turtle-wow-source-kinda/Dumps/Source Code/8 - Development_website/master/public/test_1.json
Brian Oost a1d5bb70b2 Init
2024-08-06 18:06:40 +02:00

2 lines
1.0 MiB

[{"assignees":[],"author":{"login":"mikefirefly"},"comments":[{"author":{"login":"zomgits"},"body":"There are regular reports of this problem in Stay Alive chat. Even today.","createdAt":"2022-01-12T15:59:49+0100"},{"author":{"login":"zomgits"},"body":"Just now.\r\n![image](https://user-images.githubusercontent.com/97355053/149655794-8ee51e3b-b881-45fc-89cf-2fd021bdb03d.png)\r\n","createdAt":"2022-01-16T11:15:42+0100"},{"author":{"login":"Mosch0512"},"body":"Just want to know why this is closed? This is something that is still happening! @slowtorta \r\n![grafik](https://github.com/slowtorta/turtlewow-bug-tracker/assets/48485443/a1bdc1c9-91b3-4bda-b428-e32fbdbbd523)\r\n\r\n**Ignore the fact that this is coming from an HC player**\r\n","createdAt":"2023-10-09T16:29:39+0200"}],"createdAt":"2022-01-01T22:52:36+0100","number":745,"labels":"Couldn't reproduce","state":"CLOSED","title":"Boat drops the player into the ocean","body":"**Please, provide a clear description what the bug is:**\r\nBoat from Darkshore to Stormwind very often drops the player into the ocean.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Get on the elven boat from Darkshore to Stormwind Harbor.\r\n2. Upon screen transition, very often (currently it happened to me 3 times out of 5 journeys) you will end up in the ocean. This is extremely scary since even with Aspect of the Cheetah it is JUST enough time to reach safe waters and not die due to fatigue. I don't think any other class can do it - the only escape is Hearthstone (if you have it available).\r\n\r\n**Expected behavior. Describe how it should work:**\r\nPlayer should be still on the boat.","updatedAt":"2023-10-09T16:31:02+0200","milestone":null,"closedAt":"2022-02-10T17:20:44+0100"},{"assignees":[],"author":{"login":"SaxxonPike"},"comments":[{"author":{"login":"pypaut"},"body":"Hello, I was able to complete the quest, though it was not obvious when it actually worked.\r\n\r\nI suggest you try completing the escort quest in this area, and then check \"The Master's Glaive\" objective.","createdAt":"2022-01-02T13:05:22+0100"},{"author":{"login":"rptb1"},"body":"I think there is a minor problem here. The area that triggers the quest as completed is not where I expected either. I had to walk around to the back of the glaive, and it didn't work right at the shrine, where you'd expect.","createdAt":"2022-01-02T13:18:49+0100"}],"createdAt":"2022-01-01T22:30:18+0100","number":744,"labels":"","state":"CLOSED","title":"Quest \"The Master's Glaive\" cannot be completed","body":"**Please, provide a clear description what the bug is:**\r\n\r\nThe quest, \"The Master's Glaive\", does not register when you enter the zone called The Master's Glaive in Darkshore. Entering the area is all that is required to complete the objective.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Accept \"The Master's Glaive\".\r\n2. Go to the area in Darkshore called The Master's Glaive.\r\n3. Observe that no credit is given for entering the area.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nThe database is currently disabled due to the new content release.\r\n\r\n**Expected behavior. Describe how it should work:**\r\nYou should just be able to enter the area, complete the objective by doing so, then use the \"Phial of Scrying\" to complete the quest.","updatedAt":"2022-01-10T12:48:07+0100","milestone":null,"closedAt":"2022-01-10T12:48:07+0100"},{"assignees":[],"author":{"login":"Notawen"},"comments":[{"author":{"login":"YamaYAML"},"body":"Would like to add: \r\n\r\nEsras — Today at 10:56 AM\r\nis the hairbase you can see beneath most of the \"pulled back\" female goblin hairstyle something that is planned to be fixed in a future update?\r\n\r\n@slowtorta or would this better fit a seperate issue for on the list?","createdAt":"2022-03-12T14:04:59+0100"}],"createdAt":"2022-01-01T20:36:49+0100","number":742,"labels":"","state":"CLOSED","title":"Problems with goblin female models","body":"- The \"Features\" button doesn't do anything in the character creation menu.\r\n- The damage sounds are of the male version.\r\n- The tools in the mining/hammering animation need to be rotated by 90 degree.\r\n- Face clips through masks/bandannas.","updatedAt":"2022-03-12T14:04:59+0100","milestone":null,"closedAt":"2022-01-11T01:38:33+0100"},{"assignees":[],"author":{"login":"Toirto"},"comments":[{"author":{"login":"Toirto"},"body":"An object which gives the quest objective can be found in the place described in the quest.","createdAt":"2022-01-16T14:10:19+0100"}],"createdAt":"2022-01-01T18:13:45+0100","number":741,"labels":"","state":"CLOSED","title":"The new quest In Gunther's Favor is missing an objective","body":"In the new quest - In Gunther's Favor - you are supposed to find an item which is supposedly supposed to be burried behind the Ambermill town hall. But upon checking the back of the town hall I found nothing. When my ticket about it was resolved I was sent a letter which said to make a bug report about it and so I did.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Get to the - In Gunther's Favor - quest in it's chain quest\r\n2. Try to find the burried item in Ambermill\r\n3. Sadness\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: Gunther Aracanus\r\nItem: Gunther's Scroll & The Burried item\r\nQuest: In Gunther's Favor\r\nSpell: none\r\nObject: Probably something like - 'pile of dirt' ?\r\n\r\n**Expected behavior. Describe how it should work:**\r\nWhen you go behind Ambermill you can find the thing you have to click to do the quest.","updatedAt":"2022-01-16T14:10:20+0100","milestone":null,"closedAt":"2022-01-16T14:09:17+0100"},{"assignees":[],"author":{"login":"rptb1"},"comments":[],"createdAt":"2022-01-01T17:51:35+0100","number":740,"labels":"","state":"CLOSED","title":"Characters start out at war with Cenarion Circle","body":"**Please, provide a clear description what the bug is:**\r\nCharacters are at war with the Cenarion Circle when they first meet. [This has led to at least one **level 59** HC death](https://discordapp.com/channels/466622455805378571/813325515145740359/926918960136466432).\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Make a character.\r\n2. Travel to meet a Cenarion Circle NPC.\r\n3. Right click them and die.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nCharacters should not be at war by default.","updatedAt":"2022-03-10T15:33:41+0100","milestone":null,"closedAt":"2022-03-10T15:33:41+0100"},{"assignees":[],"author":{"login":"Entrix22"},"comments":[{"author":{"login":"Velite12"},"body":"Can confirm this is still present.\r\n\r\n![image](https://user-images.githubusercontent.com/45871932/192031270-25c7265e-f3c7-4ac1-97f7-cae621a0c5a1.png)\r\n\r\n","createdAt":"2022-09-23T20:15:02+0200"}],"createdAt":"2022-01-01T12:38:32+0100","number":739,"labels":"","state":"CLOSED","title":"[Hunter] Hunter: Pet Training","body":"**Training pet doesnt consume training points when using Beast Training**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Untrain pet at pet trainer. \r\n2. Use Beast Training ability.\r\n3. Train pet without consuming training points.\r\n\r\n**Used wowhead links since turtle wow database is down**\r\n\r\nNPC: https://classic.wowhead.com/npc=10089/silvaria\r\nSpell: https://classic.wowhead.com/spell=5149/beast-training\r\nPet used: https://classic.wowhead.com/npc=2850/broken-tooth\r\n\r\n**Training a pet should consume training points.**\r\n","updatedAt":"2022-11-03T16:50:59+0100","milestone":null,"closedAt":"2022-11-03T16:50:59+0100"},{"assignees":[],"author":{"login":"CodingGinger"},"comments":[],"createdAt":"2022-01-01T11:10:27+0100","number":738,"labels":"","state":"CLOSED","title":"Lost ones in Swamp of Sorrows spawns to quickly","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Engage lost one\r\n2. Kill the lost ones\r\n3. See it respawns with in 20 seconds\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc= Lost one Muckdweller\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2022-01-01T16:40:11+0100","milestone":null,"closedAt":"2022-01-01T16:40:11+0100"},{"assignees":[],"author":{"login":"tubtubs"},"comments":[],"createdAt":"2022-01-01T08:46:11+0100","number":737,"labels":"","state":"CLOSED","title":"Hazzuri Primalist Defender shield sheathes bizzarely/sits oddly","body":"**Please, provide a clear description what the bug is:**\r\nHazzuri Primalist Defender sits weirdly on the back when sheathed.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Equip Hazzuri Primalist Defender\r\n2. Mount up, or leave the shield sheathed and observe where it sits on the back\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nItem: Hazzuri Primalist Defender\r\nQuest (reward): Rumors of the Great Fire Plume \r\n\r\n**Expected behavior. Describe how it should work:**\r\nUsually shields when sheathed on the back they are facing away and flat on the back. Though, the Hazzuri Primalist Defender (at least on a human warrior) sits facing the wrong way, and maybe higher up than expected on the back. Perhaps a 2h axe position or something.\r\n\r\nIn the attached screenshots, the blue/gold round shield is my old shield, and the larger shield is the Hazzuri Primalist Defender that sits oddly.\r\n\r\n![newshield unsheathed](https://user-images.githubusercontent.com/96892771/147846338-9aae49de-d253-4416-a1a8-90b64f9cb442.png)\r\n![newshield sheathed1](https://user-images.githubusercontent.com/96892771/147846339-fd1dc3ac-017d-4b2b-9c81-1cbe451a853d.png)\r\n![newshield sheathed2](https://user-images.githubusercontent.com/96892771/147846343-f6fbebff-3574-40e4-be54-1d269617da94.png)\r\n![bluegold shield unsheathed](https://user-images.githubusercontent.com/96892771/147846340-a221b4c7-886e-4057-91f3-51b4187c37a6.png)\r\n![bluegold shield sheathed](https://user-images.githubusercontent.com/96892771/147846342-1afd82bd-b391-4606-868d-9bc52431f9a4.png)","updatedAt":"2022-01-08T07:33:24+0100","milestone":null,"closedAt":"2022-01-08T07:33:24+0100"},{"assignees":[],"author":{"login":"trihard711"},"comments":[{"author":{"login":"Fin9622"},"body":"Greetings! Please clear your WDB folder while the game is closed to see the correct kill count.","createdAt":"2022-01-01T08:22:41+0100"}],"createdAt":"2022-01-01T07:58:39+0100","number":736,"labels":"","state":"CLOSED","title":"Quest: Gnoll Bounty not allowing turn in","body":"**Please, provide a clear description what the bug is:**\r\n\r\nIn the quest log for Gnoll Bounty, you can end up overdoing the quest and it can show that you killed 15/10 runts. Also when you get to the turn in NPC, it wont allow turn in even though all objectives are complete.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Kill more gnolls then required\r\n2. Head to NPC named Supervisor Raelen.\r\n![Screenshot (12)](https://user-images.githubusercontent.com/96794610/147845540-c18fa197-8aa2-4937-a0cc-e9e6528f30f5.png)\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nDB is disabled\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nThe counter for gnolls killed should not go over the amount needed and you should be able to turn in the quest.","updatedAt":"2022-01-01T08:22:51+0100","milestone":null,"closedAt":"2022-01-01T08:22:41+0100"},{"assignees":[],"author":{"login":"inxdigo"},"comments":[],"createdAt":"2022-01-01T04:20:57+0100","number":735,"labels":"","state":"CLOSED","title":"Part of minimap just black outside of Stormwind Keep","body":"Part of the minimap shows up as just black outside of the Stormwind Keep\r\n![Stormwind_black_minimap](https://user-images.githubusercontent.com/74259373/147843291-e9400d90-6d18-4580-b798-06eb7e95b7dd.png)\r\n\r\n","updatedAt":"2022-01-11T01:39:15+0100","milestone":null,"closedAt":"2022-01-11T01:39:15+0100"},{"assignees":[],"author":{"login":"inxdigo"},"comments":[{"author":{"login":"CosminPOP"},"body":"Game has two different categories for chest items: chest (like vests or chests that a warrior use, torso items) and robes (that go over your legs too). Currently Transmog tries to match 1:1 so that's why you're not seeing a robe when you have a vest equipped. It may be changed in a future update.","createdAt":"2022-01-11T17:31:43+0100"}],"createdAt":"2022-01-01T04:19:24+0100","number":734,"labels":"","state":"CLOSED","title":"Transmog Issue for Mystic's Robe","body":"I'm unable to transmog mystic's robe onto my cloth chest (my character is a mage). I own it, it's been equipped, and the message \"Mystic's Robe has been added to your collection\" was displayed after I equipped it. However it doesn't appear as an option in the transmog window.\r\n![Cant_Transmog_Mystic's_Robe](https://user-images.githubusercontent.com/74259373/147843279-b5d2d8da-0dbe-4713-8440-2f65faba5383.png)\r\n\r\n","updatedAt":"2022-01-11T17:31:43+0100","milestone":null,"closedAt":"2022-01-11T17:31:43+0100"},{"assignees":[],"author":{"login":"mybrid"},"comments":[{"author":{"login":"mybrid"},"body":"Got this on the second pass. Closing. ","createdAt":"2022-01-01T17:50:07+0100"}],"createdAt":"2022-01-01T03:00:02+0100","number":733,"labels":"","state":"CLOSED","title":"Quest: Orb of Soran'ruk large piece did not drop from Archmage Arugal","body":"Quest: Orb of Soran'ruk, Warlock class quest, requires looting the Archmage Arugal for the large piece. We killed the boss and the large pieced did not drop. Note: this was a cross-faction group with Horde and Alliance. \r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.As a Warlock acquire the quest Orb of Soran'ruk. \r\n2. Clear Shadowfang Keep and kill last boss, Archmage Arugal\r\n3. Arugal does not drop large piece of orb. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nhttps://classic.wowhead.com/npc=4275/archmage-arugal\r\nNPC: https://database.turtle-wow.org/?npc=4275\r\nhttps://classic.wowhead.com/quest=1740/the-orb-of-soranruk\r\nQuest: https://database.turtle-wow.org/?quest=1740\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\nArchmage Arugal drops the quest item, the large piece of the Orb","updatedAt":"2022-01-01T17:50:07+0100","milestone":null,"closedAt":"2022-01-01T17:50:07+0100"},{"assignees":[],"author":{"login":"nobodyinteresting"},"comments":[],"createdAt":"2022-01-01T02:39:26+0100","number":732,"labels":"","state":"CLOSED","title":"Tirisfal Uplands: Greypaw Wolf, Tirisfal Bear are not skinnable","body":"**Please, provide a clear description what the bug is:**\r\nGreypaw Wolf is not skinnable and drops no items on death.\r\nTirisfal Bear is also not skinnable.\r\n\r\n**Expected behavior. Describe how it should work:**\r\nBeasts should be skinnable. Animals should drop some trash loot at least.","updatedAt":"2022-01-12T02:24:58+0100","milestone":null,"closedAt":"2022-01-12T02:24:58+0100"},{"assignees":[],"author":{"login":"inxdigo"},"comments":[],"createdAt":"2021-12-31T17:28:25+0100","number":731,"labels":"","state":"CLOSED","title":"Fashion Demands Sacrifices quest requirements wrong & wrong race referenced in description","body":"The quest Fashion Demands Sacrifices for the lowest bracket asks for 20 linen cloth, 15 light leather, 10 malachite and 5 small leather collars but this doesn't match the actual requirements of the quest.\r\n\r\nAlso, the questgiver refers to herself as a Goblin in the quest description and she's a human (Alliance side)\r\n\r\n![Transmog_dialogue_and_requirements_SW](https://user-images.githubusercontent.com/74259373/147832357-1516eae4-c5bd-4387-8a92-87002ac95ede.png)\r\n\r\n","updatedAt":"2022-01-01T17:15:27+0100","milestone":null,"closedAt":"2022-01-01T17:15:27+0100"},{"assignees":[],"author":{"login":"freddemannen"},"comments":[{"author":{"login":"freddemannen"},"body":"Nvm reinstalled LFT","createdAt":"2021-12-31T16:33:18+0100"}],"createdAt":"2021-12-31T16:18:11+0100","number":730,"labels":"","state":"CLOSED","title":"Cant queue LFT","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.Cant queue in LFT, it still say I need Glyph of Diplomacy. I have deleted WDB folder.\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2021-12-31T16:33:18+0100","milestone":null,"closedAt":"2021-12-31T16:32:58+0100"},{"assignees":[],"author":{"login":"Rakura1"},"comments":[{"author":{"login":"Rakura1"},"body":"Tried dying in world and then ressurecting at graveyward. while I was able to res it did not change any thing when a battleground.","createdAt":"2022-01-01T21:53:17+0100"},{"author":{"login":"Rakura1"},"body":"Potential issue causing it is now with title selector I still have title of Chieftan of Thunderbluff which should have gone away on race change.\r\n![image](https://user-images.githubusercontent.com/90916104/147933629-f80ae8be-52a7-481e-8f4a-a95528a715f9.png)\r\n","createdAt":"2022-01-03T14:04:14+0100"},{"author":{"login":"Rakura1"},"body":"![image](https://user-images.githubusercontent.com/90916104/147934045-cca6637c-094e-4d93-b8eb-5c4d2612e6eb.png)\r\n","createdAt":"2022-01-03T14:08:13+0100"},{"author":{"login":"Rakura1"},"body":"Everytime I log in i get this error. I believe it is related to my titles as previously stated.\r\n![image](https://user-images.githubusercontent.com/90916104/148861256-c6c09d53-231b-4489-a722-23837fc359ee.png)\r\n","createdAt":"2022-01-11T01:40:37+0100"},{"author":{"login":"geojak"},"body":"i got that error too, and i am just lvl 42 highelf leveling. i dont thing that error is related","createdAt":"2022-01-12T22:39:02+0100"},{"author":{"login":"Rakura1"},"body":"Had devs remove tags and cleared WDB folder today. A server restart may shock the system but just client side ot server side communication removing tags did not fix the issue as hypothesised.\r\n\r\nProblem remains game still believes I'm on both sides of the fence at the same time adn will not let me res.\r\n![image](https://user-images.githubusercontent.com/90916104/149636947-b4a6f342-9930-491c-a85b-a31a9c7308a8.png)\r\n","createdAt":"2022-01-15T21:36:25+0100"},{"author":{"login":"Rakura1"},"body":"Issue was fixed by turning off at war with \"other\" reputation.\r\n![image](https://user-images.githubusercontent.com/90916104/151625341-17e2a342-c3c4-49b7-9085-4c2559ab7c4a.png)\r\n","createdAt":"2022-01-28T22:40:26+0100"},{"author":{"login":"littletoads"},"body":"Was there another fix for this my other tab doesnt look like urags\r\n![Screenshot (4)](https://user-images.githubusercontent.com/72800555/152173011-7d5e2cbc-3166-4b02-a822-bd08e29a4975.png)\r\n?","createdAt":"2022-02-02T15:28:47+0100"}],"createdAt":"2021-12-31T15:13:35+0100","number":729,"labels":"","state":"CLOSED","title":"Race Changed - Can no longer res at Graveyard","body":"**Please, provide a clear description what the bug is:**\r\nWhen in game and especially in battlegrounds after race change the only way to ressurect is to find my body and res there or be res'd by a player. Should my pvp tag be taken I am permanently stuck in perma death and the only way to res at that point is to be moved to another instance of the game ie round ends or I accept another bg q.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Create a character\r\n2. Race change to another race ie Tauren to Night Elf\r\n3. Go into a battleground or trigger a world event that causes death\r\n4. Try to res at graveyard\r\n5. Try to res at body\r\n6. Have pvp tag taken and try to res\r\n\r\n**Expected behavior. Describe how it should work:**\r\nOn death player should be able to res at graveyard to continue play\r\nOn death player should be able to release body (this doesn't happen all the time)\r\n![cap1](https://user-images.githubusercontent.com/90916104/147826067-add5cd1f-2848-4ba5-9077-27e2d3695e73.png)\r\n![cap2](https://user-images.githubusercontent.com/90916104/147826082-d532e189-f3e3-41d0-84ad-46f84d4c26fa.png)\r\n![cap5](https://user-images.githubusercontent.com/90916104/147826792-ad248f33-b833-4cf2-9c2f-a9ebd6d9adba.PNG)\r\n![cap6](https://user-images.githubusercontent.com/90916104/147827597-5bade204-c9f3-433b-8a3c-2b299d332baf.PNG)\r\n\r\n","updatedAt":"2022-02-02T15:28:47+0100","milestone":null,"closedAt":"2022-01-28T22:40:39+0100"},{"assignees":[],"author":{"login":"MagnusKC"},"comments":[{"author":{"login":"GitGurky"},"body":"I have run into this as well, please keep in mind Horde cannot get attuned with Onyxia due to this bug. \r\n\r\nQuest:\r\nhttps://database.turtle-wow.org/?quest=6566","createdAt":"2022-01-17T08:12:05+0100"}],"createdAt":"2021-12-31T12:45:07+0100","number":728,"labels":"","state":"CLOSED","title":"Quest \"What the Wind Carries\" doesn't work.","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Accept the quest \"What the Wind Carries\" from Thrall.\r\n2. Sit down.\r\n3. Interact with Thrall.\r\n\r\nExpected behavior: Thrall gives a dialog option to listen to his tale.\r\nActual behavior: There is no such option.\r\n","updatedAt":"2022-01-18T13:21:39+0100","milestone":null,"closedAt":"2022-01-18T13:21:39+0100"},{"assignees":[],"author":{"login":"AidanSI"},"comments":[],"createdAt":"2021-12-31T11:45:09+0100","number":727,"labels":"","state":"CLOSED","title":"Scarlet Clerics in Tyr's Hand","body":"When they start losing too much health, Scarlet Clerics (in Tyr's Hand, EPL) are supposed to heal themselves - or any other ally. Instead of casting healing spells, they cast a mind blast-like ability (on themselves!), damaging themselves. ","updatedAt":"2022-02-08T08:02:16+0100","milestone":null,"closedAt":"2022-02-08T08:02:16+0100"},{"assignees":[],"author":{"login":"TrangOul"},"comments":[{"author":{"login":"Dormilon"},"body":"Mark for hunter trainer in Undercity added. Mark in Ironforge for mages works.","createdAt":"2022-02-12T17:40:21+0100"}],"createdAt":"2021-12-31T11:26:04+0100","number":726,"labels":"","state":"CLOSED","title":"Guards in capital cities do not give directions to new class trainers","body":"**Please, provide a clear description what the bug is:**\r\n\r\nGuards (Abominations) in Undercity provide directions to class trainers - except Hunter, which is a new class for Undead.\r\nI did not check that, but it is possible that Ironforge guards know nothing about Mage trainers.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Create a character with a new race/class combination (Undead Hunter or Dwarf Mage).\r\n1. Go to the capital city - Undercity or Ironforge respectively.\r\n1. Talk to Undercity Guardian or Ironforge Guard and ask about class trainers.\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nGuards give directions to all class trainers, including newly introduced ones.","updatedAt":"2022-02-13T11:37:14+0100","milestone":null,"closedAt":"2022-02-13T11:37:14+0100"},{"assignees":[],"author":{"login":"TrangOul"},"comments":[{"author":{"login":"slowtorta"},"body":"That's an intended funny perk.","createdAt":"2022-01-10T12:48:49+0100"}],"createdAt":"2021-12-31T11:10:54+0100","number":725,"labels":"","state":"CLOSED","title":"Snowball Wars quest bug: throwing at self","body":"**Please, provide a clear description what the bug is:**\r\n\r\nThe objective of Snowball Wars quests is to throw a snowball at each class (except Rogue - another bug?).\r\nThe objective is completed when a snowball is thrown at self.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Start Snowball Wars: Episode I (quest=50319) or Snowball Wars: Episode II (quest=50320) quests from Mr. Mistletoe (npc=50654).\r\n1. Purchase Weird Snowball (item=51058) or Snowball from Quark (npc=50653).\r\n1. Target self (F1).\r\n1. Use either Weird Snowball or Snowball.\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nThrowing a snowball at self does not fulfill the objective of throwing at self's class. You have to target another player character.\r\nActually, throwing at self should not be possible at all.","updatedAt":"2022-01-10T12:48:50+0100","milestone":null,"closedAt":"2022-01-10T12:48:49+0100"},{"assignees":[],"author":{"login":"imcdermott13"},"comments":[],"createdAt":"2021-12-31T08:06:54+0100","number":724,"labels":"","state":"CLOSED","title":"Chromie Did Not Spawn at the End of Black Morass","body":"During one of our runs in Black Morass, Chromie did not spawn in the tunnel leading to the Swamp section, and the sand wall was impassable, so we could not continue the dungeon. (Only one of us spoke to Chromie after the first boss, if that matters)\r\n\r\n1. Enter Black Morass.\r\n2. Compete the first 3 bosses and close all the Time Rifts along the way.\r\n3. Go through the tunnel leading to the Swamp section.\r\n4. Note that Chromie doesn't spawn and no dialogue appears.\r\n5. Close the Final Time Rift.\r\n6. Chromie still doesn't spawn and the sand wall cannot be passed.\r\n\r\n\r\nChromie should spawn and offer a dialogue about closing the rifts, and closing the last rift should start the next boss fight.\r\n","updatedAt":"2022-01-01T17:20:37+0100","milestone":null,"closedAt":"2022-01-01T17:20:37+0100"},{"assignees":[],"author":{"login":"Lexiebean"},"comments":[],"createdAt":"2021-12-31T06:55:50+0100","number":723,"labels":"","state":"CLOSED","title":"Lost One Muckdweller in Swamp of Sorrows respawning in 30secs","body":"There is one specific Lost One Muckdweller within Swamp of Sorrows respawning in about 30secs.\r\n\r\nI don't have an addon that displays coordinates ATM, sorry. https://i.imgur.com/HPfgUu0.png\r\n\r\n~~(Tested just 1 other Lost One Muckdweller spawn point and it seemed to be fine. If I find more I'll edit this.)~~\r\n\r\nEdit: Another one here: https://i.imgur.com/mKD6Aqh.png\r\n\r\nSo it's not ALL. But at least _some_.","updatedAt":"2022-01-01T16:40:19+0100","milestone":null,"closedAt":"2022-01-01T16:40:19+0100"},{"assignees":[],"author":{"login":"Aeliren"},"comments":[{"author":{"login":"slowtorta"},"body":"This is an intended behavior.","createdAt":"2022-01-01T17:16:25+0100"},{"author":{"login":"Aeliren"},"body":"May I ask the reason why it is intended? I'm more than a little confused, as to my knowledge you've always been able to exit an instance even while in combat.","createdAt":"2022-01-01T20:10:19+0100"}],"createdAt":"2021-12-31T04:52:07+0100","number":722,"labels":"","state":"CLOSED","title":"Crescent Grove: Can't exit dungeon while in combat.","body":"I could not exit the new dungeon \"The Crescent Grove\" in Ashenvale without leaving combat, which happened as I was attempting to leave the dungeon on foot after killing the final boss. As I was playing on a hunter, I was able to feign death while on the edge of the instance portal, which allowed me to exit, but my priest party member was unable to exit the dungeon and died.\r\n\r\nSteps to reproduce:\r\n\r\n1. Enter the Crescent Grove dungeon.\r\n2. Enter combat.\r\n3. Attempt to exit the dungeon while still in combat.\r\n\r\nThe database is currently still offline, so I cannot link anything at the moment.\r\n\r\nExpected behavior: I should be able to exit an instance regardless of my combat status.\r\n","updatedAt":"2022-01-01T20:10:19+0100","milestone":null,"closedAt":"2022-01-01T17:16:25+0100"},{"assignees":[],"author":{"login":"mybrid"},"comments":[{"author":{"login":"Gasan918"},"body":"To spawn mobs you need to stand right at the center of murloc camp. I think TWOW team could widen the scrit area a bit.","createdAt":"2022-01-04T13:34:10+0100"},{"author":{"login":"slowtorta"},"body":"Sorry, this one is working as intended, couldn't reproduce it. The range is reasonably wide at the moment.","createdAt":"2022-01-11T01:43:01+0100"}],"createdAt":"2021-12-31T03:11:18+0100","number":721,"labels":"","state":"CLOSED","title":"WANTED: Murkdeep quest: Murkdeep doesn't spawn","body":"The WANTED: Murkdeep quest will spawn a group of murlocs that include Murkdeep once the hovel of murlocs is cleared. I cleared the hovel three times. The first time nothing spawned. The second time and the third time a group of murlocs came from the ocean as expected but Murkdeep was not with them. \r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Go to Darkshore coast at the norhern most Murloc hovel on the beach. \r\n2. Kill all the murlocs at the hovel. \r\n3. Either nothing will spawn from the ocean or a group of murloc warriers spawn, but no Murkdeep. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nhttps://www.wowhead.com/npc=10323/murkdeep\r\nNPC: https://database.turtle-wow.org/?npc=1023\r\nQuest: https://database.turtle-wow.org/?quest=4740\r\nhttps://www.wowhead.com/quest=4740/wanted-murkdeep\r\n\r\n**Expected behavior. Describe how it should work:**\r\nSee steps to reproduce. \r\n\r\n","updatedAt":"2022-01-11T01:43:01+0100","milestone":null,"closedAt":"2022-01-11T01:43:01+0100"},{"assignees":[],"author":{"login":"Thaddian"},"comments":[{"author":{"login":"pypaut"},"body":"Same thing with my Black Ram, and another character's (I asked another ram owner in game).\r\n\r\nWDB cleared several times.","createdAt":"2021-12-31T11:25:50+0100"},{"author":{"login":"slowtorta"},"body":"Moving this issue to the internal tracker for client-related problems, thank you.","createdAt":"2022-02-10T17:05:35+0100"}],"createdAt":"2021-12-31T02:32:00+0100","number":720,"labels":"","state":"CLOSED","title":"Horse Hoof Sounds Not Playing","body":"The hoof sounds from your horse mount will not play at all.\r\n\r\n1. Turn off your music.\r\n2. Mount your horse.\r\n3. Hear nothing but your armor foley sounds as you move.\r\n\r\nThe way it's supposed to work is that you can hear hoof sounds coming from your horse as you move on it. It might've been hard to notice before, but if you were to replace the sounds with something louder, you'd be able to hear it. Unfortunately, it seems the new patch release disabled them.","updatedAt":"2022-02-10T17:05:35+0100","milestone":null,"closedAt":"2022-02-10T17:05:35+0100"},{"assignees":[],"author":{"login":"UlukayOutkastov"},"comments":[{"author":{"login":"slowtorta"},"body":"Поправили, пожалуйста проверьте, работает ли как надо.","createdAt":"2022-02-10T17:06:05+0100"},{"author":{"login":"slowtorta"},"body":"![image](https://user-images.githubusercontent.com/66763404/153478836-9a1fdb8e-4d08-4be6-98c2-6d0f46127965.png)\r\n![image](https://user-images.githubusercontent.com/66763404/153478912-93180574-9cbe-4dd8-8156-98f700236121.png)\r\n\r\n","createdAt":"2022-02-10T20:05:44+0100"}],"createdAt":"2021-12-31T01:49:19+0100","number":719,"labels":"","state":"CLOSED","title":"Не работает Firework Launcher или ( Large Red Rocket, Large Yellow Rocket, Large Blue Rocket, Large White Rocket, Large Green Rocket).","body":"1. при использование предмета [Firework Launcher] перед персонажем появляется Firework Launcher.\r\n2. при использование предмета [Large Red Rocket], [Large Yellow Rocket], [Large Blue Rocket], [Large White Rocket] или [Large Green Rocket] в непосредственной близости от Firework Launcher ничего не происходит, кроме анимации брасания.\r\n\r\nItem 1: Firework Launcher\r\nItem 2: Large Red Rocket, Large Yellow Rocket, Large Blue Rocket, Large White Rocket, Large Green Rocket\r\n","updatedAt":"2022-02-10T20:06:10+0100","milestone":null,"closedAt":"2022-02-10T20:05:44+0100"},{"assignees":[],"author":{"login":"UlukayOutkastov"},"comments":[{"author":{"login":"slowtorta"},"body":"Will be fixed on the next update.","createdAt":"2022-01-02T00:14:20+0100"}],"createdAt":"2021-12-31T01:20:40+0100","number":718,"labels":"","state":"CLOSED","title":"Не возможно экипировать предмет Skull of Tham.","body":"При попытке экипировать предмет появляется сообщение \"Вы не можете использовать двуручные предметы.\"\r\nБыла попытка экипировать предмет классом друид.\r\n\r\nItem: Skull of Tham\r\n","updatedAt":"2022-01-02T00:14:23+0100","milestone":null,"closedAt":"2022-01-02T00:14:23+0100"},{"assignees":[{"login":"Kruxis"}],"author":{"login":"tubtubs"},"comments":[{"author":{"login":"Kruxis"},"body":"![image](https://user-images.githubusercontent.com/32237664/149017821-275cf4f5-bdbc-4f34-8d98-cc4b24ae4a00.png)\r\nThe quest does give points for Darnassus. \r\n\r\nTry deleting your WDB folder =)","createdAt":"2022-01-11T21:40:09+0100"}],"createdAt":"2021-12-31T00:12:12+0100","number":717,"labels":"Couldn't reproduce","state":"CLOSED","title":"\".\" reputation gain from quest \"For Love Eternal\" in Darkshore","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Complete quest \"For Love Eternal\" in Darkshore. (https://classic.wowhead.com/quest=963/for-love-eternal)\r\n2. Receive reputation with the reputation \".\"\r\n3. The reputation gain doesn't show up in my chat log, but then a strange new reputation shows with 300 rep into friendly\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=963\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nAs far as I can tell, I received the expected 75 Darnassus rep gain (82 because human)\r\nThe only odd occurrence is the \".\" reputation.\r\n\r\n![For Love Eternal Odd Rep Gain](https://user-images.githubusercontent.com/96892771/147793628-92000ae7-e518-49e9-b817-d95c47fabe59.png)\r\n.","updatedAt":"2022-01-11T21:40:09+0100","milestone":null,"closedAt":"2022-01-11T21:40:09+0100"},{"assignees":[],"author":{"login":"discslack"},"comments":[{"author":{"login":"discslack"},"body":"Deleted WDB and tested today planter is still not working\r\n![](https://hnet.com/video-to-gif/download/20220103-02-VEZBqx3CLeCH6Xud-2uYv8H/Hnet-image.gif)\r\n\r\n","createdAt":"2022-01-03T15:58:21+0100"},{"author":{"login":"discslack"},"body":"[https://imgur.com/a/3z9oVan](url)","createdAt":"2022-01-03T16:01:19+0100"}],"createdAt":"2021-12-30T23:33:24+0100","number":716,"labels":"","state":"CLOSED","title":"Gardening Item: Simple Wooden Planter unable to be placed","body":"**Please, provide a clear description what the bug is:**\r\nGardening Item: Simple Wooden Planter unable to be placed on the ground to plant seeds\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Buy item Simple Wooden Planter\r\n2. Right click Simple Wooden Planter\r\n3. Nothing happens\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nShould place box on the ground to plant a seed in","updatedAt":"2022-01-04T07:43:03+0100","milestone":null,"closedAt":"2022-01-01T17:30:46+0100"},{"assignees":[],"author":{"login":"Crableth"},"comments":[{"author":{"login":"Fin9622"},"body":"Greetings! I have checked and i have been unable to find any issues with quest.\r\n\r\nPlease make sure you have completed the pre required quest chain. You need to complete \"Norvok of the Spear\" to be able to use the item.\r\n","createdAt":"2021-12-31T08:26:41+0100"}],"createdAt":"2021-12-30T23:14:33+0100","number":715,"labels":"","state":"CLOSED","title":"Broken spear quest wont start.","body":"**Please, provide a clear description what the bug is:**\r\nGot the item Broken Spear from a mob, says it should start a quest, but i dont have the requeriment. The requirement says it needs to be lvl 27, and im 47.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Clicking on the item wont start the quest\r\n2. Error message says i dont have the requirements\r\n\r\n**Expected behavior. Describe how it should work:**\r\nIt should be able to start the quest with no problems","updatedAt":"2021-12-31T08:26:44+0100","milestone":null,"closedAt":"2021-12-31T08:26:44+0100"},{"assignees":[],"author":{"login":"geojak"},"comments":[{"author":{"login":"slowtorta"},"body":"Fixed on the next update.","createdAt":"2022-01-27T03:46:32+0100"}],"createdAt":"2021-12-30T22:15:25+0100","number":714,"labels":"","state":"CLOSED","title":"dust devils not patrilling in westfall","body":"**Please, provide a clear description what the bug is:**\r\n\r\nthe dust devil elementals in westfall are spoosed to patrol and roam instead of standing around their local spawn point\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. go to westfall\r\n2. find a dust devil\r\n3. observe they dont move around much\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\ndust devils in classic are always roaming around killing lowbies","updatedAt":"2022-01-27T03:46:33+0100","milestone":null,"closedAt":"2022-01-27T03:46:32+0100"},{"assignees":[],"author":{"login":"Talanaare"},"comments":[],"createdAt":"2021-12-30T22:08:56+0100","number":713,"labels":"","state":"CLOSED","title":"Tower Of Lapidis X not working properly","body":"you are supposed to go and kill a dude in the tower,the thing is,you don't get a key to open the door to the tower,at least i did not\r\n\r\n","updatedAt":"2022-01-01T16:41:00+0100","milestone":null,"closedAt":"2022-01-01T16:41:00+0100"},{"assignees":[],"author":{"login":"Janusregno"},"comments":[],"createdAt":"2021-12-30T20:40:24+0100","number":711,"labels":"","state":"CLOSED","title":"Quest: Smuggling Ale cant be completed","body":"**Please, provide a clear description what the bug is:**\r\nThe items for the quest are not tradeable, even though they require talking to NPC's that are hostile to you as they are on the other faction, the quest mentions being able to get the items from other players. \r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe quest items should be tradeable.\r\n![image](https://user-images.githubusercontent.com/76000153/147781628-df4a7055-b3f2-4aa6-a0d2-ec2756c8a97a.png)\r\n","updatedAt":"2022-01-18T03:01:05+0100","milestone":null,"closedAt":"2022-01-18T03:01:05+0100"},{"assignees":[],"author":{"login":"inxdigo"},"comments":[],"createdAt":"2021-12-30T19:00:11+0100","number":710,"labels":"","state":"CLOSED","title":"Gnome Engineers at Ironforge Airfields have Racetrack Dialogue","body":"The Gnome Engineers at the Ironforge Airfields have the Racetrack Dialogue from the Shimmering Flats if you talk to them.\r\n\r\n\r\n![Gnome_engineer_IronforgeAirfields_1](https://user-images.githubusercontent.com/74259373/147776802-e48b50bf-5cb2-44f6-b3f9-33736d87d077.gif)\r\n![Gome_Engineer_ironforgeAirfields_2](https://user-images.githubusercontent.com/74259373/147776808-1178fde9-2dd5-4e7c-a662-07b9172316b5.gif)\r\n\r\n","updatedAt":"2022-01-20T12:36:06+0100","milestone":null,"closedAt":"2022-01-20T12:36:06+0100"},{"assignees":[],"author":{"login":"Aykhanchik"},"comments":[],"createdAt":"2021-12-30T18:49:16+0100","number":709,"labels":"","state":"CLOSED","title":"Dun Garok Devotion Aura Spam","body":"When you are around the Dun Garok territory in Hillsbrad Foothills, both in and outside, [Devotion Aura](https://www.wowhead.com/spell=465/devotion-aura) starts turning off and on every second non-stop filling your screen with constant messages.\r\n\r\n[Dun Gorok Mountainners](https://classic.wowhead.com/npc=2344/dun-garok-mountaineer#abilities) that roam here give that Aura, but I don't think the aura is supposed to wear off and on while you are standing nearby? Either way, it's very annoying as it obstructs player's screen.\r\n\r\nHere is a youtube link to the video showing the bug: https://youtu.be/wBs27OoApWI\r\n","updatedAt":"2022-02-13T11:49:01+0100","milestone":null,"closedAt":"2022-02-13T11:49:01+0100"},{"assignees":[],"author":{"login":"Raptor6D"},"comments":[{"author":{"login":"Nolin7777"},"body":"![0](https://user-images.githubusercontent.com/20132236/157676928-10f94fd1-1296-4644-8bdd-5d66b979e048.png)\r\n![2](https://user-images.githubusercontent.com/20132236/157676934-65697a81-e7c5-4492-b5fb-97f2749a53b6.png)\r\n","createdAt":"2022-03-10T14:58:09+0100"},{"author":{"login":"geojak"},"body":"https://forum.turtle-wow.org/viewtopic.php?f=3&t=2969&p=18468&sid=572c9653b8c007e74052884cb0424ec4#p18468\r\n\r\nWarrior seem also Affected ","createdAt":"2022-05-01T11:53:12+0200"},{"author":{"login":"geojak"},"body":"@Nolin7777 could you check the forum post out? There seems to be a remaining issue ","createdAt":"2022-05-01T11:53:48+0200"},{"author":{"login":"Xerrash"},"body":"@Nolin7777 Could it be that it bugs out if you are not already max defense? It happened on my level 35 warrior while levelling.\r\n![image](https://user-images.githubusercontent.com/103217719/166156778-fc7f6d95-644b-4401-9a53-8f016adde252.png)\r\n","createdAt":"2022-05-01T13:13:41+0200"},{"author":null,"body":"I am having this exact same issue. I am in game while I type this post, having 3 wolves attack me repeatedly, and I am stuck at 210/218 on my 42 Paladin. Who said this couldn't be reproduced? Just make a Paladin and skill Anticipation and then let things hit you for 500 hours.","createdAt":"2022-05-01T22:57:59+0200"},{"author":{"login":"redmagejoe"},"body":"Now level 49. It took me 13 whole minutes to get from 244 to 245 defense with 5 level 1 wolves attacking me the entire time. As such, I cannot confirm that the curve for skill gain isn't just absolutely obscene, but I'm standing here letting these wolves continue to hit me to see if I can clear the 245/255 threshold. Having +defense gear (green numbers) on or off doesn't seem to have any bearing.","createdAt":"2022-05-15T09:00:05+0200"},{"author":{"login":"redmagejoe"},"body":"As of the last restart, this has been fixed. Please mark as fixed and closed.","createdAt":"2022-06-17T22:53:21+0200"},{"author":{"login":"geojak"},"body":"@Velite12 you are a dev now laughadin? would be amazing news for #paladin","createdAt":"2022-09-23T21:21:11+0200"}],"createdAt":"2021-12-30T18:41:23+0100","number":708,"labels":"","state":"CLOSED","title":"Paladin Anticipation Talent","body":"**Please, provide a clear description what the bug is:**\r\n\r\nThe Anticipation Talent in the Paladin Tree doesn't allow the Defense to increase beyond 300 to 310.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2022-09-23T21:21:11+0200","milestone":null,"closedAt":"2022-09-23T18:49:25+0200"},{"assignees":[],"author":{"login":"Radiesler"},"comments":[{"author":{"login":"Fin9622"},"body":"Issue similar to #336 \r\n\r\nProblem solved for now.","createdAt":"2021-12-31T10:09:21+0100"}],"createdAt":"2021-12-30T15:08:17+0100","number":707,"labels":"","state":"CLOSED","title":"Quest \"The Deserters\", NPC at the wrong place.","body":"The Quest-NPC \"Balos Jacken\" for the quest \"The Deserters\" is bugged.\r\nHe shoudn't be standing in Theramore (65.0/47.8), but here, at Lost Point (35.9/45.0)\r\n\r\nRight now he is standing in Theramore, but you cant interact with him.","updatedAt":"2021-12-31T10:10:32+0100","milestone":null,"closedAt":"2021-12-31T10:09:21+0100"},{"assignees":[],"author":{"login":"bakemeat"},"comments":[{"author":{"login":"bakemeat"},"body":"Correction: The looping splashes are also seen by players within range, which means it can cause FPS lag for both parties.","createdAt":"2021-12-31T01:44:26+0100"},{"author":{"login":"slowtorta"},"body":"Fixed in 1.16.1.","createdAt":"2022-07-10T17:02:22+0200"}],"createdAt":"2021-12-30T15:04:44+0100","number":706,"labels":"","state":"CLOSED","title":"Water splashes loop endlessly (client side)","body":"**Please, provide a clear description what the bug is:**\r\n\r\nWhen walking over shallow water, splashing animation appears. The animation doesn't stop looping, creating phantom splashes that stay on the water where the player has gone across. \r\nThis is purely a visual bug affecting only the client side, not the server (splashes of other players aren't visible). With enough splashes on screen, the FPS drops, but that's about it. The splashes disappear when the player leaves the visual range of them.\r\n\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Noticed this when walking across shallow water before.\r\n2. Attempted to create a circle of white using splashes just for fun (successful, see image below)\r\n\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNo affected items\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nSplashing animation should disappear after 1 loop I'm guessing.\r\n\r\nImage below shows what the result is of walking in circles on water for an extended period of time looks like.\r\n\r\n![image](https://user-images.githubusercontent.com/91905839/147758108-9241ed61-fb64-4b39-9160-983dd49526eb.png)\r\n","updatedAt":"2022-07-10T17:02:22+0200","milestone":null,"closedAt":"2022-01-10T12:49:15+0100"},{"assignees":[],"author":{"login":"rptb1"},"comments":[{"author":{"login":"slowtorta"},"body":"This will be fixed on the next update.","createdAt":"2022-02-14T22:41:00+0100"}],"createdAt":"2021-12-30T14:42:53+0100","number":705,"labels":"","state":"CLOSED","title":"Loch Threshadons chase you on to the land","body":"**Please, provide a clear description what the bug is:**\r\nLoch Threshadons in Loch Modan will chase you on to the land, apparently hovering in the air using their flippers!\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Go to Loch Modan and swim in the loch.\r\n2. Aggro a threshadon.\r\n3. Attempt to escape on to the south island.\r\n4. Threshadon hovers over the ground.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc= *database offline*\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThreshadons should behave like e.g. Loch Frenzy fish, and stop at the waters edge.","updatedAt":"2022-02-14T22:41:00+0100","milestone":null,"closedAt":"2022-02-14T22:41:00+0100"},{"assignees":[],"author":{"login":"Toirto"},"comments":[],"createdAt":"2021-12-30T13:15:09+0100","number":704,"labels":"","state":"CLOSED","title":"The npc - Maverick - from the new quest To Catch a Rat... does not exist","body":"There is a new quest in Trisfal Glades which says you have to find an undead called Maverick near the Scarlet Monastery but the npc is nowhere to be found.\r\n\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Get the quest To Catch a Rat...\r\n2. Go look for Maverick\r\n3. Sadness\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: Maverick\r\nItem: none\r\nQuest: To Catch a Rat...\r\nSpell: none\r\nObject: none\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nThe Maverick npc should be there since the quest states it I guess.","updatedAt":"2022-01-01T12:20:38+0100","milestone":null,"closedAt":"2022-01-01T12:20:38+0100"},{"assignees":[],"author":{"login":"ahhh-reptar"},"comments":[],"createdAt":"2021-12-30T12:29:20+0100","number":703,"labels":"","state":"CLOSED","title":"Grammar in quest The Grumbling Grove from Goblin Starter Zone","body":"I know this is an older one but since I'm being the grammar police anyways, I may as well.\r\n\r\nWrong: \"Like, he'll have us shipped off to the mines, can't.\" should be: Like \"he'll have us shipped off to the mines\" can't. \r\nWrong: \"enforcing\"? should be \"enforcing?\" - Quotes are always the outer most punctuation, programming not withstanding.\r\nWrong: \"and, uh, some\" should be \"and... uh... some\"","updatedAt":"2022-01-01T17:38:31+0100","milestone":null,"closedAt":"2022-01-01T17:38:31+0100"},{"assignees":[],"author":{"login":"Claboth"},"comments":[{"author":{"login":"GitGurky"},"body":"The barrels for this are not interactable or the item he gives is not useable. ","createdAt":"2021-12-30T18:38:18+0100"},{"author":{"login":"Claboth"},"body":"STill not working. The activation wheel is present on the kegs. you get a message: 'this seems like one of the kegs we need to ...' but nothing happens towards the progress of finishing the quest. ","createdAt":"2022-01-04T19:11:24+0100"},{"author":{"login":"GitGurky"},"body":"try clearing WDB and also retaking the quest. I completed mine and only got\nthat message when trying to use the same barrel more than once. (Maybe\nsomeone else used it?)\n\nP.s. you might want to wait on this until they fix\nhttps://github.com/slowtorta/turtlewow-bug-tracker/issues/772 you cant go\nback to Booty bay without this quest and it doesn't work.\n\nOn Tue, Jan 4, 2022 at 1:11 PM Claboth ***@***.***> wrote:\n\n> STill not working. The activation wheel is present on the kegs. you get a\n> message: 'this seems like one of the kegs we need to ...' but nothing\n> happens towards the progress of finishing the quest.\n>\n> —\n> Reply to this email directly, view it on GitHub\n> <https://github.com/slowtorta/turtlewow-bug-tracker/issues/702#issuecomment-1005054553>,\n> or unsubscribe\n> <https://github.com/notifications/unsubscribe-auth/AVWES7ZXJCBCD4LGDV2ZP4TUUMZ5RANCNFSM5K7RVOSA>\n> .\n> You are receiving this because you commented.Message ID:\n> ***@***.***>\n>\n","createdAt":"2022-01-04T19:17:22+0100"}],"createdAt":"2021-12-30T12:23:56+0100","number":702,"labels":"","state":"CLOSED","title":"A Cannon's Misfortune","body":"**Please, provide a clear description what the bug is:**\r\nThe npc gives you 'Special Water' to pour into blasting powder kegs, found around Booty Bay. There is no interaction possible with either the quest item or the kegs with an activation wheel. \r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Either provide an activation wheel when doing a mouseover on the kegs.\r\n2. Allow the quest item to be dragged into the action bar and make it an 'use' item.\r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nDatabase is currently disabled. Cannot add links.\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nRight-click on any key available until the required number is reached to complete the quest.","updatedAt":"2022-01-04T19:17:22+0100","milestone":null,"closedAt":"2022-01-01T16:41:16+0100"},{"assignees":[],"author":{"login":"rptb1"},"comments":[{"author":{"login":"rptb1"},"body":"Tested. I escaped!","createdAt":"2021-12-30T23:03:23+0100"}],"createdAt":"2021-12-30T11:36:26+0100","number":701,"labels":"","state":"CLOSED","title":"No escape from fountain basin in Stormwind Port","body":"**Please, provide a clear description what the bug is:**\r\nIf you jump in to the basin below the fountain in Stormwind Port then you're stuck.\r\n\r\n![image](https://user-images.githubusercontent.com/419807/147744163-8487f816-3e19-40ac-a31f-d22909aaeabf.png)\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Jump down into the basin below the lion head fountain in Stormwind Port.\r\n2. Try to get out.\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThere should be a barrel or crate or some other object to escape the basin, even if it's tricky to do.","updatedAt":"2021-12-30T23:03:23+0100","milestone":null,"closedAt":"2021-12-30T14:21:49+0100"},{"assignees":[{"login":"Kruxis"}],"author":{"login":"rptb1"},"comments":[{"author":{"login":"Kruxis"},"body":"After carefully reading i found out the quest DOES give a hint on the location.\r\n\r\nWorking as intended.","createdAt":"2022-01-10T19:46:48+0100"},{"author":{"login":"zomgits"},"body":"I have figured out why this is confusing. It has a run-on sentence with an ambiguous subject.\r\n\r\n> The quickest way to get to Stormwind would be from the Auberdine dock, a boat will take you there, she should reside in the park.\r\n\r\nThis is three separate sentences with two subjects, but spliced together with commas. Boats are called \"she\" and the boats go to near the park.\r\n\r\nI suggest: \"The quickest way to get to Stormwind is by boat from the Auberdine dock. Shailiea resides in the park.\"\r\n\r\nSee also: [Comma Splice](https://en.wikipedia.org/wiki/Comma_splice)","createdAt":"2022-01-16T03:12:36+0100"},{"author":{"login":"Kruxis"},"body":"Hm...\r\n\r\nI will look into it and see if i can improve the wording.","createdAt":"2022-01-17T11:09:00+0100"}],"createdAt":"2021-12-30T11:24:22+0100","number":700,"labels":"Couldn't reproduce","state":"CLOSED","title":"Quest text for \"A Secret Admirer\" gives no information about where to find Shailea","body":"**Please, provide a clear description what the bug is:**\r\nThe quest text for \"A Secret Admirer\" says to deliver a gift to Shailea \"in Stormwind City\", but unlike other quests gives no hint of where. Stormwind is big and complex.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Take the quest \"A Secret Admirer\"\r\n2. Travel to Stormwind\r\n3. Try to locate Shailea\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc= *database offline*\r\nItem: https://database.turtle-wow.org/?item= *database offline*\r\nQuest: https://database.turtle-wow.org/?quest= *database offline*\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe quest text should at least indicate which quarter to look in.\r\n\r\nAlso: quest text should say the name of the NPC you got the quest from originally.","updatedAt":"2022-01-17T11:09:00+0100","milestone":null,"closedAt":"2022-01-10T19:46:48+0100"},{"assignees":[{"login":"Kruxis"}],"author":{"login":"ahhh-reptar"},"comments":[{"author":{"login":"Kruxis"},"body":"Thanks for the Report, will be fixed on next server restart =)\r\n\r\nSafe travels!","createdAt":"2022-01-18T08:12:58+0100"}],"createdAt":"2021-12-30T08:39:45+0100","number":699,"labels":"","state":"CLOSED","title":"Grammar in new quest Securing Darnassus","body":"Here to fix some grammar stuff again. \r\n\r\nWrong: \"more active a threat then\" - then should be than\r\nOff/Wrong: \"I had simply envisioned them as our ally to stand against whatever would come to bring harm to Teldrassil, not be fighting against them.\" Very wordy, especially early on. Also ally should be allies, because them refers to Furbolg, which isn't a specific (herein the Gnarlpine) group of Furbolg. Maybe try something like, \"I had envisioned them as our allies in the stand against whatever would bring harm to Teldrassil, not our enemies.\"\r\n\r\nWrong: \"to keep traveller's safe\" drop the apostrophe and put a comma after safe\r\nOff: \"and stop the buildup of a much larger threat\" Buildup is kinda slangy and a little modern, and this sentence is kinda long and wordy. Maybe drop \"of a much larger threat\" and replace buildup with something like encroachment or advance, since we're talking about protecting our borders. \r\n\r\nWrong: \"to the south east\" should be southeast\r\nOff: \"It shouldn't be long now until they are bold enough to begin\" - wordy, action is buried (they are bold), too many vague words (it, they, etc.). Wordiness can be easily remedied by using a comma to set off a prepositional statement, maybe try something like, \"Before long, they will be bold enough to begin\"\r\nWrong: \"Dolanaar, or Shadowglen\" remove the comma\r\n\r\nWrong: \"Travel to Gnarlpine hold, and slay\" remove the comma","updatedAt":"2022-01-18T08:12:58+0100","milestone":null,"closedAt":"2022-01-18T08:12:58+0100"},{"assignees":[],"author":{"login":"ahhh-reptar"},"comments":[{"author":{"login":"slowtorta"},"body":"![image](https://user-images.githubusercontent.com/66763404/150126329-5aca40d0-94c2-4197-a035-c8ee6ae21ef8.png)\r\nWas either fixed by someone else or I cannot reproduce the issues.","createdAt":"2022-01-19T13:06:30+0100"}],"createdAt":"2021-12-30T06:21:58+0100","number":698,"labels":"","state":"CLOSED","title":"Transmog Flying Tigerseye Goggles borked","body":"Flying Tigerseye Goggles doesn't appear in the transmog window. Clicking headslot while wearing them produces error: \r\n\r\ninterface\\FrameXML\\Turtle_TransmogUI\\Turtle_TransmogUI.lua 1449:attempt to call a nil value","updatedAt":"2022-01-19T13:06:30+0100","milestone":null,"closedAt":"2022-01-19T13:06:30+0100"},{"assignees":[],"author":{"login":"Valamartle"},"comments":[],"createdAt":"2021-12-30T05:54:51+0100","number":697,"labels":"","state":"CLOSED","title":"Looting Southsea Sashes from the Storm Bay Murlocs in Azshara - Wrong NPCs for Lapidis Isle Quest: Smashing the Southsea","body":"Description:\r\nI was collecting new quests and picked up a bunch on Lapidis Isle but then got distracted when I checked out Tirisfal Uplands, long story short, I ended up in Ashenvale at Flaxwhisker Front and had the Lapidis Isle Quest: Smashing the Southsea! in my log when i got some quests to kill murlocs. They uhhh started dropping Southsea Sashes along with the correct quest items. maybe some crossed quest targets? \r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Go to Caelan's Rest and collect Smashing the Southsea! Don't complete it, get distracted and go to Azshara. \r\n2. Killing Storm Bay Warriors and Oracles for other quests but does not need any other quests active, these murlocs drop the sashes? \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nDB is down for Launch Week :P\r\n\r\n**Expected behavior. Describe how it should work:**\r\nOnly the associated quest NPCs for Smashing the Southsea! from Caelan's Rest should be dropping the sashes. I have not actually done any quests there yet. ","updatedAt":"2022-01-19T13:47:57+0100","milestone":null,"closedAt":"2022-01-19T13:47:57+0100"},{"assignees":[],"author":{"login":"avaruu"},"comments":[{"author":{"login":"Fin9622"},"body":"Greetings! This flight path has been temporarily dissabled until some issues are fixed.","createdAt":"2021-12-31T08:45:34+0100"}],"createdAt":"2021-12-30T04:46:07+0100","number":696,"labels":"","state":"CLOSED","title":"Taxi Server Error: Flame Crest -> Grom'gol","body":"The flight path from Flame Crest in Burning Steppes to Grom'gol in Stranglethorn Vale fails with an UNSPECIFIED TAXI SERVER ERROR message.\r\n\r\nNPC: Vahgruk (Flame Crest, Burning Steppes)\r\n\r\n![fc](https://user-images.githubusercontent.com/96836426/147720064-b24106b7-2961-465f-a876-5b944d938672.jpg)\r\n\r\n","updatedAt":"2021-12-31T08:45:34+0100","milestone":null,"closedAt":"2021-12-31T08:45:34+0100"},{"assignees":[],"author":{"login":"MDGitHubRepo"},"comments":[{"author":{"login":"Fin9622"},"body":"Greetings! This flight path has been temporarily dissabled until some issues are fixed.","createdAt":"2021-12-31T08:45:54+0100"}],"createdAt":"2021-12-30T04:19:50+0100","number":695,"labels":"","state":"CLOSED","title":"Orgrimmar To Ratchet Flight Broken","body":"**Please, provide a clear description what the bug is:**\r\nWhen clicking Ratchet from the flight master in Orgrimmar an error comes up reporting 'UNSPECIFIED TAXI SERVER ERROR'\r\n![image](https://user-images.githubusercontent.com/28200369/147719022-76bcd15e-eff1-4388-989c-2bd1f2a3dd28.png)\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n1. Go to Doras in Org\r\n2. Select a flight to Ratchet\r\n3. Error should occur \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nn/a\r\n\r\n**Expected behavior. Describe how it should work:**\r\nFlight from org to ratchet should work without error.","updatedAt":"2021-12-31T08:45:54+0100","milestone":null,"closedAt":"2021-12-31T08:45:54+0100"},{"assignees":[],"author":{"login":"Loon15"},"comments":[{"author":{"login":"slowtorta"},"body":"Will be fixed in 1.16.1, thank you!","createdAt":"2022-01-11T17:09:23+0100"}],"createdAt":"2021-12-30T03:53:06+0100","number":694,"labels":"","state":"CLOSED","title":"Zandozan in Org bug","body":"**Please, provide a clear description what the bug is:**\r\nTalking to Zandozan give the text Friendly with \".\"\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.Click on Zandozan\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=Zandozan\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2022-01-11T17:09:27+0100","milestone":null,"closedAt":"2022-01-11T17:09:27+0100"},{"assignees":[],"author":{"login":"Rangtuk"},"comments":[{"author":{"login":"Neto-WoW"},"body":"Fixed.","createdAt":"2022-01-01T18:41:40+0100"}],"createdAt":"2021-12-30T03:41:07+0100","number":693,"labels":"","state":"CLOSED","title":"Cursed Darkhound untameable","body":"**Please, provide a clear description what the bug is:**\r\nUsing the spell \"Tame Beast\" on a Cursed Darkhound in Tirisfal, will undergo the entire tame duration (20s) before showing error text that the creature is untameable\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Target Cursed Darkhound (possibly Decrepit one too)\r\n2. Cast Tame Beast\r\n3. Don't have a darkhound as a pet (classified as Beast as of 1.16 so I dont wanna hear any comments its part of the UD hunter quest)\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nDarkhound should be a tameable beast or reclassified as a Demon (like the rare mob \"Bayne\" still is, side glitch report for you)","updatedAt":"2022-01-01T18:41:40+0100","milestone":null,"closedAt":"2022-01-01T18:41:40+0100"},{"assignees":[{"login":"Kruxis"}],"author":{"login":"SlabheadMaguire"},"comments":[{"author":{"login":"Kruxis"},"body":"Thanks for your report! \r\n\r\nThe issue will be fixed on the next restart.\r\n\r\nSafe Travels =)","createdAt":"2022-01-10T19:54:13+0100"}],"createdAt":"2021-12-30T03:01:37+0100","number":692,"labels":"","state":"CLOSED","title":"Typo in Old Greypaw quest (Ashenvale new quest)","body":"Just a typo in the quest text\r\n \r\n![image](https://user-images.githubusercontent.com/96760583/147715738-0640a9f6-b1d2-4c10-be48-4a1f6c3e10c9.png)\r\n \r\nside note this quest is morbid why do we have to murder an old depressed furbolg :( \r\n","updatedAt":"2022-01-10T19:54:13+0100","milestone":null,"closedAt":"2022-01-10T19:54:13+0100"},{"assignees":[],"author":{"login":"hazlema"},"comments":[{"author":{"login":"Fin9622"},"body":"Greetings! This flight path has been temporarily dissabled until some issues are fixed.","createdAt":"2021-12-31T08:46:12+0100"}],"createdAt":"2021-12-30T02:00:38+0100","number":691,"labels":"","state":"CLOSED","title":"UNSPECIFIED TAXI ERROR","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.Click on Gryphon Master in Theramore and choose Astranaar\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nYou should be able to fly and not get the error UNSPECIFIED TAXI ERROR. Other flightpaths work, just this one so far.\r\n\r\nImage:\r\nhttps://ibb.co/Kq9wKn3\r\n","updatedAt":"2021-12-31T08:46:12+0100","milestone":null,"closedAt":"2021-12-31T08:46:12+0100"},{"assignees":[],"author":{"login":"ironstag93"},"comments":[],"createdAt":"2021-12-30T01:56:19+0100","number":690,"labels":"","state":"CLOSED","title":"Random fall damage running into a building","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Auto running into the quest hub bunker in loch modan\r\n2. https://i.imgur.com/W5nP4ly.jpg auto ran where body location is, instantly took full hp in fall damage.\r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2022-01-10T12:51:58+0100","milestone":null,"closedAt":"2022-01-10T12:51:58+0100"},{"assignees":[],"author":{"login":"Lordanthony"},"comments":[{"author":{"login":"jlz1986"},"body":"I have completed about 10-15 of them now and can confirm this, zero Rep so far.","createdAt":"2022-01-02T00:12:24+0100"},{"author":{"login":"slowtorta"},"body":"Duplicate issue, we're aware, fix is on the way!\r\nhttps://github.com/slowtorta/turtlewow-bug-tracker/issues/884","createdAt":"2022-02-10T17:06:52+0100"}],"createdAt":"2021-12-30T01:45:51+0100","number":689,"labels":"","state":"CLOSED","title":"Kul Tiran rep","body":"Me and a friend were doing quests in Lapidis and we start completing quests, we notice we weren't getting reputation, so we stopped.\r\n\r\nhere i have some pictures\r\n\r\nbefore completing the quest\r\n![image](https://user-images.githubusercontent.com/96844239/147712925-66b31dac-d0b0-474a-a882-cae42fa6f070.png)\r\n\r\nafter completing the quest\r\n\r\n![image](https://user-images.githubusercontent.com/96844239/147713059-4cdc58fc-ef4c-46e0-be33-17630b7c06fa.png)\r\n\r\n\r\nand the reputation bar its still in 0\r\n\r\n\r\nI suppose this quests should give Kul Tiran rep but maybe i am wrong.\r\n\r\nThanks in advance and stay safe.\r\n\r\n","updatedAt":"2022-02-10T17:06:53+0100","milestone":null,"closedAt":"2022-02-10T17:06:52+0100"},{"assignees":[],"author":{"login":"Lexiebean"},"comments":[{"author":{"login":"geojak"},"body":"the lil smoky pet has the same issue","createdAt":"2022-01-25T18:42:49+0100"}],"createdAt":"2021-12-30T01:43:38+0100","number":688,"labels":"","state":"CLOSED","title":"Mechanical Squirrel appears in the General tab instead of Companions ","body":"After using the Mechanical Squirrel box, the spell to summon my Mechanical Squirrel appears in the General tab instead of Companions tab","updatedAt":"2022-01-25T18:42:49+0100","milestone":null,"closedAt":"2022-01-10T18:22:11+0100"},{"assignees":[],"author":{"login":"MDGitHubRepo"},"comments":[{"author":{"login":"MDGitHubRepo"},"body":"Additionally broken on second selection:\r\n1. Queue to warsong in bg finder.\r\n2. Mouseover bg queue to confirm what is queued, note warsong is queued.\r\n3. Queue to blood ring in bg finder.\r\n4. Mouseover bg queue to confirm warsong and blood ring are queued.\r\n![image](https://user-images.githubusercontent.com/28200369/147712501-e5e0af24-f10f-42c5-ba7a-95ace9712482.png)\r\n5. Open BG Finder menu and confirm check mark next to warsong and arathi.\r\n![image](https://user-images.githubusercontent.com/28200369/147712493-3198bd7e-327f-4078-af0d-2194219448a0.png)\r\n\r\nShould be check marks next to warsong and blood ring in this example.","createdAt":"2021-12-30T01:28:07+0100"},{"author":{"login":"Rakura1"},"body":"Can confirm and in most cases you can also queue for the wrong BG.","createdAt":"2021-12-30T05:06:57+0100"},{"author":{"login":"serranoble"},"body":"I would also add that there is no arathi option into my screen... I'm currently lvl 26, so I should be able to see it as part of the list but is not there... 😢 ","createdAt":"2022-01-02T17:11:44+0100"},{"author":{"login":"pypaut"},"body":"Hello, I have this bug also.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Log on any character\r\n2. Queue for any BG (for example, Warsong Gulch)\r\n3. Log out from our character (go back to characters selection screen)\r\n4. Log on another character\r\n5. The BG you queued on your first character is \"selected\" and greyed out, cannot be selected.\r\n\r\nTo fix it, I had to log back to the first character and unqueue it.\r\n\r\nI found a workaround:\r\n1. From the second character (which is locked out from wanted queue), queue to any *other* BG\r\n2. See the faction logo appear next to minimap, showing you are queued\r\n3. Click the faction logo and unqueue\r\n4. It is fixed and you can queue to the previously locked BG\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nI think a logged out character should automatically be unqueued.\r\n","createdAt":"2022-01-03T23:24:57+0100"},{"author":{"login":"slowtorta"},"body":"Will be fixed in 1.16.1, thank you.","createdAt":"2022-01-11T17:07:01+0100"}],"createdAt":"2021-12-30T01:24:08+0100","number":687,"labels":"","state":"CLOSED","title":"Battleground Finder Puts Check Next To Wrong Battle Ground","body":"**Please, provide a clear description what the bug is:**\r\nSelecting any bg besides warsong gulch always checks warsong gulch. See attached pics.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Select arathi to queue in Battleground Finder.\r\n2. Review actual queued battleground mouseover and confirm arathi is queued.\r\n![image](https://user-images.githubusercontent.com/28200369/147712348-8807888b-bb08-4a5d-8fb1-751f2d088f89.png)\r\n3. Open Battleground Finder and note warsong gulch battle ground with check mark, making it now impossible to queue to that bg.\r\n![image](https://user-images.githubusercontent.com/28200369/147712360-d6525441-9032-40bc-9385-fb8c0cb76468.png)\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nN/A\r\n\r\n**Expected behavior. Describe how it should work:**\r\nSelecting bg should queue for correct bg and then display check mark next to correct battle ground in finder window.","updatedAt":"2022-01-11T17:07:11+0100","milestone":null,"closedAt":"2022-01-11T17:07:11+0100"},{"assignees":[],"author":{"login":"Steevo2"},"comments":[{"author":{"login":"Fin9622"},"body":"Greetings!\r\n\r\nIn vanilla those she did not train those recipes.\r\n\r\nhttps://vanillawowdb.com/?npc=4160\r\n","createdAt":"2022-01-01T15:42:57+0100"}],"createdAt":"2021-12-30T00:25:45+0100","number":686,"labels":"","state":"CLOSED","title":"alchemy trainer Ainethil missing 4 potions","body":"The artizan alchemy trainer Ainethil (in darnasus) is supposed to train greater mana pot, superior healing pot, immolation oil and greater water breathing elixir according to wowhead classic, but she does not. I have 225 alch so its not that.","updatedAt":"2022-01-01T15:43:27+0100","milestone":null,"closedAt":"2022-01-01T15:42:57+0100"},{"assignees":[],"author":{"login":"chrissie8000"},"comments":[{"author":{"login":"slowtorta"},"body":"Sorry, I couldn't reproduce this issue. Probably you got flagged on something else.","createdAt":"2022-01-18T14:31:44+0100"}],"createdAt":"2021-12-29T22:37:28+0100","number":685,"labels":"","state":"CLOSED","title":"Decrepit Darkhound PvP flag","body":"**Please, provide a clear description what the bug is:**\r\nThe Decrepit Darkhound near Brill, the one on the hill towards Zappelin tower, he is flagged for PvP, so anyone who attacks him gets flagged in turn, he never did that before.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.Wait for him to spawn\r\n2. Profit\r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nHe shouldn't flag people, he never did before, all those low level hc's are gonna die when alliance will decide to show up.","updatedAt":"2022-01-18T14:31:45+0100","milestone":null,"closedAt":"2022-01-18T14:31:44+0100"},{"assignees":[],"author":{"login":"Toirto"},"comments":[{"author":{"login":"Neto-WoW"},"body":"Hi there. I'm unable to verify that it drops items as well as the quest item. I've only found videos online of the chest being empty (except for the quest item).\r\n\r\nAdded quest item and chest though!","createdAt":"2022-01-04T04:09:32+0100"}],"createdAt":"2021-12-29T22:20:53+0100","number":684,"labels":"","state":"CLOSED","title":"The - Ancient Treasure - chest from the treasure room from uldaman is missing","body":"**Please, provide a clear description what the bug is:**\r\nIn the dungeon Uldaman after killing the last boss of the instance Archaedas there is a treasure room behind him full of gold in which you complete some quests and in which there is a chest called - Ancient Treasure - in which there are some greens. Unfortunley in current version of Turtle WoW that chest is missing from the instance and a now there is a quest which is supposed to be completed by reciving an item from that said chest supposedly called Intact Power Core but it cannot be completed because of the matter above.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Do Uldaman\r\n2. Complete Uldaman\r\n3. Sadness\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: none\r\nItem: Intact Power Core\r\nQuest: Requisitioning a core\r\nSpell: none\r\nObject: Ancient Treasure\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nThe chest is there on classic that's where I done vanilla uldaman.\r\nHere is a Platinum WoW video that has the chest and it's location on video. (it's next to the pillar to the right of the room from the entrance side and a litlle bit turned to the gold pile)\r\nhttps://youtu.be/stxSimvCaPU?t=669 - the link has the exact moment where it is","updatedAt":"2022-01-04T04:09:33+0100","milestone":null,"closedAt":"2022-01-04T04:09:32+0100"},{"assignees":[],"author":{"login":"bakemeat"},"comments":[],"createdAt":"2021-12-29T21:59:47+0100","number":683,"labels":"","state":"CLOSED","title":"Custom item Blackflame Wand doesn't shoot","body":"**Please, provide a clear description what the bug is:**\r\nNew custom item [Blackflame Wand] doesn't shoot at any range (\"Out of range\" even if I'm standing right next to the enemy).\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Doesn't work on mobs or training dummies (\"Out of range\" error)\r\n2. Doesn't work at close or far range\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nID unknown, custom TWoW item [Blackflame Wand], drops from the new Crescent Grove dungeon.\r\n\r\n**Expected behavior. Describe how it should work:**\r\nItem should act as any other wand with the same shooting range.\r\n![image](https://user-images.githubusercontent.com/91905839/147702963-b9589e1a-402a-4436-b728-513309f2aa9f.png)\r\n","updatedAt":"2021-12-30T14:22:41+0100","milestone":null,"closedAt":"2021-12-30T14:22:41+0100"},{"assignees":[],"author":{"login":"imcdermott13"},"comments":[{"author":{"login":"Neto-WoW"},"body":"Seems to be working now.","createdAt":"2022-01-04T03:24:31+0100"}],"createdAt":"2021-12-29T21:47:02+0100","number":682,"labels":"","state":"CLOSED","title":"Only 4 Stone Guardians Spawn","body":"The Stone Guardians around the Plate of Uldum in Un'Goro Crater do not all spawn.\r\n\r\nOnly 4 of them appear, despite the quest to kill them requiring 6.","updatedAt":"2022-01-04T03:24:31+0100","milestone":null,"closedAt":"2022-01-04T03:24:31+0100"},{"assignees":[],"author":{"login":"imcdermott13"},"comments":[{"author":{"login":"Nolin7777"},"body":"Not reproduceable, working as intended.","createdAt":"2022-03-10T14:36:01+0100"},{"author":{"login":"geojak"},"body":"hello i was just able to reproduce this issue\r\nhere are some screenshots\r\npls reopen thi\r\n\r\nhere yo usee me not gettign attacked\r\n![WoWScrnShot_031222_165606](https://user-images.githubusercontent.com/25199983/158025225-a80b92ef-6382-4e55-9fb0-9dc63fe6f8af.jpg)\r\nhere you can see me getting attacked\r\n![WoWScrnShot_031222_165622](https://user-images.githubusercontent.com/25199983/158025230-fea63f6f-79c3-4bb4-8dac-3fd2d06415f7.jpg)\r\nnow i moved on top and the guardin was not able to attack me anymore\r\n![WoWScrnShot_031222_165630](https://user-images.githubusercontent.com/25199983/158025231-da3140db-2f1c-4eac-aced-65d33e792a69.jpg)\r\n\r\n","createdAt":"2022-03-12T16:58:43+0100"},{"author":{"login":"geojak"},"body":"another issue with these guarians, they are super easy to kill and drop the green guardian stone by 100%.\r\n\r\nthis makes farming the patrolling elite ones compeltey obsolete and should be changed\r\n\r\nits as if you itroduced some non elite easy to farm devil saurs with just as good dropchance. not good\r\n\r\nA 10-20% drop chance would be more balanced ","createdAt":"2022-03-12T17:00:24+0100"},{"author":{"login":"geojak"},"body":"@slowtorta hello torta, could you have a second look at this issue? I encountered the same issue as the OP and included some screenshots thaz might help to reproduce the issue ","createdAt":"2022-03-13T11:58:26+0100"},{"author":{"login":"geojak"},"body":"@Nolin7777 could you retry reproducing this with my Screenshots? ","createdAt":"2022-03-17T08:27:03+0100"}],"createdAt":"2021-12-29T21:45:40+0100","number":681,"labels":"Couldn't reproduce","state":"CLOSED","title":"Stone Guardian Pathing Seems Wrong","body":"The Stone Guardians around the Plate of Uldum in Un'Goro Crater aren't able to move or attack players if they are on different y-levels.\r\n\r\n1. Go to the North Resonating Crystal in Un'Goro Crater.\r\n2. Stand slightly above one of the Stone Guardians on the hill.\r\n3. Note that the Guardians are unable to move to the player and will not attack.","updatedAt":"2022-07-05T20:27:41+0200","milestone":null,"closedAt":"2022-07-05T20:27:41+0200"},{"assignees":[],"author":{"login":"HALLEYSHURA"},"comments":[],"createdAt":"2021-12-29T20:46:44+0100","number":680,"labels":"","state":"CLOSED","title":"Spirit of Palkeote not labeled as elite?","body":"no idea if this is meant to be intentional, but the Spirit of Palkeote is a normal hostile NPC instead of an elite NPC. her corresponding quest text even mentions to bring allies to help defeat her, and her health and attack seem to fit those of an elite creature as well.","updatedAt":"2022-01-01T18:02:31+0100","milestone":null,"closedAt":"2022-01-01T18:02:31+0100"},{"assignees":[],"author":{"login":"iagodiago"},"comments":[{"author":{"login":"Neto-WoW"},"body":"Fixed.","createdAt":"2022-01-04T03:23:20+0100"}],"createdAt":"2021-12-29T20:45:08+0100","number":679,"labels":"","state":"CLOSED","title":"Fatigue in Northshire Valley River","body":"**Please, provide a clear description what the bug is:**\r\n\r\nThe fatigue bar appears when standing in several spots in the Northshire Valley river. When standing in there for too long, the fatigue will eventually kill the player.\r\n\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Go to Northshire valley into the river between the two big grasses (approx. x50.3, y47.4). The fatigue will activate there.\r\n![image_2021-12-29_204450](https://user-images.githubusercontent.com/96843078/147698029-630745f9-6d44-4d3e-8473-bd857e307c05.png)\r\n\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNo creature, item, quest etc. affected.\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nFatigue should not apply here, as it normally applies when going to far into the ocean or outside of the normal map bounds.","updatedAt":"2022-01-19T11:43:11+0100","milestone":null,"closedAt":"2022-01-04T03:23:20+0100"},{"assignees":[],"author":{"login":"imcdermott13"},"comments":[{"author":{"login":"Neto-WoW"},"body":"Fixed. Thanks.","createdAt":"2022-01-04T03:21:22+0100"}],"createdAt":"2021-12-29T20:38:00+0100","number":678,"labels":"","state":"CLOSED","title":"The Tortured Elf by Naxiar can be hit by AoE","body":"The Tortured Elf by Naxiar in Ashenvale can be hit by Area of Effect attacks, and when struck slides along the ground to attack the player, despite being classified as a corpse.\r\n\r\n1. Travel to Naxiar by the lake in Eastern Ashenvale.\r\n2. Use an Area of Effect attack on The Tortured Elf.\r\n3. Notice that The Tortured Elf slides along the ground to attack the player that hit it.\r\n\r\nThe Tortured Elf is a corpse, and should not be able to be struck by or attack players.\r\n","updatedAt":"2022-01-04T03:21:22+0100","milestone":null,"closedAt":"2022-01-04T03:21:22+0100"},{"assignees":[],"author":{"login":"mybrid"},"comments":[{"author":{"login":"Lexiebean"},"body":"@mybrid check the General tab of your spellbook: https://i.imgur.com/EYbUbiV.png","createdAt":"2021-12-30T01:33:15+0100"},{"author":{"login":"mybrid"},"body":"That works! I guess I just needed to know this would happen! ","createdAt":"2021-12-30T03:17:22+0100"}],"createdAt":"2021-12-29T19:47:31+0100","number":677,"labels":"","state":"CLOSED","title":"Mechnical Squirrel disappears when summoned. ","body":"Toon: Xraylen, level 18 Warlock, 90 Eng. \r\nI created a mechanical squirrel and when I summoned it the summon hung and the squirrel box disappeared from my bag. I was able to use the 'Esc' key to stop the summons. \r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Summon Mechanical Squirrel. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nhttps://www.wowhead.com/npc=2671/mechanical-squirrel\r\nNPC: https://database.turtle-wow.org/?npc=267\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe vanity pet should summon. \r\n","updatedAt":"2021-12-31T09:31:28+0100","milestone":null,"closedAt":"2021-12-31T09:31:28+0100"},{"assignees":[],"author":{"login":"trihard711"},"comments":[{"author":{"login":"Neto-WoW"},"body":"Unable to reproduce. Please clear WDB and disable addons.\r\n\r\n![image](https://user-images.githubusercontent.com/79717052/148000671-59483c0b-6802-4af3-af8b-5a71683f3796.png)\r\n![image](https://user-images.githubusercontent.com/79717052/148000681-90bce13d-e832-4c6d-a914-a059b97e0196.png)\r\n","createdAt":"2022-01-04T03:14:53+0100"}],"createdAt":"2021-12-29T19:35:49+0100","number":676,"labels":"","state":"CLOSED","title":"Blacksmithing: Copper Knuckles takes money but doesn't train the skill","body":"*\r\n![Screenshot (10)](https://user-images.githubusercontent.com/96794610/147692969-20ccf6f3-5723-4e5d-8fef-cee7f3553c73.png)\r\n*Please, provide a clear description what the bug is:**\r\n\r\nWhen you attempt to train the Copper Knuckles from a blacksmithing trainer, it takes the money from your character. However, it does not train that skill.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Talk to blacksmithing trainer\r\n2. Attempt to train Copper Knuckles\r\n3. Notice that it takes the money from you while the skill remains untrained\r\n![Screenshot (11)](https://user-images.githubusercontent.com/96794610/147692976-a75fe7e5-4672-4d46-be7a-e41767adc10a.png)\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nDB is disabled\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nThe skill should have been taught instead of staying in as available to be trained.","updatedAt":"2022-01-04T03:14:53+0100","milestone":null,"closedAt":"2022-01-04T03:14:53+0100"},{"assignees":[],"author":{"login":"trihard711"},"comments":[],"createdAt":"2021-12-29T19:31:15+0100","number":675,"labels":"","state":"CLOSED","title":"Quest: Curiosity Leads Us Forward wont complete","body":"\r\n*\r\n![Screenshot (8)](https://user-images.githubusercontent.com/96794610/147691802-49e2d323-6120-4e4b-9c3e-19739901fbaa.png)\r\n*Please, provide a clear description what the bug is:**\r\n\r\nThe quest, Curiosity Leads Us Forward will not complete despite walking threw the entire cave.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Accept Quest\r\n2. Walk threw entire cave\r\n3. Check Quest Log to see if completion was triggered\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nDB is disabled\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nOnce you get to the top of the spire in the cave, the quest should trigger as complete.","updatedAt":"2021-12-30T14:16:11+0100","milestone":null,"closedAt":"2021-12-30T14:16:11+0100"},{"assignees":[],"author":{"login":"avaruu"},"comments":[{"author":{"login":"Neto-WoW"},"body":"Fixed. Thanks.","createdAt":"2022-01-04T03:12:20+0100"}],"createdAt":"2021-12-29T19:24:07+0100","number":674,"labels":"","state":"CLOSED","title":"Minor Typo: Creature \"Razarri Priest\"","body":"Hi! The subzone Zul'Razar in Gillijim's Isle is populated by the Razzari trolls, which their names all begin with.\r\n\r\nAn NPC named Razarri Priest also populates the area which should be adjusted to Razzari.\r\n\r\nThanks :)","updatedAt":"2022-01-04T03:12:21+0100","milestone":null,"closedAt":"2022-01-04T03:12:20+0100"},{"assignees":[],"author":{"login":"Bensonhere"},"comments":[],"createdAt":"2021-12-29T19:16:47+0100","number":673,"labels":"","state":"CLOSED","title":"Music and ambiance change when entering buildings","body":"**Please, provide a clear description what the bug is:**\r\n\r\nThe bug is about both music and ambiance changing to the duskwood or any dark soundtrack when entering buildings. This does not happen to big cities and the tavern / inn. I suspect its playing the wrong music and ambiance.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Eksempel: Go to Elwynn forest and enter any building or house (expect for the inn). The tone of the music changes to something darker.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\n1. This dosent affect any quests. It happens everywhere from the starting zone all the way. \r\n","updatedAt":"2022-01-10T12:54:28+0100","milestone":null,"closedAt":"2022-01-10T12:54:28+0100"},{"assignees":[],"author":{"login":"Captain-Subs"},"comments":[],"createdAt":"2021-12-29T19:12:14+0100","number":672,"labels":"","state":"CLOSED","title":"Can't [Call Pet]","body":"**Please, provide a clear description what the bug is:**\r\nMy Hunter, Gorrhuund, cannot use the ability [Call Pet]. Likely due to Pack Leader Sharn being changed from Beast to Humanoid. However, he's still my pet in Character Select, and in my stable. I also cannot swap out for my original pet currently in my stable.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.The fixing of Pack Leader Sharn becoming Humanoid instead of a tamed beast likely made it so I can't call him out.\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nThe database was closed for the new expansion.\r\nNPC: https://database.turtle-wow.org/?npc=PackLeaderSharn\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=CallPet\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nI would expect to be able to swap him in my stable, or remove as a pet.","updatedAt":"2021-12-31T08:29:59+0100","milestone":null,"closedAt":"2021-12-31T08:29:59+0100"},{"assignees":[],"author":{"login":"Lothlens"},"comments":[{"author":{"login":"Lexiebean"},"body":"@Lothlens Appears fine for me - https://i.imgur.com/p5K5HTS.png\r\n\r\nClear your WDB folder.","createdAt":"2021-12-30T01:46:47+0100"}],"createdAt":"2021-12-29T18:55:44+0100","number":671,"labels":"","state":"CLOSED","title":"Tears of the Poppy (minor) ","body":"Tears of the Poppy -Custom daily quest for Silvermoon Remnant picked up in Alah'thalas- quest text in log is for Tears of The Moon, Teldrassil levelling quest\r\n\r\nCheers! loving the server x \r\n\r\n- Dooland (Lothlens)\r\n\r\n![image](https://user-images.githubusercontent.com/96839366/147689879-2466146f-2bbe-4422-8124-293eba4ffd34.png)\r\n\r\n","updatedAt":"2021-12-31T09:05:18+0100","milestone":null,"closedAt":"2021-12-31T09:05:18+0100"},{"assignees":[],"author":{"login":"inxdigo"},"comments":[{"author":{"login":"Neto-WoW"},"body":"Hi there. This is an issue with one of your addons.","createdAt":"2022-01-04T02:31:50+0100"}],"createdAt":"2021-12-29T18:36:20+0100","number":670,"labels":"","state":"CLOSED","title":"Strange Error upon logging related to transmog UI","body":"Strange Error that pops up sometimes upon logging in to any character. WDB folder has been cleared more than once to verify it's not that. I have no idea what it affects, seem to be able to use the transmog feature without issues.\r\n\r\n![WoWScrnShot_122921_121712](https://user-images.githubusercontent.com/74259373/147688753-74bb5ebc-b4c7-4627-a4a5-3d26e27ca621.png)\r\n\r\n","updatedAt":"2022-01-04T02:31:50+0100","milestone":null,"closedAt":"2022-01-04T02:31:50+0100"},{"assignees":[],"author":{"login":"inxdigo"},"comments":[],"createdAt":"2021-12-29T18:23:24+0100","number":669,"labels":"","state":"CLOSED","title":"Da Lord of Da Forest","body":"Quest text says \"Quest 80800 Custom Objective Trigger slain\" instead of actual objective\r\n\r\n\r\n![WoWScrnShot_122921_121456](https://user-images.githubusercontent.com/74259373/147687797-fbe9fdd1-9557-4740-8661-bc96c488a200.png)\r\n\r\n","updatedAt":"2021-12-31T08:49:12+0100","milestone":null,"closedAt":"2021-12-31T08:49:12+0100"},{"assignees":[],"author":{"login":"pyrami123"},"comments":[],"createdAt":"2021-12-29T18:16:08+0100","number":668,"labels":"","state":"CLOSED","title":"Tirisfal Uplands: Human AI Refusing to Flee","body":"The Remnant & Rogue human-type enemies do not flee when depleted to a certain amount of HP. It's archetypal for Humanoid enemies to take flight when they're about to die. The sentries, the scouts, the farmers, the enforcers, and the arcanists do not run away. I've interpreted this as a universal issue with all of the humanoid mobs within the Tirisfal Uplands. \r\n\r\n\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nHumanoid AI should run off for help when encountering a certain amount of HP.\r\n","updatedAt":"2022-01-19T16:19:28+0100","milestone":null,"closedAt":"2022-01-19T16:19:28+0100"},{"assignees":[],"author":{"login":"pyrami123"},"comments":[{"author":{"login":"Neto-WoW"},"body":"Agreed. Buffed the spell damage. Thanks!","createdAt":"2022-01-04T03:00:12+0100"}],"createdAt":"2021-12-29T18:11:19+0100","number":667,"labels":"","state":"CLOSED","title":"Tirisifal Uplands: Magister Salorn Underpowered","body":"\r\n\r\nMagister Salorn is a level 20 elite mob that casts frost bolts and healing spells. These frost bolts hit for an incredibly low amount of damage, 30-40ish damage from what I've tested(which is an ordinary amount of damage for a normal enemy couple levels under level 20.) Without mana, his auto-attacks deal 60-100 damage. This elite enemy could need a buff, as he poses no particular threat compared to his elite counterparts. \r\n\r\n\r\n\r\n\r\n","updatedAt":"2022-01-04T03:00:12+0100","milestone":null,"closedAt":"2022-01-04T03:00:12+0100"},{"assignees":[],"author":{"login":"Jake-Malinov"},"comments":[{"author":{"login":"Fin9622"},"body":"Greetings!\r\n\r\nYou can't interact with the NPC from the opposite faction. Horde has their own NPC to get the item from.","createdAt":"2022-01-01T15:39:02+0100"}],"createdAt":"2021-12-29T17:58:00+0100","number":666,"labels":"","state":"CLOSED","title":"Quest: Grizzlore Wants Thunder impossible to complete as Horde","body":"![quest in question](https://user-images.githubusercontent.com/96836447/147684696-68260039-0aed-464e-8694-f11fc758360c.png)\r\n\r\nThe winterveil quest **Grizzlore Wants Thunder** which rewards the item **Illusion: Furbolg** isn't possible to be completed by Horde players. The NPC in Westfall named **Grombooze Thunderbrew** is hostile towards Horde and thus cannot be talked to in order to receive the **Keg of Thunderbrew Lager** from a repeatable quest called **Thunderbrew Lager**.\r\n\r\nI have asked in world chat whether this is the case for others and one Horde player stated that they were able to complete the quest at an earlier date before 1.16's release. Most other people stated that they are in the same situation as me - currently unable to complete the quest due to the NPC being hostile.\r\n\r\nIDs cannot be provided because of the DB being disabled.\r\n\r\nThe expected behaviour would be either for the quest NPC **Grombooze Thunderbrew** to be neutral towards Horde or to have a separate Horde-only quest.","updatedAt":"2022-01-01T15:41:44+0100","milestone":null,"closedAt":"2022-01-01T15:39:02+0100"},{"assignees":[],"author":{"login":"perka123"},"comments":[],"createdAt":"2021-12-29T17:42:16+0100","number":665,"labels":"","state":"CLOSED","title":"Broken Quests: Swamp of Sorrow, Areyntall Family Value, Tales of the Past","body":"**Please, provide a clear description what the bug is:**\r\nThe quests Areyntall Family Value and Tales of the Past in Swamp of Sorrow are not completeable, as the required questitems don't seem to spawn where they should.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Read quest text\r\n2. Run to quest objective location\r\n3. Fail to find and procure said quest objective's item.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nDont know, database is down.\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2021-12-31T08:40:57+0100","milestone":null,"closedAt":"2021-12-31T08:40:57+0100"},{"assignees":[],"author":{"login":"Janusregno"},"comments":[{"author":{"login":"Neto-WoW"},"body":"Fixed.","createdAt":"2022-01-04T02:46:03+0100"}],"createdAt":"2021-12-29T17:40:53+0100","number":664,"labels":"","state":"CLOSED","title":"Quest: The Bloodsail Compound III","body":"**Please, provide a clear description what the bug is:**\r\nIn The Bloodsail Compound III, a quest that basically requires hated with all of the Steamwheedle Cartel requires you to speak with someone that is listed as a member of Gadgetzan, so he is hostile and the quest cannot progress.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Pick up quest The Bloodsail Compound III\r\n2. Go to Steamwheedle Port\r\n3. Approach Jabbey\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nJabbey should be interactable.\r\n![image](https://user-images.githubusercontent.com/76000153/147684514-2739484c-df00-4052-bc4a-f0fe94b13ef2.png)\r\n","updatedAt":"2022-01-04T02:46:03+0100","milestone":null,"closedAt":"2022-01-04T02:46:03+0100"},{"assignees":[],"author":{"login":"avaruu"},"comments":[{"author":{"login":"slowtorta"},"body":"Will be fixed on the next update. Token will include 2 version of the Forest skin troll toggled randomly on use.","createdAt":"2022-01-02T00:23:37+0100"}],"createdAt":"2021-12-29T17:39:55+0100","number":663,"labels":"","state":"CLOSED","title":"(Item) Skin Change Token: Forest Troll (female)","body":"Hello! After Mysteries of Azeroth released, female trolls had several new skins added specific for forest trolls.\r\n\r\nThe Skin Change Token: Forest Troll now applies one of those forest troll skins available at character creation. Previously, it applied a pale green skin that uses the base female troll texture that is not available at character creation. Clearing WDB and re-using the item did not fix this issue.\r\n\r\nItem: **Skin Change Token: Forest Troll**\r\n\r\nApologies for lack of good images, here is a portrait comparison.\r\n\r\n![FT](https://user-images.githubusercontent.com/96836426/147684297-6af8a199-723f-4010-877f-2fb17a34e58e.jpg)\r\n\r\nThanks!","updatedAt":"2022-01-02T00:23:44+0100","milestone":null,"closedAt":"2022-01-02T00:23:44+0100"},{"assignees":[],"author":{"login":"afizzler"},"comments":[{"author":{"login":"afizzler"},"body":"i need to check first before seeing if i should reopen","createdAt":"2021-12-29T17:03:48+0100"},{"author":{"login":"slowtorta"},"body":"Fixed in the next revision.","createdAt":"2022-05-07T22:30:38+0200"}],"createdAt":"2021-12-29T17:01:55+0100","number":662,"labels":"","state":"CLOSED","title":"Mage clearcasting/arcane missiles","body":"Arcane missiles do not proc clearcasting per tick. The intentional behavior should be to proc clearcasting per tick. This is same for the 8/8 T2 set bonus for mages in which arcane missiles do not proc the T2 set bonus per tick. \r\n","updatedAt":"2022-05-07T22:30:39+0200","milestone":null,"closedAt":"2021-12-29T17:03:11+0100"},{"assignees":[],"author":{"login":"afizzler"},"comments":[{"author":{"login":"gorxen"},"body":"This is fixed now","createdAt":"2022-01-03T00:17:34+0100"}],"createdAt":"2021-12-29T16:57:57+0100","number":661,"labels":"","state":"CLOSED","title":"Mage table and warlock soulwell broken","body":"As stated by the title, the items to make a mage table and warlock soulwell can not spawn the intended objects of a mage table and warlock soulwell. The error message is related to it affecting a pet, which is clearly not the intended behavior of the items to spawn them. \r\n\r\nDatabase is disabled, so I can't link the direct items that create the mage table and warlock soulwell. \r\n","updatedAt":"2022-01-04T02:47:25+0100","milestone":null,"closedAt":"2022-01-04T02:47:25+0100"},{"assignees":[],"author":{"login":"Rakura1"},"comments":[{"author":{"login":"CosminPOP"},"body":"Working as intended\r\n\r\nhttps://wowwiki-archive.fandom.com/wiki/Patch_1.8.4\r\n\r\nBattlegrounds\r\nBattles must now last at least ten minutes after the start of the battle in order for the losing team to receive a Mark of Honor.","createdAt":"2022-02-14T19:39:26+0100"},{"author":{"login":"usedcars4cheap"},"body":"Looks like this change was revered immediately the next day:\r\n\r\nhttps://wowpedia.fandom.com/wiki/Battleground\r\n\r\n![image](https://user-images.githubusercontent.com/68176649/191661928-315e2bd4-e792-4057-b610-bcd3391a6164.png)\r\n","createdAt":"2022-09-22T06:58:36+0200"}],"createdAt":"2021-12-29T16:34:06+0100","number":660,"labels":"","state":"CLOSED","title":"PVP Rewards - Losers not gaining anything if game lasts less than 10 min or Dominated","body":"Patch Note: Losers of specific Battlegrounds will now be rewarded accordingly to incentivize Battlegrounds.\r\n\r\nProblem: When in Arathi Basin or Warson Gulch and enemy team is dominated either 5 cap or 3-0 \"incentivized rewards\" are not being given.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Enter in AB\r\n2. Get 5 capped\r\n3. Lose the match\r\n\r\nYou will receive no rewards ie token or rep. Also it should be further noted as a part 2 to this that Bonus honor is not working in Arathi Basin at all for specific RSS gained.\r\n\r\n**Expected behavior. Describe how it should work:**\r\nLosers of specific Battlegrounds will now be rewarded accordingly to incentivize Battlegrounds.\r\n","updatedAt":"2022-09-22T06:58:36+0200","milestone":null,"closedAt":"2022-02-14T19:39:26+0100"},{"assignees":[],"author":{"login":"falynnedor"},"comments":[],"createdAt":"2021-12-29T14:54:04+0100","number":659,"labels":"","state":"CLOSED","title":"The quest First Settlement","body":"\r\nUpon completion of the quest The First Settlement in Western Tirisfal Glades, reputation is gained for Shatterspear Trolls instead of Silvermoon Remnants.\r\n\r\n![unknown](https://user-images.githubusercontent.com/96829215/147669212-8b675d43-aa44-444a-b887-d2dea9a1b2d3.png)\r\n![image](https://user-images.githubusercontent.com/96829215/147669260-0f1e4504-aac7-4d6b-bfb3-0d56b59bf4f4.png)\r\n\r\n","updatedAt":"2021-12-29T14:54:12+0100","milestone":null,"closedAt":"2021-12-29T14:54:12+0100"},{"assignees":[],"author":{"login":"Crableth"},"comments":[{"author":{"login":"Neto-WoW"},"body":"Working as intended. Cannot reproduce the issue.","createdAt":"2022-01-04T02:52:07+0100"}],"createdAt":"2021-12-29T14:42:21+0100","number":658,"labels":"","state":"CLOSED","title":"parachute cloak didn't work","body":"**Please, provide a clear description what the bug is:**\r\nhad used my parachute cloak and jumped from a cliff in Whelgar's excavation site, but still died when hit the ground.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. activated the item parachute cloak\r\n2. jumped and still had the animation and buff of slow fall\r\n3. died when hit the ground\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\ni would jump and don't die from the fall","updatedAt":"2022-01-04T02:52:07+0100","milestone":null,"closedAt":"2022-01-04T02:52:07+0100"},{"assignees":[],"author":{"login":"dshwedovsky-sc"},"comments":[{"author":{"login":"Neto-WoW"},"body":"Fixed.\r\n","createdAt":"2022-01-03T04:22:06+0100"}],"createdAt":"2021-12-29T14:38:26+0100","number":657,"labels":"","state":"CLOSED","title":"Tirsfal Uplands: Quest The First Settlement","body":"At completing quest **The First Settlement** awarded reputation with Shaterspear Trolls instead of Silvermoon Remnant.\r\n\r\n![WoWScrnShot_122921_162444](https://user-images.githubusercontent.com/25076735/147667899-43a555f5-3e1d-4016-84a8-edfc246bbe84.jpg)\r\n![WoWScrnShot_122921_162431](https://user-images.githubusercontent.com/25076735/147667917-89849889-6d43-4eb3-95e4-6cdc3f18ad84.jpg)\r\n![WoWScrnShot_122921_163554](https://user-images.githubusercontent.com/25076735/147667919-7405c2fa-0df7-4ce3-81d5-a97fa7ed3388.jpg)\r\n\r\nExpected behavior: awarded reputation with Silvermoon Remnant at completing.\r\nDatabase now is not working:\r\nQuest: https://database.turtle-wow.org/?quest=\r\n","updatedAt":"2022-01-03T04:22:06+0100","milestone":null,"closedAt":"2022-01-03T04:22:06+0100"},{"assignees":[],"author":{"login":"YamaYAML"},"comments":[{"author":{"login":"Kruxis"},"body":"Did it only happen once?\r\n\r\nUsually the roll still proceeds even tho the group died. It might be just a bug which happens randomly every century.","createdAt":"2022-02-15T08:38:19+0100"}],"createdAt":"2021-12-29T14:27:39+0100","number":656,"labels":"Couldn't reproduce","state":"CLOSED","title":"Shadowfang Keep - \"Loot is still being rolled for.\"","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Enter SFK around 21:15 CET with a cross-faction group of 5. I entered with an Alliance character.\r\n2. Kill Wolf Master Nandos. He drops Feline Mantle. All roll (2x need, rest greed) and let the group die once the roll is finished.\r\n3. Corpse walk back to the instance and body of Wolf Master Nandos.\r\n4. Let the winner try and loot the Feline Mantle from the corpse, it will say: roll is still in progress.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=3927\r\nItem: https://database.turtle-wow.org/?item=3748\r\nQuest: https://database.turtle-wow.org/?quest= **N/A**\r\nSpell: https://database.turtle-wow.org/?spell= **Unknown**\r\nObject: https://database.turtle-wow.org/?object= **Unknown**\r\n\r\n**Expected behavior. Describe how it should work:** \r\nWe would expect one who won the roll would be able to loot the item. Everybody rolled and chatWindow confirmed 'Niralthas' as the winner. Even after a corpse walk and the item still being available on NPC's corpse and before NPC de-spawns. \r\n\r\n**Extra info:** \r\nI had just removed my WDB folder due to a number of crashes and disabled all addons except Healbot.\r\n\r\n**Extra comment**\r\nAs this seemed like something that can happen on any private server, I tried a GM ticket first. However, deducting from the answer below no logs are available to verify such a claim by the support team. I therefore wonder if this issue has any merit but the Support Team explicitly asked me to create an issue. Here you go. 👍 \r\n\r\n![Capture2](https://user-images.githubusercontent.com/73019779/147666874-4dbf8a6b-3cee-41d5-991c-0610390c4925.PNG)\r\n\r\nNote that we also had the issue that the bindings/corpse of a voidwalker would keep following us and we would stay in combat and could not move to the next room. We had to let ourselves die in order to solve this. A video has been made, as soon as I have received it a ticket will be created.","updatedAt":"2022-02-19T15:30:40+0100","milestone":null,"closedAt":"2022-02-19T15:30:40+0100"},{"assignees":[],"author":{"login":"hsimoes09"},"comments":[],"createdAt":"2021-12-29T13:27:56+0100","number":655,"labels":"","state":"CLOSED","title":"Alpha Aggresion Quest - Ghoststalker's Paw","body":"**Please, provide a clear description what the bug is:**\r\nGhoststalker mob for the new quest in Ashenvale, \"Alpha Aggression\" is not dropping \"Ghoststalker's Paw\" as he should. Have killed him 3 time already, don't know if it just doesn't drop or if it's coded as a % chance.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nCan't provide DB link because it's disabled for the time being.\r\n\r\n**Expected behavior. Describe how it should work:**\r\nGhoststalker should drop \"Ghoststalker's Paw\" upon being slain.\r\n![ghoststalker](https://user-images.githubusercontent.com/57764171/147662039-6cb54009-e93b-4df8-a7e0-b9b69c066c09.PNG)\r\n","updatedAt":"2022-01-01T17:49:36+0100","milestone":null,"closedAt":"2022-01-01T17:49:36+0100"},{"assignees":[],"author":{"login":"kovacskri"},"comments":[{"author":{"login":"Fin9622"},"body":"Greetings!\r\n\r\nPlease open an in game ticket and a Game Master will Teach you until the issue is solved.","createdAt":"2022-01-07T08:54:41+0100"}],"createdAt":"2021-12-29T12:17:52+0100","number":654,"labels":"","state":"CLOSED","title":"Two-handed maces not available for high elves","body":"**Please, provide a clear description what the bug is:**\r\n\r\nI started a high elf warrior and went to Ironforge to the dwarven weapon master. The two-handed maces skill is not available for training.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Create a high elf warrior\r\n2. Talk to Buliwyf Stonehand in Ironforge\r\n3. The weapon skill is not listed\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe weapons skill should either be available for training or unlocked upon character creation.\r\n![WoW_LkjkThnm7h](https://user-images.githubusercontent.com/19145864/147657471-58005036-1e6b-447b-aecb-58e54509719e.jpg)\r\n\r\n","updatedAt":"2022-01-11T17:38:54+0100","milestone":null,"closedAt":"2022-01-11T17:38:54+0100"},{"assignees":[],"author":null,"comments":[{"author":{"login":"bobz120"},"body":"Yeah killed 30 of them too, can confirm they don't drop signets.","createdAt":"2021-12-31T05:01:03+0100"}],"createdAt":"2021-12-29T11:07:37+0100","number":653,"labels":"","state":"CLOSED","title":"Azshara: Broken Oath - Myrmidon signets don't drop or have a very low drop chance","body":"**Please, provide a clear description what the bug is:** During the Broken oath quest in Azshara, which requires 20 signets, can be noticed that they don't drop. After killing around 30 mobs, not one signet dropped.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Take the Broken Oath quest from Rethress Sanctum\r\n2. Proceed to kill Spitelash myrmidons\r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2022-01-19T13:58:48+0100","milestone":null,"closedAt":"2022-01-19T13:58:48+0100"},{"assignees":[],"author":null,"comments":[{"author":{"login":"Valamartle"},"body":"Can confirm, tried this quest today, same issue. ","createdAt":"2021-12-29T22:14:59+0100"}],"createdAt":"2021-12-29T10:51:36+0100","number":652,"labels":"","state":"CLOSED","title":"Azshara quest: The Turbocharged Wobble-Free Fizz Disk requirement cannot be activated","body":"**Please, provide a clear description what the bug is:** In the cave mentioned in the quest, the control panel cannot be interacted with.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Take the specified quest in Azshara from Flaxwhisker port\r\n2. Find the cave mentioned in the description\r\n3. Attempt to interact with control panel\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2022-01-12T00:51:43+0100","milestone":null,"closedAt":"2022-01-12T00:51:43+0100"},{"assignees":[],"author":{"login":"DuvelCorp"},"comments":[{"author":{"login":"Fin9622"},"body":"Greetings! \r\n\r\nFlight path will be temporarily disabled until the issue is fixed.","createdAt":"2022-01-01T15:54:47+0100"}],"createdAt":"2021-12-29T10:47:29+0100","number":651,"labels":"","state":"CLOSED","title":"Astranaar-Ratchet Instant Fly ","body":"\r\nSince yesterday's patch, If you take the fly from Astranaar to Ratchet you are TP instantly at Ratchet FP\r\n","updatedAt":"2022-01-01T15:54:47+0100","milestone":null,"closedAt":"2022-01-01T15:54:47+0100"},{"assignees":[],"author":{"login":"GloutonLeVrai"},"comments":[{"author":{"login":"slowtorta"},"body":"Please, try using the option a few more times. ","createdAt":"2022-01-10T18:34:08+0100"},{"author":{"login":"slowtorta"},"body":"Submit a GM ticket if your character is still broken, please!","createdAt":"2022-01-10T18:34:49+0100"}],"createdAt":"2021-12-29T10:05:43+0100","number":650,"labels":"","state":"CLOSED","title":"Goblin's barber stole my hair","body":"The Goblin's barber in Sparkwater Port (Bebri Coifcurl) is bugged: you can change your hair (and trime your beard) a few times but in the end you get totally bald and there is no way back.\r\nI was able to change my own hair 3 times exactly. Two other Goblin characters came after me and they became bald after the first hair change.\r\n\r\nNPC: can't find the NPC ID in the database... but it's **Bebri Coifcurl**.\r\n","updatedAt":"2022-01-10T18:36:58+0100","milestone":null,"closedAt":"2022-01-10T18:34:51+0100"},{"assignees":[],"author":{"login":"Aykhanchik"},"comments":[],"createdAt":"2021-12-29T09:09:25+0100","number":649,"labels":"","state":"CLOSED","title":"Fatigue at this exact spot at Stormwind gates","body":"When you stand in the area near Stormwind gates marked by the red circle you get the fatigue effect.\r\n![turtlewowfatiguebug](https://user-images.githubusercontent.com/96815876/147640735-608236ac-f3fe-43ed-96cb-57462162eb5d.png)\r\n\r\n","updatedAt":"2022-01-19T11:43:10+0100","milestone":null,"closedAt":"2022-01-10T13:51:55+0100"},{"assignees":[],"author":{"login":"blargsnarf"},"comments":[{"author":{"login":"shagu"},"body":"According to the guild chat, it looks like Hunters and Warlocks can still use it (as they have a pet).\r\n\r\nHere's a screenshot of the tooltip right now:\r\n![image](https://user-images.githubusercontent.com/11586807/147823295-740b7eac-bda1-484e-bd69-c2bf3e9a20be.png)","createdAt":"2021-12-31T13:24:59+0100"},{"author":{"login":"shagu"},"body":"Picnic Basket seems to be broken again. \r\nClicking it triggers a cooldown, but does not do anything.","createdAt":"2022-03-23T19:31:34+0100"}],"createdAt":"2021-12-29T07:34:28+0100","number":648,"labels":"","state":"CLOSED","title":"Picnic Basket does not work","body":"**Please, provide a clear description what the bug is:**\r\nPicnic Basket used to summon a cute picnic set, but now has the thumbnail \"Reduce damage your summoned demon takes from area of effect attacks by an additional 50%\".\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Have the Picnic Basket.\r\n2. Try to use it.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nUnfortunately I can't link any DB entries as DB is down. Picnic Basket is a reward from a custon Tanaris beach quest.\r\n\r\n**Expected behavior. Describe how it should work:**\r\nPicnic Basket should summon a cute picnic set on use. I think it had a 1hr cooldown.","updatedAt":"2022-03-23T19:31:34+0100","milestone":null,"closedAt":"2022-01-01T18:16:28+0100"},{"assignees":[],"author":{"login":"Vikkyne"},"comments":[{"author":{"login":"Fin9622"},"body":"Greetings! You now start the Slow&Steady and Exhaust challenge by buying the Glyph of the Turtle and Glyph of Exhaust and right clicking it to consume them. A spell will show in your spell book after you start the challenge successfully.\r\n\r\n","createdAt":"2021-12-31T08:37:53+0100"}],"createdAt":"2021-12-29T05:53:32+0100","number":647,"labels":"","state":"CLOSED","title":"Dwarf/Gnome Glyph Master not offering Slow/Steady","body":"**Please, provide a clear description what the bug is:**\r\nUnlike the other glyph masters, the glyph master in Coldridge Valley (dwarves/gnomes) does not offer a change to start the Slow & Steady challenge (nor the Exhaustion challenge, for that matter).\r\n\r\nNote that I have not attacked anything and I am still level 1 (only collected a couple quests)\r\n\r\n\r\n1. Create dwarf or gnome character\r\n2. Speak with glyph master - who only offers scrolls, but NOT the challenges verbally\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe glyph master should, along with glyphs to purchase, offer the Slow/Steady challenge as well as the Exhaustion challenge\r\n","updatedAt":"2021-12-31T08:38:37+0100","milestone":null,"closedAt":"2021-12-31T08:38:37+0100"},{"assignees":[],"author":{"login":"Zhohan"},"comments":[{"author":{"login":"Mikik3jr"},"body":"[The Boran Family](https://database.turtle-wow.org/?quest=40141) has the same description as [Southsea Reserve](https://database.turtle-wow.org/?quest=40148)\r\n\r\nThe Boran Family:\r\n![image](https://user-images.githubusercontent.com/43505031/152226883-e3ccf3a5-54a5-4102-b73e-a6e6451e2465.png)\r\n\r\nSouthsea Reserve\r\n![image](https://user-images.githubusercontent.com/43505031/152226927-ac5d83c4-9baa-432c-9d98-835f74092368.png)\r\n\r\n\r\nUpdate:\r\nIf you abandon the quest, the 2 given letters don't disappear from my bag.","createdAt":"2022-02-02T20:55:37+0100"}],"createdAt":"2021-12-29T05:33:05+0100","number":646,"labels":"","state":"CLOSED","title":"The Boran Family (given by Arnold Boran of Lapidis Isle) has incorrect quest description for what the quest objectives are.","body":"The quest objectives involve delivering letters, but the description asks the player to travel to Southsea Sandbar to get a rum recipe from 'Moonshine Marty'.\r\n\r\n","updatedAt":"2022-02-02T20:58:51+0100","milestone":null,"closedAt":"2021-12-31T08:53:54+0100"},{"assignees":[],"author":{"login":"Vikkyne"},"comments":[],"createdAt":"2021-12-29T05:07:47+0100","number":645,"labels":"","state":"CLOSED","title":"Night Elf riding animation (male)","body":"**Please, provide a clear description what the bug is:**\r\n\r\nWhen riding a raptor, the Night Elf jerks from side to side. This used to occur in 15.1, but would sometimes rectify itself if a person remounted. It no longer resets to proper motion\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Use Male Night Elf to mount any raptor (I have the Obsidian Armored Raptor)\r\n2. Run with raptor, observe motion\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nDatabase not accessible; raptor name is unique to Turtle WoW (I believe it is supposed to be the Black War Raptor in Vanilla/Classic WoW)\r\n\r\n**Expected behavior. Describe how it should work:**\r\nNight Elf should remain upright while riding, and not dipping from side to side\r\n","updatedAt":"2022-01-10T18:22:47+0100","milestone":null,"closedAt":"2022-01-10T18:22:47+0100"},{"assignees":[],"author":{"login":"Matuselah"},"comments":[{"author":{"login":"Matuselah"},"body":"Nevermind I'm misleading.","createdAt":"2021-12-29T03:36:21+0100"}],"createdAt":"2021-12-29T03:33:00+0100","number":644,"labels":"","state":"CLOSED","title":"Past Victories in Warsong Gulch doesn't work.","body":"[Past Victories in Warsong Gulch](https://classic.wowhead.com/quest=8568/past-victories-in-warsong-gulch) doesn't accept my [Warsong Gulch Mark of Honor](https://classic.wowhead.com/item=20558/warsong-gulch-mark-of-honor)\r\n![WoW 2021-12-29 10-31-08](https://user-images.githubusercontent.com/94643131/147621835-dd7a26d8-c167-4fa5-b814-f566be36fe94.png)\r\n\r\n","updatedAt":"2021-12-29T03:36:21+0100","milestone":null,"closedAt":"2021-12-29T03:36:21+0100"},{"assignees":[],"author":{"login":"Talanaare"},"comments":[],"createdAt":"2021-12-29T02:40:40+0100","number":643,"labels":"","state":"CLOSED","title":"Quest \"The Race\" is bugged","body":"Instead of showing the quest description its supposed to show,it shows the quest \"The Rescue\" in Hillsbrad Foothills\r\n\r\n\r\n\r\n","updatedAt":"2022-01-03T04:08:19+0100","milestone":null,"closedAt":"2022-01-03T04:08:19+0100"},{"assignees":[],"author":{"login":"Janusregno"},"comments":[{"author":{"login":"Fin9622"},"body":"Greetings!\r\n\r\nThe quest is not fully implemented yet in game.","createdAt":"2021-12-31T10:07:23+0100"}],"createdAt":"2021-12-29T02:29:34+0100","number":642,"labels":"","state":"CLOSED","title":"Quest: A People Restored cannot complete","body":"**Please, provide a clear description what the bug is:**\r\nAfter speaking with Tyrande and picking up the quest A People Restored I returned to Alah'Thalas, speaking to Vereesa gives you a prompt to go to the new Moonwell Location, going there does not trigger any kind of event, there is nobody to speak to, and the quest triggers seem broken in the quest log.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Pick up A People Restored from Tyrande.\r\n2. Speak to Vereesa in Alah'Thalas.\r\n3. Go to Golden Dawn Institute where the Moonwell is.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nSome kind of trigger happens and theres a cutscene, or an npc is interactable, or just a trigger happens of us seeing the Moonwell.\r\n![image](https://user-images.githubusercontent.com/76000153/147618803-cc71abf5-aab3-4f54-8f7f-e8d47a51f4f4.png)\r\n","updatedAt":"2021-12-31T10:07:23+0100","milestone":null,"closedAt":"2021-12-31T10:07:23+0100"},{"assignees":[],"author":{"login":"pyrami123"},"comments":[{"author":{"login":"Neto-WoW"},"body":"Seems to be fixed!","createdAt":"2022-01-03T04:06:16+0100"}],"createdAt":"2021-12-29T02:13:46+0100","number":641,"labels":"","state":"CLOSED","title":"Tirisfal Uplands: Murloc Stuck at the Northeast Gate","body":"\r\nUpon entering Tirisfal Uplands from Solliden Farmstead(Tirisfal Glades), players are greeted with a hostile and deadly level 9 Vile Fin Minor Oracle that's capable of shooting lightning bolts from the underground. The Murloc is located in between the first tree(on the left) and the very end of the second wooden fence(on the right) underneath the ground. \r\n\r\n","updatedAt":"2022-01-03T04:06:16+0100","milestone":null,"closedAt":"2022-01-03T04:06:16+0100"},{"assignees":[],"author":{"login":"pyrami123"},"comments":[{"author":{"login":"nobodyinteresting"},"body":"Vouching for this. Died falling down the eponymous steep cliffs, spawned back in the undead noob zone. Not fun.","createdAt":"2022-01-01T02:38:16+0100"}],"createdAt":"2021-12-29T02:02:39+0100","number":640,"labels":"","state":"CLOSED","title":"Tirsfal Uplands: Steepwater Cliff Graveyard Broken","body":"There is a Graveyard in Steepwater Cliff that isn't functional (located in the far north of Steepwater Cliff.) There are five gravestones and no placards listed; I've interpreted that this is supposed to be a graveyard and not some detail.\r\n\r\nI think the designers originally intended a functional Graveyard in Tirisfal Uplands, but the player is sent back to Deathknell when the player dies.\r\n\r\n\r\n\r\n","updatedAt":"2022-01-10T18:23:08+0100","milestone":null,"closedAt":"2022-01-10T18:23:08+0100"},{"assignees":[],"author":{"login":"pyrami123"},"comments":[{"author":{"login":"cygnus-xr1"},"body":"Can confirm \"Rogue Heights\" under the Barrens Quest log:\r\n\r\n- https://imgur.com/a/rVmIuqm","createdAt":"2022-01-02T19:36:09+0100"}],"createdAt":"2021-12-29T01:51:07+0100","number":639,"labels":"","state":"CLOSED","title":"Tirisfal Uplands: The Following quests: The Rogue Heights, The Magical Interference, and Stealing Arcane Goods","body":"\r\nThese quests are labeled under the Barrens Quest Log:\r\nThe Rogue Heights\r\nThe Magical Interference\r\nStealing Arcane Goods\r\n\r\nSince these quests are located and are given in Tirisfal Glades, they should appear within the quest log of the Tirisfal Glades tab. \r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nAppear under the \"Tirisfal Glades\" quest tab; since the quests pertain to that area.","updatedAt":"2022-01-11T23:12:56+0100","milestone":null,"closedAt":"2022-01-11T23:12:56+0100"},{"assignees":[{"login":"Nolin7777"}],"author":{"login":"Janusregno"},"comments":[],"createdAt":"2021-12-29T01:51:00+0100","number":638,"labels":"","state":"CLOSED","title":"Quest: A Quest for the Moonwell overspawn","body":"**Please, provide a clear description what the bug is:**\r\nUpon beginning the cleansing of the moonwell the Furious ogres start spawning, after a few the unique Ogre (Tu'something cant remember the exact name) spawns, after this the quest is considered complete but the furious ogres keep spawning as well as more instances of the unique ogre, he spawned 3 times before i ran away and there was a server reset.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Proceed to Help Vestia cleanse the Moonwell outside of Dire Maul.\r\n2. Begin the Ritual\r\n3. Ogres don't stop spawning even after completion.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nNo more ogres should supposedly spawn after the Unique ogre (Again, Tu'something)","updatedAt":"2022-03-15T16:18:09+0100","milestone":null,"closedAt":"2022-03-15T16:18:09+0100"},{"assignees":[],"author":{"login":"thuugom"},"comments":[{"author":{"login":"Fin9622"},"body":"Greetings!\r\n\r\nPlease contact support on discord for assistance about macros that don't save.\r\n\r\nhttps://discord.com/invite/mBGxmHy","createdAt":"2021-12-31T09:00:04+0100"}],"createdAt":"2021-12-29T01:47:01+0100","number":637,"labels":"","state":"CLOSED","title":"Macros","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Make a macro and place in the actionbar, when I log out or switch toons, the macro disappears. I.E., a macro named FTG with /y FEAR THE GRIN!\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nShouldn't disappear upon logout or exit from game\r\n","updatedAt":"2021-12-31T09:00:05+0100","milestone":null,"closedAt":"2021-12-31T09:00:04+0100"},{"assignees":[],"author":{"login":"Lexiebean"},"comments":[{"author":{"login":"Fin9622"},"body":"Will be fixed on the next restart. ","createdAt":"2022-01-09T06:32:29+0100"}],"createdAt":"2021-12-29T01:39:26+0100","number":636,"labels":"","state":"CLOSED","title":"Frayfeather Hippogryph mount using wrong model?","body":"Current model: https://i.imgur.com/E2rqZra.png\r\n\r\nBefore 1.16.0 it had an armoured texture: https://i.imgur.com/BbZXcI8.png\r\n\r\nI feel like this may have to do with it now using flying animation instead of ground movement animation.\r\n\r\nI briefly saw this happen before 1.16.0 when I logged out while riding it. https://www.youtube.com/watch?v=NQCVZXJAa2g \r\nIn the last second you can see the old armoured model.\r\n\r\nIdeally I'd like to see the old armoured model while still using the new flying animation.\r\n","updatedAt":"2022-01-09T06:32:58+0100","milestone":null,"closedAt":"2022-01-09T06:32:29+0100"},{"assignees":[],"author":{"login":"Jaderoamer"},"comments":[{"author":{"login":"Jaderoamer"},"body":"repaired and fixed with complete re-install","createdAt":"2021-12-29T03:00:23+0100"}],"createdAt":"2021-12-29T01:35:47+0100","number":635,"labels":"","state":"CLOSED","title":"Ship to Eastern Kingdoms not appearing in Auberdine","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Waiting on the dock for 30 minutes. The boat to Rutheran Village came several times, but no boat for Menethril/Stormwind Harbor would appear\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2021-12-29T03:00:24+0100","milestone":null,"closedAt":"2021-12-29T02:59:56+0100"},{"assignees":[],"author":{"login":"pyrami123"},"comments":[],"createdAt":"2021-12-29T01:34:03+0100","number":634,"labels":"","state":"CLOSED","title":"Tirisfal Uplands: Quest \"Attack From the Inside\" Broken","body":"1. The Quest \"Attack from the Inside\" from Tirisifal Uplands is bugged; players are unable to complete the quest because it requires a poison that's unobtainable. \r\n\r\n2. The quest giver mentions this \"liquid\" you're supposed to apply to the grain, but she doesn't give it to the player, nor can the player obtain this liquid by picking it up from the environment(her area in particular.) \r\n\r\n Duchess Grelda states: \"**Are you aware of how the plague designed by the Cult of the Damned works? No? Well, it doesn't matter. **What you need to know is that I have made something similar. This vial contains a plague** that will severely reduce the life expectancy of the living who consume it. I need you to head north past the Whispering Forest, to a farmstead called Garrick's Stead. There, **you will slip a bit of this liquid onto the human's supplies**.\"\r\n\r\n---------------------------------------------------------------------------------------------------------------------------\r\n3. The following players have also found this quest broken: Sami, Khepri, and Rinzai; they all have the same issue. They cannot complete the quest. \r\n\r\nThank you very much; I hope you guys look into this very soon. Tirisfal Uplands is an adequate addition to the world of warcraft, and I can't imagine the world without it.\r\n\r\n\r\n\r\nNPC: https://database.turtle-wow.org/?npc= **Duchess Grelda**\r\nItem: https://database.turtle-wow.org/?item= ?????\r\nQuest: https://database.turtle-wow.org/?quest= **Attack From The Inside**\r\nSpell: https://database.turtle-wow.org/?spell= ??????\r\nObject: https://database.turtle-wow.org/?object= ???????","updatedAt":"2022-01-18T02:44:41+0100","milestone":null,"closedAt":"2022-01-18T02:44:41+0100"},{"assignees":[],"author":{"login":"Toirto"},"comments":[{"author":{"login":"Fin9622"},"body":"Greetings!\r\n\r\nThe pet can be learned, but it goes into the general tab instead of the companions tab.","createdAt":"2022-01-06T16:42:50+0100"}],"createdAt":"2021-12-29T01:14:29+0100","number":633,"labels":"","state":"CLOSED","title":"The Exalted rep pet from Reventusk Trolls rep cannot be learned","body":"Whenver I try to use the item - Amani Eagle - it disappears but does not go into my pet spell book and also writes the text 'Interrupted' in red.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.Buy the pet from Ho'Jo <Pet Collector>\r\n2. Use it\r\n3. Sadness\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: Ho'Jo\r\nItem: Amani Eagle\r\nQuest: -\r\nSpell: Amani Eagle\r\nObject: -\r\n**Expected behavior. Describe how it should work:**\r\nIt should go to the spell book of course! Also the vendor Ho'Jo is kind of stuck in a tree and is hard to notice if you are looking for him.","updatedAt":"2022-01-13T12:13:51+0100","milestone":null,"closedAt":"2022-01-13T12:13:51+0100"},{"assignees":[],"author":{"login":"standikhabik"},"comments":[{"author":{"login":"standikhabik"},"body":"hes on the top of the hill which is not what the quest giver tells you but whatever...","createdAt":"2021-12-29T01:13:22+0100"}],"createdAt":"2021-12-29T00:14:38+0100","number":632,"labels":"","state":"CLOSED","title":"Da Lord of Da Forest","body":"Zul 'Jin is not present, can´t finish the quest.\r\n\r\nDB is offline, cant post qst itself, but it´s the quest in Revantusk village.\r\n\r\n\r\n","updatedAt":"2021-12-29T01:13:22+0100","milestone":null,"closedAt":"2021-12-29T01:13:02+0100"},{"assignees":[],"author":{"login":"Velite12"},"comments":[],"createdAt":"2021-12-29T00:11:23+0100","number":631,"labels":"","state":"CLOSED","title":"Recoil items and spells have high coefficient","body":"![image](https://user-images.githubusercontent.com/45871932/147613731-2e6a9de9-cb11-4f06-a757-002c72eaebcc.png)\r\n\r\nI don't think this is intentional but many of the damage shield effects are scaling by a lot of spellpower.","updatedAt":"2021-12-29T00:11:41+0100","milestone":null,"closedAt":"2021-12-29T00:11:41+0100"},{"assignees":[],"author":{"login":"Janusregno"},"comments":[{"author":{"login":"tubtubs"},"body":"Note, this bug may lead to duplicated High Elf Rangers too.\r\n\r\nAdditionally, the `dead` infernal seems to move around just a little bit.\r\n\r\n![2022-01-03 17_11_47-World of Warcraft](https://user-images.githubusercontent.com/96892771/147993630-c6d6f1fd-474d-4f07-b55c-94b4a6d4a1d1.png)\r\n.","createdAt":"2022-01-04T01:13:59+0100"},{"author":{"login":"geojak"},"body":"And the elite that spawns at the end doesn't attack ","createdAt":"2022-01-07T15:37:55+0100"},{"author":{"login":"geojak"},"body":"I closed my above duplicate issue. One should be enough and this is written better ","createdAt":"2022-01-07T15:39:55+0100"},{"author":{"login":"geojak"},"body":"this is not fixed","createdAt":"2022-03-01T15:21:46+0100"}],"createdAt":"2021-12-28T23:48:48+0100","number":630,"labels":"","state":"CLOSED","title":"Quest: Breaking the Felstar repeated spawn","body":"**Please, provide a clear description what the bug is:**\r\nWhen interacting with the Corrupted Felstone at the border of Ashenvale and Felwood you can use the interaction option as many times as possible, spawning multiple versions of the mobs on top of each other.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Go to Nightsong Woods with the Breaking the Felstar quest active.\r\n2. Interact with the Corrupted Felstone, using the quest option.\r\n3. Repeat\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThere should probably be some kind of cooldown on using the quest option on the Corrupted Felstone to avoid multiple spawnings.\r\n![image](https://user-images.githubusercontent.com/76000153/147612609-74fb8566-7f08-4d29-9696-6cd04ea3668b.png)\r\n","updatedAt":"2022-03-01T15:21:46+0100","milestone":null,"closedAt":"2022-01-11T23:50:41+0100"},{"assignees":[],"author":{"login":"GitGurky"},"comments":[{"author":{"login":"GitGurky"},"body":"Workaround: Open all your profession windows and then survival and everything will display.","createdAt":"2021-12-29T01:47:40+0100"},{"author":{"login":"hazlema"},"body":"> Fix: Open all your profession windows and then survival and everything will display.\r\n\r\nThis is not a fix its a hack. The issue still remains. The resulting window shows both the survival skills and the skills of the other window you opened.\r\n\r\nImage:\r\nhttps://ibb.co/1GZBZz5","createdAt":"2021-12-31T22:02:23+0100"},{"author":{"login":"GitGurky"},"body":"> > Fix: Open all your profession windows and then survival and everything will display.\n> \n> This is not a fix its a hack. The issue still remains. The resulting window shows both the survival skills and the skills of the other window you opened.\n> \n> Image:\n> https://ibb.co/1GZBZz5\n\nSorry I fixed my reply.... open a different profession and less will show. I already spoke with Torta about this.","createdAt":"2021-12-31T23:12:36+0100"}],"createdAt":"2021-12-28T23:47:30+0100","number":629,"labels":"","state":"CLOSED","title":"Survial Skills Missing","body":"**Please, provide a clear description what the bug is:**\r\n\r\nIn the new survival window there are no skills even though I own all of them and have for quite some time. WDB does not fix this, I even went as far to try a fresh client with no addons.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Open the survival tab\r\n2. Notice you have the skill all the way leveled up\r\n3. Notice you are missing your tent and boat\r\n4. Notice bright camp fire is the only one left in your spell book.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNo access as of right now\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe campfire tent and boat should all show up there.","updatedAt":"2022-01-10T13:52:16+0100","milestone":null,"closedAt":"2022-01-10T13:52:16+0100"},{"assignees":[],"author":{"login":"pjlmaster"},"comments":[{"author":{"login":"Fin9622"},"body":"Greetings! This it's a not bug. If you buff a player flagged for pvp you will get flagged for pvp.","createdAt":"2021-12-31T09:07:44+0100"}],"createdAt":"2021-12-28T23:34:18+0100","number":628,"labels":"","state":"CLOSED","title":"Bright Campfire flags for combat, and locks player in combat till it despawns","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Use Bright Campfire Spell at Arena\r\n2. Be placed into combat for reasons and be pvp flagged\r\n3. Combat never ends\r\n4. get killed by other faction pvp flagged players while trying to get that sweet sweet rested XP\r\n5. ***Deleting WDB folder does clear this bug***\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nIdeally not be put in combat by leveling survival.","updatedAt":"2021-12-31T09:07:44+0100","milestone":null,"closedAt":"2021-12-31T09:07:44+0100"},{"assignees":[],"author":{"login":"Siventt"},"comments":[{"author":{"login":"slowtorta"},"body":"Moving this issue to the internal tracker for client-related problems, thank you.","createdAt":"2022-02-10T17:24:12+0100"}],"createdAt":"2021-12-28T23:30:09+0100","number":627,"labels":"","state":"CLOSED","title":"Walking throughout the tower in Ironforge Airfields","body":"**Please, provide a clear description what the bug is:**\r\nThere is a tower near the Ironforge Airfields flightmaster, it is posible to walk throughtout it.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Travel to Ironforge Airfield\r\n2. Walk towards the tower\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNo\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nI guess it should be a solid structure\r\n\r\n![WoWScrnShot_122821_232002](https://user-images.githubusercontent.com/72410600/147611779-c1ca5b1f-d4c5-4ffe-87d4-333f16e197b3.png)\r\n.","updatedAt":"2022-02-10T17:24:12+0100","milestone":null,"closedAt":"2022-02-10T17:24:12+0100"},{"assignees":[],"author":{"login":"GitGurky"},"comments":[{"author":{"login":"slowtorta"},"body":"Sorry, it never ever happened to me and I don't know what's causing this.","createdAt":"2022-01-19T12:27:53+0100"},{"author":{"login":"zomgits"},"body":"Please do not close this. There are other reports of the same problem. The bug is still there.\r\n![image](https://user-images.githubusercontent.com/97355053/150678649-f41766a7-a169-4c7d-a835-d4fc421743a5.png)\r\n","createdAt":"2022-01-23T13:35:25+0100"},{"author":{"login":"GitGurky"},"body":"> Please do not close this. There are other reports of the same problem. The bug is still there.\n> ![image](https://user-images.githubusercontent.com/97355053/150678649-f41766a7-a169-4c7d-a835-d4fc421743a5.png)\n> \n\nThey closed this report. ","createdAt":"2022-01-23T18:29:46+0100"},{"author":{"login":"CaptainSlapster"},"body":"If this is still an issue that's persisting I have an idea. It maybe a flag in the SQL DB or DBC files that handles transports/game objects like boats that isn't correctly set. It's an idea to look into( I'm not at my computer. I'm at work rn.)","createdAt":"2022-01-27T15:53:51+0100"}],"createdAt":"2021-12-28T23:26:40+0100","number":626,"labels":"","state":"CLOSED","title":"Zeppelin to Kargath","body":"**Please, provide a clear description what the bug is:**\r\nYou die during the loading screen, I took fall damage and died when taking the zep\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Get on zep to kargath from Org\r\n2. wait until loading screen and you will hear your character take damage (fall damage) once you can see your character he/she is dead.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nN/A\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nYou shouldnt take fall damage and die on zep ride. ","updatedAt":"2022-02-10T17:20:47+0100","milestone":null,"closedAt":"2022-02-10T17:20:47+0100"},{"assignees":[],"author":{"login":"Velite12"},"comments":[{"author":{"login":"geojak"},"body":"I am not sure but this might have been fixed by now ","createdAt":"2022-02-15T13:21:16+0100"},{"author":{"login":"CosminPOP"},"body":"fixed indeed","createdAt":"2022-02-15T14:08:53+0100"}],"createdAt":"2021-12-28T23:25:25+0100","number":625,"labels":"","state":"CLOSED","title":"Most damage shields are scaling by 40% of spellpower","body":"![image](https://user-images.githubusercontent.com/45871932/147611496-29cfe328-324c-4298-8a47-a7494119570f.png)\r\n\r\nNot sure if this is intended but all of my recoild (damage shield) items are scaling by a ton of my spellpower.","updatedAt":"2022-02-15T14:08:53+0100","milestone":null,"closedAt":"2022-02-15T14:08:53+0100"},{"assignees":[],"author":{"login":"rallinex"},"comments":[{"author":{"login":"slowtorta"},"body":"Our custom maps aren't perfect but it's the best we can offer at this moment. Maybe in the future, we'll introduce a fix for all similar issues involving unexpected LOS.","createdAt":"2022-01-19T12:30:51+0100"},{"author":{"login":"geojak"},"body":"yeah i also noticed this just now on my new mage in dustwind cave. all the mobs in there will not move a single inch. they cast their ranged spell on you and then start evading and resetting their health. you have to go into meele as mage in order to kill them.","createdAt":"2022-04-13T12:39:59+0200"},{"author":{"login":"geojak"},"body":"probsbly the most buggy place i have seen so far on twow, all of the custom ilands are far far better working","createdAt":"2022-04-13T12:40:44+0200"}],"createdAt":"2021-12-28T23:14:24+0100","number":624,"labels":"","state":"CLOSED","title":"Dustwind Cave + Sparkwater Port mobs buggy","body":"Dustwind Cave and the oil rig to the east of Sparkwater Port. I'm a warlock using voidwalker demon. When I attack from range, the mobs evade my spells. I have to get into melee range to attack and have them not evade. My demon has a lot of pathing difficulties. Often running into walls / underneath the ground. Or will stay in 1 place when I send him in to attack mobs.\r\n\r\n","updatedAt":"2022-04-13T12:41:20+0200","milestone":null,"closedAt":"2022-01-19T12:30:51+0100"},{"assignees":[],"author":{"login":"Rotheart"},"comments":[],"createdAt":"2021-12-28T23:10:27+0100","number":623,"labels":"","state":"CLOSED","title":"Inn at Steepcliff Port not a rested area","body":"The inn is not acting as a rested area\r\n\r\n","updatedAt":"2022-01-19T13:45:19+0100","milestone":null,"closedAt":"2022-01-19T13:45:19+0100"},{"assignees":[{"login":"Kruxis"}],"author":{"login":"Azeron223"},"comments":[{"author":{"login":"Kruxis"},"body":"Fixed, will be applied at next server restart.\r\n\r\nSafe Travels!","createdAt":"2022-02-12T11:45:42+0100"}],"createdAt":"2021-12-28T21:49:14+0100","number":622,"labels":"","state":"CLOSED","title":"Crescent Grove Trash mobs not dropping loot","body":"After doing a full run of Crescent Grove, it was pretty evident the trash mob loot table was bugged as they were only dropping silver.\r\n\r\nClearly these mobs should be dropping level appropriate cloth, greys, BoEs etc and (I hope) custom trash drop BoE items, though the latter is not necessarily correct!","updatedAt":"2022-02-12T11:45:45+0100","milestone":null,"closedAt":"2022-02-12T11:45:42+0100"},{"assignees":[{"login":"Kruxis"}],"author":{"login":"GitGurky"},"comments":[{"author":{"login":"Kruxis"},"body":"Works as intended. Read the quest carefully and keep an eye out for the not to obvious things in your surrounding =)","createdAt":"2022-01-10T23:25:20+0100"}],"createdAt":"2021-12-28T21:36:41+0100","number":621,"labels":"Couldn't reproduce","state":"CLOSED","title":"The Wildtusk Charms (Custom 1.16.0 Quest)","body":"**Please, provide a clear description what the bug is:**\r\nThe quest has you retrieve Wildtusk Charms from Ruins of Zul'Rasaz I have killed a ton of trolls here and also looked everywhere for items on the ground as well but there has been no luck. I have a feeling either the drop chance is way too low or the object is not being spawned to loot. \r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Get the Quest The Wildtusk Charms in Arathi highlands (new horde area)\r\n2. Head to the Ruins of Zul'Rasaz as the quest states\r\n3. Not able to find any charms for the quest\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nI cannot, the database is turned off. \r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nCharms should be somewhere in the area but so far no luck, I do want to note I am not sure this is a bug or not I asked in discord if there is some tip someone can give me but was told to make a bug. ","updatedAt":"2022-01-10T23:25:20+0100","milestone":null,"closedAt":"2022-01-10T23:25:20+0100"},{"assignees":[{"login":"Kruxis"}],"author":{"login":"yohatan23"},"comments":[{"author":{"login":"Kruxis"},"body":"Thanks for your report! \r\n\r\nThe issue will be fixed on the next restart.\r\n\r\nSafe Travels =)","createdAt":"2022-01-10T20:02:11+0100"},{"author":{"login":"yohatan23"},"body":"Nice! Thanks! ","createdAt":"2022-01-11T18:24:52+0100"}],"createdAt":"2021-12-28T21:24:12+0100","number":620,"labels":"","state":"CLOSED","title":"Grammar mistake :P","body":"Minor grammar mistake, should be \"than\" instead of \"then\".\r\nNPC: https://database.turtle-wow.org/?npc=Grubgar\r\n\r\n\r\n","updatedAt":"2022-01-11T18:24:52+0100","milestone":null,"closedAt":"2022-01-10T20:02:11+0100"},{"assignees":[],"author":{"login":"yohatan23"},"comments":[],"createdAt":"2021-12-28T21:17:51+0100","number":619,"labels":"","state":"CLOSED","title":"Water in weird place","body":"Weird water dorito spotted near Southfury River. \r\n![Water dorito](https://user-images.githubusercontent.com/89388338/147603942-976d2fa8-7130-4b31-9a2d-2770cf9e6f72.png)\r\n\r\n","updatedAt":"2022-01-10T12:57:32+0100","milestone":null,"closedAt":"2022-01-10T12:57:32+0100"},{"assignees":[],"author":{"login":"jlz1986"},"comments":[],"createdAt":"2021-12-28T21:01:43+0100","number":618,"labels":"","state":"CLOSED","title":"Gor'Dosh Ogres drop nothing but silver","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\nI am not sure if this is classed as a bug or change request. Anyhow. I have been killing about 50 of different Gor'Dosh-Ogres on the new south sea island, up in the Gor'dosh Heights. And none of them has droped anything else than silver and copper, should they not drop random grey items and some cloth atleast, and some random green/common items?\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2022-01-27T13:35:51+0100","milestone":null,"closedAt":"2022-01-27T13:35:51+0100"},{"assignees":[],"author":{"login":"trihard711"},"comments":[{"author":{"login":"Neto-WoW"},"body":"Unable to reproduce.","createdAt":"2022-01-03T03:58:33+0100"}],"createdAt":"2021-12-28T20:47:40+0100","number":617,"labels":"","state":"CLOSED","title":"Underground murloc at the gate to the whispering forest","body":"**Please, provide a clear description what the bug is:**\r\n\r\nWhen you pass the gate to the whispering forest area, a murloc aggros you.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Walk on the road past the entrance to the whispering forest\r\n2. Be level 5-13\r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nDB is disabled\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nThere should be no murloc there because it does not fit the area.","updatedAt":"2022-01-03T03:58:33+0100","milestone":null,"closedAt":"2022-01-03T03:58:33+0100"},{"assignees":[],"author":{"login":"zac32"},"comments":[{"author":{"login":"CosminPOP"},"body":"![image](https://user-images.githubusercontent.com/7255825/148983455-6bb7ccbe-1b54-4f83-aa45-e20668bca35f.png)\r\n\r\ncant reproduce, it worked for me","createdAt":"2022-01-11T17:36:34+0100"},{"author":{"login":"zac32"},"body":"That's the human version of the robe. I'm talking about the high elf one.","createdAt":"2022-01-12T01:23:55+0100"},{"author":{"login":"slowtorta"},"body":"Sorry, but there's only one version of the item `Mystical Robe` and this one is working!","createdAt":"2022-02-13T11:52:40+0100"},{"author":{"login":"zac32"},"body":"But I'm not talking about the Mystical Robe but the Apprentice High Elf Robe","createdAt":"2022-02-13T22:58:39+0100"}],"createdAt":"2021-12-28T20:47:13+0100","number":616,"labels":"","state":"CLOSED","title":"Transmog issue about armor of the same type","body":"**Please, provide a clear description what the bug is:**\r\nI can't transmog my Mystical Robe of the Eagle into my (High Elf) Apprentice's robe even though I own it. The Apprentice's Robe does not show up in the transmog menu when I wear the other robe. Both are chest cloth armor, I should be able to replace my current robe with the Apprentice's Robe.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Put on the Mystical Robe of the Eagle\r\n2. Have the Apprentice's Robe (High Elf version) in the backpack\r\n3. Go to Transmog to see if we can change the Mystical Robe with the Apprentice's Robe\r\n\r\n**Expected behavior. Describe how it should work:**\r\nI should be able to transmog my Mystical Robe of the Eagle into my Apprentice's Robe.","updatedAt":"2022-02-13T22:58:40+0100","milestone":null,"closedAt":"2022-02-13T11:52:40+0100"},{"assignees":[],"author":{"login":"ShiraZen"},"comments":[{"author":{"login":"Steelborne"},"body":"Worked for me but low drop chance. The Monstrous and Crimson Oozes in the crypt have better drop rate it seems.","createdAt":"2021-12-29T01:49:35+0100"}],"createdAt":"2021-12-28T20:47:11+0100","number":615,"labels":"","state":"CLOSED","title":"[Quest Drops] Oozes in Wetlands aren't dropping Slimey Ooze-Tar for the new quest, \"Preparations for Adventure\" in Hawk's Vigil","body":"**Please, provide a clear description what the bug is:**\r\nTitle.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2022-01-01T16:43:53+0100","milestone":null,"closedAt":"2022-01-01T16:43:53+0100"},{"assignees":[],"author":{"login":"sonpansatan"},"comments":[{"author":{"login":"Fin9622"},"body":"Greetings! \r\n\r\nThis flight path has been temporarily disabled until the issue is fixed.","createdAt":"2021-12-31T10:14:34+0100"}],"createdAt":"2021-12-28T20:35:15+0100","number":614,"labels":"","state":"CLOSED","title":"Flight Path from Ratchet to Gadgetzan (Alliance) will teleport you directly. ","body":"**Please, provide a clear description what the bug is:**\r\nFlight Path from Ratchet to Gadgetzan will teleport you directly instead of flying there.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Talk to flight master in Ratchet and request a flight to Gadgetzan (Alliance flight master).\r\n2. Talk to Alliance flight master in Gadgetzan and request flight to Ratchet.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC:\r\nhttps://classic.wowhead.com/npc=16227/bragok\r\nhttps://classic.wowhead.com/npc=7823/bera-stonehammer\r\n\r\nIt should stick you on a flying mount and take the flight part. However, now it directly teleports you.","updatedAt":"2021-12-31T10:14:34+0100","milestone":null,"closedAt":"2021-12-31T10:14:34+0100"},{"assignees":[],"author":{"login":"yohatan23"},"comments":[],"createdAt":"2021-12-28T20:15:20+0100","number":613,"labels":"","state":"CLOSED","title":"Sparkwater port tavern does not count as a zone of rested xp","body":"Sparkwater port tavern does not count as a zone of rested xp.\r\n","updatedAt":"2022-01-10T12:58:10+0100","milestone":null,"closedAt":"2022-01-10T12:58:10+0100"},{"assignees":[{"login":"Nolin7777"}],"author":{"login":"gorxen"},"comments":[],"createdAt":"2021-12-28T19:44:01+0100","number":612,"labels":"","state":"CLOSED","title":"The Black Morass - NPC: Corrupted Bronze Defender","body":"**Please, provide a clear description what the bug is:**\r\n\r\nNPC: **Corrupted Bronze Defender** inside Black Morass does an AOE shadow damage spell that does insane damage per second, cannot be dispelled, cannot be prevented, and can be cast WHILE STUNNED OR SILENCED and is really hard to heal. I could understand this being cast by a boss, but for a trash mob is really really unfair. Also he respawns every 3 mins, I thought trash mobs inside dungeons couldn't respawn?. Please consider doing something about this, thanks!\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nShould at least be dispellable IMO.","updatedAt":"2022-05-16T01:45:32+0200","milestone":null,"closedAt":"2022-05-16T01:45:32+0200"},{"assignees":[],"author":{"login":"geojak"},"comments":[{"author":{"login":"Fin9622"},"body":"Greetings!\r\n\r\nFlight path will be temporarily disabled until the issue is fixed.","createdAt":"2022-01-01T15:55:44+0100"}],"createdAt":"2021-12-28T19:35:50+0100","number":611,"labels":"","state":"CLOSED","title":"new flight route astranar to rachet","body":"**Please, provide a clear description what the bug is:**\r\n\r\nwhen i clicked to start flying from astranar ashenvale to rachet i noticed the new direct lfight connection.\r\nwhen i clicked the game froce for 20 seconds, then i just appeard in rachet. \r\n\r\nsomeone in world chat said same is happening from gatzgetan to rachet\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. fly from astranar\r\n2. to rachet\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nnormal flight behaviour","updatedAt":"2022-01-01T15:55:44+0100","milestone":null,"closedAt":"2022-01-01T15:55:44+0100"},{"assignees":[],"author":{"login":"Valamartle"},"comments":[{"author":{"login":"jlz1986"},"body":"Can confirm this is still an issue, got no clue on how to complete this quest without the background story","createdAt":"2022-01-02T00:18:46+0100"},{"author":{"login":"slowtorta"},"body":"Clear WDB, it's been fixed today.","createdAt":"2022-01-02T00:20:30+0100"},{"author":{"login":"Valamartle"},"body":"It's working correctly now! Thank you! ","createdAt":"2022-01-02T03:28:06+0100"},{"author":{"login":"jlz1986"},"body":"worked after clearing WDB-folder, nice work devs :)","createdAt":"2022-01-02T12:29:37+0100"},{"author":{"login":"Fin9622"},"body":"![image](https://user-images.githubusercontent.com/83077166/153068837-1406cd80-a10e-4f50-aee7-772c16c907b7.png)\r\n\r\nThe quest broke again.","createdAt":"2022-02-08T21:19:16+0100"}],"createdAt":"2021-12-28T18:51:51+0100","number":610,"labels":"","state":"CLOSED","title":"Lapidis Isle: Incorrect Quest Text for the The Boran Family ","body":"**Please, provide a clear description what the bug is:**\r\nThe Quest Text for The Boran family seems to be from an entirely different quest referring to a distillery of rum somewhere else and not as the NPC and quest name would imply a sailor wanting to get in touch with family back on the mainland. \r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.Talk to Arnold Boran at Caelan's Rest, the text speaks of finding a rum recipe but the objectives are to deliver letters \r\n","updatedAt":"2022-02-10T22:53:11+0100","milestone":null,"closedAt":"2022-02-10T22:53:11+0100"},{"assignees":[],"author":{"login":"amoussav"},"comments":[],"createdAt":"2021-12-28T18:39:21+0100","number":609,"labels":"","state":"CLOSED","title":"Buying the Nightmare Shadowrunner mount gives you a different mount","body":"**Please, provide a clear description what the bug is:**\r\n\r\nAfter buying the Nightmare Shadowrunner, a black horse mount, from the shop, I received a mount called Nightmare Dreamrunner instead (a stag, not a horse).\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Open up the TurtleWow shop\r\n2. Click on Nightmare Shadowrunner\r\n3. Click on Buy Now\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nItem: https://database.turtle-wow.org/?item=50407\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nBuying the Nightmare Shadowrunner should give the Nightmare Shadowrunner mount instead of Nightmare Dreamrunner.","updatedAt":"2021-12-31T09:28:20+0100","milestone":null,"closedAt":"2021-12-31T09:28:20+0100"},{"assignees":[],"author":{"login":"Valamartle"},"comments":[{"author":{"login":"zac32"},"body":"The same thing happened to me. Will it be possible to get back that reputation for Silvermoon?","createdAt":"2021-12-28T21:02:03+0100"}],"createdAt":"2021-12-28T18:25:28+0100","number":608,"labels":"","state":"CLOSED","title":"First Settlement Quest chain grants Shatterspear rep instead of Silvermoon Remnants","body":"**Please, provide a clear description what the bug is:**\r\nWhen completing the new level 30 The First Settlement quest chain Silvermoon Remnants starting in Alah'thalas, the reputation gained is actually shatterspear. \r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.On a Level 30+? Character, collect the Quest, the First Settlement from Alaha'thalas\r\n2. Follow the chain\r\n3. Completing quests gives Shatterspear Rep\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nCan't get them from the DB due to the lock at the moment. \r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nIt should grant Silvermoon Remnant Rep. ","updatedAt":"2022-01-12T00:00:39+0100","milestone":null,"closedAt":"2022-01-12T00:00:39+0100"},{"assignees":[],"author":{"login":"triana2021"},"comments":[],"createdAt":"2021-12-28T17:47:14+0100","number":607,"labels":"","state":"CLOSED","title":"Lifetap coefficient reduced ","body":"**Please, provide a clear description what the bug is:**\r\n\r\nHello!\r\nSpell coefficients in general seem to be off. Lifetap is heavily affected.\r\n\r\nPrior to the patch, in my gear my lifetap would give me around 1450 mana. After the patch, it only gives around 1k. This will make raiding almost impossible (in a way that meaningfully contributes dps).\r\n\r\n\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Log onto to your warlock\r\n2. Remember lifetap more or less from before\r\n3. record current and compare\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nLifetap normally fully scales with spell power then adds multipliers for shadow dmg (like shadow mastery talent). Warlocks are complete tied to the coefficient of lifetap. The class is almost unplayable with this issue.","updatedAt":"2022-01-11T01:43:19+0100","milestone":null,"closedAt":"2022-01-11T01:43:19+0100"},{"assignees":[],"author":{"login":"Khanz0"},"comments":[{"author":{"login":"Khanz0"},"body":"Anyone noticed?\r\n\r\nHello?\r\n\r\n(Windy sound)","createdAt":"2022-01-04T17:26:32+0100"},{"author":{"login":"spuxx1701"},"body":"Please have patience. Many bugs in the bugtracker. 😊","createdAt":"2022-01-24T13:18:18+0100"},{"author":{"login":"itswicky"},"body":"I don't recall the structure for Vmangos db, but if there is a spell_bonus table, then it likely needs an entry there, otherwise there should be a similar column in spell.dbc for the corresponding effect.","createdAt":"2022-08-04T19:08:17+0200"},{"author":{"login":"Velite12"},"body":"Can confirm this is still present.","createdAt":"2022-09-23T18:47:41+0200"},{"author":{"login":"ratkosrb"},"body":"The healed amount is exactly what is expected.\r\n100% of bonus healing + 9 base value\r\n\r\nhttps://streamja.com/92Rok","createdAt":"2022-11-18T06:56:10+0100"}],"createdAt":"2021-12-28T17:23:13+0100","number":606,"labels":"","state":"CLOSED","title":"[Warrior] Diamond flask heal less","body":"Helll fello turtles. Just notices with the last patch my diamond flask healing is lesser. With my +healing gear it healed me more than 400 hp per tick. Today healed me for 200hp. \r\n\r\nMore warriors are having the same issue\r\n\r\nLink of item: https://classicdb.ch/?item=20130","updatedAt":"2022-11-18T06:56:10+0100","milestone":null,"closedAt":"2022-11-18T06:56:10+0100"},{"assignees":[],"author":{"login":"Bensonhere"},"comments":[{"author":{"login":"Fin9622"},"body":"Greetings Please go to interface and disable status text.","createdAt":"2021-12-31T09:03:36+0100"}],"createdAt":"2021-12-28T17:22:58+0100","number":605,"labels":"","state":"CLOSED","title":"Built inn unitframe target status text ","body":"When enabling status text for unitframes in the interface options, it enables text and percentage hp for target unitframes. The status text stands in the way of unitrframe addons. I want to know how to disable the built inn target status text.\r\n\r\n\r\n![disable-frame](https://user-images.githubusercontent.com/96787149/147586142-d6dc6754-1a79-496f-b965-bd2fc589dfd9.png)\r\n\r\n","updatedAt":"2021-12-31T09:03:36+0100","milestone":null,"closedAt":"2021-12-31T09:03:36+0100"},{"assignees":[],"author":{"login":"ampxamp"},"comments":[],"createdAt":"2021-12-28T14:09:20+0100","number":604,"labels":"","state":"CLOSED","title":"Hawk's Vigil inn is not rested","body":"The inn at Hawk's Vigil does not give the rested state","updatedAt":"2022-01-10T12:58:43+0100","milestone":null,"closedAt":"2022-01-10T12:58:43+0100"},{"assignees":[],"author":{"login":"palimoschnitzel"},"comments":[],"createdAt":"2021-12-28T13:30:22+0100","number":603,"labels":"","state":"CLOSED","title":"\"Hedwig\" pet is under wrong category in spellbook","body":"Insted of being in \"Companions\", Hedwig is in \"General\" tab\r\n![фіавф](https://user-images.githubusercontent.com/93767462/147566439-2051c3a5-73d1-4e43-bff1-27af0e0acafb.png)\r\n\r\n","updatedAt":"2022-01-10T12:58:56+0100","milestone":null,"closedAt":"2022-01-10T12:58:56+0100"},{"assignees":[],"author":{"login":"palimoschnitzel"},"comments":[],"createdAt":"2021-12-28T13:28:57+0100","number":602,"labels":"","state":"CLOSED","title":"Stormwind Vault meeting stone is wrongly labelled as The Stockade","body":"![фцв](https://user-images.githubusercontent.com/93767462/147566361-e37fba03-1ab6-4386-8686-075f7869e45d.jpg)\r\n","updatedAt":"2022-01-10T12:59:10+0100","milestone":null,"closedAt":"2022-01-10T12:59:10+0100"},{"assignees":[{"login":"Kruxis"}],"author":{"login":"Jerem-Suj"},"comments":[{"author":{"login":"Kruxis"},"body":"Thanks for your report! \r\n\r\nThe issue will be fixed on the next restart.\r\n\r\nSafe Travels =)","createdAt":"2022-01-10T23:25:15+0100"}],"createdAt":"2021-12-28T13:24:20+0100","number":601,"labels":"","state":"CLOSED","title":"Crescent grove quest under wrong category","body":"**Please, provide a clear description what the bug is:**\r\n\r\nCrescent grove quest \"Kalanar's Mallet\" Shows up under swamp of sorrows category in quest log.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.Accept the quest\r\n2. Open quest log\r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nDatabase is disabled, sorry can't provide.\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nI guess it should have separate category like all the other dungeons.\r\n![image](https://user-images.githubusercontent.com/66302374/147566003-56485d98-3fac-4603-8c15-f3863dfdbf28.png)\r\n\r\n","updatedAt":"2022-01-10T23:25:15+0100","milestone":null,"closedAt":"2022-01-10T23:25:15+0100"},{"assignees":[],"author":{"login":"palimoschnitzel"},"comments":[],"createdAt":"2021-12-28T13:14:20+0100","number":600,"labels":"","state":"CLOSED","title":"Immediate fatigue as you enter water in SW Harbor","body":"![Untitl2ed](https://user-images.githubusercontent.com/93767462/147565234-e7ba18e7-cf3b-4cf2-b07c-fe31ed761b59.jpg)\r\n","updatedAt":"2022-01-19T11:43:10+0100","milestone":null,"closedAt":"2022-01-03T03:40:46+0100"},{"assignees":[],"author":{"login":"primus1002"},"comments":[],"createdAt":"2021-12-28T13:13:50+0100","number":599,"labels":"","state":"CLOSED","title":"Quest Curiosity Leads us Forward","body":"**Please, provide a clear description what the bug is:**\r\n\r\nThere is no Quest Flag in the Cave to complete the quest\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.Go in Cave\r\n2. Search everything\r\n3. Quest doesnt get completed\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nAt some certain marker Flag should be activated and Quest be completed","updatedAt":"2021-12-30T14:16:17+0100","milestone":null,"closedAt":"2021-12-30T14:16:17+0100"},{"assignees":[],"author":{"login":"palimoschnitzel"},"comments":[],"createdAt":"2021-12-28T13:11:15+0100","number":598,"labels":"","state":"CLOSED","title":"Infinite underwater breathing and no fatigue in SW Harbor.","body":"Title. I almost got to the edge of map from SW Harbor by swimming because of no fatigue and to the bed of sea because of no breathing limit.","updatedAt":"2021-12-28T13:12:34+0100","milestone":null,"closedAt":"2021-12-28T13:12:34+0100"},{"assignees":[],"author":{"login":"palimoschnitzel"},"comments":[],"createdAt":"2021-12-28T13:08:05+0100","number":597,"labels":"","state":"CLOSED","title":"Weird high elf upward swimming","body":"![image](https://user-images.githubusercontent.com/93767462/147564722-cab0afae-c88a-4887-b960-c2bd3975253c.png)\r\n","updatedAt":"2022-01-10T12:59:23+0100","milestone":null,"closedAt":"2022-01-10T12:59:23+0100"},{"assignees":[{"login":"Kruxis"}],"author":{"login":"ahhh-reptar"},"comments":[{"author":{"login":"Kruxis"},"body":"Thanks for your report! \r\n\r\nThe issues will be fixed on the next restart.\r\n\r\nSafe Travels =)","createdAt":"2022-01-10T22:18:55+0100"}],"createdAt":"2021-12-28T13:01:44+0100","number":596,"labels":"","state":"CLOSED","title":"Quest Grammar in Hawk's Vigil","body":"At multiple points in the quest descriptions, the grammar is pretty rough around the edges. Some of it is just wrong, some of it just feels off. I missed some of it just because I wasn't writing stuff down all the way until just now. This area in general also uses a LOT of adverbs which is generally something you want to avoid in creative writing, but it's more forgivable during character speech.\r\n\r\nThe Mystery Continues-\r\nWrong: \"the mystery still remains at foot\" - at foot should be afoot.\r\nWrong: \"his time is much more occupied then mine\" - then should be than.\r\n\r\nTinkering Away-\r\nWrong: \"I was renowned engineer\" should be \"I was a renowned engineer.\"\r\nWrong: \"gnomish\" should be \"Gnomish\"\r\nOff/Wrong: \"I always put my own twists on them for extra sturdiness and to be able to handle a dwarf!\" I think this is meant to say his inventions are fit for a Dwarf, but I'm not sure.\r\n\r\nZabini's Information-\r\nWrong: \"It's presence\" should be Its.\r\nWrong: \"Or at the very least has only cropped up at the last few weeks at a level where many like myself, and Marge would have come to notice it.\" is a sentence fragment. Belongs attached to previous sentence, and there shouldn't be a comma after myself. You could just do a dash or nothing to connect it to the last paragraph.\r\nWrong: \"or perhaps something, or someone,\" or someone should be separated by hyphens or parentheses, though usually it's hyphens.\r\nWrong: \"I wish you luck in finding what is causing the tainting darkness,\" Slightly odd phrasing, but the important thing here is the following statement is only loosely associated with this one, so it should be separated by either a semicolon or a period. A semicolon is what your college professor would give you points for here though.\r\nWrong: \"re-live\" should be relive.\r\n\r\nZabini's Information (on completion)-\r\nWrong: \"Hmm..\" An ellipsis explicitly has 3 periods. \r\nOff: \"So he believes that perhaps this source\" is wordy. I'd take another swing at it. It takes too long to reach the goal.\r\n\r\nA Potential Clue-\r\nWrong: \"So, Zabini may be on to something actually,\" Use onto in all circumstances unless on is part of the verb. Here be is the verb, so onto shows his ability to understand. Also, don't end this phrase with a comma, end it with a period and start the next sentence fresh.\r\nWrong: \"in all my research I have been unable to locate the source of this magic,\" End this with either a period or a semicolon, same explanation as before.\r\nWrong: \"But,\" remove the comma. Also, later in this sentence, he is somewhat unclear. Consider replacing it with a proper noun, or rearranging the last paragraph to bring Zabini closer to \"he\"\r\nWrong: \"coming's and going's\" Remove the apostrophes. They are neither short for nor possess anything.\r\nOff: \"look to them as a potential source of this darkness, or at the very least, investigate it\" Kinda repeating herself here, also remove the comma after least, also rephrase it to them (or something more clear).\r\n\r\nLord Commander Ryke (outside of quest)-\r\nWrong: \"comin.\" Either put a g or an apostrophe after comin. Both times.\r\n\r\nA Potential Clue (on completion)-\r\nWrong: \"Interesting report,\" change the comma to a period.\r\nOff: \"let me check my records and make sure about the new people within the town.\" Phrased weird. Make sure what? Make sure he knows them? Make sure he knows where they are? Could be more clear.\r\n\r\nOverlapping Investigations-\r\nWrong: Probably include a period at the end of the first sentence. I get it's him emoting but still.\r\nWrong: \"So, it seems\" Remove the comma.\r\nOff: \"into town, though he hails from the...\" The statement following \"into town,\" isn't contradicting the last one. Understandable but still odd phrasing. Could be cleaner.\r\nWrong: \"Stormwind, Harlus Ashbuckle\" Replace the comma with a hyphen.\r\nOff: \"out of my jurisdiction to press\" Press charges? What? Unsure what he means here.\r\nWrong: \"being that this individual has... Complications.\" An ellipsis does not ALWAYS end a sentence. Complications should not be capitalized here.\r\nWrong: \"by the SI:7, I only\" either use a period or a semicolon here, not a comma, but probably a period because of how long the next chunk is.\r\nOff: \"Meet up with him\" is unclear. The last him was referring to the guy I'm trying to dig up dirt on, not the SI:7 operative. Use a proper noun here. Also end this chunk with a period.\r\nWrong: \"Dursley, he can\" put an and here, and you can probably drop the extra he to avoid using it so much in close proximity.\r\nWrong: (on completion) \"understand, playername?\" Drop the comma.\r\n\r\nRobb's Report-\r\nOff: \"If Lord Commander Ryke's suspicions be true,\" is he a pirate?\r\nWrong: \"would be breaking vow he has sworn\" \"breaking vow\" should be \"breaking the vow\"\r\nOff: \"to nobility within Stormwind\" I know what's being said but it could be a lot more clear. Probbaly something like \"to the nobility of Stormwind\" or something like that.\r\nWAY off: \"Of course, that same nobility having gotten him out of the Stormwind Stockade when the man was wanted for crimes of practicing forbidden magic, and murder both\" Not a sentence at all. I'll try to rephrase it here: \"Of course, that's the same nobility that got him out of the Stockades despite his crimes including the practice of forbidden magic and murder.\" Something like that. You can just straight rip my sentence if you want, I don't care.\r\nOff: \"As much as I have my dislike for the House of Nobles I do what I am told.\" Unclear, buried the action of the sentence, try something like, \"Despite my malcontent for the House of Nobles, I do what I am told.\"\r\nOff: \"leader of the SI:7 within Stormwind in Old Town\" most people would probably just say something to the effect of \"leader of the SI:7 within the Stormwind Old Town\" or \"leader of the SI:7 within Old Stormwind\" or something like that.\r\nWrong: \"Keep them sealed,\" use a semicolon instead of a comma.\r\nOff: \"don't show yourself to him, or myself again.\" use hyphens to set off \"or myself\", also be more clear who him is. Shaw? Genuinely uncertain but that's my best guess.\r\n\r\nAt this point I'm being sent off to Stormwind so I'll make a new post for when I get there. This is already a lot.","updatedAt":"2022-01-10T22:18:55+0100","milestone":null,"closedAt":"2022-01-10T22:18:55+0100"},{"assignees":[],"author":{"login":"palimoschnitzel"},"comments":[],"createdAt":"2021-12-28T12:56:06+0100","number":595,"labels":"","state":"CLOSED","title":"A boat on minimap in SW Harbor, but no boat in-game","body":"![Untitle1d](https://user-images.githubusercontent.com/93767462/147563901-3bf662b1-b7d2-4666-b560-7eaf89df739a.png)\r\n","updatedAt":"2022-01-10T12:59:48+0100","milestone":null,"closedAt":"2022-01-10T12:59:48+0100"},{"assignees":[],"author":{"login":"palimoschnitzel"},"comments":[],"createdAt":"2021-12-28T12:50:10+0100","number":594,"labels":"","state":"CLOSED","title":"When I move cursor over SW harbor, \"Westfall\" label appears.","body":"![image](https://user-images.githubusercontent.com/93767462/147563407-0e429cff-2d28-48ba-868d-f3b011d71d59.png)\r\n\r\nI know it's because there were no Harbor in Vanilla, but maybe it can be fixed.","updatedAt":"2022-01-10T13:00:03+0100","milestone":null,"closedAt":"2022-01-10T13:00:03+0100"},{"assignees":[],"author":{"login":"palimoschnitzel"},"comments":[],"createdAt":"2021-12-28T12:48:30+0100","number":593,"labels":"","state":"CLOSED","title":"NPCs in Stormwind Harbor are frozen.","body":"They are literally frozen. No moves, only faces move weirdly.\r\n\r\n![image](https://user-images.githubusercontent.com/93767462/147563292-6e9e4353-d1a7-4f54-8ce2-fc1e0f5d6752.png)\r\n","updatedAt":"2022-01-03T03:29:45+0100","milestone":null,"closedAt":"2022-01-03T03:29:45+0100"},{"assignees":[],"author":{"login":"Niraf"},"comments":[{"author":{"login":"jameyboor"},"body":"Fixed.","createdAt":"2021-12-28T16:37:43+0100"}],"createdAt":"2021-12-28T12:47:42+0100","number":592,"labels":"","state":"CLOSED","title":"Crafting DIm torches in the survival tab gives you a Questionmark item in your inventory that you can't delete","body":"**Please, provide a clear description what the bug is:**\r\nCrafting DIm torches in the survival tab gives you a Questionmark item in your inventory that you can't delete\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.Take the Survival profession\r\n2. Craft a Dim torch using the new Survival tab\r\n3. Watch it create a duplicate item with a ? as an icon that you can't delete\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nMake it so that you can at least delete the item,\r\n![aafef](https://user-images.githubusercontent.com/96685686/147563237-5cbf72d1-35c0-4246-a70b-016031fed2b5.png)\r\n","updatedAt":"2021-12-28T16:37:47+0100","milestone":null,"closedAt":"2021-12-28T16:37:43+0100"},{"assignees":[],"author":{"login":"palimoschnitzel"},"comments":[],"createdAt":"2021-12-28T12:39:59+0100","number":591,"labels":"","state":"CLOSED","title":"New flight points are too close to each other. High elf capes and fishing still aren't fixed.","body":"1. Flight points of Dun Agrath, IF airfield, IF and Menethil are too close to each other. It is kinda hard to target the needed one.\r\n\r\n![Untitled](https://user-images.githubusercontent.com/93767462/147562400-dc183501-086c-4627-94b1-b9519ca4a9c7.jpg)\r\n\r\n2. Capes on high elf modells still look like ripped in two. \r\n\r\n![image](https://user-images.githubusercontent.com/93767462/147562495-69e6620f-0cbb-43c9-9ead-1a24fc39eefc.png)\r\n\r\n3. Fishing on Helves still looks weird. \r\n\r\n![image](https://user-images.githubusercontent.com/93767462/147562625-f6e22116-32f8-41fd-8681-3898419dcc12.png)\r\n","updatedAt":"2022-01-10T13:00:22+0100","milestone":null,"closedAt":"2022-01-10T13:00:22+0100"},{"assignees":[],"author":{"login":"ThatBoiJoker"},"comments":[{"author":{"login":"Zebouski"},"body":"5/5 tac mastery was working correctly for me today dungeoning, perhaps it only happens on partial talented?","createdAt":"2021-12-28T12:49:34+0100"}],"createdAt":"2021-12-28T12:31:31+0100","number":590,"labels":"Couldn't reproduce","state":"CLOSED","title":"Warrior Talents: Tactical Mastery (and possibly Parry)","body":"\r\nCertain Warrior talents seem to not be working at all. \r\nHaving put 3 points into Tactical Mastery, it should store 15 rage after changing stances, instead, it stores none, i have changed stances at 100 rage to check if it is percentage based though came out with 0 rage again anyway. Furthermore the Deflection talent which should boost my parry chance by 2% (Rank 2) seems to also be malfunctioning. Pre patch i had 9.06% parry chance, post patch it has become 6.96(nice)\r\nI have checked Improved Rend and Improved Charge and they seem to be working fine. \r\nPossible thing to note, the character was a Ghost during the patch, not sure if its related, other Warriors might have the same problems.\r\n","updatedAt":"2022-03-10T14:32:49+0100","milestone":null,"closedAt":"2022-03-10T14:32:49+0100"},{"assignees":[],"author":{"login":"rptb1"},"comments":[{"author":{"login":"rptb1"},"body":"This seems to affect all spirit healers.","createdAt":"2021-12-30T14:56:26+0100"},{"author":{"login":"inxdigo"},"body":"Can confirm, also saw this in the Wetlands","createdAt":"2021-12-31T17:24:18+0100"},{"author":{"login":"Neto-WoW"},"body":"Fixed. Thanks.","createdAt":"2022-01-01T21:19:10+0100"}],"createdAt":"2021-12-28T12:24:27+0100","number":589,"labels":"","state":"CLOSED","title":"Incorrect resurrection text at Gates of Ironforge spirit healer","body":"**Please, provide a clear description what the bug is:**\r\nThe spirit healer at the Gates of Ironforge says \"I've been chosen by the Fleet Commander to put you, pirates, back into shape.\" I don't think that's right!\r\n\r\n![image](https://user-images.githubusercontent.com/419807/147561255-f9f9b4b4-39c8-47bf-81eb-0584f188a2f5.png)\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Die somewhere near Ironforge.\r\n2. Talk to the spirit healer at the graveyard.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=6491 (I think)\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThis should have the generic spirit healer text, not something about pirates.","updatedAt":"2022-01-01T21:19:10+0100","milestone":null,"closedAt":"2022-01-01T21:19:10+0100"},{"assignees":[],"author":null,"comments":[{"author":{"login":"Zebouski"},"body":"black morass mobs didnt even drop silver at all, only their dust tokens","createdAt":"2021-12-28T12:50:30+0100"},{"author":{"login":"Neto-WoW"},"body":"Should be resolved.","createdAt":"2022-01-01T21:10:40+0100"}],"createdAt":"2021-12-28T12:13:10+0100","number":588,"labels":"","state":"CLOSED","title":"The loot table for new mobs is limited to silver only","body":"**Please, provide a clear description what the bug is:** New mobs loot table is restricted to silver only or no loot whatsoever.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Go to any new zone or dungeon \r\n2. Kill humanoid mobs\r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:** Since the database is closed for now, I cannot provide relevant links. For reference, I encountered this with all mobs in Stormwind Vaults and mobs on Lapidus Isle. \r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2022-01-01T21:10:40+0100","milestone":null,"closedAt":"2022-01-01T21:10:40+0100"},{"assignees":[],"author":{"login":"Crewcabanger"},"comments":[{"author":{"login":"Crewcabanger"},"body":"Hello devs , it seems my character buged while playing after patch realeased , cant see ma character after a few restarts , reloads , it doesnt change when my friend loged from another PC , i was lvling survival skill and making torches , in inventory for every torch i made, appeared another item with question mark icon , it canot be deleted , destroyed .... cant help myself i think.","createdAt":"2021-12-28T12:08:25+0100"},{"author":{"login":"Crewcabanger"},"body":"WDB files deleting doesnt help , restarting doesnt help, new client doesnt help , old patchet client doesnt help","createdAt":"2021-12-28T12:32:38+0100"},{"author":{"login":"jameyboor"},"body":"Fixed.","createdAt":"2021-12-28T16:37:22+0100"}],"createdAt":"2021-12-28T11:43:17+0100","number":587,"labels":"","state":"CLOSED","title":"Survival skill bugged my character ? ","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.i Was making torches for survival skilling and in my inventori apeared fo every torch one question mark item , \r\n2. after that mi characteter disapeared from monitor , and in character prewiev is all white like a texture or something...\r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2021-12-28T16:37:22+0100","milestone":null,"closedAt":"2021-12-28T16:37:22+0100"},{"assignees":[],"author":{"login":"AidanSI"},"comments":[{"author":{"login":"Neto-WoW"},"body":"Please clear your wdb and restart wow. Should drop loot now.\r\n","createdAt":"2022-01-01T21:10:08+0100"}],"createdAt":"2021-12-28T11:28:26+0100","number":586,"labels":"","state":"CLOSED","title":"Black Morass Second boss doesn't drop loot","body":"\r\nWe killed the second boss of Black Morass (Harbinger... something) and he didn't drop anything. ","updatedAt":"2022-01-01T21:10:08+0100","milestone":null,"closedAt":"2022-01-01T21:10:08+0100"},{"assignees":[],"author":{"login":"imcdermott13"},"comments":[],"createdAt":"2021-12-28T10:37:00+0100","number":585,"labels":"","state":"CLOSED","title":"Parts of Karazhan Crypt are Considered Duskwood","body":"Release Spirit in certain parts of Karazhan Crypts will spawn you in Duskwood.\r\n\r\n1. Die in the section of Karazhan Crypt Right after the Water Section before the Skeletal Remains room (The zone will be called Duskwood)\r\n2. Release Spirit\r\n3. Spawn in the graveyard at Raven Hill\r\n\r\nShould spawn in the graveyard outside the Crypts.\r\n","updatedAt":"2022-01-10T13:00:34+0100","milestone":null,"closedAt":"2022-01-10T13:00:34+0100"},{"assignees":[],"author":{"login":"NullS3ct0r"},"comments":[],"createdAt":"2021-12-28T10:16:45+0100","number":584,"labels":"","state":"CLOSED","title":"Hunter Class quest in Tirisfal Glades doesn't give you Training Lesson.","body":"**Please, provide a clear description what the bug is:**\r\nAfter finishing Hunter class quest chain in Tirisfal Glades, player will not recieve Tame Beast, Feed Pet, Beast Training and Revive Pet spells.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.Get through class quests.\r\n2. Finish the last quest in UC where is Training Lesson listed as a reward.\r\n3. Get nothing.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nWell... You should get the Training Lesson.","updatedAt":"2023-10-08T11:46:05+0200","milestone":null,"closedAt":"2021-12-31T09:09:32+0100"},{"assignees":[],"author":{"login":"rptb1"},"comments":[{"author":{"login":"rptb1"},"body":"The same applies to the High Elf Orphan Whistle.","createdAt":"2021-12-28T10:17:44+0100"}],"createdAt":"2021-12-28T10:07:14+0100","number":583,"labels":"","state":"CLOSED","title":"Mechanical Squirrel does not go to the new companion collection","body":"**Please, provide a clear description what the bug is:**\r\nThe Mechanical Squirrel companion does not get added to the 1.16 companion collection tab, unlike e.g. Lulu.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Obtain a Mechanical Squirrel Box.\r\n2. Right click it.\r\n3. Squirrel appears, box remains in inventory, as it did pre-1.16.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nItem: https://database.turtle-wow.org/?item=4401\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe box should be consumed and the squirrel added to the companion collection.","updatedAt":"2021-12-28T23:06:17+0100","milestone":null,"closedAt":"2021-12-28T23:06:17+0100"},{"assignees":[],"author":{"login":"Thaddian"},"comments":[{"author":{"login":"Neto-WoW"},"body":"Please complete with proper bug reporting format here: https://github.com/slowtorta/turtlewow-bug-tracker/issues/new","createdAt":"2022-01-01T21:09:06+0100"}],"createdAt":"2021-12-28T09:39:13+0100","number":582,"labels":"","state":"CLOSED","title":"New Tirisfal Alliance NPCs Classified as Undead","body":"Most of the human Lordaeron NPCs, either named or generic, have undead classification. My friend was able to exorcise some of the farmers.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nN/A.","updatedAt":"2022-01-01T21:09:06+0100","milestone":null,"closedAt":"2022-01-01T21:09:06+0100"},{"assignees":[],"author":{"login":"jonoecker"},"comments":[{"author":{"login":"Neto-WoW"},"body":"Fixed. Thanks.","createdAt":"2022-01-01T21:07:33+0100"},{"author":{"login":"SabineWren"},"body":"Quest still requests 5 orbs, but requires 1 and a sphere.","createdAt":"2022-03-02T13:45:37+0100"}],"createdAt":"2021-12-28T08:43:33+0100","number":581,"labels":"","state":"CLOSED","title":"Quest \"Make the Right Choice\" displaying requirements wrong","body":"Quest: Make the Right Choice\r\n\r\nNPC:Ophelia Worthington\r\n\r\nDescription on quest accept prompt references both Righteous Orb and Flawless Draenethyst Sphere aswell as the summary text on the quest turn in prompt, but the summary text for the quest accept prompt requires 5 Righteous Orbs. The quest still requires the Flawless Draenethyst Sphere.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\n!!Database down!!\r\n\r\n","updatedAt":"2022-03-02T13:45:37+0100","milestone":null,"closedAt":"2022-01-01T21:07:33+0100"},{"assignees":[],"author":{"login":"Fitzgeralldd"},"comments":[{"author":{"login":"Fin9622"},"body":"Greetings! I have tested and i have been unable to find any issues with the quest.\r\n\r\nThe quests level of difficulty is the same as the for tauren \"Training the Beast\" where you have to train a Swoop.\r\n","createdAt":"2021-12-31T09:37:48+0100"},{"author":{"login":"TrangOul"},"body":"It is possible to tame a lesser bat (such as Mangy Duskbat, found in Deathknell), which does not use Ravage.","createdAt":"2022-02-01T10:55:30+0100"}],"createdAt":"2021-12-28T08:43:05+0100","number":580,"labels":"","state":"CLOSED","title":"Brill/Forsaken level 10 Hunter quest stage 2","body":"**Please, provide a clear description what the bug is:**\r\nUnable to tame a Greater Duskbat outside of Brill without being interrupted by their Swipe ability during the Second Forsaken Hunter quest\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Accept the second quest of the Hunter chain at lvl 10\r\n2. Cast the taming ability\r\n3. Use all 3 charges trying to tame the pet\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**","updatedAt":"2022-02-01T10:55:30+0100","milestone":null,"closedAt":"2021-12-31T09:37:48+0100"},{"assignees":[],"author":{"login":"Zebouski"},"comments":[],"createdAt":"2021-12-28T07:00:04+0100","number":579,"labels":"","state":"CLOSED","title":"Stormwind catherdral fascade appears twice in areas of stormwind harbor","body":"**Please, provide a clear description what the bug is:**\r\nstand here as pictured and see 2 cathedrals\r\n![image](https://user-images.githubusercontent.com/11151284/147533079-a386faf6-b290-4db3-87b1-9944ad2798ff.png)\r\n\r\n**Expected behavior. Describe how it should work:**\r\nthe leftmost one in the pic looks good and is hidden by the scenery, but the right one seems to be more in the correct spot, but yeah it needs work to not look glitchy. One or the other.","updatedAt":"2022-01-11T01:43:48+0100","milestone":null,"closedAt":"2022-01-11T01:43:48+0100"},{"assignees":[],"author":{"login":"MDGitHubRepo"},"comments":[],"createdAt":"2021-12-28T06:55:41+0100","number":578,"labels":"","state":"CLOSED","title":"Blackflame Wand Does Not Work/Shoot","body":"The new Blackflame Wand that drops in the grove dungeon doesn't work when equipped. It equips but the Shoot spell does not function with it. Maybe a type issue, it says Ranged and Wand?\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Equip Blackflame Wand\r\n2. Target shootable mob\r\n3. Click Shoot\r\n4. Reports 'Out of Range'\r\n5. Move right next to target\r\n6. Click Shoot\r\n7. Still reports 'Out of Range'\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nNo idea what ID because offline database.\r\n\r\nItem: https://database.turtle-wow.org/?item=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nShoot should work with Blackflame Wand.\r\n","updatedAt":"2021-12-31T09:12:26+0100","milestone":null,"closedAt":"2021-12-31T09:12:26+0100"},{"assignees":[],"author":{"login":"VernalSoul1355"},"comments":[],"createdAt":"2021-12-28T06:33:14+0100","number":577,"labels":"","state":"CLOSED","title":"Quest Call of Earth - Unable to talk to Minor Manifestation of Earth","body":"**DISREGARD, bug solved itself.**\r\n","updatedAt":"2022-01-01T20:57:07+0100","milestone":null,"closedAt":"2022-01-01T20:57:07+0100"},{"assignees":[],"author":{"login":"sideblinded"},"comments":[{"author":{"login":"Fin9622"},"body":"Greetings! \r\n\r\nPlease contact support on discord for assistance about specific client side issues.\r\n\r\nhttps://discord.com/invite/mBGxmHy","createdAt":"2021-12-31T09:14:37+0100"}],"createdAt":"2021-12-28T06:22:14+0100","number":576,"labels":"","state":"CLOSED","title":"Invisible Goblin Model","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Goblin model is invisible. Appears as all an all white sprite in Character Info Screen. Human model works fine.\r\n\r\nDeleted WDB file, reloaded client. No change.\r\n\r\n\r\n\r\n\r\n","updatedAt":"2021-12-31T09:14:38+0100","milestone":null,"closedAt":"2021-12-31T09:14:38+0100"},{"assignees":[],"author":{"login":"SlabheadMaguire"},"comments":[{"author":{"login":"Neto-WoW"},"body":"Cannot reproduce. May be fixed.","createdAt":"2022-01-01T20:56:58+0100"}],"createdAt":"2021-12-28T05:54:31+0100","number":575,"labels":"","state":"CLOSED","title":"Fatigue bug randomly at SW gates","body":"\r\nRandom fatigue bug in SW \r\n\r\n![unknown](https://user-images.githubusercontent.com/96760583/147528591-09a027c3-44f9-4ea0-9221-1c87c8caac10.png)\r\n\r\n","updatedAt":"2022-01-19T11:43:10+0100","milestone":null,"closedAt":"2022-01-01T20:56:58+0100"},{"assignees":[],"author":{"login":"TheHQM"},"comments":[],"createdAt":"2021-12-28T05:49:36+0100","number":574,"labels":"","state":"CLOSED","title":"Riding Zhevra turns into flying dragon when summoned.","body":"1. The Riding Zhevra item turned into a spell with 1.16.0 but when you use it you don't mount a zhevra, you mount a flying dragon which moves very slowly (and it can't fly).\r\n2. Tooltip on the mount buff still show Riding Zhevra as per attached screenshot.\r\n![WoWScrnShot_122821_144617 tga](https://user-images.githubusercontent.com/96760733/147529263-24ce22da-0c5c-44fd-a831-e24921d7f601.jpg)\r\n","updatedAt":"2021-12-28T23:06:50+0100","milestone":null,"closedAt":"2021-12-28T23:06:50+0100"},{"assignees":[],"author":{"login":"olaftim"},"comments":[{"author":{"login":"Fin9622"},"body":"Greetings! The issue has been fixed, please reuse the skin token to apply the correct skin.","createdAt":"2021-12-31T08:43:15+0100"}],"createdAt":"2021-12-28T04:40:22+0100","number":573,"labels":"","state":"CLOSED","title":"Turtle donation shop Dark Iron skin is now a wildhammer dwarf.","body":"**Please, provide a clear description what the bug is:**\r\n\r\nTurtle donation shop Dark Iron skin is now a wildhammer dwarf.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2021-12-31T08:43:30+0100","milestone":null,"closedAt":"2021-12-31T08:43:15+0100"},{"assignees":[],"author":{"login":"Zhohan"},"comments":[{"author":{"login":"Neto-WoW"},"body":"Fixed.","createdAt":"2022-01-01T20:55:55+0100"}],"createdAt":"2021-12-28T03:50:37+0100","number":572,"labels":"","state":"CLOSED","title":"Hazzuri Scavenger on Lapidis Isle is tracked as a beast mob and can be skinned >:]","body":"Tracking beasts as a hunter shows the NPC as a beast mob, and they can be skinned for Rugged Leather.\r\n\r\nDatabase offline.\r\n\r\nThey should probably be humanoids.\r\n","updatedAt":"2022-01-01T20:55:55+0100","milestone":null,"closedAt":"2022-01-01T20:55:55+0100"},{"assignees":[],"author":{"login":"Zhohan"},"comments":[{"author":{"login":"Zhohan"},"body":"For clarification, it occurs when skinning them.","createdAt":"2021-12-28T03:53:34+0100"},{"author":{"login":"Zhohan"},"body":"Bengal Alphas also award Frostsaber Leather from skinning.","createdAt":"2021-12-28T03:54:52+0100"}],"createdAt":"2021-12-28T03:48:43+0100","number":571,"labels":"","state":"CLOSED","title":"Lapidis Isle Bengal Tigers drop Frostsaber Leather","body":"Looting Bengal Tigers sometimes awards Frostsaber Leather\r\n\r\n1. Loot Bengal Tiger in Lapidis Isle\r\n2. Get Frostsaber Leather\r\n3. Win\r\n\r\nDatabase doesn't work :D\r\n\r\nThey probably shouldn't drop Frostsaber Leather.\r\n","updatedAt":"2022-01-03T03:26:00+0100","milestone":null,"closedAt":"2022-01-03T03:26:00+0100"},{"assignees":[],"author":{"login":"Vailure"},"comments":[],"createdAt":"2021-12-28T03:15:10+0100","number":570,"labels":"","state":"CLOSED","title":"Cloud mount not in mount list","body":"**Please, provide a clear description what the bug is:**\r\nTried to add mount to mount tab, says it was added is not there. \r\n![Screenshot from 2021-12-27 17-19-19](https://user-images.githubusercontent.com/47408510/147520281-0d524be9-06f4-4373-bc34-45a852331aec.png)\r\n**Expected behavior. Describe how it should work:**\r\nShould be added to Mount tab","updatedAt":"2022-01-01T15:58:26+0100","milestone":null,"closedAt":"2022-01-01T15:58:26+0100"},{"assignees":[],"author":{"login":"LazyRat745"},"comments":[{"author":{"login":"LazyRat745"},"body":"Scratch that, Im just dumb. Have to use the new menu.","createdAt":"2021-12-28T03:06:34+0100"}],"createdAt":"2021-12-28T03:04:17+0100","number":569,"labels":"","state":"CLOSED","title":"Making Torches no Longer Increases Survival Skill","body":"While crafting Dim Torches for Survival, I noticed I was no longer gaining any survival skills. I'm only 4 points in, so I found this to be weird, evermore since it was working well yesterday.","updatedAt":"2021-12-31T08:43:49+0100","milestone":null,"closedAt":"2021-12-31T08:43:49+0100"},{"assignees":[],"author":{"login":"geojak"},"comments":[{"author":{"login":"Neto-WoW"},"body":"Its at 80% which is intended. See here:\r\nhttps://classicdb.ch/?item=12220","createdAt":"2022-01-01T20:52:48+0100"}],"createdAt":"2021-12-27T13:25:22+0100","number":568,"labels":"","state":"CLOSED","title":"intact elemental bracers 100% droprate","body":"**Please, provide a clear description what the bug is:**\r\n for the alliance ashenvale qeust elemental bracers players need to collect 5 intact elemental bracers. these appear to have 100% or near 100% dropchance which is too high and not blizzlike and makes the quest far too easy. i mean i just killed 5 and finished the quests instaed of the many in classic always hoping the next one will drop one, which is kinda more rewarding?\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. get elemental bracer quest\r\n2. kill 5 elemtals\r\n3. lot an intact bracer each time\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nlower dropchance","updatedAt":"2022-01-01T20:52:48+0100","milestone":null,"closedAt":"2022-01-01T20:52:48+0100"},{"assignees":[],"author":{"login":"Rangtuk"},"comments":[{"author":{"login":"Neto-WoW"},"body":"Fixed.","createdAt":"2022-01-01T20:46:44+0100"}],"createdAt":"2021-12-27T05:29:32+0100","number":567,"labels":"","state":"CLOSED","title":"Two mailboxes at the Blue Recluse in SW","body":"**Please, provide a clear description what the bug is:**\r\nAs the title states, there are two mailboxes outside the Blue Recluse stacked on top of one another.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.\r\n2. \r\n3. \r\n","updatedAt":"2022-01-01T20:46:44+0100","milestone":null,"closedAt":"2022-01-01T20:46:44+0100"},{"assignees":[{"login":"jameyboor"}],"author":{"login":"Rangtuk"},"comments":[{"author":{"login":"mikefirefly"},"body":"I can confirm this. Something feels fishy - my parachute slowfall ended several feet above the ground and I still took ~250 damage. This doesn't feel right - please look into it.\r\n\r\nFor now, sadly Noggenfogger > Parachute Cloak.","createdAt":"2022-01-20T20:11:36+0100"},{"author":{"login":"redmagejoe"},"body":"Update: This effect applies to ALL Slowfall states, and not just the parachute. Proper behavior is for fall height to reset and start calculating from the moment the Slowfall effect wears off, but instead it stores your initial height and calculates the difference when you hit the ground regardless of any states you had up to that point.","createdAt":"2022-06-10T19:59:27+0200"},{"author":{"login":"slowtorta"},"body":"Duplicate: https://github.com/slowtorta/turtlewow-bug-tracker/issues/1589","createdAt":"2022-07-19T13:23:02+0200"}],"createdAt":"2021-12-27T04:17:44+0100","number":566,"labels":"","state":"CLOSED","title":"Slow Fall effect from Colossal Parachute doesnt work","body":"Grabbed a parachute from atop the twin colossals in Feralas, jumped off, popped the chute near the ground due to the 10 second duration. I floated the full 10 seconds and was barely above the ground when it ran out, upon landing I died. My best guess is my fall damage got stored before I popped the chute so when I actually landed I still got hit with it (instead of fall damage resetting upon getting slow fall effect)","updatedAt":"2022-07-19T13:23:02+0200","milestone":null,"closedAt":"2022-07-19T13:23:02+0200"},{"assignees":[],"author":{"login":"Niraf"},"comments":[{"author":{"login":"CantCastThatYet"},"body":"As of september 2022 this bug is not fixed. Collecting serpentbloom is still pixelhunting\r\n","createdAt":"2022-09-17T14:09:00+0200"},{"author":{"login":"RUTHINAS"},"body":"This was an issue in December 2022 as well. It seems to be more prevalent on the serpentbloom spawns outside the instance proper. Farming them inside the instance isn't feasible, however, as there are not enough spawn points for all five party members.\r\n\r\nOf note is that all the serpentblooms outside the instance _can_ be collected. It just takes searching for the exact pixel to click on, usually beyond the edges of the actually displayed flower.","createdAt":"2022-12-28T22:04:13+0100"}],"createdAt":"2021-12-26T13:05:48+0100","number":565,"labels":"","state":"CLOSED","title":"Serpentblooms in WC are really hard to click on","body":"**Please, provide a clear description what the bug is:**\r\nWhile doing WC yesterday i noticed that the serpentblooms are only clickable on certain pixels, also they seem to be spawn a little bit under the ground\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Go to Wailing caverns and pick up the Serpentbloom quest https://database.turtle-wow.org/?quest=60125\r\n2. Try to pick up a Serpentbloom\r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=5339\r\nQuest: https://database.turtle-wow.org/?quest=60125\r\n\r\nObject: https://database.turtle-wow.org/?object=19535\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe flower shouldn't be that hard to click on, try to make the object clickable on all ends","updatedAt":"2022-12-28T22:04:14+0100","milestone":null,"closedAt":"2022-01-11T17:12:23+0100"},{"assignees":[],"author":{"login":"bluser86"},"comments":[{"author":{"login":"Neto-WoW"},"body":"As you can see below, this NPC is not meant to offer Expert level leatherworking, despite his subname. \r\n\r\nhttps://classic.wowhead.com/guides/leatherworking-leveling-1-300-wow-classic\r\n\r\nHe offers Journeyman Leatherworking.\r\n![image](https://user-images.githubusercontent.com/79717052/147858864-72e266d8-fe32-43b3-a317-e62ebe11f7f2.png)\r\n","createdAt":"2022-01-01T20:43:54+0100"}],"createdAt":"2021-12-26T12:58:53+0100","number":564,"labels":"","state":"CLOSED","title":"Fimble Finespindle won't teach me new leatherworking recipes.","body":"**Please, provide a clear description what the bug is:**\r\n\r\nI am unable to learn leatherworking recipes from the Ironforge expert leatherworking trainer Fimble Finespindle\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Go to Findle to learn some leatherworking stuff.\r\n2. Nothing happens when clicking on \"Train\"\r\n3. Doing the same at the expert leatherworking trainer in Stormwind, Simon Tanner, works fine.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nFimble Finespindle: https://database.turtle-wow.org/?npc=5127\r\nSimon Tanner: https://database.turtle-wow.org/?npc=5564\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nWhen training available recipes/patterns at this NPC I expect my character to learn these recipes/patterns.\r\n","updatedAt":"2022-01-01T20:43:54+0100","milestone":null,"closedAt":"2022-01-01T20:43:54+0100"},{"assignees":[],"author":{"login":"Avery1337"},"comments":[],"createdAt":"2021-12-26T00:18:51+0100","number":563,"labels":"","state":"CLOSED","title":"Armored Dawnsaber not giving roar sound","body":"**Please, provide a clear description what the bug is:**\r\nWhen ever I mount on Armored Dawnsaber it doesn't give a roar sound when I press space. I hear the roar when it is in its idle animation but not when I press spacebar\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Mount on store mount Armored Dawnsaber\r\n2. Press spacebar\r\n3. turn sound on and try to listen to mount sound\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=18768\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=23220\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe saber should give a roar sound when I press spacebar","updatedAt":"2022-01-11T01:44:08+0100","milestone":null,"closedAt":"2022-01-11T01:44:08+0100"},{"assignees":[],"author":{"login":"rptb1"},"comments":[{"author":{"login":"rptb1"},"body":"I also noticed this happening when mobs cast certain spells, such as heals, making it hard to judge moves during their casts. Again, I do not remember this from any other server.","createdAt":"2021-12-26T10:02:00+0100"},{"author":{"login":"geojak"},"body":"I think I remember that this behaviour was already there on nostalrius. ","createdAt":"2021-12-27T09:35:17+0100"},{"author":{"login":"Francesq"},"body":"This behavior was on Nostalgeek (French server) before core update and then have been fixed by changing the core.","createdAt":"2022-09-06T13:48:54+0200"},{"author":{"login":"redmagejoe"},"body":"This is still an issue on Turtle. May need a tweaked fix from vmangos core if it's working properly there.","createdAt":"2023-02-20T21:56:52+0100"},{"author":{"login":"ratkosrb"},"body":"It is working correctly on vmangos, and it is working correctly here, from the point of view of what is blizzlike.\r\n\r\nhttps://github.com/vmangos/core/issues/1199\r\n\r\nThe client makes creatures always face their victim, unless they are stunned or currently moving. When the creature chases you and reaches you, it wont move again until you are out of its range. If you simply move around the npc, but not far enough that it can't reach you, the server does not need to send any movement updates for the creature. The client will automatically make it face you. But when you stun it, it now reveals the true orientation of the creature from the client's perspective. The last orientation update it received is when the creature first reached you. So if you moved somewhere around the creature since then, it will appear to turn, because that's the last orientation the client knows about. But server side the creature's orientation is constantly being updated to face its victim. So you get this mismatch between where you see it facing, and where its actually facing when it's stunned. This is a blizzlike issue that happened on blizzard's servers too.","createdAt":"2023-02-20T22:10:17+0100"}],"createdAt":"2021-12-25T20:02:53+0100","number":562,"labels":"Rogue, NPC","state":"CLOSED","title":"Mobs *appear* to spin when stunned, making \"in front\" and \"behind\" false","body":"**Please, provide a clear description what the bug is:**\r\nWhen a mob is stunned it visually turns to a random angle, but only visually. The \"in front\" and \"behind\" arcs do not change. This means that abilities like Gouge and Backstab make no sense in relation to the mob model.\r\n\r\nObserve the second Gouge and following Backstab in this demo: https://www.youtube.com/watch?v=DRVoVbpUrnk\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Make a rogue and get Gouge and Backstab.\r\n2. Apply Gouge. Mob often spins to random angle.\r\n3. Attempt to apply Backstab \"behind\" the visual model of the mob. Often fails.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: all\r\nSpell: https://database.turtle-wow.org/?spell=1776\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe visual model of the mob always faces the same direction as the logical facing.\r\n\r\nI do not remember this spinning behaviour in vanilla or on other pservers. It may have been added to make stuns more visually obvious, perhaps?","updatedAt":"2023-02-21T13:56:42+0100","milestone":null,"closedAt":"2023-02-21T13:56:42+0100"},{"assignees":[],"author":{"login":"KniightYz"},"comments":[{"author":{"login":"Fin9622"},"body":"Issue similar to #336 \r\n\r\nTemporarily fixed.","createdAt":"2022-01-01T16:01:08+0100"}],"createdAt":"2021-12-25T19:01:30+0100","number":561,"labels":"","state":"CLOSED","title":"Dalinda Malem - Bugged NPC","body":"**Please, provide a clear description what the bug is:**\r\n\r\nBugged NPC 'Dalinda Malem' is out of place and hasn't reset position (Escort NPC)\r\n-Location: Desolace (Thunder Axe Fortress)\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Interact with said NPC their position has not reset and is not standing in her normal spot.\r\n-Gives Escort quest but walks in the wrong direction\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=5644\r\n\r\nItem: https://database.turtle-wow.org/?item=\r\n\r\nQuest: https://database.turtle-wow.org/?quest=1440\r\n\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nEscort NPC, respawns in the Thunder Axe Fortress Citadel which is also the starting position.\r\n","updatedAt":"2022-01-01T16:01:08+0100","milestone":null,"closedAt":"2022-01-01T16:01:08+0100"},{"assignees":[],"author":{"login":"geojak"},"comments":[{"author":{"login":"geojak"},"body":"similiar for the follow quest with giant crocs","createdAt":"2021-12-25T11:59:53+0100"},{"author":{"login":"Neto-WoW"},"body":"Adjusted to 29% as intended here: https://classic.wowhead.com/item=3397/young-crocolisk-skin\r\n\r\nThanks.","createdAt":"2022-01-01T20:39:13+0100"},{"author":{"login":"geojak"},"body":"thx","createdAt":"2022-01-03T18:51:32+0100"}],"createdAt":"2021-12-25T11:51:58+0100","number":560,"labels":"","state":"CLOSED","title":"young crocoliske skin wetlands quest","body":"**Please, provide a clear description what the bug is:**\r\n\r\nthe wetlands qeust yung crocolisk skins in wetlands that sent you out to get 4 young crocolisks skins has a wrongly set 100% dropchance. \r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. get the young crocolisk skin quest in wetlands\r\n2. kill 4 crocodiles in front of menethil harbor\r\n3. quest already finished\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nthe dropchacne is supposed to be much lowere. in classic you needed to kill a lot of crcos. killng just 4 for 4 skins is wrong, might as well be a kill qeust then.\r\n","updatedAt":"2022-01-03T18:51:32+0100","milestone":null,"closedAt":"2022-01-01T20:39:13+0100"},{"assignees":[],"author":{"login":"KniightYz"},"comments":[{"author":{"login":"slowtorta"},"body":"Tested, working as intended.","createdAt":"2022-01-11T17:15:09+0100"}],"createdAt":"2021-12-24T22:47:25+0100","number":559,"labels":"Couldn't reproduce","state":"CLOSED","title":"Dashel Stonefist - The Missing Diplomat bugged","body":"**Please, provide a clear description what the bug is:**\r\n\r\nNPC Dashel Stonefist in Stormwind is bugged and wont interact/speak/complete quest\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Right click NPC, NPC appears to not have reset after fight and is at 20% HP.\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=4961\r\n\r\n\r\nItem: https://database.turtle-wow.org/?item=\r\n\r\nQuest: https://database.turtle-wow.org/?quest=1447\r\n\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nNPC/Questgiver\r\n","updatedAt":"2022-01-11T17:18:34+0100","milestone":null,"closedAt":"2022-01-11T17:15:09+0100"},{"assignees":[],"author":{"login":"geojak"},"comments":[{"author":{"login":"geojak"},"body":"after instance reset it worked second try","createdAt":"2021-12-24T13:26:41+0100"},{"author":{"login":"Neto-WoW"},"body":"Unable to reproduce. Please let us know if this occurs again.","createdAt":"2022-01-01T20:35:55+0100"},{"author":{"login":"geojak"},"body":"someone in world chat hat the same thing happen to them. i think it might be related to players handing in the quest from somwind mage tower that has you talk with the dude","createdAt":"2022-01-07T00:27:44+0100"}],"createdAt":"2021-12-24T13:14:30+0100","number":558,"labels":"","state":"CLOSED","title":"shadowfang keep door didnt open ","body":"**Please, provide a clear description what the bug is:**\r\n\r\nwe were 5 alliance and talked to the archmage dude in the prison and clike the ialog option. the npc said we shall follow him while he opens the door but he never moved a single step and the droo stayed locked. since we were all aliance we had no other way\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. be all allaince\r\n2. talk to mage npc to open the door\r\n3. he doesnt move and door stays closed\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nnpc moving and door opening for allaince","updatedAt":"2022-01-07T00:27:44+0100","milestone":null,"closedAt":"2022-01-01T20:35:55+0100"},{"assignees":[],"author":{"login":"GitGurky"},"comments":[{"author":{"login":"Neto-WoW"},"body":"Fixed. Thanks.","createdAt":"2022-01-01T20:34:43+0100"}],"createdAt":"2021-12-23T22:34:56+0100","number":557,"labels":"","state":"CLOSED","title":"Elder Ashenvale Bear Respawn","body":"The respawn rate for [Elder Ashenvale Bear](https://database.turtle-wow.org/?npc=3810) might be too quick, it looks like it is currently set to 25 seconds. This means at the level you would be killing these at, the last one you killed would respawn just as you kill the next one or while you are fighting the next one. \r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Kill [Elder Ashenvale Bear](https://database.turtle-wow.org/?npc=3810)\r\n2. Notice it will respawn in 25 seconds.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=3810\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nI am not sure what is expected for this NPC but I would say maybe the normal 5-minute timer. \r\n","updatedAt":"2022-01-01T20:34:43+0100","milestone":null,"closedAt":"2022-01-01T20:34:43+0100"},{"assignees":[],"author":{"login":"discslack"},"comments":[{"author":{"login":"slowtorta"},"body":"That's correct, Medallion will not work if you've lost your title. ","createdAt":"2022-01-10T18:47:33+0100"}],"createdAt":"2021-12-22T17:40:10+0100","number":556,"labels":"","state":"CLOSED","title":"City Protector's Medallion will not work if you lose the title even though item duration remains","body":"**Please, provide a clear description what the bug is:**\r\nCity Protector's medallion stops working even if time is left on the duration when title is lost\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Gain city protector medallion after gaining title\r\n2. Lose title next honor update\r\n3. No longer able to use City Protector's Medallion even though duration is still available\r\n4. Item only states that \"You must become a City Protector to use this item.\" Not you must maintain city protector to use this item\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\n\r\nItem: https://database.turtle-wow.org/?item=50056\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\nItem should be usable until the duration of 7 days expires","updatedAt":"2022-01-10T18:47:33+0100","milestone":null,"closedAt":"2022-01-10T18:47:33+0100"},{"assignees":[],"author":{"login":"GitGurky"},"comments":[{"author":{"login":"Neto-WoW"},"body":"Fixed.","createdAt":"2022-01-01T20:28:44+0100"}],"createdAt":"2021-12-22T17:34:48+0100","number":555,"labels":"","state":"CLOSED","title":"Quest A New Plague","body":"**Please, provide a clear description what the bug is:**\r\n\r\nThe quest A New Plague requires the quester to be undead when it should be available to all horde. Keep in mind this locks 4 other quests behind it and a custom quest as well seeing it is a prerequisite. \r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Be any race aside from undead\r\n2. try to accept the quest. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nQuest: https://database.turtle-wow.org/?quest=367\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nAll members of the horde should be able to take this quest: https://classic.wowhead.com/quest=367/a-new-plague \r\n","updatedAt":"2022-01-01T20:28:45+0100","milestone":null,"closedAt":"2022-01-01T20:28:44+0100"},{"assignees":[],"author":{"login":"geojak"},"comments":[{"author":{"login":"Neto-WoW"},"body":"Fixed. Thanks.","createdAt":"2022-01-01T20:33:08+0100"}],"createdAt":"2021-12-22T17:23:21+0100","number":554,"labels":"","state":"CLOSED","title":"mining node inside mountain","body":"**Please, provide a clear description what the bug is:**\r\n\r\ni found this bugged tin vain in redridge mountain. just see the screenshots.\r\n\r\nits not minable, but i was able to hover over it with some troubles.\r\n![WoWScrnShot_122221_171651-min](https://user-images.githubusercontent.com/25199983/147123625-9dc717db-30d8-4565-a8a4-2a4e7012b205.jpg)\r\n![WoWScrnShot_122221_171633-min](https://user-images.githubusercontent.com/25199983/147123630-f26a0bb5-4d3c-474d-9ce9-049522668d03.jpg)\r\n\r\n\r\npls get it above ground\r\n","updatedAt":"2022-01-01T20:33:08+0100","milestone":null,"closedAt":"2022-01-01T20:33:08+0100"},{"assignees":[],"author":{"login":"geojak"},"comments":[{"author":{"login":"NickTyrer"},"body":"Fixed here https://github.com/vmangos/core/pull/1409","createdAt":"2021-12-22T18:02:02+0100"}],"createdAt":"2021-12-21T16:30:33+0100","number":553,"labels":"","state":"CLOSED","title":"a dark threat looms","body":"**Please, provide a clear description what the bug is:**\r\n\r\nin loch modan on the dam their is a gquest line called a dark threat looms that is about difsuing the dark irons atempt of blowing the dam up with a bomb.\r\n\r\nafter handing in the last quest of the questrow uppon completion the questgiver npc should shout something telling everzone how great the plazer is for saving everzone. this is very similiar to the deadmines van cleef quest.\r\n\r\non turtle wow their is no such shout. its a minor detail missing but still adds a tinz bit to make the world feel real\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. do the a dark threat looms qeustline in lochmodan on the dam\r\n2. hand in the last quest of the quest line\r\n3. no shout like in classic\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nnpc should shout something similiar to when handing in the van cleef quest line in westfall whic hdoes actaullz work on turtle wow","updatedAt":"2021-12-23T12:27:37+0100","milestone":null,"closedAt":"2021-12-23T12:27:37+0100"},{"assignees":[],"author":{"login":"geojak"},"comments":[{"author":{"login":"rptb1"},"body":"What levels are affected?","createdAt":"2021-12-21T20:19:12+0100"},{"author":{"login":"geojak"},"body":"just saw it on my girlfriends high elf hunter. the pet was level 21, she had the cat from the cutom new elfen city area.","createdAt":"2021-12-22T17:26:28+0100"},{"author":{"login":"discslack"},"body":"Hunter pet regens quickly out of combat but not instantly full health. Provide proof","createdAt":"2021-12-22T18:34:43+0100"},{"author":{"login":"geojak"},"body":"i dont have recording experence but i will try","createdAt":"2021-12-23T12:28:51+0100"},{"author":{"login":"geojak"},"body":"it doesnt heal instantly, its just rly quick","createdAt":"2021-12-25T22:30:20+0100"}],"createdAt":"2021-12-21T16:27:50+0100","number":552,"labels":"","state":"CLOSED","title":"hunter pets instant heal after battle","body":"**Please, provide a clear description what the bug is:**\r\n\r\nwhen a hard battle is fought and a narrow survival is acheivend, playser must lick their wounds and recover. unlike their pets which seems to recover in a flash a go back to 100% health instantlz\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. get zour pet on low health during battle\r\n2. end the battle with low health on pet\r\n3. observe instant heal\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nhunter pets should also need time to recover. i remeber having to banadage and heal mz pet in classic manz times to top their health bar up again.\r\n","updatedAt":"2022-01-11T22:56:50+0100","milestone":null,"closedAt":"2022-01-11T22:56:50+0100"},{"assignees":[],"author":{"login":"bobz120"},"comments":[{"author":{"login":"redmagejoe"},"body":"This took a LOT of time to coordinate, but I have determined that Orc's Command Racial does indeed work. Tested a 60 Dwarf Hunter with all talents reset and no gear against a 60 Orc Hunter with all talents reset and no gear, both with completely untrained, recently tamed level 49 Ashmane Boars from Blasted Lands, both boars fed to Happy and hitting Apprentice Training Dummies.\r\n\r\nDwarf's pet: 66-84 window damage, 80-101 combat log damage over several minutes.\r\nOrc's pet: 69-89 window damage, 85-108 combat log damage over several minutes.\r\n\r\nWorking as intended or fixed. This can be closed.","createdAt":"2023-02-27T18:22:28+0100"}],"createdAt":"2021-12-20T22:57:37+0100","number":551,"labels":"Spell","state":"CLOSED","title":"[Orc] Orc Racial: Command - Is bugged at the moment","body":"**Please, provide a clear description what the bug is:**\r\n\r\n![Untitled](https://user-images.githubusercontent.com/96446716/146837757-3355b911-2ef7-48b9-8cd3-5b3cf910c726.jpg)\r\n\r\nThe Orc Racial: Command, isn't increasing pet damage or abilities at the moment.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Use a set damage ability from a pet, like Lash of Pain from a succubus\r\n2. Use on a target dummy\r\n3. There's no increased damage compared to the original damage of a non-Orc Warlock\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nSpell: https://database.turtle-wow.org/?spell=20575\r\nSpell: https://database.turtle-wow.org/?spell=7815\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nPet attacks and abilities should be increased by 5%, so a rank 2 Lash of Pain does a flat 44 damage, 44x0.05 = 2.2\r\nA rank two Lash of Pain should be hitting at least for 46 as an Orc Warlock without talents in demonology.\r\n\r\nOn classic Wowhead the Racial Command is supposed to Modify every level of the Imps Firebolt and the Succubuses Lash of Pain.\r\n\r\nhttps://classic.wowhead.com/spell=20575/command\r\n\r\nAlso I hear the Voidwalker Torment was going to deal shadow damage in patch 1.6 so this could be effected also.","updatedAt":"2023-02-27T18:23:02+0100","milestone":null,"closedAt":"2023-02-27T18:23:02+0100"},{"assignees":[],"author":{"login":"rptb1"},"comments":[{"author":{"login":"spuxx1701"},"body":"Winterfall Runners in Winterspring show the same behavior.","createdAt":"2022-01-24T13:22:44+0100"},{"author":{"login":"slowtorta"},"body":"Fixed in the next revision.","createdAt":"2022-05-15T12:31:29+0200"}],"createdAt":"2021-12-20T18:12:44+0100","number":550,"labels":"","state":"CLOSED","title":"Steelsnap is stacked with its escort","body":"**Please, provide a clear description what the bug is:**\r\n\r\nSteelsnap is stacked on top of its escort, making it visually look like a single mob. This has killed at least one HC.\r\n\r\n![image](https://user-images.githubusercontent.com/419807/146805778-1c6e113b-9851-44b5-ad0e-ad5862fa14e6.png)\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Just look at Steelsnap in Thousand Needles\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=4548\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nSteelsnap's escorting mobs should be standing either side of it, and a little behind.","updatedAt":"2022-05-15T12:31:29+0200","milestone":null,"closedAt":"2022-05-15T12:31:29+0200"},{"assignees":[],"author":{"login":"StrawberryBrains"},"comments":[],"createdAt":"2021-12-20T16:10:38+0100","number":549,"labels":"","state":"CLOSED","title":"Spell effects not centered properly on high elf females","body":"**Please, provide a clear description what the bug is:**\r\nSpell effects don't properly align with female high elf characters. When using Sprint (the rogue spell) for example, it looks like this:\r\n![sprint](https://user-images.githubusercontent.com/70839227/146788216-51c2e602-1208-438c-bdc9-fe1e818746df.png)\r\nThe misalignment can also be seen when using the Turtle mount for example, the glowing orb spell effect that appears when the mount cast is finished is not centered on the character model.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n1. Get a high elf female character\r\n2. Use Sprint\r\n3. Note that the effect is not properly aligned with the character\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\nSpell effects should be properly aligned with player models instead of being off-center and sticking out.","updatedAt":"2022-01-11T01:44:27+0100","milestone":null,"closedAt":"2022-01-11T01:44:27+0100"},{"assignees":[],"author":{"login":"KniightYz"},"comments":[{"author":{"login":"Fin9622"},"body":"It's this case of issue: https://github.com/slowtorta/turtlewow-bug-tracker/issues/336\r\nThe npc has been fixed, you will be able to interact with the npc now.","createdAt":"2021-12-20T05:05:24+0100"}],"createdAt":"2021-12-20T02:37:20+0100","number":548,"labels":"","state":"CLOSED","title":"Geologist Larksbane - Silithus bugged","body":"**Please, provide a clear description what the bug is:**\r\n\r\nNPC Geologist Larksbane in Silithus [Cenarion Hold] is bugged and wont talk/interact with players (I cannot complete my quest)\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Approach NPC, right click. No further action happens\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=15183\r\n\r\n\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nShould allow me to hand in and complete quest, but the NPC does not interact/ allow player to progress or complete the quest.\r\n","updatedAt":"2021-12-31T10:11:12+0100","milestone":null,"closedAt":"2021-12-31T10:11:12+0100"},{"assignees":[],"author":{"login":"geojak"},"comments":[{"author":{"login":"Nolin7777"},"body":"Hello and thank you for your report!\r\n\r\nFor comparison please add any evidence in form of a legit source (for example wowhead.com) or a video captured from Blizzard's Classic server.\r\n\r\nThis ticket will be closed until more information added.","createdAt":"2022-03-10T15:01:11+0100"},{"author":{"login":"geojak"},"body":"Wait I found something\r\nhttps://github.com/Atlantiss/NetherwingBugtracker/issues/1308\r\nThey have a proof video in their issue\r\nhttps://youtu.be/1cfc3KLPKj0?t=106","createdAt":"2022-03-10T19:50:04+0100"},{"author":{"login":"Nolin7777"},"body":"Thanks!","createdAt":"2022-03-10T20:08:59+0100"},{"author":{"login":"redmagejoe"},"body":"Can confirm, the two scripted encounters do not occur on current version.","createdAt":"2023-02-25T15:16:04+0100"}],"createdAt":"2021-12-18T18:13:51+0100","number":547,"labels":"Quest, NPC","state":"CLOSED","title":"the sleeper has awakened enemies not spawning","body":"**Please, provide a clear description what the bug is:**\r\n\r\nwhen doing this quest where you need to walk the druid that falls asleep to ashenvale on the normalw stret, you are supped to get ambushed twice. once by furbolgs near the masters gleive and one time at that empty big elfen house on the street by twilighs.\r\n\r\nboth times didnt havppen which made this quest pointlessly easy.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. take sleeper has awakened qeust\r\n2. walk on the street directly to ashenvale\r\n3. no ambushes happen\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\n2 ambushes spawning if you dont avoiud the road.\r\n","updatedAt":"2023-02-27T14:37:13+0100","milestone":null,"closedAt":"2023-02-27T14:37:13+0100"},{"assignees":[{"login":"Kruxis"}],"author":{"login":"geojak"},"comments":[{"author":{"login":"Kruxis"},"body":"Item droprate is not 100%. Got a good RNG there ;)","createdAt":"2022-01-10T23:25:07+0100"}],"createdAt":"2021-12-18T12:39:19+0100","number":546,"labels":"Couldn't reproduce","state":"CLOSED","title":"loch modan crocodile hunt qeust items droprate","body":"**Please, provide a clear description what the bug is:**\r\n\r\nin loch modan you can get the crocodile hunt in the lodge where the high elfs start now.\r\nthat quest has you collect 6 crocolisk meat and 5 skins.\r\nboth of these appear to have 100% droprate\r\nthis is not blizzlike\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. get the crocolisk qeust in loch modan\r\n2. kill crocolisk\r\n3. after exactly 6 crocolisk the qeust is finished\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nless then 100% droprates.\r\nits boring to compelte them that fast. i dont mind slightly increased droprates but not 100%","updatedAt":"2022-01-10T23:25:08+0100","milestone":null,"closedAt":"2022-01-10T23:25:07+0100"},{"assignees":[],"author":{"login":"geojak"},"comments":[{"author":{"login":"rptb1"},"body":"I believe this item was available on the Auction House in vanilla.","createdAt":"2021-12-21T18:04:04+0100"},{"author":{"login":"geojak"},"body":"ok, then i close this issue","createdAt":"2021-12-22T17:27:00+0100"},{"author":{"login":"geojak"},"body":"I thought it would be souldboind after accepting the quest ","createdAt":"2021-12-22T17:47:12+0100"}],"createdAt":"2021-12-18T11:57:57+0100","number":545,"labels":"","state":"CLOSED","title":"captain sunders treasure map not soulbound","body":"**Please, provide a clear description what the bug is:**\r\n\r\ncaptain sunders treasure map is a qeust starting drop from murlocs in westfall. it is supposed to be souldbound. my gf just started the qeust then traded it to me to also start it. this is not blizzlike.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. loot the treasure map\r\n2. start the quest\r\n3. sell it in the ah trade to other players\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nitem soulbound after starting the qeust\r\n","updatedAt":"2021-12-22T17:47:12+0100","milestone":null,"closedAt":"2021-12-22T17:27:02+0100"},{"assignees":[],"author":{"login":"Lawmonark"},"comments":[],"createdAt":"2021-12-17T23:12:33+0100","number":544,"labels":"","state":"CLOSED","title":"Otherwordly Rifle has a bow animation.","body":"**Please, provide a clear description what the bug is:**\r\nThe following item: https://database.turtle-wow.org/?item=51794 is a rifle that has a bow animation. \r\n\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nItem: https: //database.turtle-wow.org/?item= https://database.turtle-wow.org/?item=51794\r\n\r\n**Expected behavior. Describe how it should work:**\r\nSince it is a rifle, it should have a gun animation and sound.\r\n","updatedAt":"2022-01-10T13:00:50+0100","milestone":null,"closedAt":"2022-01-10T13:00:50+0100"},{"assignees":[],"author":{"login":"geojak"},"comments":[{"author":{"login":"geojak"},"body":"i did delete WDB by the way and other peoples also experiece this issue when i asked","createdAt":"2021-12-17T21:54:46+0100"},{"author":{"login":"geojak"},"body":"i can provide a screenshot if needed","createdAt":"2021-12-22T17:27:27+0100"},{"author":{"login":"CosminPOP"},"body":"known, will be fixed on next patch (1.16)","createdAt":"2021-12-26T21:58:53+0100"}],"createdAt":"2021-12-17T17:40:33+0100","number":542,"labels":"","state":"CLOSED","title":"alliance flighpoints on easter kigndoms displayed shifted on map","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. get irnfroge flightpoint\r\n2. get lock modan flightpoint\r\n3. get menethil flighpoint\r\n3. to to stowrwind flighmaster\r\n4. speak with the flightmaster in sw and lok at the map with the nodes\r\n5. see that ironfroge is displayed rougly where menethil should be and menethil is in the water\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nflightpoints displayed on the map where they are and not shifted","updatedAt":"2021-12-26T21:58:53+0100","milestone":null,"closedAt":"2021-12-26T21:58:53+0100"},{"assignees":[],"author":{"login":"geojak"},"comments":[{"author":{"login":"slowtorta"},"body":"This will be fixed on the next server update, thank you for the report.","createdAt":"2022-01-27T02:41:55+0100"}],"createdAt":"2021-12-17T16:52:32+0100","number":541,"labels":"","state":"CLOSED","title":"one shot one kill","body":"**Please, provide a clear description what the bug is:**\r\n\r\nthe qeust one shot one kill in dakrhore you need to protect a nightelf npc from waves of furbolgs.\r\nin classic she will help you and shoot arrows until she runs out of arrow.\r\n\r\non this server she will say she has run out of arrows after the second wave despite never having shot a single one\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. start one shot one kill\r\n2. observe the npc doesnt shoot arrows\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nnpcs shoots arrows until she runs out of arrows\r\n","updatedAt":"2022-01-27T02:41:56+0100","milestone":null,"closedAt":"2022-01-27T02:41:55+0100"},{"assignees":[],"author":{"login":"geojak"},"comments":[{"author":{"login":"Nolin7777"},"body":"Hello and thank you for your report!\r\n\r\nFor comparison please add any evidence in form of a legit source (for example wowhead.com) or a video captured from Blizzard's Classic server.\r\n\r\nThis ticket will be closed until more information added.","createdAt":"2022-03-10T14:29:53+0100"},{"author":{"login":"geojak"},"body":"Here you go\r\nhttps://m.youtube.com/watch?v=somvWsV7fQQ\r\n\r\nAt 12.10 you clearly see a robot change target after receiving dmasge. No taunt involved.\r\n\r\n Lear proof that a threat table should exist\r\n\r\nCould you reopen the issue or maybe ask for further info if you need it before instant closure.\r\n\r\nI am a bit worried Thai will just get forgotten now that it's closed ","createdAt":"2022-03-10T19:12:01+0100"},{"author":{"login":"Nolin7777"},"body":"Thanks!","createdAt":"2022-03-10T19:27:29+0100"},{"author":{"login":"geojak"},"body":"Same issue on the summoned void pets on brd final dwarf Boss the 7","createdAt":"2022-04-12T09:07:19+0200"},{"author":{"login":"redmagejoe"},"body":"All summoned pets from NPCs appear to suffer from this lack of threat table. I can confirm this is still an issue as of today, first noticed in Deadmines with the Goblin Engineer robots.","createdAt":"2023-02-20T21:51:32+0100"},{"author":{"login":"Zeyla-TW"},"body":"I believe if their target dies then they have a threat table as normal, so it could be some sort of fixate mechanic built into the summon spell itself. i believe deathknights in naxx summon adds without a specific target, so they function normally?","createdAt":"2023-02-27T19:36:34+0100"},{"author":{"login":"redmagejoe"},"body":"List of affected NPCs (will update this as I find them):\r\nhttps://database.turtle-wow.org/?npc=636 (but only the ones summoned by Edwin VanCleef)\r\nhttps://database.turtle-wow.org/?npc=2520\r\nhttps://database.turtle-wow.org/?npc=3417\r\nhttps://database.turtle-wow.org/?npc=3450\r\nhttps://database.turtle-wow.org/?npc=6250\r\nhttps://database.turtle-wow.org/?npc=8996\r\nhttps://database.turtle-wow.org/?npc=12922","createdAt":"2023-02-27T20:09:32+0100"}],"createdAt":"2021-12-17T15:39:12+0100","number":540,"labels":"Dungeons & Raids, NPC","state":"CLOSED","title":"Summoned robots in deadmines do not have a threat table","body":"**Please, provide a clear description what the bug is:**\r\n\r\nthe goblins in deadmines summon robots. these never change target on this server and ignore threat. this is not blizzlike.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. go to deadmines with 2 players\r\n2. aggro the goblins and let them summoned the robots\r\n3. try to get aggro with the second player with any means, it wont work\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nthose robots should have a threat table\r\n\r\nadditionally the fire elementals that the syndicates summon in the out of instances dungeon area of deadmines have the same problem","updatedAt":"2023-03-05T23:31:38+0100","milestone":null,"closedAt":"2023-03-05T23:31:38+0100"},{"assignees":[],"author":{"login":"geojak"},"comments":[{"author":{"login":"geojak"},"body":"went a second time, this time they spawned as they should. no idea what happend the other time. i gues this can be closed","createdAt":"2021-12-17T21:41:36+0100"}],"createdAt":"2021-12-17T15:36:48+0100","number":539,"labels":"","state":"CLOSED","title":"Van Cleef in deadmines second wave of adds","body":"**Please, provide a clear description what the bug is:**\r\n\r\nvan cleef should summon an additinal 2 adds somewhere around 50% health. on this server he did not do that\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. fight van cleef normaly, dont one shot him with high lvl\r\n2. kill the 2 intiial adds first\r\n3. then bring van cleefs health slowly down\r\n4. no 2 second wave adds will spawn\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\naround 50% another wave of 2 adds should spawn","updatedAt":"2021-12-17T21:41:39+0100","milestone":null,"closedAt":"2021-12-17T21:41:39+0100"},{"assignees":[],"author":{"login":"rptb1"},"comments":[{"author":{"login":"Velite12"},"body":"proof","createdAt":"2021-12-19T19:42:15+0100"},{"author":{"login":"Nolin7777"},"body":"Hello and thank you for your report!\r\n\r\nFor comparison please add any evidence in form of a legit source (for example wowhead.com) or a video captured from Blizzard's Classic server.\r\n\r\nThis ticket will be closed until more information added.","createdAt":"2022-03-10T14:28:47+0100"}],"createdAt":"2021-12-17T11:22:06+0100","number":538,"labels":"Further informations required","state":"CLOSED","title":"Gains from buffs imply inifite resources","body":"**Please, provide a clear description what the bug is:**\r\n\r\nWhen a buff has a resource increase, that increase is reported in the Combat Log even if the resource is at maximum. This is not how it was in Vanilla, where you could tell when the resource reached maximum from the message.\r\n\r\nFor example:\r\n\r\n- \"You gain 10 Mana from Blessing of Wisdom\" when mana is full\r\n- \"<pet> gains 8 happiness from the Feed Pet Effect\" when pet is fully happy\r\n\r\nThe latter is particularly important for knowing when your pet is at full happiness! It's how you could tell in Vanilla.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Make a level 10 hunter with a pet.\r\n2. Try feeding the pet until it stops getting happier.\r\n3. Note the Combat Log appears to imply he gets happier forever.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nWhen e.g. pet happiness reaches maximum, the message should things like:\r\n\r\n> <pet> gains 8 happiness from the Feed Pet Effect\r\n> <pet> gains 3 happiness from the Feed Pet Effect\r\n> <pet> gains 0 happiness from the Feed Pet Effect\r\n\r\nas the resource reaches maximum level.","updatedAt":"2022-03-10T14:28:47+0100","milestone":null,"closedAt":"2022-03-10T14:28:47+0100"},{"assignees":[],"author":{"login":"discslack"},"comments":[{"author":{"login":"geojak"},"body":"How is this a bug? Isnt this blizzlike. horde can still use the infamous backdoor here on this server to my knownledge that has been patched out on classic.\r\n\r\nclassic has prooven how biased in horde favour vanilla alterac is with the closer start.\r\n\r\njust close this issue in my opinion since its a chance request and not a bug\r\n\r\n","createdAt":"2021-12-17T10:57:09+0100"},{"author":{"login":"slowtorta"},"body":"Sorry, this one is working as intended, we don't plan to change the design of Alterac Valey any time soon!","createdAt":"2022-01-11T01:45:17+0100"}],"createdAt":"2021-12-16T20:21:38+0100","number":537,"labels":"","state":"CLOSED","title":"Alterac Valley Alliance archers range and towers have unfair advantage","body":"**Please, provide a clear description what the bug is:**\r\nAlliance tower archers attack from halfway across the bridge near the alliance base and continue to attack you from inside the towers. Horde towers are blocked from 4/5 sides while giving a free capture to any ally inside\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Attempt to capture an alliance tower and get pelted with arrows\r\n2. Attempt to capture a horde tower and get a free cap once inside the tower\r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nHorde archers should be able to shoot those inside the tower to make it consistent for both sides","updatedAt":"2022-01-11T01:45:17+0100","milestone":null,"closedAt":"2022-01-11T01:45:17+0100"},{"assignees":[{"login":"Nolin7777"}],"author":{"login":"discslack"},"comments":[],"createdAt":"2021-12-16T20:19:02+0100","number":536,"labels":"","state":"CLOSED","title":"Alterac Valley guards continue spawning after towers are burned","body":"**Please, provide a clear description what the bug is:**\r\nAfter towers are burned Horde NPC guards stop spawning Alliance NPC's continue to spawn regardless of towers of being burned.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Burn horde tower see that patrolling guard NPC's stop spawning\r\n2. Burn alliance tower see that patrolling guard NPC's continue spawning\r\n\r\n\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\nGuards should stop spawning on either side after the corresponding tower has been destroyed","updatedAt":"2022-06-04T14:21:47+0200","milestone":null,"closedAt":"2022-06-04T14:21:47+0200"},{"assignees":[{"login":"jameyboor"},{"login":"Nolin7777"}],"author":{"login":"rptb1"},"comments":[{"author":{"login":"rptb1"},"body":"By the way, I also noticed that mob pathing in this area is very bizarre, which further suggests that the terrain might be broken.","createdAt":"2021-12-17T10:43:56+0100"},{"author":{"login":"zomgits"},"body":"Same problem here:\r\n![image](https://user-images.githubusercontent.com/97355053/148862746-361f33c6-547b-4495-b5dd-f310e0f7dc2b.png)\r\n","createdAt":"2022-01-11T01:59:42+0100"},{"author":{"login":"zomgits"},"body":"I have found more spots where this happens near Ironband's Tomb. These are also spots where the camera likes to go crazy and point at the sky.\r\n\r\nThis does suggest the terrain is broken. Are there upside-down triangles?","createdAt":"2022-01-12T10:00:00+0100"},{"author":{"login":"zomgits"},"body":"Also here on the lake slope.\r\n![image](https://user-images.githubusercontent.com/97355053/149925898-cc0326a5-8118-44ce-b25f-7ee2f2ebfff5.png)\r\n\r\n","createdAt":"2022-01-18T12:06:20+0100"},{"author":{"login":"zomgits"},"body":"Also here at Raven Hill. In this location, Bright Campfires vanish when placed, and mobs often turn 180 degrees and run away from you if you step a little to the left or right as they approach you. This suggests the terrain triangles might be upside-down, if that's how they work.\r\n![image](https://user-images.githubusercontent.com/97355053/152277106-78f9d814-e49c-408d-a6fa-5f1f6a4d1c7a.png)","createdAt":"2022-02-03T04:35:15+0100"},{"author":{"login":"zomgits"},"body":"Here is a video of the bizarre pathing behaviour.\r\nhttps://www.youtube.com/watch?v=Ehm1A5rf9ic","createdAt":"2022-02-04T23:56:47+0100"},{"author":{"login":"Khanz0"},"body":"Same issue in searing gorge surface. When you cast a trap i think it goes underground","createdAt":"2022-02-23T12:49:52+0100"},{"author":{"login":"slowtorta"},"body":"This is a client map issue, moving this to the internal tracker.","createdAt":"2022-03-19T13:05:39+0100"},{"author":{"login":"slowtorta"},"body":"Possibly fixed or at least improved on the previous server update.","createdAt":"2022-05-18T13:21:12+0200"}],"createdAt":"2021-12-16T10:18:02+0100","number":535,"labels":"","state":"CLOSED","title":"Traps do not appear in northern Duskwood","body":"**Please, provide a clear description what the bug is:**\r\n\r\nHunter traps placed on the hillside in northern Duskwood do not appear and mobs do not trigger them. The cooldown activates. A short distance away, they work.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Make a hunter level 26.\r\n2. Go to the hillside in northern Duskwood north of Raven Hill cemetary.\r\n3. Place a trap. Note nothing appears on the ground. Note cooldown.\r\n4. Pull a mob over it. Nothing -- no resist, just misses.\r\n\r\nExample location: \r\n![image](https://user-images.githubusercontent.com/419807/146343366-4f666d4a-4219-4c19-a437-02b387d07395.png)\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nSpell: https://database.turtle-wow.org/?spell=14302\r\nObject: https://database.turtle-wow.org/?object=164872\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nThe trap should appear on the ground and the mob should trigger it.\r\n\r\nI suspect something is wrong with the ground and the trap is going underground or in the sky or something.","updatedAt":"2022-05-18T13:22:05+0200","milestone":null,"closedAt":"2022-03-19T13:05:39+0100"},{"assignees":[],"author":{"login":"rptb1"},"comments":[{"author":{"login":"rptb1"},"body":"It also fails to reveal [Bleakheart Shadowstalkers](https://database.turtle-wow.org/?npc=3770) three levels down. I think it's just generally broken.","createdAt":"2021-12-17T14:09:16+0100"},{"author":{"login":"rptb1"},"body":"I tested Track Hidden on a level 31 hunter with a level 26 rogue, and it did increase the detection distance by about 20%. This seems weaker than I remember, but I can't say for certain.","createdAt":"2021-12-18T17:55:29+0100"},{"author":{"login":"ratkosrb"},"body":"![Untitled](https://user-images.githubusercontent.com/35845488/199127478-4620cac8-4cb8-4a1e-b7e2-124b38041910.jpg)\r\n\r\nIt shows all stealthed Fen Creepers on the mini map correctly for me. They were using a wrong stealth aura though, so maybe fixing that will resolve the issue you were having.","createdAt":"2022-11-01T00:19:25+0100"}],"createdAt":"2021-12-16T08:12:16+0100","number":534,"labels":"","state":"CLOSED","title":"[Hunter][Stealth] Hunter Track Hidden does not reveal Fen Creepers","body":"**Please, provide a clear description what the bug is:**\r\n\r\nThe Track Hidden ability of the hunter class does not reveal Fen Creepers before they attack at character level 26. I am very certain it did on Vanilla, as I have clear memories if this quest.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Level a hunter to 26.\r\n2. Train Track Hidden.\r\n3. Activate it.\r\n4. Go to the Wetlands.\r\n5. Approach the location of a Fen Creeper.\r\n6. Fen Creeper does not appear until it decides to attack.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=1040\r\nSpell: https://database.turtle-wow.org/?spell=19885\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nIn vanilla I was able to spot the Fen Creepers at enough distance to be out of combat and choose whether to fight them. I am clear on this because it was the first time I applied Track Hidden in vanilla.\r\n","updatedAt":"2022-11-01T00:19:25+0100","milestone":null,"closedAt":"2022-11-01T00:18:29+0100"},{"assignees":[],"author":{"login":"geojak"},"comments":[],"createdAt":"2021-12-15T23:56:59+0100","number":533,"labels":"","state":"CLOSED","title":"goblin weapon skill missing","body":"**Please, provide a clear description what the bug is:**\r\n\r\ngoblin weapon skill race bonus is not displayed on character creation race info box\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. go to the create a goblin character screen\r\n2. scroll down on the goblin info box on the right\r\n3. see that the weapon skill bonus is missing\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nall racials bonuses listet on character creation info box","updatedAt":"2022-01-11T17:41:57+0100","milestone":null,"closedAt":"2022-01-11T17:41:57+0100"},{"assignees":[],"author":{"login":"geojak"},"comments":[{"author":{"login":"geojak"},"body":"Closing this since I read it should be fixed with goblin animations back ported from cats very soon","createdAt":"2021-12-25T17:23:13+0100"}],"createdAt":"2021-12-15T23:55:19+0100","number":532,"labels":"","state":"CLOSED","title":"goblin no warlock fireburn aniamtion","body":"**Please, provide a clear description what the bug is:**\r\n\r\nwhen casting the fire dot from warlock, gnomes females stand compeltely straigth without any animation\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. be a female gnome warlock\r\n2. cast the fire dot\r\n3. observe the animation\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\ngoblin need some kind of casting animation, it should not be the same as for shadowbolt thought like it it for other races.","updatedAt":"2021-12-25T17:23:14+0100","milestone":null,"closedAt":"2021-12-25T17:23:13+0100"},{"assignees":[],"author":{"login":"geojak"},"comments":[{"author":{"login":"spuxx1701"},"body":"No net ability according to wowhead classic: https://classic.wowhead.com/npc=3382/southsea-cannoneer#abilities\r\n","createdAt":"2022-01-24T14:00:35+0100"},{"author":{"login":"geojak"},"body":"yeah, i also checked and it seems i am wrong about the net. watcehd all the barren qeusts on youtube i could find but a video proof of the behavoiur i remeber wasnt htere from these pirates","createdAt":"2022-01-24T17:41:05+0100"},{"author":{"login":"geojak"},"body":"i found a similiar npc behaviour video proof:\r\nhttps://www.youtube.com/watch?v=I6x6513msec\r\ncheck at 10:10-10:20\r\nthe warrior gets netted by a troll hunter and the troll caster that he is atacting is stepping away to cast\r\n\r\nthis is the behavious i mean. the npc will walk into the play deadzone so that shoot and meele attacks are both not possible.\r\n\r\ni was wrong about the piraves having nets, they only have a knockdown, but they still use the same behaviour.\r\n\r\nthat is if the npc has a ranged attack and the players gets stunned or rooted, then step away and attack form range\r\n\r\nanother similiar issue, if the players frost novas a mob that he has aggro on and then steps away, the mob wont retarget another player that is in range for his meele attack, which they should in classic or tbc. instead the mob just stares at the player that he has aggro on that is now not in range and doesnt not attack anyone, even the ones he could reach while being rooted.\r\n\r\n","createdAt":"2022-01-24T17:45:36+0100"},{"author":{"login":"geojak"},"body":"the rare spawn slave master blackheart in saeing gourge has the correct behavour of netting and getting out of range.","createdAt":"2022-02-22T21:52:06+0100"},{"author":{"login":"Megamagepal"},"body":"> if the players frost novas a mob that he has aggro on and then steps away, the mob wont retarget another player that is in range for his meele attack\r\n\r\nI don't recall the behavior before the most recent update, but this was fixed, when my mage friend frost novas an npc and walks out of range it will start attacking me the melee user","createdAt":"2022-09-18T04:10:15+0200"}],"createdAt":"2021-12-15T22:08:52+0100","number":531,"labels":"","state":"CLOSED","title":"ranged npc behaviour, and behavour when rooted","body":"\r\n**Please, provide a clear description what the bug is:**\r\n\r\nnpcs with ranged attacks try to disengange from meele combat. on vmangos it seems they actively get into meele by themself. \r\n\r\nanother similiar issue, if the players frost novas a mob that he has aggro on and then steps away, the mob wont retarget another player that is in range for his meele attack, which they should in classic or tbc. instead the mob just stares at the player that he has aggro on that is now not in range and doesnt not attack anyone, even the ones he could reach while being rooted.\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nactively try to get out of range to use their gun/cast when the play doesnt gers rooted, stunned or knockdowned.\r\n\r\nedit: the issue got a bit reworked, belows comment has some video proof.\r\n\r\nfixing this would make the game at little bit more interesting and challenging to play in a fun way","updatedAt":"2022-09-18T09:41:45+0200","milestone":null,"closedAt":"2022-09-18T09:41:45+0200"},{"assignees":[],"author":{"login":"Poubby"},"comments":[],"createdAt":"2021-12-15T18:28:49+0100","number":530,"labels":"","state":"CLOSED","title":"Quest 'Grim Message' can be completed by Alliance characters (Horde quest)","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Looted'Nimboya's Pike' quest item in Stranglethorn.\r\n2. Quest was performed as per https://classic.wowhead.com/quest=2932/grim-message\r\n3. When quest was completed, I noticed that it was related to a Horde quest which ends by speaking to Nimboya in Grom'Gol Base Camp in Stranglethorn. Cannot complete the quest.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=2497\r\nItem: https://database.turtle-wow.org/?item=15002\r\nQuest: https://database.turtle-wow.org/?quest=2932\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nOnly Horde characters should have access to this quest via Nimboya NPC.","updatedAt":"2021-12-19T19:06:54+0100","milestone":null,"closedAt":"2021-12-19T19:06:54+0100"},{"assignees":[],"author":{"login":"KniightYz"},"comments":[{"author":{"login":"Rakura1"},"body":"Can confirm saw it happen yesterday. Seems to occur at end of path and instead of pathing back he glitch runs back to start of it.","createdAt":"2022-01-12T20:53:38+0100"},{"author":{"login":"geojak"},"body":"Saw it happen close to the eastern crystal pillaw, just across the river ","createdAt":"2022-02-15T13:16:00+0100"},{"author":{"login":"slowtorta"},"body":"Kruxis said he fixed it. Please re-open if this is still happening!","createdAt":"2022-03-10T10:40:07+0100"},{"author":{"login":"mikefirefly"},"body":"This is definitely still happening. Ironhide Devilsaur assaulted my HC character a few days ago near the eastern pylon in Un'Goro Crater. I managed to sprint away with only a sliver of health. Sadly I don't have a video but it is a 100% valid bug.","createdAt":"2022-12-13T16:08:53+0100"}],"createdAt":"2021-12-14T20:37:47+0100","number":529,"labels":"","state":"CLOSED","title":"Ironhide Devilsaur in Un'goro crater","body":"**Please, provide a clear description what the bug is:**\r\n\r\nThe Ironhide Devilsaur is bugged, and was seen charging across the map *Un'Goro* (or visible screen area) in super speed.\r\n\r\nThe animation was bugged, where it was gliding and not walking (I had target of target on and the Devilsaur didn't have a target selected). This mob seemed to travel at an unusual speed and was clearly bugged.\r\n\r\nI was fighting something nearby and the Devilsaur seemed to yo-yo back to its normal path and then killed me which would be an unfair death to someone on Hardcore mode.\r\n\r\n-To note my internet connection at this time was stable\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. None, the mob seemed to do this on its own accord and was seen to do this more than once (I was questing in this zone)\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=6499\r\n\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nSlow moving, stomping T-Rex type of Dinosaur\r\n","updatedAt":"2022-12-13T16:08:53+0100","milestone":null,"closedAt":"2022-03-10T10:40:07+0100"},{"assignees":[],"author":{"login":"geojak"},"comments":[{"author":{"login":"slowtorta"},"body":"Duplicate: https://github.com/slowtorta/turtlewow-bug-tracker/issues/905","createdAt":"2022-02-10T22:56:58+0100"},{"author":{"login":"geojak"},"body":"Hello, I would like to point out that the two issues are not 100% duplicates.\r\n\r\nMy issue is about looting the 3 barrels and no firbolgs spawbing\r\nThe other issue is about the final event when you use the ingredients to summon the satyr\r\n\r\nBut it's the same quest ","createdAt":"2022-02-10T23:38:38+0100"}],"createdAt":"2021-12-13T22:34:51+0100","number":528,"labels":"","state":"CLOSED","title":"blackwood fruit stores dont spawn a group of furbolgs when looted","body":"**Please, provide a clear description what the bug is:**\r\n\r\nwhen doing the blackwood corrupted quest in darkshire and looting the 3 barrels in the blackwood camp for the 3 ingredient, each time when looting a group of furbolgs should spawn and attack the player.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. get the blackwood corrupted quest in darkshire\r\n2. go to the camp and loot the 3 ingredients\r\n3. observe the behaviour that doesnt refelct classic\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\ngroup of furbolgs spawn on lot ","updatedAt":"2022-02-10T23:39:04+0100","milestone":null,"closedAt":"2022-02-10T22:56:58+0100"},{"assignees":[],"author":{"login":"geojak"},"comments":[],"createdAt":"2021-12-13T22:30:55+0100","number":527,"labels":"","state":"CLOSED","title":"blackwood furborgs in darkshore dont flee","body":"**Please, provide a clear description what the bug is:**\r\n\r\nthe blackwood furborgs in the north of darkshore near the waterfell cave do not flew when low on hp as they do in classic\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. attack for example blackwood warrior\r\n2. bring low on hp\r\n3. they wont flee\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nfurborgs should flee on low hp","updatedAt":"2022-01-19T16:07:27+0100","milestone":null,"closedAt":"2022-01-19T16:07:27+0100"},{"assignees":[],"author":{"login":"geojak"},"comments":[],"createdAt":"2021-12-13T22:28:03+0100","number":526,"labels":"","state":"CLOSED","title":"den mother cubs dont attack","body":"**Please, provide a clear description what the bug is:**\r\n\r\nin darkshore the den mother when attacked should also aggro her cubs that are grouped together with her in her cave in darkshore. they just watch their motehr die unlike in calssic where they aggro as a group\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. attack the den mother in darkshore\r\n2. ignore heir cubs\r\n3. the wont aggro you as they should\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\ncrubs and den mother aggro together as a group","updatedAt":"2022-01-19T13:33:08+0100","milestone":null,"closedAt":"2022-01-19T13:33:08+0100"},{"assignees":[],"author":{"login":"geojak"},"comments":[{"author":{"login":"geojak"},"body":"now that the cresent grove dungen is released and some mobs use this spell aswell in there. it might be a bit higher priority than before becuase of some minor lvl 15 darkshore mobs.","createdAt":"2022-01-12T22:40:26+0100"},{"author":{"login":"geojak"},"body":"mobs in blasted lands use this too. it still heals the player isntead of the mob as it should be, additionaly you also do your full dmg. instead you should do no dmg and additionaly health the npc target. this curse is nasty, it should not be a gift!","createdAt":"2022-08-14T15:17:24+0200"},{"author":{"login":"redmagejoe"},"body":"This is now working as intended, so was shadow-fixed at some point. Just tested all mobs that use this spell and it now correctly heals the enemy in combat log and in their HP bar.\r\n\r\nFixed.","createdAt":"2023-02-20T21:47:55+0100"}],"createdAt":"2021-12-13T21:36:56+0100","number":525,"labels":"Spell, NPC","state":"CLOSED","title":"curse of mending not working","body":"**Please, provide a clear description what the bug is:**\r\n\r\nthe curse of mending is a spell the dark strand fanatics around the tower of athalaxx in darkshore use against the player. while affected by this curse there is a chance that the attack against an enemy heals them instead of damages them. this does not happen the the hit deals its regular damage and doesnt heal even thought the animation does proc.\r\n\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. get affected by curse of mending \r\n2. let it proc (animation works)\r\n3. observe that your hit dealt its normal damage and did not heal the enemy like it is supposed to\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nsee above step 3.","updatedAt":"2023-02-20T21:49:33+0100","milestone":null,"closedAt":"2023-02-20T21:49:33+0100"},{"assignees":[],"author":{"login":"geojak"},"comments":[{"author":{"login":"slowtorta"},"body":"Lady got a bucket.","createdAt":"2022-01-11T18:26:32+0100"},{"author":{"login":"geojak"},"body":"redid the quest today, not fixed yet as of today. maybe after some comming update?","createdAt":"2022-01-20T21:43:50+0100"}],"createdAt":"2021-12-13T19:25:56+0100","number":524,"labels":"","state":"CLOSED","title":"Daphne Stilwel has green cube in her hand","body":"**Please, provide a clear description what the bug is:**\r\n\r\nThe npc Daphne stilwel in westfal is displayed with a yellow cube in her hand when starting the paladin quest the tome of valor in which the player and the noc fight together waves of defias raiders\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Be a paladin and start the quest \" the tome of valor\" \r\n2. Watch the qeustgivrr Daphne Stilwel \r\n3. Observe a green weapon dice in her hand\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nI do not know what weapon/weapon model she is supposed to use on blizzard classic. ","updatedAt":"2022-01-20T21:44:49+0100","milestone":null,"closedAt":"2022-01-11T18:26:32+0100"},{"assignees":[],"author":{"login":"geojak"},"comments":[{"author":{"login":"Velite12"},"body":"Ret aura doesn't scale with spellpower. The damage does increase if another paladin in your group has sanctity aura. And it is dealing holy damage if you check the combat log. It's just that Damage Shields (thorns) in vmangos show as white numbers.","createdAt":"2021-12-14T18:34:06+0100"},{"author":{"login":"Velite12"},"body":"Difference being that any spell based damage shield damage is resistable in classic, partially and fully. Which would be a nerf.\r\n","createdAt":"2021-12-19T19:42:51+0100"}],"createdAt":"2021-12-13T19:21:17+0100","number":523,"labels":"","state":"CLOSED","title":"Paladin thorn aura doesn't deal yellow damage","body":"**Please, provide a clear description what the bug is:**\r\n\r\nThe paladin thorn aura is supposed to deal holy dmasge. The numbers are white not yellow and the dmasge does not scale with the holy dmasge increase from the crusader judgement debuff. \r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Activate the paladin thorn aura\r\n2. Get hit\r\n3. Damage is not yellow \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nArua should deal holy dmasge \r\n","updatedAt":"2022-02-14T19:46:48+0100","milestone":null,"closedAt":"2022-02-14T19:46:48+0100"},{"assignees":[],"author":{"login":"geojak"},"comments":[{"author":{"login":"slowtorta"},"body":"Please stop making reports wtihout a single creature/item or spell ID in them. ","createdAt":"2022-01-19T15:28:46+0100"},{"author":{"login":"geojak"},"body":"Alright, I will put the id next time instead of just naming the npc name and location in the future ","createdAt":"2022-01-19T17:24:05+0100"},{"author":{"login":"geojak"},"body":"If you happen to come across and old issue of mine without ids, then pls just comment there, I will try to fix the missing ids in a day. ","createdAt":"2022-01-20T13:11:52+0100"}],"createdAt":"2021-12-13T19:19:27+0100","number":522,"labels":"","state":"CLOSED","title":"Striders don't flee","body":"**Please, provide a clear description what the bug is:**\r\n\r\nThe strider fledglings in dark shore are supposed to flee on low hp. Possibly barren strider too. \r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Attack a strider in dsekshore\r\n2. Bring it to low hp\r\n3. It does not attempt to flee\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nStriders in dark shore should flew on low hp\r\n","updatedAt":"2022-01-20T13:11:52+0100","milestone":null,"closedAt":"2022-01-19T16:14:10+0100"},{"assignees":[{"login":"ratkosrb"}],"author":{"login":"Fin9622"},"comments":[{"author":{"login":"slowtorta"},"body":"Shouldn't there be some pre-quest for it?","createdAt":"2022-02-10T21:16:10+0100"},{"author":{"login":"geojak"},"body":"when i dropped my engineering and relearned it to swtich speilisation, i encountered some weird bugs.\r\n\r\n1. uppon dropping and relaerning i had in my spellbook 2 engineer icons. upon relog i lost engineering again. after that everything worked as it should. i did not report this since it fixed itself\r\n2. upon reaching 200(?) engineering i could freely just pick up goblin engineering as if i had done the soothsaying book (which i could not interact with at all)\r\n","createdAt":"2022-02-17T16:16:59+0100"},{"author":{"login":"redmagejoe"},"body":"This is not scripted properly at current.","createdAt":"2023-02-20T21:42:28+0100"},{"author":{"login":"GitGurky"},"body":"https://github.com/vmangos/core/pull/1705\r\n\r\nLooks like someone worked on it for vmangos a bit.","createdAt":"2023-06-27T05:28:40+0200"},{"author":{"login":"FlagFlayer"},"body":"I have the code to set up Soothsaying for Dummies to work on that PR, but the current implementation of professions in vmangos makes it so when abandoning and retaking a profession the flags of quest complete for profession quests are all deleted, which is incorret and makes any implementation of Soothsaying for Dummies impossible (as it relies on completing the profession specialisation quests first). ~~I wanted to look into cmangos implementation to see if profession quests work properly there but I never actually did it. I don't have the C++ knowledge to properly implement it anyways, even if cmangos professions do properly work for this. Any help looking into this would be appreciated.~~\r\n\r\n~~EDIT: Finally testing my old PR, it seems that it does actually fix this issue. Great job me. Need to check for bugs, and implement the Blacksmithing relearn I spotted in broadcast text, but otherwise there's a good chance I can actually implement this.~~\r\n\r\nEDIT 2: This will take work. I'll update when all is good to go.","createdAt":"2023-07-01T11:21:42+0200"},{"author":{"login":"redmagejoe"},"body":"@ratkosrb ","createdAt":"2023-07-15T19:36:42+0200"}],"createdAt":"2021-12-12T13:01:50+0100","number":520,"labels":"Object, Profession, Core","state":"OPEN","title":"Book \"Soothsaying for Dummies\" can't be interacted with to change specialization.","body":"Book \"Soothsaying for Dummies\" can't be interacted with to change specialization.\r\n\r\nhttps://database.turtle-wow.org/?object=177226 - Book \"Soothsaying for Dummies\"\r\n\r\nHow to change specializations in wow classic confirmed by a blue post: https://us.battle.net/support/en/article/17838\r\n\r\nComments on wow head from 2006: https://classic.wowhead.com/npc=11811/narain-soothfancy#comments:id=2913495","updatedAt":"2023-10-20T22:55:19+0200","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"Fin9622"},"comments":[],"createdAt":"2021-12-12T07:16:08+0100","number":519,"labels":"","state":"CLOSED","title":"Argent Dawn Commission from Argent Officer Garush can't be taken by goblins","body":"*Argent Dawn Commission from Argent Officer Garush can't be taken by goblins\r\n\r\nhttps://database.turtle-wow.org/?quest=5405 -Argent Dawn Commission\r\n\r\nAll horde factions should be able to take the quest\r\n\r\n![image](https://user-images.githubusercontent.com/83077166/145702525-1c1d03ed-787d-4e0b-8d1c-fd78b9792f5b.png)\r\n","updatedAt":"2022-01-19T13:41:05+0100","milestone":null,"closedAt":"2022-01-19T13:41:05+0100"},{"assignees":[],"author":{"login":"henjoh84"},"comments":[{"author":{"login":"Fin9622"},"body":"Greetings! I have checked and i have been unable to find any issue with the quest.\r\n\r\nPlease disable Addons and clear your WDB folder while the game is closed and try to complete the quest again.\r\n\r\nIf the issue persists, please open an in game ticket.\r\n\r\nhttps://user-images.githubusercontent.com/83077166/145668778-7c91990d-7d11-4d9f-9c69-41ce3056cd61.mp4\r\n\r\n\r\n","createdAt":"2021-12-11T08:42:26+0100"}],"createdAt":"2021-12-11T07:39:55+0100","number":518,"labels":"Couldn't reproduce","state":"CLOSED","title":"Cant loot quest item","body":"Cant loot the gatekeepers key from the lantern for this quest.\r\nhttps://database.turtle-wow.org/?quest=1089\r\n","updatedAt":"2022-01-10T12:45:44+0100","milestone":null,"closedAt":"2022-01-10T12:45:44+0100"},{"assignees":[],"author":{"login":"SteveT732"},"comments":[{"author":{"login":"Fin9622"},"body":"Greetings! Hardcore players can register guilds.\r\n\r\nPlease move the guild charter to your default bag.\r\n\r\nIf the issue persists open an in game ticket for GM assitance","createdAt":"2021-12-11T08:26:40+0100"}],"createdAt":"2021-12-11T07:33:36+0100","number":517,"labels":"","state":"CLOSED","title":"Guild Charter won't register","body":"**Please, provide a clear description what the bug is:**\r\nI have all the signatures for guild charter, but clicking on option at NPC to register guild does nothing.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. I made sure every signature is still guildless\r\n2. I went to different cities to try and register guild\r\n3. *can't do anything else to troubleshoot, I am a hardcore mode player though not sure if that matters which it should not*\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nI should be able to register my guild, hardcore mode should not prevent that from happening.","updatedAt":"2021-12-31T09:17:12+0100","milestone":null,"closedAt":"2021-12-31T09:17:12+0100"},{"assignees":[],"author":{"login":"Magnormous"},"comments":[{"author":{"login":"Velite12"},"body":"Have all your addons been disabled and it still continues to be removed on daze? Some addons can auto remove the aspect when you are struck.","createdAt":"2021-12-11T06:37:56+0100"},{"author":{"login":"Fin9622"},"body":"Greetings! I have checked and i have been unable to reproduce the issue.\r\nPlease try to disable all addons and clear your WDB folder while the game is closed.\r\n\r\nhttps://user-images.githubusercontent.com/83077166/145669032-cf0867fb-6f8b-4f0a-8345-caaf50f18b68.mp4\r\n\r\n\r\n","createdAt":"2021-12-11T08:53:25+0100"},{"author":{"login":"Magnormous"},"body":"Hello,\n\nI've turned off ALL of my addons (LFT included), and have cleared my WDB\nfolder. It works. I'm going to test all add-ons.\n\nWhile I have you though. I put in a bug report for my missing pet attack\nability on my pet bar. And it's not available to re add. Thoughts?\n\nBeast\n\nOn Fri, Dec 10, 2021, 9:38 PM Velite12 ***@***.***> wrote:\n\n> Have all your addons been disabled and it still continues to be removed on\n> daze?\n>\n> —\n> You are receiving this because you authored the thread.\n> Reply to this email directly, view it on GitHub\n> <https://github.com/slowtorta/turtlewow-bug-tracker/issues/516#issuecomment-991470543>,\n> or unsubscribe\n> <https://github.com/notifications/unsubscribe-auth/AW35ZG4T42OFFG4LAD5JXB3UQLPT7ANCNFSM5JZYNZEQ>\n> .\n> Triage notifications on the go with GitHub Mobile for iOS\n> <https://apps.apple.com/app/apple-store/id1477376905?ct=notification-email&mt=8&pt=524675>\n> or Android\n> <https://play.google.com/store/apps/details?id=com.github.android&referrer=utm_campaign%3Dnotification-email%26utm_medium%3Demail%26utm_source%3Dgithub>.\n>\n>\n","createdAt":"2021-12-16T19:11:32+0100"}],"createdAt":"2021-12-10T19:32:10+0100","number":516,"labels":"","state":"CLOSED","title":"TWOW | Aspect of the Cheetah Buff is removed when hit\\damage taken.","body":"**Please, provide a clear description what the bug is:**\r\n\r\nThe Aspect of the Cheetah buff is completely removed when damaged. \r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. When damaged the Aspect of the Cheetah buff is completely removed requiring a re-cast.\r\n2. Buff penalty when damaged remains, but the buff does not.\r\n3. The need to re-cast Aspect of the Cheetah causes excess depletion of mana.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nPlayer: Beastwood\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nUp until the past couple of months the Aspect of the Cheetah buff did not get removed from applied buffs when damaged. The buff penalty was applied, but the buff remained.","updatedAt":"2021-12-31T09:17:28+0100","milestone":null,"closedAt":"2021-12-31T09:17:28+0100"},{"assignees":[],"author":{"login":"Magnormous"},"comments":[{"author":{"login":"slowtorta"},"body":"Please submit a ticket. It's a GM issue.","createdAt":"2022-01-10T13:01:29+0100"}],"createdAt":"2021-12-10T19:27:53+0100","number":515,"labels":"","state":"CLOSED","title":"TWOW | Pet Attack ability has been removed from the Pet Bar","body":"**Please, provide a clear description what the bug is:**\r\n\r\nThe Pet Attack ability has been removed from the Pet Action Bar, and is not available to re-slot from the Spellbook & Abilities tab.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Pet Attack no longer exists on the Pet Action Bar\r\n2. Cannot toggle Pet Attack\r\n3. Inconvenient need to script the Pet Attack action in order to use pet\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nPlayer: Beastwood\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nThe Pet Attack ability should be available for toggle along with other pet action abilities such as Passive, Defensive, and Aggressive abilities. \r\n","updatedAt":"2022-01-10T13:01:29+0100","milestone":null,"closedAt":"2022-01-10T13:01:29+0100"},{"assignees":[],"author":{"login":"Zangatsu"},"comments":[{"author":{"login":"slowtorta"},"body":"That's correct behavior. Dailies and weeklies reset at midnight.","createdAt":"2022-01-11T18:33:31+0100"}],"createdAt":"2021-12-10T01:07:05+0100","number":514,"labels":"","state":"CLOSED","title":"High Elf Dailies Bug","body":"Relics in Feralas, and Tears of the Poppy, were completed in my quest log. We arrived in Alah'thalas at 12:02 Server Time (2 minutes after the daily reset time) to find that the quests has been removed from our log, and the quest items deleted.","updatedAt":"2022-01-11T18:33:32+0100","milestone":null,"closedAt":"2022-01-11T18:33:32+0100"},{"assignees":[],"author":{"login":"Zebouski"},"comments":[{"author":{"login":"redmagejoe"},"body":"This behavior appears to still be prevalent. Requires immediate investigation. The stun duration is roughly 10-11 seconds and happens every time the NPCs spin. Either the stun duration is too long, the frequency is too high, or a \"sacrificial lamb\" is intended for these pulls.","createdAt":"2023-02-21T11:42:06+0100"},{"author":{"login":"Zebouski"},"body":"I'm not sure if the stun has DRs on classic. But there is no DR on turtle, so the stunlock persists for the full duration.\r\n\r\nBut yeah check the classic footage, only a few people get hit by it, and theres a gap where nobody gets hit. This makes for a huge difference.","createdAt":"2023-02-21T22:01:37+0100"},{"author":{"login":"Zeyla-TW"},"body":"From a quick glance at the file, I believe one of the effects on spell 24019 is applying as an AoE rather than to a random enemy within range, but I think there's also some sort of dummy script attached from what I could see. Would require further trial and error with the spell settings to fix it.","createdAt":"2023-03-05T21:34:14+0100"},{"author":{"login":"Zeyla-TW"},"body":"After looking a little closer, it seems 24019's radius is 30 yards but there is no max target set currently, so it's constantly reapplying the effect to all targets within 30 yards. This should be a simple fix once someone gets around to it.","createdAt":"2023-03-06T00:28:49+0100"}],"createdAt":"2021-12-08T21:39:48+0100","number":513,"labels":"Spell, Dungeons & Raids, Mechanic, NPC","state":"CLOSED","title":"ZG Axethrowers incorrectly cause 10-15 second stunlocks","body":"**Please, provide a clear description what the bug is:**\r\nIn ZG, the axethrowers will stun the entire raid back to back, without DRs, so everyone is chainstunned and cannot do anything. only a preemtive disarm or sheep spam can stop this\r\n\r\nZG headhunters have a similar problem but not nearly as problematic, they dont chainstun for very long\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. enter ZG, pull axe throwers \r\n2. once they start casting the axe throw spin, find yourself unable to do anything until they stop casting\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=11350\r\nhttps://database.turtle-wow.org/?npc=11351\r\n\r\n**Expected behavior. Describe how it should work:**\r\nwhen the npc spins, random people should be hit by axes, stunning them, but this shouldnt occur very often\r\nhttps://youtu.be/8uXBvAi40hY?t=7792\r\nsee how on this vid, a few people like the mage were hit once, but not the entire raid chainstunned, as everyone keeps moving around doing as they do","updatedAt":"2023-03-15T17:50:03+0100","milestone":null,"closedAt":"2023-03-15T17:50:03+0100"},{"assignees":[],"author":{"login":"Zebouski"},"comments":[{"author":{"login":"CosminPOP"},"body":"![image](https://user-images.githubusercontent.com/7255825/149026541-7a81fc38-8770-4967-9148-d5745399585a.png)\r\n\r\nshould be fixed soon","createdAt":"2022-01-11T22:47:23+0100"}],"createdAt":"2021-12-08T21:05:37+0100","number":512,"labels":"","state":"CLOSED","title":"Sweeping strikes does far more damage than 1.12 blizzlike","body":"**Please, provide a clear description what the bug is:**\r\nWhen using sweeping strikes, the sweeping strikes copies of damage are far higher in damage than they should be\r\n![image](https://user-images.githubusercontent.com/11151284/145271887-33b8780d-3c20-47f8-8635-4436474aae25.png)\r\n\r\nThis seems to be a function of the target's armor, as in PVP, warriors are now using SS and targeting hunter pets (which have high armor) in order to copy extremely high damage to the hunter themselves.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. spec into sweeping strikes\r\n2. pull 2 mobs\r\n3. autoattack the first mob, see the copied damage be higher\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nSpell: https://database.turtle-wow.org/?spell=12292\r\n\r\n**Expected behavior. Describe how it should work:**\r\nthe copied damage should correctly follow armore values\r\n\r\nhttps://hilbert.wordpress.com/sweeping-strikes-guide/\r\n```\r\nThis will usually work well. An easy test to verify this is finding two identical mobs (same level, armor and type), sunder one, pop SS and then hit them with your base fists. The sundered target will take the same amount of higher damage regardless of which mob you attack first. Your combat log would look something like this (with A having one sunder):\r\n\r\nYou hit A for 91.\r\nYour Sweeping Strikes hits B for 86.\r\n\r\nYou hit B for 86.\r\nYour Sweeping Strikes hits A for 91.\r\n\r\nThe total damage is the same.\r\n\r\nWhat’s ironic is that armor still plays a big role in making SS so good, but we’ll cover this later. For now we can assume that without any buffs, your total damage will always be the same regardless of which mob you hit. \r\n```","updatedAt":"2022-01-14T13:29:58+0100","milestone":null,"closedAt":"2022-01-14T13:29:58+0100"},{"assignees":[],"author":{"login":"Fin9622"},"comments":[],"createdAt":"2021-12-08T19:27:36+0100","number":511,"labels":"","state":"CLOSED","title":"Bugged chest- Out of line of sigh error","body":"Bugged chest- Out of line of sigh error\r\n\r\n![image](https://user-images.githubusercontent.com/83077166/145263093-5063e817-c269-4053-9a81-4731e8c3ded3.png)\r\n\r\nGPS: \r\n\r\nMap: 0 (Eastern Kingdoms) Zone: 267 (Hillsbrad Foothills) Area: 286 (Hillsbrad Fields)\r\n X: -336.510681 Y: -2.337867 Z: 55.997818 Orientation: 4.120939\r\ngrid[31,31]cell[15,5] InstanceID: 0\r\n ZoneX: 33.406391 ZoneY: 34.523941\r\nGroundZ: 67.648438 FloorZ: 57.118969 Have height data (Map: 1 VMap: 1)","updatedAt":"2022-02-12T07:31:11+0100","milestone":null,"closedAt":"2022-02-12T07:31:11+0100"},{"assignees":[],"author":{"login":"thrassoss"},"comments":[{"author":{"login":"thrassoss"},"body":"![WoWScrnShot_122721_123211](https://user-images.githubusercontent.com/3641804/147496340-ed05dd28-9f30-4a4f-bf33-1d3825af63b5.jpg)\r\n\r\nThis is a screenshot of the win screen. Note the 3rd flag is not capped by alliance. The game timed out after the 5 min countdown. Alliance had 2 flag captures Horde had none.\r\n\r\n![WoWScrnShot_122721_123307](https://user-images.githubusercontent.com/3641804/147496514-06d49524-5795-4bdf-bb6a-146e414d3625.jpg)\r\n\r\nLucent an Alliance who was in that BG said they reieved marks. Horde did not receive marks.\r\n\r\nWhatever the complex system is that decides who should receive marks and honor and when just needs posted. \r\n\r\nAfter asking about this in channels again, someone tried telling me that it's not 'flag captures' that determines a win during a timeout it's whichever side has the most players and the losing team gains no marks if it has less than 4 members. If this is the case it should really be documented. It seems very much like more and more elaborate explanations are needed to explain witnessed behavior.\r\n\r\nIf it was just documented somewhere that people could link to easily it wouldn't seem so buggy perhaps. Also some explanation to what to why this is the way it is could be helpful. As it stands it appears rather capricious.\r\n\r\n\r\n ","createdAt":"2021-12-27T19:18:44+0100"},{"author":{"login":"jameyboor"},"body":"The mechanics are as follows:\r\n\r\nThe team with the most players at the moment of the game ending will be considered the winner.\r\n\r\nThe losing team will only be eligible to receive rewards after at least 10 minutes has passed. As stated in WoW Patch 1.8.4.","createdAt":"2022-02-26T15:49:33+0100"}],"createdAt":"2021-12-07T22:24:34+0100","number":510,"labels":"","state":"CLOSED","title":"Warsong Gultch appears to 'defualt' to Alliance wins.","body":"**Please, provide a clear description what the bug is:**\r\nToday Tuesday the 7th of December 2021 at just after 8pm server time I had the 1st Warsong gulch that \r\n\r\n1) did not have enough players and \r\n2) the side with the least players was Alliance. (The entire game was 3 Horde v. 1 Alliance.)\r\n\r\n I have had this happen dozens of times where Alliance outnumbered Horde but never when Horde outnumbered Alliance.\r\n\r\nWhat normally happens is Alliance run all over Horde and get 2 quick caps and the games ends when the 5 minute timer runs down with a score of 2-0 and the game recording 'Alliance wins'. This is only what I 'remember' happening. I don't have screenshots because it seemed to be the proper outcome and didn't strike me as odd. Moreover I could be misremembering something. It is possible the alliance players actually got 3 caps in the 5 minutes and I was just screwing around mid-field, pvping with some random dude and didn't notice. Again this seemed to be the proper outcome. In this, much more common scenario, both sides get 3 (alliance, the winners) marks and 1(horde, the losers) mark. \r\n\r\nHowever when this 'black swan event' of Horde outnumbering Alliance in Warsong gulch happened, the game ended when the 5 minute timer ran out, and no marks were awarded. The score was 0-2. The 3rd flag was captured and being ran down the field by Horde, in a mirror to what typically happens in an Alliance heavy game when the game ended. No marks were awarded. I'm unsure if bonus honor was awarded as I had not noted what my 'this week' honor was before and after the battleground. I had 13 marks of honor in my bank so it couldn't be a full stack issue. I checked my mailbox an hour later and nothing. No marks were in my backpack.\r\n\r\nI can't remember who the other 2 hordes were but Mikiman was the only alliance player in the bg. Again I could be misremembering how it works out or conflating multiple things happening. But the real problem is it adds to an impression of Alliance favoritism. Even if it turns out to be an incorrect remembering of events on my part, a clear policy of what 'should' happen might be useful. When asking about the underlying rules for when/how marks get handed out during incomplete games several people from /world messaged me saying 'this is just intended behavior' with each having a different idea of which portion of the behavior was responsible.\r\n\r\nEven if 'alliance wins by default' is true it should be easier to find in some FAQ.\r\n\r\n\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Have a 3 Alliance v. 1 Horde Warsong gultch game and have the 3 Alliance get 2 'flag captures' within the 5 minute time frame. See who gets what marks.\r\n2. Have 3 Horde v. 1 Alliance WSG and have the 3 Horde get 2 'flag captures' within the 5 minute timeout period. See who gets marks.\r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=20558\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nI would expect it to work so that when a timeout occurs due to too few players, if a one side has more 'flag captures' in the 'capture the flag' battleground, that side should be declared winner and marks awarded to the winners and losers as normal.\r\nAlternatively it maybe it's suppose to work where a game ended by the 5 minute countdown with insufficient players no honor or marks are suppose to be awarded and since Alliance so typically wins those it was simply assumed to work a different way.","updatedAt":"2022-02-26T15:49:33+0100","milestone":null,"closedAt":"2022-02-26T15:49:33+0100"},{"assignees":[],"author":{"login":"overtyped1"},"comments":[{"author":{"login":"Fin9622"},"body":"Greetings!\r\n\r\nPlease make a proper bug report with sources that show the correct behavior.","createdAt":"2021-12-31T09:20:00+0100"}],"createdAt":"2021-12-07T01:48:48+0100","number":509,"labels":"Further informations required","state":"CLOSED","title":"Wailing caverns doesnt give exp","body":"I did wailing caverns and found I was getting 30 exp per elite kill, and 7 exp for non elites. Meanwhile, without a group, i get more than 100 exp for non elites. This seems INSANELY bad. Even the exp u get from dungeon quests doesn't justify EVER doing a dungeon.\r\n","updatedAt":"2021-12-31T09:34:08+0100","milestone":null,"closedAt":"2021-12-31T09:20:00+0100"},{"assignees":[],"author":{"login":"triana2021"},"comments":[],"createdAt":"2021-12-06T01:25:17+0100","number":508,"labels":"","state":"CLOSED","title":"Curse of Shadow and Curse of Elements not reducing boss spell resist","body":"**Please, provide a clear description what the bug is:**\r\nIt seems that bosses spell resistances are not being reduced/removed by warlock curses. I continuously observe partial resist during boss fights where the boss should be at 0 resist. I also observe that spell penetration gear is overly weighted here, contributing to a flat dps gain for my class.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. During a boss encounter (where the boss has 75 SR), cast curse of shadow\r\n2. Cast shadowbolt until you observe a partial resist\r\n3. Partial resist should only occur from spell school resistance.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\n[https://wowwiki-archive.fandom.com/wiki/Resist]\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nLevel difference should not cause partial resist. Only resistances. ","updatedAt":"2021-12-06T01:46:00+0100","milestone":null,"closedAt":"2021-12-06T01:46:00+0100"},{"assignees":[],"author":{"login":"Fin9622"},"comments":[{"author":{"login":"sjwoodr"},"body":"I encountered this same bug last night and came here to report it... i see its been reported previously at least a couple of times. :) ","createdAt":"2022-05-27T13:33:19+0200"},{"author":{"login":"Zulmamwe"},"body":"Still bugged\r\nBump","createdAt":"2022-06-24T07:32:57+0200"}],"createdAt":"2021-12-04T07:34:38+0100","number":507,"labels":"","state":"CLOSED","title":"Quest Rise, Obsidion! is bugged, the event does not start","body":"Quest Rise, Obsidion! is bugged, the event does not start\r\n\r\nhttps://user-images.githubusercontent.com/83077166/144700222-f14dca70-45bb-427b-a1c8-facccab9b203.mp4\r\n\r\n\r\nHow it should work:\r\n\r\nhttps://www.youtube.com/watch?v=leraa1Dtzng\r\n\r\n\r\nhttps://database.turtle-wow.org/?quest=3566 Rise, Obsidion!\r\nhttps://database.turtle-wow.org/?npc=8417 Dying Archaeologist\r\nhttps://database.turtle-wow.org/?npc=8421 Dorius\r\nhttps://database.turtle-wow.org/?npc=8400 Obsidion\r\nhttps://database.turtle-wow.org/?npc=8391 Lathoric the Black","updatedAt":"2022-07-16T12:59:43+0200","milestone":null,"closedAt":"2022-07-16T12:07:44+0200"},{"assignees":[{"login":"jameyboor"}],"author":{"login":"Seberats"},"comments":[],"createdAt":"2021-12-04T01:07:03+0100","number":506,"labels":"","state":"CLOSED","title":"Holy Strike not affected by Sanctity Aura","body":"**Please, provide a clear description what the bug is:**\r\n\r\nMobs : High elf paladin level 31 (Rafaleaura ingame) VS Nightbane Shadow Weave (27-28) / Nightbane Dark Runner (28-29)\r\n\r\nWithout Sanctity Aura (and blessing of might, but no other buffs)\r\n54 Seal of Command procs (3,7% crit on hit) - average damage : 118,3\r\n66 Judgement of Command (10,6% crit on hit) - average damage : 87,7\r\n100 Seal of Righteousness (no crit) - average damage : 21,6\r\n43 Judgement of Righteousness (4,7% crit on hit) - average damage : 75\r\n114 Holy Strike (12,3% crit on hit) - average damage : 213\r\n\r\nWith Sanctity Aura (and blessing of Might but no other buffs)\r\n64 Seal of Command procs (4,8% crit on hit) - average damage : 130,3 --> Sanctity Aura is working\r\n71 Judgement of Command (11,3% crit on hit) - average damage : 96,8 --> Sanctity Aura is working\r\n120 Seal of Righteousness (no crit) - average damage : 23,5 --> Sanctity Aura is working\r\n50 Judgement of Righteousness (5,3% crit on hit) - average damage : 83,1 --> Sanctity Aura is working\r\n130 Holy Strike (7,3% crit on hit) - average damage : 202,6 --> Sanctity Aura isn't working\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Attack mobs of a fixed level with or without Sanctity Aura\r\n2. Let SoC/SoR proc, use JoC/JoR, and use Holy Strike\r\n3. Compare the damage on your damage meter with or without the Aura, try to get a sample with similar crit %\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nSanctity Aura : https://database.turtle-wow.org/?spell=20218\r\nSeal of Command (Rank 2) : https://database.turtle-wow.org/?spell=20915\r\nSeal of Righteousness (Rank 4) : https://database.turtle-wow.org/?spell=20289\r\nHoly Strike (Rank 3) : https://database.turtle-wow.org/?spell=1866\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\nSanctity Aura is supposed to UP Holy Damage by 10% but doesn't affect Holy Strike damage.\r\n","updatedAt":"2022-07-28T23:14:00+0200","milestone":null,"closedAt":"2022-07-28T23:14:00+0200"},{"assignees":[],"author":{"login":"wolfinator"},"comments":[],"createdAt":"2021-12-03T23:17:29+0100","number":505,"labels":"","state":"CLOSED","title":"\"Waters of Vision\" held in off-hand item is treated like a weapon","body":"**Please, provide a clear description what the bug is:**\r\nMy character (level 18 tauren druid; character name: \"Mookoen\") is able to attack with a \"held in off-hand\" item. Main hand weapon is \"Hammer of Orgrimmar\" and off-hand item is \"Waters of Vision\". If \"Waters of Vision\" is not equipped in off-hand, I am unable to attack with off-hand.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Equip \"Waters of Vision\" with another weapon or unarmed.\r\n2. My character will now attack with off hand too.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nMain hand weapon: https://database.turtle-wow.org/?item=15445\r\nHeld in off-hand item: https://database.turtle-wow.org/?item=51861\r\n\r\n**Expected behavior. Describe how it should work:**\r\nI should only attack with main hand weapon. I think hit chance is lowered too since the game thinks I'm duel wielding.\r\n","updatedAt":"2021-12-31T09:18:38+0100","milestone":null,"closedAt":"2021-12-31T09:18:38+0100"},{"assignees":[],"author":{"login":"Fin9622"},"comments":[],"createdAt":"2021-12-03T13:05:46+0100","number":504,"labels":"","state":"CLOSED","title":"Fashion coins are missing from turtle mode rewards","body":"Fashion coins are missing from turtle mode rewards\r\n\r\nhttps://database.turtle-wow.org/?item=51217 - Fashion coins\r\nhttps://database.turtle-wow.org/?search=Speedy%5C%27s+Gift+Box%3A Speedy\\'s Gift Boxs\r\nhttps://forum.turtle-wow.org/viewtopic.php?t=482 -Turtle mode reward list","updatedAt":"2021-12-03T13:13:13+0100","milestone":null,"closedAt":"2021-12-03T13:13:13+0100"},{"assignees":[],"author":{"login":"salibardo"},"comments":[{"author":{"login":"Fin9622"},"body":"Greetings!\r\n\r\nPlease make a proper bug report with screenshot and videos that help us reproduce the bug and sources the show the proper behavior.\r\n\r\nFor GM assistance for character problems and quest issues the proper channel is in game tickets. \r\n\r\nI have sent character Orichal another Symbol of Life to revive Henze Faulk and continue the quest chain.","createdAt":"2021-12-03T14:12:58+0100"}],"createdAt":"2021-12-03T12:52:16+0100","number":503,"labels":"","state":"CLOSED","title":"I can't take class quest once again after abandoning it","body":"**Please, provide a clear description what the bug is:** i cant take paladin class quest again because the npc that i have quest from is dead and i dont have a rez item \r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=6172\r\nItem: https://database.turtle-wow.org/?item=6866\r\nQuest: https://database.turtle-wow.org/?quest=1643\r\nSpell: https://database.turtle-wow.org/?spell=7328\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:** just send me https://database.turtle-wow.org/?item=1146 this item at chara Orichal and thats it sorry\r\n","updatedAt":"2021-12-31T09:20:28+0100","milestone":null,"closedAt":"2021-12-31T09:20:28+0100"},{"assignees":[],"author":{"login":"duelistkind"},"comments":[],"createdAt":"2021-12-03T12:37:56+0100","number":502,"labels":"Couldn't reproduce","state":"CLOSED","title":"Skinning creatures killed by other players results in no loot most times","body":"**Please, provide a clear description what the bug is:**\r\nWhenever a skinnable creature is killed and fully looted by another player, a skinner can skin it and can point off of it but no loot window is given.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. have another PC kill a skinnable creature\r\n2. try to skin\r\n3. normally no loot\r\n\r\ntested in durotar with probably 20 boars but only got anything off of maybe 2 \r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nThus far \r\nNPC: https://database.turtle-wow.org/?npc=3099\r\nhttps://database.turtle-wow.org/?npc=3098\r\n\r\n**Expected behavior. Describe how it should work:**\r\na skin is given or an empty loot window if nothing it gained","updatedAt":"2022-03-10T14:11:36+0100","milestone":null,"closedAt":"2022-03-10T14:11:36+0100"},{"assignees":[{"login":"Kruxis"}],"author":{"login":"Fin9622"},"comments":[{"author":{"login":"Kruxis"},"body":"Fixed, will be applyed on next server restart.","createdAt":"2022-01-10T23:24:50+0100"}],"createdAt":"2021-12-03T11:01:24+0100","number":501,"labels":"","state":"CLOSED","title":"Longsnout is not skinnable ","body":"Longsnout is not skinnable \r\n\r\nhttps://database.turtle-wow.org/?npc=119 -longsnout \r\n\r\nIn classic it's skinnable \r\n\r\nhttps://classic.wowhead.com/npc=119/longsnout#skinning","updatedAt":"2022-01-10T23:24:50+0100","milestone":null,"closedAt":"2022-01-10T23:24:50+0100"},{"assignees":[],"author":{"login":"jackdcandle"},"comments":[],"createdAt":"2021-12-03T10:11:22+0100","number":500,"labels":"","state":"CLOSED","title":"\"Guardian's of the altar\" quest - can't interact with the altar, when prompted by the NPC.","body":"**Please, provide a clear description what the bug is:**\r\nOnce you lit up the torches in 5 caves, you're supposed to lit up the altar at the top of the hill. You can't interact with the altar.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.Escort the NPC\r\n2. Lit up the torches promptly\r\n3. Wait for the NPC to tell you to light up the altar\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://classicdb.ch/?npc=10300\r\n\r\nQuest: https://classicdb.ch/?quest=4901\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\nhttps://www.youtube.com/watch?v=FgSLjneOUeI\r\nThis video shows the quest in full.","updatedAt":"2022-02-14T00:56:59+0100","milestone":null,"closedAt":"2022-02-14T00:56:59+0100"},{"assignees":[],"author":{"login":"Fin9622"},"comments":[],"createdAt":"2021-12-02T06:51:12+0100","number":499,"labels":"","state":"CLOSED","title":"Shredder Operating Manual pages does not drop.","body":"Shredder Operating Manual pages does not drop.\r\n\r\nIssue discovered from reports from multiple players and attempts to reproduce the proper behavior by aoe farming on a gm character abusing the respawn command and aoe insta kill. I was unable to get any pages to drop. Even with the low drop rate, i should have been able to get at least 1random page to drop.\r\n\r\nAs the farming location for testing purpose i used the Satyrs in Satyrnaar and the Furbolgs in the Thistlefur Village and Hold\r\n\r\nhttps://database.turtle-wow.org/?search=bleakheart -Satyrs in Satyrnaar \r\nhttps://database.turtle-wow.org/?search=Thistlefur#npcs Furbolgs in the Thistlefur Village and Hold\r\n\r\nhttps://database.turtle-wow.org/?search=Shredder+Operating+Manual Shredder Operating Manual pages\r\n\r\nhttps://database.turtle-wow.org/?quest=6504 Quest the lost pages.","updatedAt":"2022-01-13T07:17:27+0100","milestone":null,"closedAt":"2022-01-13T07:17:27+0100"},{"assignees":[],"author":{"login":"discslack"},"comments":[{"author":{"login":"Velite12"},"body":"![image](https://user-images.githubusercontent.com/45871932/144495659-1017acbe-f38c-4d33-b32e-3ed19bb486c2.png)\r\nIt does though. They just happen at separate intervals. Maybe your character is bugged? Can you show your combat log?\r\n\r\n![image](https://user-images.githubusercontent.com/45871932/144496194-12b98c7c-3477-474b-95e8-730d18ae8641.png)\r\nAre you referring to this character sheet? It's an addon, the Mana Regen is based on spirit, not mp5.\r\n![image](https://user-images.githubusercontent.com/45871932/144496316-5e7e09d8-8a27-4575-9167-e4566138ed1c.png)\r\nremoving both didn't change it, adding both didn't change it, this doesn't factor in mp5 that's an addon issue.","createdAt":"2021-12-02T21:12:27+0100"},{"author":{"login":"discslack"},"body":"![mp5 bug](https://user-images.githubusercontent.com/95150426/144512108-93874bcf-7a82-4cb5-987d-d6d31f036aa1.JPG)\r\n\r\nI have food sagefish mp5 buff and wisdom but only wisdom shows in the combat log","createdAt":"2021-12-02T23:17:37+0100"},{"author":{"login":"Velite12"},"body":"The sagefish buff is like Mp5 gear it won't show in the combat log, but it is there, I tested and everything does stack.\r\n\r\nTo clarify, since BoW and Nightfin Soup effects are buffs they will show in combat log, they work differently to gear.","createdAt":"2021-12-03T00:29:32+0100"},{"author":{"login":"discslack"},"body":"You say it won't show in the combat log but you have a screenshot showing 8 mana from \"Mana Regneration\"? \r\n\"To clarify, since BoW and Nightfin Soup effects are buffs they will show in combat log, they work differently to gear.\"\r\nSagefish is a buff too and doesn't show\r\n\r\nWhat testing proved it stacks?","createdAt":"2021-12-03T01:02:25+0100"},{"author":{"login":"Velite12"},"body":"Well fed and nightfin are both \"buffs\" sure in that regard, but the actual effect of the buff of nightfin is actually shown in the log which is what I mean, the general \"Well Fed\" effect is always passive and not shown on combat log. But the Nightfin buff is not well fed it's \"Mana Regeneration\". It's an inconsistency in the game design.\r\n\r\n![image](https://user-images.githubusercontent.com/45871932/144522901-974f80f0-de76-4235-b8c9-5443203e3167.png)\r\n![image](https://user-images.githubusercontent.com/45871932/144523249-5158f529-acac-4d16-b65c-c60ea698000e.png)\r\n\r\n**_Semantically speaking, one is granting you 8 mana every 5 seconds, and the other is increasing your mana regeneration per 5 seconds by 6, which adds to that from gear, which is why the nightfin buff is a separate event and displays in the combat log like blessing of wisdom_**\r\n\r\nThe testing is removing all mp5 gear and buffs, casting to prevent spirit regen, and noticing that 6+33 = 39 mp5. Which I did and that is how I can verify that everything is stacking. There is no bug here.\r\n","createdAt":"2021-12-03T01:14:13+0100"},{"author":{"login":"discslack"},"body":"Ok that is strange that they are classified differently but thank for clarifying and explaining the method","createdAt":"2021-12-03T02:19:15+0100"}],"createdAt":"2021-12-02T00:12:36+0100","number":498,"labels":"","state":"CLOSED","title":"Blessing of Wisdom and mp5 Food buffs do not stack","body":"**Please, provide a clear description what the bug is:**\r\n\r\nPaladin spell Blessing of Wisdom providing mp5 should stack with mp5 food buff. It currently does not.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Apply max rank Blessing of Wisdom\r\n2. Eat mp5 food i.e. nightfin soup\r\n3. Notice mp5 does not increase on character sheet\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\n\r\nItem: https://database.turtle-wow.org/?item=13931\r\n\r\nSpell: https://database.turtle-wow.org/?spell=25961\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nThe mp5 effect from food buff should stack with Blessing of Wisdom","updatedAt":"2021-12-03T02:19:16+0100","milestone":null,"closedAt":"2021-12-03T02:19:15+0100"},{"assignees":[],"author":{"login":"triana2021"},"comments":[{"author":{"login":"Velite12"},"body":"This is possibly part of a larger issue in vmangos where NPCs do not follow the listed spell cooldowns and just cast constantly.","createdAt":"2021-12-02T21:20:16+0100"},{"author":{"login":"CosminPOP"},"body":"fixed a few weeks back.","createdAt":"2022-01-11T21:05:45+0100"}],"createdAt":"2021-12-01T18:17:21+0100","number":497,"labels":"","state":"CLOSED","title":"Warlock Pet Abilities Not Having Manual Cooldown (Second Attempt at Ticket)","body":"Issue:\r\nWarlock pet ability cooldowns not applying to manually pressing pet ability buttons.\r\nI opened a ticket about this 20 days ago and it was closed due to formatting issues. \r\n\r\nTo reproduce:\r\n1. Summon Succubus\r\n2. Press Lash of pain every 1.5 seconds\r\n3. See that cooldown is not applied; try with other pets.\r\n\r\nExpected behavior:\r\n1. Cooldowns apply both to auto-engage spell and manually pressing them.\r\n","updatedAt":"2022-01-11T21:05:46+0100","milestone":null,"closedAt":"2022-01-11T21:05:45+0100"},{"assignees":[],"author":{"login":"norgigorgi"},"comments":[{"author":{"login":"norgigorgi"},"body":"Can confirm bug still exists 01/04/2022.","createdAt":"2022-01-05T04:55:49+0100"}],"createdAt":"2021-12-01T02:31:02+0100","number":496,"labels":"","state":"CLOSED","title":"Invisible/Unattackable Venture Co. Miner","body":"**Please, provide a clear description what the bug is:**\r\n\r\nThere is one Venture Co. Miner in northern STV that is invisible and unattackable. However, he can attack players. He spawns at 27.8, 7.2. He is attackable using auto attack if selected from the action bar, but this auto attack is immediately cancelled after 1 swing/shot/wand etc. He can be killed this way by repeatedly selecting auto attack from an action bar, but he is not selectable using a mouse.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\nAfter farming this area, I learned that this NPC occasionally becomes visible and regularly attackable. It is unclear what triggers him to work normally.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=1094\r\n\r\n","updatedAt":"2022-01-19T13:46:54+0100","milestone":null,"closedAt":"2022-01-19T13:46:54+0100"},{"assignees":[],"author":{"login":"StrawberryBrains"},"comments":[],"createdAt":"2021-11-30T17:30:19+0100","number":495,"labels":"","state":"CLOSED","title":"Hunter pets clipping the ground in the character select screen of high elf characters","body":"**Please, provide a clear description what the bug is:**\r\nHunter pets clip into the ground on the character select screen of high elf hunters:\r\n![WoWScrnShot_113021_170348](https://user-images.githubusercontent.com/70839227/144087141-62662318-96e3-40ed-b7b5-5401cac73109.png)\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n1. Get a pet on a high elf hunter\r\n2. Log out\r\n3. Look at the pet's feet on the character select screen\r\n\r\n**Expected behavior. Describe how it should work:**\r\nHunter pets shouldn't clip into the ground, not even on the character select screen. They should stand on the ground, not in it,","updatedAt":"2021-11-30T20:11:35+0100","milestone":null,"closedAt":"2021-11-30T20:11:35+0100"},{"assignees":[],"author":{"login":"OrnsteinHunter"},"comments":[{"author":{"login":"OrnsteinHunter"},"body":"This fight is still impossible to do normally unless you heavily out gear it, or use world buffs.","createdAt":"2022-01-05T21:03:49+0100"}],"createdAt":"2021-11-30T02:53:37+0100","number":494,"labels":"","state":"CLOSED","title":"Plagued Guardians in Noth the Plaguebringer fight are using their abilities improperly, making the fight harder then it should be.","body":"**Please, provide a clear description what the bug is:**\r\n\r\nDuring the Noth the Plaguebringer fight, Noth will teleport away after a few minutes. During the second teleport he will spawn Plagued Guardians. These Plagued Guardians are supposed to have a cast bar for their arcane explosion and not cast multiple times, but on turtle wow they instantly spawn and do multiple arcane explosions at once with no cast time that wipe the raid.\r\n\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Engage Noth the Plaguebringer.\r\n2. Wait until his second teleport.\r\n3. The plagued guardians will spawn and instantly arcane explosion multiple times.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=16981\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nhttps://www.youtube.com/watch?v=gswsNUQ2sVE\r\n\r\n5:05 in the video. The Guardians spawn and wait a few seconds before casting and have a cast time before they cast, and then you have time to kill them before they do more.","updatedAt":"2022-02-14T19:29:53+0100","milestone":null,"closedAt":"2022-02-14T19:29:53+0100"},{"assignees":[],"author":{"login":"OrnsteinHunter"},"comments":[{"author":{"login":"jameyboor"},"body":"Fixed.","createdAt":"2021-11-30T14:18:56+0100"}],"createdAt":"2021-11-30T01:59:21+0100","number":493,"labels":"","state":"CLOSED","title":"Wyvern Sting not breaking on damage","body":"**Please, provide a clear description what the bug is:**\r\n\r\nWyvern sting is not breaking on any damage when it's supposed to be a sleep. Instead its a 12 second stun.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. spec survival hunter into wyvern sting\r\n2. use wyvern sting on a mob and attack it\r\n3. notice it doesnt break.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nhttps://database.turtle-wow.org/?spell=24133\r\n\r\n**Expected behavior. Describe how it should work:**\r\nWyvern sting should break on any damage done to the target.","updatedAt":"2021-11-30T14:18:56+0100","milestone":null,"closedAt":"2021-11-30T14:18:56+0100"},{"assignees":[],"author":{"login":"Fin9622"},"comments":[{"author":{"login":"slowtorta"},"body":"Fixed on the next update.","createdAt":"2021-11-30T15:12:32+0100"}],"createdAt":"2021-11-29T16:51:29+0100","number":492,"labels":"","state":"CLOSED","title":"Argent Quartermasters Hasana Does not give Argent Dawn Commisison after it's destroyed.","body":"Argent Quartermasters Hasana Does not give Argent Dawn Commisison after it's destroyed.\r\n\r\nAfter you destroy the Argent Dawn Commisison you should be able to get it back from any Argent Dawn Quartermaster.\r\n\r\nExample: https://database.turtle-wow.org/?npc=10856 Argent Quartermaster Hasana\r\nhttps://database.turtle-wow.org/?item=12846 Argent Dawn Commission\r\n\r\nProblem:\r\n\r\nhttps://user-images.githubusercontent.com/83077166/143895120-ec4c6088-2a3b-4e0c-8ed4-564989bc832b.mp4\r\n\r\nProper behavior:\r\n\r\nhttps://user-images.githubusercontent.com/83077166/143898142-b791c554-2cc3-4204-ab70-13bf19a1a3c5.mp4\r\n\r\n\r\n","updatedAt":"2021-11-30T15:12:32+0100","milestone":null,"closedAt":"2021-11-30T15:12:32+0100"},{"assignees":[{"login":"slowtorta"}],"author":{"login":"UlukayOutkastov"},"comments":[{"author":{"login":"slowtorta"},"body":"Fixed in the next revision, thank you.","createdAt":"2021-11-30T15:56:11+0100"}],"createdAt":"2021-11-29T08:50:48+0100","number":491,"labels":"","state":"CLOSED","title":"Карта безопасного доступа ДЕЛЬТА","body":"Не вышло изучить рецепт инженерии \"анти-перенаправляющий луч\" с помощью \"Карта безопасного доступа ДЕЛЬТА\" в Гномреган.\r\n\r\n1. Я нашел \"Карта безопасного доступа ДЕЛЬТА\"\r\n2. Пытался использовать все устройства \"Матричный перфограф\" в Гномреган\r\n3. Не один \"Матричный перфограф\" не воспринимал \"Карта безопасного доступа ДЕЛЬТА\"\r\n\r\nItem: https://database.turtle-wow.org/?item=9327\r\nSpell: https://database.turtle-wow.org/?item=4413\r\nObject: https://database.turtle-wow.org/?item=9327\r\n\r\nЧтобы изучить \"анти-перенаправляющий луч\" с помощью \"Матричный перфограф 3005-D\", вы должны иметь \"Карта безопасного доступа ДЕЛЬТА\" и инженерные навыки 160.\r\n\r\nItem: \r\nhttps://ru.classic.wowhead.com/item=9327/%D0%BA%D0%B0%D1%80%D1%82%D0%B0-%D0%B1%D0%B5%D0%B7%D0%BE%D0%BF%D0%B0%D1%81%D0%BD%D0%BE%D0%B3%D0%BE-%D0%B4%D0%BE%D1%81%D1%82%D1%83%D0%BF%D0%B0-%D0%B4%D0%B5%D0%BB%D1%8C%D1%82%D0%B0\r\nObject: \r\nhttps://ru.classic.wowhead.com/object=142696/%D0%BC%D0%B0%D1%82%D1%80%D0%B8%D1%87%D0%BD%D1%8B%D0%B9-%D0%BF%D0%B5%D1%80%D1%84%D0%BE%D0%B3%D1%80%D0%B0%D1%84-3005-d\r\nSpell: \r\nhttps://ru.classic.wowhead.com/item=4413/%D1%87%D0%B5%D1%80%D1%82%D0%B5%D0%B6-%D0%B0%D0%BD%D1%82%D0%B8-%D0%BF%D0%B5%D1%80%D0%B5%D0%BD%D0%B0%D0%BF%D1%80%D0%B0%D0%B2%D0%BB%D1%8F%D1%8E%D1%89%D0%B8%D0%B9-%D0%BB%D1%83%D1%87#dropped-by","updatedAt":"2021-11-30T15:56:11+0100","milestone":null,"closedAt":"2021-11-30T15:56:11+0100"},{"assignees":[],"author":{"login":"TorTun"},"comments":[{"author":{"login":"Fin9622"},"body":"Greetings! Thank you for the report.\r\n\r\nThe issue will be fixed at the next server maintenance.\r\n\r\nhttps://github.com/slowtorta/turtlewow-bug-tracker/issues/481\r\n","createdAt":"2021-11-29T05:24:07+0100"}],"createdAt":"2021-11-29T00:02:35+0100","number":490,"labels":"","state":"CLOSED","title":"when editing public notes in the guild, officers' notes are changed","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. when editing public notes in the guild, officers' notes are changed\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2021-11-30T13:46:07+0100","milestone":null,"closedAt":"2021-11-30T13:46:07+0100"},{"assignees":[{"login":"jameyboor"}],"author":null,"comments":[{"author":{"login":"OrnsteinHunter"},"body":"I can confirm this. I was helping another hunter with Artorius and i had to practically spam serpent sting after every arcane shot to keep him leashed.","createdAt":"2021-11-30T02:02:14+0100"},{"author":{"login":"CasualNerdity"},"body":"Also confirming. Klinfran cannot be kited further than the west side of the Pillar of Ash subzone. Artorius evades at the same tree close to the road, even if I allow him to get into melee and backpedal.","createdAt":"2021-12-01T08:46:51+0100"},{"author":{"login":"Steevo2"},"body":"So apparently they plan to tweak leashing next patch. They also say the current changes are intended and also only minor which is laughable as I've seen mobs evade within 40 yards of where they were pulled while being shot and attacked by my pet, but we'll see what they've come up with.","createdAt":"2022-03-03T01:07:28+0100"},{"author":{"login":"SabineWren"},"body":"Circle kiting works against Artorius and Simone, and I used a Classic guide for Klinfran without any changes.\r\n\r\nSolenor seems bugged, as he casts fear without being wingclipped, and none of the Classic guides show that behaviour. It doesn't make sense for him to be so difficult solo when a warlock assisting trivializes the fight.","createdAt":"2022-04-15T13:37:42+0200"}],"createdAt":"2021-11-28T19:47:33+0100","number":489,"labels":"","state":"CLOSED","title":"[Rhok'delar Questline] Demons leash at a fixed range, hindering tactics used to defeat them","body":"During the Rhok'delar questline, hunters are asked to kill 4 demons. These demons required pretty specific tactics to defeat, especially the one in Winterspring, which has to be kited a prolonged period. As the leash range on the server is fixed, this is no longer possible. \r\n\r\n1. Have the Rhok'delar questline active (specific quest is \"Stave of the Ancients\". \r\n2. Find any of the four demons required by the quest and engage them\r\n3. Attempt to kite more than 200-250 yards (keep hitting them at least once every 5-6 seconds). \r\n\r\nArtorius the Doombringer: https://database.turtle-wow.org/?npc=14535\r\nSimone the Seductress: https://database.turtle-wow.org/?npc=14533\r\nKlinfran the Crazed: https://database.turtle-wow.org/?npc=14534\r\nSolenor the Slayer: https://database.turtle-wow.org/?npc=14530\r\n\r\nQuest: https://database.turtle-wow.org/?quest=7636\r\n\r\nThese mobs should be kitable for a prolonged period of time, in order to facilitate killing them. At the moment, as specified earlier, Artorius specifically is very hard to kill, as his mechanic requires the hunter to not be in 30 yards or closer and the area he patrols has a high mob density. \r\n","updatedAt":"2022-04-22T00:21:23+0200","milestone":null,"closedAt":"2022-04-22T00:21:23+0200"},{"assignees":[],"author":{"login":"rosen40"},"comments":[{"author":{"login":"jameyboor"},"body":"Fixed.","createdAt":"2021-11-30T13:46:16+0100"}],"createdAt":"2021-11-28T19:33:03+0100","number":488,"labels":"","state":"CLOSED","title":"Melee Range Bug","body":"1. Player simply seems to have higher melee range than mobs\r\n2. This means if the mob is slowed, you can hit him without it hitting you back\r\n3. You can watch a video where i kill a mob on a warrior and i only get hit once.\r\n\r\nhttps://youtu.be/KW_qxJ3DU5o <--- Demo \r\n\r\nMobs should be able to hit back, when you hit them.\r\n\r\nYes this affects all mobs.\r\n","updatedAt":"2021-11-30T13:46:16+0100","milestone":null,"closedAt":"2021-11-30T13:46:16+0100"},{"assignees":[],"author":{"login":"discslack"},"comments":[{"author":{"login":"jameyboor"},"body":"No repro. The server is correctly calculating 12 mp5 as supported by inspection.","createdAt":"2022-02-26T16:21:06+0100"}],"createdAt":"2021-11-28T00:38:12+0100","number":487,"labels":"","state":"CLOSED","title":"Zandalar Augur 2 set piece bonus for Shaman doesn't activate","body":"**Please, provide a clear description what the bug is:**\r\nWhen wearing the 2 piece set from ZG for shamans it should provide an additional 4mp5 but it does not\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Equip bracers and belt of the Zandalar Augur set\r\n2. See you only gain 8mp5 instead of 12mp5 if the set bonus activated\r\n\r\nhttps://imgur.com/a/2yp68YC\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nItem: https://database.turtle-wow.org/?item=19829\r\nItem: https://database.turtle-wow.org/?item=19830\r\nItem: https://database.turtle-wow.org/?item=19828\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\nEquipping 2 pieces of the Zandalar Augur set should provide an additional 4mp5","updatedAt":"2022-02-26T16:21:06+0100","milestone":null,"closedAt":"2022-02-26T16:21:06+0100"},{"assignees":[],"author":{"login":"discslack"},"comments":[{"author":{"login":"rosen40"},"body":"um, i don't think the Vanilla client shows hit % by default, are you sure its not your addon that is not able to register the hit from talent(s) ?","createdAt":"2021-11-28T20:15:32+0100"},{"author":{"login":"discslack"},"body":"Yes it shows appropriately on my mage with the talents","createdAt":"2021-11-28T20:39:27+0100"},{"author":{"login":"rosen40"},"body":"Yes but its an addon, so it does not prove at all whether server side you do or do not receive the bonus hit. I don't know how the addon works but the way it detects hit % sources might be flawed and not able to pick up Nature's Guidance. The difference is that it affects both melee and spell hit so its a different type of spell effect(s) so the addon might not be able to pick that up. Anyways a dev would have to debug and see if it actually works or not.","createdAt":"2021-11-28T23:29:33+0100"},{"author":{"login":"spuxx1701"},"body":"The addon display is not enough to confirm. BetterStats is known to not show other shaman talent effects like e.g. increased crit chance. I'll close this for now. If you include proof that the Hit chance is actually not applied (by doing some tests), I'll reopen.","createdAt":"2022-01-24T13:58:11+0100"}],"createdAt":"2021-11-28T00:29:58+0100","number":486,"labels":"","state":"CLOSED","title":"Shaman talent Nature's Guidance not providing melee or spell hit","body":"**Please, provide a clear description what the bug is:**\r\nShaman talent Nature's Guidance not providing melee or spell hit\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Took 3/3 talent points in nature's guidance\r\n2. Had no hit on gear\r\n3. Character stats showing 0% hit\r\n\r\nhttps://imgur.com/a/vkqEa7n\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nTalent: https://classic.wowhead.com/spell=16180/natures-guidance\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\nEach point should provide 1% spell hit and melee hit","updatedAt":"2022-01-24T13:58:33+0100","milestone":null,"closedAt":"2022-01-24T13:58:11+0100"},{"assignees":[],"author":{"login":"faralynn"},"comments":[{"author":{"login":"slowtorta"},"body":"Fixed. Please let me know if some of the effects are still not getting through thr immune mask.","createdAt":"2022-02-14T14:27:46+0100"}],"createdAt":"2021-11-27T06:49:07+0100","number":485,"labels":"","state":"CLOSED","title":"[Naxxramas] Kel'thuzad's Phase 3 adds -- Guardians of Icecrown, should NOT be immune to Turn Undead, Frost Trap, Goblin Rocket Helm, Stun nor Taunt","body":"I do not have verification on Taunt working or not, but I have spoken to Paladin's that tried to use Turn Undead on them and they said they were immune.\r\n\r\nThis is not working as intended. Please see the video below:\r\n\r\nhttps://clips.twitch.tv/SilkyRudeDragonfruitTebowing\r\n\r\nPlease also see the following discussions on Reddit discussing strategies for dealing with these adds:\r\nhttps://www.reddit.com/r/classicwow/comments/ktsw7b/top_10_naxx_speed_runs_as_of_today/giomfpd/\r\nhttps://www.reddit.com/r/classicwow/comments/kvfhtv/question_about_kelthuzad_adds/\r\n\r\nQuotes of interest:\r\n![image](https://user-images.githubusercontent.com/2092314/143669734-bff706b3-168f-4713-a7e0-194076a65749.png)\r\n![image](https://user-images.githubusercontent.com/2092314/143669740-6d4aed9d-3b56-4377-bf0e-c23deb6da365.png)\r\n![image](https://user-images.githubusercontent.com/2092314/143669749-69f5bfa9-b9a4-4423-8d99-9ba8149c810b.png)\r\n_The only false claim here is Magic Dust_\r\n\r\n_PS: I'd have asked the Paladins that relayed to me that Turn Undead didn't work if taunt worked as well but they do not have one. (:_","updatedAt":"2022-02-14T14:27:46+0100","milestone":null,"closedAt":"2022-02-14T14:27:46+0100"},{"assignees":[],"author":{"login":"Llaire"},"comments":[{"author":{"login":"faralynn"},"body":"This was fixed & merged here on the main branch:\r\nhttps://github.com/vmangos/core/pull/1163\r\n\r\nInteresting to know it's still broken here.","createdAt":"2021-11-27T05:27:20+0100"},{"author":{"login":"jameyboor"},"body":"Fixed.","createdAt":"2021-11-30T13:46:27+0100"}],"createdAt":"2021-11-27T03:47:13+0100","number":484,"labels":"","state":"CLOSED","title":"Resurrection sickness/CoA instakill exploit?","body":"**Please, provide a clear description what the bug is:**\r\nMy level 26 human warlock is able to kill enemy mobs using the Curse of Agony skill with the resurrection sickness debuff. CoA does about -4 damage which instantly kills the mob. This doesn't happen when I don't have the sickness debuff, and it doesn't happen with any other skills. I don't know if it matters, but I tested this in the Wetlands on several different mobs.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. get killed and choose to respawn at the spirit to receive the resurrection sickness debuff\r\n2. while you have the resurrection sickness debuff, cast Curse of Agony on any enemy mob\r\n3. wait for the first tick which will kill the mob\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2021-11-30T13:46:27+0100","milestone":null,"closedAt":"2021-11-30T13:46:27+0100"},{"assignees":[],"author":{"login":"faralynn"},"comments":[{"author":{"login":"sewlek"},"body":"would be very nice if this could get fixed","createdAt":"2022-04-16T18:52:11+0200"}],"createdAt":"2021-11-26T22:44:30+0100","number":483,"labels":"","state":"CLOSED","title":"[AQ40] Anubisath Defender, Sentinel, Warder AND Obsidian Eradicator & Obsidian Nullifier should all drop Large Obsidian Chunks for mining upon death","body":"As it is now, Obsidian Chunks can ONLY be mined in AQ20. This is not how it should be and has caused a major drought on Large Obsidian Shards. \r\n\r\nThe following is proof pictures & video from WoW Classic where these mobs DO drop those nodes on death:\r\n\r\n![image](https://user-images.githubusercontent.com/2092314/143656639-88982181-e905-4353-9544-77371b4eab16.png)\r\n_under the threat meter, AQ40 Anubisaths before Skeram on the ramp_\r\n\r\n![image](https://user-images.githubusercontent.com/2092314/143656662-320e8505-6f00-4f29-b31d-562d56ed98bb.png)\r\n_closeup. Yep, in this grainy JPG we see not a UFO but an Obsidian Chunk, ready and waiting to be mined._\r\n\r\nVideo the above two pics are from:\r\nhttps://www.youtube.com/watch?v=oq9WvcTvZGk&t=790s\r\n\r\n![image](https://user-images.githubusercontent.com/2092314/143656763-7be11670-5ee9-4169-baf0-f7654df7f19b.png)\r\n_Screenshot of an Anubisath dying. Nothing there right? Wait until the next frame below.._\r\n\r\n![image](https://user-images.githubusercontent.com/2092314/143656786-680d3568-1174-47c5-a2af-ec503ffd4f6b.png)\r\n_Right there it is. Right at his fist._\r\n\r\n![image](https://user-images.githubusercontent.com/2092314/143656840-4c4ef922-ec2e-44eb-b4de-5071a1c77584.png)\r\n_Dead Obsidian Eradicator right here with the Node protruding from the ground a little above the Battle Shout icon_\r\n\r\nVideo the above picture is from:\r\nhttps://www.youtube.com/watch?v=czNs5L2LQ4M\r\n\r\n------\r\n\r\nMisc links to ancient comments stating that these mobs should drop mining nodes on death:\r\n\r\nhttps://classic.wowhead.com/item=22203/large-obsidian-shard#comments\r\nhttp://web.archive.org/web/20060616193926/http://thottbot.com/?i=53172","updatedAt":"2022-11-14T05:10:34+0100","milestone":null,"closedAt":"2022-11-14T05:10:34+0100"},{"assignees":[],"author":{"login":"gnarbrok"},"comments":[],"createdAt":"2021-11-26T18:10:06+0100","number":482,"labels":"","state":"CLOSED","title":"Incorrect Dialogue in The Great Masquerade","body":"In the quest The Great Masquerade (last step of Windsor attune quest), Windsor and Marcus Jonathan have some of their dialogue switched, so Windsor says what Jonathan should say, and vice versa. Same goes for Windsor and Katrana Prestor/Onyxia\r\n\r\n1. Start the quest.\r\n2. Read the dialogue.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC Windsor: https://database.turtle-wow.org/?npc=12580\r\nNPC Jonathan: https://database.turtle-wow.org/?npc=466#drop\r\nNPC Prestor: https://database.turtle-wow.org/?npc=1749\r\nQuest: https://database.turtle-wow.org/?quest=6403\r\n\r\nThey should say the right dialogue.\r\nYou can see Windsor strangely referring to himself in the third-person, same with Jonathan\r\n![wrong dialogue](https://user-images.githubusercontent.com/62300931/143613635-a8f83156-bcad-4f1d-9a69-86dbed1e1093.png)\r\n.\r\n","updatedAt":"2022-02-14T00:46:45+0100","milestone":null,"closedAt":"2022-02-14T00:46:45+0100"},{"assignees":[],"author":{"login":"perl1743"},"comments":[{"author":{"login":"jameyboor"},"body":"Fixed on next update.","createdAt":"2021-11-26T18:36:55+0100"}],"createdAt":"2021-11-26T17:53:18+0100","number":481,"labels":"","state":"CLOSED","title":"Player/Officer's Guild Note Entry Swapped","body":"**Please, provide a clear description what the bug is:**\r\nEntering a note into the Officer's Note prompt applies it to the regular Note\r\n(and entering a note into the regular note prompt applies it to the Officer's Note.)\r\nThanks for fixing notes in larger guilds but there's a small issue. (This happened in a guild with 559 members, haven't tested smaller guilds)\r\n![image](https://user-images.githubusercontent.com/2818608/143611584-2abf3eac-79ad-44f2-8a7e-c9d1680fe69d.png)\r\n![image](https://user-images.githubusercontent.com/2818608/143611557-e04d8339-2442-42d3-a434-1e385d329679.png)\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n1. Try entering officer's notes or regular notes\r\n2. Check where they end up\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nN/A\r\n\r\n**Expected behavior. Describe how it should work:**\r\nOfficer's Note Prompt -> Officer's Note\r\nPlayer Note Prompt -> regular Note","updatedAt":"2021-11-26T18:36:56+0100","milestone":null,"closedAt":"2021-11-26T18:36:55+0100"},{"assignees":[],"author":{"login":"Fin9622"},"comments":[{"author":{"login":"slowtorta"},"body":"Will be fixed in the next update!","createdAt":"2021-11-27T15:41:51+0100"}],"createdAt":"2021-11-26T15:32:56+0100","number":480,"labels":"","state":"CLOSED","title":"Characters can't complete VIP Invites if they complete all quests from Gazlowe because they won't be able to interact with Gazlowe ","body":"Characters can't complete VIP Invites if they complete all quests from Gazlowe because they won't be able to interact with Gazlowe \r\n\r\nAlliance characters can't complete VIP Invite ( https://database.turtle-wow.org/?quest=80382 ) if they complete Stolen Booty ( https://database.turtle-wow.org/?quest=888 )because they won't be able to interact with Gazlowe ( https://database.turtle-wow.org/?npc=3391 ) \r\n\r\nUpon accepting the quest The Missing Shipment ( https://database.turtle-wow.org/?quest=890 ) You won't get the dialog to give Gazlowe ( https://database.turtle-wow.org/?npc=3391 ) the invite for the complete of the VIP Invite ( https://database.turtle-wow.org/?quest=80382 )\r\n\r\nhttps://user-images.githubusercontent.com/83077166/143594991-e5ebe98e-18f7-49e3-8a5e-7a968bae1720.mp4\r\n\r\nAfter you return with the part 2 of The Missing Shipment ( https://database.turtle-wow.org/?quest=892 ) You can interact with Gazlowe ( https://database.turtle-wow.org/?npc=3391 )to give the invite again.\r\n\r\nhttps://user-images.githubusercontent.com/83077166/143595137-7d93c391-98bc-4a7c-b81f-9e03fe020da1.mp4\r\n\r\nAfter you complete the final quest of the chain Stolen Booty ( https://database.turtle-wow.org/?quest=888 ) is no longer possible to give Gazlowe ( https://database.turtle-wow.org/?npc=3391 ) The invite.\r\n\r\n\r\nhttps://user-images.githubusercontent.com/83077166/143595277-ac45cbc2-a71d-43ff-b4b4-e58bb39fb796.mp4\r\n\r\nHorde character can complete the quest VIP Invite ( https://database.turtle-wow.org/?quest=80382 ) after hey complete Stolen Booty ( https://database.turtle-wow.org/?quest=888 ) if Letter to Mudsprocket (https://database.turtle-wow.org/?quest=80390) is not accepted.\r\n\r\n\r\nhttps://user-images.githubusercontent.com/83077166/143596018-7f9ac81e-98e9-444d-b10e-b02f385162ae.mp4\r\n\r\n if Letter to Mudsprocket (https://database.turtle-wow.org/?quest=80390) is accepted they won't be able to complete VIP Invite ( https://database.turtle-wow.org/?quest=80382 ) after hey complete Stolen Booty ( https://database.turtle-wow.org/?quest=888 )\r\n \r\n \r\nhttps://user-images.githubusercontent.com/83077166/143600473-5d7f6cf3-c32d-46e4-93a0-57b5a6dbaae3.mp4\r\n\r\n\r\n","updatedAt":"2021-11-27T15:41:51+0100","milestone":null,"closedAt":"2021-11-27T15:41:51+0100"},{"assignees":[],"author":{"login":"Arevjensen"},"comments":[{"author":{"login":"slowtorta"},"body":"Fixed in the next revision, thank you.","createdAt":"2021-11-30T15:30:36+0100"}],"createdAt":"2021-11-26T13:37:39+0100","number":479,"labels":"","state":"CLOSED","title":"Mudrock Tortoise is not skinnable","body":"The npc mudrock tortoise https://database.turtle-wow.org/?npc=4396 is not skinnable","updatedAt":"2021-11-30T15:30:36+0100","milestone":null,"closedAt":"2021-11-30T15:30:36+0100"},{"assignees":[],"author":{"login":"dole555"},"comments":[{"author":{"login":"CosminPOP"},"body":"I believe this was fixed when dash was fixed too, a while ago. Reopen if i'm wrong.","createdAt":"2022-02-16T20:49:18+0100"}],"createdAt":"2021-11-26T10:01:50+0100","number":478,"labels":"","state":"CLOSED","title":"Hunter pet skill dive has no cooldown","body":"**Please, provide a clear description what the bug is:**\r\nThe hunter pet skill \"Dive\" should have a 30second cooldown (which is indeed noted on the tooltip). The problem is the skill can be used again after about 2 seconds, even though it still shows 28seconds cooldown left.\r\nCurrently tested with dive rank 3. Haven't tested other ranks of dive.\r\n\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Tame an owl with dive rank 3.\r\n2. Use skill dive rank 3\r\n3. Use the skill again in rapid succession, before cooldown is finished.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=7456/winterspring-screecher\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nIt should not be able to be used again until the 30 seconds cooldown has passed.","updatedAt":"2022-02-16T20:49:19+0100","milestone":null,"closedAt":"2022-02-16T20:49:18+0100"},{"assignees":[],"author":{"login":"dole555"},"comments":[{"author":{"login":"CosminPOP"},"body":"fixed a while ago","createdAt":"2022-02-16T20:47:55+0100"}],"createdAt":"2021-11-26T09:27:22+0100","number":477,"labels":"","state":"CLOSED","title":"Hunter pet dash has no cooldown","body":"**Please, provide a clear description what the bug is:**\r\nThe hunter pet skill \"Dash\" should have a 30second cooldown (which is indeed noted on the tooltip). The problem is the skill can be used again after about 2 seconds, even though it still shows 28seconds cooldown left.\r\nCurrently tested with dash rank 1. Haven't tested other ranks of dash.\r\n\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Tame a cat with dash rank 1.\r\n2. Use skill dash rank 1\r\n3. Use the skill again in rapid succession, before cooldown is finished.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=682/stranglethorn-tiger\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=1151/dash\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nIt should not be able to be used again until the 30 seconds cooldown has passed.","updatedAt":"2022-02-16T20:47:56+0100","milestone":null,"closedAt":"2022-02-16T20:47:55+0100"},{"assignees":[],"author":{"login":"StrawberryBrains"},"comments":[{"author":{"login":"StrawberryBrains"},"body":"I'd like to add that male high elves will also produce no hammer sound effects when crafting using an anvil and a hammer.","createdAt":"2022-02-03T13:11:01+0100"}],"createdAt":"2021-11-24T00:11:05+0100","number":476,"labels":"","state":"CLOSED","title":"No mining/hammer sound when high elf males mine nodes or use an anvil","body":"**Please, provide a clear description what the bug is:**\r\nWhen characters mine a node, a mining sound is heard each time the player model strikes the node. This is not the case with high elf males however, as it is completely silent throughout the mining process.\r\nThe same goes for characters crafting an item using a blacksmithing hammer and anvil, a hammering sound effect is heard when characters use an anvil. This is also not the case with high elf males, as they craft blacksmithing/engineering items in silence.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n1. Go on a high elf male character\r\n2. Learn mining/blacksmithing/engineer\r\n3. Mine a node and you will hear nothing / Craft using a hammer and anvil and you will hear nothing\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThere should be mining sounds when high elf males mine, as is the case for the original Vanilla races. The same goes for crafting using an anvil, there should be hammering noises.","updatedAt":"2022-02-03T13:15:01+0100","milestone":null,"closedAt":"2021-11-27T13:09:24+0100"},{"assignees":[],"author":null,"comments":[{"author":{"login":"Fin9622"},"body":"Greetings! I have tested and i have been unable to reproduce the bug.\r\n You can complete the quest even after you kill more then 8 spiders.\r\n\r\nFor a bug report always post screenshots or videos to help us replicate the bug .\r\nRemember to always clean your WDB folder while the game is closed before submitting a bug.\r\n\r\nhttps://user-images.githubusercontent.com/83077166/143079246-b419a9fa-11d8-4f24-8891-10f78a741095.mp4\r\n\r\n","createdAt":"2021-11-23T19:02:16+0100"}],"createdAt":"2021-11-23T18:48:03+0100","number":475,"labels":"","state":"CLOSED","title":"Jasperlode Infestation","body":"**Please, provide a clear description what the bug is:**\r\n\r\nCan not turn in the quest \"Jasperlode Infestation\"\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Kill more than the 8 required spiders for the quest.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nQuest: https://database.turtle-wow.org/?quest=60154\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nTurn in to complete even if you kill more than 8 spiders.\r\n","updatedAt":"2021-11-27T15:44:13+0100","milestone":null,"closedAt":"2021-11-27T15:44:13+0100"},{"assignees":[],"author":{"login":"StrawberryBrains"},"comments":[{"author":{"login":"slowtorta"},"body":"It's not something what we can easily fix, so it'll be left as it is, sadly.","createdAt":"2021-11-27T13:08:21+0100"}],"createdAt":"2021-11-22T21:00:58+0100","number":474,"labels":"","state":"CLOSED","title":"The inn in Alah'Thalas is not a rest area","body":"**Please, provide a clear description what the bug is:**\r\nThe inn in Alah'Thalas with innkeeper Joalar Solar does not grant the player rested XP like all other inns in-game do. Is this a deliberate choice or an oversight?\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n1. Go to the inn in Alah'Thalar\r\n2. You will notice there is no ''zzz'' on the character frame and it is not glowing either because the character is not gaining rested XP\r\n3. You can also try logging out which is instant in rest areas but not in the Alah'Thalas inn\r\n\r\n**Expected behavior. Describe how it should work:**\r\nCharacters should gain rested XP in inns and be able to log out instantly.\r\n","updatedAt":"2021-11-27T13:08:22+0100","milestone":null,"closedAt":"2021-11-27T13:08:21+0100"},{"assignees":[],"author":{"login":"Fin9622"},"comments":[{"author":{"login":"Matuselah"},"body":"This is still not fixed. I understand that you probably have different priority right now. But this just some silly easy fix quest. Beside fact that is one month old.","createdAt":"2021-12-22T15:05:49+0100"}],"createdAt":"2021-11-22T17:34:38+0100","number":473,"labels":"","state":"CLOSED","title":"Ironforge cloth turn is bugged","body":"Ironforge cloth turn is bugged\r\n\r\nIt only gives a donation of wool\r\n\r\nhttps://database.turtle-wow.org/?quest=7802 a donation of wool\r\nhttps://database.turtle-wow.org/?quest=7803 A Donation of Silk\r\nhttps://database.turtle-wow.org/?quest=7804 A Donation of Mageweave\r\nhttps://database.turtle-wow.org/?quest=7805 A Donation of Runecloth\r\nhttps://database.turtle-wow.org/?npc=14723 Mistina Steelshield \r\n\r\n![image](https://user-images.githubusercontent.com/83077166/142899376-7ee345d6-b091-497c-98dd-cbb96891d274.png)\r\n\r\n","updatedAt":"2022-01-20T15:17:55+0100","milestone":null,"closedAt":"2022-01-20T15:17:55+0100"},{"assignees":[],"author":{"login":"Fin9622"},"comments":[{"author":{"login":"Bennouhan"},"body":"same problem","createdAt":"2021-11-24T21:51:44+0100"}],"createdAt":"2021-11-22T16:52:42+0100","number":472,"labels":"","state":"CLOSED","title":"The cloth reputation turn-in for the Gnomeregan Exiles is bugged ","body":"The cloth reputation turn-in for the Gnomeregan Exiles is bugged \r\n\r\nBubulo Acerbus does not give A Donation of Silk and A Donation of Runecloth.\r\n\r\nhttps://database.turtle-wow.org/?quest=7809 A Donation of Mageweave\r\nhttps://database.turtle-wow.org/?quest=7811 A Donation of Runecloth\r\nhttps://database.turtle-wow.org/?npc=14724 Bubulo Acerbus \r\n\r\nThe quests seem to have quest prerequisites as requirement when they should only have levels because they are not a quest chain\r\nhttps://database.turtle-wow.org/?quest=7807 A donation of wool opens a A Donation of Silk to https://database.turtle-wow.org/?quest=7803 to Mistina Steelshield the Ironforge cloth turn.\r\n\r\nSource for correct behavior: https://classic.wowhead.com/npc=14724/bubulo-acerbus\r\n\r\n![image](https://user-images.githubusercontent.com/83077166/142891435-4f85e56b-5736-4387-85a0-cfeab3be06cf.png)\r\n","updatedAt":"2022-01-20T15:18:01+0100","milestone":null,"closedAt":"2022-01-20T15:18:01+0100"},{"assignees":[],"author":{"login":"Fin9622"},"comments":[{"author":{"login":"redmagejoe"},"body":"Add to this that the name should change along with the display ID. It still reads \"Tyrion's Spybot\" when it should read \"Priestess Tyriona\".","createdAt":"2022-06-07T07:02:40+0200"},{"author":{"login":"slowtorta"},"body":"Possibly fixed on a previous update.","createdAt":"2023-02-16T22:06:23+0100"}],"createdAt":"2021-11-21T20:21:34+0100","number":471,"labels":"Quest, NPC","state":"CLOSED","title":"Quest The Attack is buggy","body":"• Overhear Lescovar and Marzon's Conversation completes earlier, It should complete when you overhear the conversation.\r\n• Tyrons Spybot should not transform back in front of Lescovar, he should be out of sight first.\r\n• Priestess Tyriona should not be standing there, shes actually Tyron's spybot.\r\n\r\nhttps://database.turtle-wow.org/?quest=434 The Attack!\r\nhttps://database.turtle-wow.org/?npc=7779 Priestess Tyriona\r\n\r\n![image](https://user-images.githubusercontent.com/83077166/142775736-a4b698fd-96d4-4781-8a21-cd283ea45040.png)\r\n\r\n![image](https://user-images.githubusercontent.com/83077166/142775798-5703f4f3-85ff-4c1b-9156-a3bcfa1f949f.png)\r\n\r\nSource for correct behavior: https://www.youtube.com/watch?v=BK7ynRCp4KM\r\n\r\n","updatedAt":"2023-02-16T22:06:24+0100","milestone":null,"closedAt":"2023-02-16T22:06:23+0100"},{"assignees":[],"author":{"login":"Doxxy0"},"comments":[{"author":{"login":"Doxxy0"},"body":"So i hearthstoned there for the first time since then, and it puts me inside the ground too:\r\n![image](https://user-images.githubusercontent.com/84509345/144726295-9f2d065d-b87f-4ff7-9a71-088f9d3a9800.png)\r\n","createdAt":"2021-12-04T23:22:13+0100"}],"createdAt":"2021-11-21T14:45:36+0100","number":470,"labels":"","state":"CLOSED","title":"Innkeeper Gazz either invisible or half of him inside the floor","body":"**Please, provide a clear description what the bug is:**\r\nNPCs inside the inn (and after checking it, same problem with other buildings too around that place) are invisible when viewing them from specific angles\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Enter the inn at this location: Kalimdor - Thousand Needles - The Shimmering Flats - Nortern border of the mirage raceway just under. \r\nAt specific parts of the inn, like there seen on the pictures, the innkeeper disappears, but the target remains, same with that rat under the desks (who would eat at a place with a rat even?)\r\n![image](https://user-images.githubusercontent.com/84509345/142763966-8e7d7073-62b2-440a-884b-a656c3c2c162.png)\r\n![image](https://user-images.githubusercontent.com/84509345/142764263-9c1a4dde-252b-4e69-a756-5ba238937afe.png)\r\n\r\nMoving the camera a bit, reveals our missing person immediately who is probably on bad terms with someone as he appears to wear concrete outfit\r\n![image](https://user-images.githubusercontent.com/84509345/142764035-d542f0ef-16ce-4102-a607-1fd519519136.png)\r\n![image](https://user-images.githubusercontent.com/84509345/142764226-ab366930-85e8-43f7-82d7-534eba8a75dc.png)\r\nNeighboring building:\r\n![image](https://user-images.githubusercontent.com/84509345/142764468-f934905d-99b3-4620-89d4-eed17f4c9249.png)\r\n\r\n2. ???\r\n3. Profit\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=81022\r\n\r\n**Expected behavior. Describe how it should work:**\r\nInnkeeper Gazz should improve his relations so he doesnt need to hide from anyone along with his pet rat, and stand near his desk as he should be","updatedAt":"2022-01-10T18:57:55+0100","milestone":null,"closedAt":"2022-01-10T18:57:55+0100"},{"assignees":[],"author":{"login":"Fin9622"},"comments":[{"author":{"login":"Tobbsu"},"body":"The most Improved buffs don't show the right info make it hard to tell if is Improved or not. I am sure that the paladin is not the only victim of this I am sure other class have to deal with this two.","createdAt":"2021-11-21T12:45:24+0100"},{"author":{"login":"Velite12"},"body":"Buff tooltips don't show adjusted values, only the base. That is blizzlike. Misleading yes, but blizzlike. You go on classic and the buff tooltips also only show the base value. This applies to arcane intellect, power word fortitude, battle shout... etc.","createdAt":"2021-11-21T18:27:49+0100"},{"author":{"login":"jaywalker15262"},"body":"Velite that is usually not applied to tooltip text of skills in your textbar but the aura tooltip.","createdAt":"2021-11-26T20:33:23+0100"},{"author":{"login":"jaywalker15262"},"body":"Improved PW: fortitude woulda ctually show the new values. Just not on the aura tooltip.","createdAt":"2021-11-26T20:33:56+0100"}],"createdAt":"2021-11-21T04:22:55+0100","number":469,"labels":"","state":"CLOSED","title":"Righteous Fury buff tooltip does not show value increased by talents","body":"Righteous Fury buff tooltip does not show value increased by talents\r\n\r\nhttps://database.turtle-wow.org/?spell=25780 Righteous Fury\r\nhttps://database.turtle-wow.org/?spell=20470 Improved Righteous Fury\r\n\r\n![WoW_v89Sfp9hsp](https://user-images.githubusercontent.com/83077166/142748181-f9c166dd-2a85-4576-a286-375e1a92dab4.png)\r\n\r\nThe tooltip from the skill shows the correct values:\r\n\r\n![image](https://user-images.githubusercontent.com/83077166/142748208-076afc63-b318-42bd-a6c2-4016c665d361.png)\r\n\r\n","updatedAt":"2021-11-28T12:41:04+0100","milestone":null,"closedAt":"2021-11-28T12:41:04+0100"},{"assignees":[],"author":{"login":"ZipCode93"},"comments":[{"author":{"login":"perl1743"},"body":"Sounds like your World of Warcraft\\WTF\\ folder is marked as read-only\r\nThe addons load list specifically, is stored at ``World of Warcraft\\WTF\\Account\\ACCOUNTNAME\\Servername\\Charactername\\AddOns.txt``","createdAt":"2021-11-26T22:22:00+0100"},{"author":{"login":"ZipCode93"},"body":"I didn´t reply right away cause I wanted to test this a bit. \r\nAnyways, I tested it both for addons and macros and its all now working nicely now! \r\n\r\nThank you for your help! I appreciate it! 👍","createdAt":"2021-12-01T11:52:12+0100"}],"createdAt":"2021-11-20T14:45:07+0100","number":468,"labels":"","state":"CLOSED","title":"No longer possible to enable or disable addons in character menu and ingame","body":"**Please, provide a clear description what the bug is:**\r\n\r\nI´m using pfUI with few addons that are compactible with it and they are working just fine. But some time recently I have encountered a problem where I can no longer enable or disable any addon. That includes both the character menu and in-game pfUI menu window.\r\n \r\n**Problem 1: All the addons that I had enabled before this problem occurred I can now only enable or disable by moving the folders in and out of \"AddOns\" folder when my game is closed and then launch the game.**\r\n\r\n**Problem 2: All the addons that I had disabled before the problem occurred I can no longer enable in any way. I tried doing the same thing that I do in Problem 1 case but they still appear disabled when I launch the game again.** \r\n\r\nI don´t think that this is either an outdated addon problem or a pfUI problem because:\r\n\r\n- I˙m using the current version of every addon that I have and I even decided to test what happens when I only have one or two addons in my \"AddOns\" folder (I chose the most recent updated ones). \r\n\r\n- In some cases I removed pfUI from \"AddOns\" and I tested the situation with default Blizz UI. \r\n\r\n- And then finally, I even tested it by having LFT as the only addon in the game (cause that´s the only addon that I had when I logged in to the client for the very first time). \r\n\r\nBasically, in every single one of these situations, the problem is still there.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n\r\n![turtlewow1](https://user-images.githubusercontent.com/94743820/142728249-ee5b5c73-5eb5-4e3a-b51f-abf52543bb49.jpg)\r\n\r\n![turtlewow2](https://user-images.githubusercontent.com/94743820/142728250-0a5d9ef7-9a96-4840-bbda-0aa69dd5f00b.png)\r\n\r\nThese are the screenshots of both character menu and in-game settings. No matter which addon I check or uncheck, it will all look exactly like this after logging back or reloading UI.\r\n\r\nHere is how my situation looks like right now.\r\n\r\nBigWigs was working fine just like all these other addons, but I decided to disable it because I felt I will only need it sometimes later in the game. And then this problem occurred and now I can no longer enable it (I even tried downloading it again but that didn´t work either).\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nWith character menu it is supposed to be working how it always works. Go to \"Addons\" in the bottom left, check or uncheck and then log back in.\r\n\r\nWith in-game pfUI menu window you will get a message that UI needs to reload after checking or unchecking and after the reload the changes are supposed to occur. ","updatedAt":"2021-12-01T11:52:12+0100","milestone":null,"closedAt":"2021-11-30T17:25:38+0100"},{"assignees":[{"login":"Nolin7777"}],"author":{"login":"Zebouski"},"comments":[],"createdAt":"2021-11-20T01:46:58+0100","number":467,"labels":"","state":"CLOSED","title":"Orb of Draconic Energy gets \"Invalid Target\" when it shouldn't, preventing quest completion","body":"**Please, provide a clear description what the bug is:**\r\nfor the quest Seal of Ascension, you are to get Emberstrife down to 10% health, where the chat says that he is weakened, then use the Orb of Draconic Energy to mind control him. This doesn't work on this server as the boss still reads Invalid Target during this state\r\n![image](https://user-images.githubusercontent.com/11151284/142707401-bf0052fe-03b2-4499-aedd-7636452cf1ca.png)\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. get Emberstrife down to 10%\r\n2. cast Orb of Draconic Energy onto him\r\n3. see the error message \r\n\r\n\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nhttps://database.turtle-wow.org/?npc=10321\r\n\r\n**Expected behavior. Describe how it should work:**\r\nHe should be mind controlled by Orb of Draconic Energy at 10% so you can cast his breath\r\n","updatedAt":"2022-01-07T09:47:31+0100","milestone":null,"closedAt":"2022-01-07T09:47:31+0100"},{"assignees":[],"author":{"login":"Matuselah"},"comments":[{"author":{"login":"Matuselah"},"body":"There another one at 40/27\r\n![WoW 2021-11-19 21-32-15](https://user-images.githubusercontent.com/94643131/142631117-e15fc02d-f16c-42d5-8e3c-2678ffd44460.png)\r\n![WoW 2021-11-19 21-32-20](https://user-images.githubusercontent.com/94643131/142631219-b39b4998-b171-4a44-8be3-361aa42ddc45.png)\r\n\r\n\r\n","createdAt":"2021-11-19T14:35:06+0100"}],"createdAt":"2021-11-19T13:49:36+0100","number":466,"labels":"","state":"CLOSED","title":"Copper vein inside the rock.","body":"In Durotar at 47/19. copper vein inside the rock. It is possible to mine but still.\r\n![WoW 2021-11-19 20-47-44](https://user-images.githubusercontent.com/94643131/142625241-eebfd513-95e9-4634-b432-92ed3314f629.png)\r\n![WoW 2021-11-19 20-23-50](https://user-images.githubusercontent.com/94643131/142625485-9ffa1614-e78a-4a8b-aa20-a03e6e9696ae.png)\r\n\r\n","updatedAt":"2022-02-03T04:34:34+0100","milestone":null,"closedAt":"2022-02-03T04:34:34+0100"},{"assignees":[],"author":{"login":"DulceSwordfish"},"comments":[{"author":{"login":"Khanz0"},"body":"Are you sure they scale? Are similar gear that doesnt scale at all like red whelp gloves; stormshroud 2/2 set bonus; fiery plate gauntlets and storm gauntlets","createdAt":"2022-02-23T12:54:57+0100"},{"author":{"login":"Nolin7777"},"body":"Hello and thank you for your report!\r\n\r\nFor comparison please add any evidence in form of a legit source (for example wowhead.com) or a video captured from Blizzard's Classic server.\r\n\r\nThis ticket will be closed until more information added.","createdAt":"2022-03-10T15:03:36+0100"}],"createdAt":"2021-11-19T09:11:11+0100","number":465,"labels":"Further informations required","state":"CLOSED","title":"Helmet of the Scarlet Avenger/Electrified Gloves not scaling","body":"**Please, provide a clear description what the bug is:**\r\n\r\nRecently [Helmet of the Scarlet Avenger] and [Electrified Gloves] stopped scaling their damage with spellpower, making the proccs utter useless.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Put on said Helmet and Gloves + some spellpower pieces.\r\n2. Punch dummy.\r\n3. Be sad about 15-25 damage proccs.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nhttps://database.turtle-wow.org/?item=81124\r\nhttps://database.turtle-wow.org/?item=80747\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nDamage output of proccs should be way higher, procced for about 100-150 damage in decent spellpower gear.\r\n\r\n![WoW_Zue8kzSBtD](https://user-images.githubusercontent.com/94675056/142588024-c65ed346-5b4e-4142-87b3-616f1a891476.png)\r\n![WoW_MmMXj5I2Rg](https://user-images.githubusercontent.com/94675056/142588093-3ffccca2-7a6d-4ffc-813c-c37c3c2da827.png)\r\n\r\n","updatedAt":"2022-03-10T15:03:36+0100","milestone":null,"closedAt":"2022-03-10T15:03:36+0100"},{"assignees":[],"author":{"login":"DulceSwordfish"},"comments":[{"author":{"login":"GrenderG"},"body":"Will be fixed on next restart.","createdAt":"2021-11-21T15:49:59+0100"}],"createdAt":"2021-11-19T09:03:04+0100","number":464,"labels":"","state":"CLOSED","title":"Gurubashi doesn't give honor, ghost spawns at Booty Bay","body":"**Please, provide a clear description what the bug is:**\r\n\r\nKilling other players of the same faction in Gurubashi Arena doesn't give honor. After releasing your ghost you get taken to Booty Bay instead of to the spirit healers at the side of the Arena. (Only tested on alliance side)\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\nKill player within xp range and of same faction in Gurubashi Arena pit\r\n\r\nDie in Gurubashi Arena pit and release spirit.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nAfter killing a non trivial player within the pit you should get honor.\r\nAfter releasing your spirit in the pit you should get a trip to the spirit healers right next to it.","updatedAt":"2021-11-21T15:50:03+0100","milestone":null,"closedAt":"2021-11-21T15:49:59+0100"},{"assignees":[],"author":{"login":"DulceSwordfish"},"comments":[{"author":{"login":"Fin9622"},"body":"https://github.com/slowtorta/turtlewow-bug-tracker/issues/457\r\n\r\nIt will be fixed with the release of 1.15.2.\r\n","createdAt":"2021-11-19T09:38:33+0100"},{"author":{"login":"DulceSwordfish"},"body":"how did I miss #457 when scrolling through? ^^;; thanks for the heads up!","createdAt":"2021-11-19T10:00:02+0100"}],"createdAt":"2021-11-19T08:53:24+0100","number":463,"labels":"","state":"CLOSED","title":"Phoenix Hatchling turned into Poley","body":"**Please, provide a clear description what the bug is:**\r\n\r\nThe shop critter pet [Phoenix Hatchling] is in fact an ice bear cub on summoning.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\nUse Phoenix Hatchling\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nhttps://database.turtle-wow.org/?npc=81008\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nSummons Phoenix Hatchling\r\n\r\nhttps://user-images.githubusercontent.com/94675056/142585781-7eeecb49-1ceb-4811-b8c1-901beb93091e.mp4\r\n\r\n","updatedAt":"2021-11-30T15:19:28+0100","milestone":null,"closedAt":"2021-11-30T15:19:28+0100"},{"assignees":[],"author":{"login":"Zebouski"},"comments":[{"author":{"login":"Zebouski"},"body":"I'm hearing this got fixed recently?","createdAt":"2023-01-25T22:59:56+0100"},{"author":{"login":"ratkosrb"},"body":"Indeed.","createdAt":"2023-01-26T00:19:30+0100"}],"createdAt":"2021-11-19T07:33:27+0100","number":462,"labels":"Spell, Dungeons & Raids, Mechanic, NPC","state":"CLOSED","title":"BWL: Blackwing Warlocks' summoning portals remain after death","body":"**Please, provide a clear description what the bug is:**\r\nIn BWL, the Blackwing Warlocks each create a red portal to port in an additional mob. These remain after the warlock is killed, and will inevitably spawn the add.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Go to the raid section after broodlord lashslayer\r\n2. pull the pack, allow the red circle to appear\r\n3. kill the warlock, see it remain\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nhttps://database.turtle-wow.org/?npc=12459\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nWhen the blackwing warlock is killed before the portal's 15 or so second completion time, the portal should despawn and no add spawns. Can be seen here in this 2006 video https://youtu.be/UbdQemDW66w?t=4903","updatedAt":"2023-01-26T00:19:31+0100","milestone":null,"closedAt":"2023-01-26T00:19:31+0100"},{"assignees":[],"author":{"login":"dumbnwah"},"comments":[{"author":{"login":"Fin9622"},"body":"Can you please provide more information?\r\nWe have tested and we were unable to reproduce the problem.\r\nWeapons are not race locked, they are class locked. Only Hunters, Paladins, and Warrior can learn Polearms\r\nMake sure you are the correct NPC : https://database.turtle-wow.org/?npc=11870 Archibald in Undercity and have the required gold and level 5.\r\nCheck at the trainer Filter that Available is turned on.\r\n\r\nPlease make a proper report with screenshots or videos that will show us how to reproduce the bug and sources that show the correct behavior\r\n\r\n\r\n![WoW_FPVv72M5L1](https://user-images.githubusercontent.com/83077166/142563808-50a75739-4190-42ad-a79c-c635577e3891.png)\r\n\r\n\r\nhttps://user-images.githubusercontent.com/83077166/142563866-2b09694f-8a4f-4f0b-ad5c-19e6fa240c2f.mp4\r\n\r\n \r\n![image](https://user-images.githubusercontent.com/83077166/142563906-196ea4da-7340-4b8f-843a-bcf0a112bbb7.png)\r\n\r\n","createdAt":"2021-11-19T05:16:26+0100"}],"createdAt":"2021-11-19T03:10:48+0100","number":461,"labels":"","state":"CLOSED","title":"Polearm training unavailable for goblin","body":"**Please, provide a clear description what the bug is:**Polearm training unavailable for goblin\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n**Expected behavior. Describe how it should work:**","updatedAt":"2022-01-10T13:02:47+0100","milestone":null,"closedAt":"2022-01-10T13:02:47+0100"},{"assignees":[],"author":null,"comments":[{"author":{"login":"slowtorta"},"body":"Fixed in the next revision, thank you.","createdAt":"2021-11-30T15:18:38+0100"}],"createdAt":"2021-11-18T22:56:13+0100","number":460,"labels":"","state":"CLOSED","title":"Item: Teresa's Copper Coin","body":"**Please, provide a clear description what the bug is:**\r\nYou can spam right click the coin making the visual go bonkers if clicked fast enough\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n1. Pick up quest: Lucky Coin\r\n2. Spam Right Click [Teresa's Copper Coin]\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nItem: https://database.turtle-wow.org/?item=51425\r\n\r\n**Expected behavior. Describe how it should work:**\r\nProbably just needs a 20 second - 60 second cooldown.\r\n","updatedAt":"2021-11-30T15:18:38+0100","milestone":null,"closedAt":"2021-11-30T15:18:38+0100"},{"assignees":[],"author":{"login":"Matuselah"},"comments":[],"createdAt":"2021-11-18T21:08:53+0100","number":459,"labels":"","state":"CLOSED","title":"Fishing in Undercity doesn't work.","body":"Fishing in Undercity doesn't work. You need to be in specific place and angle to able to fish.\r\n\r\nhttps://giant.gfycat.com/ValuableLightheartedIndochinahogdeer.mp4","updatedAt":"2022-02-03T04:34:16+0100","milestone":null,"closedAt":"2022-02-03T04:34:16+0100"},{"assignees":[],"author":{"login":"Fin9622"},"comments":[{"author":{"login":"slowtorta"},"body":"Fixed in the next revision, thank you.","createdAt":"2021-11-30T17:01:00+0100"}],"createdAt":"2021-11-18T16:37:20+0100","number":458,"labels":"","state":"CLOSED","title":"Soul Ashes of the Banished does not drop","body":"Soul Ashes of the Banished does not drop \r\n\r\nSoul Ashes of the Banished has a 100 drop rate\r\n\r\n https://database.turtle-wow.org/?item=22229#dropped-by Soul Ashes of the Banished \r\n\r\n![image](https://user-images.githubusercontent.com/83077166/142445384-29c8f87c-aaef-4589-9177-2d01b965b2a8.png)\r\n\r\n![WoW_WxYkr5kOXO](https://user-images.githubusercontent.com/83077166/142446076-c0a1812c-0cfd-4c4f-9ab0-abc4e6760546.jpg)\r\n\r\n![WoW_Z9Iq1UNAp3](https://user-images.githubusercontent.com/83077166/142446080-4eb2f52e-85af-40f7-bf50-c5c5b843e989.jpg)\r\n\r\n![WoW_AxL3FENvBL](https://user-images.githubusercontent.com/83077166/142446068-180c38e5-0f7b-424d-93c7-80247a11e254.jpg)\r\n\r\n\r\n","updatedAt":"2021-11-30T17:01:01+0100","milestone":null,"closedAt":"2021-11-30T17:01:00+0100"},{"assignees":[],"author":{"login":"Fin9622"},"comments":[{"author":{"login":"slowtorta"},"body":"It is fixed partially now. Please clear WDB and try to summon some pets. Some of the pets will remain broken till 1.15.2 release because right now we removed old hacky solution for custom pets and items actually require proper spells to work.","createdAt":"2021-11-17T20:23:37+0100"}],"createdAt":"2021-11-17T16:24:45+0100","number":457,"labels":"","state":"CLOSED","title":"Multiple companion items summon Poley the bear instead of their pets","body":"Multiple pet items summon Poley the bear instead of their pets\r\n\r\nhttps://database.turtle-wow.org/?spell=28505 - Summon Poley spell\r\n\r\nSome examples: \r\nhttps://database.turtle-wow.org/?item=50202 Egg of Turtlhu\r\nhttps://database.turtle-wow.org/?item=83272 Mr. Tails","updatedAt":"2022-01-11T17:04:38+0100","milestone":null,"closedAt":"2022-01-11T17:04:38+0100"},{"assignees":[],"author":{"login":"Fin9622"},"comments":[{"author":{"login":"slowtorta"},"body":"Fixed in the next revision.","createdAt":"2021-11-30T15:36:38+0100"}],"createdAt":"2021-11-17T04:43:05+0100","number":456,"labels":"","state":"CLOSED","title":"Armored Thalassian Unicorn has the wrong description","body":"Armored Thalassian Unicorn has the wrong description\r\n\r\nhttps://database.turtle-wow.org/?item=80457 Armored Thalassian Unicorn\r\n\r\n![image](https://user-images.githubusercontent.com/83077166/142130716-37bffded-7995-4fcf-8cd5-c753dc6a7b8f.png)\r\n","updatedAt":"2021-11-30T15:36:38+0100","milestone":null,"closedAt":"2021-11-30T15:36:38+0100"},{"assignees":[],"author":{"login":"Galuur"},"comments":[{"author":{"login":"slowtorta"},"body":"Moving this issue to the internal tracker for client-related problems, thank you.","createdAt":"2022-02-10T17:09:55+0100"}],"createdAt":"2021-11-16T18:24:16+0100","number":455,"labels":"","state":"CLOSED","title":"Human paladin not showing blocking animation","body":"I have noticed that my human paladin (ingame name Loopy) does not show the blocking animation when blocking attacks. He is simply continuing with his normal attacking animations and never raises the shield. Other defensive animations such as dodge or parry are properly animated, but shield blocking isn't.\r\n\r\nRefer to the video showing the issue: https://www.youtube.com/watch?v=3vBUh3Nh0fc \r\n\r\nYou can see in the combat log that the boar's attacks are being blocked, confirmed via consumption of Redoubt charges, however my paladin never raises the shield or visually blocks the attack. \r\n\r\nI am able to replicate this without any addons as well as with them.","updatedAt":"2022-07-10T17:14:34+0200","milestone":null,"closedAt":"2022-02-10T17:09:55+0100"},{"assignees":[],"author":{"login":"perl1743"},"comments":[{"author":{"login":"perl1743"},"body":"This issue seems to effect AoE based buffs/heals in general, mobs cast them on their enemies instead of their allies.\r\nBWL: Blackwing Taskmaster - Healing Circle\r\nMC: Majordomo Executus - Magic Reflection\r\nMC: Golemagg the Incinerator - Golemagg's Trust","createdAt":"2021-11-15T21:11:40+0100"},{"author":{"login":"jameyboor"},"body":"Fixed on next update.","createdAt":"2021-11-16T15:41:30+0100"}],"createdAt":"2021-11-15T20:15:37+0100","number":454,"labels":"","state":"CLOSED","title":"'Golemagg's Trust' spell target flag flipped","body":"**Please, provide a clear description what the bug is:**\r\nBoss is casting this buff on the raid.\r\n![image](https://user-images.githubusercontent.com/2818608/141840220-2626fafb-5087-423b-b505-7e647d0dacb4.png)\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Fight Golemagg the Incinerator, stand within 30 yards, check buffs.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=11988\r\nSpell: https://database.turtle-wow.org/?spell=20553\r\n\r\n**Expected behavior. Describe how it should work:**\r\nBuff should only affect the boss's core hounds.","updatedAt":"2021-11-16T15:41:34+0100","milestone":null,"closedAt":"2021-11-16T15:41:30+0100"},{"assignees":[],"author":{"login":"Zebouski"},"comments":[{"author":{"login":"slowtorta"},"body":"Fixed, please clear your WDB folder!","createdAt":"2022-02-10T22:48:13+0100"}],"createdAt":"2021-11-15T19:03:58+0100","number":453,"labels":"","state":"CLOSED","title":"Oakweave vestiments do not buff healing as the item states","body":"**Please, provide a clear description what the bug is:**\r\nthe +2% bonus to all heals is horribly missleading, as it only works on druid spells\r\n \r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Play Priest (as renew doesnt have RNG per tick, making it easier to see the problem)\r\n2. equip oakweave vestiments\r\n3. get yourself damaged, then cast renew\r\n4. see how much the renew ticks for\r\n5. unequip oakweave vestiments, leave slot empty\r\n6. repeat and see how much renew ticks for. see that it is the same before and after.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nhttps://database.turtle-wow.org/?item=51300\r\nhttps://database.turtle-wow.org/?spell=17104\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe spell ID the item uses is from 5 points in the resto druid tree, as such it only buffs the base +healing of resto druid spells only\r\n\r\nthis could be fixed by changing server-side code so that 1/5 through 5/5 of this spec, buffs all healing spells in the game. druids wont be buffed as they obviously cant learn other classes heals, but the other 3 healer classes would benefit from this item and any future item using the same spellID","updatedAt":"2022-02-10T22:48:13+0100","milestone":null,"closedAt":"2022-02-10T22:48:13+0100"},{"assignees":[],"author":{"login":"Zangatsu"},"comments":[],"createdAt":"2021-11-15T05:10:28+0100","number":452,"labels":"","state":"CLOSED","title":"AQ20: Buru the Gorger+trash","body":"Buru the Gorger in AQ20 has been changed ever since the update to Ossiran and is now very broken.\r\n\r\n1) Buru no longer is stunned upon taking damage from a broken egg.\r\n2) Buru is supposed to receive a slight movement speed increase _over time._ Instead, she receives a movement speed increase upon each egg being broken. After only two eggs are broken, her movementspeed rises above the player's running speed, making kiting the boss as intended impossible.\r\n3) The fixate mechanic is no longer present. Instead, threat is wiped every time an egg is broken.\r\n\r\nFlesh Hunters\r\n\r\n1) Players remain affected by Consume after the mob is dead.\r\n\r\nWill post more as they are found","updatedAt":"2021-11-21T15:51:14+0100","milestone":null,"closedAt":"2021-11-21T15:51:14+0100"},{"assignees":[],"author":{"login":"Velite12"},"comments":[{"author":{"login":"GrenderG"},"body":"Should be fixed now.","createdAt":"2021-11-21T15:51:35+0100"}],"createdAt":"2021-11-15T01:41:33+0100","number":451,"labels":"","state":"CLOSED","title":"Baron Rivendare healing even though skeletons are dead","body":"Baron Rivendare will successfully cast his heal even though all of his summoned minion skeletons are dead. He should not be able to heal if there are no minions present.\r\n\r\n\r\nNPC: https://database.turtle-wow.org/?npc=10440","updatedAt":"2021-11-21T15:51:39+0100","milestone":null,"closedAt":"2021-11-21T15:51:35+0100"},{"assignees":[],"author":{"login":"Kangaroux"},"comments":[{"author":{"login":"jameyboor"},"body":"Should be fixed on next update. (15 minutes!)","createdAt":"2021-11-14T22:23:58+0100"}],"createdAt":"2021-11-14T22:09:00+0100","number":450,"labels":"","state":"CLOSED","title":"Kenata Dabyrie perma-disarms","body":"https://database.turtle-wow.org/?npc=4480\r\n\r\nShe casts a 10 second disarm with a 10 second cooldown.","updatedAt":"2021-11-14T22:24:01+0100","milestone":null,"closedAt":"2021-11-14T22:23:58+0100"},{"assignees":[],"author":{"login":"slowtorta"},"comments":[{"author":{"login":"slowtorta"},"body":"https://github.com/slowtorta/turtlewow-bug-tracker/issues/801 Survival profession UI menu showing unrelated and unusable recipe","createdAt":"2022-01-10T12:44:54+0100"},{"author":{"login":"slowtorta"},"body":"#798 Fatigue spot in stormwind ","createdAt":"2022-01-10T12:45:27+0100"},{"author":{"login":"slowtorta"},"body":"Sun's Embrace does not work #774","createdAt":"2022-01-10T12:46:58+0100"},{"author":{"login":"slowtorta"},"body":"Water splashes loop endlessly (client side) #706","createdAt":"2022-01-10T12:49:08+0100"},{"author":{"login":"slowtorta"},"body":"Water in weird place #619","createdAt":"2022-01-10T12:57:29+0100"},{"author":{"login":"slowtorta"},"body":"Sparkwater port tavern does not count as a zone of rested xp #613","createdAt":"2022-01-10T12:58:08+0100"},{"author":{"login":"slowtorta"},"body":"Hawk's Vigil inn is not rested #604","createdAt":"2022-01-10T12:58:42+0100"},{"author":{"login":"slowtorta"},"body":"\"Hedwig\" pet is under wrong category in spellbook #603","createdAt":"2022-01-10T12:58:54+0100"},{"author":{"login":"slowtorta"},"body":"Stormwind Vault meeting stone is wrongly labelled as The Stockade #602","createdAt":"2022-01-10T12:59:09+0100"},{"author":{"login":"slowtorta"},"body":"Weird high elf upward swimming #597","createdAt":"2022-01-10T12:59:19+0100"},{"author":{"login":"slowtorta"},"body":"https://github.com/slowtorta/turtlewow-bug-tracker/issues/801 Survival profession UI menu showing unrelated and unusable recipe","createdAt":"2022-01-10T12:44:54+0100"},{"author":{"login":"slowtorta"},"body":"#798 Fatigue spot in stormwind ","createdAt":"2022-01-10T12:45:27+0100"},{"author":{"login":"slowtorta"},"body":"Sun's Embrace does not work #774","createdAt":"2022-01-10T12:46:58+0100"},{"author":{"login":"slowtorta"},"body":"Water splashes loop endlessly (client side) #706","createdAt":"2022-01-10T12:49:08+0100"},{"author":{"login":"slowtorta"},"body":"Water in weird place #619","createdAt":"2022-01-10T12:57:29+0100"},{"author":{"login":"slowtorta"},"body":"Sparkwater port tavern does not count as a zone of rested xp #613","createdAt":"2022-01-10T12:58:08+0100"},{"author":{"login":"slowtorta"},"body":"Hawk's Vigil inn is not rested #604","createdAt":"2022-01-10T12:58:42+0100"},{"author":{"login":"slowtorta"},"body":"\"Hedwig\" pet is under wrong category in spellbook #603","createdAt":"2022-01-10T12:58:54+0100"},{"author":{"login":"slowtorta"},"body":"Stormwind Vault meeting stone is wrongly labelled as The Stockade #602","createdAt":"2022-01-10T12:59:09+0100"},{"author":{"login":"slowtorta"},"body":"Weird high elf upward swimming #597","createdAt":"2022-01-10T12:59:19+0100"},{"author":{"login":"slowtorta"},"body":"A boat on minimap in SW Harbor, but no boat in-game #595","createdAt":"2022-01-10T12:59:46+0100"},{"author":{"login":"slowtorta"},"body":"When I move cursor over SW harbor, \"Westfall\" label appears. #594","createdAt":"2022-01-10T13:00:02+0100"},{"author":{"login":"slowtorta"},"body":"New flight points are too close to each other. High elf capes and fishing still aren't fixed. #591","createdAt":"2022-01-10T13:00:19+0100"},{"author":{"login":"slowtorta"},"body":"Parts of Karazhan Crypt are Considered Duskwood #585","createdAt":"2022-01-10T13:00:32+0100"},{"author":{"login":"slowtorta"},"body":"Otherwordly Rifle has a bow animation. #544","createdAt":"2022-01-10T13:00:47+0100"},{"author":{"login":"slowtorta"},"body":"Fatigue at this exact spot at Stormwind gates #649","createdAt":"2022-01-10T13:51:53+0100"},{"author":{"login":"slowtorta"},"body":"Survial Skills Missing #629","createdAt":"2022-01-10T13:52:12+0100"},{"author":{"login":"slowtorta"},"body":"High Elf orphan does not go into the new companion collection #791","createdAt":"2022-01-10T13:54:23+0100"},{"author":{"login":"slowtorta"},"body":"athing bug in thousand needles #865","createdAt":"2022-01-10T14:05:49+0100"},{"author":{"login":"slowtorta"},"body":"Goblin Mage Arcane-missles not animating correctly #845","createdAt":"2022-01-10T18:05:02+0100"},{"author":{"login":"slowtorta"},"body":"Mechanical Squirrel appears in the General tab instead of Companions #688","createdAt":"2022-01-10T18:22:09+0100"},{"author":{"login":"slowtorta"},"body":"Night Elf riding animation (male) #645","createdAt":"2022-01-10T18:22:45+0100"},{"author":{"login":"slowtorta"},"body":"kodos in desolace make to stomping sound #839","createdAt":"2022-01-10T19:06:00+0100"},{"author":{"login":"slowtorta"},"body":"Problems with goblin female models #742","createdAt":"2022-01-11T01:38:32+0100"},{"author":{"login":"slowtorta"},"body":"Part of minimap just black outside of Stormwind Keep #735","createdAt":"2022-01-11T01:39:13+0100"},{"author":{"login":"slowtorta"},"body":"Horse Hoof Sounds Not Playing #720","createdAt":"2022-01-11T01:40:13+0100"},{"author":{"login":"slowtorta"},"body":"Stormwind catherdral fascade appears twice in areas of stormwind harbor #579","createdAt":"2022-01-11T01:43:46+0100"},{"author":{"login":"slowtorta"},"body":"Armored Dawnsaber not giving roar sound #563","createdAt":"2022-01-11T01:44:07+0100"},{"author":{"login":"slowtorta"},"body":"Spell effects not centered properly on high elf females #549","createdAt":"2022-01-11T01:44:25+0100"},{"author":{"login":"slowtorta"},"body":"Schematic: Recharge Manual Crowd Pummeler is not appearing in recipe list #825","createdAt":"2022-01-11T01:47:37+0100"},{"author":{"login":"slowtorta"},"body":"2H melee weapons shrink when sheeted on male dwarves #868","createdAt":"2022-01-11T01:58:43+0100"},{"author":{"login":"slowtorta"},"body":"Inn not working at Sparkwater Port #755","createdAt":"2022-01-11T13:15:19+0100"},{"author":{"login":"slowtorta"},"body":"HE Female Offhand Unsheathing #752","createdAt":"2022-01-11T13:15:34+0100"},{"author":{"login":"slowtorta"},"body":"Two-handed maces not available for high elves #654","createdAt":"2022-01-11T17:38:49+0100"},{"author":{"login":"slowtorta"},"body":"goblin weapon skill missing #533","createdAt":"2022-01-11T17:41:54+0100"},{"author":{"login":"zomgits"},"body":"> Survival #801\r\n\r\nJust putting this here in case it's somehow useful.\r\n![image](https://user-images.githubusercontent.com/97355053/150366096-2674e6ad-c4ad-471a-95f9-94625d453c90.png)\r\n","createdAt":"2022-01-20T16:12:04+0100"},{"author":{"login":"slowtorta"},"body":"npainted Mechanostrider does not make sound when moving. #976","createdAt":"2022-01-26T01:39:28+0100"},{"author":{"login":"slowtorta"},"body":"The Inn in Sparkwater Port has no rested status. #974","createdAt":"2022-01-26T01:39:52+0100"},{"author":{"login":"slowtorta"},"body":"Lapidis Isle can't be clicked on the map #998","createdAt":"2022-01-27T21:10:53+0100"},{"author":{"login":"slowtorta"},"body":"I'm transferring all client-related issues to the internal bug tracker.","createdAt":"2022-02-10T17:28:10+0100"}],"createdAt":"2021-11-14T19:06:31+0100","number":449,"labels":"","state":"CLOSED","title":"Cumulative report: known client issues","body":"https://github.com/slowtorta/turtlewow-bug-tracker/issues/436 The inside of Winterfall Village's cave is considered as Alterac Valley. Coordinates: 69.9, 37.9.\r\n\r\nhttps://github.com/slowtorta/turtlewow-bug-tracker/issues/448 Night elfs start at hated with Durotar Labour Union without discovering them.\r\n\r\nhttps://github.com/slowtorta/turtlewow-bug-tracker/issues/429 High Elf Long Capes visual bug. It looks like ripped in half, and there were no such issues on other races.\r\n\r\n**Fixed in 1.15.2** https://github.com/slowtorta/turtlewow-bug-tracker/issues/425 Crying emote for Tauren female is bugged.\r\n\r\n**Fixed in 1.15.2** https://github.com/slowtorta/turtlewow-bug-tracker/issues/403 Undead male cry emote bugged.\r\n\r\nhttps://github.com/slowtorta/turtlewow-bug-tracker/issues/173 Emote sound for /cry (human females, dwarven males).\r\n\r\nhttps://github.com/slowtorta/turtlewow-bug-tracker/issues/411 Incorrect/Missing Sound Effects for Magic Rooster.\r\n\r\nhttps://github.com/slowtorta/turtlewow-bug-tracker/issues/410 When fishing, high elf model acts weird.\r\n\r\nhttps://github.com/slowtorta/turtlewow-bug-tracker/issues/404 Bugged mask(s) on Goblins.\r\n\r\nhttps://github.com/slowtorta/turtlewow-bug-tracker/issues/399 Wrong Ability, Spell Improved Info & Mount Sound. \r\n\r\nhttps://github.com/slowtorta/turtlewow-bug-tracker/issues/397 Crash\r\n\r\nhttps://github.com/slowtorta/turtlewow-bug-tracker/issues/356 Basic unicorn sounds like a tiger when mounted.\r\n\r\nhttps://github.com/slowtorta/turtlewow-bug-tracker/issues/355 High Elf female character is not seated in the center of a mount saddle.\r\n\r\nhttps://github.com/slowtorta/turtlewow-bug-tracker/issues/341 Cone of Cold Animation Bug.\r\n\r\nhttps://github.com/slowtorta/turtlewow-bug-tracker/issues/321 High Elves don't speak Thalassian.\r\n\r\nhttps://github.com/slowtorta/turtlewow-bug-tracker/issues/301 Missing High Elf sit animation when using chairs .\r\n\r\nhttps://github.com/slowtorta/turtlewow-bug-tracker/issues/287 Outline: Traveler's Tent doesn't display \"Already Known\" when already known.\r\n\r\nhttps://github.com/slowtorta/turtlewow-bug-tracker/issues/154 Shadowhorn Stag (mount) sound wrong.\r\n\r\n**Intended** https://github.com/slowtorta/turtlewow-bug-tracker/issues/138 Alah'Thalas NPC missing voice responses.\r\n\r\nhttps://github.com/slowtorta/turtlewow-bug-tracker/issues/323 High elf males don't blink.\r\n\r\nhttps://github.com/slowtorta/turtlewow-bug-tracker/issues/476 No mining sound when high elf males mine nodes \r\n\r\nhttps://github.com/slowtorta/turtlewow-bug-tracker/issues/474 The inn in Alah'Thalas is not a rest area\r\n\r\nhttps://github.com/slowtorta/turtlewow-bug-tracker/issues/495 Hunter pets clipping the ground in the character select screen of high elf characters \r\n\r\nhttps://github.com/slowtorta/turtlewow-bug-tracker/issues/849 Quest complete sound plays twice\r\n\r\nhttps://github.com/slowtorta/turtlewow-bug-tracker/issues/823 Fatigue in Lake Mereldar, Eastern Plaguelands\r\n\r\nhttps://github.com/slowtorta/turtlewow-bug-tracker/issues/983 Generic Alliance/Horde factions show up in rep panel and players can be at war with them","updatedAt":"2022-02-10T17:47:18+0100","milestone":null,"closedAt":"2022-02-10T17:47:18+0100"},{"assignees":[],"author":{"login":"Fin9622"},"comments":[{"author":{"login":"slowtorta"},"body":"Included in https://github.com/slowtorta/turtlewow-bug-tracker/issues/449","createdAt":"2021-11-14T19:09:35+0100"}],"createdAt":"2021-11-14T06:12:50+0100","number":448,"labels":"","state":"CLOSED","title":"Night elfs start at hated , at lv 1, with Durotar Labour Union without discovering them","body":"Night elfs start at hated , at lv 1, with Durotar Labour Union without discovering them\r\n\r\nNo other factions starts at hated at lv 1 without encountering the faction.\r\n\r\nFaction id 1001 - Durotar Labor Union \r\n\r\n![WoW_ROSomvIBoM](https://user-images.githubusercontent.com/83077166/141668441-77e0e6e8-d838-4959-a1b4-160472a6a016.png)\r\n\r\n\r\n","updatedAt":"2021-11-14T19:09:35+0100","milestone":null,"closedAt":"2021-11-14T19:09:35+0100"},{"assignees":[{"login":"jameyboor"}],"author":{"login":"Velite12"},"comments":[{"author":{"login":"slowtorta"},"body":"This will be fixed on the next update, thank you. \r\n![image](https://user-images.githubusercontent.com/66763404/159123754-3156b14d-45af-4fb3-8cc0-fa39f9204dc0.png)\r\n![image](https://user-images.githubusercontent.com/66763404/159123760-19f49f89-38aa-4cb2-a1ea-1d75defb46ee.png)\r\n\r\n","createdAt":"2022-03-19T14:51:04+0100"}],"createdAt":"2021-11-12T20:14:54+0100","number":447,"labels":"","state":"CLOSED","title":"Moonkin Aura and Power of the Guardian don't stack","body":"![image](https://user-images.githubusercontent.com/45871932/141522003-02eb08a8-1e17-4a76-a41e-3ac5e16b89d4.png)\r\n\r\nMoonkin aura will remove atiesh \"power of the guardian\" when it is applied. They should stack.\r\n\r\n\r\n\r\n\r\nSpell:\r\nhttps://database.turtle-wow.org/?spell=28142\r\nhttps://database.turtle-wow.org/?spell=28143\r\nhttps://database.turtle-wow.org/?spell=28144\r\nhttps://database.turtle-wow.org/?spell=28145\r\nhttps://database.turtle-wow.org/?spell=24907\r\n\r\n**Expected behavior. Describe how it should work:**\r\n \r\nhttps://classic.warcraftlogs.com/reports/6kj9advbTQHfNFh4#fight=10&type=auras&pins=0%24Separate%24%23244F4B%24damage%240%240.0.0.Any%2432021719.0.0.Mage%24true%240.0.0.Any%24false%240&source=4\r\n\r\nMage with atiesh is able to receive moonkin aura\r\n\r\n![image](https://user-images.githubusercontent.com/45871932/141522449-7b4a6773-d5f3-444d-a696-7aa517e2ec4b.png)\r\n","updatedAt":"2022-03-19T14:51:04+0100","milestone":null,"closedAt":"2022-03-19T14:51:04+0100"},{"assignees":[],"author":{"login":"Fin9622"},"comments":[{"author":{"login":"slowtorta"},"body":"Fix one the next update.","createdAt":"2021-11-14T12:23:57+0100"}],"createdAt":"2021-11-12T15:08:43+0100","number":446,"labels":"","state":"CLOSED","title":"Can't gather Vessel of Dragon's Blood ","body":"Can't gather Vessel of Dragon's Blood \r\n\r\nHow it should work : For the quest Badlands Reagent Run II you use empty thaumaturgy vessels on Scorched Guardian and you get Vessel of Dragon's Blood\r\n\r\nWhat does not work: When you use empty thaumaturgy vessels on Scorched Guardian you don't get Vessel of Dragon's Blood but you get the message Invalid Target\r\n\r\nNotes: Issue is similar to https://github.com/slowtorta/turtlewow-bug-tracker/issues/435\r\n\r\nhttps://database.turtle-wow.org/?quest=2501 Badlands Reagent Run II\r\nhttps://database.turtle-wow.org/?npc=2726 Scorched Guardian\r\nhttps://database.turtle-wow.org/?item=7866 Empty Thaumaturgy Vessel\r\nhttps://database.turtle-wow.org/?item=7867#created-by Vessel of Dragon\\'s Blood\r\n\r\n![image](https://user-images.githubusercontent.com/83077166/141479681-efdcdb80-b044-463d-bfb9-7a77aa8c8c3b.png)\r\n","updatedAt":"2021-11-14T12:23:58+0100","milestone":null,"closedAt":"2021-11-14T12:23:57+0100"},{"assignees":[{"login":"jameyboor"}],"author":{"login":"triana2021"},"comments":[{"author":{"login":"triana2021"},"body":"As of 3/26 issue persists.","createdAt":"2022-03-26T15:06:34+0100"},{"author":{"login":"jameyboor"},"body":"Partly fixed on next update.\r\n\r\nWe will need an official source with numbers to get a completely accurate representation. We have improved upon the old range however.","createdAt":"2022-04-23T00:04:20+0200"}],"createdAt":"2021-11-12T00:49:09+0100","number":445,"labels":"","state":"CLOSED","title":"Warlock pet hitbox/auto attack range issue.","body":"Warlock pets, apparently due to pathing and or hitbox size changes, are not able to properly auto attack a pursued target. \r\n\r\nThe issue seems to extend to Lash of Pain which in Vanilla had a range just beyond that of melee, giving the succubus a \"chasing\" power that was notable for a class with little otherwise. \r\n\r\nFurthermore, it seems that each attack is treated as having a cast time, meaning that the pet will need to stop briefly before attacking. This means that the pet will get further and further behind with each melee strike until not being in range. The reduced effectiveness cannot be overstated.\r\n\r\nThe range of warlock pets melee attacks in general seems severely reduced from vanilla levels. This is very easily verified by watching any vanilla era pvp videos. Pet chases and continues to attack. On turtle wow this is most often not the case, with our pets stopping then attacking. Even in the open world fighting feared mobs pets are unable to maintain auto attacking as they should. \r\n\r\nThis issue may well be related to pet movement speed.\r\n","updatedAt":"2022-04-23T00:05:24+0200","milestone":null,"closedAt":"2022-04-23T00:04:20+0200"},{"assignees":[],"author":{"login":"triana2021"},"comments":[{"author":{"login":"slowtorta"},"body":"Please follow the guideline and provide a proper bug report.","createdAt":"2021-11-12T19:00:32+0100"}],"createdAt":"2021-11-11T23:52:31+0100","number":444,"labels":"","state":"CLOSED","title":"Warlock Pet Abilities Now Spammable (3:00 Server Time 11/11)","body":" As written.","updatedAt":"2021-11-12T19:00:40+0100","milestone":null,"closedAt":"2021-11-12T19:00:40+0100"},{"assignees":[],"author":{"login":"triana2021"},"comments":[],"createdAt":"2021-11-11T23:39:59+0100","number":443,"labels":"","state":"CLOSED","title":"Master Demonologist: Succubus Not Applying 10% bonus damage to succubus","body":"Normally master demonologist applied its buff to both pet and player. While the buff is being displayed properly it is clear that in the case of the succubus, the 10% damage bonus from her buff is not applying to her melee auto attacks or her spell (Lash of Pain) damage. Easy to replicate.\r\n","updatedAt":"2021-11-12T19:15:36+0100","milestone":null,"closedAt":"2021-11-12T19:15:36+0100"},{"assignees":[],"author":{"login":"triana2021"},"comments":[{"author":{"login":"triana2021"},"body":"as of 1/11/2022 issue persists.","createdAt":"2022-01-11T21:19:05+0100"},{"author":{"login":"triana2021"},"body":"Soul link damage to caster component is also not applying.","createdAt":"2022-02-20T19:01:35+0100"},{"author":{"login":"triana2021"},"body":"https://discord.com/channels/466622455805378571/810850818537685013/945016654490910790\r\n\r\nevidence there.","createdAt":"2022-02-20T19:02:12+0100"},{"author":{"login":"triana2021"},"body":"retested and noticed my error, apologies for my mistake ","createdAt":"2022-02-21T05:03:42+0100"}],"createdAt":"2021-11-11T23:38:47+0100","number":442,"labels":"","state":"CLOSED","title":"Soul Link +3% damage not applying to pet autoattacks and spells","body":"Soul link is intended to provide an addition 3% pet damage. Currently this pet damage is not being applied. \r\nUnder correct conditions we would be able to observe an increase in pet damage reflecting soul link being on. In my testing using an imp it was clear that this is not the case.\r\n\r\nIn a correct scrnario this buff, along with other pet damage buffs, all stack.\r\n","updatedAt":"2022-02-21T05:03:42+0100","milestone":null,"closedAt":"2022-02-21T05:03:18+0100"},{"assignees":[],"author":{"login":"triana2021"},"comments":[],"createdAt":"2021-11-11T23:37:18+0100","number":441,"labels":"","state":"CLOSED","title":"Pigmib's Collar Not Being Added to Imp Firebolt Damage","body":"Currently Pimgib's collar (+8 damage to firebolt) is not being added when equipped. This issue is easily replicated like the other pet bugs. Nearly all items and talents stating an increase to warlock pet (specifically imp that I have observed) damage do not function properly.\r\nhttps://classic.wowhead.com/item=18354/pimgibs-collar","updatedAt":"2022-01-11T21:26:52+0100","milestone":null,"closedAt":"2022-01-11T21:26:52+0100"},{"assignees":[],"author":{"login":"triana2021"},"comments":[{"author":{"login":"jameyboor"},"body":"Couldn't reproduce the bugged loot, you might've just been very unlucky, will look into the Scorpions.","createdAt":"2021-11-11T23:42:58+0100"}],"createdAt":"2021-11-11T23:30:35+0100","number":440,"labels":"","state":"CLOSED","title":"LBRS boss not dropping loot/ Scorpions in LBRS","body":"As stated, the final boss in Lower Blackrock Spire is not dropping any loot. Have been twice in the last two days and have encountered this issue.\r\n\r\nSecondly, LBRS is bugged. Scorpions aggro from below due to an issue of vertical pathing. This makes the dungeon nigh impossible for a group of new 60s and leads to a shutting down of a needed progression dungeon.\r\n","updatedAt":"2022-01-11T21:11:27+0100","milestone":null,"closedAt":"2022-01-11T21:11:26+0100"},{"assignees":[],"author":{"login":"triana2021"},"comments":[{"author":{"login":"triana2021"},"body":"I wonder if the issue is that she is not behaving as though she were channeling, meaning her priority is not to continue to channel rooted as it should be.","createdAt":"2021-11-12T00:22:36+0100"}],"createdAt":"2021-11-11T23:28:35+0100","number":439,"labels":"","state":"CLOSED","title":"Suffering Fixed! Seduce STILL bugged 11/11/2021","body":"Both of these two pet spells continue to be broken. Neither does anything at all. This removes an entire playstyle from our toolkit and makes class vulnerabilities all the more frustrating. \r\n\r\nSeduce should cast smoothly and properly CC.\r\n\r\nSeduce should cause the pet to run to target, stand in place (with priority to stay in place while channeling/ pressing key for seduce, not following Warlock).\r\n\r\nCurrently the pet does not move to be in range. Currently the succubus also doesn’t seem to prioritise remaining in place long enough to get cast off/maintain due to issues of following Warlock. \r\n\r\nEDIT: Torment seems to be functioning properly apart from CD issue","updatedAt":"2022-01-11T21:10:36+0100","milestone":null,"closedAt":"2022-01-11T21:10:35+0100"},{"assignees":[],"author":{"login":"triana2021"},"comments":[{"author":{"login":"triana2021"},"body":"As of 1/11/2022 issue persists.","createdAt":"2022-01-11T21:16:48+0100"},{"author":{"login":"itswicky"},"body":"There is a similar issue posted regarding Orc racial. Iirc, this is supposed to be handled in spell.dbc with aura 107 or 108 modifying the warlock pet dummy auras which are then handled in either pet.cpp or warlock.cpp.","createdAt":"2022-08-04T20:37:09+0200"},{"author":{"login":"ratkosrb"},"body":"I cannot reproduce the issue. The damage bonus is applied correctly. You can see the damage goes up.\r\nhttps://streamja.com/3mG0Q","createdAt":"2022-11-18T06:47:04+0100"}],"createdAt":"2021-11-11T23:26:28+0100","number":438,"labels":"","state":"CLOSED","title":"[Warlock] Warlock AQ20 3 Piece Set Not Applying Damage Bonus","body":"After extensive testing I can confirm that the 3 piece pet damage bonus from the warlock set 'Unspoken' (+5% damage from physical and magical damage) is not being applied anywhere. Base damage values are still reflected in the real world. The 5% value should be applied across pet damaging abilities, spells, and auto-attacks.\r\n\r\nContinues testing with imp shows values do not change.\r\n","updatedAt":"2022-11-18T06:47:04+0100","milestone":null,"closedAt":"2022-11-18T06:47:04+0100"},{"assignees":[],"author":{"login":"triana2021"},"comments":[],"createdAt":"2021-11-11T23:22:05+0100","number":437,"labels":"","state":"CLOSED","title":"Improved Imp Not Doing Anything","body":"After testing all three ranks of the talent I can confirm that Improved Imp is not properly applying bonus, and as far as I can tell isn't doing anything at all. Neither blood pact nor firebolt are changed by adding 3/3 talents into improved Imp. This issue is not only a display issue and affects actual numbers in game (hp from blood pact, damage from firebolt).\r\n\r\n\r\n\r\nNormally we would expect to see a flat 30% applied to both of these values. ","updatedAt":"2022-01-11T21:29:29+0100","milestone":null,"closedAt":"2022-01-11T21:29:29+0100"},{"assignees":[],"author":{"login":"perl1743"},"comments":[{"author":{"login":"slowtorta"},"body":"Included in https://github.com/slowtorta/turtlewow-bug-tracker/issues/449","createdAt":"2021-11-14T19:08:37+0100"}],"createdAt":"2021-11-11T19:40:04+0100","number":436,"labels":"","state":"CLOSED","title":"'Alterac Valley' zone name inside a Winterspring cave.","body":"**Please, provide a clear description what the bug is:**\r\nThe inside of Winterfall Village's cave is considered as Alterac Valley.\r\nCoordinates: 69.9, 37.9\r\n![image](https://user-images.githubusercontent.com/2818608/141351090-270be426-24a1-46cc-859a-aaed72f69a69.png)\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Travel to location.\r\n2. Check what zone you're in, such as with /who.\r\n3. Ponder this minor bug.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nN/A\r\n\r\n**Expected behavior. Describe how it should work:**\r\nZone name should still be Winterspring.","updatedAt":"2021-11-14T19:08:37+0100","milestone":null,"closedAt":"2021-11-14T19:08:37+0100"},{"assignees":[],"author":{"login":"Fin9622"},"comments":[{"author":{"login":"slowtorta"},"body":"Couldn't reproduce, working as intended. \r\n![image](https://user-images.githubusercontent.com/66763404/141694053-23d83343-f6a7-4290-a149-53361e32be59.png)\r\n","createdAt":"2021-11-14T19:37:53+0100"},{"author":{"login":"jongdetim"},"body":"Should be reopened. The item is usable from close up, but only when the turtle is alive. It can't be used on it's corpse, and when used on the live turtle, it doesn't complete the quest, no matter how many times you use the item. Had to abandon the quest as it is incompletable.","createdAt":"2023-05-14T01:31:49+0200"},{"author":{"login":"jongdetim"},"body":"Well, after it respawned, it did finally work.","createdAt":"2023-05-14T01:36:36+0200"}],"createdAt":"2021-11-11T10:20:46+0100","number":435,"labels":"","state":"CLOSED","title":"Can't take Snapshot of Gammerita","body":"Can't take Snapshot of Gammerita\r\n\r\nHow it should work:: For quest The Super Snapper FX you need to take a Snapshot of Gammerita using Super Snapper FX\r\nWhat does it not work: When using the item Super Snapper FX you need get the message invalid target.\r\n\r\nhttps://database.turtle-wow.org/?quest=2944 The Super Snapper FX \r\nhttps://database.turtle-wow.org/?item=9330#created-by Snapshot of Gammerita \r\nhttps://database.turtle-wow.org/?item=9328 Super Snapper FX\r\n\r\n![WoW_ABNCaYZQKO](https://user-images.githubusercontent.com/83077166/141271673-aee49db3-cadc-4cd9-857a-c76b39368a76.jpg)\r\n\r\n","updatedAt":"2023-05-14T01:36:36+0200","milestone":null,"closedAt":"2021-11-14T19:37:53+0100"},{"assignees":[],"author":{"login":"Makazestorm"},"comments":[{"author":{"login":"slowtorta"},"body":"I'm sorry, It's some client glitch, we cannot fix it.","createdAt":"2022-01-11T01:47:17+0100"}],"createdAt":"2021-11-11T09:35:33+0100","number":434,"labels":"","state":"CLOSED","title":"Quest Wont Track To The RIght Of Screen","body":"**Please, provide a clear description what the bug is:**\r\nWhen you track a quest so that it shows up to the right of the screen.\r\nIt wont track some quests but it will others. Its fixed by relogging\r\ninto the account on the client.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Open Quest Log\r\n2. Shift + Mouse Click Quest\r\n3. It should track it but it doesnt\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nIt should just track up to five quests to the right of the screen.\r\nSometimes it bugs out and only tracks three. Its fixed if you\r\nrelogin to the account.\r\n","updatedAt":"2022-01-11T01:47:17+0100","milestone":null,"closedAt":"2022-01-11T01:47:17+0100"},{"assignees":[],"author":{"login":"BigHead2615"},"comments":[{"author":{"login":"Kangaroux"},"body":"Can confirm. Almost lost a 46 HC priest to him.","createdAt":"2021-11-11T15:53:22+0100"},{"author":{"login":"slowtorta"},"body":"Thanks fo reporting it. This will be fixed on the next server update!","createdAt":"2021-11-11T18:40:46+0100"}],"createdAt":"2021-11-11T08:26:23+0100","number":433,"labels":"","state":"CLOSED","title":"Bloodscalp Clan Heads quest npc \"Gan'zulah\" seems broken or overtuned.","body":"**Please, provide a clear description what the bug is:**\r\nI lost my level 39 hardcore shaman (along with my friend and her level 39 hc druid) to the level 41 non-elite NPC \"Gan'zulah\" in Stranglethorn Vale while working on the quest \"Bloodscalp Clan Heads\", after 2 or 3 hits I was 2/3 dead and couldn't heal either of us through it before we died.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\nI mean, I asked about this on the discord and someone else, Zaas, took their level 60 out there to fight the NPC and confirmed it is too hard or broken or what ever (suggested I report it), was killed in about 30 seconds, apparently \"he's doing like 10x the damage of the surrounding mobs\", and \"his mainhand hitting 120s and offhand 90s, every 1 second each\"; I suppose go and fight the NPC for yourself, might get more accurate info or details.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=1061\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=584\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nI guess I just don't understand how two level 39 hc's can't live through a non-elite quest involving a level 41 NPC (we were able to kill level 42 and 43 mobs out in Tanaris at level 39 with no issues, while attempting to work on cooking quest), and no, not asking to get our hc's revived or anything, but it would be nice to be able to quest and level without having to be scared or paranoid if a non-elite quest will kill us or not, and having to check the turtle wow database on everything.","updatedAt":"2021-11-11T18:40:46+0100","milestone":null,"closedAt":"2021-11-11T18:40:46+0100"},{"assignees":[],"author":{"login":"Lunkdunk"},"comments":[{"author":{"login":"perl1743"},"body":"Looks like it's *only* healing hostile-to-caster targets (as opposed to the spell targeting every entity).\r\n![image](https://user-images.githubusercontent.com/2818608/141349929-f78e43ac-695a-46e2-9649-63f758cee141.png)\r\n11/10 12:30:42.080 Nook gains 39 Mana from Heaven 's Greater Blessing of Wisdom.\r\n11/10 12:30:42.080 Blackwing Taskmaster 's Healing Circle fails. Fire Resistance Totem III is immune.\r\n11/10 12:30:42.080 Blackwing Taskmaster 's Healing Circle fails. Strength of Earth Totem IV is immune.\r\n11/10 12:30:42.080 Blackwing Taskmaster 's Healing Circle fails. Fire Resistance Totem III is immune.\r\n11/10 12:30:42.080 Blackwing Taskmaster 's Healing Circle fails. Windfury Totem III is immune.\r\n11/10 12:30:42.080 Blackwing Taskmaster 's Healing Circle fails. Strength of Earth Totem IV is immune.\r\n11/10 12:30:42.080 Blackwing Taskmaster 's Healing Circle fails. Windfury Totem III is immune.\r\n11/10 12:30:42.080 Blackwing Taskmaster 's Healing Circle fails. Fire Resistance Totem III is immune.\r\n11/10 12:30:42.080 Blackwing Taskmaster 's Healing Circle fails. Strength of Earth Totem IV is immune.\r\n11/10 12:30:42.080 Blackwing Taskmaster 's Healing Circle fails. Windfury Totem III is immune.\r\n11/10 12:30:42.080 Blackwing Taskmaster 's Healing Circle heals Asghan for 20000.\r\n11/10 12:30:42.080 Blackwing Taskmaster 's Healing Circle heals Legenjerry for 20000.\r\n11/10 12:30:42.080 Blackwing Taskmaster 's Healing Circle heals Shivva for 20000.\r\n11/10 12:30:42.080 Blackwing Taskmaster 's Healing Circle heals Special for 20000.\r\n11/10 12:30:42.080 Blackwing Taskmaster 's Healing Circle heals Lavender for 20000.\r\n11/10 12:30:42.080 Blackwing Taskmaster 's Healing Circle heals Dragunovi for 20000.\r\n11/10 12:30:42.080 Blackwing Taskmaster 's Healing Circle heals Shamhammer for 20000.\r\n11/10 12:30:42.080 Blackwing Taskmaster 's Healing Circle heals Talida for 20000.\r\n11/10 12:30:42.080 Blackwing Taskmaster 's Healing Circle heals Grend for 20000.\r\n11/10 12:30:42.080 Blackwing Taskmaster 's Healing Circle heals Schwarz for 20000.\r\n11/10 12:30:42.080 Blackwing Taskmaster 's Healing Circle heals Galpala for 20000.\r\n11/10 12:30:42.080 Blackwing Taskmaster 's Healing Circle heals Fallout for 20000.\r\n11/10 12:30:42.080 Blackwing Taskmaster 's Healing Circle heals Reman for 20000.\r\n11/10 12:30:42.080 Blackwing Taskmaster 's Healing Circle heals Razzor for 20000.\r\n11/10 12:30:42.080 Blackwing Taskmaster 's Healing Circle heals Nook for 20000.\r\n11/10 12:30:42.095 Blackwing Taskmaster 's Healing Circle heals Sectivara for 20000.\r\n11/10 12:30:42.095 Blackwing Taskmaster 's Healing Circle heals Gclipse for 20000.\r\n11/10 12:30:42.095 Blackwing Taskmaster 's Healing Circle heals Amelyna for 20000.\r\n11/10 12:30:42.095 Blackwing Taskmaster 's Healing Circle heals Frostyfyre for 20000.\r\n11/10 12:30:42.095 Blackwing Taskmaster 's Healing Circle heals Emerelle for 20000.\r\n11/10 12:30:42.095 Blackwing Taskmaster 's Healing Circle heals Bagz for 20000.\r\n11/10 12:30:42.095 Blackwing Taskmaster 's Healing Circle heals Piranesi for 20000.\r\n11/10 12:30:42.095 Blackwing Taskmaster 's Healing Circle heals Urd for 20000.\r\n11/10 12:30:42.095 Blackwing Taskmaster 's Healing Circle heals Fruyan for 20000.\r\n11/10 12:30:42.095 Blackwing Taskmaster 's Healing Circle heals Heaven for 20000.\r\n11/10 12:30:42.095 Blackwing Taskmaster 's Healing Circle heals Alde for 20000.\r\n11/10 12:30:42.095 Blackwing Taskmaster 's Healing Circle heals Ogga for 20000.\r\n11/10 12:30:42.095 Blackwing Taskmaster 's Healing Circle heals Midgarean for 20000.\r\n11/10 12:30:42.095 Blackwing Taskmaster 's Healing Circle heals Dole for 20000.\r\n11/10 12:30:42.095 Blackwing Taskmaster 's Healing Circle heals Taliya for 20000.\r\n11/10 12:30:42.095 Blackwing Taskmaster 's Healing Circle heals Tobbsu for 20000.\r\n11/10 12:30:42.095 Blackwing Taskmaster 's Healing Circle heals Mauler for 20000.\r\n11/10 12:30:42.095 Blackwing Taskmaster 's Healing Circle heals Morbide for 20000.\r\n11/10 12:30:42.095 Blackwing Taskmaster 's Healing Circle heals Llimme for 20000.\r\n11/10 12:30:42.224 Dragunovi gains 39 Mana from Heaven 's Greater Blessing of Wisdom.","createdAt":"2021-11-11T19:31:26+0100"}],"createdAt":"2021-11-11T01:04:21+0100","number":432,"labels":"","state":"CLOSED","title":"Blackwing Taskmasters Healing Circle heals players","body":"**Please, provide a clear description what the bug is:**\r\nBlackwing Taskmasters now heal players for 20k with Healing Circle. They should only heal other mobs.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\nGo into supression room, see if you get healed. Logs: https://legacyplayers.com/viewer/14390/base?history_state=1\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=12458\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=22458\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2021-11-21T16:00:31+0100","milestone":null,"closedAt":"2021-11-21T16:00:31+0100"},{"assignees":[],"author":{"login":"Kangaroux"},"comments":[],"createdAt":"2021-11-10T17:01:08+0100","number":430,"labels":"Couldn't reproduce","state":"CLOSED","title":"Splintertree Raiders teleport to Stonetalon somehow","body":"**Please, provide a clear description what the bug is:**\r\n\r\nThe Ashenvale quest Torek's Assault has a few NPCs that help you. However sometimes the NPCs aren't there and won't appear when the quest starts.\r\n\r\nBy chance I noticed them in Stonetalon. Coords are (66.5, 89.6)\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nQuest: https://database.turtle-wow.org/?quest=6544\r\nNPC: https://database.turtle-wow.org/?npc=12859\r\n\r\n![image](https://user-images.githubusercontent.com/2302541/141147531-b06e2de7-ee0d-40ea-a97f-218178c8e799.png)\r\n![image](https://user-images.githubusercontent.com/2302541/141148034-5a7bf745-78d6-42d5-8c21-5ccdfea9a0a5.png)\r\n","updatedAt":"2022-02-13T16:46:56+0100","milestone":null,"closedAt":"2022-02-13T16:46:56+0100"},{"assignees":[],"author":{"login":"palimoschnitzel"},"comments":[{"author":{"login":"slowtorta"},"body":"Included in https://github.com/slowtorta/turtlewow-bug-tracker/issues/449","createdAt":"2021-11-14T19:10:21+0100"}],"createdAt":"2021-11-10T07:49:15+0100","number":429,"labels":"","state":"CLOSED","title":"High Elf Capes visual bug","body":"https://database.turtle-wow.org/?item=50236\r\nVisual bug with High Elf model as on screenshots\r\n![WoWScrnShot_111021_084036](https://user-images.githubusercontent.com/93767462/141063443-494a82f7-99d7-414a-be1e-190a269ca58d.jpg)\r\n![WoWScrnShot_111021_084030](https://user-images.githubusercontent.com/93767462/141063453-028147cf-1135-4f05-8e7a-7b75815fa119.jpg)\r\n![Untitled-1](https://user-images.githubusercontent.com/93767462/141063816-378be898-9216-4e28-ba8b-7f98127092db.jpg)\r\n\r\nIt looks like ripped in half, and there were no such issues on other races (at least not on human)\r\nUPD: I noticed that it happens with all long capes, not only Stormborn's one\r\n","updatedAt":"2021-11-14T19:10:22+0100","milestone":null,"closedAt":"2021-11-14T19:10:21+0100"},{"assignees":[],"author":{"login":"Gallanthound"},"comments":[{"author":{"login":"gh-borz"},"body":"The bug is that stealth is broken on turtle wow. The issue is not the quest.","createdAt":"2021-11-10T10:19:12+0100"},{"author":{"login":"Gallanthound"},"body":"Well I want it fixed. That’s ridiculous","createdAt":"2021-11-10T14:31:05+0100"},{"author":{"login":"jameyboor"},"body":"Fixed.","createdAt":"2022-02-23T23:14:48+0100"}],"createdAt":"2021-11-10T03:29:47+0100","number":428,"labels":"","state":"CLOSED","title":"“Snatch and Grab”—Rogue Sub-quest Bug","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. There’s a bug during the rogue quest “Snatch and Grab in Goldshire that immediately alerts the npc while stealthed, which resulted in the death of my hardcore rogue. I want it confirmed and my hardcore status restored.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2022-02-23T23:14:48+0100","milestone":null,"closedAt":"2022-02-23T23:14:48+0100"},{"assignees":[],"author":{"login":"Zolcev"},"comments":[{"author":{"login":"Velite12"},"body":"https://youtu.be/6818CkXqies?t=13m48s\r\n\r\nReflectors do not work against aoe spells in 2006. Neither does grounding totem. Sorry but this is blizzlike.\r\n\r\nPlease provide proof from classic or 2006 when possible when making a bug report.","createdAt":"2021-11-09T18:10:29+0100"}],"createdAt":"2021-11-09T18:00:41+0100","number":427,"labels":"Couldn't reproduce","state":"CLOSED","title":"Engineering reflectors not reflecting AoE spells","body":"**Please, provide a clear description what the bug is:**\r\nElemental reflectors aren't reflecting AoE skills as they're suposed to.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. have one player use a shadow or frost reflector\r\n2. have another player to cast psychic scream or frost nova/cona of cold on the first player \r\n\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nhttps://database.turtle-wow.org/?item=18639\r\nhttps://database.turtle-wow.org/?item=18634\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nhttps://youtu.be/hMVIg5lgoJE\r\n","updatedAt":"2021-11-10T15:06:05+0100","milestone":null,"closedAt":"2021-11-10T15:05:55+0100"},{"assignees":[],"author":{"login":"Zangatsu"},"comments":[{"author":{"login":"slowtorta"},"body":"Thanks for repoting it. It'll be fixed on the next server update. ","createdAt":"2021-11-11T19:11:36+0100"}],"createdAt":"2021-11-09T05:29:12+0100","number":426,"labels":"","state":"CLOSED","title":"[Skin Change Token: Blood Elf] does nothing.","body":"The [Skin Change Token: Blood Elf] seems to do very very little, bordering on nothing at all. If the Dark Ranger skin is able to drastically alter every part of the model and give them dark orange eyes, I would hope that the blood elf token could at least give me green eyes. The only difference I notice is it gives me.. green eyeshadow.\r\n\r\nhttps://forum.turtle-wow.org/viewtopic.php?f=14&t=2208","updatedAt":"2021-11-11T19:12:57+0100","milestone":null,"closedAt":"2021-11-11T19:11:36+0100"},{"assignees":[],"author":{"login":"TeiBei"},"comments":[{"author":{"login":"Kangaroux"},"body":"I've also seen this happen with undead and orc.","createdAt":"2021-11-10T17:05:31+0100"},{"author":{"login":"slowtorta"},"body":"Included in https://github.com/slowtorta/turtlewow-bug-tracker/issues/449","createdAt":"2021-11-14T19:10:41+0100"},{"author":{"login":"slowtorta"},"body":"Fixed in 1.16.1.","createdAt":"2022-07-10T17:00:58+0200"}],"createdAt":"2021-11-08T00:45:02+0100","number":425,"labels":"","state":"CLOSED","title":"Crying emote for Tauren female is bugged","body":"**Please, provide a clear description what the bug is:**\r\nThe audio played when doing /cry as tauren female 'lags' for a better lack of a word, and replays the first 0,2 seconds of the audio over and over roughly 8 times, and it isn't until the emote nears its end that the full audio plays out uninterrupted.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Play Tauren female\r\n2. Do /cry\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe audio for the emote should play uninterrupted from the moment you start the emote. \r\n","updatedAt":"2022-07-10T17:00:59+0200","milestone":null,"closedAt":"2021-11-14T19:10:41+0100"},{"assignees":[],"author":{"login":"TeiBei"},"comments":[{"author":{"login":"spuxx1701"},"body":"Could be Vanilla behavior. We need information on how big the CD was in Vanilla. I think it got nerfed in Classic.","createdAt":"2022-01-18T14:18:47+0100"}],"createdAt":"2021-11-08T00:37:50+0100","number":424,"labels":"Further informations required","state":"CLOSED","title":"Swoops in Mulgore cast","body":"**Please, provide a clear description what the bug is:** \r\nSwoops in Mulgore casts their Swoop ability FAR too often, seemingly without cooldown, rendering Tauren Hunters' taming quest impossible to do solo, as the Swoop ability stuns for 2 seconds every time, cancelling the taming process. In order for Tauren Hunters to complete this quest, they MUST ask for help on their own initiative from strangers, unlike any other hunters' taming quests, which can be done entirely solo.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Attack a swoop in mulgore around the relevant or equal level\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=2970\r\nSpell: https://database.turtle-wow.org/?spell=5708\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nThe swoops should have a cd on their Swoop ability, long enough for them to only cast it once in a while and not constantly. Maybe with a 20 or 30 seconds cd, enabling Tauren Hunters to complete their quests solo, as intended.\r\n","updatedAt":"2022-02-14T00:48:11+0100","milestone":null,"closedAt":"2022-02-14T00:48:11+0100"},{"assignees":[],"author":{"login":"Fin9622"},"comments":[],"createdAt":"2021-11-07T14:48:39+0100","number":423,"labels":"","state":"CLOSED","title":"Fear Ward does not work against Intimidating Growl","body":"Fear Ward does not work against Intimidating Growl\r\n\r\nhttps://database.turtle-wow.org/?spell=6346#taught-by-quest Fear Ward\r\nhttps://database.turtle-wow.org/?spell=6576 Intimidating Growl","updatedAt":"2021-11-08T11:22:30+0100","milestone":null,"closedAt":"2021-11-08T11:22:30+0100"},{"assignees":[],"author":{"login":"Fin9622"},"comments":[{"author":{"login":"slowtorta"},"body":"Just tested, no problems. ","createdAt":"2021-11-08T10:49:28+0100"}],"createdAt":"2021-11-07T06:36:01+0100","number":422,"labels":"","state":"CLOSED","title":"Quest \"Speaking with Gan'zulah\" is bugged","body":"Quest \"Speaking with Gan'zulah\" is bugged\r\n\r\nHow it should work: after completing all the objectives you should be able to interact with the Bubbling Cauldron to complete the quest\r\n\r\nWhat does not work: after completing all the objectives you can't interact with the Bubbling Cauldron to complete the quest\r\n\r\nhttps://database.turtle-wow.org/?quest=586 Speaking with Gan'zulah\r\nhttps://database.turtle-wow.org/?object=2076 Bubbling Cauldron\r\n\r\n\r\n","updatedAt":"2021-11-08T10:49:28+0100","milestone":null,"closedAt":"2021-11-08T10:49:28+0100"},{"assignees":[],"author":{"login":"BosBeest"},"comments":[{"author":{"login":"slowtorta"},"body":"I justed tested it and it's working as intended. \r\nThose notifications appear in your combat log by default, you probably missed it :) \r\n![image](https://user-images.githubusercontent.com/66763404/140705975-713a37af-0146-489e-a453-8ba5e1a38b4b.png)\r\n","createdAt":"2021-11-08T09:09:17+0100"},{"author":{"login":"BosBeest"},"body":"There was nothing in my combat log and the same amount of reputation remained after completion. thanks for checking though.","createdAt":"2021-11-11T13:11:47+0100"}],"createdAt":"2021-11-06T00:21:44+0100","number":421,"labels":"","state":"CLOSED","title":"Naxx attunement quest does not grand reputation.","body":"The quest \"The Dread Citadel - Naxxramas\"(Reverted rep , https://database.turtle-wow.org/?quest=9122) does not award \"500\" Argent Dawn rep on completion as is noted on the database.","updatedAt":"2021-11-11T13:11:47+0100","milestone":null,"closedAt":"2021-11-08T09:09:17+0100"},{"assignees":[],"author":{"login":"Pahacsinta"},"comments":[{"author":{"login":"slowtorta"},"body":"This will be fixed on the next server update.","createdAt":"2021-11-07T06:03:19+0100"}],"createdAt":"2021-11-05T23:20:18+0100","number":420,"labels":"","state":"CLOSED","title":"cant enter CoT for ANACHRONOS","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.I cant enter caverns of time via the npc\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2021-11-07T06:03:19+0100","milestone":null,"closedAt":"2021-11-07T06:03:19+0100"},{"assignees":[],"author":{"login":"Fin9622"},"comments":[],"createdAt":"2021-11-05T18:34:47+0100","number":419,"labels":"","state":"CLOSED","title":"After a race change faction reputations do not get adjusted properly.","body":"After a race change faction reputations do not get adjusted properly.","updatedAt":"2022-02-10T17:23:13+0100","milestone":null,"closedAt":"2022-02-10T17:23:13+0100"},{"assignees":[],"author":{"login":"Fin9622"},"comments":[{"author":{"login":"slowtorta"},"body":"*Probably* fixed. Please-reopen this issue if the trouble perists.","createdAt":"2021-11-08T09:52:18+0100"}],"createdAt":"2021-11-05T18:29:42+0100","number":418,"labels":"","state":"CLOSED","title":"After a race change between Alliance and Horde attunements get lost","body":"After a race change between Alliance and Horde attunements get lost\r\n\r\nMolten Core attunement \r\nhttps://database.turtle-wow.org/?search=Attunement+to+the+Core Attunement to the Core\r\n\r\nBlackwing Lair Attunement\r\nhttps://database.turtle-wow.org/?quest=7761 Blackhand's Command\r\nhttps://database.turtle-wow.org/?object=179880 Drakkisath's Brand\r\n\r\nNaxxramas Attunement\r\nhttps://database.turtle-wow.org/?search=The+Dread+Citadel+-+Naxxramas","updatedAt":"2021-11-08T09:52:18+0100","milestone":null,"closedAt":"2021-11-08T09:52:18+0100"},{"assignees":[],"author":{"login":"Fin9622"},"comments":[],"createdAt":"2021-11-05T18:19:49+0100","number":417,"labels":"","state":"CLOSED","title":"After a race change between Alliance and Horde acquired flight paths get lost.","body":"After a race change between Alliance and Horde acquired flight paths get lost.","updatedAt":"2022-02-10T17:23:15+0100","milestone":null,"closedAt":"2022-02-10T17:23:15+0100"},{"assignees":[],"author":{"login":"Fin9622"},"comments":[],"createdAt":"2021-11-05T18:17:30+0100","number":416,"labels":"","state":"CLOSED","title":"After a race change between Alliance and Horde not all mounts change to others faction equivalent.","body":"After a race change between Alliance and Horde not all mounts change to others faction equivalent.","updatedAt":"2022-02-10T17:23:16+0100","milestone":null,"closedAt":"2022-02-10T17:23:16+0100"},{"assignees":[],"author":{"login":"Fin9622"},"comments":[],"createdAt":"2021-11-05T18:14:07+0100","number":415,"labels":"","state":"CLOSED","title":"Horde pvp mounts usable by alliance","body":"Horde pvp mounts usable by alliance\r\n\r\nhttps://database.turtle-wow.org/?item=19029 Frostwolf Howler","updatedAt":"2021-11-08T08:40:05+0100","milestone":null,"closedAt":"2021-11-08T08:40:05+0100"},{"assignees":[],"author":{"login":"Fin9622"},"comments":[{"author":{"login":"slowtorta"},"body":"This will be fixed on the next server update!","createdAt":"2021-11-08T08:36:44+0100"}],"createdAt":"2021-11-05T18:12:46+0100","number":414,"labels":"","state":"CLOSED","title":"Alliance pvp mounts are usable by horde","body":"Alliance pvp mounts are usable by horde\r\n\r\nhttps://database.turtle-wow.org/?item=18241 Armored Black War Steed\r\nhttps://database.turtle-wow.org/?item=18243 Black Battlestrider\r\nhttps://database.turtle-wow.org/?item=18244 Black War Ram\r\nhttps://database.turtle-wow.org/?item=18242 Reins of the Black War Tiger\r\nhttps://database.turtle-wow.org/?item=19030 Stormpike Battle Charger","updatedAt":"2021-11-08T08:38:16+0100","milestone":null,"closedAt":"2021-11-08T08:36:44+0100"},{"assignees":[],"author":{"login":"mrrosh"},"comments":[],"createdAt":"2021-11-05T15:32:47+0100","number":413,"labels":"","state":"CLOSED","title":"Store bought mounts play the wrong sound file","body":"**Please, provide a clear description what the bug is:** Mounts bought from the store play the saber mount sound when used.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n[Video showing the wrong sound playing when mounting up.](https://youtu.be/exPely2aHCI)\r\n\r\n1. Buy a store mount.\r\n2. Use it.\r\n3. Listen carefully.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nItem: https://database.turtle-wow.org/?item=80443\r\n\r\n**Expected behavior. Describe how it should work:** It should play their own specific sound files.\r\n","updatedAt":"2021-11-05T15:33:39+0100","milestone":null,"closedAt":"2021-11-05T15:33:39+0100"},{"assignees":[],"author":{"login":"Fin9622"},"comments":[{"author":{"login":"slowtorta"},"body":"Tested as gnome, working as intended. His quests have max. level 60 (pointless value but it is what it is), so if your test character is 70 or around, they won't show up. \r\n\r\n![image](https://user-images.githubusercontent.com/66763404/140700925-517a915d-8b3c-445f-997d-6cf546599253.png)\r\n","createdAt":"2021-11-08T08:29:48+0100"}],"createdAt":"2021-11-05T14:35:12+0100","number":412,"labels":"","state":"CLOSED","title":"Drakin Swiftaxe does not give his quests.","body":"Drakin Swiftaxe does not give his quests. he has just a yellow Exclamation Mark over his head and says greetings\r\n\r\nhttps://database.turtle-wow.org/?npc=51566 Drakin Swiftaxe\r\n\r\n![WoW_Oe42H1zeMT](https://user-images.githubusercontent.com/83077166/140518499-059f533a-6f5d-45a9-83e5-69a1a153377e.png)\r\n\r\n![WoW_CL2eGMspqJ](https://user-images.githubusercontent.com/83077166/140518508-741f59da-7e63-4376-a2c0-7537f8ba741e.png)\r\n\r\n","updatedAt":"2021-11-08T08:29:48+0100","milestone":null,"closedAt":"2021-11-08T08:29:48+0100"},{"assignees":[],"author":{"login":"Damagedfate"},"comments":[{"author":{"login":"mrrosh"},"body":"[Video showing the wrong sound playing when mounting up.](https://youtu.be/exPely2aHCI)\r\n\r\nThis is for [Armored Brewfest Ram](https://database.turtle-wow.org/?item=80443)","createdAt":"2021-11-05T15:34:11+0100"},{"author":{"login":"slowtorta"},"body":"Included in https://github.com/slowtorta/turtlewow-bug-tracker/issues/449","createdAt":"2021-11-14T19:11:08+0100"}],"createdAt":"2021-11-05T12:25:46+0100","number":411,"labels":"","state":"CLOSED","title":"Incorrect/Missing Sound Effects for Magic Rooster","body":"**Please, provide a clear description what the bug is:**\r\n\r\nSwift Magic Rooster has incorrect or missing sound effects. \r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Summoning - Sound effect for summoning Magic Rooster is from a Cat/Saber mount. \r\n2. Falling - Sound effect for falling is from a normal chicken companion/NPC.\r\n3. Mountspecial - Missing sound effect when pressing the spacebar while mounted.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nItem: https://database.turtle-wow.org/?item=80431\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nMagic Rooster should have its own unique sound effects, similar to retail WoW.\r\n\r\nThank you for time and all your effort in making the best possible World of Warcraft experience.","updatedAt":"2021-11-14T19:11:08+0100","milestone":null,"closedAt":"2021-11-14T19:11:08+0100"},{"assignees":[],"author":{"login":"palimoschnitzel"},"comments":[{"author":{"login":"slowtorta"},"body":"Included in https://github.com/slowtorta/turtlewow-bug-tracker/issues/449","createdAt":"2021-11-14T19:12:52+0100"}],"createdAt":"2021-11-05T11:01:43+0100","number":410,"labels":"","state":"CLOSED","title":"High Elf fishing bug","body":"When fishing, high elf model acts weird like on image\r\n![WoWScrnShot_110521_114518](https://user-images.githubusercontent.com/93767462/140493301-20b78f54-ee60-42fe-b276-cd75f11ee499.jpg)\r\n","updatedAt":"2021-11-14T19:12:52+0100","milestone":null,"closedAt":"2021-11-14T19:12:52+0100"},{"assignees":[],"author":{"login":"domne21"},"comments":[{"author":{"login":"slowtorta"},"body":"Thank you. This will be fixed on the the next server update.","createdAt":"2021-11-08T09:06:42+0100"}],"createdAt":"2021-11-05T07:12:30+0100","number":409,"labels":"","state":"CLOSED","title":"Roetten Stonehammer dialog text","body":"The NPC Roetten Stonehammer in Ironforge - Hall of Explorers ( https://database.turtle-wow.org/?npc=5637 ) has the dialog text \"My wind riders are trained to flu quickly through the hot Barrens air.\"\r\n\r\n![image](https://user-images.githubusercontent.com/43964249/140466483-8c2b2c93-e8e9-4e83-9b71-426a98195504.png)\r\n","updatedAt":"2021-11-08T09:06:42+0100","milestone":null,"closedAt":"2021-11-08T09:06:42+0100"},{"assignees":[],"author":{"login":"hazlema"},"comments":[{"author":{"login":"slowtorta"},"body":"Beads have a condition for drop: players must have this quest completed and rewarded: https://database.turtle-wow.org/?quest=8464. I just tested and and it's workign as intended :) What I will do is link those 2 quests in chain, so nobody gets confused about drops.","createdAt":"2021-11-08T08:58:21+0100"}],"createdAt":"2021-11-03T21:41:24+0100","number":408,"labels":"","state":"CLOSED","title":"Winterspring furblog: Bead drop","body":"**Please, provide a clear description what the bug is:**\r\n\r\nKilled a few days of play time winterspring furblogs (probably well over 100) have never had a bead drop. I can get the feathers from the felwood furblogs. \r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Kill Furblogs in Winterspring\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=11556\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=8469\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=21383\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nWhen you kill Furblogs you sometimes get a bead to drop\r\n","updatedAt":"2021-11-08T08:58:41+0100","milestone":null,"closedAt":"2021-11-08T08:58:21+0100"},{"assignees":[],"author":{"login":"dole555"},"comments":[{"author":{"login":"jameyboor"},"body":"![afbeelding](https://user-images.githubusercontent.com/1365563/140166024-fb6fa643-de9d-4866-9b19-e9f0794a728c.png)\r\nI've tried to reproduce this but haven't been able to. Do you have a location for me to work with?\r\n","createdAt":"2021-11-03T18:58:13+0100"},{"author":{"login":"dole555"},"body":"Hi,\r\n\r\nIt seems to only fail with the AoE traps (Frost trap and Explosive trap). The Freezing trap and immolation trap work if out of LoS.\r\nI also have the Entrapment and Clever Traps talents. I haven't tested without them.\r\n\r\n![WoWScrnShot_110421_100303](https://user-images.githubusercontent.com/80955822/140279324-dd381517-9931-4950-be48-1359c7dd6133.jpg)\r\n![WoWScrnShot_110421_100308](https://user-images.githubusercontent.com/80955822/140279327-44a0273b-9b22-4138-947e-f8441b39e1bd.jpg)\r\n\r\n","createdAt":"2021-11-04T09:12:08+0100"},{"author":{"login":"jameyboor"},"body":"This is fixed in the next update.","createdAt":"2021-11-04T20:19:05+0100"}],"createdAt":"2021-11-03T18:35:34+0100","number":407,"labels":"","state":"CLOSED","title":"Hunter trap Line of Sight","body":"**Please, provide a clear description what the bug is:**\r\nWhen a mob steps on a hunter trap and is not in line of sight with the hunter, the trap fails.\r\n\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Place Frost / Freezing / Immolate / Explosive trap.\r\n2. Be out of sight of the trap when a mob steps on the trap.\r\n3. See in combat log \"You fail to cast Frost Trap Aura: Target not in line of sight\"\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe trap should work regardless of if it is in sight of the hunter or not.","updatedAt":"2021-11-04T20:19:11+0100","milestone":null,"closedAt":"2021-11-04T20:19:05+0100"},{"assignees":[],"author":{"login":"Fin9622"},"comments":[{"author":{"login":"slowtorta"},"body":"He should not before 1.15.2!","createdAt":"2021-11-03T15:41:12+0100"}],"createdAt":"2021-11-03T15:38:21+0100","number":406,"labels":"","state":"CLOSED","title":"Eremzion does not teleport you inside the Caverns of Time.","body":"Eremzion does not teleport you inside the Caverns of Time.\r\n\r\nhttps://database.turtle-wow.org/?npc=65000 Eremzion\r\n\r\n![image](https://user-images.githubusercontent.com/83077166/140081294-eb7f8c34-c774-48c0-883a-5777a2e9032e.png)\r\n","updatedAt":"2021-11-03T15:41:12+0100","milestone":null,"closedAt":"2021-11-03T15:41:12+0100"},{"assignees":[],"author":{"login":"Floralys23"},"comments":[{"author":{"login":"slowtorta"},"body":"Hello there. Just tested it and it worked fine. Try to not actually enter the camp but scout area around it (as it's stated in the quest text).","createdAt":"2021-11-02T17:51:17+0100"},{"author":{"login":"Floralys23"},"body":"> \r\n> \r\n> Hello there. Just tested it and it worked fine. Try to not actually enter the camp but scout area around it (as it's stated in the quest text).\r\n\r\n\r\nI HAVE scouted the area around the camp earlier. I only entered the camp because I wasn't able to trigger it outside.\r\n\r\nI've just tried it again (character name Anglesey) and it still doesn't work. Moreover, I've even completed the quest that requires you to kill the Shadowforge Priest and free the high elven children ( https://database.turtle-wow.org/?quest=80207 ) - without ever triggering the completion of Gathering Intel. Something is definitely not working as intended here. \r\n\r\nI would also like to point out that I wasn't the only one having this issue. Several other players, HC and non-HC alike, whom I have encountered while trying to complete the quest, have not been able to finish the quest. ","createdAt":"2021-11-02T18:36:23+0100"},{"author":{"login":"slowtorta"},"body":"Thanks for reporting it. I'll investigate. ","createdAt":"2021-11-02T18:44:25+0100"},{"author":{"login":"slowtorta"},"body":"Fixed now :)","createdAt":"2021-11-03T11:54:38+0100"}],"createdAt":"2021-11-02T15:20:39+0100","number":405,"labels":"","state":"CLOSED","title":"Bugged High Elf zone quest \"Gathering Intel\"","body":"**Please, provide a clear description of what the bug is:**\r\nThe quest \"Gathering Intel\" in the High Elf starting zone doesn't trigger quest completion upon scouting the area around the Shadowforge Dwarves' camp. I have also tried going inside the camp, but to no avail.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n1. make a High Elf character \r\n2. proceed with levelling\r\n3. accept the quest Gathering Intel\r\n4. try to complete the quest Gathering Intel by exploring the area around the Shadowforge camp\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nQuest: https://database.turtle-wow.org/?quest=80204\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe quest should be completed when you approach the camp.\r\n![WoWScrnShot_110221_144004](https://user-images.githubusercontent.com/93597799/139865346-be027ffe-2c28-4755-8053-4727b986829b.jpg)\r\n\r\n\r\n\r\n![WoWScrnShot_110221_143950](https://user-images.githubusercontent.com/93597799/139864939-c079dbb8-38c9-4cba-81c0-102feb7e8fca.jpg)\r\n![WoWScrnShot_110221_143958](https://user-images.githubusercontent.com/93597799/139865004-3e5e3a6b-9e27-4489-bbaa-b26f5351f758.jpg)\r\n\r\n","updatedAt":"2021-11-03T11:54:43+0100","milestone":null,"closedAt":"2021-11-03T11:54:38+0100"},{"assignees":[],"author":{"login":"PopovavCz"},"comments":[{"author":{"login":"slowtorta"},"body":"Included in https://github.com/slowtorta/turtlewow-bug-tracker/issues/449","createdAt":"2021-11-14T19:13:11+0100"}],"createdAt":"2021-10-31T19:27:02+0100","number":404,"labels":"","state":"CLOSED","title":"Bugged mask(s) on Goblins","body":"I met a Goblin in OG, he had a missing texture on his head, after inspecting I found out that his headpiece was \"Flimsy Male Human Mask\"\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Have a Goblin\r\n2. Equip \"Flimsy Male Human Mask\" (possibly any other)\r\n3. profit\r\n\r\n![unknown](https://user-images.githubusercontent.com/93488803/139596815-54ccb3cc-dbbc-4269-9e0a-f87a7c6f4aba.png)\r\n\r\n**Expected behavior. Describe how it should work:**\r\nFlimsy Male Human Mask should be displayed instead of a missing texture cube \r\n","updatedAt":"2021-11-14T19:13:12+0100","milestone":null,"closedAt":"2021-11-14T19:13:11+0100"},{"assignees":[],"author":{"login":"gh-borz"},"comments":[{"author":{"login":"slowtorta"},"body":"Included in https://github.com/slowtorta/turtlewow-bug-tracker/issues/449","createdAt":"2021-11-14T19:13:31+0100"}],"createdAt":"2021-10-29T05:30:39+0200","number":403,"labels":"","state":"CLOSED","title":"Undead male cry emote bugged","body":"**Please, provide a clear description what the bug is:**\r\n\r\nthe /cry emote for undead male appears bugged. At the start during the animation, it cycles a glitched sound, and then when the physical animation ends, only then does the crying sound start.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Create an undead male\r\n2. Type “/cry”\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nwhen you type /cry you should hear the crying sound plus an accompanying physical animation on your character at the same time.\r\n","updatedAt":"2021-11-14T19:13:32+0100","milestone":null,"closedAt":"2021-11-14T19:13:32+0100"},{"assignees":[{"login":"jameyboor"}],"author":{"login":"PetiteNausicaa"},"comments":[{"author":{"login":"slowtorta"},"body":"Duplicate of https://github.com/slowtorta/turtlewow-bug-tracker/issues/1274","createdAt":"2022-04-29T23:57:46+0200"}],"createdAt":"2021-10-28T12:29:48+0200","number":402,"labels":"","state":"CLOSED","title":"Storm Gauntlets' proc doesn't activate Vengeance on crit.","body":"**Please, provide a clear description what the bug is:**\r\n\r\nStorm Gauntlets' proc is to launch a spell that does 3 damage on each melee hit.\r\nThis spell can crit for 4 damage, based on %spellcrit.\r\nHowever, when Storm Gauntlets' proc does a crit, it does not proc paladin's talent Vengeance. It should, as Vengeance trigger on any critical success, from spells, abilities, melee attacks alike.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Get a paladin with Storm Gauntlets and Vengeance\r\n2. Attack a mob and crit with the Gauntlets' proc\r\n-> The proc works (3 damage on each melee strike and melee judgement)\r\n-> It correctly crits (with %spellcrit)\r\n-> It doesn't scale with spell power (normal)\r\nBut : 3. Its crit doesn't proc Vengeance.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nThe item : https://database.turtle-wow.org/?item=12632\r\nThe talent : https://database.turtle-wow.org/?spell=20059\r\nThe spells triggered by the item : \r\nhttps://database.turtle-wow.org/?spell=16615\r\nhttps://database.turtle-wow.org/?spell=16614\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nStorm Gauntlets should activate Vengeance. Indeed: its proc activates a spell, and when a spell crits, Vengeance activates.\r\nIt worked like that during vanilla, and during classic ; it is a known, important and old quirk of retribution paladin itemization.\r\n\r\nADDITIONAL NOTE : \r\nThe same behaviour should be observed on other items with the same kind of effect. It is for example known : \r\n- Fiery Plate Gauntlet https://database.turtle-wow.org/?item=12631\r\n- Blazefury Medallion https://database.turtle-wow.org/?item=17111\r\nshould also trigger Vengeance. \r\n\r\nI did not try those effects yet. I don't know if the bug is specific to Storm Gauntlets or to all this family of effects on Turtle WoW. Perhaps it should be investigated.","updatedAt":"2022-04-29T23:57:47+0200","milestone":null,"closedAt":"2022-04-29T23:57:46+0200"},{"assignees":[],"author":{"login":"jameyboor"},"comments":[],"createdAt":"2021-10-27T20:10:30+0200","number":401,"labels":"","state":"CLOSED","title":"Quest Freedom for all Creatures","body":"**Please, provide a clear description what the bug is:**\r\n\r\n![afbeelding](https://user-images.githubusercontent.com/1365563/139122478-013e93a4-9a76-440d-a040-ef6be9c534d5.png)\r\n\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2022-02-10T22:03:31+0100","milestone":null,"closedAt":"2022-02-10T22:03:31+0100"},{"assignees":[],"author":{"login":"AyleeJenn"},"comments":[{"author":{"login":"slowtorta"},"body":"Thank you. This will be fixed on the next server update.","createdAt":"2021-11-08T08:50:51+0100"}],"createdAt":"2021-10-26T16:29:45+0200","number":400,"labels":"","state":"CLOSED","title":"Booty Bay Alchemist willing to teach non-alchemists","body":"**Please, provide a clear description what the bug is:**\r\n\r\nThe expert alchemist in booty bay by the name of \"Jaxin Chong\" is willing to teach alchemy recipes to people who do not have the alchemy profession. **_There seems to be no requirement to have alchemy profession to learn alchemy recipes!!_**\r\n\r\n![booty_bay_alchemist1](https://user-images.githubusercontent.com/87241085/138899181-feb34335-5874-4140-99a7-2a8800b14075.jpg)\r\n\r\n![booty_bay_alchemist2](https://user-images.githubusercontent.com/87241085/138899858-3eb0e17d-a986-433b-b8fb-7d6000691e53.jpg)\r\n\r\nHowever ... talking to the alchemist a second time will turn the recipes to red. This only seems to happen if a player deletes their WDB folder prior to this. So, this only happens if a player logs in and talks to the alchemist the first time after deleting their WDB folder.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Make sure you are not an alchemist and then travel to Booty Bay and find \"Jaxin Chong\" in one of the upper huts\r\n2. Talk to him and select \"Train Me\".\r\n3. Observe a list of green (Learnable!) alchemy recipes you should not have access to (since you are not an alchemist)\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=2837\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nWhat you would expect here is that the alchemist would prompt non-alchemists to learn \"Journeyman Alchemist\" first before making recipes available. Despite the aforementioned second attempt of talking to the alchemist (after deleting WDB folder) turnnig recipes red, the alchemist still does not offer to teach \"Journeyman Alchemist\".","updatedAt":"2021-11-08T08:50:51+0100","milestone":null,"closedAt":"2021-11-08T08:50:51+0100"},{"assignees":[],"author":{"login":"Tobbsu"},"comments":[{"author":{"login":"slowtorta"},"body":"Included in https://github.com/slowtorta/turtlewow-bug-tracker/issues/449","createdAt":"2021-11-14T19:13:51+0100"}],"createdAt":"2021-10-24T08:29:13+0200","number":399,"labels":"","state":"CLOSED","title":"Wrong Ability, Spell Improved Info & Mount Sound.","body":"(1) Hey Is Tobbsu Again I have see that the Improved Info on Ability´s & spells not show the Right Info and stays with old info any way you guys can fix that.\r\n(2) It be nice if mount make sound when you stay still and hit space bar it make sound but it don't.","updatedAt":"2021-11-14T19:13:51+0100","milestone":null,"closedAt":"2021-11-14T19:13:51+0100"},{"assignees":[],"author":{"login":"Pdh362"},"comments":[{"author":{"login":"Fin9622"},"body":"Bags from token shop still get removed if they are equipped when switching from softcore to hardcore. They don't get returned by in game mail.","createdAt":"2021-11-12T12:39:57+0100"},{"author":{"login":"jameyboor"},"body":"Fixed on next update.","createdAt":"2021-11-12T12:57:05+0100"}],"createdAt":"2021-10-23T22:16:34+0200","number":398,"labels":"","state":"CLOSED","title":"Lost 2x36 slot bags when enabling Hardcore","body":"**Please, provide a clear description what the bug is:**\r\nI appear to have had my 2x36 slot bags removed when enabling Hard Core mode on my character. Character name was Dagda.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Created a tauren druid (Dagda), and purchased 2x36 slot bags from Speedy. Equipped them as per usual. \r\n2. Spoke to Mysterious Stranger, enabled Hardcore mode. \r\n3. Checked my bags, and the purchased bags are no longer there. Token balance on Speedy was showing the bags had been purchased - from 530 to 130.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=81030 (Mysterious Stranger)\r\nhttps://database.turtle-wow.org/?item=50004 (36 slot bag)\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\nBags should not be destroyed when switching to HC mode, or tokens should be refunded.\r\n","updatedAt":"2021-11-12T12:57:05+0100","milestone":null,"closedAt":"2021-10-23T22:55:51+0200"},{"assignees":[],"author":{"login":"Tobbsu"},"comments":[{"author":{"login":"slowtorta"},"body":"Included in https://github.com/slowtorta/turtlewow-bug-tracker/issues/449","createdAt":"2021-11-14T19:14:14+0100"},{"author":{"login":"spuxx1701"},"body":"Hey @Tobbsu,\r\n\r\nwe believe that this is an issue possibly related to the Discord overlay. I remember you using a modified executable that enables the Discord overlay. Could you try reverting back to the default executable and check whether the error still shows up?","createdAt":"2022-01-25T10:09:40+0100"}],"createdAt":"2021-10-23T21:03:26+0200","number":397,"labels":"Further informations required","state":"CLOSED","title":"Client issue","body":"Hey is me Tobbsu I have a problem with error: 132 - More Info here -->\r\n==============================================================================\r\nWorld of WarCraft (build 5875)\r\n\r\nExe: E:\\Spel\\Turtle Wow Privit Server\\Turtle WoW\\WoW.exe\r\nTime: Sep 24, 2021 4:14:40.181 PM\r\nUser: Tobbsu\r\nComputer: DESKTOP-BVVJSUT\r\n------------------------------------------------------------------------------\r\n\r\nThis application has encountered a critical error:\r\n\r\nERROR #132 (0x85100084) Fatal Exception\r\nProgram:\tE:\\Spel\\Turtle Wow Privit Server\\Turtle WoW\\WoW.exe\r\nException:\t0xC0000005 (ACCESS_VIOLATION) at 0023:006D62EC\r\n\r\nThe instruction at \"0x006D62EC\" referenced memory at \"0x00000004\".\r\nThe memory could not be \"read\".\r\n\r\n\r\nWoWBuild: 5875\r\n------------------------------------------------------------------------------\r\n\r\n----------------------------------------\r\n x86 Registers\r\n----------------------------------------\r\n\r\nEAX=00000724 EBX=00000724 ECX=0019F8B8 EDX=00000724 ESI=00000000\r\nEDI=11D34268 EBP=0019F890 ESP=0019F878 EIP=006D62EC FLG=00210212\r\nCS =0023 DS =002B ES =002B SS =002B FS =0053 GS =002B\r\n\r\n\r\n----------------------------------------\r\n Stack Trace (Manual)\r\n----------------------------------------\r\n\r\nAddress Frame Logical addr Module\r\n\r\n006D62EC 0019F890 0001:002D52EC E:\\Spel\\Turtle Wow Privit Server\\Turtle WoW\\WoW.exe\r\n006D64F4 0019F8B0 0001:002D54F4 E:\\Spel\\Turtle Wow Privit Server\\Turtle WoW\\WoW.exe\r\n006D2FD6 0019FA38 0001:002D1FD6 E:\\Spel\\Turtle Wow Privit Server\\Turtle WoW\\WoW.exe\r\n006D25D9 0019FB7C 0001:002D15D9 E:\\Spel\\Turtle Wow Privit Server\\Turtle WoW\\WoW.exe\r\n006D2233 0019FBA0 0001:002D1233 E:\\Spel\\Turtle Wow Privit Server\\Turtle WoW\\WoW.exe\r\n0067C13D 0019FBD0 0001:0027B13D E:\\Spel\\Turtle Wow Privit Server\\Turtle WoW\\WoW.exe\r\n0066FF0B 0019FBE0 0001:0026EF0B E:\\Spel\\Turtle Wow Privit Server\\Turtle WoW\\WoW.exe\r\n0048329C 0019FC84 0001:0008229C E:\\Spel\\Turtle Wow Privit Server\\Turtle WoW\\WoW.exe\r\n00482E73 0019FD10 0001:00081E73 E:\\Spel\\Turtle Wow Privit Server\\Turtle WoW\\WoW.exe\r\n0076FC31 0019FD2C 0001:0036EC31 E:\\Spel\\Turtle Wow Privit Server\\Turtle WoW\\WoW.exe\r\n007658E7 0019FD50 0001:003648E7 E:\\Spel\\Turtle Wow Privit Server\\Turtle WoW\\WoW.exe\r\n0076434C 0019FD5C 0001:0036334C E:\\Spel\\Turtle Wow Privit Server\\Turtle WoW\\WoW.exe\r\n0044264E 0019FE24 0001:0004164E E:\\Spel\\Turtle Wow Privit Server\\Turtle WoW\\WoW.exe\r\n004246B0 0019FE58 0001:000236B0 E:\\Spel\\Turtle Wow Privit Server\\Turtle WoW\\WoW.exe\r\n0042106F 0019FEC8 0001:0002006F E:\\Spel\\Turtle Wow Privit Server\\Turtle WoW\\WoW.exe\r\n00420BF1 0019FEE0 0001:0001FBF1 E:\\Spel\\Turtle Wow Privit Server\\Turtle WoW\\WoW.exe\r\n0040411E 0019FF70 0001:0000311E E:\\Spel\\Turtle Wow Privit Server\\Turtle WoW\\WoW.exe\r\n7671FA29 0019FF80 0001:0000FA29 C:\\WINDOWS\\System32\\KERNEL32.DLL\r\n77A07A9E 0019FFDC 0001:00066A9E C:\\WINDOWS\\SYSTEM32\\ntdll.dll\r\n77A07A6E 0019FFEC 0001:00066A6E C:\\WINDOWS\\SYSTEM32\\ntdll.dll\r\n\r\n----------------------------------------\r\n Stack Trace (Using DBGHELP.DLL)\r\n----------------------------------------\r\n\r\n006D62EC WoW.exe <unknown symbol>+0 (0x00000000,0x00000000,0x2CEC6C80,0x00000000)\r\n\r\n\r\n----------------------------------------\r\n Loaded Modules\r\n----------------------------------------\r\n\r\n0x00400000 - 0x00D06000 E:\\Spel\\Turtle Wow Privit Server\\Turtle WoW\\WoW.exe\r\n0x02C40000 - 0x02CD6000 E:\\Spel\\Turtle Wow Privit Server\\Turtle WoW\\fmod.dll\r\n0x05D50000 - 0x05E09000 C:\\WINDOWS\\SYSTEM32\\textinputframework.dll\r\n0x10000000 - 0x10069000 E:\\Spel\\Turtle Wow Privit Server\\Turtle WoW\\DivxDecoder.dll\r\n0x17E50000 - 0x17F68000 E:\\Spel\\Turtle Wow Privit Server\\Turtle WoW\\dbghelp.dll\r\n0x50200000 - 0x5023A000 C:\\WINDOWS\\SYSTEM32\\wdmaud.drv\r\n0x50240000 - 0x502BF000 C:\\WINDOWS\\SYSTEM32\\dsound.dll\r\n0x502C0000 - 0x50616000 C:\\Program Files\\NVIDIA Corporation\\Ansel\\d3dcompiler_47_32.dll\r\n0x50620000 - 0x50CDD000 C:\\Program Files\\NVIDIA Corporation\\Ansel\\NvCamera32.dll\r\n0x50CE0000 - 0x50FE3000 E:\\Spel\\Turtle Wow Privit Server\\Turtle WoW\\discord_game_sdk.dll\r\n0x50FF0000 - 0x510D9000 C:\\WINDOWS\\SYSTEM32\\DDRAW.dll\r\n0x52280000 - 0x522B2000 C:\\Windows\\System32\\Windows.Internal.Graphics.Display.DisplayColorManagement.dll\r\n0x522C0000 - 0x52337000 C:\\WINDOWS\\SYSTEM32\\AcSpecfc.DLL\r\n0x55C70000 - 0x55E87000 C:\\WINDOWS\\system32\\nvspcap.dll\r\n0x55E90000 - 0x58464000 C:\\WINDOWS\\System32\\DriverStore\\FileRepository\\nv_dispi.inf_amd64_60daf66a00f2e0b6\\nvwgf2um.dll\r\n0x592A0000 - 0x592AF000 C:\\WINDOWS\\SYSTEM32\\resourcepolicyclient.dll\r\n0x5B010000 - 0x5B04F000 C:\\WINDOWS\\SYSTEM32\\GLU32.dll\r\n0x5B050000 - 0x5B153000 C:\\WINDOWS\\SYSTEM32\\OPENGL32.dll\r\n0x601E0000 - 0x60316000 C:\\WINDOWS\\SYSTEM32\\AUDIOSES.DLL\r\n0x60A40000 - 0x60BCF000 C:\\WINDOWS\\SYSTEM32\\d3d9.dll\r\n0x60DF0000 - 0x60DF8000 C:\\WINDOWS\\SYSTEM32\\midimap.dll\r\n0x60E00000 - 0x60E0A000 C:\\WINDOWS\\SYSTEM32\\msacm32.drv\r\n0x60E10000 - 0x60E2E000 E:\\Spel\\Turtle Wow Privit Server\\Turtle WoW\\DiscordOverlay.dll\r\n0x61320000 - 0x61329000 C:\\WINDOWS\\SYSTEM32\\ktmw32.dll\r\n0x61330000 - 0x61349000 C:\\Program Files (x86)\\Razer\\InGameEngine\\32bit\\RazerHook32.dll\r\n0x61350000 - 0x61358000 C:\\WINDOWS\\SYSTEM32\\WSOCK32.dll\r\n0x61360000 - 0x61367000 C:\\WINDOWS\\SYSTEM32\\DCIMAN32.dll\r\n0x61A00000 - 0x61A8D000 C:\\WINDOWS\\WinSxS\\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.19041.1110_none_c0da534e38c01f4d\\COMCTL32.dll\r\n0x61AB0000 - 0x61AB7000 C:\\WINDOWS\\SYSTEM32\\ksuser.dll\r\n0x66C00000 - 0x66C36000 C:\\Program Files\\WIDCOMM\\Bluetooth Software\\SysWOW64\\BtMmHook.dll\r\n0x67D90000 - 0x67E65000 C:\\WINDOWS\\System32\\DriverStore\\FileRepository\\nv_dispi.inf_amd64_60daf66a00f2e0b6\\nvldumd.dll\r\n0x69380000 - 0x69413000 C:\\WINDOWS\\SYSTEM32\\mscms.dll\r\n0x69420000 - 0x69591000 C:\\WINDOWS\\SYSTEM32\\WindowsCodecs.dll\r\n0x69920000 - 0x69B00000 C:\\WINDOWS\\SYSTEM32\\d3d11.dll\r\n0x69CA0000 - 0x69E2F000 C:\\Windows\\System32\\twinapi.appcore.dll\r\n0x69E30000 - 0x69EA3000 C:\\Windows\\System32\\WindowManagementAPI.dll\r\n0x69EB0000 - 0x69FA3000 C:\\Windows\\System32\\Windows.UI.dll\r\n0x6A000000 - 0x6A12A000 C:\\Program Files (x86)\\Razer\\InGameEngine\\32bit\\rzdspsrv.dll\r\n0x6B000000 - 0x6B27E000 C:\\WINDOWS\\SYSTEM32\\CoreUIComponents.dll\r\n0x6B280000 - 0x6B35B000 C:\\WINDOWS\\SYSTEM32\\wintypes.dll\r\n0x6B360000 - 0x6B3FB000 C:\\WINDOWS\\SYSTEM32\\CoreMessaging.dll\r\n0x6B400000 - 0x6B4ED000 C:\\WINDOWS\\SYSTEM32\\inputhost.dll\r\n0x6B5A0000 - 0x6B60B000 C:\\WINDOWS\\System32\\MMDevApi.dll\r\n0x6B610000 - 0x6B63B000 C:\\WINDOWS\\System32\\DEVOBJ.dll\r\n0x6B640000 - 0x6B64C000 C:\\WINDOWS\\SYSTEM32\\ColorAdapterClient.dll\r\n0x6B6C0000 - 0x6B6F7000 C:\\WINDOWS\\SYSTEM32\\DINPUT8.dll\r\n0x6B700000 - 0x6B708000 C:\\WINDOWS\\SYSTEM32\\AVRT.dll\r\n0x6BC10000 - 0x6BC17000 C:\\WINDOWS\\SYSTEM32\\XINPUT9_1_0.dll\r\n0x6BC20000 - 0x6BC2A000 C:\\WINDOWS\\SYSTEM32\\HID.DLL\r\n0x6C3A0000 - 0x6C90F000 C:\\Program Files (x86)\\NVIDIA Corporation\\NvContainer\\MessageBus.dll\r\n0x6CA80000 - 0x6CB43000 C:\\WINDOWS\\SYSTEM32\\dxgi.dll\r\n0x6D4F0000 - 0x6D501000 C:\\Program Files\\Avast Software\\Avast\\x86\\aswhook.dll\r\n0x6D510000 - 0x6D53C000 C:\\WINDOWS\\SYSTEM32\\dxcore.dll\r\n0x6D5E0000 - 0x6D6A2000 C:\\WINDOWS\\SYSTEM32\\PROPSYS.dll\r\n0x6DA50000 - 0x6DA6E000 C:\\WINDOWS\\SYSTEM32\\gpapi.dll\r\n0x6DB40000 - 0x6DB84000 C:\\WINDOWS\\SYSTEM32\\powrprof.dll\r\n0x6E140000 - 0x6E15F000 C:\\WINDOWS\\system32\\ncryptsslp.dll\r\n0x6E160000 - 0x6E181000 C:\\WINDOWS\\SYSTEM32\\ncrypt.dll\r\n0x6E190000 - 0x6E1B6000 C:\\WINDOWS\\SYSTEM32\\cryptnet.dll\r\n0x6E1C0000 - 0x6E1C8000 C:\\WINDOWS\\SYSTEM32\\DPAPI.DLL\r\n0x6E1D0000 - 0x6E1F8000 C:\\WINDOWS\\SYSTEM32\\NTASN1.dll\r\n0x6E200000 - 0x6E210000 C:\\WINDOWS\\SYSTEM32\\mskeyprotect.dll\r\n0x6E210000 - 0x6E288000 C:\\WINDOWS\\System32\\schannel.dll\r\n0x6E2A0000 - 0x6E2B6000 C:\\WINDOWS\\SYSTEM32\\dhcpcsvc.DLL\r\n0x6E350000 - 0x6E35E000 C:\\WINDOWS\\System32\\winrnr.dll\r\n0x6E360000 - 0x6E376000 C:\\WINDOWS\\system32\\NLAapi.dll\r\n0x6E380000 - 0x6E390000 C:\\WINDOWS\\system32\\wshbth.dll\r\n0x6E390000 - 0x6E3A6000 C:\\WINDOWS\\system32\\pnrpnsp.dll\r\n0x6E3B0000 - 0x6E3C1000 C:\\WINDOWS\\system32\\napinsp.dll\r\n0x6F4C0000 - 0x6F518000 C:\\WINDOWS\\System32\\fwpuclnt.dll\r\n0x6F520000 - 0x6F528000 C:\\Windows\\System32\\rasadhlp.dll\r\n0x6F530000 - 0x6F5C1000 C:\\WINDOWS\\SYSTEM32\\DNSAPI.dll\r\n0x6F5E0000 - 0x6F5ED000 C:\\WINDOWS\\SYSTEM32\\UMPDC.dll\r\n0x70710000 - 0x7071A000 C:\\WINDOWS\\SYSTEM32\\CRYPTBASE.DLL\r\n0x70720000 - 0x7074F000 C:\\WINDOWS\\system32\\rsaenh.dll\r\n0x711B0000 - 0x711C3000 C:\\WINDOWS\\SYSTEM32\\CRYPTSP.dll\r\n0x712B0000 - 0x712C2000 C:\\WINDOWS\\SYSTEM32\\ondemandconnroutehelper.dll\r\n0x712D0000 - 0x712D8000 C:\\WINDOWS\\SYSTEM32\\WINNSI.DLL\r\n0x712E0000 - 0x71332000 C:\\WINDOWS\\SYSTEM32\\mswsock.dll\r\n0x736E0000 - 0x736F8000 C:\\WINDOWS\\SYSTEM32\\profapi.dll\r\n0x73A30000 - 0x73E80000 C:\\WINDOWS\\SYSTEM32\\WININET.dll\r\n0x73E90000 - 0x73EB9000 C:\\WINDOWS\\SYSTEM32\\ntmarta.dll\r\n0x74150000 - 0x7416D000 C:\\WINDOWS\\SYSTEM32\\srvcli.dll\r\n0x74170000 - 0x7439B000 C:\\WINDOWS\\SYSTEM32\\iertutil.dll\r\n0x743A0000 - 0x743BD000 C:\\WINDOWS\\SYSTEM32\\winmmbase.dll\r\n0x743C0000 - 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L^.B....%..=....\r\n\r\n\r\n------------------------------------------------------------------------------\r\n\r\n======================================================================\r\nHardware/Driver Information:\r\nProcessor: 0x0\r\nPage Size: 4096\r\nMin App Address: 0x10000\r\nMax App Address: 0x7ffeffff\r\nProcessor Mask: 0xf\r\nNumber of Processors: 4\r\nProcessor Type: 586\r\nAllocation Granularity: 65536\r\nProcessor Level: 6\r\nProcessor Revision: 24067\r\n\r\nPercent memory used: 31\r\nTotal physical memory: 2147483647\r\nFree Memory: 2147483647\r\nPage file: -1\r\nTotal virtual memory: 2147352576\r\n<--\r\nLet me now in discord if it fixed I am Tobbsu(#4772) ps: have good day^^.","updatedAt":"2022-01-25T10:10:04+0100","milestone":null,"closedAt":"2021-11-14T19:14:14+0100"},{"assignees":[],"author":{"login":"dole555"},"comments":[],"createdAt":"2021-10-23T20:45:17+0200","number":396,"labels":"Couldn't reproduce","state":"CLOSED","title":"Unwanted Eyes quest gets credit from mob kills","body":"**Please, provide a clear description what the bug is:**\r\nThe Unwated Eyes quest objective is to kill alliance players. I got credited with kills while killing mobs in Dire Maul.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Take quest Unwanted Eyes.\r\n2. Kill Dire Maul mobs.\r\n3. Get credited for killing alliance players.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=11459\r\nItem: https://database.turtle-wow.org/?item=\r\n![WoWScrnShot_102321_112952](https://user-images.githubusercontent.com/80955822/138567941-7efcc5a2-0815-4c04-8685-8aff80fd08dc.png)\r\n\r\nQuest: https://database.turtle-wow.org/?quest=80302\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nYou should only get credited when killing alliance players in PVP.","updatedAt":"2021-11-03T15:39:36+0100","milestone":null,"closedAt":"2021-11-03T15:39:36+0100"},{"assignees":[],"author":{"login":"Kawa92"},"comments":[{"author":{"login":"Kawa92"},"body":"I discovered the problem, made a new character and the healer works.. On my main this happened after i donated and took up the \"Glyph of the Ice Bear\". I strongly believe it has something to do with the glyph, please take a look into it when you have the time.\r\n\r\n\r\nThank you !","createdAt":"2021-10-23T19:36:11+0200"},{"author":{"login":"Kawa92"},"body":"ISSUE FIXED ! It was not the Glyph of the Ice Bear, it was a broken addon I used. ","createdAt":"2021-10-24T19:59:18+0200"}],"createdAt":"2021-10-23T17:03:07+0200","number":395,"labels":"","state":"CLOSED","title":"Spirit Healer not working or stopped working for my character!","body":"**Broken spirit healer ?:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.Char. Death\r\n2. Resurrect button doesn't work on spirit healer.\r\n3. Only way to res is to walk to player corpse.\r\n\r\nI tried the following:\r\n-Relogg\r\n-Deleted the WDB folder.\r\n\r\nProblem still persists, asked in /world if anyone else has the problem and got a feedback that the healers work, but for some reason they stopped working for me. \r\n![WoWScrnShot_102321_170708](https://user-images.githubusercontent.com/93044766/138561632-45c55f47-1956-45f1-a69e-11bacb28945a.png)\r\n![WoWScrnShot_102321_164740](https://user-images.githubusercontent.com/93044766/138561633-280b8a42-5040-4a7d-9039-b19115e5d929.png)\r\n","updatedAt":"2021-10-24T19:59:20+0200","milestone":null,"closedAt":"2021-10-24T19:59:20+0200"},{"assignees":[],"author":{"login":"Velite12"},"comments":[],"createdAt":"2021-10-21T21:34:19+0200","number":394,"labels":"","state":"CLOSED","title":"Compact Harvest Reaper NPC lower level bound should be 19 not 40.","body":"**Please, provide a clear description what the bug is:**\r\n\r\nhttps://database.turtle-wow.org/?npc=2676 Lower level bound on TurtleWoW is 40, but on Classic, https://classic.wowhead.com/npc=2676/compact-harvest-reaper Lower level bound is 19. This leads to situations like this, where a level 40 mob is spawned but the level is shown to be 22, yet he still has the same HP/Damage.\r\n\r\nhttps://www.youtube.com/watch?v=vfSwAlCIJ0Y\r\n\r\n\r\n\r\nCompare this to Joana's Leveling Guide, the mob is doing way less damage here:\r\n\r\nhttps://youtu.be/ZSoDEJxsXtg?t=773\r\n\r\nAnd when Joana reaches STV and fights the level 40 version, it deals more damage to her Cat.\r\n\r\nhttps://youtu.be/6DTmw7FvKCk?t=8118\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Encounter NPC https://database.turtle-wow.org/?npc=3993#abilities and have him use his summon ability\r\n2. See that the stats of the harvest reaper are way higher than what should be for a level 20 mob.\r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=2676\r\n\r\nSpell: https://database.turtle-wow.org/?spell=7979\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nThe NPC should have stats that belong to the level he is summoned for, a level 22 mob should not have the stats of a level 40 mob.\r\n","updatedAt":"2022-02-16T13:02:04+0100","milestone":null,"closedAt":"2022-02-16T13:02:04+0100"},{"assignees":[],"author":{"login":"tazdinger"},"comments":[{"author":{"login":"slowtorta"},"body":"Resting is working as intended, NPCs don't give it, areas do. Halloween issues are known, to be fixed till the next year.","createdAt":"2022-01-19T13:39:02+0100"}],"createdAt":"2021-10-21T02:33:49+0200","number":393,"labels":"","state":"CLOSED","title":"Lard not granting rested status when nearby & trick or treating not working","body":"**Please, provide a clear description what the bug is:**\r\n Lard the innkeeper at Revantusk Village is not granting rested status when standing next to him. (You only get rested status when you go upstairs from the innkeeper) He also won't let you trick or treat despite having the dialogue option to do so. (nothing happens when you click on the option)\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Stand next to Lard at Revantusk Village\r\n2. Talk to him and choose the \"Trick or Treat\" option.\r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=14731\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=24751\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nStanding within interact distance of an innkeeper should give you rested status and the innkeeper should give you a treat bag or trick you when choosing the 'trick or treat' dialogue option.\r\n","updatedAt":"2022-01-19T13:39:03+0100","milestone":null,"closedAt":"2022-01-19T13:39:02+0100"},{"assignees":[],"author":{"login":"Jecs21"},"comments":[{"author":{"login":"slowtorta"},"body":"This will be fixed on the next server update.","createdAt":"2021-11-08T10:44:23+0100"}],"createdAt":"2021-10-21T00:30:26+0200","number":392,"labels":"","state":"CLOSED","title":"Gnome hunters doubly quest availability","body":"\r\n![image](https://user-images.githubusercontent.com/8251068/138181454-3ade42ef-18bf-4b17-9813-11030880fde3.png)\r\n\r\n","updatedAt":"2021-11-08T10:44:27+0100","milestone":null,"closedAt":"2021-11-08T10:44:23+0100"},{"assignees":[{"login":"jameyboor"}],"author":{"login":"AyleeJenn"},"comments":[{"author":{"login":"Velite12"},"body":"Wands should not gain damage from +damage gear, so you shouldn't see any actual effect.\r\n\r\nSo in this case, the damage should not go up by 7, it should remain the same.","createdAt":"2021-10-20T18:43:07+0200"},{"author":{"login":"AyleeJenn"},"body":"Ahhh, are you saying that this is the games way of \"keeping the wand damage the same\" then?","createdAt":"2021-10-20T22:59:17+0200"}],"createdAt":"2021-10-20T12:37:15+0200","number":391,"labels":"","state":"CLOSED","title":"Charged Leggings decrease spell power rather than increasing it","body":"**Please, provide a clear description what the bug is:**\r\nThe item \"Charged Leggings\", found in Wailing Caverns at a boss called \"Skum\" is supposed to increase damage and healing by magical spells and effects by seven. But what it actually does is, it seems to reduce it instead.\r\n\r\nYou can tell by hovering your mouse over your ranged wand damage.\r\n\r\n![Minor Wizard Oil1](https://user-images.githubusercontent.com/87241085/138077515-78ff0246-c177-4bbd-b2ae-e3a09ee0b7a9.jpg)\r\n\r\nThis is the unmodified ranged wand damage. Now, if I equip \"Charged Leggings\" watch what happens ...\r\n\r\n![Minor Wizard Oil3](https://user-images.githubusercontent.com/87241085/138077578-f9e74ee0-c903-462e-8d18-50e555f2835c.jpg)\r\n\r\nAs we can see, the ranged wand damage gets reduced by seven, instead of increased. Is this a bug? Or is this some sort of damage control so wand damage does not get increased, perhaps?\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Be any class that can use wands\r\n2. Obtain the item \"Charged leggings\"\r\n3. Equip \"Charged leggings\" and observe (hover your mouse over) the ranged wand damage.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=80712\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe item \"Charged leggings\" should increase spell power by seven, not reduce it.","updatedAt":"2022-05-09T14:27:25+0200","milestone":null,"closedAt":"2022-05-09T14:27:25+0200"},{"assignees":[],"author":{"login":"AyleeJenn"},"comments":[{"author":{"login":"AyleeJenn"},"body":"So, \"Minor Wizard Oil\" alone reduces spell power instead of increasing it as we can see ...\r\n\r\n![Minor Wizard Oil1](https://user-images.githubusercontent.com/87241085/138076443-8303c82e-416a-4b65-ad0f-6ac6849d2e98.jpg)\r\n\r\n![Minor Wizard Oil2](https://user-images.githubusercontent.com/87241085/138076463-24e757c1-6833-41d4-9761-f0c864a0330f.jpg)\r\n\r\nIf you equip other items with properties that increase spell power and/or healing while \"Minor Wizard Oil\" is active, watch what happens. We will try with an item called \"Charged Leggings\" (which gives spell power +7)\r\n\r\n![Minor Wizard Oil4](https://user-images.githubusercontent.com/87241085/138075834-ee5148d0-3b97-4f64-9d1d-9f6f5558e9d8.jpg)\r\n\r\nAs you can see the other item \"Charged Leggings\" in this instance is supposed to increase spell power by an additional seven. But what happens is that instead of increasing by seven, the spell gets reduced by another seven.\r\n\r\nAs a control test I equipped a different weapon **_without_** minor wizard oil and only equipped \"Charged Leggings\" (spell power +7) without any wizard oil active, this is what happens ...\r\n\r\n![Minor Wizard Oil3](https://user-images.githubusercontent.com/87241085/138075431-3d527033-2593-461c-9932-3ae82b0b300b.jpg)\r\n\r\nAs you can see the damage also gets reduced by seven, instead of increasing it\r\n\r\nThat leads me one to wonder if the property to increase damage and/or healing somehow got bugged and currently reduces it rather than increasing it. I will write a proper bug report on the other item as well","createdAt":"2021-10-20T12:28:19+0200"},{"author":{"login":"Velite12"},"body":"Wands do not scale with spellpower","createdAt":"2021-10-20T19:00:21+0200"},{"author":{"login":"AyleeJenn"},"body":"So, are you saying then that this might actually not be a bug but the game trying to keep the wand damage the same?","createdAt":"2021-10-20T23:01:26+0200"}],"createdAt":"2021-10-20T12:07:40+0200","number":390,"labels":"","state":"CLOSED","title":"Minor Wizard Oil decreases spellpower instead of increasing it","body":"**Please, provide a clear description what the bug is:**\r\nThe item \"Minor Wizard Oil\", craftable via the enchanting profession, has an attribute that applies to weapons \"Increases damage done by magical spells and effects by up to 8\".\r\nHowever, when using this item on a weapon and then equipping that weapon the spell power actually gets reduced instead of increased.\r\n\r\n_**How can I tell?**_\r\n\r\nBy hovering the mouse over the ranged wand damage, you can tell that this changes. I will supply screenshots.\r\n\r\n![Minor Wizard Oil1](https://user-images.githubusercontent.com/87241085/138073714-0f923052-9535-4581-b64e-7a7df9bff1b1.jpg)\r\n\r\nThis is the unmodified ranged wand damage... as you can see it reads at 21 - 40\r\n\r\nNow, after using Minor Wizard Oil on a weapon and equipping that weapon, watch what happens ...\r\n\r\n![Minor Wizard Oil2](https://user-images.githubusercontent.com/87241085/138073690-7315971a-ff62-4e90-b163-afbbec73e331.jpg)\r\n\r\nThe modified spell damage reads at 13 - 32 .. that is eight damage less than before. And as you know the minor wizard oil is supposed to increase damage by eight. But what it seems to do is reduce it instead.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Be any class that can use a spell wand\r\n2. Obtain the item \"Minor Wizard Oil\"\r\n3. Use it on any weapon and equip it and press \"c\" to open your character window and observe (hover mouse over) your ranged wand damage\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=N/A\r\nItem: https://database.turtle-wow.org/?item=20744\r\nQuest: https://database.turtle-wow.org/?quest=N/A\r\nSpell: https://database.turtle-wow.org/?spell=N/A\r\nObject: https://database.turtle-wow.org/?object=N/A\r\n\r\n**Expected behavior. Describe how it should work:**\r\nWhat we would expect here is to have the ranged spell damage increase by eight, not reduce.","updatedAt":"2022-01-11T01:54:05+0100","milestone":null,"closedAt":"2022-01-11T01:54:05+0100"},{"assignees":[],"author":{"login":"Fin9622"},"comments":[{"author":{"login":"slowtorta"},"body":"Thank you. This will be fixed on the next server update.","createdAt":"2021-11-08T10:56:08+0100"}],"createdAt":"2021-10-19T19:58:12+0200","number":389,"labels":"","state":"CLOSED","title":"Gnome hunters can't speak gnomish but can speak dwarven","body":"Gnome hunters can't speak gnomish but can speak dwarven\r\n\r\n![WoW_OXCXWDjQXv](https://user-images.githubusercontent.com/83077166/137964965-eb5ea27e-162a-46ae-86b5-b28b717636d5.png)\r\n\r\n","updatedAt":"2021-11-08T10:56:08+0100","milestone":null,"closedAt":"2021-11-08T10:56:08+0100"},{"assignees":[],"author":{"login":"Fin9622"},"comments":[{"author":{"login":"slowtorta"},"body":"This will be fixed on the next server update.","createdAt":"2021-11-03T13:21:11+0100"}],"createdAt":"2021-10-19T07:18:06+0200","number":388,"labels":"","state":"CLOSED","title":"Gnome hunters are missing the gnome racial passive Arcane Resistance","body":"Gnome hunters are missing the gnome racial passive Arcane Resistance\r\n\r\nhttps://database.turtle-wow.org/?spell=20592 Arcane Resistance\r\n\r\n![image](https://user-images.githubusercontent.com/83077166/137848081-abcf1959-9ccf-4f6a-934b-ce32b733a59a.png)\r\n","updatedAt":"2021-11-03T13:21:11+0100","milestone":null,"closedAt":"2021-11-03T13:21:11+0100"},{"assignees":[],"author":{"login":"Zolcev"},"comments":[],"createdAt":"2021-10-18T21:05:27+0200","number":387,"labels":"","state":"CLOSED","title":"Warlock´s pet Succubus seduction skill doesnt cast properly","body":"**Please, provide a clear description what the bug is:**\r\n\r\n When ordered to cast seduction the succubus pet will start casting it and interrupt at the last second or actually cast it and interupt the channeling required as soon as it goes off.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n Have a warlock with succubus cast seduction on an humanoid target.\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nhttps://www.youtube.com/watch?v=sLt2KiYwazo&ab_channel=Ratso\r\n","updatedAt":"2022-02-14T01:08:42+0100","milestone":null,"closedAt":"2022-02-14T01:08:42+0100"},{"assignees":[],"author":{"login":"priestofshadow"},"comments":[{"author":{"login":"slowtorta"},"body":"Probably fixed in the next revision, please report if still not working as intended.","createdAt":"2022-05-16T01:31:58+0200"}],"createdAt":"2021-10-18T14:43:09+0200","number":386,"labels":"","state":"CLOSED","title":"Troll priest shadowguard no proc from ranged","body":"On my troll priest when PW:shield is on, and shadowguard is on, mobs that shoot arrows at me will not make shadowguard proc. Melee hits when PW:shield is on will make SG proc. I think ranged hits when no PW:shield is on will will make SG proc, but i dont remamber 100%.\r\nFor sure ranged hits when PW shiled si on will not make it proc.\r\n\r\nAlso SG never procced a blackout for me, so not sure if its bugged or i just had bad RNG. \r\nAnd while you're at it can you check if SG procs shadoow weaving talent? i know it should but my level is not high enough to try it.\r\n\r\nAlso here is very good video explaining everything SG should proc. Pls start at 5:00 mark\r\nhttps://youtu.be/ebfftvVL3rk","updatedAt":"2022-05-16T01:31:58+0200","milestone":null,"closedAt":"2022-05-16T01:31:58+0200"},{"assignees":[],"author":{"login":"AkalixFrost"},"comments":[{"author":{"login":"Fin9622"},"body":"Greetings! Your bug report contains a number of inaccuracies.\r\nClarifications :\r\nItems will removed when enabling Hardcore mode(1life challenge) not Turtle mode(50% mobs xp, - 5%xp on death). This is intended.\r\nItems will be only be auto refunded in the case of a death of a hardcore char. For any type of refund you need to open an in game ticket and contact a game master.\r\n","createdAt":"2021-10-18T12:47:43+0200"}],"createdAt":"2021-10-18T12:35:38+0200","number":385,"labels":"","state":"CLOSED","title":"Turtle Mode Token Loss","body":"**Please, provide a clear description what the bug is:** When enabling Turtle mode, any bags redeemed will be removed, but the tokens will not be refunded.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Redeem bags\r\n2. Enable turtle mode\r\n3. Bags gone\r\n\r\n**Expected behavior. Describe how it should work:**\r\nBags not gone or tokens refunded.","updatedAt":"2021-10-18T14:15:20+0200","milestone":null,"closedAt":"2021-10-18T14:15:20+0200"},{"assignees":[],"author":{"login":"Jecs21"},"comments":[],"createdAt":"2021-10-18T00:38:02+0200","number":384,"labels":"","state":"CLOSED","title":"Ratchet goblin aggros mob but gets stuck instead of killing it","body":"\r\n![image](https://user-images.githubusercontent.com/8251068/137647346-f72bdeef-489f-4504-abd3-f892a35edb68.png)\r\n\r\nGoblin gets stuck at 1 trying to attack a mob at 2, the goblin makes some noise. The bug solves itself after killing the mob in the water.\r\nThe mob in the water is: https://database.turtle-wow.org/?npc=6020\r\n","updatedAt":"2022-01-19T16:54:43+0100","milestone":null,"closedAt":"2022-01-19T16:54:43+0100"},{"assignees":[],"author":{"login":"imcdermott13"},"comments":[{"author":{"login":"jameyboor"},"body":"This will be fixed on the next update, thanks for the report.","createdAt":"2021-10-31T14:16:09+0100"}],"createdAt":"2021-10-17T16:27:21+0200","number":383,"labels":"","state":"CLOSED","title":"Weapon Skills Are Set Incorrectly When Race Changing","body":"When changing races, there appears to be two ways that weapons skills levels are incorrectly set.\r\n\r\n1. If you are changing from a race that has a weapon skill racial bonus to any race, the racial bonus you originally had remains applied to your base skill level, potentially giving the player a higher base skill level than their new race can allow.\r\n\r\n2. If you are equipping gear the increases a weapon skill when the race change occurs, the gear bonus remains applied to your base skill level, potentially giving the player a higher base skill level then is possible (only tested with Defense skill so far).\r\n\r\n![WeaponSkills1](https://user-images.githubusercontent.com/52016320/137631712-70f2b512-d317-44ab-85a7-03f101b58d4a.jpg)\r\n![WeaponSkills2](https://user-images.githubusercontent.com/52016320/137631715-9c238adc-ebff-4a62-a192-e1519bbf3a68.jpg)\r\n\r\n\r\nSteps to reproduce the first issue\r\n\r\n1. On a race with a racial bonus to any weapon skill, level up that weapon skill to the maximum of 305\r\n2. Use a race change token to change to a race without that weapon skill\r\n3. Log into the affected character, and notice that weapon skill is 305/300\r\n\r\nSteps to reproduce the second issue\r\n\r\n1. Level up defense skill to 300\r\n2. Equip gear that applies bonus defense (Say 50 defense)\r\n3. Use a race change token to change the character's race\r\n4. Log into the affected character, and notice that Defense skill is 350 (+50)/300\r\n\r\n\r\nExpected behavior:\r\n\r\nBase Weapon Skill level should not be able to be higher than a race's allowed skill level.\r\n","updatedAt":"2021-10-31T14:16:16+0100","milestone":null,"closedAt":"2021-10-31T14:16:09+0100"},{"assignees":[],"author":{"login":"Toirto"},"comments":[{"author":{"login":"Toirto"},"body":"It most likely has been this way since the start of the server.\r\nThe earliest time I got to use Stormstrike and saw the difference between classic or other private servers was about two years ago when the aq40 war effort was on going.","createdAt":"2021-10-17T00:49:51+0200"},{"author":{"login":"Toirto"},"body":"actually this is not a bug, I was just wrong \r\nhttps://youtu.be/ja1j7xWpB3w?t=477\r\nin this youtube video \r\nwhich is obviously from vanilla since everybody is backpedalling and plays badly\r\nyou can see that stormstrike actually hits as white hits\r\nwhich actually means blizzard buffed enhamcent shaman in classic wow as their stormstrike didn't ever glance since it hits and windfury procs counted as yellow hits ","createdAt":"2021-11-29T12:41:15+0100"}],"createdAt":"2021-10-16T22:31:06+0200","number":382,"labels":"","state":"CLOSED","title":"Stormstrike is worse because it's bugged","body":"**Please, provide a clear description what the bug is:**\r\n\r\nStormstrike does not count as a yellow hit even though it is supposed to, consumes a flurry 'stack' when used (possibly due to not counting as a yellow hit) and glances it's hits and windfury hits. \r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Put 31 points into the enhancment talanet tree as a shaman for Stormstrike\r\n2. Use Stormsrtike on a target\r\n3. Sadness (If the ability lands it will be a white hit. If the abilitiy dodges, parris or misses the damage number will show up as a yellow hit, strangely).\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: all the npcs you hit\r\nItem: all the weapons you use with it\r\nQuest: none\r\nSpell: https://database.turtle-wow.org/?spell=17364\r\nObject: none\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nWhen Stormstrike is used it should show up on your screen as a yellow damage number, never glance and also not glance any of the bonus windfury hits from windfury weapon if they proc from a Stormstrike hit (and not consume flurry). That's all it should do, upgrade your basic attack basically (and apply a debuff).","updatedAt":"2021-11-29T12:41:15+0100","milestone":null,"closedAt":"2021-11-29T12:35:56+0100"},{"assignees":[],"author":{"login":"d-u-b"},"comments":[{"author":{"login":"slowtorta"},"body":"There's a 1 hours cooldown for this teleport, item is working as intended :)","createdAt":"2021-10-17T21:32:20+0200"},{"author":{"login":"d-u-b"},"body":"its not worked but i cant show you it, my HC character was died 2 mins ago)) ","createdAt":"2021-10-17T23:38:57+0200"},{"author":{"login":"slowtorta"},"body":"I tested it multiply times. It works. Probably you guild doesn't have a Guild House, so that's why?","createdAt":"2021-11-03T13:43:40+0100"},{"author":{"login":"d-u-b"},"body":"> I tested it multiply times. It works. Probably you guild doesn't have a Guild House, so that's why?\r\n\r\nguild Still Alive","createdAt":"2021-11-03T13:48:53+0100"},{"author":{"login":"slowtorta"},"body":"They don't have a Guild House :)","createdAt":"2021-11-03T13:52:58+0100"},{"author":{"login":"d-u-b"},"body":"but when i used it in the first time, i was ported to Stormwind city GH","createdAt":"2021-11-03T14:37:04+0100"},{"author":{"login":"slowtorta"},"body":"It was probably a Wormhole: https://database.turtle-wow.org/?item=51310","createdAt":"2021-11-03T14:39:16+0100"},{"author":{"login":"d-u-b"},"body":"> It was probably a Wormhole: https://database.turtle-wow.org/?item=51310\r\n\r\nit teleport to Inn","createdAt":"2021-11-03T14:41:58+0100"},{"author":{"login":"slowtorta"},"body":"It is not. Hearthstone teleports you to the Inn.","createdAt":"2021-11-03T14:42:35+0100"},{"author":{"login":"d-u-b"},"body":"ohh yes. Wormhole teleport in middle of the city\r\nthen i used tabard 1st time it port me to https://database.turtle-wow.org/?npc=5193","createdAt":"2021-11-03T14:45:42+0100"},{"author":{"login":"slowtorta"},"body":"There's a 1 hours cooldown for this teleport, item is working as intended :)","createdAt":"2021-10-17T21:32:20+0200"},{"author":{"login":"d-u-b"},"body":"its not worked but i cant show you it, my HC character was died 2 mins ago)) ","createdAt":"2021-10-17T23:38:57+0200"},{"author":{"login":"slowtorta"},"body":"I tested it multiply times. It works. Probably you guild doesn't have a Guild House, so that's why?","createdAt":"2021-11-03T13:43:40+0100"},{"author":{"login":"d-u-b"},"body":"> I tested it multiply times. It works. Probably you guild doesn't have a Guild House, so that's why?\r\n\r\nguild Still Alive","createdAt":"2021-11-03T13:48:53+0100"},{"author":{"login":"slowtorta"},"body":"They don't have a Guild House :)","createdAt":"2021-11-03T13:52:58+0100"},{"author":{"login":"d-u-b"},"body":"but when i used it in the first time, i was ported to Stormwind city GH","createdAt":"2021-11-03T14:37:04+0100"},{"author":{"login":"slowtorta"},"body":"It was probably a Wormhole: https://database.turtle-wow.org/?item=51310","createdAt":"2021-11-03T14:39:16+0100"},{"author":{"login":"d-u-b"},"body":"> It was probably a Wormhole: https://database.turtle-wow.org/?item=51310\r\n\r\nit teleport to Inn","createdAt":"2021-11-03T14:41:58+0100"},{"author":{"login":"slowtorta"},"body":"It is not. Hearthstone teleports you to the Inn.","createdAt":"2021-11-03T14:42:35+0100"},{"author":{"login":"d-u-b"},"body":"ohh yes. Wormhole teleport in middle of the city\r\nthen i used tabard 1st time it port me to https://database.turtle-wow.org/?npc=5193","createdAt":"2021-11-03T14:45:42+0100"},{"author":{"login":"slowtorta"},"body":"It could not happen. Anyway, Still Alive guild does not have a guild house, so tabard should not work, it's intended.","createdAt":"2021-11-03T14:48:45+0100"}],"createdAt":"2021-10-16T13:51:26+0200","number":381,"labels":"","state":"CLOSED","title":"Guild Tabard - teleport","body":"https://database.turtle-wow.org/?item=5976 teleport function on this item work 1 time only and now nothing happens then use","updatedAt":"2021-11-03T14:48:56+0100","milestone":null,"closedAt":"2021-11-03T13:43:40+0100"},{"assignees":[{"login":"Nolin7777"}],"author":{"login":"Nylen93"},"comments":[{"author":{"login":"Nolin7777"},"body":"Hello and thank you for your report!\r\n\r\nFor comparison please add any evidence in form of a video captured from Blizzard's Classic server.\r\n\r\nThis ticket will be closed until more information added.","createdAt":"2022-03-10T13:43:59+0100"},{"author":{"login":"Nolin7777"},"body":"I misread.","createdAt":"2022-03-10T14:07:24+0100"},{"author":{"login":"slowtorta"},"body":"Related to: https://github.com/slowtorta/turtlewow-bug-tracker/issues/1207","createdAt":"2022-04-30T00:02:31+0200"}],"createdAt":"2021-10-16T03:32:07+0200","number":380,"labels":"","state":"CLOSED","title":"Hunter pet disappeared after taking a flight","body":"**Please, provide a clear description what the bug is:**\r\n\r\nHunter pet (loyalty level 6) disappeared after taking a flight from Sentinell Hill (Westfall) to Stormwind City. Tried to summon it several without response, then checked with a stable master to find it was nowhere. \r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Took a flight from point A to point B, hunter pet was summoned at that moment. \r\n2. Arrived to point B, pet wasn't summoned when arrived \r\n3. Casted \"Call pet\" but pet got not summoned, even after several re-casts.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nSpell: https://database.turtle-wow.org/?spell=883\r\n\r\n**Expected behavior. Describe how it should work:**\r\nHunter pets should remain summoned after arriving from a flight. Also, casting \"Call pet\" should summon hunter's current pet. Pets with a high level of loyalty (level 6) and happiness, shouldn't abandon the player. ","updatedAt":"2022-04-30T00:02:32+0200","milestone":null,"closedAt":"2022-04-30T00:02:31+0200"},{"assignees":[],"author":{"login":"gh-borz"},"comments":[{"author":{"login":"gh-borz"},"body":"![CE92AF3F-170E-43CA-9072-314863E407DB](https://user-images.githubusercontent.com/91382132/137491231-bcc31f9e-1e84-4aee-afd3-f1d3835b059c.jpeg)\r\n","createdAt":"2021-10-15T15:03:41+0200"},{"author":{"login":"slowtorta"},"body":"I couldn't reproduce this problem. Is this report is still relevant?","createdAt":"2022-02-10T22:42:09+0100"}],"createdAt":"2021-10-15T14:29:03+0200","number":379,"labels":"","state":"CLOSED","title":"Warrior over-charge target.","body":"**Please, provide a clear description what the bug is:**\r\n\r\nwhen you use warrior “charge” ability, it frequently over-charges the target, which brings up a “you are facing the wrong way” alert, and opens you up for an immediate strike from behind.\r\n\r\nI have appended a screenshot of combat log showing that immediately after charge, I get backstabbed.\r\n\r\nI have tried deleting WBD folder with no change.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Find a mob as a warrior, you can try making sure both you and the mob are standing still if you want. A mob capable of backstab, such as the Defias Highwaymen in The Dagger Hills region of southern part of Westfall, is ideal.\r\n2. Charge the target.\r\n3. Frequently you will see a “you are facing the wrong way alert”.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nWhen a warrior charges a target, you should come to a stop in front of your target, unless it is resisted. You should not be over-charging the target so you end up facing the wrong way.\r\n","updatedAt":"2022-03-10T13:43:27+0100","milestone":null,"closedAt":"2022-03-10T13:43:27+0100"},{"assignees":[],"author":{"login":"robeperz"},"comments":[{"author":{"login":"Fin9622"},"body":"Greetings!\r\n\r\nPlease open your keyring and destroy Glyph of Twinking.\r\n\r\n","createdAt":"2021-10-15T07:05:46+0200"}],"createdAt":"2021-10-15T05:42:30+0200","number":378,"labels":"","state":"CLOSED","title":"My characters aren't leveling","body":"My two characters aren't leveling up, something happened, now my Undead Rogue and Goblin Mage can't level up from lvl 5 and lvl 3 respectively. Even though I finish quests and kill mobs, they just don't level up.\r\n\r\nMy username is Robeperz, I just joined and only have those two horde characters. Please if its possible to fix this. I didn't screen it or recorded it, but I finished the scarlet crusade quest at deathknell and nothing happened, same with my goblin I started to realize mobs gave no exp.\r\n the mobs involved are all of the mobs in both the undead and goblin starting zone.\r\n\r\nThanks for the support, I just joined and already love the community and the effort you are putting for people like me. Thank you very much.","updatedAt":"2021-10-15T11:18:13+0200","milestone":null,"closedAt":"2021-10-15T11:18:13+0200"},{"assignees":[],"author":{"login":"vkalchuk"},"comments":[{"author":{"login":"slowtorta"},"body":"Thank you. This will be fixed after the next server update.","createdAt":"2021-10-15T18:05:48+0200"}],"createdAt":"2021-10-14T12:36:26+0200","number":377,"labels":"","state":"CLOSED","title":"Longsnout mobs are not spawning in Elwynn Forest","body":"**Please, provide a clear description what the bug is:**\r\nMobs are not spawned in the area\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\nLongsnouts should spawn in the area: https://classic.wowhead.com/npc=119/longsnout\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=119\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThose mobs should be present in the area\r\n","updatedAt":"2021-10-15T18:06:49+0200","milestone":null,"closedAt":"2021-10-15T18:05:48+0200"},{"assignees":[],"author":{"login":"Velite12"},"comments":[{"author":{"login":"Velite12"},"body":"https://github.com/vmangos/core/commit/cc6545f8fb72852c5c5d99e838e96a9cd91c2a28 has been made to address the issue of shaman clearcasting","createdAt":"2021-11-03T16:21:46+0100"}],"createdAt":"2021-10-14T05:50:03+0200","number":376,"labels":"","state":"CLOSED","title":"Clearcasting for Mages and Shamans is bugged.","body":"**Please, provide a clear description what the bug is:**\r\n\r\nClearcasting for Mages and Shamans is not blizzlike:\r\n\r\nSo TLDR, Blizzlike: \r\nMage clearcasting: procs on land, consumed on cast.\r\nShaman clearcasting: procs on cast, consumed on cast.\r\nVmangos:\r\nMage clearcasting: procs on land, consumed on land (visually but in reality spell is used)\r\nShaman clearcasting: procs on land, consumed on land (visually but in reality spell is used)\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Cast a Frostbolt, with Arcane Concentration talented as a mage and you will get clearcasting on land. Then cast another frostbolt, the clearcast won't be consumed until you land.\r\n2. Cast a Lightning Bolt with Elemental Focus talented as a shaman, you will not get clearcasting until the Bolt actually hits, and it won't be consumed on the next cast until the bolt hits.\r\n3. In both cases, Casting an instant spell while the 2nd bolt is in transit will cost mana, which means that the Clearcasting is consumed in reality but not visually.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\n\r\nSpell:\r\n\r\nMage Arcane Concentration and Clearcasting:\r\nhttps://database.turtle-wow.org/?spell=12577\r\nhttps://database.turtle-wow.org/?spell=12536\r\n\r\nShaman Elemental Focus and Clearcasting:\r\nhttps://database.turtle-wow.org/?spell=16164\r\nhttps://database.turtle-wow.org/?spell=16246\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nMage clearcasting: procs on land, consumed on cast.\r\nShaman clearcasting: procs on cast, consumed on cast.\r\n\r\nThe following videos are from Classic WoW vanilla and Retail Vanilla\r\n\r\nhttps://youtu.be/bMWKNeIISmo?t=104\r\n\r\nhttps://www.youtube.com/watch?v=DXMlgQVKxMA&t=122s\r\n\r\nhttps://youtu.be/JE_KzAEBIVc?t=48\r\n\r\nhttps://www.youtube.com/watch?t=53&v=pwCW9JiYwqY&feature=youtu.be\r\n\r\nhttps://youtu.be/NEujh_Dcheg?t=710\r\n\r\n![image](https://user-images.githubusercontent.com/45871932/137271021-e238e8d8-8008-4903-ac40-3cc56de40d61.png)\r\n\r\n\r\nYou can clearly see that Clearcasting procs before Elemental Mastery is consumed, which means that it did not trigger from the spell landing like Elemental Mastery does.\r\n\r\n\r\n\r\n","updatedAt":"2021-11-17T08:56:00+0100","milestone":null,"closedAt":"2021-11-17T08:56:00+0100"},{"assignees":[],"author":{"login":"AkalixFrost"},"comments":[{"author":{"login":"slowtorta"},"body":"Please make sure Vertex Animation Shaders is on in Video settings.","createdAt":"2021-10-15T11:17:52+0200"}],"createdAt":"2021-10-13T08:38:33+0200","number":375,"labels":"","state":"CLOSED","title":"Tarindrella Model Bug","body":"**Please, provide a clear description what the bug is:**\r\nTarindrella, an NPC in the Night Elf starting area, has a bugged texture.\r\n![screenshot](https://user-images.githubusercontent.com/74942107/137080187-3600c543-1b5c-4346-8b24-4db199034819.png)\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Create a new Night Elf or walk to Shadowglen\r\n2. Profit?\r\n\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=1992\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\nShe shouldn't look... uh, broken.","updatedAt":"2021-10-15T11:17:53+0200","milestone":null,"closedAt":"2021-10-15T11:17:52+0200"},{"assignees":[],"author":{"login":"Velite12"},"comments":[{"author":{"login":"jameyboor"},"body":"Fixed in next update.","createdAt":"2021-10-21T12:26:20+0200"}],"createdAt":"2021-10-12T23:37:40+0200","number":374,"labels":"","state":"CLOSED","title":"[Urgent] Ignite damage over time ticks will be delayed when ignite is refreshed","body":"**Please, provide a clear description what the bug is:**\r\n\r\nCurrently on Turtle WoW, if Ignite is refreshed, it will delay the damage ticks until that stack reaches 2 and 4 seconds in its duration. In other words, if you constantly refresh the ignite stack, it will never tick the damage. \r\n\r\nAs it currently stands, having more than 2 mages in a raid is a serious detriment to the ignite damage and it puts mage dps closer to Hunters/Paladins than Warriors.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Spam crits nonstop (scorch for example is 1.5 sec cast) with Ignite spec'd 5/5\r\n2. Notice that you will never get ignite to tick for it's damage\r\n3. Feel disappointed that your spec sucks.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=12654\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nIgnite should tick it's damage every 2 seconds while the debuff is up. Refreshing the stacks should not delay the damage ticks:\r\n\r\nhttps://www.youtube.com/watch?v=bekISmnrsrI&t=189s\r\n\r\nAs you can see in this video, when the mage gets the ignite, at the bottom right it shows that he receives a damage tick right after the stack goes to 2. This is not the case on turtle wow, the tick would have been delayed.\r\n","updatedAt":"2021-10-21T12:26:20+0200","milestone":null,"closedAt":"2021-10-21T12:26:20+0200"},{"assignees":[],"author":{"login":"Fin9622"},"comments":[{"author":{"login":"jameyboor"},"body":"Fixed on next update.","createdAt":"2021-11-01T22:04:14+0100"}],"createdAt":"2021-10-12T13:07:56+0200","number":373,"labels":"","state":"CLOSED","title":"Ironforge - Stormwind third car of the tram went into the opossite direction and into a wall","body":"Ironforge - Stormwind third car of the tram went into the opossite direction and into a wall\r\n\r\nhttps://user-images.githubusercontent.com/83077166/136943853-780a50c4-3160-4a5a-a930-6901bc1af183.mp4\r\n\r\n\r\n\r\n","updatedAt":"2021-11-01T22:04:20+0100","milestone":null,"closedAt":"2021-11-01T22:04:14+0100"},{"assignees":[{"login":"Nolin7777"}],"author":{"login":"AyleeJenn"},"comments":[{"author":{"login":"Fin9622"},"body":"https://github.com/slowtorta/turtlewow-bug-tracker/issues/336","createdAt":"2021-10-12T05:36:14+0200"},{"author":{"login":"AyleeJenn"},"body":"Okay, Tinyfin and I looked into this. We won some understanding. I will try to outline it:\r\n\r\nSometimes, the last wave with the boss does not spawn. The player then has no choice but to abandon the quest to reset it.\r\n\r\nBut if the player abandons the quest in order to reset it, the NPC remains unable to be interacted with until a GM resets the NPC.\r\n\r\nOnly when the player _**successfully**_ compeltes the quest the NPC will remain interactable for other players.\r\n\r\nThat means that this quest has to be completed in order to be available to other players again - but when the third wave (with Marosh the Devious) does not spawn, the quest cannot be completed and will remain bugged until a GM resets the quest.","createdAt":"2021-10-12T06:32:57+0200"},{"author":{"login":"AyleeJenn"},"body":"Update: I just did some more testing with this. I think I may have figured out why the last wave does not spawn. When the player is too far away from Sentinel Aynesha (the NPC to protect) the final boss (Marosh the Devious) does not spawn. But when the player is in close proximity to Sentinel Aynasha, the boss spawned every time so far.","createdAt":"2021-10-12T06:51:57+0200"}],"createdAt":"2021-10-12T02:15:58+0200","number":372,"labels":"","state":"CLOSED","title":"One Shot. One Kill. - Quest Not Available","body":"**Please, provide a clear description what the bug is:**\r\nThe darkshore quest \"One Shot. one Kill.\" does not appear to be available to characters in the fashion that the NPC has no yellow exclamation mark and cannot be interacted with.\r\n\r\nAfter some research into this it turns out that the final boss wave of this quest sometimes does not spawn, leaving the NPC in state that can't be interacted with unless a GM resets the NPC.\r\n\r\nFrom what I can tell this seems to happen when the players goes too far away from the NPC they have to protect during the quest (Sentinel Aynasha). If the player goes too far away after starting the quest, the third wave may not spawn and when the player abandons the quest to reset it, the NPC remains in a state that it cannot be interacted with.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Find Sentinel Aynasha in southern Darkshore\r\n2. Make sure you did not do the quest before, try interacting with the npc to take the quest\r\n3. The NPC cannot be interacted with\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=11711\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=5713\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe quest \"One Shot. One Kill.\" should be available to any alliance character who meets the minimum level requirement.\r\n\r\nPlayers need to stay close to the NPC (very close) in order to be able to complete this quest and get the third wave (with the quest boss) to spawn.","updatedAt":"2022-01-01T16:01:47+0100","milestone":null,"closedAt":"2022-01-01T16:01:47+0100"},{"assignees":[],"author":{"login":"TeiBei"},"comments":[{"author":{"login":"slowtorta"},"body":"Sorry, this encounter is supposed to work like this, see the video from Classic: https://www.youtube.com/watch?v=PZsdCVCAcmc&t=1238s","createdAt":"2022-02-14T00:55:43+0100"}],"createdAt":"2021-10-11T15:58:21+0200","number":371,"labels":"","state":"CLOSED","title":"Shadowfang Keep aggro bug","body":"**Please, provide a clear description what the bug is:**\r\n\r\nRoom in Shadowfang Keep with Wolf Master Nandos, all adds aggro at once\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Do Shadowfang Keep, get to Wolf Master Nandos and aggro one of the adds\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nThe adds should be aggroed separately in groups since theyre also spread out along the left and right sides of the room respectively, but instead all of them aggro simultaneously, creating a VERY difficult scenario that requires cheesing to complete\r\n","updatedAt":"2022-02-14T00:55:43+0100","milestone":null,"closedAt":"2022-02-14T00:55:43+0100"},{"assignees":[],"author":{"login":"Velite12"},"comments":[{"author":{"login":"slowtorta"},"body":"It was adjusted in a different way:\r\n• Fixed a bug where Kel Thuzad's Frost Blast would tick for 130% of total HP instead of the intended 105%. ","createdAt":"2021-11-03T13:31:59+0100"}],"createdAt":"2021-10-11T00:01:08+0200","number":370,"labels":"","state":"CLOSED","title":"[Naxxramas] Kel'thuzad Frost Blast should be 4 ticks, not 5 ticks.","body":"**Please, provide a clear description what the bug is:**\r\n\r\nKel'thuzad Frost Blast should be 4 ticks, not 5 ticks. It is currently 5 Ticks of 24-28% of the target's total hp in damage and it will always kill players.\r\n\r\n![image](https://user-images.githubusercontent.com/45871932/136714261-aba4a92e-8746-4d17-86d4-e6672c9d2db5.png)\r\n\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Do the Kel'thuzad fight until phase 2\r\n2. Get Frost Blast and get healed\r\n3. You will take 5 ticks of damage, not 4\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=27808\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nhttps://youtu.be/6BIuoR3mt7U?t=615\r\n\r\nTake a look at Verac, Pomfer, and Slanderer. Notice that they each take 24-28% ticks 4 times, with a 1 sec delay when the spell first lands. It only ticks 4 times, not 5.\r\n\r\n![image](https://user-images.githubusercontent.com/45871932/136714335-70731d42-182d-4535-910c-2ecb9364c4bc.png)\r\n\r\nIn fact, Verac manages to survive without getting any healing.\r\n\r\nhttps://vanilla.warcraftlogs.com/reports/WVgw37kjAL2MQv1F#fight=123&type=damage-taken&target=291&ability=29879","updatedAt":"2021-11-03T13:31:59+0100","milestone":null,"closedAt":"2021-11-03T13:31:19+0100"},{"assignees":[],"author":{"login":"ScubaV"},"comments":[{"author":{"login":"officedev27"},"body":"I can confirm this issue with my warlock as well. Suffering has no effect on any npc. Distance from the mob does not seem to matter because I make sure that the mobs are standing right on top of the voidwalker, but there is no taunt. It's one of the better voidwalker abilities. Please fix it.","createdAt":"2021-10-24T20:03:43+0200"},{"author":{"login":"GrenderG"},"body":"Note: https://github.com/vmangos/core/commit/067669e2dfc764bc00ca2f710dd9afa465d710ad fixes this issue.","createdAt":"2021-10-24T23:59:23+0200"},{"author":{"login":"jameyboor"},"body":"Fixed on next update.","createdAt":"2021-11-03T15:02:29+0100"}],"createdAt":"2021-10-10T20:58:05+0200","number":369,"labels":"","state":"CLOSED","title":"Voidwalker Suffering Ability","body":"The warlock's voidwalker suffering ability (AOE threat ability) does not appear to function properly. Example: Was doing https://database.turtle-wow.org/?quest=1447 and aggroed three mobs. Only one had player damage and all were in melee range of player and voidwalker. After using suffering, none aggroed onto the voidwalker.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Aggro multiple mobs with the player character.\r\n2. Use suffering ability in melee range of VW.\r\n3. Watch as mob is not taunted.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\nSuffering should taunt mobs or at least cause enough threat to aggro mobs that have not received any player damage.\r\n","updatedAt":"2021-11-03T15:02:33+0100","milestone":null,"closedAt":"2021-11-03T15:02:22+0100"},{"assignees":[],"author":{"login":"Iahsar"},"comments":[{"author":{"login":"slowtorta"},"body":"Current respawn timer is 300 seconds. I honestly don't see a reason to speed up their spawn rate. This zone is never overpopulated and having dynamic respawn rate would not not really do us any good.","createdAt":"2021-10-15T17:27:50+0200"}],"createdAt":"2021-10-10T14:25:09+0200","number":368,"labels":"","state":"CLOSED","title":"Shore Crawler spawn rate in Westfall","body":"Shore Crawler's in south-west Westfall have a lower spawn rate than they should.\r\n\r\nOn Classic, the crawler's are a hyper spawn, there is always at least one regardless of how fast you kill them. On Turtle, they don't respawn based on your kill speed. Looks like on Turtle they have a fixed respawn time while on Classic it depends on whether there are Crawlers around in the area or not.\r\n\r\n\r\nNPC: https://database.turtle-wow.org/?npc=1216\r\n\r\n\r\n\r\n","updatedAt":"2021-10-15T17:27:50+0200","milestone":null,"closedAt":"2021-10-15T17:27:50+0200"},{"assignees":[],"author":{"login":"Soulex23"},"comments":[{"author":{"login":"slowtorta"},"body":"Private servers cannot easily fix this kind of issue, sorry.","createdAt":"2022-01-19T16:56:10+0100"}],"createdAt":"2021-10-09T04:02:24+0200","number":367,"labels":"","state":"CLOSED","title":"Entities clipping into ground when walking up slopes while exiting water ","body":"**Please, provide a clear description what the bug is:**\r\n_Whenever there is a ground slope connected to water, and a mob walks out from it, it begins to clip through the ground in a stutter, or just going into it completely if the slope is steep enough. I have witnessed this occur with the Devilsaurs in Un'goro Crater, some of the Sea Sprays/Sea Elementals on the coast of Feralas, and a few of the Ogres in Feralas as well. Luckily I do not believe that players have it occur to them, though there may be a possibility._\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n_1. Procure a mob with a set path across water up a slope_\r\n_2. Find a slope next to water, preferably one with corners in/against the water_ \r\n_3. Set the mob's path through the water then up the slope, perhaps directly on the vertices of the slope at the water's edge and/or at different angles up the slope._ \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n_Once the mob moves up the slope, it should start clipping into the ground in some fashion, with more drastic effects depending on the angle of the slope._","updatedAt":"2022-01-19T16:56:10+0100","milestone":null,"closedAt":"2022-01-19T16:56:10+0100"},{"assignees":[],"author":{"login":"TeiBei"},"comments":[],"createdAt":"2021-10-08T22:01:15+0200","number":366,"labels":"","state":"CLOSED","title":"Bael'dun Appraisers heal too often, too strongly, for too little mana","body":"**Please, provide a clear description what the bug is:** \r\n\r\nBael'dun Appraisers cast their healing far too often, making killing them solo at the appropriate levels nigh impossible regardless of class. In addition, the low cost of the powerful spell which heals them for most of their HP, coupled with their strong mana regeneration, make these npcs impossible to fight solo, regardless of the class.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:** \r\n\r\nFight a Bael'dun Appraiser 1v1 at equal or slightly lower level\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=2990\r\nSpell: https://database.turtle-wow.org/?spell=2052\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nThey should be killable 1v1 by an appropriate level character. They should have a cooldown on their healing spell greater than what it is currently. \r\n","updatedAt":"2022-02-16T09:40:34+0100","milestone":null,"closedAt":"2022-02-16T09:40:34+0100"},{"assignees":[],"author":{"login":"TeiBei"},"comments":[],"createdAt":"2021-10-08T21:57:23+0200","number":365,"labels":"","state":"CLOSED","title":"Two mobs not patrolling in Wailing Caverns","body":"**Please, provide a clear description what the bug is:** Two mobs in Wailing Caverns do not patrol as intended, creating a nigh impossible obstacle unless cheesed\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Do Wailing Caverns, go to pit of Fangs (left side)\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=3840\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nThere is a druid of the fang and a snake npc, both elites, that are supposed to patrol from the back of the larger cavern to the smaller cavern in front. Both caverns contain packs of mobs, but since this duo doesnt patrol as intended, they create a very hard obstacle to overcome without cheesing (nigh impossible to do without cheesing it) since players are forced to aggro the ENTIRE room of mobs, about 6 elites simultaneously.\r\n\r\nIn the attached image you can see the snake, whereas the Druid of the Fang is located inside it sort of. Again, bug cus they arent patrolling as intende\r\n![bugg](https://user-images.githubusercontent.com/92176642/136618124-28b501fb-0d02-4732-821f-99677b25a1ea.PNG)\r\nd.","updatedAt":"2021-11-14T17:17:38+0100","milestone":null,"closedAt":"2021-11-14T17:17:35+0100"},{"assignees":[],"author":{"login":"Avarajihari"},"comments":[{"author":{"login":"slowtorta"},"body":"This will be fixed on the next server update (Tuesday morning).","createdAt":"2021-10-15T11:19:43+0200"}],"createdAt":"2021-10-08T13:21:04+0200","number":364,"labels":"","state":"CLOSED","title":"\"Grim Batol\" floating signpost in Wetlands","body":"**Please, provide a clear description what the bug is:**\r\nThere's a floating \"Grim Batol\" sign right near the signpost. I am not sure if it's supposed to even be on that signpost or not, but it sure shouldn't be floating.\r\nThis is a second floating signpost I found and even though I relogged both times, including deleting the WDB so I don't know if I'm going insane or what.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Go to Wetlands, around 56.4 / 52.5.\r\n2. Look at the signpost.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nN/A\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe sign should not be floating.","updatedAt":"2021-10-15T11:19:43+0200","milestone":null,"closedAt":"2021-10-15T11:19:43+0200"},{"assignees":[{"login":"ratkosrb"}],"author":{"login":"Fin9622"},"comments":[{"author":{"login":"NickTyrer"},"body":"See https://github.com/vmangos/core/commit/8f2af5dff4c61ec58b118bd15399a5dfd775e83a","createdAt":"2021-11-14T18:33:22+0100"},{"author":{"login":"geojak"},"body":"hello, this is not fixed\r\n![WoWScrnShot_032122_215733](https://user-images.githubusercontent.com/25199983/159362636-71481997-f001-4cac-9fe3-3eee83522a75.jpg)\r\n\r\npls reopen @Tinyfin-github @Nolin7777 \r\nunless its just not life yet??","createdAt":"2022-03-21T21:58:18+0100"},{"author":{"login":"Lexiebean"},"body":"Spawn of Jubjub quest also cannot be turned in if it has been manually added.","createdAt":"2022-07-31T11:37:10+0200"},{"author":{"login":"redmagejoe"},"body":"This quest is still not scripted properly. The frog does not move at all.","createdAt":"2023-02-20T21:39:50+0100"},{"author":{"login":"DerpyDooHooves"},"body":"I'm afraid the specter of this quest being bugged has come up again, I've put all my 10 mugs down trying to coax Jubjub from under the wagon, and it won't move.","createdAt":"2023-10-29T10:32:13+0100"},{"author":{"login":"Giperion"},"body":"Quest is not bugged. And it's scripted the same way as in Blizzard server, which is.... actually a problem. Let me explain:\r\nOn screenshot above you placed ale mug near frog, thinking that it will be attracted to the mug. In reality you should place mug near the \"Morja\" since technically it's \"Morja\" who invoke script that attract \"Jubjub\".","createdAt":"2023-11-14T18:15:34+0100"},{"author":{"login":"Muigin"},"body":"> Quest is not bugged. And it's scripted the same way as in Blizzard server, which is.... actually a problem. Let me explain: On screenshot above you placed ale mug near frog, thinking that it will be attracted to the mug. In reality you should place mug near the \"Morja\" since technically it's \"Morja\" who invoke script that attract \"Jubjub\".\r\n\r\nConfirmed, Working as Intended.","createdAt":"2023-11-14T18:18:18+0100"}],"createdAt":"2021-10-07T21:36:06+0200","number":363,"labels":"Quest, NPC, Item","state":"CLOSED","title":"Jubjub won't move when placing Dark Iron Ale ","body":"Jubjub won't move when placing Dark Iron Ale \r\n\r\nTo get the quest Spawn of Jubjub you need to first lure JubJub to Morja with Dark Iron Alie\r\nWhat does not work: When placing the Dark Iron Ale Jubjub does not follow.\r\n\r\nhttps://database.turtle-wow.org/?npc=14867 Jubjub\r\nhttps://database.turtle-wow.org/?quest=7946 Spawn of Jubjub\r\nhttps://database.turtle-wow.org/?npc=14871 Morja\r\nhttps://database.turtle-wow.org/?item=11325 Dark Iron ale","updatedAt":"2023-11-14T18:18:18+0100","milestone":null,"closedAt":"2023-11-14T18:18:18+0100"},{"assignees":[],"author":{"login":"Fin9622"},"comments":[{"author":{"login":"slowtorta"},"body":"This will be fixed on the next server update.","createdAt":"2021-11-03T13:36:47+0100"}],"createdAt":"2021-10-07T12:23:10+0200","number":362,"labels":"","state":"CLOSED","title":"Quest Mastering the Arcane not available for trolls","body":"Quest Mastering the Arcane not available for trolls.\r\nIt should be available for all horde races that are able to have the mage class\r\n\r\nhttps://database.turtle-wow.org/?quest=80311 Mastering the Arcane\r\n\r\n![image](https://user-images.githubusercontent.com/83077166/136366637-d9e022fc-ba8a-4886-b47b-56e973e145d1.png)\r\n","updatedAt":"2021-11-03T13:36:54+0100","milestone":null,"closedAt":"2021-11-03T13:36:47+0100"},{"assignees":[],"author":{"login":"Avarajihari"},"comments":[{"author":{"login":"slowtorta"},"body":"This will be fixed on the next server update (Tuesday morning).","createdAt":"2021-10-15T11:20:10+0200"}],"createdAt":"2021-10-06T20:24:13+0200","number":361,"labels":"","state":"CLOSED","title":"\"Jangolode Mine\" floating signpost in Westfall","body":"**Please, provide a clear description what the bug is:**\r\nThere's a floating \"Jangolode Mine\" sign right near the signpost. I am not sure if it's supposed to even be on that signpost or not, but it sure shouldn't be floating.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Go to Westfall, around 57.4 / 24.4.\r\n2. Look at the signpost.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nN/A\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe sign should not be floating.","updatedAt":"2021-10-15T11:20:10+0200","milestone":null,"closedAt":"2021-10-15T11:20:10+0200"},{"assignees":[],"author":{"login":"perl1743"},"comments":[{"author":{"login":"slowtorta"},"body":"This will be fixed on the next server update.","createdAt":"2021-11-03T13:41:55+0100"}],"createdAt":"2021-10-06T00:06:59+0200","number":360,"labels":"","state":"CLOSED","title":"NPC periodic yell doubled (Tansy Sparkpen)","body":"**Please, provide a clear description what the bug is:**\r\nTansy Sparkpen's periodic yell is occurring twice each time.\r\n\"Latest news from the best race event ever! Come and get your own magazine!\"\r\n\"Latest news from the best race event ever! Come and get your own magazine!\"\r\n![WoW_2021-10-05_16-51-53](https://user-images.githubusercontent.com/2818608/136108050-7eedc666-9549-49c2-aebc-022865db1c23.png)\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\nNot applicable\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nNPC: https://database.turtle-wow.org/?npc=50760\r\n**Expected behavior. Describe how it should work:**\r\nShould only say the single line periodically, not doubled.","updatedAt":"2021-11-03T13:41:55+0100","milestone":null,"closedAt":"2021-11-03T13:41:55+0100"},{"assignees":[],"author":{"login":"Tarluk99"},"comments":[],"createdAt":"2021-10-05T10:53:26+0200","number":359,"labels":"","state":"CLOSED","title":"Reckoning does not proc when being critically hit","body":"**Please, provide a clear description what the bug is:**\r\nThe Reckoning talent fails to grant its buff when being hit by a critical strike like it's supposed to.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. I waited until level 46 to get 5/5 Reckoning, making Reckoning have a 100% chance to proc.\r\n2. I started a duel with somebody and had them spam auto-attack while I standed there.\r\n3. I waited until I got critically hit, then saw that while Redoubt (another talent triggered by being critically hit) procced as intended, Reckoning didn't trigger at all despite having exactly the same guaranteed proc criteria. (It also has not procced a single time from level 41-45 despite Redoubt having procced dozens of times within that timespan, albeit with a non-guaranteed chance for Reckoning to proc below 5/5 rank)\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nSpell: https://database.turtle-wow.org/?spell=20177\r\nSpell: https://database.turtle-wow.org/?spell=20179\r\nSpell: https://database.turtle-wow.org/?spell=20180\r\nSpell: https://database.turtle-wow.org/?spell=20181\r\nSpell: https://database.turtle-wow.org/?spell=20182\r\n\r\n**Expected behavior. Describe how it should work:**\r\nReckoning is supposed to apply a buff onto you that causes you to gain an extra attack on your next swing after being hit by a critical strike, with the chance increasing by 20% per talent rank up to a 100% chance at 5/5.\r\n\r\nhttps://user-images.githubusercontent.com/44991650/135990651-e378b16e-cca2-4acb-bfc1-b410960a8998.mp4","updatedAt":"2021-10-05T19:01:14+0200","milestone":null,"closedAt":"2021-10-05T19:01:14+0200"},{"assignees":[],"author":{"login":"spuxx1701"},"comments":[{"author":{"login":"jameyboor"},"body":"Fixed on next update.","createdAt":"2021-10-14T17:10:50+0200"}],"createdAt":"2021-10-03T19:54:27+0200","number":358,"labels":"","state":"CLOSED","title":"Orientation of GM-placed assets changing","body":"**Please, provide a clear description what the bug is:**\r\nSince today's server restart (3rd October 21), some gm-placed assets were changed in orientation. I observed this at Southfury Trading guild house (south of Far Watch Post) and also Orgrimmar.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Check gm-placed assets (e.g. in Orgrimmar, food stall at auction house).\r\n2. Observe change in orientation by 180° or 45°\r\n\r\n**Expected behavior. Describe how it should work:**\r\nAssets should retain their orientation.\r\n","updatedAt":"2021-10-14T17:10:57+0200","milestone":null,"closedAt":"2021-10-14T17:10:50+0200"},{"assignees":[],"author":{"login":"Fin9622"},"comments":[{"author":{"login":"slowtorta"},"body":"Fixed on the next update!","createdAt":"2022-01-27T04:06:25+0100"}],"createdAt":"2021-10-03T08:08:48+0200","number":357,"labels":"","state":"CLOSED","title":"Zamek's Distraction event does not work","body":"Zamek's Distraction event does not work\r\n\r\nHow it should work: To complete the quest Keeping Pace you need to Start and finish the quest Zamek's Distraction to enable Rizzle's Schematics\r\nKeeping pace Requires you to steal some plans by starting the quest Zamek's Distraction , in which Zamek will place a bomb so you can steal Rizzle's Schematics and start the quest Rizzle's Schematics.\r\n\r\nWhat does not work: Zamek does not place the bomb. While walking to the bomb location he just turns back.\r\n\r\nhttps://database.turtle-wow.org/?quest=1190 Keeping Pace\r\nhttps://database.turtle-wow.org/?quest=1191 Zamek's Distraction\r\nhttps://database.turtle-wow.org/?quest=1194 Rizzle's Schematics\r\nhttps://database.turtle-wow.org/?npc=4709 Zamek\r\nhttps://database.turtle-wow.org/?object=20805 Rizzle's Unguarded Plans\r\n","updatedAt":"2022-01-27T04:06:25+0100","milestone":null,"closedAt":"2022-01-27T04:06:25+0100"},{"assignees":[],"author":{"login":"Avarajihari"},"comments":[{"author":{"login":"slowtorta"},"body":"Included in https://github.com/slowtorta/turtlewow-bug-tracker/issues/449","createdAt":"2021-11-14T19:14:30+0100"}],"createdAt":"2021-10-02T19:13:39+0200","number":356,"labels":"","state":"CLOSED","title":"Basic unicorn sounds like a tiger when mounted","body":"**Please, provide a clear description what the bug is:**\r\nWhen a character mounts up, the mount plays a sound. For the 10g unicorn (high elf racial mount) this sound is a tiger roar.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Have the 10g Thalassian unicorn.\r\n2. Mount up and listen to the sound it makes.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nUnicorn: https://database.turtle-wow.org/?item=80459\r\n\r\n**Expected behavior. Describe how it should work:**\r\nI expect the unicorn to NOT sound like a tiger. If there are no unicorn sounds available, I think a horse (human mount) sound would be more fitting.","updatedAt":"2021-11-14T19:14:31+0100","milestone":null,"closedAt":"2021-11-14T19:14:30+0100"},{"assignees":[],"author":{"login":"Avarajihari"},"comments":[{"author":{"login":"slowtorta"},"body":"Included in https://github.com/slowtorta/turtlewow-bug-tracker/issues/449","createdAt":"2021-11-14T19:15:06+0100"}],"createdAt":"2021-10-02T19:11:02+0200","number":355,"labels":"","state":"CLOSED","title":"High Elf female character is not seated in the center of a mount saddle","body":"**Please, provide a clear description what the bug is:**\r\nThis might be a nitpick but it's driving me crazy: there is a small offset when it comes to the center of my character when she's mounted. This means that she's not sitting in the \"middle\" of a saddle but instead a bit to the side. It's just a visual \"bug\" and it does not affect gameplay at all. I only tested the riding turtle and the 10g unicorn.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Have a high elf female character.\r\n2. Mount up on any mount. I think it's especially noticeable on a 10g unicorn.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nUnicorn: https://database.turtle-wow.org/?item=80459\r\n\r\n**Expected behavior. Describe how it should work:**\r\nI expect my character to be saddled in the middle of the saddle without any offset.","updatedAt":"2021-11-14T19:15:07+0100","milestone":null,"closedAt":"2021-11-14T19:15:06+0100"},{"assignees":[],"author":{"login":"Fin9622"},"comments":[{"author":{"login":"slowtorta"},"body":"Have you tried it during the Harvest Festivafle? Because this quest is active only during this event.","createdAt":"2021-11-12T19:13:55+0100"},{"author":{"login":"slowtorta"},"body":"Fixed on the next update ! \r\n![image](https://user-images.githubusercontent.com/66763404/153781268-2c30b12f-8a5e-4062-89df-97f354e38fb1.png)\r\n","createdAt":"2022-02-14T01:01:59+0100"},{"author":{"login":"geojak"},"body":"@slowtorta \r\nnot fixed see https://github.com/slowtorta/turtlewow-bug-tracker/issues/2233\r\nthe festival is currently ongoing, the npcs is in front of IF\r\npls reopen","createdAt":"2022-10-07T16:03:34+0200"},{"author":{"login":"slowtorta"},"body":"https://github.com/slowtorta/turtlewow-bug-tracker/issues/2233","createdAt":"2022-10-21T22:21:15+0200"},{"author":{"login":"GitGurky"},"body":"@slowtorta this issue has to do with high elves and goblins only now. I assume there is a script that checks for the race to determine the object id when you lay down the tribute.","createdAt":"2023-06-28T15:30:06+0200"}],"createdAt":"2021-10-02T17:12:53+0200","number":354,"labels":"Quest, Item, Object, Core, Seasonal","state":"CLOSED","title":"Honoring a Hero is bugged.","body":"Honoring a Hero is bugged.\r\n\r\nHow it should work:\r\n You go to Uther Tombs at Uther's statue in Western Plaguelands and you use Uther's Tribute and you place an tribute\r\n You go to Grom's Monument in the Demon Fall Canyon of Ashenvale and you use Grom's Tribute and you place an tribute\r\n \r\n \r\nWhat does not work : \r\nWhen you are at Uther's statue and you use Uther's Tribute you get the message \"Requires Uther's Tombs Statue while the character attempt to do a animation \r\nWhen you are at Grom's Monument and you use Grom's Tribute you get the message \"Requires Grom's Monument\"while the character attempt to do a animation \r\n\r\nhttps://database.turtle-wow.org/?quest=8149 Honoring a Hero(Alliance)\r\nhttps://database.turtle-wow.org/?item=19850 Uther's Tribute\r\nhttps://database.turtle-wow.org/?object=182483 Uther Shrine Lightbeam - for Monument's location, i can't target the monument\r\nhttps://database.turtle-wow.org/?object=180214 Uther's Dwarf Tribute\r\nhttps://database.turtle-wow.org/?object=180210 Uther's Human Tribute\r\n\r\nhttps://database.turtle-wow.org/?quest=8150 Honoring a Hero(Horde)\r\nhttps://database.turtle-wow.org/?item=19851 Grom's Tribute \r\nhttps://database.turtle-wow.org/?object=21004 Grom's Monument\r\nhttps://database.turtle-wow.org/?object=180207 Grom's Orc Tribute\r\nhttps://database.turtle-wow.org/?object=180209 Grom's Tauren Tribute\r\n\r\n\r\n![WoW_EtPevJjFfy](https://user-images.githubusercontent.com/83077166/135722296-463f887d-809e-43a7-a956-4d6c42e6f285.png)\r\n\r\n![image](https://user-images.githubusercontent.com/83077166/135741515-43ec8084-b21b-4772-b8f5-7134e70af9e2.png)\r\n","updatedAt":"2023-08-09T09:26:27+0200","milestone":null,"closedAt":"2023-08-09T09:26:27+0200"},{"assignees":[],"author":{"login":"freddemannen"},"comments":[],"createdAt":"2021-10-02T02:39:44+0200","number":353,"labels":"","state":"CLOSED","title":"LookingForTurtles tool does not show up","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.LFT tool does not show up when i click it, deleted it and download it again but no difference.\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2022-01-11T13:16:24+0100","milestone":null,"closedAt":"2022-01-11T13:16:24+0100"},{"assignees":[],"author":{"login":"zealothim"},"comments":[{"author":{"login":"jameyboor"},"body":"Possible fix on PTR. Needs testing.","createdAt":"2021-10-02T14:36:29+0200"}],"createdAt":"2021-10-01T22:04:14+0200","number":352,"labels":"","state":"CLOSED","title":"Elemental invasion bosses ","body":"**Please, provide a clear description what the bug is:**\r\nAfter killing Avalanchion you will have around 6 seconds to loot it or his body will disappear and you will lose all the loot.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=14464\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nIt shouldn't disappear that fast(?","updatedAt":"2021-10-02T20:52:07+0200","milestone":null,"closedAt":"2021-10-02T20:52:07+0200"},{"assignees":[],"author":{"login":"Shhizuha"},"comments":[{"author":{"login":"slowtorta"},"body":"One of the randon enchantments in the pool is indeed giving +1 Dodge only, the rest seem to be working correct. This is probably the right behavior, since the ecnahntment templates are stored in DBC and were not, ever, altered.","createdAt":"2021-10-15T17:20:34+0200"},{"author":{"login":"Shhizuha"},"body":"A little strange that a lower level ring (lvl 28) with the same eluding stat gen would be given more stats than this one though.","createdAt":"2021-10-16T01:21:09+0200"}],"createdAt":"2021-10-01T07:37:04+0200","number":351,"labels":"","state":"CLOSED","title":"Marsh Ring of Eluding missing stats","body":"**Please, provide a clear description what the bug is:**\r\n\r\nAny ring 'of Eluding' at this item's level (40) should have agility in addition to dodge, This Marsh Ring has only the dodge half.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.Obtain a Marsh Ring with the Eluding stat gen\r\n\r\n![Marsh Ring of Eluding](https://user-images.githubusercontent.com/91715816/135570369-67b01802-7ffe-442e-97de-f8bf6f2fe96a.png)\r\n\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nItem: https://database.turtle-wow.org/?item=12012\r\nwowhead link: https://classic.wowhead.com/item=12012/marsh-ring\r\n\r\n**Expected behavior. Describe how it should work:**\r\nRing Should have +1% Dodge, +5 Agility\r\n","updatedAt":"2021-10-16T01:21:09+0200","milestone":null,"closedAt":"2021-10-15T17:20:34+0200"},{"assignees":[],"author":{"login":"Fin9622"},"comments":[{"author":{"login":"slowtorta"},"body":"This will be fixed on the next update.","createdAt":"2021-10-15T12:10:13+0200"}],"createdAt":"2021-09-28T00:57:27+0200","number":350,"labels":"","state":"CLOSED","title":"Random items disappearing from inventory and getting return some time later by mail","body":"Random items disappearing from inventory and getting return some time later by mail with title: The item(s) have problem with equipping/store and no body text.\r\nThe mail is similar to the return mail for hearthstone high elf's and goblins get after they leave their starter area and it disappears.\r\n\r\n![image](https://user-images.githubusercontent.com/83077166/134996239-ba927d1d-61ff-484b-b211-7113982720d4.png)\r\n","updatedAt":"2021-10-15T12:10:13+0200","milestone":null,"closedAt":"2021-10-15T12:10:13+0200"},{"assignees":[],"author":{"login":"Rakura1"},"comments":[{"author":{"login":"BosBeest"},"body":"Agreed, Droprate of all mobs seems way to low on Turtle WoW. With only 2 spots to grind Winterfall E\"kos(https://classicdb.ch/?item=12431) its not fun.","createdAt":"2021-10-08T12:44:21+0200"},{"author":{"login":"slowtorta"},"body":"Thank you. This will be fixed on the next server update.","createdAt":"2021-10-15T17:59:01+0200"}],"createdAt":"2021-09-27T14:43:09+0200","number":349,"labels":"","state":"CLOSED","title":"Winterfall Spirit Beads - Drop Rate","body":"**Please, provide a clear description what the bug is:**\r\nDrop rate as listed on wowhead classic: https://classic.wowhead.com/item=21383/winterfall-spirit-beads\r\nShould be in the range of 36 to 42%. As of right now it is less than 20%\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Kill Winterspring Furblogs (Winterfall)\r\n2. Check loot for beads\r\n3. Track % of drop based on number of kills. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nEvery 5 kills or less beads should drop. This is fundamentally the way it works with the Felwood variant. At present you can kill 20 to 30 of these and get 0 beads.","updatedAt":"2021-10-15T17:59:08+0200","milestone":null,"closedAt":"2021-10-15T17:59:01+0200"},{"assignees":[],"author":{"login":"AyleeJenn"},"comments":[{"author":{"login":"AyleeJenn"},"body":"How to fix this if it happens to you:\r\n\r\nStep 1. Log out of the game\r\nStep 2 Find and delete your WDB folder\r\nStep 3. Log back into the game and press \"C\" to open your character window and browse your skills.\r\nStep 4. Your fishing skill -should- be back to where it was.\r\n\r\nAt least that is how it worked for me.","createdAt":"2021-09-27T10:43:34+0200"},{"author":{"login":"slowtorta"},"body":"This will be fixed on the next server update. He'll no longer show this option to players who already know how to fish.","createdAt":"2021-11-03T16:04:10+0100"}],"createdAt":"2021-09-27T10:42:38+0200","number":348,"labels":"","state":"CLOSED","title":"Gubber Blump will teach you fishing even if you already know","body":"**Please, provide a clear description what the bug is:**\r\n\r\nGubber Blump (fishing npc in Auberdine) will have a conversation option reading \"Gubber, I don't know how to fish\".\r\nIt -looks- like a speech option like when you ask the guards where to learn fishing but if you click that Gubber Blump will (without warning) teach you fishing.\r\n\r\nIf you don't know fishing yet, thats a good thing\r\nBut if you already know fishing, thats not a good thing.\r\n\r\nEspecially if you have a higher fishing rank than journeyman (skill 0 - 75)\r\nWhat will happen is that your fishing skill will be \"reset\" and your character screen will show something like, for example, 158/75 (as if your fishing skill had a maximum of 75).\r\n\r\nYour fishing **rank** will still show as expert or however far you got and as a result, fishing teachers won't teach you.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Learn fishing to a more advanced rank than journeyman\r\n2. Talk to Gubber Blump in Auberdine and select \"Gubber, I don't know how to fish\"\r\n3. Press \"C\" to open your character screen and browse your skills\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=10216\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nIn my opinion, what **should** happen is that a \"Fishing Teacher Window\" opens and you can select to manually learn fishing. But having the NPC cast the \"spell\" on you without warning can really unsettle you and give your the impression that your character is bugged. Especially if it happens on a HC =S\r\n\r\nI was able to resolve this issue myself (at least I think) I will detail this in a comment below. But I still recommend changing Gubber Blump to open a fishing teacher window rather than just teaching you without warning.","updatedAt":"2021-11-03T16:05:37+0100","milestone":null,"closedAt":"2021-11-03T16:04:10+0100"},{"assignees":[],"author":{"login":"Fin9622"},"comments":[{"author":{"login":"AyleeJenn"},"body":"When ever I create \"Silver Skeleton Key\" via the blacksmith profession, the keys are directly put into the key ring. And when I open my key ring I find the silver skeleton keys that I created.\r\n\r\nIf my key ring is full, then the silver skeleton keys are put in my inventory.","createdAt":"2021-09-28T09:56:30+0200"}],"createdAt":"2021-09-27T05:24:17+0200","number":347,"labels":"","state":"CLOSED","title":"Silver Skeleton Key does not get add-ed to your inventory","body":"Silver Skeleton Key does not get add-ed to your inventory.\r\n\r\nWhen creating the key the required items get consumed but the key does not show in the inventory.\r\nThe key can't be add-ed by gm commands. You get the You create: [Silver Skeleton Key]. confirmation message, but there is no item in the inventory.\r\n\r\nhttps://database.turtle-wow.org/?item=15869 Silver Skeleton Key","updatedAt":"2021-09-28T11:26:50+0200","milestone":null,"closedAt":"2021-09-28T11:26:50+0200"},{"assignees":[],"author":{"login":"Zulmamwe"},"comments":[{"author":{"login":"thrassoss"},"body":"This is an excellent description and I also can confirm this bug.","createdAt":"2021-10-03T01:28:59+0200"},{"author":{"login":"slowtorta"},"body":"Thank you for this great and detailed report. This will be fixed on the next server update!","createdAt":"2021-11-03T14:55:33+0100"}],"createdAt":"2021-09-26T20:51:22+0200","number":346,"labels":"","state":"CLOSED","title":"[Data rescue] Gnomeregan quest item is unobtainable","body":"I see that there are already 3 issues about this problem #139 #142 #273 but i thought that they dont describe it as wholesome and maybe that's why there is no progress fixing it\r\n\r\n**Please, provide a clear description what the bug is:**\r\nGnomeregan quest [Data rescue](https://database.turtle-wow.org/?quest=2930) cannot be completed since required quest item is unobtainable\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Take quest and do steps 1 & 2 described in expected behavior\r\n2. Try to interact with [Matrix Punchograph 3005-B](https://database.turtle-wow.org/?object=142475) and see that dialogue window doesnt open leaving you with no way to receive next punch cards\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nQuest: https://database.turtle-wow.org/?quest=2930\r\nItems:\r\nhttps://database.turtle-wow.org/?item=9282 - blue\r\nhttps://database.turtle-wow.org/?item=9281 - red\r\nhttps://database.turtle-wow.org/?item=9316 - prismatic\r\n\r\nObjects:\r\nhttps://database.turtle-wow.org/?object=142475 - terminal 2\r\nhttps://database.turtle-wow.org/?object=142476 - terminal 3\r\nhttps://database.turtle-wow.org/?object=142696 - terminal 4 (on first glance it seems to work fine but no means to check)\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe quest itself requires you to do next steps:\r\n1. First get a random drop [White Punch Card](https://database.turtle-wow.org/?item=9279) from monsters near Gnomeregan entrance - **that part works**\r\n2. Then go to first terminal [Matrix Punchograph 3005-A](https://database.turtle-wow.org/?object=142345) that is also near entrance and acts as quest giver (clicking opens dialogue window and doesnt require casting/opening time) which has dialogue option to put white punch card in (it is removed then) to receive [Yellow Punch Card](https://database.turtle-wow.org/?item=9280) - **that part works**\r\n3. Go to the second terminal [Matrix Punchograph 3005-B](https://database.turtle-wow.org/?object=142475), this one is inside dungeon near gnome camp, this terminal should do the same thing but requiring [Yellow Punch Card](https://database.turtle-wow.org/?item=9280) to produce [Blue Punch Card](https://database.turtle-wow.org/?item=9282) - **this doesnt work, terminal acts as a container (requiring 5s to open it) and doesnt show dialogue window making [Blue Punch Card](https://database.turtle-wow.org/?item=9282) unobtainable and next stages incompletable**\r\n4. Go to third terminal [Matrix Punchograph 3005-C](https://database.turtle-wow.org/?object=142476) located on a platform near boss [Electrocutioner 6000](https://database.turtle-wow.org/?npc=6235) to give in [Blue Punch Card](https://database.turtle-wow.org/?item=9282) and receive [Red Punch Card](https://database.turtle-wow.org/?item=9281) - **i assume this doesnt work since it acts as a container too and doesnt show dialogue window (checked just now but can't say for sure cuz blue punch card is unobtainable)**\r\n5. Finally go to last fourth terminal [Matrix Punchograph 3005-D](https://database.turtle-wow.org/?object=142696) located on the lower level of room where boss [Crowd Pummeler 9-60](https://database.turtle-wow.org/?npc=6229) resides to transform [Red Punch Card](https://database.turtle-wow.org/?item=9281) into [Prismatic Punch Card](https://database.turtle-wow.org/?item=9316) which is the objective of this quest - **this part seems to be working, terminal acts as it should and opens dialogue window, but since previous punch cards are unobtainable i cant check if it can transform punch card into desired quest item**\r\n\r\nAnother way to fix this quest (more like hot fix to make it at least completable while you work on fixing it fully) is to make quest objective item [Prismatic Punch Card](https://database.turtle-wow.org/?item=9316) drop from boss in the same room as last terminal [Crowd Pummeler 9-60](https://database.turtle-wow.org/?npc=6229) and add that info into quest text","updatedAt":"2021-11-03T14:55:38+0100","milestone":null,"closedAt":"2021-11-03T14:55:33+0100"},{"assignees":[],"author":{"login":"Barabbi"},"comments":[],"createdAt":"2021-09-26T20:51:02+0200","number":345,"labels":"","state":"CLOSED","title":"Stormwind Druid Trainer NPC Factions (Training Prices)","body":"Be a Night Elf Druid that is Honored with Darnassus but only Friendly with Stormwind. Go to the Stormwind Park area, and speak with the various Druid Trainers in the center of the area. \"Theridran\" appears to be on the Darnassus reputation, while all of the other Druid Trainers in the immediate area are on Stormwind ... or another one? This is confirmed via my level 14 Druid, training \"Thorns Rank 2\" costing 8s10c on Theridran but 9s on the others.\r\n\r\nAlthough npcs, much like PCs, could have changed their preferred reputation, I feel they should all be on the same reputation (at a minimum). This \"druid expedition, along with others of their party\", came to Stormwind and live here with the permission of Stormwind Nobles (in this era of the game, instead of the royal family). Further, non-rp reasons, price uniformity should exist for players.\r\n\r\nWhether Darnassus (\"all druids look to the home tree\") or Stormwind (\"these npcs all are allied to the city / house / king\"), is up to you. \r\n\r\nAlternatively, for even more rp, have each of the trainers have a text dialog where you can speak with them and they, in character, speak about how they are allied with a particular reputation. So, Theridran \"always looks to the home tree\", another one \"loves the Park, the city, and the new life here in Stormwind\", and another \"remembers his / her time passing through Ironforge... all those years ago... and wishes to return.\"","updatedAt":"2022-02-14T11:22:16+0100","milestone":null,"closedAt":"2022-02-14T11:22:16+0100"},{"assignees":[],"author":{"login":"AdmiralAwsum"},"comments":[{"author":{"login":"GrenderG"},"body":"Hello, do you have any of the required quests? https://database.turtle-wow.org/?item=737#objective-of","createdAt":"2021-09-26T14:31:32+0200"},{"author":{"login":"AdmiralAwsum"},"body":"Hi @GrenderG!\r\n\r\nThe item is not a quest item and it could be obtained without having the quests connected to it (at least on retail classic).","createdAt":"2021-09-27T09:43:08+0200"},{"author":{"login":"slowtorta"},"body":"![image](https://user-images.githubusercontent.com/66763404/137510554-ea942a9e-4f5d-4a1a-bce4-2725636343f4.png)\r\n\r\nIt did seem to drop w/o the quest in the earlier patches. Alright let's change it then.","createdAt":"2021-10-15T17:11:54+0200"}],"createdAt":"2021-09-26T10:29:48+0200","number":344,"labels":"Further informations required","state":"CLOSED","title":"Holy Spring in STV does not provide Holy Spring Water","body":"**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Go to the Holy Spring in STV (28.9 , 62.2)\r\n2. Click the game object\r\n3. Should provide you Holy Spring Water, but nothing happens.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nItem: https://database.turtle-wow.org/?item=737\r\nObject: https://database.turtle-wow.org/?object=759\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe Spring should provide Holy Spring Water, but doesn't. You can click the Spring, then the loot animation happens but no loot window opens / nor does the object provide any item.","updatedAt":"2021-10-15T17:11:54+0200","milestone":null,"closedAt":"2021-10-15T17:11:54+0200"},{"assignees":[{"login":"Nolin7777"}],"author":{"login":"gh-borz"},"comments":[{"author":{"login":"Fin9622"},"body":"More information: https://forum.turtle-wow.org/viewtopic.php?f=3&t=2217","createdAt":"2021-12-01T08:53:12+0100"},{"author":{"login":"jameyboor"},"body":"Fixed on next update.","createdAt":"2022-02-23T23:14:55+0100"}],"createdAt":"2021-09-25T17:19:44+0200","number":343,"labels":"","state":"CLOSED","title":"Stealth detection radius of NPC too large.","body":"**Please, provide a clear description what the bug is:**\r\n\r\nNPC’s ability to detect stealthed player is too far. Even with extra talent points in stealth ability (as a rogue or Druid), NPCs can detect you in stealth from too far away. Additionally, the detection behaviour is not normal. Normally if you go within NPC detection range, they will turn to face you, and make a “huh?” alert sound. If you stop moving, they will look in your direction for awhile then turn away, or continue their pathing, and will then only go straight to attack if their resumed path brings them even closer to you. On this server, if they detect you and your range is too close, they will immediately transition into attack. This should not happen because the whole point of the detection alert is to give you a chance to move away.\r\n\r\nThis is a big problem because it essentially almost makes stealthed skills useless. As a rogue I’m finding it very hard to pick pocket any NPC that is not standing completely still, and it makes skills like rogue’s “ambush” almost completely useless.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Go stealth\r\n2. Move towards to NPC\r\n3. NPC will detect you from quite far away. And if you are closer than maximal detection range, they will transition straight into attack after pausing.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nAll NPC’sz\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nEach point of skill in a stealth talent should raise the stealth level by one. So for eg, a stealthed player who is level 20, with 5 points into improved stealth talent, should have the stealth detection radius of a level 25 player to the NPC. This should mean that it is almost impossible for an NPC/mob to detect you if they are at equal / lower level than you, unless you cross directly into their path/hit-box.\r\n","updatedAt":"2022-02-23T23:15:03+0100","milestone":null,"closedAt":"2022-02-23T23:14:55+0100"},{"assignees":[],"author":{"login":"Rakura1"},"comments":[{"author":{"login":"Rakura1"},"body":"Follow up: It appears it is the same bug with cenarion where the player will be at war with them upon reaching neutral.","createdAt":"2021-09-27T14:37:20+0200"},{"author":{"login":"Nolin7777"},"body":"Thanks, will be fixed at next update","createdAt":"2021-10-02T20:49:02+0200"}],"createdAt":"2021-09-25T15:29:09+0200","number":342,"labels":"","state":"CLOSED","title":"Can't Talk with Timbermaw despite being neutral","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Get Neutral with Timbermaw\r\n2. Go try to talk with one\r\n3. See that a sword icon appears and you will attack any of them you try to talk to\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nOnce neutral you should be able to talk / turn in quests / shop from their vendors.","updatedAt":"2021-10-02T20:49:02+0200","milestone":null,"closedAt":"2021-10-02T20:49:02+0200"},{"assignees":[],"author":{"login":"Kitmit27"},"comments":[{"author":{"login":"slowtorta"},"body":"Fixed in patch 1.16.1 along with: \r\n\r\n• Spell effects not centered properly on High Elf females: https://github.com/slowtorta/turtlewow-bug-tracker/issues/549 https://github.com/slowtorta/turtlewow-bug-tracker/issues/341\r\n• Missing High Elf sit animation when using chairs: https://github.com/slowtorta/turtlewow-bug-tracker/issues/301\r\n• High Elf female character is not seated in the center of a mount saddle: https://github.com/slowtorta/turtlewow-bug-tracker/issues/355\r\n• On female high elves, when walking (and only when walking) with something equipped in the offhand, the offhand item will continually unsheathe and sheathe with the sound for said action being done as well. Happens with weapons, shields, and generic offhand items.\r\n• When fishing, high elf model acts weird like on image: https://github.com/slowtorta/turtlewow-bug-tracker/issues/410\r\n• High Elf long capes visual bug. It looks like ripped in half: https://github.com/slowtorta/turtlewow-bug-tracker/issues/429\r\n• Hunter pets clipping the ground in the character select screen of High Elf characters: https://github.com/slowtorta/turtlewow-bug-tracker/issues/495\r\n• Weird high elf upward swimming: https://github.com/slowtorta/turtlewow-bug-tracker/issues/597\r\n• High-elf (Female) priest tier 3 helm visual effects are broken: https://github.com/slowtorta/turtlewow-bug-tracker/issues/1181 \r\n","createdAt":"2022-07-22T18:13:43+0200"}],"createdAt":"2021-09-25T11:51:48+0200","number":341,"labels":"","state":"CLOSED","title":"Cone of Cold Animation Bug","body":"**Please, provide a clear description what the bug is:**\r\nWhen casting \"Cone of Cold\" on my Female High Elf, the animation of the skill is being displayed on the side/back of my character instead of the front. The mechanics of the skills seems to be working correctly, but animation is not correct.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Cast Cone of Cold.\r\n\r\n**Expected behavior. Describe how it should work:*\r\n![CoCAnimation](https://user-images.githubusercontent.com/91370086/134767203-5da2a7c5-1587-4a6e-a115-8b6c90d07a3f.jpg)\r\n*\r\n","updatedAt":"2022-07-22T18:13:57+0200","milestone":null,"closedAt":"2021-11-14T19:17:10+0100"},{"assignees":[],"author":{"login":"Vleled"},"comments":[{"author":{"login":"slowtorta"},"body":"This was a LOS issue. Had to move this NPC out of the building, should be fine now.","createdAt":"2021-10-15T17:54:09+0200"}],"createdAt":"2021-09-25T09:35:55+0200","number":340,"labels":"","state":"CLOSED","title":"Hearthstone location not properly set for Mudsprocket","body":"Setting hearthstone location to Mudsprocket, Dustwallow Marsh does not affect the current hearthstone location.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Go to Mudsprocket in Dustwallow Marsh\r\n2. Talk to Innkeeper Frizzo \r\n3. Select the \"Make this inn your home\" option\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=80930\r\nItem: https://database.turtle-wow.org/?item=6948\r\n\r\n**Expected behavior. Describe how it should work:**\r\nSelecting \"Make this inn your home\" option should change the current hearthstone location to Mudsprocket","updatedAt":"2021-10-15T17:54:09+0200","milestone":null,"closedAt":"2021-10-15T17:54:09+0200"},{"assignees":[],"author":{"login":"thrassoss"},"comments":[{"author":{"login":"slowtorta"},"body":"Alright, let's make it cost 0 copper :) ","createdAt":"2021-10-15T17:22:13+0200"}],"createdAt":"2021-09-24T21:32:08+0200","number":339,"labels":"","state":"CLOSED","title":"Heavy Leather Ball can be thrown from a normal character to a HC character allowing a 'trade' of sorts.","body":"**Please, provide a clear description what the bug is:**\r\n\r\nA Heavy Leather Ball (as crafted by a leatherworker or thrown Zebrain the Mad) by can be traded from a normal character to a Hardcore character. This allows a very limited trade as it's vendor price is 5 copper. \r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.\r\n\r\nCraft a Heavy Leather ball or get one thrown at you by the NPC Zebrain the Mad.\r\n\r\n2.\r\n\r\nThrow it at a HC character.\r\n\r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nhttps://database.turtle-wow.org/?item=18662#created-by\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\n\r\nhttps://database.turtle-wow.org/?npc=50103\r\n\r\nItem: https://database.turtle-wow.org/?item=\r\n\r\nhttps://database.turtle-wow.org/?item=18662#created-by\r\n\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nA Heavy Leather Ball (as crafted by a leatherworker or thrown Zebrain the Mad) by can be traded from a normal character to a Hardcore character. This allows a very limited trade as it's vendor price is 5 copper. The conversion of money would be very limited like 100g from a normal character to 1g for a HC character but could be done. Maybe make the ball worth 0. Or add a check to prevent it.","updatedAt":"2021-10-15T17:22:13+0200","milestone":null,"closedAt":"2021-10-15T17:22:13+0200"},{"assignees":[{"login":"jameyboor"}],"author":{"login":"trumpetx"},"comments":[{"author":{"login":"Nolin7777"},"body":"Please provide any proof in form of a picture or video.\r\nCLosed until proof added.","createdAt":"2021-10-02T20:47:28+0200"},{"author":{"login":"trumpetx"},"body":"What proof is required? This is 100% a bug. I checked on Classic and it is fully interruptible.","createdAt":"2021-10-02T21:05:09+0200"},{"author":{"login":"jameyboor"},"body":"A video showing the expected behavior would be enough.","createdAt":"2021-10-02T21:23:58+0200"},{"author":{"login":"trumpetx"},"body":"https://1drv.ms/u/s!AvHvz0tSpeAOujx-8rFSKYvSXaO2?e=DyIhKz","createdAt":"2021-10-02T22:42:47+0200"},{"author":{"login":"jameyboor"},"body":"Thanks, I'll look at it.","createdAt":"2021-10-03T01:31:12+0200"},{"author":{"login":"slowtorta"},"body":"Fixed in the next revision.","createdAt":"2022-04-28T12:29:25+0200"}],"createdAt":"2021-09-24T15:05:14+0200","number":338,"labels":"","state":"CLOSED","title":"Chillwind Chimera (Winterspring) Lighting Breath is not interruptable","body":"**Please, provide a clear description what the bug is:**\r\nChillwind Chimera (Winterspring) Lighting Breath is not interruptible\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Fight a Chillwind Chimera\r\n2. Kick Lightning Breath\r\n\r\nExpected:\r\n 3. It interrupts the spell\r\nActual:\r\n 3. It does not interrupt the spell\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=7448\r\nSpell: https://database.turtle-wow.org/?spell=15797\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe spell should be interrupted as seen on Classic (tested today) servers (and from memory, old Vanilla).\r\n\r\nPossibly related to #267","updatedAt":"2022-04-28T12:29:26+0200","milestone":null,"closedAt":"2022-04-28T12:29:25+0200"},{"assignees":[],"author":{"login":"Kangaroux"},"comments":[{"author":{"login":"slowtorta"},"body":"Sorry, this sounds like normal threat behavior.","createdAt":"2022-02-10T23:02:16+0100"},{"author":{"login":"Kangaroux"},"body":"> Sorry, this sounds like normal threat behavior.\r\n\r\nCan you give some detail on why this is normal? ","createdAt":"2022-02-10T23:07:02+0100"},{"author":{"login":"CosminPOP"},"body":"You're right that mindblast should do more threat but the info you provided is not enough. We dont know how much damage each player did to that mob.","createdAt":"2022-02-10T23:20:11+0100"}],"createdAt":"2021-09-24T04:25:22+0200","number":337,"labels":"","state":"CLOSED","title":"Strange aggro behavior ","body":"https://database.turtle-wow.org/?npc=4030\r\n\r\nLvl 44 spriest (me) with a lvl 26 hunter. Hunter tagged the mob and I followed up with mind blast (not resisted), which caused the mob to start attacking me. Hunter used arcane shot shortly after and the mob switched aggro to the hunter.\r\n\r\nJust prior to this we fought the elite harpy (https://vanillawowdb.com/?npc=12579) but didn't have any aggro issues.\r\n\r\nIs this intended? I'm not sure how this happened. Arcane shot shouldn't be generating more threat than mind blast.","updatedAt":"2022-02-10T23:20:11+0100","milestone":null,"closedAt":"2022-02-10T23:02:16+0100"},{"assignees":[],"author":{"login":"Fin9622"},"comments":[{"author":{"login":"slowtorta"},"body":"Could you please verify that this issue is still present? ","createdAt":"2022-02-14T01:09:35+0100"},{"author":{"login":"Gumba826"},"body":"Attempted to interact with Keeper Remulos today for a turn in, and npc was uninteractable as described above. No dialogue window to complete the quest.","createdAt":"2022-02-16T19:23:33+0100"}],"createdAt":"2021-09-23T17:09:11+0200","number":336,"labels":"","state":"CLOSED","title":"List of npc that become uninteractable sometimes","body":"List of npc that become uninteractable sometimes\r\n\r\nhttps://database.turtle-wow.org/?npc=12939 Doctor Gustaf VanHowzen \r\nhttps://database.turtle-wow.org/?npc=11711 Sentinel Aynasha\r\nhttps://database.turtle-wow.org/?npc=5089 Balos Jacken\r\nhttps://database.turtle-wow.org/?npc=11832 Keeper Remulos\r\nhttps://database.turtle-wow.org/?npc=7774#ends Shay Leafrunner\r\nhttps://database.turtle-wow.org/?npc=5644#starts Dalinda Malem\r\nhttps://database.turtle-wow.org/?npc=1265#starts Rudra Amberstill\r\nhttps://database.turtle-wow.org/?npc=2917 Prospector Remtravel\r\n\r\nWhen you click on them the character just emotes. A GM has to kill them and revive them for them to be interactable again. \r\nSometimes they are found at different location then were they were supposed to be. This might happen after their scripted event is failed and they don't reset properly.","updatedAt":"2022-09-12T11:34:58+0200","milestone":null,"closedAt":"2022-09-12T11:34:58+0200"},{"assignees":[],"author":{"login":"Fin9622"},"comments":[{"author":{"login":"slowtorta"},"body":"This will be fixed on the next update.","createdAt":"2021-10-15T13:05:47+0200"},{"author":{"login":"slowtorta"},"body":"For clarity: I fixed the quest givers (they were giving quests from the other faction pool) however those quests are supposed to be given at once, check Wowhead Classic. This is not a chain. Only level requirement matters.","createdAt":"2021-10-15T13:11:28+0200"}],"createdAt":"2021-09-23T16:57:47+0200","number":335,"labels":"","state":"CLOSED","title":"Gnomeregan reputation cloth turn in is given all at once","body":"Gnomeregan reputation cloth turn in is given all at once\r\n\r\nHow it should: You turn in cloth and you get the next quest in line with the higher level cloth.\r\nThe order should be wool->-silk->mageweave->runecloth->Runecloth(Repeatable)\r\n\r\nWhat does it not work: The Quest are out of order, instead of being linked to the cloth quest next in line they are all linked to runecloth and give all at once\r\n\r\nhttps://database.turtle-wow.org/?quest=7807 A Donation of Wool\r\nhttps://database.turtle-wow.org/?quest=7808 A Donation of Silk\r\nhttps://database.turtle-wow.org/?quest=7809 A Donation of Mageweave\r\nhttps://database.turtle-wow.org/?quest=7811 A Donation of Runecloth\r\nhttps://database.turtle-wow.org/?npc=14724 Bubulo Acerbus <Alliance Cloth Quartermaster>\r\n\r\n![image](https://user-images.githubusercontent.com/83077166/134531486-954a1b57-65b9-4fc1-a374-0fd8baffae1d.png)\r\n","updatedAt":"2021-10-15T13:11:28+0200","milestone":null,"closedAt":"2021-10-15T13:05:47+0200"},{"assignees":[],"author":{"login":"Fin9622"},"comments":[{"author":{"login":"slowtorta"},"body":"This will be fixed on the next update.","createdAt":"2021-10-15T13:05:54+0200"}],"createdAt":"2021-09-23T16:43:36+0200","number":334,"labels":"","state":"CLOSED","title":" Ironforge A Donation of wool is linked to Gnomeregan cloth turn in a donation of silk","body":" Ironforge A Donation of wool is linked to Gnomeregan cloth turn in a donation of silk\r\n\r\nHow it should: You turn in cloth and you get the next quest in line with the higher level cloth.\r\nThe order should be wool->-silk->mageweave->runecloth->Runecloth(Repeatable)\r\n\r\nWhat does it not work: \r\n Ironforge A Donation of wool is linked to Gnomeregan cloth turn in a donation of silk\r\n\r\nhttps://database.turtle-wow.org/?quest=7802 A Donation of Wool\r\nhttps://database.turtle-wow.org/?quest=7803 A Donation of Silk\r\nhttps://database.turtle-wow.org/?quest=7804 A Donation of Mageweave\r\nhttps://database.turtle-wow.org/?quest=7805 A Donation of Runecloth\r\nhttps://database.turtle-wow.org/?npc=14723 Mistina Steelshield <Alliance Cloth Quartermaster>","updatedAt":"2021-10-15T13:05:54+0200","milestone":null,"closedAt":"2021-10-15T13:05:54+0200"},{"assignees":[],"author":{"login":"Fin9622"},"comments":[{"author":{"login":"slowtorta"},"body":"This will be fixed on the next update.","createdAt":"2021-10-15T13:05:59+0200"}],"createdAt":"2021-09-23T16:28:34+0200","number":333,"labels":"","state":"CLOSED","title":"Darnassus reputation cloth turn in is given all at once","body":"Darnassus reputation cloth turn in is given all at once\r\n\r\nHow it should: You turn in cloth and you get the next quest in line with the higher level cloth.\r\nThe order should be wool->-silk->mageweave->runecloth->Runecloth(Repeatable)\r\n\r\nWhat does it not work: The Quest are out of order, instead of being linked to the cloth quest next in line they are all linked to runecloth and give all at once\r\n\r\nhttps://database.turtle-wow.org/?quest=7792 A Donation of Wool\r\nhttps://database.turtle-wow.org/?quest=7798 A Donation of Silk\r\nhttps://database.turtle-wow.org/?quest=7799 A Donation of Mageweave\r\nhttps://database.turtle-wow.org/?quest=7800 A Donation of Runecloth\r\nhttps://database.turtle-wow.org/?npc=14725 Raedon Duskstriker <Alliance Cloth Quartermaster>\r\n\r\n\r\n![image](https://user-images.githubusercontent.com/83077166/134525834-a4a8072e-3a36-4709-83d8-57909040690b.png)\r\n","updatedAt":"2021-10-15T13:05:59+0200","milestone":null,"closedAt":"2021-10-15T13:05:59+0200"},{"assignees":[],"author":{"login":"Fin9622"},"comments":[{"author":{"login":"slowtorta"},"body":"This will be fixed on the next update.","createdAt":"2021-10-15T13:06:06+0200"}],"createdAt":"2021-09-23T16:20:38+0200","number":332,"labels":"","state":"CLOSED","title":"Stormwind reputation cloth turn in is given all at once ","body":"Stormwind reputation cloth turn in is given all at once \r\nHow it should: You turn in cloth and you get the next quest in line with the higher level cloth.\r\nThe order should be wool->-silk->mageweave->runecloth->Runecloth(Repeatable)\r\n\r\nWhat does it not work: The Quest are out of order, instead of being linked to the cloth quest next in line they are all linked to runecloth and give all at once\r\n\r\nhttps://database.turtle-wow.org/?quest=7791 A Donation of Wool\r\nhttps://database.turtle-wow.org/?quest=7793 A Donation of Silk\r\nhttps://database.turtle-wow.org/?quest=7794 A Donation of Mageweave\r\nhttps://database.turtle-wow.org/?quest=7795 A Donation of Runecloth\r\nhttps://database.turtle-wow.org/?npc=14722 Clavicus Knavingham\r\n\r\n![image](https://user-images.githubusercontent.com/83077166/134524323-219bfaf6-39b3-43bd-913e-e8409683683d.png)\r\n","updatedAt":"2021-10-15T13:06:06+0200","milestone":null,"closedAt":"2021-10-15T13:06:06+0200"},{"assignees":[],"author":{"login":"Fin9622"},"comments":[{"author":{"login":"slowtorta"},"body":"This will be fixed on the next update.","createdAt":"2021-10-15T13:06:12+0200"}],"createdAt":"2021-09-23T16:01:59+0200","number":331,"labels":"","state":"CLOSED","title":"Gnomeregan reputation cloth turn in is given all at once","body":"Gnomeregan reputation cloth turn in is given all at once \r\n\r\nHow it should: You turn in cloth and you get the next quest in line with the higher level cloth.\r\nThe order should be wool->-silk->mageweave->runecloth->Runecloth(Repeatable)\r\n\r\nWhat does it not work: The Quest are out of order, instead of being linked to the cloth quest next in line they are all linked to runecloth and give all at once\r\n\r\nhttps://database.turtle-wow.org/?quest=7807 A Donation of Wool\r\nhttps://database.turtle-wow.org/?quest=7808 A Donation of Silk\r\nhttps://database.turtle-wow.org/?quest=7809 A Donation of Mageweave\r\nhttps://database.turtle-wow.org/?quest=7811 A Donation of Runecloth\r\nhttps://database.turtle-wow.org/?npc=14724 Bubulo Acerbus <Alliance Cloth Quartermaster>\r\n\r\n\r\n![WoW_cWkqnYnBUY](https://user-images.githubusercontent.com/83077166/134521369-0ff7109b-1cc5-4871-9486-138d54571c76.png)\r\n\r\n\r\n","updatedAt":"2021-10-15T13:06:12+0200","milestone":null,"closedAt":"2021-10-15T13:06:12+0200"},{"assignees":[],"author":{"login":"Fin9622"},"comments":[{"author":{"login":"slowtorta"},"body":"This will be fixed on the next update.","createdAt":"2021-10-15T13:06:17+0200"}],"createdAt":"2021-09-23T15:40:21+0200","number":330,"labels":"","state":"CLOSED","title":"Thunder bluff reputation cloth turn in is given all at once","body":"Thunder bluff reputation cloth turn in is given all at once\r\n\r\nHow it should: You turn in cloth and you get the next quest in line with the higher level cloth.\r\nThe order should be wool->-silk->mageweave->runecloth->Runecloth(Repeatable)\r\n\r\nWhat does it not work: The Quest are out of order, instead of being linked to the cloth quest next in line they are all linked to runecloth and give all at once\r\n\r\nhttps://database.turtle-wow.org/?quest=7820 A Donation of Wool\r\nhttps://database.turtle-wow.org/?quest=7821 A Donation of Silk\r\nhttps://database.turtle-wow.org/?quest=7822 A Donation of Mageweave\r\nhttps://database.turtle-wow.org/?quest=7823 A Donation of Runecloth\r\nhttps://database.turtle-wow.org/?npc=14728 Rumstag Proudstrider <Horde Cloth Quartermaster>\r\n\r\n![image](https://user-images.githubusercontent.com/83077166/134517603-64dded72-7b7b-4136-9f27-bb9b938f9310.png)\r\n","updatedAt":"2021-10-15T13:06:17+0200","milestone":null,"closedAt":"2021-10-15T13:06:17+0200"},{"assignees":[],"author":{"login":"Fin9622"},"comments":[{"author":{"login":"slowtorta"},"body":"This will be fixed on the next update.","createdAt":"2021-10-15T13:06:25+0200"}],"createdAt":"2021-09-23T15:34:12+0200","number":329,"labels":"","state":"CLOSED","title":"Undercity reputation cloth turn in is given all at once","body":"Undercity reputation cloth turn in is given all at once\r\n\r\nHow it should: You turn in cloth and you get the next quest in line with the higher level cloth.\r\nThe order should be wool->-silk->mageweave->runecloth->Runecloth(Repeatable)\r\n\r\nWhat does it not work: The Quest are out of order, instead of being linked to the cloth quest next in line they are all linked to runecloth and give all at once\r\n\r\nhttps://database.turtle-wow.org/?quest=7813 A Donation of Wool\r\nhttps://database.turtle-wow.org/?quest=7814 A Donation of Silk\r\nhttps://database.turtle-wow.org/?quest=7817 A Donation of Mageweave\r\nhttps://database.turtle-wow.org/?quest=7818 A Donation of Runecloth\r\nhttps://database.turtle-wow.org/?npc=14729 Ralston Farnsley <Horde Cloth Quartermaster>\r\n\r\n![image](https://user-images.githubusercontent.com/83077166/134516788-00f19e67-fb8a-433a-b356-572d6a9fb27d.png)\r\n\r\n","updatedAt":"2021-10-15T13:06:25+0200","milestone":null,"closedAt":"2021-10-15T13:06:25+0200"},{"assignees":[],"author":{"login":"Fin9622"},"comments":[{"author":{"login":"slowtorta"},"body":"This will be fixed on the next update.","createdAt":"2021-10-15T13:06:30+0200"}],"createdAt":"2021-09-23T15:25:36+0200","number":328,"labels":"","state":"CLOSED","title":"Ogrimmar reputation cloth turn in is given all at once","body":"Ogrimmar reputation cloth turn in is given all at once\r\nHow it should: You turn in cloth and you get the next quest in line with the higher level cloth.\r\nThe order should be wool->-silk->mageweave->runecloth->Runecloth(Repeatable)\r\n\r\nWhat does it not work: The Quest are out of order, instead of being linked to the cloth quest next in line they are all linked to runecloth and give all at once\r\n\r\nhttps://database.turtle-wow.org/?quest=7826 A Donation of Wool\r\nhttps://database.turtle-wow.org/?quest=7827 A Donation of Silk\r\nhttps://database.turtle-wow.org/?quest=7831 A Donation of Mageweave\r\nhttps://database.turtle-wow.org/?quest=7824 A Donation of Runecloth\r\nhttps://database.turtle-wow.org/?npc=14726 Rashona Straglash <Horde Cloth Quartermaster>\r\n\r\n![image](https://user-images.githubusercontent.com/83077166/134515159-935fd188-532c-427c-abc2-3f84194bee5a.png)\r\n\r\n\r\n\r\n","updatedAt":"2021-10-15T13:06:30+0200","milestone":null,"closedAt":"2021-10-15T13:06:30+0200"},{"assignees":[],"author":{"login":"Fin9622"},"comments":[{"author":{"login":"slowtorta"},"body":"This will be fixed on the next update.","createdAt":"2021-10-15T13:06:37+0200"}],"createdAt":"2021-09-23T15:18:56+0200","number":327,"labels":"","state":"CLOSED","title":"Darkspear Trolls reputation cloth turn in is given all at once","body":"Darkspear Trolls reputation cloth turn in is given all at once\r\n\r\nHow it should: You turn in cloth and you get the next quest in line with the higher level cloth.\r\nThe order should be wool->-silk->mageweave->runecloth->Runecloth(Repeatable)\r\n\r\nWhat does it not work: The Quest are out of order, instead of being linked to the cloth quest next in line they are all linked to runecloth and give all at once\r\n\r\nhttps://database.turtle-wow.org/?quest=7833 A Donation of Wool\r\nhttps://database.turtle-wow.org/?quest=7834 A Donation of Silk\r\nhttps://database.turtle-wow.org/?quest=7835 A Donation of Mageweave\r\nhttps://database.turtle-wow.org/?quest=7836 A Donation of Runecloth\r\nhttps://database.turtle-wow.org/?npc=14727 Vehena <Horde Cloth Quartermaster>\r\n\r\n![image](https://user-images.githubusercontent.com/83077166/134514148-fcbaf573-0186-4b0e-81f1-3b00fb3e8730.png)\r\n","updatedAt":"2021-10-15T13:06:38+0200","milestone":null,"closedAt":"2021-10-15T13:06:37+0200"},{"assignees":[],"author":{"login":"trumpetx"},"comments":[{"author":{"login":"trumpetx"},"body":"Fun fact, this appears to affect the Totemics and the Pathfinders -- the Den watchers apply to both.","createdAt":"2021-09-23T13:47:36+0200"},{"author":{"login":"trumpetx"},"body":"So, I deleted by WDB folder and the quest now (I guess properly?) - shows up as https://database.turtle-wow.org/?quest=8464 -- Which makes sense, because the quest is now behaving appropriately.","createdAt":"2021-09-24T14:29:01+0200"}],"createdAt":"2021-09-23T13:44:44+0200","number":326,"labels":"","state":"CLOSED","title":"Threat of the Winterfall and Winterfall Activity do not both achieve credit for killing the shared mob types","body":"**Please, provide a clear description what the bug is:**\r\nWhen questing through Winterspring, I picked up the two overlapping Furbolg quests. I noticed that I was not getting credit for both quests while killing the same type of named mob.\r\n\r\n![1](https://user-images.githubusercontent.com/115343/134501120-21c15642-306a-475e-9344-9988b33b387c.png)\r\n\r\n![2](https://user-images.githubusercontent.com/115343/134501143-6b28b67d-8861-4379-9398-05dbb9100e3c.png)\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Pick up Winterfall Activity from Salfa\r\n2. Pick up Threat of the Winterfall from Donova\r\n3. Kill a \"Winterfall Totemic\" (other types too)\r\n\r\nExpected:\r\n4. Get credit for both quests\r\n\r\nActual:\r\n4. Only get credit for 1 quest\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=7441\r\nQuest: https://database.turtle-wow.org/?quest=5082\r\nQuest: https://database.turtle-wow.org/?quest=6241\r\n\r\n**Expected behavior. Describe how it should work:**\r\nAs experienced on retail/classic, doing this quest provides overlap for the same types of mobs. It appears that it is not giving credit to both quest. Even after finishing one quest (Threat of the Winterfall) for a specific type, the other quest (Winterfall Activity) wasn't picking up the kills for Totemics.","updatedAt":"2021-09-24T14:29:01+0200","milestone":null,"closedAt":"2021-09-24T14:29:01+0200"},{"assignees":[],"author":{"login":"monoeko"},"comments":[],"createdAt":"2021-09-23T07:14:13+0200","number":325,"labels":"","state":"CLOSED","title":"Warlock Quest Orb of Orahil questline premature turn-in/reward bug","body":"**Please, provide a clear description what the bug is:** In the questline \"Fragments of the Orb of Orahil\", upon returning one part of the quest (the Felhas Ruby and Imprisoned Felhound Spirit from the quest \"Shard of a Felhound\") to Menara Voidrender, I was able to choose between the Staff of Dar'Orahil and the Orb of Dar'Orahil, and Menara completed the item right then and there, allowing me to receive my Orb of Dar'Orahil, without having to cleanse the Infernal Orb from the original quest (Fragments of the Orb of Orahil) and without having to return to her the Cleansed Infernal Orb.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Accept the quest Fragments of the Orb of Orahil from Menara Voidrender in Ratchet\r\n2. Accept the quest Shard of a Felhound from Acolyte Wytula in Ratchet\r\n3. Travel to Desolace and slay a Mage Hunter while using the Felhas Ruby in order to obtain the Shard of a Felhound\r\n4. Slay a Burning Blade Summoner which drops and Infernal Orb and collect the Orb\r\n5. With all 3 items in inventory (Ruby, Shard, Orb) return to Menara to turn in the Shard of a Felhound quest\r\n6. Menara allows you to turn in the quest and choose your reward, starting The Completed Orb of Dar'Orahil\r\n7. Menara does an animation of crafting your item and them you talk to her again to receive your reward (the Orb of Dar'Orahil, in my case)\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=6266/menara-voidrender\r\nItem: https://database.turtle-wow.org/?item=15108/orb-of-darorahil\r\nQuest: https://database.turtle-wow.org/?quest=1799/fragments-of-the-orb-of-orahil\r\nhttps://database.turtle-wow.org/?quest=4964/the-completed-orb-of-darorahil\r\n***** Notice how on wowhead's page for this quest, the required quest is \"Returning the Cleansed Orb\", but on turtlewow's database the required quest is \"Shard of a Felhound\"\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:** The way the questline works is you are supposed to be able to turn in the Shard of a Felhound quest, but not be able to receive a completed reward until you travel to Dustwallow Marsh and accept the quest \"Cleansing of the Orb of Orahil\" from Tabetha. Then you must slay the demon within the Infernal Orb, allowing you to complete that quest and start \"Returning the Cleansed Orb\". Once you turn that in to Menara it should unlock \"The Completed Orb of Orahil\" and allow the player to receive their reward.\r\n","updatedAt":"2022-02-12T14:05:34+0100","milestone":null,"closedAt":"2022-02-12T14:05:34+0100"},{"assignees":[],"author":{"login":"AyleeJenn"},"comments":[{"author":{"login":"Nolin7777"},"body":"Unable to reproduce.","createdAt":"2021-10-02T20:55:41+0200"}],"createdAt":"2021-09-23T02:01:13+0200","number":324,"labels":"","state":"CLOSED","title":"Crash to Desktop - Flight from Westfall -> Lakeshire","body":"**Please, provide a clear description what the bug is:**\r\nDuring the flight from Westfall, Sentinel Hill to Redridge, Lakeshire the game sometimes crashes to desktop without warning or error message.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Go to Westfall, Sentinell Hill and book a flight to Redridge, Lakeshire\r\n2. Watch the entire flight - the crash always occurred in the section where it rapidly switches between Elwynn Forest and Duskwood\r\n3. When the game crashes to desktop, there won't be an error message. The problem is reproducing this RELIABLY. As of yet I have only been able to reproduce it un-reliably. Sometimes it crashes, sometimes it doesn't.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe game should not crash to desktop during the flight from Westfall to Redridge","updatedAt":"2021-10-02T20:55:41+0200","milestone":null,"closedAt":"2021-10-02T20:55:41+0200"},{"assignees":[],"author":{"login":"StrawberryBrains"},"comments":[{"author":{"login":"Floralys23"},"body":"On the other hand, goblins still blink when they're dead :P ","createdAt":"2021-11-02T19:15:22+0100"}],"createdAt":"2021-09-23T00:25:01+0200","number":323,"labels":"","state":"CLOSED","title":"High elf males don't blink","body":"**Please, provide a clear description what the bug is:**\r\nHigh elf males never blink (as in close their eyes, not the mage spell). All the other races do, high elf females too.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\nCheck the character creation screen, character screen or in-game.\r\n\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nAll high elf male player and NPC characters.\r\n\r\n**Expected behavior. Describe how it should work:**\r\nHigh elf males should blink, it's creepy","updatedAt":"2021-11-14T19:20:28+0100","milestone":null,"closedAt":"2021-11-14T19:20:28+0100"},{"assignees":[],"author":{"login":"Avarajihari"},"comments":[{"author":{"login":"Nolin7777"},"body":"Thanks for report but we have plenty of broken maps tickets open, I will close this one due to duplication","createdAt":"2021-10-02T20:44:13+0200"},{"author":{"login":"Avarajihari"},"body":"Hey @Nolin7777! Do you mind letting me know where those can be found? I don't want to report duplicates but I can't find any other report regarding camera in that place so maybe I'm not searching well enough. Thanks!","createdAt":"2021-10-03T07:05:24+0200"}],"createdAt":"2021-09-22T18:01:09+0200","number":322,"labels":"","state":"CLOSED","title":"Camera issues in the Silver Sun Mine","body":"**Please, provide a clear description what the bug is:**\r\n\r\nThere are a lot of camera issues in the Silver Sun Mine in Alah'Thalas. It seems like an issue that you probably know about but I haven't found any report regarding this so here I go. Plenty of times the camera jumps right into my character as if there was an invisible wall there forcing the camera to get super-close. I can't pinpoint the exact locations, but a brief jog through the mine should reveal at least 3 places where is happens.\r\n\r\nLove y'all <3\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Have the camera not extremely close to the character (any usual distance will work).\r\n2. Go into the Silver Sun Mine in Alah'Thalas.\r\n3. Jog through the mine and notice the issues with the camera.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nN/A\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nThe camera should behave like it does in other places/caves in WoW. It should only zoom in when there's an actual object blocking the LoS between the camera and the character.","updatedAt":"2021-10-03T07:05:24+0200","milestone":null,"closedAt":"2021-10-02T20:44:13+0200"},{"assignees":[],"author":{"login":"Avarajihari"},"comments":[],"createdAt":"2021-09-22T10:51:54+0200","number":321,"labels":"","state":"CLOSED","title":"High Elves don't speak Thalassian","body":"**Please, provide a clear description what the bug is:**\r\n\r\nThe only language availabel for the High Elves is Common. I did notice a character somewhere (I don't remember where, unfortunately. My guess would be Farstrider Lodge in Loch Modan or the new High Elf area) say something in Thalassian that my character (High Elf) did not understand.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\nN/A\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nN/A\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nI think High Elves should be able to speak Thalassian, since it's their language.","updatedAt":"2021-11-14T19:17:07+0100","milestone":null,"closedAt":"2021-11-14T19:17:07+0100"},{"assignees":[],"author":{"login":"bigchugnus"},"comments":[{"author":{"login":"slowtorta"},"body":"Thank you for reporting this issue. This will be fixed on the next update.","createdAt":"2021-10-15T16:39:03+0200"}],"createdAt":"2021-09-21T21:23:25+0200","number":320,"labels":"","state":"CLOSED","title":"Revantusk Mender's Cane","body":"Hello,\r\n\r\nThe Revantusk Mender's Cane isn't standing correctly in the character's back, as it is upside down.\r\nAttached to this report is an image depicting the problem with the item.\r\n![World Of Warcraft Screenshot 2021 09 20 - 18 08 59 34](https://user-images.githubusercontent.com/90021924/134234438-ddff4c05-2d17-483f-bcee-816c997b34aa.png)\r\n\r\n\r\nLink to the item in question: https://database.turtle-wow.org/?item=80642","updatedAt":"2021-10-15T16:39:03+0200","milestone":null,"closedAt":"2021-10-15T16:39:03+0200"},{"assignees":[],"author":null,"comments":[],"createdAt":"2021-09-21T13:32:17+0200","number":319,"labels":"","state":"CLOSED","title":"[Bug] Dead Stormwind Guard outside Northshire Valley","body":"There's a dead Stormwind Guard lying on the road outside the walls of Northshire Valley (near the house of the cat vendor lady).\r\n\r\nI have passed this place many times - and the guard is always lying there, so I doubt it's because of a PvP incident.","updatedAt":"2021-10-02T20:42:55+0200","milestone":null,"closedAt":"2021-10-02T20:42:55+0200"},{"assignees":[],"author":null,"comments":[],"createdAt":"2021-09-21T13:02:31+0200","number":318,"labels":"","state":"CLOSED","title":"[Spelling] Gadgetzan Times Issue #1","body":"There are several grammatical errors, punctuation errors and quirky phrasings in the text of Gadgetzan Times Issue #1 (https://database.turtle-wow.org/?item=51006).\r\n\r\nThe database doesn't let me read the full text, so I won't go to great lengths to suggest detailed corrections here.\r\n\r\nPlease just let someone with at least decent English knowledge proofread the text.","updatedAt":"2021-10-02T20:42:39+0200","milestone":null,"closedAt":"2021-10-02T20:42:39+0200"},{"assignees":[],"author":{"login":"Fin9622"},"comments":[{"author":{"login":"Tamanous"},"body":"Does this have anything to do with why every other class could do this druid class quest in the Barrens? Thought that was rather odd.","createdAt":"2021-09-21T17:02:49+0200"},{"author":{"login":"slowtorta"},"body":"This will be fixed on the next update.","createdAt":"2021-10-15T16:41:26+0200"}],"createdAt":"2021-09-21T09:06:28+0200","number":317,"labels":"","state":"CLOSED","title":"Quest Preventing Poison is not available to druids","body":"Quest Preventing Poison is not available to druids.\r\n\r\nhttps://database.turtle-wow.org/?quest=60134 -Preventing poison\r\n","updatedAt":"2021-10-15T16:41:26+0200","milestone":null,"closedAt":"2021-10-15T16:41:26+0200"},{"assignees":[],"author":{"login":"Avarajihari"},"comments":[{"author":{"login":"slowtorta"},"body":"Thank you for reporting this issue. This will be fixed on the next update.","createdAt":"2021-10-15T16:45:13+0200"}],"createdAt":"2021-09-20T19:16:07+0200","number":316,"labels":"","state":"CLOSED","title":"[Spelling] The Hunter's Path has a small spelling mistake","body":"**Please, provide a clear description what the bug is:**\r\n\r\nThe hunter level 10 quest \"The Hunter's Path\" given to High Elves by NPC \"Ranger Canarah Kim'Alah\" has a small spelling mistake. The quest text reads as follows (copied from DB):\r\n\r\n_Hello, young ranger, you appear to be doing well. Our people struggles but we must endure, we must become more able than we were before. **We Rangers were trained to protect Quel’thalas and it’s forests**, but now we have to operate in entirely new environments. I believe we should look to the techniques of our allies in order to improve what remains of the Ranger Corps. There is a dwarf in Dun Morogh called Grif Wildheart, he is said to be able to bend beasts to his will, such a technique would be useful to you, see if you can learn it from him._ \r\n\r\nIn the bold part, it should be \"(...) Quel'thalas and its forests\" -> no apostrophe.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\nN/A, just small spelling error.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nQuest: https://database.turtle-wow.org/?quest=80366\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nInstead of:\r\n\"(...) We Rangers were trained to protect Quel’thalas and **it’s** forests, (...)\"\r\nit should be:\r\n\"(...) We Rangers were trained to protect Quel’thalas and **its** forests, (...)\"","updatedAt":"2021-10-15T16:45:13+0200","milestone":null,"closedAt":"2021-10-15T16:45:13+0200"},{"assignees":[],"author":{"login":"sonpansatan"},"comments":[{"author":{"login":"sonpansatan"},"body":"Tried to reproduce but didn't work. Also could not be rezed since body was \"out of range\"","createdAt":"2021-09-20T18:10:59+0200"},{"author":{"login":"slowtorta"},"body":"To reprodude this issue run into the mentioned coordinate from a long distance without jumping or changing your Z coord any other way. Regadless, fixing this one isn't possible in the near future.","createdAt":"2021-11-14T19:42:57+0100"}],"createdAt":"2021-09-20T15:54:47+0200","number":315,"labels":"","state":"CLOSED","title":"Died to fall damage on flat ground.","body":"When I was riding my turtle mount, I died to fall damage despite being on flat ground.\r\n\r\n1.Mount on the turtle mount.\r\n2. Go to Ashenvale at 17.8, 23.8\r\n\r\nI should not die to fall damage. but I do so anyway despite the ground being flat.","updatedAt":"2021-11-14T19:43:35+0100","milestone":null,"closedAt":"2021-11-14T19:33:52+0100"},{"assignees":[],"author":null,"comments":[],"createdAt":"2021-09-20T11:28:48+0200","number":314,"labels":"","state":"CLOSED","title":"[Issue] Buffing someone engaging a training dummy infinitely puts you in combat","body":"I buffed a warrior engaging a training dummy with Arcane Intellect (for faster weapon skill-ups) and moved on.\r\nLater I noticed I wasn't able to log, because I was still in combat. I had to shut down the game altogether.\r\n\r\nI'm aware this isn't a bug, but working as intended - it's still annoying.\r\n\r\nMaybe you could make it so that regular combat rules don't apply to training dummies - e.g.: you drop combat outside a certain range or after a certain amount of time.","updatedAt":"2021-11-14T19:33:40+0100","milestone":null,"closedAt":"2021-11-14T19:33:40+0100"},{"assignees":[],"author":{"login":"trumpetx"},"comments":[{"author":{"login":"GrenderG"},"body":"Please provide evidence showing that this is not working as intended. Thanks.","createdAt":"2021-09-20T22:00:59+0200"},{"author":{"login":"trumpetx"},"body":"> Please provide evidence showing that this is not working as intended. Thanks.\r\n\r\nIf you watch the video, the cast is interrupted (cast bar stops) indicating that the cast was interrupted. This could be an issue with the 1.12.1 pfUI addon, but in my experience, non-interruptable spells simply keep casting denoting the difference.\r\n\r\nI did a little googling, and it seems that the spell is not interruptible on the classic servers according to a 2019 wowhead comment. The spell itself seems to be different in retail versions so that it's not nearly as long. All I have really as \"evidence\" is that the cast bar stops when the kick is performed.","createdAt":"2021-09-20T22:34:17+0200"},{"author":{"login":"Kangaroux"},"body":"Possibly related to #267 ","createdAt":"2021-09-24T06:36:52+0200"},{"author":{"login":"Kangaroux"},"body":"@trumpetx I've noticed some strange behavior before with pfUI's cast bars. It tends to make some assumptions which can cause some visual bugs. One of those assumptions might be that all spells with a cast time are interruptible. ","createdAt":"2021-09-24T06:49:41+0200"},{"author":{"login":"trumpetx"},"body":"@Kangaroux @GrenderG - I just checked on classic (tbc) and this spell is uninterruptible there; however, I've noticed a bunch of other spells that are also not interruptible (and interruptible on classic) #267 among them. I'll open a new ticket for the Chillwind Chimeras in Winterspring.","createdAt":"2021-09-24T14:51:35+0200"}],"createdAt":"2021-09-20T01:47:30+0200","number":313,"labels":"Further informations required","state":"CLOSED","title":"Tar Lurkers are uninterruptable","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Find a Tar Lurker in Un'Goro\r\n2. Kick Entangling Roots or Black Sludge\r\n3. Watch the cast stop\r\nExpected Results:\r\n4. Cast stops\r\nActual Results:\r\n4. Debuff/spell is applied anyway\r\n\r\n![sludge_compressed](https://user-images.githubusercontent.com/115343/133946828-4ad09e4d-afec-4050-9ec0-0ef1b7f33d3c.gif)\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nhttps://database.turtle-wow.org/?npc=6518\r\n\r\n**Expected behavior. Describe how it should work:**\r\nI expect that I can kick (and interrupt) spells cast by Sludge Lurkers","updatedAt":"2021-09-24T14:51:38+0200","milestone":null,"closedAt":"2021-09-24T14:51:38+0200"},{"assignees":[],"author":{"login":"UsernameChad42069IsNotAvailable"},"comments":[{"author":{"login":"itswicky"},"body":"I'm not 100% certain on this, but there is a flag in spell.dbc along the lines of 'cannot proc' which prevents a spell from triggering other effects. I don't know if SoR is meant to trigger other effects, so I'm not sure this would be a proper solution.","createdAt":"2022-08-04T20:38:42+0200"},{"author":{"login":"redmagejoe"},"body":"For the record, Seal of Righteousness is working as intended on 1.12 by causing melee attack procs. This was only changed in patch 2.1.0. https://wowpedia.fandom.com/wiki/Seal_of_Righteousness#Patch_changes\r\n\r\nWhether that aids in addressing this ticket or not, I do not know.","createdAt":"2023-02-20T21:37:25+0100"},{"author":{"login":"redmagejoe"},"body":"Looked into this further. See https://wowpedia.fandom.com/wiki/Zandalarian_Hero_Charm#Patch_changes and note that Seal of Righteousness is a \"melee and ranged abilities and spells which do non-physical damage\". If it currently does NOT burn charges from Consecration, it should.\r\n\r\nWorking as intended. Can be closed.","createdAt":"2023-02-27T17:11:50+0100"}],"createdAt":"2021-09-19T11:24:05+0200","number":312,"labels":"Paladin, Spell, Item","state":"CLOSED","title":"[Paladin] Zandalarian hero charm","body":"Zandalarian hero charm reduces in spell power with each spell cast.\r\nHowever it also reduces in spell power with each hit from Seal of Righteousness, thats not how it should work.\r\nConsecration doesn't reduce its spell power with each tick after it has been casted once, Seal of Righteousness melee hits aren't considered \"casting a spell\" therefore this is a bug.\r\n\r\nhttps://database.turtle-wow.org/?item=19950\r\n","updatedAt":"2023-02-27T17:17:26+0100","milestone":null,"closedAt":"2023-02-27T17:17:26+0100"},{"assignees":[],"author":{"login":"Vikkyne"},"comments":[{"author":{"login":"Vikkyne"},"body":"apparently WaD, but that is diff than Blizzard, I believe.\r\n","createdAt":"2021-09-19T06:14:25+0200"}],"createdAt":"2021-09-19T05:36:28+0200","number":311,"labels":"","state":"CLOSED","title":"BROKEN: Taming the Beast (#3 - Tauren)","body":"**Please, provide a clear description what the bug is:**\r\nTauren Hunter quest - \"Taming the Beast (#3 - Swoop) is currently broken. It is not possible to tame the Swoops (lvl 7-9) without them using their ability multiple times before channelling complete. Old strategy was to allow it to knock down the hunter, then start channel - which would complete before Swoop's ability was off CD.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Advance to identified quest. Choose level 7 - 9 'Swoop' mob; use Monkey ability; allow Swoop to knock you down, and then begin channeling.\r\n2. \r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=2970\r\nQuest: https://database.turtle-wow.org/?quest= 6088\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nAfter Swoop knocks down player, if player begins channeling immediately, the Swoop's ability will not be off CD in time to interrupt the cast.\r\n","updatedAt":"2021-09-19T06:14:25+0200","milestone":null,"closedAt":"2021-09-19T06:14:04+0200"},{"assignees":[],"author":{"login":"Vikkyne"},"comments":[{"author":{"login":"slowtorta"},"body":"Thank you. It'll be fixed on the next server update.","createdAt":"2021-09-20T12:08:59+0200"}],"createdAt":"2021-09-19T03:45:28+0200","number":310,"labels":"","state":"CLOSED","title":"Twinking Glyph active at all times","body":"**Please, provide a clear description what the bug is:**\r\nUnlike the Diplomacy and Exhaustion glyphs, the Twinking glyph is active/in force whether it is in your bank or your bags/keyring. If in the bank, the Diplomacy and Exhaustion glyphs are **not activated** for the player; Twinking is always activated.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Have exhaustion or diplomacy glyph in bank, attempt to use (they will not activate or have proper effect); put them in your bags/keyring, they will act properly\r\n\r\n2. Have Twinking glyph in bank, kill mob or turn in quest, no reward will accrue to the character (it will report the XP, but the bar will not advance)\r\n\r\n\r\n**IDs of affected creatures, items, quests or spells with link to the relevant page:**\r\n\r\nObject: https://database.turtle-wow.org/?object=50008\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nGlyphs (aside from Turtle & HC) should be inactivated when in bank; the Twinking glyph overrides this and is **always** in force if anywhere in the player's inventory.\r\n","updatedAt":"2021-09-20T12:08:59+0200","milestone":null,"closedAt":"2021-09-20T12:08:59+0200"},{"assignees":[],"author":{"login":"Necromentia000"},"comments":[{"author":{"login":"jameyboor"},"body":"Fixed.","createdAt":"2022-02-09T13:06:36+0100"}],"createdAt":"2021-09-19T01:48:11+0200","number":309,"labels":"","state":"CLOSED","title":"The warlocks succubist move called \"Sudduction\" is not working as inteded","body":"**Please, provide a clear description what the bug is:** As a warlock I cannot get my pet \"Succubist\" to use one of her special moves called \"Seduction\" which the move is subpost to last 15 seconds *Without diminishing returns* against players but this is not the case you can have your pet constantly cast this spell but it barely even hits and when it does *Rarely* hit it will last from 1-2 seconds if you are lucky it might last 6 but that is still very low in seconds *On entities the effect is the same it will not get seduced with casting the spell constantly most of the time I even tested this on very very low levels*. Because of the bug that has lasted for a few months warlocks are currently the weakest pvp class on the server.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Cast the spell \"Summon Succubist\" \r\n2. Have your succubist cast seduction\r\n3. cast seduction many times on both a entitie and a player\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://classic.wowhead.com/spell=6358/seduction\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nWhat is a expected that should happen is it should often hit and have the same time in seconds as a rank2 fear.\r\n","updatedAt":"2022-02-09T13:06:36+0100","milestone":null,"closedAt":"2022-02-09T13:06:36+0100"},{"assignees":[],"author":{"login":"Robaj"},"comments":[{"author":{"login":"Fin9622"},"body":"Please make a in game ticket.\r\n","createdAt":"2021-09-18T08:47:40+0200"},{"author":{"login":"Robaj"},"body":"Thank you, how do I do that?","createdAt":"2021-09-18T08:59:56+0200"},{"author":{"login":"Fin9622"},"body":"https://forum.turtle-wow.org/viewtopic.php?p=11338#p11338\r\n","createdAt":"2021-09-18T09:17:13+0200"},{"author":{"login":"Robaj"},"body":"Thank you very much!","createdAt":"2021-09-18T10:45:08+0200"},{"author":{"login":"slowtorta"},"body":"Thank you. This will be fixed on the next server update.","createdAt":"2021-09-20T12:24:25+0200"}],"createdAt":"2021-09-18T08:36:52+0200","number":308,"labels":"","state":"CLOSED","title":"Can't obtain Cairne's hoofprint","body":"I am doing the Children's Week questline with my Orc Hunter, Robaj.\r\n\r\nI am on the Cairne's Hoofprint quest currently in the questline. I have my Orphan out, and I can speak to Cairne, as I should according to the quest, but as he should give me his hoofprint, I get a message \"You don't have any space in your bags.\" But I do have empty space in each of my bags, so I don't understand what could be the problem.\r\n\r\nPlease help me resolve this bug so I can continue the questline.\r\n","updatedAt":"2021-09-20T12:24:25+0200","milestone":null,"closedAt":"2021-09-20T12:24:25+0200"},{"assignees":[{"login":"Nolin7777"}],"author":{"login":"Qix03"},"comments":[],"createdAt":"2021-09-18T05:15:54+0200","number":307,"labels":"","state":"CLOSED","title":"When players control Coldtooth Mine and Snivvle respawns, they lose control of the mine and cannot regain control of it.","body":"**Please, provide a clear description what the bug is:** In Alterac Valley, when a player kills Taskmaster Snivvle, the kobold leader, that player's faction gains control of the mine and becomes able to loot supplies for the quests at their base. However, when Snivvle respawns, he is immediately killed by the faction guards. Due to the bug about NPC helped kills not counting for objectives (such as when NPCs help you kill Drek'thar), the base remains uncontrolled, and cannot be controlled again, removing the possibility of completing the supplies quests. I would presume this to be the case with the Irondeep Mine as well.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Kill Taskmaster Snivvle\r\n2. Wait for him to respawn\r\n3. Try to loot supplies \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=11677\r\nQuest: https://database.turtle-wow.org/?quest=6982\r\nObject: https://database.turtle-wow.org/?object=178787\r\n\r\n**Expected behavior. Describe how it should work:** Faction forces killing Snivvle should not lose control of the mine and lock players out of completing objectives.\r\n","updatedAt":"2022-06-04T14:21:46+0200","milestone":null,"closedAt":"2022-06-04T14:21:46+0200"},{"assignees":[],"author":{"login":"Zulmamwe"},"comments":[{"author":{"login":"slowtorta"},"body":"Thanks for reporting it. It'll be fixed on the next server restart. Make sure to clear your WDB folder.","createdAt":"2021-09-20T14:50:33+0200"},{"author":{"login":"geojak"},"body":"hello this doesnt seem to be fixed, i made a new issue","createdAt":"2022-02-25T00:46:17+0100"}],"createdAt":"2021-09-17T12:59:06+0200","number":306,"labels":"","state":"CLOSED","title":"[Rethban Ore] doesnt drop from veins inside Rethban Caverns","body":"**Please, provide a clear description what the bug is:**\r\nQuest item [Rethban Ore](https://database.turtle-wow.org/?item=2798#mined-from-object) is not dropped from Veins (db says only Tin, but Copper too) or drop rate is too low\r\n>Rethban ore can be mined from tin veins, but only those in the northwestern area of Redridge.\r\n\r\n>Because the rethban ore only drops from these specific veins, the drop rate (0.6% - tracking the drops from all veins everywhere) is very inaccurate. In reality, about 1-2 ores drop from each tin vein. Edit: Just as a clarification; the area where you can mine this ore is the Rethban Cavern in the northwestern area of Redridge Mountains. It also drops from the gnolls in the cavern (as stated by the \"Dropped by\"-tab), so you don't have to be a miner for the quest.\r\n\r\n>Note: Although not stated here, it can also be mined from Copper Veins in the Rethban Caverns.\r\nSo currently being a miner doesnt aid you in that quest in any way.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Go to Rethban Caverns (Redridge, north of Lakeshire)\r\n2. Mine any vein\r\n3. Dont get 2+ ores per vein\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nItem: https://database.turtle-wow.org/?item=2798\r\nWowhead comments (look at old patches) - https://www.wowhead.com/item=2798/rethban-ore#comments\r\nQuest: https://database.turtle-wow.org/?quest=347\r\nObject: https://database.turtle-wow.org/?object=2054\r\n\r\n**Expected behavior. Describe how it should work:**\r\nRethban ore should drop with >90% chance from any veins in that cave, but other copper or tin veins across the world shouldn't have a chance to drop it at all","updatedAt":"2022-02-25T00:46:17+0100","milestone":null,"closedAt":"2021-09-20T14:50:33+0200"},{"assignees":[],"author":null,"comments":[{"author":{"login":"slowtorta"},"body":"Thank you for reporting this issue and offering help. This will be fixed on the next update.","createdAt":"2021-10-15T16:50:47+0200"}],"createdAt":"2021-09-17T09:42:22+0200","number":305,"labels":"","state":"CLOSED","title":"[Spelling / comprehension] Quest text of \"Gnoll Bounty\"","body":"I have 3 issues with the quest text of \"Gnoll Bounty\" (https://database.turtle-wow.org/?quest=60042):\r\n\r\n1. Grammatical errors\r\n2. Part of the text doesn't make sense.\r\n3. The text is too long (quest texts strive for a good middle ground between providing information / flair without being tl;dr).\r\n\r\n\r\n\"So it's Mildred **that** asking you to help?\"\r\n-> \"So, it's Mildred **who's** asking you to help?\"\r\n\r\n\"Well, the only gnolls I know that camp not so far away from here **is** the Riverpaw Gnolls. **You could say it's the leftovers of once mighty gnoll known to whole Elwynn** – Fedfennel. **Most likely** he's been eaten by his own rivals.\"\r\n[What? Reading this hurts my brain. It also doesn't make sense. How could gnolls be the \"leftovers\" of a once mighty gnoll? A gnoll who's still pretty much alive - he's a level 12 rare. What is the author trying to say here? I'll try in my own words:]\r\n-> \"Well, the only gnolls I know that camp not so far away from here **are** the Riverpaw Gnolls. **They are the leftovers of a tribe led by a mighty gnoll known all over Elwynn** – Fedfennel. **Rumor has it** he's been eaten by his own rivals.\"\r\n[Seriously, please contact the author of this quest and ask him for clarification.]\r\n\r\n\"I digress however. **Most likely it's** further up to the north from Stone Cairn Lake.\"\r\n-> \"I digress, however. **The camp is most likely** further up to the north from Stone Cairn Lake.\"\r\n\r\n\"Do us all good and cull out s'more of these bastards while there?\"\r\n-> \"Do us all good and cull out s'more of these bastards while **you're** there?\"\r\n\r\n\"No longer will we have problems with **at least gnolls** from now on!\"\r\n-> \"At least the gnolls will no longer cause us trouble from now on!\"\r\n\r\n\r\nOn a general note:\r\nI noticed a lot of custom quest texts are written in quirky English with quite a lot of spelling and grammatical errors.\r\nMay I suggest these texts get revised by a proofreader (or at least by an online spelling and grammar check) before they are added to the game?","updatedAt":"2021-10-15T16:50:47+0200","milestone":null,"closedAt":"2021-10-15T16:50:47+0200"},{"assignees":[],"author":{"login":"dole555"},"comments":[{"author":{"login":"slowtorta"},"body":"Thanks for reporting it. Temporary changing it's item model untill it's fixed client-side.","createdAt":"2021-10-15T17:01:14+0200"}],"createdAt":"2021-09-16T10:33:54+0200","number":304,"labels":"","state":"CLOSED","title":"Over-Engineered Riffle misspelled name, wrong sound and animation.","body":"**Please, provide a clear description what the bug is:**\r\nThe Over-Engineered Riffle is a gun that uses bullets, but it has the sound and animation of a crossbow.\r\nAlso, \"Riffle\" should be spelled \"Rifle\".\r\nAnd it doesn't show up in armory when the character has it equipped.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Fire The Over-Engineered Riffle\r\n2. Add bullets\r\n3. Observe crossbow animation\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\n\r\nItem: https://database.turtle-wow.org/?item=51794\r\n\r\n\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\nIt's a gun, it should fire like a gun, and it should be spelled with a single F. \r\n","updatedAt":"2021-10-15T17:01:14+0200","milestone":null,"closedAt":"2021-10-15T17:01:14+0200"},{"assignees":[],"author":{"login":"peregrinealpha"},"comments":[{"author":null,"body":"I can confirm this bug.\r\n\r\nRiverpaw Runt slain: 15/10 (Complete)\r\nRiverpaw Outrunner slain: 10/10 (Complete)\r\n\r\nQuest finished, but I can't turn it in.","createdAt":"2021-09-19T00:00:28+0200"},{"author":null,"body":"Update:\r\n\r\nI wrote an ingame ticket and the GM kindly asked me to delete the WDB folder (I honestly didn't think about that even though you're regularly reminded to do so, duh).\r\n\r\nI did and was able to turn in the quest, yay!\r\n","createdAt":"2021-09-19T11:03:40+0200"},{"author":null,"body":"It's still strange that it says \"Riverpaw Runt slain: **15/10** (Complete)\"","createdAt":"2021-09-19T11:04:48+0200"},{"author":{"login":"slowtorta"},"body":"This is WDB issue, sorry.","createdAt":"2021-09-20T14:40:58+0200"}],"createdAt":"2021-09-16T04:28:10+0200","number":303,"labels":"","state":"CLOSED","title":"Quest: \"Gnoll Bounty\" - cannot turn in","body":"**Please, provide a clear description what the bug is:**\r\nI am trying to turn in a quest called \"Gnoll Bounty\" to Supervisor Raelen at Eastvale Logging Camp. My quest log says \"Riverpaw Runt slain: 15/10 (Complete) and Riverpaw Outrunner slain: 10/10 (Complete) but it will not let me turn in the quest.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. I click on Supervisor Raelen. She has a gray exclamation mark over her head. She says \"I hope you have some good news for me, Marcos!\"\r\n2. The continue button is grayed out. I cannot turn in the quest.\r\n3. I checked the gnolls and the quest tooltip does not show up for any of them; I have killed a sufficient amount of them.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=10616 \r\nQuest:https://database.turtle-wow.org/?quest=60042\r\nCharacter: Marcos (Human Paladin)\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\nI expected to be able to turn in the quest. It will not let me Complete the quest to turn it in.\r\n\r\nScreenshot:\r\n![Gnoll-Bounty-Turnin](https://user-images.githubusercontent.com/89053238/133539417-00818eb7-4dc6-46c6-93d5-6e2abf3bf946.png)\r\n\r\n","updatedAt":"2021-09-20T14:40:58+0200","milestone":null,"closedAt":"2021-09-20T14:40:58+0200"},{"assignees":[],"author":{"login":"Tebec"},"comments":[{"author":{"login":"slowtorta"},"body":"In Patch 1.16 this Outline will become obsolete as you will be able to learn Bright Campfire at the trainer.","createdAt":"2021-11-30T17:33:52+0100"}],"createdAt":"2021-09-16T04:23:17+0200","number":302,"labels":"","state":"CLOSED","title":"Learning the Bright campfire outlight while targeting in NPC did not teach it.","body":"**Please, provide a clear description what the bug is:**\r\nI learned the Bright campfire for survival and instead of me learning it the NPC vendor I had targets got the spell learning animation.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Target a NPC.\r\n2. Try to learn bright campfire\r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\n\r\nItem: https://database.turtle-wow.org/?item=50254\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\nI should learn to make a bright campfire.","updatedAt":"2021-11-30T17:33:52+0100","milestone":null,"closedAt":"2021-11-30T17:33:52+0100"},{"assignees":[],"author":null,"comments":[],"createdAt":"2021-09-16T00:48:43+0200","number":301,"labels":"","state":"CLOSED","title":"[Bug] Missing High Elf sit animation when using chairs","body":"I just tried to use one of the chairs in Goldshire Inn on my female High Elf char - and instead of sitting down on the chair she simply stands inside the chair.\r\n\r\nI assume this is due to High Elves lacking certain animations, emotes and voice acting in general, but I wanted to make sure.","updatedAt":"2021-11-14T19:17:05+0100","milestone":null,"closedAt":"2021-11-14T19:17:05+0100"},{"assignees":[],"author":{"login":"BosBeest"},"comments":[{"author":{"login":"slowtorta"},"body":"This will be fixed after the next server update.","createdAt":"2021-10-15T17:38:30+0200"}],"createdAt":"2021-09-15T16:47:11+0200","number":300,"labels":"","state":"CLOSED","title":"No Thorium Brotherhood Reputation from quests.","body":"All \"Searing Gorge\" quests(https://classicdb.ch/?faction=59#quests) dont seem to give Reputation as quest reward after getting \"Honoured\" Reputation status.\r\nI did not complete any of the quests on purpose besides \"What the Flux?\" https://classicdb.ch/?quest=7722 wich is the quest that opens the ability to gain reputation for item turn-ins.\r\nI wanted to complete the quests in \"Searing Gorge\" after the materials required to gain reputation where getting to expencive(MC drops).\r\nI'm not sure its intended that you dont get rep after reaching an certain Reputation status, It seems not fair to me(me trying to releave guild bank item straign).\r\n","updatedAt":"2021-10-15T17:38:30+0200","milestone":null,"closedAt":"2021-10-15T17:38:30+0200"},{"assignees":[],"author":null,"comments":[],"createdAt":"2021-09-15T00:36:48+0200","number":299,"labels":"","state":"CLOSED","title":"[Spelling] Quest text \"Matter of Trust\"","body":"Several grammatical errors regarding both Kelton's Riding Gryphon (https://database.turtle-wow.org/?npc=51562) and the related quest text of \"Matter of Trust\" (https://database.turtle-wow.org/?quest=60070):\r\n\r\n\"Gryphon looks at you (...).\"\r\n-> \"**The** gryphon looks at you (...).\"\r\n\r\n\"(...). You earn trust of this gryphon over here (...) this winged beast won't even nudge unless **it's** **trust** you completely.\"\r\n-> \"(...). You earn **the** trust of this gryphon over here (...) this winged beast won't even nudge unless **it** **trusts** you completely.\"\r\n\r\n\"Gryphon recognizes you and doesn't **seems** to be satisfied (...). Perhaps handful of famous Dwarven Mild could do some good?\"\r\n-> \"**The** gryphon recognizes you and doesn't **seem** to be satisfied (...). Perhaps **a** handful of famous Dwarven Mild could do some good?\"\r\n\r\n\"Gryphon looks excited sniffing air about you (...).\"\r\n-> \"**The** gryphon looks excited sniffing air about you (...).\"","updatedAt":"2021-09-16T17:51:36+0200","milestone":null,"closedAt":"2021-09-16T17:51:36+0200"},{"assignees":[],"author":null,"comments":[],"createdAt":"2021-09-13T17:11:58+0200","number":298,"labels":"","state":"CLOSED","title":"[Spelling] Quest text \"Down in the Ridge\"","body":"Minor grammatical errors (and odd English) in the quest text of \"Down in the Ridge\" (Quest: https://database.turtle-wow.org/?quest=60145):\r\n\r\n\"Even **it's** mere existence (...).\" \r\n-> \"Even **its** mere existence (...).\"\r\n\r\n\"Even though your journey just **begun**, (...) **Take** one, **you** earned it.\"\r\n-> \"Even though your journey just **began**, (...) **Choose** one, **you've** earned it.\"\r\n-> \"Even though your journey **has** just **begun**, (...) **Choose** one, **you've** earned it.\"","updatedAt":"2021-09-16T17:46:01+0200","milestone":null,"closedAt":"2021-09-16T17:46:01+0200"},{"assignees":[],"author":{"login":"Fin9622"},"comments":[{"author":{"login":"slowtorta"},"body":"Thanks for reporting it. It'll be fixed on the next server restart. Make sure to clear your WDB folder.","createdAt":"2021-09-20T14:44:46+0200"}],"createdAt":"2021-09-13T06:34:10+0200","number":297,"labels":"","state":"CLOSED","title":"Revantusk Mystic's Robe shows no durability","body":"Revantusk Mystic's Robe shows no durability\r\n\r\n![image](https://user-images.githubusercontent.com/83077166/133024377-40789de9-785d-487f-aeb1-6a8ad33d2997.png)\r\n\r\nhttps://database.turtle-wow.org/?item=80612 - Revantusk Mystic\\'s Robe\r\n\r\n","updatedAt":"2021-09-20T14:44:46+0200","milestone":null,"closedAt":"2021-09-20T14:44:46+0200"},{"assignees":[],"author":{"login":"Fin9622"},"comments":[{"author":{"login":"slowtorta"},"body":"Thanks for reporting it. It'll be fixed on the next server restart. Make sure to clear your WDB folder.","createdAt":"2021-09-20T14:38:56+0200"}],"createdAt":"2021-09-12T20:15:07+0200","number":296,"labels":"","state":"CLOSED","title":"The gossip text for Strange Fruited Plants is wrong","body":"The gossip text for Strange Fruited Plants is wrong\r\n\r\n![WoW_hG0XIeAZye](https://user-images.githubusercontent.com/83077166/132998255-d825bda4-6d96-458f-8648-977849218b69.png)\r\n\r\nThe correct gossip text should be: This plant stands out among the normal flora of Teldrassil, and emits a strange, purplish glow.\"\r\nhttps://database.turtle-wow.org/?object=6751 Object Strange Fruited Plant\r\nhttps://database.turtle-wow.org/?quest=930 Quest The Glowing Fruit","updatedAt":"2021-09-20T14:38:56+0200","milestone":null,"closedAt":"2021-09-20T14:38:56+0200"},{"assignees":[],"author":{"login":"clungo"},"comments":[],"createdAt":"2021-09-12T16:17:29+0200","number":295,"labels":"","state":"CLOSED","title":"Typos/Grammatical errors in The Pumpkin Thieves and Matter of Trust","body":"**The Pumpkin Thieves**:\r\n* The line: \"First, they only sneak around and **startling** your herds\" should probably be \"First, they only sneak around and **startle** your herds\"\r\n* The same line contains a run-on sentence and should run something similar such as: \"First, they [...] startling your herds. Then they sneak [...] into your barn. And what's next?\"\r\n* The line \"What do you think **did** guards do with this situation, hm?\" should read: \"What do you think **the** guards do with this situation, hm?\"\r\nhttps://database.turtle-wow.org/?quest=60041\r\n \r\n**Matter of Trust**\r\n* The line: \"this winged beast won't even nudge unless **it's trust** you completely\" should ready \"unless **it trusts** you completely\"\r\n* The same line contains a run-on sentence that can probably be broken up: \"Of course I'm pulling your leg, lad. This winged ...\"\r\nQuest: https://database.turtle-wow.org/?quest=60070","updatedAt":"2021-09-16T17:55:48+0200","milestone":null,"closedAt":"2021-09-16T17:55:48+0200"},{"assignees":[],"author":{"login":"Fin9622"},"comments":[{"author":{"login":"slowtorta"},"body":"Deleted items from the game for now to prevent abuse.","createdAt":"2021-09-16T17:58:31+0200"}],"createdAt":"2021-09-12T13:05:34+0200","number":294,"labels":"","state":"CLOSED","title":"Viewing Chieftain's Ceremonial Mantle in the dressing room crashes the game.","body":"Viewing Chieftain's Ceremonial Mantle in the dressing room crashes the game.\r\nLansa Skyseer sells two copy of the same items but with different item id.\r\nhttps://database.turtle-wow.org/?npc=80948 Lansa Skyseer \r\nhttps://database.turtle-wow.org/?item=80099 Chieftain's Ceremonial Mantle\r\nhttps://database.turtle-wow.org/?item=81167 Chieftain's Ceremonial Mantle\r\nTrying to view both of them in the dressing room crashes the game.\r\n\r\n![WoW_XYqyLG9JqG](https://user-images.githubusercontent.com/83077166/132985146-fc43e00f-7e45-41d1-87ff-b331cb6d5f3d.png)\r\n\r\n![WoW_SGxcCYzXNG](https://user-images.githubusercontent.com/83077166/132985148-bbebd088-130a-480d-9fe3-e6f899a0aab8.png)\r\n\r\n","updatedAt":"2021-09-16T17:58:31+0200","milestone":null,"closedAt":"2021-09-16T17:58:31+0200"},{"assignees":[],"author":{"login":"inariakagane"},"comments":[],"createdAt":"2021-09-11T20:59:00+0200","number":293,"labels":"","state":"CLOSED","title":"Treshadon Trophy item has a typo, should be \"Threshadon\"","body":"**Please, provide a clear description what the bug is:**\r\n\r\nThe trinket \"Treshadon Trophy\" has typo, it should be \"Threshadon Trophy\"\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Loch Modan Quest the Loch Menace\r\n2. Get the Trinket\r\n3. Observe the name\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nQuest: https://database.turtle-wow.org/?quest=70053\r\nItem: https://database.turtle-wow.org/?item=70034\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nI expect the name to be \"Threshadon Trophy\"","updatedAt":"2021-09-16T17:52:59+0200","milestone":null,"closedAt":"2021-09-16T17:52:59+0200"},{"assignees":[],"author":{"login":"Zrambox"},"comments":[{"author":{"login":"Denmokin"},"body":"Same issue here, it is always running with no reason please fix it :)","createdAt":"2021-09-19T17:03:16+0200"},{"author":{"login":"Harlotfields"},"body":"Similar issue with NElf Hunter and pet (Cat). Constantly I'm feeding it after a minute of being Green only for it to fall back to Yellow after a few minutes.","createdAt":"2021-10-21T06:23:00+0200"},{"author":{"login":"spuxx1701"},"body":"This is Vanilla behavior. Pets lose happiness extremely fast while on low loyalty levels. It gets better when loyalty increases up to the point where you can easily leave your pet unfed for 60 minutes without happiness dropping from green to yellow.","createdAt":"2022-01-18T14:24:54+0100"}],"createdAt":"2021-09-10T23:53:41+0200","number":292,"labels":"","state":"CLOSED","title":"Hunter pets cant gain loyalty","body":"I've been trying for several hours to gain loyalty with different hunter pets and after raising them several levels and feed all the time they stay rebellious until they leave because get more happiness turn more difficult dont matter how many stacks of food i give to him. \r\n\r\nseems the same case as this: \r\nhttps://us.forums.blizzard.com/en/wow/t/hunter-pets-not-gaining-or-retaining-loyalty-runs-away/282732\r\n","updatedAt":"2022-01-18T14:24:55+0100","milestone":null,"closedAt":"2022-01-18T14:24:54+0100"},{"assignees":[],"author":{"login":"Darkhag"},"comments":[{"author":{"login":"AyleeJenn"},"body":"I don't know if there is really an error here. As far as I can tell aggro range changes dynamically depending on your level relative to the leve of the enemy. If you are far below an enemy's level, they will aggro you from miles away. But if you vastly out level an enemy you will have to get closer and closer to even get aggro from the enemy.\r\n\r\nI tested this on a level three enemy when my own character was level twenty or so. I did not get aggro unless I walked straight into the enemy. So, could it be that this is working as intended?","createdAt":"2021-09-10T10:46:35+0200"},{"author":{"login":"Darkhag"},"body":"Maybe it’s my account. I made it last year and I’ve had nothing but problems since I came back. With agro, with broken triage, with the mobs needing to be hit as much as a green mob when 20 levels below me to kill them, the mysterious stranger only being a checkered cube. A few other things as well. IS there anything I can do to fix this at all? I deleted the wtf and wdb and no changes.\nAccount DARKHAG\nI really appreciate your time. I know you must be busy.\nBut if my account is unsalvageable I don’t want to buy the tokens I want if I have to abandon it and start again.\n\n\nFrom: ***@***.***>\nSent: Friday, 10 September 2021 6:46 PM\nTo: ***@***.***>\nCc: ***@***.***>; ***@***.***>\nSubject: Re: [slowtorta/turtlewow-bug-tracker] Gray enemy agro radius. (#291)\n\n\nI don't know if there is really an error here. As far as I can tell aggro range changes dynamically depending on your level relative to the leve of the enemy. If you are far below an enemy's level, they will aggro you from miles away. But if you vastly out level an enemy you will have to get closer and closer to even get aggro from the enemy.\n\nI tested this on a level three enemy when my own character was level twenty or so. I did not get aggro unless I walked straight into the enemy. So, could it be that this is working as intended?\n\n—\nYou are receiving this because you authored the thread.\nReply to this email directly, view it on GitHub<https://github.com/slowtorta/turtlewow-bug-tracker/issues/291#issuecomment-916740107>, or unsubscribe<https://github.com/notifications/unsubscribe-auth/AVR7AH3LGW352NGO4JFPG4TUBHAXNANCNFSM5DYQBGMA>.\nTriage notifications on the go with GitHub Mobile for iOS<https://apps.apple.com/app/apple-store/id1477376905?ct=notification-email&mt=8&pt=524675> or Android<https://play.google.com/store/apps/details?id=com.github.android&referrer=utm_campaign%3Dnotification-email%26utm_medium%3Demail%26utm_source%3Dgithub>.\n\n","createdAt":"2021-09-12T22:49:03+0200"},{"author":{"login":"AyleeJenn"},"body":"Oof, thats a slew of problems alright. It sounds like you might want to pm Torta directly about this, as I am just a player participating in the bug reporting. You can try reaching out via the serve's discord channel.","createdAt":"2021-09-13T09:16:07+0200"},{"author":{"login":"Darkhag"},"body":"Thank you very much. I will do that. Your reply is appreciated to the max.\n\nSent from Mail<https://go.microsoft.com/fwlink/?LinkId=550986> for Windows\n\nFrom: ***@***.***>\nSent: Monday, 13 September 2021 5:16 PM\nTo: ***@***.***>\nCc: ***@***.***>; ***@***.***>\nSubject: Re: [slowtorta/turtlewow-bug-tracker] Gray enemy agro radius. (#291)\n\n\nOof, thats a slew of problems alright. It sounds like you might want to pm Torta directly about this, as I am just a player participating in the bug reporting. You can try reaching out via the serve's discord channel.\n\n—\nYou are receiving this because you authored the thread.\nReply to this email directly, view it on GitHub<https://github.com/slowtorta/turtlewow-bug-tracker/issues/291#issuecomment-917909058>, or unsubscribe<https://github.com/notifications/unsubscribe-auth/AVR7AH6NYQ5MG6AWGNWXTILUBWQMFANCNFSM5DYQBGMA>.\nTriage notifications on the go with GitHub Mobile for iOS<https://apps.apple.com/app/apple-store/id1477376905?ct=notification-email&mt=8&pt=524675> or Android<https://play.google.com/store/apps/details?id=com.github.android&referrer=utm_campaign%3Dnotification-email%26utm_medium%3Demail%26utm_source%3Dgithub>.\n\n","createdAt":"2021-09-13T20:26:25+0200"},{"author":{"login":"Nolin7777"},"body":"Working as intended","createdAt":"2021-10-02T20:40:10+0200"}],"createdAt":"2021-09-10T06:10:28+0200","number":291,"labels":"","state":"CLOSED","title":"Gray enemy agro radius.","body":"**Please, provide a clear description what the bug is:**\r\n\r\nGray enemies are agroing even at distance. They are also taking almost as long to take down as greens ( this would be grays ten and 20+ levels below)\r\nIt wasn't like this a year ago that I can remember when I last played. I'm sorry there's no object or spell to place from the data base. it's everywhere and everything. At first I thought it was my game so I deleted wdb and wtf. that resulted in gray mobs not hitting as hard and reduced the amount of beating upon them I needed to do to kill them when they attacked me for running past ( which was almost as much as I need to kill an at level enemy before I deleted my wtf) I asked around and a lot of players have the same issue. Agro radius to wide? High? Broken?\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Go to an area where mobs are gray to your test character.\r\n2. Walk around.\r\n3. Observe different type of enemy reactions and range from enemy when agroed.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nGray enemies should ignore players. Unless 1. the player attacks them and 2. A player walks into them. ","updatedAt":"2021-10-02T20:40:10+0200","milestone":null,"closedAt":"2021-10-02T20:40:10+0200"},{"assignees":[],"author":{"login":"Darkhag"},"comments":[],"createdAt":"2021-09-10T05:47:46+0200","number":290,"labels":"","state":"CLOSED","title":"Triage quest broken.","body":"**Please, provide a clear description what the bug is:**\r\nThe bug in the Triage quest in Theramore is that when the quest starts injured soldier either fail to appear although you can hear them dying or they appear so late they die almost immediately and the ability to further the first aid skill is unobtainable.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\nI deleted the wdb. No joy, then deleted the WTF still no joy. Then exited game and re entered. Nope; rebooted computer and restarted game. Nope.\r\n1. Take quest\r\n2. Stand in room and have it bug on you.\r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=12939\r\nItem: https://database.turtle-wow.org/?item=25147\r\nQuest: https://database.turtle-wow.org/?quest= 6624\r\nSpell: https://database.turtle-wow.org/?spell=10846\r\nObject: https://database.turtle-wow.org/?object=injured soldier\r\n\r\n**Expected behavior. Describe how it should work:**\r\nAs soon as you take the quest, you are supplied with bandages to use on injured, very injured and critically injured soldiers who should appear immediately for bandaging. They then time out if not bandaged according to the severity of their wounds. You must save 15 before 6 die to be successful.","updatedAt":"2022-02-14T00:53:13+0100","milestone":null,"closedAt":"2022-02-14T00:53:13+0100"},{"assignees":[],"author":{"login":"BosBeest"},"comments":[{"author":{"login":"slowtorta"},"body":"Couldn't reproduce this one, working as intended, sorry. You were probably stuck in combat, that's a different bug.","createdAt":"2022-01-19T13:43:53+0100"}],"createdAt":"2021-09-09T16:17:23+0200","number":289,"labels":"","state":"CLOSED","title":"Unswappable weapon glitch","body":"Quest: \"Set Them Ablaze!\" https://classicdb.ch/?quest=3463\r\nItem: \"Torch of Retribution\" https://classicdb.ch/?item=10515\r\n\r\nEquiping the 2h staff Wich is also an quest item functions as normal, but if you get into combat once you cannot switch weapons untill you relog, you're stuck wairing the staff.\r\n","updatedAt":"2022-01-19T13:44:14+0100","milestone":null,"closedAt":"2022-01-19T13:43:53+0100"},{"assignees":[],"author":{"login":"AyleeJenn"},"comments":[{"author":{"login":"AyleeJenn"},"body":"Bug fixed and free glyph obtaining system changed. Closing issue.","createdAt":"2021-09-11T12:34:26+0200"}],"createdAt":"2021-09-09T11:22:58+0200","number":288,"labels":"","state":"CLOSED","title":"Free Glyphs unobtainable","body":"**Please, provide a clear description what the bug is:**\r\nThe free glyphs from Speedy cannot be obtained by people. They will get an error message that they do not have enough tokens on their account. But that does not make sense. The free glyphs are -free-, they have no cost.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Create a new account and then new character\r\n2. Summon Speedy, the turtle and talk to it\r\n3. Try obtaining the no-cost (free) gylphs and observe the error message\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nhttps://database.turtle-wow.org/?item=50521\r\nhttps://database.turtle-wow.org/?item=50010\r\nhttps://database.turtle-wow.org/?item=50008\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe players should get the free glyphs when clicking on the respective option even if they have no turtle tokens on their accounts because the glyphs are free.","updatedAt":"2021-09-11T12:34:26+0200","milestone":null,"closedAt":"2021-09-11T12:34:26+0200"},{"assignees":[],"author":{"login":"inariakagane"},"comments":[],"createdAt":"2021-09-09T00:48:07+0200","number":287,"labels":"","state":"CLOSED","title":"Outline: Traveler's Tent doesn't display \"Already Known\" when already known","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Get Survival to 150\r\n2. Learn Traveler's Tent from the Outline at the Vendor\r\n3. Observe the Outline in the Vendor does NOT say it's already learned (compare to Bright Campfire)\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nItem: https://database.turtle-wow.org/?item=50234\r\n\r\n**Expected behavior. Describe how it should work:**\r\nI expected red text to say: \"Already known\"\r\n\r\nBright Campfire working correctly: \r\n![image](https://user-images.githubusercontent.com/66404855/132595502-e6b34cc6-7112-45f4-b53f-13a7bc9d4035.png)\r\n\r\nTraveler's tent not working:\r\n![image](https://user-images.githubusercontent.com/66404855/132595516-fcb70a9c-0e1e-4a88-a751-1ebd78fcb244.png)\r\n\r\nMinor nit, why does Bright Campfire/Fishing Boat use the \"rare\" scroll icon for the recipe, while \"Traveler's Tent\" uses the uncommon scroll icon? https://database.turtle-wow.org/?search=outline","updatedAt":"2021-11-14T19:17:04+0100","milestone":null,"closedAt":"2021-11-14T19:17:04+0100"},{"assignees":[],"author":{"login":"MickeyMicrowave"},"comments":[{"author":{"login":"Nolin7777"},"body":"Mostly a Client \"Bug\" some kind of those animations will be overwritten/canceled if you move your toon","createdAt":"2021-10-02T20:38:13+0200"}],"createdAt":"2021-09-08T04:30:15+0200","number":286,"labels":"","state":"CLOSED","title":"Undead rogue eviscerate animation","body":"I've been playing a male undead rogue and noticed that maybe half the time i use eviscerate the animation won't play. Is this a vanilla bug or a turtle bug?\r\n","updatedAt":"2021-10-02T20:38:13+0200","milestone":null,"closedAt":"2021-10-02T20:38:13+0200"},{"assignees":[],"author":{"login":"Velite12"},"comments":[{"author":{"login":"jameyboor"},"body":"Fixed.","createdAt":"2022-02-09T13:37:23+0100"},{"author":{"login":"Zebouski"},"body":"@jameyboor unfortunately this fix didn't seem to work. we are still having totems take over aggro as well as casters remain untargetted. Please re-open, i am available for help in testing this","createdAt":"2022-04-21T23:07:01+0200"},{"author":{"login":"GitGurky"},"body":"@jameyboor can this get a relook there seems to be other issues with this boss as well compared to standard classic strats.","createdAt":"2023-01-30T18:20:23+0100"},{"author":{"login":"ratkosrb"},"body":"https://github.com/slowtorta/turtle-wow/commit/e5403ef190bab19d40da330492747a24e582e9ab","createdAt":"2023-02-22T23:13:01+0100"}],"createdAt":"2021-09-07T03:40:49+0200","number":285,"labels":"Spell, Dungeons & Raids, Mechanic, NPC","state":"CLOSED","title":"[AQ40 BOSS BUG] Ouro is only targeting people in melee for sandblast","body":"**Please, provide a clear description what the bug is:**\r\n![image](https://user-images.githubusercontent.com/45871932/132271283-7e035aa2-c359-4376-80e0-254976789d2e.png)\r\n\r\nOuro should be targeting the highest person on threat, not his current target in melee, for sand blast. Right now, he will only sandblast the person with the highest threat in melee range, aka his current melee target.\r\n\r\nThe code currently used for Ouro selecting his target for sandblast has a check to ignore an out of melee range target for an immobilized attacker when selecting hostile targets:\r\n\r\n![image](https://user-images.githubusercontent.com/45871932/132385434-b4b5a5c9-d442-4eed-83e2-894b2e7eae0a.png)\r\n\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.Fight Ouro\r\n2. Get to sandblast\r\n3. See he is only targeting people in melee.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc= https://database.turtle-wow.org/?npc=15517\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\nhttps://youtu.be/jRebEcWw9vI?t=78\r\n\r\nOuro should target the person who is highest on threat for sand blast, which will usually be a Ranged dps like a mage or warlock, not the people in melee.\r\n![image](https://user-images.githubusercontent.com/45871932/132271616-9267511a-d707-45fa-9c55-d252cadf1f2c.png)\r\n\r\nhttps://www.youtube.com/watch?v=Gej6wGALjqE\r\n\r\n![image](https://user-images.githubusercontent.com/45871932/132271778-047afbff-3f19-4dc0-9de3-3ffc70658d63.png)\r\n\r\n![image](https://user-images.githubusercontent.com/45871932/132271915-51980a63-4158-4c8f-8dd8-f1daa0a3e692.png)\r\n\r\n\r\n","updatedAt":"2023-02-22T23:13:02+0100","milestone":null,"closedAt":"2023-02-22T23:13:01+0100"},{"assignees":[],"author":{"login":"Jejji1"},"comments":[{"author":{"login":"Kangaroux"},"body":"This is also true for the fissures in the Barrens. I would say it's safe to assume most if not all fissures are broken.","createdAt":"2021-09-04T22:13:01+0200"},{"author":{"login":"slowtorta"},"body":"Please, provide the object IDs and spell IDs. I cannot find any information about it.","createdAt":"2021-09-20T14:27:14+0200"},{"author":{"login":"Kangaroux"},"body":"@slowtorta \r\n\r\nBarrens:\r\n- https://database.turtle-wow.org/?object=3737\r\n- https://database.turtle-wow.org/?object=3740\r\n- https://database.turtle-wow.org/?object=180057\r\n\r\nDesolace:\r\n- https://database.turtle-wow.org/?object=177524","createdAt":"2021-09-24T06:27:28+0200"}],"createdAt":"2021-09-03T22:14:08+0200","number":284,"labels":"","state":"CLOSED","title":"Shadowprey Village in water Fissure","body":"**Please, provide a clear description what the bug is:**\r\nThe fissures that should provide underwater breathing does not work as intended.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.go to water\r\n2. go near fissure\r\n3. don't breath, and die.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nIt should grant underwater breathing.","updatedAt":"2021-11-14T17:18:05+0100","milestone":null,"closedAt":"2021-11-14T17:18:05+0100"},{"assignees":[],"author":{"login":"f33h"},"comments":[{"author":{"login":"Nolin7777"},"body":"Hello and thank you for your report!\r\n\r\nFor comparison please add any evidence in form of a video captured from Blizzard's Classic server.\r\n\r\nThis ticket will be closed until more information added.","createdAt":"2022-03-10T13:40:29+0100"}],"createdAt":"2021-09-03T19:38:39+0200","number":283,"labels":"Further informations required","state":"CLOSED","title":"Druid bear form armor penetration","body":"**Please, provide a clear description what the bug is:**\r\nFound two examples of what it seems an armor penetration received by melee damage while being in a Bear Form, or a wrong melee damage multiplier on a critical hits. \r\nIn both cases the damage received is considered way to high even for an elite NPCs for the levels described below.\r\n\r\nAll the critical hits were similar to the numbers described. \r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\nAll the damage was melee and received being in a bear form, only the Critical Damage was recorded.\r\n\r\n**First Case**\r\nZone: Ashenvale, Lake Falathim\r\nNPC Name: Saltspittle Puddlejumper / Saltspittle Muckdweller, \r\nNPC: https://database.turtle-wow.org/?npc=3737\r\nNPC: https://database.turtle-wow.org/?npc=3740\r\nNPC Level: 19-20\r\nDruid Level: 23\r\nCritical Melee Damage received in a bear form: around 120.\r\n\r\nCan't remember which of these two produced these hits, all I remember is that that Saltspittle Oracle had a correct behavior.\r\nTo compare the expected critical damage, we can take as an example any Naga from the Ashenvale coust that has the same level.\r\n\r\nNPC Name: Wrathtail Wave Rider\r\nNPC: https://database.turtle-wow.org/?npc=3713\r\nNPC Level: 18-19\r\nDruid Level: 23\r\nCritical Melee Damage from a two hand weapon received in a bear form: 57 Max.\r\n\r\n**Second Case**\r\nLast quest form the chain The Legend of Stalvan\r\nNPC Name: Stalvan Mistmantle\r\nNPC: https://database.turtle-wow.org/?npc=315\r\nNPC Level: 32\r\nDruid Level: 33\r\nCritical Melee Damage from a one hand weapon received in a bear form: around 170-200\r\n\r\nCan't say for sure how much melee critical damage has to come from each one hand hit given the amount of armor of level 33 druid, but it must be no more than from 30-60.\r\n\r\nDo no hesitate to PM me if more information is needed.\r\n\r\n\r\n","updatedAt":"2022-03-10T13:40:30+0100","milestone":null,"closedAt":"2022-03-10T13:40:29+0100"},{"assignees":[],"author":{"login":"bigchugnus"},"comments":[],"createdAt":"2021-09-03T06:55:45+0200","number":282,"labels":"","state":"CLOSED","title":"Revantusk Reputation Item Models","body":"All the Revantusk reputation items have had their models changed to ones that were already in the Vanilla version. I'm not sure if this was intentional, but I was told to make a report here. I must add that the tabard, is still not working correctly, as it seems to be missing its textures.\r\n","updatedAt":"2021-09-03T06:59:16+0200","milestone":null,"closedAt":"2021-09-03T06:59:16+0200"},{"assignees":[],"author":{"login":"woody-b"},"comments":[{"author":{"login":"woody-b"},"body":"Other posts from the support discord channel about this:\r\nRotheart <Forsaken Vanguard>: Is the cemetery at brackenwall village supposed to work?\r\nRotheart <Forsaken Vanguard>: I just spawn at mudsprocket anytime I die in Dustwallow(edited)","createdAt":"2021-09-03T22:07:05+0200"},{"author":{"login":"slowtorta"},"body":"This one shoudld be correctly reimplemented in DBC. Removed for a time being!","createdAt":"2021-10-15T17:45:22+0200"}],"createdAt":"2021-09-03T06:50:21+0200","number":281,"labels":"","state":"CLOSED","title":"Mudsprocket Spirit healer take priority over others.","body":"**Please, provide a clear description what the bug is:**\r\nThe new-ish mudsprocket spirit healer will take respawns over the closer ones.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n1. Die around Witch Hill as Horde. (55.8, 19.4)\r\n2. Spawn at Mudsprocket. (41.2, 72.4)\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nhttps://database.turtle-wow.org/?npc=6491\r\n\r\n**Expected behavior. Describe how it should work:**\r\nRespawn near the Brakenwall Spirit healer. (39.7, 30.8) or even the Theramore one, I don't know which one it should be, but surely not the one across the entire zone. Its in a higher level part of the zone, so if you were to respawn there you can die pretty quickly. Mob spawns will also wander into the graveyard area. Its also sort of negative hit to any story-telling intended for Mudsprocket since you just find yourself there after dying.","updatedAt":"2021-10-15T17:45:23+0200","milestone":null,"closedAt":"2021-10-15T17:45:22+0200"},{"assignees":[],"author":{"login":"mathotaupa"},"comments":[{"author":{"login":"slowtorta"},"body":"Thanks for reporting it. It'll be fixed on the next server restart. Make sure to clear your WDB folder.","createdAt":"2021-09-02T12:08:35+0200"}],"createdAt":"2021-09-02T09:26:44+0200","number":280,"labels":"","state":"CLOSED","title":"Down With the Sickness not for Druids?","body":"Hi,\r\n\r\nI just wanted to do the Quest chain arround the sickly gazelles in the barrens but as a druid i cant start the quest. \r\nI think its a bug, because why should just druids not being allowed to do this?\r\n\r\nhttps://database.turtle-wow.org/?quest=60133\r\n\r\nAllowable Classes: Warrior, Paladin, Hunter, Rogue, Priest, Shaman, Mage, Warlock\r\n\r\nIf its a bug, could you fix it?\r\n\r\nBest regards\r\n","updatedAt":"2021-09-02T12:08:47+0200","milestone":null,"closedAt":"2021-09-02T12:08:47+0200"},{"assignees":[],"author":{"login":"AyleeJenn"},"comments":[{"author":{"login":"sonpansatan"},"body":"I am also not able to disenchant anything (Lalarularu).","createdAt":"2021-09-01T19:47:08+0200"},{"author":{"login":"AyleeJenn"},"body":"A GM just handled my items and now I could disenchant them.\r\n\r\nPreviously, before the GM intervention, I tried giving these items to another player to see if they could disenchant them. The other player could also not disenchant them. I am a bit puzzled by this but thought I would report it and update with the progress","createdAt":"2021-09-01T20:00:57+0200"},{"author":{"login":"AyleeJenn"},"body":"Update: I did some research on this and appears to be a mail related problem.\r\n\r\nHow I arrived at this conclusion:\r\nA GM graciously fixed one of my characters who had this bug. But then later that day more items were sent to me for disenchanting. When I tried disenchanting, after the GM had helped my character ... I was unable to disenchant things again that were sent via mail to me.\r\n\r\nOn a different character I tried opening the speedy level 20 turtle mode box and was unable to. Again, this box is sent via -mail- system.\r\n\r\nTherefore, I feel that maybe the mailing system is, somehow, involved in this bug as anything sent via mail does not seem to allow for loot window to open at the moment.","createdAt":"2021-09-02T00:37:45+0200"},{"author":{"login":"AyleeJenn"},"body":"original post updated to accommodate new information","createdAt":"2021-09-02T01:17:30+0200"}],"createdAt":"2021-09-01T18:43:14+0200","number":279,"labels":"","state":"CLOSED","title":"Items received via mail will not Disenchant -or- open in the case of boxes","body":"**Please, provide a clear description what the bug is:**\r\nAny items received via mail cannot be disenchanted or \"opened\" (like the turtle mode reward boxes)\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Obtain any lock box or items vial in-game mail\r\n2. Try disenchanting or opening them\r\n3. Observe as nothing happens\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nAny item sent via mail appears to be affected\r\n\r\n\r\nNPC: https://database.turtle-wow.org/?npc= N/A\r\nItem: https://database.turtle-wow.org/?item=N/A\r\nQuest: https://database.turtle-wow.org/?quest= N/A\r\nSpell: https://database.turtle-wow.org/?spell= N/A\r\nObject: https://database.turtle-wow.org/?object= N/A\r\n\r\n**Expected behavior. Describe how it should work:**\r\nA loot window should open with disenchanting materials, when trying to disenchant the items\r\nA loot window should open with boxes that are opened (like the turtle mode reward boxes)","updatedAt":"2021-09-02T16:28:28+0200","milestone":null,"closedAt":"2021-09-02T16:28:28+0200"},{"assignees":[],"author":{"login":"Kangaroux"},"comments":[{"author":{"login":"Nolin7777"},"body":"Leash mechnics were rewritten in vmangos, need to port to TW.","createdAt":"2021-09-02T16:30:48+0200"}],"createdAt":"2021-08-31T06:55:38+0200","number":278,"labels":"","state":"CLOSED","title":"Mobs can go outside their leash range when parrying a Gouge","body":"Was fighting a rare, tried to run away and use Gouge. It was parried and the mob continued to chase me well beyond its leash range.","updatedAt":"2021-11-14T17:16:14+0100","milestone":null,"closedAt":"2021-11-14T17:16:14+0100"},{"assignees":[],"author":{"login":"Qix03"},"comments":[{"author":{"login":"slowtorta"},"body":"Thanks for reporting it. It'll be fixed on the next server restart. Make sure to clear your WDB folder.","createdAt":"2021-09-02T12:16:33+0200"}],"createdAt":"2021-08-30T23:35:17+0200","number":277,"labels":"","state":"CLOSED","title":"The quest 'Earned Reverence' does not grant reputation.","body":"**Please, provide a clear description what the bug is:** The quest to receive your Rank 4 AV trinket, Earned Reverence ( https://classic.wowhead.com/quest=7170/earned-reverence ) does not grant reputation. It is supposed to grant 150 reputation with both Ironforge and the Stormpike Guard, but it does not grant it for either. I would assume this is also the case for the horde version.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nQuest: https://database.turtle-wow.org/?quest=7170\r\n\r\n**Expected behavior. Describe how it should work:** Quest should reward 150 rep with Ironforge and Stormpike Guard.\r\n","updatedAt":"2021-09-02T12:16:33+0200","milestone":null,"closedAt":"2021-09-02T12:16:33+0200"},{"assignees":[],"author":{"login":"Vikkyne"},"comments":[{"author":{"login":"Velite12"},"body":"Regardless of what your spell hit is, any caster will always have at least 1% chance to have their spell fully resisted, so you need to show that this happens more often than 1%.","createdAt":"2021-08-29T18:42:31+0200"},{"author":{"login":"Vikkyne"},"body":"OK, I am seeing that with reference to PvP here:\r\n\r\nhttps://classic-wow-archive.fandom.com/wiki/Resistance\r\n\r\nDo we know that to be the case for players vs mobs? I am just curious, and if possible would be cool to have some reference.\r\n\r\n\r\n","createdAt":"2021-08-31T18:22:18+0200"},{"author":{"login":"Velite12"},"body":"Both, players v mobs and mobs v players, any spell has a 1% resist chance\r\n\r\n![image](https://user-images.githubusercontent.com/45871932/131547325-fc8309a0-829e-45c1-bf0e-bc6377afcec8.png)\r\n\r\nfrom the same thing you posted. A level 1 mob or player has a 1% chance minimum to resist a spell from a level 60 mob or player, and a level 60 mob or player has a 1% chance minimum to resist a spell from a level 60 mob or player.\r\n\r\n**_It is impossible to 100% guarantee a spell land in vanilla wow._**","createdAt":"2021-08-31T19:14:10+0200"},{"author":{"login":"Vikkyne"},"body":"I have to agree, although it doesn't reference mobs (and the relationship between char-char, is sometimes diff than the mechanics between char-mob). So I can't counter the argument (which is fine). Thx for the attention to it.\r\n","createdAt":"2021-09-02T04:31:47+0200"}],"createdAt":"2021-08-29T17:19:26+0200","number":276,"labels":"","state":"CLOSED","title":"'Suppression' talent (warlock) ineffective","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Three talent points in 'Suppression' should block resistance to shadow spells. However, as a lvl 14 warlock, I had a level 8 mob resist my Corruption lvl 2 spell (should not happen)**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n**1. Attack mob 5-6 levels lower than character, use Corruption (with Suppression talented to 3 points)\r\n2. Attack until 'resist' result**\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\n**Spell: https://database.turtle-wow.org/?spell= 18176**\r\n\r\n**Expected behavior. Describe how it should work:**\r\n**The mob should not be able to resist a shadow spell.**\r\n\r\nI have concerns about the overall integrity of all the resistance-lowering talents in the game's talent trees at this point.\r\n","updatedAt":"2021-09-02T04:31:47+0200","milestone":null,"closedAt":"2021-09-02T04:31:47+0200"},{"assignees":[],"author":{"login":"Prehn81"},"comments":[{"author":{"login":"redmagejoe"},"body":"This is still broken. Tonk instantly dies, the camera never switches to the \"controlling tonk\" behavior, and character is basically frozen indefinitely. The only way to fix this is to die, somehow.","createdAt":"2023-02-20T21:33:49+0100"},{"author":{"login":"Zeyla-TW"},"body":"This seems to be an issue with spell ID 24935, which is bound to the Tonk Control Console gobject. The spell's first effect is a script that is bound to the spell in order to control the Tonk, while the spell's second effect is to root the player in place for the duration of the spell (5 minute duration to prevent character movement while controlling tonk) and since the spell isn't shown in the buff list, the script failing causes you to be stuck in place for 5 minutes until the spell expires naturally. I do not currently know if the script itself is the issue or if the spell's settings to trigger the script are not configured properly to target the player/tonk in the correct order.","createdAt":"2023-03-05T20:56:10+0100"},{"author":{"login":"Letic92"},"body":"@redmagejoe tried to reproduce without success.\r\n\r\nUsed item https://database.turtle-wow.org/?item=22728, also tried with casting self spell https://database.turtle-wow.org/?spell=24935 and everything went well, no stuck, no problem with cam etc.","createdAt":"2023-03-24T20:13:03+0100"}],"createdAt":"2021-08-26T11:05:30+0200","number":275,"labels":"Spell, Object","state":"CLOSED","title":"got stuck at darkmoon fair","body":"**Please, provide a clear description what the bug is:**\r\n\r\ntryed open the tonk controler and got stuck on caracter galandrial\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. could not move, but my spells worked fine\r\n2. auto unstuck did nothing\r\n3. wormhole ported me to SW but could still not move\r\n4. logged out and in, did not solve problem\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-03-25T13:56:44+0100","milestone":null,"closedAt":"2023-03-25T13:56:44+0100"},{"assignees":[],"author":{"login":"TheSyg"},"comments":[{"author":{"login":"Nolin7777"},"body":"Closed until proof added.","createdAt":"2021-10-02T20:35:42+0200"}],"createdAt":"2021-08-26T00:41:14+0200","number":274,"labels":"","state":"CLOSED","title":"Private Thorsen","body":"**Please, provide a clear description what the bug is:**\r\nPrivate Thorsen should be attacked by the Kurzen amidst his patrol. He does not get attacked, and so I can't start the quest 'Jungle Secrets'\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Go to the Rebel Camp in STV\r\n2. Wait for Thorsen to go on his patrol.\r\n3. Follow him\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=738\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=215\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nInstead of peacefully walk on his patrol and going back. Thorsen should get attacked, the player should rescue him and start a quest chain with the first one being 'Jungle Secrets'.\r\n\r\n![imagen](https://user-images.githubusercontent.com/89550040/130873498-a9a0fe2d-907b-4243-a1c1-e4899f3c7db8.png)\r\n","updatedAt":"2021-10-02T20:35:42+0200","milestone":null,"closedAt":"2021-10-02T20:35:42+0200"},{"assignees":[],"author":{"login":"TheSyg"},"comments":[{"author":{"login":"Nolin7777"},"body":"Duplicate","createdAt":"2021-10-02T20:35:16+0200"}],"createdAt":"2021-08-26T00:23:49+0200","number":273,"labels":"","state":"CLOSED","title":"'Data Rescue'","body":"**Please, provide a clear description what the bug is:**\r\nGnomeregan's quest 'Data Rescue' is bugged. Whenever I interact with the Matrix Punchograph 3005-B, I don't get the next punchcard.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Run to Gnomeregan.\r\n2. Acquire a white punchcard.\r\n3. Interact with Matrix Punchograph 3005-A\r\n4. Run to the Matrix Punchograph 3005-B and interact with it.\r\n5. No response.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=2930\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe quest should 'transform' my yellow punchcard into a blue punchcard.","updatedAt":"2021-10-02T20:35:16+0200","milestone":null,"closedAt":"2021-10-02T20:35:16+0200"},{"assignees":[],"author":{"login":"UsernameChad42069IsNotAvailable"},"comments":[{"author":{"login":"ILostMyPants"},"body":"I would like to add that Ravager should also be able to proc itself, enchantments and will proc a paladin's Vengeance talent when it crits, while it currently does not.","createdAt":"2021-09-06T20:08:56+0200"},{"author":{"login":"Khanz0"},"body":"Is supossed be able to proc itself AND proc from enchants like fiery blaze enchantments and other damage procs\r\n","createdAt":"2022-02-23T12:57:10+0100"},{"author":{"login":"Nolin7777"},"body":"Hello and thank you for your report!\r\n\r\nPlease add any evidence in form of a legit source (for example wowhead.com) or a video captured from Blizzard's Classic server.\r\n\r\nThis ticket will be closed until more information added.","createdAt":"2022-03-10T13:38:27+0100"}],"createdAt":"2021-08-25T19:26:43+0200","number":272,"labels":"","state":"CLOSED","title":"Ravager spin","body":"**Please, provide a clear description what the bug is:**\r\nRavager will stop spinning randomly due to I believe mobs around me dying, it shouldnt do that. It should stop spinning only if cancelled \r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Just use it on multiple mobs that are dying.\r\n2. I was in a dungeon with a group when this kept happening.\r\n\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nhttps://database.turtle-wow.org/?item=7717\r\n\r\n**Expected behavior. Describe how it should work:**\r\nRavager shouldn't stop spinning for its full duration unless you are cced.","updatedAt":"2022-03-10T13:38:27+0100","milestone":null,"closedAt":"2022-03-10T13:38:27+0100"},{"assignees":[],"author":{"login":"UsernameChad42069IsNotAvailable"},"comments":[{"author":{"login":"geojak"},"body":"The water elements didn't do much in classic either. But yes here there aren't even any ","createdAt":"2022-02-22T14:09:33+0100"},{"author":{"login":"redmagejoe"},"body":"Please file your tickets properly and mention the appropriate quest in your links and in the title for clarity. The quest that should actually have been linked is \"Attak on the Tower\" which is https://database.turtle-wow.org/?quest=696\r\n\r\nHaving said that, Attack on the Tower is indeed not scripted properly.","createdAt":"2023-02-25T14:34:16+0100"},{"author":{"login":"ratkosrb"},"body":"https://github.com/slowtorta/turtle-wow/commit/2ea59d827aaa5f26d01037e7e9527f5c4db1b09c","createdAt":"2023-02-28T04:57:23+0100"}],"createdAt":"2021-08-25T19:23:10+0200","number":271,"labels":"Quest, NPC, Item","state":"CLOSED","title":"Trelane's defenses elite quest","body":"**Please, provide a clear description what the bug is:**\r\nWhen using Azure Agate to activate the towers defenses they won't activate, making the quest impossible for lowbies.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Just by using Azure Agate and even tried with multiple players using it, it just doesn't do jack.\r\n\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nhttps://database.turtle-wow.org/?npc=2789\r\nhttps://database.turtle-wow.org/?item=4527\r\nhttps://database.turtle-wow.org/?quest=694\r\n\r\n**Expected behavior. Describe how it should work:**\r\nMake the defenses actually activate when using Azure Agate, which will summon water elementals to your aid.","updatedAt":"2023-02-28T04:57:24+0100","milestone":null,"closedAt":"2023-02-28T04:57:23+0100"},{"assignees":[],"author":{"login":"Razorkin"},"comments":[{"author":{"login":"slowtorta"},"body":"Can you please, provide some official source with those values?","createdAt":"2021-09-02T12:29:00+0200"},{"author":{"login":"GrenderG"},"body":"I can confirm this issue is present. VMaNGOS still doesn't have Blizzlike values either. ","createdAt":"2021-09-04T03:56:04+0200"},{"author":{"login":"Razorkin"},"body":"according to this website it should be 50 mana as a starter on lvl 1 for the druid. No matter the race.\r\nhttps://vanilla-wow-archive.fandom.com/wiki/Base_mana","createdAt":"2021-09-05T14:31:07+0200"},{"author":{"login":"Velite12"},"body":"![image](https://user-images.githubusercontent.com/45871932/139945132-3c4b67ef-79a8-490b-83e2-96ec73c702cc.png)\r\n![image](https://user-images.githubusercontent.com/45871932/139945149-e4cf5a4a-ff4a-4b10-8f71-07a7483bc5c0.png)\r\nClassic night elf druid and tauren druid shows 100 mana and 67 mana. We have 67 and 34 mana.","createdAt":"2021-11-02T21:13:06+0100"},{"author":{"login":"Kralus"},"body":"![image](https://user-images.githubusercontent.com/93622516/139955388-dad43047-03ac-4235-94b8-1387ff4e67d0.png)\r\nTauren male druid showing 34 mana","createdAt":"2021-11-02T22:39:19+0100"},{"author":{"login":"slowtorta"},"body":"Fixed for level 1 Druids. ","createdAt":"2022-02-14T17:30:36+0100"}],"createdAt":"2021-08-24T21:31:21+0200","number":270,"labels":"","state":"CLOSED","title":"Mana differences between horde and alliance druids","body":"**Please, provide a clear description what the bug is:**\r\nI created a tauren druid lvl 1. it had 34 mana which is enough to cast one spell(wrath). lvl 2 gives 54 mana. While if you create a night elf druid you start with 67 mana which is good for 3 wrath casts. 1 Wrath costs 20 mana to cast. \r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. \r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nDruids should start with the same amount of mana at level 1, to cast at least 3 Wrath spells(20 mana each) or 2 healing touch(25 mana each)","updatedAt":"2022-02-14T17:30:36+0100","milestone":null,"closedAt":"2022-02-14T17:30:36+0100"},{"assignees":[],"author":{"login":"Velite12"},"comments":[],"createdAt":"2021-08-24T05:15:21+0200","number":269,"labels":"","state":"CLOSED","title":"Seal of command no longer triggers judgement of wisdom/light or Black grasp of the destroyer","body":"All 5 ranks of seal of command are not triggering judgement of wisdom, judgement of light, nor the glove item Black grasp of the destroyer's 8 mana on hit proc. They no longer do this as of August 23 when I was testing, they did in the past.\r\n\r\nSpell: https://database.turtle-wow.org/?spell=20424\r\n","updatedAt":"2021-11-17T08:56:00+0100","milestone":null,"closedAt":"2021-11-17T08:56:00+0100"},{"assignees":[],"author":{"login":"Kangaroux"},"comments":[{"author":{"login":"Fin9622"},"body":"Greetings! I have checked and have been unable to find any issues. Please update with more information, screenshots or videos that show us how to reproduce the bug and sources that show the correct behavior.\r\n\r\nSpells scale with level. The tooltip won't show the scaling but the formula will be applied correctly upon use.\r\n\r\nRockbiter Weapon (rank 1) https://database.turtle-wow.org/?spell=8017\r\n\r\nhttps://user-images.githubusercontent.com/83077166/143674639-be6072c9-9792-43bb-b5f8-78daa0142bc6.mp4\r\n\r\nSame behavior with Rockbiter Weapon (rank 2) https://database.turtle-wow.org/?spell=8018 and any other ranks of rockbitter\r\n\r\nhttps://user-images.githubusercontent.com/83077166/143674719-586a1de7-bd65-4151-8cd0-e8bd21fd142d.mp4\r\n\r\n\r\n\r\n","createdAt":"2021-11-27T09:46:23+0100"}],"createdAt":"2021-08-23T02:51:26+0200","number":268,"labels":"","state":"CLOSED","title":"Rank 1 Rockbiter Weapon gives too much AP","body":"Ability text says it increases AP by 29 but it actually increases it by 49. Rank 2 correctly increases AP by 58.","updatedAt":"2022-01-10T19:23:44+0100","milestone":null,"closedAt":"2022-01-10T19:23:44+0100"},{"assignees":[],"author":{"login":"Kangaroux"},"comments":[{"author":{"login":"Nolin7777"},"body":"Closed until proof added.","createdAt":"2021-10-02T20:40:32+0200"}],"createdAt":"2021-08-21T23:52:38+0200","number":267,"labels":"","state":"CLOSED","title":"Bristleback Thornweaver entangling roots cannot be interrupted","body":"https://database.turtle-wow.org/?npc=3261\r\n\r\nI'm unable to interrupt the cast, tried with both earth shock and shield bash.","updatedAt":"2021-10-02T20:40:32+0200","milestone":null,"closedAt":"2021-10-02T20:40:32+0200"},{"assignees":[],"author":{"login":"Kangaroux"},"comments":[{"author":{"login":"Nolin7777"},"body":"I neither haven't found a way to reproduce.","createdAt":"2021-10-02T20:58:04+0200"},{"author":{"login":"gh-borz"},"body":"I literally just got this bug in Redrifge Mountains. Fighting the orcs at the camp on Far East side of map. Clicked on charge, the sound effect of charge played, and the orc ran quickly towards me instead. Only happened 1 time though, couldn’t get it to replicate.","createdAt":"2021-10-16T09:33:38+0200"}],"createdAt":"2021-08-21T23:49:07+0200","number":266,"labels":"","state":"CLOSED","title":"Warrior charge sometimes aggros mob instead of charging","body":"Sometimes when using charge it instantly aggros the mob and doesn't do the charge. I haven't found a way to reproduce this unfortunately. ","updatedAt":"2021-10-16T09:33:39+0200","milestone":null,"closedAt":"2021-10-02T20:58:05+0200"},{"assignees":[],"author":{"login":"Diamondflake"},"comments":[{"author":{"login":"slowtorta"},"body":"I could not reproduce it. Is this still happening?","createdAt":"2022-05-31T15:40:36+0200"},{"author":{"login":"Diamondflake"},"body":"No idea, sorry.","createdAt":"2022-05-31T16:49:13+0200"},{"author":{"login":"slowtorta"},"body":"Currently, 3428 players got this quest completed and rewarded, so I assume it's working :)","createdAt":"2022-11-07T00:18:08+0100"}],"createdAt":"2021-08-21T23:18:45+0200","number":265,"labels":"","state":"CLOSED","title":"A Fine Mess / Kernobee","body":"**Please, provide a clear description what the bug is:** After picking up the quest, Kernobee and his robot started following the person who picked the quest, but as we entered a tunnel, they both disappeared. No idea if the quest would still be complete-able or anything, we were on HC and bailed out to reset to avoid them pulling a bunch of mobs from somewhere else or anything.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Take the quest (With a goblin who has tried to use the bugged B terminal, for the punch cards, if it matters)\r\n2. Start going through the tunnel towards the Electrocutioner 6000\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=7850\r\nQuest: https://database.turtle-wow.org/?quest=2904\r\n\r\n**Expected behavior. Describe how it should work:** They should stay with the person they're following.\r\n","updatedAt":"2022-11-07T00:18:09+0100","milestone":null,"closedAt":"2022-11-07T00:18:08+0100"},{"assignees":[],"author":{"login":"Fisspace"},"comments":[],"createdAt":"2021-08-21T13:47:42+0200","number":264,"labels":"","state":"CLOSED","title":"quest \"Triggered!\" is bugged","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Accepting the quest locks out the other, \"Securing the Lines\"\r\n2. Unable to open the containers for quest items\r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=3293\r\nItem: https://database.turtle-wow.org/?item=51845\r\nQuest: https://database.turtle-wow.org/?quest=60120\r\nObject: https://database.turtle-wow.org/?object=1000389\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nYou should be able to accepts both quests and loot the items\r\n","updatedAt":"2022-01-27T15:49:59+0100","milestone":null,"closedAt":"2022-01-27T15:49:59+0100"},{"assignees":[],"author":{"login":"phyrbot"},"comments":[{"author":{"login":"slowtorta"},"body":"I'm sorry, but we don't know how to fix this one. You can request a token refund via in-game ticket.","createdAt":"2021-09-02T12:25:36+0200"}],"createdAt":"2021-08-21T10:56:30+0200","number":263,"labels":"","state":"CLOSED","title":"Illusion: Dryad bugged bow animation.","body":"**Please, provide a clear description what the bug is:**\r\nIllusion Dryad bow animation - Dryad hold Bow in wrong hand which translates to wierd shooting \"bow from arrow\" animation.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n1.Use any bow using skill.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nItem: https://database.turtle-wow.org/?item=50408\r\n\r\n**Expected behavior. Describe how it should work:**\r\nDryad should wield bow in left hand - like any other NPC/player character in game. (Even ogre hold it left hand :D - but lacks of shoot animation which is understendable)\r\n","updatedAt":"2021-09-02T12:26:04+0200","milestone":null,"closedAt":"2021-09-02T12:25:36+0200"},{"assignees":[{"login":"CosminPOP"}],"author":{"login":"Hawksford"},"comments":[{"author":{"login":"CosminPOP"},"body":"Type `/run LFT_ROLE = \"damage\"`","createdAt":"2021-08-21T09:53:48+0200"},{"author":{"login":"Hawksford"},"body":"Seems to have done the trick, thank you!!","createdAt":"2021-08-21T13:15:14+0200"}],"createdAt":"2021-08-21T00:23:57+0200","number":262,"labels":"","state":"CLOSED","title":"LFT selecting incorrect roles","body":"LFT is automatically queuing me as a healer in, if I select damage it queues me as damage and healer (I'm playing Warlock) despite saying \"your class cannot do this role\" for healing.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Used LFT several times, always happens\r\n2. \r\n3. \r\n\r\n\r\n\r\nIt should just queue me for my selected role and not ones I'm not capable of.\r\n\r\nGreat server otherwise!\r\n\r\nRegards\r\n","updatedAt":"2021-08-21T13:15:15+0200","milestone":null,"closedAt":"2021-08-21T13:15:14+0200"},{"assignees":[],"author":{"login":"Fin9622"},"comments":[{"author":{"login":"slowtorta"},"body":"Thanks for reporting it. It'll be fixed on the next server restart. Make sure to clear your WDB folder.","createdAt":"2021-08-26T11:57:49+0200"}],"createdAt":"2021-08-20T18:40:02+0200","number":261,"labels":"","state":"CLOSED","title":"Wand of Divine Justice is bugged","body":"Wand of Divine Justice is bugged\r\nWhen trying to attack you get the out of range message at whatever distance.\r\n\r\nhttps://database.turtle-wow.org/?item=80799 Wand of Divine Justice","updatedAt":"2021-08-26T11:57:58+0200","milestone":null,"closedAt":"2021-08-26T11:57:49+0200"},{"assignees":[],"author":{"login":"Fin9622"},"comments":[{"author":{"login":"BobSemple"},"body":"This is actually a bug that was present in the original vanilla. You must have an unadorned seal in your inventory besides the quest items for him to offer the right lines.","createdAt":"2021-10-03T11:47:34+0200"}],"createdAt":"2021-08-20T18:18:52+0200","number":260,"labels":"","state":"CLOSED","title":"The quest Seal of Ascension can't be completed.","body":"The quest Seal of Ascension can't be completed.\r\n\r\nHow it should work : Take the Unforged Seal of Ascension to Emberstrife , mind control it , create Forged Seal of Ascension return to Scarshield Infiltrator which transforms to Vaelan. Talk to Vaelan and complete the quest.\r\n\r\nWhat does not work: After getting the Forged Seal of Ascension and return to Vaelan , you can talk with him about his story but you cannot complete the quest, He just emotes.\r\n\r\nhttps://database.turtle-wow.org/?quest=4743 Seal of Ascension\r\nhttps://database.turtle-wow.org/?item=12324 Forged Seal of Ascension\r\nhttps://database.turtle-wow.org/?npc=10299 Scarshield Infiltrator <Scarshield Legion>\r\nhttps://database.turtle-wow.org/?npc=10296 Vaelan","updatedAt":"2021-11-14T19:12:07+0100","milestone":null,"closedAt":"2021-11-14T19:12:07+0100"},{"assignees":[],"author":{"login":"afizzler"},"comments":[{"author":{"login":"afizzler"},"body":"It is working properly now","createdAt":"2021-09-16T04:15:04+0200"}],"createdAt":"2021-08-19T23:53:32+0200","number":259,"labels":"","state":"CLOSED","title":"Silithyst event not working","body":"The pvp silithyst event in silithus is not working. The object teleporter isn't there, and the silithyst object doesn't work. \r\n","updatedAt":"2021-09-16T04:15:04+0200","milestone":null,"closedAt":"2021-09-16T04:14:57+0200"},{"assignees":[],"author":{"login":"Tobbsu"},"comments":[],"createdAt":"2021-08-19T23:20:41+0200","number":258,"labels":"","state":"CLOSED","title":"Sounds and Text","body":"1: When you stand still and hit the space bar the mount don't make sound.\r\n\r\n2: The buff or aura Spell Text up to left screen on the character you will spell you have but it don't show right text when you have Improved spell.\r\n\r\n*: For expel you have Rightous Fury the text say 60% but when the Improved Rightous Fury is on rank 3 still show same text to the top to right.","updatedAt":"2021-09-07T23:26:00+0200","milestone":null,"closedAt":"2021-08-19T23:23:42+0200"},{"assignees":[],"author":{"login":"Dragunovi"},"comments":[{"author":{"login":"slowtorta"},"body":"Is it still broken?","createdAt":"2022-01-11T02:02:19+0100"}],"createdAt":"2021-08-19T23:03:35+0200","number":257,"labels":"","state":"CLOSED","title":"Ossirian's Pylons and Entrance Door are Broken","body":"**Please, provide a clear description what the bug is:**\r\nOssirian's pylons don't shoot him %90 of the time, no matter how close he is to the activated pylon.\r\nAddition to this the door at the entrance of the instance seems to get permanently blocked after a wipe/random reset from Ossirian the Unscarred, forcing a summon to even get inside.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Go to AQ20\r\n2. Go to Ossirian the Unscarred and engage the fight.\r\n3. Drag him to a pylon and activate it, and see if it works. Make sure to try a few times.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=15590\r\nNPC: https://database.turtle-wow.org/?npc=15339\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe pylon should be able to hit and weaken Ossirian the Unscarred when in range every time.","updatedAt":"2022-02-13T23:41:17+0100","milestone":null,"closedAt":"2022-02-13T23:41:17+0100"},{"assignees":[],"author":{"login":"Fin9622"},"comments":[{"author":{"login":"slowtorta"},"body":"Fixed in the next revision. \r\n![image](https://user-images.githubusercontent.com/66763404/166123597-1c029c38-d4e7-4605-9dae-0c9b0b653d71.png)\r\n","createdAt":"2022-04-30T23:42:51+0200"}],"createdAt":"2021-08-18T21:42:03+0200","number":256,"labels":"","state":"CLOSED","title":"Nature's Grasp(Rank 1) dissapears from spellbook after learning Nature's Grasp(Rank 3)","body":"Nature's Grasp(Rank 1) dissapears from spellbook after learning Nature's Grasp(Rank 3)\r\n\r\n![unknown](https://user-images.githubusercontent.com/83077166/129961704-4f75b81a-4ebd-48fe-ad3f-0067f542f956.png)\r\n\r\n\r\nNature's Grasp(Rank 1) https://database.turtle-wow.org/?spell=16689\r\nNature's Grasp(Rank 3) https://database.turtle-wow.org/?spell=16811\r\n\r\n","updatedAt":"2022-04-30T23:42:51+0200","milestone":null,"closedAt":"2022-04-30T23:42:51+0200"},{"assignees":[],"author":{"login":"Fin9622"},"comments":[{"author":{"login":"jameyboor"},"body":"Possible fix on PTR. Needs testing.","createdAt":"2021-10-02T14:36:22+0200"},{"author":{"login":"terraform123"},"body":"Hi, after yesterday's patch has been applied, the same issue happened to me with https://database.turtle-wow.org/?npc=14461 Baron Charr. Despite the patch notes mentioning the issue being fixed, it still seems to be present.","createdAt":"2021-11-03T11:02:28+0100"},{"author":{"login":"jameyboor"},"body":"Thank you, I will take a look.","createdAt":"2021-11-05T19:25:01+0100"},{"author":{"login":"jameyboor"},"body":"Another possible fix has been rolled out and will be active on next Server update.","createdAt":"2021-11-06T16:06:22+0100"},{"author":{"login":"Fin9622"},"body":"Player reports indicate that the issue still persists even after the second fix.","createdAt":"2021-11-11T08:33:32+0100"},{"author":{"login":"jameyboor"},"body":"\r\nFixed next update.","createdAt":"2022-02-06T21:22:36+0100"},{"author":{"login":"OonaFae"},"body":"Hello, reporting that this is certainly still happened. The Corpses are despawning very quickly. Currently the workaround is FFA Loot and loot the mob really fast. Since these bosses drop a material for the new Elemental gear hopefully another fix for it can be tried!","createdAt":"2022-08-05T15:28:40+0200"},{"author":{"login":"Velite12"},"body":"![image](https://user-images.githubusercontent.com/45871932/186030497-0280d273-634c-4e3f-bf49-9fbb1baee111.png)\r\nReporting here that this is not fixed for Avalanchion, he despawned 5 seconds after kill.\r\n","createdAt":"2022-08-23T00:34:36+0200"},{"author":{"login":"Velite12"},"body":"![image](https://user-images.githubusercontent.com/45871932/186031221-dac4a1d0-de62-4f97-a3ec-74835751d016.png)\r\nAlso happening for the regular mobs too.","createdAt":"2022-08-23T00:39:49+0200"}],"createdAt":"2021-08-18T05:12:02+0200","number":255,"labels":"","state":"CLOSED","title":"The elemental invassions bosses loot drop is bugged","body":"The elemental invassions bosses loot drop is bugged. Players are encountering one or more of the following problems:\r\n\r\n- The elemental bosses don't drop any loot\r\n- When killing the elemental invasion bosses the party does not get the loot even if they rolled for it\r\n- The elemental bosses are despawning really fast after being killed and players losing the loot as a result.\r\n\r\nhttps://database.turtle-wow.org/?npc=14461 Baron Charr\r\nhttps://database.turtle-wow.org/?npc=14464 Avalanchion\r\nhttps://database.turtle-wow.org/?npc=14457 Princess Tempestria\r\nhttps://database.turtle-wow.org/?npc=14454 The Windreaver\r\n","updatedAt":"2022-10-30T20:39:05+0100","milestone":null,"closedAt":"2022-10-30T20:39:05+0100"},{"assignees":[],"author":{"login":"Lunkdunk"},"comments":[{"author":{"login":"Nolin7777"},"body":"Possible fix will be applied on next maintenance.\r\nPlease re-open in case issue still exists.","createdAt":"2021-11-18T20:49:49+0100"},{"author":{"login":"Lunkdunk"},"body":"SP cofficients are still wrong after the maintenance.","createdAt":"2021-11-24T18:53:33+0100"},{"author":{"login":"Lunkdunk"},"body":"After the maintenance today on thursday it is fixed, thank you!","createdAt":"2021-11-25T13:47:34+0100"}],"createdAt":"2021-08-17T21:36:14+0200","number":254,"labels":"","state":"CLOSED","title":"SP coefficients under level 20 are wrong for healing touch and rejuvenation again.","body":"**Please, provide a clear description what the bug is:**\r\nSP coefficient for healing touch and rejuv are wrong under level 20 again. Same as #178 , double level penalty.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2021-11-25T13:47:35+0100","milestone":null,"closedAt":"2021-11-18T20:49:49+0100"},{"assignees":[],"author":{"login":"Fin9622"},"comments":[],"createdAt":"2021-08-17T16:37:00+0200","number":253,"labels":"","state":"CLOSED","title":"Tirisfal Farmhand respawn too fast","body":"Tirisfal Farmhand respawn too fast\r\nHow it should work : they should have a 5 minutes respawn timer.\r\nWhat does not work: they have a 25 seconds respawn timer.\r\n\r\nhttps://database.turtle-wow.org/?npc=1935 Tirisfal Farmhand \r\n","updatedAt":"2021-08-19T16:20:19+0200","milestone":null,"closedAt":"2021-08-19T16:20:19+0200"},{"assignees":[],"author":{"login":"Kangaroux"},"comments":[{"author":{"login":"Nolin7777"},"body":"Thanks for the ticket. We implemented a safe solution.","createdAt":"2021-11-14T19:07:44+0100"}],"createdAt":"2021-08-15T17:53:15+0200","number":252,"labels":"","state":"CLOSED","title":"Players can die in duels from a hunter fire trap","body":"We did some testing to see if it's safe to duel hardcore chars.\r\n\r\nAs expected everything just gets the opponent down to 1hp and the duel ends, however if you place a hunter fire trap on the ground and a player runs into it, they can die while dueling.\r\n\r\nWhile just a single example this might suggest that entities which are owned by a player, but not the player themselves, can kill in a duel.","updatedAt":"2021-11-14T19:07:44+0100","milestone":null,"closedAt":"2021-11-14T19:07:44+0100"},{"assignees":[],"author":{"login":"Zangatsu"},"comments":[{"author":{"login":"GrenderG"},"body":"Working as intended, Rich Thorium Vein should be able to be mined between 2 and 4 times.","createdAt":"2021-08-19T16:24:42+0200"},{"author":{"login":"Zangatsu"},"body":"Are you shitting me? Working as intended? https://vanilla-wow-archive.fandom.com/wiki/Thorium_Ore#Rich_Thorium_Veins\n[https://static.wikia.nocookie.net/ucp-internal-test-starter-commons/images/a/aa/FandomFireLogo.png/revision/latest/zoom-crop/width/200/height/200?cb=20210713142711]<https://vanilla-wow-archive.fandom.com/wiki/Thorium_Ore#Rich_Thorium_Veins>\nThorium Ore | Vanilla WoW Wiki | Fandom<https://vanilla-wow-archive.fandom.com/wiki/Thorium_Ore#Rich_Thorium_Veins>\nThorium OreItem Level 40Disenchants into:Not disenchantableSell Price: 250 Thorium Oreis mined from various Thoriumveins, with a minimumminingskill of 230. This rare metal combines the weight of lead with the strength of steel. Orcs prize it for weapons because the extra weight allows a skilled user to strike with more force. Thorium armor is amazingly heavy and strong-only adamantine pierces ...\nvanilla-wow-archive.fandom.com\n\n________________________________\nFrom: GrenderG ***@***.***>\nSent: Thursday, August 19, 2021 2:24 PM\nTo: slowtorta/turtlewow-bug-tracker ***@***.***>\nCc: Zangatsu ***@***.***>; Author ***@***.***>\nSubject: Re: [slowtorta/turtlewow-bug-tracker] Rich Thorium isn't giving enough hits and breaks too early (#251)\n\n\nWorking as intended, Rich Thorium Vein should be able to be mined between 2 and 4 times.\n\n—\nYou are receiving this because you authored the thread.\nReply to this email directly, view it on GitHub<https://github.com/slowtorta/turtlewow-bug-tracker/issues/251#issuecomment-901960372>, or unsubscribe<https://github.com/notifications/unsubscribe-auth/AUYVREBNYNXJRSH6KRL4P53T5UH3JANCNFSM5CFPO52A>.\nTriage notifications on the go with GitHub Mobile for iOS<https://apps.apple.com/app/apple-store/id1477376905?ct=notification-email&mt=8&pt=524675> or Android<https://play.google.com/store/apps/details?id=com.github.android&utm_campaign=notification-email>.\n","createdAt":"2021-08-19T23:22:45+0200"},{"author":{"login":"Zangatsu"},"body":"I understand bug-fixing is strenuous and difficult and you'd rather avoid touching issues that could cause a chain reaction of further issues. But you closed my ticket instead of doing a 45 second wowwiki search on the correct state of how Rich Thorium should behave. I will not be reporting any more bugs.\n________________________________\nFrom: GrenderG ***@***.***>\nSent: Thursday, August 19, 2021 2:24 PM\nTo: slowtorta/turtlewow-bug-tracker ***@***.***>\nCc: Zangatsu ***@***.***>; Author ***@***.***>\nSubject: Re: [slowtorta/turtlewow-bug-tracker] Rich Thorium isn't giving enough hits and breaks too early (#251)\n\n\nWorking as intended, Rich Thorium Vein should be able to be mined between 2 and 4 times.\n\n—\nYou are receiving this because you authored the thread.\nReply to this email directly, view it on GitHub<https://github.com/slowtorta/turtlewow-bug-tracker/issues/251#issuecomment-901960372>, or unsubscribe<https://github.com/notifications/unsubscribe-auth/AUYVREBNYNXJRSH6KRL4P53T5UH3JANCNFSM5CFPO52A>.\nTriage notifications on the go with GitHub Mobile for iOS<https://apps.apple.com/app/apple-store/id1477376905?ct=notification-email&mt=8&pt=524675> or Android<https://play.google.com/store/apps/details?id=com.github.android&utm_campaign=notification-email>.\n","createdAt":"2021-08-19T23:40:49+0200"},{"author":{"login":"redmagejoe"},"body":"This issue persists and needs to be reopened. Rich Thorium Veins should give 3-5 taps. They are an exception to the usual ore vein convention of 2-4, just like Small Thorium Vein is 1-2 taps.","createdAt":"2022-07-02T23:13:51+0200"},{"author":{"login":"redmagejoe"},"body":"Bumping this. Quick and easy fix, so let's put this at the top of a to-do list, please.","createdAt":"2023-01-16T23:43:36+0100"},{"author":{"login":"Kruxis"},"body":"Heyo! Thanks for the report, it's been a while but we'll look into it soon.","createdAt":"2023-01-17T23:30:15+0100"},{"author":{"login":"Kruxis"},"body":"Should be fixed now. If you get less than 3 hits someone else mined it too.\r\n\r\nFix will be applied on next server restart. \r\n\r\n\r\nSave travels!","createdAt":"2023-01-17T23:44:08+0100"}],"createdAt":"2021-08-14T23:56:52+0200","number":251,"labels":"","state":"CLOSED","title":"Rich Thorium isn't giving enough hits and breaks too early","body":"I've seen several other players complain about this as well. After a patch not too long ago, Rich Thorium no longer seems able to even give the maximum of 5 ore hits. It very often breaks after 3 hits, and in fact sometimes it breaks after 2 hits, which is almost proof of a bug. Rich Thorium is supposed to always give 3 to 5 hits and I highly doubt another player has been out here striking all these thorium veins just once. After a lot of mining I have not gotten a single 5 hit. It seems to be broken.","updatedAt":"2023-01-17T23:44:09+0100","milestone":null,"closedAt":"2023-01-17T23:44:08+0100"},{"assignees":[],"author":{"login":"Fin9622"},"comments":[{"author":{"login":"slowtorta"},"body":"Thanks for reporting it. It'll be fixed on the next server restart. Make sure to clear your WDB folder.","createdAt":"2021-08-26T12:03:57+0200"}],"createdAt":"2021-08-14T06:49:54+0200","number":250,"labels":"","state":"CLOSED","title":"Upon completion the quest Unwanted Eyes eyes does not give any reputation","body":"Upon completion the quest Unwanted Eyes eyes does not give any reputation\r\nhttps://database.turtle-wow.org/?quest=80302 - Unwanted Eyes \r\n","updatedAt":"2021-08-26T12:03:57+0200","milestone":null,"closedAt":"2021-08-26T12:03:57+0200"},{"assignees":[],"author":{"login":"Nyteterror"},"comments":[{"author":{"login":"Nolin7777"},"body":"Map LoS issue","createdAt":"2021-10-02T20:31:22+0200"}],"createdAt":"2021-08-13T19:31:41+0200","number":249,"labels":"","state":"CLOSED","title":"Several of the Syndicate in the buildings on the lower level of Durnholde Keep act like they are behind walls","body":"**Please, provide a clear description what the bug is:**\r\n\r\nAfter entering the buildings, some of the Syndicate cannot be attacked either by spells or melee. You must run to the other side of them.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. On the bottom level of Durnehold Keep, enter the bulding(s) from the yard.\r\n2. Try to attack those Syndicate on the far side of the room; nothing happens. \r\n3. Run around the Syndicate and you can now attack.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2022-01-10T13:58:33+0100","milestone":null,"closedAt":"2022-01-10T13:58:33+0100"},{"assignees":[],"author":{"login":"Velite12"},"comments":[],"createdAt":"2021-08-13T09:55:41+0200","number":248,"labels":"","state":"CLOSED","title":"High Priestess Jeklik is supposed to AoE fear in Phase 2, not Phase 1","body":"Footage from Classic and Vanilla\r\n\r\nhttps://youtu.be/F2013jpJ3xI?t=559\r\n\r\nhttps://youtu.be/R48hdaKR_BU?t=198\r\n\r\n\r\nCurrently, High priestess jeklik boss in ZG is using incorrect spells. She should be using psychic scream after 50%, and she should not be using an AoE fear spell in Phase 1 (Bat form). Also, while the tank is feared she should continue to attack them.\r\n\r\n","updatedAt":"2021-11-14T18:47:32+0100","milestone":null,"closedAt":"2021-11-14T18:47:32+0100"},{"assignees":[],"author":{"login":"Fin9622"},"comments":[{"author":{"login":"slowtorta"},"body":"This will be fixed in the client patch 1.15.2.","createdAt":"2021-09-03T12:01:21+0200"}],"createdAt":"2021-08-13T09:16:26+0200","number":247,"labels":"","state":"CLOSED","title":" Revantusk Watcher's Chestplate icon is bugged","body":" Revantusk Watcher's Chestplate icon is bugged\r\n\r\nhttps://database.turtle-wow.org/?item=80607\r\n\r\nIt shows no icon. And if you switch slots with another item in your inventory it takes that items icon as it's own.\r\n\r\n![WoW_nV0KEwqhT5](https://user-images.githubusercontent.com/83077166/129319318-a23841a9-ea43-46fb-b4cb-5592560b6cf3.png)\r\n\r\n![WoW_COx4VW70MD](https://user-images.githubusercontent.com/83077166/129319317-48487ffb-9f0a-4d6f-9cd8-7dceff7bbb33.png)\r\n\r\n![WoW_yClsh5FH1C](https://user-images.githubusercontent.com/83077166/129319315-ec0099ab-bf33-4184-9288-0890d774d610.png)\r\n\r\nAnd if you sell it it gets a random icon\r\n\r\n![image](https://user-images.githubusercontent.com/83077166/129319663-083d35a5-9175-4969-b0f7-6deb221db0bf.png)\r\n","updatedAt":"2021-09-03T12:01:28+0200","milestone":null,"closedAt":"2021-09-03T12:01:21+0200"},{"assignees":[],"author":{"login":"Fin9622"},"comments":[{"author":{"login":"slowtorta"},"body":"Thanks for reporting it. It'll be fixed on the next server restart. Make sure to clear your WDB folder.","createdAt":"2021-08-26T11:38:37+0200"}],"createdAt":"2021-08-13T09:06:45+0200","number":246,"labels":"","state":"CLOSED","title":"Taming the Beast quest text is cut.","body":"Taming the Beast quest text is cut.\r\nhttps://database.turtle-wow.org/?quest=80333\r\n\r\n![WoW_wU5qIPnOzW](https://user-images.githubusercontent.com/83077166/129318215-b33306c0-aa98-48d8-8e4b-335d2e2d3c4d.png)\r\n\r\n","updatedAt":"2021-08-26T11:38:38+0200","milestone":null,"closedAt":"2021-08-26T11:38:22+0200"},{"assignees":[],"author":{"login":"Velite12"},"comments":[{"author":{"login":"geojak"},"body":"You said in paladin discord, that in SoM this was changes to be like it is on turtle wow already. Therefor turtle behaviour is correct, ","createdAt":"2022-02-16T08:34:09+0100"},{"author":{"login":"Velite12"},"body":"> You said in paladin discord, that in SoM this was changes to be like it is on turtle wow already. Therefor turtle behaviour is correct,\r\n\r\nI said that it was changed in SoM **_to this pre 1.12 behavior to make it more difficult_**. **_This behavior is NOT on Regular (non- SoM ) classic servers_**. If you check Classic wow from 2019-2021 you will see that this is not the correct behavior if it was based on 1.12.\r\n\r\nThis is Onyxia in Regular Classic: https://www.youtube.com/watch?t=172&v=z_fBigd64Xk&feature=youtu.be\r\nThis is Onyxia in SoM: https://youtu.be/adJS1KD5icw?t=416\r\n\r\n\r\nThe video from Regular Classic displays the correct behavior. This is from PRE-SoM vanilla classic. Onyxia stays on you despite being feared.\r\n\r\nMy advice is that if you want the raids to be more difficult, that should be applied as an option, rather than the default.","createdAt":"2022-02-16T20:35:39+0100"},{"author":{"login":"geojak"},"body":"I disagree with you here. Som and blizzard classic should be aimed to be emulated as the most up to date version of blizzard and not some outdated 1.12.1.\r\n\r\nExcept for the faster leveling changes of SoM","createdAt":"2022-02-17T08:18:21+0100"},{"author":{"login":"Zebouski"},"body":"I hear that this bevaior has returned ingame.\r\n\r\nHowever it looks like this was a Classic bug that was actually fixed late into classic and also fixed on SoM \r\n2006 footage: https://youtu.be/iFB4Lj5y4ng?si=PHiFpdZXylwXB7SK&t=294\r\nlate 2020 (not SoM) classic with bug fixed: https://clips.twitch.tv/BusyBoldGnatPeteZarollTie\r\n\r\nWith this info, this ticket should never be reopened, not a bug","createdAt":"2023-09-10T03:26:03+0200"}],"createdAt":"2021-08-13T08:45:38+0200","number":245,"labels":"Dungeons & Raids, Mechanic, NPC","state":"CLOSED","title":"Onyxia, Magmadar, and Nefarian should not drop Aggro on the tank when they are feared.","body":"Currently, Magmadar and Onyxia will drop aggro on the main tank when he is hit by the fear. On classic and in 2006 vanilla this is not true, the tank will continue to be hit by the boss while feared.\r\n\r\nhttps://youtu.be/z4M_XjnoRlA?t=603\r\n\r\nhttps://youtu.be/ChGg2ZNIDDQ?t=1107\r\n\r\nhttps://youtu.be/z_fBigd64Xk?t=172\r\n\r\nhttps://youtu.be/5sfANJfZ4Co?t=152\r\n\r\nSpells:\r\n\r\nhttps://database.turtle-wow.org/?spell=19408 (magmadar)\r\nhttps://database.turtle-wow.org/?spell=18431 (onyxia)\r\nhttps://database.turtle-wow.org/?spell=22686 (nefarian)\r\n","updatedAt":"2023-09-10T03:27:00+0200","milestone":null,"closedAt":"2023-02-19T01:01:44+0100"},{"assignees":[],"author":{"login":"Kangaroux"},"comments":[{"author":{"login":"Nolin7777"},"body":"Working as intended","createdAt":"2021-10-02T20:30:41+0200"}],"createdAt":"2021-08-13T06:39:17+0200","number":244,"labels":"","state":"CLOSED","title":"Pool spawn rate is significantly reduced","body":"It seems that pools (fish, wreckage) are not respawning after 5 minutes.\r\n\r\nIn Ratchet you can usually find 3-4 pools at the docks and they respawn after 5 minutes. Now when I visit Ratchet I maybe see 1 pool, and it doesn't respawn after even 15 minutes.\r\n\r\nSpeaking with other players it seems that the slow respawn rate is not just a problem with Ratchet.","updatedAt":"2021-10-02T20:30:41+0200","milestone":null,"closedAt":"2021-10-02T20:30:41+0200"},{"assignees":[],"author":{"login":"Velite12"},"comments":[{"author":{"login":"CosminPOP"},"body":"Fixed on next restart.","createdAt":"2022-02-14T14:27:33+0100"}],"createdAt":"2021-08-11T23:45:45+0200","number":243,"labels":"","state":"CLOSED","title":"[BWL] Growing Flames spell should follow normal resistance rules","body":"Spell : https://database.turtle-wow.org/?spell=22442\r\n\r\n\r\nhttps://www.youtube.com/watch?v=wqmpEHTstQA\r\n\r\nhttps://classic.warcraftlogs.com/reports/RA4MadH8f6YWwj9V#fight=10&type=damage-taken&source=51&ability=22442\r\n\r\nTicks from growing flames should follow normal resistance rules, they currently do not.","updatedAt":"2022-02-14T14:27:33+0100","milestone":null,"closedAt":"2022-02-14T14:27:33+0100"},{"assignees":[],"author":{"login":"Fin9622"},"comments":[{"author":{"login":"Nolin7777"},"body":"????","createdAt":"2021-10-02T20:30:10+0200"}],"createdAt":"2021-08-11T19:09:31+0200","number":242,"labels":"","state":"CLOSED","title":" Agal's Ambusher does not show when sheathed","body":"Agal's Ambusher does not show when sheathed\r\nhttps://database.turtle-wow.org/?item=51818","updatedAt":"2021-10-02T20:30:10+0200","milestone":null,"closedAt":"2021-10-02T20:30:10+0200"},{"assignees":[],"author":{"login":"Velite12"},"comments":[{"author":{"login":"geojak"},"body":"Is it not like a bug they have om classic and its fixed in vmangos?\r\nChanging it back to emualte all bugs seems wrong to me","createdAt":"2022-05-15T12:22:02+0200"}],"createdAt":"2021-08-10T23:19:24+0200","number":241,"labels":"Paladin, Spell","state":"CLOSED","title":"[Paladin] Greater Blessing and Blessing of Sanctuary on one target from two different paladins should stack","body":"![image](https://user-images.githubusercontent.com/45871932/128936272-9aab9c98-5c75-41f1-932e-c0267cc4bc9f.png)\r\nhttps://wowwiki-archive.fandom.com/wiki/Patch_3.0.3\r\n\r\n![image](https://user-images.githubusercontent.com/45871932/128936370-050ba904-b651-491d-aa19-36b8eb454f99.png)\r\nhttps://youtu.be/ChGg2ZNIDDQ?t=2360\r\n\r\n\r\nCurrently, if a target has blessing of sanctuary from one paladin, and another paladin uses Greater Blessing of Sanctuary on them, the regular blessing is overwritten, when they should be able to stack, like they do on classic and before Wrath of the lich king.","updatedAt":"2023-02-20T20:26:42+0100","milestone":null,"closedAt":"2023-02-20T20:26:42+0100"},{"assignees":[],"author":{"login":"Fin9622"},"comments":[{"author":{"login":"Fin9622"},"body":"Issue persists. ","createdAt":"2022-06-20T07:36:56+0200"},{"author":{"login":"redmagejoe"},"body":"As of time of writing this comment, the documents DO respawn after 5 seconds. However, they can spawn in 4 possible places, and they respawn in any of those places. The position should be determined at instance generation and the object should ONLY respawn at that location every time. The other positions are irrelevant after an instance has been started, therefore this is still bugged.","createdAt":"2023-02-20T21:28:29+0100"}],"createdAt":"2021-08-10T18:28:03+0200","number":240,"labels":"Quest, Object","state":"CLOSED","title":"Inconspicuous Documents despawn after being loot by one person.","body":"Inconspicuous Documents despawn after being loot by one person.\r\n\r\n**How it should work**: For the quest Warlord's Command you go to Blackrock Spire and loot Important Blackrock Documents from Inconspicuous Documents. It should be Lootable for everyone in the party that has the quest. For each run, the documents should be randomly placed at one of these four places:\r\n\r\nAt the feet of Overlord Wyrmthalak\r\nIn an empty corner next to War Master Voone\r\nNear Highlord Omokk\r\nNext to Urok's Tribute Pile\r\n\r\n**What does not work:** After 1 person loots Important Blackrock Documents from Inconspicuous Documents it despawns.\r\n\r\nWarlord's Command https://database.turtle-wow.org/?quest=4903\r\nImportant Blackrock Documents https://database.turtle-wow.org/?item=12562#objective-of\r\nInconspicuous Documents https://database.turtle-wow.org/?object=175785\r\n\r\nSource: https://classic.wowhead.com/item=12562/important-blackrock-documents#comments Comments","updatedAt":"2023-02-20T21:59:05+0100","milestone":null,"closedAt":"2023-02-20T21:59:05+0100"},{"assignees":[],"author":{"login":"Velite12"},"comments":[],"createdAt":"2021-08-10T05:12:32+0200","number":239,"labels":"","state":"CLOSED","title":"Ragnaros' Elemental Fire DoT should be following normal resistance rules","body":"All damage over time effects with the exception of 5: (kri, vaelastrasz, nightmare dragons, mograine and sapphiron) are following a \"10% resistance rule\" whereby resistance damage reduction (as according to this table) is only 10% as strong as it should be. These 4 damage over time effects do not follow this rule because there is video evidence to show that they aren't. I am making this bug report to expand this list to more DoT effects as shown by classic/2006 video evidence. There are potentially more DoT effects that need to be investigated. Officially, most dots were claimed fixed of this issue by patch 2.0 in retail, so it is possible the 10% reduction is more an exception and not the rule. It does appear on classic however that all DoTs factor in resistance correctly, and by 2006 evidence it does seem like there are PvE DoTs that do should not follow this rule, but currently are on Turtle-wow.\r\n\r\nRagnaros' Elemental Fire:\r\n\r\nSpell: https://database.turtle-wow.org/?spell=20564\r\n\r\n2006 footage where it does not follow this 10% reduction rule\r\n\r\nhttps://www.youtube.com/watch?v=zrzTPbbEPu4&t=138s\r\n\r\n2020 where, despite being under fire resist cap, still does not take the full damage on any ticks (540 damage) (following the resistance table)\r\n\r\nhttps://www.youtube.com/watch?v=n5d833CbMf8\r\n\r\n\r\nI fixed this issue on my local by adding the highlighted line:\r\n\r\n![image](https://user-images.githubusercontent.com/45871932/128802653-970ba0de-bb58-4012-8e4b-f8bd0bf74607.png)\r\n","updatedAt":"2021-08-10T13:08:55+0200","milestone":null,"closedAt":"2021-08-10T13:08:55+0200"},{"assignees":[],"author":{"login":"Velite12"},"comments":[{"author":{"login":"Lindzei"},"body":"Alright let me fix it for you : \r\n\r\n**Please, provide a clear description what the bug is:**\r\nZul'farrak scarabs do not aggro eachother and they should\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Pull scarab\r\n2. Run in circle around the room\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=7269\r\n\r\n**Expected behavior. Describe how it should work:**\r\nWhen pulling one scarab it should pull the other one around him.","createdAt":"2021-08-23T10:19:20+0200"},{"author":{"login":"geojak"},"body":"just wanted to say that i can confrim this issues is still present","createdAt":"2022-02-10T17:28:41+0100"}],"createdAt":"2021-08-10T02:37:41+0200","number":238,"labels":"","state":"CLOSED","title":"Zul'farrak scarabs should social aggro with eachother","body":"https://youtu.be/eBx8xOh_Qro?t=1178\r\nas you can see in the video, pulling one scarab near another will cause the others to attack you, this currently does not work on Turtle WoW.\r\n","updatedAt":"2022-02-18T14:08:25+0100","milestone":null,"closedAt":"2022-02-18T14:08:25+0100"},{"assignees":[],"author":{"login":"Distrattos"},"comments":[],"createdAt":"2021-08-09T21:44:33+0200","number":237,"labels":"","state":"CLOSED","title":"Quests within 25 level range no longer provide full reputation on completion","body":"Currently, whenever you complete a quest that is several levels below you but within 25 levels, you are given reduced reputation upon completion, presumably in same fashion as how vanilla/classic is intended to do.\r\n\r\nHowever, going by memory, as well was being mentioned in world chat, this wasn't the behavior previously.\r\n\r\nI'm not certain if this is an intended change or if this was maybe an unintended *fix* that got introduced when merging in from public repo (in similar fashion to how mail got changed).\r\n\r\nJust wanted to bring it to attention for the developers, as I couldn't see it mentioned in other issues","updatedAt":"2021-09-20T22:16:02+0200","milestone":null,"closedAt":"2021-09-20T22:16:02+0200"},{"assignees":[],"author":{"login":"Velite12"},"comments":[{"author":{"login":"Velite12"},"body":"As a further comment I believe this issue is caused by a previously opened issue: https://github.com/slowtorta/turtlewow-bug-tracker/issues/175. It seems that upon testing Blessing of sanctuary, Rank 1 was able to reduce damage taken from https://classic.wowhead.com/spell=9834/moonfire by 1 point of damage (10%) and then by 3 points of damage with max rank (it reduces by 24 so it seems the value is rounded up). It seems as though damage reduction taken is factored into the resistance equation when it should not be, and so blessing of sanctuary is only going to reduce damage taken from spells by 10% of the stated value when it should be by 100%. But the fact remains that, while it was providing some damage reduction against this spell, it was not providing damage reduction against ragnaros' attack at all.\r\n\r\n![image](https://user-images.githubusercontent.com/45871932/128650028-d6a1b1c2-ce8d-4606-b737-fac6a926c175.png)\r\n![image](https://user-images.githubusercontent.com/45871932/128650062-ef50acb9-b211-49e6-833e-6423bae88d27.png)\r\n\r\n![image](https://user-images.githubusercontent.com/45871932/128773693-c078779e-bad5-4f8f-a458-41a65fe05987.png)\r\nOn the other hand it does seem to work fine in melee, at near 0 armor it was about -24 damage taken\r\n\r\n\r\n\r\n\r\n","createdAt":"2021-08-09T02:13:06+0200"},{"author":{"login":"Velite12"},"body":"As an additional comment, I was testing with a warlock, and using curse of shadows actually increased the damage reduction from the dot, from -4 to -5\r\n![image](https://user-images.githubusercontent.com/45871932/128772544-08ac8a6c-7c9c-4900-9321-8847d76d400b.png)\r\n![image](https://user-images.githubusercontent.com/45871932/128772568-ab9fde68-b0d4-4c90-89ee-af49c18ca596.png)\r\n\r\nso there is possibly some relation between the damage taken/damage taken increases and the damage reduction.\r\n\r\n![image](https://user-images.githubusercontent.com/45871932/128774268-6fdd67b5-4672-4d87-9f37-d1e7d0a45dd3.png)\r\nThere was no effect from sanctuary against a rank 1 corruption\r\n\r\n![image](https://user-images.githubusercontent.com/45871932/128775367-06500048-606b-493f-a878-f7e8c8aefd10.png)\r\nAlso tested a max rank rain of fire, it only reduced damage taken by 1, with max rank (-24) sanctuary.\r\n\r\n![image](https://user-images.githubusercontent.com/45871932/128775743-66176574-1914-42bc-bc3d-c8d2d950c1b0.png)\r\nIt also seems to be as effective against dots as one time damage spells. This was a rank 2 shadowbolt.\r\n\r\n![image](https://user-images.githubusercontent.com/45871932/128776577-f72b09d9-bb25-44c4-a6d6-e197dac54b3b.png)\r\n![image](https://user-images.githubusercontent.com/45871932/128776594-59a9acab-e03e-4d69-8481-402f3eca984e.png)\r\n\r\nmax rank vs rank 1 consecrate with rank 4 sanctuary (-24 damage taken)\r\n\r\n![image](https://user-images.githubusercontent.com/45871932/128779418-2da25ea7-0a6b-476d-8509-517ec7824980.png)\r\n\r\nRank 7 Firebolt (untalented) shows a decently large reduction on average.\r\n","createdAt":"2021-08-09T22:49:55+0200"},{"author":{"login":"Velite12"},"body":"![image](https://user-images.githubusercontent.com/45871932/128782272-1cb09da7-8fc0-4efb-aaa4-83cad42c1980.png)\r\nOn my vmangos test server, sanctuary is reducing the damage of ragnaros' dot by 24, dealing 576 damage. So this is an issue just on Turtle wow.\r\n\r\nI've also seen posts on the Paladin Discord for Classic that sanctuary reduces this aura by 24 damage\r\n\r\n![image](https://user-images.githubusercontent.com/45871932/128814386-d74de29c-47f1-4fdd-b7d9-6ae27166b9a8.png)\r\n\r\nAnd this video also confirms the aura ticks from this spell are reduced by 24 damage from sanctuary.\r\n\r\nhttps://youtu.be/nE6HBEgiZ_s?t=5161\r\n\r\nbut on my test server the reduction was by 6, so it's possible that sanctuary should ignore coefficient?\r\n\r\n![image](https://user-images.githubusercontent.com/45871932/128815762-90fb29c9-d39b-44c2-a0a5-caea46c90a73.png)\r\n","createdAt":"2021-08-10T00:29:43+0200"},{"author":{"login":"Nolin7777"},"body":"Possible fix will be applied on next maintenance.\r\nPlease re-open in case issue still exists.","createdAt":"2021-11-18T20:49:44+0100"}],"createdAt":"2021-08-09T02:02:49+0200","number":236,"labels":"","state":"CLOSED","title":"Blessing of sanctuary following spell coefficients for reduction","body":"EDIT: Some spells appear to be taking less of a reduction than they should, and it has come to my attention that the no-coefficient spells do indeed take full reduction from sanctuary. However, there are spells which are taking less of a reduction than in 2006/classic, so that is the focus of my issue, is whether or not sanctuary should be following spell coefficients.\r\n\r\n\r\nCurrently, blessing of sanctuary is not reducing damage taken from many spells in the game. A very clear example of blessing of sanctuary working against spells is against ragnaros. I have two videos from classic showing that Blessing of sanctuary reduces his elemental fire spell (https://database.turtle-wow.org/?spell=20564) damage by _Exactly_ the amount provided by the spell:\r\n\r\nhttps://www.youtube.com/watch?v=7pkhwkwkIYM\r\nhttps://www.youtube.com/watch?v=277yEO2PXyo\r\n\r\n![image](https://user-images.githubusercontent.com/45871932/128649148-7c3a9eca-67be-44bb-aa79-9ee9742f3796.png)\r\n![image](https://user-images.githubusercontent.com/45871932/128649175-8371989d-4087-4fd5-bf5d-dfeb3cd68230.png)\r\n\r\n\r\nThe first video shows a rank 1 Blessing of sanctuary (indicated by the 14 damage dealt during blocks) reducing the damage of the dot from 600 to 590, hence, -10 damage taken. The second video shows the same thing with a max rank greater blessing of sanctuary reducing the damage taken from elemental fire by 24, as the tooltip states.\r\n\r\nhttps://legacyplayers.com/viewer/1339/event_log/to_actor\r\n\r\nHere I have a ragnaros kill on turtle wow, where despite having greater blessing of sanctuary, as shown by the damage procs in the logs, i still take full damage from the elemental fire ticks.\r\n\r\n\r\nAs additional evidence, here is a log showing that the damage reduced for spell: https://database.turtle-wow.org/?spell=26053 was consistent with -24 damage reduction from blessing of sanctuary, so the effect is not isolated to Ragnaros, _**Blessing of sanctuary should be reducing spell damage (non-physical) by the exact amount said on the tooltip.**_ https://classic.warcraftlogs.com/reports/kvnTzwLhKbRYrBH2#fight=26&type=damage-taken&source=8&ability=26053\r\n\r\nMy speculation for the cause is the discrepancy in the spell effects:\r\n\r\n![image](https://user-images.githubusercontent.com/45871932/128649741-7c229dae-c3be-41be-bc8a-14785b92b1e5.png)\r\n![image](https://user-images.githubusercontent.com/45871932/128649745-465c480a-7dda-4c3e-a2eb-327f5ed30f8d.png)\r\n\r\n\r\n\r\nSpells:\r\n\r\nhttps://database.turtle-wow.org/?spell=25899\r\nhttps://database.turtle-wow.org/?spell=20911\r\nhttps://database.turtle-wow.org/?spell=20912\r\nhttps://database.turtle-wow.org/?spell=20913\r\nhttps://database.turtle-wow.org/?spell=20914","updatedAt":"2021-11-18T20:49:45+0100","milestone":null,"closedAt":"2021-11-18T20:49:44+0100"},{"assignees":[],"author":{"login":"Fin9622"},"comments":[{"author":{"login":"slowtorta"},"body":"Thanks for reporting it. It'll be fixed on the next server restart. Make sure to clear your WDB folder.","createdAt":"2021-08-10T13:28:42+0200"}],"createdAt":"2021-08-08T22:24:58+0200","number":235,"labels":"","state":"CLOSED","title":" Ogrimmar reputation cloth turn is bugged","body":" Ogrimmar reputation cloth turn is bugged\r\n How it should work: Rashona Straglash should give you a A Donation of Runecloth after you complete a A Donation of Mageweave.\r\n What does not work: Rashona Straglash does not give you a A Donation of Runecloth.\r\n Rashona Straglash https://database.turtle-wow.org/?npc=14726\r\n A Donation of Mageweave https://database.turtle-wow.org/?quest=7831\r\n A Donation of Runecloth https://database.turtle-wow.org/?quest=7824\r\n \r\n Note: In the database A donation of Mageweave from Rashona is connected to A Donation of Runecloth from Vehena the darkspear trolls cloth turn in npc.\r\n Vehena -https://database.turtle-wow.org/?npc=14727","updatedAt":"2021-08-10T13:28:43+0200","milestone":null,"closedAt":"2021-08-10T13:28:43+0200"},{"assignees":[],"author":{"login":"Fin9622"},"comments":[{"author":{"login":"slowtorta"},"body":"Thanks for reporting it. It'll be fixed on the next server restart. Make sure to clear your WDB folder.","createdAt":"2021-08-10T13:08:49+0200"}],"createdAt":"2021-08-08T21:42:01+0200","number":234,"labels":"","state":"CLOSED","title":"Adamantite Rod is not present on the loot table of the mob is supossed to drop from.","body":"Adamantite Rod is not present on the loot table of the mob is supossed to drop from.\r\nAdamantite Rod- https://database.turtle-wow.org/?item=81282\r\nMob- https://database.turtle-wow.org/?npc=11120 \r\nIt's needed for the quest to build a pounder- https://database.turtle-wow.org/?quest=80401","updatedAt":"2021-08-10T13:08:49+0200","milestone":null,"closedAt":"2021-08-10T13:08:49+0200"},{"assignees":[],"author":{"login":"Gr0vey"},"comments":[{"author":{"login":"slowtorta"},"body":"Thank you, it'll be fixed on the next update. \r\n![image](https://user-images.githubusercontent.com/66763404/159126447-9f5653f4-d2ff-4b1d-8da3-deb110ac4cc2.png)\r\n","createdAt":"2022-03-19T16:03:50+0100"}],"createdAt":"2021-08-08T21:08:39+0200","number":233,"labels":"","state":"CLOSED","title":"Raw Sagefish does show food buff","body":"Eating Raw Sagefish does not restore health (No buff appears)\r\n\r\nHow it should work: It should give Brain Food and Food buffs - restoring mana and health\r\n\r\nhttps://database.turtle-wow.org/?item=21071 Raw Sagefish\r\nhttps://database.turtle-wow.org/?spell=25701 Brain Food\r\nhttps://database.turtle-wow.org/?spell=25700 Food","updatedAt":"2022-03-19T16:03:50+0100","milestone":null,"closedAt":"2022-03-19T16:03:50+0100"},{"assignees":[],"author":{"login":"Fin9622"},"comments":[{"author":{"login":"slowtorta"},"body":"Thanks for reporting it. It'll be fixed on the next server restart. Make sure to clear your WDB folder.","createdAt":"2021-08-10T13:28:50+0200"}],"createdAt":"2021-08-08T17:54:06+0200","number":232,"labels":"","state":"CLOSED","title":"Darkspear Trolls reputation cloth turn in does not work","body":"Darkspear Trolls reputation cloth turn in does not work\r\n\r\nHow it should work: after completing A Donation of Mageweave Vehena should give you A Donation of Runecloth.\r\nWhat does not work: Vehena does not give you A Donation of Runecloth.\r\n\r\nhttps://database.turtle-wow.org/?npc=14727 Vehena <Horde Cloth Quartermaster>\r\nhttps://database.turtle-wow.org/?quest=7835 A Donation of Mageweave \r\nhttps://database.turtle-wow.org/?quest=7836 A Donation of Runecloth\r\n\r\nNote: In the database A donation of Mageweave from Vehena is connected to A Donation of Runecloth from Rashona the Ogrimmar reputation cloth turn in npc.\r\nRashona Straglash https://database.turtle-wow.org/?npc=14726","updatedAt":"2021-08-10T13:28:51+0200","milestone":null,"closedAt":"2021-08-10T13:28:50+0200"},{"assignees":[],"author":{"login":"Fin9622"},"comments":[{"author":{"login":"slowtorta"},"body":"Thanks, fixed on the next update.","createdAt":"2022-01-11T19:02:22+0100"}],"createdAt":"2021-08-07T13:13:30+0200","number":231,"labels":"","state":"CLOSED","title":"Mission Accomplished! wrong completion quest text for horde.","body":"Mission Accomplished! wrong completion quest text for Horde. It has the Alliance completion text.\r\nhttps://database.turtle-wow.org/?quest=5238 Mission Accomplished Horde\r\nThis is what it should have https://classic.wowhead.com/quest=5238/mission-accomplished","updatedAt":"2022-01-11T19:02:40+0100","milestone":null,"closedAt":"2022-01-11T19:02:23+0100"},{"assignees":[],"author":{"login":"Ziogas77"},"comments":[],"createdAt":"2021-08-05T23:16:43+0200","number":230,"labels":"","state":"CLOSED","title":"Protect the Shipment Dark Iron Raiders","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Started the quest\r\n2. Followed the NPC\r\n3. Encountered enemies which were resistant to my wand arcane damage, reducing damage from like ~40 to ~11. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=2149/dark-iron-raider#drops\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=309/protecting-the-shipment\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nMy arcane wand damage should not be reduced, likely the resistances of the dwarves were mixed up. \r\n","updatedAt":"2021-11-14T18:40:46+0100","milestone":null,"closedAt":"2021-11-14T18:40:46+0100"},{"assignees":[],"author":{"login":"Fin9622"},"comments":[{"author":{"login":"slowtorta"},"body":"Thanks for reporting it. It'll be fixed on the next server restart. Make sure to clear your WDB folder.","createdAt":"2021-08-10T13:28:57+0200"}],"createdAt":"2021-08-05T17:57:34+0200","number":229,"labels":"","state":"CLOSED","title":"Ironforge reputation cloth turn in bugged","body":"Ironforge reputation cloth turn is bugged\r\nMistina Steelshield does not give a Donation of Silk after completing a Donation of Wool\r\nhttps://database.turtle-wow.org/?npc=14723 -Mistina Steelshield <Alliance Cloth Quartermaster>\r\nhttps://database.turtle-wow.org/?quest=7803 - A Donation of Silk\r\nhttps://database.turtle-wow.org/?quest=7802 - A Donation of Wool\r\n\r\nNote: In the database A Donation of Wool from Mistina is connected to A Donation of Silk from Bubulo Acerbus the Gnomeregan Exiles cloth turn in npc.\r\nhttps://database.turtle-wow.org/?npc=14724 Bubulo Acerbus\r\n","updatedAt":"2021-08-10T13:28:57+0200","milestone":null,"closedAt":"2021-08-10T13:28:57+0200"},{"assignees":[],"author":{"login":"spuxx1701"},"comments":[{"author":{"login":"spuxx1701"},"body":"This seems to have been fixed.","createdAt":"2022-01-09T16:00:31+0100"}],"createdAt":"2021-08-04T20:06:12+0200","number":228,"labels":"","state":"CLOSED","title":"Pets don't slow-walk when master is slow-walking","body":"**Please, provide a clear description what the bug is:**\r\nWhen a hunter player OR a mob with a pet (e.g. the Razoemane Hunters in the Barrens) slow-walk, the pet is following in normal speed. That results in the pet constantly running and stopping.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\nEither make a hunter with level 10, tame a pet and slow-walk or check out mobs with pets, e.g. Razormane Hunters in Barrens (at Thorn Hill).\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=3265\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe pet should slow-walk when close to a master that is slow-walking.\r\n\r\n/ Edit: I just noticed that it works in some directions. For me, the pet follows in correct speed when strafing right, diagonally right/ forward as well as diagonally right/backwards. For all other directions, the pet doesn't slow-walk.","updatedAt":"2022-01-09T16:03:06+0100","milestone":null,"closedAt":"2022-01-09T16:03:06+0100"},{"assignees":[{"login":"Kruxis"}],"author":{"login":"Isarke"},"comments":[{"author":{"login":"UsernameChad42069IsNotAvailable"},"body":"Yep can confirm its bugged","createdAt":"2021-09-25T20:38:06+0200"},{"author":{"login":"hazlema"},"body":"Ya, not working","createdAt":"2021-12-23T19:53:39+0100"},{"author":{"login":"slowtorta"},"body":"This will be fixed on the next server update, thank you!","createdAt":"2022-01-27T03:40:44+0100"},{"author":{"login":"Fin9622"},"body":"Reports of quest still being broken: Unable to interact with the Altar.\r\n\r\n![image](https://user-images.githubusercontent.com/83077166/151753903-cf3f5dca-b833-46e6-a086-fddf493e98a7.png)\r\n","createdAt":"2022-01-31T08:25:28+0100"},{"author":{"login":"slowtorta"},"body":"https://github.com/slowtorta/turtlewow-bug-tracker/issues/500","createdAt":"2022-02-14T00:56:54+0100"},{"author":{"login":"geojak"},"body":"hello, just wanted to report, still like in the screesht from tinyfin above","createdAt":"2022-03-19T15:00:57+0100"},{"author":{"login":"SabineWren"},"body":"Quest works now.\r\n![guardians_of_the_altar_fixed](https://user-images.githubusercontent.com/18298014/166627416-285afb45-4508-49bb-a160-f516c017f3b8.jpg)","createdAt":"2022-05-04T07:32:12+0200"},{"author":{"login":"geojak"},"body":"i just tried and it did not work. cant right click the altar.\r\n\r\nalso the nighelf grammar is broken.\r\n\r\n\"Ranshalla says : We've found the it, Msg.\"\r\n\r\n\"","createdAt":"2022-05-06T13:06:13+0200"},{"author":{"login":"SabineWren"},"body":"Looks like an intermittent bug https://github.com/vmangos/core/issues/756\r\nThis whole quest felt pretty jank.","createdAt":"2022-05-07T05:51:15+0200"}],"createdAt":"2021-08-04T18:43:27+0200","number":227,"labels":"","state":"CLOSED","title":"Guardians of the Altar","body":"quest name in the title\r\nCant click on the altar at the end to progress further\r\nhttps://database.turtle-wow.org/?quest=4901","updatedAt":"2022-07-16T18:31:49+0200","milestone":null,"closedAt":"2022-07-16T18:31:24+0200"},{"assignees":[],"author":{"login":"Steelborne"},"comments":[{"author":{"login":"Steelborne"},"body":"Old migration but maybe related? https://github.com/vmangos/core/blob/a01720f547f0d042b7989085a1a3558cc6e92a64/sql/old_migrations/20171007150644_world.sql#L1796","createdAt":"2021-12-09T00:56:25+0100"},{"author":{"login":"slowtorta"},"body":"![image](https://user-images.githubusercontent.com/66763404/153478651-b8517f7a-274f-47d8-8b2e-828c637d7a65.png)\r\n","createdAt":"2022-02-10T20:04:30+0100"}],"createdAt":"2021-08-03T19:45:30+0200","number":226,"labels":"","state":"CLOSED","title":"Fireworks Broken","body":"**Please, provide a clear description what the bug is:**\r\nAll fireworks and firework launchers are broken. Some of them go into the Firework Launcher and never launch. Others simply say \"Invalid target.\"\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n1. Buy fireworks at NPC in Shimmering Flats Raceway.\r\n2. Right click on Firework near respective Launcher.\r\n3. Observe no fireworks actually launched.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nNPC: \r\nhttps://database.turtle-wow.org/?npc=6548 (Magus Tirth - not specific to this NPC)\r\nItem:\r\nhttps://database.turtle-wow.org/?item=21569 (Firework Launcher)\r\nhttps://database.turtle-wow.org/?item=21570 (Cluster Launcher)\r\nhttps://database.turtle-wow.org/?item=21558 (Small Rocket)\r\nhttps://database.turtle-wow.org/?item=21589 (Large Rocket)\r\nhttps://database.turtle-wow.org/?item=21571 (Rocket Cluster)\r\nhttps://database.turtle-wow.org/?item=21714 (Large Rocket Cluster)\r\nObject:\r\nhttps://database.turtle-wow.org/?object=180771 (Firework Launcher)\r\nhttps://database.turtle-wow.org/?object=180772 (Cluster Launcher)\r\n\r\n**Expected behavior. Describe how it should work:**\r\nFireworks should launch from respective Launcher (Firework or Cluster Launcher) and explode in the air.\r\nConfirmed working in latest 1.12 vmangos and was working before 1.15.1 (Winterveil event).\r\nTested on PTR as well, no luck.","updatedAt":"2022-02-10T20:04:30+0100","milestone":null,"closedAt":"2022-02-10T20:04:30+0100"},{"assignees":[{"login":"jameyboor"}],"author":{"login":"Velite12"},"comments":[{"author":{"login":"jameyboor"},"body":"Greetings,\r\n\r\nDo you have a source for your claims? More specifically, we are not sure that the current behavior of the auras are non-blizzlike as it specifically does not claim to give ranged attack power. ","createdAt":"2022-04-22T00:48:18+0200"},{"author":{"login":"Velite12"},"body":"It states attack power.\r\n\r\nhttps://classic.wowhead.com/spell=22888/rallying-cry-of-the-dragonslayer\r\n\r\nIn classic blizzard corrected the oversight and gave it ranged attack power as well. This was also the same update that corrected the Holy Power spell for hunters and rogues, which states attack power, to actually give ranged attack power:\r\n\r\nhttps://classic.wowhead.com/spell=28791/holy-power\r\n\r\nWhich, as you can see, despite saying \"attack power\" turtle wow DID give this ranged attack power:\r\n\r\nhttps://database.turtle-wow.org/?spell=28791\r\n\r\nAny spell that says \"attack power\" should give ranged and melee attack power. If it should be melee or ranged, it should specify melee or ranged. In a strictly Vmangos sense, these things should remain as these defects were authentic to 1.12, but, much like \r\nhttps://github.com/slowtorta/turtlewow-bug-tracker/issues/224, these are defects that were treated as proper bugs in classic, despite being authentic bugs. In the spirit of an expansion to vanilla, we should correct these bugs so that they work as the design intended them to work, without blizzard oversights.\r\n\r\nhttps://classic.wowhead.com/news/hunter-buffs-auras-and-buffs-will-properly-apply-to-ranged-attack-power-in-wow-318385#news-post-318385\r\n\r\nunfortunately, most of these incidents are due to a lack of ranged attack power, and not the other way around, which has adversely affected the performance of hunters in vanilla. I mean, come on, giving a hunter a melee attack power only buff despite saying attack power that they were intended to share with rogues by the paladin/shaman tier 3 bonus is just wrong. This is the same thing.\r\n\r\nUnless a melee only hunter becomes a viable alternative, these effects should give ranged attack power, since melee is the weaker part of the hunter's kit.","createdAt":"2022-04-22T01:07:14+0200"},{"author":{"login":"jameyboor"},"body":"We like to stay as close as vanilla as possible and would generally pick vanilla over classic behavior. However some things pop up that are discussed on a per-case basis whether or not to stray away from this implementation. One of such cases is your case here. We will look into the bug and add RAP to these buffs accordingly shortly.","createdAt":"2022-04-23T00:16:23+0200"},{"author":{"login":"jameyboor"},"body":"Added next update.","createdAt":"2022-04-23T00:27:10+0200"}],"createdAt":"2021-08-03T19:04:31+0200","number":225,"labels":"","state":"CLOSED","title":"Rallying cry of the Dragonslayer still doesn't give RAP","body":"Spell with issue: https://database.turtle-wow.org/?spell=22888\r\n\r\nA while back, the issue caught in classic that certain buffs that gave attack power only gave Melee attack power was fixed on this server too, however, Rallying cry of the Dragonslayer currently does not give RAP for hunters, even though the following were fixed to give RAP:\r\n\r\nhttps://database.turtle-wow.org/?spell=22817\r\nhttps://database.turtle-wow.org/?spell=28826\r\nhttps://database.turtle-wow.org/?spell=28791\r\nhttps://database.turtle-wow.org/?spell=16329","updatedAt":"2022-04-23T00:27:10+0200","milestone":null,"closedAt":"2022-04-23T00:26:59+0200"},{"assignees":[],"author":{"login":"Velite12"},"comments":[{"author":{"login":"Apimius"},"body":"i agree with this, its a dead talent with this blizzard oversight from 2004-2006.","createdAt":"2022-11-23T16:47:28+0100"},{"author":{"login":"Apimius"},"body":"please make it profit the whole group.","createdAt":"2022-11-23T16:47:47+0100"},{"author":{"login":"Zeyla-TW"},"body":"This should be fixable by adjusting the effects of spells 29192 and 29193 by changing spell effect 1 & 2's Target A from \"1 - Target_Unit_Caster\" with radius 0 to \"20 - Target_Unit_Caster_Area_Party\" with a radius of about 100, since the application of the aura will do nothing if they do not also receive the weapon enhancement from the totem itself.\r\n\r\n*edit* actually, it could be Target A = 22-Target_src_caster and Target B = 33-Target_unit_src_area_party\r\nOr the 6-Apply_Aura effect should probably be changed to to 35-Apply_Area_Aura_Party with the previous one?\r\nI've been away from spell editing for a while so I'd have to test it directly to figure out which one.","createdAt":"2023-03-05T21:06:12+0100"},{"author":{"login":"Zeyla-TW"},"body":"I just tested it on my personal test server, and for 29192 and 29193 simply changing both spell effects 1 & 2 from 6 to 35 and adding a 100 radius to each causes party members to benefit.","createdAt":"2023-03-05T23:43:38+0100"}],"createdAt":"2021-08-03T18:28:25+0200","number":224,"labels":"Spell","state":"CLOSED","title":"[Shaman][Not really a bug but this was fixed on classic] Improved Weapon Totems talent does not apply to other party members.","body":"Source: https://classic.wowhead.com/news/blizzard-plans-to-fix-improved-weapon-totems-bug-party-should-benefit-from-318160\r\n\r\n![image](https://user-images.githubusercontent.com/45871932/128051364-68148b32-acbb-4928-a887-bf4e5741ca9c.png)\r\n\r\nTurtle:\r\n\r\n![image](https://user-images.githubusercontent.com/45871932/128051414-8c3e8345-492c-43f3-8167-c68aef50d2bf.png)\r\n\r\nFlametongue Totem on another party member with and without the talent:\r\n\r\n![image](https://user-images.githubusercontent.com/45871932/128051791-d9dade5f-3fa0-4f7d-a4d7-047b589ce2b4.png)\r\n![image](https://user-images.githubusercontent.com/45871932/128051810-dd275e47-4324-4169-aa4b-2444c2e58fb9.png)\r\n\r\n![image](https://user-images.githubusercontent.com/45871932/128051864-d5b435b7-9230-4acc-af5f-80a0dfe346ff.png)\r\n\r\nThis talent does not apply the benefit to other party members. It's not really a bug as it is intended behavior in 1.12, but it was not caught until Classic and then it was patched by Blizzard. \r\n\r\nIn its current state this talent is useless to spec into since shamans do not actually use the buffs from their own totems, but this is not advertised to the user.\r\n\r\nThis is in the same category as World buffs not giving ranged ap to hunters, That was an authentic vanilla 2006 bug but was patched on this server and on classic to give the buffs ranged ap (referencing https://github.com/slowtorta/turtlewow-bug-tracker/issues/225):\r\n\r\nhttps://classic.wowhead.com/news/hunter-buffs-auras-and-buffs-will-properly-apply-to-ranged-attack-power-in-wow-318385\r\n\r\n\r\n\r\n","updatedAt":"2023-04-08T17:38:48+0200","milestone":null,"closedAt":"2023-04-08T17:38:48+0200"},{"assignees":[{"login":"Nolin7777"}],"author":{"login":"Steelborne"},"comments":[{"author":{"login":"Steelborne"},"body":"Confirmed resolved in 1.16","createdAt":"2021-12-29T01:50:28+0100"}],"createdAt":"2021-08-02T19:07:58+0200","number":223,"labels":"","state":"CLOSED","title":"Blastenheimer 5000 Ultra Cannon Broken","body":"**Please, provide a clear description what the bug is:**\r\nAt the Darkmoon Faire, when clicking on the Blastenheimer 5000 Ultra Cannon, the cursor disappears for a second but nothing actually happens.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Go to the Darkmoon Faire in Elwynn or Mulgore\r\n2. Right click the Blastenheimer 5000 Ultra Cannon\r\n3. Observe no results.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nSpell:\r\nhttps://database.turtle-wow.org/?spell=24742 (Magic Wings)\r\nhttps://database.turtle-wow.org/?spell=24743 (Cannon Prep)\r\nObject:\r\nhttps://database.turtle-wow.org/?object=180515\r\nhttps://database.turtle-wow.org/?object=180452 (not used in game)\r\n\r\n**Expected behavior. Describe how it should work:**\r\nClicking on the Blastenheimer 5000 Ultra Cannon should launch you a good distance based on your position and activate Magic Wings. Tested and this works on the latest 1.12 vmangos.\r\nWoW Classic: https://youtu.be/YBfGJoqm2Fg?t=1596","updatedAt":"2021-12-29T01:50:28+0100","milestone":null,"closedAt":"2021-12-29T01:50:28+0100"},{"assignees":[],"author":{"login":"Fin9622"},"comments":[{"author":{"login":"Neto-WoW"},"body":"Hi there. Thanks for the report. \r\n\r\nFixes pushed to PTR. Should be good for live deployment.","createdAt":"2021-08-03T06:56:23+0200"}],"createdAt":"2021-08-02T11:22:35+0200","number":222,"labels":"","state":"CLOSED","title":"Quest An Infinite Hunt is bugged","body":"Quest An Infinite Hunt is bugged\r\nhttps://database.turtle-wow.org/?quest=80411\r\nAfter the event the quest is incompleted in quest log and can't be completed at chromie.\r\n\r\n![WoW_8wJTJsUwOo](https://user-images.githubusercontent.com/83077166/127836959-235b58e3-1356-4052-a108-8e680c599ace.png)\r\n\r\nBut the quest id shows as completed.\r\n![image](https://user-images.githubusercontent.com/83077166/127836925-089ba212-3eb2-497e-8d8e-1d98516451ee.png)\r\n\r\nCan't be completed by .quest complete. To complete the quest you have to remove with .quest remove, add it to quest log, and then complete it without doing the event with .quest complete.\r\n\r\nNote: During the event the Antnormi was supossed to yell a line.\r\n\r\nWhat he was supossed to say:\r\n![ApplicationFrameHost_ERy3rnxfvr](https://user-images.githubusercontent.com/83077166/127838609-dca9edfe-9b37-4f52-9505-fcf025b73ec9.png)\r\n\r\nHe does not say it :\r\nAnd one of Kheyna dialogue line is also missing\r\n![image](https://user-images.githubusercontent.com/83077166/127837670-535cb7ca-d434-4f21-9e2b-7153de19915b.png)\r\n\r\n\r\n","updatedAt":"2021-08-03T16:38:47+0200","milestone":null,"closedAt":"2021-08-03T16:38:47+0200"},{"assignees":[],"author":{"login":"Velite12"},"comments":[{"author":{"login":"itswicky"},"body":"The triggered spell, suppression, may have a flag which allows it to bypass immunity.","createdAt":"2022-08-04T20:40:08+0200"},{"author":{"login":"Haaxor1689"},"body":"Intended behavior","createdAt":"2023-02-27T12:08:54+0100"}],"createdAt":"2021-08-02T00:15:50+0200","number":221,"labels":"Spell","state":"CLOSED","title":"[Paladin] Suppression aura in BWL should not affect target with Divine Shield level immunities","body":"https://www.twitch.tv/videos/903956641\r\n\r\nCurrently, having divine shield will only remove the debuff but not prevent reapplication.\r\n\r\nhttps://database.turtle-wow.org/?spell=22247\r\n","updatedAt":"2023-02-27T12:08:55+0100","milestone":null,"closedAt":"2023-02-27T12:08:54+0100"},{"assignees":[],"author":{"login":"Velite12"},"comments":[{"author":{"login":"slowtorta"},"body":"Seems like a client issue. The line in the database is correct. \r\n![image](https://user-images.githubusercontent.com/66763404/127823566-ca3a7581-614f-414b-abf7-5b271771785c.png)\r\n","createdAt":"2021-08-02T09:48:03+0200"}],"createdAt":"2021-08-01T16:04:47+0200","number":220,"labels":"","state":"CLOSED","title":"Ironbark the Redeemed yell typo","body":"![image](https://user-images.githubusercontent.com/45871932/127773739-60b6cf08-3748-4d9a-8f3d-f93cc1ba00a8.png)\r\n\r\nshould say \"cursed\" instead of \"curse\"\r\n\r\nhttps://database.turtle-wow.org/?npc=14241\r\n","updatedAt":"2021-08-02T09:48:09+0200","milestone":null,"closedAt":"2021-08-02T09:48:09+0200"},{"assignees":[],"author":{"login":"Fin9622"},"comments":[],"createdAt":"2021-08-01T14:14:08+0200","number":219,"labels":"","state":"CLOSED","title":"The custom races High elf and Goblin lose their hearthstone after the starter zone teleportation event","body":"The custom races High elf and Goblin lose their hearthstone after the starter zone teleportation event\r\n\r\nHigh elfs lose their hearthstone after they get teleported to Goldshire . Quest Porting to Goldshire https://database.turtle-wow.org/?quest=80209\r\n\r\nGoblins lose their hearthstone after they get teleported to Durotar .Quest Me Not Any Kind Of Orc https://database.turtle-wow.org/?quest=80108","updatedAt":"2021-08-01T14:40:47+0200","milestone":null,"closedAt":"2021-08-01T14:40:47+0200"},{"assignees":[],"author":{"login":"Fin9622"},"comments":[],"createdAt":"2021-08-01T06:53:04+0200","number":218,"labels":"","state":"CLOSED","title":"Araj's Phylactery can't be looted by multiple persons","body":"Araj's Phylactery can't be looted by all the persons in the party. It can only be looted by 1 person.\r\n\r\nHow it should work :to complete the quest Alas, Andorhal and Araj's Scarab you need to kill Araj the Summoner and loot the quest items from the container that apears in the location he dies, Araj's Phylactery. Multiple people should be able to loot the items from Araj's Phylactery.\r\n \r\n What does not work : The container, Araj's Phylactery dissapears after 1 person loots the items. \r\n \r\n https://database.turtle-wow.org/?quest=105 -quest Alas, Andorhal\r\nhttps://database.turtle-wow.org/?quest=5803 -quest Araj's Scarab\r\nhttps://database.turtle-wow.org/?npc=1852 - npc Araj the Summoner\r\nhttps://database.turtle-wow.org/?object=177241 - container Araj's Phylactery","updatedAt":"2021-11-14T18:37:49+0100","milestone":null,"closedAt":"2021-11-14T18:37:49+0100"},{"assignees":[],"author":{"login":"Fenixsilvermoon"},"comments":[{"author":{"login":"Fin9622"},"body":"Clarifications\r\n\r\nRaene's Cleansing part8 https://database.turtle-wow.org/?quest=1045 \r\nHow is supossed to work : You kill Ran Bloodtooth and 4 Bloodtooth Guard loot the skull https://database.turtle-wow.org/?item=5388 and return to Krolg https://database.turtle-wow.org/?npc=3897 Krolg gives you the skull back /lets you keep it [ source https://classic.wowhead.com/quest=1045/raenes-cleansing ]so you can complete the next part of the chain\r\n\r\nRaene's Cleansing part9 https://database.turtle-wow.org/?quest=1046 \r\nHow is supossed to work : The provided items/previusly aquired Ran Bloodtooth's Skull and Dartol's Rod of Transformation should be taken to Raene Wolfrunner https://database.turtle-wow.org/?npc=3691\r\n\r\nWhat does not work : Bloodtooth's Skull gets removed by Krolg on completion of Raene's Cleansing part8 https://database.turtle-wow.org/?quest=1045 and Krolg does not give it back for Raene's Cleansing part9 https://database.turtle-wow.org/?quest=1046 \r\n\r\nRan Bloodtooth https://database.turtle-wow.org/?npc=3696 does drop the skull again even if the quest does not requier it too.\r\n\r\nFor the item drop problems / it does not show inventory please try clear your wdb folder and dissable addons.\r\nI've completed the quests for your characters for a band aid fix.\r\n","createdAt":"2021-08-01T08:51:36+0200"},{"author":{"login":"slowtorta"},"body":"Thanks for reporting it. It'll be fixed on the next server restart. Make sure to clear your WDB folder.","createdAt":"2021-08-03T17:08:51+0200"}],"createdAt":"2021-07-31T23:14:51+0200","number":217,"labels":"","state":"CLOSED","title":"Issue with quest Raene's Cleansing (final segment)","body":"Good afternoon,\r\n\r\nBoth myself (Username Fenixsilvermoon) and my wife (eWisewood) have encountered a bug while trying to complete the final segment of the Raene's Cleansing quest chain. Our characters are Shadewhisper (my character) and Oakn (my wife's).\r\n\r\n1. We are supposed to pick up the skull of Ran Bloodtooth once we have slain him and the skull does appear in the loot drop quite often. \r\n2. Despite we picking it up, it did not show up in our inventories. \r\n\r\nThe ID of the item is https://database.turtle-wow.org/?item=5388\r\n\r\nIt would seem there is some bug with the skull being transferred to players' inventory. Can you please fix the issue so that we can complete the quest?\r\n\r\nThank you in advance,\r\n","updatedAt":"2021-08-03T17:08:51+0200","milestone":null,"closedAt":"2021-08-03T17:08:35+0200"},{"assignees":[],"author":{"login":"Fin9622"},"comments":[{"author":{"login":"slowtorta"},"body":"Thanks for reporting it. It'll be fixed on the next server restart. Make sure to clear your WDB folder.","createdAt":"2021-08-02T09:34:01+0200"}],"createdAt":"2021-07-31T05:22:08+0200","number":216,"labels":"","state":"CLOSED","title":"Wrong boots name","body":"Wrong boots name\r\nThe boots name should not be Tiny red dragon:\r\nhttps://database.turtle-wow.org/?item=14756\r\nThats the name of npc with the same id:\r\nhttps://database.turtle-wow.org/?npc=14756","updatedAt":"2021-08-02T11:39:16+0200","milestone":null,"closedAt":"2021-08-02T11:39:16+0200"},{"assignees":[],"author":{"login":"Mentlegeen"},"comments":[{"author":{"login":"slowtorta"},"body":"Thanks for reporting it. It'll be fixed on the next server restart. Make sure to clear your WDB folder.","createdAt":"2021-08-02T12:29:06+0200"}],"createdAt":"2021-07-30T09:56:06+0200","number":215,"labels":"","state":"CLOSED","title":"survival bright campfire bug","body":"after hitting lvl 15 in survival, i grabbed the pattern for bright campfire. it caused me to learn it twice and it turned out, one of them doesnt give a skill point at all, while the other skill does\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. be a hunter (no pet summoned)\r\n2. use torches on normal campfire\r\n3. learn bright campfire\r\n4. get 2 skills, one of them doesnt give you a skill point, however it still provides you with rested xp buff and the spirit buff\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=50070\r\nItem: https://database.turtle-wow.org/?item=50254\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell= (cant find spell in database)\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\nyou should learn skill only once and remove the other bugged entity or whatever it is\r\n\r\nupdate: now that i used the proper bright campfire spell, it seems both of them now function indentically.\r\n","updatedAt":"2021-08-02T12:29:06+0200","milestone":null,"closedAt":"2021-08-02T12:29:06+0200"},{"assignees":[],"author":{"login":"Meanwalk"},"comments":[{"author":{"login":"Nolin7777"},"body":"Not able to reproduce","createdAt":"2021-10-02T20:27:27+0200"}],"createdAt":"2021-07-30T05:15:14+0200","number":214,"labels":"","state":"CLOSED","title":"[Spell]Thunderclap [NPC]Skeletal Smith","body":"**Please, provide a clear description what the bug is:**\r\nThunderclap range is about 60+- yards.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n1. Pull at maximum range.\r\n2. Run to maintain distance.\r\n3. Take claps. :D\r\n-Did hunter pet suicide pulls to confirm it-\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=16193\r\nSpell: https://database.turtle-wow.org/?spell=23931\r\n\r\n**Expected behavior. Describe how it should work:**\r\nShould affect all hostile units in 10ya radius.","updatedAt":"2021-10-02T20:27:27+0200","milestone":null,"closedAt":"2021-10-02T20:27:27+0200"},{"assignees":[{"login":"Nolin7777"}],"author":{"login":"Velite12"},"comments":[{"author":{"login":"jameyboor"},"body":"Currently he attacks the nearest target after threat reset as looks to be Blizzlike, closing for now.","createdAt":"2022-04-23T16:01:58+0200"}],"createdAt":"2021-07-30T03:57:48+0200","number":213,"labels":"","state":"CLOSED","title":"Thaddius Phase 2 his initial target seems to not be based on proximity","body":"https://youtu.be/3hen_d6cb-Y\r\n\r\nI was watching this video, and when they reach phase 2 of Thaddius, he appears to be attacking the main tank before the main tank even attacks, on turtle wow he chooses to attack a random member of the raid. ","updatedAt":"2022-04-23T16:01:58+0200","milestone":null,"closedAt":"2022-04-23T16:01:58+0200"},{"assignees":[{"login":"Nolin7777"}],"author":{"login":"Velite12"},"comments":[{"author":{"login":"jameyboor"},"body":"Fixed.","createdAt":"2022-04-23T16:00:22+0200"}],"createdAt":"2021-07-30T03:47:10+0200","number":212,"labels":"","state":"CLOSED","title":"General Rajaxx next waves should immediately and only trigger after the entire previous wave dies.","body":"https://youtu.be/X4Qd9DftF0g\r\n\r\nAccording to 2006 vanilla, when the last mob of the wave dies (captain or regular adds) dies, the next wave comes in.\r\n\r\nCurrently, the next wave comes in when the captain dies, which always forces you to kill the captains last.\r\n","updatedAt":"2022-04-23T16:00:24+0200","milestone":null,"closedAt":"2022-04-23T16:00:22+0200"},{"assignees":[],"author":{"login":"Velite12"},"comments":[{"author":{"login":"jameyboor"},"body":"No repro. The spell casted is set on a radius of 20 yards which is Blizzlike.","createdAt":"2022-02-09T13:06:20+0100"}],"createdAt":"2021-07-30T01:05:29+0200","number":211,"labels":"","state":"CLOSED","title":"High Priestess Jeklik aoe silence radius is too large","body":"https://youtu.be/R48hdaKR_BU?t=196\r\n\r\nAs you can see in the video, at the range of drain mana (Warlock) you should not get silenced, but you do get silenced on this server.\r\n\r\nhttps://database.turtle-wow.org/?npc=14517","updatedAt":"2022-02-09T13:06:21+0100","milestone":null,"closedAt":"2022-02-09T13:06:21+0100"},{"assignees":[],"author":{"login":"Velite12"},"comments":[],"createdAt":"2021-07-30T00:39:28+0200","number":210,"labels":"","state":"CLOSED","title":"Health funnel does not work on enslaved demon","body":"https://www.youtube.com/watch?v=hdU-IWdLZ54&t=154s\r\n\r\nAs you see in this video, you should be able to health funnel an enslaved demon.\r\n","updatedAt":"2022-09-05T20:51:45+0200","milestone":null,"closedAt":"2022-09-05T20:51:45+0200"},{"assignees":[{"login":"Nolin7777"}],"author":{"login":"Velite12"},"comments":[{"author":{"login":"Nolin7777"},"body":"Most likely a wrong spell assigned.","createdAt":"2021-11-14T18:39:01+0100"},{"author":{"login":"slowtorta"},"body":"It's been fixed. \r\n![image](https://user-images.githubusercontent.com/66763404/148814416-405755fc-566e-41fb-b4bf-6dd9cf411a34.png)\r\n![image](https://user-images.githubusercontent.com/66763404/148814523-59cb7f41-602a-4727-a4a9-8493c968e5c8.png)\r\n","createdAt":"2022-01-10T18:52:54+0100"},{"author":{"login":"Velite12"},"body":"It's still not fixed\r\n","createdAt":"2022-02-05T21:36:00+0100"}],"createdAt":"2021-07-30T00:17:56+0200","number":209,"labels":"","state":"CLOSED","title":"Lethtendris shadowbolt doing way too much damage","body":"https://youtu.be/hdU-IWdLZ54?t=154\r\n\r\n![image](https://user-images.githubusercontent.com/45871932/127572973-e930fe42-e1df-47b1-84bf-a4693ef64a13.png)\r\n![image](https://user-images.githubusercontent.com/45871932/127573017-4d85d65c-e530-4d1a-9b5e-acc54b15b865.png)\r\n\r\n\r\n\r\n\r\nIn this video you can see her shadowbolt hits the enslaved satyr for 1029 damage (non resisted), on turtle wow this shadowbolt hits for 3000 damage \r\n\r\nhttps://database.turtle-wow.org/?npc=14327","updatedAt":"2022-02-05T21:36:00+0100","milestone":null,"closedAt":"2022-01-10T18:52:54+0100"},{"assignees":[{"login":"jameyboor"}],"author":{"login":"Velite12"},"comments":[{"author":{"login":"slowtorta"},"body":"![image](https://user-images.githubusercontent.com/66763404/159126662-85ef4032-b6ab-4f2a-bf81-f194b21bc9c6.png)\r\n![image](https://user-images.githubusercontent.com/66763404/159126686-dd44313c-e089-46ac-bc97-e1c6cf23f1e0.png)\r\n\r\nCannot reproduce, I see projectile w/o issues. ","createdAt":"2022-03-19T16:11:46+0100"}],"createdAt":"2021-07-29T23:53:39+0200","number":208,"labels":"","state":"CLOSED","title":"Holy wrath is missing spell projectile visual","body":"https://youtu.be/cvWFOvGfbH8?t=141\r\n\r\nOn turtle there is no projectile visual to show the mobs being hit, they just receive the impact\r\n\r\nhttps://database.turtle-wow.org/?spell=2812\r\nhttps://database.turtle-wow.org/?spell=10318\r\n","updatedAt":"2022-03-19T16:11:46+0100","milestone":null,"closedAt":"2022-03-19T16:11:46+0100"},{"assignees":[],"author":{"login":"Velite12"},"comments":[],"createdAt":"2021-07-29T23:48:57+0200","number":207,"labels":"","state":"CLOSED","title":"Gluth zombie chow should have a 15 second grace period where they don't spawn after decimate","body":"Currently, after decimate, full hp zombie chow will continue to spawn and attack players while they are attacking the decimated zombie chows. On 2006, there is a 15 second grace period where no zombie chow spawns, and then 1 spawns at each spawn point (so 3 total spawn 15 seconds after decimate)\r\n\r\nhttps://youtu.be/DMDhMb3rV70?t=175\r\n\r\nWe can see decimate happens at 2:56, and no zombie chow spawns until 3:11/3:12. On turtle they will continue to spawn every 5 seconds even after decimate and this is incorrect.\r\n\r\nNPCS:\r\n\r\nhttps://database.turtle-wow.org/?npc=16360\r\nhttps://database.turtle-wow.org/?npc=15932","updatedAt":"2021-08-03T16:23:28+0200","milestone":null,"closedAt":"2021-08-03T16:23:28+0200"},{"assignees":[],"author":{"login":"Fin9622"},"comments":[{"author":{"login":"slowtorta"},"body":"Thanks for reporting it. It'll be fixed on the next server restart. Make sure to clear your WDB folder.","createdAt":"2021-08-02T12:45:07+0200"}],"createdAt":"2021-07-29T09:39:51+0200","number":206,"labels":"","state":"CLOSED","title":"The Twilight Camp quest is broken: Twilight Tome can't be interact with","body":"The Twilight Camp quest is broken: Twilight Tome can't be interact with\r\nhttps://database.turtle-wow.org/?quest=949 -The Twilight Camp \r\nhttps://database.turtle-wow.org/?object=12666 -Twilight Tom\r\n\r\nHow it supossed to work : Find book, then complete quest.\r\nWhat does not work: You can't interact with the book.\r\n\r\n![WoW_70GAfQQnTP](https://user-images.githubusercontent.com/83077166/127451603-412ddcce-cd07-4d7f-b112-bafdb36e7efe.png)\r\n","updatedAt":"2021-08-02T12:45:08+0200","milestone":null,"closedAt":"2021-08-02T12:45:07+0200"},{"assignees":[],"author":{"login":"faralynn"},"comments":[{"author":{"login":"Velite12"},"body":"Flash of light has no level penalty since it's first learned at level 20\r\n\r\nAlso this is happening with shaman relics \r\nhttps://database.turtle-wow.org/?item=23200\r\nhttps://database.turtle-wow.org/?item=22396\r\n\r\n\r\n![image](https://user-images.githubusercontent.com/45871932/127432156-e1801dcd-0321-4194-b228-90020f5b5f25.png)\r\n![image](https://user-images.githubusercontent.com/45871932/127432186-d61448a2-7e39-4aa5-a3be-d3c0272b916c.png)\r\n\r\nRank 1 Lesser healing wave with and without the relic\r\n","createdAt":"2021-07-29T06:27:56+0200"},{"author":{"login":"faralynn"},"body":"> \r\n> \r\n> Flash of light has no level penalty since it's first learned at level 20\r\n\r\nLevel penalty was only mentioned because I suspect other items that contribute to a particular spells healing or damage done are like this as well. \r\n\r\nIt's clearly the cast time penalty that isn't being applied in this case.","createdAt":"2021-07-29T06:33:01+0200"},{"author":{"login":"Nolin7777"},"body":"Possible fix will be applied on next maintenance.\r\nPlease re-open in case issue still exists.","createdAt":"2021-11-18T20:49:20+0100"}],"createdAt":"2021-07-29T05:24:21+0200","number":205,"labels":"","state":"CLOSED","title":"Paladin's healing Libram bonuses are being applied erroneously as a flat bonus rather than being formulated properly with the spells cast time, level penalty and coefficient","body":"**Please, provide a clear description what the bug is:**\r\nJust as the title says here. The way vMangos is factoring in Paladin healing Libram's right now for Flash of Light is not proper.\r\n\r\nAt the moment, the bonuses of the following items:\r\n![image](https://user-images.githubusercontent.com/2092314/127423197-85562971-b91d-4676-b164-76944aa61b81.png)\r\n\r\n![image](https://user-images.githubusercontent.com/2092314/127423217-9e80ce04-8041-4b4d-822f-3792e13f2660.png)\r\n\r\nAre being applied AFTER the spells effective coefficient is being formulated as a flat bonus. Essentially bypassing the cast time penalty entirely.\r\n\r\nHow the bonuses of those items should be factored is the bonus should be added to the players overall healing power then be factored with both cast time penalty and the level 20 penalty if applicable. \r\n\r\nThe coefficient of Flash of Light is static amongst all ranks: 0.4286\r\nUsing my Paladin's 707 healing power as an example, the healing done of a rank 6 Flash of Light without Libram should be **0.4286 * 707 + (Base heal of spell)** which works out to 709 healing done on average. about right:\r\n![image](https://user-images.githubusercontent.com/2092314/127425491-789a8ac5-37ad-416e-953a-1eed5fe11803.png)\r\n_Four casts of Flash of Light (rank 6) casted without any healing Libram._\r\n\r\nNow if I do those casts with the Libram of Divinity equipped:\r\n![image](https://user-images.githubusercontent.com/2092314/127425672-e90b6505-57cd-47fb-9ac2-07ef02a39f68.png)\r\n...... As you can see, yeah. it's rather broken. This is effectively, because it isn't being penalized by the cast time penalty at all, an item that gives +106 Healing Power for Flash of Light that's obtainable right from Scholomance.\r\n\r\n**Proof that it should work otherwise than how it works now:**\r\n*Screenscraped directly from WoWhead, posted in 2006*\r\n![image](https://user-images.githubusercontent.com/2092314/127426123-15d17d6d-840f-4c77-9bca-cb46ea130ded.png)\r\n\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nhttps://database.turtle-wow.org/?item=23201\r\nhttps://database.turtle-wow.org/?item=23006\r\n\r\n(All ranks)\r\nhttps://database.turtle-wow.org/?search=flash+of+light","updatedAt":"2021-11-18T20:49:20+0100","milestone":null,"closedAt":"2021-11-18T20:49:20+0100"},{"assignees":[],"author":{"login":"Velite12"},"comments":[{"author":{"login":"Nolin7777"},"body":"Possible fix will be applied on next maintenance.\r\nPlease re-open in case issue still exists.","createdAt":"2021-11-18T20:49:14+0100"}],"createdAt":"2021-07-29T04:35:39+0200","number":204,"labels":"","state":"CLOSED","title":"Various spells learned under level 20 do not have the penalty for the coefficient","body":"As of the latest update, many spells learned under level 20 do not have the penalty to it's coefficient for when the spell is learned under level 20 and are thus scaling as much as the ranks learned after level 20. To my knowledge, this is affecting:\r\n\r\nSeal of righteousness, Holy light, Regrowth, Flametongue weapon\r\n\r\nIt seems the latest update removed the penalty. There are possibly more spells that have this issue but I do not have the characters to test them. The other caster classes should be investigated.\r\n\r\nAs an example, here is holy light rank 1, with 969 healing power + 400 from blessing of light. It should be healing for much less\r\n\r\n![image](https://user-images.githubusercontent.com/45871932/127423048-016c18a4-7a64-4918-bb5a-f67fae70d004.png)\r\n![image](https://user-images.githubusercontent.com/45871932/127423056-e4d942da-49f1-40b5-98ff-c083f1fe0ea1.png)\r\n\r\n","updatedAt":"2021-11-18T20:49:14+0100","milestone":null,"closedAt":"2021-11-18T20:49:14+0100"},{"assignees":[],"author":{"login":"faralynn"},"comments":[{"author":{"login":"Nolin7777"},"body":"Possible fix will be applied on next maintenance.\r\nPlease re-open in case issue still exists.","createdAt":"2021-11-18T20:49:55+0100"}],"createdAt":"2021-07-29T04:27:25+0200","number":203,"labels":"","state":"CLOSED","title":"Paladin's Holy Light lower ranks are not being penalized by the level 20 spell penalty","body":"Seems there's lots of bugs lately with spell coefficients and the like with some some of the recent changes. This time it's with Paladin's Holy Light ranks 1 2 and 3.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Cast a low level Holy Light spell.\r\n2. Observe it healing for nearly 3x more than it should be.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nhttps://database.turtle-wow.org/?spell=635\r\nhttps://database.turtle-wow.org/?spell=639\r\nhttps://database.turtle-wow.org/?spell=647\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThese spells are learned prior to level 20 and should be effected by the level 20 penalty:\r\nhttps://wowwiki-archive.fandom.com/wiki/Downranking#Level_20_penalty\r\n\r\n**How the spells should heal with 707 Healing Power and my talents on Classic using a simulator which uses known formulas:**\r\n![image](https://user-images.githubusercontent.com/2092314/127421730-0502d3cb-5954-4e20-b972-5643356a2d34.png)\r\n\r\n**And this is how much Rank 1 Holy Light is healing for right now in game with 707 Healing Power, same talents used in simulator:**\r\n![image](https://user-images.githubusercontent.com/2092314/127421960-67b32be3-5713-4c4d-a5f5-7a4a506e7048.png)\r\n","updatedAt":"2021-11-18T20:49:55+0100","milestone":null,"closedAt":"2021-11-18T20:49:55+0100"},{"assignees":[],"author":{"login":"AyleeJenn"},"comments":[{"author":{"login":"Nolin7777"},"body":"Most likely a client issue, I assume.","createdAt":"2021-10-02T20:24:34+0200"},{"author":{"login":"slowtorta"},"body":"Moving this issue to the internal tracker for client-related problems, thank you.","createdAt":"2022-02-10T17:07:57+0100"}],"createdAt":"2021-07-27T19:38:42+0200","number":202,"labels":"","state":"CLOSED","title":"Projectile/Sound Display Issue","body":"**Please, provide a clear description what the bug is:**\r\nIf someone who is situated behind \"your camera\" (i.E. Off-Camera) fires a projectile, a wand or a spell, you will not see the projectile unless you turn your camera. You may (or may not) hear it, but you won't see it.\r\nThis happens consistently and is easy to reproduce.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Find someone who can fire projectiles and walk in front of them so they are behind \"your camera\" and cannot be seen as you face forward (with them behind you or off-camera far enough)\r\n2. Find a target and have your enlisted help attack it with anything that fire projectiles. (Wands, ranged weapons, spells, etc)\r\n3. Observe as you will not see projectiles.\r\n4. Interestingly, this sometimes happens with sounds as well. You can find an npc, a smith for example, and when you turn your camera so they are off-camera, you will suddenly stop hearing the smithing sounds. As soon as you turn your camera to look at the smith again, the sounds will resume. Very odd.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc= N/A\r\nItem: https://database.turtle-wow.org/?item= N/A\r\nQuest: https://database.turtle-wow.org/?quest= N/A\r\nSpell: https://database.turtle-wow.org/?spell= N/A\r\nObject: https://database.turtle-wow.org/?object= N/A\r\n\r\n**Expected behavior. Describe how it should work:**\r\nWhat -should- be happening is that sounds as well as projectiles should be displaying and playing even if they are \"off-camera\".","updatedAt":"2022-02-10T17:07:57+0100","milestone":null,"closedAt":"2022-02-10T17:07:57+0100"},{"assignees":[],"author":{"login":"AyleeJenn"},"comments":[{"author":{"login":"AyleeJenn"},"body":"I changed my mind. After playing some more I feel it was me who was in the wrong. The time is only too short if you do not have help with you. But if you bring friends the respawn time feels fair enough. I am closing my own issue subsequently.","createdAt":"2021-07-31T00:37:01+0200"}],"createdAt":"2021-07-27T19:34:25+0200","number":201,"labels":"","state":"CLOSED","title":"World Respawn Times","body":"**Please, provide a clear description what the bug is:**\r\nThis is not a bug, but from what I can tell a bit of a miscalculation. The respawn for normal enemies in the world seems to be very short. Somewhere between three and five minutes.\r\nAnd in some areas? Things will respawn on top of you -while- you are fighting that same group. The Gnolls in Elwynn Forest, Stone Cairne Lake are a good example of this.\r\nCaves are another good example. Even if you go really fast, by the time you reached your quest objective, you -will- run into a respawn wave. And as we all know, that .. spells disaster.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. It is thinkably simple. Pick the next best cave and fight your way inside at level\r\n2. Try to leave the cave after you went inside far enough\r\n3. Watch as you run into respawn waves that you cannot anticipate\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc= N/A\r\nItem: https://database.turtle-wow.org/?item= N/A\r\nQuest: https://database.turtle-wow.org/?quest= N/A\r\nSpell: https://database.turtle-wow.org/?spell= N/A\r\nObject: https://database.turtle-wow.org/?object= N/A\r\n\r\n**Expected behavior. Describe how it should work:**\r\nI feel that respawn times should not be -that- short. Guys, its not like we have a thousand or several thousand players here. There is enough to go around for everyone .. and then some. Yes, sometimes you might have to wait a couple minutes but waiting a couple minutes is preferable to loosing your HC character to such very tightly times respawn timers.\r\n\r\nI am playing here since a few weeks now and the amount of HC characters that I have seen being lost due to this prompted me to write this. Please! Give it some thought, okay?\r\nWe do not have that many players here to justify such a short respawn timer.","updatedAt":"2021-07-31T00:37:01+0200","milestone":null,"closedAt":"2021-07-31T00:37:01+0200"},{"assignees":[],"author":{"login":"Zangatsu"},"comments":[{"author":{"login":"UsernameChad42069IsNotAvailable"},"body":"not only should you not get combat, but also the quest is made for you to die and see the scene unfold after your death you will see taelan fordrign get ressurected by Tyrion, and after q is complete you would release.. dying shouldn't fail quest","createdAt":"2021-09-18T23:53:08+0200"},{"author":{"login":"spuxx1701"},"body":"> not only should you not get combat, but also the quest is made for you to die and see the scene unfold after your death you will see taelan fordrign get ressurected by Tyrion, and after q is complete you would release.. dying shouldn't fail quest\r\n\r\nThis is only true for Classic. Checking original wowhead comments from 2006 confirms that dying fails the quest. What is not correct behavior is that Isillien aggroes over any distance:\r\nhttps://classic.wowhead.com/quest=5944/in-dreams#comments:id=305","createdAt":"2022-02-04T08:45:29+0100"},{"author":{"login":"jameyboor"},"body":"Fixed next update.","createdAt":"2022-02-06T21:02:28+0100"}],"createdAt":"2021-07-27T19:15:58+0200","number":200,"labels":"","state":"CLOSED","title":"In Dreams - This quest has been broken for too long.","body":"The quest in Western Plaguelands, the conclusion to Tirion Fordring's chain, In Dreams offers a pre-raid BIS necklace for melee dps, a tank chestpiece, and several other very powerful pieces of gear. This is a centric quest to classic wow endgame, yet it has been broken for as long as I have played on TWoW. It needs fixed.\r\n\r\nYou escort Taelan out of Hearthglen, and he engages the fight with Isillien and dies, the player is then supposed to be able to stay far away from Grand Inquisitor Isillien and remain out of combat with him, waiting for Tirion Fordring to arrive and finish the quest. On Turtle WoW, no matter your distance, Grand Inquisitor Isillien engages combat with you and attacks you. You can see here based on comments from 15 years ago that players were able to simply stay out of his aggro range and wait. https://classic.wowhead.com/quest=5944/in-dreams#comments Some players have been able to complete this quest by going through great measures, such as kiting the mobs around the tower for several minutes with the help of a party or a warrior with piercing howl/rage potions, but I have struggled long with my 160ms and failed to succeed. Hours have been dedicated to trying to beat this bugged quest and earn my best in slot pre-raid DPS necklace. Please simply fix the quest so that Grand Inquisitor Isillien does not engage the player from an unreasonable range.\r\n","updatedAt":"2022-02-06T21:02:29+0100","milestone":null,"closedAt":"2022-02-06T21:02:28+0100"},{"assignees":[],"author":{"login":"allenphreak"},"comments":[{"author":{"login":"GrenderG"},"body":"Can you provide any proof showing that this is not the expected behavior?","createdAt":"2021-08-19T16:28:12+0200"},{"author":{"login":"allenphreak"},"body":"Only that nothing else works that way. You pick herbs and never get an empty window, you go mining and never get an empty window, and it doesn't seem to happen everywhere. I don't recall it ever happening in the past anywhere I've played.\n\n\nSent from Yahoo Mail for iPhone\n\n\nOn Thursday, August 19, 2021, 8:28 AM, GrenderG ***@***.***> wrote:\n\n\n\n\nCan you provide any proof showing that this is not the expected behavior?\n\n—\nYou are receiving this because you authored the thread.\nReply to this email directly, view it on GitHub, or unsubscribe.\nTriage notifications on the go with GitHub Mobile for iOS or Android.\n\n\n\n","createdAt":"2021-08-20T00:19:01+0200"},{"author":{"login":"Rakura1"},"body":"Can confirm this is happening with Snapjaw turtles in Tanaris. You will skin the mob and it will just disappear or will open with a blank window. This is very frustrating when really the only way to get turtle scales is through skinning. It varies but at most I've seen 5 straight mobs show blank skinning loot. \r\n\r\nAfter doing a controlled test it seems that Shift+Skinning action to cause auto loot on completion for certain mobs is the culprit. When testing just skinning and manually looting the issue was significantly reduced from 70% of the time to 5% of the time.","createdAt":"2021-09-17T16:15:44+0200"},{"author":{"login":"Nolin7777"},"body":"Closed until proof added.","createdAt":"2021-10-02T20:22:52+0200"}],"createdAt":"2021-07-27T18:59:39+0200","number":199,"labels":"Further informations required","state":"CLOSED","title":"Skinning not working properly","body":"Occasionally when skinning, the loot window will be empty. Other times, I may skin a mob with 1-4 skinning items in it. It feels like the missing ones from the skinning attempts with no result?\r\n\r\n1. Kill and skin mobs.\r\n2. Note the skinning loot window.\r\n3. Profit!\r\n\r\nNPC: https://database.turtle-wow.org/?npc=4324, https://database.turtle-wow.org/?npc=4323, https://database.turtle-wow.org/?npc=5422\r\nItem: https://database.turtle-wow.org/?item=8165, https://database.turtle-wow.org/?item=4304, https://database.turtle-wow.org/?item=8154\r\n\r\n\r\nUsually one item per skinning attempt, always get something. Not sure why it's empty sometimes and full of loot others.\r\n","updatedAt":"2021-10-02T20:22:52+0200","milestone":null,"closedAt":"2021-10-02T20:22:52+0200"},{"assignees":[],"author":{"login":"blargsnarf"},"comments":[{"author":{"login":"slowtorta"},"body":"Thanks for reporting it. It'll be fixed on the next server restart. Make sure to clear your WDB folder.","createdAt":"2021-08-02T13:17:30+0200"}],"createdAt":"2021-07-27T07:18:07+0200","number":198,"labels":"","state":"CLOSED","title":"Box of Goodies doesn't always contain a single item","body":"**Please, provide a clear description what the bug is:** Box of Goodies, reward from An Extraordinary Egg in Tanaris, has the possibility of being empty.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Do the quest.\r\n2. Open the box.\r\n3. See there's nothing in the box.\r\n4. Lose the box.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=9541\r\nQuest: https://database.turtle-wow.org/?quest=2747\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:** I'm pretty sure the box should always contain something, at least.\r\n","updatedAt":"2021-08-02T13:17:30+0200","milestone":null,"closedAt":"2021-08-02T13:17:30+0200"},{"assignees":[],"author":{"login":"Stilleta"},"comments":[{"author":{"login":"slowtorta"},"body":"Thanks for reporting it. It'll be fixed on the next server restart. Make sure to clear your WDB folder.","createdAt":"2021-08-02T13:12:22+0200"}],"createdAt":"2021-07-27T01:06:45+0200","number":197,"labels":"","state":"CLOSED","title":"Dustwallow Marsh: Turtles can not be skinned","body":"The Mudrock Snapjaw turtles in the bay across from Theramore once killed can not be skinned.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Locate Mudrock Snapjaw turtles in bay across from Theramore to the west.\r\n2. Kill Mudrock Snapjaw.\r\n3. Loot and attempt to skin.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=4400\r\n\r\n\r\nNPC should be skinnable upon death.m Skinning should drop appropriate loot.\r\n\r\nSkinning loot table should be similar to NPC: https://database.turtle-wow.org/?npc=14123 (Tanaris Steeljaw Snapper) \r\nbut slightly lower level.\r\n","updatedAt":"2021-08-02T13:12:22+0200","milestone":null,"closedAt":"2021-08-02T13:12:22+0200"},{"assignees":[],"author":{"login":"Stilleta"},"comments":[{"author":{"login":"slowtorta"},"body":"Unable to find the flying fish. Please clear WDB and visit this place again, all should be under the water.","createdAt":"2021-08-02T13:56:35+0200"}],"createdAt":"2021-07-27T00:52:49+0200","number":196,"labels":"","state":"CLOSED","title":"Dustwallow Marsh: Flying fish","body":"School of fish at about (62, 46) in the bay, off the left side of the bridge leaving Theramore spend some of their time above the surface of the water.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2021-08-02T13:56:35+0200","milestone":null,"closedAt":"2021-08-02T13:56:35+0200"},{"assignees":[],"author":{"login":"Velite12"},"comments":[],"createdAt":"2021-07-26T23:38:52+0200","number":195,"labels":"","state":"CLOSED","title":"Flame Wrath does not scale with spell damage","body":"The Polearm Flame Wrath's Recoil Damage does not scale with spell damage like on classic. It has 0 coefficient for the recoil effect.\r\n","updatedAt":"2021-11-14T17:14:18+0100","milestone":null,"closedAt":"2021-11-14T17:14:18+0100"},{"assignees":[],"author":{"login":"Fin9622"},"comments":[{"author":{"login":"slowtorta"},"body":"Is this one still broken?","createdAt":"2022-01-11T01:51:38+0100"}],"createdAt":"2021-07-26T17:53:54+0200","number":194,"labels":"","state":"CLOSED","title":"Field Duty Papers event for alliance bugged.","body":"How it should work :\r\nGo to Windcaller Kaldon get the field duty quest : \r\n Go to Captain Blackanvil and a Hive'Zora Abomination get's summoned\r\n Kil it, talk to Captain Blackanvil get your papers signed and return to Windcaller Kaldon.\r\n\r\n \r\n What does not work:\r\n Hive'Zora Abomination does not get summoned. You can simple go to Captain Blackanvil have the papers signed then return to Windcaller Kaldon.\r\n\r\nhttps://database.turtle-wow.org/?quest=8507 -Field duty quest\r\nhttps://database.turtle-wow.org/?npc=15440 -Captain Blackanvil \r\n https://database.turtle-wow.org/?npc=15449 -Hive'Zora Abomination ","updatedAt":"2022-03-10T13:24:38+0100","milestone":null,"closedAt":"2022-03-10T13:24:38+0100"},{"assignees":[],"author":{"login":"Fin9622"},"comments":[{"author":{"login":"slowtorta"},"body":"Thanks for reporting it. It'll be fixed on the next server restart. Make sure to clear your WDB folder.","createdAt":"2021-08-02T14:43:05+0200"}],"createdAt":"2021-07-26T15:11:14+0200","number":193,"labels":"","state":"CLOSED","title":"Can't open chest in Loch Modan. Out of line of sight error.","body":"Can't open chest in Loch Modan. Out of line of sight error.\r\nLocation:\r\n\r\n![WoW_lip4FyjgLJ](https://user-images.githubusercontent.com/83077166/126994184-0debd046-2b25-4368-91d5-e5ab28af61b7.png)\r\n\r\n![WoW_BDZWrk2puK](https://user-images.githubusercontent.com/83077166/126994211-a397886f-cc7f-4b7f-bb9c-93b9bbf32f91.png)\r\n\r\n","updatedAt":"2021-08-02T14:43:05+0200","milestone":null,"closedAt":"2021-08-02T14:43:05+0200"},{"assignees":[],"author":{"login":"Fin9622"},"comments":[],"createdAt":"2021-07-26T07:44:18+0200","number":192,"labels":"Couldn't reproduce","state":"CLOSED","title":"Hunter pet dissapeared while offline","body":"Hunter pet dissapeared while offline.\r\nPet had lv 6 loyality when logged off.\r\nWhen logged in he dissapeared. Stables are empthy, Call pet does not work.\r\nWDB folder is cleared.\r\n","updatedAt":"2021-11-14T18:34:26+0100","milestone":null,"closedAt":"2021-11-14T18:34:26+0100"},{"assignees":[],"author":{"login":"Fin9622"},"comments":[],"createdAt":"2021-07-25T19:28:34+0200","number":191,"labels":"","state":"CLOSED","title":"A Journey Into The Caverns can't be completed.","body":"A Journey Into The Caverns can't be completed.\r\nhttps://database.turtle-wow.org/?quest=80604\r\nWhen you speak with Chromie you don't get the option to complete the quest.\r\n\r\n![WoW_riweQ2XoK0](https://user-images.githubusercontent.com/83077166/126907894-29a50bfb-17bd-4cf5-b340-b1776b34b70f.png)\r\n","updatedAt":"2021-07-26T12:31:52+0200","milestone":null,"closedAt":"2021-07-26T12:31:51+0200"},{"assignees":[],"author":{"login":"BowtiesAreCool"},"comments":[{"author":{"login":"slowtorta"},"body":"Thanks for reporting it. It'll be fixed on the next server restart. Make sure to clear your WDB folder.","createdAt":"2021-08-02T13:53:14+0200"}],"createdAt":"2021-07-24T17:06:21+0200","number":190,"labels":"","state":"CLOSED","title":"Text for imperial plate shows incorrect requirements","body":"The quests for the Imperial Plate set from Derotain Mudsipper in Gadgetzan have incorrect text. They are showing half the amount of thorium bars that is actually required for each hand in. This affects all the quests, IDs 7563 - 7569.\r\n\r\nSteps to reproduce:\r\n1. Accept any of the imperial plate quests from the NPC.\r\n2. Review the quest text vs. required items and note the discrepancy.\r\n\r\nQuests affected:\r\n\r\n- https://database.turtle-wow.org/?quest=7653\r\n- https://database.turtle-wow.org/?quest=7654\r\n- https://database.turtle-wow.org/?quest=7655\r\n- https://database.turtle-wow.org/?quest=7656\r\n- https://database.turtle-wow.org/?quest=7657\r\n- https://database.turtle-wow.org/?quest=7658\r\n- https://database.turtle-wow.org/?quest=7659\r\n\r\nExpected behaviour:\r\n- Quest text matches required items for each quest.\r\n\r\n![imperial-plate-text](https://user-images.githubusercontent.com/46679133/126872597-4d6ee214-8bed-4458-8834-f5d72101faae.png)\r\n\r\n","updatedAt":"2021-08-02T13:53:15+0200","milestone":null,"closedAt":"2021-08-02T13:53:14+0200"},{"assignees":[],"author":{"login":"PaulGreenEyes"},"comments":[{"author":{"login":"ttdgrin"},"body":"arcane missile still broken, has yet to be fixed.\r\nit wont prock things like Clearcasting during the channeling, only on the initial cast.\r\nbeen broken for like 7-8 weeks now? since the big patch in june","createdAt":"2021-07-26T05:30:54+0200"},{"author":{"login":"slowtorta"},"body":"Animation fix was reverted. Should work as it worked previously now, please check again after the next server restart.","createdAt":"2021-08-02T10:01:24+0200"}],"createdAt":"2021-07-24T11:22:17+0200","number":189,"labels":"","state":"CLOSED","title":"Arcane Missle bugged.","body":"Ever since the \"update\" to Arcane Missles that \"fixed\" the spell animation matching up with the channel bar the spell has been bugged due to the fact that it can no longer proc anything apart from Arcane Concentration on the cast itself.\r\nTo explain why this is a bug allow me to explain how Arcane Missles used to,and should,work:\r\n Arcane Missles prior to the 14.06.2021 update \"• Arcane Missiles animation has been fixed and are now synced with damage hits.\",used to have 6 different shots that would hit an enemy.The first one would be a \"dry shot\",the actual cast itself (that used to put you in combat but was later changed to not do so <3) which could proc Arcane Concentration and was the only part of the spell that could proc the Darkmoon Card:Blue Dragon effect.Following this \"dry shot\" was the actual 5 missles,the last of which would often times come AFTER the channel finished(hence the \"fix\").In practice though,this meant that the 5th missle would simply take the place of the \"dry shot\" of the next channel,if timed correctly,resulting in a constant stream of missles.Those 5 missles would be able to proc any and all effects that would trigger upon LANDING a spell,including stuff like Arcane Concentration and Blade of Eternal Darkness.It could also proc the tier 2 mage set bonus for the full set on each missle,despite it triggering upon \"casting Arcane Missles\".\r\n So in summery:Arcane Missles counted as 5 different spells united under one channel,for the purpose of procs that deal with casting and landing spells(this includes critical hits,misses and resists) but it is still only considered 1 \"succesfull spell\"(for the purpose of the Blue Card) because I assume that is tied to the spending mana(which you pay the full ammount upon cast.You don't get a refund of mana if you only channel for 2 missles).\r\n\r\n--\"But that's how it's on classic\"--\r\n\r\nWhile the devs for Classic WoW did an amazing job shaping the modern wow client into what we now know as Classic WoW,the truth of the matter is that it is just a butchered version of the modern client.\r\nIn Retail,Arcane Missles is a machinegun that is affected by cast speed alterations and the only part of the actual spell that can proc anything(including critical hits) is the cast itself.This sadly has translated into Classic WoW with the result being this broken version of Arcane Missles that we sadly now have on our server.\r\n\r\nI must stress that each missle CAN still critically hit,miss and get resisted INDEPENDENTLY.Not only that,but each missle CAN still proc the Wrath of Cenarius ring effect.And if each missle is still considered a different instance of spell HIT,it should still proc the effects that it used to be able to.\r\n\r\nhttps://classic.wowhead.com/spell=12577/arcane-concentration#modifies \r\n\r\n/\\ (Clearly states \"after any damage spell hits a target\",NOT \"upon a succesfull spellcast\")\r\n\r\nhttps://database.turtle-wow.org/?item=21190\r\n\r\n/\\(It can still proc this item on each missle) (Though to be fair,this thing can proc on wand hits so hey)\r\n\r\nhttps://database.turtle-wow.org/?item=17780\r\n\r\n/\\(Cannot proc this anymore,at all)\r\n\r\nhttps://database.turtle-wow.org/?spell=22007\r\n\r\n/\\(Confirmed to not be able to proc it anymore despite being able to before the update)\r\n\r\nhttps://classic.wowhead.com/item=19288/darkmoon-card-blue-dragon\r\n\r\n/\\(Only procs on the cast itself,unchanged)\r\n\r\n------------------------------------------------------------------------------------------------------------\r\n\r\nAll I'm asking is to simply revert whatever changes were made with the 14/06/2021 update \"• Arcane Missiles animation has been fixed and are now synced with damage hits.\" and simply leave it as it used to be, \"bugged animation\" and everything.It worked fine,it was fun to play with and Classic is simply wrong on this one.\r\n\r\npls help <3\r\n\r\n\r\n \r\n\r\n\r\n","updatedAt":"2021-08-02T10:01:24+0200","milestone":null,"closedAt":"2021-08-02T10:01:24+0200"},{"assignees":[],"author":{"login":"Jecs21"},"comments":[{"author":{"login":"Nolin7777"},"body":"????","createdAt":"2021-10-02T20:20:14+0200"}],"createdAt":"2021-07-24T00:08:52+0200","number":188,"labels":"","state":"CLOSED","title":"Balnazzar is sticky","body":"![image](https://user-images.githubusercontent.com/8251068/126845980-d8d9bd80-a87e-49be-94cf-1d896c2bc5eb.png)\r\n\r\nNPC: https://database.turtle-wow.org/?npc=10813\r\n","updatedAt":"2021-10-02T20:20:14+0200","milestone":null,"closedAt":"2021-10-02T20:20:14+0200"},{"assignees":[],"author":{"login":"Kangaroux"},"comments":[],"createdAt":"2021-07-23T17:54:38+0200","number":187,"labels":"","state":"CLOSED","title":"Disenchanting with a full bag destroys the disenchant mats","body":"I disenchanted an item with a full bag and it displayed the popup with the mats but I couldn't click on them to collect it. Thus the item was destroyed and I didn't receive anything from it.","updatedAt":"2021-11-14T17:20:37+0100","milestone":null,"closedAt":"2021-10-02T20:18:02+0200"},{"assignees":[],"author":{"login":"Fin9622"},"comments":[{"author":{"login":"slowtorta"},"body":"DB shows also the old and the new version of the quest. Here's the correct one: https://database.turtle-wow.org/?quest=2770 (I'll see that it doesn't display the old patch rewards). I don't think we should add it, because googles on Turtle are available on the Mirage Raceway now. ","createdAt":"2021-08-02T09:54:49+0200"}],"createdAt":"2021-07-23T12:23:53+0200","number":186,"labels":"","state":"CLOSED","title":" Speedy Racer Goggles not obtainable from Gahz'rilla","body":"Speedy Racer Goggles not obtainable from Gahz'rilla\r\nhttps://database.turtle-wow.org/?item=9653 -Speedy Racer Goggles\r\nhttps://database.turtle-wow.org/?quest=2770 -Quest Gahz'rilla \r\n\r\nIn the database it shows you can choose between carrot on a stick and the speedy racer googles.\r\nIn game you don't get this choice.\r\nThis item was removed in the original vanilla cause nobody was choosing it over carrot on a stick.\r\n![WoW_7j57eECdb6](https://user-images.githubusercontent.com/83077166/126769252-a2901292-640c-4d78-b49b-bbf4b5cb1037.png)\r\n","updatedAt":"2021-08-02T09:54:49+0200","milestone":null,"closedAt":"2021-08-02T09:54:49+0200"},{"assignees":[],"author":{"login":"Velite12"},"comments":[],"createdAt":"2021-07-22T08:28:08+0200","number":185,"labels":"","state":"CLOSED","title":"Boss armor values are still custom values left-over from previous servers","body":"All of these images are taken from the Fight Club Discord, the premier min-max discord of classic:\r\n\r\n![image](https://user-images.githubusercontent.com/45871932/126597446-8c3ee6b0-e253-49b2-85e7-92d2dd5f4102.png)\r\n\r\nThis is a wayback machine screenshot of a hunter who used Beast Lore on magmadar in 2006. Shows 3731 armor value which is the standard for most raid bosses. The second one is of Maexxna beast lore'd in 2006 too.\r\n\r\nhttps://web.archive.org/web/20060413193842/http://img.photobucket.com/albums/v26/ErikVKing/Magmadar-BeastLore.jpg\r\n![image](https://user-images.githubusercontent.com/45871932/126597980-c252d827-0496-45f2-a342-2729c88b4eee.png)\r\n\r\n\r\n\r\nThis document also details more info about the issue:\r\n\r\nhttps://docs.google.com/document/d/1DRU_EpcRamztSHXEBJ40J-o3a4rC6NDNYjpeHK2K-Ko/edit","updatedAt":"2021-07-27T13:35:27+0200","milestone":null,"closedAt":"2021-07-27T13:35:27+0200"},{"assignees":[],"author":{"login":"the-master"},"comments":[{"author":{"login":"slowtorta"},"body":"Thanks for reporting it. It'll be fixed on the next server restart. Make sure to clear your WDB folder.","createdAt":"2021-08-02T16:37:14+0200"}],"createdAt":"2021-07-21T20:49:04+0200","number":184,"labels":"","state":"CLOSED","title":"chest respawn time: feralas - ruins of ravenwind","body":"The [solid chest in feralas](https://database.turtle-wow.org/?object=153451) is on a 5m respawn, I think it should be 1h. \r\n\r\n","updatedAt":"2021-08-02T16:37:14+0200","milestone":null,"closedAt":"2021-08-02T16:37:14+0200"},{"assignees":[],"author":{"login":"pandadotrar"},"comments":[],"createdAt":"2021-07-21T14:12:23+0200","number":183,"labels":"Couldn't reproduce","state":"CLOSED","title":"Battleground Flags invisible","body":"First encountered: 15th June 2021\r\n\r\nIssue:\r\nFlags randomly don't show anymore. Making it impossible for one faction to get it at all.\r\nAlso Flags don't always turn back right after they got back from a player kill + return. (Says the message, but the own flag still is not be able to be capped.)\r\n\r\nThis seems to happen with no pattern as of right now.\r\n\r\nCaught in this screen 21st June 2021\r\n![WoWScrnShot_072121_132352](https://user-images.githubusercontent.com/87761469/126486477-1dfd84ac-3b99-4c17-b1c3-2d8713eff1aa.png)\r\n\r\nSubmitted by Tenjin","updatedAt":"2021-11-14T18:34:06+0100","milestone":null,"closedAt":"2021-11-14T18:34:06+0100"},{"assignees":[],"author":{"login":"Fin9622"},"comments":[],"createdAt":"2021-07-20T21:24:08+0200","number":182,"labels":"","state":"CLOSED","title":"Life tap is barely affected by shadow power and spell power.","body":"Life tap is barely affected by shadow power and spell power.\r\nhttps://database.turtle-wow.org/?search=life+tap#spells\r\n\r\nThis is not only my character curently other warlocks in the last few hours have had there life tap stuck, our shadow power and spell power is barely effecting it than it used to I currently have 266 shadow power and 233 spell power and our life tap is still the same number the power presents although other warlocks have there life tap upgraded by 100 or 20 very small compared to there usual mana they get back this might be all warlocks server wide we do not know but it's making less than","updatedAt":"2021-07-21T12:03:59+0200","milestone":null,"closedAt":"2021-07-21T12:03:59+0200"},{"assignees":[],"author":{"login":"Fin9622"},"comments":[{"author":{"login":"slowtorta"},"body":"It's client side issue.","createdAt":"2021-08-02T10:19:09+0200"}],"createdAt":"2021-07-20T21:09:10+0200","number":181,"labels":"","state":"CLOSED","title":"Druid getting stuck when switching fast between forms.","body":"Druid getting stuck when switching fast between forms.\r\n\r\n![giphy](https://user-images.githubusercontent.com/83077166/126381943-cb2bc866-4bcc-42f4-89f8-efe1a79774b2.gif)\r\n\r\nJumping fixes the animation bug.\r\n","updatedAt":"2021-08-02T10:19:10+0200","milestone":null,"closedAt":"2021-08-02T10:19:09+0200"},{"assignees":[],"author":{"login":"Fin9622"},"comments":[{"author":{"login":"Kangaroux"},"body":"This happened to me as well. Relogging, deleting WDB folder, abandoning, none of these fixed it.\r\n\r\nWhen I went to the gem someone had already activated her, so I'm not sure if that had any impact.","createdAt":"2021-07-24T02:57:13+0200"},{"author":{"login":"slowtorta"},"body":"You must activate Crystal yourself in order to complete the quest. Please, try it again.","createdAt":"2021-08-02T10:12:03+0200"},{"author":{"login":"Kangaroux"},"body":"@slowtorta Activating the crystal yourself doesn't fix it, at least for me (unless something was changed recently).","createdAt":"2021-08-02T15:39:18+0200"}],"createdAt":"2021-07-20T14:51:54+0200","number":180,"labels":"","state":"CLOSED","title":"A Glittering Opportunity can't be completed","body":"A Glittering Opportunity can't be complete\r\nhttps://database.turtle-wow.org/?quest=80395\r\nHow the quest works : you find a red object on the ground, you summon Kheyna Spinpistol, you complete the quest.\r\nWhat does not work: When you summon Kheyna Spinpistol you can't complete the quest.\r\n![WoW_otDGcZcc3S](https://user-images.githubusercontent.com/83077166/126327330-902f8c8b-26b9-48e8-9b1e-b05fcbdda39c.png)","updatedAt":"2021-08-02T15:39:19+0200","milestone":null,"closedAt":"2021-08-02T10:12:03+0200"},{"assignees":[],"author":{"login":"TatkaS1"},"comments":[{"author":{"login":"jameyboor"},"body":"Fixed in next update.","createdAt":"2021-07-20T14:37:13+0200"}],"createdAt":"2021-07-20T10:44:05+0200","number":179,"labels":"","state":"CLOSED","title":"Swimspeed bug after quest gryphon flight","body":"**Please, provide a clear description what the bug is:**\r\nProbably caused by a custom quest mount, my swim speed when holding W is many times increased (by like 300%)\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\nNot 100% sure but it happened after:\r\n1. Did the quest in Elwynn: Matter of trust\r\n2. Used the gryphon and flew to logging camp - got dismounted midflight, was in combat with murlocs\r\n3. Did some running around and when I went to swim, I had super speed (only forward, like when on a mount)\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nQuest: https://database.turtle-wow.org/?quest=60070\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe swim speed shouldn't be affected :)","updatedAt":"2021-07-20T14:37:33+0200","milestone":null,"closedAt":"2021-07-20T14:37:13+0200"},{"assignees":[],"author":{"login":"Lunkdunk"},"comments":[{"author":{"login":"rosen40"},"body":"not a bug","createdAt":"2021-07-20T10:46:56+0200"},{"author":{"login":"Lunkdunk"},"body":"> not a bug\r\n\r\nhow so?","createdAt":"2021-07-20T14:35:56+0200"},{"author":{"login":"rosen40"},"body":"Sry, for some readon i got impression you are saying its too high, nvm","createdAt":"2021-07-20T17:44:38+0200"}],"createdAt":"2021-07-20T00:59:43+0200","number":178,"labels":"","state":"CLOSED","title":"Spellpower coefficient for Healing Touch Rank 3 is wrong (possibly all spells with level 20 penalty)","body":"**Please, provide a clear description what the bug is:**\r\nI noticed a difference with Rank 3 Healing Touch today so I did some math. I had 0 talent points when I tested it.\r\nAverage Rank 3 Healing Touch from 20 casts = 623\r\nAverage base heal = 219\r\nBonus heal = 623 - 219 = 404\r\nMy current healing power = 917\r\nHealing power coefficient = 404/917 = 0,44\r\nTheoretical healing power coefficient for Rank 3 Healing Touch (2,5s cast time and learned at level 14):\r\n(2,5/3,5)*(1-(20-14)*0,0375) = 0,55\r\nI also did some quick tests of some healing spells under level 20 and all got a lower coefficient than the theoretical value.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nSpell: https://database.turtle-wow.org/?spell=5192\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2021-07-27T12:42:10+0200","milestone":null,"closedAt":"2021-07-27T12:42:10+0200"},{"assignees":[],"author":{"login":"Jecs21"},"comments":[{"author":{"login":"rosen40"},"body":"not a bug, did you maybe not notice that you get more ticks? its always a 1% tick per tick but rank 1 you get 1 tick, rank 2 you get 2 ticks and rank 3 you get 3 ticks...\r\n","createdAt":"2021-07-20T11:09:02+0200"},{"author":{"login":"Nolin7777"},"body":"Working as intended","createdAt":"2021-10-02T20:17:02+0200"}],"createdAt":"2021-07-20T00:03:35+0200","number":177,"labels":"","state":"CLOSED","title":"Warrior talent: Blood Craze rip","body":"![image](https://user-images.githubusercontent.com/8251068/126233166-0ec7875b-33ac-49af-bed2-bc6d8391929d.png)\r\n\r\nSpell: https://database.turtle-wow.org/?search=blood+craze\r\n\r\n","updatedAt":"2021-10-02T20:17:02+0200","milestone":null,"closedAt":"2021-10-02T20:17:02+0200"},{"assignees":[],"author":{"login":"Velite12"},"comments":[],"createdAt":"2021-07-19T19:29:15+0200","number":176,"labels":"","state":"CLOSED","title":"Four Horsemen timers need grace period/are incorrect","body":"![image](https://user-images.githubusercontent.com/45871932/126201224-2761de8e-8a9a-4398-8400-78e77cedb112.png)\r\n\r\nhttps://www.youtube.com/watch?v=wrJBulE5iMw&start=24\r\n\r\nAt the start of the encounter, the Four Horsemen should each have a grace period before casting their main spell as according to these classic timers. They currently do not and Zeliek in particular is casting his spell 1 second into the pull, killing people off the bat. \r\n\r\nSpells: \r\nhttps://database.turtle-wow.org/?spell=28863\r\nhttps://database.turtle-wow.org/?spell=28883\r\nhttps://database.turtle-wow.org/?spell=28884\r\n","updatedAt":"2021-07-21T11:32:43+0200","milestone":null,"closedAt":"2021-07-21T11:32:43+0200"},{"assignees":[],"author":{"login":"Velite12"},"comments":[{"author":{"login":"CosminPOP"},"body":"Fixed for Highlord Mograine's Righteous Fire, Closing this.\r\nMake a new Issue for Ragnaros' Elemental Fire please.","createdAt":"2021-07-21T11:33:32+0200"}],"createdAt":"2021-07-19T19:05:15+0200","number":175,"labels":"","state":"CLOSED","title":"Damage over time effects are doing way more damage than they should be","body":"![image](https://user-images.githubusercontent.com/45871932/126197029-38356b9a-607d-4ec5-9084-6a9cc4731c38.png)\r\n\r\n![image](https://user-images.githubusercontent.com/45871932/126197608-a29c6713-5c31-4671-8f6d-a1b27fbeab4d.png)\r\n\r\n\r\nAll damage over time effects with the exception of 4: (kri, vaelastrasz, nightmare dragons and sapphiron) are following a \"10% resistance rule\" whereby resistance damage reduction (as according to this table) is only 10% as strong as it should be. These 4 damage over time effects do not follow this rule because there is video evidence to show that they aren't. I am making this bug report to expand this list to more DoT effects as shown by classic/2006 video evidence. There are potentially more DoT effects that need to be investigated. Officially, most dots were claimed fixed of this issue by patch 2.0 in retail, so it is possible the 10% reduction is more an exception and not the rule. It does appear on classic however that all DoTs factor in resistance correctly, and by 2006 evidence it does seem like there are PvE DoTs that do should not follow this rule, but currently are on Turtle-wow.\r\n\r\nRagnaros' Elemental Fire:\r\n\r\nSpell: https://database.turtle-wow.org/?spell=20564\r\n\r\n2006 footage where it does not follow this 10% reduction rule \r\n\r\nhttps://www.youtube.com/watch?v=zrzTPbbEPu4&t=138s\r\n\r\n2020 where, despite being under fire resist cap, still does not take the full damage on any ticks (540 damage) (following the resistance table)\r\n\r\nhttps://www.youtube.com/watch?v=n5d833CbMf8\r\n\r\n\r\nHighlord Mograine's Righteous Fire\r\n\r\nSpell: https://database.turtle-wow.org/?spell=28882\r\n\r\nThis is a warcraft log of one of the tanks wearing under 315 resist, seems to be about 200, and he mitigated about 55% of the fire damage, which is consistent with that level of resist, but that damage mitigation on Turtle-wow would be much lower here due to the 10% rule.\r\n\r\nhttps://vanilla.warcraftlogs.com/reports/a73C8KXGcjFwkrBP#fight=119&type=damage-taken&source=22\r\n\r\nIf you test this on turtle wow, even at 315 (resistance cap) the majority of your dot ticks will be for full damage.\r\n\r\n\r\n\r\n\r\n\r\n","updatedAt":"2021-07-21T11:34:21+0200","milestone":null,"closedAt":"2021-07-21T11:34:21+0200"},{"assignees":[],"author":{"login":"afizzler"},"comments":[{"author":{"login":"Lindzei"},"body":"Tested yesterday, I can confirm they don't run toward the boss but directly goes on you.","createdAt":"2021-08-23T10:04:50+0200"}],"createdAt":"2021-07-19T00:19:30+0200","number":174,"labels":"","state":"CLOSED","title":"ZF zombies/dead heroes aggro bug","body":"The expected behavior is when clicking on the shallow grave in Zul’farrak, any zombies and dead heroes should first go move towards Witch Doctor Zum’rah before aggroing onto the player who clicked on the shallow grave. This behavior is bugged on this server since any zombies or dead heroes spawned from clicking on shallow graves immediately aggro onto you.\r\n\r\nVideo of how aggro behavior should work from a classic mage PoV: https://youtu.be/V7dvoljg8DA\r\n\r\n1. Click on a shallow grave\r\n2. ZF zombie or dead hero spawns\r\n\r\nShallow Grave: https://database.turtle-wow.org/?object=128308\r\nWitch Doctor Zum’vah: https://database.turtle-wow.org/?npc=7271\r\nZul’farrak Zombie: https://database.turtle-wow.org/?npc=7286\r\nZul’farrak Dead Hero: https://database.turtle-wow.org/?npc=7276\r\n","updatedAt":"2021-11-14T17:16:44+0100","milestone":null,"closedAt":"2021-11-14T17:16:44+0100"},{"assignees":[],"author":{"login":"AyleeJenn"},"comments":[{"author":{"login":"AyleeJenn"},"body":"does \"client issue\" mean that it has to be fixed with an update to the game client?\r\n\r\nAlso, I noticed the same issue happening with other emotes from other races as well. It might be worth to take a look at all voice emotes from all races to make sure to find all the bugged ones while at it.","createdAt":"2021-08-08T15:04:26+0200"}],"createdAt":"2021-07-18T21:11:09+0200","number":173,"labels":"","state":"CLOSED","title":"Emote sound for /cry (human females, dwarven males)","body":"**Please, provide a clear description what the bug is:**\r\nThe /cry emote sound seems to start over again and again for human females and dwarven males\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Create a human female or dwarven male\r\n2. type /cry\r\n3. observe/listen\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe emote sound for /cry should play once per animation","updatedAt":"2021-11-14T19:17:01+0100","milestone":null,"closedAt":"2021-11-14T19:17:01+0100"},{"assignees":[],"author":{"login":"tmt01"},"comments":[{"author":{"login":"slowtorta"},"body":"Thanks for reporting it. It'll be fixed on the next server restart. Make sure to clear your WDB folder.","createdAt":"2021-08-02T10:00:47+0200"}],"createdAt":"2021-07-18T02:47:23+0200","number":172,"labels":"","state":"CLOSED","title":"Some hair dye options missing for High Elves","body":"High Elf Hair Dye: Cinnamon Brown (https://database.turtle-wow.org/?item=80653) item is not sold by the barber NPC, unlike other existing dyes for high elves. Blue hair dye item does not exist at all, despite blue color being available at character creation.","updatedAt":"2021-08-02T10:00:47+0200","milestone":null,"closedAt":"2021-08-02T10:00:47+0200"},{"assignees":[],"author":{"login":"Kazgrim"},"comments":[{"author":{"login":"CosminPOP"},"body":"Works now !\r\n![image](https://user-images.githubusercontent.com/7255825/126467713-e17d2798-5988-4e0e-8003-95e9c92da040.png)\r\n","createdAt":"2021-07-21T11:38:31+0200"}],"createdAt":"2021-07-17T22:13:35+0200","number":171,"labels":"","state":"CLOSED","title":"Mudsprocket - Can't set hearth","body":"Setting your hearth to Mudsprocket by talking to the innkeeper does not work,","updatedAt":"2021-07-21T11:38:34+0200","milestone":null,"closedAt":"2021-07-21T11:38:34+0200"},{"assignees":[],"author":{"login":"Kazgrim"},"comments":[],"createdAt":"2021-07-17T21:52:36+0200","number":170,"labels":"","state":"CLOSED","title":"Mudsprocket Missing Spirithealer","body":"Mudsprocket is missing a spirithealer in its graveyard.","updatedAt":"2021-07-18T09:33:08+0200","milestone":null,"closedAt":"2021-07-18T09:33:08+0200"},{"assignees":[],"author":{"login":"Lunkdunk"},"comments":[],"createdAt":"2021-07-17T20:51:34+0200","number":169,"labels":"","state":"CLOSED","title":"Life tap barely scales with spellpower","body":"**Please, provide a clear description what the bug is:**\r\nNow I get 554 mana from a lifetap max rank. without spellpower it would be 420 mana + 20% more from talents = 504 mana\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Life tap!\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nAll ranks of lifetap seems to be affected by it\r\n\r\n**Expected behavior. Describe how it should work:**\r\nIt should be 80% from spellpower + 20% from talents = 100%\r\nhttps://wowwiki-archive.fandom.com/wiki/Patch_1.12.0","updatedAt":"2022-01-10T18:55:17+0100","milestone":null,"closedAt":"2022-01-10T18:55:17+0100"},{"assignees":[],"author":{"login":"blargsnarf"},"comments":[{"author":{"login":"slowtorta"},"body":"Very well. It'll be increased to 100% on the next server update.","createdAt":"2021-08-02T09:58:13+0200"}],"createdAt":"2021-07-16T22:15:42+0200","number":168,"labels":"","state":"CLOSED","title":"Custom Quest \"Grave Injustice\" should be a 100% drop","body":"**Please, provide a clear description what the bug is:** The quest Grave Injustice requires you to get a shovel from a Grave Robber in Duskwood. It's currently a ~20% drop, but only 3 Grave Robbers spawn in the whole world, and you have to fight all 3 at once, so it feels like it should be one of the normal 100% drop quests.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=218\r\nItem: https://database.turtle-wow.org/?item=70035#dropped-by\r\nQuest: https://database.turtle-wow.org/?quest=70054\r\n\r\n**Expected behavior. Describe how it should work:**\r\nMake it a 100% or at least an 80% drop, or spawn many more grave robbers.\r\n","updatedAt":"2021-08-02T09:58:13+0200","milestone":null,"closedAt":"2021-08-02T09:58:13+0200"},{"assignees":[],"author":{"login":"BosBeest"},"comments":[{"author":{"login":"jameyboor"},"body":"Source from : https://vanilla-wow-archive.fandom.com/wiki/Daze \r\n\r\nSource from retail wow reddit : https://www.reddit.com/r/wow/comments/97o7ao/why_does_shapeshifting_as_a_druid_not_remove_the/\r\n\r\n \r\nShapeshifts shouldn't remove the dazed effect.\r\n\r\nI have checked the code for the daze and the formula is completely accurate to the wiki describing the chance.\r\n\r\nClosing this issue.","createdAt":"2021-07-17T15:44:42+0200"},{"author":{"login":"BosBeest"},"body":"@jameyboor I have played quite allot of different servers and i never got stunlocked like here in Turtle WoW. the Daze Rate seems glitched where mobs can indefinitely daze you **at times**(even when strafing), and other times mobs daze you once and then leave you be as an normal server would. On Turtle WoW it sometimes seems randomness is all or nothing. You closed the topic but please keep this post in mind if another \"randomness\" glitch accurs. Thanks (also for checking values btw*).","createdAt":"2021-10-08T13:02:07+0200"}],"createdAt":"2021-07-16T13:32:25+0200","number":167,"labels":"","state":"CLOSED","title":"Mobs Daze to often.","body":"Mobs of your own level or way lower daze(https://database.turtle-wow.org/?spell=1604) you way to often. Other servers have it infrequent where \"sometimes\" you are being pushed of your mount and you just have to deal with the mob or kite it away(wich is already not a fun mechanic). Here it seems that every mob can Daze you indefinitely.\r\n\r\nDruid Shapeshift should remove the Daze Effect too since it says: \"The act of shapeshifting frees the caster from Polymorph and Movement Impairing effects.\"","updatedAt":"2021-10-08T13:03:15+0200","milestone":null,"closedAt":"2021-07-17T15:44:53+0200"},{"assignees":[],"author":{"login":"Velite12"},"comments":[],"createdAt":"2021-07-15T22:53:21+0200","number":166,"labels":"","state":"CLOSED","title":"Elemental focus is not triggering on spell cast but spell land","body":"![image](https://user-images.githubusercontent.com/45871932/125856019-5c7d4cf9-a3c1-4428-b15b-62c3282b6820.png)\r\n\r\n\r\nClearcasting is only triggering when the spell hits the mob, not when the spell is actually casted. It should trigger when the shaman's cast goes off. And by extension, the clearcasting effect should be consumed when the spell is also casted, not when it lands.\r\n\r\nProof:\r\nhttps://youtu.be/pwCW9JiYwqY?t=55\r\n\r\nwatch that clearcasting only triggers when the bolt leaves their hand, not when it actually lands.\r\n","updatedAt":"2022-02-14T19:42:54+0100","milestone":null,"closedAt":"2022-02-14T19:42:54+0100"},{"assignees":[],"author":{"login":"TrangOul"},"comments":[{"author":{"login":"Nolin7777"},"body":"Hello and thank you for your report!\r\n\r\nFor comparison please add any evidence in form of a legit source (for example wowhead.com) or a video captured from Blizzard's Classic server for.\r\n\r\nThis ticket will be closed until more information added.","createdAt":"2022-03-10T13:23:06+0100"}],"createdAt":"2021-07-15T10:29:26+0200","number":165,"labels":"Further informations required","state":"CLOSED","title":"Jailor Eston does not drop quest items when killed when character is Enslaved","body":"As a warlock with a pet I started a fight with Jailor Eston. I applied my DoTs, as usual. During the fight I got Enslaved, and when still enslaved, Eston died of DoTs or killed by my pet. After the caster's death Enslave ended, but Eston's body (containing quest item: Dull Iron Key) cannot be looted.\r\nI haven't checked if it matters if a pet is involved in the fight, or just DoTs. It may be the former, since when enslaved, the pet is treated as a hostile entity.\r\n\r\n**Steps to reproduce the behavior:**\r\n\r\n1. Have a combat pet.\r\n2. Start fight with Jailor Eston in Durnholde Keep.\r\n3. Get enslaved.\r\n4. Let the pet kill Jailor Eston when being Enslaved.\r\n5. Try to loot Eston body for Dull Iron Key\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=2427\r\nItem: https://database.turtle-wow.org/?item=3467\r\nQuest: https://database.turtle-wow.org/?quest=498\r\nSpell: https://database.turtle-wow.org/?spell=3442\r\n\r\n**Expected behavior**\r\nJailor Eston's body is lootable, as he's been killed by player's actions.\r\n\r\n**Workaround**\r\nNuke (or CC) Jailor Eston so he doesn't have a chance to cast Enslave.\r\n","updatedAt":"2022-03-10T13:23:06+0100","milestone":null,"closedAt":"2022-03-10T13:23:06+0100"},{"assignees":[],"author":{"login":"RocketeerRaccoon"},"comments":[{"author":{"login":"Nolin7777"},"body":"Closed until proof added.","createdAt":"2021-10-02T20:14:11+0200"}],"createdAt":"2021-07-15T02:51:54+0200","number":164,"labels":"","state":"CLOSED","title":"[Hunter] Auto Shot Interrupted message when killing mob & it prevents quest kill message","body":"When your attacking as Hunter and finish killing a mob, the Interrupted message keeps appearing and if you have the pfUI addon, it also prevents the quest kill message from appearing.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Have pfUI enabled.\r\n2. Get a quest to kill a certain number of mobs.\r\n3. Kill the mob as usual with your arrows/ammo.\r\n4. Interrupted message shows up instead of quest kill message.\r\n\r\n**Expected behavior. Describe how it should work:**\r\nInterrupted message should not appear at all when target is killed with Auto Shot, and it should not overlap quest kill message.","updatedAt":"2021-10-02T20:14:11+0200","milestone":null,"closedAt":"2021-10-02T20:14:11+0200"},{"assignees":[],"author":{"login":"blargsnarf"},"comments":[{"author":{"login":"slowtorta"},"body":"Cannot reproduce. Was able to obtain items summon the mob and receive the totem in my bag.","createdAt":"2021-08-02T11:49:10+0200"},{"author":{"login":"Sringaram"},"body":"This just happened to me and another person. I only got 11 scales and the book from the box.","createdAt":"2022-10-31T00:00:01+0100"}],"createdAt":"2021-07-14T23:45:03+0200","number":163,"labels":"","state":"CLOSED","title":"Aquementas Quest Item Bug","body":"**Please, provide a clear description what the bug is:** During the quest [Aquementas](https://database.turtle-wow.org/?quest=4005) in Felwood, you are handed [Eridan's Supplies](https://database.turtle-wow.org/?item=11617), which is supposed to contain the [quest book](https://database.turtle-wow.org/?item=11169) as well as the two quest items you fetched during the last part of the quest: [Silvery Claws](https://database.turtle-wow.org/?item=11172), and [Irontree Heart](https://database.turtle-wow.org/?item=11173). However, myself and at least 1 other player have experienced a bug where Eridan's Supplies does not contain the Irontree Heart.\r\n\r\nNote that when this bug happens, the Eridan's Supplies enters a glitched state where you cannot loot it, but it will not destroy itself like a normal empty container.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Accept the quest Aquementas.\r\n2. Possibly travel away from Felwood before opening the bag?\r\n3. Open the bag and it will not contain all the necessary quest items.\r\n\r\nPlease note for both of us we fixed this issue by flying back to Felwood, abandoning the quest, and re-accepting it. Opening the bag the 2nd time included all the quest items.\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nAll 3 items (Book, Claws and Heart) should be in Eridan's Supplies 100% of the time.\r\n","updatedAt":"2022-10-31T00:00:14+0100","milestone":null,"closedAt":"2021-08-02T11:49:10+0200"},{"assignees":[],"author":{"login":"TrangOul"},"comments":[{"author":{"login":"Velite12"},"body":"Ah the age old \"bug\" of mangos. Swimming is basically just treated like flying in mangos and jumping while flying breaks it, but then the game remembers since you're underwater you should continue flying. Swimming probably could use a rework.","createdAt":"2021-07-15T17:59:35+0200"},{"author":{"login":"jameyboor"},"body":"No. It's not a bug of mangos in particular. Swimming has always worked like this in vanilla wow. You probably just remembered newer expansions which fixed this.\r\n\r\nProof :\r\nhttp://youtu.be/FaV6oAteJGI?t=40m50s","createdAt":"2021-07-16T02:51:53+0200"}],"createdAt":"2021-07-14T20:34:03+0200","number":162,"labels":"","state":"CLOSED","title":"Characters jump underwater instead of swimming upwards","body":"When I press Space key when underwater, my character jumps, moving slightly up (towards the surface). When I press and hold Space, the character still performs one jump.\r\n\r\nThe screen shows night elf's jumping animation underwater - the characteristic flip is shown.\r\n![image](https://user-images.githubusercontent.com/5629046/125672869-cd577ea8-9d39-406e-aee9-3dd0ea7b80c2.png)\r\n\r\n**Steps to reproduce the behavior:*\r\n\r\n1. Go underwater, preferably deep.\r\n2. Try to rise to the surface by holding Space key.\r\n\r\n\r\n**Expected behavior:**\r\nWhen holding Space, the character ascends towards the surface. Pressing (or holding) the space does not make the character jump when underwater.\r\n","updatedAt":"2021-07-17T13:39:17+0200","milestone":null,"closedAt":"2021-07-17T13:39:17+0200"},{"assignees":[],"author":{"login":"TheCloudburst"},"comments":[],"createdAt":"2021-07-14T12:12:19+0200","number":161,"labels":"Couldn't reproduce","state":"CLOSED","title":"Dire Maul Conservatory door error","body":"**Please, provide a clear description what the bug is:**\r\nDoor to Dire Maul north access to conservatory bugged saying it was open when it was not. Because it said it was already open it would not allow me to unlock it.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Dire Maul north conservatory door appeared shut, tool tip said locked. On trying to open with appropriate key, I had a red system message stating 'already open'. Door animation remained closed with same tool tip. Could not enter.\r\n2. Closed client & deleted cache, wdb and restarted client. Still same issue.\r\n3. No issue reported by others who used this a few days ago. Not able to verify if others currently have this issue.\r\n4. GM opened door.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nDoor should open with key. (Crescent Key)","updatedAt":"2021-11-14T18:31:57+0100","milestone":null,"closedAt":"2021-11-14T18:31:57+0100"},{"assignees":[],"author":{"login":"Kangaroux"},"comments":[{"author":{"login":"gheor7"},"body":"Hello, this a bug-tracker.\r\nFor suggestions please use our forums, an idea to get this quest going would also be appreciated\r\n","createdAt":"2021-07-14T05:43:32+0200"},{"author":{"login":"Kangaroux"},"body":"https://forum.turtle-wow.org/viewtopic.php?f=14&t=1880","createdAt":"2021-07-14T22:17:28+0200"}],"createdAt":"2021-07-14T05:12:28+0200","number":160,"labels":"","state":"CLOSED","title":"(Suggestion) Include a wand as a starter reward in Valley of Trials","body":"One of the very early Undead quests offers you a wand (and/or a bag?) and it's super helpful for priests.\r\n\r\nIt would be great if one of the quest rewards in VoT was a wand. None of the vendors in VoT, Sen'Jin, or Razor Hill sell wands. ","updatedAt":"2021-07-14T22:17:29+0200","milestone":null,"closedAt":"2021-07-14T22:17:28+0200"},{"assignees":[],"author":{"login":"Kangaroux"},"comments":[{"author":{"login":"slowtorta"},"body":"Thanks for reporting it. It'll be fixed on the next server restart. Make sure to clear your WDB folder.","createdAt":"2021-08-02T10:09:21+0200"}],"createdAt":"2021-07-14T05:07:32+0200","number":159,"labels":"","state":"CLOSED","title":"Two Sen'Jin Village quests are too low level","body":"`Unity is Strength` from Kor'ghan and `What Do You Rely On?` from Master Vornal are both rated too low level.\r\n\r\nUiS should be a level 8-9 quest, and WDYRO should probably be 10-11.\r\n\r\nAs a level 6 char, these two quests are at the top of my quest log.\r\n\r\n![image](https://user-images.githubusercontent.com/2302541/125554624-3501cfd1-cad5-4c64-98a1-0f161bbd8d56.png)\r\n","updatedAt":"2021-08-02T10:09:34+0200","milestone":null,"closedAt":"2021-08-02T10:09:22+0200"},{"assignees":[],"author":{"login":"Fin9622"},"comments":[{"author":{"login":"slowtorta"},"body":"Thanks for reporting it. It'll be fixed on the next server restart. Make sure to clear your WDB folder.","createdAt":"2021-08-02T10:03:39+0200"}],"createdAt":"2021-07-12T13:15:33+0200","number":158,"labels":"","state":"CLOSED","title":" Quest item :Rockhide Boar Meat drops from Rockhide Boar when you don't have the quest.","body":"Quest item :Rockhide Boar Meat drops from Rockhide Boar when you don't have the quest.\r\nhttps://database.turtle-wow.org/?item=51868 -Rockhide Boar Meat\r\nhttps://database.turtle-wow.org/?npc=524- Rockhide Boar\r\nhttps://database.turtle-wow.org/?quest=60141 -Quest Duty to the light\r\nIt's supossed to drop from the boar's you kill only when you have the quest.","updatedAt":"2021-08-02T10:05:57+0200","milestone":null,"closedAt":"2021-08-02T10:05:57+0200"},{"assignees":[],"author":{"login":"AyleeJenn"},"comments":[{"author":{"login":"slowtorta"},"body":"Wrong. This recipe requires BM Skill 25 to be learnt, according to Classic DB: https://classic.wowhead.com/spell=3320/rough-grinding-stone#recipes","createdAt":"2021-08-02T12:02:20+0200"},{"author":{"login":"AyleeJenn"},"body":"I stand corrected. Apologies.","createdAt":"2021-08-08T15:06:52+0200"}],"createdAt":"2021-07-11T07:29:57+0200","number":157,"labels":"","state":"CLOSED","title":"Blacksmith Profession - Missing Recipe (Rough Grinding Stone)","body":"**Please, provide a clear description what the bug is:**\r\nMissing recipe Bug for the recipe \"Rough Grinding Stone\". The recipe is not automatically awarded to the blacksmith upon learning the profession\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Learning the Blacksmith Profession from the blacksmith in Stormwind, Dwarven district (instead of Goldshire)\r\n2. N/A\r\n3. N/A\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=3470\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nWhen a character learns the blacksmith profession from -any- blacksmith trainer, the recipe for \"Rough Grinding Stone\" should automatically be awarded.","updatedAt":"2021-08-08T15:06:52+0200","milestone":null,"closedAt":"2021-08-02T12:02:20+0200"},{"assignees":[],"author":{"login":"Jecs21"},"comments":[],"createdAt":"2021-07-11T01:57:05+0200","number":156,"labels":"","state":"CLOSED","title":"Kenata Dabyrie - Disarm goes brrrrr","body":"![image](https://user-images.githubusercontent.com/8251068/125179067-a3afd480-e1e2-11eb-89c2-18f5afc1252b.png)\r\n\r\n\r\n\r\nnpc = https://database.turtle-wow.org/?npc=4480\r\n","updatedAt":"2021-11-14T18:30:22+0100","milestone":null,"closedAt":"2021-11-14T18:30:22+0100"},{"assignees":[],"author":{"login":"Velite12"},"comments":[{"author":{"login":"OrnsteinHunter"},"body":"some more screenshots.\r\n\r\n![blocked1](https://user-images.githubusercontent.com/87275647/125203156-f918cf80-e23c-11eb-823d-3701b8fe1e70.png)\r\n![blocked2](https://user-images.githubusercontent.com/87275647/125203162-fcac5680-e23c-11eb-8f4b-84a024ea7f3a.png)\r\n","createdAt":"2021-07-11T18:43:34+0200"},{"author":{"login":"slowtorta"},"body":"The DB data seems to be accurate with the vmangos one and I don't know a better source to compare. \r\n","createdAt":"2022-01-11T18:36:54+0100"}],"createdAt":"2021-07-11T00:03:25+0200","number":155,"labels":"","state":"CLOSED","title":"Patchwerk blocking ranged attacks too much ","body":"![image](https://user-images.githubusercontent.com/45871932/125177343-04bab680-e1a9-11eb-823e-324175191d66.png)\r\n\r\nNPC=https://database.turtle-wow.org/?npc=16028\r\n\r\nIt seems that patchwerk is blocking much of ranged attack damage for some reason, which is really reducing hunter dps on the boss. Would like to know if there is an issue here.\r\n","updatedAt":"2022-01-11T18:50:20+0100","milestone":null,"closedAt":"2022-01-11T18:36:54+0100"},{"assignees":[],"author":{"login":"Vikkyne"},"comments":[],"createdAt":"2021-07-10T19:57:33+0200","number":154,"labels":"","state":"CLOSED","title":"Shadowhorn Stag (mount) sound wrong","body":"**Please, provide a clear description what the bug is:**\r\n\r\nWhen using the Shadowhorn Stag mount, the mount will usher the 'big cat' roar\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. use Shadowhorn Stag mount\r\n2. \r\n3. \r\n__________________________\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc= 8232\r\n__________________________\r\n\r\n**Expected behavior. Describe how it should work:**\r\nUNCERTAIN - if not a stag-relevant sound, then perhaps silence?\r\n","updatedAt":"2021-11-14T19:16:59+0100","milestone":null,"closedAt":"2021-11-14T19:16:59+0100"},{"assignees":[],"author":{"login":"Fin9622"},"comments":[],"createdAt":"2021-07-10T13:45:50+0200","number":153,"labels":"","state":"CLOSED","title":"Doctor Gustaf VanHowzen can't be interacted with for the quest Triage","body":"Doctor Gustaf VanHowzen can't be interacted with for the quest Triage.\r\nhttps://database.turtle-wow.org/?quest=6624","updatedAt":"2021-07-12T08:43:30+0200","milestone":null,"closedAt":"2021-07-12T08:43:30+0200"},{"assignees":[],"author":{"login":"imaglcian"},"comments":[],"createdAt":"2021-07-10T13:23:51+0200","number":152,"labels":"","state":"CLOSED","title":"Dark Iron Ale mugs do not pull Patrons in BRD","body":"**Please, provide a clear description what the bug is:**\r\nDark Iron Ale's from Plugger Spazzring do not pull patrons in the bar inside BRD\r\n\r\n**Expected behavior. Describe how it should work:**\r\nPatrons should pull when an ale is thrown within range, 1 at a time only, and they should not aggro you when attacked in this state. In classic you need to throw 1 ale at a time per patron pulled, on here you only needed to use 1 per run\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Throw an ale on the wall, showed in both clips\r\n2. 1 Patron at a time should start walkign towards it (only one at a time)\r\n3. Patrons should not attack you when pulled by ales\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=9547\r\nNPC: https://database.turtle-wow.org/?npc=9545\r\nItem: https://database.turtle-wow.org/?item=11325\r\n\r\n\r\n**Proofs:**\r\n\r\nCurrent behavior: https://youtu.be/72iTTU45Iac?t=770\r\nExpected behavior: https://youtu.be/4DPcm0_SXzw?t=479\r\n\r\n**Sidenote:**\r\nA bunch of mobs randomly die in between the Patrons/Plugger Spazzring killed, happened 3 times out of 3 runs i did today: https://youtu.be/72iTTU45Iac?t=916","updatedAt":"2022-11-06T18:35:49+0100","milestone":null,"closedAt":"2022-11-06T18:35:49+0100"},{"assignees":[],"author":{"login":"Fin9622"},"comments":[],"createdAt":"2021-07-10T06:30:19+0200","number":151,"labels":"","state":"CLOSED","title":"Private Hendal can't be interacted with for the quest Missing diplomat.","body":"Private Hendal can't be interacted with for the quest Missing diplomat.\r\nhttps://database.turtle-wow.org/?quest=1266\r\n\r\nAlso there is a hostile theramore sentry that keeps fighting the others, dies, respawns, then fights again.\r\n![WoW_5ZArdF0xHF](https://user-images.githubusercontent.com/83077166/125151678-964a0a00-e150-11eb-9e34-14c71d1457e8.jpg)\r\n","updatedAt":"2021-07-12T08:43:38+0200","milestone":null,"closedAt":"2021-07-12T08:43:38+0200"},{"assignees":[],"author":{"login":"Fin9622"},"comments":[],"createdAt":"2021-07-10T06:27:37+0200","number":150,"labels":"","state":"CLOSED","title":"Tome of valor quest bugged. Daphne Stilwell does not start the defias wave event.","body":"Tome of valor quest bugged. \r\nhttps://database.turtle-wow.org/?quest=1651 \r\nHow is support to work: You find Daphne Stilwell, you talk with her, and she will start a event where defias come and try to kill you in waves.\r\nWhat does not work : Daphne can't be interacted with.\r\nAparently this it's a known bug in retail. It happens when somebody fails the quest and Daphne dies and you have to wait for the server to restart for her to be interactable again.","updatedAt":"2021-11-14T18:26:57+0100","milestone":null,"closedAt":"2021-11-14T18:26:57+0100"},{"assignees":[],"author":{"login":"TrangOul"},"comments":[{"author":{"login":"gheor7"},"body":"And that's the reason we put arrows/bullets in every starter zone to a vendor.","createdAt":"2021-07-08T22:12:08+0200"},{"author":{"login":"TrangOul"},"body":"But it's just a workaround.\r\nWhy not also whitelist ammo (just 2 stacks)? There must be such a whitelist, since not all items (hearthstone, weapons) are removed.","createdAt":"2021-07-08T22:14:49+0200"},{"author":{"login":"gheor7"},"body":"What difference does it make? You're going to by ammo as soon as you get a few spare copper anyway.\r\nBut I suppose that's to be decided internally.\r\n\r\nWe will take the suggestion into account, thank you.","createdAt":"2021-07-08T22:16:44+0200"},{"author":{"login":"TrangOul"},"body":"The problem lies not with the severity, because it is trivial, but with the fact that this is the very first experience.\r\nI'm not that kind of person, but I know at least one who would think \"this realm is bugged; I'd rather find another one\".\r\n\r\nEarlier I encountered distorted models (goblins, dryads) (which was not a big deal anyway) and one NPC dryad, that crashed the game upon interaction with her. I almost left the realm because of such a major bug, after reinstalling the game clean (to be sure that this is not my fault). In the end, I found a solution (enable Vertex Shaders Animation), by accident, in a random thread on our forum. Not on the main page, not in a pinned \"known bugs\" thread.\r\nIt's important not to scare the newcomers away.\r\n","createdAt":"2021-07-08T22:37:52+0200"},{"author":{"login":"slowtorta"},"body":"Thanks for reporting it. It'll be fixed on the next server restart. Make sure to clear your WDB folder.","createdAt":"2021-08-02T14:01:35+0200"}],"createdAt":"2021-07-08T22:01:23+0200","number":149,"labels":"","state":"CLOSED","title":"Hunter loses ammo upon conversion to Hardcore","body":"Hunters upon conversion to Hardcore have all stacks of ammo deleted (starting equipment, not from NPC), both equipped and in inventory.\r\nNot a big deal (can be bought from NPC, and hunters can attack in mêlée), but still annoying.\r\n\r\n**Steps to reproduce the behavior:**\r\n\r\n1. Create a hunter\r\n2. Talk to Mysterious Stranger\r\n3. Complete Hardcore quest\r\n\r\n**IDs of affected creatures, items, quests or spells:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=81030\r\nItem: https://database.turtle-wow.org/?item=2512 \r\nItem: https://database.turtle-wow.org/?item=2516\r\nQuest: https://database.turtle-wow.org/?quest=80388\r\n\r\n**Expected behavior:**\r\nStarting equipment (two stacks of weakest ammo - either arrows or bullets) is left intact.\r\n","updatedAt":"2021-08-02T14:01:35+0200","milestone":null,"closedAt":"2021-08-02T14:01:35+0200"},{"assignees":[],"author":{"login":"Lunkdunk"},"comments":[{"author":{"login":"slowtorta"},"body":"Thanks for reporting it. It'll be fixed on the next server restart. ","createdAt":"2021-08-02T17:48:20+0200"}],"createdAt":"2021-07-08T14:37:58+0200","number":148,"labels":"","state":"CLOSED","title":"Various \"Race Against Time!\" bugs","body":"**Please, provide a clear description what the bug is:**\r\n1. If the first speedboost doesnt appear it is impossible to finish the race in time. This depends on what I assume is another bug - \r\nat the start before you get the first speedboost, your car goes much slower than regular.\r\n2. If you type .dismount you will become invisible and sheeps wont affect you.\r\n3. At the finish you can be teleported around 15 yds away and stunned so it makes it hard to complete the quest even if you finished it in time.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\nBug 1 and 3 doesnt happen all the time but you should be able to reproduce all of this if you try it for 20 min.\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=50316\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nBugs are self-explanatory.","updatedAt":"2021-08-02T17:48:21+0200","milestone":null,"closedAt":"2021-08-02T17:48:20+0200"},{"assignees":[],"author":{"login":"Zangatsu"},"comments":[{"author":{"login":"CosminPOP"},"body":"Seems to be working right now. Closing.","createdAt":"2021-07-21T11:49:41+0200"}],"createdAt":"2021-07-08T10:50:08+0200","number":147,"labels":"","state":"CLOSED","title":"Baron Rivendare /Strath UD broken.","body":"Hello, this is Zangatsu from Turtle WoW. On 7/8/2021 at about 3:30 am Central time, our Baron Rivendare, last boss of Stratholme, was extremely bugged. Even though we killed all of his Mindless Servants, his Death Pact ability healed him to full every time. We had a group of 7 players and three times in a row this bug happened. When you kill all of the skeletons, he is not supposed to receive a heal.\r\n\r\n\r\n","updatedAt":"2021-07-21T11:49:41+0200","milestone":null,"closedAt":"2021-07-21T11:49:41+0200"},{"assignees":[],"author":{"login":"afizzler"},"comments":[{"author":{"login":"afizzler"},"body":"Already has been reported in June","createdAt":"2021-07-18T23:54:00+0200"}],"createdAt":"2021-07-08T00:05:59+0200","number":146,"labels":"","state":"CLOSED","title":"Blade of Eternal Darkness proc bug","body":"Blade of Eternal Darkness is bugged at the moment because it only procs once from any spells, even if these spells are AOE and include a high number of mobs affected by the AOE spell. \r\n\r\nBlade of Eternal Darkness should be able to proc multiple times from AOE spells on multiple mobs, including flamestrike and arcane explosion, which need a cast timer or instant cast for it to be triggered, and they do not include blizzard and rain of fire which are channeling spells. \r\n\r\nHere is a youtube video from a mage PoV from Classic WoW of how it should proc: https://www.youtube.com/watch?v=YoVxHe4X3v4 (skip to 2:40)\r\n\r\n\r\nItem: https://database.turtle-wow.org/?item=17780\r\nSpell 1(Flamestrike): https://database.turtle-wow.org/?spell=10218\r\nSpell 2(Arcane Explosion): https://database.turtle-wow.org/?spell=10204\r\n\r\n\r\n","updatedAt":"2021-07-18T23:54:00+0200","milestone":null,"closedAt":"2021-07-18T23:53:50+0200"},{"assignees":[],"author":{"login":"Vikkyne"},"comments":[{"author":{"login":"slowtorta"},"body":"Thanks for reporting it. It'll be fixed on the next server restart. Make sure to clear your WDB folder.","createdAt":"2021-09-20T12:34:54+0200"}],"createdAt":"2021-07-06T07:12:44+0200","number":145,"labels":"","state":"CLOSED","title":"Goblins (can't access 'Children's Week' quest)","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n**1. lvl 17 goblin - has *not* done the event; fresh quest marker is not showing**\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\n***** PLEASE NOTE: Classic WoW IDs used below; _the Turtle WoW Database goes to the wrong quest for Horde Children's Week (it goes to 'Ambushed in the Forest' - which ALSO has the Quest ID of 172 --- and therein, I think, lies the problem)_**\r\n\r\n**NPC: https://database.turtle-wow.org/?npc=14451 (classic wow)\r\nQuest: https://database.turtle-wow.org/?quest=172 (classic wow)**\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\n**--- Goblins should be able to pick up quest (please note: High Elves *can* get their version)**\r\n","updatedAt":"2021-09-20T12:34:55+0200","milestone":null,"closedAt":"2021-09-20T12:34:55+0200"},{"assignees":[],"author":{"login":"faralynn"},"comments":[],"createdAt":"2021-07-06T03:37:08+0200","number":144,"labels":"","state":"CLOSED","title":"Riding Alormion in CoT seems to grant very fast swim speed","body":"**Please, provide a clear description what the bug is:**\r\nRiding Alormion in CoT seems to grant very fast swim speed\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.Ride Alormion \r\n2. Go to a body of water and swim\r\n3. Play Ocean Man song in the background\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nNPC: https://database.turtle-wow.org/?npc=65018\r\n\r\n**Expected behavior. Describe how it should work:**\r\nShouldn't grant any speed boost at all after dismount.","updatedAt":"2021-08-02T16:40:03+0200","milestone":null,"closedAt":"2021-08-02T16:40:03+0200"},{"assignees":[],"author":{"login":"Fin9622"},"comments":[],"createdAt":"2021-07-05T06:54:27+0200","number":143,"labels":"","state":"CLOSED","title":"Some custom quests in Duskwood give no experience upon completion.","body":"Some custom quests in Duskwood give no experience upon completion.\r\n\r\nQuest : Grave Injustice gives no experience upon completion.\r\nhttps://database.turtle-wow.org/?quest=70054\r\n\r\nQuest : Defias of Duskwood gives no experience upon completion.\r\nhttps://database.turtle-wow.org/?quest=70055\r\n\r\nQuest: A simple memory gives no experience upon completion.\r\nhttps://database.turtle-wow.org/?quest=70057\r\n\r\nQuest: Report to Darkshire gives no experience upon completion.\r\nhttps://database.turtle-wow.org/?quest=70056\r\n\r\nQuest: Law&Ogre gives no experience upon completion.\r\nhttps://database.turtle-wow.org/?quest=70058\r\n\r\nTested on a lv 30 character.\r\n\r\n","updatedAt":"2021-07-17T16:07:37+0200","milestone":null,"closedAt":"2021-07-17T16:07:37+0200"},{"assignees":[],"author":{"login":"Isarke"},"comments":[],"createdAt":"2021-07-04T21:40:29+0200","number":142,"labels":"","state":"CLOSED","title":"Data Rescue Quest","body":"**Please, provide a clear description what the bug is:**\r\nQuest Data Rescue after inquiring the white card and using the Matrix Punchograph 3005-A near by and getting the yellow card then going to gnomeregan and finding the Matrix Punchograph 3005-B clicking on it begins an opening cast then nothing happens card remains the same yellow and you cant progress throe the quest\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.Get white punch card and turning it into Yellow punch card at Matrix Punchograph 3005-A \r\n2. Entering Gnomeregan and finding Matrix Punchograph 3005-B machine and clicking on it, nothing happens\r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=7950\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=2930\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThere shouldn't be a looting cast(like you are opening a chest) it should be like with Matrix Punchograph 3005-A when you get the Yellow Punch Card, there is no loot cast bar, it just opens a window with quest text and asking for the needed Punch Card to upgrade it to next level.","updatedAt":"2021-10-02T20:50:32+0200","milestone":null,"closedAt":"2021-10-02T20:50:32+0200"},{"assignees":[],"author":{"login":"Fin9622"},"comments":[{"author":{"login":"slowtorta"},"body":"Thanks for reporting it. It'll be fixed on the next server restart. Make sure to clear your WDB folder.","createdAt":"2021-08-02T14:47:08+0200"}],"createdAt":"2021-07-04T11:14:51+0200","number":141,"labels":"","state":"CLOSED","title":"Can't open chest in Swamp of Sorrows. Out of line of sight error.","body":"Can't open chest in Swamp of Sorrows. Out of line of sight error.\r\n\r\nLocation:\r\n\r\n![WoW_8faoWL5bRq](https://user-images.githubusercontent.com/83077166/124379730-5ce14c80-dcc1-11eb-9efe-fa3f0dcbb68a.png)\r\n\r\n![WoW_2RsosTW1X6](https://user-images.githubusercontent.com/83077166/124379734-623e9700-dcc1-11eb-9d22-5404d0364ac4.png)\r\n","updatedAt":"2021-08-02T14:47:08+0200","milestone":null,"closedAt":"2021-08-02T14:47:08+0200"},{"assignees":[],"author":{"login":"Fin9622"},"comments":[{"author":{"login":"slowtorta"},"body":"Thanks for reporting it. It'll be fixed on the next server restart. Make sure to clear your WDB folder.","createdAt":"2021-08-02T14:46:53+0200"}],"createdAt":"2021-07-04T11:13:19+0200","number":140,"labels":"","state":"CLOSED","title":"Can't open chest in Westfall. Out of line of sight error.","body":"Can't open chest in Westfall. Out of line of sight error.\r\nLocation:\r\n\r\n![WoW_tAWW6O8rAg](https://user-images.githubusercontent.com/83077166/124379669-155ac080-dcc1-11eb-81c5-7e54e6499e72.png)\r\n\r\n![WoW_GzJZxieUsD](https://user-images.githubusercontent.com/83077166/124379688-21df1900-dcc1-11eb-850b-6ef05b02464b.png)\r\n\r\n\r\n","updatedAt":"2021-08-02T14:46:53+0200","milestone":null,"closedAt":"2021-08-02T14:46:53+0200"},{"assignees":[],"author":{"login":"Fin9622"},"comments":[],"createdAt":"2021-07-04T07:11:07+0200","number":139,"labels":"","state":"CLOSED","title":"Matrix Punchograph 3005-B in gnomerang does not display the upgrade window.","body":"For the quest data rescue https://database.turtle-wow.org/?quest=2930 you have to go and use the cards to the different punchographs in gnomerang to upgrade them.\r\nYou can't upgrade https://database.turtle-wow.org/?item=9280 Yellow Punch Card to blue because Matrix Punchograph 3005-B does not display the upgrade window. \r\n","updatedAt":"2021-10-02T20:50:43+0200","milestone":null,"closedAt":"2021-10-02T20:50:43+0200"},{"assignees":[],"author":{"login":"SasaDermanovic"},"comments":[{"author":{"login":"SasaDermanovic"},"body":"Upon further High Elf inspection in Stormwind City, Little Silvermoon to be precise, same issue occurs for following NPC:\r\nhttps://database.turtle-wow.org/?npc=80401\r\nHuman NPC; Stormwind Archmage (could not find her NPC id) next to https://database.turtle-wow.org/?npc=80402\r\nhttps://database.turtle-wow.org/?npc=80404","createdAt":"2021-07-04T01:35:42+0200"}],"createdAt":"2021-07-04T01:21:59+0200","number":138,"labels":"","state":"CLOSED","title":"Alah'Thalas NPC missing voice response","body":"**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nFollowing NPC are affected:\r\nhttps://database.turtle-wow.org/?npc=80245\r\nhttps://database.turtle-wow.org/?npc=80246\r\nhttps://database.turtle-wow.org/?npc=80247\r\nhttps://database.turtle-wow.org/?npc=80248\r\nhttps://database.turtle-wow.org/?npc=80267\r\nhttps://database.turtle-wow.org/?npc=80268\r\nhttps://database.turtle-wow.org/?npc=80452\r\nhttps://database.turtle-wow.org/?npc=80453\r\nhttps://database.turtle-wow.org/?npc=80457\r\n**Expected behavior. Describe how it should work: Left click on mentioned NPC returns no sound to client playback**\r\n**Actual behavior. Describe what is exactly wrong: Talked with a developer of Turtle WoW and several NPC's have missing dbc info to left click event, in this case to say hello or any other valid response from the sound files**","updatedAt":"2021-11-14T19:16:56+0100","milestone":null,"closedAt":"2021-11-14T19:16:56+0100"},{"assignees":[],"author":{"login":"SasaDermanovic"},"comments":[{"author":{"login":"slowtorta"},"body":"Thanks for reporting it. It'll be fixed on the next server restart. Make sure to clear your WDB folder.","createdAt":"2021-09-02T13:18:36+0200"}],"createdAt":"2021-07-04T00:46:31+0200","number":137,"labels":"","state":"CLOSED","title":"Alah'Thalas has no fish table","body":"**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nAlah'Thalas, High Elf zone.\r\n\r\n\r\n**Expected behavior. Describe how it should work: Upon casting fishing when a fish takes the lure you should be able to fish her.**\r\n**Actual behavior. Describe what is exactly wrong: You can cast fishing and bait is activated but no fish come out**\r\n\r\n","updatedAt":"2021-09-02T13:18:36+0200","milestone":null,"closedAt":"2021-09-02T13:18:36+0200"},{"assignees":[],"author":{"login":"Velite12"},"comments":[],"createdAt":"2021-07-03T23:38:18+0200","number":136,"labels":"","state":"CLOSED","title":"Heigan the Unclean is not casting his disease ability","body":"Spell: https://database.turtle-wow.org/?spell=29998\r\nNPC: https://database.turtle-wow.org/?npc=15936\r\n\r\nHe is not casting this spell at all during the fight.\r\n","updatedAt":"2022-01-11T21:06:39+0100","milestone":null,"closedAt":"2022-01-11T21:06:33+0100"},{"assignees":[],"author":{"login":"Trakstral"},"comments":[{"author":{"login":"Trakstral"},"body":"The numbers behind it do not add up to me. Rockbiter should give only 29 ap at this lvl, but the ap given is 49 (with or without blood fury). Blood fury without rockbiter gives 13, something is wrong, but it seems like it is kind of working. Maybe I am missing something..","createdAt":"2021-07-03T21:37:41+0200"},{"author":{"login":"Velite12"},"body":"blood fury only increases base ap of your character which is determined by level and applies before anything else. It doesn't stack with anything.","createdAt":"2021-07-11T08:53:34+0200"}],"createdAt":"2021-07-03T21:15:24+0200","number":135,"labels":"","state":"CLOSED","title":"Blood Fury orc racial talent does not stack with Rockbiter Weapon ability.","body":"**Blood fury orc race talent does not stack with rockbiter weapon ability. Blood fury by itself works for me but when I use rockbiter on top of it, it does not stack.**\r\n![bloodfury_bug_1](https://user-images.githubusercontent.com/86891904/124364723-a7bc7f00-dc43-11eb-87d1-b30c68ffd4c9.png)\r\n![bloodfury_bug_2](https://user-images.githubusercontent.com/86891904/124364726-ae4af680-dc43-11eb-89b4-9c3af825ba2d.png)\r\n\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n1. Press rockbiter weapon ability and see melee attack power stat.\r\n2. Press blood fury after the step one and the number of melee attack power is not increasing.\r\n\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nSpell Blood Fury: https://database.turtle-wow.org/?spell=20572\r\nSpell Rockbiter weapon: https://database.turtle-wow.org/?spell=8017\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe additional power from Blood Fury racial ability should stack on top of a melee attack power bonus from Rockbiter weapon spell.","updatedAt":"2021-07-11T08:53:34+0200","milestone":null,"closedAt":"2021-07-03T21:37:41+0200"},{"assignees":[],"author":{"login":"Kangaroux"},"comments":[{"author":{"login":"slowtorta"},"body":"Thanks for reporting it. It'll be fixed on the next server restart. Make sure to clear your WDB folder.","createdAt":"2021-07-08T13:01:47+0200"}],"createdAt":"2021-07-03T20:30:56+0200","number":134,"labels":"","state":"CLOSED","title":"Misleading quest text for \"Preventing Poison\"","body":"# Issue\r\n\r\nThe quest \"Preventing Poison\" you get from Tonga Runetotem in the Barrens says to use a salve on healthy gazelles to vaccinate them:\r\n\r\n![image](https://user-images.githubusercontent.com/2302541/124363665-999e3c80-dc0a-11eb-878e-d277f1284a92.png)\r\n\r\nHowever the salve itself says to use it on sick gazelles to cure them:\r\n\r\n![image](https://user-images.githubusercontent.com/2302541/124363675-b175c080-dc0a-11eb-9d7f-face5e219acf.png)\r\n\r\n# Expected\r\n\r\nThe quest text and the salve text should be consistent.\r\n\r\n**⚠️ IMPORTANT ⚠️** If you try using the salve on a healthy gazelle to vaccinate it, it wastes a charge and doesn't count towards the quest. If this happens you need to restart the quest to complete it.","updatedAt":"2021-07-08T13:01:47+0200","milestone":null,"closedAt":"2021-07-08T13:01:47+0200"},{"assignees":[],"author":{"login":"BosBeest"},"comments":[],"createdAt":"2021-07-03T17:01:13+0200","number":133,"labels":"","state":"CLOSED","title":"Uldaman Fire Aura","body":"Got allot of DMG on me as tank in Uldaman dungeon. The Mobs before 4 statue boss(1 before end boss), theire Fire aura they cast on themselves procs to much, suspect it also pops on my Thorns DMG and bear Swipes. Would seem more reasanable if there is an max pop counter like 1x per second max. Saw an stream on 100 dmg procs on my screen draining my health quick in the proces.\r\n","updatedAt":"2021-10-02T20:10:03+0200","milestone":null,"closedAt":"2021-10-02T20:10:03+0200"},{"assignees":[{"login":"jameyboor"}],"author":{"login":"Axoc77"},"comments":[{"author":{"login":"Axoc77"},"body":"Update: I tested it again today. It seems that his despawn area is smaller on Turtle than on Classic. If he walks further than Taelan's corpse, he despawns, but he can walk the entire \"circle\" around the Scarlet tower and walk up the Scarlet tower without despawning. So if the EXACT strategy in the video is used, he is fine. But doing the quest \"normally\" where you fight to survive as a group will have issues.","createdAt":"2021-07-05T00:52:39+0200"}],"createdAt":"2021-07-02T18:24:06+0200","number":132,"labels":"","state":"CLOSED","title":"Grand Inquisitor Isillien Despawns Before Tirion Spawns","body":"**Please, provide a clear description what the bug is:**\r\nGrand Inquisitor Isillien despawns after 5-10 seconds, preventing In Dreams from being completed.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Accept \"In Dreams\" from Taelan Fordring\r\n2. Accompany Taelan as he exits Hearthglen until he reaches the Scarlet outpost tower at approximately 55,24 and begins the RP event with Grand Inquisitor Isillien\r\n3. Let the Scarlets kill Taelan\r\n4. All Scarlets will reset when Taelan dies\r\n5. Isillien will aggro you and begin to move towards you. He will then despawn after about 5-10 seconds and you will immediately fail In Dreams. Tirion never spawns.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=1840\r\nQuest: https://database.turtle-wow.org/?quest=5944\r\n\r\n**Expected behavior. Describe how it should work:**\r\nIsillien and his companions should kill Taelan and then reset. Tirion should then approach from downhill and have some RP text before killing Isillien and his companions. Tirion will then mourn the loss of his son and accept quest turn-in.\r\nhttps://www.youtube.com/watch?v=QBHpy8an_p4","updatedAt":"2022-02-14T10:48:30+0100","milestone":null,"closedAt":"2022-02-14T10:48:30+0100"},{"assignees":[],"author":{"login":"Velite12"},"comments":[{"author":{"login":"Velite12"},"body":"As an addendum to this, it appears this item is also bugged. If you pop the trinket and unequip it, the buff will never drop stacks when spells land.","createdAt":"2021-07-13T06:46:56+0200"}],"createdAt":"2021-07-02T17:53:14+0200","number":131,"labels":"","state":"CLOSED","title":"Petrified Scarab Trinket spell Mercurial Shield is dropping stacks on partial/full resists","body":"**Please, provide a clear description what the bug is:**\r\n\r\nPetrified Scarab Trinket spell Mercurial Shield is dropping stacks on partial/full resists. On wow classic vanilla, the stacks only drop if you take full damage from a spell landing on you.\r\n\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\n\r\nItem: https://database.turtle-wow.org/?item=21685\r\n\r\n\r\n**Proof**\r\n\r\nhttps://www.youtube.com/watch?v=Zxl73w5uFuk","updatedAt":"2021-11-01T23:41:37+0100","milestone":null,"closedAt":"2021-11-01T23:41:31+0100"},{"assignees":[],"author":{"login":"imaglcian"},"comments":[{"author":{"login":"imaglcian"},"body":"Would also like to add, poisons should not break a sap/gouge as seen here. (Shadowguard proc and Sap break, note how I was facing 90 degrees, not in melee range, but I can just hit with abilities, it wasn't a melee attack.) : https://youtu.be/6cRgE0mYNOM?t=10) - https://youtu.be/xTa9WTGCGaI?t=21 for reference. (Crusader and Poison proc via cheap shot, also not possible here. Doesn't break sap)\r\n\r\n*Other proofs:*\r\nhttps://youtu.be/xTa9WTGCGaI?t=53\r\nhttps://youtu.be/xTa9WTGCGaI?t=139\r\nhttps://youtu.be/8Gy8bydO_Hw?t=11\r\nhttps://youtu.be/DhWRkCvWovI?t=774\r\n","createdAt":"2021-08-03T11:37:49+0200"}],"createdAt":"2021-07-02T14:55:10+0200","number":130,"labels":"","state":"CLOSED","title":"[ROGUE] Sap can't proc poisons onto targets","body":"By opening this Issue, I admit to having done the pertinent research using sources from Vanilla (preferably) or Classic. I also understand that sources from other private servers are not acceptable.\r\n\r\n**Please, provide a clear description what the bug is:**\r\nSap is unable to proc poisons at the moment, never has been.\r\n\r\n**Current Behavior:** \r\nSap cannot proc rogue poisons, but it can proc on-hit effects like Misplaced Servo Arm (not weapon enchants/buffs) - Sap should therefore also be able to proc Crusader, Lifestealing etc.\r\n\r\n**Expected Behavior:**\r\nSaps should be able to proc poisons.\r\n\r\n**Proofs**\r\nhttps://youtu.be/kf04RPqMml4?t=55\r\nhttps://youtu.be/cwtxj-ubudw?t=43\r\n\r\n","updatedAt":"2021-11-17T08:56:00+0100","milestone":null,"closedAt":"2021-11-17T08:56:00+0100"},{"assignees":[],"author":{"login":"GravitusHC"},"comments":[{"author":{"login":"Velite12"},"body":"Just to confirm that this also occurs for Abominations inside of Stratholme who also have this disease cloud. Have not seen it happen in Naxxramas yet however. Dying to said abomination will actually fix it for that abomination.\r\n\r\nIf you know a mage it may be possible to use detect magic to see if multiple copies of the buff are on the mob.","createdAt":"2021-07-02T16:34:03+0200"},{"author":{"login":"slowtorta"},"body":"Upon trying several times, I was unable to reproduce this bug. Please, make a video if the issue is till present and re-open this issue.\r\n![image](https://user-images.githubusercontent.com/66763404/127880158-014f479f-fca7-48d5-b1eb-2551d2f93f66.png)\r\n","createdAt":"2021-08-02T16:47:19+0200"},{"author":{"login":"Fin9622"},"body":"Issue still persists and i was able to reproduce:\r\n\r\nhttps://user-images.githubusercontent.com/83077166/170854155-25233805-69e6-4063-a935-07b2186c0af7.mp4\r\n\r\n\r\n","createdAt":"2022-05-29T07:48:18+0200"},{"author":{"login":"GravitusHC"},"body":"The patrolling abomination does this too, but not always (I wasn't able to figure out what the exact trigger is on my interactions with it).","createdAt":"2022-05-29T22:09:01+0200"},{"author":{"login":"GravitusHC"},"body":"The gray blobs in the hole with HEelf quest near Glenshire (Tirisfal Glades) did the same thing yesterday where they hit a lot of times instantly with whatever ability or aura they were doing.","createdAt":"2022-08-07T10:49:28+0200"},{"author":{"login":"slowtorta"},"body":"Hopefully fixed, please re-open if the issue persists.","createdAt":"2022-09-12T12:26:46+0200"}],"createdAt":"2021-07-02T05:46:38+0200","number":129,"labels":"","state":"CLOSED","title":"Bugged mob ability (that will kill HC players) - Disease Cloud by Abomination (lvl60) in Fungal Vale in EPL","body":"**Please, provide a clear description what the bug is:**\r\n\r\nI engaged a lvl60 normal mob \"Abomination\" in Fungal Vale on character Gravius at approx. 11:25PM-11:29PM EST. It immediately spammed \"Disease Cloud\" insanely fast - something like 5-10 ticks in a matter of a second (where it should have only been 1 tick) taking a massive chunk of my HP away. It continued to do so every second/half a second. I would have died if I weren't a paladin (I bubble-hearthed out). It was ticking average 7 ticks in duration of what should have been 1 tick.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Go to Fungal Vale\r\n2. Attack lvl60 green \"Abomination\"\r\n3. Get murdered by it's insanely fast ticking Disease Cloud aura\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nhttps://classic.wowhead.com/npc=8545/abomination\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nIt should only tick once. Not multiples of times.\r\n","updatedAt":"2022-09-12T12:26:46+0200","milestone":null,"closedAt":"2022-09-12T12:26:46+0200"},{"assignees":[],"author":{"login":"OriusKhan"},"comments":[],"createdAt":"2021-07-02T01:08:27+0200","number":128,"labels":"","state":"CLOSED","title":"Mobs chasing players thru deep water disappear, then re-appear on top of us","body":"Mobs chasing a player thru water that is at least deep enough to fully submerge under (not sure of the exact depth requirement) will disappear completely from view... eventually suddenly re-appearing on top of the player.\r\n\r\nI can't tell if they suddenly drop to the sea floor and then pop back up once they're in melee range (that's what I suspected in one case), or if they just become completely invisible. Visually there is no distinction between these 2 possibilities because of the reflection off the water's surface...\r\n\r\nSeen this behavior happen twice now. Both were on HC characters, both of which are dead now. Will try to add better steps & confirm whether the mobs are running across the sea floor or just disappearing once I have another character leveled high enough to do more tests.\r\n\r\nThe 2 mobs that I've seen this happen with so far are Murlocs off the west coast of Westfall, and a Bloodsail Swashbuckler on the pirate beach on southern tip of STV. I'm not sure that the mob type matters for this issue tho, might be more of a general pathing problem.\r\n\r\nhttps://cdn.discordapp.com/attachments/691438750185553950/860084654756855808/Turtle_WoW_-_Mobs_chasing_in_water_vanish__re-appear....mp4\r\n\r\nI managed to record this happening with the pirate. You can see up to about 9 secs in, the mob is chasing after me normally across the top of the water. Then he starts dropping down and completely disappears from view... until re-appearing around 19 sec mark.\r\n\r\nExpected behavior: Mobs chasing a player who stays on the surface of the water should also stay near the surface of the water. Should not submerge unless their target also does. ","updatedAt":"2021-11-14T17:30:45+0100","milestone":null,"closedAt":"2021-11-14T17:30:45+0100"},{"assignees":[],"author":{"login":"tojothethief"},"comments":[{"author":{"login":"Nolin7777"},"body":"Won't change.","createdAt":"2021-10-02T20:07:34+0200"}],"createdAt":"2021-07-01T20:44:40+0200","number":127,"labels":"","state":"CLOSED","title":"Cloth drop rates are lower than on Classic","body":"**Please, provide a clear description what the bug is:**\r\nCloth drop rates are about a half less than what they are on Classic, depending on specific cloth.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nAs an example, compare Splinter Fist Ogre's drop rates for wool on both Turtle and Classic dbs;\r\n\r\nhttps://database.turtle-wow.org/?npc=889\r\nhttps://classic.wowhead.com/npc=889/splinter-fist-ogre\r\n","updatedAt":"2021-10-02T20:07:34+0200","milestone":null,"closedAt":"2021-10-02T20:07:34+0200"},{"assignees":[],"author":{"login":"StanzCS"},"comments":[{"author":{"login":"Nolin7777"},"body":"Further informations required. WIll close until those are added.","createdAt":"2021-10-02T20:07:05+0200"}],"createdAt":"2021-07-01T19:21:02+0200","number":126,"labels":"Further informations required","state":"CLOSED","title":"Cold Eye Basilisk in STV","body":"I was just casually leveling and killing some Cold Eye Basilisks in STV and they cast a spell which you get put into sleep and I can remove it by just back pedaling.","updatedAt":"2021-10-02T20:07:05+0200","milestone":null,"closedAt":"2021-10-02T20:07:05+0200"},{"assignees":[],"author":{"login":"gnarbrok"},"comments":[],"createdAt":"2021-07-01T16:27:29+0200","number":125,"labels":"","state":"CLOSED","title":"Empty Thaumaturgy Vessel doesn't aggro Scorched Guardian Badlands Reagent Run II","body":"**Please, provide a clear description what the bug is:**\r\nFor the Quest Badlands Reagent Run II, you use Empty Thaumaturgy Vessel on Scorched Guardians, which channels for a short period and then creates a filled vessel. The channel should aggro the dragon, but it does not. \r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Take quest Badlands Reagent Run II.\r\n2. Use Empty Thaumaturgy Vessel on Scorched Guardian.\r\n3. Guardian is not aggroed. (Helps to be higher level to test so that you don't aggro by being too close.)\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=2726\r\nItem: https://database.turtle-wow.org/?item=7866\r\nQuest: https://database.turtle-wow.org/?quest=2501\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe dragon should aggro on using the item to start the channel. Comments on wowhead suggest that aggro on use is the expected behavior. https://classic.wowhead.com/quest=2501/badlands-reagent-run-ii#comments\r\nAlso worth noting that if you try to use the Empty Thaumaturgy Vessel but you are out of range, the game incorrectly sends the message \"Invalid Target\" rather than \"Out of range\"","updatedAt":"2021-11-14T19:58:43+0100","milestone":null,"closedAt":"2021-11-14T19:58:43+0100"},{"assignees":[],"author":{"login":"Zhohan"},"comments":[{"author":{"login":"slowtorta"},"body":"Thanks for reporting it. It'll be fixed on the next server restart. Make sure to clear your WDB folder.","createdAt":"2021-07-08T13:27:34+0200"},{"author":{"login":"slowtorta"},"body":"Thanks for reporting it. It'll be fixed on the next server restart. Make sure to clear your WDB folder.","createdAt":"2021-07-08T13:27:34+0200"}],"createdAt":"2021-06-30T22:07:26+0200","number":124,"labels":"","state":"CLOSED","title":"Argent Dawn Quest [Argent Dawn Commission] not available to players at level 50.","body":"Unable to pickup quest [Argent Dawn Commission] at Chillwind Camp (Alliance) at level 50. Every DB including TWoW says available at 50, quest is 55.\r\n\r\n1. Right-click Argent Officer Pureheart <The Argent Dawn> at Chillwind Camp.\r\n2. Quest does not appear.\r\n3. Suffer.\r\n\r\nNPC: https://database.turtle-wow.org/?npc=10840\r\nItem: https://database.turtle-wow.org/?item=12846\r\nQuest: https://database.turtle-wow.org/?quest=5401\r\n\r\nQuest should be available at level 50.","updatedAt":"2021-07-08T13:27:35+0200","milestone":null,"closedAt":"2021-07-08T13:27:34+0200"},{"assignees":[{"login":"Nolin7777"}],"author":{"login":"slowtorta"},"comments":[{"author":{"login":"spuxx1701"},"body":"According to today's patch notes, this can be closed. :)","createdAt":"2021-07-21T23:32:40+0200"}],"createdAt":"2021-06-30T19:43:58+0200","number":123,"labels":"","state":"CLOSED","title":"Large guild's rosters are showing incorrect number of online people.","body":"**Please, provide a clear description what the bug is:**\r\n\r\nLarge guild's rosters are showing incorrect number of online people.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Create a Hardcore character.\r\n2. Open guild tab (~1000 members in total), filter by online members.\r\n3. Compare the number in /who still alive with the number in the tab.\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nGuild roster must show correct number of online members.\r\n","updatedAt":"2021-08-02T10:12:41+0200","milestone":null,"closedAt":"2021-08-02T10:12:41+0200"},{"assignees":[],"author":{"login":"perl1743"},"comments":[{"author":{"login":"Szwedowski"},"body":"On Wow Classic works the same way as now.\r\nMany times I got the buff from Cleansed Songflower when flyed to Felwood at Talonbranch Glade, and here was clickable flower.\r\nP.S. According to this addon, that I used in Wow Classic to see active Cleansed Songflower , timer for interactable flower is 1500 seconds = 25 minutes.\r\nhttps://www.curseforge.com/wow/addons/nova-world-buffs","createdAt":"2022-03-28T11:05:44+0200"},{"author":{"login":"slowtorta"},"body":"Fixed in the next revision.","createdAt":"2022-05-31T14:05:22+0200"}],"createdAt":"2021-06-30T18:56:09+0200","number":122,"labels":"","state":"CLOSED","title":"Cleansed Songflower used to work for more than 2 people at a time.","body":"**Please, provide a clear description what the bug is:**\r\nOnly the cleanser and the first clicker get the songflower serenade buff.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nSpell: https://database.turtle-wow.org/?spell=15366\r\nObject: Search Cleansed Songflower, multiple IDs\r\n![image](https://user-images.githubusercontent.com/2818608/124001223-065ed000-d99a-11eb-9ac1-57e738460b76.png)\r\n\r\n**Expected behavior. Describe how it should work:**\r\nHow it *should* work:\r\n• You get Cenarion Plant Salve \r\n• You cleanse a Corrupted Songflower\r\n• It becomes Cleansed Songflower (no buff should be given yet at this point)\r\n• When anyone clicks the Cleansed Songflower they receive the buff\r\n• After 10 or so seconds, it vanishes.\r\n• Before it vanishes, anyone else can also click it to receive the buff\r\nEdit: If no one clicks the Cleansed Songflower, it should not vanish for a long time (hours)\r\nSongflower Serenade\r\nhttps://database.turtle-wow.org/?spell=15366\r\nFor 1 hour +15 to all stats, and +5% all crit.\r\n![image](https://user-images.githubusercontent.com/2818608/124001516-53db3d00-d99a-11eb-8538-7ade36e1cc40.png)","updatedAt":"2022-05-31T14:05:22+0200","milestone":null,"closedAt":"2022-05-31T14:05:22+0200"},{"assignees":[{"login":"Nolin7777"}],"author":{"login":"Fin9622"},"comments":[{"author":{"login":"Nolin7777"},"body":"??????","createdAt":"2021-10-02T20:04:59+0200"},{"author":{"login":"Fin9622"},"body":"Updated with more information.","createdAt":"2021-10-03T06:41:57+0200"},{"author":{"login":"slowtorta"},"body":"I don't think it was the case in Vanilla. Probably added in later expansions?","createdAt":"2022-05-01T01:03:03+0200"}],"createdAt":"2021-06-30T07:42:41+0200","number":121,"labels":"","state":"CLOSED","title":"Maraudon : cannot click on the Larva Spewer to destroy it. Spewed Larva keep spawning","body":"Maraudon : cannot click on the Larva Spewer to destroy it . Spewed Larva keep spawning.\r\nYou should be able to destroy the Larva Spewer so that the Spewed Larva stop spawning.\r\n\r\nhttps://database.turtle-wow.org/?object=178559 Larva Spewer\r\nhttps://database.turtle-wow.org/?npc=13533 Spewed Larva","updatedAt":"2022-06-04T23:04:18+0200","milestone":null,"closedAt":"2022-06-04T23:04:18+0200"},{"assignees":[],"author":{"login":"Lunkdunk"},"comments":[{"author":{"login":"CosminPOP"},"body":"#87","createdAt":"2021-06-30T07:12:00+0200"},{"author":{"login":"Nolin7777"},"body":"Duplicate","createdAt":"2021-10-02T20:04:41+0200"}],"createdAt":"2021-06-30T07:08:34+0200","number":120,"labels":"","state":"CLOSED","title":"Imp gets hit by AoE while phase shifted","body":"**Please, provide a clear description what the bug is:**\r\nImp is getting hit by AoE while being on passive and phase shifted. From logs:\r\n6/29 15:37:26.531 Zigpit suffers 400 Fire damage from Lava Bomb 's Conflagration.\r\n6/29 16:01:24.427 Zigpit suffers 400 Fire damage from Lava Bomb 's Conflagration.\r\n6/29 16:55:22.511 Baron Geddon 's Explosion hits Zigpit for 3200 Fire damage.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=4511\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nImp should be invulnerable while being phase shifted.","updatedAt":"2021-10-02T20:04:42+0200","milestone":null,"closedAt":"2021-10-02T20:04:41+0200"},{"assignees":[],"author":{"login":"Velite12"},"comments":[],"createdAt":"2021-06-30T00:06:02+0200","number":119,"labels":"","state":"CLOSED","title":"Miranda Breechlock not offering Argent Dawn Reputation Reward Quests","body":"\r\n![image](https://user-images.githubusercontent.com/45871932/123873501-8fc3c300-d904-11eb-9255-11c5fedea810.png)\r\n\r\nMiranda Breechlock is not offering all of the Argent Dawn Reputation Reward Quests\r\n\r\n\r\nNPC: https://database.turtle-wow.org/?npc=11536\r\n\r\n","updatedAt":"2021-08-02T10:10:47+0200","milestone":null,"closedAt":"2021-08-02T10:10:47+0200"},{"assignees":[],"author":{"login":"Strongbone101"},"comments":[{"author":{"login":"slowtorta"},"body":"I tried jumping around, rotating my camera, looking at them from different angles, but could not reproduce this issue, sorry.","createdAt":"2021-08-02T16:50:48+0200"}],"createdAt":"2021-06-29T22:14:47+0200","number":118,"labels":"","state":"CLOSED","title":"Kebok Visual Bug","body":"Kebok, a Goblin Quest Giver in Ratchet, will sometimes disappear depending on what angle you're looking at him.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Look at Kebok.\r\n2. If you see him, turn and he will disappear\r\n3. If you don't see him, turn and he will appear\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc= 737\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\nI don't think he should dissappear based on what angle you're looking at him from\r\n![Now you don't](https://user-images.githubusercontent.com/85890157/123861387-1bcdee80-d8f5-11eb-8de8-aa90e87dd777.png)\r\n![First you see him](https://user-images.githubusercontent.com/85890157/123861392-1c668500-d8f5-11eb-92d1-4ca0dd8fb9fc.png)\r\n\r\n","updatedAt":"2021-08-02T16:50:48+0200","milestone":null,"closedAt":"2021-08-02T16:50:48+0200"},{"assignees":[],"author":{"login":"Zhohan"},"comments":[{"author":{"login":"Zhohan"},"body":"After submitting this bug report, I noticed he has now respawned in his correct location. I tested the quest a second time. The quest worked near-perfectly. There was some NPC dialogue missing, but the quest worked properly. I think sometimes it bugs out with his spawning.","createdAt":"2021-06-29T21:48:27+0200"},{"author":{"login":"redmagejoe"},"body":"Requesting this be reopened, as most of the issues with this quest apparent on almost every server and indicated in this report persist.\r\n\r\n1. The singed letter is already on the ground before Dorius drops dead.\r\n2. The Dark Iron Sniper never appears to shoot Dorius.\r\n3. Dialogue is missing as indicated in links above.\r\n4. Dorius spends a long time (~10 seconds) at the point where the first ambush wave appears before anything happens, in dead silence.","createdAt":"2022-07-05T02:39:16+0200"}],"createdAt":"2021-06-29T21:33:11+0200","number":117,"labels":"","state":"CLOSED","title":"Searing Gorge Quest [Suntara Stones] Part 1 Escort Quest Spawning and Pathfinding Issue","body":"The escort quest mob Dorius Stonetender instead of spawning at the Grimesilt Dig Site, spawns at the location the quest is meant to be completed next to the dwarven gate. His pathfinding also seems off, he went straight over hills and ignored terrain height.\r\n\r\n1. Start quest Suntara Stones at improper location.\r\n2. Dorius pathfinding wonky to location the quest is meant to be picked up from.\r\n3. No signs of NPC that is meant to kill him for the second part of the quest.\r\n\r\nNPC: https://database.turtle-wow.org/?npc=8284\r\nQuest: https://database.turtle-wow.org/?quest=3367\r\n\r\nhttps://youtu.be/s8qTBCDPJIU\r\nVideo above shows Classic WoW Blizzard scripting. Dorius starts quest at digsite then runs to the hills. There are moments where he catches his breath and is ambushed by mobs. He gets close to gate before he is slain by a sniper, which allows the player to interact with object for the second part of Suntara Stones.\r\n","updatedAt":"2022-07-05T02:39:16+0200","milestone":null,"closedAt":"2021-10-02T20:04:22+0200"},{"assignees":[],"author":{"login":"Fin9622"},"comments":[{"author":{"login":"slowtorta"},"body":"Thanks for reporting it. It'll be fixed on the next server restart. Make sure to clear your WDB folder.\r\n","createdAt":"2021-07-08T13:03:50+0200"}],"createdAt":"2021-06-29T12:47:18+0200","number":116,"labels":"","state":"CLOSED","title":"Bhartec's Lost Wand can't be repaired .","body":"Bhartec's Lost Wand can't be repaired.\r\nhttps://database.turtle-wow.org/?item=51820","updatedAt":"2021-07-08T13:03:51+0200","milestone":null,"closedAt":"2021-07-08T13:03:51+0200"},{"assignees":[],"author":{"login":"Fin9622"},"comments":[{"author":{"login":"slowtorta"},"body":"Thanks for reporting it. It'll be fixed on the next server restart. Make sure to clear your WDB folder.","createdAt":"2021-08-02T17:17:08+0200"}],"createdAt":"2021-06-29T08:00:32+0200","number":115,"labels":"","state":"CLOSED","title":"Quest Lard Lost His Lunch is bugged.","body":"Quest Lard Lost His Lunch is bugged\r\nhttps://database.turtle-wow.org/?quest=7840\r\nQuest sends you to find a item, The item drops from trolls you summon at a location by clicking a object on the ground. It was supossed to be clickable once.\r\nYou can click the item multiple times and it will spawn 3 mobs each time . The mobs don't despawn after a time.","updatedAt":"2021-08-02T17:17:08+0200","milestone":null,"closedAt":"2021-08-02T17:17:08+0200"},{"assignees":[],"author":{"login":"Fin9622"},"comments":[{"author":{"login":"slowtorta"},"body":"Sorry, I'm unable to reproduce it.","createdAt":"2021-08-02T18:08:59+0200"},{"author":{"login":"Fin9622"},"body":"Issue persists","createdAt":"2022-05-28T07:35:16+0200"}],"createdAt":"2021-06-28T07:19:09+0200","number":114,"labels":"","state":"CLOSED","title":" Quest items for Arcane Arms : Crystal of the Serpent and Everchanging Essence don't have a 100% drop rate","body":"Quest items for Arcane Arms : Crystal of the Serpent and Everchanging Essence don't have a 100% drop rate\r\nhttps://database.turtle-wow.org/?quest=80312- Arcane arms custom turtle wow quest.\r\n \r\n The quest items from the wailing caverns bosses are shown to have 100% drop rate in the database\r\n But they don't drop every time. \r\nhttps://database.turtle-wow.org/?item=80864 - Everchanging Essence\r\nhttps://database.turtle-wow.org/?item=80863 - Crystal of the Serpent","updatedAt":"2022-06-04T16:39:13+0200","milestone":null,"closedAt":"2022-06-04T16:39:13+0200"},{"assignees":[],"author":{"login":"Maug666"},"comments":[{"author":{"login":"Nolin7777"},"body":"Hello and thank you for your report!\r\n\r\nPlease add any evidence in form of a legit source (for example wowhead.com) or a video captured from Blizzard's Classic server.\r\n\r\nThis ticket will be closed until more information added.","createdAt":"2022-03-10T13:16:05+0100"}],"createdAt":"2021-06-27T23:32:17+0200","number":113,"labels":"Further informations required","state":"CLOSED","title":"Midsummer","body":"*the event seems not to work. On my night elf I cant click fires of oppisite faction and cant recive quests of my faction*\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.take a character and attempt to interact with a fire of oppsite faction\r\n2. Try to revive quest from your faction\r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nOppisite factions should be prompted to be put out and same faction should be promoted with a quest giver","updatedAt":"2022-03-10T13:16:05+0100","milestone":null,"closedAt":"2022-03-10T13:16:05+0100"},{"assignees":[],"author":{"login":"Fin9622"},"comments":[],"createdAt":"2021-06-27T12:32:13+0200","number":112,"labels":"","state":"CLOSED","title":"Internal mail database error when trying to mail account bound items","body":"Any account bound items can't get mailed at the moment from character to character on the same account.\r\nYou will get the Internal mail database error \r\n\r\nAccount bound items examples: \r\nArmored Azure Drake https://database.turtle-wow.org/?item=80692\r\nHyjal Bear Cub https://database.turtle-wow.org/?item=51889","updatedAt":"2021-11-08T03:35:06+0100","milestone":null,"closedAt":"2021-07-19T00:51:03+0200"},{"assignees":[],"author":{"login":"Fin9622"},"comments":[],"createdAt":"2021-06-27T12:10:19+0200","number":111,"labels":"","state":"CLOSED","title":"Internal mail database error when trying to mail the Open house 2021 Rewards.","body":"Internal mail database error when trying to mail the Open house 2021 Rewards\r\nBoth characters :\r\n-are lv 60.\r\n-have enough money.\r\n-are on the same account.\r\n-have Glyph of Diplomacy\r\n-One of them has the items the other does not [ No duplicates]","updatedAt":"2021-06-27T12:30:00+0200","milestone":null,"closedAt":"2021-06-27T12:30:00+0200"},{"assignees":[],"author":{"login":"perl1743"},"comments":[{"author":{"login":"jameyboor"},"body":"Fixed in next update.","createdAt":"2021-10-20T13:21:24+0200"}],"createdAt":"2021-06-26T19:38:17+0200","number":110,"labels":"","state":"CLOSED","title":"AQ20 Ossirian the Unscarred: Very Long Range Crystals","body":"**Please, provide a clear description what the bug is:**\r\nThe way Ossirian is right now\r\n• Crystals work from any distance\r\n• The very first crystal does not seem to deactivate Supreme Mode.\r\n• Boss can be tanked in the center without kiting and therefore killed extremely quickly with so many vulnerabilities active at once\r\nExample of 5 vulnerabilities active due to long range crystals\r\n![image](https://user-images.githubusercontent.com/2818608/123521522-bf609a00-d67c-11eb-880f-5ed528c22249.png)\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Watch any normal raid group on this boss~\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: Ossirian the Unscarred https://database.turtle-wow.org/?npc=15339\r\nObject: Ahn'Qiraj Ossirian Crystal https://database.turtle-wow.org/?object=210312\r\nObject: Ahn'Qiraj Ossirian Crystal https://database.turtle-wow.org/?object=210313\r\n\r\n**Expected behavior. Describe how it should work:**\r\nAll crystals should require the boss to be in range at the time when they use their blue beam.\r\nFirst crystal should deactivate supreme mode if boss is in range.","updatedAt":"2021-10-20T22:54:39+0200","milestone":null,"closedAt":"2021-10-20T13:21:24+0200"},{"assignees":[],"author":{"login":"imaglcian"},"comments":[{"author":{"login":"CosminPOP"},"body":".unaura all","createdAt":"2021-06-26T12:29:42+0200"}],"createdAt":"2021-06-25T01:07:07+0200","number":109,"labels":"","state":"CLOSED","title":"Rooted for 20s on login","body":"**Please, provide a clear description what the bug is:**\r\nWhenever i login on my account, i get netted for 20s. I don't have the gnomish-net-o-matic projector equipped, but i also get rooted with it equipped.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Login\r\n2. Logout\r\n3. Login (very easy)\r\n\r\n**Expected behavior. Describe how it should work:**\r\nI should not get rooted on login.\r\n\r\n**Proofs**\r\nhttps://www.youtube.com/watch?v=Vj4f-umIWt8","updatedAt":"2021-06-26T12:29:42+0200","milestone":null,"closedAt":"2021-06-26T12:29:21+0200"},{"assignees":[],"author":{"login":"blargsnarf"},"comments":[{"author":{"login":"slowtorta"},"body":"Cannot reproduce. Working as intended. I was able to tame Sewer Beast and successfully send him into battle.","createdAt":"2021-08-02T11:38:53+0200"}],"createdAt":"2021-06-25T00:54:17+0200","number":108,"labels":"","state":"CLOSED","title":"[Hunter] Sewer Beast won't move while in combat after taming him","body":"**Please, provide a clear description what the bug is:** I tamed Sewer Beast, the albino croc in SW, then took him outside to fight some mobs. When I tell him to attack and he enters combat, he stops moving, and won't move again until I tell him to return to me and leave combat. He also stops moving if he aggros an enemy by himself.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Tame Sewer Beast.\r\n2. Get him into combat, either by sending him, or letting him aggro a mob.\r\n3. He stops moving.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=3581\r\n\r\n**Expected behavior. Describe how it should work:** Sewer Beast should run around in combat like all other hunter pets.\r\n","updatedAt":"2021-08-02T11:38:53+0200","milestone":null,"closedAt":"2021-08-02T11:38:53+0200"},{"assignees":[],"author":{"login":"perl1743"},"comments":[],"createdAt":"2021-06-24T22:08:16+0200","number":107,"labels":"","state":"CLOSED","title":"AQ20 Trash Mobs: Melee range abilities being cast at range.","body":"**Please, provide a clear description what the bug is:**\r\nSome trash mobs in AQ20 use their melee abilities on targets at range, rather than at their location.\r\nThis issue is most noticeable while a Gladiator is rooted in place, the healers pull threat, and get trampled.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Root a Warrior or Gladiator.\r\n2. Stand a decent range away, 25 to 40 yards. (make sure you have threat)\r\n3. See if you get hit with their abilities. (Thunderclap / Trample)\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: Qiraji Warrior: https://database.turtle-wow.org/?npc=15387\r\nUses Thunderclap on targets at range, rather than at their location.\r\nNPC: Qiraji Gladiator: https://database.turtle-wow.org/?npc=15324\r\nUses Trample on targets at range, rather than at their location.\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThese abilities shouldn't be able to be cast on targets outside of intended range.","updatedAt":"2022-01-11T21:09:30+0100","milestone":null,"closedAt":"2022-01-11T21:09:30+0100"},{"assignees":[],"author":{"login":"Dragunovi"},"comments":[],"createdAt":"2021-06-24T21:39:05+0200","number":106,"labels":"","state":"CLOSED","title":"Lieutenant General Andorov and Kaldorei Elite Pathing Issue","body":"**Please, provide a clear description what the bug is:**\r\nLieutenant General Andorov and his Kaldorei Elite squad isn't running in front of the General Rajaxx army room, only coming to the intended spot if the raid pulls some adds near them and makes them aggro.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Go to Ruins of Ahn'Qiraj.\r\n2. Go to Andorov and start the Rajaxx event.\r\n3. Check if he and his squad moves in front of the archway before mobs start coming.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC 1: https://database.turtle-wow.org/?npc=987001\r\nNPC 2: https://database.turtle-wow.org/?npc=15473\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThey should run in front of the archway and warn the raid that they're coming right before the event starts.","updatedAt":"2021-07-03T16:31:33+0200","milestone":null,"closedAt":"2021-07-03T16:31:33+0200"},{"assignees":[],"author":{"login":"Velite12"},"comments":[],"createdAt":"2021-06-24T19:41:42+0200","number":105,"labels":"","state":"CLOSED","title":"Deathknight Understudies should have threat reset when leaving mind control","body":"**Please, provide a clear description what the bug is:**\r\n\r\nDeathknight Understudies should have 0 threat when leaving mind control during the razuvious encounter. They currently have threat equal to their hp on the priest that had just mind controlled them. They should totally wipe their threat.\r\n\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=16803\r\nSpell: https://database.turtle-wow.org/?spell=29051\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nDeathknight Understudies should have 0 threat when leaving mind control during the razuvious encounter. They currently have threat equal to their hp on the priest that had just mind controlled them. They should totally wipe their threat. I believe it is done with the Mind Exhaustion debuff they receive after they leave mind control.\r\n\r\nEvidence:\r\n\r\nhttps://www.youtube.com/watch?v=yrU03e1GB68\r\n\r\nThis is the priest PoV from classic. Note that after the mind control breaks, the add who is not taunted runs to attack a completely different healer. This means that the threat was reset and the other healer (not the mind controlled priest) got healing aggro.\r\n\r\nhttps://www.youtube.com/watch?v=4SwNEnJlpPA&t=200s\r\n\r\n\r\nThis is tank PoV. Notice that after taunting the tank has only his shield slam worth of aggro. On turtle wow he would have 60k threat or so due to the way mind control assigns threat.\r\n\r\nhttps://youtu.be/ujBFqameTTs?t=324\r\n\r\nThis is a priest PoV from 2006. Shows the Understudy that was currently controlled was not picked up, and killed a ranged dps instead of the priest who was mind controlling. Hence an aggro table reset.","updatedAt":"2021-07-01T14:55:01+0200","milestone":null,"closedAt":"2021-07-01T14:55:01+0200"},{"assignees":[],"author":{"login":"gnarbrok"},"comments":[],"createdAt":"2021-06-24T13:08:14+0200","number":104,"labels":"","state":"CLOSED","title":"Stoneclaw Totem does not taunt NPC pets","body":"**Please, provide a clear description what the bug is:**\r\nShaman's Stoneclaw totem should taunt NPC pets, but does not taunt NPC pets.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Find NPC with a pet/summon, e.g. hunter type NPC, warlock type NPC.\r\n2. Enter combat and use Stoneclaw Totem (don't hit the pet and aggro it).\r\n3. The pet will attack you and not the Stoneclaw Totem.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nExample NPC (I've checked on others too, e.g. Razormane Hunter):\r\nNPC: https://database.turtle-wow.org/?npc=3199\r\n\r\nSpell: https://database.turtle-wow.org/?spell=5730\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe totem should taunt pets of NPCs.\r\n\r\nTop comment on this wowhead post suggests that Stoneclaw Totem does indeed taunt NPC pets:\r\nhttps://classic.wowhead.com/spell=10428/stoneclaw-totem#comments","updatedAt":"2021-06-26T14:11:19+0200","milestone":null,"closedAt":"2021-06-26T14:11:19+0200"},{"assignees":[],"author":{"login":"ttdgrin"},"comments":[],"createdAt":"2021-06-24T09:35:31+0200","number":103,"labels":"","state":"CLOSED","title":"Rep from quests ( ~10 lvl below dont give full rep )","body":"**Please, provide a clear description what the bug is:**\r\n\r\nI might be wrong but quests even if grey sould give full rep?\r\nI've done some that are ~10 lvls below me and I only get ~20 from each.\r\n( lvl 23 did a lvl 14 elite, got only 20 rep)\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\nDo grey quests\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nQuest: https://database.turtle-wow.org/?quest= \r\n// all quests around Kharanos, other guildmembers noticed same issue from grey quests in other areas.\r\n\r\n**Expected behavior. Describe how it should work:**\r\nShould gain full rep value from quest?","updatedAt":"2021-06-25T20:15:39+0200","milestone":null,"closedAt":"2021-06-25T20:15:39+0200"},{"assignees":[],"author":{"login":"Dragunovi"},"comments":[],"createdAt":"2021-06-23T15:28:41+0200","number":102,"labels":"","state":"CLOSED","title":"Two Stratholme: Undead District Bugs","body":"**Please, provide a clear description what the bug is:**\r\nThe swarm of Mindless Undead that come after killing Ramstein the Gorger stopped doing their patrol since the last update, making them just roam aimlessly where they spawn. Also an invisible trigger mob attacks the players after Baron Rivendare is slain, locking them in combat unless killed with an AoE spell.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Go to Stratholme, Undead District.\r\n2. Kill the Abominations in the Slaughterhouse.\r\n3. Also kill Ramstein the Gorger when it comes out.\r\n4. Look at the Mindless Undead swarm's behavior.\r\n5. Kill them and the elite skeleton guards spawn after them, then kill Baron Rivendare.\r\n6. Check if an invisible thing is attacking you for 1 damage every time.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=10439\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe Mindless Undead swarm should slowly patrol around the room to catch and attack the party, also the invisible trigger mob shouldn't attack you after Baron Rivendare dies.","updatedAt":"2021-11-14T17:28:34+0100","milestone":null,"closedAt":"2021-11-14T17:28:34+0100"},{"assignees":[],"author":{"login":"Axoc77"},"comments":[{"author":{"login":"slowtorta"},"body":"HP values 888 comes from this quest: https://database.turtle-wow.org/?quest=4771. There's an item you have to use in that room that will turn the students into skeletons.\r\n\r\nhttps://youtu.be/3c07w_p0pWw?t=3434\r\nLook how fast the skeletons die vs the student that didn't get turned:\r\nhttps://youtu.be/3c07w_p0pWw?t=3453\r\n\r\nAt best we can change the script to change HP when mobs turn to skellies.","createdAt":"2021-08-02T11:07:18+0200"}],"createdAt":"2021-06-23T11:26:11+0200","number":101,"labels":"","state":"CLOSED","title":"Scholomance Students Have Too Much HP","body":"**Please, provide a clear description what the bug is:**\r\nScholomance Students have incorrect HP.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Enter Scholomance.\r\n2. Target a Scholomance Student.\r\n3. Look at its HP value.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\n\r\nNPC: https://database.turtle-wow.org/?npc=10475\r\n\r\n**Expected behavior. Describe how it should work:**\r\nScholomance Students should have 888 HP. Citation:\r\nhttps://classic.wowhead.com/npc=10475/scholomance-student","updatedAt":"2021-08-02T11:07:18+0200","milestone":null,"closedAt":"2021-08-02T11:07:18+0200"},{"assignees":[],"author":{"login":"MlFoushee"},"comments":[{"author":{"login":"adrenalize74"},"body":"I dont think this is fixed. I have killed over 80 Kolkar in the area, every one of them in the 4 separate areas around the hill. Never spawns.","createdAt":"2021-08-25T00:02:05+0200"}],"createdAt":"2021-06-23T07:12:51+0200","number":100,"labels":"","state":"CLOSED","title":"Verog the Dervish not spawning for quest","body":"**Please, provide a clear description what the bug is:**\r\nVerog the Dervish does not spawn for the quest to kill him and take his head.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=3395\r\nItem: https://database.turtle-wow.org/?item=5023\r\nQuest: https://database.turtle-wow.org/?quest=851\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nVerog should appear after you kill a few centaurs near his command tent.","updatedAt":"2021-08-25T00:02:05+0200","milestone":null,"closedAt":"2021-06-23T07:21:02+0200"},{"assignees":[],"author":{"login":"glav3r"},"comments":[],"createdAt":"2021-06-23T01:43:53+0200","number":99,"labels":"","state":"CLOSED","title":"Enchant Shield Bug (Possibly other enchants) (Reference Closed Issue #54)","body":"Enchant Shield Bug (Reference Closed Issue #54 )\r\n\r\nWhen attempting to enchant a shield on my warlock I'm getting the following error: Must have shield equipped.","updatedAt":"2021-08-02T18:28:39+0200","milestone":null,"closedAt":"2021-08-02T18:28:39+0200"},{"assignees":[],"author":{"login":"BRBScratcher"},"comments":[],"createdAt":"2021-06-22T23:42:27+0200","number":98,"labels":"","state":"CLOSED","title":"Portal in the Quest \" The Matron Protectorate\" does not work","body":"**Please, provide a clear description what the bug is:**\r\nIn the Quest \"The Matron Protectorate\" you are suppost to step on a rune in the caves of Mazthoril in Winterspring and get teleported to an NPC on top of the mountain above the cave. The Teleport does not work. Nothing happens when you step on the rune. Without the teleport you cannot reach the NPC and it becomes impossible to continue the questchain.\r\n\r\n![WoWScrnShot_062221_231806](https://user-images.githubusercontent.com/50635128/123003375-67dbd900-d3b3-11eb-93f0-53809bc65742.jpg)\r\n\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Get the quest from the dead dragon welpling Awbee in UBRS\r\n2. Fly to Winterspring\r\n3. enter the caves of Mazthoril (where the blue Dragons are) \r\n4. go through the whole cave to the very last room where 2 named Dragons fly through the cave\r\n5. look for a blue rune on the floor\r\n6. step on it\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nQuest: https://database.turtle-wow.org/?quest=5160\r\nStarting NPC: https://database.turtle-wow.org/?npc=10740\r\nEnd NPC: https://database.turtle-wow.org/?npc=10929\r\nItem: https://database.turtle-wow.org/?item=12923\r\n\r\n**Expected behavior. Describe how it should work:**\r\nOnce you step on the rune you should be teleported to the Haleh (the NPC to turn in the quest)\r\nVideo = https://www.youtube.com/watch?v=eKltP1p3IMM","updatedAt":"2021-08-02T18:37:28+0200","milestone":null,"closedAt":"2021-08-02T18:37:28+0200"},{"assignees":[],"author":{"login":"Stilleta"},"comments":[{"author":{"login":"slowtorta"},"body":"This item should not drop from Ran. It should be provided with the next quest in chain: https://classic.wowhead.com/quest=1045/raenes-cleansing. Thanks for reporting it. It'll be fixed on the next server restart. Make sure to clear your WDB folder.","createdAt":"2021-08-02T18:24:35+0200"}],"createdAt":"2021-06-22T19:27:43+0200","number":97,"labels":"","state":"CLOSED","title":"Quest: Raene's Cleansing(1045) in Ashenvale Quest head is not lootable on first kill.","body":"The quest \"Raene's Cleansing\" in Ashenvale given by questgiver \"Krolg\" requires you to:\r\n\"Kill Ran Bloodtooth and 4 Bloodtooth Guards and return to Krolg near Lake Mystral.\"\r\nUpon killing Ran Bloodtooth, his skull drops but you are unable to loot the item.\r\nTo complete the quest you must return to Krolg, complete the quest, accept the next quest in the series and then go back and re-kill Ran Bloodtooth to loot his skull.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Transformed into a furblog with Dartol's Rod of Transformation. Talk to Krog and accept quest (1045).\r\n2. Kill Ran Bloodtooth and 4 Bloodtooth Guards to complete quest.\r\n3. The loot from Ran Bloodtooth will include his skull but you will not be able to loot it.\r\n4. If you return to Krolg, complete quest and accept next quest then Ran Bloodtooth's skull is lootable.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=3696\r\nItem: https://database.turtle-wow.org/?item=5388\r\nQuest: https://database.turtle-wow.org/?quest=1045\r\n\r\n**Expected behavior. Describe how it should work:**\r\nYou should only have to kill Ran Bloodtooth once to collect his skull.\r\n","updatedAt":"2021-08-02T18:24:35+0200","milestone":null,"closedAt":"2021-08-02T18:24:35+0200"},{"assignees":[],"author":{"login":"Stilleta"},"comments":[{"author":{"login":"tmt01"},"body":"Besides that, one of the two spells doesn't increase survival skill.","createdAt":"2021-06-28T11:41:49+0200"},{"author":{"login":"slowtorta"},"body":"Thanks for reporting it. It'll be fixed on the next server restart. Make sure to clear your WDB folder.","createdAt":"2021-08-02T12:22:59+0200"}],"createdAt":"2021-06-22T18:56:31+0200","number":96,"labels":"","state":"CLOSED","title":"Survival Skill: Multiple Bright Campfire Spells in Spell Book","body":"If you are upgrading your survival \"spells\" since the upgrade and relearn \"bright campfire\", you will discover you now have two bright campfire spells in your spell book.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Have bright campfire learned prior to the upgrade. Spell is in spell book in the general category following basic campfire (if you learned it).\r\n2. From the survival expert NPC, Rufus Hardwick, purchase \"Outline: Bright Campfire\".\r\n3. select \"Outline: Bright Campfire\" and learn spell\r\n4. you now will have two copies of the spell Bright Campfire in your spell book\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nhttps://database.turtle-wow.org/?item=50254\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe spell should be unique. Only one copy should appear in the spell book.\r\n","updatedAt":"2021-08-02T12:22:59+0200","milestone":null,"closedAt":"2021-08-02T12:22:59+0200"},{"assignees":[],"author":{"login":"flagonslayer"},"comments":[],"createdAt":"2021-06-21T20:58:20+0200","number":95,"labels":"","state":"CLOSED","title":"Stratholme portcullis trap","body":"**Please, provide a clear description what the bug is:**\r\n3 members of 5 player party entered the portcullis trap and triggered it. After plague rats were dispatched, the portcullis gates remained closed for several minutes. Party abandoned run.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Did not attempt to replicate event. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nUnknown.\r\n\r\n**Expected behavior. Describe how it should work:**\r\nPortcullis gates should open within approximately 1 minute, regardless of how many players enter it.\r\n","updatedAt":"2022-07-16T19:34:34+0200","milestone":null,"closedAt":"2022-07-16T19:34:29+0200"},{"assignees":[],"author":{"login":"Dragunovi"},"comments":[{"author":{"login":"TrangOul"},"body":"Just lost HC character because of that...\r\nWhat is worse, Cenarion Circle rep is not available initially, so newly created characters are not even aware of default \"at war\" setting.\r\n\r\nAny update?","createdAt":"2021-07-08T22:09:26+0200"},{"author":{"login":"Nolin7777"},"body":"Fixed after next update","createdAt":"2021-10-02T22:46:52+0200"}],"createdAt":"2021-06-20T18:02:22+0200","number":94,"labels":"","state":"CLOSED","title":"Cenarion Circle \"At War\" By Default","body":"**Please, provide a clear description what the bug is:**\r\nCenarion Circle is toggled \"At War\" by default for new created characters, which caused quite a few death for Hardcore players clicking the emissary at Orgrimmar without knowing they would attack it.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Make a new character.\r\n2. Click a Cenarion Circle NPC.\r\n3. Check Reputations tab to see if the character is already toggled \"At War\".\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nGeneral Issue with the reputation itself.\r\n\r\n**Expected behavior. Describe how it should work:**\r\nCharacters shouldn't have \"At War\" toggled by default on character creation.","updatedAt":"2021-10-02T22:46:53+0200","milestone":null,"closedAt":"2021-10-02T22:46:52+0200"},{"assignees":[],"author":{"login":"Dragunovi"},"comments":[],"createdAt":"2021-06-20T17:59:13+0200","number":93,"labels":"","state":"CLOSED","title":"Mob Healing Isn't Interrupted on Death","body":"**Please, provide a clear description what the bug is:**\r\nHealing mobs don't stop casting their heals when the target mob is killed, causing them to heal their corpse. Even if it looks really funny it still should be fixed.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Attack a pack of two+ mobs with atleast one being a healer.\r\n2. Damage one of the mobs enough for the healer to react by healing the wounded mob.\r\n3. Kill the target mob when the heal is being casted.\r\n4. Check if the healer interrupts the heal.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: **General Healer AI Issue.**\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe healers should interrupt their heals and restart attacking the player when the heal target is killed.","updatedAt":"2021-08-02T10:59:08+0200","milestone":null,"closedAt":"2021-08-02T10:59:08+0200"},{"assignees":[],"author":{"login":"Dragunovi"},"comments":[],"createdAt":"2021-06-20T17:56:34+0200","number":92,"labels":"","state":"CLOSED","title":"High Elf and Goblin Issues","body":"**Please, provide a clear description what the bug is:**\r\nHigh Elves and Goblins can't get any discount for being Honored with the faction's vendor or with any of their faction vendors for being Rank 3 on PvP, the latter issue might also be causing the races to be unable to buy the mounts of rest of the faction's members at Exalted.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Give yourself reputation to become Honored with a Horde/Alliance faction or set yourself as Rank 3+ as a Goblin/High Elf.\r\n2. Check vendors to see if there's any discount.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNULL\r\n**Expected behavior. Describe how it should work:**\r\nThese races should be able to get discounts in the aforementioned situations and be able to buy other mounts of the other factions at Exalted.","updatedAt":"2021-11-01T22:55:08+0100","milestone":null,"closedAt":"2021-11-01T22:55:01+0100"},{"assignees":[],"author":{"login":"Dragunovi"},"comments":[{"author":{"login":"slowtorta"},"body":"Thanks for reporting it. It'll be fixed on the next server restart. Make sure to clear your WDB folder.","createdAt":"2021-07-08T13:09:06+0200"}],"createdAt":"2021-06-20T17:51:48+0200","number":91,"labels":"","state":"CLOSED","title":"Durotar Labor Union Reputation Not Updated on Race Change","body":"**Please, provide a clear description what the bug is:**\r\nThe Durotar Labour Union reputation isn't updated for the player when swapping from an Alliance to a Horde race.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Start an Alliance character.\r\n2. Use a race change token that changes you into a Horde race.\r\n3. Check Durotar Labor Union reputation.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNULL\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe player should atleast become Neutral with Durotar Labor Union when race changing from Alliance into a Horde race.","updatedAt":"2021-07-08T13:09:06+0200","milestone":null,"closedAt":"2021-07-08T13:09:06+0200"},{"assignees":[{"login":"slowtorta"}],"author":{"login":"Dragunovi"},"comments":[{"author":{"login":"slowtorta"},"body":"Thanks, fixed.","createdAt":"2022-02-10T21:54:27+0100"}],"createdAt":"2021-06-20T17:48:16+0200","number":90,"labels":"","state":"CLOSED","title":"Eitrigg's Wisdom Missing Dialogue","body":"**Please, provide a clear description what the bug is:**\r\nThe quest [Eitrigg's Wisdom] is missing dialogue, he only answers with the generic \"Greetings.\" and completes the quest. When checking the Classic Wowhead comments some of his lines are references which shows this isn't intended.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Get the quest [Eitrigg's Wisdom]\r\n2. Talk to Eitrigg.\r\n3. Quest gets completed automatically without any dialogue.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nQuest: https://database.turtle-wow.org/?quest=4941\r\n\r\n**Expected behavior. Describe how it should work:**\r\nEitrigg's Wisdom should have a multiple page dialogue where he talks to you on what to do next.","updatedAt":"2022-02-10T21:54:27+0100","milestone":null,"closedAt":"2022-02-10T21:54:27+0100"},{"assignees":[],"author":{"login":"Dragunovi"},"comments":[{"author":{"login":"slowtorta"},"body":"Thanks for reporting it. It'll be fixed on the next server restart. Make sure to clear your WDB folder.","createdAt":"2021-07-08T13:37:00+0200"}],"createdAt":"2021-06-20T17:45:09+0200","number":89,"labels":"","state":"CLOSED","title":"Plague Spreaders Wrong Faction","body":"**Please, provide a clear description what the bug is:**\r\nPlague Spreaders in Raven Hill Cemetery, Duskwood are neutral to the player, which shouldn't be the case.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Check Plague Spreader's faction flag.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=604\r\n\r\n**Expected behavior. Describe how it should work:**\r\nPlague Spreaders should be the part of the Undead - Scourge faction and not Villan (which makes them neutral).","updatedAt":"2021-07-08T13:37:00+0200","milestone":null,"closedAt":"2021-07-08T13:37:00+0200"},{"assignees":[{"login":"jameyboor"}],"author":{"login":"Dragunovi"},"comments":[{"author":{"login":"jameyboor"},"body":"Fixed","createdAt":"2022-02-06T20:44:44+0100"}],"createdAt":"2021-06-20T17:43:08+0200","number":88,"labels":"","state":"CLOSED","title":"Twisted Reflection and Sheen of Zanza","body":"**Please, provide a clear description what the bug is:**\r\nKazzak's Twisted Reflection can get reflected by players that drank [Sheen of Zanza], reflecting the debuff back to Kazzak, allowing any attack of spell of the reflecting player to heal the raid for 20000 health. I've searched up the internet and there's nothing saying this was the case in Classic.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Drink a Sheen of Zanza.\r\n2. Engage Kazzak in Blasted Lands.\r\n3. Get hit by his Twisted Reflection and reflect it back at him.\r\n4. Hit him with any attack or spell.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nSpell: https://database.turtle-wow.org/?spell=21063\r\n\r\n**Expected behavior. Describe how it should work:**\r\nSheen of Zanza shouldn't be able to reflect Twisted Reflection.","updatedAt":"2022-02-06T20:44:44+0100","milestone":null,"closedAt":"2022-02-06T20:44:41+0100"},{"assignees":[],"author":{"login":"Dragunovi"},"comments":[],"createdAt":"2021-06-20T17:39:23+0200","number":87,"labels":"","state":"CLOSED","title":"Imp's Phase Shift","body":"**Please, provide a clear description what the bug is:**\r\nWarlock's Imp's Phase Shift stopped working completely, causing accidental pulls in instances and possibly causing wipes.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Summon your pet imp.\r\n2. Activate its Phase Shift.\r\n3. Run near aggresive creatures. (preferably high level)\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nSpell: https://database.turtle-wow.org/?spell=4511\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe Phase Shift should make your imp completely untargetable by enemy mobs.","updatedAt":"2021-06-26T13:54:19+0200","milestone":null,"closedAt":"2021-06-26T13:50:39+0200"},{"assignees":[],"author":{"login":"Dragunovi"},"comments":[{"author":{"login":"slowtorta"},"body":"Thanks for reporting it. It'll be fixed on the next server restart. Make sure to clear your WDB folder.","createdAt":"2021-08-02T11:15:34+0200"},{"author":{"login":"slowtorta"},"body":"Dev note: yes the entry is now present in the trainer template, it might not show up due to DBC limitation/bug.","createdAt":"2021-08-02T11:28:23+0200"}],"createdAt":"2021-06-20T17:35:42+0200","number":86,"labels":"","state":"CLOSED","title":"Potion of Fortitude Missing From Trainers","body":"**Please, provide a clear description what the bug is:**\r\nThe recipe for [Potion of Fortitude] is missing from alchemy trainers and only trainable via a really rare recipe as of currently.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Go to one of the listed trainers.\r\n2. Check their trainable recipes.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC 1: https://database.turtle-wow.org/?npc=4160\r\nNPC 2: https://database.turtle-wow.org/?npc=4611\r\nNPC 3: https://database.turtle-wow.org/?npc=7948\r\nNPC 4: https://database.turtle-wow.org/?npc=1386\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThese recipes should be trainable from the aforementioned NPCs, as seen here on Wowhead Classic: https://classic.wowhead.com/spell=3450/elixir-of-fortitude","updatedAt":"2021-08-02T11:28:23+0200","milestone":null,"closedAt":"2021-08-02T11:15:34+0200"},{"assignees":[],"author":{"login":"Dragunovi"},"comments":[{"author":{"login":"Nolin7777"},"body":"Working as intended","createdAt":"2021-10-02T19:12:15+0200"}],"createdAt":"2021-06-20T17:31:47+0200","number":85,"labels":"","state":"CLOSED","title":"Dire Maul Books and [Head of Ossirian the Unscarred] Invisible After Quest Turn-In","body":"**Please, provide a clear description what the bug is:**\r\nThe Dire Maul class specific books and [Head of Ossirian the Unscarred] become invisible after their quest have been completed, making loot distribution and dusty tome farming them impossible for people that did their quests.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Take one of the items mentioned below.\r\n2. Turn in the quest.\r\n3. Kill Ossirian the Unscarred or check some Dusty Tomes to check if you can see the head/turned-in book.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nItem: https://database.turtle-wow.org/?item=21220\r\nItems (Dire Maul Books List): https://database.turtle-wow.org/?object=179547\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThey should be visible and takeable even after their quests are turned in.","updatedAt":"2021-10-02T19:12:15+0200","milestone":null,"closedAt":"2021-10-02T19:12:15+0200"},{"assignees":[],"author":{"login":"Dragunovi"},"comments":[{"author":{"login":"ttdgrin"},"body":"can confirm that arcane missile no longer proc clearcast on pulse, only has a chance to proc on initial cast ( lvl 24 mage ).\r\nSince about 1 week ago","createdAt":"2021-06-26T18:05:45+0200"},{"author":{"login":"ttdgrin"},"body":"when will there be a fix to clearcast for arcane missile?","createdAt":"2021-06-30T12:03:16+0200"},{"author":{"login":"Nolin7777"},"body":"As the label already says, a reliable source is required to \"fix\".","createdAt":"2021-06-30T12:43:23+0200"},{"author":{"login":"ttdgrin"},"body":"Well I don't see why source is needed for this. Before the patch, ~2 weeks ago, it worked, now it don't.\r\nArcane missile had a chance to proc clearcast during the channeling, now it only have a chance to proc in the initial cast, \r\nwitch makes it broken, if ofc this was'nt an intended thing to happen with said patch.\r\n\r\nAnd what even is a reliable source? Please explane more clearly about it.\r\nYou guys can surly make a mage, use arcane missile on a doll/enemy with the talent clearcast and see for your self. \r\n( not trying to be rude, just beeing clear here )","createdAt":"2021-06-30T16:53:53+0200"},{"author":{"login":"Axoc77"},"body":"https://vanilla-wow-archive.fandom.com/wiki/Patch_1.9.0\r\nClass Related Changes\r\n Mages\r\n Arcane Missiles - Will now be able to trigger procs based on dealing damage.\r\nhttps://www.wowhead.com/patchnotes=3.0.8\r\nClasses\r\n Mages\r\n Arcane Missiles: This spell now only has one chance to trigger Arcane Concentration.\r\n\r\nThese sources show that prior to Patch 1.9.0, AM could not trigger Clearcasting. After 1.9.0, it could. In Patch 3.0.8, this was changed to one chance per cast, meaning it was one chance per pulse between Patch 1.9.0 and Patch 3.0.8.","createdAt":"2021-07-03T14:41:26+0200"},{"author":{"login":"ttdgrin"},"body":"not fixed yet, still broken","createdAt":"2021-07-26T05:28:51+0200"},{"author":{"login":"Qix03"},"body":"Still broken.","createdAt":"2022-01-08T23:15:27+0100"}],"createdAt":"2021-06-20T17:23:06+0200","number":84,"labels":"","state":"CLOSED","title":"Arcane Missiles Messed Up","body":"**Please, provide a clear description what the bug is:**\r\nSince the last batch of pushes Arcane Missiles got wrecked hard, only having a chance of proccing Clearcasting on initial cast, not proccing the Tier 2 8 set bonus effect and Blade of Eternal Darkness at all.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Equip the aforementioned items and get the Clearcasting talent.\r\n2. Spam Arcane Missiles at a target dummy.\r\n3. Check if any of the procs happen.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nSpell (Rank 1): https://database.turtle-wow.org/?spell=5143\r\nSpell (Rank 2): https://database.turtle-wow.org/?spell=5144\r\nSpell (Rank 3): https://database.turtle-wow.org/?spell=5145\r\nSpell (Rank 4): https://database.turtle-wow.org/?spell=8416\r\nSpell (Rank 5): https://database.turtle-wow.org/?spell=8417\r\nSpell (Rank 6): https://database.turtle-wow.org/?spell=10211\r\nSpell (Rank 7): https://database.turtle-wow.org/?spell=10212\r\nSpell (Rank 8): https://database.turtle-wow.org/?spell=25345\r\n\r\n**Expected behavior. Describe how it should work:**\r\nArcane Missiles should have a chance of proccing the aforementioned items and clearcasting with every missile volley, this really slaps the already weak arcane hard and should not be the case.","updatedAt":"2022-01-08T23:15:28+0100","milestone":null,"closedAt":"2021-07-03T16:31:49+0200"},{"assignees":[],"author":{"login":"Dragunovi"},"comments":[{"author":{"login":"slowtorta"},"body":"Thanks for reporting it. It'll be fixed on the next server restart. Make sure to clear your WDB folder.","createdAt":"2021-07-08T13:19:53+0200"}],"createdAt":"2021-06-20T16:55:40+0200","number":83,"labels":"","state":"CLOSED","title":"Mudsprocket Inn","body":"**Please, provide a clear description what the bug is:**\r\nMudsprocket Inn doesn't generate rested experience and doesn't allow you to log out instantly when inside.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Go to Mudsprocket in Dustwallow Marsh.\r\n2. Go in the big building (The Inn)\r\n3. Check if your experience bar is blue and giving you rested experience.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNull\r\n\r\n**Expected behavior. Describe how it should work:**\r\nYou should accumulate rested experience and be able to log out instantly inside the inn.","updatedAt":"2021-07-08T13:20:03+0200","milestone":null,"closedAt":"2021-07-08T13:19:53+0200"},{"assignees":[],"author":{"login":"Dragunovi"},"comments":[{"author":{"login":"slowtorta"},"body":"Thanks for reporting it. It'll be fixed on the next server restart. Make sure to clear your WDB folder.","createdAt":"2021-08-02T16:02:55+0200"}],"createdAt":"2021-06-20T16:53:15+0200","number":82,"labels":"","state":"CLOSED","title":"Schematic: Goblin Radio","body":"**Please, provide a clear description what the bug is:**\r\nThe item [Schematic: Goblin Radio] can teach the recipe to whoever is your target, which should not be the case.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Make yourself Revered with Durotar Trade Co.\r\n2. Target another player character.\r\n3. Use the schematic.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nItem: https://database.turtle-wow.org/?item=81196\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe schematic should be able to teach the recipe item to only you.","updatedAt":"2021-08-02T16:02:55+0200","milestone":null,"closedAt":"2021-08-02T16:02:55+0200"},{"assignees":[],"author":{"login":"Dragunovi"},"comments":[{"author":{"login":"slowtorta"},"body":"Thanks for reporting it. It'll be fixed on the next server restart. Make sure to clear your WDB folder.","createdAt":"2021-07-08T13:58:51+0200"}],"createdAt":"2021-06-20T16:40:46+0200","number":81,"labels":"","state":"CLOSED","title":"Velinde Starsong Solid","body":"**Please, provide a clear description what the bug is:**\r\nVelinde Starsong looks like a normal alive night elf when she should look like a ghost.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Do the quest [The Scythe of Elune].\r\n2. Check Velinde Starsong's state.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=3946\r\nQuest: https://database.turtle-wow.org/?quest=1043\r\n\r\n**Expected behavior. Describe how it should work:**\r\nVelinde Starsong should look like a ghost as she's a memory from the past and shouldn't look like a normal alive elf.","updatedAt":"2021-07-08T13:58:52+0200","milestone":null,"closedAt":"2021-07-08T13:58:51+0200"},{"assignees":[],"author":{"login":"Dragunovi"},"comments":[{"author":{"login":"slowtorta"},"body":"Thanks for reporting it. It'll be fixed on the next server restart. Make sure to clear your WDB folder.","createdAt":"2021-07-08T13:22:36+0200"}],"createdAt":"2021-06-20T16:26:53+0200","number":80,"labels":"","state":"CLOSED","title":"Smashing Zul’Mashar Missing Daily Flag","body":"**Please, provide a clear description what the bug is:**\r\n[Smashing Zul’Mashar] can be only done once per character when it was intended to be a daily quest, resetting at 0 Server Time every day and becoming open to get completed again.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Get the quest [Smashing Zul’Mashar].\r\n2. Complete the quest.\r\n3. Wait a day for the quest to reset. Or check if the quest has the daily flag on it.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nQuest: https://database.turtle-wow.org/?quest=80254\r\n\r\n**Expected behavior. Describe how it should work:**\r\n[Smashing Zul’Mashar] should be doable once a day with the daily quest flag.","updatedAt":"2021-07-08T13:22:36+0200","milestone":null,"closedAt":"2021-07-08T13:22:36+0200"},{"assignees":[],"author":{"login":"Dragunovi"},"comments":[{"author":{"login":"slowtorta"},"body":"Please, re-open this issue if bug is still present after the next update.","createdAt":"2021-08-02T18:16:27+0200"},{"author":{"login":"Fin9622"},"body":"Issue persists. ","createdAt":"2022-05-16T06:59:41+0200"}],"createdAt":"2021-06-20T16:22:08+0200","number":79,"labels":"","state":"CLOSED","title":"Overlord Wyrmthalak Not Guaranteed to Drop Loot","body":"**Please, provide a clear description what the bug is:**\r\nOverlord Wyrmthalak doesn't seem to be dropping loot %100. I have checked the loottables in the database but people have reported this is still the case, wouldn't hurt to take a look at it.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Go to Lower Blackrock Spire\r\n2. Teleport to Overlord Wyrmthalak.\r\n3. Repeatedly kill and respawn him a lot.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=9568\r\n\r\n**Expected behavior. Describe how it should work:**\r\nOverlord Wyrmthalak should always drop an item with %30 chance for his gemstone and %2 chance for the epic ring.","updatedAt":"2022-08-14T14:47:46+0200","milestone":null,"closedAt":"2022-08-14T14:47:46+0200"},{"assignees":[],"author":{"login":"Dragunovi"},"comments":[],"createdAt":"2021-06-20T16:17:56+0200","number":78,"labels":"","state":"CLOSED","title":"Abomination Disease Cloud Tick Speed","body":"**Please, provide a clear description what the bug is:**\r\nThe Abominations in Eastern Plaguelands have a Disease Cloud that tick with an insane rate, estimated to be around twice or thrice _every second_. I don't believe this is intended behavior.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Go to Eastern Plaguelands.\r\n2. Pick a fight with an Abomination.\r\n3. Melt from the insane tick rate of the Disease Cloud.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=8545\r\nSpell: I am unsure as to which spell this is correlated to, as none of them deal 42-47 nature damage with every tick, my guess would be that one of the spells scale with level.\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe disease cloud should damage at a reasonable rate like once every 3 seconds instead.","updatedAt":"2021-08-02T16:42:02+0200","milestone":null,"closedAt":"2021-08-02T16:42:02+0200"},{"assignees":[],"author":{"login":"Dragunovi"},"comments":[{"author":{"login":"slowtorta"},"body":"I cannot find any sources with the correct faction ID for their kind. Please re-open this issue if you have more information on this matter.","createdAt":"2021-08-02T16:31:20+0200"}],"createdAt":"2021-06-20T16:12:31+0200","number":77,"labels":"","state":"CLOSED","title":"Dark Strand Mobs Allied with Undead Scourge?","body":"**Please, provide a clear description what the bug is:**\r\nSome Dark Strand cult members decided to ally themselves with the Scourge, which seems to be unintentional.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Go to Ashenvale/Darkshore.\r\n2. Check the mobs' faction. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC 1: https://database.turtle-wow.org/?npc=3725\r\nNPC 2: https://database.turtle-wow.org/?npc=3727\r\nNPC 3: https://database.turtle-wow.org/?npc=3730\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThey should be classified as normal monsters like their non-scourge brethren.","updatedAt":"2021-08-02T16:31:20+0200","milestone":null,"closedAt":"2021-08-02T16:31:20+0200"},{"assignees":[],"author":{"login":"Dragunovi"},"comments":[{"author":{"login":"slowtorta"},"body":"Working as intended, cannot reproduce. I was able to complete this quest and she took the gun from my inventory.","createdAt":"2021-08-02T16:18:31+0200"}],"createdAt":"2021-06-20T16:03:40+0200","number":76,"labels":"","state":"CLOSED","title":"Warsong Saw Blades Doesn't Remove Blunderbuss","body":"**Please, provide a clear description what the bug is:**\r\nCompletion of [Warsong Saw Blades] doesn't remove the [Deadly Blunderbluss] from your inventory on completion, getting you the quest item but letting you keep the gun.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Give yourself a [Deadly Blunderbuss] and the quest [Warsong Saw Blades] (As Horde of course)\r\n2. Go to Pixel in Ashenvale and turn in the quest.\r\n3. She doesn't take the gun, I guess she didn't need it after all.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nQuest: https://database.turtle-wow.org/?quest=6581\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe Deadly Blunderbuss should be removed from the player's inventory when the quest is completed.","updatedAt":"2021-08-02T16:18:31+0200","milestone":null,"closedAt":"2021-08-02T16:18:31+0200"},{"assignees":[],"author":{"login":"Dragunovi"},"comments":[{"author":{"login":"Nolin7777"},"body":"Fixed after next update.","createdAt":"2021-10-02T18:57:29+0200"}],"createdAt":"2021-06-20T15:59:23+0200","number":75,"labels":"","state":"CLOSED","title":"Anubisath Guardian Adds","body":"**Please, provide a clear description what the bug is:**\r\nAnubisath Guardians keep spawning adds from their corpses even after death, making obsidian chunk mining quite tedious, and the adds can catch your raid by surprise and cleave your caster group while you're fighting another guardian.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Go to Ruins of Ahn'Qiraj.\r\n2. Kill one of the Anubisath Guardians.\r\n3. Stay near his corpse and wait for adds to spawn.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=15355\r\n\r\n**Expected behavior. Describe how it should work:**\r\nAnubisath Guardians should stop spawning adds from their corpses after slain.","updatedAt":"2021-10-02T18:57:29+0200","milestone":null,"closedAt":"2021-10-02T18:57:29+0200"},{"assignees":[],"author":{"login":"Dragunovi"},"comments":[],"createdAt":"2021-06-20T15:56:01+0200","number":74,"labels":"","state":"CLOSED","title":"Warlock Succubus Seduction Cast Inconsistency","body":"**Please, provide a clear description what the bug is:**\r\nWarlock's Succubus pet randomly stops her Seduction cast at the last second when using **_aganist other players_**.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Summon a pet Succubus using the warlock spell.\r\n2. Target another hostile player character.\r\n3. Cast Seduction on the target several times.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: Warlock's Succubus\r\nSpell: https://database.turtle-wow.org/?spell=6358\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe pet succubus should be able to cast Seduce on her target without randomly stopping her cast at the last second.","updatedAt":"2022-01-24T15:01:54+0100","milestone":null,"closedAt":"2022-01-24T15:01:54+0100"},{"assignees":[],"author":{"login":"Dragunovi"},"comments":[{"author":{"login":"Nolin7777"},"body":"Should be fixed at next update","createdAt":"2021-10-02T18:25:02+0200"}],"createdAt":"2021-06-20T15:50:18+0200","number":73,"labels":"","state":"CLOSED","title":"Buru the Gorger Aggro Table","body":"**Please, provide a clear description what the bug is:**\r\nBuru the Gorger's script seems more angry and started chasing people that wasn't her original fixate target when overaggroed. This should not happen as the purpose of the fight is for the **random** fixated target to kite her towards an egg and blow it up when she's near it, damaging her, spawning an add and changing her fixate target, with an aggro table present a tank can get her aggro and kite it with every egg explosion, making the fight more trivial.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Go to Ruins of Ahn'Qiraj\r\n2. Bring multiple player characters with you and engage Buru the Gorger.\r\n3. Someone that's not fixated by Buru uses high aggro abilities to pull the mob off.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=15370\r\n\r\n**Expected behavior. Describe how it should work:**\r\nBuru the Gorger should ignore any damage and aggro source and chase her fixated target regardless of outside input.","updatedAt":"2021-10-02T18:25:02+0200","milestone":null,"closedAt":"2021-10-02T18:25:02+0200"},{"assignees":[],"author":{"login":"Dragunovi"},"comments":[],"createdAt":"2021-06-20T15:44:23+0200","number":72,"labels":"","state":"CLOSED","title":"URGENT: Incapacitate Effects","body":"**Please, provide a clear description what the bug is:**\r\nIncapacitate effects stopped working properly, allowing anyone afflicted to act like it hasn't even been applied, this is very apparent on the Hakkar fight, where the Blood Siphon doesn't work properly, making the fight a cakewalk. Another example is Zevrim Thornhoof's Sacrifice where the health drain still happens but you can still move, attack and cast, oddly enough it returns you to the laying position when you're not doing anything. I would guess something is broken with the spell flag but I'd guess you know better.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Engage Hakkar/Zevrim Thornhoof in Zul'Gurub and Dire Maul (East Wing) respectively.\r\n2. Wait for the bosses to use their aforementioned abilities.\r\n3. Try moving/attacking/casting abilities while afflicted.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n_I'm not sure how many are broken so I will give the examples I know of:_\r\nNPC 1: https://database.turtle-wow.org/?npc=11490\r\nSpell 1: https://database.turtle-wow.org/?spell=22651\r\nNPC 2: https://database.turtle-wow.org/?npc=14834\r\nSpell 2: https://database.turtle-wow.org/?spell=24324\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThey should properly incapatitate and make you unable to do anything including stopping usage of immunities like Divine Shield and Ice Block.","updatedAt":"2021-11-01T22:49:54+0100","milestone":null,"closedAt":"2021-11-01T22:49:44+0100"},{"assignees":[],"author":{"login":"Dragunovi"},"comments":[{"author":{"login":"slowtorta"},"body":"Wrong. The correct object is this one: https://database.turtle-wow.org/?object=13891 Tested, no problems.","createdAt":"2021-08-02T10:38:35+0200"}],"createdAt":"2021-06-20T15:36:28+0200","number":71,"labels":"","state":"CLOSED","title":"Serpentbloom Hitbox Broken","body":"**Please, provide a clear description what the bug is:**\r\nSerpentbloom hitboxes are pretty messed up, it takes like 1-2 minutes just to get the proper angle to click and collect the flowers.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Take one of the Serpentbloom quests.\r\n2. Go to Wailing Caverns.\r\n3. Try to collect the flowers.\r\n4. suffer\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nObject: https://database.turtle-wow.org/?object=19535\r\n\r\n**Expected behavior. Describe how it should work:**\r\nYou should be able to click and collect them without having to use weird angle witchery.","updatedAt":"2021-08-02T10:38:35+0200","milestone":null,"closedAt":"2021-08-02T10:38:35+0200"},{"assignees":[],"author":{"login":"Dragunovi"},"comments":[{"author":{"login":"Lunkdunk"},"body":"I remember our group couldnt start it after drakkisath was dead but yesterday we could start it prior to drakkisath and it worked.","createdAt":"2021-07-21T17:15:46+0200"},{"author":{"login":"Nolin7777"},"body":"Unable to reproduce","createdAt":"2021-10-02T17:58:58+0200"}],"createdAt":"2021-06-20T15:10:43+0200","number":70,"labels":"","state":"CLOSED","title":"Hatchery Protection aka Father Flame aka Solakar Flamewreath Spawn Trigger Broken","body":"**Please, provide a clear description what the bug is:**\r\nFather Flame event stopped working entirely since the last restart, no guardians or boss spawn after the father flame is picked up.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Go to Upper Blackrock Spire\r\n2. Pick up the Father Flame in the Hatchery.\r\n3. Wait for something to happen\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=10264\r\nObject: https://database.turtle-wow.org/?object=175245\r\nObject/NPC?: https://database.turtle-wow.org/?npc=160014\r\n\r\n**Expected behavior. Describe how it should work:**\r\nPicking up the Father Flame from the hatchery room should start an event where you fight waves of guardians and hatchers that end with Solakar Flamewreath itself coming to stop the party.","updatedAt":"2021-10-02T17:58:59+0200","milestone":null,"closedAt":"2021-10-02T17:58:58+0200"},{"assignees":[],"author":{"login":"Dragunovi"},"comments":[],"createdAt":"2021-06-20T14:50:27+0200","number":69,"labels":"","state":"CLOSED","title":"Prince Tortheldrin Spawn Script Broken","body":"**Please, provide a clear description what the bug is:**\r\nPrince Tortheldrin stopped spawning after Immol'thar is slain since the last restart, making this fight and his loot unavailable.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Go to Dire Maul (West Wing)\r\n2. Teleport to Immol'thar and kill it.\r\n3. Check the Atheanateum to see if Prince Tortheldrin spawned.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC 1: https://database.turtle-wow.org/?npc=11496\r\nNPC 2: https://database.turtle-wow.org/?npc=11486\r\n(Possible) NPC 3: https://database.turtle-wow.org/?npc=15774\r\n\r\n**Expected behavior. Describe how it should work:**\r\nPrince Tortheldrin should spawn and yell at the players and call them to face him after Immol'thar is slain.","updatedAt":"2021-07-03T16:31:58+0200","milestone":null,"closedAt":"2021-07-03T16:31:58+0200"},{"assignees":[],"author":{"login":"Dragunovi"},"comments":[{"author":{"login":"slowtorta"},"body":"Thanks for reporting it. It'll be fixed on the next server restart. Make sure to clear your WDB folder.","createdAt":"2021-07-08T13:42:09+0200"}],"createdAt":"2021-06-20T14:46:17+0200","number":68,"labels":"","state":"CLOSED","title":"Bloodvenom Post Guards are smol","body":"**Please, provide a clear description what the bug is:**\r\nThe tauren guards are shorter and smaller than other tauren, being roughly at the same size as a troll, its very odd.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Go to Bloodvenom Post\r\n2. Compare your size with the guards\r\n3. Laugh at their shortness\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=11180\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThey should be as big as a normal tauren.","updatedAt":"2021-07-08T13:42:09+0200","milestone":null,"closedAt":"2021-07-08T13:42:09+0200"},{"assignees":[],"author":{"login":"Dragunovi"},"comments":[{"author":{"login":"Nolin7777"},"body":"Closed until source added.","createdAt":"2021-10-02T17:50:04+0200"}],"createdAt":"2021-06-20T14:40:25+0200","number":67,"labels":"","state":"CLOSED","title":"Ribbly's Cronies Overprotective","body":"**Please, provide a clear description what the bug is:**\r\nRibbly's cronies attack Blackbreath and his cronies when combat is engaged when this shouldn't happen, this wouldn't bother people if them attacking Hurley Blackbreath didn't make him not drop his quest item [Lost Thunderbrew Recipe], making it incompleteable.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Go to Blackrock Depths bar.\r\n2. Break the ale barrels inside the room and start the encounters.\r\n3. They will run to help fight Blackbreath and his cronies.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=10043\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThey should not attack mobs that are fighting the players at all, just stand there until the encounter is manually engaged by a player.","updatedAt":"2021-10-02T17:50:05+0200","milestone":null,"closedAt":"2021-10-02T17:50:05+0200"},{"assignees":[],"author":{"login":"Fin9622"},"comments":[{"author":{"login":"Nolin7777"},"body":"Please add steps to reproduce.\r\nTicket will be closed meanwhile.","createdAt":"2021-10-02T17:03:28+0200"},{"author":{"login":"Fin9622"},"body":"Updated with more information.","createdAt":"2021-10-03T06:42:51+0200"}],"createdAt":"2021-06-19T18:31:05+0200","number":66,"labels":"","state":"CLOSED","title":"Boat dissapears.","body":"The boat sometimes gets stuck , After a while it dissapears and the players get dropped into water.\r\nIt seems the boat apears correctly where it was supossed to continue moving if it did not stop.\r\n\r\nGet on a boat,\r\nThe boat gets stuck.\r\nThe boat goes missing.\r\nThe player dies because of fatigue in water.\r\nThe problem seems to be only for the player side , the boat keeps moving the world.\r\nLatency and FPS have good value.","updatedAt":"2021-11-27T05:57:20+0100","milestone":null,"closedAt":"2021-11-27T05:57:20+0100"},{"assignees":[],"author":{"login":"Fin9622"},"comments":[{"author":{"login":"slowtorta"},"body":"Thanks for reporting it. It'll be fixed on the next server restart. Make sure to clear your WDB folder.","createdAt":"2021-08-02T10:44:07+0200"}],"createdAt":"2021-06-19T15:52:59+0200","number":65,"labels":"","state":"CLOSED","title":"The cloth reputation turn-in for the Gnomeregan Exiles is bugged","body":"https://database.turtle-wow.org/?npc=14724 -Bubulo Acerbus\r\nOnly a Donation of Wool can be completed.\r\nCan't complete quests cloth turn in beyond A Donation of Wool.","updatedAt":"2021-08-02T10:44:07+0200","milestone":null,"closedAt":"2021-08-02T10:44:07+0200"},{"assignees":[],"author":{"login":"Fin9622"},"comments":[],"createdAt":"2021-06-19T15:17:08+0200","number":64,"labels":"","state":"CLOSED","title":"Quartermaster Miranda Breechlock is missing quests.","body":"https://database.turtle-wow.org/?npc=11536 Quartermaster Miranda Breechlock is missing quests.\r\nIs missing :\r\n The epic armaments series.\r\nhttps://database.turtle-wow.org/?search=epic+armaments \r\nThe Superior armaments series :\r\nhttps://database.turtle-wow.org/?search=Superior+Armaments","updatedAt":"2021-07-17T13:38:50+0200","milestone":null,"closedAt":"2021-07-17T13:38:50+0200"},{"assignees":[],"author":{"login":"BowtiesAreCool"},"comments":[{"author":{"login":"BowtiesAreCool"},"body":"Cancelling this - the XP rewards seem to alternate with one player as group leader.","createdAt":"2021-06-19T13:12:36+0200"}],"createdAt":"2021-06-19T13:08:59+0200","number":63,"labels":"","state":"CLOSED","title":"Inconsistent XP rewards when Glyph of the Turtle player teamed with non-glyph player","body":"When a player who uses Glyph of the Turtle is partied with a player who does not use the glyph, the XP rewards for killing mobs at the same level varies based on which player is the party leader. If the player with the glyph is party leader, both party members will get 50% XP from kills. If the non-glyph user is party leader, both players will get 100% XP from kills.\r\n\r\nSteps to reproduce:\r\n1. Form a party with two members, one using glyph of the turtle and one not.\r\n2. Make the player with the glyph the leader, and kill a mob. Note the reduced XP reward for both players (distributed across the group as is expected).\r\n3. Reform the party with the non-glyph user as leader, and kill another of the same mob at the same level. Note the full XP reward for both players.\r\n\r\nThe expected behaviour is that each player's XP reward is consistent based on whether or not they have the glyph, and not based on who the party leader is. Otherwise this provides an exploitable mechanism allowing players to receive Glyph of the Turtle rewards whilst still gaining full XP from kills.","updatedAt":"2021-06-19T13:12:36+0200","milestone":null,"closedAt":"2021-06-19T13:11:53+0200"},{"assignees":[{"login":"Nolin7777"}],"author":{"login":"faralynn"},"comments":[],"createdAt":"2021-06-19T00:57:45+0200","number":62,"labels":"","state":"CLOSED","title":"[BWL] Phase 3 of the Nefarian fight seems broken","body":"**Details**\r\nIn Phase 3 of Nefarian he is supposed to summon Bone Constructs that equal the Phase 1 Drakonid's in total.\r\n\r\nAs of at least... Two weeks ago, his Phase 3 has just not been happening in my experience. The raid gets him to 20% and... nothing. No phase 3.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Make your way to BWL and clear all the way to Nefarian.\r\n2. Get him to 20% or less and don't experience his Phase 3\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=11583\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\n_Once Nefarian hits 20% health, he will resurrect all defeated Phase 1 Drakonids into Bone Construct. Bone Constructs do hit somewhat hard, but do not have a lot of health and can usually be AoE'd down with no issues. The best way to deal with Bone Constructs is with proper preparation - Have any off-tanks be ready to engage with the constructs and pop cooldowns such as Shield Wall and Challenging Shout to ensure Bone Constructs are under control._ \r\n","updatedAt":"2021-06-19T20:56:11+0200","milestone":null,"closedAt":"2021-06-19T20:56:11+0200"},{"assignees":[],"author":{"login":"faralynn"},"comments":[{"author":{"login":"faralynn"},"body":"edited an image","createdAt":"2021-06-19T01:46:54+0200"},{"author":{"login":"slowtorta"},"body":"I can confirm it is happening. Unable to reproduce yet, tho.","createdAt":"2021-08-02T10:21:48+0200"}],"createdAt":"2021-06-19T00:52:09+0200","number":61,"labels":"","state":"CLOSED","title":"Duplicate players in a raid group after logout-> login.","body":"**Please, provide a clear description what the bug is:**\r\n\r\nThis is a really strange bug. For some reason when logging out and then back in at Nefarian, I managed to duplicate myself in a raid. \r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\nHard to advise reproduction of this bug. Instead, I can share what I did that may have triggered it:\r\n\r\n1. Log out at Nefarian so a person can check which adds are on which side\r\n2. Log back in.\r\n3. Seemingly now have duplicate characters in a given raid group/\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nhttps://armory.turtle-wow.org/#!/character/Faralynn\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nLogging out and then back in should not duplicate a person being in a raid.\r\n\r\n**Proof**\r\n\r\nIlmane's Point of view:\r\n![ilmane](https://user-images.githubusercontent.com/2092314/122622111-a72dc100-d065-11eb-8b1f-3459f1b704f0.jpg)\r\n\r\nEr's Point of view:\r\n![er](https://user-images.githubusercontent.com/2092314/122624372-de07d500-d06d-11eb-86e7-27a048657042.png)\r\n\r\nFara's point of view\r\n![fara](https://user-images.githubusercontent.com/2092314/122622124-b01e9280-d065-11eb-9247-58251916fbda.png)\r\n\r\n**Other details:**\r\nThe duplicated person can not see themself in the raid. They are oblivious of its existence.\r\n\r\nThe duplicated person does not gain the same privs as their copied-from counter-part. That is to say, I did not have Raid Assist.\r\n\r\nThe duplicated person does not receive ready checks whatsoever, but they do receive group buffs/auras. I was in a group with a boomkin and had their crit aura.\r\n","updatedAt":"2022-01-10T13:01:57+0100","milestone":null,"closedAt":"2022-01-10T13:01:57+0100"},{"assignees":[],"author":{"login":"Dragunovi"},"comments":[{"author":{"login":"Nolin7777"},"body":"Tested right now, it's working like a charm.\r\nTake the quest, go inside lbrs, get debuff from boss, return to john and click \"Milk me!\".\r\nHe removes the debuff from you and the quest is completed...","createdAt":"2021-10-02T16:59:56+0200"}],"createdAt":"2021-06-18T21:05:12+0200","number":60,"labels":"","state":"CLOSED","title":"Mother's Milk","body":"By opening this Issue, I admit to having done the pertinent research using sources from Vanilla (preferably) or Classic. I also understand that sources from other private servers are not acceptable.\r\n\r\n**Current behavior**: \r\nRagged John doesn't milk the poison from you, making the quest incompleteable.\r\n**Expected behavior**: \r\nRagged John should dispel aka \"milk\" the poison from you, completing the quest.\r\n**Proofs**:\r\nThe quest specifies that you come back to him to get the poison \"milked\".\r\n**Steps to reproduce**:\r\n\r\n1. Accept the quest [Mother's Milk].\r\n2. Afflict yourself with Mother Smolderweb's \"Mother's Milk\"\r\n3. Come back to Ragged John to try to get it milked.\r\n","updatedAt":"2021-10-02T16:59:57+0200","milestone":null,"closedAt":"2021-10-02T16:59:56+0200"},{"assignees":[],"author":{"login":"sbwbabel"},"comments":[],"createdAt":"2021-06-18T15:00:01+0200","number":59,"labels":"","state":"CLOSED","title":"Field Duty Quest at Cenarion Hold - No longer available","body":"**Current behavior**: The repeatable quest Field Duty in Silithus from Windcaller Kaldon is no longer available for pick up. \r\n\r\n**Expected behavior**: Upon completion, this quest should be repeatable allowing players to farm the Cenarion Badges.\r\n\r\n**Proofs**:\r\n![image](https://user-images.githubusercontent.com/86112166/122563799-a1f35680-d012-11eb-8a19-b9d12f990837.png)\r\n\r\n\r\n**Steps to reproduce**:\r\n\r\n1. Asked other players in Silithus to check Questgiver Windcaller Kaldon for the Field Duty quest. Wasn't available for any player.\r\n2. I have been farming Cenarion Badges for the past few weeks and have encountered this problem at least 1-3 times each week.\r\n3. Each time the quest disappeared for me, it did so for my party members as well. \r\n","updatedAt":"2021-06-30T07:54:37+0200","milestone":null,"closedAt":"2021-06-30T07:54:37+0200"},{"assignees":[],"author":{"login":"Vitaliktalik"},"comments":[],"createdAt":"2021-06-18T06:48:21+0200","number":58,"labels":"","state":"CLOSED","title":"Auction","body":"Hello!\r\nMy game name is \"Paper\" undead 26 lvl.\r\nThere are items In my AC ( 3-4 pages), but when time in left, on my mail return 4-6 letter with items!!!! It is so little.\r\nCan you you see in logs, whats happend? Where all my items? Can you return my items, because I like trade and it very important paauctrt of my gameplay.\r\nThank you!\r\n","updatedAt":"2021-06-18T17:31:06+0200","milestone":null,"closedAt":"2021-06-18T17:31:06+0200"},{"assignees":[],"author":{"login":"Vikkyne"},"comments":[{"author":{"login":"slowtorta"},"body":"This is a client-side issue and will be fixed in Patch 1.15.2.","createdAt":"2021-06-18T18:24:36+0200"},{"author":{"login":"Vikkyne"},"body":"Thanks. I also suspect this is what is causing the same roar sound when the Barrens Zhevra is used (same basic model I guess)","createdAt":"2021-09-18T22:27:22+0200"},{"author":{"login":"Vikkyne"},"body":"Wait, it's not confirmed? --> \"_slowtorta removed the Confirmed label on Aug 2_\"","createdAt":"2021-09-18T22:28:26+0200"},{"author":{"login":"slowtorta"},"body":"It'll be fixed in 1.15.2","createdAt":"2021-09-18T22:29:27+0200"}],"createdAt":"2021-06-17T05:55:38+0200","number":57,"labels":"","state":"CLOSED","title":"Ancient Quel'Dorei Steed sound effect","body":"By opening this Issue, I admit to having done the pertinent research using sources from Vanilla (preferably) or Classic. I also understand that sources from other private servers are not acceptable.\r\n\r\n**Current behavior**: \r\nWhen player attempts to mount the Quel'Dorei Steed, it sounds off a big cat snarl.\r\n\r\n**Expected behavior**: \r\nA horsie sound?!? lol\r\n\r\n**Proofs**:\r\nSo, not having seen this is any other version of Vanilla/Classic, the only proof is it was introduced in patch 3.2 and the Wowhead site doesn't list a sound effect with the mounting spell.\r\n\r\n**Steps to reproduce**:\r\n\r\n1. Try to mount a Quel'Dorei Steed....\r\n2. \r\n3. \r\n","updatedAt":"2021-11-01T22:35:15+0100","milestone":null,"closedAt":"2021-11-01T22:35:15+0100"},{"assignees":[],"author":{"login":"imaglcian"},"comments":[{"author":{"login":"imaglcian"},"body":"I also want to add, that I have been using the \"vanish trick\" since forever. Can be seen used in these clips. (please not my addon's castbar is incorrect about the chain-lightning cast time as seen on the 2nd clip.)\r\nVanishing a Chain Lightning cast, aprox. 0.5-1s before cast finishes: https://youtu.be/OwoaXzt6bgA?t=36\r\nhttps://youtu.be/Q4gGMUklvQI?t=31 (Proof of the castbar timer being incorrect, to justify the first clip. Cast time is aprox. half of what my addon is showing)\r\nVanishing auto-attack/holy strike aprox. 0.1-0.3s before happening. Swing animation goes off partially before the stun animation goes off. Vanishing a melee swing: https://youtu.be/yGGvcJCx9lY?t=79","createdAt":"2021-06-22T05:25:30+0200"},{"author":{"login":"tristanwagner"},"body":"I want to add that shadowmelt (night elves racial) should also have the same behavior as feign death/vanish (as it does on classic)","createdAt":"2021-06-24T17:21:17+0200"},{"author":{"login":"jameyboor"},"body":"Fixed in next update.","createdAt":"2021-06-29T11:52:26+0200"}],"createdAt":"2021-06-17T00:01:42+0200","number":56,"labels":"","state":"CLOSED","title":"Vanish/Stealth/Feign Death do not cancel casts, and allow for abilities to still hit before the casting time of said ability is done","body":"By opening this Issue, I admit to having done the pertinent research using sources from Vanilla (preferably) or Classic. I also understand that sources from other private servers are not acceptable.\r\n\r\n**Current behavior**: \r\nWhen a person is casting an ability versus a rogue/hunter, stealth/feign-death/vanish do not cancel casts, remove you from stealth/feign-death and said ability hits you, wasting the cool-down, and hitting you when not supposed to What's happening with Vanish/Stealth is that it unstealthes you when the cast finishes, and hits you. This also affects gold farms like Blackrock Depth pickpocket runs, in where you'd vanish from a resisted pickpocket, but you still aggro mobs that are casting an ability after the initial vanish.\r\n**Expected behavior**: \r\nThe person casting, should expect to see his cast stop as soon as feign death/vanish/stealth is being used to cancel the cast. Or, the cast should finish, and you should get the message \"I need a target\". A rogue/hunter that use these abilities to cancel casts, should expect NOT to get hit\r\n**Proofs**:\r\nhttps://www.youtube.com/watch?v=_j4FKYpfwjo is the current behavior in the Twow server.\r\nhttps://youtu.be/vdentcxaNAQ?t=410 is showcasing the same trick, done on classic servers. (How it was before in Twow servers aswell.)\r\n**Steps to reproduce**:\r\n\r\n1. Have a rogue/hunter & a caster; Mage, Shaman, Priest or whatever.\r\n2. Have said caster, use an offensive ability, such as lightning bolt.\r\n3. The rogue/hunter should try to vanish/stealth/invis/feign death before the cast finishes. Following these steps, should result in the rogue/hunter not getting hit by the ability, as seen on the clip above.\r\n","updatedAt":"2021-06-29T11:52:35+0200","milestone":null,"closedAt":"2021-06-29T11:52:26+0200"},{"assignees":[],"author":{"login":"BRBScratcher"},"comments":[{"author":{"login":"slowtorta"},"body":"Thanks for reporting it. It's fixed and will be deployed on the next server update.","createdAt":"2021-06-16T21:23:26+0200"}],"createdAt":"2021-06-16T06:09:10+0200","number":55,"labels":"","state":"CLOSED","title":"Goblin Mount vendor and Rats Guildbase npcs hostile to Horde players","body":"By opening this Issue, I admit to having done the pertinent research using sources from Vanilla (preferably) or Classic. I also understand that sources from other private servers are not acceptable.\r\n\r\n**Current behavior**: \r\nThe Goblin Mount vendor in the Shimmering Flats aswell as the costum npcs in the Rats guild base have all turned hostile to Horde players, which makes it now impossible for Goblins to get their level 40 mounts \r\n\r\n**Expected behavior**: \r\nthey should either be friendly or at least have the Durotar Labor Union reputation\r\n\r\n**Proofs**:\r\n![Unbenannt](https://user-images.githubusercontent.com/50635128/122156320-0a063900-ce69-11eb-9020-e21e80d3609f.jpg)\r\n![Unbenannt2](https://user-images.githubusercontent.com/50635128/122156358-18eceb80-ce69-11eb-9f2f-947a0467abed.jpg)\r\n\r\n\r\n\r\n**Steps to reproduce**:\r\n\r\n1. go to the Shimmering Fats to Mirage Raceway for the mount vendor\r\n2. go to the north east of the Shimmering Flats for the Rats guild base","updatedAt":"2021-06-16T21:23:26+0200","milestone":null,"closedAt":"2021-06-16T21:23:26+0200"},{"assignees":[],"author":{"login":"faralynn"},"comments":[{"author":{"login":"glav3r"},"body":"This is still broken - I attempted to enchant a shield that was not equipped (I'm a Warlock) and it states: Must have shield equipped.","createdAt":"2021-06-23T01:39:43+0200"}],"createdAt":"2021-06-16T04:06:16+0200","number":54,"labels":"","state":"CLOSED","title":"Various enchants are broken","body":"I'm aware it's a known issue for MCP + Iron counterwights, but this issue extends a bit past that.\r\n\r\n**Current behavior**: \r\nI tested enchanting on the following:\r\n\r\n_Enchant 2h Weapon - Minor Impact_ ----> (to item) Halberd of Smiting\r\n_Result: Must have a Axe equipped_\r\n\r\n_Enchant 2h Weapon - Minor Impact_ ----> (to item) Draconic Avenger\r\n_Result: Must have a Axe equipped_\r\n\r\n_Enchant Bracer - Superior Stamina_ ---> (to item) Bracers of Arcane Accuracy\r\n_Result: Success._\r\n\r\n_Enchant Shield - Greater Stamina_ ---> (to item) Malistar's Defender\r\n_Result: Must have a Shield equipped._\r\n\r\nNote that I also had people try to give me the enchants with their own enchanters as well. Same result.\r\n\r\n**Expected behavior**: \r\nI should be able to enchant my gear if I both have the materials and the enchant is for that item type...\r\n\r\n**Proofs**:\r\n![ench](https://user-images.githubusercontent.com/2092314/122146915-dc4bd080-ce25-11eb-8ad1-5d44469762e1.jpg)\r\n\r\n**Steps to reproduce**:\r\n\r\n1. Try enchanting any of the items I listed.\r\n\r\n**Extra information**\r\nEnchanter character: Tarutaru - class: Warlock\r\nEnchant recipient: Oaks - class: Paladin\r\n\r\nTested both with items equipped and not equipped.\r\n","updatedAt":"2021-06-23T01:40:35+0200","milestone":null,"closedAt":"2021-06-19T18:25:05+0200"},{"assignees":[],"author":{"login":"Pangoken"},"comments":[{"author":{"login":"gheor7"},"body":"Mate I strongly believe this is intended because gray quests still give full experience.\nWhy race lock starting zone quests?\nWhat if a guy flys from Durotar to level with his Undead friend.","createdAt":"2021-06-15T21:56:24+0200"},{"author":{"login":"Vikkyne"},"body":"So I do believe the game just had that quest for Undead as part of their intro. The other quests in the chapel could be picked up by other races, but not this one. It is about story, that is all. I've never seen it open to other races before.","createdAt":"2021-06-17T05:39:21+0200"},{"author":{"login":"slowtorta"},"body":"Thanks for reporting it. It's fixed and will be deployed on the next server update.","createdAt":"2021-06-19T05:43:19+0200"}],"createdAt":"2021-06-15T21:22:05+0200","number":53,"labels":"","state":"CLOSED","title":"Rude Awakening","body":"By opening this Issue, I admit to having done the pertinent research using sources from Vanilla (preferably) or Classic. I also understand that sources from other private servers are not acceptable.\r\n\r\n**Current behavior**: \r\nThe quest Rude Awakening is available to every race.\r\n\r\n**Expected behavior**: \r\nThe quest Rude Awakening is available to undead\r\n only.\r\n\r\n**Proofs**:\r\nhttps://classic.wowhead.com/quest=363/rude-awakening\r\n![buszu](https://user-images.githubusercontent.com/50700937/122110945-70ff0000-ce1f-11eb-8d24-75f946b4db72.png)\r\n\r\n**Steps to reproduce**:\r\n\r\n1. Interact with Undertaker Mordo","updatedAt":"2021-06-19T05:43:19+0200","milestone":null,"closedAt":"2021-06-19T05:43:19+0200"},{"assignees":[],"author":{"login":"Pangoken"},"comments":[{"author":{"login":"slowtorta"},"body":"Thanks for reporting it. It's fixed and will be deployed on the next server update.","createdAt":"2021-06-16T21:29:26+0200"}],"createdAt":"2021-06-15T04:20:38+0200","number":52,"labels":"","state":"CLOSED","title":"Poison Water","body":"By opening this Issue, I admit to having done the pertinent research using sources from Vanilla (preferably) or Classic. I also understand that sources from other private servers are not acceptable.\r\n\r\n**Current behavior**: \r\nThe quest Poison Water is available to every race.\r\n\r\n**Expected behavior**: \r\nThe quest Poison Water is available to tauren only.\r\n\r\n**Proofs**:\r\nhttps://classic.wowhead.com/quest=748/poison-water\r\n![renwu](https://user-images.githubusercontent.com/50700937/121983043-f1c2eb00-cd90-11eb-83b6-1558bf0fd447.png)\r\n\r\n**Steps to reproduce**:\r\n\r\n1. Interact with Mull Thunderhorn\r\n","updatedAt":"2021-06-19T05:46:37+0200","milestone":null,"closedAt":"2021-06-16T21:29:26+0200"},{"assignees":[],"author":{"login":"vaelen-turtle"},"comments":[{"author":{"login":"Nolin7777"},"body":"Closed until proof added.","createdAt":"2021-10-02T16:52:43+0200"}],"createdAt":"2021-06-15T01:48:36+0200","number":51,"labels":"","state":"CLOSED","title":"Bug: Wing clip is being removed for 1st target after applying to 2nd/Wing clip is only applying to 1 target.","body":"By opening this Issue, I admit to having done the pertinent research using sources from Vanilla (preferably) or Classic. I also understand that sources from other private servers are not acceptable.\r\n\r\n**Current behavior**: After wing clipping a 2nd target, the debuff is removed from the first.\r\n\r\n**Expected behavior**: Wing clip should apply to all targets it is casted on for the full duration.\r\n\r\n**Proofs**: \r\n![image](https://user-images.githubusercontent.com/85910069/121972564-4c4d4e80-cd73-11eb-8239-7dcdcdc45492.png)\r\n\r\n\r\n**Steps to reproduce**:\r\n\r\n1. Apply wing clip to a target\r\n2. Apply wing clip to a 2nd target\r\n3. Check first target to see if it still has the debuff (within the time it should still have the debuff).\r\n","updatedAt":"2021-10-02T16:52:44+0200","milestone":null,"closedAt":"2021-10-02T16:52:43+0200"},{"assignees":[],"author":{"login":"JvMarchetti"},"comments":[{"author":{"login":"slowtorta"},"body":"This is a general model problem for High Elven cloaks.\r\n\r\nThanks for reporting it. It'll be fixed in some very distant client update. \r\nWe do not know how to do it yet.","createdAt":"2021-06-16T20:38:10+0200"}],"createdAt":"2021-06-15T01:37:41+0200","number":50,"labels":"","state":"CLOSED","title":"Stormborn's Cape model broken","body":"The custom cape \"Stormborn's Cape\" model is broken, it is easily seen when walking \r\n\r\n**Current behavior**: \r\n\r\nBroken model\r\n\r\n**Expected behavior**: \r\n\r\nNot broken model\r\n\r\n**Proofs**:\r\n\r\n![Screenshot_1](https://user-images.githubusercontent.com/85771279/121971931-4db94f80-cd50-11eb-9007-82dd12841846.png)\r\n![Screenshot_2](https://user-images.githubusercontent.com/85771279/121971940-4e51e600-cd50-11eb-8778-b87b533799e8.png)\r\n\r\n**Steps to reproduce**:\r\n\r\n1. Equip the Stormborn's Cape\r\n2. Walk\r\n","updatedAt":"2021-06-16T20:38:10+0200","milestone":null,"closedAt":"2021-06-16T20:38:10+0200"},{"assignees":[{"login":"Nolin7777"}],"author":{"login":"vaelen-turtle"},"comments":[],"createdAt":"2021-06-15T01:30:13+0200","number":49,"labels":"","state":"CLOSED","title":"Bug: Volley is only hitting 1 target.","body":"By opening this Issue, I admit to having done the pertinent research using sources from Vanilla (preferably) or Classic. I also understand that sources from other private servers are not acceptable.\r\n\r\n**Current behavior**: Volley is only hitting one target every tick amongst many in the targeted aoe effect.\r\n\r\n**Expected behavior**: Volley should hit all targets.\r\n\r\n**Proofs**: \r\n![image](https://user-images.githubusercontent.com/85910069/121972991-3ee49400-cd74-11eb-966e-fb62dae870aa.png)\r\n\r\n\r\n**Steps to reproduce**:\r\n\r\n1. Gather/fight more than 1 hostile NPC\r\n2. Cast Volley over both/all targets\r\n3. Observe the damage done per tick and how many targets are hit in the same time frame.\r\n","updatedAt":"2021-06-18T20:10:01+0200","milestone":null,"closedAt":"2021-06-18T20:10:01+0200"},{"assignees":[],"author":{"login":"Badling"},"comments":[{"author":{"login":"Nolin7777"},"body":"Duplicate. Will be fixed at next update.","createdAt":"2021-10-02T16:39:48+0200"}],"createdAt":"2021-06-15T00:43:17+0200","number":48,"labels":"","state":"CLOSED","title":"Broodlord mandokir kills people being \"gazed\"","body":"This is new from current patching as far as i can tell, as it used to work flawlessly\r\n\r\n**Current behavior**: \r\nKills players even if they do nothing, hands off the keyboards when they get the gaze or being watched mechanic\r\n\r\n\r\n**Expected behavior**: \r\nShould NOT kill people with Gaze machanic when they stop all attacks and movement\r\n\r\n\r\n**Proofs**:\r\nAny Classic guide example\r\n\r\n**Steps to reproduce**:\r\n\r\n1. pull \r\n2. get gazed\r\n3. Die\r\n","updatedAt":"2021-10-02T16:39:48+0200","milestone":null,"closedAt":"2021-10-02T16:39:48+0200"},{"assignees":[],"author":{"login":"Zebouski"},"comments":[{"author":{"login":"Zebouski"},"body":"Happened again today\r\nhttps://media.discordapp.net/attachments/595993787692613643/855844471907811358/unknown.png\r\nThe teleporter worked properly about 5 times before this. It's just inconsistent.","createdAt":"2021-06-19T18:21:07+0200"},{"author":{"login":"Zebouski"},"body":"I've been able to consistently replicate it by spamming the right click on the guy. The game will freeze for 2 seconds when above EPL, then teleport again. Likely need to find a way to make only 1 of these teleports activate with a 5 second cooldown or something","createdAt":"2021-07-29T04:03:45+0200"},{"author":{"login":"Nolin7777"},"body":"Will be fixed in next client patch.","createdAt":"2021-11-14T17:27:06+0100"}],"createdAt":"2021-06-14T23:45:10+0200","number":47,"labels":"","state":"CLOSED","title":"Stormwind Plane to EPL Bugged Destination","body":"By opening this Issue, I admit to having done the pertinent research using sources from Vanilla (preferably) or Classic. I also understand that sources from other private servers are not acceptable.\r\n\r\n**Current behavior**: Take the plane from stormwind, and end up falling through the ground underneath dalaran. Slowfall on, but no plane. Game will teleport you to the southshore graveyard with half health.\r\n\r\n**Expected behavior**: Take the plane from stormwind, and end up flying down to southwest EPL\r\n\r\n**Proofs**:\r\nhttps://media.discordapp.net/attachments/595993787692613643/852961708796411944/unknown.png?width=1200&height=666\r\nHappened 3 times to me this week, out of 5 attempts (the other two worked just fine). I saw it happen to another raider too, right after me. The majority of our raid (like 30 other people) were unaffected and made it to the correct destination just fine.\r\n\r\n**Steps to reproduce**:\r\n\r\n1. Install lazypig addon and have it automatically click through gossip\r\n2. Open the plane dialogue \r\n3. For good measure, spam click the fly option\r\n4. End up falling down below dalaran","updatedAt":"2021-11-14T17:27:06+0100","milestone":null,"closedAt":"2021-11-14T17:27:06+0100"},{"assignees":[],"author":{"login":"dkwarren"},"comments":[{"author":{"login":"dkwarren"},"body":"I'm Daave, the warrior, from TABC btw.","createdAt":"2021-06-14T22:03:40+0200"},{"author":{"login":"Nolin7777"},"body":"Should be fixed at next update","createdAt":"2021-10-02T16:38:20+0200"}],"createdAt":"2021-06-14T22:03:12+0200","number":46,"labels":"","state":"CLOSED","title":"Broodlord Mandokir: Threatening Gaze","body":"By opening this Issue, I admit to having done the pertinent research using sources from Vanilla (preferably) or Classic. I also understand that sources from other private servers are not acceptable.\r\n\r\n**Current behavior**: \r\nIf a player has dots on broodlord while his threatening gaze debuff is up, he will kill the target anyway. Also, if you do damage during threatening gaze and you LOS on the wall or some other object, he will not guillotine the target.\r\n\r\n**Expected behavior**: \r\nThreatening gaze should only proc guillotine if the target has moved or performed an action, i.e. sunder armor.\r\n\r\n**Proofs**:\r\nIt happened twice on the live servers, and it was reproduced on the PTR with Creedence.\r\n\r\n**Steps to reproduce**:\r\n\r\n1. Have 2 people fight broodlord, one tank, the other put a dot on broodlord. \r\n2. Once the gaze happens and the dot ticked at least once during the 10 seconds, he should kill the target that produced the dot.\r\n3. \r\n","updatedAt":"2021-10-02T16:39:01+0200","milestone":null,"closedAt":"2021-10-02T16:39:01+0200"},{"assignees":[],"author":{"login":"Strongbone101"},"comments":[{"author":{"login":"Nolin7777"},"body":"Tested on various vendors and flight master, sadly not reproducable","createdAt":"2021-10-02T16:01:19+0200"}],"createdAt":"2021-06-14T17:14:06+0200","number":45,"labels":"","state":"CLOSED","title":"Minor Error when using flight masters.","body":"By opening this Issue, I admit to having done the pertinent research using sources from Vanilla (preferably) or Classic. I also understand that sources from other private servers are not acceptable.\r\n\r\n**Current behavior**: When I use a Flight Path on my Goblin Rouge, I end up getting an error that states \"Can't fly while looting\" even though I'm not looting anything, and proceed to instead Swim through the Air vigorously to my chosen location\r\n\r\n**Expected behavior**: The get on a flying mount and fly their normally, and not receive the error message\r\n\r\n**Proofs**: \r\n![image](https://user-images.githubusercontent.com/85890157/121915438-343ce700-cd01-11eb-8757-dd282198aa07.png)\r\n\r\n\r\n**Steps to reproduce**:\r\n\r\n1. (Optional) Sell items to a nearby vendor, go to the buyback window, and then close the vendor window (It's the one thing I could think of me doing before choosing a flight path)\r\n2. Pick a Flight Path from a Flight Master\r\n3. Vigorously swim to your location\r\n","updatedAt":"2021-10-02T16:01:19+0200","milestone":null,"closedAt":"2021-10-02T16:01:19+0200"},{"assignees":[],"author":{"login":"PickledPoe"},"comments":[{"author":null,"body":"I can confirm this bug.\r\n\r\nGouge (my rogue is only level 11, so I can't comment on other stun abilities) often turns the mob sideways or even makes it do a 180°.\r\n\r\nIn order to backstab the gouged mob you have to remember where you initially stood and attack from an 180° angle - even if that means you're (visually) doing a frontstab.\r\n\r\nQuite confusing and annoying.","createdAt":"2021-09-21T10:20:21+0200"},{"author":{"login":"Nolin7777"},"body":"Should have been fixed with a fix which prevents front stabbing, which were reverted. Means this is working as intended on this server.","createdAt":"2021-10-02T15:56:47+0200"}],"createdAt":"2021-06-14T16:05:13+0200","number":44,"labels":"","state":"CLOSED","title":"Rogue stuns spins hitbox 180","body":"By opening this Issue, I admit to having done the pertinent research using sources from Vanilla (preferably) or Classic. I also understand that sources from other private servers are not acceptable.\r\n\r\n**Current behavior**: \r\nOccasionally Kidney shot and gouge spin the hitbox of a mob 180 degrees, sometimes the mob moves with the hit box other times it doesn't. Sometimes its just the model spinning. so its very hard to know where the backside is for backstabbing. Haven't noticed this with cheap shot but kidney does it almost every time.\r\n\r\n**Expected behavior**: \r\nThat a mob gets stunned in the same position.\r\n\r\n**Steps to reproduce**:\r\n\r\n1. Normal rotation ","updatedAt":"2021-10-02T15:56:47+0200","milestone":null,"closedAt":"2021-10-02T15:56:47+0200"},{"assignees":[],"author":{"login":"redlynx"},"comments":[{"author":{"login":"Velite12"},"body":"It did work for me I just tested with 4/5, got it to proc on a crit.","createdAt":"2021-06-18T04:37:10+0200"},{"author":{"login":"Nolin7777"},"body":"Cannot reproduce","createdAt":"2021-10-02T15:53:19+0200"}],"createdAt":"2021-06-14T07:34:51+0200","number":43,"labels":"","state":"CLOSED","title":"Vengeance rank 4/5 not working","body":"**Current behavior**: \r\nVengeance rank 4 does not proc on critical hits. Sample screenshots attached. Happened with a Dwarf Paladin in the Badlands (just tested there)\r\n![rank4of5](https://user-images.githubusercontent.com/2453570/121843489-2c485d00-cc97-11eb-8d43-7b11e18d6b4f.png)\r\n\r\n**Expected behavior**: \r\nVengeance should proc on every critical hit.\r\n![rank5of5](https://user-images.githubusercontent.com/2453570/121843498-32d6d480-cc97-11eb-80e8-833d93dbb00f.png)\r\n\r\n**Proofs**:\r\nSee screenshots above. Issue captured on 2021-06-11 at approx. 2pm PDT.\r\n\r\n**Steps to reproduce**:\r\n\r\n1. Invest 4 skill points in Vengeance\r\n2. Score a critical hit\r\n3. Observe Vengeance buff not being applied to character.\r\n","updatedAt":"2021-10-02T15:53:19+0200","milestone":null,"closedAt":"2021-10-02T15:53:19+0200"},{"assignees":[],"author":{"login":"gitmeupbaby"},"comments":[{"author":{"login":"slowtorta"},"body":"Cannot reproduce. Working as intended.","createdAt":"2021-08-02T11:32:34+0200"}],"createdAt":"2021-06-14T07:23:02+0200","number":42,"labels":"","state":"CLOSED","title":"Selling Fish Quest Glitch","body":"By opening this Issue, I admit to having done the pertinent research using sources from Vanilla (preferably) or Classic. I also understand that sources from other private servers are not acceptable.\r\n\r\n \r\n**Current behavior**: \r\nQuest \"Selling Fish\" (Lakeshire) - Quest log showed complete (collected 10 spotted sunfish), but bag only showed 8.\r\nQuest giver had golden \"?\" symbol but I could not hand in, and mobs would no longer drop sunfish. \r\n\r\n**Expected behavior**: either quest incomplete, or able to hand-in\r\n\r\n**Proofs**: Tried to abandon and restart quest (whilst retaining the 8 sunfish), quest immediately showed as completed again.\r\nTried to mail items to myself so I could accept the quest with 0 in inventory, but I was \"unable to post quest items\".\r\n\r\n**Steps to reproduce**:\r\neventually abandoned quest and destroyed items.\r\n\r\n\r\n\r\n\r\n******nb: WDB folder had been deleted immediately prior to playing***********************\r\n\r\n\r\n\r\n\r\n\r\n1. \r\n2. \r\n3. \r\n","updatedAt":"2021-08-02T11:32:34+0200","milestone":null,"closedAt":"2021-08-02T11:32:34+0200"},{"assignees":[],"author":{"login":"marcelafgr"},"comments":[{"author":{"login":"CosminPOP"},"body":"As your UI also say, Curse of Weakness is a curse.\r\nShadow Word: Pain was dispelled (or faded), that was a magic debuff.","createdAt":"2021-06-14T07:42:28+0200"},{"author":{"login":"marcelafgr"},"body":"Uh okay that was a bad print, but I tried to use Cleanse when me or my friend were affected by shadow word:pain and it's says nothing to dispel message, so not sure it's working the removing magic","createdAt":"2021-06-14T08:21:33+0200"},{"author":{"login":"Nolin7777"},"body":"Cannot reproduce","createdAt":"2021-10-02T15:48:34+0200"}],"createdAt":"2021-06-14T06:57:08+0200","number":41,"labels":"","state":"CLOSED","title":"Paladin Cleanse doesnt removing Magic","body":"By opening this Issue, I admit to having done the pertinent research using sources from Vanilla (preferably) or Classic. I also understand that sources from other private servers are not acceptable.\r\n\r\n**Current behavior**: Paladin Cleanse is not removing Magic, as described in the skill, tried to remove different Magics at me and other people and it didnt worked\r\n\r\n**Expected behavior**: \r\n\r\n**Proofs**: https://cdn.discordapp.com/attachments/273904958036901888/853859998399987732/magic1.png\r\n\r\n**Steps to reproduce**:\r\n\r\n1. take any magic debuff (i tried the print one, and shadow word:pain)\r\n2. try to remove with cleanse high level (the one that have removes poison, disease, and magic)\r\n3. \r\n","updatedAt":"2021-10-02T15:48:34+0200","milestone":null,"closedAt":"2021-10-02T15:48:34+0200"},{"assignees":[],"author":{"login":"nonameform"},"comments":[{"author":{"login":"slowtorta"},"body":"Thanks for reporting it. It's fixed and will be deployed on the next server update.","createdAt":"2021-06-16T22:07:37+0200"}],"createdAt":"2021-06-13T14:31:23+0200","number":40,"labels":"","state":"CLOSED","title":"Taming the Beast questline done twice","body":"**Current behavior**: \r\nI was able to complete _Taming the Beast_ questline twice at Razor Hill. Once with Orcs, once with Goblins.\r\n\r\n**Expected behavior**: \r\nYou are only supposed to learn how to tame beasts once. However, you can tame them twice for extra XP. I was able to finish the second questline after I already got my Tame Beast ability as a Hunter.\r\n\r\n**Steps to reproduce**:\r\n1. Do questline with [Thotar](https://database.turtle-wow.org/?npc=3171).\r\n2. Do questline with [Viz Fizbeast](https://database.turtle-wow.org/?npc=80903).\r\n\r\nP.S. On Alliance side I was able to pick up _[The Hunter's Path](https://database.turtle-wow.org/?quest=6076)_ at SW after I have done the questline as well. It is supposed to be only a breadcrumbs quest and as a result the NPCs should not offer it to you once you are done with the main questline.\r\n","updatedAt":"2021-06-16T22:07:37+0200","milestone":null,"closedAt":"2021-06-16T22:07:37+0200"},{"assignees":[],"author":{"login":"nonameform"},"comments":[],"createdAt":"2021-06-13T14:19:17+0200","number":39,"labels":"","state":"CLOSED","title":"Young Crocolisk Skins","body":"**Current behavior**: \r\nYou cannot get this quest until you turn-in _[Daily Delivery](https://database.turtle-wow.org/?quest=469)_.\r\n\r\n**Expected behavior**: \r\nYou should be able to pick up _[Young Crocolisk Skins](https://database.turtle-wow.org/?quest=484)_ the moment you arrive to Menethil.\r\n\r\n**Proofs**:\r\nThe only proof that I have is a TBC era comment from [Wowhead](https://www.wowhead.com/quest=469/daily-delivery#comments:id=137598).","updatedAt":"2021-06-26T14:11:18+0200","milestone":null,"closedAt":"2021-06-26T14:11:18+0200"},{"assignees":[],"author":{"login":"nonameform"},"comments":[{"author":{"login":"Nolin7777"},"body":"Dev Note: Broken maps most likely.","createdAt":"2021-06-18T17:12:10+0200"}],"createdAt":"2021-06-13T14:11:29+0200","number":38,"labels":"","state":"CLOSED","title":"Menethil Keep","body":"**Current behavior**: \r\nWhen you enter Menethil Keep, some quest NPCs become invisible. As you can see on screenshots below, for the NPC at the entrance, you might see it with certain camera angle and not with the other. However, the same did not work on the second floor, so I was unable to turn in _[Report to Captain Stoutfist](https://database.turtle-wow.org/?quest=473)_.\r\n\r\n**Expected behavior**: \r\nThe NPCs should be visible under any angle or video setup.\r\n\r\n**Proofs**:\r\n![WoWScrnShot_061321_021952](https://user-images.githubusercontent.com/34381716/121806598-32b7e400-cc59-11eb-91b3-0cec5a61c8be.jpg)\r\n![WoWScrnShot_061321_021957](https://user-images.githubusercontent.com/34381716/121806600-36e40180-cc59-11eb-9eb6-e2f545a1eafb.jpg)\r\n\r\n**Steps to reproduce**:\r\n\r\n1. Enter the Keep.\r\n2. Some NPCs will become invisible.\r\n3. Impossible to start or turn in quests.\r\n","updatedAt":"2021-10-02T15:47:57+0200","milestone":null,"closedAt":"2021-10-02T15:47:57+0200"},{"assignees":[],"author":{"login":"Leinadkat"},"comments":[{"author":{"login":"CosminPOP"},"body":"as the quest says, sit and listen/talk\r\n/sit and try again","createdAt":"2021-06-13T14:15:06+0200"},{"author":{"login":"nonameform"},"body":"Been there. You do actually need to sit like mentioned above. Suddenly actual roleplay :)","createdAt":"2021-06-13T14:20:29+0200"},{"author":{"login":"Leinadkat"},"body":"ok thanks\r\n","createdAt":"2021-06-13T14:26:06+0200"}],"createdAt":"2021-06-13T14:10:08+0200","number":37,"labels":"","state":"CLOSED","title":"quest \"redemption\" us bugged","body":"By opening this Issue, I admit to having done the pertinent research using sources from Vanilla (preferably) or Classic. I also understand that sources from other private servers are not acceptable.\r\n\r\n**Current behavior**: you start the quest and the npc just stands there, occasionaly doing the \"talking\" emote, but no text appears. i have deleted my WDB folder but nothing changes\r\n\r\n**Expected behavior**: he should start talking and prompting the player to respond\r\n\r\n**Proofs**:https://classicdb.ch/?quest=5742 \r\n![Screenshot (311)](https://user-images.githubusercontent.com/85810009/121806655-04360b00-cc51-11eb-9e8a-6c87a2a9b218.png)\r\n\r\n\r\n**Steps to reproduce**:\r\n\r\n1. start the quest\r\n2. \r\n3. \r\n","updatedAt":"2021-06-18T17:10:59+0200","milestone":null,"closedAt":"2021-06-18T17:10:59+0200"},{"assignees":[],"author":{"login":"nonameform"},"comments":[{"author":{"login":"slowtorta"},"body":"Thanks for reporting, but it's working as intended. Probably you tried to pick up the quest directly after someone else did it and he was still in his \"humanoid\" phase. \r\n![image](https://user-images.githubusercontent.com/66763404/127833769-0ee0ffcf-e387-4c92-a6d0-3adfced2bb51.png)\r\n","createdAt":"2021-08-02T10:57:23+0200"},{"author":{"login":"redmagejoe"},"body":"There are a few strange issues with this quest still.\r\n1. When Kerlonian falls asleep, he is meant to have the green \"ZZZ\" above his head like on Hibernated targets or the Lazy Peons. Currently, he does not.\r\n2. In the second NPC attack, of the three mobs that attack, 2 of them are correctly [Dark Strand Excavators](https://database.turtle-wow.org/?npc=3730) while 1 is a [Witchwing Slayer](https://database.turtle-wow.org/?npc=3278)\r\n3. The chest, according to classic, containing the Horn of Awakening should be lootable at any time, not just when you are on the quest. This seems less important and can probably be ignored on Turtle, but @ratkosrb may be interested in this for vmangos.","createdAt":"2023-03-02T14:41:51+0100"}],"createdAt":"2021-06-13T14:04:38+0200","number":36,"labels":"","state":"CLOSED","title":"The Sleeper Has Awakened","body":"**Current behavior**: \r\nThe NPC for the quest _[The Sleeper Has Awakened](https://database.turtle-wow.org/?quest=5321)_ Kerlonian Evershade is supposed to be sleeping in a druid bear form. Currently he is using regular brown bear model. Once you get into combat, he switches from regular bear model into Druid bear form.\r\n\r\n**Expected behavior**: \r\nOnce you pick up the quest the Druid who is supposed to be sleeping in Druid bear form transforms into Night Elf and stays this way until you turn in the quest. He does not transform back into bear.\r\n\r\n**Proofs**:\r\nThe only [proof](https://www.youtube.com/watch?v=1cfc3KLPKj0) nowadays seems to be from Classic WoW videos, but I know certain private servers that had the same behavior way before Classic.","updatedAt":"2023-03-02T14:44:16+0100","milestone":null,"closedAt":"2021-08-02T10:57:23+0200"},{"assignees":[],"author":{"login":"blargsnarf"},"comments":[{"author":{"login":"slowtorta"},"body":"Thanks for reporting it. It's fixed and will be deployed on the next server update.","createdAt":"2021-06-16T20:52:57+0200"}],"createdAt":"2021-06-13T07:16:58+0200","number":35,"labels":"","state":"CLOSED","title":"Some non-combat pets do not move after summoning them","body":"By opening this Issue, I admit to having done the pertinent research using sources from Vanilla (preferably) or Classic. I also understand that sources from other private servers are not acceptable.\r\n\r\n**Current behavior**: When summoned, both Lulu the sheep and the Prairie dog do not move, and stay where spawned.\r\n\r\n**Expected behavior**: The pets should follow their owner like all other pets.\r\n\r\n**Proofs**:\r\n\r\n**Steps to reproduce**:\r\n\r\n1. Acquire either [Lulu](https://database.turtle-wow.org/?item=51221) or a [Prairie Dog Whistle](https://database.turtle-wow.org/?item=10394)\r\n2. Use the item\r\n3. The pet will summon, but will not move as the owner moves.\r\n[NOTE: This DID work as intended at one point, months ago. Then when I came back after the merge, these pets were broken.]\r\n\r\n![prairiedog](https://user-images.githubusercontent.com/6321534/121796157-08c4da00-cbe5-11eb-81b7-cbe75ab93e23.png)\r\n\r\n","updatedAt":"2021-06-16T20:52:57+0200","milestone":null,"closedAt":"2021-06-16T20:52:57+0200"},{"assignees":[],"author":{"login":"el-dias"},"comments":[{"author":{"login":"Vikkyne"},"body":"https://classic.wowhead.com/quest=754/winterhoof-cleansing\r\n\r\nYou can collect the items and get the line just up to the point of the cleansing, but you can't get that quest (and the rest of the line done). It is indeed a Tauren-only quest (as seen in Classic). It is part of their unique storyline - cleansing their land.\r\n","createdAt":"2021-06-17T05:43:46+0200"}],"createdAt":"2021-06-13T04:49:17+0200","number":34,"labels":"","state":"CLOSED","title":"Item \"Winterhoof Cleansing Totem\" should be availble all horde races","body":"By opening this Issue, I admit to having done the pertinent research using sources from Vanilla (preferably) or Classic. I also understand that sources from other private servers are not acceptable.\r\n\r\n**Current behavior**: \r\n\r\nTrying to use \"Winterhoof Cleansing Totem\" and shows: \"You can't use this item\"\r\n\r\n**Expected behavior**: \r\n\r\nShould be available to all horde races to continue the \"Cleasing\" chain quest in Mulgore\r\n\r\n**Proofs**:\r\n\r\nhttps://classic.wowhead.com/item=5411/winterhoof-cleansing-totem\r\n\r\n**Steps to reproduce**:\r\n\r\n1. Trying to use \"Winterhoof Cleansing Totem\" and shows: \"You can't use this item\"\r\n2. \r\n3. \r\n","updatedAt":"2021-06-18T17:09:25+0200","milestone":null,"closedAt":"2021-06-18T17:09:25+0200"},{"assignees":[],"author":{"login":"el-dias"},"comments":[{"author":{"login":"slowtorta"},"body":"Thanks for reporting it. It's fixed and will be deployed on the next server update.","createdAt":"2021-06-16T21:13:10+0200"}],"createdAt":"2021-06-13T03:57:37+0200","number":33,"labels":"","state":"CLOSED","title":"Quest: Attack on Camp Narache is not enable to all horde races","body":"By opening this Issue, I admit to having done the pertinent research using sources from Vanilla (preferably) or Classic. I also understand that sources from other private servers are not acceptable.\r\n\r\n**Current behavior**: \r\n\r\n\"Quest is not available to your race\"\r\n\r\n**Expected behavior**: \r\n\r\nQuest should be available to all horde races\r\n\r\n**Proofs**:\r\n\r\nhttps://classic.wowhead.com/quest=781/attack-on-camp-narache\r\n\r\n**Steps to reproduce**:\r\n\r\n1. Try to active quest and \"Quest is not available to your race\"\r\n2. \r\n3. \r\n","updatedAt":"2021-06-16T21:13:10+0200","milestone":null,"closedAt":"2021-06-16T21:13:10+0200"},{"assignees":[],"author":{"login":"Leinadkat"},"comments":[{"author":{"login":"Nolin7777"},"body":"No proof","createdAt":"2021-10-02T15:47:25+0200"},{"author":{"login":"slowtorta"},"body":"This will be fixed on the next server update, thank you!","createdAt":"2022-01-27T03:40:28+0100"}],"createdAt":"2021-06-13T00:43:36+0200","number":32,"labels":"","state":"CLOSED","title":"\"Guardians of the Altar\" quest is bugged","body":"By opening this Issue, I admit to having done the pertinent research using sources from Vanilla (preferably) or Classic. I also understand that sources from other private servers are not acceptable.\r\n\r\n**Current behavior**: the escort mob in the quest \"guardians of the altar\" ignores the moonkins in ther way( also theres a typo \"sevral\" in the text)\r\n\r\n**Expected behavior**: i think they should fight them?\r\n\r\n[**Proofs**:]\r\n![Screenshot (309)](https://user-images.githubusercontent.com/85810009/121790492-29d6fc00-cbe0-11eb-9642-48307ec22ac5.png)\r\n\r\n\r\n**Steps to reproduce**:\r\n\r\n1. start the quest\r\n2. follow the NPC\r\n3. watch as the mob passes true moonkins\r\n","updatedAt":"2022-01-27T03:40:28+0100","milestone":null,"closedAt":"2021-10-02T15:47:25+0200"},{"assignees":[],"author":{"login":"Pleeplaa"},"comments":[{"author":{"login":"slowtorta"},"body":"Are you sure your group wasn't a raiding group? ","createdAt":"2021-06-19T06:26:15+0200"},{"author":{"login":"Pleeplaa"},"body":"This was a 5man, non raid group.","createdAt":"2021-06-19T19:59:59+0200"},{"author":{"login":"slowtorta"},"body":"Thanks for reporting it. It'll be fixed on the next server restart. Make sure to clear your WDB folder.","createdAt":"2021-08-02T12:58:02+0200"}],"createdAt":"2021-06-12T10:43:38+0200","number":31,"labels":"","state":"CLOSED","title":"Nekrum's Medallion doesn't drop","body":"According to another person on the Discord Support it has dropped for them, but my entire party of 5 had no drops for the Nekrum's Medallion quest in Zul'Farrak, Nekrum Gutchewer did not drop a single medallion for any of us.\r\n\r\nI am unsure why this had happened, but I do have screenshots of my character over his corpse.\r\n\r\nMy in game character name is Freyacloud, a High Elf Priest.","updatedAt":"2021-08-02T12:58:03+0200","milestone":null,"closedAt":"2021-08-02T12:58:02+0200"},{"assignees":[],"author":{"login":"JvMarchetti"},"comments":[{"author":{"login":"slowtorta"},"body":"Thanks for reporting it. This might happen in some very distant client update, those are not happen too often.","createdAt":"2021-06-16T21:59:57+0200"}],"createdAt":"2021-06-12T02:20:59+0200","number":30,"labels":"","state":"CLOSED","title":"High Elf Weapon on Back floating (literally unplayable)","body":"By opening this Issue, I admit to having done the pertinent research using sources from Vanilla (preferably) or Classic. I also understand that sources from other private servers are not acceptable.\r\n\r\n**Current behavior**: When i use a two-handed weapon, the weapon on the back of my High-Elf is floating. Jokes aside, i think it would very good to polish these models \r\n\r\n**Proofs**:\r\n\r\n![Screenshot_1](https://user-images.githubusercontent.com/85771279/121759192-e5256500-cafa-11eb-8906-bc95788e95b6.png)\r\n![Screenshot_2](https://user-images.githubusercontent.com/85771279/121759194-e6569200-cafa-11eb-8f98-0f4b9bd4621b.png)\r\n![Screenshot_3](https://user-images.githubusercontent.com/85771279/121759196-e6ef2880-cafa-11eb-82dd-8d8708b35a63.png)\r\n![Screenshot_4](https://user-images.githubusercontent.com/85771279/121759197-e6ef2880-cafa-11eb-96b7-e2468deb1768.png)\r\n\r\n\r\n**Steps to reproduce**:\r\n\r\n1. You probably know what i'm talking about.","updatedAt":"2021-06-16T21:59:57+0200","milestone":null,"closedAt":"2021-06-16T21:59:57+0200"},{"assignees":[],"author":{"login":"faralynn"},"comments":[{"author":{"login":"Nolin7777"},"body":"Cannot reproduce. They die until the reach/hit you.","createdAt":"2021-10-02T15:46:11+0200"}],"createdAt":"2021-06-11T10:04:39+0200","number":29,"labels":"","state":"CLOSED","title":"[EPL] Crypt Fiend's abilities \"Crypt Scarabs\" seems to be broken","body":"By opening this Issue, I admit to having done the pertinent research using sources from Vanilla (preferably) or Classic. I also understand that sources from other private servers are not acceptable.\r\n\r\n**Current behavior**: \r\nIt summons Crypt Scarab's but they almost immediately despawn.\r\n\r\n**Expected behavior**: \r\nThey should last 10 seconds or at least until killed.\r\n\r\n**Proofs**:\r\n![crypt](https://user-images.githubusercontent.com/2092314/121649803-ed33c500-ca66-11eb-9855-8e0f9b000b5f.jpg)\r\n\r\nNote the timestamps here. At 03:55:43 it finishes casting Crypt Scarabs. At 03:55:44 there are no more attacks from them. Seems they have a lifetime of 1s than 10s.\r\n\r\nAnd here is one of the Crypt Scarabs spells (there's 3)\r\nhttps://database.turtle-wow.org/?spell=16594\r\n\r\n> Summons 4 Crypt Scarabs to aid the caster in battle for 10 sec.\r\n\r\n**Steps to reproduce**:\r\n\r\n1. Goto Terrorweb Tunnel in EPL\r\n2. Aggro a Crypt Fiend\r\n3. Observe it casting Crypt Scarabs\r\n4. Note down their lifespan\r\n\r\n**Potentially semi-related issue**\r\nI most certainly observed a similar bug in Stratholme Undead. I believe it was with Nerub'enkan seeing that it is the only monster in Stratholme that can summon scarabs.","updatedAt":"2021-10-02T15:46:11+0200","milestone":null,"closedAt":"2021-10-02T15:46:11+0200"},{"assignees":[],"author":{"login":"DaddyM0E"},"comments":[{"author":{"login":"slowtorta"},"body":"Thanks for reporting it. It's fixed and will be deployed on the next server update.","createdAt":"2021-06-16T21:09:11+0200"}],"createdAt":"2021-06-11T03:08:11+0200","number":28,"labels":"","state":"CLOSED","title":"Dark Ranger Lanissa (Hunter Trainer) non-responsive.","body":"By opening this Issue, I admit to having done the pertinent research using sources from Vanilla (preferably) or Classic. I also understand that sources from other private servers are not acceptable.\r\n\r\n**Current behavior**: Does not respond to mouse \"clicks\" and open training window.\r\n\r\n**Expected behavior**: Open training window to purchase skills for Hunter class\r\n\r\n**Proofs**: I have 3 hunters on the server. All 3 are Orc. (This *is* in \"undead\" territory but I know the lay-of-the-land there and like to level my Horde toons there when possible.) The NPC does not respond to any of them. Further, when I look into the Turtle-WoW DB and search for this NPC, the graphic for the NPC is what I would refer to as a \"Shambling Mound\" and not the Blond Elf with red eyes as portrayed in-game.\r\n\r\n**Steps to reproduce**:\r\n\r\n1. Honestly, I haven't brought any other horde race to speak with the NPC besides my Orcs.\r\n2. \r\n3. \r\n","updatedAt":"2021-06-16T21:09:11+0200","milestone":null,"closedAt":"2021-06-16T21:09:11+0200"},{"assignees":[],"author":{"login":"perl1743"},"comments":[{"author":{"login":"slowtorta"},"body":"Can't reproduce, working as intended. Is it possible you have been in a raid group?","createdAt":"2021-06-16T21:18:01+0200"},{"author":{"login":"perl1743"},"body":"Checked again today, all working now, closing issue.\r\n~Being in raid wouldn't explain the hidden quest entry in log.\r\n","createdAt":"2021-06-16T23:53:30+0200"}],"createdAt":"2021-06-11T01:21:43+0200","number":27,"labels":"","state":"CLOSED","title":"Custom Quest: A Warm Feeling - No 'Winterspring Tea Leaf' Drops","body":"~~By opening this Issue, I admit to having done the pertinent research using sources from Vanilla (preferably) or Classic. I also understand that sources from other private servers are not acceptable.~~\r\nIt's a custom quest, can't cross-check other sources.\r\n\r\n**Current behavior**: \r\n[Winterspring Tea Leaf](https://database.turtle-wow.org/?item=80880) is listed as 100% drop rate, but none are dropping.\r\n[A Warm Feeling](https://database.turtle-wow.org/?quest=80369) does not appear in quest log, but appears as in progress.\r\n![image](https://user-images.githubusercontent.com/2818608/121608087-dbc2cc80-ca16-11eb-85ea-c2caace74fd5.png)\r\n**Expected behavior**: \r\nIf repeatable quest is in progress, tea leaves should drop, 100% of the time as listed.\r\n(Last time I was able to complete this quest as normal was two or three days ago.)\r\n**Proofs**:\r\n![image](https://user-images.githubusercontent.com/2818608/121608710-20029c80-ca18-11eb-8d56-1e3f5a857561.png)\r\n\r\n**Steps to reproduce**:\r\n\r\n1. Check [Salfa](https://database.turtle-wow.org/?npc=11556), ensure quest is in progress.\r\n2. Go kill owlbeasts.\r\n3. Get no drops.\r\n","updatedAt":"2021-06-16T23:53:30+0200","milestone":null,"closedAt":"2021-06-16T23:53:30+0200"},{"assignees":[],"author":{"login":"tmt01"},"comments":[{"author":{"login":"tmt01"},"body":"Update: I'm playing a high elf. It seems like some other quests are no longer available to high elves after the update (post-BRD alliance attunement quest https://database.turtle-wow.org/?quest=6402 )","createdAt":"2021-06-12T22:18:02+0200"},{"author":{"login":"slowtorta"},"body":"Thanks for reporting it.","createdAt":"2021-06-16T20:54:06+0200"}],"createdAt":"2021-06-11T00:44:14+0200","number":26,"labels":"","state":"CLOSED","title":"Armaments of Battle quests are gone","body":"Quartermaster Miranda Breechlock has none of the quests for insignia turn-ins (I'm revered with AD at the moment of writing). I was able to see them before recent patches.","updatedAt":"2021-06-16T20:54:06+0200","milestone":null,"closedAt":"2021-06-16T20:54:06+0200"},{"assignees":[],"author":{"login":"marcelafgr"},"comments":[{"author":{"login":"jameyboor"},"body":"Please provide a screenshot of the position on the map.\r\n","createdAt":"2021-06-26T12:38:51+0200"},{"author":{"login":"slowtorta"},"body":"Unable to find an object.","createdAt":"2021-08-02T10:52:43+0200"}],"createdAt":"2021-06-10T23:30:52+0200","number":25,"labels":"Further informations required","state":"CLOSED","title":"Truesilver deposit under the floor (STV)","body":"By opening this Issue, I admit to having done the pertinent research using sources from Vanilla (preferably) or Classic. I also understand that sources from other private servers are not acceptable.\r\n\r\n**Current behavior**: coordinates 39,5 53,1 have a Truesilve Deposit that is impossible to gather, apparently under the floor\r\n\r\n**Expected behavior**: \r\n\r\n**Proofs**: https://imgur.com/a/KTJhxHE\r\n\r\n**Steps to reproduce**:\r\n\r\n1. \r\n2. \r\n3. \r\n","updatedAt":"2021-08-02T10:52:43+0200","milestone":null,"closedAt":"2021-08-02T10:52:43+0200"},{"assignees":[],"author":{"login":"CosminPOP"},"comments":[],"createdAt":"2021-06-10T20:58:50+0200","number":24,"labels":"","state":"CLOSED","title":"[Spell]Fear Ward (6346) doesn't get consumed","body":"By opening this Issue, I admit to having done the pertinent research using sources from Vanilla (preferably) or Classic. I also understand that sources from other private servers are not acceptable.\r\n\r\n**Current behavior**: Fear ward doesnt fade from players when a fear happens.\r\n\r\n**Expected behavior**: Fear ward should fade from players.\r\n\r\n**Proofs**: X\r\n\r\n**Steps to reproduce**:\r\n\r\n1. Cast fearward on player\r\n2. Duel a warlock and have him cast fear, you'll get 'fear imune' but the buff will stay (or any other class with fear)\r\n\r\n","updatedAt":"2021-06-16T21:13:47+0200","milestone":null,"closedAt":"2021-06-16T21:13:47+0200"},{"assignees":[],"author":{"login":"Pythol"},"comments":[{"author":{"login":"slowtorta"},"body":"Thanks for reporting it. It'll be fixed on the next server restart. Make sure to clear your WDB folder.","createdAt":"2021-08-02T10:54:38+0200"}],"createdAt":"2021-06-09T16:10:39+0200","number":23,"labels":"","state":"CLOSED","title":"Mob: Wildthorn Lurker","body":"**Current behavior**: The Wildthorn Lurkers in the \"Warsong Lumber Camp\" in \"Ashenvale\" respawn instantly.\r\nhttps://database.turtle-wow.org/?npc=3821\r\n\r\n**Expected behavior**: I guess they should have a respawn timer like other mobs?\r\n\r\n**Proofs**: X\r\n\r\n**Steps to reproduce**:\r\n\r\n1. Kill a Wildthorn Lurker\r\n2. \r\n3. \r\n","updatedAt":"2021-08-02T10:54:38+0200","milestone":null,"closedAt":"2021-08-02T10:54:38+0200"},{"assignees":[],"author":{"login":"perl1743"},"comments":[],"createdAt":"2021-06-09T03:11:13+0200","number":22,"labels":"","state":"CLOSED","title":"Shade of Jin'do can't be hit by AoE, even while cursed.","body":"By opening this Issue, I admit to having done the pertinent research using sources from Vanilla (preferably) or Classic. I also understand that sources from other private servers are not acceptable.\r\n\r\n**Current behavior**: \r\nCan't be hurt by AoE spells, even with the associated debuff on you.\r\nShade of Jin'do\r\nhttps://database.turtle-wow.org/?npc=14986\r\nSpawned by Jin'do the Hexxer\r\nhttps://database.turtle-wow.org/?npc=11380\r\nSpells tested, Holy Nova, Consecration, Swipe\r\n**Expected behavior**: \r\nThey should all be hit by AoE spells, especially from cursed players.\r\n**Proofs**:\r\n![image](https://user-images.githubusercontent.com/2818608/121277144-9a56e380-c895-11eb-88cc-12b136655ad5.png)\r\n**Steps to reproduce**:\r\n1. Fight Jin'do the Hexxer\r\n2. Try to kill shades with some AoE abilities.\r\n3. :|\r\n","updatedAt":"2021-06-09T15:47:34+0200","milestone":null,"closedAt":"2021-06-09T15:47:34+0200"},{"assignees":[],"author":{"login":"Pythol"},"comments":[{"author":{"login":"Nolin7777"},"body":"Has a 2% chance to drop.","createdAt":"2021-06-19T21:07:46+0200"}],"createdAt":"2021-06-08T20:43:00+0200","number":21,"labels":"","state":"CLOSED","title":"Drop Quest: A talking Head","body":"**Current behavior**: The Item to start the quest \"Resting in Pieces\" isn't dropping. I killed around 100 of those gnolls and it shouldn't be that of a rare drop. Here is the database link:\r\n\r\nhttps://database.turtle-wow.org/?item=3317#starts\r\n\r\n**Expected behavior**: The itom should drop from the Rot Hide Gnolls\r\n\r\n**Proofs**: X\r\n\r\n**Steps to reproduce**:\r\n\r\n1. Kill a lot of Gnolls or check their droplist!\r\n2. \r\n3. \r\n","updatedAt":"2021-06-19T21:07:46+0200","milestone":null,"closedAt":"2021-06-19T21:07:46+0200"},{"assignees":[],"author":{"login":"BowtiesAreCool"},"comments":[{"author":{"login":"Nolin7777"},"body":"No proof","createdAt":"2021-10-02T15:07:44+0200"}],"createdAt":"2021-06-07T14:32:51+0200","number":20,"labels":"","state":"CLOSED","title":"Blessing of Freedom does not remove webs cast by Webwood Lurkers","body":"The paladin spell Blessing of Freedom does not remove or make players immune to the webs cast by Webwood Lurkers in Teldrassil.\r\n\r\nThe expected behaviour is that this spell makes the target (a friendly player) immune to movement-impairing effects, including removing existing effects, for 10 seconds. \r\n\r\nThe blessing works as expected on many other movement-impairing effects. It is not known if any other effects are currently affected by this issue.\r\n\r\nScreenshot attached showing both the blessing and a web effect active on a targeted player simultaneously.\r\n\r\nSteps to reproduce:\r\n1. Go to Teldrassil and engage a webwood lurker with a paladin present.\r\n2. Get webbed by the spider.\r\n3. Cast Blessing of Freedom on the webbed player.\r\n\r\n![blessing-of-freedom-bug](https://user-images.githubusercontent.com/46679133/121016725-97ee7e00-c7f0-11eb-83ed-c87fffbf25ee.png)\r\n","updatedAt":"2021-10-02T15:07:44+0200","milestone":null,"closedAt":"2021-10-02T15:07:44+0200"},{"assignees":[],"author":{"login":"hazlema"},"comments":[{"author":{"login":"Nolin7777"},"body":"Dev Note: Maybe client related?\r\nI will leave this ticket open for now.","createdAt":"2021-06-18T16:34:48+0200"}],"createdAt":"2021-06-07T02:02:37+0200","number":19,"labels":"","state":"CLOSED","title":"Mobs Disappearing During Raid","body":"By opening this Issue, I admit to having done the pertinent research using sources from Vanilla (preferably) or Classic. I also understand that sources from other private servers are not acceptable.\r\n\r\n**Current behavior**: \r\nWhen raiding BWL today, we were on the second boss (Vaelastrasz the Corrupt) I got the Burning Adrenaline and after I died the boss vanished from my view but the boss fight was still going on. Seems this only happened to me as no one else saw this.. On subsequent attempts it behaved normally.\r\n\r\n**Expected behavior**: \r\nBoss should not disappear\r\n\r\n**Proofs**:\r\nhttps://ibb.co/j8pGBwG\r\n\r\n**Steps to reproduce**:\r\n\r\n1. Not sure how to reliably reproduce.\r\n","updatedAt":"2021-10-02T15:42:08+0200","milestone":null,"closedAt":"2021-10-02T15:42:08+0200"},{"assignees":[],"author":{"login":"Mamotromico"},"comments":[],"createdAt":"2021-06-07T00:59:23+0200","number":18,"labels":"","state":"CLOSED","title":"Expert Training not available on Expert Trainers for two transferred characters from Hyjal.","body":"By opening this Issue, I admit to having done the pertinent research using sources from Vanilla (preferably) or Classic. I also understand that sources from other private servers are not acceptable.\r\n\r\n**Current behavior**: \r\nI am unable to train expert recipes and the expert skill level (Expert Leatherworker, Expert Alchemist, etc) on my two characters that were transferred from Hyjal: Mamotromico (Tauren Druid) and Mtromico (Troll Hunter)\r\n\r\n**Expected behavior**: \r\n\r\nBoth trainers should have \"Expert <Profession>\" available for training and several recipes.\r\n\r\n**Proofs**:\r\n\r\nhttps://pasteboard.co/K5pUhUvD.png\r\n\r\nhttps://pasteboard.co/K5pUNFI.png\r\n\r\n**Steps to reproduce**:\r\n\r\nUnsure if this would be at all reproducible outside of logging into my account. I'll check with some friends that were also playing on hyjal and see if they are experiencing the same issue.\r\n\r\nEDIT: I'll reroll the characters, not a big deal.\r\n","updatedAt":"2021-06-07T14:59:01+0200","milestone":null,"closedAt":"2021-06-07T14:58:42+0200"},{"assignees":[],"author":{"login":"Pythol"},"comments":[{"author":{"login":"slowtorta"},"body":"Thanks for reporting it. It's fixed and will be deployed on the next server update.","createdAt":"2021-06-16T20:56:38+0200"}],"createdAt":"2021-06-06T23:53:43+0200","number":17,"labels":"","state":"CLOSED","title":"Bug: Tonal Stone: Kamio","body":"**Current behavior**: When you use the Tonal Stone: Kamio a mob in your vicinity will be \"attacked\" - i realized this when i pressed the tone and my pet suddenly attacked a critter like a deer or a rat. The last time it happened was my pet was dismissed and i used the stone in Orgrimmar and suddenly the neutral tauren mob in the inn attacked me.\r\n\r\n**Expected behavior**: Well it should only play music\r\n\r\n**Proofs**: X\r\n\r\n**Steps to reproduce**:\r\n\r\n1. Stand next to a neutral mob like a boar in a starting area and use the \"Tonal Stone: Kamio\"\r\n2. \r\n3. \r\n","updatedAt":"2021-06-16T20:56:39+0200","milestone":null,"closedAt":"2021-06-16T20:56:38+0200"},{"assignees":[],"author":{"login":"BRBScratcher"},"comments":[{"author":{"login":"slowtorta"},"body":"Thanks for reporting it. It'll be fixed on the next server restart. Make sure to clear your WDB folder.","createdAt":"2021-08-02T10:32:53+0200"}],"createdAt":"2021-06-05T14:01:07+0200","number":16,"labels":"","state":"CLOSED","title":"Missing Item icon in Quest \"Deadly Desert Venom\"","body":"By opening this Issue, I admit to having done the pertinent research using sources from Vanilla (preferably) or Classic. I also understand that sources from other private servers are not acceptable.\r\n\r\n**Current behavior**: \r\nIn the Quest \"Deadly Desert Venom\" in Silithus you need to get 8 \"Stonelash Scorpid Stinger\".\r\nThe item shows up with a questionmark icon. (deleting the WDB folder didn't change it)\r\n\r\n**Expected behavior**: \r\nIts icon should be a black sting on green background.\r\n\r\n**Proofs**:\r\ningame:\r\n![Unbenannt](https://user-images.githubusercontent.com/50635128/122156922-40908380-ce6a-11eb-8556-5268c8135cc0.jpg)\r\n\r\n\r\nhow it should look:\r\nhttps://classic.wowhead.com/item=20373/stonelash-scorpid-stinger\r\n\r\n**Steps to reproduce**:\r\n\r\n1. Go to Cenarion Hold in Silithus\r\n2. Get the Quest \"Deadly Desert Venom\" from Beetix Ficklespragg (the female Goblin that is with the poisened male Goblin)\r\n3. kill \"Stonelash Scorpid Stingers\" near Cenarion Hold till the item drops\r\n","updatedAt":"2021-08-02T10:32:53+0200","milestone":null,"closedAt":"2021-08-02T10:32:53+0200"},{"assignees":[],"author":{"login":"Velite12"},"comments":[{"author":{"login":"Mamotromico"},"body":"That is not a bug, it's a server feature. Check the second post:\r\n\r\nhttps://forum.turtle-wow.org/viewtopic.php?f=4&t=912","createdAt":"2021-06-05T20:25:39+0200"},{"author":{"login":"perl1743"},"body":"Don't think Qixel is a member of staff, just a forum poster.","createdAt":"2021-06-05T20:34:57+0200"},{"author":{"login":"Velite12"},"body":"> \r\n> \r\n> That is not a bug, it's a server feature. Check the second post:\r\n> \r\n> https://forum.turtle-wow.org/viewtopic.php?f=4&t=912\r\n\r\nThat's just detailing how the interactions work, it wasn't intentionally set that way on turtle wow, that's just the current behavior in the database that vmangos servers use.","createdAt":"2021-08-03T07:02:46+0200"},{"author":{"login":"Nolin7777"},"body":"Closed after internal discussion","createdAt":"2021-10-02T17:30:35+0200"}],"createdAt":"2021-06-05T05:55:03+0200","number":15,"labels":"","state":"CLOSED","title":"Paladin Blessings and Shaman Totems should stack","body":"By opening this Issue, I admit to having done the pertinent research using sources from Vanilla (preferably) or Classic. I also understand that sources from other private servers are not acceptable.\r\n\r\n**Current behavior**: \r\n\r\nWindfury and Blessing of Kings do not stack\r\nBlessing of Might and Strength of Earth totem do not stack.\r\n\r\n**Expected behavior**: \r\n\r\nPaladin blessings and shaman totems should stack.\r\n\r\nNote that all evidence will only exist showing the 5 min (single target version) of blessings. This is because Greater Blessings will be removed when the paladin leaves the group. And you couldn't invite paladins to join your group in vanilla/classic.\r\n\r\n**Proofs**:\r\n\r\nhttps://youtu.be/FzJAa9LFbH0?t=111\r\n\r\n![image](https://user-images.githubusercontent.com/45871932/120879269-34feac00-c590-11eb-9035-79ca773616c2.png)\r\n\r\n\r\n**Steps to reproduce**:\r\n\r\n1. Group a shaman with a paladin and attempt to cast blessings\r\n2. Notice that the pulse of shaman totems will remove certain paladin blessings\r\n\r\n\r\n\r\n\r\n","updatedAt":"2021-10-02T17:30:35+0200","milestone":null,"closedAt":"2021-10-02T17:30:35+0200"},{"assignees":[{"login":"jameyboor"}],"author":{"login":"Velite12"},"comments":[{"author":{"login":"geojak"},"body":"do we really want snowballs to proc this thought, even if its blizzlike. ","createdAt":"2021-12-17T20:46:07+0100"},{"author":{"login":"slowtorta"},"body":"Snowball is a fun holiday item, it shouldn't cause any procs, from my point of view, I'm sorry.","createdAt":"2022-05-18T00:04:25+0200"}],"createdAt":"2021-06-05T00:58:24+0200","number":14,"labels":"","state":"CLOSED","title":"Snowballs should proc judgement of wisdom","body":"\r\n\r\nBy opening this Issue, I admit to having done the pertinent research using sources from Vanilla (preferably) or Classic. I also understand that sources from other private servers are not acceptable.\r\n\r\n**Current behavior**: \r\n\r\nSnowballs do not proc judgement of wisdom.\r\n\r\n**Expected behavior**: \r\n\r\nSnowballs should proc judgement of wisdom.\r\n\r\n**Proofs**:\r\n\r\nhttps://www.youtube.com/watch?v=mPeBIJ1r1Jg\r\n\r\nWorld rank 3 Ret paladin on patchwerk\r\n\r\n![image](https://user-images.githubusercontent.com/45871932/120870898-3caa5a80-c568-11eb-837b-1188c9865b61.png)\r\n\r\n**Steps to reproduce**:\r\n\r\n1. Judge wisdom on an enemy\r\n2. Use a snowball on them\r\n3. Wisdom will not proc\r\n","updatedAt":"2022-05-18T00:04:25+0200","milestone":null,"closedAt":"2022-05-18T00:04:25+0200"},{"assignees":[],"author":{"login":"BRBScratcher"},"comments":[{"author":{"login":"slowtorta"},"body":"Thanks for reporting it. It'll be fixed on the next server restart. Make sure to clear your WDB folder.","createdAt":"2021-08-02T10:28:56+0200"}],"createdAt":"2021-06-05T00:05:53+0200","number":13,"labels":"","state":"CLOSED","title":"Trinket \"Chained Essence of Eranikus\"","body":"By opening this Issue, I admit to having done the pertinent research using sources from Vanilla (preferably) or Classic. I also understand that sources from other private servers are not acceptable.\r\n\r\n**Current behavior**: \r\n\r\nEverytime the trinket is used, the following text appears in chat:\r\n\"Eranikus the Chained whispers: error\r\n\r\n\r\n\r\n**Expected behavior**: \r\nthe following whispers should actually appear (only 1 each time you use the trinket):\r\n\r\n\"Will the nightmare ever end?! I cannot force myself awake!\"\r\n\"My soul is not a trinket! Mortal, you must release me from these chains!\"\r\n\"My eyes! It burns... it burns...\"\r\n\"Torture me no more! Release me, mortal! The Swamp of Sorrows... mortal... please...\"\r\n\"Foolish mortal, I will rend your soul in two once I am released!\"\r\n\"Foolish mortals you do not yet see the potential of that Artifact.\"\r\n\"You are an agent of their wicked god, fool. I will see you destroyed!\"\r\n\"It hurts so much... Itharius, my old friend... Please help me...\"\r\n\"My charge to watch the temple has failed... my corrupted soul knows no peace...\"\r\n\r\n\r\n\r\n**Proofs**:\r\nhttps://wowwiki-archive.fandom.com/wiki/Chained_Essence_of_Eranikus\r\n\r\n![Unbenannt](https://user-images.githubusercontent.com/50635128/122156812-0921d700-ce6a-11eb-8f37-adeedfc24395.jpg)\r\n\r\n\r\n\r\n\r\n**Steps to reproduce**:\r\n\r\n1. equip the trinket Chained Essence of Eranikus\r\n2. target an enemy\r\n3. rightclick to use the trinket\r\n[](url)","updatedAt":"2021-08-02T10:28:56+0200","milestone":null,"closedAt":"2021-08-02T10:28:56+0200"},{"assignees":[{"login":"jameyboor"}],"author":{"login":"Lunkdunk"},"comments":[{"author":{"login":"afizzler"},"body":"It still does not work properly as of now. The current behavior is that if AOE spells are used with multiple targets like 100 ZG crocs, then it will never proc. However, it can only proc if only 1 target is affected. \r\n\r\nThe expected behavior should be 10% proc chance for each target it hits. ","createdAt":"2021-10-09T23:30:14+0200"},{"author":{"login":"Nolin7777"},"body":"Did someone say it's working already?","createdAt":"2021-10-10T00:06:21+0200"},{"author":{"login":"afizzler"},"body":"Xerron told me to test it earlier to check if it is working. I tried it out in ZG against several packs of crocs, and I did not get a proc from multiple targets. It only procced once when I used an AOE ability against only one target. I faced the targets while using AOE abilities as well.","createdAt":"2021-10-10T00:42:52+0200"}],"createdAt":"2021-06-02T23:20:28+0200","number":12,"labels":"","state":"CLOSED","title":"Blade of Eternal Darkness and AoE","body":"By opening this Issue, I admit to having done the pertinent research using sources from Vanilla (preferably) or Classic. I also understand that sources from other private servers are not acceptable.\r\n\r\n**Current behavior**: \r\nBlade of Eternal Darkness procs roughly 10% and only on one target irregardless of how many targets you hit.\r\n**Expected behavior**: \r\nFor non-channeled AoE-spells (i.e. arcane explosion, flamestrike) it should have a 10% proc chance for each target it hits.\r\n**Proofs**:\r\nClassic video where multiple procs happen simultaneously: https://youtu.be/kYPHfoFERMw?t=48\r\nPatch notes for the blade: https://wowpedia.fandom.com/wiki/Blade_of_Eternal_Darkness \r\n**Steps to reproduce**:\r\n\r\n1. Arcane explosion several target dummies and record the results.\r\n2. \r\n3. \r\n","updatedAt":"2022-07-22T19:03:15+0200","milestone":null,"closedAt":"2022-07-22T18:55:17+0200"},{"assignees":[],"author":{"login":"Gitaccount095"},"comments":[{"author":null,"body":"Hey, I'd like to add to this:\r\n\r\n1. You gain a normal and regular speed whether you pick a speed boost up, or crash into a sheep/crystal. Also, the boost ability does not seem to have any effect on this speed while at the very beginning.\r\n2. The quest is on a timer, and the countdown does not stop after actually completing the race, but runs until you turn the quest in. This way, if you have completed the race in the designated timeframe, and do not turn in the quest before the clock turns 0, the quest is failed. There were many occasions where I had finished the race, but had 3-4 seconds to turn the quest in, which I could not do.","createdAt":"2021-06-03T06:15:45+0200"},{"author":{"login":"slowtorta"},"body":"Thanks for reporting it. Missing speed bonus bug on the race start has been fixed. The timer is working as intended. You have to reach the NPC before it runs off, it is how all timed quests work in Vanilla. It's absolutely doable and the quest is just hard by its design. Good luck!","createdAt":"2021-06-16T21:00:42+0200"}],"createdAt":"2021-06-02T20:43:49+0200","number":11,"labels":"","state":"CLOSED","title":"Quest: Race Against Time! is bugged","body":"By opening this Issue, I admit to having done the pertinent research using sources from Vanilla (preferably) or Classic. I also understand that sources from other private servers are not acceptable.\r\n\r\n**Current behavior**: \r\n\r\n**Expected behavior**: \r\n\r\n**Proofs**:\r\n\r\n**Steps to reproduce**:\r\n\r\n1. Upon being able to actually move after the countdown, the player moves at a very slow speed, which seems to be fixed when picking up a speed boost on the track.\r\n2. The player should be moving at a faster speed than what it currently is before obtaining a speed boost power-up.\r\n3. The bugged slow speed is immediately apparent upon movement.\r\n4. Simply right-click Daisy and begin the quest. The bugged speed will present itself upon movement.\r\n5. The Gnome vs Goblin race likely also suffers this from this bug.\r\n","updatedAt":"2021-06-16T21:00:53+0200","milestone":null,"closedAt":"2021-06-16T21:00:53+0200"},{"assignees":[],"author":{"login":"perl1743"},"comments":[{"author":{"login":"slowtorta"},"body":"Thanks.","createdAt":"2021-06-16T21:14:08+0200"}],"createdAt":"2021-06-02T18:23:37+0200","number":10,"labels":"","state":"CLOSED","title":"Winterspring Rune Teleportation not Triggering?","body":"By opening this Issue, I admit to having done the pertinent research using sources from Vanilla (preferably) or Classic. I also understand that sources from other private servers are not acceptable.\r\n\r\n**Current behavior**: \r\nWinterspring ground runes do nothing when walked over.\r\n**Expected behavior**: \r\nWalking over them should trigger a teleport between the two.\r\n**Proofs**:\r\nRune is located near https://database.turtle-wow.org/?npc=10929\r\n![WoW_2021-06-02_11-22-41](https://user-images.githubusercontent.com/2818608/120516359-e1743e80-c394-11eb-9c54-d71641c87bdf.png)","updatedAt":"2021-06-16T21:14:08+0200","milestone":null,"closedAt":"2021-06-16T21:14:08+0200"},{"assignees":[],"author":{"login":"Fin9622"},"comments":[],"createdAt":"2021-06-01T20:33:30+0200","number":9,"labels":"","state":"CLOSED","title":"THEY ARE GNOMES, THEY HAVE RIGHTS, TURN THEM TO THEIR NORMAL SIZE","body":"","updatedAt":"2021-06-02T18:13:43+0200","milestone":null,"closedAt":"2021-06-02T18:13:42+0200"},{"assignees":[],"author":{"login":"Plainbear"},"comments":[{"author":{"login":"slowtorta"},"body":"Please close your client completely, locate a folder called WDB and delete it. Then launch the game again and try to reproduce the same bug. It's probably just a cache issue.","createdAt":"2021-06-01T19:06:54+0200"},{"author":{"login":"Plainbear"},"body":"Yep, that was right. I was confused because the other starting zones worked fine. ","createdAt":"2021-06-01T19:37:35+0200"}],"createdAt":"2021-06-01T19:03:48+0200","number":8,"labels":"","state":"CLOSED","title":"Goblin Spawn Area Mobs bug","body":"By opening this Issue, I admit to having done the pertinent research using sources from Vanilla (preferably) or Classic. I also understand that sources from other private servers are not acceptable.\r\n\r\n**Current behavior**: \r\nMobs reset after one hit\r\n**Expected behavior**: \r\nMobs do not recover health and try to attack me\r\n**Proofs**:\r\nDid a Goblin and tried to do the quests and they are impossible to achieve\r\n**Steps to reproduce**:\r\n\r\n1. Attack a Chicken or Robot or Plant\r\n2. \r\n3. \r\n","updatedAt":"2021-06-01T19:37:35+0200","milestone":null,"closedAt":"2021-06-01T19:37:35+0200"},{"assignees":[],"author":{"login":"keaz95"},"comments":[],"createdAt":"2021-02-19T13:33:50+0100","number":7,"labels":"","state":"CLOSED","title":"Ally Warrior level 10 quest bugged - [Beat Bartleby]","body":"By opening this Issue, I admit to having done the pertinent research using sources from Vanilla (preferably) or Classic. I also understand that sources from other private servers are not acceptable.\r\n\r\n**Current behavior**: \r\nI can attack every ally NPC\r\n**Expected behavior**: \r\nWhen he get to low HP he should say something and let me turn in the quest \r\n**Proofs**:\r\nCannot send screenshot for some reason\r\n**Steps to reproduce**:\r\n\r\n\r\n\r\n1. \r\n2. \r\n3. \r\n","updatedAt":"2021-06-18T16:10:46+0200","milestone":null,"closedAt":"2021-06-18T16:10:46+0200"},{"assignees":[],"author":{"login":"WarwaraQxey"},"comments":[],"createdAt":"2021-02-15T15:35:59+0100","number":6,"labels":"","state":"CLOSED","title":"AB WE Honor/Rep rewards are bugged","body":"By opening this Issue, I admit to having done the pertinent research using sources from Vanilla (preferably) or Classic. I also understand that sources from other private servers are not acceptable.\r\n\r\n**Current behavior**: \r\nArathi Basin weekend games are not giving bonus rep/honor when match is closed \r\nAlso no rep/honor with AB faction for holding bases -- regardless of WE\r\n**Expected behavior**: \r\nOn the Battlegrounds Holiday weekend for Arathi Basin, the bonus honor goals are: Collecting multiples of 200 resources (at 200, 400, 600, ...), rewards 198 honor each (at level 60). Winning the match still rewards 198 honor (at level 60).\r\n**Proofs**:\r\nhttps://vanilla-wow-archive.fandom.com/wiki/Arathi_Basin#:~:text=On%20the%20Battlegrounds%20Holiday%20weekend,honor%20(at%20level%2060).\r\n**Steps to reproduce**:\r\n\r\n1. queue for AB\r\n2. wait for horde to lose because Er\r\n3. no bonus honor\r\n","updatedAt":"2021-06-18T16:09:45+0200","milestone":null,"closedAt":"2021-06-18T16:09:45+0200"},{"assignees":[],"author":{"login":"WarwaraQxey"},"comments":[{"author":{"login":"slowtorta"},"body":"Hello. Sorry for slow response. This bug is related to our client modifications and it's fixed in the upcoming 1.15.1 update. I have no ETA on when it's ready. For now GMs are solving this manually for each player.","createdAt":"2021-02-15T15:32:08+0100"},{"author":{"login":"WarwaraQxey"},"body":"ok, i see, i will raise a ticket then.\r\nthanks for your work&support :) ","createdAt":"2021-02-15T15:44:03+0100"}],"createdAt":"2021-02-05T14:42:38+0100","number":5,"labels":"","state":"CLOSED","title":"Quest \"In dreams\" is bugged","body":"By opening this Issue, I admit to having done the pertinent research using sources from Vanilla (preferably) or Classic. I also understand that sources from other private servers are not acceptable.\r\n\r\n**Current behavior**: \r\nQuest \"In dreams\" seems to be broken. I got to the part, when i should talk to Highlord Tielan, but right clicking him does not open dialog window.\r\n**Expected behavior**: \r\ndialog window and further scripted quest\r\n**Proofs**:\r\n![image](https://user-images.githubusercontent.com/78602360/107041002-3e356300-67c0-11eb-9762-75b8ccf83587.png)\r\n\r\n**Steps to reproduce**:\r\n\r\n1. get scarlet crusader disguise\r\n2. get to Mardenholde Keep\r\n3. right click Highlord Tielan\r\n\r\nbtw I have a script that clears my WBD folder each launch of the game. So I do not think that WDB can be causing this issue.\r\n","updatedAt":"2021-06-18T16:08:41+0200","milestone":null,"closedAt":"2021-06-18T16:08:41+0200"},{"assignees":[],"author":{"login":"Emmizabeth"},"comments":[{"author":{"login":"slowtorta"},"body":"I don't understand what is this report about. What's broken: spells, item, character model?\r\nIf it's about some specific Wand, you must provide the item name or link to our online DB: https://database.turtle-wow.org\r\n\r\nIf you're using custom client patches to change your character model, it might be an issue completely on your side. I have seen that you posted a screenshot of your characters with a Dark Ranger model. It's obviously that you added some custom MPQ to your game, try to remove it and test this wand without it.","createdAt":"2021-02-05T12:16:09+0100"},{"author":{"login":"slowtorta"},"body":"https://database.turtle-wow.org/?npc=10181 It looks like GM morphed you into this creature model. This is not meant to be a player's model, nor it has all required animations. Your problem will solve itself upon the next logout.","createdAt":"2021-02-05T12:37:27+0100"},{"author":{"login":"Emmizabeth"},"body":"I’ve tested it without sylv morph, and\r\nAgain today, while not being morphed, its still an issue 😊\r\n\r\nEmmi\r\nSendt fra Mail<https://go.microsoft.com/fwlink/?LinkId=550986> til Windows 10\r\n\r\nFra: Torta<mailto:notifications@github.com>\r\nSendt: 5. februar 2021 12:37\r\nTil: slowtorta/turtlewow-bug-tracker<mailto:turtlewow-bug-tracker@noreply.github.com>\r\nCc: Emmizabeth<mailto:sorend@live.dk>; Author<mailto:author@noreply.github.com>\r\nEmne: Re: [slowtorta/turtlewow-bug-tracker] High Elf, Revered Level 60 Want (#4)\r\n\r\n\r\nhttps://database.turtle-wow.org/?npc=10181 It looks like GM morphed you into this creature model. This is not meant to be a player's model, nor it has all required animations. Your problem will solve itself upon the next logout.\r\n\r\n—\r\nYou are receiving this because you authored the thread.\r\nReply to this email directly, view it on GitHub<https://github.com/slowtorta/turtlewow-bug-tracker/issues/4#issuecomment-773980316>, or unsubscribe<https://github.com/notifications/unsubscribe-auth/ASXTXGIZC25AVIEKDUMDLULS5PKALANCNFSM4XEPG5CQ>.\r\n\r\n","createdAt":"2021-02-05T13:38:47+0100"},{"author":{"login":"slowtorta"},"body":"Alright. Please provide the item name or ID.","createdAt":"2021-02-05T13:43:52+0100"},{"author":{"login":"Emmizabeth"},"body":"Dont know ID, but item name is Quel’ Dorei Magister’s Spellflinger – Its a blue wand sold at the Helf quartermaster\n\nEmmi\n\nSendt fra Mail<https://go.microsoft.com/fwlink/?LinkId=550986> til Windows 10\n\nFra: Torta<mailto:notifications@github.com>\nSendt: 5. februar 2021 13:44\nTil: slowtorta/turtlewow-bug-tracker<mailto:turtlewow-bug-tracker@noreply.github.com>\nCc: Emmizabeth<mailto:sorend@live.dk>; Author<mailto:author@noreply.github.com>\nEmne: Re: [slowtorta/turtlewow-bug-tracker] High Elf, Revered Level 60 Want (#4)\n\n\nAlright. Please provide the item name or ID.\n\n—\nYou are receiving this because you authored the thread.\nReply to this email directly, view it on GitHub<https://github.com/slowtorta/turtlewow-bug-tracker/issues/4#issuecomment-774010798>, or unsubscribe<https://github.com/notifications/unsubscribe-auth/ASXTXGMAMMEOKROXGUVFPJLS5PRZRANCNFSM4XEPG5CQ>.\n\n","createdAt":"2021-02-05T13:46:08+0100"}],"createdAt":"2021-02-05T11:03:00+0100","number":4,"labels":"","state":"CLOSED","title":"High Elf, Revered Level 60 Want","body":"By opening this Issue, I admit to having done the pertinent research using sources from Vanilla (preferably) or Classic. I also understand that sources from other private servers are not acceptable.\r\n\r\n**Current behavior**: \r\nHas no spell animation, sound or even character animation - My character just stands still while the monster is loosing health\r\n\r\n**Expected behavior**: \r\nTo shoot visual magic like other wands and have my character using the proper animations\r\n\r\n**Proofs**:\r\n\r\n**Steps to reproduce**:\r\n\r\n1. \r\n2. \r\n3. \r\n","updatedAt":"2021-02-13T10:04:13+0100","milestone":null,"closedAt":"2021-02-13T10:04:13+0100"},{"assignees":[],"author":{"login":"zdennis96"},"comments":[],"createdAt":"2021-02-04T04:36:24+0100","number":3,"labels":"","state":"CLOSED","title":"Lady Janira Quest Bug","body":"By opening this Issue, I admit to having done the pertinent research using sources from Vanilla (preferably) or Classic. I also understand that sources from other private servers are not acceptable.\r\n\r\n**Current behavior**: The quest \"Lady Janira\" in Feralas has you slay a level 50 elite named Lady Janira. The quest, however, does not display the \"(elite)\" status despite requiring you to kill an elite. Even the Turtle Wow Database has Lady Janira as an elite. Clearing the WDB folder does not solve the issue.\r\n\r\n**Expected behavior**: Include \"(elite)\" in the quest log\r\n\r\n**Proofs**: \r\n![Bug Proof](https://user-images.githubusercontent.com/78520810/106841218-b8a29d80-666f-11eb-90d1-554ccb903c84.png)\r\n\r\n**Steps to reproduce**:\r\n\r\nSimply accept the quest from Latronicus Moonspear in Ferelas.\r\n\r\n(Also, side note, the Turtle Wow Database states that you only get 250xp upon completing the quest. Not sure if this is a typo on in the database or if it is a further bug with the quest. https://database.turtle-wow.org/?quest=60020 ) \r\n","updatedAt":"2021-02-05T09:42:51+0100","milestone":null,"closedAt":"2021-02-05T09:42:51+0100"},{"assignees":[],"author":{"login":"Good-water"},"comments":[{"author":{"login":"Good-water"},"body":"Hi again. I've been trying to reproduce this bug on my own to see if I could add any more useful info, and I haven't been able to get it to happen again. I'm thinking perhaps I was just misreading the chat when I picked the herbs, or somehow got some green and yellow herbs mixed in while picking the grey ones.\r\n\r\nSorry if I wasted anyone's time. Thank you anyway!","createdAt":"2021-01-26T13:43:06+0100"}],"createdAt":"2021-01-23T19:56:32+0100","number":2,"labels":"","state":"CLOSED","title":"Picking Grey Herbs Still Increases Herbalism Level","body":"By opening this Issue, I admit to having done the pertinent research using sources from Vanilla (preferably) or Classic. I also understand that sources from other private servers are not acceptable.\r\n\r\n**Current behavior**: \r\nWhile leveling in The Barrens, I have been picking grey-level herbs (peacebloom, silver leaf) with an Herbalism level of 105-115. However, I gained an Herbalism level almost every time I picked one of those herbs despite them being grey for me.\r\n\r\n**Expected behavior**: \r\nWith every profession, making or gathering grey-level items doesn't increase your skill in that profession.\r\n\r\n**Proofs**:\r\nCouldn't seem to get any screenshots to work. Sorry about that.\r\n\r\n**Steps to reproduce**:\r\n\r\n1. Have Herbalism as your profession, and make sure it is above level 100 for the herbs to be grey.\r\n2. Try and pick any grey-level herb.\r\n3. Observe if there is a skill increase.\r\n","updatedAt":"2021-02-05T10:31:43+0100","milestone":null,"closedAt":"2021-01-26T13:43:06+0100"},{"assignees":[],"author":{"login":"Zhohan"},"comments":[{"author":{"login":"Zhohan"},"body":"UPDATE:\r\nAfter relogging, the quest log stated the quest was not complete.\r\nRiverpaw Runt slain: 7/10\r\nRiverpaw Outrunner slain: 10/10 (Complete)\r\nI then killed 3 more Runt NPCs and then turned in the quest. I was able to complete it.","createdAt":"2021-01-23T16:04:28+0100"},{"author":{"login":"slowtorta"},"body":"Thank you for reporting it. I can not reproduce this bug tho. Please clear your in-game cache (delete WDB folder all together) at least once a month. It will help to avoid minor glitches like this one. ","createdAt":"2021-01-23T21:03:15+0100"},{"author":{"login":"WarpQ"},"body":"I ran into this bug a couple of days ago. If I'm not mistaken, the \"Riverpaw Runt slain\" counter is somehow linked to the counter of the Elwynn Pumpkins that you have to collect 15 of for the Pumpkin Thieves quest. Collecting an Elwynn Pumpkin will simultaneously increase the \"Riverpaw Runt slain\" counter.","createdAt":"2021-02-10T20:31:21+0100"}],"createdAt":"2021-01-23T04:45:03+0100","number":1,"labels":"","state":"CLOSED","title":"Elwynn Quest \"Gnoll Bounty\" Unable to Turn In","body":"**Current behavior**: \r\nThe Turtle WoW quest from Elwynn Forest \"Gnoll Bounty\" cannot be turned in despite reaching the objective goal and the quest is labeled as complete. In addition to that, it says, \"Riverpaw Runt slain: 15/10 (Complete)\".\r\n**Expected behavior**: \r\nThe quest can be turned in and the mob slain counter cap at 10/10.\r\n**Proofs**:\r\nIn attached image.\r\n![GnollBountyBug](https://user-images.githubusercontent.com/22847755/105567865-d6304880-5cfa-11eb-99fb-08a41946a1c1.PNG)\r\n**Steps to reproduce**:\r\n\r\n1. Accept \"Gnoll Bounty\"\r\n2. Kill gnolls in northern Elwynn Forest and kill an adequate number of gnolls until the quest is labeled as complete in the quest log.\r\n3. Return to Supervisor Raelen and the question mark is greyed out and unable to turn in.\r\n","updatedAt":"2021-02-10T20:31:21+0100","milestone":null,"closedAt":"2021-01-23T21:05:01+0100"}]