mirror of
https://github.com/ggerganov/llama.cpp.git
synced 2025-01-07 17:21:46 +00:00
a05e2afcc2
There are some bugs in the 1.3.296 SDK, so disable this. It isn't strictly necessary anyway. Add missing dependency on vulkan-shaders-gen, so shaders get recompiled when it changes. Fix coopmat support reporting when glslc doesn't support NV_coopmat2.
93 lines
3.3 KiB
CMake
93 lines
3.3 KiB
CMake
find_package(Vulkan COMPONENTS glslc REQUIRED)
|
|
|
|
if (Vulkan_FOUND)
|
|
message(STATUS "Vulkan found")
|
|
|
|
ggml_add_backend_library(ggml-vulkan
|
|
ggml-vulkan.cpp
|
|
../../include/ggml-vulkan.h
|
|
)
|
|
|
|
# Compile a test shader to determine whether GL_NV_cooperative_matrix2 is supported.
|
|
# If it's not, there will be an error to stderr.
|
|
# If it's supported, set a define to indicate that we should compile those shaders
|
|
execute_process(COMMAND ${Vulkan_GLSLC_EXECUTABLE} -o - -fshader-stage=compute --target-env=vulkan1.3 "${CMAKE_CURRENT_SOURCE_DIR}/vulkan-shaders/test_coopmat2_support.comp"
|
|
OUTPUT_VARIABLE glslc_output
|
|
ERROR_VARIABLE glslc_error)
|
|
|
|
if (${glslc_error} MATCHES ".*extension not supported: GL_NV_cooperative_matrix2.*")
|
|
message(STATUS "GL_NV_cooperative_matrix2 not supported by glslc")
|
|
else()
|
|
message(STATUS "GL_NV_cooperative_matrix2 supported by glslc")
|
|
add_compile_definitions(GGML_VULKAN_COOPMAT2_GLSLC_SUPPORT)
|
|
endif()
|
|
|
|
target_link_libraries(ggml-vulkan PRIVATE Vulkan::Vulkan)
|
|
target_include_directories(ggml-vulkan PRIVATE ${CMAKE_CURRENT_BINARY_DIR})
|
|
|
|
# Workaround to the "can't dereference invalidated vector iterator" bug in clang-cl debug build
|
|
# Posssibly relevant: https://stackoverflow.com/questions/74748276/visual-studio-no-displays-the-correct-length-of-stdvector
|
|
if (MSVC AND CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
|
|
add_compile_definitions(_ITERATOR_DEBUG_LEVEL=0)
|
|
endif()
|
|
|
|
if (GGML_VULKAN_CHECK_RESULTS)
|
|
add_compile_definitions(GGML_VULKAN_CHECK_RESULTS)
|
|
endif()
|
|
|
|
if (GGML_VULKAN_DEBUG)
|
|
add_compile_definitions(GGML_VULKAN_DEBUG)
|
|
endif()
|
|
|
|
if (GGML_VULKAN_MEMORY_DEBUG)
|
|
add_compile_definitions(GGML_VULKAN_MEMORY_DEBUG)
|
|
endif()
|
|
|
|
if (GGML_VULKAN_SHADER_DEBUG_INFO)
|
|
add_compile_definitions(GGML_VULKAN_SHADER_DEBUG_INFO)
|
|
endif()
|
|
|
|
if (GGML_VULKAN_PERF)
|
|
add_compile_definitions(GGML_VULKAN_PERF)
|
|
endif()
|
|
|
|
if (GGML_VULKAN_VALIDATE)
|
|
add_compile_definitions(GGML_VULKAN_VALIDATE)
|
|
endif()
|
|
|
|
if (GGML_VULKAN_RUN_TESTS)
|
|
add_compile_definitions(GGML_VULKAN_RUN_TESTS)
|
|
endif()
|
|
|
|
add_subdirectory(vulkan-shaders)
|
|
|
|
set (_ggml_vk_genshaders_cmd vulkan-shaders-gen)
|
|
set (_ggml_vk_header ${CMAKE_CURRENT_BINARY_DIR}/ggml-vulkan-shaders.hpp)
|
|
set (_ggml_vk_source ${CMAKE_CURRENT_BINARY_DIR}/ggml-vulkan-shaders.cpp)
|
|
set (_ggml_vk_input_dir ${CMAKE_CURRENT_SOURCE_DIR}/vulkan-shaders)
|
|
set (_ggml_vk_output_dir ${CMAKE_CURRENT_BINARY_DIR}/vulkan-shaders.spv)
|
|
|
|
file(GLOB _ggml_vk_shader_deps "${_ggml_vk_input_dir}/*.comp")
|
|
|
|
add_custom_command(
|
|
OUTPUT ${_ggml_vk_header}
|
|
${_ggml_vk_source}
|
|
|
|
COMMAND ${_ggml_vk_genshaders_cmd}
|
|
--glslc ${Vulkan_GLSLC_EXECUTABLE}
|
|
--input-dir ${_ggml_vk_input_dir}
|
|
--output-dir ${_ggml_vk_output_dir}
|
|
--target-hpp ${_ggml_vk_header}
|
|
--target-cpp ${_ggml_vk_source}
|
|
--no-clean
|
|
|
|
DEPENDS ${_ggml_vk_shader_deps} ${_ggml_vk_genshaders_cmd}
|
|
COMMENT "Generate vulkan shaders"
|
|
)
|
|
|
|
target_sources(ggml-vulkan PRIVATE ${_ggml_vk_source} ${_ggml_vk_header})
|
|
|
|
else()
|
|
message(WARNING "Vulkan not found")
|
|
endif()
|