mirror of
https://github.com/brian8544/turtle-wow.git
synced 2024-12-27 01:44:34 +00:00
60 lines
4.8 KiB
Plaintext
60 lines
4.8 KiB
Plaintext
|
Hello! This is a Turtle dump (hehe)
|
||
|
|
||
|
Included is a full DB snap shot, full source code (all branches), logins, etc.
|
||
|
Theres some duplicate stuff.
|
||
|
Also some screenshots of internal chat.
|
||
|
|
||
|
Source code has been modified and obfuscated, backdoor are endless.
|
||
|
No matter how much restructuing, logs parsing, it's too late. I'm woven in the fabric.
|
||
|
As well, I had full access to the forums for many months which allowed me to edit the main Turtle download link.
|
||
|
Do with that as you will.
|
||
|
|
||
|
There is more I'm going to hold back. No dox material.
|
||
|
|
||
|
If I missed anything, I'll make a post here:
|
||
|
https://pastebin.com/xH3U01bS
|
||
|
|
||
|
Anyways, I have some comments to make.
|
||
|
|
||
|
Don't forget that security is part of development. As a consumer, you don't care what their code looks like until it matters.
|
||
|
Why do billion-dollar companies take years to redevelop an existing product (such as classic WoW)? For reasons like this.
|
||
|
They're liable for your security. Small "companies" like Turtle can't be held liable, so they do not care and only exist to
|
||
|
pump out content as fast as possible, which sounds awesome until something like this happens. A company that pockets all its
|
||
|
profit without investing in security deserves what it gets. Think about that when you go to run their new Unreal client directly
|
||
|
on your PCs/Phones.
|
||
|
|
||
|
A short history lesson for the new Turtle fans: Nostalrius was one of the last true passion projects in the private server scene,
|
||
|
ultimately ended by a C&D from Blizzard around 2015. This server was massive and played by everyone. They never took donations,
|
||
|
never had any major drama, and had insane quality for the time. After their shutdown, they gave their core and database to Elysium.
|
||
|
This was a massive deal at the time since everyone was dying to play their beloved Nostalrius again. Elysium was a small vanilla
|
||
|
server running for profit at the time and was run by Shenna (Torta). They went non-profit and agreed to host it. From there on,
|
||
|
it was daily drama and shady actions from Shenna (Torta) and Crogge (Bowser) trying to cash in. A couple of years later, Shenna (Torta)
|
||
|
and Crogge (Bowser) were caught spawning gold and selling it. The entire core and database were taken and spun off to a new project
|
||
|
called Light's Hope, which removed Shenna and Crogge. From then on, it was considered one of the best experiences and ran full
|
||
|
progression with minimal drama until Blizzard announced Classic, at which point they shut down.
|
||
|
|
||
|
Fast forward a few years, another project called Hyjal spawns due to the poor experience Blizzard delivered with Classic. It was
|
||
|
run by the same admin as Light's Hope. After some time, this admin got burnt out and decided to pass the reins to his new lead developer,
|
||
|
Nolin. This project, which was a 1x non-profit plain vanilla server, eventually had its database sold off to Turtle WoW. Although,
|
||
|
Hyjal was a dying server at that point. Turtle WoW at that time was an extremely small server averaging fewer than 50 players.
|
||
|
They inherited the Hyjal developers and likely most staff. From there, they went to a full for-profit server and mainly backported old
|
||
|
assets from newer expansions. This wasn't the first server to "merge" with them either. Many others have. Something similar happened with
|
||
|
"Vanilla+", one of the original vanilla plus servers, leading to confusion and anger. Cash shops suddenly appeared, and an anonymous admin emerged.
|
||
|
Turtle really acted like a private server mob boss, consuming as many projects as they could buy out or obtain to convert to for-profit.
|
||
|
Not exactly passionate and for the love of the game.
|
||
|
|
||
|
Ignoring all the accusations of DDoSing, anti-competition, and being on /r/wowserver staff, etc, they have a very deep-rooted history of
|
||
|
shadiness going back before they even started. I'm sure there's a lot of passion behind the staff, but the owners are certainly not
|
||
|
doing this for the love of the game. Don't forget that their entire product is developed off the back of an open-source product, none
|
||
|
of whose code has been put back as open-source (until now).
|
||
|
|
||
|
I don't expect anyone to really care. The majority of people will log in and play the game no matter who runs it or what the code looks
|
||
|
like. However, they're very anti-competition. For a project that's constantly described as a passion project, they certainly don't like
|
||
|
other competition. It goes to show, you really can form your own narrative with enough ads and shill accounts.
|
||
|
|
||
|
Blame me all you want, but if it wasn't me, it would be the next person. Aim your anger at the people who allowed it to happen.
|
||
|
You trusted them with your security, and they didn't care.
|
||
|
|
||
|
Also I noticed a very very strong connection to Everlook. To the point of Everlook staff joining their vacation plans despite not
|
||
|
being an active employee there. I didn't see this connection with any other server. They share a lot of their code bases too.
|
||
|
Maybe a next target?
|