/* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include #include #include "Database/DatabaseEnv.h" #include "Log.h" DatabaseType CharacterDatabase1; DatabaseType CharacterDatabase2; std::string g_db1Name; std::string g_db2Name; enum AtLoginFlags { AT_LOGIN_NONE = 0x00, AT_LOGIN_RENAME = 0x01, AT_LOGIN_RESET_SPELLS = 0x02, AT_LOGIN_RESET_TALENTS = 0x04, //AT_LOGIN_CUSTOMIZE = 0x08, -- used in post-3.x //AT_LOGIN_RESET_PET_TALENTS = 0x10, -- used in post-3.x AT_LOGIN_FIRST = 0x20, }; std::string MakeConnectionString() { std::string mysql_host; std::string mysql_port; std::string mysql_user; std::string mysql_pass; std::string mysql_db; printf("Host: "); getline(std::cin, mysql_host); if (mysql_host.empty()) mysql_host = "127.0.0.1"; printf("Port: "); getline(std::cin, mysql_port); if (mysql_port.empty()) mysql_port = "3306"; printf("User: "); getline(std::cin, mysql_user); if (mysql_user.empty()) mysql_user = "root"; printf("Password: "); getline(std::cin, mysql_pass); if (mysql_pass.empty()) mysql_pass = "root"; return mysql_host + ";" + mysql_port + ";" + mysql_user + ";" + mysql_pass + ";"; } char GetChar() { fseek(stdin, 0, SEEK_END); char const chr = getchar(); fseek(stdin, 0, SEEK_END); return chr; } std::string GetString() { std::string text; fseek(stdin, 0, SEEK_END); getline(std::cin, text); fseek(stdin, 0, SEEK_END); return text; } struct UniqueKeyData { std::set existingKeys1; std::set existingKeys2; std::map replacedKeys; uint32 counter = 0; std::pair ReplaceKeyIfNeeded(uint32 key) { auto itr = replacedKeys.find(key); if (itr != replacedKeys.end()) return std::make_pair(itr->second, false); if (existingKeys1.find(key) == existingKeys1.end()) return std::make_pair(key, false); ++counter; while (existingKeys1.find(counter) != existingKeys1.end() || existingKeys2.find(counter) != existingKeys2.end()) { ++counter; } replacedKeys.insert({ key, counter }); return std::make_pair(counter, true); } }; bool UpdateCharacterGuids() { std::set characterNames1; std::map characterNames2; UniqueKeyData characterGuids; sLog.outInfo("Loading %s.characters...", g_db1Name.c_str()); std::unique_ptr result(CharacterDatabase1.Query("SELECT `guid`, `name` FROM `characters`")); if (!result) { sLog.outError("Database %s contains no characters.", g_db1Name.c_str()); return false; } do { Field* fields = result->Fetch(); uint32 guid = fields[0].GetUInt32(); std::string name = fields[1].GetCppString(); characterGuids.existingKeys1.insert(guid); characterNames1.insert(name); } while (result->NextRow()); sLog.outInfo("Loading %s.characters...", g_db2Name.c_str()); result.reset(CharacterDatabase2.Query("SELECT `guid`, `name` FROM `characters`")); if (!result) { sLog.outError("Database %s contains no characters.", g_db2Name.c_str()); return false; } do { Field* fields = result->Fetch(); uint32 guid = fields[0].GetUInt32(); std::string name = fields[1].GetCppString(); characterGuids.existingKeys2.insert(guid); characterNames2.insert({ guid, name }); } while (result->NextRow()); if (INT32_MAX < int64(characterGuids.existingKeys1.size() + characterGuids.existingKeys2.size())) { sLog.outError("Databases cannot be merged because number of characters exceeds max value of int32."); return false; } sLog.outInfo("Updating character names..."); for (auto const& itr : characterNames2) { if (!itr.second.empty() && characterNames1.find(itr.second) != characterNames1.end()) { sLog.outInfo("Name of character %s (%u) is taken. Marking for rename.", itr.second.c_str(), itr.first); CharacterDatabase2.PExecute("UPDATE `characters` SET `name` = guid, `at_login` = (`at_login` | %u) WHERE `guid` = %u", AT_LOGIN_RENAME, itr.first); } } int64 const maxCharGuid1 = *characterGuids.existingKeys1.rbegin(); int64 const maxCharGuid2 = *characterGuids.existingKeys2.rbegin(); int64 const maxCharGuid = std::max(maxCharGuid1, maxCharGuid2); if (INT32_MAX > int64(maxCharGuid + maxCharGuid2)) { sLog.outInfo("Updating character guids (fast method)..."); CharacterDatabase2.PExecute("UPDATE `auction` SET `itemowner` = (`itemowner` + %u)", maxCharGuid); CharacterDatabase2.PExecute("UPDATE `auction` SET `buyguid` = (`buyguid` + %u) WHERE `buyguid` != 0", maxCharGuid); sLog.outInfo("- Updated `auction` table"); CharacterDatabase2.PExecute("UPDATE `characters` SET `guid` = (`guid` + %u)", maxCharGuid); sLog.outInfo("- Updated `characters` table"); CharacterDatabase2.PExecute("UPDATE `character_action` SET `guid` = (`guid` + %u)", maxCharGuid); sLog.outInfo("- Updated `character_action` table"); CharacterDatabase2.PExecute("UPDATE `character_armory_stats` SET `guid` = (`guid` + %u)", maxCharGuid); sLog.outInfo("- Updated `character_armory_stats` table"); CharacterDatabase2.PExecute("UPDATE `character_aura` SET `guid` = (`guid` + %u)", maxCharGuid); CharacterDatabase2.PExecute("UPDATE `character_aura` SET `caster_guid` = (`caster_guid` + %u) WHERE `caster_guid` <= %u", maxCharGuid, maxCharGuid2); sLog.outInfo("- Updated `character_aura` table"); CharacterDatabase2.PExecute("UPDATE `character_aura_suspended` SET `guid` = (`guid` + %u)", maxCharGuid); CharacterDatabase2.PExecute("UPDATE `character_aura_suspended` SET `caster_guid` = (`caster_guid` + %u) WHERE `caster_guid` <= %u", maxCharGuid, maxCharGuid2); sLog.outInfo("- Updated `character_aura_suspended` table"); CharacterDatabase2.PExecute("UPDATE `character_battleground_data` SET `guid` = (`guid` + %u)", maxCharGuid); sLog.outInfo("- Updated `character_battleground_data` table"); CharacterDatabase2.PExecute("UPDATE `character_bgqueue` SET `PlayerGUID` = (`PlayerGUID` + %u)", maxCharGuid); sLog.outInfo("- Updated `character_bgqueue` table"); CharacterDatabase2.PExecute("UPDATE `character_deleted_items` SET `player_guid` = (`player_guid` + %u)", maxCharGuid); sLog.outInfo("- Updated `character_deleted_items` table"); CharacterDatabase2.PExecute("UPDATE `character_destroyed_items` SET `player_guid` = (`player_guid` + %u)", maxCharGuid); sLog.outInfo("- Updated `character_destroyed_items` table"); CharacterDatabase2.PExecute("UPDATE `character_egg_loot` SET `playerGuid` = (`playerGuid` + %u)", maxCharGuid); sLog.outInfo("- Updated `character_egg_loot` table"); CharacterDatabase2.PExecute("UPDATE `character_forgotten_skills` SET `guid` = (`guid` + %u)", maxCharGuid); sLog.outInfo("- Updated `character_forgotten_skills` table"); CharacterDatabase2.PExecute("UPDATE `character_gifts` SET `guid` = (`guid` + %u)", maxCharGuid); sLog.outInfo("- Updated `character_gifts` table"); CharacterDatabase2.PExecute("UPDATE `character_homebind` SET `guid` = (`guid` + %u)", maxCharGuid); sLog.outInfo("- Updated `character_homebind` table"); CharacterDatabase2.PExecute("UPDATE `character_honor_cp` SET `guid` = (`guid` + %u)", maxCharGuid); sLog.outInfo("- Updated `character_honor_cp` table"); CharacterDatabase2.PExecute("UPDATE `character_instance` SET `guid` = (`guid` + %u)", maxCharGuid); sLog.outInfo("- Updated `character_instance` table"); CharacterDatabase2.PExecute("UPDATE `character_inventory` SET `guid` = (`guid` + %u)", maxCharGuid); sLog.outInfo("- Updated `character_inventory` table"); CharacterDatabase2.PExecute("UPDATE `character_item_logs` SET `playerLowGuid` = (`playerLowGuid` + %u)", maxCharGuid); sLog.outInfo("- Updated `character_item_logs` table"); CharacterDatabase2.PExecute("UPDATE `character_pet` SET `owner` = (`owner` + %u)", maxCharGuid); sLog.outInfo("- Updated `character_pet` table"); CharacterDatabase2.PExecute("UPDATE `character_queststatus` SET `guid` = (`guid` + %u)", maxCharGuid); sLog.outInfo("- Updated `character_queststatus` table"); CharacterDatabase2.PExecute("UPDATE `character_reputation` SET `guid` = (`guid` + %u)", maxCharGuid); sLog.outInfo("- Updated `character_reputation` table"); CharacterDatabase2.PExecute("UPDATE `character_skills` SET `guid` = (`guid` + %u)", maxCharGuid); sLog.outInfo("- Updated `character_skills` table"); CharacterDatabase2.PExecute("UPDATE `character_social` SET `guid` = (`guid` + %u)", maxCharGuid); CharacterDatabase2.PExecute("UPDATE `character_social` SET `friend` = (`friend` + %u)", maxCharGuid); sLog.outInfo("- Updated `character_social` table"); CharacterDatabase2.PExecute("UPDATE `character_spell` SET `guid` = (`guid` + %u)", maxCharGuid); sLog.outInfo("- Updated `character_spell` table"); CharacterDatabase2.PExecute("UPDATE `character_spell_cooldown` SET `guid` = (`guid` + %u)", maxCharGuid); sLog.outInfo("- Updated `character_spell_cooldown` table"); CharacterDatabase2.PExecute("UPDATE `character_spell_dual_spec` SET `guid` = (`guid` + %u)", maxCharGuid); sLog.outInfo("- Updated `character_spell_dual_spec` table"); CharacterDatabase2.PExecute("UPDATE `character_stats` SET `guid` = (`guid` + %u)", maxCharGuid); sLog.outInfo("- Updated `character_stats` table"); CharacterDatabase2.PExecute("UPDATE `character_ticket` SET `guid` = (`guid` + %u)", maxCharGuid); sLog.outInfo("- Updated `character_ticket` table"); CharacterDatabase2.PExecute("UPDATE `character_titles` SET `guid` = (`guid` + %u)", maxCharGuid); sLog.outInfo("- Updated `character_titles` table"); CharacterDatabase2.PExecute("UPDATE `character_transmogs` SET `guid` = (`guid` + %u)", maxCharGuid); sLog.outInfo("- Updated `character_transmogs` table"); CharacterDatabase2.PExecute("UPDATE `character_variables` SET `lowGuid` = (`lowGuid` + %u)", maxCharGuid); sLog.outInfo("- Updated `character_variables` table"); CharacterDatabase2.PExecute("UPDATE `character_xp_from_log` SET `guid` = (`guid` + %u)", maxCharGuid); sLog.outInfo("- Updated `character_xp_from_log` table"); CharacterDatabase2.PExecute("UPDATE `corpse` SET `player` = (`player` + %u)", maxCharGuid); sLog.outInfo("- Updated `corpse` table"); CharacterDatabase2.PExecute("UPDATE `gm_tickets` SET `guid` = (`guid` + %u)", maxCharGuid); CharacterDatabase2.PExecute("UPDATE `gm_tickets` SET `closedBy` = (`closedBy` + %u) WHERE `closedBy` != 0", maxCharGuid); CharacterDatabase2.PExecute("UPDATE `gm_tickets` SET `assignedTo` = (`assignedTo` + %u) WHERE `assignedTo` != 0", maxCharGuid); sLog.outInfo("- Updated `gm_tickets` table"); CharacterDatabase2.PExecute("UPDATE `groups` SET `leaderGuid` = (`leaderGuid` + %u)", maxCharGuid); CharacterDatabase2.PExecute("UPDATE `groups` SET `mainTank` = (`mainTank` + %u) WHERE `mainTank` != 0", maxCharGuid); CharacterDatabase2.PExecute("UPDATE `groups` SET `mainAssistant` = (`mainAssistant` + %u) WHERE `mainAssistant` != 0", maxCharGuid); CharacterDatabase2.PExecute("UPDATE `groups` SET `looterGuid` = (`looterGuid` + %u) WHERE `looterGuid` != 0", maxCharGuid); sLog.outInfo("- Updated `groups` table"); CharacterDatabase2.PExecute("UPDATE `group_instance` SET `leaderGuid` = (`leaderGuid` + %u)", maxCharGuid); sLog.outInfo("- Updated `group_instance` table"); CharacterDatabase2.PExecute("UPDATE `group_member` SET `memberGuid` = (`memberGuid` + %u)", maxCharGuid); sLog.outInfo("- Updated `group_member` table"); CharacterDatabase2.PExecute("UPDATE `guild` SET `leaderguid` = (`leaderguid` + %u)", maxCharGuid); sLog.outInfo("- Updated `guild` table"); CharacterDatabase2.PExecute("UPDATE `guild_bank` SET `creatorGuid` = (`creatorGuid` + %u) WHERE `creatorGuid` != 0", maxCharGuid); CharacterDatabase2.PExecute("UPDATE `guild_bank` SET `giftCreatorGuid` = (`giftCreatorGuid` + %u) WHERE `giftCreatorGuid` != 0", maxCharGuid); sLog.outInfo("- Updated `guild_bank` table"); CharacterDatabase2.PExecute("UPDATE `guild_bank_log` SET `player` = (`player` + %u) WHERE `player` != 0", maxCharGuid); sLog.outInfo("- Updated `guild_bank_log` table"); CharacterDatabase2.PExecute("UPDATE `guild_eventlog` SET `PlayerGuid1` = (`PlayerGuid1` + %u) WHERE `PlayerGuid1` != 0", maxCharGuid); CharacterDatabase2.PExecute("UPDATE `guild_eventlog` SET `PlayerGuid2` = (`PlayerGuid2` + %u) WHERE `PlayerGuid2` != 0", maxCharGuid); sLog.outInfo("- Updated `guild_eventlog` table"); CharacterDatabase2.PExecute("UPDATE `guild_member` SET `guid` = (`guid` + %u)", maxCharGuid); sLog.outInfo("- Updated `guild_member` table"); CharacterDatabase2.PExecute("UPDATE `hardcore_deaths` SET `lowGuid` = (`lowGuid` + %u)", maxCharGuid); sLog.outInfo("- Updated `hardcore_deaths` table"); CharacterDatabase2.PExecute("UPDATE `item_instance` SET `owner_guid` = (`owner_guid` + %u)", maxCharGuid); CharacterDatabase2.PExecute("UPDATE `item_instance` SET `creatorGuid` = (`creatorGuid` + %u) WHERE `creatorGuid` != 0", maxCharGuid); CharacterDatabase2.PExecute("UPDATE `item_instance` SET `giftCreatorGuid` = (`giftCreatorGuid` + %u) WHERE `giftCreatorGuid` != 0", maxCharGuid); sLog.outInfo("- Updated `item_instance` table"); CharacterDatabase2.PExecute("UPDATE `item_loot` SET `owner_guid` = (`owner_guid` + %u)", maxCharGuid); sLog.outInfo("- Updated `item_loot` table"); CharacterDatabase2.PExecute("UPDATE `logs_movement` SET `guid` = (`guid` + %u)", maxCharGuid); sLog.outInfo("- Updated `logs_movement` table"); CharacterDatabase2.PExecute("UPDATE `logs_warden` SET `guid` = (`guid` + %u) WHERE `guid` != 0", maxCharGuid); sLog.outInfo("- Updated `logs_warden` table"); CharacterDatabase2.PExecute("UPDATE `mail` SET `sender` = (`sender` + %u) WHERE `mailTemplateId` = 0", maxCharGuid); CharacterDatabase2.PExecute("UPDATE `mail` SET `receiver` = (`receiver` + %u)", maxCharGuid); sLog.outInfo("- Updated `mail` table"); CharacterDatabase2.PExecute("UPDATE `mail_items` SET `receiver` = (`receiver` + %u)", maxCharGuid); sLog.outInfo("- Updated `mail_items` table"); CharacterDatabase2.PExecute("UPDATE `petition` SET `ownerguid` = (`ownerguid` + %u)", maxCharGuid); sLog.outInfo("- Updated `petition` table"); CharacterDatabase2.PExecute("UPDATE `petition_sign` SET `ownerguid` = (`ownerguid` + %u)", maxCharGuid); CharacterDatabase2.PExecute("UPDATE `petition_sign` SET `playerguid` = (`playerguid` + %u)", maxCharGuid); sLog.outInfo("- Updated `petition_sign` table"); CharacterDatabase2.PExecute("UPDATE `pet_aura` SET `caster_guid` = (`caster_guid` + %u) WHERE `caster_guid` <= %u", maxCharGuid, maxCharGuid2); sLog.outInfo("- Updated `pet_aura` table"); CharacterDatabase2.PExecute("UPDATE `store_racechange` SET `guid` = (`guid` + %u)", maxCharGuid); sLog.outInfo("- Updated `store_racechange` table"); CharacterDatabase2.PExecute("UPDATE `whisper_targets` SET `target_guid` = (`target_guid` + %u)", maxCharGuid); sLog.outInfo("- Updated `whisper_targets` table"); } else { sLog.outInfo("Updating character guids (slow method)..."); for (auto const& guid : characterGuids.existingKeys2) { std::pair newGuid = characterGuids.ReplaceKeyIfNeeded(guid); if (newGuid.second) { sLog.outInfo("Guid of character %u is taken. Updating to %u.", guid, newGuid.first); CharacterDatabase2.PExecute("UPDATE `auction` SET `itemowner` = %u WHERE `itemowner` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `auction` SET `buyguid` = %u WHERE `buyguid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `characters` SET `guid` = %u WHERE `guid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `character_action` SET `guid` = %u WHERE `guid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `character_armory_stats` SET `guid` = %u WHERE `guid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `character_aura` SET `guid` = %u WHERE `guid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `character_aura` SET `caster_guid` = %u WHERE `caster_guid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `character_aura_suspended` SET `guid` = %u WHERE `guid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `character_aura_suspended` SET `caster_guid` = %u WHERE `caster_guid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `character_battleground_data` SET `guid` = %u WHERE `guid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `character_bgqueue` SET `PlayerGUID` = %u WHERE `PlayerGUID` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `character_deleted_items` SET `player_guid` = %u WHERE `player_guid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `character_destroyed_items` SET `player_guid` = %u WHERE `player_guid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `character_egg_loot` SET `playerGuid` = %u WHERE `playerGuid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `character_forgotten_skills` SET `guid` = %u WHERE `guid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `character_gifts` SET `guid` = %u WHERE `guid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `character_homebind` SET `guid` = %u WHERE `guid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `character_honor_cp` SET `guid` = %u WHERE `guid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `character_instance` SET `guid` = %u WHERE `guid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `character_inventory` SET `guid` = %u WHERE `guid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `character_item_logs` SET `playerLowGuid` = %u WHERE `playerLowGuid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `character_pet` SET `owner` = %u WHERE `owner` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `character_queststatus` SET `guid` = %u WHERE `guid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `character_reputation` SET `guid` = %u WHERE `guid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `character_skills` SET `guid` = %u WHERE `guid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `character_social` SET `guid` = %u WHERE `guid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `character_social` SET `friend` = %u WHERE `friend` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `character_spell` SET `guid` = %u WHERE `guid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `character_spell_cooldown` SET `guid` = %u WHERE `guid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `character_spell_dual_spec` SET `guid` = %u WHERE `guid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `character_stats` SET `guid` = %u WHERE `guid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `character_ticket` SET `guid` = %u WHERE `guid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `character_titles` SET `guid` = %u WHERE `guid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `character_transmogs` SET `guid` = %u WHERE `guid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `character_variables` SET `lowGuid` = %u WHERE `lowGuid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `character_xp_from_log` SET `guid` = %u WHERE `guid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `corpse` SET `player` = %u WHERE `player` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `gm_tickets` SET `guid` = %u WHERE `guid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `gm_tickets` SET `closedBy` = %u WHERE `closedBy` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `gm_tickets` SET `assignedTo` = %u WHERE `assignedTo` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `groups` SET `leaderGuid` = %u WHERE `leaderGuid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `groups` SET `mainTank` = %u WHERE `mainTank` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `groups` SET `mainAssistant` = %u WHERE `mainAssistant` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `groups` SET `looterGuid` = %u WHERE `looterGuid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `group_instance` SET `leaderGuid` = %u WHERE `leaderGuid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `group_member` SET `memberGuid` = %u WHERE `memberGuid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `guild` SET `leaderguid` = %u WHERE `leaderguid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `guild_bank` SET `creatorGuid` = %u WHERE `creatorGuid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `guild_bank` SET `giftCreatorGuid` = %u WHERE `giftCreatorGuid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `guild_bank_log` SET `player` = %u WHERE `player` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `guild_eventlog` SET `PlayerGuid1` = %u WHERE `PlayerGuid1` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `guild_eventlog` SET `PlayerGuid2` = %u WHERE `PlayerGuid2` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `guild_member` SET `guid` = %u WHERE `guid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `hardcore_deaths` SET `lowGuid` = %u WHERE `lowGuid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `item_instance` SET `owner_guid` = %u WHERE `owner_guid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `item_instance` SET `creatorGuid` = %u WHERE `creatorGuid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `item_instance` SET `giftCreatorGuid` = %u WHERE `giftCreatorGuid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `item_loot` SET `owner_guid` = %u WHERE `owner_guid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `logs_movement` SET `guid` = %u WHERE `guid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `logs_warden` SET `guid` = %u WHERE `guid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `mail` SET `sender` = %u WHERE `sender` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `mail` SET `receiver` = %u WHERE `receiver` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `mail_items` SET `receiver` = %u WHERE `receiver` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `petition` SET `ownerguid` = %u WHERE `ownerguid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `petition_sign` SET `ownerguid` = %u WHERE `ownerguid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `petition_sign` SET `playerguid` = %u WHERE `playerguid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `pet_aura` SET `caster_guid` = %u WHERE `caster_guid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `store_racechange` SET `guid` = %u WHERE `guid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `whisper_targets` SET `target_guid` = %u WHERE `target_guid` = %u", newGuid.first, guid); } } } return true; } void UpdateAutoIncrementField(char const* fieldName, char const* tableName) { sLog.outInfo("Loading %s.%s...", g_db1Name.c_str(), tableName); std::unique_ptr result(CharacterDatabase1.PQuery("SELECT MAX(`%s`) FROM `%s`", fieldName, tableName)); if (result) { uint32 maxId = 0; do { Field* fields = result->Fetch(); maxId = fields[0].GetUInt32(); } while (result->NextRow()); result.reset(CharacterDatabase2.PQuery("SELECT MAX(`%s`) FROM `%s`", fieldName, tableName)); if (result) { do { Field* fields = result->Fetch(); uint32 db2Max = fields[0].GetUInt32(); if (db2Max > maxId) maxId = db2Max; } while (result->NextRow()); } CharacterDatabase2.PExecute("UPDATE `%s` SET `%s` = `%s` + %u", tableName, fieldName, fieldName, maxId); } } void UpdateAutoIncrementFields() { UpdateAutoIncrementField("id", "arena_stats_single"); UpdateAutoIncrementField("id", "bounty_quest_targets"); UpdateAutoIncrementField("id", "bugreport"); UpdateAutoIncrementField("id", "bugreports"); UpdateAutoIncrementField("Id", "characters_total_money"); UpdateAutoIncrementField("id", "character_deleted_items"); UpdateAutoIncrementField("Id", "character_egg_loot"); UpdateAutoIncrementField("id", "character_item_logs"); UpdateAutoIncrementField("ticket_id", "character_ticket"); UpdateAutoIncrementField("log_id", "guild_bank_log"); UpdateAutoIncrementField("id", "guild_bank_tabs"); //UpdateAutoIncrementField("LogGuid", "guild_eventlog"); UpdateAutoIncrementField("entry", "logs_warden"); UpdateAutoIncrementField("transaction", "store_racechange"); } bool UpdateItemGuids() { UniqueKeyData itemGuids; sLog.outInfo("Loading %s.item_instance...", g_db1Name.c_str()); std::unique_ptr result(CharacterDatabase1.Query("SELECT `guid` FROM `item_instance`")); if (result) { do { Field* fields = result->Fetch(); uint32 guid = fields[0].GetUInt32(); itemGuids.existingKeys1.insert(guid); } while (result->NextRow()); } sLog.outInfo("Loading %s.item_instance...", g_db2Name.c_str()); result.reset(CharacterDatabase2.Query("SELECT `guid` FROM `item_instance`")); if (result) { do { Field* fields = result->Fetch(); uint32 guid = fields[0].GetUInt32(); itemGuids.existingKeys2.insert(guid); } while (result->NextRow()); } if (INT32_MAX < int64(itemGuids.existingKeys1.size() + itemGuids.existingKeys2.size())) { sLog.outError("Databases cannot be merged because number of items exceeds max value of int32."); return false; } if (!itemGuids.existingKeys1.empty() && !itemGuids.existingKeys2.empty()) { int64 const maxItemGuid1 = *itemGuids.existingKeys1.rbegin(); int64 const maxItemGuid2 = *itemGuids.existingKeys2.rbegin(); int64 const maxItemGuid = std::max(maxItemGuid1, maxItemGuid2); if (INT32_MAX > int64(maxItemGuid + maxItemGuid2)) { sLog.outInfo("Updating item guids (fast method)..."); CharacterDatabase2.PExecute("UPDATE `auction` SET `itemguid` = (`itemguid` + %u)", maxItemGuid); sLog.outInfo("- Updated `auction` table"); CharacterDatabase2.PExecute("UPDATE `character_aura` SET `item_guid` = (`item_guid` + %u) WHERE `item_guid` != 0", maxItemGuid); sLog.outInfo("- Updated `character_aura` table"); CharacterDatabase2.PExecute("UPDATE `character_aura_suspended` SET `item_guid` = (`item_guid` + %u) WHERE `item_guid` != 0", maxItemGuid); sLog.outInfo("- Updated `character_aura_suspended` table"); CharacterDatabase2.PExecute("UPDATE `character_egg_loot` SET `itemGuid` = (`itemGuid` + %u)", maxItemGuid); sLog.outInfo("- Updated `character_egg_loot` table"); CharacterDatabase2.PExecute("UPDATE `character_gifts` SET `item_guid` = (`item_guid` + %u)", maxItemGuid); sLog.outInfo("- Updated `character_gifts` table"); CharacterDatabase2.PExecute("UPDATE `character_inventory` SET `item` = (`item` + %u)", maxItemGuid); CharacterDatabase2.PExecute("UPDATE `character_inventory` SET `bag` = (`bag` + %u) WHERE `bag` != 0", maxItemGuid); sLog.outInfo("- Updated `character_inventory` table"); CharacterDatabase2.PExecute("UPDATE `character_item_logs` SET `itemLowGuid` = (`itemLowGuid` + %u)", maxItemGuid); sLog.outInfo("- Updated `character_item_logs` table"); CharacterDatabase2.PExecute("UPDATE `item_instance` SET `guid` = (`guid` + %u)", maxItemGuid); sLog.outInfo("- Updated `item_instance` table"); CharacterDatabase2.PExecute("UPDATE `item_loot` SET `guid` = (`guid` + %u)", maxItemGuid); sLog.outInfo("- Updated `item_loot` table"); CharacterDatabase2.PExecute("UPDATE `mail_items` SET `item_guid` = (`item_guid` + %u)", maxItemGuid); sLog.outInfo("- Updated `mail_items` table"); CharacterDatabase2.PExecute("UPDATE `petition` SET `charterguid` = (`charterguid` + %u)", maxItemGuid); sLog.outInfo("- Updated `petition` table"); CharacterDatabase2.PExecute("UPDATE `pet_aura` SET `item_guid` = (`item_guid` + %u) WHERE `item_guid` != 0", maxItemGuid); sLog.outInfo("- Updated `pet_aura` table"); } else { sLog.outInfo("Updating item guids (slow method)..."); for (auto const& guid : itemGuids.existingKeys2) { std::pair newGuid = itemGuids.ReplaceKeyIfNeeded(guid); if (newGuid.second) { sLog.outInfo("Guid of item %u is taken. Updating to %u.", guid, newGuid.first); CharacterDatabase2.PExecute("UPDATE `auction` SET `itemguid` = %u WHERE `itemguid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `character_aura` SET `item_guid` = %u WHERE `item_guid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `character_aura_suspended` SET `item_guid` = %u WHERE `item_guid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `character_egg_loot` SET `itemGuid` = %u WHERE `itemGuid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `character_gifts` SET `item_guid` = %u WHERE `item_guid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `character_inventory` SET `item` = %u WHERE `item` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `character_inventory` SET `bag` = %u WHERE `bag` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `character_item_logs` SET `itemLowGuid` = %u WHERE `itemLowGuid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `item_instance` SET `guid` = %u WHERE `guid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `item_loot` SET `guid` = %u WHERE `guid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `mail_items` SET `item_guid` = %u WHERE `item_guid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `petition` SET `charterguid` = %u WHERE `charterguid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `pet_aura` SET `item_guid` = %u WHERE `item_guid` = %u", newGuid.first, guid); } } } } return true; } bool UpdatePetitionGuids() { UniqueKeyData petitionGuids; sLog.outInfo("Loading %s.petition...", g_db1Name.c_str()); std::unique_ptr result(CharacterDatabase1.Query("SELECT `petitionguid` FROM `petition`")); if (result) { do { Field* fields = result->Fetch(); uint32 guid = fields[0].GetUInt32(); petitionGuids.existingKeys1.insert(guid); } while (result->NextRow()); } sLog.outInfo("Loading %s.petition...", g_db2Name.c_str()); result.reset(CharacterDatabase2.Query("SELECT `petitionguid` FROM `petition`")); if (result) { do { Field* fields = result->Fetch(); uint32 guid = fields[0].GetUInt32(); petitionGuids.existingKeys2.insert(guid); } while (result->NextRow()); } if (INT32_MAX < int64(petitionGuids.existingKeys1.size() + petitionGuids.existingKeys2.size())) { sLog.outError("Databases cannot be merged because number of petitions exceeds max value of int32."); return false; } if (!petitionGuids.existingKeys1.empty() && !petitionGuids.existingKeys2.empty()) { int64 const maxPetitionGuid1 = *petitionGuids.existingKeys1.rbegin(); int64 const maxPetitionGuid2 = *petitionGuids.existingKeys2.rbegin(); int64 const maxPetitionGuid = std::max(maxPetitionGuid1, maxPetitionGuid2); if (INT32_MAX > int64(maxPetitionGuid + maxPetitionGuid2)) { sLog.outInfo("Updating petition guids (fast method)..."); CharacterDatabase2.PExecute("UPDATE `petition` SET `petitionguid` = (`petitionguid` + %u)", maxPetitionGuid); CharacterDatabase2.PExecute("UPDATE `petition_sign` SET `petitionguid` = (`petitionguid` + %u)", maxPetitionGuid); } else { sLog.outInfo("Updating petition guids (slow method)..."); for (auto const& guid : petitionGuids.existingKeys2) { std::pair newGuid = petitionGuids.ReplaceKeyIfNeeded(guid); if (newGuid.second) { sLog.outInfo("Guid of petition %u is taken. Updating to %u.", guid, newGuid.first); CharacterDatabase2.PExecute("UPDATE `petition` SET `petitionguid` = %u WHERE `petitionguid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `petition_sign` SET `petitionguid` = %u WHERE `petitionguid` = %u", newGuid.first, guid); } } } } return true; } bool UpdatePetGuids() { UniqueKeyData petGuids; sLog.outInfo("Loading %s.character_pet...", g_db1Name.c_str()); std::unique_ptr result(CharacterDatabase1.Query("SELECT `id` FROM `character_pet`")); if (result) { do { Field* fields = result->Fetch(); uint32 guid = fields[0].GetUInt32(); petGuids.existingKeys1.insert(guid); } while (result->NextRow()); } sLog.outInfo("Loading %s.character_pet...", g_db2Name.c_str()); result.reset(CharacterDatabase2.Query("SELECT `id` FROM `character_pet`")); if (result) { do { Field* fields = result->Fetch(); uint32 guid = fields[0].GetUInt32(); petGuids.existingKeys2.insert(guid); } while (result->NextRow()); } if (INT32_MAX < int64(petGuids.existingKeys1.size() + petGuids.existingKeys2.size())) { sLog.outError("Databases cannot be merged because number of pets exceeds max value of int32."); return false; } if (!petGuids.existingKeys1.empty() && !petGuids.existingKeys2.empty()) { int64 const maxPetGuid1 = *petGuids.existingKeys1.rbegin(); int64 const maxPetGuid2 = *petGuids.existingKeys2.rbegin(); int64 const maxPetGuid = std::max(maxPetGuid1, maxPetGuid2); if (INT32_MAX > int64(maxPetGuid + maxPetGuid2)) { sLog.outInfo("Updating pet guids (fast method)..."); CharacterDatabase2.PExecute("UPDATE `character_pet` SET `id` = (`id` + %u)", maxPetGuid); CharacterDatabase2.PExecute("UPDATE `pet_aura` SET `guid` = (`guid` + %u)", maxPetGuid); CharacterDatabase2.PExecute("UPDATE `pet_spell` SET `guid` = (`guid` + %u)", maxPetGuid); CharacterDatabase2.PExecute("UPDATE `pet_spell_cooldown` SET `guid` = (`guid` + %u)", maxPetGuid); } else { sLog.outInfo("Updating pet guids (slow method)..."); for (auto const& guid : petGuids.existingKeys2) { std::pair newGuid = petGuids.ReplaceKeyIfNeeded(guid); if (newGuid.second) { sLog.outInfo("Guid of pet %u is taken. Updating to %u.", guid, newGuid.first); CharacterDatabase2.PExecute("UPDATE `character_pet` SET `id` = %u WHERE `id` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `pet_aura` SET `guid` = %u WHERE `guid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `pet_spell` SET `guid` = %u WHERE `guid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `pet_spell_cooldown` SET `guid` = %u WHERE `guid` = %u", newGuid.first, guid); } } } } return true; } bool UpdateCorpseGuids() { UniqueKeyData corpseGuids; sLog.outInfo("Loading %s.corpse...", g_db1Name.c_str()); std::unique_ptr result(CharacterDatabase1.Query("SELECT `guid` FROM `corpse`")); if (result) { do { Field* fields = result->Fetch(); uint32 guid = fields[0].GetUInt32(); corpseGuids.existingKeys1.insert(guid); } while (result->NextRow()); } sLog.outInfo("Loading %s.corpse...", g_db2Name.c_str()); result.reset(CharacterDatabase2.Query("SELECT `guid` FROM `corpse`")); if (result) { do { Field* fields = result->Fetch(); uint32 guid = fields[0].GetUInt32(); corpseGuids.existingKeys2.insert(guid); } while (result->NextRow()); } if (INT32_MAX < int64(corpseGuids.existingKeys1.size() + corpseGuids.existingKeys2.size())) { sLog.outError("Databases cannot be merged because number of corpses exceeds max value of int32."); return false; } if (!corpseGuids.existingKeys1.empty() && !corpseGuids.existingKeys2.empty()) { int64 const maxCorpseGuid1 = *corpseGuids.existingKeys1.rbegin(); int64 const maxCorpseGuid2 = *corpseGuids.existingKeys2.rbegin(); int64 const maxCorpseGuid = std::max(maxCorpseGuid1, maxCorpseGuid2); if (INT32_MAX > int64(maxCorpseGuid + maxCorpseGuid2)) { sLog.outInfo("Updating corpse guids (fast method)..."); CharacterDatabase2.PExecute("UPDATE `corpse` SET `guid` = (`guid` + %u)", maxCorpseGuid); } else { sLog.outInfo("Updating corpse guids (slow method)..."); for (auto const& guid : corpseGuids.existingKeys2) { std::pair newGuid = corpseGuids.ReplaceKeyIfNeeded(guid); if (newGuid.second) { sLog.outInfo("Guid of corpse %u is taken. Updating to %u.", guid, newGuid.first); CharacterDatabase2.PExecute("UPDATE `corpse` SET `guid` = %u WHERE `guid` = %u", newGuid.first, guid); } } } } return true; } bool UpdateGroupIds() { UniqueKeyData groupIds; sLog.outInfo("Loading %s.groups...", g_db1Name.c_str()); std::unique_ptr result(CharacterDatabase1.Query("SELECT `groupId` FROM `groups`")); if (result) { do { Field* fields = result->Fetch(); uint32 groupId = fields[0].GetUInt32(); groupIds.existingKeys1.insert(groupId); } while (result->NextRow()); } sLog.outInfo("Loading %s.groups...", g_db2Name.c_str()); result.reset(CharacterDatabase2.Query("SELECT `groupId` FROM `groups`")); if (result) { do { Field* fields = result->Fetch(); uint32 groupId = fields[0].GetUInt32(); groupIds.existingKeys2.insert(groupId); } while (result->NextRow()); } if (INT32_MAX < int64(groupIds.existingKeys1.size() + groupIds.existingKeys2.size())) { sLog.outError("Databases cannot be merged because number of groups exceeds max value of int32."); return false; } if (!groupIds.existingKeys1.empty() && !groupIds.existingKeys2.empty()) { int64 const maxGroupId1 = *groupIds.existingKeys1.rbegin(); int64 const maxGroupId2 = *groupIds.existingKeys2.rbegin(); int64 const maxGroupId = std::max(maxGroupId1, maxGroupId2); if (INT32_MAX > (maxGroupId + maxGroupId2)) { sLog.outInfo("Updating group ids (fast method)..."); CharacterDatabase2.PExecute("UPDATE `groups` SET `groupId` = (`groupId` + %u)", maxGroupId); CharacterDatabase2.PExecute("UPDATE `group_member` SET `groupId` = (`groupId` + %u)", maxGroupId); } else { sLog.outInfo("Updating group ids (slow method)..."); for (auto const& id : groupIds.existingKeys2) { std::pair newId = groupIds.ReplaceKeyIfNeeded(id); if (newId.second) { sLog.outInfo("Id of group %u is taken. Updating to %u.", id, newId.first); CharacterDatabase2.PExecute("UPDATE `groups` SET `groupId` = %u WHERE `groupId` = %u", newId.first, id); CharacterDatabase2.PExecute("UPDATE `group_member` SET `groupId` = %u WHERE `groupId` = %u", newId.first, id); } } } } return true; } bool UpdateGuildIds() { std::set guildNames1; std::map guildNames2; UniqueKeyData guildIds; sLog.outInfo("Loading %s.guild...", g_db1Name.c_str()); std::unique_ptr result(CharacterDatabase1.Query("SELECT `guildid`, `name` FROM `guild`")); if (result) { do { Field* fields = result->Fetch(); uint32 guildId = fields[0].GetUInt32(); std::string name = fields[1].GetCppString(); guildIds.existingKeys1.insert(guildId); guildNames1.insert(name); } while (result->NextRow()); } sLog.outInfo("Loading %s.guild...", g_db2Name.c_str()); result.reset(CharacterDatabase2.Query("SELECT `guildid`, `name` FROM `guild`")); if (result) { do { Field* fields = result->Fetch(); uint32 guildId = fields[0].GetUInt32(); std::string name = fields[1].GetCppString(); guildIds.existingKeys2.insert(guildId); guildNames2.insert({ guildId, name }); } while (result->NextRow()); } if (INT32_MAX < int64(guildIds.existingKeys1.size() + guildIds.existingKeys2.size())) { sLog.outError("Databases cannot be merged because number of guilds exceeds max value of int32."); return false; } auto GenerateGuildName = [&]() -> std::string { for (char chr1 = 'a'; chr1 < 'z'; chr1++) { for (char chr2 = 'a'; chr2 < 'z'; chr2++) { for (char chr3 = 'a'; chr3 < 'z'; chr3++) { for (char chr4 = 'a'; chr4 < 'z'; chr4++) { std::string name2 = "PH "; name2 += chr1; name2 += chr2; name2 += chr3; name2 += chr4; if (guildNames1.find(name2) == guildNames1.end()) { guildNames1.insert(name2); return name2; } } } } } return "DUPLICATE"; }; sLog.outInfo("Updating guild names..."); for (auto const& itr : guildNames2) { if (!itr.second.empty() && guildNames1.find(itr.second) != guildNames1.end()) { sLog.outInfo("Name of guild %s (%u) is taken. Marking for rename.", itr.second.c_str(), itr.first); CharacterDatabase2.PExecute("UPDATE `guild` SET `name` = '%s' WHERE `guildid` = %u", GenerateGuildName().c_str(), itr.first); } } if (!guildIds.existingKeys1.empty() && !guildIds.existingKeys2.empty()) { int64 const maxGuildId1 = *guildIds.existingKeys1.rbegin(); int64 const maxGuildId2 = *guildIds.existingKeys2.rbegin(); int64 const maxGuildId = std::max(maxGuildId1, maxGuildId2); if (INT32_MAX > int64(maxGuildId + maxGuildId2)) { sLog.outInfo("Updating guild ids (fast method)..."); CharacterDatabase2.PExecute("UPDATE `guild` SET `guildid` = (`guildid` + %u)", maxGuildId); CharacterDatabase2.PExecute("UPDATE `guild_bank` SET `guildid` = (`guildid` + %u)", maxGuildId); CharacterDatabase2.PExecute("UPDATE `guild_bank_log` SET `guildid` = (`guildid` + %u)", maxGuildId); CharacterDatabase2.PExecute("UPDATE `guild_bank_money` SET `guildid` = (`guildid` + %u)", maxGuildId); CharacterDatabase2.PExecute("UPDATE `guild_bank_tabs` SET `guildid` = (`guildid` + %u)", maxGuildId); CharacterDatabase2.PExecute("UPDATE `guild_eventlog` SET `guildid` = (`guildid` + %u)", maxGuildId); CharacterDatabase2.PExecute("UPDATE `guild_house` SET `guild_id` = (`guild_id` + %u)", maxGuildId); CharacterDatabase2.PExecute("UPDATE `guild_member` SET `guildid` = (`guildid` + %u)", maxGuildId); CharacterDatabase2.PExecute("UPDATE `guild_rank` SET `guildid` = (`guildid` + %u)", maxGuildId); } else { sLog.outInfo("Updating guild ids (slow method)..."); for (auto const& id : guildIds.existingKeys2) { std::pair newId = guildIds.ReplaceKeyIfNeeded(id); if (newId.second) { sLog.outInfo("Id of guild %u is taken. Updating to %u.", id, newId.first); CharacterDatabase2.PExecute("UPDATE `guild` SET `guildid` = %u WHERE `guildid` = %u", newId.first, id); CharacterDatabase2.PExecute("UPDATE `guild_bank` SET `guildid` = %u WHERE `guildid` = %u", newId.first, id); CharacterDatabase2.PExecute("UPDATE `guild_bank_log` SET `guildid` = %u WHERE `guildid` = %u", newId.first, id); CharacterDatabase2.PExecute("UPDATE `guild_bank_money` SET `guildid` = %u WHERE `guildid` = %u", newId.first, id); CharacterDatabase2.PExecute("UPDATE `guild_bank_tabs` SET `guildid` = %u WHERE `guildid` = %u", newId.first, id); CharacterDatabase2.PExecute("UPDATE `guild_eventlog` SET `guildid` = %u WHERE `guildid` = %u", newId.first, id); CharacterDatabase2.PExecute("UPDATE `guild_house` SET `guildid` = %u WHERE `guildid` = %u", newId.first, id); CharacterDatabase2.PExecute("UPDATE `guild_member` SET `guildid` = %u WHERE `guildid` = %u", newId.first, id); CharacterDatabase2.PExecute("UPDATE `guild_rank` SET `guildid` = %u WHERE `guildid` = %u", newId.first, id); } } } } return true; } bool UpdateInstanceIds() { UniqueKeyData instanceIds; sLog.outInfo("Loading %s.instance...", g_db1Name.c_str()); std::unique_ptr result(CharacterDatabase1.Query("SELECT `id` FROM `instance`")); if (result) { do { Field* fields = result->Fetch(); uint32 instanceId = fields[0].GetUInt32(); instanceIds.existingKeys1.insert(instanceId); } while (result->NextRow()); } sLog.outInfo("Loading %s.instance...", g_db2Name.c_str()); result.reset(CharacterDatabase2.Query("SELECT `id` FROM `instance`")); if (result) { do { Field* fields = result->Fetch(); uint32 instanceId = fields[0].GetUInt32(); instanceIds.existingKeys2.insert(instanceId); } while (result->NextRow()); } if (INT32_MAX < int64(instanceIds.existingKeys1.size() + instanceIds.existingKeys2.size())) { sLog.outError("Databases cannot be merged because number of instances exceeds max value of int32."); return false; } if (!instanceIds.existingKeys1.empty() && !instanceIds.existingKeys2.empty()) { int64 const maxInstanceId1 = *instanceIds.existingKeys1.rbegin(); int64 const maxInstanceId2 = *instanceIds.existingKeys2.rbegin(); int64 const maxInstanceId = std::max(maxInstanceId1, maxInstanceId2); if (INT32_MAX > (maxInstanceId + maxInstanceId2)) { sLog.outInfo("Updating instance ids (fast method)..."); CharacterDatabase2.PExecute("UPDATE `bugreports` SET `playerInstanceId` = (`playerInstanceId` + %u) WHERE `playerInstanceId` != 0", maxInstanceId); CharacterDatabase2.PExecute("UPDATE `character_battleground_data` SET `instance_id` = (`instance_id` + %u) WHERE `instance_id` != 0", maxInstanceId); CharacterDatabase2.PExecute("UPDATE `character_instance` SET `instance` = (`instance` + %u)", maxInstanceId); CharacterDatabase2.PExecute("UPDATE `corpse` SET `instance` = (`instance` + %u) WHERE `instance` != 0", maxInstanceId); CharacterDatabase2.PExecute("UPDATE `creature_respawn` SET `instance` = (`instance` + %u) WHERE `instance` != 0", maxInstanceId); CharacterDatabase2.PExecute("UPDATE `gameobject_respawn` SET `instance` = (`instance` + %u) WHERE `instance` != 0", maxInstanceId); CharacterDatabase2.PExecute("UPDATE `group_instance` SET `instance` = (`instance` + %u)", maxInstanceId); CharacterDatabase2.PExecute("UPDATE `instance` SET `id` = (`id` + %u)", maxInstanceId); } else { sLog.outInfo("Updating instance ids (slow method)..."); for (auto const& id : instanceIds.existingKeys2) { std::pair newId = instanceIds.ReplaceKeyIfNeeded(id); if (newId.second) { sLog.outInfo("Id of instance %u is taken. Updating to %u.", id, newId.first); CharacterDatabase2.PExecute("UPDATE `bugreports` SET `playerInstanceId` = %u WHERE `playerInstanceId` = %u", newId.first, id); CharacterDatabase2.PExecute("UPDATE `character_battleground_data` SET `instance_id` = %u WHERE `instance_id` = %u", newId.first, id); CharacterDatabase2.PExecute("UPDATE `character_instance` SET `instance` = %u WHERE `instance` = %u", newId.first, id); CharacterDatabase2.PExecute("UPDATE `corpse` SET `instance` = %u WHERE `instance` = %u", newId.first, id); CharacterDatabase2.PExecute("UPDATE `creature_respawn` SET `instance` = %u WHERE `instance` = %u", newId.first, id); CharacterDatabase2.PExecute("UPDATE `gameobject_respawn` SET `instance` = %u WHERE `instance` = %u", newId.first, id); CharacterDatabase2.PExecute("UPDATE `group_instance` SET `instance` = %u WHERE `instance` = %u", newId.first, id); CharacterDatabase2.PExecute("UPDATE `instance` SET `id` = %u WHERE `id` = %u", newId.first, id); } } } } return true; } bool UpdateMailIds() { UniqueKeyData mailIds; sLog.outInfo("Loading %s.mail...", g_db1Name.c_str()); std::unique_ptr result(CharacterDatabase1.Query("SELECT `id` FROM `mail`")); if (result) { do { Field* fields = result->Fetch(); uint32 mailId = fields[0].GetUInt32(); mailIds.existingKeys1.insert(mailId); } while (result->NextRow()); } sLog.outInfo("Loading %s.mail...", g_db2Name.c_str()); result.reset(CharacterDatabase2.Query("SELECT `id` FROM `mail`")); if (result) { do { Field* fields = result->Fetch(); uint32 mailId = fields[0].GetUInt32(); mailIds.existingKeys2.insert(mailId); } while (result->NextRow()); } if (INT32_MAX < int64(mailIds.existingKeys1.size() + mailIds.existingKeys2.size())) { sLog.outError("Databases cannot be merged because number of mails exceeds max value of int32."); return false; } if (!mailIds.existingKeys1.empty() && !mailIds.existingKeys2.empty()) { int64 const maxMailId1 = *mailIds.existingKeys1.rbegin(); int64 const maxMailid2 = *mailIds.existingKeys2.rbegin(); int64 const maxMailid = std::max(maxMailId1, maxMailid2); if (INT32_MAX > int64(maxMailid + maxMailid2)) { sLog.outInfo("Updating mail ids (fast method)..."); CharacterDatabase2.PExecute("UPDATE `mail` SET `id` = (`id` + %u)", maxMailid); CharacterDatabase2.PExecute("UPDATE `mail_items` SET `mail_id` = (`mail_id` + %u)", maxMailid); } else { sLog.outInfo("Updating mail ids (slow method)..."); for (auto const& id : mailIds.existingKeys2) { std::pair newId = mailIds.ReplaceKeyIfNeeded(id); if (newId.second) { sLog.outInfo("Id of mail %u is taken. Updating to %u.", id, newId.first); CharacterDatabase2.PExecute("UPDATE `mail` SET `id` = %u WHERE `id` = %u", newId.first, id); CharacterDatabase2.PExecute("UPDATE `mail_items` SET `mail_id` = %u WHERE `mail_id` = %u", newId.first, id); } } } } return true; } bool UpdateItemTextIds() { UniqueKeyData itemTextIds; sLog.outInfo("Loading %s.item_text...", g_db1Name.c_str()); std::unique_ptr result(CharacterDatabase1.Query("SELECT `id` FROM `item_text`")); if (result) { do { Field* fields = result->Fetch(); uint32 itemTextId = fields[0].GetUInt32(); itemTextIds.existingKeys1.insert(itemTextId); } while (result->NextRow()); } sLog.outInfo("Loading %s.mail...", g_db2Name.c_str()); result.reset(CharacterDatabase2.Query("SELECT `id` FROM `item_text`")); if (result) { do { Field* fields = result->Fetch(); uint32 itemTextId = fields[0].GetUInt32(); itemTextIds.existingKeys2.insert(itemTextId); } while (result->NextRow()); } if (INT32_MAX < int64(itemTextIds.existingKeys1.size() + itemTextIds.existingKeys2.size())) { sLog.outError("Databases cannot be merged because number of item texts exceeds max value of int32."); return false; } if (!itemTextIds.existingKeys1.empty() && !itemTextIds.existingKeys2.empty()) { int64 const maxItemTextId1 = *itemTextIds.existingKeys1.rbegin(); int64 const maxItemTextId2 = *itemTextIds.existingKeys2.rbegin(); int64 const maxItemTextId = std::max(maxItemTextId1, maxItemTextId2); if (INT32_MAX > int64(maxItemTextId + maxItemTextId2)) { sLog.outInfo("Updating item text ids (fast method)..."); CharacterDatabase2.PExecute("UPDATE `guild_bank` SET `text` = (`text` + %u) WHERE `text` != 0", maxItemTextId); CharacterDatabase2.PExecute("UPDATE `item_instance` SET `text` = (`text` + %u) WHERE `text` != 0", maxItemTextId); CharacterDatabase2.PExecute("UPDATE `item_text` SET `id` = (`id` + %u)", maxItemTextId); CharacterDatabase2.PExecute("UPDATE `mail` SET `itemTextId` = (`itemTextId` + %u) WHERE `itemTextId` != 0", maxItemTextId); } else { sLog.outInfo("Updating item text ids (slow method)..."); for (auto const& id : itemTextIds.existingKeys2) { std::pair newId = itemTextIds.ReplaceKeyIfNeeded(id); if (newId.second) { sLog.outInfo("Id of item text %u is taken. Updating to %u.", id, newId.first); CharacterDatabase2.PExecute("UPDATE `guild_bank` SET `text` = %u WHERE `text` = %u", newId.first, id); CharacterDatabase2.PExecute("UPDATE `item_instance` SET `text` = %u WHERE `text` = %u", newId.first, id); CharacterDatabase2.PExecute("UPDATE `item_text` SET `id` = %u WHERE `id` = %u", newId.first, id); CharacterDatabase2.PExecute("UPDATE `mail` SET `itemTextId` = %u WHERE `itemTextId` = %u", newId.first, id); } } } } return true; } bool UpdateTransmogIds() { UniqueKeyData transmogIds; sLog.outInfo("Loading %s.item_transmogs...", g_db1Name.c_str()); std::unique_ptr result(CharacterDatabase1.Query("SELECT `ID` FROM `item_transmogs`")); if (result) { do { Field* fields = result->Fetch(); uint32 transmogId = fields[0].GetUInt32(); transmogIds.existingKeys1.insert(transmogId); } while (result->NextRow()); } sLog.outInfo("Loading %s.item_transmogs...", g_db2Name.c_str()); result.reset(CharacterDatabase2.Query("SELECT `ID` FROM `item_transmogs`")); if (result) { do { Field* fields = result->Fetch(); uint32 transmogId = fields[0].GetUInt32(); transmogIds.existingKeys2.insert(transmogId); } while (result->NextRow()); } if (INT32_MAX < int64(transmogIds.existingKeys1.size() + transmogIds.existingKeys2.size())) { sLog.outError("Databases cannot be merged because number of transmogs exceeds max value of int32."); return false; } if (!transmogIds.existingKeys1.empty() && !transmogIds.existingKeys2.empty()) { int64 const maxTransmogId1 = *transmogIds.existingKeys1.rbegin(); int64 const maxTransmogId2 = *transmogIds.existingKeys2.rbegin(); int64 const maxTransmogId = std::max(maxTransmogId1, maxTransmogId2); if (INT32_MAX > int64(maxTransmogId + maxTransmogId2)) { sLog.outInfo("Updating transmog ids (fast method)..."); CharacterDatabase2.PExecute("UPDATE `item_transmogs` SET `ID` = (`ID` + %u)", maxTransmogId); CharacterDatabase2.PExecute("UPDATE `item_instance` SET `transmogrifyId` = (`transmogrifyId` + %u) WHERE `transmogrifyId` != 0", maxTransmogId); CharacterDatabase2.PExecute("UPDATE `guild_bank` SET `transmogrifyId` = (`transmogrifyId` + %u) WHERE `transmogrifyId` != 0", maxTransmogId); } else { sLog.outInfo("Updating transmog ids (slow method)..."); for (auto const& id : transmogIds.existingKeys2) { std::pair newId = transmogIds.ReplaceKeyIfNeeded(id); if (newId.second) { sLog.outInfo("Id of transmog %u is taken. Updating to %u.", id, newId.first); CharacterDatabase2.PExecute("UPDATE `item_transmogs` SET `ID` = %u WHERE `ID` = %u", newId.first, id); CharacterDatabase2.PExecute("UPDATE `item_instance` SET `transmogrifyId` = %u WHERE `transmogrifyId` = %u", newId.first, id); CharacterDatabase2.PExecute("UPDATE `guild_bank` SET `transmogrifyId` = %u WHERE `transmogrifyId` = %u", newId.first, id); } } } } return true; } bool UpdateAuctionIds() { UniqueKeyData auctionIds; sLog.outInfo("Loading %s.auction...", g_db1Name.c_str()); std::unique_ptr result(CharacterDatabase1.Query("SELECT `id` FROM `auction`")); if (result) { do { Field* fields = result->Fetch(); uint32 auctionId = fields[0].GetUInt32(); auctionIds.existingKeys1.insert(auctionId); } while (result->NextRow()); } sLog.outInfo("Loading %s.auction...", g_db2Name.c_str()); result.reset(CharacterDatabase2.Query("SELECT `id` FROM `auction`")); if (result) { do { Field* fields = result->Fetch(); uint32 auctionId = fields[0].GetUInt32(); auctionIds.existingKeys2.insert(auctionId); } while (result->NextRow()); } if (INT32_MAX < int64(auctionIds.existingKeys1.size() + auctionIds.existingKeys2.size())) { sLog.outError("Databases cannot be merged because number of auctions exceeds max value of int32."); return false; } if (!auctionIds.existingKeys1.empty() && !auctionIds.existingKeys2.empty()) { int64 const maxAuctionId1 = *auctionIds.existingKeys1.rbegin(); int64 const maxAuctionId2 = *auctionIds.existingKeys2.rbegin(); int64 const maxAuctionId = std::max(maxAuctionId1, maxAuctionId2); if (INT32_MAX > int64(maxAuctionId + maxAuctionId2)) { sLog.outInfo("Updating auction ids (fast method)..."); CharacterDatabase2.PExecute("UPDATE `auction` SET `id` = (`id` + %u)", maxAuctionId); } else { sLog.outInfo("Updating auction ids (slow method)..."); for (auto const& id : auctionIds.existingKeys2) { std::pair newId = auctionIds.ReplaceKeyIfNeeded(id); if (newId.second) { sLog.outInfo("Id of auction %u is taken. Updating to %u.", id, newId.first); CharacterDatabase2.PExecute("UPDATE `auction` SET `id` = %u WHERE `id` = %u", newId.first, id); } } } } return true; } bool UpdateTicketIds() { UniqueKeyData ticketIds; sLog.outInfo("Loading %s.gm_tickets...", g_db1Name.c_str()); std::unique_ptr result(CharacterDatabase1.Query("SELECT `ticketId` FROM `gm_tickets`")); if (result) { do { Field* fields = result->Fetch(); uint32 ticketId = fields[0].GetUInt32(); ticketIds.existingKeys1.insert(ticketId); } while (result->NextRow()); } sLog.outInfo("Loading %s.gm_tickets...", g_db2Name.c_str()); result.reset(CharacterDatabase2.Query("SELECT `ticketId` FROM `gm_tickets`")); if (result) { do { Field* fields = result->Fetch(); uint32 ticketId = fields[0].GetUInt32(); ticketIds.existingKeys2.insert(ticketId); } while (result->NextRow()); } if (INT32_MAX < int64(ticketIds.existingKeys1.size() + ticketIds.existingKeys2.size())) { sLog.outError("Databases cannot be merged because number of tickets exceeds max value of int32."); return false; } if (!ticketIds.existingKeys1.empty() && !ticketIds.existingKeys2.empty()) { int64 const maxTicketId1 = *ticketIds.existingKeys1.rbegin(); int64 const maxTicketId2 = *ticketIds.existingKeys2.rbegin(); int64 const maxTicketId = std::max(maxTicketId1, maxTicketId2); if (INT32_MAX > int64(maxTicketId + maxTicketId2)) { sLog.outInfo("Updating ticket ids (fast method)..."); CharacterDatabase2.PExecute("UPDATE `gm_tickets` SET `ticketId` = (`ticketId` + %u)", maxTicketId); } else { sLog.outInfo("Updating ticket ids (slow method)..."); for (auto const& id : ticketIds.existingKeys2) { std::pair newId = ticketIds.ReplaceKeyIfNeeded(id); if (newId.second) { sLog.outInfo("Id of ticket %u is taken. Updating to %u.", id, newId.first); CharacterDatabase2.PExecute("UPDATE `gm_tickets` SET `ticketId` = %u WHERE `ticketId` = %u", newId.first, id); } } } } return true; } void DeleteNonCharacterData() { sLog.outInfo("Deleting non character data from db 2..."); CharacterDatabase2.PExecute("DELETE FROM `creature_respawn` WHERE `map` IN (0,1)"); CharacterDatabase2.PExecute("DELETE FROM `gameobject_respawn` WHERE `map` IN (0,1)"); CharacterDatabase2.Execute("TRUNCATE `game_event_status`"); CharacterDatabase2.Execute("TRUNCATE `instance_reset`"); CharacterDatabase2.Execute("TRUNCATE `logs_anticheat`"); CharacterDatabase2.Execute("TRUNCATE `logs_shellcoin`"); CharacterDatabase2.Execute("TRUNCATE `migrations`"); CharacterDatabase2.Execute("TRUNCATE `saved_variables`"); CharacterDatabase2.Execute("TRUNCATE `variables`"); CharacterDatabase2.Execute("TRUNCATE `world`"); CharacterDatabase2.Execute("TRUNCATE `worldstates`"); } char const* g_mainLogFileName = "RealmMerge.log"; //======================================================= int main(int argc, char* argv[]) { puts("This tool resolves guid conflicts between character databases,"); puts("to help you merge DB-2 into DB-1 and consolidate the realms."); puts("It will update keys in DB-2 and you have to manually export"); puts("the database to a sql file afterwards and insert into DB-1."); puts("-------------------------------------------------------------"); puts(""); puts("Please enter your database connection info."); puts(""); std::string connString = MakeConnectionString(); printf("Database 1 Name: "); g_db1Name = GetString(); if (g_db1Name.empty()) { puts("Error: You did not enter a database name."); GetChar(); return 1; } printf("Database 2 Name: "); g_db2Name = GetString(); if (g_db2Name.empty()) { puts("Error: You did not enter a database name."); GetChar(); return 1; } if (!CharacterDatabase1.Initialize("Character db to merge into", (connString + g_db1Name).c_str())) { puts("Error: Cannot connect to DB-1."); GetChar(); return 1; } if (!CharacterDatabase2.Initialize("Character db to update", (connString + g_db2Name).c_str())) { puts("Error: Cannot connect to DB-2."); GetChar(); return 1; } time_t startTime = time(nullptr); sLog.outInfo("Starting work at %u...", startTime); if (!UpdateCharacterGuids()) { GetChar(); return 1; } if (!UpdateItemGuids()) { GetChar(); return 1; } if (!UpdatePetitionGuids()) { GetChar(); return 1; } if (!UpdatePetGuids()) { GetChar(); return 1; } if (!UpdateCorpseGuids()) { GetChar(); return 1; } if (!UpdateGroupIds()) { GetChar(); return 1; } if (!UpdateGuildIds()) { GetChar(); return 1; } if (!UpdateInstanceIds()) { GetChar(); return 1; } if (!UpdateMailIds()) { GetChar(); return 1; } if (!UpdateItemTextIds()) { GetChar(); return 1; } if (!UpdateTransmogIds()) { GetChar(); return 1; } if (!UpdateAuctionIds()) { GetChar(); return 1; } if (!UpdateTicketIds()) { GetChar(); return 1; } UpdateAutoIncrementFields(); DeleteNonCharacterData(); sLog.outInfo("Work done in %u seconds.", (time(nullptr) - startTime)); GetChar(); return 0; }