llama.cpp/ggml-vulkan.h
0cc4m ba0c7c70ab
Vulkan k-quant mmq and ggml-backend offload functionality (#6155)
* Fix Vulkan no kv offload incoherence

* Add k-quant mul mat mat shaders

* Rework working buffer allocation, reduces vram use noticeably

Clean up cpu assist code, replaced with ggml-backend offload function

* Default to all dedicated GPUs

* Add fallback for integrated GPUs if no dedicated GPUs are found

* Add debug info which device is allocating memory

* Fix Intel dequant issue

Fix validation issue

* Fix Vulkan GGML_OP_GET_ROWS implementation

* Clean up merge artifacts

* Remove Vulkan warning
2024-03-29 17:29:21 +01:00

30 lines
946 B
C

#pragma once
#include "ggml.h"
#include "ggml-backend.h"
#ifdef __cplusplus
extern "C" {
#endif
#define GGML_VK_NAME "Vulkan"
#define GGML_VK_MAX_DEVICES 16
GGML_API void ggml_vk_instance_init(void);
// backend API
GGML_API GGML_CALL ggml_backend_t ggml_backend_vk_init(size_t dev_num);
GGML_API GGML_CALL bool ggml_backend_is_vk(ggml_backend_t backend);
GGML_API GGML_CALL int ggml_backend_vk_get_device_count(void);
GGML_API GGML_CALL void ggml_backend_vk_get_device_description(int device, char * description, size_t description_size);
GGML_API GGML_CALL void ggml_backend_vk_get_device_memory(int device, size_t * free, size_t * total);
GGML_API GGML_CALL ggml_backend_buffer_type_t ggml_backend_vk_buffer_type(size_t dev_num);
// pinned host buffer for use with the CPU backend for faster copies between CPU and GPU
GGML_API GGML_CALL ggml_backend_buffer_type_t ggml_backend_vk_host_buffer_type(void);
#ifdef __cplusplus
}
#endif