llama.cpp/vulkan-shaders/types.comp
0cc4m 7c7836d9d4
Vulkan Shader Refactor, Memory Debugging Option (#7947)
* Refactor shaders, extract GLSL code from ggml_vk_generate_shaders.py into vulkan-shaders directory

* Improve debug log code

* Add memory debug output option

* Fix flake8

* Fix unnecessary high llama-3 VRAM use
2024-06-16 07:17:31 +02:00

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#if !defined(DATA_A_F32) && !defined(DATA_A_F16)
#extension GL_EXT_shader_explicit_arithmetic_types_int8 : require
#endif
#if defined(DATA_A_F32)
#define QUANT_K 1
#define QUANT_R 1
#ifndef LOAD_VEC_A
#define A_TYPE float
#elif LOAD_VEC_A == 4
#define A_TYPE vec4
#elif LOAD_VEC_A == 8
#define A_TYPE mat2x4
#endif
#endif
#if defined(DATA_A_F16)
#define QUANT_K 1
#define QUANT_R 1
#ifndef LOAD_VEC_A
#define A_TYPE float16_t
#elif LOAD_VEC_A == 4
#define A_TYPE f16vec4
#elif LOAD_VEC_A == 8
#define A_TYPE f16mat2x4
#endif
#endif
#if defined(DATA_A_Q4_0)
#extension GL_EXT_shader_16bit_storage : require
#define QUANT_K 32
#define QUANT_R 2
struct block_q4_0
{
float16_t d;
uint8_t qs[16];
};
#define A_TYPE block_q4_0
#endif
#if defined(DATA_A_Q4_1)
#extension GL_EXT_shader_16bit_storage : require
#define QUANT_K 32
#define QUANT_R 2
struct block_q4_1
{
float16_t d;
float16_t m;
uint8_t qs[16];
};
#define A_TYPE block_q4_1
#endif
#if defined(DATA_A_Q5_0)
#extension GL_EXT_shader_16bit_storage : require
#extension GL_EXT_shader_explicit_arithmetic_types_int16 : require
#define QUANT_K 32
#define QUANT_R 2
struct block_q5_0
{
float16_t d;
uint16_t qh[2];
uint8_t qs[16];
};
#define A_TYPE block_q5_0
#endif
#if defined(DATA_A_Q5_1)
#extension GL_EXT_shader_16bit_storage : require
#extension GL_EXT_shader_explicit_arithmetic_types_int16 : require
#define QUANT_K 32
#define QUANT_R 2
struct block_q5_1
{
float16_t d;
float16_t m;
uint qh;
uint8_t qs[16];
};
#define A_TYPE block_q5_1
#endif
#if defined(DATA_A_Q8_0)
#extension GL_EXT_shader_16bit_storage : require
#define QUANT_K 32
#define QUANT_R 1
struct block_q8_0
{
float16_t d;
int8_t qs[32];
};
#define A_TYPE block_q8_0
#endif
// K-quants
#if defined(DATA_A_Q2_K)
#extension GL_EXT_shader_16bit_storage : require
#define QUANT_K 256
struct block_q2_K
{
uint8_t scales[QUANT_K/16];
uint8_t qs[QUANT_K/4];
f16vec2 d;
};
#define A_TYPE block_q2_K
#endif
#if defined(DATA_A_Q3_K)
#extension GL_EXT_shader_16bit_storage : require
#define QUANT_K 256
struct block_q3_K
{
uint8_t hmask[QUANT_K/8];
uint8_t qs[QUANT_K/4];
uint8_t scales[12];
float16_t d;
};
#define A_TYPE block_q3_K
#endif
#if defined(DATA_A_Q4_K)
#extension GL_EXT_shader_16bit_storage : require
#define QUANT_K 256
struct block_q4_K
{
f16vec2 d;
uint8_t scales[3*QUANT_K/64];
uint8_t qs[QUANT_K/2];
};
#define A_TYPE block_q4_K
#endif
#if defined(DATA_A_Q5_K)
#extension GL_EXT_shader_16bit_storage : require
#define QUANT_K 256
struct block_q5_K
{
f16vec2 d;
uint8_t scales[12];
uint8_t qh[QUANT_K/8];
uint8_t qs[QUANT_K/2];
};
#define A_TYPE block_q5_K
#endif
#if defined(DATA_A_Q6_K)
#extension GL_EXT_shader_16bit_storage : require
#define QUANT_K 256
struct block_q6_K
{
uint8_t ql[QUANT_K/2];
uint8_t qh[QUANT_K/4];
int8_t scales[QUANT_K/16];
float16_t d;
};
#define A_TYPE block_q6_K
#endif