llama.cpp/vulkan-shaders/argsort.comp
0cc4m 7c7836d9d4
Vulkan Shader Refactor, Memory Debugging Option (#7947)
* Refactor shaders, extract GLSL code from ggml_vk_generate_shaders.py into vulkan-shaders directory

* Improve debug log code

* Add memory debug output option

* Fix flake8

* Fix unnecessary high llama-3 VRAM use
2024-06-16 07:17:31 +02:00

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#version 450
#include "types.comp"
#define BLOCK_SIZE 1024
#define ASC 0
layout(local_size_x = BLOCK_SIZE, local_size_y = 1, local_size_z = 1) in;
layout (binding = 0) readonly buffer A {A_TYPE data_a[];};
layout (binding = 1) buffer D {int data_d[];};
layout (push_constant) uniform parameter {
uint ncols;
uint ncols_pad;
uint order;
} p;
shared int dst_row[BLOCK_SIZE];
void swap(uint idx0, uint idx1) {
int tmp = dst_row[idx0];
dst_row[idx0] = dst_row[idx1];
dst_row[idx1] = tmp;
}
void main() {
// bitonic sort
const int col = int(gl_LocalInvocationID.x);
const uint row = gl_WorkGroupID.y;
if (col >= p.ncols_pad) {
return;
}
const uint row_offset = row * p.ncols;
// initialize indices
dst_row[col] = col;
barrier();
for (uint k = 2; k <= p.ncols_pad; k *= 2) {
for (uint j = k / 2; j > 0; j /= 2) {
const uint ixj = col ^ j;
if (ixj > col) {
if ((col & k) == 0) {
if (dst_row[col] >= p.ncols ||
(dst_row[ixj] < p.ncols && (p.order == ASC ?
data_a[row_offset + dst_row[col]] > data_a[row_offset + dst_row[ixj]] :
data_a[row_offset + dst_row[col]] < data_a[row_offset + dst_row[ixj]]))
) {
swap(col, ixj);
}
} else {
if (dst_row[ixj] >= p.ncols ||
(dst_row[col] < p.ncols && (p.order == ASC ?
data_a[row_offset + dst_row[col]] < data_a[row_offset + dst_row[ixj]] :
data_a[row_offset + dst_row[col]] > data_a[row_offset + dst_row[ixj]]))
) {
swap(col, ixj);
}
}
}
barrier();
}
}
if (col < p.ncols) {
data_d[row_offset + col] = dst_row[col];
}
}