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[{"assignees":[],"author":{"login":"Nimawei"},"comments":[{"author":{"login":"Nimawei"},"body":"@ratkosrb @slowtorta this is not yet fixed btw","createdAt":"2023-11-12T20:27:53+0100"},{"author":{"login":"twowTurtReynolds"},"body":"![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/5024c98f-4e19-4701-982d-84b51bb134c7)\r\n@Nimawei Sorry that it didn't make it for 1.17.0. Confirmed working on our indev patch-5","createdAt":"2023-12-08T21:15:46+0100"}],"createdAt":"2023-05-01T22:54:27+0200","number":3370,"labels":"Requires a client update","state":"CLOSED","title":"Goblin female tool use animations are misaligned.","body":"**Please, provide a clear description what the bug is:**\r\nThe female goblin model holds tools incorrectly. This is personally observed with Mining and Engineering, but it can be presumed it's the same case for all crafting professions that have a holding tool animation such as blacksmithing. \r\nTools should be turned 90 degrees along one axis and 90 degrees along the other axis, like so: \r\n\r\n![image](https://user-images.githubusercontent.com/132086678/235529294-ea6d73ec-9b4b-4cc1-a1c6-29d83aea7866.png)\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Learn Mining / Blacksmithing / Engineering\r\n2. Mine node / craft item\r\n3. Observe broken tool behavior\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nItem: https://database.turtle-wow.org/?item=2901 and https://database.turtle-wow.org/?item=5956\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\nas described above, \r\n","updatedAt":"2023-12-08T21:15:47+0100","milestone":{"title":"Patch 1.17.1","state":"CLOSED","url":"https://github.com/slowtorta/turtlewow-bug-tracker/milestone/1"},"closedAt":"2023-05-04T23:35:44+0200"},{"assignees":[],"author":{"login":"Sty0pa1"},"comments":[{"author":{"login":"slowtorta"},"body":"There's plenty of quests available to continue your journey, please pick any of those: https://database.turtle-wow.org/?search=hunter%27s+path","createdAt":"2023-05-05T14:27:15+0200"},{"author":{"login":"Sty0pa1"},"body":"I thought you actually wanted bug reports?\r\nThis seems to be a bug.\r\n\r\nWhen I dinged 10 as a hunter, yes those quests SHOULD HAVE BEEN AVAILABLE. Obviously?\r\nHowever, for example https://database.turtle-wow.org/?quest=6071 (the one in Teldrassil) ***WAS NOT AVAILABLE*** to me as a gnome.\r\n\r\nI did find the level-10-hunter quest was available for me (a gnome) from the trainer in IRONFORGE but there is nothing that suggests that those quests are racially fixed, ie that only elves could get https://database.turtle-wow.org/?quest=6071 .\r\n","createdAt":"2023-05-05T14:53:54+0200"},{"author":{"login":"Haaxor1689"},"body":"That's not a bug. Class quests are race-specific, so you as a Gnome should go do your pet quest to Dun Morogh.","createdAt":"2023-10-07T21:10:33+0200"},{"author":{"login":"Sty0pa1"},"body":"Thank you, figured it out. Got that char to 42 then he died to a map\r\ntransition.\r\nBut thank you for following up!\r\n\r\nOn Sat, Oct 7, 2023, 14:10 Maroš Beťko ***@***.***> wrote:\r\n\r\n> That's not a bug. Class quests are race-specific, so you as a Gnome should\r\n> go do your pet quest to Dun Morogh.\r\n>\r\n> —\r\n> Reply to this email directly, view it on GitHub\r\n> <https://github.com/slowtorta/turtlewow-bug-tracker/issues/3369#issuecomment-1751797295>,\r\n> or unsubscribe\r\n> <https://github.com/notifications/unsubscribe-auth/A4E324YRJG4QYYWLAHH3IO3X6GSLHAVCNFSM6AAAAAAXR7SDSKVHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMYTONJRG44TOMRZGU>\r\n> .\r\n> You are receiving this because you authored the thread.Message ID:\r\n> ***@***.***>\r\n>\r\n","createdAt":"2023-10-08T04:31:06+0200"}],"createdAt":"2023-05-01T19:30:56+0200","number":3369,"labels":"","state":"CLOSED","title":"Gnomish Hunter - no lvl 10 'train pet' quest","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. play a gnome hunter\r\n2. ping lvl 10 in teldrassil (no idea if relevant)\r\n3. Hunter trainer shows no quest (should be a 'go to Darnassus and talk to someone about training your pet')\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThere should be a quest available to hunters at lvl 10 to actually train a pet. It's the only way to progress.\r\nReport email said to 'be sure my wdb folder was clear' - it's non writeable so it's always clear.\r\n\r\nPls fix, basically cannot play this character until repaired.","updatedAt":"2023-10-08T04:31:07+0200","milestone":null,"closedAt":"2023-05-05T14:27:15+0200"},{"assignees":[],"author":{"login":"mou244"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"Hair is now off.\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/7130f67d-ac89-4e13-8af5-d7c91927d1b4)\r\n\r\n\r\nSome much more minor clipping:\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/89719c16-258c-4b85-97f9-17447b53994b)\r\n\r\n","createdAt":"2023-12-08T21:29:12+0100"}],"createdAt":"2023-05-01T19:18:52+0200","number":3368,"labels":"Requires a client update","state":"CLOSED","title":"Female goblin head and hair has issues with many head pieces (masks / shrouds included)","body":"**Please, provide a clear description what the bug is:**\r\nMany headpieces have issues with the goblin model or hair.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Be female goblin.\r\n2. Put on any face mask.\r\n3. Put on something that covers hair (see clipping with any hairstyle).\r\n![image](https://user-images.githubusercontent.com/108933524/235494990-c66cd927-dfe7-4322-bee7-d8a917d06941.png)\r\n![image](https://user-images.githubusercontent.com/108933524/235495056-1e58dfea-865d-4bb5-a93a-b844df198902.png)\r\n\r\n\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\n**Item:** \r\nhttps://database.turtle-wow.org/?item=11925 <- Hair example\r\nhttps://database.turtle-wow.org/?item=7997 < - Mask example\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe cheekbones shouldn't clip through face masks (it should be sized up a bit to compensate maybe), and hair shouldn't be visible through the top of shrouds and other headpieces. <3","updatedAt":"2023-12-08T21:30:10+0100","milestone":{"title":"Patch 1.17.0 or Earlier","state":"CLOSED","url":"https://github.com/slowtorta/turtlewow-bug-tracker/milestone/2"},"closedAt":"2023-05-05T00:17:45+0200"},{"assignees":[],"author":{"login":"RUTHINAS"},"comments":[{"author":{"login":"imaglcian"},"body":"### This is **NOT** how Slice and Dice should work. It is already working correctly.\r\n\r\nHi there, not a Dev or working with the bug-tracker team, just an independant Rogue player.\r\nYou can refresh Slice and Dice whenever you wish, and overwrite your own buffs. If this was changed to what you are suggesting, it would impede rogue gameplay even more. Also it should be noted that this is because Slice and Dice is considered a finisher, not a cooldown ability or DPS buff.\r\n\r\n* **Example**: *In raid, having 3 seconds left on Slice and Dice, and refreshing it early before a mob dies).*\r\n* **Example 2**: *You have 5 combo points, have Expose Armor up, and about to overcap on energy, so you use Slice and Dice to spend the points, while not wasting any energy/combo points.*\r\n\r\n\r\nThis ability interaction is only seen with 'Lower versus Higher' rank abilities, combo points do not function as a Rank.\r\nThe only debuff you cannot overwrite is a 5-point Expose Armor (With a lower point one), since it acts like a 5-stacked Sunder *(You cannot Sunder Armor past 5 for the debuff, but the ability can still be used)*. \r\nSlice and Dice is working correctly.\r\n\r\nAlso, **it is on the Users fault, if they overwrite their 5-point Slice and Dice** *(Which is only 30s with 3/3 'Improved Slice and Dice', not baseline)* with a 1-point or lower Slice and Dice, since using **the spell affects the Global Cooldown** and is totally avoidable.\r\n\r\n- Additionally, you can check https://github.com/ccshiro/cc-buglist/issues/18 , where they discussed the same Ability / Interaction and concluded that it is working correctly.\r\n\r\nTLDR; You can not add more time to Slice and Dice by using a 1-point after a 5 point (For 42 seconds talented), but you can overwrite it.","createdAt":"2023-05-03T00:15:45+0200"},{"author":{"login":"RUTHINAS"},"body":"> You can refresh Slice and Dice whenever you wish, and overwrite your own buffs. If this was changed to what you are suggesting, it would impede rogue gameplay even more.\r\n\r\nI do believe you should be able to refresh Slice and Dice whenever you wish. However, the key word here is _refresh_. I don't think the rogue should be prevented from casting Slice and Dice (or Flourish) if the duration that remains on the buff is shorter than the duration which would be gained from casting it. This means you should _always_ be able to use a 5 combo Slice and Dice, since even in the completely hypothetical scenario where you've just cast a 5 combo Slice and Dice, _at least_ one global cooldown has already passed, and the new buff would therefore be longer than what remains of the old one.\r\n\r\nIn their current state, the only thing I have an issue with when using Slice and Dice and Flourish is the fact that they lose duration. I don't mean this to be fixed by having the durations add up (as was presented in your TL;DR). In fact, I don't even mind it that much if the combo points and energy are lost if the rogue fumbles their key presses. **I'd just like for the longest of the two durations to be the one that remains.**\r\n\r\nWhat I am suggesting is not \"Prevent rogues from using Slice and Dice while the buff is in effect\", but rather \"Prevent buff duration being lost\".\r\n\r\nI don't recall how this was in Vanilla, expansions or Classic. This is, however, the first time in a rogue career of over fifteen years that I have paid attention to the existence of this bug/feature. Now, this could be because it is a Turtle-specific bug – or it could be that I have only noticed it because the way I am playing currently vastly differs from how I used to play on previous servers, namely tanking as a rogue. With the addition of Flourish (and the bug/feature being present on Flourish as well), the need to keep both Flourish and Slice and Dice active, and the constant target swaps I need to be doing as a tank I constantly face situations where I have only one or two combo points on a target, and am getting ready to swap to another to build up threat. In these situations I would need to:\r\n\r\n1. Check buff durations for Flourish and Slice and Dice\r\n2. Check combo points\r\n3. Estimate whether the remaining duration is lower than what would be gained from casting the ability now\r\n4. Decide whether to cast Flourish or Slice and Dice\r\n5. Pick a new target\r\n\r\nDespite tracking combo points both with visual and audio cues, and having duration bars for both abilities, it is not unheard of that I end up wasting duration from the buffs due to a miscalculation.\r\n\r\nBesides, the issue tracker discussion linked by @imaglcian comes to this conclusion:\r\n> Considering this, I guess there is no \"A More Powerful spell is already active\". **A smaller duration doesn't replace the longer duration but it eats up the combo points anyway.** (Emphasis added by me.)","createdAt":"2023-05-04T00:57:33+0200"},{"author":{"login":"imaglcian"},"body":"This is not a turtle-specific bug, and is however an expected behavior.\r\nWith a little bias, I would like to state that the idea of a \"Rogue Tank\" to me has always seemed like a single-target tanking option (That's what we've gotten tools for only any how), I think your best option is to make a forum post with these suggestions, as it's currently not a bug or unintended feature. The idea of Combo Points already is a single-target thing, and rogues don't have any proper AOE. (Also something that would have to be suggested through forums)\r\n\r\n\r\n**There would be 2 issues however with this proposal**\r\n\r\n* Coding the client in such a way, that it checks for duration left, combo point amount and what finisher has been used, while also prioritizing to _not_ refresh if the duration would not increase would be a lot of work.\r\n* This would also mean, that it could lead to buggy or impeding behavior, say you waste 25 energy + x amount of combo points, because the duration does not increase. (Even if it was \"changed\" to not do so)\r\n\r\n\r\n**The only way to go around this (And as other rogues do), is to either do the following:**\r\n\r\n* _Change_ how finishers work (Which again should probably be emphasized in a forum post rather than here), and make it so you do not lose 25 energy or combo points when using flourish/slice and dice of lower combo-point amounts\r\n* What other rogues (as well as me) do, is to pool energy, which you can do up until 80 energy + 3/4th of the incoming energy tick, or 100 energy if you have not gotten any parries (Meaning you would lose 1-9 energy from the next tick) - This means you don't lose any DPS, but you rather save it to either give more space to the tanks, or to line up your finishers a bit better.\r\n\r\nI would also want to state, that Flourish as is, is already super hard to line up properly with Slice and Dice, due to it's duration being equal to 'Slice and Dice -1 combo point', which effectively renders any proper rotation _useless_. (I have already made a big forum post regarding this and many other things)\r\n\r\nEither way, I don't agree that this should be fixed, just since it would impede every other factor of rogue gameplay (besides tanking), in regards to the examples I posted in my previous comment. (Not being able to refresh Slice and Dice with a lower-point amount, right before the mob dies, and not having to use it for the next mob pull) - You are technically refreshing Slice and Dice/Flourish by using a lower-point amount :)","createdAt":"2023-05-04T13:10:41+0200"},{"author":{"login":"RUTHINAS"},"body":"> Either way, I don't agree that this should be fixed, just since it would impede every other factor of rogue gameplay (besides tanking), in regards to the examples I posted in my previous comment. (Not being able to refresh Slice and Dice with a lower-point amount, right before the mob dies, and not having to use it for the next mob pull\r\n\r\nReading this I think there's a misunderstanding of what I am reporting.\r\n\r\nIf I understood your message correctly, you don't believe Slice and Dice should be \"fixed\" so that using a lower combo point cast of it is wasted when a higher combo point cast is already running, regardless of time remaining.\r\n\r\nThis is, however, not what I am suggesting. What I mean by this report is that regardless of how many combo points it took to cast the initial buff, a buff with more duration _remaining_ should not be replaced by a shorter buff. If a 5-combo Slice and Dice has 3 seconds remaining on its timer, a 1-combo Slice and Dice _should_ replace it with its 9 second duration (untalented). Indeed, the inability to recast or refresh Slice and Dice in such a situation would seriously impede rogue gameplay, but it is not at all what I was suggesting.\r\n\r\nLike I quoted from the previously linked issue tracker conversation in my prior message:\r\n\r\n>A smaller duration doesn't replace the longer duration but it eats up the combo points anyway.\r\n\r\nThis would indicate that the behavior on Turtle is currently bugged.","createdAt":"2023-06-12T02:46:57+0200"},{"author":{"login":"twowTurtReynolds"},"body":"Working as Blizzard intended.","createdAt":"2023-12-09T15:57:18+0100"}],"createdAt":"2023-05-01T01:28:19+0200","number":3367,"labels":"Rogue, Spell","state":"CLOSED","title":"Flourish, Slice and Dice can be overridden by shorter duration versions","body":"**Please, provide a clear description what the bug is:**\r\nUsing Flourish or Slice and Dice grants a buff which varies in duration based on the amount of combo points expended. The strength of the effect is always the same.\r\n\r\nWhen a high duration buff is already affecting the player, they can recast either ability with fewer combo points. This will lead to the duration being recalculated based on the new combo point value, which can shorten the effect by a very large amount (a 5-combo, fully talented Slice and Dice will last 30 seconds, whereas at 1 combo point it will only last 12 seconds. The remaining 18 seconds are lost).\r\n\r\nThe talent Ruthlessness gives an up to 60% chance to gain one combo point when using a finisher. If the player were for any reason to cast either of the two finishers with multiple combo points and then accidentally recast it with the single combo point given by Ruthlessness, they will end up losing valuable time on the buffs. This does not mean that the bug involves Ruthlessness, it is simply the easiest way to inadvertently replicate the bug.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Gather 5 combo points and cast Slice and Dice\r\n2. Gather 1 combo point in any way and cast Slice and Dice\r\n3. Observe the buff duration decreasing\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nSpell: https://database.turtle-wow.org/?spell=45604\r\nSpell: https://database.turtle-wow.org/?spell=6774\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe longer duration effects should not be overridden. \"A more powerful spell is already active\" should be posted as an error message and the ability should not trigger.","updatedAt":"2023-12-09T15:57:23+0100","milestone":null,"closedAt":"2023-12-09T15:57:18+0100"},{"assignees":[],"author":{"login":"Tugryn"},"comments":[{"author":{"login":"balakethelock"},"body":"I see warrior tanks use bloodthirst, because they specced into it. Some healers spec into Bloodlust. You're not saying you inspected them and made sure they don't have the talent, you're just saying you saw them do it as a healer. So due to lack of detail I'd say this is not a bug.","createdAt":"2023-05-01T19:46:34+0200"},{"author":{"login":"Tugryn"},"body":"It was a pure healer, not enhancement shaman with healer's gear, i inspected him.\r\nThat's why i was confused when i heard the sound of Bloodlust. \r\nWe talked about it and he said that he just has this ability in the spell book.\r\nHe is old player on this server, and old players can use something that new players can't use, like items with old stats.\r\nThey abuse both bugged abilities and broken items in raids.","createdAt":"2023-05-03T00:34:43+0200"},{"author":{"login":"Muigin"},"body":"Not enough information.","createdAt":"2023-10-20T10:55:04+0200"}],"createdAt":"2023-04-30T19:42:13+0200","number":3366,"labels":"","state":"CLOSED","title":"Bloodlust Bug","body":"Good evening.\r\nI found a bug abuse.\r\nSome shamans can use Bloodlust (rank 2) ability not in enhancement spec because of a bug, although it's only enhancement ability.\r\nI saw how healer did it.\r\n","updatedAt":"2023-10-20T10:55:04+0200","milestone":null,"closedAt":"2023-10-20T10:55:04+0200"},{"assignees":[],"author":{"login":"Herdon"},"comments":[{"author":{"login":"cyaohiri"},"body":"On VMaNGOS, he's in the same spot as in your screenshot and does not move as he has no waypoints.\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/86041826/b31406ba-03a5-4aff-9cd8-2a363ee8ff25)\r\n","createdAt":"2023-12-15T01:40:15+0100"}],"createdAt":"2023-04-30T18:05:05+0200","number":3365,"labels":"NPC, Reproduced on VMaNGOS","state":"OPEN","title":"Spellmaw is missing his patrol route","body":"**Please, provide a clear description what the bug is:**\r\nAt the moment Spellmaw is static and does not patrol around **Mazhoril** (The cave with Blue Dragonspawns) In **Winterspring**.\r\n\r\n![WoWScrnShot_043023_170608](https://user-images.githubusercontent.com/2021593/235361752-a709b605-e1d7-4109-ba64-57366cba07f1.jpg)\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Find Spellmaw at **Mazhoril** In **Winterspring**\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=10662\r\n\r\n**Expected behavior. Describe how it should work:**\r\nHe should be patrolling around **Mazhoril** In **Winterspring**. WoWhead has is patrol route, but I don't think I've ever seen him this close to Everlook. Maybe just use the cords near the cave https://www.wowhead.com/classic/npc=10662/spellmaw\r\n\r\n","updatedAt":"2023-12-16T20:42:13+0100","milestone":null,"closedAt":null},{"assignees":[{"login":"slowtorta"},{"login":"YamaYAML"}],"author":{"login":"Anleihein"},"comments":[{"author":{"login":"YamaYAML"},"body":"Looking into (the expected behaviour as well as, but more so, at the unexpected behaviour of) this report. Will keep this issue updated. Thanks for reporting @Anleihein!\r\n\r\n- Niralthas","createdAt":"2023-04-30T16:19:47+0200"},{"author":{"login":"balakethelock"},"body":"Important note: You can't change the spell id itself, because it's also used by Lieutenant General Andorov in AQ20 (the helpful npc that aids you in 2nd boss), and if you change it you might bug out aq20. I guess if you want to fix it you can give the Highvale Gorillas a different stunning spell altogether. Or just remove it cause people always complain about those bashes.","createdAt":"2023-04-30T23:19:21+0200"},{"author":{"login":"Zebouski"},"body":"Is this in the new tel abim zone? Its just that specific stun is bugged/mislabeled. https://github.com/slowtorta/turtlewow-bug-tracker/issues/2576\r\n\r\nI was in pvp the other day, you can blink out of normal stuns.","createdAt":"2023-05-03T22:06:40+0200"},{"author":{"login":"balakethelock"},"body":"The solution is so simple to be honest, just give them a different stun spell. Who thought giving General Andorov's bash ability to a mob is a good idea.","createdAt":"2023-05-03T22:50:48+0200"},{"author":{"login":"Muigin"},"body":"#2576 ","createdAt":"2023-10-19T02:19:26+0200"}],"createdAt":"2023-04-30T16:10:59+0200","number":3364,"labels":"","state":"CLOSED","title":"Can't blink out of Bash","body":"Can't blink out of Bash\r\n\r\nMages should be able to blink out of stuns\r\n\r\nMob: https://database.turtle-wow.org/?npc=61074\r\n\r\nSpell bash: https://database.turtle-wow.org/?spell=25515\r\nSpell Blink: https://database.turtle-wow.org/?spell=1953\r\n\r\n![image](https://user-images.githubusercontent.com/132210576/235357445-e7c0e60d-c820-4b8a-a97f-a9bb0ad050c0.png)\r\n\r\n","updatedAt":"2023-10-19T02:19:27+0200","milestone":null,"closedAt":"2023-10-19T02:19:26+0200"},{"assignees":[],"author":{"login":"DragoSlayin12"},"comments":[{"author":{"login":"balakethelock"},"body":"Frost nova can break randomly at any moment. That is called a Heartbeat Resist.","createdAt":"2023-04-30T16:03:14+0200"}],"createdAt":"2023-04-30T14:50:23+0200","number":3363,"labels":"","state":"CLOSED","title":"Defias Trapper ability Net, can break it's own root such as Ice Nova.","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Engage Defias Trapper.\r\n2. Cast Ice Nova, to root it in place.\r\n3. Defias Trapper is now rooted, it casts net, the net breaks it's root instantly, and roots you.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=504\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=12024\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nExpected behavior is, an enemy casting a root ability DOESN'T break it's own fucking root! And no, the Trapper that killed my HC character didn't resist my Ice Nova, I literally watched it get frozen in place, only to root me and break it's own root.","updatedAt":"2023-05-05T01:05:39+0200","milestone":null,"closedAt":"2023-05-05T01:05:39+0200"},{"assignees":[{"login":"YamaYAML"}],"author":{"login":"YamaYAML"},"comments":[{"author":{"login":"YamaYAML"},"body":"Will look into this.","createdAt":"2023-04-30T14:16:09+0200"},{"author":{"login":"Nimawei"},"body":"Not a bug, you're supposed to talk to the Magistrix and then she will activate an object next to her:\r\n![image](https://user-images.githubusercontent.com/132086678/235548914-dcedd4c0-b55d-4185-b8de-2a95b467ef93.png)\r\n\r\nYou're supposed to interact with that object.","createdAt":"2023-05-02T01:31:21+0200"}],"createdAt":"2023-04-30T14:15:31+0200","number":3362,"labels":"","state":"CLOSED","title":"Porting to Goldshire | Not being ported after clicking NPC action.","body":"**Please, provide a clear description what the bug is:**\r\nUnable to teleport from The Farstrider Loge to Goldshire via Magistrix Ishalah. After completing all starting quests, you are summoned to Magistrix Ishalah to get teleport to Goldshire. Upon clicking nothing happens.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Get Quest Porting to Goldshire\r\n2. When talking to NPC Magistrix Dugan click on 'I'm ready. Teleport me to Goldshire!'\r\n3. Nothing happens\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\n\r\nNPC: https://database.turtle-wow.org/?npc=80213\r\nQuest: https://database.turtle-wow.org/?quest=80209\r\n\r\n**Expected behavior. Describe how it should work:**\r\nAfter clicking NPC dialog: 'I'm ready, Ishalah. Teleport me to Goldshire!' you have expect to be teleported.\r\n","updatedAt":"2023-05-04T23:35:21+0200","milestone":null,"closedAt":"2023-05-04T23:35:21+0200"},{"assignees":[],"author":{"login":"OdessaCubbage"},"comments":[{"author":{"login":"Szwedowski"},"body":"How do you measure the fact that the enchant is not applied?\r\nIn case some addon like BetterCharacterStats, may be your addon doesn't count enchant?","createdAt":"2023-04-30T12:06:44+0200"},{"author":{"login":"OdessaCubbage"},"body":"In the case of the healing bonus the addon detects other healing enchants without issue. I don’t know of other spell crit enchants to compare with though, so it’s possible it doesn’t pick that up.\r\n\r\nHowever I’m also not the only one to experience this, the bug is fairly well known among Naxx raiders and the lack of impact is reflected in logs. I should see if I can dig some up where it was tested.","createdAt":"2023-04-30T12:42:11+0200"},{"author":{"login":"Kuz-Shaman"},"body":"I can confirm this Issue. Feels bad to have a worse enchant than zg enchant now... please fix","createdAt":"2023-04-30T22:31:16+0200"},{"author":{"login":"Kuz-Shaman"},"body":"Can a dev confirm that the enchant is broken?\r\nIs there a way to read the actual character stats from the game? In my Case, spellpower portion is shown on improved character stats addon but it does not add the spellcrit.\r\n\r\nEdit: the addon even shows the custom turtle 12 spellpower bracer enchant, so it not showing saphiron enchant correctly is very unlikely ","createdAt":"2023-05-01T18:53:16+0200"},{"author":{"login":"lyssebabz"},"body":"It haven't worked for a loooong time! ","createdAt":"2023-05-04T16:32:04+0200"},{"author":{"login":"lyssebabz"},"body":"It does show spellpower in my character sheet but not crit ","createdAt":"2023-05-04T16:33:24+0200"},{"author":{"login":"Kuz-Shaman"},"body":"I did some testing as well, but I could not find a significant difference with and without enchant, maybe due to margin of error. It's 1% afterall. I did 1000 spells (firestrike) 6 times and got no clear winner. All within +- 0,5%. So this would mean that the 1% spellcrit is nor working. Is there a posibility to look that up from serverside Devs?","createdAt":"2023-05-05T12:25:28+0200"},{"author":{"login":"GitGurky"},"body":"If you are going off what an addon tells you for this the addon was not programmed to read this enchant. As you can see here I had to manually add the enchant to the addon: https://github.com/Gurky-Turtle/BetterCharacterStats \r\n\r\nGood rule of thumb is never trust what old stat addons give you seeing they have to be programmed to read item stats off the item tool tips. \r\n\r\nThis bug needs more proof with actual numbers with and without the enchant applied. \r\n\r\nRelated https://github.com/slowtorta/turtlewow-bug-tracker/issues/3066 \r\n\r\n","createdAt":"2023-05-05T15:53:15+0200"}],"createdAt":"2023-04-30T10:50:04+0200","number":3361,"labels":"","state":"CLOSED","title":"Naxx Shoulder Enchants Bug","body":"Naxx Enchants [Power of the Scourge](https://database.turtle-wow.org/?item=23545) and [Resilience of the Scourge](https://database.turtle-wow.org/?item=23547) are both partially bugged.\r\nPower of the Scourge correctly applies the spell damage bonus but does not apply the spell crit bonus.\r\nResilience of the Scourge correctly applies the mp5, but does not apply the bonus to healing power.\r\n\r\nThis can be reproduced by applying either of these to shoulder enchants and observing the effect, both what is present and lacking, on the player's stats.","updatedAt":"2023-05-05T15:53:15+0200","milestone":null,"closedAt":"2023-05-05T15:53:15+0200"},{"assignees":[],"author":{"login":"bastara"},"comments":[],"createdAt":"2023-04-30T06:58:24+0200","number":3360,"labels":"","state":"CLOSED","title":"I can't create a macros","body":"","updatedAt":"2023-04-30T16:46:27+0200","milestone":null,"closedAt":"2023-04-30T16:45:17+0200"},{"assignees":[],"author":{"login":"geojak"},"comments":[{"author":{"login":"geojak"},"body":"btw. i got like 5g in a few minutes\r\n\r\nIF done seroilsy then 50+ gold per hour even at low lvl are possible, up to even 150g per hour ","createdAt":"2023-04-30T01:20:09+0200"},{"author":{"login":"geojak"},"body":"![image](https://user-images.githubusercontent.com/25199983/235378822-fb402fcd-bc23-45ba-829e-bbb7d154710c.png)\r\n\r\n![image](https://user-images.githubusercontent.com/25199983/235378833-bf641236-3ef8-4a0b-b4de-8fe130627e82.png)\r\n\r\n i dont quite undrstand what the gm meant by game mechanics","createdAt":"2023-05-01T00:27:16+0200"},{"author":{"login":"Nemoose"},"body":"It is definitly a bug, because the figurine should respawn after minutes AND there should only be a few percent chance to spawn a Ghostsaber when opening one.\r\nWhen i went there a year ago to tame one for my hunter, most figurines did nothing and there is one figurine with the descriped bahavior of instant respawn and always spawning a Ghostsaber.\r\nThe GM probably didn't understand what you where asking or doesn't know how the object should work. If i where close by and see someone do it (eventhough the Gold/hour is kind of normal or eben low for a level 60) i would report it.\r\n\r\nP.S. The figurine you show in the screenshot is another one then the one i saw doing the same behavior, so maybe i'm wrong and every figurine is bugged like that.","createdAt":"2023-05-02T11:03:34+0200"},{"author":{"login":"geojak"},"body":"The bugged figure changes location on every server restart. I came back one time after last crash and made 50g. Now I don't dare to anymore, until I get a clear OK or not OK\r\n\r\nI probably under estimated the gold per hour. Should be more like 100g if you spent 10 seconds per figure loot+kill+cat loot+vendor","createdAt":"2023-05-02T11:08:01+0200"},{"author":{"login":"Nemoose"},"body":"It is definitly close to the best farming spots at level 60, with also around 100g/h, maybe even better, i would say you can spawn/kill/loot/sell in under 6-7s. Never the less its only usable with a donation item, i guess we don't have to worry that bots will do this. It should still be corrected to normal behavior, because of the new version of the guardian item, else it's a free loot for every char from level 15+ insteat of a rare item you farmed for.","createdAt":"2023-05-02T11:17:10+0200"},{"author":{"login":"geojak"},"body":"I checked the official rules again:\r\n\"Abuse or promote abuse of any bug or exploit to obtain gold, experience, items, reputation, kill NPC's, kill players etc.\"\r\n\r\nAfter rereading I am convinced that this is forbidden . Do not use this method. I will edit it into the ticket too","createdAt":"2023-05-02T11:41:21+0200"}],"createdAt":"2023-04-30T01:14:59+0200","number":3359,"labels":"","state":"CLOSED","title":"cat figurine Gold farm ","body":"Disclaimer from the official rules it's forbidden:\r\n\"Abuse or promote abuse of any bug or exploit to obtain gold, experience, items, reputation, kill NPC's, kill players etc.\"\r\n\r\nAnyone seeing this. Do not use this ingame.\r\n\r\n**Please, provide a clear description what the bug is:**\r\n![image](https://user-images.githubusercontent.com/25199983/235327815-b7835872-ad16-4f40-8bf4-e4b8fb8a1639.png)\r\n![image](https://user-images.githubusercontent.com/25199983/235327853-c6b25761-b379-47f0-87f7-8a957bfbda51.png)\r\n\r\n1. go to the cat figurien in dakrshore, keep looting them until you get the ghost saber spawn\r\n2. loot the cat figurine, the figure does not despawn when the ghost saber spawns\r\n3. 100% of the times a lvl 20 ghost cat will spawn\r\n4. kill\r\n5. loot new trinket that summon a cat, its unique\r\n6. vendor the trinket for 30s on your mobile vendor pet\r\n7. since the cat figure didnt despawn, loot it again\r\n8. another cat, another trinket, another 30s\r\n9. keep going\r\n\r\nif you are leatherworker you can even skin\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nthe cat figure should despawn on loot and respawn later\r\n","updatedAt":"2023-05-05T00:11:39+0200","milestone":null,"closedAt":"2023-05-05T00:11:38+0200"},{"assignees":[],"author":{"login":"ArthurusMenks"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"Tracking under https://github.com/slowtorta/turtlewow-bug-tracker/issues/1142","createdAt":"2023-12-12T04:09:21+0100"}],"createdAt":"2023-04-29T19:28:15+0200","number":3358,"labels":"","state":"CLOSED","title":"Solenor fearing when not rooted","body":"**Please, provide a clear description what the bug is:**\r\nSolenor's fear ability should not be used when he's nor rooted but it's encounter rn is bugged, not only he's perma enraged which I have already writen a report on it but also discovered that he shouñdn't be spamming his fear ability when not rooted which he keeps doing when you use concussive shoot on him, which I suppose has something to do with the slow part of the spell.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. When fighting solenor (as a hunter obvs) cast conc shot\r\n2. Solenor gets conc shot and slowsdown but it detects himself as rooted\r\n3. Solenor casts his fear ability when he should not because he's slowed not rooted which makes his \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=14530\r\n\r\n**Expected behavior. Describe how it should work:**\r\nShould just try to keep catching up with the hunter as normal without casting the spell","updatedAt":"2023-12-12T04:09:21+0100","milestone":null,"closedAt":"2023-12-12T04:09:21+0100"},{"assignees":[],"author":{"login":"TooHighOnLife"},"comments":[{"author":{"login":"geojak"},"body":"I have reported thsi already more than once. Idk why it can't be fixed. Apparently thsi bug is not present on ptr is what I got to know","createdAt":"2023-04-29T20:28:08+0200"},{"author":{"login":"E-Punkt"},"body":"Any universal haste effect on turtle WoW consists of three auras combined into one effect:\r\n**Aura # 138: Haste - Melee** for melee attack speed, with a base value of **\"0\"**.\r\n**Aura # 140: Haste - Ranged** for ranged attack speed, with a base value of **\"-1\"**.\r\n**Aura # 65: Haste - Spells** for casting speed, with a base value of **\"-1\"**.\r\n\r\nI've successfully tested the following haste effects for melee attack speed and casting speed increase. Take a look at the listed aura values for comparison:\r\n\r\n**\"Haste 1\"**: https://database.turtle-wow.org/?spell=13679, offering 1% haste on a Hatereaver Cog.\r\nThe aura values are set up like this:\r\n**Aura # 138: Haste - Melee** is set to **\"1\"**.\r\n**Aura # 140: Haste - Ranged** is set to **\"2\"**.\r\n**Aura # 65: Haste - Spells** is set to **\"2\"**.\r\n\r\n**\"Haste 2\"**: https://database.turtle-wow.org/?spell=8815, offering 2% haste on a Shroud of Haunted Torment.\r\nThe aura values are set up like this:\r\n**Aura # 138: Haste - Melee** is set to **\"2\"**.\r\n**Aura # 140: Haste - Ranged** is set to **\"3\"**.\r\n**Aura # 65: Haste - Spells** is set to **\"3\"**.\r\n\r\n**\"Haste 3\"**: https://database.turtle-wow.org/?spell=13680, offering 3% haste on a Whip of Encouragement.\r\nThe aura values are set up like this:\r\n**Aura # 138: Haste - Melee** is set to **\"3\"**.\r\n**Aura # 140: Haste - Ranged** is set to **\"4\"**.\r\n**Aura # 65: Haste - Spells** is set to **\"4\"**.\r\n\r\n**Minor Haste** gloves enchantment: https://database.turtle-wow.org/?spell=13928, as it is right now, provides *1% melee haste*, *0% ranged haste* and *0% spell haste*.\r\nThis is due to the three aura values being set incorrectly, like this:\r\n**Aura # 138: Haste - Melee** is set to **\"1\"**.\r\n**Aura # 140: Haste - Ranged** is set to **\"1\"**.\r\n**Aura # 65: Haste - Spells** is set to **\"1\"**.\r\n\r\n\r\nI think the solution might be this simple:\r\nGive **\"Minor Haste\"** the same values as the working **\"Haste 1\"**:\r\n**Aura # 138: Haste - Melee** with a value of **\"1\"**.\r\n**Aura # 140: Haste - Ranged** with a value of **\"2\"**.\r\n**Aura # 65: Haste - Spells** with a value of **\"2\"**.\r\n","createdAt":"2023-04-30T06:28:13+0200"},{"author":{"login":"geojak"},"body":"Same for the 1% haste leg and Helm libram enchants and 3% weapon enchant for 2h . Pls fix too","createdAt":"2023-04-30T11:22:22+0200"},{"author":{"login":"geojak"},"body":"https://github.com/slowtorta/turtlewow-bug-tracker/issues/2921\r\nhttps://github.com/slowtorta/turtlewow-bug-tracker/issues/2534\r\nhttps://github.com/slowtorta/turtlewow-bug-tracker/issues/1762","createdAt":"2023-05-05T19:21:43+0200"},{"author":{"login":"geojak"},"body":"https://github.com/slowtorta/turtlewow-bug-tracker/issues/3404","createdAt":"2023-05-07T01:09:06+0200"}],"createdAt":"2023-04-29T18:52:00+0200","number":3357,"labels":"","state":"CLOSED","title":"Enchant Gloves - Minor Haste Bug","body":"**Please, provide a clear description what the bug is:**\r\nThe Enchant says 1% attack AND cast speed but it is not giving the cast speed only the attack speed\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Enchant gloves with minor haste\r\n2. Check casting speed is still 2.5s on Frostbolt\r\n3. Test with Batu'kar of the Second Khan and it lowers speed to 2.48 with no gloves on\r\n4. put gloves on speed still 2.48 with staff on and gloves\r\n5. Glove enchant not working as shown in the enchant description\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nSpell: https://database.turtle-wow.org/?spell=13948\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe enchant working as described giving true 1% haste to spells as well","updatedAt":"2023-06-26T19:37:31+0200","milestone":null,"closedAt":"2023-06-26T19:37:31+0200"},{"assignees":[],"author":{"login":"imaglcian"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"We will be tracking this under https://github.com/slowtorta/turtlewow-bug-tracker/issues/3994","createdAt":"2023-12-04T15:36:06+0100"}],"createdAt":"2023-04-29T17:02:06+0200","number":3356,"labels":"","state":"CLOSED","title":"(ORC) Blood Fury doesn't stack with Slayers Crest","body":"**Please, provide a clear description what the bug is:**\r\n\r\nSlayers Crest (Possibly other AP trinkets) currently does not stack with Blood Fury. There was no character sheet addon used in the clip below. They shouldn't scale with each other, but should _stack_.\r\n\r\nhttps://streamable.com/lth7sz\r\n\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Pop Slayers Crest / Blood Fury\r\n2. Pop Blood Fury / Slayers Crest\r\n3. AP Should be increased from both\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\n* Slayers Crest and other AP trinkets should stack with Blood Fury","updatedAt":"2023-12-04T15:36:06+0100","milestone":null,"closedAt":"2023-12-04T15:36:06+0100"},{"assignees":[],"author":{"login":"imaglcian"},"comments":[{"author":{"login":"Muigin"},"body":"This has been fixed in a previous update.","createdAt":"2023-10-23T00:25:47+0200"}],"createdAt":"2023-04-29T16:52:18+0200","number":3355,"labels":"","state":"CLOSED","title":"(ROGUE) Using Flourish/Slice and Dice on OOC Mobs puts you in combat and Aggros said mob","body":"**Please, provide a clear description what the bug is:**\r\n\r\nWhen using Slice and Dice or Flourish, you can now be put in combat and Aggro the minion who had the combo points on him, despite it not being supposed to work like that. There's a range limit shown in the video, but this should never happen.\r\nhttps://www.youtube.com/watch?v=Ceav9jMHa00\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Have combo points on a random mob.\r\n2. Use Slice and Dice / Flourish in a medium range.\r\n3. Mob should aggro you if you are close enough. (Range is weird, but again, this should never happen)\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\n* Using Flourish/Slice and Dice should never aggro any mob, since it is a self-buff and doesn't add any threat anywhere (Or isn't supposed to).\r\n* It is however supposed to put you in combat when using.","updatedAt":"2023-10-23T00:25:48+0200","milestone":null,"closedAt":"2023-10-23T00:25:47+0200"},{"assignees":[],"author":{"login":"imaglcian"},"comments":[],"createdAt":"2023-04-29T16:38:32+0200","number":3354,"labels":"Rogue, Spell","state":"OPEN","title":"(ROGUE) Improved Sap can still put you out of stealth / Feint can still not proc any Weapon Effects/Enchants","body":"**Please, provide a clear description what the bug is:**\r\n\r\nSo after my 4th bug report regarding this issue, Sap still has a chance to firstly put you in combat, and secondly break you out of stealth when using it. I'm thinking it has to do with the combat part.\r\nAdditionally, Feint still doesn't proc any weapon effects/enchants like poisons/on-hits.\r\nAt the very least, gouge is working as intended (By TWoW Standards).\r\n\r\nI do not understand why the PBE is not open to players anymore, so that we can have the playerbase test out hotfixes before they are released anymore.\r\n\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Sap a target (Actually like a 100 times this time please)\r\n2. Have Deadly/Instant Poison on your weapons, just to also check this, since nothing seems to have changed\r\n3. The target should not get hit by either poisons, you should not be put in combat, and stealth shouldn't break.\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\n- Sap should never put you in combat, and with Improved Sap you should always return to stealth.\r\n- Feint should be _still_ be able to proc any weapon enchants/effects like on-hits poisons (5th time repeating myself)\r\n","updatedAt":"2023-12-04T15:34:52+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"Herdon"},"comments":[],"createdAt":"2023-04-29T14:52:22+0200","number":3353,"labels":"","state":"CLOSED","title":"Tel'Abim Banana Transmutations! & The Tel'Abim Banana Transmutation are missing text in Quest Log","body":"**Please, provide a clear description what the bug is:**\r\nCurrently **Tel'Abim Banana Transmutations!** and **The Tel'Abim Banana Transmutation** are missing text in the player Quest Log.\r\n![1](https://user-images.githubusercontent.com/2021593/235303325-2acdc520-57d0-402a-9cb1-12b851d458bf.jpg)\r\n![2 1](https://user-images.githubusercontent.com/2021593/235303326-b474378d-6696-418c-9441-11737899db57.jpg)\r\n![2](https://user-images.githubusercontent.com/2021593/235303339-354c5100-6c5c-41d9-b83a-91be08ea2c01.jpg)\r\n![1 1](https://user-images.githubusercontent.com/2021593/235303337-9c7cf908-1bbe-4fdc-9504-392fb5dbe879.jpg)\r\n\r\nI've tested this with **twice deleting the WDB** folder.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n1. Pick up **Tel'Abim Banana Transmutations!** & **The Tel'Abim Banana Transmutation**\r\n2. Check your Quest Log\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nQuest: https://database.turtle-wow.org/?quest=40740\r\nQuest: https://database.turtle-wow.org/?quest=40739\r\n\r\n**Expected behavior. Describe how it should work:**\r\nIt should show the quest text in the players Quest Log.","updatedAt":"2023-04-30T19:38:23+0200","milestone":null,"closedAt":"2023-04-30T19:38:23+0200"},{"assignees":[],"author":{"login":"McSaltyCakes"},"comments":[{"author":{"login":"slowtorta"},"body":"![image](https://user-images.githubusercontent.com/66763404/236456755-d8721d13-dacc-4188-99f5-e395e2cd88e9.png)\r\nThis is working as intended. Please visit the dungeon one more time!","createdAt":"2023-05-05T14:24:38+0200"}],"createdAt":"2023-04-29T14:34:22+0200","number":3352,"labels":"","state":"CLOSED","title":"Forging The Mightstone (Paladin Quest)","body":"**Please, provide a clear description what the bug is:**\r\n-I do not know if it is a bug, however, when going through Sunken Temple and killing all people needed. It did not drop 1 Green feather. I was unable to complete the quest but everyone else got their feather. I was wondering if that was intentionally? If not, could I get that added into the bag?\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Kill one of the mini bosses in ST.\r\n\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\n\r\nItem: https://www.wowhead.com/classic/item=20608/green-voodoo-feather\r\nQuest: https://www.wowhead.com/classic/quest=8418/forging-the-mightstone\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\n-Drop the item.\r\n","updatedAt":"2023-05-05T14:24:38+0200","milestone":null,"closedAt":"2023-05-05T14:24:38+0200"},{"assignees":[],"author":{"login":"dkmnllth"},"comments":[{"author":{"login":"dkmnllth"},"body":"On further testing, I would also like to add that Wrath of Cenarius appears more likely to proc on initial casts of Consecration, whereas recasts of Consecration on the same targets never proc Wrath of Cenarius. Once the buff has procced off a cast of Consecration on a group of mobs, the buff does not seem to proc again on that same group. It should proc on any initial tick on any cast of Consecration regardless of if it has already procced or if the buff is already up. Perhaps recasts of Consecration on the same target are reading as continued ticks of the previous consecration rather than an initial tick on each recast","createdAt":"2023-04-29T04:20:56+0200"},{"author":{"login":"JuliaXperenza"},"body":"i think that this is what turtle wants btw, the item is currently working like blizzlike, it is being treated as a single cast spell(initial cast of consecration) same as casting a frostbolt to proc it, so for example on lasher farming, regardless you get 3 packs of lashers it will not depend on the numbers of enemy(not guaranteed) , old woc here was not Intentional and came from Light's hope,\r\n\r\n![123](https://user-images.githubusercontent.com/121488241/235284247-1160771a-381c-43b6-8aea-30c66b40b8d5.png)\r\n","createdAt":"2023-04-29T06:54:35+0200"},{"author":{"login":"dkmnllth"},"body":"As I have explained at length above, the issue is that WoC is *not* proccing on initial casts of consecration, which is why I've made this bug report. It appears to only ever have a chance to apply on the first cast of Consecration on a mob, but not on any recasts, thus breaking the item and making it useless for paladin.","createdAt":"2023-04-29T07:02:51+0200"},{"author":{"login":"Kuz-Shaman"},"body":"I can confirm this and the same goes for d2 shaman setbonus. Both only proc around 2% of the time now while Testing when it should be 5% for both ","createdAt":"2023-05-09T19:40:25+0200"},{"author":{"login":"twowTurtReynolds"},"body":"![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/429fe0fe-1e59-4066-99fa-997739fcc429)\r\nTurns out conscecration is currently proccing with every tick, not just the first. With this many mobs, I am seeing buff up at 9s to 8s permanently, never getting to dip to 7s. I'm not sure if this was a TWoW dev intended change or not.\r\n\r\nI did some single target testing, and the proc rate does seem to be around 5% per first tick conescrate (I had the no cooldown cheat on to spam it.)\r\n\r\nClosing as can't reproduce the underproccing at all.","createdAt":"2023-12-29T02:37:34+0100"}],"createdAt":"2023-04-29T03:55:06+0200","number":3351,"labels":"Spell, Custom Content Polish, Needs Replication, Needs Blizzlike Proof","state":"CLOSED","title":"Wrath of Cenarius Underproccing.","body":"**Please, provide a clear description what the bug is:**\r\n\r\nWrath of Cenarius proc appears to be bugged in its interaction with Consecration. The buff should proc at a rate of about 5% on spell hit of the initial tick of Consecration according to wowwiki (https://wowpedia.fandom.com/wiki/Wrath_of_Cenarius see notes) and a previously closed issue (#2754) that incited a Wrath of Cenarius fix on January 29th. This means that on groups of 20+ mobs, initial ticks of Consecration should cause near constant uptime of Wrath of Cenarius procs. However, I have found that when farming groups of 20+ mobs on my paladin, Wrath of Cenarius rarely procs off of initial Consecration ticks, only proccing once every 6 or 7 casts of consecration (with each initial tick hitting 20+ mobs).\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.Be paladin with Wrath of Cenarius equipped\r\n2. Cast Consecration several times on 20~ mobs\r\n3. Find that average proc rate does not match up with how often the item is supposed to proc.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nItem: https://database.turtle-wow.org/?item=21190\r\nSpell: https://database.turtle-wow.org/?spell=25906\r\nSpell: https://database.turtle-wow.org/?spell=20924\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nWrath of Cenarius should proc at a rate of 5% on initial ticks of Consecration (video evidence: https://www.youtube.com/watch?v=na2NYAxhIrI see timestamps 1:18-1:38). This should result in near constant procs on each cast of Consecration that initially hits 20 or more targets.\r\n\r\nTested by Kareni","updatedAt":"2023-12-29T02:38:23+0100","milestone":null,"closedAt":"2023-12-29T02:37:34+0100"},{"assignees":[],"author":{"login":"hjortmar"},"comments":[{"author":{"login":"geojak"},"body":"Should be only known visual bug ","createdAt":"2023-05-05T19:27:09+0200"},{"author":{"login":"GitGurky"},"body":"This is just a graphical bug you still get the bonus.","createdAt":"2023-06-26T19:40:07+0200"}],"createdAt":"2023-04-29T03:17:23+0200","number":3350,"labels":"","state":"CLOSED","title":"Transmogrified Bloodvine Vest breaks set bonus :(","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Transmogrify the Bloodvine vest, boots and/or legs.\r\n2. Equip your fresh items.\r\n3. Look at character sheet and see that the set bonus is no longer applied.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nItem: https://database.turtle-wow.org/?search=bloodvine\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-06-26T19:40:07+0200","milestone":null,"closedAt":"2023-06-26T19:40:07+0200"},{"assignees":[],"author":{"login":"dsfeelgood"},"comments":[{"author":{"login":"slowtorta"},"body":"Please delete WDB one more time.","createdAt":"2023-05-04T23:46:06+0200"},{"author":{"login":"dsfeelgood"},"body":"Nothing changed. Description is still Boe the item is still bop","createdAt":"2023-05-05T07:16:16+0200"}],"createdAt":"2023-04-29T02:58:30+0200","number":3349,"labels":"","state":"CLOSED","title":"Earthguard Tunic become to be BoP???","body":"**Please, provide a clear description what the bug is:**\r\nI've crafted Earthguard Tunic and it became Soulbound (while in the discription it''s BoE item, I used to carft it for sale.\r\nAs I understand everybody have this bug, because theres no such items at AH (there always was 3-5 pieces)\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. get the recipe of earthguard tunic (elemental leatherworking)\r\n2. craft earthguard tunic\r\n3. try to place it at AH\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nitem: https://database.turtle-wow.org/?item=65024\r\n\r\n**Expected behavior. Describe how it should work:**\r\nthe Item should be BoE as description says, not BoP","updatedAt":"2023-05-05T07:16:16+0200","milestone":null,"closedAt":"2023-05-04T23:46:06+0200"},{"assignees":[],"author":{"login":"viper712"},"comments":[{"author":{"login":"Herdon"},"body":"You mean the level 9 Furbolg who is hostile to Horde and gets killed almost every time a Horde group is nearby?","createdAt":"2023-04-29T19:36:39+0200"},{"author":{"login":"viper712"},"body":"Ah. my mistake then. I sat there awhile thinking there was an issue. ","createdAt":"2023-04-29T22:22:02+0200"},{"author":{"login":"viper712"},"body":"In case anyone else see's this and is confused like me. Krolg isn't on the top of the waterfall. He's at the base of the ramp. Near 54, 74. ","createdAt":"2023-04-30T01:49:20+0200"}],"createdAt":"2023-04-29T02:28:39+0200","number":3348,"labels":"","state":"CLOSED","title":"Missing NPC Krolg for Quest Raene's Cleansing","body":"1. Quest name \"Raene's Cleansing\" \r\n2. On the 7th part of the quest, you have Dartol's Rod of Transformation and you need to speak with a furbolg named \"Krolg\". \r\n3. Krolg is supposed to be near the Crescent Grove entrance on top of the waterfall on the south east side of Mystral Lake but he is missing. \r\n\r\nNPC: https://database.turtle-wow.org/?npc=3897\r\nQuest: https://database.turtle-wow.org/?quest=1045\r\n","updatedAt":"2023-05-04T23:41:52+0200","milestone":null,"closedAt":"2023-05-04T23:41:52+0200"},{"assignees":[],"author":{"login":"geojak"},"comments":[{"author":{"login":"StasyaLight"},"body":" As priest u haven't paladin's bubble, rogue stealth, hunter's Feign Dead or shaman's reincarnation.. only cloth armor, Physic Scream with 30sec CD (that u can't cast in 90% cases or it will wipe all raid/group) and Fade spell (30sec CD also). And usually u will die of Prayer of Healing overthreat while Fade on CD.\r\n\r\nSo every time when u get lucky to have res in combat, u immediately become a target for boss/mobs even with no single cast yet. ","createdAt":"2023-05-08T22:22:24+0200"},{"author":{"login":"twowTurtReynolds"},"body":"According to TWT, threat resets on death now.","createdAt":"2023-12-04T02:43:18+0100"}],"createdAt":"2023-04-29T00:21:39+0200","number":3347,"labels":"","state":"CLOSED","title":"Threat does not reset on death ","body":"**Please, provide a clear description what the bug is:**\r\n\r\nWhen you die, your threat should be cleared. On twow it stays\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Be first in thread in raid\r\n2. Die\r\n3. Get battle rezzed\r\n4. Accept\r\n5. You might be still first on trhest since it did not reset \r\n6. Immidietly on rezz get boss aggro back and die again\r\n\r\n**Expected behavior. Describe how it should work:**\r\nAfter a battle rezz you should start with 0 threat again ","updatedAt":"2023-12-04T02:43:18+0100","milestone":null,"closedAt":"2023-12-04T02:43:18+0100"},{"assignees":[],"author":{"login":"Kangaroux"},"comments":[{"author":{"login":"GitGurky"},"body":"Needs more information gathered. Will reopen when provided. ","createdAt":"2023-05-05T15:40:03+0200"},{"author":{"login":"Kangaroux"},"body":"@Gurky-Turtle I don't know what info if you are looking for it you don't tell me ","createdAt":"2023-05-05T15:41:21+0200"},{"author":{"login":"GitGurky"},"body":"Proof of your claims on how it should work as well of proof of only one npc hitting that many times in a row, there are no timestamps in your screenshot above. ","createdAt":"2023-05-05T15:52:22+0200"}],"createdAt":"2023-04-28T23:49:08+0200","number":3346,"labels":"Further informations required","state":"CLOSED","title":"Razormane pathfinder thrash granting too many attacks?","body":"Pathfinders have thrash which is only supposed to give 2 additional attacks, but I got hit 5 times in total. This seems to happen if you pull a pathfinder from range. As soon as it runs to you, you get hit with a massive burst of attacks.\r\n\r\nhttps://database.turtle-wow.org/?npc=3456\r\n\r\n![image](https://user-images.githubusercontent.com/2302541/235259392-eb3dbc2c-ba1a-4f3d-9891-a0836e9719b3.png)","updatedAt":"2023-05-05T15:52:22+0200","milestone":null,"closedAt":"2023-05-05T15:40:03+0200"},{"assignees":[],"author":{"login":"Redeemer166"},"comments":[{"author":{"login":"slowtorta"},"body":"I didn't mean that you have to update your client... It requires a client patch from our side, the next planned is 1.16.6. Please stay patient :)","createdAt":"2023-04-29T02:36:36+0200"},{"author":{"login":"Redeemer166"},"body":"Oh I see, apologies for my impatience. I do appreciate what you guys do","createdAt":"2023-04-29T08:06:36+0200"}],"createdAt":"2023-04-28T22:40:51+0200","number":3345,"labels":"","state":"CLOSED","title":"Mount still makes no sound AFTER CLIENT UPDATE","body":"I recently purchased a Palomino mount and it makes no footstep sounds or mount special (spacebar) sounds.\r\n\r\n1.Use mount from spellbook\r\n2. press spacebar while stationary for mount special\r\n3. run around on mount\r\n\r\nItem: https://database.turtle-wow.org/?item=12354\r\nSpell: https://database.turtle-wow.org/?spell=16082\r\n\r\nThe mount should make horse hoof sounds when running and whinny or neigh when using mount special as on classic wow.\r\n\r\nI have updated to latest client to no avail.","updatedAt":"2023-04-29T08:06:36+0200","milestone":null,"closedAt":"2023-04-29T02:36:44+0200"},{"assignees":[],"author":{"login":"mou244"},"comments":[{"author":{"login":"mou244"},"body":"It might have been intended behavior. I haven't had any mobs aggro after the quick re-stealth and seems to work appropriately. <3","createdAt":"2023-05-07T18:07:01+0200"}],"createdAt":"2023-04-28T18:14:37+0200","number":3344,"labels":"","state":"CLOSED","title":"Stealth still bugged-- noticed AFTER maint patch that was supposed to fix stealth (hadn't noticed an issue before then)","body":"**Please, provide a clear description what the bug is:**\r\n![WoW_qgSrwsPlUe](https://user-images.githubusercontent.com/108933524/235200103-d7936665-e62e-4667-b0ab-9ecb334eaeae.png)\r\n\r\nSapping is breaking stealth for a brief moment, meaning enemies can aggro. It's pretty rough.\r\nMaybe something is wrong with the 100% restealth talent? It feels like something that happens 10% of the time.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Be a rogue.\r\n2. Sap a target.\r\n3. Occasionally it will briefly unstealth and restealth.\r\n4. Might have to do with sapping lower level mobs. I was sapping a 44/45 in ZF as a 50 rogue when this happened.\r\n\r\nThis didn't happen before the last maintenance patch that was 'fixing stealth breaking'-- which I didn't personally experience.\r\nHopefully this can get patched! It's really gamebreaking for rogues.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=5649\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=11297\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nIt shouldn't break you out of stealth like it doesn't 99% of the time, instead keep you in stealth (otherwise it just aggros everything).\r\n\r\n","updatedAt":"2023-05-07T18:07:01+0200","milestone":null,"closedAt":"2023-05-07T18:07:01+0200"},{"assignees":[],"author":{"login":"burner1024"},"comments":[{"author":{"login":"slowtorta"},"body":"We don't know what's causing this bug, but the issues is already present in our internal client issue list.","createdAt":"2023-05-05T14:25:57+0200"}],"createdAt":"2023-04-28T17:57:03+0200","number":3343,"labels":"","state":"CLOSED","title":"Double \"Alliance\" in reputation tab.","body":"**Please, provide a clear description what the bug is:**\r\nSee #1844. Not fixed.\r\n","updatedAt":"2023-05-05T14:25:57+0200","milestone":null,"closedAt":"2023-05-05T14:25:57+0200"},{"assignees":[],"author":{"login":"TooHighOnLife"},"comments":[{"author":{"login":"TooHighOnLife"},"body":"Just dawned on me that a rogue can most likely stealth with the speed buff intact as you can cast abilities with it on may want to fix this asap","createdAt":"2023-04-27T23:10:17+0200"}],"createdAt":"2023-04-27T19:05:33+0200","number":3342,"labels":"","state":"CLOSED","title":"Purple Tallstrider Bug","body":"**Please, provide a clear description what the bug is:**\r\nCharacter: Eos\r\nThe Purple Tallstrider has a major bug that can be abused and needs to be fixed idk if anyone knows but me but i just found it.\r\n\r\nso first of all I can cast it while moving, jumping, mounted, and on a flight path\r\n\r\naside from the obvious op ability of being able to be running for the entire cast duration I have stumbled upon an even more abusable bug allowing me to run at full epic mount speed while casting abilities. I can replicate it it easily I have tested it four times now\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Take a flight path was using azshara to ashenvale\r\n2. cast Purple Tallstrider\r\n3. Click off the Purple Tallstrider buff\r\n4. you will now swim in the air along the flight path (actually hilarious if you could somehow only keep this interaction I would love it but i highly doubt as it needs to be unable to be casted)\r\n5. Cast the Purple Tallstrider while swimming along the flight path to mount it and be a floating Purple Tallstrider (Finally he got to fly he is so happy!)\r\n6. now wait to land and you can run at epic mount speed while casting abilities (on my pally it went away when i started fighting a bear on the final test)\r\n7. then you just add some points for to my shop for my awesome bug finding abilities ;)\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nItem: https://database.turtle-wow.org/?item=50075\r\nSpell: https://database.turtle-wow.org/?spell=10803\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\nnot to be able to be used while moving (unless intended as a perk of slow but steady I wont complain lol)\r\nnot to be able to be used while mounted, falling, jumping\r\n","updatedAt":"2023-04-28T09:33:20+0200","milestone":null,"closedAt":"2023-04-28T09:33:20+0200"},{"assignees":[],"author":{"login":"M0nkeys1ut"},"comments":[{"author":{"login":"ratkosrb"},"body":"\r\nhttps://user-images.githubusercontent.com/35845488/235085021-9ba2d756-cdf6-484d-86d1-23d27abcda6b.mp4\r\n\r\nI can't reproduce the issue. As you can see in my test video, I take damage from Shadowguard after casting Fireball on a priest with Power World: Shield.","createdAt":"2023-04-28T09:39:09+0200"}],"createdAt":"2023-04-27T14:28:24+0200","number":3341,"labels":"Couldn't reproduce","state":"CLOSED","title":"Shadowguard not working as intended ","body":"**Please, provide a clear description what the bug is:**\r\n\r\nShadowguard the troll racial priest spell, isn't working as intended:\r\nUnlike blizz-like classic, shadowguard never proc when spells and ranged attacks hit a priest under any shield effect.\r\n\r\nThis is preventing the synergy between Power Word: Shield and Shadowguard and blackout.\r\nThis is breaking a core gameplay feature for troll priests.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Auto target cast Power Word: Shield on the Troll Priest\r\n2. Cast Shadowguard on the Troll Priest\r\n3. Ranged attacks and spells won't trigger shadowguard ever... While melee hits work as intended.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nSpell: https://database.turtle-wow.org/?spell= ???\r\nIt is not present on the dB.\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nAs in offi Blizz vanilla and classic, Shadowguard should be able to proc from ranged attacks and spells (just as it does with melee attacks) while Power Word: Shield is up.\r\n\r\nShadowguard proc when the character is HIT by something NOT when damage occurs. \r\n\r\nhttps://github.com/slowtorta/turtlewow-bug-tracker/issues/386\r\n","updatedAt":"2023-04-28T10:11:47+0200","milestone":null,"closedAt":"2023-04-28T10:11:47+0200"},{"assignees":[],"author":{"login":"Ranarial"},"comments":[{"author":{"login":"GitGurky"},"body":"The quest for horde is turned in at the gate I believe but you will have to wait until the world boss is off cooldown to interact with the [Uldum Pedestal](https://database.turtle-wow.org/?object=142343)","createdAt":"2023-05-05T15:59:15+0200"}],"createdAt":"2023-04-27T12:25:09+0200","number":3340,"labels":"","state":"CLOSED","title":"Baladaro and \"The guardian of the gate\"","body":"**Please, provide a clear description what the bug is:**\r\n\r\nVery simple upon completing this quest the only place I can see is where I picked up the quest, at the gates of Uldum to hand in.\r\nI am Horde in an Alliance guild, and they tell me it's hand in at Iron Forge, I'll try again but still want to submit a ticket to cover my bases.\r\nMy character name is Baldaro with The Silver Crusade.\r\n\r\nNo error is presented, I simply can't hand in the quest and have the quest items removed.\r\n\r\n**Steps to reproduce the behaviour with as much detail as possible:**\r\n\r\n1.\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-06-22T19:15:30+0200","milestone":null,"closedAt":"2023-06-22T19:15:30+0200"},{"assignees":[],"author":{"login":"lovelymuffins"},"comments":[{"author":{"login":"ratkosrb"},"body":"It will be fixed after the next update.","createdAt":"2023-04-28T09:56:06+0200"}],"createdAt":"2023-04-27T05:25:32+0200","number":3339,"labels":"","state":"CLOSED","title":"Improved sap most recent changes cause npcs to aggro onto you if you sap a player in AV","body":"**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Find a player near some npcs in AV, this can include archers in the towers while the player is on the ground\r\n2. Sapping the player will put you into combat aggroing the npcs which will attack you pulling you out of stealth.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nSpell: https://database.turtle-wow.org/?spell=11297\r\nTalent: https://database.turtle-wow.org/?spell=14094\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\nBefore the most recent patch it did not do this. You stayed stealth. This was never an issue. I could sap someone near npcs and it would not cause them to aggro to me.\r\n\r\nAdditional information\r\nI only tested this Alliance side and I uploaded a quick video showing I have imp sap talented and sapped someone near npcs. \r\nhttps://www.youtube.com/watch?v=iEbPds4r5As&ab_channel=lovelymuffins\r\nI tested different weapons, poisons on or off doesn't matter.\r\nI also spent around 3 minutes sapping npcs to confirm it is only related to players near npcs.","updatedAt":"2023-04-28T09:56:06+0200","milestone":null,"closedAt":"2023-04-28T09:55:57+0200"},{"assignees":[],"author":{"login":"imaglcian"},"comments":[{"author":{"login":"TatkaS1"},"body":"Base attack power is the white attack power you have before getting any AP from gear or buff, the AP from whatever agility or strength you have. Blood Fury should be around +40AP at lvl 60 without str/agi gear iirc (AP from str/agi adds to base)\r\n*It shouldn't scale with any trinket buffs either","createdAt":"2023-04-27T07:53:51+0200"},{"author":{"login":"imaglcian"},"body":"> Base attack power is the white attack power you have before getting any AP from gear or buff, the AP from whatever agility or strength you have. \r\n\r\nI accidentally wrote that trinkets didn't scale with Blood Fury, but I meant stack yeah.\r\nI got some more brains into this, but it still would seem as if the scaling is incorrect, but I will have to redo my samples (As we tested them differently).\r\nHowever Sample No. 3 and No. 7 were both done with Base AP only, no battle shout/trinkets up, and the value did not increase by 25%\r\n\r\n","createdAt":"2023-04-27T13:09:19+0200"},{"author":{"login":"geojak"},"body":"The text that you wrote in your expected behaviour part is wrong. It's working as intended at the moment. \r\nIf there is some weird behaviour left, I recommend making a new specific and correct Ted ticket. Now it's really hard to see what's a tually a big, and what were wrong expectsrions ","createdAt":"2023-04-28T10:14:18+0200"}],"createdAt":"2023-04-27T02:48:54+0200","number":3338,"labels":"","state":"CLOSED","title":"(Orc) Blood Fury: Does not scale correctly, and at times give less AP than 25% of base (Also does not *stack* with Slayers Crest, Earthstrike, similar)","body":"**Please, provide a clear description what the bug is:**\r\n\r\nSo since Blood Fury does scale with Strength for Warrior, and Strength/Agility for rogue, I wanted to test some numbers initially.\r\nWe had Arkimonday test Blood Fury with varying amounts of Attack Power, see the sample size here (This was not checked with BetterCharacterStats, but the standard Character Panel:\r\n\r\nhttps://cdn.discordapp.com/attachments/992781235741016133/1101101509703368714/image.png\r\n\r\nAdditionally, here is how we tested each sample: https://streamable.com/lth7sz\r\n\r\n- Blood Fury does not seem to be scaling properly by 25% of base AP, although we did not note down the amount of Strength before checking (Battle Shout was used in some of these samples, although not all.)\r\n- Attack Power trinkets do not stack with Blood Fury.\r\n\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\nPop Blood Fury at different base AP values, get as big a sample size as possible. I could not recreate a graph for it, since the increased values were so jumbled. The value should always be the same.\r\nAdditionally reproduce each sample with Earthstrike, Jom Gabbar and Slayers Crest and see if mentioned trinket works with blood fury.\r\n\r\n0. (If testing trinket) - Pop said trinket.\r\n1. Check how much base AP you have.\r\n2. Pop Blood Fury.\r\n3. Check how much AP you have.\r\n4. Check the difference in each numbers, % is required.\r\n5. The increase should always be 25% of base AP (Before Battle Shout/Trinkets, but with Strength for Warriors, and Strength/Agility for Rogue)\r\n6. Reproduce with different gear / Different base AP value.\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\n- Blood Fury should only increase by 25% base AP (Including added AP from Str/Agi, not + AP)\r\n- Blood Fury should also stack with trinkets like Slayers Crest, Earthstrike, Jom Gabbar (& More).","updatedAt":"2023-04-29T17:07:11+0200","milestone":null,"closedAt":"2023-04-29T17:07:11+0200"},{"assignees":[],"author":{"login":"burner1024"},"comments":[{"author":{"login":"cyaohiri"},"body":"This only happens if your Furor triggers, and is probably intentional so you have enough time to use an ability that uses 10 rage, instead of immediately dropping to 8 rage.","createdAt":"2023-04-27T10:07:43+0200"},{"author":{"login":"burner1024"},"body":"Looks like a hack, in that case.","createdAt":"2023-04-27T10:15:57+0200"},{"author":{"login":"cyaohiri"},"body":"According to https://wowpedia.fandom.com/wiki/Furor, this didn't change until patch 2.2.0: \"Patch 2.2.0: Enrage and Furor should no longer initiate combat, though it will prevent rage decay for the duration.\"","createdAt":"2023-04-27T10:49:29+0200"},{"author":{"login":"burner1024"},"body":"I think it's a more sensible implementation.","createdAt":"2023-04-27T11:43:07+0200"},{"author":{"login":"twowTurtReynolds"},"body":"Working as Blizzard intended.","createdAt":"2023-12-09T16:00:33+0100"}],"createdAt":"2023-04-27T02:38:45+0200","number":3337,"labels":"","state":"CLOSED","title":"Dire bear form enters combat","body":"**Please, provide a clear description what the bug is:**\r\nShifting to dire bear put the character in combat.\r\n(Probably the same with usual bear, can't test.)\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Shift to dire bear.\r\n2. See that food on actions bars is darkened out. That doesn't happen with other forms.\r\n (Or use any addon that shows combat state.)\r\n\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nSpell: https://database.turtle-wow.org/?spell=9634\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe act of shifting by itself should not trigger combat.\r\n","updatedAt":"2023-12-09T16:00:33+0100","milestone":null,"closedAt":"2023-12-09T16:00:32+0100"},{"assignees":[],"author":{"login":"Zebouski"},"comments":[{"author":{"login":"geojak"},"body":"Threat splitting is the correct behaviour thought. Did I misunderstood you? \r\n\r\n I remeber reading a guide for classic which wss discussing at how many mobs the battle shout gets worse than demoralising shout which does a fixed threat on all mobs whereas battleshout is split per mob","createdAt":"2023-04-27T07:40:13+0200"},{"author":{"login":"Zebouski"},"body":"There is a ton of misinfo about this in both directions. Classic players sourcing vmangos and vice versa, and its all a mess. In favor of this bug report, here's icyveins telling classic players to use bshout on multitarget https://www.icy-veins.com/wow-classic/warrior-tank-pve-rotation-cooldowns-abilities#multi-target-rotation-for-warrior-tanks\r\n\r\nAs for authoritative sources, what we have is the bluepost I linked saying threat splitting was incorrect compared to their actual 1.12 source code. Maybe that bluepost was wrong. But either way we definitely should have more people looking into 2006 footage and behavior to find definitive proof.","createdAt":"2023-04-27T16:21:18+0200"},{"author":{"login":"Zebouski"},"body":"I forgot that Classic's api actually reports accurate threat data from the server, like twthreat does here. Last i remember, Details' Tinythreat is good for this. If anyone still has access to classic era to test if heal/bshout/kings threat splits or not, with the same methodology, that would probably be the authority to go by.","createdAt":"2023-04-27T16:42:10+0200"},{"author":{"login":"balakethelock"},"body":"Demoralizing shout here works as intended (as was 2007 vanilla, and as blizzard hotfixed it in classic). It generates a small amount of threat (Around 40, vanilla sources said \"a sixth of a sunder\" which is about right)\r\nsource for that here. Demo shout's threat is testable here with the addon and you'll find it to be 40 raw. https://wowwiki-archive.fandom.com/wiki/Kenco%27s_research_on_threat#:~:text=Demo%20Shout%3A%2043%20(42.8%20%2D%2043.8)\r\n\r\nThe classic bug was something entirely different (demo shout did more threat on each mob the more mobs it hit, basically it did 40 threat if you hit one mob, but it did 80 threat on both mobs if you hit two).\r\n\r\nBattle shout is indeed bugged here, it splits threat to all enemies in combat. The correct behavior is doing static threat to all enemies regardless of how many are in combat.\r\n\r\nAs for healing threat. The correct behavior is splitting, the Blizz post is wrong (and I think they didnt actually implement what they said for healing, they only implemented the demo shout fix>which made demo shout work like it works here already)\r\nIf splitting is removed, and healing gave full threat on every single mob, any tanking beyond 4 mobs would be straight up impossible and make dungeons too hard.\r\nhttp://web.archive.org/web/20071219022452/http://elitistjerks.com/f31/t9258-kenco_guide_threat/","createdAt":"2023-04-28T14:05:52+0200"},{"author":{"login":"Zebouski"},"body":"Sounds like you're right about the healing aspect, that the bluepost was wrong about that. Would definitely be nice to see some hard evidence as to how classic era works.","createdAt":"2023-04-28T19:14:35+0200"},{"author":{"login":"Belrand"},"body":"**As far as Classic is concerned:** \r\nThreat generated by Buffs and Heals is/was split between the targets in combat.\r\n\r\nTests were done after the Battle Shout/Demo Shout fix by Fight Club Discord and results can be seen on [magi's github](https://github.com/magey/classic-warrior/wiki/Threat-Mechanics#battle-shout-testing) where threat is indeed split (see tests 5 and 6)\r\n\r\nThe Blue Post mentionned that threat was \"incorrectly split\" but never elaborate on whether the split was incorrect or if the value of the split was incorrect. A quick look through old FC post seems to indicate that threat was being split more times than intended. \r\nI vaguely recall someone testing this and reporting that extra threat was being generated from ally buffed who were not in combat with the target or that some mobs wouldn't receive any threat if they were outside of exp range but I didn't find anything conclusive.\r\n\r\nI also recall someone mentionning that threat was only being split if the targets belonged to the same faction (i.e. if you pulled a red mob and a yellow mob, threat wouldn't be split between them) but I can't find anything substantial on the subject either.\r\n\r\n\r\n**About \"vanilla\":**\r\nHere should be the [webarchive link](https://web.archive.org/web/20061218200637/http://evilempireguild.org:80/guides/kenco2.php) of the original Kenco Guide (date of last edit July 2006) that already mentions `These forms of buffs all have infinite range; they will cause threat to all mobs on whose threat list you are on. Furthermore, the threat caused is split equally among all the affected mobs. If you are on one mobs threat list, a 1000 point heal will cause 500 threat to that mob. If 5 mobs are aware of you, the same heal will cause 100 threat on each mob.` which would confirm that Threat Split is the correct behaviour\r\n\r\nIt's worth mentionning that TBC prepatch (v2.0.1 Dec 2006) lists a fix to Battle Shout \"causing too much threat\" but it's never specified exactly what was the issue that caused \"too much threat\"\r\nI honestly wouldn't bet on Blizzard being good at communicating anything tbh","createdAt":"2023-06-27T23:06:13+0200"},{"author":{"login":"Muigin"},"body":"Working as intended.","createdAt":"2023-10-20T10:57:37+0200"}],"createdAt":"2023-04-27T02:26:42+0200","number":3336,"labels":"","state":"CLOSED","title":"Buffs and heals are incorrectly splitting their threat to every mob","body":"**Please, provide a clear description what the bug is:**\r\nHeals and buffs have threat based on their spell and also for heals by their effective healing done. \r\n\r\nHere, threat that these generate is split per mob. \r\n\r\nThe current bugged implementation causes multitarget tanking too easy, and removes the viability of using buffs like Battle Shout and Bessing of Kings for threat. Though, i do believe BoK specifically had this fixed while the rest of the spells remained incorrect.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Install TWThreat, multibox a warrior priest and paladin\r\n2. Pull 1 mob. Do a battle shout. Do a blessing of kings. Do a rank 1 renew on the warrior who took damage and has HP to be healed. Notate all the threat values\r\n3. Pull a 2nd mob. Repeat the same and notice the threat values are halved.\r\n\r\n**Expected behavior. Describe how it should work:**\r\nSee https://us.forums.blizzard.com/en/wow/t/demoralizing-shout-is-bugged-and-it-is-why-we-have-this-aoe-meta/295678/64\r\n\r\n> In addition, we’ve also identified a fix for a separate issue that was causing Battle Shout and most healing spells, effects, and buffs to incorrectly split the threat they generate between enemies that had members of the buffed party on their threat list.\r\n> \r\n> Hotfixes for these issues are going to be deployed very soon, at which time all of these effects will match their functionality in the 1.12 reference client.\r\n\r\nWhen threat is correctly not split and instead applied to everything, this should allow guides written for classic that mention kings and bshout for threat to work as intended. This will also increase the difficulty of competing as a tank to fight heal threat, to its blizzlike difficulty.","updatedAt":"2023-10-20T10:57:37+0200","milestone":null,"closedAt":"2023-10-20T10:57:36+0200"},{"assignees":[],"author":{"login":"etojeHELL"},"comments":[],"createdAt":"2023-04-27T01:41:32+0200","number":3335,"labels":"","state":"CLOSED","title":"Bug with the cancellation of War Mode","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. In the initial location of the undead took the glyph on pvp.\r\n2. At level 13 of the character I decided to get rid of the glyphs of War Mode\r\n3. I came to the initial location of the horde, The Den. There I cancelled the war mode. \r\n4. I saw in the spellbook that the war mode glyph had been removed. \r\n5. But PvP for the character was still active. \r\n6. I took the war mode glyph again, and decided to take it off again, but this time it didn't work anymore. The NPC has no dialog to remove the war mode glyph. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\n\r\nSpell: https://database.turtle-wow.org/?spell=50008\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nAfter talking to an NPC about removing war mode, the PvP of the character is turned off, and in the spellbook the war mode is removed.\r\n","updatedAt":"2023-04-28T01:09:23+0200","milestone":null,"closedAt":"2023-04-28T01:09:11+0200"},{"assignees":[],"author":{"login":"RUTHINAS"},"comments":[{"author":{"login":"TooHighOnLife"},"body":"Bug is not only visual if used in a certain way [please fix this asap you can be a stealth rogue with mount speed or attack anyone while really fast and it only goes away if something that changes your movement speed is cast on you.","createdAt":"2023-04-28T13:44:08+0200"},{"author":{"login":"ratkosrb"},"body":"Duplicate of https://github.com/slowtorta/turtlewow-bug-tracker/issues/3342\r\n\r\nIt has already been solved internally.","createdAt":"2023-04-28T16:53:50+0200"}],"createdAt":"2023-04-26T20:37:12+0200","number":3334,"labels":"","state":"CLOSED","title":"Purple Tallstrider mount summon bugged in multiple ways","body":"**Please, provide a clear description what the bug is:**\r\nThe Purple Tallstrider summoning spell is listed as having an \"instant\" cast time. This isn't true, however, as pressing the key will start a 3 second casting bar event, after which the mount is summoned. However, I believe due to its status as an instant spell there are some weird interactions that can happen.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Summon a mount (Emerald Raptor in my example)\r\n2. Having mounted, start summoning the Purple Tallstrider\r\n3. The casting bar appears, and the character performs a casting animation, including the mounting audio of the Tallstrider\r\n4. The character remains on the previous mount, but both buffs appear on the character simultaneously\r\n\r\n![tallstrider and raptor simultaneously](https://user-images.githubusercontent.com/94254826/234669711-ba4dc236-9eb9-4ee2-aa9b-bc0740b532bf.png)\r\n\r\n5. Cancelling either buff or dismounting by recasting either mount dismounts the character, but the other of the two mount buffs still remain on the character with no effect\r\n\r\nAlthough the character is no longer mounted and the buff is only visual, it is now possible to have both a mount buff and, for example, Stealth affecting the player simultaneously. However, since movement speed is not affected, I am currently unaware of any exploits regarding this.\r\n\r\n![tallstrider and stealth simultaneously](https://user-images.githubusercontent.com/94254826/234669815-c1a0ac79-5962-4467-96f5-826c66513de1.png)\r\n\r\n\r\n1. Summon the Purple Tallstrider\r\n2. Start moving while the cast is progressing\r\n3. The cast is not interrupted, and the character will mount after it finishes\r\n\r\nThis is a more pressing issue, with many potentially harmful use cases. Not having to stop for the three seconds before mounting in a PvP environment gives an unquestionable advantage, for example.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nSpell: https://database.turtle-wow.org/?spell=10803\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nThe mount should behave as other mounts do; you should not be able to use it to mount \"twice\", nor should it be summonable while moving.","updatedAt":"2023-04-28T16:53:51+0200","milestone":null,"closedAt":"2023-04-28T16:53:51+0200"},{"assignees":[],"author":{"login":"Shieldzies"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/0f1102c7-4aff-42f9-afb8-3f52cc8f227e)\r\n","createdAt":"2023-12-09T05:27:02+0100"},{"author":{"login":"ratkosrb"},"body":"It should be fixed on the next update.\r\nhttps://github.com/vmangos/core/commit/4625239137e7652a6f2692ae31f807d49b9725ad","createdAt":"2023-12-18T22:51:18+0100"}],"createdAt":"2023-04-26T18:32:34+0200","number":3333,"labels":"Spell, PvP, Reproduced, Need Replication on VMaNGOS","state":"CLOSED","title":"Starshards does not flag PvP","body":"**Please, provide a clear description what the bug is:**\r\nAttacking an opposite faction player or NPC with Starshards will not pvp flag you. You can even be in a neutral town like Booty Bay, and the guards will not even react to you attacking someone.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.Be a Night Elf Priest\r\n2. Cast starshards on an enemy faction player or NPC\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: \r\nItem: \r\nQuest: \r\nSpell: https://database.turtle-wow.org/?spell=19305\r\nObject: \r\n\r\n**Expected behavior. Describe how it should work:**\r\nOffensive spells should flag you for pvp. This is highly abusable","updatedAt":"2023-12-18T22:51:18+0100","milestone":null,"closedAt":"2023-12-18T22:51:17+0100"},{"assignees":[],"author":{"login":"misterjigs"},"comments":[],"createdAt":"2023-04-26T15:53:02+0200","number":3332,"labels":"","state":"CLOSED","title":"Ivory Tallstrider dismounts in water","body":"This issue was previously closed mistakenly (#3297) as a different mount had this issue corrected in the latest patch but the Ivory Tallstrider remains with this issue.\r\n\r\nIvory Tallstrider dismounts in water\r\n\r\nOccurs when entering any water while on this mount\r\n\r\nOccurs with Ivory Tallstrider mount, though I suspect it probably happens with all the tallstrider mounts (It was fixed on the purple tallstrider).\r\n\r\nItem: https://database.turtle-wow.org/?item=50071\r\n\r\nPer a recent twow update, players should stay mounted when entering water on any mount.\r\n![233141671-9961f9ac-9e39-4e2d-b2ad-49054f8ae8d2](https://user-images.githubusercontent.com/60898593/234597173-58514ca8-f7bc-4e9d-83bc-9a78b072fe72.png)\r\n![233141691-8aab6b00-6144-4e86-9139-7d5f8eb9b1d2](https://user-images.githubusercontent.com/60898593/234597208-b0525ddb-bd8a-4c98-a0ca-26b77d6abbc0.png)\r\n","updatedAt":"2023-05-23T02:24:50+0200","milestone":null,"closedAt":"2023-05-23T02:24:50+0200"},{"assignees":[],"author":{"login":"ConcernedTurtler"},"comments":[{"author":{"login":"slowtorta"},"body":"Tested it and it's working as intended. Please get rid of the item you have in your bags and farm another one. You won't see it in drop unless you no longer posses your bugged version. Clear WDB of your client! The item doesn't have any charges.","createdAt":"2023-05-23T02:21:53+0200"}],"createdAt":"2023-04-26T05:24:07+0200","number":3331,"labels":"","state":"CLOSED","title":"Glowing Cat Figurine Bugged.","body":"Went to check the new glowing cat figurine trinket and the one I received was an item with 0 charges (not a trinket) and when I used it I got an \"Item Not Found\" error. Also my character is stuck with the summoning animation which looks cool.\r\n\r\nI've killed about 10 of the cats that summon from the cat statues and a trinket hasn't dropped from them, just the bugged item.","updatedAt":"2023-05-23T02:22:02+0200","milestone":null,"closedAt":"2023-05-23T02:21:53+0200"},{"assignees":[],"author":{"login":"Dannyduhz"},"comments":[{"author":{"login":"scottnice"},"body":"It's an easy fix. Fixed here in vmangos https://github.com/vmangos/core/commit/00cf744e72d24fe7b8245f7ac1a30c927df84fd1","createdAt":"2023-10-21T01:42:34+0200"}],"createdAt":"2023-04-25T23:31:14+0200","number":3330,"labels":"Spell","state":"OPEN","title":"Goblin Mortar","body":"**Please, provide a clear description what the bug is:**\r\nGoblin mortar is bugged in two ways\r\n1. It requires you to be standing still to be able to use it & have reticle appear at your mouse\r\n2. It requires you to be standing still to cast it/it has a cast time. there should not be a cast time it should be instant cast\r\n\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nItem: https://database.turtle-wow.org/?item=10577\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nYou should be able to ground target while moving/it is instant cast. It should also have travel time as normal like all other bombs/grenades . https://classicdb.ch/?item=10577#comments second comment from 2006 \"The Mortar offers a lot of traits that you won't get on a standard grenade or bomb. First off, it fires instantly, but still has a travel time. What this means is you won't have to stand around or wait for a casting time when you deploy this\"","updatedAt":"2023-11-21T23:14:14+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"Vrerk"},"comments":[{"author":{"login":"balakethelock"},"body":"It is correct, look at the formula for attack speed. What you want is almost a 90% increase.","createdAt":"2023-04-26T17:20:56+0200"},{"author":{"login":"cyaohiri"},"body":"See the answers in #2923.","createdAt":"2023-04-26T17:25:13+0200"}],"createdAt":"2023-04-25T23:22:13+0200","number":3329,"labels":"","state":"CLOSED","title":"Seal of the Crusader granting less attack speed than the tool tip states","body":"I'm currently using a weapon with a speed of 3.2 and currently using rank 4 of SotC; with the stated 45% attack speed increase the swing timer should be 1.76, instead it's 2.21. All previous ranks have the same issue as well.","updatedAt":"2023-04-27T17:31:30+0200","milestone":null,"closedAt":"2023-04-27T17:31:30+0200"},{"assignees":[],"author":{"login":"Dragolin4"},"comments":[{"author":{"login":"GitGurky"},"body":"![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/90982783/a2f3d603-fe36-4315-8c4d-42a7543b9d9c)\r\nunable to reproduce this no invisible npcs attacked me just the npcs that spawned from the event and they were visible.","createdAt":"2023-06-27T19:23:50+0200"},{"author":{"login":"devwearsprada"},"body":"Can reproduce this. Just AoE in the water where the waves of mobs are spawning. No need to clear the camp.","createdAt":"2023-09-22T22:37:36+0200"}],"createdAt":"2023-04-25T22:52:27+0200","number":3328,"labels":"","state":"CLOSED","title":"WANTED: Murkdeep an invisible NPC appeared and killed me.","body":"Quest WANTED: Murkdeep after clearing the camp, the first wave of murlocks (By the battle log Greymist Warrior 12-13 lvl) came running, killing them, we were attacked by an invisible NPC with net ability, like Greymist Netter, but in the battle logs writes that the damage received comes from a kobold miner.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Go to Darkshore coast at the norhern most Murloc hovel on the beach.\r\n2. Kill all the murlocs at the hovel.\r\n3. Stand by the seashore near the spawn point Murkdeep.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: \r\nQuest: https://database.turtle-wow.org/?quest=4740\r\nNPC: https://database.turtle-wow.org/?npc=2204\r\nNPC: https://database.turtle-wow.org/?npc=2205\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThere should not be an invisible NPC without a model, which cannot be targeted, but which causes damage to the player.\r\n[WoWScrnShot_042623_005927.pdf](https://github.com/slowtorta/turtlewow-bug-tracker/files/11326775/WoWScrnShot_042623_005927.pdf)\r\n","updatedAt":"2023-09-22T22:37:36+0200","milestone":null,"closedAt":"2023-06-27T19:23:50+0200"},{"assignees":[],"author":{"login":"welpenhund"},"comments":[{"author":{"login":"geojak"},"body":"Oho. I will try tell my raid to tinr on /pvp next txt. Might aswell rank and raid ","createdAt":"2023-04-25T17:53:38+0200"},{"author":{"login":"welpenhund"},"body":"seems to be fixed, can be closed","createdAt":"2023-06-01T11:20:15+0200"},{"author":{"login":"GitGurky"},"body":"closing","createdAt":"2023-06-27T19:27:27+0200"}],"createdAt":"2023-04-25T12:11:15+0200","number":3327,"labels":"","state":"CLOSED","title":"PvP Honor gain for wipes in dungeons","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Make any crossfaction group (example - 4 allys - 1 horde)\r\n2. Wipe in the group as last person. (if they buff you and you have pvp on they get flagged too)\r\n4. You get Honored kills for wiping even though you never attacked them.\r\n5. That's sadly how some people break the bracket system in WoW ranking discord.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nYou are not supposed to get the kills credited done by a boss just because someone has PvP on. (This bug also works in raids against world bosses and inside huge raids like Molten core and BWL/Naxx)\r\n","updatedAt":"2023-06-27T19:27:28+0200","milestone":null,"closedAt":"2023-06-27T19:27:27+0200"},{"assignees":[],"author":{"login":"HuMa69"},"comments":[{"author":{"login":"Sringaram"},"body":"This is sadly intended.\r\n\r\nPretty much all other pservers use the TBC combo point system where you only lose points on your current target if you generate a point on another. Even classic worked like that.\r\n\r\nI hope it's changed one day because the current implementation only punishes proper play and promotes tunnel vision in PvE while also unnecessarily hurting the class in PvP.\r\nThis also affects druid by the way.","createdAt":"2023-04-25T13:56:42+0200"},{"author":{"login":"HuMa69"},"body":"This needs to be adressed, it makes the class to be played at 30% of his capabilities, rogue have a nice CC arsenal that cant be used only in 1VS1 and thats its so sad....","createdAt":"2023-04-25T15:42:31+0200"},{"author":{"login":"welpenhund"},"body":"It's not just rogues, same happens on druid...\r\nI keep my target focused but the moment i mouseover heal or dispel a teammate (means i still have my target focused, mouseover macro not changes my target) all combo points are lost while still having my target focused.","createdAt":"2023-04-25T16:59:03+0200"},{"author":{"login":"HuMa69"},"body":"Then they should add TBC CP system, every 1.12.1 server have this feature, even classic 2019 had it....","createdAt":"2023-04-26T12:33:27+0200"},{"author":{"login":"Muigin"},"body":"Working as intended. If you'd like to suggest a change to the behavior, please use the suggestions forum.","createdAt":"2023-10-20T10:58:38+0200"}],"createdAt":"2023-04-25T11:20:31+0200","number":3326,"labels":"","state":"CLOSED","title":"Everything makes you lose Combo points as a Rogue","body":"Theres something clearly wrong on this combo point system, if you cancel target to stop autoattack you lose all your CP, if you kick other target you lose your CP, same with gouge,blind,sap..... this makes rogue very frustrating in PVP you can only tunnelvision or you will lose your CP..... even if you use a cheap shot macro with cleartarget to generate points while sapped with no autoattack you will lose all your CP and this is so bad..... \r\n\r\nHow should it works: You can never lose your CP unless you make damage to other targets\r\n","updatedAt":"2023-10-20T10:58:38+0200","milestone":null,"closedAt":"2023-10-20T10:58:38+0200"},{"assignees":[],"author":{"login":"RevengeanceOne"},"comments":[{"author":{"login":"GitGurky"},"body":"https://github.com/slowtorta/turtlewow-bug-tracker/issues/3424","createdAt":"2023-06-27T19:55:41+0200"}],"createdAt":"2023-04-25T06:12:27+0200","number":3325,"labels":"","state":"CLOSED","title":"Succubus Seduction passing through Divine Shield","body":"**Please, provide a clear description what the bug is:**\r\n\r\nSuccubus Seduction spell is passing through Divine Shield if during the cast of seduction the Paladin is using Divine Shield.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Have a Succubus start casting Seduction on the Paladin.\r\n2. Have the Paladin cast Divine Shield during that Seduction cast.\r\n3. Notice how Seduction is passing through Divine Shield.\r\n\r\n![afce0c0d6d2a2e37c6acb2f2031c0163-png](https://user-images.githubusercontent.com/131232558/234172449-266df34c-c134-4bf0-82fb-cf4290e2edb4.jpg)\r\n![f4b999fcda4c1185005e7a6f3fc8af4d-png](https://user-images.githubusercontent.com/131232558/234172452-06789a53-e016-4330-87c9-7042ade8abfb.jpg)\r\n\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nSpell: https://database.turtle-wow.org/?spell=1020\r\nSpell: https://database.turtle-wow.org/?spell=6358\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nSeduction should not pass through Divine Shield in any circumstance, same as any other CC ability.\r\n","updatedAt":"2023-12-09T05:25:31+0100","milestone":null,"closedAt":"2023-06-27T19:55:41+0200"},{"assignees":[],"author":{"login":"moldyharriet"},"comments":[],"createdAt":"2023-04-25T01:20:19+0200","number":3324,"labels":"","state":"CLOSED","title":"Relatively Inappropriate Typo in \"The Old Church of Westfall IX\" and \"The Old Church of Westfall X\" quests","body":"**Please, provide a clear description what the bug is:**\r\nWithin the quest, the quest objective states the following. _\"Travel to the Dead Arce, and kill Carver Molsen, recover...\"_. I believe this is supposed to say \"The Dead Acre\", seeing as that is what the actual quest area within Westfall is titled, as opposed to \"The Dead Arce\"\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Start/read the two aforementioned quests\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=234\r\nQuest: https://database.turtle-wow.org/?quest=40601\r\nQuest: https://database.turtle-wow.org/?quest=40602\r\n\r\n**Expected behavior. Describe how it should work:**\r\nQuest should read _\"Travel to the Dead Acre\"_, not \"The Dead Arce\"\r\n\r\n**Example Screenshot:**\r\n![Screenshot_20230424_181952](https://user-images.githubusercontent.com/97799841/234136044-9b30fa53-90f6-4c6e-8c49-860241009d45.png)\r\n","updatedAt":"2023-05-04T23:45:08+0200","milestone":null,"closedAt":"2023-05-04T23:45:08+0200"},{"assignees":[],"author":{"login":"Bogdaniero"},"comments":[{"author":{"login":"cyaohiri"},"body":"The glyph is inside your keyring. If you move it to your bank, you'll go back to your cheetah form.","createdAt":"2023-04-25T00:35:39+0200"},{"author":{"login":"Bogdaniero"},"body":"Oh, a keyring, I didn't notice that, thank you!","createdAt":"2023-04-25T06:11:35+0200"}],"createdAt":"2023-04-24T23:15:12+0200","number":3323,"labels":"","state":"CLOSED","title":"I can't remove druid's stag travel form","body":"The deer's travel form is used, despite the absence of Glyph of the Stag in the inventory.\r\n\r\n1. I did the quest \"The White Stag and the Moon\" (4672) some time ago, I didn't pay attention, but I don't remember that the \"Glyph of the Stag\" (7694) was ever received at all after complieting the quest. Therefore, I don't see any way to remove it from the inventory.\r\n2. Always when using the travel form, a deer appears, while growling like a cheetah.\r\n\r\nPlease help me get rid of the deer travel form :)\r\n","updatedAt":"2023-04-25T06:11:36+0200","milestone":null,"closedAt":"2023-04-25T06:11:36+0200"},{"assignees":[],"author":{"login":"Silumatis"},"comments":[],"createdAt":"2023-04-24T23:06:18+0200","number":3322,"labels":"Fishing","state":"OPEN","title":"fishing school","body":"я нашел косяк с чемоданами в месте в котором нельзя закинуть удочку и похоже что косяк лежит на дне у берега а не на самой воде потому что он частично зарыт в землю\r\n![изображение_2023-04-25_000216590](https://user-images.githubusercontent.com/131716228/234116195-016a84ed-1f83-4aa0-bd34-22938d8add3a.png)\r\n![изображение_2023-04-25_000306914](https://user-images.githubusercontent.com/131716228/234116352-976532fb-efa0-4b61-822e-409eebfbbca4.png)\r\n![изображение_2023-04-25_000351329](https://user-images.githubusercontent.com/131716228/234116509-16866e38-af03-4b5b-8f44-fb765df47fd8.png)\r\nна первом скрине я специально подошел ближе к косяку чемоданов чтобы было видно и сообщение о невозможности рыбалки и сам косяк а на остальных скринах место\r\n","updatedAt":"2023-12-30T04:24:55+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"afizzler"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/f2950e73-bb1c-4188-a9d9-21abceb19bd6)\r\nLooks good now.","createdAt":"2023-12-12T04:11:30+0100"}],"createdAt":"2023-04-24T20:31:03+0200","number":3321,"labels":"Couldn't reproduce","state":"CLOSED","title":"Har'gesh Doomcaller shadow reflect does not work","body":"Using shadow reflector should be able to reflect back his shadow bolt. \r\n\r\nShadow Reflector: https://database.turtle-wow.org/?item=18639\r\nHar'gesh Doomcaller: https://database.turtle-wow.org/?npc=60737\r\n","updatedAt":"2023-12-12T04:11:38+0100","milestone":null,"closedAt":"2023-12-12T04:11:30+0100"},{"assignees":[],"author":{"login":"ahungry"},"comments":[{"author":{"login":"ahungry"},"body":"Oh, I see this is a duplicate of https://github.com/slowtorta/turtlewow-bug-tracker/issues/3102 - I should have searched closed items, not just open.","createdAt":"2023-04-24T16:54:18+0200"}],"createdAt":"2023-04-24T16:01:19+0200","number":3320,"labels":"","state":"CLOSED","title":"Transmogged graphic \"randomly\" disappears (cause seems to be durability change)","body":"**Please, provide a clear description what the bug is:**\r\n\r\nWhen wearing transmog gear (at least this is most noticeable on armor - I haven't seen it happen on a weapon yet) and the player loses a durability point, or restores (via vendor repair) the transmog graphic almost always disappears until the item is removed/re-equipped. \r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Playing Undead Warrior (slow & steady + warmode) at level 54\r\n2. Having transmogged helm/chest/shoulders and both weapons\r\n3. When I die (or sometimes \"randomly\" - aka, durability point loss) some or all of the transmogged gear will revert to it's un-transmogged look\r\n4. When I repair, this also occurs\r\n5. When I unequip+re-equip the item, this corrects itself\r\n6. No tweaking of WDB seems to impact this - I have not confirmed if other players see the non-transmogged look or not, or if it's just client side to the person with the mog\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nnone\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nWhen I transmog an item, it should never lose it's transmogged appearance","updatedAt":"2023-12-09T03:36:14+0100","milestone":null,"closedAt":"2023-04-24T16:54:18+0200"},{"assignees":[],"author":{"login":"Redeemer166"},"comments":[{"author":{"login":"Redeemer166"},"body":"I have updated my client to the latest available and this issue still affects me.","createdAt":"2023-04-28T22:39:50+0200"},{"author":{"login":"twowTurtReynolds"},"body":"![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/3626773d-5d6b-4dab-a833-dad381614c85)\r\nThe mount now makes a sound.","createdAt":"2023-12-08T21:32:51+0100"}],"createdAt":"2023-04-24T13:28:37+0200","number":3319,"labels":"Requires a client update","state":"CLOSED","title":"Mount makes no sound","body":"I recently purchased a Palomino mount and it makes no footstep sounds or mount special (spacebar) sounds.\r\n\r\n\r\n1.Use mount from spellbook\r\n2. press spacebar while stationary for mount special\r\n3. run around on mount\r\n\r\n\r\nItem: https://database.turtle-wow.org/?item=12354\r\nSpell: https://database.turtle-wow.org/?spell=16082\r\n\r\n\r\nThe mount should make horse hoof sounds when running and whinny or neigh when using mount special as on classic wow.\r\n","updatedAt":"2023-12-08T21:32:52+0100","milestone":{"title":"Patch 1.17.0 or Earlier","state":"CLOSED","url":"https://github.com/slowtorta/turtlewow-bug-tracker/milestone/2"},"closedAt":"2023-04-28T10:13:00+0200"},{"assignees":[],"author":{"login":"Cru313"},"comments":[{"author":{"login":"Cru313"},"body":"![image](https://user-images.githubusercontent.com/112676181/233901379-e6adf981-31a0-4fc5-a680-01a879de5541.png)\r\n\r\n\r\n","createdAt":"2023-04-24T06:40:11+0200"},{"author":{"login":"Cru313"},"body":"![image](https://user-images.githubusercontent.com/112676181/233901411-5d9c9846-e135-4490-8446-cd090cbaa0b2.png)\r\nhad this in bags for 8 months since september had it drop off geddon, i have 10 ppl or more that also recall \r\n\r\n","createdAt":"2023-04-24T06:40:59+0200"},{"author":{"login":"balakethelock"},"body":"https://database.turtle-wow.org/?item=18564 right binding drops only from Garr.\r\nhttps://database.turtle-wow.org/?item=18563 left binding drops only from Geddon.\r\n\r\nThis is in the official database so unless theres some very convoluted bug happening, I don't see any way the game would drop the wrong item. The event that happened now (garr dropped right binding) is correct. What happened 8 months ago is most likely just misremembering the story.","createdAt":"2023-04-24T11:05:42+0200"},{"author":{"login":"ConcernedTurtler"},"body":"Assuming the loot tables weren't correct 8 months ago and were fixed at some point.","createdAt":"2023-04-24T12:42:25+0200"},{"author":{"login":"balakethelock"},"body":"> Assuming the loot tables weren't correct 8 months ago and were fixed at some point.\r\n\r\nIf that's the case then I'm genuinely surprised somebody and their whole guild went 8 months not realizing they got the wrong binding and had it reversed all that time. Did nobody ever glance at atlasloot or join other guilds molten cores?","createdAt":"2023-04-24T13:46:18+0200"},{"author":{"login":"HudsonParttimeMage"},"body":"I'm in his guild, Geddon did drop the wrong binding but legit noone in the raid noticed at that time. The binding sat in his bags for all this time and the guild farmed Garr for him. Since then 2 Geddon bindings dropped the correct one which were given to other members. It's been an ongoing meme in the guild that Garr's binding would never drop for Cru, only for it to finally happen and realize he had it all this time. Absolutely tragic.","createdAt":"2023-04-24T15:51:32+0200"},{"author":{"login":"ConcernedTurtler"},"body":"> > Assuming the loot tables weren't correct 8 months ago and were fixed at some point.\r\n> \r\n> If that's the case then I'm genuinely surprised somebody and their whole guild went 8 months not realizing they got the wrong binding and had it reversed all that time. Did nobody ever glance at atlasloot or join other guilds molten cores?\r\n\r\nI think most people will just assume they got the correct loot from the boss.","createdAt":"2023-04-24T15:54:45+0200"},{"author":{"login":"HudsonParttimeMage"},"body":"> > > Assuming the loot tables weren't correct 8 months ago and were fixed at some point.\r\n> > \r\n> > \r\n> > If that's the case then I'm genuinely surprised somebody and their whole guild went 8 months not realizing they got the wrong binding and had it reversed all that time. Did nobody ever glance at atlasloot or join other guilds molten cores?\r\n> \r\n> I think most people will just assume they got the correct loot from the boss.\r\n\r\nThis ^ Also doesn't help they are pretty much identically named except for one word \"right/left\" lol\r\n","createdAt":"2023-04-24T15:56:13+0200"},{"author":{"login":"Cru313"},"body":"so either mandela effect or i and 20 ppl are wrong ","createdAt":"2023-04-24T19:06:33+0200"}],"createdAt":"2023-04-24T06:38:47+0200","number":3318,"labels":"","state":"CLOSED","title":"Geddon dropped right half binding ","body":"**Please, provide a clear description what the bug is:**\r\nBack in September of 2022 my guild killed Geddon and a right half binding had dropped, thinking i needed garr for the last 8 months i farmed garr only to get another right binding. assuming the bug was fixed or there is still a bug where the wrong sided binding can drop\r\n\r\n\r\n1. Had Geddon drop right side back in sptember\r\n![image](https://user-images.githubusercontent.com/112676181/233901069-ff115765-698a-49e1-a150-a32323e0647f.png)\r\n\r\n2. Garr then drops the right side 4-23-2023\r\n3. i had to delete my binding in order to pick up the new binding, was able to trade and then restore my old binding i got off geddon 8 months ago waiting for garr binding...........\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-04-24T19:06:33+0200","milestone":null,"closedAt":"2023-04-24T19:06:03+0200"},{"assignees":[],"author":{"login":"Teknishun7"},"comments":[{"author":{"login":"GitGurky"},"body":"<img width=\"991\" alt=\"Screenshot 2023-05-05 at 10 01 27 AM\" src=\"https://user-images.githubusercontent.com/90982783/236479278-6fc0e256-6db4-4c7e-905e-a9cd0108e34b.png\">\r\nI am not seeing where you see 30%, based on this page it looks like 22% is the highest and that is in moonglade.\r\n\r\nHowever the %'s on the turtle wow database could be updated it seems.\r\n\r\nlooks like these should be the values:\r\n\r\nMoonglade - 22%\r\nUn'Goro Crater - 22%\r\nWestern Plaguelands - 20%\r\nWinterspring - 20%\r\nDeadwind Pass - 19%\r\nEastern Plaguelands - 19%\r\nFelwood - 19%\r\nAlterac Valley - 16%\r\nFeralas - 12%\r\nThe Hinterlands - 10%\r\nSilithus - 6%\r\nBurning Steppes - 5%\r\nDuskwood - 2%\r\nAzshara - 1.4%","createdAt":"2023-05-05T16:07:57+0200"},{"author":{"login":"Teknishun7"},"body":"According to basically everyone in the comments on wowhead, my own experience and multiple other users testimony the rates should be around 30%, I seriously hope this can get addressed, I dont see how Nightfin are worth this nerf. Could you at least get the rates to 22% minimum? Even at 22 you'll realize its very low compared to Vanilla/Classic.\r\n\r\nIf you don't believe me go out to Feralas, fish for an hour and you'll understand that the rates are way too low. I talked to other players and what people found out is that the rate isnt going up during the night. I can provide with more data and screenshots if you need further proof.\r\n\r\n![image](https://user-images.githubusercontent.com/89323351/236485664-7f307ac5-e8db-46d3-ab04-9bc6fabae154.png)\r\n![image](https://user-images.githubusercontent.com/89323351/236485826-d68eb9e4-8415-4419-b2a7-bf520c92f8b5.png)\r\n![image](https://user-images.githubusercontent.com/89323351/236486002-03592f90-c714-4d93-ade4-a67f7c2f329f.png)\r\n![image](https://user-images.githubusercontent.com/89323351/236486205-22a78a59-59fd-49cc-801f-6ffb03bd750b.png)\r\n![image](https://user-images.githubusercontent.com/89323351/236486354-dcf82b96-b478-44c4-a56d-a5812bb7343e.png)\r\n![image](https://user-images.githubusercontent.com/89323351/236486415-81b8e820-6a23-4dc2-b2e1-a6ed4ea5a59f.png)\r\n![image](https://user-images.githubusercontent.com/89323351/236486537-c4c854e9-2fd7-4a3b-99d2-d0cc3276ce6b.png)\r\n![image](https://user-images.githubusercontent.com/89323351/236486627-6c44ac53-dc58-4770-9382-f195060c2aeb.png)\r\n![image](https://user-images.githubusercontent.com/89323351/236486801-8e364f5f-0f62-447f-bb8d-0fc782c248af.png)\r\n\r\nAgain as a huge fisherman could we get the rates boosted to get closer to the actual rates we knew in Classic/Vanilla","createdAt":"2023-05-05T16:31:05+0200"},{"author":{"login":"GitGurky"},"body":"You have to go off base values in the database not the rng the addons pick up. I listed the base DB values for classic above which should be what they get changed to. \r\n\r\nComments from people in a thread are not accurate, However we can both agree the values on Turtle WoW are incorrect compared to classic. ","createdAt":"2023-05-05T19:34:58+0200"},{"author":{"login":"Teknishun7"},"body":"Thanks, any adjustement will be greatly appreciated.\r\n\r\nIm looking forward to test the new rates in game. 👍","createdAt":"2023-05-05T19:43:59+0200"},{"author":{"login":"GitGurky"},"body":"Should be applied next patch. ","createdAt":"2023-06-27T04:13:59+0200"}],"createdAt":"2023-04-23T18:59:55+0200","number":3317,"labels":"","state":"CLOSED","title":"[Raw Nightfin Snapper] drop rate 15% instead of 30%.","body":"[Raw Nightfin Snapper] drop rate 15% instead of 30%. I have tested this extensively and confirmed this with other players.\r\n\r\nTest conditions:\r\n-On a fishing boat. _+50 fishing_\r\n-Best possible location according to Wowhead, TurtleWoW-DB and the players (Feralas, Winterspring, EP/WP, etc).\r\n-Best possible lure [Aquadynamic Fish Attractor]. _+100 fishing_\r\n-A really decent rod [Nat Pagle's Extreme Angler FC-5000] _+25 fishing_\r\n-Best possible skill of 300 fishing _475 with buffs._\r\n-Best Possible time between 00:00 and 06:00 _[Raw Nightfin Snapper] will drop according to **.server time** command, confirmed by devs_\r\n-Even took this one step further and noticed they had a 14% rate in Winterspring according to [https://database.turtle-wow.org/?item=13759](url)\r\n\r\nSo the rate is definitely around 12% to (at most in perfect condition with RNG on your side) 15%.\r\n\r\nI really don't want to be that guy here, but according to the [https://www.wowhead.com/classic/item=13759/raw-nightfin-snapper#comments](url) in Vanilla and Classic the rates were around 30%. Keep in mind that it's even worst if you're used to Classic fishing compared to Vanilla because in classic the fish could pop at any time. In Vanilla you have to wait to at least 50% of the channeling bar making fishing a lot slower.\r\n\r\nWhy is the rate nerfed by over half? Would it be possible to restore the rate at 30%?\r\n\r\nThanks, signed,\r\nan angry fisherman.","updatedAt":"2023-06-27T04:13:59+0200","milestone":null,"closedAt":"2023-06-27T04:13:59+0200"},{"assignees":[],"author":{"login":"cygnus-xr1"},"comments":[{"author":{"login":"slowtorta"},"body":"![image](https://user-images.githubusercontent.com/66763404/235093565-9662677e-c3cf-45a6-be5f-47bb42248838.png)\r\n![image](https://user-images.githubusercontent.com/66763404/235093602-aacfc2e6-fc81-4916-b487-1df4e57e58a1.png)\r\n\r\nThis is working as intended. Please delete your WDB folder to prevent this from happening.\r\n","createdAt":"2023-04-28T10:15:56+0200"}],"createdAt":"2023-04-23T18:33:40+0200","number":3316,"labels":"","state":"CLOSED","title":"Custom quest - The Old Bonds (Problem with the quest text)","body":"The quest 'The Old Bonds' from the goblin named 'Oilfuse' in Ratchet is bugged. The quest text differs in the quest log after it's accepted from the NPC.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Do the pre-quests from 'Slip' in Booty Bay\r\n2. Get the quest 'The Old Bonds' from Oilfuse in Ratchet\r\n3. Check the quest log\r\n\r\n![old_bonds_1](https://user-images.githubusercontent.com/91410790/233852321-4eaa3017-27de-4300-b3fa-ece76401eea5.png)\r\n![old_bonds_2](https://user-images.githubusercontent.com/91410790/233852325-aaf0f198-6f4b-4d53-8fe1-41075f006b84.png)\r\n![old_bonds_in_questlog](https://user-images.githubusercontent.com/91410790/233852328-e3a1fa8f-5ab9-4f56-a955-da22115711bf.png)\r\n\r\n","updatedAt":"2023-04-28T10:15:56+0200","milestone":null,"closedAt":"2023-04-28T10:15:56+0200"},{"assignees":[],"author":{"login":"sheindrir"},"comments":[{"author":{"login":"hexenmeistertwow"},"body":"same thing happening here, i havent been able to play pvp in a few months even when i clear wdb/download a new client meanwhile other people who que way after me get in.","createdAt":"2024-01-08T07:57:58+0100"}],"createdAt":"2023-04-23T15:36:53+0200","number":3315,"labels":"PvP, Need Help from the Community :)","state":"OPEN","title":"Problem with warsong/ab queue","body":"**Please, provide a clear description what the bug is:**\r\nI and others players noticed a bug with warsong/ab queue. \r\nSometimes, when warsong or ab is popping, it's not popping for all of us that are in the queue. And because of this bug, we missed some bg. I checked if warsong was full but this bug still happen even when wsg isn't full. \r\n\r\n\r\n","updatedAt":"2024-01-08T07:57:59+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"Deadnot23"},"comments":[{"author":{"login":"cyaohiri"},"body":"Possibly related to #199.","createdAt":"2023-04-23T12:16:53+0200"},{"author":{"login":"Deadnot23"},"body":"welll yeah seems like it pretty much the same isssuse that was since 2021 so still nothing was done? the issue still exists....","createdAt":"2023-04-23T12:21:18+0200"},{"author":{"login":"slowtorta"},"body":"Report a specific creature ID where it happens the most, please.","createdAt":"2023-05-04T23:51:38+0200"}],"createdAt":"2023-04-23T12:13:26+0200","number":3314,"labels":"","state":"CLOSED","title":"Skinning still buged wont give leathers after skin","body":"skinning a beasts sometimes skins the beast and gives no leathers nothing at alll and the corpse dissapears too as if it was skinned\r\n\r\nive been skinning from 0 to 300\r\n\r\nand its happening all the time randomly when sometimes no matter how far or close you skin a beast corpse, sometimes it simply gives nothing at alll\r\n\r\n\r\n\r\n\r\n","updatedAt":"2023-05-23T02:27:03+0200","milestone":null,"closedAt":"2023-05-23T02:27:03+0200"},{"assignees":[],"author":{"login":"ArthurusMenks"},"comments":[],"createdAt":"2023-04-22T22:56:19+0200","number":3313,"labels":"","state":"CLOSED","title":"Solenor the Slayer","body":"**Please, provide a clear description what the bug is:**\r\nSolenor has two main bugs I've noted, first he does not lose it's enrage after reseting him with a frost trap + FD and second he should not be using Death Coil when not rooted\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Begin the fight, froze it with freeze trap then use FD to reset him. he won't change color nor his dmg/armor will get reduced\r\n2. kite him, insead of follow you throught the area he will stop from time to time to cast Death Coil\r\n3. Ask for help from a warlock and priest because it's imposible to do without their help\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=14530\r\n\r\n**Expected behavior. Describe how it should work:**\r\nLoosing it's enrage for 15 minutes aswell and follow the hunter instead of spamming Death Coil the whole fight.\r\n","updatedAt":"2023-04-28T10:15:56+0200","milestone":null,"closedAt":"2023-04-28T10:15:56+0200"},{"assignees":[],"author":{"login":"sredchits"},"comments":[{"author":{"login":"ahungry"},"body":"This works in reverse as well (which is sorta cool, but more limiting) - if you equip the back item (Ginn-Su sword, Brushwood Blade, Phantom Blade etc.) and transmog it to another weapon, that other weapon will show up on your back.","createdAt":"2023-04-24T15:57:46+0200"},{"author":{"login":"CosminPOP"},"body":"As @ahungry said, the sheathe location after transmog is the equipped item's sheathe.\r\nWorking as intended.","createdAt":"2023-04-25T09:33:08+0200"}],"createdAt":"2023-04-22T16:22:43+0200","number":3312,"labels":"","state":"CLOSED","title":"Transmog","body":"\r\nItem: https://database.turtle-wow.org/?item=18957\r\nSo basically the weapon that i linked is a one-handed sword that sheathes on your back, however i got an upgrade and decided to transmog the upgraded weapon into the Brushwood Blade only to find out that for some reason despite being the correct model it does not sheathe on back but instead sheathes on your left side. \r\n\r\n\r\n","updatedAt":"2023-04-25T09:33:08+0200","milestone":null,"closedAt":"2023-04-25T09:33:08+0200"},{"assignees":[],"author":{"login":"ChickenWingMaster"},"comments":[{"author":{"login":"AndrewBogdanovich"},"body":"Agree with @ChickenWingMaster. At this time problem still not fixed.","createdAt":"2023-10-19T18:44:23+0200"}],"createdAt":"2023-04-22T15:04:21+0200","number":3311,"labels":"Rogue, Needs Blizzlike Proof, Need Replication on VMaNGOS","state":"OPEN","title":"Rogue stealth is suppppper bugged / crap","body":"I am finding that stealth is super weak. In terms of mobs, and players spotting me when they really shouldn't. I have 5 points in master of deception at level 45. I am getting spotted in stealth by players 5 levels lower than me so easily, and even when they are looking the opposite direction.\r\n\r\nThis problem also extends to non-players. I am getting taken out of stealth from a mob that is lower level, when I am behind it and have barley got close. I am about to pick-pocket, or open onto the mob and it's randomly seeing me for no reason.\r\n\r\nI have tested this with mobs the same level, lower, and higher. A green mob 5-7 levels lower should only be able to spot me with those talents and level of stealth if I was right infront of it.\r\n\r\nThis problem also extends to Vanish. I have been outright opened on by a rogue or attacked by people what feels like being tab targetted.\r\n\r\nEssentially stealth feels super weak and useless. I can't trust at any point that a player or NPC that shouldnt be able to see me, can or cannot..\r\n\r\n","updatedAt":"2023-12-04T15:22:46+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"khoopek"},"comments":[{"author":{"login":"khoopek"},"body":"Deepstone Basilisk in Gilligim's Isle also have the same thing.\r\nhttps://database.turtle-wow.org/?npc=91963","createdAt":"2023-04-22T14:29:04+0200"},{"author":{"login":"Sringaram"},"body":"Pretty much all the mobs in there have shared loot tables. The elemental shamblers drop Un'Goro loot from the same type of mobs.","createdAt":"2023-04-22T14:59:08+0200"}],"createdAt":"2023-04-22T14:23:15+0200","number":3310,"labels":"","state":"CLOSED","title":"Saltjaw Basilisk in Gilligim's Isle dropping items from basilisk in Blasted Lands","body":"Saltjaw Basilisk in Gilligim's Isle dropping items from basilisk in Blasted Lands.\r\nI remembered the Basilisk Brain and Imperfect Draenethyst Fragment were only available from Redstone Basilisk in Blasted Lands.\r\nNot sure if this is intended, as other basilisk from other places don't drop those 2 items.\r\n\r\nNPCs and item links:\r\nhttps://database.turtle-wow.org/?npc=91964\r\nhttps://database.turtle-wow.org/?npc=5990\r\nhttps://database.turtle-wow.org/?item=8394\r\nhttps://database.turtle-wow.org/?item=10593\r\n\r\n","updatedAt":"2023-05-26T14:11:10+0200","milestone":null,"closedAt":"2023-05-26T14:11:10+0200"},{"assignees":[],"author":{"login":"Sigsene"},"comments":[{"author":{"login":"GitGurky"},"body":"![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/90982783/03257b32-0978-47d5-b793-b7517aa72326)\r\n","createdAt":"2023-06-27T19:13:50+0200"},{"author":{"login":"GitGurky"},"body":"only requires 1 point clear your wdb folder.","createdAt":"2023-06-27T19:14:07+0200"}],"createdAt":"2023-04-22T10:02:30+0200","number":3309,"labels":"","state":"CLOSED","title":"Mage: Arcane Brilliance Talent Requirement Bug","body":"Arcane Brilliance Talent Requirement Bug\r\n\r\nThe Talent Arcane Brilliance gets to be available and gained as an ability when the talent, Arcane Potency, which is a three-point requirement for Arcane Brilliance, is only at one point. What I mean is one can get Arcane Brilliance with only one point of Arcane Potency, which is a three-point talent, and I don't think that should be the case as of how the new talents were designed, so please, I'd like to ask Turtle WoW team to do something about that.","updatedAt":"2023-06-27T19:14:08+0200","milestone":null,"closedAt":"2023-06-27T19:14:07+0200"},{"assignees":[{"login":"ratkosrb"}],"author":{"login":"ftkun"},"comments":[{"author":{"login":"Muigin"},"body":"All quest spells cast as quest rewards should ignore LOS, as should profession training spells.\r\n\r\nI will push this to @ratkosrb ","createdAt":"2023-10-20T11:00:04+0200"},{"author":{"login":"twowTurtReynolds"},"body":"Replicated.\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/ac20f918-0ec0-43aa-8da7-7c080a0a88df)\r\nI was only able to recieve the spells when not on the side of this tent. ","createdAt":"2023-12-09T16:06:50+0100"},{"author":{"login":"cyaohiri"},"body":"Replicated on VMaNGOS.\r\nhttps://streamable.com/mym7py","createdAt":"2023-12-09T16:27:06+0100"}],"createdAt":"2023-04-22T09:38:45+0200","number":3308,"labels":"NPC, Reproduced, Reproduced on VMaNGOS","state":"OPEN","title":"Spells as quest rewards and LOS","body":"Now you can complete quests that grants new spells even if you didnt got new spell, if you standing out of LOS of npc, but npc cant cast spell on you because youre out of LOS. \r\n\r\n--\r\nI had this issue with hunter pet quest: while clicking on complete quest button i was behind tent and dont get new spells, but i got follow up quest. \r\n\r\n(after chatting with gm about this issue i got spells)\r\n\r\n\r\n\r\nNPC: https://database.turtle-wow.org/?npc=80855\r\nQuest: https://database.turtle-wow.org/?quest=80342\r\n\r\n","updatedAt":"2023-12-09T16:30:52+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"Sringaram"},"comments":[{"author":{"login":"geojak"},"body":"Question, could hunter so this too with raptor strike? ","createdAt":"2023-04-22T08:38:41+0200"},{"author":{"login":"balakethelock"},"body":"> Question, could hunter so this too with raptor strike?\r\n\r\nYes, it works on raptor strike too.","createdAt":"2023-04-22T11:08:52+0200"},{"author":{"login":"twowTurtReynolds"},"body":"The bug tracker is not a place for fixing bugs of Blizzard content. This if ever changed would have to be as part of Class Changes passes.","createdAt":"2023-12-09T05:39:18+0100"}],"createdAt":"2023-04-21T21:03:56+0200","number":3307,"labels":"","state":"CLOSED","title":"Skill: Heroic Strike queue and offhand hit interaction","body":"I thought I'd post this here so it gets more attention as the [forum post](https://forum.turtle-wow.org/viewtopic.php?t=2794) hasn't received any replies from the staff. I'll just quote Ugoboom here;\r\n\r\n\r\nCurrently, when a warrior dual wields, they can press Heroic Strike which will queue the effect for next swing, and while this queue is in effect, the offhand weapon gains +19% hit chance, meaning with proper mainhand hit cap, the offhand will never miss.\r\n\r\nThis interaction has existed on retail from vanilla 1.0 to cata 4.0, on blizzard classic, and for about a year here on turtle wow. It is entirely blizzlike, but I argue this is a bug and must be removed, to better aid developers in their effort to balance classes and add new gear and content with confidence.\r\n\r\nNo other spec, of any class, gets to triple dip on gear like DW warrior does right now. 2H warrior and many other class specs simple double dip.\r\n\r\nThis unique gear triple dip, is the main reason that dual wield warrior is the best dps in the endgame of 1.12. Rogue, cat, and 2h warrior would be far closer if the HS queueing +hit bonus was removed, which is why I suggest its removal.","updatedAt":"2023-12-09T05:39:18+0100","milestone":null,"closedAt":"2023-12-09T05:39:18+0100"},{"assignees":[],"author":{"login":"Bittermens"},"comments":[{"author":{"login":"GitGurky"},"body":"![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/90982783/ce7e055c-f007-4f9c-a69c-96f67f937bf5)\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/90982783/5d5f8c39-9246-4698-b38f-0e66dfc056b6)\r\n","createdAt":"2023-06-27T19:09:43+0200"},{"author":{"login":"GitGurky"},"body":"![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/90982783/9b81388e-e467-4c0f-b589-bdf7e634e9dc)\r\n","createdAt":"2023-06-27T19:10:54+0200"},{"author":{"login":"GitGurky"},"body":"seems to have something to do with faction loot flags","createdAt":"2023-06-27T19:11:06+0200"},{"author":{"login":"twowTurtReynolds"},"body":"![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/a1b6c32f-154a-4bd6-aa65-2f57ca3def45)\r\nI'm not able to replicate this. Pulled with the pvp flagged goblin, hit once with the human, and gold and loot did drop.","createdAt":"2023-12-09T16:09:49+0100"}],"createdAt":"2023-04-21T20:19:57+0200","number":3306,"labels":"Couldn't reproduce","state":"CLOSED","title":"Malor Boss in stratholme with loot issues","body":"**Issue**\r\nMalor the Zealous isn't dropping his new boss loot after kill, or even dropping gold once dead if there is a horde player who aggros him or a new race\r\n\r\n**How to Reproduce**\r\n\r\n1. Aggro him and kill him as horde character or one of the new races\r\n2. Kill him normally\r\n3. Loot doesn't trigger or has zero loot.\r\n\r\nNPC: https://database.turtle-wow.org/?npc=11032\r\n\r\n**Expected behavior. Describe how it should work:**\r\nHis loot should drop normally as the bosses inside the bastion like 2 items off his boss loot. As of now is unbearable with a good chance of dropping nothing at all, even gold.\r\n\r\nThis needs to be fixed for it affects all players.","updatedAt":"2023-12-09T16:09:50+0100","milestone":null,"closedAt":"2023-12-09T16:09:49+0100"},{"assignees":[],"author":{"login":"Routable"},"comments":[{"author":{"login":"Muigin"},"body":"This interface currently emulates an invisible NPC being interacted with just like the Battlemasters. Currently, there is no system in place for this to be a global interface independent of NPCs. If you would like to suggest a new core system for optimizing global battleground queuing, please make a post on the suggestions forum.\r\n\r\nWorking as intended.","createdAt":"2023-10-20T11:02:42+0200"}],"createdAt":"2023-04-21T18:47:43+0200","number":3305,"labels":"","state":"CLOSED","title":"Battleground Finder Menu Closes While Moving","body":"**Issue:**\r\nThe built-in Battleground Finder menu automatically closes when the character moves. This can happen whether you are running/walking with the menu is open, or if you are on a transport that moves the character. eg) Boat, Tram, Gryphon, etc. \r\n\r\n**How to reproduce:** \r\n1. Open the BG finder menu, select a BG to open the queue for a BG page.\r\n2. Start moving\r\n3. Menu will automatically close.\r\n\r\n_Alternatively_\r\n\r\n1. Go on a boat\r\n2. Wait until boat moves\r\n3. Open BG finder menu\r\n\r\n**Expected Behavior:**\r\nMenu should not close unless manually closed by the player.\r\n\r\n**Screenshots of how to reproduce:**\r\n![image](https://user-images.githubusercontent.com/15949137/233691036-ea7caa63-dccb-4daa-8583-e368ae6d9033.png)\r\n","updatedAt":"2023-10-20T11:02:43+0200","milestone":null,"closedAt":"2023-10-20T11:02:42+0200"},{"assignees":[],"author":{"login":"Routable"},"comments":[{"author":{"login":"Routable"},"body":"After attempting to reproduce in other areas, the pet summons started working as expected. I am now unable to reproduce the issue, so I'll be closing the issue. \r\n\r\nIf I am able to find a guaranteed, reproducible way to generate this unintended behavior, I will re-open the issue.\r\n\r\nPlease disregard.","createdAt":"2023-04-21T18:50:34+0200"}],"createdAt":"2023-04-21T18:43:08+0200","number":3304,"labels":"","state":"CLOSED","title":"Hunter Pets Unable to be Summoned while Swimming","body":"Issue:\r\n\r\nHunter pets (and presumably warlock/other pets) cannot be called while the character is floating in water (eg. swimming)\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Be hunter\r\n2. Jump in water\r\n3. Attempt to call pet. \r\n4. The call animation and sound plays, but no pet appears. Dismissing the pet states you do not own a pet. \r\n\r\n**Expected behavior. Describe how it should work:**\r\nPet should appear in water alongside the hunter, similar to summoning a pet on land. ","updatedAt":"2023-04-21T18:50:35+0200","milestone":null,"closedAt":"2023-04-21T18:50:34+0200"},{"assignees":[],"author":{"login":"Gorzoth"},"comments":[{"author":{"login":"GitGurky"},"body":"Just tested this and looked up the values and the drop is set to 80% there is no bug here sounds like a WDB issue.","createdAt":"2023-06-26T20:39:41+0200"}],"createdAt":"2023-04-21T15:17:44+0200","number":3303,"labels":"","state":"CLOSED","title":"The Harvest Golem Mystery , problems with falling out","body":"The item does not fall on the task: The Harvest Golem Mastery , namely: Cracked Animation Rune .\r\nI was engaged in farming for 3 hours, I was not in a raid group, I did not have addons enabled, and as a result, I spent the evening in vain. 3 hours for the loss of what should fall with a chance of 80%, as stated by p fquest and information from your own DB.\r\n\r\n\r\n\r\n1.\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=115\r\nNPC: https://database.turtle-wow.org/?npc=114\r\nNPC: https://database.turtle-wow.org/?npc=36\r\nItem: https://database.turtle-wow.org/?item=60676\r\nQuest: https://database.turtle-wow.org/?quest=40470\r\n\r\n\r\n\r\n**This should correspond to the corresponding specified chance of dropping 80%, or correct your mistake in the database regarding the chance of dropping an item!**\r\n","updatedAt":"2023-06-26T20:39:41+0200","milestone":null,"closedAt":"2023-06-26T20:39:41+0200"},{"assignees":[],"author":{"login":"geojak"},"comments":[{"author":{"login":"geojak"},"body":"Also why on the topic of wormholes. When u use a wormhole it charges 15s from your bag. This is not mentioned in tooltip or anywhere in game. It should say so on the item or be removed. This was introduced in the past when wormholes everyone had and could use as a cost. But now it's locked behind engineering and needs mats to remake. I think it. Would be considered to be removed or alteast stated.\r\n\r\nhttps://github.com/slowtorta/turtlewow-bug-tracker/issues/810","createdAt":"2023-04-21T14:51:28+0200"},{"author":{"login":"Teknishun7"},"body":"You have about 5s window for your party to use it. Maybe even less. The maker must use last otherwise the wormhole disappear instantly.\r\n\r\nThe tooltip should mention the cost, it is very confusing for new users. It should also mention that wormholes of the opposite faction capital city will port you to your own faction capital city.","createdAt":"2023-04-23T17:51:09+0200"},{"author":{"login":"slowtorta"},"body":"As a hideous invention of goblins, artificially-made wormholes have a side effect of siphoning copper, silver, and gold into an unknown direction, which is very possible - into the pocket of the infamous inventor! \r\n\r\nThe current behavior is intentional. The wormhole will stay up as long as the device owner is still present on the other side. They were never meant to work as Mage's portals.\r\n","createdAt":"2023-04-28T10:22:47+0200"}],"createdAt":"2023-04-21T14:48:54+0200","number":3302,"labels":"","state":"CLOSED","title":"Wormholes disappear imkidelty ","body":"**Please, provide a clear description what the bug is:**\r\n\r\nTWoW has custom engineer made wormhole items to sw and org. The csn be used by others Similiar to mage portals but they have an issue\r\n\r\n1. Be in a group\r\n2. Make wormhole \r\n3. The one who made it click the wormhole immidietly \r\n4. The moment he clocks the portal disappeae\r\n5. Groups members can not go trough the wormhole\r\n\r\nIn order to prevent this the one who made the wormhole has to go trough last \r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nThe wormhole should stay up even after the maker used it, just like mage portals \r\n\r\n\r\n","updatedAt":"2023-04-28T10:22:48+0200","milestone":null,"closedAt":"2023-04-28T10:22:47+0200"},{"assignees":[],"author":{"login":"21Khal"},"comments":[{"author":{"login":"slowtorta"},"body":"It looks like there's an issue with your client. Please download the latest version from our website and do not apply any custom modifications.","createdAt":"2023-05-19T21:49:49+0200"},{"author":{"login":"21Khal"},"body":"> It looks like there's an issue with your client. Please download the latest version from our website and do not apply any custom modifications.\r\n\r\nIndeed it was! Had the same client since I started playing and guess it just accumulated junk and deleting WTB wasn't enough. Спасибо, Торта.","createdAt":"2023-05-19T22:09:05+0200"}],"createdAt":"2023-04-21T14:45:05+0200","number":3301,"labels":"","state":"CLOSED","title":"Skill: \"Trueshot\" (new hunter spell) that uses focus instead of mana","body":"**Please, provide a clear description what the bug is:**\r\n\r\nI learned Trueshot from a Hunter Trainer Kragg at level 40 in Grom'gol and it uses Focus instead of mana.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Go to Grom'gol\r\n2. Talk to the Hunter Trainer Kragg\r\n3. Learn Trueshot\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nHunter trainer Kragg: https://database.turtle-wow.org/?npc=1404\r\nProper Trueshot: https://database.turtle-wow.org/?spell=3035\r\n\r\n**Expected behavior. Describe how it should work:**\r\nIt should have mana. Screenshot with Trueshot using Focus:\r\n![Desktop Screenshot 2023 04 21 - 18 18 33 73](https://user-images.githubusercontent.com/131459498/233638403-dc3ff8fe-f6ae-4f85-a0d3-04e42423a38f.png)\r\n","updatedAt":"2023-05-19T22:09:06+0200","milestone":null,"closedAt":"2023-05-19T22:09:05+0200"},{"assignees":[],"author":{"login":"exidtv"},"comments":[{"author":{"login":"slowtorta"},"body":"Will be fixed in patch 1.16.6","createdAt":"2023-06-05T23:11:17+0200"}],"createdAt":"2023-04-21T11:23:58+0200","number":3300,"labels":"","state":"CLOSED","title":"Bael Hardul - Inn not triggering expected Inn like behaviours.","body":"**Please, provide a clear description what the bug is:**\r\n\r\nLocation: Bael Hardul inn is not classified as an inn even though it has an innkeeper and you can set your hearthstone at the location, you do not get rested while inside the building nor can you instantly exit the game inside the building which is expected behaviour within a inn type building in WoW.\r\n","updatedAt":"2023-06-05T23:11:18+0200","milestone":null,"closedAt":"2023-06-05T23:11:17+0200"},{"assignees":[],"author":{"login":"Shade2019"},"comments":[{"author":{"login":"redmagejoe"},"body":"If you look at the quests in that chain, it appears they're all wildly different level requirements. This means they never should have been chained (offered to you immediately) in the first place, as chaining is only used for two quests that have the same requirements.","createdAt":"2023-04-20T23:05:12+0200"},{"author":{"login":"Shade2019"},"body":"Ah, that is indeed the reason. While I am level 44 and want to go to Uldaman, it clearly states that it is for 45+.\r\nClosed.","createdAt":"2023-04-20T23:47:00+0200"}],"createdAt":"2023-04-20T22:49:16+0200","number":3299,"labels":"","state":"CLOSED","title":"Wasn't allowed to pick up \"Stealing a Core\" and now it is gone.","body":"**Please, provide a clear description what the bug is:**\r\nWanted to pick up all Uldaman quests, \"Stealing a Core\" being one of them. Did the pre quest \"An Ancient Acquisition\" just fine and was able to turn it in at Torble Sparksprocket. Upon picking up \"Stealing a Core\" the game gave me an error message, something like not being allowed to pick up this quest, though sadly I don't remember the exact one.\r\nThe quest is neither in my questlog, nor does Torble Sparlsprocket offer it to me anymore.\r\nI did relog and restart the game multiple times. I also delete my WDB folder on every launch.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Do the quest \"An Ancient Acquisition\" (ID 40128) and turn it in.\r\n2. Try picking up the follow up quest \"Stealing a Core\" (ID 40129).\r\n3. Get denied and have the quest vanish from the game.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=60441\r\nQuest: https://database.turtle-wow.org/?quest=40129\r\n\r\n**Expected behavior. Describe how it should work:**\r\nI should just be able to pick up the quest like normal, and have it appear in my questlog.\r\n","updatedAt":"2023-04-20T23:47:05+0200","milestone":null,"closedAt":"2023-04-20T23:47:05+0200"},{"assignees":[],"author":{"login":"cyaohiri"},"comments":[{"author":{"login":"Muigin"},"body":"These items have been fixed since this ticket was made.","createdAt":"2023-10-23T00:30:20+0200"}],"createdAt":"2023-04-20T16:01:25+0200","number":3298,"labels":"","state":"CLOSED","title":"Guardian-summoning items","body":"Motivated by #3284, I've generated a list of items used to summon guardian creatures with limited charges that were not affected in the last update in case they were overlooked.\r\n\r\nhttps://www.wowhead.com/classic/item=5218/cleansed-timberling-heart\r\nhttps://www.wowhead.com/classic/item=23379/cinder-bracers\r\nhttps://www.wowhead.com/classic/item=18645/gnomish-alarm-o-bot","updatedAt":"2023-10-23T00:30:20+0200","milestone":null,"closedAt":"2023-10-23T00:30:20+0200"},{"assignees":[],"author":{"login":"misterjigs"},"comments":[{"author":{"login":"GitGurky"},"body":"https://github.com/slowtorta/turtlewow-bug-tracker/issues/3286","createdAt":"2023-04-19T18:48:48+0200"},{"author":{"login":"misterjigs"},"body":"Can this be reopened? The purple tallstrider was fixed in the patch today but the Ivory Tallstrider remains with this issue.","createdAt":"2023-04-26T05:34:24+0200"},{"author":{"login":"misterjigs"},"body":"No need to reopen, I've resubmitted it at #3332","createdAt":"2023-04-26T18:44:35+0200"}],"createdAt":"2023-04-19T18:35:35+0200","number":3297,"labels":"","state":"CLOSED","title":"Tallstrider Mount dismounts in water","body":"Ivory Tallstrider dismounts in water\r\n\r\nOccurs when entering any water while on this mount\r\n\r\nOccurs with Ivory Tallstrider mount, though I suspect it probably happens with all the tallstrider mounts.\r\n\r\n\r\nItem: https://database.turtle-wow.org/?item=50071\r\n\r\n\r\nPer a recent twow update, players should stay mounted when entering water on any mount.\r\n![land](https://user-images.githubusercontent.com/60898593/233141671-9961f9ac-9e39-4e2d-b2ad-49054f8ae8d2.png)\r\n![water](https://user-images.githubusercontent.com/60898593/233141691-8aab6b00-6144-4e86-9139-7d5f8eb9b1d2.png)\r\n","updatedAt":"2023-04-26T18:44:35+0200","milestone":null,"closedAt":"2023-04-19T18:48:49+0200"},{"assignees":[],"author":{"login":"Konspaul"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/5cd2613d-838a-47cb-8d8e-83a213987d60)\r\n","createdAt":"2023-12-08T21:33:56+0100"}],"createdAt":"2023-04-19T17:42:17+0200","number":3296,"labels":"Requires a client update","state":"CLOSED","title":"water on dry land","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.Durotar river has water on dry land\r\n2. Please see the attached image\r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n![Screenshot 2023-04-19 at 18 35 32](https://user-images.githubusercontent.com/16685288/233128600-8e51dd92-20e8-496f-8d23-0d455636fd4d.jpg)\r\n\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-12-08T21:33:57+0100","milestone":{"title":"Patch 1.17.0 or Earlier","state":"CLOSED","url":"https://github.com/slowtorta/turtlewow-bug-tracker/milestone/2"},"closedAt":"2023-04-20T08:46:19+0200"},{"assignees":[],"author":{"login":"cyaohiri"},"comments":[],"createdAt":"2023-04-19T17:11:13+0200","number":3295,"labels":"MMAP","state":"OPEN","title":"Zone: Thousand Needles","body":"There is a pathing error in Thousand Needles, as shown in the video.\r\n\r\nhttps://user-images.githubusercontent.com/86041826/233120064-702056d4-685f-4ba8-a5c8-5134fcf3d5f5.mp4\r\n\r\n","updatedAt":"2023-04-20T08:46:39+0200","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"Nozdormus"},"comments":[],"createdAt":"2023-04-19T17:02:54+0200","number":3294,"labels":"","state":"CLOSED","title":"Wrong Ore spawn place","body":"There bunch of Gold ore near Ruins of andorhal. I think that location is to high for that ore veins\r\n\r\n![image](https://user-images.githubusercontent.com/8399484/233117261-62aea235-aa07-467c-9a6d-c739cf25dd90.png)\r\n![image](https://user-images.githubusercontent.com/8399484/233117528-8977d53b-f12c-4427-8150-ff202eae1095.png)\r\n![image](https://user-images.githubusercontent.com/8399484/233117734-a3754ebf-0d31-4903-bc31-deebd11f992d.png)\r\n\r\n","updatedAt":"2023-04-20T00:33:15+0200","milestone":null,"closedAt":"2023-04-20T00:33:15+0200"},{"assignees":[],"author":{"login":"cyaohiri"},"comments":[],"createdAt":"2023-04-19T16:59:39+0200","number":3293,"labels":"","state":"CLOSED","title":"NPC: Junior Foreman Silverhand","body":"[Junior Foreman Silverhand](https://database.turtle-wow.org/?npc=66000) has no voice.\r\n\r\nNPC: https://database.turtle-wow.org/?npc=66000","updatedAt":"2023-04-20T00:33:16+0200","milestone":null,"closedAt":"2023-04-20T00:33:16+0200"},{"assignees":[],"author":{"login":"cyaohiri"},"comments":[],"createdAt":"2023-04-19T16:57:15+0200","number":3292,"labels":"","state":"CLOSED","title":"Quest: The Stockade's Search","body":"A dungeon quest [The Stockade's Search](https://database.turtle-wow.org/?quest=55221) is listed under Hawk's Vigil instead of under The Stockade.\r\n\r\nQuest: https://database.turtle-wow.org/?quest=55221","updatedAt":"2023-04-20T00:33:16+0200","milestone":null,"closedAt":"2023-04-20T00:33:16+0200"},{"assignees":[],"author":{"login":"cyaohiri"},"comments":[],"createdAt":"2023-04-19T16:55:43+0200","number":3291,"labels":"","state":"CLOSED","title":"NPC: Kheyna Spinpistol","body":"[Kheyna Spinpistol](https://database.turtle-wow.org/?npc=81041) has no voice.\r\n\r\nNPC: https://database.turtle-wow.org/?npc=81041\r\n","updatedAt":"2023-04-20T00:33:17+0200","milestone":null,"closedAt":"2023-04-20T00:33:17+0200"},{"assignees":[],"author":{"login":"cyaohiri"},"comments":[],"createdAt":"2023-04-19T16:54:18+0200","number":3290,"labels":"","state":"CLOSED","title":"NPC: Trash Collector Gaston","body":"[Trash Collector Gaston](https://database.turtle-wow.org/?npc=8) has no voice.\r\n\r\nNPC: https://database.turtle-wow.org/?npc=8\r\n","updatedAt":"2023-04-20T00:33:17+0200","milestone":null,"closedAt":"2023-04-20T00:33:17+0200"},{"assignees":[],"author":{"login":"cyaohiri"},"comments":[],"createdAt":"2023-04-19T16:51:08+0200","number":3289,"labels":"","state":"CLOSED","title":"NPC: Spirit of Palkeote","body":"[Spirit of Palkeote](https://database.turtle-wow.org/?npc=51598) should be undead, not beast.\r\n\r\nNPC: https://database.turtle-wow.org/?npc=51598","updatedAt":"2023-04-20T00:33:18+0200","milestone":null,"closedAt":"2023-04-20T00:33:18+0200"},{"assignees":[],"author":{"login":"cyaohiri"},"comments":[],"createdAt":"2023-04-19T16:43:13+0200","number":3288,"labels":"","state":"CLOSED","title":"Dungeon NPCs in the open world","body":"Today, [Wrath Phantom](https://database.turtle-wow.org/?npc=10389) was spotted at Alah'Thalas.\r\n\r\nBased on the comments on Wowhead, this might be a bug from vanilla.\r\nhttps://www.wowhead.com/classic/npc=10389/wrath-phantom\r\n\r\nA screenshot taken a few days ago of [Death Knight Darkreaver](https://database.turtle-wow.org/?npc=14516) and what looks like Wrath Phantom in Stonetalon Mountains.\r\n![WoWScrnShot_041723_142024](https://user-images.githubusercontent.com/86041826/233108101-5e5d8755-427a-4d4c-853f-363353b0d9ef.png)\r\n\r\nA screenshot taken a few months ago of [Aspect of Corruption](https://database.turtle-wow.org/?npc=14519) in Alterac Mountains.\r\n![unknown](https://user-images.githubusercontent.com/86041826/233111701-acc977d7-b2fa-48da-99c6-c307f7f0b114.png)\r\n\r\nThis could be pointing to a more general issue.\r\n\r\nNPC: https://database.turtle-wow.org/?npc=10389\r\nNPC: https://database.turtle-wow.org/?npc=14516\r\nNPC: https://database.turtle-wow.org/?npc=14519","updatedAt":"2023-04-20T00:33:18+0200","milestone":null,"closedAt":"2023-04-20T00:33:18+0200"},{"assignees":[],"author":{"login":"Scramms"},"comments":[{"author":{"login":"Scramms"},"body":"How is it completed?..","createdAt":"2023-04-20T11:14:48+0200"},{"author":{"login":"ratkosrb"},"body":"If you are neutral, go talk to Lord Falconcrest.","createdAt":"2023-04-21T08:30:55+0200"},{"author":{"login":"Scramms"},"body":"But... The item still has Friendly required.. I have the item already!\n________________________________\nVan: ratkosrb ***@***.***>\nVerzonden: vrijdag 21 april 2023 08:31\nAan: slowtorta/turtlewow-bug-tracker ***@***.***>\nCC: Scramms ***@***.***>; Author ***@***.***>\nOnderwerp: Re: [slowtorta/turtlewow-bug-tracker] Unobtainable Syndicate mask. (Issue #3287)\n\n\nIf you are neutral, go talk to Lord Falconcrest.\n\n—\nReply to this email directly, view it on GitHub<https://github.com/slowtorta/turtlewow-bug-tracker/issues/3287#issuecomment-1517332884>, or unsubscribe<https://github.com/notifications/unsubscribe-auth/A7JOP3X4WYBWC5CX6KM4EWLXCISSTANCNFSM6AAAAAAXD6NOWM>.\nYou are receiving this because you authored the thread.Message ID: ***@***.***>\n","createdAt":"2023-04-21T14:43:05+0200"}],"createdAt":"2023-04-19T13:50:55+0200","number":3287,"labels":"","state":"CLOSED","title":"Unobtainable Syndicate mask.","body":"**Please, provide a clear description what the bug is:**\r\nThere is an item ingame or in the database that's not obtainable. The item is called Syndicate Mask You cannot get past neutral reputation as far as I know.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Either change the equip and purchase from friendly to neutral.\r\n2. Or make a way to get from neutral to friendly.\r\n3. Perhaps also add a way to get reputation at all. At this moment you have to kill level 50 mobs that give only 5 rep, and you need 40k rep to get to neutral.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=80946\r\nItem: https://database.turtle-wow.org/?item=81080\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-04-21T14:43:06+0200","milestone":null,"closedAt":"2023-04-20T00:33:19+0200"},{"assignees":[],"author":{"login":"bisman2000"},"comments":[{"author":{"login":"ratkosrb"},"body":"Will be fixed by https://github.com/slowtorta/turtle-wow/commit/52c027d9e07f4a9e5d260e7fe2ce6a24a8fd178f","createdAt":"2023-04-20T00:33:47+0200"}],"createdAt":"2023-04-19T09:21:12+0200","number":3286,"labels":"","state":"CLOSED","title":"purple tallstrider cant swim ","body":"**Please, provide a clear description of what the bug is:**\r\npurple tallstrider cant swim \r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. summon a purple tallstrider\r\n2. go to any deep water area and mount will disappear like before patch noted 8/04/2023\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nItem: https://database.turtle-wow.org/?item=50075\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\npurple tallstrider can swim like patch note 8/04/2023 describe","updatedAt":"2023-04-20T00:33:47+0200","milestone":null,"closedAt":"2023-04-20T00:33:47+0200"},{"assignees":[],"author":{"login":"RevengeanceOne"},"comments":[{"author":{"login":"geojak"},"body":"Possibly related https://github.com/slowtorta/turtlewow-bug-tracker/issues/2905 ","createdAt":"2023-04-19T10:47:59+0200"},{"author":{"login":"ratkosrb"},"body":"What weapon are you using? Some effects have reduced chance to trigger. If it's any kind of crowd control like stun, fear, etc then it's intended not to work most of the time.","createdAt":"2023-04-20T00:57:57+0200"},{"author":{"login":"RevengeanceOne"},"body":"> What weapon are you using? Some effects have reduced chance to trigger. If it's any kind of crowd control like stun, fear, etc then it's intended not to work most of the time.\r\n\r\nLike I mentioned in my initial post, I have tested this with frost oil, which is an effect you apply to a weapon. The weapon used has no importance in this test. I specifically used frost oil because it's the only proc effect I know of that has a clear percentage chance in the description, which is 10% ... and multiplied by 30 times via judgement + seal of the crusader should be 300% chance.. so there's no way it should not proc every time when used this way.\r\n\r\nhttps://database.turtle-wow.org/?item=3829\r\n\r\nLike geojak also linked there, I also encountered other judgement + seals combinations that had similar issues, but those were less common or just harder to reproduce somehow.","createdAt":"2023-04-20T16:46:39+0200"},{"author":{"login":"geojak"},"body":"I think I onwo what happens here.\r\nYou are using dark iron pulverizer right?\r\nCrsuadee jugment on cc effect weapons is only 6x\r\nThis carries over to enchants and frosoil. So it is probably around 60%","createdAt":"2023-04-20T22:54:01+0200"},{"author":{"login":"ratkosrb"},"body":"> The weapon used has no importance in this test.\r\n\r\nNo, that's not how it works. The bonus chance multiplier is calculated based on the weapon. If your weapon has a CC effect, that will also reduce the chance for Judgement to proc any enchants on it like Frost Oil. Closing this as its not a bug. Stop using weapons with CC or AoE effects if you want to have the full benefit of Judgement of the Crusader.","createdAt":"2023-04-21T07:03:30+0200"},{"author":{"login":"RevengeanceOne"},"body":"> > The weapon used has no importance in this test.\r\n> \r\n> No, that's not how it works. The bonus chance multiplier is calculated based on the weapon. If your weapon has a CC effect, that will also reduce the chance for Judgement to proc any enchants on it like Frost Oil. Closing this as its not a bug. Stop using weapons with CC or AoE effects if you want to have the full benefit of Judgement of the Crusader.\r\n\r\nOkay but that means the skill description is incomplete and misleading!! I don't see any mention of it being 6x instead of 30x if the weapon used has a CC effect! Much less so that the weapon itself affects the chance of the enchant itself!! This needs to be added to the skill tooltip!! ","createdAt":"2023-04-21T07:12:41+0200"},{"author":{"login":"geojak"},"body":"I mean spells also don't tell you their sp coefficient in the tooltip. You just gotta know this I guess.\r\n\r\n30x normal effect 15x aoe, 6x cc effect. Atleast that's how I remeber it when tinyfin explained it first on discord long time ago at, the initial change ","createdAt":"2023-04-21T14:28:35+0200"}],"createdAt":"2023-04-19T08:49:35+0200","number":3285,"labels":"","state":"CLOSED","title":"Judgement not working sometimes","body":"**Please, provide a clear description what the bug is:**\r\n\r\nJudgement + Seal of the Crusader does not work at times when it should. I believe it happened with other seals as well during leveling but I can't confirm that. \r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. To test this I have used frost oil on my weapon which has a 10% base chance to proc. \r\n2. I have then activated Seal of the Crusader (which should increase the proc chance to 300% according to the skill description) \r\n3. I then activated Judgement on an enemy entity (test dummy, mob, player, etc) with varied results although it shouldn't be that way according to point (2.). As you can see in the combat log of the screenshot I've provided, It worked the first time , followed by a second time where it simply consumed my seal and nothing happened, followed by a third use of judgement where it worked again. Sometimes it works 5 times in a row, sometimes it doesn't work 7 times in a row ... however at a 300% rate it is obvious it should work every time. \r\n\r\n![2d08bd5e847b2955d9770beeb6b1e565-1](https://user-images.githubusercontent.com/131232558/232988430-3553f02e-520d-4c7a-931f-e424aa4450be.jpg)\r\n\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nFor this test I have used rank 6 Seal of the Crusader and Judgement\r\n\r\nSpell1: https://database.turtle-wow.org/?spell=20271\r\nSpell2: https://database.turtle-wow.org/?spell=20308\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nIt should always proc with something like a frost oil applied (but this is just one of the examples I have found convenient to test, it is most definitely not a frost oil issue) provided the judgement does not miss or get resisted, however I am almost certain that is not the case for my tests. But it is hard to confirm since judgement with Seal of the Crusader simply does not show in the combat log. \r\n\r\n","updatedAt":"2023-04-21T14:28:35+0200","milestone":null,"closedAt":"2023-04-21T07:03:30+0200"},{"assignees":[],"author":{"login":"ConcernedTurtler"},"comments":[{"author":{"login":"geojak"},"body":"Not very well known. Probably forgotten. ","createdAt":"2023-04-20T11:54:34+0200"},{"author":{"login":"ConcernedTurtler"},"body":"Yeah that was my guess as well. Would make for a cool trinket.","createdAt":"2023-04-20T14:56:05+0200"},{"author":{"login":"Dragunovi"},"body":"Thanks for the report, we've missed it due to an oversight. The item should be updated with our next scheduled restart to become a trinket. 1 hour cooldown due to the pet lasting up to 10 minutes.","createdAt":"2023-04-20T14:58:19+0200"}],"createdAt":"2023-04-19T07:18:08+0200","number":3284,"labels":"","state":"CLOSED","title":"Glowing Cat Figurine wasn't updated with latest patch. Overlooked?","body":"**Please, provide a clear description what the bug is:**\r\n\r\nNot really a bug but today a patch dropped that updated a lot of items that summon temporary mobs to assist the player which included the following: Dog Whistle, Mechanical Yeti, Mechanical Greench and Spiked Collar.\r\n\r\nAbsent was the glowing cat figurine which is found in darkshore and summons a ghost saber to assist the player for 10 minutes: https://www.wowhead.com/classic/item=5332/glowing-cat-figurine\r\n\r\nI'm wondering if this item was accidentally overlooked or if it was purposely ignored. Thank you.","updatedAt":"2023-04-20T14:58:20+0200","milestone":null,"closedAt":"2023-04-20T14:58:19+0200"},{"assignees":[],"author":{"login":"magzys"},"comments":[{"author":{"login":"magzys"},"body":"Additional photo, Torch equip, Morbent's Bane in Transmog window, Torch nowhere to be found in window\r\n\r\n![WoWScrnShot_041923_001804](https://user-images.githubusercontent.com/128333544/232966089-211f1108-1955-4ba7-b3c7-5493f4d310ad.jpg)\r\n","createdAt":"2023-04-19T06:20:16+0200"},{"author":{"login":"magzys"},"body":"suggestion to fix the issue, just change Morbent's Bane items visual ID to the Torches.","createdAt":"2023-04-21T22:54:06+0200"},{"author":{"login":"magzys"},"body":"bump. still waiting on a fix for this please <3","createdAt":"2023-11-29T02:45:32+0100"},{"author":{"login":"twowTurtReynolds"},"body":"Turns out that this is the same issue of https://github.com/slowtorta/turtlewow-bug-tracker/issues/5556. I'll add this case there, make sure to subscribe to that thread for updates when fixed.","createdAt":"2023-12-29T02:30:31+0100"}],"createdAt":"2023-04-19T06:13:00+0200","number":3283,"labels":"Transmog, Needs Replication","state":"CLOSED","title":"Morbent's Bane / Torch of Holy Fire","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. The quest item, Morbent's Bane I had equip to do the quest back while leveling, had been added to my transmog table for offhand Frills.\r\n\r\nAfter turning in the quest and receiving the item Torch of Holy Fire, I had equip it, and thought nothing of it.\r\n\r\nAfter getting to 60, and going to try and transmog Torch of Holy Fire, it is not in my transmog table, as it has the exact same model as Morben's Bane. \r\n\r\nThis normally wouldn't be an issue, but with this item, they sheath on the side of the hip differently. The Torch is visible while sheathed, where the Morbent's Bane is not visible while sheathed/casting. \r\n\r\nIs there any way you can remove Morbent's Bane from my transmog list so i can re-equip Torch of Holy Fire and learn the correct visual <3?\r\n\r\n![WoWScrnShot_041923_001014](https://user-images.githubusercontent.com/128333544/232965122-5802b9cd-1e67-4b29-965f-1e7f850250ec.jpg)\r\n![WoWScrnShot_041823_235929](https://user-images.githubusercontent.com/128333544/232965137-d5598ed1-b446-431d-8f7d-d6c09e9b0173.jpg)\r\n\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-12-29T02:30:31+0100","milestone":null,"closedAt":"2023-12-29T02:30:31+0100"},{"assignees":[],"author":{"login":"markcoelho"},"comments":[{"author":{"login":"cyaohiri"},"body":"This is how swimming works in the vanilla client.","createdAt":"2023-04-19T00:56:17+0200"},{"author":{"login":"markcoelho"},"body":"understood","createdAt":"2023-04-19T17:55:36+0200"}],"createdAt":"2023-04-19T00:17:33+0200","number":3282,"labels":"","state":"CLOSED","title":"Holding spacebar underwater doesnt make you swim up, instead makes you jump","body":"Holding spacebar underwater doesnt make you swim up, instead makes you jump\r\n\r\n1. in \"sparkwater port\", underwater\r\n2. hold spacebar\r\n3. character jumps instead of swiming up\r\n\r\nshould make you swip up, instead makes you jump","updatedAt":"2023-04-19T17:55:36+0200","milestone":null,"closedAt":"2023-04-19T01:35:12+0200"},{"assignees":[],"author":{"login":"Xupiscu"},"comments":[{"author":{"login":"Teknishun7"},"body":"Worked fine for me. Needs to be in the basement tho.","createdAt":"2023-04-23T17:42:49+0200"}],"createdAt":"2023-04-18T22:19:44+0200","number":3281,"labels":"","state":"CLOSED","title":"Mage quest lvl 16 is not working","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.[Mage quest lv 16(investigate the blue recluese) is bugged\r\n2 according to the quest, the item \"cantation of manifestation\" should spawn 3 mana elementals when used in the tavern Blue Recluse in stormwind\r\n3. But when u use the item, the mana elementals are not spawning\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=/script DEFAULT_CHAT_FRAME:AddMessage(\"\\124cffffffff\\124Hitem:7308:0:0:0:0:0:0:0:0\\124h[Cantation of Manifestation]\\124h\\124r\");\r\nQuest: https://database.turtle-wow.org/?quest=1920\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-05-05T01:06:56+0200","milestone":null,"closedAt":"2023-05-05T01:06:56+0200"},{"assignees":[],"author":{"login":"Melvsta"},"comments":[],"createdAt":"2023-04-18T21:32:41+0200","number":3280,"labels":"","state":"CLOSED","title":"Azotha Gold Quest on Tel'abim Isle PvP flag","body":"**Please, provide a clear description what the bug is:**\r\nThe mob spawned by looting the cache for this quest flags you for PvP if hit\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Loot the cache for the quest\r\n2. Hit the mob that spawns\r\n3. Check flagged status\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc= Not in database on turtle wow\r\nItem: https://database.turtle-wow.org/?item= https://database.turtle-wow.org/?item=61072\r\nQuest: https://database.turtle-wow.org/?quest= https://database.turtle-wow.org/?quest=40764\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object= https://database.turtle-wow.org/?object=2010977\r\n\r\n**Expected behavior. Describe how it should work:**\r\nNowhere in the quest log or anwhere elsle does it say it should flag you for pvp","updatedAt":"2023-04-20T00:33:19+0200","milestone":null,"closedAt":"2023-04-20T00:33:19+0200"},{"assignees":[],"author":{"login":"Trinax11"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"https://youtu.be/9R3LfgcjW6w?t=808 Thanks to a discord user, here is the proof that dying in BGs with an alive pet, will have it respawn with you. The shard count goes from 6, to 7, to 6 before, during ghost, and after.","createdAt":"2023-12-12T19:46:04+0100"},{"author":{"login":"istrizhakov"},"body":"Just make Spirit Healers respawn last warlocks pets no matter what if this pet wasn't infernal or felguard like it working on vanilla/classic.","createdAt":"2023-12-29T10:31:42+0100"},{"author":{"login":"istrizhakov"},"body":"bump issue still persists and very annoying - resummoning for 10 sec and 1.5k mana after resp sometimes fery crucial and ruins gameplay too much.","createdAt":"2024-01-05T12:50:03+0100"}],"createdAt":"2023-04-18T17:01:38+0200","number":3279,"labels":"Warlock, PvP","state":"OPEN","title":"Warlock pet sometimes does not spawn in BGs together with player.","body":"**Please, provide a clear description what the bug is:**\r\n\r\nWarlock pet often does not spawn while revived (standard ress from NPC ghost) in BGs. Sometimes does not spawn even if pet was alive and near player before player's death. Pet also sometimes spawn when it should not (for instance when it died previously and even if after its corpse disappeared). It seems to be random since I was not able to figure out when it spawns and when it doesn't.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Play few BGs as a warlock.\r\n2. Die a few times. \r\n3. See it will sometimes not spawn even if it was alive and near player before death. \r\n\r\n**Expected behavior. Describe how it should work:**\r\nPet should spawn with player if it was alive. It should not spawn if it was killed.","updatedAt":"2024-01-05T12:50:04+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"zeress"},"comments":[],"createdAt":"2023-04-18T16:56:06+0200","number":3278,"labels":"","state":"CLOSED","title":"[Database] Mudsprocket NPCs listed as neutral","body":"**Please, provide a clear description what the bug is:**\r\nThe following NPCs are incorrectly listed as neutral to both Horde and Alliance in the database, when they are hostile to Alliance in-game. In addition, their quests are also listed as for everyone despite being horde only.\r\n\r\nNPCs\r\n1. https://database.turtle-wow.org/?npc=81259\r\n2. https://database.turtle-wow.org/?npc=81258\r\n3. https://database.turtle-wow.org/?npc=80932\r\n\r\nQuests\r\n1. https://database.turtle-wow.org/?quest=80353\r\n2. https://database.turtle-wow.org/?quest=80352\r\n3. https://database.turtle-wow.org/?quest=80403\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe NPCs should be listed as hostile to Alliance, and the quests only for Horde races.","updatedAt":"2023-04-20T08:47:39+0200","milestone":null,"closedAt":"2023-04-20T08:47:39+0200"},{"assignees":[],"author":{"login":"Podvaldeda"},"comments":[{"author":{"login":"cyaohiri"},"body":"This will be fixed in the next update. Currently you have to be PvP flagged to buff PvP flagged targets.","createdAt":"2023-04-18T12:29:46+0200"}],"createdAt":"2023-04-18T12:13:49+0200","number":3277,"labels":"","state":"CLOSED","title":"Quest trouble (HC players)","body":"**Please, provide a clear description what the bug is: Can't complete priest quest [Garments of the Moon] on hardcore mode, because can't cast positive spells (heal, buffs) on NPC**\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=12429\r\nQuest: https://database.turtle-wow.org/?quest=5621\r\n","updatedAt":"2023-04-20T08:48:01+0200","milestone":null,"closedAt":"2023-04-20T08:48:01+0200"},{"assignees":[],"author":{"login":"Jellipsis"},"comments":[],"createdAt":"2023-04-18T11:47:03+0200","number":3276,"labels":"","state":"CLOSED","title":"Reindeer mount dismounts in water","body":"Reindeer mount (https://database.turtle-wow.org/?item=21044) dismounts in water","updatedAt":"2023-05-23T02:30:42+0200","milestone":null,"closedAt":"2023-05-23T02:30:42+0200"},{"assignees":[],"author":{"login":"IamDonFrye"},"comments":[{"author":{"login":"TWShang"},"body":"Quest chain operates correctly, you can either choose to start the quest chain with the druids or the sentinels, picking one closes the other side.","createdAt":"2023-05-04T23:54:42+0200"}],"createdAt":"2023-04-18T05:09:08+0200","number":3275,"labels":"","state":"CLOSED","title":"Commander Starwind bugged","body":"**Please, provide a clear description what the bug is:**\r\nCommander Starwind in Forest Song Ashenvale is not giving quest to start Havoc on the Battlefield quest chain. Appears to let people advance the quest chain but cannot start it.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.Be a new hero and try to get quest, you can't\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=61143\r\n\r\nQuest: https://database.turtle-wow.org/?quest=40808\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\nShould get the quest by talking to her, no pre quest needed","updatedAt":"2023-05-04T23:54:59+0200","milestone":null,"closedAt":"2023-05-04T23:54:59+0200"},{"assignees":[],"author":{"login":"Herdon"},"comments":[{"author":{"login":"ratkosrb"},"body":"Will be fixed after the next server update.","createdAt":"2023-04-18T04:39:57+0200"}],"createdAt":"2023-04-18T03:39:15+0200","number":3274,"labels":"","state":"CLOSED","title":"Gor'dosh Firethrower not using ability","body":"**Please, provide a clear description what the bug is:**\r\nAt the moment Gor'dosh Firethrowers in Lapidis Isle are not using their **Fireball** ability. They currently only use their second ability **Torch**.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Fight a Gor'dosh Firethrower\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=91852\r\nSpell: https://database.turtle-wow.org/?spell=20793\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe NPC should use the **Fireball** ability as listed in the **TWoW DB.**","updatedAt":"2023-04-18T04:39:57+0200","milestone":null,"closedAt":"2023-04-18T04:39:47+0200"},{"assignees":[],"author":{"login":"Bovrilmatter"},"comments":[],"createdAt":"2023-04-18T01:03:43+0200","number":3273,"labels":"Quest, Hardcore","state":"OPEN","title":"Deathguard Kel \"invalid target\" for Hardcore","body":"For the quest **Garments of Darkness** you are required to use lesser heal rank 2 and Power word fortitude on the NPC Deathguard Kel but when attempting to do this as a hardcore I would have the message invalid target pop up, I have now managed to do the quest but required me to enable pvp to do any action to the target.\r\n\r\n1. Tried to heal and buff the NPC\r\n2. Tried relogging and deleting cache files\r\n3. tried enabling pvp (worked but assuming this isn't intended to be necessary to complete the quest)\r\n\r\n\r\nNPC: https://database.turtle-wow.org/?npc=12428\r\nQuest: https://database.turtle-wow.org/?quest=5650\r\nSpell: https://database.turtle-wow.org/?spell=2052 https://database.turtle-wow.org/?spell=1243\r\n\r\nNPC should be able to be healed and buffed without having to flag for PvP as hardcore.\r\n","updatedAt":"2023-12-12T04:13:48+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"QuadrozZz"},"comments":[],"createdAt":"2023-04-17T22:22:04+0200","number":3272,"labels":"","state":"CLOSED","title":"Plaguelands Elementals path finding","body":"https://database.turtle-wow.org/?npc=8519\r\nhttps://database.turtle-wow.org/?npc=8520\r\nhttps://database.turtle-wow.org/?npc=8521\r\nhttps://database.turtle-wow.org/?npc=8522\r\n\r\nPathfinding bugged. If you are ranged/caster, some times if you pull from range mob are stuck while coming, can't attack him (he are evading all damage) before you run to his hit box.","updatedAt":"2023-08-22T12:43:17+0200","milestone":null,"closedAt":"2023-08-22T12:43:17+0200"},{"assignees":[],"author":{"login":"wmalewolokno"},"comments":[{"author":{"login":"cyaohiri"},"body":"Spirit was recently changed to Stamina. It's not a bug.","createdAt":"2023-04-17T21:50:42+0200"},{"author":{"login":"wmalewolokno"},"body":"> Spirit was recently changed to Stamina. It's not a bug.\r\n\r\nit doesn’t fit in my head, why was it necessary to turn a playable set of 7 things into useless shit???","createdAt":"2023-04-17T22:02:59+0200"}],"createdAt":"2023-04-17T21:44:26+0200","number":3271,"labels":"","state":"CLOSED","title":"Patterns: Tough Scorpid","body":"**Please, provide a clear description what the bug is:**\r\nCrafting items using *Scorpid Scale* give incorrect stats.\r\nFor some reason I don't understand, items are given Stamina, but just a couple of months ago everything was working correctly\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. by using *Scorpid Scale* you can create 7(seven) items\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=8154#reagent-for\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nitems must have the following characteristics: Agility and Spirit","updatedAt":"2023-05-04T23:47:39+0200","milestone":null,"closedAt":"2023-05-04T23:47:39+0200"},{"assignees":[],"author":{"login":"imaglcian"},"comments":[{"author":{"login":"Jeradooka"},"body":"Why doesn't your sap trigger my Lightning Shield and pop you out of stealth? It's technically a hit, since it is affected by hit...","createdAt":"2023-04-19T03:53:12+0200"},{"author":{"login":"Sringaram"},"body":"Gouge still procs instant poison and all other procs.","createdAt":"2023-04-20T22:33:17+0200"},{"author":{"login":"ratkosrb"},"body":"@Sringaram That's cause Gouge does damage.","createdAt":"2023-04-21T06:54:06+0200"},{"author":{"login":"ratkosrb"},"body":"> You should never get out of stealth when using Sap with 2/2 Improved from talents\r\n\r\nThat is not completely true. Sap should break stealth if it Misses.","createdAt":"2023-04-21T07:29:09+0200"},{"author":{"login":"ratkosrb"},"body":"I re-implemented Improved Sap, let's see next week if it fixes the problem.","createdAt":"2023-04-21T07:32:58+0200"},{"author":{"login":"Sringaram"},"body":"> @Sringaram That's cause Gouge does damage.\r\n\r\nSo this won't get fixed? We've had working gouge for years that allowed you to use proc weapons and poisons and now after the recent change, that's no longer possible.\r\nI'm not sure what's the purpose of hurting a class which doesn't exactly shine on this server.","createdAt":"2023-04-21T13:58:07+0200"},{"author":{"login":"imaglcian"},"body":"> That is not completely true. Sap should break stealth if it Misses.\r\n\r\n@ratkosrb \r\nActually, even though it _does do damage_, Gouge was never meant to break when applying on-hit effects or poisons. This was a concurrent theme on other private servers as well as Classic. My first bug report made on this topic a year ago, and reposted a month ago was on this topic; Incapacitating special abilities should be able to proc non-damaging effects, while every other special ability should be able to proc any effects such as weapon on-hits, and weapon \"enchants\" like poisons, including Feint- Which it doesn't sound like is getting fixed either sadly.\r\nI don't want to overcomplicate my reply by mentioning other known bugs affecting rogues on this server, (example: Stealth at high levels). \r\n\r\n**Here is how I see it**:\r\n- Either gouge should not proc any damaging effects (like the hotfixes have promised), or gouge should not be able to proc any effects at all (prior state, also considered a bug). The argument that it does damage and it being reasonable of breaking wouldn't be valid for 2 reasons:\r\n1. It _only_ does 45 damage\r\n2. It's an Incapacitate, and the damage should be applied before the incapacitate effect\r\n- There have been no arguments disproving the fact that Feint should be able to proc everything mentioned, I have even posted links to clips showcasing examples of it, from both Classic and Nostarius.\r\n\r\nI also want to mention that Sap shouldn't have a \"chance to miss\" and never did until this point (on this server only) but I appreciate having the talent re-implemented and working again. Is there any word regarding my other questions related to this bug report, Gouge / Feint?\r\n\r\n","createdAt":"2023-04-21T18:41:48+0200"},{"author":{"login":"imaglcian"},"body":"> Why doesn't your sap trigger my Lightning Shield and pop you out of stealth? It's technically a hit, since it is affected by hit...\r\n\r\n@Jeradooka\r\n1. Sap is and should not be affected by physical hit%\r\n2. I don't believe Sap resist chances can be decreased here with Spell Hit% (Not tested)\r\n3. Since Sap is a spell, that most likely has no chance of decreasing it's chance of resist, it should therefore not consume a stack of Lightning/Earth/Water shield when sapped.\r\n4. With your argument, you are saying that Battle Shout, Demo Shout and others should also consume a charge of those shields? (Even other enemy totems, paladin auras and others)","createdAt":"2023-04-21T18:45:20+0200"},{"author":{"login":"ratkosrb"},"body":"Gouge should be fixed next week.","createdAt":"2023-04-21T22:37:52+0200"}],"createdAt":"2023-04-17T21:03:48+0200","number":3270,"labels":"","state":"CLOSED","title":"Weapon Effects/Procs still have a chance to put you out of stealth when sapping","body":"**Please, provide a clear description what the bug is:**\r\nWith Crippling Poison, sap still has a chance to break your stealth and also put you in combat (Neither of these should happen). I had 2/2 Improved Sap for all of the clips shown. Also Poison Procs don't feel nearly as high as they should be.\r\nMade a report on this 2 weeks ago, check #3171. - The hotfix was posted with the next patch, but nothing came of it (No difference what-so-ever)\r\nI'm hoping this will finally fix what was promised to be 3 times\r\n\r\nCheck: https://www.youtube.com/watch?v=TO4hAyW_GkI for more info and detailed video on this issue.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Sap an enemy with Crippling Poisons on both hands\r\n2. Don't get put in combat, or have your stealth broken\r\n3. Done\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\nYou should never get out of stealth when using Sap with 2/2 Improved from talents, and neither should Sap ever put you in combat.","updatedAt":"2023-04-21T22:37:52+0200","milestone":null,"closedAt":"2023-04-21T07:30:48+0200"},{"assignees":[],"author":{"login":"tehulysses"},"comments":[{"author":{"login":"cyaohiri"},"body":"That boat was moved from Menethil Harbor to Stormwind Harbor.","createdAt":"2023-04-17T19:59:24+0200"},{"author":{"login":"geojak"},"body":"The best would be if the menethil boat was, replaced to southshore (Similiar to org to TV zeppelin).\r\n\r\n1. This would help newcomers waiting for a, ship that never arrives. Since a ship woild come, just somewhere else. But they learn instead of thinking it's bugged.\r\n2. This helps alot for shadow fang keep runs. Allaince has a rly bad time to get there the first time and would generally benefit the server if made easier ","createdAt":"2023-04-21T14:31:50+0200"}],"createdAt":"2023-04-17T19:55:58+0200","number":3269,"labels":"","state":"CLOSED","title":"Boat to Auberdine not arriving in Menethil.","body":"**Please, provide a clear description what the bug is:**\r\n\r\nThe boat between Auberdine and Menethil is not arriving in Menethil.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Go wait at the dock in Menethil for the boat to Auberdine.\r\n2. Continue waiting.\r\n3. Repeat step 2.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nObject: https://database.turtle-wow.org/?object=181985\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nIt should take maybe 5 min to cycle between locations for frequent travelers. Anything less than never but not more than 5-7 min.\r\n","updatedAt":"2023-04-28T10:30:59+0200","milestone":null,"closedAt":"2023-04-28T10:30:59+0200"},{"assignees":[],"author":{"login":"DIMMSK"},"comments":[{"author":{"login":"GitGurky"},"body":"Cannot reproduce this, I still need more details. ","createdAt":"2023-06-27T19:04:47+0200"},{"author":{"login":"twowTurtReynolds"},"body":"No details provided in half a year.","createdAt":"2023-12-12T04:14:14+0100"}],"createdAt":"2023-04-17T18:55:38+0200","number":3268,"labels":"Couldn't reproduce","state":"CLOSED","title":"Quest Call of Water","body":"The Dark power character has the following problem. When completing the Call of Water quest, I accidentally canceled the quest when completing the last task. The quest NPC Searn Firewarder has become unavailable (white quest sign). After the message, GM manually added the quest to the task log. The first Islen Waterseer NPC in the quest chain. After talking to him, I lost the quest from the task log again. WDB cleaned. What should I do?","updatedAt":"2023-12-12T04:14:17+0100","milestone":null,"closedAt":"2023-12-12T04:14:14+0100"},{"assignees":[{"login":"jameyboor"},{"login":"ratkosrb"},{"login":"slowtorta"}],"author":{"login":"Herdon"},"comments":[{"author":{"login":"Muigin"},"body":"Confirmed. Passing this to our dev team.","createdAt":"2023-10-23T00:35:42+0200"}],"createdAt":"2023-04-17T11:44:26+0200","number":3267,"labels":"","state":"CLOSED","title":"Deeptide Mystic not using abilities","body":"**Please, provide a clear description what the bug is:**\r\nAt the moment Deeptide Mystic in Isle of Giljim are not using their **Lesser Healing Wave** ability on themselves or friendly npc on low health.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Fight a Deeptide Mystic\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=92160\r\nSpell: https://database.turtle-wow.org/?spell=10467\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe NPC should use the **Lesser Healing Wave** ability on low health or when friendly npc is on low health.","updatedAt":"2023-10-24T13:26:34+0200","milestone":null,"closedAt":"2023-10-24T13:26:34+0200"},{"assignees":[],"author":{"login":"hjortmar"},"comments":[{"author":{"login":"hjortmar"},"body":"Just noticed that it works in berserker stance, maybe battle stance but definately not in defensive stance","createdAt":"2023-04-19T00:10:31+0200"},{"author":{"login":"Muigin"},"body":"Cannot reproduce.","createdAt":"2023-10-20T10:50:23+0200"},{"author":{"login":"hjortmar"},"body":"Did you go into defensive stance when attempting to reproduce?\r\n\r\nfre 20 okt. 2023 kl. 10:50 skrev Muigin ***@***.***>:\r\n\r\n> Closed #3266\r\n> <https://github.com/slowtorta/turtlewow-bug-tracker/issues/3266> as\r\n> completed.\r\n>\r\n> —\r\n> Reply to this email directly, view it on GitHub\r\n> <https://github.com/slowtorta/turtlewow-bug-tracker/issues/3266#event-10721738206>,\r\n> or unsubscribe\r\n> <https://github.com/notifications/unsubscribe-auth/AC3TDC2Y4ZJIUG4L6SCSY33YAI3NVAVCNFSM6AAAAAAXA5O2UCVHI2DSMVQWIX3LMV45UABCJFZXG5LFIV3GK3TUJZXXI2LGNFRWC5DJN5XDWMJQG4ZDCNZTHAZDANQ>\r\n> .\r\n> You are receiving this because you authored the thread.Message ID:\r\n> ***@***.***\r\n> .com>\r\n>\r\n","createdAt":"2023-10-20T10:53:28+0200"}],"createdAt":"2023-04-17T11:36:02+0200","number":3266,"labels":"","state":"CLOSED","title":"Deadmines Van Cleef shoulders","body":"**Please, provide a clear description what the bug is:**\r\n\r\nThe equip effect on these shoulders is not working. They are meant to deal 1 arcane damage to any attacker but does not.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Wear item.\r\n2. Let mob attack you.\r\n3. See that equip effect is not affecting any attacker.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=639\r\nItem: https://database.turtle-wow.org/?item=81005\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-10-20T10:53:28+0200","milestone":null,"closedAt":"2023-10-20T10:50:23+0200"},{"assignees":[],"author":{"login":"Herdon"},"comments":[{"author":{"login":"GitGurky"},"body":"https://github.com/slowtorta/turtlewow-bug-tracker/issues/3757","createdAt":"2023-06-26T20:42:47+0200"}],"createdAt":"2023-04-17T10:19:01+0200","number":3265,"labels":"","state":"CLOSED","title":"Venomous Jungle Serpents are not skinnable","body":"**Please, provide a clear description what the bug is:**\r\nAt the moment Venomous Jungle Serpents at Isle of Giljim are **not skinnable** like other serpents of same type.\r\nAlso for some reason they drop **Elemental Fire?**\r\n![no Skin](https://user-images.githubusercontent.com/2021593/232425410-9f4c14dc-45af-4707-8611-a6b9e4a9e0ba.jpg)\r\n\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Defeat Venomous Jungle Serpent\r\n2. Try to skin Venomous Jungle Serpent\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=91966\r\n\r\n**Expected behavior. Describe how it should work:**\r\nI feel they **should be skinnable** like any other serpent in Azeroth. Maybe also some **tweaks** to the **loot table**.","updatedAt":"2023-06-26T20:42:47+0200","milestone":null,"closedAt":"2023-06-26T20:42:47+0200"},{"assignees":[{"login":"jameyboor"},{"login":"ratkosrb"},{"login":"slowtorta"}],"author":{"login":"Herdon"},"comments":[{"author":{"login":"Muigin"},"body":"Confirmed. Passing this to our dev team.","createdAt":"2023-10-23T00:34:39+0200"}],"createdAt":"2023-04-17T09:24:10+0200","number":3264,"labels":"","state":"CLOSED","title":"Razzari Mystic not using abilities","body":"**Please, provide a clear description what the bug is:**\r\nAt the moment Razzari Mystics in Isle of Giljim are not using their **Lesser Healing Wave** ability on themselves or friendly npc on low health.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Fight a Razzari Mystic\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=92154\r\nSpell: https://database.turtle-wow.org/?spell=10466\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe NPC should use the **Lesser Healing Wave** ability on low health or when friendly npc is on low health.","updatedAt":"2023-10-26T13:34:45+0200","milestone":null,"closedAt":"2023-10-26T13:34:45+0200"},{"assignees":[{"login":"jameyboor"},{"login":"ratkosrb"},{"login":"slowtorta"}],"author":{"login":"Herdon"},"comments":[{"author":{"login":"Muigin"},"body":"Confirmed. Passing this to our dev team.","createdAt":"2023-10-23T00:33:17+0200"}],"createdAt":"2023-04-17T09:18:22+0200","number":3263,"labels":"","state":"CLOSED","title":"Razzari Priest not using abilities","body":"**Please, provide a clear description what the bug is:**\r\nAt the moment Razzari Priests in Isle of Giljim are not using their **Lightning Bolt** ability.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Fight a Razzari Priest\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=92148\r\nSpell: https://database.turtle-wow.org/?spell=15207\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe NPC should use the **Lightning Bolt** ability as listed in the **TWoW DB.**","updatedAt":"2023-10-26T13:47:18+0200","milestone":null,"closedAt":"2023-10-26T13:47:18+0200"},{"assignees":[],"author":{"login":"ReasSwift"},"comments":[{"author":{"login":"slowtorta"},"body":"We're aware of this issue, it'll be fixes in the patch 1.16.6","createdAt":"2023-05-23T02:31:21+0200"}],"createdAt":"2023-04-17T05:32:32+0200","number":3262,"labels":"","state":"CLOSED","title":"Teleport Up Infinitely","body":"**In 'Silver Sun Mine' near 'The Golden Citadel' when jumping on a set of rocks next to a ceiling skylight, if you hit the movement keys of 'W' and Spacebar' you will proceed to teleport upward infinitely above the cave mesh and through the entire world. :**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. **Get in my character's exact position** next to the smaller rock in between two larger boulders next to the ceiling skylight in 'Silver Sun Mine.' \r\n![Screenshot (949)](https://user-images.githubusercontent.com/130950068/232369029-8aefbed1-6b07-4173-9408-c4fa0f4125ed.png)\r\n\r\n2. Jump while your **'W' -forward key** and your **Jump movement key or Spacebar** are simultaneously active at the **same time** so you are **jumping forward.**\r\n![Screenshot (950)](https://user-images.githubusercontent.com/130950068/232370273-a2f51716-da70-4008-a28e-1155f2e81ba8.png)\r\n\r\n3. Proceed to hold the **'W' -forward key** and your **Jump movement key.** So, essentially, **hold these two keys down continuously,** and you will teleport up through the cave mesh and into the world infinitely. So once you hit the first jump with 'W' and 'Spacebar' pressed while jumping on top of the smaller boulder forward and up, you hold these two keys, and it will teleport you infinitely upward. If you let go of the keys, it will eventually send you flying down to your death.\r\n![Screenshot (951)](https://user-images.githubusercontent.com/130950068/232370487-d697f74f-0e56-4c58-a208-e08b98a16395.png)\r\n\r\n![Screenshot (952)](https://user-images.githubusercontent.com/130950068/232370786-671e7379-9932-4afa-93fb-800e745daf89.png)\r\n\r\n**IDs of affected creatures, items, quests, or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc= not relevant \r\nItem: https://database.turtle-wow.org/?item= not relevant\r\nQuest: https://database.turtle-wow.org/?quest= not relevant\r\nSpell: https://database.turtle-wow.org/?spell= not relevant\r\nObject: https://database.turtle-wow.org/?object= not relevant\r\n\r\n**When a player is jumping around randomly and happens to encounter a glitch such as this it can be world-breaking but also deadly.**\r\n","updatedAt":"2023-05-23T02:31:34+0200","milestone":null,"closedAt":"2023-05-23T02:31:21+0200"},{"assignees":[],"author":{"login":"fabilya"},"comments":[{"author":{"login":"ratkosrb"},"body":"It will be fixed after the next server update.","createdAt":"2023-04-16T23:13:36+0200"}],"createdAt":"2023-04-16T23:02:01+0200","number":3261,"labels":"","state":"CLOSED","title":"Sword Tempest's Rage. Chance on hit does not work correctly.","body":"**Please, provide a clear description what the bug is:**\r\nAccording to the description, sword should give a buff (Chance on hit: Increases your attack speed by 15% for 20 sec.) only for me, but he gives a buff to the enemy too.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n1. Attack creature or duel with player\r\n2. Look in the combat log when the chance on hit is triggered\r\n3. The enemy also got a buff and his attack speed also increased\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nItem: https://database.turtle-wow.org/?item=83564\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\nWhen triggered, the attack speed buff should only be given to the owner of the sword\r\n","updatedAt":"2023-04-16T23:13:36+0200","milestone":null,"closedAt":"2023-04-16T23:13:27+0200"},{"assignees":[],"author":{"login":"Calesto"},"comments":[{"author":{"login":"ratkosrb"},"body":"I cannot reproduce the issue. I made a new character, learned fishing, and set my skill to 30, and the quest became available.\r\n\r\n![WoWScrnShot_041623_235841](https://user-images.githubusercontent.com/35845488/232341886-092fe166-3aec-443a-a6bb-dd4124677e18.jpg)\r\n\r\nPerhaps you've already done the quest before and you forgot?","createdAt":"2023-04-16T22:59:58+0200"}],"createdAt":"2023-04-16T18:41:46+0200","number":3260,"labels":"Couldn't reproduce","state":"CLOSED","title":"Gaffer Jacks","body":"Gaffer Jacks is a fishing quest and should be available at level 30 fishing.\r\n\r\n\r\n\r\n1. I have deleted my WDB folder.\r\n2. I completed this quest on Classic WoW servers and it works as follows:\r\n3. Be any race, have fishing lvl 30. \r\n4. I am currently lvl 47 fishing on Turtle WoW and the quest still isn't available. If you have changed the level requirements for this quest for Turtle WoW, please do not have the information for this quest, on your database be pulled from Wowhead.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\n[NPC: https://database.turtle-wow.org/?\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behaviour. Describe how it should work:**\r\n","updatedAt":"2023-04-20T08:48:24+0200","milestone":null,"closedAt":"2023-04-20T08:48:24+0200"},{"assignees":[],"author":{"login":"burner1024"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"With the changes made in #3916 , this should be solved. Comment on that thread if not.","createdAt":"2023-12-12T04:18:11+0100"}],"createdAt":"2023-04-16T18:35:00+0200","number":3259,"labels":"","state":"CLOSED","title":" Ghost BG instances in queue, still","body":"**Please, provide a clear description what the bug is:**\r\n\r\nSee #1909.","updatedAt":"2023-12-12T04:18:11+0100","milestone":null,"closedAt":"2023-12-12T04:18:11+0100"},{"assignees":[],"author":{"login":"ForFoxes"},"comments":[{"author":{"login":"GitGurky"},"body":"please report this bug to the LFT repo https://github.com/CosminPOP/LFT","createdAt":"2023-06-26T20:46:34+0200"}],"createdAt":"2023-04-16T14:59:18+0200","number":3258,"labels":"","state":"CLOSED","title":"Group Invites Remove Players from LFT ","body":"**Please, provide a clear description what the bug is:**\r\n\r\nWhen in Que using Looking For Turtles addon, if a player is invited to a group, it removes them from LFT. Even if the player declines the group invitation, they are still removed from Que. \r\n\r\nWhen questing, players get invited to groups frequently but may not want to group so they can stay in the LFT Que. If they get invited to a group they drop their Que and have to rejoin LFT, losing their place in the Que.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-06-26T20:46:34+0200","milestone":null,"closedAt":"2023-06-26T20:46:34+0200"},{"assignees":[],"author":{"login":"Shieldzies"},"comments":[{"author":{"login":"khoopek"},"body":"I have some screenshots to show the wildly varying HP value for level 49 Young Bengal Tigers:\r\n![WoWScrnShot_042323_093949](https://user-images.githubusercontent.com/110908179/233814870-7b396f2a-ec9c-44ef-8cde-14a4206100ea.png)\r\n![WoWScrnShot_042323_093853](https://user-images.githubusercontent.com/110908179/233814874-12041fc1-8956-4250-98aa-dab96e1c2cda.png)\r\n![WoWScrnShot_042323_93807](https://user-images.githubusercontent.com/110908179/233814875-e77d382b-ccaa-4109-aabe-d8eca5e3b9b3.png)\r\n","createdAt":"2023-04-23T03:44:56+0200"},{"author":{"login":"Muigin"},"body":"This has been fixed in a previous update.","createdAt":"2023-10-23T00:31:59+0200"}],"createdAt":"2023-04-16T10:50:53+0200","number":3257,"labels":"","state":"CLOSED","title":"Young Bengal Tiger HP","body":"**Please, provide a clear description what the bug is:**\r\nThe NPC \"Young Bengal Tiger\" spawns as 48 and 49 on Lapidis Isle. The level 48s have 2768 health and the 49s have 1,000 more at 3768. This huge jump in hp can't be intentional. They have even more hp than the lvl 52 Bengal Tigers that come in at 2228.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Southeast Lapidis Isle tigers\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=91825\r\nItem: \r\nQuest: \r\nSpell: \r\nObject: \r\n\r\n**Expected behavior. Describe how it should work:**\r\nCloser hp amounts on the mobs that are only 2 levels difference with same name","updatedAt":"2023-10-23T00:31:59+0200","milestone":null,"closedAt":"2023-10-23T00:31:59+0200"},{"assignees":[],"author":{"login":"KoolDudester"},"comments":[{"author":{"login":"KoolDudester"},"body":"Any word on this? It's a shame that something as cool as the lords go unused in 90% of games or so, and bugs like this make it even worse. Speaking of which, it seems that Ivus, the Alliance lord, has a similar issue where he gets stuck at Stonehearth Bunker and fails to advance into the Horde base. Dunno if that should be a separate issue or if it should be merged with this one.","createdAt":"2023-05-02T21:58:32+0200"}],"createdAt":"2023-04-16T06:54:26+0200","number":3256,"labels":"","state":"CLOSED","title":"Lokholar premature despawn in AV","body":"**Please, provide a clear description what the bug is:**\r\nOnce summoned, Lokholar makes his way north as usual up until he reaches the bridge. He will suddenly despawn around this area without entering the Alliance base proper.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Join Alterac Valley as Horde.\r\n2. Collect Stormpike Blood and return it to primalist.\r\n3. Summon Lokholar once enough blood is collected.\r\n4. Escort him to the bridge outside Alliance base and watch him vanish.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=13256\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nLokholar should continue his rampage all the way to the Stormpike Aid Station and park himself there until killed. Instead he just disappears around the bridge area.","updatedAt":"2023-11-02T02:45:56+0100","milestone":null,"closedAt":"2023-11-02T02:45:56+0100"},{"assignees":[],"author":{"login":"cactusmccoy420"},"comments":[],"createdAt":"2023-04-16T02:44:53+0200","number":3255,"labels":"","state":"CLOSED","title":"Typo speaking to Emissary Godwin Valorcall","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Speak to Emissary Godwin Valorcall in Stormwind Keep. \r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=61017\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**The word 'southereners' should be 'southerners'**\r\n","updatedAt":"2023-05-05T00:24:17+0200","milestone":null,"closedAt":"2023-05-05T00:24:17+0200"},{"assignees":[],"author":{"login":"Altgf1"},"comments":[{"author":{"login":"geojak"},"body":"It was defiticely able to crit in the past on twow. I remeber crits in pvp clearly ","createdAt":"2023-04-16T01:19:40+0200"},{"author":{"login":"geojak"},"body":"@Altgf-spelladin had a crit today. first time in a long while","createdAt":"2023-05-01T19:16:00+0200"},{"author":{"login":"GitGurky"},"body":"https://github.com/slowtorta/turtlewow-bug-tracker/issues/3716","createdAt":"2023-06-29T05:48:47+0200"}],"createdAt":"2023-04-16T00:49:42+0200","number":3254,"labels":"","state":"CLOSED","title":"Hammer of Wrath not working","body":"**Please, provide a clear description what the bug is:**\r\nPaladin spell Hammer of Wrath is not capable of critical strike ever.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Get to a target dummy of any level and set it's HP to be 20%.\r\n2. Equip some gear with melee critical chance and spell critical chance (let's say 10% of both)\r\n3. Start using the ability over and over again, you will see that even after 10 or 100 casts, you will get 0 critical strikes.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\n\r\nSpell: https://database.turtle-wow.org/?spell=24239\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nThe spell should be capable of critical effect. This is ability like Seal of Command, and it should benefit from melee crit.\r\n","updatedAt":"2023-06-29T05:48:47+0200","milestone":null,"closedAt":"2023-06-29T05:48:47+0200"},{"assignees":[],"author":{"login":"viollin"},"comments":[{"author":{"login":"GitGurky"},"body":"this usually only happens if the event was not fired to open the cave. think of it as protection from cheaters. ","createdAt":"2023-06-26T20:58:00+0200"}],"createdAt":"2023-04-15T17:36:59+0200","number":3253,"labels":"Won't Fix","state":"CLOSED","title":"Mining node bug (can not be looted at DM East)","body":"Dire Maul East. There are 2 Rich Thorium nodes at the end of the dungeon.\r\n2 spawn points can not be looted.\r\nSays \"Failed attempt\" before picking up is starting. Mining skill is 300. Hi Elf Paladin.\r\n![node-1](https://user-images.githubusercontent.com/130853211/232234503-f3a148ab-c423-44b5-9bad-8dcfc32295af.jpg)\r\n![node-2](https://user-images.githubusercontent.com/130853211/232234506-39843768-6ea7-44a1-abf2-54de34cf1436.jpg)\r\n\r\nps: we were 4 times, and our tank-miner was super angry xD","updatedAt":"2023-06-26T20:58:13+0200","milestone":null,"closedAt":"2023-06-26T20:58:00+0200"},{"assignees":[],"author":{"login":"QuadrozZz"},"comments":[{"author":{"login":"QuadrozZz"},"body":"Also i think loot bugged. On WH i don't see any loot. But on TW you can get https://database.turtle-wow.org/?item=13464 almost 2nd mob.","createdAt":"2023-04-15T13:26:26+0200"},{"author":{"login":"cyaohiri"},"body":"They have 1 HP according to [Wowhead](https://www.wowhead.com/classic/npc=7768/witherbark-bloodling), and the comments also confirm they don't drop anything.","createdAt":"2023-04-15T15:58:17+0200"},{"author":{"login":"GitGurky"},"body":"Should be fixed next update. ","createdAt":"2023-06-26T21:29:45+0200"}],"createdAt":"2023-04-15T10:38:55+0200","number":3252,"labels":"","state":"CLOSED","title":"Witherbark Bloodling","body":"For now https://www.wowhead.com/npc=7768/witherbark-bloodling https://database.turtle-wow.org/?npc=7768 have wrong hp values 1240\r\nAs you can see on video https://www.wowhead.com/classic/quest=2934/undamaged-venom-sac#videos:id=170409 those npces died from one hit. I don't know exactly hp values, but 1240 hp absolutely wrong.","updatedAt":"2023-06-26T21:29:45+0200","milestone":null,"closedAt":"2023-06-26T21:29:45+0200"},{"assignees":[],"author":{"login":"allaxou"},"comments":[],"createdAt":"2023-04-14T23:00:35+0200","number":3251,"labels":"","state":"CLOSED","title":"Fall Damage","body":"**Please, provide a clear description what the bug is:**\r\nAt Winterfall Village walking from the top of the hill down and in parallel outside the fence of the \"second level\" of the village, with the last leap, (i didnt jump) between the barks door and the tree in front of it I took over 7k fall damage being full life and died.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Walking down from the highest spot having 3 stacks of plainsrunning\r\n2. Not using space to jump.\r\n3. flask of the titans, zanza hp, priest stam buff\r\n4. the image shows the spot before the last leap.\r\n![fall damage](https://user-images.githubusercontent.com/130798617/232153664-fe5c6815-5e73-44f9-beca-55c2d91e3994.png)\r\n\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nWhen i tested again with the presence of gm Sneaky i took normal fall damage. I tried to repeat the movement but it worked as normal.","updatedAt":"2023-05-23T09:51:12+0200","milestone":null,"closedAt":"2023-05-23T09:51:12+0200"},{"assignees":[],"author":{"login":"dromen48"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"As per the Modeling team, this is an unfortunate interaction of the 1.12 client we just don't have the tools to fix.","createdAt":"2023-12-17T00:38:18+0100"}],"createdAt":"2023-04-14T20:51:23+0200","number":3250,"labels":"Custom Content Polish, Can't Fix, Modeling","state":"CLOSED","title":"Night Elf Male Model: Satin Blindfold","body":"**Please, provide a clear description what the bug is:**\r\n![image](https://user-images.githubusercontent.com/111084731/232129999-2cfa04f1-9bab-4145-b9da-4206cceb1eb2.png)\r\n![satin_blindfold](https://user-images.githubusercontent.com/111084731/232131501-2525dd7b-3562-4700-90f2-abb5a1402424.png)\r\n\r\n^That is that issue. \r\n**Steps to reproduce the behavior with as much detail as possible:**\r\nhttps://database.turtle-wow.org/?item=60827\r\n1. Play Warcraft III, night elf campaign\r\n2. Okay take a break wow that was good right? You see how cool Illidan, Tyrande, and Malfurion are (in that order)? Ok, now you're playing turtle wow and you see a red blindfold and you're like \"shiiiit Okokokok, wish it was dark gray though\" so you get it as a male night elf and you see the eyes shine through the blindfold.\r\n3. Take the item off, but keep it in bag/bank now.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nMe, Arenthil\r\nPlayer: https://database.turtle-wow.org/?player=Arenthil\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nGlowy eye not go through blindfold. ty /bow *and buffs you*","updatedAt":"2023-12-17T00:38:18+0100","milestone":null,"closedAt":"2023-12-17T00:38:18+0100"},{"assignees":[],"author":{"login":"Pattsy"},"comments":[{"author":{"login":"GitGurky"},"body":"did not auto complete in my tests you might have already had the item or something\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/90982783/f03434c9-364c-4572-a02e-d2fb6091b8e7)\r\n","createdAt":"2023-06-27T19:01:40+0200"}],"createdAt":"2023-04-14T20:24:59+0200","number":3249,"labels":"","state":"CLOSED","title":"Hansu Go'sha bugged quest","body":"**Please, provide a clear description what the bug is:**\r\nThe quest auto completes when you accept it. It might be because I've already been to ZF and have possibly already triggered the condition for the quest to be complete? But it didn't even go in my quest log, it just auto-completed when I clicked accept\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n1. I just spoke to Hansu and got the quest.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=60856\r\nQuest: https://database.turtle-wow.org/?quest=40519\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\nIt should make you go to the dungeon before it finishes.","updatedAt":"2023-06-27T19:01:40+0200","milestone":null,"closedAt":"2023-06-27T19:01:40+0200"},{"assignees":[],"author":{"login":"burner1024"},"comments":[{"author":{"login":"Muigin"},"body":"If you'd like to make a suggestion, do so in the suggestions forums. This is for bug reports.","createdAt":"2023-10-20T10:51:00+0200"}],"createdAt":"2023-04-14T15:55:11+0200","number":3248,"labels":"","state":"CLOSED","title":"Option to disable honor gain","body":"**Please, provide a clear description what the bug is:**\r\nPlease add an option to disable honor gain. Like XP one, but for honor. This is so people who don't need it can avoid crowding top honor positions, and let those still ranking have easier time.\r\n\r\nJust a command would suffice. An interface option would be fine too, but if that delays the release, please make the command first. It's going to be immediately useful.","updatedAt":"2023-10-20T10:51:00+0200","milestone":null,"closedAt":"2023-10-20T10:51:00+0200"},{"assignees":[],"author":{"login":"ametc1"},"comments":[{"author":{"login":"ametc1"},"body":"Bumping this again, two months later and this has happened on at least 6 aq40 runs\r\n\r\nTicketed, posted on discord, no responses\r\nThis happens for loads of guilds and has been happening for ages\r\n\r\nSuggestion: Devs add an npc that you interact with that spawns Ouro after a short RP ","createdAt":"2023-06-09T15:10:51+0200"},{"author":{"login":"jameyboor"},"body":"Should be fixed after last update. Let me know if this is not the case.","createdAt":"2023-06-14T03:25:28+0200"}],"createdAt":"2023-04-14T14:44:43+0200","number":3247,"labels":"","state":"CLOSED","title":"Ouro bug - doesn't spawn","body":"Boss stays underground with the rocks jumping up and down but does not emerge, other guilds have had this happen as well\r\n","updatedAt":"2023-06-14T03:25:29+0200","milestone":null,"closedAt":"2023-06-14T03:25:28+0200"},{"assignees":[],"author":{"login":"UlukayOutkastov"},"comments":[{"author":{"login":"GitGurky"},"body":"Cannot reproduce this issue, when having the quest I zoned into the deadmines and the chest was spawned. ","createdAt":"2023-06-26T21:32:51+0200"}],"createdAt":"2023-04-14T11:19:42+0200","number":3246,"labels":"","state":"CLOSED","title":"The problem with the quest [Your Fortune Awaits You ...].","body":"Greetings. There is a problem with the fulfillment of the quest [Your Fortune Awaits You ...].\r\n\r\nQuest: https://database.turtle-wow.org/?quest=7938\r\n\r\nThe chest that should be in the indicated place was absent.\r\nGM helped me complete this quest and advised me to report this problem here.","updatedAt":"2023-06-26T21:32:52+0200","milestone":null,"closedAt":"2023-06-26T21:32:51+0200"},{"assignees":[],"author":{"login":"Kangaroux"},"comments":[{"author":{"login":"redmagejoe"},"body":"This is not a bug. Enemies and creatures give 0 exp and 0 drops if your pet did 100% of the work on a mob. This was implemented by Blizzard (and emulated on private servers) to prevent Hunters from AFK farming with their pets.","createdAt":"2023-04-14T04:23:56+0200"}],"createdAt":"2023-04-14T04:21:15+0200","number":3245,"labels":"","state":"CLOSED","title":"Sickly gazelles do not drop sample if killed by pet","body":"**Please, provide a clear description what the bug is:**\r\nIf you send your pet to kill a sickly gazelle it will not drop a flesh sample quest item. \r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Use a pet class (I tested with lock)\r\n2. Send pet to attack gazelle\r\n3. Gazelle does not drop sample\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=12296\r\nItem: https://database.turtle-wow.org/?item=51860\r\nQuest: https://database.turtle-wow.org/?quest=60133\r\n","updatedAt":"2023-04-14T09:12:21+0200","milestone":null,"closedAt":"2023-04-14T09:12:21+0200"},{"assignees":[],"author":{"login":"ArthurusMenks"},"comments":[{"author":{"login":"slowtorta"},"body":"Please, enable Vertext Animation Shaders in WoW Video settings.","createdAt":"2023-04-28T10:25:16+0200"}],"createdAt":"2023-04-14T02:24:31+0200","number":3244,"labels":"","state":"CLOSED","title":"Male human warping while dancing","body":"**Please, provide a clear description what the bug is:**\r\nWhen the /dance animation does the turn it warps wierdly for a few frames before finising the turn\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Play a male human\r\n2. do /dance command\r\n3. wait for the turn around part of the animation\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNone, it's a playable model issue\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nAnimation should not modify the model, it should mantain its volume and not become suddenly a few vertex model for some frames.\r\n","updatedAt":"2023-04-28T10:25:16+0200","milestone":null,"closedAt":"2023-04-28T10:25:16+0200"},{"assignees":[],"author":{"login":"lzpzpz"},"comments":[{"author":{"login":"lzpzpz"},"body":"Update: \r\n\r\nJust to verify this behaviour I also tried hitting a target dummy, both with a weapon and while unarmed, with Seal of Righteousness active for about 10 minutes straight and I had zero procs from Wrath of Cenarius. ","createdAt":"2023-04-14T02:22:20+0200"},{"author":{"login":"geojak"},"body":"Are you sure it eats charges of hero charm? Could you verify this pls, I feel doubtfull","createdAt":"2023-04-14T09:46:32+0200"},{"author":{"login":"lzpzpz"},"body":"\r\n![zhc](https://user-images.githubusercontent.com/65664130/232015757-67c6edec-06d7-42e5-a8f1-ae2bc5e9baf5.jpg)\r\n\r\nYou can also literally see the charges on the buff bar going down. Don't know why you feel doubtful about this.","createdAt":"2023-04-14T12:07:58+0200"},{"author":{"login":"geojak"},"body":"Wait there is an issue here we are forgetting. SoR is considered also a meele and it can procc all things meele Hits can. If you change it to spell hit, then you lose for example doubling the equip on fire hits with sor. I mean thaz would make more sense generally, but is a major nerf to pally and not blizzlike. It would not matter much while leveling where you don't have procc weapons and if it counts as spell hit then you still get mana from seal of wisdom.\r\nOnly a nerf to 60s with many procc items.\r\nI think it would be a good change but it's probably not a bug and more a, class change topic ","createdAt":"2023-04-14T14:20:11+0200"},{"author":{"login":"lzpzpz"},"body":"If SoR is considered to **only** be a melee hit, why does it eat charges of Zandalarian Hero Charm?\r\n\r\nIt's an inconsistency any way you look at it. I don't necessarily care about the balance of this topic, but rather the fact that it doesn't make sense for it to work with one trinket, but not another (or a ring in this case). Change it to both or neither.","createdAt":"2023-04-14T14:26:43+0200"},{"author":{"login":"lzpzpz"},"body":"It would be interesting to see if a shaman could try this with Flametongue Weapon, and see if it procs Wrath of Cenarius. I unfortunately don't have that available to me for testing.","createdAt":"2023-04-14T14:37:24+0200"},{"author":{"login":"lzpzpz"},"body":"I feel like you are focusing on the wrong things; this isn't a question of what is viable, what is broken, what works, and what doesn't. It's simply a question of keeping consistency between items. ","createdAt":"2023-04-14T17:01:02+0200"},{"author":{"login":"geojak"},"body":"> I feel like you are focusing on the wrong things; this isn't a question of what is viable, what is broken, what works, and what doesn't. It's simply a question of keeping consistency between items.\r\n\r\nYou are right l. I also realised that and deleted the previous comment beforehand ","createdAt":"2023-04-14T18:46:03+0200"},{"author":{"login":"dropsera"},"body":"Curiously enough, gear with \"add x (element) damage to your attacks\" does not eat up ZHC stacks while proccing wrath of cenarius ring.","createdAt":"2023-04-15T21:19:03+0200"},{"author":{"login":"geojak"},"body":"Those don't have a sp coefficient anyway. That would be stealing if it used stacks ","createdAt":"2023-04-15T23:10:47+0200"},{"author":{"login":"lzpzpz"},"body":"Update: \r\n\r\nJust to verify this behaviour I also tried hitting a target dummy, both with a weapon and while unarmed, with Seal of Righteousness active for about 10 minutes straight and I had zero procs from Wrath of Cenarius. ","createdAt":"2023-04-14T02:22:20+0200"},{"author":{"login":"geojak"},"body":"Are you sure it eats charges of hero charm? Could you verify this pls, I feel doubtfull","createdAt":"2023-04-14T09:46:32+0200"},{"author":{"login":"lzpzpz"},"body":"\r\n![zhc](https://user-images.githubusercontent.com/65664130/232015757-67c6edec-06d7-42e5-a8f1-ae2bc5e9baf5.jpg)\r\n\r\nYou can also literally see the charges on the buff bar going down. Don't know why you feel doubtful about this.","createdAt":"2023-04-14T12:07:58+0200"},{"author":{"login":"geojak"},"body":"Wait there is an issue here we are forgetting. SoR is considered also a meele and it can procc all things meele Hits can. If you change it to spell hit, then you lose for example doubling the equip on fire hits with sor. I mean thaz would make more sense generally, but is a major nerf to pally and not blizzlike. It would not matter much while leveling where you don't have procc weapons and if it counts as spell hit then you still get mana from seal of wisdom.\r\nOnly a nerf to 60s with many procc items.\r\nI think it would be a good change but it's probably not a bug and more a, class change topic ","createdAt":"2023-04-14T14:20:11+0200"},{"author":{"login":"lzpzpz"},"body":"If SoR is considered to **only** be a melee hit, why does it eat charges of Zandalarian Hero Charm?\r\n\r\nIt's an inconsistency any way you look at it. I don't necessarily care about the balance of this topic, but rather the fact that it doesn't make sense for it to work with one trinket, but not another (or a ring in this case). Change it to both or neither.","createdAt":"2023-04-14T14:26:43+0200"},{"author":{"login":"lzpzpz"},"body":"It would be interesting to see if a shaman could try this with Flametongue Weapon, and see if it procs Wrath of Cenarius. I unfortunately don't have that available to me for testing.","createdAt":"2023-04-14T14:37:24+0200"},{"author":{"login":"lzpzpz"},"body":"I feel like you are focusing on the wrong things; this isn't a question of what is viable, what is broken, what works, and what doesn't. It's simply a question of keeping consistency between items. ","createdAt":"2023-04-14T17:01:02+0200"},{"author":{"login":"geojak"},"body":"> I feel like you are focusing on the wrong things; this isn't a question of what is viable, what is broken, what works, and what doesn't. It's simply a question of keeping consistency between items.\r\n\r\nYou are right l. I also realised that and deleted the previous comment beforehand ","createdAt":"2023-04-14T18:46:03+0200"},{"author":{"login":"dropsera"},"body":"Curiously enough, gear with \"add x (element) damage to your attacks\" does not eat up ZHC stacks while proccing wrath of cenarius ring.","createdAt":"2023-04-15T21:19:03+0200"},{"author":{"login":"geojak"},"body":"Those don't have a sp coefficient anyway. That would be stealing if it used stacks ","createdAt":"2023-04-15T23:10:47+0200"},{"author":{"login":"Kuz-Shaman"},"body":"> \r\n\r\nI can provide data. Flametongue and firestrike currently proc wrath of cenarius, but the proc rate seems way lower then a couple of month ago. While both flametongue and firestrike used to proc d2 setbonus (95 spellpower for 10 Seconds), they dont anymore. No idea what they did but both d2 set and wrath of cenarius have way to low procrate and are unviable. A shame because it took me like 6 days played to get both lol","createdAt":"2023-05-09T19:38:20+0200"},{"author":{"login":"twowTurtReynolds"},"body":"https://github.com/slowtorta/turtlewow-bug-tracker/issues/3351 as well","createdAt":"2023-12-07T04:10:27+0100"}],"createdAt":"2023-04-14T02:07:10+0200","number":3243,"labels":"Paladin, Spell","state":"OPEN","title":"Wrath of Cenarius inconsistencies","body":"The ring \"Wrath of Cenarius\" does not proc off Seal of Righteousness (Tested 40~ some mobs). The ring claims it procs off harmful spells. It does however proc off items which \"Adds 2 fire damage to your melee attacks\". (Had procs every other fight while wearing a few items with this effect). \r\n\r\nWhy does Seal of Righteousness not proc Wrath of Cenarius, but eat charges of items such as Zandalarian Hero Charm? This is an inconsistency. \r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Equip Wrath of Cenarius.\r\n2. Cast Seal of Righteousness.\r\n2. Start hitting any mob.\r\n3. It never procs :')\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nItem: https://database.turtle-wow.org/?item=21190\r\n(https://database.turtle-wow.org/?item=60568)\r\n(https://database.turtle-wow.org/?item=19950)\r\n\r\nSpell: https://database.turtle-wow.org/?spell=25715\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nSince Seal of Righteousness is considered a harmful spell in every other regard of the game (has a spell power coefficiency, eats charges off Zandalarian Hero Charm, etc.), every instance of Seal of Righteousness should be able to proc the effect of Wrath of Cenarius.\r\n\r\nProposed fix: Make sure Wrath of Cenarius checks Seal of Righteousness (and similar effects) when calculating the proc. ","updatedAt":"2023-12-07T04:10:28+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"gnarbrok"},"comments":[{"author":{"login":"GitGurky"},"body":"This should be resolved next update. ","createdAt":"2023-06-26T21:49:01+0200"}],"createdAt":"2023-04-13T23:50:12+0200","number":3242,"labels":"","state":"CLOSED","title":"Horde AV quests don't provide reputation","body":"\r\nThe Horde AV quests \"Towers and Bunkers\" and \"The Graveyards of Alterac\" reward no reputation. Others might not as well. They should reward reputation though:\r\n\r\nhttps://www.wowhead.com/classic/quest=7101/towers-and-bunkers\r\nhttps://database.turtle-wow.org/?quest=7101\r\nhttps://www.wowhead.com/classic/quest=7082/the-graveyards-of-alterac\r\nhttps://database.turtle-wow.org/?quest=7082\r\n\r\nAlso it'd be great if I could get reputation for the quest I completed (Graveyards of Alterac). (Sorry to be self-centered but AV rep grind is not something I find particularly fun to begin with. Just a part of vanilla though.)\r\n","updatedAt":"2023-06-26T21:49:02+0200","milestone":null,"closedAt":"2023-06-26T21:49:01+0200"},{"assignees":[],"author":{"login":"nerasw"},"comments":[{"author":{"login":"nerasw"},"body":"> Golden Scale Bracers are also reworked and clearly a different item on Turtle than what you linked on Classic. How an item behaved on Classic that has been completely changed on Turtle is irrelevant. The devs decided to make this an item that benefits Blacksmiths rather than being a worthless white for leveling purposes that no other players would use anyway.\r\n> \r\n> This ticket can be closed as this is not a bug.\r\n\r\nare you dev? if so pls answer why whole set is BoE, Just as other \"completely\" reworked items in the same patch...","createdAt":"2023-04-13T20:39:49+0200"},{"author":{"login":"Haaxor1689"},"body":"upon review of this and other items, the team has opted to convert this and select other craftable BoPs into BoEs. this will be fixed in the next maintenance","createdAt":"2023-04-13T21:45:15+0200"},{"author":{"login":"nerasw"},"body":"Big thanks!","createdAt":"2023-04-13T22:29:46+0200"}],"createdAt":"2023-04-13T20:12:12+0200","number":3241,"labels":"","state":"CLOSED","title":"golden-scale-bracers are BoP while other golden scale items are not and were not on official vanilla ","body":"**Please, provide a clear description what the bug is:**\r\nGolden Scale Bracers are BoP while they [shouldn't](https://www.wowhead.com/classic/item=6040/golden-scale-bracers)\r\n\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nItem: https://database.turtle-wow.org/?item=6040\r\n\r\n","updatedAt":"2023-04-13T22:29:46+0200","milestone":null,"closedAt":"2023-04-13T21:45:15+0200"},{"assignees":[],"author":{"login":"Kanishani"},"comments":[{"author":{"login":"cyaohiri"},"body":"I have tested this today, and it took about 12 minutes for the rested experience to go from 0% to 150%.\r\nIf Slow and Steady is enabled, it took about 14 minutes to go from 0% to 150%.\r\n\r\nEven though it's not mentioned on the website, with the Slow and Steady challenge it should take longer, probably twice as long, to gain rested experience, based on [this comment](https://github.com/slowtorta/turtlewow-bug-tracker/issues/2072#issuecomment-1243439928), but it actually takes only about 20% longer.","createdAt":"2023-04-13T17:51:42+0200"},{"author":{"login":"Kanishani"},"body":"That's nice and all, but as you can see in the image above, many players are having the same problem of the Traveler's Tent not working as intended.","createdAt":"2023-04-14T02:07:35+0200"}],"createdAt":"2023-04-13T17:23:07+0200","number":3240,"labels":"","state":"CLOSED","title":"Traveler's Tent not giving 5x the rested rep sitting in one single tent","body":"**Please, provide a clear description what the bug is:**\r\n\r\nWith the new update that took effect April 11 2023, Traveler's Tent does not give the 5x rested bonus while sitting in a single tent. Getting full rested from 0% takes a full 30 minutes of AFK as the bonus increases at a slow rate exactly as it was before the update. Players have to circumvent this by setting tents in a triangle from each other at max distance from each tent and then standing in the middle trajectory of each tent to get the 5x rested bonus, refreshing a tent in its spot upon expiring. See image below for proof.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Make Traveler's Tent and put it up, then sit under it and watch the rested bonus gain at 1x bonus instead of 5x\r\n2. Team up with other players to place tents in a triangle formation and stand in the middle of the circle effect from the triangle tents.\r\n3. Accumulate rested bonus within the triangle at 5x rested bonus\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nItem: https://database.turtle-wow.org/?item=51283\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nTraveler's Tent should work as originally intended with the update where one tent gives 5x rested bonus and not having players use 3 tents to get 5x rested bonus. \r\n\r\n![image](https://user-images.githubusercontent.com/129601851/231805772-4af5430c-a968-472b-b1a1-bec955e314fc.png)\r\n","updatedAt":"2023-04-14T05:28:18+0200","milestone":null,"closedAt":"2023-04-14T05:28:18+0200"},{"assignees":[],"author":{"login":"welpenhund"},"comments":[{"author":{"login":"welpenhund"},"body":"![grafik](https://user-images.githubusercontent.com/30401521/231733377-1c9e74a0-b00b-4d00-9fad-c8628e40d75b.png)\r\nHappened again","createdAt":"2023-04-13T12:35:07+0200"},{"author":{"login":"geojak"},"body":"Also happens in wsg. Also duplicate issue ","createdAt":"2023-04-13T14:58:04+0200"},{"author":{"login":"Jeradooka"},"body":"Duplicate of #3138\r\nRelative of #1612 ","createdAt":"2023-04-19T02:45:20+0200"},{"author":{"login":"welpenhund"},"body":"![grafik](https://cdn.discordapp.com/attachments/1185503473404493854/1189873166596710471/image.png)\r\n\r\nIt is still happening (this was a warsong match)","createdAt":"2023-12-28T11:13:45+0100"},{"author":{"login":"welpenhund"},"body":"![grafik](https://i.ibb.co/f4wdvJp/grafik.png)\r\n\r\nHappened again, even worse... (this was a warsong match)","createdAt":"2023-12-28T11:22:48+0100"},{"author":{"login":"welpenhund"},"body":"Seems to happen every game now\r\n\r\n![grafik](https://media.discordapp.net/attachments/1189885939544236062/1189886893668716665/image.png)\r\n\r\n\r\nAs an important sidenode: Warsong is not supposed to allow more then 10 people on each side, so how is it even possible that you get 13 on one side?","createdAt":"2023-12-28T12:06:12+0100"},{"author":{"login":"welpenhund"},"body":"Also happened in AB again now, 18 vs 21 in AB where only 15vs15 should be possible? \r\n\r\n![grafik](https://cdn.discordapp.com/attachments/1185503473404493854/1190288512570892349/image.png)\r\n\r\n18v21 -- Arathi Basin should be 15v15 max... just how? =D","createdAt":"2023-12-29T14:43:40+0100"}],"createdAt":"2023-04-13T12:30:41+0200","number":3239,"labels":"PvP, Battlegrounds, Core","state":"OPEN","title":"Battlegrounds sometimes able to unbalance over capacity","body":"Sometimes it appears that alliance (not seen it with horde side yet, but might be possible?) has 16 Players in one team (max is supposed to be 15)\r\n\r\nSadly i don't know the steps to reproduce it, might be a coding failure. My guess would be that it is people who wait nearly till the end of pop and then join.\r\n\r\nProof:\r\n![grafik](https://user-images.githubusercontent.com/30401521/231732279-08ffefa6-ccb4-488d-8913-43a39106ad95.png)\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\nWell the expected behavior is, that no team of each side ever has more then 15 Players in this BG for the fairness point.\r\n","updatedAt":"2024-01-25T18:43:20+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"zeress"},"comments":[{"author":{"login":"GitGurky"},"body":"This seems to have been fixed already.","createdAt":"2023-06-26T22:02:57+0200"}],"createdAt":"2023-04-12T23:53:38+0200","number":3238,"labels":"","state":"CLOSED","title":"A Hunter's Boast [257] unintentionally difficult","body":"**Please, provide a clear description what the bug is:**\r\nThe quest \"A Hunter's Boast\" (ID: 257) has very few quest mobs available to be able to complete it reasonably in the allotted time limit of 15m. This is likely caused by the introduction of the HE starter subzone suplanting most of the spawns of Mountain Buzzard (ID: 1194)\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Accept the quest\r\n2. Note just how few mobs there are available for the quest, making it very difficult if another person/group is also doing it\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=1194\r\nQuest: https://database.turtle-wow.org/?quest=257\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nThe spawn range of Mountain Buzzard should be expanded to accommodate the shrinking of their initial range. This example shows the original range of them. I believe adding a few more spawns between the mountains north of the Excavation Site should suffice, without adversly affecting new HEs.\r\n\r\n![image](https://user-images.githubusercontent.com/3210721/231593966-fe22724a-cee9-45b6-8b88-29a8336da928.png)\r\n","updatedAt":"2023-06-26T22:02:58+0200","milestone":null,"closedAt":"2023-06-26T22:02:57+0200"},{"assignees":[],"author":{"login":"Gimbodi"},"comments":[{"author":{"login":"dshwedovsky-sc"},"body":"Read patch notes from [5 April](https://forum.turtle-wow.org/viewtopic.php?t=6395) ","createdAt":"2023-04-13T10:54:46+0200"},{"author":{"login":"redmagejoe"},"body":"This issue can be closed. Working as intended.","createdAt":"2023-04-13T11:08:26+0200"}],"createdAt":"2023-04-12T22:41:51+0200","number":3237,"labels":"","state":"CLOSED","title":"raventusk troll bug","body":"Hi!\r\n\r\nSorry, my english is really bad.\r\nOne day to the next can't open Amani'Alor portal in Orgrimmar. for several character, it exists on 2 accounts. Try walking to Amani'alor, but can't pick daily quests. Wormhole to Orgrimmar is working. Revantusk watchers does not give the starter quest any more. When other player opened the portal i can't use it.\r\n\r\nThanks for watching!\r\n","updatedAt":"2023-04-13T11:12:52+0200","milestone":null,"closedAt":"2023-04-13T11:12:52+0200"},{"assignees":[],"author":{"login":"lemonlim3"},"comments":[{"author":{"login":"slowtorta"},"body":"The calculation is correct, the speed of receiving bonus has been multiplied by 10.\r\nYou've probably got too used to the bonus from several stacked up tents from before.","createdAt":"2023-04-12T22:14:18+0200"},{"author":{"login":"lemonlim3"},"body":"If having 4 tents stacked up is faster than having one 10x tent then I do not understand the math at all. - everyone was excited for this change because it meant going to XR was no longer necessary to get the most out of your tents, and we were expecting it to be faster refill than XR. Go to XR right now i gurantee there is a pile of people complaining that it is slower than before and worse - and people are still going there to stand between tents where the auras overlap...\r\n\r\nHow the changelog made it sound was that this was a net positive to the xp gain for tents but in reality its just made people stand in XR longer.","createdAt":"2023-04-12T22:15:00+0200"},{"author":{"login":"slowtorta"},"body":"![image](https://user-images.githubusercontent.com/66763404/231575021-b8c5003d-7a91-4296-843d-aaf451d4f078.png)\r\n\r\nI don't understand how do overlap it if the rested bonus range is 5 yards and the tent spawn's range is 20 now :) It's probably just visual bug.","createdAt":"2023-04-12T22:24:24+0200"},{"author":{"login":"Shinsou5126"},"body":"I've be in XR for about 30 minutes now 66% rested started at 0%. Its about 30% per 15mins. Attached is a current SS of XR and the mass amount of people sitting here. Like Benjamin was stating, everyone is noticing it is a lot slower than even 2-3 tents stacked. Not even the full 4. 150% rested took me on avg 20 mins prior the update. Honestly this change makes tents entirely pointless. The math is wrong somewhere.\r\n![Screenshot 2023-04-12 162749](https://user-images.githubusercontent.com/130606189/231576757-1b47b6d9-6e6c-4564-a000-4a0060e2ce33.png)\r\n","createdAt":"2023-04-12T22:29:11+0200"},{"author":{"login":"lemonlim3"},"body":"Not sure, seems to be faster standing between them, either way its significantly slower than before - all the positive attention on the changelog was because we all read it to mean :\r\n\r\n\"faster xp gain than stacked XR without having to go to XR\" AWESOME we dont have to just park our their character in town and afk - we can take it with us, hang out for a few mins and be off.\r\n\r\nif the intention was to nerf tent XP gain (which is what has happened) that was *definitely* unclear in the changelog.","createdAt":"2023-04-12T22:31:52+0200"},{"author":{"login":"Shinsou5126"},"body":"Also to your point Benjamin, I thought I could finally use my HS to stay in my quest hub because I could pop a tent and get my rested exp my self rather than having to go stack them.","createdAt":"2023-04-12T22:35:57+0200"},{"author":{"login":"exidtv"},"body":"I just spent 51 minutes under tents (I dinged and went to the first tent I found) And I have gotten 60% rested so far. That means I have now spent 51 minutes of my online time in TWoW waiting and done nothing.\r\n\r\nPrior to this change 5 tents would put you at 150% rested in 15 - 20 minutes, this change needs to be reverted if these are the correct values.","createdAt":"2023-04-12T23:11:06+0200"},{"author":{"login":"zeress"},"body":"Perhaps stacking tents provided a cumulative bonus that was effectively higher because the effect stacked in a way that was not anticipated?, ie. the difference between additive and multiplicative stacking\r\n\r\nEither way, the end result certainly **feels** slower as it is now.","createdAt":"2023-04-12T23:18:22+0200"},{"author":{"login":"slowtorta"},"body":"There's indeed been an issue with this bonus for Slow and Steady participants. The new bonus never kicked in for those, it'll be fixed on the next update. ","createdAt":"2023-04-12T23:20:57+0200"},{"author":{"login":"lemonlim3"},"body":"This is not just an issue for slow and steady - it takes roughly 45m to an hour to fill rested now compared to 15-20 minutes before, and the changelog made this sound like a buff.","createdAt":"2023-04-12T23:22:11+0200"},{"author":{"login":"slowtorta"},"body":"The calculation is correct, the speed of receiving bonus has been multiplied by 10.\r\nYou've probably got too used to the bonus from several stacked up tents from before.","createdAt":"2023-04-12T22:14:18+0200"},{"author":{"login":"lemonlim3"},"body":"If having 4 tents stacked up is faster than having one 10x tent then I do not understand the math at all. - everyone was excited for this change because it meant going to XR was no longer necessary to get the most out of your tents, and we were expecting it to be faster refill than XR. Go to XR right now i gurantee there is a pile of people complaining that it is slower than before and worse - and people are still going there to stand between tents where the auras overlap...\r\n\r\nHow the changelog made it sound was that this was a net positive to the xp gain for tents but in reality its just made people stand in XR longer.","createdAt":"2023-04-12T22:15:00+0200"},{"author":{"login":"slowtorta"},"body":"![image](https://user-images.githubusercontent.com/66763404/231575021-b8c5003d-7a91-4296-843d-aaf451d4f078.png)\r\n\r\nI don't understand how do overlap it if the rested bonus range is 5 yards and the tent spawn's range is 20 now :) It's probably just visual bug.","createdAt":"2023-04-12T22:24:24+0200"},{"author":{"login":"Shinsou5126"},"body":"I've be in XR for about 30 minutes now 66% rested started at 0%. Its about 30% per 15mins. Attached is a current SS of XR and the mass amount of people sitting here. Like Benjamin was stating, everyone is noticing it is a lot slower than even 2-3 tents stacked. Not even the full 4. 150% rested took me on avg 20 mins prior the update. Honestly this change makes tents entirely pointless. The math is wrong somewhere.\r\n![Screenshot 2023-04-12 162749](https://user-images.githubusercontent.com/130606189/231576757-1b47b6d9-6e6c-4564-a000-4a0060e2ce33.png)\r\n","createdAt":"2023-04-12T22:29:11+0200"},{"author":{"login":"lemonlim3"},"body":"Not sure, seems to be faster standing between them, either way its significantly slower than before - all the positive attention on the changelog was because we all read it to mean :\r\n\r\n\"faster xp gain than stacked XR without having to go to XR\" AWESOME we dont have to just park our their character in town and afk - we can take it with us, hang out for a few mins and be off.\r\n\r\nif the intention was to nerf tent XP gain (which is what has happened) that was *definitely* unclear in the changelog.","createdAt":"2023-04-12T22:31:52+0200"},{"author":{"login":"Shinsou5126"},"body":"Also to your point Benjamin, I thought I could finally use my HS to stay in my quest hub because I could pop a tent and get my rested exp my self rather than having to go stack them.","createdAt":"2023-04-12T22:35:57+0200"},{"author":{"login":"exidtv"},"body":"I just spent 51 minutes under tents (I dinged and went to the first tent I found) And I have gotten 60% rested so far. That means I have now spent 51 minutes of my online time in TWoW waiting and done nothing.\r\n\r\nPrior to this change 5 tents would put you at 150% rested in 15 - 20 minutes, this change needs to be reverted if these are the correct values.","createdAt":"2023-04-12T23:11:06+0200"},{"author":{"login":"zeress"},"body":"Perhaps stacking tents provided a cumulative bonus that was effectively higher because the effect stacked in a way that was not anticipated?, ie. the difference between additive and multiplicative stacking\r\n\r\nEither way, the end result certainly **feels** slower as it is now.","createdAt":"2023-04-12T23:18:22+0200"},{"author":{"login":"slowtorta"},"body":"There's indeed been an issue with this bonus for Slow and Steady participants. The new bonus never kicked in for those, it'll be fixed on the next update. ","createdAt":"2023-04-12T23:20:57+0200"},{"author":{"login":"lemonlim3"},"body":"This is not just an issue for slow and steady - it takes roughly 45m to an hour to fill rested now compared to 15-20 minutes before, and the changelog made this sound like a buff.","createdAt":"2023-04-12T23:22:11+0200"},{"author":{"login":"slowtorta"},"body":"> This is not just an issue for slow and steady - it takes roughly 45m to an hour to fill rested now compared to 15-20 minutes before, and the changelog made this sound like a buff.\r\n\r\nYou'll be fine after the next update :)","createdAt":"2023-04-12T23:23:03+0200"}],"createdAt":"2023-04-12T22:11:47+0200","number":3236,"labels":"","state":"CLOSED","title":"Tents can no longer stack but did not receive the 10x speed buff noted in the changelog","body":"**Please, provide a clear description what the bug is:** Previously 4 stacked tents refilled rest to 150% in about 20 minutes. now a supposedly 10x tent takes roughly 45 minutes. \r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.Stand under a tent\r\n2. Cry because it now takes 10 years to fill rested\r\n3. Spam f5 on bug report hoping this gets fixed right now\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nIt is no longer possible to build Traveler's Tents too close to each other. **However, the rested bonus given by a single tent has been increased to work ten times faster.** Please do not waste all your tents at once. We hope that this change will encourage more immersive usage of this feature, and we look forward to seeing happy camping parties all over the world, not just in several popular locations.\r\n","updatedAt":"2023-04-12T23:23:03+0200","milestone":null,"closedAt":"2023-04-12T23:20:57+0200"},{"assignees":[],"author":{"login":"thecreth"},"comments":[],"createdAt":"2023-04-12T21:55:54+0200","number":3235,"labels":"Quest, Hardcore","state":"OPEN","title":"Triage quest cannot be completed unless PvP flagged","body":"Quest: https://database.turtle-wow.org/?quest=6622\r\nThis is the horde version, not sure if it applies to alliance as well\r\n\r\nHardcore players are usually not PvP flagged. When starting this quest, the quest item (https://database.turtle-wow.org/?item=16991) cannot be used on the spawned injured quest NPC targets, which appear to be PvP flagged. Thus the quest cannot be completed. The recent fix stops the player from \"buffing\" the PvP-flagged NPCs and becoming flagged themselves.\r\n\r\nVerified that other players have the same issue. Rebooting client, clearing WDB, etc had no effect on the issue. \r\n\r\nPvP flagging seems to allow the quest to be completed.\r\n\r\nHow it should work: Players who are not PvP flagged should be able to use the bandages on the NPCs without becoming PvP flagged themselves.\r\n","updatedAt":"2023-12-12T04:15:58+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"tomcoffingiii"},"comments":[{"author":{"login":"Szwedowski"},"body":"The same situation for priest - Atiesh gives only + healing.\r\n","createdAt":"2023-04-13T10:53:35+0200"},{"author":{"login":"redmagejoe"},"body":"This is not the place to post suggestions. This is a bugtracker and this ticket is not a bug. Please post your suggestions in the appropriate place.\r\n\r\nThis ticket can be closed.","createdAt":"2023-04-13T10:57:46+0200"}],"createdAt":"2023-04-12T19:04:13+0200","number":3234,"labels":"","state":"CLOSED","title":"Atiesh: possible to adjust stats or create a version useful for balance druids?","body":"**Please, provide a clear description what the bug is:**\r\n\r\nAtiesh, the legendary caster staff from Naxxramas, is available to mages, warlocks, priests, and druids. However the druid version only gives +healing instead of +spell power, which isn't useful for balance druids at all. I raid as a balance druid and do top-5 in DPS in every raid. Can you release a version of Atiesh that is similar to the mage version and benefits balance druids with spell power? \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nItem: https://database.turtle-wow.org/?item=22632\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nAllowing balance druids to use a staff similar to what mages have available to them would be awesome: https://database.turtle-wow.org/?item=22589","updatedAt":"2023-04-13T11:08:22+0200","milestone":null,"closedAt":"2023-04-13T11:08:22+0200"},{"assignees":[],"author":{"login":"Nozdormus"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"The fact that they cast it immediately, is an example of this bug: https://github.com/slowtorta/turtlewow-bug-tracker/issues/1142\r\n\r\nThe fact that they somehow cast the 3 second long spell 11981 as an instant cast, will be tracked here. ","createdAt":"2023-12-12T04:21:18+0100"},{"author":{"login":"cyaohiri"},"body":"They cast it immediately on VMaNGOS as well. Maybe that's intended behavior.","createdAt":"2023-12-12T13:58:46+0100"},{"author":{"login":"cyaohiri"},"body":"It seems like they have very low cooldown on Mana Burn.\r\nhttps://streamable.com/svb2pn","createdAt":"2023-12-12T14:44:08+0100"},{"author":{"login":"twowTurtReynolds"},"body":"Ah, they may spam a bunch, but they still are taking 3 seconds to cast it, allowing for interrupts.","createdAt":"2023-12-12T15:09:11+0100"}],"createdAt":"2023-04-12T16:00:10+0200","number":3233,"labels":"NPC, Reproduced, Correct on VMaNGOS","state":"OPEN","title":"Sprite Darter - insta mana burn","body":"Please, provide a clear description what the bug is: NPC have mana burn ability that has 3 sec cast but it is cast instant.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\nNps enter combat and use ability instant.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=5278#abilities\r\nSpell: https://database.turtle-wow.org/?spell=11981\r\n\r\n\r\n**Expected behavior. Describe how it should work:** Npc must ast ability 3 sec.\r\n","updatedAt":"2023-12-12T15:09:12+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"Jorrick"},"comments":[{"author":{"login":"Jorrick"},"body":"Nvrm I think cuz some1 in my party made the party into a raid.\r\n","createdAt":"2023-04-12T16:34:41+0200"},{"author":{"login":"redmagejoe"},"body":"If your issue is resolved, please close your own ticket to lower the burden on the devs.","createdAt":"2023-04-13T10:58:23+0200"}],"createdAt":"2023-04-12T15:40:42+0200","number":3232,"labels":"","state":"CLOSED","title":"The Maul'Ogg war quest is bugged","body":"**Please, provide a clear description what the bug is:**\r\n\r\nIt asks me to kill lurking jungle creepers and jungle stalkers.\r\nYet when I kill them, the quest keeps saying 0/10 on both mobs.\r\nI deleted WDB, rebooted and still thesame thing happens.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Accept The Maul'Ogg war quest\r\n2. Kill a mob\r\n3. See nothing happening\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\n\r\nQuest: https://database.turtle-wow.org/?quest=40199\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nJust how any other quest works, accept-do-finish. \r\n![Bug](https://user-images.githubusercontent.com/56451400/231475947-2a0547a7-95dc-4d81-aa84-6941db375706.JPG)\r\n","updatedAt":"2023-04-13T11:08:15+0200","milestone":null,"closedAt":"2023-04-13T11:08:15+0200"},{"assignees":[],"author":{"login":"GoldenSpatula69"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"At time of writing, this is scripted to have you /s Ouch.. and deals 500 damage to you.","createdAt":"2023-12-12T04:36:02+0100"}],"createdAt":"2023-04-12T14:54:26+0200","number":3231,"labels":"","state":"CLOSED","title":"Tinyhoof's Enlargening Elixir not working","body":"**Please, provide a clear description what the bug is:** **_Tinyhoof's Shrinking Balm_**, the Horde equivalent of _Gnome Enlargement Balm_, **has no effect**. The Alliance version of the item turns you into a goo if you're not a gnome, and so the Horde item should do the exact same thing if you're **_not a tauren_**. \r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Go to the **Thunderbluff Quartermaster**\r\n2. Buy Tinyhoof's Enlargening Elixir (10min CD)\r\n3. Verify that indeed it has no effect\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNone\r\n\r\n**Expected behavior. Describe how it should work:** Instead, it only makes your character say **\"Ouch...\"** (tried with Orcs and Undeads). It should turn you into a **goo**, as it's useful for **RP** and Horde should have a replica of the Alliance item. It should turn you into goo until **log off**.\r\n\r\n\r\n![gnome_balm](https://user-images.githubusercontent.com/130491945/231463445-52789f06-1fed-471d-bec7-a1f96be1d3cb.png)\r\n![goo_result](https://user-images.githubusercontent.com/130491945/231463465-5d320869-9182-4e18-bfc7-650596a708be.png)\r\n![tauren_balm](https://user-images.githubusercontent.com/130491945/231463480-eec72496-e1b6-4eda-8799-d020f2068587.png)\r\n![bug_result](https://user-images.githubusercontent.com/130491945/231463505-2c8f5125-4b0b-44a5-929d-ad0caae22fcd.png)\r\n","updatedAt":"2023-12-12T04:36:02+0100","milestone":null,"closedAt":"2023-12-12T04:36:01+0100"},{"assignees":[],"author":{"login":"QuadrozZz"},"comments":[{"author":{"login":"alexilaiho1"},"body":"To add to this, it's not just between those two flight points, any flight both FROM and TO Mudsprocket seems to first take you to the Barrens (Taurajo>Crossroads>...) before the actual destination.","createdAt":"2023-06-22T19:25:07+0200"}],"createdAt":"2023-04-12T10:51:33+0200","number":3230,"labels":"","state":"CLOSED","title":"Flight route Brackenwall Village to Mudsprocket and reverse","body":"Please correct the flight route between Brackenwall village and Mudsprocket.\r\nThe current route isn't profitable both in terms of time and costs and is not logical.\r\n\r\nhttps://imgur.com/JVyXZna","updatedAt":"2023-08-22T12:42:58+0200","milestone":null,"closedAt":"2023-08-22T12:42:58+0200"},{"assignees":[],"author":{"login":"SaxxonPike"},"comments":[],"createdAt":"2023-04-10T23:51:29+0200","number":3229,"labels":"NPC, Loot Table","state":"OPEN","title":"Rage Talon Dragon Guard in UBRS drops level 20 greens","body":"**Please, provide a clear description what the bug is:**\r\n\r\nRage Talon Dragon Guard NPCs are dropping greens that are way below the expected level. The loot table is confirmed to have these items when looking at the NPC in the Turtle WoW database.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Kill some Rage Talon Dragon Guard NPCs in UBRS for long enough\r\n2. Observe that some of the greens will have a required level in the mid 20s\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=10366\r\nItem: https://database.turtle-wow.org/?item=8184 (one of many, this is just an example that should not be in the loot table)\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nThe loot template for these mid 20s greens should not be attached to Rage Talong Dragon Guard. As an example, here's the same NPC on Wowhead. The loot table does not have these items: https://www.wowhead.com/classic/npc=10366","updatedAt":"2023-12-12T04:30:31+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"Tmangus7"},"comments":[{"author":{"login":"Tmangus7"},"body":"My lvl 35 mage, Wizcrank was 15yds from the cave while a lvl 33 rogue stood underneath the mouth of the cave.\r\nWhile looking at the loot that dropped, the blast triggered, the rogues tombstone is under the rocks while mine is at least 15yds away from the tunnel. I pressed scrnshot in hope of a review and reinstatement. Then it cut to Wizcrank's ghost.","createdAt":"2023-04-10T18:55:19+0200"}],"createdAt":"2023-04-10T18:51:47+0200","number":3228,"labels":"","state":"CLOSED","title":"Gnomeregan Cave Blast Radius","body":"**Please, provide a clear description what the bug is:**\r\n\r\nTHE BLAST FROM THE CAVE, following the trogg waves in gnomeregan, has a 20yd or more RADIUS. THAT is the BUG.\r\nIF a PLAYER stands outside the CAVE away from the blast, then they will still die.\r\nTHIS is not DAMAGE but instant DEATH from the game mechanics. THE DISTANCE for the blast is the BUG.\r\nThe following below is from wowhead classic:\r\n\r\n_[Blastmaster Emi Shortfuse](https://www.wowhead.com/classic/npc=7998/blastmaster-emi-shortfuse). \r\nOnce the event has started, mobs will spawn from the cave before Emi triggers explosives to close it off. [Grubbis](https://www.wowhead.com/classic/npc=7361/grubbis) will spawn from the second cave before the explosives go off.\r\n\r\nAs a side note, do not stand inside of the cave while the explosives are going off, as it will result in death.\r\n**Steps to reproduce the behavior with as much detail as possible:**_\r\n\r\n1. Start the trogg invasion chain by talking to Blastmaster Emi Shortfuse\r\n2. After Grubbis dies with his basilisk from the second cave - stand at least 15-25yds away from the cave.\r\n3. Then when the explosion happens and the rocks come down, you will be sure to die.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc= BLASTMASTER Emi Shortfuse and Grubbis\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nPlayers should die within the conditions that Blastmaster Emi Shortfuse says, \"As a side note, do not stand inside of the cave while the explosives are going off, as it will result in death\" and die if they are within the cave radius where the rocks come down. Players should continue to live 10yds or more from the cave at least.\r\n","updatedAt":"2023-09-23T12:36:22+0200","milestone":null,"closedAt":"2023-09-23T12:36:22+0200"},{"assignees":[],"author":{"login":"burner1024"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"Duplicate of https://github.com/slowtorta/turtlewow-bug-tracker/issues/1648","createdAt":"2023-12-09T05:42:53+0100"}],"createdAt":"2023-04-10T17:52:27+0200","number":3227,"labels":"","state":"CLOSED","title":"Still can't queue all 5 bgs simultaneously","body":"See #1648.","updatedAt":"2023-12-09T05:42:54+0100","milestone":null,"closedAt":"2023-12-09T05:42:53+0100"},{"assignees":[],"author":{"login":"Illdrawer"},"comments":[],"createdAt":"2023-04-10T16:18:52+0200","number":3226,"labels":"","state":"CLOSED","title":"Wrong drop from Wolves in Dun morogh","body":"1.Killing 6-8 lvl wolves. Either https://www.wowhead.com/classic/npc=1138/snow-tracker-wolf or https://www.wowhead.com/classic/npc=1131/winter-wolf\r\n2. Looting them\r\n3. Seeing that there is a scroll that requires lvl 50 to use. https://www.wowhead.com/classic/item=10307/scroll-of-stamina-iv\r\n\r\nExpected behavior - Useful loot for my character :D\r\n![image](https://user-images.githubusercontent.com/130378207/230919440-8973259a-bec3-4028-8714-7dcd8093dadf.png)\r\n","updatedAt":"2023-04-10T18:44:10+0200","milestone":null,"closedAt":"2023-04-10T18:44:10+0200"},{"assignees":[],"author":{"login":"Vetriuga"},"comments":[],"createdAt":"2023-04-10T11:50:54+0200","number":3225,"labels":"","state":"CLOSED","title":"Quest: The Speaker's Betrayal. Head of Speaker Gan'to is not dropping","body":"**Please, provide a clear description what the bug is:**\r\nOn the quest The Speaker's Betrayal, when you kill Speaker Gan'to, you expect to see Head of Speaker Gan'to in the drop. Currently, he doesn't drop head.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Get The Speaker's Betrayal quest\r\n2. Go to Speaker Gan'to location - Arathi 39.5 16.4\r\n3. Kill him and try to loot the head\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=91790\r\nItem: https://database.turtle-wow.org/?item=60122\r\nQuest: https://database.turtle-wow.org/?quest=40021\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe head should drop from Speaker Gan'to with a 100% chance.","updatedAt":"2023-04-11T17:28:40+0200","milestone":null,"closedAt":"2023-04-11T17:28:40+0200"},{"assignees":[],"author":{"login":"supermanuel123"},"comments":[{"author":{"login":"cyaohiri"},"body":"It might help to read #3209.","createdAt":"2023-04-10T13:54:53+0200"},{"author":{"login":"supermanuel123"},"body":"no,\r\n![Screenshot 2023-04-10 145529](https://user-images.githubusercontent.com/130352880/230905485-967f308e-8eee-4e5a-9f48-b8db13ad0797.png)\r\n i have nothing here no quests also \r\n\r\n","createdAt":"2023-04-10T14:57:06+0200"},{"author":{"login":"supermanuel123"},"body":"I have only these 2 quests that are for warlocks I am level 31 \r\n![Screenshot 2023-04-10 145850](https://user-images.githubusercontent.com/130352880/230905928-3b4f1aff-e200-4fc7-bfc4-6809cfed78fb.png)\r\n","createdAt":"2023-04-10T14:59:54+0200"},{"author":{"login":"Sneaky42"},"body":"Issue resolved ingame, issue can be closed","createdAt":"2023-04-13T19:28:43+0200"}],"createdAt":"2023-04-10T11:26:23+0200","number":3224,"labels":"","state":"CLOSED","title":"need help","body":"I have a level 31 warlock orc and I can't get the quest devourer of souls from orgrimmar or Undercity I tried everything but nothing worked I deleted everything from the WDB file I deleted turtle wow and re-downloaded the game I am not in a party or raid group and the quest you get it at level 20 but I never get it because the ques givers they don't have the yellow quest mark on them and I have no UI addons I disabled lft and pf quest to but no luck please I need help this is a warlock class quest you can send me an email on manuel.xuereb.2213@gmail.com or in-game mail my name is thegrimster thank you \r\n\r\n\r\n\r\n\r\n![Screenshot 2023-04-10 112226](https://user-images.githubusercontent.com/130352880/230874229-b4039cb4-ae81-4daf-9f8b-07dbccb10ba3.png)\r\n\r\n\r\n\r\n![Screenshot 2023-04-10 110935](https://user-images.githubusercontent.com/130352880/230874283-75a3ee7a-0665-4ad7-b8da-b79684ef33b7.png)\r\n\r\n","updatedAt":"2023-04-13T19:40:36+0200","milestone":null,"closedAt":"2023-04-13T19:40:36+0200"},{"assignees":[],"author":{"login":"svepi123"},"comments":[{"author":{"login":"svepi123"},"body":"After further testing with fellow paladins I can confirm that it's working as intended based on 1.12 formulas. Apologies.","createdAt":"2023-04-10T12:13:32+0200"},{"author":{"login":"geojak"},"body":"You can close your own tickets yourself with the button below. That's, the only thing we normal contributers can do ","createdAt":"2023-04-10T12:15:58+0200"}],"createdAt":"2023-04-10T09:12:26+0200","number":3223,"labels":"","state":"CLOSED","title":"[Scrolls of Blinding Light] Not providing proper attack speed increase.","body":"**Please, provide a clear description what the bug is:**\r\n[Scrolls of Blinding Light] Not providing proper attack speed increase.\r\n - Instead of 25% it provides 20%\r\n\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Equip Scrolls of Blinding Light\r\n2. Turn on the trinket.\r\n3. Calculate the Attack Speed Increase based on weapon speed.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nhttps://database.turtle-wow.org/?item=19343\r\n\r\n**Expected behavior. Describe how it should work:**\r\nI believe this is a BUG since you're using TBC scaling in general and the haste proportion for level 60 on the TBC Version trinket is 20% attack speed.\r\n\r\nPLEASE NOTE:\r\n - The trinket is supposed to increase the attack speed by the overall weapon speed of the item not the current.\r\n - The trinket DOES NOT work like Seal of the Crusader where it modifies attack speed to correlate with DPS to essentially reduce overall damage.\r\n\r\n THE FORMULA SHOULD NOT LOOK LIKE:\r\n- If you have 1% haste on Gloves/Head/Pants it would do that for an example:\r\n[WeaponSpeed - (WeaponSpeed - 3%)] - 25% = ASIncrease\r\n\r\nIT WORKS LIKE THIS:\r\nWeaponSpeed - 20%= ASIncrease\r\n\r\nThank you!\r\n\r\n","updatedAt":"2023-04-10T12:17:48+0200","milestone":null,"closedAt":"2023-04-10T12:17:48+0200"},{"assignees":[],"author":{"login":"Zodiac1v9"},"comments":[{"author":{"login":"Zodiac1v9"},"body":"https://streamable.com/i79m38\r\n\r\nHere is a Video of this as well for better understanding what exactly happened","createdAt":"2023-04-10T06:48:44+0200"},{"author":{"login":"Zodiac1v9"},"body":"Okay i know where the problem was. It seems that killing the Npc \"Ironpatch\" from the Quest \"Sark's Grudge\" set's you at war with \"Bloodsail Buccaneers\". Thats why i couldn't interact with the npc's.","createdAt":"2023-04-10T08:46:02+0200"},{"author":{"login":"redmagejoe"},"body":"If your issue is resolved, please close this ticket rather than waiting for devs to do so.","createdAt":"2023-04-13T11:01:04+0200"}],"createdAt":"2023-04-10T06:39:58+0200","number":3222,"labels":"","state":"CLOSED","title":"Quest-Bugg","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. I did the Quest called \"Sark's Grudge\", after killing the Npc Called \"Ironpatch\" i was able to kill / attack the friendly marked Npcs.\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=60481 - https://database.turtle-wow.org/?npc=60480 - https://database.turtle-wow.org/?npc=60479 - \r\nItem: No Item\r\nQuest: https://database.turtle-wow.org/?quest=40328 - https://database.turtle-wow.org/?quest=40330 - And a 3rd Quest from the NPC \"Falgig Wazzlewrench\" which i can't see. (But a Questmark is on his head) \r\nSpell: No Spell\r\nObject: No Object\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nThey should just give me quest's as intended. But right now i just can attack them.\r\n\r\nScreenshot from this Bugg: \r\nhttps://gyazo.com/3d4131c07420d0fb81dc38e489f82c03\r\n","updatedAt":"2023-04-13T11:08:05+0200","milestone":null,"closedAt":"2023-04-13T11:08:05+0200"},{"assignees":[],"author":{"login":"daeffex"},"comments":[{"author":{"login":"GitGurky"},"body":"was able to complete this quest when testing. Please retake the quest and delete your wdb folder. ","createdAt":"2023-06-27T18:47:54+0200"}],"createdAt":"2023-04-10T06:21:30+0200","number":3221,"labels":"","state":"CLOSED","title":"Brutal Armor for Horde questgiver Thun'grim Firegaze is currently not completing","body":"**Please, provide a clear description what the bug is:**\r\nHello.\r\n\r\nCollecting all the items required for the Brutal Armor quest for Thun'grim Firegaze is currently not working. After gathering all the intended items, the quest is not marked as complete and will remain a grey question mark.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Complete the previous quests in the Warrior chain, Veteren Uzzek, Path of Defense, Thun'grim Firegaze, Forged Steel\r\n2. Accept the Thun'grim Firegaze quest for \"Brutal Armor\"\r\n3. Collect all the items necessary for the quest (throw away the note \"Thun'grim's Instructions\")\r\n4. Attempt to hand in the four items (Iron Bars[10], Vial of Phlogiston, Powdered Azurite[10], Smoky Iron Ingot[15])\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=5878\r\nQuest: https://database.turtle-wow.org/?quest=1838\r\nItem: https://database.turtle-wow.org/?item=7587\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe quest should be able to be completed, regardless of if the Thun'grim's Instructions is thrown away.\r\n![Brutal Armor](https://user-images.githubusercontent.com/130334702/230825255-7881ef63-abec-4609-920f-a1c1a979760d.PNG)\r\n","updatedAt":"2023-06-27T18:47:55+0200","milestone":null,"closedAt":"2023-06-27T18:47:54+0200"},{"assignees":[],"author":{"login":"DraxerTABC"},"comments":[],"createdAt":"2023-04-10T01:40:41+0200","number":3220,"labels":"","state":"CLOSED","title":"Idol of the Moon only increasing base dmg, not total.","body":"**Please, provide a clear description what the bug is:**\r\nIdol of the Moon increase dmg of the base dmg, not total.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nhttps://database.turtle-wow.org/?item=23197\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe Idol should increase total dmg of Moonfire (instant and dot dmg), not only base dmg.\r\n\r\nMath about it (was from Moonfury bug report, since it was for both)\r\n[Moonkin.math.about.Moonfury.and.Idol.of.the.Moon (1).xlsx](https://github.com/slowtorta/turtlewow-bug-tracker/files/11186576/Moonkin.math.about.Moonfury.and.Idol.of.the.Moon.1.xlsx)\r\n![image](https://user-images.githubusercontent.com/104264499/230801874-1a1f39c8-6236-4f52-8652-5b7ce0c47fb6.png)\r\n","updatedAt":"2023-04-23T23:42:30+0200","milestone":null,"closedAt":"2023-04-23T23:42:30+0200"},{"assignees":[],"author":{"login":"balakethelock"},"comments":[{"author":{"login":"balakethelock"},"body":"Updated with video proof\r\nhttps://clips.twitch.tv/BlindingBlushingGarbageWow-IBpa_TqsFWRU7thh\r\n\r\nI know that vmangos supposedly has some form of overlap implemented in the code but it does not work in practice.\r\nhttps://github.com/vmangos/core/blob/3c4d6378dfc0aa7ca41d09afe04e2080c70fbb3a/src/scripts/eastern_kingdoms/eastern_plaguelands/naxxramas/boss_kelthuzad.cpp#LL748C3-L748C3\r\n-Shadow fissure is not checking for recent frostbolt volley casts and vice versa. If you get slowed by a frostbolt, there's almost no time to escape the shadow fissure.\r\n-In addition to that, when shadow fissure's cooldown times down immediately after a frost blast casts, it doesn't linger on for an undetermined amount of time, instead it schedules itself to happen guaranteed 4 seconds after the frost blast (way too short, Frostbolt valley also does the same thing 5 seconds after the frost blast, what this means is those two abilities are VERY likely to overlap, and they overlap at the worst time possible.\r\n\r\nAlso, it was a bit stupid of me. I never looked at the comments of the wowhead post I linked, a person in the comments goes into detail about the exact timers between those abilities.\r\nhttps://www.wowhead.com/classic/news/blizzard-on-timing-of-classic-kelthuzads-abilities-319613#p3443770\r\n\r\n> The spells that can delay [ Frost Blast](https://www.wowhead.com/classic/spell=27808/frost-blast) are [ Shadow Fissure](https://www.wowhead.com/classic/spell=27810/shadow-fissure) and [ Frostbolt](https://www.wowhead.com/classic/spell=28479/frostbolt) (the aoe one). They all belong to the same cooldown category \"Creature Special\" (ID 1152). [ Frost Blast](https://www.wowhead.com/classic/spell=27808/frost-blast) and [ Shadow Fissure](https://www.wowhead.com/classic/spell=27810/shadow-fissure) trigger a 5 sec category-wide cooldown, [ Frostbolt](https://www.wowhead.com/classic/spell=28479/frostbolt) - an 8 sec.\r\n> \r\n> [ Chains of Kel'Thuzad](https://www.wowhead.com/classic/spell=28408/chains-of-kelthuzad) also belongs to the same category, but it's a self-cast script effect and I can't be certain who casts it - whether it's KT or the players that are chosen for MC. It probably is KT, tho, as it's the only spell that I can see that could be used as a \"primer\" for target selection and casting of the actual MC [ Chains of Kel'Thuzad](https://www.wowhead.com/classic/spell=28410/chains-of-kelthuzad). It doesn't trigger a cooldown, but it should still be subject to cooldown from other spells in that category.","createdAt":"2023-05-14T23:22:13+0200"}],"createdAt":"2023-04-10T00:18:15+0200","number":3219,"labels":"","state":"CLOSED","title":"Kel'thuzad is missing the \"bad luck protection\" delay between its different casts.","body":"**Please, provide a clear description what the bug is:**\r\nThe boss can cast its abilities within too close time between its each other\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Engage the KT boss fight\r\n2. Reach phase 2\r\n3. Stay in it long enough to see the boss combo two abilities together that shouldn't be comboed (Frost blast, frost bolt volley, shadow fissure)\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nSpell:\r\nhttps://database.turtle-wow.org/?spell=27810\r\nhttps://database.turtle-wow.org/?spell=27808\r\nhttps://database.turtle-wow.org/?spell=28479\r\n\r\n**Expected behavior. Describe how it should work:**\r\nProof: https://www.wowhead.com/classic/news/blizzard-on-timing-of-classic-kelthuzads-abilities-319613\r\n**Additionally, some bosses have abilities that share cooldowns in some way, similar to how players can’t activate two empowering on-use trinkets at the same time. This means that if a boss uses a significant ability, some of the other abilities that boss has may not be usable for a short period of time.**\r\n\r\nBlizzard did not specify this short period of time, but according to players I asked that killed Kel'thuzad elsewhere and on classic, he never used an ability within 5 seconds of another one. Those abilities will remain **imminent**, his cooldowns continue to tick and are unaffected, but he simply won't attempt to cast a spell within 5 seconds.\r\n\r\n","updatedAt":"2023-05-18T07:00:57+0200","milestone":null,"closedAt":"2023-05-18T07:00:57+0200"},{"assignees":[],"author":{"login":"Tsisra"},"comments":[{"author":{"login":"slowtorta"},"body":"The behavior is intended.","createdAt":"2023-04-10T18:38:12+0200"}],"createdAt":"2023-04-09T22:24:59+0200","number":3218,"labels":"","state":"CLOSED","title":"Scarlet Crusade Insignia","body":"**Please, provide a clear description what the bug is:**\r\n\r\nHi !\r\nThe item is considered as a \"key\", as it goes directly in the key pouch.\r\nBut, it seems to be used as a trinket wich should have the same effect as the scroll used to accept and turn in the quest \"Supplies we need\" (The Scarlet Crusade Insignia is the reward from that quest)\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Complete the \"Supplies we need\" quest.\r\n2. The reward, Scarlet Crusade Insignia, goes directly in the key pouch.\r\n3. You can't equip it nor use it in any manner.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nItem: https://database.turtle-wow.org/?item=53005\r\nQuest: https://database.turtle-wow.org/?quest=80711\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nFrom what I can expect, due to the item looking as a necklace or a tricket and his description, I think it should works the same way the disguise obtained threw the scroll works. Turning those scarlet guy green.\r\n","updatedAt":"2023-04-10T18:38:13+0200","milestone":null,"closedAt":"2023-04-10T18:38:12+0200"},{"assignees":[],"author":{"login":"medias1302"},"comments":[],"createdAt":"2023-04-09T15:36:50+0200","number":3217,"labels":"","state":"CLOSED","title":"The Twilight Mystery Quest bugged","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Completed the Q but I can't turn in at the NPC\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=15183\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=8284\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-05-04T23:58:48+0200","milestone":null,"closedAt":"2023-05-04T23:58:48+0200"},{"assignees":[],"author":{"login":"MnenovIndeavr"},"comments":[],"createdAt":"2023-04-09T14:44:40+0200","number":3216,"labels":"","state":"CLOSED","title":"Lighting the Pyres quest issue","body":"**Please, provide a clear description what the bug is:**\r\nEver since the last update I cannot click on the pyres for the 'Lighting the Pyres' quest in the Revantusk village. Tried deleting the WDB folder, abandoning the quest and retaking it but the issue persists.\r\nBefore the last update I've completed the quest multiple times and never had any issue.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Take 'Lighting the Pyres' quest\r\n2. Go into the abandoned temple\r\n3. Try clicking on the pyres\r\n4. Pyres are inactive and cannot be clicked\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nQuest: https://database.turtle-wow.org/?quest=80301\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe pyres should become clickable when the quest is started.","updatedAt":"2023-04-10T10:15:32+0200","milestone":null,"closedAt":"2023-04-10T10:15:32+0200"},{"assignees":[],"author":{"login":"svepi123"},"comments":[{"author":{"login":"svepi123"},"body":"Update:\r\n - Apparently [Sanctity Aura] is not providing 10% overall damage to [Holy Strike] as well.","createdAt":"2023-04-09T16:31:37+0200"},{"author":{"login":"geojak"},"body":"https://github.com/slowtorta/turtlewow-bug-tracker/issues/3220","createdAt":"2023-04-10T12:20:48+0200"},{"author":{"login":"Altgf1"},"body":"The way this should be changed is the damage formula.\r\nI assume, that current formula looks like this:\r\nbase_damage * 1.1 + (sp / sp_coefficient)\r\nwhile working formula should look like this:\r\n(base_damage + (sp / sp_coefficient)) * 1.1","createdAt":"2023-04-12T00:13:53+0200"},{"author":{"login":"neoxyte"},"body":"This bug is still active","createdAt":"2023-12-17T07:05:41+0100"}],"createdAt":"2023-04-09T14:25:59+0200","number":3215,"labels":"Paladin, Spell, Custom Content Polish","state":"OPEN","title":"Sanctity Aura not working as expected.","body":"**Please, provide a clear description what the bug is:**\r\nPaladin's [Sanctity Aura] doesn't provide the 10% Holy Damage increase properly.\r\n\r\nWhen testing with [Seal of Righteousness], [Seal of Command], [Consecration] and all [Judgement]s you see that with 5 stacks of [Crusader Strike] the aura [Sanctity Aura] provides only **10% of the base damage value.**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Cast Seal of Righteousness & other spells from up above.\r\n2. Apply 5 Stacks of Crusader Strike\r\n3. Attack using Seal of Righteousness with Sanctity Aura and without.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nSpells:\r\nhttps://database.turtle-wow.org/?spell=20218\r\nhttps://database.turtle-wow.org/?spell=25715\r\nhttps://database.turtle-wow.org/?spell=10337\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\n[Sanctity Aura] should be providing all damage benefits post spell power calculation from both Holy Spell Damage and Spell Damage sources. So far it seems like it's not detecting scaling from Holy Spell damage. \r\n- This is the intended behavior.","updatedAt":"2023-12-17T07:05:41+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"ArthurusMenks"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"Duplicate of https://github.com/slowtorta/turtlewow-bug-tracker/issues/3177","createdAt":"2023-12-12T04:32:53+0100"}],"createdAt":"2023-04-09T05:26:18+0200","number":3214,"labels":"","state":"CLOSED","title":"Precious the devourer respawns after killing it and feigning death","body":"**Please, provide a clear description what the bug is:**\r\nWhen you kill Simone's pet before her and feign death she resets and the dog respawns next to her making the whole process useless and making you obliged to kill her before.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Aggro Simone\r\n2. Kill Precious\r\n3. Feign Death\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=14533\r\nNPC: https://database.turtle-wow.org/?npc=14538\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe add should not respawn after getting killed even after feign death","updatedAt":"2023-12-12T04:32:54+0100","milestone":null,"closedAt":"2023-12-12T04:32:53+0100"},{"assignees":[],"author":{"login":"softshellll"},"comments":[{"author":{"login":"Muigin"},"body":"Cannot reproduce on current version.","createdAt":"2023-10-20T10:52:00+0200"}],"createdAt":"2023-04-09T05:02:40+0200","number":3213,"labels":"","state":"CLOSED","title":"The Stonewrought Dam Quest Completion Bug","body":"**Please, provide a clear description what the bug is:**\r\nUpon summoning and approaching the dam with the orphan in tow I'm not receiving a quest completion notification, but when talking to the kid you will get the 'complete quest' dialogue and prompt. Upon clicking the active/highlighted 'complete quest' button nothing happens and I'm not able to complete the quest. I tried moving further away, abandoning the quest, resummoning the kid, accepting the quest again and going back, but there was no change. In fact I still get the same dialogue and prompt to complete the quest from that far back. It should be noted the question mark over his head remains silver/grey the whole time.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Approach dam with child summoned\r\n2. Attempt to turn in quest\r\n3. Click complete quest with no response\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=14305\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=1558\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nSummon human orphan. Approach dam. Receive quest completed prompt. Turn in quest.","updatedAt":"2023-10-20T10:52:00+0200","milestone":null,"closedAt":"2023-10-20T10:52:00+0200"},{"assignees":[],"author":{"login":"SnakeFR1"},"comments":[],"createdAt":"2023-04-09T03:29:23+0200","number":3212,"labels":"","state":"CLOSED","title":" Amani'Alor don't want me anymore","body":"**Please, provide a clear description what the bug is: \r\nI was in a Bg I got disconnected from the game and after returning I continued to read the Bg chat and receive notifications from the Bg, I stayed in orgrimar waiting for the Bg finish off, right after I saw the list of the match summary. That said, I tried to talk to the NPC trainer of Mages Deino to access Amani'alor and I can't make the portal to go and I can't enter portals created by other players, I've tried everything with the help of GM Sneaky and no we have success\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. I cannot interact with the NPC \"Deino\" to create portals to access Amani'alor\r\n2. I can't enter portals made by other players\r\n3. and once I was in the Amani'alor region with the help of the sneaky ADM I could not interact with the NPC of the daily quest\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=5885\r\nNPC: https://database.turtle-wow.org/?npc=80801\r\nItem: none\r\nQuest: https://database.turtle-wow.org/?quest=80301 \r\nQuest: https://database.turtle-wow.org/?quest=80360\r\nSpell: none\r\nObject: none\r\n\r\n**Expected behavior. Describe how it should work: \r\n","updatedAt":"2023-04-09T03:48:25+0200","milestone":null,"closedAt":"2023-04-09T03:48:25+0200"},{"assignees":[],"author":{"login":"tortlefan"},"comments":[{"author":{"login":"tortlefan"},"body":"This appears to have been fixed -- thank you!","createdAt":"2023-04-14T23:18:31+0200"}],"createdAt":"2023-04-09T02:22:43+0200","number":3211,"labels":"Quest, Object","state":"CLOSED","title":"\"An Infinite Hunt\" Non-Interactable Quest Object (Corrupted Time Crystal) ","body":"**Please, provide a clear description what the bug is:**\r\n\r\nThe time crystal at the temple in the Hinterlands is not interactable, even after restarting/clearing WDB.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Accept the quest from Chromie\r\n2. Travel to Seradine temple in Hinterlands\r\n3. The red time crystal is there in the temple but cannot be interacted with\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=60373 (seems to be a script NPC) \r\nQuest: https://database.turtle-wow.org/?quest=80411\r\nObject: https://database.turtle-wow.org/?object=3000510\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nThe crystal should be interactable and should -- based on the quest text -- summon both Antnormi and shortly after Chromie, who will then help you fight Antnormi.","updatedAt":"2023-04-14T23:18:32+0200","milestone":null,"closedAt":"2023-04-14T23:18:31+0200"},{"assignees":[],"author":{"login":"Waltorius"},"comments":[{"author":{"login":"cyaohiri"},"body":"Did you manage to get this quest? It works fine on VMaNGOS, but I've had a similar issue where I was unable to take the quest. I tried the next day and it worked, perhaps fixed by a server restart.","createdAt":"2023-12-15T02:01:42+0100"},{"author":{"login":"twowTurtReynolds"},"body":"![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/60b4f450-26d9-4173-92ff-232432184cb6)\r\nAll seems well. I am also not sure what caused this to not work for you, Walt.","createdAt":"2023-12-16T20:45:29+0100"}],"createdAt":"2023-04-08T23:39:35+0200","number":3210,"labels":"Couldn't reproduce, Quest, Correct on VMaNGOS","state":"CLOSED","title":"Unable to begin the quest \"Zanzil's Mixture and a Fool's Stout\" (ID Ticket from precedent message : 53039)","body":"**Please, provide a clear description what the bug is:**\r\nThe situation is the following, I am unable to begin the quest called \"Zanzil's Mixture and a Fool's Stout\" given by Crank Fizzlebub in Botty Bay even after completing all other requirement (being having finished the precedent qest in the chain, \"Back to Booty Bay\" and \"Zanzil's Secret\" and being above the minimal required level to begin this part of the quest (the level range shown is 35-44 and my character Waltorius is already level 47.\r\n\r\nI have talked with one of your GM, Sneaky, and followed what he told me to do : inspecting that I am not at War with any of the Steamwheelde Cartel, especially Booty Bay, not being in a group or Raid, logging off and on after clearing my WDB folder, none of those action had any impact, I can talk to the NPC but can't get the quest, even while the Pfturtle-quest is able to show me I should be able to acquire it and start it.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Having finished Back to Booty Bay\" and \"Zanzil's Secret\" given by Crank Fizzlebub\r\n2. Being at lest level 35\r\n3. Being not at war with the Booty Bay\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=2498/crank-fizzlebub\r\nQuest: https://database.turtle-wow.org/?quest=1119/zanzils-mixture-and-a-fools-stout\r\n\r\n**Expected behavior. Describe how it should work:**\r\nI should be able to start this quest with no problem, is it because it is a timed quest, I haven't seen any timed quest up until now, are they problematic ? \r\n\r\nI hope I have given all the necessary information about this case.\r\n\r\nI await your answer with great anticipation !","updatedAt":"2023-12-16T20:45:29+0100","milestone":null,"closedAt":"2023-12-16T20:45:29+0100"},{"assignees":[],"author":{"login":"JoeHendricks415"},"comments":[{"author":{"login":"JoeHendricks415"},"body":"I was able to complete quest by starting https://database.turtle-wow.org/?quest=1508. Not sure how this was available before Devourers of Souls but I was able to go through that questline to get succubus.\r\n\r\nAnyway please close this thread if needed.","createdAt":"2023-04-09T00:54:11+0200"}],"createdAt":"2023-04-08T22:27:51+0200","number":3209,"labels":"","state":"CLOSED","title":"Devourer of Souls Warlock Succubus Quest Bug","body":"On my Horde lvl 25 Undead Warlock, starting from lvl 20, I am unable to accept the quest Devourer of Souls to start my succubus questline. \r\n\r\nThere are two different Horde versions of this quest: https://database.turtle-wow.org/?search=Devourer+of+souls\r\n\r\n**Undercity**\r\nQuest - https://database.turtle-wow.org/?quest=1472\r\nNPC - Carendin Halgar - https://database.turtle-wow.org/?npc=5675\r\n\r\n**Orgrimmar**\r\nQuest - https://database.turtle-wow.org/?quest=1507\r\nNPC - Gan'rul Bloodeye - https://database.turtle-wow.org/?npc=5875\r\n\r\nI am not able to accept either of these quests. When I reached lvl 20 on my Undead Warlock with Hardcore enabled, I went to undercity to start Devourer of Souls quest at Undercity but all I saw was a grey \"!\" above Carendin Halgar's head and wouldn't let me interact with the NPC. Then I went to Orgrimmar to see if I could start the other version of the quest from Gan'rul Bloodeye and he also had a gray \"!\" over his head. I do not have either quest in my questlog nor was I able to start them. I was able to complete my first voidwalker Warlock quest with success, but not able to start Succubus questline.\r\n\r\nI met with a GM and we tried to restart quests but nothing has worked. I tried deleting all files in WDB folder and restarting but that didn't work. Tried disabling all addons and that also didn't work.\r\n\r\nThe weird thing is the GM said I had already completed the quest from his readings, but in reality I was never able to start the quest. Also, the Summon Succubus does not exist in my spellbook either.\r\n\r\nThis is preventing me from obtaining my Succubus which is important to be able to use certain pets for certain quests.\r\n\r\nI did some research before posting and found this user also having the same issue, may help with troubleshooting:\r\nhttps://forum.turtle-wow.org/viewtopic.php?t=3806\r\n\r\nPlease reach out to me in case you need help troubleshooting.\r\n","updatedAt":"2023-04-09T00:54:26+0200","milestone":null,"closedAt":"2023-04-09T00:54:26+0200"},{"assignees":[],"author":{"login":"geojak"},"comments":[{"author":{"login":"svepi123"},"body":"The SoR Talent applying only to base IS INTENDED, just poorly worded by Blizzard when they introduced it.\r\n\r\nI'd love to see TWoW Changing that tho.","createdAt":"2023-04-09T14:59:26+0200"},{"author":{"login":"geojak"},"body":"I know this is blizzlike but so was curse of agony talent only applying baseline and that was changed in the linked issue. It would make overalls more sense. I am not making this issue because I blindly want paladin buffs, after all I proposed sp coefficient nerfs with it ","createdAt":"2023-04-10T12:17:10+0200"}],"createdAt":"2023-04-08T19:28:43+0200","number":3208,"labels":"Custom Content Polish","state":"CLOSED","title":"improved SoR Talent doesnt apply to SP","body":"I**Please, provide a clear description what the bug is:**\r\n\r\nthis might already be on the internal bugtracker but i wanted to make sure its not forgotten.\r\n\r\nthe improved SoR talents is supposed to increae the dmg of SoR by 15% with 5/5 talet points. this only applies to the base dmg but not the bonus from sp\r\n\r\nsimiliarly worded cases like the imrpvoed curse of agony and moonfurry were fixed to apply after sp\r\nsee https://github.com/slowtorta/turtlewow-bug-tracker/issues/2546#issuecomment-1500449138\r\nhttps://github.com/slowtorta/turtlewow-bug-tracker/issues/3220\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nSeal of Righenouss talent should also apply after SP.\r\n\r\np.s. if you are consered about buffing paladins i would like to suggest consider reverting the custom increased sp coeeficients for judgement of righeousness back to its original vanilla value and instead fixing the talents.","updatedAt":"2023-12-06T16:08:28+0100","milestone":null,"closedAt":"2023-12-06T15:16:20+0100"},{"assignees":[],"author":{"login":"balakethelock"},"comments":[{"author":{"login":"ratkosrb"},"body":"I've adjusted the timers according to your research. Please let me know if its working correctly after the server is updated.","createdAt":"2023-04-08T18:33:58+0200"}],"createdAt":"2023-04-08T18:11:25+0200","number":3207,"labels":"","state":"CLOSED","title":"Kel'thuzad phase 1 spawn timers are delayed","body":"### **Please, provide a clear description what the bug is:**\r\nSoul Weavers start spawning 30 seconds later than they should, and overcorrect that delay by spawning too fast at the end of first phase.\r\n\r\n### **Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Start the Kel'thuzad encounter\r\n2. use the addon BigWigs to track the spawn timer of soul weavers, judged with the phase timer.\r\n3. find that the first soul weaver spawns at 4:30, instead of 5:00. This delay continues with all the soul weavers.\r\n\r\n\r\n\r\n### **IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=16429\r\n\r\n### **Expected behavior. Describe how it should work:**\r\n\r\n**Proof that the first spawn is delayed: how it should be** [the first weaver spawns in 5:00](https://youtu.be/FeKXd9L7nMg?t=19) vs **how it is in turtle wow** [the first weaver spawns in 4:30](https://youtu.be/DzzrEILr7CA?t=35)\r\n\r\n**Proof that the delay continues throughout the encounter:** I have watched the video of the vanilla fight from a mage POV many times in slow motion and could accurately find the exact spawn timer of the soul weavers. [Here is the full video](https://www.youtube.com/watch?v=FeKXd9L7nMg) and here are my results: \r\n\r\n**Soul weavers spawn in the following times (counting down to end of phase 1, like bigwigs timer)**\r\n - **5:00** 4:30 4:00 3:30 3:05 2:45 2:25 2:05 1:45 **1:25 1:05 0:45 0:25 0:10**\r\nWritten differently, the first weaver spawns 30 seconds after entering the circle, or 15 seconds after the game puts the players in combat.\r\n\r\nIn Turtle wow, the timer between weaver spawns for the first 9 is identical to blizzard. After the 9th weaver, the game starts rapidly spawning weavers in the following rhythm:\r\n - 4:30 4:00 3:30 3:05 2:45 2:25 2:05 1:45 **1:25 1:05 0:45 0:35 0:25 0:10**\r\n\r\n**how it should be** [the weaver that spawns in 1:25 is the 10th weaver as shown in the order above](https://youtu.be/FeKXd9L7nMg?t=229) vs **how it is in turtle wow** [The weaver that spawns in 1:25 is the 9th weaver](https://youtu.be/DzzrEILr7CA?t=219)","updatedAt":"2023-04-08T18:33:58+0200","milestone":null,"closedAt":"2023-04-08T18:31:06+0200"},{"assignees":[],"author":{"login":"sergei-dokshin"},"comments":[{"author":{"login":"ratkosrb"},"body":"I can't reproduce the issue. My attack power increases when i use Blood Fury, even if i have Rockbiter Weapon active. Do you use some kind of addon to display stats? It could be a bug in the addon. With the default interface the attack power increase is correctly displayed in my tests.\r\n\r\n\r\nhttps://user-images.githubusercontent.com/35845488/230732778-08f0b307-382b-4bf1-b654-12b566be2b9e.mp4\r\n\r\n","createdAt":"2023-04-08T18:40:22+0200"},{"author":{"login":"sergei-dokshin"},"body":"I don't use any addons to display characteristics. I understand what's the matter, in the video you use Rockbiter level 2.\r\nThe bug is only with Rockbiter level 1. Watch my the video.\r\nIn this case, this is an insignificant bug.\r\nSorry for disturbing you.\r\n\r\nhttps://user-images.githubusercontent.com/98055136/230736343-ad1e0eb9-6d79-448c-a08e-7242efc51ab1.mov\r\n\r\n","createdAt":"2023-04-08T20:04:59+0200"},{"author":{"login":"Jeradooka"},"body":"I tested on a level 60 with Rockbiter (Rank 1) and Blood Fury worked as expected. \r\n![image](https://user-images.githubusercontent.com/41565304/232938164-c2dffe53-c03d-46cf-89a0-95860b5e2875.png)\r\n![image](https://user-images.githubusercontent.com/41565304/232938418-9d4fe857-ee69-41cc-9add-ca9c06a30216.png)\r\n","createdAt":"2023-04-19T02:54:30+0200"}],"createdAt":"2023-04-08T17:37:29+0200","number":3206,"labels":"Couldn't reproduce","state":"CLOSED","title":"Shaman's [Rockbiter Weapon] + Orc's [Blood Fury]","body":"**Please, provide a clear description what the bug is:**\r\nWhen [Rockbiter Weapon] is active(on equipped weapon) the [Blood Fury] has **no any effect**. It should increase melee attack power!\r\n I tested it on another server and it works there.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Create Orc Shaman.\r\n2. Use [Rockbiter Weapon] and check value of melee attack power.\r\n3. Use racial ability [Blood Fury] and check value of melee attack power again - it will be the same.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: \r\nItem: \r\nQuest: \r\nSpell: [Rockbiter Weapon] ID: 8017; [Blood Fury] ID: 20572;\r\nObject: \r\n\r\n**Expected behavior. Describe how it should work:**\r\n[Blood Fury] should increase melee attack power, even when [Rockbiter Weapon] is active.\r\n","updatedAt":"2023-04-28T10:30:06+0200","milestone":null,"closedAt":"2023-04-28T10:30:06+0200"},{"assignees":[],"author":{"login":"ftkun"},"comments":[],"createdAt":"2023-04-08T17:37:02+0200","number":3205,"labels":"","state":"CLOSED","title":"[Quest / Script] CLUCK!","body":"\r\nQuest: https://database.turtle-wow.org/?quest=3861\r\n1.its must be repetable, two times in a row people steal my eggs\r\n (on second try i ask random guy to help me with quest) \r\n\r\n\r\n","updatedAt":"2023-04-08T18:43:20+0200","milestone":null,"closedAt":"2023-04-08T18:43:20+0200"},{"assignees":[],"author":{"login":"ametc1"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"Will be tracked under https://github.com/slowtorta/turtlewow-bug-tracker/issues/3538","createdAt":"2023-12-12T04:23:24+0100"}],"createdAt":"2023-04-08T16:47:25+0200","number":3204,"labels":"","state":"CLOSED","title":"Ouro (AQ40) inconsistent/bugged mechanic - Sand blast","body":"**Please, provide a clear description what the bug is:**\r\nSand Blast is meant to wipe threat on the MT/Top threat target, and the swipe causing knockback in the direction Ouro is facing\r\n\r\nOn multiple attempts, Ouro would either not wipe threat on the target of sand blast or would knockback/cleave in other directions beside the direction Ouro is facing\r\nWhen it would hit and cause the threat wipe, Ouro would seemingly target a random person on the threat table, regardless of their position on threat and attack them instead of the next on threat(regardless of range)\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Have a PC target of Ouro, with several others in different directions/angles and distances around Ouro\r\n2. Check to ensure the knockback and Sand Blast are affecting the correct directions/ranges\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nhttps://database.turtle-wow.org/?npc=15517\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nSand blast should be cast in direction of the target (top threat)\r\nSweep/knockback should only effect those in melee range\r\n","updatedAt":"2023-12-12T04:23:24+0100","milestone":null,"closedAt":"2023-12-12T04:23:24+0100"},{"assignees":[],"author":{"login":"Altgf1"},"comments":[{"author":{"login":"ratkosrb"},"body":"This is not a bug. Vengeance is specifically marked as being able to proc from procs. Elemental Devastation is not.","createdAt":"2023-04-08T13:51:18+0200"},{"author":{"login":"Altgf1"},"body":"> This is not a bug. Vengeance is specifically marked as being able to proc from procs. Elemental Devastation is not.\r\n\r\nDoesn't really change the fact, that Storm Gauntlets should proc Elemental Devastation. Storm Gauntlets' effect is considered as offensive spell and therefore it should proc Elemental Devastation.","createdAt":"2023-04-08T17:16:39+0200"}],"createdAt":"2023-04-08T13:27:48+0200","number":3203,"labels":"","state":"CLOSED","title":"Elemental Devastation + Storm Gauntlets","body":"I have decided to test, if there is a synergy between item Storm Gauntlets (adds 3 Lightning Damage to melee attacks) and talent in Elemental Combat tree Elemental Mastery (gives +9% melee crit after critting with a spell effect) - appereantly, the synergy isn't working.\r\n\r\nI am not sure, if the synergy has worked on classic, but in theory it should work, even though it doesn't.\r\n\r\nStorm Gauntlet's effect is considered a **spell offensive** act. What proves it, is the fact that it can proc Wrath of Cenarius effect, which requires a spell offensive act. \r\nWrath of Cenarius: https://database.turtle-wow.org/?item=21190\r\n\r\nThose gloves can also crit and they proc talents, like Vengance for paladins, which procs after landing any critical offensive ability.\r\n\r\nBy the way, Storm Gauntlets are just one of many items with this effect. There is even a custom set on Turtle with exact same effects.\r\n\r\nI think it's a bug and it would be nice if the synergy got fixed and started working. Thank you!\r\n\r\nStorm Gauntlets: https://database.turtle-wow.org/?item=12632\r\nElemental Devastation: https://database.turtle-wow.org/?spell=29180\r\n","updatedAt":"2023-04-08T17:16:40+0200","milestone":null,"closedAt":"2023-04-08T13:51:18+0200"},{"assignees":[],"author":{"login":"lyssebabz"},"comments":[{"author":{"login":"lyssebabz"},"body":"Atleast the big gnome didn't have any affect in pvp where as becoming small can have quite the advantage. ","createdAt":"2023-04-08T12:34:08+0200"}],"createdAt":"2023-04-08T12:33:06+0200","number":3202,"labels":"","state":"CLOSED","title":"Bye big gnome, hello small human","body":"**Please, provide a clear description what the bug is:** You can become super tiny using the same exploit that made you big. \r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Use Firewater and giant growth elixir\r\n2. use gnome balm or tauren balm to turn into slime (note this size is fixed, so no matter what modifiers you have on, you will always become the same size slime)\r\n3. Use snowman costume or any other costume that can be clicked off\r\n4. remove costume, firewater and giant growth elixir. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\n\r\n**Expected behavior. Describe how it should work:** Becoming a slime should not grant you an invicible buff, it should be a buff that can be clicked off. Taurens have it way easier, they dont need costume. \r\n","updatedAt":"2023-04-13T15:28:16+0200","milestone":null,"closedAt":"2023-04-08T18:07:02+0200"},{"assignees":[],"author":{"login":"AKryukov92"},"comments":[],"createdAt":"2023-04-08T08:11:20+0200","number":3201,"labels":"","state":"CLOSED","title":"Kul tiras expedition NPCs don't drop cloth","body":"Currently expedition NPC's don't drop cloth.\r\nAll other humanoid NPC's of this level drop cloth.\r\n\r\nExpected:\r\n[Expedition Sailor](https://database.turtle-wow.org/?npc=60895) should drop humanoid loot of level 14-16.\r\n[Expedition Soldier](https://database.turtle-wow.org/?npc=60897) should drop humanoid loot of level 15-17.\r\nFor example [Theramore Marine](https://database.turtle-wow.org/?npc=3385) of level 15-16 drops consumables, gems, gear.\r\n\r\n[Expedition Cleric](https://database.turtle-wow.org/?npc=60894) of level 15-17 \r\nlooks very similar to [Theramore Preserver](https://database.turtle-wow.org/?npc=3386) of level 16-17\r\n\r\n[Expedition Officer](https://database.turtle-wow.org/?npc=60896) of level 18 should drop something cool too.\r\n\r\n[Expedition Commando](https://database.turtle-wow.org/?npc=60893) should drop humanoid loot of level 9-11.\r\n[Expedition Scout](https://database.turtle-wow.org/?npc=60898) should drop humanoid loot of level 8-10.\r\nFor example [Razormane Battleguard](https://database.turtle-wow.org/?npc=3114) of level 9-10 drop consumables, rarely grey and green gear.\r\n\r\n[Paladin Danuvis](https://database.turtle-wow.org/?npc=60902) should drop something cool since he is elite party boss.\r\n[Lieutenant Alverold](https://database.turtle-wow.org/?npc=60901) should drop something cool too.","updatedAt":"2023-04-10T15:21:56+0200","milestone":null,"closedAt":"2023-04-10T15:21:56+0200"},{"assignees":[],"author":{"login":"PkuMyron"},"comments":[{"author":{"login":"Sneaky42"},"body":"Greetings, May we have the player name for your character so we can research this further?","createdAt":"2023-04-08T06:48:49+0200"},{"author":{"login":"PkuMyron"},"body":"Tinyhand,Human female,Now Lv14","createdAt":"2023-04-08T07:06:19+0200"},{"author":{"login":"PkuMyron"},"body":"> Greetings, May we have the player name for your character so we can research this further?\r\n\r\nTinyhand","createdAt":"2023-04-08T07:06:52+0200"},{"author":{"login":"PkuMyron"},"body":"> Greetings, May we have the player name for your character so we can research this further?\r\n\r\nThe problem has been solved, thanks a lot!","createdAt":"2023-04-08T08:38:46+0200"}],"createdAt":"2023-04-08T05:31:52+0200","number":3200,"labels":"","state":"CLOSED","title":"Paladin Quest 'Symbol of Life'","body":"My Paladin is now level 12, has completed the 'Symbol of Life' quest, but still has items in the backpack and hasn't learned the 'Redemption' skill. Is this a bug? I need help\r\n","updatedAt":"2023-04-10T18:44:42+0200","milestone":null,"closedAt":"2023-04-10T18:44:42+0200"},{"assignees":[{"login":"ratkosrb"}],"author":{"login":"Trenbol"},"comments":[],"createdAt":"2023-04-08T01:35:25+0200","number":3199,"labels":"Priest, Spell","state":"OPEN","title":"Shadowform does not increase Shadow wands damage","body":"The shadow wand damage should be increased by the described 15% from shadowform, but it is not. Ran a few 10-15 minutes dummy runs both in and out of shadowform and the dps is within 2% .\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Cast shoot!\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nItem: https://database.turtle-wow.org/?item=20082\r\nSpell: https://database.turtle-wow.org/?spell=18807\r\nObject: https://database.turtle-wow.org/?object=50516\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-12-04T04:34:01+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"ForFoxes"},"comments":[{"author":{"login":"slowtorta"},"body":"\n\nHello! Please open your reputation tab, locate the faction of this NPC, click on it, and make sure to remove the <At War> flag that's preventing you from opening the dialog window.","createdAt":"2023-04-07T23:35:15+0200"}],"createdAt":"2023-04-07T22:44:52+0200","number":3198,"labels":"","state":"CLOSED","title":"Unable to turn in quests 40632 & 40631","body":"**Please, provide a clear description what the bug is:**\r\nUnable to turn in quests at Warleader Temukar at Gelkis Village in Desolace\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. finished quests \"Our Mortal Enemies\" & \"In Commune With Wind\" \r\n2. Returned to quest giver and was unable to talk to him to turn in quests \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=61045\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=40632 & 40631\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nShould be able to speak to the NPC to turn in quests\r\n","updatedAt":"2023-04-07T23:35:22+0200","milestone":null,"closedAt":"2023-04-07T23:35:22+0200"},{"assignees":[],"author":{"login":"Herdon"},"comments":[],"createdAt":"2023-04-07T21:55:02+0200","number":3197,"labels":"Shaman, Spell","state":"OPEN","title":"Troll Shaman Racial \"Hex\" weird behavior","body":"**Please, provide a clear description what the bug is:**\r\n\r\n1. At the moment Hex has a weird behavior where you can cast it on some **Elementals, Demons, Mechanicals** and even some **Bosses**. I had a Uldaman run where I was able to Hex every elemental and even bosses including the final one **Archaedas** (Who is a **Giant** Type). **Some** mobs were **immune** to it like the **Water Elementals** in **Ashenvale**.\r\n\r\n3. You can also cast **Hex while moving**, without any cast time pushback.\r\n\r\nhttps://user-images.githubusercontent.com/2021593/232424064-11368bb9-6e30-403b-b9c9-4fb2c16b6463.mp4\r\n\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Cast **Hex** on **Elemental, Demon, Mechanical, Giant, Boss.**\r\n2. Cast **Hex** while moving.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nSpell: https://database.turtle-wow.org/?spell=45504\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\n1. It should work as listed on the description.\r\n![hex](https://user-images.githubusercontent.com/2021593/230669236-d8ca24c3-338c-4eb4-bd8e-dcfd43318a7f.jpg)\r\n5. I think **Hex** should be **casted while stationary** (like every other spell with casting time) and also have casting pushback.","updatedAt":"2023-11-19T21:30:54+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"Szwedowski"},"comments":[{"author":{"login":"geojak"},"body":"Already reported, closed and fixed on next restart ","createdAt":"2023-04-07T17:51:49+0200"},{"author":{"login":"ratkosrb"},"body":"This was already fixed internally. You have to wait for server to be updated.","createdAt":"2023-04-07T18:09:57+0200"}],"createdAt":"2023-04-07T17:30:45+0200","number":3196,"labels":"","state":"CLOSED","title":"Greater Blessings don't work without party/raid","body":"When I try buff himself via Greater Blessing for example Wisdom, nothing happen, buff isn't applied to me (Symbol of Kings is used).\r\nI am alone, without party or raid.\r\nOn BG in raid I can buff with Greater Blessing\r\n\r\nSpell: \r\nhttps://database.turtle-wow.org/?spell=25898\r\nhttps://database.turtle-wow.org/?spell=25916\r\nhttps://database.turtle-wow.org/?spell=25918\r\n\r\n**Expected behavior.**\r\nGreater Blessing should work when you alone, as well as in party or raid.\r\n","updatedAt":"2023-04-07T18:09:58+0200","milestone":null,"closedAt":"2023-04-07T18:09:57+0200"},{"assignees":[],"author":{"login":"pepsipoint"},"comments":[{"author":{"login":"Muigin"},"body":"Please open a ticket in-game with a GM for character-specific issues. This platform is for universal bugs that can be reproduced.","createdAt":"2023-10-20T10:43:40+0200"}],"createdAt":"2023-04-07T13:42:59+0200","number":3195,"labels":"","state":"CLOSED","title":"My Rogue cant get skills","body":"The bug seems to not allow my character to get Rogue skills till 30, or get any profession till 10, only one was achievable Engineering and the first skill isn't available till level 30\r\n\r\nCharacter name is Tpol\r\n\r\nI should not only be able to get professions but level them up some at level 10 as well as get more rogue skills \r\n","updatedAt":"2023-10-20T10:43:41+0200","milestone":null,"closedAt":"2023-10-20T10:43:40+0200"},{"assignees":[],"author":{"login":"Lamadarius"},"comments":[{"author":{"login":"Lamadarius"},"body":"I see Turtle WoW DB has been corrected to +3 Intellect, but the item in game is still -3 Intellect, is this going to be corrected?","createdAt":"2023-04-12T16:22:58+0200"},{"author":{"login":"ratkosrb"},"body":"Have you tried deleting your WDB cache?","createdAt":"2023-04-12T17:34:41+0200"},{"author":{"login":"Lamadarius"},"body":"I didn't, but I have now and the item is +3 Intellect. Thanks! :)","createdAt":"2023-04-13T00:14:55+0200"}],"createdAt":"2023-04-07T11:33:48+0200","number":3194,"labels":"","state":"CLOSED","title":"Ornate Dagger of Jalvan Stats","body":"Has the caster reward (Ornate Dagger of Jalvan) for 'And Justice For All' been coded correctly? I find it difficult to believe that it is deliberately meant to have a negative stat (-3 Int) when none of the other rewards have a negative stat. I know some rewards have a negative stat, but it doesn't fit the context of a cursed weapon, especially since the other rewards are all positive stats.\r\n\r\nLook at the quest reward for 'And Justice For All' \r\n\r\nhttps://database.turtle-wow.org/?item=60820\r\n\r\nNote: In the DB it is listed as +-3 Intellect\r\n","updatedAt":"2023-04-13T00:14:56+0200","milestone":null,"closedAt":"2023-04-07T18:12:46+0200"},{"assignees":[],"author":{"login":"GrizB37"},"comments":[],"createdAt":"2023-04-07T04:10:35+0200","number":3193,"labels":"","state":"CLOSED","title":"Honorable Kill: Rank XX","body":"**Please, provide a clear description what the bug is:**\r\nWhen you kill a player you get the HK: Rank (Whatever it is)\r\nIts supposed to show the players lifetime rank when you kill them (you get bonus honor points too)\r\nHowever its currently showing the players current rank when you kill them.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. KIll a player with a Max rank different to their current rank\r\n2. it shows their current rank rather than the max rank (how it worked in vanilla)\r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nWhen you kill a player in pvp, its supposed to show HK: (their highest rank) , not the current rank they are.\r\n","updatedAt":"2023-04-07T04:27:30+0200","milestone":null,"closedAt":"2023-04-07T04:27:30+0200"},{"assignees":[],"author":{"login":"TooHighOnLife"},"comments":[{"author":{"login":"redmagejoe"},"body":"Open All is specific to the addon Postal, and this phantom mail icon issue is entirely a direct result OF the Open All button.\r\n\r\nNot a Turtle bug. Ticket can be closed.","createdAt":"2023-04-07T21:58:43+0200"}],"createdAt":"2023-04-07T04:09:09+0200","number":3192,"labels":"","state":"CLOSED","title":"Phantom Mail Showing Up Seemingly Randomly","body":"**Please, provide a clear description what the bug is:**\r\nCharacter Name: Eos\r\nWhen I get a mail notification and check my mail there will be nothing there.\r\nI have disabled addons and deleted WDB folder numerous times\r\nSince those did nothing I use all my addons again\r\nThe issue went away for a whole day after Sneaky helped me but it came back after I sent a bunch of cloth or something and used Postal to Open all\r\nIt may have not even had anything to do with that but it's all I can think of that may have brought it back.\r\nI'll check my mail when I wake up and clear my auctions then throughout the day I will see the Mail symbol pop up without any auctions ending or expiring.\r\nThinking I may have got mail from a Guild mate or friend I will go out of my way to check it and when I do there will be nothing there.\r\nI have not been on my other characters enough to know if it is character specific or not.\r\n\r\nEdit: Update as of 15:57 Server time I turned off Postal as I had Phantom mail and when I reloaded it shows I have mail. The Icon did not go away when I opened my mailbox at that point with Postal disabled like it would when it was enabled\r\nI then entered an AV and it is still there so far\r\n\r\nUpdate: 16:03 Server Time I got out of AV and icon is still there\r\nReloaded UI and still have Icon\r\nAttempting To Restart and Delete WDB (Postal is still disabled at this point)\r\nUpon entering into the game no Mail icon so far, Will post any updates\r\n\r\nUpdate: as of 06:02 Server time with postal disabled no phantom mail so far it may me the addon doing something I guess even if I disable the addon and reload it needs a full restart to fix perhaps. will post another update if anything changes\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Check my mail in the morning (typically using the Open All button on Postal)\r\n2. Mailbox is Fully Empty\r\n3. Start playing doing whatever (I quest or farm and Queue AV while I do)\r\n4. I am not sure when, be it after I get some kind of load screen, or just randomly while I am fighting, heck maybe it's when I cast Divine Shield on myself, but I get a Mail Notification without any system messages for auctions.\r\n5. I stop what I am doing Typically unless it's a dungeon or BG and go check my mail\r\n6. I purchased the mailbox with my points at first because this got to be so tedious (Sneaky helped me with this already Thank You again!)\r\n7. Checking my mail I see nothing inside\r\n8. The Notification Symbol goes away\r\n9. Repeat step 3.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n(MEME LINKS ONLY! Nothing to do with the bug itself!)\r\nNPC: https://database.turtle-wow.org/?npc=3094\r\nItem: https://database.turtle-wow.org/?item=83542\r\nQuest: https://database.turtle-wow.org/?quest=60121\r\nSpell: https://database.turtle-wow.org/?spell=8737\r\nObject: https://database.turtle-wow.org/?object=144131\r\n\r\n**Expected behavior. Describe how it should work:**\r\nWhen the Mail notification shows up I actually have mail :)\r\n","updatedAt":"2023-04-07T23:35:43+0200","milestone":null,"closedAt":"2023-04-07T23:35:43+0200"},{"assignees":[],"author":{"login":"zemiguel20"},"comments":[{"author":{"login":"ratkosrb"},"body":"Fire Blast already has a 9-14 seconds cooldown. Perhaps you are confusing it with Fire Shield, which continually damages all enemies in melee range?","createdAt":"2023-04-07T02:22:22+0200"},{"author":{"login":"ratkosrb"},"body":"I've increased the cooldown of his Fireblast to 30 seconds, but you should know the previous cooldown was correct, it matched values from classic sniffs.\r\n![Untitled](https://user-images.githubusercontent.com/35845488/230516827-fa36f15c-b97b-49ce-8fd2-aa2db76fee16.jpg)\r\n\r\n","createdAt":"2023-04-07T02:28:57+0200"},{"author":{"login":"zemiguel20"},"body":"@ratkosrb Ah I think I was confusing it with Fire Shield, I am deeply sorry! I went over there again and I still got a lot of damage. Fire Blast was indeed *not* being spammed, but it was the damage of the normal attack + Fire Shield tick that made me think it was. So even if they have a lot of damage, they were working as intended.\r\nThen I have rather a suggestion than a bug report: The area is packed, so maybe reducing the spawns should help not pulling 2/3 guys every time? Should I place this request in the forums?","createdAt":"2023-04-07T04:03:19+0200"},{"author":{"login":"balakethelock"},"body":"> @ratkosrb Ah I think I was confusing it with Fire Shield, I am deeply sorry! I went over there again and I still got a lot of damage. Fire Blast was indeed _not_ being spammed, but it was the damage of the normal attack + Fire Shield tick that made me think it was. So even if they have a lot of damage, they were working as intended. Then I have rather a suggestion than a bug report: The area is packed, so maybe reducing the spawns should help not pulling 2/3 guys every time? Should I place this request in the forums?\r\n\r\nCaves in general are supposed to be a group endeavor unless your class is powerful, you outlevel/outgear the content, AND you are a skilled player. I would advise avoiding ranged humanoids in packed places in general if you're solo.\r\n","createdAt":"2023-04-08T22:22:44+0200"},{"author":{"login":"zemiguel20"},"body":"> > @ratkosrb Ah I think I was confusing it with Fire Shield, I am deeply sorry! I went over there again and I still got a lot of damage. Fire Blast was indeed _not_ being spammed, but it was the damage of the normal attack + Fire Shield tick that made me think it was. So even if they have a lot of damage, they were working as intended. Then I have rather a suggestion than a bug report: The area is packed, so maybe reducing the spawns should help not pulling 2/3 guys every time? Should I place this request in the forums?\r\n> \r\n> Caves in general are supposed to be a group endeavor unless your class is powerful, you outlevel/outgear the content, AND you are a skilled player. I would advise avoiding ranged humanoids in packed places in general if you're solo.\r\n\r\nOk, thank you for the tip! I will keep that in mind from now on","createdAt":"2023-04-09T01:46:38+0200"}],"createdAt":"2023-04-07T02:14:23+0200","number":3190,"labels":"","state":"CLOSED","title":"Tunnel Rat Geomancer spamming Fire Blast deletes players","body":"Tunnel Rat Geomancer in Silver Stream Mine, Loch Modan, spam Fire Blast, making their damage output too high. This results in a Souls-like scene with multiple player graves.\r\n\r\nNPC: https://database.turtle-wow.org/?npc=1174\r\n\r\nI do not know how it was like in the original vanilla, but this is clearly broken as players cant get through the mines without getting melted. Fire Blast does not have a cooldown, so either decrease their mana or increase their global cooldown (if possible) so they cant spam it.\r\nThe WoWHead Classic link shows that in WoW Classic they do not have Fire Blast at all (https://www.wowhead.com/classic/npc=1174/tunnel-rat-geomancer#abilities)\r\n","updatedAt":"2023-04-09T01:46:38+0200","milestone":null,"closedAt":"2023-04-07T02:27:07+0200"},{"assignees":[],"author":{"login":"afizzler"},"comments":[],"createdAt":"2023-04-06T23:01:09+0200","number":3189,"labels":"Dungeons & Raids, NPC, Custom Content Polish","state":"OPEN","title":"har'gesh doomcaller shadow bolt should be interruptable by rogue kick","body":"Rogue kick does not work on Har'gesh Doomcaller's shadow bolt ability\r\n\r\nhttps://database.turtle-wow.org/?npc=60737\r\n","updatedAt":"2023-12-12T04:24:28+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"MateiAC"},"comments":[],"createdAt":"2023-04-06T21:02:54+0200","number":3188,"labels":"","state":"CLOSED","title":"Bug at the quest Hero of the Stormpike","body":"After i completed on my hunter ( Icyz ) the quest The Battle of Alterac i turned it to Prospector Stonehewer npc. The problem is the quest Hero of the Stormpike doesn't pop up after u completed the prequest. With the assistance from a Gm i got the quest (Hero of the Stormpike) in my quest log, but i still couldn't turn it. Also u can't interact with the Prospector Stonehewer npc.\r\n\r\nNormally u do the quest The Battle of Alterac and after u turn it to Prospector Stonehewer, u will get from her the next quest Hero of the Stormpike. You turn this quest ( Hero of the Stormpike ) to Prospector Stonehewer and it should award u with one of 4 items at choice. In my case, i can't interact ( neither the Gm) with the Prospector Stonehewer npc. \r\n\r\n![image](https://user-images.githubusercontent.com/130094084/230470953-237bea90-3841-4bd7-ba52-607e038977f9.png)\r\n[bug.docx](https://github.com/slowtorta/turtlewow-bug-tracker/files/11173729/bug.docx)\r\n","updatedAt":"2023-04-07T01:46:29+0200","milestone":null,"closedAt":"2023-04-07T01:46:29+0200"},{"assignees":[],"author":{"login":"Celadon142"},"comments":[{"author":{"login":"cyaohiri"},"body":"You are in the Buyback tab. Switch to the merchant tab and you'll be able to sell items.","createdAt":"2023-04-06T19:41:59+0200"}],"createdAt":"2023-04-06T19:20:54+0200","number":3187,"labels":"","state":"CLOSED","title":"Bug Items sold that do not disappear","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\nitems sold to merchants stay on the interface forever ? They never go away. I can't sell more items. thanks\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle\r\n![WoWScrnShot_040623_191749](https://user-images.githubusercontent.com/130085792/230451011-087c5170-8196-4c56-ad54-c2041a54fcfe.png)\r\n-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-04-06T19:58:42+0200","milestone":null,"closedAt":"2023-04-06T19:58:42+0200"},{"assignees":[],"author":{"login":"StepyMandy"},"comments":[],"createdAt":"2023-04-06T18:47:25+0200","number":3186,"labels":"","state":"CLOSED","title":"Lord Condar respawn rate","body":"Hello, the respawn timer for rare in Loch Modan called Lord Condar is too short, exactly 5 minutes and dropped green for me every time I killed it. Easily exploitable.\r\n\r\n1. Go to Loch Modan\r\n2. Kill Lord Condar\r\n3. Wait 5 minutes\r\n\r\nNPC: https://www.wowhead.com/classic/npc=14268/lord-condar I can´t provide no exact TWoW ID since in Turtle DB Lord Condar is not found\r\n\r\n[\r\n**Expected behavior. Describe how it should work:**] (https://wowpedia.fandom.com/wiki/Lord_Condar) according to this wiki page, it should have 2-3 hrs respawn rate.\r\n","updatedAt":"2023-04-07T02:36:47+0200","milestone":null,"closedAt":"2023-04-07T02:36:47+0200"},{"assignees":[],"author":{"login":"ShiraZen"},"comments":[{"author":{"login":"cyaohiri"},"body":"Duplicate of #3168.","createdAt":"2023-04-06T15:38:09+0200"},{"author":{"login":"ratkosrb"},"body":"Closed by https://github.com/slowtorta/turtle-wow/commit/d2ca7a881a7185a9a48eb052973de64719047edf","createdAt":"2023-04-07T02:38:35+0200"}],"createdAt":"2023-04-06T15:33:26+0200","number":3185,"labels":"","state":"CLOSED","title":"Sap procing poison.","body":"**Please, provide a clear description what the bug is:**\r\n\r\nAs a Rogue - Sap is proccing on-hit effects such as Poison, causing Saps to instantly break and aggro targets.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-04-07T02:38:35+0200","milestone":null,"closedAt":"2023-04-07T02:38:35+0200"},{"assignees":[],"author":{"login":"Priscillian"},"comments":[{"author":{"login":"cyaohiri"},"body":"Duplicate of #3175.","createdAt":"2023-04-06T14:07:46+0200"},{"author":{"login":"Priscillian"},"body":"Git it ","createdAt":"2023-04-06T14:08:42+0200"}],"createdAt":"2023-04-06T14:05:46+0200","number":3184,"labels":"","state":"CLOSED","title":"Paladin \"greater\" buffs dont work in open world. ","body":"I was fishing and waiting for AV. After 2-3 AV procs I could not buff myself with any kinds of \"Greater Blessings\" in an open world anymore.\r\nReloging doesn't help, deleting WDB doesn't help eather. \r\n","updatedAt":"2023-04-06T14:08:42+0200","milestone":null,"closedAt":"2023-04-06T14:08:42+0200"},{"assignees":[],"author":{"login":"nyanyaho"},"comments":[{"author":{"login":"cyaohiri"},"body":"Duplicate of #3168.","createdAt":"2023-04-06T13:24:36+0200"},{"author":{"login":"nyanyaho"},"body":"> \r\n\r\nThis is not a duplicate as the other issue insinuates that the correct behavior is sap and gouge not proccing any damaging effects, which isn't true.","createdAt":"2023-04-06T13:30:38+0200"}],"createdAt":"2023-04-06T13:23:28+0200","number":3183,"labels":"","state":"CLOSED","title":"Damaging On-Hit effects procced by Sap (and Gouge) break stealth and remove Sap","body":"**Please, provide a clear description what the bug is:**\r\nDamaging On-Hit effects like instant poison, Perdition's blade etc. applied by Sap (and Gouge) take the rogue out of stealth and remove the CC effect instantly. This was introduced after the latest fix to sap not proccing effects at all. It makes things even worse for rogues and makes certain weapons non-viable for PvP or CCing in PvE.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Equip a weapon with a damage proc in the main hand.\r\n2. Use Sap \r\n3. If the damage effect procs, the Sap will instantly be removed and the rogue taken out of stealth, even with the Improved Sap talent.\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\nDamaging procs should not take the rogue out of stealth or remove sap.\r\nThis is the original vanilla behavior. \r\n\r\nA quick workaround would be to once again remove the ability of Sap and Gouge to apply on hit effects. \r\nThis current behavior leaves rogues unable to use some of the most popular PvP weapons in PvP and is much worse than not being able to proc effects through Sap.","updatedAt":"2023-04-07T01:29:17+0200","milestone":null,"closedAt":"2023-04-07T01:29:17+0200"},{"assignees":[],"author":{"login":"LonelyHowls"},"comments":[],"createdAt":"2023-04-06T06:47:46+0200","number":3182,"labels":"","state":"CLOSED","title":"Typo in Muckhowl's Dialogue","body":"**Please, provide a clear description what the bug is:**\r\nMuckhowl (NPC in Sparkwater)'s dialogue contains a typo. Instead of referencing **Wetlands**, capitalized as per the name of the zone, he instead simply says \"wetlands\", lowercase.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Go to Sparkwater\r\n2. Talk to Muckhowl\r\n3. See the typo in his dialogue https://i.imgur.com/4ISzFUS.png\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=60976\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\nWetlands should be capitalized in this dialogue as it is a proper noun, being the name of a zone.","updatedAt":"2023-04-10T15:21:17+0200","milestone":null,"closedAt":"2023-04-10T15:21:17+0200"},{"assignees":[],"author":{"login":"Kangaroux"},"comments":[{"author":{"login":"ratkosrb"},"body":"Did they have the Honorless Target buff perhaps?","createdAt":"2023-04-07T02:48:25+0200"},{"author":{"login":"Kangaroux"},"body":"@ratkosrb Nope, these are players out questing who didn't just login. I don't camp people either so this would have been the first kill (full honor)","createdAt":"2023-04-07T03:52:52+0200"},{"author":{"login":"GrizB37"},"body":"Also its supposed to show their Highest Rank when you get a HK, but currently shows their current rank.","createdAt":"2023-04-07T04:12:48+0200"},{"author":{"login":"Kangaroux"},"body":"Not sure if this is related, but I'm noticing that lower level players are giving a lot more honor than players at or above my level. The honor amount feels extremely inconsistent. At lvl 43, killing a 36 gave me 15 honor. Killing a 41 gave me 6. The 36 was unranked and the 41 was rank 2.","createdAt":"2023-04-09T16:35:38+0200"},{"author":{"login":"twowTurtReynolds"},"body":"We will need solid replication steps.","createdAt":"2023-12-09T16:00:01+0100"},{"author":{"login":"twowTurtReynolds"},"body":"I'll mark this closed until replication steps are provided.","createdAt":"2023-12-30T03:20:01+0100"}],"createdAt":"2023-04-06T00:38:18+0200","number":3181,"labels":"Further informations required, PvP","state":"CLOSED","title":"World PVP kills don't count as HK sometimes","body":"I'm scout rank, and I've had at least 4 pvp kills now against players around my level (i.e. not grey) that didn't count as an HK and gave no honor. I'm not grouped and I'm engaging on people who have at least 50% hp. The latest example was last night against a rank 4 player two levels higher than me. I haven't noticed any pattern for when it happens. Each time it's happened I've seen \"You have slain _name_!\" in the combat log","updatedAt":"2023-12-30T03:20:01+0100","milestone":null,"closedAt":"2023-12-30T03:20:01+0100"},{"assignees":[],"author":{"login":"Kanishani"},"comments":[{"author":{"login":"GitGurky"},"body":"Jordan's Ore Shipment and Jordan's Refined Ore Shipment will be indestructible in the next update.","createdAt":"2023-06-27T18:41:50+0200"}],"createdAt":"2023-04-05T21:06:03+0200","number":3180,"labels":"","state":"CLOSED","title":"Deleted Jordan's Refined Ore Shipment + Cannot Restore (The Test of Righteousness)","body":"After I abandoned quest The Test of Righteousness, I deleted the item Jordan's Refined Ore Shipment. This is a quest reward from Bailor Stonehand. It cannot be restore from Trash Collector Gaston, the only item he allows me to restore is the Tome of Valor. After restoring the Tome of Valor, I cannot talk to Gaston again because I have nothing left to restore. I have completed Bailor's Ore Shipment, so Bailor Stonehand cannot be interacted with at all, after I picked up The Test of Righteousness again. Clicking on Tome of Valor allows me to start the quest chain leading up to The Test of Righteousness from the very beginning. I left it alone in my inventory and did not pick up the quest from the tome. I also have access to Seeking the Kor Gem quest as well without issues.\r\n\r\nSteps to reproduce the behavior with as much detail as possible:\r\n\r\n1. Accept The Test of Righteousness, go to Thelsamar and accept Bailor Stonehand's quest. Complete it and turn it in.\r\n2. Abandon The Test of Righteousness and delete Jordan's Refined Ore Shipment from inventory.\r\n3. Pick up quest The Test of Righteousness, go to Thelsamar and see that Bailor Stonehand has no quest if you had already completed it.\r\n4. Go to Ratchet to see Trash Collector Gaston and only see Tome of Valor available for item restoration. Collect the item and be locked out from interacting with Gaston.\r\n5. Clicking on the tome has a quest to accept, which is the start of the quest chain leading up to The Test of Righteousness. As I have already completed up to the point where Jordan Stilwell asks me to collect items to craft a weapon, I ignored this quest.\r\n\r\nIDs of affected creatures, items, quests or spells with a link to the relevant page:\r\n\r\nNPC: https://database.turtle-wow.org/?npc=6241\r\nNPC: https://database.turtle-wow.org/?npc=8\r\nNPC: https://database.turtle-wow.org/?npc=6181\r\nItem: https://database.turtle-wow.org/?item=6993\r\nItem: https://database.turtle-wow.org/?item=6776\r\nQuest: https://database.turtle-wow.org/?quest=1654\r\nQuest: https://database.turtle-wow.org/?quest=1655\r\nQuest: https://database.turtle-wow.org/?quest=1649\r\nQuest: https://database.turtle-wow.org/?quest=1655\r\n\r\nExpected behavior:\r\n\r\nGaston should have had Jordan's Refined Ore Shipment available for item restoration. He does not, and instead gave me the Tome of Valor. ","updatedAt":"2023-06-27T18:41:50+0200","milestone":null,"closedAt":"2023-06-27T18:41:50+0200"},{"assignees":[],"author":{"login":"Soleman1989"},"comments":[{"author":{"login":"geojak"},"body":"did it resist? i also felt often that paal taunt someties doesnt work right.\r\nfir example if you use warrior taunt then your threat gets changed too to be on top. paladin taunt seems to just focus target you for 2 secodns but not change threat so you lose aggro again after taunt duration unlike warrior, but i could be wrong about this","createdAt":"2023-04-06T11:42:59+0200"},{"author":{"login":"Soleman1989"},"body":"> did it resist? i also felt often that paal taunt someties doesnt work right. fir example if you use warrior taunt then your threat gets changed too to be on top. paladin taunt seems to just focus target you for 2 secodns but not change threat so you lose aggro again after taunt duration unlike warrior, but i could be wrong about this\r\n\r\nNo, it didn't resist and yes the taunt is indeed clunky and doesn't work properly similarly to a warrior taunt. Also, this will be the last piece of feedback from me as I've deleted my account.","createdAt":"2023-04-11T11:45:21+0200"}],"createdAt":"2023-04-05T17:28:39+0200","number":3179,"labels":"","state":"CLOSED","title":"Improved Seal of Justice 3/3 bug","body":"**Please, provide a clear description what the bug is:**\r\nImproved seal of justice 3/3 is currently bugged as it does not apply the taunt effect.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Be in a party with someone.\r\n2. Party member pulls mob and stops attacking.\r\n3. Judge Seal of Justice\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nSpell: https://database.turtle-wow.org/?spell=45805\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nJudgement of Justice should apply taunt when cast on a mob that's currently not attacking you.","updatedAt":"2023-10-20T10:44:17+0200","milestone":null,"closedAt":"2023-10-20T10:44:17+0200"},{"assignees":[],"author":{"login":"Herdon"},"comments":[{"author":{"login":"cyaohiri"},"body":"The patrol from your first screenshot can be seen moving at the start of this clip: https://www.youtube.com/watch?v=Alt5UeeoRZ0\r\nThe group from your second screenshot can be seen here: https://youtu.be/ncwNQnFzDwU?t=88, and they don't seem to be moving.\r\nAnother clip that may be showing them moving: https://www.youtube.com/watch?v=-XzxZKQefjI&t=404s\r\nAnother group patrol: https://www.youtube.com/watch?v=J2ClgSdx5qA&t=67s\r\nA troll with a panther patrol: https://www.youtube.com/watch?v=jvm5tUP3T6U&t=411s\r\n","createdAt":"2023-04-05T14:25:11+0200"},{"author":{"login":"twowTurtReynolds"},"body":"Replicated.\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/4c6f76a0-5c9f-4b0c-8ae1-e83f9342662f)\r\nVmangos has them working correctly.","createdAt":"2023-12-29T05:25:59+0100"}],"createdAt":"2023-04-05T13:47:22+0200","number":3178,"labels":"NPC, Reproduced, Correct on VMaNGOS","state":"OPEN","title":"Skullsplitter Trolls in Stranglethorn Vale do not have patrol routes","body":"**Please, provide a clear description what the bug is:**\r\nAt the moment 4 groups of 3x **Skullsplitter Trolls** have **no patrol routes** and just stand still.\r\n![2](https://user-images.githubusercontent.com/2021593/230067999-dd3bbba0-8230-4be0-a040-d572549fd0ba.jpg)\r\n![3](https://user-images.githubusercontent.com/2021593/230068006-c4b3cd6c-68b7-4057-8479-cb9ec2ca58f1.jpg)\r\n![4](https://user-images.githubusercontent.com/2021593/230068011-6a6ecb23-361a-49c0-be90-cdebc57b6b5e.jpg)\r\n![1](https://user-images.githubusercontent.com/2021593/230068013-9bf4490d-e1db-49f4-bed5-6951b5dad26a.jpg)\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Go to Stranglethorn Vale in Baliah'Mah Ruins\r\n![Capture](https://user-images.githubusercontent.com/2021593/230068663-1f621357-7246-49d4-881b-e9cfe3e862a2.PNG)\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=667 (Skullsplitter Warrior)\r\nNPC: https://database.turtle-wow.org/?npc=780 (Skullsplitter Mystic)\r\nNPC: https://database.turtle-wow.org/?npc=696 (Skullsplitter Axe Thrower)\r\n\r\n**Expected behavior. Describe how it should work:**\r\nAll of these Skullsplitter Trolls groups should be patrolling between **Ziata'Jai Ruins**, **Balia'mah Ruins** and **Ruins of Zul'Mamwe** following the pathways with one group off the path. Unfortunately I can't upload video of it from classic because It wont fit in the Github 10mb video limit.","updatedAt":"2023-12-29T05:26:00+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"feisgithub"},"comments":[],"createdAt":"2023-04-05T11:18:31+0200","number":3177,"labels":"Hunter, Quest, Needs Blizzlike Proof, Need Replication on VMaNGOS","state":"OPEN","title":"Simone the Seductress bugged","body":"**Please, provide a clear description what the bug is:**\r\n\r\nSimone the Seductress (Demon for Rhok'Delar quest in Un'Goro) will drop combat if her pet drops combat and vice versa.\r\nKiting one of them while CCing and getting as much distance to the other one is the intended way of solving this quest.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. engage Simone\r\n2. attack her or her pet and start kiting them as the quest demands while not hitting the other one\r\n3. they evade after 15 seconds\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=14533\r\nhttps://database.turtle-wow.org/?npc=14538\r\nItem: \r\nQuest: https://database.turtle-wow.org/?quest=7636\r\nSpell: \r\nObject: \r\n\r\n**Expected behavior. Describe how it should work:**\r\nYou should be able to ignore the pet while only kiting Simone without them dropping combat, or CC one of them with freezing trap (20s duration) while kiting the other away without dropping combat.","updatedAt":"2023-12-12T04:25:04+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"lyssebabz"},"comments":[{"author":{"login":"cyaohiri"},"body":"Duplicate of #3175.","createdAt":"2023-04-05T11:15:46+0200"},{"author":{"login":"ratkosrb"},"body":"Should be fixed once this commit goes live https://github.com/slowtorta/turtle-wow/commit/159d7e419d42b2913a1150288bbf87ea3f82d785","createdAt":"2023-04-05T20:00:29+0200"}],"createdAt":"2023-04-05T10:44:23+0200","number":3176,"labels":"","state":"CLOSED","title":"Greater paladin blessings dont work","body":"**Please, provide a clear description what the bug is:**\r\nWhen trying to use any of the Greater blessing buffs as a paladin, it dosen't apply. It eats reagent and does nothing else.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Click Greater blessing of sanctuary\r\n2. Confirm you didn't get buff\r\n3. Click Blessing of sanctuary\r\n4. confirm you got the buff\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nSpell: \r\nhttps://database.turtle-wow.org/?spell=25917\r\nhttps://database.turtle-wow.org/?spell=25939\r\nhttps://database.turtle-wow.org/?spell=25951\r\nhttps://database.turtle-wow.org/?spell=25920\r\nhttps://database.turtle-wow.org/?spell=25946\r\n**Expected behavior. Describe how it should work:**\r\nit should buff you","updatedAt":"2023-04-05T20:00:30+0200","milestone":null,"closedAt":"2023-04-05T20:00:30+0200"},{"assignees":[],"author":{"login":"geojak"},"comments":[{"author":{"login":"ratkosrb"},"body":"Should be fixed once this commit goes live https://github.com/slowtorta/turtle-wow/commit/159d7e419d42b2913a1150288bbf87ea3f82d785","createdAt":"2023-04-05T20:00:42+0200"}],"createdAt":"2023-04-05T08:36:57+0200","number":3175,"labels":"","state":"CLOSED","title":"cant use greater blessing anymore on yourself when not grouped","body":"**Please, provide a clear description what the bug is:**\r\nsince the last restart this bug appeared, possibly related to the graeter blessigns pet fix\r\n@ratkosrb \r\n\r\nyou can not use greater blessings on non group and raid memebers (intended)\r\nif a group memeber leaves group they lose grater blessing (intended)\r\nbut you still should be able to use grater blessings on yourselfs (new bug here)\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. be not in group\r\n2. cast gretaer blessing on yourself\r\n3. spell ist cast, mana spent, reagent used up\r\n4. no buff???\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nbuff should work, or if it doesnt work, then not cast in the first place so no mana and reagent spent for nothing","updatedAt":"2023-04-05T20:00:43+0200","milestone":null,"closedAt":"2023-04-05T20:00:42+0200"},{"assignees":[],"author":{"login":"rodolfo-santos-meta"},"comments":[{"author":{"login":"GitGurky"},"body":"should be fixed in the next update.","createdAt":"2023-06-27T18:24:59+0200"}],"createdAt":"2023-04-05T05:32:19+0200","number":3174,"labels":"","state":"CLOSED","title":"Engineering Schematic (120) Skill Level Dosen't Match Minimum Reagent Skill (125) Level","body":"**Please, provide a clear description what the bug is:**\r\nSchematic: Portable Wormhole Generator: Orgrimmar and Schematic: Portable Wormhole Generator: Stormwind requires 120 engineering to learn, but requires a 125 engineering skill crafted reagent to craft \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nItem: https://database.turtle-wow.org/?item=83511\r\nItem: https://database.turtle-wow.org/?item=83510\r\nItem: https://database.turtle-wow.org/?item=4375\r\n\r\n**Expected behavior. Describe how it should work:**\r\nProbably should up the schematic to match the reagent skill required.\r\n","updatedAt":"2023-06-27T18:25:00+0200","milestone":null,"closedAt":"2023-06-27T18:24:59+0200"},{"assignees":[],"author":{"login":"Kharkov72"},"comments":[],"createdAt":"2023-04-05T03:20:15+0200","number":3173,"labels":"","state":"CLOSED","title":"\"Welcome to Amani'Alor\" quest at wrong NPC","body":"Deino, the portal person to Amani'Alor gives and receives \"Welcome to Amani'Alor\" even though the quest text suggest it should properly be assigned to Mystic Guay’Jin\r\n\r\nhttps://database.turtle-wow.org/?npc=5885\r\nhttps://database.turtle-wow.org/?quest=80313\r\nhttps://database.turtle-wow.org/?npc=80801","updatedAt":"2023-04-07T23:37:51+0200","milestone":null,"closedAt":"2023-04-07T23:37:51+0200"},{"assignees":[],"author":{"login":"Sty0pa1"},"comments":[{"author":{"login":"GitGurky"},"body":"tried multi times to replicate this but could not going to close for now.","createdAt":"2023-06-27T18:18:13+0200"}],"createdAt":"2023-04-05T02:07:25+0200","number":3172,"labels":"","state":"CLOSED","title":"Deadly light post in Bloodhoof","body":"**Please, provide a clear description what the bug is:**\r\nThe lightpost next to the path outside bloodhoof (the closest one south of the bridge) - I brushed it with a character on autorun and instantly died. Character was Shoobedoo. Combat log said 348 damage from falling.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. be on the path\r\n2. autorun toward the bridge, literally lining up to see if I could autorun all the way across the bridge without touching my toon\r\n3. just before you get to bridge, there wil be a flaming post just on the right side of the path slightly in your way (wasnt sure if it would bump me to the left and knock me out of alignment on the bridge)\r\n4. touch post - die. \r\n5. Did not replicate.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nI assume posts shouldn't kill you.\r\n","updatedAt":"2023-06-27T18:18:13+0200","milestone":null,"closedAt":"2023-06-27T18:18:13+0200"},{"assignees":[],"author":{"login":"imaglcian"},"comments":[],"createdAt":"2023-04-05T00:51:57+0200","number":3171,"labels":"","state":"CLOSED","title":"Weapon Effects/Procs have a chance to break Stealth after using Sap","body":"**Please, provide a clear description what the bug is:**\r\nPrevious bug report for proofs/evidence: #3097, also related to #3168\r\n\r\nAfter the last fix to weapon effects not proccing off passive weapon abilities, there's some new emerged bugs.\r\n- Damaging weapon effects now break incapacitates (This isn't blizz-like, although I can't find any evidence backing this up.)\r\n- Stealth now has a chance to break on Sap when proccing Crippling Poison (Which I assume pickpocket possibly also has a chance to do)\r\n- Feint can still not proc any poisons or weapon effects, which it should be able to. (Check #3097 for clips backing this, coming from private servers, NOT classic- Although there were alot of rogues in classic using Feint aswell to get poison procs up faster.)\r\n- Something that I cannot prove, but poisons proc are still overall lower than classic-era servers, and other private servers. (It feels impossibly hard at times to get a poison proc off, unlike other servers)\r\n\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n- Video example: https://www.youtube.com/watch?v=Tdsvx4eJ8hY\r\n\r\n1. Go into stealth with double crippling poison (3-piece T2 and fast weapons with double applications can speed this process up)\r\n2. Keep sapping and keep track of the saps that proc crippling poison.\r\n3. If stealth breaks on one of these procs, you have replicated the bug\r\n\r\n\r\n**Proofs**\r\n- https://youtu.be/-3_FkK_Fsfk?t=65 & https://youtu.be/-3_FkK_Fsfk?t=194 = Perplexity about Serenity proccing off quick abilities like Feint. (Same links as my previous report)\r\nhttps://youtu.be/-3_FkK_Fsfk?t=227 = As Perp mentions, every special ability should be able to proc weapon affects, although Sap was never able to proc damaging abilities, same goes for Gouge.\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\n- With the addition of last years class changes, with the 'Improved Sap' changes, stealth should never break when using Sap.\r\n- Damaging poisons / Effects should *not* be able to be procced off Sap/Gouge -> Deadly Poison / Instant Poison & Lifesteal, Vis'kag and other similar procs. Although for balancing sake, I believe only damaging poison interactions with Sap/Gouge should be fixed.","updatedAt":"2023-04-07T01:29:17+0200","milestone":null,"closedAt":"2023-04-07T01:29:17+0200"},{"assignees":[],"author":{"login":"imaglcian"},"comments":[{"author":{"login":"SabineWren"},"body":"Still bugged after 1.17.","createdAt":"2023-10-04T10:21:45+0200"},{"author":{"login":"twowTurtReynolds"},"body":"I am told avoidance only works with Cat family pets at this moment, if someone can confirm otherwise please let us know here.","createdAt":"2023-12-03T23:33:39+0100"},{"author":{"login":"twowTurtReynolds"},"body":"Related to https://github.com/slowtorta/turtlewow-bug-tracker/issues/3638","createdAt":"2023-12-04T00:38:29+0100"},{"author":{"login":"SabineWren"},"body":"> I am told avoidance only works with Cat family pets at this moment, if someone can confirm otherwise please let us know here.\r\n\r\nMy tallstrider has avoidance, but tamed pre-avoidance patch. Not gonna risk a respec.","createdAt":"2023-12-04T10:02:18+0100"},{"author":{"login":"twowTurtReynolds"},"body":"Ah, so there was an attempted fix done some time ago? We will retest everything in that case.","createdAt":"2023-12-04T14:35:34+0100"},{"author":{"login":"TheSyg"},"body":"Still bugged as of 22/01/2023. Seems respeccing your pet completely removes it.\r\nI tried taming a new pet and it had avoidance (Specifically Broken Tooth) and lost avoidance once I respec'd.\r\n\r\nI've tried taming 2 other pets since then: Ironbeak Owl and Frostsaber Stalker and both of them lost avoidance when I respec'd them.\r\n\r\nWouldn't it be nice if you could just teach that to your pets instead of it existing when you tame them?","createdAt":"2024-01-22T21:42:08+0100"}],"createdAt":"2023-04-05T00:51:51+0200","number":3170,"labels":"Hunter, Spell, Needs Replication","state":"OPEN","title":"Most hunter pets don't have avoidance.","body":"**Please, provide a clear description what the bug is:**\r\nSo, some pets still do not have avoidance in their pet tab, I haven't tested out every animal type, but I did notice this with wolves/foxes. My cat shown in the video below does have avoidance.\r\n\r\n*Video example*: https://www.youtube.com/watch?v=wmFj0mXU6Qw\r\n\r\n**Expected behavior. Describe how it should work:**\r\nEvery hunter pet should have avoidance automatically learned, and every hunter pet that is tamed should have it added aswell.","updatedAt":"2024-01-22T21:42:09+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"ShiyoKozuki"},"comments":[{"author":{"login":"geojak"},"body":"have you tried relogging? i had a similiar issue once with items from guild bank semmingly bound to me until i relogged","createdAt":"2023-04-05T14:29:59+0200"}],"createdAt":"2023-04-05T00:12:57+0200","number":3169,"labels":"","state":"CLOSED","title":"Items being automatically returned from 30 day mailbox limit binds them to that character","body":"I sent my bank char bind on equip white bracers from my main\r\nThe bracers got auto-returned to my main automatically after 30 days \r\nThey are now bound to my main, inside of her mailbox.\r\n","updatedAt":"2023-05-05T14:33:52+0200","milestone":null,"closedAt":"2023-05-05T14:33:52+0200"},{"assignees":[],"author":{"login":"Sringaram"},"comments":[{"author":{"login":"ratkosrb"},"body":"Is there evidence they should not proc damaging effects? There is no such proc exclusion mechanic used anywhere else in the game. Its always a chance to proc any weapon based effect. Chance on hit effects dont have proc flags, neither do weapon enchants.\r\n\r\nAnd the evidence from classic seems to prove the opposite. There are threads on the Blizzard forums from people complaining about Sap triggering damaging effects and breaking itself.\r\n\r\nRead this topic for example.\r\nhttps://us.forums.blizzard.com/en/wow/t/sap-applies-poisons/309762\r\n\r\nSome quotes:\r\n\r\n> Not sure if it was in-line with vanilla but sap sometimes applies my main hand poison or even my chance on hit effect.\r\n> \r\n> Running improved sap this could lead to it breaking your sap and rendering it useless\r\n\r\n> If that’s the case then what about on-hit weapons. I had Toxic Revenger which was also triggered by a sap when the weapon technically isn’t being used. Same goes for poisons too I suppose, bad design\r\n\r\n> Yeah it can proc poisons and chance on hit stuff too.\r\n> I’ve had sap break a couple of times due to the bleed proc from Barman shanker\r\n\r\nIt looks to me like the current behavior matches the official servers?","createdAt":"2023-04-04T23:20:37+0200"},{"author":{"login":"imaglcian"},"body":"Technically this issue shouldn't be a thing, I remember in Classic you could proc something like Vis'kag on a Sap, said sap would not break & the proc would go through. Although I did have to come to a middle-point, as this fix was rejected last year.\r\nWhat is bugged however, is the fact that stealth now has a chance to break on Crippling Poison procs.","createdAt":"2023-04-04T23:50:34+0200"},{"author":{"login":"Sringaram"},"body":"> Is there evidence they should not proc damaging effects? There is no such proc exclusion mechanic used anywhere else in the game. Its always a chance to proc any weapon based effect. Chance on hit effects dont have proc flags, neither do weapon enchants.\r\n> \r\n> And the evidence from classic seems to prove the opposite. There are threads on the Blizzard forums from people complaining about Sap triggering damaging effects and breaking itself.\r\n> \r\n> Read this topic for example. https://us.forums.blizzard.com/en/wow/t/sap-applies-poisons/309762\r\n> \r\n> Some quotes:\r\n> \r\n> > Not sure if it was in-line with vanilla but sap sometimes applies my main hand poison or even my chance on hit effect.\r\n> > Running improved sap this could lead to it breaking your sap and rendering it useless\r\n> \r\n> > If that’s the case then what about on-hit weapons. I had Toxic Revenger which was also triggered by a sap when the weapon technically isn’t being used. Same goes for poisons too I suppose, bad design\r\n> \r\n> > Yeah it can proc poisons and chance on hit stuff too.\r\n> > I’ve had sap break a couple of times due to the bleed proc from Barman shanker\r\n> \r\n> It looks to me like the current behavior matches the official servers?\r\n\r\nI'm not sure but if that's the case then I'd rather have the previous implementation which made proc weapons viable and allowed you to use offensive poisons on main hand for leveling/grinding/dungeons. The current tradeoff for being able to pull some duel shenanigans isn't worth it and it also ruins the most used PvP weapons (MSA/Perdition Blade).\r\n\r\nThis is is downright horrible overall. The fix was supposed to improve things, not hurt an already suffering class even more.","createdAt":"2023-04-05T00:02:09+0200"},{"author":{"login":"ShiraZen"},"body":"Here's my thought:\r\n\r\nSap and Gouge simply require a weapon because WoW doesn't want you to be using them while **Disarmed**. That's the only reason. Same with other skills like Sinister Strike.\r\n\r\nHowever, Sap and Gouge being tied to your MH and them NOT procing effects shouldn't be mutually exclusive - basically they SHOULD *require* a MH weapon, however they SHOULD NOT proc effects.\r\n\r\nBecause if they did proc effects, Sap and Gouge would have \"built-in fail chances\", so to speak. \r\nIf you used any type of DPS poisons, had any type of MH weapon proc, or had an elemental damage proc on your gear (all very common things), you'd Gouge/Sap, and the opponent would instantly be free again. In PvE or PvP, both could often be a death sentence.\r\n\r\nCheap Shot is different because you cannot accidentally break the stun**. Cheap Shot is intended for you to DPS directly afterwards, so if it procced weapon effects it wouldn't be detrimental to the skill's intended use. \r\nRemember: after a Cheap Shot or Kidney Shot - the player will continue Auto Attacking afterwards by default.\r\nAfter Gouge and Sap - they will NOT Auto Attack afterwards, because of course you'd instantly break your CC tools.\r\n\r\nLike, I have been sapping in dungeons and PvP w/ Instant Poison MH for months without issue. I could care less about giving them Mind Numbing instead - I just want the target to be sapped. You can't even remove poisons from weapons, either....\r\n\r\nSo if you accidentally apply Instant Poison, you're just fucked unless you can overwrite it? That makes no sense at all. The game cannot be intended to be played that way. If it is, then the design itself is fundamentally flawed.\r\n\r\nHalf of Rogue's best CC tools not being able to properly work with a bunch of gear, and 50% of the poisons MH, is a huge issue for both PvE and PvP.\r\n\r\n**((You can accidentally mess up the stun on a Cheap Shot if you have a proc effect that also Stuns, but that is a niche case and not relevant to the discussion.))","createdAt":"2023-04-06T17:57:31+0200"}],"createdAt":"2023-04-04T23:09:21+0200","number":3168,"labels":"","state":"CLOSED","title":"Sap/gouge/CS/KS/feint and weapon procs.","body":"Previous issue: https://github.com/slowtorta/turtlewow-bug-tracker/issues/3097\r\n\r\nAfter the fix, those abilities trigger all weapon procs and poisons, not only non-damaging stuff. Meaning sap and gouge break themselves with offensive procs. You also get unstealthed and put in combat in the case of sap.\r\n\r\n","updatedAt":"2023-04-07T01:29:18+0200","milestone":null,"closedAt":"2023-04-07T01:29:18+0200"},{"assignees":[],"author":{"login":"geojak"},"comments":[],"createdAt":"2023-04-04T20:35:16+0200","number":3167,"labels":"","state":"CLOSED","title":"greater blessings dont work on hunter pets ","body":"**Please, provide a clear description what the bug is:**\r\n\r\nwhen you use greater blessing, it should buff everyone of that class\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. have 2 hunter in raid with pets out\r\n2. use grater blessing of might on one pet\r\n3. check the other pet for the buff, nothing\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\neither like in tbc, pets treated as warrior\r\nor pets should be their on class","updatedAt":"2023-04-04T21:42:30+0200","milestone":null,"closedAt":"2023-04-04T21:42:30+0200"},{"assignees":[],"author":{"login":"Orioh-L"},"comments":[{"author":{"login":"Orioh-L"},"body":"It seems like a shadow patch added class restrictions on this gear now .... So some specs cannot use this amazing gear. Please revert this ?","createdAt":"2023-04-13T19:10:33+0200"}],"createdAt":"2023-04-04T16:54:17+0200","number":3166,"labels":"","state":"CLOSED","title":"Revantusk rep vendor doesnt sell all possible armor type to your class","body":"I play hunter,\r\nIt is Impossible for me to purchase Leather and cloth gear from the Revantusk quatermaster, only the mail set.\r\n\r\nThe quartermaster https://database.turtle-wow.org/?npc=80915\r\nonly sells the mail armor, while I can wear up to mail, but I might play a different spec, or gamestyle, for which using leather or cloth might be better.\r\n\r\nPlease unable us to purchase our preferred gear, and not only the highest armor value, the itemization might not fit our gamestyle. I assume it might be similar for other classes such as shamans who would prefer the cloth set for some resto or elemental, and some leather pieces over mail ones depending on the stats.\r\n\r\nThanks !\r\n\r\nOrioh","updatedAt":"2023-05-23T09:56:49+0200","milestone":null,"closedAt":"2023-05-23T09:56:49+0200"},{"assignees":[],"author":{"login":"Herdon"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"I also remember months ago, the troll cave in the middle-west of the zone being absolutely drenched in nodes too.","createdAt":"2023-11-19T21:33:18+0100"},{"author":{"login":"cyaohiri"},"body":"On VMaNGOS, both Boulderfist Hall and Boulderfist Output only have four nodes.","createdAt":"2023-12-15T01:00:13+0100"},{"author":{"login":"twowTurtReynolds"},"body":"![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/062cf04c-7287-4fb5-8c4a-ac84883efa52)\r\nYeah this one has 8+ nodes...\r\n\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/151f3555-184c-41ee-b9e4-819201b20446)\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/47531418-2d7c-4f06-9c8d-63c2dde64464)\r\n\r\nNodes are just on the ground, this looks bad. The rest of this cave has no nodes.","createdAt":"2023-12-15T01:12:20+0100"},{"author":{"login":"twowTurtReynolds"},"body":"![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/18333bfa-86ed-45c6-a3be-ecd64632f2b6)\r\nVmangos. No nodes on the ground. Looks a lot better.","createdAt":"2023-12-15T01:15:08+0100"}],"createdAt":"2023-04-04T16:35:45+0200","number":3165,"labels":"Profession, Reproduced, Correct on VMaNGOS","state":"OPEN","title":"Cave in Arathi Highlands has absurd amount of Iron Deposits","body":"**Please, provide a clear description what the bug is:**\r\nAt the moment there are like 6+ Iron Deposits in a Boulderfist Hall (Cave) in Arathi Highlands and I'm not counting the ones outside the cave. I didn't manage to fit all of them in camera view.\r\n![WoWScrnShot_040423_161124](https://user-images.githubusercontent.com/2021593/229823772-018f9499-e183-4550-b153-681335e575e5.png)\r\n![AHC](https://user-images.githubusercontent.com/2021593/229823732-44fc2803-6b5f-4f12-91bd-0231fb627cc2.PNG)\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Go to Boulderfist Hall in Arathi Highlands\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nItem: https://database.turtle-wow.org/?object=1735\r\n\r\n**Expected behavior. Describe how it should work:**\r\nI don't know if that is a server specific thing or just a bug with the Deposits/Veins spawns over the map. From what remember (Original Vanilla) and played (Classic) larger caves should have 2-3 max of Deposits/Veins.","updatedAt":"2023-12-15T01:15:18+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"Ornithorink"},"comments":[{"author":{"login":"slowtorta"},"body":"@jameyboor ","createdAt":"2023-04-05T00:30:29+0200"},{"author":{"login":"slowtorta"},"body":"Please submit a ticket in game. GMs will help you to resolve this. ","createdAt":"2023-04-07T11:56:46+0200"}],"createdAt":"2023-04-04T13:55:53+0200","number":3164,"labels":"","state":"CLOSED","title":"Cannot talk in general or guild chat","body":"**Please, provide a clear description what the bug is:**\r\n\r\nI cannot talk in general or guild chat. I do not receive any warning telling me I can't talk. My messages just don't show up.\r\nI can read general and guild chat and I had no problem using /say /yell /whisper or /party \r\nI'm a level 11 orc hardcore warrior named Gorhdan. I also already tried clearing my WDB folder.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\nI'm unsure about the \"reproductability\" of that bug, but here it is:\r\n1. Write a message in general or guild chat\r\n2. Observe the message not appearing in said chat channel.\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nI should be able to talk in general or guild chat.","updatedAt":"2023-04-07T11:56:50+0200","milestone":null,"closedAt":"2023-04-07T11:56:50+0200"},{"assignees":[],"author":{"login":"Snapps1"},"comments":[{"author":{"login":"Dozor51"},"body":"Same problem, Just a bit more information:\r\nI did more than just the first AV because I thought the qs may only appear after the first or inside the second as the Npc is standing next to the alliance boss during AV... (obv. it didn´t)\r\nAnd I checked after my reputation rose and that didn´t unlock the quest either..","createdAt":"2023-04-04T03:26:10+0200"},{"author":{"login":"redmagejoe"},"body":"The quest is no longer available on Turtle since the implementation of Old Alterac Valley. The method by which to get the items displayed in that quest come instead from the Korrak the Bloodrager quest.\r\n\r\nhttps://database.turtle-wow.org/?item=19106#reward-of:0+5+1+2","createdAt":"2023-04-04T03:29:52+0200"}],"createdAt":"2023-04-04T02:36:38+0200","number":3163,"labels":"","state":"CLOSED","title":"Hero of the Stormpike bugged out, cannot be collected","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.Quest Hero of the Stormpike cannot be collected or completed after Battle of Alterac\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=13816\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=8271\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nQuest should be collectable and completable I guess\r\n","updatedAt":"2023-04-04T17:45:06+0200","milestone":null,"closedAt":"2023-04-04T17:45:05+0200"},{"assignees":[],"author":{"login":"tokurwacojestdostepne"},"comments":[{"author":{"login":"GitGurky"},"body":"![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/90982783/5a383bba-c938-4b48-a283-ed6fc7011f3f)\r\nunable to produce seems to work like it should.","createdAt":"2023-06-27T18:04:16+0200"}],"createdAt":"2023-04-03T23:39:01+0200","number":3162,"labels":"","state":"CLOSED","title":"Quest Stranglethorn Fever bugged","body":"**Please, provide a clear description what the bug is:**\r\nCan take quest, but unable to speak with witch doctor\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. take quest from fin fizracket\r\n2. go to witch doctor unbagwa\r\n3. try to speak with him to get quest for 10 gorilla fang - unable to speak with him at all\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc= Witch Doctor Unbagwa\r\nItem: https://database.turtle-wow.org/?item= Gorilla Fang\r\nQuest: https://database.turtle-wow.org/?quest= Stranglethorn Fever\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-06-27T18:04:17+0200","milestone":null,"closedAt":"2023-06-27T18:04:16+0200"},{"assignees":[],"author":{"login":"jwharr"},"comments":[{"author":{"login":"jwharr"},"body":"Unable to reproduce the issue. My apologies. It seemed to happen on two characters but not sure why.","createdAt":"2023-04-03T23:30:44+0200"}],"createdAt":"2023-04-03T23:27:27+0200","number":3161,"labels":"","state":"CLOSED","title":"Coldridge Valley Mail Delivery - A Stack of Letters Missing","body":"**Please, provide a clear description what the bug is:**\r\n\r\nWhen starting the Coldridge Valley Mail Delivery quest for the first time, the stack of letters is not given to the player.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Make a Dwarf or Gnome character.\r\n2. Start the Coldridge Valley Mail Delivery quest for the first time (only does it on the first time).\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=658\r\nItem: https://database.turtle-wow.org/?item=2187\r\nQuest: https://database.turtle-wow.org/?quest=233\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nThe stack of letters should be given to the player the first time they recieve the quest.\r\n\r\n**Workaround:**\r\n\r\nAbandon the quest and pick it up again.","updatedAt":"2023-04-03T23:30:44+0200","milestone":null,"closedAt":"2023-04-03T23:30:44+0200"},{"assignees":[],"author":{"login":"balakethelock"},"comments":[{"author":{"login":"geojak"},"body":"that was inteded. they used to have even higher armor as was normal for vanilla provate server before we knew the real valuesl. then a middle groudn was choosen in between classic and the old too high values. that was sometimes early 2022, i think laughadin/velite was involved back then\r\n\r\nthis is acautally better than going back to the low armor value. why? remeber how everyone was disappointed how easy classic was and how they remebered it actially challenging. private servers did a better job at this with higher armor. \r\n\r\npls do not change this","createdAt":"2023-04-04T22:17:58+0200"},{"author":{"login":"balakethelock"},"body":"Msg when's the last time you raided naxx here?\r\n\r\nAlso this is what Velite said https://cdn.discordapp.com/attachments/745013702713016320/1092925726942040144/image.png\r\n\r\nAnd Velite is not on the dev team anymore, but he did say its tied to world buffs.","createdAt":"2023-04-04T23:39:52+0200"},{"author":{"login":"Zebouski"},"body":"Fixing this would indeed reach us closer to blizzlike, but the question of is this a good thing is still up the turtle game designers.\r\n\r\nHere is a detailed spreadsheet with the current armor values and the group-ARP debuffs that reduce them https://docs.google.com/spreadsheets/d/1WIHs3aDT5LHZyVKSXZkC5_J9A1Od0jowhc89AdAu_Yo/edit\r\n\r\nAs you can see, almost all bosses in the game reach 0 armor when the raid has the standard CoR and FF debuffs up, but also has a rouge playing IEA spec, as well as one meele or one holy paladin maintaining the 3x annihlator debuff.\r\n\r\nLowering the armor value of these bosses will not buff meele in the already great raid groups, but it will instead buff the meele that are in crappier raid groups, where nobody's being a team player by playing IEA, or nobody's swining a crappy blue weapon to maintain its 600 ARP for everyone.\r\n\r\nThe choice to the game designers, is do you guys want there to be someone enslaved to using annihilator? Or is this a bad thing, and nobody should ever have to swing a lv 58 blue MH weapon to support their teamates. Should rogues never have to play a PVE spec where they give up talents, and have to use EA a few times where instead they would use another eviscerate?\r\n\r\nIf this design were up to me:\r\n\r\nI think raids having to have IEA and Anni are big overkill for AQ40 and below raids, which are already fast and mostly easy raids that people do casually. I think these raids should be returned to blizzlike armor values so that 5x sunder CoR and FF do the job and reach ideal armor values.\r\n\r\nI also think naxx is an expert raid that should continue to be hostile to guild that do not prepare for it and do not have a good team with coordinated support players. I support keeping the armor values high here, and maybe leave 100 or so armor on these bosses, so that a few pieces of ARP gear has room to be useful outside of just on trash mobs.","createdAt":"2023-04-05T00:49:00+0200"},{"author":{"login":"geojak"},"body":"good point in bringing up armor penetration gear, lowering armor vlaues makes it a even more of a worthless stat in raids.\r\nyou said \"I think raids having to have IEA and Anni are big overkill for AQ40 and below raids, which are already fast and mostly easy raids that people do casually. \"\r\ni would argue the oppposite, these raids are arleady easy and dont need to become even easier, that owuld kill the fun of having any sort of challenge for new guilds actually having some kind of progress trough mc. classic mc was a joke, that was not a good thing\r\n\r\nNote: i swing annihilator in mc","createdAt":"2023-04-05T08:27:39+0200"},{"author":{"login":"balakethelock"},"body":"Removing the cheesy armor effects stacking and making them \"baseline\" is one of the first steps to fixing warrior's absurd rage gen scaling. They can either balance warriors around 816 armor or 0 armor, not both.\r\n\r\nSince we're no longer talking bug reports and instead talking game design and balance, I think Annihilator should be changed to not stack with faerie fire. Just like all the armor shattering weapons in the game (rivenspike and bashguuder), then change improved expose armor to the following (max rank):\r\nFinishing Move that exposes the target, reducing it by 2250. Lasts longer per combo point:\r\n1 point : 20 seconds\r\n2 points: 25 seconds\r\n3 points: 30 seconds\r\n4 points: 35 seconds\r\n5 points: 40 seconds\r\n\r\nMake the talent \"Improved expose armor\" Increase its duration and give it the effect \"can't be missed/dodged/parried\".\r\n\r\nWith these changes, and implementing blizzlike armor values, bosses will now have 336 armor after all debuffs have been applied. That's 336 armor pen that players can now obtain from gear. Varying a bit depending on the boss' armor class. Some will need a bit more, some will need a bit less.\r\n\r\nWe can't add armor pen as long as annihilator and Improved Expose Armor exist, why gear up for armor pen if you can just swing annihilator a few times at the start of the fight?","createdAt":"2023-04-05T13:39:03+0200"},{"author":{"login":"twowTurtReynolds"},"body":"Turtle WoW staff have decided on the current armor values before. We may fully deviate later, as we now have to balance around the armor penetration stat, while 2006 blizzard did not have to.","createdAt":"2023-12-07T03:24:48+0100"}],"createdAt":"2023-04-03T22:36:11+0200","number":3160,"labels":"Dungeons & Raids, NPC, Custom Content Polish","state":"OPEN","title":"Raid Boss armor values are using wrong TBC data","body":"**Please, provide a clear description what the bug is:**\r\nBosses of all raids have way more armor than they have in classic and 2007 vanilla.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Target a raid boss\r\n2. Use the addon aDF or a macro to see npc armor\r\n3. Check the armor it should have in one of the confirmed classic sources\r\n4. See that it's different\r\n\r\n**Expected behavior. Describe how it should work:**\r\nBoss armor should match blizzlike values.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nAll bosses in the game, from Molten core & onyxia to naxxramas.\r\nA quick way to fix this is: Search within the database for\r\n**>all mobs with the armor 4211 and change it to 3731**\r\n**>all mobs with the armor 3850 and change it to 3731**\r\n**>all mobs with the armor 3402 and change it to 3009**\r\n\r\nProofs:\r\nhttps://www.mmo-champion.com/threads/2549978-What-s-the-armor-values-of-bosses\r\nhttps://www.reddit.com/r/classicwow/comments/hkrnrp/aq4020_boss_armor_value/\r\nhttps://youtube.com/clip/UgkxhK7Y-MZnEzKvADVvexrG4FMELqUcMz24\r\nhttps://user-images.githubusercontent.com/45871932/126597446-8c3ee6b0-e253-49b2-85e7-92d2dd5f4102.png\r\n","updatedAt":"2023-12-07T03:24:49+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"svepi123"},"comments":[{"author":{"login":"svepi123"},"body":"Bump, bug is still abused the player and has not been addressed in any way :(","createdAt":"2023-04-09T15:09:43+0200"},{"author":{"login":"svepi123"},"body":"[Video with the bug/exploit:](https://streamable.com/h8pdrg)\r\n0:20 for the exact moment","createdAt":"2023-04-09T18:03:14+0200"},{"author":{"login":"RevengeanceOne"},"body":"I have also encountered this a few times! This needs to be fixed! \r\nIf you cast divine shield during seduction cast it simply goes through immunity which is ridiculous!\r\n\r\n![afce0c0d6d2a2e37c6acb2f2031c0163-png](https://user-images.githubusercontent.com/131232558/234169888-d3ba08e9-2213-4111-934c-c817216b4d17.jpg)\r\n![f4b999fcda4c1185005e7a6f3fc8af4d-png](https://user-images.githubusercontent.com/131232558/234169892-2f0b1b7c-3e75-44a6-928a-e245d93c49b0.jpg)\r\n","createdAt":"2023-04-25T05:49:08+0200"},{"author":{"login":"GitGurky"},"body":"https://github.com/slowtorta/turtlewow-bug-tracker/issues/3424","createdAt":"2023-06-27T19:55:48+0200"}],"createdAt":"2023-04-03T15:56:55+0200","number":3159,"labels":"","state":"CLOSED","title":"Succubus' Seduction passing through Divine Shield.","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Cast Seduction.\r\n2. Activate Divine Shield\r\n3. Watch as Seduction stays during Divine Shield essentially crowd controlling the player in absolute immunity state.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nSpell: \r\nhttps://database.turtle-wow.org/?spell=6358\r\nhttps://database.turtle-wow.org/?spell=1020\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nUnder no circumstance should any spells remain effective during Divine Shield.\r\n\r\nExtra information of the behavior:\r\nThere is a player who I've made a support ticket for that is having the Seduction on Auto-cast and it is impossible to avoid, this is game breaking & actively abusing it.\r\nThe Succubus is casting Seduction while you're at more than 30 yards. The spell finishes casting post \"out of range\" of 30yds. \r\n","updatedAt":"2023-12-09T05:25:28+0100","milestone":null,"closedAt":"2023-06-27T19:55:49+0200"},{"assignees":[],"author":{"login":"QuadrozZz"},"comments":[{"author":{"login":"QuadrozZz"},"body":"Rejected or accepted?","createdAt":"2023-04-04T13:12:32+0200"},{"author":{"login":"cyaohiri"},"body":"If it's closed with a comment, it's been fixed.","createdAt":"2023-04-04T15:00:10+0200"},{"author":{"login":"slowtorta"},"body":"Wrong. We often fix and close without commenting. 🥲 Respawn timer has been lowered.","createdAt":"2023-04-04T16:46:02+0200"},{"author":{"login":"cyaohiri"},"body":"That was a typo on my part; I meant \"without\"!","createdAt":"2023-04-04T17:37:49+0200"},{"author":{"login":"QuadrozZz"},"body":"@slowtorta https://www.youtube.com/live/3BnCsTaszpk?feature=share&t=7097 btw ","createdAt":"2023-04-05T00:01:53+0200"}],"createdAt":"2023-04-03T11:52:41+0200","number":3158,"labels":"","state":"CLOSED","title":"Benedict's Chest respawn timer","body":"https://www.wowhead.com/classic/object=3239/benedicts-chest\r\nBug: Long respawn timer.\r\nShould appear immediately after use.","updatedAt":"2023-04-05T00:01:53+0200","milestone":null,"closedAt":"2023-04-03T19:34:08+0200"},{"assignees":[],"author":{"login":"Ulrick2b"},"comments":[{"author":{"login":"slowtorta"},"body":"This is intended behavior. The key is a part of the dungeon event and it's map bound.","createdAt":"2023-04-03T10:16:21+0200"}],"createdAt":"2023-04-03T01:14:00+0200","number":3157,"labels":"","state":"CLOSED","title":"Gordok inner door key disappearing","body":"**Please, provide a clear description what the bug is:**\r\nThe gordok inner door key disappears if the person carrying it dies or leaves the instance by any means.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.Get the Gordok inner door key on Guard Mol'dar\r\n2.Die or leave the instance\r\n3.The key disappears from the inventory\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=https://database.turtle-wow.org/?item=18268\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:** The key should stay in the inventory to not have to rerun the WHOLE DAMN THING WHEN I'M JUST TRYING TO LOOT THE MUGGER'S BELT FFS IT'S BEEN SO MANY TRIES AND IT BUGS HALF THE TIME.\r\n","updatedAt":"2023-04-03T10:16:27+0200","milestone":null,"closedAt":"2023-04-03T10:16:27+0200"},{"assignees":[],"author":{"login":"Bovrilmatter"},"comments":[{"author":{"login":"slowtorta"},"body":"https://github.com/slowtorta/turtlewow-bug-tracker/issues/3116","createdAt":"2023-04-03T10:17:34+0200"}],"createdAt":"2023-04-03T00:49:46+0200","number":3156,"labels":"","state":"CLOSED","title":"Devilsaur pathing/aggro bug","body":"Having an issue with devilsaur running away at a fast speed with no target and then coming back to attack a player when the mob is nowhere near the player.\r\n\r\nI cannot reproduce this right now as I am hardcore and don't want to die the reason this was such an issue to me is the fact I was hardcore. I will try to reproduce this with video evidence at 60 but I have confirmed the issue with a couple of other players.\r\n\r\n\r\n\r\nNPC: hhttps://database.turtle-wow.org/?npc=6498\r\n\r\n\r\nExpected the mob to attack from an aggro distance and not to run at a very fast speed with no target in the first place\r\n\r\nEDIT: I have also seen video evidence of this issue on another report and it was basically the exact same location I had the issue including the mob pathing through a tree.\r\n\r\nhttps://github.com/slowtorta/turtlewow-bug-tracker/issues/3116","updatedAt":"2023-04-03T10:17:38+0200","milestone":null,"closedAt":"2023-04-03T10:17:38+0200"},{"assignees":[],"author":{"login":"code-by-moonlight"},"comments":[],"createdAt":"2023-04-02T23:51:30+0200","number":3155,"labels":"Profession, Need Replication on VMaNGOS","state":"OPEN","title":"Lost vendor Plans after specializing into Armorsmithing","body":"DESCRIPTION:\r\nAll of my plans I purchased from various vendors have been removed after I picked Armorsmithing as a specialization. I believe I have all of the plans that were trained from clicking on an item in my inventory though.\r\n\r\nREPRODUCE:\r\nNot sure how I could reproduce it. I went to Orgrimar, talked to the guy, got the quest, made the mithril items, and handed them in completing the quest. Noted I couldn't use my keys and talked to the trainer to see if there were any new or interesting plans to buy and sure enough all of them were there and I knew none.\r\n\r\nID:\r\nNA\r\n\r\nCORRECT BEHAVIOR:\r\nUnless I'm missing something, this is not intended.\r\n\r\nSorry, I can't give more detail than that. \r\n","updatedAt":"2023-12-12T04:36:27+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"Keezah"},"comments":[{"author":{"login":"ratkosrb"},"body":"You must be at war with Cenarion Circle. Press U to open the reputation tab and uncheck At War for that faction.","createdAt":"2023-04-02T21:24:33+0200"}],"createdAt":"2023-04-02T21:21:37+0200","number":3154,"labels":"","state":"CLOSED","title":"Seed of Life quest","body":"**Please, provide a clear description what the bug is:**\r\nWhen I go to turn in the Seed of Life quest in Moonglade, I get no option to open a dialogue box with Keeper Romulo to turn in, only the sword mouse icon to attack. \r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Tried turning in multiple times after multiple server restarts. I get the same result.\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nI should have the ability to open a dialog box with Keeper Romulo to turn in the quest instead of attacking him.","updatedAt":"2023-04-02T21:25:59+0200","milestone":null,"closedAt":"2023-04-02T21:25:59+0200"},{"assignees":[],"author":{"login":"afizzler"},"comments":[{"author":{"login":"ratkosrb"},"body":"WTF, nowhere in the script does it spawn this npc :O","createdAt":"2023-04-02T21:08:17+0200"}],"createdAt":"2023-04-02T20:59:05+0200","number":3153,"labels":"","state":"CLOSED","title":"Lordaeron soldiers spawning during phase 1 of Kel'thuzad encounter","body":"[\r\n![image](https://user-images.githubusercontent.com/87098931/229373175-ccb52b6f-2e42-4de7-bcd6-377c11498dba.png)\r\n](url)\r\n\r\nI do not think lordaeron soldiers should be spawning during the fight. \r\n\r\nLordaeron Soldier NPC: https://database.turtle-wow.org/?npc=17647","updatedAt":"2023-04-02T21:13:21+0200","milestone":null,"closedAt":"2023-04-02T21:13:21+0200"},{"assignees":[],"author":{"login":"d-u-b"},"comments":[{"author":{"login":"ratkosrb"},"body":"How do you obtain the enchant if you are not exalted with ZG, since the quest that rewards them requires you to be exalted?","createdAt":"2023-04-02T20:58:27+0200"},{"author":{"login":"slowtorta"},"body":"@ratkosrb related: https://github.com/slowtorta/turtlewow-bug-tracker/issues/3083","createdAt":"2023-04-02T21:00:11+0200"},{"author":{"login":"geojak"},"body":"> How do you obtain the enchant if you are not exalted with ZG, since the quest that rewards them requires you to be exalted?\r\n\r\nratkorb. you get the item on someone exalted that use it trought tradewindow to enchant a lvl 19 chars shoulders. this works like blacksmith spikes","createdAt":"2023-04-04T22:14:07+0200"}],"createdAt":"2023-04-02T20:37:44+0200","number":3152,"labels":"","state":"CLOSED","title":"ZG Shoulder enchant","body":"ZG Shoulder enchant, for example https://database.turtle-wow.org/?item=20077 can enchant without exalted reputation, a lot of peoples are use it on 60 lvl and **19 lvl twinks!!!** Hope you are fix it soon, thank you","updatedAt":"2023-04-04T22:14:07+0200","milestone":null,"closedAt":"2023-04-02T21:04:16+0200"},{"assignees":[],"author":{"login":"frostyfyre"},"comments":[{"author":{"login":"slowtorta"},"body":"Fixed on the next client update.","createdAt":"2023-04-02T16:08:56+0200"}],"createdAt":"2023-04-02T15:07:48+0200","number":3151,"labels":"","state":"CLOSED","title":"you can blink under the mine on Alah'Thalas map","body":"**Please, provide a clear description what the bug is:**\r\n\r\nYou can go under textured map with blink in a specific spot in the game.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Be a mage and have the spell Blink (this one works on 100% of the times i tried on my mage)\r\n2. Go to Alah'thalas and face the mine entrance (just in front or near the npc called Melkolar Dawnrise is fine)\r\n3. Blink and notice \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nThe expected behavior should be to stay above the ground when you blink.\r\n![WoWScrnShot_040223_160439](https://user-images.githubusercontent.com/97914280/229354703-5af51518-f04b-41e9-a544-b94a105de401.jpg)\r\n\r\n","updatedAt":"2023-04-02T16:08:56+0200","milestone":null,"closedAt":"2023-04-02T16:08:56+0200"},{"assignees":[],"author":{"login":"Stephan2796"},"comments":[],"createdAt":"2023-04-02T11:50:33+0200","number":3150,"labels":"Requires a client update","state":"CLOSED","title":"Collision issues inside Silver Sun Mine","body":"When walking through the Silver Sun Mine in Alah'thalas, my camera zooms into my character from time to time as if there is a wall behind me. However, the space is empty. I also sometimes fall through the ground and land in exactly the same spot I fell through. I suspect that there are other game objects clipping through the mine, the remains of the mountain the mine goes into I guess.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Just walk through the Silver Sun Mine, you will notice it in many places.\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-12-08T21:34:02+0100","milestone":{"title":"Patch 1.17.0 or Earlier","state":"CLOSED","url":"https://github.com/slowtorta/turtlewow-bug-tracker/milestone/2"},"closedAt":"2023-04-02T13:42:30+0200"},{"assignees":[],"author":{"login":"SinisterRewind"},"comments":[{"author":{"login":"slowtorta"},"body":"This is the original's game bug (or intentional behavior) introduced on the release of this game. We cannot do much about this one.","createdAt":"2023-04-02T13:41:51+0200"}],"createdAt":"2023-04-02T09:23:27+0200","number":3149,"labels":"","state":"CLOSED","title":"Shadowform Visual Bug","body":"\r\n**Please, provide a clear description what the bug is:**\r\n\r\nWhen I mount up or take a flight path when Shadowform is active, Shadowform loses it's shadow effect, retaining only it's transparency and shadowy whisps from the ground. I'm not sure if anything else will cause this to happen, as I've only experienced it with mounting and taking a flight path.\r\n\r\n![shadowform bug 1](https://user-images.githubusercontent.com/59970220/229338866-b0a6c408-6e63-431d-96bf-cc2465a59bdb.PNG)\r\n![shadowform bug 2](https://user-images.githubusercontent.com/59970220/229338869-1fc68659-ce1c-4f39-bd22-52ca4b7c34be.PNG)\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Activate Shadowform.\r\n2. Mount up or Take a flight path. It does not seem to matter what mount or where you fly.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nSpell: https://database.turtle-wow.org/?spell=15473\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nShadowform should retain it's shadowy effect when mounting or taking a flight path.","updatedAt":"2023-04-02T13:41:52+0200","milestone":null,"closedAt":"2023-04-02T13:41:51+0200"},{"assignees":[],"author":{"login":"AstridCone"},"comments":[{"author":{"login":"AstridCone"},"body":"![WoWScrnShot_040223_005021](https://user-images.githubusercontent.com/69372766/229319728-e62f0e9e-80b6-4ab7-9f98-a67573f44f67.PNG)\r\n![WoWScrnShot_040223_005036](https://user-images.githubusercontent.com/69372766/229319730-4bfa5429-614a-4dc7-b351-7f6b97159990.PNG)\r\n![WoWScrnShot_040223_005109](https://user-images.githubusercontent.com/69372766/229319731-7b93b9af-61b7-4bd0-83b6-a165b92dde83.PNG)\r\n**It appears than in fact, at least female gnomes also get quivers. I am further confounded as to why forsaken lack a quiver**","createdAt":"2023-04-02T00:54:31+0200"}],"createdAt":"2023-04-02T00:14:24+0200","number":3148,"labels":"Requires a client update","state":"CLOSED","title":"Quivers failing to appear on forsaken, possibly gnomes","body":"**Please, provide a clear description what the bug is:**\r\n\r\nNow to preface; I haven't tested all hunter-race combos, so I cannot verify if it affects gnome hunter specifically. Anecdotally I want to say it doesn't affect gnomes, I had one briefly when I first joined the server back in July of 2022.\r\nFrom a bit of testing after noticing it on a new character, forsaken hunters (male and female) do not show a quiver on their back with a bow or crossbow drawn, when other races would. Even the custom races of high elves and goblins get quivers, and the goblin animation skeleton/rig was added to retail wow the same expansion quivers were removed.\r\n\r\nI just had to say this, since I know its going to bother me for the entire existence of this forsaken hunter\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\nGenerate a male or female forsaken, selecting the hunter class. Since you start with a quiver and crossbow, you can check this without leaving your starting coordinates.\r\nPlease do check if this affects gnomes too, I just didn't want to run two all the way to Darnassus simply to check if they experience the error too. Especially since I swear I remember them not being affected, at least back in July of 2022","updatedAt":"2023-12-08T21:34:11+0100","milestone":{"title":"Patch 1.17.0 or Earlier","state":"CLOSED","url":"https://github.com/slowtorta/turtlewow-bug-tracker/milestone/2"},"closedAt":"2023-04-02T13:42:12+0200"},{"assignees":[],"author":{"login":"Allemonz"},"comments":[{"author":{"login":"Allemonz"},"body":"@ratkosrb why here is no comments why topic is closed? Fixed? Intended? How i can play on character and always think is this a bug or what?","createdAt":"2023-04-02T01:21:18+0200"},{"author":{"login":"ratkosrb"},"body":"![Untitled](https://user-images.githubusercontent.com/35845488/229323218-ed1b6c44-bc1f-4b91-9ac4-6d852c33440d.jpg)\r\n\r\nWhen you see that the rectangle which says Closed is in purple color, and there is a notification saying it's \"closed as completed\", it means we've fixed it internally, and you just have to wait for the server to be updated.","createdAt":"2023-04-02T01:55:51+0200"}],"createdAt":"2023-04-01T23:31:32+0200","number":3147,"labels":"","state":"CLOSED","title":"Hunter combat bug","body":"When pet did killing blow on normal mobs (not pvp) i still remain in combat for 5 sec, didn't happened when i do killing blow and in dungeons its even bigger problem because after any pack of trash i remain in combat for 5 sec.\r\nRace High Elf.\r\nPet Broken tooth.\r\n","updatedAt":"2023-04-02T01:55:51+0200","milestone":null,"closedAt":"2023-04-02T00:27:29+0200"},{"assignees":[],"author":{"login":"LiquidCake"},"comments":[],"createdAt":"2023-04-01T23:27:57+0200","number":3146,"labels":"","state":"CLOSED","title":"Blacksmithing spec. Master Swordsman can be learned without quest","body":"Blacksmithing spec. Master Swordsman can be learned without doing any quests, just by clicking NPC dialog.\r\nTwo other specializations are NOT available without quest. \r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Learn Blacksmithing, get Weaponsmith specialization\r\n2. Find NPC Seril Scourgebane in Winterspring\r\n3. Open dialog, see both specialization quest \"Corruption\" and already available dialog that grants Master Swordsman spec - \"Please teach me ...\" \r\n4. Click on \"Please teach me ...\" dialog - specialization is learned without doing quest. Can be learned just by accident\r\n\r\nNPC: https://database.turtle-wow.org/?npc=11193\r\n\r\nExpected behavior - dialog that grants specialization is not available until quest is done.\r\n","updatedAt":"2023-04-02T19:55:05+0200","milestone":null,"closedAt":"2023-04-02T19:55:05+0200"},{"assignees":[],"author":{"login":"WheezyVez"},"comments":[{"author":{"login":"ratkosrb"},"body":"I can't reproduce the issue.","createdAt":"2023-04-02T20:08:51+0200"}],"createdAt":"2023-04-01T20:39:00+0200","number":3145,"labels":"","state":"CLOSED","title":"Got PVP flagged after a race at the Mirrage Raceway on the HC character","body":"1. Quest: https://database.turtle-wow.org/?quest=50311\r\n2. After completing the race on the hc character, I got PVP flagged. I was racing my own faction, who had PVP flag on.\r\n","updatedAt":"2023-04-03T19:44:54+0200","milestone":null,"closedAt":"2023-04-03T19:44:54+0200"},{"assignees":[],"author":{"login":"ConcernedTurtler"},"comments":[],"createdAt":"2023-04-01T19:23:01+0200","number":3144,"labels":"","state":"CLOSED","title":"Killing booty bay guards decreases reputation with steamwheedle cartel.","body":"According to my combat log when I kill booty bay guards I only lose reputation with Booty Bay. But when I check my reputations it appears that I'm also losing reputation with all of steamwheedle cartel.\r\n\r\nWould be cool if the log reflected that so people don't think they're only losing rep with booty bay.\r\n\r\nhttps://i.imgur.com/71SZiev.png\r\n","updatedAt":"2023-04-02T20:17:24+0200","milestone":null,"closedAt":"2023-04-02T20:17:24+0200"},{"assignees":[],"author":{"login":"Kanishani"},"comments":[],"createdAt":"2023-04-01T15:20:26+0200","number":3143,"labels":"","state":"CLOSED","title":"Quest: Elven Legends ","body":"**Please, provide a clear description what the bug is:**\r\n\r\nAccepting the quest Elven Legends from Scholar Runethorn, and then going into Dire Maul West/North to complete the objective fails when attempting to complete quest in a party. When the skeletal remains are interacted with, everyone present except for the one who touched it, will fail the quest. Any time the remains get touched again, the person who originally touched it will also fail the quest. \r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Accept quest from Scholar Runethorn in Feathermoon\r\n2. Get to the library in Dire Maul West or North with Crescent Key. \r\n3. Have a party member touch Skeletal Remains of Kariel Winthalus while in a party. In-game message Elven Legends failed appears for other party members who also are present and have the quest in their log. The one who touched the remains gets an in-game message Quest objective complete instead. However, if the skeletal remains get touched again by a different party member, the quest will say it failed despite having completed the objective previously.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=14374\r\nQuest: https://database.turtle-wow.org/?quest=7482\r\nObject: https://database.turtle-wow.org/?object=179544\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nTouching the skeletal remains should not make the quest show up as failed for the rest of the party. Uncertain if this quest reproduces the behavior above if the quest is done solo. Unable to reproduce the behavior as a solo quest, a GM reached out to complete the quest in the log for me when I submitted a ticket about the issue.","updatedAt":"2023-04-02T20:30:42+0200","milestone":null,"closedAt":"2023-04-02T20:30:42+0200"},{"assignees":[],"author":{"login":"ellohello"},"comments":[{"author":{"login":"slowtorta"},"body":"Please sumit a ticket in-game and GMs will assist you. This isn't kind of an issue we can help here in the bug-tracker :)","createdAt":"2023-04-02T18:50:17+0200"}],"createdAt":"2023-04-01T11:18:21+0200","number":3142,"labels":"","state":"CLOSED","title":"Missing AH money, and ability learned","body":"**Please, provide a clear description what the bug is:**\r\n\r\nI recently made over 90S in my auction house trades, when receiving the letter and clicking to accept the money, things seemed to work. But when I opened up my bag, the money wasn't there. In addition, my friend sent me a spell book to train my first aid silk bandages. After clicking to learn and waiting for the bar to complete, the skill isn't in my first aid abilities. This is all important as I'm quite low level and everything matters.\r\n\r\nI've also submitted a donation of 36Euro and have yet to receive the credits.\r\n\r\nAccount: ellohello\r\nEmail: thethomasbrady@gmail.com\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nI get my money, I'm able to use the ability that I was trained in","updatedAt":"2023-04-02T18:50:18+0200","milestone":null,"closedAt":"2023-04-02T18:50:17+0200"},{"assignees":[],"author":{"login":"joycourier"},"comments":[{"author":{"login":"slowtorta"},"body":"Sounds like a server-side bug @ratkosrb ","createdAt":"2023-12-08T21:51:36+0100"}],"createdAt":"2023-04-01T10:37:56+0200","number":3141,"labels":"Core, Reproduced","state":"OPEN","title":"Most emote sounds not audible to players outside of party","body":"**Please, provide a clear description what the bug is:**\r\nWith the exception of a few emotes (like /laugh and /cry), most emotes that make sounds cannot be heard by players outside of the party. Confirmed with a couple randoms that we couldn't hear each other's /hello, /flirt, /train, etc.\r\n\r\n**Expected behavior. Describe how it should work:**\r\nUntil WotLK, all emotes should be audible. I think many of them are considered \"ambience\". This problem existed in Classic too as it was on client 7.something. Here's a few links to confirm this info:\r\nhttps://www.reddit.com/r/classicwow/comments/e6hwzq/certain_emotes_makes_no_sound_to_people_outside/\r\nhttps://eu.forums.blizzard.com/en/wow/t/reported-as-bug-emote-sounds-issue/380388/2\r\nhttps://us.forums.blizzard.com/en/wow/t/muted-emotes/1345443\r\nhttps://www.wowhead.com/forums/topic/help-voice-emotes-bugged-248431\r\nhttps://forum.turtle-wow.org/viewtopic.php?t=5844","updatedAt":"2023-12-20T20:07:54+0100","milestone":{"title":"Patch 1.17.2","state":"OPEN","url":"https://github.com/slowtorta/turtlewow-bug-tracker/milestone/3"},"closedAt":null},{"assignees":[],"author":{"login":"ConcernedTurtler"},"comments":[{"author":{"login":"balakethelock"},"body":"Aq40 resistance is bugged too, all raid mobs and bosses in vanilla have between 0 and 15 reducible resistance UNLESS they are especially resistant to that school, in which case they have 100 or more.\r\n\r\nFor example, KT has 100 shadow resist but 15 resist of the other schools. AQ40 and AQ20 are the only places where every mob has more than 75 resist to every school and there's no classic wow source that says they have that, only private servers.","createdAt":"2023-04-01T12:58:32+0200"},{"author":{"login":"balakethelock"},"body":"https://www.reddit.com/r/classicwow/comments/k23tno/decrease_the_magical_resistance_of_your_spell/gdt7aqm/","createdAt":"2023-04-01T13:00:22+0200"},{"author":{"login":"ConcernedTurtler"},"body":"There's a macro that tell's you how much resist an enemy/boss has \r\n/script u=UnitResistance y=\"target\" a=u(y ,0) h=u(y ,1) f=u(y ,2) n=u(y ,3) fr=u(y ,4) s=u(y ,5) z=u(y ,6) SendChatMessage(UnitName(y)..\" has \"..a..\" Armor, \"..h..\" HR, \"..f..\" FR, \"..n..\" NR, \"..fr..\" FrR, \"..s..\" SR and \"..z..\" AR.\", SAY)\r\n\r\nnot sure if it works in classic tho if someone wanted to check what resists bosses are supposed to have.","createdAt":"2023-04-01T13:28:32+0200"},{"author":{"login":"balakethelock"},"body":"It works, and the addon aDF can tell, and the database has it all. The database itself is wrong compared to classic, the fix must be implemented at that level.","createdAt":"2023-04-01T14:04:36+0200"},{"author":{"login":"balakethelock"},"body":"Full list of affected npcs is here\r\nhttps://www.wowhead.com/classic/zone=3429/ruins-of-ahnqiraj#npcs\r\nhttps://www.wowhead.com/classic/zone=3428/ahnqiraj#npcs\r\nEvery mob with 75 resist should have 15 resist, the ones with more (135) stay at 135","createdAt":"2023-04-01T14:08:43+0200"},{"author":{"login":"ConcernedTurtler"},"body":"how do you see resist on wowhead? \r\n\r\nanyway if they're supposed to have 15 instead of 75 that could make wrath moonkins and elemental shamans viable in pve since thunderfury lowers nr by 25 or something. Or just having a little bit of spell-pen gear.","createdAt":"2023-04-01T15:58:39+0200"},{"author":{"login":"balakethelock"},"body":"You can't on wowhead, I meant turtle wow's custom database. For example, Fankriss https://database.turtle-wow.org/?npc=15510 in the database and ingame has 75 resists, when it should have 15.","createdAt":"2023-04-01T16:53:25+0200"},{"author":{"login":"balakethelock"},"body":"@ratkosrb Thank you <3.\r\nSome npc ids have missed the bug fix\r\nhttps://database.turtle-wow.org/?npc=15517\r\nhttps://database.turtle-wow.org/?npc=15589\r\nhttps://database.turtle-wow.org/?npc=15725\r\nhttps://database.turtle-wow.org/?npc=15726\r\nhttps://database.turtle-wow.org/?npc=15802\r\nhttps://database.turtle-wow.org/?npc=15728\r\nhttps://database.turtle-wow.org/?npc=15334","createdAt":"2023-04-13T22:36:58+0200"}],"createdAt":"2023-04-01T04:27:36+0200","number":3140,"labels":"","state":"CLOSED","title":"aq20 bosses and enemies have a lot of resist compared to other raids.","body":"Maybe it's intentional but I think it's a little odd that the bosses in aq20 have so much magic/elemental resistance compared to bosses in other raids. The highest boss resist in aq40 for example is 75 but bosses and even some enemies in aq20 have up 135. \r\n\r\nJust something I think should be looked into.","updatedAt":"2023-04-13T22:36:58+0200","milestone":null,"closedAt":"2023-04-02T21:23:08+0200"},{"assignees":[],"author":{"login":"KaneiJones"},"comments":[{"author":{"login":"Shonatan"},"body":"having this same issues","createdAt":"2023-04-01T20:43:54+0200"},{"author":{"login":"slowtorta"},"body":"Please submit a ticket in-game. You've been probably muted by the automatic chat filter. GMs will help you to resolve this. Tag me here if the issue persists afterward.","createdAt":"2023-04-01T21:21:29+0200"}],"createdAt":"2023-04-01T02:42:33+0200","number":3139,"labels":"","state":"CLOSED","title":"Messages are not sent to the chat channels","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Open any chat channel.\r\n2. Try to send a message\r\n3. Many times, the message will not be sent. No matter what words it has, nor the length,\r\n\r\n**It is an error that did not occur to me at the beginning. But the more time progresses, the more messages don't be sent to the chat channels. This does not happen when I whisper to another player or speak using /s or /y. I have tried to delete the WDB folder and the chat-cache files. I even reset the interface settings, but nothing worked.**\r\n","updatedAt":"2023-04-01T21:21:29+0200","milestone":null,"closedAt":"2023-04-01T21:21:29+0200"},{"assignees":[],"author":{"login":"Jeradooka"},"comments":[{"author":{"login":"geojak"},"body":"https://github.com/slowtorta/turtlewow-bug-tracker/issues/1612","createdAt":"2023-04-04T23:12:25+0200"},{"author":{"login":"GitGurky"},"body":"https://github.com/slowtorta/turtlewow-bug-tracker/issues/3239 closing due to duplicate","createdAt":"2023-06-27T18:59:40+0200"}],"createdAt":"2023-03-31T19:44:04+0200","number":3138,"labels":"","state":"CLOSED","title":"Extra players in battlegrounds","body":"**Please, provide a clear description what the bug is:**\r\nAn extra player can get into a battleground now, giving an advantage to that team. Supposedly it happens to both factions.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Look at this screenshot.\r\n![image](https://user-images.githubusercontent.com/41565304/229191974-d0520cb6-0492-4cd0-9744-628f15a20fd2.png)\r\n2. Think how it happened.\r\n\r\n**Expected behavior. Describe how it should work:**\r\nBattlegrounds should be capped at the correct number of players.","updatedAt":"2023-06-27T18:59:41+0200","milestone":null,"closedAt":"2023-06-27T18:59:41+0200"},{"assignees":[],"author":{"login":"cyaohiri"},"comments":[],"createdAt":"2023-03-31T18:39:45+0200","number":3137,"labels":"","state":"CLOSED","title":"NPC: Twilight Prophet","body":"One [Twilight Prophet](https://database.turtle-wow.org/?npc=15308) (ID: 15308) patrolling in southern, and one in northern Silithus experience issues with pathing, similar to Devilsaur described in #3116.\r\n\r\nNorth patrol:\r\nThe issue here is between waypoints 38 and 39.\r\nExported waypoints:\r\n(1068616,38,-6885.13,1636.31,3.09676,1.77152,0,0),\r\n(1068616,39,-6617.89,1786.3,2.5482,3.24532,0,0),\r\nThe distance between these two is over 300 yards, whereas other consecutive waypoints are usually less than 50 yards apart. A solution would be to add about 10 waypoints between waypoints 38 and 39.\r\n\r\nSouth patrol:\r\nThe issue here is between waypoints 28 and 29.\r\nExported waypoints:\r\n(43322,28,-7611.13,1603.01,2.50675,1.50912,0,0),\r\n(43322,29,-7857.91,1792.39,2.28382,5.1138,0,0),\r\nAs above, the distance between these two is over 300 yards. A solution would be to add about 10 waypoints between waypoints 28 and 29.\r\n\r\n","updatedAt":"2023-04-02T21:53:44+0200","milestone":null,"closedAt":"2023-04-02T21:53:44+0200"},{"assignees":[],"author":{"login":"Silbotronic"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"Closing as dupe of https://github.com/slowtorta/turtlewow-bug-tracker/issues/1731","createdAt":"2023-12-04T15:11:33+0100"}],"createdAt":"2023-03-31T16:05:10+0200","number":3136,"labels":"","state":"CLOSED","title":"(Shaman) Stormstrike doesn't trigger all weapon imbues","body":"**Please, provide a clear description what the bug is:**\r\nStormstrike (both ranks) doesn't trigger Flametongue or Frostbrand weapon imbues, and likely doesn't trigger Rockbiter's threat bonus either (though this is difficult to test). Windfury **does** trigger, however.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n1. Level a shaman to 30, learn Stormstrike.\r\n2. Imbue your weapon with Flametongue Weapon.\r\n3. Attack an enemy and cast Stormstrike. Notice in the combat log that only white hits trigger Flametongue Attack.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nSpells: \r\nhttps://database.turtle-wow.org/?spell=45521\r\nhttps://database.turtle-wow.org/?spell=16342\r\nhttps://database.turtle-wow.org/?spell=16356\r\n\r\n**Expected behavior. Describe how it should work:**\r\nSince Stormstrike is a weapon attack, it should be able to trigger all weapon imbues, not just Windfury.","updatedAt":"2023-12-04T15:11:33+0100","milestone":null,"closedAt":"2023-12-04T15:11:32+0100"},{"assignees":[],"author":{"login":"gnarbrok"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"Duplicate of https://github.com/slowtorta/turtlewow-bug-tracker/issues/1142","createdAt":"2023-12-09T15:58:41+0100"}],"createdAt":"2023-03-31T15:56:58+0200","number":3135,"labels":"","state":"CLOSED","title":"Maraudine Wrangler casts disarm too often","body":"The mob Maraudine Wrangler spam casts disarm - it casts it on combat, and then casts almost immediately upon the debuff expiring. This seems to be part of a broader class of issues with mob AI where mobs casts some spells way too often. Some mobs are just actually like that. But I can't find any evidence that these mobs are supposed to be this nasty. (Melee classes would be lucky to get even 2 hits in.)\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Fight Maraudine Wrangler.\r\n2. Get perma disarmed.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nhttps://database.turtle-wow.org/?npc=4655\r\nhttps://database.turtle-wow.org/?spell=8379\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nThey should cast disarm at a reasonable rate (no idea what that rate is unfortunately.)\r\n","updatedAt":"2023-12-09T15:58:42+0100","milestone":null,"closedAt":"2023-12-09T15:58:41+0100"},{"assignees":[],"author":{"login":"oxdrum34"},"comments":[{"author":{"login":"slowtorta"},"body":"Placed her back.","createdAt":"2023-04-02T18:51:22+0200"}],"createdAt":"2023-03-31T05:45:19+0200","number":3134,"labels":"","state":"CLOSED","title":"Geologist Larksbane out of position and cannot be talked to","body":"\r\nJust as titled reads, Geologist Larksbane (found in Cenarion Hold, Siltihus) is currently out of her usual position and players cannot engage her. ","updatedAt":"2023-04-02T18:51:22+0200","milestone":null,"closedAt":"2023-04-02T18:51:22+0200"},{"assignees":[],"author":{"login":"qbick205"},"comments":[{"author":{"login":"slowtorta"},"body":"Working as intended. Please try to disable the addons and delete your WDB folder while your client is completely closed.\r\n![image](https://user-images.githubusercontent.com/66763404/229310254-25c5c9d9-c691-4f8f-95c0-a7b605abfd9f.png)\r\n","createdAt":"2023-04-01T21:23:34+0200"}],"createdAt":"2023-03-30T22:34:54+0200","number":3133,"labels":"","state":"CLOSED","title":"Tailor Master","body":"**Please, provide a clear description what the bug is:**\r\nIn Aliance, NPC Timothy Worthington, trying learn \"Artisan Tailor 225 - > 300 skill master, when clicking, nothing happen, relog and delete WDB not helped, tryed learn something else from this trainer, nothing happen too.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.Relog\r\n2. Delete WDB\r\n3. NPC wont nothing learn\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=11052\r\nItem: Learning skill\r\nQuest: Its not a quest\r\nSpell: Its not a spell\r\nObject: NOC\r\n\r\n**Expected behavior. Describe how it should work:** When clicking on, he must learn character to new skill.\r\n","updatedAt":"2023-04-01T21:23:34+0200","milestone":null,"closedAt":"2023-04-01T21:23:34+0200"},{"assignees":[],"author":{"login":"TehN1k0"},"comments":[{"author":{"login":"TehN1k0"},"body":"WDB folder cleared ofc.","createdAt":"2023-03-30T20:12:59+0200"},{"author":{"login":"geojak"},"body":"You have to do the repreqeusts before the rep items drop ","createdAt":"2023-03-31T14:14:40+0200"},{"author":{"login":"geojak"},"body":"They drop for me. You just be missing more qeust in winterspring","createdAt":"2023-03-31T15:47:52+0200"},{"author":{"login":"TehN1k0"},"body":"As far as i know the only quest u have to finish in order for them to drop is \"Winterfall Activity\" and since the quest giver does not offer this anymore I have finished it. \r\n\r\nBoth quest givers offer me the blue questionmark and the quests to turn in the Beads and Headdress Feathers but they do not drop for me...\r\n\r\n![ss (2023-03-31 at 04 55 06)](https://user-images.githubusercontent.com/129426991/229155738-7b37f10d-8aa9-484e-881b-3e56138c72b0.jpg)\r\n\r\nSo no idea whats wrong but something is...\r\n","createdAt":"2023-03-31T16:56:05+0200"},{"author":{"login":"TehN1k0"},"body":"Completed quest \"Strange Sources\" and deleted WDB again, the beads drop now.... can confirm later if the Headdresses do too...","createdAt":"2023-03-31T17:20:49+0200"},{"author":{"login":"TehN1k0"},"body":"Can confirm both are working now.... but its insanely confusing they offer the repeatable quest already while the item dont drop yet. Case can be closed I didnt had the right quests done.","createdAt":"2023-03-31T19:54:23+0200"}],"createdAt":"2023-03-30T20:07:03+0200","number":3132,"labels":"","state":"CLOSED","title":"Timbermaw rep items do not drop, mobs evading/buggy at range.","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Kill tons Furbolgs.\r\n2. They sometimes evade and are buggy at range, but if ur in meelee range u can kill them.\r\n3. They should drop Winterfall Spirit Beads or Deadwood Headdress Feathers but they do not.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=11556\r\nItem: https://database.turtle-wow.org/?item=21383\r\nQuest: https://database.turtle-wow.org/?quest=8469\r\n\r\nNPC: https://database.turtle-wow.org/?npc=15395\r\nItem: https://database.turtle-wow.org/?item=21377\r\nQuest: https://database.turtle-wow.org/?quest=8467\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nAfter killing the furbolgs in Felwood or Winterspring they should drop the Winterfall Spirit Beads or Deadwood Headdress Feather items you can turn in at the NPCs Salfa and Nafien to increase rep with the Timbermaw Hold with the repeatable quests (blue questionmark) \"Feathers for Nafien\" and \"Beads for Salfa\" but it doesnt matter how many I kill of them the items never drop. \r\n\r\nSo either im doing something wrong or its bugged... please advice.\r\n\r\nIngame name: Narushima Undead Priest.","updatedAt":"2023-04-01T23:16:29+0200","milestone":null,"closedAt":"2023-04-01T23:16:29+0200"},{"assignees":[],"author":{"login":"moritzrose"},"comments":[{"author":{"login":"slowtorta"},"body":"Please make sure your client is correctly updated and doesn't have any additional modifications. This issue isn't present in our client build.","createdAt":"2023-04-01T21:35:10+0200"}],"createdAt":"2023-03-30T17:37:17+0200","number":3131,"labels":"","state":"CLOSED","title":"Pull Animation","body":"For some reason, I cannot pull my weapons. The animation is there, the character grabs behind bis back/next to his hips, but the game doesn’t show the weapons/whatever is held in your hand. I experienced this on my dwarf and on my human. ","updatedAt":"2023-04-01T21:35:10+0200","milestone":null,"closedAt":"2023-04-01T21:35:10+0200"},{"assignees":[],"author":{"login":"januszthewizard"},"comments":[],"createdAt":"2023-03-30T09:10:06+0200","number":3130,"labels":"","state":"CLOSED","title":"Scarlet Illusion has charges","body":"https://database.turtle-wow.org/?item=53003 is a quest item crucial to complete a few quests from Tyr's Hand. The thing is it has only 5 charges and if you use them all, you won't be able to talk to Mavel Brightwood https://database.turtle-wow.org/?npc=50677 and therefore you won't be able to complete quests from the chain. It happened to me and the only solution I found was to write a ticket to GM. The other bugged thing was that this NPC can be killed by anyone and she respawns so long. Please fix it (as far as I know this is going to be attunement to the new scarlet crusade raid).\r\n","updatedAt":"2023-03-30T22:13:42+0200","milestone":null,"closedAt":"2023-03-30T22:13:42+0200"},{"assignees":[],"author":{"login":"Zelfreg"},"comments":[],"createdAt":"2023-03-30T08:33:09+0200","number":3129,"labels":"","state":"CLOSED","title":"Diathorus' Claw","body":"Item: https://database.turtle-wow.org/?item=81290\r\n\r\nThis wand has shadow damage, but animated and sounded like a nature one. I cleared WDB but still nothing changed.\r\n","updatedAt":"2023-04-01T21:28:03+0200","milestone":null,"closedAt":"2023-04-01T21:28:03+0200"},{"assignees":[],"author":{"login":"dekr6"},"comments":[{"author":{"login":"geojak"},"body":"Same problem with the fox spirit lvl 1 summon custom item. ","createdAt":"2023-03-31T14:15:23+0200"},{"author":{"login":"Jeradooka"},"body":"My spirit wolves are also bugged and do not attack.","createdAt":"2023-03-31T19:40:13+0200"},{"author":{"login":"jameyboor"},"body":"Fixed on next server update.","createdAt":"2023-04-01T15:13:14+0200"}],"createdAt":"2023-03-30T07:49:17+0200","number":3128,"labels":"","state":"CLOSED","title":"Orc shaman racial Feral Spirit bugged ","body":"The level 40 Orc shaman racial feral spirit seems to not work when attacking enemy players. When i summon the feral spirits they do not attack the enemy player and just stand next to my character. I have tried pet attack macros but nothing seems to work. They work fine against PvE mobs but do not work against enemy players.\r\n\r\n\r\n","updatedAt":"2023-04-01T15:13:14+0200","milestone":null,"closedAt":"2023-04-01T15:00:19+0200"},{"assignees":[],"author":{"login":"arneb23"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"He's all good now.\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/971ea693-6b68-4a03-b8f8-780e1463b266)\r\n","createdAt":"2023-12-12T04:38:23+0100"}],"createdAt":"2023-03-30T02:39:39+0200","number":3127,"labels":"","state":"CLOSED","title":"NPC: Farseer Yharg'osh","body":"**Please, provide a clear description what the bug is:**\r\nFarseer Yharg'osh in Bloodfist Point, Azshara, is not targetable or interactible.\r\nAttempting to target him will give you the auditory \"poke\" dialogue (\"Speak, friend\" or \"Lok'tar\" or \"Thrall hall!\" etc) but nothing will show up as your currently-selected target, and no text dialogue window shows up.\r\nFurthermore, despite having NPC Names checked, he does not have a name showing above his head at all, though he does have the yellow question mark of a quest to be turned in above his head.\r\nBelow: Yharg'osh with a grunt; his name is not visible.\r\nBelow that: An unrelated, non-bugged quest NPC with both question mark and name visible. Yharg'osh, being bugged, lacks the latter.\r\n![image](https://user-images.githubusercontent.com/129344303/228698042-b2789f4b-67c5-4c50-a14e-dd35cd9c20df.png)\r\n![image](https://user-images.githubusercontent.com/129344303/228698248-064fecc0-20fa-4ac5-8595-a5441473f39b.png)\r\n\r\n(After doing the delete-WDB and disable-addons things, I had a GM show up to try to unstick him. Two forced deaths and one mild wandering session where he walked to the crates behind him and started staring at them later, he still remained untargetable. They also reported having the same issue as me—i.e., Yharg'osh being untargetable is not a clientside issue.)\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Left or right click on Yharg'osh.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=92197\r\nQuest: https://database.turtle-wow.org/?quest=40292\r\n\r\n**Expected behavior. Describe how it should work:**\r\nI walk into the hut he's chilling in. He looks at me when I right-click him, goes \"oh, my quest items,\" takes them, and gives me EXP for it.","updatedAt":"2023-12-12T04:38:23+0100","milestone":null,"closedAt":"2023-12-12T04:38:23+0100"},{"assignees":[],"author":{"login":"snipesup"},"comments":[{"author":{"login":"Sringaram"},"body":"This is very annoying indeed and may also cause you to move in the opposite direction once the CC is over.\r\n\r\nDistract is supposed to cancel movement like that though, that's the whole point of the skill.","createdAt":"2023-04-03T18:47:58+0200"}],"createdAt":"2023-03-30T01:43:41+0200","number":3126,"labels":"Client","state":"OPEN","title":"movement not registering after a cc or any movement altering skill is applied on you.","body":"**Please, provide a clear description what the bug is:**\r\nyour movement keys are not registering after movement altering affects. \r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. get hit by any skill that alters movement. (distract ,grenade ,polymorphe, etc)\r\n2. while holding a movement direction as the movement altering effect expires it will no longer register your movement (wasd).\r\n3. you have to let go of the movement key then re press to start moving again leaving u standing there for way longer than you should have to.\r\n4. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nwhen you are able to move again it should already register your movement if you are pressing the key.","updatedAt":"2023-12-12T04:37:24+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"cyaohiri"},"comments":[],"createdAt":"2023-03-30T00:40:07+0200","number":3125,"labels":"","state":"CLOSED","title":"Item: Scalding Flamekin Heart","body":"[Scalding Flamekin Heart](https://database.turtle-wow.org/?item=60712) should not drop from NPCs outside of Burning Steppes.\r\n\r\nItem: https://database.turtle-wow.org/?item=60712","updatedAt":"2023-04-02T14:03:40+0200","milestone":null,"closedAt":"2023-04-02T14:03:39+0200"},{"assignees":[],"author":{"login":"cyaohiri"},"comments":[],"createdAt":"2023-03-30T00:38:30+0200","number":3124,"labels":"","state":"CLOSED","title":"Item: Jungle Venom Gland","body":"[Jungle Venom Gland](https://database.turtle-wow.org/?item=60250) should not drop from NPCs in Burning Steppes.\r\n\r\nItem: https://database.turtle-wow.org/?item=60250","updatedAt":"2023-04-02T14:00:09+0200","milestone":null,"closedAt":"2023-04-02T14:00:09+0200"},{"assignees":[],"author":{"login":"cyaohiri"},"comments":[],"createdAt":"2023-03-30T00:36:24+0200","number":3123,"labels":"","state":"CLOSED","title":"Item: Junglepaw Fang","body":"[Junglepaw Fang](https://database.turtle-wow.org/?item=60248) should not drop from NPCs in Stranglethorn Vale.\r\n\r\nItem: https://database.turtle-wow.org/?item=60248","updatedAt":"2023-04-02T14:06:16+0200","milestone":null,"closedAt":"2023-04-02T14:06:16+0200"},{"assignees":[],"author":{"login":"cyaohiri"},"comments":[],"createdAt":"2023-03-29T23:59:18+0200","number":3122,"labels":"","state":"CLOSED","title":"Item: Adventurer's Belt Pouch","body":"One of the awards for the Slow and Steady challenge at level 10, [Adventurer's Belt Pouch](https://database.turtle-wow.org/?item=4981), an 8 slot bag, sells for 50 silver, allowing players to sell it to then buy two 8 slot bags, such as [Brown Leather Satchel](https://database.turtle-wow.org/?item=4498).\r\nFor comparison, bags rewarded for levels 30 and 50 are sold for 10 and 87.5 silver respectively.\r\n\r\nItem: https://database.turtle-wow.org/?item=4981","updatedAt":"2023-03-30T22:17:46+0200","milestone":null,"closedAt":"2023-03-30T22:17:46+0200"},{"assignees":[],"author":{"login":"cyaohiri"},"comments":[],"createdAt":"2023-03-29T23:47:43+0200","number":3121,"labels":"","state":"CLOSED","title":"NPC: Shadow Charger","body":"[Shadow Charger](https://database.turtle-wow.org/?npc=3865) cannot be skinned.\r\n\r\nNPC: https://database.turtle-wow.org/?npc=3865","updatedAt":"2023-03-30T22:23:17+0200","milestone":null,"closedAt":"2023-03-30T22:23:17+0200"},{"assignees":[],"author":{"login":"cyaohiri"},"comments":[],"createdAt":"2023-03-29T23:45:36+0200","number":3120,"labels":"","state":"CLOSED","title":"NPC: Owls","body":"The following owls are classified as humanoid, instead of beast.\r\n\r\nhttps://database.turtle-wow.org/?npc=7553\r\nhttps://database.turtle-wow.org/?npc=7554\r\nhttps://database.turtle-wow.org/?npc=7555\r\nhttps://database.turtle-wow.org/?npc=7556","updatedAt":"2023-03-30T22:19:42+0200","milestone":null,"closedAt":"2023-03-30T22:19:42+0200"},{"assignees":[],"author":{"login":"cyaohiri"},"comments":[],"createdAt":"2023-03-29T23:40:40+0200","number":3119,"labels":"","state":"CLOSED","title":"NPC: Jade","body":"[Jade](https://database.turtle-wow.org/?npc=1063) cannot be skinned.\r\n\r\nNPC: https://database.turtle-wow.org/?npc=1063","updatedAt":"2023-04-01T21:13:16+0200","milestone":null,"closedAt":"2023-04-01T21:13:16+0200"},{"assignees":[],"author":{"login":"cyaohiri"},"comments":[],"createdAt":"2023-03-29T23:39:15+0200","number":3118,"labels":"","state":"CLOSED","title":"NPC: Sewer Beast","body":"[Sewer Beast](https://database.turtle-wow.org/?npc=3581) has 0 armor, which doesn't seem right.\r\n\r\nNPC: https://database.turtle-wow.org/?npc=3581\r\n\r\nI would've opened the previous issue for the same NPC, but I can't, so I'm opening a new one rather than posting a comment into a closed one.","updatedAt":"2023-04-01T21:14:54+0200","milestone":null,"closedAt":"2023-04-01T21:14:54+0200"},{"assignees":[],"author":{"login":"cyaohiri"},"comments":[],"createdAt":"2023-03-29T23:35:25+0200","number":3117,"labels":"","state":"CLOSED","title":"Quest: Sweet Dreams are Made of This","body":"The quest [Sweet Dreams are Made of This](https://database.turtle-wow.org/?quest=40569) is listed under Wetlands, but it should be either under Stormwind, as that's where it starts, or under Ashenvale, as that's where the player is required to go.\r\n\r\nQuest: https://database.turtle-wow.org/?quest=40569","updatedAt":"2023-04-01T21:18:51+0200","milestone":null,"closedAt":"2023-04-01T21:18:51+0200"},{"assignees":[],"author":{"login":"cyaohiri"},"comments":[{"author":{"login":"geojak"},"body":"Sillothus prophet northern route has been suffering Similiar issues. Could you have a try on fixing that too? <3","createdAt":"2023-03-31T14:17:39+0200"},{"author":{"login":"Bovrilmatter"},"body":"I can confirm this issue and that was weirdly exactly the area I had the issue","createdAt":"2023-04-03T00:51:51+0200"},{"author":{"login":"cyaohiri"},"body":"This is fixed in the 2023 VMaNGOS repack, so I guess the waypoints can be copied from there.","createdAt":"2023-11-19T15:10:32+0100"}],"createdAt":"2023-03-29T23:30:04+0200","number":3116,"labels":"NPC","state":"OPEN","title":"NPC: Devilsaur","body":"A particular Devilsaur spawn in Un'Goro Crater experiences issues with pathing, and as a result can appear to slide at a high speed in a wrong direction. This behavior can be seen in these two clips:\r\n\r\nhttps://www.youtube.com/watch?v=7BEM5gfDgO8\r\nhttps://www.youtube.com/watch?v=xDRriNH3dYg\r\n\r\nThis happens fairly consistently, although not every single time.\r\n\r\nI think I have found a way to fix the problem, and it's by moving one of the waypoints. Further details are below and in the video.\r\n\r\nAt the start of the video, I show the same issue as visible in the clips above, but with visible waypoints. The issue occurs when Devilsaur tries moving from waypoint 25 to waypoint 26.\r\n\r\nI then move waypoint 26 to roughly -7179 -2202 -273, and Devilsaur no longer has issue with that part, reaching it from waypoint 25 as expected.\r\n\r\nOnce that was changed, I've let him run through that part oven a dozen times, and have never seen him encounter the issue again.\r\n\r\nhttps://vimeo.com/812971025","updatedAt":"2023-11-19T15:13:34+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"RUTHINAS"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"On Vmangos:\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/883b1f6b-c48e-42f9-8365-488e2ceadae9)\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/0572b3e3-3f83-412b-9c17-34d52e4bb4f0)\r\n","createdAt":"2023-12-29T01:44:07+0100"}],"createdAt":"2023-03-29T20:30:27+0200","number":3115,"labels":"Profession, Reproduced on VMaNGOS","state":"OPEN","title":"Engineering: Target Dummy interacts with group loot","body":"**Please, provide a clear description what the bug is:**\r\nTarget dummies used by engineers can be looted by players other than the engineer who used the item. For most players the crafting materials they drop are not needed, and more of an inconvenience as they take up inventory slots. It's also inconvenient for the engineer to use dummies during a group run, as that means they may not get back the (partial) crafting materials the dummies drop.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Deploy target dummies while in group using Group Loot\r\n2. Take turns looting them\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC:\r\nhttps://database.turtle-wow.org/?npc=2673\r\nhttps://database.turtle-wow.org/?npc=2674\r\nhttps://database.turtle-wow.org/?npc=12426\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe engineer should have exclusive looting rights, unless they purposefully open the loot window and close it without looting. Deploying a dummy should also not advance looting turns, as that could potentially be exploited for an advantage.\r\n\r\n**This is a copy of issue #2640, which was closed but not reopened after a fix caused another problem and was rolled back**","updatedAt":"2023-12-29T01:44:08+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"DraxerTABC"},"comments":[{"author":{"login":"DraxerTABC"},"body":"Noticed that on Database the Nature Grace says it reduces by 1 second instead of the 0.5 seconds, is it possible it mistakens the Nature Grace and returns 1 second cast time back instead of 0.5 seconds that it took?","createdAt":"2023-03-29T19:39:26+0200"},{"author":{"login":"ConcernedTurtler"},"body":"time to switch to wrath it does more damage anyway","createdAt":"2023-03-29T21:45:34+0200"},{"author":{"login":"DraxerTABC"},"body":"the only time when Wrath does more dmg is if 3 things are considered\r\n1st: having 500+ SP\r\n2nd: no Curse of Shadows\r\n3rd: distance between you and target (gotta be close for travel time to be short)\r\nIf neither of these are ticked, Wrath wont do more DPS than Starfire, but if all of these are ticked, then thats the only time where Wrath will out DPS Starfire","createdAt":"2023-03-31T17:15:54+0200"},{"author":{"login":"ConcernedTurtler"},"body":"ah I didn't know about curse of shadows.","createdAt":"2023-04-01T04:41:26+0200"},{"author":{"login":"Muigin"},"body":"Cannot reproduce on current version.","createdAt":"2023-10-22T23:48:50+0200"}],"createdAt":"2023-03-29T19:35:02+0200","number":3114,"labels":"","state":"CLOSED","title":"Starfire still broken, randomly losing 0.5 cast time reduction.","body":"**Please, provide a clear description what the bug is:**\r\nStarfire just randomly gets 0.5 cast time reduction remove, so it goes back to being 3.5s cast time\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\nNo idea, it just happens during dungeons or raids. Might be too many casts at once or maybe the server forgets that you should have the talent active. It might mistake Nature Grace being used alongside with the cast time reduction to null it?\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nStarfire: https://database.turtle-wow.org/?spell=25298\r\n\r\n\r\nBoth Nature's Grace's just in case: \r\nhttps://database.turtle-wow.org/?spell=16886\r\nhttps://database.turtle-wow.org/?spell=16880\r\n(Noticed the database says about Nature's Grace that it reduces by 1 second, when it should be 0.5 seconds, that might be the issue?)\r\n**Expected behavior. Describe how it should work:**\r\nStarfire should not lose the 0,5 cast time reduction. With Talents it should be 3 second cast time and 2.5 second cast time while Nature's Grace is active.","updatedAt":"2023-10-22T23:48:50+0200","milestone":null,"closedAt":"2023-10-22T23:48:50+0200"},{"assignees":[],"author":{"login":"Hookky665"},"comments":[{"author":{"login":"slowtorta"},"body":"Please open your reputation tab, locate the faction of this NPC, click on it, and make sure to remove the <At War> flag that's preventing you from opening the dialog window.","createdAt":"2023-04-01T21:32:18+0200"}],"createdAt":"2023-03-29T18:05:27+0200","number":3113,"labels":"","state":"CLOSED","title":"Magram Clan Centaur quests bugged in Desolace","body":"**Please, provide a clear description what the bug is:**\r\n\r\nI cannot return these two quests to Warcaller Dekshar or even talk to Jochi next to him in Magram Village. I was able to talk to them before, but not anymore. Also, I cannot talk with the quartermaster who sells faction items. I was also able to do that.\r\n\r\nI am friendly with Magram Clan Centaurs 1860 / 6000.\r\n\r\nI deleted WDB folder and it did not help.\r\n\r\n![image](https://user-images.githubusercontent.com/129312359/228599299-4ef645b8-3f09-4f67-833f-c7fea25795f3.png)\r\n\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Trying to return quests in Magram village\r\n\r\n\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: Warcaller Dekshar, Jochi\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: Raiding The Lesser Tribes, War for Food\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-04-01T21:32:18+0200","milestone":null,"closedAt":"2023-04-01T21:32:18+0200"},{"assignees":[],"author":{"login":"SalladWaffle"},"comments":[],"createdAt":"2023-03-29T08:59:41+0200","number":3112,"labels":"Requires a client update","state":"CLOSED","title":"Amani eagle pet makes alot of noises.","body":"**Please, provide a clear description what the bug is:**\r\nThe amani eagle when aquired as pet for hunters makes alot of \"owl\" audio queses incombat. like extreme alot. Its like its attack audio is on repeat when in combat. it feels likea bug or atleast an issue in the amani eagle combat. \r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.jsut attack any enemy with the amani eagle as pet and the audio for attack will be on repeat until combat ends.\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=80815\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe audio for attack should only occur when the pet actually attacks. to hear the audio for attack from the amani egle pet on repeat forces the pet to become a pain in the ass eventually. ","updatedAt":"2023-12-08T21:55:54+0100","milestone":{"title":"Patch 1.17.0 or Earlier","state":"CLOSED","url":"https://github.com/slowtorta/turtlewow-bug-tracker/milestone/2"},"closedAt":"2023-04-02T13:41:07+0200"},{"assignees":[],"author":{"login":"JengAlus"},"comments":[],"createdAt":"2023-03-29T04:42:57+0200","number":3111,"labels":"Dungeons & Raids, NPC, Reproduced, Need Replication on VMaNGOS","state":"OPEN","title":"Majordomo Adds Despawn Rate","body":"**Please, provide a clear description what the bug is:** Majordomo's adds despawn right after the last mob dies. There is not a lot of time to roll off loot that is BOP and finish the fight properly. Even with the newly alloted transfer time if you pick something up at the beginning of the fight you don't have a lot of time to get it to whoever may win a roll for it.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Kill adds\r\n2. Last add dies\r\n3. All bodies Disappear with loot\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:** There should be enough time for the bodies to stay there to be able to pick up the loot and distribute it properly.\r\n","updatedAt":"2023-12-12T04:38:48+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"Sringaram"},"comments":[{"author":{"login":"geojak"},"body":"The one time I did the boss a month ago, we could, resummon aftee first wipe. And, even after we killed it, tabc could summon hin again immideitly. I reported that here and was closed as working as intended.\r\n\r\nMaybe, you found a new bug. ","createdAt":"2023-03-29T07:39:36+0200"},{"author":{"login":"slowtorta"},"body":"Will be fixed in the next update.","createdAt":"2023-04-01T21:25:32+0200"}],"createdAt":"2023-03-29T03:01:26+0200","number":3110,"labels":"","state":"CLOSED","title":"Event: Ostarius","body":"The script will go into cooldown if the boss despawns through a wipe, bug, evading, etc.\r\nThis basically gives the server a single clean attempt per week which is ridiculous.\r\n\r\nExpected behavior. Describe how it should work:\r\nThe cooldown is triggered once the boss is defeated. Upon a wipe/bug/evade bug I assume all the portals should despawn along with the boss, making it possible to trigger the event again through the pedestal.\r\n","updatedAt":"2023-04-01T21:25:32+0200","milestone":null,"closedAt":"2023-04-01T21:25:32+0200"},{"assignees":[],"author":{"login":"KanyonWyman"},"comments":[],"createdAt":"2023-03-28T23:56:08+0200","number":3109,"labels":"Core, Reproduced, Crossfaction","state":"OPEN","title":"Dueling In Warmode","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Be in warmode\r\n2. Be in party \r\n3. Duel with party member\r\n4. Get error \"Invalid Target\"\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-12-12T04:39:12+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"Jeradooka"},"comments":[{"author":{"login":"Jeradooka"},"body":"![image](https://user-images.githubusercontent.com/41565304/228368818-7b8e742e-38c6-49da-8af8-0af6a5827bb0.png)\r\n","createdAt":"2023-03-28T23:16:35+0200"},{"author":{"login":"burner1024"},"body":"All NPC beasts can parry, though.","createdAt":"2023-03-30T17:24:52+0200"}],"createdAt":"2023-03-28T23:06:54+0200","number":3108,"labels":"","state":"CLOSED","title":"Hunter Pets should not Parry attacks","body":"**Please, provide a clear description what the bug is:**\r\nHunter pets have a chance to Parry in PVP, even though they do not have a weapon (Druid bears/cats cannot parry). They should not be able to Parry, since they do not have a weapon.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Attack hunter pet 100 times.\r\n2. Notice how many Parry's happen.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNot sure what to put here...\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe attack should be dodged, miss, crit, (or block if turtle pet). The pet should not be able to Parry an attack.\r\n![Capture](https://user-images.githubusercontent.com/41565304/228366952-94f5f758-db1e-40dc-9f26-49d666128764.PNG)\r\n\r\n","updatedAt":"2023-04-01T23:17:03+0200","milestone":null,"closedAt":"2023-04-01T23:17:03+0200"},{"assignees":[],"author":{"login":"aaaak4"},"comments":[],"createdAt":"2023-03-28T22:10:56+0200","number":3107,"labels":"Hunter, Mechanic, Need Replication on VMaNGOS","state":"OPEN","title":"Pet loyalty does not work as intended","body":"Pet loyalty is not working as intended, It should be. However its currently not increasing with food, xp or otherwise on undead hunters.\r\n\r\nTo get to rank ..\tXP Gain required\tTime required\r\nRank 2 (Unruly)\t5% of hunter's xp at current level\t0 minutes\r\nRank 3 (Submissive)\t5% of hunter's xp at current level\t30 minutes\r\nRank 4 (Dependable)\t5% of hunter's xp at current level\t45 minutes\r\nRank 5 (Faithful)\t5% of hunter's xp at current level\t60 minutes\r\nRank 6 (Best Friend)\t5% of hunter's xp at current level\t90 minutes\r\n\r\n\r\n\r\n**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-12-12T04:40:00+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"geojak"},"comments":[{"author":{"login":"geojak"},"body":"OK I was, told later that the totem not dyinf is th correct vanilla behaviour and it was nerfed to 1 spell only in tbc.\r\n\r\nEdit: but there is still a bug, with 2 absorbs in less than 10 seconds see below ","createdAt":"2023-03-29T06:07:33+0200"},{"author":{"login":"Dragunovi"},"body":"https://database.turtle-wow.org/?spell=8177\r\nSpell description for clarity, closing for intended behavior.","createdAt":"2023-03-29T10:20:51+0200"},{"author":{"login":"geojak"},"body":"@Dragunovi thank you for linking the ability. i uderstand the bug now better and my initial expectation was not 100% correct \r\n\r\nI would be thankfull if you could allow me to explain.\r\n\r\nthe tooltip says \"redirect **one harmful spell** cast on a nearby party member to itself **every 10 seconds**\"\r\nbut what i see is **one harmfull paladin stun** and **then just 1.5 seconds later another harmfull holy schock.**\r\nthis behavour does not match the tooltip. isnt this clearly a bug? \r\n\r\nOverally what i see is this:\r\nTooltip behavour: redirect one spell every 10 seconds. if its a non damaging cc then the totem is not destroyed and it can redirect anotehr spell 10 seconds later\r\nTBC behavour: redicrect 1 spell. totem always dies even if non dmaging cc\r\nTurtle behaviour: redircet unlimited amount of spells. if its a damaging spell then the totem dies, if its non damaging cc then contune to redircet IGNORING THE SUPPOSED 10 SECOND DELAY (that seems to be the bug here)","createdAt":"2023-03-29T13:24:28+0200"},{"author":{"login":"burner1024"},"body":"Would be good to support with videos.\r\nI suspect it pulsates to give the buff once per 10 secs, so depending on when the first spell was fired, the delay to getting the next buff pulse could be 0-10 secs, but that shouldn't give unlimited suppression anyway, max would be 2 in a row.\r\nHow it worked in vanilla is another question, could be the same.\r\nHow it should work on Turtle is yet another question.","createdAt":"2023-03-30T16:33:29+0200"},{"author":{"login":"geojak"},"body":"Hello, so I communicated with the shaman.\r\nThe stun consumed the buff on him from grounding totem. the directly, following holy Schock was then absorbed despite no buff being up.\r\nIt hard to test without a shaman friend\r\n\r\nWe did this 3-4 times in a, row. It alway works.","createdAt":"2023-03-30T17:37:05+0200"}],"createdAt":"2023-03-28T21:34:10+0200","number":3106,"labels":"","state":"CLOSED","title":"grounding totem can absorb 2 spells","body":"\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. shaman put down grounding totem\r\n2. paladin use the paladin stum ability\r\n3. it gets absorbed\r\n4. because it doesnt do dmg, the totem does not die\r\n5. now paladin uses holy schock\r\n6. it also gets absored\r\n7. becuase holy shock deals dmg the totem dies\r\n8. would probably also work for other ccs like mage polymorth or warlock fear that dont kill the totem\r\n\r\n**Expected behavior. Describe how it should work:**\r\nthe totem should absorb 1 spell then die, even if the spell dealt no damage","updatedAt":"2023-03-30T17:41:22+0200","milestone":null,"closedAt":"2023-03-29T10:20:51+0200"},{"assignees":[],"author":{"login":"gumpyfo"},"comments":[{"author":{"login":"slowtorta"},"body":"Please make sure you don't have AtWar flag set with this faction in your reputation tab. It's working as intended :)","createdAt":"2023-04-02T18:52:16+0200"},{"author":{"login":"gumpyfo"},"body":"Guys, thank you very much, I'm sorry that you had to solve such a stupid problem because of my stupidity. God grant you good health!","createdAt":"2023-04-02T20:25:07+0200"}],"createdAt":"2023-03-28T20:53:01+0200","number":3105,"labels":"","state":"CLOSED","title":"I can't complete the quest","body":"**Please, provide a clear description what the bug is:**\r\nThere is no way to complete the Warleader Tamukar quest in Dessole from Gelkis Clan Cantaur while having a friendly reputation with Gelkis Clan Cantaur. I can't interact with this NPC in absolutely no way.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.Took 2 quests from Warleader Temukar.\r\n2. I have fulfilled all the necessary conditions of these quests.\r\n3. Having come to this NPC, I can't hand over the quest to him, since I can't interact with him in any way, nor right-clicking in any way.\r\n4. I noticed that the other members of the Gelkis clan are friendly to me, but I can cast damage spells on them.\r\n5. Also can't interact with Gelkis Quartermaster\r\n6. I wrote a ticket to the support service, they told me to clean the WDB folder, but it didn't help. When contacting me again, I was told to contact bug tracker.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=61045#drop\r\nItem: https://database.turtle-wow.org/?item=7069\r\nQuest: https://database.turtle-wow.org/?quest=40631\r\n https://database.turtle-wow.org/?quest=40632\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\n![2023-03-28_21-49-23](https://user-images.githubusercontent.com/129215507/228338599-6f69d2eb-9b66-4934-81e6-5307bc97b6eb.png)\r\n![2023-03-28_21-50-15](https://user-images.githubusercontent.com/129215507/228338610-4aea913e-24ee-4877-b5da-85473a8f283c.png)\r\n![2023-03-28_21-50-50](https://user-images.githubusercontent.com/129215507/228338612-781b416e-eb86-4913-b0cd-7e66d9db366a.png)\r\n","updatedAt":"2023-04-02T20:25:07+0200","milestone":null,"closedAt":"2023-04-02T18:52:16+0200"},{"assignees":[],"author":{"login":"dropsera"},"comments":[{"author":{"login":"geojak"},"body":"I think this is a, suggestion and not a bug.\r\n\r\nThe use on the custom axe works even if it's bad ","createdAt":"2023-03-28T17:56:11+0200"},{"author":{"login":"balakethelock"},"body":"It has a 30 yard range, technically it can work as a ranged pull in its current state and the game is full of much stronger on-hit weapons so there's no reason to change it.","createdAt":"2023-03-28T18:00:46+0200"},{"author":{"login":"dropsera"},"body":"> I think this is a, suggestion and not a bug.\r\n> \r\n> The use on the custom axe works even if it's bad\r\n\r\nDon't see the way of knowing if intended or not without making a bug report. It might be an oversight like that one shield that game considered as an \"held in off-hand\".","createdAt":"2023-03-29T01:01:25+0200"},{"author":{"login":"slowtorta"},"body":"Intended :)","createdAt":"2023-04-02T18:55:35+0200"}],"createdAt":"2023-03-28T17:09:45+0200","number":3104,"labels":"","state":"CLOSED","title":"Shadowcaller axe \"use\" effect","body":"**Please, provide a clear description what the bug is:**\r\n\r\nWhile maybe intended, the Shadowcaller Axe effect is not a on-hit proc, but a use effect with a cooldown of 10 minutes, which makes little sense and has even less usability. Is such behavior correct? Seems underwhelming for a rare 49lvl weapon.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.Press Shadowcaller Axe\r\n2. Bathe in glorious 75 shadow damage once in 10 minutes\r\n\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\n\r\nItem: https://database.turtle-wow.org/?item=60616\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\nIt probably should be a \"on-hit\" effect.\r\n\r\n","updatedAt":"2023-04-02T18:55:35+0200","milestone":null,"closedAt":"2023-04-02T18:55:35+0200"},{"assignees":[],"author":{"login":"ConcernedTurtler"},"comments":[],"createdAt":"2023-03-28T14:28:11+0200","number":3103,"labels":"","state":"CLOSED","title":"Cannot heal, buff or protect the bloodsail pirates when allied with them.","body":"I am a pirate captain, revered with the bloodsail buccaneers and currently working up my way to exalted. My pirate crew is constantly under attack from adventurers yet I can't do anything to protect them. I can't attack their assailants and I can't even heal or buff my comrades. What's the point of being a pirate captain if I can't fight with my crew?","updatedAt":"2023-04-02T18:54:53+0200","milestone":null,"closedAt":"2023-04-02T18:54:53+0200"},{"assignees":[],"author":{"login":"Shoc9524"},"comments":[{"author":{"login":"geojak"},"body":"people keep crashing when inspeting my transmog. kinda sad and dont know how to fix oher than stop transmoging","createdAt":"2023-03-28T13:20:12+0200"},{"author":{"login":"slowtorta"},"body":"We're aware of all the issues related to transmog. There's no point to fix single flaws in the current system, as it must be reworked all together in the future.","createdAt":"2023-04-02T19:20:23+0200"},{"author":{"login":"Shoc9524"},"body":"> We're aware of all the issues related to transmog. There's no point to fix single flaws in the current system, as it must be reworked all together in the future.\r\n\r\nIts like this for a very long time now :( And in raids it causes complications, causing ppl to crash, and get teleported to the start of the raid. Any ETA on that? Or is it just a plan atm? Thanks for the reply.","createdAt":"2023-04-03T10:36:32+0200"},{"author":{"login":"slowtorta"},"body":" We do not have any ETA. Hopefully around the summer 🌞 it's not a promise.","createdAt":"2023-04-03T10:37:45+0200"},{"author":{"login":"twowTurtReynolds"},"body":"Duplicate of https://github.com/slowtorta/turtlewow-bug-tracker/issues/1400","createdAt":"2023-12-09T03:36:46+0100"}],"createdAt":"2023-03-28T10:38:45+0200","number":3102,"labels":"","state":"CLOSED","title":"Transmog issues","body":"- When durability changes on gear, (after repair, or when your gear gets damaged in fight, or after death) transmogged gear changes back to its original look. Only in case of armors. You can temporaly fix this, by re-equiping them.\r\n\r\n- When transmogging weapons into different type (sword into mace for example) the weapon keeps its base weapons original sounds (sword sounding mace).\r\n\r\n- Maybe make tokens a bit more accessable? -- optional, personal preferrence. i understand why is it like this atm --\r\n","updatedAt":"2023-12-09T03:36:47+0100","milestone":null,"closedAt":"2023-04-02T19:20:23+0200"},{"assignees":[],"author":{"login":"ConcernedTurtler"},"comments":[],"createdAt":"2023-03-27T22:58:19+0200","number":3101,"labels":"","state":"CLOSED","title":"Bloodsail reputation rewards missing from Quartermaster.","body":"The bloodsail buccaneers quartermaster should sell the following items:\r\n\r\nhttps://database.turtle-wow.org/?item=83494\r\nhttps://database.turtle-wow.org/?item=83493\r\nhttps://database.turtle-wow.org/?item=83490\r\nhttps://database.turtle-wow.org/?item=83492\r\nhttps://database.turtle-wow.org/?item=83491\r\n\r\nbut they are currently not available and there's no other way to get them as far as I can tell. Not sure why there are all these custom bloodsail quests if there's no reward for doing them so I'm going to assume they weren't added to the game by mistake.\r\n\r\nThank you.","updatedAt":"2023-03-28T13:10:14+0200","milestone":null,"closedAt":"2023-03-28T13:10:14+0200"},{"assignees":[],"author":{"login":"rodolfo-santos-meta"},"comments":[],"createdAt":"2023-03-27T22:38:36+0200","number":3100,"labels":"","state":"CLOSED","title":"Pet Skill Missing (Ref #2690)","body":" ![image](https://user-images.githubusercontent.com/95623301/227101493-f242d365-bc4a-453b-b6f6-67a89496f7e5.png)\r\nCan we reopen this one? #2690\r\n\r\nJust tamed a Deepmoss Venomspitter and it didn't came with any abilities, just **Avoidance**\r\n`NPC: https://database.turtle-wow.org/?npc=4007`\r\n\r\n![image](https://user-images.githubusercontent.com/95623301/227102608-1a0f9750-05fd-4a5d-8593-01705b0a5a62.png)\r\nTaming a Deepmoss Creeper comes with the ability **Bite**\r\n`NPC: https://database.turtle-wow.org/?npc=4005`\r\n\r\nOr do I have to open a issue for every pet?\r\n\r\n_Originally posted by @rodolfo-santos-meta in https://github.com/slowtorta/turtlewow-bug-tracker/issues/2690#issuecomment-1480584432_\r\n ","updatedAt":"2023-04-02T16:59:52+0200","milestone":null,"closedAt":"2023-04-02T16:59:52+0200"},{"assignees":[],"author":{"login":"QuadrozZz"},"comments":[{"author":{"login":"GitGurky"},"body":"I believe this is intended due to the strain it puts on the server. ","createdAt":"2023-03-27T20:10:33+0200"},{"author":{"login":"Jeradooka"},"body":"Keep it slow, SLOW AND STEADY. \r\nNot a fan of people using auction house addons. They clog the AH with single-stack items at cheaper prices than bulk pricers. Its just not right","createdAt":"2023-03-27T23:40:23+0200"},{"author":{"login":"QuadrozZz"},"body":"> I believe this is intended due to the strain it puts on the server.\r\n\r\nI understand it. But I think that in the case of an auction, you can sacrifice a little performance and find another way to compensate. For example, make a small delay for requests in the \"Who\" window. But you still need to increase the search speed at the auction, I think.\r\n\r\n> Keep it slow, SLOW AND STEADY. Not a fan of people using auction house addons. They clog the AH with single-stack items at cheaper prices than bulk pricers. Its just not right\r\n\r\nPlayers will use addons like aux, anyway, who uses them. In order to create an auction lot for one piece, you do not need to wait for the item to be fully scanned. But to find the cheapest lot you need. Single-stack items selling is not always bad. And single-stack items more higher than than bulk pricers. As you told.\r\n\r\nhttps://imgur.com/3TcDPVi\r\nhttps://imgur.com/knsHi4Z","createdAt":"2023-03-28T08:03:53+0200"},{"author":{"login":"geojak"},"body":"> Keep it slow, SLOW AND STEADY. Not a fan of people using auction house addons. They clog the AH with single-stack items at cheaper prices than bulk pricers. Its just not right\r\n\r\nthis is a compeltely different unrealted issue","createdAt":"2023-03-28T13:21:22+0200"},{"author":{"login":"geojak"},"body":"i scan the ah everyday, yes it takes alot of time. but it also givs alot of advantages. i am agaisnt reducing the time needed. it opens the flood gates for ah botting","createdAt":"2023-03-28T13:22:36+0200"},{"author":{"login":"burner1024"},"body":"The proper solution is to publish AH data in addon-compatible format, so that people can use that instead of scanning personally.\r\nThen the search speed throttle algo can be changed to leaky bucket or similar. So that normal auction usage is unimpeded, and full scans are getting full delays.","createdAt":"2023-03-28T19:03:00+0200"},{"author":{"login":"QuadrozZz"},"body":"> i scan the ah everyday, yes it takes alot of time. but it also givs alot of advantages. i am agaisnt reducing the time needed. it opens the flood gates for ah botting\r\n\r\n\"it opens the flood gates for ah botting\" - How does this relate to auction speed-up?\r\n\r\nOn the contrary, the speed of the auction is less important for bots. The bots seem to work autonomously, if I understand correctly. The bot is launched and it performs its tasks. Longer, but he also doing it. While a person has to sit and wait fifty seconds while an auction searches for ten pages of cheap linen cloth, this is just an example. And this is only one item that you need to buy or sell. And if there are dozens in bags? This takes a huge amount of time. Which could be reduced.\r\n\r\nTake note and think about it. I don't want to harm the server in any way. I just want to improve the quality of life of the players.","createdAt":"2023-03-28T22:36:22+0200"},{"author":{"login":"QuadrozZz"},"body":"Those people who rarely use the auction are unlikely to feel a big difference. But for those who use regularly, this will be good news. But you can always return the changes to the previous values. In this case, I don't think it will be very difficult to do.","createdAt":"2023-03-28T22:48:03+0200"},{"author":{"login":"QuadrozZz"},"body":"Would be great to see the answer from Dev's.","createdAt":"2023-03-30T12:34:45+0200"}],"createdAt":"2023-03-27T20:08:06+0200","number":3099,"labels":"","state":"CLOSED","title":"Auction searching speed","body":"At the moment, scanning the auction with addons (the aux-addon for example) is too slow. One page is scanned for five seconds. It takes a minute to scan twelve pages. It is too long. If I understand correctly, this is due to the five second break between clicking the \"Next Page\" button in the auction window. If you could reduce the delay between \"Next Page\" clicks to at least one second, that would be great. This would save a lot of time. The population on the server is growing, which cannot but rejoice, of course, there are more lots at the auction, scanning takes longer.\r\nI hope you take it into account. And make scanning auction lots faster.","updatedAt":"2023-08-22T12:39:43+0200","milestone":null,"closedAt":"2023-08-22T12:39:43+0200"},{"assignees":[],"author":{"login":"Slimthegrim"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/f1c02110-0d5a-4d50-877b-e44f837a2156)\r\n","createdAt":"2023-12-08T21:41:10+0100"}],"createdAt":"2023-03-27T19:58:59+0200","number":3098,"labels":"Requires a client update","state":"CLOSED","title":"Goblin Radio KABOOM-Box X23B76 item missing cooldown info / tooltip on hover and in bags","body":"**Please, provide a clear description what the bug is:**\r\nThe item Goblin Radio KABOOM-Box is missing its cooldown and item duration information. Also missing during item mouseover in bags.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Be the be$t AND have a Goblin radio ready to use.\r\n2. Use it.\r\n3. Try to use it again, see that spell isn't ready, the item's on cooldown like any other usable item / trinket.\r\n4. Observe issue 1: no tooltip / item cooldown displayed after use on mouseover, even though receive red error: \"Spell not ready\" on use again.\r\n5. Observe issue 2: Item tooltip also missing duration and cooldown information once you trigger cooldown.\r\n\r\n![image](https://user-images.githubusercontent.com/110629519/228025817-b1648566-d9e6-4124-96b3-edaa15a1898e.png)\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\n[Item](https://database.turtle-wow.org/?item=10585)\r\n\r\n**Expected behavior. Describe how it should work:**\r\nWhen you use items with cooldowns, the cooldown is stated once its triggered in the item sprite box in your bags. Also would expect the item's duration and the items' cooldown to be presented in the tooltip like is standard for all other items.","updatedAt":"2023-12-08T21:55:54+0100","milestone":{"title":"Patch 1.17.0 or Earlier","state":"CLOSED","url":"https://github.com/slowtorta/turtlewow-bug-tracker/milestone/2"},"closedAt":"2023-04-03T20:46:38+0200"},{"assignees":[],"author":{"login":"imaglcian"},"comments":[{"author":{"login":"kronos"},"body":"I believe I am not the kronos you need.","createdAt":"2023-03-27T17:32:34+0200"}],"createdAt":"2023-03-27T17:11:35+0200","number":3097,"labels":"","state":"CLOSED","title":"Poisons/Weapon Effects & Enchants can not be procced off Sap, Gouge, Cheap/Kidney Shot OR Feint (+ More)","body":"**Please, provide a clear description what the bug is:**\r\nSo, I made a bug report over a year ago discussing this topic, in which it still hasn't been fixed. \r\nCrippling, Mind-Numbing and Wound Poison + Alot of passive weapon effects/enchants can not be procced by incapacitating abilities here, which isn't blizz-like. (Also this does work on other servers)\r\nI'll include a bunch of YouTube links to sources proving the fact it should be possible, aswell as my own testing and some talking in my own clips.\r\n\r\nThe biggest downside to this, which I explain in my own video, is that facing warriors just becomes instantly more unfavored for us, especially Orc warriors. We rely on a certain opener to not get hit at the start, and not get any unlucky stun resists, and ultimately can kite them from the start. With the non-addition of not being able to proc poisons during our openers, and with the melee leeway already being bad enough as it is (See https://youtu.be/d0ofoVFQ8c0?t=45 for more info; I strafe him, and as he strafes back and I follow his pathing, he still gets an intercept off - This is another bug report within itself, in which i have to gather ALOT more clips for. For now, distract will also be useless on this server - Or Demonic Rune/Sapper/Death Ray batching on CC), this just makes Rogue V. Warrior pretty onesided.\r\n\r\nMy own video (Please note, that Crusdader did NOT proc off sinister strike, the 3rd clip was heavily cut down, but I did about 11 Sinister Strikes=: https://www.youtube.com/watch?v=57VVfP6Sq8M)\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Sap/Gouge/Feint a player target\r\n2. See if weapon enchants like Crusader, Frost Chill OR Poisons like Crippling/Mind-Numbing/Wound OR weapon effects like Serenity proc.\r\n3. If not, then it should be considered a bug.\r\n\r\n**Expected behavior. Describe how it should work:**\r\nSap/Gouge/Feint, etc. Should all be able to proc non-damaging poisons, weapon effects and enchant effects.\r\n\r\n**Proofs**\r\nAll from WoW Classic.\r\nhttps://youtu.be/kf04RPqMml4?t=55 = Crippling Poison on Sap Proc\r\nhttps://youtu.be/cwtxj-ubudw?t=43 = Crippling Poison on Sap Proc\r\nhttps://youtu.be/xTa9WTGCGaI?t=53 = Crippling Poison on Sap Proc\r\nhttps://youtu.be/xTa9WTGCGaI?t=139 = Crippling Poison on Sap Proc\r\nhttps://youtu.be/8Gy8bydO_Hw?t=11 = Crippling Poison on Sap Proc\r\nhttps://youtu.be/DhWRkCvWovI?t=774 = Crippling Poison on Sap Proc\r\nhttps://youtu.be/RmbyeyhWQIA?t=226 = Crippling Poison on Sap Proc\r\n\r\nhttps://www.youtube.com/watch?v=RmbyeyhWQIA = Crippling Poison on Cheap Shot Proc\r\nhttps://youtu.be/xTa9WTGCGaI?t=53 = Crippling Poison on Cheap Shot Proc\r\n\r\nhttps://youtu.be/RmbyeyhWQIA?t=356 = Crippling Poison on Gouge Proc\r\nhttps://youtu.be/YkCJeCtYzEU?t=103 = Crippling Poison on Gouge Proc\r\n\r\nhttps://youtu.be/xTa9WTGCGaI?t=23 = Crusader on Sap Proc (These are hard to find, as Crusader in itself is a super rare proc already)\r\n\r\nhttps://youtu.be/-3_FkK_Fsfk?t=65 & https://youtu.be/-3_FkK_Fsfk?t=194 = Perplexity about Serenity proccing off quick abilities like Feint.\r\n\r\n**From other Private Servers**\r\nFinding clips from private servers is super hard, although I'll say I have enough proofs\r\nhttps://youtu.be/NENsoOaM7xc?t=116 = Crippling Poison on Cheap Shot Proc @ Kronos -> Then crusader proc on auto (Not crippling) \r\n\r\n\r\n\r\n**MOST IMPORTANT NOTE**\r\nhttps://youtu.be/-3_FkK_Fsfk?t=227 = As Perp mentions, every special ability should be able to proc weapon affects, although Sap was never able to proc damaging abilities, same goes for Gouge.\r\nAnd again, not being able to proc crippling poison, makes playing rogue in Battlegrounds feel horrendous. Your main objective in WSG for example, is to keep everyone crippled, lock down healers and keep the EFC pinned. One of your most important objectives, now doesn't work as efficient, as proccing poisons on multiple targets is near impossible like this.\r\n- This would also apply, to say an Enchancement shaman with Windfury; Getting a Windfury proc after an auto-attack, and then the Windfury Proc, proccing the Earthshaker effect - Every ability that works similar to this, should work, so paladin procs that work in a similar fashion, aswell as Frostbite weapon etc. Alot of examples I could fill this post out with. (Just to throw a last example, I'm fairly certain scatter shot should be able to proc improved hawk)\r\n\r\nThis isn't even remotely close to something like the debate about Gouge > Restealth not being blizz-like (Which kind of works anyway)\r\n\r\nThere's alot of rogue stuff that i've complained about, dating back to up to over a year ago, which still aren't fixed/optimized.\r\nThings like\r\n- Weapon procs like I am mentioning now\r\n- Pet aggro in stealth (Although blizz-like, should not be)\r\n- Combo points dissapearing after a new target is aquired, which hinders cleave fights in raids, and also punishes you for missclicks. (Which is also blizz-like, but should not be and was fixed later)\r\n- Also want to note, that stealth values here are abseloutely fucked, which should be buffed to be up-to-par with other servers/clients","updatedAt":"2023-03-28T13:27:23+0200","milestone":null,"closedAt":"2023-03-28T13:27:23+0200"},{"assignees":[],"author":{"login":"Pattsy"},"comments":[],"createdAt":"2023-03-27T16:25:40+0200","number":3096,"labels":"Warlock, Quest, Need Replication on VMaNGOS","state":"OPEN","title":"The Completed Orb of Noh'Orahil & The Completed Orb of Dar'Orahil","body":"**Please, provide a clear description what the bug is:**\r\nYou don't have to fight the demon after you get the essence of either the infernal, or the felhound. Menara simply gives you the quest chain rewards.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Complete the quest to steal the essence of an infernal or felhound.\r\n2. Hand this into Menara again.\r\n3. She gives you the prompt quest to recieve the orb and staff without you needing to bring this essence to Tabetha in Dustwallow Marsh\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nhttps://database.turtle-wow.org/?npc=6266\r\n4948\r\n\r\nQuest: https://database.turtle-wow.org/?quest=4975\r\nhttps://database.turtle-wow.org/?quest=4964\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\nMenara should only give you this quest with the rewards after you have been to Tabetha and defeated the demon inside the orb, however I was able to just complete it before going to Tabetha at all.","updatedAt":"2023-12-12T04:40:32+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"Sacralletius"},"comments":[{"author":{"login":"cyaohiri"},"body":"As the [Slow and Steady](https://database.turtle-wow.org/?spell=50000) challenge states, only experience gain from monster kills is reduced. Other sources of experience gain are unchanged.","createdAt":"2023-03-27T16:05:19+0200"},{"author":{"login":"Sacralletius"},"body":"I see. My bad. Never mind.","createdAt":"2023-03-27T16:10:43+0200"}],"createdAt":"2023-03-27T15:46:56+0200","number":3095,"labels":"","state":"CLOSED","title":"Normal XP despite being Slow and Steady","body":"**Please, provide a clear description what the bug is:**\r\n\r\n_I am getting normal XP from quests despite being in Slow and Steady Mode. This happened after the server got down yesterday.\r\nI tested it by doing Zenn's Bidding in Teldrassil. The wiki says that the original XP is 450, and I got that after doing the quest despite being in Slow and Steady Mode._\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n_1. Look up a quests XP on the wiki.\r\n2. Complete said quest in game, on Slow and Steady Mode.\r\n3. Compare XP gained with XP listed on Wowhead for said quest._\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\n_Quest: https://database.turtle-wow.org/?quest=488_\r\n\r\n_It's not just this quest btw. This is the one I tested it on._\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\n_I should only be getting half XP._\r\n","updatedAt":"2023-04-01T21:36:05+0200","milestone":null,"closedAt":"2023-04-01T21:36:05+0200"},{"assignees":[],"author":{"login":"Sacralletius"},"comments":[{"author":{"login":"cyaohiri"},"body":"It's a known issue. The rested experience should go away after one kill that grants experience.","createdAt":"2023-03-27T16:06:33+0200"},{"author":{"login":"Sacralletius"},"body":"Okay. Thank you :)","createdAt":"2023-03-27T16:11:06+0200"}],"createdAt":"2023-03-27T15:32:17+0200","number":3094,"labels":"","state":"CLOSED","title":"Rested XP despite playing on Exhaustion Mode","body":"**Please, provide a clear description what the bug is:**\r\n\r\n_I'm playing on Exhaustion Mode (and Slow and Steady Mode). Today, when I logged in, my XP bar had turned blue and there was a small part of it that counted as rested XP. In logged out in Teldrassil (Aldrassil) and when I logged back in, there was my XP was blue.\r\nIt happened after the server got down yesterday, so I wasn't able to log out \"properly\", but instead got disconnected forcefully._\r\n\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n_I can't reproduce it, since it seems to be related to the server going down._\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n_I should not be getting any rested XP._\r\n![WoWScrnShot_032723_152636](https://user-images.githubusercontent.com/8215116/227952786-52a2b88d-2acb-457a-ad8d-7bbe68f3fd3a.jpg)\r\n","updatedAt":"2023-04-02T18:56:20+0200","milestone":null,"closedAt":"2023-04-02T18:56:20+0200"},{"assignees":[],"author":{"login":"DavidYakobi"},"comments":[{"author":{"login":"DavidYakobi"},"body":"Ok, I tried again today and I got 1 drop from a Wasp after over 50 kills. The PF Quest tooltip on the Gorishi Workers is incorrect, it says 15% drop rate, but it seems that it only drops from Wasps and Stingers at about a 5% drop rate.\r\n\r\nPlease investigate.","createdAt":"2023-03-27T20:59:59+0200"},{"author":{"login":"GitGurky"},"body":"![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/90982783/e6a82b0e-aa24-4cb8-b50c-af862c0552a3)\r\nits 15% rate just bad rng this is not a bug","createdAt":"2023-06-27T18:08:49+0200"}],"createdAt":"2023-03-27T05:43:55+0200","number":3093,"labels":"","state":"CLOSED","title":"Druid Quest: Bloodpetal Poison needs tweaking","body":"The Gorishi Stings don't drop.\r\n\r\nSteps:\r\n1. Acquire the quest at level 50 from Torwa Pathfinder.\r\n2. Go to Gorishi Hive area in Un'Goro Crater.\r\n3. None of the insects drop a \"Gorishi Sting\", even though the tooltip says (15% drop rate on some).\r\n4. I have tried killing them all: Wasps, Workers, Stingers, Burrowers, Reavers. No drops!\r\n\r\nMe: Tauren Druid level 50 at the time.\r\n\r\nNPC: Torwa Pathfinder - https://database.turtle-wow.org/?npc=9619\r\nItem: Gorishi Sting - https://database.turtle-wow.org/?item=22435\r\nQuest: Bloodpetal Poison - https://database.turtle-wow.org/?quest=9052\r\n\r\n","updatedAt":"2023-06-27T18:08:50+0200","milestone":null,"closedAt":"2023-06-27T18:08:49+0200"},{"assignees":[],"author":{"login":"Vikarec"},"comments":[],"createdAt":"2023-03-27T03:10:07+0200","number":3092,"labels":"","state":"CLOSED","title":"World bosses dropping incorrect amount of gold","body":"**Please, provide a clear description what the bug is:**\r\n\r\nCurrently, if you kill a nightmare dragon you get 6-10 silver per person. These world bosses are only holding as much as 5 gold on them. Most people will not get loot from killing a raid boss, and gold is there to at least recoup repair costs or an elixir of the mongoose. They require a hefty amount of effort to kill anyway. I believe Azuregos and Lord Kazzak may also drop an insignificant sum. Whether the custom bosses like Nerubian Overseer or Dark Reaver do, I can't remember, but they are likely the same.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Kill a world boss.\r\n2. Look at how much gold they drop.\r\n3. Be disappointed.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nhttps://database.turtle-wow.org/?npc=14889 Emeriss\r\nhttps://database.turtle-wow.org/?npc=14888 Lethon\r\nhttps://database.turtle-wow.org/?npc=14890 Taerar\r\nhttps://database.turtle-wow.org/?npc=14887 Ysondre\r\nhttps://database.turtle-wow.org/?npc=12397 Lord Kazzak\r\nhttps://database.turtle-wow.org/?npc=6109 Azuregos\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nIn vanilla, world bosses drop a large sum of gold just like instanced raid bosses. Numerous videos available on YouTube display world bosses dropping upwards of 150g, splitting between 40 raid members to 3g 75s each.\r\n\r\nThis video, for example, shows Classic WoW Lethon dropping 164 gold, splitting to 4g, 11s per raid member.\r\n\r\nhttps://youtu.be/AorovKZpoA0?t=222\r\n\r\n![lethongold](https://user-images.githubusercontent.com/106199832/227817423-ad21c963-4a54-45b4-8b30-53ba4bcb6b61.png)\r\n\r\n\r\nHere's how much a Turtle WoW nightmare dragon dropped a week ago, split between the whole raid.\r\n\r\n![donsilver](https://user-images.githubusercontent.com/106199832/227817219-497c1068-219b-417d-9540-c0c9faf7fbdb.png)\r\n\r\n","updatedAt":"2023-04-01T21:46:34+0200","milestone":null,"closedAt":"2023-04-01T21:46:34+0200"},{"assignees":[],"author":{"login":"Lexiebean"},"comments":[{"author":{"login":"slowtorta"},"body":"@ratkosrb Please, take a look, this renders the encounter useless as of now.","createdAt":"2023-04-02T18:57:11+0200"}],"createdAt":"2023-03-27T02:08:38+0200","number":3091,"labels":"","state":"CLOSED","title":"The final of the 4 Nightmare Dragons is still despawning within seconds of being killed.","body":"It's not linked to one specific boss, just which ever is killed last.","updatedAt":"2023-04-02T20:55:07+0200","milestone":null,"closedAt":"2023-04-02T20:55:07+0200"},{"assignees":[],"author":{"login":"Lexiebean"},"comments":[],"createdAt":"2023-03-27T02:07:38+0200","number":3090,"labels":"","state":"CLOSED","title":"Ysondre text issue","body":"![image](https://user-images.githubusercontent.com/6937574/227810840-14b6c704-5b2c-42ec-9d75-1d252244a916.png)","updatedAt":"2023-04-01T21:38:47+0200","milestone":null,"closedAt":"2023-04-01T21:38:46+0200"},{"assignees":[],"author":{"login":"ToffelRune"},"comments":[{"author":{"login":"redmagejoe"},"body":"For starters, there's no point in using the full template if you aren't following it and filling out all the fields, as it makes it hard to read and find the actual information. Second, your database links do not work. You must append the NPC ID# and Quest ID# from looking the pages up on the database, not simply type in the names of the NPC or Quest.\r\n\r\nFinally, you must be 225 Cooking and Character Level 35 in order for this quest to be offered to you. This is working as intended.\r\n\r\nTicket can be closed.","createdAt":"2023-03-29T20:00:51+0200"}],"createdAt":"2023-03-26T23:02:42+0200","number":3089,"labels":"","state":"CLOSED","title":"Daryl Riknussun won't give me Artisan Cooking quest.","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=Daryl Riknussun\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=I Know A Guy...\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThere should be a ! above the questgiver Daryl Riknussun as I am level 44 warrior with 209/225 cooking skill. But there isn't.\r\n","updatedAt":"2023-03-29T20:16:59+0200","milestone":null,"closedAt":"2023-03-29T20:16:59+0200"},{"assignees":[],"author":{"login":"cawilliamson"},"comments":[{"author":{"login":"Jeradooka"},"body":"4. Cry\r\n5. Repeat\r\n6. Claim that it is a bug on Github\r\n7. Not a bug, repeat step 4.","createdAt":"2023-03-27T23:42:08+0200"},{"author":{"login":"slowtorta"},"body":"The chances in our DB seem correct. Online DB doesn't display reference drop chances correctly.","createdAt":"2023-04-01T21:42:09+0200"}],"createdAt":"2023-03-26T18:18:05+0200","number":3088,"labels":"","state":"CLOSED","title":"Drop chance: Totem of sustaining","body":"**Please, provide a clear description what the bug is:**\r\n\r\nThe drop chance of Totem of Sustaining is lower than retail based on Wowhead drop chances for some bosses:\r\n\r\nhttps://www.wowhead.com/classic/item=23200/totem-of-sustaining\r\nhttps://database.turtle-wow.org/?item=23200\r\n\r\nI've lost track of how many times I've ran this place over the now 4 days but have failed to see it once. Apparently the drop is working but the chances seem a bit off. May be worth checking.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Run Scholomance\r\n2. Kill last 6 bosses\r\n3. Loot\r\n4. Cry\r\n5. Repeat\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nhttps://www.wowhead.com/classic/item=23200/totem-of-sustaining\r\nhttps://database.turtle-wow.org/?item=23200\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nShould drop more frequently - at least a little bit. Though it would be nice to give this and the Paladin libram a buff anyway to make this grind a lot less awful! :)","updatedAt":"2023-04-01T21:42:09+0200","milestone":null,"closedAt":"2023-04-01T21:42:09+0200"},{"assignees":[],"author":{"login":"joycourier"},"comments":[{"author":{"login":"redmagejoe"},"body":"You can only cast Fire Shield on party members, and you are not in a party. Working as intended.\r\n\r\nThis ticket can be closed.","createdAt":"2023-04-13T11:03:57+0200"},{"author":{"login":"cyaohiri"},"body":"The bugged part is that it costs mana to cast it even though the target is not valid.","createdAt":"2023-04-13T11:08:33+0200"},{"author":{"login":"redmagejoe"},"body":"It is not a bug. You are trying to cast Fire Shield with no target selected, meaning it is attempting to cast on your Imp. Your Imp is phase shifted, and this is not checked before the cast attempt. This is vanilla behavior.","createdAt":"2023-04-13T11:10:57+0200"},{"author":{"login":"cyaohiri"},"body":"> It is not a bug. You are trying to cast Fire Shield with no target selected, meaning it is attempting to cast on your Imp. Your Imp is phase shifted, and this is not checked before the cast attempt. This is vanilla behavior.\r\n\r\nI tested it without Phase Shift. When there is no target, the error says \"No target\"', nothing happens, and mana is not used, as expected.\r\nIf I target a hostile NPC, it says \"Invalid target\" and again, nothing happens, and mana is not used.\r\nHowever, if I target the imp himself or a friendly target not in the group, including friendly NPCs, the imp will spend his mana, even though Fire Shield wasn't applied to anyone.\r\n\r\nThat last part seems like a bug, even though it might match the vanilla behavior.\r\n\r\n","createdAt":"2023-04-13T11:17:14+0200"}],"createdAt":"2023-03-26T16:23:54+0200","number":3087,"labels":"","state":"CLOSED","title":"Cannot cast imp's Fire Shield on other players","body":"**Please, provide a clear description what the bug is:**\r\nWhen I target any player and cast Fire Shield, the imp plays a casting animation and 60 mana is consumed from the imp's mana pool, but the buff does not activate. Only when Fire Shield is cast while targeting myself does it work.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Target other player within 30 yards.\r\n2. Click 'Fire Shield' on the pet hotbar.\r\n3. https://i.imgur.com/XW3kw1d.mp4\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nSpell: https://database.turtle-wow.org/?spell=2947\r\n\r\n**Expected behavior. Describe how it should work:**\r\nSelect friendly target, cast fire shield, target receives fire shield buff.\r\n","updatedAt":"2023-04-13T11:17:53+0200","milestone":null,"closedAt":"2023-04-13T11:07:39+0200"},{"assignees":[],"author":{"login":"Apollodonis"},"comments":[{"author":{"login":"GitGurky"},"body":"This requires Revered with the argent dawn, not a bug.","createdAt":"2023-06-27T18:13:12+0200"}],"createdAt":"2023-03-25T23:28:28+0100","number":3086,"labels":"","state":"CLOSED","title":"The Long night is not over quest","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Quest is not showing for me, cannot take it\r\n2. Level 60, raiding Naxx already\r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=11536\r\nQuest: https://database.turtle-wow.org/?quest=40221\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-06-27T18:13:13+0200","milestone":null,"closedAt":"2023-06-27T18:13:12+0200"},{"assignees":[],"author":{"login":"Kangaroux"},"comments":[],"createdAt":"2023-03-25T18:05:21+0100","number":3085,"labels":"","state":"CLOSED","title":"Seeker's Demise intended to have you repeat the previous quest?","body":"https://database.turtle-wow.org/?quest=70033\r\n\r\nThis is the end of a long chain in Ashenvale. The quest text says to kill Diathorus but then the objectives include killing 30 other mobs, which is just a repeat of a previous quest in the chain, [Demon Fall Canyon](https://database.turtle-wow.org/?quest=70028).\r\n\r\nEither the quest text should be updated (it's misleading when you talk to the quest NPC and then the quest log reads something different), or the quest should be simplified to just kill Diathorus.","updatedAt":"2023-04-02T19:22:57+0200","milestone":null,"closedAt":"2023-04-02T19:22:57+0200"},{"assignees":[],"author":{"login":"Knuckle02"},"comments":[{"author":{"login":"Knuckle02"},"body":"I wanted to note that it appears Blood Pact is fully functional in instanced groups, but not open world.","createdAt":"2023-03-30T14:00:27+0200"},{"author":{"login":"ratkosrb"},"body":"Most likely some of your party are flagged for PvP, but the owner of the Imp is not flagged. It is blizzlike for party auras not to affect PvP flagged targets when the caster is not flagged. Otherwise you could help people in PvP, by joining their party and giving them party wide auras, while you yourself are not flagged and not attackable.","createdAt":"2023-03-30T15:05:53+0200"},{"author":{"login":"Knuckle02"},"body":"> Most likely some of your party are flagged for PvP, but the owner of the Imp is not flagged. It is blizzlike for party auras not to affect PvP flagged targets when the caster is not flagged. Otherwise you could help people in PvP, by joining their party and giving them party wide auras, while you yourself are not flagged and not attackable.\r\n\r\nThis is not the case. I am pvp flagged and others with pvp flag on do not receive the buff. It applies to non-pvp flagged and pvp flagged players in the group the first time they enter, but once outranged it disappears and does not return upon getting back into the 20 yd radius.","createdAt":"2023-03-30T18:07:40+0200"},{"author":{"login":"twowTurtReynolds"},"body":"The giver is flagged and the reciever is not flagged, and we see the lack of buff:\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/c7733f85-797e-4a2c-96d6-14687c2720ca)\r\n\r\nAnd then I pvp flag, and it works:\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/1860ab50-288d-4918-8032-59081eb90899)\r\n\r\nMake sure that all players in your group either don't flag, or all flag.","createdAt":"2023-12-09T15:51:47+0100"}],"createdAt":"2023-03-25T17:36:02+0100","number":3084,"labels":"","state":"CLOSED","title":"Imp's Blood Pact not working within a group.","body":"Bug description: Warlock Imp's Blood Pact does not reapply if someone gets out of range while in a party.\r\n\r\nRecasting the Blood Pact still does not reapply the buff, but leaving the party or deleting WDB folder does.\r\n\r\nSteps to reproduce the behavior with as much detail as possible:\r\n\r\n- Be in a party of at least two people nearby each other.\r\n- As a warlock, summon an imp.\r\n- Activate Blood Pact (autocast).\r\n- Have anyone move out of range of the imp.\r\n- Blood Pact will not become active on your character or others in the party until WDB folder is deleted. Resummoning the Imp, toggling it off and on does nothing, nor does relogging. Only deleting WDB folder or leaving the party.\r\n- Rejoining the party will have the Blood Pact active on the warlock's character, but no one elses. Recasting Blood Pact in this situation will only remove the buff from your character too.\r\n\r\nIDs of affected creatures, items, quests or spells with a link to the relevant page:\r\n\r\nNPC: Warlock player's imp summon pet\r\nhttps://database.turtle-wow.org/?spell=688\r\n\r\nSpell: Blood Pact (Warlock Imp spell, rank 2)\r\nhttps://database.turtle-wow.org/?spell=20318\r\n\r\nPlayers Beardedgnome (Gnome Warlock) and any others in group are affected.\r\n\r\nExpected behavior. Describe how it should work:\r\nExpected behavior is that the Imp's Blood Pact is a constant buff that stays on for all party members within a 20 yd radius.\r\n","updatedAt":"2023-12-09T15:51:48+0100","milestone":null,"closedAt":"2023-12-09T15:51:47+0100"},{"assignees":[],"author":{"login":"AKryukov92"},"comments":[{"author":{"login":"geojak"},"body":"https://github.com/slowtorta/turtlewow-bug-tracker/issues/2822\r\nShould have been fixed in February but isn't\r\nMaybe needs big client update ","createdAt":"2023-03-25T16:03:33+0100"},{"author":{"login":"AKryukov92"},"body":"Actually, I hadn't checked it in February. It would be cool if someone confirm is it in game or not.\r\nSomething should also be done with existing applied enchants. Refund as 15 Bijous for everyone without enchant sounds fair.","createdAt":"2023-03-25T20:30:35+0100"},{"author":{"login":"slowtorta"},"body":"Duplicate to newer issue, still persisting.","createdAt":"2023-04-02T21:00:43+0200"}],"createdAt":"2023-03-25T14:42:08+0100","number":3083,"labels":"","state":"CLOSED","title":"It is possible to enchant Zandalar Signet of Tenacity to low level character","body":"Zandalar Signet of Tenacity https://database.turtle-wow.org/?item=65033\r\ncan be enchanted via trade.\r\nAll other enchants can not be enchanted via trade:\r\n[Zandalar Signet of Might](https://database.turtle-wow.org/?item=20077)\r\n[Zandalar Signet of Mojo](https://database.turtle-wow.org/?item=20076)\r\n[Zandalar Signet of Serenity](https://database.turtle-wow.org/?item=20078)\r\n\r\nExpected behavior:\r\nSignet of Tenacity should not be possible to enchant via trade.","updatedAt":"2023-04-02T21:00:49+0200","milestone":null,"closedAt":"2023-04-02T21:00:49+0200"},{"assignees":[],"author":{"login":"welpenhund"},"comments":[{"author":{"login":"ConcernedTurtler"},"body":"it's not a great talent to begin with so it's not super exploitable. The buff is literally the same as a protection v scroll and they don't stack.","createdAt":"2023-03-27T13:48:24+0200"},{"author":{"login":"welpenhund"},"body":"This is the bug report section, i reported a bug. Doesn't matter if the talent is a great talent or not. Why do you mind commenting it? Just let people report the bugs they find. ","createdAt":"2023-03-27T14:43:20+0200"}],"createdAt":"2023-03-25T11:34:57+0100","number":3082,"labels":"Priest, Spell, Custom Content Polish, Reproduced","state":"OPEN","title":"Proclaim Champion -- Bug abuse","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Learn claim champion\r\n2. Make your target the champion\r\n3. Respec (with the [Goblin Brainwashing Device]\r\n4. Your champion is still claimed and has the 2hour buff :-D\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nSpell: https://database.turtle-wow.org/?spell=45562\r\n\r\n**Expected behavior. Describe how it should work:**\r\nI have high doubts that the claimed champion should keep the buff when the Priest re-specs, correct me if i am wrong.\r\n","updatedAt":"2023-12-29T00:30:32+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"Jorrick"},"comments":[{"author":{"login":"balakethelock"},"body":"That's never been possible in 1.12 vanilla client. Classic is different from 1.12 vanilla in this regard.","createdAt":"2023-03-25T10:41:16+0100"},{"author":{"login":"Jorrick"},"body":"The the nostalrius / lightshope / blizzard vanilla were all different from this version then I reckon. \r\nWould it be possible to implement this? I have heard others in both discord and world chat asking this very same question.\r\n","createdAt":"2023-03-25T14:02:48+0100"},{"author":{"login":"jameyboor"},"body":"This is a client-side restriction that we're not addressing at this moment.","createdAt":"2023-03-29T20:22:14+0200"},{"author":{"login":"burner1024"},"body":"This certainly would be a very desired QoL addition, and I believe not hard to implement.","createdAt":"2023-03-30T16:38:36+0200"}],"createdAt":"2023-03-25T10:38:34+0100","number":3081,"labels":"","state":"CLOSED","title":"Cannot mark targets solo","body":"**Please, provide a clear description what the bug is:**\r\n\r\nIn classic you were able (100% sure) to mark targets with a skull/cross etc. without being in a party AND being the party leader.\r\nI use /target <specific mob name like tideress in ashenvale> to see if they are up, then I mark them to find them.\r\nIn Turtle wow, it's only possible if you are in a party AND it's leader. \r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Target a mob\r\n2. Don't be in a party\r\n3. Try to put a skull on it\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNot relevant, it's all mobs\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\n1. Target a mob\r\n2. Don't be in a party\r\n3. Put a mark on it \r\n\r\n\r\nI have excluded any addons, ran it without any addons or modifications and it's thesame behaviour.\r\n\r\nIt's as if there is a double \" If statement\" in the code that checks for being in a party and it's leader, that wasnt in original classic.\r\n\r\n\r\n","updatedAt":"2023-03-30T16:38:36+0200","milestone":null,"closedAt":"2023-03-29T20:22:14+0200"},{"assignees":[],"author":{"login":"Markmuza"},"comments":[{"author":{"login":"balakethelock"},"body":"Go to character sheet, reputation tab, scroll down to \"cenarion circle\" and turn off \"at war\" with them.","createdAt":"2023-03-25T11:43:48+0100"},{"author":{"login":"Markmuza"},"body":"god bless ❤️\r\n________________________________\r\nFra: balakethelock ***@***.***>\r\nSendt: lørdag 25. mars 2023 11:43\r\nTil: slowtorta/turtlewow-bug-tracker ***@***.***>\r\nKopi: Markmuza ***@***.***>; Author ***@***.***>\r\nEmne: Re: [slowtorta/turtlewow-bug-tracker] Corruption of Earth and Seed (Issue #3080)\r\n\r\n\r\nGo to character sheet, reputation tab, scroll down to \"cenarion circle\" and turn off \"at war\" with them.\r\n\r\n—\r\nReply to this email directly, view it on GitHub<https://github.com/slowtorta/turtlewow-bug-tracker/issues/3080#issuecomment-1483791718>, or unsubscribe<https://github.com/notifications/unsubscribe-auth/A6XMPKUE6UYEQTOP764Y2VTW53D67ANCNFSM6AAAAAAWHNLZIM>.\r\nYou are receiving this because you authored the thread.Message ID: ***@***.***>\r\n","createdAt":"2023-03-25T12:17:47+0100"},{"author":{"login":"jameyboor"},"body":" The Cenarion Circle default to At War will be resolved in the next client patch but you can use the fix of @balakethelock for now.","createdAt":"2023-03-29T20:22:48+0200"}],"createdAt":"2023-03-25T10:18:26+0100","number":3080,"labels":"","state":"CLOSED","title":"Corruption of Earth and Seed","body":"**Please, provide a clear description what the bug is:**\r\nCan't start the \"Corruption of Earth and Seed\" quest, as i'm not allowed to interact with Keeper Marandis.\r\nCan't talk to him, only attack him.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. be lvl 46 gnome\r\n2. try and talk to Keeper Marandis\r\n3. fail, cause i can only attack him\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=13698\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=7065\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\ni should be able to talk to him","updatedAt":"2023-03-29T20:22:48+0200","milestone":null,"closedAt":"2023-03-29T20:22:48+0200"},{"assignees":[],"author":{"login":"sambonz"},"comments":[],"createdAt":"2023-03-25T06:50:39+0100","number":3079,"labels":"Requires a client update","state":"CLOSED","title":"Lamplight sound FX not playing","body":"Lamplight sound FX not playing\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Walk south along the road from Auberdine\r\n2. As you walk past the roadside 'lamps' they should emit an ongoing sound effect named \"NightElfStreetLampLoop\"\r\n3. There is no sound effect\r\n\r\n**Expected behavior. Describe how it should work:**\r\nWalking past a roadside lamp you should hear the persistent sound effect it's supposed to emit.\r\n\r\nThe missing sound effect is named:\r\n\"NightElfStreetLampLoop\"\r\nHere it is on Wowhead: https://www.wowhead.com/sound=3377/nightelfstreetlamploop\r\n","updatedAt":"2023-12-08T21:55:53+0100","milestone":{"title":"Patch 1.17.0 or Earlier","state":"CLOSED","url":"https://github.com/slowtorta/turtlewow-bug-tracker/milestone/2"},"closedAt":"2023-04-02T18:58:00+0200"},{"assignees":[],"author":{"login":"jongyi233"},"comments":[{"author":{"login":"cyaohiri"},"body":"Abandoning the quest and taking it should fix it. Make sure the items are in your bags, and not in your bank.","createdAt":"2023-03-25T10:58:41+0100"},{"author":{"login":"slowtorta"},"body":"You're probably past the quest' available level range.","createdAt":"2023-03-25T13:04:51+0100"}],"createdAt":"2023-03-25T06:48:49+0100","number":3078,"labels":"","state":"CLOSED","title":"Fashion Demand Sacrifice L.v10 Quest (Alliance) Bug Cannot turn in","body":"**Please, provide a clear description what the bug is:**\r\nI cannot turn in and complete Fashion Demand Sacrifice quest despite having all the necessary items in inventory\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Have all the items for quest in inventory\r\n2. Ophelia Worthinton has quest complete icon on her head\r\n3. Cannot complete the quest and turn in\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=https://database.turtle-wow.org/?npc=51292\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest= https://database.turtle-wow.org/?quest=60030\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nShould complete the quest","updatedAt":"2023-03-25T13:04:51+0100","milestone":null,"closedAt":"2023-03-25T13:04:51+0100"},{"assignees":[],"author":{"login":"Wayrond"},"comments":[{"author":{"login":"slowtorta"},"body":"Probably fixed in the next revision.","createdAt":"2023-04-02T19:23:48+0200"},{"author":{"login":"slowtorta"},"body":"Probably fixed in the next revision.","createdAt":"2023-04-02T19:24:04+0200"}],"createdAt":"2023-03-25T06:36:56+0100","number":3077,"labels":"","state":"CLOSED","title":"\"Uldum Awaits\" horde quest","body":"The quest \"Uldum Awaits\" cannot be completed because it is impossible to activate the pedestal, when you hover over the pedestal in front of the gates of Uldum, it is still inactive.\r\n\r\n1. Quest started in Thunder Bluff.\r\n2. The pedestal in Tanaris, at the gates of Uldum, remains inactive.\r\n\r\n![WoWScrnShot_032423_221640](https://user-images.githubusercontent.com/128882566/227698512-ea356879-359a-471e-a380-319f35d92336.png)\r\n\r\nQuest: https://database.turtle-wow.org/?quest=40114\r\n\r\nThe pedestal must be active and it should be possible to complete the quest.\r\n","updatedAt":"2023-04-02T19:24:05+0200","milestone":null,"closedAt":"2023-04-02T19:23:48+0200"},{"assignees":[],"author":{"login":"GrizB37"},"comments":[],"createdAt":"2023-03-25T03:54:45+0100","number":3076,"labels":"","state":"CLOSED","title":"Horde Druid Epic PvP Set Helm + Shoulders Using Rogue Color Palette","body":"**Please, provide a clear description what the bug is:**\r\nThe Druid Epic PvP Set Shoulders & Helm for Horde are supposed to be Blue/Red, However they're using the Rogue Epic set colors.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Equip or try on the armor in the dressing room.\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nhttps://database.turtle-wow.org/?item=16551\r\n\r\nhttps://database.turtle-wow.org/?item=16550\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nThey are using the wrong texture / color palette","updatedAt":"2023-03-25T04:06:48+0100","milestone":null,"closedAt":"2023-03-25T04:06:48+0100"},{"assignees":[],"author":{"login":"SimenSch"},"comments":[{"author":{"login":"ConcernedTurtler"},"body":"Tested this and the opposite happens. The wand just gets slower and slower and slower.","createdAt":"2023-03-25T00:38:06+0100"},{"author":{"login":"SimenSch"},"body":"thats what im writing\r\nwhen you get to a certain point it becomes 0\r\n","createdAt":"2023-03-25T00:38:30+0100"},{"author":{"login":"SimenSch"},"body":"at apoint there are too many float numbers so the system gets confused and becomes 0 \r\n","createdAt":"2023-03-25T00:46:57+0100"},{"author":{"login":"ConcernedTurtler"},"body":"works. Not as crazy fast as I thought it'd be though, nobody is going to be clearing naxx with this thankfully.","createdAt":"2023-03-25T00:50:18+0100"},{"author":{"login":"SimenSch"},"body":"too bad its illegal to exploit i have so many ideas xD\r\n","createdAt":"2023-03-25T00:51:15+0100"},{"author":{"login":"geojak"},"body":"> works. Not as crazy fast as I thought it'd be though, nobody is going to be clearing naxx with this thankfully.\r\n\r\nYes but people can speed lvl with it, kinda even worse","createdAt":"2023-03-25T11:46:49+0100"},{"author":{"login":"ConcernedTurtler"},"body":"would be cool if there was a class you could make an actual wand build with or if hunters could equip wands.","createdAt":"2023-03-25T14:49:25+0100"},{"author":{"login":"geojak"},"body":"Or if wands could be boosted with magic bullet ammunition ","createdAt":"2023-03-25T16:02:06+0100"}],"createdAt":"2023-03-24T23:34:44+0100","number":3075,"labels":"","state":"CLOSED","title":"Speedbug on wands using quivers (0.3 second speed wands)","body":"**Please, provide a clear description what the bug is:**\r\nAbusing quivers with a bug that increases wand speed overflowing the numbers to 0 weapon speed and switching to another wand gives the new wand a VERY FAST cast speed\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Equip quiver, unequip quiver with wand equiped\r\n2. do this 100 times or more until weapon speed gets stable at 0.00 and weapon damage 1.$\r\n3. switch wand, wand goes BRRRR\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nany wand any quiver\r\n\r\n**Expected behavior. Describe how it should work:**\r\nWands should not get increased weapon speed from unequipping quivers","updatedAt":"2023-03-28T12:29:27+0200","milestone":null,"closedAt":"2023-03-28T12:29:27+0200"},{"assignees":[],"author":{"login":"AKryukov92"},"comments":[{"author":{"login":"jameyboor"},"body":"This will be fixed on next server update.","createdAt":"2023-03-29T20:23:09+0200"}],"createdAt":"2023-03-24T17:36:16+0100","number":3074,"labels":"","state":"CLOSED","title":"Ancient Burial Container has long respawn timer","body":"Container for quest item in quest Drifting Across the Sand has long respawn timer.\r\nExpected it to have small respawn timer to let every party member to get quest item.\r\nDrifting Across the Sand https://database.turtle-wow.org/?quest=40519\r\n[Ancient Burial Container](https://database.turtle-wow.org/?object=2010915)\r\n","updatedAt":"2023-03-29T20:23:10+0200","milestone":null,"closedAt":"2023-03-29T20:23:09+0200"},{"assignees":[],"author":{"login":"Jambossa"},"comments":[{"author":{"login":"slowtorta"},"body":"He's working as intended. Please cleard your WDB folder and try again! :)","createdAt":"2023-04-02T19:24:50+0200"}],"createdAt":"2023-03-24T07:25:07+0100","number":3073,"labels":"","state":"CLOSED","title":"Bug with NPC Overlord Mok'Morokk","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. ALL quests u must do by the interaction with this NPC are unevailable, its just innactive\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=4500\r\nQuest: https://database.turtle-wow.org/?quest=1166\r\n https://database.turtle-wow.org/?quest=1171\r\n https://database.turtle-wow.org/?quest=1173\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\nIt should work well, thats all","updatedAt":"2023-04-02T19:24:50+0200","milestone":null,"closedAt":"2023-04-02T19:24:50+0200"},{"assignees":[],"author":{"login":"Jon-Snows"},"comments":[{"author":{"login":"redmagejoe"},"body":"Did you complete the necessary quest chain?\r\nhttps://database.turtle-wow.org/?quest=80250","createdAt":"2023-03-24T05:44:13+0100"},{"author":{"login":"slowtorta"},"body":"Working as intended, indeed please complete the pre-quest.","createdAt":"2023-03-25T13:05:46+0100"}],"createdAt":"2023-03-24T05:33:49+0100","number":3072,"labels":"","state":"CLOSED","title":"Unable to access Alah'Thalas from SW Mage tower","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Talk to Elsharin \"mage trainer\" but no option for port\r\n2. I tried deleting WDB folder and restarting app no luck.\r\n3. I can see the crystal spawn when other High Elf players are porting but it doesn't let me interact with it and it despawns after a few seconds. \r\n4. I also tried turning off all Add Ons, and deleting WDB folder and restarting app but no luck. \r\n5. my High Elf mage character name is Tribulation\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc= Elsharin\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nTalk to Elsharin and she says safe travels and spwns a crystal I can click on to to get to Alah'Thalas. ","updatedAt":"2023-03-25T13:05:46+0100","milestone":null,"closedAt":"2023-03-25T13:05:23+0100"},{"assignees":[{"login":"ratkosrb"}],"author":{"login":"Zebouski"},"comments":[],"createdAt":"2023-03-24T00:22:41+0100","number":3071,"labels":"PvP, Reproduced","state":"OPEN","title":"Accepting a BG queue removes you from other queues","body":"**Please, provide a clear description what the bug is:**\r\nWhen you queue for multiple BGs, accepting one and entering the BG \r\n\r\nThis is a significant deviation from blizzlike and a downgrade. The idea is that once everyone's done with a WSG, their AB queues would collectively pop, and a low pop server would naturally cycle multiple BGs. This is even more important on a private server, and moreso on one with more custom BGs that need players to pop. Without it, we risk only WSG ever popping for pvpers.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. queue multiple bgs\r\n2. get pop, accept\r\n3. see others gone\r\n\r\n**Expected behavior. Describe how it should work:**\r\nWhile we shouldn't be allowed to accept a bg pop while in a bg, we should keep our queues for other bgs and remain in them, albiet in a suspended state until the current BG has concluded.\r\n","updatedAt":"2023-12-12T05:03:48+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"geojak"},"comments":[{"author":{"login":"geojak"},"body":"Also missing when winning bg ","createdAt":"2023-03-26T18:25:20+0200"},{"author":{"login":"Muigin"},"body":"Cannot reproduce on current version.","createdAt":"2023-10-20T10:39:03+0200"}],"createdAt":"2023-03-24T00:20:36+0100","number":3070,"labels":"","state":"CLOSED","title":"sounds missing when losing bg","body":"**Please, provide a clear description what the bug is:**\r\n\r\n1. queue wsg as allaince\r\n2. lose wsg to the horde\r\n3. scroe window pops up\r\n4. no music plays, silent\r\n\r\n**Expected behavior. Describe how it should work:**\r\nwhen alliance wins the allaicne theme music plays, \r\nwhen horde wins the horde theme music plays\r\nwhen the game is closed due to too little players, no music plays (current sitaution when losing)","updatedAt":"2023-10-20T10:39:03+0200","milestone":null,"closedAt":"2023-10-20T10:39:03+0200"},{"assignees":[],"author":{"login":"Galpala"},"comments":[{"author":{"login":"Muigin"},"body":"New reproduction steps have made the issue more easily observable.","createdAt":"2023-11-25T18:01:03+0100"},{"author":{"login":"MarcelineVQ"},"body":"This seemed to happen while under the effect of `Illusion: Green Dragon` as well, surger knockdown was preventing my movement for longer than I'd ever otherwise seen.","createdAt":"2024-01-25T00:52:59+0100"}],"createdAt":"2023-03-23T23:40:51+0100","number":3069,"labels":"Druid","state":"OPEN","title":"Tree Druid stun duration","body":"While in tree form on Druid, if you are knocked down, knocked back, or stunned, you are unable to move an extra few seconds compared to non trees.\r\n\r\n\r\n1. During MC trash, Lava Surger can almost chain stun you because you cannot move\r\n\r\nThe shapeshift button has no mention of stun durations being longer","updatedAt":"2024-01-25T00:53:00+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"Herdon"},"comments":[],"createdAt":"2023-03-23T21:06:25+0100","number":3068,"labels":"","state":"CLOSED","title":"Chief Murgut littering bug","body":"**Please, provide a clear description what the bug is:**\r\nChief Murgut in Ashenvale has a **very long despawn** timer. **Littering** the zone with multiple of his **corpses** when the zone is active.\r\n![WoWScrnShot_032323_205221](https://user-images.githubusercontent.com/2021593/227338777-8a86d2f6-e613-4354-8e2a-621412d26386.jpg)\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Kill Chief Murgut\r\n2. Wait ∞\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=12918\r\n\r\n**Expected behavior. Describe how it should work:**\r\nHis despawn timer should be the same as other mobs in the zone **or** even less since he is a **event mob**.","updatedAt":"2023-04-02T22:11:38+0200","milestone":null,"closedAt":"2023-04-02T22:11:38+0200"},{"assignees":[],"author":{"login":"Patryvius"},"comments":[{"author":{"login":"Muigin"},"body":"Cannot reproduce on current version. Seal forges properly when Emberstrife breathes fire on it.","createdAt":"2023-10-23T00:07:46+0200"}],"createdAt":"2023-03-23T20:09:20+0100","number":3067,"labels":"","state":"CLOSED","title":"Orb of Draconic Energy gets \"Invalid Target\" when it shouldn't, preventing quest completion (still persists)","body":"Here's the link to the original:\r\n\r\nhttps://github.com/slowtorta/turtlewow-bug-tracker/issues/467\r\n\r\nThis has not been fixed at all, the mind control quest item doesn't work and prevents quest completion.","updatedAt":"2023-10-23T00:07:47+0200","milestone":null,"closedAt":"2023-10-23T00:07:46+0200"},{"assignees":[],"author":{"login":"Heyzeussss"},"comments":[{"author":{"login":"Zebouski"},"body":"what is your proof these aren't working? i get renew ticks for 371 vs 366 with t3 + saph enchant vs t2 + zg enchant, thats 82 vs 60 +heal and would be 51 vs 60 if not working. ","createdAt":"2023-03-24T00:02:46+0100"},{"author":{"login":"Heyzeussss"},"body":"> what is your proof these aren't working? i get renew ticks for 371 vs 366 with t3 + saph enchant vs t2 + zg enchant, thats 82 vs 60 +heal and would be 51 vs 60 if not working.\r\n\r\nHas been proven by two holy paladins that it doesn't increase healing at all. One by Plasterchan if you need to whipser him. It doesnt do anything atm. Most likely a gap in healing from your gear\r\n","createdAt":"2023-03-25T01:13:16+0100"},{"author":{"login":"Zebouski"},"body":"they should probably be the ones putting in the bug report with the proof then. I just proved it's working as intended for priests at the very least.","createdAt":"2023-03-27T21:53:59+0200"},{"author":{"login":"CosminPOP"},"body":"pure healing enchant https://database.turtle-wow.org/?item=23547\r\n![image](https://user-images.githubusercontent.com/7255825/228811827-9abc08e7-89a4-429a-9061-f589ae16ef0b.png)\r\nfirst 3 are without shoulder enchant\r\nlast 3 are with shoulder enchant\r\n\r\nspelldamage and healing enchant https://database.turtle-wow.org/?item=23547\r\n![image](https://user-images.githubusercontent.com/7255825/228812238-45926856-9c99-415d-b979-dce2ad177753.png)\r\nfirst 3 are without shoulder enchant\r\nlast 3 are with shoulder enchant","createdAt":"2023-03-30T12:45:17+0200"},{"author":{"login":"GitGurky"},"body":"Most likely these guys were looking at better character stats or something which the base version is missing a lot of checks for a ton of things. I made a modified version that actually checks for these enchants and calculates them. I have found the same thing as @CosminPOP on my priest they work.","createdAt":"2023-03-31T02:00:31+0200"},{"author":{"login":"lyssebabz"},"body":"It shows spellpower but not crit ","createdAt":"2023-05-04T16:33:09+0200"},{"author":{"login":"CosminPOP"},"body":"There's no crit on the enchant he started the thread about.","createdAt":"2023-05-04T16:42:46+0200"}],"createdAt":"2023-03-23T17:28:05+0100","number":3066,"labels":"","state":"CLOSED","title":"Sapphiron Shoulder Enchants not working.","body":"**Please, provide a clear description what the bug is:**\r\nSapphiron healing shoulder enchant & possibly others have been bugged for some time. \r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe 31 healing + 5 MP5 shoulder enchant should provide it's benefits when used on the piece of shoulder equipment","updatedAt":"2023-05-04T16:43:02+0200","milestone":null,"closedAt":"2023-03-30T12:45:17+0200"},{"assignees":[],"author":{"login":"Lexiebean"},"comments":[],"createdAt":"2023-03-23T10:28:45+0100","number":3065,"labels":"","state":"CLOSED","title":"Little Cow spell","body":"https://database.turtle-wow.org/?spell=46482\r\n\r\n\"Right Click to summon and dismiss your Bear Cub.\"\r\n\r\nShould probably be \"\"Right Click to summon and dismiss your **Little Cow**\".\r\n\r\nUnless that was an intentional easter egg of sorts.","updatedAt":"2023-03-25T13:07:26+0100","milestone":null,"closedAt":"2023-03-25T13:07:26+0100"},{"assignees":[],"author":{"login":"Herdon"},"comments":[],"createdAt":"2023-03-23T01:45:05+0100","number":3064,"labels":"NPC, Need Replication on VMaNGOS","state":"OPEN","title":"Achellios the Banished (Rare) pack of 3 Galak Packhound continue spawning without him being active in the zone.","body":"**Please, provide a clear description what the bug is:**\r\n1. The three Galak Packhounds that roam with Achellios the Banished **continually spawn** without him being active in the zone.\r\n![Hyenas Solo](https://user-images.githubusercontent.com/2021593/227067673-752c7065-4811-4237-b71e-fc238f1cb918.jpg)\r\n2. **(Bonus)** Before they start walking together they **split** from their spawn point and meet in different part of the map.\r\n![WoWScrnShot_032323_004323](https://user-images.githubusercontent.com/2021593/227068995-9ac29d58-0dd5-4496-b045-bc77e6fcee5e.jpg)\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Wait for Galak Packhound to spawn without Achellios the Banished being active in the zone.\r\n2. Wait for Achellios the Banished to spawn.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=5933 (Achellios the Banished)\r\nNPC: https://database.turtle-wow.org/?npc=4250 (Galak Packhound)\r\n\r\n**Expected behavior. Describe how it should work:**\r\n1. Galak Packhounds should only spawn when Achellios the Banished is active in the zone.\r\n2. When Achellios the Banished spawns, him and his pack of Galak Packhounds should start patrolling from their spawn point together.\r\n\r\n_PS: Special thanks to (GM)Sneaky for providing me information about Achellios the Banished._","updatedAt":"2023-11-19T22:13:25+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"kheker"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/490f5662-729d-4c37-9523-16f514fd341c)\r\nCan't reproduce. Shay doesn't seem interested at all at this juicy lv 40 I put right here.","createdAt":"2023-12-29T00:18:01+0100"}],"createdAt":"2023-03-22T20:32:18+0100","number":3063,"labels":"Quest, Needs Replication, Hardcore","state":"CLOSED","title":"The quest Wandering Shay in feralas can kill HC players","body":"**Please, provide a clear description what the bug is:**\r\n The quest Wandering Shay in feralas who belong to alliance they have to scort a Night Elf. \r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. the quest Wandering Shay in feralas who belong to alliance they have to scort a Night Elf. \r\n2. hordes near this npc can be attacked and have a very long aggro range. can be used to kill hardcore players\r\n3. hordes can't attack npc\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=2845\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-12-29T00:18:02+0100","milestone":null,"closedAt":"2023-12-29T00:18:01+0100"},{"assignees":[],"author":{"login":"Lexiebean"},"comments":[],"createdAt":"2023-03-22T02:44:56+0100","number":3062,"labels":"Dungeons & Raids, Mechanic","state":"CLOSED","title":"Kel'Thuzad's Mana Detonation can break Shackle Undead","body":"3/22 12:07:21.637 Kel'Thuzad 's Mana Detonation hits Guardian of Icecrown for 1280 Nature damage.\r\n3/22 12:07:21.637 Shackle Undead fades from Guardian of Icecrown.\r\n\r\nI'm being told that this is a bug. That it should only ever hit players.\r\n\r\nhttps://database.turtle-wow.org/?spell=27819\r\nhttps://database.turtle-wow.org/?npc=15990","updatedAt":"2023-03-22T10:24:56+0100","milestone":null,"closedAt":"2023-03-22T10:24:56+0100"},{"assignees":[],"author":{"login":"Herdon"},"comments":[{"author":{"login":"Kanishani"},"body":"![skinning bug](https://user-images.githubusercontent.com/129601851/232784250-0a7ab7d0-3c9d-4f10-ac1c-3f9f7012bc35.png)\r\n\r\nSkinning bug still persists now even when in close proximity to the corpse.","createdAt":"2023-04-18T14:56:42+0200"},{"author":{"login":"cyaohiri"},"body":"Replicated on VMaNGOS.\r\nhttps://streamable.com/4n7kqy","createdAt":"2023-12-07T11:04:54+0100"}],"createdAt":"2023-03-22T01:05:45+0100","number":3061,"labels":"Profession, Reproduced on VMaNGOS","state":"OPEN","title":"Skinning at maximum distance doesn't loot leather and bugs the mob","body":"**Please, provide a clear description what the bug is:**\r\nWhenever you try to skin a mob from **maximum possible distance**, you **don't** receive **any leather** and the **mob bugs** out and **prevents** you from trying **again**. Logging in and out doesn't fix it.\r\nI provided 4 examples bundled on Imgur (Github won't allow me to upload more than 1 video)\r\n\r\nhttps://imgur.com/a/Q7MP9Ma\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Skin a mob at maximum possible distance.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nSpell: https://database.turtle-wow.org/?spell=13697\r\n\r\n**Expected behavior. Describe how it should work:**\r\nYou should be able to skin mobs without bugging them.","updatedAt":"2023-12-07T13:10:28+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"Zebouski"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"Replicated in all BGs.","createdAt":"2023-12-29T00:11:54+0100"}],"createdAt":"2023-03-21T22:44:11+0100","number":3060,"labels":"PvP, Reproduced, Need Replication on VMaNGOS","state":"OPEN","title":"leaving Blood Ring doesn't reset your character state","body":"**Please, provide a clear description what the bug is:**\r\nIf you win blood ring and live, leaving the game leaves you at low Hp, low Mana, and buffs/debuffs still on your character. \r\n\r\nThis forces casters to drink up to full before they can requeue\r\nThis makes it possible for someone who was low HP and has dots on them, to die in the open world where they need to take minutes to bodyrez lmao \r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. play a game of blood ring\r\n2. win the game, with low hp and mana\r\n3. exit game\r\n4. see you are vulnerable to death and need to eat/drink up to full before requeueing\r\n\r\n**Expected behavior. Describe how it should work:**\r\nbecause the prep phase of blood ring requires casters, especially priests ,to dump more than a full mana bar into buffing their team, we need to not be put at low mana after winning a game\r\nand yeah it should not be possible to die after leaving any BG. resetting everyone to full hp is a simple way to solve this problem for all BGs and make bloodring also not annoying for buffing casters","updatedAt":"2023-12-29T00:12:00+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"Herdon"},"comments":[{"author":{"login":"cyaohiri"},"body":"Replicated on VMaNGOS. Their despawn time is one hour.\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/86041826/197b9b3b-27b0-45fd-8049-e0fc487d132b)\r\n","createdAt":"2023-12-15T01:14:36+0100"},{"author":{"login":"twowTurtReynolds"},"body":"Thank you. If we can prove it acted otherwise blizzlike, we can fix on both Vmangos and Turtle.","createdAt":"2023-12-16T20:59:41+0100"}],"createdAt":"2023-03-21T20:40:57+0100","number":3059,"labels":"NPC, Needs Blizzlike Proof, Reproduced on VMaNGOS","state":"OPEN","title":"Son of Cenarius - Treant Ally (Minion) littering bug","body":"**Please, provide a clear description what the bug is:**\r\nThe Son of Cenarius **Treat minions** in Stonetalon Peak have a **unbelievably long despawn timer** (more than **15+** minutes) littering the zone with **Treant corpses** when people are active in the zone.\r\n![Treants](https://user-images.githubusercontent.com/2021593/226721981-dad0484d-0c9c-4003-a613-af1e4b7e2515.jpg)\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Defeat Son of Cenarius and his Treant Ally.\r\n2. Wait ∞\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=5806 (Treant Ally)\r\nNPC: https://database.turtle-wow.org/?npc=4057 (Son of Cenarius)\r\n\r\n**Expected behavior. Describe how it should work:**\r\nIt's a small bug, but annoying one. Give it the same despawn timer as Son of Cenarius so the zone wont get littered with hundred of Treant corpses. \r\n\r\n![goblinshredder](https://user-images.githubusercontent.com/2021593/226721615-e1ceb693-ef0f-410e-85a8-765fac9a0333.gif)\r\n_At the moment looks like a Goblin Shredder went ballistic in the zone_","updatedAt":"2023-12-16T20:59:41+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"Feathalise"},"comments":[{"author":{"login":"GitGurky"},"body":"I just tested this and I regen while mind-controlling. ","createdAt":"2023-06-27T17:44:01+0200"}],"createdAt":"2023-03-21T20:22:38+0100","number":3058,"labels":"","state":"CLOSED","title":"Mana regen is stopped during channeling (priest mind control)","body":"With talents priests are allowed to regen mana while in combat/casting this however is not the case for mind control,\r\nshould it be? its a normal channel right? should count right?\r\n\r\nwould be a cool way for priests to regen some mana when oom while being useful, thanks\r\n","updatedAt":"2023-06-27T17:44:01+0200","milestone":null,"closedAt":"2023-06-27T17:44:01+0200"},{"assignees":[],"author":{"login":"Metsaurpo"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"Rank 1 loyalty pets take _a lot_ of food to keep happy. They will flee on you if not kept happy.","createdAt":"2023-12-04T15:57:58+0100"}],"createdAt":"2023-03-21T19:02:46+0100","number":3057,"labels":"Hunter","state":"CLOSED","title":"Hunter pet disappearing","body":"**Please, provide a clear description what the bug is:**\r\n\r\nMy hunter pet keeps disappearing,\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. I train a pet and it works fine.\r\n2. The pet keeps being unhappy no matter how much i feed it food.\r\n3. about 15 to 20 minutes it just vanishes into void. Can't tame it again cause it is gone. \r\n4. Happened with Worgs and Bears. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nThe pet should turn hostile if it loses my trust not just vanish.\r\n","updatedAt":"2023-12-04T15:58:14+0100","milestone":null,"closedAt":"2023-12-04T15:58:14+0100"},{"assignees":[],"author":{"login":"HoboErectus"},"comments":[],"createdAt":"2023-03-21T18:18:38+0100","number":3056,"labels":"","state":"CLOSED","title":"Breaking the Felstar, Corrupted Felstone not working","body":"**Please, provide a clear description what the bug is:**\r\nNothing happens when you try to interact with the Corrupted Felstone for the quest Breaking the Felstar.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Accept Breaking the Felstar\r\n2. Go to the Corrupted Felstone in Ashenvale\r\n3. Interact with the Corrupted Felstone\r\n4. Do nothing as nothing happens when you interact with it\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nQuest: https://database.turtle-wow.org/?quest=40377\r\nObject: https://database.turtle-wow.org/?object=2010883\r\n\r\n**Expected behavior. Describe how it should work:**\r\nInteracting with the Corrupted Felstone should start a script to summon demons.","updatedAt":"2023-03-22T10:22:20+0100","milestone":null,"closedAt":"2023-03-22T10:22:20+0100"},{"assignees":[],"author":{"login":"HuMa69"},"comments":[{"author":{"login":"HuMa69"},"body":"bump","createdAt":"2023-03-29T19:05:28+0200"},{"author":{"login":"twowTurtReynolds"},"body":"@slowtorta this fix aparently didn't make it into 1.17.0 https://streamable.com/gf1xfc","createdAt":"2023-11-17T21:38:27+0100"},{"author":{"login":"twowTurtReynolds"},"body":"![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/63cf424b-dce9-46a3-bde3-d8c43804b712)\r\n","createdAt":"2023-12-08T20:56:37+0100"}],"createdAt":"2023-03-21T15:40:43+0100","number":3055,"labels":"Requires a client update","state":"OPEN","title":"Pixelated effects on Turtle client","body":"**Please, provide a clear description what the bug is:** Pixelated effects on Turtle client\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\nAlmost every spell looks pixelated in the middle of the animation\r\n\r\n![image](https://user-images.githubusercontent.com/23564552/226640938-bf9e35c7-d5ff-4fdc-8b52-f1b2e0a028ff.png)\r\n![image](https://user-images.githubusercontent.com/23564552/226641133-5e5073d4-ab63-4773-90a4-a46ffcda7ccc.png)\r\n![image](https://user-images.githubusercontent.com/23564552/226641175-9d9bf6bb-1cca-4886-a2fa-989b84ba9f8c.png)\r\n\r\nIm using AMD GPU but i only have this bug on turtle client, with maxed graphics and no mods, other servers under 1.12.1 looks okay\r\n","updatedAt":"2023-12-20T20:07:55+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"lordofhell666"},"comments":[{"author":{"login":"slowtorta"},"body":"Workin as intended. Please disable your addons if any. \r\n![image](https://user-images.githubusercontent.com/66763404/229360851-fccddb4e-908a-4eb7-b9c4-f3c7fd261e31.png)\r\n","createdAt":"2023-04-02T16:56:19+0200"}],"createdAt":"2023-03-21T09:43:52+0100","number":3054,"labels":"","state":"CLOSED","title":"Archmage Xylem \"A Special Kind of Summons\" Not Available","body":"**Please, provide a clear description what the bug is:**\r\nI'm unable to get the quest \"Lost to the Sands\" on my mage; it's not available on Xylem. He only has his basic, universal quests available.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Get the quest \"A Special Kind of Summons\"\r\n2. Turn it in to Sanath Lim-yo.\r\n3. Talk to Xylem and see he has no oranges quest available.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=8379\r\nQuest: https://database.turtle-wow.org/?quest=70001\r\n\r\n**Expected behavior. Describe how it should work:**\r\nTurn in \"Lost to the Sands,\" find \"A Special Kind of Summons\" available from Xylem; as it says it should be on the databse.","updatedAt":"2023-04-02T16:56:20+0200","milestone":null,"closedAt":"2023-04-02T16:56:19+0200"},{"assignees":[],"author":{"login":"schanzee"},"comments":[],"createdAt":"2023-03-21T05:31:15+0100","number":3053,"labels":"","state":"CLOSED","title":"Quest: Lofty Heights missing Quest reward","body":"**Please, provide a clear description what the bug is:**\r\nI finished the quest Lofty Heights and didn't get a reward\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Take the quest Lofty Heights\r\n2. Collect Mashan'she Silversage\r\n3. When finishing the quest select the shield reward Rounded Petrified Bark\r\n4. Get nothing...\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nQuestgiver\r\nhttps://database.turtle-wow.org/?npc=13699\r\n\r\nQuest\r\nhttps://database.turtle-wow.org/?npc=13699\r\n\r\nItem Objective\r\nhttps://database.turtle-wow.org/?item=60919\r\n\r\nFake reward\r\nhttps://database.turtle-wow.org/?item=91765)\r\n\r\n**Expected behavior. Describe how it should work:**\r\nWhen you finish the quest and select the shield reward that's what you should get. Or the shield reward should simply be removed as a reward option. In the database the shield is not listed in the quest rewards. But when you search for the shield does say it's a reward from the quest (and it shows up ingame aswell).\r\n\r\nThank you!","updatedAt":"2023-04-02T17:04:36+0200","milestone":null,"closedAt":"2023-04-02T17:04:36+0200"},{"assignees":[],"author":{"login":"Grexx1"},"comments":[{"author":{"login":"balakethelock"},"body":"Did you transmog them? If yes, then the bug is only visual cause of how transmog works. You will still benefit from the set bonus","createdAt":"2023-03-21T17:23:41+0100"},{"author":{"login":"Ryobazt"},"body":"@balakethelock are u sure? im almost reset my transmog'ed items cuz have same problem like @Grexx1 ","createdAt":"2023-03-24T02:27:13+0100"},{"author":{"login":"slowtorta"},"body":"It's a transmog issue. THe bonus is there.","createdAt":"2023-04-01T23:17:39+0200"}],"createdAt":"2023-03-21T05:17:06+0100","number":3052,"labels":"","state":"CLOSED","title":"Devilsaur Leggings/Gauntlets not showing set bonus. Greyed out showing 0/2 pieces.","body":"**Please, provide a clear description what the bug is:**\r\nDevilsaur Leggings/Gauntlets not showing set bonus. With both pieces equipped my set list is greyed out showing 0/2 pieces. When I take off one peice and have it in my bag and highlight it, it shows 1/2 in yellow and lists the other piece I still have equipped as being detected. When I put both back on, it goes back to grey and 0/2. Both items are transmogged.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Wear the items.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nItem: \r\nhttps://database.turtle-wow.org/?item=15063\r\nhttps://database.turtle-wow.org/?item=15062\r\n\r\n**Expected behavior. Describe how it should work:**\r\nMy set list should be yellow and show 2/2 as it normally would.\r\n","updatedAt":"2023-04-01T23:17:39+0200","milestone":null,"closedAt":"2023-04-01T23:17:39+0200"},{"assignees":[{"login":"slowtorta"},{"login":"YamaYAML"}],"author":{"login":"Sapplejacks"},"comments":[{"author":{"login":"nickgreyden"},"body":"The clarify: This affects The Deadwood Furbolgs ( Den Watcher, Shamans, and Avengers) around the lake just outside the Timbermaw tunnel in the north of Felwood that leads to Moonglade and Winterspring. They have a terrible pathing issues especially around the lake area and will \"evade bug\".\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\nSimply walk to any of the Deadwood Furbolgs in the low lying area around the lake and attack them from 20+ yds out. I would venture to say 75% of these mobs in that specific location cannot find a path over the vast majority of the terrain.\r\n\r\n**NPC:**\r\nhttps://database.turtle-wow.org/?npc=7157 \r\nhttps://database.turtle-wow.org/?npc=7158 \r\nhttps://database.turtle-wow.org/?npc=7156\r\nhttps://database.turtle-wow.org/?npc=9462\r\n**Quest:**\r\nhttps://database.turtle-wow.org/?quest=8461\r\nhttps://database.turtle-wow.org/?quest=8467","createdAt":"2023-04-10T22:26:22+0200"},{"author":{"login":"Olivinee"},"body":"Still occuring","createdAt":"2023-04-23T02:58:59+0200"},{"author":{"login":"Reignwizard"},"body":"it's a pain to aoe farm them because they just evade and you need to be in melee to hit them.\r\n\r\nalso, when you charge them it say there is no path to target","createdAt":"2023-05-27T01:31:50+0200"},{"author":{"login":"YamaYAML"},"body":"Troubleshooting and working on a fix","createdAt":"2023-06-25T02:35:37+0200"},{"author":{"login":"GitGurky"},"body":"https://github.com/slowtorta/turtlewow-bug-tracker/issues/3813","createdAt":"2023-06-28T23:12:13+0200"},{"author":{"login":"Olivinee"},"body":"still occuring","createdAt":"2023-08-03T04:43:26+0200"},{"author":{"login":"melg8"},"body":"@YamaYAML still occuring, also this affects not only Deadwood npcs but hunter pets as well, so when you send pet to such furbolg - pet doesnt move at all. You can use pet class and pet attack to see exact borders of area from which pathfinding doesnt work. It seems zone near water is most affected.","createdAt":"2023-08-05T08:48:42+0200"},{"author":{"login":"YamaYAML"},"body":"Thanks! Very helpful info. Nothing better than a repeodicle scenario. I'll get to this one soon, promise","createdAt":"2023-08-05T09:08:17+0200"},{"author":{"login":"nickgreyden"},"body":"Made periodic trips there with my mage and noticed the situation getting better. Over the past week I've spent a lot of time up there and have not noticed a single evade bug on my mage and there have been tons of hunters there too and I haven't seen issues with them as well. So thanks for the work. I'm sure this will be completed soon!","createdAt":"2023-08-25T02:13:06+0200"}],"createdAt":"2023-03-21T01:42:34+0100","number":3051,"labels":"MMAP","state":"CLOSED","title":"Deadwood Furbolgs bugged. ","body":"**Please, provide a clear description what the bug is:** At least 50% of the Deadwood furbolgs outside the tunnel to wintergrasp/moonglade that you farm for rep are bugged. They will stand still in their spot after aggro'd and make it impossible to charge in (no path available). Even ranged have to walk up and hug them to do any damage so they don't evade. Very irritating & risky to farm the rep out as an HC especially because of this. On top of this: using blink here will usually send you under the map & a friend of mine has experience this and ended up on top of the demon warlocks.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Just walk over there and experiment with all of the mobs. Half of them do this half of them don't.\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc= https://database.turtle-wow.org/?npc=7157 / https://database.turtle-wow.org/?npc=7158 / https://database.turtle-wow.org/?npc=7156\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nEvading and standing still.","updatedAt":"2023-10-23T00:04:58+0200","milestone":null,"closedAt":"2023-10-23T00:04:58+0200"},{"assignees":[],"author":{"login":"Tesaak"},"comments":[{"author":{"login":"Tesaak"},"body":"got it on another run","createdAt":"2023-03-24T19:57:19+0100"}],"createdAt":"2023-03-21T01:33:03+0100","number":3050,"labels":"","state":"CLOSED","title":"Rend Head missing","body":"Rend ain't drop head for the quest For the Horde!\r\n\r\nCan't see it on the Rend body or anybody in the raid loot it.\r\n\r\nNPC: https://database.turtle-wow.org/?npc=10429\r\nItem: https://database.turtle-wow.org/?item=12630\r\nQuest: https://database.turtle-wow.org/?quest=4974\r\n![Rend Head missing](https://user-images.githubusercontent.com/128436508/226493857-1f2241b8-94e1-4e81-9486-e176d797cfce.jpg)\r\n\r\n","updatedAt":"2023-03-24T19:57:20+0100","milestone":null,"closedAt":"2023-03-24T19:57:02+0100"},{"assignees":[],"author":{"login":"Adso777"},"comments":[{"author":{"login":"slowtorta"},"body":"Re-added to a different position.","createdAt":"2023-04-02T16:53:38+0200"}],"createdAt":"2023-03-21T00:56:45+0100","number":3049,"labels":"","state":"CLOSED","title":"Rare NPC \"Lord Condar\" seems gone from the game.","body":"**Please, provide a clear description what the bug is:**\r\n\r\nRare NPC **_Lord Condar_** is gone from the game. Its 2 spawning points are now taken over by the new custom High Elves areas in Loch Modan and probably it got deleted or something?\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Go the the 2 spawning points and camp them for hours....the guy just never respawns. It's simply not there anymore but it used to be there before the High Elves as I used to tame it with a new dwarf hunter character.\r\n2. I've also never seen its corpse either. I have the addon Unitscan so I couldn't possible miss it or its corpse all this time.\r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://www.wowhead.com/classic/npc=14268/lord-condar (wowhead)\r\nNPC: https://database.turtle-wow.org/?npc=14268 (Turtle database)\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\nIt should be either where the dark iron new camp (High Elf intro zone) or where the High Elf \"Heirs\" is. It's never there though.","updatedAt":"2023-04-02T16:53:39+0200","milestone":null,"closedAt":"2023-04-02T16:53:38+0200"},{"assignees":[],"author":{"login":"vkekd"},"comments":[{"author":{"login":"fatnerdynerd"},"body":"Bump","createdAt":"2023-06-20T13:14:18+0200"},{"author":{"login":"schanzee"},"body":"The equip effect will work again once you enter shadowform after dying. Possibly the same with warrior stances.\r\n\r\nRune of the Dawn (https://database.turtle-wow.org/?item=19812) did not have this issue last time I tested it (when this bug report was already open).","createdAt":"2024-02-03T04:30:17+0100"}],"createdAt":"2023-03-20T23:23:25+0100","number":3048,"labels":"Spell, Reproduced, Need Replication on VMaNGOS","state":"OPEN","title":"Mark of the Champion","body":"The trinket 'Mark of the Champion' stops working after the player dies.\r\nTo make it work again you need to unequip it and equip it again or if you are a warrior you can change stances.\r\n\r\n1.- Equip the trinket and die\r\n2.- Kill a dungeon boss that drops a 'Corruptor's Scourgestone' 100% and notice how you dont get it\r\n\r\nOr simply test your damage on undeads enemies ","updatedAt":"2024-02-03T04:30:36+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"Herdon"},"comments":[],"createdAt":"2023-03-20T22:15:51+0100","number":3047,"labels":"Shaman, Spell, Reproduced","state":"OPEN","title":"Elemental Focus (Clearcasting) Tooltip Error","body":"**Please, provide a clear description what the bug is:**\r\nElemental Focus has misleading tooltip when you gain it as a buff.\r\n![1](https://user-images.githubusercontent.com/2021593/226462791-50b885ad-0fde-474e-a4f3-e4f401026e09.jpg) ![2](https://user-images.githubusercontent.com/2021593/226462814-ccca482c-9f80-4abd-92d7-e6779110d7f1.jpg)\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Gain Clearcasting with Elemental Focus Talent on a Shaman.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nSpell: https://database.turtle-wow.org/?spell=45541\r\n\r\n**Expected behavior. Describe how it should work:**\r\nAlthough it doesn't provide 80% mana reduce on the first charge It should be fixed 40% on both charges as the talent describes it.\r\n![226078043-aaedc5f0-3d00-49f2-8cc1-c0a7efbf7ed6](https://user-images.githubusercontent.com/2021593/226466737-491325a3-f217-41cb-a1a9-f96865926d16.png)\r\n\r\n_Suggestion: I think its a cool idea if it was like that, but slightly nerfed with first charge being 60% and second one 40%. Up to the developers to decide if it's a good idea._ \r\n","updatedAt":"2023-12-29T00:12:25+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"tarakan404"},"comments":[{"author":{"login":"GitGurky"},"body":"https://github.com/slowtorta/turtlewow-bug-tracker/issues/3952","createdAt":"2023-07-18T22:49:22+0200"}],"createdAt":"2023-03-20T18:11:29+0100","number":3046,"labels":"","state":"CLOSED","title":"herb and mining nodes not showing up on minimap unless close","body":"the herbing and mining nodes bug is back, \r\nHerbs show up on the minimap only when im close to them, and disappear when only half the minimap away, when usually they appear and disappear at the border of the minimap\r\n\r\n\r\nhad this issue before. here is the old report https://github.com/slowtorta/turtlewow-bug-tracker/issues/1983","updatedAt":"2023-10-20T10:39:56+0200","milestone":null,"closedAt":"2023-10-20T10:39:56+0200"},{"assignees":[],"author":{"login":"vkekd"},"comments":[{"author":{"login":"fatnerdynerd"},"body":"please fix this I'm tired of paladins killing me :( 👍 ","createdAt":"2023-03-20T17:38:16+0100"},{"author":{"login":"balakethelock"},"body":"To clarify, it says \"damage-based procs\" This means utility procs like quel'sellar or nightfall should still work with crusader strike so pls don't accidentally hit them when you fix the bug ","createdAt":"2023-03-20T17:44:52+0100"},{"author":{"login":"geojak"},"body":"Hamstring can procc, why should crusader strike not?\r\nAnyway if you make crusader strike not procc wf totem, you might as well delete rets from raids ","createdAt":"2023-03-20T18:36:58+0100"},{"author":{"login":"balakethelock"},"body":"@geojak github is for reporting bugs, if you want to propose class changes use the forums.","createdAt":"2023-03-20T18:40:51+0100"},{"author":{"login":"geojak"},"body":"JoAnd before you start personal attacks again. Don't misunderstand me, I am not totally opposed of Changing it.\r\n\r\nGenerally meele abilities, that cause dmg can procc weapon effects. That's how it is generally on wow and that should not be changed (e. g. Hamstring and similiar) \r\n\r\nTherfore, if this needs to change, then crusader strike need to be changed into a spell. So no more dodge parry block, instead you need spell hit for it and it should do holy dmg then instead of normal dmg.\r\n\r\nThat's a massive nerf for paladins, but atleast it would makes sense in the wow framework. what you propose here is a never seen change to how vanilla wow functions to create a special paladin nerf exception.\r\n\r\nNerf paladins but do it properly ","createdAt":"2023-03-20T18:42:43+0100"},{"author":{"login":"vkekd"},"body":"> \r\n\r\nThis post is related to pvp\r\nIf CS procs wf that i dont really care since there is no xfaction in bgs","createdAt":"2023-03-20T18:50:33+0100"},{"author":{"login":"balakethelock"},"body":"What you said might be true but this bugfix must be done. Windfury can be allowed to proc by semantically calling it \"not a damage proc\" because technically resetting the swing timer is not a damage proc.","createdAt":"2023-03-20T18:51:41+0100"},{"author":{"login":"geojak"},"body":"BTW this ticket description is wrong. Seals only procc on meele swings. Crsuasader strike can not procc seals as you claim, It can not procc seal of command proccs or any other seals diretly, as it should not. \r\n\r\nCrusader strike can procc shadow oil and viskag thaz is true\r\n\r\nCrusader strike can procc wind furry totem which in turn can procc seal of command again. But as already mentioned above, this is not an issue in pvp","createdAt":"2023-03-20T20:46:38+0100"},{"author":{"login":"vkekd"},"body":"> \r\n\r\nI will update the report then and delete the SoC part","createdAt":"2023-03-20T22:30:19+0100"},{"author":{"login":"HuMa69"},"body":"with this cry reports you will make paladin useless again, if WF doesnt proc on CS paladin will be useless again","createdAt":"2023-03-21T18:30:00+0100"},{"author":{"login":"fatnerdynerd"},"body":"please fix this I'm tired of paladins killing me :( 👍 ","createdAt":"2023-03-20T17:38:16+0100"},{"author":{"login":"balakethelock"},"body":"To clarify, it says \"damage-based procs\" This means utility procs like quel'sellar or nightfall should still work with crusader strike so pls don't accidentally hit them when you fix the bug ","createdAt":"2023-03-20T17:44:52+0100"},{"author":{"login":"geojak"},"body":"Hamstring can procc, why should crusader strike not?\r\nAnyway if you make crusader strike not procc wf totem, you might as well delete rets from raids ","createdAt":"2023-03-20T18:36:58+0100"},{"author":{"login":"balakethelock"},"body":"@geojak github is for reporting bugs, if you want to propose class changes use the forums.","createdAt":"2023-03-20T18:40:51+0100"},{"author":{"login":"geojak"},"body":"JoAnd before you start personal attacks again. Don't misunderstand me, I am not totally opposed of Changing it.\r\n\r\nGenerally meele abilities, that cause dmg can procc weapon effects. That's how it is generally on wow and that should not be changed (e. g. Hamstring and similiar) \r\n\r\nTherfore, if this needs to change, then crusader strike need to be changed into a spell. So no more dodge parry block, instead you need spell hit for it and it should do holy dmg then instead of normal dmg.\r\n\r\nThat's a massive nerf for paladins, but atleast it would makes sense in the wow framework. what you propose here is a never seen change to how vanilla wow functions to create a special paladin nerf exception.\r\n\r\nNerf paladins but do it properly ","createdAt":"2023-03-20T18:42:43+0100"},{"author":{"login":"vkekd"},"body":"> \r\n\r\nThis post is related to pvp\r\nIf CS procs wf that i dont really care since there is no xfaction in bgs","createdAt":"2023-03-20T18:50:33+0100"},{"author":{"login":"balakethelock"},"body":"What you said might be true but this bugfix must be done. Windfury can be allowed to proc by semantically calling it \"not a damage proc\" because technically resetting the swing timer is not a damage proc.","createdAt":"2023-03-20T18:51:41+0100"},{"author":{"login":"geojak"},"body":"BTW this ticket description is wrong. Seals only procc on meele swings. Crsuasader strike can not procc seals as you claim, It can not procc seal of command proccs or any other seals diretly, as it should not. \r\n\r\nCrusader strike can procc shadow oil and viskag thaz is true\r\n\r\nCrusader strike can procc wind furry totem which in turn can procc seal of command again. But as already mentioned above, this is not an issue in pvp","createdAt":"2023-03-20T20:46:38+0100"},{"author":{"login":"vkekd"},"body":"> \r\n\r\nI will update the report then and delete the SoC part","createdAt":"2023-03-20T22:30:19+0100"},{"author":{"login":"HuMa69"},"body":"with this cry reports you will make paladin useless again, if WF doesnt proc on CS paladin will be useless again","createdAt":"2023-03-21T18:30:00+0100"},{"author":{"login":"geojak"},"body":"wing clip and hamstring are spammable, just like crsuader strike or sinister strike. all work the same as in they can procc waepon effects. i rly dont see how its a bug for a \"strike\". IMO the website describing the spell is wrong and should be changed to reflect how all of vanilla works or as said before alternatively crusader strike needs to be reclassified as \"spell\" since spells cannot procc stuff.\r\n\r\neither close this issue as \"not a bug\" or redesign the spell compelely, this would be the chance to go back on this design of spamming cs on every gcd.\r\n","createdAt":"2023-03-22T14:18:22+0100"},{"author":{"login":"GitGurky"},"body":"https://github.com/slowtorta/turtlewow-bug-tracker/issues/3889\r\nhttps://github.com/slowtorta/turtlewow-bug-tracker/issues/3860\r\nhttps://github.com/slowtorta/turtlewow-bug-tracker/issues/3850","createdAt":"2023-07-08T19:34:52+0200"},{"author":{"login":"burner1024"},"body":"Why are you closing tickets about Judgement of the Crusader and linking them to this issue, which is about Crusader Strike?\r\nThese are different spells and different issues.","createdAt":"2023-07-20T22:52:34+0200"},{"author":{"login":"GitGurky"},"body":"bulking pally issues together","createdAt":"2023-07-20T22:53:54+0200"},{"author":{"login":"twowTurtReynolds"},"body":"This is the current design for Crusader Strike, initially unintended it may be. This may be up for discussion with the 2nd class changes pass.\r\n\r\nThe website needs an update in the mean time. Remove the text \"damage-based procs, \"","createdAt":"2023-12-07T04:58:39+0100"}],"createdAt":"2023-03-20T17:37:16+0100","number":3045,"labels":"Website","state":"CLOSED","title":"Crusader Strike","body":"Here you can see that it procs vis'kag and frost oil\r\nThis makes paladins a really obnoxious class in PVP since CS is a spammable spell that can be used even in bubble\r\n![crsd](https://user-images.githubusercontent.com/110942912/226406934-a4f1f95f-e2c4-4346-8b67-f3a270984b15.png)\r\n\r\n![wbsooc](https://user-images.githubusercontent.com/110942912/226407115-256519fe-14b8-4edd-a325-e12a7ae9c4f8.png)\r\n\r\nIf this is intended the information in the website should be changed https://turtle-wow.org/#/paladin","updatedAt":"2024-01-17T11:57:00+0100","milestone":null,"closedAt":"2024-01-17T11:57:00+0100"},{"assignees":[],"author":{"login":"ShiraZen"},"comments":[{"author":{"login":"Frechfuchs"},"body":"I tried playing a new human rogue and did not encounter this problem at all.","createdAt":"2023-10-04T04:12:04+0200"},{"author":{"login":"twowTurtReynolds"},"body":"Others with this issue found it to be due to addons that target other mobs and quickly switch back to your current target, in order to perform their features. When the game differs in framerate, this can cause the target and untarget to be across frames, losing your combo points.","createdAt":"2023-12-12T05:05:49+0100"}],"createdAt":"2023-03-20T16:58:25+0100","number":3044,"labels":"","state":"CLOSED","title":"Combo Points disappear during various openers.","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\nWhenever I'm fighting players, NPCs, or raid bosses - sometimes the first combo point generator will HIT (dealing damage), I will see the combo points show up, and then a few ticks later the combo points will disappear off of the target.\r\n\r\nThis has been happening consistently for a long time, at first I thought it was an issue with tab targeting, but it definitely is not. Even if I take my hands off the keyboard after the first attack and no other targets are active, the combo points will simply fall off of opponents.\r\n\r\nSinister Strike, Hemo, Cheap Shot, and Garrote all have had this behavior.","updatedAt":"2023-12-12T05:05:49+0100","milestone":null,"closedAt":"2023-12-12T05:05:48+0100"},{"assignees":[],"author":{"login":"valentynpozniakov"},"comments":[{"author":{"login":"slowtorta"},"body":"It's not supposed to work this way in Vanilla. You'll return to the nearest taxi node.","createdAt":"2023-04-02T16:11:31+0200"},{"author":{"login":"redmagejoe"},"body":"This need to be reopened: The issue isn't that it's not continuing, but that it doesn't behave the way @slowtorta mentions. You are literally dropped from where you were before the BG to the ground. If you were flying to Lapidis Isle and are over the ocean when the BG queue pops, guess what? When you leave the BG, you will drop into the middle of the ocean.","createdAt":"2023-04-22T20:39:43+0200"}],"createdAt":"2023-03-20T14:56:05+0100","number":3043,"labels":"","state":"CLOSED","title":"Flying path is not continuing after leaving BG","body":"**Please, provide a clear description what the bug is:**\r\nFlying path is not continuing after leaving BG\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Start flying path from Orgrimmar to Bloodvenom post, Fellwood\r\n![image](https://user-images.githubusercontent.com/67410840/226361387-bc36dc73-a39f-4780-9c0b-99b4b929df5b.png)\r\n2. In middle of the flying path join BG queue (in my case it was Alterac Valley) \r\n3. Join BG\r\n4. Leave BG after some time using /afk\r\n\r\n**Actual Result:** \r\nCharacter falled down from the air where he flight before joined BG\r\n\r\n**Expected behavior. Describe how it should work:**\r\nFlying path should be continued untill end point\r\n","updatedAt":"2023-06-12T01:56:03+0200","milestone":null,"closedAt":"2023-06-12T01:56:03+0200"},{"assignees":[{"login":"ratkosrb"}],"author":{"login":"Otari98"},"comments":[{"author":{"login":"ratkosrb"},"body":"I will rescript this boss.","createdAt":"2023-11-29T11:48:16+0100"},{"author":{"login":"twowTurtReynolds"},"body":"@Otari98 Fixed, arriving next restart :)","createdAt":"2023-11-29T19:11:34+0100"}],"createdAt":"2023-03-20T09:22:21+0100","number":3042,"labels":"","state":"CLOSED","title":"Ambassador Flamelash","body":"Ambassador Flamelash (https://database.turtle-wow.org/?npc=9156) encounter in Blackrock Depths doesnt work properly, his adds dont do anything when they reach him. Adds supposed to disappear when they reach the boss and give him damage buff or whatever.\r\n","updatedAt":"2023-11-29T19:11:35+0100","milestone":null,"closedAt":"2023-11-29T19:07:13+0100"},{"assignees":[],"author":{"login":"RUTHINAS"},"comments":[],"createdAt":"2023-03-20T01:47:04+0100","number":3041,"labels":"","state":"CLOSED","title":"Needs reopening on issue tracker: Target Dummies interact with group loot","body":"#2640\r\n\r\nThis issue was closed as it was fixed in a patch. The fix, however, brought along a new issue, which was then rolled back. The original issue persists, but I can not reopen it, as it was not closed by me.","updatedAt":"2023-03-29T20:27:33+0200","milestone":null,"closedAt":"2023-03-29T20:27:15+0200"},{"assignees":[],"author":{"login":"rodolfo-santos-meta"},"comments":[],"createdAt":"2023-03-19T20:20:20+0100","number":3040,"labels":"","state":"CLOSED","title":"Quest: Lost But Not Forgotten Low Respawn Rate","body":"Opened a Ticket in Game and it sent me here\r\n\r\nSo the quest Dreadmaw Crocolisk and Corrupted Dreadmaw Crocolisk respawn rate is low\r\n\r\n1. Go to Southfury River\r\n2. Kill all crocolisks\r\n3. Wait 10min for respawn\r\n\r\nNPC:\r\nhttps://database.turtle-wow.org/?npc=3110\r\nhttps://database.turtle-wow.org/?npc=3231\r\n\r\nQuest:\r\nhttps://database.turtle-wow.org/?quest=816\r\n\r\nRespawn rate should be a bit faster","updatedAt":"2023-03-20T12:48:48+0100","milestone":null,"closedAt":"2023-03-20T12:48:48+0100"},{"assignees":[],"author":{"login":"rodolfo-santos-meta"},"comments":[{"author":{"login":"geojak"},"body":"https://github.com/slowtorta/turtlewow-bug-tracker/issues/2636","createdAt":"2023-03-19T23:28:27+0100"}],"createdAt":"2023-03-19T17:50:40+0100","number":3039,"labels":"Requires a client update","state":"CLOSED","title":"Dustwind Cave Near Sparkwater Port","body":"While doing Burning Bridges Quest when going inside the cave you can walk normally, but if you attack the NPCs from ranged, or using your pet, the npcs (including pet) don't move, youve have to move very close to then to be ablet to attack\r\n\r\n1. Go to Sparkwater Port\r\n2. Find the cave near the cliff\r\n3. Enter and attack any mob from ranged distance\r\n\r\nNPC: https://database.turtle-wow.org/?npc=3195\r\nQuest: https://database.turtle-wow.org/?quest=80320\r\n\r\n**Expected behavior. Describe how it should work:**\r\nMobs should be able to move freely inside the cave\r\n\r\nThe problem is likely coused by the new town of Sparkwater Port\r\n","updatedAt":"2023-12-08T21:55:53+0100","milestone":{"title":"Patch 1.17.0 or Earlier","state":"CLOSED","url":"https://github.com/slowtorta/turtlewow-bug-tracker/milestone/2"},"closedAt":"2023-04-02T16:42:24+0200"},{"assignees":[],"author":{"login":"Grosgras"},"comments":[{"author":{"login":"geojak"},"body":"does this explain why it seems exessivle hard to get 5 stacks of crusader strike on a boss compared to armor pen which seem to be parried etc way less.","createdAt":"2023-03-19T23:27:04+0100"}],"createdAt":"2023-03-19T12:17:59+0100","number":3038,"labels":"","state":"CLOSED","title":"Crusader Strike's debuff has its own avoidance roll","body":"**Please, provide a clear description what the bug is:**\r\nCrusader Strike's debuff isn't always applied when it deals damage as the debuff can be avoided or miss. Affects every rank of crusader strike.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.Use crusader strike on any enemy\r\n2.Repeat until you get both the damage on crusader strike and dodge/parry/miss\r\n3.Optional: fight a higher level enemy for faster results\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=10337\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe debuff should be applied when the attack lands, and not have its own avoidance roll.","updatedAt":"2023-03-20T12:46:48+0100","milestone":null,"closedAt":"2023-03-20T12:46:48+0100"},{"assignees":[{"login":"ratkosrb"}],"author":{"login":"Herdon"},"comments":[],"createdAt":"2023-03-19T06:16:32+0100","number":3037,"labels":"","state":"CLOSED","title":"Counterattack Quest not working properly","body":"**Please, provide a clear description what the bug is:**\r\n1. A lot of the Horde Defenders do not search out to fight centaurs **after** the initial spawn.\r\n2. Horde Defenders have very poor Health Pool and die way too quick.\r\n3. One group of Horde Defenders spawn right on top of Warlord Krom'zar. Gets demolished in less than 5 seconds.\r\n4. Warlord Krom'zar does not have 2 bodyguards that follows him.\r\n5. Warlord Krom'zar does not despawn after the RP event timer runs out.\r\n6. Warlord Krom'zar does not have small roaming route.\r\n7. Warlord Krom'zar only spawns on one side.\r\n8. Most Kolkar Invaders don't have proper wander behavior when spawned.\r\n\r\n![Bored Defenders](https://user-images.githubusercontent.com/2021593/226153668-b74ed647-4c94-4ed9-bb2e-baec5bcbab4c.jpg)\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Start the quest Counterattack! in the Barrens.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=9456 (Warlord Krom'zar)\r\nNPC: https://database.turtle-wow.org/?npc=9523 (Kolkar Stormseer)\r\nNPC: https://database.turtle-wow.org/?npc=9524 (Kolkar Invader)\r\nNPC: https://database.turtle-wow.org/?npc=9457 (Horde Defender)\r\nNPC: https://database.turtle-wow.org/?npc=9458 (Horde Axe Thrower)\r\nQuest: https://database.turtle-wow.org/?quest=4021\r\n\r\n**Expected behavior. Describe how it should work:**\r\n1. Horde Defenders should have **larger aggro range** so they would seek out and fight centaurs **constantly**.\r\n3. Horde Defenders should have **bigger Health Pool** and/or have **lower respawn timer**. It takes a while for them to respawn.\r\n4. Horde Defenders that's spawns on top of Warlord Krom'zar should probably **spawn on the side** so there would be a **proper engagement**.\r\n5. Warlord Krom'zar should have **two random** Kolkar Invader/Kolkar Stormseer **following him**.\r\n6. Warlord Krom'zar should **despawn** when the RP event **timer runs out**.\r\n7. Warlord Krom'zar should have a small **roaming route**.\r\n8. Warlord Krom'zar should **randomly spawn** on the left or right side when the event start.\r\n10. All Kolkar Invaders should have **proper wander behavior** like every other mob.\r\n\r\n![WoWScrnShot_031923_060727](https://user-images.githubusercontent.com/2021593/226155261-9273da8b-0681-40c8-bf68-8df3937377b2.jpg)\r\n\r\n\r\n","updatedAt":"2023-10-26T15:52:33+0200","milestone":null,"closedAt":"2023-10-26T15:52:33+0200"},{"assignees":[],"author":{"login":"valentynpozniakov"},"comments":[],"createdAt":"2023-03-18T17:48:17+0100","number":3036,"labels":"Requires a client update","state":"CLOSED","title":"Description in \"Unmelting Ice\" and \"Unyielding Gust\" items are mixed up","body":"**Description in \"Unmelting Ice\" and \"Unyielding Gust\" items are mixed up**\r\n\r\nObserve \"Unmelting Ice\" item\r\n**Actual**: Use: [Combine the Abyssal Wind with the Unyielding Gust.] (https://database.turtle-wow.org/?spell=56532)\r\n**Expected**: Use: [Shape the Abyssal Wave with the Unmelting Ice.](https://database.turtle-wow.org/?spell=56533)\r\n\r\nObserve \"Unyielding Gust\" item\r\n**Actual**: Use: [Shape the Abyssal Wave with the Unmelting Ice.](https://database.turtle-wow.org/?spell=56533)\r\n**Expected**: Use: [Combine the Abyssal Wind with the Unyielding Gust.] (https://database.turtle-wow.org/?spell=56532)\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nItem: \r\nhttps://database.turtle-wow.org/?item=83552\r\nhttps://database.turtle-wow.org/?item=83553","updatedAt":"2023-12-08T21:55:53+0100","milestone":{"title":"Patch 1.17.0 or Earlier","state":"CLOSED","url":"https://github.com/slowtorta/turtlewow-bug-tracker/milestone/2"},"closedAt":"2023-04-02T19:01:30+0200"},{"assignees":[],"author":{"login":"SimenSch"},"comments":[{"author":{"login":"Zebouski"},"body":"Looks like it needs the tag \"Miscellaneous\" removed as that's causing the weird behavior\r\n\r\nThis isn't a game breaking bug tho lol.... or are you absolutely sure it is doubling the MH's hit every single swing? And not something else like allowing a really terrible dual weild on casters","createdAt":"2023-03-19T02:10:08+0100"},{"author":{"login":"SimenSch"},"body":"you might be correct, we are testing this with some more weapons with some geared warriors to make sure, just wanted to let the devs know asap just incase. i might have been a bit overdramatic with the title of the post =)","createdAt":"2023-03-19T08:01:01+0100"},{"author":{"login":"SimenSch"},"body":"although shadow oil seems to be proccing twice as much even though it only is put on the mainhand","createdAt":"2023-03-19T08:01:52+0100"},{"author":{"login":"ConcernedTurtler"},"body":"Tested this and while it improves your dps a ton on level 1 enemies it's impossible to hit the 60 and bosses. At least on my paladin. Assuming it's because misc weapons don't have weapon skill.","createdAt":"2023-03-19T12:43:38+0100"},{"author":{"login":"SimenSch"},"body":"i tested getting Unarmed up and then you hit :)","createdAt":"2023-03-19T16:03:07+0100"},{"author":{"login":"Haudraufinix"},"body":"Unarmed weaponskill maxed doesn't help.\r\nThe hitcalculation seems to always be at 1 Weapon skill due to the weapon having no weapontype associated. But it does proc effects such as SoR when it connects.\r\nWith Lvl 60 & +10% hitchance i still missed 38% of all my swings with the offhand equiped and striking lvl 52-53 Mobs","createdAt":"2023-03-20T13:48:55+0100"},{"author":{"login":"ConcernedTurtler"},"body":"yeah you'll be really lucky to hit a lvl 60 player with it and you'll never hit a boss.","createdAt":"2023-03-20T20:09:19+0100"}],"createdAt":"2023-03-18T10:52:50+0100","number":3035,"labels":"","state":"CLOSED","title":"Possible Game breaking bug found in custom item Skull of tham","body":"**Please, provide a clear description what the bug is:**\r\nSkull of tham lets me double hit with my mainhand.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. equip skull of tham\r\n2. hit enemy\r\n3. main hand hits double\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nItem: https://database.turtle-wow.org/?item=60417\r\n\r\n**Expected behavior. Describe how it should work:**\r\nan held in offhand item should not make main hand hit twice, and or hit by itself. when melee damage is hovered over in the character sheet the offhand is shown to have Unarmed speed and 1 damage with 0.5 dps\r\n","updatedAt":"2023-03-25T10:55:30+0100","milestone":null,"closedAt":"2023-03-25T10:55:30+0100"},{"assignees":[],"author":{"login":"Wallabee01"},"comments":[],"createdAt":"2023-03-18T09:13:05+0100","number":3034,"labels":"","state":"CLOSED","title":"Body and Heart Level 10 Druid quest bugged","body":"**Please, provide a clear description what the bug is:**\r\nLevel 10 Druid Quest \"Body and Heart\" is unavailable to pickup. Im level 13 now and its still greyed out exclamation mark, on the map its a yellow exclamation mark though.\r\n\r\nBugged NPC: Turak Runetotem\r\nLocation: Thunder Bluff\r\nBugged Quest: Body and Heart\r\nProblem: Cant start quest, exclamation mark is greyed out and im level 13, been greyed out since level 10.\r\nPossible solutions tried; Logged out, quit game for several minutes, logged back in.\r\n","updatedAt":"2023-04-11T12:07:29+0200","milestone":null,"closedAt":"2023-03-18T09:23:46+0100"},{"assignees":[],"author":{"login":"Derrurak"},"comments":[{"author":{"login":"geojak"},"body":"Npc spells should not be able to crit at all. Reason with eye for an eye paladin talent is 100% useless in pve. ","createdAt":"2023-03-21T15:36:30+0100"},{"author":{"login":"balakethelock"},"body":"https://media.discordapp.net/attachments/745013702713016320/1094355379347009628/image.png?width=1083&height=609\r\nThe bug is still happening. the explosion damage is self inflicted and uses the player's spell crit. Possibly modified by talents such as warlock's Emberstorm and fire mage's Fire Power as well.","createdAt":"2023-04-08T22:19:35+0200"},{"author":{"login":"balakethelock"},"body":"Did molten core today and the bomb crit me again. This encounter-breaking bug is still happening and all the devs have to do is go to this spell id https://database.turtle-wow.org/?spell=20476 and flag it as \"can't crit\". What's the freaking hold up for?","createdAt":"2023-05-05T20:37:33+0200"}],"createdAt":"2023-03-18T05:45:41+0100","number":3033,"labels":"","state":"CLOSED","title":"Baron Geddon Bomb","body":"**Please, provide a clear description what the bug is:**\r\nBaron Geddon's Bomb is doing more damage than its supposed to(maybe scales with spellpower?) and is capable of critically striking\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\nfight baron geddon, critical strikes with the bomb seem to be a lot more common on casters and healers\r\n\r\n1. ![Screenshot 2023-03-18 055001](https://user-images.githubusercontent.com/128205507/226085357-d9235a9b-2fbd-4a89-81d3-f233223491da.png)\r\n2. ![Screenshot 2023-03-18 055205](https://user-images.githubusercontent.com/128205507/226085440-a11848c2-7d5f-466f-b57b-d99ef74229b2.png) bomb crits less often on a healer and doesnt do quite as much damage, probably because only tiny amounts of spell damage as a healer\r\n\r\n3. i have no evidence for this as i dont have dpsmate screenshots from 1 month ago, but living bomb used to be considered damage taken(or enemy damage done) now it shows as friendly fire\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=12056\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=20475\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nhttps://legacyplayers.info/viewer/5/ability?history_state=7 bombs before the patch that disabled world buffs would never crit and would do 3200 damage(unless berserker stance or similar applies), this is in line with values in the database https://database.turtle-wow.org/?spell=20475\r\n","updatedAt":"2023-05-07T13:08:12+0200","milestone":null,"closedAt":"2023-05-07T13:08:12+0200"},{"assignees":[],"author":{"login":"Herdon"},"comments":[{"author":{"login":"Nozdormus"},"body":"Confirm this bug.","createdAt":"2023-04-13T15:11:40+0200"},{"author":{"login":"twowTurtReynolds"},"body":"Reproduced.\r\n\r\nUp to management if we want to exclude heals, or update the text.","createdAt":"2023-12-29T00:09:35+0100"}],"createdAt":"2023-03-18T03:20:40+0100","number":3032,"labels":"Shaman, Spell, Reproduced","state":"OPEN","title":"Elemental Focus (Clearcasting) procs from Healing Crits","body":"**Please, provide a clear description what the bug is:**\r\nElemental Focus procs from Healing spell.\r\n![Elemental Focus](https://user-images.githubusercontent.com/2021593/226077954-a26dc3d1-137a-48c5-90dd-af16e1abf13b.PNG)\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Gain a **Critical** with **Healing Spell** on a Shaman with **Elemental Focus Talent**.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nSpell: https://database.turtle-wow.org/?spell=45541\r\n\r\n**Expected behavior. Describe how it should work:**\r\nIt is in the description that it should proc from damaging spells or melee attacks:\r\n ![dd](https://user-images.githubusercontent.com/2021593/226078043-aaedc5f0-3d00-49f2-8cc1-c0a7efbf7ed6.PNG)\r\n","updatedAt":"2023-12-29T00:09:42+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"dropsera"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"These are two Blizzard spells, nothing custom. Please confirm how it works on classic era or better yet, 2006 retail.","createdAt":"2023-12-07T03:18:15+0100"},{"author":{"login":"twowTurtReynolds"},"body":"![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/7a0533b3-d6fb-45b3-948a-0089854082f5)\r\nConfirmed Turtle and Vmangos work the same in this regard, no veng from ravager crits.","createdAt":"2023-12-29T00:07:29+0100"}],"createdAt":"2023-03-18T02:44:42+0100","number":3031,"labels":"Paladin, Spell, Needs Blizzlike Proof, Reproduced on VMaNGOS","state":"OPEN","title":"Ravager's proc does not activate Vengance when crits","body":"**Please, provide a clear description what the bug is:**\r\nAs it stands, when Ravager proc casts Bladestorm ability it's critical hits do not activate Vengeance.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.Spec into Vengeance\r\n2. Wait for ravager to crit on Bladestorm\r\n3. No Vengeance\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nItem: https://database.turtle-wow.org/?item=7717\r\nSpell: https://database.turtle-wow.org/?spell=9632\r\n\r\nSpell: https://database.turtle-wow.org/?spell=20059\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\nAs Vengeance gets benefit from \"a critical strike from a weapon swing, spell, or ability.\", Ravager's Bladestorm most certainly falls into at least some beneficial category. ","updatedAt":"2023-12-29T00:07:36+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"Danog123"},"comments":[{"author":{"login":"redmagejoe"},"body":"Simply wait for Lady Katrana Prestor to reappear. She vanishes for a while during a particular event.","createdAt":"2023-03-29T20:23:18+0200"}],"createdAt":"2023-03-17T13:30:40+0100","number":3030,"labels":"","state":"CLOSED","title":"Can't turn in quest","body":"**Please, provide a clear description what the bug is:**\r\n\r\nVarian Wrynn doesn't exist in Stormwind, so I can't turn in this quest\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nQuest: https://database.turtle-wow.org/?quest=396\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nI assume that either Varian Wrynn or Lady Prestor should be in the Stormwind Keep, but they aren't there. Only Anduin and Bolvar are.","updatedAt":"2023-04-02T16:11:48+0200","milestone":null,"closedAt":"2023-04-02T16:11:48+0200"},{"assignees":[],"author":{"login":"suggney"},"comments":[],"createdAt":"2023-03-17T05:36:35+0100","number":3029,"labels":"Spell, Need Replication on VMaNGOS","state":"OPEN","title":"Six Demon Bag not scaling with spellpower correctly","body":"**Please, provide a clear description what the bug is:**\r\nSix Demon Bag's spells don't seem to be adding 100% of your spellpower.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Equip Six Demon Bag with a bunch of Spellpower gear on\r\n2. Roll a damaging effect\r\n3. Note that it does not increase the damage by 100% as it should, but far less, somewhere between 17% and 42%.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nItem: https://database.turtle-wow.org/?item=7734\r\nSpell: https://database.turtle-wow.org/?spell=14537\r\n\r\n**Expected behavior. Describe how it should work:**\r\nOn Classic and Vanilla, Six Demon Bag added 100% of your spellpower to its damaging effects as seen here:\r\nhttps://www.youtube.com/watch?v=WaBM1c1AGLo ","updatedAt":"2023-12-07T03:25:04+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"dspoerr"},"comments":[],"createdAt":"2023-03-16T23:15:35+0100","number":3028,"labels":"","state":"CLOSED","title":"Typo in quest The Quillboar Suspects","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Accept the quest, The Quillboar Suspects from Falgran Hastil in Dustwallow Marsh. \r\n2. See the typo in the fourth paragraph, \"And to adress...\"\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=5088\r\nQuest: https://database.turtle-wow.org/?quest=40549\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe quest text should read:\r\n\"And to address...\" in the fourth paragraph. ","updatedAt":"2023-04-02T16:13:05+0200","milestone":null,"closedAt":"2023-04-02T16:13:05+0200"},{"assignees":[],"author":{"login":"Faxe-the-druid"},"comments":[{"author":{"login":"Muigin"},"body":"Cannot reproduce on current version. Activated twice in 60 seconds while auto-attacking dummy in cat form without ever touching any buttons.","createdAt":"2023-10-22T22:48:46+0200"}],"createdAt":"2023-03-16T21:33:51+0100","number":3027,"labels":"","state":"CLOSED","title":"[Heart of Wyrmthalak]","body":"[Heart of Wyrmthalak] (trinket) works only the first time while equipped and after will not proc by any melee attack. re-equipping it repeats the proc, but again only the first time. After wow-head database it has a 2-3% proc rate. Happy fixing, Faxe the druid.","updatedAt":"2023-10-22T22:48:47+0200","milestone":null,"closedAt":"2023-10-22T22:48:46+0200"},{"assignees":[],"author":{"login":"blombergniklas"},"comments":[{"author":{"login":"blombergniklas"},"body":"Got charge and tested, can use it. So more an issue with client state(?) then a game mechanic from my testing.","createdAt":"2023-03-16T21:22:11+0100"},{"author":{"login":"balakethelock"},"body":"Not a bug\r\nThe unit frame shows when your character's autoattack is on, not when it's in combat. For combat you can use the scrolling combat text in interface options.","createdAt":"2023-03-17T09:50:04+0100"}],"createdAt":"2023-03-16T20:57:06+0100","number":3026,"labels":"","state":"CLOSED","title":"Warrior enter combat when targeting mob and pressing attack without being in range of melee","body":"**Please, provide a clear description what the bug is:**\r\n\r\nWarrior enter combat when targeting mob and pressing attack without being in range of melee\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Create a new warrior (mine was a goblin)\r\n2. Target a mob further away than you can melee, press attack\r\n3. Observer combat indicator on portrait indicating you are in combat.\r\n\r\n**Expected behavior. Describe how it should work:**\r\nShould be able to enable attack without being put in combat if character is not in range to melee mob.\r\n![Screenshot 2023-03-16 at 20 59 05](https://user-images.githubusercontent.com/1698658/225739050-eb9c446b-d3aa-4d88-b7a2-d2973ac82625.png)\r\n![Screenshot 2023-03-16 at 20 59 14](https://user-images.githubusercontent.com/1698658/225739079-415bcb4a-0599-4daf-b7db-8e16f34c1e63.png)\r\n\r\n\r\n","updatedAt":"2023-04-02T16:57:36+0200","milestone":null,"closedAt":"2023-04-02T16:57:36+0200"},{"assignees":[],"author":{"login":"hilltopper06"},"comments":[{"author":{"login":"redmagejoe"},"body":"This skill appears to be working as intended with a very high proc chance on my Tankadin.","createdAt":"2023-04-07T23:28:25+0200"},{"author":{"login":"hilltopper06"},"body":"It seems to work properly for me now. Not sure if it was bugged at low levels, if I was just unlucky, or if a clearing of cache corrected it. Either way, I am good.","createdAt":"2023-04-08T01:03:11+0200"}],"createdAt":"2023-03-16T17:56:57+0100","number":3025,"labels":"","state":"CLOSED","title":"Redoubt talent issues (doesn't appear to stack as talent points are increased).","body":"**Please, provide a clear description what the bug is:**\r\n\r\nMy Prot paladin doesn't appear to benefit from additional points in the Redoubt talent. The percentages from 1/5 talent points appear to be the same as 5/5. This results in Redoubt not procing as often, and when it does proc the charges go unused. Expectation at 5/5 is 10% chance on physical hit taken to gain 30% block chance for 10 seconds or 5 hits. Actual results at 5/5 indicate 2% chance on physical hit taken to gain 6% block chance.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Take 5/5 talents in redoubt as a shield wearing paladin\r\n2. Allow a physical mob to attack you\r\n3. See much less redoubt procs and even fewer uses of the buff when it does proc\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=45822\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nRedoubt Rank 5 should be easier to proc and more useful when it does proc.\r\n\r\nhttps://database.turtle-wow.org/?spell=45822 is behaving like https://database.turtle-wow.org/?spell=20127 in my experience, or I am the unluckiest paladin alive.","updatedAt":"2023-04-08T01:03:12+0200","milestone":null,"closedAt":"2023-04-08T01:03:12+0200"},{"assignees":[],"author":{"login":"Riverleafs"},"comments":[{"author":{"login":"Riverleafs"},"body":"![image](https://user-images.githubusercontent.com/108731586/225694905-22a5ef61-cf1e-40d4-a4ef-731299360e67.png)\r\n\r\n\r\nBy above the tunnel I mean the upper part of \"tunnel\" here.","createdAt":"2023-03-16T17:56:40+0100"},{"author":{"login":"Muigin"},"body":"Cannot reproduce on current version.","createdAt":"2023-10-22T23:04:51+0200"}],"createdAt":"2023-03-16T17:55:33+0100","number":3024,"labels":"","state":"CLOSED","title":"[Warsong Gulch] Alliance + Horde flag above tunnel disappearing upon drop","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Pick up alliance/horde flag\r\n2. Go above the tunnel on either horde or alliance side in Warsong Gulch\r\n3. Drop the flag above the tunnel and it'll disappear or go inside the tunnel under you.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nThe flag should not disappear or go inside the tunnel. It should re-appear right behind you or on top of you when dropping it.\r\n","updatedAt":"2023-10-22T23:04:51+0200","milestone":null,"closedAt":"2023-10-22T23:04:51+0200"},{"assignees":[],"author":{"login":"Alorgg"},"comments":[{"author":{"login":"Silbotronic"},"body":"You do get the bonus armor, the confusing part is that the extra armor isn't removed when you unequip the shield (only when unequipping other gear).","createdAt":"2023-03-18T23:54:13+0100"}],"createdAt":"2023-03-16T12:28:34+0100","number":3023,"labels":"","state":"CLOSED","title":"Spirit Armor talent doesnt work on Troll","body":"Talent doesnt work just get + 10%\r\ni think its just trollrace.\r\n\r\nlast time i got this message, didnt help:(\r\n\"\r\nPlease un-equip and re-equip your shield after changing talents in order to update the armor values. This is a known issue with changing talents, and loading into instances/re-logging should also cause the armor update to occur. Due to the nature of the talent swap system and the ease of the talent naturally updating itself through gameplay, this is a very niche and minor issue. If your problem is being caused by something other than this, please address it here and we can re-open this issue.\"\r\n\r\n\r\nThank you in advance\r\n\r\n","updatedAt":"2023-04-02T19:05:09+0200","milestone":null,"closedAt":"2023-04-02T19:05:09+0200"},{"assignees":[],"author":{"login":"Goopytoots"},"comments":[],"createdAt":"2023-03-16T12:26:47+0100","number":3022,"labels":"","state":"CLOSED","title":"Oozing Bags contain nothing inside","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Kill a high level slime, it drops an extremely rare bag (oozing bag) that often contains grey items and on the extremely-extremely rare occasion supposedly contains a rare companion.\r\n2. Open Bag\r\n3. Game says \"HAHA FUCK YOU, no loot\" (I'm assuming it's because I'm an RNG god and those bags had actually been the ones that contained the Disgusting Oozeling, but the game had an aneurysm because it wants me to suffer for a prolonged period before giving me what I want)\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc= 4754, 681, 11139, 11141\r\nItem: https://database.turtle-wow.org/?item= 33204\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nIt should give me the companion that I'm busting my ass for, or any loot for that matter. Otherwise why give me an empty container? Just to antagonize me?","updatedAt":"2023-03-21T13:12:42+0100","milestone":null,"closedAt":"2023-03-21T13:12:42+0100"},{"assignees":[],"author":{"login":"Ampeva"},"comments":[{"author":{"login":"cyaohiri"},"body":"That was changed in this commit: https://github.com/vmangos/core/commit/f8a50e33edd59b0986205fccda1d3b01ced32bc7","createdAt":"2023-03-16T10:08:19+0100"},{"author":{"login":"geojak"},"body":"I think this was added because a group of warlocks could \"solo\" Lord kazzak World boss. ","createdAt":"2023-03-16T12:00:35+0100"},{"author":{"login":"cyaohiri"},"body":"Relevant comments: https://github.com/slowtorta/turtlewow-bug-tracker/issues/2989","createdAt":"2023-03-16T12:14:17+0100"},{"author":{"login":"geojak"},"body":"After reading the comments in the other issue, I would say this change was probaly unnecessary. I would not have made it. ","createdAt":"2023-03-16T12:36:47+0100"},{"author":{"login":"ratkosrb"},"body":"This is not a bug.","createdAt":"2023-03-16T14:49:16+0100"}],"createdAt":"2023-03-16T09:28:52+0100","number":3021,"labels":"","state":"CLOSED","title":"Demons in Whispering Gorge suddenly immune to enslavement","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Go to whispering gorge as a lvl 60 warlock\r\n2. See if it's possible to enslave one of the elite demons\r\n3. Look for a pop-up: Immune\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nhttps://database.turtle-wow.org/?search=hederine#npcs\r\n\r\n**Expected behavior. Describe how it should work:**\r\nBefore these elite demons were always able to be enslaved, as they should.","updatedAt":"2023-03-19T13:17:36+0100","milestone":null,"closedAt":"2023-03-16T14:49:16+0100"},{"assignees":[],"author":{"login":"mywebpage-rocks"},"comments":[{"author":{"login":"slowtorta"},"body":"It's correct. The quest are for the high elves alone.","createdAt":"2023-04-02T16:13:32+0200"}],"createdAt":"2023-03-15T19:11:59+0100","number":3020,"labels":"","state":"CLOSED","title":"[Quests] High elf low level quests not available","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Level up a high elf or any other alliance race to 14. \r\n2. Go to the farstriders lodge.\r\n3. Try to pick up any quests.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nThere are no quests available for any alliance race at farstriders lodge if character level is higher than 14. Possibly no quests of high elves are available to any other race at lvl 1.\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nThese quests - just as the quests in Teldrassi/Elwynn Forest/Dun Morogh - should be available to any level/alliance race without any requirement (besides min lvl for some quests.\r\n\r\n<img width=\"1901\" alt=\"no-quests-in-fs-lodge\" src=\"https://user-images.githubusercontent.com/52109141/225403974-8e4f25fb-d29b-4f86-b2e1-26b352d17545.png\">\r\n","updatedAt":"2023-04-02T16:13:32+0200","milestone":null,"closedAt":"2023-04-02T16:13:32+0200"},{"assignees":[],"author":{"login":"Leroxit"},"comments":[{"author":{"login":"Sringaram"},"body":"AE receives 14.28% of SP bonus, which is rounded down. In your case you're looking at +1 damage on both the lower and the higher end.","createdAt":"2023-03-15T18:43:43+0100"},{"author":{"login":"Zebouski"},"body":"Sringaram's right, your gear is working correctly.\r\n\r\nThe fact you aren't seeing the +damage in the Schools tab, is a bug in https://github.com/yutsuku/BetterCharacterStats. go report it there.\r\n\r\nThe tooltip not updating the damage is blizzlike. If you want tooltips to update effective damage with your gear and spec, install this addon https://github.com/Zebouski/TheoryCraft-Turtle/","createdAt":"2023-03-15T22:11:31+0100"}],"createdAt":"2023-03-15T17:32:29+0100","number":3019,"labels":"","state":"CLOSED","title":"+ arcane spell damage","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. green items with +arcane spell damage\r\n2. arcane explosions of mage\r\n3. bonus from items doesnt add to damage\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n![image](https://user-images.githubusercontent.com/22352054/225376860-05e952c5-2815-4e98-aaee-90f2c2790b1b.png)\r\n![image](https://user-images.githubusercontent.com/22352054/225376959-ba80137a-a1ba-49e2-a923-142091f0b6a7.png)\r\n![image](https://user-images.githubusercontent.com/22352054/225377179-008776d8-ee1d-47a3-a814-65e9e0474818.png)\r\n","updatedAt":"2023-04-02T19:04:51+0200","milestone":null,"closedAt":"2023-04-02T19:04:51+0200"},{"assignees":[],"author":{"login":"DemonDept"},"comments":[{"author":{"login":"Herdon"},"body":"What?","createdAt":"2023-03-15T14:32:43+0100"},{"author":{"login":"Haaxor1689"},"body":"https://database.turtle-wow.org/?npc=14533\nThis mob is supposedly evading unexpectedly.","createdAt":"2023-03-15T14:41:53+0100"},{"author":{"login":"DemonDept"},"body":"> https://database.turtle-wow.org/?npc=14533 Эта толпа якобы неожиданно уклоняется.\r\n\r\nAbsolutely right!","createdAt":"2023-03-17T18:01:02+0100"},{"author":{"login":"RRamz"},"body":"Если еще не справился) Сделай мили-билд. С бафами будет полегче, но можно и без них. Возьми пару бутылок и чай. Пета сразу в трапу, когда выйдет - примени Magic Dust. За это время убьешь Симону в ближнем бою. Кайтить на TurtleWoW непросто, тут исправлены абюзы на поиск пути и т.п.","createdAt":"2023-04-03T19:07:25+0200"},{"author":{"login":"slowtorta"},"body":"https://github.com/slowtorta/turtlewow-bug-tracker/issues/3177\n\nThe same report but in English. I'll keep the other one open 😺","createdAt":"2023-04-07T10:21:16+0200"}],"createdAt":"2023-03-15T10:29:08+0100","number":3018,"labels":"","state":"CLOSED","title":"Симон Совратительница","body":"Доброго времени суток. У меня возникла проблема с выполнением классового квеста на Охотника, а именно! Симон Совратительница - когда я её призываю и начинаю бой, я их с питомцем виду по кругу озера( водил и по прямой линии). Обоих постоянно контролю и агрю , но бывает моменты когда они или в середине боя или в начале боя просто убегают от меня и начинают носиться по всей локации Унгора. Спустя 1-2 мин появляться на том месте где я их призвал. Так же возникает проблема с убийством самой Симон Совратительница т.к. после убийства пета, она просто наносит 1 дамаг и снова убегает. И таких проблем много: могут убегать в начале боя да же если между ними и мной расстояние 30-45 ярдов. Могут убежать если между мной и Боссом пройдет(пролетит) мировой моб. Могут убежать если на ландшафте где происходит бой есть объект. Могут убежать если Симон Совратительница зашла в озера. Могут просто убежать без ведомой причины. \r\n Обоих держу постоянно в агро, обоих контролю, но ничего не выходит. Мой согильдиец смог её убить, но только с 10 раза т.к. 9 предыдущих раз было тоже самое что я описал сверху. На просьбу описать как он это сделал он сказал: Пробуй может в этот раз повезет что бы они от тебя не убежали.\r\n Что бы не быть голословным, я позвал согильдийцев на бой с Симон Совратительница, после чего они тоже убедились что Симон Совратительница с питомцем забагованы и надо обратиться в службу поддержки.\r\n Мне очень сложно сдержать свои эмоции т.к. я уже 15 часов (за двое суток) пытаюсь убить Симон Совратительница, много потрачено ресурсов на бой, но бои заканчиваются тем что от меня убегает Босс по неведомым мне причинам.\r\n Методики ведения боя выучил уже все наизусть и причин что бы они не работали нет. Помогите решить этот баг с выполнением квеста на голову Симон Совратительница!","updatedAt":"2023-04-07T10:21:26+0200","milestone":null,"closedAt":"2023-04-07T10:21:26+0200"},{"assignees":[],"author":{"login":"Ragnarockin"},"comments":[{"author":{"login":"Muigin"},"body":"This is a Blizzard item which is behaving precisely how it did in retail. The Client and 3D Devs have stated they have no intention of deconstructing and retooling Blizzard's existing item models.\r\n\r\nWon't fix.","createdAt":"2023-10-22T23:15:20+0200"}],"createdAt":"2023-03-15T04:28:53+0100","number":3017,"labels":"","state":"CLOSED","title":"Hardwood Cudgel","body":"**Please, provide a clear description what the bug is:**\r\nAfter completing the quest Mathystra Relics and choosing Hardwood Cudgel, receiving reward and equipping, Hardwood Cudgel has no sheathed texture or mesh. It does not appear on character.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Equip Hardwood Cudgel after completion of Mathystra Relics.\r\n2. Sheath and unsheathe weapons. Hardwood Cudgel will be missing its sheath texture and mesh.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=3616\r\nItem: https://database.turtle-wow.org/?item=5757\r\nQuest: https://database.turtle-wow.org/?quest=951\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nWeapon should appear on hip of character when sheathed.","updatedAt":"2023-10-22T23:15:20+0200","milestone":null,"closedAt":"2023-10-22T23:15:20+0200"},{"assignees":[],"author":{"login":"Chickenpoxx"},"comments":[{"author":{"login":"Chickenpoxx"},"body":"Sry for bad english, i tried my best to explain. I can elaborate further if its not understandable, thanks. ","createdAt":"2023-03-14T17:08:58+0100"},{"author":{"login":"geojak"},"body":"https://youtu.be/S3GH5cWPFOE\r\nThis is how it works in vanilla which is how it worked early in classic too. Blizzard later removed leeway. On twow we still have it, so. What we see in your video is actually \"normal\".\r\n\r\nShould leeway be removed or changed like it was in classic? Probably\r\n\r\nIs this a bug? Probably not ","createdAt":"2023-03-15T09:54:10+0100"},{"author":{"login":"Chickenpoxx"},"body":"I am fully aware that it should work like \"this\" in vanilla. But the ranges shown in the video you linked and the range shown in my video is not the same. Even with the tauren example, the rogue in my footage is hitting way further than the tauren in your video ever did. Please look at the absolute first hit the rogue is doing. \r\n\r\nAND, that first hit was probably not even at max range, you can see the rogue hasn't drawn his weapon prior to starting to hit me. When you rightclick some1 your weapons get drawn, this means that he hadnt even right clicked me before he delivered his first hit. ","createdAt":"2023-03-15T15:14:47+0100"},{"author":{"login":"burner1024"},"body":"The distance is quite long, however there's also server lag to account for. Where you see the enemy and where the server thinks he is are two different things, and sometimes they can be very different.\r\nIt's a common occurrence to be unable to use melee abilities when literally crossing paths with a moving target.","createdAt":"2023-03-29T09:49:10+0200"}],"createdAt":"2023-03-14T17:08:21+0100","number":3016,"labels":"","state":"CLOSED","title":"Leeway PvP","body":"Leeway is crazy long in PvP.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Have some1 run behind you while hitting you.\r\n2. Leeway is increased when both players decide to jump.\r\n\r\nNote: Leeway is NOT increased for the one running away. If curse of agony is 36yd and the enemy player is hitting from 20yards away doesnt mean the CoA is 56yd range. Instead its acting as if you only have 16yards effective range.\r\n\r\nFear is 24 yard range specced into it. So imagine how bad it feels when its effective 8 yards only. \r\n\r\nhttps://gyazo.com/d3e67b0674d0125b239631ebb3d87af9 (Example of leeway being too long)\r\n\r\nThere was always leeway on wow-classic but not to this extent, it used to be much shorter. \r\n","updatedAt":"2023-04-02T19:04:42+0200","milestone":null,"closedAt":"2023-04-02T19:04:42+0200"},{"assignees":[],"author":{"login":"volca9"},"comments":[{"author":{"login":"balakethelock"},"body":"show pics of da cute smol tauren","createdAt":"2023-03-14T19:10:16+0100"}],"createdAt":"2023-03-14T06:37:51+0100","number":3015,"labels":"","state":"CLOSED","title":"Scribe Nahele is smaller then the other Taurens ","body":"There is no bug, just the npc is smaller then the other taurens. ","updatedAt":"2023-04-02T16:17:39+0200","milestone":null,"closedAt":"2023-04-02T16:17:39+0200"},{"assignees":[],"author":{"login":"Jeradooka"},"comments":[{"author":{"login":"Jeradooka"},"body":"![image](https://user-images.githubusercontent.com/41565304/224854549-59771dde-75bd-4e9b-ad98-0f49a10af284.png)\r\n","createdAt":"2023-03-14T00:30:01+0100"},{"author":{"login":"TWShang"},"body":"Hello there, this issue is already fixed, please make sure you delete your WDB folder, it removes cached information on the client such as item text/data.","createdAt":"2023-03-14T07:18:28+0100"}],"createdAt":"2023-03-14T00:25:12+0100","number":3014,"labels":"","state":"CLOSED","title":"Danonzo's Tel'Abim Surprise level requirment","body":"**Please, provide a clear description what the bug is:**\r\nThe Ranged Attack Power bananas (Danonzo's Tel'Abim Surprise) don't show the level requirement on them in the tooltip.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Search \"Tel'Abim\" in the auction house.\r\n2. Compare the Tel'Abim Surprise's tooltip to the others.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nDanonzo's Tel'Abim Surprise: https://database.turtle-wow.org/?item=60976\r\n\r\n**Expected behavior. Describe how it should work:**\r\nI would expect to see that it requires level 55, like the others.","updatedAt":"2023-03-14T07:32:39+0100","milestone":null,"closedAt":"2023-03-14T07:32:39+0100"},{"assignees":[{"login":"ratkosrb"}],"author":{"login":"aglock363"},"comments":[{"author":{"login":"Frechfuchs"},"body":"https://wowpedia.fandom.com/wiki/PvP_flag#Bringing_down_your_flag\r\n\r\nIt states here it should behave like you described, but only if you fly into a friendly territory. \r\nDid you test with flying into a friendly territory?","createdAt":"2023-10-04T04:15:20+0200"},{"author":{"login":"Muigin"},"body":"Can confirm that this is not behaving as intended.","createdAt":"2023-10-22T23:17:10+0200"},{"author":{"login":"balakethelock"},"body":"https://wowpedia.fandom.com/wiki/Patch_1.6.0#:~:text=The%20PvP%20flag%20is%20no%20longer%20cleared%20when%20you%20take%20a%20flight%2C%20if%20you%20have%20/pvp%20toggled%20on.\r\nare you sure?","createdAt":"2023-10-23T20:18:59+0200"},{"author":{"login":"cyaohiri"},"body":"> https://wowpedia.fandom.com/wiki/Patch_1.6.0#:~:text=The%20PvP%20flag%20is%20no%20longer%20cleared%20when%20you%20take%20a%20flight%2C%20if%20you%20have%20/pvp%20toggled%20on. are you sure?\r\n\r\nIt says \"The PvP flag is no longer cleared when you take a flight, if you have /pvp toggled on.\", but this issue is about PvP not being cleared after toggling it _off_.","createdAt":"2023-10-23T20:26:15+0200"}],"createdAt":"2023-03-13T20:31:21+0100","number":3013,"labels":"","state":"CLOSED","title":"Taking a flight path does not unflag for pvp","body":"Taking a flight path does not unflag your character for PvP. This is different than on Classic wow and many other private servers,\r\n\r\nSteps to reproduce\r\n\r\n1. flag for pvp with /pvp, then type /pvp again to begin the 5 minute deflag timer\r\n2. take a flight path\r\n3. note you are still flagged on the flight path\r\n\r\nexpected behavior\r\nOn other servers, entering a flight path instantly unflags you for pvp, even on a PvP realm. You would only reflag if you landed in a pvp zone on a pvp realm. \r\n","updatedAt":"2023-10-24T13:50:43+0200","milestone":null,"closedAt":"2023-10-24T13:48:24+0200"},{"assignees":[],"author":{"login":"Alorgg"},"comments":[{"author":{"login":"Zeyla-TW"},"body":"Please un-equip and re-equip your shield after changing talents in order to update the armor values. This is a known issue with changing talents, and loading into instances/re-logging should also cause the armor update to occur. Due to the nature of the talent swap system and the ease of the talent naturally updating itself through gameplay, this is a very niche and minor issue. If your problem is being caused by something other than this, please address it here and we can re-open this issue.","createdAt":"2023-03-14T10:59:38+0100"},{"author":{"login":"Alorgg"},"body":"Hey Zeyla,\r\n\r\ni still dont get the Extra 30% Armor on my shield!\r\nTried everything, i can just mention again that all shamans with this problems are Troll:)\r\n\r\nmay you guys check this again, please?:)\r\n\r\nThank you in advance ","createdAt":"2023-03-14T18:09:08+0100"}],"createdAt":"2023-03-13T18:13:41+0100","number":3012,"labels":"","state":"CLOSED","title":"Spirit Amor Talent is not working on Troll Shaman","body":"Hey, \r\n\r\ni just get + 10% Armor. I Just calculated it. The 30 From my Shield are Missing!\r\nIt feels like that this error just happens on Troll Race\r\n","updatedAt":"2023-03-14T18:09:09+0100","milestone":null,"closedAt":"2023-03-14T10:59:39+0100"},{"assignees":[],"author":{"login":"Seaofgioy"},"comments":[],"createdAt":"2023-03-13T16:29:46+0100","number":3011,"labels":"","state":"CLOSED","title":"Misspelling in the Little sproutling phase of gardening.","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.Plant any plant (I planted pumpkin)\r\n2. Wait for it to grow until it needs soil\r\n3. It says \"earns for fertile soil\" instead of \"Yearns for fertile soil\"\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nItem: https://database.turtle-wow.org/?item=51706\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\nDuring mouseover it should read \"Yearns for fertile soil\".\r\nThank you!","updatedAt":"2023-04-02T16:20:12+0200","milestone":null,"closedAt":"2023-04-02T16:20:12+0200"},{"assignees":[],"author":{"login":"Sapplejacks"},"comments":[{"author":{"login":"Zeyla-TW"},"body":"Cannot reproduce. Keep in mind that faction-specific drops, such as shaman totems and paladin librams, will not appear for rolls by members of the opposite faction. Also, please ensure that you do not have an addon such as LazyPig suppressing your rolls in some fashion. If you can provide more information about what is happening beyond these possibilities we can re-open this.","createdAt":"2023-03-14T10:34:41+0100"},{"author":{"login":"Sapplejacks"},"body":"> Cannot reproduce. Keep in mind that faction-specific drops, such as shaman totems and paladin librams, will not appear for rolls by members of the opposite faction. Also, please ensure that you do not have an addon such as LazyPig suppressing your rolls in some fashion. If you can provide more information about what is happening beyond these possibilities we can re-open this.\r\n\r\nIt's nothing to do with totems/librams. But I was using Xloot. I haven't tested it without yet however It was just weird that the loot/item was not visible on the body whenever something dropped that was rolled on. I would be farming elsewhere from the group completely different zone while waiting for a dungeon group to fill for example. I would receive the loot after the timeout but never saw the item roll popup or the item on the mob so I don't know. I will try to see if this happens again while using pfUI with Xloot disabled.","createdAt":"2023-03-14T18:58:22+0100"}],"createdAt":"2023-03-12T23:57:57+0100","number":3008,"labels":"","state":"CLOSED","title":"Loot Rolls not appearing on screen while in a party","body":"**Please, provide a clear description what the bug is:**\r\nWhen in a party with someone and you get a unc+ or loot roll to happen the item is not visible on the monsters body at all. No loot roll shows up either. I cannot tell if this is my addon or if this is truly a bug. \r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Be in party with opposite faction (I think) \r\n2. Be by yourself farming elsewhere\r\n3. Get an uncommon or greater to drop\r\n4. Loot rolls proceed to not show up in enemy loot table upon looting ( loot is received upon timeout of the roll that isn't visible )\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nShould be all the details. I can't depict whether this is an addon failure or not.","updatedAt":"2023-03-14T18:58:22+0100","milestone":null,"closedAt":"2023-03-14T10:34:41+0100"},{"assignees":[],"author":{"login":"balakethelock"},"comments":[{"author":{"login":"balakethelock"},"body":"Found additional proof in the druids discord server\r\nhttps://discord.com/invite/classicdruid\r\nThe direct link to the message confirming it:\r\nhttps://discord.com/channels/253205420225724416/253206622522834945/828351474345967616\r\na screenshot of the discussion:\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/111737968/146327e2-ff04-4046-a987-942fe9bc67ee)\r\n","createdAt":"2023-05-18T00:28:46+0200"}],"createdAt":"2023-03-12T23:29:14+0100","number":3007,"labels":"","state":"CLOSED","title":"Atiesh auras and moonkin buff don't stack with each other.","body":"**Please, provide a clear description what the bug is:**\r\nMage atiesh and warlock atiesh and moonkin aura all cancel each other out, This is a well known private server bug. In classic they all stacked with each other.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Get three characters, one a boomkin, one a mage with atiesh and one a warlock with atiesh\r\n2. Turn on the aura on two of them and see it not work\r\n3. Turn on the aura on the third and see it not work as well\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\n\r\nSpell:\r\nhttps://database.turtle-wow.org/?spell=24907\r\nhttps://database.turtle-wow.org/?spell=28143\r\nhttps://database.turtle-wow.org/?spell=28142\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe three auras are completely independent from each other so they can stack together and the effects all work\r\nhttps://www.reddit.com/r/classicwow/comments/l260ke/atiesh_buff_stacking/\r\nhttps://www.reddit.com/r/classicwow/comments/l260ke/atiesh_buff_stacking/gkrv1jt/","updatedAt":"2023-05-30T21:14:12+0200","milestone":null,"closedAt":"2023-05-30T21:14:12+0200"},{"assignees":[],"author":{"login":"Nefelokrator"},"comments":[{"author":{"login":"Nefelokrator"},"body":"I launched through the normal launcher and it worked..? I was using FOV (and also I had a major update on my laptop, I have no clue if it somehow affected this) - should I close this comment or will someone try to re-enact it?","createdAt":"2023-03-13T18:57:07+0100"},{"author":{"login":"GitGurky"},"body":"the item not found is usually because [Argent Dawn Valor Token](https://database.turtle-wow.org/?item=12844) was not in the bags when trying to get a new writ.\r\n\r\nI've done this quest a bunch and can for sure say there is no bug here. ","createdAt":"2023-06-27T17:52:09+0200"}],"createdAt":"2023-03-12T21:47:26+0100","number":3006,"labels":"","state":"CLOSED","title":"Missing item error regarding the Craftsman's Writ (Repeatable) Quests","body":"**Please, provide a clear description what the bug is:**\r\nNPC:\r\n[Dispatch Commander Metz] <The Argent Dawn>\r\nQuest:\r\n[Craftsman's Writ].\r\nIssue:\r\nItem not found generic error.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Complete the quest 1 time.\r\n2. Pick up the next one - abandon it by destroying the item (i.e. leatherworking items Vs my profession (tailoring)).\r\n3. Rinse-repeat until Tailoring again.\r\n4. Save it to complete later.\r\n5. Destroy the tailoring writ a week later (to make backspace).\r\n6. Try to pick the next quest again after getting ready for a long crafting session (20 stacks of runecloth).\r\n7. 'Item not found'.\r\n8. Delete WDB.\r\n9. Disable Add-ons.\r\n10. No change. same error.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=16212\r\nItem: https://database.turtle-wow.org/?item=22568\r\nQuest: https://database.turtle-wow.org/?quest=9142\r\n\r\nI **think** the last quest was this one:\r\nQuest: https://database.turtle-wow.org/?quest=9190\r\nItem: https://database.turtle-wow.org/?item=22610\r\n\r\n**Expected behavior. Describe how it should work:**\r\nGet completed. Give me the item to start the next quest...","updatedAt":"2023-06-27T17:52:10+0200","milestone":null,"closedAt":"2023-06-27T17:52:09+0200"},{"assignees":[],"author":{"login":"xASIVx"},"comments":[{"author":{"login":"cyaohiri"},"body":"He's there only during the \"Love is in the Air\" event. ","createdAt":"2023-03-12T21:32:42+0100"},{"author":{"login":"xASIVx"},"body":"ah okay thanks nevermind then","createdAt":"2023-03-12T22:52:19+0100"}],"createdAt":"2023-03-12T21:24:51+0100","number":3005,"labels":"","state":"CLOSED","title":"Missing NPC","body":"**Please, provide a clear description what the bug is:**\r\nThe NPC \"Apothecary Staffron Lerent\" is missing\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n1.travel to Alterac Mountains, coordinate 90/76 \r\n2. witness lack of NPC and cauldron prop \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nNPC: https://database.turtle-wow.org/?npc=16107\r\nQuest: https://database.turtle-wow.org/?quest=9028\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe NPC should exist in game at the given location so players can proceed with their quest","updatedAt":"2023-03-12T22:52:20+0100","milestone":null,"closedAt":"2023-03-12T22:52:19+0100"},{"assignees":[],"author":{"login":"RandomXD"},"comments":[{"author":{"login":"redmagejoe"},"body":"This no longer happens. The flight instead drops you wherever you were midflight when you leave the BG.\r\n\r\nTicket can be closed.","createdAt":"2023-04-22T20:37:18+0200"}],"createdAt":"2023-03-12T20:58:03+0100","number":3004,"labels":"","state":"CLOSED","title":"Queueing BG to skip flight travel","body":"**Please, provide a clear description what the bug is:**\r\nIf you queue for a BG then start flying, enter the BG while on flight and then leave the BG you will be ported to the destination and skip the whole flight, this is used often and can screw up numbers in a BG due to ppl entering and leaving instantly just to skip flight time.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Queue for a BG and wait for it to pop\r\n2. Start flying to wherever you wanna go then enter the BG\r\n3. Leave the BG and you're at the destination\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-05-03T17:38:47+0200","milestone":null,"closedAt":"2023-05-03T17:38:47+0200"},{"assignees":[],"author":{"login":"RandomXD"},"comments":[{"author":{"login":"cyaohiri"},"body":"These items have a very small chance to drop from [Steel Lockboxes](https://database.turtle-wow.org/?item=4637). It existed in vanilla, and is probably an oversight.","createdAt":"2023-03-12T21:30:44+0100"},{"author":{"login":"RandomXD"},"body":"I see, I checked a random vanilla database and it shows there aswell.","createdAt":"2023-03-12T22:16:11+0100"},{"author":{"login":"slowtorta"},"body":"The items were removed from those lockboxes in our version of the game.","createdAt":"2023-04-01T21:43:15+0200"}],"createdAt":"2023-03-12T20:49:15+0100","number":3003,"labels":"","state":"CLOSED","title":"Hakkari Breastplate and Hakkari Shroud","body":"**Please, provide a clear description what the bug is:**\r\nInitially I made a ticket about this but I got a mail asking me to post it on the bugtracker. There are ppl at level 19 with Hakkari Breastplate and Hakkari Shroud items which were once available for low level ppl to get from Sunken Temple due to a bug from what I understood from other ppl. The items cannot be obtained anymore but the ppl that got them at that time still kept them, seen them on Nexor 19 gnome rogue. Should those still be kept by those that got them at low lvl or should they be removed?\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-04-01T21:43:15+0200","milestone":null,"closedAt":"2023-04-01T21:43:15+0200"},{"assignees":[],"author":{"login":"Sneedsen"},"comments":[{"author":{"login":"slowtorta"},"body":"Fixed on the next update.","createdAt":"2023-03-12T21:38:36+0100"}],"createdAt":"2023-03-12T17:38:29+0100","number":3002,"labels":"","state":"CLOSED","title":"Alliance Quest cannot be completed by High Elf","body":"High Elves cannot start the Alliance quest, A Foul Effigy, started by using the Foul Effigy item randomly dropped by Satyr in Satyrnaar in Ashenvale. Attempting to begin the quest outputs the following message in chat, \"That quest is not available to your race\". I can only imagine this is unintended as the turtle database shows the quest being completable for all other Alliance races.\r\n\r\nQuest: https://database.turtle-wow.org/?quest=40797\r\nItem to start the quest: https://database.turtle-wow.org/?item=61153","updatedAt":"2023-03-12T21:38:37+0100","milestone":null,"closedAt":"2023-03-12T21:38:36+0100"},{"assignees":[],"author":{"login":"FuriousProgrammer"},"comments":[{"author":{"login":"cyaohiri"},"body":"You should be able to complete the quest by killing one Rift Spawn, placing the box, looting it, then killing the next one, etc.","createdAt":"2023-03-12T17:26:23+0100"},{"author":{"login":"FuriousProgrammer"},"body":"Killing them doesn't work - the Containment Coffer still claims \"Invalid Target\" on their corpses.","createdAt":"2023-03-12T18:32:04+0100"},{"author":{"login":"FuriousProgrammer"},"body":"> You should be able to complete the quest by killing one Rift Spawn, placing the box, looting it, then killing the next one, etc.\r\n\r\nSo it turns out that this was correct, but it only works when they *aren't* being targetted!\r\n\r\nKilling the Rift Spawn allows you to use the box repeatedly so long as their corpse is within your range and you are within range of the \"mana rift\" which doesn't have a visual. You only have to kill one of them, since using the box doesn't despawn them","createdAt":"2023-03-14T00:04:52+0100"}],"createdAt":"2023-03-12T17:09:06+0100","number":3001,"labels":"","state":"CLOSED","title":"Investigate the Blue Recluse Behavior is Incorrect","body":"**Issue:**\r\nThe Rift Spawn enemies spawned by using the Cantation of Manifestation *never* get Stunned when reaching low health, so the Containment Coffer item always claims \"Invalid Target\" when used, and the quest cannot be completed.\r\n\r\nAdditionally, the Rift Spawn enemies spawn correctly as neutral, but do not turn hostile after a few seconds and aggro onto the mage that spawned them.\r\n\r\n**Links:**\r\nNPC: https://database.turtle-wow.org/?npc=6492\r\nQuest: https://database.turtle-wow.org/?quest=1920\r\n\r\n**Expected Behavior:**\r\nUpon reaching low health (either 50% or 20% or something, I'm not certain the Classic values used), the Rift Spawn should become stunned, with a visual of a blue swirl above their head. At this point, the Containment Coffer item should be usable, despawning the enemy and spawning a lootable world item to collect the filled traps.\r\n\r\nAdditionally, the Rift Spawn enemies should become hostile and immediately aggro the mage that spawned them 2-3 seconds after spawning, as is the behavior in Classic.","updatedAt":"2023-03-31T18:28:19+0200","milestone":null,"closedAt":"2023-03-31T18:28:18+0200"},{"assignees":[],"author":{"login":"Jacksoun53"},"comments":[{"author":{"login":"Jacksoun53"},"body":"Seems Fixed? i dont know why but aftera couple of hours it works now :)","createdAt":"2023-03-12T22:24:54+0100"}],"createdAt":"2023-03-12T16:28:21+0100","number":3000,"labels":"","state":"CLOSED","title":"\"Tunic of Westfall\" Transmog wont work","body":"**Please, provide a clear description what the bug is:**\r\n\r\nWhen i Tansmog the \"Tunic of Westfall\" and change it to the \"Blackened Defias Armor\" it will be invisible.\r\nI tried it Twice. Reset the Tunic and Transmog it again wouldnt work for me.\r\n\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Get a \"Tunic of Westfall\"\r\n2. Transmog it to a \"Blackened Defias Armor\"\r\n3. It will get invisible on you and in your Character Equipment Window too\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\n\r\nItem 1: https://www.wowhead.com/classic/de/item=2041/tunika-von-westfall\r\nItem 2: https://www.wowhead.com/classic/item=10399/blackened-defias-armor\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nNormally, it would change its appearence into the \"Blackened Defias Armor\". For some reason it wont do it for that specific item.\r\n![Turtle - Transmog Bug](https://user-images.githubusercontent.com/127677634/224554788-2b473222-6b3e-4126-84d5-df232d1fa8a0.png)\r\n","updatedAt":"2023-03-12T22:24:54+0100","milestone":null,"closedAt":"2023-03-12T22:24:54+0100"},{"assignees":[],"author":{"login":"Grendjiol"},"comments":[],"createdAt":"2023-03-12T16:15:21+0100","number":2999,"labels":"","state":"CLOSED","title":"Ground texture doesn't align with ground hitbox.","body":"**Please, provide a clear description what the bug is:**\r\nYour character can walk below the texture of the ground until they are completely submerged.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n1. Walk south of Stormwind, north of Goldshire.\r\n2. Step to the coordinates 39.4, 59.2\r\n3. Witness your character stepping underneath the dirt.\r\n","updatedAt":"2023-03-18T22:04:30+0100","milestone":null,"closedAt":"2023-03-18T22:04:30+0100"},{"assignees":[],"author":{"login":"miamistarz"},"comments":[],"createdAt":"2023-03-12T16:03:58+0100","number":2998,"labels":"","state":"CLOSED","title":"Head of Bazil Thredd shouldn't be dropped from goblins in STV","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\nThe issue with loottable for quest item https://database.turtle-wow.org/?item=2926 which can be dropped in dungeon 'The Stockade' from boss (which is correct), but also from [Venture Co. Lumberjack](https://database.turtle-wow.org/?npc=921) in STV.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=921\r\nItem: https://database.turtle-wow.org/?item=2926\r\nQuest: https://database.turtle-wow.org/?quest=391\r\n\r\n**Expected behavior. Describe how it should work:**\r\nShould be dropped only by boss in dungeon https://database.turtle-wow.org/?npc=1716\r\n","updatedAt":"2023-04-02T14:09:08+0200","milestone":null,"closedAt":"2023-04-02T14:09:08+0200"},{"assignees":[],"author":{"login":"lyssebabz"},"comments":[{"author":{"login":"CosminPOP"},"body":"Working as intended.\r\nOff-hand weapons can be transmogged only to other off-hand weapons due to the nature of their models.\r\n\r\n\r\n![image](https://user-images.githubusercontent.com/7255825/229039323-7c312e24-f2da-40c2-978d-562de5a8be5a.png)\r\n\r\n![image](https://user-images.githubusercontent.com/7255825/229039177-c59998e5-a117-45f7-84d2-754e157847cf.png)\r\n","createdAt":"2023-03-31T08:21:30+0200"},{"author":{"login":"lyssebabz"},"body":"I could only see the off hand in the transmogrification window, i have both but I could only transmog off hand","createdAt":"2023-03-31T08:33:24+0200"},{"author":{"login":"CosminPOP"},"body":"What's your main hand weapon ?","createdAt":"2023-03-31T08:42:45+0200"},{"author":{"login":"lyssebabz"},"body":"I have tried with Anubisath Warhammer, Dream's Herald and Brutality blade. They all default to off-hand ","createdAt":"2023-03-31T08:46:17+0200"},{"author":{"login":"lyssebabz"},"body":"https://imgur.com/a/Iasxgf5 notice in the first picture how im wearing a shield, then i try to transmogify main hand it just transmog my off hand \r\nhttps://imgur.com/a/Iasxgf5","createdAt":"2023-03-31T08:47:45+0200"},{"author":{"login":"CosminPOP"},"body":"they're all one-handed weapons and https://database.turtle-wow.org/?item=19865 hakkari sword is main-handed\r\none-handed weapons go into one-handed\r\nmain-handed weapons go into main-hand\r\nand so on","createdAt":"2023-03-31T08:49:21+0200"},{"author":{"login":"CosminPOP"},"body":"> https://imgur.com/a/Iasxgf5 notice in the first picture how im wearing a shield, then i try to transmogify main hand it just transmog my off hand https://imgur.com/a/Iasxgf5\r\n\r\nignore what the preview shows, the dressing room bugs out on dual wield classes or on some weapons dressing previews","createdAt":"2023-03-31T08:50:05+0200"},{"author":{"login":"lyssebabz"},"body":"ah it works! thanks a lot for clarifying! \r\n\r\n> > https://imgur.com/a/Iasxgf5 notice in the first picture how im wearing a shield, then i try to transmogify main hand it just transmog my off hand https://imgur.com/a/Iasxgf5\r\n> \r\n> ignore what the preview whos, the dressing room bugs out on dual wield classes or on some weapons dressing previews\r\n\r\n","createdAt":"2023-03-31T08:51:04+0200"}],"createdAt":"2023-03-12T14:42:17+0100","number":2997,"labels":"","state":"CLOSED","title":"Transmogification of the sword set \"Warblade of the hakkari\" does not work properly","body":"**Please, provide a clear description what the bug is:** \r\nTransmogification of the sword \"Warblade of the Hakkari\" dosen't work like it should. I want it transmogged in my main hand, but it dosen't allow it. I have both blades\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Aquire Warblade of the Hakkari for off hand and wield it to get the transmog\r\n2. Aquire a second Warblade of the hakkari, now for the main hand. Already have a better main hand, so i want to transmog my current on into warblade of the hakkari, but it didn't allow me.\r\n3. I unequipped my off hand even, because it kept only transmogging my off hand only, as if my main hand was not there. \r\n4. try transmogging again without off hand, to see it show my transmogging my off hand picture (https://imgur.com/a/dixgdMJ)\r\n\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nItem: https://database.turtle-wow.org/?item=19866\r\nItem: https://database.turtle-wow.org/?item=19865\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\nIt could work in 2 ways i reckon. \r\n1: It could recognize both weapons as seperate weapons instead of just 1 \r\n2: Allow both off and main hand to be transmogged interchangeably of eachother\r\n","updatedAt":"2023-03-31T08:53:59+0200","milestone":null,"closedAt":"2023-03-31T08:21:31+0200"},{"assignees":[],"author":{"login":"Ulrick2b"},"comments":[],"createdAt":"2023-03-12T12:06:48+0100","number":2996,"labels":"","state":"CLOSED","title":"Pet doesn't have avoidance though he is lvl 53.","body":"**Please, provide a clear description what the bug is:**\r\nMy lvl 53 pet still doesn't have avoidance.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Acquire a low lvl pet, in my case a lvl 18 slavering worg in SFK.\r\n2. Level up to 53.\r\n3. Realise he still doesn't have avoidance, even though other pets I tamed for skills (43 elder shadowmaw panther and lvl 51 hinterland turtle) have it.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=3862\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=46023\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nMy pet should have learned avoidance at lvl 50.\r\n","updatedAt":"2023-04-02T17:00:00+0200","milestone":null,"closedAt":"2023-04-02T17:00:00+0200"},{"assignees":[],"author":{"login":"AKryukov92"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"https://www.wowhead.com/classic/object=1735/iron-deposit Iron in the hinterlands is blizzlike.","createdAt":"2023-12-12T05:23:21+0100"}],"createdAt":"2023-03-12T08:47:29+0100","number":2995,"labels":"Profession, Needs Blizzlike Proof","state":"CLOSED","title":"Low level metals in The Hinterlands","body":"Currently there is Iron node found approximately at 0.52382749319077, 0.59622412919998 near it Silvermane Howler of level 45.\r\nmore iron at 0.51576846837997, 0.65734475851059 with Vilebranch Scalper of lvl 46 nearby\r\n0.62807166576385, 0.59267663955688 with trolls of 46 lvl nearby\r\n0.62486517429352, 0.59513181447983 with trolls of 46 lvl nearby\r\n\r\nIron Deposit https://database.turtle-wow.org/?object=1735\r\nMithril Deposit https://database.turtle-wow.org/?object=2040\r\n\r\nExpected: Mithril nodes instead of Iron.","updatedAt":"2023-12-12T05:23:25+0100","milestone":null,"closedAt":"2023-12-12T05:23:21+0100"},{"assignees":[],"author":{"login":"AKryukov92"},"comments":[{"author":{"login":"slowtorta"},"body":"Sorry, but the chances and the amount of mobs are correct","createdAt":"2023-03-11T18:55:13+0100"}],"createdAt":"2023-03-11T15:11:20+0100","number":2994,"labels":"","state":"CLOSED","title":"Few mobs, low chance of drop in quest The Corrupter","body":"Currently quest The Corrupter https://database.turtle-wow.org/?quest=1482\r\nrequires you to kill nagas [Slitherblade Oracle](https://database.turtle-wow.org/?npc=4718)\r\nwhich drop Oracle Crystal with 15% chance\r\n2 mobs on island, 3 in sea. Doesn't look like spawn is shared. I henocided all nagas on the island and Oracles spawn in constant places.\r\n\r\nI assume that droprates are being reduced across whole world.\r\nExpected that drop chance should be higher. Probably 50% or 100%","updatedAt":"2023-03-11T18:55:14+0100","milestone":null,"closedAt":"2023-03-11T18:55:13+0100"},{"assignees":[],"author":{"login":"doorknob6"},"comments":[{"author":{"login":"doorknob6"},"body":"Orthal the Steward also has no loottable.\r\n\r\nhttps://database.turtle-wow.org/?npc=60922","createdAt":"2023-03-11T12:05:44+0100"}],"createdAt":"2023-03-11T12:03:04+0100","number":2993,"labels":"","state":"CLOSED","title":"No loottable on Earthen Curators, Earthen Rockshapers and Orthal the Steward","body":"The Earthen Curators and Earthen Rockshapers in Ruins of Corthan in the Badlands don't have a loottable.\r\nI expected them to drop humanoid type loot, instead they only dropped copper.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Check their loottables\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=60921, https://database.turtle-wow.org/?npc=60920\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nFor them to drop level appropriate humanoid loot.","updatedAt":"2023-03-11T19:04:15+0100","milestone":null,"closedAt":"2023-03-11T19:04:15+0100"},{"assignees":[],"author":{"login":"nerasw"},"comments":[],"createdAt":"2023-03-11T09:22:33+0100","number":2992,"labels":"","state":"CLOSED","title":"Silmaron's quests \"An Affront to Nature\" and \"Ending Blacksand\" gives no Darnassus rep","body":"**Please, provide a clear description what the bug is:**\r\nquests of npc that represents Darnassus faction gives no reputation with said faction\r\n\r\nif it will be confirmed as bug can i get rep i haven't got? IGN: Lipanad\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. take quests\r\n2. complete them\r\n3. not getting reputation\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=61063\r\n\r\nQuest: https://database.turtle-wow.org/?quest=40706\r\nQuest: https://database.turtle-wow.org/?quest=40707\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\niirc 30+ quests should give 125 rep","updatedAt":"2023-03-11T18:52:56+0100","milestone":null,"closedAt":"2023-03-11T18:52:56+0100"},{"assignees":[],"author":{"login":"Zebouski"},"comments":[{"author":{"login":"slowtorta"},"body":"That is the correct behavior. Summoned objects stand as long as the player is online.","createdAt":"2023-03-11T19:05:31+0100"}],"createdAt":"2023-03-11T02:35:21+0100","number":2991,"labels":"","state":"CLOSED","title":"Tents dissapear when you hearth or logout","body":"**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. place tent\r\n2. log off\r\n3. see on another character that the tent has dissapeared\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nItem: https://database.turtle-wow.org/?item=51283\r\n\r\n**Expected behavior. Describe how it should work:**\r\nTents should last their full duration once placed, no matter where the placer goes. This allows higher level incl lv 60 players to feel freer to drop tents, and not be obligated to stand around afk for 20 minutes for no good reason.","updatedAt":"2023-03-11T19:05:37+0100","milestone":null,"closedAt":"2023-03-11T19:05:31+0100"},{"assignees":[],"author":{"login":"Otari98"},"comments":[],"createdAt":"2023-03-11T00:07:39+0100","number":2990,"labels":"","state":"CLOSED","title":"AV graveyards and more...","body":"Since patch 1.16.4 AV graveyards dont work half of the time, you just dont get resurrected and have to click spirit to get timer going, can happen few times in a row, especially bad at aid station graveard and snowfall (might have something to do with amount of people waiting to respawn since when im alone graveards usually work as inteded). Also, mobs keep aggro on you after you die, and gonna chase you to graveyard (if you lucky enough to respawn). That started happening after recent updates, dont remember being like that before. ALSO unending combat bug started happening in AV (happened to me in wsg one time aswell), im stuck in combat in AV as im typing this Q_Q Please fix.","updatedAt":"2023-03-11T05:44:14+0100","milestone":null,"closedAt":"2023-03-11T05:44:14+0100"},{"assignees":[],"author":{"login":"Altgf1"},"comments":[{"author":{"login":"balakethelock"},"body":"Not a bug, right now its working as intended. but a game design debate:\r\n\r\n10 people IS a raid group just like 10 warriors can kill him with a few restorative potions and sippy set and a healer or two. Warlocks can't kill it alone, they need healers and dispellers. I don't see why this flavorful little interaction shouldn't be allowed **just because you feel entitled to be handed the boss on a silver platter?**\r\n\r\nThe issue to be honest is that Kazzak has two highly sought after bis items in the middle of a very crappy loot table, not that people are camping the boss. If you want those items, you have to beat everyone else to the boss.\r\n\r\nEven if they wanted to do this change, they can't simply make them immune to enslave because enslaving them is very important for the warlock quests that happen there.","createdAt":"2023-03-10T23:55:57+0100"},{"author":{"login":"Zebouski"},"body":"This post belongs to https://forum.turtle-wow.org/viewforum.php?f=14 not here, this isn't a bug, just a meta that you don't enjoy.","createdAt":"2023-03-11T01:15:52+0100"},{"author":{"login":"ConcernedTurtler"},"body":"Make world bosses summonable instead of just a random spawn. Problem Solved.","createdAt":"2023-03-11T04:28:24+0100"},{"author":{"login":"suggney"},"body":"beating a dead horse here, but you're lying about warlocks doing that. i've attended the last couple kazzak kills and the lowest population one (which was the most recent) had eighteen people, one of which was a dedicated warrior tank. the warlocks used the demons around kazzak for extra dps, not to 'tank it' or 'cheese it'. furthermore, why would locks farm kazzak? the pants aren't for them, they get better in multiple raids","createdAt":"2023-03-11T10:15:00+0100"},{"author":{"login":"lyssebabz"},"body":"When has this happend? last 3 lord kazzak kills have not been from warlocks, this dosen't make any sense. Why nerf warlocks like this? all the demons are immune now, can't even enslave those in winterspring anymore","createdAt":"2023-03-16T14:33:17+0100"},{"author":{"login":"balakethelock"},"body":"It's absurd that they went against intended game mechanics and made all the demons immune to enslave. Might as well completely remove the spell now! It's useless with basically no demons above 55 that it works on, and even the lower level ones it randomly breaks. you can't even take a level 5 satyr to roleplay with.\r\n\r\nThis ninja change not even mentioned in the patchnotes is hurting warlock identity","createdAt":"2023-03-16T18:20:37+0100"},{"author":{"login":"Doombabe"},"body":"Can confirm that the original poster is lying about this. I know for a fact that multiple world boss pugs have been successfully and consistently killing Kazaak since at least 2/11/2023. That's obviously not a very long time, but for the OP to make that accusation on 3/10 would have to mean that it was happening around this time, which is just not the case, and doubtfully ever has been. It would be pretty difficult to coordinate a group of 10 warlocks to do this consistently, given the low population of them on the server, and like somebody else said they couldn't even do it alone. ","createdAt":"2023-03-19T12:59:41+0100"},{"author":{"login":"Faxe-the-druid"},"body":"> Make world bosses summonable instead of just a random spawn. Problem Solved.\r\nI have to agree on this one, great idea!","createdAt":"2023-06-22T16:51:06+0200"}],"createdAt":"2023-03-10T23:43:24+0100","number":2989,"labels":"","state":"CLOSED","title":"LORD KAZAAK","body":"I am not sure if it belongs to Bug Tracker, cause I am not sure if it's a bug or not.\r\n\r\nCan we somehow fix the issue with Lord Kazaak being spawn camped by warlocks?\r\nWarlocks can and do now farm Kazaak on each spawn in group of 10 by enslaving the mobs around, which can tank him effectively.\r\n\r\nThis means, that it's impossible to get Kazaak killed by any raid group ever.\r\n\r\nWould be nice if you made those elites demons from Tainted Scar immune to Enslave Demon.\r\n\r\nThanks a lot :)\r\n\r\n\r\n","updatedAt":"2023-06-22T16:51:06+0200","milestone":null,"closedAt":"2023-03-11T04:59:09+0100"},{"assignees":[],"author":{"login":"gbiutu"},"comments":[],"createdAt":"2023-03-10T22:29:27+0100","number":2988,"labels":"Won't Fix","state":"CLOSED","title":"right clic to move stops mid-way","body":"**Please, provide a clear description what the bug is:**\r\ncf. title\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. activating the move by right clicking option\r\n2. right clicking somewhere to move your charracter\r\n3. charracter stops somewhere on the way 4 times out of 5\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nMy charracterS\r\n\r\n**Expected behavior. Describe how it should work:**\r\nAs it is supposed to (charracter runs to the yellow glowing circle on the ground)\r\n","updatedAt":"2023-06-27T17:57:42+0200","milestone":null,"closedAt":"2023-06-27T17:57:42+0200"},{"assignees":[],"author":{"login":"AKryukov92"},"comments":[],"createdAt":"2023-03-10T18:55:37+0100","number":2987,"labels":"","state":"CLOSED","title":"Low level metals in Desolace","body":"Currently there is Silver node found approximately at 0.77794778347015, 0.19415828585625 it is surrounded by satyrs of 31-33 level.\r\nI also found Copper node at 0.72641438245773. 0.24366596341133 with same satyrs nearby.\r\nCopper node at 0.65258902311325, 0.18901905417442 with Gritjaw Basilisks (32 lvl) nearby.\r\nCopper at 0.5888708868027. 0.079941101372242\r\n\r\nTin node at 0.59477144479752, 0.1083302795887 with scorpids of 30 and basilisks of 31 lvl.\r\n\r\nCopper https://database.turtle-wow.org/?object=1731\r\nTin vein https://database.turtle-wow.org/?object=1732\r\nSIlver https://database.turtle-wow.org/?object=1733\r\n\r\n\r\nExpected: iron nodes instead of Copper and Silver.","updatedAt":"2023-03-11T06:05:42+0100","milestone":null,"closedAt":"2023-03-11T06:05:42+0100"},{"assignees":[],"author":{"login":"njalsson"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/d38cb959-2414-43ec-9e0e-66177f2dec24)\r\nThis seems to be working now.\r\n\r\nThe damage reflected didnt display in the log, but they took this much damage.\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/21bd3fc4-a9a1-451f-92a1-e89f797e76b7)\r\n","createdAt":"2023-12-12T05:16:21+0100"}],"createdAt":"2023-03-10T18:11:00+0100","number":2986,"labels":"","state":"CLOSED","title":"Ultra-Flash Shadow Reflector does not work on Black Guard Sentry in Stratholme Undead.","body":"**Please, provide a clear description what the bug is:**\r\nThe engineering trinket that reflects shadow spells does not reflect damage vs Black Guard Sentry in Stratholme Undead, as the shadow shocks are not reflected you take damage when it can be unexpected, and possibly get 1shot.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Equip Ultra-Flash Shadow Reflector\r\n2. Use it against Black Guard Sentry\r\n3. It fails\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=10394\r\nItem: https://database.turtle-wow.org/?item=18639\r\nSpell: https://database.turtle-wow.org/?spell=17439\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\nUltra-Flash Shadow Reflector should reflect these shadow shocks.","updatedAt":"2023-12-12T05:16:21+0100","milestone":null,"closedAt":"2023-12-12T05:16:21+0100"},{"assignees":[],"author":{"login":"Slimthegrim"},"comments":[{"author":{"login":"Slimthegrim"},"body":"Tested interacting with the \"hostile\" placed box. Works fine. Seems like there's a bug when considered hostile on placement? \r\n![image](https://user-images.githubusercontent.com/110629519/224326549-ccca35f9-52f1-4275-9248-f90551490ade.png)\r\n","createdAt":"2023-03-10T14:21:09+0100"}],"createdAt":"2023-03-10T14:19:31+0100","number":2985,"labels":"","state":"CLOSED","title":"Placing goblin radio causes Booty Bay guards to be hostile","body":"**Please, provide a clear description what the bug is:**\r\nWhen using https://database.turtle-wow.org/?item=10585 guards in booty bay become hostile.\r\n\r\n![image](https://user-images.githubusercontent.com/110629519/224325827-d739a862-629a-4c9c-9fa0-b2a476f913a0.png)\r\n\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Be rich and goblin. Same thing right?\r\n2. Get https://database.turtle-wow.org/?item=10585 kaboom box as engi w/ rep w/ DLU.\r\n3. Goto Booty Bay.\r\n4. Use Box to turn up the tunes that GOBLIN LOVE!\r\n5. Guards pretend to not like goblin music and kill you.\r\n6. Die\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nhttps://database.turtle-wow.org/?item=10585\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nGoblin guards don't love goblin tunes in Booty Bay? Yea right! ","updatedAt":"2023-03-11T06:12:24+0100","milestone":null,"closedAt":"2023-03-11T06:12:24+0100"},{"assignees":[],"author":{"login":"Sauron930"},"comments":[{"author":{"login":"redmagejoe"},"body":"There is no useful information available in this ticket whatsoever. Please add information or staff will end up closing this ticket.","createdAt":"2023-03-12T08:09:47+0100"}],"createdAt":"2023-03-10T13:37:04+0100","number":2984,"labels":"","state":"CLOSED","title":"[Reconning] talent doesn't work properly, I tested it in pvp and pve...","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-04-02T22:14:47+0200","milestone":null,"closedAt":"2023-04-02T22:14:47+0200"},{"assignees":[],"author":{"login":"d-u-b"},"comments":[{"author":{"login":"Zebouski"},"body":"This is an xmog bug that ruins the client's ability to see if you have the set bonus or not, its purely visual and the serverside does understand and you actually do get the spellpower bonus.\r\n\r\nthe +spell dmg in the character sheet, you are seeing is an addon, which is incorrect. you could contact the developer of that addon to see if they can fix their own bug","createdAt":"2023-03-10T22:50:38+0100"},{"author":{"login":"d-u-b"},"body":"Okay, sorry to bother you, no one in the game could explain this to me.","createdAt":"2023-03-11T14:03:26+0100"}],"createdAt":"2023-03-10T12:26:23+0100","number":2983,"labels":"","state":"CLOSED","title":"Chatacter stats buged","body":"\r\n![12345](https://user-images.githubusercontent.com/6154054/224301713-eb016365-1058-46ff-9e0c-7f758842a94a.jpg)\r\n![54321](https://user-images.githubusercontent.com/6154054/224303566-5ee1b14b-f613-4bf3-ac7e-23a6169c3268.jpg)\r\n\r\nHello!\r\n1. Then i equip this shoulders not add set bonus from 2 items\r\n2. My bracers enchanted +12 spd but this is not add spell power\r\nYesterday all worked good\r\nI tried different ways to fix the bug, cleaned WDB folder, disabled addons, took off and put on things in a different sequence","updatedAt":"2023-03-11T19:06:31+0100","milestone":null,"closedAt":"2023-03-11T19:06:31+0100"},{"assignees":[],"author":{"login":"Kangaroux"},"comments":[{"author":{"login":"slowtorta"},"body":"![image](https://user-images.githubusercontent.com/66763404/224503907-8dd13d88-6f04-4df9-bad6-6e4dc509ad18.png)\r\nWorking as intended. ","createdAt":"2023-03-11T18:50:31+0100"}],"createdAt":"2023-03-10T07:07:42+0100","number":2982,"labels":"","state":"CLOSED","title":"Splintertree inn does not give rested","body":"The inn at Splintertree Post in Ashenvale does not make you rested. I ran around the inn a bit and couldn't find any spots that made me rested.","updatedAt":"2023-03-11T18:50:31+0100","milestone":null,"closedAt":"2023-03-11T18:50:31+0100"},{"assignees":[],"author":{"login":"AKryukov92"},"comments":[],"createdAt":"2023-03-10T06:14:16+0100","number":2981,"labels":"","state":"CLOSED","title":"Relief and Reprise completion text","body":"https://database.turtle-wow.org/?quest=55023\r\nQuest completion text contain typo\r\n\r\n> Oh, a letter?\r\n> \r\n> <Rugnar begins to read intently.>\r\n> \r\n> Well, this is unexpected news, I must offer my thanks for everything you've done> The last thing I expected was a letter back so quickly. Take this, for all of the troubles.\r\n\r\nCharacter '>' after word done should be replaced with \".\"","updatedAt":"2023-03-11T18:46:26+0100","milestone":null,"closedAt":"2023-03-11T18:46:26+0100"},{"assignees":[],"author":{"login":"dannyp19921"},"comments":[],"createdAt":"2023-03-09T21:40:42+0100","number":2980,"labels":"","state":"CLOSED","title":"Appearance of [Otherworldly Robe] is bugged","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.Equip the robe and see how it looks from the knees and down \r\n2. If it looks fine, see how the appearance changes based on the legs/shoes that are equipped\r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=51792\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe robe should look whole and complete.\r\n","updatedAt":"2023-03-09T23:53:21+0100","milestone":null,"closedAt":"2023-03-09T23:53:21+0100"},{"assignees":[],"author":{"login":"ConcernedTurtler"},"comments":[],"createdAt":"2023-03-09T18:27:42+0100","number":2979,"labels":"","state":"CLOSED","title":"Surf Gliders drop level 38-40 gear even though they're level 50.","body":"**Please, provide a clear description what the bug is:**\r\n\r\nSurf Gliders drop low level greens, Level 38-40 should be a few levels higher. \r\nedit: just got a level 36 item from them.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n1. Kill Surf Gliders in Tanaris.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nNPC: https://www.wowhead.com/classic/npc=5431/surf-glider\r\n\r\n**Expected behavior. Describe how it should work:**\r\nhttps://www.wowhead.com/classic/npc=5431/surf-glider#drops\r\nThe drops they have on wowhead are at least 4-5 levels higher than what I'm receiving on Turtle Wow.","updatedAt":"2023-04-02T17:49:10+0200","milestone":null,"closedAt":"2023-04-02T17:49:10+0200"},{"assignees":[],"author":{"login":"pristn"},"comments":[{"author":{"login":"geojak"},"body":"https://github.com/slowtorta/turtlewow-bug-tracker/issues/2960","createdAt":"2023-03-09T16:51:11+0100"}],"createdAt":"2023-03-09T12:58:12+0100","number":2978,"labels":"","state":"CLOSED","title":"Quest The Sleeper has Awakened - totaly broken","body":"\r\nQuest The Sleeper has Awakened - totaly broken\r\n\r\n\r\n1. The quest does not count when you arrive at the quest turn-in point.\r\n2. None of the triggers along the route work.\r\n3. The quest cannot be completed.\r\n\r\n![WoWScrnShot_030923_144738](https://user-images.githubusercontent.com/117263498/224015563-3541f2b9-a1e4-4c8f-aa86-bdd17e8b8270.jpg)\r\n\r\nhttps://database.turtle-wow.org/?quest=5321\r\n","updatedAt":"2023-03-09T17:29:15+0100","milestone":null,"closedAt":"2023-03-09T17:29:15+0100"},{"assignees":[],"author":{"login":"geojak"},"comments":[{"author":{"login":"suggney"},"body":"believe this was intended. why do you hate fun? multiple messages from dragunovi about himself farming naxx trash. ","createdAt":"2023-03-10T06:40:08+0100"},{"author":{"login":"geojak"},"body":"If its intended, then thy can just close, the issue, no problem. Why do yuu think I hate fun? I don't see the connection. I like challenging games and hate when the game gifts out stuff too easily making it feel unearned and unrewarding.\r\n\r\nI give you an extreme example. Let's say tf binding drop rates Was 10x higher on twow than normal. Of course you would say oh so fuuun. But actually you just made getting thunderfurry 10 times less rewarding and all other weapons in the game meaningless at the same time.\r\n\r\nThings like the these need to be reviewed, to make sure it's is actually intended and not just a bug to have a real fun, rewarding experience. We need balance not handouts to have \"fun\". That's all","createdAt":"2023-03-10T08:58:51+0100"},{"author":{"login":"balakethelock"},"body":"Geojak the difference is that thunderfury you get one chance per week to drop a binding, naxx trash can be farmed infinitely. Higher drop rate will simply mean more expensive drops. As long as those weapons exist, people will still want them and will still pay mages as much as they can to get it.","createdAt":"2023-03-10T14:03:05+0100"},{"author":{"login":"geojak"},"body":"Let the devs decide, I am just raising attention to an not blizzlike situation. They can keep it or change it, I don't really, care ","createdAt":"2023-03-10T14:59:43+0100"},{"author":{"login":"ConcernedTurtler"},"body":"You know this guy got his misplaced servo arm before reporting. Kicking away the ladder.","createdAt":"2023-03-10T19:54:53+0100"},{"author":{"login":"geojak"},"body":"Not true I don't have any item from naxx whatsoever. Why do people always assume the worst without any basis. ","createdAt":"2023-03-10T20:52:10+0100"},{"author":{"login":"nerasw"},"body":"if it's bug - it should be reported. Opening issue is the only way one can report it. He did it. What's the problem? You against the bugfix? Say it. Why trashtalk?\r\nBTW i'm hc-only player so i dont give a !@#$ about naxx, but game should be healthy for all players. ","createdAt":"2023-03-11T13:07:28+0100"},{"author":{"login":"fatnerdynerd"},"body":"I'd like to speak on behalf of the whole server when I write this: Geojak has done no endgame content on this server and he is doing nothing except browse guild discords and request anything thats even remotely fun/brings an advantage to be nerfed or fixed or removed. And therefor I'd like to request his permanent blacklist from any and all Turtlewow related discussion and forums and alike. He serves zero purpose and all his comments and bug reports are juvenile attempts at harming the server and it's users. He has done more to kill this server than any other player or personel on this server and I can vouch for hundreds of other players that his disposal from here would bring joy and celebration, nothing else.","createdAt":"2023-06-16T16:28:15+0200"},{"author":{"login":"afizzler"},"body":"> I'd like to speak on behalf of the whole server when I write this: Geojak has done no endgame content on this server and he is doing nothing except browse guild discords and request anything thats even remotely fun/brings an advantage to be nerfed or fixed or removed. And therefor I'd like to request his permanent blacklist from any and all Turtlewow related discussion and forums and alike. He serves zero purpose and all his comments and bug reports are juvenile attempts at harming the server and it's users. He has done more to kill this server than any other player or personel on this server and I can vouch for hundreds of other players that his disposal from here would bring joy and celebration, nothing else.\r\n\r\nPretty much that is his intent since day 1.","createdAt":"2023-06-16T16:31:55+0200"},{"author":{"login":"geojak"},"body":"> I'd like to speak on behalf of the whole server when I write this: Geojak has done no endgame content on this server and he is doing nothing except browse guild discords and request anything thats even remotely fun/brings an advantage to be nerfed or fixed or removed. And therefor I'd like to request his permanent blacklist from any and all Turtlewow related discussion and forums and alike. He serves zero purpose and all his comments and bug reports are juvenile attempts at harming the server and it's users. He has done more to kill this server than any other player or personel on this server and I can vouch for hundreds of other players that his disposal from here would bring joy and celebration, nothing else.\r\n\r\nlmao. funny collection of lies and defamations.","createdAt":"2023-06-16T17:26:36+0200"},{"author":{"login":"suggney"},"body":"believe this was intended. why do you hate fun? multiple messages from dragunovi about himself farming naxx trash. ","createdAt":"2023-03-10T06:40:08+0100"},{"author":{"login":"geojak"},"body":"If its intended, then thy can just close, the issue, no problem. Why do yuu think I hate fun? I don't see the connection. I like challenging games and hate when the game gifts out stuff too easily making it feel unearned and unrewarding.\r\n\r\nI give you an extreme example. Let's say tf binding drop rates Was 10x higher on twow than normal. Of course you would say oh so fuuun. But actually you just made getting thunderfurry 10 times less rewarding and all other weapons in the game meaningless at the same time.\r\n\r\nThings like the these need to be reviewed, to make sure it's is actually intended and not just a bug to have a real fun, rewarding experience. We need balance not handouts to have \"fun\". That's all","createdAt":"2023-03-10T08:58:51+0100"},{"author":{"login":"balakethelock"},"body":"Geojak the difference is that thunderfury you get one chance per week to drop a binding, naxx trash can be farmed infinitely. Higher drop rate will simply mean more expensive drops. As long as those weapons exist, people will still want them and will still pay mages as much as they can to get it.","createdAt":"2023-03-10T14:03:05+0100"},{"author":{"login":"geojak"},"body":"Let the devs decide, I am just raising attention to an not blizzlike situation. They can keep it or change it, I don't really, care ","createdAt":"2023-03-10T14:59:43+0100"},{"author":{"login":"ConcernedTurtler"},"body":"You know this guy got his misplaced servo arm before reporting. Kicking away the ladder.","createdAt":"2023-03-10T19:54:53+0100"},{"author":{"login":"geojak"},"body":"Not true I don't have any item from naxx whatsoever. Why do people always assume the worst without any basis. ","createdAt":"2023-03-10T20:52:10+0100"},{"author":{"login":"nerasw"},"body":"if it's bug - it should be reported. Opening issue is the only way one can report it. He did it. What's the problem? You against the bugfix? Say it. Why trashtalk?\r\nBTW i'm hc-only player so i dont give a !@#$ about naxx, but game should be healthy for all players. ","createdAt":"2023-03-11T13:07:28+0100"},{"author":{"login":"fatnerdynerd"},"body":"I'd like to speak on behalf of the whole server when I write this: Geojak has done no endgame content on this server and he is doing nothing except browse guild discords and request anything thats even remotely fun/brings an advantage to be nerfed or fixed or removed. And therefor I'd like to request his permanent blacklist from any and all Turtlewow related discussion and forums and alike. He serves zero purpose and all his comments and bug reports are juvenile attempts at harming the server and it's users. He has done more to kill this server than any other player or personel on this server and I can vouch for hundreds of other players that his disposal from here would bring joy and celebration, nothing else.","createdAt":"2023-06-16T16:28:15+0200"},{"author":{"login":"afizzler"},"body":"> I'd like to speak on behalf of the whole server when I write this: Geojak has done no endgame content on this server and he is doing nothing except browse guild discords and request anything thats even remotely fun/brings an advantage to be nerfed or fixed or removed. And therefor I'd like to request his permanent blacklist from any and all Turtlewow related discussion and forums and alike. He serves zero purpose and all his comments and bug reports are juvenile attempts at harming the server and it's users. He has done more to kill this server than any other player or personel on this server and I can vouch for hundreds of other players that his disposal from here would bring joy and celebration, nothing else.\r\n\r\nPretty much that is his intent since day 1.","createdAt":"2023-06-16T16:31:55+0200"},{"author":{"login":"geojak"},"body":"> I'd like to speak on behalf of the whole server when I write this: Geojak has done no endgame content on this server and he is doing nothing except browse guild discords and request anything thats even remotely fun/brings an advantage to be nerfed or fixed or removed. And therefor I'd like to request his permanent blacklist from any and all Turtlewow related discussion and forums and alike. He serves zero purpose and all his comments and bug reports are juvenile attempts at harming the server and it's users. He has done more to kill this server than any other player or personel on this server and I can vouch for hundreds of other players that his disposal from here would bring joy and celebration, nothing else.\r\n\r\nlmao. funny collection of lies and defamations.","createdAt":"2023-06-16T17:26:36+0200"},{"author":{"login":"fatnerdynerd"},"body":"https://armory.turtle-wow.org/#!/character/Yia\r\n\r\nyour gear is from MC and 20 man raids. you are not welcome in any guild I can think of on this server, as I don't see you and I share any guild discords on Turtlewow and I'm in most of them. You are a running gag in most of these servers, you've contributed nothing and achieved less. Between renaming yourself, changing your discord handle, time and time again you've been found out and laughed at. Every forum thread you're asking to nerf things people enjoy, 1158 posts on the forums and you've not even seen AQ40 on this server. \r\n\r\nwhat you're doing is passively damaging the server out of spite and no one has called you out in a place where devs can see. It's long overdue.","createdAt":"2023-06-16T17:56:39+0200"},{"author":{"login":"geojak"},"body":"Just continue drowning in your hatedred for me, hope it works out for you.\r\n\r\nAlright you blew my fuse. I gonna call you out for your shit too.\r\n\r\nI am sick of peole like you, and I would never want to be in any discord that allows people liek you. Unfrotuently this can't be avoided on the official one.\r\n\r\n So according to above i am both browsing random guild discord and at the same time I am in none. Yeah nice logic.\r\nFor your notice I quit all discord I didn't need because I don't have the need to joinas a pug anymore and I am sick of toxic scum that spread fake shit like here in them about me. \r\n\r\nI have raided bwl and aq40 alot this year, so shut the fuck up rly with your shit about \"not raiding\". I got multiple pieces from there and aq40 rep. But rly why do I even need to justify myself. \r\n\r\nI rename myself on discord regulars because I like it, it's fun to me and I do it on random times when I have a new funny idea.\r\n\r\nYes I have tons of post on the forum because iam passionate about twow, and apparently many were good because more then once stuff has been picked up by dev and got into the game.\r\n\r\nHave you contributed in any positive way besides being hateful, again and again?\r\n\r\nIt is ridicolius thaz you accuse me of being spiteful to harm the server.\r\nTherefor I am requesting a counter bann for Tawney, fizzled and his, friends for being a source of negativity and bullying on twow\r\n\r\nOr just go back and play the fucking game","createdAt":"2023-06-16T18:08:21+0200"},{"author":{"login":"vkekd"},"body":"This feels more like a suggestion rather than a bug report but i agree that naxx trash farms should be something that needs to be change in favor of a better weapon progresion. \r\nCurrently you hit 60, form a naxx trash group and you get your bis weapons + chest until KT weapons (Gressil + THC).\r\nIf you want the current weapons from past tiers + the incoming ones from karazhan and emerald sanctum to stay relevant, this needs to be changed.\r\n","createdAt":"2023-06-16T18:34:06+0200"},{"author":{"login":"Zebouski"},"body":"> This feels more like a suggestion rather than a bug report but i agree that naxx trash farms should be something that needs to be change in favor of a better weapon progresion. Currently you hit 60, form a naxx trash group and you get your bis weapons + chest until KT weapons (Gressil + THC). If you want the current weapons from past tiers + the incoming ones from karazhan and emerald sanctum to stay relevant, this needs to be changed.\r\n\r\nThe OP post here is not a suggestion, its a proper bug report as this is a deviation from blizzlike and severely hurts the game.","createdAt":"2023-06-16T22:01:28+0200"},{"author":{"login":"GitGurky"},"body":"This will need to sit a while, I went through Wowhead and a lot of the information there is not accurate between the item page and the NPC page. \r\n\r\nfor example https://www.wowhead.com/classic/npc=16448/plagued-deathhound\r\nhttps://www.wowhead.com/classic/item=23044/harbinger-of-doom\r\n\r\nitem page says plagued deathhound is 0.9 but you then go to the plagued deathhound's page and it's not on its drop list. \r\n\r\nAlso, a ton of drop rate counts are marked as ?? which tells me very little data has been collected. \r\n\r\nI would take Naxx data from Wowhead with a grain of salt. ","createdAt":"2023-06-29T21:50:54+0200"},{"author":{"login":"twowTurtReynolds"},"body":"We do not accept wowhead crowdsourced info for droprates as bugfixes. This counts as a suggestion.","createdAt":"2023-12-06T15:43:03+0100"}],"createdAt":"2023-03-09T08:54:10+0100","number":2977,"labels":"","state":"CLOSED","title":"Naxx trash droprates not blizzlike too high","body":"**Please, provide a clear description what the bug is:**\r\n\r\nIn this forum post\r\nhttps://forum.turtle-wow.org/viewtopic.php?f=14&t=5908\r\nit was pointed out that naxx trash droprates are 2-3x higher than normal blizzlike and what harmfull effect this can have on the server making naxx trash farming so easy and rewarding\r\n\r\nthe following 2 weapons are the most impactfull naxx trash items\r\n\r\nwowhead\r\nhttps://www.wowhead.com/classic/item=23221/misplaced-servo-arm\r\ntwow\r\nhttps://database.turtle-wow.org/?item=23221\r\n\r\nwowhead\r\nhttps://www.wowhead.com/classic/item=23044/harbinger-of-doom\r\ntwow\r\nhttps://database.turtle-wow.org/?item=23044\r\n\r\nhere you can see all the remianing naxx trash drop in this mobs loottable\r\nhttps://database.turtle-wow.org/?npc=16165#drop:0-2-12+1\r\n\r\nthis is the same mob on wow classic with overally significant lower droprates\r\nhttps://www.wowhead.com/classic/npc=16165/necro-knight#drops;mode:40player;0-3+17-21+1","updatedAt":"2023-12-06T15:43:03+0100","milestone":null,"closedAt":"2023-12-06T15:16:27+0100"},{"assignees":[{"login":"ratkosrb"}],"author":{"login":"redmagejoe"},"comments":[],"createdAt":"2023-03-09T03:48:44+0100","number":2976,"labels":"Quest","state":"OPEN","title":"Patrol Schedules has no CompleteScript","body":"[Patrol Schedules](https://database.turtle-wow.org/?quest=330) is meant to trigger a CompleteScript that sees [Private Merle](https://database.turtle-wow.org/?npc=1421) turn from friendly and unattackable to yellow and attackable. He will yell something about getting revenge and bolt for Duskwood after being revealed as the spy, only for 3 ghouls to spawn and kill him before he can get away scot-free.\r\n\r\nReferences for this information can be found here:\r\nhttps://www.wowhead.com/classic/quest=331/report-to-doren#comments (wrong quest but the comments are relevant)\r\nhttps://www.wowhead.com/classic/npc=1421/private-merle#comments\r\nhttps://wowpedia.fandom.com/wiki/Private_Merle","updatedAt":"2023-12-12T05:36:16+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"Nilyang404"},"comments":[{"author":{"login":"cyaohiri"},"body":"Furthermore, blinking above above an underground room can place you underground, and then you will continue to fall into the underground room.","createdAt":"2023-03-09T16:02:23+0100"},{"author":{"login":"Muigin"},"body":"Cannot reproduce on current version. Water blinking works correctly, and air blinking works as intended.","createdAt":"2023-10-22T23:32:59+0200"}],"createdAt":"2023-03-09T00:52:09+0100","number":2975,"labels":"","state":"CLOSED","title":"Bugs: When mage casts blink in the water and air, it will blink to wrong place.","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.When a mage casts the blink in the water, it will move to the bottom of the water instead of the front. I have never seen any thing like this in other servers , SoI think this is bug, because it will blink to the front of character in wow classic\r\n2.When blink in the air, it will blink to the head of the character rather than the front of character.(it's like you jump down from 50 yrd hight , and blink at 10 yrd hight , then you will go to the 20yrd and continue to fall. )\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n1.blink to the front of the character \r\n2.blink to the front of the character at the same hight","updatedAt":"2023-10-22T23:33:00+0200","milestone":null,"closedAt":"2023-10-22T23:32:59+0200"},{"assignees":[],"author":{"login":"redmagejoe"},"comments":[{"author":{"login":"slowtorta"},"body":"Those pants are known to be one of the rarest drops in the game, why break the legend? At least let's reserve it for some newer dungeons, instead of adding it to ZG... @Dragunovi ","createdAt":"2023-03-11T19:13:44+0100"}],"createdAt":"2023-03-08T23:44:49+0100","number":2974,"labels":"","state":"CLOSED","title":"ZF Trash BoE Drops Only From Bosses","body":"https://database.turtle-wow.org/?item=9484 is clearly intended to be a trash drop, but currently only drops off of bosses, likely due to the level range tiering that may have even been an issue on vanilla. Suggest placing this in the loot table for all existing Zul'Farrak mobs.","updatedAt":"2023-03-11T19:13:45+0100","milestone":null,"closedAt":"2023-03-11T19:13:45+0100"},{"assignees":[],"author":{"login":"redmagejoe"},"comments":[],"createdAt":"2023-03-08T21:01:26+0100","number":2973,"labels":"Quest","state":"CLOSED","title":"Alliance Crescent Grove Quest Not Shareable","body":"There are no prerequisites for this quest, thus there is no reason not to have it be shareable. Please apply the shareable flag to:\r\n\r\nhttps://database.turtle-wow.org/?quest=40091","updatedAt":"2023-03-09T19:05:21+0100","milestone":null,"closedAt":"2023-03-09T19:05:21+0100"},{"assignees":[],"author":{"login":"NelSeeker"},"comments":[{"author":{"login":"balakethelock"},"body":"Can't reproduce, were you in a battleground when that happened?","createdAt":"2023-03-08T18:08:43+0100"},{"author":{"login":"NelSeeker"},"body":"Currently in the Silverpine Forest. Tested with multiple mobs here just doing normal questing. You think my character is bugged itself?\r\n\r\nedit: However, sacrifice doesn't seem to do that. No refund when the ability is used.","createdAt":"2023-03-09T12:44:00+0100"},{"author":{"login":"NelSeeker"},"body":"Seemed to have stopped out of nowhere. Unsure why, but I've leveled since then and have done content outside the Silverpine Forest.","createdAt":"2023-03-13T09:24:21+0100"}],"createdAt":"2023-03-08T13:49:08+0100","number":2972,"labels":"","state":"CLOSED","title":"Soul Shard Refund When Not Supposed to?","body":"**Please, provide a clear description what the bug is:**\r\nSoul Shards are being refunded when summoned Voidwalker or Player dies during combat.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\nNot much to go on here. Tested it either way and refund seems to happen regardless, ei I die, it dies, or we both die. I was confused why my bag was filling up with Soul Shards when I would \"replenish\" them after combat. Found out when I stared at an empty slot in my bag when the Voidwalker perished. Note that it takes a few seconds after it dies, but not sure if the delay is significant.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nhttps://database.turtle-wow.org/?spell=697\r\nhttps://database.turtle-wow.org/?npc=5676\r\nhttps://database.turtle-wow.org/?item=6265#reagent-for\r\n\r\n**Expected behavior. Describe how it should work:**\r\nhttps://wowpedia.fandom.com/wiki/Soul_Shard_(item)#:~:text=Soul%20Shards%20may%20be%20refunded,Zoning%20under%20certain%20circumstances.\r\n\r\nAs described under notes, Soul Shards are only refunded under specific circumstances, ie. not to be refunded under death of either the summon or player. I assume specific considerations are made like dismissing or flight rentals/blimp rides, so unsure if this is intended to make leveling a little easier or an unintended bug.","updatedAt":"2023-03-13T09:24:22+0100","milestone":null,"closedAt":"2023-03-13T09:24:22+0100"},{"assignees":[],"author":{"login":"Eccon5"},"comments":[],"createdAt":"2023-03-08T02:25:17+0100","number":2971,"labels":"","state":"CLOSED","title":"Suddenly unable to interact with npc \"Warleader Temukar\"","body":"**Please, provide a clear description what the bug is:**\r\nThis quest NPC is located in Gelkis Village in Desolace. I had accepted a few quests from this NPC before, but when I came to turn them in the NPC was non-interactable and as such I could not engage in conversation to complete and accept quests. I abandoned one of the quests I had taken from him to see if this would solve the issue but this had no effect. \r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Accept quest from Warleader Temukar\r\n2. Complete objectives for quest\r\n3. Cannot interact with Warleader Temukar to turn quest in, despite showing a yellow question mark.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nI can not find any information about this NPC online, perhaps it's a turtle wow exclusive? \r\n\r\n**Expected behavior. Describe how it should work:**\r\nAccept quest, complete objectives, turn in quest. \r\n![bugged af](https://user-images.githubusercontent.com/127267594/223595042-8176be7c-5eac-4659-82e2-943de00c3eee.png)\r\n\r\n","updatedAt":"2023-03-10T00:44:52+0100","milestone":null,"closedAt":"2023-03-10T00:44:52+0100"},{"assignees":[],"author":{"login":"rhogar83"},"comments":[{"author":{"login":"rhogar83"},"body":"It should be reporting that I am getting extra mana in return of life but it does not.","createdAt":"2023-03-08T02:21:35+0100"},{"author":{"login":"balakethelock"},"body":"Not a bug with lifetap but a natural thing in vanilla client. Talents that buff a spell don't change the tooltip of the spell but they still work. You can turn on mana generation in combat text and see that it works.","createdAt":"2023-03-08T18:10:09+0100"}],"createdAt":"2023-03-08T02:21:08+0100","number":2970,"labels":"","state":"CLOSED","title":"BUG - Life Tap not showing correct stats","body":"**Please, provide a clear description what the bug is:**\r\n\r\nWhen talents for improved life tap have points in them, life tap doesn't reflect the correct stats. \r\n\r\n![Impoved-LifeTap](https://user-images.githubusercontent.com/51790520/223594668-60f1dcd3-408d-4fc0-a72b-56906c28e839.jpg)\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Learn Life Tap as a warlock\r\n2. Put talents in Improved Life Tap\r\n3. \r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nhttps://database.turtle-wow.org/?spell=1454\r\nhttps://database.turtle-wow.org/?spell=1455\r\nhttps://database.turtle-wow.org/?spell=18182\r\nhttps://database.turtle-wow.org/?spell=18183\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-03-11T19:46:36+0100","milestone":null,"closedAt":"2023-03-11T19:46:36+0100"},{"assignees":[],"author":{"login":"Shephield"},"comments":[{"author":{"login":"slowtorta"},"body":"Should be fixed in the next update.","createdAt":"2023-03-09T19:02:55+0100"}],"createdAt":"2023-03-08T00:47:04+0100","number":2969,"labels":"","state":"CLOSED","title":"Issue with Breaking the Felstar","body":"**Please, provide a clear description what the bug is:**\r\n\r\nScripted spawn of NPCs to help with an elite quest mob isn't occurring.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Start the quest by activating the corrupted felstone.\r\n2. Kill the mobs wave by wave.\r\n3. Dra'lox Felstar will then spawn; however the rangers won't spawn to help you with the elite.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=60425\r\nItem: https://database.turtle-wow.org/?item=60148\r\nQuest: https://database.turtle-wow.org/?quest=40377\r\nObject: https://database.turtle-wow.org/?object=2010883\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nAfter the wave event; as listed in the quest description, rangers are supposed to spawn and help with the elite NPC.\r\n","updatedAt":"2023-03-09T19:02:56+0100","milestone":null,"closedAt":"2023-03-09T19:02:55+0100"},{"assignees":[],"author":{"login":"geojak"},"comments":[],"createdAt":"2023-03-07T21:01:18+0100","number":2968,"labels":"","state":"CLOSED","title":"only holy protection potion stack size is 5 oterhs 10","body":"**Please, provide a clear description what the bug is:**\r\n\r\nall protection potions stack on twow to 10.\r\ngreater fire protection\r\ngreater arcane protection\r\ngreater neature protectio\r\n...\r\nhttps://database.turtle-wow.org/?item=6049\r\nhttps://database.turtle-wow.org/?item=13457\r\n\r\nall protection potions?\r\nno\r\nholy protection potions only stack to 5. why?\r\nhttps://database.turtle-wow.org/?item=13460\r\nhttps://database.turtle-wow.org/?item=6051\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nholy protection potions should also stack to 10 like all others","updatedAt":"2023-03-09T19:08:10+0100","milestone":null,"closedAt":"2023-03-09T19:08:10+0100"},{"assignees":[],"author":{"login":"Sringaram"},"comments":[],"createdAt":"2023-03-07T05:34:53+0100","number":2967,"labels":"","state":"CLOSED","title":"Item: Dark Iron Desecrator","body":"ID: https://database.turtle-wow.org/?item=61068\r\nSpell ID: https://database.turtle-wow.org/?spell=18187\r\n\r\nI'm not sure if this is a bug or intended but the range of the gun's ability is only 20 yards, making it kinda pointless.\r\nI assume it should match weapon's range.","updatedAt":"2023-03-09T19:30:39+0100","milestone":null,"closedAt":"2023-03-09T19:30:39+0100"},{"assignees":[],"author":{"login":"jtkimbell"},"comments":[{"author":{"login":"GitGurky"},"body":"@jtkimbell This most likely was caused by an addon, the fix will be to quit wow delete your wtf folder and reopen wow and log in, keep in mind you will need to redo all of your settings. ","createdAt":"2023-03-07T01:20:47+0100"}],"createdAt":"2023-03-06T23:22:00+0100","number":2965,"labels":"","state":"CLOSED","title":"Chat controls out of position on login","body":"**Please, provide a clear description what the bug is:**\r\nWhen logging into the game, my chat box and controls are always messed up, with the buttons overlapping and the chat pane empty. Only clicking on \"General\" fixes the issue.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Log into any character (account 'studbucket')\r\n2. Notice that the \"chat bubble\" button is not in the correct place, it is either to the left of or on top of the arrows\r\n3. Notice that the chat window is empty regardless of which tab is focused on. It could be \"General\" or a custom tab I made (such as \"Whisper\"), it's always empty.\r\n4. Clicking the \"General\" tab fixes the issue and the alignment is fixed and chat behaves normally.\r\n\r\nThis has been the case for me ever since I installed TWoW 8 months ago.\r\n\r\nScreenshot for steps 2+3 (example of issue on 2 different characters)\r\n![image](https://user-images.githubusercontent.com/44843397/223253203-aa38a05c-38ee-4cff-a95d-76245f41b09a.png)\r\n\r\nScreenshot for step 4 (fixed)\r\n![image](https://user-images.githubusercontent.com/44843397/223254457-53a62d5f-e1c1-467d-a293-dbd829f47622.png)\r\n\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nN/A\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nWhen loading the game the chat buttons are in the correct place and my chat window is populated.","updatedAt":"2023-03-07T01:21:12+0100","milestone":null,"closedAt":"2023-03-07T01:21:12+0100"},{"assignees":[],"author":{"login":"AnoosLord1"},"comments":[{"author":{"login":"GitGurky"},"body":"@AnoosLord1 make an in-game ticket so a GM can fix it for you. ","createdAt":"2023-03-06T20:53:08+0100"}],"createdAt":"2023-03-06T19:03:39+0100","number":2964,"labels":"Hunter","state":"CLOSED","title":"Stable slot is bugged","body":"**Please, provide a clear description what the bug is:**\r\nSo i was one of the people who had the ogre pet, and i think in one of the updates it was removed while it was still in my stable, and now i cant use that slot.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\nNot sure how to reproduce the bug\r\n1.\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\ni dont remember the name of it so not sure what to put here\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nnot sure how it should work","updatedAt":"2023-03-06T20:53:25+0100","milestone":null,"closedAt":"2023-03-06T20:53:08+0100"},{"assignees":[],"author":{"login":"edgeofmagic"},"comments":[{"author":{"login":"Zeyla-TW"},"body":"Where were you in-game when you tried to activate the supercharged displacer?","createdAt":"2023-03-06T00:44:10+0100"},{"author":{"login":"balakethelock"},"body":"about the 10th point: _\"About 30 mins later, I was in Stormwind when another Rallying cry occurred. For some reason, I did not receive the buf, even though I was in the middle of the trade district, and there were no bufs on my character at the time.\"_\r\n\r\n-Did you get the buff for a few seconds then it was removed?\r\n-Did the lightning bolts hit you but not give you any buff?\r\n-Did people around you get the buff\r\nAsking 3rd question because if the person who dropped the head immediately logs out, the roleplay event will happen but the buff won't be given.","createdAt":"2023-03-06T18:31:06+0100"},{"author":{"login":"ConcernedTurtler"},"body":"any chance we can just make this thing permanent and reusable now? ","createdAt":"2023-03-06T18:39:49+0100"},{"author":{"login":"edgeofmagic"},"body":"Answers to above questions:\r\n_Where were you in-game when you tried to activate the supercharged displacer?_\r\nWestern Plaguelands\r\n_Did you get the buff for a few seconds then it was removed?_\r\nNo, I didn't get the buf at all, as far as I could tell.\r\n_Did the lightning bolts hit you but not give you any buff?_\r\nYes.\r\n_Did people around you get the buff_\r\nI don't know. I wish I had thought to ask.","createdAt":"2023-03-07T04:33:48+0100"},{"author":{"login":"slowtorta"},"body":"I'm unable to reproduce this bug :(","createdAt":"2023-04-02T16:40:49+0200"}],"createdAt":"2023-03-06T00:41:04+0100","number":2963,"labels":"Further informations required, Item","state":"CLOSED","title":"Chronoboon Displacer malfunction","body":"The Chronoboon Displacer suspended my world buf, but when I tried to retrieve it, I got the message \"No suspended world effects found.\"\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Purchased Chronoboon Displacer from Chromie.\r\n2. Got the Rallying Cry of the Dragonslayer buf\r\n3. Clicked on Displacer.\r\n4. Got the message, \"Suspended Rallying Cry of the Dragonslayer (109m)\", followed by \"While a world effect is suspended, you cannot benefit from it. The buf was removed.\r\n5. I received the item [Supercharged Chronoboon Displacer]\r\n6. Clicked on Supercharged Displacer.\r\n7. Got the message, \"No suspended world effects found.\" Supercharged Displacer was no longer in my inventory.\r\n8. Did not receive any buf.\r\n9. I am out 5g and a world buf.\r\n10. About 30 mins later, I was in Stormwind when another Rallying cry occurred. For some reason, I did not receive the buf, even though I was in the middle of the trade district, and there were no bufs on my character at the time.\r\n\r\nSee the attached chat log.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nItem: https://database.turtle-wow.org/?item=83000\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nI've never done this before, but as I understand it, I should have received the buf (unsuspended) when I clicked on the Supercharged Displacer.\r\n\r\n![chronoboon](https://user-images.githubusercontent.com/3825204/222992672-7726601b-86cf-491d-acbc-3af7d5c95b3e.jpg)\r\n","updatedAt":"2023-04-02T16:40:55+0200","milestone":null,"closedAt":"2023-04-02T16:40:49+0200"},{"assignees":[],"author":{"login":"geojak"},"comments":[{"author":{"login":"Lexiebean"},"body":"It's a summonable boss from the end of a quest chain","createdAt":"2023-03-06T02:28:32+0100"}],"createdAt":"2023-03-05T23:56:19+0100","number":2962,"labels":"Won't Fix, Quest","state":"CLOSED","title":"ostalrius is always up?","body":"**Please, provide a clear description what the bug is:**\r\n\r\nso we killed ostarius today in a pug\r\ntabc showed up later and gireved us at 10% but boss still died, but that isnt the point if the ticket \r\nthe bug is, that tabc then proceeded to do the boss aswell... \r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nworld boss can be killed once then respawn\r\nnot summon as many times as you like? or is it a feature?\r\n","updatedAt":"2023-03-06T04:31:54+0100","milestone":null,"closedAt":"2023-03-06T04:31:54+0100"},{"assignees":[],"author":{"login":"Rangtuk"},"comments":[{"author":{"login":"ratkosrb"},"body":"This is an intentional change, and not a bug.","createdAt":"2023-03-05T23:33:50+0100"}],"createdAt":"2023-03-05T23:26:33+0100","number":2961,"labels":"Won't Fix","state":"CLOSED","title":"Pounder mounts are unmountable in certain normally-mountable areas","body":"**Please, provide a clear description what the bug is:**\r\n Black Pounder mount (and presumably other Pounder variations) are unmountable in certain areas.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Go to Orgrimmar\r\n2. Try to mount onto your Reinforced Black Pounder\r\n3. Cry when you are given an 'unable to mount here' error\r\n4. Mount onto another mount (turtle, reindeer, rocket car) and have it succeed in the same place\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nItem: https://database.turtle-wow.org/?item=81250\r\n\r\n**Expected behavior. Describe how it should work:**\r\nA mount's a mount, if this just trying to force people to be unable to be enormous on mech-type mounts theres a number of other large mounts to choose from and this is just making life unnecessarily annoying","updatedAt":"2023-03-06T04:45:01+0100","milestone":null,"closedAt":"2023-03-06T04:45:01+0100"},{"assignees":[],"author":{"login":"Nightdawg"},"comments":[{"author":{"login":"MBJ89"},"body":"Same problem :)","createdAt":"2023-03-06T08:57:40+0100"},{"author":{"login":"slowtorta"},"body":"Should be fixed on the next update.","createdAt":"2023-03-09T19:00:36+0100"}],"createdAt":"2023-03-05T22:22:48+0100","number":2960,"labels":"Quest","state":"CLOSED","title":"Can not turn in \"The Sleeper Has Awakened\" Escort Quest in Darkshore","body":"**Please, provide a clear description what the bug is:**\r\nKerlonian Evershade, the escort NPC of the the \"The Sleeper Has Awakened\" escort quest, shapeshifts from bear form to humanoid the moment you start the quest, which prevents us from finishing the quest once we reach the end of the route.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. In Darkshore, start the \"The Sleeper Has Awakened\" escort quest\r\n2. Observe the NPC shapeshift into humanoid form\r\n3. When you reach the end of the route, the quest will not finish\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=11218\r\nQuest: https://database.turtle-wow.org/?quest=5321\r\n\r\n**Expected behavior. Describe how it should work:**\r\nKerlonian Evershade should not shapeshift into humanoid form. We were able to complete this quest 3-4 weeks ago multiple times, and he was not changing forms at the start of the quest. I suspect this to be the reason this quest bugs out.\r\n","updatedAt":"2023-03-09T19:00:36+0100","milestone":null,"closedAt":"2023-03-09T19:00:36+0100"},{"assignees":[],"author":{"login":"cyaohiri"},"comments":[],"createdAt":"2023-03-05T20:15:01+0100","number":2959,"labels":"Quest","state":"CLOSED","title":"Quest: By Any Means Necessary IV","body":"In the description text of [By Any Means Necessary IV](https://database.turtle-wow.org/?quest=40400), it says \"rather then to serve evil\" instead of \"rather than to serve evil\".\r\nThe completion text says \"resourceful \\<race\\> , much more then I would\" instead of \"resourceful \\<race\\>, much more than I would\".\r\n\r\nQuest: https://database.turtle-wow.org/?quest=40400","updatedAt":"2023-03-11T18:58:18+0100","milestone":null,"closedAt":"2023-03-11T18:58:18+0100"},{"assignees":[],"author":{"login":"cyaohiri"},"comments":[],"createdAt":"2023-03-05T20:07:40+0100","number":2958,"labels":"Quest","state":"CLOSED","title":"Quest: By Any Means Necessary II","body":"In the progress text of [By Any Means Necessary II](https://database.turtle-wow.org/?quest=40398), it says \"growind\" instead of \"growing\".\r\nThe completion text says \"given your prowess in finding demon\" instead of \"given your prowess in finding demons\".\r\n\r\nQuest: https://database.turtle-wow.org/?quest=40398","updatedAt":"2023-03-11T18:58:17+0100","milestone":null,"closedAt":"2023-03-11T18:58:17+0100"},{"assignees":[],"author":{"login":"cyaohiri"},"comments":[{"author":{"login":"slowtorta"},"body":"Yeti got one pocket and you don't want to stick your hand into it.\r\n\r\nI couldn't find verify this via Classic Wowhead, nor in other Blizzlike server DBs such as cmangos and vmangos.","createdAt":"2023-03-05T17:54:49+0100"}],"createdAt":"2023-03-05T17:43:48+0100","number":2957,"labels":"","state":"CLOSED","title":"Yetis and Pick Pocket","body":"Yetis can be pickpocketed, which doesn't seem correct.\r\n\r\nhttps://database.turtle-wow.org/?search=yeti#npcs","updatedAt":"2023-03-05T17:54:50+0100","milestone":null,"closedAt":"2023-03-05T17:54:49+0100"},{"assignees":[],"author":{"login":"cyaohiri"},"comments":[{"author":{"login":"slowtorta"},"body":"Death of minions doesn't proc such effects. Please re-open if you find a proof that it should :)","createdAt":"2023-03-05T18:23:43+0100"},{"author":{"login":"cyaohiri"},"body":"If minions didn't grant experience on kill, it would make sense. but even in classic they do. Seems like this inconsistently is from vanilla.","createdAt":"2023-03-05T18:43:01+0100"},{"author":{"login":"slowtorta"},"body":"Can you provide some log or a video?","createdAt":"2023-03-05T18:45:12+0100"},{"author":{"login":"cyaohiri"},"body":"What I meant was that they indeed do not proc on-kill effects as far as I know, even though they do grant experience on kill, which is why it looks like an oversight (in vanilla). Seems like they should either grant no experience, and thus not proc it, or grant experience and proc it.","createdAt":"2023-03-05T18:49:41+0100"},{"author":{"login":"Zeyla-TW"},"body":"Can you please provide specific NPC references, or possibly database links to them? Not all minions behave identically so it helps to have specific examples.","createdAt":"2023-03-05T18:57:49+0100"},{"author":{"login":"cyaohiri"},"body":"Sure, [Wastewander Shadow Mage](https://database.turtle-wow.org/?npc=5617)'s Voidwalker Minions, or [Dark Strand Cultist](https://database.turtle-wow.org/?npc=3725)'s Imp Minions. This is probably how all minions behave.","createdAt":"2023-03-05T19:11:14+0100"},{"author":{"login":"Zeyla-TW"},"body":"After digging through multiple classic wow videos, I've confirmed that the Voidwalker Minions in Tanaris that are pets to the Wastewander Shadow Mages do grants XP on death but do not trigger on-kill effects in classic. Therefor, this is working as intended.","createdAt":"2023-03-05T19:30:14+0100"},{"author":{"login":"cyaohiri"},"body":"Yes, I've confirmed that in my previous messages, and have then said it's an inconsistency, and that it's from vanilla.\r\n\r\n> What I meant was that they indeed do not proc on-kill effects as far as I know, even though they do grant experience on kill, which is why it looks like an oversight (in vanilla). Seems like they should either grant no experience, and thus not proc it, or grant experience and proc it.\r\n\r\nSorry if that was unclear.\r\n","createdAt":"2023-03-05T19:41:46+0100"},{"author":{"login":"twowTurtReynolds"},"body":"A user brought this up and evidence from Classic 2021 and 2023-HC was brought up regarding Spirit Tap:\r\n\r\nhttps://youtu.be/gmpm9y25eSk?t=1352\r\nhttps://youtu.be/NzviHxxpINA?t=443\r\nhttps://youtu.be/lNy2ohTWeLw?t=303\r\n\r\nDo we have evidence from 2006 that says the contrary as this could possibly be a classic bug? I have confirmed Turtle matches latest vmangos behavior.\r\n\r\nI am not sure about remorselessness.","createdAt":"2024-02-12T06:27:15+0100"}],"createdAt":"2023-03-05T16:49:25+0100","number":2956,"labels":"Priest, Spell, Reproduced, Reproduced on VMaNGOS","state":"OPEN","title":"NPC minions","body":"Killing NPC minions (Imps, Voidwalkers, etc.) grants experience, but doesn't trigger on-kill effects such as [Remorseless Attacks](https://database.turtle-wow.org/?spell=14144), [Spirit Tap](https://database.turtle-wow.org/?spell=15270), and possibly others.","updatedAt":"2024-02-12T07:08:10+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"cyaohiri"},"comments":[{"author":{"login":"Zeyla-TW"},"body":"Cannot reproduce, I was able to skin Sewer Beast at 250+ skinning with no issues.","createdAt":"2023-03-05T16:55:12+0100"},{"author":{"login":"cyaohiri"},"body":"In that case, only the online database should be updated.","createdAt":"2023-03-05T16:58:51+0100"}],"createdAt":"2023-03-05T16:34:55+0100","number":2955,"labels":"","state":"CLOSED","title":"NPC: Sewer Beast","body":"It seems like [Sewer Beast](https://database.turtle-wow.org/?npc=3581) cannot be skinned, though I have not tested this.\r\n\r\nNPC: https://database.turtle-wow.org/?npc=3581","updatedAt":"2023-03-05T17:13:12+0100","milestone":null,"closedAt":"2023-03-05T17:13:12+0100"},{"assignees":[],"author":{"login":"cyaohiri"},"comments":[],"createdAt":"2023-03-05T16:29:11+0100","number":2954,"labels":"","state":"CLOSED","title":"Quest: Stealing a Core","body":"After the report #2340, the zone ID for [Stealing a Core](https://database.turtle-wow.org/?quest=40129) was changed to Uldaman, but under the wrong zone ID (1337), resulting in the quest not grouping with the other Uldaman quests in the quest log, as well as being separate in the online database.\r\n\r\nOpening the quests under Uldaman in the database only lists this one quest: https://database.turtle-wow.org/?quests=2.1337\r\nThe correct zone ID is 1517, as other Uldaman quests are listed under it. https://database.turtle-wow.org/?quests=2.1517","updatedAt":"2023-03-05T17:16:33+0100","milestone":null,"closedAt":"2023-03-05T17:16:33+0100"},{"assignees":[],"author":{"login":"cyaohiri"},"comments":[{"author":{"login":"slowtorta"},"body":"Fixed in 1.16.6","createdAt":"2023-03-05T17:43:07+0100"},{"author":{"login":"cyaohiri"},"body":"The issue persists in the new client (1.17.0).\r\n\r\n@twowTurtReynolds, could you reopen this?","createdAt":"2023-10-27T20:35:16+0200"},{"author":{"login":"twowTurtReynolds"},"body":"Yep sure can do, I'll be testing this later.","createdAt":"2023-11-18T20:02:19+0100"},{"author":{"login":"twowTurtReynolds"},"body":"I talked with Torta, it looks like this was a misunderstanding. The sounds added to /wave /greet /roar and others were intentional Turtle WoW changes.","createdAt":"2023-12-05T01:04:23+0100"},{"author":{"login":"cyaohiri"},"body":"Oh, I see. The one for /greet is okay, but /wave is used a lot for saying goodbye, I still see people using it for that, though the character says \"Hello!\", so that seemed off.","createdAt":"2023-12-05T01:10:46+0100"},{"author":{"login":"twowTurtReynolds"},"body":"Good point actually, we both agree. We'll aim for it to make it into 1.17.1","createdAt":"2023-12-05T01:16:01+0100"},{"author":{"login":"cyaohiri"},"body":"Thank you!","createdAt":"2023-12-05T01:20:28+0100"},{"author":{"login":"slowtorta"},"body":"Fixed in 1.7.1","createdAt":"2023-12-18T16:32:42+0100"}],"createdAt":"2023-03-05T16:14:32+0100","number":2953,"labels":"Client, Reproduced","state":"CLOSED","title":"Emote: wave","body":"As mentioned in https://github.com/slowtorta/turtlewow-bug-tracker/issues/1985#issuecomment-1223813161, /wave makes a sound when it shouldn't. See my linked comment.\r\nI'm opening a new issue as the previous one was closed.","updatedAt":"2023-12-19T01:40:12+0100","milestone":{"title":"Patch 1.17.1","state":"CLOSED","url":"https://github.com/slowtorta/turtlewow-bug-tracker/milestone/1"},"closedAt":"2023-12-18T16:32:42+0100"},{"assignees":[],"author":{"login":"cyaohiri"},"comments":[],"createdAt":"2023-03-05T16:02:20+0100","number":2952,"labels":"","state":"CLOSED","title":"Quest: The Bloodsail Compound II","body":"This was mentioned earlier in #2508, but was missed. In the description of [The Bloodsail Compound II](https://database.turtle-wow.org/?quest=40331), \"as well\" is erroneously used more than once.\r\n\"While you're there, you may _as well_ kill some _as well_ to get some payback, we need to keep our image after all.\"\r\n\r\nQuest: https://database.turtle-wow.org/?quest=40331","updatedAt":"2023-03-05T17:21:25+0100","milestone":null,"closedAt":"2023-03-05T17:21:25+0100"},{"assignees":[],"author":{"login":"cyaohiri"},"comments":[{"author":{"login":"slowtorta"},"body":"Couldn't reproduce, workign as intended.","createdAt":"2023-03-05T17:26:10+0100"}],"createdAt":"2023-03-05T15:54:08+0100","number":2951,"labels":"","state":"CLOSED","title":"NPC: Maltimor Gartside","body":"[Maltimor Gartside](https://database.turtle-wow.org/?npc=60858) does not face the player when interacted with, nor does he make any sound.\r\n\r\nNPC: https://database.turtle-wow.org/?npc=60858","updatedAt":"2023-03-05T17:26:10+0100","milestone":null,"closedAt":"2023-03-05T17:26:10+0100"},{"assignees":[],"author":{"login":"cyaohiri"},"comments":[],"createdAt":"2023-03-05T15:51:21+0100","number":2950,"labels":"","state":"CLOSED","title":"NPC: Joseph Dalton","body":"[Joseph Dalton](https://database.turtle-wow.org/?npc=50028) has no NPC classification, but should be humanoid.\r\n\r\nNPC: https://database.turtle-wow.org/?npc=50028","updatedAt":"2023-03-05T17:40:16+0100","milestone":null,"closedAt":"2023-03-05T17:40:16+0100"},{"assignees":[],"author":{"login":"cyaohiri"},"comments":[],"createdAt":"2023-03-05T15:39:08+0100","number":2949,"labels":"","state":"CLOSED","title":"Quest: Bring Down the Priestess!","body":"In the objective of the quest [Bring Down the Priestess!](https://database.turtle-wow.org/?quest=60074), there's an erroneous \"(20)\" after \"Vilebranch Aman'zasi Guards slain\".\r\n\r\nQuest: https://database.turtle-wow.org/?quest=60074","updatedAt":"2023-03-05T17:38:11+0100","milestone":null,"closedAt":"2023-03-05T17:38:11+0100"},{"assignees":[],"author":{"login":"cyaohiri"},"comments":[{"author":{"login":"Zeyla-TW"},"body":"This matches the classic server tooltip, but fixing 1 of Blizzard's typos is certainly possible.","createdAt":"2023-03-05T15:56:21+0100"},{"author":{"login":"slowtorta"},"body":"Spell descriptions are client-side. Fixed in 1.16.6","createdAt":"2023-03-05T17:35:01+0100"}],"createdAt":"2023-03-05T15:34:14+0100","number":2948,"labels":"","state":"CLOSED","title":"Spell: Repair the Blade of Heroes","body":"There is a space before a comma in the text of [Repair the Blade of Heroes](https://database.turtle-wow.org/?spell=11923).\r\n\"...Strong Flux , 2 Elemental Fire...\"\r\n\r\nItem: https://database.turtle-wow.org/?item=9719\r\n","updatedAt":"2023-03-05T17:35:02+0100","milestone":null,"closedAt":"2023-03-05T17:35:02+0100"},{"assignees":[],"author":{"login":"cyaohiri"},"comments":[],"createdAt":"2023-03-05T15:30:34+0100","number":2947,"labels":"","state":"CLOSED","title":"Quest: Suppressing the Dreadweavers","body":"There's an erroneous apostrophe in the quest [Suppressing the Dreadweavers](https://database.turtle-wow.org/?quest=40434).\r\n\"I need someone to dispatch of the Dreadweaver's that spread the corruption.\"\r\n\r\nQuest: https://database.turtle-wow.org/?quest=40434","updatedAt":"2023-03-05T17:33:30+0100","milestone":null,"closedAt":"2023-03-05T17:33:30+0100"},{"assignees":[],"author":{"login":"cyaohiri"},"comments":[{"author":{"login":"Zeyla-TW"},"body":"While they do indeed show a loot table on classic WoWhead, I believe this is changed due to the fact that they are considered summoned creatures, and thus can be exploited for infinite skinning if you pull and reset the boss with a certain method. I'll have to double check this though.","createdAt":"2023-03-05T15:29:29+0100"}],"createdAt":"2023-03-05T15:25:31+0100","number":2946,"labels":"","state":"CLOSED","title":"NPC: Sul'lithuz Broodling","body":"[Sul'lithuz Broodling](https://database.turtle-wow.org/?npc=8138) cannot be skinned. According to Wowhead, they should be. https://www.wowhead.com/classic/npc=8138/sullithuz-broodling#skinning\r\n\r\nNPC: https://database.turtle-wow.org/?npc=8138","updatedAt":"2023-03-05T17:32:05+0100","milestone":null,"closedAt":"2023-03-05T17:32:05+0100"},{"assignees":[],"author":{"login":"cyaohiri"},"comments":[{"author":{"login":"Zeyla-TW"},"body":"Confirmed, Withered Reavers in Razorfen Downs currently have an armor value of 0.","createdAt":"2023-03-05T15:36:30+0100"}],"createdAt":"2023-03-05T15:16:51+0100","number":2945,"labels":"","state":"CLOSED","title":"NPC: Withered Reaver","body":"[Withered Reaver](https://database.turtle-wow.org/?npc=7328) has 0 armor, which doesn't seem right.\r\n\r\nNPC: https://database.turtle-wow.org/?npc=7328","updatedAt":"2023-03-05T17:46:23+0100","milestone":null,"closedAt":"2023-03-05T17:46:23+0100"},{"assignees":[],"author":{"login":"cyaohiri"},"comments":[{"author":{"login":"Zeyla-TW"},"body":"Confirmed, they have 0 armor currently. Should be at least 1373 or higher.","createdAt":"2023-03-05T16:59:43+0100"}],"createdAt":"2023-03-05T15:16:14+0100","number":2944,"labels":"","state":"CLOSED","title":"NPC: Withered Quilguard","body":"[Withered Quilguard](https://database.turtle-wow.org/?npc=7329) has 0 armor, which doesn't seem right.\r\n\r\nNPC: https://database.turtle-wow.org/?npc=7329","updatedAt":"2023-03-05T17:31:49+0100","milestone":null,"closedAt":"2023-03-05T17:31:49+0100"},{"assignees":[],"author":{"login":"cyaohiri"},"comments":[{"author":{"login":"slowtorta"},"body":"Fixed in 1.16.6","createdAt":"2023-03-05T17:30:27+0100"}],"createdAt":"2023-03-05T15:09:58+0100","number":2943,"labels":"","state":"CLOSED","title":"NPC: Bronn Fitzwrench","body":"[Bronn Fitzwrench](https://database.turtle-wow.org/?npc=16416) has no voice.\r\n\r\nNPC: https://database.turtle-wow.org/?npc=16416","updatedAt":"2023-03-05T17:30:28+0100","milestone":null,"closedAt":"2023-03-05T17:30:27+0100"},{"assignees":[],"author":{"login":"cyaohiri"},"comments":[{"author":{"login":"slowtorta"},"body":"Fixed in 1.16.6","createdAt":"2023-03-05T17:29:43+0100"}],"createdAt":"2023-03-05T15:09:16+0100","number":2942,"labels":"","state":"CLOSED","title":"NPC: Axis Spinpistol","body":"[Axis Spinpistol](https://database.turtle-wow.org/?npc=80940) has no voice.\r\n\r\nNPC: https://database.turtle-wow.org/?npc=80940","updatedAt":"2023-03-05T17:29:44+0100","milestone":null,"closedAt":"2023-03-05T17:29:43+0100"},{"assignees":[],"author":{"login":"cyaohiri"},"comments":[],"createdAt":"2023-03-05T15:06:21+0100","number":2941,"labels":"","state":"CLOSED","title":"Quest: The Final Crack","body":"The item reward for the quest [The Final Crack](https://database.turtle-wow.org/?quest=40509) is not listed in the database.\r\n\r\n![image](https://user-images.githubusercontent.com/86041826/222965289-ac9221e5-0e98-4ca4-9952-6a8756524c71.png)\r\n\r\nQuest: https://database.turtle-wow.org/?quest=40509\r\n","updatedAt":"2023-03-05T17:28:38+0100","milestone":null,"closedAt":"2023-03-05T17:28:38+0100"},{"assignees":[],"author":{"login":"Euphemistic"},"comments":[{"author":{"login":"cyaohiri"},"body":"This is intended. https://discord.com/channels/466622455805378571/691438750185553950/1081873149420904498","createdAt":"2023-03-05T14:56:20+0100"},{"author":{"login":"slowtorta"},"body":"This is intended. Some mount models are too big to the crowded places and it's disturbing other players. Please ride something more compact while you're galloring through a trade district :p","createdAt":"2023-03-05T17:44:44+0100"}],"createdAt":"2023-03-05T14:39:17+0100","number":2940,"labels":"","state":"CLOSED","title":"Certain Mounts Unusable in Stormwind","body":"Certain mounts are unable to be used while you are standing in Stormwind, and running into Stormwind while mounted on them will dismount you as if you entered a building. Currently my Red Pounder does not work, and I have heard the Bronze Drake also does not. The Riding Turtle and Swift Horde Wolf that I bought off the shop still work however. Not sure how many mounts do not work.","updatedAt":"2023-03-05T17:44:44+0100","milestone":null,"closedAt":"2023-03-05T17:44:44+0100"},{"assignees":[{"login":"Letic92"}],"author":{"login":"ibuk27"},"comments":[{"author":{"login":"slowtorta"},"body":"@Letic92 https://github.com/azerothcore/azerothcore-wotlk/commit/dd28552209d42bc27e26257a5c1d9bb116879782","createdAt":"2023-03-05T17:48:19+0100"},{"author":{"login":"ibuk27"},"body":"I'm not entirely sure what you sent me, but I'll try to make it work...\r\n\r\nAnyway, why does one need to be IT savvy to make this work? I now this is a private client, but I actually paid for that pet. The pet is advertised as being the panda cub from the original game, with the sleep animation. Sorry, but I feel duped. (yea, it's a pet, I know, but I want what I paid for).","createdAt":"2023-03-06T20:49:28+0100"},{"author":{"login":"slowtorta"},"body":"This isn't for you :) I tagged a developer with an example of the fix for your issue.","createdAt":"2023-03-06T20:51:17+0100"},{"author":{"login":"ibuk27"},"body":"Thanks for clearing that up :)","createdAt":"2023-03-06T20:53:37+0100"}],"createdAt":"2023-03-05T14:07:46+0100","number":2939,"labels":"NPC","state":"OPEN","title":"Panda cub pet from Turtle Shop does not sleep","body":"**Please, provide a clear description what the bug is:**\r\n\r\nPanda cub bought from Turtle shop does not sleep ever (missing zzz animation).","updatedAt":"2024-01-25T21:36:58+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"cyaohiri"},"comments":[{"author":{"login":"slowtorta"},"body":"Moving this to the internal bug tracker. Thank you for putting this list together but te online DB and forum issues is the lowest priority, please do not expect them to be fixed any time soon.","createdAt":"2023-03-05T17:50:03+0100"}],"createdAt":"2023-03-05T13:38:41+0100","number":2938,"labels":"","state":"CLOSED","title":"Online database","body":"Here's a list of issues I've found on our online database. I'm aware of the pinned issue #1438, but since it was closed, it seems more appropriate to post a new one, rather than adding more in the comments.\r\n\r\n1. Searching with a leading or trailing spaces yields no results as the spaces don't get stripped before submitting the query. Cf. https://classicdb.ch\r\n3. Sorting quests by \"Level\" sorts the levels alphabetically instead of numerically (https://database.turtle-wow.org/?quests#0+2+3+1).\r\nNote that sorting by \"Required level\" sorts them numerically.\r\n4. Quests listed under a faction page, e.g. Darnassus (https://database.turtle-wow.org/?faction=69) do not contain quest IDs, thus the links to quests don't work.\r\n5. Faction pages, e.g. Darnassus (https://database.turtle-wow.org/?faction=69) do not have a \"Members\" tab, cf. https://classicdb.ch/?faction=69\r\n6. Razorfen Kraul (https://database.turtle-wow.org/?quests=2.491) doesn't show quests as it uses zone ID 491 instead of 1717, i.e. the URL should be https://database.turtle-wow.org/?quests=2.1717 instead.\r\n7. Broken anchor tags on quest pages, e.g. https://database.turtle-wow.org/?quest=2499.\r\nThe anchor tags for the items listed at the top, as well as for the faction reputation reward at the bottom are set to \"ahref\" instead of \"a href\", making neither of them into hyperlinks.\r\n8. Quest items are shown on the last page, e.g. Red Linen Bandana in https://database.turtle-wow.org/?npc=116, cf. https://classicdb.ch/?npc=116\r\n10. It's not possible to submit a query with fewer than four characters. Cf. https://classicdb.ch/?search=1.\r\nHowever, manually changing the URL does work sometimes, e.g. https://database.turtle-wow.org/?search=fox does yield results.","updatedAt":"2023-03-05T17:50:03+0100","milestone":null,"closedAt":"2023-03-05T17:50:03+0100"},{"assignees":[],"author":{"login":"ibuk27"},"comments":[{"author":{"login":"slowtorta"},"body":"Sadly, we cannot do much with a report like that. You have to at least open report and specify quest chains, or specific quests so we can pinpoint and fix it. ","createdAt":"2023-03-05T18:24:53+0100"},{"author":{"login":"ibuk27"},"body":"Thank you for your reply! I honestly don't understand why does it have to be on the player's side to specify quest chains. ALL turtle custom quests that I've come across are unsharable -- that's it. The \"share quest\" quest log button is always greyed out for Turtle custom quests. This is not a bug pertaining to a set of specific quests.\r\n\r\nI would think there would be no need to pinpoint anything else. Unless you expect the player to send you a spreadsheet with the list of custom quests (surely hundreds)? I suppose you already have that information... Or am I expected to open a in-game report for every custom quest there is in the game (which would also amount to hundreds of tickets)?...\r\n\r\nAt first, I thought this was a deliberate choice, and posted on TWoW's forum as a suggestion. Someone told me to come here and report the issue. I thought I was doing my part reporting this. I'm sorry if I come across as rude, but I'm just confused... Thank you anyway!","createdAt":"2023-03-06T00:09:23+0100"},{"author":{"login":"redmagejoe"},"body":"I mentioned this in your forum thread where you expressed the same idea, but I'll repeat here: I think you have a misconception about how the development process works. As you can see from this bug tracker and even more not listed here, the dev team has a lot on their plate and a lot of tasks they are currently working on and that are in backlog. They do not have a magic wand they can wave and utter \"unshareable quests\" that pops a list up in front of them. They rely on the exact same database you and I have access to, and in order to fix the correct quests with the correct flag, they must make a SQL query for all affected quest IDs.\r\n\r\nThey cannot use a blanket query, otherwise all quests in the game become shareable. Asking the devs to dig through every single Turtle custom quest to fix this is not entirely reasonable, but at the same time, you are right, you as the player are not obligated to do the same. Just know that it means that this bug will not get fixed in the timely manner you may wish. If you want specific quests to be made shareable sooner, it is behoove you to pinpoint the problem quests which would allow a dev to immediately write an SQL query, push it to live, and have it fixed in the next update.\r\n\r\nPlease provide more information if you want anything to come of this ticket. Thank you for your understanding.","createdAt":"2023-03-07T19:41:23+0100"},{"author":{"login":"ibuk27"},"body":"Thank you for taking the time to elucidate me, I sincerely appreciate the effort. I don't understand how quests become part of the game, but it seems thing were not double-checked. Now we have hundreds of quests that are not sharable, and, it seems, no means to otherwise correct this situation. Anyway, it's no big deal, and thank you again for your time!","createdAt":"2023-03-07T22:15:10+0100"},{"author":{"login":"cyaohiri"},"body":"I may have found a way to do this systematically.\r\n\r\nInside the mangos database, quests are in the `quest_template` table.\r\nThe goal is to select only those custom quests that should be shareable.\r\nI don' t know which column is used to indicate that it's a custom (non-vanilla) quest, but you probably already know which one it is.\r\nFor the sake of the example, I'll use the `patch` column, and assume custom quests use value `42`.\r\n\r\nRunning `SELECT * FROM quest_template WHERE patch=42` returns all custom quests, but obviously, not all of them should be shareable.\r\n\r\nThe `quest_template` table contains columns `SrcItemId` and `PrevQuestId` that are relevant.\r\n\r\nSrcItemId contains the ID of an item provided when accepting the quest, e.g. the quest [Young Lovers](https://www.wowhead.com/classic/quest=106/young-lovers) (ID 106) has 1208 as SrcItemId, which is [Maybell's Love Letter](https://www.wowhead.com/classic/item=1208/maybells-love-letter).\r\nQuests that have provided items such as this one should _not_ be, and _are not_ shareable, as the provided items can only be provided by the NPC giving the quest.\r\n\r\nTo make sure we don't select those quests, we can add another condition which makes sure quest doesn't have any provided items.\r\nRunning `SELECT * FROM quest_template WHERE patch=42 AND SrcItemId=0` gives us all custom quests that have no provided items and are thus candidates for being shareable.\r\n\r\n`PrevQuestId` is the ID of the quest needed to complete to unlock a given quest, e.g. [Seek Redemption!](https://www.wowhead.com/classic/quest=489/seek-redemption) requires [Zenn's Bidding](https://www.wowhead.com/classic/quest=488/zenns-bidding) (ID 488) to be completed, so it has 488 in the `PrevQuestId` column.\r\n\r\nWhen trying to share a shareable quest with a player that hasn't done the prerequisite quest, the game just says that the player isn't eligible for the quest. This is how it works in vanilla and here, including both vanilla and some custom shareable quests such as [The Orb of Kaladus](https://database.turtle-wow.org/?quest=40233).\r\n\r\nIn summary, out of the set of all custom quests, those that have provided items (`SrcItemId`) should not be shareable (and already aren't).\r\nOf the remaining quests, probably all should be shareable, given that the player with whom we're sharing it has completed any prerequisite quests.\r\n\r\nFurthermore, we could select only those custom quests that have no provided items and no prerequisite quests by running `SELECT * FROM quest_template WHERE patch=42 AND SrcItemId=0 AND PrevQuestId=0`. However, as noted above, doing this would miss quests that should be shareable, but have prerequisite quests.\r\n\r\nThe best option seems to be to select the quests using `SELECT * FROM quest_template WHERE patch=42 AND SrcItemId=0`, and then exclude any quests that should not be shareable. There probably won't be many exceptions, and thus will be a net-positive change.\r\n\r\nGoing through a number of quests on Wowhead, I've noticed that the vast majority of non-shareable quests in fact had provided items.\r\nI haven't figured out which, if any, of the columns in the `quest_template` table mark the quest as shareable. Know that would help me get a better idea on how many false-positives there will be when running the aforementioned query, as I'll be able to go through a lot more vanilla quests and perhaps see the pattern of non-shareable quests with no provided items.\r\n\r\nHopefully this helps.","createdAt":"2023-03-08T15:09:22+0100"},{"author":{"login":"slowtorta"},"body":"Fixed on the next update.","createdAt":"2023-04-02T18:47:52+0200"}],"createdAt":"2023-03-05T13:30:56+0100","number":2937,"labels":"Further informations required","state":"CLOSED","title":"WoW Turtle custom quests are not sharable","body":"**Please, provide a clear description what the bug is:**\r\n\r\nPretty much all new custom quests I've come across are not sharable. The only custom quests that are sharable are dungeon quests.\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nBy original standards, many of these new quests should be sharable (excepting, of course, quests that don't meet the criteria for being sharable, like when quest giver gives you an item, etc.). For those of us who level in group, it's unfortunate that this isn't implemented. Thank you","updatedAt":"2023-04-02T18:47:52+0200","milestone":null,"closedAt":"2023-04-02T18:47:52+0200"},{"assignees":[],"author":{"login":"Lev6"},"comments":[{"author":{"login":"Zeyla-TW"},"body":"Could not reproduce. After clicking off aspect of the wolf and immediately pressing auto shot, the shot fired almost instantly.","createdAt":"2023-03-05T18:46:43+0100"}],"createdAt":"2023-03-05T10:56:49+0100","number":2936,"labels":"","state":"CLOSED","title":"[Aspect of the Wolf]","body":"\r\nAfter canceling [Aspect of the Wolf], Auto Shot does not fire immediately, but after 15 seconds\r\n1.\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-03-05T18:49:11+0100","milestone":null,"closedAt":"2023-03-05T18:49:11+0100"},{"assignees":[],"author":{"login":"Trinax11"},"comments":[{"author":{"login":"Zeyla-TW"},"body":"Confirmed, the spell typically causes the voidwalker to channel and effectively \"hold position\" until the channel ends or an attack order or other spell command is issued, but it currently tries to follow immediately if the warlock moves, causing the Consume Shadows to be interrupted. It indeed did not work this way previously.","createdAt":"2023-03-05T19:09:31+0100"}],"createdAt":"2023-03-05T10:48:44+0100","number":2935,"labels":"Warlock, Spell","state":"CLOSED","title":"Consume Shadows - voidwalker behaviour bugged","body":"**Please, provide a clear description what the bug is:**\r\nConsume Shadows (voidwalker spell) channel always cancels because voidwalker keeps following player. You basically now have to stay and don't move or force voidwalker to stay with a command. \r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n1. Cast consume shadows\r\n2. Walk away from voidwalker\r\n3. Voidwalker stops cast and follows a player.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nSpell: https://database.turtle-wow.org/?spell=17854\r\n\r\n**Expected behavior. Describe how it should work:**\r\nVoidwalker should stay on his position while channeling the spell. After finishing the channel he follows player again. \r\n","updatedAt":"2023-03-06T05:45:41+0100","milestone":null,"closedAt":"2023-03-06T05:45:41+0100"},{"assignees":[],"author":{"login":"guildinfobugged"},"comments":[{"author":{"login":"slowtorta"},"body":"If you have too many guild members it's unavoidable that your guild roster information will stop working. Kick inactive guild members to solve this issue. We cannot do anything about.","createdAt":"2023-03-05T17:56:15+0100"},{"author":{"login":"guildinfobugged"},"body":"I have 3 guildmembers.\n\nOn Sun, Mar 5, 2023 at 9:56 AM Torta ***@***.***> wrote:\n\n> Closed #2934\n> <https://github.com/slowtorta/turtlewow-bug-tracker/issues/2934> as\n> completed.\n>\n> —\n> Reply to this email directly, view it on GitHub\n> <https://github.com/slowtorta/turtlewow-bug-tracker/issues/2934#event-8668304522>,\n> or unsubscribe\n> <https://github.com/notifications/unsubscribe-auth/A6JBVPECW3WBFRZOVN4VRBLW2TATTANCNFSM6AAAAAAVQBPAJM>\n> .\n> You are receiving this because you authored the thread.Message ID:\n> ***@***.***\n> com>\n>\n","createdAt":"2023-03-05T22:24:46+0100"}],"createdAt":"2023-03-05T10:03:30+0100","number":2934,"labels":"","state":"CLOSED","title":"Guild info bugged","body":"Not allowing guild info to be saved.","updatedAt":"2023-03-05T22:24:46+0100","milestone":null,"closedAt":"2023-03-05T17:56:15+0100"},{"assignees":[],"author":{"login":"Lexiebean"},"comments":[{"author":{"login":"Zeyla-TW"},"body":"Tried multiple times to trigger banish phase and immediately drop combat, both manually and by evading, but was not able to reproduce a permanent banish effect. As long as the adds are still in combat with something his phase will not end, so please ensure that you did not have his adds stuck somewhere but unable to reset themselves.","createdAt":"2023-03-05T19:54:19+0100"},{"author":{"login":"Lexiebean"},"body":"We had this happen twice on live but I can't reproduce it on the PTR either\r\n\r\nI'd like to leave this open so I or others can attempt to add more in the future when it happens again","createdAt":"2023-03-06T03:15:51+0100"},{"author":{"login":"SabineWren"},"body":"Happened again after third banish phase ended and tank got knocked into water.","createdAt":"2023-05-14T05:29:00+0200"},{"author":{"login":"SabineWren"},"body":"Someone in Discord suggested if this isn't fixable, then how about making Taerar not spawn in Feralas?","createdAt":"2023-07-14T05:40:37+0200"},{"author":{"login":"balakethelock"},"body":"Did nobody have a recording of it? Taerar is supposed to stay in banish phase until all adds are dead OR until 120 seconds pass. And he can't evade or reset during it. Did you wait a full 120 seconds and see if he exits banish phase and resumes the fight?","createdAt":"2023-07-14T13:55:40+0200"},{"author":{"login":"SabineWren"},"body":"As Lexie said, evade resets break Taerar. I think `boss_dragon_of_nightmare.cpp` contains the offending code:\r\n```\r\nEnterEvadeIfOutOfHomeArea();\r\n\r\nif (m_creature->GetHealthPercent() < 100.0f - m_uiEventCounter * 25.0f && DoSpecialAbility())\r\n ++m_uiEventCounter;\r\n ```\r\nEntering evade mode doesn't short circuit the update loop, but does reset the event counter. That means if Taerar resets below 75% HP, he can instantly re-enter the first banish phase. Dragons shouldn't reset so easily in Feralas, but breaking the update loop after a reset might at least prevent Taerar from becoming untargetable.","createdAt":"2023-07-14T14:18:54+0200"},{"author":{"login":"lyssebabz"},"body":"![Screenshot from 2023-07-14 16-56-56](https://github.com/slowtorta/turtlewow-bug-tracker/assets/20995435/34ccfe61-8a0e-4c6d-ab9c-2672d12b2259)\r\n","createdAt":"2023-07-14T16:57:16+0200"},{"author":{"login":"SabineWren"},"body":"This bug affects all dragons in Feralas. Emeriss wiped us after we killed her by using her 75% ability at 0% hp.\r\n\r\nWe had to get a GM to distribute items since the resulting mushrooms delayed looting until her corpse despawned.","createdAt":"2023-08-08T09:32:57+0200"}],"createdAt":"2023-03-05T04:55:16+0100","number":2933,"labels":"Further informations required, Mechanic, NPC","state":"OPEN","title":"Taerar banish phase bug","body":"If Taerar resets at the same time that he is entering his banish phase (_boss_taerarAI::EnterEvadeMode()_?), he will be remain banished and will become untargetable.\r\n\r\nReset due to the tank being feared into the water (Feralas spawn)\r\nMay also bug out if we wipe during banish phase\r\n\r\nhttps://database.turtle-wow.org/?npc=14890","updatedAt":"2023-08-08T09:32:58+0200","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"geojak"},"comments":[{"author":{"login":"Zeyla-TW"},"body":"This is most often attributed to someone pulling and immediately resetting the boss with feign death, vanish, divine intervention, flask of petrification, etc. then immediately initiating combat due to still being too close after the reset. If you can provide video evidence of this occurring without any such effect being used then it can be further investigated, but for now it cannot be reproduced with the information given.","createdAt":"2023-03-05T20:12:35+0100"}],"createdAt":"2023-03-04T23:15:08+0100","number":2932,"labels":"","state":"CLOSED","title":"Majordomo reset on pull ","body":"**Please, provide a clear description what the bug is:**\r\n\r\nLast mc on majordomo on pull suddenly all desoawned, immidietly respawned without marks, then wiped us becuaw with marks gone it was chaos\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Set marks on majordomo and adds \r\n2. Pull \r\n3. ??? (hasn't happened before) \r\n4. The depsawn and respawn immideitly without marks \r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nThis should not happen, or atleast marks should be kept. Feign death was not involved in pull","updatedAt":"2023-03-05T20:12:36+0100","milestone":null,"closedAt":"2023-03-05T20:12:36+0100"},{"assignees":[],"author":{"login":"Seaofgioy"},"comments":[{"author":{"login":"cyaohiri"},"body":"Last time I tested this, the bug was only visual. The money was looted only the first time. Make sure to check the money in your bags before and after the multiple loot.","createdAt":"2023-03-04T17:28:20+0100"},{"author":{"login":"Seaofgioy"},"body":"This might be the case, i'll try to replicate this, not having much success.","createdAt":"2023-03-04T17:39:51+0100"},{"author":{"login":"Seaofgioy"},"body":"Very good, it's only visual, that i could see, You onlt obtain the silver the last time you loot it!","createdAt":"2023-03-04T17:53:07+0100"}],"createdAt":"2023-03-04T17:08:34+0100","number":2931,"labels":"","state":"CLOSED","title":"Game breaking possible infinite loot","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.Kill any Monster\r\n2. Hold Shift for Autoloot [Optional: while in combat with another monster. Makes it easier to tab target]\r\n3. Right click to Autoloot\r\n4. Press \"Esc\", \"Tab\" or anything else to change target before the table closes.\r\n5. The mob will remain lootable.\r\n6. it's possible that higher ping makes it easier to perform, but i'm working on a 30ms ping.\r\n\r\nImages of me looting the same mob for 3 times its silver.\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=4466 , probably every mob.\r\nItem: as long as it's only 1 lootable item it's fine.\r\n\r\n**Expected behavior. Describe how it should work:**\r\nYou should only be able to loot it once\r\n![bug 2](https://user-images.githubusercontent.com/126973349/222916473-8421b444-6189-4163-b2cb-0fbc4a644f38.png)\r\n![bug infinite loot](https://user-images.githubusercontent.com/126973349/222916474-a4af894b-6122-4dd2-a10c-9bcc49b35315.png)\r\n\r\n","updatedAt":"2023-03-04T17:53:08+0100","milestone":null,"closedAt":"2023-03-04T17:53:07+0100"},{"assignees":[],"author":{"login":"balakethelock"},"comments":[{"author":{"login":"redmagejoe"},"body":"Cannot reproduce. Tested both Rain of Fire (Rank 4) and Hellfire (Rank 3) with Imp, Succubus, Voidwalker, and Fel Hunter, all of whom know Avoidance. Checked Combat Log (227 per Rain of Fire tick, 212 per Hellfire tick) and observed the same amount leave the enemy's HP bar. Tested on multiple enemy types with no variation outside of resists.\r\n\r\nBe sure you are not suffering from the AoE target cap, a threshold beyond which your AoE damage is reduced per affected target to avoid situations where a player could in theory mob 50 enemies and hit them with full-power AoE spells.\r\n\r\nWorking as intended.","createdAt":"2023-03-04T12:40:51+0100"},{"author":{"login":"balakethelock"},"body":"The avoidance is not on the pets in my video, **it's on me in **my** spellbook.**\r\nAnd as you can see from the video my spell was only hitting one target or two so its impossible to be the AoE target cap which doesn't even exist in vanilla AND if it did it would show on combat log.\r\n\r\n\"Can't be reproduced for you\" **(because you didnt put yourself in the exact same circumstance)** and \"Working as intended\" are two entirely different things and anyone who looked at the video can know immediately that what's happening to me ingame in Turtle Wow is not intended behavior. So clearly there is SOME ISSUE that is not happening to you.\r\n\r\nThe issue still exists for people who learned Avoidance when the grimoire was bugged and gave the ability to the player instead of to the pet and for that reason I request reopening it and looking more closely at the video I posted.","createdAt":"2023-03-04T16:21:26+0100"},{"author":{"login":"balakethelock"},"body":"@Haaxor1689 ","createdAt":"2023-03-04T16:53:45+0100"},{"author":{"login":"Haaxor1689"},"body":"If there was a bug where Avoidance was applied to players instead of their demons then that is what's supposed to be fixed. Then it won't be relevant whether avoidance reduces caster's aoe damage as well.","createdAt":"2023-03-04T17:14:53+0100"},{"author":{"login":"balakethelock"},"body":"Update: I opened a ticket and a GM removed avoidance from me manually ingame, there might still be warlock players who have Avoidance and unknowingly continue playing with the bug.","createdAt":"2023-03-04T17:24:35+0100"},{"author":{"login":"Haaxor1689"},"body":"We will keep this opened until it's removed from players globally.","createdAt":"2023-03-04T17:26:26+0100"}],"createdAt":"2023-03-03T12:05:37+0100","number":2930,"labels":"","state":"CLOSED","title":"Warlock - Remove Avoidance from players","body":"**Please, provide a clear description what the bug is:**\r\nAoe abilities do half the damage they say they do on combat logs\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n1. Enter combat with a mob or a player\r\n2. Cast any rank of hellfire or rain of fire\r\n3. Watch the target's health drop by only half the amount it should drop.\r\n**THEORY: the cause of the bug is the grimoire of Avoidance that should let pets take half damage from aoe. The damage reduction is exactly half in both cases.**\r\n**So if you can't reproduce it, learn Avoidance and try again**\r\n\r\nhttps://youtu.be/9zbjt0P1r0o\r\nhttps://youtu.be/oY-O3T4UD_Q\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nhttps://database.turtle-wow.org/?spell=46024\r\n\r\n**Expected behavior. Describe how it should work:**\r\nHellfire and Rain of fire should do the correct damage mentioned in combat logs.\r\n\r\n","updatedAt":"2023-03-05T18:48:40+0100","milestone":null,"closedAt":"2023-03-05T18:48:40+0100"},{"assignees":[],"author":{"login":"d-u-b"},"comments":[{"author":{"login":"Zeyla-TW"},"body":"Lightning Shield has always procced off of all melee attacks, ranged attacks, and spells (grenades are technically a spell). It just has a proc interval/cooldown so you may not realize it right away. Working as intended.","createdAt":"2023-03-03T11:52:53+0100"},{"author":{"login":"d-u-b"},"body":"yes it must work on spells, but not grenade\r\nhttps://youtu.be/PDphBIH09_E?t=106","createdAt":"2023-03-03T12:18:23+0100"},{"author":{"login":"Zeyla-TW"},"body":"If you look carefully you'll see that the video you linked gives a good example of the \"proc interval/cooldown\" on lightning shield. Because the grenade hit just after the frostbolt landed, and the frostbolt triggered a charge of lightning shield, the grenade was not yet able to trigger the next charge. I don't have the exact details in front of me atm, but I believe the proc interval on lightning shield charges is somewhere around a 2 or 3 second cooldown, or possibly longer.\r\n\r\n![image](https://user-images.githubusercontent.com/119783172/222708764-602ab238-59a8-4297-9f58-35e39429be9a.png)\r\nAs you can see, the tooltip on lightning shield even indicates \"Only one ball will fire every few seconds.\"","createdAt":"2023-03-03T12:25:38+0100"},{"author":{"login":"redmagejoe"},"body":"This is working as intended and can be closed.","createdAt":"2023-03-04T12:18:29+0100"}],"createdAt":"2023-03-03T09:34:27+0100","number":2929,"labels":"","state":"CLOSED","title":"Lighting shield (shaman)","body":"Shamans spell https://database.turtle-wow.org/?spell=10434 deals damage when attacked with spells and grenade \r\n![bug](https://user-images.githubusercontent.com/6154054/222671271-b17cd75b-dc5a-4204-83bf-c9ad38691a73.jpg)\r\nShould only work on physical damage","updatedAt":"2023-03-04T12:19:15+0100","milestone":null,"closedAt":"2023-03-04T12:19:15+0100"},{"assignees":[],"author":{"login":"bebraveorbeslave"},"comments":[{"author":{"login":"cyaohiri"},"body":">Slay the murloc, the hydra and the crab beasts <(plural \"beasts\" here instead of singular \"beast\") around the area to preserve this tower if even for a moment longer.\"\r\n\r\nGiven that the quest asks for you to slay multiple of each type, shouldn't all three be in the plural form?","createdAt":"2023-03-03T11:06:14+0100"}],"createdAt":"2023-03-03T05:18:59+0100","number":2928,"labels":"","state":"CLOSED","title":"Typos and incorrect grammar found in TWoW custom quest, \"The Keepers Charge\"","body":"Recommended corrections for quest description:\r\n\r\n\"For thousands of years I have kept my watch over this place. <(period here instead of comma) I have seen the world change around me, and most of the old city be swept beneath the waves. The magic <(lower-case m instead of upper-case M) that once ran through this place has been dampened <(no comma here) and is almost non-existent. <(\"existent\", not \"existant\")\r\n\r\nWith the rising waters my studies have been increasingly difficult. <(period here instead of comma) To keep watch over this tower is to protect it, and with the growing threat of the invasive ocean species my time has been more toward survival then study.\r\n\r\nI ask for assistance in this matter. <(period here instead of comma followed by capital letter for new sentence) Slay the murloc, the hydra and the crab beasts <(plural \"beasts\" here instead of singular \"beast\") around the area to preserve this tower if even for a moment longer.\"\r\n\r\nRecommended corrections for quest completion:\r\n\r\n\"I can breathe a sigh of relief. <(period here instead of comma followed by capital letter for new sentence) At one time I could walk the entirety of the beach, I could journey through the buried ruins of the old city, now submerged beneath the waves, but now, I am confined to this very tower. Perhaps one day I will be free to journey again.\"\r\n\r\nLink to quest in database:\r\n\r\nhttps://database.turtle-wow.org/?quest=40243","updatedAt":"2023-03-05T18:00:46+0100","milestone":null,"closedAt":"2023-03-05T18:00:46+0100"},{"assignees":[],"author":{"login":"ShiyoKozuki"},"comments":[{"author":{"login":"geojak"},"body":"Yea I agree the amount of nodes for iron and small thorium or true silver and gold in particular are insane. Not blizzlike","createdAt":"2023-03-03T13:44:54+0100"},{"author":{"login":"Trinax11"},"body":"Agreed. Same situation is with herbs. They are literally everywhere in insane amounts. ","createdAt":"2023-03-05T19:09:15+0100"}],"createdAt":"2023-03-02T23:26:05+0100","number":2927,"labels":"Object","state":"CLOSED","title":"Mining Nodes - far too many everywhere","body":"There are far too many mining nodes nearly everywhere. Did someone just copy one of the user-made maps from WoWhead? There isn't supposed to be 10 iron nodes in caves or other absurd amounts I'm finding everywhere. Most of the nodes look out of place, too, they're just sitting in the middle of a path.\r\n\r\nI'd say nearly half the nodes in the game need to be removed to be Blizzard/retail/classic accurate.","updatedAt":"2023-04-02T22:17:34+0200","milestone":null,"closedAt":"2023-04-02T22:17:34+0200"},{"assignees":[],"author":{"login":"lunarpriest"},"comments":[{"author":{"login":"Zeyla-TW"},"body":"This is actually how spellstones have always worked. Even though it says \"harmful effects\" on the spell tooltip, the conjured item itself does indicate that it removes \"ALL\" magic effects, and if you do a quick search you can see that people from back in 2006-2007 made the same observations.\r\n\r\nAt this point, we would call this \"Working as intended\" but we could also address this with the twow devs specifically to determine if this should be changed one way or the other on the server (either make it only affect harmful magic effects or change the tooltip on each 'conjure spellstone' rank to indicate that it removes all magic effects).","createdAt":"2023-03-03T12:01:18+0100"},{"author":{"login":"lunarpriest"},"body":"I would consider the options listed by Zeyla-TW as suitable for closing the issue. That is, either (1) change the spell tooltip description to match the conjured item description (removes all magic effects) or (2) rework how the spellstone interacts with magic effects (e.g. remove only harmful magic effects). I would prefer the second option, but that's just my opinion.","createdAt":"2023-03-03T18:29:27+0100"}],"createdAt":"2023-03-02T18:45:21+0100","number":2926,"labels":"","state":"CLOSED","title":"Warlock - Spellstone dispel magic effect","body":"**Please, provide a clear description what the bug is:**\r\n\r\nThere are two conflicting ingame descriptions as to how spellstones work when used (i.e. whether all magic effects are dispelled or only harmful magic effects are dispelled).\r\n\r\n(1) the item description states that using the item dispel all magic effects.\r\n\r\n(2) the spell description states that the conjured item can be used to dispel harmful magic effects only.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. create spellstone (normal, greater, major)\r\n2. equip spellstone in offhand making sure a mainhand weapon is equipped\r\n3. cast demon armor or demon skin (of any rank)\r\n4. use spellstone\r\n5. demon armor gets dispelled (not a harmful spell)\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nItem: https://database.turtle-wow.org/?item=5522\r\nSpell: https://database.turtle-wow.org/?spell=2362\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nI believe the intended way it should work is that when the spellstone is used only harmful magic effects are dispelled.\r\n\r\n","updatedAt":"2023-03-05T18:32:41+0100","milestone":null,"closedAt":"2023-03-05T18:32:41+0100"},{"assignees":[],"author":{"login":"RUTHINAS"},"comments":[{"author":{"login":"slowtorta"},"body":"You're correct, I forgot that they drop their ingredients and assumed they simply got empty loot tables assigned by a mistake. It'll be reverted.","createdAt":"2023-03-05T18:02:00+0100"}],"createdAt":"2023-03-02T16:19:01+0100","number":2925,"labels":"","state":"CLOSED","title":"Target Dummies dropping no loot","body":"**Please, provide a clear description what the bug is:**\r\nAs of the most recent patch, where loot issues with target dummies were supposedly fixed (#2640), a new and worse loot bug has been introduced. Target Dummies drop no loot whatsoever, none for the engineer or for the party to pick up. I tested this with the regular Target Dummies and the high-level Masterwork Target Dummies.\r\n\r\nThe previous loot tables were accurate to vanilla. The issue was that the dummies were lootable by everyone in the party, and affected by loot rules (group loot, free-for-all, master looter) when they should be lootable only by the engineer that uses them. Now it seems that they have no loot tables at all. This makes using the dummies prohibitively expensive, as previously some portion of the materials has been recycleable.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Use a target dummy, any kind\r\n2. Wait for it to expire or have it be destroyed by damage\r\n3. Observe a lack of loot\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC:\r\nhttps://database.turtle-wow.org/?npc=2673\r\nhttps://database.turtle-wow.org/?npc=2674 (untested)\r\nhttps://database.turtle-wow.org/?npc=12426\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe dummies should have their previous loot tables (containing the same materials used to craft them, along with the occasional drop of a Fused Wiring). They should be lootable by the engineer that used them, and by the engineer only (including the uncommon-quality Truesilver Bar sometimes contained in a Masterwork Target Dummy, which would previously pop up as a loot roll). This should not be in any way affected by loot rules.\r\n\r\nIn case making this fix would take a long time to perform, I believe it would be better to roll back to the previous version in the meantime. I'd much rather go through the trouble involved in pestering party members to loot the dummies and then having them to trade the materials to me, than not having any loot at all.","updatedAt":"2023-03-05T18:03:13+0100","milestone":null,"closedAt":"2023-03-05T18:03:12+0100"},{"assignees":[],"author":{"login":"AKryukov92"},"comments":[{"author":{"login":"Haaxor1689"},"body":"Fixed next udpate","createdAt":"2023-03-04T13:04:24+0100"}],"createdAt":"2023-03-02T15:26:41+0100","number":2924,"labels":"","state":"CLOSED","title":"Quest Return to Port! grouped with Arathi Highlands quests","body":"Current behavior:\r\nReturn to Port! https://database.turtle-wow.org/?quest=55051\r\nis under Arathi Highlands category in quest log.\r\nPlayer should \"Report the good news to Pazzle Brightwrench in Sparkwater Port.\"\r\n\r\nExpected behavior:\r\nQuest should be in Durotar category","updatedAt":"2023-03-04T13:04:24+0100","milestone":null,"closedAt":"2023-03-04T13:04:24+0100"},{"assignees":[],"author":{"login":"ConcernedTurtler"},"comments":[{"author":{"login":"RUTHINAS"},"body":"1.14 multiplied by 140% is close to 1.6 (1.596). This means a math oversight is likely to be the cause of this bug.","createdAt":"2023-03-02T16:25:33+0100"},{"author":{"login":"cyaohiri"},"body":"The calculation is done based on the attack speed, not attack time. Attack time of 1.6 corresponds to 0.625 attacks per second (1/1.6). Increasing that by 40% gives us 0.625 * 1.4 = 0.875 attacks per second, which corresponds to attack time of 1.14 (1/0.875)","createdAt":"2023-03-02T17:02:58+0100"},{"author":{"login":"Zeyla-TW"},"body":"100% haste would mean 100% more attacks in the same period of time. As previously pointed out, 40% more attacks on a base speed of 1.6 (1 attack per 1.6 seconds) would be 1.4 attacks per 1.6 seconds. Reducing that fraction down to a numerator of 1 attack, we get a denominator of 1.142857~ or about 1.14 when rounded.\r\n\r\nAll that being said, working as intended.","createdAt":"2023-03-05T20:02:07+0100"},{"author":{"login":"Vrerk"},"body":"Ah, that's disappointing. \r\nThanks for the replies, sorry for wasting your time.","createdAt":"2023-04-27T09:44:06+0200"}],"createdAt":"2023-03-02T14:51:40+0100","number":2923,"labels":"","state":"CLOSED","title":"Seal of the Crusader does not increase attack speed by 40%","body":"**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Equip weapon with 1.6 attack speed.\r\n2. Use Seal of thee Crusader Rank 3\r\n3. Check attack speed\r\n\r\nResult:\r\nAttack speed reduces from 1.6 to 1.14 which is only a 29% increase.","updatedAt":"2023-04-27T09:44:06+0200","milestone":null,"closedAt":"2023-03-05T20:02:08+0100"},{"assignees":[],"author":{"login":"AKryukov92"},"comments":[],"createdAt":"2023-03-02T14:05:13+0100","number":2922,"labels":"","state":"CLOSED","title":"Items have no vendor sell price","body":"Current behavior\r\nBlue Summer Shirt https://database.turtle-wow.org/?item=81113\r\n[Flourishing Lovely Rose](https://database.turtle-wow.org/?item=81110)\r\nhave no vendor sell price\r\n\r\nExpected behavior\r\nThey should have some sell price","updatedAt":"2023-03-02T14:31:19+0100","milestone":null,"closedAt":"2023-03-02T14:31:19+0100"},{"assignees":[],"author":{"login":"Jeradooka"},"comments":[{"author":{"login":"Zeyla-TW"},"body":"Confirmed, while haste equip bonuses on items and arcanum of rapidity enchant to legs/helm dynamically adjust the cast time in spell tooltips, the 1% haste to glove enchant does not cause a dynamic update to the cast time in tooltips.","createdAt":"2023-03-05T20:21:59+0100"},{"author":{"login":"geojak"},"body":"https://github.com/slowtorta/turtlewow-bug-tracker/issues/1762 might be related ","createdAt":"2023-03-06T14:05:16+0100"},{"author":{"login":"geojak"},"body":"the head and leg libram enchatns dont appear to increase cating spell tootlitp either @Zeyla-TW . or do i have to reenechant my gear?","createdAt":"2023-03-06T18:54:02+0100"},{"author":{"login":"geojak"},"body":"![image](https://user-images.githubusercontent.com/25199983/223191479-7f73b297-a901-460a-9c1f-1c51a08ae3d7.png)\r\n![image](https://user-images.githubusercontent.com/25199983/223191546-c258ad70-3873-4b28-b688-bcbdac372aee.png)\r\n","createdAt":"2023-03-06T18:54:57+0100"},{"author":{"login":"Zeyla-TW"},"body":"> the head and leg libram enchatns dont appear to increase cating spell tootlitp either @Zeyla-TW . or do i have to reenechant my gear?\r\n\r\nThey updated things like lightning bolt and healing wave when I checked. I just checked flash of light as well and a single arcanum of rapidity brought it to 1.49 in the tooltip, and the 2nd brought it to 1.47. \r\n![image](https://user-images.githubusercontent.com/119783172/223225407-021a9d59-8195-4b63-972f-76f697b83f81.png)\r\n","createdAt":"2023-03-06T21:39:15+0100"},{"author":{"login":"geojak"},"body":"does that mean i have to reenchantm my gear to get the new effect. this is rly weird\r\ndoes it say attackspeed or haste on your tooltip?","createdAt":"2023-03-06T22:53:00+0100"},{"author":{"login":"Zeyla-TW"},"body":"> does that mean i have to reenchantm my gear to get the new effect. this is rly weird does it say attackspeed or haste on your tooltip?\r\n\r\nI wouldn't just yet. I believe some haste spells may have been tweaked on the PTR so don't be too \"hasty\" 😄 ","createdAt":"2023-03-06T22:55:32+0100"},{"author":{"login":"geojak"},"body":"i see, thank you for explaining! then i will be awaiting the good news once ptr changes go to live :)","createdAt":"2023-03-06T23:04:29+0100"},{"author":{"login":"geojak"},"body":"@slowtorta probably fixed wtih the changelog of 1.8.2023","createdAt":"2023-08-02T10:20:29+0200"}],"createdAt":"2023-03-02T02:45:48+0100","number":2921,"labels":"Profession","state":"CLOSED","title":"Spell Haste glove enchant not reflected in tooltips","body":"**Please, provide a clear description what the bug is:**\r\nEquipping gloves enchanted with the +1% haste enchant does not get properly reflected in tooltip cast times.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Equip gloves without the 1% haste enchant. Note spell casting time tooltips.\r\n2. Equip gloves with the 1% haste enchant.\r\n3. Compare the two times and notice there has been no reduction.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nEnchant: https://database.turtle-wow.org/?spell=13948\r\nLightning Bolt: https://database.turtle-wow.org/?spell=15210\r\n\r\n**Expected behavior. Describe how it should work:**\r\nOther items that reduce casting times are reflected in tooltips. These should do the same. Or the others should not modify tooltips.","updatedAt":"2023-10-20T10:35:07+0200","milestone":null,"closedAt":"2023-10-20T10:35:07+0200"},{"assignees":[],"author":{"login":"Jeradooka"},"comments":[{"author":{"login":"Jeradooka"},"body":"I am suspicious that the stun length is tied to Thorium Brotherhood reputation. My character is Neutral reputation with Thorium Brotherhood.","createdAt":"2023-03-01T20:37:47+0100"},{"author":{"login":"Jeradooka"},"body":"Also reported by other users: https://github.com/slowtorta/turtlewow-bug-tracker/issues/2726","createdAt":"2023-03-01T21:26:13+0100"},{"author":{"login":"Haaxor1689"},"body":"I'll close this one as a duplicate then if you don't mind","createdAt":"2023-03-01T21:31:33+0100"}],"createdAt":"2023-03-01T20:35:51+0100","number":2920,"labels":"","state":"CLOSED","title":"Dark Iron Pulverizer Stun Duration not long enough","body":"**Please, provide a clear description what the bug is:**\r\n-Dark Iron Pulverizer stun length is too short. Tooltip description says it will stun for 8 seconds, but the stun does not last that long.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Equip Dark Iron Pulverizer.\r\n2. Attack NPC's or Players until the proc occurs.\r\n3. Count the duration of stun length.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nItem: https://database.turtle-wow.org/?item=11608\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\nIt should stun for a full 8-seconds, consistent with what the tooltip states.\r\n","updatedAt":"2023-03-01T21:31:34+0100","milestone":null,"closedAt":"2023-03-01T21:31:33+0100"},{"assignees":[{"login":"ratkosrb"}],"author":{"login":"ShiyoKozuki"},"comments":[{"author":{"login":"Jeradooka"},"body":"But it helps level mining faster. Not a bug imo","createdAt":"2023-03-01T21:17:48+0100"},{"author":{"login":"Haaxor1689"},"body":"definitely a bug, gold and silver are supposed to be rare spawns of iron and tin","createdAt":"2023-03-01T21:23:58+0100"}],"createdAt":"2023-03-01T14:51:28+0100","number":2919,"labels":"Profession","state":"OPEN","title":"Silver / Gold veins","body":"**Please, provide a clear description what the bug is:**\r\n\r\n\r\nSilver and Gold veins are up 100% of the time.\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nSilver is meant to be a rare spawn of Tin. Gold is meant to be a rare spawn of iron. \r\n\r\nThis makes these rare ores too common and not valuable, when you don't really need many of them, while also making the ores you do need a lot of (tin and iron) much harder to obtain.\r\n\r\n\r\n","updatedAt":"2023-12-12T05:23:48+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"Roflcopter1101"},"comments":[{"author":{"login":"slowtorta"},"body":"The chance in our DB is 40%, sadly, you've been just unlucky :)\r\n\r\n","createdAt":"2023-03-01T14:54:10+0100"}],"createdAt":"2023-03-01T07:14:52+0100","number":2918,"labels":"","state":"CLOSED","title":"Mature Black Dragon Sinew drop rate","body":"**Please, provide a clear description what the bug is:**\r\n\r\nIs the drop rate indeed 40% or is there a hidden factor here? It seems much less, maybe 10-20%, been trying for a while and the lines seem to be getting longer. Have only seen it drop once, but have seen other items such as T2 helms, drop two of the same, even three of the same exact item in the same raid.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Raid\r\n2. Raid\r\n3. Raid\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-03-01T14:54:11+0100","milestone":null,"closedAt":"2023-03-01T14:54:10+0100"},{"assignees":[],"author":{"login":"Herdon"},"comments":[{"author":{"login":"geojak"},"body":"This has been reported before ","createdAt":"2023-03-01T12:04:18+0100"},{"author":{"login":"geojak"},"body":"https://github.com/slowtorta/turtlewow-bug-tracker/issues/1488","createdAt":"2023-03-01T12:05:10+0100"},{"author":{"login":"Herdon"},"body":"Those issues were **closed**, but the problem still persist.","createdAt":"2023-03-01T12:21:51+0100"},{"author":{"login":"Herdon"},"body":"Problem still persist after March 10 Update:\r\nhttps://forum.turtle-wow.org/viewtopic.php?t=5932\r\n\r\nhttps://user-images.githubusercontent.com/2021593/226210472-e5f20a33-a756-4546-b893-2288ed16bb8c.mp4\r\n\r\n_Video was taken on March 19_\r\n\r\n","createdAt":"2023-03-19T22:22:50+0100"},{"author":{"login":"geojak"},"body":"@Gurky-Turtle could you pls reopen this","createdAt":"2023-03-19T23:25:46+0100"},{"author":{"login":"GitGurky"},"body":"Done @geojak ","createdAt":"2023-03-20T23:42:24+0100"},{"author":{"login":"Muigin"},"body":"This will be fixed in a future maintenance.","createdAt":"2023-10-22T23:25:41+0200"}],"createdAt":"2023-03-01T05:33:09+0100","number":2917,"labels":"NPC","state":"CLOSED","title":"Tirisclaw Bears and Cubs are static","body":"**Please, provide a clear description what the bug is:**\r\nTirisclaw Bears and Tirisclaw Cubs are static and not wondering like the rest of the mobs in Tirisfal Uplands.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nhttps://database.turtle-wow.org/?npc=91984 (Tirisclaw Bear) \r\nhttps://database.turtle-wow.org/?npc=91985 (Tirisclaw Cub)\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThey should be wondering like the rest of mobs in the zone. Bears _with_ Cubs should probably have linked pathing.\r\n\r\n![Bear Static 2](https://user-images.githubusercontent.com/2021593/222044571-97cded3e-08c8-4c61-bb92-8082adaef6bd.jpg) ![Bear Static 1](https://user-images.githubusercontent.com/2021593/222044577-9f91cc29-a7cf-47d8-b075-143a0562b143.jpg)\r\n\r\n","updatedAt":"2023-10-22T23:25:41+0200","milestone":null,"closedAt":"2023-10-22T23:25:41+0200"},{"assignees":[],"author":{"login":"Kharkov72"},"comments":[{"author":{"login":"geojak"},"body":"Seens this too. My quickheal addon decided the totems need healing too","createdAt":"2023-03-04T11:49:12+0100"},{"author":{"login":"geojak"},"body":"![image](https://user-images.githubusercontent.com/25199983/225088187-778f482d-b1e4-4064-b698-5121865fb66c.png)\r\nhow?","createdAt":"2023-03-14T18:26:38+0100"},{"author":{"login":"balakethelock"},"body":"@Gurky-Turtle I'm guessing this is because of scaling, not a problem with totems themselves. But since totems are the only thing affected (chain heal can't bounce to bank mules), an easy fix is blacklisting all totem npc IDs from being affected by scaling.\r\nhttps://database.turtle-wow.org/?search=totem#npcs","createdAt":"2023-04-08T22:12:58+0200"},{"author":{"login":"geojak"},"body":"i saw this happen in sw thought, scaling should only be in raids","createdAt":"2023-04-08T22:24:02+0200"},{"author":{"login":"balakethelock"},"body":"Hmm, that's very weird. Then perhaps just not let chain heal chain to totems ever? The max health bug is only visual, but affecting chain heal bounces is a gameplay issue that needs fixing.","createdAt":"2023-04-08T22:35:00+0200"},{"author":{"login":"testening"},"body":"This bug seems to be activated by certain auras.\r\nHaving a (bright) campfire activated near a raid causes vanity pets and totems to lose hp/gain max hp every few ticks.","createdAt":"2023-06-08T19:07:36+0200"}],"createdAt":"2023-03-01T03:57:51+0100","number":2916,"labels":"Shaman, Spell","state":"OPEN","title":"Totems getting increased max HP somehow","body":"Instance id 251, 2/27/23 - 2/28/23\r\nOn both days, while clearing trash towards Shazzrah, it was noted that chain heals were bouncing towards totems. When looked at, they in fact had more max health.\r\nGroup with shaman just had warriors/hunters on the second day, do not remember the first day.\r\n![Untitled](https://user-images.githubusercontent.com/25846834/222033470-74ded5c9-49ca-43c0-ace6-ca3db3e7ded7.png)\r\n","updatedAt":"2023-06-08T19:07:36+0200","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"RUTHINAS"},"comments":[{"author":{"login":"Zeyla-TW"},"body":"Confirmed, this is the same issue as https://github.com/slowtorta/turtlewow-bug-tracker/issues/2913 and the areas need to have open water fishing loot tables assigned.","createdAt":"2023-03-05T15:08:22+0100"}],"createdAt":"2023-02-27T15:02:52+0100","number":2914,"labels":"Fishing","state":"OPEN","title":"Tel'Abim missing fishing loot tables for open water","body":"**Please, provide a clear description what the bug is:**\r\nWhile there are schools of fish on the shores of Tel'Abim, the open water is entirely devoid of fish. The bobber will splash as if a fish was caught, but upon looting no loot window is opened, and the bobber simply despawns, ending the channeling of the Fishing ability.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Fish in Tel'Abim, outside of the schools of fish\r\n2. Observe a lack of loot\r\n\r\n**Expected behavior. Describe how it should work:**\r\nOpen water should have a fishing loot table as well. Gillijim Isle has some suitably high-level fishing loot for comparison, though it would be wise to have the loot tables look different either in variety or the frequency of specific types of fish (or both). After all, these islands are located on opposite sides of the world.\r\n\r\nThe addition of new high level fish to catch (or simply rarely spawning schools of fish not normally seen in schools) would be very welcome as well, but that is beyond the scope of this bug report.","updatedAt":"2023-12-30T04:24:55+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"RUTHINAS"},"comments":[{"author":{"login":"Zeyla-TW"},"body":"Indeed, the open water around Gillijim Strand does not seem to reference a loot table to the fishing bobber, and you can only receive items when fishing in pools instead. I do not know if it was intended or not, but one would likely expect similar loot to other coastal areas around the same level when not fishing in a pool.","createdAt":"2023-02-28T01:17:16+0100"}],"createdAt":"2023-02-27T14:46:49+0100","number":2913,"labels":"","state":"CLOSED","title":"Occasionally empty fishing loot in Gillijim Isle","body":"**Please, provide a clear description what the bug is:**\r\nFishing in open water in Gillijim occasionally yields \"empty\" loot; the bobber splashes, but right clicking it causes it to despawn with no loot window. I haven't done a thorough study, but it seems to happen quite often, perhaps once every five casts. There is no \"Your fish got away\" error message. The behavior is the same as it was before fishing loot tables were added to Gillijim, except then it happened on every cast.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Fish repeatedly in Gillijim Isle\r\n2. Observe occasional empty loot\r\n\r\n**Expected behavior. Describe how it should work:**\r\nTypically, when fishing with sufficient skill and bonuses, every use of the fishing ability should yield loot. ","updatedAt":"2023-04-02T17:06:24+0200","milestone":null,"closedAt":"2023-04-02T17:06:24+0200"},{"assignees":[],"author":{"login":"hejez"},"comments":[{"author":{"login":"cyaohiri"},"body":"This seems related to #2439.","createdAt":"2023-02-27T13:24:51+0100"}],"createdAt":"2023-02-27T12:58:16+0100","number":2912,"labels":"","state":"CLOSED","title":"quests on tel'abim doesnt give extra gold at max level","body":"**Please, provide a clear description what the bug is:**\r\nWhen questing on Tel'Abim at max level, the quest rewards does'nt give extra gold as it should, when it should turn experience into gold. This works in all other zones.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Do a quest on Tel'Abim, for example the one with murlocs\r\n2. Turn it in\r\n3. ????\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nIt should give extra gold, converting the experience into gold.","updatedAt":"2023-02-28T20:23:25+0100","milestone":null,"closedAt":"2023-02-28T20:23:25+0100"},{"assignees":[],"author":{"login":"GrizB37"},"comments":[{"author":{"login":"Haaxor1689"},"body":"Will be fixed next client patch","createdAt":"2023-02-27T11:39:12+0100"}],"createdAt":"2023-02-27T11:15:43+0100","number":2911,"labels":"","state":"CLOSED","title":"Arathi Basin Nodes on Map","body":"**Please, provide a clear description what the bug is:**\r\nThe Nodes on the map do not appear, so you cannot see which faction controls which base. \r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Join AB\r\n2. Open Map. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-02-27T11:39:12+0100","milestone":null,"closedAt":"2023-02-27T11:39:12+0100"},{"assignees":[],"author":{"login":"Pudgle"},"comments":[],"createdAt":"2023-02-27T10:11:43+0100","number":2910,"labels":"","state":"CLOSED","title":"Cryptkeeper's Pike is unable to be repaired","body":"**Please, provide a clear description what the bug is:**\r\nCryptkeeper's Pike is unable to be repaired\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n1. Lose durability on Cryptkeeper's Pike\r\n2. Attempt to repair at a merchant using \"Repair an item\" or \"Repair all items\" in the merchant window\r\n3. Not able to repair\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nItem: https://database.turtle-wow.org/?item=83461\r\n\r\n**Expected behavior. Describe how it should work:**\r\nShould be able to repair item like any other gear","updatedAt":"2023-02-27T18:05:41+0100","milestone":null,"closedAt":"2023-02-27T18:05:41+0100"},{"assignees":[],"author":{"login":"AKryukov92"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"Duplicate of https://github.com/slowtorta/turtlewow-bug-tracker/issues/2919","createdAt":"2023-12-12T05:24:33+0100"}],"createdAt":"2023-02-27T07:30:28+0100","number":2909,"labels":"","state":"CLOSED","title":"Iron and Gold in Crystalvein Mine (43-44 lvl)","body":"Current situation\r\nCrystalvein Mine (Stranglethorn vale) is filled with mobs of level 43-44 [Ironjaw Basilisk](https://database.turtle-wow.org/?npc=1551) \r\nI assume this cave should contain mineral nodes useful to craft some 40+ gear. In case of minerals it is Mithril.\r\nBut I found Iron node in this cave.\r\nCoordinates are \r\n/script local locX, locY = GetPlayerMapPosition(\"player\");DEFAULT_CHAT_FRAME:AddMessage(locX .. \", \" .. locY);\r\n0.43170389533043, 049376690387726\r\n\r\nI also found 3 Gold veins there with coords\r\n0.44133853912354, 0.48068070411682\r\n0.43542838096619, 0.46420261263847\r\n0.42174848914146, 0.46632874011993\r\n\r\nIt is wrong, because Iron and Gold are used to craft gear of 25-39 level.\r\n\r\nHow it should be\r\nThis cave should be filled with Mithril nodes.\r\nGold is supposed to be rare material, so it should spawn no more than 1 node per cave.","updatedAt":"2023-12-12T05:24:33+0100","milestone":null,"closedAt":"2023-12-12T05:24:33+0100"},{"assignees":[],"author":{"login":"pwr43nd37"},"comments":[{"author":{"login":"Zeyla-TW"},"body":"After testing, the damage of rank 8 holy strike is indeed being slightly increased by the 5 stacks of rank 5 crusader strike. The amount is not what you might expect, however, as crusader strike works the same way that the original judgement of the crusader worked: ~150 holy spell power increase against the target. This means that holy strike is simply not benefitting from the full amount of holy spell power from crusader strikes. (which is to be expected since holy strike converts weapon damage to holy, meaning it already scales directly with attack power by 100%)","createdAt":"2023-02-27T05:24:25+0100"},{"author":{"login":"redmagejoe"},"body":"I can corroborate this with my own testing. This is working as intended currently.","createdAt":"2023-02-27T05:26:07+0100"},{"author":{"login":"pwr43nd37"},"body":"> After testing, the damage of rank 8 holy strike is indeed being slightly increased by the 5 stacks of rank 5 crusader strike. The amount is not what you might expect, however, as crusader strike works the same way that the original judgement of the crusader worked: ~150 holy spell power increase against the target. This means that holy strike is simply not benefitting from the full amount of holy spell power from crusader strikes. (which is to be expected since holy strike converts weapon damage to holy, meaning it already scales directly with attack power by 100%)\r\n\r\n\r\nTks for your tests, since im testing with a low lvl character (currently lvl 15), and using the both skills in rank 1 im not seeing any difference, which not helps in the process to lvling. Could this be reviewed and some correction applied for low lvl chararecters ?","createdAt":"2023-02-27T07:04:04+0100"},{"author":{"login":"pwr43nd37"},"body":"> I can corroborate this with my own testing. This is working as intended currently.\r\n\r\nwhich lvl are u doing the tests? I can record my screen and show to you in my currenctly lvl, in both cenarios the \r\nholy strike damage remains the same, even not +1 damage is increased by the 5 stacks of crusader strike.","createdAt":"2023-02-27T07:06:22+0100"},{"author":{"login":"redmagejoe"},"body":"https://imgur.com/a/A36GR1J\r\n\r\nWorking as intended. This can be closed.","createdAt":"2023-02-27T07:28:47+0100"}],"createdAt":"2023-02-27T04:19:29+0100","number":2908,"labels":"","state":"CLOSED","title":"Holy Strike Ability damage not being incrised by Crusader Strike stack on mobs","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Use holy strike ability to se how much damage hit ( something between 60-70 dmg)\r\n2. Use crusader strikes until show the 5 times stack in the mob\r\n3. Use holy strike ability again to see how much damage hit (again something between 60-70 dmg) same damage before use the crusader strike.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nCrusader Strikes Description:\r\n\"A strike that causes 12 damage and increases the holy damage taken by the target by up to 6\"\r\nhttps://database.turtle-wow.org/?spell=2537\r\n\r\nHoly Strike Desc:\r\n\r\n\"Consecrates your weapon, inflicting 6 to 9 additional damage on your next attack. All damage caused is considered holy damage.\"\r\nhttps://database.turtle-wow.org/?spell=679\r\n\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nSince the description of the skills, the crusader strike stacks have to increase the holy strike dmg.\r\n\r\n","updatedAt":"2023-02-27T11:23:18+0100","milestone":null,"closedAt":"2023-02-27T11:23:18+0100"},{"assignees":[],"author":{"login":"guruvex"},"comments":[{"author":{"login":"Zeyla-TW"},"body":"Just tested, with a base of 150 agility and kings i went up to 165 agility, which is a 15 difference.\r\nWith a 77 agility totem in my party, my agility went up to 227, and kings pushed it to 249.\r\n249-227=22 difference in agility, instead of the previous 15 difference it would have been if kings were not affecting grace of air totem agility. 22-15 = 7 which is the rounded down value of a 10% increase on 77 grace of air.\r\n\r\nTo summarize, Blessing of Kings is currently multiplying the agility from Grace of Air.","createdAt":"2023-02-27T05:38:27+0100"},{"author":{"login":"Haaxor1689"},"body":"works as intended","createdAt":"2023-02-27T11:40:22+0100"}],"createdAt":"2023-02-27T03:03:11+0100","number":2907,"labels":"","state":"CLOSED","title":"totem buffs dont get extra stats from kings","body":"**Please, provide a clear description what the bug is:**\r\nthe grace of air totem buff does not benefit from the kings buff.\r\n \r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.have grace of air totem buff. have pally put kings on you.\r\n2. the math shows the totem is still giving 77 agi.\r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\ntalking to moon the developer he says it should get more than the base 77 agi.\r\nthe ZG heart buff gives extra agi for totem buffs and im told kings is the same thing. just 5% less.\r\nso kings should be giving grace of air totem buff more agi.","updatedAt":"2023-02-27T11:40:23+0100","milestone":null,"closedAt":"2023-02-27T11:40:22+0100"},{"assignees":[],"author":{"login":"ShiyoKozuki"},"comments":[{"author":{"login":"Zeyla-TW"},"body":"This isn't really a bug but more of a QoL suggestion for the questing hub in Shimmering Flats to re-add some mob spawns.","createdAt":"2023-02-27T05:40:44+0100"}],"createdAt":"2023-02-27T01:39:28+0100","number":2906,"labels":"","state":"CLOSED","title":"Load Lightning - 1k Needles Missing Vulture spawns(6)","body":"This quest is terrible to do now that you added a town and removed the 6 spawns at the destroyed boat\r\n\r\nIt was already the worst and hardest of the shimmering flat quests, now it's legit unbearable.\r\n\r\nThere is currently SIX people camping 3 spawns of mobs on a 5 minute timer that you need 10 minimum (not 100% drop rate) of to complete the quest. This is awful.\r\n\r\n Please add back the missing vultures.\r\n","updatedAt":"2023-02-27T18:05:40+0100","milestone":null,"closedAt":"2023-02-27T18:05:40+0100"},{"assignees":[{"login":"twowTurtReynolds"}],"author":{"login":"Babygrim"},"comments":[{"author":{"login":"geojak"},"body":"https://github.com/slowtorta/turtlewow-bug-tracker/issues/1953","createdAt":"2023-02-27T01:03:39+0100"},{"author":{"login":"Zeyla-TW"},"body":"I just confirmed this twice out of about 20 attempts to judgement at the exact moment that a auto-attack swing occurs. The combat log does not show any damage dealt by judgement of righteousness, nor do the numbers appear as combat text. Lining up the 2 combat log events perfectly such that the auto-attack prevents the judgement damage from occurring seems fairly rare, but it can indeed happen.","createdAt":"2023-02-27T05:54:48+0100"},{"author":{"login":"geojak"},"body":"Zeyla, I get this bug frequently wheb doing naxx trash kiting with jugment with zero autottaxk involved into it ","createdAt":"2023-08-03T14:35:06+0200"},{"author":{"login":"twowTurtReynolds"},"body":"Tracking this dupe under https://github.com/slowtorta/turtlewow-bug-tracker/issues/1953","createdAt":"2023-12-05T00:32:28+0100"}],"createdAt":"2023-02-26T21:50:19+0100","number":2905,"labels":"Paladin, Spell, Needs Replication","state":"CLOSED","title":"Judgement Bug","body":"**Please, provide a clear description what the bug is:**\r\n\r\nSometimes judgement does not unleash seal's power but simply removes it with no effect at all.\r\nI met this bug with Seal of Righteousness and other paladin from world chat confirmed that he had same issue with Seal of Command, I assume it can occur with any paladin seal. No message that it was resisted or anything in combat log nor UI.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Activate any paladin seal.\r\n2. Time use of judgement with auto-attack swing or Holy Strike swing.\r\n3. Sometimes judgement wont unleash active seals power.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nSpell: https://database.turtle-wow.org/?spell=20271\r\nSpell: https://www.wowhead.com/classic/spell=20289/seal-of-righteousness\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\nJudgement should be always unleashing active seals power.","updatedAt":"2023-12-05T00:32:29+0100","milestone":null,"closedAt":"2023-12-05T00:32:28+0100"},{"assignees":[],"author":{"login":"Trofogol"},"comments":[{"author":{"login":"redmagejoe"},"body":"Cannot reproduce on current version. With this equipped on a character with no \"mana regen while casting\" talents or effects, I still gained 2/3 mana of my 50 window mp5 every few seconds even while spamming spells.\r\n\r\nWorking as intended.","createdAt":"2023-02-27T17:01:59+0100"},{"author":{"login":"Trofogol"},"body":"Thank you @redmagejoe. I've got clarifications, it's about stacking only. First 2 stacks of Meditation looks working, but 3+ give no further regen speed\r\n\r\nThis was mentioned in\r\nhttps://github.com/slowtorta/turtlewow-bug-tracker/issues/1750","createdAt":"2023-02-27T17:14:23+0100"}],"createdAt":"2023-02-26T18:34:59+0100","number":2904,"labels":"","state":"CLOSED","title":"Cowl of Mivax: no mana regen during casts","body":"**Description of the bug:**\r\nCowl of Mivax does not give a 5% of mana regeneration speed during casts\r\n\r\n**Steps to reproduce the behavior:**\r\n\r\n1. Equip Cowl of Mivax\r\n2. Cast any spell\r\n3. Check the mana regeneration during casting\r\n\r\n**IDs of affected itemwith a link to the relevant page:**\r\n\r\nItem: https://database.turtle-wow.org/?item=83451\r\n\r\n**Expected behavior:**\r\nMana should regenerate during the casts (5% of a non-casting speed) according to the item description\r\n","updatedAt":"2023-02-27T17:15:23+0100","milestone":null,"closedAt":"2023-02-27T17:04:41+0100"},{"assignees":[],"author":{"login":"Babygrim"},"comments":[{"author":{"login":"redmagejoe"},"body":"This is indeed not working as intended and should be investigated by a core developer. Can confirm this behavior on Live.","createdAt":"2023-02-27T05:29:08+0100"},{"author":{"login":"Zeyla-TW"},"body":"I just tested this with a fast weapon many times on an expert training dummy, and so long as I cast the hammer of justice before beginning auto-attacks it has been completely unable to dodge or parry my attacks until the stun wears off. The only time I can somewhat replicate this issue is when I'm already auto-attacking the target before using hammer of justice, in which case the auto-attack's attack table has already been resolved at the very beginning of the swing, then the stun hits, and the resolved auto-attack's animation finally lands and can result in a parry. (since it technically occurred well before the combat text appears)","createdAt":"2023-02-27T06:07:02+0100"},{"author":{"login":"twowTurtReynolds"},"body":"I spam `.aura 18063` on a mob 20 times to see this easily, and gave myself 500% haste. \r\n\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/a3d02a8c-767b-42f1-95c1-5e85a3a5e2d8)\r\n\r\nLooks fixed :)","createdAt":"2023-12-12T05:35:46+0100"}],"createdAt":"2023-02-26T11:19:14+0100","number":2903,"labels":"Mechanic, Core","state":"CLOSED","title":"Parry","body":"**Please, provide a clear description what the bug is:**\r\nMobs can parry attack while stunned. (I assume that means they can also dodge and block).\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\nUse Hammer of Justice on random mob and hope for RNG\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n-----\r\n\r\n**Expected behavior. Describe how it should work:**\r\nAs native wow Tip says, creatures cannot dodge/block/parry while stunned.\r\nThis is proof screenshot of my combat log.\r\n![image](https://user-images.githubusercontent.com/104301713/221404703-e7f0d4c2-56e4-434c-8987-e7997f97b876.png)\r\n","updatedAt":"2023-12-12T05:35:47+0100","milestone":null,"closedAt":"2023-12-12T05:35:46+0100"},{"assignees":[],"author":{"login":"Rhythmfish"},"comments":[{"author":{"login":"Babygrim"},"body":"Stormstrike grants extra MELEE attack on use, hence benefits from MELEE %hit, so its clearly not a damaging spell, so why would it benefit from proc that affects damaging SPELLS?","createdAt":"2023-02-26T11:23:40+0100"},{"author":{"login":"Rhythmfish"},"body":"> Stormstrike grants extra MELEE attack on use, hence benefits from MELEE %hit, so its clearly not a damaging spell, so why would it benefit from proc that affects damaging SPELLS?\r\n\r\nFair enough. I thought it was a spell. ","createdAt":"2023-02-26T17:24:53+0100"},{"author":{"login":"jameyboor"},"body":"Not a bug.","createdAt":"2023-03-04T22:02:56+0100"}],"createdAt":"2023-02-26T04:39:15+0100","number":2902,"labels":"","state":"CLOSED","title":"Shaman talent [Elemental Focus] (clearcasting) is not affecting [Stormstrike]","body":"**Please, provide a clear description what the bug is:**\r\nElemental Focus is a talent that reduces mana cost of the next 2 outgoing damage spells.\r\nIf Stormstrike is a damage spell then it is not affecting it correctly. Mana cost is not reduced under the clearcasting buff.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Get clearcasting buff\r\n2. Notice mana did not decrease on stormstrike\r\n3. profit?\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nhttps://database.turtle-wow.org/?spell=17364\r\nhttps://database.turtle-wow.org/?spell=16246\r\nhttps://database.turtle-wow.org/?spell=16164\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nClearcasting reduces mana cost of stormstrike by 40%\r\n","updatedAt":"2023-03-04T22:02:57+0100","milestone":null,"closedAt":"2023-03-04T22:02:56+0100"},{"assignees":[],"author":{"login":"Kangaroux"},"comments":[{"author":{"login":"Kangaroux"},"body":"Tiragarde mobs for comparison. The touch radius should be about the same as the red target circle under the mob.\r\n\r\nhttps://user-images.githubusercontent.com/2302541/221384198-254f02cf-d663-419f-9eb6-6180e7b26082.mp4\r\n\r\n","createdAt":"2023-02-26T00:27:19+0100"},{"author":{"login":"Sringaram"},"body":"This also happens in custom dungeons and other custom zones. \r\n\r\nNot sure if it's an oversight or the developer in charge hates rogues and druids.","createdAt":"2023-02-26T02:16:57+0100"}],"createdAt":"2023-02-26T00:19:39+0100","number":2901,"labels":"","state":"CLOSED","title":"Custom expedition mobs have a massive stealth touch radius","body":"Level 23 rogue, level 11 mob.\r\n\r\nMobs detect you if you get too close to them. This detection radius is also where their stealth vision starts. All of the expedition mobs (scouts, commandos, soldiers, etc.) have a touch radius which is way too big. This makes it extremely difficult to attack them from stealth, or even pickpocket.\r\n\r\nhttps://user-images.githubusercontent.com/2302541/221383921-1af3fd7a-6cc4-4e62-aa76-63cc03f19fc7\r\n","updatedAt":"2023-02-27T18:13:21+0100","milestone":null,"closedAt":"2023-02-27T18:13:21+0100"},{"assignees":[],"author":{"login":"Zebouski"},"comments":[],"createdAt":"2023-02-25T22:47:50+0100","number":2900,"labels":"","state":"CLOSED","title":"Dying in Sunnyglade Valley doesn't return you to GY","body":"**Steps to reproduce the behavior with as much detail as possible:**\r\n1. go to sunnyglade\r\n2. die\r\n3. find you have to walk back, or wait on your corpse to revive\r\n\r\n**Expected behavior. Describe how it should work:**\r\nShould be teleported back to GY like any other bg","updatedAt":"2023-03-05T19:30:03+0100","milestone":null,"closedAt":"2023-03-05T19:30:03+0100"},{"assignees":[],"author":{"login":"Sringaram"},"comments":[],"createdAt":"2023-02-25T21:31:47+0100","number":2899,"labels":"","state":"CLOSED","title":"Quest: Continuing Ceremonies","body":"ID: https://database.turtle-wow.org/?quest=40447\r\n\r\nThe quest items have a respawn timer of multiple minutes. One of those quests to be updated.","updatedAt":"2023-02-27T18:33:29+0100","milestone":null,"closedAt":"2023-02-27T18:33:29+0100"},{"assignees":[],"author":{"login":"AKryukov92"},"comments":[],"createdAt":"2023-02-25T09:24:25+0100","number":2898,"labels":"","state":"CLOSED","title":"Zeppelin Cargo respawn time is long","body":"Zeppelin Cargo https://database.turtle-wow.org/?object=3000245\r\nrequired for quest Secure the Cargo! https://database.turtle-wow.org/?quest=80405\r\ntakes a lot of time to respawn. There is only 3 nodes of it, while you ned 8 for quest.\r\n\r\nObject Zeppelin Cargo https://database.turtle-wow.org/?object=3000245\r\nshould respawn faster","updatedAt":"2023-02-25T20:10:32+0100","milestone":null,"closedAt":"2023-02-25T20:10:32+0100"},{"assignees":[],"author":{"login":"Loon15"},"comments":[{"author":{"login":"slowtorta"},"body":"@ratkosrb I think this quest handling has been moved to DB, now gossip-hello/right click on the goblin is triggering the objective for slain to get completed.","createdAt":"2023-02-27T18:28:14+0100"},{"author":{"login":"ratkosrb"},"body":"The issue happens because turtle core is missing on talk script_id for gossip_menu table, and instead its hardcoded to always give credit for npc you are talking to when opening gossip. So because this quest requires you to kill the npc, but the npc only becomes hostile after talking to it, you don't even need to fight him, since objective is completed as soon as you open the gossip, because of that hardcoded logic which applies to all creatures.\r\n\r\nThis commit needs to be ported from vmangos.\r\nhttps://github.com/vmangos/core/commit/ce8cc4a6426b9eded209419718ddd0f38db1f0be","createdAt":"2023-02-28T05:06:00+0100"}],"createdAt":"2023-02-25T02:49:28+0100","number":2896,"labels":"","state":"CLOSED","title":"Harvest Golem quest Gazzirik","body":"**Please, provide a clear description what the bug is:**\r\nThe quest asks to defeat both Gazzirik and F.W but just clicking on Gazzirik counts that part of the quest as complete.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.Obtaining Harvest Golem quest \r\n2. Clicking on Gazzirik then completes part of quest\r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=Gazzirik\r\n\r\nQuest: https://database.turtle-wow.org/?quest=40485\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\nQuest should not complete until you've actually killed Gazzirik.","updatedAt":"2023-03-01T19:46:23+0100","milestone":null,"closedAt":"2023-03-01T19:46:23+0100"},{"assignees":[],"author":{"login":"sulvar"},"comments":[{"author":{"login":"RUTHINAS"},"body":"The Fishing Boat icon is a stack of planks. Looks exactly like Simple Wood, very easy to miss.\r\n\r\nIt does need a new icon, though.","createdAt":"2023-02-27T12:52:11+0100"},{"author":{"login":"redmagejoe"},"body":"Cannot reproduce on current version. I just made a fishing boat.\r\n\r\nWorking as intended.","createdAt":"2023-02-27T16:58:59+0100"}],"createdAt":"2023-02-25T00:38:34+0100","number":2895,"labels":"","state":"CLOSED","title":"Not possible to make fishing boat's","body":"**Please, provide a clear description what the bug is:**\r\nI tried making a fishing boat on my character for the first time. It took my required items but did not give me a boat. I checked mail and bank. I tried to make another after cool down and it says I can't hold any more of these. I did have a tent in my inventory so maybe that effected it.\r\nI then used my other character with survival that has also never made a boat. It took my items also and didn't give me a boat. \r\nI did make sure there was no tent in my inventory. I do have to keep tents in my inbox since we can't store more than 1 tent in our inventory. I have tents in both of there inboxes all the time. \r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-02-27T17:00:39+0100","milestone":null,"closedAt":"2023-02-27T17:00:39+0100"},{"assignees":[],"author":{"login":"geojak"},"comments":[],"createdAt":"2023-02-24T22:41:34+0100","number":2894,"labels":"","state":"CLOSED","title":"rallycry of dragslayer worldbuff works in onyxia raid","body":"**Please, provide a clear description what the bug is:**\r\n\r\n1. have the rallycry of dragonslayer world buff\r\n2. go inside onyxias lair\r\n3. kill onyxia\r\n4. leave the lair wtihout dying\r\n5. still got the buff on you and worked during the hole raid\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nworld buffs not working in raids\r\n","updatedAt":"2023-02-25T21:03:27+0100","milestone":null,"closedAt":"2023-02-25T21:03:27+0100"},{"assignees":[],"author":{"login":"edgeofmagic"},"comments":[{"author":{"login":"edgeofmagic"},"body":"Please ignore. I was using the wrong item. (blush)","createdAt":"2023-02-24T18:53:04+0100"}],"createdAt":"2023-02-24T18:33:00+0100","number":2893,"labels":"","state":"CLOSED","title":"Extra-dimensional ghost revealer not working properly","body":"When I am on Caer Darrow outside of Scholomance, and I use the Extra-dimensional Ghost revealer, I cannot see the ghost NPCs. I am trying to complete the quest \"The Human, Ras Frostwhisperer\", which requires me to speak to Magistrate Marduke, who can't been seen or interacted with unless the ghost revealer item is working. When I use the item (right click), I get the associated buf in my buf list, but I cannot see any of the ghost NPCs. I've tried deleting WDB, but the error still occurs.\r\n\r\nSteps to reproduce the behavior with as much detail as possible:\r\n\r\n1. Get to Caer Darrow, at the position where Magistrate Marduke should appear.\r\n2. Right click on (use) the Extra-dimensional ghost revealer from my inventory.\r\n3. Look around and note the conspicuous absence of any ghosts.\r\n\r\nIDs of affected creatures, items, quests or spells with a link to the relevant page:\r\n\r\nNPC--Magistrate Marduke:\r\nhttps://database.turtle-wow.org/?npc=11286\r\n\r\nItem--Extra-dimensional Ghost Revealer:\r\nhttps://database.turtle-wow.org/?item=22115\r\n\r\nQuest--The Human, Ras Frostwhisperer:\r\nhttps://database.turtle-wow.org/?quest=5461\r\n\r\nExpected behavior. Describe how it should work:\r\n\r\nMagistrate Marduke (and many other ghostly residents of Caer Darrow) should be visible and capable of interaction.\r\n\r\nThanks","updatedAt":"2023-02-24T18:53:05+0100","milestone":null,"closedAt":"2023-02-24T18:53:04+0100"},{"assignees":[],"author":{"login":"rpgguildperson"},"comments":[{"author":{"login":"cyaohiri"},"body":"The vanilla client does not display item sell prices. It's up to the addon you're using to include each item's sell price into its database.","createdAt":"2023-02-24T18:19:22+0100"},{"author":{"login":"redmagejoe"},"body":"Items do indeed have a sell price. If you are using the SellValue addon, it will list items as No Sell Price until you visit a vendor, at which point the saved price will be updated.\r\n\r\nThis is working as intended, and can be closed.","createdAt":"2023-02-24T18:21:18+0100"},{"author":{"login":"rpgguildperson"},"body":"I'm not using any addons. The item literally says \"no sell price\" in the vendor menu but can still be sold. If it can be sold for 20 silver, then it should say that when I go to vendor like the rest of the items.","createdAt":"2023-02-25T00:03:41+0100"},{"author":{"login":"redmagejoe"},"body":"This is clientside and not a server bug. I cannot reproduce. The correct sell price displayed for me when tested.","createdAt":"2023-02-25T00:43:03+0100"}],"createdAt":"2023-02-24T17:09:05+0100","number":2892,"labels":"","state":"CLOSED","title":"Selling The Hawk's Vigil rewards to vendor","body":"**Please, provide a clear description what the bug is:**\r\n\r\nThe Hawk's Vigil rewards say they have no sell price when they can be sold. \r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Complete The Hawk's Vigil and take Magnificent Necklace.\r\n2. Sell item. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nItem: https://database.turtle-wow.org/?item=81418\r\nQuest: https://database.turtle-wow.org/?quest=55225\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nIf it indeed has no sell price, Magnificent Necklace (and I assume the other reward options too) should not be able to be sold. Otherwise, they need to be updated to display their vendor sell price correctly—20 silver.","updatedAt":"2023-02-25T00:43:03+0100","milestone":null,"closedAt":"2023-02-24T18:31:13+0100"},{"assignees":[],"author":{"login":"Sringaram"},"comments":[{"author":{"login":"redmagejoe"},"body":"If it was fixed in TBC then it sounds like it was realized as a bug or faulty behavior, and as such devs should strive to apply the same change to this. Vanish should force the same cancel pet attack behavior as a CC does in a party.","createdAt":"2023-02-24T16:07:16+0100"},{"author":{"login":"Zeyla-TW"},"body":"This is indeed working as intended according to vanilla stealth vs TBC stealth. The way spells work is that they can only have up to 3 \"spell effects\" on a single spell at a time. Currently, stealth already utilizes the effects: \"Shapeshift\", \"Mod Stealth\", and \"Decreased Speed\" so when Blizzard wanted to add the instantaneous \"Sanctuary\" effect utilized by spells like vanish and divine intervention that breaks NPC targeting, they had to instead attach that effect as a background script that triggers it when stealth is activated instead (which is potentially possible for vanilla servers to implement, but just a bit more annoying to set up). Some clever spell editing could achieve the same result, but it would be a bit sloppy.","createdAt":"2023-02-27T06:38:31+0100"},{"author":{"login":"Sringaram"},"body":"Any kind of solution to this would be welcome and I'm sure there are already some options available from the vmangos community.","createdAt":"2023-02-27T17:43:09+0100"},{"author":{"login":"snakemansreal"},"body":"It's completely vanilla behaviour that has been preserved through both classic (fixed in TBC) and vmangos, imo doesn't necessarily warrant fixing here. There are both positives and negatives to it ofc meaning hunters can maliciously corpse camp rogues more easily, but also it helps hunters to intercept rogues who may be camping or griefing.\r\n\r\nI will say, however, that there are ways round it - just today I noticed on multiple occasions that rogues were able to CC my pet and vanish out of the perpetual chase, which was annoying to me as the hunter but a totally fair mechanic in this instance. Unsure if vanilla-like but I feel it's safe to assume so.","createdAt":"2023-03-05T14:24:17+0100"},{"author":{"login":"iljakorolev"},"body":"But it breaks the very class mechanics for rogue. I wouldn't choose the rogue if I'd knew that TBCmechanics doesn't apply to vanilla too. You basically lose of this behavior many pvp situations where you have to vanish or restealth out of combat and lock's/hunter's pet will follow you and bring you out of stealth, which is mostly the whole point and the core idea of the class - to restealth. So how can you call it fair, if it's been marked and confirmed as a bug and fixed in future patches?","createdAt":"2023-03-05T19:06:24+0100"},{"author":{"login":"Phobos-Programmer"},"body":"first of all, lets split \r\n- beyond doubt bug when pet breaks rogue stealth after vanish. This is a bugged mechanics, because vanish should stop pet pursuit. This definitely should be fixed.\r\nand\r\n- suggestion to prevent rogue/dru-cat/elf stealth breaking after usual re-stealth, which was not a bug in original vanilla and required to force rogue use \"distract\" on pet to cancel such pet's pursuit. This was fixed in TBC\r\n\r\nAlso, I could be wrong but I feel like usual stealth breaking by pet (2nd point) was fixed in modern vanilla in 4th or 5th phase. But we need someone from current retail to confirm this update.","createdAt":"2023-03-05T22:33:46+0100"},{"author":{"login":"iljakorolev"},"body":"\r\n> * suggestion to prevent rogue/dru-cat/elf stealth breaking after usual re-stealth, which was not a bug in original vanilla and required to force rogue use \"distract\" on pet to cancel such pet's pursuit. This was fixed in TBC\r\n\r\nTo be even more specific, stealth breaks whenever you are targeted by pet. Example:\r\n- lock targets you from far away and puts succubus on you\r\n- you stealth after that at reasonable distance\r\n- invisible succubus still at you and breaks you from stealth\r\n\r\n","createdAt":"2023-03-06T17:16:31+0100"},{"author":{"login":"Sringaram"},"body":"So is this getting changed or?","createdAt":"2023-05-03T20:30:44+0200"},{"author":{"login":"ratkosrb"},"body":"Pets will stop chasing if the target is no longer visible to them after the next update.","createdAt":"2023-05-04T10:19:21+0200"},{"author":{"login":"Sringaram"},"body":"Very nice!","createdAt":"2023-05-04T15:21:54+0200"}],"createdAt":"2023-02-24T15:22:47+0100","number":2891,"labels":"","state":"CLOSED","title":"Aura: Stealth (Pets)","body":"I know this is an \"intended\" mechanic (which was fixed in TBC, like many other oversights and bugs) but I'll report it nonetheless since it's harmful to server's PvP balance.\r\n\r\nPlayer pets will continue to follow and attack you even after you stealth/prowl/shadowmeld away, regardless of distance. This also works through vanish most of the times.\r\nIt gets even more ridiculous with succubus involved as she can follow you around while being invisible herself.\r\n\r\nHere we had a change which stopped pets from going to targets when there's no line of sight between the owner and the target so fixing this issue would go a long way towards further improving PvP enjoyment.","updatedAt":"2023-05-04T15:21:54+0200","milestone":null,"closedAt":"2023-05-03T19:25:32+0200"},{"assignees":[],"author":{"login":"geojak"},"comments":[{"author":{"login":"balakethelock"},"body":"When your life purpose is being an annoyance to other people, you start to delude yourself into thinking every convenient feature is a bug.\r\nhttps://www.wowhead.com/classic/item=12436/frostmaul-eko#comments:id=3163633\r\n\r\n**it's blizzlike. NOT A BUG**","createdAt":"2023-02-24T15:23:22+0100"},{"author":{"login":"suggney"},"body":"not a bug","createdAt":"2023-02-24T16:20:00+0100"},{"author":{"login":"CosminPOP"},"body":"Not a bug.","createdAt":"2023-02-24T17:03:50+0100"},{"author":{"login":"suggney"},"body":"not a bug at all, same mechanic as multiple other things that loot in such\na fashion\n\nOn Fri, Feb 24, 2023, 11:37 AM geojak, ***@***.***> wrote:\n\n> Well then it's a blizzlike bug @ratkosrb <https://github.com/ratkosrb>\n>\n> —\n> Reply to this email directly, view it on GitHub\n> <https://github.com/slowtorta/turtlewow-bug-tracker/issues/2890#issuecomment-1443976931>,\n> or unsubscribe\n> <https://github.com/notifications/unsubscribe-auth/A2W4WQGXWEEUYC4QW3DXEELWZDPU7ANCNFSM6AAAAAAVGXLKPE>\n> .\n> You are receiving this because you commented.Message ID:\n> ***@***.***>\n>\n","createdAt":"2023-02-24T17:39:11+0100"},{"author":{"login":"fatnerdynerd"},"body":"Msg you need to understand that this isn't a good use of your time, it's unhealthy, nobody likes this, you're delaying future updates by forcing Devs to look into bugs that half the time are intended the other half no1 wants them fixed. Just drop it.","createdAt":"2023-02-24T17:49:14+0100"},{"author":{"login":"afizzler"},"body":"Please stop trying to intentionally make bug reports without merit to simply drag down dev resources. ","createdAt":"2023-02-24T17:54:42+0100"},{"author":{"login":"geojak"},"body":"@suggney \r\nYou said\" not a bug at all, same mechanic as multiple other things that loot in such a fashion \". \r\n\r\nCould you name a few examples? I would be interest to know\r\n","createdAt":"2023-02-24T18:14:47+0100"},{"author":{"login":"suggney"},"body":"head of balnazzar etc, id say more quests but i'll save you the time of\nindividually making a ticket for all of them\n\nOn Fri, Feb 24, 2023, 12:14 PM geojak, ***@***.***> wrote:\n\n> @suggney <https://github.com/suggney>\n> You said\" not a bug at all, same mechanic as multiple other things that\n> loot in such a fashion \".\n>\n> Could you name a few examples? I would be interest to know\n>\n> —\n> Reply to this email directly, view it on GitHub\n> <https://github.com/slowtorta/turtlewow-bug-tracker/issues/2890#issuecomment-1444061386>,\n> or unsubscribe\n> <https://github.com/notifications/unsubscribe-auth/A2W4WQEEM2F76XITMYV6N53WZDUBHANCNFSM6AAAAAAVGXLKPE>\n> .\n> You are receiving this because you were mentioned.Message ID:\n> ***@***.***>\n>\n","createdAt":"2023-02-24T18:16:50+0100"},{"author":{"login":"geojak"},"body":"No I mean, any item that works like that (multiple people can loot), that can be traded and has worth on the ah. \r\nto my knowledge there is none that isnt a quest item and not tradeable and hence why i udnerstand this as a bug.\r\n\r\nno need to be toxic about an disagreemtn @afizzler @fatnerdynerd","createdAt":"2023-02-24T18:17:25+0100"},{"author":{"login":"Haaxor1689"},"body":"don't worry about dev resources, just report anything you might find to not work as intended. worst case scenario, reading and closing an issue takes few seconds.","createdAt":"2023-02-24T19:32:13+0100"},{"author":{"login":"balakethelock"},"body":"When your life purpose is being an annoyance to other people, you start to delude yourself into thinking every convenient feature is a bug.\r\nhttps://www.wowhead.com/classic/item=12436/frostmaul-eko#comments:id=3163633\r\n\r\n**it's blizzlike. NOT A BUG**","createdAt":"2023-02-24T15:23:22+0100"},{"author":{"login":"suggney"},"body":"not a bug","createdAt":"2023-02-24T16:20:00+0100"},{"author":{"login":"CosminPOP"},"body":"Not a bug.","createdAt":"2023-02-24T17:03:50+0100"},{"author":{"login":"suggney"},"body":"not a bug at all, same mechanic as multiple other things that loot in such\na fashion\n\nOn Fri, Feb 24, 2023, 11:37 AM geojak, ***@***.***> wrote:\n\n> Well then it's a blizzlike bug @ratkosrb <https://github.com/ratkosrb>\n>\n> —\n> Reply to this email directly, view it on GitHub\n> <https://github.com/slowtorta/turtlewow-bug-tracker/issues/2890#issuecomment-1443976931>,\n> or unsubscribe\n> <https://github.com/notifications/unsubscribe-auth/A2W4WQGXWEEUYC4QW3DXEELWZDPU7ANCNFSM6AAAAAAVGXLKPE>\n> .\n> You are receiving this because you commented.Message ID:\n> ***@***.***>\n>\n","createdAt":"2023-02-24T17:39:11+0100"},{"author":{"login":"fatnerdynerd"},"body":"Msg you need to understand that this isn't a good use of your time, it's unhealthy, nobody likes this, you're delaying future updates by forcing Devs to look into bugs that half the time are intended the other half no1 wants them fixed. Just drop it.","createdAt":"2023-02-24T17:49:14+0100"},{"author":{"login":"afizzler"},"body":"Please stop trying to intentionally make bug reports without merit to simply drag down dev resources. ","createdAt":"2023-02-24T17:54:42+0100"},{"author":{"login":"geojak"},"body":"@suggney \r\nYou said\" not a bug at all, same mechanic as multiple other things that loot in such a fashion \". \r\n\r\nCould you name a few examples? I would be interest to know\r\n","createdAt":"2023-02-24T18:14:47+0100"},{"author":{"login":"suggney"},"body":"head of balnazzar etc, id say more quests but i'll save you the time of\nindividually making a ticket for all of them\n\nOn Fri, Feb 24, 2023, 12:14 PM geojak, ***@***.***> wrote:\n\n> @suggney <https://github.com/suggney>\n> You said\" not a bug at all, same mechanic as multiple other things that\n> loot in such a fashion \".\n>\n> Could you name a few examples? I would be interest to know\n>\n> —\n> Reply to this email directly, view it on GitHub\n> <https://github.com/slowtorta/turtlewow-bug-tracker/issues/2890#issuecomment-1444061386>,\n> or unsubscribe\n> <https://github.com/notifications/unsubscribe-auth/A2W4WQEEM2F76XITMYV6N53WZDUBHANCNFSM6AAAAAAVGXLKPE>\n> .\n> You are receiving this because you were mentioned.Message ID:\n> ***@***.***>\n>\n","createdAt":"2023-02-24T18:16:50+0100"},{"author":{"login":"geojak"},"body":"No I mean, any item that works like that (multiple people can loot), that can be traded and has worth on the ah. \r\nto my knowledge there is none that isnt a quest item and not tradeable and hence why i udnerstand this as a bug.\r\n\r\nno need to be toxic about an disagreemtn @afizzler @fatnerdynerd","createdAt":"2023-02-24T18:17:25+0100"},{"author":{"login":"Haaxor1689"},"body":"don't worry about dev resources, just report anything you might find to not work as intended. worst case scenario, reading and closing an issue takes few seconds.","createdAt":"2023-02-24T19:32:13+0100"},{"author":{"login":"Zebouski"},"body":"Geojak, this fix on a blizzlike interaction would remove one of the very few goldfarms in the game that actually encourage you to group up with strangers and friends. Encouraging socialization through the game design, is one of the core tenents of vanilla wow, and going the other way, to encourage people to play solo in this mmo.... well that's super duper lame. I feel everyone else in this thread feels this same thing, they just dont know or care enough to articulate it. Hopefully this sheds some light.\r\n\r\nThere's also the fact that \"bug\" is something up to interpretation. Perhaps the blizzard dev who added the Eko's just reused code for quest items, where the quest item drops for all party members, and despite it not making sense, they found the boon to group goldfarming a good thing and left it in. We have no way to know, without asking that guy, what his thoughts were. The lesson here is that: Something is only a bug, only if the weird side effect is undesirable. \r\n\r\nYes people bringing 10 accounts multiboxing to pick them up is cringe. But that's been fixed, we're now only allowed two 2box in the world in combat.\r\n\r\nAnd yes, a 40man raid farming a place would be strange, but here's the thing, there's a limited amount of eko dropping mobs to kill, each with their fixed respawn times. Even at 3 people, you will raze a winterfall village to the ground. 5 people is kind of the max, and any more trying to farm the area will just eat into eachother's profits until it is no longer any good. The problem of a 40man raid farming something solves itself, and now you see why 40mans are never seen farming winterspring.","createdAt":"2023-02-24T19:45:35+0100"},{"author":{"login":"geojak"},"body":"thank you Zebouski for giving good and based arguments\r\nthank you for caring to explain instead of just going straight to personal attacks","createdAt":"2023-02-24T22:49:37+0100"}],"createdAt":"2023-02-24T11:30:17+0100","number":2890,"labels":"","state":"CLOSED","title":"Ekos in winterspring shouldn't be shared quest loot ","body":"**Please, provide a clear description what the bug is:**\r\n\r\n\"Winterspring is notorius for people farming it for consumes, but, those who have farmed it know that the BEST way to farm E'kos is to have multiple lvl 60 characters in a raid and just kill the mobs with 1 character and if an Eko DOES drop, every party and raid member gets one.\r\nThis is good for veterans but it's discouraging for players without access to multiple accounts with lvl 60 characters on them.\"\r\n\r\nImagien yiu made a raid with 40 people and everyone could herb the black lotus or loot fellcoth. This is the situation here, because ekos can a lctually be sold for good money on ah. Nothing else works like this with shared group loot that can be traded. Only, quest items that are soulbound and untradeable. This is a bug\r\n\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Be in a raid with people\r\n2. Kill winterspring mobs for eko\r\n3. When a eko drops, everyone in raid can loot one like a shared quest item\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nhttps://database.turtle-wow.org/?search=E%27ko \r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nShould not be shared group loot and instead be normal loot that is not shared. One eko drops, one person gets it. ","updatedAt":"2023-03-15T12:30:14+0100","milestone":null,"closedAt":"2023-02-24T17:03:50+0100"},{"assignees":[{"login":"twowTurtReynolds"}],"author":{"login":"dropsera"},"comments":[{"author":{"login":"geojak"},"body":"Visual only or do you rly do Jsut 1 dmg? ","createdAt":"2023-02-24T11:42:48+0100"},{"author":{"login":"geojak"},"body":"Sounds very Similiar to https://github.com/slowtorta/turtlewow-bug-tracker/issues/2865 ","createdAt":"2023-02-24T11:44:11+0100"},{"author":{"login":"dropsera"},"body":"Yes, really.\r\n![534567778636333](https://user-images.githubusercontent.com/98346835/221211262-ad43548a-3c2c-4a59-bcde-926fe1a7a48c.jpg)\r\n","createdAt":"2023-02-24T16:01:10+0100"},{"author":{"login":"twowTurtReynolds"},"body":"Someone must have noticed this issue elsewhere, and disabled the mobs ability to cast Lash, as I cannot get 5 of them to cast it on me...","createdAt":"2023-12-12T05:31:23+0100"},{"author":{"login":"cyaohiri"},"body":"> Someone must have noticed this issue elsewhere, and disabled the mobs ability to cast Lash, as I cannot get 5 of them to cast it on me...\r\n\r\nIs that just a temporary fix until the disarm effects are fixed?\r\nDoes it also affect other mobs that can trigger the Dropped Weapon effect?\r\nhttps://www.wowhead.com/classic/spell=6607/lash#used-by-npc\r\nhttps://www.wowhead.com/classic/spell=25852/lash#used-by-npc\r\nhttps://www.wowhead.com/classic/spell=25425/shockwave#used-by-npc","createdAt":"2023-12-12T14:20:53+0100"}],"createdAt":"2023-02-23T23:47:18+0100","number":2889,"labels":"Mechanic, Reproduced, Correct on VMaNGOS","state":"CLOSED","title":"Dropped weapon effect with one\\two handed spec talents lowers your damage permanently","body":"**Please, provide a clear description what the bug is:**\r\nWhen paladin (and probably other classes with similar talents) starts switching weapons while under \"Dropped your weapon\" effects, damage after the effect stops gets progressively lower, stopping only at 1-1 damage with any weapon at all. The cause is probably one\\two handed spec talent calculating final values incorrectly. This gets fixed after relog, but lingers permanently without.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.Spec into one handed specialization, have weapon equiped\r\n2. Get hit by \"Dropped your weapon\" effect from Highland Lashtail in Wetlands for example\r\n3. Start switching weapons or reequiping same weapon\r\n4. Deal a whopping 1 damage after several rounds\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nhttps://database.turtle-wow.org/?npc=1016\r\nhttps://database.turtle-wow.org/?spell=6608\r\nhttps://database.turtle-wow.org/?spell=20199\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\n\r\n![WoWScrnShot_022423_010202](https://user-images.githubusercontent.com/98346835/221047198-e3c0c2e7-e0cb-471a-a6f4-5b15fe2e9a63.jpg)\r\n\r\n","updatedAt":"2023-12-12T17:07:59+0100","milestone":null,"closedAt":"2023-12-12T05:31:23+0100"},{"assignees":[],"author":{"login":"aniserg"},"comments":[{"author":{"login":"geojak"},"body":"Sounds like a hardcore character trap ","createdAt":"2023-02-23T18:17:08+0100"},{"author":{"login":"Haaxor1689"},"body":"cannot reproduce on current version after multiple minutes of testing\r\nworking as intended","createdAt":"2023-02-27T11:57:37+0100"},{"author":{"login":"aniserg"},"body":"> cannot reproduce on current version after multiple minutes of testing working as intended\r\n\r\nLooks like it only can affect first melee attack in fight:\r\n\r\nhttps://user-images.githubusercontent.com/1251672/221566611-092b577e-4966-426e-bb3e-2f427ffc508a.mp4\r\n\r\nOr it's intended so?","createdAt":"2023-02-27T13:42:42+0100"}],"createdAt":"2023-02-23T10:14:40+0100","number":2888,"labels":"NPC","state":"CLOSED","title":"Razormane Pathfinder chance for addtitional attacks broken","body":"**Razormane Pathfinder chance to deal two additional attacks affects new attacks, which sometimes let him attack 5x times**\r\n![изображение](https://user-images.githubusercontent.com/1251672/220864637-98c9975e-1dbb-4e3e-9ed6-859934f6b9ab.png)\r\n\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Just fight him\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=3456\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nChance to deal extra attacks should work only for first attack, not for extra attacks.","updatedAt":"2023-02-27T13:45:27+0100","milestone":null,"closedAt":"2023-02-27T11:57:37+0100"},{"assignees":[],"author":{"login":"balakethelock"},"comments":[{"author":{"login":"redmagejoe"},"body":"Can confirm, this does not affect Drain Soul on current version, when it should.\r\nhttps://www.wowhead.com/classic/spell=18219/grim-reach","createdAt":"2023-02-24T01:47:18+0100"}],"createdAt":"2023-02-23T10:07:50+0100","number":2887,"labels":"Warlock, Spell","state":"CLOSED","title":"Grim Reach does not affect Drain Soul","body":"**Please, provide a clear description what the bug is:**\r\nThe talent in warlock affliction tree Grim Reach does not increase the range of Drain soul. Drain soul is the only affliction ability harmed by this bug.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Spec into 2 points of Grim Reach\r\n2. See the range of most of your abilities increase to 36 yards\r\n3. see the range of drain soul still 30 yards\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nIDs of the talent grim reach:\r\nhttps://database.turtle-wow.org/?spell=18218\r\nhttps://database.turtle-wow.org/?spell=18219\r\n\r\nIDs of the spell Drain Soul:\r\nhttps://database.turtle-wow.org/?spell=1120\r\nhttps://database.turtle-wow.org/?spell=8288\r\nhttps://database.turtle-wow.org/?spell=8289\r\nhttps://database.turtle-wow.org/?spell=11675\r\n\r\n**Expected behavior. Describe how it should work:**\r\nGrim reach increases the range of Drain Soul by 20%. From 30 to 36yards","updatedAt":"2023-02-27T16:51:26+0100","milestone":null,"closedAt":"2023-02-27T16:51:26+0100"},{"assignees":[],"author":{"login":"Khelekmir"},"comments":[{"author":{"login":"redmagejoe"},"body":"See #2865. This should be fixed on the next update.\r\n\r\nThis can be closed. Reopen if quiver/weapon-swapping still doesn't work as desired.","createdAt":"2023-02-24T01:50:08+0100"}],"createdAt":"2023-02-23T06:56:44+0100","number":2886,"labels":"Hunter, Spell","state":"CLOSED","title":"Hunter - Quiver fails to modify Ranged Attack Speed","body":"**Please, provide a clear description what the bug is:**\r\n\r\nHunter ranged attack speed failed to be modified by quiver attack speed increase. 3.00 attack speed ranged weapon yields 3.00 ranged attack speed, irrespective of 14% ranged weapon attack speed increase from quiver. Verified with timed test of 20 shots in 60 seconds (1 shot every 3 seconds precisely); 14% increased attack speed SHOULD yield 2.58 sec atk speed, with 23+ shots in 60 seconds.\r\n\r\nIssue follows custom weapons (shieldbreaker arbalest, bloodscalp bow) and pre-existing ones (hurricane, vendor whites);\r\nIssue follows multiple quivers (ribbley's quiver, light quiver, medium quiver).\r\n\r\n![attack speed_1](https://user-images.githubusercontent.com/107819244/220830033-44f47f02-5a60-4873-9e9b-e799b5ce5d0e.png)\r\n![attack speed_2](https://user-images.githubusercontent.com/107819244/220830065-d89f41b6-6358-4501-9d83-a04d7198213a.png)\r\n\r\nNOTE: have polled several other hunters in-game, and they are NOT experiencing this issue.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. no special action necessary; displayed attack speed accurately reflects no increase to attack speed, as verified through timed test on attack dummy in city.\r\n2. relog does NOT fix\r\n3. delete WDB does NOT fix\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNA\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nexpect an increase to attack speed commensurate with quiver atk speed bonus. this should accurately display in the character menu, and affect ranged attack speed.\r\n\r\n![attack speed_3](https://user-images.githubusercontent.com/107819244/220830496-526292ec-a5fe-4c74-8234-08995c192d40.png)\r\n![attack speed_4](https://user-images.githubusercontent.com/107819244/220830514-ce8c60e6-1984-4eed-9386-1a18f82ee7e3.png)\r\n\r\n","updatedAt":"2023-02-24T02:00:05+0100","milestone":null,"closedAt":"2023-02-24T02:00:05+0100"},{"assignees":[],"author":{"login":"4iloveg"},"comments":[{"author":{"login":"cyaohiri"},"body":"In the meantime, use `/console reloadui`, that should close it.","createdAt":"2023-02-23T08:59:01+0100"},{"author":{"login":"4iloveg"},"body":"> In the meantime, use `/console reloadui`, that should close it.\r\n\r\nYes, this solves the problem, but it causes the LFT to reload and drop from the queue if the group is not formed, I just think that adding a hide frame button would be useful for those who are not familiar with the command","createdAt":"2023-02-23T09:58:57+0100"},{"author":{"login":"slowtorta"},"body":"@CosminPOP ","createdAt":"2023-02-23T20:02:11+0100"},{"author":{"login":"GitGurky"},"body":"I am going to remove this report to https://github.com/CosminPOP/LFT/issues","createdAt":"2023-02-23T22:51:53+0100"},{"author":{"login":"GitGurky"},"body":"Moved to here https://github.com/CosminPOP/LFT/issues/15","createdAt":"2023-02-23T22:53:20+0100"}],"createdAt":"2023-02-23T01:28:35+0100","number":2885,"labels":"","state":"CLOSED","title":"LFT window freezes","body":"![Скриншот 23-02-2023 032010](https://user-images.githubusercontent.com/19300333/220794598-84b0932d-7616-4356-9f71-f1a4d2a8bd09.jpg)\r\nSometimes it happens that there is no way to close this window, which should close on its own. And have to restart the game, but after the restart the problem may occur again, this happens in 10% of cases. Can you add to the addon function that will close this frame, when the buttons wayting and leave are not clickable.","updatedAt":"2023-02-23T22:53:20+0100","milestone":null,"closedAt":"2023-02-23T22:53:20+0100"},{"assignees":[],"author":{"login":"DoctorSkully"},"comments":[],"createdAt":"2023-02-22T23:26:23+0100","number":2884,"labels":"","state":"CLOSED","title":"Unable to train certain skills with Artisan Tailor despite being green","body":"**Please, provide a clear description what the bug is:**\r\nTraining with the Artisan Tailor Timothy Worthington will not let me train for Runecloth bolts. When clicking train nothing happened despite having the money and the training level required.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Walking up to Timothy and the menu opens with green recipes \r\n2. Clicking train doesn’t do anything despite having gold and the required level.\r\n3. Clicking the train button doesn’t do anything.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nJust want to acquire the skill to turn runecloth into runecloth bolts","updatedAt":"2023-02-23T13:37:49+0100","milestone":null,"closedAt":"2023-02-23T13:37:49+0100"},{"assignees":[],"author":{"login":"ComradeMaya"},"comments":[{"author":{"login":"redmagejoe"},"body":"This often happens when you buff someone who is in combat, and they spend an excessive amount of time in combat. It should not, however, be permanent. More clear and detailed steps would be necessary to attempt to reproduce this issue.","createdAt":"2023-02-24T16:12:49+0100"},{"author":{"login":"slowtorta"},"body":"Please request assistance from a GM if it happens. It's not a regular but and there's no way to reproduce or fix it right now.","createdAt":"2023-04-02T19:03:43+0200"}],"createdAt":"2023-02-22T19:49:50+0100","number":2883,"labels":"","state":"CLOSED","title":"Getting stuck in combat untill death","body":"**Please, provide a clear description what the bug is:**\r\nMe and my friend for unknown reasons can't get out of combat once we enter it. We can't do anything to stop being in combat, no matter how long we wait unless we die. Then once we fight anything we are stuck in combat again.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\nThe only thing we did that could maybe trigger this is throwing out buffs on peple while travelling to westfall (mark of the wild rank 2, thorns rank 1, fortitude rank 2). Our characters are a lvl 13 druid and priest named Machakw and Maja respectively","updatedAt":"2023-04-02T19:03:44+0200","milestone":null,"closedAt":"2023-04-02T19:03:44+0200"},{"assignees":[],"author":{"login":"jimmytaker"},"comments":[{"author":{"login":"slowtorta"},"body":"Fixed on the next update.","createdAt":"2023-02-22T19:42:56+0100"},{"author":{"login":"CosminPOP"},"body":"thanks, its a cache issue, will be fixed\r\nin the meantime, just add a filter, eg: min ilvl 1 and it will load right\r\n![image](https://user-images.githubusercontent.com/7255825/220727846-25931b23-c30a-4ed1-98e8-c6f77880aeca.png)\r\n","createdAt":"2023-02-22T19:43:55+0100"}],"createdAt":"2023-02-22T19:31:19+0100","number":2882,"labels":"","state":"CLOSED","title":"New database still not quite working","body":"https://database.turtle-wow.org/?items=4.4.3\r\nhttps://database.turtle-wow.org/?items=4.1.3\r\n\r\nObviously do not contain all items. Just to link 1 (out of probably hundreds that are missing):\r\n\r\nhttps://database.turtle-wow.org/?item=9476","updatedAt":"2023-02-22T19:43:55+0100","milestone":null,"closedAt":"2023-02-22T19:42:56+0100"},{"assignees":[],"author":{"login":"kstiefer"},"comments":[{"author":{"login":"Zebouski"},"body":"Clear WDB and try again. your client can cache old versions of items, and clearing the cache will request a new copy of the item and its stats/requirements from the server, that you client can then know how to obey","createdAt":"2023-02-22T08:21:30+0100"},{"author":{"login":"slowtorta"},"body":"It was indeed wrong. Please clear WDB and try again, should be fixed now.","createdAt":"2023-02-22T12:38:02+0100"},{"author":{"login":"kstiefer"},"body":"At this time, I am able to equip Truefaith Vestments without tailoring, but I still see the tailoring requirement on the website:\r\nhttps://database.turtle-wow.org/?item=14154","createdAt":"2023-02-22T15:57:37+0100"},{"author":{"login":"slowtorta"},"body":"You need to delete WDB folder.","createdAt":"2023-02-22T16:01:16+0100"}],"createdAt":"2023-02-22T06:48:43+0100","number":2881,"labels":"","state":"CLOSED","title":"Truefaith Vestments requires tailoring after 2023 February 22 patch","body":"**Please, provide a clear description what the bug is:**\r\nThe 2023 Feb 20 patch notes say: \"Removed Tailoring skill requirement from the following items: Truefaith Vestments, Robe of the Void, Robe of the Archmage.\"\r\nhttps://forum.turtle-wow.org/viewtopic.php?t=5658\r\n\r\nAt this time (Feb 22) I can see that the Truefaith Vestments shows the tailoring requirement in the turtle wow database and in game and I am unable to equip them without tailoring.\r\n\r\nAt this time, the turtle wow database also shows that Robe of the Void and Robe of the Archmage do not have a tailoring requirement.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n1. Look at the Truefaith Vestments in the Turtle Wow Database to see the Tailoring Requirement\r\n2. Make Truefaith Vestments\r\n3. Remove tailoring\r\n4. Try to equip Truefaith Vestments without tailoring\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nItem: https://database.turtle-wow.org/?item=14154\r\n\r\n**Expected behavior. Describe how it should work:**\r\nBased on the 2023 Feb 20 patch notes, I expect to be able to equip Truefaith Vestments without tailoring.\r\n","updatedAt":"2023-02-22T16:01:16+0100","milestone":null,"closedAt":"2023-02-22T12:38:02+0100"},{"assignees":[],"author":{"login":"MasterPooBaa"},"comments":[],"createdAt":"2023-02-22T02:20:42+0100","number":2880,"labels":"","state":"CLOSED","title":"Coralshell Lurker (Azshara) has zero armor.","body":"**Please, provide a clear description what the bug is:**\r\nCoralshell Lurker (Azshara) has zero armor.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Cast Beast Lore, zero armor reported.\r\n2. Shot it in the FACE, did way more damage than what I would normally do versus an armored turtle. Same as dmg reported on paper doll.\r\n3. Repeat\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=6352\r\n\r\n**Expected behavior. Describe how it should work:**\r\nShould have armor.","updatedAt":"2023-02-22T12:47:28+0100","milestone":null,"closedAt":"2023-02-22T12:47:28+0100"},{"assignees":[{"login":"Letic92"}],"author":{"login":"jimmytaker"},"comments":[{"author":{"login":"redmagejoe"},"body":"Can confirm this behavior. The pet behaves very inorganically and basically ignores its Hunter being attacked until it finishes with mob 1 and runs all the way back to the Hunter's side, like an NPC resetting to out of combat. Only after arriving beside the Hunter will it acknowledge the \"new\" target.","createdAt":"2023-02-22T18:21:48+0100"},{"author":{"login":"Zeyla-TW"},"body":"I believe this may have been working as intended during 1.12.1 but defensive pet stance was revamped in later expansions to be more akin to what you're describing. It is difficult to compare though since Classic uses a more modern version of pet behaviors since it was down-ported from a Legion client.","createdAt":"2023-02-27T06:50:41+0100"},{"author":{"login":"jimmytaker"},"body":"I mained a hunter on Lightshope's Darrowshire pve server before Classic. I am still using my own macro library from back then which played a huge part of my soloing every lvling instance at the lvl of its last boss back then. Pet targeting in defensive mode was what I used to quickly change targets after one died, extensively making use of macros of the sort \"if UnitExists(\"pettarget\") then TargetUnit(\"pettarget\") end\" . The way the pet acts on Turtle atm, these are not anywhere close as useful.\r\n\r\nSo while I do not know about hunter pet AI on 1.12, Lightshope's Darrowshire and Classic defensive pet AI had aggro table more than 1 mob long.","createdAt":"2023-02-27T07:01:19+0100"}],"createdAt":"2023-02-22T01:58:21+0100","number":2879,"labels":"","state":"CLOSED","title":"Hunter pet AI defensive mode issue","body":"**Please, provide a clear description what the bug is:**\r\n\r\nThe pet only seems to be able to have 1 mob on its aggro table.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Put pet in defensive mode.\r\n2. Send pet into a pack of 2 or more mobs. Attacking mob 1. (Both mobs attack the pet)\r\n3. Assist the pet to kill mob 1.\r\n-> After mob 1 dies the pet starts running back to the hunter and does not immediately acquire mob 2 as its target.\r\n\r\nREMARK: The pet will stop and attack mob 2, if mob 2 attacks it again while it is running back to the hunter -> hence my assumption that it only has 1 mob on its aggro table.\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nThe pet should not move back to the hunter after mob 1 dies (this is the expected behavior only when the pet is on passive). On defensive it should instead immediately turn to attack mob 2 (the mob with the highest threat on the pets aggro table).","updatedAt":"2023-03-23T12:08:57+0100","milestone":null,"closedAt":"2023-03-23T12:08:57+0100"},{"assignees":[],"author":{"login":"TorTun"},"comments":[{"author":{"login":"redmagejoe"},"body":"For clarification, is this a Master Loot issue?","createdAt":"2023-02-22T18:22:18+0100"},{"author":{"login":"vkekd"},"body":"> For clarification, is this a Master Loot issue?\r\n\r\nThis is mostly for faction specific items like paladin/shaman tiers, natural alignment crystal/scrolls of blinding light, aq20 paladin/shaman books/totems, etc.\r\nThis also happens sometimes to items that are not faction specific like in MC ive seen it happen with talisman of ephemeral power, quick strike ring, flame guard gauntlets, etc.\r\nThe only raid that i havent seen seen this issue is naxx. Horde can see paladin librams or restristed class trash items and vice versa.\r\nThat forces the master looter to either give master loot to a player of the opposite faction or to put it in free for all.","createdAt":"2023-02-23T14:20:37+0100"},{"author":{"login":"Haaxor1689"},"body":"No cross-faction server (vanilla/tbc/wotlk) had a proper solution for this, if master looter is let's say Alliance player, if there is a Horde only item like a quest starter, he just won't see it. Also unique items like rings and trinkets won't show up for him if he already has them. You sure it's not because of that?","createdAt":"2023-02-23T14:32:05+0100"},{"author":{"login":"Haaxor1689"},"body":"What you can do to work around it is to distribute all loot that you can, roll for items ML can't see and then change to FFA so whoever won can loot it.","createdAt":"2023-02-23T14:34:30+0100"},{"author":{"login":"vkekd"},"body":"No i never had problems seeing rings and trinkets that i had already and yeah, like i said putting it on FFA or giving ML to another person solves the issue but if they somehow work on a solution so the master looter can see all the loot and distribute it by himself it would be better","createdAt":"2023-02-23T14:39:06+0100"},{"author":{"login":"Zeyla-TW"},"body":"I believe this could potentially be resolved by editing the drop tables on the server (or possibly merging them) so that both factions can view every table that the boss drop list pulls from. Some bosses can have up to 3 or 4 drop tables (some with 100% chances like ony heads or heart of hakkar) and iirc (I haven't played with SQL drop tables in quite a while) I BELIEVE that the tables themselves are flagged for view by a certain faction.","createdAt":"2023-02-27T06:59:29+0100"},{"author":{"login":"GitGurky"},"body":"This should have been solved a few patches ago","createdAt":"2023-06-27T17:23:51+0200"}],"createdAt":"2023-02-22T01:39:15+0100","number":2878,"labels":"","state":"CLOSED","title":"Issuance of cross-fractional loot","body":"At the moment, in order to issue horde loot by the alliance master, it is necessary to transfer the rights to issue loot to the horde player, since the alliance player does not see the horde loot and, accordingly, cannot distribute it, which complicates the distribution of loot in raids.\r\n\r\npls help😭","updatedAt":"2023-06-27T17:23:51+0200","milestone":null,"closedAt":"2023-06-27T17:23:51+0200"},{"assignees":[],"author":{"login":"jimmytaker"},"comments":[{"author":{"login":"slowtorta"},"body":"Fixed on the next maintenance :)","createdAt":"2023-02-21T21:55:10+0100"}],"createdAt":"2023-02-21T21:52:23+0100","number":2877,"labels":"","state":"CLOSED","title":"Slow respawn on \"Smuggled Procurements\" for the quest \"Kul Tiran Provisions: Special Goods\"","body":"The item \"Smuggled Procurements\" in Theramore takes 5 min to respawn. I know u are fixing these to respawn quicker.\r\n\r\nProbably best to also check \"Smuggled Gunpowder\" in Ratchet","updatedAt":"2023-02-21T21:55:10+0100","milestone":null,"closedAt":"2023-02-21T21:55:10+0100"},{"assignees":[],"author":{"login":"jimmytaker"},"comments":[{"author":{"login":"slowtorta"},"body":"We're aware of the Crystal Mine issues, it's going to be fixed in the next client patch 1.16.6 :)","createdAt":"2023-02-21T21:49:36+0100"}],"createdAt":"2023-02-21T21:48:55+0100","number":2876,"labels":"","state":"CLOSED","title":"Alah'thalas crystal mine - the mobs are on top of the mine","body":"Last year the mobs were correctly inside the mine. Now the malfunctioning arcane constructs are on top of the mine instead of inside.","updatedAt":"2023-02-21T21:49:36+0100","milestone":null,"closedAt":"2023-02-21T21:49:36+0100"},{"assignees":[],"author":{"login":"jimmytaker"},"comments":[{"author":{"login":"slowtorta"},"body":"Pirate ship won't work, because it's a manually spawned object.\r\nWe're aware about the Crystal Mine, it's going to be patched in the next client update.","createdAt":"2023-02-21T21:47:50+0100"}],"createdAt":"2023-02-21T21:47:00+0100","number":2875,"labels":"","state":"CLOSED","title":"Travel form does not get autoremoved when entering indoors in some locations","body":"Most indoor locations druid travel form gets removed automatically.\r\n\r\nThere are exceptions I have found:\r\n1. The arcane crystal mine in alah'thalas\r\n2. The pirate ship on the main dock in theramore (the one with the marines on it)\r\n\r\nREMARK: After manually removing travel form, it is impossible to go back into travel form in these locations. The error message \"Can only be used outside\" correctly pops.","updatedAt":"2023-02-21T21:47:51+0100","milestone":null,"closedAt":"2023-02-21T21:47:50+0100"},{"assignees":[],"author":{"login":"jimmytaker"},"comments":[{"author":{"login":"slowtorta"},"body":"It's a manually spawned object, possibly a guild house. The only solution is to move it a bit up. ","createdAt":"2023-02-21T21:48:44+0100"}],"createdAt":"2023-02-21T21:43:41+0100","number":2874,"labels":"","state":"CLOSED","title":"Breathbar becomes visible while in the basement of a docked ship","body":"Going to the basement of the Turtle added ship on the main dock in Theramor (the one with the pirate skin and the Theramore marines on it) results in the breath bar appearing.","updatedAt":"2023-02-21T22:04:13+0100","milestone":null,"closedAt":"2023-02-21T22:04:13+0100"},{"assignees":[],"author":{"login":"geojak"},"comments":[{"author":{"login":"geojak"},"body":"secondly when you go with blood of korrak and disguise inside the winterax cave, the blood of korrak debuff just vanished. nothing happens. were is the secret interaction when it just disappears","createdAt":"2023-02-21T20:55:22+0100"},{"author":{"login":"ratkosrb"},"body":"The quest is supposed to give you a buff. Did it not work?","createdAt":"2023-02-21T21:13:47+0100"},{"author":{"login":"geojak"},"body":"No I got the error, must be in alterac valley instead ","createdAt":"2023-02-21T21:14:47+0100"},{"author":{"login":"ratkosrb"},"body":"I found the issue. The inside of the cave has a different area id than the rest of AV, and that's why the buff didn't work.","createdAt":"2023-02-21T21:29:46+0100"},{"author":{"login":"geojak"},"body":"@ratkosrb did you also fix blood of korrak debuff dispearing on cave enter?","createdAt":"2023-02-21T22:08:09+0100"},{"author":{"login":"ratkosrb"},"body":"yes","createdAt":"2023-02-21T22:09:27+0100"}],"createdAt":"2023-02-21T20:46:01+0100","number":2873,"labels":"","state":"CLOSED","title":"winterax cahmpion qeust does nothing","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. get the disguise\r\n2. get the qeust\r\n3. kill the gnolls\r\n4. hand in\r\n5. red error says \" you must be in alterac\" when you hand it in\r\n6. nothing happend\r\n7. be very disppointed as the qeust promised a reward\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nhttps://database.turtle-wow.org/?quest=40004\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nsomething, anthing rly, a buff? ","updatedAt":"2023-02-21T22:09:27+0100","milestone":null,"closedAt":"2023-02-21T21:29:21+0100"},{"assignees":[],"author":{"login":"geojak"},"comments":[{"author":{"login":"redmagejoe"},"body":"Just tested this with Pine on https://www.youtube.com/watch?v=ok9uWfXlyjk roughly 10 minutes into the stream.\r\n\r\nCannot reproduce on current version. Working, can be closed.","createdAt":"2023-02-24T19:38:05+0100"}],"createdAt":"2023-02-21T17:23:20+0100","number":2872,"labels":"","state":"CLOSED","title":"totemic recall removes paladin buffs","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. have wisdom blessing\r\n2. put down mana spring totem\r\n3. use totemic recall\r\n4. lose wisdom\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\ntotemic recall not touching other buffs","updatedAt":"2023-02-24T19:50:16+0100","milestone":null,"closedAt":"2023-02-24T19:50:16+0100"},{"assignees":[],"author":{"login":"Noade"},"comments":[{"author":{"login":"slowtorta"},"body":"Please, learn them again at the trainer.","createdAt":"2023-04-02T19:02:47+0200"}],"createdAt":"2023-02-21T15:45:14+0100","number":2871,"labels":"","state":"CLOSED","title":"The hunter's pet skills missed after latest updates","body":"**Please, provide a clear description what the bug is:**\r\n\r\nSome of my active and passive pet skills no longer work after last updates. I missed Crowl and all passive pet skills.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\nCrowl learned, but i don't have it on panel or book\r\n\r\n![Desktop_Screenshot_2023 02 21_-_15 40 18 17](https://user-images.githubusercontent.com/32249083/220371773-0028d67a-9d98-4294-be53-c9b6d7226054.png)\r\n\r\n![Desktop Screenshot 2023 02 21 - 16 18 09 56](https://user-images.githubusercontent.com/32249083/220371877-421fdd63-0042-4708-8f35-287b616aba8d.png)\r\n\r\nSame thing with passive skills (Resistance/Stamina) they doesn't work at all\r\n\r\n![Снимок экрана 2023-02-21 163015](https://user-images.githubusercontent.com/32249083/220373518-226d11a6-2af6-4a99-9922-d2ee800b9f44.png)\r\n\r\nWhatever skill I learned - doesent matter - nothing work. ","updatedAt":"2023-04-02T19:02:48+0200","milestone":null,"closedAt":"2023-04-02T19:02:47+0200"},{"assignees":[],"author":{"login":"Illyane"},"comments":[{"author":{"login":"Haaxor1689"},"body":"can't reproduce, looks like it works as intended","createdAt":"2023-02-27T11:59:16+0100"}],"createdAt":"2023-02-21T14:54:32+0100","number":2870,"labels":"","state":"CLOSED","title":"Infinite speed after being affected by Intimidating Growl from Pesterhide Snarler in Thousand Needles","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Being in combat with two Pesterhide Snarler.\r\n2. While in combat, being affected by multiple Intimidating Growl.\r\n3. You are a fast boii now.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\n\r\nNPC: [https://database.turtle-wow.org/?npc=4249](https://database.turtle-wow.org/?npc=4249) [Pesterhide Snarler]\r\nSpell: [https://database.turtle-wow.org/?spell=6576](https://database.turtle-wow.org/?spell=6576) [Intimidating Growl]\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nIntimidating Growl is supposed to make you run very fast in all directions, it temporarily changes your character's base speed with a huge bonus making you run between +60% and +100% before returning you to normal speed.\r\n\r\nI haven't had any problems facing a Pesterhide Snarler in 1v1 since I've been in the Thousand Spikes. The bug happened to me when I faced Steelsnap and his two escorting Pesterhide Snarlers, twice I was affected by the spell, then after that I was running around faster than the wind.\r\n\r\nUpdate: Disappears after being Dazed\r\n\r\nLarkh (Tauren Warrior level 33)\r\n","updatedAt":"2023-02-27T11:59:16+0100","milestone":null,"closedAt":"2023-02-27T11:59:16+0100"},{"assignees":[],"author":{"login":"Kangaroux"},"comments":[{"author":{"login":"redmagejoe"},"body":"It is an 8 second channel with each tick happening after each second. You were never meant to gain an instant tick, otherwise the last second of the channel would be pointless. I tested and the math adds up.\r\n\r\nBandages are working as intended, and this can be closed.","createdAt":"2023-02-21T20:18:49+0100"}],"createdAt":"2023-02-21T00:16:32+0100","number":2869,"labels":"","state":"CLOSED","title":"Bandages no longer give hp on the first tick","body":"When using a bandage you should get a tick of healing immediately, allowing you to use it in the middle of a fight. However, it no longer gives any healing on the first tick (when it applies the recently bandaged debuff)","updatedAt":"2023-02-21T20:20:01+0100","milestone":null,"closedAt":"2023-02-21T20:20:01+0100"},{"assignees":[],"author":{"login":"Nozdormus"},"comments":[{"author":{"login":"redmagejoe"},"body":"Can confirm this issue.","createdAt":"2023-02-21T20:21:15+0100"}],"createdAt":"2023-02-20T16:42:23+0100","number":2867,"labels":"","state":"CLOSED","title":"Remnants sentrys do not have agro.","body":"Please, provide a clear description what the bug is: Remnant sentrys do not have agro and do not attak hostile players.\r\nSteps to reproduce the behavior with as much detail as possible: Go to Whispering forest and try to walk near them in wrecked tower.\r\nIDs of affected creatures, items, quests or spells with a link to the relevant page:\r\n\r\nNPC: https://database.turtle-wow.org/?npc= https://database.turtle-wow.org/?npc=91772\r\nExpected behavior. Describe how it should work: They must have aggro range and attack hostile players\r\n![image](https://user-images.githubusercontent.com/8399484/220148735-65bf8fa9-c2e8-41c3-a7e4-f1ae99ec0721.png)\r\n","updatedAt":"2023-02-27T17:03:20+0100","milestone":null,"closedAt":"2023-02-27T17:03:20+0100"},{"assignees":[],"author":{"login":"ZorgDarkness"},"comments":[{"author":{"login":"balakethelock"},"body":"It's not a bug and not an exploit. This discussion was finished a long time ago and they decided they remove succubus sacrifice but not the other sacrifices.\r\n\r\nDon't revive old topics that you are ignorant about\r\nhttps://discord.com/channels/466622455805378571/810850818537685013/1009343879016878130","createdAt":"2023-02-20T23:28:36+0100"},{"author":{"login":"redmagejoe"},"body":"Duplicate of #2734.\r\n\r\nClose this.","createdAt":"2023-02-21T20:40:13+0100"}],"createdAt":"2023-02-20T16:33:29+0100","number":2866,"labels":"","state":"CLOSED","title":"Warclocks - Fel Energy bug","body":"Warlocks can cast Fel Energy when they are at demonology spec, than they can respec to other spec and stell have Fel Energy buff on tham as they in anothey spec wich is not have Fel Energy talant learned at thair taland tree\r\nSpell: https://database.turtle-wow.org/?spell=18792","updatedAt":"2023-02-21T20:46:00+0100","milestone":null,"closedAt":"2023-02-21T20:46:00+0100"},{"assignees":[],"author":{"login":"Smittych"},"comments":[{"author":{"login":"ratkosrb"},"body":"Do you have some addon that is showing the attack time? Because with the default interface, I do not notice any difference after going through these steps. My attack speed is the same at steps 2 and 7.","createdAt":"2023-02-20T22:20:42+0100"},{"author":{"login":"Smittych"},"body":"Hi ratkosrb,\r\nNo, I don't have any such addon, I watch it on the \"Auto Shoot\" skill and in character interface.\r\nIts strange, that it not works with you. \r\nI would like to make some movie where I show these steps, but don't have any soft for that. Think I can share my screen for GM via discord.","createdAt":"2023-02-21T10:40:56+0100"},{"author":{"login":"redmagejoe"},"body":"Please provide video evidence reproducing this issue, and also ensure that your character is, in fact, attacking faster and it isn't simply a UI display bug.","createdAt":"2023-02-21T20:22:30+0100"},{"author":{"login":"Smittych"},"body":"It seems that attack speed increasing has been fixed. \r\nBut there is still a little bug. Equipping a quiver doesn't affect on your attack speed, but if you switch weapons it recalculates it correctly. So still need to recalculate attack speed on equipping or unequipping a quiver.","createdAt":"2023-02-22T09:22:36+0100"},{"author":{"login":"jameyboor"},"body":"Fixed on next update.","createdAt":"2023-02-23T04:56:18+0100"}],"createdAt":"2023-02-20T13:57:19+0100","number":2865,"labels":"","state":"CLOSED","title":"Hunter ranged attack speed bug. Need hotfix.","body":"**Please, provide a clear description what the bug is:**\r\nI think quiver doesn't work properly. There is an availability to make your ranged attack speed 0.1 or even less.\r\nYou can also decrease your attack speed to infinity long.\r\nAttack speed goes normal after relog, but without quiver attack speed bonus.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n1. equip slow weapon + quiver\r\n2. check your attack speed\r\n3. unequip quiver\r\n4. equip fast weapon\r\n5. equip quiver \r\n6. equip slow weapon\r\n7. check your attack speed again\r\n8. repeat to infinity\r\n\r\nFor decrease attack speed swap slow and fast weapon in the recipe\r\n\r\nI am using this quiver: https://database.turtle-wow.org/?item=8217\r\n\r\n**Expected behavior. Describe how it should work:**\r\nAttack speed should be recalculated after quiver equipped or unequipped.","updatedAt":"2023-02-23T05:07:43+0100","milestone":null,"closedAt":"2023-02-23T05:07:43+0100"},{"assignees":[],"author":{"login":"ivanku4eto"},"comments":[{"author":{"login":"redmagejoe"},"body":"This is related to #562 which has been closed as completed.\r\n\r\nFixed.","createdAt":"2023-02-21T20:25:29+0100"}],"createdAt":"2023-02-20T13:20:48+0100","number":2864,"labels":"","state":"CLOSED","title":"bug with facetarget with rogue ","body":"![afdag](https://user-images.githubusercontent.com/124826155/220105216-360a1be6-47a2-4234-9e92-53a76210ea9b.jpg)\r\nhello there i want help this always hapening to me when i fight all time i cant hit backstab becouse mob is in wrong place look vs players is still same pls help ","updatedAt":"2023-02-21T20:53:54+0100","milestone":null,"closedAt":"2023-02-21T20:53:54+0100"},{"assignees":[],"author":{"login":"spogsta"},"comments":[{"author":{"login":"spogsta"},"body":"Now I died and it doesnt work again lol","createdAt":"2023-02-20T08:30:58+0100"},{"author":{"login":"slowtorta"},"body":"Do you have a Paladin in your party?","createdAt":"2023-02-20T10:40:13+0100"},{"author":{"login":"spogsta"},"body":"no we are both horde, troll mage. both warmode. The st range thing is when she's in my party but further away, I can receive the totem buff. When she moves into my area neither of us can get the buff. We've deduced it's when she's nearby and in the party. If i leave the party I can get the buff, or if shes far away I also can get it. However, after she has been in my radius I can't receive the buff even if she leaves the area, unless i leave the party","createdAt":"2023-02-21T02:12:57+0100"},{"author":{"login":"spogsta"},"body":"The really weird thing is sometimes it does just work, we receive the totem buffs, sometimes it doesn't. But more often then not, it doesn't work. \r\n\r\nIf you need me to create a video replicating this I can","createdAt":"2023-02-21T02:26:40+0100"},{"author":{"login":"Zeyla-TW"},"body":"I've also experienced this bug. Sometimes some buff totem (typically strength and stoneskin as mentioned, but sometimes mana spring as well) will just suddenly stop providing their auras to the group/shaman. From my experience, dropping a windfury totem when this happens, then totemic calling the totems to get rid of them, and then re-dropping the buff totem will then fix it. (I was told this fix by a fellow shaman player who had been experiencing this for quite a while)","createdAt":"2023-02-27T07:24:41+0100"},{"author":{"login":"spogsta"},"body":"Thank you, I will us this when I get totemic calling. Much appreciated.","createdAt":"2023-03-01T04:13:53+0100"},{"author":{"login":"Kronkers007"},"body":"Hellooo Shamans,\r\n\r\nSo I've noticed this bug with totems as well. Not working in parties even if both group mates have warmode on.\r\nTo fix this I have us both log out. Before inviting him to the group I apply strength totem to myself to get the buff. Then I invite him. After that totems will work fine for awhile till it randomly breaks hours later.\r\n\r\nHope this issue can be fixed. Totems work fine in dungeons but not open world parties. ","createdAt":"2023-04-22T05:54:15+0200"},{"author":{"login":"ratkosrb"},"body":"I've made a change that could possibly fix this. Let me know if it still happens next week.","createdAt":"2023-07-25T06:35:30+0200"},{"author":{"login":"twowTurtReynolds"},"body":"Can't currently reproduce this, only the weird interaction where unflaged shaman's totems wont buff a flagged player, but afaik that is intended.","createdAt":"2023-12-28T23:56:45+0100"}],"createdAt":"2023-02-20T08:07:48+0100","number":2863,"labels":"Shaman, Spell, Needs Replication","state":"CLOSED","title":"Shaman totem Buff Bug in party ( warmode enabled)","body":"\r\nI have an interesting bug and haven't found much information on how to fix my issue.\r\n\r\nI'm a shaman and have a party member that I'm leveling with.\r\n\r\nWe both have warmode enabled.\r\n\r\nWhen I drop a totem when not in a party, i get the totem buff.\r\n\r\nWhen I drop a totem within the party, neither of us get the buff.\r\n\r\nDoes anyone know what is going on/how I can fix this issue? I'm not entirely sure what's going on\r\n\r\nSpells used: totem of ironskin and strength totem- we had no other conflicting buffs (mage buff)\r\n\r\nparty members: Myself-a shaman and a mage\r\n\r\n","updatedAt":"2023-12-28T23:56:46+0100","milestone":null,"closedAt":"2023-12-28T23:56:45+0100"},{"assignees":[],"author":{"login":"snakeboard"},"comments":[{"author":{"login":"slowtorta"},"body":"It's fixed now, please clear your WDB folder and restart your game.","createdAt":"2023-02-20T10:57:02+0100"}],"createdAt":"2023-02-20T02:24:43+0100","number":2862,"labels":"","state":"CLOSED","title":"2.5 Itemization changes not implemented in-game","body":"**Please, provide a clear description what the bug is:**\r\n\r\nThe February 15th patch notes state that there were changes made to the stats on the hunter, shaman, and warlock 2.5 set pieces. When I log into game and check the gear on my shaman and hunter, they have not been changed at all, and are still the same stats as always. I have deleted my WDB folder multiple times, to no avail. I don't have a warlock with 2.5 to check my own items but I have inspected other players and seen the same thing. I am uncertain these changes were actually implemented. \r\n\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nhttps://database.turtle-wow.org/?item=21372\r\nhttps://database.turtle-wow.org/?item=21373\r\nhttps://database.turtle-wow.org/?item=21374\r\nhttps://database.turtle-wow.org/?item=21375\r\nhttps://database.turtle-wow.org/?item=21376\r\n\r\nhttps://database.turtle-wow.org/?item=21334\r\nhttps://database.turtle-wow.org/?item=21335\r\nhttps://database.turtle-wow.org/?item=21336\r\nhttps://database.turtle-wow.org/?item=21337\r\nhttps://database.turtle-wow.org/?item=21338\r\n\r\nhttps://database.turtle-wow.org/?item=21365\r\nhttps://database.turtle-wow.org/?item=21366\r\nhttps://database.turtle-wow.org/?item=21367\r\nhttps://database.turtle-wow.org/?item=21368\r\nhttps://database.turtle-wow.org/?item=21369\r\n\r\nIneterstingly, if you look at the database, the stats do appear to be changed, but these are NOT reflected in-game. Also there's a typo on the Stormcaller's Footguards (item 21373) on the database, it now says it decreases the spell resistances of your targets by 1 when it should be 10.\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nThe stats on these items should be the same in-game as they are shown to be in the database and in the forum post detailing the changes supposedly made on Feb 15.","updatedAt":"2023-02-20T10:57:02+0100","milestone":null,"closedAt":"2023-02-20T10:57:02+0100"},{"assignees":[],"author":{"login":"slowtorta"},"comments":[{"author":{"login":"jimmytaker"},"body":"Found the following bugs today (21.02 - so after the changes):\r\n1. Kwee does not count the new turn ins. Total for horde is shown as 0. REMARK: This used to work correctly last week (before the addition of the new shop items server restart, which initially broke Love is in the Air. REMARK2: The event seemed to work as it should in the 1st few days after it was added).\r\n2. On a char that had not yet participated in the love token giving - 1st ever token given resulted in heartbroken - this should not happen. REMARK: This used to work correctly yesterday (before the changes).\r\n3. Believe same unterlying issue as 2. - It is possible to get heartbroken while having the \"Adored\" debuff. Heartbroken should only be possible to occur when having no \"Adored\" debuff. REMARK: This used to work correctly yesterday (before the changes).\r\n4. Giving Love Token to NPC while having \"Adored\" debuff resets the CD on the debuff back to 60 min - this should not happen. While \"Adored\" u only receive \"Gift of friendship\" and the debuff should remain at the time it was. REMARK: This used to work correctly yesterday (before the changes).\r\n5. Very few NPC in Org available, who can give u Freshly Baked Pie. REMARK: This used to work correctly yesterday (before the changes).\r\n6. Cologne and perfume overwrite each other. It should be possible to have both perfume and cologne applied. REMARK: This used to work correctly yesterday (before the changes).","createdAt":"2023-02-21T02:44:14+0100"},{"author":{"login":"slowtorta"},"body":"@ratkosrb Not sure if you've seen this.","createdAt":"2023-02-21T12:49:57+0100"},{"author":{"login":"jimmytaker"},"body":"Point 5 is not fixed:\r\nVery few NPC in Org available, who can give u Freshly Baked Pie. REMARK: This used to work correctly yesterday (before the changes).\r\n\r\nWalking around the valley of Strength (where the bank and inn are), there is not a single citizen NPC (not guard), u can give a love token to. There were a lot of NPC, who could be \"loved\" a few days ago.","createdAt":"2023-02-22T16:07:07+0100"},{"author":{"login":"slowtorta"},"body":"The list of mobs that can be interacted with is based on sniffs from Classic. It was wrong before.\r\nWhich creature can you not interact with that you think should be part of the event?","createdAt":"2023-02-22T16:36:14+0100"},{"author":{"login":"jimmytaker"},"body":"OK, nvm. U went the other way. Now almost no NPC in SW trade district can be \"loved\" either. What was bothering me was the discrepancy between the amount of NPCs, who could be \"loved\" in SW and Org. Now both cities are \"loveless\". That also works.\r\n\r\nMay be a bit hard to understand why one vendor accepts tokens, while another one does not, but that is hardly a bug.\r\n","createdAt":"2023-02-22T17:04:11+0100"},{"author":{"login":"slowtorta"},"body":"Heartbreaking 😢 ","createdAt":"2023-02-22T17:07:25+0100"},{"author":{"login":"fatnerdynerd"},"body":"A few issues.\r\n\r\n1. Most SW/Org Civ NPCs won't ever get the heart, or will have it one day and have it gone the next (Snake vendor in Org for instance lost his taste for love by today)\r\n2. As of today I found 3 Civ NPCs in Org that are still willing to take tokens: The Enchanting Trainer, A random vendor in Valley of Strength, and the Tabard vendor.\r\n3. Very few Guards gain hearts, around 6 in either cities.\r\n4. Darnassus seems to have similar issues, the only Civ NPC that I could give a token to were the bread vendors.\r\n5. Haven't tested UC/TB yet, can't comment on those","createdAt":"2023-02-25T11:01:11+0100"},{"author":{"login":"fatnerdynerd"},"body":"Thunderbluff has 0 Civillian NPCs that are functioning, 2 has hearts above them but aren't giving any gifts","createdAt":"2023-02-25T11:45:28+0100"},{"author":{"login":"fatnerdynerd"},"body":"Upon further inspection, Thunder Bluff has 1 single Guard NPC whos giving out gifts Edit: In Elder's Rise\r\n","createdAt":"2023-02-25T11:48:12+0100"},{"author":{"login":"jimmytaker"},"body":"The Tokens are not actually deducted from your inv. U gain present, but still have the same number of tokens.","createdAt":"2023-02-25T19:28:56+0100"}],"createdAt":"2023-02-19T22:06:10+0100","number":2861,"labels":"","state":"CLOSED","title":"Love is in the Air (all in one report)","body":"...","updatedAt":"2023-04-02T16:43:22+0200","milestone":null,"closedAt":"2023-04-02T16:43:22+0200"},{"assignees":[],"author":{"login":"EskayRogue"},"comments":[{"author":{"login":"redmagejoe"},"body":"The event script for this quest has long been broken and needs a proper rewrite.","createdAt":"2023-02-21T20:26:34+0100"}],"createdAt":"2023-02-19T19:30:46+0100","number":2860,"labels":"","state":"CLOSED","title":"\"Breaking The Felstar\" quest does not spawn the NPCs that should help you","body":"\r\nIn the quest \"Breaking the Felstar\" it says \"Once you are close to the Felstone, destroy it. The Satyr will definitely try ti prevent its destruction and attack you. Our rangers will then come out of hiding and help you\"\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Get the quet\r\n2. Go to the Felstone\r\n3. Break it\r\n4. No NPC spawn\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nI do not know the ID of the ranger NPCs for the quest, but the boss mob in question is Dra'lox\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nPer the quest text, you break the Quest objective and then the NPCs should spawn in and help you kill the monsters.","updatedAt":"2023-03-07T17:00:36+0100","milestone":null,"closedAt":"2023-03-07T17:00:36+0100"},{"assignees":[],"author":{"login":"omgthisissoannoying"},"comments":[{"author":{"login":"slowtorta"},"body":"https://github.com/slowtorta/turtlewow-bug-tracker/issues/2797","createdAt":"2023-02-19T15:19:55+0100"},{"author":{"login":"omgthisissoannoying"},"body":"> #2797\r\n\r\nI do not understand what you mean by this. ","createdAt":"2023-02-19T21:34:20+0100"},{"author":{"login":"slowtorta"},"body":"It means we are aware of this issue and already working on it :)","createdAt":"2023-02-19T21:36:21+0100"},{"author":{"login":"omgthisissoannoying"},"body":"> It means we are aware of this issue and already working on it :)\r\n\r\nOh my bad, thanks for the quick respons!","createdAt":"2023-02-19T21:45:49+0100"}],"createdAt":"2023-02-19T14:58:40+0100","number":2858,"labels":"","state":"CLOSED","title":"Brood of Nozdorumu reputation bug.","body":"**Please, provide a clear description what the bug is:**\r\nCharacter name Issah\r\nHello! I'm stuck in hostile, it caps then starting over. I've done multiple full runs, and turned in quest items.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Go to AQ 40\r\n2. Cap that rep\r\n3. Watch it reset\r\n\r\nI do not know how to detail it any further.\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\nIt should not reset","updatedAt":"2023-12-13T20:19:40+0100","milestone":null,"closedAt":"2023-02-19T15:19:55+0100"},{"assignees":[],"author":{"login":"MasterPooBaa"},"comments":[],"createdAt":"2023-02-19T02:18:55+0100","number":2857,"labels":"","state":"CLOSED","title":"World mobs skinnable when they shouldn't be.","body":"**Please, provide a clear description what the bug is:**\r\n\r\nA number of random world mobs are skinnable when they should not be, and never were in classic.\r\nI've seen this issue on multiple private servers, so its a bug in the core MaNgOs build.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Kill mob, can skin, shouldnt be able to.\r\n2. Black Slayer in Blasted Lands\r\n3. Giant Plains Creeper in Arathi Highlands - Note the smaller Plains Creeper is not skinnable as expected. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=5982\r\nNPC: https://database.turtle-wow.org/?npc=2565\r\n\r\n**Expected behavior. Describe how it should work:**\r\nShould not be able to skin birds nor spiders.","updatedAt":"2023-03-06T05:52:29+0100","milestone":null,"closedAt":"2023-03-06T05:52:29+0100"},{"assignees":[],"author":{"login":"MasterPooBaa"},"comments":[{"author":{"login":"Fierce666"},"body":"I‘ve had this happen elsewhere too. For example in Silithus. I used to farm the Dredge Crushers and I guess 1 in 20 didn‘t yield anything after skinning it. I kill it, then I skin it for 1.5 sec., and then, without giving me anything, it just lies dead there lol","createdAt":"2023-02-19T11:01:43+0100"},{"author":{"login":"Kangaroux"},"body":"This is due to the skinning loot table not using any item groups, each skin is a separate roll and it's possible for none of them to be skinned.\r\n\r\n@Fierce666 I think that's a separate issue, it seems to happen on any skinnable mob. I thought it only happened if you skinned something from max range, but I've also had it happen if I'm standing on top of the mob when I skin it","createdAt":"2023-02-21T20:31:37+0100"},{"author":{"login":"MasterPooBaa"},"body":"> @Fierce666 I think that's a separate issue, it seems to happen on any skinnable mob. I thought it only happened if you skinned something from max range, but I've also had it happen if I'm standing on top of the mob when I skin it\r\n\r\nI am aware of the distance skinning issue, so when I skin i make sure im standing right ontop the mob.\r\n\r\nOn a side note, in Retail re-released classic wow Dredge in Silithus are not skinnable at all. I dont know if they were back in 2005 classic wow.","createdAt":"2023-02-22T06:52:17+0100"},{"author":{"login":"geojak"},"body":"Drudgers in Sillothus were not skin able in 2005","createdAt":"2023-03-04T23:59:07+0100"}],"createdAt":"2023-02-19T00:56:44+0100","number":2856,"labels":"","state":"CLOSED","title":"Skinning multiple different Duskwallow Dragonkin gives no skins/hides/scales.","body":"**Please, provide a clear description what the bug is:**\r\n\r\nDragonkin (both Elite and non-elite) produce blank skinning results in Duskwallow Marsh - bug in skinning loot table?\r\nSearing Whelp.\r\nSearing Hatchling.\r\nFiremane Ash Tail.\r\nFiremane Scout.\r\nFiremane Scalebane\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Have logged out, cleared wdb folder, logged back in.\r\n2. Killed and skinned all the mobs around StoneMaul Ruins.\r\n3. Finding about 25% to 40% of the time a skinning results in no skin/hide/scale.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=4324\r\nNPC: https://database.turtle-wow.org/?npc=4323\r\nNPC: https://database.turtle-wow.org/?npc=4331\r\nNPC: https://database.turtle-wow.org/?npc=4329\r\nNPC: https://database.turtle-wow.org/?npc=4328\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-04-02T16:28:17+0200","milestone":null,"closedAt":"2023-04-02T16:28:17+0200"},{"assignees":[],"author":{"login":"msegers"},"comments":[{"author":{"login":"slowtorta"},"body":"This is absolutely normal that tooltips don't always represent the real values in Vanilla.","createdAt":"2023-02-19T00:15:10+0100"}],"createdAt":"2023-02-18T21:43:10+0100","number":2855,"labels":"","state":"CLOSED","title":"Warlock Demonic Aegis Buff Tooltip is incorrect","body":"**Please, provide a clear description what the bug is:**\r\n\r\nDemonic Aegis is not represented in buff tooltip for warlock.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Spec warlock with Demonic Aegis 3/3/\r\n2. cast Demon Armor 3\r\n3. Tooltip in spell says armor should be 624, however it is 390, so talent is not applied to tooltip\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nSpell: https://database.turtle-wow.org/?spell=11733\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nActual armor improvement in tooltip should be 624, and likely also an improvement in shadow res and health regen!","updatedAt":"2023-02-19T00:15:18+0100","milestone":null,"closedAt":"2023-02-19T00:15:10+0100"},{"assignees":[],"author":{"login":"Aeliren"},"comments":[],"createdAt":"2023-02-18T03:58:00+0100","number":2854,"labels":"","state":"CLOSED","title":"Witherbark Bloodlings Categorized as \"Humanoid\"","body":"Witherbark Bloodlings, tiny spiders that spawn upon the death of a Wintherbark Broodguard in the Hinterlands, are categorized as \"humanoid\" instead of \"beast\". The Witherbark Broodguard that spawns them is properly categorized as a \"beast\".\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Go to the Altar of Zul in the Hinterlands;\r\n2. Kill a Witherbark Broodguard.\r\n3. Scroll over one of the Witherbark Bloodlings that spawns and look at the tooltip and creature category.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=7768\r\n\r\n**Expected behavior. Describe how it should work:**\r\nWitherbark Bloodlings should be categorized as beasts and not humanoids.","updatedAt":"2023-02-19T00:27:30+0100","milestone":null,"closedAt":"2023-02-19T00:27:30+0100"},{"assignees":[],"author":{"login":"Smittych"},"comments":[{"author":{"login":"geojak"},"body":"Out of curoisty, what dps can he do with thaz build. Is it like rly op? Or is it just a, weird, special niche, still comparable to other classes but not better either. ","createdAt":"2023-02-19T20:23:36+0100"},{"author":{"login":"Smittych"},"body":"Hi geojak.\r\nDPS to the dummy 60 is around 450 stable, unbuffed. Sometimes 600, when got lucky. The proc frequency is about 1-3 per hit.\r\nMay be there is an availability to increase dps via curse of elements and something else. \r\nI haven't seen super high OP dps (compare to fully geared Naxx pumped war), but I still think that its crazy for green-blue gear. \r\nAnyway, in my opinion, the mechanic of \"added damage\" is pretty weird. ","createdAt":"2023-02-20T09:16:36+0100"},{"author":{"login":"geojak"},"body":"There is also wrath of cenarius ring which is Similiar triggered by this interaction. I would be sad to lose this interaction I spent months getting the Ring (exalted, marks) knowing beforehand that it worked liek that.\r\n\r\nThis could have the same root as the jow fix that was rolled out and revered last autumn. Back then devs made, it that first jow didn't work anymore with fire hits and then reverted to still work with fire hit triggers but judgement of light doesn't. Thaz should proof that you can finely adjust on a case by case basis? ","createdAt":"2023-02-20T15:56:35+0100"},{"author":{"login":"burner1024"},"body":"By every imaginable metric, paladin>druid. Well, except running, I guess. So on a case by case basis, it would make sense to go the other way, actually.\r\nIt's also worth noting that there's a lot of other classes that can use this combo, but those aren't mentioned in the initial post. Think why.\r\n\r\nIn summary, I'd suggest to prioritize fixing glaring issues in class design, and specifically hybrid classes design, rather than taking away the ways players are coping with said issues. If that's done, many secondary issues will go away on their own.","createdAt":"2023-03-28T19:29:15+0200"},{"author":{"login":"twowTurtReynolds"},"body":"Staff is aware and have seen no reason to change this behavior.","createdAt":"2023-12-12T05:39:54+0100"}],"createdAt":"2023-02-17T22:08:09+0100","number":2853,"labels":"","state":"CLOSED","title":"Blade of Eternal Darkness proc","body":"**Please, provide a clear description what the bug is:**\r\nItem [Blade of Eternal Darkness] with proc description:\r\n\"Chance on landing a damaging spell to deal 100 Shadow damage and restore 100 mana to you.\"\r\nalso has a chance to proc from \"procs\" of items like [Incendosaur Skin Boots] with description:\r\n\"Adds 2 fire damage to your melee attacks.\"\r\n\r\nHow does it is look like: \r\nA Feral druid in cat form fully as possible geared with items with same \"proc\" as [Incendosaur Skin Boots] (5 items for example),\r\nwith each attack has additional 5 \"attacks\" each of them has a chance of [Blade of Eternal Darkness] proc. In summary, [Blade of Eternal Darkness] can proc insane times a minute.\r\n\r\nIn my opinion, it shouldn't proc from additional damage of that kind of items, because that proc is not a spell.\r\n\r\nPS: There is a suspicion that Hand of Justice can proc from that attacks too.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n1. Take a feral druid\r\n2. Wear [Blade of Eternal Darkness] + all possible items with passive ability like [Incendosaur Skin Boots] has (Incendosaur items, some lantern and cloak with electric damage, etc.)\r\n3. Hit something in cat form\r\nAs example, druid Iag (IAG not Lag) has that build, so you may check his items.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n[Blade of Eternal Darkness]: https://database.turtle-wow.org/?item=17780\r\n[Incendosaur Skin Boots]: https://database.turtle-wow.org/?item=60568\r\n[Hand of Justice]: https://database.turtle-wow.org/?item=11815\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThat \"added damage\" shouldn't work as attack and trigger item's proc as normal attack or spell.","updatedAt":"2023-12-12T05:39:55+0100","milestone":null,"closedAt":"2023-12-12T05:39:54+0100"},{"assignees":[],"author":{"login":"omgthisissoannoying"},"comments":[{"author":{"login":"slowtorta"},"body":"https://github.com/slowtorta/turtlewow-bug-tracker/issues/2797","createdAt":"2023-02-19T00:13:35+0100"}],"createdAt":"2023-02-17T16:42:45+0100","number":2852,"labels":"","state":"CLOSED","title":"Brood of nozdorumu reputation","body":"**Please, provide a clear description what the bug is:**\r\nMy reputation keeps reseting. Stuck in hostile.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-12-13T20:19:43+0100","milestone":null,"closedAt":"2023-02-19T00:13:35+0100"},{"assignees":[],"author":{"login":"RUTHINAS"},"comments":[{"author":{"login":"redmagejoe"},"body":"Screen shake is tied to models clientside, with a specific entity being given a displayID serverside which calls that client model. The only way to remove the screen shake would be to create a duplicate model and display entry in the client without screen shake effects and create a new displayID for it specifically for the caravan kodo. Whether staff is willing to do this is up for debate.","createdAt":"2023-02-21T20:30:11+0100"}],"createdAt":"2023-02-17T12:25:02+0100","number":2851,"labels":"Requires a client update","state":"CLOSED","title":"Caravan Kodo (remote bank) causing screen tremors","body":"**Please, provide a clear description what the bug is:**\r\nThe Caravan Kodo, clearly modeled after the ones in Gizelton's caravan in Desolace, cause a screen tremor to any nearby players when walking. The ones in Desolace are absolutely massive, and their slow thumping steps carry such heft that this makes sense. The Caravan Kodo, however, is tiny in comparison. It doesn't fit the scale that the entirety of Orgrimmar is quaking when one walks by. In addition, due to the smaller model scale, its walking animations are sped up to keep up to pace with the player. This leads to the tremors having a much higher frequency.\r\n\r\nScreen shake effects can be an accessibility issue for players susceptible to motion sickness or with impaired vision.\r\n\r\nNPC: https://database.turtle-wow.org/?npc=51300\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe small Caravan Kodo should not cause screen tremors because it doesn't make sense for its size and because it can cause accessibility issues for players.","updatedAt":"2023-12-20T20:06:45+0100","milestone":{"title":"Patch 1.17.0 or Earlier","state":"CLOSED","url":"https://github.com/slowtorta/turtlewow-bug-tracker/milestone/2"},"closedAt":"2023-04-02T16:23:02+0200"},{"assignees":[],"author":{"login":"Kangaroux"},"comments":[{"author":{"login":"Haaxor1689"},"body":"Duplicate of #1565 ","createdAt":"2023-02-21T15:59:32+0100"}],"createdAt":"2023-02-17T04:13:39+0100","number":2850,"labels":"","state":"CLOSED","title":"Argent Dawn quartermasters don't give a vendor option","body":"When speaking to any of the quartermasters, none of them give me any vendoring options. I am currently friendly with AD. I've experienced this on past characters as well. I recall being able to vendor once I hit honored (on a previous alt). I've tried deleting WDB, reloading UI, trying chars on different accounts, etc.","updatedAt":"2023-02-21T15:59:32+0100","milestone":null,"closedAt":"2023-02-21T15:59:32+0100"},{"assignees":[],"author":{"login":"xHucknasty"},"comments":[{"author":{"login":"xHucknasty"},"body":"Further testing shows if you go anywhere through the passage between the pillar and the wall on the left side, your pet will go the long way around and aggro several mobs.","createdAt":"2023-02-17T03:53:16+0100"}],"createdAt":"2023-02-17T03:47:59+0100","number":2849,"labels":"","state":"CLOSED","title":"Pet pathing broken in Highperch, Thousand Needles","body":"**Please, provide a clear description what the bug is:**\r\nThere is a pillar in Highperch where pat pathing will completely freak out ,sending the pet running very quickly around the pillar. It is located at 11.7, 35.7. \r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Go to 11.7, 35.7 in Thousand Needles. Face toward the three nests with a pet out, and walk toward the left side of the nest. \r\n2. Observe your pet as he or she goes running to your right around the pillar at a fast pace, activating their \"Catch up speed.\"\r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nPath normally","updatedAt":"2023-02-19T00:29:20+0100","milestone":null,"closedAt":"2023-02-19T00:29:20+0100"},{"assignees":[],"author":{"login":"MrToothless"},"comments":[{"author":{"login":"MrToothless"},"body":"Why was this issue closed before it was fixed?","createdAt":"2023-02-18T08:33:32+0100"},{"author":{"login":"ratkosrb"},"body":"Because it is fixed, internally. We close issues as soon as we have a fix on our side. Not when we update the server with the fixes.","createdAt":"2023-02-18T11:48:50+0100"},{"author":{"login":"MrToothless"},"body":"Fair enough. Might I suggest commenting as such when closing issues?\r\n\r\nEdit: Thanks for the fix :)","createdAt":"2023-02-18T15:00:41+0100"},{"author":{"login":"cyaohiri"},"body":"Generally the rule has been that issues closed without any comments are fixed.","createdAt":"2023-02-18T16:57:10+0100"}],"createdAt":"2023-02-16T21:31:59+0100","number":2848,"labels":"","state":"CLOSED","title":"Pet pull aggro","body":"Upon pulling a mob with Imp's Firebolt, the mob's initial aggro is on the player, until the Firebolt lands, upon which the aggro is correctly assigned to the Imp. This is game-breaking on group pulls as the entire pack aggroes onto the player, instead of the Imp.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Find mob\r\n2. Pet-attack with Imp\r\n3. ???\r\n\r\n\r\nMobs should obviously aggro the Imp when the firebolt lands and a linked group should then aggro onto the Imp, not the player upon Firebolt cast.\r\n","updatedAt":"2023-02-18T16:57:10+0100","milestone":null,"closedAt":"2023-02-17T12:48:54+0100"},{"assignees":[],"author":{"login":"Chrisrtc"},"comments":[{"author":{"login":"redmagejoe"},"body":"Rank 1 Charge grants 9 Rage\r\nRank 2 Charge grants 12 Rage\r\nRank 3 Charge grants 15 Rage\r\n\r\nTherefore with the talent, you should be getting:\r\n12/15\r\n15/18\r\n18/21\r\n\r\nPlease double-check that these are the values you are receiving, and please post screenshots and more details in the future. Without describing exactly how much Rage you are getting versus how much Rage you think you should be getting, no conclusions can be made as to whether the feature is bugged or if perhaps you are misunderstanding an otherwise-working feature.","createdAt":"2023-02-17T09:52:47+0100"}],"createdAt":"2023-02-16T20:38:31+0100","number":2847,"labels":"","state":"CLOSED","title":"Warrior Charge Arms Talent Rage Calc","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.Skill improved Charge as a Warrior\r\n2. Dont see additional rage\r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-02-19T00:29:39+0100","milestone":null,"closedAt":"2023-02-19T00:29:39+0100"},{"assignees":[],"author":{"login":"shoy14"},"comments":[{"author":{"login":"shoy14"},"body":"Time stamps for heals:\r\nheal 1 @ 4:15\r\nheal 2 @ 4:35\r\nheal 3/4 @ 5:45\r\netc..","createdAt":"2023-02-16T18:18:08+0100"},{"author":{"login":"ConcernedTurtler"},"body":"My guild had to give up on chromag and go to aq40 because of this. confirmed.","createdAt":"2023-02-17T04:47:18+0100"},{"author":{"login":"ametc1"},"body":"Confirmed\r\n<East Oceanic Trading Company>\r\n\r\nWe didn't get any heals on chromag until people died, one of them had red when he died but every time the tick happened chromag would heal\r\n\r\nI think Chromag is healing off the corpse in this case","createdAt":"2023-02-18T11:42:11+0100"},{"author":{"login":"ametc1"},"body":"Definitely healing of corpses, had no heals until corpses were present and then he just heals\r\n","createdAt":"2023-02-18T11:49:57+0100"}],"createdAt":"2023-02-16T17:47:06+0100","number":2846,"labels":"","state":"CLOSED","title":"Chromaggus healing bug.","body":"During our fight with Chromaggus, we continuously ran into an issue where Chromaggus would heal himself, despite nobody dying to brood affliction: red. \r\n\r\nWe engaged the fight several times. We ensured that no pets were summoned that could have been affected. We clipped the fight to make sure we were not missing any deaths. Throughout the clip, there are multiple instances where chromaggus healed himself, despit nobody dying to brood affliction: red. \r\n\r\nNPC: Chromaggus (BWL) 14367\r\nSpell: Brood Affliction: Red\r\n\r\nBased on the current descriptions of the brood afflictions, Brood affliction: Red should apply a period damage aura, and heal himself only if somebody were to die to the period damage aura.\r\n\r\nPlease find attached the link to the clip, as mentioned.\r\n\r\nhttps://www.twitch.tv/videos/1739570136\r\n","updatedAt":"2023-02-20T01:32:55+0100","milestone":null,"closedAt":"2023-02-20T01:32:55+0100"},{"assignees":[],"author":{"login":"balakethelock"},"comments":[{"author":{"login":"hrudgar"},"body":"Verified the same issue occurs in Zul'gurub in the Hakkar encounter, and in Stratholme (Undead) during the Baroness Anastari encounter.","createdAt":"2023-02-16T17:50:53+0100"}],"createdAt":"2023-02-16T17:07:40+0100","number":2845,"labels":"","state":"CLOSED","title":"URGENT BUG. Mind Controlling ruins certain boss fights and makes them almost impossible.","body":"**Please, provide a clear description what the bug is:**\r\nWhen an npc (Kel'thuzad, Skeram, Nefarian) uses mind control on a player, that player attacks all the raid but the raid can't stop him with CC (sheep, fear) or target him with any ability. This leads to mind controlled players running around killing everyone and wiping the raid.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Pull Skeram\r\n2. Player 1 gets mind controlled\r\n3. Player 2 tries to target the mind controlled player with a spell, it says \"target invalid\"\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nAll mind control abilities\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe mind controlled player can be targeted by abilities including damage and crowd control.","updatedAt":"2023-02-16T19:29:17+0100","milestone":null,"closedAt":"2023-02-16T19:29:17+0100"},{"assignees":[],"author":{"login":"ConcernedTurtler"},"comments":[{"author":{"login":"balakethelock"},"body":"It is not a bug. Damage and healing over time effects can't crit in vanilla.","createdAt":"2023-02-16T17:04:29+0100"},{"author":{"login":"ConcernedTurtler"},"body":"Oh that's a shame. When was that changed? Burning Crusade? I wonder if this was because of limitations they had in 2006 like the debuff limit.","createdAt":"2023-02-16T18:50:51+0100"}],"createdAt":"2023-02-16T16:46:38+0100","number":2844,"labels":"","state":"CLOSED","title":"Rejuvenation does not crit.","body":"I cast over a 100 rejuvenations on myself and party members with 15% chance to crit and it didn't crit once. Every other healing spell in the game has a chance to crit so I'm assuming this is a bug. Thank you.","updatedAt":"2023-02-19T00:29:00+0100","milestone":null,"closedAt":"2023-02-19T00:29:00+0100"},{"assignees":[],"author":{"login":"suggney"},"comments":[],"createdAt":"2023-02-16T16:25:29+0100","number":2843,"labels":"","state":"CLOSED","title":"All Mind Controlling effects are currently not functioning as intended","body":"**Please, provide a clear description what the bug is:**\r\nWhenever you are mind controlled, you do not become attackable or CCable by your allies. Hakkar MCs cannot be sheeped and must leave the raid to be PVPed for the duration of the MC, same for Nefarian phase one. I assume this is the case for Skeram and Kel'Thuzad, which would make these fights almost impossible.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Do a boss with a mind control effect.\r\n2. Enjoy!\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=14834 https://database.turtle-wow.org/?npc=11583 https://database.turtle-wow.org/?npc=15263 https://database.turtle-wow.org/?npc=15990 \r\nSpell: https://database.turtle-wow.org/?spell=24327 https://database.turtle-wow.org/?spell=22667 https://database.turtle-wow.org/?spell=785 https://database.turtle-wow.org/?spell=28410\r\n\r\n**Expected behavior. Describe how it should work:**\r\nYou should be able to Polymorph, Fear, and do other somesuch CCs to your allies when they are mind controlled.","updatedAt":"2023-02-16T19:29:18+0100","milestone":null,"closedAt":"2023-02-16T19:29:18+0100"},{"assignees":[],"author":{"login":"Zergvl"},"comments":[{"author":{"login":"Zergvl"},"body":"Why closed? \r\nIt stil reproduced","createdAt":"2023-02-17T00:23:32+0100"},{"author":{"login":"ratkosrb"},"body":"https://streamja.com/Xv5Qy\r\n\r\nCannot reproduce anymore. Before the change it was reproducible every time. Now I no longer get attacked when sending the pet.","createdAt":"2023-02-17T12:00:14+0100"},{"author":{"login":"Zergvl"},"body":"17.02 ~12:00 server time ( 5 min ago )\r\nI cleared WDB folder before start playing\r\nhttps://youtu.be/QdlS0lVdv9I","createdAt":"2023-02-17T13:04:17+0100"},{"author":{"login":"ratkosrb"},"body":"In the video its the same issue as https://github.com/slowtorta/turtlewow-bug-tracker/issues/2848\r\nIt happens because the pet pulls with a spell (charge). It will be fixed next update.","createdAt":"2023-02-17T15:21:54+0100"},{"author":{"login":"MrToothless"},"body":"There was no change at all. The patch did nothing. You closed the issue without fixing this. Not a great look at all...","createdAt":"2023-02-17T17:05:57+0100"},{"author":{"login":"Zergvl"},"body":"> In the video its the same issue as #2848 It happens because the pet pulls with a spell (charge). It will be fixed next update.\r\n\r\nYou are right! without charge all ok! thanks!","createdAt":"2023-02-18T04:43:45+0100"}],"createdAt":"2023-02-16T00:54:31+0100","number":2842,"labels":"","state":"CLOSED","title":"Enemy companions do not attack pet ","body":"**Please, provide a clear description what the bug is:**\r\n\r\nWhen starting an attack with your pet, and not making your own attacks (like shot or other spells) - enemy companions immediately runs to attack your character, ignoring your pet.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Become a hunter with own pet\r\n2. Found enemy (E) with pet (P) or add (P)\r\n3. Target (E), then press Attack on own's pet panel ( or use \"/script PetAttack()\" )\r\n4. observe that your pet runs to (E) to start attacking it\r\n5. Then (P) will runs to you (your character) to attack you instead of your pet\r\n\r\nChecked it on:\r\n - Kolkar Pack Runner (E) with Kolkar packhound (P)\r\n - Hezrul Bloodmark (E) with two adds - Kolkar Bloodcharger (P)\r\n\r\nI assume this behavior applies to all enemies with companions, but can't check because it's very dangerous for HC character =)\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC:\r\n - https://database.turtle-wow.org/?npc=3274\r\n - https://database.turtle-wow.org/?npc=4316\r\n - https://database.turtle-wow.org/?npc=3396\r\n - https://database.turtle-wow.org/?npc=3397\r\n \r\n\r\n**Expected behavior. Describe how it should work:**\r\nEnemy companions (P) must attack your pet if you start battle with your pets attack (button or PetAttack())\r\n","updatedAt":"2023-02-18T04:43:46+0100","milestone":null,"closedAt":"2023-02-16T12:45:44+0100"},{"assignees":[],"author":{"login":"Lubali"},"comments":[{"author":{"login":"ratkosrb"},"body":"This is not a bug, but an intentional change.","createdAt":"2023-02-16T12:47:30+0100"},{"author":{"login":"Lubali"},"body":"> \r\n\r\nFor what reason? There are many items you don't lose access to an item just because you unlearn the profession. I leveled tailoring for this exact reason, now I cannot equip the robe I have worn for 2 years because of the wims of the devs. This is an intentional design for these items. What other items do we have to expect a nerf from the devs? Gnomish engineering items when you learn goblin engineering?","createdAt":"2023-02-16T17:25:34+0100"},{"author":{"login":"Lubali"},"body":"And why is this not included in the patch notes?","createdAt":"2023-02-16T17:27:48+0100"},{"author":{"login":"Dragunovi"},"body":"Added to the patch notes with reasoning. Sorry for the late addition, this info being missing from the changelog was due to an oversight from our part, not our intention to obscure this from the players. As for it not being displayed, in-game its most likely due to not deleting WDB, the database seems to be updated now.","createdAt":"2023-02-16T19:40:07+0100"}],"createdAt":"2023-02-15T19:31:10+0100","number":2841,"labels":"","state":"CLOSED","title":"Cannot equip Robe of the Archmage without tailoring","body":"**Please, provide a clear description what the bug is:**\r\nRobe of The Archmage is no longer equippable if you dont have tailoring.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=14152\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nIt should be equippable even if you drop tailoring\r\nhttps://www.wowhead.com/classic/item=14152/robe-of-the-archmage\r\nDoes not say \"requires 300 tailoring\"\r\nhttps://www.reddit.com/r/classicwow/comments/devirt/robe_of_the_archmage_do_you_need_to_keep_300/","updatedAt":"2023-02-16T19:41:26+0100","milestone":null,"closedAt":"2023-02-16T12:47:30+0100"},{"assignees":[],"author":{"login":"ConcernedTurtler"},"comments":[],"createdAt":"2023-02-15T04:52:34+0100","number":2840,"labels":"","state":"CLOSED","title":"Hakkar with Panther Priest still up is bugged.","body":"https://wowwiki-archive.fandom.com/wiki/Hakkar_the_Soulflayer_(tactics)\r\nhttps://i.imgur.com/LEqc1rc.png\r\n\r\nAccording to what I've found online if Arlokk is still up Hakkar is supposed to use a two second gouge on whoever has aggro and then wipe that target's threat. \r\n\r\nWe tested this tonight and he would completely reset whenever this happened healing to full. It's currently impossible to challenge hakkar with Arlokk still up.\r\n\r\n","updatedAt":"2023-02-16T13:23:42+0100","milestone":null,"closedAt":"2023-02-16T13:23:42+0100"},{"assignees":[],"author":{"login":"IlyaDylko"},"comments":[],"createdAt":"2023-02-15T04:41:46+0100","number":2839,"labels":"","state":"CLOSED","title":"/","body":".","updatedAt":"2023-02-15T04:48:54+0100","milestone":null,"closedAt":"2023-02-15T04:48:54+0100"},{"assignees":[],"author":{"login":"DanilFishkDev"},"comments":[{"author":{"login":"MrToothless"},"body":"Wailing Caverns is missing the right half too; your player marker ends up floating out in the middle of nowhere on the map.","createdAt":"2023-02-17T07:25:50+0100"},{"author":{"login":"redmagejoe"},"body":"The Cata dungeon maps being added is a WIP and, due to the different way vanilla mapIDs and areaIDs work compared to in Cata, it will take some modifications before multi-floor/layer dungeon maps work properly on Turtle. Best we can do is be patient and trust the devs responsible for implementing these maps in the first place are working on it.","createdAt":"2023-02-21T20:33:51+0100"},{"author":{"login":"Haaxor1689"},"body":"Wailing Caverns missing right part will be added next patch as well as fixed Zul'Gurub boss locations an names. Multi floor dungeon maps will be addressed as well but right now they can't automatically show correct floor because of vanilla limitations.","createdAt":"2023-02-22T15:56:11+0100"}],"createdAt":"2023-02-14T20:04:56+0100","number":2838,"labels":"","state":"CLOSED","title":"Dungeon maps: Gnomeregan map issue","body":"After introducing the new dungeon maps feature, there are still some dungeons which have somewhat broken maps or not full maps yet. The one example of that is Gnomeregan, after you enter the dungeon you can see the dungeon map only for first part of the dungeon. \r\nSteps to reproduce:\r\n1. Go inside Gnomeregan dungeon (after portal)\r\n2. Open the map\r\n3. Try to select the subzone from Zone menu on the top of the map interface (highlighted on the pic with orange)\r\n4. The list with selectable subzones of the map should open, but it doesn't\r\nThe issue is that you can only view the map for the first part of the dungeon from entrance, you can't switch the map to show in subzones menu (Zone menu highlighted in orange on the pic). Even in the case you moved to some other part of the dungeon it will not switch the map for you, and you still can't select subzone from the menu to show\r\nExpected behawiour:\r\nAfter entering the dungeon you can open the map and see your current location and the map for that part of the dungeon, with capability to switch subzone to look into other parts of the dungeon map, if that dungeon has multiple maps and can't be shown fully in one map. For example in Shadowfang keep you can switch subzone and look into other part of the dungeon\r\n\r\n<img width=\"899\" alt=\"Gnomeregan-map-red\" src=\"https://user-images.githubusercontent.com/50210142/218832471-e93bd55a-430b-4f1e-9c92-b78eae410303.png\">\r\n\r\n","updatedAt":"2023-02-22T16:02:08+0100","milestone":null,"closedAt":"2023-02-22T16:00:54+0100"},{"assignees":[],"author":{"login":"virre117"},"comments":[],"createdAt":"2023-02-14T08:52:20+0100","number":2837,"labels":"","state":"CLOSED","title":"Quest NPC Bannon does not drop required quest item for quest Original Owner","body":"**Please, provide a clear description what the bug is:**\r\nThe NPC named Bannor, which is to be killed for the quest \"Original Owner\" does not drop the required quest item which according to Turtle WoW DB has an 100% Dropchance.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Waiting for respawn, and killing him again, still no drop.\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=60401\r\nItem: https://database.turtle-wow.org/?item=60100\r\nQuest: https://database.turtle-wow.org/?quest=40101\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\nNPC named Bannor is supposed to drop an quest item, which he dont.\r\n\r\n![Bannon](https://user-images.githubusercontent.com/97085867/218672876-bf6bc7a5-d6f5-4c1b-bf13-e1cff5866a30.png)\r\n","updatedAt":"2023-02-16T13:52:35+0100","milestone":null,"closedAt":"2023-02-16T13:52:35+0100"},{"assignees":[],"author":{"login":"thisiskt"},"comments":[],"createdAt":"2023-02-13T18:01:46+0100","number":2836,"labels":"","state":"CLOSED","title":"Gnomish Battle Chicken lasts indefinitely","body":"**Please, provide a clear description what the bug is:**\r\nGnomish Battle Chicken lasts indefinitely (unless killed).\r\nAlso, it's damage is very odd; usually deals 1-2 damage per attack.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.Craft Gnomish Battle Chicken\r\n2. Use Gnomish Battle Chicken\r\n3. Watch it stick around seemingly forever.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nItem: https://database.turtle-wow.org/?item=10725#created-by\r\n\r\n**Expected behavior. Describe how it should work:**\r\nIt should stick around for 90 seconds if the tooltip is correct.","updatedAt":"2023-02-16T14:02:04+0100","milestone":null,"closedAt":"2023-02-16T14:02:04+0100"},{"assignees":[],"author":{"login":"thisiskt"},"comments":[{"author":{"login":"redmagejoe"},"body":"Cannot reproduce on current version. Trueshot works just fine on Ironaya.","createdAt":"2023-02-22T18:39:12+0100"}],"createdAt":"2023-02-13T17:50:03+0100","number":2835,"labels":"","state":"CLOSED","title":"Ironaya cannot be shot with Trueshot","body":"**Please, provide a clear description what the bug is:**\r\n\r\nIronaya; the boss behind the \"staff room\" in uldaman cannot be targeted with Trueshot. Says 'invalid target'.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Go to Uldaman.\r\n2. Start the boss encounter.\r\n3. Try using Trueshot.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=7228\r\nSpell: https://database.turtle-wow.org/?spell=3036\r\n\r\n**Expected behavior. Describe how it should work:**\r\nYou should be able to shoot the boss with the skill.","updatedAt":"2023-02-22T18:39:38+0100","milestone":null,"closedAt":"2023-02-22T18:39:38+0100"},{"assignees":[],"author":{"login":"slavaxd123"},"comments":[],"createdAt":"2023-02-13T14:22:09+0100","number":2834,"labels":"","state":"CLOSED","title":"forsaken the deadfield mission","body":"forsaken the deadfield mission for level 14:\r\nthere is a bug witch spawns infinite nighlash ghost \r\nevery 3 kills of mobs in the fields appears onenightlash i killed 4 at the same time.\r\n\r\n\r\nbonus bug:\r\nit appears that fishing in the undercity shows empty loot and gives me level in fishing never had this in other places.","updatedAt":"2023-02-16T14:06:36+0100","milestone":null,"closedAt":"2023-02-16T14:06:36+0100"},{"assignees":[],"author":{"login":"GrizB37"},"comments":[{"author":{"login":"ratkosrb"},"body":"Gift of the Wild is supposed to have the same icon as Mark of the Wild in Vanilla. The new icon was added in TBC.\r\n\r\nClassic Wowhead\r\nhttps://www.wowhead.com/classic/spell=21850/gift-of-the-wild\r\nTBC Wowhead\r\nhttps://www.wowhead.com/tbc/spell=21850/gift-of-the-wild","createdAt":"2023-02-16T14:09:20+0100"}],"createdAt":"2023-02-13T10:00:24+0100","number":2833,"labels":"","state":"CLOSED","title":"Gift of the Wild Icon","body":"**Please, provide a clear description what the bug is:**\r\nGift of the Wild is using Mark of the Wilds icon. \r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.Buff yourself or check spell book\r\n2. Check icon\r\n3. It's the wrong one. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-02-16T14:09:20+0100","milestone":null,"closedAt":"2023-02-16T14:09:20+0100"},{"assignees":[],"author":{"login":"xHucknasty"},"comments":[{"author":{"login":"slowtorta"},"body":"Part of a general pathing issue.","createdAt":"2023-02-19T00:28:14+0100"}],"createdAt":"2023-02-12T20:35:19+0100","number":2832,"labels":"","state":"CLOSED","title":"Pet pulling mobs from inside the Pyrewood village buildings ","body":"**Please, provide a clear description what the bug is:**\r\nMy voidwalker pulled mobs from inside the building near 44,76, Pyrewood village, Silverpine forest. This occurred as I was moving behind the building and staying close to the spiked barricade that surrounds the village.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Enter Pyrewood village with pet\r\n2. Hug the back side of the buildings and observe pet behavior\r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-02-19T00:28:14+0100","milestone":null,"closedAt":"2023-02-19T00:28:14+0100"},{"assignees":[],"author":{"login":"xHucknasty"},"comments":[{"author":{"login":"Zergvl"},"body":"similar problem with Dustwind Cave in Durotar.\r\nMobs in this cave evades from range attacks, you cannot send your pet to attack them.\r\nYour pet always fails somewhere, e.t.c.","createdAt":"2023-02-16T01:01:43+0100"}],"createdAt":"2023-02-12T20:33:17+0100","number":2831,"labels":"","state":"CLOSED","title":"Pet pathing in Keep on Fenris isle is unpredictable, teleporting","body":"**Please, provide a clear description what the bug is:**\r\nIn the Keep on Fenris Isle, when approaching the main center room for the elite quest \"Assault on Fenris Isle\", my voidwalker became very unpredictable. I did not visually see it, but I believe he teleported above to the room and ran back down because as soon as I entered the hallway with the ramp up to the center, the entire elite pack pulled.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Enter Fenris Keep with pet\r\n2. Proceed to upper hallway with ramp (left or right side)\r\n3. Observe pet aggro elite (likely needs to be of appropriate level)\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=1947\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=442\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nSelf explanatory","updatedAt":"2023-02-19T00:28:38+0100","milestone":null,"closedAt":"2023-02-19T00:28:38+0100"},{"assignees":[],"author":{"login":"xHucknasty"},"comments":[{"author":{"login":"redmagejoe"},"body":"Can confirm this behavior. Worked a few updates ago. Something changed that caused the NPCs to phase out and not spawn properly.","createdAt":"2023-02-22T18:42:52+0100"}],"createdAt":"2023-02-12T20:29:03+0100","number":2830,"labels":"","state":"CLOSED","title":"King of the Foulweald quest did not spawn adds with Chief Murgut","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Place banner at location\r\n2. Wait for spawns, observe \"Unknown unit\" error message\r\n3. Chief Murgut eventually spawns after 2-3 minutes\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=12918\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=6621\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nAccording to WoWHead comments here: https://www.wowhead.com/classic/quest=6621/king-of-the-foulweald#comments this is a difficult to solo quest due to the number of adds that spawn. When I initiated the battle, I saw a single enraged foulweald (https://database.turtle-wow.org/?npc=12921) spawn then despawn immediately. Note that at the time of using the banner, there were some 5 Chief Murgut corpses near the mound. This may have something to do with it, or it may not. After 2-3 minutes Chief Murgut did spawn and I was able to loot the quest item from the basket after his death. However, this quest is not working as intended due to it's extremely scaled down difficulty from only having to fight one mob versus what likely should be waves of firbolg.","updatedAt":"2023-02-23T18:39:28+0100","milestone":null,"closedAt":"2023-02-23T18:39:28+0100"},{"assignees":[],"author":{"login":"Riovuri"},"comments":[{"author":{"login":"redmagejoe"},"body":"A racial mask likely needs to be added to these quests to prevent the player from doing both of them. You would need only add them to https://database.turtle-wow.org/?quest=1516 and https://database.turtle-wow.org/?quest=1519, and the rest of the chains should be locked away since they'd require the first quest to continue.\r\n\r\nhttps://database.turtle-wow.org/?quest=1516 needs Orc and Troll RaceMask\r\nhttps://database.turtle-wow.org/?quest=1519 needs Tauren RaceMask","createdAt":"2023-02-22T18:45:29+0100"}],"createdAt":"2023-02-12T19:10:56+0100","number":2829,"labels":"","state":"CLOSED","title":"<Shaman> Call of the Earth duplicate","body":"I started a tauren shaman and went through the Call of Earth questline in Mulgore (mob Seer Ravenfeather) to get my earth totem. After that, I went to Durotar to work on various quest chains there for rep, etc. One of the quests that was available was the other version of Call of Earth (mob Canaga Earthcaller). It allowed me to get the 2nd quest chain and do the first 2 parts. When it got to the 3rd part it allowed me to do it, but when I went to turn it in, the game would not allow me. It said I had a duplicate item. However, you cannot destroy earth totems (thankfully). I assume I shouldn't have been able to pick up the 2nd quest chain after completing it on the other mob in the first place.\r\n\r\nIf it matters, I had not completed the next totem questline yet (call of fire), but had picked up the starter for it.\r\n\r\nMulgore\r\nNPC: https://database.turtle-wow.org/?npc=5888\r\nItem: https://database.turtle-wow.org/?item=5175\r\nQuest: https://database.turtle-wow.org/?quest=1521\r\nSpell: https://database.turtle-wow.org/?spell=8071\r\n\r\nDurotar\r\nNPC: https://database.turtle-wow.org/?npc=5887\r\nItem: https://database.turtle-wow.org/?item=5175\r\nQuest: https://database.turtle-wow.org/?quest=1518\r\nSpell: https://database.turtle-wow.org/?spell=8071\r\n","updatedAt":"2023-02-22T18:55:00+0100","milestone":null,"closedAt":"2023-02-22T18:55:00+0100"},{"assignees":[],"author":{"login":"Ryobazt"},"comments":[],"createdAt":"2023-02-12T13:57:49+0100","number":2828,"labels":"","state":"CLOSED","title":"improving leatherworking skill doesnt work","body":"i tried many times using different recipes to improving my leatherworking skill but it stucked at level 150 on my character named Stickypaw. my Turtle Wow ID is Ryobazt\r\n","updatedAt":"2023-02-12T14:34:02+0100","milestone":null,"closedAt":"2023-02-12T14:34:02+0100"},{"assignees":[],"author":{"login":"d-u-b"},"comments":[{"author":{"login":"d-u-b"},"body":"Добрый день, проблема следующая, не могу попасть на бг уже больше 2 суток, просто идет очередь дожидался до 3 часов, на бг AB/WSG/AV пробовал отключать аддоны, чистить папки с кэшем, регать через NPC, у всех максимум 30 минут ожидание","createdAt":"2023-02-11T20:32:05+0100"},{"author":{"login":"d-u-b"},"body":"имя персонажа Wasley","createdAt":"2023-02-11T20:38:49+0100"},{"author":{"login":"d-u-b"},"body":"![image](https://user-images.githubusercontent.com/6154054/218279749-55826b27-010d-4f9a-9bac-3822672ef98d.png)\r\nя мог ждать больше , но уже хотелось спать\r\n","createdAt":"2023-02-11T21:27:19+0100"},{"author":{"login":"slowtorta"},"body":"I'm sorry we cannot help with this issue. You're probably just unlucky.","createdAt":"2023-02-19T00:06:15+0100"}],"createdAt":"2023-02-11T20:28:43+0100","number":2827,"labels":"","state":"CLOSED","title":"BG que","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-02-19T00:06:15+0100","milestone":null,"closedAt":"2023-02-19T00:06:15+0100"},{"assignees":[],"author":{"login":"Nozdormus"},"comments":[],"createdAt":"2023-02-11T18:17:56+0100","number":2826,"labels":"","state":"CLOSED","title":"Bunch problems with zanzil folks","body":"Please, provide a clear description what the bug is: Zanzil Witch Doctor,Zanzil Naga,Zanzil Hunter do not use their abilitys at all.\r\nZanzil Witch Doctor - must use Curse of Weakness and Shadow bolt\r\nZanzil Naga - must use Hamstring and Pummel\r\nZanzil Hunter - must use Throw\r\nZanzil Zombie - must use Contagion of Rot\r\n\r\nSteps to reproduce the behavior with as much detail as possible: Nothing special just fight witt them and you see that tay do nothing just autoattack you.\r\n\r\nDs of affected creatures, items, quests or spells with a link to the relevant page:\r\nNPC: \r\nhttps://www.wowhead.com/classic/npc=1490/zanzil-witch-doctor\r\nhttps://www.wowhead.com/classic/npc=1491/zanzil-naga|\r\nhttps://www.wowhead.com/classic/npc=1488/zanzil-zombie\r\nhttps://www.wowhead.com/classic/npc=1489/zanzil-hunter\r\n\r\nExpected behavior. Describe how it should work: They shood use their abilyties as it impelmend.\r\n","updatedAt":"2023-02-16T14:27:35+0100","milestone":null,"closedAt":"2023-02-16T14:27:35+0100"},{"assignees":[],"author":{"login":"Neglected2013"},"comments":[{"author":{"login":"Kangaroux"},"body":"@Neglected2013 What error do you get when you try to equip it?","createdAt":"2023-02-27T18:26:29+0100"},{"author":{"login":"Zeyla-TW"},"body":"Are you using an item that gives you a bonus to your engineering skill to reach 265?","createdAt":"2023-02-28T00:50:30+0100"},{"author":{"login":"Neglected2013"},"body":"@Kangaroux the error is that I am unable to use the gadgetzan teleporter despite being a gnomish engineer. \r\n\r\n@Zeyla-TW Nope, I'm not using any item to boost my skill but my engineering is 300/300, so I don't think I need it.","createdAt":"2023-03-13T06:54:19+0100"},{"author":{"login":"GitGurky"},"body":"I cannot reproduce this, we will need more information. ","createdAt":"2023-06-27T17:25:11+0200"},{"author":{"login":"twowTurtReynolds"},"body":"No information has been given after 6 months.","createdAt":"2023-12-12T05:39:24+0100"}],"createdAt":"2023-02-11T08:56:26+0100","number":2825,"labels":"","state":"CLOSED","title":"Ultrasafe Transporter: Gadgetzan issue","body":"**Please, provide a clear description what the bug is:**\r\nI am unable to use my Ultrasafe Transporter: Gadgetzan trinket after crafting despite learning Gnomish engineering and having the gnome engineer membership card.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Create Ultrasafe Transporter: Gadgetzan\r\n2. Attempt to equip, but it failed for my character. (Even deleted WDB folder in hopes it fix it, but still didn't work)\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=7406\r\nItem: https://database.turtle-wow.org/?item=18986\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-12-12T05:39:24+0100","milestone":null,"closedAt":"2023-12-12T05:39:24+0100"},{"assignees":[],"author":{"login":"ConspicuousMoo"},"comments":[{"author":{"login":"Kruxis"},"body":"Greetings adventurer! \r\n\r\nThis issue has been looked into and will be fixed on next server restart.\r\nSafe Travels!","createdAt":"2023-02-11T09:38:41+0100"}],"createdAt":"2023-02-11T07:48:15+0100","number":2824,"labels":"","state":"CLOSED","title":"Carver Molsen's loot box timing","body":"The loot box that contains items to complete the Carver Molsen quest takes too long to respawn. For an elite quest that normally requires grouping, perhaps the respawn time could be lowered? He respawns faster than the loot box does.\r\n\r\nSteps to reproduce the behavior with as much detail as possible:\r\n\r\n1. Kill Carver Molsen\r\n2. Loot box\r\n3. \r\n\r\nIDs of affected creatures, items, quests or spells with a link to the relevant page:\r\n\r\nQuest: https://database.turtle-wow.org/?quest=40602\r\n\r\n\r\nExpected behavior. Describe how it should work:\r\n\r\nLower respawn timer to 10 seconds or something?","updatedAt":"2023-02-11T09:38:41+0100","milestone":null,"closedAt":"2023-02-11T09:38:41+0100"},{"assignees":[],"author":{"login":"thisiskt"},"comments":[{"author":{"login":"gabryatfendor"},"body":"Confirmed, had the same problem yesterday","createdAt":"2023-02-17T14:42:26+0100"},{"author":{"login":"Jerrulus"},"body":"I'm confirming the same issue remains with Mudrock Snapjaws as of today.","createdAt":"2023-06-04T07:30:17+0200"}],"createdAt":"2023-02-11T07:28:16+0100","number":2823,"labels":"Hunter, NPC, Need Replication on VMaNGOS","state":"OPEN","title":"Mudrock Snapjaw does not have rank 6 Bite when tamed","body":"**Please, provide a clear description what the bug is:**\r\n\r\nMudrock Snapjaw (https://classic.wowhead.com/npc=4400 ; Turtle, 41-42, Dustwallow Marsh) does not have rank 6 Bite when tamed.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Find a Mudrock Snapjaw in Dustwallow Bay, west from Theramore.\r\n2. Tame it.\r\n3. It doesn't have any skills.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=4400\r\n\r\nSpell: https://database.turtle-wow.org/?spell=17259\r\nSpell: https://database.turtle-wow.org/?spell=1515\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nAfter successfully taming the turtle, you should be able to use it's rank 6 Bite in combat to be able to learn it, and then teach it to your main pet.\r\n","updatedAt":"2023-12-12T05:39:05+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"Madliv21"},"comments":[{"author":{"login":"slowtorta"},"body":"Will be fixed on the next update.","createdAt":"2023-02-20T21:29:40+0100"}],"createdAt":"2023-02-10T12:26:01+0100","number":2822,"labels":"","state":"CLOSED","title":"Signet of the Zandalar","body":"Hello,\r\n\r\nThe stamina version of the signet of the zandalar shoulder enchant can be applied to other players which makes the whole reputation grind obsolete.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Buy the enchant for 15 tokens\r\n2. Enchant it to other player\r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=https://www.wowhead.com/classic/npc=14921/rinwosho-the-trader\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nShould not work, like the other enchants","updatedAt":"2023-02-20T21:29:40+0100","milestone":null,"closedAt":"2023-02-20T21:29:40+0100"},{"assignees":[],"author":{"login":"RUTHINAS"},"comments":[],"createdAt":"2023-02-10T08:55:37+0100","number":2821,"labels":"","state":"CLOSED","title":"The fist weapon Willbreaker attaches strangely while sheathed","body":"**Please, provide a clear description what the bug is:**\r\nWhile sheathed, Willbreaker levitates a bit over the character's right shoulder.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nItem: https://database.turtle-wow.org/?item=60410\r\n\r\n**Expected behavior. Describe how it should work:**\r\nUsually fist weapons do not display their model while sheathed. ","updatedAt":"2023-02-17T15:54:40+0100","milestone":null,"closedAt":"2023-02-17T15:54:40+0100"},{"assignees":[],"author":{"login":"AKryukov92"},"comments":[{"author":{"login":"Kangaroux"},"body":"Brutes and witch doctors share the same spawn locations so this can happen especially if no one kills the witch doctors. The same issue happens for the Headhunters in STV and the harpies in Stonetalon.\r\n\r\nIdeally there would be a limit to prevent situations like this, like preventing witch doctors from spawning if 60% of their spawn locations already have a witch doctor.","createdAt":"2023-02-16T18:18:04+0100"}],"createdAt":"2023-02-10T06:38:28+0100","number":2820,"labels":"","state":"CLOSED","title":"Too many Mosh'Ogg Witch Doctors ","body":"Too many witch doctors\r\n![image](https://user-images.githubusercontent.com/24266616/218009220-8a19506c-e2df-4998-ad7f-8fb6eb3fcbcb.png)\r\nIn quest [The Defense of Grom'gol](https://database.turtle-wow.org/?quest=569)\r\nYou ordered to kill 5 Witch doctors and 10 brutes, but their only camp filled only with witch doctors. 7 in camp and 3 outside of camp.\r\nIn the same time, there are only 4 brutes around. It would be cool if their numbers will be adjusted. May be more brutes to be added.\r\n\r\n[Mosh'Ogg Witch Doctor](https://database.turtle-wow.org/?npc=1144)\r\n[Mosh'Ogg Brute](https://database.turtle-wow.org/?npc=1142)","updatedAt":"2023-02-19T00:08:03+0100","milestone":null,"closedAt":"2023-02-19T00:08:03+0100"},{"assignees":[],"author":{"login":"dagigliotti"},"comments":[{"author":{"login":"Fin9622"},"body":"The pedastal is removed until some bugs are fixed.","createdAt":"2023-02-10T05:47:07+0100"}],"createdAt":"2023-02-10T04:31:42+0100","number":2819,"labels":"","state":"CLOSED","title":"Pedestal in front of Uldum is not spawned correctly","body":"When trying to complete quest Seeing What Happens, there is no pedestal to interact with outside Uldum. I can see the shadow but cursor does not change to gear to interact. \r\n\r\n![image](https://user-images.githubusercontent.com/107203299/217993698-08fa1378-b376-4969-a1f4-05b1a077fc2b.png)\r\n\r\n","updatedAt":"2023-02-10T05:47:07+0100","milestone":null,"closedAt":"2023-02-10T05:47:07+0100"},{"assignees":[],"author":{"login":"burmanj"},"comments":[{"author":{"login":"burmanj"},"body":"This seems to be the same issue with all armor types. Nothing is really being sorted into the different slot categories","createdAt":"2023-02-09T21:11:48+0100"},{"author":{"login":"slowtorta"},"body":"@CosminPOP ","createdAt":"2023-02-19T00:07:28+0100"}],"createdAt":"2023-02-08T22:38:14+0100","number":2818,"labels":"","state":"CLOSED","title":"TW Database for browsing Misc Armor items does not work","body":"The TW database for browsing items does not work for Items/Armor/Miscellaneous. Everything forwards to shirts except cloaks that forwards to cloth heads for some reason.\r\n\r\nLink here: https://database.turtle-wow.org/?items=4.0","updatedAt":"2023-02-19T00:56:23+0100","milestone":null,"closedAt":"2023-02-19T00:56:23+0100"},{"assignees":[],"author":{"login":"ivanku4eto"},"comments":[{"author":{"login":"redmagejoe"},"body":"I am assuming this ticket is saying \"spamming a totem with a buff too many times causes the buff to stop applying.\" I cannot reproduce this behavior on current version.","createdAt":"2023-02-22T19:04:00+0100"}],"createdAt":"2023-02-08T21:17:11+0100","number":2817,"labels":"","state":"CLOSED","title":"problem with ench shaman...","body":"\r\nhello there GM you tell me to open ticket here there you go now i have problem with my shaman when i use totems more then 5 times they stop to work i mean i put it in ground and then do it 4 more times after this they stop to give me bonus from totem i chek the abilities but nothing happen they just dont work when i logout from game and log again everything is fine and after 5 times use totems is going the same thing pls help me i try to delete game and downloaded again but not work still i have this problem i disable all addons and notthing help to slove problem","updatedAt":"2023-02-22T19:07:58+0100","milestone":null,"closedAt":"2023-02-22T19:07:58+0100"},{"assignees":[],"author":{"login":"Silbotronic"},"comments":[{"author":{"login":"ConcernedTurtler"},"body":"any update on this? Both of these spells are pretty underwhelming. ","createdAt":"2023-05-26T14:11:05+0200"},{"author":{"login":"Silbotronic"},"body":"I tried both spells today and it seems this has been stealth fixed, so I'm closing this.","createdAt":"2023-10-10T07:37:56+0200"}],"createdAt":"2023-02-08T14:36:09+0100","number":2816,"labels":"","state":"CLOSED","title":"Holy Fire and Holy Nova are still using old scaling values","body":"According to the priest changes page on turtle-wow: \r\n_Holy Fire initial damage component scaling has been adjusted: (0.75 → 0.857) \r\nHoly Nova talent damage component scaling has been adjusted: (0.107 → 0.161)_ \r\n\r\nThese changes have **not** been implemented as the spells are still using their old spell damage scaling values.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Equip some spell damage gear (100+)\r\n2. Cast low ranks of Holy Fire/ Holy Nova\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nhttps://database.turtle-wow.org/?spell=15261\r\nhttps://database.turtle-wow.org/?spell=27801\r\n\r\n**Expected behavior. Describe how it should work:**\r\nHoly Fire and Holy Nova should use the updated spell damage scaling values shown on the priest changes page:\r\nhttps://turtle-wow.org/#/priest","updatedAt":"2023-10-10T07:37:56+0200","milestone":null,"closedAt":"2023-10-10T07:37:56+0200"},{"assignees":[],"author":{"login":"geojak"},"comments":[{"author":{"login":"ratkosrb"},"body":"Duplicate of https://github.com/slowtorta/turtlewow-bug-tracker/issues/2805\r\nThe effect will be removed from the item, and instead the stats will be increased.","createdAt":"2023-02-08T14:26:59+0100"}],"createdAt":"2023-02-08T13:57:11+0100","number":2815,"labels":"","state":"CLOSED","title":"custom chillwind armor procc doesnt work","body":"**Please, provide a clear description what the bug is:**\r\n\r\nhttps://database.turtle-wow.org/?item=61079\r\ni have tried this chest for quite a while now. it says chance on hit, so that means when i hit something, but never proccs against dummies. maybe its worded wrong and it was meant to work like demon forfed bresatplate \"when struck in combat\", but no doesnt procc either when hit.\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nprocc should work sometimes instead of never","updatedAt":"2023-02-08T14:26:59+0100","milestone":null,"closedAt":"2023-02-08T14:26:59+0100"},{"assignees":[],"author":{"login":"balakethelock"},"comments":[{"author":{"login":"Letic92"},"body":"Fixed, need testing.","createdAt":"2023-02-23T11:43:14+0100"}],"createdAt":"2023-02-07T23:31:07+0100","number":2814,"labels":"","state":"CLOSED","title":"Thaddius and his miniboss duo are incorrectly immune to taunt.","body":"**Please, provide a clear description what the bug is:**\r\nThaddius, Stalagg, and Feugen are immune to taunt\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Character A tanks any of these mobs\r\n2. Character B tries to taunt it\r\n3. The mob is unaffected by taunt\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC:\r\nhttps://database.turtle-wow.org/?npc=15928\r\nhttps://database.turtle-wow.org/?npc=15929\r\nhttps://database.turtle-wow.org/?npc=15930\r\n\r\n**Expected behavior. Describe how it should work:**\r\nAll three of these NPCs should be vulnerable to taunt.\r\nProof:\r\nhttps://us.forums.blizzard.com/en/wow/t/wow-classic-era-%E2%80%9Cnot-a-bug%E2%80%9D-list-updated-april-22-2021/175887#:~:text=Thaddius%20is%20tauntable.\r\n\r\nhttps://wowwiki-archive.fandom.com/wiki/Thaddius_(original)#:~:text=They%20are%20both%20vulnerable%20to%20taunt.\r\n\r\nhttps://wowwiki-archive.fandom.com/wiki/Thaddius_(original)#:~:text=In%20order%20to%20have%20a%20prayer%20of%20holding%20threat%2C%20the%20MT%20has%20to%20move%20with%20others%20of%20his%20charge%2C%20if%20he%27s%20unstacked%20by%20the%20debuff%2C%20he%20will%20find%20himself%20making%20frequent%20use%20of%20his%20Taunt%20button%20(Thaddius%20is%20tauntable).","updatedAt":"2023-02-23T12:52:24+0100","milestone":null,"closedAt":"2023-02-23T12:52:24+0100"},{"assignees":[],"author":{"login":"balakethelock"},"comments":[{"author":{"login":"balakethelock"},"body":"Video proof: https://youtu.be/RCJdVMTeGPc?t=597 at exactly 10:00 minutes\r\n\r\nAnd link to official confirmation by blizzard:\r\nhttps://www.wowhead.com/classic/news/wow-classic-not-a-bug-list-naxxramas-edition-updated-dec-3-2020-319642#:~:text=The%20door%20between%20the%20eyestalk%20gauntlet%20and%20Heigan%20the%20Unclean%27s%20room%20is%20intentionally%20left%20open%20during%20the%20encounter.","createdAt":"2023-02-07T23:16:02+0100"},{"author":{"login":"Letic92"},"body":"Fixed.","createdAt":"2023-02-23T10:28:15+0100"}],"createdAt":"2023-02-07T23:14:20+0100","number":2813,"labels":"","state":"CLOSED","title":"Naxxramas Eyes and worms hallway not despawning","body":"**Please, provide a clear description what the bug is:**\r\nThe hallway known as Eyestalk gauntlet that is between Heigan and Loatheb is supposed to despawn after Heigan dies. Currently the mobs in it remain alive and continue respawning as people kill them.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Kill Heigan The Unclean\r\n2. Go to the Eyestalk Gauntlet and see that mobs are still up\r\n3. Try to kill them, they respawn soon after\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC:\r\nhttps://database.turtle-wow.org/?npc=16057\r\nhttps://database.turtle-wow.org/?npc=16056\r\nhttps://database.turtle-wow.org/?npc=16236\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\nKilling Heigan makes all the npcs mentioned above completely disappear from the instance, and never respawn until the ID resets.\r\n","updatedAt":"2023-02-23T10:28:17+0100","milestone":null,"closedAt":"2023-02-23T10:28:17+0100"},{"assignees":[],"author":{"login":"FazakasAlexandra"},"comments":[{"author":{"login":"slowtorta"},"body":"Please make sure your client is not in read-only.","createdAt":"2023-04-02T16:44:34+0200"}],"createdAt":"2023-02-07T17:06:02+0100","number":2812,"labels":"","state":"CLOSED","title":"Netherwind Pants trasmog ","body":"Netherwind Pants do not appeared transmogrified into Regal Leggings or Embroidered Pants for other players on their client.\r\n\r\n**Steps to reproduce the behavior:**\r\n\r\n1. Wear Netherwind Pants\r\n2. Transmogrifie Netherwind Pants into Regal Leggings\r\n3. You see yourself wearing bikini, not Regal Leggings\r\n4. Ask another player to tell you if transmog shows \r\n5. He sees you wearing bikini, not Regal Leggings\r\n5. Log out and delete your WDB folder then login again\r\n5. You see yourself wearing Regal Leggings\r\n7. Ask the player to tell you if transmog shows\r\n8. He sees you wearing bikini, not Regal Leggings\r\n9. Ask the player to delete their WDB folder then login again\r\n10. Ask the player to tell you if transmog shows\r\n11. He sees you wearing bikini, not Regal Leggings\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nItem Netherwind Pants: https://database.turtle-wow.org/?item=16915\r\nItem Regal Leggings: https://database.turtle-wow.org/?item=7469\r\nItem Embroidered Pants: https://database.turtle-wow.org/?item=2437\r\n\r\n**Expected behavior:**\r\n1. Wear Netherwind Pants\r\n2. Transmogrifie Netherwind Pants into Regal Leggings\r\n3. You see yourself wearing Regal Leggings\r\n4. Ask another player to tell you if transmog shows\r\n5. He sees you wearing Regal Leggings\r\n","updatedAt":"2023-04-02T16:44:34+0200","milestone":null,"closedAt":"2023-04-02T16:44:34+0200"},{"assignees":[],"author":{"login":"neurosurgery99"},"comments":[{"author":{"login":"neurosurgery99"},"body":"We figured out, that the totems work whilest not being in a group.","createdAt":"2023-02-07T15:41:39+0100"},{"author":{"login":"neurosurgery99"},"body":"They don't work though with my specific character in group. We did not test it yet with other toons.","createdAt":"2023-02-07T15:42:18+0100"}],"createdAt":"2023-02-07T15:39:12+0100","number":2811,"labels":"","state":"CLOSED","title":"Earth Totems don't work","body":"My friend's shaman can cast Earth Totems but they have no effect on enemies, self or party members most of the time.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Cast earth totem\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nThe character name is Sansi-\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nThe earth totems should cause and display the effect on enemies, self and party members.\r\n","updatedAt":"2023-02-19T00:35:50+0100","milestone":null,"closedAt":"2023-02-19T00:35:50+0100"},{"assignees":[],"author":{"login":"Tim100290"},"comments":[{"author":{"login":"Fin9622"},"body":"Hello.\r\n\r\nPlease try to re enable experience using the command .xp on\r\n","createdAt":"2023-02-07T10:56:23+0100"},{"author":{"login":"Tim100290"},"body":"> \r\n\r\nwhat exactly I have to type in the chat?\r\n","createdAt":"2023-02-07T11:07:09+0100"}],"createdAt":"2023-02-07T10:53:10+0100","number":2810,"labels":"","state":"CLOSED","title":"Kasui","body":"**My character Kasui, does not gain any experience anymore. Seems she missed already a few thousends. XP bar stuck at 1404 XP.\r\nAnd the spell \"blessing of freedom\" has no effect / is not working**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-02-07T11:15:20+0100","milestone":null,"closedAt":"2023-02-07T11:15:20+0100"},{"assignees":[],"author":{"login":"Sebben7Sebben"},"comments":[{"author":{"login":"Sebben7Sebben"},"body":"Zandalarian Hero Charm uses 3 charges per single healing wave cast, so I guess this was fixed or I didnt notice it actually worked before or 3rd hit doesnt heal players at 98-99% of health","createdAt":"2023-02-12T20:22:37+0100"}],"createdAt":"2023-02-07T05:43:10+0100","number":2809,"labels":"","state":"CLOSED","title":"The Earthfury (Shaman Tier 1) 8/8 set bonus ","body":"**Healing Wave should \"jump\" to two additional nearby targets, but it only appears to \"jump\" one time. Each jump reduces the effectiveness of the heal by 80%, and the spell should also apply Healing Way (Talent) buff to affected players, which it does.**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n1. get full tier 1 set\r\n2. heal\r\n3. notice it only affects 2 players\r\n\r\n**Healing Wave will now jump to additional nearby targets. Each jump reduces the effectiveness of the heal by 80%, and the spell will jump to up to two additional targets.](https://www.wowhead.com/classic/spell=23573/chain-healing-wave)**\r\n**From ThottbotBy iampad on 2006/10/21 (Patch 1.12.1) ** I love this bonus. I usually heal about 2200 with my Healing Wave so get \r\naround 2200-440-88. The most interesting part is that your Healing Way affects two additional targets as well. (https://www.wowhead.com/classic/spell=23573/chain-healing-wave#comments:id=2794093) (Patch 1.12.1)**\r\n","updatedAt":"2023-02-19T00:35:59+0100","milestone":null,"closedAt":"2023-02-19T00:35:59+0100"},{"assignees":[],"author":{"login":"guruvex"},"comments":[{"author":{"login":"Zeyla-TW"},"body":"This would be best addressed to the addon creator, or by searching for another version. Turtle WoW doesn't adjust the API that addons use to function, so the problem lies with the addon itself.","createdAt":"2023-03-05T18:54:38+0100"},{"author":{"login":"slowtorta"},"body":"It's possible that the issue lies with the item itself. Try with different trinkets from Vanilla and if it works, re-open it with the name of the troublesome item.","createdAt":"2023-03-05T18:57:59+0100"}],"createdAt":"2023-02-05T21:06:19+0100","number":2808,"labels":"","state":"CLOSED","title":"OnEvent() update not working for trinkets slots","body":"**Please, provide a clear description what the bug is:**\r\nin my addon when i swap trinkets it no longer triggers an update. all the other slots will trigger it.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. here is the addon i am using and was working till last update https://github.com/guruvex/Avoidance\r\n2. do /avoid show to show the window.\r\n3. when you swap gear the avoidance total updates except the trinket slots.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n**Expected behavior. Describe how it should work:**\r\nwhen swapping trinkets it should update like all other slots. (it was working before the last update) and nothing in the addon changed.","updatedAt":"2023-03-05T18:58:00+0100","milestone":null,"closedAt":"2023-03-05T18:57:59+0100"},{"assignees":[],"author":{"login":"mraa9"},"comments":[{"author":{"login":"GitGurky"},"body":"@mraa9 where are you standing in the city? There are certain areas where you have to be.","createdAt":"2023-02-05T19:59:12+0100"},{"author":{"login":"mraa9"},"body":"> @mraa9 where are you standing in the city? There are certain areas where you have to be.\r\n\r\ni was standing in the tent area in the Xroads the barrens and i was standing near the Ah in orgimmar\r\n","createdAt":"2023-02-05T20:01:55+0100"},{"author":{"login":"GitGurky"},"body":"Not sure about xroads but you have to be outside of any buildings in org and by the bank.","createdAt":"2023-02-05T20:17:19+0100"},{"author":{"login":"mraa9"},"body":"> Not sure about xroads but you have to be outside of any buildings in org and by the bank.\r\n\r\ni was out of the building \r\ndoes warmode glyph have to do anything with the buffs?\r\n","createdAt":"2023-02-05T20:20:40+0100"},{"author":{"login":"GitGurky"},"body":"The glyph should not affect anything. \r\n\r\nIf you can provide a video of the next time it happens it will be helpful.","createdAt":"2023-02-05T20:48:14+0100"},{"author":{"login":"Lexiebean"},"body":"What is your reputation with Org?","createdAt":"2023-02-06T00:10:20+0100"},{"author":{"login":"Sringaram"},"body":"This happens randomly in SW too.","createdAt":"2023-02-06T03:16:48+0100"},{"author":{"login":"Szwedowski"},"body":"Are you have [Supercharged Chronoboon Displacer](https://database.turtle-wow.org/?item=83001) in bags?","createdAt":"2023-02-06T09:47:48+0100"},{"author":{"login":"GitGurky"},"body":"@Sringaram in stormwind try being directly in the middle of the trade district by the tree. ","createdAt":"2023-02-06T13:59:32+0100"},{"author":{"login":"mraa9"},"body":"> What is your reputation with Org?\r\n\r\nI'm neutral 2771/3000\r\nleveling still tried getting the WBs to make leveling easier and this incident happened with me couple of times and I'm still confused why I'm not able to get the buffs \r\n\r\ni have Warmode glyph ","createdAt":"2023-02-06T14:26:27+0100"},{"author":{"login":"GitGurky"},"body":"@mraa9 where are you standing in the city? There are certain areas where you have to be.","createdAt":"2023-02-05T19:59:12+0100"},{"author":{"login":"mraa9"},"body":"> @mraa9 where are you standing in the city? There are certain areas where you have to be.\r\n\r\ni was standing in the tent area in the Xroads the barrens and i was standing near the Ah in orgimmar\r\n","createdAt":"2023-02-05T20:01:55+0100"},{"author":{"login":"GitGurky"},"body":"Not sure about xroads but you have to be outside of any buildings in org and by the bank.","createdAt":"2023-02-05T20:17:19+0100"},{"author":{"login":"mraa9"},"body":"> Not sure about xroads but you have to be outside of any buildings in org and by the bank.\r\n\r\ni was out of the building \r\ndoes warmode glyph have to do anything with the buffs?\r\n","createdAt":"2023-02-05T20:20:40+0100"},{"author":{"login":"GitGurky"},"body":"The glyph should not affect anything. \r\n\r\nIf you can provide a video of the next time it happens it will be helpful.","createdAt":"2023-02-05T20:48:14+0100"},{"author":{"login":"Lexiebean"},"body":"What is your reputation with Org?","createdAt":"2023-02-06T00:10:20+0100"},{"author":{"login":"Sringaram"},"body":"This happens randomly in SW too.","createdAt":"2023-02-06T03:16:48+0100"},{"author":{"login":"Szwedowski"},"body":"Are you have [Supercharged Chronoboon Displacer](https://database.turtle-wow.org/?item=83001) in bags?","createdAt":"2023-02-06T09:47:48+0100"},{"author":{"login":"GitGurky"},"body":"@Sringaram in stormwind try being directly in the middle of the trade district by the tree. ","createdAt":"2023-02-06T13:59:32+0100"},{"author":{"login":"mraa9"},"body":"> What is your reputation with Org?\r\n\r\nI'm neutral 2771/3000\r\nleveling still tried getting the WBs to make leveling easier and this incident happened with me couple of times and I'm still confused why I'm not able to get the buffs \r\n\r\ni have Warmode glyph ","createdAt":"2023-02-06T14:26:27+0100"},{"author":{"login":"GitGurky"},"body":"@mraa9 check the reputation tab and make sure you are not at war with them.","createdAt":"2023-02-06T14:45:36+0100"},{"author":{"login":"mraa9"},"body":"> @mraa9 check the reputation tab and make sure you are not at war with them.\r\n\r\nIm not in war with org rep\r\n","createdAt":"2023-02-06T15:23:29+0100"},{"author":{"login":"Lexiebean"},"body":"I've heard that you need to be friendly with Org/SW to get them.","createdAt":"2023-02-07T10:52:32+0100"},{"author":{"login":"balakethelock"},"body":"You need to be friendly to benefit from warchief's blessing. The same could also be true for dragonslayer's cry.","createdAt":"2023-02-10T00:07:23+0100"}],"createdAt":"2023-02-05T19:53:26+0100","number":2807,"labels":"Further informations required, Couldn't reproduce, General","state":"CLOSED","title":"World buffs","body":"hi i seem to have a problems with World buffs\r\n\r\nI have problems receiving the buffs like Onyxia Buff or Rend buff \r\nI'm not sure what's the issue but whenever I'm in a major city and a world buff is about to drop i don't receive the buff. \r\ni Have no problems with receiving DMF buffs \r\n\r\nPlease help and ty\r\n","updatedAt":"2023-02-16T22:07:47+0100","milestone":null,"closedAt":"2023-02-16T22:07:47+0100"},{"assignees":[],"author":{"login":"KlumzByte"},"comments":[{"author":{"login":"1Szatesz1"},"body":"Yea it don't have an own icon and always copy other item's icon if u move it within your invertory.","createdAt":"2023-06-01T20:03:30+0200"},{"author":{"login":"Dragunovi"},"body":"Remember to delete your WDB folder for item fixes to be visible.","createdAt":"2023-06-02T13:43:48+0200"}],"createdAt":"2023-02-05T17:35:01+0100","number":2806,"labels":"","state":"CLOSED","title":"Missing icon on Theradras' Shed Tear","body":"**Please, provide a clear description what the bug is:**\r\nThe item Theradras' Shed Tear from the quest \"An Honorary Gelkis\" is missing the icon.\r\n\r\nClearing the WDB folder did not fix the issue.\r\n\r\n![image](https://user-images.githubusercontent.com/5812155/216831875-04f38545-82d3-4aa8-ae23-a4a49fbbbf7a.png)\r\n\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Aquire the item with ID: 60859.\r\n2. Check for missing Icon.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nItem: https://database.turtle-wow.org/?item=60859\r\nQuest: https://database.turtle-wow.org/?quest=40629\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe item should have an icon.","updatedAt":"2023-06-02T13:43:48+0200","milestone":null,"closedAt":"2023-02-05T18:11:21+0100"},{"assignees":[],"author":{"login":"Galpala"},"comments":[{"author":{"login":"ratkosrb"},"body":"Only weapons can have Chance on Hit effects. It will never proc if its assigned to a non-weapon item, as you cant attack people with a chest piece. Seems whoever designed that item screwed up.","createdAt":"2023-02-05T14:12:29+0100"}],"createdAt":"2023-02-05T09:56:53+0100","number":2805,"labels":"","state":"CLOSED","title":"Quest Reward - Chillwind Armor - Not working","body":"The item, Chillwind Armor, quest reward from the quest Chillwind Armor, does not proc. The chest item has a Chance on Hit: [Inflicts 5 to 8 Frost damage to an enemy every 3 sec., slowing its movement speed by 1% for 12 sec.]\r\n\r\n","updatedAt":"2023-02-05T18:34:15+0100","milestone":null,"closedAt":"2023-02-05T18:34:15+0100"},{"assignees":[],"author":{"login":"gorxen"},"comments":[{"author":{"login":"slowtorta"},"body":"![image](https://user-images.githubusercontent.com/66763404/216835631-f8dca386-fc90-4211-b082-273e430583db.png)\r\n\r\nNo issues. I'm sorry but the bug is on your side. Probably a bad AH addon?","createdAt":"2023-02-05T18:35:44+0100"}],"createdAt":"2023-02-04T19:53:33+0100","number":2804,"labels":"","state":"CLOSED","title":"[Plans: Rune-Etched Breastplate] not searchable in A.H.","body":"**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Put [Plans: Rune-Etched Breastplate] [https://database.turtle-wow.org/?item=83503](url) on the auction house for sale.\r\n2. Search for it, with any character or any account you will not find it, cause for some reason it doesn't come out in the search results, however I DO see it listed on my active auctions tab.\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nThe recipe should appear when searched for.\r\n","updatedAt":"2023-02-05T18:35:45+0100","milestone":null,"closedAt":"2023-02-05T18:35:44+0100"},{"assignees":[],"author":{"login":"truistwow"},"comments":[{"author":{"login":"geojak"},"body":"Did you test that or did you use an addon for wow 1.12.1 which doesn't know the set bonus and shows wrong numbers? ","createdAt":"2023-02-05T01:59:55+0100"}],"createdAt":"2023-02-04T19:05:13+0100","number":2803,"labels":"","state":"CLOSED","title":"Black Dragonscale 2 set bonus","body":"Black Dragonscale leather working 2 set bonus doesnt seem to be giving me the 1% to chance to hit from the 2 piece bonus.","updatedAt":"2023-02-19T00:36:11+0100","milestone":null,"closedAt":"2023-02-19T00:36:11+0100"},{"assignees":[],"author":{"login":"geojak"},"comments":[{"author":{"login":"Meridaw"},"body":"you can use macro's to limit it. `/run i=0 m=0 while not (GetPlayerBuff(i)==-1) do if (strfind(GetPlayerBuffTexture(GetPlayerBuff(i)),\"Spell_Nature_Invisibilty\")) then m=1 end i=i+1 end if m==0 then UseInventoryItem(16); end` this one will use main hand buff when you're missing the haste buff. \r\n\r\nin these days with global energy crisis and renewable energy demand, we need more effective batteries. so maybe add a recipe to recharge a empty battery. so that we can recycle them.","createdAt":"2023-02-06T17:01:22+0100"},{"author":{"login":"geojak"},"body":"Greta macro thx","createdAt":"2023-02-07T20:09:33+0100"}],"createdAt":"2023-02-04T13:43:26+0100","number":2802,"labels":"","state":"CLOSED","title":"no cd on battery powered mcp","body":"**Please, provide a clear description what the bug is:**\r\n\r\nthe battery powered manual crowd pummeler that engies can craft not have a cd.\r\nwhy is this an issue?\r\nbecuase if you spamm click it you might burn trough mutiple batteries in seconds for nothing.\r\nif it had a small cd, even just 5 seconds, players would be protected from wasting batteries by multie clicking accidently\r\nthis would make using this weapon alot more comfortable for players.\r\n\r\nhttps://database.turtle-wow.org/?item=60099\r\nhttps://database.turtle-wow.org/?item=9449\r\n\r\n**Expected behavior. Describe how it should work:**\r\nshort cd on usage of 5s","updatedAt":"2023-02-07T20:09:33+0100","milestone":null,"closedAt":"2023-02-07T20:09:33+0100"},{"assignees":[],"author":{"login":"kingalion"},"comments":[{"author":{"login":"geojak"},"body":"Who knows, I am not a dev and also just a player but Why not test against the target dummies in controlled environmental where you know what your hit and crit should be.\r\nUse a addon to track and then make a proper bug report ","createdAt":"2023-02-05T01:58:17+0100"},{"author":{"login":"kingalion"},"body":"Hey, can u tell me an addon like that. I'm pretty sure something is wrong.","createdAt":"2023-02-05T13:22:04+0100"},{"author":{"login":"kingalion"},"body":"Hey, I dont know how much it usually takes to get a response for issues submitted , but it took kinda a long time .","createdAt":"2023-02-20T08:59:34+0100"},{"author":{"login":"kingalion"},"body":"I didnt pick percision\r\n","createdAt":"2023-02-20T15:59:45+0100"},{"author":{"login":"kingalion"},"body":"These addons might only count items with +hit %\r\n","createdAt":"2023-02-20T16:38:26+0100"},{"author":{"login":"software-eugeneer"},"body":"First I thought the same, but below there was a screenshot from a friend of mine who is playing rogue, and using same addon 5% hit from rogue talent tree was displayed. Of course this could be something addon specific, but if this is any API call or other method that would allow me to confirm hit rating value - would be awesome (c'mon its potentially 8 garbage talent points :) )","createdAt":"2023-02-21T08:52:57+0100"},{"author":{"login":"kingalion"},"body":" What about hit% bonus from weapon specialization racial thing? should it be shown?\r\nI hope we get a response soon.","createdAt":"2023-02-21T17:05:49+0100"},{"author":{"login":"software-eugeneer"},"body":"you mean with addon?\r\nit appears that addon is just picking value from talents ([read more](https://github.com/slowtorta/turtlewow-bug-tracker/issues/1657#issuecomment-1438231161)), but i still have a feeling like something is wrong with this hit.\r\n\r\n","createdAt":"2023-02-21T17:08:49+0100"},{"author":{"login":"redmagejoe"},"body":"Please post evidence of actual loss of hit chance from empirical evidence, and do not rely on what UI elements display addons rely on specific IDs in the addon LUA itself, rather than pulling the data from the server. Please see #1657 for an idea of the sort of data necessary.","createdAt":"2023-02-22T19:09:45+0100"},{"author":{"login":"kingalion"},"body":"I tried to level up a caster ( warlock) and the same problem happened with me. I get more resists than usual ( one time i got 3 resists in a row from a level 30 enemy when i was level 31, it just happens too often, every 2-3 fights i get a resist if not more). I really think those two issues are related. Also sometimes the improved shadowbolt proc doesnt work when it crits.\r\nI really hope i can get some help with this.\r\n\r\n","createdAt":"2023-03-14T11:51:21+0100"}],"createdAt":"2023-02-04T13:43:24+0100","number":2801,"labels":"","state":"CLOSED","title":"Issue with Hit and Crit","body":"Hello.Lately I had an issue with my hit and crit in ret paladin character. I miss more than i used to (I don't hit in general like dodge ..etc). Also I crit way less than I used to. Something just feels off. I'm a human with a 2h sword and with bonus 2% hit from items ( so that makes 5% hit out of 9% hit cap for bosses and lvl 63 enemies so i dont think my hit% is that bad, also the enemies i face now are most my level or below my level ). the same goes with crits they happen way less than i was used to. I thought at first it might be RNG something like bad luck but the issue persists. Is there a way to know if it is in fact bad luck or im making a mistake somewhere or if it is in fact a bug or something.\r\n\r\n","updatedAt":"2023-10-22T23:34:05+0200","milestone":null,"closedAt":"2023-10-22T23:34:05+0200"},{"assignees":[],"author":{"login":"redmagejoe"},"comments":[{"author":{"login":"Letic92"},"body":"Fixed.","createdAt":"2023-02-23T13:36:02+0100"}],"createdAt":"2023-02-03T22:45:59+0100","number":2800,"labels":"","state":"CLOSED","title":"Mercutio is Dead!","body":"[Image](https://i.imgur.com/EE7b2Ky.png)\r\n\r\nUpon speaking to [Squire Rowe](https://database.turtle-wow.org/?npc=17804) while the quest [Stormwind Rendezvous](https://database.turtle-wow.org/?quest=6402) is in progress and selecting the option to summon [Reginald Windsor](https://database.turtle-wow.org/?npc=12580), a script is meant to occur where Windsor rides in on his horse, [Mercutio](https://database.turtle-wow.org/?npc=12581). After dismissing his horse, Mercutio is meant to run back into Elwynn and then despawn (see: fade out / vanish).\r\n\r\nCurrently, the horse falls over dead at the end of its path rather than seamlessly disappearing, resulting in the ability to pile up a mound of dead Mercutios and looking quite grim. Not to mention it's just not the way it properly works.","updatedAt":"2023-02-23T13:36:03+0100","milestone":null,"closedAt":"2023-02-23T13:36:02+0100"},{"assignees":[],"author":{"login":"AKryukov92"},"comments":[{"author":{"login":"ratkosrb"},"body":"This will remain as it is, since its blizzlike, and some people are against making it easier.","createdAt":"2023-02-04T14:38:45+0100"},{"author":{"login":"AKryukov92"},"body":"@ratkosrb may be it is possible to spawn mobs a little further from Belnistrasz? In some of tonnels leading to that cave.\r\nBecause now they spawn in melee distance and immediately do autoattack.","createdAt":"2023-02-04T18:39:49+0100"}],"createdAt":"2023-02-03T06:52:37+0100","number":2799,"labels":"","state":"CLOSED","title":"Belnistrasz can't be healed","body":"Belnistrasz https://database.turtle-wow.org/?npc=8516\r\ncan't be healed during the quest Extinguishing the Idol https://database.turtle-wow.org/?quest=3525\r\nWhen you target him and cast healing spell (tried Regrowth, Rejuvination) you cast this spell on yourself.\r\nThis is an escort quest and ability to heal him is important.\r\nThere are multiple waves of mobs which spawn very close to him and attack him first.\r\n\r\nIt should be possible to heal him and buff.","updatedAt":"2023-02-04T18:39:49+0100","milestone":null,"closedAt":"2023-02-03T08:53:50+0100"},{"assignees":[],"author":{"login":"RUTHINAS"},"comments":[],"createdAt":"2023-02-03T06:48:15+0100","number":2798,"labels":"","state":"CLOSED","title":"Missing loot tables for fishing on Tel'Abim","body":"Essentially the same issue as #2780 only in a different location. This seems a common oversight in the new content, so it may be worthwhile to go over the added locations once more to check that they have the proper:\r\n\r\n- Fishing loot tables (and possibly fish swarms)\r\n- Pick pocket loot tables (often mobs in new zones carry only coins – no junkboxes, no gray loot)\r\n\r\nSome of these zones may also benefit from having lockboxes placed into the environment, for rogues to level up their lockpicking skill while questing, although perhaps this need could be alleviated by junkboxes being on the pick pocket loot tables.","updatedAt":"2023-02-08T15:22:42+0100","milestone":null,"closedAt":"2023-02-08T15:22:42+0100"},{"assignees":[{"login":"twowTurtReynolds"}],"author":{"login":"MunchkinPoncho"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/14c08c38-ee0e-4194-845b-9a96c747fe90)\r\n\r\nI then went and killed a bunch of mobs and didn't get set back down.\r\n\r\nLooks like this is long solved.","createdAt":"2023-12-13T20:19:30+0100"}],"createdAt":"2023-02-03T06:34:21+0100","number":2797,"labels":"Quest, Faction, Needs Replication","state":"CLOSED","title":"Brood of Nozdormu Rep Reset to Hostile","body":"**Please, provide a clear description what the bug is:**\r\n\r\nHi this Shokisan, Human Paladin.\r\nuh oh. so my ticket is, Brood of Nozdormu reset to Hostile for me, when I should've gone to Revered. It happened after I accepted the quest for Avenger's Chestplate, and then mounte}d up in AQ40, then got rep from team members killing something. I went to Hostile. Since doing 1 AQ40, it's back up to Friendly.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Accept Avenger's Chestplate Quest (it was after 1st boss)\r\n2. Mount up on yellow mount\r\n3. Get rep from guildies killing mob, then my rep reset to Hostile.\r\n\r\n\r\nI think I was close to Revered when it happened? I was Honored already when it reset to Hostile suddenly. I quick;y got back up to Friendly just with 1 AQ40 tho. But I should probably be at Revered. Strange bug.","updatedAt":"2023-12-13T20:19:30+0100","milestone":null,"closedAt":"2023-12-13T20:19:30+0100"},{"assignees":[],"author":{"login":"Stianawne"},"comments":[{"author":{"login":"redmagejoe"},"body":"This is an intermittent issue experienced by some players and not by others, and seems to affect the same players or not after updates. I can only assume this is something clientside, but unfortunately there is nothing concrete or reproducible to meaningfully address this bug.\r\n\r\nCannot reliably reproduce.","createdAt":"2023-02-22T19:12:21+0100"},{"author":{"login":"slowtorta"},"body":"This is totally client-side.\r\nhttps://nostalrius.org/viewtopic.php?f=76&t=30228","createdAt":"2023-02-22T19:16:08+0100"},{"author":{"login":"slowtorta"},"body":"It's probably one of those \"20 year old client running on modern software\" issues we cannot possibly resolve. Unless there's more information provided on this matter, we cannot do much.","createdAt":"2023-02-22T19:17:43+0100"}],"createdAt":"2023-02-02T22:18:40+0100","number":2796,"labels":"","state":"CLOSED","title":"Lingering spell effects.","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Lingering spell effects in the game.\r\n2. Effects that come from Tranquility, Hurricane, Frost Nova (the effect that is around the character) never goes away unless i relog. This happens everywhere, in instances, raids, Battlegrounds etc. The effects do not disappear unless I relog. This issue will persist through infinite numbers of the same instance loaded, i.e. Alterac Valley, where it just keeps adding on between every BG started/ended.\r\n3. This also happens with effects in an instance, such as the green Gass/fumes in the tunnel from Grobbulus to Gluth.\r\n4. This also might effect other effects in the game as Poison Clouds from Grobbulus are invisible (this has nothing to do with my graphics settings), but I can not confirm that this is related.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-02-22T19:17:44+0100","milestone":null,"closedAt":"2023-02-22T19:17:43+0100"},{"assignees":[],"author":{"login":"Stianawne"},"comments":[{"author":{"login":"Stianawne"},"body":"Can confirm this is NOT tied to plainsrunning.","createdAt":"2023-02-02T22:40:55+0100"},{"author":{"login":"geojak"},"body":"Posbly related to the changes in https://github.com/slowtorta/turtlewow-bug-tracker/issues/2675 ","createdAt":"2023-02-02T23:30:14+0100"},{"author":{"login":"RUTHINAS"},"body":"This happened to a shaman on our Sunken Temple run. At the stairs that circle down all the way to the bottom of the dungeon, the shaman abruptly died. We were in combat, so they used reincarnation and moved from their position, so I could never find the exact location where it happened, and was unable to replicate. The damage, however, was attributed to falling, despite there being only a low angle ramp that we went down.\r\n\r\nIt would seem to me that the game had problems checking whether the character is in solid ground or not, and the fall damage was somehow accumulating until some part of the stairs or floor was reached, and the fall damage applied (it did maximum damage, ie. 100% of the health pool).\r\n\r\nIf I recall correctly, this was after the slow fall fix was done. I can try looking through screen shots if I can find a way to confirm the timing.","createdAt":"2023-02-03T01:43:28+0100"},{"author":{"login":"slowtorta"},"body":"This issue is present in this core since approx. 8 years. Sadly, no solution had been found yet. We're aware of this bug, there's been several similar bug reports about it in our tracker.","createdAt":"2023-02-05T18:38:21+0100"}],"createdAt":"2023-02-02T22:14:55+0100","number":2795,"labels":"","state":"CLOSED","title":"Taking 6k fall damage when the fall damage should be 0","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Taking 6k fall damage from falling 5cm. No, I'm not joking.\r\n2. Tauren character. This might only happen with Plainsrunning active. It seems very random, I have not been able to recreate this issue, but it happens at random times when walking and taking a small drop. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-02-05T18:38:21+0100","milestone":null,"closedAt":"2023-02-05T18:38:21+0100"},{"assignees":[],"author":{"login":"Merlinthewis"},"comments":[{"author":{"login":"redmagejoe"},"body":"Cannot reproduce on current version. Be sure you are not dragging the spiders outside their leash radius without doing any damage to them, or they will reset.\r\n\r\nWorking as intended.","createdAt":"2023-02-22T19:16:08+0100"}],"createdAt":"2023-02-01T22:00:18+0100","number":2794,"labels":"","state":"CLOSED","title":"Swamp of Sorrow Spiders 40-42lvl they leave combat after 15sec and re-enter combat","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.pleas check the Spiders in Swamp of Sorrow, after being in combat for 15+ secconds there HP resets, making Mage aoe farming impossible while also making the game broken and break on it self...for a classic experience this game bug killed me 3 times so far...pleas fix this cuz the mobs leave combat after 15 sec in combat....this is BROKEN\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-02-22T19:17:08+0100","milestone":null,"closedAt":"2023-02-22T19:17:08+0100"},{"assignees":[],"author":{"login":"Moriena"},"comments":[{"author":{"login":"Furyox85"},"body":"I'm on the quest as well, considering our raid was 40 man BWL/AQ40/early naxx geared and still get massively overwhelmed makes me wonder, is this suppsoed to be done with 80 ppl?","createdAt":"2023-02-06T22:43:20+0100"},{"author":{"login":"YamaYAML"},"body":"Spawn loop of Phantasm at player location on UpdateEscortAI() iterates to 4 (MAX_SHADOWS) every other wave (including first). Changed to 1 spawn at player location and MAX_SHADOWS - 1 outside every other wave. Other waves spawn 4 outside. This best fits internet sources and comments in source on mechanics.","createdAt":"2023-03-10T16:01:55+0100"}],"createdAt":"2023-02-01T19:34:56+0100","number":2793,"labels":"","state":"CLOSED","title":"Eranikus Moonglade quest event is bugged, too many Phantasms spawn","body":"**Please, provide a clear description what the bug is:**\r\nDuring the Eranikus Event in Moonglade for the Sceptre of the Shifting Sands questline (The Nightmare Manifests) groups of 4 Nightmare Phantasms spawn on top of the raid, which they normally do not.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Accept quest and follow Remulos until the assault begins in the house overlooking Lake Elun'ara\r\n2. Wait for the first wave of 3 Phantasms\r\n3. Shortly after, 4 more should spawn on top of you - this continues for the entirety of the fight\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=15629\r\nQuest: https://database.turtle-wow.org/?quest=8736\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThese groups of 4 Nightmare Phantasms should not spawn at all - the video in the following link shows how the encounter is supposed to go.\r\nhttps://www.youtube.com/watch?v=hp_anYoiTSc","updatedAt":"2023-03-10T16:01:56+0100","milestone":null,"closedAt":"2023-03-08T01:17:00+0100"},{"assignees":[],"author":{"login":"Chef16"},"comments":[{"author":{"login":"cyaohiri"},"body":"It could just be a visual bug. Try to close the game, delete your WDB folder, and see if you get the credit. If it's still not updating, make sure you have killed 8 in total as it sometimes gets fixed when you kill all that are needed, and quest changes state to complete.","createdAt":"2023-01-31T19:00:48+0100"}],"createdAt":"2023-01-31T18:51:07+0100","number":2792,"labels":"","state":"CLOSED","title":"Quest: (Costly Menace) Bug","body":"**Please, provide a clear description what the bug is:**\r\n\r\nKilling the mountain lion does not give credit for killing the mountain lion?\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Kill Mountain Lion x8\r\n2. Receive credit for kills x8 <<<< problem\r\n3. Turn in quest?\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=2406\r\nQuest: https://database.turtle-wow.org/?quest=564\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\n\r\n\r\nExpected the kills to give credit towards the quest, the mountain lions themselves have the tag that shows that they are the ones required for the quest. The kills do not give credit towards the quest. Unsure how i have 1/8 since i believe i logged off with multiple accredited kills and now the number is 1 and not budging no matter how many felines i maim.\r\n\r\n![Mountainbastards](https://user-images.githubusercontent.com/124081172/215842325-7bdd45f9-58e3-43b0-bd7a-008d9b82fc92.png)\r\n","updatedAt":"2023-02-19T01:03:32+0100","milestone":null,"closedAt":"2023-02-19T01:03:32+0100"},{"assignees":[{"login":"twowTurtReynolds"}],"author":{"login":"dropsera"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"I can't even create this item with .additem, it seems to have long been removed from drop tables.\r\n\r\nUnfortunately that means we can't justify spending developer effort for a now deprecated item.","createdAt":"2023-12-13T20:29:34+0100"}],"createdAt":"2023-01-31T15:02:19+0100","number":2791,"labels":"Spell, Needs Replication","state":"CLOSED","title":"Glimmering Ring of Retaliation proc chance seems too low, doesn't show in combat log","body":"**Please, provide a clear description what the bug is:**\r\nGlimmering Ring of Retaliation, a custom item (of Retaliation being a random bonus) that reads as 10% chance on getting hit to cast a shdowbolt to the offender, doesn't feel like 10% at all.\r\n\r\nFrom about 5 minutes of getting hit in the back by several mobs the ring (I had 2 equiped) proced 3 times total, while paladin talent Redoubt (10% chance on getting hit to get extra block) proced 18 times, also, Argent Defender shield (1% chance on getting hit to get extra block) proced 3 times. \r\n\r\nThis leads me to believe that either the ring description is incorrect or it is coded wrong to proc about 1% instead of 10%.\r\n\r\nAs an addition, the ring's damage does not show in combat log at all, while damage numbers are visible on screen. \r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Equip Glimmering Ring of Retaliaton\r\n2. Get hit\r\n3. Barely anything happens\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nhttps://database.turtle-wow.org/?item=6589\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nProc more, silly ring!\r\n","updatedAt":"2023-12-13T20:29:34+0100","milestone":null,"closedAt":"2023-12-13T20:29:34+0100"},{"assignees":[],"author":{"login":"AKryukov92"},"comments":[],"createdAt":"2023-01-31T11:49:59+0100","number":2790,"labels":"","state":"CLOSED","title":"Fathom core container respawn takes too long","body":"Container https://database.turtle-wow.org/?object=177964\r\nwith item https://database.turtle-wow.org/?item=16762\r\nrespawns for around 10 minutes\r\nIt is located in dungeons (Blackfathom deeps) and such delay looks wrong. Whole 5 man party have to wait for 10 minutes four times.\r\n\r\nPlease make it respawn faster.","updatedAt":"2023-02-01T05:21:35+0100","milestone":null,"closedAt":"2023-02-01T05:21:35+0100"},{"assignees":[],"author":{"login":"Aeliren"},"comments":[{"author":{"login":"cyaohiri"},"body":"Abandoning and retaking the quest should fix it.","createdAt":"2023-01-31T10:23:20+0100"},{"author":{"login":"geojak"},"body":"@slowtorta still not fixed even ater multiple restarts since then","createdAt":"2023-02-21T15:48:04+0100"}],"createdAt":"2023-01-31T07:05:44+0100","number":2789,"labels":"","state":"CLOSED","title":"Quest: Medium Magical Fortifications","body":"The quest \"Medium Magical Fortifications\" from Magus Palon at Dalaran does not allow me to complete it even though I have the required items. I've previously relogged and cleared my WDB while attempting its lesser counterpart \"Minor Magical Fortifications\" to no effect.\r\n\r\n![image](https://user-images.githubusercontent.com/96898927/215679534-45aef7ed-fa04-4852-8a8d-95120eb018ce.png)\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Acquire the quest \"Medium Magical Fortifications\" from Magus Palon at Dalaran in the Alterac Mountains.\r\n2. Have a Small Radiant Shard in your bag.\r\n3. Attempt to turn in the quest.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=61065\r\nItem: https://database.turtle-wow.org/?item=11177\r\nQuest: https://database.turtle-wow.org/?quest=40710\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nI should be capable of turning in my quest when I have the Small Radiant Shard.","updatedAt":"2023-02-27T18:42:05+0100","milestone":null,"closedAt":"2023-02-27T18:42:05+0100"},{"assignees":[],"author":{"login":"Aeliren"},"comments":[{"author":{"login":"cyaohiri"},"body":"Abandoning and retaking the quest should fix it.","createdAt":"2023-01-31T10:22:03+0100"},{"author":{"login":"gabryatfendor"},"body":"Still not working for me. Tried to delete WDB folder and abandon/retake the quest multiple times, still can't complete the quest","createdAt":"2023-02-01T20:46:56+0100"},{"author":{"login":"SabineWren"},"body":"Same with Major Magical Fortifications","createdAt":"2023-02-02T11:09:38+0100"},{"author":{"login":"geojak"},"body":"@slowtorta this issue is still present? is the fix not life yet?","createdAt":"2023-02-08T14:39:46+0100"},{"author":{"login":"Fin9622"},"body":"> @slowtorta this issue is still present? is the fix not life yet?\r\n\r\nThere was no update. Yesterday's restart was just the weekly honor restart.","createdAt":"2023-02-08T16:01:00+0100"},{"author":{"login":"geojak"},"body":"@Tinyfin-github still not fixed even ater multiple restarts since then","createdAt":"2023-02-21T15:47:34+0100"},{"author":{"login":"excelyte"},"body":"Nope, still not working\r\nhttps://youtu.be/aqLJeYhnqyU","createdAt":"2023-02-25T13:22:08+0100"},{"author":{"login":"SabineWren"},"body":"The quest works now, but only once each. Dalaran has rep items, so shouldn't these quests be daily?","createdAt":"2023-07-06T02:47:12+0200"}],"createdAt":"2023-01-31T06:42:38+0100","number":2788,"labels":"","state":"CLOSED","title":"Quest: Minor Magical Fortifications won't complete.","body":"The quest \"Minor Magical Fortifications\" from Magus Palon at Dalaran does not allow me to complete it even though I have the required items. I've attempted to disassemble the essences back into their lesser forms and then reassembling them into their greater forms, as well as relogging and clearing my WDB to no effect.\r\n\r\n![image](https://user-images.githubusercontent.com/96898927/215675457-4b1c17d7-77ae-4a58-8391-b5efe1f6ea4e.png)\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Acquire the quest \"Minor Magical Fortifications\" from Magus Palon at Dalaran in the Alterac Mountains.\r\n2. Have three Greater Mystic Essences in your bag.\r\n3. Attempt to turn in the quest.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=61065\r\nItem: https://database.turtle-wow.org/?item=11135\r\nQuest: https://database.turtle-wow.org/?quest=40709\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nI should be capable of turning in my quest when I have the three Greater Mystic Essences.","updatedAt":"2023-07-06T03:16:52+0200","milestone":null,"closedAt":"2023-01-31T11:23:46+0100"},{"assignees":[],"author":{"login":"suggney"},"comments":[{"author":{"login":"redmagejoe"},"body":"Please provide empirical evidence (long-term damage / hit graphs as shown in other similar tickets) to confrim this issue. Without substantial data and relying on unreliable UI elements from addons, it is difficult to tell if this is, in fact, not working.","createdAt":"2023-02-22T19:17:42+0100"}],"createdAt":"2023-01-31T04:12:43+0100","number":2787,"labels":"","state":"CLOSED","title":"Bow Specialization doesn't seem to be accurately calculating for Trolls","body":"**Please, provide a clear description what the bug is:**\r\n\r\nBow Specialization doesn't seem to be accurately calculating for Trolls; applying something like 0.6%-ish hit instead of 3% versus level 63 enemies.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Have a level 60 Troll hunter with a bow and 6% hit from gear\r\n2. Auto shoot a level 63 boss dummy to establish a hit rate\r\n3. Observe the non hit-capped results\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nSpell: https://database.turtle-wow.org/?spell=26290\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nYou should be receiving 3% hit from Bow Specialization.","updatedAt":"2023-04-02T16:29:05+0200","milestone":null,"closedAt":"2023-04-02T16:29:05+0200"},{"assignees":[],"author":{"login":"Szwedowski"},"comments":[],"createdAt":"2023-01-30T20:31:58+0100","number":2786,"labels":"Quest","state":"CLOSED","title":"A Curious Leaf quest available for Alliance","body":"Horde quest [A Curious Leaf](https://database.turtle-wow.org/?quest=40583) can be started as Human from [object](https://database.turtle-wow.org/?object=2010924), but can't finished because NPC is tauren and hostile for human.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Pickup quest from [object](https://database.turtle-wow.org/?object=2010924)\r\n2. Leads to NPC [Gennia Runetotem](https://database.turtle-wow.org/?npc=3064) \r\n3. It is hostile, quest can't finished\r\n![WoWScrnShot_012723_201931](https://user-images.githubusercontent.com/99164611/215576806-9037e7ad-43f4-4aac-b779-b92d9f4247c8.jpg)\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=3064\r\nObject: https://database.turtle-wow.org/?object=2010924\r\nQuest: https://database.turtle-wow.org/?quest=40583\r\n\r\n**Expected behavior. Describe how it should work:**\r\nQuest should available for pickup only for Horde character","updatedAt":"2023-02-19T00:20:25+0100","milestone":null,"closedAt":"2023-02-19T00:20:25+0100"},{"assignees":[],"author":{"login":"AKryukov92"},"comments":[],"createdAt":"2023-01-30T07:48:51+0100","number":2785,"labels":"Quest, NPC","state":"CLOSED","title":"Nagas don't attack Muglash","body":"VIP from escort quest [Vorsha the Lasher](https://database.turtle-wow.org/?quest=6641)\r\n[Muglash](https://database.turtle-wow.org/?npc=12717)\r\n\r\ndoes not get attacked by mobs around:\r\n[Wrathtail Myrmidon](https://database.turtle-wow.org/?npc=3711)\r\n[Wrathtail Priestess](https://database.turtle-wow.org/?npc=3944)\r\n\r\nIn addition, during this quest, it does not get attacked by spawned mobs, including \r\n[Vorsha the Lasher](https://database.turtle-wow.org/?npc=12940)\r\n\r\n","updatedAt":"2023-01-31T03:53:58+0100","milestone":null,"closedAt":"2023-01-31T03:53:58+0100"},{"assignees":[],"author":{"login":"AKryukov92"},"comments":[{"author":{"login":"GitGurky"},"body":"@AKryukov92 could you please give us some examples? Also please compare it to the list here: https://www.wowhead.com/classic/object=2850/solid-chest#contains;0+3-19+1 ","createdAt":"2023-01-30T20:29:53+0100"},{"author":{"login":"AKryukov92"},"body":"That list seems relevant.\r\nLowest green item level is [Grunt Axe](https://www.wowhead.com/classic/item=4568/grunt-axe)\r\nIn turtle solid chest 2850 there are \r\n[Notched Shortsword](https://database.turtle-wow.org/?item=727) for lvl 5\r\n[Seer's Pants](https://database.turtle-wow.org/?item=2982) for level 15 in wowhead those pants are in https://www.wowhead.com/classic/object=75293/large-battered-chest#contains;mode:normal;0-2-19+1\r\nin turtle those pants are contained in https://database.turtle-wow.org/?object=75293#contains:100+2-12+1 too","createdAt":"2023-01-31T06:39:23+0100"},{"author":{"login":"slowtorta"},"body":"Fixed on the next update.","createdAt":"2023-02-20T19:52:30+0100"}],"createdAt":"2023-01-30T07:40:52+0100","number":2784,"labels":"Further informations required, Item, Object","state":"CLOSED","title":"Solid chest in 25-30 zone contains items of lvl 5","body":"Solid chest located in Wetlands, Ashenvale and South Barrens contain items for low lvl.\r\n\r\nObject: https://database.turtle-wow.org/?object=2850\r\n\r\nI think most items with level requirement below lvl 20 are irrelevant in it.\r\n\r\nI expect it to contain items requiring at least 20 lvl","updatedAt":"2023-02-20T19:53:36+0100","milestone":null,"closedAt":"2023-02-20T19:53:36+0100"},{"assignees":[],"author":{"login":"LezChap"},"comments":[{"author":{"login":"ratkosrb"},"body":"I can't reproduce the issue. The \"zzz\" icon appears on my character as soon as I enter the Inn, which means I'm resting and can instantly log out.\r\n\r\n![WoWScrnShot_013023_061351](https://user-images.githubusercontent.com/35845488/215386338-2ccd1966-396a-48e4-8b8e-e503afbf2f59.jpg)\r\n","createdAt":"2023-01-30T05:16:45+0100"},{"author":{"login":"LezChap"},"body":"I reported it cause I was in there on my mage and couldn't get the resting zzzs to show up, and had the logout timer. Going to log back over and see if I can replicate the issue on my end.\r\n\r\nedit: Logged back in on my mage...instantly have the resting/inn status on login. Weird issue...","createdAt":"2023-01-30T05:37:37+0100"}],"createdAt":"2023-01-30T04:54:34+0100","number":2783,"labels":"","state":"CLOSED","title":"Auberdine Inn isn't flagged as an Inn","body":"Auburdine Inn (the building with Innkeeper Shaussley (https://database.turtle-wow.org/?npc=6737)) does not appear to have the \"Inn\" flag. You do not gain rested experience in this building, and must wait the 20 second counter to log out.\r\n\r\n**Expected behavior. Describe how it should work:**\r\nI believe this building is supposed to be flagged as an inn and allow immediate logout.","updatedAt":"2023-01-30T05:40:21+0100","milestone":null,"closedAt":"2023-01-30T05:40:21+0100"},{"assignees":[],"author":{"login":"theolddude"},"comments":[{"author":{"login":"ratkosrb"},"body":"You can't descend with X or ascend slowly with Space in water in the Vanilla client. Hold the right mouse button and aim with the mouse while pressing the button to go forward in order to go in the direction you want while swimming. If you have a water walking buff on you (or are a ghost), you need to aim your character at the water with the mouse, while holding the right mouse button, in order to stop walking on the surface and submerge.","createdAt":"2023-01-30T05:22:49+0100"},{"author":{"login":"theolddude"},"body":"im not a ghost, it will not descend while pressing the x button.\nuninstalled the whole game and it still does it. i have no buffs level 2,\njust wont go under like it should.\n\nOn Sun, Jan 29, 2023 at 10:22 PM ratkosrb ***@***.***> wrote:\n\n> You can't descend with X or ascend slowly with Space in water in the\n> Vanilla client. Hold the right mouse button and aim with the mouse while\n> pressing the button to go forward in order to go in the direction you want\n> while swimming. If you have a water walking buff on you (or are a ghost),\n> you need to aim your character at the water with the mouse, while holding\n> the right mouse button, in order to stop walking on the surface and\n> submerge.\n>\n> —\n> Reply to this email directly, view it on GitHub\n> <https://github.com/slowtorta/turtlewow-bug-tracker/issues/2782#issuecomment-1407976246>,\n> or unsubscribe\n> <https://github.com/notifications/unsubscribe-auth/A5RNIDMZ4246H7ZDZOIAZKLWU462HANCNFSM6AAAAAAUKUM5LI>\n> .\n> You are receiving this because you authored the thread.Message ID:\n> ***@***.***>\n>\n","createdAt":"2023-01-30T05:30:51+0100"},{"author":{"login":"redmagejoe"},"body":"I don't believe you understand. Pressing sit to swim down and jump to swim up was introduced in Wrath of the Lich King. This is not Wrath of the Lich King. Therefore this is working as intended and is not a bug.\r\n\r\nTicket can be closed: Working as Intended","createdAt":"2023-01-30T05:34:51+0100"},{"author":{"login":"theolddude"},"body":"then how do i swim down bro","createdAt":"2023-01-30T05:35:21+0100"},{"author":{"login":"Lexiebean"},"body":"> then how do i swim down bro\r\n\r\nHold right click, angle your camera down into the water and move forward","createdAt":"2023-01-30T09:32:12+0100"},{"author":{"login":"theolddude"},"body":"It does go under water just not the way i thought and I was wrong, THANK\nYOU for explaining it to the old guy, i had actually forgotten how but it\nwas this way when I first started many many moons ago. Thanks again for\nbeing patient with the old guy.\n\nOn Mon, Jan 30, 2023 at 2:32 AM Lexie ***@***.***> wrote:\n\n> Closed #2782\n> <https://github.com/slowtorta/turtlewow-bug-tracker/issues/2782> as\n> completed.\n>\n> —\n> Reply to this email directly, view it on GitHub\n> <https://github.com/slowtorta/turtlewow-bug-tracker/issues/2782#event-8385407858>,\n> or unsubscribe\n> <https://github.com/notifications/unsubscribe-auth/A5RNIDNQTZOMLZQEBOPLKPLWU54BPANCNFSM6AAAAAAUKUM5LI>\n> .\n> You are receiving this because you authored the thread.Message ID:\n> ***@***.***\n> com>\n>\n","createdAt":"2023-01-30T17:56:11+0100"}],"createdAt":"2023-01-30T04:15:54+0100","number":2782,"labels":"Won't Fix","state":"CLOSED","title":"can't swim","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.character will not go under water to swim or move, pushing X button with no result. NO key bindings have been touched. character will sit and stand pushing X button but not go under water when standing on it. Deleted WDB and WTF with no help, Deleted all characters and started over, NO help. I just want to play.....\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-01-30T17:56:11+0100","milestone":null,"closedAt":"2023-01-30T09:32:12+0100"},{"assignees":[],"author":{"login":"xHucknasty"},"comments":[{"author":{"login":"ratkosrb"},"body":"The item has a condition attached in order to drop. You must have completed quest \"Mrs. Dalson's Diary\".","createdAt":"2023-01-30T05:25:43+0100"},{"author":{"login":"xHucknasty"},"body":"> The item has a condition attached in order to drop. You must have completed quest \"Mrs. Dalson's Diary\".\r\n\r\nunderstood, thank you. will check this before submitting future reports","createdAt":"2023-01-31T02:22:45+0100"}],"createdAt":"2023-01-30T03:57:03+0100","number":2781,"labels":"","state":"CLOSED","title":"Wandering Skeleton in WPL does not drop Outhouse Key","body":"**Please, provide a clear description what the bug is:**\r\nWandering Skeleton in WPL does not drop the Dalson Outhouse Key despite having a 100% drop rate in the wiki\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Locate wandering skeleton at 48.3, 49\r\n2. Defeat\r\n3. Loot\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=10816\r\nItem: https://database.turtle-wow.org/?item=12738\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nAtleast according to the wiki the key should have a 100% drop rate. I've killed the skeleton 3 times with no luck. Just asking to confirm that the key is actually in the drop table.","updatedAt":"2023-01-31T02:22:46+0100","milestone":null,"closedAt":"2023-01-30T20:22:20+0100"},{"assignees":[],"author":{"login":"RUTHINAS"},"comments":[],"createdAt":"2023-01-30T00:17:28+0100","number":2780,"labels":"Item, Profession","state":"CLOSED","title":"Missing loot tables for Fishing in Gillijim's Isle","body":"**Please, provide a clear description what the bug is:**\r\nIn many areas on Gillijim's Isle (perhaps all of them, I did not test thoroughly) it is not possible to catch any fish. The bobber splashes as if something was hooked, but no loot window opens and no error message displays.\r\n\r\n**Expected behavior. Describe how it should work:**\r\nConsidering that Gillijim is a high level tropical island, I think there could be some more thought put into fishing here. I'd really like if it weren't just another high level zone with some standard kit of fishing drops, but instead something more exciting tailored to its theme. Fishing pools would also be a welcome addition, but the zone in general seems to be mostly devoid of gathering nodes (with ore veins only inside of caves), so maybe their absence is on purpose.\r\n\r\nIt has been a fun zone to level up in, but I would like it to be a zone to return to even at max level. Some interesting fishing loot would really make me want to hit the tropical beaches again.","updatedAt":"2023-02-01T23:34:05+0100","milestone":null,"closedAt":"2023-02-01T23:34:05+0100"},{"assignees":[],"author":{"login":"ConcernedTurtler"},"comments":[{"author":{"login":"geojak"},"body":"I would argue the oversight is the other way round, that all the other ones should have a vendor value and deposit","createdAt":"2023-01-29T22:57:58+0100"},{"author":{"login":"ConcernedTurtler"},"body":"I figured it's more likely they messed up one item instead of 8. There's a lot of other items in the game that have a 0 deposit. bijous and coins for example.","createdAt":"2023-01-29T23:23:38+0100"}],"createdAt":"2023-01-29T22:17:56+0100","number":2779,"labels":"","state":"CLOSED","title":"Magic Mushroom (Stamina) has a deposit cost on the AH. Every other gardening food buff does not. Oversight?","body":"Only pointing this out because every other farming food doesn't have a deposit cost on the AH, not even the magic mushrooms that provide 20str. Only the stamina mushrooms cost money to put on the AH. Just wanted to make sure this wasn't an oversight or something.\r\n\r\nThank you.","updatedAt":"2023-01-30T05:30:12+0100","milestone":null,"closedAt":"2023-01-30T05:30:12+0100"},{"assignees":[],"author":{"login":"ConcernedTurtler"},"comments":[],"createdAt":"2023-01-29T22:13:05+0100","number":2778,"labels":"","state":"CLOSED","title":"Garments of the Oracle 3/5 set bonus doesn't work right.","body":"(3): 20% chance that your heals on others will also heal you for 10% of the amount healed.\r\n\r\nWhen I use Renew on other players I only occasionally get 1 hp back nowhere near 10% of a tick. Direct heals seem to work fine.\r\n\r\nThanks.","updatedAt":"2023-01-30T06:28:42+0100","milestone":null,"closedAt":"2023-01-30T06:28:42+0100"},{"assignees":[],"author":{"login":"MorlanOriginal"},"comments":[{"author":{"login":"redmagejoe"},"body":"There are no commas necessary in this sentence. Commas would, in fact, make it a grammatically incorrect sentence.","createdAt":"2023-01-30T05:42:32+0100"}],"createdAt":"2023-01-29T20:54:14+0100","number":2777,"labels":"Won't Fix, Quest","state":"CLOSED","title":"\"Unity in Strength\" quest, minor typo","body":"**Please, provide a clear description what the bug is:**\r\nIn quest progress text missing two commas.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Come in Durotar in Sen'Jin Village;\r\n2. Speak to [Kor'ghan](https://database.turtle-wow.org/?npc=3189), take and complete [Study to Survive](https://database.turtle-wow.org/?quest=810);\r\n3. Speak to [Kor'ghan](https://database.turtle-wow.org/?npc=3189) and take [Unity is Strength](https://database.turtle-wow.org/?quest=811);\r\n4. Speak to [Kor'ghan](https://database.turtle-wow.org/?npc=3189) again.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: [Kor'ghan](https://database.turtle-wow.org/?npc=3189);\r\nQuest: [Unity is Strength](https://database.turtle-wow.org/?quest=811).\r\n\r\n**Expected behavior. Describe how it should work:**\r\nAdd commas after _Be careful_ and _the scorpids_.\r\n![WoWScrnShot_012923_211931_cr](https://user-images.githubusercontent.com/112715239/215352312-df79d831-7dea-4dc8-a39e-1cc8446f6a41.png)","updatedAt":"2023-01-30T09:35:25+0100","milestone":null,"closedAt":"2023-01-30T09:35:25+0100"},{"assignees":[],"author":{"login":"MorlanOriginal"},"comments":[{"author":{"login":"redmagejoe"},"body":"https://www.wowhead.com/classic/quest=790/sarkoth\r\n\r\nThis is a Blizzard quest, and the text is correctly formatted as seen here on their page.","createdAt":"2023-01-30T05:44:44+0100"},{"author":{"login":"MorlanOriginal"},"body":"Argument that Blizz don't fix some grammar and logical mistakes in their creation in almost twenty years...\r\n\r\nIn this exactly case i follow logic. Yeah, periodically i can do mistake in grammatics, english not my native.\r\nSo if i see smtn that can become better, why not post it?\r\n\r\nPS: atleast 2 Blizz long-live logic mistakes in texts were fixed thru my tickets here.","createdAt":"2023-01-30T12:00:07+0100"},{"author":{"login":"redmagejoe"},"body":"I have no idea what any of that meant. I will reiterate, these are two paragraphs, not three as you seem to be assuming. There is also no indentation in quest dialog. If you are suggesting it requires a carriage return, it would only be the case if the highlighted text were two separate paragraphs, which they are not. I believe you are confused because the bounding dimensions of the quest window force \"Please\" onto the next line, and you perhaps mistook this as the beginning of a new paragraph.","createdAt":"2023-01-30T12:04:47+0100"},{"author":{"login":"MorlanOriginal"},"body":"Ok, i rewritten my pov too. I see this quest text as three paragraphs, because plea part dont have direct connection to previous underlined part, in my opinion. Maybe me wrong, maybe not. Depends on pov.","createdAt":"2023-01-30T14:33:35+0100"},{"author":{"login":"mikefirefly"},"body":"This bug report is invalid but I'd cry of joy if these were the only bugs left unfixed on the server...","createdAt":"2023-01-30T15:36:29+0100"},{"author":{"login":"slowtorta"},"body":"Fixed on the next update.","createdAt":"2023-02-19T00:18:07+0100"}],"createdAt":"2023-01-29T20:48:23+0100","number":2776,"labels":"Quest","state":"CLOSED","title":"\"Sarkoth\" quest minor typo","body":"**Please, provide a clear description what the bug is:**\r\nIn quest descryption missing one paragraph indent.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Come to Durotar in Valley of Trials;\r\n2. Talk to [Hana'zua](https://database.turtle-wow.org/?npc=3287) and take [Sarkoth](https://database.turtle-wow.org/?quest=790).\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: [Hana'zua](https://database.turtle-wow.org/?npc=3287)\r\nQuest: [Sarkoth](https://database.turtle-wow.org/?quest=790)\r\n\r\n**Expected behavior. Describe how it should work:**\r\nAdd missing paragraph indent.\r\n![WoWScrnShot_012923_171844_cr](https://user-images.githubusercontent.com/112715239/215352036-23c819c2-35d2-4494-bc67-c71c46c56688.png)","updatedAt":"2023-02-19T00:18:08+0100","milestone":null,"closedAt":"2023-02-19T00:18:07+0100"},{"assignees":[],"author":{"login":"geojak"},"comments":[{"author":{"login":"geojak"},"body":"Probably fixed in last patch by \"Allowing auras to affect flagged players inside instances.\"","createdAt":"2023-01-29T21:35:49+0100"}],"createdAt":"2023-01-29T20:10:08+0100","number":2775,"labels":"Hunter, Spell, Dungeons & Raids, General","state":"CLOSED","title":"aspect of the pack not working crossfaction","body":"**Please, provide a clear description what the bug is:**\r\nuse hunter aspect of the pack as horde\r\nbe in group corssfaction\r\nnotice alliance group meber dont beenfit from the aura but horde group meber do\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\naspet of the pack working crossfaction too like apaldin auras","updatedAt":"2023-02-19T00:39:22+0100","milestone":null,"closedAt":"2023-02-19T00:39:22+0100"},{"assignees":[],"author":{"login":"Xerrash"},"comments":[],"createdAt":"2023-01-29T08:43:09+0100","number":2774,"labels":"Quest","state":"CLOSED","title":"Duty to the light quest text error","body":"**Please, provide a clear description what the bug is:**\r\nQuest text displays \"<name>\" instead of your character's name\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Turn in quest\r\n2. Look on the reward page's quest text\r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=60141\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n<name> should show your character's name\r\n![image](https://user-images.githubusercontent.com/103217719/215312537-1e700e0f-5238-4064-8d65-89e3981014a8.png)\r\n","updatedAt":"2023-02-04T16:06:28+0100","milestone":null,"closedAt":"2023-02-04T16:06:28+0100"},{"assignees":[],"author":{"login":"Aeliren"},"comments":[{"author":{"login":"redmagejoe"},"body":"This will likely take a while to correct, but given other quests have been getting proofreading of late, it's likely only a matter of time before this is resolved.","createdAt":"2023-02-22T19:19:51+0100"}],"createdAt":"2023-01-29T04:25:26+0100","number":2773,"labels":"Quest","state":"CLOSED","title":"Tier 3 Quest Progress and Completion Text","body":"The progress and completion text for Tier 3 gear from questgivers in Light's Hope Chapel is incorrect, still being typo-filled placeholder text.\r\n\r\nThe progress text for all quests shows as the following:\r\n\r\n\"You got some missing parts for the quest please go and get them all!\"\r\n\r\n![image](https://user-images.githubusercontent.com/96898927/215302719-73bf1816-7d16-413f-9e40-efc7df498b70.png)\r\n\r\nThe completion text goes along the following lines:\r\n\r\n\"Exellent < name > !\r\n, you got everything just as i asked and now i can make a [item name here].\"\r\n\r\n_Example:_\r\n\"Exellent < name > !\r\n, you got everything just as i asked and now i can make a Cryptstalker Girdle.\"\r\n\r\n![image](https://user-images.githubusercontent.com/96898927/215302726-aa0cd037-9fa1-4374-b482-9a3a9a336d58.png)\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Complete the quest \"Echoes of War\" from Commander Eligor Dawnbringer.\r\n2. Pick up any or all relevant Tier 3 quest for your class.\r\n3. Look at the progress text; when you have the required items, look at the completion text.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: Huntsman Leopold - https://database.turtle-wow.org/?npc=16132\r\nNPC: Father Inigo Montoy - https://database.turtle-wow.org/?npc=16113\r\nNPC: Korfax, Champion of the Light - https://database.turtle-wow.org/?npc=16112\r\nNPC: Commander Eligor Dawnbringer - https://database.turtle-wow.org/?npc=16115\r\nNPC: Rohan the Assassin - https://database.turtle-wow.org/?npc=16131\r\nNPC: Mataus the Wrathcaster - https://database.turtle-wow.org/?npc=16133\r\nNPC: Rayne - https://database.turtle-wow.org/?npc=16135\r\nNPC: Rimblat Earthshatter - https://database.turtle-wow.org/?npc=16134\r\nNPC: Archmage Angela Dosantos - https://database.turtle-wow.org/?npc=16116\r\nQuest: Almost all Tier 3 quests, which can also be found here - https://database.turtle-wow.org/?quests=3.3456\r\n\r\n**Expected behavior:**\r\n\r\nThe correct progress and completion text for all Tier 3 items can be found on Wowhead. As this amounts to 2 sets of dialogue over 8 quests per class for a total of 144 pieces of dialogue over 72 quests, I'll note down one set of fixes as example with links to both the Turtle WoW database and Wowhead so as not to clog this report:\r\n\r\n**Cryptstalker Headpiece - https://database.turtle-wow.org/?quest=9056 / https://www.wowhead.com/classic/quest=9056/cryptstalker-headpiece:**\r\n_Progress:_\r\nDo you have the items I asked for, < class >?\r\n\r\n_Completion:_\r\nYou are turning into a fearsome creature, < name >.\r\n\r\n**Cryptstalker Spaulders - https://database.turtle-wow.org/?quest=9057 / https://www.wowhead.com/classic/quest=9057/cryptstalker-spaulders:**\r\n_Progress:_\r\nDo you have the items I asked for, < class >?\r\n\r\n_Completion:_\r\nI have taken special care in making these shoulders as large and pronounced as possible. Take my word for it; you're going to love them...\r\n\r\n**Cryptstalker Tunic - https://database.turtle-wow.org/?quest=9054 / https://www.wowhead.com/classic/quest=9054/cryptstalker-tunic:**\r\n_Progress:_\r\nDo you have the items I asked for, < class >?\r\n\r\n_Completion:_\r\nThey will fear you, <name>.\r\n\r\n**Cryptstalker Girdle - https://database.turtle-wow.org/?quest=9060 / https://www.wowhead.com/classic/quest=9060/cryptstalker-girdle:**\r\n_Progress:_\r\nDo you have the items I asked for, < class >?\r\n\r\n_Completion:_\r\nA girdle fit for royalty! It's ready for you, < name >.\r\n\r\n**Cryptstalker Handguards - https://database.turtle-wow.org/?quest=9059 / https://www.wowhead.com/classic/quest=9059/cryptstalker-handguards:**\r\n_Progress:_\r\nDo you have the items I asked for, < class >?\r\n\r\n_Completion:_\r\nLet the rage of the crypt fiend guide your hand, < name >.\r\n\r\n**Cryptstalker Wristguards - https://database.turtle-wow.org/?quest=9061 / https://www.wowhead.com/classic/quest=9061/cryptstalker-wristguards:**\r\n_Progress:_\r\nDo you have the items I asked for, < class >?\r\n\r\n_Completion:_\r\nThe wristguards are ready. Enjoy!\r\n\r\n**Cryptstalker Legguards - https://database.turtle-wow.org/?quest=9055 / https://www.wowhead.com/classic/quest=9055/cryptstalker-legguards:**\r\n_Progress:_\r\nDo you have the items I asked for, < class >?\r\n\r\n_Completion:_\r\nAs you don more of this armor, you will notice that your persona is changing. You will gain a preternatural ability for killing. Perhaps, even, a lust for blood.\r\n\r\nLet it be said that I will not be held responsible for what chaos you may invoke...\r\n\r\n**Cryptstalker Boots - https://database.turtle-wow.org/?quest=9058 / https://www.wowhead.com/classic/quest=9058/cryptstalker-boots:**\r\n_Progress:_\r\nDo you have the items I asked for, < class >?\r\n\r\n_Completion:_\r\nThe boots are ready, < name >! Wear them well.","updatedAt":"2023-05-05T01:04:53+0200","milestone":null,"closedAt":"2023-05-05T01:04:53+0200"},{"assignees":[],"author":{"login":"xHucknasty"},"comments":[{"author":{"login":"xHucknasty"},"body":"After further testing, I have learned something. All of my bug reports involve me trying to interrupt with Earth Shock. I used War Stomp and the ability was interrupted. Possible this is an issue related to earth shock.","createdAt":"2023-01-29T03:07:17+0100"},{"author":{"login":"mikefirefly"},"body":"It's not - Kick doesn't interrupt it either.","createdAt":"2023-01-30T15:33:13+0100"},{"author":{"login":"balakethelock"},"body":"War Stomp does not interrupt it. It stuns the mob.\r\nThe ability itself can't be interrupted no matter what you use (kick, pummel, earthshock, counterspell) as said in these wowhead comments.\r\n\r\nhttps://www.wowhead.com/spell=3335/dark-sludge#comments\r\n\r\n","createdAt":"2023-01-30T17:51:05+0100"},{"author":{"login":"Sringaram"},"body":"There's an issue on this server where skills that cannot be interrupted, are still shown as interrupted and the mob seemingly stops the cast but it still goes off. It's been reported before.","createdAt":"2023-01-30T18:39:10+0100"},{"author":{"login":"mikefirefly"},"body":"> War Stomp does not interrupt it. It stuns the mob. The ability itself can't be interrupted no matter what you use (kick, pummel, earthshock, counterspell) as said in these wowhead comments.\r\n> \r\n> https://www.wowhead.com/spell=3335/dark-sludge#comments\r\n\r\nIn the linked page it doesn't say anywhere that it cannot be interrupted.\r\n\r\nAdditionally, I am 99% sure the \"step back\" trick doesn't work on Turtle WoW. I've tested running away far more than 5 yards (more like 20) and I was still getting the debuff no matter what.","createdAt":"2023-01-30T21:57:38+0100"},{"author":{"login":"balakethelock"},"body":"https://www.wowhead.com/tbc/spell=3335/dark-sludge#comments:id=2780528","createdAt":"2023-02-10T22:20:17+0100"}],"createdAt":"2023-01-29T03:02:53+0100","number":2772,"labels":"Spell, Mechanic, NPC","state":"CLOSED","title":"Tainted ooze casts Dark Sludge even after interrupted","body":"**Please, provide a clear description what the bug is:**\r\nTitle\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. \r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=7092\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=3335\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-02-19T00:39:11+0100","milestone":null,"closedAt":"2023-02-19T00:39:11+0100"},{"assignees":[],"author":{"login":"xHucknasty"},"comments":[{"author":{"login":"redmagejoe"},"body":"Can confirm that using Shield Bash or Counterspell successfully does not prevent this spell. Whether this spell is specifically designed to be unable to interrupt, I do not know.","createdAt":"2023-02-22T19:23:17+0100"}],"createdAt":"2023-01-29T02:35:10+0100","number":2771,"labels":"Spell, Mechanic, NPC","state":"CLOSED","title":"Warpwood moss flayer still roots players after root is interrupted","body":"**Please, provide a clear description what the bug is:**\r\nTitle\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Interrupt Entangling Roots on NPC\r\n2. Observe root still placed on PC\r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=7100#abilities\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=11922\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-05-04T14:03:19+0200","milestone":null,"closedAt":"2023-05-04T14:03:19+0200"},{"assignees":[],"author":{"login":"RUTHINAS"},"comments":[{"author":{"login":"slowtorta"},"body":"Sorry, but we aren't going to alter instance day/night circle.","createdAt":"2023-02-19T00:16:31+0100"}],"createdAt":"2023-01-29T02:33:29+0100","number":2770,"labels":"Dungeons & Raids, General","state":"CLOSED","title":"Zul'Farrak in wrong time zone","body":"**Please, provide a clear description what the bug is:**\r\nUpon entering Zul'Farrak, the server clock (which depends on whether the player is in Kalimdor or in the Eastern Kingdoms) makes a 12 hour leap. It can be nighttime inside the instance while it's daytime right outside in Tanaris, or vice versa.\r\n\r\nI haven't checked, but this might also affect other instances on Kalimdor. It would be most obvious in the case of \"outdoor\" instances like Zul'Farrak, The Crescent Grove and parts of Maraudon (the last part with the large waterfalls has direct sky access) where the difference between day and night is visible. Indoor instances wouldn't be much affected, but the clock would nevertheless be misadjusted.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Take note of the time in Tanaris\r\n2. Enter Zul'Farrak\r\n3. Notice the 12 hour time shift\r\n4. Repeat for other instances in Kalimdor to check if they are affected\r\n\r\n**Expected behavior. Describe how it should work:**\r\nBeing on the same continent, Zul'Farrak should be in the same time zone as Tanaris.","updatedAt":"2023-02-19T00:16:32+0100","milestone":null,"closedAt":"2023-02-19T00:16:31+0100"},{"assignees":[],"author":{"login":"RUTHINAS"},"comments":[],"createdAt":"2023-01-29T02:24:07+0100","number":2769,"labels":"Dungeons & Raids","state":"CLOSED","title":"Weegli Blastfuse in Zul'Farrak says the line of Chief Ukorz Sandscalp","body":"**Please, provide a clear description what the bug is:**\r\nWeegli Blastfuse yells \"Who dares step into my domain! Come! Come, and be consumed!\" while blasting open the door to Chief Ukorz Sandscalp.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Clear the \"stair event\" of Zul'Farrak\r\n2. Speak with Weegli Blastfuse, instructing him to blast open the door to the boss area\r\n3. See him yell a very unsuitable line, which is supposed to be yelled by Chief Ukorz Sandscalp instead\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=7607\r\nNPC: https://database.turtle-wow.org/?npc=7267\r\n\r\n**Expected behavior. Describe how it should work:**\r\nWeegli should have his own line (or maybe none at all). Ukorz should have his own.\r\n\r\n![Näyttökuva 2023-1-29 kello 2 59 56](https://user-images.githubusercontent.com/94254826/215298830-8ab7d9f8-0dd5-4d47-a9b8-1e508f6f791f.png)\r\n","updatedAt":"2023-02-01T05:32:30+0100","milestone":null,"closedAt":"2023-02-01T05:32:30+0100"},{"assignees":[],"author":{"login":"xASIVx"},"comments":[{"author":{"login":"ratkosrb"},"body":"Effectiveness of JotC is greatly reduced on weapons with CC effects. The silence on Silent Fang falls in that category, as it would be too overpowered to be able to silence people every 8 seconds on demand.","createdAt":"2023-01-28T23:26:25+0100"},{"author":{"login":"Galpala"},"body":"Some items also have internal cooldowns.\r\n","createdAt":"2023-02-05T09:59:13+0100"}],"createdAt":"2023-01-28T23:05:19+0100","number":2768,"labels":"Paladin, Item","state":"CLOSED","title":"Silent Fang weapon proc","body":"**Please, provide a clear description what the bug is:**\r\nI believe the weapon Silent Fang is not procing correctly\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\nWhen casting Judgement of the Crusader all other weapons' built in effects as well as applied enchantments and oils will proc 100% of the time, this was not the case for Silent Fang. To test this, I applied Frost oil to a weapon casted JotC on a target dummy at a distance, the oil proc'd everytime. When doing the same with Silent Fang, the oil proc'd roughly 50% of the time(only 5% for the built in Silence effect). To test it again, I auto attacked the same target dummy with the same two weapons under the same conditions(buffs) and the frost oil applied to Silent Fang proc'd 17% while proccing 25% on the other weapon.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nhttps://database.turtle-wow.org/?item=13953\r\nhttps://database.turtle-wow.org/?item=3829\r\nhttps://database.turtle-wow.org/?npc=50516\r\n\r\n**Expected behavior. Describe how it should work:**\r\nNot sure but its most likely not doing procs correctly","updatedAt":"2023-02-19T00:41:54+0100","milestone":null,"closedAt":"2023-02-19T00:41:54+0100"},{"assignees":[],"author":{"login":"Lexiebean"},"comments":[{"author":{"login":"GitGurky"},"body":"I am unable to reproduce this at all. Going to close for now seeing its a report through someone else. ","createdAt":"2023-06-27T17:28:25+0200"}],"createdAt":"2023-01-28T06:58:57+0100","number":2767,"labels":"Dungeons & Raids, Mechanic","state":"CLOSED","title":"Bloodlord Mandokir's Threatening Gaze","body":"**This bug was reported to me, I'm unable to verify it.**\r\n\r\n**Please, provide a clear description what the bug is:**\r\n\r\nBloodlord Mandokir's Threatening Gaze is apparently killing people that have DoTs or HoTs ticking\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Have a DoT or HoT running\r\n2. Be Threatening Gaze'd\r\n3. Splat\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=11382\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nPlayer's shouldn't go splat\r\n","updatedAt":"2023-06-27T17:28:26+0200","milestone":null,"closedAt":"2023-06-27T17:28:25+0200"},{"assignees":[],"author":{"login":"Stianawne"},"comments":[{"author":{"login":"cawilliamson"},"body":"This may not be related but I found that my Trueshot Aura was not applied to people PvP flagged in a raid group if I was not flagged myself.","createdAt":"2023-01-28T09:30:44+0100"},{"author":{"login":"ratkosrb"},"body":"> This may not be related but I found that my Trueshot Aura was not applied to people PvP flagged in a raid group if I was not flagged myself.\r\n\r\nThis is the correct blizzlike behavior.","createdAt":"2023-01-28T09:39:49+0100"},{"author":{"login":"cawilliamson"},"body":"> > This may not be related but I found that my Trueshot Aura was not applied to people PvP flagged in a raid group if I was not flagged myself.\r\n> \r\n> This is the correct blizzlike behavior.\r\n\r\nI wasn't reporting it as a bug. Was just thinking it may be the explanation for this issue the poster saw.","createdAt":"2023-01-28T09:43:10+0100"}],"createdAt":"2023-01-28T01:35:56+0100","number":2766,"labels":"Hunter","state":"CLOSED","title":"Leader of the Pack / Trueshot Aura bugged out","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Buffs like Trueshot Aura and Leader of the Pack is not applying correctly to all the members in the group.\r\n2. This was first noticed by us <Clickers> last Sunday during Naxxramas, when Leader of the Pack would not apply to Warriors or Rogues, but it worked for hunters. Then after the Druid with Leader of the pack relogged and even redid his talents to try and make it work, it stopped working for Hunters in the group as well as for himself.\r\n3. During this weeks raids we have had similar issues with Trueshot Aura, and the issues with Leader of the Pack has continued. It seems random what classes get it or not and we have not been able to fix it on our own. We also don't know what causes this. It just seems random whether it works or not, but it stays that way for the entire raid.\r\n4. I do not know if this happens with other similar buffs like Moonkin Aura or others.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-01-28T09:49:16+0100","milestone":null,"closedAt":"2023-01-28T09:49:16+0100"},{"assignees":[],"author":{"login":"Heeman617"},"comments":[],"createdAt":"2023-01-28T00:21:48+0100","number":2765,"labels":"Further informations required, Druid","state":"CLOSED","title":"a","body":"**Please, provide a clear description what the bug is:**\r\n\r\nMark of the wild is not upgrading \r\n\r\nand if i use ist on skilltree it isn´t either\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-01-28T11:56:42+0100","milestone":null,"closedAt":"2023-01-28T11:56:42+0100"},{"assignees":[],"author":{"login":"cawilliamson"},"comments":[],"createdAt":"2023-01-27T18:33:41+0100","number":2764,"labels":"Couldn't reproduce, Dungeons & Raids","state":"CLOSED","title":"Cape of the Black Baron only dropping on timed runs?","body":"**Please, provide a clear description what the bug is:**\r\n\r\nThe only time I've ever seen Cape of the Black Baron (and others report the same issue) is on timed runs but this is not a timed run exclusive item.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Kill Baron Rivendare\r\n2. Loot\r\n3. Drop rate should be 14.78% meaning it should not be taking over 80 runs for this to drop and it should drop on regular runs also.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nItem: https://database.turtle-wow.org/?item=13340\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nItem should drop from ALL Stratholme Undead runs 14.78% of the time and not limited to timed-only runs since this is not and was never a timed run exclusive item.","updatedAt":"2023-01-28T05:50:15+0100","milestone":null,"closedAt":"2023-01-28T05:50:15+0100"},{"assignees":[],"author":{"login":"Ken92vold"},"comments":[{"author":{"login":"slowtorta"},"body":"The quest will be added in one of the future content updates.","createdAt":"2023-02-20T21:05:29+0100"}],"createdAt":"2023-01-27T13:23:18+0100","number":2763,"labels":"Priest, General, High Elf","state":"CLOSED","title":"High Elf Priest Racial Infomation for players","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. There is no infomation when picking priest high elf, that you can get the priest \"racial\"\r\n2. Maybe have a quest for high elf priest at level 10 to get to the NPC 80966\r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=80966\r\nItem: https://database.turtle-wow.org/?item=81012\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=46042\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-02-20T21:05:29+0100","milestone":null,"closedAt":"2023-02-20T21:05:29+0100"},{"assignees":[],"author":{"login":"Mu-ffi"},"comments":[{"author":{"login":"slowtorta"},"body":"Please clear your WDB folder, the quest no longer requires you talking to the guy.","createdAt":"2023-01-27T12:13:34+0100"}],"createdAt":"2023-01-27T12:11:38+0100","number":2762,"labels":"","state":"CLOSED","title":"The Pumpkin Thieves","body":"**Please, provide a clear description what the bug is:**\r\n\r\nHi, \r\nthere seems to be bug with The Pumpkin Thieves quest in Elwynn Forest. Quest description tells me to speak with Terry Palin in Eastvale Logging Camp but when I went to him, he doesn't have any dialogue option or anything really that would progress the quest. He just offer the Gnoll Bounty quest and thats all. When I try to collect the pumpins themself it says Invalid target. Screenshots bellow.\r\nThis bug also affects completing of Delicious pumpkin pie quest. \r\nI tried restarting the game, turning off all addons, clearing WDB folder and abbandoning and retaking the quest but nothing seems to help.\r\n\r\n\r\n![WoWScrnShot_012723_115311](https://user-images.githubusercontent.com/57496310/215071539-0162b630-2a99-4f21-b05d-9ef877c30f71.jpg)\r\n![WoWScrnShot_012723_114752](https://user-images.githubusercontent.com/57496310/215071570-eb5ad706-e544-49ed-af69-39a32b4b1c8d.jpg)\r\n![WoWScrnShot_012723_114745](https://user-images.githubusercontent.com/57496310/215072458-33072ac9-d52d-4171-a412-29aa32123230.jpg)\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=1650\r\nItem: https://database.turtle-wow.org/?item=51325\r\nQuest: https://database.turtle-wow.org/?quest=60041\r\nSpell: \r\nObject: https://database.turtle-wow.org/?object=1000082\r\n\r\n**Expected behavior. Describe how it should work:**\r\nWhen I speak with Terry, he should have dialogue option to further progress the quest. Stolen elwynn pumpkins should be lootable.\r\n","updatedAt":"2023-01-27T12:13:34+0100","milestone":null,"closedAt":"2023-01-27T12:13:34+0100"},{"assignees":[],"author":{"login":"Gilleeuy"},"comments":[{"author":{"login":"slowtorta"},"body":"![image](https://user-images.githubusercontent.com/66763404/215262831-769fb0bb-0e3e-4b2b-90a6-7d343ad05f80.png)\r\n\r\nI logged in on your character and had no issues receiving rested experience. It's possible that you're using some addons that break the correct display of your experience bar?","createdAt":"2023-01-28T11:55:51+0100"},{"author":{"login":"slowtorta"},"body":"Possible related to the area trigger DBC bug. Closing as duplicate for https://github.com/slowtorta/turtlewow-bug-tracker/issues/2748","createdAt":"2023-01-28T12:01:14+0100"}],"createdAt":"2023-01-27T09:34:04+0100","number":2761,"labels":"","state":"CLOSED","title":"Character is not receivingrested exp","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Entering capital city or any Inn Character exp bar is not turning \"blue\" as indicator of receiving rested experience, no glyphs were bought from the beginning of character creation \r\n2. Tried leaving character at the Dolanaar Inn last te when I exit the game, after I logged back there were no rested experience accumulated \r\n3. Tried deleting cache folder, reloading game, exiting and entering capital Darnassus, no changes do experience bar and its color \r\n4. Character name Gilleeuy, Night Elf, Druid. \r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-01-28T12:01:14+0100","milestone":null,"closedAt":"2023-01-28T12:01:14+0100"},{"assignees":[],"author":{"login":"RUTHINAS"},"comments":[],"createdAt":"2023-01-27T05:15:20+0100","number":2760,"labels":"Quest, NPC","state":"CLOSED","title":"Lord Cruk'Zogg has the gossip text of Haz'gorg the Great Seer","body":"**Please, provide a clear description what the bug is:**\r\nLord Cruk'Zogg and Haz'gorg the Great Seer have the same gossip text. Judging from the text itself, it seems that Haz'gorg is the speaker; it would seem unlikely that Cruk'Zogg would state (in third person), that he will lead the Maul'ogg people to ruin. The text also indicates some form of intellect (for an ogre), which Cruk'Zogg seems to display very little of in their voice lines.\r\n\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=92180\r\nNPC: https://database.turtle-wow.org/?npc=92184\r\n![maulogg1](https://user-images.githubusercontent.com/94254826/215008170-5db52259-d9ff-4f9d-9945-2ab25e6035ac.png)\r\n![maulogg2](https://user-images.githubusercontent.com/94254826/215008181-c5f2c3c5-a635-4178-8ef3-73bf727434c5.png)\r\n\r\n","updatedAt":"2023-01-28T13:19:28+0100","milestone":null,"closedAt":"2023-01-28T13:19:28+0100"},{"assignees":[],"author":{"login":"AstridCone"},"comments":[{"author":{"login":"Lexiebean"},"body":"29-38 is what https://wowpedia.fandom.com/wiki/Razorfen_Kraul_(Classic) says","createdAt":"2023-01-28T05:48:48+0100"}],"createdAt":"2023-01-26T19:48:32+0100","number":2759,"labels":"Couldn't reproduce","state":"CLOSED","title":"The Razorfen Kraul entry in \"looking for turtles\" has a wrong level range","body":"And that's all there is to it really. Its leading to people of appropriate level not really queueing for it it would seem. Its set to (29 - 38) when the mobs there are at most only level 33!\r\n\r\nMaybe this is deemed correct or whatever, but it sure seems out of whack to me","updatedAt":"2023-01-28T05:50:54+0100","milestone":null,"closedAt":"2023-01-28T05:48:48+0100"},{"assignees":[],"author":{"login":"geojak"},"comments":[{"author":{"login":"ratkosrb"},"body":"This should be fixed after the next update. I added a system to reset marked quests if completed in the previous year.","createdAt":"2024-02-07T12:04:19+0100"}],"createdAt":"2023-01-26T16:32:09+0100","number":2758,"labels":"Quest, Seasonal","state":"CLOSED","title":"Lunar festival quests did not reset","body":"**Please, provide a clear description what the bug is:**\r\n\r\nBasically the same issue blizzard had in wow, clsssic\r\nhttps://us.forums.blizzard.com/en/wow/t/lunar-festival-elders-are-not-reset/859064/5\r\nLunar fesrivsl progress should reset each year, just like the Christmas presents (which also didn't reset) so yiu can do them every year again\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nI should be able to get coins from all elders again this year. But can't :(","updatedAt":"2024-02-07T12:04:19+0100","milestone":null,"closedAt":"2024-02-07T12:04:19+0100"},{"assignees":[],"author":{"login":"MorlanOriginal"},"comments":[],"createdAt":"2023-01-26T11:06:17+0100","number":2757,"labels":"","state":"CLOSED","title":"Brave Windfeather no flavor text","body":"**Please, provide a clear description what the bug is:**\r\nUsually npc who give more than one quest have some flavor text in them. In Blizz version [Brave Windfeather](https://database.turtle-wow.org/?npc=3209) give only one quest and flavor text was unnecessary, but TurtleTeam add to her second quest and now it just looking like incomplete moment.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Come to Red Cloud Mesa at 3+ lvl and speak with [Brave Windfeather](https://database.turtle-wow.org/?npc=3209).\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: [Brave Windfeather](https://database.turtle-wow.org/?npc=3209)\r\n\r\n**Expected behavior. Describe how it should work:**\r\nAdd some flavor text to [Brave Windfeather](https://database.turtle-wow.org/?npc=3209). Could be something like: _Outrunners' duty on Red Cloud Mesa is straightforward - we prevent Quilboar attacks._\r\n![WoWScrnShot_012323_125403_cr](https://user-images.githubusercontent.com/112715239/214809038-14e41482-610b-4842-83c6-aa6fc1573a6f.png)\r\n![WoWScrnShot_012323_125237_cr](https://user-images.githubusercontent.com/112715239/214809067-c6f16986-4df2-4f57-8241-b79b3d056639.png)\r\n![WoWScrnShot_012523_112427_cr](https://user-images.githubusercontent.com/112715239/214809083-ae40f7ca-92cc-447d-9b90-a96528e27e23.png)","updatedAt":"2023-01-27T18:11:28+0100","milestone":null,"closedAt":"2023-01-27T18:11:28+0100"},{"assignees":[],"author":{"login":"rolfjohnny"},"comments":[{"author":{"login":"slowtorta"},"body":"Unfortunatelly it's the bug of the original game spell effect from 2004 and we wouldn't know how to make it any different.","createdAt":"2023-01-28T11:58:15+0100"}],"createdAt":"2023-01-26T08:54:58+0100","number":2756,"labels":"","state":"CLOSED","title":"Mounting up in shadowform visual bug","body":"When I mount up in shadowform it changes how shadowform looks. When I dismount the bug persists until I cancel shadowform and cast it again.\r\n\r\n1. Cast Shadowform\r\n2. Mount Up\r\n\r\nSpell: https://database.turtle-wow.org/?spell=15473","updatedAt":"2023-01-28T11:58:15+0100","milestone":null,"closedAt":"2023-01-28T11:58:15+0100"},{"assignees":[],"author":{"login":"stickerorchard"},"comments":[{"author":{"login":"ratkosrb"},"body":"https://github.com/slowtorta/turtle-wow/commit/34cbdaa8e6c677fc8591a03dc97c8c2e6f25fd1d","createdAt":"2023-01-31T03:44:07+0100"}],"createdAt":"2023-01-26T07:31:51+0100","number":2755,"labels":"","state":"CLOSED","title":"\"Supplies to Auberdine\" quest in ashenvale bugged.","body":"**Please, provide a clear description what the bug is:**\r\nQuest \"Supplies to Auberdine\" at Maestras Post in Ashenvale is bugged. The Quest giver does not assist and makes the quest almost unbeatable on the very first set of mobs that spawn. NPC just stands there and all mobs aggro straight to you vs initially aggro taken from the NPC. You are quickly overtaken on the first set of 4 mobs that spawn. \r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. I have tried repeating the quest 6 times and each time the NPC does not assist and am quickly taken over by the 4 mobs that spawn.\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=4484\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=976\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nFrom videos I have seen of the quest, the quest giver Feero Ironhand should assist with the mobs that spawn and gain initial aggro as well as continue to fight along side you. \r\n","updatedAt":"2023-01-31T03:44:07+0100","milestone":null,"closedAt":"2023-01-31T03:44:07+0100"},{"assignees":[],"author":{"login":"gzlnon"},"comments":[{"author":{"login":"Altgf1"},"body":"and? I don't see any issue there.\r\n","createdAt":"2023-01-26T22:19:03+0100"},{"author":{"login":"gzlnon"},"body":"> and? I don't see any issue there.\r\n\r\nThe issue is that this item has not the correct proc per minute, making it BiS for every spell caster. This item gives 132 spell power, nearly as much as a flask and close to a 100% proc rate. Having a ring that gives that much spell power, more than naxx weapons so yeah, sounds like an issue to me.","createdAt":"2023-01-26T22:25:44+0100"},{"author":{"login":"luminieraa"},"body":"its working properly imo, consec hitting alot of mobs causes this to proc crazy","createdAt":"2023-01-26T22:52:42+0100"},{"author":{"login":"gzlnon"},"body":"> \r\n\r\nNo one is talking about aoe situations. Single target the proc is crazy high","createdAt":"2023-01-26T23:09:16+0100"},{"author":{"login":"Meraxphone"},"body":"it not working properly, naxx rets are abusing the high proc on it on single targets (specifically on thaddeus)\r\nit also is procced by on hit items(should be fixed too)","createdAt":"2023-01-26T23:15:09+0100"},{"author":{"login":"JuliaXperenza"},"body":"the proc rate is decent but its not 100%, thats exaggerated ","createdAt":"2023-01-26T23:21:42+0100"},{"author":{"login":"Altgf1"},"body":"No?!? If it's so damn OP, then why don't all casters take it? All I know is, that paladins take it. And it's not even supposed to be a PPM. Even the item says 5% proc chance. PPM doesn't equal proc chance.","createdAt":"2023-01-26T23:24:30+0100"},{"author":{"login":"luminieraa"},"body":"it works properly, the uptime for single target is not 100% if you pop consecration, and agreed on altgf,\r\n\r\nfor the other guy i feel like this dude just likes to target ret who tries properly in high end raids, you been really toxic on the server","createdAt":"2023-01-26T23:34:29+0100"},{"author":{"login":"Altgf1"},"body":"Either butthurt about paladins doing good damage when they tryhard or someone too lazy to farm it.","createdAt":"2023-01-26T23:35:34+0100"},{"author":{"login":"Meraxphone"},"body":"> it works properly, the uptime for single target is not 100% if you pop consecration, and agreed on altgf,\r\n> \r\n> for the other guy i feel like this dude just likes to target ret who tries properly in high end raids, you been really toxic on the server\r\n\r\nmy hate for ret is a different thing, but obviously the item is NOT WORKING properly","createdAt":"2023-01-26T23:36:01+0100"},{"author":{"login":"Altgf1"},"body":"and? I don't see any issue there.\r\n","createdAt":"2023-01-26T22:19:03+0100"},{"author":{"login":"gzlnon"},"body":"> and? I don't see any issue there.\r\n\r\nThe issue is that this item has not the correct proc per minute, making it BiS for every spell caster. This item gives 132 spell power, nearly as much as a flask and close to a 100% proc rate. Having a ring that gives that much spell power, more than naxx weapons so yeah, sounds like an issue to me.","createdAt":"2023-01-26T22:25:44+0100"},{"author":{"login":"luminieraa"},"body":"its working properly imo, consec hitting alot of mobs causes this to proc crazy","createdAt":"2023-01-26T22:52:42+0100"},{"author":{"login":"gzlnon"},"body":"> \r\n\r\nNo one is talking about aoe situations. Single target the proc is crazy high","createdAt":"2023-01-26T23:09:16+0100"},{"author":{"login":"Meraxphone"},"body":"it not working properly, naxx rets are abusing the high proc on it on single targets (specifically on thaddeus)\r\nit also is procced by on hit items(should be fixed too)","createdAt":"2023-01-26T23:15:09+0100"},{"author":{"login":"JuliaXperenza"},"body":"the proc rate is decent but its not 100%, thats exaggerated ","createdAt":"2023-01-26T23:21:42+0100"},{"author":{"login":"Altgf1"},"body":"No?!? If it's so damn OP, then why don't all casters take it? All I know is, that paladins take it. And it's not even supposed to be a PPM. Even the item says 5% proc chance. PPM doesn't equal proc chance.","createdAt":"2023-01-26T23:24:30+0100"},{"author":{"login":"luminieraa"},"body":"it works properly, the uptime for single target is not 100% if you pop consecration, and agreed on altgf,\r\n\r\nfor the other guy i feel like this dude just likes to target ret who tries properly in high end raids, you been really toxic on the server","createdAt":"2023-01-26T23:34:29+0100"},{"author":{"login":"Altgf1"},"body":"Either butthurt about paladins doing good damage when they tryhard or someone too lazy to farm it.","createdAt":"2023-01-26T23:35:34+0100"},{"author":{"login":"Meraxphone"},"body":"> it works properly, the uptime for single target is not 100% if you pop consecration, and agreed on altgf,\r\n> \r\n> for the other guy i feel like this dude just likes to target ret who tries properly in high end raids, you been really toxic on the server\r\n\r\nmy hate for ret is a different thing, but obviously the item is NOT WORKING properly","createdAt":"2023-01-26T23:36:01+0100"},{"author":{"login":"JuliaXperenza"},"body":"100% not bugged, for the time you dumped on getting the Wrath of Cenarius deff should be doing the thing it should, the proc rate is not 100%","createdAt":"2023-01-26T23:38:36+0100"},{"author":{"login":"JuliaXperenza"},"body":"> The ppm of wrath of cenarius is way too high, making this ring have close to a 100% proc rate. That means that this ring is completely overpowered by giving you 132 spell power all the time just from 1 ring. Is hard to find the ppm of certain items from classic but here https://wowwiki-archive.fandom.com/wiki/Wrath_of_Cenarius_(item) you can see that a 5% proc chance sounds about right. https://database.turtle-wow.org/?item=21190 Equip this item and cast consecration or whatever you want, you will see it procs way too often.\r\n\r\ni suggest you show a proof that it provides a nearly close 100% proc rate","createdAt":"2023-01-26T23:40:28+0100"},{"author":{"login":"geojak"},"body":"@ratkosrb may I ask, what exactly changed? ","createdAt":"2023-01-29T21:51:19+0100"},{"author":{"login":"dkmnllth"},"body":"Hi, Torta you wrote that you fixed Wrath of Cenarius in the changelog 4 months ago, but your fix has made Wrath of Cenarius useless. I farmed this item over the course of 30+ hours and 500 gold spent so I could use it on my prot pally on aoe pulls, only to find out that it never procs anymore due to a custom nerf. There has to be a better middle ground so that it doesnt proc all the time on single target, but yet still consistently procs on aoe. Please revisit this nerf, as it's extremely unsetting to have an item as central and hard to farm as this nerfed to a useless status.","createdAt":"2023-04-29T02:40:59+0200"},{"author":{"login":"dkmnllth"},"body":"Perhaps it accidentally got changed to 5% chance on spell cast rather than on spell land? It should have a 5% chance of proc on initial tick of consecration. On pulls of 20+ mobs, it seems to only proc once in every 20 Consecration casts, rather than once in every 20 mob hits.","createdAt":"2023-04-29T03:31:22+0200"}],"createdAt":"2023-01-25T22:29:27+0100","number":2754,"labels":"","state":"CLOSED","title":"wrath of cenarius","body":"The ppm of wrath of cenarius is way too high, making this ring have close to a 100% proc rate. That means that this ring is completely overpowered by giving you 132 spell power all the time just from 1 ring.\r\nIs hard to find the ppm of certain items from classic but here https://wowwiki-archive.fandom.com/wiki/Wrath_of_Cenarius_(item) you can see that a 5% proc chance sounds about right.\r\nhttps://database.turtle-wow.org/?item=21190 Equip this item and cast consecration or whatever you want, you will see it procs way too often.\r\n","updatedAt":"2023-04-29T03:31:23+0200","milestone":null,"closedAt":"2023-01-26T22:56:43+0100"},{"assignees":[],"author":{"login":"tsangek"},"comments":[{"author":{"login":"slowtorta"},"body":"I'm sorry, unable to reproduce it. Possibly a client-side glitch.","createdAt":"2023-04-02T16:44:08+0200"},{"author":{"login":"cyaohiri"},"body":"I was able to reproduce it, but this seems to be how it should work, although it does seem like an oversight in the original game.\r\n\r\nHere's a quote from https://wowpedia.fandom.com/wiki/Herbalism:\r\n\"Note that skill bonuses can make the skill-up colors behave a little oddly. While the chance to gain a skill point from an herb depends on your base skill and does not change, the color coding goes by total skill, which causes herbs to appear to \"gray out\" faster than normal. Thus, with skill bonuses, it's possible to gain a skill point from an herb that seems to be gray.\"","createdAt":"2023-04-02T17:30:33+0200"}],"createdAt":"2023-01-25T21:44:58+0100","number":2753,"labels":"","state":"CLOSED","title":"Skill up with gray. Bug or feature?(Herbalism+cultivation)","body":"**Please, provide a clear description what the bug is:**\r\n\r\nTauren with racial passive(cultivation) can increases skill with \"gray\" herbs. (I installed clear client and launched without addons and WTF folder, and same problem)\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Tauren with Herbalism 117\r\n2. Collect some Earthroots (gray on client)\r\n3. and wait when Herbalism has increased\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nGuide: https://www.wowhead.com/classic/guide/herbalism-leveling-1-300-wow-classic\r\n(Earthroot from 115 skill cannot up your skill)\r\n**Expected behavior. Describe how it should work:**\r\nIf you can increase your skill, then it should be shown on client.\r\n![1](https://user-images.githubusercontent.com/60919489/214686046-5898cb35-fb2c-4dd0-9be0-dea0ea811e4f.jpg)\r\n![2](https://user-images.githubusercontent.com/60919489/214686052-81b3443d-8db0-4d16-8bc3-882896577051.jpg)\r\n","updatedAt":"2023-04-02T17:30:33+0200","milestone":null,"closedAt":"2023-04-02T16:44:08+0200"},{"assignees":[],"author":{"login":"geojak"},"comments":[{"author":{"login":"balakethelock"},"body":"Not a bug as far as I remember. It was an intended change by twow devs very long ago.","createdAt":"2023-01-27T14:55:23+0100"},{"author":{"login":"slowtorta"},"body":"This should affect the entire raid.","createdAt":"2023-06-16T03:30:00+0200"},{"author":{"login":"Ducky-twow"},"body":"Why should this affect the entire raid? I assumed Turtle WoW did this as a feature so everyone doesn't need to carry around an item only used for one fight and taking up a bag slot otherwise. Oh well, time to invest in Ony Cloaks. Stonks! ","createdAt":"2023-06-16T11:50:12+0200"},{"author":{"login":"geojak"},"body":"That's smart thinking, better buy up any left ony, scales ","createdAt":"2023-06-16T15:06:34+0200"},{"author":{"login":"OonaFae"},"body":"'Fixing' this is a waste of resources. Nefarian transition isn't a skill testing mechanic. Its an annoyance at best. Not having to harp on non-tanks to get everyone the cloak equipped is a net positive for gameplay and this is a step back. Make Onyxia scales craft into some cool items to retain their use. Not to mention it's yet another annoying thing to take up valuable bank/inventory space. Don't expect this comment to change anyones course but I believe many others share this sentiment.","createdAt":"2023-06-16T16:24:03+0200"},{"author":{"login":"Zebouski"},"body":"Nef requiring the cloaks is one of the highlights of Vanilla's difficulty being in logistics and prep, and less so in the execution. People all coming together in the raid to make sure there are enough spare cloaks being taken inside, each party checking their 4 people in a party to make sure nobody messes up ... this is good stuff. The bug fix should be done.\r\n\r\nSuggestion wise, I would agree the stats on ony cloak should be buffed so its more useful outside of this fight, or that bag slots are infinitely expandable ingame. That's another discussion tho.","createdAt":"2023-06-16T17:41:52+0200"}],"createdAt":"2023-01-25T21:34:42+0100","number":2752,"labels":"Spell, Dungeons & Raids, Mechanic, NPC","state":"OPEN","title":"Onixia Scale Cloaks incorrectly not required to defeat Nefarian","body":"**Please, provide a clear description what the bug is:**\r\n\r\nnefarian uses a shadowflame breath which supposedly you need the onyxia cloak to protect against on every raid member. this is not the case on twow\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\n\"When [Nefarian](https://wowwiki-archive.fandom.com/wiki/Nefarian) lands at the start of Phase 2 of his encounter he will use an [AoE](https://wowwiki-archive.fandom.com/wiki/AoE) Shadowflame that ignores LoS, this version of the spell only does about 1000 [shadow](https://wowwiki-archive.fandom.com/wiki/Shadow) [damage](https://wowwiki-archive.fandom.com/wiki/Damage), but still applies the fatal DoT if an [Onyxia Scale Cloak](https://wowwiki-archive.fandom.com/wiki/Onyxia_Scale_Cloak) is not equipped. \"\r\nhttps://wowwiki-archive.fandom.com/wiki/Shadow_Flame\r\n\r\nFrom wow head https://www.wowhead.com/classic/spell=22539/shadow-flame#comments\"\r\n\r\nThis is the initial shadowflame spell aka the breath, part 1 of 3 components to Shadowflame.\r\n\r\nOnyxia Scale Cloak prevents the other two parts of this attack:\r\n[Damage over Time](https://classic.wowhead.com/spell=22682/shadow-flame) - 1750 - 2250 Shadow Damage every sec for 10 sec. Cannot be resisted or removed via immunities; damage pierces immunities.\r\n[Explosion](https://classic.wowhead.com/spell=22993/shadow-flame) - 20000 Shadow Damage when DoT expires. Cannot be resisted; pierces immunities.\r\n\r\nFor Tanks:\r\nYou can fully resist Shadow Flame, but your chance to do so is normally only 1-2%.\r\nYou cannot partially resist Shadow Flame's damage. It is a binary spell, so you will always take full damage when it hits.\r\nShadow resistance won't make a difference without a full resist set, which isn't recommended. (Resist: 0% at <~90; 1% at ~90; 4% at 210; 25% at 315 - excludes 1% spell miss chance).\r\nCloaks don't protect against the breath's initial damage. Accidentally striking the raid with a breath will one-shot anyone under 4k hp regardless. Outside of Nefarian, non-tanks should not be wearing a cloak.\r\n\r\n\r\nppl will lynch me again for reporting bugs they dont wnat fixed...","updatedAt":"2023-12-06T16:16:39+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"GeniusHeroAlex"},"comments":[{"author":{"login":"geojak"},"body":"Is that the same issue as https://github.com/slowtorta/turtlewow-bug-tracker/issues/951 for arcane missiles? There is a video In the comment to compare ","createdAt":"2023-01-29T23:02:15+0100"},{"author":{"login":"GeniusHeroAlex"},"body":"Mind Flay","createdAt":"2023-01-31T13:55:06+0100"},{"author":{"login":"GeniusHeroAlex"},"body":"yes, similar","createdAt":"2023-01-31T13:57:47+0100"},{"author":{"login":"geojak"},"body":"@GeniusHeroAlex\r\nIs thsi fixed? I think arcane missiles, was, fixed end of January in another issue here","createdAt":"2023-03-15T15:56:44+0100"}],"createdAt":"2023-01-25T18:03:50+0100","number":2751,"labels":"Priest, Spell, Client, Reproduced","state":"OPEN","title":"Mind Flay's animation continues for 2 to 3 seconds after the channel completes.","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-12-04T14:39:01+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"Kangaroux"},"comments":[{"author":{"login":"slowtorta"},"body":"You can't use FP if your Illusion doesn't support sitting on a mount animation. That's an intended behavior. ","createdAt":"2023-01-28T11:59:17+0100"},{"author":{"login":"Kangaroux"},"body":"@slowtorta The issue is that the game will remove the illusion automatically but only sometimes","createdAt":"2023-01-30T17:10:05+0100"}],"createdAt":"2023-01-25T13:15:20+0100","number":2750,"labels":"","state":"CLOSED","title":"Sometimes you can't use flight paths with an illusion on","body":"Doesn't appear to be a problem with specific flight paths. Sometimes it automatically removes the illusion, other times it says I can't use the fp while shapeshifted. If I get the shapeshift error, repeatedly clicking the flight path doesn't work. I either get the error or it works first try.\r\n\r\nI'm using the furbolg illusion from winter veil.","updatedAt":"2023-02-22T19:39:45+0100","milestone":null,"closedAt":"2023-02-22T19:39:45+0100"},{"assignees":[],"author":{"login":"AKryukov92"},"comments":[],"createdAt":"2023-01-25T11:45:25+0100","number":2749,"labels":"","state":"CLOSED","title":"Waters of Vision have no sell price","body":"Item Waters of Vision can't be sold to vendor because it has no sell price.\r\n\r\nItem: https://database.turtle-wow.org/?item=51861\r\nQuest: https://database.turtle-wow.org/?quest=60134","updatedAt":"2023-01-28T13:07:56+0100","milestone":null,"closedAt":"2023-01-28T13:07:56+0100"},{"assignees":[],"author":{"login":"YourOniichan"},"comments":[{"author":{"login":"geojak"},"body":"Exhausted challenge disables rested exp. Check your skill book general page ","createdAt":"2023-01-25T14:13:04+0100"},{"author":{"login":"YourOniichan"},"body":"As I stated I do not have that ...\n\nOn Wed, Jan 25, 2023, 8:13 AM geojak ***@***.***> wrote:\n\n> Exhausted challenge disables rested exp. Check your skill book general page\n>\n> —\n> Reply to this email directly, view it on GitHub\n> <https://github.com/slowtorta/turtlewow-bug-tracker/issues/2748#issuecomment-1403587295>,\n> or unsubscribe\n> <https://github.com/notifications/unsubscribe-auth/A5OMQHUJUHK54C7I2TTLXRDWUERGXANCNFSM6AAAAAAUFXMD7E>\n> .\n> You are receiving this because you authored the thread.Message ID:\n> ***@***.***>\n>\n","createdAt":"2023-01-25T18:09:28+0100"},{"author":{"login":"YourOniichan"},"body":"Tents seem to give me rested xp but only tents do not inns\n\nOn Wed, Jan 25, 2023, 8:13 AM geojak ***@***.***> wrote:\n\n> Exhausted challenge disables rested exp. Check your skill book general page\n>\n> —\n> Reply to this email directly, view it on GitHub\n> <https://github.com/slowtorta/turtlewow-bug-tracker/issues/2748#issuecomment-1403587295>,\n> or unsubscribe\n> <https://github.com/notifications/unsubscribe-auth/A5OMQHUJUHK54C7I2TTLXRDWUERGXANCNFSM6AAAAAAUFXMD7E>\n> .\n> You are receiving this because you authored the thread.Message ID:\n> ***@***.***>\n>\n","createdAt":"2023-01-25T18:30:23+0100"},{"author":{"login":"slowtorta"},"body":"This was fixed in one of the previous updates.","createdAt":"2023-02-19T00:10:39+0100"}],"createdAt":"2023-01-25T01:41:35+0100","number":2748,"labels":"General","state":"CLOSED","title":"Not receiving ANY rested xp from anything","body":"**Please, provide a clear description what the bug is:**\r\nI am not receiving rested xp, I do not have glyph of exhaustion ect, I am level 9 currently , I have tried 2 different places, GM ingame told me to make a bug report here\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. I'm not sure if its just my character bugged? I dont have addons on , I'm a night elf druid \r\n2. I walk into \"inn\" see the rested icon on portrait, but xp bar never goes to rested\r\n3. N/A\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\n![image_2023-01-24_194056620](https://user-images.githubusercontent.com/123521054/214453972-dbac0dc8-9818-4646-aded-67330214667b.png)\r\n\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nYou walk into an Inn for Rested xp and the game doesnt give you anything online or offline.","updatedAt":"2023-02-19T00:10:40+0100","milestone":null,"closedAt":"2023-02-19T00:10:39+0100"},{"assignees":[],"author":{"login":"rocktalon"},"comments":[{"author":{"login":"rocktalon"},"body":"update: discovered a strange fix, if anyone else is having this problem or if this gives any insight to the the source of the problem. if i place a windfury totem down, then another totem that is not an air totem, it fixes it for some time before i must repeat that process","createdAt":"2023-01-28T03:28:41+0100"},{"author":{"login":"slowtorta"},"body":"This is presently not considered being a a bug. Cross-faction auras are exclusive on Turtle WoW but it's a subject of an ongoing discussion.","createdAt":"2023-02-19T00:38:21+0100"}],"createdAt":"2023-01-25T00:57:36+0100","number":2747,"labels":"","state":"CLOSED","title":"Buffs not working while in raid groups","body":"**Please, provide a clear description what the bug is:**\r\nany kind of \"aura buff\" seems not to effect my character while in a raid group. Things like shaman totems, leader of the pack, blood pact, all do not show up on my buff bar and are not reflected in my character sheet. I place down a grace of air and my agility remains the same. I place down a nature resist totem and my nature resist does not go up. This is only effecting me and not my party members. As soon as I leave raid group, everything starts working as intended again. I have tried deleting WDB, which has not fixed the problem. Sometimes it will start working normally again seemingly at random, only for the issue to come back after a few minutes. This has been happening consistently with my shaman for the last two raids I have done.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. join raid group\r\n2. place down totem\r\n3. buff does not show up on bar and stats are not increased\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: \r\nItem: \r\nQuest: \r\nSpell: https://database.turtle-wow.org/?spell=25359 \r\nhttps://database.turtle-wow.org/?spell=10601 \r\nhttps://database.turtle-wow.org/?spell=10408 \r\nhttps://database.turtle-wow.org/?spell=25361 \r\nhttps://database.turtle-wow.org/?spell=10479 \r\nhttps://database.turtle-wow.org/?spell=10538\r\nObject: \r\n\r\n**Expected behavior. Describe how it should work:**\r\nMy own totems and other characters buffs should be showing up on my buff bar and changing my characters stats","updatedAt":"2023-02-19T00:38:22+0100","milestone":null,"closedAt":"2023-02-19T00:38:21+0100"},{"assignees":[],"author":{"login":"IamPino21ffs"},"comments":[{"author":{"login":"slowtorta"},"body":"I'm sorry, this is isn't something we can fix. Things like that can happen randomly to any character at different times.","createdAt":"2023-01-28T12:02:11+0100"},{"author":{"login":"IamPino21ffs"},"body":"so I will never have world buffs? sadpepe\r\n","createdAt":"2023-01-30T19:50:23+0100"},{"author":{"login":"IamPino21ffs"},"body":"is this the first ocurrence? if not, is there any similarity to another ocurrence? such as undead hunter, etc - can I get a chronoboom per week with wbuffs.. thanks!","createdAt":"2023-01-30T19:51:54+0100"}],"createdAt":"2023-01-24T21:17:01+0100","number":2746,"labels":"","state":"CLOSED","title":"Player name Pino cannot receive world buffs","body":"**Please, provide a clear description what the bug is:**\r\nPlayer name Pino cannot receive world buffs\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.Stay in orgrimmar when boss head is being turned\r\n2.no buff received\r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-01-30T19:51:55+0100","milestone":null,"closedAt":"2023-01-28T12:02:11+0100"},{"assignees":[],"author":{"login":"Notchester123"},"comments":[],"createdAt":"2023-01-24T04:24:43+0100","number":2744,"labels":"","state":"CLOSED","title":"Store Mount scaled down to 60% speed","body":"\r\nI bought epic riding a few days ago and the Bengal Tiger mount from the store. It scaled up with my riding but upon logging on today I see that it will only move at 60%. This has to be a bug right? \r\n\r\n","updatedAt":"2023-01-24T04:51:02+0100","milestone":null,"closedAt":"2023-01-24T04:51:02+0100"},{"assignees":[],"author":{"login":"Eloxai"},"comments":[{"author":{"login":"redmagejoe"},"body":"Cannot reproduce on current version. Please be sure you delete your WDB folder (cache) as this spell was made baseline some time ago and if you are an old returning player, the client may be operating on old information.\r\n\r\nWorking as intended.","createdAt":"2023-02-22T19:34:22+0100"}],"createdAt":"2023-01-24T00:09:43+0100","number":2743,"labels":"","state":"CLOSED","title":"Faerie Fire (Feral) cannot be learned","body":"Hello.\r\n\r\nI am 42 level druid and i've tried to learn Faerie Fire (Feral) from every trainer in Thunder Bluff and Moonglade but i just see the spell in red and i cannot click on train.\r\n\r\nI will appreciate any tips.\r\n\r\nRegards.","updatedAt":"2023-02-22T19:39:42+0100","milestone":null,"closedAt":"2023-02-22T19:39:42+0100"},{"assignees":[],"author":{"login":"IlyaDylko"},"comments":[{"author":{"login":"Lexiebean"},"body":"You need to /sit before talking to him","createdAt":"2023-01-25T06:31:07+0100"}],"createdAt":"2023-01-23T22:31:05+0100","number":2742,"labels":"","state":"CLOSED","title":"Quest \"Redemption\" bugged","body":"https://www.wowhead.com/classic/quest=5742/redemption\r\nThis quest. \r\nExpected to see an option to talk with Tirion in the dialog window.\r\nActual result: no option, impossible to finish quest.\r\n","updatedAt":"2023-01-25T08:01:44+0100","milestone":null,"closedAt":"2023-01-25T08:01:44+0100"},{"assignees":[{"login":"ratkosrb"}],"author":{"login":"geojak"},"comments":[{"author":{"login":"geojak"},"body":"from wow heada comment from 2006\r\n![image](https://user-images.githubusercontent.com/25199983/214145679-d27308bc-9984-44c9-9d4b-81c537ee2ee5.png)\r\n","createdAt":"2023-01-23T21:42:46+0100"},{"author":{"login":"Sringaram"},"body":"It probably should be changed into a soloable event on both sides since there simply aren't enough active people to form a full party and spam this quest anymore as most already got their gear.\r\nThe boss requirement actually cripples group forming on the horde side since getting matching combat badge farm quests is often impossible.","createdAt":"2023-01-24T18:45:52+0100"},{"author":{"login":"geojak"},"body":"Field duties are so easy and fats on allaince, that we only do ashi and trough all the other combat assignments away since you can just run a few more times. If it was harder you might actually just do what you get ","createdAt":"2023-01-25T14:14:58+0100"},{"author":{"login":"Sringaram"},"body":"Who's going to come help you grind for hours when their own quests are in another hive and they can't get anything else without the help of a full group?","createdAt":"2023-01-25T16:08:52+0100"},{"author":{"login":"geojak"},"body":"I hink making it soloable would be one little step of taking the mmo out of mmorpg. Small challenges and elite quests to force ppl to cooperate are good and also blizzlike. I would wish for blizzlike #nochanges in this. It up to the devs ","createdAt":"2023-01-26T16:37:59+0100"},{"author":{"login":"twowTurtReynolds"},"body":"Related to https://github.com/slowtorta/turtlewow-bug-tracker/issues/2405","createdAt":"2023-12-06T16:11:33+0100"}],"createdAt":"2023-01-23T21:41:33+0100","number":2741,"labels":"Quest, Reproduced, Need Replication on VMaNGOS","state":"OPEN","title":"sillithus field duty alliance spawns no boss","body":"**Please, provide a clear description what the bug is:**\r\n\r\nwhen you do the field duty quest as aliance to get your papers signed on the outpost at the hive, there is no boss that spawns which has to be defeated. i faitly remeber this was the case back in 2006 and i know for sure that on twow horde side has to deal with a boss for their field duties.\r\n\r\n**Expected behavior. Describe how it should work:**\r\nalliance and horde side being equal. alliance duties are free while horde needs a group of 3. alliance boss spawn added. if i find more info i comment it here","updatedAt":"2023-12-07T05:21:29+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"Ricviu"},"comments":[{"author":{"login":"redmagejoe"},"body":"Cannot reproduce this on current version. Moving in and out of radius causes the expected +Blood Pact, -Blood Pact spam.\r\n\r\nFixed.","createdAt":"2023-02-22T19:43:23+0100"}],"createdAt":"2023-01-23T15:03:24+0100","number":2740,"labels":"","state":"CLOSED","title":"Updated imp blood pact issue (current)","body":"**Please, provide a clear description what the bug is:**\r\nBug description: Warlock Imp's Blood Pact does not reapply if someone gets out of range.\r\n\r\nRecasting the Blood Pact still does not reapply the buff, but the warlock relogging does.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. As a warlock, summon an imp\r\n2. Activate Blood Pact (autocast)\r\n3. Move out of range of the imp\r\n4. Blood Pact will not become active on your character until you relog\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: Warlock player's imp summon pet (spell ID to summon because I can't find the NPC in the database)\r\nhttps://database.turtle-wow.org/?spell=688\r\n\r\nSpell: Blood Pact (Warlock Imp spell, rank 1)\r\nhttps://database.turtle-wow.org/?spell=20397\r\n\r\nPlayers Grensha (Orc Warlock) and Malahit (Troll Shaman) are affected, untested with others\r\n\r\n**Expected behavior. Describe how it should work:**\r\nExpected behavior is that the imp's Blood Pact will become active once you get back in range of the imp.","updatedAt":"2023-02-22T19:43:33+0100","milestone":null,"closedAt":"2023-02-22T19:43:33+0100"},{"assignees":[{"login":"ratkosrb"}],"author":{"login":"Nozdormus"},"comments":[],"createdAt":"2023-01-23T14:54:11+0100","number":2739,"labels":"NPC, Need Replication on VMaNGOS","state":"OPEN","title":"Razormane Seer wrong battle behavior","body":"The problem is this: In combat, this NPC must summon two totems, and both of them must stack independently of each other. Those. When a pig summons a Healing Ward, it must also summon a Searing Totem. However, if a Healing Ward is summoned and the pig summons a Searing Totem, the Healing Ward will disappear immediately. Moreover, for some reason, Searing Totem is summoned to the same place where Healing Ward has already been summoned. On retail, the pig summons one totem to his right, the second to his left.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Start fight\r\n2. Lower the target to 50-70% hp so the pig starts casting Healing Ward and summon it\r\n3. Wait for Searing Totem to cast\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=3458#abilities\r\nSpell: https://database.turtle-wow.org/?spell=6274 и https://database.turtle-wow.org/?spell=6363\r\n\r\n**Expected behavior. Describe how it should work:**\r\nOn retail, the pig summon one totem from right side of himself and second from left side of himself","updatedAt":"2023-12-12T05:37:30+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"Ricviu"},"comments":[{"author":{"login":"slowtorta"},"body":"https://github.com/slowtorta/turtlewow-bug-tracker/issues/2740","createdAt":"2023-02-20T20:34:43+0100"}],"createdAt":"2023-01-23T14:50:57+0100","number":2738,"labels":"","state":"CLOSED","title":"Imp's Blood Pact goes away","body":"**Please, provide a clear description what the bug is:**\r\nBug description: Warlock Imp's Blood Pact stops applying after some time. I'm not sure what causes it. Me and a friend are questing with new-ish (level 10) characters in Durotar, near Razor Hill now but the bug has been repeating ever since I taught the imp the spell.\r\n\r\nI thought it might have been related to the new islands in the Echo Isles, but the bug is repeating in Durotar proper as well. We have repeatedly deleted WDB and relogged in an attempt to fix it, to only temporary success.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. As a warlock, summon an imp\r\n2. Have the imp activate Blood Pact\r\n3. The imp's blood pact is on autocast\r\n4. Blood Pact stops affecting the party member after some time (only tested with 1 party member). They do not have the Blood Pact buff active on them\r\n5. After some more time you will also no longer have the buff either\r\n6. The imp will be the only one with Blood Pact buffing them\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: Warlock player's imp summon pet (spell ID to summon because I can't find the NPC in the database)\r\nhttps://database.turtle-wow.org/?spell=688\r\n\r\nSpell: Blood Pact (Warlock Imp spell, rank 1)\r\nhttps://database.turtle-wow.org/?spell=20397\r\n\r\nPlayers Grensha (Orc Warlock) and Malahit (Troll Shaman) are affected, untested with others\r\n\r\n**Expected behavior. Describe how it should work:**\r\nExpected behavior is that the imp's Blood Pact is a constant buff that stays on for all party members.","updatedAt":"2023-02-20T20:34:44+0100","milestone":null,"closedAt":"2023-02-20T20:34:44+0100"},{"assignees":[],"author":{"login":"njalsson"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"Need solid replication steps please! Find out what exactly you are doing differently when this does occur.","createdAt":"2023-12-12T05:37:18+0100"},{"author":{"login":"twowTurtReynolds"},"body":"I'll close this report until you follow back up with us.","createdAt":"2023-12-30T03:19:10+0100"}],"createdAt":"2023-01-23T05:36:07+0100","number":2737,"labels":"Further informations required, Druid","state":"CLOSED","title":"(Druid) Swipe hitting targets far away","body":"Druid's 🐻 bear form ability swipe has a chance of hitting a target far away, ranging from 10 to 40 yards away. It's happened a few times today in dungeons where a mob with 98% health comes running out of nowhere with his posse following. 👀 \r\n\r\nI have not found a method to reproduce it, it seems random.\r\n\r\nSpell: https://database.turtle-wow.org/?spell=9908\r\n\r\nSwipe should be limited to 5 yards range. \r\n","updatedAt":"2023-12-30T03:19:10+0100","milestone":null,"closedAt":"2023-12-30T03:19:10+0100"},{"assignees":[],"author":{"login":"Odi-Macro"},"comments":[],"createdAt":"2023-01-23T01:16:23+0100","number":2736,"labels":"","state":"CLOSED","title":"Jin'do the Hexxer spawning too many adds","body":"Title pretty much says it all: when fighting Jin'do the Hexxer in ZG he is spawning way more adds than he used to, making him very overtuned for all but the strongest raid groups (ZG is supposed to be a catchup raid!)","updatedAt":"2023-01-26T01:35:13+0100","milestone":null,"closedAt":"2023-01-26T01:35:13+0100"},{"assignees":[],"author":{"login":"ZorgDarkness"},"comments":[{"author":{"login":"balakethelock"},"body":"Copying my other comment since it's a duplicate\r\nIt's not a bug and not an exploit. This discussion was finished a long time ago and they decided they remove succubus sacrifice but not the other sacrifices.\r\n\r\nDon't revive old topics that you are ignorant about\r\nhttps://discord.com/channels/466622455805378571/810850818537685013/1009343879016878130","createdAt":"2023-02-21T22:45:21+0100"}],"createdAt":"2023-01-22T21:43:06+0100","number":2734,"labels":"","state":"CLOSED","title":"Fel Energy bug","body":"Warlocks can cast Fel Energy when they are at demonology spec, than they can respec to other spec and stell have Fel Energy buff on tham as they in anothey spec wich is not have Fel Energy talant learned at thair taland tree\r\nSpell: https://database.turtle-wow.org/?spell=18792\r\n","updatedAt":"2023-04-02T19:06:11+0200","milestone":null,"closedAt":"2023-04-02T19:06:11+0200"},{"assignees":[],"author":{"login":"Meatfeet"},"comments":[{"author":{"login":"GitGurky"},"body":"There needs to be a lot more information on this report in order to look into it further it is really lacking also I am not seeing any NPCs say exactly what you state above. \r\n\r\nIt can be reopened when more information is provided. ","createdAt":"2023-06-27T16:29:53+0200"}],"createdAt":"2023-01-22T17:03:44+0100","number":2733,"labels":"","state":"CLOSED","title":"Fishing Tournament winner","body":"I did the fishing tournament today. Usually when there is a winner, the assistant says, \"even though there was already a winner, you can still turn in your tasty fish\"\r\nToday when I went back and she said, \"Once there is a winner, you can turn your tasty fish into me\"\r\n\r\nI went back out and caught 13 more fish, just to see if I could still win, and there was not change. \r\n\r\nDid someone win today? \r\n\r\nMeatfeet - Player name\r\nRiggle Bassbait - NPC\r\nJang - NPC\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n","updatedAt":"2023-06-27T16:29:53+0200","milestone":null,"closedAt":"2023-06-27T16:29:53+0200"},{"assignees":[],"author":{"login":"drpakhomov"},"comments":[{"author":{"login":"drpakhomov"},"body":"Seems to be working today. Probably doesn't work right after learning until logout. Further investigation is required.","createdAt":"2023-01-24T11:14:19+0100"}],"createdAt":"2023-01-22T16:49:41+0100","number":2732,"labels":"","state":"CLOSED","title":"Improved Drain Soul doesn't work","body":"**Please, provide a clear description what the bug is:**\r\nTalent doesn't work at all. I'm definitely getting killing blow (by putting pet into passive follow mode), and I tried it even without pet. I'm still can't get the buff. Link to the video: https://www.veed.io/view/c457eefa-2908-4715-a2c6-3b7f639a4921?sharingWidget=true&panel=share\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Make sure you have 2 points put into Improved Drain Soul talent.\r\n2. Dismiss pet (to make it more clear).\r\n3. Put dots on an enemy.\r\n4. When it has low HP cast Drain Soul and keep channelling it until enemy is dead.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nSpell: https://database.turtle-wow.org/?spell=1120\r\nSpell proc: https://database.turtle-wow.org/?spell=18371\r\n\r\n**Expected behavior. Describe how it should work:**\r\nWhen player lands killing blow to enemy while channelling Drain Soul, he should receive Soul Siphon buff (id: 18371, linked above).","updatedAt":"2023-02-19T00:22:25+0100","milestone":null,"closedAt":"2023-02-19T00:22:25+0100"},{"assignees":[],"author":{"login":"xHucknasty"},"comments":[],"createdAt":"2023-01-22T06:43:18+0100","number":2731,"labels":"","state":"CLOSED","title":"Lurking Jungle Creeper on Giljim's Isle dropping Super Sticky Tar for an Un'Goro quest","body":"**Please, provide a clear description what the bug is:**\r\nThe lurking jungle creepers on Gilijim's are dropping super sticky tar for a quest in Un'goro. Thematically this doesn't make sense as there is no tar around.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Pick up the quest Super Sticky in Un'Goro\r\n2. Go to Gilijim's and kill Jungle Creepers\r\n3. Loot tar\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=91965\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=4504\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThese mobs should not drop tar as there is no tar around. This isn't necessarily a bug as much as a suggestion for world building purposes.","updatedAt":"2023-01-25T12:34:35+0100","milestone":null,"closedAt":"2023-01-25T12:34:35+0100"},{"assignees":[],"author":{"login":"Punked20"},"comments":[{"author":{"login":"ozzymagnum"},"body":"same when you use wands","createdAt":"2023-01-22T15:00:57+0100"},{"author":{"login":"redmagejoe"},"body":"This is not a bug, but is related to the reduction in available sound channels in the latest version of the client to the default vanilla behavior after the previously increased sound channel \"hack\" was causing crashes due to memory overflow.\r\n\r\nWorking as intended.","createdAt":"2023-02-21T20:43:37+0100"}],"createdAt":"2023-01-21T15:52:51+0100","number":2730,"labels":"","state":"CLOSED","title":"Missing sounds in the Hunter's shots","body":"I have noticed that since a couple of patches ago when using the skills, Auto-Shot, Aimed Shot, Arcane Shot, Trueshot, Multi-Shot, Volley, Concussive Shot, the sound that should sound when firing the weapon, has a chance of not sounding.\r\n\r\nSometimes it sounds, sometimes it doesn't, at first I thought it had to do with my macros, but after restarting the client there are sounds, but after a while, it disappears again after a couple of relogs.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:** \r\n\r\nThe weapon I have is the Dark Iron Desecrator, and before that I had the Dwarven Hand Cannon, the problem persists regardless of the weapon. It's a matter of firing a burst of skills and seeing how none of them have sound.\r\n\r\n(I want to clarify that I don't have the game, nor any sound option muted).\r\n\r\n**Expected behavior. Describe how it should work:** When shooting a skill, or the auto-shot itself, the sound of the gun reloading, and then the shot, should be played (instead it is completely muted, neither of the two effects are heard).\r\n\r\n\r\n","updatedAt":"2023-02-21T20:46:13+0100","milestone":null,"closedAt":"2023-02-21T20:46:13+0100"},{"assignees":[],"author":{"login":"DraconicLeafTalarus"},"comments":[{"author":{"login":"slowtorta"},"body":"This is the part of more complex problem we're aware about.","createdAt":"2023-02-19T00:11:33+0100"}],"createdAt":"2023-01-21T14:20:33+0100","number":2729,"labels":"","state":"CLOSED","title":"Malfunctioning Arcane Constructs On Mountain","body":"The Malfunctioning Arcane Constructs on Ala'Thalas are spawning on the mountain instead of inside the mine.\r\n\r\n![Construct Mountain](https://user-images.githubusercontent.com/96985605/213868656-fa8cdd10-1d12-41fa-834e-7666d8b8990b.jpeg)\r\n\r\nDatabase page: https://database.turtle-wow.org/?npc=80241","updatedAt":"2023-02-19T00:11:51+0100","milestone":null,"closedAt":"2023-02-19T00:11:51+0100"},{"assignees":[],"author":{"login":"Trofogol"},"comments":[{"author":{"login":"redmagejoe"},"body":"This issue persists. The sight should be adjusted as though using Eagle Eye or Far Sight, but without the change of perspective.","createdAt":"2023-02-21T21:00:54+0100"}],"createdAt":"2023-01-21T12:48:51+0100","number":2728,"labels":"Spell, Reproduced, Correct on VMaNGOS","state":"OPEN","title":"Longsight effect (Spyglass use) does not render far objects properly","body":"**Description:**\r\nLongsight effect of Spyglass does not keep NPCs, ores and herbs rendered. They appear only for a moment when effect is (re)activated.\r\n\r\n**Steps to reproduce the behavior:**\r\n\r\n1. Pick any spyglass (the bug detected on [Ornate Spyglass](https://database.turtle-wow.org/?item=5507))\r\n1. Use the spyglass\r\n1. Aim at far distance where NPCs and/or ores/herbs must be spawned, but not rendered.\r\n1. Use the spyglass again (do not cancel active longsight effect)\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nSpell: https://database.turtle-wow.org/?spell=12883\r\n\r\n**Expected behavior:**\r\nFar objects that are not rendered w/o Longsight effect stays rendered while Longsight is active.","updatedAt":"2023-12-29T01:51:49+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"MorlanOriginal"},"comments":[],"createdAt":"2023-01-21T11:56:39+0100","number":2727,"labels":"","state":"CLOSED","title":"Amani'Alor missing second capital letter in location name and wrong location in \"A Tusken Affair\" quest text","body":"**Please, provide a clear description what the bug is:**\r\nAmani'Alor location name in-game exist as Amani'alor. After apostrophe not a capital letter.\r\nAlso in [A Tusken Affair](https://database.turtle-wow.org/?quest=80300) location mention as Tal'revan instead of Amani'Alor.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Come to [Revantusk Watcher](https://database.turtle-wow.org/?npc=80800) and take [A Tusken Affair](https://database.turtle-wow.org/?quest=80300);\r\n2. Complete [A Tusken Affair](https://database.turtle-wow.org/?quest=80300) at [Deino](https://database.turtle-wow.org/?npc=5885);\r\n3. Teleport to Amani'Alor.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC:\r\n[Revantusk Watcher](https://database.turtle-wow.org/?npc=80800);\r\n[Deino](https://database.turtle-wow.org/?npc=5885).\r\nQuest: [A Tusken Affair](https://database.turtle-wow.org/?quest=80300).\r\n\r\n**Expected behavior. Describe how it should work:**\r\nIn [A Tusken Affair](https://database.turtle-wow.org/?quest=80300) quest instead of Tal'revan should be mention Amani'Alor. And Amani'alor should become Amani'Alor.\r\n![WoWScrnShot_012123_114605_cr](https://user-images.githubusercontent.com/112715239/213863735-348131b1-0ca4-446c-9e7e-736f731b62d1.png)\r\n![WoWScrnShot_012123_115151](https://user-images.githubusercontent.com/112715239/213863743-c0d02f01-4336-44cc-8f84-85eba2cd7687.png)","updatedAt":"2023-01-24T15:15:46+0100","milestone":null,"closedAt":"2023-01-24T15:15:46+0100"},{"assignees":[],"author":{"login":"PizzaCompanyCom"},"comments":[{"author":{"login":"geojak"},"body":"Are you usung shagu plates? My addon shows also 2s when un fact stun last longer ","createdAt":"2023-01-21T12:42:32+0100"},{"author":{"login":"PizzaCompanyCom"},"body":"I don't use an addon. Please watch the video, I made a cut. Stun for no more than 2-3 seconds.\r\n\r\namhmkm.com/1111.webm\r\nMaybe upload the video to another hosting?","createdAt":"2023-01-22T08:45:57+0100"},{"author":{"login":"redmagejoe"},"body":"Can confirm, only a 3 second stun with no diminishing returns in play. The proc rate is so obscenely low, it took me 10+ minutes of testing just to get a proc, so it feels like being robbed when it finally does go off and gives such a minor effect.","createdAt":"2023-02-21T21:26:21+0100"},{"author":{"login":"Jeradooka"},"body":"Please, provide a clear description what the bug is:\r\n-Dark Iron Pulverizer stun length is too short. Tooltip description says it will stun for 8 seconds, but the stun does not last that long.\r\n\r\nSteps to reproduce the behavior with as much detail as possible:\r\n\r\nEquip Dark Iron Pulverizer.\r\nAttack NPC's or Players until the proc occurs.\r\nCount the duration of stun length.\r\nIDs of affected creatures, items, quests or spells with a link to the relevant page:\r\n\r\nItem: https://database.turtle-wow.org/?item=11608\r\n\r\nExpected behavior. Describe how it should work:\r\nIt should stun for a full 8-seconds, consistent with what the tooltip states.","createdAt":"2023-03-02T02:37:53+0100"}],"createdAt":"2023-01-21T05:36:40+0100","number":2726,"labels":"","state":"CLOSED","title":"Dark Iron Pulverizer","body":"Weapon Dark Iron Pulverizer, passive effect: 8 sec. stun target. Real target stun no more than 2 seconds. Where is 6 more seconds?\r\n\r\nItem: https://database.turtle-wow.org/?item=11608\r\n\r\nVideo usage Dark Iron Pulverizer: amhmkm.com/111.webm\r\n\r\n\r\n\r\n","updatedAt":"2023-03-23T12:51:50+0100","milestone":null,"closedAt":"2023-03-23T12:51:50+0100"},{"assignees":[],"author":{"login":"coldwhitelight"},"comments":[{"author":{"login":"ratkosrb"},"body":"There are 13 areas named \"The Great Sea\", and the cartographer list includes 9 of them. So you have to go explore the sea in multiple places off the coast of different zones.","createdAt":"2023-01-21T02:41:24+0100"},{"author":{"login":"coldwhitelight"},"body":"> There are 13 areas named \"The Great Sea\", and the cartographer list includes 9 of them. So you have to go explore the sea in multiple places off the coast of different zones.\r\n\r\nThank you for the information. Will do that. :)","createdAt":"2023-01-21T02:46:43+0100"}],"createdAt":"2023-01-21T02:26:20+0100","number":2725,"labels":"","state":"CLOSED","title":"Title: Cartographer \"Next:\" message shows already discovered subzone.","body":"**Please, provide a clear description what the bug is:**\r\n\r\nWhile typing `.cartographer` command, the second part of the message is \"Next: SUBZONE\". For my character it was showing \"You have 45 areas left to explore\" and the next was \"The Great Sea\". After discovering \"The Great Sea\" in Azshara it now says \"You have 44 areas left to explore\" and the next is still \"The Great Sea\".\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Have \"The Great Sea\" as the next subzone to explore\r\n2. Discover \"The Great Sea\" in Azshara\r\n3. Check `.cartographer` command to see if \"The Great Sea\" is still the next subzone.\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nIt should either show another \"Next: SUBZONE\" message or if there are more than one with the same name it should show \"Next: SUBZONE [ZONE]\".\r\n","updatedAt":"2023-01-21T02:46:43+0100","milestone":null,"closedAt":"2023-01-21T02:41:24+0100"},{"assignees":[],"author":{"login":"DraconicLeafTalarus"},"comments":[],"createdAt":"2023-01-21T02:04:44+0100","number":2724,"labels":"","state":"CLOSED","title":"Greater Distance Between Tamed Foxes And Hunter","body":"In the screenshots, I used a wolf and a fox to compare.\r\n\r\nWhat I did for the screenshots:\r\n1. Lined up with the stable master for reference point.\r\n2. Walked back a distance and ran forward to set pet to their follow distance while running.\r\n3. Swapped pet for the other one in the stable.\r\n4. Repeat Step 2.\r\n\r\nAs shown in the screen shots, the fox follows a very noticable distance further away from the hunter than the wolf.\r\n\r\n![Wolf Hunter Distance](https://user-images.githubusercontent.com/96985605/213830942-917bb158-62cf-4209-b268-27a5a9f97a21.jpeg)\r\n![Fox Hunter Distance](https://user-images.githubusercontent.com/96985605/213830953-4a0142b4-0e4f-47ee-b42a-ee5992cb2311.jpeg)\r\n","updatedAt":"2023-02-27T18:51:21+0100","milestone":null,"closedAt":"2023-02-27T18:51:21+0100"},{"assignees":[],"author":{"login":"mikefirefly"},"comments":[],"createdAt":"2023-01-20T22:50:26+0100","number":2723,"labels":"","state":"CLOSED","title":"Blood Elf Loyalists drop no loot","body":"**Please, provide a clear description what the bug is:**\r\nBlood Elf Loyalists drop no loot (and no money).\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Kill a Blood Elf Loyalist\r\n2. No profit :(\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nNPC: https://database.turtle-wow.org/?npc=61162\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThese NPC should have loot assigned, probably default humanoid drops at this range.","updatedAt":"2023-01-21T13:56:12+0100","milestone":null,"closedAt":"2023-01-21T13:56:12+0100"},{"assignees":[],"author":{"login":"Donutnut"},"comments":[],"createdAt":"2023-01-20T21:57:12+0100","number":2722,"labels":"","state":"CLOSED","title":"Mining veins appear on terrain that isnt accessible","body":"**Please, provide a clear description what the bug is:**\r\nOre veins appear on land that can't be reached.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Go to a zone that isn't flat and has mountains for instance, the zone loch Modan at the mo'grash stronghold coords 71.1, 19.5\r\n2. Search for ore and you will find some ore is inaccessible as it has grown on the side of mountains/hills that you can't get to.\r\n3. I've seen this in multiple zones\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nVeins should appear on land that is accessible ","updatedAt":"2023-01-21T15:39:53+0100","milestone":null,"closedAt":"2023-01-21T15:39:53+0100"},{"assignees":[],"author":{"login":"ozzymagnum"},"comments":[{"author":{"login":"slowtorta"},"body":"![image](https://user-images.githubusercontent.com/66763404/220190667-d14f5f69-9e99-4291-aff3-98cd9c419722.png)\r\nThe aura is here, but it's barely visible because it becomes even more transparent in Shadow Form. This is the correct behavior in Vanilla client.","createdAt":"2023-02-20T21:09:46+0100"}],"createdAt":"2023-01-20T17:40:36+0100","number":2721,"labels":"","state":"CLOSED","title":"shield not showing in shadowform","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. when i use shadowform and then power word shield it doesnt show but the buff shows https://imgbb.com/0y8L9jF\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-02-20T21:09:47+0100","milestone":null,"closedAt":"2023-02-20T21:09:46+0100"},{"assignees":[],"author":{"login":"Kangaroux"},"comments":[{"author":{"login":"cyaohiri"},"body":"Replicated on VMaNGOS. Whichever totem was used first, stays, and does not get replaced by the new one.\r\nhttps://streamable.com/6bdqnk","createdAt":"2023-12-16T22:37:49+0100"}],"createdAt":"2023-01-20T04:15:30+0100","number":2720,"labels":"Shaman, Spell, Reproduced on VMaNGOS","state":"OPEN","title":"Mana tide totem does not take priority over mana spring","body":"2 shamans in party, one with mana spring, one with mana tide. The mana tide does not take priority over mana spring when dropped. The mana spring buff remains and the mana tide is wasted","updatedAt":"2023-12-29T05:25:00+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"MorlanOriginal"},"comments":[],"createdAt":"2023-01-19T22:28:24+0100","number":2719,"labels":"","state":"CLOSED","title":"Dryad quest-chain in Mulgore. Minor typos","body":"**Please, provide a clear description what the bug is:**\r\nSeveral typos like spacebar before comma and not comma at all. And also one a bit incorrect symbols in quest objectives.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Come to Mulgore and take quest [A Curious Leaf](https://database.turtle-wow.org/?quest=40583) from [A Curious Leaf](https://database.turtle-wow.org/?object=2010924)\r\n2. Complete [A Curious Leaf](https://database.turtle-wow.org/?quest=40583) at [Gennia Runetotem](https://database.turtle-wow.org/?npc=3064) and take [A Dryad in Mulgore](https://database.turtle-wow.org/?quest=40584);\r\n3. Complete [A Dryad in Mulgore](https://database.turtle-wow.org/?quest=40584) at [Melyndella](https://database.turtle-wow.org/?npc=60977) and take [A Quest for an Antidote](https://database.turtle-wow.org/?quest=40585);\r\n4. Complete [A Quest for an Antidote](https://database.turtle-wow.org/?quest=40585) at [Vira Younghoof](https://database.turtle-wow.org/?npc=5939) and take [One Small Favor](https://database.turtle-wow.org/?quest=40586);\r\n5. Complete [One Small Favor](https://database.turtle-wow.org/?quest=40586) at [Vira Younghoof](https://database.turtle-wow.org/?npc=5939) and take [A Dryad's Gratitude](https://database.turtle-wow.org/?quest=40587);\r\n6. Complete [A Dryad's Gratitude](https://database.turtle-wow.org/?quest=40587) at [Melyndella](https://database.turtle-wow.org/?npc=60977) and take [The Story of a Dryad](https://database.turtle-wow.org/?quest=40588);\r\n7. Complete [The Story of a Dryad](https://database.turtle-wow.org/?quest=40588) at [Gennia Runetotem](https://database.turtle-wow.org/?npc=3064).\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC:\r\n[Gennia Runetotem](https://database.turtle-wow.org/?npc=3064);\r\n[Vira Younghoof](https://database.turtle-wow.org/?npc=5939);\r\n[Melyndella](https://database.turtle-wow.org/?npc=60977).\r\nQuest:\r\n[A Dryad in Mulgore](https://database.turtle-wow.org/?quest=40584);\r\n[One Small Favor](https://database.turtle-wow.org/?quest=40586);\r\n[A Dryad's Gratitude](https://database.turtle-wow.org/?quest=40587);\r\n[The Story of a Dryad](https://database.turtle-wow.org/?quest=40588).\r\n\r\n**Expected behavior. Describe how it should work:**\r\n1. [A Dryad in Mulgore](https://database.turtle-wow.org/?quest=40584) should be removed extra spacebar after _class_ part and before comma.\r\n![WoWScrnShot_011923_170405_cr](https://user-images.githubusercontent.com/112715239/213562040-89f8b2d6-cca4-4ad6-8569-1076ebc4b4e3.png)\r\n2. [One Small Favor](https://database.turtle-wow.org/?quest=40586) should be added comma after _Well done_ and before _class_.\r\n![WoWScrnShot_011923_172729_cr](https://user-images.githubusercontent.com/112715239/213562894-13da9357-9503-4d25-bfa8-8733ff149b29.png)\r\n3. [A Dryad's Gratitude](https://database.turtle-wow.org/?quest=40587) in quest objectives part quotes and dot at _Vira's Antidote_ should be removed.\r\n![WoWScrnShot_011923_172834_cr](https://user-images.githubusercontent.com/112715239/213564927-204ae2c1-157f-49bd-92b9-6f7a181a1384.png)\r\n4. [The Story of a Dryad](https://database.turtle-wow.org/?quest=40588) at starting quest text comma should be added after _Thank you so much_ and before _name_. Also i suppose _Grandfather_ shouldnt be with capital letter because its not a title, name and etc.\r\nAt completing part text comma should be added after _smile upon you_ and before _friend_.\r\n![WoWScrnShot_011923_173134_cr](https://user-images.githubusercontent.com/112715239/213565885-e9f1f316-6017-481f-8c07-1842a3de32b8.png)\r\n![WoWScrnShot_011923_173609_cr](https://user-images.githubusercontent.com/112715239/213565911-7dbc69dd-9a5c-43fd-b928-22476ca88751.png)\r\n","updatedAt":"2023-01-21T16:05:22+0100","milestone":null,"closedAt":"2023-01-21T16:05:22+0100"},{"assignees":[],"author":{"login":"Executhor"},"comments":[{"author":{"login":"slowtorta"},"body":"https://github.com/slowtorta/turtlewow-bug-tracker/issues/2797","createdAt":"2023-02-19T00:13:33+0100"}],"createdAt":"2023-01-19T08:01:55+0100","number":2718,"labels":"","state":"CLOSED","title":"Brood of Nozdorum Reputation Lost.","body":"I Lost Reputation on the Brood of Nozdorum.\r\n\r\n1. I was last Week raiding AQ 40 Full Run with my Guild. \r\n2. I was on Full Run and many repeating Q(trash item) they i have Completet and after that Friendly by arround 1500 with the Reputation,.\r\n3. and now im Unfriendly without any reason.\r\n\r\n\r\nAQ40 Full Run with my Guild \"Thunder Ale Brewing Co\" on the 13.01.2023\r\n\r\nMy Char : Executhor Orc Warrior\r\n\r\n\r\n![BUGGGG](https://user-images.githubusercontent.com/123056830/213376405-51f53bc9-23a5-4f71-b4aa-41381704dc91.png)\r\n\r\n","updatedAt":"2023-12-13T20:19:46+0100","milestone":null,"closedAt":"2023-02-19T00:13:33+0100"},{"assignees":[],"author":{"login":"RUTHINAS"},"comments":[],"createdAt":"2023-01-19T03:24:25+0100","number":2717,"labels":"","state":"CLOSED","title":"Orgrimmar Guild Vault Keeper model changes periodically","body":"**Please, provide a clear description what the bug is:**\r\nI started noticing that Are, the Guild Vault Keeper inside the Orgrimmar bank, would occasionally change between the male and female orc models. I have not been able to decide what prompts the change, or how frequently they happen. I would assume, however, that it'd be when the character is spawned (so either after their death and consequent respawning or perhaps during a server restart).\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Check how Are looks today\r\n2. Come back tomorrow\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=80918\r\n\r\n**Expected behavior. Describe how it should work:**\r\nUsually NPCs do not alter their appearance.\r\n\r\n![Are_Genderbender1](https://user-images.githubusercontent.com/94254826/213340460-5b53c2e1-e87a-41ed-a1ff-dbe56de89f0a.png)\r\n![Are_Genderbender2](https://user-images.githubusercontent.com/94254826/213340466-e64f6f55-81d5-4866-acdc-7956ba9e0bfe.png)\r\n\r\nPictures taken with a HD texture pack installed, but I initially started noticing the bug before installing it.","updatedAt":"2023-01-24T15:17:46+0100","milestone":null,"closedAt":"2023-01-24T15:17:46+0100"},{"assignees":[],"author":{"login":"mw4821"},"comments":[{"author":{"login":"slowtorta"},"body":"I'm sorry but it worked just fine for me. No wolves, no bugs.","createdAt":"2023-03-11T19:38:59+0100"},{"author":{"login":"Lashmush"},"body":"I just got my L14 HC killed this way. This is very much an issue.","createdAt":"2023-03-29T16:37:00+0200"},{"author":{"login":"acolis"},"body":"Hi, can confirm it is still happening, link to video\r\nhttps://www.youtube.com/watch?v=_ZL9t73V4rQ","createdAt":"2023-06-16T20:08:19+0200"},{"author":{"login":"twowTurtReynolds"},"body":"![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/bad1846d-f451-4dfd-8196-8dd7edabef05)\r\nI'm not able to replicate this. Baxxil was moved since your video, maybe that solved it?\r\n\r\nPlease let me know on your end as well.","createdAt":"2023-12-28T23:46:06+0100"}],"createdAt":"2023-01-19T00:18:37+0100","number":2716,"labels":"Quest, Needs Replication, Hardcore","state":"CLOSED","title":"Quest: WANTED : Hole Escapee","body":"3 Issues with the quest\r\n\r\n1. After you've defeated Baxxil and right click and have him follow you... an invisible Riding wolf keeps attacking you as long as your within so many feet of where you fought him. \r\n2. His pathing is off if you swim across the river and not walk across the bridge. He will in many spot run to the bridge and back to your location.\r\n3. When turning in... If you right click HIzzle and select the ? WANTED: Hole Escapee instead of the text below ..... The text to complete quest will disappear. I had him with me for a long time so I don't know if someone else got Baxill that cause it or just the UI selection. Made me go and fight Baxxil again.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Fight Baxxil and defeat\r\n2. Right click and select follow me back partner I am the law or whatever...\r\n4. Stand still and the invisible wolf will continue to beat on you tlll you die... Very nerve racking as HC.\r\n\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\n[NPC: https://database.turtle-wow.org/?npc=91249\r\nItem: https://database.turtle-wow.org/?item=\r\n[Quest: https://database.turtle-wow.org/?quest=55048\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n1. Should be no invisible Wolf Attacking you.\r\n2. Pathing: He should follow you like a pet with the river.\r\n3. Turn in text should not disappear since the NPC is still with you and allow turnin.\r\n","updatedAt":"2023-12-28T23:46:20+0100","milestone":null,"closedAt":"2023-12-28T23:46:06+0100"},{"assignees":[],"author":{"login":"snakemansreal"},"comments":[{"author":{"login":"Rangtuk"},"body":"Can corroborate this, open world in Org, cast Grounding and get buffed .5-1 second after\r\n","createdAt":"2023-01-18T18:41:22+0100"},{"author":{"login":"snakemansreal"},"body":"Forgot to mention also, I'm based in the UK (albeit way up north of Scotland) so my latency is about as low as it gets playing on this server, if that was a concern at all","createdAt":"2023-01-18T22:01:28+0100"},{"author":{"login":"cyaohiri"},"body":"On VMaNGOS, I see less than a 0.5 second delay.\r\nhttps://streamable.com/2lm7xj\r\n","createdAt":"2023-12-16T22:57:29+0100"},{"author":{"login":"twowTurtReynolds"},"body":"Better repsteps are to get grounding and 2 other Air totem spells on your hotbar, and toggle back and forth, and then toggle to grounding.\r\n\r\nOn my vmangos localhost, every totem has maybe a 0.2s gap between the buffs.\r\nOn the PTR, every totem has no gap between the buffs, except for 0.2s with grounding.\r\n\r\nStrange. Does this matter in gameplay at all? Other than saving just a split second on uptime.\r\n\r\nHow does this look on classic and old vanilla footage? Is vmangos correct actually?","createdAt":"2023-12-19T21:15:35+0100"},{"author":{"login":"snakemansreal"},"body":"I haven't played twow in a hot minute, but this was never an issue I encountered until the pop started growing. As shown in my video in the OP the issue was only present in the overworld, I presume due to server strain and lag from a growing population around that time - as soon as I zoned into a dungeon alone, the totem would buff immediately. I don't know if this is still an issue now, but it is something that frequently pissed me off in world PvP scenarios where I would drop my grounding totem and still constantly eat hostile polymorphs because of the buff delay adding an extra half second or thereabouts onto my reaction time.\r\nI'm not sure about vanilla footage, but I don't imagine it would be difficult to find classic footage (most shaman PvP videos should show grounding totem in use as it is integral to the shaman's toolkit) of grounding totem working as intended. Also, logically speaking, one single totem spell shouldn't be having issues like this when all of the rest buff you as soon as they're cast. I'm about to go to sleep for a bit or I would source a video myself -- I'm sorry about that -- this just popped up in my emails now and I felt I should probably clarify, in the case that this is still a problem.","createdAt":"2023-12-19T21:29:16+0100"}],"createdAt":"2023-01-18T16:46:27+0100","number":2715,"labels":"Shaman, Reproduced, Needs Blizzlike Proof, Reproduced on VMaNGOS","state":"OPEN","title":"grounding totem buff delay","body":"**Please, provide a clear description what the bug is:** (see https://www.youtube.com/watch?v=3GfX9vHv4Io)\r\nWhen you cast Grounding Totem as a shaman in the open world, i.e. outside of instances, there is a short yet noticeable delay before the buff associated with the totem appears on your buff bar. No other totem buff seems to incur this same delay. I use default vanilla buff bars. Haven't yet had the opportunity to test in a battleground scenario but if any big PvPers would like to try this in different BGs and add their experience to this post I think it'd be immensely helpful.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. be a shaman\r\n2. cast grounding totem in the open world\r\n3. observe delay\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nhttps://database.turtle-wow.org/?spell=8177\r\nhttps://database.turtle-wow.org/?spell=8178\r\n\r\n**Expected behavior. Describe how it should work:**\r\nGrounding totem's buff should not be delayed the way it currently is, as can be observed within instanced content.\r\n","updatedAt":"2023-12-19T21:29:20+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"IlluinDruid"},"comments":[{"author":{"login":"Zeyla-TW"},"body":"I believe you're referring to the differing buff durations, in which case this https://github.com/slowtorta/turtlewow-bug-tracker/issues/2418 is most likely the cause of your concern. If your issue is not related to brutal impact increasing the duration of tiger's fury, then we can re-open this issue. For now though, closing as duplicate.","createdAt":"2023-03-14T11:22:29+0100"}],"createdAt":"2023-01-18T13:33:45+0100","number":2714,"labels":"","state":"CLOSED","title":"Blood Frenzy Feral Druid Talent","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. _When you turn on the TF, the buff from the Blood Frenzy talent appears for only a split second, and then immediately the timer switches to 11_\r\n2. _The TF turns on for 13 seconds and also switches to 12 after a split second_\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=5217\r\nSpell: https://database.turtle-wow.org/?spell=45722\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n_Both buffs should hang on the feral for the same time_","updatedAt":"2023-03-14T11:22:29+0100","milestone":null,"closedAt":"2023-03-14T11:22:29+0100"},{"assignees":[],"author":{"login":"Kangaroux"},"comments":[],"createdAt":"2023-01-18T05:06:28+0100","number":2713,"labels":"","state":"CLOSED","title":"Players are not teleported outside of Crescent Grove if the server crashes/restarts","body":"Upon the server restarting players should be teleported out of instance portals, however this does not work with CG.","updatedAt":"2023-01-29T14:30:32+0100","milestone":null,"closedAt":"2023-01-29T14:30:32+0100"},{"assignees":[],"author":{"login":"xHucknasty"},"comments":[{"author":{"login":"slowtorta"},"body":"It's normal that wolves do not enter the water in Vanilla WoW. I see no indication that this specific wolf should be able to swim, sorry!","createdAt":"2023-02-20T21:38:07+0100"}],"createdAt":"2023-01-18T03:31:43+0100","number":2712,"labels":"","state":"CLOSED","title":"Silvermane howlers will not swim in Valorwind Lake in Hinterlands","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Go to Valorwind Lake in Hinterlands (39.3, 61.4)\r\n2. Aggro a Silvermane Howler\r\n3. Run into the lake, the wolf will stop just inside the water and not proceed further. Eventually evades back to spawn.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=2925\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nGenerally mobs will swim after their enemies. I've never seen a mob not go in the water, although I have seen the reverse when it makes logical sense (i.e. fish that don't leave the water).","updatedAt":"2023-02-20T21:38:08+0100","milestone":null,"closedAt":"2023-02-20T21:38:07+0100"},{"assignees":[],"author":{"login":"Slimthegrim"},"comments":[],"createdAt":"2023-01-17T17:25:08+0100","number":2711,"labels":"","state":"CLOSED","title":"Stonard Grunts mobs are not triggering World Defense channels (Stonard Scouts mobs do though)","body":"**Please, provide a clear description what the bug is:**\r\nStonard Grunts mobs are not triggering World Defense channels (Stonard Scouts mobs do though)\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Be Horde\r\n2. Join World Defense chat channel\r\n3. Try to speak into channel to confirm you actually joined and its responsive\r\n5. Goto or don't goto Swamp... \r\n6. Have ally attack Stonard Grunt @ Stonard\r\n![image](https://user-images.githubusercontent.com/110629519/212954682-ca13b4d9-0235-4fa4-a902-4f3f4cad1a59.png)\r\n![image](https://user-images.githubusercontent.com/110629519/212954762-28a79767-1582-4141-96c5-07fae1d22142.png)\r\n\r\n8. Watch chat never pop for world defense (Note Lapidis Isle triggered but Stonard did not)\r\n![image](https://user-images.githubusercontent.com/110629519/212954717-a223dd67-c112-4d80-9440-7e9ecb1d9184.png)\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=866\r\n\r\n**Expected behavior. Describe how it should work:**\r\nWorld defense seems to work on https://database.turtle-wow.org/?npc=861 but not https://database.turtle-wow.org/?npc=866\r\n","updatedAt":"2023-01-24T15:18:20+0100","milestone":null,"closedAt":"2023-01-24T15:18:20+0100"},{"assignees":[],"author":{"login":"Nelenora"},"comments":[{"author":{"login":"GitGurky"},"body":"Schools of Fish in Darkshore should now be the correct distance from the shore. ","createdAt":"2023-06-27T17:08:03+0200"}],"createdAt":"2023-01-17T12:42:31+0100","number":2710,"labels":"","state":"CLOSED","title":"Darkshore Schools of Fish too close to the shoreline.","body":"There are several schools of fish / debris that are practically unfishable due to their close proximity to the shoreline where the water isn't deep enough in Darkshore.\r\n\r\nhttps://database.turtle-wow.org/?item=21071#fished-in \r\n![image](https://user-images.githubusercontent.com/122533554/212887847-386c75a2-49f5-4815-a524-cf54ba91899c.png)\r\n![image](https://user-images.githubusercontent.com/122533554/212890474-8c93a935-f887-4bce-8fb0-0cf29be15f81.png)\r\n\r\nhttps://database.turtle-wow.org/?object=180655\r\n\r\n![image](https://user-images.githubusercontent.com/122533554/212893892-956df1a0-ef50-4944-abec-4b5bb2904751.png)\r\n![image](https://user-images.githubusercontent.com/122533554/212894007-a1d36ea2-44cc-48a8-9f50-527662c50b6a.png)\r\n\r\n\r\nhttps://database.turtle-wow.org/?item=6358\r\n![image](https://user-images.githubusercontent.com/122533554/212894640-a366be1d-14fa-4a9b-9a93-bb7cb72681b3.png)\r\n![image](https://user-images.githubusercontent.com/122533554/212894747-d87d2b1d-0ae8-4062-bfab-ba9d97c25bf2.png)\r\n\r\n![image](https://user-images.githubusercontent.com/122533554/212895305-3b1462b9-a4c0-4b4e-913b-50d582d8c1a0.png)\r\n![image](https://user-images.githubusercontent.com/122533554/212895340-039645f9-9769-4c4a-bb8d-fc5396d01df9.png)\r\n\r\n.\r\n\r\n\r\n\r\n","updatedAt":"2023-06-27T17:08:04+0200","milestone":null,"closedAt":"2023-06-27T17:08:03+0200"},{"assignees":[],"author":{"login":"gabryatfendor"},"comments":[],"createdAt":"2023-01-17T09:00:58+0100","number":2709,"labels":"","state":"CLOSED","title":"Curiosity Leads Us Forward giving too much money","body":"**Please, provide a clear description what the bug is:**\r\nCuriosity Leads Us Forward (Dun Morogh quest) gives too much money \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nQuest: https://database.turtle-wow.org/?quest=39001\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nI think the money reward is unbalanced: this quest is giving 16 silver and 50 copper while quests of the same level in the same zone rewards the player with 2/3 silver","updatedAt":"2023-01-24T15:17:15+0100","milestone":null,"closedAt":"2023-01-24T15:17:15+0100"},{"assignees":[],"author":{"login":"geojak"},"comments":[],"createdAt":"2023-01-16T22:51:23+0100","number":2708,"labels":"","state":"CLOSED","title":"HP decrease on lvl up","body":"\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Be Nighelf priest \r\n2. Lvl to lvl 3\r\n3. Check the lvl up msg\r\n4. See your health actually decreased \r\n![image](https://user-images.githubusercontent.com/25199983/212770841-30af9c07-0e72-458e-a9d5-f4c7cce56c32.png)\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nHP and mana only going up\r\n","updatedAt":"2023-01-24T15:18:46+0100","milestone":null,"closedAt":"2023-01-24T15:18:46+0100"},{"assignees":[],"author":{"login":"reaver594"},"comments":[{"author":{"login":"Dormilon"},"body":"The problem has not been identified. Quest is functioning correctly.","createdAt":"2023-01-25T13:45:49+0100"}],"createdAt":"2023-01-16T16:23:50+0100","number":2707,"labels":"","state":"CLOSED","title":"\"It's All in Their Brains\" - Scarlet Crusade Insignia QuestChain is broken","body":"**Please, provide a clear description what the bug is:**\r\n\r\nThe ChestChain to receive the \"Scarlet Crusade Insignia\" is broken right now.\r\nAfter Completing \"A Different Shade of Red\" the follow up Quest \"It's All in Their Brains\" can't be properly accepted. (It can be accepted but wont appear in the Questlog or anywhere else, and doesnt count as active.)\r\nSo the QuestChain can not be continued.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Complete Quest \"A Different Shade of Red\" (Horde) or \"Donning the Red Flag\" (Alliance at NPC \"Mavel Brightwood\" in Tyr's Hand while being in Disguise via \"Illusion: Scarlet Crusade\".\r\n2. Try to accept the follow up Quest \"It's All in Their Brains\" (Click Quest in Dialogue -> Click \"accept\")\r\n3. Check Questlog if the Quest Appeared.\r\n4. Check Overall Number of Active Quests, to confirm it has not ben accepted.\r\n5. Check Dialogue Options for NPC \"Mavel Brightwood\" again, to see Quest is not shown anymore to accept.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: (Mavel Brightwood) https://database.turtle-wow.org/?npc=50677\r\nItem: (Illusion: Scarlet Crusade) https://database.turtle-wow.org/?item=53003\r\nQuest: (It's All in Their Brains) https://database.turtle-wow.org/?quest=80710\r\n\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe quest should appear in the Questlog after accepting. It should count as +1 in Number of active Quests and it should be possible to be progressed.\r\nThe Quest should also be able to be retaken, since it is not active or completable for Players right now.","updatedAt":"2023-01-25T13:45:50+0100","milestone":null,"closedAt":"2023-01-25T13:45:49+0100"},{"assignees":[],"author":{"login":"RUTHINAS"},"comments":[{"author":{"login":"ratkosrb"},"body":"Brilliance Aura snapshots 15% of your regen as you cast it, and you will continue to have this bonus until aura is removed. If your mana regen is different at the time you cast it next time, then the bonus it gives will be different.","createdAt":"2023-01-16T13:53:29+0100"},{"author":{"login":"RUTHINAS"},"body":"I did some trials, and discovered the source of this mana regen. You wouldn't believe it even if you saw it, but with the same gear, talents and self buffs (arcane intellect, mage armor, brilliance aura, mana shield) as in the previous trial (which ended up at 2 minutes 18 seconds from empty to full), I managed to boost my mana regeneration to 645 per two-second tick. To regenerate my 4500 mana pool, it took only 12 seconds.\r\n\r\nThe first few ticks still remained within the 5 second rule, as I was spamming Arcane Intellect to dump my mana – they generated only 615 mana (strangely, this is ~95% mana regeneration \"while casting\", despite my buffs and talents totaling to 60%).\r\n\r\nThis is equivalent to approximately 1613 mana per 5 seconds while not casting, and 1538 while casting. I doubt these values would be reasonable even while channeling evocation (which, during this trial, generated a massive 1478 mana per tick, equaling to 3695 per 5 seconds).\r\n\r\nAfter this trial, I did another one with only Brilliance Aura as a buff, doing the other steps needed to replicate this bug as quickly as possible. In less than a minute I had attained enough mana regeneration to fully regenerate my 4137 unbuffed mana pool in 12 seconds. Of note is that the buff applied to party members also ramps up in a similar fashion. A shaman friend of mine who would normally regenerate 49 mana per tick while not casting (or ~123 mana every 5 seconds) gained a massive boost, allowing them to regenerate 145 mana per tick while not casting (~363 mana per 5 seconds).\r\n\r\nI now have made a macro that will with no effort replicate the bug reliably.\r\n\r\nWith the ease of replication and powerful effect affecting both the mage and their party, this bug is pretty much game-breaking.\r\n\r\nPlease contact me directly on the Turtle Discord, as I don't feel comfortable having such a powerful bug out in the open before there has been a chance to fix it.","createdAt":"2023-01-16T23:56:12+0100"}],"createdAt":"2023-01-16T02:14:45+0100","number":2706,"labels":"","state":"CLOSED","title":"Erratic mana regeneration as Arcane Mage","body":"**Please, provide a clear description what the bug is:**\r\nAfter reaching level 40 and getting Brilliance Aura, I started noticing some strange behavior from my mana regeneration.\r\n\r\nRight away after self-buffing (Arcane Intellect rank 4, Mage Armor rank 1, Brilliance Aura) and dumping all my mana it takes me 2 minutes 18 seconds to regenerate my mana pool of 4500. However, just a few moments prior to this – before my previous set of self buffs expired – I could do the same regen in only 26 seconds.\r\n\r\nObviously regenerating ~340 mana per 2 seconds as a level 43 mage is not reasonable, and it essentially leaves my mana permanently capped. Actually dumping my entire pool for this initial trial turned out to be a difficult task, since having 60% mana regen while casting, not even Conjure Water seemed to do the trick. Luckily Arcane Intellect rank 4 costs a hefty 945 mana per cast, so I could eventually get rid of it all.\r\n\r\nSo I did a test: standing idle in a capital city with only my own buffs affecting me. Dumping my mana pool (nearly) empty by spamming Arcane Intellect and then measuring the time it takes for me to regenerate everything back to full (4500). The first trial was directly after casting the set of buffs (as explained above) and it took me 2 minutes and 18 seconds to regenerate.\r\n\r\nI repeated the test after 8 minutes had passed, only to get the same 2 minutes 18 seconds result. Again, at 16 minutes, the result was the same; 2 minutes and 18 seconds. Once more a further 8 minutes later, the result was an unremarkable 2 minutes and 18 seconds. Finally, after cancelling the effects of Brilliance Aura and Mage armor, regenerating the entire mana pool took a bit longer at 2 minutes 40 seconds – perfectly in line with the fact that Brilliance Aura gives 15% more mana regen.\r\n\r\nSeemingly it is not about the time that has passed since casting Brilliance Aura, but instead some interaction of how I play while Brilliance Aura is active. I used plenty of Mana Shield (which absorbed a lot of damage, consuming large amounts of mana in the progress), Arcane Explosion and Arcane Missiles during the previous set of buffs, as well as consumed one Mana Jade and used Evocation twice, and drank a few bottles of water (fewer towards the end of the buff cycle, as I started noticing my mana regen already ramping up while playing). I also had Mark of the Wild, Divine Spirit and Power Word: Fortitude on me, and Lesser Mana Oil (8 mana every 5 seconds) on my weapon for a good portion of the buff cycle, although I had cancelled them all (except for the mana oil) while timing the 26 second result. I suppose they could somehow still alter the regeneration given by Brilliance Aura.\r\n\r\nI don't know whether the mana regen from Brilliance Aura is to blame, but I don't remember noticing anything like this before picking it up. So far it looks very suspect. It also seems that by recasting Brilliance Aura my regen goes back to normal.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Pick up Brilliance Aura and apply the buff (possibly along with Mage Armor and Arcane Intellect, possibly also some buffs from other classes) \r\n2. Play normally; use abilities, spend mana, regenerate mana\r\n3. Observe a slowly increasing rate of mana regeneration, which is then reset when Brilliance Aura expires\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nSpell: https://database.turtle-wow.org/?spell=45408\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe mana regeneration should remain consistent over time.","updatedAt":"2023-01-17T13:51:40+0100","milestone":null,"closedAt":"2023-01-17T13:51:40+0100"},{"assignees":[],"author":{"login":"dvc95"},"comments":[{"author":{"login":"dvc95"},"body":"![Capture](https://user-images.githubusercontent.com/93605586/212574240-9f2aa13d-425d-46e4-8f55-431cf648f735.PNG)\r\n","createdAt":"2023-01-16T00:50:19+0100"},{"author":{"login":"dvc95"},"body":"sorry about that","createdAt":"2023-01-16T00:50:26+0100"},{"author":{"login":"dvc95"},"body":"Issue solved. I put it in my bank by mistake lmao","createdAt":"2023-01-16T03:44:35+0100"}],"createdAt":"2023-01-16T00:48:46+0100","number":2705,"labels":"","state":"CLOSED","title":"\"Create Healthstone\" Not Working - Game Detecting Healthstone in Inventory","body":"When I cast Create Healthstone (Lesser), the game is detecting a healthstone already in my inventory even when there is none, therefore not allowing me to cast the spell. I am however able to cast Create Healthstone (Minor), and then after using that healtstone, the Lesser version still is not working. I exited the game, deleted WDB folders, and that did not solve the problem.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Cast Create Healthstone (Lesser)\r\n2. If not able to cast, check inventory for item\r\n3. Try again\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\n\r\nItem: https://database.turtle-wow.org/?item=5511\r\n\r\nSpell: https://database.turtle-wow.org/?spell=6202\r\n\r\n![empty inventory](https://user-images.githubusercontent.com/93605586/212573988-c45c42d8-dd17-4031-9c16-a9a0ae87d538.PNG)\r\n\r\n![Fail Cast](https://user-images.githubusercontent.com/93605586/212574160-fdadcc38-2975-49ee-8cf4-6a9a99c89cb8.PNG)\r\n\r\n\r\n\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-01-16T03:44:38+0100","milestone":null,"closedAt":"2023-01-16T03:44:38+0100"},{"assignees":[],"author":{"login":"chloejaynebond"},"comments":[{"author":{"login":"slowtorta"},"body":"This will be fixed on the next server update.","createdAt":"2023-01-15T21:30:33+0100"}],"createdAt":"2023-01-15T16:22:53+0100","number":2704,"labels":"","state":"CLOSED","title":"The Scarlet Basilica is not discoverable for Cartographer title","body":"I am currently working towards the Cartographer title.\r\nPer the .cartographer command my next area to discover is The Scarlet Basilica in Tyr's Hand in EPL.\r\nI am entering the Basilica and not getting anything.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Do not have The Scarlet Basilica discovered\r\n2. Enter The Scarlet Basilica in Tyr's Hand\r\n3. Note no discovery\r\n\r\n**Expected behavior. Describe how it should work:**\r\nEntering The Scarlet Basilica should give credit for discovery.\r\n","updatedAt":"2023-01-15T21:30:33+0100","milestone":null,"closedAt":"2023-01-15T21:30:33+0100"},{"assignees":[],"author":{"login":"geojak"},"comments":[{"author":{"login":"ratkosrb"},"body":"Will be fixed on next server update.","createdAt":"2023-01-15T22:57:37+0100"}],"createdAt":"2023-01-15T10:51:33+0100","number":2703,"labels":"","state":"CLOSED","title":"Dying in sm doesn't Port to gy","body":"1. Be alliance \r\n2. Go to sm monastery and die in front of the dungeon entrances, not inside the dungeons\r\n3. Release spirit\r\n4. Don't get portet to the gy instead directly stand up on the spot \r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nNeed to walk from the sm grwyeyars outside \r\n","updatedAt":"2023-01-15T22:57:37+0100","milestone":null,"closedAt":"2023-01-15T22:57:37+0100"},{"assignees":[],"author":{"login":"chakanauk"},"comments":[{"author":{"login":"geojak"},"body":"Isn't that intended? ","createdAt":"2023-01-15T10:54:04+0100"},{"author":{"login":"chakanauk"},"body":"I don't believe so since it makes this spell not viable in rotation. Other spell's such as [Blood Frenzy](https://database.turtle-wow.org/?spell=16952), Berserk, Nature's Grasp, etc. all remain active since druids are meant to be shapeshifting frequently. ","createdAt":"2023-01-15T21:22:17+0100"},{"author":{"login":"jameyboor"},"body":"Intended.","createdAt":"2023-02-22T17:04:26+0100"}],"createdAt":"2023-01-15T04:29:04+0100","number":2702,"labels":"","state":"CLOSED","title":"Spell: Tiger's Fury","body":"The [Tiger's Fury](https://database.turtle-wow.org/?spell=5217) buff gets removed once shapeshifting out and back in to cat form. \r\n\r\n","updatedAt":"2023-02-22T17:04:27+0100","milestone":null,"closedAt":"2023-02-22T17:04:26+0100"},{"assignees":[],"author":{"login":"RantingLemming"},"comments":[{"author":{"login":"RantingLemming"},"body":"I tamed a new owl from Winterspring, level 55, right outside Everlook. This one is also missing Avoidance.\r\n\r\n![TurtleWow_OwlPetMissingAvoidanceStill](https://user-images.githubusercontent.com/17890031/212533633-623d547e-6cc4-4fd5-8600-5e97b2be3a8d.png)\r\n","createdAt":"2023-01-15T10:37:56+0100"},{"author":{"login":"mikefirefly"},"body":"Can confirm, both my owls are missing Avoidance (level 55 and 59).","createdAt":"2023-01-15T22:32:17+0100"},{"author":{"login":"Szwedowski"},"body":"Added a voice: my wolf pet 56 lvl hasn't avoidance skill, even cat pet 60 lvl has it.\r\n![image](https://user-images.githubusercontent.com/99164611/212661489-08e389f3-64c8-4e98-ba41-d4ded2f7e706.png)\r\n![image](https://user-images.githubusercontent.com/99164611/212661055-c3e69a8d-cfb5-4632-a03f-dfa3dc148e08.png)\r\n","createdAt":"2023-01-16T11:53:37+0100"}],"createdAt":"2023-01-15T02:16:38+0100","number":2701,"labels":"","state":"CLOSED","title":"Hunter owl pet missing Avoidance skill.","body":"**Please, provide a clear description what the bug is:**\r\n\r\nFollowing the latest patch, my existing owl pet (tamed from Teldrassil) has lost Avoidance.\r\n\r\nSee screenshot below for pet spellbook.\r\n\r\n![TurtleWow_OwlPetMissingAvoidance](https://user-images.githubusercontent.com/17890031/212504359-dc0e2e43-48a2-49e9-931f-a601eb76dcd1.png)\r\n","updatedAt":"2023-02-19T00:40:48+0100","milestone":null,"closedAt":"2023-02-19T00:40:48+0100"},{"assignees":[],"author":{"login":"RUTHINAS"},"comments":[],"createdAt":"2023-01-14T21:42:58+0100","number":2700,"labels":"","state":"CLOSED","title":"Shadowforge Wyrm Hunters in Scalebane Ridge deal unreasonable damage","body":"**Please, provide a clear description what the bug is:**\r\nThe Shadowforge Wyrm Hunters deal a massive amount of damage with their Shoot ability. It was quite consistently hitting me (a mage) for around 350 damage, whereas their basic attacks hit for only around 75 damage. While I find the tactical challenge of fighting them up close a meaningful and fun one, having a patrol aggro you from a distance while you are fighting another mob and take a lethal max range potshot at the back of your head before you can even react isn't that great.\r\n\r\nNPC: https://database.turtle-wow.org/?npc=60905\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe mobs should probably not hit quite as hard with their default ranged attack. It makes sense for players to be expected to make the decision to fight them in close range, but perhaps that could be done with a powerful ranged ability that they could use every now and then. And to avoid execution-styled deaths, perhaps that ability could only be used after the mob has already been in combat for some time, making its presence known with the use of its regular ranged attacks (with a much more reasonable damage).","updatedAt":"2023-01-24T15:16:22+0100","milestone":null,"closedAt":"2023-01-24T15:16:22+0100"},{"assignees":[],"author":{"login":"ChookzNZ"},"comments":[{"author":{"login":"slowtorta"},"body":"I was able to locate one floating mine. If you spot more please report it via ticket right away. This way it can be fixed almost immediately with the GM's help.","createdAt":"2023-01-14T16:41:02+0100"}],"createdAt":"2023-01-14T10:05:22+0100","number":2699,"labels":"","state":"CLOSED","title":"Small Thorium Veins in Talonbranch Glade","body":"Small Thorium Veins in Talonbranch Glade are.. a bit all over the show.\r\nBelow is one in mid-air along the new ramp towards the tower\r\n![image](https://user-images.githubusercontent.com/122669592/212464623-0850d239-f239-40db-b560-421592002f6a.png)\r\nAnd there is also one stuck in a tree.\r\n\r\nCheers,\r\nKalibur","updatedAt":"2023-01-14T16:41:02+0100","milestone":null,"closedAt":"2023-01-14T16:41:02+0100"},{"assignees":[],"author":{"login":"vkekd"},"comments":[],"createdAt":"2023-01-13T18:09:45+0100","number":2698,"labels":"","state":"CLOSED","title":"cartographer title","body":"'The scarlet basilica' location required for the cartographer title cannot be obtained because the area counts as scarlet enclave now due to the new zone","updatedAt":"2023-01-14T15:18:17+0100","milestone":null,"closedAt":"2023-01-14T15:18:17+0100"},{"assignees":[],"author":{"login":"M0bbey"},"comments":[{"author":{"login":"slowtorta"},"body":"We haven't completed the migration of all our web infrastructure to the new machine. DB is outdated.","createdAt":"2023-01-13T22:11:26+0100"}],"createdAt":"2023-01-13T15:06:55+0100","number":2697,"labels":"","state":"CLOSED","title":"Vendor stock inconsistency with database","body":"The vendor Gigget Zipcoil in Hinterlands seems to never replenish her stock of the leatherworking pattern for Ironfeather Shoulders. After checking Turtlewow's database, that item should have unlimited stocks to begin with : https://database.turtle-wow.org/?npc=12958","updatedAt":"2023-01-13T22:11:27+0100","milestone":null,"closedAt":"2023-01-13T22:11:26+0100"},{"assignees":[],"author":{"login":"ConcernedTurtler"},"comments":[{"author":{"login":"redmagejoe"},"body":"This is due to transport desync issues that, while fixed on the latest VMangos, can not be easily merged to Turtle due to their custom integrations on Core. A port of the transport fixes would need to be crafted specifically for Turtle, which I hear is in the works.","createdAt":"2023-01-15T11:34:10+0100"},{"author":{"login":"ConcernedTurtler"},"body":"If that's true then great. I've been complaining about this issue for awhile and it's nice to finally get an explanation of what causes it and that it might actually get fixed someday. Thank you.","createdAt":"2023-01-15T16:15:09+0100"},{"author":{"login":"Mosch0512"},"body":"https://github.com/slowtorta/turtlewow-bug-tracker/issues/745 related?","createdAt":"2023-10-09T16:40:53+0200"}],"createdAt":"2023-01-13T14:32:59+0100","number":2696,"labels":"Core","state":"OPEN","title":"Mind Controlling players off Boats & Zeppelins causes issues","body":"When people fall off or are mind controlled off zeppelins their games crash or they get stuck in the air.\r\nLOS on zeppelins is busted in favor of melee characters. I had a rogue gank me (a warlock) and all of my spells had los issues unless I was standing right on top of him. \r\n","updatedAt":"2023-11-19T19:08:21+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"geojak"},"comments":[{"author":{"login":"slowtorta"},"body":"@Nolin7777 ","createdAt":"2023-01-14T15:12:40+0100"},{"author":{"login":"slowtorta"},"body":"It's fixed now.","createdAt":"2023-02-22T00:26:50+0100"}],"createdAt":"2023-01-13T13:51:42+0100","number":2695,"labels":"","state":"CLOSED","title":"neto the time weaver script broke","body":"**Please, provide a clear description what the bug is:**\r\nin caverns of time neto the time weaver used to teleport random lore characters in and sent them to the left and right with some custom cool conversations. it broke and seems not happening anymore\r\n\r\n**Expected behavior. Describe how it should work:**\r\nscript readded, also black morast reopened? plllls :)","updatedAt":"2023-02-22T00:26:50+0100","milestone":null,"closedAt":"2023-02-22T00:26:50+0100"},{"assignees":[],"author":{"login":"geojak"},"comments":[{"author":{"login":"geojak"},"body":"p.s. thx for including that next on .cartographer. rly awesome! i am down to 4 left. exploring the great sea in every single zone was a bit dumb but atleast i knew what to do thx to the next!","createdAt":"2023-01-13T13:40:46+0100"},{"author":{"login":"slowtorta"},"body":"BM was excluded.","createdAt":"2023-01-14T16:29:23+0100"},{"author":{"login":"geojak"},"body":"Thank you torta! ","createdAt":"2023-01-14T18:03:48+0100"}],"createdAt":"2023-01-13T13:37:23+0100","number":2694,"labels":"","state":"CLOSED","title":"next: black morast (.cartographer) impossibe atm","body":"**Please, provide a clear description what the bug is:**\r\n\r\nthe black morast dungeon in cavern of times have been closed for almsot a year. its not possible to explore it for cartographer title.\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nas long as the dungeon is not accesible it should not be requirred for the title\r\n","updatedAt":"2023-01-14T18:03:48+0100","milestone":null,"closedAt":"2023-01-14T16:29:23+0100"},{"assignees":[],"author":{"login":"willwillwill123"},"comments":[],"createdAt":"2023-01-12T23:42:10+0100","number":2693,"labels":"","state":"CLOSED","title":"The Harvest Golem Mystery XVI bugs on accept and then the quest disappears.","body":"**Please, provide a clear description what the bug is:**\r\nAfter turning in [The Harvest Golem Mystery XV] to Commander Althea Ebonlocke in Darkshire, and trying to accept the next part: [The Harvest Golem Mystery XVI], you get the error message: \"You don't meet the requirements for that quest.\", and the quest disappears from your quest log and Commander Althea Ebonlocke no longer offers the quest.\r\n\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Turn in [The Harvest Golem Mystery XV] to Commander Althea Ebonlocke.\r\n2. Try to accept the next part, [The Harvest Golem Mystery XVI].\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=264\r\nQuest: https://database.turtle-wow.org/?quest=40485\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe quest should be able to be accepted, or if abandoned the quest should show again on Commander Althea Ebonlocke.\r\n","updatedAt":"2023-01-14T18:20:40+0100","milestone":null,"closedAt":"2023-01-14T18:20:40+0100"},{"assignees":[],"author":{"login":"Slimthegrim"},"comments":[],"createdAt":"2023-01-12T17:47:20+0100","number":2692,"labels":"","state":"CLOSED","title":"NPC Balos Jacken has unlimited leash distance (without kiting needed)","body":"**Please, provide a clear description what the bug is:**'\r\nNPC Balos Jacken has unlimited leash distance (without kiting needed).\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n1. Be Horde\r\n2. Goto Dustwallow SW\r\n3. Find that tower he's at.\r\n4. Aggro him\r\n5. Run to Crossroads\r\n6. Take picture\r\n![image](https://user-images.githubusercontent.com/110629519/212128025-8cf6776b-92dc-4a03-a661-34ccc81b9d92.png)\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nNPC: https://database.turtle-wow.org/?npc=5089\r\n\r\n**Expected behavior. Describe how it should work:**\r\nDon't leash forever?","updatedAt":"2023-01-25T12:42:52+0100","milestone":null,"closedAt":"2023-01-25T12:42:52+0100"},{"assignees":[],"author":{"login":"Nelenora"},"comments":[{"author":{"login":"slowtorta"},"body":"I believe this one was fixed two weeks ago.","createdAt":"2023-04-02T19:26:14+0200"}],"createdAt":"2023-01-12T13:24:51+0100","number":2691,"labels":"","state":"CLOSED","title":"Controllable Escort not completing upon finish line","body":"Bug: The escorted NPC doesn't recognize the area where it's supposed to finish, continues to follow player. \r\n\r\n![bild1](https://user-images.githubusercontent.com/122533554/212068966-e13d979c-b83f-4ac4-873b-79cf5d10cdb3.png)\r\nNPC: https://database.turtle-wow.org/?npc=11218\r\nItem: https://database.turtle-wow.org/?item=13536\r\nQuest: https://database.turtle-wow.org/?quest=5321\r\n\r\nAnother controllable escort that didn't trigger the event upon the finish line:\r\n\r\n![bild2](https://user-images.githubusercontent.com/122533554/212069108-bc278d8f-c66c-4fe9-86df-6f2221630eb3.png)\r\n\r\nNPC: https://database.turtle-wow.org/?npc=6669\r\nItem: https://database.turtle-wow.org/?item=7442\r\nQuest: https://database.turtle-wow.org/?quest=2078\r\n\r\n","updatedAt":"2023-04-02T19:26:15+0200","milestone":null,"closedAt":"2023-04-02T19:26:14+0200"},{"assignees":[],"author":{"login":"jessiphile"},"comments":[{"author":{"login":"rodolfo-santos-meta"},"body":"![image](https://user-images.githubusercontent.com/95623301/227101493-f242d365-bc4a-453b-b6f6-67a89496f7e5.png)\r\nCan we reopen this one?\r\n\r\nJust tamed a Deepmoss Venomspitter and it didn't came with any abilities, just **Avoidance**\r\n`NPC: https://database.turtle-wow.org/?npc=4007`\r\n\r\n![image](https://user-images.githubusercontent.com/95623301/227102608-1a0f9750-05fd-4a5d-8593-01705b0a5a62.png)\r\nTaming a Deepmoss Creeper comes with the ability **Bite**\r\n`NPC: https://database.turtle-wow.org/?npc=4005`\r\n\r\nOr do I have to open a issue for every pet?","createdAt":"2023-03-23T05:23:39+0100"}],"createdAt":"2023-01-11T23:17:31+0100","number":2690,"labels":"","state":"CLOSED","title":"Pet skills missing","body":"\r\n![image](https://user-images.githubusercontent.com/82982786/211929233-f1f197d7-7cde-4b32-ac95-0b28c2dec8ac.png)\r\n\r\nI tamed a Longsnout shortly after taming another, different boar, but the only spell it had already was Avoidance. I can't train Growl at a trainer and only unavailable higher ranks show up. Unlike the first boar, it also doesn't have the Charge ability, which the first one did immediately, and is also not available at a trainer as far as I know. \r\n\r\nNPC: https://database.turtle-wow.org/?npc=119\r\nSpell: https://database.turtle-wow.org/?spell=1853\r\n\r\n","updatedAt":"2023-03-23T05:25:38+0100","milestone":null,"closedAt":"2023-02-19T00:41:21+0100"},{"assignees":[],"author":{"login":"Firbolg00"},"comments":[{"author":{"login":"slowtorta"},"body":"I'm sorry, but this report does not contain any information that can be used to reproduce the bug. ","createdAt":"2023-01-14T16:31:24+0100"}],"createdAt":"2023-01-11T22:22:47+0100","number":2689,"labels":"","state":"CLOSED","title":"Cant Get World Buffs in Org,","body":"**i noticed a while a ago i couldnt get Wolrd buffs in org i made a ticket ingame GM told me to be more specific when buff came, the last Wolrd buff was nefarian at 09:19 server time so i made another ticket and GM asked me to put it here:**\r\n\r\n**all my chars can get the buff xpet for my priest named Firbolg**\r\n\r\n1.\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**I have 3 accounts and only happens to my Priest named Firbolg:**\r\n","updatedAt":"2023-01-14T16:31:25+0100","milestone":null,"closedAt":"2023-01-14T16:31:24+0100"},{"assignees":[],"author":{"login":"Fierce666"},"comments":[{"author":{"login":"bankmasta"},"body":"Fox pet does also not have avoidance.","createdAt":"2023-01-13T19:28:49+0100"},{"author":{"login":"cawilliamson"},"body":"Any update on this?\r\n\r\nSince the pet accounts for a huge part of the Hunter's overall damage and you were super quick to implement the \"pet abilities don't consume TP\" issue - this is a major PITA.\r\n\r\nAs an example yesterday in a BWL raid I had to res my pet around 15 times *with* max fire resistance talented. It's a bit ridiculous to be honest and really destroys the fun of raiding on a Hunter.","createdAt":"2023-01-31T08:28:56+0100"},{"author":{"login":"Kazar808"},"body":"I would also love an update :) my bear too is missing the skill. Thx <3","createdAt":"2023-02-01T00:57:53+0100"},{"author":{"login":"Pati3ntZer0"},"body":"The eagle from the Revantusk rep area does not have it either. The location where you have to talk to the orgrimmar mages to portal to.","createdAt":"2023-02-01T07:09:28+0100"},{"author":{"login":"slowtorta"},"body":"https://github.com/slowtorta/turtlewow-bug-tracker/issues/2701","createdAt":"2023-02-19T00:40:44+0100"},{"author":{"login":"slowtorta"},"body":"@jameyboor ","createdAt":"2023-02-19T00:40:59+0100"},{"author":{"login":"slowtorta"},"body":"https://github.com/slowtorta/turtlewow-bug-tracker/issues/2690","createdAt":"2023-02-19T00:41:19+0100"},{"author":{"login":"slowtorta"},"body":"https://github.com/slowtorta/turtlewow-bug-tracker/issues/3100","createdAt":"2023-04-02T16:59:49+0200"},{"author":{"login":"slowtorta"},"body":"https://github.com/slowtorta/turtlewow-bug-tracker/issues/2996","createdAt":"2023-04-02T16:59:59+0200"}],"createdAt":"2023-01-11T21:48:29+0100","number":2688,"labels":"","state":"CLOSED","title":"Hunter pet Avoidance not in the game","body":"my pet wolf does not have avoidance since the patch where pets talent points got fixed. it used to be in the pets spellbook. apparently some pet families have it, while others dont. as proof i just tamed a little boar, on which i found avoidance in its spellbook. im linking a screenshot of that. my wolfs screenshot is in here too. other ppl on the hunter disc also have an issue with wolves and avoidance. apparently cats and boars have avoidance, while wolves and wind serpents dont.\r\n![WoWScrnShot_011123_214208](https://user-images.githubusercontent.com/116917937/211914538-8d8d23f6-6676-4c20-a133-bf4196c8658d.jpg)\r\n![WoWScrnShot_011123_214348](https://user-images.githubusercontent.com/116917937/211914569-d29cca1e-d467-469c-9b16-1bfba2518ca7.jpg)\r\n\r\n","updatedAt":"2023-05-02T20:11:02+0200","milestone":null,"closedAt":"2023-05-02T20:11:02+0200"},{"assignees":[],"author":{"login":"geojak"},"comments":[{"author":{"login":"ratkosrb"},"body":"Have you tried clicking on the spirit npc? That should start the res cooldown.","createdAt":"2023-01-11T11:08:33+0100"},{"author":{"login":"geojak"},"body":"Yes you can click the npc after a, failed rezz to regain a new countdown most of the times work.\r\n\r\nIssue is, you spent double tiem dead, if bad luck even triple. More tiem dead means bigger advanstez to the enemy teamc","createdAt":"2023-01-11T15:11:21+0100"},{"author":{"login":"redmagejoe"},"body":"Does this problem still persist? Haven't done AV in a hot minute.","createdAt":"2023-11-19T13:36:39+0100"}],"createdAt":"2023-01-11T10:50:44+0100","number":2687,"labels":"Mechanic, PvP","state":"OPEN","title":"dun baldur av graveyard sometimes doesnt work","body":"**Please, provide a clear description what the bug is:**\r\n\r\nwhen you die in the alliance base and are dead at the grayevard. you see the counter going down. but sometimes you dont get ressed since the av changes. even if you dont move at all i happens sometimes. i assume the pole in the middle blocks LOS\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nget rezzed everytime when the countdown hits 0\r\n","updatedAt":"2023-12-06T16:12:34+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"joeblack16"},"comments":[{"author":{"login":"Fin9622"},"body":"Hello.\r\n\r\nThe set bonus is working even if apply transmog. The issue is only visual.","createdAt":"2023-01-11T09:43:51+0100"}],"createdAt":"2023-01-11T09:32:32+0100","number":2686,"labels":"","state":"CLOSED","title":"No set bonus if some set item is transmogrified","body":"**Please, provide a clear description what the bug is:**\r\nI bought two pieces from horde blue pvp set\r\nBlood Guard\\'s Satin Handwraps (https://database.turtle-wow.org/?item=22869)\r\nBlood Guard\\'s Satin Boots (https://database.turtle-wow.org/?item=17616)\r\nand transmogrified Blood Guard\\'s Satin Handwraps.\r\nNow when i mouseover either item it shows that i don't have 2-pieces set bonus.\r\n![image](https://user-images.githubusercontent.com/38306218/211756532-16bc4737-1379-46e0-8c33-ee4844ab819a.png)\r\n\r\nDoes it just an interface issue or you don't get set bonus if you trasmog set items?\r\nI tried to remove WDB folder, relog and re-equip, nothing helps.\r\n\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Get enough set items to receive a bonus\r\n2. Transmog one of them\r\n3. Check the tooltip\r\n\r\n**Expected behavior. Describe how it should work:**\r\nSet bonus is working even if set item is transmogrified.","updatedAt":"2023-01-11T09:43:51+0100","milestone":null,"closedAt":"2023-01-11T09:43:51+0100"},{"assignees":[],"author":{"login":"Assain2"},"comments":[{"author":{"login":"Assain2"},"body":"@ratkosrb\r\nHello, can I get any information on this? Did the issue get fixed or was it not an issue at all?","createdAt":"2023-01-12T10:35:32+0100"},{"author":{"login":"ratkosrb"},"body":"It will be fixed the next time the server is updated.","createdAt":"2023-01-12T15:10:38+0100"},{"author":{"login":"Assain2"},"body":"Thanks for replying!\r\nI have an update for this issue @ratkosrb .\r\nI am now able to interact with Yesu'gei. What helped was increasing my reputation from \"unfriendly\" to \"neutral\".\r\nIf being able to finish the quest requires players to be \"neutral\" with a given clan then I believe players should be unable to start the quest when the reputation is below \"neutral\".\r\nThese are just my observations. Thanks!","createdAt":"2023-01-14T02:04:47+0100"}],"createdAt":"2023-01-11T01:06:21+0100","number":2685,"labels":"","state":"CLOSED","title":"Cannot interact with Yesu'gei (Gelkis Clan Centaur)","body":"**Please, provide a clear description what the bug is:**\r\n- I am unable to interact with Yesu'gei. I am not at war with the NPC's faction. I have accepted quest from another NPC from Gelkis Clan and now I have to speak with Yesu'gei. I see question mark floating above his head but when I hover over his model the cursor doesn't change. Right clicking the NPC does not open any interaction window.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n1. Start and complete \"Picking a Side\" quest in Desolace - https://database.turtle-wow.org/?quest=40620\r\n2. Start another quest in the chain - \"Meeting an Elder Centaur\" - https://database.turtle-wow.org/?quest=40621\r\n3. Try interacting with Yesu'gei\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nNPC: https://database.turtle-wow.org/?npc=61044\r\nQuest: https://database.turtle-wow.org/?quest=40621\r\n\r\n**Expected behavior. Describe how it should work:**\r\n- I should be able to interact with the NPC","updatedAt":"2023-01-14T02:04:47+0100","milestone":null,"closedAt":"2023-01-11T19:39:22+0100"},{"assignees":[],"author":{"login":"geojak"},"comments":[],"createdAt":"2023-01-09T21:56:18+0100","number":2684,"labels":"","state":"CLOSED","title":"shadowforge excavator digging animation broke","body":"**Please, provide a clear description what the bug is:**\r\n\r\nin badlands a new diggsite was introduced next to angor fortress. here dark iron dwafs dig out stuff. or atlesat they should be\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\n\r\n![WoWScrnShot_010923_215555](https://user-images.githubusercontent.com/25199983/211406717-99ab4e06-1fce-4a54-a72d-904cec80c23d.jpg)\r\nthe minors should be digging but instead they are just standing around\r\n","updatedAt":"2023-01-11T19:48:57+0100","milestone":null,"closedAt":"2023-01-11T19:48:57+0100"},{"assignees":[],"author":{"login":"geojak"},"comments":[{"author":{"login":"geojak"},"body":"Another example.\r\nI went first time bwl and number went down by one.\r\nFirst time into aq40 number went down by one\r\nFirst time naxx. No change.\r\n\r\nIt just doesn't add up ","createdAt":"2023-01-09T23:56:14+0100"},{"author":{"login":"geojak"},"body":"Anitehr example.\r\nWent to the scarlet enclave area by swimming up from hinterlands.\r\nYou don't get any explored pop ups there either since the maps is already revealed, but the number for cartographer does down.\r\n\r\n","createdAt":"2023-01-09T23:57:54+0100"}],"createdAt":"2023-01-09T18:32:10+0100","number":2683,"labels":"","state":"CLOSED","title":"cartographer numbers seem inconsistent","body":"**Please, provide a clear description what the bug is:**\r\n\r\nso i went for the first time to that new dwarf town in stoentalon and the pass and still my cartographer number did not went down.\r\nyesterday i went to steemwheedle goblin port in durotat. i have been there before long time ago and got a : discovered. thats weird\r\nthen i ran around like a headless chicken. i manage to get like 2 \"discovered\" but the number for cartographer went down by 10.\r\n\r\n**Expected behavior. Describe how it should work:**\r\ni dont know, it all makes no sense. how is any player to figure this out?\r\nis there a bug with the stonetalon new areas not counted properly? the current sitatuion makes it impossible to say","updatedAt":"2023-01-11T20:21:17+0100","milestone":null,"closedAt":"2023-01-11T20:21:17+0100"},{"assignees":[],"author":{"login":"geojak"},"comments":[],"createdAt":"2023-01-09T18:27:07+0100","number":2682,"labels":"","state":"CLOSED","title":"drapee of flickering flame 2 quest reward it ","body":"**Please, provide a clear description what the bug is:**\r\n\r\nhttps://database.turtle-wow.org/?item=60938\r\nthis item is the qeust reward of 2 quests in the new dwarf town in stonetalon. its kinda weird\r\none quest aks you to get a flame fom elemts so it maeks sense. the other must be wrong\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nhttps://database.turtle-wow.org/?quest=40701\r\nthis quest reward seems wrong","updatedAt":"2023-01-09T20:12:23+0100","milestone":null,"closedAt":"2023-01-09T20:12:23+0100"},{"assignees":[],"author":{"login":"geojak"},"comments":[],"createdAt":"2023-01-09T17:48:14+0100","number":2681,"labels":"","state":"CLOSED","title":"new goblins in stonetalon have no faction","body":"**Please, provide a clear description what the bug is:**\r\n\r\nhttps://database.turtle-wow.org/?npc=61057#starts\r\nhttps://database.turtle-wow.org/?npc=61060\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nthese two goblin have faction 35 firendyl to all. which is kind aabnormal since all goblisn always have some kind of steemwheddle affiliation. could be rachet. their quests also do not give any rep","updatedAt":"2023-01-09T19:58:40+0100","milestone":null,"closedAt":"2023-01-09T19:58:40+0100"},{"assignees":[],"author":{"login":"geojak"},"comments":[],"createdAt":"2023-01-09T17:43:53+0100","number":2680,"labels":"","state":"CLOSED","title":"disturbed eath elemtansl have no lootable","body":"**Please, provide a clear description what the bug is:**\r\n\r\nhttps://database.turtle-wow.org/?npc=61061\r\nthsese nobs have no lootable and likely no abilitis at all\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nshould have some stones as loot or something and maybe use a stun","updatedAt":"2023-01-09T20:10:22+0100","milestone":null,"closedAt":"2023-01-09T20:10:22+0100"},{"assignees":[],"author":{"login":"geojak"},"comments":[],"createdAt":"2023-01-09T17:13:17+0100","number":2679,"labels":"","state":"CLOSED","title":"plateau fleshripper have no loottable","body":"**Please, provide a clear description what the bug is:**\r\n\r\nhttps://database.turtle-wow.org/?npc=61018\r\nthis bird has no lootable and also seems to have no abilities\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\ndrops bird loot and use spells like screech or swoop stun\r\n\r\np.s. what an amazng area. and i almost missed it!","updatedAt":"2023-01-09T17:36:46+0100","milestone":null,"closedAt":"2023-01-09T17:36:46+0100"},{"assignees":[],"author":{"login":"Platinumcoated"},"comments":[{"author":{"login":"geojak"},"body":"Same issue in the scarlet enclave ","createdAt":"2023-01-09T15:11:14+0100"},{"author":{"login":"ratkosrb"},"body":"I can't reproduce the issue in Crescent Grove, i get teleported outside on death. The issue with Scarlet Enclave is reproducible and will be fixed.","createdAt":"2023-01-11T21:21:10+0100"}],"createdAt":"2023-01-09T04:27:00+0100","number":2678,"labels":"","state":"CLOSED","title":"[Crescent Grove] Dying didn't port me to the spirit healer","body":"Today while dying in Crescent Grove I was not ported out to the Spirit Healer, it simply kept me on the spot where I died, made me a ghost and I could ressurect after waiting for 30 seconds.\r\n\r\nI was playing my lvl35 paladin, we finished the dungeon without any issues and I wanted to use the Spirit Healer ress to get to Darnassus quicker. Dying to a mob just made me dead and kept me there on the spot. Tried it twice actually, with the same result.","updatedAt":"2023-01-11T21:21:10+0100","milestone":null,"closedAt":"2023-01-11T21:20:09+0100"},{"assignees":[],"author":{"login":"Dolden1"},"comments":[],"createdAt":"2023-01-09T02:50:35+0100","number":2677,"labels":"","state":"CLOSED","title":"Dorin Songblade does not have a chat dialogue with quest Young and Foolish","body":"**Please, provide a clear description what the bug is:**\r\nDorin Songblade does not have a chat dialog, just merchant. Making it impossible to talk to him to progress Young and Foolish quest.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Get Young and Foolish quest\r\n2. Talk to Magistrate Soloman and Foreman Oslow.\r\n3. Unable to talk to Dorin Songblade, merchant wares only pull up.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nhttps://database.turtle-wow.org/?npc=956\r\nQuest: https://database.turtle-wow.org/?quest=80702\r\n\r\n**Expected behavior. Describe how it should work:**\r\nShould be able to talk to Dorin to progress quest.","updatedAt":"2023-01-09T20:46:04+0100","milestone":null,"closedAt":"2023-01-09T20:46:04+0100"},{"assignees":[],"author":{"login":"Zhohan"},"comments":[],"createdAt":"2023-01-08T19:32:50+0100","number":2676,"labels":"","state":"CLOSED","title":"Item: [Bolvar's Decree] from quest: [The True Masters] does not display the correct text.","body":"The letter's text is bugged and does not represent what Wowpedia says it is.\r\n\r\nItem: https://database.turtle-wow.org/?item=11368\r\nQuest: https://database.turtle-wow.org/?quest=4186\r\n\r\nInstead of saying:\r\n\"Solomon,\r\n\r\nThe carrier of this decree has been granted official status as an acting deputy of Stormwind. You may use him:her\"\r\n\r\nit should say (according to Wowpedia https://wowpedia.fandom.com/wiki/Bolvar%27s_Decree):\r\n\"Solomon,\r\n\r\nThe carrier of this decree has been granted official status as an acting deputy of Stormwind. You may use <him/her> to find proof of the black dragonflight's involvement with the Blackrock orcs. Should such proof be found, this deputy shall return said proof to me in Stormwind, at which time I shall release the order to dispense sufficient military force to aid Lakeshire.\r\n\r\nRegards,\r\n\r\n\r\n\r\nHighlord Bolvar Fordragon\"","updatedAt":"2023-01-09T20:37:28+0100","milestone":null,"closedAt":"2023-01-09T20:37:28+0100"},{"assignees":[],"author":{"login":"geojak"},"comments":[{"author":{"login":"Kruxis"},"body":"Where did you fall 30 seconds? o_O","createdAt":"2023-01-11T09:39:34+0100"},{"author":{"login":"geojak"},"body":"i jump trough a window in ironforge, then i fell trough the world with slowfall. 1 second before i landed my slowfall ran out and i crasehd hard into old ironfroge. being the only skeleton there in ages\r\nbut i didnt use mage slowfall. i used the parachute cloak which is only 10 seconds","createdAt":"2023-01-11T10:51:56+0100"},{"author":{"login":"Kruxis"},"body":"That's good to know because thats a different Spell","createdAt":"2023-01-11T13:18:35+0100"},{"author":{"login":"RUTHINAS"},"body":"Duplicate of #1589\r\n\r\nThe fall damage is actually even more brutal than just the damage from A to D. All the time spent slow falling is added to a fall damage _timer_, the result of which can be lethal if the slow fall effect were to end just a bit before touching down. This turns, for example, the Darkmoon Faire cannon into a death trap, and parachutists need to be careful to only do HALO (High Altitude, Low Opening) jumps, as opening the 10 second parachute too early would surely be lethal. This seems to apply to any kind of slow fall effect.\r\n\r\nThe bug remains unfixed.","createdAt":"2023-01-13T02:30:59+0100"}],"createdAt":"2023-01-08T18:23:20+0100","number":2675,"labels":"","state":"CLOSED","title":"fallddamage with slowfall calcualted wrong","body":"**Please, provide a clear description what the bug is:**\r\n\r\nlets consider 4 points:\r\nA: THe highest point you start falling\r\nB. The pointed you actiavted a slowfall ability\r\nC. THe point slowfall buff expires\r\nD. THe point you land on the ground\r\n\r\nso combined, you were falling actiavted sowfall bt the buff expired before you landed and you fell some more without any slowfall activate before you touched ground.\r\n\r\nwhat happens is you receive the full fall damage for the hole distance A to D. the slowfall in between is ignored\r\n\r\nIf your slow fall runs out a second before you land, then you still die \r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nYou should only take the fall damage from point C. to D., so damage from wehre slowfall expired and you started to free fall again.","updatedAt":"2023-01-13T02:59:17+0100","milestone":null,"closedAt":"2023-01-13T02:59:17+0100"},{"assignees":[],"author":{"login":"geojak"},"comments":[],"createdAt":"2023-01-08T17:18:25+0100","number":2674,"labels":"NPC, Need Replication on VMaNGOS","state":"OPEN","title":"hetaera hydra doesnt roam","body":"**Please, provide a clear description what the bug is:**\r\n\r\nhttps://www.wowhead.com/classic/npc=6140/hetaera#comments\r\non twow she just stays on here spawn point iland\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nshe shoudl roam around, sometimes visiting her cave","updatedAt":"2023-12-06T16:14:14+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"geojak"},"comments":[{"author":{"login":"geojak"},"body":"possibly related to https://github.com/slowtorta/turtlewow-bug-tracker/issues/1047","createdAt":"2023-01-08T14:48:56+0100"},{"author":{"login":"redmagejoe"},"body":"Of the 5 which exist, only the one mentioned is static. Whether this is intentional or not, I do not know.","createdAt":"2023-02-21T21:30:48+0100"},{"author":{"login":"Herdon"},"body":"Just want to mention that the Wandering Forest Walker who is behind **Ruins of Isildien** is static. \r\n![wf](https://user-images.githubusercontent.com/2021593/230790106-fa3d6065-f069-496b-b427-385c0e537386.jpg)\r\n\r\nOn WoWhead (Classic) you can find his patrol route.\r\nhttps://www.wowhead.com/classic/npc=7584/wandering-forest-walker\r\n","createdAt":"2023-04-09T20:28:17+0200"}],"createdAt":"2023-01-08T14:45:30+0100","number":2673,"labels":"","state":"CLOSED","title":"wandering forest walker not wandering","body":"**Please, provide a clear description what the bug is:**\r\n\r\nin feralas exst wandering forest walker tree npcs that should patrol around.\r\nthey dont. the one i found is standing around behind the temple of isilidien\r\n\r\nhttps://database.turtle-wow.org/?npc=7584\r\n\r\n**Expected behavior. Describe how it should work:**\r\n should patrol the zone\r\nhttps://www.wowhead.com/classic/npc=7584/wandering-forest-walker","updatedAt":"2023-04-09T20:29:03+0200","milestone":null,"closedAt":"2023-04-02T19:16:40+0200"},{"assignees":[],"author":{"login":"Otari98"},"comments":[],"createdAt":"2023-01-08T09:47:37+0100","number":2672,"labels":"","state":"CLOSED","title":"Scarlet clerics damage themselves :(","body":"Scarlet Clerics in tyr's Hand use Mind Blast on themselves.\r\n\r\nhttps://user-images.githubusercontent.com/110714733/211187811-3dc74eb5-320e-4c36-9c89-c3eff26e5f3c.mp4\r\n\r\nLooks like they are trying to heal themselves but using wrong spell","updatedAt":"2023-01-08T12:57:07+0100","milestone":null,"closedAt":"2023-01-08T12:57:07+0100"},{"assignees":[],"author":{"login":"xHucknasty"},"comments":[{"author":{"login":"Otari98"},"body":"This is a BIG BIG issue, watch the beginning of this video https://www.youtube.com/watch?v=doJbwDNBJKE. Warlocks pet is where he actually is and his model lags behinds so much! He claims he have 36ms latency (i have usually ~60), idk if that even have something to do with this bug but some players lag like crazy and some dont. This behavior makes it really annoying and sometimes impossible to make precise gameplay like throwing grenades or playing as melee in general...please fix","createdAt":"2024-01-30T10:56:28+0100"}],"createdAt":"2023-01-08T06:07:06+0100","number":2671,"labels":"Core","state":"OPEN","title":"Other character models stutter and glitch as they move","body":"**Please, provide a clear description what the bug is:**\r\nOther Player models appear to stutter and glitch when moving. The models glitch 1-2 meters to the left or right while running.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Find another player\r\n2. Observe them moving. Higher speed may make the glitch appear more often\r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThis appears to be an issue with the core. Kronos identified and corrected this issue several years ago on their core as documented in this Youtube video: https://www.youtube.com/watch?v=EVn4GdqBhTA&t=124s&ab_channel=KronosWoW\r\n\r\nObserve starting at 1:15 as they demonstrate the exact same glitching movement that we can see on Turtle WoW, and then a post-update where no glitching is seen. Unfortunately, this is the extent of my knowledge as I do not know how the correction was achieved. However, I am willing to reach out to them and ask for more information if requested. I absolutely love Turtle WoW and I think of it as the premier vanilla wow experience. With the amount of effort and dedication already put into this server, combined with the fact that another server has already found a fix for this (if Kronos can fix it, no doubt Turtle can too!). I think it is unquestionably a good idea to put effort into fixing this visual bug. Email splendidoyster@gmail.com if anything further is needed.","updatedAt":"2024-01-30T10:56:29+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"xHucknasty"},"comments":[],"createdAt":"2023-01-08T05:59:43+0100","number":2670,"labels":"","state":"CLOSED","title":"Bloodscalp Witch Doctor Healing Ward still comes out after spell is interrupted","body":"**Please, provide a clear description what the bug is:**\r\nThe Bloodscalp Witch Doctor in STV cast a spell to produce a healing ward totem. If the spell is interrupted with Earth Shock, the animation is disrupted but the healing ward still pops up around the time the cast would be done.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Engage a bloodscalp Witch Doctor\r\n2. Wait until they cast healing ward then interrupt it\r\n3. Observe the ward still appear\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\n[NPC: https://database.turtle-wow.org/?npc=](https://database.turtle-wow.org/?npc=660#abilities)\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\n[Spell: https://database.turtle-wow.org/?spell=](https://database.turtle-wow.org/?spell=5605)\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nInterrupt should not allow the healing totem to appear.","updatedAt":"2023-01-08T13:40:54+0100","milestone":null,"closedAt":"2023-01-08T13:40:54+0100"},{"assignees":[],"author":{"login":"markusfrobinson"},"comments":[{"author":{"login":"Kruxis"},"body":"Greetings traveller! \r\n\r\nWould you mind joining our Discord for further instructions and troubleshooting? Bit rough texting on Github ^^'\r\nDiscord: https://discord.gg/UferuVDX","createdAt":"2023-01-11T09:54:37+0100"},{"author":{"login":"Kruxis"},"body":"To make sure your addon works on our server check this link: https://forum.Turtle-WoW.org/viewtopic.php?f=18&t=874\r\n\r\nMake sure that when you place the addon in intercace/Addons/ that the Addon doesn't have a master-<name> infront of it.\r\nFor example (healbot) and not (master-healbot)","createdAt":"2023-01-11T13:13:42+0100"}],"createdAt":"2023-01-07T23:17:01+0100","number":2669,"labels":"","state":"CLOSED","title":"v1.16.5 (7060) startup bug on ARM M1 & no ADDONs capability","body":"1) Performed a vanilla install of twmoa_1165.zip on Apple ARM M1 machine running Parallels Version 18.1.1 (53328) on Windows 11.\r\n2) Log in to Turtle WOW with my standard character name and password, get to screen Alleta 'Enter World'\r\n3) Upon entering Azamoth, popup error message reports \"Interface\\FrameXML\\UIDropDownMenu.iua: 156: attempt to concatenate global 'UIDROPDOWNMENU_OPEN_MENU' (a nil value)\" along with the popup's 'Okay' click button.\r\n4) Clicking the latter, superficially things seem to operate correctly. However, no ADDONS are ever recognized, nor are ADDONS like Healbot loaded into /Users/markusfrobinson/data/DOCS/Devices/Computers/MACs/VM (PC Emulation Environment)/Apps/Turtle WOW/twmoa_1165/Interface/AddOns/HealBot ever recognized, despite them being installed in the directory automatically created by the ZIP file uncompress. (which loaded your /Users/markusfrobinson/data/DOCS/Devices/Computers/MACs/VM (PC Emulation Environment)/Apps/Turtle WOW/twmoa_1165/Interface/AddOns/LFT by default in that directory.)\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. See above...\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\n1) No error message at startup...\r\n2) Add ons working (if in fact this is the same issue)\r\n\r\nThank you folks! Markus Robinson (markusfrobinson@gmail.com)\r\n\r\nHappy to let a debugger view my desktop to help diagnose the problem. Just contact me...\r\n","updatedAt":"2023-02-24T01:21:01+0100","milestone":null,"closedAt":"2023-02-24T01:21:01+0100"},{"assignees":[],"author":{"login":"SolarGuru"},"comments":[],"createdAt":"2023-01-07T22:40:25+0100","number":2668,"labels":"","state":"CLOSED","title":"Arcane Impact doesn't increase crit-chance of Arcane Missiles","body":"Description:\r\nCustom part of mage's talent [Arcane Impact](https://database.turtle-wow.org/?spell=12469) (custom part: +6% crit chance for [Arcane Missiles](https://database.turtle-wow.org/?spell=25345) as stated in tooltip) seems to doesn't give any bonus to crit chance. It's pretty hard to reproduce or check due to randomness, large test sample required.\r\n\r\nSteps to reproduce:\r\n1. Pick a mage, make sure you have 0/3 points in [Arcane Impact](https://database.turtle-wow.org/?spell=12469) talent.\r\n2. Cast [Arcane Missiles](https://database.turtle-wow.org/?spell=25345) on enemy statistically significant number of times (500+?).\r\n3. Check for proportion of missiles crit/hit.\r\n4. Place 3/3 points in [Arcane Impact](https://database.turtle-wow.org/?spell=12469) talent.\r\n5. Repeat steps 2 and 3.\r\n6. Compare results. Difference should be ~6±2%, but it's always less than that.\r\n\r\nExpected behavior:\r\n[Arcane Impact](https://database.turtle-wow.org/?spell=12469) should increase crit chance of [Arcane Missiles](https://database.turtle-wow.org/?spell=25345) by an additional 6% as tooltip say.\r\n\r\nScreenshots of tests:\r\nTests made on 60 lvl deep-arcane mage with +3% crit-chance from talent Arcane Instability, +9% crit-chance on gear and +10% crit-chance from world buff (Dragonslayer).\r\n\r\n0/3 [Arcane Impact](https://database.turtle-wow.org/?spell=12469) and 500+ tests (spellcasts):\r\n![have no Arcane Impact](https://user-images.githubusercontent.com/56233770/211171085-6cd0c400-308b-49e6-9e89-5059e626c0b2.png)\r\n\r\n3/3 [Arcane Impact](https://database.turtle-wow.org/?spell=12469) and 500+ tests (spellcasts):\r\n![have Arcane Impact](https://user-images.githubusercontent.com/56233770/211171086-57818d62-9477-4609-852c-d24ba2e4307e.png)","updatedAt":"2023-01-19T14:46:10+0100","milestone":null,"closedAt":"2023-01-19T14:46:10+0100"},{"assignees":[],"author":{"login":"Maiyus"},"comments":[{"author":{"login":"Otari98"},"body":"There are raid frames in vanilla, but you have to manually drag them out everytime you join the raid, so the best way is to download addon like LunaUnitFrames or Xpearl or something along those lines.\r\n","createdAt":"2023-01-08T09:31:52+0100"},{"author":{"login":"Maiyus"},"body":"Thank you.\r\n\r\nI have heard it mentioned before about \"dragging them manually\", but whenever I press (O) and go to the raid tab and so try to \"drag\" the player names out of the box onto the screen...they are not moving. They are locked and nothing happens, like trying to move a mountain. So exactly how should I do this?\r\n","createdAt":"2023-01-08T10:30:48+0100"},{"author":{"login":"Maiyus"},"body":"Bump.\r\n\r\nIsn't there TurtleWoW representative that answers these posts?\r\nGM told me as response to my in game ticket to make a thread here, and I did.","createdAt":"2023-01-08T21:41:46+0100"},{"author":{"login":"Kruxis"},"body":"Greetings Maiyus!\r\n\r\nWe do not always respond. We got several open issues and work on them one by one. Please be patient about it as we have to look into that.\r\n\r\nFor now, do you use any Addons? If yes, which?\r\n","createdAt":"2023-01-11T13:23:36+0100"},{"author":{"login":"Maiyus"},"body":"I would have wanted to play this game as I usually do - without any add ons, but it seems its not possible when in a raid and you need knowledge about other players than those in your own party.\r\nI tried Pfui and LunaUnit, but quickly abandoned them both as the original rustic display and the feeling that goes with it dissapeared completely.\r\nAnyway, it seems the best way to keep the display as it originally is and this be able to function as a healer in a raid in TurtleWoW is to install/use Healbot, and so that I now have.\r\nThanks for checking into the thread anyhow.\r\nMaiyus","createdAt":"2023-01-12T09:22:48+0100"},{"author":{"login":"slowtorta"},"body":"Please check this thread for some additional options: https://forum.turtle-wow.org/viewtopic.php?t=874","createdAt":"2023-02-20T21:43:22+0100"}],"createdAt":"2023-01-07T20:34:02+0100","number":2667,"labels":"","state":"CLOSED","title":"Raid display not showing","body":"I'm relatively new to TurtleWoW, so I don't know if this is intended or not, but I am missing the raid display that used to be in normal WoW every time I'm in a raidgroup here.\r\nIn other words, there are no health/status bars for the whole raid showing, only the normal ones for my own group.\r\n\r\nObviously this is a huge problem when you need to heal members of groups other than your own.\r\n\r\nHere is a picture of the 'typical' raid display I used to have in retail WoW and that I wonder why is missing here in TurtleWoW:\r\n![raid interface](https://user-images.githubusercontent.com/121011603/211167372-4eef5a50-3609-409b-9b07-f13acafedb38.jpg)\r\n\r\nHere is a picture of my current situation whenever I'm in a raid group in TurtleWoW:\r\n<img width=\"960\" alt=\"raid display missing (Turtle WoW)\" src=\"https://user-images.githubusercontent.com/121011603/211167507-ba0aab40-3e9f-408c-9c27-b209ac3a74a8.png\">\r\n\r\nIs this intended, or is there a setting I need to activate/add on I need to download?\r\n\r\nThanks in advance.\r\n","updatedAt":"2023-02-20T21:43:22+0100","milestone":null,"closedAt":"2023-02-20T21:43:22+0100"},{"assignees":[],"author":{"login":"Ushatupanishad"},"comments":[],"createdAt":"2023-01-07T10:05:17+0100","number":2666,"labels":"","state":"CLOSED","title":"\"Young and Foolish\" quest is broken","body":"**Please, provide a clear description what the bug is:**\r\nCan't talk with the NPC\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n1. When i try to talk with the NPC Dorin Songblade , - there is nothing, just trade window\r\n\r\n**Expected behavior. Describe how it should work:**\r\nA dialog box should appear\r\n![1](https://user-images.githubusercontent.com/122149972/211142769-5acc408e-af81-448b-ac4b-33b661940600.png)\r\n![2](https://user-images.githubusercontent.com/122149972/211142774-5e6cf1e2-5a95-4c6e-911e-9aaab896f5c2.png)\r\n","updatedAt":"2023-01-09T20:46:02+0100","milestone":null,"closedAt":"2023-01-09T20:46:02+0100"},{"assignees":[],"author":{"login":"SignOfTheRaven"},"comments":[{"author":{"login":"SignOfTheRaven"},"body":"If any more information is required, please ask.","createdAt":"2023-01-07T00:26:54+0100"},{"author":{"login":"geojak"},"body":"It worked for me somehow. You just gotta loot imidielty after she breathed even during combat ","createdAt":"2023-01-07T00:58:35+0100"},{"author":{"login":"SignOfTheRaven"},"body":"> It worked for me somehow. You just gotta loot imidielty after she breathed even during combat\r\n\r\nWell that's good to know. At least it works. Wowhead mentioned it stays there for awhile, so I didn't think it would disappear that quickly. Guess I gotta wait until another week to try again...","createdAt":"2023-01-07T01:54:52+0100"}],"createdAt":"2023-01-07T00:21:30+0100","number":2665,"labels":"","state":"CLOSED","title":"The Forging of Quel'Serrar","body":"**Unfired ancient blade disappeared**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Get unfired ancient blade by starting the diremaul quest chain.\r\n2. place sword on ground and let onyxia breath on it during her phase 3.\r\n3. sword turned red from the flames, we killed onyxia, onyxia fell on the sword when killed, and the sword could not be recovered.\r\n\r\n**Unfired ancient blade; Onyxia raid boss**\r\n\r\nNPC: https://www.wowhead.com/classic/npc=10184/onyxia\r\nItem: https://www.wowhead.com/classic/item=18489/unfired-ancient-blade\r\nQuest: https://www.wowhead.com/classic/quest=7509/the-forging-of-quelserrar\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**After the blade is dropped on the ground, Onyxia breaths fire onto it. Once she is defeated, you pick up the blade and stab it into her. However my sword disappeared and could not be recovered to stab into Onyxia. I thought I had screenshots, but I do not. My screenshot folder is empty after the most recent update.**\r\n","updatedAt":"2023-01-13T16:09:30+0100","milestone":null,"closedAt":"2023-01-13T16:09:30+0100"},{"assignees":[],"author":{"login":"Slimthegrim"},"comments":[{"author":{"login":"Slimthegrim"},"body":"These too: https://database.turtle-wow.org/?npc=60894","createdAt":"2023-01-06T16:03:40+0100"},{"author":{"login":"Slimthegrim"},"body":"Geh I hate these buttons, unintended close ❌ ","createdAt":"2023-01-06T16:04:08+0100"},{"author":{"login":"Dormilon"},"body":"The problem has not been identified. The ability is working correctly. Tested as a level 17 rogue in stealth rank1.","createdAt":"2023-01-25T14:37:10+0100"}],"createdAt":"2023-01-06T16:02:49+0100","number":2664,"labels":"","state":"CLOSED","title":"Kul'tiran mobs counterattack all pickpocket attempts","body":"**Please, provide a clear description what the bug is:**\r\nPickpocketing the new Kul'tiras mobs named \"Expedition Soldier\" has an unexpected \"feature\". They counterattack 100% of the time when pickpocketing successfully. \r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Be rich gobbo ... or maybe just be a rog.\r\n2. Goto Anchor's Edge Island\r\n3. Pickpocket any mob named Expedition Soldier, chaching when you loot successfully\r\n4. Surprise! Mob counter attacks despite you never breaking stealth, not being too close, and not having a resist. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=60897\r\nhttps://database.turtle-wow.org/?npc=60896\r\nhttps://database.turtle-wow.org/?npc=60902\r\n\r\n**Expected behavior. Describe how it should work:**\r\nShould work like any other normal humanoid mob with pickpocketing given stealth never breaks, and you gain money from the pickpocket. At minimum you should get an interaction and be detected and fail the pickpocket if the mob is intended to be immune or something.","updatedAt":"2023-01-25T14:37:10+0100","milestone":null,"closedAt":"2023-01-25T14:37:10+0100"},{"assignees":[],"author":{"login":"Affict"},"comments":[{"author":{"login":"welpenhund"},"body":"In your first screenshot you wear full gear.\r\nIn second screenshot you dropped all the gear (different hp + it shows even in your bags that you unequipped the gear, ofc your crit is lower then)","createdAt":"2023-04-30T02:47:55+0200"},{"author":{"login":"AkalixFrost"},"body":"Cannot reproduce. If you are able to reproduce, please provide clear video evidence or documentation on how.","createdAt":"2023-11-15T22:22:26+0100"}],"createdAt":"2023-01-05T23:01:39+0100","number":2663,"labels":"","state":"CLOSED","title":"Crit chance lowered in druid forms","body":"Noticed that i'm having very rare crits in cat form. I can't figure out when it started, half a level at least. \r\nCrit chance is remain to be the unchanged in all druid forms.\r\nI had ~13% crit chance before the bug as i remember and also I asked a druid player of my lvl - he had around 12%.\r\n\r\nTalent reset didnt help.\r\nI tried to relog / turn off all addons / cleared WDB\r\n\r\n**Expected behavior. Describe how it should work:**\r\nCrit chance in druid forms is unaffected by weapon skill and should be around 12-20% with all gear\r\n![Uploading 3.PNG…]()\r\n<img width=\"931\" alt=\"2\" src=\"https://user-images.githubusercontent.com/122057397/210888288-6bdd4229-c4bf-4dfd-9949-381772a94fab.PNG\">\r\n<img width=\"918\" alt=\"4\" src=\"https://user-images.githubusercontent.com/122057397/210888263-4bd0b2bc-0223-45d1-b41a-e2eacd4327e1.PNG\">\r\n","updatedAt":"2023-11-15T22:22:26+0100","milestone":null,"closedAt":"2023-11-15T22:22:26+0100"},{"assignees":[],"author":{"login":"NoWayG5"},"comments":[],"createdAt":"2023-01-05T20:55:39+0100","number":2662,"labels":"","state":"CLOSED","title":"Quest Protecting Aerie Peak in wrong Category Zone in Quest Log","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.When you accept quest, quest is in Tanars section in quest log\r\n2. Need more to add?\r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=40664\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nIt should be in The Hinterlands section","updatedAt":"2023-01-07T15:04:34+0100","milestone":null,"closedAt":"2023-01-07T15:04:34+0100"},{"assignees":[],"author":{"login":"geojak"},"comments":[{"author":{"login":"geojak"},"body":"@slowtorta just to clarify. This bug is not new, has been here for atleast 7 months when I first noticed it ","createdAt":"2023-01-07T15:40:40+0100"}],"createdAt":"2023-01-05T11:24:11+0100","number":2661,"labels":"","state":"CLOSED","title":"bugged gnome at gnomeran back entrance","body":"**Please, provide a clear description what the bug is:**\r\n\r\nif you go inside gnomergan at the back entrance, you walk down the tunnel trough some mob packs, until you reach a last pack infront of the door you need to open. here is one gnome that is bugged and never aggores since it has some LoS issues\r\n\r\n![image](https://user-images.githubusercontent.com/25199983/210757834-4a927a27-6b8a-4b28-ad61-4a7fb1b71c0d.png)\r\n![image](https://user-images.githubusercontent.com/25199983/210757958-6cc5ee97-b2d4-4789-9a35-316c347b1c89.png)\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nmob should aggro with the rest of the pack, aggro when you get clsoe to it, and it should be possible to attack it without los issues","updatedAt":"2023-01-07T15:41:33+0100","milestone":null,"closedAt":"2023-01-07T15:05:26+0100"},{"assignees":[],"author":{"login":"Drizztish"},"comments":[],"createdAt":"2023-01-04T22:17:08+0100","number":2660,"labels":"","state":"CLOSED","title":".","body":"**Please, provide a clear description what the bug is:**\r\n\r\n\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. \r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\n\r\n","updatedAt":"2023-01-08T20:39:01+0100","milestone":null,"closedAt":"2023-01-08T20:37:09+0100"},{"assignees":[],"author":{"login":"geojak"},"comments":[{"author":{"login":"geojak"},"body":"i think a handfull of troggs right at the crossing are missing too, you seem them from 2.45-3.10","createdAt":"2023-01-04T20:39:15+0100"},{"author":{"login":"slowtorta"},"body":"Please provide entries for the missing NPCs.","createdAt":"2023-01-09T21:29:08+0100"},{"author":{"login":"geojak"},"body":"hi torta, how would i do that and in which form? like coordiantes? i have never developed vmangos","createdAt":"2023-01-09T21:59:07+0100"},{"author":{"login":"geojak"},"body":"https://www.wowhead.com/classic/npc=7843/gnomeregan-evacuee\r\nhttps://www.wowhead.com/classic/npc=6221/addled-leper#comments\r\n\r\ncould these help? i am sorry if it doesnt, i am trying my best","createdAt":"2023-01-09T22:05:19+0100"}],"createdAt":"2023-01-04T20:34:28+0100","number":2659,"labels":"","state":"CLOSED","title":"gnomes missing at entrance elevator gnomergan","body":"**Please, provide a clear description what the bug is:**\r\n\r\nwhen you take the elevator down right after entering gnomergan from dun morgoth, you enter a hallway that on twow is compeltey empty.\r\n\r\nthis is not corrrect, there should be mobs, and sometimes random gnomes appear that run for the lift in groups and shout some emotes.\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nthis is the best video proof i could find. watch 1.30-2.45 minutes to see all the missing mobs, its from tbc classic\r\nhttps://www.youtube.com/watch?v=0x54Bw3Fctw","updatedAt":"2023-01-29T14:28:29+0100","milestone":null,"closedAt":"2023-01-29T14:28:29+0100"},{"assignees":[],"author":{"login":"Invictuss123"},"comments":[{"author":{"login":"Invictuss123"},"body":"показать я вам скриншот не могу.","createdAt":"2023-01-04T19:32:07+0100"}],"createdAt":"2023-01-04T19:31:37+0100","number":2658,"labels":"","state":"CLOSED","title":"Thunder Clap варов работет не правельно","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\nпроблема у варов вешаеться Thunder Clap которое после того как спадает на меня вешаеться не -10%урона а 100% навсегда\r\n1.\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-04-02T19:07:06+0200","milestone":null,"closedAt":"2023-04-02T19:07:06+0200"},{"assignees":[],"author":{"login":"Madliv21"},"comments":[{"author":{"login":"ratkosrb"},"body":"Already solved internally. Will be fixed once server is updated.","createdAt":"2023-01-04T20:55:18+0100"}],"createdAt":"2023-01-04T19:00:03+0100","number":2657,"labels":"","state":"CLOSED","title":"AV mobs bug","body":"**Please, provide a clear description what the bug is:**\r\nInstead of one unit type spamming, patrols contain all the four types\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Join AV\r\n2. Walk in the middle of map/ near towers\r\n3. Get Zerged by 500 mobs.\r\n\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\n\r\nJust one unit type.\r\n![29dc971573bb8440f64f311f862055e7](https://user-images.githubusercontent.com/38496780/210619712-827ab3c7-1c2a-4707-aff2-7d0875995f44.png)\r\n","updatedAt":"2023-01-04T20:55:19+0100","milestone":null,"closedAt":"2023-01-04T20:55:18+0100"},{"assignees":[],"author":{"login":"EveqMiner"},"comments":[{"author":{"login":"EveqMiner"},"body":"![HARNIK](https://user-images.githubusercontent.com/121969304/210619366-71dd7bb8-6147-490d-9e22-33a04c432fa4.jpg)\r\n","createdAt":"2023-01-04T18:57:58+0100"},{"author":{"login":"EveqMiner"},"body":"6th rank received this morning. The strip of the 6th rank was half. Now everything is 0 ((","createdAt":"2023-01-04T19:06:50+0100"},{"author":{"login":"slowtorta"},"body":"Fixed in the next update.","createdAt":"2023-04-02T19:05:51+0200"}],"createdAt":"2023-01-04T18:49:18+0100","number":2656,"labels":"","state":"CLOSED","title":"Resetting the rank and rank after joining the guild","body":"Hello. My name is Michael. Game account Harnik. Today my rank was reset after joining Guild. Where did rank 6 go?\r\n","updatedAt":"2023-04-02T19:05:52+0200","milestone":null,"closedAt":"2023-04-02T19:05:51+0200"},{"assignees":[],"author":{"login":"testening"},"comments":[{"author":{"login":"slowtorta"},"body":"![image](https://user-images.githubusercontent.com/66763404/211394813-f1fa56b1-ce03-48ea-84a9-2081b9c0e16e.png)\r\nWorking as intended! You probably already know this item appearance :)","createdAt":"2023-01-09T20:47:35+0100"}],"createdAt":"2023-01-04T17:31:06+0100","number":2655,"labels":"","state":"CLOSED","title":"Winter Veil Branch transmog","body":"**Please, provide a clear description what the bug is:**\r\n\r\nWinter Veil Branch doesn't unlock its t-mog on equip.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. acquire weapon\r\n2. equip it\r\n3. see no transmog unlock popup\r\n4. check fashionista\r\n5. transmog not on the 2h list\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nItem: (https://database.turtle-wow.org/?item=61087)\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\n1. acquire weapon\r\n2. equip it\r\n3. see transmog unlock popup\r\n4. check fashionista\r\n5. transmog is on the 2h list\r\n\r\n\r\nI have (https://database.turtle-wow.org/?item=15226) unlocked, which is the same model but 1h. Maybe Winter Veil Branch is unlocking the 1h version of the transmog instead?","updatedAt":"2023-01-09T20:47:35+0100","milestone":null,"closedAt":"2023-01-09T20:47:35+0100"},{"assignees":[],"author":{"login":"geojak"},"comments":[],"createdAt":"2023-01-04T16:09:05+0100","number":2654,"labels":"Mechanic, NPC, Need Replication on VMaNGOS","state":"OPEN","title":"wrong abilities hive'ashi defender and sandstalker","body":"**Please, provide a clear description what the bug is:**\r\n\r\nhttps://www.wowhead.com/classic/npc=11722/hiveashi-defender\r\non twow these defenders use disarm but do not use cripple as they should according to wowhead classic\r\n\r\nhttps://www.wowhead.com/classic/npc=11723/hiveashi-sandstalker#abilities\r\non twow these sandstalker use slteath but do not use net ability as they should according to wowhead classic\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nMost other mobs in hive ashi dont use any abilities at all, which is correct according to wowhead classic but boring. Therefor i would like to suggest keeping the current disarm (not blizzlike) on the defenders and not adding the missing net on the sandstalker.\r\ninstead add cripple to the Stingers and Net to the Swarmers. \r\nALternatively you could also go full blizzlike as described above\r\n\r\nBonus Suggestion while on the topic: nobody ever does the other hives for combat assigments. if you lower for hive zora the kill requirements to 28 each and for hive regal to 25 each instead of 30 then this gives an incetive that is compeltely missing atm to do anything else then the easy ashi","updatedAt":"2023-12-06T16:17:24+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"vkekd"},"comments":[{"author":{"login":"SolarGuru"},"body":"I believe that (in spite of combat log) earth shield heals you BEFORE damage applied. So, if you have full HP, first charge of shield is wasted as overheal. If so, it's better to apply earth shield effect AFTER damage applied or even IN damage calculation.","createdAt":"2023-01-05T21:26:50+0100"},{"author":{"login":"Zeyla-TW"},"body":"Indeed, in spite of the combat log's message this is how Earth Shield works (triggering the heal before the damaging attack). This actually works out to be MORE beneficial than the other method in many cases, since that means attacks that would just barely kill you can first proc the heal and you can survive with a few points of health. There are actually many reactive spells that function in this way as well, as it is simply part of the game's underlying systems with reactive spells. Working as intended.","createdAt":"2023-03-09T14:50:45+0100"}],"createdAt":"2023-01-04T16:03:24+0100","number":2653,"labels":"","state":"CLOSED","title":"Earth shield","body":"The first charge of earth shield doesn't heal you. In the combat log you can see that the damage occurs first and the heal second but you just dont get the heal.\r\n\r\n1.- Use earth shield\r\n2.- Get hit once while you are at full hp\r\n![erthsld](https://user-images.githubusercontent.com/110942912/210583968-bce768bb-0c2a-48e3-a4bc-4107782f7d4f.png)\r\n","updatedAt":"2023-03-09T14:51:22+0100","milestone":null,"closedAt":"2023-03-09T14:50:45+0100"},{"assignees":[],"author":{"login":"geojak"},"comments":[],"createdAt":"2023-01-04T10:06:56+0100","number":2652,"labels":"","state":"CLOSED","title":"satin blindfold item has no icon","body":"**Please, provide a clear description what the bug is:**\r\n\r\nhttps://database.turtle-wow.org/?item=60827\r\n\r\nthis newly introduced custom blindfold head item has no icon. it displays the red questionmark.\r\n","updatedAt":"2023-01-04T13:19:19+0100","milestone":null,"closedAt":"2023-01-04T13:19:19+0100"},{"assignees":[],"author":{"login":"geojak"},"comments":[],"createdAt":"2023-01-04T10:03:29+0100","number":2651,"labels":"","state":"CLOSED","title":"zevra mount tooltip missing \"your\"","body":"**Please, provide a clear description what the bug is:**\r\n\r\nhttps://database.turtle-wow.org/?item=50400\r\n\r\n![image](https://user-images.githubusercontent.com/25199983/210519746-cd63bd05-1dba-46f5-bb72-896c71070485.png)\r\n\r\nthe zevra mount has no \"your\" in thee tooltip\r\n**Expected behavior. Describe how it should work:**\r\n\r\n![image](https://user-images.githubusercontent.com/25199983/210519798-81954c97-f429-4a5b-817b-b6324dda27b0.png)\r\n\r\n![image](https://user-images.githubusercontent.com/25199983/210520217-5bf3b575-fbc7-4d7c-84e0-38dcd820968a.png)\r\n\r\nother mounts have a \"your\" in the tooltip.\r\n\r\nThis is mostly ann issue for addons like outfitter, since now you need to check for both tooltipvariants to auto equip your riding set. this is very minor, but i would be thankfull if it could be fixed","updatedAt":"2023-01-04T13:16:47+0100","milestone":null,"closedAt":"2023-01-04T13:16:47+0100"},{"assignees":[],"author":{"login":"RUTHINAS"},"comments":[{"author":{"login":"slowtorta"},"body":"This is what happens when you let them fly w/o a crew!","createdAt":"2023-01-04T08:19:02+0100"},{"author":{"login":"Rangtuk"},"body":"TB zep most likely, Kargath zep takes a wide turn towards barrens, directly in line with the way TB zep leaves\r\n","createdAt":"2023-01-18T16:31:09+0100"},{"author":{"login":"RUTHINAS"},"body":"I was departing recently on the Undercity zeppelin when another one clipped right through. Based on the location, I'm pretty certain it was the arriving Kargath zeppelin again, as it comes in from the direction of the sea.","createdAt":"2023-01-19T03:26:14+0100"}],"createdAt":"2023-01-04T08:05:15+0100","number":2650,"labels":"Requires a client update","state":"CLOSED","title":"Rare Zeppelin collision outside of Orgrimmar","body":"**Please, provide a clear description what the bug is:**\r\nThe Kargath zeppelin collides with another one during its return journey at the Orgrimmar end. This is likely an issue that only occurs when the timings line up just right. The collision can cause players to fall out of the zeppelin. I'm not sure which zeppelin it collided with, or whether said zeppelin was arriving or departing. I would think it to be very annoying, however, if one were to be ejected from their zeppelin upon departure, not so much when arriving.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Board the Kargath zeppelin\r\n2. Travel the route (probably several times, the frequency of this bug is not known to me)\r\n3. Experience the midair collision\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe routes or the timings of the zeppelins should be adjusted so that a collision is not possible. If the two zeppelins that are prone to colliding were to be timed so that their arrival and departure is always exactly the same in relation to one another, the collision incident could be avoided. Currently the timings drift, leading to the two zeppelins being in the same location at the same time occasionally. Synchronizing the timings by adjusting departure delays could be more easily achieved than changing the pathing.","updatedAt":"2023-12-20T20:06:38+0100","milestone":{"title":"Patch 1.17.0 or Earlier","state":"CLOSED","url":"https://github.com/slowtorta/turtlewow-bug-tracker/milestone/2"},"closedAt":"2023-04-02T16:28:54+0200"},{"assignees":[],"author":{"login":"Budgetsushi"},"comments":[{"author":{"login":"Teknishun7"},"body":"I see this was closed, but the answer wasn't provided.\r\n\r\nThis might change in the future, but as of right now you must rely on **.server info** command. The reason is that the /time is different on each continent to emulate time zones a bit like in RL. The clock next to your mini map is also showing the wrong server time for the fish.\r\n\r\nIn short use **.server info** instead of **/time**","createdAt":"2023-04-23T18:00:11+0200"}],"createdAt":"2023-01-04T05:34:49+0100","number":2649,"labels":"","state":"CLOSED","title":"Fish no longer caught","body":"Nightfin snappers and Sunscale Salmon are no longer being caught at the appropriate spots and times. I have been unable to catch these at all for several days. ","updatedAt":"2023-04-23T18:00:12+0200","milestone":null,"closedAt":"2023-01-04T13:26:33+0100"},{"assignees":[],"author":{"login":"Kharkov72"},"comments":[],"createdAt":"2023-01-03T15:39:24+0100","number":2648,"labels":"","state":"CLOSED","title":"Quagmire Shawl text is incorrect","body":"Your NULL mana, sir.\r\nhttps://database.turtle-wow.org/?item=60929\r\n![Untitled](https://user-images.githubusercontent.com/25846834/210378852-f27808e3-26fc-4c5c-8889-a781cd20bac9.png)\r\n","updatedAt":"2023-01-04T06:08:48+0100","milestone":null,"closedAt":"2023-01-04T06:08:48+0100"},{"assignees":[],"author":{"login":"borg101"},"comments":[],"createdAt":"2023-01-03T07:09:55+0100","number":2647,"labels":"Druid, Mechanic","state":"OPEN","title":"Druids shifting out of form ~10s before going into C'Thun","body":"**Please, provide a clear description what the bug is:**\r\nAbout 10 - 15 seconds (estimate) prior to being teleported inside C'Thun, I am involuntarily shifted out of cat or bear form. I will shift back into bear form. After about 10-15 seconds pass, I will be inside C'Thun. This happened to multiple druids in our AQ40 raid the other day. This issue only started happening after the last patch.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Be a Druid and in non humanoid form\r\n2. Be at C'Thun and alive during phase 2.\r\n3. Wait to see if it happens.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nI should stay in whatever form I'm in and not be force shift out.\r\n\r\n","updatedAt":"2023-11-15T22:20:32+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"valentynpozniakov"},"comments":[{"author":{"login":"slowtorta"},"body":"We can't reproduce this bug w/o directions on when or how it breaks.","createdAt":"2023-01-02T18:03:34+0100"},{"author":{"login":"SolarGuru"},"body":"Playing fire mage since Sep 2022 from lvl 1 to AQ40, fire spells never been an issue of that kind for me.","createdAt":"2023-01-05T21:18:55+0100"},{"author":{"login":"valentynpozniakov"},"body":"> We can't reproduce this bug w/o directions on when or how it breaks.\r\n\r\nIdk what happened, same was in AQ40 on C'tun this week... in guild said that SHIFT+ALT helps, so after I pressed these buttons issue was fixed.","createdAt":"2023-01-06T09:25:27+0100"},{"author":{"login":"cyaohiri"},"body":"> > We can't reproduce this bug w/o directions on when or how it breaks.\r\n> \r\n> Idk what happened, same was in AQ40 on C'tun this week... in guild said that SHIFT+ALT helps, so after I pressed these buttons issue was fixed.\r\n\r\nThis sound like the issue of Alt staying pressed after using Alt + Tab to switch to the game. Simply pressing and releasing it fixes the issue. The reason you see the \"Invalid target\" error is because you are trying to cast those spells at you, as Alt is usually used to force self casting.","createdAt":"2023-01-06T16:09:49+0100"},{"author":{"login":"valentynpozniakov"},"body":"> > > We can't reproduce this bug w/o directions on when or how it breaks.\r\n> > \r\n> > \r\n> > Idk what happened, same was in AQ40 on C'tun this week... in guild said that SHIFT+ALT helps, so after I pressed these buttons issue was fixed.\r\n> \r\n> This sound like the issue of Alt staying pressed after using Alt + Tab to switch to the game. Simply pressing and releasing it fixes the issue. The reason you see the \"Invalid target\" error is because you are trying to cast those spells at you, as Alt is usually used to force self casting.\r\n\r\nThanks, now it's clear.","createdAt":"2023-01-06T16:16:49+0100"}],"createdAt":"2023-01-02T15:52:58+0100","number":2646,"labels":"","state":"CLOSED","title":"Sometimes mage can't cast fire spells ","body":"**Sometimes mage can't cast fire spells due to Invalid target error on some mobs**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Faced an issue by myself in DME (see screenshot)\r\n2. Yesterday in a raid (Zul Gurub) mage were not able to do fire spells at all\r\n\r\n\r\n![image](https://user-images.githubusercontent.com/67410840/210232907-4e8493d9-07ad-4c39-a25c-3f56daeec458.png)\r\n","updatedAt":"2023-02-20T21:45:08+0100","milestone":null,"closedAt":"2023-02-20T21:45:08+0100"},{"assignees":[],"author":{"login":"redmagejoe"},"comments":[],"createdAt":"2023-01-02T05:33:15+0100","number":2645,"labels":"","state":"CLOSED","title":"[Quest / Script] CLUCK!","body":"The quest [CLUCK!](https://database.turtle-wow.org/?quest=3861) has a few issues that keeps it from being working as intended.\r\n\r\nThe [Chicken](https://database.turtle-wow.org/?npc=620) is supposed to cast [the spell](https://database.turtle-wow.org/?spell=13563) on itself, there should be a a scripted animation where the chicken lays [a large, visible, obvious egg](https://database.turtle-wow.org/?object=161513), and this completes the quest. Currently there is no animation, the egg is very small, and is cast upon the player causing the egg to appear between their feet. This leads to players not seeing their egg and oftentimes leaving it behind, unable to ever retrieve it.\r\n\r\nVideo of intended size and position of egg, though no animation: https://youtu.be/_F4Ex9eZLlg?t=107","updatedAt":"2023-01-09T21:28:08+0100","milestone":null,"closedAt":"2023-01-09T21:28:08+0100"},{"assignees":[],"author":{"login":"redmagejoe"},"comments":[{"author":{"login":"slowtorta"},"body":"@jameyboor ","createdAt":"2023-01-01T23:45:30+0100"}],"createdAt":"2023-01-01T22:53:34+0100","number":2644,"labels":"","state":"CLOSED","title":"[Quest / Script] Gate Keeper Bugs","body":"Multiple bugs with the behavior of the Raid encounter triggered by the quest [Gate Keeper](https://database.turtle-wow.org/?quest=40107). Upon initiation of quest, a scripted sequence takes place where NPC say lines are spoken, [Ostarius](https://database.turtle-wow.org/?npc=80935) is spawned non-hostile to players, casts [Scan of Ostarius](https://database.turtle-wow.org/?spell=57000) on players, and then initiates a raid encounter. Ostarius becomes hostile, a number of [Defense Portals](https://database.turtle-wow.org/?object=3000270) begin to spawn in fixed intervals in the middle of the 3 Raging Dune Smashers nearby, and [Gate Constructs](https://database.turtle-wow.org/?npc=80938) flood out to engage players.\r\n\r\nBug 1: Upon termination of combat, some portals remain active and visible, when they should be despawned automatically. Currently this requires a GM to despawn the gobjects. See image: https://i.imgur.com/G1NdEAM.jpeg\r\nSimilarly, portals will continue to endlessly spawn even after disengaging in some cases. Checks are necessary to ensure that there are raid members engaged with any elements of the encounter before portals are meant to spawn.\r\n\r\nBug 2: Event is exploitable by using the tent near [Prospector Gunstan](https://database.turtle-wow.org/?npc=5389) to have the enemies despawn while players freely close portals, making the entire encounter with the Constructs trivialized. Some sort of check to ensure all raid members are entered into combat is necessary.\r\n\r\nThe overall behavior of the event may need to be re-evaluated, as players have complained about the portal mechanics and the debatably unavoidable stunlock mechanics of the Gate Constructs. Suggest bringing the encounter under consideration for rework.","updatedAt":"2023-01-25T19:07:20+0100","milestone":null,"closedAt":"2023-01-25T19:07:20+0100"},{"assignees":[],"author":{"login":"Zebouski"},"comments":[{"author":{"login":"ratkosrb"},"body":"https://github.com/slowtorta/turtle-wow/commit/eb1a2d39c136ba1e2326c97a290bdf5b9113a50b","createdAt":"2023-01-01T09:05:20+0100"}],"createdAt":"2023-01-01T02:05:14+0100","number":2643,"labels":"","state":"CLOSED","title":"New sheild added, accidentally marked as offhand","body":"Please, provide a clear description what the bug is:\r\n\r\nhttps://database.turtle-wow.org/?item=60950\r\nFrom a horde quest. All classes can equip this even druids and clothies.\r\n\r\nExpected behavior. Describe how it should work:\r\nTag it as a as shield not offhand","updatedAt":"2023-01-01T09:05:21+0100","milestone":null,"closedAt":"2023-01-01T09:05:20+0100"},{"assignees":[],"author":{"login":"slowbr0"},"comments":[],"createdAt":"2022-12-31T21:11:29+0100","number":2642,"labels":"","state":"CLOSED","title":"Disgusting oozeling companion pet doesn't react to or consume dark iron ale mugs","body":"**Please, provide a clear description what the bug is:**\r\nDisgusting oozeling doesn't consume dark iron ale mugs when they are placed on the ground in its proximity. IIRC this worked in the past and may have broken due to a client update.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Summon disgusting oozeling companion\r\n2. Place dark iron ale mug on ground nearby\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=15429\r\nItem: https://database.turtle-wow.org/?item=20769\r\nhttps://database.turtle-wow.org/?item=11325\r\nSpell: https://database.turtle-wow.org/?spell=14814\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe oozeling should emote and quickly move toward the dark iron ale mug and consume it before resetting and returning to following the player.","updatedAt":"2023-01-01T09:59:26+0100","milestone":null,"closedAt":"2023-01-01T09:59:26+0100"},{"assignees":[],"author":{"login":"geojak"},"comments":[],"createdAt":"2022-12-31T14:22:47+0100","number":2641,"labels":"","state":"CLOSED","title":"Custom shield tagged as offhand ","body":"**Please, provide a clear description what the bug is:**\r\n\r\nhttps://database.turtle-wow.org/?item=60950\r\nThis shield from the dushswallow Inn horde quest is marked as offhand. Its ridiculously overpowered for horde caster and Epsecially druid since it gives 1100 armor from one offhand slot which is kinda alot. \r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nTagged as shield not offhand\r\n","updatedAt":"2022-12-31T21:03:52+0100","milestone":null,"closedAt":"2022-12-31T21:03:52+0100"},{"assignees":[],"author":{"login":"RUTHINAS"},"comments":[{"author":{"login":"RUTHINAS"},"body":"This bug still persists, and is causing great inconvenience now that I have moved over to using Masterwork Target Dummies exclusively. The material costs of crafting them are not negligible, and I can no longer have them left unlooted if I am to sustainably use them. It is a bother for me and everyone I party with, since we all need to look through the dummy remains (usually surrounded by the remains of our enemies, and thus tricky to loot) to see which of us has access to the white items. Then, if that player accidentally loots the items, we also need to set up a trade in which they rummage through their inventory to find all the pieces they picked up.\r\n\r\nThis is made more complicated with the addition of a Truesilver Bar to the loot table. Since this is a green item, every party member can see the loot glimmer, further complicating the process of finding the correct party member to open the loot window so that the engineer can pick up the white crafting materials. The Truesilver Bar also opens a Need/Greed loot roll panel, which adds yet another layer of inconvenience to using the dummies. Further, since the dummies despawn after 5 minutes, I often end up losing valuable crafting materials if the player to whom the loot was allocated to is inattentive, AFK or doing a corpse run – all the while I am sitting next to it, watching it despawn.\r\n\r\nAll of these extra steps and the confusion of group members not yet accustomed to opening the dummy remains usually lead to a minute or two being wasted after every single time a target dummy is used. And since I am usually the tank on these runs, it halts the progression of the entire instance for this time. I've already noticed that it is causing frustration in other players, and they often start pulling to speed up the instance run, which ironically leads to target dummies being needed more regularly to save their skin, bogging us down even further.","createdAt":"2023-02-10T09:15:44+0100"},{"author":{"login":"RUTHINAS"},"body":"Now that the previously applied fix to this bug led to issue #2925, which was rolled back, this issue still persists.","createdAt":"2023-03-11T15:11:04+0100"},{"author":{"login":"RUTHINAS"},"body":"@slowtorta Please reopen.","createdAt":"2023-03-11T19:10:57+0100"}],"createdAt":"2022-12-31T08:17:02+0100","number":2640,"labels":"","state":"CLOSED","title":"Engineering: Target Dummy interacts with group loot","body":"**Please, provide a clear description what the bug is:**\r\nTarget dummies used by engineers can be looted by players other than the engineer who used the item. For most players the crafting materials they drop are not needed, and more of an inconvenience as they take up inventory slots. It's also inconvenient for the engineer to use dummies during a group run, as that means they may not get back the (partial) crafting materials the dummies drop.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Deploy target dummies while in group using Group Loot\r\n2. Take turns looting them\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC:\r\nhttps://database.turtle-wow.org/?npc=2673\r\nhttps://database.turtle-wow.org/?npc=2674\r\nhttps://database.turtle-wow.org/?npc=12426\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe engineer should have exclusive looting rights, unless they purposefully open the loot window and close it without looting. Deploying a dummy should also not advance looting turns, as that could potentially be exploited for an advantage.","updatedAt":"2023-03-11T19:10:58+0100","milestone":null,"closedAt":"2023-02-27T19:06:38+0100"},{"assignees":[],"author":{"login":"geojak"},"comments":[],"createdAt":"2022-12-30T19:45:00+0100","number":2639,"labels":"","state":"CLOSED","title":"dark iron desecrator qeust text doesnt match","body":"**Please, provide a clear description what the bug is:**\r\n\r\nhttps://database.turtle-wow.org/?quest=40762\r\nthe quest text says you also need 10 thorium bars and 3 fiery cores. this is acutally not requirred. \r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nquest text either adjusted or quest editted to actaully need those things.\r\n","updatedAt":"2023-01-02T00:05:33+0100","milestone":null,"closedAt":"2023-01-02T00:05:33+0100"},{"assignees":[{"login":"Dragunovi"}],"author":{"login":"jlabranche"},"comments":[{"author":{"login":"Zebouski"},"body":"![image](https://user-images.githubusercontent.com/11151284/210442172-47d2339b-a0c0-4d83-b266-c9bde2f25f73.png)\r\nSo I went and used the fire hardened habuerk, and the game put the belt on a 15 second cooldown.\r\n\r\nBut then if I try to use the belt, the client wants to let me use it, but the server fizzles out the use attempt. Looks like a disparity between server and client db's cooldown for the spell.","createdAt":"2023-01-03T22:14:31+0100"},{"author":{"login":"geojak"},"body":"Same problem on the parachute cloak and the parachute shield from uldamam dwarfs.\r\n\r\nSame problem on the hateforge net and the engineer net.\r\n\r\nAlso gnomish rocket helm and viking helm from uldamam dwarfs.\r\n\r\nU use one item. It goes on cd. The other one doesn't show its on cd, but when you try to use it it say its on cd even thought it's not displayed.\r\n\r\nNote that this has been reported here before and closed as working as intended ","createdAt":"2023-01-08T19:13:24+0100"},{"author":{"login":"geojak"},"body":"https://github.com/slowtorta/turtlewow-bug-tracker/issues/1443","createdAt":"2023-01-13T14:48:12+0100"}],"createdAt":"2022-12-30T02:29:46+0100","number":2638,"labels":"Warrior, Spell","state":"OPEN","title":"barbaric-belt + hauberk-for-rage shouldn't share a cooldown","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. https://www.wowhead.com/classic/item=7133/brutal-hauberk\r\n2. https://www.wowhead.com/classic/item=6972/fire-hardened-hauberk\r\nand \r\n3. https://www.wowhead.com/classic/item=4264/barbaric-belt\r\n\r\nCurrently share the hour long cooldown, however they should only share a 10s cd like \r\nGri'lek's Charm of Might\r\nhttps://www.wowhead.com/classic/item=19951/grileks-charm-of-might\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nIt should put the belt or the chest on a 10s cooldown not an hour long cooldown\r\n\r\n\r\nProof from classic:\r\nhttps://www.wowhead.com/forums/topic/classic-using-both-barbaric-belt-hauberk-for-rage-294416\r\n\r\nComments from 2005:\r\nhttps://classicdb.ch/?item=4264#comments\r\nTBC came out on January 16, 2007","updatedAt":"2024-01-25T21:45:28+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"geojak"},"comments":[{"author":{"login":"slowtorta"},"body":"Fixed on the next update.","createdAt":"2022-12-30T00:48:57+0100"}],"createdAt":"2022-12-30T00:48:30+0100","number":2637,"labels":"","state":"CLOSED","title":"tel'abim sand doesn not stack","body":"**Please, provide a clear description what the bug is:**\r\n\r\ntel'abim sand is a grey custom item that vendors for 1s. currently one sand needs one slot of bag. other similiar tzpes of sand trash stack up\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nshould probabl stack to 5","updatedAt":"2022-12-30T00:48:58+0100","milestone":null,"closedAt":"2022-12-30T00:48:57+0100"},{"assignees":[],"author":{"login":"slowtorta"},"comments":[{"author":{"login":"slowtorta"},"body":"bug in fel rock #2586","createdAt":"2022-12-30T01:06:21+0100"},{"author":{"login":"slowtorta"},"body":"Anchor's Edge NPCs aggro through walls #2619","createdAt":"2022-12-30T01:15:41+0100"},{"author":{"login":"slowtorta"},"body":"Anchor's Edge difficult to attack NPC #2618","createdAt":"2022-12-30T01:16:09+0100"},{"author":{"login":"slowtorta"},"body":"**Investigate root cause of mobs that have patrol paths, mostly city guards, entering a sprinting state permanently while not in combat. This is still visible on live as recently as yesterday.**","createdAt":"2023-01-02T18:01:38+0100"},{"author":{"login":"slowtorta"},"body":"https://github.com/slowtorta/turtlewow-bug-tracker/issues/2661","createdAt":"2023-01-07T15:05:24+0100"},{"author":{"login":"slowtorta"},"body":"Malfunctioning Arcane Constructs On Mountain #2729","createdAt":"2023-02-19T00:11:46+0100"},{"author":{"login":"slowtorta"},"body":"https://github.com/slowtorta/turtlewow-bug-tracker/issues/2831","createdAt":"2023-02-19T00:28:36+0100"},{"author":{"login":"slowtorta"},"body":"https://github.com/slowtorta/turtlewow-bug-tracker/issues/2849","createdAt":"2023-02-19T00:29:14+0100"},{"author":{"login":"rodolfo-santos-meta"},"body":"#3039 ","createdAt":"2023-03-20T01:10:35+0100"}],"createdAt":"2022-12-30T00:20:43+0100","number":2636,"labels":"Requires a client update","state":"CLOSED","title":"Reproduceable cases for newest mmap's bug. ","body":"Please do not report pathing issues for every single creature in the world, we are aware of the issues and working on it.\r\n\r\ngravelhide bassiliks on telabim are unable to move #2635\r\n\r\nQuest: The Balance of Light and Shadow - Injured Peasant's Pathtracking Bugged #2629\r\n\r\nLieutenant Alverold out of combat bug #2622\r\n\r\nPaladin Danuvis on Anchor's Edge won't move #2621\r\n\r\nAnchor's Edge Expedition Officer NPC will not move on aggro #2617\r\n\r\nImpossible to use \"Charge\" Warrior spell on Anchor's Edge dock #2616\r\n\r\nAnchor's Edge NPC clips through house #2615\r\n\r\nCrystal mine near Alah'Thalas, go figure, all the mobs are flying above.\r\n\r\nPlayers are having trouble sometimes lotting mobs if hey die underwater \r\n\r\nshay leaf runner can randomly bug during the escort and go mountain climbing..\r\n\r\nThe Barrens - Achor's Edge #2620\r\n\r\n","updatedAt":"2023-12-08T21:55:52+0100","milestone":{"title":"Patch 1.17.0 or Earlier","state":"CLOSED","url":"https://github.com/slowtorta/turtlewow-bug-tracker/milestone/2"},"closedAt":"2023-04-02T16:30:05+0200"},{"assignees":[],"author":{"login":"geojak"},"comments":[{"author":{"login":"slowtorta"},"body":"Please stop reporting mmaps issues for every single mob. It's a general bug.","createdAt":"2022-12-30T00:15:51+0100"}],"createdAt":"2022-12-30T00:15:06+0100","number":2635,"labels":"","state":"CLOSED","title":"gravelhide bassiliks on telabim are unable to move","body":"**Please, provide a clear description what the bug is:**\r\n\r\nwhen you engange comba with these they will evade and not move a single step\r\nover mobs didnt seem to have thos problem\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nwhen i back of from a bassilik on combat they should follow","updatedAt":"2022-12-30T00:15:51+0100","milestone":null,"closedAt":"2022-12-30T00:15:51+0100"},{"assignees":[],"author":{"login":"geojak"},"comments":[{"author":{"login":"geojak"},"body":"@slowtorta, the issue you linked is about the other gorilla's that use the mentioned stun.\r\n\r\nThis issue is about the other type of thunderer gorilla that use nothing and is not related to the stun issue ","createdAt":"2022-12-30T12:47:17+0100"}],"createdAt":"2022-12-29T23:50:56+0100","number":2634,"labels":"","state":"CLOSED","title":"Gorilla thunderer on telabim have no abilities ","body":"**Please, provide a clear description what the bug is:**\r\n\r\nOK so I rly like how most mobs do far seem to have nice abilities. The 5s stun as annoying as it is by the gorilla's spices stuff up.\r\n\r\nThunderer ones don't have any skill which is weird. I would have expect a Ligning Schock or atleast a thunder clap from the like for example the ingoro thunderer gorrials\r\n\r\nChimpanzes also have no skill but I guess its fine for them. ","updatedAt":"2022-12-30T12:47:18+0100","milestone":null,"closedAt":"2022-12-30T01:19:17+0100"},{"assignees":[],"author":{"login":"RUTHINAS"},"comments":[{"author":{"login":"slowtorta"},"body":"This is intended. We'll up the quest level to be properly highlight in red as a dangerous one. Can't have too large gaps between quests in a chain, else many people might never notice that it continues. ","createdAt":"2022-12-30T00:52:35+0100"}],"createdAt":"2022-12-29T23:15:13+0100","number":2633,"labels":"","state":"CLOSED","title":"Azshara quest The Search for the Blade has a level inaccuracy","body":"**Please, provide a clear description what the bug is:**\r\nThe quest The Search for the Blade is marked as a level 52 quest. The large group of mobs protecting the quest object are level 55, take a long time to kill and have a relatively short respawn timer. Getting the item is extremely difficult, as the mobs seem to spawn while the player is still clearing the other ones.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nQuest: https://database.turtle-wow.org/?quest=40286\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe quest should be properly marked as level 55, showing up red to players too low to succesfully complete it.","updatedAt":"2022-12-30T00:52:35+0100","milestone":null,"closedAt":"2022-12-30T00:52:35+0100"},{"assignees":[],"author":{"login":"Sringaram"},"comments":[{"author":{"login":"slowtorta"},"body":"This is the intended design. 2% haste buff is much more valuable than other two.","createdAt":"2022-12-29T23:24:43+0100"},{"author":{"login":"Sringaram"},"body":"The best by far food out of the three is the RAP one since it provides a massive boost to the class while also being a massive upgrade to what they could use before (10 AGI). It is also infinitely cheaper.\r\nThe haste food is by far the most expensive consumable in the game when you account the small effect, the duration and the fact that it's gone on death. Even the most expensive elixirs are like half the price while lasting thrice as long, and all other food is much, much cheaper.\r\nThere isn't anything particularly stellar about 2% haste and it's a common bonus we can see on many custom items.\r\n\r\nSo far this food is just wasted potential and you can see how there's no market for it either. It's just people trying to sell the single one they got from completing the quest.\r\nI've spoken to other players and they agree that ingredients for this food make no sense and they won't be using it.","createdAt":"2022-12-30T05:48:47+0100"}],"createdAt":"2022-12-29T21:59:47+0100","number":2632,"labels":"","state":"CLOSED","title":"Danonzo's Tel'abim Medley (haste food)","body":"The recipe requires an Essence of Air which seems to be a mistake. Maybe it was meant to be Elemental Air?\r\n\r\nThis makes this food like forty times more expensive than the other two since the airs go for 5-6g on average and that's ridiculous for a single piece of food.","updatedAt":"2022-12-30T05:50:35+0100","milestone":null,"closedAt":"2022-12-29T23:24:43+0100"},{"assignees":[],"author":{"login":"Sringaram"},"comments":[{"author":{"login":"slowtorta"},"body":"Are you talking about quest bananas? They are supposed to be unlootable once the quest is complete.","createdAt":"2022-12-30T01:04:26+0100"},{"author":{"login":"Sringaram"},"body":"Are they different bananas? They look the same on the ground as those you need for food.","createdAt":"2022-12-30T02:37:53+0100"},{"author":{"login":"geojak"},"body":"They are special bananas according to the quests. Maybe they sjoild have weird color to indicate it ","createdAt":"2022-12-30T18:17:40+0100"},{"author":{"login":"slowtorta"},"body":"Quest bananas seem to work as intended.","createdAt":"2023-01-01T17:28:05+0100"}],"createdAt":"2022-12-29T21:57:19+0100","number":2631,"labels":"","state":"CLOSED","title":"Unlootable Tel'abim bananas","body":"The bananas at the Southeastern island seem to become unlootable to everybody.","updatedAt":"2023-01-01T17:28:05+0100","milestone":null,"closedAt":"2023-01-01T17:28:05+0100"},{"assignees":[],"author":{"login":"RUTHINAS"},"comments":[],"createdAt":"2022-12-29T19:41:59+0100","number":2630,"labels":"","state":"CLOSED","title":"Crescent Grove quest available to players before they can enter the instance","body":"**Please, provide a clear description what the bug is:**\r\nThe quests for Crescent Grove can be picked up by players well before level 32, which is the level required to step into the instance. This is confusing for the players, as they may end up forming a group for the instance only to be informed by the game upon attempting to enter that they are too low a level.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Be level 28\r\n2. Pick up The Crescent Grove from Denatharion in Darnassus (for example)\r\n3. Try to enter the instance\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nQuest: https://database.turtle-wow.org/?quest=40091 (among others)\r\n\r\n**Expected behavior. Describe how it should work:**\r\nFor the sake of clarity the quests should only be available when the player can actually enter the instance. This could be done by increasing the level requirement for the quests, or by lowering the level requirement for the instance, or by doing both and meeting in the middle. I realize that making the quest rewards available for, say, level 29 battlegrounds would skew the balance unnecessarily much, so allowing players level 30 and above into the instance seems like a reasonable compromise.","updatedAt":"2022-12-29T23:55:27+0100","milestone":null,"closedAt":"2022-12-29T23:55:27+0100"},{"assignees":[],"author":{"login":"LachtanCesky"},"comments":[],"createdAt":"2022-12-29T19:26:33+0100","number":2629,"labels":"","state":"CLOSED","title":"Quest: The Balance of Light and Shadow - Injured Peasant's Pathtracking Bugged","body":"**Please, provide a clear description what the bug is:**\r\nHalf of the injured peasants spawn at the same place and follow the same path. They also walk along the slope of a mound standing along the road, which makes it even less doable. First two waves are... let's say, doable somehow, you can target the most injured peasant and heal him, but must in further waves (3rd, 4th, 5th) the peasants will get stacked in at once place and it's making it very hard to target each one of them and heal them.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Find Eris Havenfire at south-west of Strat's main entrance\r\n2. Start quest: The Balance of Light and Shadow\r\n3. Heal the peasants \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=14484\r\nQuest: https://database.turtle-wow.org/?quest=7622\r\n\r\n**Expected behavior. Describe how it should work:**\r\nPeasants should be evenly spread, easely recognizable from each other and should NOT BE STACKED ON ONE SPOT. \r\nThey should be as shown in attached video: \r\nhttps://www.youtube.com/watch?v=uOxnz-avHqI&ab_channel=Barator","updatedAt":"2022-12-30T00:21:27+0100","milestone":null,"closedAt":"2022-12-30T00:21:27+0100"},{"assignees":[],"author":{"login":"RUTHINAS"},"comments":[{"author":{"login":"slowtorta"},"body":"We'll lower it from 52 to 47.","createdAt":"2023-01-02T00:02:54+0100"}],"createdAt":"2022-12-29T19:25:32+0100","number":2628,"labels":"","state":"CLOSED","title":"Chest in Temple of Zin-Malor, Azshara can not be opened by players in a reasonable level range","body":"**Please, provide a clear description what the bug is:**\r\nThere is a Large Solid Chest on the second layer of the Temple of Zin-Malor, Azshara, that was out of my level range while I was questing in the area.\r\n\r\nI understand it is intended for chests to be opened by players in a certain level range, and that makes perfect sense to me. However, since quest givers can give me quests to the area where the chest is, and I am able to defeat the mobs guarding it, I think it should be reasonable for me to open the chest as well. The excitement of seeing a chest in the distance, and fighting one's way to it turned into a bitter disappointment, when neither I or my friend could open it, at levels 47 and 46. I don't think it's a good user experience.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nObject: https://database.turtle-wow.org/?object=153464\r\n\r\n**Expected behavior. Describe how it should work:**\r\nI don't expect the level requirement for chests to be lifted entirely, but it would make sense to me that the players questing in the area would be able to open them. Perhaps Azshara chests ought be openable by those level 45 and above, as that is pretty much the level one starts getting quests there.","updatedAt":"2023-01-02T00:02:55+0100","milestone":null,"closedAt":"2023-01-02T00:02:54+0100"},{"assignees":[],"author":{"login":"geojak"},"comments":[],"createdAt":"2022-12-29T19:24:06+0100","number":2627,"labels":"","state":"CLOSED","title":"Wrong rep in shady in questline","body":"**Please, provide a clear description what the bug is:**\r\n\r\n\r\nSo I finally finished the shady in quest line today in theramore. Here I noticed atleast 2 times I got kuk tiras rep when a tually all the quest should give theramore reputation \r\n\r\nUnfortunelty u don't remeber which quests in the line but I know the one in the mage tower and one after that for sure \r\n\r\nAs far as I know database is not updated yet. So I can't look it up myself ","updatedAt":"2022-12-29T23:24:05+0100","milestone":null,"closedAt":"2022-12-29T23:24:05+0100"},{"assignees":[],"author":{"login":"Ubermeisch"},"comments":[{"author":{"login":"slowtorta"},"body":"This report makes no sence. Please submit a proper one with an explanation what exactly is broken, and how to reproduce the bug. To open the flight points you need to speak to Tanaris and Booty Bay flight masters, they're cross-linked with the distant islands flight points! :)","createdAt":"2022-12-29T23:27:04+0100"}],"createdAt":"2022-12-28T23:45:20+0100","number":2626,"labels":"","state":"CLOSED","title":"exploring new isles, i cant explore ladidos or tel abim isles the flight points went away","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2022-12-29T23:27:05+0100","milestone":null,"closedAt":"2022-12-29T23:27:04+0100"},{"assignees":[],"author":{"login":"Ubermeisch"},"comments":[],"createdAt":"2022-12-28T23:44:48+0100","number":2625,"labels":"","state":"CLOSED","title":"exploring new isles","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2022-12-30T00:17:50+0100","milestone":null,"closedAt":"2022-12-30T00:17:50+0100"},{"assignees":[],"author":{"login":"RUTHINAS"},"comments":[{"author":{"login":"jameyboor"},"body":"This is a client inconsistency and is not something we can fix.","createdAt":"2022-12-29T00:27:21+0100"}],"createdAt":"2022-12-28T22:15:31+0100","number":2624,"labels":"Won't Fix","state":"CLOSED","title":"Targeting issues, hard to reproduce","body":"**Please, provide a clear description what the bug is:**\r\nUpon targeting a unit (the intended target) in the game world (by clicking on their model), the game sometimes targets another one with the exact same name (the eventual target). It isn't always apparent at first, until the player walks close enough to the intended target to start casting/attacking, but the game gives an \"Out of range\" error. The intended and eventual target need not be close to one another, and the eventual target is not necessarily even in the player's field of vision (as if they had clicked on a unit off-screen). I have gotten the bug with some regularity, estimating around a dozen incidents per month, and it always seems to pick a target with the same name. The level may be different, as can be the gender of the unit (as far as I know; name, level and gender are the factors used to \"identify\" targets before the introduction of unit ID numbers). It seems like the game is running a /target <name> script behind the scenes.\r\n\r\nIt becomes apparent in instances when a pet class sends their pet to a unit they _thought_ was the target everyone in the group was attacking, and the pet ends up pulling an extra pack by going around a corner to attack a group not visible to the party. \r\n\r\nThis bug seems to pop up every now and then, but I have not yet discovered a way to reproduce it. Having talked to people about it, some have also noticed the issue popping up, whereas others couldn't say if it had happened to them.\r\n\r\n**Expected behavior. Describe how it should work:**\r\nTargeting a unit by clicking on its model in the world should always set the target as that particular unit.","updatedAt":"2022-12-29T00:27:28+0100","milestone":null,"closedAt":"2022-12-29T00:27:21+0100"},{"assignees":[],"author":{"login":"RUTHINAS"},"comments":[{"author":{"login":"SolarGuru"},"body":"Confirming the issue on all ranks of Arcane Missiles. Cast can be started on dead enemies, lasts for 1 sec then breaks, mana still drained.\r\nI believe there is the same bug with all channeling targeting spells (priest's Mind Flay), but I didn't check it.","createdAt":"2022-12-31T08:31:33+0100"}],"createdAt":"2022-12-28T20:01:23+0100","number":2623,"labels":"","state":"CLOSED","title":"Arcane Missiles can be cast on dead targets","body":"**Please, provide a clear description what the bug is:**\r\n\r\nArcane Missiles can be cast on dead targets. The channel starts and progresses for the first second (until the initial tick) and is then stopped. However, mana is already spent at the start of the channeling. For pretty much every other spell, there would be a fizzle sound effect and a red \"Invalid target\" text at the top of the screen.\r\n\r\nI tested this with Arcane Missiles ranks 1, 2 and 3. I do not currently have access to further ranks.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Find a dead enemy, or slay one.\r\n2. Target the dead body.\r\n3. Cast Arcane Missiles. Observe the mana spent, observe the channeling bar.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nSpell: https://database.turtle-wow.org/?spell=5145\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe \"Invalid target\" error text should pop up as the button is pressed. No mana should be used, and casting should not be started in the first place.","updatedAt":"2023-01-17T01:16:21+0100","milestone":null,"closedAt":"2023-01-17T01:16:21+0100"},{"assignees":[],"author":{"login":"Ornithorink"},"comments":[],"createdAt":"2022-12-28T15:45:49+0100","number":2622,"labels":"","state":"CLOSED","title":"Lieutenant Alverold out of combat bug","body":"**Please, provide a clear description what the bug is:**\r\n\r\nLieutenant Alverold located in the southern house of the east walled part of Anchor's Edge camp will get out of combat if he follows a player he has aggro-ed out of the house. Causing the combat to end and the NPC to regenerate his HPs.\r\n\r\nhttps://user-images.githubusercontent.com/30265035/209829246-6699c31f-73fc-4e3a-9a88-bdbd3f62e2f0.mp4\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Go to Anchor's Edge\r\n2. Attack Lieutenant Alverold\r\n3. Lure him out of the house \r\n4. He should get stuck on the entrance steps and phase out of combat.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nI sadly couldn't find the NPC in the database.\r\nName : \"Lieutenant Alverold\"\r\nLevel 20 Elite\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nThe NPC should be able to follow the player out of the house and not get out of combat.","updatedAt":"2022-12-30T00:21:34+0100","milestone":null,"closedAt":"2022-12-30T00:21:34+0100"},{"assignees":[],"author":{"login":"Ornithorink"},"comments":[],"createdAt":"2022-12-28T15:40:02+0100","number":2621,"labels":"","state":"CLOSED","title":"Paladin Danuvis on Anchor's Edge won't move","body":"**Please, provide a clear description what the bug is:**\r\n\r\nPaladin Danuvis in Anchor's Edge eastern walled part will not move from his idle spot when aggro-ed.\r\n\r\nhttps://user-images.githubusercontent.com/30265035/209828437-7b397f08-be38-4971-90c5-dab3c0f749c0.mp4\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Go to Anchor's Edge\r\n2. Engage in combat with Paladin Danuvis\r\n3. Move away from the NPC to notice that it doesn't follow you.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nI sadly couldn't find the NPC in the database.\r\nName : \"Paladin Danuvis\"\r\nLevel 18 Elite\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nThe NPC should be able to follow the player that aggro-ed him.","updatedAt":"2022-12-30T00:21:37+0100","milestone":null,"closedAt":"2022-12-30T00:21:37+0100"},{"assignees":[],"author":{"login":"SMILEWHENYOUDIE"},"comments":[],"createdAt":"2022-12-28T15:35:42+0100","number":2620,"labels":"","state":"CLOSED","title":"The Barrens - Achor's Edge","body":"**Please, provide a clear description what the bug is:**\r\nThe Barrens - Achor's Edge\r\nsome NPCs at Docks, Paladin Danuvis & Lieutenant Alverold are stuck in place. \r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. You have to move close to be able to attack\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2022-12-30T01:04:37+0100","milestone":null,"closedAt":"2022-12-30T01:04:37+0100"},{"assignees":[],"author":{"login":"Ornithorink"},"comments":[],"createdAt":"2022-12-28T15:34:19+0100","number":2619,"labels":"","state":"CLOSED","title":"Anchor's Edge NPCs aggro through walls","body":"**Please, provide a clear description what the bug is:**\r\n\r\nThe Anchor's Edge NPCs located in the northern house of the eastern walled part of the camp aggro through wall (the house walls + the fence walls). They will also walk through these walls.\r\n\r\nhttps://user-images.githubusercontent.com/30265035/209827436-92140322-8f21-4c47-89bc-68a57d9f0eea.mp4\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Go to Anchor's Edge\r\n2. Be around level 18 (for adequate aggro range)\r\n3. Walk near the fence of the walled eastern part of Anchor's Edge\r\n4. Wait until the NPCs aggro through the walls\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nI sadly couldn't find the NPCs in the database, but they are named Expedition Officer and Expedition Cleric\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nThe NPC should a) not aggro through walls and b) not walk through these walls.\r\nI believe that getting aggro through walls is a fairly common WoW Vanilla bug by default that is probably impossible to fix, but I at least they shouldn't be able to walk through the walls.","updatedAt":"2022-12-30T01:15:35+0100","milestone":null,"closedAt":"2022-12-30T01:15:35+0100"},{"assignees":[],"author":{"login":"Ornithorink"},"comments":[],"createdAt":"2022-12-28T15:24:18+0100","number":2618,"labels":"","state":"CLOSED","title":"Anchor's Edge difficult to attack NPC","body":"**Please, provide a clear description what the bug is:**\r\n\r\nExpedition Officer NPC on Anchor's Edge that is near one of the house entrance of the eastern walled part of the camp is difficult to hit. The NPC also doesn't move from his spot.\r\n\r\nhttps://user-images.githubusercontent.com/30265035/209826477-0df71ab0-a1c0-41d7-af7a-5b7a970c22e6.mp4\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Go to the NPC\r\n2. Engage in combat with it\r\n3. Move around to notice that the NPC cannot be attacked at certain angle and that it does not follow its target as well.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nI couldn't find the NPC in the database.\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nThe NPC should be able to move and follow its target as well as to be \"attackable\" on all sides.\r\n","updatedAt":"2022-12-30T01:16:12+0100","milestone":null,"closedAt":"2022-12-30T01:16:12+0100"},{"assignees":[],"author":{"login":"Ornithorink"},"comments":[],"createdAt":"2022-12-28T15:20:41+0100","number":2617,"labels":"","state":"CLOSED","title":"Anchor's Edge Expedition Officer NPC will not move on aggro","body":"**Please, provide a clear description what the bug is:**\r\n\r\nAnchor's Edge Expedition Officer NPC will not move on aggro and stay on her idle spot instead of following its target.\r\n\r\nhttps://user-images.githubusercontent.com/30265035/209826013-d7d8e004-4b1c-4cbf-809f-2e5108d7cfd4.mp4\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Go to Anchor's Edge\r\n2. Attack the Expedition Officer NPC near the eastern walled part of the camp\r\n3. Move away from it to notice that it doesn't follow\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nI sadly couldn't find the NPC in the database.\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nThe NPC should follow its target just like any other NPC.","updatedAt":"2022-12-30T00:21:23+0100","milestone":null,"closedAt":"2022-12-30T00:21:23+0100"},{"assignees":[],"author":{"login":"Ornithorink"},"comments":[],"createdAt":"2022-12-28T15:14:15+0100","number":2616,"labels":"","state":"CLOSED","title":"Impossible to use \"Charge\" Warrior spell on Anchor's Edge dock","body":"**Please, provide a clear description what the bug is:**\r\n\r\nIt's impossible to use the \"Charge\" warrior spell on the south-eastern dock of Anchor's Edge (where the boat is docked).\r\nI haven't tried but it's probably the same for the second dock west of this one.\r\n\r\nhttps://user-images.githubusercontent.com/30265035/209825185-d4e1cbd5-f9dc-409a-9b59-e7e09cd803a3.mp4\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Play a Warrior character\r\n2. Have \"Charge\" spell unlocked\r\n3. Go on Anchor's Edge south-eastern dock\r\n4. Try to use the \"Charge\" spell on any NPC located on the dock.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nI sadly couldn't find the specific NPC into the Turtle WoW database.\r\nSpell: https://database.turtle-wow.org/?spell=100\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nWe should be able to charge the NPC like any other NPC.","updatedAt":"2022-12-30T00:21:10+0100","milestone":null,"closedAt":"2022-12-30T00:21:10+0100"},{"assignees":[],"author":{"login":"Ornithorink"},"comments":[],"createdAt":"2022-12-28T15:07:17+0100","number":2615,"labels":"","state":"CLOSED","title":"Anchor's Edge NPC clips through house","body":"**Please, provide a clear description what the bug is:**\r\n\r\nAn Expedition Soldier near the north-west entrance of Anchor's Edge clips through the house next to his patrol area.\r\n\r\nhttps://user-images.githubusercontent.com/30265035/209824237-0e98d2f3-f81a-419c-9ddd-c6218c39c469.mp4\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Get to the NPC\r\n2. Just watch him do his idle patrolling\r\n3. Wait until he clips through the house\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nI sadly couldn't find the NPC in the database.\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nThe NPC should not clip through the house.","updatedAt":"2022-12-30T00:21:13+0100","milestone":null,"closedAt":"2022-12-30T00:21:13+0100"},{"assignees":[],"author":{"login":"geojak"},"comments":[{"author":{"login":"geojak"},"body":"![WoWScrnShot_122722_230950](https://user-images.githubusercontent.com/25199983/209726783-f51f99b5-9fba-492f-b761-d2a7957b85fb.jpg)\r\n![WoWScrnShot_122722_230954](https://user-images.githubusercontent.com/25199983/209726788-260e0dd0-a663-415c-8a02-c17a389105c5.jpg)\r\nlocked for almost an hour because the quest text says is on the right and not on the left","createdAt":"2022-12-27T23:10:19+0100"},{"author":{"login":"redmagejoe"},"body":"To clarify somewhat on this bug report, the quest mentions a camp just off the road north of Razorfen Kraul, when in reality, it should mention that it is north of Bael Modan.","createdAt":"2022-12-28T05:21:41+0100"}],"createdAt":"2022-12-27T23:09:09+0100","number":2614,"labels":"","state":"CLOSED","title":"quillboar suspcet wrong location in qeust text","body":"**Please, provide a clear description what the bug is:**\r\n\r\nquillboar suspect new qeust for the burned in qeust says in the qeust text go look north of razorfen downs.\r\n\r\nbut actually the camp is north of razorfen downs.\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nacurat description in qeust text. wastes me and a fried quiet some time and frustration that is not necessary. we would appreciate a fix for future players","updatedAt":"2022-12-28T19:39:03+0100","milestone":null,"closedAt":"2022-12-28T19:39:03+0100"},{"assignees":[],"author":{"login":"geojak"},"comments":[{"author":{"login":"geojak"},"body":"probably needs a new spawn point?","createdAt":"2022-12-27T22:29:30+0100"},{"author":{"login":"slowtorta"},"body":"Fixed on the next update.","createdAt":"2022-12-27T22:42:01+0100"}],"createdAt":"2022-12-27T22:29:13+0100","number":2613,"labels":"","state":"CLOSED","title":"land nessy at new zone south theramore","body":"**Please, provide a clear description what the bug is:**\r\n![WoWScrnShot_122722_222753](https://user-images.githubusercontent.com/25199983/209724096-b97cb430-ffb0-4e60-9f0c-00dee40c6551.jpg)\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\n \r\n![WoWScrnShot_122722_222749](https://user-images.githubusercontent.com/25199983/209724102-96d1f611-0c00-46c7-a387-0e58200a34c3.jpg)\r\n![WoWScrnShot_122722_222751](https://user-images.githubusercontent.com/25199983/209724104-a3cfe9de-a26e-49ea-bb77-239a7eb06edf.jpg)\r\n\r\n![WoWScrnShot_122722_222752](https://user-images.githubusercontent.com/25199983/209724106-1df764a5-3e16-4a6f-8361-9f221754e49e.jpg)\r\n","updatedAt":"2022-12-27T22:42:01+0100","milestone":null,"closedAt":"2022-12-27T22:42:01+0100"},{"assignees":[],"author":{"login":"Sringaram"},"comments":[],"createdAt":"2022-12-27T21:36:44+0100","number":2612,"labels":"","state":"CLOSED","title":"NPC: Highvale Gorilla (Tel'Abim)","body":"The Bash skill they use (stun) appears to be ranged and seemingly ignores avoidance. There's also no animation for it.\r\n\r\nThe 5s duration also seems to be a bit over the top.","updatedAt":"2022-12-30T12:47:02+0100","milestone":null,"closedAt":"2022-12-30T01:19:16+0100"},{"assignees":[],"author":{"login":"afizzler"},"comments":[{"author":{"login":"slowtorta"},"body":"The migration to the new hardware isn't complete yet. Work in progress, please, have some patience :)","createdAt":"2022-12-28T19:36:36+0100"}],"createdAt":"2022-12-27T21:25:39+0100","number":2611,"labels":"","state":"CLOSED","title":"Armory not updating","body":"The armory website seems to not update current characters as of now. It seems to be from the last patch just staying there. ","updatedAt":"2022-12-28T19:36:37+0100","milestone":null,"closedAt":"2022-12-28T19:36:36+0100"},{"assignees":[],"author":{"login":"geojak"},"comments":[],"createdAt":"2022-12-27T21:23:40+0100","number":2610,"labels":"","state":"CLOSED","title":"heart of stone wrong rep","body":"**Please, provide a clear description what the bug is:**\r\n\r\nthe new badlands quest heart of stone from the alliance gnomes gave orgrimmar repuation. this is a bug\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\ngnombergan repuation\r\n","updatedAt":"2022-12-30T01:17:42+0100","milestone":null,"closedAt":"2022-12-30T01:17:42+0100"},{"assignees":[],"author":{"login":"Aubsssss"},"comments":[{"author":{"login":"SolarGuru"},"body":"Same issue with mage's pyroblast. [Zandalarian Hero Charm](https://database.turtle-wow.org/?item=19950) doesn't consume stacks of [Unstable Power](https://database.turtle-wow.org/?spell=24658) when casting [Pyroblast](https://database.turtle-wow.org/?spell=18809).","createdAt":"2022-12-31T08:35:44+0100"},{"author":{"login":"Zebouski"},"body":"same with priest renew","createdAt":"2023-01-03T22:16:14+0100"},{"author":{"login":"NorbertasL"},"body":"same with priest SW:Pain, Mind Flay.\r\nWarlock dots, life drain, hellfire but NOT Rain of Fire.","createdAt":"2023-09-10T11:54:24+0200"},{"author":{"login":"AkalixFrost"},"body":"Title changed, tags added to reflect scale of issue.","createdAt":"2023-11-15T22:16:41+0100"},{"author":{"login":"schanzee"},"body":"just tested with mind flay+swp both consume a stack when used\r\nprobably related to the changes made here\r\nhttps://github.com/slowtorta/turtlewow-bug-tracker/issues/5137","createdAt":"2023-12-04T02:54:10+0100"}],"createdAt":"2022-12-27T20:09:33+0100","number":2609,"labels":"Druid, Priest, Spell","state":"OPEN","title":"Numerous spells do not consume Unstable Power","body":"Description: When using Zandalarian Hero Charm, the buff Unstable Power is not consumed when using druid spell Rejuvenation. The stacks of Unstable Power do not decrease, so each repeated cast of Rejuvenation gains +408 healing power until the duration of the Unstable Power buff runs out.\r\n\r\nSteps to reproduce bug:\r\n\r\n1. Use Zandalarian Hero Charm\r\n2. Cast Rejuvenation spell without stopping\r\n3. Observe the stacks of Unstable Power not going below 12\r\n\r\nAffected items and spells:\r\nZandalarian Hero Charm: https://database.turtle-wow.org/?item=19950\r\nUnstable Power: https://database.turtle-wow.org/?spell=24658\r\n\r\nExpected behavior: Stacks of Unstable Power buff should reduce one by one after each cast of Rejuvenation spell.\r\n","updatedAt":"2024-01-25T21:38:52+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"afizzler"},"comments":[{"author":{"login":"geojak"},"body":"It seems to me gifts were not reset from last year.\r\n\r\nI was able to open the lvl 40 gift only on my paladin this year because last year I did not reach that lvl at that point yet. ","createdAt":"2022-12-30T12:49:23+0100"}],"createdAt":"2022-12-27T17:29:43+0100","number":2608,"labels":"","state":"CLOSED","title":"Unlootable Gifts in IF Winter Veil","body":"I am unable to loot gifts under the tree in Ironforge during Winter Veil. It seems to be a strange problem considering when my friend's account that I can loot gifts while with my main and other guildies of mine that I can't loot gifts with. \r\n","updatedAt":"2023-01-28T12:04:54+0100","milestone":null,"closedAt":"2023-01-28T12:04:54+0100"},{"assignees":[],"author":{"login":"Sringaram"},"comments":[{"author":{"login":"slowtorta"},"body":"https://database.turtle-wow.org/?quest=40769\r\n\r\nSounds like an addon bug, please try to disable any quest-related addons and see if it persists.","createdAt":"2022-12-30T01:05:41+0100"}],"createdAt":"2022-12-27T00:47:48+0100","number":2607,"labels":"","state":"CLOSED","title":"Quest: Chillwind Armor","body":"Quest ID: it's not in the database.\r\n\r\nIt's one of the new Tel'Abim quests. The quest in question lacks description and is displayed as \"Chillwind E'ko\" when linked in chat.","updatedAt":"2022-12-30T01:05:42+0100","milestone":null,"closedAt":"2022-12-30T01:05:41+0100"},{"assignees":[],"author":{"login":"geojak"},"comments":[{"author":{"login":"geojak"},"body":"https://database.turtle-wow.org/?object=178665\r\nhttps://database.turtle-wow.org/?item=17411","createdAt":"2022-12-30T12:51:09+0100"},{"author":{"login":"geojak"},"body":"i thin kthe problem is as follows:\r\nyou cant accept this quest anymore since the av changes: https://database.turtle-wow.org/?quest=6862\r\nit turned into a blue only hand in quest you cant get into your log.\r\n\r\nbut you cant loot sthe steamsaw if you arent on the quest, hence its now impossible. should be very easy to fix pls","createdAt":"2023-01-13T13:06:12+0100"},{"author":{"login":"geojak"},"body":"@slowtorta helloe torta, this is not fully fixed.\r\n\r\nthere are 2 steamsaws in av. one in the north here\r\n![image](https://user-images.githubusercontent.com/25199983/225773272-05390111-a832-4382-9c62-41abfbd91f6b.png)\r\nthis one can be looted by me (alliance, it should be only lootable by horde)\r\n\r\nthere is another steamsaw at the location in the original post. that one should be lootable by alliace only, but currenly when you loot it its empty.\r\n\r\npls reopen and fix these 2 bugs","createdAt":"2023-03-17T00:18:38+0100"}],"createdAt":"2022-12-26T21:44:55+0100","number":2606,"labels":"","state":"CLOSED","title":"steamsaw unlootable in av","body":"**Please, provide a clear description what the bug is:**\r\n\r\nin av the steamsaw for the shredder quest from the goblin is not completable anymore after the av changes.\r\n\r\nthe av shredder quest is now a blue qeustion amrk meaning you dont accept the quest prehand, you can only turn it in.\r\n\r\none item you need is the steamsaw. i looted it twice, the item disappears but no item can be looted\r\n\r\n![WoWScrnShot_122622_213736](https://user-images.githubusercontent.com/25199983/209582341-0262d251-76a7-46ae-b314-e90bb3abfc2d.jpg)\r\n\r\n\r\n![WoWScrnShot_122622_213740](https://user-images.githubusercontent.com/25199983/209582345-e48a7c16-860f-4b1c-8fee-04c8cb0b39e6.jpg)\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nwhen you lloot the steamsaw, you get the item","updatedAt":"2023-03-17T00:19:05+0100","milestone":null,"closedAt":"2023-03-05T18:16:08+0100"},{"assignees":[],"author":{"login":"Fidget16"},"comments":[{"author":{"login":"vkekd"},"body":"Completed doesnt mean fixed, you need to wait for the update to go out","createdAt":"2022-12-26T22:57:44+0100"},{"author":{"login":"Fidget16"},"body":"Yes thats correct.\r\n\r\nBut this is a different issue. There are two different quests, from two different quest givers. I referenced the first in 2601, this is for the other one, which I had not done at the time I made report 2601, and so I have made I second ticket.","createdAt":"2022-12-27T07:12:27+0100"}],"createdAt":"2022-12-26T20:51:40+0100","number":2605,"labels":"","state":"CLOSED","title":"Incorrect reputation reward for new Tanaris quest Chasing Sand","body":"**Please, provide a clear description what the bug is:**\r\n\r\nSee completed request #2601 that I submitted yesterday, I think this is same thing. Reputation currently is Durotar Labor Union, even for Alliance. Should probably be Gadgetzan.\r\n\r\nIn case I have quest name wrong, this is the quest the other goblin gives, to go out and loot the machine in the broken camp.\r\n","updatedAt":"2022-12-28T19:39:02+0100","milestone":null,"closedAt":"2022-12-28T19:39:02+0100"},{"assignees":[],"author":{"login":"Feelsfunky"},"comments":[{"author":{"login":"geojak"},"body":"Could be weapo speed normalisation","createdAt":"2022-12-25T19:17:38+0100"},{"author":{"login":"Feelsfunky"},"body":"> Could be weapo speed normalisation\r\n\r\nDon't know why would there be weapon speed normalisation on this skill tho. ","createdAt":"2022-12-26T00:52:19+0100"},{"author":{"login":"Sringaram"},"body":"> > Could be weapo speed normalisation\r\n> \r\n> Don't know why would there be weapon speed normalisation on this skill tho.\r\n\r\nBecause it would be ridiculous to fire boosted shots every 1.5s with a 3.4+ speed weapon. Hunters are already pretty insane on this server after all the buffs while also being the safest DPS role to play.","createdAt":"2022-12-26T03:16:15+0100"},{"author":{"login":"Feelsfunky"},"body":"> > > Could be weapo speed normalisation\r\n> > \r\n> > \r\n> > Don't know why would there be weapon speed normalisation on this skill tho.\r\n> \r\n> Because it would be ridiculous to fire boosted shots every 1.5s with a 3.4+ speed weapon. Hunters are already pretty insane on this server after all the buffs while also being the safest DPS role to play.\r\n\r\nNot really \"insane\", still getting outnumbered by standard vanilla classes, but better. Still wouldn't there be a reason for getting the slowest weapon in the game. Also all the \"information\" provided by skill's tooltip is tehnically wrong then. ","createdAt":"2022-12-26T09:04:09+0100"}],"createdAt":"2022-12-25T16:26:47+0100","number":2604,"labels":"Hunter, Spell","state":"OPEN","title":"Hunter's Trueshot does not do additional damage.","body":"Been playing hunter for quite a while and i just realised that my Trueshots actually do less damage than basic attack (Auto Shot), even tho tooltip of Trueshot says \" A precise shot **with ranged weapon that strikes target for 50 additional damage**.\" Shouldn't these kinds of attack be based of weapon damage + (in this case) 50 on top of that, like warrior's Mortal Strike? \r\nI recorded a short clip in which you can see almost every Trueshot doing less damage than previous Auto Shot. In this clip i just shot training dummy for a minute, but this is this same case on every mob. \r\n\r\nhttps://youtu.be/Oa6rzQDpbjw At 0:23 seconds u can clearly see the damage difference. \r\n\r\nAlso. in this picture Auto Shot damage is the one with \"Whirlwind\" icon and one without icon is Trueshot.\r\n\r\nEdit: Also, tooltip says it's 1 second cast time, but its actually like 1.3, is that a bug or is it meant to be that way ? \r\n\r\n![Trueshot damage](https://user-images.githubusercontent.com/121391716/209473675-f9c557ec-ee24-4cc8-beff-6d705225340a.png)\r\n","updatedAt":"2023-11-15T22:15:12+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"vkekd"},"comments":[],"createdAt":"2022-12-25T15:32:52+0100","number":2603,"labels":"Shaman, Spell","state":"OPEN","title":"Grounding totem","body":"The grounding totem bug that i reported here https://github.com/slowtorta/turtlewow-bug-tracker/issues/2552 and is suppose to be fixed by this changelog https://forum.turtle-wow.org/viewtopic.php?f=63&t=5068 is still not working as intended\r\n","updatedAt":"2023-11-15T22:14:33+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"balakethelock"},"comments":[],"createdAt":"2022-12-25T10:03:01+0100","number":2602,"labels":"","state":"CLOSED","title":"Brackenwall Longbow does not work","body":"**Please, provide a clear description what the bug is:**\r\nUnable to shoot arrows with Brackenwall Longbow, says out of range. Other bows works fine. This is a custom bow, probably forgot to set its range while making it.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.Equip Brackenwall Longbow\r\n2. Try to shoot an arrow and fail\r\n3. Equip something else, arrow is shot normally\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\n\r\nItem: http://database.turtle-wow.org/?item=60953\r\nThe item is not yet added in the database, but 60953 is its ID\r\n\r\n**Expected behavior. Describe how it should work:**\r\nBow has 8-30 yard range (on warrior)","updatedAt":"2022-12-26T19:51:14+0100","milestone":null,"closedAt":"2022-12-26T19:51:14+0100"},{"assignees":[],"author":{"login":"Fidget16"},"comments":[],"createdAt":"2022-12-25T05:35:24+0100","number":2601,"labels":"","state":"CLOSED","title":"Incorrect reputation reward for new Tanaris custom quest for air elementals","body":"**Please, provide a clear description what the bug is:**\r\nThe new custom quest in Tanaris to kill the air elementals 'Gusting Vortex' and loot the special sand/dust rewards Durotar Labor Union reputation, even if the player is Alliance. I assume this should be Gadgetzan or Steamwheedle reputation.\r\n\r\n\r\n","updatedAt":"2022-12-26T19:53:56+0100","milestone":null,"closedAt":"2022-12-26T19:53:56+0100"},{"assignees":[],"author":{"login":"Platinumcoated"},"comments":[{"author":{"login":"Sringaram"},"body":"The mob is also deep inside of a cave at the mountain's foot, not on top of it.","createdAt":"2022-12-24T21:09:56+0100"}],"createdAt":"2022-12-24T18:37:31+0100","number":2600,"labels":"","state":"CLOSED","title":"(Tel'Abim quest) King Morogo Thunderfoot! - wrong zone in quest log","body":"it's a Tel'Abim bounty board quest, to kill a monkey in Tel'Abim \r\n(\"...hunt down King Morogo Thunderfoot, last seen at the heights of Highvale Rise.\") - description states\r\n\r\nthe quest is currently listed under **Felwood** in the quest log\r\n\r\nshould be listed under **Tel'Abim**, just like other Tel'Abim quests","updatedAt":"2022-12-26T19:56:00+0100","milestone":null,"closedAt":"2022-12-26T19:56:00+0100"},{"assignees":[],"author":{"login":"geojak"},"comments":[],"createdAt":"2022-12-24T13:47:54+0100","number":2598,"labels":"","state":"CLOSED","title":"chasing sand questtext wrong location in quest text","body":"**Please, provide a clear description what the bug is:**\r\n\r\nthe new twow tanrais quest \"chasing sand\" want you to get an item from a caravan that encoutered doom.\r\n\r\nthe problem: the quest text says go to around southmoon ruins. but the location is much much more northern and closer to eastmoon ruins.\r\n\r\nits unnecesarryilz frustrating and mislleading\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nqeust should say go chec karound EAST and NOT SOUTH ruins\r\n\r\nsee screenshots, my arrow is where the item is, the two ruins below me are first the east ruins then further south the south ruins. east one is much closer. cuased be to waste quite some time, it doesnt have to be like this.\r\n\r\n![WoWScrnShot_122422_134359](https://user-images.githubusercontent.com/25199983/209436841-5d7778e1-3eae-4ba7-8760-d8baed9cc385.jpg)\r\n","updatedAt":"2022-12-28T19:39:03+0100","milestone":null,"closedAt":"2022-12-28T19:39:03+0100"},{"assignees":[],"author":{"login":"Sudlu"},"comments":[{"author":{"login":"Sudlu"},"body":"Now that there are quests involving killing air elementals in Desolace, it would be mighty fine if that was fixed. Those two elementals with their entourage are just a random death trap for everyone, especially since they are close to the centaur clans, which give out the quests. One is even repeatable, so chances are high that they cost more lives.","createdAt":"2022-12-24T09:22:13+0100"},{"author":{"login":"cyaohiri"},"body":"Very similar behavior was described in #2353.","createdAt":"2022-12-24T11:40:33+0100"},{"author":{"login":"SolarGuru"},"body":"Confirming the issue since Oct 2022 by now. Attacking hyenas chains aggro on Elementals and vice versa.\r\nSame behavior as described in https://github.com/slowtorta/turtlewow-bug-tracker/issues/2353.","createdAt":"2022-12-31T08:40:22+0100"},{"author":{"login":"slowtorta"},"body":"Fixed on the next update.","createdAt":"2023-01-02T00:15:23+0100"}],"createdAt":"2022-12-23T23:59:10+0100","number":2597,"labels":"","state":"CLOSED","title":"Aggression Link of Air Elementals in Desolace","body":"**Please, provide a clear description what the bug is:**\r\n\r\nNear the quest giver Smeed Scrabblescrew are air elementals that seemed to be linked with a pack of hyenas and some cultists of the burning blade.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Attack an Elemental near the goblin\r\n2. Watch the second elemental and hyenas beeline towards you\r\n3. Wait long enough to see cultists of the burning blade beeline towards you\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\n\r\nLocation: Near https://database.turtle-wow.org/?npc=11596\r\nNPC: https://database.turtle-wow.org/?npc=11578/whirlwind-shredder\r\nNPC: https://database.turtle-wow.org/?npc=4688\r\nNPC: https://database.turtle-wow.org/?npc=4690\r\nNPC: https://database.turtle-wow.org/?npc=4666 (Unsure about this one. I was killed too quickly to see it and it is not easy as HC to reproduce the problem)\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nThey are not linked and aggro together, as any other elemental, hyena and cultist in the remaining areas of Desolace. They stop chasing you and do not reengage their aggression behavior after running away for multiple minutes. \r\n","updatedAt":"2023-01-02T00:15:23+0100","milestone":null,"closedAt":"2023-01-02T00:15:23+0100"},{"assignees":[],"author":{"login":"Olamek"},"comments":[{"author":{"login":"redmagejoe"},"body":"I believe this quest was replaced with the quest to kill Korrak Bloodrager with the implementation of old Alterac Valley. Both quests existed in the database, but only one was available. It seems likely that they have swapped, and you must now organize a contingent to kill Korrak.","createdAt":"2022-12-23T23:02:38+0100"},{"author":{"login":"ratkosrb"},"body":"This is not a bug. The old quest has been removed and is replaced by The Legend of Korrak. This is how it was originally in early vanilla, before AV was redesigned and Korrak was removed. Since we've restored the original AV map on turtle, we also restored the original quest.","createdAt":"2022-12-24T02:10:40+0100"}],"createdAt":"2022-12-23T22:56:52+0100","number":2596,"labels":"","state":"CLOSED","title":"Hero of the Frostwolf ","body":"Hello,\r\n\r\nHorde quest \"Hero of the Frostwolf\" seems bugged. After finishing it´s \"pre-quest\" - \"The Battle for Alterac\" the mentioned quest isn´t offered by NPC.\r\n\r\nI already tried to discuss this with GM´s in game via ticket, they tried to reset both quests + add them back in my quest log, but it didn´t help to fix this issue.\r\n\r\nI meet all the requirements for this, \"Hero of the Frostwolf\" quest (meaning at least lvl 51 and already done quest \"The Battle for Alterac\" but NPC \"Voggah Deathgrip\" do not offer me this quest.\r\n![Q](https://user-images.githubusercontent.com/110063863/209408748-1ba7ab64-6586-4ede-9d5d-975c0d38e880.PNG)\r\n![W](https://user-images.githubusercontent.com/110063863/209408751-cce3e1de-fabd-4594-85a4-d7122150592f.PNG)\r\n\r\n\r\nAfter finishing \"The Battle for Alterac\" (Horde side) NPC \"Voggah Deathgrip\" should offer to player follow-up quest \"Hero of the Frostwolf\" so PC can pick up is reward.\r\n\r\n\r\n\r\nNPC: https://database.turtle-wow.org/?npc=13817\r\n\"Bugged\"Quest: https://database.turtle-wow.org/?quest=8272\r\n\"Pre-quest\"Quest: https://database.turtle-wow.org/?quest=7142\r\n\r\nAttached are also 2 pictures with short communication (and answer) with in game GM.\r\n\r\nThank you\r\n","updatedAt":"2022-12-28T19:38:27+0100","milestone":null,"closedAt":"2022-12-28T19:38:27+0100"},{"assignees":[],"author":{"login":"geojak"},"comments":[{"author":{"login":"geojak"},"body":"theramore guards also sprint","createdAt":"2022-12-27T22:10:17+0100"},{"author":{"login":"GitGurky"},"body":"I believe this has something to do with them dropping combat at some point and after they just run everywhere. ","createdAt":"2023-06-27T15:47:31+0200"}],"createdAt":"2022-12-23T21:03:10+0100","number":2595,"labels":"Dungeons & Raids, NPC","state":"CLOSED","title":"sw keep guard started sprinting on patrol","body":"**Please, provide a clear description what the bug is:**\r\n\r\nthe guard in sw patrol that walks betwen the entrance and the main hall started to sprint in 1.16.5. he should walk with more chill\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. go to sw keep\r\n2. watch the guard\r\n3. see my video \r\n\r\n\r\nhttps://user-images.githubusercontent.com/25199983/209401021-ed9d8b82-7775-41d0-9bf3-c3819390b547.mp4\r\n\r\n\r\n** Expected behavior. Describe how it should work:**\r\n\r\nrp walking guards","updatedAt":"2023-10-20T10:19:46+0200","milestone":null,"closedAt":"2023-10-20T10:19:46+0200"},{"assignees":[],"author":{"login":"Sandlen"},"comments":[],"createdAt":"2022-12-23T02:54:09+0100","number":2594,"labels":"NPC","state":"CLOSED","title":"NPC Carver Molsen doesn't respond to threats.","body":"**Please, provide a clear description what the bug is:**\r\nHello in the Westfall NPC Carver Molsen elite lvl 21 does not react to the threat created. It does not react to damage dealt by another player and will continue to attack the first target until it is killed, even if its target does not hit it once.\r\nI asked for help to kill him, but the magician of level 60 could not kill him immediately, Carver Molsen, after the damage inflicted by the magician, did not change the target and continued to beat the of the character of lvl 17 until he killed me. \r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. You need to approach Carver Molsen (Westfall 60.58) with one character so that he starts beating you. The second character to deal damage until you kill. Carver Molsen will not react to a second character's threat and will not change targets while his first target is alive.\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=60878\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe NPC must react to the threat being created, and switch to the character that created the most threat.","updatedAt":"2023-03-05T18:21:45+0100","milestone":null,"closedAt":"2023-03-05T18:21:45+0100"},{"assignees":[],"author":{"login":"vkekd"},"comments":[],"createdAt":"2022-12-22T10:08:45+0100","number":2593,"labels":"","state":"CLOSED","title":"Naxxramas trash loot","body":"Currently the three shaman pieces are missing from the lootable of a lot of mobs while their counter part, the paladin pieces, can drop from almost double the amount of trash mobs.\r\nPaladin pieces:\r\n1.- Belt of the Grand Crusader drops from 27 mobs. https://database.turtle-wow.org/?item=23666\r\n2.- Leggings of the Grand Crusader drops from 26 mobs. https://database.turtle-wow.org/?item=23668\r\n3.- Spaulders of the Grand Crusader drops from 20 mobs. https://database.turtle-wow.org/?item=23667\r\nShaman pieces: \r\n1.- Girdle of Elemental Fury drops from 10 mobs. 17 mobs less than the paladin belt! https://database.turtle-wow.org/?item=23663\r\n2.- Leggings of Elemental Fury drops from 18 mobs. https://database.turtle-wow.org/?item=23665\r\n3.- Pauldrons of Elemental Fury drops from 15 mobs. https://database.turtle-wow.org/?item=23664\r\n\r\nwowhead classic shaman pieces:\r\nBelt: https://www.wowhead.com/classic/item=23663/girdle-of-elemental-fury\r\nLegs: https://www.wowhead.com/classic/item=23665/leggings-of-elemental-fury\r\nShoulders: https://www.wowhead.com/classic/item=23664/pauldrons-of-elemental-fury\r\n\r\nwowhead classic paladin pieces:\r\nBelt: https://www.wowhead.com/classic/item=23666/belt-of-the-grand-crusader\r\nLegs: https://www.wowhead.com/classic/item=23668/leggings-of-the-grand-crusader\r\nShoulders: https://www.wowhead.com/classic/item=23667/spaulders-of-the-grand-crusader\r\n\r\nFrom the wowhead you can see that the amount of mobs that can drop these items is way higher. Currently making the shaman loot extremely rare in turtle wow compared to his counter part.\r\nIf the lootable from classic wow is too high, i think that the shaman pieces should at least match the turtle wow lootable of the paladin pieces.\r\n","updatedAt":"2022-12-22T13:42:30+0100","milestone":null,"closedAt":"2022-12-22T13:42:30+0100"},{"assignees":[],"author":{"login":"msegers"},"comments":[{"author":{"login":"ratkosrb"},"body":"https://github.com/slowtorta/turtle-wow/commit/ebc91f158c407bb604b4431f1afd455c08291262","createdAt":"2022-12-22T13:56:41+0100"}],"createdAt":"2022-12-22T06:50:51+0100","number":2592,"labels":"","state":"CLOSED","title":"Minor grammar issue in quest: Translating the Unknown","body":"**Please, provide a clear description what the bug is:**\r\n\r\nVery minor grammar issue in quest:\r\nTranslating the Unknown, the second to last line:\r\n\"The calligraphy is elegant the strokes for each character appears perfect.\" \r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Read the quest description carefully.\r\n![image-1](https://user-images.githubusercontent.com/3832687/209065573-9c20a066-a048-40ca-91b4-37edb9b36cb9.png)\r\nPosted by Talanaare on discord.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nI could not find a link in the database by searching the quest name.\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe quest description should probably have a comma right before \"the strokes\".\r\n","updatedAt":"2022-12-22T13:56:42+0100","milestone":null,"closedAt":"2022-12-22T13:56:41+0100"},{"assignees":[],"author":{"login":"Dolden1"},"comments":[{"author":{"login":"slowtorta"},"body":"Sadly, this bug that we're unable to fix in the any foreseeable future.","createdAt":"2022-12-30T01:20:17+0100"}],"createdAt":"2022-12-22T01:59:05+0100","number":2591,"labels":"","state":"CLOSED","title":"Transmorg + Devilsaur Set","body":"**Please, provide a clear description what the bug is:**\r\nSet bonus does not show, if one item is bag, it will show it equipped, otherwise if both are equipped none show equipped under bonus area.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Transmorg gauntlets and leggings, both from different leatherworkers.\r\n2. Restart wow, delete WDB, requip gear.\r\n3. No bonus. Not sure if its just graphical or what, since it is not possible to show hit % rating?\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2022-12-30T01:20:17+0100","milestone":null,"closedAt":"2022-12-30T01:20:17+0100"},{"assignees":[],"author":{"login":"Massie323"},"comments":[],"createdAt":"2022-12-21T22:47:41+0100","number":2590,"labels":"","state":"CLOSED","title":"Far Sight/Mind Vision resetting to Character after multiple casts (including workaround and potential fix)","body":"Casting Far Sight or Mind Vision multiple times in a row has a tendency to reset the Camera back to your Character instead of your target location.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Cast Far Sight\r\n2. Chain another Far Sight\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nFar Sight: https://database.turtle-wow.org/?spell=6196\r\nMind Vision: https://database.turtle-wow.org/?spell=10909\r\n\r\n**Expected behavior. Describe how it should work:**\r\nNormally, a chained Far Sight cast should move the camera to the new location.\r\nThe issue seems to be, however, that the order of Camera locations gets mixed up when the old Buff is removed and a new Buff is applied;\r\n\r\nIntended: \r\nFar Sight is active -> Recast Far Sight -> Old Buff Vanishes -> Camera Resets -> New Buff appears -> New Camera location\r\n\r\nBug: \r\nFar Sight is active -> Recast Far Sight -> Old Buff Vanishes -> New Buff appears -> New Camera Location -> Delayed Camera Reset Command from losing the first Buff -> Camera back to Character\r\n\r\nThis logic is further proven by the fact that clicking away an existing Far Sight buff while a new cast is in process, will always 100% work normal and will never bug out.\r\nAn easily implemented fix would likely be to just add a delay before the new Buff/Debuff appears, to give time for the Client to bounce back to your Character and then to the new location.\r\nAlternatively, another fix would be that the old Buff is instantly removed upon begin of a new cast, thus giving the client ample time to follow correct Camera swaps.","updatedAt":"2022-12-22T14:17:21+0100","milestone":null,"closedAt":"2022-12-22T14:17:21+0100"},{"assignees":[],"author":{"login":"swaglis"},"comments":[{"author":{"login":"redmagejoe"},"body":"This issue persists on current version.","createdAt":"2023-02-21T20:53:10+0100"},{"author":{"login":"slowtorta"},"body":"Fixed in 1.16.6. Hower if you die _too close_ to Deathknell, you'll end up there.","createdAt":"2023-03-05T18:17:03+0100"}],"createdAt":"2022-12-21T21:08:44+0100","number":2589,"labels":"","state":"CLOSED","title":"Tirsfal Uplands: Steepwater Cliff Graveyard","body":"**Please, provide a clear description what the bug is:**\r\nWhen I died in the uplands I got teleported to the Deathknell graveyard, instead of the Steepwater Cliff.\r\nHappened to me two times: once was at (14,60) coords and the other time it was while killing the gnolls in the area, but I don't remember the exact spot.","updatedAt":"2023-03-05T18:17:17+0100","milestone":null,"closedAt":"2023-03-05T18:17:03+0100"},{"assignees":[],"author":{"login":"afizzler"},"comments":[],"createdAt":"2022-12-21T19:34:36+0100","number":2588,"labels":"","state":"CLOSED","title":"Spell Power and Agility Bracer Enchants not working","body":"My guildies who have these exalted enchants from centaur reputations can not put their enchants on others or themselves. It is not letting me use database IDs to actually report the exact items since the database is not updated, so I can not give IDs.\r\n","updatedAt":"2022-12-22T15:29:08+0100","milestone":null,"closedAt":"2022-12-22T15:29:08+0100"},{"assignees":[],"author":null,"comments":[],"createdAt":"2022-12-21T12:08:02+0100","number":2587,"labels":"","state":"CLOSED","title":"\"Back on Track\" quest is given by the wrong NPC","body":"**Please, provide a clear description what the bug is:**\r\n\r\nThe new Alliance \"Back on Track\" quest is provided by Silmaron at Stonetalon Peak, while it is supposed to be Gizzin Wildbucket, which is apparent from the quest description - \"Head to the north west of here, into Bramblethorn Pass...\" and the fact that the quest has to be turned in to Gizzin as well (quest can't be turned in at Silmaron).\r\n\r\nI wasn't able to find Gizzin with /tar macro in the eastern Stonetalon Mountains, but since the database hasn't been updated yet, I cannot confirm with certainty if he is even present (and thus turning the quest in doesn't appear possible).\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. As Alliance, head to Stonetalon Peak in Stonetalon Mountains.\r\n2. Accept the \"Back on Track\" quest from Silmaron (which is already wrong).\r\n3. (optional) Complete the quest objective in the Bramblethorn Pass and look for Gizzin Wildbucket (none present to the south-east of Bramblethorn Pass, but maybe I wasn't thorough enough)\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nBoth NPCs and quest are not present in the Turtle WoW database as of now.\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\n\"Back on Track\" quest is provided by Gizzin Wildbucket instead of Silmaron.","updatedAt":"2022-12-22T14:27:58+0100","milestone":null,"closedAt":"2022-12-22T14:27:58+0100"},{"assignees":[],"author":{"login":"zulashi"},"comments":[{"author":{"login":"slowtorta"},"body":"@jameyboor More issues for pathing around the water.","createdAt":"2022-12-22T21:29:48+0100"}],"createdAt":"2022-12-21T10:24:11+0100","number":2586,"labels":"","state":"CLOSED","title":"bug in fel rock","body":"**Please, provide a clear description what the bug is:**\r\ni was doing the \"twisted hatred\" as a hunter then i jumped in the water cuz i was about to die then the enemys started evading and not taking damage and apprantly can't swin\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.jump on water \r\n2. damage any enemy there\r\n3. and u have to be in the steep part of the water \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\ncreatures: https://database.turtle-wow.org/?npc=2005\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=932\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\ncreatures :https://database.turtle-wow.org/?npc=2004\r\n\r\n**Expected behavior. Describe how it should work:**\r\ni guess swim and not evading my attacks when am on the water","updatedAt":"2022-12-30T01:06:23+0100","milestone":null,"closedAt":"2022-12-30T01:06:23+0100"},{"assignees":[],"author":{"login":"Kharkov72"},"comments":[{"author":{"login":"ratkosrb"},"body":"https://github.com/slowtorta/turtle-wow/commit/0cb8842c81b931f8be1d39876101941df77a6250","createdAt":"2022-12-22T16:43:38+0100"}],"createdAt":"2022-12-21T08:08:03+0100","number":2585,"labels":"","state":"CLOSED","title":"Magistrate Barthilas not running.","body":"Rather than running to his normal location before Slaughter Square, he just stays before the gate in Elder's square, easily farmable. \r\nhttps://database.turtle-wow.org/?npc=10435\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Enter Instance from shortcut to the undead quarter\r\n2. Open first gate\r\n3. He yells and runs to the gate but no further\r\n\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\nApparently if you enter from the shortcut, he is supposed to run further in the instance, but this is not the case. Could be a design choice, or could be something like his scripting not opening the gate and just shitting.","updatedAt":"2022-12-22T16:43:39+0100","milestone":null,"closedAt":"2022-12-22T16:43:38+0100"},{"assignees":[],"author":{"login":"cckfrnk"},"comments":[{"author":{"login":"slowtorta"},"body":"Please, reach out to support on our Discord.","createdAt":"2022-12-22T21:30:40+0100"},{"author":{"login":"cckfrnk"},"body":"I did, after the usual suggestions (like reinstalling the client, clearing addons and applying the 4gb patch) I was told to open an issue here. I haven't crashed today despite no changes on my side, but I'm waiting until after raiding tonight to check if it's indeed solved.","createdAt":"2022-12-22T22:35:43+0100"}],"createdAt":"2022-12-21T02:51:31+0100","number":2584,"labels":"","state":"CLOSED","title":"Crashing very often on Linux with client 1165","body":"After the new patch I get crashes very often, not as much at first after the initial install (I downloaded a new client each time) but with increasing frequency as I play for longer. This happened yesterday (Monday night) after the initial release, after which I was even able to be in Winter Veil Vale for a while, but after around 30m I started crashing every 5 minutes more or less, and most of those crashes were simply the game freezing until I finally had to terminate the process, so not even a message most of the time (like that memory issue which used to occur before the patch). The few times in which there's a message it's as in the attached image below. I've given up on playing Turtle for today since after a total of more than 10 crashes within an hour I just crashed an additional 4 times with an average of 2 minutes between each crash (and if this continues I won't be able to play at all until it's fixed of course, raiding is impossible and my ranking plans were already broken by the patch being pushed before the server reset - during AV holiday - and at this point I'll spend more time with the deserter debuff than in BGs).\r\n\r\nSince there's no associated log or even error message most of the time I'm not sure how to describe a way to reproduce behavior, all I can say is that I'm using Wine in Linux Mint and attach the image I referred to earlier:\r\n![image](https://user-images.githubusercontent.com/121141490/208801340-ab6fe29a-66a7-40e3-bd4e-d3190f1d54e7.png)\r\n\r\n","updatedAt":"2022-12-22T22:35:44+0100","milestone":null,"closedAt":"2022-12-22T21:30:40+0100"},{"assignees":[],"author":{"login":"swaglis"},"comments":[{"author":{"login":"redmagejoe"},"body":"Cannot reproduce. NPCs run properly.\r\n\r\nFixed.","createdAt":"2023-02-21T20:56:00+0100"}],"createdAt":"2022-12-21T00:34:45+0100","number":2583,"labels":"","state":"CLOSED","title":"Ashenvale Outrunner movement","body":"**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Aggro an Ashenvale Outrunner mob\r\n2. Try to run away\r\n\r\nInstead of running after you the mob will rp walk.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nhttps://database.turtle-wow.org/?npc=12856\r\n\r\n**Expected behavior. Describe how it should work:**\r\nWhen out of range the mob will run after me instead of walking.\r\n","updatedAt":"2023-02-21T20:57:52+0100","milestone":null,"closedAt":"2023-02-21T20:57:52+0100"},{"assignees":[],"author":{"login":"Slimthegrim"},"comments":[{"author":{"login":"slowtorta"},"body":"Floating just fine for me, not enough information to reproduce the bug.","createdAt":"2022-12-28T19:47:59+0100"}],"createdAt":"2022-12-20T13:59:52+0100","number":2582,"labels":"","state":"CLOSED","title":"Floating debris spots no longer float","body":"**Some floating debris fish spawn spots are spawning on seafloor, not floating up top on water.**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n1. Be fast.\r\n2. Go to shoreline where Floating Debris can spawn\r\n3. See problem\r\n\r\n![image](https://user-images.githubusercontent.com/110629519/208672997-24a47357-92ac-4d2b-ae3e-46e4102acecb.png)\r\n\r\n**Expected behavior. Describe how it should work:**\r\nWell wood floats eh? Looks like boxes to me.","updatedAt":"2022-12-28T19:47:59+0100","milestone":null,"closedAt":"2022-12-28T19:47:59+0100"},{"assignees":[],"author":{"login":"gabor-varga"},"comments":[{"author":{"login":"ratkosrb"},"body":"This appears to be in fact intended behavior. There is a comment in his script that says so.\r\n![Untitled](https://user-images.githubusercontent.com/35845488/211195638-5a31f839-aeb6-41da-84af-a66a1b1d5e93.jpg)\r\n\r\n","createdAt":"2023-01-08T13:19:01+0100"}],"createdAt":"2022-12-20T12:48:49+0100","number":2581,"labels":"","state":"CLOSED","title":"Alterac Valley Mine Layer constantly CC feral","body":"**Please, provide a clear description what the bug is:**\r\n\r\nThe Horde [Mine Layer](https://database.turtle-wow.org/?npc=13357) ability [Flash Bomb](https://database.turtle-wow.org/?spell=29419) has no CD and no diminishing return. As a feral this puts you in constant CC that can not be broken (or even if it is, you get CC-d again soon). This is probably not the intended mechanic, as you can not get even close to this NPC much less tank/kill it.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Shift to feral form\r\n2. Get close to Horde Mine Layer\r\n3. Get CC-d into oblivion\r\n4. Profit\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=13357\r\nSpell: https://database.turtle-wow.org/?spell=29419\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nThe spell should have proper CD, and diminishing return. Currently the duration is always 10 s. ","updatedAt":"2023-01-08T13:19:02+0100","milestone":null,"closedAt":"2023-01-08T13:19:01+0100"},{"assignees":[],"author":{"login":"gabor-varga"},"comments":[{"author":{"login":"geojak"},"body":"Did you delete wdb? Maybe tooltip isn't updated? ","createdAt":"2022-12-20T17:42:05+0100"},{"author":{"login":"gabor-varga"},"body":"> Did you delete wdb? Maybe tooltip isn't updated?\r\n\r\nI downloaded a new client altogether for today but will double check after I delete WDB","createdAt":"2022-12-20T19:18:03+0100"},{"author":{"login":"gabor-varga"},"body":"After downloading a fresh `1.16.5` client the \"unique\" tag is now visible.","createdAt":"2022-12-21T11:16:02+0100"}],"createdAt":"2022-12-20T10:15:10+0100","number":2580,"labels":"","state":"CLOSED","title":"Pendant of the Faceless unique but tooltip states otherwise","body":"**Please, provide a clear description what the bug is:**\r\n\r\nThe pre-patch for `1.16.4` turned [Pendant of the Faceless](https://database.turtle-wow.org/?item=60551) unique, however the tooltip of the item does not say so. Either change it back to be not unique (wink wink) or adjust the tooltip.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Look at Pendant of the Faceless\r\n2. Tooltip doesn't say unique\r\n3. Spend 250 runs on HFQ to farm 2 trinkets\r\n4. 1.16.4 Prepatch removes one item from your inventory and you get it in mail\r\n5. Can't take item from mail as it say \"you can only have one of these items\"\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nItem: https://database.turtle-wow.org/?item=60551\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nRevert it to be non-unique, or add tooltip.","updatedAt":"2022-12-21T11:16:02+0100","milestone":null,"closedAt":"2022-12-21T11:16:02+0100"},{"assignees":[],"author":{"login":"teralyon"},"comments":[],"createdAt":"2022-12-20T09:43:26+0100","number":2579,"labels":"","state":"CLOSED","title":"Enraged Feral Scar dmg is double.","body":"**Please, provide a clear description what the bug is:**\r\nEnraged Feral Scar mob (lvl 44+) is doing double damage for its level.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Go to the mob lvl 44 and see that it hits for 200 and a mob close by at lvl 43 is doing 70-80. I'm lvl 44 too.\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=5295\r\n\r\n**Expected behavior. Describe how it should work:**\r\nMob is doing normal for its lvl dmg. 90-100 maybe.","updatedAt":"2022-12-30T01:10:21+0100","milestone":null,"closedAt":"2022-12-30T01:10:21+0100"},{"assignees":[],"author":{"login":"TheSyg"},"comments":[{"author":{"login":"slowtorta"},"body":"Fixed after update.","createdAt":"2022-12-20T17:43:40+0100"}],"createdAt":"2022-12-20T09:00:07+0100","number":2578,"labels":"","state":"CLOSED","title":"Battery-Powered Crowd Pummeler on use disappeared.","body":"**Please, provide a clear description what the bug is:**\r\n\r\nTitle! The on use ability of BPCP disappeared, leaving feral druids on suicide watch\r\n\r\nHow it looks in game:\r\n![depression](https://user-images.githubusercontent.com/89550040/208613944-ad86f0b6-f951-4746-b504-65677216aa2f.png)\r\n\r\nItem: https://database.turtle-wow.org/?item=60099\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nShould look like this: \r\n\r\n![happiness](https://user-images.githubusercontent.com/89550040/208614160-18a3f01b-f345-4316-9fd0-8ce7201ccb2b.jpg)\r\n\r\ngib back hasty pls\r\n","updatedAt":"2022-12-20T17:43:41+0100","milestone":null,"closedAt":"2022-12-20T17:43:40+0100"},{"assignees":[],"author":{"login":"Shieldzies"},"comments":[{"author":{"login":"slowtorta"},"body":"Fixed after update. \r\n![image](https://user-images.githubusercontent.com/66763404/208720641-41a2f50f-9078-45f3-b45b-9e6b30e56244.png)\r\n","createdAt":"2022-12-20T17:46:41+0100"}],"createdAt":"2022-12-20T08:36:43+0100","number":2577,"labels":"","state":"CLOSED","title":"Immortal Champion's Charger","body":"**Please, provide a clear description what the bug is:**\r\nPrior to the patch I had an Immortal Champion's Charger. The icon is a purple dragon head and says \"Riding Nexus Drake\" there is also a drake roar when you mount it. The actual mount is exactly the same it is still the horse.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Open spellbook\r\n2. Click mounts tab\r\n3. \"Riding Nexus Drake\"\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nhttps://database.turtle-wow.org/?item=80692\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nHorse icon and horse sound","updatedAt":"2022-12-20T17:46:41+0100","milestone":null,"closedAt":"2022-12-20T17:46:41+0100"},{"assignees":[],"author":{"login":"Zebouski"},"comments":[{"author":{"login":"slowtorta"},"body":"https://github.com/slowtorta/turtlewow-bug-tracker/issues/2612\r\nhttps://github.com/slowtorta/turtlewow-bug-tracker/issues/2634\r\n\r\nRelated to the same mob ^","createdAt":"2022-12-30T01:19:13+0100"},{"author":{"login":"Muigin"},"body":"The stun spell on Tel'Abim gorillas has been changed, and is now susceptible to immunity and diminishing returns.\r\n#3364 ","createdAt":"2023-10-19T02:18:07+0200"}],"createdAt":"2022-12-20T06:26:05+0100","number":2576,"labels":"","state":"CLOSED","title":"Highvale Gorilla's stun is not immunable","body":"**Please, provide a clear description what the bug is:**\r\non tel abim, some of the gorillas have a stun that cannot be removed like blizzlike stuns can\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n0. equip pvp trinket on a class where it removes stuns, like warrior\r\n1. pop a free action potion\r\n2. pull mob\r\n3. get stunned during FAP\r\n4. try to pop pvp stun trinket\r\n\r\n**Expected behavior. Describe how it should work:**\r\nif the tooltip says stun, it should be removed/immuned by stuff that counters stun","updatedAt":"2023-10-19T02:19:16+0200","milestone":null,"closedAt":"2023-10-19T02:18:07+0200"},{"assignees":[],"author":{"login":"afizzler"},"comments":[{"author":{"login":"slowtorta"},"body":"Fixed after update.","createdAt":"2022-12-20T17:43:53+0100"}],"createdAt":"2022-12-20T05:18:52+0100","number":2575,"labels":"","state":"CLOSED","title":"Alah'thalas flight point on flight path map incorrectly placed","body":"There seems to be a bug affecting where alah'thalas flight point is placed on the map, making it shift unrealistically in another area. \r\n","updatedAt":"2022-12-20T17:43:54+0100","milestone":null,"closedAt":"2022-12-20T17:43:54+0100"},{"assignees":[],"author":{"login":"afizzler"},"comments":[{"author":{"login":"jameyboor"},"body":"Fixed on next restart.","createdAt":"2022-12-20T15:13:18+0100"}],"createdAt":"2022-12-20T03:46:35+0100","number":2574,"labels":"","state":"CLOSED","title":"Buggy pathing in tel'abim","body":"Pathing seems to be broken if you walk across water between islands on the new island zone. In addition, mobs may evade if you attack them from a higher height or longer distance on the island. \r\n","updatedAt":"2022-12-20T15:13:19+0100","milestone":null,"closedAt":"2022-12-20T15:13:18+0100"},{"assignees":[],"author":{"login":"EverJuniorWoW"},"comments":[],"createdAt":"2022-12-19T15:55:41+0100","number":2573,"labels":"","state":"CLOSED","title":"Заклинание на trinket [Horn of Engryss]","body":"**Please, provide a clear description what the bug is:**\r\nДобрый вечер любимые черепашки. Я играю за друида и хотел попробовать сделать билд, завязанных на отдачу урона противнику, т.е. через прокачку таланта [Improved Thorns]. Для этого билда я специально выбил серьгу (trinket) [Horn of Engryss] https://database.turtle-wow.org/?item=83224 . Но вот незадача, заклинание, которое использует эта вещь имеет одинаковое ID с заклинанием друида [Thorns] rank 3 ( https://database.turtle-wow.org/?spell=1075 ) , и поэтому оно не дает накладывать одновременно классовое заклинание Thorns и заклинание с этой серьги \r\n\r\nПожалуйста, исправьте это. \r\nСпасибо\r\n\r\n\r\n\r\n\r\n\r\n\r\nhttps://database.turtle-wow.org/?item=83224 - [Horn of Engryss]\r\nhttps://database.turtle-wow.org/?spell=1075 - [Thorns] rank 3\r\n\r\n\r\n\r\n","updatedAt":"2022-12-22T21:12:37+0100","milestone":null,"closedAt":"2022-12-22T21:12:37+0100"},{"assignees":[],"author":{"login":"Kharkov72"},"comments":[{"author":{"login":"slowtorta"},"body":"Sorry for the first misleding comment, wrong issue. Fixed on the next update.","createdAt":"2022-12-22T21:27:59+0100"}],"createdAt":"2022-12-19T07:23:39+0100","number":2572,"labels":"","state":"CLOSED","title":"Wolf Totem typo","body":"https://database.turtle-wow.org/?item=60104\r\n![Untitled](https://user-images.githubusercontent.com/25846834/208361045-e2e59caa-3dff-4f5a-a0a5-5b3dd4853ae7.png)\r\nShould be Though.","updatedAt":"2022-12-22T21:27:59+0100","milestone":null,"closedAt":"2022-12-22T21:27:59+0100"},{"assignees":[],"author":null,"comments":[{"author":{"login":"jameyboor"},"body":"Can you provide a source for this claim? I'm almost certain it's not allowed to begin with.","createdAt":"2023-01-08T04:18:58+0100"}],"createdAt":"2022-12-19T01:21:02+0100","number":2571,"labels":"","state":"CLOSED","title":"Cannibalize forsaken racial","body":"**Please, provide a clear description what the bug is:**\r\nHi, this racial ability is supposed to be usable on any humanoid/undead corpse, not specified to hostile ones. Currently the ability only works against hostile targets, not on the corpses of friendly NPCs or players. This greatly reduces the value of the ability, as you don't get to regen health from fallen comrades in a bunch of situations where it is supposed to be a part of your toolkit to survive.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Find the corpse of a friendly target (i.eg. dead group member in a raid or battleground)\r\n2. Stand on top of corpse and use cannibalize\r\n3. You get error message, as if there were no corpses nearby\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nhttps://database.turtle-wow.org/?spell=20577\r\n\r\n**Expected behavior. Describe how it should work:**\r\nCannibalize should work on any undead/humanoid corpse, including friendly npcs, friendly players, and opposite faction players that are in your dungeon/raid group, as long as they haven't resurrected and turned into a skeleton.","updatedAt":"2023-02-19T00:43:57+0100","milestone":null,"closedAt":"2023-02-19T00:43:57+0100"},{"assignees":[],"author":{"login":"Ressickness"},"comments":[{"author":{"login":"Jeradooka"},"body":"As a fellow shaman player, I am not experiencing this bug. I am an orc shaman and can successfully use the ankh in both PVP and PVE settings.","createdAt":"2023-03-01T21:30:45+0100"}],"createdAt":"2022-12-18T20:28:34+0100","number":2570,"labels":"Shaman, Spell, Item","state":"CLOSED","title":"Ankh Bug for my shaman Ressickness","body":"**Please, provide a clear description what the bug is:**\r\nWhen I die in PVP or PVE I receive a standard textbook to release spirit or to use my ankh. When I click to use my ankh, there is red script that says, \"Not enough mana.\" It then leaves me dead without a text box that allows for even a simple release to the graveyard. It does not use an ankh during this occurence. I have no way to release to a graveyard until I /reload.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Have someone kill the character\r\n2. Click for the ankh\r\n3. Watch as nothing happens\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item= Ressickness (Ankh bug)\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nIt should reincarnate the toon upon clicking the option to ankh.\r\n![WoWScrnShot_121822_111947](https://user-images.githubusercontent.com/120978897/208315583-f6891fa1-d26a-4f82-97f3-8d15b079f9a1.jpg)\r\n![WoWScrnShot_121822_111949](https://user-images.githubusercontent.com/120978897/208315584-657c3171-b86a-43e7-8e7f-e58624d4bcf5.jpg)\r\n\r\n","updatedAt":"2023-04-02T19:29:25+0200","milestone":null,"closedAt":"2023-04-02T19:29:25+0200"},{"assignees":[],"author":{"login":"Kangaroux"},"comments":[],"createdAt":"2022-12-18T07:23:46+0100","number":2569,"labels":"Object","state":"OPEN","title":"Songflowers disappear shortly after cleansing them","body":"Experienced this with two separate flowers, guildie also said it happened to them, too.\r\n\r\nWhen a flower is cleansed, it works as usual but then about ~~5 seconds later~~ it fades and disappears. It reappears some time later. It also disappears for other players, and clearing WDB didn't fix it, so I don't believe it's a client issue.\r\n\r\nEDIT: I tried cleansing another and stood next to it and it didn't disappear. When I walked backwards it disappeared when I was around 20yds away. I don't think it's time based","updatedAt":"2023-01-30T20:46:52+0100","milestone":null,"closedAt":null},{"assignees":[],"author":null,"comments":[],"createdAt":"2022-12-17T06:11:21+0100","number":2568,"labels":"","state":"CLOSED","title":"Vampirism (warlock t3 2piece bonus) procs on hit instead of cast and is unable to crit","body":"**Please, provide a clear description what the bug is:**\r\nHi, the warlock 2piece bonus from t3 (Plagueheart Raiment) has a slightly wrong behavior on procs which makes the bonus far weaker than intended.\r\nThis self-heal effect is supposed to proc on cast, which means it should have a chance to happen when the warlock finishes casting shadow bolt, not when the target is hit by the spell. Here it only procs when the spell hits target, which weakens the set bonus effect, because 1. shadow bolt sometimes misses or gets resisted, and 2. shadow bolt has a flight time, which is a long delay at max range, and the target can die while the spell is still flying. So with proc-on-hit we get fewer procs than we are supposed to get if it was properly proc-on-cast.\r\n\r\nThe other issue is the matter of critical heals. Right now, the effect doesn't seem to be able to crit at all, based on multiple raid logs. This heal effect, like all other direct heals, is supposed to have a chance to critical heal for 150% of the original amount. The critical chance is supposed to be equal to the caster warlock's critical chance, which is incredibly spectacular on i.eg. Loatheb where the spore makes you crit all the time. This means right now we miss out on a raw 50% boost to the healing effect on the fight where we need it the most.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\nProc behavior:\r\n1. Equip 2 pieces of tier3 on a warlock and find a suitable target at a large enough distance \r\n2. Make sure the target stays at a distance, while you cast shadow bolts (you can use rank1).\r\n3. Open combat log and notice the delay between finishing cast, and the spell landing (if the target is at 30 yard this is easily 2-3seconds, easy to tell apart). When Vampirism procs, it will happen after the spell has landed, never when you finished the cast.\r\n\r\nCrit:\r\nThis is best done checking existing raid logs, particularly on Loatheb. \r\nIf you want to test for yourself, equip every possible crit chance gear, then apply world buffs and loatheb's spore effect. This puts you to 100% crit chance. Then cast shadow bolts until vampirism procs. All of your non-missed shadow bolts will crit, but none of the healing effects will do.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nhttps://database.turtle-wow.org/?spell=28831\r\nhttps://database.turtle-wow.org/?spell=28839\r\nhttps://database.turtle-wow.org/?itemset=529\r\n\r\n**Expected behavior. Describe how it should work:**\r\nWarlock tier bonus Vampirism should proc when the warlock casts shadow bolt, not when the shadow bolt lands. The effect should be able to crit for 150% of the original value and the crit chance should scale with the caster warlock's crit chance.","updatedAt":"2022-12-18T20:04:08+0100","milestone":null,"closedAt":"2022-12-18T20:04:08+0100"},{"assignees":[],"author":null,"comments":[{"author":{"login":"slowtorta"},"body":"Added RewMoneyMaxLevel for 204 new quests.\r\nCorrected money rewards for 800 other quests in our custom range.","createdAt":"2023-03-05T19:24:22+0100"}],"createdAt":"2022-12-17T05:26:40+0100","number":2567,"labels":"Quest","state":"CLOSED","title":"RevMoneyMaxLevel incorrect calculations","body":"**Please, provide a clear description what the bug is:**\r\nHi, the lvl 60 monetary reward is still incorrectly calculated for a large number of dungeon and raid quests, as well as custom quests. Most of these high difficulty quests seem to award only 10% of the expected gold value. \r\nRevMoneyMaxLevel is supposed to be calculated as 6xRewXP. \r\nIn case of over a hundred tested quests on turtle, it seems to be 0,6xRewXP.\r\nSince Jamey's update on the database (ref to my earlier report: https://github.com/slowtorta/turtlewow-bug-tracker/issues/2439), you can now see quest EXP rewards, RevMoneyMaxLevel values, and also the equivalent gold reward on each quest in the database, so this does not require in game testing, though I assure you I have done the quests and the experienced values match the wrongly calculated database values.\r\n\r\nHere is an example:\r\nhttps://database.turtle-wow.org/?quest=40495 >> RewXP 6400 >> 6*6400 = 38400, which is what the RevMoneyMaxLevel should be. But the RevMoneyMaxLevel is only 3840. This translates to 38,4silver instead of 3,84 gold.\r\nMeanwhile, notice this quest: https://database.turtle-wow.org/?quest=4982 has the same 6400 RewXP and the proper 38400 RevMoneyMaxLevel and awards the proper amount of money.\r\n\r\nI cannot tell what makes it so that two quests with the same exp reward have different calculations for reward money. \r\n\r\nThe number of affected quests is probably in the range of hundreds and I definitely cannot link them all 1 by 1.\r\n\r\nHere are a few more examples to give you an idea:\r\n\r\nhttps://database.turtle-wow.org/?quest=8710 >>This is the warlock AQ20 weapon quest. Same thing 3960 instead of 39600. 39,6 silver instead of 3,96 gold.\r\nhttps://database.turtle-wow.org/?quest=8702 >>This is the warlock AQ20 cloak quest. Again, 10% of the calculated value is present. One digit off. \r\nThere are 3 turn-ins per class, and 9 classes so this is a total of 27 affected quests.\r\n\r\nNow the AQ40 turn ins: \r\nhttps://database.turtle-wow.org/?quest=8662 >>This is the Warlock AQ40 t2,5 helm quest. With 9950 RewXP the expected value is 6*9950= 59700 or 5,97 gold. In reality, the RevMoneyMaxLevel is only 5970 and the quest only awards 59,7 silver.\r\nNote, there are 5 quest turn-ins for each class in AQ40 and there are 9 classes. That's 45 quests total. Pretty sure they all have the same issue. \r\n\r\nHere is an example from the quest chain for Red Scepter shard: \r\nhttps://database.turtle-wow.org/?quest=8730 RewXP 9950, same as above. RevMoneyMaxLevel only 5970. \r\nThe entire quest chain behaves the same way, which is like 8-9quests or something.\r\n\r\nHere are some examples for non-dungeon quests from Karfang Hold, a custom turtle quest hub (all of the quests in this hub have same issue, at least 8-10 quests)\r\nhttps://database.turtle-wow.org/?quest=40505\r\nhttps://database.turtle-wow.org/?quest=40506\r\nhttps://database.turtle-wow.org/?quest=40508\r\n\r\nHere are some quests from Sandfury trolls custom area (most of them are regular quests, only one is dungeon)\r\nhttps://database.turtle-wow.org/?quest=40525\r\nhttps://database.turtle-wow.org/?quest=40522 whole chain\r\nhttps://database.turtle-wow.org/?quest=40526\r\n\r\nA random custom dungeon quest from Uldaman https://database.turtle-wow.org/?quest=40129\r\nA random, non-custom dungeon quest from Blackfathom Deeps https://database.turtle-wow.org/?quest=6561\r\n\r\nAs you can see, the amount of gold players lose to this bug is not small. 5gold per raid quest, 3gold per dungeon quest.\r\nThis is a general issue that seems to affect most dungeon quests, raid quests, and custom turtle quests. To the point this makes it not worth for lvl 60s to quest for gold at all.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Do the above mentioned quests at lvl 60.\r\n2. You barely get any gold.\r\n\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nFar too many to make a comprehensive list. This is not a one man job to gather.\r\n\r\n**Expected behavior. Describe how it should work:**\r\nAll quests should have proper RevMoneyMaxLevel calculation and should award the proper amount of gold to lvl 60s who complete them.","updatedAt":"2023-03-05T19:24:23+0100","milestone":null,"closedAt":"2023-03-05T19:16:05+0100"},{"assignees":[],"author":null,"comments":[{"author":{"login":"twowTurtReynolds"},"body":"Covered in the much broader issue https://github.com/slowtorta/turtlewow-bug-tracker/issues/1142 closing as dupe.","createdAt":"2023-12-04T03:26:06+0100"}],"createdAt":"2022-12-17T04:21:50+0100","number":2566,"labels":"NPC","state":"CLOSED","title":"Counterspell used by caster elite mobs have no cooldown","body":"**Please, provide a clear description what the bug is:**\r\nHi, there is a problem with the missing cooldown of Counterspell ability used by certain caster enemy NPCs. This ability is supposed to have a 30sec cooldown similar to the player ability, and so the enemy should not spell lock more than 1 school of your magic at the same time. (The difference between player mage's counterspell and this is supposed to be only that mage's one locks out for 10seconds, while NPCs version is 15seconds)\r\nHowever, here the NPCs use it again immediately after they already locked out one of your spell schools, over and over until all of your spells are put on a cooldown, not allowing caster players to do anything but instants.\r\nSo far I noticed this behavior from Scarlet Archmages in Eastern Plaguelands, the Scarshield Spellbinders in LBRS and the Scholomance Occultists.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Engage a Scarlet Archmage/Scarshield Spellbinder/Scholomance Occultist, make sure they are targeting you, and cast spells with a cast time (i.eg. shadow bolt, fireball) until they use their Counterspell to lock the spell school. This puts all abilities in that school on a 15sec cooldown.\r\n2. Swap to a different spell school (i.eg. immolate after shadow bolts, frostbolts after fireballs) to continue casting spells. The NPC will use the counterspell ability again in a few seconds, locking out this spell school as well. \r\n3. Try again with a 3rd spell school if you have one (i.eg. arcane missiles). They will lock out this one as well.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nhttps://database.turtle-wow.org/?npc=9451\r\nhttps://database.turtle-wow.org/?npc=9098\r\nhttps://database.turtle-wow.org/?npc=10472\r\nhttps://database.turtle-wow.org/?spell=15122 >> This is the Counterspell ability i found in the turtle database but i don't think this is correct.\r\nhttps://www.wowhead.com/classic/spell=20537/counterspell >> This is the actual spell ID they should be using, notice that this one has a cooldown.\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe above mentioned caster npcs should have a 30sec cooldown on their Counterspell.","updatedAt":"2023-12-04T03:26:06+0100","milestone":null,"closedAt":"2023-12-04T03:26:06+0100"},{"assignees":[{"login":"Dragunovi"}],"author":{"login":"88kr"},"comments":[{"author":{"login":"Dragunovi"},"body":"Damage values on buffs and debuffs are not actively updated with talents and set bonuses, this is likely functional but not displayed.","createdAt":"2024-01-25T21:12:40+0100"}],"createdAt":"2022-12-16T22:36:02+0100","number":2565,"labels":"Druid, Item","state":"CLOSED","title":"Druid - Set bonus error: cenarion rainment - 3 piece bonus","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Error in the set bonus from Druid's Cenarion Rainment 3-Piece set bonus. \r\n2. To replicate, I am using 3 Cenarion set pieces: Gloves, Boots, Shoulders\r\n3. Set bonus should be thorns buff duration extended to 15 min (this part works), and also damage increasing from 18 to 22. \r\n4. In-game tooltip for set bonus shows 15 min / 22 damage, but buff received shows 15 min / (only) 18 damage. this is the error / bug.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2024-01-25T21:12:40+0100","milestone":null,"closedAt":"2024-01-25T21:12:40+0100"},{"assignees":[],"author":{"login":"RUTHINAS"},"comments":[],"createdAt":"2022-12-16T20:31:36+0100","number":2564,"labels":"","state":"CLOSED","title":"Zul'Farrak stair event causes loot issues","body":"**Please, provide a clear description what the bug is:**\r\n\r\nDuring the Zul'Farrak stair event, with the team of NPC allies fighting alongside the party, there seems to be an issue with unreliable loot. I haven't been able to test it yet, but I believe the NPC allies are causing it in some way. Essentially, Shadowpriest Sezz'ziz – the final boss of the event – occasionally drops no loot. A member of the party said that this sometimes happens if the NPC allies deal the majority of the damage to the boss, or if they land the killing blow. We didn't find out what the cause is, but we did end up with no loot. We did have a very high damage group, so I'm highly doubtful of the NPCs dealing more than us, unless they're excessively powerful too (which would then be an issue in its own right).\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\nGo to Zul'Farrak, and rescue the NPC group from the Sandfury Executioner using the Executioner's Key. Walk down the stairs with them, clearing the throves of trolls assaulting you from below. At this point it gets a bit sketchy on how to reproduce the bug, but I would assume either letting the NPC group deal more damage than the player group or allow them to make the killing blow on the boss would lead to this happening. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=7275\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nThere is no mention of such behavior in the Classic Wowhead comments, nor do I recall this ever happening outside of Turtle. The expected behavior is for the loot to drop.","updatedAt":"2022-12-17T03:27:04+0100","milestone":null,"closedAt":"2022-12-17T03:27:04+0100"},{"assignees":[],"author":{"login":"tarkustrakustarkus"},"comments":[{"author":{"login":"slowtorta"},"body":"You'll receive a new one if the old one would expire if you meet the requirements.","createdAt":"2023-01-02T00:05:14+0100"}],"createdAt":"2022-12-16T02:00:36+0100","number":2563,"labels":"","state":"CLOSED","title":"City Protector's Medallion.","body":"Please, provide a clear description what the bug is: \r\n\r\nI have not received a new City Protector's Medallion for being Thane this week.\r\n\r\nSteps to reproduce the behavior with as much detail as possible:\r\n\r\n1. I have been Thane for 3 weeks in a row. I would like a new City Protector's Medallion for being Thane again this week.\r\n2. I received 2 City Protector's Medallions on the first week I was Thane and have not recieved a new one since then.\r\n3. Some people have told me there can be a delay with receving the medallion and that makes sense no problem there. Some people have also noted to me that they have received more than 1 City Protector's Medallion at a time.\r\n\r\n\r\nIDs of affected creatures, items, quests or spells with a link to the relevant page:\r\nhttps://database.turtle-wow.org/?item=50056\r\n\r\n\r\nExpected behavior. Describe how it should work:\r\nThe item says it has 7 days duration of playtime and is also supposed to work if you have the city protector title. My item has only a few hours of duration left since it was the first one that I recieved. \r\n![WoWScrnShot_121522_095306](https://user-images.githubusercontent.com/120693644/207998248-fbe39d3a-a377-4a71-933d-46d2eec9bbea.jpg)\r\n![WoWScrnShot_121522_095256](https://user-images.githubusercontent.com/120693644/207998249-2bbdd862-281e-400d-885b-4c82279349dc.jpg)\r\n\r\n\r\n","updatedAt":"2023-01-02T00:05:15+0100","milestone":null,"closedAt":"2023-01-02T00:05:14+0100"},{"assignees":[],"author":{"login":"vkekd"},"comments":[{"author":{"login":"Zeyla-TW"},"body":"This is currently being addressed and should be fixed in an upcoming patch.","createdAt":"2023-03-07T22:42:45+0100"}],"createdAt":"2022-12-15T18:14:57+0100","number":2562,"labels":"Shaman, Spell","state":"CLOSED","title":"Flametongue Totem","body":"The 6% extra damage that the talent 'Improved Weapon Totems' should provide only benefits the shaman.\r\n\r\n\r\n1. Spec into 'Improved Weapon Totems' and drop Flametongue Totem\r\n2. Make sure you dont have any spell power gear on \r\n3. Also make sure that you use weapons witht he same attack speed on both characters\r\n4. Hit a target dummy and see how the proc will do more damage on the shaman\r\n\r\n\r\n'Improved Weapon Totems' should increase the proc damage for anyone in the party\r\n","updatedAt":"2023-03-07T22:42:46+0100","milestone":null,"closedAt":"2023-03-07T22:42:46+0100"},{"assignees":[],"author":{"login":"vkekd"},"comments":[{"author":{"login":"Zeyla-TW"},"body":"This is currently being addressed and should be fixed in an upcoming patch.","createdAt":"2023-03-07T22:43:46+0100"}],"createdAt":"2022-12-15T18:06:15+0100","number":2561,"labels":"Shaman, Spell","state":"CLOSED","title":"Windfury Totem","body":"The 30% melee attack power that the talent 'Improved Weapon Totems' should apply doesn't work on anyone else except for the shaman.\r\nCurrently only the caster can benefit from this talent, which makes it completely useless.\r\n\r\n\r\n1. Spec into 'Improved Weapon Totems' and drop Windfury Totem\r\n2. Attack with the Shaman and with an alt\r\n3. Check the attack power on both characters whenever you get a windfury proc\r\n\r\n\r\n'Improved Weapon Totems' should work for anyone in the party.\r\n","updatedAt":"2023-03-07T22:43:46+0100","milestone":null,"closedAt":"2023-03-07T22:43:46+0100"},{"assignees":[],"author":{"login":"IngwarMauerberg"},"comments":[{"author":{"login":"IngwarMauerberg"},"body":"I can buy the Items now","createdAt":"2022-12-28T01:31:23+0100"}],"createdAt":"2022-12-15T00:20:27+0100","number":2560,"labels":"","state":"CLOSED","title":"Cant buy Rank 7 Set Items","body":"**Please, provide a clear description what the bug is:**\r\n\r\nI cant buy PVP Rank 7 Items from the Vendor Lady Palanseer. I have opened a Ticket but they cant, wont help me and sayd i should post the Problem here. \r\nI dont think its a general bug.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Get Rank 7 in PVP\r\n2. Go to the PVP Vendor who sells the Set Items\r\n3. Right Klick on the Items (Feet and Hands) to buy it\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=12792\r\nItem: https://database.turtle-wow.org/?item=22860\r\nItem: https://database.turtle-wow.org/?item=22870\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2022-12-28T01:31:23+0100","milestone":null,"closedAt":"2022-12-28T01:31:23+0100"},{"assignees":[],"author":null,"comments":[],"createdAt":"2022-12-13T11:53:35+0100","number":2559,"labels":"","state":"CLOSED","title":"The Garrick Stead mobs not agressive","body":"The mobs located at The Garrick Stead do not automatically attack me when I come near them (even though they are red).\r\nMobs: Remnatns Farmer, Remnants Militia","updatedAt":"2022-12-13T17:52:01+0100","milestone":null,"closedAt":"2022-12-13T17:52:01+0100"},{"assignees":[],"author":{"login":"8EightySixed6"},"comments":[{"author":{"login":"ratkosrb"},"body":"The seal has been changed and no longer does that. The Judgement procs effects on your weapon instead. Wait for the next client patch to see the real description.","createdAt":"2022-12-13T17:56:16+0100"},{"author":{"login":"8EightySixed6"},"body":"What description will it have? Trying to understand what exactly it does? Does it just increase weapon damage? Does it not show a debuff on the target too? I don't see it buff my char either.... ","createdAt":"2022-12-13T23:04:12+0100"},{"author":{"login":"ratkosrb"},"body":"It causes Chance on Hit effects on your weapon to proc when you judge it.\r\n\r\nSo if you have this weapon for example it will shoot a Fireball when you use Judgement.\r\nhttps://database.turtle-wow.org/?item=17182","createdAt":"2022-12-13T23:05:50+0100"},{"author":{"login":"8EightySixed6"},"body":"Will it shoot fireball with every hit?","createdAt":"2022-12-13T23:06:58+0100"},{"author":{"login":"ratkosrb"},"body":"When you cast Judgement with it active.","createdAt":"2022-12-13T23:09:34+0100"},{"author":{"login":"8EightySixed6"},"body":"Interesting changes! Makes we want more weapons with more abilities now haha\r\n\r\nSo as long as Seal of Crusader is active on me it will proc the weapon? Just to clarify sorry just making sure I got it!\r\n\r\nWhat happens if I use judgement? Seal of Crusader + Judgement","createdAt":"2022-12-13T23:14:08+0100"},{"author":{"login":"ratkosrb"},"body":"The seal is the same as before. The judgement will proc your weapon effect and enchants.","createdAt":"2022-12-13T23:17:15+0100"}],"createdAt":"2022-12-13T03:28:02+0100","number":2558,"labels":"","state":"CLOSED","title":"Paladin: Seal of Crusader not procing holy damage. ","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Cast Seal of Crusader\r\n2. Judgement any enemy\r\n3. Cast Seal of Righteousness\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nShould be adding more holy damage and its not. \r\n","updatedAt":"2022-12-13T23:17:15+0100","milestone":null,"closedAt":"2022-12-13T17:56:16+0100"},{"assignees":[],"author":{"login":"tomcoffingiii"},"comments":[{"author":{"login":"slowtorta"},"body":"@CosminPOP ","createdAt":"2022-12-13T19:06:06+0100"},{"author":{"login":"slowtorta"},"body":"Tested in 1.16.5, working as intended.","createdAt":"2022-12-30T01:24:18+0100"}],"createdAt":"2022-12-13T01:34:30+0100","number":2557,"labels":"","state":"CLOSED","title":"Guild Bank Tab2 isn't logging items being deposited or withdrawn. ","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Placed something into a tab2 into the guild bank\r\n2. When looking at the logs, it's not showing up.\r\n3. Happens for anything I placed in. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\nAnytime I take something out of the bank / place something into the bank, a record should be created. It works fine on other tabs, it just seems to be tab2 of <SQAUD>'s guild bank. Screenshots Attached.\r\n![Issue1-2](https://user-images.githubusercontent.com/3590573/207197418-b7f56fc5-d7e6-4a54-a131-1a36a09647b2.png)\r\n![Issue1](https://user-images.githubusercontent.com/3590573/207197403-765d32d2-47a1-4552-8ab5-bea52e1cb5d4.png)\r\n\r\n","updatedAt":"2022-12-30T01:24:18+0100","milestone":null,"closedAt":"2022-12-30T01:24:18+0100"},{"assignees":[],"author":null,"comments":[{"author":{"login":"twowTurtReynolds"},"body":"Related to https://github.com/slowtorta/turtlewow-bug-tracker/issues/2442","createdAt":"2023-12-25T21:52:00+0100"}],"createdAt":"2022-12-12T23:05:45+0100","number":2556,"labels":"Warlock, Spell, Need Replication on VMaNGOS","state":"OPEN","title":"Warlock combat bug when sacrificing pets and summoning Felguard","body":"**Please, provide a clear description what the bug is:**\r\nHi, when the warlock uses Demonic Sacrifice on their permanent pet, or summons a Felguard via Demon Portal, in both cases you get a 5seconds long combat bug. (In case of the Felguard, the entire group of the warlock does, delaying healers from drinking, mages from popping table etc.)\r\nIt's not a huge issue but annoying. \r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\nSummon any permanent pet and use Demonic Sacrifice. You enter combat for 5-6seconds, then exit.\r\nOpen a Demon Portal to summon a Felguard. In the moment you receive the necessary clicks from raid members and the Felguard pops out, the entire group is put into combat for a few seconds.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nhttps://database.turtle-wow.org/?spell=18788\r\nhttps://database.turtle-wow.org/?spell=45908\r\n\r\n**Expected behavior. Describe how it should work:**\r\nNeither of these spells should put anyone in combat.","updatedAt":"2023-12-25T21:52:01+0100","milestone":null,"closedAt":null},{"assignees":[],"author":null,"comments":[{"author":{"login":"ratkosrb"},"body":"I can't reproduce the issue. Tried stunning and fearing the warlock, the pet, and both, but the shard is refunded each time and my pet is there when I respawn. Try to remember more details about what happened when you didn't get a shard, so that the true reason can be found.","createdAt":"2022-12-13T17:42:57+0100"},{"author":null,"body":"Hmm, I have mostly played with Demonic Sacrifice instead of an active pet, that might be an important factor. \r\nMy pet usually respawns properly with me when I die slowly (just a few players firing at me), and more commonly vanishes when i'm under heavy fire/stunlock. If it's not the crowd control, could it be possibly the sheer amount of debuffs/incoming attacks? Could it be related to my insignia being taken? (It is not usually taken when there are fewer players present)","createdAt":"2022-12-17T04:39:04+0100"}],"createdAt":"2022-12-12T22:38:51+0100","number":2555,"labels":"Warlock, Spell, PvP, Item","state":"CLOSED","title":"Warlock shard/pet not refunded when dying in bgs","body":"**Please, provide a clear description what the bug is:**\r\nHi, there seems to be an issue with refunding pets (indirectly, the shards) for warlocks when the warlock dies in CC (could be other causes too, but this one I noticed the most).\r\nNormally, when the warlock is killed, their current pet is refunded and respawns together with the lock in the graveyard, saving you the time and soul shard from having to resummon it. This applies also when the warlock runs with Demonic Sacrifice instead of a pet - the pet which was sacrificed is refunded instead.\r\nHowever, usually when I die in a stunlock or my character is otherwise crowd controlled, after dying I get no refund on either shard or pet, which is about 50% of the time. This means I am out of the game for 10seconds to resummon my pet and I lose a shard every time, something which is incredibly difficult to replenish in a PVP situation. This puts warlocks at a huge disadvantage when fighting for time sensitive objectives or in long battlegrounds where you need to bring at least 40 shards to have a chance of not running out this way.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\nIt's not exactly clear to me which types of specific crowd control cause the issue. There is little room to see what's happening in a messy pvp battle.\r\nGenerally you want to get attacked by a gang of rogues and die while in their stunlock if you want to reproduce this.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nNot sure what to link here for this report. \r\nhttps://database.turtle-wow.org/?item=6265\r\nhttps://database.turtle-wow.org/?spell=24827?\r\nhttps://database.turtle-wow.org/?spell=23464?\r\nhttps://database.turtle-wow.org/?spell=697\r\nhttps://database.turtle-wow.org/?spell=712\r\nhttps://database.turtle-wow.org/?spell=691\r\n\r\n**Expected behavior. Describe how it should work:**\r\nWarlocks should always get their pet (or at least the shard they cost) refunded when dying in bgs, regardless of the circumstances of their deaths.","updatedAt":"2023-02-19T00:43:16+0100","milestone":null,"closedAt":"2023-02-19T00:43:16+0100"},{"assignees":[],"author":{"login":"Otakoe"},"comments":[{"author":{"login":"SabineWren"},"body":"Related #1742\r\n\r\nAimed Shot, Trueshot, and Multi-Shot all add a 0.5 second delay that's unaffected by haste.\r\nQS+RF+quiver gives Aimed Shot a cast time of 0.5 + 3.0 / (1.3 * 1.4 * 1.15) = 1.93\r\n\r\nThis confused me for a long time too, but it's intended. Only documentation I found was an old Blizzard changelog:\r\nhttps://www.mmo-champion.com/content/2188-Patch-4-0-6-Feb-22-Hotfixes-Blue-Posts-Artworks-Comic","createdAt":"2023-11-22T02:33:47+0100"},{"author":{"login":"twowTurtReynolds"},"body":"Thank you @SabineWren for the confirmation. These really obscure timings throw us all for a loop, don't they?\r\n\r\n@Otakoe By the way, Nampower is allowed on Turtle WoW.","createdAt":"2023-11-22T02:41:19+0100"}],"createdAt":"2022-12-12T11:42:34+0100","number":2554,"labels":"Hunter, Spell","state":"CLOSED","title":"Hunter: Aimed shot delay after end casting","body":"**description:**\r\nI did notice that Aimed shot is the only one spell in game what has delay agter finishing casting. Some players tries to fix that with macro -> https://forum.turtle-wow.org/viewtopic.php?f=45&t=4358&p=25955#p25955 . Some players recomends to use Nampower addon but im not sure is it legal to using -> https://github.com/namreeb/nampower\r\nBut this game not about macro and addons. So its just old annoying bug. This delay ruins dps when u not expect that. For example when u use Rapid fire + have proc by Imroved aspect of the hawk, u expect on fast cast time (1.6s on my cast bar) but instead that u have additional delay (1.6+ from 0.3 to 0.7). Not ping problem (55-90 mine), i never seen delay on Shadow bolt, and i didnt see this behavior on old vanilla videos\r\n\r\n**Steps to reproduce:**\r\n\r\n1. Cast Aimed shot\r\n2. See the time between cast ending and shoot.\r\nnote 1: for measuring recomend to use any video recorder (OBS for example)\r\n\r\nLink on spell in Database\r\nhttps://database.turtle-wow.org/?spell=19434\r\n\r\n**Expected behavior:**\r\n1. After finishing casting no any delays. As casting shadowbolt, frostbolt, firebolt etc.","updatedAt":"2023-11-22T05:47:13+0100","milestone":null,"closedAt":"2023-11-22T02:41:19+0100"},{"assignees":[],"author":null,"comments":[{"author":{"login":"cyaohiri"},"body":"This seems to be a very similar behavior to #529 and #2353. Both of these issues are still present.","createdAt":"2022-12-12T11:15:02+0100"},{"author":{"login":"SolarGuru"},"body":"Some more info about this possible bug.\r\n\r\nI have ~20 kills of the Twilight Prophet and never seen such a problem.\r\nThere is the Prophet and her 4 Guards (Twilight Avengers), but only Prophet have patrol route, Guards just escort her. \r\nRespawn time of Prophet is ~15 mins less than respawn time of Guards. So, there is situation when you can meet respawned Prophet patrolling without Guards OR respawned Guards waiting on their respawn point for the Prophet to respawn.\r\n\r\nI believe \"the flying guards\" are just respawned Guards trying to reach patrolling Prophet at far.\r\n\r\nAlso, once I met lonely Prophet far away from patrol route. She flew away to patrol route from me when I engaged in combat, so I have to chase her and kill because I was stuck in never-ending combat.","createdAt":"2022-12-21T10:07:54+0100"},{"author":{"login":"slowtorta"},"body":"Hopefully, fixed on the next update.","createdAt":"2023-01-02T17:53:38+0100"},{"author":{"login":"geojak"},"body":"@slowtorta unfrotuently not fixed as of today after last client patch ","createdAt":"2023-01-03T15:36:46+0100"},{"author":{"login":"SolarGuru"},"body":"Still meeting flying patrol with no Prophet (looks like she's still not respawned)\r\n![image](https://user-images.githubusercontent.com/56233770/211194264-46618e18-6e59-4b32-849b-2511ce2d779a.png)\r\n","createdAt":"2023-01-08T12:44:09+0100"},{"author":{"login":"geojak"},"body":"i also saw the ungroro devilsaur speedhacking again around the east pylon near the river. it seems to me the mobs when they almost finished their patrol they somehow speed hack back to the starting point","createdAt":"2023-01-08T13:17:28+0100"}],"createdAt":"2022-12-12T01:35:42+0100","number":2553,"labels":"NPC","state":"CLOSED","title":"Twilight patrol death trap","body":"**Please, provide a clear description what the bug is:**\r\nHi, there seems to be a pathing issue with the escort of the Twilight prophet. In certain areas during their patrol route (particularly around the twilight camps) they are not visually present where they actually are. When this happens, two things can happen:\r\n1. you see them literally fly through the air at insane speed from point A to point B without them actually being present (you keep getting message \"out of range\" regardless of being visually in range)\r\n2. You get assaulted by an invisible mob pack (they aren't visually present, but they are there and aggroing on you) and they show up flying in towards you with above mentioned incredible speed after attacking you for 5-10seconds.\r\nNeedless to say, option 2 is an horrible death trap that can grief hardcore players.\r\n\r\nNote: this happens regardless of my cache/wdb file being clean and other players have experienced this too. It happens with or without the Twilight Prophet being a part of the party. When she is present she copies the behavior of the bugged patrol.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Seek out the Twilight prophet patrol in Silithus (they go in circles between the 3 twilight camps on the left side of the map)\r\n2. Follow their route for at least an entire circle. They tend to bug out when approaching the camps. Suddenly they just start sprinting mid air and their visual appearance have nothing to do with their actual position afterwards.\r\nAlternatively, sit down along the patrol route around coords (24;31) in Silithus. Sooner or later you will get assaulted out of thin air, while they aren't visually present (they usually fly through this area in the bugged state so you can't tell where they are until engaging in combat by accident and they fly super fast over to you)\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nhttps://database.turtle-wow.org/?npc=15308\r\nhttps://database.turtle-wow.org/?npc=11880\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe patrol should not lose its pathing and start flying around. They should always be visually where they are actually present.\r\n","updatedAt":"2023-01-08T13:17:29+0100","milestone":null,"closedAt":"2023-01-02T17:53:38+0100"},{"assignees":[],"author":{"login":"vkekd"},"comments":[],"createdAt":"2022-12-12T00:10:15+0100","number":2552,"labels":"","state":"CLOSED","title":"Chain lightning and Grounding totem","body":"Chain lightning not jumping to enemies out of your line of sight\r\nGrounding totem not working if the enemy is out of the totem line of sight\r\n\r\n1.- https://www.youtube.com/watch?v=oktuDDdI8z8 Chain lightning bug\r\n2.- https://www.youtube.com/watch?v=dKCzk_l3MoU Grounding bug\r\n\r\nChain lightning should be able to jump to targets that are out of your line of sight\r\nGrounding totem should work as long as the shaman has the buff\r\n","updatedAt":"2022-12-12T05:25:02+0100","milestone":null,"closedAt":"2022-12-12T05:25:02+0100"},{"assignees":[],"author":{"login":"Sringaram"},"comments":[{"author":{"login":"Sringaram"},"body":"This issue also impacts trinket swapping since sometimes you're put in combat before your addon can even swap the trinket out.","createdAt":"2022-12-11T21:29:27+0100"},{"author":{"login":"jlabranche"},"body":"Pretty sure vanish is only suppose to put you at the bottom of the threat table and not take you out of combat in vanilla wow. \n\nThere are several reports on Reddit and other places explaining that vanish leaves combat after 3ish seconds\n\nSo wouldn't happen in many raid environments \n\nAnd rogues using it to swap nature resist or trinkets shouldn't be possible ","createdAt":"2022-12-14T21:00:59+0100"},{"author":{"login":"Sringaram"},"body":"Vanish drops you from combat, that's the intended mechanic and it works fine everywhere else. It also works in raids but you're put in combat again instants later. It is possible to swap gear but it may be inconsistent.\r\nThe issue is that there's some kind of instance-wide pulsing \"combat\" aura which flags you for combat again unless you're under feign death. Stealth should also be excluded if you're far away enough.","createdAt":"2022-12-14T21:13:22+0100"},{"author":{"login":"Sringaram"},"body":"This also happens on some trash packs and it's very inconsistent. Sometimes a single mob you haven't even touched will beeline for you even though the rest already leashed back.","createdAt":"2022-12-17T02:51:37+0100"},{"author":{"login":"jameyboor"},"body":"See https://www.reddit.com/r/classicwow/comments/d9m233/vanish_and_wipes_to_raid_bosses/\r\n\r\nThis mechanic is correct and how it was in Vanilla and thus not a bug. I do admit however it's a clunky interaction and I will discuss internally if we want to take the non-Vanilla approach for this.","createdAt":"2023-01-08T04:27:51+0100"}],"createdAt":"2022-12-11T15:50:26+0100","number":2551,"labels":"Rogue, Spell, Dungeons & Raids, Mechanic","state":"CLOSED","title":"Aura: Stealth","body":"Reopening [this](https://github.com/slowtorta/turtlewow-bug-tracker/issues/2220) issue again.\r\n\r\nSteps to reproduce:\r\n\r\n1. Be in a raid group with at least one more player.\r\n2. Engage a raid boss. Most will work.\r\n3. Both players have to be on the threat table.\r\n4. Use Vanish. You'll be put out of combat momentarily and then in combat once again.\r\n5. Wait for the other player to die.\r\n6. The boss/adds will now beeline for you through stealth. This happens regardless of the distance or being out of the line of sight.\r\n\r\nExpected behavior: You should remain out of combat if you stay far away enough from the boss/adds.\r\n\r\nThe only way for this to actually work correctly is for you to be the last player alive before using Vanish, which is only possible through Preparation for double Vanish (PvP build).\r\n\r\nFeign Death aura does not suffer from this issue and hunters can correctly avoid dying on wipes.","updatedAt":"2023-01-08T04:27:51+0100","milestone":null,"closedAt":"2023-01-08T04:27:51+0100"},{"assignees":[],"author":{"login":"testening"},"comments":[],"createdAt":"2022-12-11T13:00:57+0100","number":2550,"labels":"","state":"CLOSED","title":"Hand of Edward the Odd ICD","body":"**Please, provide a clear description what the bug is:**\r\n\r\nHand of Edward the Odd isn't supposed to have an internal cooldown.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. equip Hand of Edward the Odd\r\n2. auto-attack a training dummy for hours with a combat log up\r\n3. check combat logs, the weapon never procs more than once per minute\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nItem: https://database.turtle-wow.org/?item=2243\r\nSpell: https://database.turtle-wow.org/?spell=18803\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nhttps://www.youtube.com/watch?v=NlZurzYG3Lk <- not a good example of the proc rate itself, as this many procs in a short time is very rare RNG, but a clear lack of 1 minute icd.\r\n\r\nIt is originally a 1 ppm proc, which can proc more than once per minute with good RNG.\r\n\r\nIf paladins aren't supposed to be able to force it to proc on every judgment, that change should be applied to their skill, not by severely nerfing the weapon. This change effectively makes the weapon 1ppm for paladins and 0.5ppm for other classes, along with completely gutting its chain proc potential.","updatedAt":"2022-12-12T04:56:37+0100","milestone":null,"closedAt":"2022-12-12T04:56:37+0100"},{"assignees":[],"author":{"login":"Zelestreo"},"comments":[{"author":{"login":"Zelestreo"},"body":"Just wanted to give this a bump, it's still broken for me in the same manner as before","createdAt":"2023-02-11T16:02:51+0100"},{"author":{"login":"ratkosrb"},"body":"I can't reproduce the issue myself, but I did another change that might help. Try it again next time the server is updated.","createdAt":"2023-02-11T18:49:47+0100"},{"author":{"login":"Zelestreo"},"body":"No worries, thanks will do!","createdAt":"2023-02-12T06:02:04+0100"},{"author":{"login":"Zelestreo"},"body":"Bumping to say it works now, thanks! \\o/","createdAt":"2023-02-27T01:10:14+0100"}],"createdAt":"2022-12-10T14:12:49+0100","number":2549,"labels":"Shaman, Spell","state":"CLOSED","title":"Far sight breaks during chained casts","body":"**Please, provide a clear description what the bug is:**\r\nShaman spell Far Sight breaks after a few chain casts.\r\nIssue started after a patch applied on Nov 7. (https://forum.turtle-wow.org/viewtopic.php?f=63&t=4790)\r\nCan only speculate what caused the change - perhaps the bugfix on Hunter spell Eyes of the Beast affected Far Sight?\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Cast Far Sight in a large outdoors area (Winterspring is a good example, issue seems to occur faster in the larger zones)\r\n2. While channeling, cast another one to a different spot further from your character.\r\n3. Repeat a few times, and the spell should incorrectly put your camera back to your character while still maintaining the channel.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nSpell: https://database.turtle-wow.org/?spell=6196\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\nNormally you would be able to span an entire continent without the spell breaking.\r\nI could reliably check herb nodes in Winterspring while waiting for the zeppelin in Durotar for example.\r\n\r\n","updatedAt":"2023-02-27T01:10:14+0100","milestone":null,"closedAt":"2022-12-13T21:01:32+0100"},{"assignees":[],"author":null,"comments":[],"createdAt":"2022-12-10T01:31:40+0100","number":2548,"labels":"","state":"CLOSED","title":"Annihilator debuff priority","body":"**Please, provide a clear description what the bug is:**\r\nHi, there seems to be an issue with the debuff priority of Annihilator weapon proc (Armor shatter). \r\nThis is a medium priority debuff with a relatively long duration (45sec, stacks to 3) which is supposed to be fairly difficult to \"roll off\" the target, seeing as we have increased debuff slots and there are only a select number of equal/higher priority debuffs.\r\nHere, however, the effect seems to be clipped and even blocked from reapplication by something else, which leads me to believe it has wrongly set debuff priority.\r\n\r\nOur tester raid comp had the following other high priority debuffs:\r\n1. sunder armor, 2. faerie fire, 3. curse of elements, 4. curse of recklessness, 5. thunderclap, 6. thunderfury, 7. demoralizing shout, 8. vampiric embrace, 9. hunter's mark, 10. judgment of wisdom, 11. judgement of light\r\nAnd the following medium priority debuffs: \r\n12. improved scorch, 13. shadow weaving, 14. improved shadow bolt, 15. expose weakness (hunter t2), 16. ignite, 17. mind flay, 18. shadow word: pain, 19. corruption, 20. corruption, 21. gift of arthas, 22. crusader strike, 23. annihilator (armor shatter)\r\n(On certain fights our shadow priest was healing so the total number was down to 19 and Annihilator still got removed. The test fights were all taunt immune, cc immune, and our warlocks did not Shadowburn, we had no druids on Insect swarm)\r\n\r\nAs you can see we did not exceed the 24 slots with high/medium priority debuffs and anything else (any other random dot, deep wounds, fireball etc) are meant to be lower priority effects, and therefore should neither override, nor prevent Annihilator effect. \r\nAnd yet, on almost every fight the debuff was either completely blocked from applying at times, or got removed by something halfway through. It is possible that some lesser dot effects have priority above it here which is not intended. There are very few high priority effects that should be capable of preventing it from applying, so this should simply not be possible.\r\n\r\nNote: other medium priority debuffs don't seem to be randomly removed or blocked. Lock/priest dots run a full duration, ignites only drop when the mages want it to, the crusader strike effect is stacking reliably. This leads me to believe that debuff priorities work in general, only this weapon proc is acting up.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\nThis is pretty difficult to reproduce as every raid comp has different debuffs. First you need to get the Annihilator weapon. Then you make sure your target has fewer than 24 medium/high priority debuffs rolling around and a number of low priority ones. You will see sometimes the weapon proc is blocked and does not apply, other times you are unable to refresh it or it gets clipped off by something.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nhttps://database.turtle-wow.org/?item=12798\r\nhttps://database.turtle-wow.org/?spell=16928\r\n\r\n**Expected behavior. Describe how it should work:**\r\nAnnihilator weapon proc (armor shatter) should have proper medium priority status, which means it should never be blocked from applying to target (there are 24 debuff slots and way fewer high priority effects that can possibly block it). It should never be overridden by a lesser dot effect (serpent sting, immolate, rend, deep wounds, etc.) and it shouldn't be removed as long as there are equal priority effects with a shorter duration to roll off instead.","updatedAt":"2022-12-10T22:34:19+0100","milestone":null,"closedAt":"2022-12-10T22:34:19+0100"},{"assignees":[],"author":null,"comments":[{"author":{"login":"GitGurky"},"body":"I was unable to reproduce this on a human priest.","createdAt":"2022-12-10T17:32:06+0100"},{"author":null,"body":"RIP, might have a different condition that i didn't notice. Our priest was a dwarf but i doubt that should matter. I need to find out what else can possibly dispel a fresh 30min SS from a priest in a raid...","createdAt":"2022-12-10T23:51:40+0100"}],"createdAt":"2022-12-09T23:17:17+0100","number":2547,"labels":"Couldn't reproduce, Priest, Spell","state":"CLOSED","title":"Spirit of Redemption removes Soulstone","body":"**Please, provide a clear description what the bug is:**\r\nHi, when a holy priest spec'd into Spirit of Redemption dies with Soulstone on them, the soulstone effect simply disappears. They remain able to heal in spirit form for 10sec, then they just die and receive no option to use SS to rez.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Put soulstone on deep holy spec priest\r\n2. have priest die and activate spirit of redemption\r\n3. priest can't use SS after dying at the end of duration\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nhttps://database.turtle-wow.org/?item=16896\r\nhttps://database.turtle-wow.org/?spell=20711\r\n\r\n**Expected behavior. Describe how it should work:**\r\nSpirit of Redemption shouldn't remove soulstone effect. The priest should be able to use the rez option after the spirit expires and the priest dies for good.","updatedAt":"2023-02-16T22:08:36+0100","milestone":null,"closedAt":"2023-02-16T22:08:36+0100"},{"assignees":[],"author":{"login":"DraxerTABC"},"comments":[{"author":{"login":"DraxerTABC"},"body":"Forgot to add in math about Starfire aswell, but it gets only ~50 more dmg with Max Rank both base and with gear, the gear one should be about 2.4x the increase, not same as ungeared one. Atleast with my gear.","createdAt":"2022-12-09T16:49:41+0100"},{"author":{"login":"SolarGuru"},"body":"**The Idol of the Moon:**\r\n\r\nIf you look at idol and talent damage increase in your .xlsx, you can see that idol (+17%) gives +17 dmg and talent (+10%) gives +10 dmg to DoT portion. Is this coincidence or real +flat dmg increase? Check on lower rank of moonfire.\r\n\r\nAlso, look at the comment here (patch 1.12.0):\r\n> no spelldmg equip: 106 dmg per tick\r\n> no spelldmg equip + idol: 111 dmg per tick\r\n\r\nSo, there is only +5 dmg, not +17 like you have.\r\nLink: https://www.wowhead.com/classic/item=23197/idol-of-the-moon#comments:id=3095980\r\n\r\nMore comments here say (patch 1.12.0):\r\n> the 17% is added BEFORE +damage\r\n\r\nLink: https://www.wowhead.com/classic/item=23197/idol-of-the-moon#comments:id=3095994\r\n\r\nSo, this is _vanilla behavior_, but it's **BAD behavior**. All other caster classes have +dmg% applying AFTER +spd bonus. So should be for moonkins, or it will never stop being meme-spec.","createdAt":"2022-12-21T10:30:47+0100"},{"author":{"login":"balakethelock"},"body":"However, another comment says this; \r\n> As of 1.12 this is calculated after spell damage, thus it is worthwhile again. Tested on a bunch of mobs with Recap.\r\nlink: https://www.wowhead.com/classic/item=23197/idol-of-the-moon#comments:id=3095978\r\n\r\nSo who knows. Clearly blizzard TRIED to make it apply after spell damage, broke it again in a hotfix of the same 1.12 patch and private servers simply assumed it applied before spell damage.\r\n\r\nIn all cases, Blizzard's intent for both the talent and the idol was to apply AFTER spell damage. Just like the talents shadow priests, warlocks, and mages have.\r\n","createdAt":"2023-01-03T18:47:34+0100"},{"author":{"login":"geojak"},"body":"I know unrelated but paladin improved seal of righeousbess also only applies to base dmg and not sp","createdAt":"2023-03-29T00:12:40+0200"},{"author":{"login":"balakethelock"},"body":"@ratkosrb Related: warlock improved Curse of Agony has the same issue.","createdAt":"2023-04-07T12:30:01+0200"},{"author":{"login":"ratkosrb"},"body":"@balakethelock Changed that one too.","createdAt":"2023-04-07T18:40:30+0200"}],"createdAt":"2022-12-09T15:57:09+0100","number":2546,"labels":"Druid, Spell","state":"CLOSED","title":"Moonfury only providing Base Dmg increase and not total dmg increase.","body":"**Please, provide a clear description what the bug is:**\r\nMoonfury is only increasing the base dmg of the spells, not total. Since change of 1.8.0 and the Druid Talent Overhaul it should increase total. https://wowwiki-archive.fandom.com/wiki/Moonfury \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nhttps://database.turtle-wow.org/?spell=16901\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\nIt should increase total, not only base.\r\n\r\n(Also it seems Idol of the Moon isnt scalling either when it should have after the patch 1.12 [ https://www.wowhead.com/classic/item=23197/idol-of-the-moon#comments:id=3095978\r\nBy Dades [on 2006/08/29] (Patch 1.12.0)\r\nAs of 1.12 this is calculated after spell damage, thus it is worthwhile again. Tested on a bunch of mobs with Recap. ]\r\n\r\n\r\nMath on the xlsx file below\r\nˇˇˇˇˇˇˇˇˇˇˇˇˇˇˇˇˇˇˇˇˇˇˇˇˇˇˇˇˇˇˇ\r\n[Moonkin math about Moonfury and Idol of the Moon.xlsx](https://github.com/slowtorta/turtlewow-bug-tracker/files/10195813/Moonkin.math.about.Moonfury.and.Idol.of.the.Moon.xlsx)\r\n\r\n","updatedAt":"2023-04-07T18:40:30+0200","milestone":null,"closedAt":"2023-04-07T00:12:13+0200"},{"assignees":[],"author":{"login":"IxDay"},"comments":[{"author":{"login":"slowtorta"},"body":"It's currently set to 2 hours +/- 20% of that time up or down. Working as intended. Seems you've just been unlucky 😢 ","createdAt":"2022-12-13T18:06:39+0100"}],"createdAt":"2022-12-09T10:40:34+0100","number":2545,"labels":"NPC, Item","state":"CLOSED","title":"Undermine Clam Chowder recipe stock never come back","body":"**Please, provide a clear description what the bug is:**\r\nIt seems that the recipe `Undermine Clam Chowder` stock is not refreshed. I went there quite a few time and there was no stock. Given the relative low importance of this recipe I have the intuition that this stock CD is not set properly.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Go to Jabbey in SteamWheedle Port in Tanaris\r\n2. Talk to the NPC and go to page 3 to see stocks of `Undermine Clam Chowder`\r\n3. Notice that there is none, come back later, there is still no recipe\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=8139\r\nItem: https://database.turtle-wow.org/?item=16767\r\n\r\n**Expected behavior. Describe how it should work:**\r\nI do not recall the CD for this one, but I guess around 1h should do it.\r\n","updatedAt":"2022-12-13T18:06:48+0100","milestone":null,"closedAt":"2022-12-13T18:06:48+0100"},{"assignees":[],"author":{"login":"Shabadont"},"comments":[{"author":{"login":"Fin9622"},"body":"Hello\r\n\r\nYou are targeting the wrong mob\r\n\r\nYou need Tainted Ooze to fill Tainted Ooze Jar and Cursed Ooze to fill Cursed Ooze Jar\r\n\r\n Oozes in Un'goro are for pure samples.","createdAt":"2022-12-08T11:24:23+0100"}],"createdAt":"2022-12-08T01:25:10+0100","number":2544,"labels":"","state":"CLOSED","title":"Quest 'A Little Slime Goes a Long Way' incompletable","body":"The Jars for Felwood can be filled with any ooze corpse just fine. Attempting to fill an Empty Cursed Ooze Jar with the corpse of an ooze from Un'Goro yields an 'invalid target' message.\r\n \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=6556/muculent-ooze\r\nItem: https://https://database.turtle-wow.org/?item=11914\r\nQuest: https://https://database.turtle-wow.org/?quest=4512\r\n\r\nShould be able to just click the jar with an ooze corpse from Un'Goro selected and fill it.\r\n\r\n![image](https://user-images.githubusercontent.com/120067997/206326141-064c062f-51a8-432b-92ce-2b5d9137df50.png)\r\n\r\n","updatedAt":"2022-12-08T11:24:23+0100","milestone":null,"closedAt":"2022-12-08T11:24:23+0100"},{"assignees":[],"author":{"login":"jlabranche"},"comments":[{"author":{"login":"jlabranche"},"body":"any update on this :D \r\n","createdAt":"2023-04-18T01:29:46+0200"},{"author":{"login":"balakethelock"},"body":"@twowTurtReynolds Can you put \"Custom Content Polish\" tag on this and request that they remove the flag \"Do Not Log\" from all the juju spells in the dbc file please, for patch 1.17.2","createdAt":"2023-12-29T17:44:06+0100"}],"createdAt":"2022-12-08T00:17:15+0100","number":2543,"labels":"Spell, General, Reproduced on VMaNGOS","state":"OPEN","title":"Juju of Power Applying/Falling off, does not leave a record in the combat log","body":"**Please, provide a clear description what the bug is:**\r\nWhen gaining Juju of Power buff either from someone else applying the buff to you, or you clicking on the buff yourself there is no record in the combat log\r\n\r\nNor is a record mentioned when juju of power fades (either clicked off, or falls off when the duration ends)\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Watch Combat Log\r\n2. Apply Juju of power\r\n3. Not see \"You gained juju of power.\"\r\n\r\nThis DOES work for Elixir of the Giants\r\n1. Watch Combat Log\r\n2. Apply Elixir of the Giants\r\n3. See \"You gained Elixir of the Giants.\"\r\n\r\nSame thing happens when you lose the Juju of power buff\r\nNo record of Juju of power and it does not trigger the events\r\n`CHAT_MSG_SPELL_AURA_GONE_SELF`\r\n`CHAT_MSG_SPELL_PERIODIC_SELF_BUFFS`\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\n[Item: https://database.turtle-wow.org/?item=12451](https://database.turtle-wow.org/?item=12451)\r\n\r\n**Expected behavior. Describe how it should work:**\r\nAfter applying or having Juju of power fall off it should show up in the combat log.\r\n\r\nFurthermore I imagine other Jujus may have the same issue, While this may or may not be a bug from vanilla, i think it should be fixed regardless","updatedAt":"2024-01-25T21:37:13+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"geojak"},"comments":[{"author":{"login":"Fin9622"},"body":"Fixed.","createdAt":"2022-12-05T22:53:43+0100"}],"createdAt":"2022-12-05T22:46:31+0100","number":2541,"labels":"","state":"CLOSED","title":"Double jed in ubrs ","body":"**Please, provide a clear description what the bug is:**\r\n\r\nSo I was told today that jed in ubrs is not a rare anymore and the annoying Id fishing isn't needed anymore. Very good change! \r\nProblem is now there is double jed \r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Go ubrs \r\n2. Kill jed \r\n3. Twice in one run \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nNo double jed ","updatedAt":"2022-12-05T22:53:43+0100","milestone":null,"closedAt":"2022-12-05T22:53:43+0100"},{"assignees":[],"author":{"login":"DotShockCrusade"},"comments":[{"author":{"login":"Fin9622"},"body":"Issue has been fixed and the fix will be applied at the next update. ","createdAt":"2022-12-05T16:19:43+0100"}],"createdAt":"2022-12-05T15:58:57+0100","number":2540,"labels":"","state":"CLOSED","title":"Solenor the Slayer bugged","body":"**Please, provide a clear description what the bug is:**\r\nSolenor the Slayer casts its fear ability regardless of conditions, making him impossible to kite or solo without warlock help\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Just engage the fight and be within distance\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=14530\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nIt should only cast fear upon player if snared/rooted\r\n","updatedAt":"2022-12-05T16:19:43+0100","milestone":null,"closedAt":"2022-12-05T16:18:56+0100"},{"assignees":[],"author":{"login":"DotShockCrusade"},"comments":[{"author":{"login":"Zelestreo"},"body":"This would be great. \r\nThese are the vanilla sounds:\r\nhttps://www.wowhead.com/classic/sound=5635/chainheal","createdAt":"2022-12-10T15:18:59+0100"}],"createdAt":"2022-12-05T15:52:21+0100","number":2539,"labels":"Requires a client update, Shaman, Spell, General","state":"CLOSED","title":"Chain Lightning","body":"**Please, provide a clear description what the bug is:**\r\nShaman spell Chain Lightning sound file is erroneous. It has TBC sound file, sounding like Earth Shock and Lightning Bolt\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nIt should have the thunder sound it had before 2.0.1 patch\r\n","updatedAt":"2023-12-08T21:55:52+0100","milestone":{"title":"Patch 1.17.0 or Earlier","state":"CLOSED","url":"https://github.com/slowtorta/turtlewow-bug-tracker/milestone/2"},"closedAt":"2023-01-08T04:28:27+0100"},{"assignees":[],"author":{"login":"vkekd"},"comments":[],"createdAt":"2022-12-05T14:17:45+0100","number":2538,"labels":"Shaman, Spell","state":"CLOSED","title":"Shaman totem combat","body":"\r\nWhenever you place Earthbind totem you get in combat for 5s. It also happens with Magma totem, but this starts the combat at the first tick and keeps you in combat for the full duration of the totem. \r\n\r\n\r\n\r\nYou shouldnt get in combat if there are no enemies getting affected by the totems\r\n\r\n\r\n","updatedAt":"2022-12-23T05:03:12+0100","milestone":null,"closedAt":"2022-12-23T05:03:12+0100"},{"assignees":[],"author":{"login":"Learngoat"},"comments":[{"author":{"login":"ratkosrb"},"body":"The debuff from Judgement of the Crusader has been removed from the game, and instead the judgement triggers procs on your weapon now. You will be able to see the Crusader Strike debuff when the 1.16.4 patch is released.","createdAt":"2022-12-05T12:40:32+0100"}],"createdAt":"2022-12-05T06:30:53+0100","number":2537,"labels":"","state":"CLOSED","title":"Judgment of the Crusader and Crusader Strike Debuff Not Showing Up nor Applying Bonus Damage","body":"**Please, provide a clear description what the bug is:**\r\nApplying Judgment of the Crusader does not show up as a debuff, and does not seem to boost the 28 base damage from Judgment of Righteousness up by any amount which means it's more than hidden, it does not apply at all. \r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Apply Seal of the Crusader to Paladin\r\n2. Press Judgment of the Crusader to put on enemy mob. It does not show up at all on UI.\r\n3. To see if it's just UI, apply Judgment of Righteousness to see if holy damage is different before or after. But it still does exactly 28 damage both times. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nSpell: https://database.turtle-wow.org/?spell=21082\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\nWhen applying the Judgment, it should show up as a debuff on the enemy, and then boost holy damage. ","updatedAt":"2022-12-05T12:40:32+0100","milestone":null,"closedAt":"2022-12-05T12:40:32+0100"},{"assignees":[],"author":null,"comments":[],"createdAt":"2022-12-04T12:14:11+0100","number":2535,"labels":"","state":"CLOSED","title":"Blasted Lands Basilisks missing spawns","body":"**Please, provide a clear description what the bug is:**\r\nHi, the Redstone Basilisks and Redstone Crystalhides (the sources of basilisk brains needed for intellect buff) appear to be in extreme scarcity compared to what their spawns in classic are supposed to be.\r\nOn turtle wow, there is a fixed number of 6-7 total spawns throughout the entire map, which is ridiculous considering these are meant to be farmed en masse for the brains. \r\nIf you compare these spawn spots with the maps of classic wow, you will find that the middle of the Blasted map, which has like a hundred spawns on classic, is completely missing spawns on turtle, whilst the ones on the north and south are missing shared spawns. (There are a large number of beasts in Blasted lands and most of them should share respawn with the basilisks, however here they don't seem to. No matter how many times you kill them, they never respawn as a basilisk.)\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\nGo to the Blasted lands and try to complete quest \"Infallible mind\". You have to kill the same 7 basilisks over and over, waiting respawns, until you get the necessary drops. Try killing other mobs in their spawn areas, they will never respawn as extra basilisk.\r\nOpen classic wowhead and compare spawn points with turtle db. The difference is astonishing.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nhttps://database.turtle-wow.org/?npc=5990\r\nhttps://database.turtle-wow.org/?npc=5991\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThere should be way more basilisks in Blasted lands, their numbers should be comparable to other beasts (at least 20-30 fixed spawns up at any time) \r\nThe areas crowded with other beasts should share respawns with basilisks, so killing other beasts should have a chance to give you basilisks on respawn.","updatedAt":"2022-12-04T14:54:42+0100","milestone":null,"closedAt":"2022-12-04T14:54:42+0100"},{"assignees":[],"author":{"login":"Zeyla-TW"},"comments":[{"author":{"login":"ratkosrb"},"body":"I see no issue here. Both the attack speed and casting speed components work, and they are reflected on the tooltip of spells.\r\nhttps://streamja.com/XWrQz","createdAt":"2022-12-04T14:59:09+0100"},{"author":null,"body":"Generally speaking ,haste works.\r\nSpecifically the Minor Haste gloves enchant is broken. It does not provide spell haste, only melee and ranged. I have been lazy to open a report for that :<","createdAt":"2022-12-04T17:47:33+0100"},{"author":{"login":"geojak"},"body":"The custom items with spell haste all work.\r\n\r\nThe aq20 buff with 11%, I think it doesn't work, worth checking out.\r\n\r\nThe vanilla glove leg and head enchant are all just attackspeed, also counterweight and do not work on spells like it was half a year ago once stated by I think Dragunovi that they would be also changed for spells. ","createdAt":"2022-12-05T01:39:43+0100"},{"author":{"login":"Zeyla-TW"},"body":"> \r\n\r\nInteresting, the tooltip wasn't updating for the mage I tested it on. Thanks for clearing that up.","createdAt":"2022-12-05T05:14:13+0100"},{"author":null,"body":"> The custom items with spell haste all work.\r\n> \r\n> The aq20 buff with 11%, I think it doesn't work, worth checking out.\r\n> \r\n> The vanilla glove leg and head enchant are all just attackspeed, also counterweight and do not work on spells like it was half a year ago once stated by I think Dragunovi that they would be also changed for spells.\r\n\r\nWell yes but in the turtle db already there is a spellhaste component to the glove enchant and the tooltip also says \"attack AND casting speed\" so one would expect it gives spell haste here. I understand if it's a custom change it takes time to apply but it can confuse people regardless.","createdAt":"2022-12-05T11:17:42+0100"},{"author":{"login":"geojak"},"body":"Doesn't say and attackspeed on my enchanted gloves. Only for example on my whip of encouragement. I cleared wdb last weekend and Jsut a player like you, thought\r\n\r\nAh you probably mean the tooltip in the enchanting proffesions menu? ","createdAt":"2022-12-05T15:46:26+0100"},{"author":{"login":"redmagejoe"},"body":"#1762 ","createdAt":"2023-02-21T20:50:43+0100"},{"author":{"login":"slowtorta"},"body":"Fixed in the next update.","createdAt":"2023-02-21T20:54:24+0100"}],"createdAt":"2022-12-04T09:54:44+0100","number":2534,"labels":"Spell, Item, Profession","state":"CLOSED","title":"Spell Haste not stacking and possibly not working on items/enchants","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Open spell 13679 (Haste 1) in the spell editor and view effect 3's aura type 65: SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK (equipping more than 1 source of this does not stack with one another, as indicated by the flag description, and also does not stack with certain mechanics like the aura of command from lieutenant general andorov in AQ20 which also uses the non-stacking spell haste aura type.\r\n2. I believe the ranged and cast speed may both also not be working at all due to the base points and die sides being assigned in reverse of the convention (normally you'd assign a base point of 0 and a die side of 1 to get 1% from the effect, but they're reversed as base point 1 and die side 0, which I've seen cause issues in the past when I designed spells for a different server. This only seems to be an issue for spell 13679 which is the 1% haste on various items, but the base points and die sides are assigned normally on 13928 which is the 1% glove enchant.)\r\n3. There may also be an issue with spell class mask assignments for the spells, but I can't confirm it as I wasn't able to see that data from what I could extract from the client files.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: \r\nItem: https://database.turtle-wow.org/?item=60559 https://database.turtle-wow.org/?item=83217\r\nQuest: \r\nSpell: https://database.turtle-wow.org/?spell=13679 https://database.turtle-wow.org/?spell=13928\r\nObject: \r\n\r\n**Expected behavior. Describe how it should work:**\r\nChange the aura type from 65: SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK to 216: SPELL_AURA_HASTE_SPELLS. If that does not fix it, perhaps there is another aura type in the list which would be suitable. Also, hopefully that would reflect the adjusted cast speed on player's spell tooltips, if it works properly.","updatedAt":"2023-02-21T20:54:24+0100","milestone":null,"closedAt":"2023-02-21T20:54:24+0100"},{"assignees":[],"author":{"login":"Thormeard"},"comments":[{"author":{"login":"SolarGuru"},"body":"Confirming the issue. Tested with +0 and +100 bonus Spell Damage gives only +24 bonus per missile.\r\n\r\nHere's some screenshots on 60 lvl mage with no talents:\r\n![image](https://user-images.githubusercontent.com/56233770/205493474-ffcebf82-9e6a-443e-be8b-fed62af4dfc5.png)\r\n","createdAt":"2022-12-04T14:35:02+0100"}],"createdAt":"2022-12-03T22:40:46+0100","number":2533,"labels":"","state":"CLOSED","title":"Arcane Missiles: Spell Power scaling coefficient still the same","body":"**Please, provide a clear description what the bug is:**\r\nAM spellpower coef should be 0.286 but its still 0.24\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n1. Get some spellpower items\r\n2. Do math and compare to actual values\r\n3. Works for all the other ranks of Arcane missiles (not only last rank)\r\n\r\nAs you can see on screenshoot below, I have 278 spell power, my missle hit for 304\r\n237 - base tick value\r\n278*0.24 = 66,72 (additional damage from spellpower)\r\n237 + 66,72 = 303.72 (~304 from screenshot)\r\n\r\nWith 0.286 it should be 237 + 278*0.286 = 316.508 (~317)\r\n\r\n![изображение](https://user-images.githubusercontent.com/25845025/205462761-48bc4cac-da81-453a-ae5b-57aa6c835d7d.png)\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nSpell: https://database.turtle-wow.org/?spell=25345 (rank 8)\r\nalso all the lower ranks: \r\nhttps://database.turtle-wow.org/?spell=10212 (rank 7)\r\nhttps://database.turtle-wow.org/?spell=10211 (rank 6)\r\nhttps://database.turtle-wow.org/?spell=8417 (rank 5)\r\nhttps://database.turtle-wow.org/?spell=8416 (rank 4)\r\nhttps://database.turtle-wow.org/?spell=5145 (rank 3)\r\n\r\n**Expected behavior. Describe how it should work:**\r\nСoeficient should be 0.286 as it was promised\r\n\r\nAlso you can see that I have only 4 ticks instead of 5...\r\nCan we get at least spell power coefficient fixed, should be just copypaste the number in the code.\r\n","updatedAt":"2022-12-04T15:07:43+0100","milestone":null,"closedAt":"2022-12-04T15:07:43+0100"},{"assignees":[],"author":{"login":"Zebouski"},"comments":[{"author":{"login":"geojak"},"body":"If this is changed, wount that be very broken with the new jotc mechanic. Imagine paladins stacking consistely to +250 stats.i mean, I am all for it, just food for thoughts. ","createdAt":"2022-12-03T12:42:07+0100"},{"author":{"login":"Nicorus49"},"body":"It would be a huge mistake to allow this to stack. 500ap, 17% crit, 2500hp. To the entire group and even more if there is an attack speed buff as well. Literally 2x more powerful than world buffs","createdAt":"2022-12-03T15:36:51+0100"},{"author":{"login":"Zebouski"},"body":"This is how the weapon is meant to function blizzlike. SotC's effect can be tuned individually... it is that ability that is busted, not the weapon itself in its blizzlike state.","createdAt":"2022-12-03T22:45:36+0100"},{"author":{"login":"ratkosrb"},"body":"We are keeping this as it is.","createdAt":"2022-12-04T15:10:59+0100"},{"author":{"login":"Zebouski"},"body":"Sorry @ratkosrb , was this decision predicated on Will being groupwide? I was mistaken and so was nicorus, Will is a self buff unlike Blessing and Fist which are group wide.\r\n\r\nWith Will being a self buff only, and taking almost 60-120 seconds to even build up to 5x stacks even with JotC (so no PVP concerns), do you stand by the decision not to fix the bug? Remember this also affects 2h Warriors as well.","createdAt":"2023-01-06T23:03:42+0100"},{"author":{"login":"Galpala"},"body":"The only proc for group is the haste, Fist of Shahram.","createdAt":"2023-06-16T08:05:36+0200"},{"author":{"login":"Zebouski"},"body":"@Galpala the mp5 and hp5 proc is also for the group. Our paladin and shaman in the shahram group was utilizing this buff, while the warriors had to use addons to ban the buff.","createdAt":"2023-06-16T17:42:43+0200"},{"author":{"login":"twowTurtReynolds"},"body":"As Blackblade has been given a JotC nerf exception, we will be fixing the weapon to be blizzlike.","createdAt":"2023-12-04T00:51:52+0100"},{"author":{"login":"ratkosrb"},"body":"I do not believe this is blizzlike, as the StackAmount for the spell is 0 in the original 1.12 Spell.dbc data which comes from Blizzard themselves, meaning it doesn't stack. I'll make it work how you want on turtle since it's a custom server, but not on vmangos as nobody has provided actual proof.","createdAt":"2023-12-04T17:12:22+0100"},{"author":{"login":"cyaohiri"},"body":"Are comments on Wowhead to be trusted? https://www.wowhead.com/classic/item=12592/blackblade-of-shahram#comments\r\nThe top comment (from 2006) says \"Alot of people will pass on this sword because it lacks stats. Personally, I loved it. The flamestrike is the most common proc. But the stat buffs STACK.\"\r\n\r\nIn this video (from Classic), it looks like he got two stacks. https://www.youtube.com/watch?v=rakfLOlB-xc\r\n","createdAt":"2023-12-04T17:35:02+0100"},{"author":{"login":"geojak"},"body":"If this is changed, wount that be very broken with the new jotc mechanic. Imagine paladins stacking consistely to +250 stats.i mean, I am all for it, just food for thoughts. ","createdAt":"2022-12-03T12:42:07+0100"},{"author":{"login":"Nicorus49"},"body":"It would be a huge mistake to allow this to stack. 500ap, 17% crit, 2500hp. To the entire group and even more if there is an attack speed buff as well. Literally 2x more powerful than world buffs","createdAt":"2022-12-03T15:36:51+0100"},{"author":{"login":"Zebouski"},"body":"This is how the weapon is meant to function blizzlike. SotC's effect can be tuned individually... it is that ability that is busted, not the weapon itself in its blizzlike state.","createdAt":"2022-12-03T22:45:36+0100"},{"author":{"login":"ratkosrb"},"body":"We are keeping this as it is.","createdAt":"2022-12-04T15:10:59+0100"},{"author":{"login":"Zebouski"},"body":"Sorry @ratkosrb , was this decision predicated on Will being groupwide? I was mistaken and so was nicorus, Will is a self buff unlike Blessing and Fist which are group wide.\r\n\r\nWith Will being a self buff only, and taking almost 60-120 seconds to even build up to 5x stacks even with JotC (so no PVP concerns), do you stand by the decision not to fix the bug? Remember this also affects 2h Warriors as well.","createdAt":"2023-01-06T23:03:42+0100"},{"author":{"login":"Galpala"},"body":"The only proc for group is the haste, Fist of Shahram.","createdAt":"2023-06-16T08:05:36+0200"},{"author":{"login":"Zebouski"},"body":"@Galpala the mp5 and hp5 proc is also for the group. Our paladin and shaman in the shahram group was utilizing this buff, while the warriors had to use addons to ban the buff.","createdAt":"2023-06-16T17:42:43+0200"},{"author":{"login":"twowTurtReynolds"},"body":"As Blackblade has been given a JotC nerf exception, we will be fixing the weapon to be blizzlike.","createdAt":"2023-12-04T00:51:52+0100"},{"author":{"login":"ratkosrb"},"body":"I do not believe this is blizzlike, as the StackAmount for the spell is 0 in the original 1.12 Spell.dbc data which comes from Blizzard themselves, meaning it doesn't stack. I'll make it work how you want on turtle since it's a custom server, but not on vmangos as nobody has provided actual proof.","createdAt":"2023-12-04T17:12:22+0100"},{"author":{"login":"cyaohiri"},"body":"Are comments on Wowhead to be trusted? https://www.wowhead.com/classic/item=12592/blackblade-of-shahram#comments\r\nThe top comment (from 2006) says \"Alot of people will pass on this sword because it lacks stats. Personally, I loved it. The flamestrike is the most common proc. But the stat buffs STACK.\"\r\n\r\nIn this video (from Classic), it looks like he got two stacks. https://www.youtube.com/watch?v=rakfLOlB-xc\r\n","createdAt":"2023-12-04T17:35:02+0100"},{"author":{"login":"cyaohiri"},"body":"> I do not believe this is blizzlike, as the StackAmount for the spell is 0 in the original 1.12 Spell.dbc data which comes from Blizzard themselves, meaning it doesn't stack. I'll make it work how you want on turtle since it's a custom server, but not on vmangos as nobody has provided actual proof.\r\n\r\nCould that be why, when there are multiple procs in the video above, it creates a new buff, instead of adding a stack to the existing buff? Do correct me if I'm not seeing something right!","createdAt":"2023-12-04T17:43:31+0100"},{"author":{"login":"ratkosrb"},"body":"If new buff slot is used for each caster, then there's no way there's a limit of 5 stacks like the issue says.","createdAt":"2023-12-05T02:51:18+0100"},{"author":{"login":"twowTurtReynolds"},"body":"The only footage I could find of 2 will procs at once is from 2020 classic : https://youtu.be/rakfLOlB-xc?t=25\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/c6c29723-779b-40e0-b4a3-bdc8881254d0)\r\nAnd we can see here they show up as two different buffs.\r\n\r\nhttps://www.wowhead.com/classic/item=12592/blackblade-of-shahram#comments:id=5202 This person from 2006 says 5 stacks to 250. This must be the prevailing reason people say 5 stacks, that could easily be urban legend.\r\nhttps://www.reddit.com/r/classicwow/comments/c21uup/blackblade_of_shahram/ random commenters in 2019 say 5\r\nhttps://us.forums.blizzard.com/en/wow/t/buffs-of-the-blackbladeog-blizz-dev-shahram-shane-dabiris-nod-in-game/765336/3 This person also without proof says 6 stacks on TBC Classic\r\n\r\nThis is a hard one to get solid evidence for. Maybe there is no stack limit.\r\n\r\nI hope this helps for investigations on how to treat this for the wider vmangos populace :)","createdAt":"2023-12-05T03:24:40+0100"}],"createdAt":"2022-12-03T01:34:49+0100","number":2532,"labels":"Spell, Reproduced, Need Replication on VMaNGOS","state":"CLOSED","title":"Blackblade of Shahram's 50stats proc is just refeshing, not stacking x5","body":"**Please, provide a clear description what the bug is:**\r\nWhen Blackblade of Shahram's procs the 50stats proc, that works. But when 50stats gets procced again, the 50stats just refreshes \r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. proc the 50stats proc\r\n2. proc the 50stats proc again while the old one is up, see it just refresh\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nSpell: https://database.turtle-wow.org/?spell=16602\r\n\r\n**Expected behavior. Describe how it should work:**\r\nOn classic and 2006, this proc was able to stack x5 times","updatedAt":"2023-12-05T03:25:21+0100","milestone":null,"closedAt":"2023-12-04T17:13:08+0100"},{"assignees":[],"author":{"login":"RUTHINAS"},"comments":[],"createdAt":"2022-12-03T00:00:58+0100","number":2531,"labels":"","state":"CLOSED","title":"Massive unintended pulls in Razorfen Downs and the Deadmines","body":"**Please, provide a clear description what the bug is:**\r\n\r\nIn Razorfen Downs and in the Deadmines, there are positions from where mobs on upper levels of structures that should not aggro to the party are aggroed, gathering a large group of other mobs on their way down to the lower levels, usually wiping the party. It seems to be patrolling mobs that are the primary culprit; in the Deadmines it is Captain Greenskin and his two adds, in Razorfen Downs it was a patrolling Boneflayer Ghoul.\r\n\r\nThis issue, of course, disproportionately affects hardcore players.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Enter the Deadmines and go to the final room with the Ironclad. Climb the scaffolding to the second-highest layer, and step on the ramp leading to the highest layer. As Captain Greenskin patrols the deck above, he will spot the players on the ramp and attack, bringing in the rest of the pirates on the top layer of the scaffolding. Once the party passes the ramp, the invisible wall prevents Greenskin from aggroing, despite the party being much closer to his patrol route, and in line of sight.\r\n\r\n2. Enter Razorfen Downs and go to the final open area with the spiral mound. Go past the route where Glutton patrols to the northern side of the spiral, on the second layer (just where the first layer starts down below). As the patrolling ghouls and ghosts pass on the layer above (third one), they may aggro to a close-by player on the lower level and start running towards them, gathering a horde of mobs and crushing the party.\r\n\r\nBoth of these situations are more likely to happen if the player(s) involved are slightly lower level than the mobs in the area.\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nThe mobs should not aggro, and not pull massive mob packs to punish the players for what is essentially not a mistake on the players part. Some sort of invisible barrier should do the trick -- although ideally the edge of the spiral mound in Razorfen Downs should not prevent jumping down. Traditionally, the Ironclad has always had such an wall, and extending it is not entirely unreasonable.","updatedAt":"2022-12-04T15:50:04+0100","milestone":null,"closedAt":"2022-12-04T15:50:04+0100"}]
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