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bindings | ||
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doc | ||
libmpq | ||
tools | ||
AUTHORS | ||
autogen.sh | ||
CMakeLists.txt | ||
configure.ac | ||
COPYING | ||
FAQ | ||
INSTALL | ||
libmpq-config.in | ||
libmpq.pc.in | ||
Makefile.am | ||
NEWS | ||
README | ||
THANKS | ||
TODO |
Introduction ============ 'libmpq' is a library which can be easily used in own applications to extract, create or manipulate MoPaQ mpq archives. MPQ, or MoPaQ, is a proprietary archive format created by Mike O'Brien, the man hailed as Blizzard's multiplayer engine genius, back in 1996 as a general purpose archive for use with Diablo, and named narcissistically for its creator "Mike O'brien PaCK". The copyrights to it, however, are held by Havas Interactive, Blizzard's parent company. The archive format is used by many Blizzard titles like Diablo, Diablo 2, Starcraft, Warcraft 2: BNE, a newer version in Warcraft 3 and World of Warcraft (WoW). Manual ====== Since version 0.4.0 the 'libmpq' package comes with a manpage for every library function. If you use 'libmpq' first time it is a good idea to read the `FAQ' file. Reporting Bugs ============== Bug reports for 'libmpq' can be send to me directly. * Maik Broemme <mbroemme@libmpq.org> Enjoy! Maik Broemme <mbroemme@libmpq.org> http://libmpq.org/