llama.cpp/ggml/src/vulkan-shaders/rms_norm.comp
0cc4m a3738b2fa7 vulkan : implement Stable Diffusion operators (ggml/904)
* Fix Vulkan repeat op

* Implement Vulkan concat op

* Delete old Vulkan shader generator

* Implement Vulkan im2col op

* Implement Vulkan unary gelu_quick op

* Implement Vulkan group_norm op

* Implement Vulkan timestep_embedding op

* Implement Vulkan upscale op

* Fix Vulkan vk_context tensor extra index issue

* Fix Vulkan matmul shader parameter bug

* Properly fix Vulkan matmul shader parameter bug

* Add Vulkan ADD f16 + f32 -> f16 operator support

* Implement Vulkan tanh op

* Fix Vulkan group count too large Validation error on non-Nvidia GPUs

* Throw error when too much memory is requested

* Fix another Vulkan group count too large Validation error on non-Nvidia GPUs

* Fix matmul MMQ condition

* Implement Vulkan pad op

* Fix Vulkan crash when tensor is used multiple times in a compute graph

* Add Vulkan CONCAT f16 + f16 -> f16 op

* Add Vulkan LEAKY_RELU op
2024-08-05 08:50:57 +03:00

43 lines
1.2 KiB
Plaintext

#version 450
#include "generic_head.comp"
#include "types.comp"
#extension GL_EXT_control_flow_attributes : enable
#define BLOCK_SIZE 512
layout(local_size_x = BLOCK_SIZE, local_size_y = 1, local_size_z = 1) in;
layout (binding = 0) readonly buffer X {A_TYPE data_a[];};
layout (binding = 1) writeonly buffer D {D_TYPE data_d[];};
shared FLOAT_TYPE sum[BLOCK_SIZE];
void main() {
const uint row = gl_WorkGroupID.z * 262144 + gl_WorkGroupID.y * 512 + gl_WorkGroupID.x;
const uint tid = gl_LocalInvocationID.x;
sum[tid] = FLOAT_TYPE(0.0f); // partial sum for thread in warp
[[unroll]] for (uint col = tid; col < p.KX; col += BLOCK_SIZE) {
const FLOAT_TYPE xi = FLOAT_TYPE(data_a[row*p.KX + col]);
sum[tid] += xi * xi;
}
// sum up partial sums and write back result
barrier();
[[unroll]] for (int s = BLOCK_SIZE / 2; s > 0; s >>= 1) {
if (tid < s) {
sum[tid] += sum[tid + s];
}
barrier();
}
const FLOAT_TYPE mean = sum[0] / FLOAT_TYPE(p.KX);
const FLOAT_TYPE scale = inversesqrt(mean + FLOAT_TYPE(p.param1));
[[unroll]] for (uint col = tid; col < p.KX; col += BLOCK_SIZE) {
data_d[row*p.KX + col] = D_TYPE(scale * FLOAT_TYPE(data_a[row*p.KX + col]));
}
}