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39 lines
1.1 KiB
Plaintext
39 lines
1.1 KiB
Plaintext
/**
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* Copyright (c) 2023 Nomic, Inc. All rights reserved.
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*
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* This software is licensed under the terms of the Software for Open Models License (SOM),
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* version 1.0, as detailed in the LICENSE_SOM.txt file. A copy of this license should accompany
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* this software. Except as expressly granted in the SOM license, all rights are reserved by Nomic, Inc.
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*/
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#version 450
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#include "common.comp"
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layout(local_size_x = 1) in;
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layout(binding = 0) buffer restrict readonly tensorIn { float in_[]; };
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layout(binding = 1) buffer restrict writeonly tensorOut { float out_[]; };
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layout(push_constant) uniform PushConstants {
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uint inOff;
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uint outOff;
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uint n_past;
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int ne00;
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int ne01;
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} pcs;
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void main() {
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const uint i02 = gl_WorkGroupID.z;
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const uint i01 = gl_WorkGroupID.y;
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const uint i00 = gl_WorkGroupID.x;
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const uint index = i02*pcs.ne01*pcs.ne00 + i01*pcs.ne00 + i00;
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if (i00 > pcs.n_past + i01) {
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out_[index + pcs.outOff] = uintBitsToFloat(0xFF800000);
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} else {
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out_[index + pcs.outOff] = in_[index + pcs.inOff];
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}
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}
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