mirror of
https://github.com/ggerganov/llama.cpp.git
synced 2024-12-25 19:04:35 +00:00
7c7836d9d4
* Refactor shaders, extract GLSL code from ggml_vk_generate_shaders.py into vulkan-shaders directory * Improve debug log code * Add memory debug output option * Fix flake8 * Fix unnecessary high llama-3 VRAM use
36 lines
1.0 KiB
Plaintext
36 lines
1.0 KiB
Plaintext
#version 450
|
|
|
|
#include "dequant_head.comp"
|
|
|
|
layout(local_size_x = 256, local_size_y = 1, local_size_z = 1) in;
|
|
|
|
layout (binding = 0) readonly buffer A {block_q5_1 data_a[];};
|
|
layout (binding = 1) writeonly buffer D {D_TYPE data_b[];};
|
|
|
|
void main() {
|
|
const uint i = gl_WorkGroupID.x * 4 + gl_LocalInvocationID.x / 64;
|
|
|
|
const uint tid = gl_LocalInvocationID.x % 64;
|
|
const uint il = tid/32;
|
|
const uint ir = tid%32;
|
|
const uint ib = 32*i + ir;
|
|
if (ib >= p.nel / 32) {
|
|
return;
|
|
}
|
|
|
|
const uint b_idx = 1024*i + 32*ir + 8*il;
|
|
|
|
const float d = float(data_a[ib].d);
|
|
const float m = float(data_a[ib].m);
|
|
const uint qh = data_a[ib].qh;
|
|
|
|
const uint q_idx = 8*il;
|
|
|
|
[[unroll]] for (uint l = 0; l < 8; ++l) {
|
|
const uint iqs = q_idx + l;
|
|
const uint vui = uint(data_a[ib].qs[iqs]);
|
|
data_b[b_idx + l + 0] = D_TYPE(d * (((vui & 0xF) | (((qh >> iqs) << 4) & 0x10))) + m);
|
|
data_b[b_idx + l + 16] = D_TYPE(d * (((vui >> 4) | ((qh >> (iqs + 12)) & 0x10))) + m);
|
|
}
|
|
}
|