mirror of
https://github.com/ggerganov/llama.cpp.git
synced 2024-12-25 19:04:35 +00:00
7c7836d9d4
* Refactor shaders, extract GLSL code from ggml_vk_generate_shaders.py into vulkan-shaders directory * Improve debug log code * Add memory debug output option * Fix flake8 * Fix unnecessary high llama-3 VRAM use
22 lines
453 B
Plaintext
22 lines
453 B
Plaintext
#version 450
|
|
|
|
#include "generic_head.comp"
|
|
#include "types.comp"
|
|
|
|
#extension GL_EXT_control_flow_attributes : enable
|
|
|
|
layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in;
|
|
|
|
layout (binding = 0) readonly buffer X {A_TYPE data_a[];};
|
|
layout (binding = 1) writeonly buffer D {D_TYPE data_d[];};
|
|
|
|
void main() {
|
|
const uint i = gl_GlobalInvocationID.x;
|
|
|
|
if (i >= p.KX) {
|
|
return;
|
|
}
|
|
|
|
data_d[i] = max(float(data_a[i]), 0);
|
|
}
|