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f3f65429c4
* scripts : update sync [no ci] * files : relocate [no ci] * ci : disable kompute build [no ci] * cmake : fixes [no ci] * server : fix mingw build ggml-ci * cmake : minor [no ci] * cmake : link math library [no ci] * cmake : build normal ggml library (not object library) [no ci] * cmake : fix kompute build ggml-ci * make,cmake : fix LLAMA_CUDA + replace GGML_CDEF_PRIVATE ggml-ci * move public backend headers to the public include directory (#8122) * move public backend headers to the public include directory * nix test * spm : fix metal header --------- Co-authored-by: Georgi Gerganov <ggerganov@gmail.com> * scripts : fix sync paths [no ci] * scripts : sync ggml-blas.h [no ci] --------- Co-authored-by: slaren <slarengh@gmail.com>
57 lines
1.8 KiB
Plaintext
57 lines
1.8 KiB
Plaintext
// TODO: implement multi-simd softmax (llama.cpp commit e16b9fa4)
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#version 450
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#include "common.comp"
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layout(local_size_x_id = 0) in;
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layout(binding = 0) buffer restrict readonly tensorInA { float inA[]; };
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layout(binding = 1) buffer restrict readonly tensorInB { float inB[]; };
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layout(binding = 2) buffer restrict writeonly tensorOut { float out_[]; };
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layout(push_constant) uniform PushConstants {
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uint inAOff;
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uint inBOff;
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uint outOff;
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int ne00;
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int ne01;
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int ne02;
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float scale;
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int mask;
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} pcs;
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void main() {
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if (gl_SubgroupInvocationID > 31)
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return;
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const uint i03 = gl_WorkGroupID.z;
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const uint i02 = gl_WorkGroupID.y;
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const uint i01 = gl_WorkGroupID.x;
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const uint extra_off = i03*pcs.ne02*pcs.ne01*pcs.ne00 + i02*pcs.ne01*pcs.ne00 + i01*pcs.ne00;
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const uint psrc0 = extra_off + pcs.inAOff; // Based from inA
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const uint pmask = i01*pcs.ne00 + pcs.inBOff; // Based from inB
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const uint pdst = extra_off + pcs.outOff; // Based from out_
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// parallel max
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float localMax = uintBitsToFloat(0xFF800000);
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for (uint i00 = gl_SubgroupInvocationID.x; i00 < pcs.ne00; i00 += 32) {
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localMax = max(localMax, inA[psrc0 + i00]*pcs.scale + (pcs.mask!=0 ? inB[pmask + i00] : 0.0f));
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}
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float max_ = subgroupMax(localMax);
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// parallel sum
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float localSum = 0.0f;
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for (uint i00 = gl_SubgroupInvocationID.x; i00 < pcs.ne00; i00 += 32) {
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const float exp_psrc0 = exp(inA[psrc0 + i00]*pcs.scale + (pcs.mask!=0 ? inB[pmask + i00] : 0.0f) - max_);
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localSum += exp_psrc0;
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out_[pdst + i00] = exp_psrc0;
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}
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const float sum = subgroupAdd(localSum);
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for (uint i00 = gl_SubgroupInvocationID.x; i00 < pcs.ne00; i00 += 32) {
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out_[pdst + i00] /= sum;
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}
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}
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