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[{"assignees":[],"author":{"login":"rfelleto"},"comments":[{"author":{"login":"rfelleto"},"body":"I would like to add that the pathing of some of the mobs on the docks of Anchor Point are also behaving in the same manner.","createdAt":"2023-09-02T18:30:38+0200"},{"author":{"login":"Muigin"},"body":"Duplicate of #3659 ","createdAt":"2023-10-20T11:50:55+0200"}],"createdAt":"2023-09-01T22:29:48+0200","number":4253,"labels":"","state":"CLOSED","title":"Dustwind Cave - Mobs stuck in place","body":"**Please, provide a clear description what the bug is:**\r\nIn the Cave located above Drygulch ravine in Durotar, the mobs aggro but are stuck in place. They can't move, and when attacked by ranged attacks they keep evading them. The only way to kill them is to go near melee range and attack because they won't move. \r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Agro any mob inside the cave\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: [Burning Blade Cultist] - (https://wowpedia.fandom.com/wiki/Burning_Blade_Cultist) and voidwalker\r\n [Burning Blade Thug](https://wowpedia.fandom.com/wiki/Burning_Blade_Thug)\r\n [Burning Blade Neophyte](https://wowpedia.fandom.com/wiki/Burning_Blade_Neophyte)\r\n\r\n**Expected behavior. Describe how it should work:**\r\nMobs should aggro and chase you and probably kill you and then you die and start another character...\r\n","updatedAt":"2023-10-20T11:50:55+0200","milestone":null,"closedAt":"2023-10-20T11:50:55+0200"},{"assignees":[],"author":{"login":"welpenhund"},"comments":[{"author":{"login":"Nicorus49"},"body":"All lifetap weapons generally scale with spellpower at a 1:1 ratio. This is intentional on turtle and vanilla behavior so this is a balance issue for the forums not a bug. ","createdAt":"2023-09-02T21:31:24+0200"},{"author":{"login":"welpenhund"},"body":"> All lifetap weapons generally scale with spellpower at a 1:1 ratio. This is intentional on turtle and vanilla behavior so this is a balance issue for the forums not a bug.\r\n\r\nhttps://forum.turtle-wow.org/viewtopic.php?p=53905&hilit=Shadowstrike#p53905 <- already was reported on forums and ignored. And it's obviously a bug when it scales with spellpower. Only class benefitting and able to abuse it here is paladins with their ability \"Judgement of the Crusader\"","createdAt":"2023-09-02T22:34:13+0200"},{"author":{"login":"Nicorus49"},"body":"> > All lifetap weapons generally scale with spellpower at a 1:1 ratio. This is intentional on turtle and vanilla behavior so this is a balance issue for the forums not a bug.\r\n> \r\n> https://forum.turtle-wow.org/viewtopic.php?p=53905&hilit=Shadowstrike#p53905 <- already was reported on forums and ignored. And it's obviously a bug when it scales with spellpower. Only class benefitting and able to abuse it here is paladins with their ability \"Judgement of the Crusader\"\r\n\r\nIf you read the patch notes corrupted ashbringer was even changed recently to have the same scaling. It can’t be a bug if they are intentionally changing weapons to scale like this. ","createdAt":"2023-09-03T17:01:49+0200"}],"createdAt":"2023-09-01T22:06:59+0200","number":4252,"labels":"","state":"CLOSED","title":"Shadowstrike Weapon","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Equip shadowstrike\r\n2. Have lots of Spellpower gear on\r\n3. Make the weapon proc with Judgement of the Crusader - The person lifesteals like 1.5k (seems to be bugged and scale with spellpower?)\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=17074\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nCorrect me if i am wrong, but that steal should be a fixed amount and not scale with anything, right? (Propably same with thunderstrike)\r\n","updatedAt":"2023-10-10T08:40:37+0200","milestone":null,"closedAt":"2023-10-10T08:40:37+0200"},{"assignees":[],"author":{"login":"Hajache"},"comments":[],"createdAt":"2023-09-01T15:44:02+0200","number":4251,"labels":"","state":"CLOSED","title":"Guardian Stone","body":"ITEM : Guardian Stone ID: 21072\r\nDont Drop , data base says 19% drop rate but after kill more 30+ Stone Guardian mobs no one drop\r\n\r\n Stone Guardian :Display ID: 8395\r\n","updatedAt":"2023-10-21T13:18:41+0200","milestone":null,"closedAt":"2023-10-21T13:18:41+0200"},{"assignees":[],"author":{"login":"MrStuffs"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/f603ae55-323b-412a-b829-03d3f93fd2fe)\r\nI can't find any issues in the 10 minute free trade window even when double drops occur. Either or both are tradable.","createdAt":"2023-12-07T00:19:42+0100"}],"createdAt":"2023-09-01T05:31:41+0200","number":4250,"labels":"","state":"CLOSED","title":"BWL Trade Bug","body":"**Please, provide a clear description what the bug is:**\r\nMy character's name is Elstuff. I was in a guild raid in BWL and 2 Draconic Avenger axes dropped. We rolled it out and I won one, and another guildie named Tyronus won the other roll. The loot master accidentally gave both axes to me. I had equipped only 1 Draconic Avenger axe. That was before I had been given the other axe too. When the loot master accidentally gave the other Draconic Axe to me I went to trade to Tyronus but it said that the item was soulbound despite me only equipping 1 Draconic Axe. I wrote a ticket asking to remove one of the draconic axes from my inventory and giving Tyronus one, since he fairly won it.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.Go to BWL and fight Death Talon Wyrmguards\r\n2. 2 Draconic Axes Drop. Give both to one player.\r\n3. Have that player equip ONLY 1 and try to trade it to another.\r\n4. It will say that it's soulbound despite only equipping 1 of them.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=12460\r\nItem: https://database.turtle-wow.org/?item=19354\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-12-07T00:19:42+0100","milestone":null,"closedAt":"2023-12-07T00:19:42+0100"},{"assignees":[],"author":{"login":"Kangaroux"},"comments":[{"author":{"login":"slowtorta"},"body":"Fixed.","createdAt":"2023-10-18T22:47:20+0200"}],"createdAt":"2023-09-01T01:57:24+0200","number":4249,"labels":"","state":"CLOSED","title":"Inferno death message does not include player name","body":"Example from yesterday:\r\n\r\n> A tragedy has occured. Inferno character has fallen to Hazzuri Troll (level 48) at level 60. They laughed in the face of death, but have learnt that death always has the last laugh.\r\n\r\nThis causes a lot of confusion for other HC60 players as we try and track down who died. It seems like a straightforward fix that would be very appreciated.\r\n\r\nWe'd expect it to include the player name after \"Inferno character\", like how it is for non-60 deaths:\r\n\r\n> A tragedy has occurred. Hardcore character **Skabbs** has fallen to Cliff Walker (level 52) at level 50. May this sacrifice not be forgotten.","updatedAt":"2023-10-18T22:47:20+0200","milestone":null,"closedAt":"2023-10-18T22:47:20+0200"},{"assignees":[],"author":{"login":"Perkana92"},"comments":[{"author":{"login":"ratkosrb"},"body":"Dead characters are not restored ever for any reason. There are no death appeals on turtle.","createdAt":"2023-08-31T23:34:32+0200"},{"author":{"login":"Kangaroux"},"body":"The owlbeasts that spawn during the escort have an enrage that increases their damage. Those escorts are notoriously dangerous. As the player, it's your responsibility to ask around if you're unfamiliar with the quest, and/or have the tools to escape if something goes wrong. ","createdAt":"2023-09-01T02:07:13+0200"},{"author":{"login":"GrizB37"},"body":"Not a bug, the owl beasts enrage, considerably increasing their damage. ","createdAt":"2023-09-01T08:24:24+0200"}],"createdAt":"2023-08-31T22:49:01+0200","number":4248,"labels":"","state":"CLOSED","title":"Dying on HC lvl 50 duo the instant 50% hp shot kill from lower lvl monster","body":"**Please, provide a clear description what the bug is:**\r\n\r\nWell, I died on my gnome warlock HC lvl 50 named Andreya while doing an escort quest https://database.turtle-wow.org/?quest=836, while following mechanical chicken, we stumbled upon 3 Owlbeasts that spawn ( probably because of the quest), I killed them yesterday easily, because they are easy to kill, but, I failed quest and started it again today. Ofc as a warlock, I taunt them with my voidwalker and kill 1 by 1. When there was only 1 owlbeast left, I was casually shooting it with wand, when all the suddenly BOOM, I lost instantly over 1.2k hp, while in combat log said I only suffered 148 dmg if I can recall correctly. So yeah, please if it's possible I know it's not in the rules, but, dying now wasn't my fault and this server should compensate for my lost time by restoring my character, if it was my fault, I would let it go, but it really wasn't. So please check logs or something..\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. \r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=2929#drop probably these\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=836\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-12-06T22:38:49+0100","milestone":null,"closedAt":"2023-12-06T22:38:49+0100"},{"assignees":[],"author":{"login":"GrizB37"},"comments":[{"author":{"login":"slowtorta"},"body":"Fixed on the next update.","createdAt":"2023-09-02T12:04:44+0200"}],"createdAt":"2023-08-31T21:00:21+0200","number":4247,"labels":"","state":"CLOSED","title":"Cartographer Title Impossible - Scarlet Bascillica Zone Not There.","body":"**Please, provide a clear description what the bug is:**\r\nWhen typing .cart .cartographer command it tells you to go to the Scarlet Bascillica.\r\nYou go there and this subzone isnt even in the game and never was apparently:\r\n\r\nNotes and trivia\r\nThe Scarlet Basilica is built very much like the [Cathedral of Light]\r\nAt some point, the subzone was removed, but the building itself was not affected.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Go to Tyrs hand\r\n2. The Subzone Scarlet Bascillica is no where to be found\r\n3. This makes the title almost impossible to acheive.\r\n\r\n**Expected behavior. Describe how it should work:**\r\nRemove the requirement from this zone from the Next: list or just remove this title from the game as its near impossible to find your missing spots.\r\n\r\nChrist knows why the devs have closed the previous bug reports on this when its clearly not been fixed??\r\n\r\nVery frustrating to spend hours doing this and days exploring all the seas then you get to this point and unable to progress.\r\n\r\nThank you.","updatedAt":"2023-09-02T12:04:44+0200","milestone":null,"closedAt":"2023-09-02T12:04:44+0200"},{"assignees":[],"author":{"login":"dkmnllth"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/58472cf5-1109-4774-8697-801762d71df2)\r\n\r\nLook at the DB. Shimmer stout has a prereq, and it is not the Perfect Stout quest.","createdAt":"2023-12-29T16:38:01+0100"}],"createdAt":"2023-08-31T19:30:23+0200","number":4246,"labels":"Quest","state":"CLOSED","title":"Shimmer Stout quest unavailable after turning in A Perfect Stout","body":"**Please, provide a clear description what the bug is:**\r\n\r\nTurned in A Perfect Stout and am above level 8 (the minimum level required to accept Shimmer Stout). There is no quest available from Rejold Barleybrew, who is the turn-in NPC for A Perfect Stout and the questgiver for Shimmer Stout. Bug found on a level 8-9 Gnome Warlock (if that's relevant).\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Turn in A Perfect Stout.\r\n2. Be level 8 or higher.\r\n3. No follow-up quest available.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=1374\r\nQuest: https://database.turtle-wow.org/?quest=413\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nCompletion of A Perfect Stout quest should open up Shimmer Stout quest.\r\n","updatedAt":"2023-12-29T16:38:08+0100","milestone":null,"closedAt":"2023-12-29T16:38:01+0100"},{"assignees":[],"author":{"login":"Halvidiot"},"comments":[],"createdAt":"2023-08-31T15:47:03+0200","number":4245,"labels":"Spell, Need Replication on VMaNGOS","state":"OPEN","title":"Gyrofreeze Ice Reflector and the other trinkets","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. It seems like the item Gyrofreeze Ice Reflector is not working as intended. It checks for the reflective effect when the frost spell in question is cast and released, instead of when it would hit its intended target, as it should be. For example: if i would activate the item when a frostbolt is flying towards me, it ignores the reflection effect and damages me, but if i activate it BEFORE the spell is done casting, it reflects back. This is not how it should work. I dont know if its the same for the shadow and fire reflection trinkets, but they should work the same.\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=18634\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-12-07T00:53:39+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"ozzymagnum"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"Duplicate of https://github.com/slowtorta/turtlewow-bug-tracker/issues/1400","createdAt":"2023-12-07T00:52:11+0100"}],"createdAt":"2023-08-31T14:17:38+0200","number":4244,"labels":"","state":"CLOSED","title":"transmog breaking","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. transmog breaking all the time, showing original gear you have instead of transmog\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-12-07T00:52:12+0100","milestone":null,"closedAt":"2023-12-07T00:52:11+0100"},{"assignees":[],"author":{"login":"ozzymagnum"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"Please provide evidence.","createdAt":"2023-12-07T00:53:23+0100"}],"createdAt":"2023-08-31T12:37:44+0200","number":4243,"labels":"Further informations required","state":"CLOSED","title":"frostbolt bug","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. i am very far away from a player and he can still use frostbolt on me\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-12-07T00:53:23+0100","milestone":null,"closedAt":"2023-12-07T00:53:23+0100"},{"assignees":[],"author":{"login":"Zhnetc"},"comments":[{"author":{"login":"slowtorta"},"body":"Some mounts are too big to be allowed in over-crowded areas.","createdAt":"2023-09-02T12:48:10+0200"},{"author":{"login":"Zhnetc"},"body":"well, maybe, but with such success it is impossible then to ride around the city on an Amani battle bear because it is also big. Okay, if you can't ride it in cities where at least information about it, I've wasted a lot of gold and I can't even ride it around the city and show off what a good fellow I am, I bought myself such a beautiful riding animal and earned gold myself. No, I'm a fool because I wasted a lot of money, it's beautiful but not very convenient for a hard worker like me. Forgive me, but it's not fair. I'm sorry for my English I don't know him well.","createdAt":"2023-09-08T17:52:02+0200"}],"createdAt":"2023-08-31T12:14:42+0200","number":4242,"labels":"","state":"CLOSED","title":"Black Scrapforged Mechaspider 1.Item: https://database.turtle-wow.org/?item=81192 in the city it is impossible to summon a riding animal (a black mechaspider forged from scrap metal), why is there such a restriction?","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-09-08T17:52:02+0200","milestone":null,"closedAt":"2023-09-02T12:48:10+0200"},{"assignees":[],"author":{"login":"Zhnetc"},"comments":[],"createdAt":"2023-08-31T12:10:40+0200","number":4241,"labels":"","state":"CLOSED","title":"и","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-09-02T12:07:31+0200","milestone":null,"closedAt":"2023-09-02T12:07:31+0200"},{"assignees":[],"author":{"login":"Zhnetc"},"comments":[],"createdAt":"2023-08-31T12:10:36+0200","number":4240,"labels":"","state":"CLOSED","title":"в","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-09-02T12:07:32+0200","milestone":null,"closedAt":"2023-09-02T12:07:32+0200"},{"assignees":[],"author":{"login":"Zhnetc"},"comments":[],"createdAt":"2023-08-31T12:10:25+0200","number":4239,"labels":"","state":"CLOSED","title":"1. Npc: https://database.turtle-wow.org/?npc=80940","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-09-02T12:48:52+0200","milestone":null,"closedAt":"2023-09-02T12:48:52+0200"},{"assignees":[],"author":{"login":"Spirit2011"},"comments":[{"author":{"login":"slowtorta"},"body":"It's not supposed to do this in Vanilla.","createdAt":"2023-09-02T12:09:32+0200"}],"createdAt":"2023-08-31T04:29:26+0200","number":4238,"labels":"","state":"CLOSED","title":"enter moonkin form the skill bar does not automatically switch","body":"**Please, provide a clear description what the bug is:**\r\n I am a balance druid. When I enter moonkin form, the skill bar does not automatically switch, it is still in human form, but it will switch when I enter bear form or cat form.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-09-02T12:09:33+0200","milestone":null,"closedAt":"2023-09-02T12:09:32+0200"},{"assignees":[],"author":{"login":"benjurry250"},"comments":[{"author":{"login":"GrizB37"},"body":"You disabled your rank at the NPC in either Stormwind or Orgrimmar, Join a BG and look at your name in the scoreboard, this will show your rank, or enable showing your title/rank again.\r\n\r\nNot a bug.","createdAt":"2023-08-31T21:07:31+0200"},{"author":{"login":"GrizB37"},"body":"https://armory.turtle-wow.org/#!/character/Sctv\r\n\r\nYou're Rank 7.","createdAt":"2023-08-31T21:08:10+0200"},{"author":{"login":"benjurry250"},"body":"what's the name of the NPC who can enable showing your title/rank again in org. tyvm.\r\n\r\n获取Outlook for Android<https://aka.ms/AAb9ysg>\r\n________________________________\r\nFrom: GrizB37 ***@***.***>\r\nSent: Friday, September 1, 2023 3:07:42 AM\r\nTo: slowtorta/turtlewow-bug-tracker ***@***.***>\r\nCc: benjurry250 ***@***.***>; Author ***@***.***>\r\nSubject: Re: [slowtorta/turtlewow-bug-tracker] honor rank bug (Issue #4237)\r\n\r\n\r\nYou disabled your rank at the NPC in either Stormwind or Orgrimmar, Join a BG and look at your name in the scoreboard, this will show your rank, or enable showing your title/rank again.\r\n\r\nNot a bug.\r\n\r\n―\r\nReply to this email directly, view it on GitHub<https://github.com/slowtorta/turtlewow-bug-tracker/issues/4237#issuecomment-1701609455>, or unsubscribe<https://github.com/notifications/unsubscribe-auth/BCH5KB2YLSFFO3RM6H45HV3XYDOH5ANCNFSM6AAAAAA4E33SGM>.\r\nYou are receiving this because you authored the thread.Message ID: ***@***.***>\r\n","createdAt":"2023-09-01T06:53:29+0200"}],"createdAt":"2023-08-30T19:40:47+0200","number":4237,"labels":"","state":"CLOSED","title":"honor rank bug","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.my mage name sctv , last week have 155k honor, and this week is rank0.\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-12-07T01:01:36+0100","milestone":null,"closedAt":"2023-12-07T01:01:36+0100"},{"assignees":[],"author":{"login":"Vim-Karene"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"Duplicate of https://github.com/slowtorta/turtlewow-bug-tracker/issues/5449","createdAt":"2023-12-09T03:29:22+0100"}],"createdAt":"2023-08-30T18:08:14+0200","number":4236,"labels":"Client","state":"CLOSED","title":"Nightmare Dreamrunner no mountspecial animation","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Spacebar to activate mountspecial animation on mounts\r\n2. The Nightmare Dreamrunner does nothing.\r\n3. Guessing it's overlooked and or just forgotten. \r\n4. I want my emo unicorn to rear D;\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-12-09T03:29:22+0100","milestone":null,"closedAt":"2023-12-09T03:29:22+0100"},{"assignees":[],"author":{"login":"Zebouski"},"comments":[{"author":{"login":"cyaohiri"},"body":"Replicated on VMaNGOS.\r\nhttps://streamable.com/ymylbl","createdAt":"2023-12-07T11:57:30+0100"}],"createdAt":"2023-08-30T14:54:31+0200","number":4235,"labels":"Warrior, Spell, Reproduced, Reproduced on VMaNGOS","state":"OPEN","title":"LIP incorrectly removes Death wish","body":"**Please, provide a clear description what the bug is:**\r\nlimited invulnerability potion is mean to remove a lot of nasty debuffs, but it is also removing mostly beneficial debuffs like death wish. Here is classic 2019 footage showing this shouldn't be the case https://streamable.com/tlwrgw\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. pop death wish\r\n2. consume LIP\r\n3. see death wish removed\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nItem: https://database.turtle-wow.org/?item=3387\r\nSpell: https://database.turtle-wow.org/?spell=12328\r\n\r\n**Expected behavior. Describe how it should work:**\r\nwhen lip is used, deathwish should remain on while other phys debuffs like hamstring are deleted off you","updatedAt":"2023-12-07T13:07:17+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"YamaYAML"},"comments":[{"author":{"login":"slowtorta"},"body":"I think it might be because it's spawned in the fence... Works fine for me. Please reopen if the issue reoccurs in a flat spot.","createdAt":"2023-09-02T12:09:06+0200"},{"author":{"login":"YamaYAML"},"body":"Hehe, fair enough. Thanks.","createdAt":"2024-01-01T09:53:51+0100"}],"createdAt":"2023-08-30T02:12:09+0200","number":4234,"labels":"","state":"CLOSED","title":"Gardening | Planter spawned in model, clickable items not in line of sight","body":"**Please, provide a clear description what the bug is:**\r\n\r\nMushrooms (and probably other growables) can't be picked from planter because of LOS issue. \r\nReproduced on GM account.\r\n\r\nGPS:\r\nYou are OUTdoor\r\nMap: 1 (Kalimdor) Zone: 14 (Durotar) Area: 1296 (Rocktusk Farm)\r\nX: 1279.541138 Y: -4209.870117 Z: 27.127497 Orientation: 2.535379\r\ngrid[24,34]cell[1,6] InstanceID: 12\r\n ZoneX: 42.503456 ZoneY: 15.001195\r\nGroundZ: 27.128519 FloorZ: 27.128519 Have height data (Map: 1 VMap: 1)\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Tele\r\n2. Plant some mushrooms (optional)\r\n3. Try to pick from the planter, 1/5 in the fence's pole. \r\n\r\n**Expected behavior. Describe how it should work: Should not get error 'Target not in line of sight' when trying to pick the item growing from the planter. Reproduced, tried several positions.\r\n\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/73019779/7ceae529-8879-4431-820f-2cda060ac56e)\r\n","updatedAt":"2024-01-01T09:53:52+0100","milestone":null,"closedAt":"2023-09-02T12:09:06+0200"},{"assignees":[],"author":{"login":"Ironfoe"},"comments":[],"createdAt":"2023-08-29T23:59:01+0200","number":4233,"labels":"","state":"CLOSED","title":"Improved Seal of Justice (Seal Effect)","body":"I believe that the improved proc chance of the talent is reducing the chance for seal to go off.\r\n\r\n1-0/3 Talent 900 auto-attacks with a 2.0 speed weapon. ( 30 minutes worth of attacks) 169 procs in all, or roughly 5.6 PPM\r\n2- 3/3 Talent 900 auto attacks with a 2.0 speed weapon. (30 minutes worth of attacks) 144 Procs, 4.8 PPM\r\n\r\nhttps://database.turtle-wow.org/?spell=20164 (Seal)\r\nhttps://database.turtle-wow.org/?spell=45805 (3/3 of the talent )\r\n\r\nThe PPM with 3/3 talent should be be higher than the base, or at least feel like it's higher. (It was the feeling of it being worse that lead to initial testing). \r\n","updatedAt":"2023-10-26T22:16:19+0200","milestone":null,"closedAt":"2023-10-26T22:16:19+0200"},{"assignees":[],"author":{"login":"cesar-pix"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/be4982ca-f1d9-4892-a9f0-7852a386c069)\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/3dd06179-e719-4000-b537-c8c53d89724f)\r\n\r\nI'm not sure why you weren't seeing this work. Maybe you were in a raid group at the time?","createdAt":"2023-12-29T16:34:27+0100"}],"createdAt":"2023-08-29T20:41:14+0200","number":4232,"labels":"Couldn't reproduce, Quest","state":"CLOSED","title":"Mobs are not droping quest items for Noggle's Last Hope","body":"1. Noggle's Last Hope is not working, [Rock Stalker](https://database.turtle-wow.org/?npc=11739) and [Stonelash Flayer](https://database.turtle-wow.org/?npc=11737) doesn't drop the quest items in Silithus\r\n\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: \r\nhttps://database.turtle-wow.org/?item=20377\r\nhttps://database.turtle-wow.org/?item=20375\r\nQuest:\r\nhttps://database.turtle-wow.org/?quest=8278\r\n\r\nThe quest items should have a 80% drop rate according to the Database and they never drop\r\n","updatedAt":"2023-12-29T16:34:39+0100","milestone":null,"closedAt":"2023-12-29T16:34:27+0100"},{"assignees":[],"author":{"login":"elafor0501"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"It works fine.","createdAt":"2023-12-07T00:59:05+0100"}],"createdAt":"2023-08-29T11:32:32+0200","number":4231,"labels":"","state":"CLOSED","title":"shadow priest silence buged","body":"the silence skill doesnt work since i use goblin brainwashing device\r\ni deleted WDB folder but still bugged\r\n","updatedAt":"2023-12-07T00:59:05+0100","milestone":null,"closedAt":"2023-12-07T00:59:05+0100"},{"assignees":[],"author":{"login":"cottonz15"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/dccd5397-fc7a-4241-9df7-d8dad781c180)\r\n","createdAt":"2023-12-07T01:01:10+0100"}],"createdAt":"2023-08-29T04:52:38+0200","number":4230,"labels":"Quest, Reproduced, Need Replication on VMaNGOS","state":"OPEN","title":"Tailoring Quest: The undermarket bugged","body":"The Quest Undermarket is not available for my character with 242 tailoring and at lvl 50.\r\n\r\n\r\nI completed shadoweaver quest for tailoring in Searing Gorge and I got the follow up \"the undermarket\" quest text show up but then it disappeared and I can not take the quest despite finishing the pre-requisite quest.\r\n\r\nThe quest link: https://database.turtle-wow.org/?quest=3385\r\n\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\nNormally after finsihing shadoweaver should unlock the undermarket quest.","updatedAt":"2023-12-07T01:01:11+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"raulcastr"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"I'm sorry, i'm going to have to chalk this up to you accidentally deleting or vendoring these items. I nor the staff have ever heard of this being a real bug.","createdAt":"2023-12-07T00:58:39+0100"}],"createdAt":"2023-08-29T02:34:49+0200","number":4229,"labels":"","state":"CLOSED","title":"All the tin ore i gathered disappeared after finishing deadmines run.","body":"**Please, provide a clear description what the bug is:**\r\n\r\nWe finished deadmines run at around 1:45 - 2:00 am (GMT+2) .\r\nBasically what happened is that all the tin I had gathered dissappeared from my bags at some point (I realised of having 0 tin ore in my bags right after using HearthStone and selling useless items, and i am sure i did not sell the tin ore). Some of the tin i had was given to me traded by other party members because i was the only miner and lots of mobs drop tin ore at that dungeon ( i believe i had around 20 didn't really check at any point). \r\n\r\nAlso im sure my mining skill and character xp remained the same than i had before starting the deadmines run.\r\n\r\nMy character is lvl 26 paladin and i played tank role during the run.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. We made a group of 5 (2 mages, 1 hunter, 1 priest and me as Paladin tank), our tactic during the dungeon was to do aoe damage most of the time. We had 0 wipes and we finished pretty quick.\r\n2. During the run i mined every copper&tin vein because i was the only miner ( also some party members traded me the tin ore they found on the npc bodies)\r\n3. After killing vancleef ( last boss ) i used HS and while selling the useless items i realised i had 0 tin ore, which is impossible that i had 0 tin ore (should have around 20).\r\n4. Also later i found out that i had the same mining skill and character xp than before entering the dungeon which is weird.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nItem: https://database.turtle-wow.org/?item=2771\r\n\r\n\r\n\r\nPD: I am a very experienced player in wow classic, and normally i would not bother with this kind of stuff, but i am very poor in this server, don't even have enough gold to buy skills and it's my main character, so that tin ore is a big deal to me atm :( \r\n\r\nThanks anyway!!\r\n\r\n\r\n\r\n\r\n","updatedAt":"2023-12-07T00:58:39+0100","milestone":null,"closedAt":"2023-12-07T00:58:39+0100"},{"assignees":[],"author":{"login":"AyleeJenn"},"comments":[{"author":{"login":"slowtorta"},"body":"Fixed on the next update. However, this item wasn't supposed to be disenchanted, it is the same in Classic Era at Blizzard. Your add-on is not providing the accurate info.","createdAt":"2023-09-02T12:13:44+0200"},{"author":{"login":"AyleeJenn"},"body":"Oh my o.o I am sorry, I had no idea it is not supposed to be disenchanted. I don't know why I thought that maybe because every green or better item can (usually?) be disenchanted. Sorry if this was wrong v.v","createdAt":"2023-09-07T08:37:23+0200"}],"createdAt":"2023-08-28T23:14:08+0200","number":4228,"labels":"","state":"CLOSED","title":"Item Bug: Item cannot be disenchanted (Thorium Greatsword)","body":"**Please, provide a clear description what the bug is:**\r\nThe blacksmithing item \"Thorium Greatsword\" cannot be disenchanted.\r\nThe disenchantment distribution can be seen in the screenshot.\r\n\r\n![thorium greatsword](https://github.com/slowtorta/turtlewow-bug-tracker/assets/87241085/4c93ddd9-69f4-4ea8-b8ca-831905b15e5f)\r\n\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Smith or acquire a Thorium Greatsword\r\n2. Attempt to disenchant it\r\n3. Observe as the error \"item cannot be disenchanted\" reports back\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nItem: https://database.turtle-wow.org/?item=12764\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe item \"Thorium Greatsword\" should be disenchantable. Like shown in the above screenshot.","updatedAt":"2023-09-07T08:37:23+0200","milestone":null,"closedAt":"2023-09-02T12:13:44+0200"},{"assignees":[],"author":{"login":"BuOnGit"},"comments":[{"author":{"login":"balakethelock"},"body":"I can't reproduce. I generate rage from damage taken normally. The periodic rage generation is because of the talent \"Anger Management\" and it's added on top of the normal rage gen without affecting it at all.\r\n\r\nIt might be useful for the playtesters to know what level you were, what was your exact talent build and what mobs were you fighting at the time you noticed the bug?","createdAt":"2023-08-28T21:29:47+0200"},{"author":{"login":"twowTurtReynolds"},"body":"I am at a loss at how you experienced this bug.","createdAt":"2023-12-07T00:57:33+0100"}],"createdAt":"2023-08-28T19:02:47+0200","number":4227,"labels":"Couldn't reproduce, Warrior","state":"CLOSED","title":"Warrior Rage bug, and Berserker Rage bug","body":"**Please, provide a clear description what the bug is:**\r\nIf you are playing a warrior, you should be able to generate rage through getting hit, which does not happen. You gain the standard 1 rage while in combat, but do not generate any rage through just getting hit.\r\nSimilarly, it says on the tooltip of Berserker Rage that you should gain additional rage when taking damage while the effect is active.\r\nThis does not work either, and you still only generate 1 rage every second or few seconds.\r\n\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Make a Warrior.\r\n2. Get a monster to hit you, see that you get 1 rage periodically without generating extra through the normal hits.\r\n3. Activate Berserker Rage, see that you still do not get additional rage.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nSpell: https://database.turtle-wow.org/?spell=18499\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nThe monster hits should give you more rage than normal generation.\r\nAnd the Berserker Rage should do the same, giving you additional rage during the duration of the spell effect.\r\n\r\nEdit: \"Rage can be generated with several different methods. The primary cause of rage generation is by being attacked, which varies based on damage taken.\" (vanilla-wow-archive.fandom.com/wiki/rage)\r\n","updatedAt":"2023-12-07T00:57:34+0100","milestone":null,"closedAt":"2023-12-07T00:57:33+0100"},{"assignees":[],"author":{"login":"1ANNDIOR"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"Tracking under https://github.com/slowtorta/turtlewow-bug-tracker/issues/4813","createdAt":"2023-12-06T00:34:25+0100"}],"createdAt":"2023-08-28T07:10:26+0200","number":4226,"labels":"","state":"CLOSED","title":"1.Daisy NPC disappears NPC:https://database.turtle-wow.org/?npc=4507#starts 2.Unable to move after entering the racing car Quest:https://database.turtle-wow.org/?quest=50312","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-12-06T00:34:25+0100","milestone":null,"closedAt":"2023-12-06T00:34:25+0100"},{"assignees":[],"author":{"login":"1ANNDIOR"},"comments":[{"author":{"login":"1ANNDIOR"},"body":"1.Daisy NPC disappears\r\nNPC:https://database.turtle-wow.org/?npc=4507#starts\r\n2.Unable to move after entering the racing car\r\nQuest:https://database.turtle-wow.org/?quest=50312","createdAt":"2023-08-28T07:09:49+0200"}],"createdAt":"2023-08-28T07:02:01+0200","number":4225,"labels":"","state":"CLOSED","title":"1.Daisy NPC disappears","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-09-02T12:19:27+0200","milestone":null,"closedAt":"2023-09-02T12:19:27+0200"},{"assignees":[],"author":{"login":"EyeOfTheBeast"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/ba1a4da0-0a86-4e9b-95c1-1548f126db01)\r\nLooks fixed.","createdAt":"2023-12-07T00:56:45+0100"}],"createdAt":"2023-08-28T03:42:19+0200","number":4224,"labels":"","state":"CLOSED","title":"A Small Thorium Vein is floating in the air in Felwood","body":"**Please, provide a clear description what the bug is:**\r\nThere is a Small Thorium Vein floating in the air at coordinates 60, 23 at Talonbranch Glade in Felwood.\r\n\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/142637959/f09eea84-db69-4004-bf9d-176d7e770609)\r\n\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nSmall Thorium Vein: https://database.turtle-wow.org/?object=324\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe Small Thorium Vein should be on the ground.","updatedAt":"2023-12-07T00:56:46+0100","milestone":null,"closedAt":"2023-12-07T00:56:45+0100"},{"assignees":[],"author":{"login":"Nanake17"},"comments":[{"author":{"login":"Trixminnie"},"body":"Our guild Nerds of a Feather have noticed the same kind of unreal odds for Drake Fang Talisman not dropping in our BWL runs. We have been clearing the raid every week for the last 3+ months and not seen a single DFT. It's drop chance is recorded in atlasloot as 17%, the same as original classic and vanilla. Please look into this.","createdAt":"2023-08-28T01:46:18+0200"},{"author":{"login":"balakethelock"},"body":"Not sure on your math there, I plugged the exact formula you gave `1 - (1 - 0.07)^(3 * 28)` on google and the result was `0.99774800366` or 99.77% which is very very far from 99.999999913%\r\n\r\nAnother way to think about it is, the probability that you don't win any rejuv gems in 28 weeks of clearing the raid is 0.2%\r\nNow this seems like a very low number, but considering how many guilds raid on here for how long, it's bound to happen to at least some guild eventually.\r\nJust think about how rare Baron Rivendare's mount is, 0.02% TEN TIMES less probable than what happened to you, but because of how often people run strat ud we frequently hear about people who got it from their first run.","createdAt":"2023-08-28T01:56:08+0200"},{"author":{"login":"Nanake17"},"body":"> Not sure on your math there, I plugged the exact formula you gave `1 - (1 - 0.07)^(3 * 28)` on google and the result was `0.99774800366` or 99.77% which is very very far from 99.999999913%\r\n> \r\n> Another way to think about it is, the probability that you don't win any rejuv gems in 28 weeks of clearing the raid is 0.2% Now this seems like a very low number, but considering how many guilds raid on here for how long, it's bound to happen to at least some guild eventually. Just think about how rare Baron Rivendare's mount is, 0.02% TEN TIMES less probable than what happened to you, but because of how often people run strat ud we frequently hear about people who got it from their first run.\r\n\r\nYou might be right on the math. I have to check again.\r\n\r\nYour analogy with Baron Rivendare is interesting, but it's not exactly the same. There are much less BWL runs than UD Strat runs, even on TWoW. I don't complain or anything. I would like to know how the drop system works on TWoW and if drop rates are accurate. ","createdAt":"2023-08-28T12:16:42+0200"},{"author":{"login":"TatkaS1"},"body":"Nerds of a Feather got a DFT today, it's just rng guys :)","createdAt":"2023-08-30T21:08:36+0200"},{"author":{"login":"Trixminnie"},"body":"I forgot to include that Nerds NA team had also been running it for months with no dft or rejuv gem drops. Seems way too low just be rng. I saw 1 of the 2 trinkets like every 2 or 3 weeks in classic.","createdAt":"2023-09-01T05:19:25+0200"},{"author":{"login":"twowTurtReynolds"},"body":"![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/5493b4c6-3418-4a01-bd6a-a0373327e440)\r\nRNG is RNG :)","createdAt":"2023-12-07T02:15:26+0100"}],"createdAt":"2023-08-28T01:03:21+0200","number":4223,"labels":"","state":"CLOSED","title":"unreal loot odds ","body":"**Please, provide a clear description what the bug is:**\r\n\r\nOur guild has been consistently farming BWL since February now, _without a single Rejuvenating gem drop_. Some probabilistic maths suggest that something is odd with the loot table. \r\n\r\nGiven:\r\n\r\nDrop chance (probability of success) from each boss: 7% or 0.07\r\nNumber of attempts for each boss: 28 (each week since February)\r\nThe formula to calculate the probability of at least one success from multiple independent events remains the same:\r\n\r\nProbability of getting the item from at least one boss = 1 - (1 - p)^n\r\n\r\nWhere:\r\n\r\np is the probability of success in a single attempt (drop rate from one boss).\r\nn is the number of attempts.\r\nFor this case, p is 0.07 (drop rate from one boss), and n is 28 (number of attempts for each boss).\r\n\r\nSince there are three bosses, we need to apply this formula for each boss and then take into account that getting the item from any one of the bosses is sufficient:\r\n\r\nProbability of getting the item from at least one boss =\r\n1 - (1 - p)^n * (1 - p)^n * (1 - p)^n\r\n1 - (1 - p)^3n\r\n\r\nSubstituting the values:\r\nProbability = 1 - (1 - 0.07)^(3 * 28) ≈ 0.99999999913\r\n\r\nSo, the probability that the item would drop at least once during these 28 attempts from any of the three bosses with a 7% drop chance is approximately 0.99999999913, or about 99.999999913%.\r\n\r\n**Yet nothing dropped for 28 weeks now**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. N/A\r\n2. N/A\r\n3. N/A\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nItem: https://database.turtle-wow.org/?item=19395\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nAccording the loot table (https://database.turtle-wow.org/?item=19395), it is virtually impossible to be so \"unlucky\". Something must be wrong, either with our ID or the Turtle DB showing wrong loot odds.\r\n","updatedAt":"2023-12-07T02:15:26+0100","milestone":null,"closedAt":"2023-12-07T02:15:25+0100"},{"assignees":[],"author":{"login":"AyleeJenn"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/fbcd65f8-c393-4730-a053-2171ed674cca)\r\nWorks fine. Maybe that one just somehow ended up bugged for that week and was fixed with reset.","createdAt":"2023-12-07T01:06:26+0100"}],"createdAt":"2023-08-27T20:34:48+0200","number":4222,"labels":"","state":"CLOSED","title":"Resource Node Bugged: Small Thorium Vein","body":"**Please, provide a clear description what the bug is:**\r\nUpon mining a small thorium resource node the player is supposed to be presented with a loot window that has contents in it. The loot window appears but it has no contents, nothing can be looted as there is nothing there to loot. Many attempts have been. A screenshot with the exact location of the ore node will be provided.\r\n\r\nWe had the fortune of another player traveling to the same node and attempting to mine it and that player was also unable to mine the node at all. Which means that this can be reproduced by other players well.\r\n\r\n![bugged throium node2](https://github.com/slowtorta/turtlewow-bug-tracker/assets/87241085/e2b12ca5-020f-4121-a2a9-edcb7d26b33e)\r\n\r\nAnd here is the screenshot of the party member who attempted to mine the node as a verification for the bug.\r\n\r\n![WoWScrnShot_082723_201808_-_Miningbug](https://github.com/slowtorta/turtlewow-bug-tracker/assets/87241085/c7a907c0-4461-4675-8781-c1f20a3364d1)\r\n\r\n_**I was able to find the exact coordinates of the node the data base. The exact coordinates are ...\r\n64.3, 12.8**_\r\n\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Travel to Northern Felwood near the Furbolg village to the exactl location shown in the screenshot\r\n2. Attempt to mine the small thorium vein\r\n3. Observe as no loot appears in the loot window\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nObject: https://database.turtle-wow.org/?object=324\r\n\r\n**Expected behavior. Describe how it should work:**\r\nLoot should appear in the loot window when a resource node is interacted with. We attempted to log out and clear the WDB folder to exclude the possibility of this being a client side error. Deleting the WDB folder did not help. The error could reliably be verified and reproduced.","updatedAt":"2023-12-07T01:10:34+0100","milestone":null,"closedAt":"2023-12-07T01:06:26+0100"},{"assignees":[],"author":{"login":"Arshiuro"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"Duplicate of https://github.com/slowtorta/turtlewow-bug-tracker/issues/5298","createdAt":"2023-12-07T02:18:24+0100"}],"createdAt":"2023-08-27T20:23:52+0200","number":4221,"labels":"","state":"CLOSED","title":"Yaegaki can't get the next quest","body":"**Please, provide a clear description what the bug is:**Can't get the next quest.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Charactor name: Yaegaki.\r\n2. ProGot the reward [Chained Essence of Eranikus], talked to NPC Itharius, listened the story, got the item [Oathstone of Ysera's Dragonflight], used it, got the quest [The Essence of Eranikus], talked to the NPC, give [Chained Essence of Eranikus] and [Oathstone of Ysera's Dragonflight] to him to finish the quest.\r\n3. Normally I should be able to get the next quest [In Eranikus' Own Words] from him now, but this time i can't, i talk to him, can only listen the story and get the item again, no more else.\r\n4. Submitted the bug to GM, GM reseted the NPC, and give me a new [Chained Essence of Eranikus], but it doesn't seem to be working, the NPC still didn't give me [In Eranikus' Own Words], used [Oathstone of Ysera's Dragonflight], system told me that i have done this quest already.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=5353\r\nItem1: https://database.turtle-wow.org/?item=10589\r\nItem2: https://database.turtle-wow.org/?item=10455\r\nQuest1: https://database.turtle-wow.org/?quest=3374\r\nQuest2: https://database.turtle-wow.org/?quest=3512\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n![1](https://github.com/slowtorta/turtlewow-bug-tracker/assets/143346738/d6c1599c-a791-47e1-a8c5-70191c163f09)\r\n![2](https://github.com/slowtorta/turtlewow-bug-tracker/assets/143346738/b42be56c-6b61-4a3e-9e11-827f99c09815)\r\n\r\n\r\n\r\n\r\n**Expected behavior. Describe how it should work:**Be able to get the next quest [In Eranikus' Own Words]\r\n","updatedAt":"2023-12-07T02:18:24+0100","milestone":null,"closedAt":"2023-12-07T02:18:24+0100"},{"assignees":[],"author":{"login":"8EightySixed6"},"comments":[],"createdAt":"2023-08-27T19:01:37+0200","number":4220,"labels":"Client","state":"OPEN","title":"Water On Land Where it Shouldn't Be","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. At Coordinates 64.0, 6.9 there is a small patch of water where it looks like it shouldn't be.\r\n2. Found hunt Croc Meat along the river on the Barrens side of the river.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\n\r\n\r\n![Water](https://github.com/slowtorta/turtlewow-bug-tracker/assets/115322320/f4e8ea31-d460-4416-bc4d-2743fe2265ca)\r\n\r\n","updatedAt":"2023-09-02T12:46:43+0200","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"Mandepatter"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"Duplicate of https://github.com/slowtorta/turtlewow-bug-tracker/issues/4715 ","createdAt":"2023-12-07T01:08:16+0100"}],"createdAt":"2023-08-27T18:37:12+0200","number":4219,"labels":"","state":"CLOSED","title":"quest [Bolstering Our Defenses] in Eastern Plaguelands not working ","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. i need to capture the towers, but by standing next to them nothing happends.\r\n2. i checked youtube, wowheadclassic and seen videos and guides explaining there should apear a red/blue bar that tells you if alliance or horde are about to control it\r\n3. can you help me out?\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-12-07T01:08:16+0100","milestone":null,"closedAt":"2023-12-07T01:08:15+0100"},{"assignees":[],"author":{"login":"Bogy75"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"Duplicate of https://github.com/slowtorta/turtlewow-bug-tracker/issues/2935","createdAt":"2023-12-07T01:20:50+0100"}],"createdAt":"2023-08-27T10:41:07+0200","number":4217,"labels":"","state":"CLOSED","title":"Void Walker Consume Shadows working as intended?","body":"**Please, provide a clear description what the bug is:*Void Walkers Consume Shadows doesnt always activate but uses the mana cost.*\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:*Can the spell Consume Shadows \"miss\"? Then it is what it is but it can miss like 3 times in a row but uses the mana cost so Void Walker is almost empty on mana for nothing.*\r\n\r\n1.\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:*17854/consume-shadows*\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=17854/consume-shadows\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:*While out of combat the spell should heal the Void Walker*\r\n","updatedAt":"2023-12-07T02:18:35+0100","milestone":null,"closedAt":"2023-12-07T02:18:35+0100"},{"assignees":[],"author":{"login":"Eadooalgown"},"comments":[{"author":{"login":"AyleeJenn"},"body":"That sounds like the pvp status did turn off eventually. So we know for a fact that it does turn off as it were.\r\n\r\nPlease be advised that ANY pvp action will REFRESH the pvp status and prolongue the time required for it to turn off. The 300 second timer starts counts based on the most recent pvp action.\r\n\r\nSince your pvp status did turn off on its own I would advise you to withdraw somewhere completely out of sight of anyone and everything and find a dark corner in undercity or ironforge to hide for five minutes and see whether your pvp status turns off.","createdAt":"2023-08-27T07:35:21+0200"},{"author":{"login":"Eadooalgown"},"body":"> That sounds like the pvp status did turn off eventually. So we know for a fact that it does turn off as it were.\r\n> \r\n> Please be advised that ANY pvp action will REFRESH the pvp status and prolongue the time required for it to turn off. The 300 second timer starts counts based on the most recent pvp action.\r\n> \r\n> Since your pvp status did turn off on its own I would advise you to withdraw somewhere completely out of sight of anyone and everything and find a dark corner in undercity or ironforge to hide for five minutes and see whether your pvp status turns off.\r\n\r\nThe PVP mode passed for the first time a WEEK later! It's not normal...\r\n\r\nNow I went to the character and since my application pvp mode has not yet been removed..\r\n\r\nwhy doesn't it go away like everyone else after 5 minutes?","createdAt":"2023-08-29T14:12:36+0200"},{"author":{"login":"twowTurtReynolds"},"body":"Likely user error.","createdAt":"2023-12-07T01:07:11+0100"}],"createdAt":"2023-08-26T18:54:00+0200","number":4216,"labels":"","state":"CLOSED","title":"BUG. Pvp mod does not turn off","body":"After I started the battle with the player, pvp mode was activated and after 5 minutes it did not turn off as usual. Pvp glyph I removed a long time ago when pumping my character.\r\nAfter I tried to enable and disable pvp mode using pvp on/pvp off commands - it didn't help.\r\nI tried to go to the Capital to look at the NPC, and he has no choice to turn off.\r\nI deleted the WDB folder and it didn't help either.\r\n\r\nA week later, it passed, after another pvp, it does not pass again after 5 minutes...\r\n\r\nStrange bug, please help me solve it.\r\n\r\nNickname of the character Eadooalgown","updatedAt":"2023-12-07T01:07:11+0100","milestone":null,"closedAt":"2023-12-07T01:07:10+0100"},{"assignees":[],"author":{"login":"vTrunkz96"},"comments":[{"author":{"login":"Muigin"},"body":"This should now be fixed as of today's maintenance.","createdAt":"2023-11-15T05:03:55+0100"}],"createdAt":"2023-08-26T15:48:27+0200","number":4215,"labels":"","state":"CLOSED","title":"Goblin Brainwashin Device \"Bug\" ?","body":"i bought the brainwashing device in the ingame shop a few days ago and yesterday when i was about to reset my talents, i resetted, pressed \"n\" and my talent points werent resetted but my g was gone. checked and both of my talenttrees werent resetted.","updatedAt":"2023-11-15T05:03:55+0100","milestone":null,"closedAt":"2023-11-15T05:03:55+0100"},{"assignees":[],"author":null,"comments":[{"author":{"login":"geojak"},"body":"Tents imo, should be nerfed down to only give Inn rate or rested exp. Basically being under a tent = being inside an inn nothing more ","createdAt":"2023-08-26T12:06:35+0200"},{"author":{"login":"AyleeJenn"},"body":"Mind that what you are showing is a visual stacking. You have not given information on whether the tent EFFECT also stacks. I am saying this not to be rude but because these are two entirely separate issues. One is a 3D model issue, the other is a scripting issue.\r\n\r\nFrom what it seems you are referencing a 3D model issue.","createdAt":"2023-08-27T07:39:22+0200"},{"author":null,"body":"It's not just a visual thing, the rested xp rate also stacks, so in this case is 3x. Either make the tents completely non-stackable or do a cap limit on rested xp rate so that there is no way to have higher xp rate than intended.","createdAt":"2023-08-27T11:47:34+0200"},{"author":{"login":"slowtorta"},"body":"Fixed in the next update.","createdAt":"2023-09-02T12:17:58+0200"}],"createdAt":"2023-08-26T10:21:41+0200","number":4214,"labels":"","state":"CLOSED","title":"Make tents 100% non-stackable","body":"**Please, provide a clear description what the bug is:**\r\nTents are still partially stackable, and they shouldn't be. I don't know how they exactly place them one near another, but some areas of the tent can stack on each other. Today I saw the first THREE tents stacked, in this case the rested xp rate is 3x more than intended.\r\n\r\n![Untitled](https://github.com/slowtorta/turtlewow-bug-tracker/assets/141866932/65b1b994-153d-4ceb-83a4-3959c93de9f4)\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nTents should be 100% non-stackable.","updatedAt":"2023-09-02T12:17:58+0200","milestone":null,"closedAt":"2023-09-02T12:17:57+0200"},{"assignees":[],"author":{"login":"ametc1"},"comments":[{"author":{"login":"Naonak1945"},"body":"Bigger the population. Higher chance of more donations.","createdAt":"2023-08-26T10:42:51+0200"},{"author":{"login":"AyleeJenn"},"body":"I believe that this thread honestly belongs on the forum at least I don't see a bug mentioned anywhere in this heartfelt plea. For that reason I would advise to bring this to forum instead as this is for bugs and this does not appear to be a bug. :)","createdAt":"2023-08-27T07:42:02+0200"},{"author":{"login":"ConcernedTurtler"},"body":"all that matters is spectral tigers","createdAt":"2023-08-31T01:01:53+0200"}],"createdAt":"2023-08-26T09:49:51+0200","number":4213,"labels":"","state":"CLOSED","title":"Game is unplayable for anyone outside of EU at the current population cap(12k)","body":"**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Try to do any form of raid with 1000ms+ \r\n2. Realize that any boss with mechanics beyond tank and spank are almost impossible to kill due to massive lag spikes on top of the already 1000ms most of your raid is experiencing\r\n3. Feel like the devs don't care about the player experience and are just trying to squeeze as many people on the servers as possible\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nGame was playable at 10k population, but even that was pushing the limits of latency for people outside of EU. At 8k pop, we would get 300ms average. At 10k pop, up to 500ms. At 11k pop, closer to 1000ms. At 12k pop, we get 1100ms with upwards of 4000ms happening regularly, and massive unpredictable lag spikes as soon as any one tries to fight mobs in raids.\r\n\r\n\r\nPlease either drop the population cap back to 10k, or launch the China server now and provide resources for players to use translation services on their end while you get the client stuff translated. This isn't a race issue, don't gaslight your long term dedicated player base by saying its not due to one massive demographic of players joining en masse. This is about the enjoyment and playability of your server. If it was playable at 20k population I couldn't care. We just want to be able to raid, play together without waiting for 10 seconds to see if you died in a raid. It is a demoralizing and awful experience. Please, do something to address this obvious issue.","updatedAt":"2023-09-02T12:19:00+0200","milestone":null,"closedAt":"2023-09-02T12:19:00+0200"},{"assignees":[],"author":{"login":"Fenixbear"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"Alliance goes to westfall and darkshore, not the barrens.","createdAt":"2023-12-07T02:20:47+0100"}],"createdAt":"2023-08-26T07:11:03+0200","number":4212,"labels":"","state":"CLOSED","title":"Quest- Trial of the Sea Lion","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.Quest- Trial of the Sea Lion (Alliance)\r\n2. Looted the Aquatic Agility pendant with no issue\r\n3. Not able to loot the Aquatic Endurance Pendant in the barrens (tried relogging but did not fix the issue)\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-12-07T02:20:47+0100","milestone":null,"closedAt":"2023-12-07T02:20:47+0100"},{"assignees":[{"login":"Dragunovi"}],"author":{"login":"Squirreled"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/209c76f4-d63b-4535-91c0-0d61bb15d01f)\r\nThe fireballs are flung with the right hand indeed.","createdAt":"2023-12-07T02:22:40+0100"},{"author":{"login":"twowTurtReynolds"},"body":"Same issue as https://github.com/slowtorta/turtlewow-bug-tracker/issues/3865","createdAt":"2023-12-09T03:35:22+0100"}],"createdAt":"2023-08-26T05:02:45+0200","number":4211,"labels":"Core, Reproduced","state":"CLOSED","title":"Blackflame Wand in wrong hand","body":"The Blackflame Wand model is in the left hand, but when the wand animation plays the character is still swinging the right hand and wand projectiles appear out of the empty right hand.\r\n\r\nThe blackflame wand model should be in the right hand, like other wands.\r\n\r\nhttps://database.turtle-wow.org/?item=83215","updatedAt":"2024-01-27T16:38:57+0100","milestone":null,"closedAt":"2024-01-27T16:38:56+0100"},{"assignees":[],"author":{"login":"8EightySixed6"},"comments":[],"createdAt":"2023-08-26T04:43:09+0200","number":4210,"labels":"","state":"CLOSED","title":"Baxxil is on his way to take over the Barrens","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Cross into the Barrens from Durotar and you will see dozens of Baxxil's\r\n\r\nI have cleared my WDB and reinstalled Turtle WoW with a fresh copy.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=91297\r\n\r\n**Expected behavior. Describe how it should work:**\r\n![Screenshot 2023-08-25 223923](https://github.com/slowtorta/turtlewow-bug-tracker/assets/115322320/2ed4fd4d-293e-402f-9359-76774c4dc16f)\r\n","updatedAt":"2023-09-02T12:46:55+0200","milestone":null,"closedAt":"2023-09-02T12:46:55+0200"},{"assignees":[],"author":{"login":"caijiaweii"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"I am unable to reproduce this. Could you upload current footage to help illustrate the problem?","createdAt":"2023-12-29T16:35:27+0100"}],"createdAt":"2023-08-26T01:42:25+0200","number":4209,"labels":"Couldn't reproduce, Dungeons & Raids","state":"CLOSED","title":"BUG of Thaddius in NAXX","body":"**Please, provide a clear description what the bug is:**\r\nhi gm we have a terrible bug need to reported\r\nwhen we farm Thaddius in NAXX, the boss will spell lighting ball to the tank and kill the tank. we know the tanks should be melee. but the boss still spell the light ball\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.we even used winterfall firewater made the tanks bigger but it didn't work. the lighting ball still kill the tanks\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThaddius no more lighting balls killing the tanks","updatedAt":"2023-12-29T16:35:33+0100","milestone":null,"closedAt":"2023-12-29T16:35:27+0100"},{"assignees":[],"author":{"login":"geojak"},"comments":[{"author":{"login":"AyleeJenn"},"body":"Hello :)\r\nIt would help if you added the ability to your bug report. Like so ...\r\n\r\nhttps://database.turtle-wow.org/?spell=20177\r\n\r\nAnd since there are a number of abilities and you have not narrowed it down to the exact one that applies to you all of them need to be checked.\r\n\r\nhttps://database.turtle-wow.org/?spell=20178\r\nhttps://database.turtle-wow.org/?spell=20179\r\nhttps://database.turtle-wow.org/?spell=20180\r\nhttps://database.turtle-wow.org/?spell=20181\r\nhttps://database.turtle-wow.org/?spell=20182\r\nhttps://database.turtle-wow.org/?spell=45823\r\nhttps://database.turtle-wow.org/?spell=45824\r\nhttps://database.turtle-wow.org/?spell=45825\r\nhttps://database.turtle-wow.org/?spell=45826\r\nhttps://database.turtle-wow.org/?spell=45837\r\n\r\nFrom what I understand of the OP's report _**spellcriticals**_ don't seem to increase the reckoning counter even though they should.","createdAt":"2023-08-27T07:50:39+0200"},{"author":{"login":"geojak"},"body":"Hey yes I know this report is pretzy, poor, I basically played messager for the people in # paladin claiming reckoning is bugged and I tried gathering their info and put it here. But they kept contradicting each other so the report ended up this vague ","createdAt":"2023-08-27T14:02:33+0200"},{"author":{"login":"Ironfoe"},"body":"Tested with a client with 0 addons in the installation folder.\r\nMounting with the Thalassian Unicorn https://database.turtle-wow.org/?item=80459 or Paladin Warhorse https://database.turtle-wow.org/?spell=13819 causes you to lose stacks of reckoning. \r\nReplicated by gaining a stack(s) of reckoning, mounting up, and tested both using the item/spell to demount, and right clicking buff. From memory you should be able to mount and still reckbomb from Original Vanilla. \r\n\r\nI believe spell crits do give reckoning stacks, but it's been a bit since my last testing with that.","createdAt":"2023-08-28T01:23:01+0200"},{"author":{"login":"geojak"},"body":"More poeplle noticed\r\nhttps://forum.turtle-wow.org/viewtopic.php?f=41&t=8810\r\n\r\n","createdAt":"2023-08-29T15:37:58+0200"},{"author":{"login":"geojak"},"body":"Details here https://forum.turtle-wow.org/viewtopic.php?p=61169#p61169","createdAt":"2023-09-06T14:49:21+0200"},{"author":{"login":"twowTurtReynolds"},"body":"![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/b4bd75b4-ff64-4194-a5df-b9b67f3cb4e1)\r\nSeems to work fine","createdAt":"2023-12-29T17:12:52+0100"}],"createdAt":"2023-08-25T21:55:13+0200","number":4208,"labels":"Paladin, Spell, Needs Replication","state":"CLOSED","title":"Reckoning is still bugged ","body":"**Please, provide a clear description what the bug is:**\r\n\r\nThe following is according #paladin. I have not tested myself. Details in linked forum post below\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\nSometimes you lose your stacks\r\n\r\n**Expected behavior. Describe how it should work:**\r\nNot lose your stacks \r\n\r\nDetails here https://forum.turtle-wow.org/viewtopic.php?p=61169#p61169","updatedAt":"2023-12-29T17:12:53+0100","milestone":null,"closedAt":"2023-12-29T17:12:52+0100"},{"assignees":[],"author":{"login":"Tugryn"},"comments":[{"author":{"login":"Husmeador12"},"body":"The quest is not bugged again because it wasn't fixed before. Your ticket https://github.com/slowtorta/turtlewow-bug-tracker/issues/4122 still open.","createdAt":"2023-08-25T09:55:18+0200"},{"author":{"login":"slowtorta"},"body":"Fixed.","createdAt":"2023-09-02T12:19:11+0200"}],"createdAt":"2023-08-24T23:28:35+0200","number":4207,"labels":"","state":"CLOSED","title":"Quest \"Race Against Time!\" is bugged again.","body":"I take quest and get in the racing car, quest timer is ticking, but i don't see racing announce and car doesn't move.\r\n\r\n\r\nNPC: https://database.turtle-wow.org/?npc=4507\r\nQuest: https://database.turtle-wow.org/?quest=50316","updatedAt":"2023-09-02T12:19:11+0200","milestone":null,"closedAt":"2023-09-02T12:19:10+0200"},{"assignees":[],"author":{"login":"Degar17"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"Fetish is IIRC the one single exception to the 1.12 rules for stacking offensive trinkets. If you can prove otherwise, reply here please.","createdAt":"2023-12-07T02:24:50+0100"}],"createdAt":"2023-08-24T18:50:31+0200","number":4206,"labels":"Spell, Needs Blizzlike Proof, Need Replication on VMaNGOS","state":"CLOSED","title":"Scrolls of Binding light potentially bugged.","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Scrolls of Blinding Light (Item ID 31847) Being a trinket should only incur a trinket GCD\r\n2. I attempted to combine the use of Scrolls and Cloudkeeper Legplates (ID 25343) for a paladin nuke.\r\n3. Scrolls puts Cloudkeepers on an internal cooldown whereas using a trinket such as Fetish of The Sand Reaver (34261) does not incur the Cloudkeeper internal cooldown.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nIt should work the same as Fetish of the Sand Reaver, so i should be able to stack scrolls and Cloudkeepers for a nuke option. However it does not.","updatedAt":"2023-12-07T02:24:51+0100","milestone":null,"closedAt":"2023-12-07T02:24:50+0100"},{"assignees":[],"author":{"login":"Bzcerall"},"comments":[],"createdAt":"2023-08-24T16:33:35+0200","number":4205,"labels":"","state":"CLOSED","title":"Its a problem of Blue Pounder.","body":"**Please, provide a clear description what the bug is:**\r\nI can't use my mount 'Blue Pounder'.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n1.First I got a task scroll called 'Intact Pounder Mainframe'. I saw on the scroll that the description required engineering skill level 125, But I did try to right click on it. And then I got this quest called 'A Pounding Brain'. So I went to SM,BRD and Stratholme and got three quest items. And i got Reinforced Blue Pounder, Then I clicked on it to add Blue Pounder to my skill book. \r\n2. After doing all of this, I forgot my herbology skills and learned engineering skills, which I then upgraded to level 125.\r\n3. Now my engineering skill is 125 and my riding skill is 150.\r\n4. When I tried to get on the mount outside, the system said 'You can't use it here'.\r\n5. GM told me to come to you for help if cleaning the WDB folder didn't solve the problem. I did it but still not working.\r\n6. Thats all my question, Hope to get your reply. Thank you!\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nSpell: https://database.turtle-wow.org/?spell=46511\r\n","updatedAt":"2023-08-25T07:14:44+0200","milestone":null,"closedAt":"2023-08-25T07:14:43+0200"},{"assignees":[],"author":{"login":"kravis"},"comments":[{"author":{"login":"geojak"},"body":"It's not a bug, it's a feature. Judgement of the crusader was changed. If you want to porose class, changes do I nthe forum.\r\n\r\n/close","createdAt":"2023-08-24T18:34:46+0200"},{"author":{"login":"Hambeast324"},"body":"This cannot be a feature. You have broken BGs like Blood Ring due to this. Its proccing off auto attack being on and as long as they are in \"frostbolt rank 2\" range it goes off.","createdAt":"2023-09-17T18:32:16+0200"}],"createdAt":"2023-08-24T14:21:29+0200","number":4204,"labels":"","state":"CLOSED","title":"Frost Oil is bugged","body":"**Please, provide a clear description what the bug is:**\r\nPaladins can spam certain abilities on target without needing to land a spell or melee hit to trigger frost oil on command without cooldown\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nItem:https://database.turtle-wow.org/?item=3829\r\n\r\n**Expected behavior. Describe how it should work:**\r\nUse: When applied to a melee weapon it gives a 10% chance of casting Frostbolt at the opponent when it hits. Lasts 30 minutes.\r\n\r\nFrost oil should apply on melee hits and not ranged abilities \r\n","updatedAt":"2023-09-17T18:33:12+0200","milestone":null,"closedAt":"2023-09-02T12:47:39+0200"},{"assignees":[],"author":{"login":"Husmeador12"},"comments":[{"author":{"login":"Husmeador12"},"body":"I found that is duplicated https://github.com/slowtorta/turtlewow-bug-tracker/issues/4111","createdAt":"2023-08-24T14:06:15+0200"}],"createdAt":"2023-08-24T13:56:31+0200","number":4203,"labels":"","state":"CLOSED","title":"Quest turns on pvp mode in Hardcore","body":"### **Please, provide a clear description what the bug is:**\r\nAs a Hardcore player, ffter you complete a quest beating a PVP ally mob, you _get a PVP_ mode for ever until you activates and disables it.\r\n\r\n### **Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.Take the quest\r\n2. Defeat the mob _Private Hendel_\r\n3. You are now PvP\r\n\r\n### **IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=4966\r\nItem: \r\nQuest: https://database.turtle-wow.org/?quest=1266\r\nSpell: \r\nObject: \r\n\r\n### **Expected behavior. Describe how it should work:**\r\nHere you can see that after defeating the mob you will get PvP mode ON.\r\n![FX1](https://github.com/slowtorta/turtlewow-bug-tracker/assets/7702430/b4222e35-a2c1-4f23-a81e-02ad76da2ace)\r\n\r\nhttps://youtu.be/aUhe7GbX2lw?si=Ut4W99YTc5bQjuTB&t=6082","updatedAt":"2023-12-07T02:25:15+0100","milestone":null,"closedAt":"2023-12-07T02:25:15+0100"},{"assignees":[],"author":{"login":"balakethelock"},"comments":[{"author":{"login":"jameyboor"},"body":"Updated on next server update.","createdAt":"2023-10-18T02:09:50+0200"}],"createdAt":"2023-08-24T12:01:45+0200","number":4202,"labels":"","state":"CLOSED","title":"Persistent ground effects are missing visual effect and scrolling text cue","body":"**Please, provide a clear description what the bug is:**\r\nPersistent ground effects don't get sent from server to client. This was done in the past to avoid them taking an invisible debuff slot. Now since turtle-wow upped the debuff limit, we should re-enable sending them because the lack of visual effect and scrolling combat text cue makes things unnecessarily confusing (especially since for a lot of people, effects like rain of fire are invisible or take too long to show up)\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Use rain of fire of a warlock character on a mob.\r\n2. The is no visual effect of your rain of fire on the mob.\r\n3. This is normally not a big deal, but raid mobs have rain of fire as a mechanicn and a lot of the time the visual effect is the only way to tell if you're inside the aoe or not.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nIDs not relevant, this is a core issue.\r\n\r\n**Expected behavior. Describe how it should work:**\r\nhttps://github.com/vmangos/core/pull/2173 more detail here\r\n\r\nVideo proof that persistent ground effects must be sent to the client:\r\n[classic bwl](https://youtu.be/UwVNpHaFhUI?si=8TtPFAYF3qbJZLKR&t=2711)\r\n[2005 vanilla bwl](https://youtu.be/HfvHFo7wEVk?si=cBqLsIDqQ23FkOXJ&t=4819)\r\n\r\nAnd here's how it is in private server in the bugged state then after the fix in the pull request\r\nhttps://github.com/slowtorta/turtlewow-bug-tracker/assets/111737968/94dcd8e9-b61e-40a4-8f2f-cab3f783cdcf\r\n\r\n","updatedAt":"2023-10-18T02:09:50+0200","milestone":null,"closedAt":"2023-10-18T02:09:50+0200"},{"assignees":[],"author":{"login":"HomelyLiu"},"comments":[{"author":{"login":"Herdon"},"body":"These are ancient Ogre models from back in WoW Beta. They were NOT meant for players hence, missing animations for Jump, Walkback etc. NPC's usually don't have 50+ animations. This is NOT a bug, just a old model that was never meant for player use.","createdAt":"2023-12-17T00:42:32+0100"}],"createdAt":"2023-08-24T08:13:18+0200","number":4201,"labels":"Won't Fix, Needs Replication, Can't Fix, Modeling","state":"CLOSED","title":"Illusion:Two-headed Ogre have a bug","body":"I have purchased Illusion:two-headed ogre.\r\ni found one BUG.\r\nThis item will change into three different colors of ogres, 1. Red, 2. White, 3. blue\r\nIn the red state everything is normal, there are spellcasting actions, there are seated eating and drinking actions.\r\nWhite and blue will not work, appeal neither action, I am the undead fs change.\r\nCan gm take a minute to try and see if this problem exists? I'm trying to decide if it's me or the client.\r\n\r\n\r\n\r\n\r\n\r\n","updatedAt":"2023-12-17T01:01:49+0100","milestone":null,"closedAt":"2023-12-17T01:01:49+0100"},{"assignees":[],"author":{"login":"crqbb"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"Your target is probably too low level.","createdAt":"2023-12-07T02:26:48+0100"}],"createdAt":"2023-08-24T07:27:13+0200","number":4200,"labels":"","state":"CLOSED","title":"Why can't my pet learn skills?","body":"Why can't my pet learn skills? Always display target level too low. \r\n1. I have learned to use 'training beasts'; \r\n2. My pet has sufficient training points; \r\n3.The skills that need to be learned meet the level requirements.\r\n![c0c495fdebdbe0f229ecaa5d9fc7705d](https://github.com/slowtorta/turtlewow-bug-tracker/assets/143061689/53e235ec-8b68-4195-b47e-4d57558b71e2)\r\n\r\nMy email is crqbb1019@gmail.com\r\nMy account name is crqbb\r\nMy character name is Rickychan","updatedAt":"2023-12-07T02:26:48+0100","milestone":null,"closedAt":"2023-12-07T02:26:48+0100"},{"assignees":[],"author":{"login":"Flaschenoffner"},"comments":[{"author":{"login":"slowtorta"},"body":"Fixed.","createdAt":"2023-09-02T12:19:17+0200"}],"createdAt":"2023-08-23T20:57:20+0200","number":4199,"labels":"","state":"CLOSED","title":"Quest Mirage Raceway Gnomes Team Bugged","body":"**Please, provide a clear description what the bug is:**\r\nFirst Off I started the first part of this quest you get from Gregor Fizzwuzz in which you have to talk to deloras and test to see if the gnomish machine works and this quest was bugged as soon as you get into the machine nothing happens and you get stuck in place, Then I contacted a GM about this issue and he was able to complete the quest for me. Then I started the next part of the quest which is the quest Im currently trying to do which is Mirage Raceway Gnome Team, the same thing happens when you start the quest. You get put into the Car nothing happens and then your just stuck in place and cant do anything and then to get unstuck I need to Log out.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Start Quest\r\n2. Wait for Quest to start\r\n3. Nothing happens and your just stuck in place unable to do anything\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=50522\r\nItem: https://database.turtle-wow.org/?item=51005\r\nQuest: https://database.turtle-wow.org/?quest=50313\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nOnce you start the quest you get put into a gnomish car or a goblin car depending on which side you choose then the race counts down from 10 and then when the timer hits zero the race starts and then the race ends when you cross the finish Line.","updatedAt":"2023-09-02T12:19:17+0200","milestone":null,"closedAt":"2023-09-02T12:19:17+0200"},{"assignees":[],"author":{"login":"fillflowz"},"comments":[{"author":{"login":"patrycos"},"body":"Did you loot both Heads of Onyxia?","createdAt":"2023-08-23T18:30:49+0200"},{"author":{"login":"geojak"},"body":"Shifting sand questline book. Someone was on the qeust. You need to put ffa and the one on quest has to loot ","createdAt":"2023-08-23T22:55:35+0200"},{"author":{"login":"fillflowz"},"body":"I looted both heads\r\nAbout that quest, i didnt know about that but that, if thats the problem that sucks because thats out of my hands and I should be able to skin her if I kill her even if the person with the quest ports out imo ","createdAt":"2023-08-24T09:37:14+0200"},{"author":{"login":"AyleeJenn"},"body":"It appears that this is not a bug afterall but rather an oversight by the player. I believe this may be closed for that reason as the skinning only did not work because the remains were not fully looted, however unfortunate.","createdAt":"2023-08-27T07:55:50+0200"}],"createdAt":"2023-08-23T17:29:26+0200","number":4198,"labels":"","state":"CLOSED","title":"Cannot perform skinning action of Onyxia","body":"**Please, provide a clear description what the bug is:**\r\nHey, Oitestingpvp here, rogue in turtlewow. This was the 2nd time I killed Onyxia with a group and have soft-res the skinning of her only to find that the skinning action of her is bugged and cant be done. It says the creature must be looted, even though we gave out all the loot. I tried to relog and I still cannot skin her. Raid id 9597.\r\n\r\nI would like to receive prefferably 8 Scale of Onyxia as i shouldve been able to get.\r\n\r\nThanks in advance for ur help or forward msg to GM's who can send me items if possible! \r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Kill Onyxia \r\n2. Give out loot\r\n3. Try to skin her\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=10184\r\nItem: https://database.turtle-wow.org/?item=15410\r\nQuest: https://database.turtle-wow.org/?quest=\r\n![cant skin with ID onyxia 9597](https://github.com/slowtorta/turtlewow-bug-tracker/assets/143012372/0a4137c4-40ae-4091-bfab-e12761395b9f)\r\n\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-12-07T02:27:10+0100","milestone":null,"closedAt":"2023-12-07T02:27:10+0100"},{"assignees":[],"author":{"login":"HakimSockim"},"comments":[{"author":{"login":"xhummerx"},"body":"had same issue because of the lag did you relog or wait 20/30 sec to check if it was fixed","createdAt":"2023-08-24T13:02:01+0200"},{"author":{"login":"HakimSockim"},"body":"@xhummerx I did but it never showed.","createdAt":"2023-08-24T14:25:15+0200"},{"author":{"login":"AyleeJenn"},"body":"By the time of your report I can see that you attempted this while the server was under heavy load and 12.500 players being online. From the sound of it that may indeed have been a latency/lag issue. Have you checked in your inventory whether the item you wanted to deposit is still in your inventory? If it is not in the bank is it maybe still in your inventory?\r\n\r\nI have tried replicating this but was unable to. If you lost a particularly important item you can try writing a ticket in game and appeal to a game master.","createdAt":"2023-08-27T07:58:29+0200"}],"createdAt":"2023-08-23T16:20:17+0200","number":4197,"labels":"","state":"CLOSED","title":"Bank deposit dissapearing","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Open the bank\r\n2. Attempt to add item to bank\r\n3. Item does not show up as being deposited into bank\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-12-07T02:35:47+0100","milestone":null,"closedAt":"2023-12-07T02:35:47+0100"},{"assignees":[],"author":{"login":"balakethelock"},"comments":[],"createdAt":"2023-08-23T13:35:27+0200","number":4196,"labels":"Spell, Custom Content Polish, Reproduced","state":"OPEN","title":"Totemic Power buff from shaman T3 does not give rAP","body":"**Please, provide a clear description what the bug is:**\r\nTitle. The buff should increase both melee and ranged AP. Currently does only to melee\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. `.aura 28826` and see with the command\r\n2. `/script base, buff, debuff = UnitRangedAttackPower(\"player\"); rap = base + buff + debuff DEFAULT_CHAT_FRAME:AddMessage(rap);`\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nSpell: https://database.turtle-wow.org/?spell=28826\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThis is an oversight by blizzard, they forgot to give it ranged attack power as well. It's clear from the tooltip that was the intent.\r\nTo confirm it even more, the alliance version https://database.turtle-wow.org/?spell=28791 does not have this mistake, and the two set bonuses are supposed to be analogous. ","updatedAt":"2023-12-29T16:58:39+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"Aegael"},"comments":[{"author":{"login":"patrycos"},"body":"#4127 ","createdAt":"2023-08-23T07:39:57+0200"},{"author":{"login":"twowTurtReynolds"},"body":"Dupe of https://github.com/slowtorta/turtlewow-bug-tracker/issues/2576 which was fixed.","createdAt":"2023-12-04T00:10:00+0100"}],"createdAt":"2023-08-23T04:56:33+0200","number":4195,"labels":"","state":"CLOSED","title":"Enemies on Tel'abim CCing hunter pet through Bestial Wrath","body":"The gorillas on Tel'abim CC hunter pets through bestial wrath, the 31-point hunter beastmastery talent. As far as I'm aware, this talent is supposed to make the pet immune to all forms of cc besides death when activated.","updatedAt":"2023-12-04T00:10:00+0100","milestone":null,"closedAt":"2023-12-04T00:10:00+0100"},{"assignees":[],"author":{"login":"favoriteuncle"},"comments":[{"author":{"login":"AyleeJenn"},"body":"I have seen this happen before especially with older characters who had a transmogged item from long ago. One of the previous updates to the client caused this for everyone who had transmogged items prior to that update that caused it. The solution unfortunately is to re-transmog it with a fashion coin.\r\nThat will solve your issue :)","createdAt":"2023-08-23T15:16:39+0200"}],"createdAt":"2023-08-23T04:24:03+0200","number":4194,"labels":"","state":"CLOSED","title":"transmog bug","body":"**Please, provide a clear description what the bug is:**\r\nTwo items that my character (Ravenclaw) has wore, do not show up when accessing transmog. \r\nThose two items are: Hellion Boots and Shimmering Gloves of the Whale. \r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-12-07T02:36:26+0100","milestone":null,"closedAt":"2023-12-07T02:36:26+0100"},{"assignees":[],"author":{"login":"Azuredrak0"},"comments":[{"author":{"login":"patrycos"},"body":"Already reported #3638 but unfortunately not fixed yet. Pretty impactful bug if you're a raiding hunter.","createdAt":"2023-08-23T07:43:31+0200"},{"author":{"login":"twowTurtReynolds"},"body":"Thanks pat Closing this dupe ","createdAt":"2023-12-04T00:13:10+0100"}],"createdAt":"2023-08-23T02:00:58+0200","number":4193,"labels":"","state":"CLOSED","title":"Hunter Pet Avoidance deleted when retraining","body":"**Please, provide a clear description what the bug is:**\r\nCertain pets, when tamed, do not have Avoidance skill. This causes them to be more vulnerable in group content to punishing AOE effects. Even when assisted by GM to have the Avoidance ability added, it appears that the Avoidance ability is deleted after the character pet talents are \"Unlearned\" at the pet trainer.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Talk to pet trainer (like Hesuwa Thunderhorn at Thunder Bluff)\r\n2. Click \"I wish to untrain my pet\"\r\n3. Pet loses all it's abilities, including Avoidance. In fact the spellbook completely loses the \"Pet\" tab entirely. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nCharacter name - Roshas\r\nPet name - Shaggie (Vilebranch Wolf Pup tamed around Altar of Zul from around bunch of trolls in Hinterlands)\r\n\r\n[NPC: https://database.turtle-wow.org/?npc=](https://database.turtle-wow.org/?npc=2680)\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nIt would be best if the Pet trainers automatically wiped the Pet abilities clean and then applied Avoidance by default to every pet that goes through this process as part of \"retraining\" or \"untraining\" option. This would effectively fix any pets that don't already posses the ability, and will not destroy the ability of pets that already have it.\r\n","updatedAt":"2023-12-04T00:37:16+0100","milestone":null,"closedAt":"2023-12-04T00:13:10+0100"},{"assignees":[],"author":{"login":"Christopher-L-Massie"},"comments":[{"author":{"login":"Christopher-L-Massie"},"body":"This could be unrelated to the character being hardcore and could be solely related to the character being deleted after signing the charter.","createdAt":"2023-08-23T00:39:58+0200"},{"author":{"login":"slowtorta"},"body":"This is the correct behavior.","createdAt":"2023-09-02T12:47:32+0200"}],"createdAt":"2023-08-23T00:38:53+0200","number":4192,"labels":"","state":"CLOSED","title":"Guild Charter becomes unusable after hardcore character signs and dies/deletes character","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Open a guild charter on a normal (Non-HC) character\r\n2. Have a hardcore character sign the charter\r\n3. Have the signing hardcore character die before completing the guild charter\r\n4? Delete the hardcore character\r\n5? Remake a new character with the same name as the dead hardcore that signed\r\n6. The guild charter should now be unusable\r\n\r\n?* represents steps that I am unsure if they need to be taken\r\n\r\n\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nGuild charter - https://database.turtle-wow.org/?item=5863\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\nYou should be able to right click and view the details of the guild charter including the guild name and a list of those who have signed will appear in a UI similar to the quest text UI.\r\n","updatedAt":"2023-09-02T12:47:32+0200","milestone":null,"closedAt":"2023-09-02T12:47:32+0200"},{"assignees":[],"author":{"login":"Trixminnie"},"comments":[{"author":{"login":"Deathshield"},"body":"The Prequest to test the cars before the Race in Shimmering Flats is also currently not working.\r\n\r\nSteps to reproduce the behavior with as much detail as possible:\r\n\r\n1. Talk to Jizzle Grikbot or Gregor Fizzwuzz to try the goblin or gnome car respectively.\r\n2. Talk to Dolores to test the car and select either gnome or goblin team (the issue is with both cars)\r\n3. Get placed into the car and you are unable to move, the timer never starts.\r\n4. The only way to get out of the car is to relog.\r\n\r\nIDs of affected creatures, items, quests or spells with a link to the relevant page:\r\nNPCs:\r\nJizzle Grikbot - https://database.turtle-wow.org/?npc=50521\r\nGregor Fizzwuzz - https://database.turtle-wow.org/?npc=50522\r\nDolores - https://database.turtle-wow.org/?npc=50533\r\nQuests:\r\nGoblin Engineering At It's Finest - https://database.turtle-wow.org/?quest=50310\r\nGnomes Are Genuine Inventors - https://database.turtle-wow.org/?quest=50312\r\nItem: N/A\r\nMirage Raceway: Gnome's Team, Mirage Raceway: Goblin's Team\r\nSpell: N/A\r\nObject: N/A\r\n\r\nExpected behavior. Describe how it should work:\r\nBased on what I have seen in videos on youtube; a timer should start after I talk to Dolores to test the vehicle. Once the timer has run out I should be able to move with the vehicle. The timer is not appearing and I just get stuck in place inside the vehicle. The only way to exit the vehicle is relogging. This is the same for both teams.","createdAt":"2023-08-23T22:37:53+0200"},{"author":{"login":"SabineWren"},"body":"Able to reproduce for both gnomes and goblins.","createdAt":"2023-08-25T22:01:24+0200"},{"author":{"login":"Trixminnie"},"body":"Now the npc Daisy has disappeared.","createdAt":"2023-08-28T02:09:10+0200"}],"createdAt":"2023-08-22T21:46:30+0200","number":4191,"labels":"","state":"CLOSED","title":"Mirage Raceway Not Working","body":"The Race in Shimmering Flats is currently not working. \r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Once you talk to Daisy to start the race, you get stuck inside the car and the countdown doesn't begin. You are then stuck in place in the car.\r\n2. The only way to get out of the car again is to relog. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nDaisy - Race Starter Girl Display ID: 2591\r\nItem: https://database.turtle-wow.org/?item=\r\nMirage Raceway: Gnome's Team, Mirage Raceway: Goblin's Team\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nNormally you talk to Daisy and pick which team you want to represent, and you are then put inside of 1 of the 2 cars after a few seconds. After a few more seconds the countdown begins at 10 seconds remaining, then 5 seconds, and then it tells you to go. You are then able to accelerate and race against the other person in the opposing car.","updatedAt":"2023-09-01T19:48:42+0200","milestone":null,"closedAt":"2023-09-01T19:48:42+0200"},{"assignees":[],"author":{"login":"ozzymagnum"},"comments":[{"author":{"login":"geojak"},"body":"Duplicate of https://github.com/slowtorta/turtlewow-bug-tracker/issues/4186 ","createdAt":"2023-08-23T09:23:25+0200"},{"author":{"login":"AyleeJenn"},"body":"As the duplicate report has been noted to be intentional by design and not a bug ...\r\nThis can be closed I think. :)","createdAt":"2023-08-23T15:13:29+0200"},{"author":{"login":"twowTurtReynolds"},"body":"Closing as dupe","createdAt":"2023-12-04T01:41:22+0100"}],"createdAt":"2023-08-22T21:25:31+0200","number":4190,"labels":"","state":"CLOSED","title":"arcane missiles","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. arcane missiles going through wall when used on someone\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-12-04T01:41:22+0100","milestone":null,"closedAt":"2023-12-04T01:41:21+0100"},{"assignees":[],"author":{"login":"ozzymagnum"},"comments":[{"author":{"login":"geojak"},"body":"Use the forum for balance change suggestions. This is not a bug ","createdAt":"2023-08-23T08:12:07+0200"},{"author":{"login":"AyleeJenn"},"body":"As this is not a bug but instead a balance suggestion that should be on the forum ...\r\nThis can be closed I think. :)","createdAt":"2023-08-23T15:17:41+0200"},{"author":{"login":"Hambeast324"},"body":"it is a bug. They are casting frostbolt rank 2 at range with auto attack turned on.","createdAt":"2023-09-17T18:40:27+0200"},{"author":{"login":"twowTurtReynolds"},"body":"Balance suggestions do NOT belong on the bug tracker.","createdAt":"2023-12-07T02:36:43+0100"}],"createdAt":"2023-08-22T18:11:00+0200","number":4189,"labels":"","state":"CLOSED","title":"paladin frost oil","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. frost oil is proccing all the time when paladin use abilities making it ooverpower and impossible to get away from.\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-12-07T02:36:43+0100","milestone":null,"closedAt":"2023-12-07T02:36:43+0100"},{"assignees":[],"author":{"login":"loslos35"},"comments":[{"author":{"login":"AyleeJenn"},"body":"Please be advised that being in a raid prevents the raid members from getting quest items from normal quests that are not listed as raid instance quests. :)","createdAt":"2023-08-23T15:19:34+0200"},{"author":{"login":"twowTurtReynolds"},"body":"You were to contact a GM, not file a bug report.","createdAt":"2023-12-07T02:37:19+0100"}],"createdAt":"2023-08-22T16:24:05+0200","number":4188,"labels":"","state":"CLOSED","title":"TAQ BUG FAMLIY ISSUES","body":"we done the TAQ bug family but have no loots. the last killed was Vem,his korpse disappeared after done.\r\nWe are stilling running the TAQ atm ,waiting for GMs help,our Raid leader is Biobio(Paladin)\r\n\r\n","updatedAt":"2023-12-07T02:37:20+0100","milestone":null,"closedAt":"2023-12-07T02:37:19+0100"},{"assignees":[],"author":{"login":"Szalor"},"comments":[{"author":null,"body":"I also want to point this out as a major problem on the server. Mob leashing is not standard to all mobs, especially for the custom ones, many of them have very short leashes and they reset very fast back to their positions after you run away. \r\n\r\nApart from the fact that this looks sloppy and doesn’t make sense, it also introduce other problems that are important especially for the HC players. They should be able to do things like mob split pulling, which can’t be done properly with small leash ranges.\r\n\r\nProbably multiple people worked on different mobs and they didn’t apply the same logic, but mob leashing should be standardized.","createdAt":"2023-09-04T17:12:21+0200"},{"author":{"login":"twowTurtReynolds"},"body":"![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/2acf64e0-afd9-433b-9f90-e4ef5cafc55a)\r\nI don't see the issue, I'm even able to take him off the island:\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/40d8df33-8bd0-4496-8deb-8b4ffa37cc4e)\r\n","createdAt":"2023-12-29T17:00:41+0100"}],"createdAt":"2023-08-22T15:39:19+0200","number":4187,"labels":"Couldn't reproduce, NPC","state":"CLOSED","title":"Leash issues in Gillijim and Lapidis isles","body":"**Please, provide a clear description what the bug is:**\r\nThe monsters throughout Lapidis and Gilijim isles do not leash as regular Vanilla wow monsters in other zones. They reset to their normal position after being kited for more than 20 to 30y of distance from their position.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Go the island where Hargul the Hardy giant is.\r\n2. Pull him and try to kite / bring him to the opposite side of the little island where he stands.\r\n3. Check that after running some short distance, he simply resets.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=92937 (this is an example NPC, but any monster in these entire zones is affected).\r\n\r\n**Expected behavior. Describe how it should work:**\r\nAll the monsters should have the same vanilla wow leash patterns, making them kitable \"infinitely\" and the resets have to only occur naturally after not performing any actions towards the monster(s) being leashed.","updatedAt":"2023-12-29T17:00:47+0100","milestone":null,"closedAt":"2023-12-29T17:00:41+0100"},{"assignees":[],"author":{"login":"alexei5071"},"comments":[{"author":{"login":"geojak"},"body":"This behaviour of arcane missiles is intentional here and not a bug.I think I vaguely remeber it was reenabled becuase it's vanilla blizzlike ","createdAt":"2023-08-23T08:13:47+0200"},{"author":{"login":"alexei5071"},"body":"This is intentional that if I'm hidding, someone can kill me with a spell? For this only spell in the game? While all other spells get interrupted. Ok then... \r\n\r\nWe might open a discussion about this on the forum to see what people think about this. I find it really really weird behavior.\r\nThanks for your time.","createdAt":"2023-08-23T14:56:47+0200"},{"author":{"login":"AyleeJenn"},"body":"This can likely be closed as the query of the original poster was noted to not be a bug but intentional by design :)\r\nThis can be closed I think","createdAt":"2023-08-23T15:12:20+0200"},{"author":{"login":"twowTurtReynolds"},"body":"Thank you @AyleeJenn . Indeed this is a blizzlike interaction, and it's really the only reason that Arcane Missiles and Starshards see any use at all in pvp in 1.12 !\r\n\r\nI'm not even sure this interaction is fixable, if the staff even did want to fix it.","createdAt":"2023-12-04T01:41:15+0100"}],"createdAt":"2023-08-22T11:52:12+0200","number":4186,"labels":"","state":"CLOSED","title":"Fixing Arcane Missiles ability - LOS bug","body":"**Please, provide a clear description what the bug is:**\r\nMages can use and abuse the \"Arcane Missiles\" ability both in both pve and pvp situations.\r\nBecause this ability does not get interrupted when the enemy target in not in sight, this means the mage can continue to deal damage even with the target gets behind a wall for example, or out of sight in general. \r\nThis is extremely powerful/annoying and makes for a completely unavoidable spell even when hidding from the opponent. It feels wrong, the spell should stop as soon as the target is not in sight.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Mage starts to cast Arcane Missiles\r\n2. Enemy target hides behind a terrain obstacle during the channeling of the Arcane Missiles spell (Warsong trunks in the middle of the map is a good example, or tents in Alterac Valley horde base)\r\n3. Arcane Missiles will continue casting until the end of the channeling time, without interruption\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nSpell: https://database.turtle-wow.org/?spell=10274\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe spell should stop channeling (it should get interrupted) as soon as the target is not in sight; like other spells in the game.\r\n","updatedAt":"2023-12-04T01:41:15+0100","milestone":null,"closedAt":"2023-12-04T01:41:15+0100"},{"assignees":[],"author":{"login":"lilianyang"},"comments":[{"author":{"login":"AyleeJenn"},"body":"This bug-tracker is for bugs not for ingame help. You may want to ask on discord instead :)\r\nThis can be closed I think.","createdAt":"2023-08-23T15:11:24+0200"}],"createdAt":"2023-08-22T08:09:57+0200","number":4185,"labels":"","state":"CLOSED","title":"Unable to move underwater and die","body":"**Please, provide a clear description what the bug is:Unable to move underwater and die\r\n\r\n\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n\r\n\r\n1.I am level eight or nine, and have accepted a task\r\n\r\n2. I want to find tools underwater\r\n\r\n3. I found a location that could not be moved and died\r\n\r\n4. my Account number is outlook0311,and The character name is hashake,can u help me if you can resurrect me\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-12-07T02:37:45+0100","milestone":null,"closedAt":"2023-12-07T02:37:45+0100"},{"assignees":[],"author":{"login":"ConcernedTurtler"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"Duplicate of https://github.com/slowtorta/turtlewow-bug-tracker/issues/1674","createdAt":"2023-12-07T02:38:50+0100"}],"createdAt":"2023-08-21T21:43:03+0200","number":4184,"labels":"","state":"CLOSED","title":"Warlock Talent: \"Pyroclasm\" doesn't work with HellFire.","body":"**Please, provide a clear description what the bug is:**\r\n\r\nThe warlock talent pyroclasm is supposed to have a 26% chance to stun the target with hellfire if you put two talent points into this. Testing on targeting dummies and in duels it never seems to stun.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Spec into pycroclasm in the destruction tree.\r\n2. Use hellfire targets.\r\n3. Observe that it never stuns the target.\r\n\r\nedit: Same issue has been reported before: https://github.com/slowtorta/turtlewow-bug-tracker/issues/3484\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nhttps://database.turtle-wow.org/?spell=18073\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nThe target should bet stunned when hit by the spells listed in the talent.\r\n","updatedAt":"2023-12-07T02:38:50+0100","milestone":null,"closedAt":"2023-12-07T02:38:50+0100"},{"assignees":[],"author":{"login":"Aegael"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"Suggestions belong on the forums.","createdAt":"2023-12-07T02:39:37+0100"}],"createdAt":"2023-08-21T20:06:06+0200","number":4183,"labels":"","state":"CLOSED","title":"Queue accept abuse in WPvP","body":"Please disable the ability to accept queue pop for PvP battlegrounds while players are in world PvP combat. It's being abused by players as an instant teleportation guaranteed escape.","updatedAt":"2023-12-07T02:39:37+0100","milestone":null,"closedAt":"2023-12-07T02:39:37+0100"},{"assignees":[],"author":{"login":"ShiraZen"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"I can't replicate this. Try with a fresh client yourself.","createdAt":"2023-12-29T17:15:03+0100"}],"createdAt":"2023-08-21T14:08:34+0200","number":4182,"labels":"Couldn't reproduce, Rogue, Client","state":"CLOSED","title":"Combo Points drop a split second after opening if you are holding down the mouse/camera controls using mouse.","body":"**Please, provide a clear description what the bug is:**\r\nOpening using a Rogue Opener from Stealth - if you are holding down M1+M2, or M2 (mouse walk or mouse camera turn) your first combo points will disappear the moment the ability hits the opponent.\r\n\r\nI have had probably 20 Cheap Shots in the last week stun - I see 2/3 Combo Points on the target, then about a millisecond afterwards the Combo Points magically disappear off the target.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Happens at complete random to both NPCs and Players.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-12-29T17:15:13+0100","milestone":null,"closedAt":"2023-12-29T17:15:03+0100"},{"assignees":[],"author":{"login":"Ezzerial"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"I know, it's not intuitive, but being 0/36000 means that you are rock bottom in the pit of hated. being 35999/36000 means that you are about to become unhated.","createdAt":"2023-12-29T17:17:06+0100"}],"createdAt":"2023-08-21T13:24:42+0200","number":4181,"labels":"Faction","state":"CLOSED","title":"Gelkis Magram Reputation Bug","body":"So its should be possible to farm both of the tribes rep at once by killing centaurs near the Maraudon. But i`ve found a weird bug - when u have Honored with one Gelkis and Hated with Magram(and vise versa i guess) after killing the centaurs near the Maraudon u will actually lose reputation with Hated tribe even further(all screenshots attached). Also this is stuck position because I've tried to take a quest for killing the Gelkis members and the situation is the same - you are just ruining two reputations at once!\r\nGM suggested clicking off \"At War\" with Magram, but it's impossible on Hated (the button is grayed out)\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Grind 1 tribe rep to Honored, the other should be hated\r\n2. 1)Kill the centaurs near the Maraudon, \r\n 2) or allied centaurs\r\n3. U will lose reputation in Hated tribe in first case, in second u will lose reputation in two tribes at once\r\n\r\nExpected behavior. \r\nIf the centaur is the enemy of one of the factions (or both) killing him must give +rep with his enemies tribe\r\n\r\n**Rep before the kill**\r\nMagram\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/134404400/48d6082b-9468-4880-8052-2f67821a1fa2)\r\nGelkis\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/134404400/1cb16dd4-1c00-47a3-8363-4a318f545054)\r\n\r\nMessage in a chat about rep\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/134404400/1cc7fed3-94e6-4883-8894-c9e78fbdf7f9)\r\n\r\n**Rep after the kill**\r\nMagram\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/134404400/4ea83adb-69b5-4401-999f-5c5e164b986c)\r\nGelkis\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/134404400/191754a9-da4a-44d1-aab7-c15a33604f3c)\r\nGrayed out button\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/134404400/2f6d2759-3e57-4366-901a-3297193ce290)\r\n","updatedAt":"2023-12-29T17:17:11+0100","milestone":null,"closedAt":"2023-12-29T17:17:06+0100"},{"assignees":[],"author":{"login":"alexei5071"},"comments":[{"author":{"login":"testening"},"body":"There must be something more to this bug, I just tested it and both rank 2 spells were avaliable after using brainwash device.\r\n\r\n![Untitled](https://github.com/slowtorta/turtlewow-bug-tracker/assets/86748745/cb7a07b2-88dc-456c-92e5-030e334d3da4)\r\n","createdAt":"2023-08-21T20:29:59+0200"},{"author":{"login":"alexei5071"},"body":"Hello, thanks for your quick reply.\r\n\r\nDid you have a secondary specialization already ready to activate, with all talents implemented?\r\nIn my case, as I said, this happened when resetting the tree completely, and THEN inputting the talent points into those abilities.\r\n\r\nMaybe that's why we have a different outcome, but this is just a supposition.\r\nKeep up the good work.","createdAt":"2023-08-22T11:44:17+0200"},{"author":{"login":"testening"},"body":"> Did you have a secondary specialization already ready to activate, with all talents implemented?\r\n\r\nYeah.\r\nI tried a full respec then manually inputting the talent points, same result, both r2 skills showed up. I can't tell why this is happening to you.","createdAt":"2023-08-23T19:54:17+0200"},{"author":{"login":"Muigin"},"body":"Cannot reproduce on current version.","createdAt":"2023-11-15T04:57:14+0100"}],"createdAt":"2023-08-21T13:21:46+0200","number":4180,"labels":"","state":"CLOSED","title":"Goblin Brainwashing Device - resetting specialization: ranks 2 not available automatically","body":"**Please, provide a clear description what the bug is:**\r\nWhen using the Goblin Brainwashing Device to reset specialization, and putting talents points in the enhancement (shaman) talent tree, the following spells are not made available automatically:\r\nBloodlust (Rank 2)\r\nStormstrike (Rank 2)\r\n\r\nOne has to travel to a capital city in order to buy these spells from a shaman class trainer, everythime one wants to respecc.\r\nPlease make these spells available to the player automatically when respecc is made into those talents.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Use the Goblin Brainwashing Device to reset specialization\r\n2. Put talents points in the enhancement (shaman) talent tree to select Bloodlust and Stormstrike\r\n3. You will notice that you only have rank 1 for those two spells, and the ranks 2 are available form the shaman class trainer\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nSpell: https://database.turtle-wow.org/?spell=45511\r\nSpell: https://database.turtle-wow.org/?spell=45521\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe ranks 2 of those spells should be made available automatically to the player upon respecc after selecting these talents in the talent tree.","updatedAt":"2023-11-15T04:57:15+0100","milestone":null,"closedAt":"2023-11-15T04:57:14+0100"},{"assignees":[],"author":{"login":"Sof850"},"comments":[{"author":{"login":"geojak"},"body":"Did you check your ingame post? I think it should sent it ","createdAt":"2023-08-22T09:03:05+0200"},{"author":{"login":"twowTurtReynolds"},"body":"Replicated. Indeed this is a niche exploit, but not something that should exist. Players should never have fear of risking having an item deleted.","createdAt":"2023-12-07T03:00:15+0100"}],"createdAt":"2023-08-21T12:04:50+0200","number":4179,"labels":"Profession, Core, Reproduced, Need Replication on VMaNGOS","state":"OPEN","title":"Bypass skill requirement for items and client deleting them after log-in.","body":"Hello, I found a bug that allows the user to bypass skill requirement for certain professions in order to equip items without reaching the required skill to equip it. The client will delete the item on next log-in if it's still equipped. \r\n\r\nSteps to reproduce it : \r\n\r\n1. equip [Fishing Pole]\r\n2. use [Nightcrawlers] on the equipped [Fishing Pole]\r\n3. equip [Nat Pagle's Extreme Angler FC-5000]\r\n4. Logout\r\n5. Login again\r\n6. The equipped [Nat Pagle's Extreme Angler FC-5000] is now gone\r\n\r\nIDs : \r\n\r\nFishing Pole : https://database.turtle-wow.org/?item=6256\r\nNightcrawlers : https://database.turtle-wow.org/?item=6530\r\nAngler FC-5000 : https://database.turtle-wow.org/?item=19022\r\n\r\nExpected Behavior : \r\nBasically, the client shouldn't delete the item or the player shouldn't be able to bypass requirement for items by using temporary skill enhancing bonuses.\r\n\r\n\r\nImages : \r\n\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/97407783/ea5db225-226e-446e-8eaa-74c0345a6bdb)\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/97407783/4800c130-295f-458d-9113-78e2e73b256e)\r\n![image](https://github.com/slowtorta\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/97407783/0ba41d0f-9b9c-4d9b-9e8f-00ace329f53f)\r\n/turtlewow-bug-tracker/assets/97407783/cd1108bc-6115-4c2a-aecd-6b0204ead834)\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/97407783/8d1fa754-7292-4f23-859c-43670aacccdf)\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/97407783/08e2912f-f84f-4c4a-bdb6-bde258fb323f)\r\n\r\n\r\n","updatedAt":"2023-12-07T03:00:24+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"Aeliren"},"comments":[{"author":{"login":"balakethelock"},"body":"The Tier 3 token quests all have very wrong progress and completion text as well","createdAt":"2023-08-21T11:45:48+0200"}],"createdAt":"2023-08-21T01:49:41+0200","number":4178,"labels":"Quest, Need Replication on VMaNGOS, Dialogue","state":"OPEN","title":"Quest: \"The Fall of Kel'Thuzad\" is missing accompanying text.","body":"The quest [The Fall of Kel'Thuzad], available from the Phylactery of Kel'Thuzad that drops from Kel'Thuzad in Naxxramas and is turned in to Father Inigo Montoy at Light's Hope Chapel, has no accompanying progress or completion text.\r\n\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/96898927/ba97de06-4e32-4ee4-9926-b6032e8c7a21)\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Acquire the Phylactery of Kel'Thuzad from Naxxramas and accept the quest.\r\n2. Attempt to turn it in to Father Inigo Montoy at Light's Hope Chapel in Eastern Plaguelands.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=16113\r\nItem: https://database.turtle-wow.org/?item=22520\r\nQuest: https://database.turtle-wow.org/?quest=9120\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe quest should have the following turn-in dialogue:\r\n\r\nProgress:\r\n> BLESSED LIGHT! What foulness do you hold, <boy/girl>?\r\n\r\nCompletion:\r\n> In all my days of living I would never have expected to see this...\r\n> \r\n> <Father Montoy appears to be salivating.>\r\n> \r\n> Oh yes, you will be rewarded dear <boy/girl>. You will be greatly rewarded. Give it here. Now! ","updatedAt":"2023-12-05T00:00:11+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"GrizB37"},"comments":[{"author":{"login":"ratkosrb"},"body":"He was changed to only heal if you are below 50% health.","createdAt":"2023-08-22T21:17:58+0200"}],"createdAt":"2023-08-20T23:32:29+0200","number":4177,"labels":"","state":"CLOSED","title":"Timbermaw ancestor doesn't heal anymore again. ","body":"**Please, provide a clear description what the bug is:**\r\nThe Timbermaw ancestor no longer heals in or out of combat after the new update today whish said 'Made Timbermaw ancestor heal out of combat' \r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.summon the ancestor \r\n2. Have less than 100% hp \r\n3. Doesn't heal in or out combat\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nIt appears it's gone back to not healing again before the patch that fixed him healing. ","updatedAt":"2023-12-07T02:40:38+0100","milestone":null,"closedAt":"2023-12-07T02:40:38+0100"},{"assignees":[],"author":{"login":"GrizB37"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/25612717-b846-4f19-b382-b8625ab3a19c)\r\nIt still works fine.","createdAt":"2023-12-07T02:49:28+0100"}],"createdAt":"2023-08-20T23:30:06+0200","number":4176,"labels":"Couldn't reproduce, Transmog","state":"CLOSED","title":"Transmogrified into' no longer shows","body":"**Please, provide a clear description what the bug is:**\r\nTransmogrified into' no longer shows on the item on yours or other players inspect. \r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe tool tip showing what item you transmoged from no longer shows","updatedAt":"2023-12-07T02:49:28+0100","milestone":null,"closedAt":"2023-12-07T02:49:28+0100"},{"assignees":[],"author":{"login":"ZugZug11"},"comments":[{"author":{"login":"testening"},"body":"This also happens with Chain lightning, and Zalandarian Hero Charm/Talisman of Ascendance.","createdAt":"2023-08-21T20:38:04+0200"},{"author":{"login":"ZugZug11"},"body":"did some math \r\n30% is from shaman t2 3p set bonus\r\n![Screenshot](https://cdn.discordapp.com/attachments/1140107644502290675/1143322819116159097/reeeee.png)\r\n\r\nfix is either inner cd on each single charge consumed (1sec like windfury procs) or 3, but with correct calculation","createdAt":"2023-08-22T01:20:26+0200"},{"author":{"login":"twowTurtReynolds"},"body":"Thanks, tracking this under https://github.com/slowtorta/turtlewow-bug-tracker/issues/5137","createdAt":"2023-12-04T19:25:27+0100"}],"createdAt":"2023-08-20T21:03:55+0200","number":4175,"labels":"","state":"CLOSED","title":"Eye of the Dead trinket bug","body":"Healing spells such as Chain Heal consume more than one charge of Eye of the Dead trinket bonus heal buff (also possibly Prayer of Healing, but i have no way of testing that)\r\nHere's some screenshots of logs \r\n![Screenshot](https://cdn.discordapp.com/attachments/1140107644502290675/1142969022095306812/qwe123.png)\r\n\r\n\r\n1. Stack several friendly players or NPC's without full hp in a 10 yard range\r\n2. Equip trinket Eye of the Dead https://database.turtle-wow.org/?item=23047 and use it \r\n3. Cast Chain Heal on a friendly NPC or player without full hp without full HP (at least 2)\r\n4. Notice dissapearing of buff stacks equal to number of targers healed \r\n\r\n\r\nItem: https://database.turtle-wow.org/?item=23047 , https://database.turtle-wow.org/?spell=28780 \r\n\r\nSpell: https://database.turtle-wow.org/?spell=10623 \r\n\r\n\r\nOnly single stack of a buff should be consumed on single healing spell, fix on retail servers was implemented \r\nhttps://us.forums.blizzard.com/en/wow/t/wow-classic-version-1137-ptr-is-now-available/838945/169\r\nitems subsection last part - Resolved several issues with the Eye of the Dead trinket:\r\nSpells such as Chain Heal and Prayer of Healing now only consume a single charge.\r\nHeal-Over-Time spells now properly consume a charge when used.\r\n","updatedAt":"2023-12-04T19:25:28+0100","milestone":null,"closedAt":"2023-12-04T19:25:27+0100"},{"assignees":[],"author":{"login":"EyeOfTheBeast"},"comments":[],"createdAt":"2023-08-20T19:50:45+0200","number":4174,"labels":"","state":"CLOSED","title":"Quest 'Stealing a Core' should be labeled as a dungeon quest","body":"**Please, provide a clear description what the bug is:**\r\nThis quest [Stealing a Core](https://database.turtle-wow.org/?quest=40129) should be labeled as a dungeon quest in the player's quest journal. It currently looks like a regular quest (non-elite).\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\nAccept the quest Stealing a Core.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nStealing a Core quest: https://database.turtle-wow.org/?quest=40129\r\n\r\n**Expected behavior. Describe how it should work:**\r\nIt should be labeled as a dungeon quest in your quest journal.","updatedAt":"2023-09-02T12:33:56+0200","milestone":null,"closedAt":"2023-09-02T12:33:56+0200"},{"assignees":[],"author":{"login":"geojak"},"comments":[{"author":{"login":"geojak"},"body":"related issue https://github.com/slowtorta/turtlewow-bug-tracker/issues/4171\r\nrelated forum post https://forum.turtle-wow.org/viewtopic.php?f=3&t=8983","createdAt":"2023-08-20T14:46:26+0200"},{"author":{"login":"geojak"},"body":"might have been fixed by the recent changelog https://forum.turtle-wow.org/viewtopic.php?f=63&t=8990\r\n\r\nif it happens again i will udpate and reopen","createdAt":"2023-08-20T17:27:23+0200"},{"author":{"login":"geojak"},"body":"problem still happens see latest comment here https://forum.turtle-wow.org/posting.php?mode=quote&p=58271","createdAt":"2023-08-21T16:41:31+0200"}],"createdAt":"2023-08-20T14:44:32+0200","number":4173,"labels":"","state":"CLOSED","title":"queue never moves bug, SHADOW BANS","body":"**Please, provide a clear description what the bug is:**\r\n\r\nfor some accounts it has become impossible to log in, they are effecitvley shaodw banned\r\nhttps://forum.turtle-wow.org/viewtopic.php?f=3&t=8978\r\n\r\nyou are stuck on a bugged quue like this that **never** moves\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/25199983/5a03255d-b7b6-4861-824a-a429dc12dc01)\r\n\r\nwith the qeuue numer NEVER changing even after an HOUR and the estimated time therefor never changes from caclualting to a number either\r\n\r\nother accoutns dont have the issue with the same client but these accounts use googmelail or outlook and not a often by chiense used qq email. could be unrelated but it still hapenns after the agusut 20 veteran queue change. after a server restart i was able to login again normally and get into queue, but other people have reported the same issue of consistely being unable to get the qeuue work on specific accounts\r\n\r\n**Expected behavior. Describe how it should work:**\r\nIF you queue for an hour, the number should atleast go down by 1. This must be a bug or something else. when you cacnel and try again the queue number updates, so you can see the queue changing but you can never log in on that accounts as it doesnt move down and its stuck. thi should not happen as it shadow bans some accounts","updatedAt":"2023-12-06T15:14:32+0100","milestone":null,"closedAt":"2023-12-06T15:14:32+0100"},{"assignees":[],"author":{"login":"mko2009"},"comments":[{"author":{"login":"slowtorta"},"body":"Fixed in 1.17.0","createdAt":"2023-09-02T12:49:42+0200"}],"createdAt":"2023-08-20T13:42:54+0200","number":4172,"labels":"","state":"CLOSED","title":"Necromancer (for Night Elves, male only) become a Human only skin","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.Necromancer Ⅱ is a skin for night elf. \r\nhttps://forum.turtle-wow.org/viewtopic.php?t=7665\r\nNecromancer (for Night Elves, male only) become Necromancer Ⅱ (for Human, male only) in my bag.\r\n\r\n2. Its race is human now,night elf player can't use the skin.\r\n3. I've tried deleting my WDB folder but no result.\r\n\r\n**Expected behavior. Describe how it should work:\r\nIt is a night elf skin.pls fix the bug.thx.\r\n","updatedAt":"2023-09-02T12:49:42+0200","milestone":null,"closedAt":"2023-09-02T12:49:42+0200"},{"assignees":[],"author":{"login":"geojak"},"comments":[],"createdAt":"2023-08-20T13:15:47+0200","number":4171,"labels":"Website, Needs Replication","state":"OPEN","title":"changing email for account bug for some emails","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. go inside account settngs on website to change accoutn email\r\n2. write down your old email which is just numbers and then @qq\r\n3. type a new email\r\n4. get error, old emial nor recoqnised\r\n5. do the same for a different ccound with a normal email address with letters and not just numbers and with a @gmail ending\r\n6. you can change no problem the email addres\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nit should be possible to change email address on the account managmenet \r\nemails that are just numbers and wth @qq should be correclty recognised like any other emial andress","updatedAt":"2023-12-06T15:48:19+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"Eadooalgown"},"comments":[],"createdAt":"2023-08-19T21:24:10+0200","number":4170,"labels":"","state":"CLOSED","title":"BUG. Pvp mod does not turn off","body":"After I started the battle with the player, pvp mode was activated and after 5 minutes it did not turn off as usual. Pvp glyph I removed a long time ago when pumping my character. \r\nAfter I tried to enable and disable pvp mode using pvp on/pvp off commands - it didn't help.\r\nI tried to go to the Capital to look at the NPC, and he has no choice to turn off.\r\n\r\nStrange bug, please help me solve it.\r\n\r\nNickname of the character Eadooalgown","updatedAt":"2023-08-26T18:26:23+0200","milestone":null,"closedAt":"2023-08-23T11:45:48+0200"},{"assignees":[],"author":{"login":"ian170311"},"comments":[{"author":{"login":"geojak"},"body":"If its a bug they hopefully fix it, but they won't restore a character for ANY reason ever. ","createdAt":"2023-08-20T10:34:13+0200"},{"author":{"login":"geojak"},"body":"Btw it's because the npcs says stay back I will use explosive to close the tunnel. You didn't stay back I think. ","createdAt":"2023-08-20T10:35:34+0200"},{"author":{"login":"Ezzerial"},"body":"Yes its not a bug its an explosion that u need to stand away","createdAt":"2023-08-21T13:27:03+0200"}],"createdAt":"2023-08-19T19:09:03+0200","number":4169,"labels":"","state":"CLOSED","title":"3 party menbers were killed in a flash with Full HP in Gnomeregan without any reason","body":"**Please, provide a clear description what the bug is:**\r\nI think i met a bug in Gnomeregan, after we killed the first boss Grubbis, suddenly 3 party menbers were killed in a flash without any reason (killed in Full HP status)and other two menbers stay at the same posion but they were no any injured, and i checked Battle record, there no any information to show how we were killed, and the whole team menbers are old player and we have not faced the situation in the past, so is there any posible to ask GM to help us to check if it is a bug, if so could GM restore our character, many thanks in advance, it's really hard to accept it if it caused by a bug.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Kill the Boss Grubbis in Gnomeregan\r\n2. Drop a weapon of Rockbiter and done the loot\r\n3. Stay the position as the picture shows, 3 menbers dead in a flash with Full HP status , and 2 menbers are alive without any injured ,actually they stood very closed before i catched the screenshot\r\n![BUG](https://github.com/slowtorta/turtlewow-bug-tracker/assets/142684325/0d18ed94-b7e8-4a7d-8f71-7badfd3afef1)\r\n\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=Grubbis\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nNo one should be killed without any reason\r\n","updatedAt":"2023-09-23T12:36:10+0200","milestone":null,"closedAt":"2023-09-23T12:36:10+0200"},{"assignees":[],"author":{"login":"duurland"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/6d503ada-b69c-47d1-9ffc-fdf9dbe519e1)\r\nI was able to train this spell. Please contact a GM.","createdAt":"2023-12-07T02:51:52+0100"}],"createdAt":"2023-08-19T17:11:41+0200","number":4168,"labels":"","state":"CLOSED","title":"Cant advance past 75 in mining for a 2nd time.","body":"**Please, provide a clear description what the bug is:**\r\n\r\nA while back I dropped mining (300 in skill) for another profession.\r\nNow I'd like to pick it back up again, but I've ran into a problem.\r\nI learned mining and leveled it up to 75/75 skill, but now there's no way for me to advance.\r\n\"Journeyman Miner\" (75-150) and \"Expert Miner\" (150-225) is both grey'd out and listed under \"Already Known\", the trainer does not allow me to advance past 75 in skill.\r\n\r\nI've tried deleting my WDB folder but no result.\r\nI also noted I already knew how to smelt Dark Iron the 2nd time I picked up mining.\r\n\r\n**Expected behavior. Describe how it should work:**\r\nAt 50 in skill the trainer should offer me to learn Journeyman Mining (75-150)","updatedAt":"2023-12-07T02:51:52+0100","milestone":null,"closedAt":"2023-12-07T02:51:52+0100"},{"assignees":[],"author":{"login":"McPewPew"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"You should have perms to just close your own stuff.","createdAt":"2023-12-07T03:02:08+0100"}],"createdAt":"2023-08-19T07:36:28+0200","number":4167,"labels":"","state":"CLOSED","title":".","body":".","updatedAt":"2023-12-07T03:02:09+0100","milestone":null,"closedAt":"2023-12-07T03:02:08+0100"},{"assignees":[],"author":{"login":"Gensclassic"},"comments":[{"author":{"login":"patrycos"},"body":"Working as intended.","createdAt":"2023-08-19T09:26:59+0200"},{"author":{"login":"AyleeJenn"},"body":"Yep, that is indeed by design and intentional. These speed boni do not stack and are not supposed to stack either.\r\nThis can be closed. :)","createdAt":"2023-08-23T15:22:43+0200"}],"createdAt":"2023-08-18T21:15:16+0200","number":4166,"labels":"","state":"CLOSED","title":"Aspect of the cheetha and minor speed dosent stack","body":"**Please, provide a clear description what the bug is:**\r\n\r\nMinors speed dosent stack with aspect of the cheetha\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Get minor speed\r\n2. Active aspecft of the cheetha\r\n3. On aspect talent it sais \"Increases movement speed by 30%\" so it should stack!!!!!!\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-12-07T03:02:19+0100","milestone":null,"closedAt":"2023-12-07T03:02:19+0100"},{"assignees":[],"author":{"login":"Aeliren"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"Dupe of https://github.com/slowtorta/turtlewow-bug-tracker/issues/3945","createdAt":"2023-12-07T03:03:57+0100"}],"createdAt":"2023-08-18T19:13:42+0200","number":4165,"labels":"Custom Content Polish","state":"CLOSED","title":"Pyrewood Village vendors have no repair function.","body":"This is a repost of [a previously posted issue](https://github.com/slowtorta/turtlewow-bug-tracker/issues/3945), having failed at getting it re-opened.\r\n\r\nThe three Pyrewood Village vendor NPCs - the Pyrewood Armorer, Leatherworker, and Tailor - have no options to repair your gear.\r\n\r\nAlthough [announced as fixed in the July 26th update](https://forum.turtle-wow.org/viewtopic.php?t=8481), as of the August 16th update this has yet to be implemented. I have cleared my WDB several times every week past the July 26th update to verify.\r\n\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/96898927/45d9be8b-4753-48e1-ae97-8bfbe4cc1cb7)\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/96898927/b4203127-3500-4917-9c7b-ef47a930382c)\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/96898927/6e781f0c-987f-44d0-b396-d048c382fe12)\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Go to Pyrewood Village as an Alliance character during daytime.\r\n2. Speak with the listed NPCs.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPCs:\r\n- Pyrewood Armorer: https://database.turtle-wow.org/?npc=3528\r\n- Pyrewood Leatherworker: https://database.turtle-wow.org/?npc=3532\r\n- Pyrewood Tailor: https://database.turtle-wow.org/?npc=3530\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nThe three previously-mentioned NPCs should have repair options for Alliance characters, as displayed in Classic.","updatedAt":"2023-12-07T03:03:58+0100","milestone":null,"closedAt":"2023-12-07T03:03:57+0100"},{"assignees":[],"author":{"login":"melbaa"},"comments":[],"createdAt":"2023-08-18T13:16:40+0200","number":4164,"labels":"","state":"CLOSED","title":"Priest empower champion not affected by inner focus","body":"Inner focus should reduce the mana cost of empower champion.","updatedAt":"2023-08-18T17:49:55+0200","milestone":null,"closedAt":"2023-08-18T17:49:55+0200"},{"assignees":[],"author":{"login":"oftis"},"comments":[{"author":{"login":"slowtorta"},"body":"It's not something we can fix just yet.","createdAt":"2023-09-02T12:20:56+0200"}],"createdAt":"2023-08-18T06:06:25+0200","number":4163,"labels":"","state":"CLOSED","title":"Demon not following in elevator","body":"Hello!\r\nMy warlock demon always stays behind when i take the elevator in Thunder Bluff or Freewind Post. I suspect the same will happen other places in that type of lift. The demon gets dismissed and I have to re-summon every time. ","updatedAt":"2023-09-02T12:20:56+0200","milestone":null,"closedAt":"2023-09-02T12:20:55+0200"},{"assignees":[],"author":{"login":"TweekedMonkey"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"I'm not sure at all how this can be reproduced. If you can get this to happen to yourself again, please let me know and exactly the steps.","createdAt":"2023-12-07T03:05:47+0100"}],"createdAt":"2023-08-18T05:13:02+0200","number":4162,"labels":"","state":"CLOSED","title":"Unable to summon any Warlock Demon","body":"**Please, provide a clear description what the bug is:**\r\nWhile trying to summon any demon pet on my warlock, it is immediately refunded back into my bag. I have lots of soul shards, plenty of mana, and spell is not interrupted. This happens for any demon trying to be summoned. I have re-logged, shut down and re-launched, and deleted the WDB file, and the problem persists.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.Doing the quest Favor for Gelweg in Tanaris, and was in a party with 1 other, a druid at level 47 with my warlock at 43.\r\n2. I sent my voidwalker to attack a Coast Strider for the quest, changed to my 3rd action bar by using shift3, and accidentally used the summon voidwalker spell instead of another spell, which unsummoned my voidwalker. Now without a tank, I changed back to 1st action bar with shift1, and used deathcoil to try and fear it, but the coast strider resisted. Both myself and druid fleed combat, and when safe, i tried to re-summon voidwalker.\r\n3. After spell was complete, the voidwalker summon status was shown on the floating spell text to indicate the spell finished correctly, however the voidwalker was not summoned, and instead i get Instantly re-funeded the spell mat. soulshard from casting the spell (the same way i would if i took a flight somewhere and the pet becomes dismissed. I then tried summoning every one of my other minions, including the voidwalker a few more times, and the same happened. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=coaststrider\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=favorforgelweg\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-12-07T03:05:47+0100","milestone":null,"closedAt":"2023-12-07T03:05:47+0100"},{"assignees":[],"author":{"login":"TatkaS1"},"comments":[{"author":{"login":"GrizB37"},"body":"Pretty simple, you just don't attack the bear then he regains 0 health with 0 rage. Only noobs don't know how to counter frenzied regen. ","createdAt":"2023-08-20T16:29:56+0200"},{"author":{"login":"Datedb"},"body":"Don't trust the websites class changes to reflect properly ingame. 1% stamina ain't shit. ","createdAt":"2023-08-20T16:48:37+0200"},{"author":{"login":"TatkaS1"},"body":"> Pretty simple, you just don't attack the bear then he regains 0 health with 0 rage. Only noobs don't know how to counter frenzied regen.\r\n\r\nBy putting his hp down to where he needs to pop the spell you gave him all the rage he needs already. Also he can attack you, in one of his 4 sec stuns even.","createdAt":"2023-08-20T17:57:15+0200"},{"author":{"login":"welpenhund"},"body":"it's actually exactly how it is supposed to work. Druids have no shields nor block rating and their only surviability as last \"panic button\" is frenzied regeneration while tanking bosses in dungeons.\r\n\r\nYou just read the tooltip wrong, the tooltip says: \"Converts up to 10 rage per second into health for 10 sec.\r\nEach point of rage is converted into 20 plus 10% of your stamina as health\"\r\n\r\nThis means for example: 100 Rage and 400 Stamina = 40hp\r\nMeans - 1 Rage = 20+40 --- 10 Rage = 200+400 = 600\r\n100 Rage = 600 * 10 = 6000\r\nSo it's completely working fine and as intended for druids.\r\n\r\nComparing this with paladins lay on hands is kinda weird btw, since Paladins have bubble (complete immunity for 12 seconds) and Divine Protection for 8 Seconds. (both with a cooldown of just 5minutes)","createdAt":"2023-09-09T17:44:19+0200"},{"author":{"login":"twowTurtReynolds"},"body":"The website needs updating to match how the spell works ingame.","createdAt":"2023-12-07T01:15:13+0100"}],"createdAt":"2023-08-18T03:30:33+0200","number":4161,"labels":"Druid, Website","state":"CLOSED","title":"Feral druid's Frenzied Regeneration formula","body":"**Please, provide a clear description what the bug is:**\r\nClass change overview says: \"Frenzied Regeneration now also heals for 1% of your Stamina.\"\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/87695943/65340530-e94f-4d9a-a3f4-9d3ebcac592b)\r\nSpell description says \"Converts up to 10 rage per second into health for 10 sec. Each point of rage is converted into 20 plus 10% of your stamina as health.\"\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/87695943/3aec573c-4044-4399-a521-77256d45755f)\r\n\r\nInstead of the spell converting a point of rage to 20 hp (up to 200 per tick) and then adding 10% of druid's stamina (for example 40 hp at 400 stamina) healing 240 per tick so 2400 over 10 sec, it also multiplies the stamina contribution times 10 making druid heal crazy amounts of 500-800 per second for 10 second effectively healing him back to full each 3 mins even without his HoTs.\r\n**2000 hp+1000%** of the druid's huge stamina over 10 sec is more than paladin's Lay on Hands which has 1h cd and is disabled in Blood Ring. That, together with his own pre-hots, makes the druid in bear form unkillable for the time unless vastly outnumbered while still dishing out respectable damage and long lasting stuns.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Pop Frenzied Regeneration.\r\n2. Get 500-800 hp/sec regen for 10 sec ultimately healing for your full huge tank health pool while safely fighting in bear form.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nSpell: https://database.turtle-wow.org/?spell=22842\r\nSpell: https://database.turtle-wow.org/?spell=22895\r\nSpell: https://database.turtle-wow.org/?spell=22896\r\n\r\n**Expected behavior. Describe how it should work:**\r\nIt was previously broken so that formula multiplied 20 by 10 and then added 1% of stamina for results like 204 hp/sec and now it's the other extreme, not only it's 10% but also stamina value is further multiplied by 10 resulting in overwhelming numbers like 700 hp/sec.\r\nInstead it should be: consume up to 10 rage and for each point gain (20 + 1% of stamina) hp per second.","updatedAt":"2023-12-29T03:02:46+0100","milestone":null,"closedAt":"2023-12-29T03:02:46+0100"},{"assignees":[],"author":{"login":"Radsvidan"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/7625b782-9fc6-44e5-8578-f4308e7c036e)\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/13f40c68-e5f4-43a7-b6cd-aa31a885158d)\r\nWorks fine.","createdAt":"2023-12-07T03:15:28+0100"}],"createdAt":"2023-08-18T03:18:11+0200","number":4160,"labels":"Couldn't reproduce, Quest","state":"CLOSED","title":"Missing quest Rewards","body":"**Please, provide a clear description what the bug is:**\r\nI've turned in 2 quests now that have recipes as rewards and have not gotten them\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. get a quest with a recipe\r\n2. turn in the quest, quest was tracked in both cases\r\n3. do not receive the item\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=6031\r\nNPC: https://database.turtle-wow.org/?npc=415\r\nItem: https://database.turtle-wow.org/?item=6735\r\nQuest: https://database.turtle-wow.org/?quest=1618\r\nNPC: https://database.turtle-wow.org/?npc=235\r\nItem: https://database.turtle-wow.org/?item=2697\r\nQuest: https://database.turtle-wow.org/?quest=22\r\n\r\n**Expected behavior. Describe how it should work:**\r\nCompletion should aware the recipe\r\n\r\nPlease reach out to Beoram or Obyrell (characters involved) if there are more questions.","updatedAt":"2023-12-07T03:15:28+0100","milestone":null,"closedAt":"2023-12-07T03:15:28+0100"},{"assignees":[],"author":{"login":"Kiru6e4ka"},"comments":[{"author":{"login":"Szwedowski"},"body":"As I remember from Wow Classic, head can only loot those players, who have quest [Only One May Rise] in own quest log","createdAt":"2023-08-18T09:41:56+0200"},{"author":{"login":"Kiru6e4ka"},"body":"Ofcourse i have quest =)","createdAt":"2023-08-18T19:40:48+0200"},{"author":{"login":"twowTurtReynolds"},"body":"I can confirm they should be able to master loot it over.","createdAt":"2023-12-07T03:10:26+0100"}],"createdAt":"2023-08-17T23:13:50+0200","number":4159,"labels":"","state":"CLOSED","title":"quest Only One May Rise","body":"**Please, provide a clear description what the bug is:** \r\nQuest [Only One May Rise]\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.hello! need help with quest Only One May Rise! My guild have killed Broodlord Lashlayer, i have won roll for head, but i cant loot head. Noone looted the head, it was left in boss and i cant see it in loot. It will be fine if you can send loot by mail plz=) thanks for help.\r\n2. Blackwing layer ID 9667\r\n3. Zulranti\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://www.wowhead.com/classic/npc=12017/broodlord-lashlayer\r\nItem: https://www.wowhead.com/classic/item=20383/head-of-the-broodlord-lashlayer\r\nQuest: https://www.wowhead.com/classic/quest=8288/only-one-may-rise\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\nRaider can take loot\r\n","updatedAt":"2023-12-07T03:10:27+0100","milestone":null,"closedAt":"2023-12-07T03:10:26+0100"},{"assignees":[],"author":{"login":"nooban300"},"comments":[{"author":{"login":"ratkosrb"},"body":"This will be fixed next week.","createdAt":"2023-08-18T01:47:40+0200"},{"author":{"login":"nooban300"},"body":"Hello, just wanted to let you know that this has not been fixed.","createdAt":"2023-08-31T18:02:25+0200"}],"createdAt":"2023-08-17T20:23:31+0200","number":4158,"labels":"","state":"CLOSED","title":"Alterac Valley - hut roof exploitation","body":"**Please, provide a clear description what the bug is:**\r\nAlterac Valley - Horde exploiting Alliance Stormpike Relief Hut roof, melee can not engage\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. As soon as Horde enter the Stormpike Relief Hut area, ranged classes use their mounts to go up the side of the hill and jump on top of the Relief Hut roof.\r\n2. Once Horde are on the roof, Alliance can not get up there because of snare effects so Alliance melee characters are completely rendered useless.\r\n3. Additionally and perhaps most importantly, the Alliance guards can not engage Horde on the roof.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nn/a\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nBlock this roof in the same manner you blocked the 'backdoor entrances' into the Horde/Alliance main bases. This goes both ways but no one should be able to stand on objects so melee characters can't engage.","updatedAt":"2023-08-31T18:02:25+0200","milestone":null,"closedAt":"2023-08-18T01:47:40+0200"},{"assignees":[],"author":{"login":"IdealGitAccount"},"comments":[{"author":{"login":"atavus-zz"},"body":"I'm experiencing the same issue. Back when it was just Faerie Fire 1 & 2 there was no problem in tree form but the moment I hit 42 and learned Faerie Fire 3 I couldn't use it in tree form.","createdAt":"2023-10-08T12:58:53+0200"},{"author":{"login":"twowTurtReynolds"},"body":"![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/99c511b4-dbba-49ae-aa36-948a670c3d8e)\r\n","createdAt":"2023-12-29T17:19:16+0100"}],"createdAt":"2023-08-17T16:31:33+0200","number":4157,"labels":"Druid, Spell, Reproduced","state":"OPEN","title":"Faerie Fire (Just Rank 3) Uncastable While In Tree Of Life","body":"Description: While in Tree of Life form Rank 3 and Rank 4 of Faerie Fire are not castable, but Rank 1 and Rank 2 are\r\n\r\nSide Note: Tree of Life is set as my secondary specialization in the Goblin Brainwashing Device, but I have also tried saving it as the primary specialization and encountered the same issue \r\n\r\nTo recreate:\r\n1. Enter Tree of Life\r\n2. Attempt to cast Faerie Fire rank 3 or 4 on any eligible mob\r\n3. Fail \r\n4. Attempt to cast Faerie Fire rank 1 or 2 on any eligible mob\r\n5. Success \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nFF rank 2 - https://database.turtle-wow.org/?spell=778\r\nFF rank 3 - https://database.turtle-wow.org/?spell=9749\r\nFF rank 4 - https://database.turtle-wow.org/?spell=9907\r\nTree of Life - https://database.turtle-wow.org/?spell=45705\r\n\r\nWhile in Tree of Life Druids should be able to cast all ranks of Faerie Fire as it does not do damage, nor is it Healing Touch \r\n","updatedAt":"2023-12-29T17:19:17+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"Yayah60"},"comments":[{"author":{"login":"Yayah60"},"body":"Update, elemental focus seems to be reducing mana cost of 2 spells at 40% now... strange how it was not working earlier. The \"buff\" effect of elemental focus could be changed to say 40% reduction in mana cost in place of 80% reduction in mana that it currently states.","createdAt":"2023-08-17T18:36:08+0200"}],"createdAt":"2023-08-17T16:05:14+0200","number":4156,"labels":"","state":"CLOSED","title":"Elemental Focus","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Gain elemental focus with spell or melee critical strike\r\n2. Cast \"elemental spell\" like chain lightning or lightning bolt\r\n3. Watch mana bar as spell is cast, there is neither a 40% or 80% reduction in mana cost. There is actually no mana reduction for elemental spells cast with elemental focus.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\nMana reduction with elemental focus should reduce mana cost of elemental spells. I am unsure of which amount of mana reduction is intended as the tooltip says an 80% reduction and the talent says a 40% reduction in mana cost for elemental spells. This is also another bug and either the tooltip or the talent description should be changed to be the same.","updatedAt":"2023-12-07T03:10:59+0100","milestone":null,"closedAt":"2023-12-07T03:10:59+0100"},{"assignees":[],"author":{"login":"Hambeast324"},"comments":[{"author":{"login":"Nicorus49"},"body":"That is just the normal pvp flagging system for any wow pve server. A pve player isn’t flagged for pvp until they actually attack you, at that point they are flagged for around 5 minutes until the flag drops off again. ","createdAt":"2023-08-17T18:23:47+0200"}],"createdAt":"2023-08-17T07:06:07+0200","number":4155,"labels":"","state":"CLOSED","title":"Killed by someone not in warmode, Cant attack back","body":"\r\nLevel 50 priest in Tanaris, mind controlling elite trolls. I used one of the elite trolls to pvp a warmode flagged alliance member. After i killed him, an unflagged non warmode level 60 was able to continuously kill me for an hour and i couldnt attack him back. He is flagged blue/non-warmode until he charges over and kills me. I have screenshots of conversation between me and the non warmode toon.\r\ni completely relogged and had the alliance guy test it again. He explained to me that he leveled up in warmode but at 60 turned warmode off and it had been off for a long time. I am unable to attack him, but he can attack me. As soon as he attacks me, i can fight back and his name tag changes to red. \r\n\r\nMy toons name is Ditchpig, the 60 that is non-warmode his name is Izumi.\r\n\r\n","updatedAt":"2023-12-04T23:27:12+0100","milestone":null,"closedAt":"2023-12-04T23:27:12+0100"},{"assignees":[],"author":{"login":"Solaner98"},"comments":[],"createdAt":"2023-08-16T20:05:15+0200","number":4154,"labels":"","state":"CLOSED","title":"CLUCK! bug (Solarion)","body":"**Please, provide a clear description what the bug is:**\r\n\r\nBugged pet chicken of CLUCK! quest\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Do the quest alongside a friend\r\n2. Both do the objective on the same chicken\r\n3. Only one of you can get the egg\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest= https://www.wowhead.com/quest=3861/cluck#comments\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nAnd now, sadly I lack the pet :(\r\n","updatedAt":"2023-08-16T20:06:59+0200","milestone":null,"closedAt":"2023-08-16T20:06:59+0200"},{"assignees":[],"author":{"login":"Nicorus49"},"comments":[],"createdAt":"2023-08-16T18:30:01+0200","number":4153,"labels":"","state":"CLOSED","title":"AV Alliance base exploit ","body":"Horde players are able to stand on top of the tent next to the alliance base gy and avoid being targeted/hit by npcs. This allows very fast clearing of alliances Marshall’s and severely imbalances the battleground. \r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.stand on tent\r\n2. Fight npc\r\n3. Win\r\n\r\nAll npcs appear to be affected. \r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-08-17T16:15:13+0200","milestone":null,"closedAt":"2023-08-17T16:15:13+0200"},{"assignees":[],"author":{"login":"garry-henshaw"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"Please see https://github.com/slowtorta/turtlewow-bug-tracker/issues/6042","createdAt":"2024-01-19T17:46:53+0100"}],"createdAt":"2023-08-16T17:53:40+0200","number":4152,"labels":"Quest","state":"CLOSED","title":"Unable to Hand in Overlord Mok'Morokk's Concern","body":"Character name: Bunniee\r\n\r\nUpon collecting all 3 items for the following quest, I am unable to hand them in. When speaking to the NPC, I get the generic message when speaking to an NPC that has no quests for you. There is no question mark to click to hand in the quest. No issues collecting the items at all, just turning in. Multiple players in the area had the same issue and still are. \r\n\r\nNPC: https://database.turtle-wow.org/?npc=4500\r\nQuest: https://database.turtle-wow.org/?quest=1166\r\n","updatedAt":"2024-01-19T17:46:53+0100","milestone":null,"closedAt":"2024-01-19T17:46:53+0100"},{"assignees":[],"author":{"login":"Quackmandan"},"comments":[{"author":{"login":"ratkosrb"},"body":"I can't reproduce the issue. I can send the item by mail. Perhaps it's an addon that causing it?\r\n\r\nhttps://github.com/slowtorta/turtlewow-bug-tracker/assets/35845488/061bcbce-2198-4cd9-aa29-7713fc8563db\r\n\r\n","createdAt":"2023-08-17T16:19:06+0200"}],"createdAt":"2023-08-16T05:36:39+0200","number":4151,"labels":"Couldn't reproduce","state":"CLOSED","title":"Recipe: Philosopher's Stone not Mailable","body":"**Please, provide a clear description what the bug is:**\r\nRecipe: Philosopher's Stone is not mailable despite not being soulbound. You can even post it to the AH.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Try to mail Recipe: Philosopher's Stone. Get an \"error: unable to attach item\" message instead.\r\n2. Take that exact same recipe and post it to the AH somehow\r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nhttps://database.turtle-wow.org/?item=9303\r\n\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nRecipe: Philosopher' Stone should be mailable. I think it was mistakenly coded to be soulbound since the item it makes is soulbound. This is the only time I have ever encountered an item you can post on the AH but not mail to another character.","updatedAt":"2023-09-02T12:34:54+0200","milestone":null,"closedAt":"2023-09-02T12:34:54+0200"},{"assignees":[],"author":{"login":"ILostMyPants"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"Previous issues:\r\nhttps://github.com/slowtorta/turtlewow-bug-tracker/issues/1562\r\nhttps://github.com/slowtorta/turtlewow-bug-tracker/issues/1975\r\n\r\nRelated issue:\r\nhttps://github.com/slowtorta/turtlewow-bug-tracker/issues/3031","createdAt":"2023-12-07T03:19:00+0100"}],"createdAt":"2023-08-16T05:13:07+0200","number":4150,"labels":"Spell, Need Replication on VMaNGOS","state":"OPEN","title":"Ravager spin has multiple bugs","body":"**Please, provide a clear description what the bug is:**\r\nThere are currently multiple bugs with the Ravager axe (assuming behavior is expected to be the same as vanilla or Classic WoW), as follows:\r\n1. Ravager spin does not proc itself.\r\n2. Ravager spin does not proc fiery blaze (although for some reason I have noticed it sometimes procs when the last spin ends, I suspect this is due to auto attacking immediately when the spin ends). This may be a regression as I have seen old comments on discord that it should proc.\r\n3. Ravager spin cancels if your target (when the proc went off) dies (this has specifically been tested when using Judgement of the Crusader to proc Ravager. This was an older bug that was supposedly fixed, however I am unsure if this a regression or if it is caused specifically by using Judgement of the Crusader to proc Ravager).\r\n4. Ravager spin crits do not proc the paladin's Vengeance talent.\r\n5. While only visual, the spin visual effects (typically your character spinning minus the visual effects around your character) persist for a few seconds after the effect has ended (or was ended early).\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Just use Ravager. I am typically using Judgement of the Crusader to proc it more frequently.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nItem: https://database.turtle-wow.org/?item=7717\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nRavager spin should proc itself, fiery blaze, and vengeance. Ravager spin should not cancel if your target dies. I used Ravager plenty on Classic WoW but I understand that \"just trust me bro\" is not enough evidence of such.\r\n\r\nRavager spin ending early when your target dies seems to be a regression (or was erroneously reported as fixed), a la #1975\r\nThere are posts around regarding the other three bugs such as this one: https://www.reddit.com/r/classicwow/comments/jhdrpv/psa_random_fact_leveling_paladins_ravager_testing/\r\nHowever I understand video evidence is more accepted. I can no longer find some videos that I used to have a few years ago (and a lot was done on streams by players like Esfand), so I've had to find new ones as examples.\r\nRavager spin refreshes itself at 2:00 here: https://www.youtube.com/watch?v=yJ6nBqIFwcE\r\nRavager spin proccing fiery blaze repeatedly at 8:33 here: https://www.youtube.com/watch?v=wGwxOge0av8\r\nRavager spin procs Vengeance repeatedly at 1:02 here (they switch to another weapon right after): https://www.youtube.com/watch?v=vZSbO5ZdXdo","updatedAt":"2023-12-07T03:19:20+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"ILostMyPants"},"comments":[],"createdAt":"2023-08-16T03:01:13+0200","number":4149,"labels":"","state":"CLOSED","title":"Hammer of Wrath has an extremely high miss chance","body":"**Please, provide a clear description what the bug is:**\r\n\r\nEver since the weapon skill update Hammer of Wrath has an extremely high miss chance in PvE. This does not appear to affect PvP.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Cast hammer of wrath on mobs, even ones much lower level than you.\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nHammer of Wrath should have a standard spell hit chance, but its hit chance appears to be operating on a weapon skill of 1, making the ability almost always miss in PvE.\r\n\r\nEdit: it looks like #3983 was reopened as a new bug about this.","updatedAt":"2023-08-17T15:45:54+0200","milestone":null,"closedAt":"2023-08-17T15:45:54+0200"},{"assignees":[],"author":{"login":"balakethelock"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"Screech video from https://github.com/slowtorta/turtlewow-bug-tracker/issues/4395: https://www.youtube.com/watch?v=5AzvGM3UcDE","createdAt":"2023-11-20T05:32:05+0100"},{"author":{"login":"cyaohiri"},"body":"Results on VMaNGOS:\r\nOn its own, rank 5 Demoralizing Shout reduces attack power by 140, and rank 4 Curse of Recklessness increases it by 90. \r\nDemoralizing Shout/Roar take precedence over Screech, so if they're both present, Screech is ignored. The same is probably the case for other similar abilities that are less powerful than Demoralizing Shout. However, Demoralizing Shout will replace Demoralizing Roar entirely, and while the shout is active, it's not possible to apply roar to the target.\r\n\r\nCurse of Recklessness works with Demoralizing Shout/Roar. The values are properly added together, no matter which one is applied first.\r\nhttps://streamable.com/kimofw\r\nYou can look at UNIT_FIELD_MINDAMAGE or UNIT_FIELD_ATTACK_POWER_MODS flags.\r\n\r\nOnce Demoralizing Shout is applied, minimum damage goes from 39.7 to 27.8, and the power mod is 65396/65535. This means the attack power change is negative, and is equal to 65396-65536 = -140 attack power.\r\nWhile shout is still on the target, applying Screech has no effect.\r\nApplying Curse of Recklessness, however, increases minimum damage from 27.8 to 32.2 and the power mod is now 65486/65535 which corresponds to a change of 65486-65535 = -50 attack power.\r\n\r\nThis matches what we expect, as -140 (Demoralizing Shout) + 90 (Curse of Recklessness) = -50 attack power.\r\n","createdAt":"2023-12-21T22:05:53+0100"}],"createdAt":"2023-08-15T20:26:33+0200","number":4148,"labels":"Core, Reproduced, Correct on VMaNGOS","state":"OPEN","title":"Attack power decreases don't stack with increases","body":"**Please, provide a clear description what the bug is:**\r\nOn mobs, tested demo shout and curse of recklessness. Only the latest one to be applied is functional and the API command to return unit attackpower gives very weird values as well. **(THE BUG IS NOT VISUAL ONLY. THE ACTUAL DAMAGE PER SWING OF MOBS IS BUGGED)**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\nUse ingame API to see mob attack power and swing damage\r\n`/script base, buff, debuff = UnitAttackPower(\"target\"); ap = base + buff + debuff; DEFAULT_CHAT_FRAME:AddMessage(ap..\" = \"..base..\"+\"..buff..\"+\"..debuff);`\r\n\r\n`/script lowDmg, hiDmg, offlowDmg, offhiDmg, posBuff, negBuff, percentmod = UnitDamage(\"target\"); mindmg = \"dmg:\"..lowDmg..\"-\"..hiDmg DEFAULT_CHAT_FRAME:AddMessage(mindmg);`\r\n\r\nThen do the math with your character's armor mitigation to find what should be the damage-per-swing range of the enemy\r\n\r\nAlternatively, use [this addon](https://github.com/balakethelock/TankHelper) that does all the hard work for you and shows it in a frame that you can move around and resize\r\n\r\nStart by applying demo shout to the enemy. Use api to see their attack power. You'll see they have 1 less attackpower than they should (unplayable). So far all is fine. Now apply curse of reck. Suddenly demo shout's effect is **gone**. The debuff is still on the enemy, but now the enemy's ap is equal to base ap+90. You try to reapply demo shout but to no success, as long as the demo shout debuff is still on the mob, you can't reduce his ap. You need to wait until demo shout naturally falls off, and hope that nobody refreshes it because that prolongs the time the bug is happening.\r\nAfter it falls off, the mob has only one debuff (curse of reck) and has the correct AP for that. Now you use demo shout, and this time curse of reck's effect is gone, while the debuff persists on the enemy.\r\n\r\nI didn't test with screech or demo roar, but I'm certain they'll be bugged in the same way.\r\n\r\nTo emphasize what I said before, this is not merely a visual bug. Mob attack power is REALLY behaving this wonky way behind the stage. Their swing damage is affected by this bug. If you use demo shout and then use curse of recklessness. The enemy will do 20% more damage than it should for the whole duration that demo shout is up.\r\n\r\nFull recording of the above steps\r\nhttps://www.youtube.com/watch?v=nkVbFY7Uxi4\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\ntoo many to list. Is a core issue not a database issue, the spells themselves work fine.\r\n\r\n**Expected behavior. Describe how it should work:**\r\nAttack power modifiers should all be independant of each other. Only juju might and winterfall firewater should **click** each other away. Of course, this \"small\" bug is just a manifestation of the much bigger bug where a large number of effects don't stack with each other https://github.com/slowtorta/turtlewow-bug-tracker/issues/3994","updatedAt":"2023-12-25T03:13:33+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"ozzymagnum"},"comments":[{"author":{"login":"GrizB37"},"body":"Problem occurs when mounting in Shadow Form, only way to fix is drop and retake Shadow Form, or Relog. \r\n\r\nKnown bug with. 1.12 vanilla client. Fixed in TBC. \r\n\r\nMaybe it can be fixed here? ","createdAt":"2023-08-15T13:53:22+0200"},{"author":{"login":"ozzymagnum"},"body":"i look like a healer with this bug instead of a badass shadow priest","createdAt":"2023-08-15T14:48:56+0200"},{"author":{"login":"GrizB37"},"body":"> i look like a healer with this bug instead of a badass shadow priest\r\n\r\nYep, call me OCD, but I won't play my SP until this is fixed, it ruins the immersion for me. ","createdAt":"2023-08-15T14:52:04+0200"},{"author":{"login":"cyaohiri"},"body":"Duplicate of #3982, #2756, and #3149. I guess these can all be closed.","createdAt":"2023-10-08T16:28:29+0200"},{"author":{"login":"Muigin"},"body":"This has been fixed and will be pushed in our next client patch (1.17.1)","createdAt":"2023-11-24T13:29:41+0100"}],"createdAt":"2023-08-15T13:48:45+0200","number":4147,"labels":"","state":"CLOSED","title":"shadowform bug","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. when using shadowform character is not going dark but stays in same texture\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nshould be a darker texture","updatedAt":"2023-11-24T13:29:41+0100","milestone":null,"closedAt":"2023-11-24T13:29:41+0100"},{"assignees":[],"author":{"login":"FaustJo"},"comments":[],"createdAt":"2023-08-15T10:28:28+0200","number":4146,"labels":"","state":"CLOSED","title":"Quest \"Making a Statement\" made me lose reputation with Bloodsail Buccaneers","body":"**Please, provide a clear description what the bug is:**\r\nI turned in the quest \"Making a Statement\" and suddenly my reputation with the Bloodsail Buccaneers was \"Unfriendly\" so that i cannot accept or complete any quests for them. Booty Bay is now \"Hated\" of course.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nQuest: https://database.turtle-wow.org/?quest=40180\r\n\r\n**Expected behavior. Describe how it should work:**\r\nPretty sure my reputation with the Bloodsails is not supposed to decrease as well.\r\n\r\nEdit: There may have been some confusion. What i meant it \"Booty Bay reputation is \"Hated\" too, so i basically screwed over two factions instead of the one i intended to be hated within.\r\n","updatedAt":"2024-02-21T18:55:49+0100","milestone":null,"closedAt":"2023-09-05T22:16:14+0200"},{"assignees":[],"author":{"login":"Laetholdus"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"Affects multiple races.","createdAt":"2023-12-07T03:21:32+0100"},{"author":{"login":"twowTurtReynolds"},"body":"Fixed in 1.17.1","createdAt":"2023-12-12T15:27:00+0100"}],"createdAt":"2023-08-15T02:42:34+0200","number":4145,"labels":"Client, Reproduced","state":"CLOSED","title":"Lost Defender's Helmet Fails to hide character's hair properly","body":"\r\n![LostDefendersHelmetHairBug](https://github.com/slowtorta/turtlewow-bug-tracker/assets/142276182/0133ec98-b35c-4f28-99d0-11034ea3bf2a)\r\n**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Helmet doesn't hide hair properly.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nItem: https://database.turtle-wow.org/?item=https://database.turtle-wow.org/?item=80810\r\n\r\n**Expected behavior. Describe how it should work:**\r\nYou could try changing the display ID to Display ID: 22908 [Helm of the great chief], which is the exact same helmet but it hides hair properly.\r\n","updatedAt":"2023-12-12T15:27:00+0100","milestone":{"title":"Patch 1.17.1","state":"CLOSED","url":"https://github.com/slowtorta/turtlewow-bug-tracker/milestone/1"},"closedAt":"2023-12-12T15:27:00+0100"},{"assignees":[],"author":{"login":"The2806"},"comments":[{"author":{"login":"Dalzedur"},"body":"Could this be related to how overpopulated the server has been of late? I notice there is a processing delay as the server is overwhelmed with calculating stuff for the entire active playerbase. Like, a constant 300-500 millisecond delay for some stuff, such as looting or using single target combat abilities.","createdAt":"2023-08-18T15:29:39+0200"},{"author":{"login":"Mikhail-wd"},"body":"I think hes talking about AM starting send missiles after 2nd second of channeling but not after 1st. So last missile is going after channeling is finished and your start casting other spell.","createdAt":"2023-10-29T05:46:15+0100"},{"author":{"login":"twowTurtReynolds"},"body":"Classic evidence of there being a solid 1.5 seconds of casting before the first bolt is sent out:\r\nhttps://youtu.be/m4-Md1kVnMk?t=11\r\nhttps://youtu.be/Su5Jn6jQm3Q?t=311\r\n\r\nOn the PTR, this is how AM is acting for me.","createdAt":"2023-12-04T03:14:33+0100"}],"createdAt":"2023-08-14T14:33:38+0200","number":4144,"labels":"Couldn't reproduce","state":"CLOSED","title":"Arcane Missile bug - delay in animation and damage","body":"**Please, provide a clear description what the bug is:**\r\n\r\nArcane Missiles, that skill is completely bugged as there is a seperate delay in both animation and outgoing damage. Feels terrible to use the skill \r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Just \r\n2. Use\r\n3. Arcane Missiles\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-12-04T03:23:18+0100","milestone":null,"closedAt":"2023-12-04T03:14:32+0100"},{"assignees":[],"author":{"login":"kongxiao999"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"Closing as dupe of https://github.com/slowtorta/turtlewow-bug-tracker/issues/3383","createdAt":"2023-12-04T00:36:16+0100"}],"createdAt":"2023-08-14T08:24:21+0200","number":4143,"labels":"","state":"CLOSED","title":"Avoidance doesn't work with all warlock's pet","body":"**Avoidance doesn't work with all warlock's pet**\r\n\r\n**My feihunter have avoidance, but succubus doesn't.**\r\n![1](https://github.com/slowtorta/turtlewow-bug-tracker/assets/142202839/7059f688-d80b-4ba0-a000-861adf4e6120)\r\n![2](https://github.com/slowtorta/turtlewow-bug-tracker/assets/142202839/5317ec62-05dd-4bfc-bab6-dd5d7e516d3a)\r\n","updatedAt":"2023-12-04T00:36:17+0100","milestone":null,"closedAt":"2023-12-04T00:36:16+0100"},{"assignees":[],"author":{"login":"GrizB37"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"Dupe of https://github.com/slowtorta/turtlewow-bug-tracker/issues/1664","createdAt":"2023-12-04T04:14:45+0100"}],"createdAt":"2023-08-13T17:18:51+0200","number":4142,"labels":"","state":"CLOSED","title":"Savage Bite Triggering GCD on spells that shouldnt be effected by GCD.","body":"**Please, provide a clear description what the bug is:**\r\nSavage Bite is off the GCD to use, but it triggers GCD on many effects it should not, most noteably Maul.\r\nThis makes it awkward to use when bear tanking as you will lose a Maul for threat.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Be in Bear.\r\n2. Use Savage Bite\r\n3. Notice it Triggers GCD on Maul, Faerie Fire, Feral Charge, Growl.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nSpell: https://database.turtle-wow.org/?spell=45736\r\n\r\n**Expected behavior. Describe how it should work:**\r\nSavage Bite is off GCD, but it triggers GCD on Maul, Faerie Fire, Feral Charge, Growl. this should not be the case as most of these spells shouldnt be triggered into GCD.\r\n","updatedAt":"2023-12-04T04:14:46+0100","milestone":null,"closedAt":"2023-12-04T04:14:45+0100"},{"assignees":[],"author":{"login":"Avery1337"},"comments":[],"createdAt":"2023-08-13T14:07:44+0200","number":4141,"labels":"","state":"CLOSED","title":"Darkspear Trolls reputation cloth turn in not visible","body":"**Please, provide a clear description what the bug is:**\r\nThe Darkspear Troll turn in turns invisible when you approach Vehena. I tried deleting my WDB and disabled all addons to make sure that wasn't interfering with this. Other players seem to be able to back up my claim as well.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Go to the Valley of Spirits\r\n2. Go into the mage hut\r\n3. Try to approach Vehena. It puts you into another area where she disappears and you can't see anyone else outside of the area.\r\n4. When you come out of that area everyone appears again but Vehena. She will be gone until you log back in again. The cycle starts again when you try to approach Vehena.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nVehena: https://database.turtle-wow.org/?npc=14727\r\n\r\n**Expected behavior. Describe how it should work:**\r\nVehena should not be disappearing so that you can turn in runecloth to increase Darkspear Troll rep","updatedAt":"2023-08-15T14:02:03+0200","milestone":null,"closedAt":"2023-08-15T14:02:03+0200"},{"assignees":[],"author":{"login":"Rinsedd"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"As per your edit, it looks like the DB proves all is well: https://database.turtle-wow.org/?quest=5525 350 rep! ","createdAt":"2023-12-07T03:22:33+0100"}],"createdAt":"2023-08-13T13:00:11+0200","number":4140,"labels":"","state":"CLOSED","title":"\"Free Knot!\" repeatable doesn't give rep","body":"**Please, provide a clear description what the bug is:**\r\n\"Free Knot!\" is a repeatable quest in Dire Maul North which should give 150 per turnin according to classic but on turtle gives 0\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Turn in repeatable quest, see if it gives reputation with Steamwheedle Cartel\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\n\r\nNPC: https://database.turtle-wow.org/?npc=14338\r\nQuest: https://database.turtle-wow.org/?quest=7429\r\n\r\n**Expected behavior. Describe how it should work:**\r\nupon turning in the *repeatable* quest it should award 150 reputation with the \"Steamwheedle Cartel\"\r\n\r\nEdit: The first quest you turn it do give 150 rep, but the repeatable version does not but should if classic is correct.\r\n","updatedAt":"2023-12-07T03:22:47+0100","milestone":null,"closedAt":"2023-12-07T03:22:33+0100"},{"assignees":[],"author":{"login":"MarcelineVQ"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"I have personally seen this a few times myself, but I have no idea how to replicate the scaling change. If anyone knows, please answer! Please talk around your raiding guilds!","createdAt":"2023-12-07T03:28:02+0100"},{"author":{"login":"MarcelineVQ"},"body":"It's probably not helpful but the fix for our runs so far has been for everyone to leave the instance then come back in.,","createdAt":"2023-12-10T07:07:21+0100"}],"createdAt":"2023-08-13T08:45:12+0200","number":4139,"labels":"Dungeons & Raids, Needs Replication, Need Help from the Community :)","state":"OPEN","title":"Scaling can change mid-bossfight, causing bosses with %health-triggered mechanics to activate early","body":"Fighting BWL boss Chromaggus scaled down to 22 players, the maximum hp of the boss rescaled to 40man mid-fight. This occurred on other bosses as well, though with less impact.\r\n\r\nBug on display\r\nhttps://streamable.com/tni9x2\r\nRaid Id: 2077\r\n\r\nThis is large issue on Chromaggus in particular as the boss will both enrage sooner, since you hit 20% earlier, and the enrage phase will last far longer. Straining a small group.\r\n\r\nNPC: https://database.turtle-wow.org/?npc=14020\r\n\r\nAnecdotally it seemed like the debuffs were going out more often as well but that's not confirmed, I've no idea if Chromaggus's debuffs are related to player count.\r\n\r\n**Expected behavior. Describe how it should work:**\r\nScaling should remain constant as long as player presence is.","updatedAt":"2023-12-10T07:07:21+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"Kangaroux"},"comments":[{"author":{"login":"cyaohiri"},"body":"If it happens when leaving forms, see #2511.","createdAt":"2023-08-13T10:53:14+0200"}],"createdAt":"2023-08-13T05:53:53+0200","number":4138,"labels":"","state":"CLOSED","title":"Blasted lands buff removed after druid shapeshifting","body":"**Please, provide a clear description what the bug is:**\r\n\r\nIt removed my buff from the quest turn-in, not sure if it will also remove the buff from the consumable.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Be druid\r\n2. Turn in quest for 25 agi Ground Scorpok Assay, get buff from quest npc (only have tested agi)\r\n3. Shapeshift, buff is removed\r\n","updatedAt":"2023-12-07T01:15:46+0100","milestone":null,"closedAt":"2023-12-07T01:15:46+0100"},{"assignees":[],"author":{"login":"Xantimo"},"comments":[{"author":{"login":"Dalzedur"},"body":"It will be helpful to know what you were doing the moment you became flagged, and also, were you alliance or horde. Some AoE effects (effects that debuff or deal damage, basically) will flag you if there is a yellow-named player in the area, even if you don't intend to start a fight with them, dunno what abilities hunters have that might do that. I have no personal experience with the race track stuff, so I can't really address that part. One of the more 'classic' ways to bait someone into flagging themselves is to have a hunter pet roaming around, named and looking the same as the enemies you find in that zone, so players might attack it without realizing that it will flag them for pvp, even more so if the enemies they try to mimic are neutral so they too will have a yellow name.","createdAt":"2023-08-14T23:41:13+0200"},{"author":{"login":"Xantimo"},"body":"I was litterally just running through shimmering flats doing quests. I wasn't attacking anything I was just running..\r\nIt did match up pretty well that I was running over the race tracks and I got in combat with nothing, thought nothing of it really as I just assumed it was a bugged mob or something as I got out of combat mere seconds after entering combat...\r\nAbout 15-20 seconds later I got jumped by 2 level 19 hunters who had nothing to do there if not for killing people who would unknowingly get flagged for nothing, which is why I think they caused it too, but I can't know for sure..\r\n\r\nAs far as I'm aware, nowadays you have to actively activate pvp by typing /pvp to even be able to get flagged, even if you aoe, but clearly there are other ways to get flagged as i have no interest in pvp'ing on a HC character :(\r\nMy pet had screech, which has an aoe effect, so in theory this could have done it if the 'aoe can't flag you' only applies to players. If this is the case I would call it a bug, as there there can't be any way this is intended. ","createdAt":"2023-08-15T08:27:51+0200"},{"author":{"login":"Dalzedur"},"body":"Was the character alliance or horde? Asking because of Horde Defender's Axe. As far as I remember, the npcs it spawns are pvp flagged and might be treated (not sure) as guards, and I think they stay there for a bit before despawning, even if all the enemies are dead and they are out of combat. But yeah, pet's screech might be the thing that flagged you there.","createdAt":"2023-08-15T08:39:26+0200"},{"author":{"login":"twowTurtReynolds"},"body":"Assuming the axe was the culprit, The staff have previously made changes regarding the weapon to fix the HC griefing issues.\r\n\r\nThere is otherwise not enough information for us to try and reproduce any other cause.","createdAt":"2023-12-06T22:38:30+0100"}],"createdAt":"2023-08-13T02:44:24+0200","number":4137,"labels":"","state":"CLOSED","title":"HC-char pvp-flagged out of the blue and griefed by 2 other players who were clearly there only to kill me","body":"Hey guys,\r\n\r\nI was just playing my hunter, HC of course. **Name is (or was) Xayumia**.\r\nI was questing in Shimmering flats, and all of a sudden i was flagged for pvp. I have absolutely zero idea how, as I most certainly would never flag myself. It obviously ended up with me being killed by 2 twinks, which leads me to believe that they have somehow caused it and then relogged only to cause grief. I imagine its connected to the race track, but I didn't see no cars or anything, just got flagged out of the blue and then jumped shortly after.\r\n\r\nI'm well aware that the chance of having this death overturned are likely = 0.\r\n\r\nSo the reason I'm writing here is that I feel that it's kind of unfair that I was flagged out of the blue, and would like to know how that can happen? I would like for this to never ever happen to me (or any other HC char, for that matter) again, so it would be nice to know what to avoid doing.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:** \r\n\r\n1. I have no clue, run around the racetrack and see if something can happen that flags you without cause. As I have no idea what happened its hard to reproduce the situation.\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nI imagine that the race tracks are not supposed to flag people out of the blue.\r\n\r\n\r\nOn a final note, as I dont like being negative;\r\nI absolutely love the server and what you are doing here, keep up the good work, and I hope you can clarify at least what I did wrong or could have done differently to avoid getting flagged and griefed.\r\n\r\nBest regards,\r\nXayumia","updatedAt":"2023-12-06T22:38:31+0100","milestone":null,"closedAt":"2023-12-06T22:38:30+0100"},{"assignees":[],"author":{"login":"SuqMadiqM8"},"comments":[{"author":{"login":"Dalzedur"},"body":"For what it is worth, I too have been using the said breastplate and leveled to 60 with it. It did proc for me but very rarely, I am not actually so sure that those procs ever reached 3% proc chance, so maybe some other effect is interfering with that chance being checked in the first place. As in, a check has to pass - or fail - and in one of these outcomes the code goes and checks for the next 'when struck' effect in the stack, but not in the other case. So if this is the case, it would mean that the realized proc chance could be way lower than 3%. My truesilver bplate had a lesser absorbtion enchantment (5% chance on when struck to get 25 pts of absorb shield and that enchantment procced in almost every encounter, the heal in maybe one in twenty)\r\n\r\nAnyways, 3% proc chance is, in layman terms, 3 hits out of 100 or 1 hit out of 33 (you can easily get hit over 33 times in a battle engagement if you are a low dps but high survivability pally, and that's like a bell curve chance of it happening, as it might happen multiple times or none at all, too). And by hit, specifically hits that don't miss, don't get parried, dodged - not sure if shield block either partially or by fully negating the hit prevents the check from going through. This might be the number one culprit to look at, since prot paladins tend to have a lot of shield block chance with redoubt and holy shield having decent uptime when aoe farming. The first point of 'confusion' is to actually figure out if the hit has to deal at least 1 point of hitpoint damage in order for the effect to be rolled for.\r\n\r\nSo basically, you might have shadow objects stacked over the player object with all having the function with the same name (query_when_struck(), for example), and the one on top - last one to shadow the shadowed player object - (checked first) returns 1 or 0 or something else instead of 'return shadowed_object()->query_when_struck() which would make the check go through to the next object and its query_when_struck() function when an effect happens or does not happen. This combobreaks the multiple query_when_struck() effects that should normally/logically get all checked, in order, one at a time. The query_when_struck() functions below this first return of 'something else but what is needed for the roll to continue' don't get checked properly.\r\n\r\nBut I've never looked under the bonnet of the private server WoW, so I'm basically just relying on my past experience with an LPC multi-user dungeon and how it would handle a case like this.","createdAt":"2023-08-13T05:39:54+0200"},{"author":{"login":"SuqMadiqM8"},"body":"Thanks for you insight on the matter. I currently have the Girdle of reprisal (https://database.turtle-wow.org/?item=11861) and Uther's Strength (https://database.turtle-wow.org/?item=11302) equipped and will test if either of them might interfere with the 'when struck' of the truesilver breastplate.","createdAt":"2023-08-13T10:33:11+0200"},{"author":{"login":"SuqMadiqM8"},"body":"Have tested with and without other 'when struck' effect items equipped. With Uther's Strength equipped the breastplate does not proc. Without it equipped it does occasionally proc and combat log shows 'Your Self Healing healed you for xx.'\r\n\r\nWhen you equip the breastplate and the trinket it does not proc, when you unequip the trinket it will still not proc. I also had to take of the breastplate and equip it again to get it to work. Maybe I'll still get the heals if I change the order in which I equip trinket and breastplate (last).","createdAt":"2023-08-13T16:13:17+0200"},{"author":{"login":"Dalzedur"},"body":"Yeah, order of wearing them can matter depending on the code involved. If you have time and energy, you could also test if not using a shield has a significant effect on how often you get the procs, in case holy shield and redoubt are also lowering the chance.","createdAt":"2023-08-13T16:18:56+0200"},{"author":{"login":"balakethelock"},"body":"Why was this closed as completed? @SuqMadiqM8 \r\nIf Truesilver Breastplate's proc is turned off by equipping Uther's Strength then it is indeed bugged.","createdAt":"2023-08-15T21:39:49+0200"},{"author":{"login":"D4nSch"},"body":"> Why was this closed as completed? @SuqMadiqM8 If Truesilver Breastplate's proc is turned off by equipping Uther's Strength then it is indeed bugged.\r\n\r\nUther's Strength grants you a shield on procc (https://www.wowhead.com/classic/spell=8397/uthers-light), while this is active hits don't count as strucks and the Truesilver Breastplate (https://www.wowhead.com/classic/spell=9778/proc-self-heal-22) therefore doesn't procc!\r\n\r\nImagine it like warriors not gaining rage on hits while being affected by Powerword:Shield of a priest. Same behavior!","createdAt":"2023-08-17T00:48:31+0200"},{"author":{"login":"Dalzedur"},"body":"Sigh, I'll try and be polite. The shield given by Uther's Strength does not have 100% uptime. This means there are periods of time - even long periods of time - when the shield just isn't active. Why then would the truesilver breastplate not proc even when the shield from Uther's Strength is down.","createdAt":"2023-08-17T02:34:10+0200"},{"author":{"login":"SuqMadiqM8"},"body":"I have closed this bug report as Truesilver Breastplate does proc. The item works as intended. \r\n\r\nI do not currently have sufficient resources for further testing wether or not it does create unintended interactions with other proc when struck items, but the item in question is not bugged in and of itself.\r\n\r\nedit: tldr Bug report was closed to not waste dev resources","createdAt":"2023-08-22T14:58:33+0200"}],"createdAt":"2023-08-12T23:18:14+0200","number":4136,"labels":"","state":"CLOSED","title":"Truesilver breastplate heal does not proc","body":"**Please, provide a clear description what the bug is:**\r\nThe truesilver breastplate has a 3% chance to heal for 60-100 hp when struck in combat. Yet after about ten hours of using it for aoe grinding on a paladin (usually fighting 3-4 mobs at a time) it appears I have not received a single heal from the item. Combat log and floating combat text (no addons used) show all other procs of 'when struck' effects and show all heals of other sources, which leads me to the conclusion that truesilver breastplate is bugged.\r\n\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Equip truesilver breastplate\r\n2. Get hit by mobs a lot\r\n3. Receive no heals from it\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nItem: https://database.turtle-wow.org/?item=7939\r\n\r\n**Expected behavior. Describe how it should work:**\r\nHaving the item equipped you should receive a heal roughly every 33rd +- time you're struck in combat. Yes that's not how % works technically.","updatedAt":"2023-08-22T15:16:59+0200","milestone":null,"closedAt":"2023-08-15T01:57:35+0200"},{"assignees":[],"author":{"login":"ContractViking"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/ba5b3c80-cc19-4d6f-a810-9f5742789b1b)\r\nI went to that exact object ID. Works fine.","createdAt":"2023-12-07T03:29:03+0100"}],"createdAt":"2023-08-12T22:33:19+0200","number":4135,"labels":"Couldn't reproduce, Object","state":"CLOSED","title":"Corrupted Night Dragon","body":"The 'Corrupted Night Dragon' at coords (40, 78) upon cleansing disappeared losing time consuming 'Cenarion Plant Salve' and I did not receive any 'Night Dragon's Breath' which should be received at random from 3 to 7 at a time.\r\n\r\nItem's lost: \"https://database.turtle-wow.org/?item=11516\"\r\nGame object: \"https://database.turtle-wow.org/?object=164885\"","updatedAt":"2023-12-07T03:29:10+0100","milestone":null,"closedAt":"2023-12-07T03:29:03+0100"},{"assignees":[],"author":{"login":"VrogragFishslayer"},"comments":[],"createdAt":"2023-08-12T20:24:32+0200","number":4134,"labels":"Fishing","state":"OPEN","title":"No Fishing in Steepcliffe Port (Tirisfal uplands)","body":"No fish can be caught off the deep end of Steepcliffe Port. Looks like the dividing line of the \"Great Sea\" is in too close. \r\n\r\n1. Try to fish\r\n2. See catch animation\r\n3. Be crushed with sadness\r\n\r\n**Expected behavior. Describe how it should work:**\r\nI am an expert fisher-orc, I should be catching fish! If you step back towards the beginning of the dock, fishing DOES work. \r\n","updatedAt":"2023-12-30T04:24:56+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"patrycos"},"comments":[{"author":{"login":"patrycos"},"body":"Actually this can be fixed by users by adding the following to WTF\\Config.wtf:\r\n`SET CombatLogRangeParty \"150\"\r\nSET CombatLogRangePartyPet \"150\"\r\nSET CombatLogRangeFriendlyPlayers \"150\"\r\nSET CombatLogRangeFriendlyPlayersPets \"150\"\r\nSET CombatLogRangeHostilePlayers \"150\"\r\nSET CombatLogRangeHostilePlayersPets \"150\"\r\nSET CombatLogRangeCreature \"150\"\r\nSET CombatDeathLogRange \"150\"\r\n`","createdAt":"2023-08-23T08:16:20+0200"}],"createdAt":"2023-08-12T20:05:01+0200","number":4133,"labels":"","state":"CLOSED","title":"Enemy spellcasts at long ranges do not register in the combat log which causes castbar addons to not work at 28-41 yard ranges","body":"**Please, provide a clear description what the bug is:**\r\nSpellcasts performed by enemies do not register in the combat log as they should whenever they're more than 28 yards away from the player (follow/inspect range). This in turn causes castbar addons, which seem to rely on information from the combat log, to not work in these instances. This is particularly disruptive in raids while performing tasks that requires players to stay at max range while fighting a boss that casts spells players need to pay attention to.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n1. Activate the combat log tab in the chat\r\n2. Engage a spellcaster mob in combat\r\n3. If the player is within 28 yards of the mob when it starts its cast, the combat log will display an information about a spell being cast at the player\r\n4. If the player is more than 28 yards away from the mob when it starts its cast, combat log will not display an information about a spell being cast at the player\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nExample caster NPC - Burning Blade Apprentice: https://database.turtle-wow.org/?npc=3198\r\n\r\n**Expected behavior. Describe how it should work:**\r\nCombat log should display information about units within 41-45 yards of the player.","updatedAt":"2023-08-23T08:16:20+0200","milestone":null,"closedAt":"2023-08-23T08:16:20+0200"},{"assignees":[],"author":{"login":"Otari98"},"comments":[{"author":{"login":"TatkaS1"},"body":"It was put there so that people can't skip half the dungeon by jumping on a mailbox and up to the boss from the rookery. Sadly it prevents people to get down from there, too, which should be changed.","createdAt":"2023-08-12T21:40:34+0200"},{"author":{"login":"twowTurtReynolds"},"body":"This is still in place. Fairly immersion breaking....\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/121cd447-2e24-4866-8719-1d666b8ff179)\r\nIf it possible for us to add an invisible one way wall, right here, so that people cannot mailbox their way up, that would work.\r\n\r\nOr, maybe we should just remove collision from mailboxes :)","createdAt":"2023-12-07T03:31:14+0100"},{"author":{"login":"balakethelock"},"body":"A more pretty and simple solution is to just despawn that invisible wall object on death of the final boss.","createdAt":"2023-12-07T14:08:16+0100"}],"createdAt":"2023-08-12T16:56:51+0200","number":4132,"labels":"Dungeons & Raids, Object, Custom Content Polish, Reproduced","state":"OPEN","title":"Invisible wall in UBRS","body":"There is an invisible wall in UBRS in the room with last boss preventing you to jump down into rookery after you fisnish the dungeon. Not sure why its there, i remember it wasnt there before.\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/110714733/36e5d22d-1e92-40b1-b62d-84cdeb46d551)\r\n\r\n","updatedAt":"2023-12-07T14:08:18+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"alexei5071"},"comments":[{"author":{"login":"D4nSch"},"body":"the insignia effect is not the same for all classes, like for example warlocks can not remove any stuns but charms!\r\n\r\nhttps://database.turtle-wow.org/?item=18849\r\n\r\nwould be great to know the class you played!","createdAt":"2023-08-26T12:53:34+0200"},{"author":{"login":"twowTurtReynolds"},"body":"Gameplay suggestions do NOT belong on the bug tracker.","createdAt":"2023-12-07T03:33:12+0100"}],"createdAt":"2023-08-12T16:33:06+0200","number":4131,"labels":"","state":"CLOSED","title":"Fixing \"Insignia of the Horde\" Trinket","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Encounter a Paladin.\r\n2. Wait for the Paladin to dismount and run towards you, then stun you.\r\n3. Wait for the Paladin to kill you without being able to remove the stun effect off of you, due to the Insignia of the Horde not removing the Paladin stun effect.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nItem: https://database.turtle-wow.org/?item=18845\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\n> \"Use: Dispels **ALL** Immobilizing, Slowing and Stun effects. (5 Min Cooldown)\".\r\n","updatedAt":"2023-12-07T03:33:12+0100","milestone":null,"closedAt":"2023-12-07T03:33:12+0100"},{"assignees":[],"author":{"login":"Zebouski"},"comments":[],"createdAt":"2023-08-12T04:58:51+0200","number":4130,"labels":"","state":"CLOSED","title":"Blood ring Sheep pathing exploit to under map","body":"**Please, provide a clear description what the bug is:**\r\nWhen being sheeped in a certain spot, you can fall under the map into a safespot that allows you to cast and damage people but you yourself cannot be harmed\r\n\r\nthis safespot p much guarantees a win for the lucky person sheeped into the exploit spot.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Enter blood ring\r\n2. stand around the bottom circle, on the stony edge ring part, get sheeped by enemy mage \r\n3. your sheep will path around. keep trying it and eventually, youll see yourself fall through to a little platform below and be 100% safe\r\n","updatedAt":"2023-08-13T14:47:45+0200","milestone":null,"closedAt":"2023-08-13T14:47:44+0200"},{"assignees":[],"author":{"login":"njalsson"},"comments":[{"author":{"login":"xhummerx"},"body":"this might explain why this pattern is so rare to find crafters for","createdAt":"2023-08-11T22:40:01+0200"}],"createdAt":"2023-08-11T22:05:53+0200","number":4129,"labels":"Custom Content Polish, Loot Table","state":"OPEN","title":"Red Dragonscale Breastplate drop","body":"The recipe for the chest from the Red Dragonscale set does not drop in raid but rather is only rolled to leatherworkers, and I assume it will not be rolled out at all if there's not a leatherworker in the raid.\r\n\r\nIt is the same way as the Major Mana Potion recipe drops from Gandling in Scholomance.\r\n\r\nItem: https://database.turtle-wow.org/?item=15730\r\n\r\nIt is a custom item so we don't have a precedent how the behavior is supposed to be, but since it's not a BoP item i believe it should not be exclusively a leatherworker roll.\r\n\r\n","updatedAt":"2023-12-07T03:33:32+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"snubbenn"},"comments":[{"author":{"login":"SuqMadiqM8"},"body":"Vanilla Ghostwolf has a 3 second cast time that you can only reduce to 1 second (-1 second per talent point). This is not a bug.","createdAt":"2023-08-12T23:06:47+0200"}],"createdAt":"2023-08-11T19:50:42+0200","number":4128,"labels":"","state":"CLOSED","title":"Don't benefit from 2/2 talent points in \"Improved Ghost Wolf\"","body":"SHAMAN TALENT BUG\r\n\r\nAfter turning level 20 I specced 1/2 into \"Improved Ghost Wolf\" (shaman talent) - BEFORE LEARNING THE ACTUAL SPELL\r\n\r\nAfter learning the spell I noticed that I didn't get any casting time reduction from the talent point. At level 21 I specced 2/2 into improved ghost wolf which should make the casting instant. Instead I just got a 1 sec casting time reduction.\r\n\r\nTried deleting my WDB folder. Didn't do any difference.\r\n\r\n","updatedAt":"2023-12-07T03:34:00+0100","milestone":null,"closedAt":"2023-12-07T03:34:00+0100"},{"assignees":[],"author":{"login":"patrycos"},"comments":[{"author":{"login":"Sringaram"},"body":"Wasn't this fixed already? It also ignored avoidance.","createdAt":"2023-08-12T18:40:10+0200"},{"author":{"login":"patrycos"},"body":"No, I tested it just before making the report","createdAt":"2023-08-12T20:17:22+0200"},{"author":{"login":"Dalzedur"},"body":"There is something weird (as in, works different from how it works on official if that is a legit point to bring up) with these kinds of cc attacks, where you don't actually get a proper resistance check - where lvl difference matters and lowers the chance of the cc going through if the player level is higher than the enemy level, as far as potentially mitigating the chance of cc landing to a minimum of 1% chance if the level difference is vast enough - against the cc, only an avoidance check (attack roll related miss chance, maybe a parry/dodge/block to not make it land)\r\n\r\nThis comment of mine is sidetracking this reported issue in particular, but it is possibly related on a fundamental level. The amount of backhand cc's a lvl 60 pally gets in Stockade aoe farming is multiple times higher to how it went on SoM. Like, drastically different by an order of magnitude, and on here I have 5% resistance from holy talent whereas on SoM I didn't. On SoM even that minuscule amount of cc's was further reduced by equipping a trinket with 1% resistance against stuns (The one you get from killing Araj in WPL), leading me to believe that it is something lik 3% - 1% = 2%, so even the 1% effect was in actuality a 33% reduction in that scenario, so a 5% effect from talent should basically force it down to a 1% chance. But it does not do that on twow.\r\n\r\nSo, is free action potion in essence a 100% resistance bonus vs stun-like effects as far as the code is concerned, and that resistance bonus would only apply in a resistance check, which some cc attacks don't actually give the player, instead relying on a combat accuracy check instead?","createdAt":"2023-08-13T05:56:08+0200"},{"author":{"login":"balakethelock"},"body":"Short story actually short, these gorillas use an ability made by blizzard to be used by Lieutenant General Andorov. This is an npc in aq20 that helps the players with the second boss, and his stun ability is specifically made to avoid all DRs and immunities so he can use it on the **raid boss**\r\n\r\nTurtle wow assigned this very powerful ability to a questing open world mob. An ability that was made to be used by a raid npc against a raid boss.\r\n\r\nThat's basically the whole problem. They should remove this bash ability from the gorillas and give them a far more reasonable stun, something more consistent with other mobs in vanilla. Usually a 2 sec [lash](https://www.wowhead.com/tbc/spell=6607/lash) stun with a disarm on top.","createdAt":"2023-08-15T00:10:19+0200"},{"author":{"login":"twowTurtReynolds"},"body":"Dupe of https://github.com/slowtorta/turtlewow-bug-tracker/issues/2576 which was fixed.","createdAt":"2023-12-04T00:09:43+0100"}],"createdAt":"2023-08-11T14:37:25+0200","number":4127,"labels":"","state":"CLOSED","title":"Bash used by gorillas in Tel'Abim ignores stun immunities and reaches well beyond the mobs' melee range. ","body":"**Please, provide a clear description what the bug is:**\r\nHighvale Gorillas and Elder Highvale Gorillas in Tel'Abim (and possibly the huge elite gorilla in the cave, have not tested this one) use a Bash skill (long duration stun) that bypasses immunities to stun such as Free Action Potion or Bestial Wrath. Another issue with this skill is its exceptional range - while kiting the apes you get stunned way before you get in their melee range.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Use a Free Action Potion\r\n2. Engage a Highvale Gorilla in combat\r\n3. The enemy will use Bash which will stun you even though Free Action Potion is active\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nHighvale Gorilla: https://database.turtle-wow.org/?npc=61074\r\nElder Highvale Gorilla: https://database.turtle-wow.org/?npc=61080\r\nBash: https://database.turtle-wow.org/?spell=25515 (Turtle Database doesn't show abilities used by NPCs so can't say with 100% confidence it's the correct one, but this is the only Bash spell with a matching icon)\r\n\r\n**Expected behavior. Describe how it should work:**\r\nBash should fail to stun if target is stun immune, and its range should be in line with the mob's melee range. ","updatedAt":"2023-12-04T00:09:43+0100","milestone":null,"closedAt":"2023-12-04T00:09:43+0100"},{"assignees":[],"author":{"login":"melg8"},"comments":[],"createdAt":"2023-08-11T08:11:04+0200","number":4126,"labels":"","state":"CLOSED","title":"Winterfall runners stack up in sneaky way as single mob","body":"**Please, provide a clear description what the bug is:**\r\nWinterfall runners that roam across winterspring can stack up in the way, that player see them as single mob, while in reality there is three of them roaming in sync. This can be problematic for hardcore character, that will try to aggro single mob, and get 2 as gift.\r\n\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Go to 63.4, 26.5 in winterspring \r\n2. Wait for roamers\r\n3. Observe something like this: \r\n![изображение](https://github.com/slowtorta/turtlewow-bug-tracker/assets/16599015/04111548-77f3-4c97-b17e-9787ba189d8a)\r\nTheir models and animations sync up, so only way to saw 3 of them is by using nameplates.\r\n\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=10916\r\n\r\n**Expected behavior. Describe how it should work:**\r\nEven if 3 of them showup in group they should have separation between them, so player can clearly see from distance that this is group of mobs and not single mob.\r\n","updatedAt":"2023-08-11T11:42:19+0200","milestone":null,"closedAt":"2023-08-11T11:42:19+0200"},{"assignees":[],"author":{"login":"rhazgriz"},"comments":[{"author":{"login":"rhazgriz"},"body":"Was able to interact immediately after an unscheduled server reset/crash","createdAt":"2023-08-10T22:41:43+0200"}],"createdAt":"2023-08-10T22:39:11+0200","number":4125,"labels":"","state":"CLOSED","title":"Cannot interact with Keeper Iselus","body":"**Please, provide a clear description what the bug is:**\r\n\r\nAzshara NPC is visible and trackable but can not be mouseover'd over, clicked on etc. \r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Approached from all angles\r\n2. Relogged and deleted wdb\r\n3. Requested GM support but NPC was still non-responsive after being 'reset'\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=91722\r\n\r\nQuest: https://database.turtle-wow.org/?quest=40243\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\nNPCS are usually targetable at the very least but this one is seemingly dethatched from the game's reality","updatedAt":"2023-08-11T13:11:00+0200","milestone":null,"closedAt":"2023-08-11T13:11:00+0200"},{"assignees":[],"author":{"login":"ozzymagnum"},"comments":[],"createdAt":"2023-08-10T18:45:21+0200","number":4124,"labels":"","state":"CLOSED","title":"multishot turns on pvp mode","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. i used multi shot on a mob and next to the mob there was a player who also got it. i wasnt in pvp mode but it turned it on. \r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-08-11T14:21:16+0200","milestone":null,"closedAt":"2023-08-11T14:21:16+0200"},{"assignees":[],"author":{"login":"Avery1337"},"comments":[{"author":{"login":"Sringaram"},"body":"They are meant to be elite but they're not meant to have stealth detection. Turtle devs just hate rogues.","createdAt":"2023-08-12T18:41:13+0200"},{"author":{"login":"TatkaS1"},"body":"1. Bruisers are there to prevent PvP in neutral cities where players with possibly very different power levels of both factions spend time questing.\r\n2. This is Turtle WoW, not Classic Era server - it's changed to improve player experience and not getting ganked by an invisible 60 in a neutral city surely is an improvement to most leveling players' experience. \r\nGo gank them in the rest of STV if you need to.","createdAt":"2023-08-12T21:51:06+0200"},{"author":{"login":"MagpieEnjoyer"},"body":"The bruisers have more extremely buggy behaviour in general:\r\n\r\nAggroing a single bruiser will aggro all the bruisers in Booty Bay, even through walls. They also ignore pathing and will fly through the air if that's the easiest way for them to get to a player. This behaviour makes some Bloodsail Quests (like Avast, Ye Admiral) extremely difficult in an unintended way.","createdAt":"2023-08-13T09:58:12+0200"},{"author":{"login":"Avery1337"},"body":"> \r\n\r\nI don't want to gank low level players this is for the Bloodsail Rep Grind. ","createdAt":"2023-08-13T14:02:09+0200"},{"author":{"login":"cyaohiri"},"body":"On VMaNGOS, it's clear they have much better stealth detection than even Orgrimmar Grunts.\r\nIt looks like their aggro radius is the same whether or not you are in stealth.\r\nhttps://streamable.com/2gl2lx\r\nThis, however, is not exclusive to Booty Bay Bruisers, but happens with all bruisers, including Everlook, Ratchet, and Gadgetzan Bruisers.\r\n\r\nThey are also almost all linked in the city they protect, i.e. pulling one bruiser will often pull almost every other bruiser in that city. This is most apparent in Gadgetzan and Everlook.\r\nhttps://streamable.com/t9py1b\r\nhttps://streamable.com/qmyq1b","createdAt":"2023-12-27T14:38:56+0100"},{"author":{"login":"twowTurtReynolds"},"body":"![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/565b70cc-2882-4662-90d9-7e483f21b217)\r\nLooks like vmangos has the elite status correct. \r\n\r\nReproduced them having truesight on both vmangos and Turtle. We still need evidence for that being blizzlike or not.","createdAt":"2023-12-29T05:32:03+0100"}],"createdAt":"2023-08-10T15:52:24+0200","number":4123,"labels":"NPC, Reproduced, Needs Blizzlike Proof, Correct on VMaNGOS","state":"OPEN","title":"Booty Bay Bruisers are mistakenly Elites, also questionably have Truesight","body":"**Please, provide a clear description what the bug is:**\r\nThe Booty Bay Bruisers in classic were non-elite and in classic they are elites with way more damage than classic. I don't know if this is an intentional change for turtle or what. Also the stealth detection on them is absolutely not classic-like. They can see you the furthest away of any mob I have encountered almost 2x the amount as a stealth detecting dog in BRD.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Go to Booty Bay\r\n2. Observe the Booty Bay Bruiser being an elite\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nBooty Bay Bruiser: https://database.turtle-wow.org/?npc=4624\r\n\r\n**Expected behavior. Describe how it should work:**\r\nBooty Bay Bruiser should be non-elite and their stealth detection should be that of normal mobs.\r\n","updatedAt":"2023-12-29T05:32:26+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"Tugryn"},"comments":[],"createdAt":"2023-08-10T00:43:44+0200","number":4122,"labels":"","state":"CLOSED","title":"Quest \"Race Against Time!\" doesn't work.","body":"I take quest, but racing car doesn't appear, so it's impossible to start the race.\r\n\r\n\r\n\r\nNPC: https://database.turtle-wow.org/?npc=4507 \r\nQuest: https://database.turtle-wow.org/?quest=50316\r\n\r\n\r\n\r\n","updatedAt":"2023-09-02T12:35:10+0200","milestone":null,"closedAt":"2023-09-02T12:35:10+0200"},{"assignees":[],"author":{"login":"Jdavidlol"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"Tracking this under https://github.com/slowtorta/turtlewow-bug-tracker/issues/4691 now","createdAt":"2023-11-19T19:09:52+0100"}],"createdAt":"2023-08-09T23:16:50+0200","number":4121,"labels":"","state":"CLOSED","title":"Invisible Zeppelin Bug","body":"**Please, provide a clear description what the bug is:** \r\nSome of the custom Zeppelins go invisible for players. They can not be interacted with but you can see other players floating in the air... if you try to jump on the invisible Zeppelin you fall to the ground and die or take damage.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Travel from Orgrimmar to Thunderbluff Via Zeppelin (or Kargath as it has been reported there too)\r\n2. Once you have arrived walk off the Zeppelin and let it leave without you.\r\n3. See if it returns invisible when players are floating in mid air in front of you.\r\n4. Try to board invisible boat and fall.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nIt is an issue with the custom Zeppelin Routes. Reports are regarding Kargath and Thunder Bluff\r\n\r\n**Expected behavior. Describe how it should work:**\r\nYou should be able to leave the Zeppelin, pick up quests, and go back and see the Zeppelin even if it leaves on its route and comes back to return.\r\n\r\n**Note:** \r\nRestarting the game entirely seems to fix the issue for some. ","updatedAt":"2023-11-19T19:09:53+0100","milestone":null,"closedAt":"2023-11-19T19:09:52+0100"},{"assignees":[],"author":null,"comments":[{"author":{"login":"twowTurtReynolds"},"body":"This does seem a bit unusual.","createdAt":"2023-12-07T03:43:27+0100"}],"createdAt":"2023-08-09T20:36:32+0200","number":4120,"labels":"Quest, Custom Content Polish","state":"OPEN","title":"[Suggestion] By Any Means Necessary I - adjustment","body":"**Please, provide a clear description what the bug is:**\r\nThere is no bug, but I would like to suggest cutting the required quest item number to at max 30, even lower. 60 satyr horns is just exaggerated, and even worse, it's 90% drop chance. I don’t remember a vanilla quest requesting this many items.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\nGo and kill satyrs and waste a lot of time.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nQuest is By Any Means Necessary I\r\n\r\nhttps://database.turtle-wow.org/?quest=40397\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nRequired [Felwood Satyr Horn](https://database.turtle-wow.org/?item=60532) for quest completion should be at least cut in half.\r\n","updatedAt":"2023-12-07T03:43:35+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"geojak"},"comments":[{"author":{"login":"geojak"},"body":"https://github.com/slowtorta/turtlewow-bug-tracker/issues/1976","createdAt":"2023-08-10T11:22:39+0200"}],"createdAt":"2023-08-09T13:00:14+0200","number":4119,"labels":"","state":"CLOSED","title":"keeper remulus at winterspring flightpoint???","body":"**Please, provide a clear description what the bug is:**\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/25199983/316f1eb3-72a8-4abf-b5c5-a5f962de4631)\r\nthis npcs belongs into moonglade\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nno idea how he got here, but he just sticks and doesnt reset back to where he belongs, just found it like this\r\n","updatedAt":"2023-08-11T10:07:49+0200","milestone":null,"closedAt":"2023-08-11T10:07:49+0200"},{"assignees":[],"author":{"login":"kepilifb"},"comments":[{"author":{"login":"kepilifb"},"body":"In fact, more I think about it, gcd reduction & cast time reduction should be two stand-alone effects, otherwise gcd reduction would always consume cast-time reduction, no?","createdAt":"2023-08-30T13:13:37+0200"}],"createdAt":"2023-08-09T12:14:38+0200","number":4118,"labels":"Druid, Spell","state":"OPEN","title":"Balance Druid's Nature's Grace does not affect global cooldown","body":"**Please, provide a clear description what the bug is:**\r\nBalance Druid's Nature's Grace does not affect global cooldown\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\nSETUP:\r\n1. moonfire1 (non-crit)\r\n2. moonfire2 (crit)\r\n3. moonfire3 (non-crit)\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nSpell: https://database.turtle-wow.org/?spell=\r\nhttps://database.turtle-wow.org/?spell=16880\r\nNOTE: database description is not in-line with in-game description (1s vs 0.5s)\r\n\r\n**Expected behavior. Describe how it should work:**\r\n- moonfire3 is possible to cast after 1s down from 1,5s\r\n- Nature's Grace effect is consumed after casting moonfire3\r\n\r\nNOTE: testing this without any addon enabled, thus I have no precise reading on 1,5 vs. 1, however I can observe change/difference (which did not happen)\r\n\r\n**Observed behavior:**\r\n- gcd stays constant through out the scenario\r\n- Nature's Grace effect stays up after casting moonfire3 (only non-instant spell consumes it)\r\n","updatedAt":"2023-12-07T01:14:37+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"litheo"},"comments":[{"author":{"login":"Dalzedur"},"body":"They only teach you the specialized engineering recipes, not the basic engineering 225-300 stuff. For that you actually need to go talk to a master engineer, like the one in Gadgetzan.","createdAt":"2023-08-13T05:58:04+0200"}],"createdAt":"2023-08-09T08:14:55+0200","number":4117,"labels":"","state":"CLOSED","title":"Hi, I'm im lvl 54 now, ally, and lvled gnome engy to 250, but there's no new recipe from trainers","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Get gnome engy 250\r\n2. talk to both Gnome Artistan / Goblin Artisan engy trainer, now avail/unavail recipe, not even blasting powder\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-12-07T03:43:54+0100","milestone":null,"closedAt":"2023-12-07T03:43:54+0100"},{"assignees":[],"author":{"login":"Shockhoof"},"comments":[],"createdAt":"2023-08-09T05:35:47+0200","number":4116,"labels":"","state":"CLOSED","title":"Unable to Interact Strange Chest, Trial of the Sea Lion","body":"**Please, provide a clear description what the bug is:**\r\nTrial of Sea Lion quest for horde, strange chest in barrens sludge fen is uninteractable for me.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Get the quest\r\n2. Be unable to loot quest item\r\n3. ???\r\n4. Frustration.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://www.wowhead.com/classic/item=15883/half-pendant-of-aquatic-agility#contained-in-object\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nYou swim to the bottom of the lake and the chest can be interacted with.\r\n","updatedAt":"2023-08-09T05:39:36+0200","milestone":null,"closedAt":"2023-08-09T05:39:35+0200"},{"assignees":[],"author":{"login":"Dalzedur"},"comments":[],"createdAt":"2023-08-09T02:14:05+0200","number":4115,"labels":"Hunter, Spell, Needs Replication","state":"OPEN","title":"Pet unable to learn Great Stamina rank 1 at level 9","body":"**Please, provide a clear description what the bug is:**\r\nHunter pets can be taught abilities (which I may occasionally refer to as talents going forward). One of these abilities is Great Stamina, which increases their stamina. Rank 1 Great Stamina states the following requirements: pet level 1, 5 training points. My 9th level Owl could not learn rank 1 Great Stamina despite meeting those two prerequisites. Screenshot attached.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Have a pet\r\n2. Try to teach the pet Great Stamina rank 1 talent at pet lvl 9 by using Beast Training\r\n3. The game states that target is too low lvl.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: Not sure what object ID is for a hunter pet. I used a tamed: https://database.turtle-wow.org/?npc=1997\r\nBeast Training: https://database.turtle-wow.org/?spell=5149\r\nGreat Stamina rank 1: https://database.turtle-wow.org/?spell=4187\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe pet should be able to learn this talent at lvl 9, since the requirement for it is lvl 1 and being able to pay 5 training points, which my pet has.\r\n![WoWScrnShot_080923_030430](https://github.com/slowtorta/turtlewow-bug-tracker/assets/43206439/43a1aad9-cee1-4533-b5b8-c9c05661b08c)\r\n","updatedAt":"2023-12-07T03:32:33+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"melg8"},"comments":[{"author":{"login":"ratkosrb"},"body":"I'll adjust it again.","createdAt":"2023-08-08T15:46:22+0200"}],"createdAt":"2023-08-08T14:12:43+0200","number":4114,"labels":"","state":"CLOSED","title":"Av still has backdoor jump on alliance base.","body":"**Please, provide a clear description what the bug is:**\r\n\r\nToday were introduced fix for av backdoor jumping to make game fair.\r\nMain issue on topic was closed: #4082.\r\n\r\nOn horde side now backdoor jump is not accesible.\r\nBut on alliance side there is still way to work around invisible wall that were introduced.\r\nPlease fix it to make map more balanced.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\nHere is example of druid using backdoor jump on new version of map today.\r\n1. ![1](https://github.com/slowtorta/turtlewow-bug-tracker/assets/16599015/68996a94-6084-4c88-aacb-5da8442cfe92)\r\n2. ![2](https://github.com/slowtorta/turtlewow-bug-tracker/assets/16599015/51259271-9dd0-45e3-8a5d-b552f9cd418d)\r\n3. ![3](https://github.com/slowtorta/turtlewow-bug-tracker/assets/16599015/9fb8da60-0158-4b43-a341-5e3008322e10)\r\nAfter that he was trying to cap gy, so he didnt encounter any problems from last screen till gy.\r\nI observed druid do this 2 times in a row, that's why i were able to use Eagle Eye to capture it. So this is consistent jump.\r\n\r\n**Expected behavior. Describe how it should work:**\r\nBoth sides - alliance and horde shold have same mechanics - or both have backdoor jump, or both have it blocked.\r\n\r\nPing @ratkosrb as closer of issue #4082.","updatedAt":"2023-08-08T15:46:22+0200","milestone":null,"closedAt":"2023-08-08T15:46:17+0200"},{"assignees":[],"author":{"login":"Theilendra"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"It is likely one of your mods or addons is responsible. Type .crash on discord for assistance.","createdAt":"2023-12-07T03:46:05+0100"}],"createdAt":"2023-08-08T11:21:20+0200","number":4113,"labels":"","state":"CLOSED","title":"Game crashing when phasing in Southfury River between Durotar & Barrens","body":"**Please, provide a clear description what the bug is:**\r\nWhile moving between Durotar and The Barrens in the Southfury River just south of Fire Watch Post, the game crashes and continues to crash, resulting in needing to use the Unstuck website service.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Cross back and forth in the river just south of Fire Watch Post\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nJust move from one side to the other and it should crash. I was jumping out of the water, so that may contribute.\r\n\r\n[2023-08-08 05.13.00 Crash.txt](https://github.com/slowtorta/turtlewow-bug-tracker/files/12289577/2023-08-08.05.13.00.Crash.txt)\r\n","updatedAt":"2023-12-07T03:46:05+0100","milestone":null,"closedAt":"2023-12-07T03:46:05+0100"},{"assignees":[],"author":{"login":"Dualityz"},"comments":[{"author":{"login":"jameyboor"},"body":"Fixed on next update.","createdAt":"2023-08-12T03:33:11+0200"}],"createdAt":"2023-08-08T10:39:11+0200","number":4112,"labels":"","state":"CLOSED","title":"Daisy and Dolores from the shimmering flat race questlines completely bugged","body":"**Please, provide a clear description what the bug is:** \r\n \r\nThe Npc Daisy from the Shimmering Flats race questlines is not offering any quest or dialogue, despite having a \"!\" marker. She should have a dialogue option to start the race for either team. She currently offers none, only her base NPC chatter text. \r\n\r\nThe Npc Dolores from the same questlines is offering the appropriate dialogue for each first quest ( the goblin one and the gnome one), you do get her whispers about the race starting soon but it never does and you're never given a car, be it Gnome or Goblin, making this quest not possible to complete. \r\n It looks like the very mechanic used is broken. \r\nIf given the chance to complete, you would still have to talk to Daisy afterwards to complete both quests \"Mirage Raceway\" ( goblin & gnome team ), which would not be possible as long as Daisy is broken.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Walk up to Daisy. She has a quest marker. She does not offer any dialogue option except her NPC chatter text.\r\n\r\n2. Accept both the goblin and the gnome quest ( Gnomes Are Genuine Inventors and Goblin Engineering At Its Finest! ). \r\nWalk up to Dolores. She does offer both dialogue options ( test drive each team's racecar ). Click on either of those.\r\nYou get NPC whispers and a Raid Warning timer about the race, but you're never ported in either car and thus cannot complete this quest.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: \r\nhttps://database.turtle-wow.org/?npc=4507 -Daisy\r\nhttps://database.turtle-wow.org/?npc=50533 -Dolores\r\nhttps://database.turtle-wow.org/?npc=50522 -Gregor Fizzwuzz ( Gnomes Are Genuine Inventors and Mirage Raceway: Gnome's Team )\r\nhttps://database.turtle-wow.org/?npc=50521 -Jizzle Grikbot ( Goblin Engineering At Its Finest! and Mirage Raceway: Goblin's Team )\r\n\r\nQuest: \r\nhttps://database.turtle-wow.org/?quest=50316 - \"Race Against Time!\" \r\nhttps://database.turtle-wow.org/?quest=50312 -\"Gnomes Are Genuine Inventors\"\r\nhttps://database.turtle-wow.org/?quest=50310 -\"Goblin Engineering At Its Finest!\"\r\nhttps://database.turtle-wow.org/?quest=50313 -\"Mirage Raceway: Gnome's Team\"\r\nhttps://database.turtle-wow.org/?quest=50311 -\"Mirage Raceway: Goblin's Team\"\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nClicking Dolores' dialogue options should turn you into a racecar driver and allow you to complete either quests ( \"Gnomes Are Genuine Inventors\" and \"Goblin Engineering At Its Finest!\" ). \r\nDaisy should offer a dialogue option to start the race quest.\r\n\r\n\r\n","updatedAt":"2023-08-12T03:33:11+0200","milestone":null,"closedAt":"2023-08-12T03:33:11+0200"},{"assignees":[],"author":{"login":"Dualityz"},"comments":[{"author":{"login":"Dalzedur"},"body":"Yeah, and it does that on official too. Hendel is faction-flagged and damaging/debuffing him will flag you for pvp normally. This makes it dangerous for one-lifers to do the quest, since you can easily get ganked after engaging Hendel. There are workarounds, such as running to the nearby watchtower where the guards will beat Hendel for you, so you don't get pvp flagged, but that doesn't change the fact that this probably should not flag you for pvp in an ideal world.\r\n\r\nI've only a few times been able to attack Hendel on official and not be pvp flagged, even there it's weird.","createdAt":"2023-08-13T06:02:11+0200"},{"author":{"login":"twowTurtReynolds"},"body":"Tracking under https://github.com/slowtorta/turtlewow-bug-tracker/issues/3935","createdAt":"2023-12-14T15:26:22+0100"}],"createdAt":"2023-08-08T10:13:40+0200","number":4111,"labels":"Quest, Hardcore","state":"CLOSED","title":"Quest \"The missing Diplomat\" ( fighting private Hendel part ) flagging for PVP","body":"Title. The quest \"The missing Diplomat\" is currently flagging for PVP anyone who's turning the quest in and tries fighting private Hendel. \r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Turn in https://database.turtle-wow.org/?quest=1266 \r\n2. Accept the followup https://database.turtle-wow.org/?quest=1324\r\n3. PVP Flagged. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: \r\nhttps://database.turtle-wow.org/?npc=4966\r\nhttps://database.turtle-wow.org/?npc=5184 ( two mobs called Theramore Sentry, turning red and attacking you when Private Hendel does so )\r\n\r\nQuest: \r\nhttps://database.turtle-wow.org/?quest=1266 \r\nhttps://database.turtle-wow.org/?quest=1324\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nShould not flag you for PvP.\r\n","updatedAt":"2023-12-14T15:26:22+0100","milestone":null,"closedAt":"2023-12-14T15:26:21+0100"},{"assignees":[],"author":{"login":"LachtanCesky"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/ebd20068-fa27-4c26-ae78-407647e460d6)\r\nReplicated. I am in eyeshot of the spirit healer yet it sent me to theramore, had to .tele back.","createdAt":"2023-12-07T03:47:46+0100"}],"createdAt":"2023-08-08T07:31:37+0200","number":4110,"labels":"Client, Reproduced","state":"CLOSED","title":"Game doesn't register Mudsprocket GY","body":"**Please, provide a clear description what the bug is:**\r\nPeople don't get ressurected at Mudsprocket GY when they die around southern part of the Dustwallow Marsh. There is spirit healer at local gy, but no matter that, Horde person always get ressurected at Brackenwell Village.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Die anywhere around Wyrmbog, Stonemaul Ruins or Onyxia's Lair\r\n2. Click \"Release Spirit\"\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nNPC: https://database.turtle-wow.org/?npc=6491\r\n\r\n**Expected behavior. Describe how it should work:**\r\nIf you ressurect anywhere around southern part of Dustwallow Marsh (Wyrmbog, Stonemaul Ruins, Den of Flame, Onyxia's Lair) game should be able to register nearest GY as the one at Mudsprocket and make you respawn thereinstead of Brackenwell Village.","updatedAt":"2024-01-16T02:33:05+0100","milestone":null,"closedAt":"2024-01-16T02:33:05+0100"},{"assignees":[],"author":{"login":"Kharkov72"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"Duplicate of https://github.com/slowtorta/turtlewow-bug-tracker/issues/4055","createdAt":"2023-12-07T03:49:12+0100"}],"createdAt":"2023-08-07T23:17:27+0200","number":4109,"labels":"","state":"CLOSED","title":"Good god there's so many baxxils","body":"![Untitled](https://github.com/slowtorta/turtlewow-bug-tracker/assets/25846834/c4fe7980-39cd-4195-a334-8ca4feaf2bb1)\r\nthis is far watch post, its the quest where you escort this guy back to the goblin town in durotar right? There's so many of him holy shit.","updatedAt":"2023-12-07T03:49:13+0100","milestone":null,"closedAt":"2023-12-07T03:49:12+0100"},{"assignees":[],"author":{"login":"Theilendra"},"comments":[{"author":{"login":"Theilendra"},"body":"Like, seriously, fucking annoying. Not 200 yards from the custom region graveyard and I am zoomed allllll the way over to Deathknell.\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/129959130/856cfa95-daca-4687-afd0-dc89ee9ae9e2)\r\n","createdAt":"2023-08-07T20:00:47+0200"},{"author":{"login":"Theilendra"},"body":"Fix, or add a path up to the region directly from Deathknell so we don't have to constantly navigate aroooound the hills.","createdAt":"2023-08-07T20:02:26+0200"}],"createdAt":"2023-08-07T19:55:06+0200","number":4108,"labels":"General, Needs Replication","state":"OPEN","title":"Whispering Forest graveyard respawn","body":"Numerous times when I have died while doing the elite quest in the Whispering Forest custom area of Tirisfal Glades, I have died and respawned as a ghost either at the Steelcliff Port or the Deathknell graveyards. It is quite annoying how it isn't consistent.\r\n","updatedAt":"2023-12-07T03:57:51+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"Squirreled"},"comments":[{"author":{"login":"Szwedowski"},"body":"Can you check quest counter today? Because Daily quests at completition are count in command /played for current moment, but removed from it at the next day.","createdAt":"2023-08-08T09:31:56+0200"},{"author":{"login":"Squirreled"},"body":"the quest counter was reduced to 2696, but i completed the daily quests right after the reset so its at 2700. I also have one of the weekly pvp wanted Qs completed in order to reach 2700.","createdAt":"2023-08-08T09:55:37+0200"},{"author":{"login":"GrizB37"},"body":"I didn't think this title was coming until 1.17.0.","createdAt":"2023-08-08T12:40:56+0200"},{"author":{"login":"Squirreled"},"body":"Still no title :/","createdAt":"2023-10-03T10:36:52+0200"},{"author":{"login":"Squirreled"},"body":"just got the title, the announcement in world chat said 2700 quests, but my actual quests completed was 2800.","createdAt":"2023-10-06T04:39:54+0200"},{"author":{"login":"geojak"},"body":"![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/25199983/b3ef50aa-a1b7-4142-8522-05ce3350ca8a)\r\n\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/25199983/a51b4798-70bd-449a-9197-b26c36ca44b3)\r\n\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/25199983/99de80bd-0500-4647-a121-dfe97b8ae6a6)\r\n\r\nSCAM\r\n\r\ngm told me that he confirmed with torta the requirred number is 2800 now. was annouced nowhere. another twow stealth change. i spent alot of effort to reach 2700, for absolutely nothing. will it go up to 2900 once i reach 2800? who knows, in any case this has been very demotivating","createdAt":"2023-11-05T00:20:26+0100"},{"author":{"login":"twowTurtReynolds"},"body":"Torta herself has tested this and confirmed it is working now at 2800 quests.","createdAt":"2023-12-08T02:48:30+0100"}],"createdAt":"2023-08-07T19:43:47+0200","number":4107,"labels":"General, Quest, Needs Replication","state":"CLOSED","title":"Seeker of Knowledge title not awarded","body":"When reaching 2700 quests completed the \"Seeker of Knowledge\" title is not awarded.\r\n\r\nhttps://forum.turtle-wow.org/viewtopic.php?t=7107\r\nThe changelog states: \"Added a title for having completed 2700 quests: Seeker of Knowledge.\"\r\n\r\n![Seeker of Knowledge](https://github.com/slowtorta/turtlewow-bug-tracker/assets/137924886/a40b6d6a-ca5d-40ae-8205-430cf3ef0a29)\r\nIn the screenshot I show my available titles in the Character Info tab, and I show my quests completed in the chat.\r\n\r\nThe \"Seeker of Knowledge\" title should be awarded after completing 2700 quests.","updatedAt":"2023-12-08T02:48:30+0100","milestone":null,"closedAt":"2023-12-08T02:48:29+0100"},{"assignees":[],"author":{"login":"Szwedowski"},"comments":[],"createdAt":"2023-08-07T18:27:00+0200","number":4106,"labels":"Quest, Custom Content Polish","state":"OPEN","title":"Quest [Avenging the Fallen] shoud be a daily quest","body":"1. Take quest [Avenging the Fallen](https://database.turtle-wow.org/?quest=7830) \r\n2. Go to the center on Hinterlands\r\n3. Try to kill mob [Razorbeak Skylord](https://database.turtle-wow.org/?npc=2659) along with other players farming it\r\n4. Kill it, loot quest item\r\n5. Complete quest\r\n6. Got 100 reputation with Revantusk Trolls\r\n7. Repeat steps 1-6 until you are tired\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nNPC: https://database.turtle-wow.org/?npc=2659\r\nQuest: https://database.turtle-wow.org/?quest=7830\r\n\r\n**Expected behavior. Describe how it should work:**\r\n1. Make this repeatable quest as Daily like other quests that allow you to farm reputation Ravantusk Trolls or Silvermoon Remnant.\r\n2. Increase reputation reward to 150 similar to other such daily quests.\r\n\r\nThis will solve many problem with a boring grind and competition to kill a mob Razorbeak Skylord","updatedAt":"2023-12-07T03:53:03+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"GrizB37"},"comments":[],"createdAt":"2023-08-07T13:35:00+0200","number":4105,"labels":"","state":"CLOSED","title":"Faerie Fire + Faerie Fire (Feral) Don't Proc Omen of Clarity. ","body":"**Please, provide a clear description what the bug is:**\r\n\r\nUsing Faerie Fire and Feral version doesn't proc a Clear Casting from the Omen of Clarity Buff. It's Clearly an Offensive spell you cast at an enemy, not a Heal or Buff.... (even demo roar procs Clearcasting) \r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.Buff Omen of Clarity, \r\n2. Use Faerie Fire\r\n3. No Proc. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\n\r\nhttps://database.turtle-wow.org/?spell=17392\r\n\r\n**Expected behavior. Describe how it should work:**\r\nIf Demoralising Roar procs Clearcasting then why doesn't Faerie Fire? Demo roar does no damage, and Faerie Fire is clearly an offensive cast, not a heal.\r\n\r\nAnd it would be in no way overpowered for Cat Form, as the feral version is on a 6 second cool down\r\n\r\nThanks for your cooperation. ","updatedAt":"2023-08-07T19:10:53+0200","milestone":null,"closedAt":"2023-08-07T19:10:52+0200"},{"assignees":[],"author":{"login":"Kote21"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/4a8f247c-6097-49c7-88e6-2938bc927df7)\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/be374a73-24cf-49b6-94ec-a734817a4df3)\r\n\r\nI have no clue how that happened to you, I'm sorry.","createdAt":"2023-12-07T03:52:29+0100"}],"createdAt":"2023-08-07T08:33:09+0200","number":4104,"labels":"Couldn't reproduce","state":"CLOSED","title":"Manual Crowd Pummeler - 1 use emptied all 10 charges","body":"\r\n1. Get a MCP\r\n2. Run UBRS and fight The Beast\r\n3. Use the active ability of MCP for the first time in cat form\r\n4. Have no charges left?\r\n\r\nhttps://database.turtle-wow.org/?item=9449\r\n\r\nExpected it to just use 1 charge, not all 10.\r\n","updatedAt":"2023-12-07T03:52:29+0100","milestone":null,"closedAt":"2023-12-07T03:52:29+0100"},{"assignees":[],"author":{"login":"Twili1"},"comments":[{"author":{"login":"Twili1"},"body":"Worth noting that without this in the game, there is no way to reset your Ravenholdt reputation since you can't get back to neutral to talk to their npcs.\r\n\r\n(Did syndicate rep for their mask and now can't reset)","createdAt":"2023-08-07T02:55:52+0200"},{"author":{"login":"twowTurtReynolds"},"body":"Confirmed in https://github.com/slowtorta/turtlewow-bug-tracker/issues/5011 that this is blizzlike Vanilla behavior.\r\n\r\nIf you want the TBC behavior that you have mentioned, please open a Suggestions Forum post.","createdAt":"2024-01-04T14:19:54+0100"}],"createdAt":"2023-08-07T02:53:31+0200","number":4103,"labels":"Faction","state":"CLOSED","title":"Ravenholdt Reputation Gain","body":"**Please, provide a clear description what the bug is:**\r\nKilling syndicate mobs currently does not given reputation for the Ravenholdt faction.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Kill any syndicate npc (Hillsbrad, arathi, alterac etc.)\r\n2. No ravenholdt reputation gain\r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nAll of these mobs: https://database.turtle-wow.org/?search=syndicate#npcs\r\n\r\n\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\nKilling Syndicate mobs should give 5 reputation towards Ravenholdt, according to classic wowhead - https://www.wowhead.com/classic/faction=349/ravenholdt\r\n'Syndicate [humanoids](https://www.wowhead.com/classic/npcs=7&filter=na=syndicate;cr=3;crs=70;crv=0) give 5 reputation points per kill, though only through 11999/12000 Honored.'\r\n\r\n","updatedAt":"2024-01-04T14:20:02+0100","milestone":null,"closedAt":"2024-01-04T14:20:02+0100"},{"assignees":[],"author":{"login":"Blank3ts"},"comments":[{"author":{"login":"Szwedowski"},"body":"This is correct behaviours.\r\nFurthermore added SP scaling for Ashbringer and Blood Drinker. \r\nSee changelog from 14 June. https://forum.turtle-wow.org/viewtopic.php?t=7795","createdAt":"2023-08-07T10:43:34+0200"},{"author":{"login":"geojak"},"body":"IIt's comical how when something works for paladins it must be a bug, but when druids abuse the custom fire procc incendosaur gear combined with mauradon dagger to get 600 dps and infinite mana in pvp, rivaling naxx gear ferals with a few lvl 50 items, then noone ever cares and whines.\r\n\r\nNo actually it's not funny, I am not laughing anymore.\r\n\r\nOK besides that, scythe of harvest has 6 ppm and 100% scaling.\r\n\r\nMeanwhile vendorstrike Was buffed from 1 to 1.5 ppm and is still useless.\r\nDoesnt make too much sense that a raid drop is leagues worse than a lvl 45 world epic.\r\n\r\nProposal, lower scythes scaling to 50%, buff vendorstrike ppm from 1.5 to 5, so it's still worse than current scythe but fills it's niche. \r\nIf you only lower the ppm on scyth of harvest then also warriors using this get nerfed which isn't needed","createdAt":"2023-08-07T11:45:06+0200"},{"author":{"login":"ConcernedTurtler"},"body":"devs I beg you make some caster weapons with broken \"on spellcast\" procs please.","createdAt":"2023-08-09T01:28:31+0200"},{"author":{"login":"TatkaS1"},"body":"Making items with 1:1 sp scaling sure is asking for trouble when overgeared players get their hands on them 💯 ","createdAt":"2023-08-12T21:57:38+0200"},{"author":{"login":"twowTurtReynolds"},"body":"Rebalancing suggestions belong on the appropriate forum.","createdAt":"2023-12-07T03:26:12+0100"}],"createdAt":"2023-08-07T02:11:42+0200","number":4102,"labels":"","state":"CLOSED","title":"Scythe of the Harvest scaling with Spell Power","body":"**Please, provide a clear description what the bug is:**\r\nScythe of the Harvest is a custom weapon that Paladins are currently using in PvP to destroy people. The chance on hit effect reads \"Steals 45 life from target enemy.\" but since this weapon scales with SP, holy paladins can use it for not only more burst, but more healing as well. Quite a time to be a holy paladin, if your holy shock / holy strike doesn't crit for 1-2k, just fish for a proc! Here's a screenshot of the proc life-stealing almost 1k health\r\nhttps://media.discordapp.net/attachments/1038050060606394442/1137887621574557756/image.png?width=467&height=176\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Obtain Scythe of the Harvest\r\n2. Stack spell-power gear\r\n3. Watch as the proc jumps from a mere 45 health, all the way to almost 1k\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThis is a custom item, I don't know whether it is supposed to scale with SP or not. That being said, in original vanilla, VERY few items scaled with SP for this very reason - its a bit difficult to balance. ","updatedAt":"2023-12-07T03:26:12+0100","milestone":null,"closedAt":"2023-12-07T03:26:12+0100"},{"assignees":[],"author":{"login":"zesilo"},"comments":[{"author":{"login":"zesilo"},"body":"![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/106992411/b647c637-3f23-4f77-b0c6-a4ba51216274)\r\n","createdAt":"2023-08-06T23:24:26+0200"},{"author":{"login":"twowTurtReynolds"},"body":"I don't even see the mine anymore in the revamped Thalassian Highlands :)","createdAt":"2023-12-07T04:01:08+0100"}],"createdAt":"2023-08-06T23:23:00+0200","number":4101,"labels":"","state":"CLOSED","title":"Silver Sun Mine Environment/Character Issue","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Stand on high enough spot in specific coords in Silver Sun Mine\r\n2. Jump forward\r\n3. Start no clipping/flying above the cave\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\nShould land on the ground and not fly.\r\n![image_2023-08-06_172255873](https://github.com/slowtorta/turtlewow-bug-tracker/assets/106992411/6ed8370b-5df0-48bb-baea-9194ae0714c7)\r\n\r\n","updatedAt":"2023-12-07T04:01:09+0100","milestone":null,"closedAt":"2023-12-07T04:01:08+0100"},{"assignees":[],"author":{"login":"ozzymagnum"},"comments":[],"createdAt":"2023-08-06T18:16:26+0200","number":4100,"labels":"","state":"CLOSED","title":"Hunter pet bug","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. hunter pet taking 10 seconds to use pet abilities\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-12-07T04:02:15+0100","milestone":null,"closedAt":"2023-12-07T04:02:15+0100"},{"assignees":[],"author":{"login":"Cqueen26"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"If I remember correctly, at this time the chat level required was 10. It is back to 5 now.","createdAt":"2023-12-07T04:02:44+0100"}],"createdAt":"2023-08-06T16:48:01+0200","number":4099,"labels":"","state":"CLOSED","title":"Chat not working","body":"Created a high elf and had so much fun in the starting area. However the chat doesn't work. I can do /say and /whisper. But whenever I tried General or Trade Chat, it doesn't work. I'm level 5.","updatedAt":"2023-12-07T04:02:44+0100","milestone":null,"closedAt":"2023-12-07T04:02:43+0100"},{"assignees":[],"author":{"login":"dropsera"},"comments":[{"author":{"login":"geojak"},"body":"Should cancel all buffs and aura effects off when respecting. That woild make it exploit free ","createdAt":"2023-08-07T11:54:01+0200"},{"author":{"login":"twowTurtReynolds"},"body":"Looks like a far more minor version of this exploit/feature https://github.com/slowtorta/turtlewow-bug-tracker/issues/1349","createdAt":"2023-12-07T04:34:32+0100"}],"createdAt":"2023-08-06T13:25:44+0200","number":4098,"labels":"Paladin, Spell, Custom Content Polish","state":"OPEN","title":"Speccing in and out of paladin improved aura talents lets you retain improved effect without points spent","body":"**Please, provide a clear description what the bug is:**\r\nWhen you spec into any* paladin talent that improves effects of Aura spells, turn this aura on, then reset talents and put your talent points anywhere but the improved aura talent, you still get the full benefit of improved aura regardless. Effect persists even through logging out of game. You lose the improved benefit only after turning aura off and on again and death.\r\n\r\n*(tests included devo aura and retri aura, probably works for conc aura too. This bug might also let warriors spec into defiance talent, turn on defense stance, spec out of it and retain more agro benefit -- not tested).\r\n\r\nIf upcoming patch turns Righteous fury and several other spells into aura-like effects they could possibly be also affected by this bug.\r\n\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.spec into aura enhancing talent\r\n2. turn aura on\r\n3. respec without taking aura enhancing talent\r\n4, Retain enhanced effect\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nSpell: https://database.turtle-wow.org/?spell=20092\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nIts whatever really.\r\n\r\n![WoWScrnShot_080623_140604](https://github.com/slowtorta/turtlewow-bug-tracker/assets/98346835/95d4ebab-61ea-4829-b01c-439ebefdfd7e)\r\n![WoWScrnShot_080623_140655](https://github.com/slowtorta/turtlewow-bug-tracker/assets/98346835/49baf6c5-5daa-4a5c-9636-33b2d2d8668d)\r\n![WoWScrnShot_080623_140716](https://github.com/slowtorta/turtlewow-bug-tracker/assets/98346835/e189d8df-0a06-4b50-849e-4e843be78673)\r\n","updatedAt":"2023-12-07T04:34:33+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"AKryukov92"},"comments":[{"author":{"login":"AKryukov92"},"body":"Found that other fenced area is valid farm.","createdAt":"2023-08-06T09:18:13+0200"}],"createdAt":"2023-08-06T09:11:59+0200","number":4097,"labels":"","state":"CLOSED","title":"Simple Wooden Planter is not usable on farm","body":"I use [Simple Wooden Planter](https://database.turtle-wow.org/?item=51705) on Grol'dom Farm (north-east of Crossroads) and it shows error \"Requires garden or farm\".\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/24266616/2110fd27-1d45-41e5-a01b-8ac36a4928f3)\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/24266616/120fd1ba-6209-4353-b62b-5dac41798021)\r\n\r\n","updatedAt":"2023-08-06T09:18:13+0200","milestone":null,"closedAt":"2023-08-06T09:18:13+0200"},{"assignees":[],"author":{"login":"Komarac334"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"Duplicate of https://github.com/slowtorta/turtlewow-bug-tracker/issues/4118","createdAt":"2023-12-07T01:19:45+0100"}],"createdAt":"2023-08-06T08:22:20+0200","number":4096,"labels":"","state":"CLOSED","title":"Nature's Grace","body":"**Please, provide a clear description what the bug is:**\r\nNature's Grace global cooldown reduction is not working at all! Instant cast spell such as Moonfire or Insect Swarm don't even consume the buff, while wrath consumes and cast time is reduced but when you try to cast it again instantly it says that spell is not ready yet and then you cast 0.5 sec later wich should never be a thing therefore global cooldown reduction part of the spell is not working. \r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.Cast Spell until you get Nature's Grace buff\r\n2. Consume the buff\r\n3.Global Cooldown of the buff not working\r\n4. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=16880\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nInstant cast spells should consume the buff and have their global cooldown reduced, global cooldown should be reduce on every other cast spell also.","updatedAt":"2023-12-07T01:19:45+0100","milestone":null,"closedAt":"2023-12-07T01:19:45+0100"},{"assignees":[],"author":{"login":"Solaner98"},"comments":[],"createdAt":"2023-08-05T20:39:08+0200","number":4095,"labels":"","state":"CLOSED","title":"Super speed in water (Durodar, Bristlefur NPC)","body":"**Please, provide a clear description what the bug is:**\r\n\r\nSuper-speed in the water, similar to when flying on the Bristlefur\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. I mounted on the Bristlefur, direction west, going to Ratchet\r\n2. Before hitting the ground, I used my blink to avoid the fall damage.\r\n3. When I touched the water, I had super-speed swimming, until I relogged.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=60539\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nIt's very recognizable, as soon as you touch the water, you move at the speed of the Bristlefur","updatedAt":"2023-09-14T14:03:05+0200","milestone":null,"closedAt":"2023-09-14T14:03:05+0200"},{"assignees":[],"author":{"login":"fiishcowbearcat"},"comments":[{"author":{"login":"geojak"},"body":"It was a custom feature they intentionally added. Funnily I thought it was always bugged. Seems like it only works on some ranks and no druid ever bothered reporting ","createdAt":"2023-08-07T11:55:27+0200"},{"author":{"login":"twowTurtReynolds"},"body":"It is rather buggy that it only works on some ranks. Either this wasn't intended, or all ranks need this QoL update.","createdAt":"2023-12-07T04:03:33+0100"}],"createdAt":"2023-08-05T18:55:29+0200","number":4094,"labels":"Druid, Spell, Custom Content Polish","state":"OPEN","title":"bugged thorns spell","body":"**Please, provide a clear description what the bug is:**\r\n Rank 4 and 5 of the druid spell \"Thorns\" is able to be cast while in bear form\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Cast Dire Bear Form\r\n2. Cast rank 4 or 5 of Thorns\r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\n\r\n\r\n\r\nSpell: https://database.turtle-wow.org/?spell=8914\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\n you should not be able to cast thorns while in bear form (unless added as a new feature)","updatedAt":"2023-12-07T04:03:34+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"iTzChewBo"},"comments":[{"author":{"login":"GrizB37"},"body":"\"Constantly applying hamstring\" Mobs don't reset if you keep attacking them... You have to just RUN' or they will never reset. You caused your own death. F","createdAt":"2023-08-07T14:50:38+0200"},{"author":{"login":"Dalzedur"},"body":"How you initially pull the group of monsters also matters. If you aggro one of them, and the others aggro after a brief moment by realizing that their friend, who is next to them, is in battle, they all have the same leash timer and won't individually reset, only as a group - so if you keep attacking one of them, they all stay on you.\r\n\r\nBut, if you aggro the entire group at the same time by throwing a dynamite that deals damage to every one of them, you'll have each one of them on their own individual leash timer. This means that if you keep running away and only attacking one of them after such a dynamite pull, the three others will reset, while the fourth one keeps getting re-leashed with every attack you land on him.\r\n\r\nOr at least that's how split pulling works on official. I haven't gone out of my way to yet test if this is the case on twow, since my characters don't really have a reliable means of split pulling yet.","createdAt":"2023-08-13T06:09:11+0200"}],"createdAt":"2023-08-05T17:21:09+0200","number":4093,"labels":"","state":"CLOSED","title":"Abnormal Behavior of Mobs caused HC Death","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.Engage in combat with Nightbane Dark Runner mobs in duskwood.\r\n2. Pull atleast 3 mobs from said kind together.\r\n3. Upon trying to flee, hamsting said mobs one by one.\r\n4. Run as far as you can constantly reaplying hamsting.\r\n5. Mobs chased me for a very abnormal distance from their spawn location up to almost the bridge to redridge mountains\r\n6. This has not been experienced by any other mob in the zone, thus leading to my death... (unfair,)\r\n7. I've heard of mobs from different zones exibit such behavior as well.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=205\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=221\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nIt should work as most of the other mobs in the game work - not chase you the whole zone, wasnt the issue with leashing mobs resolved time ago.\r\n\r\nThis caused the death of my HC Character Momcheto, and its really frustrating that it had to come to this.\r\nPlease adress the issue, because some of your competitors have already did.\r\n\r\n\r\nKind Regards,\r\nMomcheto\r\n\r\n\r\n","updatedAt":"2023-12-07T04:06:36+0100","milestone":null,"closedAt":"2023-12-07T04:06:36+0100"},{"assignees":[],"author":{"login":"Zokan31"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/0dfdf96c-a246-431c-8f21-1f08a054888f)\r\n\r\nApparently these 3 are supposed to be race locked: https://www.wowhead.com/classic/quest=1703/mathiel#comments:id=2952010 That explains it. \r\n\r\nPerhaps in the addition of high elves, a dev added everyone to everything on accident.\r\n\r\nLet's do:\r\nhttps://www.wowhead.com/classic/quest=1703/mathiel : Night Elves\r\nhttps://www.wowhead.com/classic/quest=1704/klockmort-spannerspan : Gnomes, Dwarves\r\nhttps://www.wowhead.com/classic/quest=1700/grimand-elmore : Human, maybe High Elves, but really a new quest should be made to take people to the new 1.17.1 high elf starter zone.","createdAt":"2023-12-07T04:23:36+0100"},{"author":{"login":"Muigin"},"body":"This was a deliberate decision as there is no practical reason for these to be race-locked, such as with the level 10 class quests which are race-specific. We will remove Unique from the Furen's Notes items soon to better facilitate this.\r\n\r\nWon't fix.","createdAt":"2024-02-25T22:51:35+0100"}],"createdAt":"2023-08-05T16:48:55+0200","number":4092,"labels":"Won't Fix, Quest, Reproduced","state":"CLOSED","title":"(Warrior) Furen's Notes Quests have lost their race restrictions","body":"**Please, provide a clear description what the bug is: \r\nAfter completing the quest \"Firehardened Mail\" given by Furen Longbeard, he gives you three new quests. \r\n\r\n\"Grimand Elmore; 1700\", \"Klockmort Spannerspan; 1704\" and \"Mathiel; 1703\". \r\nEach of these quests require \"Furen's Notes; 6926\" to be delivered to these NPC's. \r\n\r\nThe bug is that Furen only gives you one \"Furen's Notes\". You can't complete the quest this way. You have to make your way to each individual quest NPC, deliver \"Furen's Notes\" and then go back to Furen, and start the next one to get \"Furen's Notes\" again. Then make your journey to the next quest and repeat once more to get all three quests; 1700, 1704 and 1703 completed. \r\n\r\nFuren should give you three notes or \"Furen's Notes\" should not be taken from you by each individual NPC's you visit in these three quests. \r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. I tried deleting my WBD folder. This did not make a difference.\r\n2. I also tried abandoning one of the three quests and retaking it in order to get two \"Furen's Notes\" this didn't work either.\r\n3. The only way I was able to do this quest is to go back and forth 3 times to Furen cause he won't give me three \"Furen's Notes\". \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=5413\r\nItem: https://database.turtle-wow.org/?item=6926\r\nQuest: https://database.turtle-wow.org/?quest=1700, 1703, 1704\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work: \r\nAs mentioned, either the three quest NPC's should not take \"Furen's Notes\" from you or Furen should give you three \"Furen's Notes\" so it can be done in one go without having to play around with the quests or going back and forth three times from the same NPC.\r\n","updatedAt":"2024-02-26T09:43:53+0100","milestone":null,"closedAt":"2024-02-25T22:51:35+0100"},{"assignees":[],"author":{"login":"Reiiama"},"comments":[{"author":{"login":"Dalzedur"},"body":"The story doesn't mention what actions you did after vanishing. I might be confusing vanish mechanics with feign death, but at least with one of them there is a resist check that can fail if the enemy is higher level than you and there isn't a wall or some obstacle that breaks line of effect ( as in, you cannot cast spells through it ). But it did sound like it wasn't resisted if the enemies did change their target to your party members after you vanished... maybe one of them resisted the effect but you weren't their primary threat target, so once they got done with the party members, this one was still aggro at you and dragged his mates into the battle against you again.\r\n\r\nSince they returned and attacked you and only then your broke out of stealth, it wasn't clearly a case of dot ending your stealth too soon. Did you get messages for 'leaving battle' and 'entering battle' in this scenario? And you probably didn't heal yourself if you were still in vanish stealth, so it can't be healing related threat that made you a target again. Did someone/you place down an engineer's target dummy or a ghost saber summon or something along those lines? Those are considered to be pets under the player's control, and even if they are stealthed and the target dummy / pet is in battle, once they die the enemies stay mad at the owner maybe?","createdAt":"2023-08-13T06:23:03+0200"},{"author":{"login":"Reiiama"},"body":"> The story doesn't mention what actions you did after vanishing. I might be confusing vanish mechanics with feign death, but at least with one of them there is a resist check that can fail if the enemy is higher level than you and there isn't a wall or some obstacle that breaks line of effect ( as in, you cannot cast spells through it ). But it did sound like it wasn't resisted if the enemies did change their target to your party members after you vanished... maybe one of them resisted the effect but you weren't their primary threat target, so once they got done with the party members, this one was still aggro at you and dragged his mates into the battle against you again.\r\n> \r\n> Since they returned and attacked you and only then your broke out of stealth, it wasn't clearly a case of dot ending your stealth too soon. Did you get messages for 'leaving battle' and 'entering battle' in this scenario? And you probably didn't heal yourself if you were still in vanish stealth, so it can't be healing related threat that made you a target again. Did someone/you place down an engineer's target dummy or a ghost saber summon or something along those lines? Those are considered to be pets under the player's control, and even if they are stealthed and the target dummy / pet is in battle, once they die the enemies stay mad at the owner maybe?\r\n\r\nI don't remember whether I got messages for ending battle, but I definitely was not dotted. All I did once I vanished was find a corner to stand in while stealthed and wait for enemies to reset so I could attempt to sneak out. I put down an Engineering dummy a ways back, but it was destroyed well before I Vanished. ","createdAt":"2023-09-05T01:44:54+0200"},{"author":{"login":"twowTurtReynolds"},"body":"This looks to be a dupe of https://github.com/slowtorta/turtlewow-bug-tracker/issues/3421","createdAt":"2023-12-04T15:57:17+0100"}],"createdAt":"2023-08-05T14:42:56+0200","number":4091,"labels":"","state":"CLOSED","title":"Captain Ironhill in Dun Garok seems to ignore Vanish's stealth dropping aggro","body":"**Please, provide a clear description what the bug is:** I was running through Dun Garok as a HC rogue in a small group. Shit hit the fan at Captain Ironhill and I decided to Vanish, with no enemies nearby. Captain Ironhill along with several other Dun Garok NPCs kept chasing after my allies and, after killing them, returned directly to me as all the other enemies were resetting and attacked me, breaking me out of stealth. This led to my death.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. As a Rogue, pull Captain Ironhill and associates\r\n2. Have someone else take aggro and run Captain Ironhill away\r\n3. Vanish\r\n4. Watch Captain Ironhill return after supposedly resetting and kill you.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=2304\r\nSpell: https://database.turtle-wow.org/?spell=1856\r\n\r\n**Expected behavior. Describe how it should work:** Captain Ironhill and associates should properly flush you from their threat table if you are a Rogue using Vanish.\r\n","updatedAt":"2023-12-04T15:57:18+0100","milestone":null,"closedAt":"2023-12-04T15:57:17+0100"},{"assignees":[],"author":{"login":"Ilyanov96"},"comments":[{"author":{"login":"Holymeats"},"body":"This has been bugged for weeks. Would really appreciate the developers to fix it\r\n","createdAt":"2023-08-06T23:21:40+0200"},{"author":{"login":"jameyboor"},"body":"Fixed on next update.","createdAt":"2023-08-12T03:33:16+0200"}],"createdAt":"2023-08-05T12:40:31+0200","number":4090,"labels":"","state":"CLOSED","title":"Mirage Raceway Tutorial Quests aren't working at all!","body":"**Please, provide a clear description what the bug is:**\r\nThe bug is related to Mirage Raceway World Event. The event starts with the tutorial race. You have to pick up the quest from gnome or goblin garage. Then you should go to Dolores to register for the test race. After speaking with Dolores she starts the countdown. It goes as a raid warning from 10 to 0. At 0 rw says \"Go! Go! Go!\" and nothing happens. You simply keep standing near Dolores, you don't get into car and explosive sheeps that appeared earlier for literally 1-2 sec disappears.\r\n\r\nI tried it to complete the quest in different ways: mounted, dismounted, pvp-flagged. Nothing helped sadly\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Go to the Mirage Raceway in Shimmering Flats in Thousand Needles\r\n2a. Accept the quest \"Goblin Engineering At Its Finest\" (https://database.turtle-wow.org/?quest=50310) from Jizzle Grikbot\r\nor\r\n2b. Accept the quest \"Gnomes Are Genuine Inventors\" (https://database.turtle-wow.org/?quest=50312) from Gregor Fizzwuzz\r\n3. Go to Dolores (https://database.turtle-wow.org/?npc=50533) and speak with here. There will be dialogue option to test drive for one (or both) teams. Dismount and then click this option.\r\n4. Dolores will count from 10 to 0 (as a raid warning) and afterwards nothing will happen (you won't get into the car or smth).\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nQuests:\r\nGnome team quest - https://database.turtle-wow.org/?quest=50312\r\nGoblin team quest - https://database.turtle-wow.org/?quest=50310\r\n\r\nNPC:\r\nDolores - https://database.turtle-wow.org/?npc=50533\r\n\r\n**Expected behavior. Describe how it should work:**\r\nAs far as i know, after speaking with Dolores you should get into the car and be able to race.\r\n\r\n**Notes:**\r\nThe bug is related to single tutorial race which is some kind of attunement to normal single and duo race. So with this bug you kinda stuck and can't progress further in the World Event. \r\n","updatedAt":"2023-08-12T03:33:16+0200","milestone":null,"closedAt":"2023-08-12T03:33:16+0200"},{"assignees":[],"author":{"login":"melg8"},"comments":[{"author":{"login":"ratkosrb"},"body":"![WoWScrnShot_080523_113551](https://github.com/slowtorta/turtlewow-bug-tracker/assets/35845488/d62e5462-d393-4198-b1d0-b079c05cb0d4)\r\n\r\nI can't reproduce the problem. It tells me \"You can't do that yet\" when attempting to activate Prowl on my pet with Faerie Fire on it.","createdAt":"2023-08-05T10:37:22+0200"},{"author":{"login":"melg8"},"body":"@ratkosrb Thanks for fast iteration!\r\nI narrowed down problem in a few directions:\r\n1) It only happens when using [pfUI](https://github.com/shagu/pfUI) addon.\r\n2) Auto cast doesnt apply prowl automatically, manuall clicking applies it.\r\n\r\nIt goes through stages of errors:\r\nIn combat -> Not enough focus -> Goes into prowl when enough focus.\r\nBefore application of spell: \r\n![изображение](https://github.com/slowtorta/turtlewow-bug-tracker/assets/16599015/4ea2d6ea-a061-4907-a59b-071f303a9ec7)\r\n\r\nAfter spell is aplied, notice Log contains message about it, also pet window shows reduced amount of Armor on pet:\r\n![изображение](https://github.com/slowtorta/turtlewow-bug-tracker/assets/16599015/639d37f6-fe56-41a3-98f0-847b8df29c5c)\r\n\r\nLog contains info about Cat gaining Prowl twice, while still under spell effect ( notice still reduced armor on cat).\r\n![изображение](https://github.com/slowtorta/turtlewow-bug-tracker/assets/16599015/2ad1cd5b-da77-4139-a0db-b082d517717c)\r\n\r\nI dont know if it also affects behavior but i was using pet with rank 1 prowl (which i also linked in original report) and not rank 3.\r\n\r\nSo it seems that at least server side doesnt check for correct application of prowl, or client becomes really hallusinating whole thing(although i observe both log, buff icon and visual animation on cat being in stealth and slowed from it). Which gives advantages to players who use pfUi compared to others without it.\r\n\r\n\r\nWill mention - my WDB folder was cleared before experiment.\r\nIt would be nice to check how others players see my cat after i see it's prowling while under debuf.\r\nUpdate: i checked it with other person - and he also saw prowl animation/effects on my magick cat. \r\nAlso this may be related to other stealth vs anti-stealth debuffs: #4035 because i managed to Prowl my cat while it was standing on top of flare (in duel). And it got out of stealth like only 6 seconds after running around on top of flare.\r\n![изображение](https://github.com/slowtorta/turtlewow-bug-tracker/assets/16599015/c8185d81-31bd-4a2c-b6b2-ea60cd621e69)\r\n","createdAt":"2023-08-06T12:45:25+0200"},{"author":{"login":"melg8"},"body":"Ping @ratkosrb any updates? ","createdAt":"2023-08-11T08:02:50+0200"},{"author":{"login":"twowTurtReynolds"},"body":"![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/6adb857a-cebc-4009-8d99-c0640b7d8ffb)\r\nLooks fixed now. No idea how you were doing this.","createdAt":"2023-12-26T01:43:26+0100"},{"author":{"login":"melg8"},"body":"@twowTurtReynolds Can confirm - i also get Immune results and pet doesnt go to stealth now. So its indeed were fixed. I double checked it using same method i was describing.","createdAt":"2024-03-08T12:38:00+0100"}],"createdAt":"2023-08-05T10:04:27+0200","number":4089,"labels":"Couldn't reproduce","state":"CLOSED","title":"Pets prowl ignores Faerie Fire from mobs","body":"**Please, provide a clear description what the bug is:**\r\nWhen Winterfall Pathfinder applies Faerie Fire spell to hunter's pet, hunter still can use prowl and pet will be in stealth while under debuf.\r\n\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Attack Winterfall Pathfinder with hunter's pet which know prowl\r\n2. Wait for Winterfall Pathfinder to apply Faerie Fire to pet.\r\n3. Kill Winterfall Pathfinder, wait for pet to get out of combat.\r\n4. Use prowl skill\r\n5. Observe pet in prowl state while with Faerie Fire debuf is still on it.\r\n![Looks like this](https://github.com/slowtorta/turtlewow-bug-tracker/assets/16599015/287368e7-cb3b-4f60-9aaf-5085e091047e)\r\n\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=7442\r\nSpell: ttps://database.turtle-wow.org/?spell=16498\r\nSpell: https://database.turtle-wow.org/?spell=24450\r\n\r\n**Expected behavior. Describe how it should work:**\r\nWhile under Faerie Fire spell pet should not be able to use prowl and become stealthed.\r\nAdditionaly investigate if druids Faerie Fire spell also doesn't prevent pet from becoming stealthed.\r\n","updatedAt":"2024-03-08T12:38:01+0100","milestone":null,"closedAt":"2023-12-26T01:43:26+0100"},{"assignees":[],"author":{"login":"geojak"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"With head:\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/92d83d62-9810-4536-bdfa-3871de5e0282)\r\nWith gloves and head:\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/7d79ee07-7908-4fc0-a82b-e078a3f5cef8)\r\nLooks like this was fixed.","createdAt":"2023-12-29T17:25:19+0100"}],"createdAt":"2023-08-04T23:27:02+0200","number":4088,"labels":"Spell, Needs Replication","state":"CLOSED","title":"inconsistent attackpeed encahnt tooltip","body":"**Please, provide a clear description what the bug is:**\r\n\r\nthe glovves enchant has finally been fixed to also affect casting speed, which is reflected in the echanting progffesion tooltip.\r\nthe helm and leg attackspeed libram do not affect the casting speed\r\non the itmes themselfes its not differentiate.\r\n\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/25199983/eada2eb3-39c9-466a-b4c5-aa6258e6d2e5)\r\nthis affects casting speed\r\n\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/25199983/53233dd1-a07c-4fe0-b099-fe737c84b849)\r\nthis doesnt\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\ntooltip on gloves changed from attackspeed to haste\r\nhelm and pants libram also changed from attackspeed to haste and affecting cast","updatedAt":"2023-12-29T17:25:19+0100","milestone":null,"closedAt":"2023-12-29T17:25:19+0100"},{"assignees":[],"author":{"login":"balakethelock"},"comments":[],"createdAt":"2023-08-04T23:05:13+0200","number":4087,"labels":"","state":"CLOSED","title":"Skeram MC's immune to stuns and roots","body":"**Please, provide a clear description what the bug is:**\r\nTo keep it short & brief. Boss uses an ability that he's not supposed to use\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. pull him\r\n2. get mc'd\r\n3. your friends will try to stun you, you are immune\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nSpell: https://database.turtle-wow.org/?spell=26526\r\nThe spell exists in turtle wow database. It shouldn't be used by him though, he doesn't use it on classic (as evidenced by it [not existing at all](https://www.wowhead.com/classic/spell=26526) in classic)\r\n\r\n**Expected behavior. Describe how it should work:**\r\nhttps://youtu.be/tZpkoxwS6ns?t=335\r\ntimestamp 5:35\r\nlook at the druid that gets mind controlled. He is affected by paladin stun and frost nova proving that Skeram didn't make him immune to either mechanic.\r\n\r\nhttps://github.com/vmangos/core/pull/2150","updatedAt":"2023-08-05T13:13:26+0200","milestone":null,"closedAt":"2023-08-05T13:13:26+0200"},{"assignees":[],"author":{"login":"firestonemage"},"comments":[],"createdAt":"2023-08-04T22:36:24+0200","number":4086,"labels":"Client","state":"CLOSED","title":"Issues with various NPCs.","body":"**Please, provide a clear description what the bug is:**\r\n\r\nAll of the In-game models that were taken from the wow alpha game such as the 'Maddened Vault Guard' and 'Soulless Husk' npcs do not have visual effects or audio cues for when they are struck by spells, attacks or abilities.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\nCast a spell (Immolate is the clearest example) on one of the listed npcs, and then do the same to another random npc in the game and compare, paying close attention to the sound and visual effect differences between the two. This sounds like a very minor issue, however it heavily impacts not only immersion, but also combat satisfaction - which is a big reason why vanilla wow combat still holds up to this day.\r\n\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=60597\r\nNPC: https://database.turtle-wow.org/?npc=60599\r\nNPC: https://database.turtle-wow.org/?npc=60547\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nThe npcs listed should have visual and audio cues for when they are struck by spells, attacks and abilities.","updatedAt":"2024-02-13T11:03:49+0100","milestone":null,"closedAt":"2024-02-13T11:03:49+0100"},{"assignees":[],"author":{"login":"patrycos"},"comments":[{"author":{"login":"ratkosrb"},"body":"They do not search for the furthest away target. They attack whatever unit first moves inside their aggro radius while aggressive.","createdAt":"2023-08-05T10:43:11+0200"},{"author":{"login":"patrycos"},"body":"You are right, the pet doesn't just go for the most distant target. This might have something to do with them moving, I did some testing a moment ago, but I wasn't able to get 100% reliable results, sometimes the pet would go for a target that has been standing still while others were moving/have moved recently.","createdAt":"2023-08-05T18:13:37+0200"}],"createdAt":"2023-08-04T22:23:45+0200","number":4085,"labels":"","state":"CLOSED","title":"Aggressive pets don't always attack the closest available target","body":"**Please, provide a clear description what the bug is:**\r\n\r\nHunter pets with Aggressive setting enabled don't always attack the closest available target while there are multiple potential targets within their aggro radius.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Tame any pet, ideally much higher level than the targets' so its aggro radius is large\r\n2. Click the Aggressive button on pet's cast bar\r\n3. Have multiple hostile targets near your pet\r\n4. Pet will often ignore the closest enemy and attack another target\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nAggressive pets should always go for the closest target.","updatedAt":"2023-12-07T04:08:18+0100","milestone":null,"closedAt":"2023-12-07T04:08:18+0100"},{"assignees":[],"author":{"login":"Dalzedur"},"comments":[],"createdAt":"2023-08-04T20:10:04+0200","number":4084,"labels":"","state":"CLOSED","title":"RFD - Attacking Mordresh Fire Eye does not aggro his flock of listeners","body":"**Please, provide a clear description what the bug is:**\r\nNormally, when you attack the skeleton fire mage boss in RFD, his crowd of listeners - the skeleton mob - will rush in to assist him. On this codebase, they do not. They should.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Be in RFD\r\n2. Attack Mordresh Fire Eye\r\n3. Listeners gonna listen\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nModresh: https://database.turtle-wow.org/?npc=7357\r\nSplinterbone skeleton: https://database.turtle-wow.org/?npc=7343\r\n\r\n**Expected behavior. Describe how it should work:**\r\nIf there are any splinterbone skeletons in the room alive in unlife, they should rush to defend Mordresh against attackers. Like Scarlets defend Mograine. Like the wildlife assists the druid boss in Crescent Grove etc.","updatedAt":"2023-08-05T13:13:26+0200","milestone":null,"closedAt":"2023-08-05T13:13:26+0200"},{"assignees":[],"author":{"login":"Dalzedur"},"comments":[],"createdAt":"2023-08-04T20:04:35+0200","number":4083,"labels":"","state":"CLOSED","title":"Blackrock Depths Arena victory doesn't pacify the spectators","body":"**Please, provide a clear description what the bug is:**\r\nNormally, the trial in combat for 'crimes against the dark iron nation' in the arena of Blackrock depths will turn all the spectators watching the fight upstairs to neutral yellow-names upon winning the 2nd match. Did not seem to do it on this codebase. The spectators are an oddity with regards to sequence breaking, because you can have medics, senators etc enemies that are located deeper in the dungeon and behind locked doors, in the instance among the crowd, while the first part of BRD is intended for lower level fights and to make the key to unlock the second half of the dungeon. Not having the arena spectators turn to neutral upon winning the fight will make it very difficult for non-60 group to get to pyromancer/fineous without bodypulling the spectators. \r\n\r\nFurthermore, the enemy spawning in the 2nd fight will auto-aggro the party, instead of patrolling around the arena until it detects someone to kill, so you have a bit less time to eat/drink after the 1st wave.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Do the trial by combat in BRD arena - both fights\r\n2. The arena spectators upstairs should turn yellow-named but don't.\r\n3. Since they don't, your lvl 52 healer will body pull them if they try to get past them and the lvl appropriate dungeon group will wipe.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nToo many to list, unfortunately. I think the pacification code just defines an area where it changes the demeanor to neutral for the npcs inside it?\r\n\r\nMy 1st fight enemy part a: https://database.turtle-wow.org/?npc=8926\r\nMy 1st fight enemy part b: https://database.turtle-wow.org/?npc=8932\r\nMy 2nd fight enemy: https://database.turtle-wow.org/?npc=9027\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\nWinning the 2nd arena fight, regardless of the enemy it chooses to pair you against, should turn the hostile dark iron dwarves upstairs around the arena to neutral stance, since you basically beat their legal system and they have to honor their laws.\r\n![WoWScrnShot_080423_144049](https://github.com/slowtorta/turtlewow-bug-tracker/assets/43206439/c1be8e73-2e4c-480f-bc30-3542f6da2751)\r\n","updatedAt":"2023-08-05T13:13:26+0200","milestone":null,"closedAt":"2023-08-05T13:13:26+0200"},{"assignees":[],"author":{"login":"Kriegbd"},"comments":[],"createdAt":"2023-08-04T12:59:53+0200","number":4082,"labels":"","state":"CLOSED","title":"Alterac Valley guards respawn + backdoor","body":"**Please, provide a clear description what the bug is:**\r\n\r\nAV is unbalanced because of 2 things (Alliance wins 95% of ALL games. !!)\r\n-Alliance can backdoor (horde aswell but way harder + 2 many guards)\r\n-Guards respawn way to fast in bases\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. play AV as alliance\r\n2. Jump with mount over a wall\r\n3. Capture the graveyard -> WIN\r\n*************************\r\n1. play AV as horde\r\n2. push to alliance base\r\n3. get stopped in track because alliance graveyard is on top of 100 guards that respawn non stop / way too fast\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe alliance should not be able to backdoor to our frostwolf hut graveyard before even clearing the base. this allows them to capture the towers and kill Drek under 20 minutes sometimes. (this is clearly not intented and is an EXPLOIT (cheating)) Horde also just gets destroyed because alliance has 2 many guards that keep respawning in their base which makes it impossible to pvp / capture it.\r\n\r\nSolution : \r\n\r\nPlease add an invisible wall or just a fence to BOTH (Horde & Alliance) backdoor spots. this will prevent them from doing it. For the guards I would suggest toning down the amount of guards in alliance base or adding some in horde but mainly removing or increasing the respawn timer because atm it's unplayable as horde because of the non stop guards attacking you while trying to clear alliance players + capture the graveyard\r\n","updatedAt":"2023-08-08T14:10:32+0200","milestone":null,"closedAt":"2023-08-05T13:13:27+0200"},{"assignees":[],"author":{"login":"syrathegreat"},"comments":[],"createdAt":"2023-08-04T12:28:09+0200","number":4081,"labels":"General, Needs Replication","state":"OPEN","title":"\"Need Before Greed\" autolooting rare and uncommon gear while in the Stockades","body":"**Please, provide a clear description what the bug is:**\r\nWhile having looting set to \"Need Before Greed\" we ran The Stockade as a 3-man. There was noticeably very little loot dropping, even from bosses, with only gems popping up in the group loot window even in spite of all the new Turtle loot. This was confirmed when, upon killing Bazil Thread, [Runed Hookblade] dropped and was immediately looted by the person who clicked the body with no group loot roll window. Oddly, this had worked fine before when we had ran The Deadmines. Perhaps it's something to do with Turtle items?\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Create a group.\r\n2. Set loot rules to \"need before greed\"\r\n3. Run the Stockades and loot green and blue items.\r\n4. See if the Group Loot window pops up or if they are auto looted\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nItem: https://database.turtle-wow.org/?item=80731\r\n\r\n**Expected behavior. Describe how it should work:**\r\nAll green and blue items should pop up in the group loot window.","updatedAt":"2023-12-07T04:08:53+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"Shibarashi"},"comments":[{"author":{"login":"ConcernedTurtler"},"body":"a bunch of crybabies complained about this item being too good a few months ago so it got nerfed big time.","createdAt":"2023-08-05T01:26:29+0200"},{"author":{"login":"Shibarashi"},"body":"> a bunch of crybabies complained about this item being too good a few months ago so it got nerfed big time.\r\nYes, I understand, but it should be good, why make top rings in the game, junk of the ZG level, and even worse, a profit of 22 spd, that's COOL, i understand the fix with the consicration and aoe pack's of mob, but not proc chance from another soureces, and absence of proc from SoR\r\n","createdAt":"2023-08-05T07:35:17+0200"},{"author":{"login":"geojak"},"body":"SoR Hits are considered meele Hits not Spell Hits when it comes to proccing stuff.\r\nChanging it would be a huge nerf for Palas but the right thing to do maybe. The backlash would be big unless crusader strike is made good and exocism baseline usable.\r\nBut current pala meta is all about that sor doubling proccs which new paladins often see completely unaware of because it's werid ","createdAt":"2023-08-07T16:01:46+0200"},{"author":{"login":"Shibarashi"},"body":"> SoR Hits are considered meele Hits not Spell Hits when it comes to proccing stuff. Changing it would be a huge nerf for Palas but the right thing to do maybe. The backlash would be big unless crusader strike is made good and exocism baseline usable. But current pala meta is all about that sor doubling proccs which new paladins often see completely unaware of because it's werid\r\n\r\nIsnt, it is a melee attack by magical type skill mechanics. not correct he must to activate WoC, this attack is considering a stacks of Zandalarian Hero Charm, so, it is a mechanical of spell casting, just a speed cast and damage variate of Attack speed of weapon, this is a special one of the all WoW classic mechanics","createdAt":"2023-08-08T18:19:58+0200"},{"author":{"login":"twowTurtReynolds"},"body":"Duplicate of https://github.com/slowtorta/turtlewow-bug-tracker/issues/3243","createdAt":"2023-12-07T04:19:32+0100"}],"createdAt":"2023-08-04T08:04:33+0200","number":4080,"labels":"","state":"CLOSED","title":"Wrath of Cenarius","body":"**SoR on paladin cannot activate this effect, but it is the same mechanic like a Zandalarian Hero Charm, and proc chance seems not like 5%, only like 1-2% it is maximum, what made this ring is OVER Usless, 1 Proc per 1 minutes during 40+ spell casts effects( lifedrains, shadow oils, judgments of SOR, consicrations) some near 2.2% and it is 132/6=22 SPD that a low for this item, it's ring now worse then most of aq20/zg rings**\r\n\r\n**Im playing on paladin a lot and i know about fixes who made impossible to activate this ring on every tick of Consicration, but this proc chance a very very low, and cannot be activated by SoR, and proc chance from the another sources has lowed, not 5%**\r\n\r\n1. https://www.wowhead.com/classic/item=21190/wrath-of-cenarius\r\n2. \r\n3. \r\n\r\n**[Spell ID: 25906]**\r\n\r\n\r\n\r\n**Please do something with this, it is BiS ring must to be for Ret Paladins, and here i cant realease it**\r\nThx for attention\r\n","updatedAt":"2023-12-07T04:19:32+0100","milestone":null,"closedAt":"2023-12-07T04:19:31+0100"},{"assignees":[],"author":{"login":"leenux"},"comments":[{"author":{"login":"leenux"},"body":"btw:env in roid-macros, `/cast [nomybuff:Nature's_Grasp]Nature's Grasp` work fine","createdAt":"2023-08-04T05:07:19+0200"},{"author":{"login":"balakethelock"},"body":"Are you sure this is how it's supposed to work in the first place? The spellid of war stomp isn't even 45. It's 20549. So it's illogical that the command would return war stomp cd for you correctly.","createdAt":"2023-08-04T12:21:44+0200"},{"author":{"login":"leenux"},"body":"> \r\n\r\nYou are right,`/run local start, duration, enabled = GetSpellCooldown(20549,\"spell\") print(\"dur=\".. duration)` same work no effect","createdAt":"2023-08-05T01:14:20+0200"},{"author":{"login":"Meridaw"},"body":"you need to use the spells number in the spellbook. you can check what the spell number for War stomp is by using this macro `/run for id = 1, 180, 1 do local spellName, subSpellName = GetSpellName(id, SpellBookFrame.bookType);if spellName and string.find(spellName, \"War Stomp\", 1, true) then ChatFrame1:AddMessage(\"ID is \"..id, 1.0, 1.0, 0.5); end; end;`\r\nalso `print` is not a function in turtle client. but if you use pfui or shagutweaks then those addons will add the function.","createdAt":"2023-08-06T21:12:43+0200"},{"author":{"login":"twowTurtReynolds"},"body":"I'm not sure if there is anything for us to fix here. Please let me know if so.","createdAt":"2023-12-07T04:27:39+0100"}],"createdAt":"2023-08-04T04:41:53+0200","number":4079,"labels":"","state":"CLOSED","title":"Can't get Cooldown of Nature's Grasp(Druid telant spell)","body":"**Please, provide a clear description what the bug is:**\r\nCan't get Cooldown of Nature's Grasp(Druid telant spell)\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.Env:Roid-macros\r\n2. `/cast [nocooldown:Nature's_Grasp]Nature's Grasp` no effect\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nSpell: https://database.turtle-wow.org/?spell=16689\r\n\r\n**Expected behavior. Describe how it should work:**\r\nExpected:`/cast [nocooldown:Nature's_Grasp]Nature's Grasp` will work fine","updatedAt":"2023-12-07T04:27:39+0100","milestone":null,"closedAt":"2023-12-07T04:27:39+0100"},{"assignees":[],"author":{"login":"PotentTurtleWoW"},"comments":[],"createdAt":"2023-08-04T03:59:22+0200","number":4078,"labels":"","state":"CLOSED","title":"Anchor's Rest NPCs aggro/walking through walls","body":"**Please, provide a clear description what the bug is:**\r\nOn island of the custom zone \"Anchor's Edge\", NPCs are enclosed into a wooden wall. However, walking around certain parts of the wall OUTSIDE, will trigger aggro from NPCs inside, and they will WALK through the wall. TL'DR. the NPCs have xray and can walk thru walls. \r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Walk around the edge of the wood-spiked wall. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=60896 (Also any NPC on the island)\r\nQuest: https://database.turtle-wow.org/?quest=40673\r\n\r\n**Expected behavior. Describe how it should work:**\r\n- NPCs should not aggro through the wooden wall and/or walking through it either. As is the case with most vanilla NPCs in a enclosed space. \r\n\r\nhttps://github.com/slowtorta/turtlewow-bug-tracker/assets/141380680/377efb0a-81cd-430f-be6d-21e96e88789d\r\n\r\n\r\n\r\n\r\n\r\n","updatedAt":"2023-08-05T13:13:27+0200","milestone":null,"closedAt":"2023-08-05T13:13:27+0200"},{"assignees":[],"author":{"login":"geojak"},"comments":[],"createdAt":"2023-08-03T12:09:24+0200","number":4075,"labels":"","state":"CLOSED","title":"ony and rag drops double the normal amount of T2 Helm/Pants","body":"**Please, provide a clear description what the bug is:**\r\n\r\nbecaues of historicall reason with crossfaction loot, ony and rag drop 4 instead of the normal two pieces of T2 loot.\r\nThe crossfaction sitatuion has been resolved this year on turtle wow and fianlly works well and not weird.\r\nbut the double loot remained\r\nthis makes having T2 helm and pants basically free and unrewardign as its way to easy to get. it also lowers the amount of people wanting to pug ony dramatically, \r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\ni am conviced it will be more heatlyh for the server to go back to blizzlike 2 drops\r\n","updatedAt":"2023-08-05T13:13:28+0200","milestone":null,"closedAt":"2023-08-05T13:13:28+0200"},{"assignees":[],"author":{"login":"Staburus"},"comments":[],"createdAt":"2023-08-03T11:53:00+0200","number":4074,"labels":"","state":"CLOSED","title":"Southfury Co","body":"**Please, provide a clear description what the bug is:**\r\nChickens bugged in barrens in southfury co\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. \r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n620\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nNot bounce","updatedAt":"2023-12-07T04:27:45+0100","milestone":null,"closedAt":"2023-12-07T04:27:45+0100"},{"assignees":[],"author":{"login":"GrizB37"},"comments":[],"createdAt":"2023-08-03T11:39:49+0200","number":4073,"labels":"","state":"CLOSED","title":"Defender of the Timbermaw Trinket - Furbolg Doesn't Heal","body":"**Please, provide a clear description what the bug is:**\r\nWhen you use the Defender of the Timbermaw Trinket, the Timbermaw Ancestor, only attacks he will never heal you, even with low HP and just stands there doing nothing when he could be healing. \r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Summon Timbermaw Ancestor with Defender of the Timbermaw Trinket. \r\n2. Have less than 100% hp. \r\n3. He just stands there not healing. Even in combat. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=15720\r\nAs you can see listed here, he only has 1 ability, his Lightning Bolt, heal is not there. \r\n\r\nItem: https://database.turtle-wow.org/?item=21326\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nThe description of the trinket says the Furbolg will attack and heal you, he only does the former. \r\n\r\nIt's abit of a slap to the face to do this grind for trinket and he doesn't use his heal like he's supposed to do. \r\n\r\nThanks. ","updatedAt":"2023-08-05T13:13:28+0200","milestone":null,"closedAt":"2023-08-05T13:13:28+0200"},{"assignees":[],"author":{"login":"CosmicCleric"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"Yeah I understand how this is a bit confusing: Turtle has added the gbank feature to SW and Org only. Dinita Stonemantle is a 1.12 NPC that was just put there for some one off quest. It is entirely unrelated to the gbank feature.\r\n\r\nI would suggest that you put in a suggestion on the forums for adding the gbank elsewhere and turning this NPC into ironforge's.\r\n\r\nClosing as not a bug","createdAt":"2023-11-17T21:41:23+0100"}],"createdAt":"2023-08-03T09:22:21+0200","number":4072,"labels":"","state":"CLOSED","title":"No Guild Bank Access in Ironforge","body":"There is no guild bank access in Ironforge. There is no retail-like safes on the walls. There is one NPC as you first enter the bank, on the left side.\r\n\r\nThere is a NPC named Dinita Stonemantle who is a 'Vault Administrator', but clicking on her does nothing.\r\n\r\nHer counterpart in Stormwind, at the Stormwind bank, is a \"Guild Vault Administrator\" (different guild name).\r\n\r\nPerhaps there is a naming convention bug that prevents the Ironforge NPC to work properly to access a guild bank?\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Go to the bank in Ironforge.\r\n2. Click (either left or right) on Dinita Stonemantle, to try and gain access to a guild bank.\r\n3. Nothing happens, no error message is generated.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=7292\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nWould expect either a direct opening of the guild bank window, or a NPC window that would have an option to inspect the guild bank, which would then open the guild bank window.","updatedAt":"2023-11-17T21:41:24+0100","milestone":null,"closedAt":"2023-11-17T21:41:23+0100"},{"assignees":[],"author":{"login":"frostclawz"},"comments":[],"createdAt":"2023-08-03T00:39:05+0200","number":4071,"labels":"","state":"CLOSED","title":"Taking damage after a duel ended ","body":"**Please, provide a clear description what the bug is:**\r\ndying in hardcore because of duel duel/taking damage from a character after the duel ended \r\nI decided to create this ticket at the suggestion of a GM. I played a duel in hardcore wow with a friend, we both reached low hp, the duel was decided on the last last skill, mine was faster, I won the duel, but the opponent's dagger wounded me after the duel was over, causing me to die. and loose my character. I asked GM to fix this mistake in the game. He said to contact this forum. It doesn't seem right to me that in the hardcore player he should be penalized for a game error. In 99% of the duels, after a participant is defeated, the duel ends, the players can no longer attack wounds. What assurance can those who take care of the server give regarding this problem? how can we be sure it won't happen again? \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-08-05T13:13:28+0200","milestone":null,"closedAt":"2023-08-05T13:13:28+0200"},{"assignees":[],"author":{"login":"lbc502"},"comments":[{"author":{"login":"lbc502"},"body":"There was no resistance during the process.I have tested in the field many times.","createdAt":"2023-08-02T16:26:57+0200"},{"author":{"login":"RogueArc"},"body":"This is not fixed? Improved Soul Siphon is still does not proc consistently.\r\n![ISS - TWoW](https://github.com/slowtorta/turtlewow-bug-tracker/assets/44940145/6c47a871-9f6d-4107-898b-1247e1e3fe3b)\r\n\r\nHere it is working just before the above...\r\n![ISS2-TWoW](https://github.com/slowtorta/turtlewow-bug-tracker/assets/44940145/d9f06ed8-be60-4113-aeee-04e7386c4fbb)\r\n\r\n Combat Log zoomed\r\n![ISS3-TWoW](https://github.com/slowtorta/turtlewow-bug-tracker/assets/44940145/d54ca48b-6622-4515-ad32-ef0b091c8a50)\r\n\r\n","createdAt":"2023-12-01T09:38:44+0100"},{"author":{"login":"twowTurtReynolds"},"body":"![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/cfb45010-7220-42bc-925c-f1ffef7726e0)\r\nSeems to be working fine. If you have a specific set of replication steps to see the issue, let me know.","createdAt":"2023-12-07T04:30:04+0100"},{"author":{"login":"Skydree"},"body":"I've been having the same results as OP.\r\n\r\nOnly time it has fired was when the mob died from the Soul Drain itself. But the tooltip says 100% if it dies while the spell is active. So, the easy fix would be to change the tooltip, or work so that the buff would trigger upon death while the spell is active.","createdAt":"2024-01-30T13:36:03+0100"},{"author":{"login":"twowTurtReynolds"},"body":"I do not understand, are you saying this bug only manifests when drain soul's own damage causes the killing blow?","createdAt":"2024-02-01T03:06:55+0100"}],"createdAt":"2023-08-02T16:13:54+0200","number":4070,"labels":"Couldn't reproduce, Warlock, Spell","state":"CLOSED","title":"Improved Drain Soul has encountered a problem","body":"**Please, provide a clear description what the bug is:**\r\nwarlock\r\nImproved Drain Soul Rank 2/2\r\nThe probability of this soul-absorbing skill reaching its maximum level and not triggering is about 20 percent.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.warlock\r\n2. Improved Drain Soul Rank 2/2\r\n![WoWScrnShot_080223_214438](https://github.com/slowtorta/turtlewow-bug-tracker/assets/141235519/1d8ad442-6ed4-4761-aa61-091ff1e969d1)\r\n\r\n3. Causing Magic cannot be restored\r\n![WoWScrnShot_080223_214443](https://github.com/slowtorta/turtlewow-bug-tracker/assets/141235519/e341e1ae-3203-4ef2-aa50-6d841ba44630)\r\n![WoWScrnShot_080223_221639](https://github.com/slowtorta/turtlewow-bug-tracker/assets/141235519/a21152f8-c4e9-4fa2-b159-ad25cc92ff62)\r\n\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2024-02-01T03:06:57+0100","milestone":null,"closedAt":"2023-12-07T04:30:04+0100"},{"assignees":[],"author":{"login":"StandInTheRiver"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"Duplicate of https://github.com/slowtorta/turtlewow-bug-tracker/issues/5312","createdAt":"2023-12-07T01:09:59+0100"}],"createdAt":"2023-08-02T00:21:46+0200","number":4069,"labels":"","state":"CLOSED","title":"Mithril Nodes in Western Plaguelands Phase out when approached","body":"**Please, provide a clear description what the bug is:**\r\nMining nodes that spawn near the mountain edge around 34 78 in western plaguelands phase out when approached\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Go to the area at 34 78\r\n2. approach a node near 34 78 \r\n3. Node disappears\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nNodes should not phase out","updatedAt":"2023-12-07T01:10:00+0100","milestone":null,"closedAt":"2023-12-07T01:09:59+0100"},{"assignees":[],"author":{"login":"StandInTheRiver"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"https://www.wowhead.com/classic/quest=5215/the-scourge-cauldrons#comments:id=2741656:reply=1180386","createdAt":"2023-12-07T04:32:52+0100"}],"createdAt":"2023-08-02T00:20:30+0200","number":4068,"labels":"","state":"CLOSED","title":"Commander Ashlam Valorfist","body":"**Please, provide a clear description what the bug is:**\r\nCommander Ashlam Valorfist in the western plaguelands doesn't give me any quests even though I am the appropriate level and his quests have no pre-requisites\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. be level 58\r\n2. Speak to commander ashlam valorfist\r\n3. No quests available\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nShould give me quest https://www.wowhead.com/classic/quest=5215/the-scourge-cauldrons","updatedAt":"2023-12-07T04:32:52+0100","milestone":null,"closedAt":"2023-12-07T04:32:52+0100"},{"assignees":[],"author":{"login":"cesar-pix"},"comments":[{"author":{"login":"cesar-pix"},"body":"Already reported","createdAt":"2023-08-01T19:57:29+0200"}],"createdAt":"2023-08-01T19:56:42+0200","number":4067,"labels":"","state":"CLOSED","title":"Orgrimmar to Kargath Zeppeling bug","body":"**Please, provide a clear description what the bug is:**\r\nHello, the Zeppeling from Orgrimma to Kargath is buged, you got to jump early because it phases once it stops in the tower and desappears.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Go to the western tower outside of Orgrimmar and wait for the Zeppeling to Kargath\r\n2. Once it Arrives jump and see how it disappears\r\n3. If you want to take the zeppeling you got to jump on it before it stops\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nZeppeling from orgrimmar to Kargath\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nThe zeppeling shouldn't desappear","updatedAt":"2023-08-01T19:57:29+0200","milestone":null,"closedAt":"2023-08-01T19:57:22+0200"},{"assignees":[],"author":{"login":"Slimthegrim"},"comments":[{"author":{"login":"Slimthegrim"},"body":"Example 2 from another player / account / client; ![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/110629519/ad5a7991-69a9-45de-92d7-cd215bd8597a)\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/110629519/4ed4bdff-d432-41cb-b6a5-23fa97ad6324)\r\n","createdAt":"2023-08-05T21:40:26+0200"},{"author":{"login":"Slimthegrim"},"body":"example 3 mismatch where Glamorious was the hunter I killed, but the grave spawned into mid Swamp was some random level 19;\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/110629519/a9c62fd8-6909-40e3-8fef-0bf9f3281298)\r\n\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/110629519/52baeb7b-c41a-406f-b80f-4334cc400d25)\r\n\r\n","createdAt":"2023-08-08T15:00:52+0200"},{"author":{"login":"cyaohiri"},"body":"Close the game, delete the WDB folder, and see if the names get fixed. It's probably the way they calculate the ID for the player when a grave is spawning.","createdAt":"2023-10-08T16:14:05+0200"}],"createdAt":"2023-08-01T14:16:43+0200","number":4066,"labels":"Object, Reproduced, Hardcore","state":"OPEN","title":"Hardcore deaths spawning incorrect name and level on gravestone","body":"**Please, provide a clear description what the bug is:**\r\nWhen I kill a hardcore player, it doesn't always drop the hardcore deathstone properly. Last example was today, appx 10minutes ago.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Be $lim, idk how to induce this 100% yet...\r\n2. Kill hardcore but note their level and name\r\n3. Check gravestone and see they do not match against combat log either\r\n\r\nBelow: Fishbelly was 40 when they saw the grim reaper, but the headstone spawned in is not them. \r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/110629519/fb4d3a59-85e3-40fc-8a6d-02393f0aff67)\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/110629519/74a1648d-080d-4e90-9b05-441d3a626a8c)\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nObject: Hardcore Death Headstone?\r\n\r\n**Expected behavior. Describe how it should work:** I think the right name and level should be on the headstone at least.\r\n\r\n","updatedAt":"2023-12-07T04:35:19+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"DieTrommel"},"comments":[{"author":{"login":"DieTrommel"},"body":"Has this been seen? \r\n\r\nbest reagards! :-)","createdAt":"2023-08-05T23:33:23+0200"},{"author":{"login":"twowTurtReynolds"},"body":"![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/d901d729-8f05-455f-a42a-36531ff4bd12)\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/293b9c7d-568d-4366-a9d4-cceccebc6bc8)\r\nAbandonded, then it works fine:\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/56233742-b1fa-4d61-b59f-ba4d87ebe068)","createdAt":"2023-12-29T18:40:17+0100"}],"createdAt":"2023-08-01T11:31:30+0200","number":4065,"labels":"Couldn't reproduce, Quest","state":"CLOSED","title":"In Dreams Questline bugged after failed escort","body":"**Please, provide a clear description what the bug is:**\r\nI was doing the last part of the Questline for \"In Dreams\". I did fail the escort and the quest status was \"failed\". Usually you can abandon and re-do the quest. However after abandoning, I could not take any quests from any related NPCs. A GM reset the Quest \"In Dreams\" and the result was that I could talk to neither Highlord Taelan Fordring or Tirion Fordring. The disguise from Myranda the Hag always worked at all stages. Antoher try of a GM was to reset the whole questline, starting again with Blood Tinged Skies, Carrion Grubbage and Demon Dogs. However, I could not take these quests from Tirion. They did appear on my minimap via the questy add-on. Then we tried to activate In Dreams again, to no avail. We also put Tirions Gift in my Inventory. But again I couldn't talk to Highlord Taelan Fordring, even with In Dreams active and the Quest Item in my inventory. \r\n\r\nMy Charactername is Jesux, by the way. \r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. GM clears quest\r\n2. GM starts quest In Dreams or Blood Tinged Skies, Carrion Grubbage and Demon Dogs.\r\n3. Not able to talk to either Hightlord Taelan for In Dreams or Tirion for the three quests. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: [Highlord Taelan Fordring Display ID: 10341](https://database.turtle-wow.org/?npc=1842)\r\n[Tirion Fordring Display ID: 9477](https://database.turtle-wow.org/?npc=1855)\r\nItem: https://database.turtle-wow.org/?item=14872\r\nQuest: https://database.turtle-wow.org/?quest=5944\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\nI should be able to start \"In Dreams\" again, talking to Highlord Taelan. \r\nAlternatively starting the whole questline would be acceptable. \r\n\r\nIf that is in any case possible when the quest is severly bugged, is it possible to close down the quest for me and add https://database.turtle-wow.org/?item=16058 to my inventory? ","updatedAt":"2023-12-29T18:40:26+0100","milestone":null,"closedAt":"2023-12-29T18:40:16+0100"},{"assignees":[],"author":{"login":"Classicbe"},"comments":[{"author":{"login":"geojak"},"body":"Armor reduces, dmg\r\n\r\nYour friend might be on warmode challenge, or you are slow and steady, rested XP can also play an effect ","createdAt":"2023-08-01T09:46:51+0200"}],"createdAt":"2023-08-01T06:32:20+0200","number":4064,"labels":"","state":"CLOSED","title":"Paladin Crusader Strike rank 3","body":"Hello there and cheers for the very good work done on the wonderful project you have for us!\r\nI want to turn the attention on the rank 3 CS where the tooltip says 46 dmg will be delt to the target, but currently on my char does 33.\r\n\r\nOne more thing, I don't know if it should be on another post, the xp gained on my char while rested in SM dungeons is about 270 in Arms district where a friend of mine, that is higher lvl gains 300+ on the same basis.\r\n\r\nThank you in advance! Stay safe!","updatedAt":"2023-12-07T04:35:29+0100","milestone":null,"closedAt":"2023-12-07T04:35:29+0100"},{"assignees":[],"author":{"login":"KedsCode"},"comments":[{"author":{"login":"cyaohiri"},"body":"I've noticed the same issue with Hurricane, Entangling Roots, and Frost Nova effects, but I wasn't using the HD patch, so that's probably not the cause. For me, though, it just fixed itself at some point.","createdAt":"2023-10-08T16:19:29+0200"},{"author":{"login":"balakethelock"},"body":"I've seen it happen to me since 2022. I don't use any client mods. It seems to come in periods of a week then disappear for months then come back.","createdAt":"2023-10-08T16:34:56+0200"},{"author":{"login":"twowTurtReynolds"},"body":"We'll need better replication steps, to find out why this happens when it does. I have too seen it myself randomly.","createdAt":"2023-12-07T04:36:49+0100"},{"author":{"login":"Robin11th"},"body":"> We'll need better replication steps, to find out why this happens when it does. I have too seen it myself randomly.\r\n\r\nSince new patch:\r\n1. Log onto Druid (Issue does not happen on other characters)\r\n2. Cast Tranquillity, Hurricane or Roots\r\n3. Watch as the spell animation stays\r\n4. Cast some more for good measure\r\n5. Watch the spells stack and client slow down\r\n\r\n(Or get a mage to cast Frost Nova, as another player's animations also stay while on Druid)\r\n\r\n(Tried reinstalling client, changing video settings, clearing WDB, nothing fixes it)\r\n\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/147619315/ea7c406f-4e2a-424b-ae07-dcebd0152d73)\r\n","createdAt":"2024-02-14T22:30:50+0100"}],"createdAt":"2023-08-01T02:59:34+0200","number":4063,"labels":"Client, Need Help from the Community :)","state":"OPEN","title":"AoE spell particle effects doesn't go away after their life span","body":"**Please, provide a clear description what the bug is:**\r\nI don't really know if the HD patch or not, but after I installed and uninstalled it, my client is messed up, Spells effects like Hurricane, tranquility, poisons from venoxxis, stays playing even after their life span. I removed the game completly, even on the temp folders, installed a new client, even without any addons or mods it's fucked up... can someone help me out here?\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Install HD patch, play the game a little\r\n2. Uninstal said patch\r\n\r\n3. Spells particles effects are now permanent; Mostly so, poison from venoxxis, tranquily and hurricane from druids.\r\n\r\nIf someone could please help me out here to find a fix for this.\r\nThanks","updatedAt":"2024-02-14T22:30:52+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"patrycos"},"comments":[],"createdAt":"2023-07-31T14:39:44+0200","number":4062,"labels":"","state":"CLOSED","title":"Fruit-eating pets can't be fed Conjured Mana Oranges","body":"**Please, provide a clear description what the bug is:**\r\n\r\nWhen trying to feed a boar pet Conjured Mana Oranges, it doesn't accept the food and the error message \"Your pet doesn't like that food\" pops up. The same pet eats other conjured food such as Conjured Cinnamon Roll just fine.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Tame an Elder Mottled Boar\r\n2. Try giving the pet a Conjured Mana Orange to eat\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nElder Mottled Boar: https://database.turtle-wow.org/?npc=3100\r\nConjured Mana Orange: https://database.turtle-wow.org/?item=83004\r\nConjured Cinnamon Roll: https://database.turtle-wow.org/?item=22895\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nPets that like Fruit-type food should be able to eat Conjured Mana Oranges.","updatedAt":"2023-08-05T13:13:29+0200","milestone":null,"closedAt":"2023-08-05T13:13:29+0200"},{"assignees":[],"author":{"login":"Voodooshamy"},"comments":[],"createdAt":"2023-07-31T13:19:37+0200","number":4061,"labels":"Shaman, Spell, Custom Content Polish","state":"OPEN","title":"Stormstrike range too short","body":"**Please, provide a clear description what the bug is:**\r\nTurtle's new stormstrike has deviated from blizzlike having Meele Range, instead says 5yds\r\n\r\nhttps://database.turtle-wow.org/?spell=17364\r\nhttps://database.turtle-wow.org/?spell=45521\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nhttps://www.wowhead.com/classic/spell=17364/stormstrike","updatedAt":"2023-12-07T04:40:10+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"yuoyuoki"},"comments":[],"createdAt":"2023-07-31T07:34:34+0200","number":4060,"labels":"","state":"CLOSED","title":"Blood Ring - Exalted Cloth Helm - Bloody Gladiator's Circlet - Does not give 1% spell crit as its a (Use:) instead of (Equip:)","body":"**Please, provide a clear description what the bug is:**\r\nThe \"Bloody Gladiator's Circlet\" - A cloth helm reward from being Exalted with Steamwheedle Blood Ring has an issue. The 1% Critical strike with spells by 1% is a \"Use:\" effect instead of a \"Equip:\" effect and does not give the the 1% spell crit as a stat and can't be \"used\".\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Equip the helm.\r\n2. Check your stats.\r\n3. Look at the helm item slot and watch the 30 sec equip cd timer to confirm that in fact it isn't working as intended.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nhttps://database.turtle-wow.org/?npc=40049\r\nItem: https://database.turtle-wow.org/?item=83428\r\nSpell: https://database.turtle-wow.org/?spell=18384\r\n\r\nPrint screen of the Helm and issue: https://cdn.discordapp.com/attachments/1129471547581681784/1135437338303004793/image.png\r\n\r\n**Expected behavior. Describe how it should work:**\r\nIt should give me 1% spell critical strike rating on equip. ","updatedAt":"2023-07-31T09:28:05+0200","milestone":null,"closedAt":"2023-07-31T09:28:05+0200"},{"assignees":[],"author":{"login":"guruvex"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"Duplicate of https://github.com/slowtorta/turtlewow-bug-tracker/issues/3994","createdAt":"2023-12-07T04:40:59+0100"}],"createdAt":"2023-07-31T03:39:13+0200","number":4059,"labels":"","state":"CLOSED","title":"rockbiter and blood fury dont stack.","body":"**Please, provide a clear description what the bug is:**\r\nnot sure if its a bug or intended. but i can only have blood fury or rockbiter rank 1 effecting me at a time.\r\n\r\nnot sure if this effects it or not\r\nim hard core, with glyph of slow and steady and exhaustion on.\r\n\r\n","updatedAt":"2023-12-07T04:40:59+0100","milestone":null,"closedAt":"2023-12-07T04:40:59+0100"},{"assignees":[],"author":{"login":"Nimawei"},"comments":[{"author":{"login":"cesar-pix"},"body":"Please fix it!","createdAt":"2023-08-01T19:57:52+0200"},{"author":{"login":"blehz-be"},"body":"Fixed today: https://forum.turtle-wow.org/viewtopic.php?f=63&t=8619","createdAt":"2023-08-02T16:18:39+0200"},{"author":{"login":"cesar-pix"},"body":"It's fixed, change the status on this one please","createdAt":"2023-08-02T19:31:41+0200"}],"createdAt":"2023-07-30T20:58:48+0200","number":4058,"labels":"","state":"CLOSED","title":"Kargath Zeppelin Phasing Issue","body":"**Please, provide a clear description what the bug is:**\r\nThe zeppelin that leads to Kargath from the tower in Durotar is phasing out of the world as soon as lands in front of the Durotar tower (the moment it stops moving). So in order to land on it, you have to jump on it while it's still moving. You will then notice how you're phasing out and everyone on the zeppelin tower will now be gone, and you will be only able to see the players who are also on the zeppelin. If you're on the zeppelin tower, you will see how the zeppelin just disappears from existence until you see it arriving again.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Go to zeppelin tower to the west of Orgrimmar's entrance.\r\n2. See zeppelin arriving from Kargath to Durotar.\r\n3. You can either jump on the zeppelin while it's still in motion or witness it disappear when it stops moving.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nhttps://database.turtle-wow.org/?object=190552\r\n\r\n**Expected behavior. Describe how it should work:**\r\nZeppelin should not be phasing out - players are forced to hop on it while it's still in motion or have to wait for the next zeppelin to arrive.","updatedAt":"2023-08-02T22:31:42+0200","milestone":null,"closedAt":"2023-08-02T22:31:41+0200"},{"assignees":[],"author":{"login":"Dalzedur"},"comments":[],"createdAt":"2023-07-30T13:14:49+0200","number":4057,"labels":"","state":"CLOSED","title":"Increased respawn speed in starter areas - recent change to accommodate increased number of players","body":"**Please, provide a clear description what the bug is:**\r\nRecently, TurtleWoW increased the respawn rates of enemies in starter zones to make it able to handle increased server population and their questing demands. Unfortunately, this blanket increase has affected certain locations more than otheres. Mainly, caves. In particular, the naga cave in Darkshore, where you have a quest to pick mushrooms. I tried soloing the quest as a lvl 16 druid. I stepped one foot into the cave, got attacked by two melee nagas. I killed them, healed up, attacked the next naga - a caster. The moment I killed the caster, the two naga melees had already respawned and attacked me. The moment I re-killed those two, the caster had respawned and attacks me. I kill the caster, the two naga melees already respawn and attack me. I flee the cave, with 5 hostile nagas chasing me. This respawn speed hike makes it a mission improbable to do that mushroom quest. Caves are enclosed spaces, so it is not possible to 'skip' enemies without stealthing, and if the enemies you kill respawn that fast, you cannot advance further inside on your own.\r\n\r\nThe ticket I opened to advise you of this unexpected behaviour instructed me to make bug report about this, and clear WDM for some reason.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Kill enemy\r\n2. Kill another enemy\r\n3. The 1st enemy respawns and attacks you, goto: 1.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nStormscale wave rider (the melees): https://database.turtle-wow.org/?npc=2179\r\nStormscale siren (the caster): https://database.turtle-wow.org/?npc=2180\r\n\r\n**Expected behavior. Describe how it should work:**\r\nNormal respawn timer gives you enough time to carve a path inside to the quest objectives, while still being punishing in case something goes wrong and you need to retreat.\r\n","updatedAt":"2023-07-31T09:41:35+0200","milestone":null,"closedAt":"2023-07-31T09:41:35+0200"},{"assignees":[],"author":{"login":"Rowrow213"},"comments":[{"author":{"login":"balakethelock"},"body":"Look at your spell tooltips and see if their casting speed is reduced when you wear the gloves.","createdAt":"2023-07-30T12:52:53+0200"},{"author":{"login":"Rowrow213"},"body":"> Look at your spell tooltips and see if their casting speed is reduced when you wear the gloves.\r\n\r\n","createdAt":"2023-07-30T13:03:33+0200"},{"author":{"login":"Rowrow213"},"body":"It didn't","createdAt":"2023-07-30T13:03:56+0200"}],"createdAt":"2023-07-30T11:39:23+0200","number":4056,"labels":"","state":"CLOSED","title":"Enchant Gloves - Minor Haste Only gives physical haste","body":"**Please, provide a clear description what the bug is:**\r\nEnchant Gloves - Minor Haste only gives 1% attack speed despite promising 1% casting speed on the tooltip\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/136415778/242a86f2-aab5-44a8-9530-8b7baf1175fa)\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Enchant Gloves with Minor Haste enchant\r\n2. Look at the enchanted gloves and see if you are reciving casting speed\r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\nhttps://database.turtle-wow.org/?spell=13948\r\n**Expected behavior. Describe how it should work:**\r\nIt should give the casting speed as well","updatedAt":"2023-07-31T09:46:35+0200","milestone":null,"closedAt":"2023-07-31T09:46:35+0200"},{"assignees":[],"author":{"login":"BatuKhan"},"comments":[{"author":{"login":"geojak"},"body":"They are multiplying ","createdAt":"2023-08-01T13:08:27+0200"},{"author":{"login":"AKryukov92"},"body":"There were patchnote as of 1 august https://forum.turtle-wow.org/viewtopic.php?t=8619 but it seems it didn't help. Baxxils are still there in multiple numbers.\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/24266616/d52715e1-3a7e-4722-bda9-a8d94ada595c)\r\n","createdAt":"2023-08-06T09:56:49+0200"}],"createdAt":"2023-07-30T09:46:27+0200","number":4055,"labels":"","state":"CLOSED","title":"Way too many Baxxils","body":"**Please, provide a clear description what the bug is:**\r\nThere are tens of Baxxils at Farwatch Post. Baxxil will still follow you as intended when you defeat him, but he only exists in Barrens. If you cross the Durotar river you rezone, and he disappears. However, it is still possible to return to Hizzle and complete the quest.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Accept WANTED: Hole Escapee from Sparkwater Port wanted poster.\r\n2. Go to Farwatch Post.\r\n3. See way too many Baxxils\r\n4. Cross the Durotar river and he zones out.\r\n\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/5974112/16aad044-9100-4c1c-b645-b78c8fca4f39)\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=91297\r\nQuest: https://database.turtle-wow.org/?quest=55048\r\n\r\n**Expected behavior. Describe how it should work:**\r\nI would assume there should only be one Baxxil, and you should still have him in tow when you cross to Durotar.","updatedAt":"2023-09-02T12:36:42+0200","milestone":null,"closedAt":"2023-09-02T12:36:42+0200"},{"assignees":[],"author":{"login":"Holymeats"},"comments":[{"author":{"login":"Holymeats"},"body":"https://database.turtle-wow.org/?quest=50310\r\n","createdAt":"2023-07-30T04:00:08+0200"}],"createdAt":"2023-07-30T03:59:04+0200","number":4054,"labels":"","state":"CLOSED","title":"Goblin Engeering at its finest Isnt working","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.When talking to Dolores she does a count down from 10 and then nothing happens,, She does not put me in a race car. I do see the sheep on the track for a spilt second then they disapear. and then i can talk to her again\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-10-20T12:33:55+0200","milestone":null,"closedAt":"2023-10-20T12:33:55+0200"},{"assignees":[],"author":{"login":"BatuKhan"},"comments":[{"author":{"login":"Kwall29"},"body":"I know this silly but do you have dual wield? Rogues learn it at 10 hunters at level 20 not sure about other classes.","createdAt":"2023-08-03T00:23:34+0200"},{"author":{"login":"twowTurtReynolds"},"body":"@Kwall29 You are not silly, I think you have correctly identified his issue.\r\n\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/bc2507e7-40ce-473e-a5df-8393588b971b)\r\n\r\nIt works fine.","createdAt":"2023-12-07T04:42:21+0100"}],"createdAt":"2023-07-30T03:49:46+0200","number":4053,"labels":"","state":"CLOSED","title":"Unable to equip Blackwater Cutlass to offhand slot","body":"**Please, provide a clear description what the bug is:**\r\nI bought Blackwater Cutlass off the AH. It is labelled as a One-Hander. I have proficiency with one-handed swords. When I try to equip the Cutlass in the offhand slot, it says I can't equip it. I can equip it as a mainhand sword though.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Drag sword from inventory to paper doll, or click offhand, click sword, click offhand again.\r\n2. Character says \"I can't equip that\" and red text \"This item cannot be equipped.\" comes up. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nItem: https://database.turtle-wow.org/?item=1951\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nDrag sword from inventory to paper doll, it equips to offhand slot.","updatedAt":"2023-12-07T04:42:22+0100","milestone":null,"closedAt":"2023-12-07T04:42:21+0100"},{"assignees":[],"author":{"login":"6556004"},"comments":[{"author":{"login":"ratkosrb"},"body":"This is not a bug. Vanilla does not support the TBC functionality where an item can be a substitute for a different reagent. Like how you can't have higher level enchanting rods be used for recipes that require a different item. The client does not support this feature.","createdAt":"2023-08-05T12:59:40+0200"}],"createdAt":"2023-07-29T23:19:47+0200","number":4052,"labels":"","state":"CLOSED","title":"Finkle's Skinner Cannot be used for peeling","body":"**Please, provide a clear description what the bug is:**\r\nFinkle's Skinner\r\nBinds when picked up\r\nMain Hand\tDagger\r\n37 - 70 Damage\tSpeed 1.30\r\n(41.2 damage per second)\r\nDurability 65 / 65\r\nRequires Level 58\r\nEquip: Skinning +10.\r\nEquip: +45 Attack Power when fighting Beasts.\r\n\r\nCannot be used for peeling\r\nCannot be used for peeling\r\nCannot be used for peeling\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nItem: https://database.turtle-wow.org/?item=12709\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\ninkle's Skinner\r\nBinds when picked up\r\nMain Hand\tDagger\r\n37 - 70 Damage\tSpeed 1.30\r\n(41.2 damage per second)\r\nDurability 65 / 65\r\nRequires Level 58\r\nEquip: [Skinning +10.](https://database.turtle-wow.org/?spell=16718)\r\nEquip: [+45 Attack Power when fighting Beasts.](https://database.turtle-wow.org/?spell=18067)","updatedAt":"2023-08-05T12:59:41+0200","milestone":null,"closedAt":"2023-08-05T12:59:40+0200"},{"assignees":[],"author":{"login":"MagpieEnjoyer"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/313b25a7-772c-499b-a088-9f00c83921e1)\r\nLooks like this has been fixed. I am sorry you were hit by this bug.","createdAt":"2023-12-07T04:49:05+0100"}],"createdAt":"2023-07-29T21:27:00+0200","number":4051,"labels":"Quest, Faction","state":"CLOSED","title":"Red Flag over the Sea","body":"**Please, provide a clear description what the bug is:**\r\n\r\nThe quest \"Red Flag over the Sea\" is working incorrectly for anyone who already has built up Bloodsail reputation prior to completing it.\r\n\r\nOn my warlock (called Badelynn), I had 4901/6000 Friendly Bloodsail reputation from killing NPCs at Faldir's Cove while levelling, and I'd already done various Bloodsail quests prior to level 45. When I completed the Red Flag over the Sea quest, my reputation was SET to 0/3000 neutral, taking 7901 reputation away from me. \r\n\r\n\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Get greater than 0/3000 Bloodsail Buccaneers reputation on any character. \r\n2. Complete the \"Red Flag over the Sea\" quest. \r\n3. The character's Bloodsail Buccaneers reputation is now set to 0/3000.\r\n\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=60453\r\nQuest: https://database.turtle-wow.org/?quest=40172\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\nFor a starting reputation greater than 0/3000 neutral, the quest shouldn't affect the player's reputation at all, such that no Bloodsail Buccaneers reputation is lost. Or, even better, it should ADD 500 Bloodsail Buccaneers reputation to be in line with the other Bloodsail Buccaneers quests.\r\n\r\n\r\n<img width=\"960\" alt=\"bloodsail rep\" src=\"https://github.com/slowtorta/turtlewow-bug-tracker/assets/103045707/d547fd0b-63dd-493b-8790-ff8992f78293\">\r\n\r\n","updatedAt":"2023-12-07T04:49:06+0100","milestone":null,"closedAt":"2023-12-07T04:49:05+0100"},{"assignees":[],"author":{"login":"22sunseeker"},"comments":[{"author":{"login":"22sunseeker"},"body":"I was able to reproduce the bug by doing the steps mentioned above.\r\n\r\nAgain, I started in Stormwind and took the portal to Alah'Thalas, and then jumped down from the portal and took the flight path to Chillwind. When I got there, I immediately flew to Southshore, which again lead to the same issue.\r\n\r\nJust posting this and these images here to confirm I reproduced it.\r\n\r\n![WoW 2023-07-29 15-02-23](https://github.com/slowtorta/turtlewow-bug-tracker/assets/140914958/0124962b-6c38-45fa-bc6e-0c071aa3ef2e)\r\n![WoW 2023-07-29 15-02-30](https://github.com/slowtorta/turtlewow-bug-tracker/assets/140914958/227e8c1f-7b57-49d2-b2d1-3bcd6e414697)\r\n![WoW 2023-07-29 15-02-34](https://github.com/slowtorta/turtlewow-bug-tracker/assets/140914958/abef3eee-5a98-4b04-8ef0-cdcc37014af6)\r\n![WoW 2023-07-29 15-02-44](https://github.com/slowtorta/turtlewow-bug-tracker/assets/140914958/e73d2b55-c779-40ca-b7aa-ad09a082f0a5)\r\n![WoW 2023-07-29 15-02-54](https://github.com/slowtorta/turtlewow-bug-tracker/assets/140914958/b9b3599a-4041-4abc-8c6c-09e0fce78512)\r\n![WoW 2023-07-29 14-59-54](https://github.com/slowtorta/turtlewow-bug-tracker/assets/140914958/bbab9e47-68ba-43d8-83de-9db4084bf9e9)\r\n![WoW 2023-07-29 15-00-29](https://github.com/slowtorta/turtlewow-bug-tracker/assets/140914958/59c31408-9fc8-4a19-b500-94acaed7e848)\r\n![WoW 2023-07-29 15-00-51](https://github.com/slowtorta/turtlewow-bug-tracker/assets/140914958/8c15a8cd-ff61-4170-afd8-9669b3732f87)\r\n![WoW 2023-07-29 15-00-59](https://github.com/slowtorta/turtlewow-bug-tracker/assets/140914958/117908e7-49c9-4061-8000-81bf4deb1113)\r\n![WoW 2023-07-29 15-01-21](https://github.com/slowtorta/turtlewow-bug-tracker/assets/140914958/35bf3819-3157-4d3a-b41d-89b01b697a56)\r\n![WoW 2023-07-29 15-01-28](https://github.com/slowtorta/turtlewow-bug-tracker/assets/140914958/c41820f0-c442-44f8-8d3f-efd4918cff1c)\r\n![WoW 2023-07-29 15-01-49](https://github.com/slowtorta/turtlewow-bug-tracker/assets/140914958/cef477e0-514e-49fe-a28f-9c71f4fc7fe7)\r\n![WoW 2023-07-29 15-01-53](https://github.com/slowtorta/turtlewow-bug-tracker/assets/140914958/efb0860e-94cd-4019-91a2-388a0847e2d7)\r\n![WoW 2023-07-29 15-02-07](https://github.com/slowtorta/turtlewow-bug-tracker/assets/140914958/c335cf09-2b28-49d2-b152-d387bc90a696)\r\n![WoW 2023-07-29 15-02-08](https://github.com/slowtorta/turtlewow-bug-tracker/assets/140914958/182fc098-0da3-479c-8d91-cf7a1791aa1c)\r\n![WoW 2023-07-29 15-02-10](https://github.com/slowtorta/turtlewow-bug-tracker/assets/140914958/05539c06-b8c4-4e82-9d45-b79e306e1360)\r\n","createdAt":"2023-07-29T21:05:23+0200"},{"author":{"login":"slowtorta"},"body":"Fixed in 1.17.0","createdAt":"2023-09-02T12:36:55+0200"}],"createdAt":"2023-07-29T20:52:41+0200","number":4050,"labels":"","state":"CLOSED","title":"Alah'Thalas to Chillwind Camp to Southshore Underground Flying","body":"**Please, provide a clear description what the bug is:**\r\nAfter leaving on a gryphon from Alah'Thalas to Chillwind Camp (through the loading screen into Eastern Plaguelands and then to Chillwind, as normal), I then landed and then selected to fly to Southshore, which then kept going as it clipped me flying under the ground and in a straight line back to Alah'Thalas, which I did not select to do. After reaching Alah'Thalas, it then took me to Eastern Plaguelands Light's Hope Chapel, which at no point did I select to land at.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Take the portal from Stormwind to Alah'Thalas.\r\n2. Visit the Alah'Thalas Gryphon Master, and then select Chillwind Camp.\r\n3. Immediately after reaching Chillwind Camp, use the Gryphon Master services again and fly to Southshore, Hillsbrad.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=2432\r\nNPC: https://database.turtle-wow.org/?npc=93100\r\nNPC: https://database.turtle-wow.org/?npc=12617\r\nNPC: https://database.turtle-wow.org/?npc=12596\r\n\r\n**Expected behavior. Describe how it should work:**\r\nAfter selecting to fly to Southshore from Chillwind Camp, I expected the gryphon to path and land me there.\r\n![2](https://github.com/slowtorta/turtlewow-bug-tracker/assets/140914958/4965e6de-41aa-4cf6-a578-1bb223c31dd4)\r\n![3](https://github.com/slowtorta/turtlewow-bug-tracker/assets/140914958/b28eb533-8e86-4126-bf09-3c07bbeeaa3f)\r\n![4](https://github.com/slowtorta/turtlewow-bug-tracker/assets/140914958/a35d2c4e-f17f-40f7-8abc-c688bdd61a20)\r\n![5](https://github.com/slowtorta/turtlewow-bug-tracker/assets/140914958/323f569f-0e33-49e7-8cb2-f0cf18ab11f0)\r\n![1](https://github.com/slowtorta/turtlewow-bug-tracker/assets/140914958/c907b84e-7479-4719-aa07-ad85a0b1b159)\r\n","updatedAt":"2023-09-02T12:36:55+0200","milestone":null,"closedAt":"2023-09-02T12:36:54+0200"},{"assignees":[],"author":{"login":"RocketeerRaccoon"},"comments":[{"author":{"login":"RocketeerRaccoon"},"body":"Okay folks, so I recently messaged a GM about this quest and it turns out that the quest has actually recently been changed, and it no longer offers the Green Woolen Vest as a quest reward. So, this means this isn't the bug and the database entry for the quest needs to be updated.","createdAt":"2023-07-30T12:53:05+0200"}],"createdAt":"2023-07-29T19:54:46+0200","number":4049,"labels":"","state":"CLOSED","title":"Quest: Once Upon a Sheep - No Green Woolen Vest reward","body":"For some reason for me while already dying a few times in the Hardcore challenge, I can no longer seem to obtain the Green Woolen Vest from this quest, it's only giving the Green Woolen Bag. Initially I previously did the quest with my bags full, and thought it was a visual bug, and when it didn't give me the item I asked a GM to send it. But then I had to start again, did the quest again with plenty of space in my bags this time, and it's still not giving the Green Woolen Vest as a quest reward.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Complete Once Upon a Sheep quest.\r\n2. Only Green Woolen Bag is offered.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=50604\r\nItem: https://database.turtle-wow.org/?item=2582\r\nQuest: https://database.turtle-wow.org/?quest=60005\r\n\r\n**Expected behavior. Describe how it should work:** Gives both Green Woolen Bag and Green Woolen Vest as quest rewards, and it shouldn't bug out if you run out of space.\r\n![Screenshot 2023-07-29 18 27 55](https://github.com/slowtorta/turtlewow-bug-tracker/assets/1485170/e57dbce7-f99c-4517-9e94-ef7d277be5dd)\r\n","updatedAt":"2023-07-30T12:53:05+0200","milestone":null,"closedAt":"2023-07-30T12:52:44+0200"},{"assignees":[],"author":{"login":"Amanialala"},"comments":[{"author":{"login":"Amanialala"},"body":"ok never mind ,this weapon works, sometimes there comes a horde warrior to help me","createdAt":"2023-07-31T01:21:11+0200"}],"createdAt":"2023-07-29T17:25:38+0200","number":4048,"labels":"","state":"CLOSED","title":"The bug of the quest:Horde Defender's Axe","body":"**Please, provide a clear description what the bug is:**\r\nI've completed all series of the quest, and get the prize:**Horde Defender's Axe(ID:40065)**,which is different from the Horde Defender's Axe in the database, the axe in the database has a additional description like\"Chance on hit: [Summons a Horde Defender that will protect the area from enemies of the Horde](https://database.turtle-wow.org/?spell=46319)\" and his ID is 24446\r\nBut Axe I got has none of this description. Is it a Bug or not?\r\n\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\nI need that Horde Defender's Axe with full description, the right one. Thanks","updatedAt":"2023-08-01T07:37:04+0200","milestone":null,"closedAt":"2023-08-01T07:37:04+0200"},{"assignees":[],"author":{"login":"limaniit"},"comments":[{"author":{"login":"Holymeats"},"body":"I am having this issue as well\r\n","createdAt":"2023-07-30T13:35:52+0200"},{"author":{"login":"thelongdark77"},"body":"Still no car appear","createdAt":"2023-08-01T11:11:43+0200"},{"author":{"login":"jameyboor"},"body":"Fixed on next update.","createdAt":"2023-08-12T03:33:22+0200"}],"createdAt":"2023-07-29T13:23:58+0200","number":4047,"labels":"","state":"CLOSED","title":"quest \"mirage raceway:gobin's team bug","body":"This is a repetitive task but it has bugs. I can’t complete it. It was normal yesterday. The racing car for the mission couldn’t appear, and the mission couldn’t be completed. \r\nNormally, after a 20-second countdown, a car will appear and start the race, and the Mission Control car will finish the race. But now after the countdown of 20 seconds, the car disappeared directly, and the task could not be completed.","updatedAt":"2023-08-12T03:33:22+0200","milestone":null,"closedAt":"2023-08-12T03:33:22+0200"},{"assignees":[],"author":{"login":"tognazzij"},"comments":[{"author":{"login":"Otari98"},"body":"As far as i know sheath determend by the original item (in this case azuresong).","createdAt":"2023-08-08T17:20:05+0200"},{"author":{"login":"twowTurtReynolds"},"body":"The team is aware that mount points are determined by the source weapon and not the skin.","createdAt":"2023-12-07T04:43:40+0100"}],"createdAt":"2023-07-29T05:52:55+0200","number":4046,"labels":"Transmog, Can't Fix","state":"CLOSED","title":"Azuresong Mageblade/Phantom Blade [Transmog Issue]","body":"**Please, provide a clear description what the bug is:**\r\n\r\nAzuresong Mageblade transmogged as Phantom Blade does not sheath on back.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Put Phantom Blade Transmog on Azuresong Mageblade as Gnome Mage\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nItem: https://database.turtle-wow.org/?item=7961\r\nItem: https://database.turtle-wow.org/?item=17103\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nPhantom Blade sheaths on player's back, item transmogged to look like Phantom Blade should also sheath on player's back.","updatedAt":"2023-12-07T04:43:49+0100","milestone":null,"closedAt":"2023-12-07T04:43:40+0100"},{"assignees":[],"author":{"login":"Jadeypants"},"comments":[{"author":{"login":"mmcar"},"body":"The quest seems to have multiple other per-requesite quests, as described on the forum https://forum.turtle-wow.org/viewtopic.php?t=7518.\r\nI can confirm this is the case having just made 'Report from Falgran' available on my hunter after completing the quest chains as mentioned in the forum post. These other quest chains are not mentioned in the database.turtle-wow.org entry for 'Report from Falgran'.","createdAt":"2023-12-21T20:27:30+0100"},{"author":{"login":"twowTurtReynolds"},"body":"Ah, I see. Not even wowhead displays this right!\r\n\r\nJust a one off blizzlike exception to the prerequisite system. Closing as intended.","createdAt":"2023-12-22T00:31:13+0100"}],"createdAt":"2023-07-29T03:37:15+0200","number":4045,"labels":"Quest, Needs Replication","state":"CLOSED","title":"Alliance - Suspicous Hoofprints Chain","body":"**Please, provide a clear description what the bug is: Garran Vimes not offering \"Report From Falgran\" - this is the alliance side follow up to \"Suspicious Hoofprints\". I am 30 and friendly with Theramore meeting requirements on database, yes I did attempt clearing cache prior to making report**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. complete Suspicious Hoofprints\r\n2. be 30 and friendly with Theramore\r\n3. attempt to acquire Report from Falgran\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page: https://database.turtle-wow.org/?quest=40548**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=4944\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=40548\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work: upon completion of Suspicious Hoofprints, Vimes should have quest \"Report from Falgran available**\r\n","updatedAt":"2023-12-22T00:31:13+0100","milestone":null,"closedAt":"2023-12-22T00:31:13+0100"},{"assignees":[],"author":{"login":"Kwall29"},"comments":[{"author":{"login":"gh-borz"},"body":"Hard to say what the problem is, but I think the issue is pet auto-attack “swing time” is somehow off.\r\n\r\nif you guys want to confirm this is an issue, just watch the Alexensual stream.\r\n\r\nThe problem as I see it is this:\r\nI start shooting at same time my pet runs in. When it reaches the mob that’s running to me, the pet pauses for a second, let the mob run past, then starts to chase the mob that’s running to me. But because it paused for a second it’s now out of range for its abilities, including growl, so it does not cast growl or any abilities until it gets back to me and the mob.\r\n\r\nYou can see this is happening because when you send the pet in, none of the abilities have their GCD triggered. The problem can be overcome by manually spam clicking growl as the pet is running in; THEN it will cast growl and intercept and aggro the mob.\r\n\r\nI originally didn’t post a bug because I thought it was because I’m playing at 380ms on average, but Alexensual has stated his ping is at ~90ms, and he still has the same problem, to the point where he’s asking if there’s something wrong with his pet, because this is not normal vanilla behaviour.","createdAt":"2023-08-05T01:16:48+0200"},{"author":{"login":"Kwall29"},"body":"Yeah that's exactly what I'm experiencing it just makes the hunter feel extremely clunky. I haven't had this issue before on any private server or vanilla. I tried to be vocal about the issue but they keep closing tickets. I understand they have alot of issues to deal with I just expected them to fix it by now it seems to be an issue with both hunter and warlock pets but no one is talking about it. I'm glad I'm not the only one seeing the issue.","createdAt":"2023-08-05T01:33:16+0200"},{"author":{"login":"twowTurtReynolds"},"body":"My pets never have these problems, and the same with others on the staff. We are here to listen and fix issues, but we need to know exactly how to replicate them. It very well could be one of your addons or mods breaking the game.\r\n\r\nUntil you can figure what exact steps we can take to guaranteedly see the issue, there is nothing we can do.","createdAt":"2023-12-07T04:45:53+0100"}],"createdAt":"2023-07-28T20:39:38+0200","number":4044,"labels":"Further informations required, Hunter","state":"CLOSED","title":"Hunter pet still not auto casting spells.","body":"**Please, provide a clear description what the bug is:** Hunter pet still not auto casting abilities sometimes the mob is half dead by me before my pet decides to growl. Most fights he sits there focus capped unless I manually click the abilities and yes the abilities are toggled for auto. It's a little frustrating since the hunters main playstyle depends on your pet using growl...\r\n\r\nEdit. Shortly after I posted this it seems to have corrected for a while but comes and goes I can't prove it right now but it seems to be worse the higher the population is there was about 7500 people on when it was happening and now there's about 4500 on and the pet uses it's abilities more often.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.send pet to attack.\r\n2. Watch pet do nothing.\r\n3. Have to melee mob instead of shoot from afar\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nSend pet to attack shoot with bow loot dead mob.","updatedAt":"2023-12-07T04:46:00+0100","milestone":null,"closedAt":"2023-12-07T04:45:52+0100"},{"assignees":[],"author":{"login":"Szalor"},"comments":[{"author":{"login":"ConcernedTurtler"},"body":"wands getting bonuses from attack power/agility/melee hit is really weird even if it is blizzlike. would make more sense if they got a small bonus from spellpower and benefitted from spell hit instead.","createdAt":"2023-08-05T01:29:03+0200"},{"author":{"login":"twowTurtReynolds"},"body":"Vmangos:\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/a16a49c5-5db1-4dc7-9001-c3fc1ebf129d)\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/cff0d0cc-f93e-4938-891e-ab49873f9c28)\r\n\r\nTurtle:\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/5b164948-8777-45a7-a0a6-b86f3addb9ff)\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/8c47e1f7-3cdc-45d1-b4ec-5c5de03ba2ea)\r\n\r\nLooks like wand scaling is actually working more than intended on Turtle? These are both with Lesser Magic Wands.\r\n\r\nThis probably isn't worth the effort to nerf to match.","createdAt":"2023-12-29T06:33:41+0100"}],"createdAt":"2023-07-28T19:57:36+0200","number":4043,"labels":"Couldn't reproduce, Spell, Core, Correct on VMaNGOS","state":"CLOSED","title":"Attack power inconsistency on wand's damage scaling","body":"**Please, provide a clear description what the bug is:**\r\nAttack Power and Ranged Attack Power so far do not seem to scale wand damage at all. \r\nHowever, for some reason, the Rallying Cry of the Dragonslayer buff scales wand damage by what looks like exactly +140 attack power would buff them.\r\nMy point of comparison is the priest's Inner Fire buff, which grants Attack Power that does NOT buff wand's damage at all.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n0. Disregard critical strikes for all the upcoming tests, only consider regular non critical damage. On a priest, have a wand equipped and any rank of Inner Fire(results are much easier to see on a low damage low level wand because the difference in damage would be huge and VERY noticeable). \r\n1. Check the base damage of your wand in the stat sheet, as well as on a training dummy.\r\n2. Buff yourself with Inner Fire, check that the wand's damage in the character sheet didn't change compared to test 1. Check the real damage on training dummies and acknowledge that the Attack Power buff from Inner Fire indeed did NOT change the wand's damage at all compared to the damage of the test 1.\r\n3. Remove the Inner Fire buff. Get the Rallying Cry of the Dragonslayer buff. Check in the character sheet that the wand's damage has been increased when compared to tests 1 and 2. Check that the wand's damage has been increased on a target dummy when compared to tests 1 and 2.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nSpell: https://database.turtle-wow.org/?spell=22888\r\nSpell: https://database.turtle-wow.org/?spell=10952 (any other rank of Inner Fire would work, or alternatively, any other item or buff that gives Attack Power outside the Rallying Cry of the Dragonslayer buff).\r\n\r\n**Expected behavior. Describe how it should work:**\r\nSo far, it looks like the Rallying Cry of the Dragonslayer's 140 Attack Power buff boosts wand's damage, while other regular Attack Power or Ranged Attack Power do not buff wand's damage at all. For the sake of consistency, the attack power granted by the Rallying Cry of the Dragonslayer should either not buff wand's damage, or all the other sources of Attack Power and Ranged Attack Power should buff wand's damage. \r\nIf i were to suggest one of the 2 outcomes, i'd rather all sources of Ranged Attack Power (including but not limited to the Ranged Attack Power granted by the agility stat) and regular Attack Power actually buff all wand's damage, that way this stat would have at least some (if limited) use to casters and could be played around with some more exotic / hybrid itemization choices (after all, the Inner Fire's extra Attack Power was kind of supposed to lean that way already).\r\n","updatedAt":"2023-12-29T06:34:02+0100","milestone":null,"closedAt":"2023-12-29T06:33:41+0100"},{"assignees":[],"author":{"login":"dh-orko"},"comments":[],"createdAt":"2023-07-27T21:32:19+0200","number":4042,"labels":"","state":"CLOSED","title":"turtlewow-bug-tracker","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-07-31T09:48:41+0200","milestone":null,"closedAt":"2023-07-31T09:48:41+0200"},{"assignees":[],"author":{"login":"blehz-be"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"This is a misleading text, usually another issue like the destination mailbox being full is the cause.","createdAt":"2023-12-07T04:51:16+0100"}],"createdAt":"2023-07-27T21:12:46+0200","number":4041,"labels":"","state":"CLOSED","title":"In-game cap of unique mail recipients for alts on same account?","body":"I get the message \"You have reached the in-game cap of unique mail recipients\" when trying to send mail to a character. This is going on for almost, or more than, a month now. It's just one of my alts, all the others I can mail to. So is this cap set at 6 or something (I have 8 chars)?\r\nI understand from the Discord Support channel that there's some kind of limitation to prevent gold/RMT sellers to send mails to many characters? But isn't there a way to check if you're sending a mail to your own character, on the same account?\r\n\r\n1. Send mails to multiple bank alts\r\n2. More than 6?\r\n\r\nActual:\r\nCan't send mails to all bank alts or characters on the same account. An error is shown \"You have reached the in-game cap of unique mail recipients\".\r\n\r\nExpected:\r\nCan send mails to all bank alts or characters on the same account. Or loosen the maximum number of unique characters you can send a mails.","updatedAt":"2023-12-07T04:51:16+0100","milestone":null,"closedAt":"2023-12-07T04:51:15+0100"},{"assignees":[],"author":{"login":"dh-orko"},"comments":[],"createdAt":"2023-07-27T21:04:16+0200","number":4040,"labels":"","state":"CLOSED","title":"https://github.com/slowtorta/turtlewow-bug-tracker","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-10-31T06:06:55+0100","milestone":null,"closedAt":"2023-10-31T06:06:55+0100"},{"assignees":[],"author":{"login":"drnorth"},"comments":[{"author":{"login":"Lichbanez"},"body":"I think they want to merge everything about it here https://github.com/slowtorta/turtlewow-bug-tracker/issues/3675, I hope we'll hear about a fix soon.","createdAt":"2023-10-31T10:58:54+0100"},{"author":{"login":"Muigin"},"body":"Duplicate of #3675 ","createdAt":"2023-10-31T10:59:54+0100"}],"createdAt":"2023-07-27T16:44:09+0200","number":4039,"labels":"","state":"CLOSED","title":"Attack on southshore event broken","body":"**Please, provide a clear description what the bug is:**\r\nAttack on southshore not started or started incorrect without enemies.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Southshore Crier come to Southshore\r\n2. Monsters Shadowy Assassin not comes\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC \"Southshore Crier\": https://database.turtle-wow.org/?npc=2435\r\nNPC \"Shadowy Assassin\": https://database.turtle-wow.org/?npc=2434\r\nItem: https://database.turtle-wow.org/?item=3668\r\nQuest: https://database.turtle-wow.org/?quest=522\r\n\r\n**Expected behavior. Describe how it should work:**\r\n1. Southshore Crier come to Southshore\r\n2. Monsters Shadowy Assassin start coming in main building in stealth\r\n3. You can kill that and loot quest item","updatedAt":"2023-10-31T10:59:54+0100","milestone":null,"closedAt":"2023-10-31T10:59:54+0100"},{"assignees":[],"author":{"login":"Cagiubabbo"},"comments":[{"author":{"login":"Cagiubabbo"},"body":"retried the quest dropped immediately, thanks!","createdAt":"2023-07-29T08:37:37+0200"}],"createdAt":"2023-07-27T15:14:14+0200","number":4038,"labels":"","state":"CLOSED","title":"Knowledge on Withering Bug","body":"**Please, provide a clear description what the bug is:**\r\nThe quest Item isnt dropped after killing the mob carrying it several times (quest helper says that it has a 50% drop possibility while I killed almost 15)\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. quest helper says 50% possibility\r\n2. after killing 15 mobs (even more) carrying the quest item it doesnt drop\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=4029 and https://database.turtle-wow.org/?npc=4028\r\nItem: quest item https://database.turtle-wow.org/?item=60878\r\nQuest: Knowledge on Withering https://database.turtle-wow.org/?quest=40647\r\nSpell: \r\nObject: \r\n\r\n**Expected behavior. Describe how it should work:**\r\nshould drop the item\r\n","updatedAt":"2023-07-29T08:37:49+0200","milestone":null,"closedAt":"2023-07-29T08:37:49+0200"},{"assignees":[],"author":{"login":"Dalzedur"},"comments":[],"createdAt":"2023-07-27T09:32:54+0200","number":4037,"labels":"","state":"CLOSED","title":"Gurubashi tablets vanish for 5 minutes after being copied down on paper","body":"**Please, provide a clear description what the bug is:**\r\nIn Alliance quest \"Kurzen's Mystery\" in STV, the player is tasked to locate and copy down 4 transcipts from the ancient Gurubashi tablets found in troll ruins. For some utterly braindead reason, not blaming you - the original 1st private server codebase coders are probably behind this - copying down the tablet writing onto a paper makes the tablet disappear, and the respawn timer is 5 minutes. Coincidentally, the troll npcs around the tablet also have a 5 minute respawn timer. So what happens is, that if you are fighting the trolls - copying process is interrupted by taking damage, so you have to - another player can rush past you and copy the tablet while you - who are clearing the enemies - are unable to do anything about it. Then the tablet copying process is finished and the tablet disappears, and you are still in combat. Chances are very high that the trolls you were in the process of killing will respawn before the tablet does, and you are stuck in this vicious cycle of clearing the enemies while other players grab the quest objective. FIX THIS!\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Just a respawn timer fuck up.\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nQuest: https://database.turtle-wow.org/?quest=207\r\nObjects:\r\nhttps://database.turtle-wow.org/?object=57\r\nhttps://database.turtle-wow.org/?object=58\r\nhttps://database.turtle-wow.org/?object=179426\r\nhttps://database.turtle-wow.org/?object=52\r\nhttps://database.turtle-wow.org/?item=2008\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\nWell, first of all, the tablet shouldn't despawn when copied. It has withstood thousands of years, why would someone observing it and writing on paper what it says destroy it? If there is a code-side limitation for why it has to despawn, at least adjust the timer to 2 seconds from 5 minutes or something. It's simply atrocious the way it currently is and promotes underhanded bastardry among the playerbase.","updatedAt":"2023-08-05T13:13:29+0200","milestone":null,"closedAt":"2023-08-05T13:13:29+0200"},{"assignees":[],"author":{"login":"dragonice246246"},"comments":[{"author":{"login":"nickgreyden"},"body":"Already being worked on via https://github.com/slowtorta/turtlewow-bug-tracker/issues/3051\r\n","createdAt":"2023-08-25T02:15:26+0200"}],"createdAt":"2023-07-27T05:15:18+0200","number":4036,"labels":"","state":"CLOSED","title":"deadwood avengers, and other deadwood melee mobs","body":"**Please, provide a clear description what the bug is:**\r\nive been pulling the deadwood mobs for the timbermaw rep grind and if im not im mellee range they go avade, reset health bar and cant be hit until i walk into range they can hit me without spells. its like a 80% chance they dont come at me and go evade\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.use a spell caster and attack a mob.\r\n2. dont go into melee range of them\r\n3. if their a spellcaster use an interrupt and it doesnt happen all the time just most of the time\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=deadwood_avenger\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=frostbolt\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nwell im hitting them with frostbolt so they should be slowly walking towards me.","updatedAt":"2023-12-07T04:51:31+0100","milestone":null,"closedAt":"2023-12-07T04:51:31+0100"},{"assignees":[],"author":{"login":"melg8"},"comments":[],"createdAt":"2023-07-27T04:27:39+0200","number":4035,"labels":"Hunter, Spell, NPC","state":"OPEN","title":"Flare doesnt work on Jaguero Stalker","body":"**Please, provide a clear description what the bug is:**\r\n\r\nJaguero Stalker ignores Flare spell.\r\nProbably there are other npcs which have same behaviour.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Go near Jaguero Stalker\r\n2. Put Flare on top of it.\r\n3. Observe both \"Faded\" and \"Flare\" debuff on it. at same time.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=2522\r\nFlare: https://database.turtle-wow.org/?spell=1543\r\nFaded: https://database.turtle-wow.org/?spell=6408\r\n\r\n**Expected behavior. Describe how it should work:**\r\nNpc should drop \"faded\" and become visible while affected by Flare.\r\n","updatedAt":"2023-12-07T04:51:43+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"Lilithian"},"comments":[{"author":{"login":"SabineWren"},"body":"I doubt the vanilla respawn of Nerubian Overseer is widely known. Only two mentions of it on Wowhead:\r\n1. His respawn rate is about 30 - 40 mins or so\r\n2. about an hour respawn\r\n\r\nNeither matches the 1 hour 26 minutes you posted. If it's addon-related, then open an issue on the relevant addon repo.","createdAt":"2023-11-06T09:45:11+0100"},{"author":{"login":"twowTurtReynolds"},"body":"This quest is marked as (Raid). This is your indication that you will not be even 5manning this quest...","createdAt":"2023-12-07T04:52:58+0100"}],"createdAt":"2023-07-26T22:37:32+0200","number":4034,"labels":"","state":"CLOSED","title":"Nerubian overseer - The Terror of the Webweavers","body":"Nerubian overseer kill is part of a quest The Terrors of the Webweavers.\r\n\r\nIt's spawn rate has been changed to world raid boss on turtle wow.\r\n\r\nThis is not widely known, leading to groups of people gather to camp it's spawn location, but never being able to kill it. It's usual respawn is 1 hour 26 minutes, that makes the group/raid wait for about two hours or more, wasting all of that time only to discover that it is changed to world raid boss.\r\n\r\nNPC: https://database.turtle-wow.org/?npc=16184\r\nQuest: https://database.turtle-wow.org/?quest=60065\r\n\r\nChange the quest objective to an NPC with faster respawn rate. If needed, create such NPC. Change the quest text accordingly. Or at least put a warning in the quest text.\r\n\r\nThank you for your work.\r\n","updatedAt":"2023-12-07T04:52:58+0100","milestone":null,"closedAt":"2023-12-07T04:52:58+0100"},{"assignees":[],"author":{"login":"balakethelock"},"comments":[{"author":{"login":"Zebouski"},"body":"tested in stockades vs the opening mobs\r\n\r\nnormal gear\r\n0/3: 78 dam 335 threat\r\n3/3: 126 dam 398 threat\r\n\r\nt2.5 5set\r\n0/3: 117 dam 386 threat \r\n3/3: 188 dam 478 threat\r\n\r\nYeah from baseline to strongest builds, we're seeing 2.4x the damage but only 1.4x the threat","createdAt":"2023-08-05T00:51:49+0200"}],"createdAt":"2023-07-26T15:42:46+0200","number":4033,"labels":"Warrior, Spell","state":"OPEN","title":"Threat of many warrior abilities is wrong, makes tier 3 and tier 2.5 set bonus sort of useless for deep prots","body":"**Please, provide a clear description what the bug is:**\r\nSome warrior abilities apply threat wrong, thunderclap and revenge for example apply a static amount that doesn't depend on their damage (the abilities only give the normal 1 dmg = 1 threat conversion)\r\nInstead of giving a static amount, they are supposed to work by generating threat based on their damage, sort of like maul (maul does 1 dmg = 2 threat) but the multiplier is not the same\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Use threat addon or `.list threat` gm command\r\n2. Use a warrior ability on a mob to see how much threat it does, compare that to classic sources and see that it's not correct\r\n3. Additionally, equip Tier 3 2/9 set bonus and use revenge. See that the ability barely does a little more threat. In classic the set bonus increases revenge threat by a generous amount. This is the same with tier2.5 5/5 set bonus and thunderclap\r\n4. This bug is one reason why deep prot is very weak in turtle wow when it comes to threat gen. Normally the spec depends on revenge and thunderclap for its threat, and especially on the t2.5 and t3 set bonuses.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nBit too long to list here\r\n\r\n**Expected behavior. Describe how it should work:**\r\nI went to full detail on it here\r\nhttps://github.com/vmangos/core/pull/2119","updatedAt":"2023-12-25T21:48:44+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"DrRockso90"},"comments":[{"author":{"login":"Theilendra"},"body":"Can confirm that this is quite annoying.","createdAt":"2023-08-08T10:39:54+0200"},{"author":{"login":"twowTurtReynolds"},"body":"![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/3cf18458-509a-4f9f-a551-143cdebf5478)\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/5dc2c2b4-f026-49e5-bc89-1b1803f1a109)\r\n\r\nI used .aoedamage 1 500 which aggroes everything in the area. You can see most met me and I aoe'd them. Pics taken show the only mobs that still do get stuck on geometry or just really have no path like with the boat.","createdAt":"2023-12-29T06:28:18+0100"}],"createdAt":"2023-07-26T10:44:38+0200","number":4032,"labels":"MMAP, Reproduced","state":"OPEN","title":"Anchor's Edge pathing issues","body":"**Please, provide a clear description what the bug is:**\r\nNPC's inside the walled camp around Sir Danuvis on Anchor's Edge this mainly affects the the Expedition Officer NPC's dont move when you attack them using any ranged attack. Pets dont move towards the NPC and stay still.\r\nNPC's can be hit in melee\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Go to Anchors Edge.\r\n2. NPC Expedition Officers next to the wall, the one that patrols outside the gate area and the NPC's inside the area around Sir Danuvis cant be range attacked\r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nNPC: https://database.turtle-wow.org/?npc=60896\r\nNPC: https://database.turtle-wow.org/?npc=60902\r\nNPC: https://database.turtle-wow.org/?npc=60901\r\n\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\nNormal NPC behavior after being attacked ","updatedAt":"2023-12-29T06:28:25+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"Wormrider"},"comments":[{"author":{"login":"fortego"},"body":"This hologram blocks Uldum Pedestal from all interactions, so all other quests (like \"Seeing What Happens\") can not be started/finished.","createdAt":"2023-10-05T22:08:55+0200"},{"author":{"login":"Ugern-Strongtooth"},"body":"The problem still persists. In my case, I had two Horde quests: 'Seeing What Happens' and 'Uldum Awaits.' Both quests were at the same stage, i.e., completed, and both displayed the quest turn-in at the Uldum Pedestal. However, when I completed 'Seeing What Happens,' it blocked the ability to complete the 'Uldum Awaits' quest (the option just disappeared). Resetting the quest did not help.","createdAt":"2023-12-08T12:52:09+0100"},{"author":{"login":"twowTurtReynolds"},"body":"![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/665bd60b-0d3c-4929-9dd7-744fa646513c)\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/3af3e168-6872-4aae-9f82-d0b6dd88b769)\r\nThis should let horde players spawn the world boss, 1 character per realm per week. But I don't beleive it is working for horde while works for alliancel\r\n\r\nGM mode doesn't show anything extra either.","createdAt":"2023-12-29T06:41:48+0100"},{"author":{"login":"Wormrider"},"body":"Thank you,\r\n\r\nwas able to work with other players to get the quest completed to the\r\nappropriate juncture.\r\n\r\nWorm\r\n\r\nOn Thu, Dec 28, 2023 at 11:41 PM Turt Reynolds ***@***.***>\r\nwrote:\r\n\r\n> image.png (view on web)\r\n> <https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/665bd60b-0d3c-4929-9dd7-744fa646513c>\r\n> image.png (view on web)\r\n> <https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/3af3e168-6872-4aae-9f82-d0b6dd88b769>\r\n> This should let horde players spawn the world boss, 1 character per realm\r\n> per week. But I don't beleive it is working for horde while works for\r\n> alliancel\r\n>\r\n> GM mode doesn't show anything extra either.\r\n>\r\n> —\r\n> Reply to this email directly, view it on GitHub\r\n> <https://github.com/slowtorta/turtlewow-bug-tracker/issues/4031#issuecomment-1871744614>,\r\n> or unsubscribe\r\n> <https://github.com/notifications/unsubscribe-auth/BBQRITXUBHGFVXNRRMNGW3LYLZJ2NAVCNFSM6AAAAAA2X74LCWVHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMYTQNZRG42DINRRGQ>\r\n> .\r\n> You are receiving this because you authored the thread.Message ID:\r\n> ***@***.***>\r\n>\r\n","createdAt":"2023-12-29T18:04:55+0100"}],"createdAt":"2023-07-26T06:42:02+0200","number":4031,"labels":"Quest, Object, Reproduced","state":"OPEN","title":"Cannot Complete \"Uldum Awaits\"","body":"Quest: Uldum Awaits\r\nIssue: After summoning the NPC and reviewing the story option button no quest NPC receiver is activated. Quest shows that it is complete, but can't turn in.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Follow the Shaman quest line till quest is given.\r\n2. keep quest items in your bag and go to quest pedestal in tanaris\r\n3. activate the \"Summon Stone Watcher\"\r\n4. \"listen\" to the story\r\n5. no turn in NPC or option on summoned NPC so cannot complete\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=Stone Watcher of Norgannon\r\nItem: https://database.turtle-wow.org/?item=\r\n1)PLate of Uldum\r\n2)Second plate of Uldum\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nquest complete with next in quest chain option\r\n","updatedAt":"2023-12-29T18:04:56+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"Dalzedur"},"comments":[{"author":{"login":"TatkaS1"},"body":"![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/87695943/d5c36c37-b46d-4c90-8ef5-4a4dc4af0061)\r\n","createdAt":"2023-08-12T22:09:37+0200"},{"author":{"login":"Dalzedur"},"body":"Ok, did some digging and apparently the charges were made to work on chests in patch 2.10, which was after TBC was launched, so they did work - just not yet in vanilla.","createdAt":"2023-08-13T05:14:07+0200"}],"createdAt":"2023-07-26T05:54:31+0200","number":4030,"labels":"","state":"CLOSED","title":"Small seaforium charge unable to target and blow up a chest in The Stockades?","body":"**Please, provide a clear description what the bug is:**\r\nSmall seaforium charge unable target and thus blow open a locked chest's lock in The Stockades.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Encounter a locked chest, have a small seaforium charge\r\n2. Right click on the charge, move your mouse pointer over the chest to be unlocked\r\n3. ...and you can't actually target the chest with it.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nItem: https://database.turtle-wow.org/?item=4367\r\nSpell: https://database.turtle-wow.org/?spell=4056\r\nObject: Can't remember the exact name of the chest in question, but one that can be opened by a silver skeleton key, afaik. \r\n\r\n**Expected behavior. Describe how it should work:**\r\nFrom how I remember them to work, maybe added in a later patch/expansion, seaforium charges could 100% be able to open locked chests and lockboxes in an inventory or in trade window, provided that the item was strong enough, not only doors. Now - at least in this case - the targeting cursor will stay greyed out when trying to target a locked chest. It won't even let you click on it to receive a message that the charge is not strong enough for that. Traded the charge to another player with engineering - they have the same issue.","updatedAt":"2023-08-13T05:14:07+0200","milestone":null,"closedAt":"2023-08-13T05:14:07+0200"},{"assignees":[],"author":{"login":"Bittermens"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/61ec9f1b-620a-45c5-a344-bae831da3d63)\r\nSeems to work fine...","createdAt":"2023-12-07T05:00:41+0100"}],"createdAt":"2023-07-25T22:51:41+0200","number":4029,"labels":"","state":"CLOSED","title":"Bug: I Completed the Calling/Dearest Natalia Quest chain and i didn't got my reward.","body":"**Please, provide a clear description what the bug is:**\r\nI Completed Armaments of War(Plate)/The Calling/Dearest Natalia quest Chain a some time ago and i didn't got the Rewards.\r\nNow the GM's stated that my character didn't complete said quest chain when i did and the NPC's doesn't have them\r\n\r\nI even got in contact with 2 gm's who pointed me to post here about this issue, i don't know what to do anymore.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. I did the entire quest chain\r\n2. I delivered the last part\r\n3. I didn't got the rewards because of players overloading the NPC and causing it to go into cutscene mode, thus impossible to interact.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=15183\r\nItem: https://database.turtle-wow.org/?item=20699\r\nQuest: https://database.turtle-wow.org/?quest=8316\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nI should had got both my gold and NR plate legs, but due to people overloading the NPC to deliver the quest didn't got it due to its cutscene behavior, and now the server database claims that i didn't do the quest, when i did and the NPC's doesn't even have the quest anymore.\r\n","updatedAt":"2023-12-07T05:00:42+0100","milestone":null,"closedAt":"2023-12-07T05:00:41+0100"},{"assignees":[],"author":{"login":"vkekd"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/85133ac5-c875-4da9-9328-169ea4ee5080)\r\nIndeed, the event is missing.","createdAt":"2023-12-07T05:09:40+0100"}],"createdAt":"2023-07-25T20:12:45+0200","number":4028,"labels":"Quest, NPC, Reproduced, Need Replication on VMaNGOS","state":"OPEN","title":"Fallen hero battle shout","body":"Whenever you finish this quest https://database.turtle-wow.org/?quest=8425 the npc https://database.turtle-wow.org/?npc=7572 should cast a 400 ap battle shout that last 15min to everyone in 30yds. Currently he does nothing after you finish the quest.\r\n\r\nThis is the battle shout that the npc should cast:\r\nwowhead: https://www.wowhead.com/classic/spell=25101/battle-shout (with proof in the comments that it was a thing in original vanilla)\r\ntwow db: https://database.turtle-wow.org/?spell=25101\r\n\r\nvideo proof from classic: https://youtu.be/la2GTYLeiak?t=470\r\n\r\n","updatedAt":"2023-12-07T05:09:41+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"AyleeJenn"},"comments":[{"author":{"login":"AyleeJenn"},"body":"Found another roaming Felguard with the wrong respawn timer. It is located near the undead moonpriestess A'lathea on the left side near a skeletal remains when you approach and on the right side when you leave. Screenshot following.\r\n\r\n![roaming felguard near priestess](https://github.com/slowtorta/turtlewow-bug-tracker/assets/87241085/d636d2b5-2db2-4e79-9d5f-cf03e8a951e0)\r\n\r\nWe also verified and tested this one many times. It does respawn after three or five minutes so it is a verified bug. Unless, you know, its a feature but we don't believe it is so here is the report.","createdAt":"2023-08-23T15:03:08+0200"},{"author":{"login":"twowTurtReynolds"},"body":"This week we put out an fix that bulk updates the respawn times of mobs in instances. Please let us know if this persists.","createdAt":"2023-12-07T05:00:46+0100"}],"createdAt":"2023-07-25T20:02:40+0200","number":4027,"labels":"","state":"CLOSED","title":"Respawn Time Bug: Roaming Felguard","body":"**Please, provide a clear description what the bug is:**\r\nIn the Dungeon \"Crescent Grove\" there appear to be two groups of \"Roaming Felguard\" that respawn in a five minute interval, as opposed to a regular two hour interval. I have tried to screenshot the two groups and I am adding the screenshots to this report for further clarity\r\n\r\n![Crescent Grove 5 Minute 1a](https://github.com/slowtorta/turtlewow-bug-tracker/assets/87241085/871b29e5-f639-4156-957b-19ed58efcc37)\r\nThe first group is a set of three roaming felguards located at the junction of where you can choose your route to go either to the satyr, the burning legion chief or the undead ghost route leading to the undead night elf priestess.\r\nWe waited around to verify this and indeed after five minutes the set of three roaming felguards respawned. Here is the evidence of this in the following screenshot ...\r\n\r\n![Crescent Grove 5 Minute 3a](https://github.com/slowtorta/turtlewow-bug-tracker/assets/87241085/89dcad9d-7a2b-452f-be47-7b83308694e9)\r\nNote that the remains of the previous felguard haven't even despawned yet and the group of three is already back ...\r\n\r\n\r\n![Crescent Grove 5 Minute 2a](https://github.com/slowtorta/turtlewow-bug-tracker/assets/87241085/e0f49dbb-e65b-48b2-a0a9-41bb6d460299)\r\nThe second group of roaming felguards exhibiting this irregular respawn timer is located directly near the previously mentioned group of three felguards. My team and I also waited around to verify this group and, indeed, after only five minutes this group also respawned. And in the following screenshot you can see the group of two roaming felguards having respawned again as well.\r\n\r\n![Crescent Grove 5 Minute 4a](https://github.com/slowtorta/turtlewow-bug-tracker/assets/87241085/e7a430df-30c2-4897-89e1-dc7b08cd0259)\r\n\r\n\r\n\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Enter Crescent Grove and fight your way to the vilethorn region to the junction where you can choose the routes to either the satyrs, the burning legion or the undead\r\n2. Fight the group of three roaming felguards and the group of two roaming felguards shown on the screenshot\r\n3. Observe as they respawn in a very short interval possibly even shorter than five minutes\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=92120\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe regular respawn interval for npc enemies within dungeon instances appears to be two hours. I believe that the roaming felguards highlighted on the screenshots should adhere to this regular dungeon instance respawn interval of two hours.","updatedAt":"2023-12-07T05:01:00+0100","milestone":null,"closedAt":"2023-12-07T05:00:46+0100"},{"assignees":[],"author":{"login":"CmonMan1"},"comments":[{"author":{"login":"ratkosrb"},"body":"I checked my packet sniffs from classic, and Slavering Ghoul is supposed to cast Thrash. It's not a bug.\r\n![Untitled](https://github.com/slowtorta/turtlewow-bug-tracker/assets/35845488/4ebe3f7f-025a-4958-9584-c784423a076c)\r\n","createdAt":"2023-07-25T07:54:53+0200"},{"author":{"login":"CmonMan1"},"body":"Ah, sorry to take you're time, like I said I was going off of what I seen online, I looked it up after I got pretty much instantly killed, when I seen the information, I figured it was an easy mistake to make, but apparently the site (and myself) are mistaken.\r\n\r\nI really am sorry, I worded my search differently and found another site that confirms they do have thrash, Wowhead Classic has it wrong.","createdAt":"2023-07-25T08:05:16+0200"}],"createdAt":"2023-07-25T07:36:18+0200","number":4026,"labels":"","state":"CLOSED","title":"Slavering ghouls have thrash, with no cooldown","body":"**Please, provide a clear description what the bug is:**\r\nIn south western plaugelands there is Skeletal Flayers and Slavering ghouls, (according to information I can find online) only the Skeletal Flayers should have Thrash, but both the ghouls and the flayers have it, I think the ghouls are only supposed to have a venom. Im not sure if thrash supposed to have a cooldown, but I get hit 5 times from a single auto attack. I believe it may be more of a mistake than a bug, but I do not know the proper way to report it.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.Fight a slavering ghoul\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-07-25T08:09:03+0200","milestone":null,"closedAt":"2023-07-25T07:54:53+0200"},{"assignees":[],"author":{"login":"CmonMan1"},"comments":[{"author":{"login":"cyaohiri"},"body":"The most I was able to replicate in VMaNGOS is this strange pathing on the docks.\r\nhttps://streamable.com/9ym4xz","createdAt":"2023-12-07T15:33:04+0100"},{"author":{"login":"twowTurtReynolds"},"body":"Reproduced.\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/25c4b266-e07b-4e1f-ba66-23b07536ab0c)\r\n@cyaohiri thank you, please let me know if you did or did not see this ^ on your local env","createdAt":"2023-12-07T19:56:59+0100"},{"author":{"login":"cyaohiri"},"body":"No, they are in the same spot, but are in line of sight.\r\n\r\nI did find a way to make spells disappear, though.\r\nhttps://streamable.com/3chjx5\r\n","createdAt":"2023-12-07T20:04:48+0100"},{"author":{"login":"twowTurtReynolds"},"body":"Interesting! Thank you.","createdAt":"2023-12-07T20:35:58+0100"}],"createdAt":"2023-07-25T07:22:57+0200","number":4025,"labels":"Client, Reproduced, Correct on VMaNGOS","state":"OPEN","title":"Dock in Lost Rigger Cove Eats Spells","body":"**Please, provide a clear description what the bug is:**\r\nIf you are on the left side of the dock in front of the ship to the captains chest in Lost Rigger Cove, Tanaris, You're spells will have No effect/disappear (Also the mob furthest back left takes like 8 seconds to aggro, and the mobs path weirdly around the left side posts of the dock rather than going directly toward the player, I feel these may be a symptom of the same cause)\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Stand on the left side of the dock with a mob aggro'd\r\n2. Cast a spell (Its done it for frost nova & frostbolt for me multiple times)\r\n3. It happened the most on the left side for me (Frostnova & Frostbolt), but also happened in the back right quadrant before as well (Frostnova), I believe the easiest way to recreate it is to stand behind the shack on the dock and shoot Frostbolts at mobs on the shore, but I have had it happen to me casting on mobs on the dock as well. The projectile for frostbolt just disappears and never hits the enemy, and frostnova just doesn't hit nearby mobs at all, even if they are in melee range. It doesn't happen everytime, but I say about 10% of the time.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nSpells have an effect/ Don't disappear","updatedAt":"2023-12-07T20:35:59+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"bryanargg"},"comments":[{"author":{"login":"cyaohiri"},"body":"It's hard to say what happened if you didn't have look at the combat log; the damage would've been logged there, but it could be the elite giant that roams around there.","createdAt":"2023-10-08T16:21:37+0200"},{"author":{"login":"bryanargg"},"body":"Was not in combat. Died when hearth loaded in TB.\r\n\r\nOn Sun, Oct 8, 2023 at 10:21 AM Menopaws ***@***.***> wrote:\r\n\r\n> It's hard to say what happened if you didn't have look at the combat log;\r\n> the damage would've been logged there, but it could be the elite giant that\r\n> roams around there.\r\n>\r\n> —\r\n> Reply to this email directly, view it on GitHub\r\n> <https://github.com/slowtorta/turtlewow-bug-tracker/issues/4024#issuecomment-1752040329>,\r\n> or unsubscribe\r\n> <https://github.com/notifications/unsubscribe-auth/BBPICS2HSOXNZ5AKMDFBR4LX6KZHZAVCNFSM6AAAAAA2VS7GSKVHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMYTONJSGA2DAMZSHE>\r\n> .\r\n> You are receiving this because you authored the thread.Message ID:\r\n> ***@***.***>\r\n>\r\n","createdAt":"2023-10-08T18:10:41+0200"},{"author":{"login":"twowTurtReynolds"},"body":"![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/adf16ed2-b6e2-4d90-b2c5-d35ba6d9c364)\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/cda11251-1be1-4045-9f83-572801a9591e)\r\nI'm sorry, I really absolutely have no idea how you possibly died from this.\r\n\r\nIf you can replicate this on a softcore, do tell.","createdAt":"2023-12-07T05:06:12+0100"}],"createdAt":"2023-07-24T15:31:00+0200","number":4024,"labels":"","state":"CLOSED","title":"HC Character Death Due To Possible Hearth Bug","body":"I hearthed while on the surface of water, 100% breath and NOT losing breath. Not in combat in Desolace.\r\n\r\nUpon the hearth going through back to Thunderbluff, after the loading screen, my character died. (Name was Rhythmalism Lvl 33 Hunter)\r\n\r\nI made sure I was on the surface and not underwater and/or losing breath. I hearthed as normal and it am still clueless as to why I died. \r\n\r\n\r\n\r\nIf you hearth, I don't see why you would suddenly die (unless maybe you're underwater and losing breath maybe?) I was in Northwest desolace near the Naga island doing quests and clearing mobs. Everything seemed normal, and when I was done, I decided to hearth.\r\n\r\nI did not take any screenshots and I don't stream while I play, so It's definitely something I would look into. I told everyone in the Still Alive Guild chat to warn them, but I hope it doesn't happen again. Losing a character like that to no fault of my own is frustrating.\r\n\r\nHappened last night around 10:30pm EST (not server time)\r\n\r\n\r\nThank you.","updatedAt":"2023-12-07T05:06:12+0100","milestone":null,"closedAt":"2023-12-07T05:06:12+0100"},{"assignees":[],"author":{"login":"JohnDogson"},"comments":[{"author":{"login":"ratkosrb"},"body":"The only way to make enemy faction corpse targetable by resurrection spells, is to report the wrong race to the client, but this will cause the wrong textures to be used on the corpse model.\r\n\r\n![WoWScrnShot_072523_074956](https://github.com/slowtorta/turtlewow-bug-tracker/assets/35845488/d72059c7-8e99-46a5-90a2-f2f48b39f972)\r\n\r\nCorpse update fields do not contain a faction id, and instead the client uses the race to determine if its a friendly corpse or not. Is having corpses use wrong textures in cross faction groups an acceptable trade off, to be able to resurrect them, or do you prefer things to remain as they are now?\r\n","createdAt":"2023-07-25T06:53:26+0200"},{"author":{"login":"GrizB37"},"body":"Not a bug, client limitation, not a huge deal, just don't release spirit. ","createdAt":"2023-07-25T12:11:21+0200"},{"author":{"login":"twowTurtReynolds"},"body":"The staff have decided this indeed will not be fixed. Always remember to teach new players to groups and raids of this unfortunate bug.","createdAt":"2023-12-05T00:23:05+0100"}],"createdAt":"2023-07-24T13:12:33+0200","number":4023,"labels":"Won't Fix, Client, Crossfaction","state":"CLOSED","title":"Cannot ressurect party members when they release if they are from the opposite faction","body":"Party member died and released, wasn't able to be ressurected by mouseover","updatedAt":"2023-12-09T05:15:51+0100","milestone":null,"closedAt":"2023-12-05T00:23:05+0100"},{"assignees":[],"author":{"login":"TatkaS1"},"comments":[{"author":{"login":"xhummerx"},"body":"those mobs should give 1/5 of the xp i recall, but they were giving 100 % so they removed the xp completly","createdAt":"2023-07-24T19:17:36+0200"},{"author":{"login":"TatkaS1"},"body":"Woah there with the closing, it's clearly still bugged either way. Should be giving 20% of whatever exp then.","createdAt":"2023-07-25T20:26:05+0200"}],"createdAt":"2023-07-24T10:59:56+0200","number":4021,"labels":"","state":"CLOSED","title":"Mobs don't give exp","body":"**Please, provide a clear description what the bug is:**\r\n2 types of imps (Flamekin Ragers and Torchers) in Burning Steppes do not give experience.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Kill Flamekin Rager/Torcher in Burning Steppes.\r\n2. Don't get rewarded experience.\r\n3. Don't get a soul shard if Drain Soul (because it only rewards Soul Shard if the enemy would give exp/hk).\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=9778\r\nNPC: https://database.turtle-wow.org/?npc=9779\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThose mobs should give experience as the other types of Flamekin (Flamekin Spitters and Sprites) do.","updatedAt":"2023-07-25T20:26:05+0200","milestone":null,"closedAt":"2023-07-25T07:57:10+0200"},{"assignees":[],"author":{"login":"ninjadog4101"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"Using pattern: https://database.turtle-wow.org/?item=83561\r\n\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/8bcbdd0b-6f54-42c8-a114-9847868baa64)\r\nWorks fine.","createdAt":"2023-12-04T14:57:57+0100"}],"createdAt":"2023-07-24T03:39:44+0200","number":4020,"labels":"Couldn't reproduce","state":"CLOSED","title":"Depthstalker Helm item issue","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.The Leatherworking crafted item \"Depthstalker Helm\" does not show the name of the person who crafted it.\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-12-04T14:57:57+0100","milestone":null,"closedAt":"2023-12-04T14:57:57+0100"},{"assignees":[],"author":{"login":"OriginalNicName"},"comments":[{"author":{"login":"TatkaS1"},"body":"It's just the buff tooltip that doesn't update. The spell tooltip and what you actually get is correct. I tested it with all ranks of Demon Skin and Demon Armor. Works perfectly.","createdAt":"2023-07-24T11:06:42+0200"}],"createdAt":"2023-07-24T03:12:06+0200","number":4019,"labels":"","state":"CLOSED","title":"Demonic Aegis Talent not properly working","body":"**Please, provide a clear description what the bug is:**\r\nI believe the Demonic Aegis talent is not properly applying the % bonus to Demon armor and Demon skin as intended. The spell displays the improved stats, however the corresponding buff it applies shows the default numbers. To clarify I don't actually know if the talent is bugged, but the tooltips for the buff are certainly not correct, additionally, as I am only lvl 30, I can only report the spells/ talents at the ranks I have unlocked. \r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Add talent point into Demonic Aegis, found in the warlock demonology talent tree. \r\n2. cast Demon armor or Demon skin, any rank.\r\n3. compare stats bonuses in spell tooltip and buff tooltip. if bugged, you'll notice differing stats.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nDemonic Aegis Rank 1: https://database.turtle-wow.org/?spell=45921\r\nDemon Skin Rank 1: https://database.turtle-wow.org/?spell=687\r\nDemon Skin Rank 2: https://database.turtle-wow.org/?spell=696\r\nDemon Armor Rank 1: https://database.turtle-wow.org/?spell=706\r\nDemon Armor Rank 2: https://database.turtle-wow.org/?spell=1086\r\n\r\n**Expected behavior. Describe how it should work:**\r\nTalent should apply the improved stats on both the affected spells and the respective buffs they create, and those stats should be correctly implemented.","updatedAt":"2023-12-07T05:07:13+0100","milestone":null,"closedAt":"2023-12-07T05:07:13+0100"},{"assignees":[],"author":{"login":"Phobos-Programmer"},"comments":[{"author":{"login":"GrizB37"},"body":"This needs to be removed ASAP... Blizzard I'm sure never intended this, which is why it was removed in Tbc... At the very least let warriors keep their set but remove in arena and possibly BG's. \r\n\r\nThanks. ","createdAt":"2023-07-25T12:12:36+0200"},{"author":{"login":"Muigin"},"body":"This issue is no longer relevant in current version.","createdAt":"2023-10-19T02:16:35+0200"}],"createdAt":"2023-07-24T01:15:54+0200","number":4018,"labels":"","state":"CLOSED","title":" Diamond Flask abuse","body":"**Please, provide a clear description what the bug is:**\r\nNowadays everyone on the Blood Ring starts abusing the item named \"Diamond Flask\". People (usually warriors) make rich healing gear set (big +healing effects score) and use this trinket in pvp (usually in Blood Ring before arena gates are opened) and get on next 60 sec hot which heals character each 5 seconds for ~1500 HP during next 60 seconds. So, in total the abuser will get free 18000 healing in one minute. Someone can say it's not a bug, but guys, healing on 18000+ HP for non-healer spec in classic is a mega big number and for my opinion is disbalanced. \r\nAccording to comments from discord: \"Basically the returns on +heal gear are between 1200% and 1400%\". Also with BIS healing it is possible to reach ~2000 hp healing per tick.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n1) get this trinket from quest\r\n2) make a gear set with rich + healing stats\r\n3) in a few seconds till the BR gate opens, wear healing set and use this trinket, now you get mega healing in the next 1 minute. Also you don't have to use it right before gates are opened. You can do it later when you are not in combat.\r\n4) after you used Diamond Flask, gear you usual set and do damage as usual with powerful free healing for next 1 minute \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nhttps://database.turtle-wow.org/?item=20130\r\nhttps://database.turtle-wow.org/?quest=8425\r\n\r\n**Expected behavior. Describe how it should work:**\r\nheal numbers for non healer spec characters should be much lower than 18000 healing. I suggest to calculate heal score right on each tick, in that case healing will be still strong, but at least damager specs won't abuse it","updatedAt":"2023-10-19T02:16:36+0200","milestone":null,"closedAt":"2023-10-19T02:16:35+0200"},{"assignees":[],"author":{"login":"Edremaven"},"comments":[{"author":{"login":"geojak"},"body":"It takes a few minutes to show up I think","createdAt":"2023-07-24T12:21:55+0200"},{"author":{"login":"twowTurtReynolds"},"body":"Honor doesn't show up until the day ends.","createdAt":"2023-12-07T05:06:59+0100"}],"createdAt":"2023-07-24T00:02:06+0200","number":4017,"labels":"","state":"CLOSED","title":"Alterac Valley Mark of Honor","body":"**Please, provide a clear description what the bug is:**\r\n[Alterac Valley Mark of Honor] upon turned in does not add extra honor to \"This week honor\".\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Turned in [Alterac Valley Mark of Honor].\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-12-07T05:06:59+0100","milestone":null,"closedAt":"2023-12-07T05:06:59+0100"},{"assignees":[],"author":{"login":"Thorgral"},"comments":[],"createdAt":"2023-07-23T23:35:15+0200","number":4016,"labels":"","state":"CLOSED","title":"Malor the Zealous not dropping loot.","body":"**Please, provide a clear description what the bug is:**\r\n\r\nI've killed Malor the Zealous (https://database.turtle-wow.org/?npc=11032) in a 5 man group twice today and we didn't get a single loot from his blue item loot tab. The first time we got silver and runecloth, the other time we got nothing at all. \r\n\r\nDid a few runs yesterday and the boss dropped items as expected (at least 1 blue from loot tab)\r\n \r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Get a 5 man group for Stratholme Scarlet Bastion\r\n2. Enter thru the side door to Stratholme\r\n3. Kill the boss and be sad\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=11032\r\nItem: https://database.turtle-wow.org/?npc=11032\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nExpected to get a least one blue item from his loot tab (more often than not the Inquisitor's Orb).","updatedAt":"2023-07-25T07:40:18+0200","milestone":null,"closedAt":"2023-07-25T07:40:18+0200"},{"assignees":[],"author":{"login":"Heteroi"},"comments":[{"author":{"login":"Heteroi"},"body":"I've taken it many times without incident.I always thought it was safe to fly in an Zeppelin, but I never thought I'd crash into the ocean.","createdAt":"2023-07-23T21:34:16+0200"}],"createdAt":"2023-07-23T21:21:44+0200","number":4015,"labels":"","state":"CLOSED","title":"Zeppelin bug(maybe)","body":"**Please, provide a clear description what the bug is:**\r\nHello!I am a Hardcore player.My character's name is Rylakstalker.When I was on the Zeppelin from Durotar to Tirisfa, I fell into the water for some reason.I didn't do anything.I switched to the web and search database when I got on the Zeppelin in Durotar, until I heard the sound of death.I think it might be a bug. It dropped when I load the map . I didn't get a chance to see where I died.It must have fallen into the ocean.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nIf a bug caused my death, could you bring me back to life again?It's a shame to die at level 59.","updatedAt":"2023-08-08T10:26:59+0200","milestone":null,"closedAt":"2023-08-08T10:26:34+0200"},{"assignees":[],"author":{"login":"Juseer01"},"comments":[{"author":{"login":"OonaFae"},"body":"Nerubian Overseer is a 40 man world boss and only spawns once a week. The spawn times are as expected.","createdAt":"2023-07-23T16:34:17+0200"},{"author":{"login":"twowTurtReynolds"},"body":"Notice the (Raid) designation too!","createdAt":"2023-12-07T05:07:48+0100"}],"createdAt":"2023-07-23T13:38:47+0200","number":4014,"labels":"","state":"CLOSED","title":"Bug report","body":"**Please, provide a clear description what the bug is:**\r\nWhen I do the quest 《The Terrors of the Webweavers》, I've been waiting the target《Nerubian Overseer》 for a real long time. I saw its body before the server restart, after that I waited for more than 3 hours, but he did not refresh.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.I do the quest 《The Terrors of the Webweavers》\r\n2. I wait for the target《Nerubian Overseer》\r\n3. It hasn't appeared for a long, long time\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nNPC ID:14698\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nPlease let it refresh","updatedAt":"2023-12-07T05:07:48+0100","milestone":null,"closedAt":"2023-12-07T05:07:48+0100"},{"assignees":[],"author":{"login":"altsor"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"Perhaps an addon issue?","createdAt":"2023-12-07T05:10:54+0100"}],"createdAt":"2023-07-22T23:16:38+0200","number":4013,"labels":"","state":"CLOSED","title":"Completed quest objective reverted ","body":"I did the quest Cursed Crew and killed 13 Cursed sailors. Then a couple of minutes later the completion on my quest page reverted and it sad I had only killed 1 sailor. However the quest could be completed at the quest giver. \r\n\r\n","updatedAt":"2023-12-07T05:10:54+0100","milestone":null,"closedAt":"2023-12-07T05:10:54+0100"},{"assignees":[],"author":{"login":"Jorrak"},"comments":[{"author":{"login":"RUTHINAS"},"body":"This tends to happen when the character is wearing a shirt with flared sleeves.","createdAt":"2023-08-05T22:27:14+0200"},{"author":{"login":"slowtorta"},"body":"Won't be fixed.","createdAt":"2023-12-18T18:24:07+0100"}],"createdAt":"2023-07-22T21:49:43+0200","number":4012,"labels":"Client, Reproduced","state":"CLOSED","title":"Bonescythe Glitch","body":"**Please, provide a clear description what the bug is:**\r\nWhen wearing the Bonescythe Gauntlets and Bracers, the gloves can become very large. As if the bracers are showing outside of the gauntlets.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Happens after repairing.\r\n2. Happens randomly in combat.\r\n3. Taking the bracers or gauntlets off and reequipping them fixes the glitch.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nhttps://database.turtle-wow.org/?item=22481\r\nhttps://database.turtle-wow.org/?item=22483\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nHow it should look.\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/140275536/10cdbcef-0a8f-48ee-8c3f-5e78f93c0d45)\r\nHow it looks when it glitches.\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/140275536/bc88b34a-adc1-4487-99ed-00cdffb6d7b0)\r\n","updatedAt":"2023-12-18T18:24:07+0100","milestone":null,"closedAt":"2023-12-18T18:24:07+0100"},{"assignees":[],"author":{"login":"cesar-pix"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/37857f2a-18df-4f38-a8f2-46b43b0df412)\r\nReplicated. I sold a few blue items, sold a bunch of greens to fill the buyback tab, relogged, and the blue items are not for sale. I will check with the staff if this is intended.","createdAt":"2023-12-07T05:13:36+0100"},{"author":{"login":"twowTurtReynolds"},"body":"Confirmed with management, working as intended. Sold items are not available on Gaston, only deleted items.","createdAt":"2023-12-08T01:41:43+0100"}],"createdAt":"2023-07-22T18:31:47+0200","number":4011,"labels":"","state":"CLOSED","title":"Trash Collector Gaston Blue items buyback","body":"**Please, provide a clear description what the bug is:**\r\nAs I understand and was told by a GM, Trash Collector Gaston should be able to sell you the 140 last items I had destroyed or sold, including blue equipment, but it only shows me old quest items I discarded.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Go to Ratchet\r\n2. Speak to Trash Collector Gaston\r\n3. Look at his wares\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=8\r\n\r\n**Expected behavior. Describe how it should work:**\r\nBuy for him blue equipment sold to a vendor","updatedAt":"2023-12-08T01:41:44+0100","milestone":null,"closedAt":"2023-12-08T01:41:43+0100"},{"assignees":[],"author":{"login":"pongatheshaman"},"comments":[{"author":{"login":"Niqlo"},"body":"Yes, this is also happening to me\r\n\r\nAlliance doesn't even have a bug that spawns","createdAt":"2023-10-20T00:02:45+0200"},{"author":{"login":"twowTurtReynolds"},"body":"Duplicate of https://github.com/slowtorta/turtlewow-bug-tracker/issues/2405","createdAt":"2023-12-07T05:21:18+0100"}],"createdAt":"2023-07-22T15:53:45+0200","number":4010,"labels":"","state":"CLOSED","title":"Field of duty Horde quest is bugged","body":"Field of duty Horde quest is bugged and makes it way harder than it use to be. Noone of the npcs attack the elite mob, only Krug (the quest giver) who has 22k hp and the elite mob has almost 400k, this use to be an easy quest you could do alone and get some cenarion reputation but here in the horde, due to the npcs bug the elite kills krug really quick and dissapears And if you heal krug you aggro the elite and you gotta tank a 400k hp elite. Its impossible unless you get a raid team to help you...","updatedAt":"2023-12-07T05:21:18+0100","milestone":null,"closedAt":"2023-12-07T05:21:18+0100"},{"assignees":[],"author":{"login":"Seaofgioy"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/4699ad28-7f17-4849-b2dc-f3d0d89fba98)\r\nHe's fine now :)","createdAt":"2023-12-07T05:17:56+0100"},{"author":{"login":"Seaofgioy"},"body":"Cheerios!\r\n\r\nIl Gio 7 Dic 2023, 05:18 Turt Reynolds ***@***.***> ha\r\nscritto:\r\n\r\n> Closed #4009\r\n> <https://github.com/slowtorta/turtlewow-bug-tracker/issues/4009> as\r\n> completed.\r\n>\r\n> —\r\n> Reply to this email directly, view it on GitHub\r\n> <https://github.com/slowtorta/turtlewow-bug-tracker/issues/4009#event-11176657978>,\r\n> or unsubscribe\r\n> <https://github.com/notifications/unsubscribe-auth/A6IXLJMBANCJRNSFR4KWQYDYIE7P5AVCNFSM6AAAAAA2TZR5IOVHI2DSMVQWIX3LMV45UABCJFZXG5LFIV3GK3TUJZXXI2LGNFRWC5DJN5XDWMJRGE3TMNRVG44TOOA>\r\n> .\r\n> You are receiving this because you authored the thread.Message ID:\r\n> ***@***.***\r\n> .com>\r\n>\r\n","createdAt":"2023-12-07T08:27:26+0100"}],"createdAt":"2023-07-22T14:15:54+0200","number":4009,"labels":"","state":"CLOSED","title":"Lake Mennar, Azshara. Draconic Mageweaver Spawns underground ","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.Go to Azshara, 40.2 85.2;\r\n2. The Draconic Mageweaver spawns under the ground, can be targeted and, if LoS'ed, crawls back out. Can be autoa-attacked\r\n\r\nIDs of affected creatures, items, quests or spells with a link to the relevant page:\r\n\r\nNPC: https://database.turtle-wow.org/?npc=6131\r\n\r\nExpected behavior. Describe how it should work:\r\nShould probably check the Y axis, the spawn point is very close to where a tree intersects with a Column.\r\n","updatedAt":"2023-12-07T08:27:27+0100","milestone":null,"closedAt":"2023-12-07T05:17:56+0100"},{"assignees":[],"author":{"login":"jhowmar420"},"comments":[{"author":{"login":"jhowmar420"},"body":"I think I lost it due to being an unhappy pet, still trying to figure out how to feed them, just lost a second pet.","createdAt":"2023-07-22T03:05:56+0200"}],"createdAt":"2023-07-22T02:50:30+0200","number":4008,"labels":"","state":"CLOSED","title":"Lost Hunter pet/unable to recall pet","body":"**Please, provide a clear description what the bug is:**\r\nI am a horde orc hunter, I tamed The Rake, I hearthstoned back to Razor Hill, I went to Thunder Ridge and started fighting lizards, then my pet disappeared and I can not resummon him.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Walked into the ravine from the south\r\n2. Attacked a Thunder Lizard(first one that repoped I believe the 3rd one in)\r\n3. When I went to hit pet attack I saw I had no pet, tried to summon my pet and nothing happened, finished my kill and still unable to summon pet \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=5807\r\nSpell: https://database.turtle-wow.org/?spell=883\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe pet shouldn't have disappeared/I should be able to resummon him.\r\n","updatedAt":"2023-07-22T03:05:56+0200","milestone":null,"closedAt":"2023-07-22T03:05:18+0200"},{"assignees":[],"author":{"login":"Phobos-Programmer"},"comments":[],"createdAt":"2023-07-21T23:27:59+0200","number":4007,"labels":"Rogue, Spell, Needs Blizzlike Proof, Reproduced on VMaNGOS","state":"OPEN","title":"Wound Poisons do not stack","body":"**Please, provide a clear description what the bug is:**\r\nWhen rogue applies [Wound Poison IV] on both weapons they instead of double increment stack (official servers mechanic) or two independent stacks (TW implementation of deadly poison) they owerwrite each other. So, if you have 5 stacks from the main hand and your offhand procs you won’t refresh 5 stacks, but you will drop existing stack progress and get a single stack.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\nApply Wound Poison IV on both weapons, inspect result\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nhttps://database.turtle-wow.org/?spell=13230\r\n\r\n**Expected behavior. Describe how it should work:**\r\nWhen rogue uses Wound Poison IV on both weapons it should stack Wound Poison IV debuff in 2 times faster (official implementation) or generate two independent stacks (TW top Deadly poison way)\r\n","updatedAt":"2023-12-29T16:01:26+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"Phobos-Programmer"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"Updated your replication steps. It seems to be working as expected on both vmangos and TWoW.","createdAt":"2023-12-29T06:23:59+0100"}],"createdAt":"2023-07-21T23:17:03+0200","number":4006,"labels":"Couldn't reproduce, Rogue, Spell, Correct on VMaNGOS","state":"CLOSED","title":"Rogue talent [Vile Poisons] is broken","body":"**Please, provide a clear description what the bug is:**\r\nRogue talent [Vile Poisons] does not add addition dispel resist effect. With 5/5 it should grant +40% to resist dispel, but on TW for some reason it does not add any additional dispel resistance. I tested it with the druid \"Cure Poison\", \"Abolish Poison\", \"Poison Cleansing Totem\", shaman \"Cure Poison\" and all these abilities each time dispel poison without any resistance. I want to mention that the main destination of this talent is dispel resistance because poison damage in vanilla classic is very low and useless.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n1. Invest 5 talents Vile Poisons \r\n2. Apply a debuff poison like from .learn 3408\r\n3. attack target, apply a poison, then type .cast self 526\r\n4. repeat a bunch and see no times where the cure poison spell fails.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nhttps://database.turtle-wow.org/?spell=3212\r\nhttps://database.turtle-wow.org/?spell=2897\r\nhttps://database.turtle-wow.org/?spell=2893\r\nhttps://database.turtle-wow.org/?spell=1315\r\n\r\n**Expected behavior. Describe how it should work:**\r\nWhen rogue invests in Vile Poisons talents it should give additional 40% to resist poison dispel","updatedAt":"2023-12-29T06:23:59+0100","milestone":null,"closedAt":"2023-12-29T06:23:59+0100"},{"assignees":[],"author":{"login":"Aegael"},"comments":[{"author":{"login":"SabineWren"},"body":"Happens in AQ40 too.","createdAt":"2023-08-19T11:44:18+0200"}],"createdAt":"2023-07-21T22:12:07+0200","number":4005,"labels":"Hunter, Needs Replication","state":"OPEN","title":"Hunter pet abilities swapping slots after being mind controlled","body":"When a Hunter's pet is mind controlled/charmed, after the player regains control of the pet, the pet's abilities have often swapped positions on the pet bar, which is disorienting and strange. Unsure whether it happens with all mind control type abilities or with other types of class pets or not.\r\n\r\nSteps to reproduce: Fight a Hive'Regal Slavemaker in Silithus as a Hunter. Wait for it to mind control your pet. After you regain control of your pet, several of your pet abilities may have swapped slots.\r\n\r\nThe pet used was an owl with Growl, Shriek, and Dive learned, with no fourth ability.\r\n\r\nIn addition, as a minor thing, after the pet is mind controlled it becomes \"pvp tagged\" forever until dismissed and resummoned, even though the player themselves doesn't become pvp tagged.","updatedAt":"2023-12-07T05:18:56+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"Backtoroots1"},"comments":[],"createdAt":"2023-07-21T16:41:14+0200","number":4004,"labels":"","state":"CLOSED","title":"Closed","body":"","updatedAt":"2023-07-21T17:42:59+0200","milestone":null,"closedAt":"2023-07-21T17:39:01+0200"},{"assignees":[],"author":{"login":"AyleeJenn"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"Thank you for your blizzlike attention to detail. That is our goal!","createdAt":"2023-12-07T14:54:44+0100"}],"createdAt":"2023-07-21T15:21:17+0200","number":4003,"labels":"Object, Custom Content Polish","state":"OPEN","title":"Soundbug: Missing Sound on Object","body":"**Please, provide a clear description what the bug is:**\r\nWhen the player opens Kalanar's Mallet in Crescent Grove to retrieve the mallet for the quest, the chest opens but does not play a sound as it does. We tested this several times now (with three people each) and none of them heard a sound when opening the chest\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Accept the quest \"Kalanar's Mallet\" and head to Crescent Grove.\r\n2. Click the object to retrieve the mallet\r\n3. Observe as no sound plays\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nQuest: https://database.turtle-wow.org/?quest=40326\r\nObject: https://database.turtle-wow.org/?object=2010860\r\n\r\n**Expected behavior. Describe how it should work:**\r\nA sound should play similar to when you open any treasure chest. Its a minor polish thing and I am not even sure many people care about this sort of thing but I do and I am leaving this here in case this sort of polish is desired. It might not be game-breaking but polish matters, I have modded enough in my life to understand this.","updatedAt":"2023-12-07T14:54:45+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"ChanningTotem"},"comments":[{"author":{"login":"geojak"},"body":"Woukd be cool if it dropped. The custom islands need more reason n to be visited ","createdAt":"2023-07-21T13:20:31+0200"},{"author":{"login":"GitGurky"},"body":"https://github.com/slowtorta/turtlewow-bug-tracker/issues/3310\r\n\r\nlooks like someone reported it dropping from them and was fixed in an old update. The Web database will be out of date until after the next patch.","createdAt":"2023-07-21T16:31:27+0200"},{"author":{"login":"twowTurtReynolds"},"body":"Web DB looks correct now.","createdAt":"2023-12-07T14:55:36+0100"}],"createdAt":"2023-07-21T10:25:29+0200","number":4002,"labels":"","state":"CLOSED","title":"Basilisk Brain Not dropping","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Basilisk Brain (https://database.turtle-wow.org/?item=8394) doesn't drop from saltjaw basilisk and deepstone basilisk, but according to the turtle wow database it drops from those mobs. Just wanted to know if the item was omitted from those mobs. cause i farmed the entire cave for atleast 30 minutes and it never dropped and my guildmates can also confirm that it doesnt drop anymore. thanks \r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=8802 \r\nNPC: https://database.turtle-wow.org/?npc=2174\r\nItem: https://database.turtle-wow.org/?item=10923\r\nQuest: https://database.turtle-wow.org/?quest=2602\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nthe item should drop from those NPC's for the quest Infallible mind from blasted lands. ","updatedAt":"2023-12-07T14:55:36+0100","milestone":null,"closedAt":"2023-12-07T14:55:35+0100"},{"assignees":[],"author":{"login":"WhiteRune"},"comments":[{"author":{"login":"TatkaS1"},"body":"All DME bosses according to the database have 100% chance to include a group 4 drop - 10 books (9 class + the epic Foror's Compendium) and according to OP do not drop these items at all. The loot table should be fixed and drop rate changed to what DMW and DMN bosses have.\r\nHydrospawn(DME):\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/87695943/0f5437ff-c0e2-49c8-9aba-6debb360e1e6)\r\nAlzzin the Wildshaper(DME):\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/87695943/b1d68e92-0399-455d-b791-f2da06605dac)\r\nKing Gordok(DMN):\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/87695943/7782655d-f7ff-4bcc-bc5e-291dc818a4e7)\r\n","createdAt":"2023-07-24T11:34:09+0200"}],"createdAt":"2023-07-21T09:27:48+0200","number":4001,"labels":"Loot Table","state":"OPEN","title":"Hydrospawn loot table","body":"Description:\r\nHydrospawn boss doesn't drop 4th loot group according to database\r\nSteps to reproduce:\r\n\r\n1. Go to DM East\r\n2. Kill Hydrospawn\r\n3. Check the loot \r\n\r\nNPC ID:\r\n[Hydrospawn](https://database.turtle-wow.org/?npc=13280)\r\n\r\nExpected behavior.\r\nAfter killing it shall be drop items according to db.\r\n","updatedAt":"2023-12-07T15:03:56+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"Norothem"},"comments":[{"author":{"login":"Otari98"},"body":"coordinates 48/28","createdAt":"2023-11-19T16:07:56+0100"}],"createdAt":"2023-07-21T09:25:14+0200","number":4000,"labels":"Profession","state":"OPEN","title":"Fishing spot in unfishable water","body":"There's a fishing spot for stonescale eel in unfishable water (too shallow) in Tel'Abim Island, north of Bixxle's Storehouse (Directly north of where the \"B\" of \"Bixxle's Storehouse\" is in the map)","updatedAt":"2023-11-19T16:20:06+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"Kharkov72"},"comments":[{"author":{"login":"schanzee"},"body":"https://www.youtube.com/watch?v=-RWUU26_b0k\r\nHad the same thing happen to us in AQ40 on C'Thun:\r\nThe whole raid was done on Masterloot. You can barely make out the yellow master looter icon on the raidframes on Haydenx (mage bottom row 2nd from the left in the raidframes) but Quinnas instantly loots a chest token when he autoloots the boss unrestricted before the ML even takes a peek at the loot. \r\nThere was obviously more loot on the boss but only 1 token got taken. The rest of the loot could be distributed using Masterloot without issue.\r\nWe were also unable to trade the token afterwards and GMs don't assist...","createdAt":"2023-09-11T03:26:43+0200"},{"author":{"login":"lyssebabz"},"body":"I just had this happen to me in Emerald sanctum with the item \"Veil of Nightmare\"\r\nIt was on masterloot and i went to check on what dropped (on dragon not chest) and it just autolooted the item to my bag. Have had this happen a few times in Naxx too with tier tokens. \r\nI cannot trade the item either, even within the time limit\r\n![loottttt](https://github.com/slowtorta/turtlewow-bug-tracker/assets/20995435/8644181a-c0b7-4bbe-b506-5640dfe44e8b)\r\n","createdAt":"2024-01-13T00:16:12+0100"},{"author":{"login":"Bang1726528"},"body":"Just had this happen on C'thun, Chest token auto looted to someone when they opened the boss loot, even though masterloot is clearly on.\r\n\r\nhttps://www.youtube.com/watch?v=XQKvAOu3M4w","createdAt":"2024-02-02T14:46:50+0100"},{"author":{"login":"Platinumcoated"},"body":"just wanna add another video\r\nThis happened on 19. January (it's a little old I forgot to post it)\r\nPOV of our Tank\r\nhttps://youtu.be/3UOnSYy3EAU?si=cvNA-BXr69sKOHl3","createdAt":"2024-03-09T23:35:55+0100"}],"createdAt":"2023-07-21T05:50:33+0200","number":3999,"labels":"Dungeons & Raids, General, Needs Replication","state":"OPEN","title":"Master Loot Bug","body":"While in a ZG run, Mar'li was killed. When I ran up to do master loot (as it was set to the entire time, the entire raid can attest to this), one of my fellow raiders went up to check the loot, and somehow autolooted Mar'li's Touch and Zulian Scepter of Rites, despite it being on master loot. GMs were unhelpful due to the strict order to not help with loot issues anymore, but I'm more worried about master loot breaking when there are more important drops. I however have absolutely no idea what caused this. Maybe it's because I tried to autoloot a voodoo pile that had a blood scythe in it, when I already had one, and it just... fucked it? I have no idea.","updatedAt":"2024-03-09T23:35:56+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"Jurwah"},"comments":[{"author":{"login":"GitGurky"},"body":"Hakkari Shroud can no longer drop from creatures.\r\n\r\nhttps://forum.turtle-wow.org/viewtopic.php?p=51551&hilit=Hakkari#p51551\r\n\r\nJust so you are also aware [https://classicdb.ch](https://classicdb.ch/?item=10780) is not a reliable source. This Database is Vanilla Gaming's DB (another private server) ","createdAt":"2023-07-21T01:22:35+0200"}],"createdAt":"2023-07-20T23:52:06+0200","number":3998,"labels":"","state":"CLOSED","title":"TWoW Sunken Temple trash mobs missing loot from table","body":"Elite trash mobs in Sunken Temple no longer drop Hakkari Shroud or Hakkari Breastplate, and Mark of Hakkar no longer drops from Oozelings in the instance. According to TurtleDB, The breastplate is only obtainable through the quest reward Hakkari Urn and the shroud is the same except for one rare mob spawn in EPL, Baron Bloodbane, at a ~0.1% drop chance. I cannot find any other items missing from the trash loot tables. On Classic DB, it says all three are obtainable through ST trash mobs as well as Hakkari Urn, Steel Lockbox, and Sturdy Junkbox.\r\n\r\nSteps to reproduce:\r\n1a. Kill any of the following trash mobs:\r\n- Oozeling https://database.turtle-wow.org/?npc=8257\r\n- Murkworm https://database.turtle-wow.org/?npc=5226\r\n- Deep Lurker https://database.turtle-wow.org/?npc=8384\r\n- Saturated Ooze https://database.turtle-wow.org/?npc=5228\r\n- Atal'ai Witch Doctor https://database.turtle-wow.org/?npc=5259\r\n- Unliving Atal'ai https://database.turtle-wow.org/?npc=5267\r\n- Atal'ai Corpse Eater https://database.turtle-wow.org/?npc=5270\r\n- Nightmare Wyrmkin https://database.turtle-wow.org/?npc=5280\r\n- Jaedenar Adept https://database.turtle-wow.org/?npc=7115\r\n- Slime Maggot https://database.turtle-wow.org/?npc=8311\r\n- Nightmare Whelp https://database.turtle-wow.org/?npc=8319\r\n- Hakkari Sapper https://database.turtle-wow.org/?npc=8336\r\n- Hakkari Bloodkeeper https://database.turtle-wow.org/?npc=8438\r\n\r\n1b. Loot any of the following:\r\n- Steel Lockbox https://database.turtle-wow.org/?item=4637\r\n- Sturdy Junkbox https://database.turtle-wow.org/?item=16884\r\n\r\n2. Do not find the following items:\r\n- Hakkari Shroud https://database.turtle-wow.org/?item=10782\r\n- Hakkari Breastplate https://database.turtle-wow.org/?item=10781\r\n- Mark of Hakkar https://database.turtle-wow.org/?item=10780\r\n\r\nClassic DB links for items with listed mobs and containers:\r\nhttps://classicdb.ch/?item=10780\r\nhttps://classicdb.ch/?item=10781\r\nhttps://classicdb.ch/?item=10782\r\n\r\n\r\n\r\nRequesting these items to be reinstated to either all of their classic DB loot table locations and percentages or at least to the Sunken Temple trash mobs indicated so it's possible to obtain more than just one from the one-time urn quest.","updatedAt":"2023-07-21T01:23:00+0200","milestone":null,"closedAt":"2023-07-21T01:22:35+0200"},{"assignees":[],"author":{"login":"Phobos-Programmer"},"comments":[{"author":{"login":"testening"},"body":"Equipping a summoning trinket triggers a 30s CD.\r\nCasting any summoning trinket, or fox's stone, puts all the others on 60s CD. \r\nYou can't immediately activate two.\r\nYou can't summon more than two Guardians before a blood ring match starts.\r\nI can't see how anyone would have \"6-8 pets\" in blood ring unless both teams are sitting around for 5 minutes, and that you're counting the Barov trinket as three separate pets.\r\nFurthermore, of all the nonengineering Guardian summons that have been turned into trinkets, only Mechanical Yeti is high level enough to damage players at all, or survive a single hit.\r\n\r\nBut you're right. As is, Guardians in bloodring are excessive. Disabling Guardians or making some/all of those items exempt from the BloodRing-Cooldown-Removal would be a good call to prevent this from becoming the defacto meta on matches.\r\n\r\nArcanite Dragonling and/or offhand strat/ony Book Skeleton summons are actual threats, and some players are already using them in every match.","createdAt":"2023-07-21T02:03:34+0200"},{"author":{"login":"Phobos-Programmer"},"body":"@testening I guess not all of them trigger 30s CD, because a few days ago ally paladin was able to start about 5 arenas in a row with 6 pets. As for me I didn't replicate this bug, so the description might be missing some \"special\" trinkets. And in that zoo there weren't barrov mobs. According to his words he was able to summon 6 mobs.\r\nI'll try to call him in this conversation","createdAt":"2023-07-21T02:20:21+0200"},{"author":{"login":"geojak"},"body":"> Equipping a summoning trinket triggers a 30s CD. Casting any summoning trinket, or fox's stone, puts all the others on 60s CD. You can't immediately activate two. You can't summon more than two Guardians before a blood ring match starts. I can't see how anyone would have \"6-8 pets\" in blood ring unless both teams are sitting around for 5 minutes, and that you're counting the Barov trinket as three separate pets. Furthermore, of all the nonengineering Guardian summons that have been turned into trinkets, only Mechanical Yeti is high level enough to damage players at all, or survive a single hit.\r\n> \r\n> But you're right. As is, Guardians in bloodring are excessive. Disabling Guardians or making some/all of those items exempt from the BloodRing-Cooldown-Removal would be a good call to prevent this from becoming the defacto meta on matches.\r\n> \r\n> Arcanite Dragonling and/or offhand strat/ony Book Skeleton summons are actual threats, and some players are already using them in every match.\r\n\r\nSome trinket trigger 30s CD to each other and some don't. You have to do alot of testing to find out which work but 6 pets is doable.\r\n\r\n","createdAt":"2023-07-21T10:54:25+0200"},{"author":{"login":"geojak"},"body":"1. equip spiked colalr and mechanical yeti\r\n2.. enter blood ring\r\n3. use these 3 trinekts immidiely\r\n4. now use fox spirit stone not Before or it will put the on cd! \r\n5. equip mechanical drago, mechanical chicken and decoy dragonling offhand\r\n6. use 15 sec before game start\r\n7. equip your acutal pvp arnea trinekt\r\n--> 6 pets\r\n\r\nothers use the totallt OP timbermaw furblg pet + barov caller, that one is way easier to pull of and even stronger than my tatctic\r\n\r\n","createdAt":"2023-07-21T10:58:44+0200"},{"author":{"login":"geojak"},"body":"you cant use the onyxia grimore because it causes 30s on the engie pets\r\ncant use dog whsilte of cat figureine either as it causes 30s on the yeti or fellhunter.\r\n","createdAt":"2023-07-21T11:02:12+0200"},{"author":{"login":"geojak"},"body":"In my opinion the fix to this is to extend and fix, that all these pet trinket causes a 30s CD on each other on use. Many of the pet trinkets already work like this but it is inconsistent, and as described above, you can work around it by finding just the right procedure to combine.\r\nThis should be fixed\r\n","createdAt":"2023-07-24T12:12:18+0200"}],"createdAt":"2023-07-20T21:26:49+0200","number":3997,"labels":"PvP, Custom Content Polish","state":"OPEN","title":"Summon trinket zoo abuse","body":"**Please, provide a clear description what the bug is:**\r\nRecently updated trinket with summon effect allow to create zoo of pets in Blood Ring\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n1) get 4-6 trinkets (Mechanical Yeti, Spiked Collar, Gnomish Battle Chicken), weapons (Decoy Dragonling Remote) and other junks (Fox's Spirit Stone)\r\n2) wear 2 trinkets (Mechanical Yeti, Spiked Collar)\r\n3) enter Blood Ring (will reset all yout CD)\r\n4) immediately activate your current 2 trinkets with summon. And then wear the next 2 trinkets like \"Gnomish Battle Chicken\" (you will have to wait 30 sec CD till next summon round) and start wearing other items like \"Decoy Dragonling Remote\". Then closer to the arena beginning use other junks like \"Fox's Spirit Stone\". On ~32 repeat the trick with your other trinkets. With such flow at the beginning of Blood Ring encounter (60 seconds till arena gates opening) players can have a zoo of 6 pets. Because each BR encounter resets CD player can do this trick each arena.\r\n\r\nSomeone can say it works as expected, but as I remember in official vanilla when players dress off items with summon your pet immediately dies.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nItem: https://database.turtle-wow.org/?item=15778\r\nItem: https://database.turtle-wow.org/?item=1187\r\nItem: https://database.turtle-wow.org/?item=10725\r\nItem: https://database.turtle-wow.org/?item=81059\r\nItem: https://database.turtle-wow.org/?item=60539\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\nWhen a player dresses an item with summon effect, the existing pet should be automatically dismissed. Prevent summoning pets from junk items which are not required to be worn on Blood Ring location or stop resetting their CD on each Blood Ring match.\r\n","updatedAt":"2023-12-06T21:15:55+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"McPewPew"},"comments":[{"author":{"login":"Otari98"},"body":"same here ID 14496","createdAt":"2023-07-20T21:17:48+0200"},{"author":{"login":"GitGurky"},"body":"Should be resolved now.","createdAt":"2023-07-21T17:18:03+0200"}],"createdAt":"2023-07-20T20:47:31+0200","number":3996,"labels":"","state":"CLOSED","title":"Baron Geddon is not spawning in Molten Core","body":"With Baron Geddon not spawning it is impossible to dowse, so the raid cannot be completed.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Enter Moten Core.\r\n2. Baron Geddon is not there.\r\n\r\nMC Raid ID - 14144","updatedAt":"2023-07-21T17:18:04+0200","milestone":null,"closedAt":"2023-07-21T17:18:03+0200"},{"assignees":[],"author":{"login":"Squirreled"},"comments":[],"createdAt":"2023-07-20T18:50:14+0200","number":3995,"labels":"NPC","state":"OPEN","title":"Winterax Elder dodged the nerf","body":"When killing the Winterax Elder it drops too much gold\r\n\r\nhttps://database.turtle-wow.org/?npc=39999\r\n\r\nIt's supposed to drop a few silver coins.","updatedAt":"2023-12-07T14:56:35+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"balakethelock"},"comments":[{"author":{"login":"geojak"},"body":"Elxiir of brute force 18 stam doesn't stack with fortitude. Should be changed too, elixir is useless and I am not even sure if this is a bug or blizzlike but it's bad ","createdAt":"2023-07-20T23:44:26+0200"},{"author":{"login":"balakethelock"},"body":"> Elxiir of brute force 18 stam doesn't stack with fortitude. Should be changed too, elixir is useless and I am not even sure if this is a bug or blizzlike but it's bad\r\n\r\nThat's intended behavior though, take it to forums and not github","createdAt":"2023-07-20T23:45:03+0200"},{"author":{"login":"geojak"},"body":"Was Already discussed on the forum before i even joined the server like 2020. zaas pleaded for it to change if I remember correctly ","createdAt":"2023-07-20T23:50:00+0200"},{"author":{"login":"twowTurtReynolds"},"body":"https://github.com/slowtorta/turtlewow-bug-tracker/issues/2436 https://github.com/slowtorta/turtlewow-bug-tracker/issues/4606 https://github.com/slowtorta/turtlewow-bug-tracker/issues/3356 contains an example of this.","createdAt":"2023-12-04T15:36:24+0100"}],"createdAt":"2023-07-20T16:10:02+0200","number":3994,"labels":"Core, Reproduced on VMaNGOS","state":"OPEN","title":"Widespread bug causing a huge number of buffs to deceptively not stack with each other.","body":"**Please, provide a clear description what the bug is:**\r\nVery crappy \"_IsExclusiveSpellAura\" code in spellauras.cpp makes many buffs exclusive between one-another for no reason\r\n\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Apply two affected auras at the same time\r\n2. look at your character sheet or use `.unit statinfo`\r\n3. see that only the strongest aura is applying its effect\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nToo big to list, but there are many bug reports all directly caused by this #3437 #3686 #3356 #2436 #4148\r\nOther things I personally tested, some ingame some in vmangos test server (It is the same, this code has not been touched for years)\r\n- Wrath of cenarius proc, paladin T3 spell dam proc, and greater arcane elixir all don't stack with each other\r\n- Visor of Command does not stack with strength elixir\r\n- Shahram +50 stats buff does not stack with mark of the wild\r\n\r\nBasically, think of any two buffs that give you the same stat, there is a huge chance they won't stack with each other and you'll never realize it.\r\n\r\n**Expected behavior. Describe how it should work:**\r\nIn vanilla, buffs stacking with each other is the norm. Exclusivity between buffs is the exception. Instead of the code specifying a few exceptions that can stack, instead it should let everything stack except the ones we know shouldn't (like lesser firepower with greater firepower, agi elixir with mongoose, etc)\r\n\r\nhttps://github.com/vmangos/core/pull/2117","updatedAt":"2023-12-04T15:54:07+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"ConcernedTurtler"},"comments":[{"author":{"login":"balakethelock"},"body":"Works according to the technical limits of vanilla wow the server is built on\r\nSource: https://www.wowhead.com/classic/news/blizzard-clarifies-that-extra-elemental-damage-from-weapons-is-working-as-316707\r\n\r\nThe fire damage should STILL be there, I think if you try to attack a fire elemental you'll see your wand do half its normal damage because they are immune to the fire half.","createdAt":"2023-07-20T15:37:31+0200"},{"author":{"login":"ConcernedTurtler"},"body":"I don't think they said it was a technical limitation, just the way they were designed in classic. There's tons of items in the game that do +elemental damage and it's actually a separate type of damage. See the incendiousaur gauntlets/storm gauntlets.\r\n\r\nI will contend that these items are probably working they way they did in classic but I don't think that's necessarily a good thing.","createdAt":"2023-07-21T01:09:45+0200"},{"author":{"login":"twowTurtReynolds"},"body":"This is an oddball design for a wand, but that is rather cool, don't you agree? It works as it is designed.\r\n\r\nAs for the model issue, that will be tracked under https://github.com/slowtorta/turtlewow-bug-tracker/issues/4211","createdAt":"2023-12-07T13:22:11+0100"}],"createdAt":"2023-07-20T15:26:08+0200","number":3993,"labels":"","state":"CLOSED","title":"Blackflame Wand has no model/Only does shadow damage.","body":"**Please, provide a clear description what the bug is:**\r\n\r\nThe blackflame wand from crescent grove has no model and only does shadow damage. The item description says it does both shadow and fire damage.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Get blackflame wand.\r\n2. use it on an enemy.\r\n3. check combat log.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nhttps://database.turtle-wow.org/?item=83215\r\n","updatedAt":"2023-12-07T13:22:11+0100","milestone":null,"closedAt":"2023-12-07T13:22:11+0100"},{"assignees":[],"author":{"login":"vkekd"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"This is a bop item, and you can only teach yourself the spell once. There's no exploit or money loss that this causes.","createdAt":"2023-12-07T14:58:24+0100"}],"createdAt":"2023-07-20T15:13:31+0200","number":3992,"labels":"","state":"CLOSED","title":"Azurescale whelp","body":"This mob https://database.turtle-wow.org/?npc=60909 can drop https://database.turtle-wow.org/?item=50083 but the item is unique and it can drop more than one. That means if you get unlucky (or lucky) you get 2 of these stacked and you cannot loot it.","updatedAt":"2023-12-07T14:58:24+0100","milestone":null,"closedAt":"2023-12-07T14:58:24+0100"},{"assignees":[],"author":{"login":"nightsage217"},"comments":[{"author":{"login":"GitGurky"},"body":"Remove the quest if it's in your log then quit wow and delete your wdb folder","createdAt":"2023-07-21T06:00:24+0200"}],"createdAt":"2023-07-20T12:00:57+0200","number":3991,"labels":"","state":"CLOSED","title":"Quest: Libram of Voracity is undoable","body":"\"Libram of Voracity\" is a repeatable quest, by given correct materials, players will be given a respective Lesser Arcanum of Voracity. Yet, the quest dialogue is unable to proceed via clicking \"continue\" button.\r\n\r\nSteps to reproduce the behavior:\r\n1. Collect at least 4 crystal force, 1 Libram of voracity, 4 Runn Tum Tuber, 1 Black Diamond and 30gold from farming, dungeon, trading, and or auction house purchase.\r\n2. The player travels to Eastern Kingdom - Burning Steppes, and meet an NPC called Mathredis Firestar in open world landscape.\r\n3. Take a conversation with the named NPC and select respective named quest - Libram of Voracity.\r\n4. The dialogue is not proceed able with \"continue\" button\" despite the character has items (step 1) in the bag.\r\n\r\nID:\r\nQuest: https://database.turtle-wow.org/?quest=4484\r\nQuest NPC: https://database.turtle-wow.org/?npc=9836\r\nQuest Reward: https://database.turtle-wow.org/?item=11645\r\n\r\nQuest Materials:\r\nhttps://database.turtle-wow.org/?item=11737\r\nhttps://database.turtle-wow.org/?item=11754\r\nhttps://database.turtle-wow.org/?item=11951\r\nhttps://database.turtle-wow.org/?item=11563\r\n\r\nExpected behavior:\r\n1. Collect at least 4 crystal force, 1 Libram of voracity, 4 Runn Tum Tuber, 1 Black Diamond and 30g from farming, dungeon, trading, and or auction house purchase.\r\n2. The player travels to Eastern Kingdom - Burning Steppes, and meet an NPC called Mathredis Firestar in open world landscape.\r\n3. Take a conversation with the named NPC and select respective named quest - Libram of Voracity.\r\n4. If the required quest materials are in place in the bag of the character, the player can choose 1 type of Lesser Arcanum of Voracity out of 5.\r\n5. After select 1 type of Lesser Arcanum of Voracity, the required quest materials will be deducted from the cahracter's bag and replaced with single(1) selected Lesser Arcanum of Voracity.\r\n6. The quest itself is repeatable, and player may repeat the process 1~5.\r\n\r\nPicture:\r\n![Untitled](https://github.com/slowtorta/turtlewow-bug-tracker/assets/140063176/b1dffd10-3751-4e5e-932a-1dc8a4b692db)\r\n","updatedAt":"2023-07-21T06:00:24+0200","milestone":null,"closedAt":"2023-07-21T05:44:43+0200"},{"assignees":[],"author":{"login":"GrizB37"},"comments":[],"createdAt":"2023-07-20T08:59:32+0200","number":3990,"labels":"PvP, Reproduced","state":"OPEN","title":"Sunnyglade Valley NPC's Giving Honorable Kills. ","body":"**Please, provide a clear description what the bug is:**\r\nWhen you kill the Footmen/Grunts in SGV, they give an Honorable Kill, which shows up in your honor tab. \r\nThis is wrong only players should give HK's. \r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Go SGV\r\n2. Kill Grunt/Footman. \r\n3. Get a HK from this. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nONLY Players should give Honorable Kills. ","updatedAt":"2023-12-29T05:50:04+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"ConnorCable"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"I let the debuff get to 15s left, disconnected my internet, restarted the client, reconnected, and I no longer have the debuff but also have full movespeed.","createdAt":"2023-12-07T19:42:44+0100"}],"createdAt":"2023-07-20T04:35:57+0200","number":3989,"labels":"Couldn't reproduce, Core","state":"CLOSED","title":"Rotting Slime in Ashenvale gives persistent movement speed debuff","body":"**Please, provide a clear description what the bug is:**\r\n\r\nRotting Slime gives persistent speed debuff if character relogs during the debuff\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Allow Rotting Slime to attack and give you disease\r\n2. I lost my internet connection, then relogged\r\n3. The movement speed debuff persisted after relogging\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=3928\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nDebuff should go away after specified time\r\n","updatedAt":"2023-12-07T19:42:55+0100","milestone":null,"closedAt":"2023-12-07T19:42:44+0100"},{"assignees":[],"author":{"login":"GrizB37"},"comments":[{"author":{"login":"ratkosrb"},"body":"This was already changed and they use a much weaker version of demo shout now.","createdAt":"2023-08-08T00:36:48+0200"}],"createdAt":"2023-07-20T00:38:54+0200","number":3988,"labels":"","state":"CLOSED","title":"Sunny Glade NPCS Demo Shout","body":"**Please, provide a clear description what the bug is:**\r\nSInce the Sunnyglade 'fixes' the alliance and *only* the alliance NPCs use a demo shout that has like a 300 yard range, which pulls any stealth class out of stealth... this is very annoying as the debuff is -300 AP....\r\n\r\nAlso its kinda annoying the horde grunts dont debuff alliance players.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Go in sunnyglade, get near an alliance NPC and get demo shouted a mile away.\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nReduce the range of this demo shout, and for petes sake give the horde grunts it too to stop this imbalance.\r\n\r\nTY","updatedAt":"2023-08-08T00:36:48+0200","milestone":null,"closedAt":"2023-08-08T00:36:48+0200"},{"assignees":[],"author":{"login":"alliecakes"},"comments":[{"author":{"login":"alliecakes"},"body":"Duplicate of https://github.com/slowtorta/turtlewow-bug-tracker/issues/3979, divorce from the edgeofmadnesscalendar.com EU calendar is desired behaviour. After references to GM assistance in https://github.com/slowtorta/turtlewow-bug-tracker/issues/3979 as well as https://turtle-timer.vercel.app/, pattern of spawning is yet to be established. Still spawns Gri'lek on 21 July (4 days of syncing divorce, to attempt establishing pattern although at cost of other players' effort, on 7th day to reopen issue in the interest of server?).","createdAt":"2023-07-20T12:10:11+0200"}],"createdAt":"2023-07-20T00:36:50+0200","number":3987,"labels":"","state":"CLOSED","title":"Edge of Madness Spawning Synchronisation Mismatch?","body":"**Please, provide a clear description what the bug is:**\r\nHello, today in ZG id 7639 started at some time after 19 July 2023 at 8:30 PM ST during Edge of Madness encounter instead of Hazza'rah (as predicted by https://edgeofmadnesscalendar.com/eu#calendar safe since 18 July + Vanilla Bropack by Brotalnia safe since 18 July), Gri'lek spawned upon dousing the flames. Syncing has otherwise been eomc.com spot on match around two weeks ago during his first spawn at least once. This bug isn't due to stale id, as all bosses excepting fish boss have been downed on this day and as such I know it to be new in best faith.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n1. At least 2 days after eomc.com first go for Hazza'rah, try spawning him in ZG/EoM.\r\n2. Boss that is predicted safe to spawn by the calendar will not spawn and the boss predicted to last spawn 2 days ago will.\r\n3. Gri'lek arises despite being predicted not to.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nGri'lek: https://database.turtle-wow.org/?npc=15082\r\nHazza'rah: https://database.turtle-wow.org/?npc=15083\r\nEvent douse: https://database.turtle-wow.org/?item=19931\r\nDesired event reward: https://database.turtle-wow.org/?item=19942\r\nInteractable object: https://database.turtle-wow.org/?object=180327\r\n\r\n**Expected behavior. Describe how it should work:**\r\nI am inquiring whether this is desired behaviour or whether the syncing divorce from calendar is NOT desired behaviour as this may cause spawning material losses. I am ready to fully cooperate with GMs to provide testimonies and more details.\r\n![eomc](https://github.com/slowtorta/turtlewow-bug-tracker/assets/140022793/7cecbd07-81d6-43d9-9ca6-7f94a90e4482)\r\n","updatedAt":"2023-07-22T00:16:48+0200","milestone":null,"closedAt":"2023-07-20T12:10:11+0200"},{"assignees":[],"author":{"login":"pidjey2a"},"comments":[],"createdAt":"2023-07-19T23:36:23+0200","number":3986,"labels":"Custom Content Polish","state":"CLOSED","title":"Tharil'zun respawn","body":"**Please, provide a clear description what the bug is:**\r\nHello !\r\n It's not a bug if we are in Vanilla like. In turtle wow, lots of mobs respawn very fast, includind elites. For tharil'zun, his respawn is to 15 min like vanilla. But with the population of Turtle wow, it's impossible to kill this mob because too many people are on it.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.When Tharil'zun spawns, too much group are on it.\r\n2. Respawn is about 15 min but some mobs and trashs have their respawn very quick contrary to Tharil'zun.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=486\r\nItem: https://database.turtle-wow.org/?item=1260\r\nQuest: https://database.turtle-wow.org/?quest=19\r\n\r\n**Expected behavior. Describe how it should work:**\r\nIs it possible de reduce the respawn like other elites mobs who must be slained to finish the objective ? Some people wait 1 hour to slain him because when it spawn, only the first group who hit him can valide the quest\r\n","updatedAt":"2023-12-07T15:25:12+0100","milestone":null,"closedAt":"2023-12-07T15:25:06+0100"},{"assignees":[],"author":{"login":"Phobos-Programmer"},"comments":[{"author":{"login":"Sringaram"},"body":"I thought they fixed pets to not follow and attack a target if line of sight has been broken?","createdAt":"2023-07-21T16:25:58+0200"},{"author":{"login":"Phobos-Programmer"},"body":"this is different abuse, it's not about hitting in the stealth. They just target enemy before arena started and attack by pet thought whole arena...","createdAt":"2023-07-21T19:28:05+0200"},{"author":{"login":"Sringaram"},"body":"No no, the stealth fix was about a different issue. I clearly recall that they changed pets to not follow and attack targets if the hunter has no line of sight.\r\nPets clipping through walls is another issue here.","createdAt":"2023-07-21T19:40:39+0200"},{"author":{"login":"twowTurtReynolds"},"body":"![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/1ec7a991-6b78-443e-bdf0-ed0062a00f26)\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/aac4d030-b786-4453-8184-a5e8a8f0129a)\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/4fdb22c9-5ae8-4e26-9227-518cde015167)\r\n","createdAt":"2023-12-29T05:41:57+0100"}],"createdAt":"2023-07-19T22:43:14+0200","number":3985,"labels":"PvP, Reproduced","state":"OPEN","title":"Hunters can attack enemies in Blood Ring before gates opening","body":"**Please, provide a clear description what the bug is:**\r\nHunters can attack enemy teams in Blood Ring battleground before gates are open excluding any \"loss\" rules.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\nI don't know all details, but I guess they do in in next way:\r\n1) search in \"who\" tab players in Blood Ring, then right click -> \"target\"\r\n2) now when you keep in target enemy player they send pet to attack enemy team thought closed gates (through line of sight rule)\r\n\r\n**Expected behavior. Describe how it should work:**\r\nHunter players should not be able to attack enemies by pets before the arena starts. Even if they can target enemies with \"who\", they should receive error target in loss\r\n","updatedAt":"2023-12-29T05:42:04+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"geojak"},"comments":[{"author":{"login":"GitGurky"},"body":"Double https://github.com/slowtorta/turtlewow-bug-tracker/issues/2147","createdAt":"2023-07-19T21:34:03+0200"}],"createdAt":"2023-07-19T20:30:34+0200","number":3984,"labels":"","state":"CLOSED","title":"wastewander in tanaris rep gain bugged","body":"**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. note down your rep with all steemwhedle cartel factions\r\n2. kill a wastewanderer in tanrais dessert\r\n3. see a message pop up ++5 rep to steemwheedle cartel\r\n4. chec kyour repuation, see you gained zero rep to all factions\r\n\r\n**Expected behavior. Describe how it should work:**\r\nshould rpobaly be changed to +5 gatgetzan rep only and this is probabyl what is bugging this","updatedAt":"2023-07-19T21:34:03+0200","milestone":null,"closedAt":"2023-07-19T21:34:03+0200"},{"assignees":[],"author":{"login":"geojak"},"comments":[{"author":{"login":"GitGurky"},"body":"duplicate https://github.com/slowtorta/turtlewow-bug-tracker/issues/3716","createdAt":"2023-07-19T21:38:48+0200"},{"author":{"login":"geojak"},"body":"there is a slight difference. this issues is about miss. the other about crit. until recently i had no issue with hammer of warth missing like 40% or more of its casts on average. or its jsut the sunnyglade lvl 60 grunts npcs that are weird","createdAt":"2023-07-19T21:54:11+0200"},{"author":{"login":"GitGurky"},"body":"Could be the grunts seeing I am not seeing anything changed recently with it.","createdAt":"2023-07-20T00:08:55+0200"},{"author":{"login":"balakethelock"},"body":"Not a duplicate, This is a new bug. most likely related to the recent fix to weapon skill on abilities\r\n@geojak confirm it on different mobs","createdAt":"2023-07-20T01:23:56+0200"},{"author":{"login":"geojak"},"body":"ok i think i understood it now\r\nthe miss changed until very recentl was meele hit based and the crit chance was spell crit based (barely ever critted)\r\nthis has flipped now to spell hit (therefor alot of more misses) but the crit chance seems to be meele crit now (more crit)\r\nthe current new behaviour is the blizzlike behaviour. this explains the other issue too","createdAt":"2023-07-21T10:01:14+0200"},{"author":{"login":"balakethelock"},"body":"> ok i think i understood it now the miss changed until very recentl was meele hit based and the crit chance was spell crit based (barely ever critted) this has flipped now to spell hit (therefor alot of more misses) but the crit chance seems to be meele crit now (more crit) the current new behaviour is the blizzlike behaviour. this explains the other issue too\r\n\r\nAre you absolutely sure? hammer of wrath is a ranged attack, works like arcane shot. It's supposed to use physical hit chance.","createdAt":"2023-07-21T11:40:33+0200"},{"author":{"login":"geojak"},"body":"Not absolutely sure but his paladin here on forum came to the same conclusion https://forum.turtle-wow.org/viewtopic.php?f=41&t=8400 ","createdAt":"2023-07-21T12:55:27+0200"},{"author":{"login":"geojak"},"body":"https://www.reddit.com/r/classicwow/comments/hqtvhy/paladin_hammer_of_wrath_hit_chance/\r\nSeems like even in classic peole weren't sure if it's spell or meele hit. Peolle contradict each other here discussing it ","createdAt":"2023-07-21T13:03:00+0200"},{"author":{"login":"balakethelock"},"body":"@geojak should be reopened. Like I guessed, fix to weapon skills on abilities broke hammer of wrath. But we cought that already and made a fix in vmangos, so it's weird that its bugged here https://github.com/vmangos/core/pull/2086","createdAt":"2023-07-27T12:46:23+0200"}],"createdAt":"2023-07-19T18:03:22+0200","number":3983,"labels":"","state":"CLOSED","title":"hammer of warth miss chance bugged","body":"**Please, provide a clear description what the bug is:**\r\n\r\nsince the last restart this ability now misses all the time. multiple people noticed somthing changed\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\npelase investiage what happened to hammer of warths missing too much suddenly","updatedAt":"2023-08-17T15:45:54+0200","milestone":null,"closedAt":"2023-08-17T15:45:53+0200"},{"assignees":[],"author":{"login":"Ezzerial"},"comments":[{"author":{"login":"GrizB37"},"body":"Always been like this even back in 2005 vanilla. was fixed in TBC.\r\nNot sure what causes the issue when you mount, would be nice to fix this as it kinda ruins the Shadow Priest class fantasy a little","createdAt":"2023-07-20T00:35:49+0200"},{"author":{"login":"Muigin"},"body":"This has been fixed and will be pushed in our next client patch (1.17.1)","createdAt":"2023-11-24T13:29:53+0100"}],"createdAt":"2023-07-19T11:57:11+0200","number":3982,"labels":"","state":"CLOSED","title":"Shadowform visual bug","body":"Shadowform becomes visibly lighter and more transparent after using a mount or taking flight path. If u relog when on a mount your Shadowform gets back to normal but the mount is still in that light transparent state.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Use Shadowform\r\n2. Use any mount or flight path\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nSpell: https://database.turtle-wow.org/?spell=15473\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\nAfter using any mount in Shadowform it must work as intended (files attached):\r\n\r\n![intended 2](https://github.com/slowtorta/turtlewow-bug-tracker/assets/134404400/e68da5e8-a15a-47f8-9338-954a11459746)\r\n![normal](https://github.com/slowtorta/turtlewow-bug-tracker/assets/134404400/5e6c657b-a85b-4868-9c3f-84a5d2b023d5)\r\n![bug mounted](https://github.com/slowtorta/turtlewow-bug-tracker/assets/134404400/952d878a-f49e-43f0-80bc-54e065245efa)\r\n![relog bug](https://github.com/slowtorta/turtlewow-bug-tracker/assets/134404400/38093ea7-8f01-44a9-9b84-6bab2e54c702)\r\n![default mount](https://github.com/slowtorta/turtlewow-bug-tracker/assets/134404400/949fb9ed-6169-4fb0-afac-7e8acbcee0f0)\r\n![intended](https://github.com/slowtorta/turtlewow-bug-tracker/assets/134404400/632ee5e6-f7ae-48c3-afca-ad7f38511afe)\r\n![flight bug](https://github.com/slowtorta/turtlewow-bug-tracker/assets/134404400/c09bede8-81ed-45c6-8917-fdcc86578c70)\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/134404400/8448d7e8-3b3a-4fca-862a-99bd764018f4)\r\n","updatedAt":"2023-11-24T13:29:53+0100","milestone":null,"closedAt":"2023-11-24T13:29:53+0100"},{"assignees":[],"author":{"login":"Ezzerial"},"comments":[{"author":{"login":"GitGurky"},"body":"duplicate https://github.com/slowtorta/turtlewow-bug-tracker/issues/3592","createdAt":"2023-07-19T21:40:11+0200"}],"createdAt":"2023-07-19T11:13:15+0200","number":3981,"labels":"","state":"CLOSED","title":"Shadowform MC bug","body":"When mind controlled by a mob, after the duration of MC u are out of Shadowform and unable to enter it until logout and log back in (The message on the screen infinitely says Ability is not ready). Happened to me 3 times with same exact pattern (Happened with last boss in Stormwind Vault and \"Jadefire Trickster\" in Felwood, pretty much sure it will work with various mobs with MC as well, maybe even in pvp)\r\n\r\nSteps to reproduce:\r\n\r\n1. Being Mind Controlled(within MC i was forced to use Mind Flay or Autoattack on closest allied player)\r\n2. After the duration of MC you are out of Shadowform and unable to turn it on.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=93107, https://database.turtle-wow.org/?npc=7107#abilities\r\nSpell: https://database.turtle-wow.org/?spell=12888, https://database.turtle-wow.org/?spell=15473\r\n\r\n\r\nExpected behavior:\r\n\r\nAfter being MCed u don't leave Shadowform and turning it on and off works normally as intended.","updatedAt":"2023-07-19T21:40:11+0200","milestone":null,"closedAt":"2023-07-19T21:40:11+0200"},{"assignees":[],"author":{"login":"shockawr"},"comments":[{"author":{"login":"ConcernedTurtler"},"body":"that's a feature not a bug","createdAt":"2023-07-19T19:03:15+0200"}],"createdAt":"2023-07-19T05:05:40+0200","number":3980,"labels":"NPC, Goblin","state":"OPEN","title":"Vanilla racial mount vendors not selling to goblins","body":"**Please, provide a clear description what the bug is:**\r\n\r\nThe vanilla race mount vendors do not sell to goblins, even when exalted with the required faction. This is _not_ the case for the custom vendors, I can correctly buy the exalted requirement mounts from those NPCs. Possibly affecting Thunder Bluff as well, but do not have the rep to confirm.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Be goblin\r\n2. Exalted with any vanilla race\r\n3. Check mount vendor\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=7952 Zjolnir\r\nNPC: https://database.turtle-wow.org/?npc=4731 Zachariah Post\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nI should be able to buy the racial mounts after reaching exalted reputation. Has been this way for months.\r\n![Screenshot 2023-07-18 225729](https://github.com/slowtorta/turtlewow-bug-tracker/assets/139937511/a3377b74-8bac-48ad-b89e-d6d77e37a95f)\r\n![Screenshot 2023-07-18 225735](https://github.com/slowtorta/turtlewow-bug-tracker/assets/139937511/0527b82c-1842-4625-8a17-6d2d04793714)\r\n","updatedAt":"2023-12-07T15:24:29+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"Avery1337"},"comments":[{"author":{"login":"PugWoof"},"body":"This happened to me as well tonight - Tuesday, July 18th at around 9:45 EST. According to the schedule the Boss should have rotated to Hazza'rah.\r\n--However, instead Gri'lek spawned yet again as he has for the past two weeks. ","createdAt":"2023-07-19T04:35:11+0200"},{"author":{"login":"OonaFae"},"body":"Confirmed happened last night for my group as well.","createdAt":"2023-07-19T17:04:41+0200"},{"author":{"login":"GitGurky"},"body":"It changes based on ZG reset last reset was Monday, Thursday it will reset and have the next boss. ","createdAt":"2023-07-19T22:26:14+0200"},{"author":{"login":"OonaFae"},"body":"I have done Madness trinkets on several characters on turtle and don't recall it ever requiring the raid to actually reset to properly switch over to the next boss. It is very narrowly possible that the stars just aligned the couple dozen times I've done madness for myself and my guild but we have always used this calendar for Madness.\r\n\r\nHaving used it for over a year it has never once been off in the way that was observed. Did something change on the server that would have affected the spawn cycle?\r\n\r\nRegardless I guess we will have to rely on checking the tablets in the instance at this point.\r\n\r\nhttps://edgeofmadnesscalendar.com/us/west#calendar","createdAt":"2023-07-19T23:34:09+0200"},{"author":{"login":"testening"},"body":"> It changes based on ZG reset last reset was Monday, Thursday it will reset and have the next boss.\r\n\r\n@Gurky-Turtle \r\nIt was still Gri'lek on thursday.\r\n","createdAt":"2023-07-22T01:54:27+0200"},{"author":{"login":"alliecakes"},"body":"So I heard. Wait 3 days and then reopen issue if persists via stealthed inspection? In interest of the server.","createdAt":"2023-07-22T02:11:24+0200"},{"author":{"login":"twowTurtReynolds"},"body":"Looks to be all good now.","createdAt":"2023-12-07T15:24:49+0100"}],"createdAt":"2023-07-19T04:08:00+0200","number":3979,"labels":"","state":"CLOSED","title":"ZG Madness Boss had the wrong boss","body":"**Please, provide a clear description what the bug is:**\r\nGri'lek spawned at 10PM EST on 7/18/2023 when that should be when Hazza'rah spawns. Hazza'rah is supposed to spawn after 3:01AM EST on 7/19/2023.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Go into ZG\r\n2. Get to the madness portion of the raid\r\n3. Use the madness potion on the braizer\r\n4. See if the madness boss matches with this calender https://edgeofmadnesscalendar.com/\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=15083\r\nNPC: https://database.turtle-wow.org/?npc=15082\r\nNPC: https://database.turtle-wow.org/?npc=15085\r\nNPC: https://database.turtle-wow.org/?npc=15084\r\nItem: https://database.turtle-wow.org/?item=19931\r\nSpell: https://database.turtle-wow.org/?spell=24264\r\nObject: https://database.turtle-wow.org/?object=180327\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe madness bosses should be spawning on the https://edgeofmadnesscalendar.com/ calender.\r\n","updatedAt":"2023-12-07T15:24:50+0100","milestone":null,"closedAt":"2023-12-07T15:24:49+0100"},{"assignees":[],"author":{"login":"vkekd"},"comments":[{"author":{"login":"geojak"},"body":"first i want to say, the recent changes to sunnyglade overally are very good and the bg is getting better and better. people play it now!! some big issues remian thought:\r\n\r\nthe npcs give 10 rep and honour on kill ONLY TO THE ONE DOING THE KILLING BLOW\r\nthis has the unfortune side effect that you now compete with your teammates for the kills, additionaly it worsed the meta. if you are losing anyway then you just start farming npcs since they atealst give repuation. this is bad\r\n\r\n--> let the npcs drop sparks on kill instead of reputation and add for every 1 spark handed in that everyone in the bg gets 1 repuation, this works similiar to ab ressources. this will aslo fix that you got 0 rep from losing (unles you are farming npcs, and farming npcs is jsut greiving your own team since you arent contributing to the win in any way doing so at the moment)\r\n\r\nsecondly hadning in sparks not only decreases the oponent generals hp, it also increases your own generals spraks,\r\nwe hand a cases where our general had over 2 million hp still while the enemys had 150k. so it was still hard to finish\r\nplease look further into how generals hp is increased from spakrs and lwoer that a tad\r\n\r\nlastly the towers are still pointless. if they give sparks its so low its 100% irrelevant. i have no diea what they suppsoed to do\r\n\r\noh and the grunts npcs count as heroic kills, this is wrong only palyer should be counted in your kill counter ","createdAt":"2023-07-19T17:36:53+0200"},{"author":{"login":"geojak"},"body":"currently alliance wins this bg most of the times, bad thing is, if you lsoe you got ZERO rep, (unless you farm npcs as described above) this heavily discourages the losing faction to qeuue.\r\nremeber, for blood ring you also eventually added rep for losing side, this was necessary and is here too. \r\n","createdAt":"2023-07-19T19:00:34+0200"},{"author":{"login":"twowTurtReynolds"},"body":"![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/19fd1456-7b51-4913-979b-51a079c3c5f0)\r\nThey seem to be quite intent on killing me.\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/e72a4a8d-7005-42f6-a05d-c0a3d5774e83)\r\n","createdAt":"2023-12-29T05:49:34+0100"}],"createdAt":"2023-07-19T01:41:20+0200","number":3978,"labels":"Couldn't reproduce, PvP, MMAP","state":"CLOSED","title":"Sunnyglade valley","body":"The guards at the towers in sunnyglade valley dont attack you if you start capping the flag\r\n\r\n- Get to the enemy tower\r\n- Aggro some guards and start capping it\r\n- Mobs will walk all the way to you but they wont attack you","updatedAt":"2023-12-29T05:49:35+0100","milestone":null,"closedAt":"2023-12-29T05:49:34+0100"},{"assignees":[],"author":{"login":"Aegael"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"I think this is just how the client works, works the same way on vmangos. You can right click an enemy and it attacks if you wish.\r\n\r\nIf you can prove to us that it worked correctly on the 1.12 client back in 2006, do reply.","createdAt":"2023-12-29T06:13:36+0100"}],"createdAt":"2023-07-19T01:27:00+0200","number":3977,"labels":"Hunter, Needs Blizzlike Proof, Reproduced on VMaNGOS","state":"CLOSED","title":"Can't unstealth Hunter pet while controlling it using Eyes of the Beast","body":"When using Eyes of the Beast to control a cat pet with the Prowl (stealth) ability, if you stealth, you aren't unable to unstealth by pressing Prowl a second time. The ability works normally as expected when not controlling the pet with Eyes of the Beast.","updatedAt":"2023-12-29T06:13:47+0100","milestone":null,"closedAt":"2023-12-29T06:13:36+0100"},{"assignees":[],"author":{"login":"adunahee"},"comments":[{"author":{"login":"GitGurky"},"body":"\r\nI believe if you clear your WDB folder or retransmog it will fix this issue.\r\n\r\n","createdAt":"2023-07-19T21:41:43+0200"},{"author":{"login":"Otari98"},"body":"I had same issue when i used Outfits feature of transmog UI.","createdAt":"2023-07-21T19:55:00+0200"},{"author":{"login":"Nettngale"},"body":"> I believe if you clear your WDB folder or retransmog it will fix this issue.\r\n\r\nI did it, does not work, then I removed all transmogs from my gear but the error kept on.","createdAt":"2023-07-22T03:40:06+0200"},{"author":{"login":"YamaYAML"},"body":"Can we add: set bonus not shown when transmogged? tickets get closed with: \"This is just a visual bug you still get the set bonus\" but that's a workaround. Not a solution.","createdAt":"2024-01-30T00:20:11+0100"}],"createdAt":"2023-07-19T01:11:18+0200","number":3976,"labels":"Transmog, Bundled AddOn","state":"OPEN","title":"Transmog Bugs","body":"**Please, provide a clear description what the bug is:**\r\nBug with xmog ui and a test anchor that suddenly appeared. \r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/43214617/988b8047-e397-49a5-9537-077874373834)\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. on character load in, see pop up with ...ace\\FrameXML\\Turtle_TransmogUI\\Turtle_TransmogUI.lua:2363: Usage: GetItemQualityColor(index) \r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/43214617/d7b0ec39-f1ba-42de-a2ad-231453ca4c96)\r\n\r\n2. interacting with xmog vendor shows overlapping UI elements. \r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/43214617/a93f2981-fa40-4b99-a86e-b85a8fe2c526)\r\n\r\n3. attempting to save or delete with xmog ui also produces error. \r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/43214617/512ca783-d8d1-4113-ba9a-fdaf26a8d888)\r\n\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\n[NPC: https://database.turtle-wow.org/?npc=51291](https://database.turtle-wow.org/?npc=51291)\r\n\r\n**Expected behavior. Describe how it should work:**\r\nShould be able to interact with npc and alter apperance. I would not expect the anchor to pop up automatically and always. ","updatedAt":"2024-01-30T00:20:11+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"VrogragFishslayer"},"comments":[{"author":{"login":"redmagejoe"},"body":"I assume most are aware of the unique mechanics of Scarlet Monastery Graveyard spawns and thus its rare spawn mechanics, but beyond that, it is indeed not working precisely how online resources suggest it should. The veracity of these claims should be taken with a grain of salt, mind you, but they suggest that once any of the rare spawns die, no more will respawn.\r\n\r\nI interpret that to mean that because boss corpses last 2 hours instead of the 15 minutes the rest of SM GY's trash mobs do, that spot is simply occupied and cannot be a spawn point for another rare or trash mob. This would be very difficult to prove if it's \"working as intended\" or not, but it may be worth writing this off as just the way it is. That said, it is strange that two of the same rare can spawn AT THE SAME TIME, but there may be no easy way without scripting to prevent this from happening.\r\n\r\ntl;dr it's hard to know if this is a bug or not","createdAt":"2023-07-19T00:02:14+0200"},{"author":{"login":"VrogragFishslayer"},"body":"I had that feeling too, but I made a report in case something was changed behind the scene and this unintended side effect is going on. Also since SM:GY is farmed for gravemoss, thought more people might have witnessed this too. I have tried to replicate it so far but aside from a quicker way to test lockouts I don't think I'll be able to ever replicate it again. \r\n\r\n(Thanks for your contributions Redmagejoe, great work on the resource/threat gain thread I covered)","createdAt":"2023-07-19T01:42:04+0200"},{"author":{"login":"azolom"},"body":"I also farm gm at gy, and have seen double azshir spawns twice. I don't think I've ever seen a duplicate of another boss. Will also note that classic has more gm nodes -- not sure about vanilla -- but my assumption is that this is intentional. ","createdAt":"2023-07-28T15:15:44+0200"}],"createdAt":"2023-07-18T23:47:21+0200","number":3975,"labels":"","state":"CLOSED","title":"Azshir the Sleepless double-spawn","body":"Azshir the Sleepless, a rarespawn mini-boss in Scarlet Monestary : Graveyard spawned twice in the same instance. \r\n\r\nI only ever saw it once, doesn't mean it can't happen again, but I have tried to no avail. Either it was extraordinary luck, or something in the client is allowing the same rare boss to spawn multiple times. \r\n\r\nNPC: https://database.turtle-wow.org/?npc=6490\r\n\r\nI was under the assumption that rare spawn bosses, when there are a number of them could all spawn, but not two of the same one. \r\n(in case the upload doesn't work, I have an imgur shot too)\r\n\r\nhttps://imgur.com/a/FktxQ9o\r\n\r\n![WoWScrnShot_071823_171842](https://github.com/slowtorta/turtlewow-bug-tracker/assets/139925005/22d65a0f-78fc-4ee1-a2d5-15191a4ef585)\r\n\r\nThanks for all the hard work you do. \r\n<3 Vrograg Fishslayer\r\n","updatedAt":"2023-07-28T15:15:44+0200","milestone":null,"closedAt":"2023-07-19T01:42:04+0200"},{"assignees":[],"author":{"login":"vicitafirea"},"comments":[{"author":{"login":"GitGurky"},"body":"Should be fixed in the next update.","createdAt":"2023-07-19T00:06:36+0200"}],"createdAt":"2023-07-18T23:22:42+0200","number":3974,"labels":"","state":"CLOSED","title":"Pierces Instructions item: typo in its name","body":"Pierces Instructions should be called Pierce's Instructions, since it comes from Pierce Shackleton.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nItem: https://database.turtle-wow.org/?item=60391\r\n\r\n","updatedAt":"2023-07-19T00:06:37+0200","milestone":null,"closedAt":"2023-07-19T00:06:36+0200"},{"assignees":[],"author":{"login":"MasterBruin"},"comments":[{"author":{"login":"GitGurky"},"body":"You will need to ask the author of the addon or ask in the #addons channel in discord. Sorry this is not a server bug related question.","createdAt":"2023-07-18T23:22:42+0200"},{"author":{"login":"MasterBruin"},"body":"I did. No answer after two weeks lol.\r\n\r\n> You will need to ask the author of the addon or ask in the #addons channel in discord. Sorry this is not a server bug related question.\r\n\r\n","createdAt":"2023-07-18T23:39:27+0200"},{"author":{"login":"McPewPew"},"body":"I tried to find your question on Discord but no amount of searching helped.\r\nThis may help -\r\n\r\nOpen sortbags.lua \r\nChange the delay on line 139 from 0.2 to a larger figure (perhaps 0.6). This will make the sorting slower, but should reduce errors.\r\nAlso change the word \"break\" on line 269 to \"return\"","createdAt":"2023-07-21T01:41:01+0200"},{"author":{"login":"MasterBruin"},"body":"> I tried to find your question on Discord but no amount of searching helped. This may help -\r\n\r\nNormaly I don't use discord that much, I've asked the author directly on his github page.\r\n\r\n> Open sortbags.lua Change the delay on line 139 from 0.2 to a larger figure (perhaps 0.6). This will make the sorting slower, but should reduce errors. Also change the word \"break\" on line 269 to \"return\"\r\n\r\nThank you so much, for this information!\r\nI already had an delay of 1.6 set from the fixed version, so I increased it to 2.5\r\nThis value seems to be fine for such large bags.\r\n\r\nI've looked over the lua. file and found out, that I can easily add the item IDs for the missing herbs, under the herb section, and it totally works!\r\nNow everything, that can be put into the herb bag, will be sorted into the herb bag. I'm so happy right now, I can't describe xD\r\n\r\n","createdAt":"2023-07-21T14:43:26+0200"}],"createdAt":"2023-07-18T23:12:34+0200","number":3973,"labels":"","state":"CLOSED","title":"Sort Bags Addon","body":"Hi, I've wanted to ask if it's possible to adjust the sorting for the larger Turtle WoW Donation Bags, like the 30 slot Bag and the 36 slot Bag for the Sort Bags Addon.\r\nI have three times the 36 slot bag, plus a 24 slot herb bag, and it happens from time to time if I have a large amount of items, that they are greyed out after the sorting.\r\nAnother issue I've found, is that both Items [Packet of Tharlendris Seeds] https://database.turtle-wow.org/?item=11022\r\nand [Morrowgrain] https://database.turtle-wow.org/?item=11040 are not sorted into the the herb bag.\r\nBut you can definitely put them into it.\r\n","updatedAt":"2023-07-21T16:57:16+0200","milestone":null,"closedAt":"2023-07-18T23:22:42+0200"},{"assignees":[],"author":{"login":"tweak17emon"},"comments":[{"author":{"login":"GitGurky"},"body":"![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/90982783/24df19dc-f91c-4d04-b095-fa78f54907c8)\r\nunable to reproduce this try clearing your wdb folder and retaking the quest","createdAt":"2023-07-18T21:35:05+0200"},{"author":{"login":"GitGurky"},"body":"![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/90982783/c9c8845b-b887-47ed-8c7b-2403ecf4d49a)\r\n","createdAt":"2023-07-18T21:35:34+0200"},{"author":{"login":"tweak17emon"},"body":"Thank you i will clear wdb folder and retest","createdAt":"2023-07-18T21:35:39+0200"}],"createdAt":"2023-07-18T20:00:07+0200","number":3972,"labels":"","state":"CLOSED","title":"Alliance Quest 'Young and Foolish\" not working","body":"**Please, provide a clear description what the bug is:**\r\nAlliance Quest Young and Foolish (level 60) does not work properly. It instructs you to go to Lakeshire and talk to residents. The dialog chain is there to talk to the residents but when you do it does not trigger the completion of the task for the quest. All 3 residents you are to talk to can be talked to, but do not trigger the completion. The NPCs are Foreman Oslow, Dorin Songblade, and Magistrate Solomon.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Accept quest and fly to Lakeshire\r\n2. Talk to residents required by quest\r\n3. Quest does not trigger to move forward, remains 0/1 \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\n\r\nQuest: https://database.turtle-wow.org/?quest=80702\r\n\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nWhen speaking to the NPCs, the quest should trigger complete for each task.\r\n","updatedAt":"2023-07-18T21:35:39+0200","milestone":null,"closedAt":"2023-07-18T21:35:34+0200"},{"assignees":[],"author":{"login":"boulzorman"},"comments":[{"author":{"login":"GitGurky"},"body":"This is not a bug but is an intended change due to people making themselves huge in towns. ","createdAt":"2023-07-18T18:19:09+0200"},{"author":{"login":"lyssebabz"},"body":"that was fixed with #3202 tho Gurky (tho i didn't make that post until after the mounts were disabled)","createdAt":"2023-07-27T15:54:15+0200"}],"createdAt":"2023-07-18T18:02:38+0200","number":3971,"labels":"","state":"CLOSED","title":"Spider tank. \"Scrapforged Mechaspider\" unusable in towns","body":"**Please, provide a clear description what the bug is:**\r\n\r\nSpider tank (exalted gnomeregan mount) can't be mounted on capitals. it works everywhere except in towns\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Mount on a spider tank\r\n2. Get to a town\r\n3. See that your are automatically dismounted and can't mount this special one inside towns.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nObject: https://database.turtle-wow.org/?object=](https://database.turtle-wow.org/?item=81193)\r\n(this one is blue but exist 3 other colors)\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nThis mount should be available to use inside towns.\r\n","updatedAt":"2023-07-27T15:54:57+0200","milestone":null,"closedAt":"2023-07-18T18:19:09+0200"},{"assignees":[],"author":{"login":"Ceibhfhionn"},"comments":[{"author":null,"body":"Was able to complete the quest by exiting the instance by foot and going to the NPC. Maybe the bug has to do with you using Astral Recall.","createdAt":"2023-08-16T12:04:09+0200"},{"author":{"login":"Ceibhfhionn"},"body":"In our guid only tanks managed to do the quest without that problem, so there is an idea that poison may work correct only on the first poisoned.","createdAt":"2023-08-18T15:02:22+0200"},{"author":null,"body":"I am not a tank nor the first poisoned, however I was the only one delivering the quest.","createdAt":"2023-08-18T16:01:41+0200"}],"createdAt":"2023-07-18T13:50:27+0200","number":3970,"labels":"","state":"CLOSED","title":"\"Mother's Milk\" is not available to complete","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Get the quest\r\n2. Get poisoned by Mother Smolderweb with Mother's Milk\r\n3. Go to the Karfang hold using \"Astral Recall\"\r\n4. Pay the attention that there is no chance to track the quest\r\n5. Get on mount (kodo) and run to Ragged John\r\n6. Try to pass the quest\r\n7. Pay attention that you ate still poisoned but the question mark upon the npc is grey\r\n8. See the message <Ragged John pinches you.>\r\n9. Realize that you cant complete the quest\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=10596\r\nNPC: https://database.turtle-wow.org/?npc=9563\r\nQuest: https://database.turtle-wow.org/?quest=4866\r\nSpell: https://database.turtle-wow.org/?spell=16468\r\n\r\n**Expected behavior. Describe how it should work:**\r\nAfter getting poisoned by mother's milk the quest should be in Completion stage. Coming to Ragged John and talking to npc should complete the quest.\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/139871451/78ae0dc8-5450-49a1-b960-7157a2fb17a0)","updatedAt":"2023-09-24T20:29:52+0200","milestone":null,"closedAt":"2023-09-24T20:29:52+0200"},{"assignees":[],"author":{"login":"sarenraee"},"comments":[{"author":{"login":"lyssebabz"},"body":"they are waaaay to overtuned","createdAt":"2023-07-18T14:32:47+0200"},{"author":{"login":"GitGurky"},"body":"https://github.com/slowtorta/turtlewow-bug-tracker/issues/3833","createdAt":"2023-07-18T16:29:03+0200"},{"author":{"login":"Wronggock"},"body":"Or just buy us the Potions of invis for free at a vendor after twins?","createdAt":"2023-07-20T10:33:51+0200"}],"createdAt":"2023-07-18T13:47:11+0200","number":3969,"labels":"","state":"CLOSED","title":"Anubisath Warder incredibly overtuned","body":"The Anubisath Warder in AQ40 are so overpowered that all guilds have to skip them.\r\n\r\nIf you enter combat with one, you will find that they immediately spam the incorrect Fire Nova spell, shredding the entire raid for thousands of damage rapidly. Also, instead of picking their random spells, they use all of them. \r\n\r\nNPC: https://database.turtle-wow.org/?npc=15311\r\nSpell: https://classicdb.ch/?spell=26069 https://database.turtle-wow.org/?spell=26070 https://database.turtle-wow.org/?spell=26071 https://database.turtle-wow.org/?spell=26072 https://database.turtle-wow.org/?spell=26073 \r\n\r\nFirstly, the Anubisath Warder should, instead of having both, choose between Entangling Roots and Fire Nova as their damaging AOE. This is cast every couple seconds instead of the intended every fifteen-thirty seconds after the pull begins and should only deal a couple hundred damage instead of the current couple thousand. The reason these abilities are intended as doing so little damage is because, when combined with the Nullifiers they are with, it can wipe the debuffed raid immediately.\r\n\r\nSecond, the Anubisath Warder should, instead of having all three of these buffs, choose between any two of Dust Cloud, Fear, and Silence, and cast them less frequently (also about every fifteen-thirty seconds, and not at the same time).\r\n\r\nI have timestamped proof of how the Anubisath Warder should be below, showcasing their tighter pick of abilities and heavily nerfed Fire Nova.\r\n\r\nVOD 1:\r\nhttps://youtu.be/-tNMCO7_LiY?t=4653\r\nhttps://youtu.be/-tNMCO7_LiY?t=4727\r\nhttps://youtu.be/-tNMCO7_LiY?t=5024\r\nhttps://youtu.be/-tNMCO7_LiY?t=5361\r\nVOD 2:\r\nhttps://youtu.be/0MnMauoKYh8?t=2187\r\nhttps://youtu.be/0MnMauoKYh8?t=2449\r\nhttps://youtu.be/0MnMauoKYh8?t=2485\r\n\r\nWhat with Shard of the Fallen Star being given PVE stats, these mobs being impossible to kill presents an unnecessary hurdle that encourages skipping trash. Even without the buff, this is a huge, huge bug with this mob.","updatedAt":"2023-12-09T03:40:54+0100","milestone":null,"closedAt":"2023-07-18T16:29:03+0200"},{"assignees":[],"author":{"login":"vicitafirea"},"comments":[{"author":{"login":"GitGurky"},"body":"This has already been fixed. You will need to delete your wdb folder.","createdAt":"2023-07-18T05:26:36+0200"},{"author":{"login":"vicitafirea"},"body":"I deleted my wdb folder anyways and the Quest Log's category for the quest is still Orgrimmar.\r\nWhat I meant by \"location\" is the Quest Log's header/category this quest falls into, which can also be seen in the Database. I think my report was taken as duplicate of #3173 yet i'm speaking of a different issue.\r\nDatabase:\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/55768134/22a6e0d1-ef5c-4726-a458-d8eaa92f8d02)\r\n\r\nThis is the same issue with \"Scratching Each Other's Back\", its Quest Log's category is Orgrimmar, yet its quest giver is in Amani'alor and the quest sends you to Durotar.\r\nhttps://database.turtle-wow.org/?quest=80314\r\nIn-game image:\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/55768134/9bc9572a-bc5b-421c-be67-8ffb5ea0c5a1)\r\n","createdAt":"2023-07-18T06:21:08+0200"}],"createdAt":"2023-07-18T04:05:09+0200","number":3968,"labels":"","state":"CLOSED","title":"Welcome to Amani'Alor zone location is wrong","body":"Welcome to Amani'Alor quest location is in Orgrimmar, but the quest is given and turned in at Amani'alor.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nQuest: https://database.turtle-wow.org/?quest=80313\r\n\r\n**Expected behavior. Describe how it should work:**\r\nWelcome to Amani'Alor location should be in Amani'alor or Stonetalon Mountains.","updatedAt":"2023-07-18T06:21:38+0200","milestone":null,"closedAt":"2023-07-18T05:26:36+0200"},{"assignees":[],"author":{"login":"vicitafirea"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/d36df52d-cb2d-449d-97fa-9cf150896f4c)\r\nIt looks like this error is now sent to players who tried to abuse this.","createdAt":"2023-12-08T04:59:49+0100"}],"createdAt":"2023-07-18T00:40:02+0200","number":3967,"labels":"","state":"CLOSED","title":"Lighting the Pyres's object clicking bug","body":"Lighting the Pyres quest's objects (Spirit Pyres) can be clicked quickly to complete more than one objective, depending on how quick they are clicked.\r\n\r\nQuest: https://database.turtle-wow.org/?quest=80301\r\nObject: https://database.turtle-wow.org/?object=3000242\r\n\r\n**Expected behavior. Describe how it should work:**\r\nClicking a Spirit Pyre should only complete 1 of the 8 objectives.","updatedAt":"2023-12-08T04:59:49+0100","milestone":null,"closedAt":"2023-12-08T04:59:49+0100"},{"assignees":[],"author":{"login":"a-saye"},"comments":[{"author":{"login":"a-saye"},"body":"So i tried equipping and unequipping the shoulders to see if the tmog would be reapplied. Didnt work. I also cleared wdb folder and restarted multiple times and still nothing. Ive talked with a GM a few times as well and she told me to reach out here to update you guys at the dev dept. I just wanna make sure my entire tmog collection isnt broken mainly but if its just this shoulder item thats broken for me in tmog im really not super hung up about it. Thank you for the help!","createdAt":"2023-07-18T05:12:18+0200"},{"author":{"login":"GitGurky"},"body":"![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/90982783/b4785784-543b-4213-af57-4eb0f7d50339)\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/90982783/3ae8bea1-0ee1-49a0-b278-1e1c0265c282)\r\nCannot reproduce this please make a video of what you are seeing and share it here. ","createdAt":"2023-07-18T22:22:34+0200"},{"author":{"login":"a-saye"},"body":"https://drive.google.com/file/d/1YSqEl3ygDCVUZa5djjdu9nOrrrE_SJa_/view?usp=drive_link","createdAt":"2023-07-19T02:16:02+0200"},{"author":{"login":"GitGurky"},"body":"Cannot access","createdAt":"2023-07-19T02:17:09+0200"},{"author":{"login":"a-saye"},"body":"https://drive.google.com/file/d/1YSqEl3ygDCVUZa5djjdu9nOrrrE_SJa_/view?usp=sharing\r\n\r\nThat should work now sorry forgot to grant access.","createdAt":"2023-07-19T02:33:38+0200"},{"author":{"login":"balakethelock"},"body":"![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/111737968/c9128b5a-4136-4242-8b65-7c292b681457)\r\nIs this not it?","createdAt":"2023-07-19T15:28:07+0200"},{"author":{"login":"a-saye"},"body":"Thats it! I guess it moved in my collection after i unlocked some new ones and that combined with me getting used to the tmog unlocks staying in the order i get them i completely went right past it. Total user error im sorry for wasting both of our time just please grant me a small mercy and tell me im not the worst case youve seen.","createdAt":"2023-07-19T19:37:29+0200"}],"createdAt":"2023-07-18T00:15:53+0200","number":3966,"labels":"","state":"CLOSED","title":"Missing unlocked tmog for Bonespike Shoulder.","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Loot and equip Bonespike Shoulder.\r\n2. Use it at the fashionista.\r\n3. Try to use it again and see that its missing from your unlocked tmogs.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=12588#dropped-by\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nI should be able to use it at the fashionista for tmog indefinitely.","updatedAt":"2023-07-19T19:37:29+0200","milestone":null,"closedAt":"2023-07-18T22:50:54+0200"},{"assignees":[],"author":{"login":"alasmick"},"comments":[],"createdAt":"2023-07-17T21:30:56+0200","number":3965,"labels":"","state":"CLOSED","title":"hunter pet disspiared","body":"Greetings! Have same problem second time. I tames a pet, feed him to the happy state constantly.\r\nEverything is fine until I flew from one location to another (last time form Westfall to stormwind on a quest). During the flight, he disappeared. In the stables it is displayed as active, when i try to tame new it says \"you already have pet\". Already tryed to delete WDB folder, what am I doing wrong or is this a bug?","updatedAt":"2023-07-18T06:54:11+0200","milestone":null,"closedAt":"2023-07-18T06:54:11+0200"},{"assignees":[],"author":{"login":"Infil0405"},"comments":[{"author":{"login":"GitGurky"},"body":"https://github.com/slowtorta/turtlewow-bug-tracker/issues/3923\r\nhttps://github.com/slowtorta/turtlewow-bug-tracker/issues/3959\r\nhttps://github.com/slowtorta/turtlewow-bug-tracker/issues/3913","createdAt":"2023-07-17T20:26:08+0200"},{"author":{"login":"Kwall29"},"body":"This is still happening. I opened a new one since this is closed. I also have to spam my hunter pets abilities at the beginning of a fight because they wait too long to use them on their own. ","createdAt":"2023-08-03T01:40:35+0200"}],"createdAt":"2023-07-17T15:49:50+0200","number":3964,"labels":"","state":"CLOSED","title":"Pet autocast doesn't work","body":"Imp does not cast autocast spells such as Blood pact and Phase shift , even tho autocast is enabled. \r\nVoidwalker taunt timing feels off also, need to spam it maually at a beginning of combat, then it works correctly.\r\nI suppose other pet abilities also broken after last update.","updatedAt":"2023-08-03T01:40:36+0200","milestone":null,"closedAt":"2023-07-17T20:26:08+0200"},{"assignees":[],"author":{"login":"Dalzedur"},"comments":[{"author":{"login":"GitGurky"},"body":"I suggest disabling all addons and clearing your wdb, let us know if you can see the item inside the bag afterward. The bag still being there means a item still exists inside of it. ","createdAt":"2023-07-18T16:37:34+0200"},{"author":{"login":"Dalzedur"},"body":"Unfortunately, that won't be possible, since I have abandoned the quest, picked it up again, and that time the bag worked and I no longer have the faulty bag. :(","createdAt":"2023-07-18T18:48:57+0200"},{"author":{"login":"GitGurky"},"body":"ill go ahead and close this as I was unable to reproduce this problem.","createdAt":"2023-07-18T21:57:35+0200"}],"createdAt":"2023-07-17T13:28:43+0200","number":3963,"labels":"","state":"CLOSED","title":"Quest: Aquementas, vanishing quest item from quest bag","body":"**Please, provide a clear description what the bug is:**\r\n\r\nAs the quest is started, you are provided with an Eridan's supplies ( https://database.turtle-wow.org/?item=11617 ) quest item. A bag, which contains:\r\n1 Book of Aquor ( https://database.turtle-wow.org/?item=11169 )\r\n11 silver claws ( https://database.turtle-wow.org/?item=11172 )\r\n1 irontree heart. ( https://database.turtle-wow.org/?item=11173 )\r\n\r\nI did not loot the items inside, since the bag takes 1 inventory slot unlooted, but if looted, the items inside take 3. I wasn't in a hurry to complete the quest. In fact, I logged out, went to bed. The server experienced a day changing, clock went from 23:59 -> 00:00, presumably. This does things to some dailies at least, could be the cause of the bug here as well.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Start the quest, receive the Eridan's supplies bag\r\n2. Log off, time passes, don't loot the items from the bag\r\n3. Poof! Irontree heart inside the bag goes missing. The bag doesn't vanish when fully looted by shift clicking it, implying that it is not empty. Yet, it shows as empty - cannot get the irontree heart from it, even through shift clicking the bag.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nQuest: https://database.turtle-wow.org/?quest=4005\r\n\r\nEridan's supplies ( https://database.turtle-wow.org/?item=11617 ) <-- relevant\r\nBook of Aquor ( https://database.turtle-wow.org/?item=11169 )\r\nSilver claw ( https://database.turtle-wow.org/?item=11172 )\r\nIrontree heart. ( https://database.turtle-wow.org/?item=11173 ) <-- relevant\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nIdeally, you can open the supplies bag and get the book, claws, and the heart from it. Once empty, the bag vanishes from your inventory. In a perfect world, the bag doesn't lose its contents on its own - without player input.\r\n","updatedAt":"2023-07-18T21:57:35+0200","milestone":null,"closedAt":"2023-07-18T21:57:35+0200"},{"assignees":[],"author":{"login":"vicitafirea"},"comments":[],"createdAt":"2023-07-17T06:34:57+0200","number":3962,"labels":"","state":"CLOSED","title":"Ravenous Darkhound is untamable","body":"As with the changes to the other two Darkhound demons of Tirisfal Glades into tameable Beasts, the Ravenous Darkhound's classification was changed to Beast yet it's still untamable.\r\n\r\nNPC: https://database.turtle-wow.org/?npc=1549\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe Ravenous Darkhound as a Beast should be tameable.","updatedAt":"2023-07-17T15:25:40+0200","milestone":null,"closedAt":"2023-07-17T15:25:40+0200"},{"assignees":[],"author":{"login":"vicitafirea"},"comments":[],"createdAt":"2023-07-17T05:45:37+0200","number":3961,"labels":"","state":"CLOSED","title":"Plateau Fleshripper is untamable","body":"Plateau Fleshripper is an untamable beast.\r\n\r\nNPC: https://database.turtle-wow.org/?npc=61018\r\n\r\n**Expected behavior. Describe how it should work:**\r\nA carrion bird Beast should be tameable.","updatedAt":"2023-07-17T15:28:01+0200","milestone":null,"closedAt":"2023-07-17T15:28:01+0200"},{"assignees":[],"author":{"login":"vicitafirea"},"comments":[],"createdAt":"2023-07-17T05:23:33+0200","number":3960,"labels":"","state":"CLOSED","title":"Bramblethorn Boar is untamable","body":"Are the Bramblethorn Boars intended to be untamable (as in they may be already tamed by the Bramblethorn Quillboars), or is this a bug?\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nNPC: https://database.turtle-wow.org/?npc=60980\r\n\r\n**Expected behavior. Describe how it should work:**\r\nA beast Boar i would imagine should be tameable.","updatedAt":"2023-07-17T15:29:48+0200","milestone":null,"closedAt":"2023-07-17T15:29:48+0200"},{"assignees":[],"author":{"login":"xinmpg"},"comments":[{"author":{"login":"xinmpg"},"body":"OK Update -\r\nMy Owl had Dive, Growl, and Screech, Growl and Screech were working. I just taught it Claw 6, and now it won't use screech or claw on auto. It's not a focus issue, it has plenty.","createdAt":"2023-07-17T07:25:11+0200"},{"author":{"login":"GitGurky"},"body":"https://github.com/slowtorta/turtlewow-bug-tracker/issues/3923\r\nhttps://github.com/slowtorta/turtlewow-bug-tracker/issues/3964\r\nhttps://github.com/slowtorta/turtlewow-bug-tracker/issues/3913","createdAt":"2023-07-17T20:25:54+0200"}],"createdAt":"2023-07-17T03:52:56+0200","number":3959,"labels":"","state":"CLOSED","title":"Hunter and Warlock Pets Broken - some abilities no longer auto-casting","body":"Not all Hunter and Warlock pet abilities are no longer all autocasting anymore, even if enabled. I play both classes and noticed a number of cases. Guildies and people on the forums and in /world have also been complaining about this.\r\n\r\nI've personally noticed these don't work:\r\n\r\nImp - Blood Pact and Phase shift need to be manually triggered. Possibly fire shield also, didn't get a chance to try that.\r\nSuccubus - Invisibility\r\nHunter cats and birds - Dash/Dive are not working unless manually triggered. \r\n\r\n\r\nI've observed abilities used actively in combat such as Imp Fireball, VW Torment and suffering, hunter pets growl, bite, crawl, all *seem* to be working still. It seems focused on pet abilities which they would trigger on their own outside combat/in combat just before actually engaging a mob. \r\n\r\nThese are just my observations and there could be more cases i haven't listed.\r\n\r\n\r\n\r\n","updatedAt":"2023-07-17T20:25:54+0200","milestone":null,"closedAt":"2023-07-17T20:25:54+0200"},{"assignees":[],"author":{"login":"ChuzzleShpek"},"comments":[],"createdAt":"2023-07-17T03:23:59+0200","number":3958,"labels":"","state":"CLOSED","title":"Prototype Shredder X0-1 Schematic doesn't always drop","body":"**Please, provide a clear description what the bug is:**\r\nThe turtle database entry shows that the quest item \"Prototype Shredder X0-1 Schematic\" for the quest \"Prototype Thievery\" has a 100% chance to drop from \"Sneed <Lumbermaster>\" in Deadmines, but it doesn't always drop. According to a post on turtle forum \"https://forum.turtle-wow.org/viewtopic.php?t=4217\":\r\n\"It seems there is a problem indeed, according to the database.\r\nWhile the item does have 100% drop chance by itself, it can't work that way at the moment:\r\nIt seems somehow the quest drop was added to the 2nd drop group, together with the new green boots. Since the boots have 60% drop chance and only 1 loot per group can drop, this effectively reduces the drop chance of the quest item to 40%. Please someone make a bug report on this on GitHub.\"\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Kill Sneed in Deadmines\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=643\r\nItem: https://database.turtle-wow.org/?item=81315\r\nQuest: https://database.turtle-wow.org/?quest=55005\r\n\r\n**Expected behavior. Describe how it should work:**\r\nItem should always drop.\r\n","updatedAt":"2023-07-17T15:32:56+0200","milestone":null,"closedAt":"2023-07-17T15:32:56+0200"},{"assignees":[],"author":{"login":"JoLiKMC"},"comments":[],"createdAt":"2023-07-17T00:30:41+0200","number":3957,"labels":"Website","state":"OPEN","title":"[Turtle WoW Database] Darnassus and Thunder Bluff Not Recognized as Zones","body":"**Please, provide a clear description what the bug is:**\r\nNPCs and object that are in Darnassus or Thunder Bluff appear on the **Teldrassil** or **Mulgore** map in the database, respectively.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n1. Go to the *[Turtle WoW Database](https://database.turtle-wow.org)* site.\r\n2. Search for something that is located in either Darnassus or Thunder Bluff, such as [Fandral Staghelm](https://database.turtle-wow.org/?npc=3516) or [Magatha Grimtotem](https://database.turtle-wow.org/?npc=4046).\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nZones:\r\n- https://database.turtle-wow.org/?zone=1638 (Thunder Bluff)\r\n- https://database.turtle-wow.org/?zone=1657 (Darnassus)\r\n*Note: The Turtle WoW Database **does not** allow \"Zone\" searches, though many pages still link to Zone pages.*\r\n\r\n**Expected behavior. Describe how it should work:**\r\nWhen looking up an NPC or object, the database should place the thing in Darnassus or Thunder Bluff rather than its parent zone.\r\n\r\n**Further details:**\r\nIt seems like, for some reason, whatever version of the Database software that *Turtle WoW* has on the website *absolutely refuses* to acknowledge that Darnassus and Thunder Bluff exist.\r\n\r\n![TWoW-Database_CairneBloodhoof](https://github.com/slowtorta/turtlewow-bug-tracker/assets/102710555/2e388626-58c2-4b00-be06-db9fd70f883c)\r\n\r\nCertain NPCs, such as [Cairne Bloodhoof](https://database.turtle-wow.org/?npc=3057) are even listed as findable in both their parent zone (Mulgore, in this case) and a mysterious \"void\" zone with no name and no map. It's, honestly, a little inconvenient.","updatedAt":"2023-12-08T04:55:48+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"geojak"},"comments":[{"author":{"login":"ratkosrb"},"body":"After the next update, it should be possible to continue turning in sparks once the bosses are summoned, and they will affect their max health.","createdAt":"2023-07-17T16:39:12+0200"}],"createdAt":"2023-07-16T22:39:54+0200","number":3956,"labels":"","state":"CLOSED","title":"sunnyglade spark hand in broke","body":"I**Please, provide a clear description what the bug is:**\r\n\r\nthe more sparks you hand in the weaker the boss becomes\r\nyou can only hand in sparks when controlling the middle\r\nat 80 or so sparks the bosses first spawn\r\nafter the bosses spawned, the hand in the center breaks and you cant further decrease the hp of the bosses with spakrs\r\nthis leaves you with a 200k - 1 Million unkillable boss, noone can win, if the other side doesnt let them. \r\n\r\n**Expected behavior. Describe how it should work:**\r\nlets us contineu to hand in sparks, i beleive this is a bug and was the acutal inteded way to win this, by getting spakrs until the boss is weak enough. I can't belive you intend a 10 man bg groip fight a Riad boss with 300k+ hp while getting attacked by the enemy faction.\r\n\r\np.s. pelase look into this https://forum.turtle-wow.org/viewtopic.php?f=14&t=8328","updatedAt":"2023-07-17T16:39:27+0200","milestone":null,"closedAt":"2023-07-17T16:37:48+0200"},{"assignees":[],"author":{"login":"Crableth"},"comments":[],"createdAt":"2023-07-16T20:43:10+0200","number":3955,"labels":"","state":"CLOSED","title":"Thandol Span bugged","body":"**Please, provide a clear description what the bug is:**\r\nAfter finishing the fight, and going to talk to escort the NPC, the event is triggered again\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.Kill Vladeus Springriver\r\n2. go talk to him\r\n3. mobs spawn again\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=50674\r\n\r\nQuest: https://database.turtle-wow.org/?quest=80703\r\n\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\nAfter the fight, mobs should not appear again and event should not start over","updatedAt":"2023-10-20T10:12:53+0200","milestone":null,"closedAt":"2023-10-20T10:12:53+0200"},{"assignees":[],"author":{"login":"Battlefrog71"},"comments":[{"author":{"login":"balakethelock"},"body":"It's a bug with **charge/intercept/intervene**. After using these abilities, the warrior will take 100% falll damage from even the smallest 1 yard drop. Happens a lot in winterspring and aq40 for some reason but it can theoretically happen anywhere.","createdAt":"2023-07-16T23:51:02+0200"},{"author":{"login":"twowTurtReynolds"},"body":"![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/09c8190a-c7d9-436d-94c8-a8b91c6379d6)\r\nIf someone ever learns of a fix, it will be applied, I guarantee it.","createdAt":"2023-12-08T04:56:14+0100"}],"createdAt":"2023-07-16T20:17:05+0200","number":3954,"labels":"Can't Fix","state":"CLOSED","title":"Death from Fall Charred Vale","body":"While running through the Charred Vale in the Stone Talon Mountains, I suddenly fell to my death, losing 1848 health. It was on relatively flat terrain, and certainly nothing of height. I do not have coordinates, but took some screenshots. I guess this wouldn't hurt a HC character but it was a serious pain in the butt to get back to my body from the cemetery. \r\n\r\n\r\n![Screenshot (4)](https://github.com/slowtorta/turtlewow-bug-tracker/assets/139710178/5cfcd323-aa3c-4562-a418-bf3309e7b593)\r\n![Screenshot (5)](https://github.com/slowtorta/turtlewow-bug-tracker/assets/139710178/0b97d1c0-d038-4aee-af1d-9ed22e710aa4)\r\n","updatedAt":"2023-12-08T04:56:19+0100","milestone":null,"closedAt":"2023-12-08T04:56:14+0100"},{"assignees":[],"author":{"login":"discer"},"comments":[{"author":{"login":"balakethelock"},"body":"You're in a bg with group loot enabled. Looting the mobs will take turns by all the players in range even if they don't participate in the kill at all.","createdAt":"2023-07-16T21:49:01+0200"},{"author":{"login":"discer"},"body":"> You're in a bg with group loot enabled. Looting the mobs will take turns by all the players in range even if they don't participate in the kill at all.\r\n\r\nThese are white items so they are not group loot and the alliance mine mobs on the north side drop scrap at what seems to be the appropriate drop %\r\n","createdAt":"2023-07-16T23:12:27+0200"},{"author":{"login":"balakethelock"},"body":"White items are still group looted. You'll notice for example when you're killing mobs with a friend that while Greens and blues are rolled, for gray and white items you take turns taking everything that is in the corpse. This is most likely what is happening here. as for alliance dropping it at the appropriate rate, there's probably nobody else with you in the cave at the moment you tested.","createdAt":"2023-07-16T23:44:18+0200"},{"author":{"login":"discer"},"body":"> White items are still group looted. You'll notice for example when you're killing mobs with a friend that while Greens and blues are rolled, for gray and white items you take turns taking everything that is in the corpse. This is most likely what is happening here. as for alliance dropping it at the appropriate rate, there's probably nobody else with you in the cave at the moment you tested.\r\n\r\nThis is a disingenuous example assuming there are other people in one instance but not another, regardless you can easily test it by killing mobs at both locations and seeing you get significantly more scraps at the north mine. This also does not explain why there are mobs at the mine that do not have armor scraps on the loot table.","createdAt":"2023-07-17T10:24:56+0200"},{"author":{"login":"balakethelock"},"body":"> This is a disingenuous example assuming there are other people in one instance but not another, regardless you can easily test it by killing mobs at both locations and seeing you get significantly more scraps at the north mine. This also does not explain why there are mobs at the mine that do not have armor scraps on the loot table.\r\n\r\nI simply assumed you're testing on a horde character, the south mine will have horde players nearby not letting you loot everything you kill. Meanwhile when you do it at the north mine there won't be horde players around you and you get 100% of what drops.\r\n\r\nAs for the mobs that are missing the scraps in the loot table, that one is true and should be fixed.","createdAt":"2023-07-17T11:06:12+0200"},{"author":{"login":"discer"},"body":"I have tested both 60 horde and ally at each location with the same result of the south mine providing less scraps.","createdAt":"2023-07-17T11:31:56+0200"},{"author":{"login":"GrizB37"},"body":"Would explain how the alliance get champion units alot faster than horde. ","createdAt":"2023-07-18T10:21:23+0200"},{"author":{"login":"GitGurky"},"body":"They are indeed 80% Whitewhisker Geomancer and Whitewhisker Vermin will drop them in the next update.","createdAt":"2023-07-18T22:12:19+0200"}],"createdAt":"2023-07-16T16:38:48+0200","number":3953,"labels":"","state":"CLOSED","title":"Kobolds in AV armor scrap drop % is too low. Some mine mobs do not have armor scraps on loot table.","body":"**Please, provide a clear description what the bug is:**\r\nTurtle Database says the Armor Scraps drop rate should be 80% but it is much lower than that on the Kobolds at Cold Tooth Mine. I have gone 10 kills in a row without getting a single armor scrap. If the drop rate was 80% this would not be possible.\r\nAdditionally the Whitewhisker Vermin mobs outside of the cave do not have Armor Scraps as an option on their drop table.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Go kill kobolds at cold tooth mine\r\n2. Don't receive armor scraps at an 80% drop rate\r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=11605\r\nhttps://database.turtle-wow.org/?npc=11604\r\nhttps://database.turtle-wow.org/?npc=11603\r\nhttps://database.turtle-wow.org/?npc=10982\r\n\r\nItem: https://database.turtle-wow.org/?item=17422\r\n\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\nArmor scraps drop at stated %","updatedAt":"2023-07-18T22:12:19+0200","milestone":null,"closedAt":"2023-07-18T22:12:19+0200"},{"assignees":[],"author":{"login":"brenomechazawa"},"comments":[{"author":{"login":"patrycos"},"body":"It's likely the server reducing the draw distance of all players/npcs/objects to deal with the all-time high player numbers.","createdAt":"2023-07-16T17:33:11+0200"},{"author":{"login":"GitGurky"},"body":"No need to make another bug for this could have commented on the other one. ","createdAt":"2023-07-18T22:49:55+0200"}],"createdAt":"2023-07-16T14:51:35+0200","number":3952,"labels":"","state":"CLOSED","title":"mining node not showing up in minimap unless really close","body":"The minimum distance to track a mining node seems to be wayyy smaller now. I think its a bug. Its really bad. I know there's another post about it, but I recorded a video to help showing this issue. The hunter's tracking skills are still working normaly btw.\r\nRecorded video:https://youtu.be/8f5BFdf7Pl4\r\nOld post from another guy: https://github.com/slowtorta/turtlewow-bug-tracker/issues/3046#issue-1632537014\r\n\r\n","updatedAt":"2023-07-18T22:49:55+0200","milestone":null,"closedAt":"2023-07-18T22:49:55+0200"},{"assignees":[],"author":{"login":"geojak"},"comments":[{"author":{"login":"GitGurky"},"body":"![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/90982783/41f3392c-57b4-4551-8fa9-4f90fe5e148e)\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/90982783/8056fc26-6349-478a-99e3-6f1d7110ee82)\r\nI cannot reproduce this. ","createdAt":"2023-07-18T22:55:36+0200"},{"author":{"login":"GitGurky"},"body":"Also, checked on the live server and the crystal despawned when looted. ","createdAt":"2023-07-18T22:58:07+0200"},{"author":{"login":"geojak"},"body":"Hmm weird, must have been a random glitch after all ","createdAt":"2023-07-18T23:14:13+0200"}],"createdAt":"2023-07-16T14:12:52+0200","number":3951,"labels":"","state":"CLOSED","title":"unlootable power crystall in ungoro","body":"**Please, provide a clear description what the bug is:**\r\n\r\nthis specific blue power crystall is bugged. i have seen this one being bugged over the years more than once so i assume its not jsuta random glitch\r\n![WoW 2023-07-16 14-11-01](https://github.com/slowtorta/turtlewow-bug-tracker/assets/25199983/d105ce17-7356-4ca3-a84b-6bca3c2acfab)\r\n\r\n![WoW 2023-07-16 14-10-55](https://github.com/slowtorta/turtlewow-bug-tracker/assets/25199983/1f5c8ea2-d724-4641-9583-482d9db022e6)\r\n\r\n\r\nwhat happen is this laoction 2 two power crystall spanws. one that works and when you loot is it dispareas. and another one always up that can not be looted and always there\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\ncrystall lootable and when you do it dispears","updatedAt":"2023-07-18T23:14:32+0200","milestone":null,"closedAt":"2023-07-18T22:58:07+0200"},{"assignees":[],"author":{"login":"Sheed90"},"comments":[{"author":{"login":"GitGurky"},"body":"<img width=\"748\" alt=\"Screenshot 2023-07-17 at 10 28 55 AM\" src=\"https://github.com/slowtorta/turtlewow-bug-tracker/assets/90982783/0a7dafd8-bd35-4efa-aa40-384066815744\">\r\n<img width=\"993\" alt=\"Screenshot 2023-07-17 at 10 29 14 AM\" src=\"https://github.com/slowtorta/turtlewow-bug-tracker/assets/90982783/634ee2a4-8603-4856-85c6-f13ae3120176\">\r\nThese is no bug here... both say the same exact thing. ","createdAt":"2023-07-17T16:29:35+0200"},{"author":{"login":"GitGurky"},"body":"Ah nvm you mean the quest description text, ill have that fixed in the next update\r\n","createdAt":"2023-07-17T16:30:29+0200"},{"author":{"login":"Sheed90"},"body":"Hey Gurky, yes correct, only the quest text is wrong. \r\n\r\nThanks for the fix! :)\r\n\r\nGreetings\r\nSheed","createdAt":"2023-07-17T16:37:26+0200"}],"createdAt":"2023-07-16T09:38:29+0200","number":3950,"labels":"","state":"CLOSED","title":"Quest: Twilight Marauders","body":"The quest text of the quest Twilight Marauders shows that you need to kill two Twilight Marauders + Morna. \r\n\r\nThe quest itself shows you have to kill 5 Twilight Marauders + Morna. \r\n\r\nNPC: https://database.turtle-wow.org/?npc=15541\r\nNPC: https://database.turtle-wow.org/?npc=15542\r\nhttps://database.turtle-wow.org/?quest=8740\r\n\r\nOn WoWHead you see: https://www.wowhead.com/classic/quest=8740/twilight-marauders\r\nKill 5 Marauders\r\n\r\nGreetings\r\nSheed\r\n","updatedAt":"2023-07-17T16:37:26+0200","milestone":null,"closedAt":"2023-07-17T16:29:35+0200"},{"assignees":[],"author":{"login":"Epickalen"},"comments":[],"createdAt":"2023-07-16T07:51:54+0200","number":3949,"labels":"Profession, Custom Content Polish","state":"OPEN","title":"Other players interacting with your survival Farming","body":"**Please, provide a clear description what the bug is:**\r\nI was farming Sweet Mountain Berries and had another player water my berries on the last stage and then harvest them (stealing)\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Plant sweet mountain berries\r\n2. Last watering stage\r\n3. Have another player interact \r\n\r\n**Expected behavior. Describe how it should work:**\r\nOther player able to interact and collect your berries (as far as i was lead to believe this wasnt possible)","updatedAt":"2023-12-08T04:56:38+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"boulzorman"},"comments":[{"author":{"login":"Ilyanov96"},"body":"Still no update on the issue? I've thought that it was a minor bug","createdAt":"2023-07-26T12:46:42+0200"},{"author":{"login":"MaurisLV"},"body":"Hey, i'm having same problem here, any plans on fix ?","createdAt":"2023-07-26T21:51:23+0200"},{"author":{"login":"Ilyanov96"},"body":"Sadly the issue remains for me for almost a month. I thought that it would be a minor fix - just remove one location from the list - but looks like it's smth more complicated.","createdAt":"2023-08-05T12:44:27+0200"},{"author":{"login":"MaurisLV"},"body":"> \r\n\r\nI mean it took 6 months to remove black morass from list, someone said they removed this one from list too but added it back, still it doesn't work, hopes for remove. ","createdAt":"2023-08-05T13:47:10+0200"},{"author":{"login":"Ghartadir"},"body":"Hi, I also ran into this problem! How do you solve this?","createdAt":"2023-08-25T12:02:34+0200"},{"author":{"login":"Ilyanov96"},"body":"> Hi, I also ran into this problem! How do you solve this?\r\n\r\nHey, sadly it isn't fixed yet, mate. All we can do now is kindly remind devs to fix it. \r\n\r\nAs a temporary solution i recommend you to visit all the instances you haven't been (including SW Vaults and Crescent Groove) and swim along the shore of all seas (you could probably have missed some).","createdAt":"2023-08-25T13:01:43+0200"},{"author":{"login":"GrizB37"},"body":"Not working. Fix ASAP please Devs. ","createdAt":"2023-08-31T20:56:51+0200"},{"author":{"login":"slowtorta"},"body":"Fixed on the next update.","createdAt":"2023-09-02T12:04:41+0200"},{"author":{"login":"Ilyanov96"},"body":"Finally! Thx Torta!","createdAt":"2023-09-02T12:34:33+0200"}],"createdAt":"2023-07-16T01:28:33+0200","number":3948,"labels":"","state":"CLOSED","title":"The Scarlet Basilica (discover point) inexistant","body":"**Please, provide a clear description what the bug is:**\r\n\r\nThe scarlet basilica is a supposed area meant to be discovered. And it can't be.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. try to discover \"The scarlet basilica\" which is situated at Tyr's Hand (eastern plaguelands) by going to the place.\r\n\r\n2. Figure out the only places availables are \"scarlet enclave\" and \"tyr's hand\" by being inside \"the scarlet basilica\"\r\n\r\n3. Guess the implementation of the WOTLK map changed the possibility to discover this place. So it's impossible to get this \"achievement\" (principaly willing to do that for the \"Cartographer\" title. which was my goal by discovering this area)\r\nBy typing .cartographer, it sent me to this area. And nothing named \"the scarlet basilica\" was findable.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nhttps://wowpedia.fandom.com/wiki/Scarlet_Basilica\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nBy going to the place, \"the scarlet basilica should be discovered. Simply.\r\n\r\n","updatedAt":"2023-09-02T12:34:33+0200","milestone":null,"closedAt":"2023-09-02T12:04:41+0200"},{"assignees":[],"author":{"login":"Eatitwithafork"},"comments":[{"author":{"login":"geojak"},"body":"The health bug affects all pets and totems. ","createdAt":"2023-07-16T11:07:03+0200"}],"createdAt":"2023-07-16T00:39:44+0200","number":3947,"labels":"NPC, Need Replication on VMaNGOS","state":"OPEN","title":"Disgusting Oozeling Companion","body":"**Please, provide a clear description what the bug is:**\r\nI found some issues with the Disgusting oozeling companion.\r\n1) When you equip it to your character, The oozeling does not appear to be affected by its own debuff (the green aura)\r\n 2) The health of the oozeling fluctuates between half health-full health\r\n3) I have also found that when you throw out a dark Iron ale, they don't drink it and run back to you like they are supposed to. Instead, they seem to be stuck in place next to the ale, unable to move for several minutes (even if my character becomes out of range)\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Equip your disgusting oozeling, when it appears, notice that it is not affected by its own debuff (dark green aura)\r\n2. Place a dark iron ale on the ground, notice the oozeling run next to the ale and get stuck.\r\n\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n ID: 132107 - Disgusting Oozeling\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nExpected: After throwing an Ale on the ground, the oozeling should run over, drink the ale until it despawns, then run back to the character (which doesn't occur)\r\nVisual Expectations: I remember the oozeling to be a dark green to match the debuff it gives to your character. (The ooze is a gray color right now) Also, the health bar of the oozeling should be full I believe.","updatedAt":"2023-12-08T04:57:11+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"Raapho"},"comments":[{"author":{"login":"GitGurky"},"body":"> Furthermore the database entry for the aforementioned quest links to the Priest's Letter (https://database.turtle-wow.org/?item=80229) instead of the Mage's one (https://database.turtle-wow.org/?item=80227)\r\n\r\nThis has been already fixed ingame, However, it looks like the text of the letter was incorrect as well.","createdAt":"2023-07-17T17:15:27+0200"},{"author":{"login":"GitGurky"},"body":"Should be fixed in the next update. ","createdAt":"2023-07-17T17:35:21+0200"}],"createdAt":"2023-07-15T22:25:57+0200","number":3946,"labels":"","state":"CLOSED","title":"Magister's Letter shows wrong classes' text","body":"**Please, provide a clear description what the bug is:**\r\nThe Magister's Letter you get for the quest Magister's Letter (High Elf, Mage, Level 2) has the text of the Level 2 High Elf Paladin letter.\r\nFurthermore the database entry for the aforementioned quest links to the Priest's Letter (https://database.turtle-wow.org/?item=80229) instead of the Mage's one (https://database.turtle-wow.org/?item=80227)\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Accept quest \r\n2. Read letter\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nItem: https://database.turtle-wow.org/?item=80227\r\nQuest: https://database.turtle-wow.org/?quest=80214\r\n\r\n**Expected behavior. Describe how it should work:**\r\nMage's letter should show it's own text, not the Paladin's one.","updatedAt":"2023-07-17T17:35:21+0200","milestone":null,"closedAt":"2023-07-17T17:35:21+0200"},{"assignees":[],"author":{"login":"Aeliren"},"comments":[{"author":{"login":"GitGurky"},"body":"Will be fixed in the next update.","createdAt":"2023-07-19T21:54:05+0200"},{"author":{"login":"Aeliren"},"body":"I would like to ask to have the issue re-opened. After testing and clearing my WDB, I've found that the vendors still do not have their repair functions restored.","createdAt":"2023-08-07T18:59:05+0200"},{"author":{"login":"Aeliren"},"body":"> Will be fixed in the next update.\r\n\r\nAs of the August 16th update, this has yet to be fixed. I have cleared my WDB to test it again to be sure. Requesting that the issue be re-opened.","createdAt":"2023-08-16T18:59:57+0200"}],"createdAt":"2023-07-15T22:19:42+0200","number":3945,"labels":"NPC","state":"OPEN","title":"Pyrewood Village vendors have no repair function.","body":"The three Pyrewood Village vendor NPCs - the Pyrewood Armorer, Leatherworker, and Tailor - have no options to repair your gear.\r\n\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/96898927/45d9be8b-4753-48e1-ae97-8bfbe4cc1cb7)\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/96898927/b4203127-3500-4917-9c7b-ef47a930382c)\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/96898927/6e781f0c-987f-44d0-b396-d048c382fe12)\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Go to Pyrewood Village as an Alliance character during daytime.\r\n2. Speak with the listed NPCs.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPCs:\r\n- Pyrewood Armorer: https://database.turtle-wow.org/?npc=3528\r\n- Pyrewood Leatherworker: https://database.turtle-wow.org/?npc=3532\r\n- Pyrewood Tailor: https://database.turtle-wow.org/?npc=3530\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nThe three previously-mentioned NPCs should have repair options for Alliance characters, as displayed in Classic.","updatedAt":"2023-12-07T03:04:20+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"Ilyanov96"},"comments":[{"author":{"login":"GitGurky"},"body":"https://github.com/slowtorta/turtlewow-bug-tracker/issues/3948","createdAt":"2023-07-17T18:08:50+0200"},{"author":{"login":"boulzorman"},"body":"so is it character related, or area/explore related issue? Since my character has been created in 2018, even maybe before (cannot remember, turtle wow was super a young realm) i'm asking the question.","createdAt":"2023-07-17T20:03:12+0200"},{"author":{"login":"GitGurky"},"body":"I merged this with another bug report, nothing has really been looked into yet. I did notice I wasn't getting the explore for this in the zone it says its in online. ","createdAt":"2023-07-17T20:12:25+0200"},{"author":{"login":"Ghartadir"},"body":"Hi, I also ran into this problem! How do you solve this?","createdAt":"2023-08-25T12:03:17+0200"},{"author":{"login":"GrizB37"},"body":"Please fix this. Still not working. ","createdAt":"2023-08-31T20:55:05+0200"}],"createdAt":"2023-07-15T19:40:35+0200","number":3944,"labels":"","state":"CLOSED","title":"Unreachable/Closed locations in .car command list","body":"**Please, provide a clear description what the bug is:**\r\nThis bug is related to .car chat command showing yet unexplored locations. The thing is that it can show you unreachable/closed or removed from the Cartographer Title requirements. Personally the next location to explore for me is Scarlet Basilica which was removed from the required list on January, 18th hotfix. I've seen ppl reporting Black Morass as well. The issue is that when stuck with unreachable location you don't know where to go next.\r\n\r\n<img width=\"210\" alt=\"Screen Shot 2023-07-15 at 19 38 57\" src=\"https://github.com/slowtorta/turtlewow-bug-tracker/assets/136089422/927f38e1-14ef-4ff7-9cae-b434e234f71f\">\r\n\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. There should be a lot of already explored locations. Personally i have only 21 unexplored left.\r\n2. type .car in chat (/say)\r\n\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nOnly the character itself.\r\n\r\n**Expected behavior. Describe how it should work:**\r\nAfter typing .car in chat it should show you the accessible locations excluding Black Morass, Scarlet Basilica.\r\n","updatedAt":"2023-08-31T20:55:05+0200","milestone":null,"closedAt":"2023-07-17T18:08:50+0200"},{"assignees":[],"author":{"login":"Blank3ts"},"comments":[],"createdAt":"2023-07-15T18:06:27+0200","number":3943,"labels":"PvP, Need Replication on VMaNGOS","state":"OPEN","title":"Archers in AV keep you in combat","body":"**Please, provide a clear description what the bug is:**\r\nIf you aggro archers in AV you literally cannot leave combat until you kill them or run away. This differs based on the level of guards the enemy. I've noticed Seasoned Archers will reset, but other archers, like non-upgraded ones and veteran archers will not reset even after breaking line of sight.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Aggro Stormpike Archer from any bunker\r\n2. Try to line of sight\r\n3. Even if you break their line of sight they will not exit combat.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThey are supposed to drop combat after you break line of sight with them for about 3 seconds, ","updatedAt":"2023-12-07T00:23:39+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"beberexha102"},"comments":[{"author":{"login":"geojak"},"body":"Do yiu have any source for it being too high? Like classic wow head vs twow database? Liek this your report has very, little merit to it ","createdAt":"2023-07-15T16:02:19+0200"},{"author":{"login":"Zebouski"},"body":"lmao what\r\n\r\n7% x3 bosses on both turtle and wowhead.\r\nhttps://database.turtle-wow.org/?item=19395\r\nhttps://www.wowhead.com/classic/item=19395/rejuvenating-gem\r\n\r\n/thread","createdAt":"2023-07-16T00:05:24+0200"},{"author":{"login":"GitGurky"},"body":"Not a bug has the correct drop rate. ","createdAt":"2023-07-17T18:01:14+0200"}],"createdAt":"2023-07-15T14:46:01+0200","number":3942,"labels":"","state":"CLOSED","title":"Rejuvenating Gem drop rate is too high","body":"Rejuvenating Gem drop rate is too high.\r\n\r\nplease lower the drop rate.","updatedAt":"2023-07-17T18:01:14+0200","milestone":null,"closedAt":"2023-07-17T18:01:14+0200"},{"assignees":[],"author":{"login":"Azeron223"},"comments":[{"author":{"login":"geojak"},"body":"There is also a npc at the argent Dawn camps you can ask about the current status of the cauldrons. Last time I checked she said the caudlroms are currently altered. Should be taken into account when looking into this ","createdAt":"2023-07-16T11:09:34+0200"}],"createdAt":"2023-07-15T13:37:55+0200","number":3941,"labels":"Quest, Needs Blizzlike Proof, Need Replication on VMaNGOS","state":"OPEN","title":"Western Plaguelands Scourge Caulron behaviour","body":"Currently when completing any of the 4 repeatable Scourge Cauldron quests in Western Plaguelands ([Dalson's Tears Cauldron](https://database.turtle-wow.org/?quest=5221), [Felstone Field Cauldron](https://database.turtle-wow.org/?quest=5218), [Gahrron's Withering Cauldron](https://database.turtle-wow.org/?quest=5227) and [Writhing Haunt Cauldron](https://database.turtle-wow.org/?quest=5224)) the intended damage reduction debuff is not applying to all nearby scourge mobs.\r\n\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/88284400/3d9b2da3-d86f-4eac-9a48-655063e12583)\r\n\r\nUpon handing in one of these repeatable quests the debuff [Altered Cauldron Toxin](https://database.turtle-wow.org/?spell=17650) should apply to all mobs nearby the cauldron, though from memory it could be the debuff is meant to apply to all mobs on the same farm as the cauldron, this debuff reduces all damage done by effected mobs by 20%, I cannot find difinitive information on the duration though I beleive it's a minimum of 5 minutes.","updatedAt":"2023-12-08T04:57:50+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"Footstomp"},"comments":[{"author":{"login":"GitGurky"},"body":"It looks like they are scaling the spell based on their level by 0.7 so if they are level 14 then it would be 14 * 0.7 = 9.8 rounded to 10 per tick and if level 13 it would be 13*0.7 = 9.1 rounded to 9 per tick. \r\n\r\nThis seems to be how the spell works on classic https://www.youtube.com/watch?v=pjgBL3OcCMk (Fizzle uses the same spell)\r\n\r\nYou have to watch in like .25 speed but around 4:20 he gets the siphon life debuff and has 155 hp the tick of it goes off at the same time the imp firebolt hits him for 14 hp which puts him to 133 hp \r\n\r\nSo if you do the math seeing he is level 12 so 12*0.7= 8.4 so round to 8 then take 8 + 14 (Fireball) = 22 damage total 155-133 = 22\r\n\r\nThis is not a bug the spell is supposed to scale to their level \r\n\r\n","createdAt":"2023-07-17T18:49:09+0200"}],"createdAt":"2023-07-15T05:51:08+0200","number":3940,"labels":"","state":"CLOSED","title":"Ravenclaw Servant in Silverpine Forest","body":"**Please, provide a clear description what the bug is:**\r\nIn Silverpine forest leaving the pathway across the road is a mob called Ravenclaw Servant. On WowWiki the spell \"Soul Siphon\" that this mob casts on you does 9-10 damage over 10 seconds and in the game does 90-100 dmg over 10 seconds. Makes the mob pretty much unkillable cause its a leech spell.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Just pull the mob Ravenclaw Servant in Silverpine forest.\r\n2. After a couple seconds it will cast \"Soul Siphon\" spell on the target.\r\n3. \r\n4. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nhttps://www.wowhead.com/classic/npc=1868/ravenclaw-servant\r\nhttps://www.wowhead.com/classic/spell=7290/soul-siphon\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nShould only be doing 9-10 dmg over 10 seconds not 90-100 dmg over 10 seconds.","updatedAt":"2023-07-17T18:49:09+0200","milestone":null,"closedAt":"2023-07-17T18:49:09+0200"},{"assignees":[],"author":{"login":"Steco76"},"comments":[{"author":{"login":"GitGurky"},"body":"Create a ticket with the gms it looks like you are missing either the spell or the skill you have to have both in order to get the riding bonus. They can fix this for you. \r\n\r\nI have not been able to reproduce this. ","createdAt":"2023-07-17T18:03:05+0200"}],"createdAt":"2023-07-15T01:09:02+0200","number":3939,"labels":"","state":"CLOSED","title":"Riding skill 75/75 not working","body":"Hi there,\r\n**Please, provide a clear description what the bug is:**\r\n\r\n1. riding skill for 60% is not working (https://database.turtle-wow.org/?spell=33389)\r\n2. Mountspeed is Level/2 for turtle mount and the regular mount\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. bought the riding skill (see screenshots)\r\n2. bought the mount \r\n3. slow speed (tried relogging and all other stuff) \r\n\r\n\r\n![SCR-20230716-icuh](https://github.com/slowtorta/turtlewow-bug-tracker/assets/139595906/dad2e5f9-7dff-4149-bd49-7420107229b2)\r\n![SCR-20230716-ifzd](https://github.com/slowtorta/turtlewow-bug-tracker/assets/139595906/acbf3c7f-f8ac-4463-ba4d-9d722bf50339)\r\n![SCR-20230716-igdd](https://github.com/slowtorta/turtlewow-bug-tracker/assets/139595906/f921dee5-ca92-492d-9e2d-4ae6ef4f7308)\r\n![SCR-20230716-ifqg](https://github.com/slowtorta/turtlewow-bug-tracker/assets/139595906/d0579760-8a96-4d33-89c5-6eb0dfcf0060)\r\n","updatedAt":"2023-07-17T18:03:06+0200","milestone":null,"closedAt":"2023-07-17T18:03:05+0200"},{"assignees":[],"author":{"login":"Marschierpulver"},"comments":[{"author":{"login":"jameyboor"},"body":"Fixed on next update.","createdAt":"2023-07-16T20:46:15+0200"}],"createdAt":"2023-07-15T00:19:50+0200","number":3938,"labels":"","state":"CLOSED","title":"Several Warlock Pet spells suddenly are not working anymore on \"auto-cast-mode\"","body":"**Warlock Pets are not summoning certain spells automatically again. For example Imp is not phase shifting anymore. And also not giving automatic blood pact. But still casting automatic fire shields. Succubus is not going invesible anymore again automatically. Automatic spells casting (golden frame) was activated and deactivated several times already.:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. For example: Summon Succubus // Summon imp\r\n2. Activate automatic invisibility // activate automatic phase shift (golden frame)\r\n3. Wait for automatic action by pet - nothing happens\r\n4. Manual acitivation of pet spells still does work\r\n5. Pet is still autocasting some spells e.g. fire shield with imp. No clear reason why to identify for me.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell:\r\nhttps://database.turtle-wow.org/?spell=4511\r\nhttps://database.turtle-wow.org/?spell=11769\r\nhttps://database.turtle-wow.org/?spell=11769\r\n\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nUsually when you set the pet's spell on auto-cast (golden frame as mark) the pet uses the spell by itself in an adaquate situation. For some reason this suddenly stopped working now for me at level 57.","updatedAt":"2023-07-16T20:46:16+0200","milestone":null,"closedAt":"2023-07-16T20:46:15+0200"},{"assignees":[],"author":{"login":"Raapho"},"comments":[{"author":{"login":"Raapho"},"body":"I might be wrong here, as Slowing Poison is cleared when shifting out of Cat Form, so it might just have seemed as if Cure Poison cleared both different poisons.","createdAt":"2023-07-14T21:56:31+0200"},{"author":{"login":"GitGurky"},"body":"it only cures one, it is most likely what the person above said.","createdAt":"2023-07-17T18:08:13+0200"}],"createdAt":"2023-07-14T21:41:43+0200","number":3936,"labels":"","state":"CLOSED","title":"Cure Poison curing more than one poison","body":"**Please, provide a clear description what the bug is:**\r\n\r\nDruid Spell Cure Poison \r\nhttps://database.turtle-wow.org/?spell=526\r\ncleared two different poisons at once.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Find Defias Night Blade (Addle's Stead, Duskwood)\r\n2. Get poisoned by Poison (https://database.turtle-wow.org/?spell=744) and Slowing Poison (https://database.turtle-wow.org/?spell=8601)\r\n3. Cast Cure Poison (https://database.turtle-wow.org/?spell=526)\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=909\r\nSpell: https://database.turtle-wow.org/?spell=526\r\n\r\n**Expected behavior. Describe how it should work:**\r\nCure Poison should, per description, only cure one instance of poison per cast.","updatedAt":"2023-07-17T18:08:14+0200","milestone":null,"closedAt":"2023-07-17T18:08:13+0200"},{"assignees":[],"author":{"login":"afizzler"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"https://forum.turtle-wow.org/viewtopic.php?t=4490","createdAt":"2023-12-14T15:25:40+0100"},{"author":{"login":"gh-borz"},"body":"please fix:\r\n\r\n►Alliance\r\nBeat Bartleby - Bartleby PvP Flagged, (Stormwind Q ~lvl 10)\r\nhttps://database.turtle-wow.org/?quest=1640\r\n\r\nThis is literally a warrior quest to get defensive stance, one of your warrior abilities. This isn't even some optional quest you can skip. ","createdAt":"2023-12-21T15:58:14+0100"}],"createdAt":"2023-07-14T19:55:58+0200","number":3935,"labels":"Quest, Custom Content Polish, Reproduced, Hardcore","state":"OPEN","title":"Unintentional PvP flagging on PvE quests","body":"These PvE-intended quests are not intended for you to engage in PvP, and they should not flag you for PvP upon doing:\r\n\r\n►Alliance\r\nBeat Bartleby - Bartleby PvP Flagged, (Stormwind Q ~lvl 10) \r\nhttps://database.turtle-wow.org/?quest=1640\r\n\r\nThe Attack! - Lord Gregor Lescovar PvP Flagged, (Stormwind Q ~lvl 31)\r\nhttps://database.turtle-wow.org/?quest=434\r\n\r\nThe Missing Diplomat Part 7/8 The Missing Diplomat - Dashel Stonefist PVP Flagged, (Stormwind Q ~lvl 31)\r\nhttps://database.turtle-wow.org/?quest=1447\r\n\r\nThe Missing Diplomat Part 11 - Tapoke Jahn PVP Flagged, (Menethil Q ~lvl 33)\r\nhttps://database.turtle-wow.org/?quest=1249\r\n\r\nThe Missing Diplomat Part 16 - Private Hendel PVP Flagged, (Dustwallow Q ~lvl 36-40+)\r\nhttps://database.turtle-wow.org/?quest=1324\r\n\r\nAvoiding Detection - Scouts PvP Flagged (You Are Warned), (SoS Q ~lvl 37/40+)\r\nhttps://database.turtle-wow.org/?quest=40079\r\n\r\n►Horde\r\nA Rogue's Deal - Calvin PvP Flagged,(Tirisfal Glades Q ~lvl 5)\r\nhttps://database.turtle-wow.org/?quest=590\r\n\r\nThe Final Message to the Wildhammer - Dwarves PvP Flagged, (Hinterlands Q ~lvl 44-50+)\r\nhttps://database.turtle-wow.org/?quest=7843\r\n\r\nThe NPCs involved in these quests have PvP flag, and they should never have it in the first place as these quests are not PvP specific objectives.\r\n\r\n","updatedAt":"2023-12-21T15:58:15+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"Kildjey"},"comments":[],"createdAt":"2023-07-14T11:12:29+0200","number":3934,"labels":"","state":"CLOSED","title":"spell paranoia","body":"Hi, warlock pet felhunter, spell paranoia dont work, thx","updatedAt":"2023-07-14T13:25:52+0200","milestone":null,"closedAt":"2023-07-14T13:25:52+0200"},{"assignees":[],"author":{"login":"Zatez"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"Please contact a GM.","createdAt":"2023-12-08T05:00:05+0100"}],"createdAt":"2023-07-14T01:55:09+0200","number":3933,"labels":"","state":"CLOSED","title":"Created a character and after a day appearance changed","body":"**Please, provide a clear description what the bug is:**\r\n\r\nAfter install and setup I created a character, Zatez, after I logged out for a day his appearance has changed.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\nI created a character, undead warlock, bald hair, jaw missing detail. I played for an hour or so.\r\n A friend hopped on, and I created a character to play with them, druid, I accidently enabled hardcore mode on that druid, so I created another druid. Played on that yesterday and today. \r\nI installed addons today, PFui, Atlasloot, AUX, bettercharachterstats, mail, and pfquest.\r\nWent offline, then came back to lvl warlock and noticed his appearance in character select was different. Logged inot him anyway just in case and saw his appearance was the same as select screen. Hair with a tilted jaw detail.\r\nI opened a ticket and deleted the WDB folder and sadly it didn't fix the issue.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-12-08T05:00:05+0100","milestone":null,"closedAt":"2023-12-08T05:00:04+0100"},{"assignees":[],"author":{"login":"beberexha102"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"Wowhead is not a source of truth.","createdAt":"2023-12-08T05:00:15+0100"}],"createdAt":"2023-07-13T22:06:11+0200","number":3932,"labels":"","state":"CLOSED","title":"wrong drop rate: ZG","body":"Nat Pagle's Broken Reel drop rate is wrong.\r\nin turtle wow it's nerfed purposely.\r\n\r\nblizzard like should be: 39% .\r\nhttps://www.wowhead.com/classic/item=19947/nat-pagles-broken-reel\r\nplease fix.","updatedAt":"2023-12-08T05:00:15+0100","milestone":null,"closedAt":"2023-12-08T05:00:15+0100"},{"assignees":[],"author":{"login":"beberexha102"},"comments":[{"author":{"login":"GitGurky"},"body":"view this page https://www.wowhead.com/classic/npc=13996/blackwing-technician it says 5% I don't think this is a bug. Also, it seems the page you linked is referring to all of BWL and not just the npc drop rate. \r\n\r\nYou can even see here it is not 34% https://web.archive.org/web/20060720204600/http://wow.allakhazam.com/db/mob.html?wmob=13996\r\n","createdAt":"2023-07-17T19:02:04+0200"}],"createdAt":"2023-07-13T21:58:28+0200","number":3931,"labels":"","state":"CLOSED","title":"wrong drop rate: BWL","body":"Elementium Ore drop rate is wrong. in turtle wow, it's only 8%. (https://database.turtle-wow.org/?item=18562)\r\nBlizzard like should be: 34%\r\n\r\nhttps://www.wowhead.com/classic/item=18562/elementium-ore\r\n\r\nplease fix.","updatedAt":"2023-07-17T19:03:58+0200","milestone":null,"closedAt":"2023-07-17T19:02:04+0200"},{"assignees":[],"author":{"login":"qbick205"},"comments":[{"author":{"login":"GitGurky"},"body":"The bug tracker is for reporting bugs not Hardcore deaths please use discord for these type of things. ","createdAt":"2023-07-13T03:18:12+0200"}],"createdAt":"2023-07-13T01:48:15+0200","number":3930,"labels":"","state":"CLOSED","title":"My character died because server down","body":"**Please, provide a clear description what the bug is:**\r\nIt's not bag, game issue,\r\nThe server falt down for some minutes in 2:30 AM~, but when i entered to the game the character died and u not rollback the server,\r\nmost people in discord complain that's u not moved the charatecrs to safe mode.\r\nThe mobs when i stucked was 15 lvl and after comeback to the game, i had a chance to run away of mobs.\r\nRollback my character.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.Rollback server\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\n-\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-07-13T03:18:12+0200","milestone":null,"closedAt":"2023-07-13T03:18:12+0200"},{"assignees":[],"author":{"login":"Melvsta"},"comments":[{"author":{"login":"GrizB37"},"body":"It's also the Helmet. \r\nAnother post here https://github.com/slowtorta/turtlewow-bug-tracker/issues/3901\r\n\r\nIt was actually this way in Vanilla, and wasn't fixed by Blizzard until Tbc, where they recoloured the rest of the Druid set to match. So the Blue/Red versions probably isn't in the files for 1.12 client for the Devs to change or maybe it is and just wrong one was applied when blizz put the set in game. ","createdAt":"2023-07-13T09:40:50+0200"},{"author":{"login":"GrizB37"},"body":"Would be nice if the Devs could update the look so druids on horde don't look like mismatched rogue set copiers XD Even thought I do realise bug wasn't fixed until Tbc.","createdAt":"2023-07-13T09:51:57+0200"},{"author":{"login":"Melvsta"},"body":"Ah damn I tried searching for a previous report but I guess im blind, Didn't even notice it was the helm as well since I never show it. Yeah It would be nice if this was fixed as its quite a slap in the face to grind out rank 13 only for the set to be ugly and mismatched.","createdAt":"2023-07-13T11:45:53+0200"},{"author":{"login":"Dragunovi"},"body":"Attempted a fix which should come with 1.16.6, reopen if it stays the same after the patch is released.","createdAt":"2023-07-16T12:43:06+0200"},{"author":{"login":"GrizB37"},"body":"> Attempted a fix which should come with 1.16.6, reopen if it stays the same after the patch is released.\r\n\r\nDidn't work, Still using Rogue Colours :(","createdAt":"2023-10-12T11:17:25+0200"}],"createdAt":"2023-07-12T21:22:24+0200","number":3929,"labels":"","state":"CLOSED","title":"Warlord's Dragonhide Epaulets wrong model","body":"**Please, provide a clear description what the bug is:**\r\nThe rank 13 druid pvp shoulders, [Warlord's Dragonhide Epaulets] currently use the rogue version of the set [Warlord's Leather Spaulders].\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Check the set in game via atlasloot or any other means and you will notice all the pieces except the shoulders have blue stripes though them, because that's the rogue version.\r\n2. https://i.imgur.com/hTFnXch.png here is a link to the correct looks\r\n3. https://i.imgur.com/5ArVwgB.png here is a link to the rogue version, as you can see the shoulders are the same.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=16551 , https://database.turtle-wow.org/?item=16562\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe Warlord's Dragonhide Epaulets should have a different model as it currently uses the rogue one.","updatedAt":"2023-10-12T11:17:26+0200","milestone":null,"closedAt":"2023-07-16T12:43:06+0200"},{"assignees":[],"author":{"login":"patrycos"},"comments":[{"author":{"login":"ProfGiggles"},"body":"I am bumping this as I have observed that this issue still exists as of today. The Amani Eagle found near the Stonetalon mountains has the same issue of defaulting to its idle animation while moving, and not under effect of any modifier.\r\nFurthermore I have observed that both of these birds fly really low to the ground. It would look better if their minimum altitude was increased.","createdAt":"2023-09-14T20:33:45+0200"},{"author":{"login":"Muigin"},"body":"This will be fixed in the next client patch (1.17.1)","createdAt":"2023-11-22T16:02:51+0100"}],"createdAt":"2023-07-12T20:13:13+0200","number":3928,"labels":"","state":"CLOSED","title":"Hinterlands Eagle pets incorrectly use their idle animation while moving at default speed","body":"**Please, provide a clear description what the bug is:**\r\nHinterlands Eagle pets use the idle animation while moving exactly at default speed. Any increases or reductions to the pet's movement speed cause the correct animation to be played.\r\nBug showcase: https://www.youtube.com/watch?v=Ldm2OQoaTMU\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Tame a Hinterlands Eagle in the Hinterlands\r\n2. Have the bird follow you, send it after enemy target or use Eyes of the Beast to directly control the pet\r\n3. The pet will incorrectly use its idle animation if moving while not under effect of any modifiers to movement speed\r\n4. The pet will use correct animations if moving at non-default speed - for example while catching up with the Hunter out of combat, with Dash active (Hinterlands Eagles know Dash Rank 2 by default) or while controlled with Eyes of the Beast and moving with RP walk speed (by default RP walk is toggled with the \"/\" key)\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nHinterlands Eagle NPC: https://database.turtle-wow.org/?npc=80816\r\n\r\n**Expected behavior. Describe how it should work:**\r\nPet should not ever use its idle animation while moving, and instead use its default flight animation","updatedAt":"2023-11-22T16:02:51+0100","milestone":null,"closedAt":"2023-11-22T16:02:51+0100"},{"assignees":[],"author":{"login":"beberexha102"},"comments":[{"author":{"login":"GitGurky"},"body":"the bug tracker is not a place for complains or suggestions. Please use the forums for these types of things. ","createdAt":"2023-07-12T19:05:16+0200"}],"createdAt":"2023-07-12T17:40:20+0200","number":3927,"labels":"","state":"CLOSED","title":"unable to stack Soul Shard","body":"I get it. we have to pay to win. buy 28 slot or 36 slot bags.\r\n\r\ncan you make soul shard stack to 200? i will pay/donate.","updatedAt":"2023-07-12T19:05:16+0200","milestone":null,"closedAt":"2023-07-12T19:05:16+0200"},{"assignees":[],"author":{"login":"Saviorr"},"comments":[{"author":{"login":"GitGurky"},"body":"This will need more information, I cannot reproduce this. \r\n\r\nI have a feeling you are relaying on a addon that isnt programmed to look for this enchant. ","createdAt":"2023-07-17T18:06:09+0200"}],"createdAt":"2023-07-12T13:32:52+0200","number":3926,"labels":"","state":"CLOSED","title":"Enchant Gloves - Greater Agility Bug","body":"**Please, provide a clear description what the bug is:**\r\nenchant gloves - greater agility +7 agility to gloves doesnt work \r\n**Steps to reproduce the behavior with as much detail as possible:**\r\nwhen im trying to enchant glove it occurs an error \r\n1. Enchant Gloves - Greater Agility\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nit should enchant gloves to +7 agility as intended\r\n","updatedAt":"2023-07-17T18:06:10+0200","milestone":null,"closedAt":"2023-07-17T18:06:09+0200"},{"assignees":[],"author":{"login":"Reiiama"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"Currently rewards 51 silver.","createdAt":"2023-12-08T05:19:02+0100"},{"author":{"login":"Reiiama"},"body":"> Currently rewards 51 silver.\r\n\r\nThen you pay around 1g+ (it requires other ingredients as well) to get 50 silvers and ~1k xp.\r\n\r\nNot to mention the other ingredients are craftable, but not the Arcane Dust.","createdAt":"2023-12-14T05:00:11+0100"}],"createdAt":"2023-07-12T11:49:29+0200","number":3925,"labels":"Quest, Custom Content Polish, Reproduced","state":"OPEN","title":"The quest 'Short Five Minute Adventure' seems to indicate an incorrect ingredient","body":"**Please, provide a clear description what the bug is:**\r\nThe quest 'Short Five Minute Adventure' requires 'Arcane Dust', which sells for 7s each. Thus, you need **70s** to complete a level 13 quest which has NO ITEM REWARD. \r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Start 'Short Five Minute Adventure' with Grimm Onearm, which requires 10 Arcane Dust among other things.\r\n2. Realize the only way to get Arcane Dust is a reagent vendor for 7s each, and that there is no way you're getting 70s at level 13 without making sacrifices\r\n3. Try not to cry.\r\n4. Cry a lot.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nQuest: https://database.turtle-wow.org/?quest=55012\r\nObject: https://database.turtle-wow.org/?object=17019\r\n\r\n**Expected behavior. Describe how it should work:**\r\nPerhaps 'Strange Dust', which is gotten through low level enchanting, was what was intended to be required?","updatedAt":"2023-12-14T05:02:14+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"Ttourro"},"comments":[{"author":{"login":"GitGurky"},"body":"That database is not accurate the drop chance is far lower than that. Please use our database website. ","createdAt":"2023-07-12T09:01:50+0200"}],"createdAt":"2023-07-12T08:41:24+0200","number":3924,"labels":"","state":"CLOSED","title":"Quest Falrin's Vendetta","body":"According to data base, the drop chance of quest item [Ogre Warbeads] mush be 80 % (https://classicdb.ch/?item=21982)\r\nI killed maybe 100 of ogres and get only 3 quest items. in tWow sserver drop chanse is incorrect. ","updatedAt":"2023-07-12T09:01:50+0200","milestone":null,"closedAt":"2023-07-12T09:01:50+0200"},{"assignees":[],"author":{"login":"Kharkov72"},"comments":[{"author":{"login":"balakethelock"},"body":"Can confirm reproduced with phase shift, blood pact, and succubus invisibility. Spells that autocast in Passive behavior were broken by the change that made Passive behavior interrupt casts.","createdAt":"2023-07-12T11:42:06+0200"},{"author":{"login":"countingstarfish"},"body":"Similar issue with hunter pet, they won't autocast Dive(rank 3). They will however, autocast Charge, Growl and Screech.","createdAt":"2023-07-13T21:01:23+0200"},{"author":{"login":"CasualNerdity"},"body":"Can confirm that hunter pets do not auto-cast Dash, Dive, or Prowl since the recent maintenance. Tried on 2 different accounts, deleted WDB files twice for each account, swapped pets into/out of storage, and respec'd pet skills. Aggressive/Defensive/Passive stance does not affect whether the skills activate.","createdAt":"2023-07-13T23:36:17+0200"},{"author":{"login":"patrycos"},"body":"Can confirm with my eagle not casting Dive at all, and even being inconsistent with Growl on pull if other Focus spenders are enabled, leading to aggroing mobs sometimes.","createdAt":"2023-07-14T20:39:31+0200"},{"author":{"login":"GitGurky"},"body":"https://github.com/slowtorta/turtlewow-bug-tracker/issues/3964\r\nhttps://github.com/slowtorta/turtlewow-bug-tracker/issues/3959\r\nhttps://github.com/slowtorta/turtlewow-bug-tracker/issues/3913","createdAt":"2023-07-17T20:26:18+0200"}],"createdAt":"2023-07-12T05:49:05+0200","number":3923,"labels":"","state":"CLOSED","title":"Something is wrong with pet autocasting.","body":"after the latest update, something is off with the pet behavior. most obviously, pets won't autocast. For example, bring out an imp and watch it not use blood pact or phase shift. I've heard from guildies there is odd behavior with the firebolt speed increase talent not working as well and it just casting on the 2 second interval anyways, but did not test that. I also did not test with hunter pets, as I am not a hunter.","updatedAt":"2023-07-17T20:26:19+0200","milestone":null,"closedAt":"2023-07-17T20:26:18+0200"},{"assignees":[],"author":{"login":"geojak"},"comments":[],"createdAt":"2023-07-11T23:18:49+0200","number":3922,"labels":"","state":"CLOSED","title":"Blood ring is not crosfaction","body":"**Please, provide a clear description what the bug is:**\r\n\r\n![Screenshot_20230711-231644](https://github.com/slowtorta/turtlewow-bug-tracker/assets/25199983/29dce3b3-9bfb-4273-9524-962aebf4048e)\r\n\r\n**Expected behavior. Describe how it should work:**\r\nJust as jamey said in 2021,bloodring sjoild be crossfaction. Ingame you get the black ffa flag while inside blood ring too","updatedAt":"2023-12-06T15:14:57+0100","milestone":null,"closedAt":"2023-12-06T15:14:57+0100"},{"assignees":[],"author":{"login":"Dalzedur"},"comments":[{"author":{"login":"cyaohiri"},"body":"Got these results on VMaNGOS:\r\nScarlet Diviner: 44-60 damage, casts Fireball, never casts Mana Burn.\r\nScarlet Monk: 105-143 damage, uses Thrash, never uses Kick.\r\nScarlet Gallant: 73-99 damage, uses both Crusader Strike and Hammer of Justice. Crusader Strike seems to deal only physical damage.\r\nScarlet Chaplain: 75-104 damage, uses all three abilities (Inner Fire, Power Word: Shield, and Renew)\r\n\r\nI was unable to get them to cast the abilities you said they don't cast, and the melee damage of some of them is indeed lower than on Turtle WoW, where all of these mobs deal the same melee damage (193 - 249), at least according to the website.\r\n\r\nScarlet Diviner: https://database.turtle-wow.org/?npc=4291\r\nScarlet Monk: https://database.turtle-wow.org/?npc=4540\r\nScarlet Gallant: https://database.turtle-wow.org/?npc=4287\r\nScarlet Chaplain: https://database.turtle-wow.org/?npc=4299","createdAt":"2023-12-28T00:28:40+0100"},{"author":{"login":"twowTurtReynolds"},"body":"On naked characters:\r\nTurtle:\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/515a332b-dac4-47fc-9a90-f0c814c3aae4)\r\nVmangos:\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/52c56dc9-93a0-458f-a98f-1d2c580a5fc6)\r\n\r\nYeah, this is _very_ overtuned. I do know the staff and many players generally like overtuned dungeons, but the question is should some of the more extreme examples get smoothed over or not.","createdAt":"2023-12-29T05:35:30+0100"},{"author":{"login":"cyaohiri"},"body":"What about their abilities that they never seem to cast?","createdAt":"2023-12-29T10:24:36+0100"}],"createdAt":"2023-07-11T19:40:26+0200","number":3921,"labels":"Dungeons & Raids, NPC, Reproduced, Correct on VMaNGOS","state":"OPEN","title":"SM library enemy npc numbers/AI discrepancies","body":"**Please, provide a clear description what the bug is:**\r\nScarlet monastery library seems like it should be harder than it is. The enemies seem to be missing or not using some abilities they have on official servers, judging by the 2man run I finished there just now. Will try and explain the most egregious points of interest.\r\nMaybe it is working as intended, maybe there is something that should be tuned. I'm not an admin/dev on TurtleWoW, so I can only point at what I think is weird behaviour.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Enter SM lib\r\n2. Encounter enemies\r\n3. They feel weird\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n---\r\n\r\nNPC:\r\nScarlet diviner\r\nhttps://database.turtle-wow.org/?npc=4291\r\n\r\n- Lists mana burn among abilities, but didn't seem to cast it at all. My 2man group had pally and a mage, so both had mana.\r\n\r\n- Has ~6 times the dps when hitting with a staff in melee than with the fireball they cast. Hit ~90 damage to plate mail (4857 AC, 53% mitigation against lvl 46 enemies), but the fireball they chaincast only lands for 92 damage non-resisted. I can't remember the exact power of official server scarlet diviner fireball, but I'd expect it to be at least 150 damage, maybe even 180.\r\n\r\nFireball : https://database.turtle-wow.org/?spell=9053\r\nMana burn : https://database.turtle-wow.org/?spell=8131\r\n\r\n\r\n---\r\nScarlet monk\r\nhttps://database.turtle-wow.org/?npc=4540\r\n\r\nDoesn't interrupt spells being cast like they should with their kick, or was it pummel on official servers... Tested with two 3 second holy lights (no pushback resistance), first one vs one monk, the 2nd one vs two monks. So the actual casting time was longer due to being constantly hit in the melee. On official, their AI forces them to use their interrupt when they detect someone casting in melee range, even if it's not their current target (but is still in their frontal sector). I only ever saw their thrash give them one extra hit, but I keenly remember them hitting 3 hit bursts on official. Maybe one attack failed to land and didn't show up every single time they thrashed, hard to say.\r\n\r\nKick : https://database.turtle-wow.org/?spell=11978\r\nThrash : https://database.turtle-wow.org/?spell=3417\r\n\r\nAlso, they don't hit hard enough, their dps on TurtleWoW seems to be around the same as other elites in the dungeon, even though they were notorious for hitting hard on official SM lib.\r\n\r\n---\r\nScarlet gallant\r\nhttps://database.turtle-wow.org/?npc=4287\r\n\r\nCrusader strike they use is the TurtleWoW version, that does almost no damage and might actually be entirely physical damage instead of holy, so the holy debuff they apply does actually next to nothing, since only scarlet adepts(?) in the dungeon can actually deal holy damage. I recall that they should hit for around 30-40 holy damage per stack of the applied debuff, so with full stacks, you should see damages as high as 140-170 ish. Also, if the strike is physical, then armour protects against it and it might be shield blockable(?), whereas a holy damage would not be protected by armour or shield block afaik. \r\n\r\nCrusader strike : https://database.turtle-wow.org/?spell=14517\r\n\r\n---\r\nScarlet chaplain\r\nhttps://database.turtle-wow.org/?npc=4299\r\n\r\nSeems to be by far the most dangerous enemy in SM lib as it currently stands, with the exception of boss fights. Hits hard in melee, shields, applies HoT. If I had to suggest a bug in this npc, it would be that they hit harder than they should if they are a support unit.\r\n\r\n---\r\n**Expected behavior. Describe how it should work:**\r\nDid above, in an itemized list sort of way. Hopefully it should be readable.\r\nLook into the melee damage per swing numbers first and foremost. Fix broken AI with regards to abilities that don't get used. Fix interrupts being used properly, even against secondary targets. Give scarlet gallants their old crusader strike back, the one that deals 100% holy damage and a decent chunk of damage that benefits from the holy damage vulnerability debuff they apply.\r\n\r\nAlso, the patrols didn't spawn in the first courtyard as the party progressed deeper into the dungeon. There should be some patrols there usually by the time they kill the final boss. At least monks. I can't remember the exact numbers and groupings, but it's usually dangerous enough to kill player characters if they try to run outside by themselves without stealth if they didn't hearth out.","updatedAt":"2023-12-29T10:24:38+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"patrycos"},"comments":[{"author":{"login":"patrycos"},"body":"PS. I have played another hunter on TurtleWoW about 3 months ago, and did not have any problems with attacking stealthed units then, so the issue must have been introduced by some recent patch.","createdAt":"2023-07-11T12:05:02+0200"}],"createdAt":"2023-07-11T12:02:08+0200","number":3920,"labels":"","state":"CLOSED","title":"Hunter pets cannot attack detected stealthed units","body":"**Please, provide a clear description what the bug is:**\r\nHunter pets are not able to attack detected stealthed units at all. Bug showcase: https://www.youtube.com/watch?v=avf9CYE4G6g\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Tame any pet, ideally much higher level than the stealthed units so the pet's detection/aggro radius is increased for the sake of testing.\r\n2. Come as close as possible to the stealthed unit to detect it, but stay far enough from it so it doesn't aggro (if it's hostile).\r\n3. (Optional) Apply Hunter's Mark for guaranteed stealth detection on the unit\r\n4. Attempt using the pet's Attack ability\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nExample stealthed hostile NPC, Razormane Stalker - https://database.turtle-wow.org/?npc=3457\r\n\r\n**Expected behavior. Describe how it should work:**\r\nPets should be able to attack detected stealthed units at all times, but if the target unit goes undetected before it can be engaged by the pet and forced out of stealth, the pet should cancel the attack and return to the Hunter.","updatedAt":"2023-07-11T17:10:19+0200","milestone":null,"closedAt":"2023-07-11T17:10:19+0200"},{"assignees":[],"author":{"login":"leisiling"},"comments":[{"author":{"login":"slowtorta"},"body":"The item doesn't exclude High Elves, please make sure to clear your WDB folder and try again!","createdAt":"2023-09-02T12:44:09+0200"}],"createdAt":"2023-07-11T10:07:22+0200","number":3919,"labels":"","state":"CLOSED","title":"High elf cannot do the quest \"Investigate the Blue Recluse\"","body":"**Please, provide a clear description what the bug is:**\r\n\r\nI am a high elf mage. I cannot do a quest named \"Investigate the Blue Recluse\". Because I cant use a item named \"Cantation of Manifestation\" that must be used for this quest. It can be used by 'Human, Orc, Dwarf, Night Elf, Undead, Tauren, Gnome, Troll'.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n1.\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nItem: https://database.turtle-wow.org/?item=7308\r\nQuest: https://database.turtle-wow.org/?quest=1920\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\nHigh elf mages should be able to use this item, so we can do the quest. \r\nIf it is a bug, please fix it. \r\nIf someone already reported, please forgive me report it again. I dont kown how to check if this bug is already reported by others. \r\nThank you very much. Turtle wow is great. You are doing a great job.","updatedAt":"2023-09-02T12:44:09+0200","milestone":null,"closedAt":"2023-09-02T12:44:09+0200"},{"assignees":[],"author":{"login":"BlacRyu"},"comments":[],"createdAt":"2023-07-11T06:01:50+0200","number":3918,"labels":"NPC, Reproduced, Need Replication on VMaNGOS, Dialogue","state":"OPEN","title":"Razor Hill guards aren't aware there is a cooking trainer in the camp","body":"**Please, provide a clear description what the bug is:**\r\nWhen asking Razor Hill Grunts where to find a Cooking Trainer, they direct you to go north to Orgrimmar instead of to Cook Torka who resides in the northeast side of Razor Hill.\r\n\r\nCook Torka is the green orc on the upper right side of this screenshot:\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/10762433/cd157b37-14c1-4a28-a76b-75807a1ebd0b)\r\n\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Talk to a Razor Hill Grunt.\r\n2. Ask to find a profession trainer.\r\n3. Ask to find a Cooking Trainer.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nRazor Hill Grunt: https://database.turtle-wow.org/?npc=5953\r\nCook Torka: https://database.turtle-wow.org/?npc=3191\r\n\r\n**Expected behavior. Describe how it should work:**\r\nRazor Hill Grunts should direct you to Cook Torka, who is just outside of the Razor Hill Inn on the southwest side.","updatedAt":"2023-12-08T05:02:10+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"geojak"},"comments":[{"author":{"login":"geojak"},"body":"more related bugs for ghost qeuue and blood ring:\r\nhttps://github.com/slowtorta/turtlewow-bug-tracker/issues/3898\r\nhttps://github.com/slowtorta/turtlewow-bug-tracker/issues/3471\r\nhttps://github.com/slowtorta/turtlewow-bug-tracker/issues/3417\r\nhttps://github.com/slowtorta/turtlewow-bug-tracker/issues/1909 not fixed could be rleated see here https://github.com/slowtorta/turtlewow-bug-tracker/issues/3259\r\nhttps://github.com/slowtorta/turtlewow-bug-tracker/issues/3445\r\nhttps://github.com/slowtorta/turtlewow-bug-tracker/issues/3453","createdAt":"2023-07-10T21:34:23+0200"},{"author":{"login":"ratkosrb"},"body":"I've made some changes in an attempt to fix this, even though I couldn't reproduce the issue locally. Let's see if its fixed next week.","createdAt":"2023-07-15T00:34:33+0200"},{"author":{"login":"geojak"},"body":"Thank you so much! ","createdAt":"2023-07-15T10:26:35+0200"},{"author":{"login":"twowTurtReynolds"},"body":"This bug seems long solved? Let me know if it is not.","createdAt":"2023-11-22T00:08:09+0100"}],"createdAt":"2023-07-10T19:02:45+0200","number":3916,"labels":"","state":"CLOSED","title":"AUTO GHOST QEUEUE BLOOD RING exploit with steps how","body":"**Please, provide a clear description what the bug is:**\r\n\r\never wondered why 14vs16 abs can happen\r\never wondered why the blood ring ghost queues happen so often\r\n\r\nboth have the same reason.\r\nand yes you can AUTO GHOST QEUUE to RUIN and GRIEVE the FUN OUT OF EVERYONE.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. queue blood ring or ab and wair fot the po\r\n2. start logging out when the counter for the bg enter is less then 20 seconds\r\n3. log back in, queue for another bg, for example sunny glade, notice that you are now also in qeuue for bg \"eastern kingdoms\"\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/25199983/06ececb8-b385-40fd-91af-48b71e47b6cb)\r\n\r\n5. now just stay online and watch how absoulteyly noone can play BLOOD RING as you take up a GHOST SPOT in EVERY SINGLE GAME UNTIL Logout for longer time \r\n\r\nP. S. a quick relog does not remove you from qeueu, only queing for the bugged bg again to overwrite eastern kingdoms fixes it. \r\n\r\n**Expected behavior. Describe how it should work:**\r\napparnetly this is well known to a few, but it only reached my ears today. This must be fixed. It has terrible effects on blood ring. It effectively made it impossible to play for 4 HOURS straight last monday. People got a bit heated that day. ","updatedAt":"2023-11-22T00:08:10+0100","milestone":null,"closedAt":"2023-11-22T00:08:09+0100"},{"assignees":[],"author":{"login":"airbreather"},"comments":[],"createdAt":"2023-07-10T15:22:45+0200","number":3915,"labels":"Custom Content Polish, Dialogue","state":"OPEN","title":"Misleading Documentation: Slow & Steady Challenge, Not 5% of \"Accumulated Experience\"","body":"**Please, provide a clear description what the bug is:**\r\n\r\nBefore committing hard to the Slow & Steady challenge, I read the documentation. In the clearest versions of the docs, it all suggests that if my character dies, he loses 5% of the experience that has been accumulated towards the next level, such that if he is very close to the next level, he would lose much more experience than if he were to die very shortly after leveling up.\r\n\r\nHowever, when looking at the numbers that change after my character dies, he actually loses an amount of accumulated experience equal to 5% of the **total** amount of experience required to reach the next level, regardless of how far into the next level he is (well, I assume that it would drop down to 0 if he were to die in that range, but you get the idea... I don't really want to test this part :sweat_smile:).\r\n\r\nFrom https://turtle-wow.org/#/slow-and-steady:\r\n> If you die, you lose 5% of your current level experience\r\n\r\nFrom the glyph item at the glyph master:\r\n> You lose 5% of your experience on death\r\n\r\nOn the tooltip in my spellbook:\r\n> Lose 5% of accumulated experience from current level upon being defeated by enemies\r\n\r\nTo me, especially the last one of those makes it sound unambiguously like I should expect that if my character dies with 100 experience towards the next level, then he should lose 5 points of experience, regardless of what level he is. For the other two, I guess it can **maybe** be construed as ambiguous, now that I revisit it after seeing how it actually works, but I didn't detect any hints of ambiguity when reading them the first time: it seemed pretty straightforward that I should lose 5% of something that I have, not 5% of something that I don't have.\r\n\r\nThis ultimately isn't a dealbreaker for me, and I would have picked up the challenge either way (though I would have been quite a bit more careful if I had known), but I would have appreciated more consistent documentation.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. At level 40, die with something like 30000 experience points towards the next level (total experience points required to reach 41: 90700). Not extremely close to 0, not extremely close to the next level.\r\n2. Observe the chat message that reports how much experience you have lost.\r\n3. Compare that number with what's on the \"Slow & Steady\" tooltip in your spellbook.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nItem: https://database.turtle-wow.org/?item=51230\r\nSpell: https://database.turtle-wow.org/?spell=50000\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nAs documented, I would expect to lose something less than 4535 points of experience (90700 * 0.05 = 4535), based on my actual progression towards the next level.\r\n\r\nBut I would also be perfectly happy (as far as this report is concerned, at least) if the documentation were just updated to be more consistent with what actually happens. Some ideas I've had:\r\n- If you die, you lose 5% of your current level's total experience\r\n- You lose 5% of your level's total experience on death\r\n- Upon being defeated by enemies, lose accumulated experience from current level equal to 5% of the needed total","updatedAt":"2023-12-08T05:02:49+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"Seidaken"},"comments":[{"author":{"login":"GitGurky"},"body":"https://web.archive.org/web/20060613220942/http://wow.allakhazam.com/db/mob.html?wmob=2780\r\nhttps://web.archive.org/web/20060613220942/http://wow.allakhazam.com/db/mob.html?wmob=2781\r\nhttps://web.archive.org/web/20060515045242/http://wow.allakhazam.com/db/mob.html?wmob=2782\r\n\r\nIf you check your links again you can see the wowhead numbers change. I will leave this open but the values on wowhead are not accurate it seems and fluctuate as more of a guess. \r\n\r\n","createdAt":"2023-07-17T19:12:20+0200"}],"createdAt":"2023-07-10T12:41:19+0200","number":3914,"labels":"","state":"CLOSED","title":"Holy Diadem drop chance","body":"Holy diadem has lower drop chance than it should.\r\nWowhead says, that it must be 5%, 4% and 3%, but we have 1.2% on every NPC.\r\nAlso this NPCs drop lots of another loot, like common NPCs in the zone, that they mustn't drop.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: \r\nCaretaker Nevlin must have 5%\r\nhttps://database.turtle-wow.org/?npc=2780\r\nhttps://www.wowhead.com/classic/npc=2780/caretaker-nevlin\r\n\r\nCaretaker Weston 3%\r\nhttps://database.turtle-wow.org/?npc=2781\r\nhttps://www.wowhead.com/classic/npc=2781/caretaker-weston\r\n\r\nCaretaker Alaric 4%\r\nhttps://database.turtle-wow.org/?npc=2782\r\nhttps://www.wowhead.com/classic/npc=2782/caretaker-alaric\r\n\r\nItem: \r\nHoly diadem\r\nhttps://database.turtle-wow.org/?item=2623\r\nhttps://www.wowhead.com/classic/item=2623/holy-diadem\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThey should have another Diadem's drop chance and shorter loot table.","updatedAt":"2023-07-18T07:37:35+0200","milestone":null,"closedAt":"2023-07-18T07:37:35+0200"},{"assignees":[],"author":{"login":"patrycos"},"comments":[{"author":{"login":"patrycos"},"body":"It seems like there is an issue with the whole line of Teldrassil owls, recorded this video on another hunter, other owl type (Strigid Owl - https://database.turtle-wow.org/?npc=1995), same issue, compared to a random cat in one continuous take: https://www.youtube.com/watch?v=jbrrbuXCJgA\r\n\r\nPS: I tamed an Ironbeak Hunter in Felwood (https://database.turtle-wow.org/?npc=7099) and its aggressive setting works fine so it's not an issue with the whole Owl pet family.","createdAt":"2023-07-10T13:33:19+0200"},{"author":{"login":"GitGurky"},"body":"https://github.com/slowtorta/turtlewow-bug-tracker/issues/3923\r\nhttps://github.com/slowtorta/turtlewow-bug-tracker/issues/3964\r\nhttps://github.com/slowtorta/turtlewow-bug-tracker/issues/3959\r\n","createdAt":"2023-07-17T20:25:44+0200"}],"createdAt":"2023-07-10T12:39:13+0200","number":3913,"labels":"","state":"CLOSED","title":"Hunter pet Aggressive behavior does not work correctly with some pets","body":"**Please, provide a clear description what the bug is:**\r\n\r\nAggressive behavior setting on Hunter pets does not work correctly for some pets, and instead acts like the Defensive setting. Bug showcase: https://youtu.be/tDVq1RqK8t4\r\n\r\n\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Be an Orc Hunter\r\n2. Tame a Strigid Hunter in Teldrassil\r\n3. Turn on Aggressive on the pet's castbar\r\n4. Try making the pet attack hostile mobs by walking close to them\r\n\r\nI have tried turning off the game, deleting the WDB folder, dismissing the pet, switching to passive and back to aggressive, none of that helped.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nStrigid Hunter's ID: https://database.turtle-wow.org/?npc=1997\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nPet should attack all hostile units within its aggro range, instead it only attacks once it or the Hunter has been attacked first.","updatedAt":"2023-08-23T08:34:23+0200","milestone":null,"closedAt":"2023-08-23T08:34:23+0200"},{"assignees":[],"author":{"login":"welpenhund"},"comments":[],"createdAt":"2023-07-10T11:25:55+0200","number":3912,"labels":"","state":"CLOSED","title":"can be closed","body":"","updatedAt":"2023-07-10T11:26:33+0200","milestone":null,"closedAt":"2023-07-10T11:26:33+0200"},{"assignees":[],"author":{"login":"iamcultleader"},"comments":[{"author":{"login":"GitGurky"},"body":"I can't reproduce what you are trying to say. Fix your report to have proper information and it can be reopened. ","createdAt":"2023-07-17T20:19:50+0200"}],"createdAt":"2023-07-10T08:06:59+0200","number":3911,"labels":"","state":"CLOSED","title":"warlock bugs","body":"https://database.turtle-wow.org/?spell=17813\r\n\r\non 4 lvl talent skill uses 2 sec (0.4 should be)\r\n\r\nimp atacks only if warlock take a damage \r\n\r\nwhy my character dont rest for 2x exp?","updatedAt":"2023-07-17T20:19:51+0200","milestone":null,"closedAt":"2023-07-17T20:19:51+0200"},{"assignees":[],"author":{"login":"gotmilk0112"},"comments":[{"author":{"login":"GitGurky"},"body":"Have you tried using the item on an NPC with the proc on and off? I assume its better character stats not picking up the damage bonus due to the way it works. \r\n\r\nThis will need more proof at this point seeing I did add the correct values the last fix. ","createdAt":"2023-07-19T01:19:58+0200"},{"author":{"login":"twowTurtReynolds"},"body":"Replicated. +damage bonuses are reflected, without addons, on the character panel. Add a shapening/weightstone to your weapon to see this.\r\n\r\nWhen enrage procs, the character panel doesn't change.","createdAt":"2023-12-08T05:13:10+0100"}],"createdAt":"2023-07-10T04:57:15+0200","number":3910,"labels":"Spell, Reproduced","state":"OPEN","title":"Weapon \"Ragehammer\" still not giving +20 Damage","body":"Submitted a ticket about this previously\r\n#3816 \r\nIt was previously giving +20 attack power instead of +20 damage\r\nTesting it again, now it gives no damage bonus or attack power bonus at all.\r\n\r\n![test](https://github.com/slowtorta/turtlewow-bug-tracker/assets/6599125/b68228b6-943d-4392-8140-4508c52f67fa)\r\n\r\nIt's increasing attack speed properly, but not giving any damage increase. It's supposed to increase damage by 20.","updatedAt":"2023-12-08T05:13:20+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"GrizB37"},"comments":[{"author":{"login":"GitGurky"},"body":"Will be fixed in the next update.","createdAt":"2023-07-18T22:48:43+0200"}],"createdAt":"2023-07-10T00:50:51+0200","number":3909,"labels":"","state":"CLOSED","title":"\"Gnome Stew\" Alterac Valley Quest Bugged Wrong Rope Given","body":"**Please, provide a clear description what the bug is:**\r\nOnce you accept the quest the quest giver gives you a rope to catch a Tauren, not a gnome, this rope does not work on a Gnome, so unfortuantly you cannot complete this quest.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Accept the Quest\r\n2. Check bags\r\n3. You have been given the wrong rope (Roasted Tauren one)\r\n4. Correct one: https://database.turtle-wow.org/?item=50740\r\n5. Wrong one: https://database.turtle-wow.org/?item=50742\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=39998\r\nItem: https://database.turtle-wow.org/?item=50740\r\nItem: https://database.turtle-wow.org/?item=50742\r\nQuest: https://database.turtle-wow.org/?quest=40005\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nYou just need the correct rope the one for Gnomes, the quest gives Gnome Stew the Tauren Rope as seen here https://database.turtle-wow.org/?item=50742\r\n\r\nIt just needs swapping :D\r\n","updatedAt":"2023-07-18T22:48:44+0200","milestone":null,"closedAt":"2023-07-18T22:48:43+0200"},{"assignees":[],"author":{"login":"Reiiama"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"He is not being naughty with me...\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/eb667265-1186-4e80-9442-3057a2c4d56c)\r\n","createdAt":"2023-12-08T05:15:32+0100"},{"author":{"login":"Reiiama"},"body":"This was fixed in a prior update.","createdAt":"2023-12-14T05:02:45+0100"}],"createdAt":"2023-07-10T00:41:00+0200","number":3908,"labels":"Couldn't reproduce, Quest","state":"CLOSED","title":"Turtle WoW quest 'WANTED: Hole Escapee' does not immediately turn the mob friendly after following you","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Take 'WANTED: Hole Escapee' from Sparkwater Port's WANTED board\r\n2. Travel to Farwatch Post in the Barrens and talk to Baxxil.\r\n3. Fight Baxxil until he gets low enough to surrender, then speak to him again.\r\n4. Baxxil will begin to follow you, but he will attack you while he follows you 5-10 times before becoming non-hostile. You cannot attack him while he attacks you. Other players can actually get aggro from him in this state by healing the person being attacked.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=91297\r\nQuest: https://database.turtle-wow.org/?quest=55048\r\n\r\n**Expected behavior. Describe how it should work:**\r\nBaxxil should follow you without attacking you, and not attack others.\r\n","updatedAt":"2023-12-14T13:38:23+0100","milestone":null,"closedAt":"2023-12-08T05:15:32+0100"},{"assignees":[],"author":{"login":"Lichbanez"},"comments":[{"author":{"login":"slowtorta"},"body":"This quest is no longer available for players.","createdAt":"2023-07-10T13:05:07+0200"}],"createdAt":"2023-07-09T14:04:05+0200","number":3907,"labels":"","state":"CLOSED","title":"The quest \"Shellcoins\" doesn't start","body":"The NPC in Tanaris no longer start this quest.\r\n\r\n1. Go to Tanaris\r\n2. Talk to Elodia \r\n\r\nNPC: https://database.turtle-wow.org/?npc=80999\r\nQuest: https://database.turtle-wow.org/?quest=80381\r\n\r\nThe quest should start normally, without it it will be impossible to complete the summer outfit.\r\n","updatedAt":"2023-07-10T13:05:08+0200","milestone":null,"closedAt":"2023-07-10T13:05:07+0200"},{"assignees":[],"author":{"login":"geojak"},"comments":[{"author":{"login":"geojak"},"body":"Actually just keep it, atleast korrak is getting killed now. If the other fation doesn't like hit, they can kill the exploiting other faction themselfes ","createdAt":"2023-07-09T10:14:31+0200"}],"createdAt":"2023-07-09T10:12:54+0200","number":3906,"labels":"","state":"CLOSED","title":"Solo korrak exploit ","body":"**Please, provide a clear description what the bug is:**\r\n\r\nKorrak can be solo by ranged classes with an exploit by for example warlocks or shadow priests\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Go av and engage korrrak, dot him up and run\r\n2. Korrak has a short lease and will \"reset\" \r\n3. Notice that korrak doesn't evade, health doesn't restore either\r\n4. Following korrak back and keep dotting and resetting until he is dead\r\n\r\n**Expected behavior. Describe how it should work:**\r\nWhen korrak resets he should evade and full heal do he can not be cheesed like this ","updatedAt":"2023-07-09T10:14:50+0200","milestone":null,"closedAt":"2023-07-09T10:13:53+0200"},{"assignees":[],"author":{"login":"Bralbir"},"comments":[],"createdAt":"2023-07-09T06:34:07+0200","number":3905,"labels":"Fishing","state":"OPEN","title":"Floating Wreckage hyperspawning in Caelan's Rest","body":"Floating Wreckage hyperspawning in Caelan's Rest, 4 floating wreckage spots all near each other (1 under the dock, 1 fished from high edge next to inn, 2 on the other side of the cove away from the Wallowfin murloc camp) with low level players who don't belong at a level 50 zone, seen players ranging from level 14-41 seemingly bot fishing these spawns uncontested.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Fish in a circle pattern and they'll start respawning again before you finish the 4th wreckage.\r\n2. Created a constant wreckage farm with only downtime between casts is to move 40 yds to the next pool.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nObject: https://database.turtle-wow.org/?object=180751\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nSlower respawns maybe or add mobs so low level players can farm them as bots. People can get to Lapidis Isle as long as they have Booty Bay flight path so theres nothing stopping a bot/low level from going there.","updatedAt":"2023-12-30T04:24:56+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"rafael-roverpix"},"comments":[{"author":{"login":"GitGurky"},"body":"Requires level 50 this is not a bug. \r\n\r\nIf you still believe it is please provide proof that it shouldnt have a requirement on the quest it gives. So far everything I have seen says level 50+","createdAt":"2023-07-17T19:14:44+0200"}],"createdAt":"2023-07-09T06:11:01+0200","number":3904,"labels":"","state":"CLOSED","title":"Midsummer Fire Festival - Quest Bug!","body":"**Please, provide a clear description what the bug is:**\r\n\r\nUnable to start the quests from: Flame of Ogrimmar, Flame of Thunder Bluff and Flame of Undecity while having the items on bags as a **low level (11 at the time)** of writing this.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Be a level 10-19 character.\r\n2. Right click any of said flames (e.g: Flame of Undercity) and accept the quest.\r\n3. You dont meet the requrements for that quest.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nItem:\r\nhttps://database.turtle-wow.org/?item=23179\r\nhttps://database.turtle-wow.org/?item=23180\r\nhttps://database.turtle-wow.org/?item=23181\r\n\r\nQuest:\r\nhttps://database.turtle-wow.org/?quest=9339\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThese quests should not have level requirements in order to complete. I was able to finish them on my level 19 twink with friends in order to acquire the [Crown of the Fire Festival](https://www.wowhead.com/classic/item=23323/crown-of-the-fire-festival) to use it as a transmog - very sad that I was not able to finish, please fix this. Thank you very much devs <3","updatedAt":"2023-07-17T19:14:44+0200","milestone":null,"closedAt":"2023-07-17T19:14:44+0200"},{"assignees":[],"author":{"login":"Lilithian"},"comments":[{"author":{"login":"slowtorta"},"body":"Fixed in 1.17.0.","createdAt":"2023-09-02T12:41:57+0200"}],"createdAt":"2023-07-08T23:57:59+0200","number":3903,"labels":"","state":"CLOSED","title":"Gijillim Island has no spirit healer, you revive in Booty Bay","body":"When you die on Gijillim Island (custom content) you revive by Booty Bay spirit healer.\r\nThis forces you to either revive on spirit healer, taking ressurection sickness and item damage, or to run across ocean and risk falling through texture.\r\nGijillim Island needs it's own spirit healer to be linked to.\r\n\r\nHow to reproduce the bug? Die on Gijillim Island.\r\n\r\nExpected behaviour? Appear on Gijillim Island spirit healer, which needs to be added to the game as of now.","updatedAt":"2023-09-02T12:41:57+0200","milestone":null,"closedAt":"2023-09-02T12:41:57+0200"},{"assignees":[],"author":{"login":"burlakovk"},"comments":[],"createdAt":"2023-07-08T22:04:00+0200","number":3902,"labels":"","state":"CLOSED","title":"Expert/Journeyman Skinning appeared after relearning the skill. Impossible to level further after 75","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Unlearn skinning at 230\r\n2. Relearn it again\r\n3. Unable to buy journeyman/expert, because they are already present in the spellbook. Impossible to level up the skill after 75.\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/38787712/7a8d0952-30b9-4bd3-a8f5-db95f06a4738)\r\n\r\n\r\n","updatedAt":"2023-07-08T23:17:30+0200","milestone":null,"closedAt":"2023-07-08T23:17:30+0200"},{"assignees":[],"author":{"login":"GrizB37"},"comments":[{"author":{"login":"welpenhund"},"body":"![grafik](https://github.com/slowtorta/turtlewow-bug-tracker/assets/30401521/330670d4-2652-4652-a93c-b51698f122c3)\r\nShoulders look actually right by source of wowhead.","createdAt":"2023-07-11T01:20:27+0200"},{"author":{"login":"GrizB37"},"body":"On closer inspection, this wasn't fixed until Tbc, where the Devs replaced the wrong coloured Druid Shoulder/Helmet with the correct coloured version\r\nhttps://www.wowhead.com/tbc/item=16551/warlords-dragonhide-epaulets\r\n\r\nWould be nice if the Devs could update the look so druids on horde don't look like mismatched rogue set copiers XD Even thought I do realise bug wasn't fixed until Tbc. ","createdAt":"2023-07-13T09:44:12+0200"}],"createdAt":"2023-07-08T18:02:07+0200","number":3901,"labels":"Druid, Client, Custom Content Polish","state":"OPEN","title":"Druid Warlord Set using Rogue set Colour Palette (Head + Shoulder)","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Equip R13 Shoulders and Head for Horde Druid.\r\n2. Theyre using the same colours as the rogue epic set\r\n3. Does not match the rest of the set.\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nItem: https://database.turtle-wow.org/?item=16551\r\nhttps://database.turtle-wow.org/?item=16550\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nBoth pieces should match the rest of the set with the blue/red colour palette\r\n\r\n![CORRECT](https://github.com/slowtorta/turtlewow-bug-tracker/assets/110240066/bb731d61-ece7-44f6-b7d5-bc042e70dd65)\r\n![WRONG](https://github.com/slowtorta/turtlewow-bug-tracker/assets/110240066/cf3df4ef-785a-495b-8168-fcb6695e4677)\r\n\r\n\r\n","updatedAt":"2024-01-25T21:34:35+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"vicitafirea"},"comments":[{"author":{"login":"GitGurky"},"body":"fixed in the next update","createdAt":"2023-07-08T18:41:57+0200"}],"createdAt":"2023-07-08T17:29:41+0200","number":3900,"labels":"","state":"CLOSED","title":"Randal Portman is part of the Orgrimmar faction","body":"I'm not exactly sure if this is a bug, but i'm reporting it.\r\nRandal Portman an undead vendor in Steepcliff Port (Undercity faction hub) in Tirisfal Glades is marked as part of the Orgrimmar faction.\r\n\r\nNPC: https://database.turtle-wow.org/?npc=91983","updatedAt":"2023-07-08T18:41:57+0200","milestone":null,"closedAt":"2023-07-08T18:41:57+0200"},{"assignees":[],"author":{"login":"Rakuhuji"},"comments":[{"author":{"login":"redmagejoe"},"body":"https://database.turtle-wow.org/?quest=1651\r\n\r\nYou seem confused. The quest you failed starts from Daphne. You have already turned in the quest started from the book, which leads to the quest started from Duthorian, which leads to Daphne who starts the quest you failed. You have to wait for Daphne to respawn to retry the quest.","createdAt":"2023-07-08T14:06:16+0200"},{"author":{"login":"Rakuhuji"},"body":"That is correct. I didn't abandon the quest when I was near Daphne but when I was near Duthorian thinking he is the quest starter. My bad im just a moron","createdAt":"2023-07-08T14:16:29+0200"},{"author":{"login":"redmagejoe"},"body":"Be sure to close your ticket if the issue is resolved to help out the devs trying to keep this todo list organized.","createdAt":"2023-07-08T14:18:10+0200"},{"author":{"login":"Rakuhuji"},"body":"Got it. Ill do it now and if it works ill close it","createdAt":"2023-07-08T14:24:59+0200"}],"createdAt":"2023-07-08T14:01:21+0200","number":3899,"labels":"","state":"CLOSED","title":"Tome of Valor quest","body":"**Please, provide a clear description what the bug is:**\r\nI cant retake the failed quest. Even after I abandoned the failed quest and even deleted the Book of Valor item and game cache folder the NPC in SW still doesn't show up with the quest.\r\n\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. I picked up the quest in Cathedral of Light from NPC Duthorian Rall. He gave me a quest item the Book/Tome of Valor which when clicked gave me a new quest to go to Westfall and speak to the NPC Daphne Stilwell.\r\n2. When I got to Daphne Stilwell in Westfall I talked to her and started the quest. I was in a party with one more paladin. We failed to protect Daphne and she died and it said in my quest log that I failed my quest.\r\n3. So I had the quest failed but the other paladin decided to start the quest again because a hunter came to help us, but now he was the one who talked to Daphne.\r\n4. This time we finished the quest and a golden question marker popped up on my minimap but it didnt pop up above Daphne it was just on the minimap. So basically I couldn't turn it in.\r\n5. In the log it said it was failed but it also said I completed it. So I went back to Cathedral of Light, abandoned the quest and deleted the quest item so I could take the quest again from Duthorian Rall. But the quest didn't even come up.\r\n6. I deleted the cache folder, reseted the game, abandoned the quest, deleted the quest item and the quest still doesn't show up.\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=Duthorian Rall\r\nItem: https://database.turtle-wow.org/?item=Tome of Valor\r\nQuest: https://database.turtle-wow.org/?quest=The Tome of Valor\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nI was expecting the quest to show up at Duthorian Rall. The NPC who started this quest chain for me but it did not.\r\n","updatedAt":"2023-07-08T14:33:28+0200","milestone":null,"closedAt":"2023-07-08T14:33:28+0200"},{"assignees":[],"author":{"login":"geojak"},"comments":[],"createdAt":"2023-07-08T02:16:50+0200","number":3898,"labels":"","state":"CLOSED","title":"Blood ring duo queue premade bugs ","body":"**Please, provide a clear description what the bug is:**\r\n\r\nThe matchmaking doesn't work for premades properly at blood ring\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Have 2 allaince duo queue at stv arena \r\n2. Have 2 horde duo queue at stv arena \r\n3. Never get matched up \r\n4. Have one team split up and solo queue\r\n5. Instantly get a pop but\r\n6. Both now solo players get trough into separate blood ring that both end up canceled. \r\n7. Or Sometimes the Pop Button appears and yiu click enter and nothing hapoens \r\n\r\n**Expected behavior. Describe how it should work:**\r\nGet matched 2 vs 2 strong premades Team against other strong premades Team. Matchmaking working and not causing ghost queues ","updatedAt":"2023-12-06T15:15:04+0100","milestone":null,"closedAt":"2023-12-06T15:15:04+0100"},{"assignees":[],"author":{"login":"balakethelock"},"comments":[{"author":{"login":"boyolad"},"body":"![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/115322800/3132357a-90c9-4ab5-85f8-03034675751a)\r\nBefore Using Lifegiving Gem. \r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/115322800/99f25f0e-077d-4568-bf38-a1c2befab321)\r\nUsed Lifegiving Gem. Maximum Health Increased by the amount healed.\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/115322800/c733776b-72fd-41ed-b758-668ab43abb3c)\r\nWhen Lifegiving Gem Ran Out.\r\n\r\n\r\nSecondary Test Looking at Max HP.\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/115322800/3a4647b1-3933-42ba-acde-5678d2d5917e)\r\nBefore Lifegiving Gem.\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/115322800/8aae134e-0be3-4778-9fda-2fad84d2c69f)\r\nUsing Lifegiving Gem.\r\n\r\nTested.","createdAt":"2023-08-06T14:56:33+0200"}],"createdAt":"2023-07-08T01:42:44+0200","number":3897,"labels":"","state":"CLOSED","title":"Life Giving Gem has a wrong effect","body":"**Please, provide a clear description what the bug is:**\r\nLife Giving Gem does not increase current health on use, and does not remove any on running out either. (Yes it heals, but that's not the same as increasing current health)\r\nEssentially the ability has three components on use. two are working fine (increase max health, heal). one is missing (increase current health)\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Be low health\r\n2. Use lifegiving gem\r\n3. Find that your hp only increases by what you were healed for. This is incorrect. It should be a bit more than that\r\n4. Find that when it runs out, you don't lose any current health. This is also incorrect. When lifegiving gem runs out, the warrior should lose some health.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nItem: https://database.turtle-wow.org/?item=19341\r\nspells: https://database.turtle-wow.org/?search=gift+of+life\r\n\r\n**Expected behavior. Describe how it should work:**\r\n[like in the video](https://www.youtube.com/watch?v=abQwo1wM0Ec)\r\nMore details [here](https://github.com/vmangos/core/pull/2064) vmangos/core#2064","updatedAt":"2023-11-12T07:33:13+0100","milestone":null,"closedAt":"2023-11-12T07:33:13+0100"},{"assignees":[],"author":{"login":"viper712"},"comments":[{"author":{"login":"Dalzedur"},"body":"The distance to getting kill credit seems (a lot) shorter on twow than on official. It's probably not the teleport feature itself that prevents getting loot, but the distance you are from the kill when it happens. Like, you don't get the shared xp either (if you still earn xp before getting to lvl 60). How close were you to the locked gate when Gandling died? Because if you were at the other end of the room, you probably are too far away from Gandling to get proper kill credit.","createdAt":"2023-08-13T06:36:07+0200"},{"author":{"login":"viper712"},"body":"I honestly don't remember how far I was. Haven't been teleported since, but I guess your explanation makes sense. ","createdAt":"2023-08-13T16:28:58+0200"},{"author":{"login":"jameyboor"},"body":"Fixed on next update.","createdAt":"2024-02-15T17:18:11+0100"}],"createdAt":"2023-07-07T22:47:30+0200","number":3896,"labels":"Core, Reproduced","state":"CLOSED","title":"Radius of XP and Loot eligbility is too small","body":"**Please, provide a clear description what the bug is: I was in a 10 man raid for scholomance. On the last boss during combat I was ported into a side room. While there the rest of the raid killed Darkmaster Gandling, but I wasn't able to see need/greed/roll on any loot that dropped. I could not even tell what loot was dropped or who rolled what. \r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. 10 man raid\r\n2. On last boss, darkmaster gandling, get ported to side room (rng)\r\n3. Boss dies and loot isn't available to the person ported to side room\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=1853\r\n\r\n**Expected behavior. Describe how it should work: The person who gets teleported during the combat phase should still be able to get loot. ","updatedAt":"2024-02-15T17:18:11+0100","milestone":null,"closedAt":"2024-02-15T17:18:10+0100"},{"assignees":[],"author":{"login":"Backtoroots1"},"comments":[{"author":{"login":"GitGurky"},"body":"You should have the item by now, it takes longer than 4-5 hours before the mail is sent. \r\n\r\n@Backtoroots1 let me know","createdAt":"2023-07-08T18:51:59+0200"}],"createdAt":"2023-07-07T21:54:18+0200","number":3895,"labels":"","state":"CLOSED","title":"Still Believing Quest (turn in) Bugged No Rewards after short maintenance","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.i turned 160 texts in for like 4-5hrs\r\n2. waited relog send from alt some items may something stuck in mail\r\n3. still nothing gain (no bags of encryption)\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=15194\r\nItem: https://database.turtle-wow.org/?item=20469\r\nQuest: https://database.turtle-wow.org/?quest=8324\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nYou turn in 10 texts and after a time you get a bag. Its not working also i did the 16x turn ins before the short maintenance today ","updatedAt":"2023-07-08T18:51:59+0200","milestone":null,"closedAt":"2023-07-08T18:51:59+0200"},{"assignees":[],"author":{"login":"beberexha102"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"Wowhead's drop rates are crowdsourced and are not a source of truth. If you do think this should be changed, put in a post in the suggestions forum.","createdAt":"2023-12-04T23:39:12+0100"}],"createdAt":"2023-07-07T18:32:24+0200","number":3894,"labels":"Loot Table","state":"CLOSED","title":"wrong drop rate: AQ40","body":"related to:\r\nhttps://github.com/slowtorta/turtlewow-bug-tracker/issues/3822\r\n\r\nDrop Rates for Imperial Qiraji Regalia and Imperial Qiraji Armaments are less than classic. It's 4% in Turtle WoW.\r\n\r\nBlizzlike drop rate is 6%\r\nhttps://www.wowhead.com/classic/item=21232/imperial-qiraji-armaments\r\nhttps://www.wowhead.com/classic/item=21237/imperial-qiraji-regalia\r\n\r\nThis is a critical bug considering large numbers of AQ40 runs each week.","updatedAt":"2023-12-04T23:39:12+0100","milestone":null,"closedAt":"2023-12-04T23:39:12+0100"},{"assignees":[],"author":{"login":"chumara1"},"comments":[{"author":{"login":"GitGurky"},"body":"So due to the changes we have made to making this item unlimited I think the best course of action for this item would have it scale the summons level with the players level or this item will be highly abused in low level pvp etc","createdAt":"2023-07-08T18:59:17+0200"},{"author":{"login":"balakethelock"},"body":"Or read the expiration time. It is a seasonal item after all and should remain so. Giving it unlimited charges is fine but letting people keep it the whole year can exacerbate some degenerate playstyles of stacking 10 summoned guardians at once to solo tough mob.","createdAt":"2023-07-08T20:37:02+0200"},{"author":{"login":"GitGurky"},"body":"You can't stack this summon it lasts 10 minutes and the trinket cooldown is 60 minutes and even if the cooldown wasnt 60 it would replace the summoned one with a new one. \r\n\r\nThe issue is this item no longer expires and lasts forever as a trinket as of the last patch to match all other Guardian pet changes we made. \r\n\r\nIt either will need a level limit placed on the item or it should scale with the player level. No way should a level 1-40 be running around with a level 58 helper. If the item still had an expiration time then it wouldn't be as big of a deal, but that is no longer the case. ","createdAt":"2023-07-08T20:57:55+0200"},{"author":{"login":"chumara1"},"body":"I think making it the same level at the player is a fair compromise - it is difficult to obtain at low levels after all","createdAt":"2023-07-08T21:04:12+0200"},{"author":{"login":"balakethelock"},"body":"> You can't stack this summon it lasts 10 minutes and the trinket cooldown is 60 minutes and even if the cooldown wasnt 60 it would replace the summoned one with a new one.\r\n\r\nWhat I mean is, it can be stacked together with other summon trinkets to form an army of pets including two different skeletons, 3 barov peasents etc\r\n\r\n> The issue is this item no longer expires and lasts forever as a trinket as of the last patch to match all other Guardian pet changes we made.\r\n\r\nIt shouldn't be as direct as \"we made other items like that, so this item should be as well\". This item is seasonal and should have remained so. It's very rare if not unheard of in vanilla that a seasonal holiday reward gives permanent player power.","createdAt":"2023-07-08T22:09:17+0200"},{"author":{"login":"GitGurky"},"body":"@balakethelock it is the choice we went with for it.","createdAt":"2023-07-09T04:42:17+0200"}],"createdAt":"2023-07-07T14:25:27+0200","number":3893,"labels":"NPC, Custom Content Polish","state":"OPEN","title":"Cinder Bracer summon is only level 1, should be level 58","body":"**Please, provide a clear description what the bug is:**\r\n\r\nNew Trinket version of cinder bracers only summons level 1 cinder elemental \r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. equip cinder bracers trinket from midsummer event\r\n2. use cinder bracer trinket\r\n3. cinder elemental is summoned, but only at level 1\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=17003\r\nItem: https://database.turtle-wow.org/?item=23379\r\nSpell: https://database.turtle-wow.org/?spell=29305\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nThe cinder elemental should be level 58, as it is in retail wow seen here: https://www.wowhead.com/classic/item=23379/cinder-bracers","updatedAt":"2023-12-08T05:21:03+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"marctorne"},"comments":[{"author":{"login":"marctorne"},"body":"Forgot to mention, I'm 59.","createdAt":"2023-07-07T15:33:12+0200"},{"author":{"login":"GitGurky"},"body":"Fixed in the next update, aq20 and aq40 require level 60 to enter. ","createdAt":"2023-07-08T19:15:58+0200"}],"createdAt":"2023-07-07T13:08:16+0200","number":3892,"labels":"","state":"CLOSED","title":"AQ20 pre-60 wrong message display while entering","body":"AQ20 is showing a wrong message while entering if you are not 60.\r\n![aq20](https://github.com/slowtorta/turtlewow-bug-tracker/assets/31748821/95a1307c-7e0f-47f2-921e-93f3016da21e)\r\n\r\n","updatedAt":"2023-07-08T19:15:58+0200","milestone":null,"closedAt":"2023-07-08T19:15:58+0200"},{"assignees":[],"author":{"login":"tojothethief"},"comments":[{"author":{"login":"GitGurky"},"body":"This only happens for the quest fortunes and it working as intended https://www.wowhead.com/classic/item=19424/sayges-fortune-24\r\n\r\nThe quest fortunes are unique so you can only have 1 of the same item. ","createdAt":"2023-07-08T19:18:13+0200"}],"createdAt":"2023-07-07T12:34:57+0200","number":3891,"labels":"","state":"CLOSED","title":"Unopenable Darkmoon Faire Fortune","body":"**Please, provide a clear description what the bug is:**\r\nIf you already have a particular Sayge's Fortune (in my case it was the one leading to the Deadmines for treasure), and then attempt to open a DMF fortune with the same Sayge's Fortune, DMF fortunes from thereon become entirely unopenable.\r\nThis may also mean other openable items involving unique items can suffer from the same bug\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Have a particular Sayge's Fortune\r\n2. Try to open a DMF fortune with the same Sayge's Fortune\r\n3. Profit\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nhttps://database.turtle-wow.org/?item=19422\r\nhttps://database.turtle-wow.org/?item=19424\r\n\r\n**Expected behavior. Describe how it should work:**\r\nShould always be able to open fortunes (though not loot additional unique items of course)","updatedAt":"2023-07-08T19:18:14+0200","milestone":null,"closedAt":"2023-07-08T19:18:13+0200"},{"assignees":[],"author":{"login":"Heimdallr666"},"comments":[{"author":{"login":"GitGurky"},"body":"Can you clear your wdb folder and then take a screenshot of your Honor window?","createdAt":"2023-07-08T19:24:08+0200"},{"author":{"login":"GrizB37"},"body":"You talked to an NPC and then hid your rank... This might have been unintentional.","createdAt":"2023-07-08T22:59:02+0200"},{"author":{"login":"Heimdallr666"},"body":"> You talked to an NPC and then hid your rank... This might have been unintentional.\r\n\r\nOk...My intention was to hide my PVP title above my head, what you're saying is that it also hides PVP rank in Honor window along with bar progress?\r\n\r\nAfter WDB folder cleanup:\r\n\r\n![obraz](https://github.com/slowtorta/turtlewow-bug-tracker/assets/106585270/d659775e-9233-45b6-aba4-c4d214464435)\r\n","createdAt":"2023-07-10T09:16:19+0200"},{"author":{"login":"GrizB37"},"body":"> > You talked to an NPC and then hid your rank... This might have been unintentional.\r\n> \r\n> Ok...My intention was to hide my PVP title above my head, what you're saying is that it also hides PVP rank in Honor window along with bar progress?\r\n> \r\n> After WDB folder cleanup:\r\n> \r\n> ![obraz](https://user-images.githubusercontent.com/106585270/252263443-d659775e-9233-45b6-aba4-c4d214464435.png)\r\n\r\nYes, if you hide Rank, you can't see your own progress... Only way is to make rank available again, if you want to hide it above your head, go into options and unstick \"Player Titles\" ","createdAt":"2023-07-10T09:19:48+0200"},{"author":{"login":"Heimdallr666"},"body":"Ok, then I don't think it's a problem, just a bigger inconvenience - If you got any title in the game(while we have only few, but it's fun to have them) the PVP title doesn't mix with up well, so the only option to make it somehow work is stop seeing your PVP progress, that's...inconvenient","createdAt":"2023-07-10T10:02:19+0200"},{"author":{"login":"Heimdallr666"},"body":"Closing as this is not an issue, however would be great to be able to hide just the PVP title, so instead of knight Lieutenant Immortal a Character could be just Immortal or similar.","createdAt":"2023-07-10T14:50:18+0200"}],"createdAt":"2023-07-07T11:52:41+0200","number":3890,"labels":"","state":"CLOSED","title":"Honor Rank still 0 for character","body":"**Please, provide a clear description what the bug is:**\r\nCharacter name Garod, after the bug with removal of PVP ranks, still didn't get them back. I literally have rank 0, after 2 or 3 honor resets I got nothing more, still stuck at 0\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\nn/a\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nn/a\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nI should have proper honor rank","updatedAt":"2023-07-10T14:50:18+0200","milestone":null,"closedAt":"2023-07-10T14:50:18+0200"},{"assignees":[],"author":{"login":"jaimmortal"},"comments":[{"author":{"login":"geojak"},"body":"Not a bug, go on the forum for this.\r\nHere i wrote down how to fix everything paladin related\r\nhttps://forum.turtle-wow.org/viewtopic.php?f=41&t=8137","createdAt":"2023-07-07T16:27:24+0200"},{"author":{"login":"jaimmortal"},"body":"There is this thread on the forums which says to report here:\r\n\r\nhttps://forum.turtle-wow.org/viewtopic.php?t=8090","createdAt":"2023-07-07T21:34:52+0200"},{"author":{"login":"geojak"},"body":"It's not a bug, it's just the inherent design of the judgment of crusade. Also there are already 3 report on the bug tracker for that ","createdAt":"2023-07-07T22:04:49+0200"},{"author":{"login":"geojak"},"body":"Saw the forum post very weird of him to direct it here for bug reporting, maybe he doesn't know the custom chanhe himself. It proccing weapon effect and shadow/Frost oil Was the hole idea behind it. If you read the original post by zaas when it was first proposed, you would know. Not thaz I like it, I rly dislike this custom behaviour. But it's just not a bug ","createdAt":"2023-07-07T22:06:27+0200"},{"author":{"login":"GitGurky"},"body":"https://github.com/slowtorta/turtlewow-bug-tracker/issues/3889\r\nhttps://github.com/slowtorta/turtlewow-bug-tracker/issues/3860\r\nhttps://github.com/slowtorta/turtlewow-bug-tracker/issues/3850\r\nhttps://github.com/slowtorta/turtlewow-bug-tracker/issues/3045","createdAt":"2023-07-08T19:35:24+0200"}],"createdAt":"2023-07-07T05:50:35+0200","number":3889,"labels":"","state":"CLOSED","title":"Please fix paladins in PvP","body":"**Please, provide a clear description what the bug is:**\r\n\r\nPaladins are extremely overpowered in PvP.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Paladins have bubble, they are the only class that can become complete invulnerable to literally all effects in the entire game.\r\n2. Paladins do extremely high burst DPS. With the paladin rework, I regularly get crit for a total of 3000 dmg in one global.\r\n3. Paladins have BoF, two instant cast ranged stuns, and now with frost oil they have a 10 second cooldown, instant cast, ranged slow.\r\n4. Paladins can instant cast cleanse dots on themselves.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nPaladins are completely overpowered in PvP. It is not fun. 50% of alliance pvp players are paladins. You MUST understand that there is a reason why 50% of alliance PvPers are RET/SHOCK paladins. The class is OP. Nobody plays holy paladins. It's because the class is horribly OP, and horribly unfun to play against. Pleaaaaaaaase do something about this. It's insanity.\r\n","updatedAt":"2023-07-08T19:35:25+0200","milestone":null,"closedAt":"2023-07-08T19:35:24+0200"},{"assignees":[],"author":{"login":"nooban300"},"comments":[{"author":{"login":"balakethelock"},"body":"Can this be avoided by moving to remove afk or manually removing it with the chat command?","createdAt":"2023-07-07T11:32:50+0200"},{"author":{"login":"nooban300"},"body":"Yes. \r\n\r\n*The main incongruency here is that using the mouse to interact with menus/items currently prevents you from becoming flagged as AFK. However once you are flagged AFK, these same actions do not also remove the AFK status.*\r\n\r\nMy suggestion would be to simply do the AFK check prior to entry (rather than after entry). This functionality already exists for dead characters in spirit form. The 'dead' are prevented from entering battlegrounds while in spirit form and are given a chance to resurrect before accepting the invitation. \r\n\r\nAccepting the battleground invitation should be a clear and obvious indication that the player is present. The current functionality can be very penalizing to players who are simply patiently waiting for an invitation.\r\n\r\nThank you for your time and sorry for the many edits!","createdAt":"2023-07-07T15:02:54+0200"}],"createdAt":"2023-07-06T23:22:48+0200","number":3888,"labels":"PvP, Needs Replication","state":"OPEN","title":"battleground AFK check is broken; penalizing players who have long queue times","body":"**Please, provide a clear description what the bug is:**\r\nThe AFK status does not clear when I move the mouse and click the ENTER BATTLEGROUND invitation. The result of this erroneous AFK status is that as soon as you enter the battleground, you are immediately kicked out and given a 15 minute debuff wasting potentially an hour or more of waiting. This can be fixed in at least two ways: 1) Do not allow characters marked as AFK to join battlegrounds (this functionality already exists in ghost form). 2) Clear the AFK status when moving the mouse and/or interacting with the battleground invitation. **Thank you for all your work on Turtle!!**\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Be in a queue for a battleground long enough to be marked as AFK (5 minutes).\r\n2. Use a mouse to Interact with the battleground invitation and click ENTER BATTLEGROUND.\r\n3. You will enter the battleground, immediately you will be kicked out and given a 15 minute debuff despite being at the keyboard, moving the mouse and interacting with the battleground invitation.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n1) Do not allow characters marked as AFK to join battlegrounds (this functionality already exists while in ghost form; cannot join battlegrounds while dead).\r\n2) Clear the AFK status when moving the mouse and/or interacting with the battleground invitation.","updatedAt":"2023-12-06T22:35:54+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"Vliqta"},"comments":[{"author":{"login":"patrycos"},"body":"Sometimes when a lot of damage ticks happen at once not all damage numbers pop up. Check the combat log to make sure.","createdAt":"2023-07-10T12:44:14+0200"},{"author":{"login":"twowTurtReynolds"},"body":"Indeed, casted spells + autoattacks end up clipping the white text in this 1.12 client. You can see the same if meele weaving spells with a 1.5s wep on a druid spamming moonfire or insect swarm.","createdAt":"2023-12-08T05:22:17+0100"}],"createdAt":"2023-07-06T19:45:21+0200","number":3887,"labels":"Client, Can't Fix","state":"CLOSED","title":"Auto Shot after Steady Shot doesn't always register","body":"**Please, provide a clear description what the bug is:**\r\nWhen you're doing the rotation as a hunter: Auto Shot - Steady Shot - Auto Shot - Steady Shot -..., the auto shot which is white damage on the target doesn't always show up. Its like it doesn't register the auto shot even though i can see the arrow/bullet leave my ranged weapon\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Pick a target\r\n2. Do the rotation Auto Shot - Steady Shot - Auto Shot - ... The atuo shot leaves the ranged weapon.\r\n3. Look if the white damage of auto shot registers on the target.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc= /\r\nItem: https://database.turtle-wow.org/?item= /\r\nQuest: https://database.turtle-wow.org/?quest= /\r\nSpell: https://database.turtle-wow.org/?spell=Auto shot \r\nObject: https://database.turtle-wow.org/?object=/\r\n\r\n**Expected behavior. Describe how it should work:**\r\nShould be visible auto shot damage on the target, also it should register so damage gets taken off","updatedAt":"2023-12-08T05:22:24+0100","milestone":null,"closedAt":"2023-12-08T05:22:17+0100"},{"assignees":[],"author":{"login":"AnasterianSunstrider"},"comments":[{"author":{"login":"Muigin"},"body":"Duplicate of #3659 ","createdAt":"2023-10-20T11:51:08+0200"}],"createdAt":"2023-07-06T17:54:55+0200","number":3886,"labels":"","state":"CLOSED","title":"Dustwind Cave ","body":"The mobs in Dustwind Cave are stuck and can only be attacked when you get really close to them. They will evade any ranged attacks and pets (at least my voidwalker) dont seem to be able to find a path to them.\r\n","updatedAt":"2023-10-20T11:51:08+0200","milestone":null,"closedAt":"2023-10-20T11:51:08+0200"},{"assignees":[{"login":"Dragunovi"}],"author":{"login":"Hirvi199"},"comments":[{"author":{"login":"Dragunovi"},"body":"Fixed with Patch 1.17.1.","createdAt":"2023-12-18T21:30:27+0100"}],"createdAt":"2023-07-06T09:12:17+0200","number":3885,"labels":"Core, Reproduced","state":"CLOSED","title":"Agal's ambusher has no sheathe model","body":"**Please, provide a clear description what the bug is:**\r\n\r\nWhen you equip Agal's ambusher, theres no model of the dagger. It looks like you have nothing equipped\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Finish level 10 quest \"A Decisive Blow\" in Teldrassil\r\n2. Equip \"Agal's Ambusher\" dagger \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\n[Item: https://database.turtle-wow.org/?item=](https://database.turtle-wow.org/?item=51818)\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nDagger should be visible when equipped","updatedAt":"2023-12-18T21:30:28+0100","milestone":null,"closedAt":"2023-12-18T21:30:27+0100"},{"assignees":[],"author":{"login":"MelvinMeru"},"comments":[{"author":{"login":"GitGurky"},"body":"I am unable to reproduce this also the fear is not done by Steelsnap his adds (Pesterhide Snarler) do the fear. \r\n\r\nThe fear's name is Intimidating Growl.\r\n\r\nI attempted to reproduce this over 20 times and each time the speed fell off when the debuff did. ","createdAt":"2023-07-08T20:40:11+0200"}],"createdAt":"2023-07-05T22:38:18+0200","number":3884,"labels":"","state":"CLOSED","title":"Steelsnap's fear ability causes permanent speed boost to character","body":"**Please, provide a clear description what the bug is:** My character runs like the flash after being feared by Steelsnap.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Did the quest Steelsnap in Thousand Needles.\r\n2. Steelsnap used it's fear howl.\r\n3. Howl makes player run real quick along with fear.\r\n4. After fear effect is gone, the speed boost remains.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=4548\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=1131\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nSpeed boost should not apply after fear wears off.","updatedAt":"2023-07-08T20:40:11+0200","milestone":null,"closedAt":"2023-07-08T20:40:11+0200"},{"assignees":[],"author":{"login":"firestonemage"},"comments":[{"author":{"login":"cyaohiri"},"body":"Here are the results I got on VMaNGOS.\r\n\r\nWeapon attack time: 1.3s\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/86041826/cad2ae52-476f-4596-a186-cd7654f8de53)\r\n\r\n\r\nWeapon attack time: 2.9s\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/86041826/ad4ffde9-9cd6-4748-b240-37b97039435b)\r\n","createdAt":"2023-12-08T13:24:04+0100"},{"author":{"login":"cyaohiri"},"body":"I don't know what the correct PPM is, but getting only one proc in over 3 minutes of attacking doesn't seem right.","createdAt":"2023-12-08T14:42:39+0100"},{"author":{"login":"twowTurtReynolds"},"body":"Oh, I misread that part.\r\n\r\nhttps://www.reddit.com/r/classicwow/comments/i3ic6j/a_breakdown_of_a_dps_raidlog_of_a_firestone_melee/\r\nThis post says 8ppm is expected.\r\n\r\nhttps://www.warcrafttavern.com/wow-classic/guides/melee-warlock/\r\nThis post says PPM based to balance out for both slow and fast weapons.","createdAt":"2023-12-08T14:50:00+0100"}],"createdAt":"2023-07-05T22:35:37+0200","number":3883,"labels":"Warlock, Spell, Reproduced on VMaNGOS","state":"OPEN","title":"Warlock Firestone has a low ppm","body":"**Please, provide a clear description what the bug is:**\r\n\r\nThe warlock conjured item \"firestone\" seems to not be working correctly. It seems like the proc chance is bugged, as I have done my own tests and have even attacked 90+ times with it equipped and not seen a single proc!! It is a very niche and lesser used spell, so it would make sense why there aren't many people reporting this bug, but I have noticed in the server discord that there are some old messages of other players commenting on this issue as well. Another warlock I spoke with said he thinks it's a problem with the Master Conjurer talent in the demonology tree, but I have this issue even without talents. Anyway, basically I believe the item to be bugged or has an incorrect proc rate.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Cast the warlock conjure firestone spell\r\n2. Equip the conjured firestone\r\n3. Attack a training dummy and observe the bugged proc chance\r\n\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nItem: https://database.turtle-wow.org/?item=1254\r\nSpell: https://database.turtle-wow.org/?spell=6366\r\nSpell: https://database.turtle-wow.org/?spell=17949\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nOn other vanilla servers and official classic wow, the proc rate is much higher and you will usually get a proc every 5-10 attacks.\r\nOn this server it's common to not see a single proc even after 100 attacks.\r\n\r\n\r\n(thanks for reading)","updatedAt":"2023-12-08T14:50:01+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"burmanj"},"comments":[{"author":{"login":"GitGurky"},"body":"Fixed in the next update","createdAt":"2023-07-08T18:16:11+0200"}],"createdAt":"2023-07-05T22:33:36+0200","number":3882,"labels":"","state":"CLOSED","title":"Quest \"The Price of Leadership\" has abruptly ended quest text.","body":"**Please, provide a clear description what the bug is:**\r\nImage from in game quest log: https://ibb.co/m6GCHfK\r\nThe quest text is ending very abruptly, not how it is supposed to be as seen in the database.\r\n\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nQuest: https://database.turtle-wow.org/?quest=40805\r\n","updatedAt":"2023-07-08T18:16:12+0200","milestone":null,"closedAt":"2023-07-08T18:16:11+0200"},{"assignees":[],"author":{"login":"WolfmanPaul"},"comments":[{"author":{"login":"WolfmanPaul"},"body":"Something has happend, I got spells now... :/ :/","createdAt":"2023-07-05T17:50:30+0200"}],"createdAt":"2023-07-05T17:47:24+0200","number":3881,"labels":"","state":"CLOSED","title":"Goblin Warrior Defense Stance","body":"**After completing Uzzek quest for killing lizards in canyon as Goblin Warrior he aint give defense Stance **\r\n\r\n**He should have give me defense stance, but instead he sends me upon hill to tauren which sends me for iron and after getting it I got only 1h weapon.**\r\n\r\nWolfmanPaul account\r\nDamnwar char.\r\n","updatedAt":"2023-07-05T17:50:38+0200","milestone":null,"closedAt":"2023-07-05T17:50:38+0200"},{"assignees":[],"author":{"login":"balakethelock"},"comments":[],"createdAt":"2023-07-05T10:17:24+0200","number":3880,"labels":"Dungeons & Raids, Need Replication on VMaNGOS","state":"CLOSED","title":"Anubisath Defender aggro range bugs","body":"**Please, provide a clear description what the bug is:**\r\nAnubisath Defender has a list of innaccurate behavior\r\n- Immune to distract (I believe so)\r\n- Aggro range too big (50 yards)\r\n- Social aggro range absurdly huge (100 yards) these are defined in eventAI with the spell reflects\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n1. Approach anubisath defender the patrols after Huhuran in AQ40, try to distract it and see that it is immune\r\n2. See that it also got pulled on you from too far\r\n3. If its friends are in line of sight, they're gonna be bolting for you as well.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=15277\r\n\r\n**Expected behavior. Describe how it should work:**\r\nstarting from https://youtu.be/RF1hE_YFx4g?t=901 (timestamp 15:00)\r\n- you can see that one of them gets distracted about 35 yards away from the players and doesn't aggro on them.\r\n- Somebody shoots him to get him into combat. Means his aggro range is most likely 30 yards.\r\n- The anubisath behind it is close and within LOS, and still doesn't get social pulled. This can mean either they don't social pull at all, or social pull range is at most 30 yards as well. This shows even more in https://youtu.be/eWPnt_Lersc?si=YrHDEn5Tfdi7Rabq&t=1018","updatedAt":"2024-02-12T16:16:14+0100","milestone":null,"closedAt":"2024-02-12T16:16:14+0100"},{"assignees":[],"author":{"login":"vicitafirea"},"comments":[{"author":{"login":"GitGurky"},"body":"Should be fixed in the next update.","createdAt":"2023-07-05T03:26:39+0200"}],"createdAt":"2023-07-05T02:58:32+0200","number":3879,"labels":"","state":"CLOSED","title":"Clampjaw classified as a Humanoid","body":"Clampjaw (level 44) NPC in Dustwallow Marsh, is described as a crocolisk (therefore a Beast) in its associated quest, but it's actually classified as a humanoid.\r\n\r\nNPC: https://database.turtle-wow.org/?npc=60632","updatedAt":"2023-07-05T03:26:39+0200","milestone":null,"closedAt":"2023-07-05T03:26:39+0200"},{"assignees":[],"author":{"login":"Snow22"},"comments":[],"createdAt":"2023-07-05T01:57:36+0200","number":3878,"labels":"Dungeons & Raids, Quest, Need Replication on VMaNGOS","state":"OPEN","title":"Extinguishing the Idol : quest in RFD bugged","body":"The quest Extinguishing the Idol in RFD is bugged due to the mobs spawning on or directly beside the npc you need to protect. Instead of fighting waves of enemies like its meant to be, your hoping you have some aoe hitting the area the the melee mobs that spawn on him don't kill him immediately. However the caster mob that spawns in range needs immediate cc as well or will also almost kill or outright kill the npc. Due to the mobs spawning off the npc rather than at the edge of the room or around the corners leading into the room like classic, the danger isn't the fight but rather the strange spawn location.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Go to RFD\r\n2. Start escort quest Extinguishing the Idol\r\n3. Watch it fail\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nQuest: https://database.turtle-wow.org/?quest=3525\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe mobs should spawn just around the corners of the 2 paths leading to the room the npc is channeling in. This gives partys plenty of time to prevent them from instantly killing the npc.","updatedAt":"2023-12-08T05:26:11+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"Boomdrawzz"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/62560eca-2974-4fd1-843e-e170200be0bc)\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/8c8e13ea-0e3d-46b2-9c34-487bb8c4926e)\r\nOrc and the form look about the same height on PTR.\r\n \r\nIt looks like .mod scale 1.25 when in form makes it look to match the video.\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/152987ba-8008-4980-a80f-7fcf67432b93)\r\n","createdAt":"2023-12-08T05:37:38+0100"}],"createdAt":"2023-07-04T23:41:15+0200","number":3877,"labels":"Spell, Reproduced, Need Replication on VMaNGOS","state":"OPEN","title":"Primal Blessing Visual Bug","body":"The Primal Blessing visual is bugged to the size of the character.\r\n\r\nTo reproduce the behavior all you need to do is to equip the items I listed below and wait for the spell/buff/proc to happen after hitting an opponent for some time.\r\n\r\nItem: https://database.turtle-wow.org/?item=19910 , https://database.turtle-wow.org/?item=19896\r\nSpell: https://database.turtle-wow.org/?npc=15109\r\n\r\nThe visual of the primal blessing should not be the size of the character, but a fixed bigger size. At 0:20 seconds, the following video shows how it should look: https://www.youtube.com/watch?v=qJ9m86iRl1Y \r\nA fix would be appreciated, thanks for your work. ","updatedAt":"2023-12-08T05:39:49+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"spragual"},"comments":[{"author":{"login":"Muigin"},"body":"This has been fixed and will be pushed in our next client patch (1.17.1)","createdAt":"2023-11-24T13:30:21+0100"},{"author":{"login":"twowTurtReynolds"},"body":"Duplicate of https://github.com/slowtorta/turtlewow-bug-tracker/issues/3368","createdAt":"2023-12-09T03:00:22+0100"}],"createdAt":"2023-07-04T23:10:16+0200","number":3876,"labels":"Client","state":"CLOSED","title":"Turtle WoW female Goblin hair and face clipping.","body":"**Please, provide a clear description what the bug is:**\r\nHead gear clipping through female Goblin hair.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Be a female Goblin.\r\n2. Put on certain helms.\r\n3. Watch your hair or other facial features clip through.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nI have only found a few instances of helms clipping through so there are more than likley a lot more. Reskins of the items that I list below most likley have the same issues. The pieces listed below are the only ones that I have found. I did not check how these items look on the male Goblins only the female. I checked some items on Atlas Loot to find a few that is not a reskin but still clips through the hair/head.\r\n\r\n![Turtle WoW bug report](https://github.com/slowtorta/turtlewow-bug-tracker/assets/138624164/4ea5338b-51c1-4399-aa6a-1ea288c22658)\r\n This picture is an example of the clipping\r\n\r\nhttps://database.turtle-wow.org/?item=3732 Hair clipping through front\r\nhttps://database.turtle-wow.org/?item=16698 Nose clipping through shrouded front\r\nhttps://database.turtle-wow.org/?item=16731 Hair clipping through back\r\nhttps://database.turtle-wow.org/?item=81007 Mask clipping through face\r\nhttps://database.turtle-wow.org/?item=9492 Hair clips through top\r\nhttps://database.turtle-wow.org/?item=6686 Hair clipping through top\r\nhttps://database.turtle-wow.org/?item=10763 Hair clipping through back of the helm\r\nhttps://database.turtle-wow.org/?item=9394 Hair clipping through top\r\nhttps://database.turtle-wow.org/?item=9431 Slight clipping through back\r\nhttps://database.turtle-wow.org/?item=9420 Slight clipping at the very top\r\nhttps://database.turtle-wow.org/?item=17734 Slight clipping at the very top\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThere should be no clipping through the head or item on head","updatedAt":"2023-12-09T03:00:31+0100","milestone":null,"closedAt":"2023-11-24T13:30:21+0100"},{"assignees":[],"author":{"login":"Aegael"},"comments":[],"createdAt":"2023-07-04T12:24:32+0200","number":3875,"labels":"Quest, Custom Content Polish","state":"OPEN","title":"Stuck in Tower of Lapidis","body":"It seems it's possible to get stuck inside the Tower of Lapidis with the only way out being death or teleportation. The quest \"The Tower of Lapidis X\" gives you a key to get inside the tower on Lapidis Isle. I went inside to see what was in the tower. After I saw I would need a group for the quest, I abandoned the quest for later while still inside the tower. This removed the key I had and I could no longer open the door to get out. There doesn't seem to be any lever or anything to open the door from the inside like how most vanilla doors have.","updatedAt":"2023-12-08T05:27:44+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"Aeliren"},"comments":[{"author":{"login":"GitGurky"},"body":"You need to have friendly reputation with Kul Tiras. ","createdAt":"2023-07-04T08:02:15+0200"},{"author":{"login":"Aeliren"},"body":"I would then like to suggest lowering the reputation requirement. As of current, it is impossible to achieve friendly status with Kul Tiras without completing quests in Lapidis Isle, a level 48-53 zone. Being a significantly higher level area than the ~20-30 quests you complete on Anchor's Edge, it breaks the sequence having to come back nearly twenty levels later, almost at level cap, for a quest listed as being within the early-to-mid levels. Even as a human with the 10% reputation bonus, completing all quests in Anchor's Edge and Davenport (Stormwind Harbor) leaves a character at 2146/3000 into neutral.\r\n\r\nSo that it can't simply be immediately accepted and so that it must require some form of investment in the faction as implied by the original requirements and the overall tone of the Anchor's Edge quests being that they recognize you as an ally of Kul Tiras for your assistance, my recommendation would be to, if possible, make the required reputation to accept the quest be 2000/3000 neutral; a nice round number that requires you to do every Kul Tiras quest available at that level.","createdAt":"2023-07-04T19:23:45+0200"},{"author":{"login":"GitGurky"},"body":"I'll reopen this as you are probably correct seeing it's a level 15 quest.","createdAt":"2023-07-04T22:01:03+0200"},{"author":{"login":"GitGurky"},"body":"Should be fixed in the next update. ","createdAt":"2023-07-05T01:49:52+0200"}],"createdAt":"2023-07-04T00:01:54+0200","number":3874,"labels":"","state":"CLOSED","title":"Quest: \"The Scales of War\" does not appear from Lieutenant Alverold","body":"**Please, provide a clear description what the bug is:**\r\n\r\nThe Alliance quest \"The Scales of War\" does not appear to be available from Lieutenant Alverold at Anchor's Edge in the Barrens, despite my having the prerequisite level of 15 and having completed all other quests at Anchor's Edge. Prior to this report, I submitted a ticket about it and was told that the NPC had been reset, and I further cleared my WDB to no avail.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Go to Anchor's Edge as a level 15 Alliance character.\r\n2. Speak with Lieutenant Alverold to pick up the quest.\r\n\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/96898927/47f5eab0-23f8-43c1-860a-e003ff843d24)\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=60901\r\nQuest: https://database.turtle-wow.org/?quest=40794\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nLieutenant Alverold should be offering me this quest at some point, whether it has no prerequisites or whether it requires the completion of any of the other Anchor's Edge quests.","updatedAt":"2023-07-05T01:49:53+0200","milestone":null,"closedAt":"2023-07-05T01:49:52+0200"},{"assignees":[],"author":{"login":"unowien"},"comments":[{"author":{"login":"unowien"},"body":"The GM also tried resetting the NPC, for me. That did not fix the issue.","createdAt":"2023-07-03T23:58:06+0200"},{"author":{"login":"redmagejoe"},"body":"The quests are no longer picked up. It looks like they were changed to \"just bring the items to the NPC\" quick turn-in style quests.","createdAt":"2023-07-03T23:59:03+0200"},{"author":{"login":"unowien"},"body":"Oh really? I did not know that. Let me try, real quick. Thanks! GM didn't seem to know that either lol","createdAt":"2023-07-04T00:02:49+0200"},{"author":{"login":"unowien"},"body":"Yep that was the \"issue\". Thanks.","createdAt":"2023-07-04T00:06:08+0200"}],"createdAt":"2023-07-03T23:57:34+0200","number":3873,"labels":"","state":"CLOSED","title":"Can't pick up fashion coin quests.","body":"I can't pick up the fashion coin quests. I deleted the WDB folder, disabled all addons, I do not have the quests already, and there is space in my log. A GM asked me to make a post here.","updatedAt":"2023-07-04T07:56:49+0200","milestone":null,"closedAt":"2023-07-04T07:56:49+0200"},{"assignees":[],"author":{"login":"SaltySw33t"},"comments":[{"author":{"login":"Aindoros"},"body":"I have a similar problem on the rogue. My throwing knives are not displayed in my hand. I thought it was an old problem or not solvable. I would like it to be solved :)","createdAt":"2023-07-04T07:32:00+0200"},{"author":{"login":"Muigin"},"body":"This has been fixed and will be pushed in our next client patch (1.17.1)","createdAt":"2023-11-24T13:30:34+0100"}],"createdAt":"2023-07-03T23:32:36+0200","number":3872,"labels":"","state":"CLOSED","title":"Goblin ranged weapon model not loading while out of combat","body":"Hello :)\r\n\r\nI would like to report a bug.\r\n\r\nMy Goblin Hunter (lvl 10) doesn't hold its ranged weapon model when out of combat. I 've tried using other weapons like guns but it still doesn't work.\r\n\r\nHere are the steps:\r\n\r\n1. Make sure you have a goblin character with a ranged weapon and quiver with ammunition.\r\n2. It should also have a melee weapon.\r\n3. Press the Unsheathe shortcut twice to attempt to see the bug.\r\n\r\nWhen I unsheathe my weapons the character should pull out the ranged weapon item model.\r\n\r\nThanks for reading!\r\n","updatedAt":"2023-11-24T13:30:34+0100","milestone":null,"closedAt":"2023-11-24T13:30:34+0100"},{"assignees":[{"login":"ratkosrb"}],"author":{"login":"JPMerdu"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/942ce9f8-e1ab-4e57-8e68-d1c7435b0cea)\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/8086c242-771f-408b-b6cd-9704d6502ec8)\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/68626128-ac85-4d28-afa2-e42a6b72a688)\r\nI'm not able to replicate this issue without the \"instanced and being summoned\" part. I'll need staff help to make that testing easy.\r\n\r\nI do hope this, very rarely but a good amount of people have reported suffering their pet skill loss, but nobody knew how.","createdAt":"2023-12-05T05:09:02+0100"},{"author":{"login":"twowTurtReynolds"},"body":"You got it!\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/88eee757-e5cf-403e-a54e-db4d1562f5c9)\r\n\r\nHave an imp out in an instance `.additem 16321` and teach him this blood pact, then summon and then control the killrog eye, use GM `.tele` to leave the instance, resummon the imp and discover he has lost his taught blood pact spells!","createdAt":"2023-12-05T05:15:24+0100"},{"author":{"login":"ratkosrb"},"body":"Thanks for the detailed instructions how to reproduce it. It should be fixed in the next update.","createdAt":"2023-12-05T14:28:19+0100"},{"author":{"login":"JPMerdu"},"body":"Hello,\r\n\r\nI hope the instructions were helpful. I was afraid to try this scenario on\r\nother warlock pets, but loss of pet skills can be an issue for other\r\nwarlock pets too.\r\n\r\nDon't hesitate to ask for help if needed.\r\n\r\nThank you for working on it,\r\n\r\nMertcan Sevil\r\n\r\nratkosrb ***@***.***>, 5 Ara 2023 Sal, 14:28 tarihinde şunu\r\nyazdı:\r\n\r\n> Thanks for the detailed instructions how to reproduce it. It should be\r\n> fixed in the next update.\r\n>\r\n> —\r\n> Reply to this email directly, view it on GitHub\r\n> <https://github.com/slowtorta/turtlewow-bug-tracker/issues/3871#issuecomment-1840794159>,\r\n> or unsubscribe\r\n> <https://github.com/notifications/unsubscribe-auth/BBA4PMZSVGRWKDQJWV7BET3YH4OP5AVCNFSM6AAAAAAZ44HZO6VHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMYTQNBQG44TIMJVHE>\r\n> .\r\n> You are receiving this because you authored the thread.Message ID:\r\n> ***@***.***>\r\n>\r\n","createdAt":"2023-12-05T22:02:26+0100"}],"createdAt":"2023-07-03T22:43:12+0200","number":3871,"labels":"Core, Reproduced, Need Replication on VMaNGOS","state":"CLOSED","title":"'Eye of Kilrogg' dismissing summoned demon and erasing taught spells","body":"Hello,\r\n\r\nI would like to report a bug which leads to losing all spells taught to summoned demon after casting the spell 'Eye of Kilrogg'.\r\n\r\nI'm sharing what happened with steps down below :\r\n\r\n1. I had an imp summoned with all skills until lvl 34 (my level) after finishing RFK dungeon while I was waiting for the 1 minute timer to summon me back outside dungeon,\r\n2. I cast the spell 'Eye of Kilrogg',\r\n3. After I cast the spell, my summoned demon is dismissed because 'Eye of Kilrogg' is summoned as a demon which replaces it,\r\n4. I was summoned back from dungeon when I was controlling Eye of Kilrogg.\r\n5. I had no demon or Eye of Kilrogg summoned when I was summoned outside dungeon,\r\n6. When I summoned my imp, I've realized that all spells I've taught until lvl 34 were gone from spellbook and its castbar, only Firebolt Rank 1 remains.\r\n7. All other demons still have their spells, this only affected my imp, which was my summoned demon before casting 'Eye of Kilrogg'.\r\n\r\nI've my problem solved thanks to the GM Zinwrath and I'm openning this issue at his/her request.\r\n","updatedAt":"2023-12-05T22:02:27+0100","milestone":null,"closedAt":"2023-12-05T14:26:57+0100"},{"assignees":[],"author":{"login":"Lichbanez"},"comments":[{"author":{"login":"GitGurky"},"body":"These quests were changed to be repeatable so they work differently than before. ","createdAt":"2023-07-04T08:04:04+0200"}],"createdAt":"2023-07-03T22:14:15+0200","number":3870,"labels":"","state":"CLOSED","title":"Fashion Demands Sacrifice - Zora Bug (Horde)","body":"The quest now starts as repeatable even before the first completition. Every 10 Levels the NPC Zora had a yellow exclamation mark that turned into a blue question mark after the first completion now this doesn't happen anymore. I logged a couple of days ago and the exclamation mark just disappeared but I never took the quest.\r\n\r\n1. Reached level 40\r\n2. Checked the NPC Zora\r\n3. The quest just disappeared now only the repeatable is available\r\n\r\nNPC: https://database.turtle-wow.org/?npc=51293\r\nQuest: https://database.turtle-wow.org/?quest=60033\r\n\r\nI should be able to take the quest for the first time like any other quest instead of just turning in the repeatable right off the bat.\r\nI didn't find mention of any change about it anywhere so I suppose this isn't intended.\r\n","updatedAt":"2023-07-04T08:04:04+0200","milestone":null,"closedAt":"2023-07-04T08:04:04+0200"},{"assignees":[],"author":{"login":"QuinZooo"},"comments":[{"author":{"login":"GitGurky"},"body":"drop the quest and delete your wdb folder and try turning it in after. This should fix your issue. ","createdAt":"2023-07-05T01:50:55+0200"}],"createdAt":"2023-07-03T18:37:54+0200","number":3868,"labels":"","state":"CLOSED","title":"Fashion Demands Sacrifice Quest bug","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Accepted quest in lvl 20+, finished it.\r\n2. Turned it in. Got the fashion token.\r\n3. Tried doing the quest again in lvl 40+ can't accept the quest. \"Continue\" button grayed out\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-07-05T01:50:56+0200","milestone":null,"closedAt":"2023-07-05T01:50:55+0200"},{"assignees":[],"author":{"login":"FabioCarta"},"comments":[{"author":{"login":"FabioCarta"},"body":"Approached the location with a level 1 hc char, the opposite fraction questgiver did not attack. Issue can be deleted.","createdAt":"2023-07-03T20:25:55+0200"}],"createdAt":"2023-07-03T17:47:40+0200","number":3867,"labels":"","state":"CLOSED","title":"Alliance questgiver as an hc horde","body":"**Please, provide a clear description what the bug is:**\r\nAs GM Shiromare requested, i'm forwarding my question via bug tracker:\r\n\r\nThere is an Alliance Questgiver (?) called Takar the Seer right next to my horde questgiver (Doan Karhan) in The Barrens. Can i, as a hardcore horde char, walk towards those 2 nps without getting attacked by the Alliance one? Since the Alliance NPC is PVP flagged, i'm not sure how he will react.\r\n\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: \r\nTakar https://database.turtle-wow.org/?npc=6244\r\nDoan: https://database.turtle-wow.org/?npc=6247\r\n\r\n\r\n![Screenshot-2023-07-03-174850 574](https://github.com/slowtorta/turtlewow-bug-tracker/assets/8994497/110c5551-abb3-4ebe-bf52-7cf30ea17349)\r\n","updatedAt":"2023-07-03T20:26:27+0200","milestone":null,"closedAt":"2023-07-03T20:25:55+0200"},{"assignees":[],"author":{"login":"Konspaul"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"Duplicate of https://github.com/slowtorta/turtlewow-bug-tracker/issues/1400","createdAt":"2023-12-09T03:37:10+0100"}],"createdAt":"2023-07-03T11:19:08+0200","number":3866,"labels":"","state":"CLOSED","title":"Transmog bug","body":"**Please, provide a clear description what the bug is:**\r\n\r\nThe gear transmog give visual bug and makes the gear or weapon appear as original when the gear has taken damage. To change it back to the transmogged look I must swap off and back on the gear. /reload the client does not help. Deleting WDB folder does not help either. How do I prevent the transmogged look to wear off? This is a very frustrating visual bug. \r\n\r\n","updatedAt":"2023-12-09T03:37:11+0100","milestone":null,"closedAt":"2023-12-09T03:37:10+0100"},{"assignees":[{"login":"Dragunovi"}],"author":{"login":"grynold"},"comments":[{"author":{"login":"grynold"},"body":"The wand is held in wrong hand. The wand appears in left hand and player shoots with right hand. ","createdAt":"2023-07-21T00:34:24+0200"}],"createdAt":"2023-07-03T07:32:38+0200","number":3865,"labels":"Core, Reproduced","state":"CLOSED","title":"Wand Skullrattler transmog","body":"Wand: https://database.turtle-wow.org/?item=60427\r\nCan only be transmogged to have 2 different looks. Other wands in collection can be transmogged to look like all previously equipped wands. \r\n","updatedAt":"2024-01-27T16:39:03+0100","milestone":null,"closedAt":"2024-01-27T16:39:03+0100"},{"assignees":[],"author":{"login":"Mixelplix100"},"comments":[],"createdAt":"2023-07-03T03:40:52+0200","number":3864,"labels":"","state":"CLOSED","title":"My pet disaapeared after relogging. Friendly pet with smile disappeared after logging out and back in.","body":"Ignore","updatedAt":"2023-12-09T03:33:30+0100","milestone":null,"closedAt":"2023-12-09T03:33:30+0100"},{"assignees":[],"author":{"login":"burmanj"},"comments":[{"author":{"login":"burmanj"},"body":"Had reposted a closed issue.","createdAt":"2023-07-03T00:03:50+0200"}],"createdAt":"2023-07-03T00:02:02+0200","number":3863,"labels":"","state":"CLOSED","title":"TW original quests do not show item rewards until turn in","body":"Deleted","updatedAt":"2023-07-03T00:03:50+0200","milestone":null,"closedAt":"2023-07-03T00:03:16+0200"},{"assignees":[],"author":{"login":"amptie"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"I have vanilla-tweaks autoloot installed, and I could not replicate.","createdAt":"2023-12-07T01:18:18+0100"}],"createdAt":"2023-07-02T23:38:57+0200","number":3862,"labels":"Couldn't reproduce, Client","state":"CLOSED","title":"Chest Looting Bug in Raids","body":"Looting items from Chests in Raids (for example 4HM) without accepting BoP-Warning\r\n\r\n1. Have a Chest to loot. \r\n2. Click on the chest with auto-loot (Shift-Right Click).\r\n3. Randomly at least one item will be looted, without accepting the Bind-on-Pickup Warning.\r\n\r\nFour Horsemen Loot Chest / Majordomus Executus Loot Chest\r\n\r\n\r\nAn item should not be looted, when the BoP-Warning is not accepted.\r\nTo solve this issue the 10 mins Grace Time could also be granted to chest-items, so this issue can be solved directly in the raid.\r\nOr this kind of looting should be fixed, so it's not possible anymore.\r\n\r\nWe had that issue at 4HM, looting an item from the chest, without accepting the Soulbound-Warning. So we lost a T3-Chest Token, which is very unfortunate. If there is any chance to redistribute the item I would really appreciate that (in this case you can text \"Celebrindal\" ingame)\r\n\r\nBest regards\r\n","updatedAt":"2023-12-07T01:18:31+0100","milestone":null,"closedAt":"2023-12-07T01:18:18+0100"},{"assignees":[],"author":{"login":"vkekd"},"comments":[{"author":{"login":"SabineWren"},"body":"Biggles roars when attacking you 😻. May this bug never be fixed.","createdAt":"2023-07-06T21:10:56+0200"},{"author":{"login":"slowtorta"},"body":"Don't anger the cat.","createdAt":"2023-09-02T12:46:27+0200"}],"createdAt":"2023-07-02T22:26:55+0200","number":3861,"labels":"","state":"CLOSED","title":"Mr. Bigglesworth","body":"This changelog https://forum.turtle-wow.org/viewtopic.php?t=7904 says that the cat can now attack nearby maggots but if a player pulls aggro it will attack players as well\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/110942912/0db816f2-34de-4c9f-9d8f-f3105b4d4c22)\r\n","updatedAt":"2023-09-02T12:46:27+0200","milestone":null,"closedAt":"2023-09-02T12:46:27+0200"},{"assignees":[],"author":{"login":"Blank3ts"},"comments":[{"author":{"login":"geojak"},"body":"Its not a bug strictly speaking. It is emergent gameplay from twow decision to rework judgment of crusader to now only procc things.\r\n\r\nThis is like one of the few and only reason to ever even use judgmeent of the crusader.\r\n\r\nThe point is, pls revert the ability. It causes too many problems ","createdAt":"2023-07-04T10:08:29+0200"},{"author":{"login":"feisgithub"},"body":"you could at the very least adjust weapon oils so they are not able to proc outside of melee range","createdAt":"2023-07-04T15:28:42+0200"},{"author":{"login":"GitGurky"},"body":"https://github.com/slowtorta/turtlewow-bug-tracker/issues/3889\r\nhttps://github.com/slowtorta/turtlewow-bug-tracker/issues/3860\r\nhttps://github.com/slowtorta/turtlewow-bug-tracker/issues/3850\r\nhttps://github.com/slowtorta/turtlewow-bug-tracker/issues/3045","createdAt":"2023-07-08T19:35:20+0200"}],"createdAt":"2023-07-02T22:04:39+0200","number":3860,"labels":"","state":"CLOSED","title":"Ranged Frostbolt for Paladins","body":"**Please, provide a clear description what the bug is:**\r\nPaladins can use Frost Oil with Judgement of the Crusader to proc frostbolts when at range which is insanely powerful in PvP because it can be applied once every 10 seconds (and paladins biggest downside is mobility so it makes them even better)\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Attach Frost Oil to weapon\r\n2. Cast Seal of the Crusader\r\n3. Target enemy player\r\n4. Cast Judgement of Crusader with Frost Oil attached\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nShouldn't happen at all, in vanilla this did not work","updatedAt":"2023-07-08T19:35:21+0200","milestone":null,"closedAt":"2023-07-08T19:35:20+0200"},{"assignees":[],"author":{"login":"DzikCrakehall"},"comments":[{"author":{"login":"GitGurky"},"body":"You might need to write /chicken 30+ times its random. Also to turn in the quest you have to use /cheer at the chicken. \r\n\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/90982783/02d3bda1-5a77-45ce-9ba6-42cc487b178a)\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/90982783/4c870591-91f2-4d4b-bbc2-6e7702cdef2c)\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/90982783/a24b42bd-a264-4c05-8e1b-db0014c4b6fc)\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/90982783/e3a14e53-ad18-4783-9f51-db69f8beccfb)\r\nWorks as it should","createdAt":"2023-07-02T23:27:28+0200"}],"createdAt":"2023-07-02T21:02:52+0200","number":3859,"labels":"","state":"CLOSED","title":"Westfall Chicken not available","body":"i wanted to get westfall chicken like on 6 characters before but this time it doesn't work\r\n\r\n1. go to the chicken, write /chicken several times, wait until it is green\r\n2. after she turned green, she should give the quest CLUCK!, but she does not give it, the GM gave me this quest\r\n3. i turned it in after which an \"egg\" should appear which, looted, we get a pet, at the moment the egg does not spawn, did 3 times with GM\r\n\r\nNPC: https://database.turtle-wow.org/?npc=620\r\nItem: https://database.turtle-wow.org/?item=11109 ; https://database.turtle-wow.org/?item=11110\r\nQuest: https://database.turtle-wow.org/?quest=3861\r\n\r\nthe chicken should give the quest, the egg should spawn\r\n","updatedAt":"2023-07-02T23:27:28+0200","milestone":null,"closedAt":"2023-07-02T23:27:28+0200"},{"assignees":[],"author":{"login":"DzikCrakehall"},"comments":[{"author":{"login":"GitGurky"},"body":"Try abandoning the quest and retaking it. ","createdAt":"2023-07-08T21:18:41+0200"},{"author":{"login":"twowTurtReynolds"},"body":"![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/6737afa9-1587-47ae-96d8-5db4fa0ddaa6)\r\nWorks fine.","createdAt":"2023-12-09T03:33:21+0100"}],"createdAt":"2023-07-02T20:56:43+0200","number":3858,"labels":"","state":"CLOSED","title":"Prototype Thievery not working","body":"The quest does not work, I killed the boss 3 times, the item did not drop out, neither from the crusher nor from the goblin\r\n\r\n1. go to Deadmines\r\n2. kill Sneed\r\n3. get nothing. even though the droprate is set to 100% on the database\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=643\r\nItem: https://database.turtle-wow.org/?item=81315\r\nQuest: https://database.turtle-wow.org/?quest=55005\r\n\r\nthe item should drop, but it doesn't drop\r\n","updatedAt":"2023-12-09T03:33:21+0100","milestone":null,"closedAt":"2023-12-09T03:33:21+0100"},{"assignees":[],"author":{"login":"wmichon237"},"comments":[],"createdAt":"2023-07-02T20:15:06+0200","number":3857,"labels":"","state":"CLOSED","title":"Items looted from chests in raids can't be traded to other raid members","body":"**Please, provide a clear description what the bug is:** Items looted from chests in raids - Cahce of the Firelord and Four Horsemen Chest can't be traded to other raid members during the 10 minute grace period.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Defeat Majordomo Executus or Four Horseman in raid group\r\n2. Loot the item from a chest\r\n3. Try to trade it to your raid member in the 10 minute grace period\r\n4. Notice that it is impossible\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=181366\r\nhttps://database.turtle-wow.org/?object=179703\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\nYou should be able to trade those items to your raid members during the grace period as other loot.\r\n","updatedAt":"2023-09-02T12:45:25+0200","milestone":null,"closedAt":"2023-09-02T12:45:25+0200"},{"assignees":[],"author":{"login":"Meridaw"},"comments":[{"author":{"login":"slowtorta"},"body":"We're currently working on a new version of the website, so the any issues related to a present one are not being looks into.","createdAt":"2023-08-03T11:25:03+0200"}],"createdAt":"2023-07-02T19:20:07+0200","number":3856,"labels":"","state":"CLOSED","title":"Armory Issues (https://armory.turtle-wow.org/)","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. The talent links to wowhead's talent calc and not turtle wow talent calc.\r\n2. if you mouseover the items it tries to link to wowhead items and fail.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nhttps://armory.turtle-wow.org/#!/home\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/26133646/dc6e7b27-895f-407e-83a4-aa25d34236fd)\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/26133646/559c9282-7398-4996-b429-30abf8b7330e)\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe talents should link to: https://talents.turtle-wow.org/\r\nIf you mouseover items. It should show you the items in the turtle wow database. It does if you click on them.","updatedAt":"2023-08-03T11:25:03+0200","milestone":null,"closedAt":"2023-08-03T11:25:03+0200"},{"assignees":[],"author":{"login":"AeternusDoleo"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"Duplicate of https://github.com/slowtorta/turtlewow-bug-tracker/issues/4101","createdAt":"2023-12-09T03:38:37+0100"}],"createdAt":"2023-07-02T19:07:09+0200","number":3855,"labels":"","state":"CLOSED","title":"Silver Sun mine: Enemies rise and clip through the ceiling (previous ticket #3690)","body":"**Please, provide a clear description what the bug is:**\r\nIn the Silver Sun mine in Alah'Thalas, there are a number of 'Malfunctioning Arcane Construct' spawning. These used to stick to the cave floor, but now end up floating up in small shocks and then clip through the ceiling, eventually ending up outside of the mine on the mountainside.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n1. Go into the silver sun mine\r\n2. Wait for the enemies to spawn (might need to kill the ones on the hillside so they respawn)\r\n3. The golems will start to suddenly rise through the ceiling (when they meander around) until they reach the mountainside above the mine and stay there.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nMalfunctioning Arcane Construct: Display ID: 18022\r\nNPC: https://database.turtle-wow.org/?npc=80241\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThese constructs should be an obstacle for players on a repeatable reputation quest for the Sun Elf faction, and should stay in the mine. This looks like some kind of clipping or collision issue where the game thinks the mine is not hollow/walkable for NPCs.\r\n\r\nThis is a repost of ticket #3690, which was closed with \"Fixed in the next patch.\"\r\nI waited 2 patches to see if perhaps it didn't make it into the first one, but unfortunately this issue is still occurring so I'm resubmitting the ticket. I could not find a way to reopen the existing ticket.","updatedAt":"2023-12-09T03:38:38+0100","milestone":null,"closedAt":"2023-12-09T03:38:37+0100"},{"assignees":[],"author":{"login":"Quackmandan"},"comments":[{"author":{"login":"GitGurky"},"body":"Fix will be applied next update. ","createdAt":"2023-07-02T08:24:56+0200"},{"author":{"login":"Quackmandan"},"body":"Awesome, thank you!","createdAt":"2023-07-02T08:39:19+0200"}],"createdAt":"2023-07-02T08:16:01+0200","number":3854,"labels":"","state":"CLOSED","title":"Shadowforge Flame Keeper's Torch Drop Rate is Incorrect","body":"**Please, provide a clear description what the bug is:**\r\nShadowforge Flame Keeper's torch drop rate on og vanilla, blizzard classic vanilla, and all other private servers i have played on (warmane, nostalrius, etc.) are 100%. This is the ONLY server without this. Our group cleared ALL flame keepers in our lyceum but only 1 out of 5 dropped a torch. this meant we had to sit around for 15min in the lyceum waiting for the flame keepers to respawn. This is NOT intended behavior.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Enter the Lyceum in BRD\r\n2. Witness the buggy drop rate for torches off Flame Keepers\r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nhttps://database.turtle-wow.org/?npc=9956\r\n\r\nItem: https://database.turtle-wow.org/?item=\r\nhttps://database.turtle-wow.org/?item=11885\r\n\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nShadowforge Flame Keeper should have a 100% torch drop rate. This is how it is scripted everywhere else. If you want to argue it should still be 80%, then the respawn timer for them should match the rest of the mobs in the room incase a group (like mine) gets needlessly stuck for 15minutes in a single room. This is not intended behavior. This is a bug. This is not fun.","updatedAt":"2023-07-02T08:39:19+0200","milestone":null,"closedAt":"2023-07-02T08:24:56+0200"},{"assignees":[],"author":{"login":"Myguytyty"},"comments":[{"author":{"login":"ratkosrb"},"body":"The trash collector does not sell back items you've sold to vendors. It sells items you have **destroyed**, meaning thrown away. Talk to a normal vendor to see the regular buyback menu.","createdAt":"2023-07-02T07:46:04+0200"}],"createdAt":"2023-07-02T07:18:24+0200","number":3853,"labels":"","state":"CLOSED","title":"Trash collector mob","body":"The buyback mob in ratchet doesn't let you buy back items i tried it with each quality to make sure but i accidentally sold a sword that i use and was unable to get it back which led me to try testing the mob i recorded a video with an epic weapon and it was not able to find any item that was recoverable i understand its my fault i should have been paying attention but the GM said they were unable to help because this mob is supposed to do that but i couldn't get it to work.\r\n\r\n\r\n\r\n1.Went and sold an item of each rarity to see what ones could be recovered (none of them could) well i only went up to epic because I'm a coward.\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://https://database.turtle-wow.org/?npc=8\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\nFrom my understanding you should be able to buy back items that you had mistakenly sold i assume by a certain quality but i tried it with up to an epic and nothing was able to be restored\r\n","updatedAt":"2023-07-02T08:22:31+0200","milestone":null,"closedAt":"2023-07-02T08:22:31+0200"},{"assignees":[],"author":{"login":"Sringaram"},"comments":[{"author":{"login":"GitGurky"},"body":"this item definitely has a 100% drop chance. ","createdAt":"2023-07-02T01:56:23+0200"},{"author":{"login":"Sringaram"},"body":"Just today I had it not drop and I recall people reporting the same issue.","createdAt":"2023-07-02T02:43:31+0200"}],"createdAt":"2023-07-02T00:05:16+0200","number":3852,"labels":"","state":"CLOSED","title":"Item: Viewing Room Key","body":"ID: https://database.turtle-wow.org/?item=13873\r\n\r\nThe key isn't a 100% drop rate and this is quite an old bug that's been around. You cannot progress with the instance when it happens.","updatedAt":"2023-07-02T02:43:31+0200","milestone":null,"closedAt":"2023-07-02T01:56:23+0200"},{"assignees":[],"author":{"login":"geojak"},"comments":[{"author":{"login":"balakethelock"},"body":"Does completed mean it was made to scale? I hope the coefficient is not too high, paladin/caster burst in pvp is already a bit of a problem","createdAt":"2023-07-02T16:46:44+0200"},{"author":{"login":"HoodyWood"},"body":"> \r\n\r\nnot like many people actually have this item, but hoefuly it will scale at least to some point","createdAt":"2023-07-03T10:04:10+0200"},{"author":{"login":"geojak"},"body":"> Does completed mean it was made to scale? I hope the coefficient is not too high, paladin/caster burst in pvp is already a bit of a problem\r\n\r\nI don't have that item, before peole start claiming again that I only, do stuff that benefits me","createdAt":"2023-07-03T12:38:18+0200"}],"createdAt":"2023-07-01T21:00:55+0200","number":3851,"labels":"","state":"CLOSED","title":"shard of fallen sky aq40 trinekt doesnt scale with sp","body":"**Please, provide a clear description what the bug is:**\r\n\r\nthe shard of the scale aq40 meteor trinekt does not scale on twow with sp\r\nhttps://database.turtle-wow.org/?item=21891\r\n\r\nAccording to https://www.youtube.com/watch?v=iH_HnGyFplI this is the same on blizzards classic wow BUT\r\nAccording to multiple wowhead comments \r\nhttps://www.wowhead.com/classic/item=21891/shard-of-the-fallen-star\r\nand \r\nhttps://www.youtube.com/watch?v=cvWFOvGfbH8\r\n\r\nthe trinekt acutally did scale in real original vanilla\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\ndragunovi said to make a ticket, so here it is. pls consider changing the trinekt to scale with sp again as you have done for drain life weapons arleady to match real vanilla\r\n\r\nalso make six deamon bag fully scale on all possible spells not just some of them.\r\nhttps://database.turtle-wow.org/?item=7734","updatedAt":"2023-07-03T12:38:18+0200","milestone":null,"closedAt":"2023-07-02T07:40:34+0200"},{"assignees":[],"author":{"login":"feisgithub"},"comments":[{"author":{"login":"jlabranche"},"body":"Haven't tested it so can't say one way or the other. But if it affects Frost Oil, it may affect Shadow Oil as well.","createdAt":"2023-07-01T20:13:23+0200"},{"author":{"login":"Sringaram"},"body":"This whole change to judgement has brought nothing but issues. Procs are procs for a reason and being able to force them is just broken.","createdAt":"2023-07-01T21:44:20+0200"},{"author":{"login":"ratkosrb"},"body":"But Judgement has a 10 yard range, so how do they use it to proc the frost oil from long range?","createdAt":"2023-07-02T06:31:41+0200"},{"author":{"login":"feisgithub"},"body":"10yd IS ranged and not melee. with leeway and ping delay it's more than enough\r\nMelee weapon enchants and weapon oils are not supposed to proc from anything outside of melee range.","createdAt":"2023-07-02T08:46:35+0200"},{"author":{"login":"welpenhund"},"body":"That explains why i seen a frost bolt hitting me while fighting a paladin. I thought there was a mage hiding near shooting those\r\n lol...","createdAt":"2023-07-02T13:33:45+0200"},{"author":{"login":"geojak"},"body":"https://github.com/slowtorta/turtlewow-bug-tracker/issues/3860\r\n\r\nThe hole idea of jugment of crusader Design was that zaas thought it could work with a strong procc weapon with shadow oil on in raids. This was intended. It's not a bug. \r\nBut it woild be nice to get rid of it anyway. The hole thing, not just Frost oil interaction, becuase keeping a unique mechanic and step by step nerfing every use to make sure it's useless is kinda pointless too\r\n\r\n","createdAt":"2023-07-04T10:10:34+0200"},{"author":{"login":"GitGurky"},"body":"https://github.com/slowtorta/turtlewow-bug-tracker/issues/3889\r\nhttps://github.com/slowtorta/turtlewow-bug-tracker/issues/3860\r\nhttps://github.com/slowtorta/turtlewow-bug-tracker/issues/3850\r\nhttps://github.com/slowtorta/turtlewow-bug-tracker/issues/3045","createdAt":"2023-07-08T19:35:14+0200"},{"author":{"login":"GrizB37"},"body":"Please remove this rubbish. Makes paladins even more degen in PvP","createdAt":"2023-07-18T10:36:33+0200"},{"author":{"login":"burner1024"},"body":"Now paladins are running around with Earthshaker, doing aoe stuns at will.\r\nBravissimo. Bravissimo.","createdAt":"2023-07-20T23:01:45+0200"}],"createdAt":"2023-07-01T18:25:41+0200","number":3850,"labels":"","state":"CLOSED","title":"Ranged Slow for Paladins from Frost Oil via Judgement of the Crusader","body":"**Please, provide a clear description what the bug is:**\r\nPaladins can proc their weapon oils from range with judgement\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. apply frost oil to weapon\r\n2. cast seal of the crusader, use judgement from range\r\n3. paladins now have a ranged slow ability (instant cast frostbolt) every 10 seconds\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nPaladins are not supposed to have a ranged slow, it makes battlegrounds even more unbearable.\r\nMake Judgement not proc weapon oils outside of melee range!\r\n","updatedAt":"2023-07-20T23:05:30+0200","milestone":null,"closedAt":"2023-07-08T19:35:14+0200"},{"assignees":[],"author":{"login":"adeptus-cansadus"},"comments":[],"createdAt":"2023-07-01T15:47:05+0200","number":3849,"labels":"","state":"CLOSED","title":"\"Confronting Sailors\" quest little bugs","body":"**Please, provide a clear description what the bug is:**\r\nAs of today, 01/07/2023 (dd/mm/yyyy), the quest \"Controlling Sailors\", that you can get in Stormwind, over at the Kul Tiran Embassy has some bugs that i will detail below.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. In this quest, you need to get into physical confrontation with \"Sailor Pardol\", but whenever you do so, and win, it takes a loooooong time to leave combat; also, i saw a secondary bug happening (if you click the dialog option with this NPC twice, he runs away, taking about 5 minutes to come back)\r\n2. In this quest, you need to talk to \"Sailor Brewen\". He was walking normally some days ago, but now, he's running around like crazy, making it pretty hard to catch up to him and do the objective.\r\n3. In this quest, you need to talk to \"Sailor Hylreth\"... As far as i noticed, there's no bugs associated to this NPC.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=60396\r\nNPC: https://database.turtle-wow.org/?npc=60397\r\nQuest: https://database.turtle-wow.org/?quest=40660\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\"Sailor Brewen\" should not be running around, at best, he should walk slowly // The combat with \"Sailor Pardol\" should be ended as soon as the combat ends, not 5 or 10 minutes later","updatedAt":"2023-07-02T07:40:34+0200","milestone":null,"closedAt":"2023-07-02T07:40:34+0200"},{"assignees":[],"author":{"login":"AyleeJenn"},"comments":[{"author":{"login":"ratkosrb"},"body":"\r\nhttps://github.com/slowtorta/turtlewow-bug-tracker/assets/35845488/9b41350d-f1bf-487e-a066-a6789417018d\r\n\r\nCan't reproduce the issue. He plays his death animation normally.\r\n","createdAt":"2023-07-02T06:55:39+0200"},{"author":{"login":"AyleeJenn"},"body":"Then, why can I reproduce it?\r\n\r\n\r\n\r\nhttps://github.com/slowtorta/turtlewow-bug-tracker/assets/87241085/e04f45c1-4101-4277-aaa5-e147e4b04693\r\n\r\n\r\n\r\nYou may have missed the most important detail. The condition of this bug.\r\n\r\nWhat condition?\r\n\r\nThe condition that it only happens when the enemy activates its rage ability.\r\n\r\nEdit: Sorry for the edits, Githhub is not playing back my videos (they are shown as white screens with sound)","createdAt":"2023-07-02T18:04:44+0200"},{"author":{"login":"Muigin"},"body":"This and many issues like it are intermittent client desync issues that the vanilla client is, sadly, infamous for. There's no way to truly \"fix\" this so that it never ever happens so long as we are using 1.12 EXE.","createdAt":"2023-11-22T16:06:55+0100"}],"createdAt":"2023-07-01T15:35:47+0200","number":3848,"labels":"","state":"CLOSED","title":"Animation Bug: Skeletal Fiend (can reproduce, see video)","body":"**Please, provide a clear description what the bug is:**\r\nWhen you defeat an enemy a defeat-animation is supposed to play. On \"Skeletal Fiends\" this animation is skipped and the enemy goes straight to laying on the ground which looks a bit weird.\r\n\r\nEdit: **Upon closer examination the bug only appears to happen when they activate their rage ability.**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. In Duskwood find Skeletal Fiend and fight it and defeat it while its rage ability is active\r\n2. Upon defeating it (while its rage ability is active), observe as the enemy just instantly lays on the ground without defeat animation\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=531\r\n\r\n**Expected behavior. Describe how it should work:**\r\nUpon defeating this enemy a defeat animation should play as opposed to the enemy instantly laying on the ground. Since this does look like a bug I am reporting it here.","updatedAt":"2023-11-22T16:06:56+0100","milestone":null,"closedAt":"2023-11-22T16:06:55+0100"},{"assignees":[],"author":{"login":"JikukanIdo"},"comments":[{"author":{"login":"slowtorta"},"body":"Will be fixed in patch 1.16.6","createdAt":"2023-07-02T16:56:14+0200"}],"createdAt":"2023-07-01T15:28:30+0200","number":3847,"labels":"","state":"CLOSED","title":"Durotar Labour Union not showing up in my reputation tab","body":"**Please, provide a clear description what the bug is:**\r\nfor some reason durotar labour union isn't showing up in my rep list, but i just earned rep for it (it's not under other, only cenarion circle, dalaran and kul tiras)\r\nI've tried making a ticket about this, and was told to delete my WBD folder, which I already tried last night to no avail. I tried again and to double-check went to Sparkwater Port to try to \"discover\" the faction with no success.\r\nhttps://i.gyazo.com/672370108d9a052eeb5b07ea7b270346.png\r\nhttps://i.gyazo.com/f302a3c0ff8a00c63d9bf43e4d21d839.png\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. I have absolutely no clue how to reproduce this issue as I have no idea what started it in the first place\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nIssue only affects a single character from what I can tell, char name Darkdawg\r\nhttps://armory.turtle-wow.org/#!/character/Darkdawg\r\nDurotar Labour Union, the entire faction\r\n\r\n**Expected behavior. Describe how it should work:**\r\nPresumably it should simply show up in my Reputation tab and allow me to track my progress.","updatedAt":"2023-07-02T16:56:14+0200","milestone":null,"closedAt":"2023-07-02T16:56:14+0200"},{"assignees":[],"author":{"login":"Moobca"},"comments":[{"author":{"login":"balakethelock"},"body":"That's [Dragonbreath Chili](https://www.wowhead.com/classic/item=12217/dragonbreath-chili) that he's immune to. Fire damage.\r\nHe correctly takes holy damage in classic.\r\nFor future bug reports you should use classic era and not season of mastery because they changed a few things.","createdAt":"2023-07-01T11:29:45+0200"},{"author":{"login":"Moobca"},"body":"But still, magic is magic, even holy is magic, shadow is magic, fire is magic etc etc.","createdAt":"2023-07-01T11:32:52+0200"},{"author":{"login":"balakethelock"},"body":"What are you talking about??? Blizzard excluded specifically holy damage from vek'nilash immunity. Is this a bug report or a personal opinion","createdAt":"2023-07-01T11:42:05+0200"},{"author":{"login":"afizzler"},"body":"this is not a bug as holy damage is dealt to vek'nilash as blizzard intended","createdAt":"2023-07-01T19:41:27+0200"}],"createdAt":"2023-07-01T11:15:18+0200","number":3846,"labels":"","state":"CLOSED","title":"AQ40 Vek'Nilash bug","body":"The Vek'nilash takes holy damage which he shouldnt.\r\n\r\nWhen you hit Vek'Nilash with holy damage attack which is magic that he should be immune to, hes taking the damage.\r\n\r\n1.\r\n2. \r\n3. \r\n\r\nFaction: [Monster](https://database.turtle-wow.org/?faction=14)\r\nFaction ID: 16\r\n\r\nhttps://database.turtle-wow.org/?npc=15275\r\nhttps://www.youtube.com/watch?v=TOfsHcM9De8, Here you can see the boss being immune for holy damage on time 1:54-2:00.\r\n\r\n\r\n\r\nHe should be immune to all kinds of magical attacks, including holy damage done by holy strike, crusader strike, even procs from items like essence of pure flame or storm gauntlets. He only should be vulnerable to melle attacks \r\n","updatedAt":"2023-07-02T06:56:08+0200","milestone":null,"closedAt":"2023-07-02T06:56:08+0200"},{"assignees":[],"author":{"login":"gb0519"},"comments":[{"author":{"login":"GitGurky"},"body":"clear your WDB folder and also retake the quest. Tested this and it works as it should.","createdAt":"2023-07-01T06:06:18+0200"}],"createdAt":"2023-07-01T05:21:37+0200","number":3845,"labels":"","state":"CLOSED","title":"Bug in quest \"Repair the fizz disk\"","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. quest name: \"Repair the fizz disk\"\r\n2. I take all the needed items, but the quest can not be done. the mark on the npc is still a question mark. it should be a exclamation mark\r\n![1](https://github.com/slowtorta/turtlewow-bug-tracker/assets/14720454/38706904-7c4f-4b3c-93ba-585b62342d32)\r\n\r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-07-01T06:06:18+0200","milestone":null,"closedAt":"2023-07-01T06:06:18+0200"},{"assignees":[{"login":"GitGurky"}],"author":{"login":"Luxsolaris"},"comments":[{"author":{"login":"vkekd"},"body":"if you read my bug report you will notice that im only referring to whip lashers and only that one, not the other mobs","createdAt":"2023-07-01T02:57:48+0200"},{"author":{"login":"sarenraee"},"body":"this should not be fixed. it only generates ~40 gold an hour, while mages in ZG can make ~320. nerfing this will boost RMT and make it harder to afford raids.","createdAt":"2023-07-01T07:59:43+0200"},{"author":{"login":"sarenraee"},"body":"other thread will have more comments on this, just to remind people to look there","createdAt":"2023-07-01T08:10:16+0200"},{"author":{"login":"lyssebabz"},"body":"I agree with Sarenrae on this one. I spent HOURS a week in DME for raid consumes","createdAt":"2023-07-01T08:57:31+0200"},{"author":{"login":"turtlehead69"},"body":"> if you read my bug report you will notice that im only referring to whip lashers and only that one, not the other mobs\r\n\r\nIf you had a soul, you wouldn't do this. has nothing to do with reading. You fpos.","createdAt":"2023-07-01T09:34:50+0200"},{"author":{"login":"geojak"},"body":"> this should not be fixed. it only generates ~40 gold an hour, while mages in ZG can make ~320. nerfing this will boost RMT and make it harder to afford raids.\r\n\r\nSounds to me like solo farming zg should be locked into. \r\n\r\n Give crocodiles charge ability in zg","createdAt":"2023-07-01T11:31:01+0200"},{"author":{"login":"vkekd"},"body":"> this should not be fixed. it only generates ~40 gold an hour, while mages in ZG can make ~320. nerfing this will boost RMT and make it harder to afford raids.\r\n\r\nYou cant vendor bijous and coins, you have to sell that in the AH and compete with other mages while DME is straight up raw gold","createdAt":"2023-07-01T12:23:36+0200"},{"author":{"login":"GitGurky"},"body":"The other report only affects whip lashers and thats it the other lashers currently remain untouched","createdAt":"2023-07-01T18:43:20+0200"},{"author":{"login":"afizzler"},"body":"> this should not be fixed. it only generates ~40 gold an hour, while mages in ZG can make ~320. nerfing this will boost RMT and make it harder to afford raids.\r\n\r\nlook at the AH man there's like 40 pages of bijous and coins omegalul. you think even I can compete against thousands of other players to sell?\r\n\r\nalso that you're lying about the 320g per hour number. bijous are 3g or less and coins are essentially worthless. typically you can get 40-50 bijous per hour, so you're making a joke of yourself","createdAt":"2023-07-01T18:48:57+0200"},{"author":{"login":"GitGurky"},"body":"Reverting this for now because there are a ton of conflicting values in the history of everything. Even documentation of a possible nerf in 1.10 but doesn't state if the nerf was whip lasher xp or drop rates. \r\n\r\nAllakhazam and Thottbot archives:\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/90982783/5c5752c5-ce26-4d3a-a039-1a234301a4e5)\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/90982783/8c8b532b-7f15-4980-8ce0-7ce22d784929)\r\n\r\nWhat currently exists on turtle wow:\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/90982783/ebd05343-6c2a-49a9-9296-5e15f6b7d715)\r\n\r\nWhat currently exists on classic wow:\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/90982783/7454bec1-f5dc-4acc-8052-965ba2559a05)\r\n\r\nBlizzard Thread talking about Whip Lashers:\r\nhttps://us.forums.blizzard.com/en/wow/t/lashers-insanely-nerfed/333978\r\n\r\nWill revisit this at a later time but the values are still considered incorrect seeing they do not match other sources either so finding out the correct values will take some time. \r\n\r\nClosing and linking to https://github.com/slowtorta/turtlewow-bug-tracker/issues/3822","createdAt":"2023-07-02T19:28:53+0200"}],"createdAt":"2023-07-01T02:44:07+0200","number":3844,"labels":"NPC, Item","state":"CLOSED","title":"Regarding misleading bug report \"wrong droprate #3822 \"","body":"someone claimed that lashers drop is double the original blizz chance and linked wowhead as a source\r\nhttps://github.com/slowtorta/turtlewow-bug-tracker/issues/3822\r\n\r\nthe drop rate differences are not that great as they are represented in linked ticket\r\n\r\nLasher Root\r\nhttps://database.turtle-wow.org/?item=18224\r\nranges from 35% to 33%\r\nwhlist\r\nhttps://www.wowhead.com/classic/item=18224/lasher-root\r\n29-27%\r\n\r\nThorny Vine\r\nhttps://database.turtle-wow.org/?item=18222\r\n22-20%\r\nhttps://www.wowhead.com/classic/item=18222/thorny-vine\r\n18-15%\r\n\r\nSerrated Petal\r\nhttps://database.turtle-wow.org/?item=18223\r\n14-13%\r\nhttps://www.wowhead.com/classic/item=18223/serrated-petal\r\n12-11%\r\nquote \"Whip Lashers https://database.turtle-wow.org/?npc=13022 drops have double the chance than they should\r\nThese three items drops too often and they generate too much raw gold and it should be halved\"\r\n\r\nit is not double \r\n\r\non behalf of all casual players, trying to get money for consumes, Luxsolaris, over and out","updatedAt":"2023-07-02T19:28:53+0200","milestone":null,"closedAt":"2023-07-02T19:28:53+0200"},{"assignees":[],"author":{"login":"jlabranche"},"comments":[{"author":{"login":"GitGurky"},"body":"will be applied in the next patch","createdAt":"2023-07-01T06:04:53+0200"}],"createdAt":"2023-07-01T02:19:16+0200","number":3843,"labels":"","state":"CLOSED","title":"Cinder Bracers is still it's normal state, should be a trinket per TWow's idea","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. All items that summon pets were decidedly chosen to become trinkets\r\n2. Cinder Bracers from the fire festival is still an item that can sit in your inventory and be used.\r\n3. Use Cinder Bracer from your inventory\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=[\r\nItem: https://database.turtle-wow.org/?item=](https://database.turtle-wow.org/?item=23379)[\r\nQuest: https://database.turtle-wow.org/?quest=[](https://database.turtle-wow.org/?quest=9322)\r\nSpell: https://database.turtle-wow.org/?spell=](https://database.turtle-wow.org/?spell=29305)\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\n\r\nNeed admins to turn it in to a trinket and remove the 10 day duration","updatedAt":"2023-07-01T06:04:53+0200","milestone":null,"closedAt":"2023-07-01T06:04:53+0200"},{"assignees":[],"author":{"login":"Quackmandan"},"comments":[{"author":{"login":"GitGurky"},"body":"https://github.com/slowtorta/turtlewow-bug-tracker/issues/3773","createdAt":"2023-06-30T23:11:51+0200"},{"author":{"login":"UBRSkeyisfucked"},"body":"so you linked me to this but there's no solution?\r\n","createdAt":"2023-07-07T03:13:50+0200"},{"author":{"login":"redmagejoe"},"body":"> so you linked me to this but there's no solution?\r\n\r\nTickets pertain to single issues, bugs, reproducible problems. These are not \"support tickets\", these are for bugtracking. The issue was linked because it is a duplicate, and would usually be closed that discussion and information pertaining to the bug may be consolidated in one thread.","createdAt":"2023-07-07T03:17:16+0200"},{"author":{"login":"UBRSkeyisfucked"},"body":"i see, this appears to be an issue since november of 2019 so is there any consensus on a fix? ","createdAt":"2023-07-07T03:19:53+0200"},{"author":{"login":"redmagejoe"},"body":"@ratkosrb may be able to provide insight on addressing this issue as it sounds to be script related.","createdAt":"2023-07-07T03:22:06+0200"},{"author":{"login":"Muigin"},"body":"Cannot reproduce on current version. Seal forges properly when Emberstrife breathes fire on it.","createdAt":"2023-10-23T00:02:03+0200"}],"createdAt":"2023-06-30T23:03:57+0200","number":3842,"labels":"","state":"CLOSED","title":"Seal of Ascension Quest Bugged if Multiple People are doing it Together","body":"**Please, provide a clear description what the bug is:**\r\nSeal of Ascension quest bugs out if multiple people are trying to complete it together. For context, Emberstrife is to be brought down to 10% hp where he needs to be MC'd by the Orb of Draconic Energy. The player needs to place their Unforged Seal of Ascension on the ground, MC Emberstrife, and then use his flamebreath skill to \"forge\" the seal. The player then needs to click on the \"Forged Seal of Ascension\" to loot the quest item needed to complete the quest. HOWEVER, the other person on this quest also in my group looted this \"Forged Seal of Ascension\", which caused my Unforged Seal of Ascension & Orb of Draconic Energy to disappear. He still had his unforged seal + orb so we waited 15minutes for Emberstrife to respawn. However, when we attempted this again, the unforged seal simply disappeared when Emberstrife breathed on it. So now I am left without the unforged seal or orb, and I have no way of completing the quest.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Have multiple members with Seal of Ascension quest killing Emberstrife\r\n2. Have Emberstrife breath on the unforged seal to make it a forged seal\r\n3. Witness as quest items disappear from other people's inventory despite not looting the forged seal\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nhttps://database.turtle-wow.org/?npc=10321\r\n\r\nItem: https://database.turtle-wow.org/?item=\r\nhttps://database.turtle-wow.org/?item=12323\r\nhttps://database.turtle-wow.org/?item=12324\r\nhttps://database.turtle-wow.org/?item=12300\r\n\r\nQuest: https://database.turtle-wow.org/?quest=\r\nhttps://database.turtle-wow.org/?quest=4743\r\n\r\nObject: https://database.turtle-wow.org/?object=\r\nhttps://database.turtle-wow.org/?object=175321\r\nhttps://database.turtle-wow.org/?object=175322\r\n\r\n**Expected behavior. Describe how it should work:**\r\nEither multiple people should be able to interact & loot the \"Froged Seal of Ascension\", or the quest items (orb of draconic energy + unforged seal of ascension) should not disappear from your inventory UNTIL you have looted the forged seal of ascension.","updatedAt":"2023-10-23T00:02:03+0200","milestone":null,"closedAt":"2023-10-23T00:02:03+0200"},{"assignees":[],"author":{"login":"balakethelock"},"comments":[{"author":{"login":"geojak"},"body":"speed 0.5. lamao what is that thing","createdAt":"2023-06-30T21:19:41+0200"},{"author":{"login":"Dragunovi"},"body":"Vanilla is a crazy beast and nobody knows why it has weapons like that. Pushed a fix for required level and the absurd attack speed.","createdAt":"2023-06-30T22:01:33+0200"}],"createdAt":"2023-06-30T19:57:39+0200","number":3841,"labels":"","state":"CLOSED","title":"Chilton Wand is a grey wand, tradeable and without level requirement","body":"**Please, provide a clear description what the bug is:**\r\nChilton wand drops from Korrak the Bloodrager, as of now I haven't heard of anybody who obtained the item ingame but as Korrak is getting killed more these days, somebody might exploit it.\r\n\r\nIt doesn't have a level requirement, so one can obtain it and trade to a level 1 twink for huge damage.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. kill korrak enough times to obtain the item\r\n2. trade it to a low level\r\n3. machine gun through mobs\r\n\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=12159\r\nItem: https://database.turtle-wow.org/?item=12468\r\n\r\n**Expected behavior. Describe how it should work:**\r\nIt should be soulbound or have a level requirement. Or not drop from Korrak at all? I have no idea why he drops a grey wand this low ilvl.\r\n@Dragunovi this is high priority","updatedAt":"2023-06-30T22:01:33+0200","milestone":null,"closedAt":"2023-06-30T22:01:33+0200"},{"assignees":[],"author":{"login":"Dualityz"},"comments":[{"author":{"login":"Dragunovi"},"body":"Converted into a trinket with the next update.","createdAt":"2023-06-30T19:21:03+0200"}],"createdAt":"2023-06-30T18:59:42+0200","number":3840,"labels":"","state":"CLOSED","title":"Cleansed Timberling Heart ( rare spawn item ) not being made into a trinket as stated","body":"I'm not sure if that is normal or not, but a recent update upgraded many flavorful, lower level on use items into trinkets ( like the sabercat figurine in Darkshore ). \r\nA similar but less common item, the Cleansed Timberling Heart, is obtained on a rare spawn in Teldrassil, Blackmoss the Fetid. \r\nIt summons a timberling. \r\nThis has not been made into a trinket. Is this normal ? It's a one time use item, and I would not like to waste it if it's just an overlook. Thanks !\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Wait for Blackmoss the Fetid to spawn along the Wellspring lake / river. \r\n2. Kill it\r\n3. Drop the Moss-twined Heart ( https://database.turtle-wow.org/?item=5179 ) and complete its questline, receiving a single use item called the Cleansed Timberling Heart.\r\n( https://database.turtle-wow.org/?item=5218 ) \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=3535\r\nItems: \r\nhttps://database.turtle-wow.org/?item=5218\r\nhttps://database.turtle-wow.org/?item=5179\r\nQuest: https://database.turtle-wow.org/?quest=941","updatedAt":"2023-06-30T19:21:03+0200","milestone":null,"closedAt":"2023-06-30T19:21:03+0200"},{"assignees":[],"author":{"login":"geojak"},"comments":[{"author":{"login":"slowtorta"},"body":"Currently no solutions for that. Long-term we're looking into replacing this forum with something modern.","createdAt":"2023-07-02T16:55:53+0200"}],"createdAt":"2023-06-30T18:33:55+0200","number":3839,"labels":"","state":"CLOSED","title":"Change forum password not possible ","body":"**Please, provide a clear description what the bug is:**\r\n\r\nIts,currently not possible to change the forum password \r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Go to forum login page\r\n2. Click forgot my, password\r\n3. Get redirect to 404\r\n4. \r\n**Expected behavior. Describe how it should work:**\r\nIt shoidl be possible to Change the forum password due to safety reasons with hackers everywhere ","updatedAt":"2023-07-02T16:55:53+0200","milestone":null,"closedAt":"2023-07-02T16:55:53+0200"},{"assignees":[],"author":{"login":"geojak"},"comments":[],"createdAt":"2023-06-30T18:28:53+0200","number":3838,"labels":"Dungeons & Raids, Need Replication on VMaNGOS","state":"CLOSED","title":"Obsidian destroyer aq20 raid mechanics not existent ","body":"**Please, provide a clear description what the bug is:**\r\n\r\nhttps://www.wowhead.com/classic/de/npc=15338/obsidianzerst%C3%B6rer#english-comments;mode:20spieler \r\n\r\nThis mob should drain mana, from raid and do stuff when at max mana. Honestly I don't quite now what it does on classic exactly, but on turtle wow it does nothing \r\n\r\n\r\n**Steps to reproduce the behavior with as muchp detail as possible:**\r\n\r\n1. Eingänge obisidan destroywe\r\n2. Notice they, don't rly do any, raid mechanic abilities as, they should \r\n3. Kill easy\r\n\r\n**Expected behavior. Describe how it should work:**\r\nSome kind of mechanic/ability involving mana\r\nI was told in aq40 mobs with similar ability set do work ","updatedAt":"2023-12-06T15:58:05+0100","milestone":null,"closedAt":"2023-12-06T15:16:12+0100"},{"assignees":[],"author":{"login":"geojak"},"comments":[{"author":{"login":"sarenraee"},"body":"world bosses are already a random range multiple days long. source: i farm them on spawn","createdAt":"2023-07-01T08:08:55+0200"},{"author":{"login":"geojak"},"body":"Yo saren, I know you do.\r\nI wanted to ask you something. Did you form the \"mafia\" on that one day in January with lord kazzak, when you found out I was msg and told me you hate me for reporting bugs and I shall never get another world boss kill? Would be hilarious because then I can start claiming I am the reason the mafia exists ","createdAt":"2023-07-01T11:21:46+0200"},{"author":{"login":"afizzler"},"body":"this is intended to be static respawn","createdAt":"2023-07-01T19:43:56+0200"},{"author":{"login":"Vikarec"},"body":"The issue is the item, not the rare spawn itself.","createdAt":"2023-07-03T01:58:54+0200"},{"author":{"login":"HoodyWood"},"body":"all rares/wbosses should have spawn timer from X to Y not a static one to prevent camping","createdAt":"2023-07-03T10:06:23+0200"}],"createdAt":"2023-06-30T18:25:51+0200","number":3837,"labels":"NPC, Custom Content Polish","state":"OPEN","title":"Akkrilus rare respawn timer static","body":"**Please, provide a clear description what the bug is:**\r\n\r\nhttps://www.wowhead.com/classic/de/npc=3773/akkrilus#english-comments \r\n\r\nThis rare in ashenvale drops a, highly, sought after rain of fire trinket. He has a static 30h respawn timer on twow which makes it way too easy to lock down by one person. Rares (and world bosses) on classic have random respawn timers inside a range. I believe 22-31h would be correct blizzlike for this one. \r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Kill the rare\r\n2. Wait 30h exact \r\n3. Respawn and kill again\r\n4. Profit\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\n**Expected behavior. Describe how it should work:**\r\nAll rare and World bosses should have big random respawn, timers and not fixed exact timers, that make it too easy and unfair to camp by one person. \r\n\r\nOff topic:\r\nIF you do look into respawn timer, pls, consider make World bosses respawn timer instead of current 5 days to random 18h-5 days. This makes it less predictable and more fun plus more chances for the overcrowded sever \r\n","updatedAt":"2023-12-06T15:57:26+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"a-saye"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"Please see https://github.com/slowtorta/turtlewow-bug-tracker/issues/6042","createdAt":"2024-01-19T17:46:59+0100"}],"createdAt":"2023-06-30T18:05:21+0200","number":3836,"labels":"Quest","state":"CLOSED","title":"Un'Goro Soil for Horde not working correctly.","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Un'Goro Soil quest in Thunder Bluff doesnt allow me to complete the turn in of 20 soil samples to Ghede. I currently have 115 in my inventory.\r\n2. In order to allow it to complete you must abandon the quest before turn in.\r\n3. You guys rock keep doing what youre doing I love turtle wow.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=3761\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nYou give Ghede the soil and he says hey thanks bro heres some xp + gold or whatevs.\r\n","updatedAt":"2024-01-19T17:47:00+0100","milestone":null,"closedAt":"2024-01-19T17:46:59+0100"},{"assignees":[],"author":{"login":"Dorazen"},"comments":[{"author":{"login":"Dorazen"},"body":"resolved","createdAt":"2023-06-30T19:28:40+0200"}],"createdAt":"2023-06-30T10:22:20+0200","number":3835,"labels":"","state":"CLOSED","title":"Hight Overlord Saurfang quest follow up","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. I received a Head of Nefarian and I turned it in to Thrall. Thrall sent me to do a follow up quest to turn in in to High Overlord Saurfang, but the NPC cannot be interacted with so I am unable to turn in the quest. NPC for turning in the Onyxia head (Runthak) can be interacted with. Screenshots are attached. I've been sitting in front of the NPC for 2 days on and off and I cannot click on the NPC. I asked a guildie to check it out and they were also unable to speak with the NPC. I tried disabling addons, clearing WDB file, restartingthe game and abandoning the quest and trying to talk to the NPC from my bank char too but nothing helped. I created a ticket to a GM but they referred me to here to report this as a bug. I talked with another player with the same issue, they contacted tech support on your discord but were told to create a ticket for a GM since they couldn't help the player.\r\n2. cursor shows that the Nefarian NPC cannot be talked to: https://prnt.sc/hR5vsYp4epLj\r\n3. cursor shows that the Onyxia NPC can be interacted with: https://prnt.sc/0wJw-h7-niba\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=14720\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=7784\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThere is a timer put on both of the NPCs on how often they can drop the dragonslayer world buff, but the NPCs should be interactable with even when the world buff is on CD. Meaning, I should be able to turn in the quest even if the buff cannot be dropped again, but that is not the case. ","updatedAt":"2023-06-30T19:28:40+0200","milestone":null,"closedAt":"2023-06-30T19:28:40+0200"},{"assignees":[],"author":{"login":"J-Archer-x"},"comments":[{"author":{"login":"slowtorta"},"body":"It means that you're either not in the guild, or your client is in read-only mode. Clear WDB and ensure your game can write cache.","createdAt":"2023-06-30T12:54:43+0200"}],"createdAt":"2023-06-30T05:23:27+0200","number":3834,"labels":"","state":"CLOSED","title":"Guild Tabard is Blank in Character Select Screen","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. \r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-06-30T12:54:44+0200","milestone":null,"closedAt":"2023-06-30T12:54:44+0200"},{"assignees":[{"login":"ratkosrb"}],"author":{"login":"Vikarec"},"comments":[{"author":{"login":"balakethelock"},"body":"They can use either dust cloud or silence, not both at same time. And they can use either root or fear, not both at same time. Determined on pull, just like the Defenders use either meteor or plague.\r\nSources:\r\nhttps://www.wowhead.com/classic/guide/trash-mobs-temple-of-ahnqiraj-strategy#qiraji-champion-packs:~:text=full%20mana%20bar.-,Anubisath%20Warder%20Abilities,-Fire%20Nova%20deals\r\n\r\nhttps://wowpedia.fandom.com/wiki/Anubisath_Warder\r\nThe wiki page says in 10 may 2006, some were found that used all abilities. Since this is not mentioned anywhere else, and is not existent in classic, one can assume it's a bug that was found and fixed during 2006 vanilla before 1.12.1\r\n\r\nAs for fire nova timers, they should indeed be 15-20 secs","createdAt":"2023-06-30T10:03:21+0200"},{"author":{"login":"Vikarec"},"body":"First result on youtube, shows a Warder using mass fear > mass silence > mass fear > mass root > mass silence\r\nAnother later on uses Dust Cloud 4 times in a row instead.\r\n\r\nhttps://youtu.be/0VC9GMQi4W8?t=6269\r\n\r\nI think what's more likely, is that on Classic they're capable of using a random selection of three abilities, not two, and Fire Nova can be included or excluded in those. In some cases, you don't see them use fire nova, but they will use almost all the other spells. In others, you will see the 15 second fire nova pulses combined with 2 other spells.\r\n\r\nThis VoD shows 15s fire nova pulses combined with fear spam.\r\n\r\nhttps://www.youtube.com/live/Eaw4m-BupOE?feature=share&t=10658\r\n\r\nWhat's important to recognize is that these Warders are part of a pack of 3 mobs, and their role is to confuse and slow down the party while the Obsidian Nullifiers build mana to explode. Then fire nova is there to pulse every so often to wipe the raid in case the Nullifiers succeed. Because when Nullifiers reach full mana they put the entire raid at 1 hp and stun it, making it impossible to live through a fire nova or mass root (which does damage). They're not supposed to spam fire nova so often that they're more dangerous than the pre-Twins single Anubisath miniboss pulls.","createdAt":"2023-06-30T22:11:25+0200"},{"author":{"login":"GitGurky"},"body":"https://github.com/slowtorta/turtlewow-bug-tracker/issues/3969","createdAt":"2023-07-18T16:29:12+0200"},{"author":{"login":"balakethelock"},"body":"Written guide sources all say these mobs use abilities in sets, like the Anubisath Defenders before them. https://docs.google.com/document/d/1JpnxI9cYFzsCRoiiwgvz5YmQesovAf0q0wuvY8QEy4k/edit\r\nThere is evidence arguing for both sides, but to be honest it's impossible to tell unless you go to classic and stay in combat with the mob for 10 minutes tracking its abilities.\r\n\r\nThe timers from classic sniffs are very variable, they seem to point towards:\r\nFire nova every 15-20 secs\r\nCC ability (entangling roots/fear) every 15-20 secs\r\nNullifying ability (dust/silence) every 10-30 secs\r\n\r\n```\r\n-- Fixing Anubisath Warder ability timers\r\nDELETE FROM `creature_ai_events` WHERE `creature_id`=15311;\r\nINSERT INTO `creature_ai_events` (`id`, `creature_id`, `condition_id`, `event_type`, `event_inverse_phase_mask`, `event_chance`, `event_flags`, `event_param1`, `event_param2`, `event_param3`, `event_param4`, `action1_script`, `action2_script`, `action3_script`, `comment`) VALUES (1531101, 15311, 0, 0, 0, 100, 0, 0, 0, 0, 0, 1531101, 0, 0, 'Anubisath Warder - Set Random Phase');\r\nINSERT INTO `creature_ai_events` (`id`, `creature_id`, `condition_id`, `event_type`, `event_inverse_phase_mask`, `event_chance`, `event_flags`, `event_param1`, `event_param2`, `event_param3`, `event_param4`, `action1_script`, `action2_script`, `action3_script`, `comment`) VALUES (1531102, 15311, 0, 0, 0, 100, 1, 15000, 20000, 15000, 20000, 1531102, 0, 0, 'Anubisath Warder - Periodic Cast Fire Nova (All Phases)');\r\nINSERT INTO `creature_ai_events` (`id`, `creature_id`, `condition_id`, `event_type`, `event_inverse_phase_mask`, `event_chance`, `event_flags`, `event_param1`, `event_param2`, `event_param3`, `event_param4`, `action1_script`, `action2_script`, `action3_script`, `comment`) VALUES (1531103, 15311, 0, 0, 29, 100, 1, 15000, 20000, 15000, 20000, 1531103, 0, 0, 'Anubisath Warder - Entangling Roots (Phase 1)');\r\nINSERT INTO `creature_ai_events` (`id`, `creature_id`, `condition_id`, `event_type`, `event_inverse_phase_mask`, `event_chance`, `event_flags`, `event_param1`, `event_param2`, `event_param3`, `event_param4`, `action1_script`, `action2_script`, `action3_script`, `comment`) VALUES (1531104, 15311, 0, 0, 29, 100, 1, 10000, 30000, 10000, 30000, 1531104, 0, 0, 'Anubisath Warder - Dust Cloud (Phase 1)');\r\nINSERT INTO `creature_ai_events` (`id`, `creature_id`, `condition_id`, `event_type`, `event_inverse_phase_mask`, `event_chance`, `event_flags`, `event_param1`, `event_param2`, `event_param3`, `event_param4`, `action1_script`, `action2_script`, `action3_script`, `comment`) VALUES (1531105, 15311, 0, 0, 27, 100, 1, 15000, 20000, 15000, 20000, 1531105, 0, 0, 'Anubisath Warder - Entangling Roots (Phase 2)');\r\nINSERT INTO `creature_ai_events` (`id`, `creature_id`, `condition_id`, `event_type`, `event_inverse_phase_mask`, `event_chance`, `event_flags`, `event_param1`, `event_param2`, `event_param3`, `event_param4`, `action1_script`, `action2_script`, `action3_script`, `comment`) VALUES (1531106, 15311, 0, 0, 27, 100, 1, 10000, 30000, 10000, 30000, 1531106, 0, 0, 'Anubisath Warder - Silence (Phase 2)');\r\nINSERT INTO `creature_ai_events` (`id`, `creature_id`, `condition_id`, `event_type`, `event_inverse_phase_mask`, `event_chance`, `event_flags`, `event_param1`, `event_param2`, `event_param3`, `event_param4`, `action1_script`, `action2_script`, `action3_script`, `comment`) VALUES (1531107, 15311, 0, 0, 23, 100, 1, 15000, 20000, 15000, 20000, 1531107, 0, 0, 'Anubisath Warder - Fear (Phase 3)');\r\nINSERT INTO `creature_ai_events` (`id`, `creature_id`, `condition_id`, `event_type`, `event_inverse_phase_mask`, `event_chance`, `event_flags`, `event_param1`, `event_param2`, `event_param3`, `event_param4`, `action1_script`, `action2_script`, `action3_script`, `comment`) VALUES (1531108, 15311, 0, 0, 23, 100, 1, 10000, 30000, 10000, 30000, 1531108, 0, 0, 'Anubisath Warder - Dust Cloud (Phase 3)');\r\nINSERT INTO `creature_ai_events` (`id`, `creature_id`, `condition_id`, `event_type`, `event_inverse_phase_mask`, `event_chance`, `event_flags`, `event_param1`, `event_param2`, `event_param3`, `event_param4`, `action1_script`, `action2_script`, `action3_script`, `comment`) VALUES (1531109, 15311, 0, 0, 15, 100, 1, 15000, 20000, 15000, 20000, 1531109, 0, 0, 'Anubisath Warder - Fear (Phase 4)');\r\nINSERT INTO `creature_ai_events` (`id`, `creature_id`, `condition_id`, `event_type`, `event_inverse_phase_mask`, `event_chance`, `event_flags`, `event_param1`, `event_param2`, `event_param3`, `event_param4`, `action1_script`, `action2_script`, `action3_script`, `comment`) VALUES (1531110, 15311, 0, 0, 15, 100, 1, 10000, 30000, 10000, 30000, 1531110, 0, 0, 'Anubisath Warder - Silence (Phase 4)');\r\n```","createdAt":"2023-07-18T17:30:58+0200"},{"author":{"login":"twowTurtReynolds"},"body":"@balakethelock Do you know if your migration was adopted? If not I will poke the staff again.","createdAt":"2023-12-09T03:41:09+0100"},{"author":{"login":"balakethelock"},"body":"> @balakethelock Do you know if your migration was adopted? If not I will poke the staff again.\r\n\r\nIt's not implemented","createdAt":"2023-12-09T08:51:08+0100"},{"author":{"login":"ratkosrb"},"body":"It should be fixed on the next update.\r\nhttps://github.com/vmangos/core/commit/dde87c6fac2f3cdcaa3de13781b04d7848633b5a","createdAt":"2023-12-18T23:00:19+0100"}],"createdAt":"2023-06-30T04:09:11+0200","number":3833,"labels":"Dungeons & Raids, NPC, Core","state":"CLOSED","title":"AQ40 Anubisath Warders Use Fire Nova Too Often & Don't Use Other Abilities","body":"**Please, provide a clear description what the bug is:**\r\n\r\nThere are 4 Anubisath Warders at the very end of AQ40, each in a pack with 2 Obsidian Nullifiers. \r\nWarders have 5 abilities:\r\nMass Root\r\nMass Silence \r\nDust Cloud (-85% hit chance for everyone)\r\nMass Fear\r\nFire Nova\r\n\r\nIn TWoW they only do 2 of those randomly per Warder + fire nova. They are supposed to be capable of casting all five spells, which is consistent with vanilla reports and classic. More importantly, Fire Nova is only supposed to cast once every 15 seconds. On Turtle WoW it casts every 3-5 seconds, which is quite punishing on top of its existing repertoire and incorrect.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Pull a warder pack and run.\r\n2. Watch in combat it will cast Fire Nova every few seconds infinitely until death, on top of 2 chosen extra abilities.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: \r\nhttps://database.turtle-wow.org/?npc=15311\r\n\r\nSpell:\r\nhttps://database.turtle-wow.org/?spell=26073 fire nova\r\n\r\nhttps://database.turtle-wow.org/?spell=26072 dust cloud\r\nhttps://database.turtle-wow.org/?spell=26071 mass root\r\nhttps://database.turtle-wow.org/?spell=26070 mass fear\r\nhttps://database.turtle-wow.org/?spell=26069 mass silence\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nEach warder should be capable of casting all five spells (not simultaneously), and fire nova should be casted at a much slower rate than it currently is. In classic it would cast every 15 seconds or more. Despite guilds killing the C'thun 5 mob trash packs now, most still avoid the Warder packs because of the incredibly punishing nova spam.","updatedAt":"2023-12-18T23:00:19+0100","milestone":null,"closedAt":"2023-12-18T23:00:19+0100"},{"assignees":[],"author":{"login":"Vikarec"},"comments":[],"createdAt":"2023-06-30T03:56:37+0200","number":3832,"labels":"Dungeons & Raids, NPC, Need Replication on VMaNGOS","state":"OPEN","title":"AQ40 Vekniss Wasps & Stingers Apply Abilities Too Rarely & Improperly.","body":"**Please, provide a clear description what the bug is:**\r\n\r\nPrior to Princess Huhuran in AQ40, there is a room of multiple packs of Qiraji Lashers, Vekniss Stingers, and Vekniss Wasps. The wasps have the ability to apply a debuff called Itch, which turns into Vekniss Catalyst (poison debuff) as well as apply Vekniss Catalyst directly when out of range of their target. Vekniss Catalyst allows the Stingers within each pack to charge players afflicted with the debuff for 6000 damage. In Turtle WoW, it seems that Vekniss Wasps both apply Itch rarely as well as they don't apply Catalyst when out of range at the pull. In Blizzard Classic, three wasps could apply 6-10 Itch debuffs within the first seven seconds of combat, as well as inflicting Vekniss Catalyst directly on the initial targets out of range. \r\n\r\nAdditionally, the Vekniss Stingers are supposed to cast their charges regardless of players being poisoned or not. They have a charge ability primer, and then they charge a player with either 1k damage if they're unpoisoned, or 6k if they're poisoned. Instead, they sit around doing nothing and are cleave/AoE fodder. As it is, I've never seen a Vekniss Stinger use its charge in almost a year of AQ40 on Turtle WoW.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Engage in combat with a stinger pack, note that they don't cast catalyst directly when out of range.\r\n2. In combat, keep track of how often they apply Itch, as well as how often Stingers will charge targets afflicted with Vekniss Catalyst and those without it.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: \r\nhttps://database.turtle-wow.org/?npc=15236\r\nhttps://database.turtle-wow.org/?npc=15235\r\n\r\nSpell:\r\nhttps://database.turtle-wow.org/?spell=26078\r\nhttps://database.turtle-wow.org/?spell=26077\r\nhttps://database.turtle-wow.org/?spell=26082\r\nhttps://database.turtle-wow.org/?spell=26081\r\nhttps://database.turtle-wow.org/?spell=26080\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nWasps are supposed to cast their Itch debuff more often, and inflict direct Catalyst when out of range of initial pull targets. 2-3 wasps should be capable of applying upwards of 10 itch debuffs in less than 7 seconds.\r\n\r\nStingers are supposed to charge every few seconds regardless of Vekniss Catalyst poison being up or not, they have two separate charge spells and a charge primer spell.","updatedAt":"2023-12-09T03:41:39+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"fatnerdynerd"},"comments":[{"author":{"login":"TatkaS1"},"body":"1. This is not classic and that's why people play here. Things are as they should've been on classic - croc bite can cause bleeding - logical.\r\n2. When in the air during jumping server doesn't register your position the same way, so don't jump when near enemies, if you want to kite.","createdAt":"2023-06-30T09:03:20+0200"},{"author":{"login":"afizzler"},"body":"> 1. This is not classic and that's why people play here. Things are as they should've been on classic - croc bite can cause bleeding - logical.\r\n> \r\n> 2. When in the air during jumping server doesn't register your position the same way, so don't jump when near enemies, if you want to kite.\r\n\r\nno one should give a fuck about making the difficulty harder. it is simply a buggy game mechanic that increases the range of tendon rip which should be fixed","createdAt":"2023-07-01T02:18:01+0200"},{"author":{"login":"fatnerdynerd"},"body":"easy workaround for server mess would be to make these mobs not use Tendon Rip until X seconds into combat then? also adding new spells to mobs should warrant a patch note or something, you cant just say a bug is a feature without showing what patch was this changed in.","createdAt":"2023-07-01T04:33:27+0200"},{"author":{"login":"twowTurtReynolds"},"body":"These mobs are now custom, and their abilities do not pose a problem in fully manned raids.","createdAt":"2023-12-09T03:45:50+0100"}],"createdAt":"2023-06-30T02:35:23+0200","number":3831,"labels":"Won't Fix, Dungeons & Raids, NPC","state":"CLOSED","title":"Zulian Crocolisks apply Rend and Tendon Rip from further than Melee range. Rend shouldn't even be an ability they cast.","body":"**Please, provide a clear description what the bug is:**\r\nZulian Crocolisks apply Tendron Rip and Rend from further than melee range.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Pull Crocolisks to aoe farm\r\n2. Run around 5 yards near them while running on a mount. \r\n3. They sometimes (often while player is jumping) Will apply Tendon Rip or Rend.\r\n\r\nAccording to https://www.wowhead.com/classic/npc=15043/zulian-crocolisk#abilities;mode:n They should only have Tendon Rips a spell, (yet they also have Rend) https://www.wowhead.com/classic/spell=3604/tendon-rip Tendon Rip is a melee range spell.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://www.wowhead.com/classic/npc=15043/zulian-crocolisk#abilities;mode:n\r\nSpell: https://www.wowhead.com/classic/spell=3604/tendon-rip\r\n\r\n**Expected behavior. Describe how it should work:**\r\nZulian Crocolisks should cast only 1 spell and have it be cast when they are in melee range not further away.","updatedAt":"2023-12-09T03:46:00+0100","milestone":null,"closedAt":"2023-12-09T03:45:50+0100"},{"assignees":[],"author":{"login":"burmanj"},"comments":[{"author":{"login":"slowtorta"},"body":"This is working as intended, for some quests you aren't supposed to know what you're getting until you're done with your task.","createdAt":"2023-06-30T12:55:44+0200"}],"createdAt":"2023-06-30T01:25:42+0200","number":3830,"labels":"","state":"CLOSED","title":"TW original quests do not show quest rewards properly","body":"**Please, provide a clear description what the bug is:**\r\nI believe all TW original quests are bugged in that they don't display the item rewards in the quest from either the quest giver or when it is in the quest log, only when you turn it in and select the rewards.\r\n\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\nLook at quest from quest giver.\r\nLook at quest in quest log.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nPicture from quest log: https://ibb.co/dj8NVM5\r\nQuest in database: https://database.turtle-wow.org/?quest=55201\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe quest from the giver and in the quest log should display the item rewards, such as Mountain Watcher\\'s Crown here. If this bug is not in all TW original quests, it is in very many of them.","updatedAt":"2023-06-30T12:55:44+0200","milestone":null,"closedAt":"2023-06-30T12:55:44+0200"},{"assignees":[],"author":{"login":"Jan125"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"Party members can feed you HKs while you remain an innocent watcher. This doesn't really break the game in any meaningful way. Have fun :)","createdAt":"2023-12-08T05:23:23+0100"}],"createdAt":"2023-06-29T22:19:23+0200","number":3829,"labels":"","state":"CLOSED","title":"Honorable Kill in Group without PvP Flag","body":"**Please, provide a clear description what the bug is:**\r\nI got an honorable kill while being grouped with someone when they killed a player from the opposite faction.\r\nI was never flagged for PvP nor did I ever intend to be.\r\nThere are no auras I could have applied to the other person.\r\nAfter the encounter, I was still not PvP flagged.\r\n\r\nMy reputation is tarnished, and my day is ruined.\r\n\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n1. Be grouped with someone.\r\n2. Do not be PvP flagged.\r\n3. Have the grouped person kill someone of the other faction.\r\n4. Get an honorable kill by doing nothing.\r\n\r\nAll people were in a level range where Exp/Honor would be given.\r\nIt has not been tested if I would have gotten an honorable kill if:\r\n-My level range exceeded the level of the victim.\r\n-The killers' level range exceeded the level of the victim.\r\n-The victim were of my own faction.\r\n\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nn/a\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\nI should not get honorable kills when not PvP flagged.\r\n\r\n\r\nIs this an intended behaviour?","updatedAt":"2023-12-08T05:23:24+0100","milestone":null,"closedAt":"2023-12-08T05:23:23+0100"},{"assignees":[],"author":{"login":"Zebouski"},"comments":[],"createdAt":"2023-06-29T21:38:33+0200","number":3828,"labels":"Dungeons & Raids, NPC","state":"CLOSED","title":"Stoneskin Gargoyle in naxx have a weird model orientation","body":"**Please, provide a clear description what the bug is:**\r\nThis might affect more gargoyles but its most pronounced with these. They seem to face the wrong direction visually, though parries/dodges are where you would expect them, on the tank's side. This misleads meele dpsers into standing behind the enemy and end up losing dps to this weird bug\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Go to Noth trash, \r\n2. pull the 2 gargoyles pack with 2 people\r\n3. notice they face the tank wrong\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=16168\r\n\r\n**Expected behavior. Describe how it should work:**\r\nLike every other mob in the game, it should face the player it is attacking\r\n","updatedAt":"2023-07-02T07:40:34+0200","milestone":null,"closedAt":"2023-07-02T07:40:34+0200"},{"assignees":[],"author":{"login":"TheYellowbro"},"comments":[{"author":{"login":"balakethelock"},"body":"There's no bug, attack power increases swing damage based on swing speed, verigan's fist will hit more per auto but still do less dps because its slower.","createdAt":"2023-06-29T23:17:10+0200"}],"createdAt":"2023-06-29T20:52:59+0200","number":3827,"labels":"Item","state":"CLOSED","title":"Issue with Sentinel's Moonslicer's Damage","body":"I believe there may be a bug with the item dropped from Crescent Grove called Sentinel's Moonslicer. I am level 37 paladin with both that weapon and Verigan's Fist. Verigan's Fist's base damage is 65-99 while Sentinel's Moonslicer's base damage is 75-113. When equipping Verigan's Fist my damage 170-207. When equipping Sentinel's Moonslicer my damage is 168-210. Screenshots attached.\r\n\r\n![VerigansFist](https://github.com/slowtorta/turtlewow-bug-tracker/assets/138157359/df12c84f-d95f-4d10-a791-16f7bf2bd5d0)\r\nVerigan's Fist: https://database.turtle-wow.org/?item=6953\r\n\r\n![SentinelsMoonslicer](https://github.com/slowtorta/turtlewow-bug-tracker/assets/138157359/288ba64c-f905-4f43-bc41-d7869461b43f)\r\nSentinel's Moonslicer: https://database.turtle-wow.org/?item=83209\r\n\r\nThis doesn't seem right as I would expect the axe to have a higher min damage than the mace. I have 3 points in Two-Handed Weapon Specialization if that makes any difference, though they should be applying to both weapons.","updatedAt":"2023-06-30T04:38:48+0200","milestone":null,"closedAt":"2023-06-30T04:38:48+0200"},{"assignees":[],"author":{"login":"Ragnaris"},"comments":[{"author":{"login":"slowtorta"},"body":"It's currently in your general tab. The positioning of this spell in the client will be fixed in the next client update.","createdAt":"2023-06-29T20:59:46+0200"}],"createdAt":"2023-06-29T19:40:01+0200","number":3826,"labels":"","state":"CLOSED","title":"fire festival companion","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.The fire elemental companion from the quest \"A light in dark places\" didnt appear in my companion page after using the item \"bottled flame\"\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-06-29T20:59:46+0200","milestone":null,"closedAt":"2023-06-29T20:59:46+0200"},{"assignees":[],"author":{"login":"gene314159"},"comments":[{"author":{"login":"GitGurky"},"body":"https://github.com/slowtorta/turtlewow-bug-tracker/issues/975","createdAt":"2023-06-29T22:13:58+0200"}],"createdAt":"2023-06-29T19:39:28+0200","number":3825,"labels":"","state":"CLOSED","title":"#975 follow up","body":"After #975 got fixed all ranks of holy strike works fine now except rank 1 as per tested, do we have a plan to fix rank 1 as well since it has pretty viable dpm than other ranks","updatedAt":"2023-06-29T22:13:58+0200","milestone":null,"closedAt":"2023-06-29T22:13:58+0200"},{"assignees":[],"author":{"login":"Ragnaris"},"comments":[],"createdAt":"2023-06-29T19:37:59+0200","number":3824,"labels":"Warlock, Spell","state":"OPEN","title":"t3 setbonus warlock ","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.The T3 warlock set bonus for 8 pieces doesnt work correctly instead of reducing life tap health cost by 12% it reduces it by 3-4%\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2024-01-25T21:09:37+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"KhreyED"},"comments":[{"author":{"login":"AyleeJenn"},"body":"So, I happen to have some knowledge of this as I ran into the exact same thing just at level ten. It turns out, this isn't actually a bug. This quest instantly puts you in a different category every ten levels I think. Which means that if you are say ... level 19 and you accept the level 19 fashion quest but don't turn it in ... and then you reach level twenty ... you can't turn in the level 19 quest anymore. Since you are in the level 20 category.\r\n\r\nI didn't know this myself and had a few materials laying around that I couldn't use anymore. It happens, just sell'em.\r\n\r\nAs far as I am aware though this may not be a bug due to the aforementioned level bracket system as I understand the quest.\r\n\r\n(If it is actually a bug, Devs, do correct me!)","createdAt":"2023-07-01T16:05:05+0200"},{"author":{"login":"KhreyED"},"body":"Thats weird, I have saved my low level \"Fashion Demands Sacrifices\" quest before on other alts and it have worked just fine.","createdAt":"2023-07-01T17:29:52+0200"}],"createdAt":"2023-06-29T19:00:49+0200","number":3823,"labels":"Quest","state":"OPEN","title":"Fashion Demands Sacrifices","body":"I took the quest \"Fashion Demands Sacrifices\" for level 30 before I hit 40+ on my priest (Venty) so I could finish that quest later, fairly sure that I also took the level 40+ version but must have removed it to make space for other quests.\r\n\r\nBut today I decided to finish my level 30 version of \"Fashion Demands Sacrifices\". I gathered all the items and went to the npc but I could not turn in the quest.\r\n\r\nThe Npc Zora shows me two different \"Fashion Demands Sacrifices\" that I can turn in (lvl 30 and lvl 40) but I only have one of those quests in my quest log (lvl 30) and it says complete but I can't turn it in.\r\n\r\nI tried to restart the game with the items in my bag in case they were bugged from being in my bank, I deleted my WDB folder, I disabled all my addons and a GM tried to help me and removed and readded the quest for me.\r\nI tried putting the items in my main bag, and also tried to restart the game and delete WDB after the GM had resetted the quest for me, but nothing worked.\r\n\r\nI'm fairly sure that the GM that tried helping me also tried to remove the level 40 quest for me but it was still there to be turned in as if I still had the quest when talking to Zora.\r\n\r\n**Edit: I gathered the items for the lvl 40 version and it worked just fine to turn in, I did not get to accept the quest again after but can still turn the same items in it seems. The level 30 quest is still bugged after that, says complete in quest log, I have all the items but can't turn it in, [Continue] its grayed out when speaking to the quest giver (Zora)'** \r\n\r\nNPC: https://database.turtle-wow.org/?npc=51293\r\n\r\nQuest: https://database.turtle-wow.org/?quest=60032\r\nQuest: https://database.turtle-wow.org/?quest=60033","updatedAt":"2023-07-01T17:29:52+0200","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"vkekd"},"comments":[{"author":{"login":"GitGurky"},"body":"will be fixed in the next update","createdAt":"2023-06-29T20:49:09+0200"},{"author":{"login":"sarenraee"},"body":"dude, this just kills gold farming for so many classes. priests, paladins, warlocks, and shamans use this farm to afford their raids. don't change this, this is just better than classic to keep. how does it generate 'too much' raw gold? ~40 gold per hour is way less than what mages make in ZG.","createdAt":"2023-07-01T07:55:06+0200"},{"author":{"login":"sarenraee"},"body":"and, warriors doing duo runs with healers get hurt too (who, mind you, have the priciest consumable costs for a raid). the only thing this change will do is force people to spend more time grinding consumables every week, which is counterintuitive to a good, entertaining experience. don't make a change this terrible, it's worse than the e'ko thing you guys needed to roll back","createdAt":"2023-07-01T08:05:41+0200"},{"author":{"login":"Vikarec"},"body":"ZG farming cycles existing gold by selling bijous and coins on the AH though. Lashers drop all these greys at a much higher rate than classic and creating way more new gold. What they should do is pair this change together with a buff to resource node spawnrates that everyone has been begging about for a year.","createdAt":"2023-07-01T08:14:12+0200"},{"author":{"login":"sarenraee"},"body":"> ZG farming cycles existing gold by selling bijous and coins on the AH though. Lashers drop all these greys at a much higher rate than classic and creating way more new gold. What they should do is pair this change together with a buff to resource node spawnrates that everyone has been begging about for a year.\r\n\r\nthe gold being generated from vendoring isn't an issue, though. prices are currently stagnant. (and, hating to admit it, it gets flushed back down the drain by RMTers getting banned for stealing accounts)","createdAt":"2023-07-01T08:16:26+0200"},{"author":{"login":"smolandangry"},"body":"Perhaps instead of nerfing a farm that isn't being ABUSED you leave it as is and fix something that IS broken. oh lets see, hmmm...perhaps we try server sharding so that people can farm their consumes in the open world against a population less that the peak of 7,100 active online players all doing the SAME THING. why take away and instance that is small, controlled, and frankly not hurting anyone. When you farm DME you are doing it to survive not to get rich. Maybe, just maybe, you should point those powers to the new people farming all of the blasted lands mobs and hiking the price way up so no one can afford them. MAYBE you should take away some of the basilisks and replace them with the boars you took away initially. Farming DME had been around and been a thing since OG Classic WoW. ","createdAt":"2023-07-01T08:18:45+0200"},{"author":{"login":"ametc1"},"body":"this would legit be an awful change, the gold rate is OK as is and would be awful if it is nerfed\r\nif you are going to change this, you HAVE to substantially buff and create new spawn nodes for consumable herbs across all zones to increase the supply of herbs so the prices go down for them - otherwise you are forcing raiders to spend waaaay more time farming gold for consumes then they already are\r\n\r\npeople are botting rare nodes already with characters that afk until the node spawns, loot it and then log out for a period to avoid suspicion\r\n\r\nyou can't make changes to gold farms that people are using to fund raiding without making changes in the other relevant areas unless you want to make the game a worse experience for players","createdAt":"2023-07-01T08:48:45+0200"},{"author":{"login":"lyssebabz"},"body":"how do i pay for my consumes then? i spent HOURS every week in that god forsaken place just to be able to pay consumes for those characters i raid on. This is crazy.. ","createdAt":"2023-07-01T08:56:17+0200"},{"author":{"login":"Rinsedd"},"body":"make better gold sinks instead","createdAt":"2023-07-01T09:00:51+0200"},{"author":{"login":"smolandangry"},"body":"> this would legit be an awful change, the gold rate is OK as is and would be awful if it is nerfed if you are going to change this, you HAVE to substantially buff and create new spawn nodes for consumable herbs across all zones to increase the supply of herbs so the prices go down for them - otherwise you are forcing raiders to spend waaaay more time farming gold for consumes then they already are\r\n> \r\n> people are botting rare nodes already with characters that afk until the node spawns, loot it and then log out for a period to avoid suspicion\r\n> \r\n> you can't make changes to gold farms that people are using to fund raiding without making changes in the other relevant areas unless you want to make the game a worse experience for players\r\n\r\nYou're silly. they dont care about the raiders. thats why they took away world buffs lol **laughs to cover up tears and pain**","createdAt":"2023-07-01T09:04:03+0200"},{"author":{"login":"GitGurky"},"body":"will be fixed in the next update","createdAt":"2023-06-29T20:49:09+0200"},{"author":{"login":"sarenraee"},"body":"dude, this just kills gold farming for so many classes. priests, paladins, warlocks, and shamans use this farm to afford their raids. don't change this, this is just better than classic to keep. how does it generate 'too much' raw gold? ~40 gold per hour is way less than what mages make in ZG.","createdAt":"2023-07-01T07:55:06+0200"},{"author":{"login":"sarenraee"},"body":"and, warriors doing duo runs with healers get hurt too (who, mind you, have the priciest consumable costs for a raid). the only thing this change will do is force people to spend more time grinding consumables every week, which is counterintuitive to a good, entertaining experience. don't make a change this terrible, it's worse than the e'ko thing you guys needed to roll back","createdAt":"2023-07-01T08:05:41+0200"},{"author":{"login":"Vikarec"},"body":"ZG farming cycles existing gold by selling bijous and coins on the AH though. Lashers drop all these greys at a much higher rate than classic and creating way more new gold. What they should do is pair this change together with a buff to resource node spawnrates that everyone has been begging about for a year.","createdAt":"2023-07-01T08:14:12+0200"},{"author":{"login":"sarenraee"},"body":"> ZG farming cycles existing gold by selling bijous and coins on the AH though. Lashers drop all these greys at a much higher rate than classic and creating way more new gold. What they should do is pair this change together with a buff to resource node spawnrates that everyone has been begging about for a year.\r\n\r\nthe gold being generated from vendoring isn't an issue, though. prices are currently stagnant. (and, hating to admit it, it gets flushed back down the drain by RMTers getting banned for stealing accounts)","createdAt":"2023-07-01T08:16:26+0200"},{"author":{"login":"smolandangry"},"body":"Perhaps instead of nerfing a farm that isn't being ABUSED you leave it as is and fix something that IS broken. oh lets see, hmmm...perhaps we try server sharding so that people can farm their consumes in the open world against a population less that the peak of 7,100 active online players all doing the SAME THING. why take away and instance that is small, controlled, and frankly not hurting anyone. When you farm DME you are doing it to survive not to get rich. Maybe, just maybe, you should point those powers to the new people farming all of the blasted lands mobs and hiking the price way up so no one can afford them. MAYBE you should take away some of the basilisks and replace them with the boars you took away initially. Farming DME had been around and been a thing since OG Classic WoW. ","createdAt":"2023-07-01T08:18:45+0200"},{"author":{"login":"ametc1"},"body":"this would legit be an awful change, the gold rate is OK as is and would be awful if it is nerfed\r\nif you are going to change this, you HAVE to substantially buff and create new spawn nodes for consumable herbs across all zones to increase the supply of herbs so the prices go down for them - otherwise you are forcing raiders to spend waaaay more time farming gold for consumes then they already are\r\n\r\npeople are botting rare nodes already with characters that afk until the node spawns, loot it and then log out for a period to avoid suspicion\r\n\r\nyou can't make changes to gold farms that people are using to fund raiding without making changes in the other relevant areas unless you want to make the game a worse experience for players","createdAt":"2023-07-01T08:48:45+0200"},{"author":{"login":"lyssebabz"},"body":"how do i pay for my consumes then? i spent HOURS every week in that god forsaken place just to be able to pay consumes for those characters i raid on. This is crazy.. ","createdAt":"2023-07-01T08:56:17+0200"},{"author":{"login":"Rinsedd"},"body":"make better gold sinks instead","createdAt":"2023-07-01T09:00:51+0200"},{"author":{"login":"smolandangry"},"body":"> this would legit be an awful change, the gold rate is OK as is and would be awful if it is nerfed if you are going to change this, you HAVE to substantially buff and create new spawn nodes for consumable herbs across all zones to increase the supply of herbs so the prices go down for them - otherwise you are forcing raiders to spend waaaay more time farming gold for consumes then they already are\r\n> \r\n> people are botting rare nodes already with characters that afk until the node spawns, loot it and then log out for a period to avoid suspicion\r\n> \r\n> you can't make changes to gold farms that people are using to fund raiding without making changes in the other relevant areas unless you want to make the game a worse experience for players\r\n\r\nYou're silly. they dont care about the raiders. thats why they took away world buffs lol **laughs to cover up tears and pain**","createdAt":"2023-07-01T09:04:03+0200"},{"author":{"login":"MarcelineVQ"},"body":"There would be an argument here, if this farm was causing inflation, but it's not. AH prices have just kept dropping and dropping in my time playing on twow. Often things are on the AH for at or below vendor prices even.\r\nNonsensical change. Why try to match classic anyway? Classic isn't vanilla.","createdAt":"2023-07-02T02:09:38+0200"},{"author":{"login":"lyssebabz"},"body":"i honestly dont wanna spend several more hours a week farming gold just to be able to buy my consumes...","createdAt":"2023-07-02T09:33:26+0200"},{"author":{"login":"balakethelock"},"body":"This thread has degenerated into a forum of opinion, something very interesting that I found digging into this. Allakhazam archive is very different from classic wowhead on this issue\r\nhttps://web.archive.org/web/20060720204438/http://wow.allakhazam.com:80/db/mob.html?wmob=13022#\r\nselect \"show common drops\" and you can see that whip lashers drop everything a lot more often than in classic.\r\nIt is not impossible that classic wow secretly NERFED lasher farm hoping nobody would notice. Allakhazam has been shut down for years, and this information is only accessible through archives.","createdAt":"2023-07-02T16:57:18+0200"},{"author":{"login":"GitGurky"},"body":"Reverting this for now because there are a ton of conflicting values in the history of everything. Even documentation of a possible nerf in 1.10 but doesn't state if the nerf was whip lasher xp or drop rates. \r\n\r\nAllakhazam and Thottbot archives:\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/90982783/5c5752c5-ce26-4d3a-a039-1a234301a4e5)\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/90982783/8c8b532b-7f15-4980-8ce0-7ce22d784929)\r\n\r\nWhat currently exists on turtle wow:\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/90982783/ebd05343-6c2a-49a9-9296-5e15f6b7d715)\r\n\r\nWhat currently exists on classic wow:\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/90982783/7454bec1-f5dc-4acc-8052-965ba2559a05)\r\n\r\nBlizzard Thread talking about Whip Lashers:\r\nhttps://us.forums.blizzard.com/en/wow/t/lashers-insanely-nerfed/333978\r\n\r\nWill revisit this at a later time but the values are still considered incorrect seeing they do not match other sources either so finding out the correct values will take some time. \r\n","createdAt":"2023-07-02T19:27:12+0200"},{"author":{"login":"geojak"},"body":"I remeber clearly blizzard actually directly nerfed lasher farming sometime at its beginning. Meaning the current classic rates are adjusted away from original vanilla because blizzard saw lasher farm as overpowered and negative.","createdAt":"2023-07-03T00:43:08+0200"},{"author":{"login":"TheSyg"},"body":"Brother, lasher farm in turtle has been a thing for years (30-40g/h), it doesn't affect prices at all. You know what does affect prices and it's shown in classic servers? Gold sellers and people selling geared characters. See, blizzard nerfed lashers run in classic almost immediately (which means classic is not an accurate representation of vanilla and therefore shouldn't be considered when looking for the vanilla feeling) and didn't fix the gold inflation issue. Gold sellers and GDKP inflates server economies, a mere 40g/h farm is nothing in a 7k pop server.","createdAt":"2023-07-05T21:38:06+0200"}],"createdAt":"2023-06-29T18:40:42+0200","number":3822,"labels":"Needs Blizzlike Proof, Loot Table","state":"OPEN","title":"wrong droprate ","body":"Whip Lashers https://database.turtle-wow.org/?npc=13022 drops have double the chance than they should\r\nThese three items drops too often and they generate too much raw gold and it should be halved\r\nhttps://database.turtle-wow.org/?item=18224\r\nhttps://database.turtle-wow.org/?item=18222\r\nhttps://database.turtle-wow.org/?item=18223\r\n\r\nBlizzlike drop rate is half\r\nhttps://www.wowhead.com/classic/npc=13022/whip-lasher","updatedAt":"2023-12-04T23:28:13+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"cforte-spec"},"comments":[],"createdAt":"2023-06-29T16:23:03+0200","number":3821,"labels":"Quest","state":"OPEN","title":"Gerenzo’s Orders quest bug","body":"**Please, provide a clear description what the bug is:**\r\n\r\nHi,\r\n\r\nThe Gerenzo’s Orders quest was bugged for me. Upon accepting the quest in the mine in Windshear Mine in the stonetalon mountains from Piznik, I killed the mobs attacking Piznik but the silver question mark stayed silver and was unable to progress after clicking the complete quest button. It just stayed in the complete quest window.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. accept quest\r\n2. Kill mobs\r\n3. Try to complete quest\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nPiznik\r\nWindshear digger\r\nWindshear tunneler \r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nI should be able to complete and turn in the quest, the question mark should turn yellow after killing the mobs. \r\n","updatedAt":"2023-06-29T16:46:54+0200","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"alexismoulin"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"Please post this suggestion on the Suggestions forum instead of the bug tracker.\r\n\r\nAnd yes, this would be indeed a LOT of work.","createdAt":"2023-12-04T22:42:32+0100"},{"author":{"login":"cyaohiri"},"body":"There is already a command that does this. It's `.quest status <ID>`, but it's a GM-only command. I guess this could be modified and added as a command for regular players.","createdAt":"2023-12-04T22:49:31+0100"}],"createdAt":"2023-06-29T10:17:55+0200","number":3820,"labels":"Custom Content Polish","state":"CLOSED","title":"Server API for tracking completed quests","body":"I would suggest this Quality of Life improvement for people who want to complete the quests of the game for the Seeker of Knowledge title.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\nWould it be possible to have a server API like in WoW Classic to check whether or not a quest has been completed:\r\n\r\n`/run print(C_QuestLog.IsQuestFlaggedCompleted(XXXX))`\r\n\r\npfQuest addon is client side and really suboptimal as it resets sometimes for no reason, so it is extremely difficult to find out the remaining quests to complete\r\n\r\nWill it be a lot of work from your side to implement such a nice feature?\r\n\r\n","updatedAt":"2023-12-04T22:49:33+0100","milestone":null,"closedAt":"2023-12-04T22:42:32+0100"},{"assignees":[],"author":{"login":"mambo1986"},"comments":[{"author":{"login":"ratkosrb"},"body":"![WoWScrnShot_071823_234406](https://github.com/slowtorta/turtlewow-bug-tracker/assets/35845488/3494e6b5-5f9d-43dc-bb4f-931ace73086e)\r\n\r\nCannot reproduce. I learned the talent, activated Frost Ward, and after casting a few Frostbolts on the character, it got reflected, so it correctly has a chance to reflect spells.","createdAt":"2023-07-18T22:46:08+0200"}],"createdAt":"2023-06-29T10:01:32+0200","number":3819,"labels":"Couldn't reproduce, Mage, Spell","state":"CLOSED","title":"Frost Warding doesnt reflect frost spells","body":"**Please, provide a clear description what the bug is:**\r\nFrost Warding doesnt reflect frost spells\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. cast frost ward\r\n2. get frsotbolt casted on you by skeleton sorcerer in western plaguelands\r\n3. never get frost spell reflect\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=1784\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nShould reflect frost spells 20% of time","updatedAt":"2023-07-19T00:17:37+0200","milestone":null,"closedAt":"2023-07-19T00:17:37+0200"},{"assignees":[],"author":{"login":"Rowenen"},"comments":[{"author":{"login":"GitGurky"},"body":"Do you have any videos or anything of what happened?\r\n\r\nI am unable to reproduce this:\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/90982783/0eef4f79-e495-4b8b-a678-b57eb7e0058b)\r\n","createdAt":"2023-06-29T06:57:36+0200"},{"author":{"login":"Dragunovi"},"body":"Can't replicate.","createdAt":"2024-01-15T14:16:22+0100"}],"createdAt":"2023-06-29T06:43:04+0200","number":3818,"labels":"Quest, Item","state":"CLOSED","title":"quel serrar quest","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.killed ony and had heated blade wont let me drive into corpse had gm help resolve issue and gave me item and quest back to start over and still wont let me drive blade into onys corpse\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2024-01-15T14:16:22+0100","milestone":null,"closedAt":"2024-01-15T14:16:22+0100"},{"assignees":[],"author":{"login":"thisiskt"},"comments":[{"author":{"login":"GitGurky"},"body":"@thisiskt I had this happen before its random and has something to do with the installation on your device. Make a ticket in game and they should be able to remove it and grant you a new one. ","createdAt":"2023-06-29T06:30:09+0200"},{"author":{"login":"thisiskt"},"body":"> @thisiskt I had this happen before its random and has something to do with the installation on your device. Make a ticket in game and they should be able to remove it and grant you a new one.\r\n\r\nI wrote a ticket and was sent here... to write a github ticket...","createdAt":"2023-06-29T06:39:39+0200"},{"author":{"login":"GitGurky"},"body":"i'll reopen this for now. ","createdAt":"2023-06-29T07:23:20+0200"}],"createdAt":"2023-06-29T06:24:47+0200","number":3817,"labels":"Item","state":"CLOSED","title":"Darkmoon Faire Fortune wont open","body":"**Please, provide a clear description what the bug is:**\r\nDarkmoon Faire Fortune wont open.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Obtain Darkmoon Faire Fortune from Sayge in DMF.\r\n2. Somehow get it stuck so it wont open.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=14822\r\nItem: https://database.turtle-wow.org/?item=19422\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-06-29T15:56:34+0200","milestone":null,"closedAt":"2023-06-29T15:56:34+0200"},{"assignees":[],"author":{"login":"gotmilk0112"},"comments":[{"author":{"login":"GitGurky"},"body":"This should be fixed in the next update","createdAt":"2023-06-29T06:30:31+0200"}],"createdAt":"2023-06-29T05:48:38+0200","number":3816,"labels":"","state":"CLOSED","title":"Weapon \"Ragehammer\" is giving 20 AP instead of 20 Damage","body":"https://database.turtle-wow.org/?item=10626\r\n\r\nThe proc on this says that it increases \"damage done\" by 20. But when I look at my character sheet during the proc, my weapon damage is only increased by 5...my Attack Power is getting increased by 20, however.\r\n\r\nSo it seems the proc is not increasing Weapon Damage by 20, rather, it is just giving +20 attack power.\r\n\r\nhttps://i.imgur.com/6CSnDrC.png\r\n\r\nAs per the text on the proc, it should be increasing weapon damage by 20.","updatedAt":"2023-06-29T06:30:31+0200","milestone":null,"closedAt":"2023-06-29T06:30:31+0200"},{"assignees":[],"author":{"login":"welpenhund"},"comments":[{"author":{"login":"GitGurky"},"body":"This will be fixed in patch 1.16.6 it requires a client modification. ","createdAt":"2023-06-29T02:07:57+0200"}],"createdAt":"2023-06-29T01:24:32+0200","number":3815,"labels":"","state":"CLOSED","title":"Spirit of Summer (companion)","body":"**Please, provide a clear description what the bug is:**\r\nWhen clicked the companion spell is not put in your companion tab, instead it is learned in the \"General\" in your spellbook\r\n![grafik](https://github.com/slowtorta/turtlewow-bug-tracker/assets/30401521/9371f5f8-2c4f-487b-a50f-a39960ba0c74)\r\n\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Get the companion\r\n2. Learn it\r\n3. Check your spellbook\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nI suppose it is supposed to be put into the \"Companions\" tab? :-)","updatedAt":"2023-06-29T02:07:58+0200","milestone":null,"closedAt":"2023-06-29T02:07:57+0200"},{"assignees":[],"author":{"login":"Cheesebreath"},"comments":[{"author":{"login":"GitGurky"},"body":"This is intended the quest has been changed.\r\n\r\nhttps://database.turtle-wow.org/?quest=1392 no longer exists and was replaced by https://database.turtle-wow.org/?quest=40030","createdAt":"2023-06-28T23:16:00+0200"}],"createdAt":"2023-06-28T23:12:08+0200","number":3814,"labels":"","state":"CLOSED","title":"Noboru's Cudgel","body":"**Please, provide a clear description what the bug is:**\r\n\r\nCan't get a quest from Noboru's Cudgel after you looted the item. If you click on the item after you looted you get the information: \"You do not have the required proficiency for that item.\". I haven't looted the item on a class that can wield mace yet. But should still be able to take the quest on any class.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Kill Noboru the Cudgel\r\n2. Loot Noboru's Cudgel\r\n3. Can't right click the Cudgel.\r\n4: Instead of a quest popping up you get the information: \"You do not have the required proficiency for that item.\"\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=5477\r\nItem: https://database.turtle-wow.org/?item=6196\r\nQuest: https://database.turtle-wow.org/?quest=1392\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nAfter looting the cudgel, you should be able to right click on it to get a quest even if you don't have mace skill\r\n","updatedAt":"2023-06-28T23:16:00+0200","milestone":null,"closedAt":"2023-06-28T23:16:00+0200"},{"assignees":[],"author":{"login":"Vliqta"},"comments":[{"author":{"login":"GitGurky"},"body":"https://github.com/slowtorta/turtlewow-bug-tracker/issues/3051","createdAt":"2023-06-28T23:12:21+0200"},{"author":{"login":"GitGurky"},"body":"closing as duplicate, thank you for the report though!","createdAt":"2023-06-28T23:12:29+0200"}],"createdAt":"2023-06-28T23:09:58+0200","number":3813,"labels":"","state":"CLOSED","title":"Evading issues Felpaw Village","body":"**Please, provide a clear description what the bug is:**\r\nIn Felpaw Village north of Felwood, 80% of the deadwood mobs have a lot of evade issues. A pet hunter cannot run up to them or you can only range them down before they start to evade. \r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Target Deadwood mob, try the ones around tents or structures preferably.\r\n2. Try to send pet attack the target mob, pet stands still. Cannot find a path towards it. Shooting the mob only last for couple of seconds before it starts to evade.\r\n3. Target evades and resets. Keeps you in combat for some time.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=7157 , https://database.turtle-wow.org/?npc=7156 , https://database.turtle-wow.org/?npc=7158\r\nItem: https://database.turtle-wow.org/?item=21377 , https://database.turtle-wow.org/?item=20741\r\nQuest: https://database.turtle-wow.org/?quest=8461 , https://database.turtle-wow.org/?quest=8470\r\nSpell: https://database.turtle-wow.org/?spell=75 , Pet attack\r\nObject: ...\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nPets should run up to the mob and start attack it, shooting the targets should be possible until the mob dies.","updatedAt":"2023-06-28T23:12:42+0200","milestone":null,"closedAt":"2023-06-28T23:12:29+0200"},{"assignees":[],"author":{"login":"alexilaiho1"},"comments":[{"author":{"login":"GitGurky"},"body":"> But when I equip everything, I only get 15% regen while casting, those stats aren't being added together, like they're supposed to. \r\n\r\nWhat are you using to see this information?","createdAt":"2023-06-28T22:24:25+0200"},{"author":{"login":"alexilaiho1"},"body":"\r\n![setb2](https://github.com/slowtorta/turtlewow-bug-tracker/assets/19382271/5b339dd8-4417-4bd0-a655-63677f811cec)\r\n> What are you using to see this information?\r\n\r\nBetterCharacterStats addon. But if you'd like to try with another addon let me know how it goes.\r\n\r\nWhen grinding mobs, I don't see much of a difference between using the whole set or only using 2pieces, because I only lose 5%, not 20%.","createdAt":"2023-06-28T23:37:23+0200"},{"author":{"login":"alexilaiho1"},"body":"To add to this, I've done a bit of research on vanilla/classic items, compared this to the ones in Wowhead classic, ClassicDb and on Twinstar, and they all agree on one thing, none of the set pieces give 5% mana regen independently, you just get the 15% from completing the set.\r\n\r\nSo my guess is that the item tooltip is wrong?","createdAt":"2023-06-28T23:49:32+0200"},{"author":{"login":"GitGurky"},"body":"You can't rely on Bettercharacterstats due to the way it works, I would recommend checking your mana regen manually through the combat log and comparing it with pieces off and on. Bettercharacterstats has to be specifically scripted to read the item text and know if they are allowed to stack or not to show correct values. ","createdAt":"2023-06-29T01:17:30+0200"},{"author":{"login":"alexilaiho1"},"body":"> would recommend checking your mana regen manually through the combat log\r\n\r\nI can't find a way to show mana regen in the combat log.","createdAt":"2023-06-29T04:37:23+0200"},{"author":{"login":"GitGurky"},"body":"You can use some sort of addon like MikScrollingBattleText and just make it show mana regen ticks then youll see if it goes up or not. ","createdAt":"2023-06-29T05:33:46+0200"},{"author":{"login":"alexilaiho1"},"body":"I used MikScrollingBattleText, and it turned out it's indeed only an addon issue, as I've noticed the regen I was getting was first aligned with the addon as I was equipping gear and casting, until I equipped the 3rd piece, where I got the full amount while the addon still showed only the 15% amount.\r\n\r\nThe item is indeed working, thanks Gurky for helping out!","createdAt":"2023-06-29T16:34:18+0200"}],"createdAt":"2023-06-28T21:36:46+0200","number":3812,"labels":"Item","state":"CLOSED","title":"Green Dragonscale Set bonus not stacking with the stats from the set.","body":"**Please, provide a clear description what the bug is:**\r\n\r\nI crafted a 3/3 piece Green Dragonscale set with Leatherworking. Each piece gives you \"allows 5% mana regen while casting\", and if you complete the set, there's a set bonus that says \"3 pieces -> allows 15% mana regen while casting\". \r\nBut when I equip everything, I only get 15% regen while casting, those stats aren't being added together, like they're supposed to. \r\n\r\nAny set bonus in the game gets added with the bonuses from the individual pieces of that set. This one doesn't.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\n\r\nhttps://database.turtle-wow.org/?item=15045\r\nhttps://database.turtle-wow.org/?item=20296\r\nhttps://database.turtle-wow.org/?item=15046\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nEach piece gives 5% mana regeneration, so 3 pieces should give 15%, then you add the set bonus, which is also 15% -> 30% mana regeneration while casting in total.","updatedAt":"2023-06-29T16:34:29+0200","milestone":null,"closedAt":"2023-06-29T16:34:29+0200"},{"assignees":[],"author":{"login":"Tiladon"},"comments":[{"author":{"login":"GitGurky"},"body":"![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/90982783/cafdfc49-cf9a-4e36-89e4-d7a70804afec)\r\nthis is the path he takes on turtle wow which matches with the wotlk map we use for Stormwind. The only thing he doesn't do is respawn he circles around to his start spot and then paths again. \r\n\r\nEverything looks fine for this to be honest with you seeing a respawn isn't really needed because the item restock is on a timer and not on respawn which is correct. \r\n\r\n@Tiladon do you have any more input?","createdAt":"2023-06-28T20:58:25+0200"},{"author":{"login":"Tiladon"},"body":"Yes, that is the correct path that he takes, I suppose I was confused as to why he did not despawn or respawn as I was attempting to get the kitten. Cant trust all the forums you see online. Thank you for the reply, I will just have to hang around and get that restock. Thank you!","createdAt":"2023-06-28T22:43:16+0200"},{"author":{"login":"GitGurky"},"body":"No problem, happy farming!","createdAt":"2023-06-28T22:57:51+0200"}],"createdAt":"2023-06-28T20:25:53+0200","number":3811,"labels":"NPC","state":"CLOSED","title":"Lil Timmy in SW is not following his path, and assigned spawn patterns. ","body":"**Please, provide a clear description what the bug is:**\r\n\r\nLil Timmy <Boy with Kittens> is not following his path, despawning, and respawning with his kitten for sale. \r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\nNo steps are needed to reproduce this effect. I noticed this effect on 28 Jun 2023. I watched him for over 6 hours before making this report. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=8666\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nLil Timmy <Boy with Kittens> is supposed to follow a set path starting near the entrance of SW docks near the Cathedral Square, make a lap around most of the Dwarven District of SW before returning to his spawn point to despawn. He is meant to Spawn, walk his path (Which takes about 15 minutes) go back, despawn and after 2 hours respawn and do it all over again. Along with this each time he spawns he should hold 1 White Kitten (Cage for learning this associated Animal Companion).","updatedAt":"2023-06-28T22:57:51+0200","milestone":null,"closedAt":"2023-06-28T22:57:51+0200"},{"assignees":[],"author":{"login":"KomDotExe"},"comments":[{"author":{"login":"slowtorta"},"body":"Moved it to the internal tracked for client bugs.","createdAt":"2023-06-29T10:44:50+0200"},{"author":{"login":"twowTurtReynolds"},"body":"![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/e37015dd-271f-44b4-b727-3b54bba4854f)\r\n","createdAt":"2023-12-09T03:07:31+0100"}],"createdAt":"2023-06-28T15:07:05+0200","number":3810,"labels":"General, Client","state":"CLOSED","title":"Terrain on Gillijim's isle has a hole ","body":"There is a thin line about 1 pixel long that goes across Gillijim's isle.\r\nThe line can be seen at [58.4, 84.7]\r\n\r\nhere is the video to see what I mean.\r\nhttps://cdn.discordapp.com/attachments/1123578452033933322/1123579137353859132/20230628-1141-28.0484614.mp4","updatedAt":"2023-12-09T03:07:42+0100","milestone":null,"closedAt":"2023-06-29T10:44:50+0200"},{"assignees":[],"author":{"login":"TatkaS1"},"comments":[{"author":{"login":"GitGurky"},"body":"https://github.com/slowtorta/turtlewow-bug-tracker/issues/2436","createdAt":"2023-06-28T17:16:19+0200"}],"createdAt":"2023-06-28T14:03:48+0200","number":3809,"labels":"","state":"CLOSED","title":"Blood Fury and Rockbiter Weapon effects do not stack","body":"**Please, provide a clear description what the bug is:**\r\n\r\nBlood Fury racial spell's and Rockbiter Weapon shaman spell's attack power do not stack\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Be orc shaman (I am lvl 3)\r\n2. Use Rockbiter Weapon to enchant your weapon with extra attack power\r\n3. Use Blood Fury\r\n4. See in your stat window that your attack power and weapon damage has not changed (both with and without an addon to show stats)\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nSpell: https://database.turtle-wow.org/?spell=20572 Blood Fury (rank 1)\r\nSpell: https://database.turtle-wow.org/?spell=8017 Rockbiter Weapon\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nSince Blood Fury gives 25% of base attack power and Rockbiter Weapon adds set amount of bonus attack power, there is no reason for the buffs to not stack.\r\n\r\n![without rage](https://github.com/slowtorta/turtlewow-bug-tracker/assets/87695943/2bc87ccc-0b47-4fb1-b121-65dece2e51a8)\r\n\r\n![with rage](https://github.com/slowtorta/turtlewow-bug-tracker/assets/87695943/6ea290f9-a9bd-4959-b4bb-43a1545c4e09)\r\n","updatedAt":"2023-06-28T17:16:20+0200","milestone":null,"closedAt":"2023-06-28T17:16:19+0200"},{"assignees":[],"author":{"login":"TatkaS1"},"comments":[{"author":{"login":"GitGurky"},"body":"Should be fixed in the next update. ","createdAt":"2023-06-28T17:15:47+0200"}],"createdAt":"2023-06-28T13:37:23+0200","number":3808,"labels":"","state":"CLOSED","title":"New high level spells taught at starting trainers","body":"### **Starting area shaman trainers teach new (high level) abilities**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Talk to the shaman trainer in the Valley of Trials or Red Cloud Mesa\r\n2. See the list of spells offered for training\r\n3. See that there are the new spells learnable at lvl 30 to 60\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=3062 Meela Dawnstrider\r\nNPC: https://database.turtle-wow.org/?npc=3157 Shikrik\r\nSpell: https://database.turtle-wow.org/?spell=47267 Water Shield\r\nSpell: https://database.turtle-wow.org/?spell=47265 Stormstrike (rank 2)\r\nSpell: https://database.turtle-wow.org/?spell=45520 Feral Spirit (rank 2)\r\nSpell: https://database.turtle-wow.org/?spell=47266 Earth Shield\r\nSpell: https://database.turtle-wow.org/?spell=47268 Calm Elements\r\nSpell: https://database.turtle-wow.org/?spell=47264 Bloodlust (rank 2)\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nThose trainers shouldn't teach abilities higher than lvl 6.\r\n\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/87695943/983e1384-b6e6-4590-9bcc-971d17a466c8)\r\n","updatedAt":"2023-06-28T17:15:47+0200","milestone":null,"closedAt":"2023-06-28T17:15:47+0200"},{"assignees":[],"author":{"login":"SaxxonPike"},"comments":[{"author":{"login":"GitGurky"},"body":"<img width=\"260\" alt=\"Screenshot 2023-06-28 at 9 17 45 AM\" src=\"https://github.com/slowtorta/turtlewow-bug-tracker/assets/90982783/21452691-7a21-4980-9958-362f1222ddb7\">\r\nThis is just a screenshot from the video above for easier access. ","createdAt":"2023-06-28T15:20:08+0200"}],"createdAt":"2023-06-28T12:37:46+0200","number":3807,"labels":"Quest, NPC, Item, Core","state":"CLOSED","title":"Fallen Hero of the Horde does not offer Fel Salve","body":"**Please, provide a clear description what the bug is:**\r\n\r\nThe quest, \"Uniting the Shattered Amulet\" (quest ID 3627), requires the effects of a weapon that is provided by the quest, \"Enchanted Azsharite Fel Weaponry\" (quest ID 3625). However, there is supposed to be a dialog option in case you have lost or sold the provided weapon provided by Fallen Hero of the Horde (npc ID 7572).\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Complete all quests up until you are able to obtain \"Uniting the Shattered Amulet\" (quest ID 3627)\r\n2. Interact with Fallen Hero of the Horde while you have this quest in your log.\r\n3. Notice that there is no gossip option to gain the replacement salve (item ID 11582).\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=7572 (quest giver with the missing gossip option)\r\nItem: https://database.turtle-wow.org/?item=11582 (salve that is supposed to be given)\r\nQuest: https://database.turtle-wow.org/?quest=3627 (quest which is required)\r\nSpell: https://database.turtle-wow.org/?spell=15247 (spell that creates the salve)\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nVideo source from Classic: https://www.youtube.com/watch?v=jSoHkn6fohY\r\n\r\nAt 5:19 in that video, you will see that there is a gossip option with the text \"I have destroyed my Azsharite weaponry! I need your assistance in defeating the triad of power.\" This is supposed to be available as long as you have the quest. The spell effect from either the salve or weapon is required in order to defeat any of the enemies mentioned in the quest. If the weapon has been sold or destroyed, unless the Fel Salve is available, the quest can *never* be completed even if abandoned and reaccepted.","updatedAt":"2023-06-29T16:02:24+0200","milestone":null,"closedAt":"2023-06-29T16:02:24+0200"},{"assignees":[],"author":{"login":"Alorgg"},"comments":[{"author":{"login":"balakethelock"},"body":"not a bug. It is not supposed to scale","createdAt":"2023-06-28T11:15:50+0200"}],"createdAt":"2023-06-28T10:47:13+0200","number":3806,"labels":"","state":"CLOSED","title":"Blade of Eternal Darkness doenst scale","body":"Hey dear Turlte Wow Team\r\n\r\ni thought the Proc of Blade of Eternal Darkness (https://database.turtle-wow.org/?item=17780) scales 100% with spelldmg, i just tested it. \r\nIt is not scaling.\r\n\r\nIf it should work like this i`m sorry for the Threat.\r\n\r\nThank you in advance!\r\n\r\n\r\n","updatedAt":"2023-06-28T15:28:04+0200","milestone":null,"closedAt":"2023-06-28T15:28:04+0200"},{"assignees":[],"author":{"login":"schanzee"},"comments":[{"author":{"login":"GitGurky"},"body":"https://github.com/slowtorta/turtlewow-bug-tracker/issues/2310","createdAt":"2023-06-28T15:14:20+0200"}],"createdAt":"2023-06-28T10:00:03+0200","number":3805,"labels":"","state":"CLOSED","title":"Shadow Mend has no interaction with Inner Focus","body":"Inner Fire is not working with Shadow Mend\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Buff Inner Focus\r\n2. Cast Shadow Mend\r\n3. Mana for Shadow Mend is spend and Inner Focus remains on the player\r\n\r\nhttps://database.turtle-wow.org/?spell=14751\r\nhttps://database.turtle-wow.org/?spell=45554\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nSame issue was opened and closed here https://github.com/slowtorta/turtlewow-bug-tracker/issues/1967 but the bug is still or again in the game.","updatedAt":"2023-06-28T15:14:20+0200","milestone":null,"closedAt":"2023-06-28T15:14:20+0200"},{"assignees":[],"author":{"login":"Squirreled"},"comments":[{"author":{"login":"slowtorta"},"body":"This will be fixed in patch 1.16.6","createdAt":"2023-06-28T09:05:32+0200"}],"createdAt":"2023-06-28T08:05:55+0200","number":3804,"labels":"","state":"CLOSED","title":"Spirit of Summer is in the wrong tab of the Spellbook","body":"Spirit of Summer is in the wrong tab of the Spellbook\r\n\r\nWhen Learning Captured Flame the companion shows up in the General tab of the Spellbook\r\n\r\nItem: https://database.turtle-wow.org/?item=23083\r\nQuest: https://database.turtle-wow.org/?quest=9319\r\nSpell: https://database.turtle-wow.org/?spell=28871\r\n\r\nSpirit of Summer should instead appear in the Companions tab of the Spellbook","updatedAt":"2023-06-28T09:05:37+0200","milestone":null,"closedAt":"2023-06-28T09:05:37+0200"},{"assignees":[],"author":{"login":"tuccimon"},"comments":[{"author":{"login":"slowtorta"},"body":"Impossible to implement any reasonable way.","createdAt":"2023-06-28T09:06:31+0200"},{"author":{"login":"tuccimon"},"body":"How about turning off \"clipping\"/collision detection for tents so players can just pass through them?","createdAt":"2023-06-28T20:29:41+0200"}],"createdAt":"2023-06-28T07:30:11+0200","number":3803,"labels":"","state":"CLOSED","title":"Survival Tent Can Block Certain Races from Entering/Exiting Entrances (i.e. inns)","body":"**Please, provide a clear description what the bug is:**\r\nSurvival tent can block players from entering/exiting inns.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Someone sets up tent in front of inn entrance (Hillsbrad foothills).\r\n2. Night elf height and taller players cannot pass through it and are blocked.\r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=1100000\r\n\r\n**Expected behavior. Describe how it should work:**\r\nTents should have a minimum distance to be able to place away from entrance ways.\r\n![tent_blockage](https://github.com/slowtorta/turtlewow-bug-tracker/assets/27434529/8ba0ffdd-60c1-4c83-8cda-ff52948eac02)\r\n","updatedAt":"2023-06-28T20:29:41+0200","milestone":null,"closedAt":"2023-06-28T09:06:36+0200"},{"assignees":[],"author":{"login":"Chayse0"},"comments":[{"author":{"login":"slowtorta"},"body":"[If your game displays nothing but a black screen]\r\n\r\nPlease find the config located in your game folder: WoW/WTF/Config.wtf\r\nOpen it and add the following lines: \r\nSET gxWindow \"1\"\r\nSET gxMaximize \"1\"\r\n\r\nSave it and close it.","createdAt":"2023-06-28T00:15:17+0200"},{"author":{"login":"Mosch0512"},"body":"@slowtorta wouldnt it be nice to just incloude this settings by default or create an installer that sets default settings so this does not happen anymore?","createdAt":"2023-09-11T16:20:40+0200"}],"createdAt":"2023-06-28T00:03:11+0200","number":3802,"labels":"","state":"CLOSED","title":"Black Screen on Login Page","body":"**Please, provide a clear description what the bug is:**\r\nBlack Screen on Login / When opening the application (WoW.exe)\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Open WoW.exe\r\n2. You then load the login page.\r\n3. After you get a black screen and cant see the login page.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nYou should be able to open the game and see the login page.\r\n\r\n![NVIDIA_Share_iTTDk7AiUI](https://github.com/slowtorta/turtlewow-bug-tracker/assets/137958193/2d90b86f-8161-4f4f-93b8-d675a207757b)\r\n","updatedAt":"2023-09-11T16:20:40+0200","milestone":null,"closedAt":"2023-06-28T00:15:18+0200"},{"assignees":[],"author":{"login":"RaeNidae"},"comments":[{"author":{"login":"GitGurky"},"body":"No gold or anything? I just spent time killing about 60 of them and they always dropped gold and sometimes would drop other items along with it. ","createdAt":"2023-06-27T22:19:21+0200"},{"author":{"login":"RaeNidae"},"body":"Nothing whatsoever. Previously was having a similar issue, but after attempting to loot a mob like five or so times I could actually receive items from them. But now it seems like they won't drop anything at all no matter how many attempts I make. And the mob is still perpetually \"lootable\" as if it has yet to be looted, but it still has nothing","createdAt":"2023-06-27T22:22:52+0200"},{"author":{"login":"RaeNidae"},"body":"Ran a few more tests. While I had the same issue when trying it out on other pre-existing characters, I _didn't_ have it when trying it with a brand new character.\r\n![Untitled](https://github.com/slowtorta/turtlewow-bug-tracker/assets/114691249/80621a71-f694-4908-83d4-036d13467b5d)\r\nI have no idea what this means in terms of a potential resolution.","createdAt":"2023-06-27T22:38:07+0200"},{"author":{"login":"GitGurky"},"body":"try clearing both your wdb folder and wtf folder and disable all addons and see what happens on your character with the issue. ","createdAt":"2023-06-27T22:43:00+0200"},{"author":{"login":"RaeNidae"},"body":"Yep. Did all that and I'm still having the same issue unfortunately.","createdAt":"2023-06-27T22:47:27+0200"},{"author":{"login":"GitGurky"},"body":"The only other thing I can recommend is redownloading a new client and try it on the new download without changing anything on it and see what happens. ","createdAt":"2023-06-28T15:27:52+0200"},{"author":{"login":"RaeNidae"},"body":"Redownloading the client seems to have fixed the issue. I was even able to import all my old settings over via my original WTF folder, meaning that definitely wasn't the issue. Appreciate the help!","createdAt":"2023-06-28T16:45:42+0200"},{"author":{"login":"GitGurky"},"body":"AWESOME! Have fun :)","createdAt":"2023-06-28T16:49:02+0200"}],"createdAt":"2023-06-27T21:45:35+0200","number":3801,"labels":"","state":"CLOSED","title":"Cannot loot any mobs","body":"Killing any mob does not produce loot despite the continued ability to loot them.\r\n![Untitled](https://github.com/slowtorta/turtlewow-bug-tracker/assets/114691249/0c986174-895b-4e6b-ab13-4005fefd4273)\r\nExample: humanoid mobs should at least drop money when killed, but they also drop nothing and cannot be looted despite the apparent ability to do so.\r\n\r\nAnd yes, I already tried deleting WDB. Didn't fix the issue.","updatedAt":"2023-06-28T16:49:02+0200","milestone":null,"closedAt":"2023-06-28T16:45:42+0200"},{"assignees":[],"author":{"login":"DanilaDeveloper"},"comments":[{"author":{"login":"GitGurky"},"body":"https://github.com/slowtorta/turtlewow-bug-tracker/issues/3588","createdAt":"2023-06-28T17:17:02+0200"}],"createdAt":"2023-06-27T17:01:43+0200","number":3800,"labels":"","state":"CLOSED","title":"SPEEDHACK BUG","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\nПривет! Я - Ragnaroso и мой приятель - Supal участвовали в гонках в локации Thousand Needles и нашли случайно 2 бага и они очень сильно вносят дисбаланс в игру. Есть также видео где это все можно увидеть. \r\nСпособность оглушения в гонках возможно использовать на любых игроков и даже игроков ХК вокруг локации! Оглушение длится 8 секунд. Это может очень сильно мешать игрокам, которые выполняют квесты в этой локации.\r\nЕсли брать задание на гонки в этой локации и не слезать с маунта, то когда эвент гонок начинается, то скорость машины увеличивается в разы. И так же когда начинается гонка, то у тебя сохраняется иконка как будто если бы ты был на маунте. и Если убрать иконку маунта правой кнопкой мыши, то ты становишься невидимым(при условии если выбрал гномскую сторону). И при использовании камня возвращения эффект скорости сохраняется, даже после смерти и так же даже в дюбых рейдах и подземельях. В общем прийдите пожалуйста, мы вам покажем сейчас.\r\nОчень хотелось бы получить награду за найденный баг, так как он довольно скрытный, и его можно использовать как в рейдах так и в подземельях и при этом никто не обнаружил бы это \r\nПример выполнения бага\r\nhttps://www.youtube.com/watch?v=UtAKSV_Z9Tg\r\nЭффект от бага \r\nhttps://www.youtube.com/watch?v=mxS_17LtDto\r\n\r\nЧем выше скорость маунта тем выше скорость после бага\r\nЗанза и прочие эффекты так же ускоряют персонажа\r\nВсе способности персонажа можно использовать\r\nПосле смерти эффект остаётся\r\nНа бг эффект остаётся\r\nЧтобы убрать скорость нужно перезайти в игру\r\nТак же вовремя гонки можно использовать способности машины на любых игроков и станить их на 8 секунд(например на хардкор персонажей который прокачиваются неподалёку.)\r\n\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=4507\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=50316\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:* Перед началом гончи персонажа должно скидывать с маунта *\r\n","updatedAt":"2023-06-28T17:17:02+0200","milestone":null,"closedAt":"2023-06-28T17:17:02+0200"},{"assignees":[],"author":{"login":"Ninetales0019"},"comments":[{"author":{"login":"Glaszstaff"},"body":"Is there any update to this? As of 07/16 this is still an issue","createdAt":"2023-07-17T01:35:04+0200"}],"createdAt":"2023-06-27T14:21:51+0200","number":3799,"labels":"Hunter, Quest, NPC, Core","state":"CLOSED","title":"NPC - Simone the Inconspicuous","body":"**Please, provide a clear description what the bug is:**\r\n\r\nI have noticed that the NPC - Simone the Inconspicuous, a demon troll located in Un Goro Crater does not roam or path around the west of the map, typically around the lakes, hot springs and takes a route south towards the Hive. Simone and her Pet are both fixed/rooted in the same position, roughly (30.6 40.8). I have observed this over the past 2 days. There was a Realm restart yesterday (26/06/23), which did not reset the annomly. I have attempted to try and kill her for my Hunter Class Quest, however due to her bad postioning and dense mob field, it is not ideal and very difficult. There doesnt seem to be any issues affecting the other 3 demon NPCs involved with this Rhok'delar hunter class quest. They all roam and path around there repective maps.\r\n\r\nWould it be possible to fix this issue? \r\n\r\n\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nhttps://www.wowhead.com/classic/npc=14527/simone-the-inconspicuous \r\n\r\n","updatedAt":"2023-07-22T06:03:10+0200","milestone":null,"closedAt":"2023-07-22T06:03:10+0200"},{"assignees":[],"author":{"login":"FreshFunman"},"comments":[{"author":{"login":"Dragunovi"},"body":"Maybe your level being lower than the required level to start the quest from the book is stopping you from looting it?","createdAt":"2023-06-27T13:14:00+0200"},{"author":{"login":"GitGurky"},"body":"I just tested this and it works as intended and the book respawns after a very short time and is still useable. \r\nNo bug here. ","createdAt":"2023-06-27T15:39:14+0200"}],"createdAt":"2023-06-27T08:46:05+0200","number":3798,"labels":"","state":"CLOSED","title":"Container for \"Henrig Lonebrow's Journal\" missing","body":"**Please, provide a clear description what the bug is:**\r\nThe item \"Henrig Lonebrow's Journal\", which is needed to start a quest, should be lootable from a Container in Thousands Needles (the book in the Hand of a dead dwarf) but the container is not lootable. The book is visually there but it is not possible to interact with it. I waited for 20 minutes and revisited the place a few times but it does not become lootable.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Go the Container\r\n2. Try to interact with it.\r\n3. Wait for a respawn of the container.\r\n4. Wait forever.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nItem: https://database.turtle-wow.org/?item=5791\r\nQuest: https://database.turtle-wow.org/?quest=1100\r\n\r\nObject: https://database.turtle-wow.org/?object=19861\r\n\r\n**Expected behavior. Describe how it should work:**\r\nYou should be able to loot the book from the container. The container should respawn after some time.","updatedAt":"2023-06-27T15:39:17+0200","milestone":null,"closedAt":"2023-06-27T15:39:17+0200"},{"assignees":[],"author":{"login":"OonaFae"},"comments":[{"author":{"login":"GitGurky"},"body":"Next time you run into this issue can you have a person who is on the quest and that cannot see the item take a screenshot of them looting the boss with no head visible and with their quest window open showing they have the quest?\r\n\r\nAlso, make sure they don't already have the item chilling in their bank or something. \r\n\r\nI just looked at the code and the way it is set up is the player must have the quest to see the drop and also must not already have the item on them or in their bank. If they have the item already or do not have the quest they will not be able to see the item. ","createdAt":"2023-06-28T19:44:05+0200"},{"author":{"login":"GitGurky"},"body":"After some more digging, it looks like the players who cannot see the item and have the quest it looks like the quest on the backend is marked as completed with no reward. I am not quite sure how they would get into this state seeing the quest on their end shows incomplete but removing the quest and retaking it should fix this issue for them. ","createdAt":"2023-06-28T20:40:43+0200"},{"author":{"login":"OonaFae"},"body":"Thanks, that is what I advised them to do as well. If it happens again this week I will be sure to get that screenshot for you. ","createdAt":"2023-06-28T23:17:31+0200"},{"author":{"login":"OonaFae"},"body":"All of the players in my group this week were able to drop the quest and pick it back up and subsequently see the head on the boss during our last clear. Sadly that doesn't give me any information as to why it happened but at least it's an easy workaround.","createdAt":"2023-07-04T21:07:17+0200"},{"author":{"login":"GitGurky"},"body":"Yea it's weird I wonder if some change a while back borked the quest for people who already had it in their logs thus needing to pick it up again.","createdAt":"2023-07-04T21:59:57+0200"}],"createdAt":"2023-06-27T05:39:19+0200","number":3797,"labels":"Further informations required, Quest","state":"OPEN","title":"Quest: Only One May Rise - Strange Behevior ","body":"**Please, provide a clear description what the bug is:**\r\nSeveral players are unable to see the head of broodlord lashlayer for the quest 'Only One May Rise'\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. \r\nDuring Blackwing Lair tonight 4 people in the raid had the quest Only One May Rise which requires a player to loot the Head of Broodlord Lashlayer. Only one player may loot this head per raid, meaning the group has to decide who will loot the body and the head as the item is NOT able to be Master Looted.\r\n\r\n2.\r\nWe turned on Master Loot prior to engaging the boss as we normally do and successfully killed it, after the boss was slain we had the players on the quest roll on it (Confirmed the players had the quest via the questlog showing all those uses on it.) \r\n\r\n3. \r\n3/4 of the players were unable to even see the head on the body. Meaning that they were not able to loot it despite having the quest and being eligible for participation during the boss fight. \r\n\r\n4. The player capable of looting the head did so since they were the only one able. Spoke to a GM and they indicated that this is a strange situation and were unable to figure out what may have caused this issue and requested a bug report be entered to attempt to replicate and discern the issue.\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=12017\r\nItem: https://database.turtle-wow.org/?item=20383\r\nQuest: https://database.turtle-wow.org/?quest=8288\r\n\r\n**Expected behavior. Describe how it should work:**\r\nA single player in the raid that has the quest should be able to loot the head, at bare minimum all players on the quest should be able to see the head until it is looted by one of them.","updatedAt":"2024-01-25T21:41:03+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"balakethelock"},"comments":[{"author":{"login":"sarenraee"},"body":"damn, that's a big bug!","createdAt":"2023-07-11T13:23:13+0200"},{"author":{"login":"balakethelock"},"body":"From asking players with practical experience, this bug affects many abilities including but not limited to: Bloodthirst, Pummel, Revenge, Shield Slam, Shield Bash, Seal of Command, Crusader Strike, Hammer of Justice, all judgements.","createdAt":"2023-07-14T12:06:54+0200"},{"author":{"login":"lyssebabz"},"body":"Bloodthirst now deals less dmg, it says 45% of ap but it only does around 26-28 according to discord and my own findings","createdAt":"2023-07-21T16:40:30+0200"},{"author":{"login":"twowTurtReynolds"},"body":"> Bloodthirst now deals less dmg, it says 45% of ap but it only does around 26-28 according to discord and my own findings\r\n\r\nI tested on PTR and versus a 0 armor target. Bloodthirst works correctly. You probably were testing versus armored mobs where indeed bloodthirst has its damage reduced.","createdAt":"2023-12-04T00:08:41+0100"}],"createdAt":"2023-06-26T17:40:06+0200","number":3796,"labels":"Spell, General","state":"CLOSED","title":"Physical abilities don't benefit from weapon skill.","body":"**Please, provide a clear description what the bug is:**\r\nPhysical abilities that don't require a weapon, such as Bloodthirst or Pummel, are incorrectly excluded from using equipped weapon skill. Instead they use (level * 5)\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n1. Level 60 warrior with low skill in one weapon and high skill in another\r\n2. Hit a level 60 mob with bloodthirst, a bit with the high skill weapon and a bit with the low skill weapon, find that your weapon skill is not taken into account at all.\r\n\r\n**Expected behavior. Describe how it should work:**\r\n[Image from fight club discord](https://user-images.githubusercontent.com/111737968/248505592-affd7030-86bd-46c5-9964-f892ec5943e3.png)\r\n\r\nMore proof in inside\r\nhttps://github.com/vmangos/core/pull/1983 \r\n\r\n**How to fix:**\r\nSearch AttackerWeaponSkill to find the line that looks similar, since I don't know how old twow's fork from vmangos is, it could be in either Unit.cpp or Object.cpp\r\nAfter that simply remove the conditional for using equipped weapon skill, so that it's always used.","updatedAt":"2023-12-04T00:08:42+0100","milestone":null,"closedAt":"2023-07-14T23:20:46+0200"},{"assignees":[],"author":{"login":"StayTuned2k"},"comments":[{"author":{"login":"GitGurky"},"body":"https://github.com/slowtorta/turtlewow-bug-tracker/issues/3650","createdAt":"2023-06-26T17:57:50+0200"}],"createdAt":"2023-06-26T17:17:28+0200","number":3795,"labels":"","state":"CLOSED","title":"Quest an Infinite Hunt cannot be completed","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Be alliance\r\n2. Accept the quest An Infinite Hunt\r\n3. Go to the right spot (Seradane, red crystal)\r\n4. Try to click the red crystal\r\n5. Nothing happens, object cannot be interacted with\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\n\r\nhttps://database.turtle-wow.org/?quest=80411\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nAn NPC should spawn when you click the red crystal in order to progress the quest","updatedAt":"2023-06-26T17:57:50+0200","milestone":null,"closedAt":"2023-06-26T17:57:50+0200"},{"assignees":[],"author":{"login":"Jeradooka"},"comments":[],"createdAt":"2023-06-26T06:48:41+0200","number":3794,"labels":"Core","state":"OPEN","title":"Empty Lockbox","body":"**Please, provide a clear description what the bug is:**\r\nAfter paying a rogue to unlock a Thorium Lockbox, there was no loot inside this lockbox.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Have a level 51 rogue open a lockbox for you (100 times)\r\n2. Open the lockbox. \r\n3. Look for the empty ones.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nItem: https://database.turtle-wow.org/?item=5759\r\n\r\n**Expected behavior. Describe how it should work:**\r\nLockboxes should always have loot in them.\r\n","updatedAt":"2024-01-25T21:34:24+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"suunset"},"comments":[{"author":{"login":"ratkosrb"},"body":"I don't see the issue. All ranks are instant when you have the talent.\r\n\r\n\r\nhttps://github.com/slowtorta/turtlewow-bug-tracker/assets/35845488/52f1c74b-d6b7-4a4b-a5e3-0d742af4a0d0\r\n\r\n","createdAt":"2023-06-26T07:15:27+0200"},{"author":{"login":"suunset"},"body":"I found a fix by deleting all cache files in the WDB folder, thanks anyways.","createdAt":"2023-06-26T23:00:05+0200"}],"createdAt":"2023-06-26T01:15:23+0200","number":3793,"labels":"Couldn't reproduce","state":"CLOSED","title":"Cast time Corruption bug.","body":"**Please, provide a clear description what the bug is:** (Gnome) Warlock's Corruption ability at talent level 5 takes 2 seconds to cast.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Gnome, warlock, lvl 15.\r\n2. Rank 2 corruption. (Rank 1 is also not instant)\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC:\r\nItem:\r\nQuest: \r\nSpell: https://database.turtle-wow.org/?spell=6222\r\nObject:\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nInstead of being an instant cast. (At talent level 4 it was working as intended, with a lower cast time)","updatedAt":"2023-06-26T23:00:05+0200","milestone":null,"closedAt":"2023-06-26T23:00:05+0200"},{"assignees":[],"author":{"login":"geojak"},"comments":[{"author":{"login":"GitGurky"},"body":"She is a Orphan not a pet so this is intended","createdAt":"2023-06-26T15:47:43+0200"}],"createdAt":"2023-06-26T01:02:28+0200","number":3792,"labels":"","state":"CLOSED","title":"Highelf oprhan pet doesn't go into the spell book ","body":"**Please, provide a clear description what the bug is:**\r\n\r\nSee \r\nhttps://github.com/slowtorta/turtlewow-bug-tracker/issues/791 \r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Start children week quest \r\n2. Receive the highelf orphan wistle\r\n3. Can summon the girl but doesn't go into spellbook \r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\nAll \"pets\" should be in spellbok\r\nhttps://database.turtle-wow.org/?search=Orphan","updatedAt":"2023-06-26T15:55:45+0200","milestone":null,"closedAt":"2023-06-26T15:47:43+0200"},{"assignees":[],"author":{"login":"Vikarec"},"comments":[{"author":{"login":"slowtorta"},"body":"Fixed in 1.16.6!","createdAt":"2023-06-25T23:03:27+0200"}],"createdAt":"2023-06-25T23:01:27+0200","number":3791,"labels":"","state":"CLOSED","title":"Alah'thalas Crystal Mine Constructs Missing","body":"**Please, provide a clear description what the bug is:**\r\n\r\nThe high elf crystal mine for the daily quest is full of Malfunctioning Arcane Constructs. Now, they have all left the mine and are instead wandering in the skies and mountains above it so the mine is empty. They are truly beyond malfunctioning now.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Go to Alah'thalas' mine.\r\n2. There are no constructs.\r\n3. Look outside and see them all on the mountaintops.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nhttps://database.turtle-wow.org/?npc=80241\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nThey should be inside the crystal mine.\r\n","updatedAt":"2023-06-25T23:03:28+0200","milestone":null,"closedAt":"2023-06-25T23:03:27+0200"},{"assignees":[],"author":{"login":"VaflyaJdek"},"comments":[],"createdAt":"2023-06-25T21:50:54+0200","number":3790,"labels":"","state":"CLOSED","title":"\"A Thief's Reward\" quest problem ","body":"**Please, provide a clear description what the bug is: Can't get \"A Thief's Reward\" quest\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.I did all 3 prequest \r\n2.I done it and want to get \"A Thief's Reward\"\r\n3.But quest giver does'nt have it\r\n4. I checked all 3 city quest givers but no one doesnt have it\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\n\r\nQuest: https://www.wowhead.com/classic/quest=9339/a-thiefs-reward\r\n\r\n\r\n\r\n","updatedAt":"2023-06-25T23:10:35+0200","milestone":null,"closedAt":"2023-06-25T23:10:35+0200"},{"assignees":[],"author":{"login":"sljp1107"},"comments":[{"author":{"login":"slowtorta"},"body":"Please make sure you aren't at war with this NPC's faction. Open your reputation tab and locate the faction, unclick At War flag.","createdAt":"2023-06-25T23:31:02+0200"}],"createdAt":"2023-06-25T20:16:25+0200","number":3789,"labels":"","state":"CLOSED","title":"bug in desolace ","body":"**Please, provide a clear description what the bug is:**\r\ngood afternoon, I am here in desolace and I have completed the 2 missions \"our mortal enemies\" and \"collapse of the maraudine\" and when I want to claim the reward for finishing them it is impossible for me to interact with the npc who gave me the missions in a First, what solution can the npc give me is \"warleader temukar\", currently I abandoned both missions (which I had already completed) to try to see if the problem was solved and nothing happened, the npc in general would not let me interact with him\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nIt should let me interact normally like I do with any npc, since at first I was able to acquire the quest, the logical thing is that it allows me to deliver it once completed, sorry but I'm not going to search in each item quest npc object box, I have already given enough information It is located south of Desolace, you can go there and check it out if you are interested, sincerely: Leignt\r\n","updatedAt":"2023-06-25T23:31:02+0200","milestone":null,"closedAt":"2023-06-25T23:31:02+0200"},{"assignees":[],"author":{"login":"wodim"},"comments":[{"author":{"login":"ratkosrb"},"body":"https://github.com/slowtorta/turtle-wow/commit/5bf3b9dbd46b6ac47ca1d902891b77de8fb369c6","createdAt":"2023-06-26T07:19:14+0200"}],"createdAt":"2023-06-25T18:37:17+0200","number":3788,"labels":"","state":"CLOSED","title":"Karfang Grunts are not flagged for PvP","body":"Shouldn't Karfang Grunts be flagged for PvP?\r\n\r\nNPC: https://database.turtle-wow.org/?npc=60767","updatedAt":"2023-06-26T07:19:14+0200","milestone":null,"closedAt":"2023-06-26T07:19:14+0200"},{"assignees":[],"author":{"login":"geojak"},"comments":[{"author":{"login":"slowtorta"},"body":"Fixed in the next client update.","createdAt":"2023-06-25T23:18:54+0200"}],"createdAt":"2023-06-25T18:16:26+0200","number":3787,"labels":"","state":"CLOSED","title":"captured flame pet does not go into the spellbok","body":"**Please, provide a clear description what the bug is:**\r\n\r\nthe fire festival spirit pet does not go inside the spellbok and stays as an item in your bag\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. fire festival ongoing\r\n2. do qeust a ligh in dark palces\r\nhttps://database.turtle-wow.org/?quest=9319\r\n4. get the pet rewards captured flame https://database.turtle-wow.org/?item=23083\r\n5. use it and see its still in your invetory\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nhttps://database.turtle-wow.org/?item=23083\r\n\r\n**Expected behavior. Describe how it should work:**\r\nshould go inside the book and free up inveotry space","updatedAt":"2023-06-25T23:18:54+0200","milestone":null,"closedAt":"2023-06-25T23:18:54+0200"},{"assignees":[],"author":{"login":"fatnerdynerd"},"comments":[{"author":{"login":"MaurisLV"},"body":"Yes! I'm having a same problem! Quest is missing for \"Crown of the Fire Festival\" on alliance side. I even did all quests, still nothing ..","createdAt":"2023-06-25T14:32:00+0200"},{"author":{"login":"slowtorta"},"body":"Fixed on the next update.","createdAt":"2023-06-25T14:37:35+0200"}],"createdAt":"2023-06-25T13:34:47+0200","number":3786,"labels":"","state":"CLOSED","title":"Festival Loremaster missing final Midsummer Fire Festival quest","body":"**Please, provide a clear description what the bug is:**\r\nA Thief's Reward quest doesn't appear to exist on Turtle.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Capture all opposing faction's capital flames.\r\n2. Go to Ironforge/Orgrimmar and speak to Festival Loremaster\r\n3. the Festival Loremaster NPC should offer the quest A Thief's Reward, but he does not.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://www.wowhead.com/classic/npc=16817/festival-loremaster\r\nQuest: https://www.wowhead.com/classic/quest=9339/a-thiefs-reward\r\nQuest Reward: https://www.wowhead.com/classic/item=23323/crown-of-the-fire-festival\r\n\r\n**Expected behavior. Describe how it should work:**\r\nOnce you hand in all 3 quests A Thief's Reward should be unlocked, granting you the final Midsummer quest reward: Crown of the Fire Festival.\r\n","updatedAt":"2023-06-25T14:37:36+0200","milestone":null,"closedAt":"2023-06-25T14:37:35+0200"},{"assignees":[],"author":{"login":"slowtorta"},"comments":[],"createdAt":"2023-06-25T13:09:50+0200","number":3785,"labels":"","state":"CLOSED","title":"Low drop - Wavecrest Scal","body":"https://database.turtle-wow.org/?item=91762 has a 70% drop off of two mob types, and is NOT party loot. You require 20 of them. The number of these mobs available is very low and they are sparsely distributed. Doing this quest solo is impossible without waiting for respawns. Increase the drop rate to 100%, make it party loot, and add SIGNIFICANTLY more Tidefinders and Sirens on the large and very EMPTY isle on which they spawn. As a note, most other Tel'Abim mob drop quest items are already party loot. \r\n","updatedAt":"2023-06-25T13:26:34+0200","milestone":null,"closedAt":"2023-06-25T13:26:34+0200"},{"assignees":[],"author":{"login":"slowtorta"},"comments":[{"author":{"login":"GitGurky"},"body":"Could maybe use the script from https://database.turtle-wow.org/?quest=80207 for this npc","createdAt":"2023-06-26T15:50:14+0200"}],"createdAt":"2023-06-25T13:08:03+0200","number":3784,"labels":"Quest, NPC","state":"OPEN","title":"Quest - The Missing Friend!","body":"Put an actual proper cage-opening and NPC walking / fading out animation for freeing for https://database.turtle-wow.org/?npc=61157 (trigger is https://database.turtle-wow.org/?npc=60014) https://database.turtle-wow.org/?quest=40771. It's not like we don't have vanilla quests that do this script to reference for this behavior. You talk to the monkey, click the gossip option, and it says \"he's free!\" while the monkey continues to be stuck in the cage.","updatedAt":"2023-06-28T21:22:23+0200","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"slowtorta"},"comments":[{"author":{"login":"Jeradooka"},"body":"It's kind of nice to just pick off the NPC's that you need to kill though and let the others duke it out :D","createdAt":"2023-06-26T18:06:15+0200"}],"createdAt":"2023-06-25T13:04:01+0200","number":3783,"labels":"NPC","state":"OPEN","title":" Grim Guzzler drunks","body":"In BRD's Grim Guzzler, Ribbly Screwspiggot (https://database.turtle-wow.org/?npc=9543) and his Cronies (https://database.turtle-wow.org/?npc=10043) aggro to Hurley Blackbreath (https://database.turtle-wow.org/?npc=9537) and his Cronies (https://database.turtle-wow.org/?npc=9541) when spawned. This doesn't seem like intended behavior, but if it isn't, let's fix this. \r\n","updatedAt":"2023-06-28T21:22:35+0200","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"slowtorta"},"comments":[],"createdAt":"2023-06-25T13:02:07+0200","number":3782,"labels":"NPC","state":"CLOSED","title":"Spectral Defender vs Spectral Betrayer","body":"https://database.turtle-wow.org/?npc=11289 and https://database.turtle-wow.org/?npc=11288 should be fighting each other over Horgus' Skull. Curently, they simply stand around staring blankly.","updatedAt":"2023-06-29T16:31:18+0200","milestone":null,"closedAt":"2023-06-29T16:31:18+0200"},{"assignees":[],"author":{"login":"slowtorta"},"comments":[],"createdAt":"2023-06-25T12:53:49+0200","number":3781,"labels":"Quest, Object","state":"OPEN","title":"Quest - Set Them Ablaze!","body":"The towers are not catching fire during https://database.turtle-wow.org/?quest=3463","updatedAt":"2023-06-28T21:23:02+0200","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"slowtorta"},"comments":[],"createdAt":"2023-06-25T12:53:29+0200","number":3780,"labels":"Quest, NPC","state":"OPEN","title":"Quest - The Torch of Retribution","body":"The StartScript for https://database.turtle-wow.org/?quest=3453 should render https://database.turtle-wow.org/?npc=8479 unable to be interacted with until its completion.","updatedAt":"2023-06-28T21:23:18+0200","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"slowtorta"},"comments":[{"author":{"login":"Jeradooka"},"body":"Do you think this could be related to empty lockboxes and empty twilight clippings (https://database.turtle-wow.org/?item=20469)?","createdAt":"2023-06-26T18:09:56+0200"},{"author":{"login":"Jmoore1791"},"body":"Just started playing on turtle and been primarily grinding and noticed this issue straight away. Kind of concerning that it seems to be a pretty obvious bug yet most reports have been ignored and closed. I'd say probably 70% of my attempts to skin someone else's kill results in nothing not even an empty loot window and I am unable to try again.","createdAt":"2023-07-03T23:28:00+0200"},{"author":{"login":"ijvh"},"body":"Bump! This is an incredibly annoying issue and should be addressed ASAP. I've noticed that for the most part skinning has not been an issue for me on my latest character, however after starting in Dustwallow Marsh the issue has dramatically reared its ugly head once more. How many thick leather am I missing because of this after a couple of hours farming, I wonder? :(","createdAt":"2023-09-22T15:57:38+0200"},{"author":{"login":"makilahy"},"body":"Bump! \r\nPlease fix this issue. On every character I've created, between 10 and 20% of all skinning attempts fail like this. Sometimes I even get skinning skill-ups, but the loot window never shows and the carcass becomes un-interactable. Some people say it's a result of skinning from too far away, but it happens to me when I'm standing right on top.\r\n\r\nSeriously, this is a real QoL issue. Please stop ignoring it.","createdAt":"2023-10-24T22:30:06+0200"},{"author":{"login":"cyaohiri"},"body":"I found that the chance of the corpses bugging goes down if you don't auto-loot it and do it when you're next to it. It's not fool-proof, but it helps.","createdAt":"2023-10-24T22:41:48+0200"},{"author":{"login":"makilahy"},"body":"> I found that the chance of the corpses bugging goes down if you don't auto-loot it and do it when you're next to it. It's not fool-proof, but it helps.\r\n\r\nI don't auto-loot, and I stand directly over the carcass, but it still happens 10-20% of the time.","createdAt":"2023-10-25T02:13:44+0200"}],"createdAt":"2023-06-25T12:46:39+0200","number":3779,"labels":"Profession","state":"OPEN","title":"General skinning issues ","body":"Fix the empty skinning loot issue. It happens way too frequently and has been complained about since 2018 (https://forum.turtle-wow.org/viewtopic.php?t=162). Figure out why skinned mobs are giving empty loot then despawning. Roughly 10-20% of the time over ~1000 of skinnings I have found. Putting this in todo as this is a years-ongoing issue. We closed a ticket with bad information (https://github.com/slowtorta/turtlewow-bug-tracker/issues/3386) that contradicts existing documentation (https://wowpedia.fandom.com/wiki/Skinning#Patch_changes). Regardless, it's certainly a QoL change we should implement. \r\n","updatedAt":"2023-10-25T02:13:44+0200","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"slowtorta"},"comments":[],"createdAt":"2023-06-25T12:45:44+0200","number":3778,"labels":"","state":"CLOSED","title":"Quest - Of Forgotten Memories","body":"https://wowpedia.fandom.com/wiki/Mercutio_Filthgorger / https://database.turtle-wow.org/?npc=11886 is supposed to spawn and say the listed quote with 2 Crypt Robbers when Tirion Fordring's false grave is disturbed for https://database.turtle-wow.org/?quest=5781. Currently only Mercutio spawns and does not say anything. Needs to be rescripted.","updatedAt":"2023-06-26T08:15:58+0200","milestone":null,"closedAt":"2023-06-26T08:15:58+0200"},{"assignees":[],"author":{"login":"slowtorta"},"comments":[],"createdAt":"2023-06-25T12:45:23+0200","number":3777,"labels":"NPC","state":"OPEN","title":"NPC - Trenton Lighthammer <The Mithril Order>","body":"Fix https://database.turtle-wow.org/?npc=7804 doing his hammering animation in an orientation relative to the direction he was talked to rather than directly towards his anvil. Animation also appears to be permanently repeating until server restart.","updatedAt":"2023-06-28T22:25:58+0200","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"slowtorta"},"comments":[],"createdAt":"2023-06-25T12:44:57+0200","number":3776,"labels":"Quest, NPC","state":"OPEN","title":"Quest - Reclaiming the Charred Vale","body":"Fix https://database.turtle-wow.org/?npc=4048 getting stuck and uninteractable in his spell channeling script from https://database.turtle-wow.org/?quest=1059","updatedAt":"2023-06-29T03:52:38+0200","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"slowtorta"},"comments":[],"createdAt":"2023-06-25T12:44:26+0200","number":3775,"labels":"NPC","state":"OPEN","title":"Quest - The Hermit","body":"https://database.turtle-wow.org/?quest=40210 enables a gossip option on https://database.turtle-wow.org/?npc=60446 that disables speaking with the NPC while a long NPC Say script takes place. Change these NPC Say bubbles to gossip options so other players can interact with the NPC during the quest.","updatedAt":"2023-06-28T21:21:59+0200","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"slowtorta"},"comments":[],"createdAt":"2023-06-25T12:44:04+0200","number":3774,"labels":"Quest","state":"OPEN","title":"Quest - Interfering Naga","body":"Upon completion of https://database.turtle-wow.org/?quest=40124 a script is started on https://database.turtle-wow.org/?npc=91350. This NPC should not be interactable until the script is completed.","updatedAt":"2023-06-25T12:44:04+0200","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"UBRSkeyisfucked"},"comments":[{"author":{"login":"GitGurky"},"body":"https://github.com/slowtorta/turtlewow-bug-tracker/issues/3842","createdAt":"2023-06-30T23:11:56+0200"},{"author":{"login":"Muigin"},"body":"Cannot reproduce on current version. Seal forges properly when Emberstrife breathes fire on it.","createdAt":"2023-10-23T00:01:53+0200"}],"createdAt":"2023-06-25T07:53:02+0200","number":3773,"labels":"Spell, Quest, NPC, Item, Object","state":"CLOSED","title":"UBRS key","body":"**Please, provide a clear description what the bug is:**\r\nUBRS key is still having the issue dating back to november 2021 on these forums see post #467 and post #3737 \r\nattempted the quest and had emberstrife breathe fire naturally over the seals, as well as MC'd him to breathe fire.\r\ngot the orange text and everything saying the seal had been forged but couldn't click or loot the seal.\r\nthe remaining seals/MC orb were removed from my bag so i cant even reattempt. Would really appreciate the seal if possible as it took me awhile to grind the gems and i would really rather not go through that all over again.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-10-23T00:01:54+0200","milestone":null,"closedAt":"2023-10-23T00:01:53+0200"},{"assignees":[],"author":{"login":"ConcernedTurtler"},"comments":[],"createdAt":"2023-06-25T00:25:47+0200","number":3772,"labels":"","state":"CLOSED","title":"Spell resist bugged. No partial resists?","body":"**Please, provide a clear description what the bug is:**\r\nI equiped the glacial set and decided to test it with my mage buddy. While we did observe an increase in full resists no partial resists occured at all. I took the same damage at 0 frost resist that I did at 150, 200 and even 300 Frost resist.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Equip frost resist gear, potions, whatever.\r\n2. Battle a mage and let him frost bolt you.\r\n3. Observe the damage.\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nHigh resist gear should increase the number of full resists as well as the chance of having partial resists with reduced damage.\r\n","updatedAt":"2023-06-25T00:40:59+0200","milestone":null,"closedAt":"2023-06-25T00:40:59+0200"},{"assignees":[],"author":{"login":"Nettngale"},"comments":[{"author":{"login":"Nettngale"},"body":"To add an observation I removed addons and played the game without them, then I tested on other skills, proving there is nothing to do with Pyroblast.\r\nI used Fireball to test, using Fireball - Presence of Mind - Fireball. What I learned from that is: using repeated spells (Fireball), the bug happens, making me unable to cast anything for (Fireball cast time) after using this combination. So, the bug seems to happen with multiple spells but till now it only happens when I use 2 instances of the same spell (Fireball), if I use Fireball - Presence of Mind - Pyroblast the bug does not happen.\r\n\r\nEDIT: The bug happens when I use different spells, like: Fireball - Presence of Mind - Pyroblast","createdAt":"2023-06-24T23:45:29+0200"},{"author":{"login":"Zebouski"},"body":"This sounds a lot to me like a known visual bug in nampower... are you sure you dont have that installed?","createdAt":"2023-06-28T02:15:45+0200"},{"author":{"login":"Nettngale"},"body":"> This sounds a lot to me like a known visual bug in nampower... are you sure you dont have that installed?\r\n\r\nI do have it installed, but it is not visual at all, it is mechanic, I literally cannot cast anything till the supposed cast time is finished.\r\nEDIT: Thx for the reply, can you explain how this visual bug happens?","createdAt":"2023-06-28T03:35:05+0200"},{"author":{"login":"Zebouski"},"body":"Yeah uninstall nampower and see if you can replicate this bug. i dont think you can.\r\n\r\nIf you think its losing you dps because of this, hit up https://github.com/namreeb/nampower 's bug reports and let them know. But from my experience, it just messes up the cast bar visually and stops the casting animations, but casts still work correctly. but I don't play PoM mage so maybe you are right that PoM does cause a dps loss with nampower.","createdAt":"2023-06-28T21:25:30+0200"},{"author":{"login":"GitGurky"},"body":"going to close this for now will reopen if it happens without nampower. ","createdAt":"2023-06-29T03:53:32+0200"}],"createdAt":"2023-06-24T22:50:35+0200","number":3771,"labels":"","state":"CLOSED","title":"Pyroblast (casted) + Presence of Mind + Pyroblast bug (any spell combo with Presence of Mind makes this bug, Pyro is just part of the combo)","body":"**Please, provide a clear description what the bug is:**\r\nWhen using Pyroblast, Presence of Mind, Pyroblast to combo, sometimes the character stop using any spell and have to wait the cast time of the last spell used to start casting again.\r\nPyroblast is just part of the combo, this happens with Fireball too, the difference was I had to wait less time to be able to cast normally again since the cast time for fireball is smaller, seems something with Presence of Mind.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Cast Pyroblast and use Presence of Mind, cast Pyroblast again.\r\n2. Repeat this process till the bug happens, 1/3 times it will happen \r\n3. Then the character will not be able to use any spell in the action bars, and wait the last spell cast time to be able cast again.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=12043\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nIt should be able to cast an instant spell after using presence of mind, which happens, then after that, be able to cast normally any other spell.","updatedAt":"2023-06-29T03:53:32+0200","milestone":null,"closedAt":"2023-06-29T03:53:32+0200"},{"assignees":[],"author":{"login":"Altgf1"},"comments":[{"author":{"login":"balakethelock"},"body":"It's clearly bind on pickup in classic wowhead.. https://www.wowhead.com/classic/item=1322/fishliver-oil\r\n\r\nThis is an item that was not bound early in vanilla life, and was made soulbound later. The servers where its tradeable use progressive itemization.\r\n\r\nTurtle wow is on final patch, so according to that, the item is correctly soulbound.","createdAt":"2023-06-24T17:23:49+0200"},{"author":{"login":"Altgf1"},"body":"> It's clearly bind on pickup in classic wowhead.. https://www.wowhead.com/classic/item=1322/fishliver-oil\r\n> \r\n> This is an item that was not bound early in vanilla life, and was made soulbound later. The servers where its tradeable use progressive itemization.\r\n> \r\n> Turtle wow is on final patch, so according to that, the item is correctly soulbound.\r\n\r\nhmmm strange, I was leveling on Everlook some time ago and it was also on the Auction House.\r\n\r\nBut Everlook is on BWL patch currently, thats why probably.","createdAt":"2023-06-24T17:25:28+0200"},{"author":{"login":"balakethelock"},"body":"> hmmm strange, I was leveling on Everlook some time ago and it was also on the Auction House.\r\n\r\nOne of Everlook's selling points is that it uses progressive itemization. You'll see many items very different from how they became in 1.12.1\r\nFor example, look at old [Spirit of Aquementas](https://classicdb.ch/?item=11904-0) before they added spellpower","createdAt":"2023-06-24T17:27:07+0200"},{"author":{"login":"slowtorta"},"body":"The item has a correct bonding flag :)","createdAt":"2023-06-25T12:24:44+0200"}],"createdAt":"2023-06-24T15:52:55+0200","number":3770,"labels":"","state":"CLOSED","title":"Fishliver Oil is Bind on Pickup, and it shouldn't be.","body":"**Please, provide a clear description what the bug is:**\r\n\r\nFishliver oil from a quest in Redridge Mountains isn't BoP on other private servers, nor is on classic wow. However, on Turtle wow it is BoP, which is kinda sad.\r\n\r\nYou can obtain five pieces of that item, which upon use grant you 10% melee attack speed for 30 seconds. This effect shares 2 min cooldown with potions of all kind.\r\n\r\nI am not sure, if this item specificly was changed to be BoP or was part of some older patch, where multiple items like this got changed.\r\nConsidering, that warriors have Mighty Rage Potion as a consumable, that increases their damage, it would be fair to give such a chance to other classes as well. It opens another option to people, who want to push their limits to increase their raid dps.\r\n\r\nIt's also a good idea to add such a thing to Alchemy and allow people to farm it without camping poor murlocs in Redridge. However, changing item to not be BoP is a good start.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nItem: https://database.turtle-wow.org/?item=1322\r\nQuest: https://database.turtle-wow.org/?quest=127\r\n\r\n\r\n","updatedAt":"2023-06-25T12:24:45+0200","milestone":null,"closedAt":"2023-06-25T12:24:44+0200"},{"assignees":[],"author":{"login":"Dragunovi"},"comments":[],"createdAt":"2023-06-24T15:14:52+0200","number":3769,"labels":"Quest, NPC","state":"OPEN","title":"Timbermaw Hold List of Issues","body":"**Please, provide a clear description what the bug is:**\r\n1: The completion of the The Brokering of Peace quests do not send a yell out for the entire city to hear about your accomplishment of getting to Exalted and establishing peace.\r\n2: Xandivious from the last quest at Exalted does not say its engage line.\r\n3: Defender of the Timbermaw should prioritize healing as long as there are people below 50% health in your raid, prioritizing you, but only heals once and DPS'es until it dies currently.\r\n4: Meillosh is supposed to change his greetings text at a certain reputation level and unlock the ability to teach the player Tailoring, but that's never the case even at Exalted.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Grind Timbermaw Hold rep for a week.\r\n2. Do the last quests and see missing things.\r\n3. Don't even get rewarded with a city-wide yell by Magni/Thrall due to a bug.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC (Xandivious): https://database.turtle-wow.org/?npc=15623\r\nNPC (Meillosh): https://database.turtle-wow.org/?npc=11557\r\nNPC (Summon): https://database.turtle-wow.org/?npc=15720\r\nItem: https://database.turtle-wow.org/?item=21326\r\nQuest (Alliance Version): https://database.turtle-wow.org/?quest=8484\r\nQuest (Horde Version): https://database.turtle-wow.org/?quest=8485\r\nSpell: https://database.turtle-wow.org/?spell=26066\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\nhttps://wowpedia.fandom.com/wiki/The_Brokering_of_Peace (Click the Horde/Alliance button above to see yell dialoguea.)\r\nhttps://wowpedia.fandom.com/wiki/Xandivious (Scroll down to Quotes)\r\nhttps://www.wowhead.com/classic/item=21326/defender-of-the-timbermaw (Check comments for behavior, the 20-30 sec duration was a bug in the live game as the spell itself has 40 sec duration.)","updatedAt":"2024-01-25T21:40:35+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"MrShmiTT"},"comments":[{"author":{"login":"GitGurky"},"body":"https://github.com/slowtorta/turtlewow-bug-tracker/issues/2405","createdAt":"2023-06-26T19:05:23+0200"},{"author":{"login":"twowTurtReynolds"},"body":"Duplicate of https://github.com/slowtorta/turtlewow-bug-tracker/issues/2405","createdAt":"2023-12-07T05:21:05+0100"}],"createdAt":"2023-06-24T14:39:54+0200","number":3768,"labels":"","state":"CLOSED","title":"Field Duty quest Horde","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Take quest Field Duty for Horde\r\n2. Talk with Krug Skullsplit\r\n3. When a big bug arrives other npcs in the camp don't fight the bug and Krug dies\r\n\r\n[Quest: https://database.turtle-wow.org/?quest=](https://database.turtle-wow.org/?quest=8731)\r\n\r\n**Expected behavior. Describe how it should work:**\r\nOther npcs in Horde camp fight with the bug and help to kill. Alse Axe Throwers located too far and don't agro to the bug.\r\n![Big Bug](https://github.com/slowtorta/turtlewow-bug-tracker/assets/48833977/356b56bd-01f3-45e4-830b-db2f667ed4f5)\r\n\r\n","updatedAt":"2023-12-07T05:21:05+0100","milestone":null,"closedAt":"2023-06-26T19:05:23+0200"},{"assignees":[],"author":{"login":"Sruzzy"},"comments":[{"author":{"login":"ConcernedTurtler"},"body":"It's called hardcore for a reason. Start over.","createdAt":"2023-06-24T22:00:29+0200"},{"author":{"login":"Jeradooka"},"body":"Sorry man, this is not a bug. This encounter has always been this way. Sorry for your loss.","createdAt":"2023-06-26T17:58:37+0200"},{"author":{"login":"Zebouski"},"body":"Blizzlike yeah you def do get instakilled for being behind or underneath the rock falling spot.\r\n\r\nAre you saying that the kill raidus is way way too far out and you died despite your model being nowhere near the area? It would probably be helpful if you can show in a diagram.\r\n\r\n> Charecter named Circles on hardcore died because of this. not cool. I hate to be a karen but i really would like a resurrection because that's beyond stupid.\r\n\r\nthis was covered when you signed up for hard core. turtle staff don't do revives ever for any reason.","createdAt":"2023-06-28T02:14:23+0200"},{"author":{"login":"Sruzzy"},"body":"\r\n@Zebouski I'm aware of their policy of not taking responsibility for deaths caused by shitty code. Torta has a SS, I was reasonable and even asked to just drop the HC moniker. Never filing another bug report. \r\n\r\nChromiecraft actually can admit when their code is shit and you died because of it. \r\n","createdAt":"2023-06-28T05:25:36+0200"},{"author":{"login":"redmagejoe"},"body":"The bugtracker comments are not a place for you to air your grievances like a child because you couldn't be bothered to acknowledge the Terms of Service you agreed to by using the service. Please use this platform to report and document bugs, or stop posting.","createdAt":"2023-06-28T05:28:45+0200"},{"author":{"login":"GitGurky"},"body":"Sorry to hear you died. As for the event I just finished testing it and it looks like the npc warns the player as well as runs a safe distance away telling you to also stand back. It works this way for both explosions for this event you can stand a little closer than the npc without getting hit but if you stand to close to the explosion you will get hit seeing two charges are going off at the same time. \r\n\r\nThink about it in real life if someone is blowing up cave entrances are you going to stand closer to the explosion than the person who is setting them off?\r\n\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/90982783/d6404cbe-bc1c-4c9c-839a-8feeab164187)\r\n\r\nI am going to go ahead and close this bug report seeing what you died to is part of the rp event for summoning the boss. \r\n","createdAt":"2023-06-28T23:10:27+0200"}],"createdAt":"2023-06-24T05:58:30+0200","number":3767,"labels":"","state":"CLOSED","title":"Bugged Hardcore Death.","body":"**Please, provide a clear description what the bug is:** The first boss lady has an explosion with a really fucked up collision radius for an insta-death mechanic. \r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.Kill the first troll boss in gnomer\r\n2. Die from the rocks in some random location unbeknownst to you.\r\n3. Get mad that you wasted countless hours to a bug. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:** Not insta kill you with what i assume are \"rocks\" from 30 yards away from where the rocks are.\r\n","updatedAt":"2023-06-28T23:10:27+0200","milestone":null,"closedAt":"2023-06-28T23:10:27+0200"},{"assignees":[],"author":{"login":"geojak"},"comments":[{"author":{"login":"geojak"},"body":"the dmn fire counted as blackrockspire,\r\ni assume they are all mixedup","createdAt":"2023-06-24T12:22:07+0200"},{"author":{"login":"slowtorta"},"body":"Fixed.","createdAt":"2023-06-25T23:22:25+0200"}],"createdAt":"2023-06-24T02:09:51+0200","number":3766,"labels":"","state":"CLOSED","title":"scholo fire counts as startholme","body":"**Please, provide a clear description what the bug is:**\r\n\r\nin the fire festival qeust a lifght in dark palces, we need to visit stratholme scholo, diremaul and lbrs\r\ni was just scholo and clocked the fire there, but the qeust counter tracked it as the strat fire\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. get a light in dark palces\r\n2. go scholo and use the fire\r\n3. see the quest tracker ticked strathole fire instead\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nhttps://database.turtle-wow.org/?quest=9319\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nscholo fire should count for scholo objective and not stratholme","updatedAt":"2023-06-25T23:22:25+0200","milestone":null,"closedAt":"2023-06-25T23:22:25+0200"},{"assignees":[],"author":{"login":"kroogz"},"comments":[{"author":{"login":"GitGurky"},"body":"There is no quest after Supplies we Need that is where the chain ends. \r\n\r\nAs for the item it sounds like you already have it in your keyring. Please check your key ring and see if it exists there. ","createdAt":"2023-06-26T16:02:28+0200"}],"createdAt":"2023-06-24T00:29:48+0200","number":3765,"labels":"","state":"CLOSED","title":"\"Supplies we Need\" in EPL, quest not working","body":"**Please, provide a clear description what the bug is:**\r\nHanded in required items but did not receive the required quest item from npc. Nor does npc offer the next quest (checked and confirmed in game by GM). Quest response quotes \"Cannot complete, Duplicate item found\"\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nNpc should give Scarlet Crusade Insignia to allow the chain to continue, but item does not appear in bag. Nor does npc offer any follow on quest","updatedAt":"2023-06-29T03:51:57+0200","milestone":null,"closedAt":"2023-06-29T03:51:57+0200"},{"assignees":[],"author":{"login":"geojak"},"comments":[{"author":{"login":"slowtorta"},"body":"This will be fixed on the next server update.","createdAt":"2023-06-23T11:04:03+0200"}],"createdAt":"2023-06-23T10:13:13+0200","number":3764,"labels":"","state":"CLOSED","title":"fire festival qeust not availabel to allaince","body":"**Please, provide a clear description what the bug is:**\r\n\r\nhttps://database.turtle-wow.org/?quest=9368 allaicne equivalent is compeltely missing, also on db\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\nhttps://www.wowhead.com/classic/quest=9367/the-festival-of-fire\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nquest should be available","updatedAt":"2023-06-23T11:04:03+0200","milestone":null,"closedAt":"2023-06-23T11:04:03+0200"},{"assignees":[],"author":{"login":"Klevdud"},"comments":[{"author":{"login":"geojak"},"body":"on twow db you can see that stealing ogrimmar flame unlock the HORDE folowup quest for the crown, therefor it doesnt work","createdAt":"2023-06-23T10:17:19+0200"},{"author":{"login":"slowtorta"},"body":"Fixed on the next update. \r\nhttps://github.com/slowtorta/turtlewow-bug-tracker/issues/3762\r\nhttps://github.com/slowtorta/turtlewow-bug-tracker/issues/3790","createdAt":"2023-06-25T23:10:31+0200"}],"createdAt":"2023-06-23T03:51:18+0200","number":3763,"labels":"","state":"CLOSED","title":"Midsummer festival quest bugged.","body":"After turning in the 3 flames of the horde capitals I was not able to pick up the last quest: A thiefs reward. (https://www.wowhead.com/classic/quest=9339/a-thiefs-reward)\r\n\r\n","updatedAt":"2023-06-25T23:10:32+0200","milestone":null,"closedAt":"2023-06-25T23:10:32+0200"},{"assignees":[],"author":{"login":"testening"},"comments":[{"author":{"login":"Gniltag"},"body":"Woud be great if this coud get fixed while the event is still up :3","createdAt":"2023-06-23T03:50:18+0200"},{"author":{"login":"geojak"},"body":"https://github.com/slowtorta/turtlewow-bug-tracker/issues/3763","createdAt":"2023-06-23T12:57:51+0200"},{"author":{"login":"Gniltag"},"body":"Please fix :x","createdAt":"2023-06-24T15:18:44+0200"},{"author":{"login":"TehN1k0"},"body":"Can confirm, stole all 3 city's flames but no quest \"A Thief's Reward\" is offered...","createdAt":"2023-06-25T17:42:41+0200"},{"author":{"login":"TehN1k0"},"body":"Just stole all 3 city's flames again, still no A Thief's Reward quest... does not look solved?\r\n\r\nThe quest which gives the pet is now there tho... which was not b4 either.","createdAt":"2023-06-26T11:25:04+0200"},{"author":{"login":"slowtorta"},"body":"You have to wait for a server update this Wednesday.","createdAt":"2023-06-26T11:26:05+0200"},{"author":{"login":"TehN1k0"},"body":"Roger torta thanks.","createdAt":"2023-06-26T11:26:25+0200"}],"createdAt":"2023-06-23T02:43:28+0200","number":3762,"labels":"","state":"CLOSED","title":"A Thief's Reward fire festival quest not avaliable","body":"**Please, provide a clear description what the bug is:**\r\n\r\nThe quest A Thief's Reward is not avaliable.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Complete _Stealing (Stormwind/Ironforge/Darnassus or Orgrimmar/Thunder Bluff/Undercity)'s Flame_ quests\r\n2. Talk to any Festival Talespinner\r\n3. There is no _A Thief's Reward_ quest avaliable\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\n Quest: https://database.turtle-wow.org/?quest=9365\r\n Quest: https://database.turtle-wow.org/?quest=9339\r\n\r\n Quest: https://database.turtle-wow.org/?quest=9330\r\n Quest: https://database.turtle-wow.org/?quest=9331\r\n Quest: https://database.turtle-wow.org/?quest=9332\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\n Completing all _Steal (city)'s Flame_ quests should unlock _A Thief's Reward_.\r\n\r\n If the Turtle Database is correct, both faction's _A Thief's Reward_ quests are currently switched - you have to complete the alliance _Steal-Flame_ quests to unlock horde's _A Thief's Reward_, and vice-versa. As they are race-locked, no one can access _A Thief's Reward_.","updatedAt":"2023-06-26T11:26:26+0200","milestone":null,"closedAt":"2023-06-25T23:10:34+0200"},{"assignees":[],"author":{"login":"erokbud"},"comments":[{"author":{"login":"GitGurky"},"body":"Try clearing your WDB folder","createdAt":"2023-06-23T16:20:17+0200"},{"author":{"login":"erokbud"},"body":"Hello,\r\n\r\nThank you for the suggestion – I tried that and it did not help.\r\n\r\n\r\n\r\n\r\n\r\nFrom: ***@***.***>\r\nSent: Friday, June 23, 2023 10:20 AM\r\nTo: ***@***.***>\r\nCc: ***@***.***>; ***@***.***>\r\nSubject: Re: [slowtorta/turtlewow-bug-tracker] Can't send gold to alt... \"You don't have enough money\" (Issue #3761)\r\n\r\n\r\nTry clearing your WDB folder\r\n\r\n—\r\nReply to this email directly, view it on GitHub<https://github.com/slowtorta/turtlewow-bug-tracker/issues/3761#issuecomment-1604353305>, or unsubscribe<https://github.com/notifications/unsubscribe-auth/BAYW7YT2CRNV7JRCXYYPDNTXMWQ2XANCNFSM6AAAAAAZQ3QA24>.\r\nYou are receiving this because you authored the thread.Message ID: ***@***.***>\r\n\r\n","createdAt":"2023-06-24T00:11:34+0200"},{"author":{"login":"GitGurky"},"body":"I cannot reproduce this issue. Maybe try changing your email body and subject text. \r\n\r\nDoes a lower amount of gold allow you to send?","createdAt":"2023-06-26T16:00:28+0200"},{"author":{"login":"RaeNidae"},"body":"If this hasn't yet been resolved, I had a very similar issue myself. Attaching a random item to the mail seemingly allowed it to be sent properly.\r\n\r\nAlso I remember it being in Feathermoon Stronghold as well. Might be an issue with that specific mailbox? But idk","createdAt":"2023-06-27T21:50:35+0200"},{"author":{"login":"GitGurky"},"body":"I would try the suggestion above or try a freshly downloaded client without any modifications. I have tested this with many characters and everything seems to work even at the mailbox above. ","createdAt":"2023-06-29T04:13:35+0200"}],"createdAt":"2023-06-23T01:27:06+0200","number":3761,"labels":"","state":"CLOSED","title":"Can't send gold to alt... \"You don't have enough money\"","body":"**Please, provide a clear description what the bug is:**\r\n\r\nWhen I try to send mail to my alt 'Sweetcheese', I'm presented with the message \"You don't have enough money\" and I'm unable to send.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Interact with a mailbox\r\n2. send gold to Sweetcheese\r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nIt should let me send gold to my character...\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/137457634/8c006203-4bca-4386-b8ad-024f29dc1503)\r\n","updatedAt":"2023-06-29T04:13:35+0200","milestone":null,"closedAt":"2023-06-29T04:13:35+0200"},{"assignees":[],"author":{"login":"Madliv21"},"comments":[{"author":{"login":"slowtorta"},"body":"What we can do is make this function unavailable if the character is dead :)","createdAt":"2023-06-25T11:41:28+0200"},{"author":{"login":"Madliv21"},"body":"That works as well, cuz right now if you are dead and use it, you brick your char and unless a GM revives you...you gonna walk for hours in some cases.","createdAt":"2023-06-25T11:43:33+0200"}],"createdAt":"2023-06-23T00:41:09+0200","number":3760,"labels":"","state":"CLOSED","title":"Make Unstuck feature on site also revive you","body":"**Please, provide a clear description of what the bug is:**\r\nHello, when the player submits an unstuck request, if they are dead/ ghost they will not be revived, which doesn't fix the issue. Cuz most of the time the player is far away from their heartstone and teleporting their ghost to heartstone only stuck them more. Which requires GM assistance. Since the unstuck has a 7 days cooldown, can we also make sure the player is also revived, like on the other private servers?\r\n**Steps to reproduce the behaviour with as much detail as possible:**\r\n\r\n1. Go on-site,\r\n2. Hit unstuck\r\n3. \r\n\r\n","updatedAt":"2023-06-25T11:43:34+0200","milestone":null,"closedAt":"2023-06-25T11:41:28+0200"},{"assignees":[],"author":{"login":"balakethelock"},"comments":[{"author":{"login":"GitGurky"},"body":"https://github.com/vmangos/core/commit/f8a50e33edd59b0986205fccda1d3b01ced32bc7\r\n\r\nDoesn't look like a bug after vmangos took a deep dive into it. ","createdAt":"2023-06-29T04:12:03+0200"}],"createdAt":"2023-06-23T00:18:46+0200","number":3759,"labels":"","state":"CLOSED","title":"Kirith the Damned immune to enslave","body":"**Please, provide a clear description what the bug is:**\r\nKirith the Damned is incorrectly immune to Enslave, in classic it was enslaveable. \r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Go to blasted lands eastern cave\r\n2. Try to enslave Kirith\r\n3. Find that it's immune\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=7728\r\n\r\n**Expected behavior. Describe how it should work:**\r\ncan be enslaved. Proof:\r\nWowhead comments https://www.wowhead.com/classic/npc=7728/kirith-the-damned#comments\r\nWarlock discord message https://discord.com/channels/253210018697052162/498619347778928661/627834154066771998\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/111737968/3a36a12e-8de4-4011-9f72-f08f06c1e9b5)\r\n","updatedAt":"2023-06-29T04:12:04+0200","milestone":null,"closedAt":"2023-06-29T04:12:03+0200"},{"assignees":[],"author":{"login":"ConcernedTurtler"},"comments":[{"author":{"login":"schanzee"},"body":"Can confirm the damage scaling for Holy Nova is still 0.107.\r\nCould just be that the https://turtle-wow.org/#/priest page is not up to date it has a lot of errors like 15 second Pain Spike CD and Champion’s Grace which never made it into the game.","createdAt":"2023-06-28T23:45:18+0200"},{"author":{"login":"GitGurky"},"body":"Will be fixed in the next update","createdAt":"2023-06-29T04:39:48+0200"}],"createdAt":"2023-06-23T00:03:30+0200","number":3758,"labels":"Priest, Spell","state":"CLOSED","title":"Holy Fire and Holy Nova still using old scaling values.","body":"According to the priest changes page on turtle-wow:\r\nHoly Fire initial damage component scaling has been adjusted: (0.75 → 0.857)\r\nHoly Nova talent damage component scaling has been adjusted: (0.107 → 0.161)\r\n\r\nThese changes have not been implemented as the spells are still using their old spell damage scaling values.\r\n\r\nSteps to reproduce the behavior with as much detail as possible:\r\n\r\nEquip some spell damage gear (100+)\r\nCast low ranks of Holy Fire/ Holy Nova\r\nIDs of affected creatures, items, quests or spells with a link to the relevant page:\r\n\r\nhttps://database.turtle-wow.org/?spell=15261\r\nhttps://database.turtle-wow.org/?spell=27801\r\n\r\nExpected behavior. Describe how it should work:\r\nHoly Fire and Holy Nova should use the updated spell damage scaling values shown on the priest changes page:\r\nhttps://turtle-wow.org/#/priest","updatedAt":"2023-06-29T04:39:48+0200","milestone":null,"closedAt":"2023-06-29T04:39:48+0200"},{"assignees":[],"author":{"login":"zeress"},"comments":[{"author":{"login":"GitGurky"},"body":"![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/90982783/ae985e18-0a32-46dc-be78-ce2f2d72d048)\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/90982783/581a7db0-60c7-4a31-9f10-156b1f8d59f3)\r\n\r\nlooks like Venomous Jungle Serpent is the only one without skinning","createdAt":"2023-06-28T18:02:24+0200"},{"author":{"login":"GitGurky"},"body":"will be fixed next update. ","createdAt":"2023-06-28T18:11:36+0200"}],"createdAt":"2023-06-22T23:49:00+0200","number":3757,"labels":"","state":"CLOSED","title":"Venomous Jungle Serpent, Venomflayer Serpent cannot be skinned","body":"**Please, provide a clear description what the bug is:**\r\nDespite being a beast and other similar Wind Serpents being skinable, these cannot.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Kill one\r\n2. Note that you cannot skin it\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=91966 https://database.turtle-wow.org/?npc=61096\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe should provide similar skinning drops as other mobs of a similar level. Example of a Wind Serpent that can be skinned: https://database.turtle-wow.org/?npc=4118","updatedAt":"2023-06-28T18:11:36+0200","milestone":null,"closedAt":"2023-06-28T18:11:36+0200"},{"assignees":[],"author":{"login":"morporkian"},"comments":[{"author":{"login":"slowtorta"},"body":"Too little information, impossible to fix w/o knowing a way to actually reproduce it.","createdAt":"2023-06-25T13:34:27+0200"}],"createdAt":"2023-06-22T22:48:58+0200","number":3756,"labels":"","state":"CLOSED","title":"you are in combat issue","body":"This happens randomly - after being in combat and killing the target my character stays 'in combat' i.e. cannot eat or drink to restore health (health stays at current level indefinitely), but bandages can be used. Can't log out as it thinks I'm in combat. The effect remains after further combat kills. I have to kill the program via task manager to exit or hearthstone out which seems to clear the combat state. Teleporting is greyed out also. Leaving the area by foot doesn't clear the issue.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Random, with no obvious pattern\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nVarious npcs & creatures\r\n\r\n**After killing the targeted npc/creature the combat state should be removed allowing restoration of health/mana etc:**\r\n","updatedAt":"2023-06-25T13:34:27+0200","milestone":null,"closedAt":"2023-06-25T13:34:27+0200"},{"assignees":[],"author":{"login":"geojak"},"comments":[{"author":{"login":"geojak"},"body":"The telabim ranked attackpower food stacks with 10 agi food too. Should not probably \r\n\r\ntelabim sp food does not stack with chilli food thought.","createdAt":"2023-06-25T22:34:23+0200"},{"author":{"login":"twowTurtReynolds"},"body":"From my testing, from your list:\r\nAgi foods and Chili don't stack\r\nTelabim and chili don't stack\r\nTelabim and agi foods do stack.\r\n\r\nI also tested telabim foods and power mushrooms, and they don't stack.","createdAt":"2023-12-29T03:39:29+0100"},{"author":{"login":"Dragunovi"},"body":"Removing item flag as the issue is with the spell effects attached to the items, not the items themselves.","createdAt":"2024-01-25T21:35:10+0100"}],"createdAt":"2023-06-22T22:21:12+0200","number":3755,"labels":"Spell, Reproduced","state":"OPEN","title":"Some agi foods stack with Danonzo's Tel'Abim foods","body":"**Please, provide a clear description what the bug is:**\r\n\r\nyou can have multiple food bufs active at the same time. this should not be possible\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. use any agillity/25 stam/ telabim food buff\r\n2. use dragon chilli food buff\r\n3. see you can have both active at the same time\r\n4. try combine 12 stamina food buff or 20 strength with agi, or chilli, see they are exclusive, only 1 food buff should be allowed after all\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nagi foods\r\nhttps://database.turtle-wow.org/?item=13928\r\nhttps://database.turtle-wow.org/?item=60984\r\nhttps://database.turtle-wow.org/?item=60593\r\nhttps://database.turtle-wow.org/?item=51711\r\n\r\nchilli\r\nhttps://database.turtle-wow.org/?item=12217\r\n\r\n\r\ntelabim foods are bugged too , but these are custom so its up to you guys anyway, but should not work, 1 well fed buff only \r\nhttps://database.turtle-wow.org/?item=60977\r\nhttps://database.turtle-wow.org/?item=60978\r\nhttps://database.turtle-wow.org/?item=60976\r\nThe telabim ranked attackpower food stacks with every other food buff. Should not probably\r\n\r\n25 stam food also works\r\nhttps://database.turtle-wow.org/?item=51717\r\nhttps://database.turtle-wow.org/?item=21023\r\n\r\nAny 12 stam 12 spirit food does not woek\r\nAny 20 streght food does not work \r\n\r\nnightfin soup mp5 food buff stacks with for example 12sp for telabim or chilli, but nightfin soup does not stack with 10 agi food.\r\n\r\n10 int melon food stacks with chilli but does not stack with mp5 nightfin soup\r\n\r\n2% haste food from telabim stacks with 25 stam magic mushroom food, but 2% haste does not stack with chilli\r\n\r\nthe hole thing is a big mess\r\n\r\n**Expected behavior. Describe how it should work:**\r\nonly 1 food buff (well fed) should be possible to be active. This should either always include chilli or never include chilli. \r\n\r\nSo chilli should either stack with all food buffs including 12 stam and strength which is currently does not. \r\n\r\nOr chilli should work blizzlike and not stack with any food buff. \r\n\r\nThe current mixed behaviour is inconsistent and clearly a bug. \r\n\r\n","updatedAt":"2024-01-25T21:35:11+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"Faxe-the-druid"},"comments":[{"author":{"login":"geojak"},"body":"Normally the official Forums, suggestions parts is a good place for ideas.devs do read there... Sometimes. Atleast I heard then say so before. But we don't get any feedback. \r\n\r\nAlternatively you can try bother ques on twow discord. I found that works best, he then summons Dragunovi and they might spread it to the rest of dev team if lucky\r\n\r\nBTW. This idea about summon able word bosses has been discussed before on the forum. That was months ago and nothing has changed. ","createdAt":"2023-06-22T23:27:21+0200"},{"author":{"login":"twowTurtReynolds"},"body":"This belongs on the suggestion forums.","createdAt":"2023-12-04T22:38:43+0100"}],"createdAt":"2023-06-22T17:02:00+0200","number":3754,"labels":"Custom Content Polish","state":"CLOSED","title":"World bosses","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. This is not a bug but more an idea and I do not know where else to bring it up. I love the concept that there are mighty beings in our World of Warcraft that have their own story and powers and of course loot :). But it gets sad to see it being milked like a cow and only a handful of players get to taste the milk. Is there any plan to change respawn of world bosses to summon-based interactions, maybe even a large quest chain to get attuned where we can get to follow the store behind these mighty beings? Hope this gets to the right people and if not I would like to know where I can bring things up in the future. Thanks in advance.\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-12-04T22:38:43+0100","milestone":null,"closedAt":"2023-12-04T22:38:43+0100"},{"assignees":[],"author":{"login":"GrizB37"},"comments":[{"author":{"login":"GrizB37"},"body":"Update: After taking gear off and trying to reequip. Can no longer use.... The Requires: Rank is working but not shown on the item, Please consider adding the Requires:Rank back visually so people don't finish ranking thinking they can use the gear indefinitely ","createdAt":"2023-06-22T11:52:11+0200"},{"author":{"login":"twowTurtReynolds"},"body":"All has been looking good with the honor calc scripts and no fallout from this old incident persists.","createdAt":"2024-01-25T21:50:25+0100"}],"createdAt":"2023-06-22T10:09:29+0200","number":3753,"labels":"PvP, Core","state":"CLOSED","title":"Honor Rank Gear & Requirements","body":"**Please, provide a clear description what the bug is:*\r\n\r\nRecently due to the honor miscalculation, alot of people got a rank and subsequently the gear they shouldn't have technically got. \r\n\r\nThis created an issue where people have the R13 Gear for example but their max rank still reads as R12. \r\n\r\nOn Turtle Wow the description on the gear for required rank is not present. \r\n\r\nEDIT:\r\n\r\nYou will still have the gear equip in your slots if you bought it and put on during the bugged calculation but if you deranked with the fixed honor calculations and take gear off you cannot use it! \r\n\r\nBut this is not apparent until you take it off! \r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Have E.g R13 during bugged calculation, buy and equip the gear. \r\n2. Be R12 after fixed calculation. \r\n3. R13 gear useable until taken off\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe gear should say Requires: Rank, on it.","updatedAt":"2024-01-25T21:50:25+0100","milestone":null,"closedAt":"2024-01-25T21:50:25+0100"},{"assignees":[],"author":{"login":"DaddyDedoge"},"comments":[{"author":{"login":"GitGurky"},"body":"This should be resolved now.","createdAt":"2023-06-26T17:43:07+0200"}],"createdAt":"2023-06-22T09:47:09+0200","number":3752,"labels":"","state":"CLOSED","title":"the Shade of Elura 1686","body":"**Please, provide a clear description what the bug is:**\r\n\r\nThe quest \"the Shade of Elura\", the crates spawn in under terrain\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. grab the quest and use PFquest to track the boxes most will show up on the map but only a few will be visible\r\n2. you can click some of them through the ground\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\n\r\nItem: https://database.turtle-wow.org/?item=6808\r\nQuest: https://database.turtle-wow.org/?quest=1686\r\nObject: https://database.turtle-wow.org/?object=86492\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nBoxes should be over terrain","updatedAt":"2023-06-26T17:43:07+0200","milestone":null,"closedAt":"2023-06-26T17:43:07+0200"},{"assignees":[],"author":{"login":"borg101"},"comments":[{"author":{"login":"GitGurky"},"body":"Should be fixed in the next update. ","createdAt":"2023-06-26T16:50:05+0200"}],"createdAt":"2023-06-22T07:10:24+0200","number":3751,"labels":"","state":"CLOSED","title":"Cannot Disenchant Wormscale Stompers","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Received Wormscale Stompers to DE in AQ40\r\n2. Attempted to Disenchant them.\r\n3. Error \"Item cannot be disenchated\" is given.\r\n4. Cleared WDB+disabled addons, relogged per GM request. Same error.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=21612\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nTo the best of my knowledge, this item should be able to be disenchanted into nexus crystals.","updatedAt":"2023-06-26T16:50:05+0200","milestone":null,"closedAt":"2023-06-26T16:50:05+0200"},{"assignees":[],"author":{"login":"zeress"},"comments":[],"createdAt":"2023-06-22T01:16:19+0200","number":3750,"labels":"","state":"CLOSED","title":"Boulderclaw Geomancer has no abilities","body":"**Please, provide a clear description what the bug is:**\r\nDespite having a mana bar and seemingly intended to be some sort of caster, these mobs only auto attack.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Start combat with them\r\n2. Note that all they do is auto attack\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=60839\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThese mobs should likely have spells similar to other Trogg Geomancers, As an example, [Stonevault Geomancers](https://database.turtle-wow.org/?npc=4853#abilities) are elite troggs roughly 7 levels lower that have fireball and flame buffet. This would make thematic sense for the Boulderclaw Geomancers to have potentially.","updatedAt":"2023-06-22T04:36:49+0200","milestone":null,"closedAt":"2023-06-22T04:36:49+0200"},{"assignees":[],"author":{"login":"DannyPuncake"},"comments":[{"author":{"login":"xhummerx"},"body":"that is actualy blizzlike atleast compared to classic retail unless you got a clip from classic that shows it\r\nif you want to do this to is nova them at the end of blizzard and then wait for debuff to fade and cone then\r\n","createdAt":"2023-06-22T10:15:46+0200"},{"author":{"login":"GitGurky"},"body":"https://us.forums.blizzard.com/en/wow/t/mage-cone-of-cold-blizzard-bug-slowing-effects/291874/4\r\n\r\nNot a bug","createdAt":"2023-06-29T04:44:32+0200"}],"createdAt":"2023-06-21T22:01:02+0200","number":3749,"labels":"","state":"CLOSED","title":"Cone of cold doesn’t apply slow if already slowed! CRITICAL","body":"**Please, provide a clear description what the bug is: Cone of cold slow doesn’t apply on targets slowed by blizzard.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:\r\n\r\n1. Mage level 26, learn cone of cold, and get permafrost 3/3 in frost tree.\r\n2. Slow mob with blizzard.\r\n3. Cone of cold while targets are slowed. \r\n4. No visual debuff about cone of cold slow, only blizzard slow.\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nSpell: https://database.turtle-wow.org/?spell=120 cone of cold\r\n\r\nhttps://database.turtle-wow.org/?spell=12571 permafrost r3\r\n\r\nhttps://database.turtle-wow.org/?spell=10\r\nBlizzard\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nMage should be able to apply cone slow after blizzard to continue the kite.\r\n\r\nCone of cold is a 10sec cd spell that should stack (duration vise) with other slows and also should slow for 11sec with permafrost 3/3. So a mage should be able to kite a pack of mobs using cone of cold every cd. \r\n\r\nhttps://youtu.be/G_MJIGbFCOs\r\n","updatedAt":"2023-06-29T04:44:32+0200","milestone":null,"closedAt":"2023-06-29T04:44:32+0200"},{"assignees":[],"author":{"login":"Bestoriop"},"comments":[{"author":{"login":"GitGurky"},"body":"Should be fixed in the next update. ","createdAt":"2023-06-26T16:50:11+0200"}],"createdAt":"2023-06-21T21:51:54+0200","number":3748,"labels":"","state":"CLOSED","title":"Runed Mithril Hammer wrong disenchant","body":"**Please, provide a clear description what the bug is: Runed Mithril Hammer (level 44 1 hand rare mace) is disenchanting into low level enchant mats**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Craft or buy a runed mithril hammer\r\n2. Disenchant it\r\n3. See what you get\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nItem: https://database.turtle-wow.org/?item=7946\r\n\r\n**Expected behavior. Describe how it should work: Runed Mithril Hammer should disenchant in Large Radiant Shard**\r\n","updatedAt":"2023-06-26T16:50:12+0200","milestone":null,"closedAt":"2023-06-26T16:50:11+0200"},{"assignees":[],"author":{"login":"AyleeJenn"},"comments":[{"author":{"login":"slowtorta"},"body":"Thank you for your report. However, this is a Blizzlike behavior: some of the crafted items in vanilla and Classic cannot be disenchanted. We don't know if it's an oversight or intended behavior, but we usually just leave this as it is. \r\n\r\nhttps://www.wowhead.com/classic/item=7925/mithril-scale-gloves#created-by-spell","createdAt":"2023-06-25T12:40:55+0200"},{"author":{"login":"slowtorta"},"body":"After discussing this issue with the team, we've decided to assign a disenchant loot table to this item.","createdAt":"2023-06-25T16:21:46+0200"}],"createdAt":"2023-06-21T18:32:21+0200","number":3747,"labels":"","state":"CLOSED","title":"Item Bug: Cannot be Disenchanted (Mithril Scale Gloves)","body":"**Please, provide a clear description what the bug is:**\r\nYour standard, straight forward \"Cannot be disenchanted\" oversight. A disenchantment addon shows it *should* be disenchantable and there is nothing to suggest othewise so I am reporting this as a bug. Further details below.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Fashion \"Mithril Scale Gloves\" from the blacksmithing profession\r\n2. Attempt to disenchant \"Mithril Scale Gloves\"\r\n3. Observes as the error \"Cannot be disenchanted\" appears\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\n\r\nItem: https://database.turtle-wow.org/?item=7925\r\n\r\n**Expected behavior. Describe how it should work:**\r\nNaturally, this item should disenchant into a disenchanting table of the appropriate level range. According to my addon that would be ... \r\n75% Vision dust (2 - 5)\r\n20% Lesser Nether Essence (1 - 2)\r\n5% Small Radiant Shard (1 - 1)\r\n\r\nThank you for your continued work and dedication and commitment to this project.","updatedAt":"2023-06-25T16:21:46+0200","milestone":null,"closedAt":"2023-06-25T12:40:55+0200"},{"assignees":[],"author":{"login":"xhummerx"},"comments":[],"createdAt":"2023-06-21T14:16:59+0200","number":3746,"labels":"Dungeons & Raids, NPC, Needs Blizzlike Proof, Need Replication on VMaNGOS","state":"OPEN","title":"Blackhand Iron Guard","body":"**Please, provide a clear description what the bug is:**\r\nThe mobs can use Shield Wall while stunned, you should be able to stun them at low hp to make them not able to use their Shield wall\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Pull a Blackhand Iron Guard get it to low hp stun it and while stunned it will still use the ability\r\n\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=10319\r\nSpell: https://database.turtle-wow.org/?spell=15655\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\nStun the Npc and it should not use Shield Wall ","updatedAt":"2023-11-19T19:03:26+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"tortlefan"},"comments":[{"author":{"login":"GitGurky"},"body":"Should be fixed next update. ","createdAt":"2023-06-22T18:23:57+0200"}],"createdAt":"2023-06-21T09:28:39+0200","number":3745,"labels":"","state":"CLOSED","title":"Stormwind Vault questgivers inactive for Horde","body":"**Please, provide a clear description what the bug is:**\r\nThe SW Vault questgivers Pepin Ainsworth and Koli Steamheart are not active as quest providers for Horde players. They are non-hostile, but have no quests to give.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Be a horde character at level 60\r\n2. Try talking to either of these NPCs outside SW vaults -- they have no quests available.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPCs: [Pepin Ainsworth](https://database.turtle-wow.org/?npc=80450), 80450\r\n[Koli Steamheart](https://database.turtle-wow.org/?npc=80451), 80451\r\n\r\nQuests: [Recovering Vault Shackles](https://database.turtle-wow.org/?quest=40426), 40426\r\n[Ending Arc'Tiras](https://database.turtle-wow.org/?quest=40427), 40427\r\n\r\n\r\nAdditional source: [Past forums post](https://forum.turtle-wow.org/viewtopic.php?f=4&t=4932&p=29759#p29759)\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe SW Vault questgivers Pepin Ainsworth and Koli Steamheart are supposed to offer quests to Horde players. ","updatedAt":"2023-06-22T18:23:57+0200","milestone":null,"closedAt":"2023-06-22T18:23:57+0200"},{"assignees":[],"author":{"login":"altovenue"},"comments":[],"createdAt":"2023-06-21T02:13:36+0200","number":3744,"labels":"","state":"CLOSED","title":"Armored Vermilion Deathcharger - Texture Issue","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Buy Mount\r\n2. Equip Mount\r\n3. ??\r\n4. Profit\r\n\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/137237385/47f2c44e-1ea7-4dfd-a89a-5e13d3e9d61d)\r\n\r\nError in texture of \"Swift Crimson Skeletal Steed\" as summoned, Armored Vermilion Deathcharger as purchased\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\n[https://forum.turtle-wow.org/viewtopic.php?t=2908]\r\n\r\n\r\n","updatedAt":"2023-06-22T01:22:20+0200","milestone":null,"closedAt":"2023-06-22T01:22:20+0200"},{"assignees":[],"author":{"login":"Bestoriop"},"comments":[{"author":{"login":"GitGurky"},"body":"Should be fixed in the next update. ","createdAt":"2023-06-26T16:50:18+0200"}],"createdAt":"2023-06-20T22:27:14+0200","number":3743,"labels":"","state":"CLOSED","title":"Arena Belt wrong disenchant","body":"**Please, provide a clear description what the bug is: Arena Belt giving Small Radiant Shard instead of Large Radiant Shard**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Drop or buy an Arena Belt\r\n2. Disenchant it\r\n3. See what you get\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nItem: https://database.turtle-wow.org/?item=80846\r\n\r\n**Expected behavior. Describe how it should work: Arena Belt should give Large Radiant Shard as rare items from this level**\r\n","updatedAt":"2023-06-26T16:50:18+0200","milestone":null,"closedAt":"2023-06-26T16:50:18+0200"},{"assignees":[],"author":{"login":"AkanetheTengu"},"comments":[{"author":{"login":"GitGurky"},"body":"Should be fixed next update. ","createdAt":"2023-06-22T18:23:26+0200"}],"createdAt":"2023-06-20T17:32:16+0200","number":3742,"labels":"","state":"CLOSED","title":"Turtle Wow The Spirits of Southwind Quest Bug Report","body":"Hello!\r\n\r\nMy in-game character name is Kuroitengu, level 59 high elf mage, and it seems that I cannot accept the quest \"The Spirits of Southwind\" in Silithus from questgiver Layo Starstrike (all the database links below).\r\n\r\n1. I tried picking this quest up after completing the prerequisite quest \"Wasteland\", and I received the following text error: \"This quest isn't available on your race\".\r\n2. After the initial failure I couldn't attempt to accept the quest as the NPC was not offering it.\r\n\r\nIDs of affected creatures, items, quests or spells with a link to the relevant page:\r\n\r\nNPC: https://database.turtle-wow.org/?npc=13220\r\nQuests: https://database.turtle-wow.org/?quest=1124; https://database.turtle-wow.org/?quest=1125\r\n\r\nThe DB links provided above mention that the quest should be available for all races, so I believe this is a bug. Please let me know if you need any further information on the subject.\r\n\r\nThank you in advance and have a nice day!","updatedAt":"2023-06-22T18:23:26+0200","milestone":null,"closedAt":"2023-06-22T18:23:26+0200"},{"assignees":[],"author":{"login":"montypup"},"comments":[{"author":{"login":"GitGurky"},"body":"![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/90982783/05c98084-fc4e-44d7-a29b-2f6660e1f1d6)\r\nnot a bug","createdAt":"2023-06-29T04:47:00+0200"}],"createdAt":"2023-06-20T16:55:13+0200","number":3741,"labels":"","state":"CLOSED","title":"Spiked Collar/ Guardian Felhunter bug?","body":"**Please, provide a clear description what the bug is:**\r\nSo I noticed that sometimes when i use my spiked collar trinket for summoning a guardian fel, it will sometimes randomly attack alternate faction players, which sets me to pvp even tho i am not pvp set, im wondering if thats a bug\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nSpiked Collar Trinket\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nDefend only against aggressive npcs or players if set to pvp\r\n","updatedAt":"2023-06-29T04:47:00+0200","milestone":null,"closedAt":"2023-06-29T04:47:00+0200"},{"assignees":[],"author":{"login":"skleny90"},"comments":[{"author":{"login":"skleny90"},"body":"![1](https://github.com/slowtorta/turtlewow-bug-tracker/assets/137187794/00e11faa-7e44-486b-9734-bce291d94fdb)\r\n","createdAt":"2023-06-20T16:48:43+0200"},{"author":{"login":"GrizB37"},"body":"It's not just specific to this item... All weapons retain their original positon when transmogged... Example, Phantom Blade, is one that goes on your back... However if you transmog it into a weapon that's sheathed at the side, Phantom blade will appear sheathed at the side.... Another example is someoff hand held items appear when sheathed away, however when you use these for transmog on an offhand that doesn't show up sheathed it will not show up also. ","createdAt":"2023-06-21T11:49:26+0200"},{"author":{"login":"luskanek"},"body":"There have been efforts to implement a system that could let you set the sheath position of the transmogrified weapon, but without luck. Can't fix.","createdAt":"2024-02-14T09:16:43+0100"}],"createdAt":"2023-06-20T16:24:58+0200","number":3740,"labels":"Client, Transmog, Can't Fix","state":"CLOSED","title":"Transmogrification Ancestral War Totem","body":"**Please, provide a clear description what the bug is:**\r\n\r\nI used Ancestral War Totem appearance for transmogrification, but it looks different. I used it to change the appearance of my Manual Crowd Pummeler, but it doesn't look like the original Ancestral War Totem, it looks upside-down sticking high above my character's right shoulder. I was wondering if it's possible to make it look exactly like the original Ancestral War Totem.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Use transmogrification to change the appearance of Manual Crowd Pummeler to Ancestral War Totem\r\n2. Equip Manual Crowd Pummeler \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nAncestral War Totem ID:5415 https://database.turtle-wow.org/?item=81199\r\nManual Crowd Pummeler ID:19645 https://database.turtle-wow.org/?item=9449\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nIn my opinion, it should look exactly like original Ancestral War Totem and not upside down.","updatedAt":"2024-02-14T09:16:51+0100","milestone":null,"closedAt":"2024-02-14T09:16:43+0100"},{"assignees":[],"author":{"login":"Jeradooka"},"comments":[{"author":{"login":"GitGurky"},"body":"There is not a bug here, you are comparing the first turnin to a repeatable\r\n\r\nHorde first turn in - https://database.turtle-wow.org/?quest=8367\r\nAlliance first turn in - https://database.turtle-wow.org/?quest=8371\r\n\r\nsee both have the same values \r\n8300 Experience\r\n200 Reputation with [Frostwolf Clan](https://database.turtle-wow.org/?faction=729)\r\n150 Reputation with [The Defilers](https://database.turtle-wow.org/?faction=510)\r\n150 Reputation with [Warsong Outriders](https://database.turtle-wow.org/?faction=889)\r\n\r\n8300 Experience\r\n200 Reputation with [Silverwing Sentinels](https://database.turtle-wow.org/?faction=890)\r\n150 Reputation with [Stormpike Guard](https://database.turtle-wow.org/?faction=730)\r\n150 Reputation with [The League of Arathor](https://database.turtle-wow.org/?faction=509)\r\n\r\nHorde repeatable - https://database.turtle-wow.org/?quest=8388\r\nAlliance repeatable - https://database.turtle-wow.org/?quest=8385\r\n\r\n6600 Experience\r\n150 Reputation with [Frostwolf Clan](https://database.turtle-wow.org/?faction=729)\r\n100 Reputation with [The Defilers](https://database.turtle-wow.org/?faction=510)\r\n100 Reputation with [Warsong Outriders](https://database.turtle-wow.org/?faction=889)\r\n\r\n6600 Experience\r\n150 Reputation with [Silverwing Sentinels](https://database.turtle-wow.org/?faction=890)\r\n100 Reputation with [Stormpike Guard](https://database.turtle-wow.org/?faction=730)\r\n100 Reputation with [The League of Arathor](https://database.turtle-wow.org/?faction=509)","createdAt":"2023-06-26T16:58:17+0200"}],"createdAt":"2023-06-20T15:54:29+0200","number":3739,"labels":"","state":"CLOSED","title":"Horde Battleground Rep too low for 9x Mark Turnin","body":"**Please, provide a clear description what the bug is:**\r\nAlliance get TRIPLE rep gain when they turn in the 9 mark combo.\r\nHorde only get DOUBLE rep gain when they turn in the 9 mark combo.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Have 3 marks of Honor from all 3 Battlegrounds\r\n2. Turn in Horde version. Note reputation gains.\r\n3. Turn in Alliance version. Note reputation gains.\r\n4. Compare discrepancy.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nQuest (Horde): https://database.turtle-wow.org/?quest=8388\r\nQuest (Alliance): https://database.turtle-wow.org/?quest=8371\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\nHorde players should receive comparable reputation gains (and back-credit for old turnins)\r\n","updatedAt":"2023-06-26T16:58:17+0200","milestone":null,"closedAt":"2023-06-26T16:58:17+0200"},{"assignees":[{"login":"YamaYAML"}],"author":{"login":"JikukanIdo"},"comments":[{"author":{"login":"YamaYAML"},"body":"I'll have a look. ","createdAt":"2023-06-20T15:16:15+0200"},{"author":{"login":"nickgreyden"},"body":"This is also previously posted here: https://github.com/slowtorta/turtlewow-bug-tracker/issues/3051","createdAt":"2023-06-22T18:26:12+0200"},{"author":{"login":"YamaYAML"},"body":"Closed because of duplicate with https://github.com/slowtorta/turtlewow-bug-tracker/issues/3051 - will continue updates there.","createdAt":"2023-06-25T02:34:43+0200"}],"createdAt":"2023-06-20T15:14:26+0200","number":3738,"labels":"MMAP","state":"CLOSED","title":"Deadwood Furbolgs evading","body":"Deadwood Furbolgs evading constantly/broken pathfinding in northern Felwood\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Go to Northern Felwood\r\n2. Target any furbolg around the green pond with ranged attacks\r\n3. Watch them get stuck, evade everything and reset aggro after about 15 seconds\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=7157\r\nhttps://database.turtle-wow.org/?npc=7156\r\nhttps://database.turtle-wow.org/?npc=7158\r\n\r\nItem: N/A\r\nQuest: N/A\r\nSpell: N/A\r\nObject: N/A\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nNot evade, not get stuck and simply work as every other NPC does in the game\r\n","updatedAt":"2023-06-25T02:34:44+0200","milestone":null,"closedAt":"2023-06-25T02:34:44+0200"},{"assignees":[],"author":{"login":"Ttourro"},"comments":[{"author":{"login":"Zebouski"},"body":"looks like a duplicate of https://github.com/slowtorta/turtlewow-bug-tracker/issues/3067 and https://github.com/slowtorta/turtlewow-bug-tracker/issues/467","createdAt":"2023-06-20T22:57:20+0200"},{"author":{"login":"Ttourro"},"body":"issue #467 here since November 2021. So sad. No one gonna change it. Never. ;( ","createdAt":"2023-06-21T10:07:01+0200"},{"author":{"login":"GitGurky"},"body":"https://github.com/slowtorta/turtlewow-bug-tracker/issues/467","createdAt":"2023-06-22T18:10:32+0200"}],"createdAt":"2023-06-20T15:05:02+0200","number":3737,"labels":"","state":"CLOSED","title":"Seal of Ascension Quest bugged ","body":"Just completed 2nd part of this quest (Forging the seal of ascession by flame of NPC Dragon. The issue is when dragon below 10% of health, i have to Mind Control him, and use HIS ability to forge the seal. IT IS DOESNT WORK. After i`m using mind controll item, seal on the floor getting forged by itself and become lootable. Normaly i have to lower less then 10% of dragon, then Mind control him with scpecial quest item provided, then once dragon controled, i have use his spell and forge the seal. Then i should be able to loot it. ","updatedAt":"2023-06-22T18:10:33+0200","milestone":null,"closedAt":"2023-06-22T18:10:32+0200"},{"assignees":[],"author":{"login":"Ttourro"},"comments":[{"author":{"login":"GitGurky"},"body":"![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/90982783/858bc2f4-621b-42f6-8e07-c015be2687bb)\r\nJust tested this and it works correctly. you must complete the chain first to summon the portal: https://database.turtle-wow.org/?quest=80300","createdAt":"2023-06-29T05:25:49+0200"}],"createdAt":"2023-06-20T14:58:12+0200","number":3736,"labels":"","state":"CLOSED","title":"Character can not open portal to Amani`Alor Trolls any more. ","body":"The problem occured suddenly, i was able to open portal in Orgrimar from troll portal trainer to Amani`Alor troll. But after some point i`m not able do that any more. This option for me is no longer existing in a trainer dialog. Also if some one opened portal arleday i cannot enter it. Reported to GM, he said to create here issue. (Character Tourro)","updatedAt":"2023-06-29T05:25:49+0200","milestone":null,"closedAt":"2023-06-29T05:25:49+0200"},{"assignees":[],"author":{"login":"luskanek"},"comments":[{"author":{"login":"GitGurky"},"body":"looks like this has been fixed has the same respawn timers as all other objects for this quest. ","createdAt":"2023-06-26T18:55:15+0200"}],"createdAt":"2023-06-20T11:00:20+0200","number":3735,"labels":"","state":"CLOSED","title":"Quest: 'A Refugee's Quandary' box respawn timer too long","body":"**Please, provide a clear description what the bug is:**\r\nThe respawn timer of the affected quest object is way too long. The other two objects needed for the quest respawn within 10 seconds, but the respawn time of the box seems to be longer than 5 minutes.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nItem: https://database.turtle-wow.org/?item=10438\r\nQuest: https://database.turtle-wow.org/?quest=3361\r\nObject: https://database.turtle-wow.org/?object=148499\r\n\r\n**Expected behavior. Describe how it should work:**\r\nSet the respawn timer to match the two other items.","updatedAt":"2023-06-26T18:55:15+0200","milestone":null,"closedAt":"2023-06-26T18:55:15+0200"},{"assignees":[],"author":{"login":"Heteroi"},"comments":[{"author":{"login":"Heteroi"},"body":"My character's name is Heteroi.A level 60 mage.my account is kellywlyxbsb.","createdAt":"2023-06-20T07:34:07+0200"},{"author":{"login":"Heteroi"},"body":"oh I found it. It's a key in Key chain.sorry to bother you.Could you tell me What does this thing do?","createdAt":"2023-06-20T11:15:51+0200"},{"author":{"login":"GitGurky"},"body":"It doesn't do anything currently was planned for a future raid.","createdAt":"2023-06-22T18:25:05+0200"},{"author":{"login":"Heteroi"},"body":"Thank you for your answer.I'm looking forward to future versions.\n\n\n\n| |\n***@***.***\n|\n|\n***@***.***\n|\n\n\n\n\n---- Replied Message ----\n| From | ***@***.***> |\n| Date | 06/23/2023 00:25 |\n| To | ***@***.***> |\n| Cc | ***@***.***>***@***.***> |\n| Subject | Re: [slowtorta/turtlewow-bug-tracker] A bug(maybe) of the quest \"Supplies We Need\" or the item \"Scarlet Crusade Insignia\" (Issue #3734) |\n\nIt doesn't do anything currently was planned for a future raid.\n\n—\nReply to this email directly, view it on GitHub, or unsubscribe.\nYou are receiving this because you authored the thread.Message ID: ***@***.***>","createdAt":"2023-06-23T02:02:45+0200"}],"createdAt":"2023-06-20T07:30:41+0200","number":3734,"labels":"","state":"CLOSED","title":"A bug(maybe) of the quest \"Supplies We Need\" or the item \"Scarlet Crusade Insignia\"","body":"**Please, provide a clear description what the bug is:**\r\nHi,dear developer.I'm poor English.I have to use a translator to read and write.sorry for that.But that doesn't stop me from loving turtles WOW.\r\nI finish the quest \"Supplies We Need\" and reward \"Scarlet Crusade Insignia\",but the item is not in my bag.It's disappeared.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.I use \"Illusion: Scarlet Crusade\" and speak to Mavel Brightwood to take in the queset \"Supplies We Need\"\r\n2. I cheak my bag didn't find \"Scarlet Crusade Insignia\"\r\n3. I spoke to her again and got no information\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=50677\r\nItem: https://database.turtle-wow.org/?item=53005\r\nQuest: https://database.turtle-wow.org/?quest=80711\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nI think the item \"Scarlet Crusade Insignia\" will give to me when I finish the quest \"Supplies We Need\" and reward \".I can see it in my bag.And I read the quest Description,she will give you a map,but I didn't see it in quest Reward.I don't know what it means.","updatedAt":"2023-06-23T02:02:46+0200","milestone":null,"closedAt":"2023-06-22T18:25:05+0200"},{"assignees":[],"author":{"login":"balakethelock"},"comments":[{"author":{"login":"GitGurky"},"body":"Should be fixed next update","createdAt":"2023-06-26T18:46:08+0200"}],"createdAt":"2023-06-19T19:35:09+0200","number":3733,"labels":"","state":"CLOSED","title":"Panther Hide Sack drop rate too low","body":"**Please, provide a clear description what the bug is:**\r\nDrop rate is 12%, should be 18%\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Check database for its droprate\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=14515\r\nItem: https://database.turtle-wow.org/?item=19914\r\n\r\n**Expected behavior. Describe how it should work:**\r\nShould be 18% drop rate. Source:\r\nhttps://www.wowhead.com/classic/item=19914/panther-hide-sack#dropped-by","updatedAt":"2023-06-26T18:46:08+0200","milestone":null,"closedAt":"2023-06-26T18:46:08+0200"},{"assignees":[],"author":{"login":"ranevian"},"comments":[{"author":{"login":"geojak"},"body":"Could you make a, video maybe. I have long stopped using reckoning as, it always, see es, so underwhelming. Maybe there rly is some bug. ","createdAt":"2023-06-19T20:20:54+0200"},{"author":{"login":"twowTurtReynolds"},"body":"I wasn't able to replicate this. Please provide a video of the issue if it is still an issue.","createdAt":"2023-12-30T03:21:13+0100"}],"createdAt":"2023-06-19T18:11:34+0200","number":3732,"labels":"Further informations required, Paladin, Spell","state":"CLOSED","title":"Reckoning Talent - Paladin","body":"**Please, provide a clear description what the bug is:**\r\n\r\nPaladin protection spec Reckoning talent does not function as expected. Upon being crit, the paladin should be getting an extra attack off. The attack animation plays out for an extra attack and the combat log shows an extra attack occurring, but there is no damage associated with the extra attack. (Note: these crits received are not forced crits using /sit but, in fact, are proper crits from fighting enemies normally).\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Talent into Reckoning as paladin\r\n2. Get crit from an enemy creature to proc the effect\r\n3. See attack animation play out but no damage to follow\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nUpon being critically hit, the paladin should have a free auto attack. Critical hits that are forced using /sit will not proc the Reckoning effect.\r\n","updatedAt":"2023-12-30T03:21:13+0100","milestone":null,"closedAt":"2023-12-30T03:21:13+0100"},{"assignees":[],"author":{"login":"Rinsedd"},"comments":[{"author":{"login":"GitGurky"},"body":"![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/90982783/2696f7f0-5d15-456b-bf34-c6414eb60fc4)\r\nCannot reproduce seems to give rep.","createdAt":"2023-06-26T17:14:53+0200"},{"author":{"login":"Rinsedd"},"body":"> ![image](https://user-images.githubusercontent.com/90982783/248849006-2696f7f0-5d15-456b-bf34-c6414eb60fc4.png) Cannot reproduce seems to give rep.\r\n\r\nwhat should i do then? ive tried 2 tickets, really sucks being stuck at 19339 with this being the only city faction im missing :(","createdAt":"2023-06-26T17:51:02+0200"},{"author":{"login":"Rinsedd"},"body":"heres a video\r\nhttps://youtu.be/v07GSw_uUEE","createdAt":"2023-06-26T21:26:07+0200"},{"author":{"login":"GitGurky"},"body":"Ah ill look into it again so what it looks like you are really high rep I wonder if the turn ins have a cap where it stops (which would be incorrect) ill check tomorrow and get back with you.","createdAt":"2023-06-26T22:39:08+0200"},{"author":{"login":"GitGurky"},"body":"I think I found the issue, \r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/90982783/31166e77-f74f-48e4-a430-44dc6aca88f4)\r\n\r\nIt looks like for some reason this is the max rep you can obtain will need to look into this but the quest isnt the issue going to modify your bug report a bit.\r\n\r\nThis only affects High Elf.","createdAt":"2023-06-27T03:41:03+0200"},{"author":{"login":"Lexiebean"},"body":"For what it's worth, it's a visual bug. You can still hit Exalted.","createdAt":"2023-06-27T07:32:17+0200"},{"author":{"login":"Chokladaren"},"body":"> For what it's worth, it's a visual bug. You can still hit Exalted.\r\n\r\nIt doesn't seem to be entirely visual, as I can buy mounts which would indicate I'm exalted, but not the darnassus tabard","createdAt":"2023-06-27T13:26:54+0200"},{"author":{"login":"Rinsedd"},"body":"nice findings Gurky thanks for ur work","createdAt":"2023-06-27T21:50:30+0200"},{"author":{"login":"Lexiebean"},"body":"> It doesn't seem to be entirely visual, as I can buy mounts which would indicate I'm exalted, but not the darnassus tabard\r\n\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/6937574/e1a7cb7e-ffee-4e3a-804b-52ed7d50642b)","createdAt":"2023-06-29T01:54:49+0200"},{"author":{"login":"GitGurky"},"body":"Should be fixed in 1.16.6","createdAt":"2023-06-29T05:32:45+0200"}],"createdAt":"2023-06-19T15:30:30+0200","number":3731,"labels":"","state":"CLOSED","title":"High Elf's are unable to get more than 19399 Revered with Darnassus.","body":"**Gurky's Edit:**\r\n\r\n**Please, provide a clear description what the bug is:**\r\nHigh Elf's cannot further their reputation with Darnassus past 19399 Revered.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Hit 19399 reputation (Revered) with Darnassus\r\n2. Notice you can no longer gain any further reputation for this faction.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=14725\r\nQuest: https://database.turtle-wow.org/?quest=7801\r\n\r\n**Expected behavior. Describe how it should work:**\r\nHigh Elf's should be able to hit Exalted like everyone else. \r\n\r\n\r\n**Report before finding the issue:**\r\n\r\n> **Please, provide a clear description what the bug is:**\r\n> Character: Inserd\r\n> Raedon Duskstriker, the alliance cloth quartermaster is not giving out rep upon completing \"Additional Runecloth: Darnassus\"\r\n> \r\n> **Steps to reproduce the behavior with as much detail as possible:**\r\n> \r\n> 1. Turn in Runecloth in Darnassus, no rep is given\r\n> 2. Quit client deleted WDB, still no rep given\r\n> \r\n> **IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n> \r\n> NPC: https://database.turtle-wow.org/?npc=14725\r\n> Quest: https://database.turtle-wow.org/?quest=7801\r\n> \r\n> **Expected behavior. Describe how it should work:**\r\n> each turn in of Additional Runecloth: Darnassus should give 50 rep\r\n> \r\n> Edit: I tried to turn in some morrowgrain, that yielded zero reputation aswell\r\n> Edit 2: Tried Pristine Yeti Hide repeatable, no rep, game must think I am exalted yet I'm only revered.","updatedAt":"2023-06-29T05:32:45+0200","milestone":null,"closedAt":"2023-06-29T05:32:45+0200"},{"assignees":[],"author":{"login":"Scaryn"},"comments":[{"author":{"login":"burner1024"},"body":"it works, just not shown, it's a visual bug","createdAt":"2023-06-19T15:17:43+0200"},{"author":{"login":"GitGurky"},"body":"This is just a visual bug you still get the set bonus","createdAt":"2023-06-26T17:44:04+0200"}],"createdAt":"2023-06-19T14:30:41+0200","number":3730,"labels":"","state":"CLOSED","title":"Imperial Plate Armor Set bonuses don't work with transmoged pieces","body":"**Please, provide a clear description what the bug is:**\r\n\r\nThe armor set doesn't give set bonus when they are transmog into another skin. I have five piece of Imperial plate armor set and belt, shoulders and feet are transmoged into another skin items. I should have bonus +28 attack power but I don't have that, only +100 armor\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Bought parts of the Imperial plate armor set from Auction House\r\n2. Used Fashion Coins on Imperial Plate Belt, Imperial Plate Boots and Imperial Plate Shoulders\r\n3. The 2nd set bonus don't count even that I reached number of piece of equiped items on me \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\n\r\nItem: \r\nImperial Plate Belt - https://database.turtle-wow.org/?item=12424\r\nImperial Plate Boots - https://database.turtle-wow.org/?item=12426\r\nImperial Plate Shoulders - https://database.turtle-wow.org/?item=12428\r\nFashion Coin - https://database.turtle-wow.org/?item=51217\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nThe set bonuses should work even with transmoged gear. \r\n\r\nScreenshots: \r\n\r\n![WoWScrnShot_061923_142810](https://github.com/slowtorta/turtlewow-bug-tracker/assets/137070231/9780093b-f065-4520-9df9-da6580327ffb)\r\n![WoWScrnShot_061923_142812](https://github.com/slowtorta/turtlewow-bug-tracker/assets/137070231/94ee587b-a05b-49ba-8f4c-afcd7f8c3741)\r\n![WoWScrnShot_061923_142808](https://github.com/slowtorta/turtlewow-bug-tracker/assets/137070231/11305054-3094-4372-ae50-5796dd416e45)\r\n","updatedAt":"2023-06-26T17:44:04+0200","milestone":null,"closedAt":"2023-06-26T17:43:47+0200"},{"assignees":[],"author":{"login":"Konspaul"},"comments":[{"author":{"login":"GitGurky"},"body":"![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/90982783/ddfb03ec-4380-4a41-95cb-729cb001081f)\r\nIt works like thorns with the school of Arcane","createdAt":"2023-06-29T05:38:19+0200"}],"createdAt":"2023-06-19T11:55:59+0200","number":3729,"labels":"","state":"CLOSED","title":"Technician's Servoshield does not return magic damage","body":"**Please, provide a clear description what the bug is:**\r\nI believe Technician's Servoshield (from Razzle Longpipe) does not return magic damage. The combat log appear it as physical damage while the shield should return 1 arcane spell damage. Please check this.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-06-29T05:38:19+0200","milestone":null,"closedAt":"2023-06-29T05:38:19+0200"},{"assignees":[],"author":{"login":"ShiraZen"},"comments":[{"author":{"login":"Oolaatris"},"body":"If they clear their WDB folder then the tmog should display correctly. ","createdAt":"2023-06-19T16:53:45+0200"},{"author":{"login":"ShiraZen"},"body":"This bug has persisted for a long time on my character, through many WDBs being deleted. I have people constantly tell me that my pants are missing, which is funny at first but considering I'm an RPer it doesn't do me any favors for immersion.\r\n\r\nIt's been going on for a *while*, unfortunately.","createdAt":"2023-06-21T21:08:59+0200"}],"createdAt":"2023-06-19T09:01:39+0200","number":3728,"labels":"Client, Transmog","state":"OPEN","title":"Naked pieces when in transmog.","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\nTransmog on Bonescythe gear appears to not work properly.\r\n\r\nI've had Legs, Chest, and Belt transmogged to Bloodfang for so long, and people always view my character as naked in those slots.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-06-29T05:38:59+0200","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"Kymel1"},"comments":[{"author":{"login":"Oolaatris"},"body":"You aren't supposed to be able to group up for this quest. If anyone else gets close to the priest who's doing the quest then The Cleaner shows up and kills everyone. That you can't turn it in is not a bug, that you got any credit for someone else doing the event is a bug.","createdAt":"2023-06-19T16:42:37+0200"},{"author":{"login":"Celestriax"},"body":"Sorry but, wrong.\r\n\r\nYou definitely should be able to complete in group. You just aren't able to do anything. Move etc.\r\n\r\nQuest is absolutely not working as intended. I would suggest doing a little research before commenting, just a tip.","createdAt":"2023-06-22T05:27:14+0200"},{"author":{"login":"Oolaatris"},"body":"That someone moving alerts the game to bring in the cleaner would seem to indicate that the quest is intended to be done alone. In Classic it became well known that priests who all had the eye of divinity could help one another by standing still to avoid the cleaner but they also generally had to still each do it themselves as I recall. That people have to be so careful to not trigger the cleaner (whose purpose is to ensure players do this quest solo) makes to idea that you can complete it in a group, particularly by not even participating and just standing back as described in this post, completely absurd. ","createdAt":"2023-06-22T13:35:34+0200"},{"author":{"login":"GitGurky"},"body":"Only the priest to do the event will get completion credit for this quest. ","createdAt":"2023-06-22T18:27:38+0200"}],"createdAt":"2023-06-19T05:03:03+0200","number":3727,"labels":"","state":"CLOSED","title":"Benediction quest completion issue","body":"**Please, provide a clear description what the bug is:**\r\n\r\nHello my characters name is Wilton,\r\n\r\nI am writing to bring to your attention an issue I encountered while attempting to complete the quest \"The Balance of Light and Shadow\" in the world of Turtle WoW. I participated in the quest alongside three other priests, namely Hilldegard, Celestria, and Dominicous. While Hilldegard was able to successfully complete the quest, I faced an obstacle that prevented me from doing so.\r\n\r\nDespite following the quest requirements and progressing through the necessary steps, I did not receive quest completion credit, and as a result, I was unable to proceed further or obtain the associated rewards. I am uncertain as to the cause of this issue, and I am seeking your assistance in resolving it.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Be in a party with other priests on the same quest, starting at the same time while having one complete the quest, this does not cause the cleaner to appear. \r\n2. Hilldegard the one priest was able to complete it but we were not. Senya had said this was a bug and we needed to submit a bug report and wait for the restart this week. \r\n\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=14494\r\nItem: https://database.turtle-wow.org/?item=18608\r\nQuest: https://database.turtle-wow.org/?quest=7622\r\nObject: https://database.turtle-wow.org/?object=18659\r\n\r\n**Expected behavior. Describe how it should work:**\r\nWe should all be able to group together as priests with the eye of divinity and the eye of shadow to complete this quest.\r\n\r\nThank you for your time!\r\n\r\nBest,\r\nWilton","updatedAt":"2023-06-22T18:27:38+0200","milestone":null,"closedAt":"2023-06-22T18:27:38+0200"},{"assignees":[],"author":{"login":"dominicous"},"comments":[{"author":{"login":"Oolaatris"},"body":"You are cited in another report as having done this quest in a group which is not what the quest design is. In fact if anyone helps the priest doing the quest or even gets close it's supposed to trigger The Cleaner to come and one shot everyone. Doing it as a group completely trivializes the event. You should be able to abandon the quest and pick it up again from Eris and do the quest yourself and get credit. ","createdAt":"2023-06-19T16:44:24+0200"},{"author":{"login":"GitGurky"},"body":"Only the priest to do the event will get completion credit for this quest. ","createdAt":"2023-06-22T18:27:52+0200"}],"createdAt":"2023-06-19T04:57:29+0200","number":3726,"labels":"","state":"CLOSED","title":"The balance of holy and shadow, Can't Turn IN!!!!!!!!!","body":"I Completed the balance of holy and shadow, and i CANT TURN IT IN. It says its completed, and when I talk to Eris Havenfire the red completed quest button is red and i can click it. it even makes the classic trumpet completed noise, Yet nothing happens. I've spent just about all of my gold on this it is driving me up a wall. I can't go through that stress again. I just want my staff.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\nI just cant turn the quest in. I press complete quest and nothing happens.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc= [Eris Havenfire](https://database.turtle-wow.org/?npc=14494)\r\nItem: https://database.turtle-wow.org/?item= https://database.turtle-wow.org/?quest=7622\r\nQuest: https://database.turtle-wow.org/?quest= [The balance of holy and shadow](https://database.turtle-wow.org/?quest=7622)\r\n\r\n**Expected behavior. Describe how it should work:**\r\nI should press complete quest and get Splinter of Nordrassil to combine with the eye of shadow in my bag and the eye trinket to receive Benediction.\r\n\r\n\r\nForgot my name: Dominicous","updatedAt":"2023-06-22T18:27:52+0200","milestone":null,"closedAt":"2023-06-22T18:27:52+0200"},{"assignees":[],"author":{"login":"Sdacm"},"comments":[{"author":{"login":"GitGurky"},"body":"This was changed on May 29th \"Replace Quest 60132 Reward Item with Money\" this is intended the web database just has not been updated to reflect this change yet. ","createdAt":"2023-06-22T18:40:06+0200"},{"author":{"login":"Sdacm"},"body":"@Gurky-Turtle sorry, but it was not just in the web database. When accepting the quest and also when opening the quest menu (before delivering the quest) it also mentions the cloak as the quest's reward. Unfortunately I could not get this on video, but this was the matter that led me to report this issue.\r\nThank you for your work.","createdAt":"2023-06-22T20:54:23+0200"},{"author":{"login":"GitGurky"},"body":"I'll check it out but it could be a result of old wdb data as well lingering.","createdAt":"2023-06-24T08:12:35+0200"}],"createdAt":"2023-06-19T03:58:19+0200","number":3725,"labels":"","state":"CLOSED","title":"Bug report: Quest \"They're In The Way!\" wrong reward","body":"**Please, provide a clear description what the bug is:**\r\n\r\nQuest reward differed from what it said it was in the quest log and turtle wow database.\r\nReward was supposed to be a Silksand Cape but was 30 silver instead.\r\nHere is a video of me delivering the quest and receiving 30 silver:\r\n\r\nhttps://github.com/slowtorta/turtlewow-bug-tracker/assets/18186105/467c074c-ea27-4285-bdb8-54248bf29bf4\r\n\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Accept Horde quest They're In The Way! in Hammerfall (Arathi Highlands)\r\n2. Check the reward\r\n3. Kill the 20 spiders as indicated by the quest\r\n4. Deliver quest and compare the reward that was there when accepting/doing the quest to the actual reward you receive\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\n\r\nNPC: https://database.turtle-wow.org/?npc=9555\r\nItem: https://database.turtle-wow.org/?item=14420\r\nQuest: https://database.turtle-wow.org/?quest=60132\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nEither the quest should say the reward is 30 silver or the player should actually receive Silksand Cape upon delivering the quest\r\n\r\n*****\r\n\r\nThank you!\r\nCeu\r\n","updatedAt":"2023-06-24T08:12:35+0200","milestone":null,"closedAt":"2023-06-22T18:40:06+0200"},{"assignees":[],"author":{"login":"Crableth"},"comments":[{"author":{"login":"GitGurky"},"body":"Cannot reproduce, sounds like a wdb issue or an addon issue. ","createdAt":"2023-06-26T17:34:27+0200"},{"author":{"login":"parsn"},"body":"Same issue with both my characters. 2 mounths appart. \r\nTried: \r\nJust regular relogging\r\nDelete WDB (ofc while client was closed)\r\nRemoving all addons and removed the WDB folder. Not working. \r\n\r\n1st time a GM helped me, this time GM would't help me at first. They did later <3","createdAt":"2024-01-15T00:59:09+0100"}],"createdAt":"2023-06-19T01:20:48+0200","number":3724,"labels":"Profession, Needs Replication","state":"OPEN","title":"Tailoring is bugged","body":"**Please, provide a clear description what the bug is:**\r\nNPC Timothy Worthington does not allow me to buy any recipe with it, I remember that when i had to buy the Artisan tailor with it, a GM had to reset him with me because as i tried to bought the skill or recipes it wouldn't work. Now i am trying once again to buy any recipe post 205 and i can't. It shows the recipe, it shows the green, but as i click on it, nothing happens.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Go to NPC in Theramore\r\n2. try to buy any recipe by clicking on it\r\n3. Nothing happens, i don't learn the recipe and doens't show any error\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=11052\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\nClick on any recipe/artisan tailoring and be able to learn it","updatedAt":"2024-01-19T14:56:44+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"iljajakush"},"comments":[{"author":{"login":"GitGurky"},"body":"In the future please add links to your bug https://database.turtle-wow.org/?npc=51546 ","createdAt":"2023-06-22T18:33:31+0200"},{"author":{"login":"GitGurky"},"body":"It looks like this has been fixed the web database is just out of date currently","createdAt":"2023-06-26T17:29:48+0200"}],"createdAt":"2023-06-18T23:33:27+0200","number":3723,"labels":"","state":"CLOSED","title":"high elves glyph master","body":"**Please, provide a clear description what the bug is:**\r\nIn the database shows two times mulgore, and the absence of high elves in the zone. Glyph master missing\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-06-26T17:29:48+0200","milestone":null,"closedAt":"2023-06-26T17:29:48+0200"},{"assignees":[],"author":{"login":"ericpierrkarvan"},"comments":[{"author":{"login":"geojak"},"body":"That's normal. Buff or heal someone with pvp on gives you the plague too. /close ","createdAt":"2023-06-18T22:30:36+0200"},{"author":{"login":"sxe"},"body":"I just had the same problem, that's why I came here to report it.\r\nI am a bit confused why this was closed. Usually you just can't cast anything on a pvp flagged player to avoid getting flagged. This is obviously super important, especially when you play hardcore. \r\nThis is at the very least inconsistent with most(all) other spells cause as I said you simply can't buff/heal pvp flagged players but personally I would call this a bug cause it simply shouldn't be possible.","createdAt":"2023-08-03T16:41:35+0200"}],"createdAt":"2023-06-18T21:28:27+0200","number":3722,"labels":"PvP, Hardcore","state":"CLOSED","title":"As HC char: Buffing pvp flagged friend with Lightning Shield using Thunderhead talent will flag you for PVP","body":"I got flagged for pvp with my HC shaman and the only thing I can think of is I accidentally buffed a player with Lightning Shield.\r\n\r\nSteps:\r\nSpec into Thunderhead and buff a pvp flagged friend with a HC shaman and get flagged.\r\n\r\nhttps://database.turtle-wow.org/?spell=45508 Thunderhead.\r\n\r\nI was using Lightning shield rank 4, https://database.turtle-wow.org/?spell=945\r\n\r\n","updatedAt":"2023-12-05T05:42:47+0100","milestone":null,"closedAt":"2023-06-19T05:58:22+0200"},{"assignees":[],"author":{"login":"sniper-sin"},"comments":[{"author":{"login":"vsevolodivanov289"},"body":"respawn time is 6min 15sec - there're queues of players to this quest's item","createdAt":"2023-06-20T17:16:58+0200"},{"author":{"login":"GitGurky"},"body":"https://github.com/slowtorta/turtlewow-bug-tracker/issues/3735","createdAt":"2023-06-26T17:46:29+0200"}],"createdAt":"2023-06-18T18:21:12+0200","number":3721,"labels":"","state":"CLOSED","title":"problem with the respawn time of this quest object","body":"**Please, provide a clear description what the bug is:**\r\nAfter rebooting the server, there was a problem with the respawn time of the quest object.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nItem: https://database.turtle-wow.org/?item=16313\r\nQuest: https://database.turtle-wow.org/?quest=3361\r\nObject: https://database.turtle-wow.org/?object=178084\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe objects in this quest have a respawn time of 5 seconds, but only the Felix's Chest object has bug a respawn time of 5 to 10 minutes.\r\n","updatedAt":"2023-06-26T17:46:29+0200","milestone":null,"closedAt":"2023-06-26T17:46:29+0200"},{"assignees":[],"author":{"login":"vkekd"},"comments":[],"createdAt":"2023-06-18T17:46:37+0200","number":3720,"labels":"","state":"CLOSED","title":"General Drakkisath","body":"The flamestrike that this NPC does should not be possible to interrupt it and it should be casted on a random enemy, right now is always casted on the person with the highest threat\r\nhttps://database.turtle-wow.org/?npc=10363\r\n","updatedAt":"2023-06-19T06:24:29+0200","milestone":null,"closedAt":"2023-06-19T06:24:29+0200"},{"assignees":[],"author":{"login":"vkekd"},"comments":[{"author":{"login":"xhummerx"},"body":"This is not only limited to while stun they also will do this especialy in polymorph or any kind of CC \r\nThey can also Gouge from 10 + yards up to 30 yards. \r\nIf you Berserker Rage it you also get a full threat drop instead of a temp threat removal till the effect ends","createdAt":"2023-06-21T14:14:05+0200"}],"createdAt":"2023-06-18T17:43:46+0200","number":3719,"labels":"NPC","state":"OPEN","title":"Blackhand assassins","body":"This NPC https://database.turtle-wow.org/?npc=10318 can still use abilities when hes stunned\r\n\r\nHow to reproduce it: CC the mob and wait until he gouges you","updatedAt":"2023-06-29T05:39:25+0200","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"azolom"},"comments":[{"author":{"login":"slowtorta"},"body":"Fixed in 1.16.6.","createdAt":"2023-06-25T13:34:53+0200"}],"createdAt":"2023-06-18T14:39:42+0200","number":3718,"labels":"","state":"CLOSED","title":"Logouts in SM area result in teleport to last taxi node on login","body":"**Please, provide a clear description what the bug is:**\r\n\r\nLogging out inside the SM portal area or outside of SM in Tirisful Glades frequently (~ 1/2 or 1/3 times) results in being teleported to my last flight taxi destination upon login. I've been experiencing this for weeks. Last night, I logged out at 68,27 on the SM map (inside the area with several portals, essentially outside the GY portal). When I logged in, it said my character was in \"Scarlet Monastery Library\" on the character select screen, and after I selected my character and logged in I was at 43,85 in WPL (the Chillwind Camp flight node). \r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\nI suspect this can happen to anyone logging out near SM, but this is the specific chain of events that tends to land me here: \r\n\r\n1. Fly to Chillwind Camp\r\n2. Run to SM, enter a SM GY instance\r\n3. Exit GY instance, logout nearby \r\n4. Login and find yourself in WPL?\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nN/A\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nI expect to login and be in the same location I logged out at. ","updatedAt":"2023-06-25T13:34:53+0200","milestone":null,"closedAt":"2023-06-25T13:34:53+0200"},{"assignees":[],"author":{"login":"EstebanFailsmore"},"comments":[{"author":{"login":"GitGurky"},"body":"I cannot reproduce this maybe you are using the 16 sound channels client? If you are using a smaller number of sound channels in a raid some sound will not play because so much is going on. \r\n\r\nThat or you could enable sound at the character in the sound settings but I tested a bunch of mind flays and they always make sounds. Also, make sure you are not running vanilla fixes or nampower as these can cause issues like this as well. ","createdAt":"2023-06-29T05:47:46+0200"},{"author":{"login":"EstebanFailsmore"},"body":"thanks for the reply but i already quit playing the server cause my 55\r\npriest died to a dc.\r\n\r\nOn Thu, Jun 29, 2023 at 1:47 PM Gurky ***@***.***> wrote:\r\n\r\n> Closed #3717\r\n> <https://github.com/slowtorta/turtlewow-bug-tracker/issues/3717> as\r\n> completed.\r\n>\r\n> —\r\n> Reply to this email directly, view it on GitHub\r\n> <https://github.com/slowtorta/turtlewow-bug-tracker/issues/3717#event-9672247644>,\r\n> or unsubscribe\r\n> <https://github.com/notifications/unsubscribe-auth/BAU3LCDB4XNU4RTGBNLLYA3XNT3GZANCNFSM6AAAAAAZK2UQY4>\r\n> .\r\n> You are receiving this because you authored the thread.Message ID:\r\n> ***@***.***\r\n> com>\r\n>\r\n","createdAt":"2023-07-06T08:05:05+0200"}],"createdAt":"2023-06-18T13:33:59+0200","number":3717,"labels":"","state":"CLOSED","title":"Mind flay audio","body":"Mind flay spell rarely plays correct audio and is almost silent most of the time.","updatedAt":"2023-07-06T08:05:05+0200","milestone":null,"closedAt":"2023-06-29T05:47:46+0200"},{"assignees":[],"author":{"login":"xiaoxaxo"},"comments":[{"author":{"login":"ratkosrb"},"body":"I cannot reproduce the issue. It is definitely using Melee crit, not Spell crit. Please look at the following tests.\r\n\r\nWhen modifying my agility, which increases melee crit, it always crits.\r\n\r\nhttps://github.com/slowtorta/turtlewow-bug-tracker/assets/35845488/99552643-0ff3-4a56-91a7-cdc01e9dbc9e\r\n\r\nBut when I modify my intellect instead, which gives spell crit, it does not crit.\r\n\r\nhttps://github.com/slowtorta/turtlewow-bug-tracker/assets/35845488/3d6b6508-a5d9-455b-b6ab-c1c0d822d233\r\n\r\n","createdAt":"2023-06-19T05:56:43+0200"},{"author":{"login":"geojak"},"body":"It's pretzty werid thought. I have meele crit chance of 25% braids but my hammer rarely crits at all when it should be 1/4.\r\nThis is also a duplicate, someone else reported it before a few months ago ","createdAt":"2023-06-19T08:59:24+0200"},{"author":{"login":"geojak"},"body":"https://github.com/slowtorta/turtlewow-bug-tracker/issues/3254\r\nAltgf is the best parsing naxx pala on the server so he probably knows his stuff ","createdAt":"2023-06-19T09:00:44+0200"},{"author":{"login":"GitGurky"},"body":"https://github.com/slowtorta/turtlewow-bug-tracker/issues/3254","createdAt":"2023-06-29T05:48:41+0200"},{"author":{"login":"twowTurtReynolds"},"body":"![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/833fba3e-a1d3-450c-afc5-3685eaaf68e5)\r\nIndeed, hammer of wrath uses meele crit.\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/a8b3a27a-56d7-49cd-b40c-13df54294522)\r\n","createdAt":"2023-12-25T22:06:37+0100"}],"createdAt":"2023-06-18T11:20:47+0200","number":3716,"labels":"Couldn't reproduce","state":"CLOSED","title":"PALADIN - HAMMER OF WRATH CRIT CHANCE BUG","body":"**PALADIN - Hammer of Wrath SPELL CRIT vs. MELEE CRIT CHANCE BUG:**\r\n\r\n**Put on a set of melee crit gear, and you will see, hammer of wrath will almost never crit. However, if you start putting on some spell crit/INTELLECT, you will see that it will begin to start critting, A LOT MORE. This is abnormal behavior, hammer of wrath's crit chance is supposed to be based on melee crit % and not spell crit %. I am unsure if this is an intentional Turtle WoW feature, but I decided to report it, since it is quite a significant nerf to the Paladin class as a whole.**\r\n\r\n1. -\r\n2. -\r\n3. -\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page: READ THE COMMENTS FROM https://www.wowhead.com/classic/spell=24275/hammer-of-wrath#comments YOU WILL SEE MULTIPLE COMMENTS STATING IT IS BASED UPON MELEE CRIT CHANCE**\r\n\r\n**Expected behavior: In original Vanilla WoW and Classic WoW, Hammer of Wrath's crit chance was always based upon your melee crit % and never on your spell crit %.**\r\n","updatedAt":"2023-12-25T22:06:38+0100","milestone":null,"closedAt":"2023-12-25T22:06:37+0100"},{"assignees":[],"author":{"login":"EstebanFailsmore"},"comments":[{"author":{"login":"GitGurky"},"body":"What level is your tailoring at it requires I believe 230","createdAt":"2023-06-22T18:36:36+0200"},{"author":{"login":"EstebanFailsmore"},"body":"I dont remember. It was some time ago. I think i had at least 230 if not more as i was grinding tailoring and shadow silk very hard. ","createdAt":"2023-06-24T08:31:31+0200"},{"author":{"login":"GitGurky"},"body":"After some testing it requires tailoring 250 where as the prior quest requires 230 \r\n\r\nWorking as intended from what I can tell.\r\n","createdAt":"2023-06-26T17:54:41+0200"}],"createdAt":"2023-06-18T07:26:41+0200","number":3715,"labels":"","state":"CLOSED","title":"The Undermarket quest bug","body":"https://database.turtle-wow.org/?quest=3385 quest says i do not meet the requirements even though i am of correct level and done pre requisite quest. I cleared the cache, contacted the gm and they reset the npc https://database.turtle-wow.org/?npc=8439 - it did not helped so gm told me to write on bugtracker. ","updatedAt":"2023-06-26T17:57:09+0200","milestone":null,"closedAt":"2023-06-26T17:57:09+0200"},{"assignees":[],"author":{"login":"Kfxd"},"comments":[{"author":{"login":"GitGurky"},"body":"https://github.com/slowtorta/turtlewow-bug-tracker/issues/520","createdAt":"2023-06-22T18:37:30+0200"}],"createdAt":"2023-06-17T17:20:19+0200","number":3714,"labels":"","state":"CLOSED","title":"Soothsaying for Dummies not interactive","body":"**Please, provide a clear description what the bug is:**\r\nThe book/item \"Soothsaying for Dummies\" is not interactive. The quest \"show of your work\" has been completed in order to choose my first specialization, then engineering was dropped and relearned, membership card has been deleted and WDB folder has been deleted.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=11811\r\nObject: https://database.turtle-wow.org/?object=177226\r\n\r\n**Expected behavior. Describe how it should work:**\r\nAfter learning a specialization within a profession, competing the show off your work quest. You should be able to unlearn the profession, redo it at pick another specialization after using this book.\r\nI have done this on several servers in the past and i am familiar with the steps taken.","updatedAt":"2023-06-22T18:37:30+0200","milestone":null,"closedAt":"2023-06-22T18:37:30+0200"},{"assignees":[],"author":{"login":"Kfxd"},"comments":[{"author":{"login":"Siventt"},"body":"I can confirm that Spider Belt does not remove the web from the spiders at Gilneas, at least the last time I checked. But it works correctly with other effects like the spiders from Dustwallow Marsh.","createdAt":"2023-11-22T17:25:58+0100"},{"author":{"login":"Dragunovi"},"body":"Changing this to spell only tag as the Spider Belt itself does not have any issue, only the spell attached to its On Use effect.","createdAt":"2024-01-25T21:10:35+0100"}],"createdAt":"2023-06-17T17:11:55+0200","number":3713,"labels":"Spell","state":"OPEN","title":"Spider Belt effect \"Immune Root\" not functioning as intended.","body":"**Please, provide a clear description what the bug is:**\r\nTailor waist item \"Spider Belt\" is dysfunctional. It does not immune user in Net-o-matic backfires, when precasted, nor does it remove or make you immune to player and npc immobilizing effects.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Simply use item and have another player cast a immobilizing effect on you, the slow/root will go through even though the \"Immune Root\" buff is active.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nItem: https://database.turtle-wow.org/?item=4328\r\n\r\nSpell: https://database.turtle-wow.org/?spell=9774\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\nPrecasting /using the spider belt should totally neglect any backfires from items such as the mentioned net-o-matic, it should also remove all existing immobilizing effects when used, and grant you immunity for 5 seconds.","updatedAt":"2024-01-25T21:10:41+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"Aegael"},"comments":[{"author":{"login":"Aegael"},"body":"It seems like logging out and back in several times fixed the issue.","createdAt":"2023-06-17T15:25:54+0200"},{"author":{"login":"geojak"},"body":"Relog, it should make you lose engie once more amf this time all of it.\r\n\r\nOr maybe you found the key to the proffesions exploit. I know a guy with armosmirh, axesmith, wordsmith, axesmith and goblin + gnomish engie, all active at the same time. It should not be poosible, but it is somehow, but they refuse to say how he did it","createdAt":"2023-06-17T15:27:34+0200"}],"createdAt":"2023-06-17T15:12:22+0200","number":3712,"labels":"","state":"CLOSED","title":"Engineering respec bugged, stuck at 75 level cap","body":".","updatedAt":"2023-08-18T19:34:16+0200","milestone":null,"closedAt":"2023-06-17T15:26:10+0200"},{"assignees":[],"author":{"login":"Thilass"},"comments":[{"author":{"login":"geojak"},"body":"https://github.com/slowtorta/turtlewow-bug-tracker/issues/3699","createdAt":"2023-06-18T22:45:40+0200"},{"author":{"login":"GitGurky"},"body":"closing due to duplicate ","createdAt":"2023-06-22T18:56:38+0200"}],"createdAt":"2023-06-17T14:57:27+0200","number":3711,"labels":"","state":"CLOSED","title":"Dalaran reputation hand-ins arent repeatable.","body":"Hey, appearently the Dalaran hand-in quests for rep gain, are non repeatable at the moment. The most possible reputation you can gain from other quests are about 2K rep into Honored atm. Rewards are starting from Revered.\r\n\r\nQuests:\r\n**NPC: Magus Palon** (ID: https://database.turtle-wow.org/?npc=61065 )\r\n--Major Magical Fortifications--\r\nhttps://database.turtle-wow.org/?quest=40711\r\n--Medium Magical Fortifications--\r\nhttps://database.turtle-wow.org/?quest=40710\r\n--Minor Magical Fortifications--\r\nhttps://database.turtle-wow.org/?quest=40709\r\n\r\nQuest:\r\n**NPC: Archmage Talyvanah** (ID: https://database.turtle-wow.org/?npc=61064 )\r\n--The Nexus of Dalaran--\r\nhttps://database.turtle-wow.org/?quest=40708\r\n\r\nTheese quests should be repeatable, so we can earn Dalaran reputation, currently they can only be done once.\r\nThe Picture shows, that i handed them in, and i cant accept them again.\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/136903637/cfe7034a-38a2-4071-b477-ac9c83401946)\r\n","updatedAt":"2023-06-22T18:56:38+0200","milestone":null,"closedAt":"2023-06-22T18:56:38+0200"},{"assignees":[],"author":{"login":"alexismoulin"},"comments":[{"author":{"login":"geojak"},"body":"They reset next day\r\nI thought the same as you and was exited to go for the seeker of knowledge title, but next day you are back to square one","createdAt":"2023-06-17T14:42:44+0200"},{"author":{"login":"alexismoulin"},"body":"Oh, if I understand well, the next day the quest counter does a -1. Is it correct?\r\nThus, if I complete 4 daily quests, my quest counter does a +4 on day n and then a -4 on day n+1","createdAt":"2023-06-17T15:03:18+0200"},{"author":{"login":"GitGurky"},"body":"That is correct. ","createdAt":"2023-06-22T18:41:02+0200"},{"author":{"login":"alexismoulin"},"body":"Do seasonal quests share the same behavior as they reset every year or do they have the same behavior than repeatable quests (only count for the first time you complete the quest)","createdAt":"2023-06-28T09:05:53+0200"},{"author":{"login":"geojak"},"body":"Seasonal quests do not reset on twow so far ","createdAt":"2023-06-28T19:38:27+0200"}],"createdAt":"2023-06-17T12:41:31+0200","number":3710,"labels":"","state":"CLOSED","title":"Daily Quests adding +1 to your completed quests counter indefinitely","body":"**Please, provide a clear description what the bug is:**\r\n\r\nWhen doing daily quests at Alah’Thalas they add + 1 to the quest completed indefinitely. \r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. doing any daily quest at Alah’Thalas (probably the same at Horde equivalent)\r\n2. once completed they add + 1 to the quest completed indefinitely.\r\n3. therefore the quest counter can be tricked by doing those quests indefinitely\r\n4. it ruins the interest of the quest achievement titles\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nAll daily quests at Alah’Thalas (probably the same at Horde equivalent)\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nYou should remove the +1 from daily and repeatable quests and make it count only for regular quests. May be you can make the first quest of a repeatable quest a regular one and the subsequent repeatable quests (which do not increase the counter)\r\n","updatedAt":"2023-06-28T19:38:27+0200","milestone":null,"closedAt":"2023-06-22T18:41:02+0200"},{"assignees":[],"author":{"login":"Blank3ts"},"comments":[],"createdAt":"2023-06-17T10:09:58+0200","number":3709,"labels":"NPC, Core","state":"CLOSED","title":"Alterac Valley Ice Lord Evade Bug","body":"**Please, provide a clear description what the bug is:**\r\nWe are in AV and are trying for the last push to win the game, anyways we summon Ice Lord and as we get to mid just past Korrack's hill, Lokholar the Ice Lord evade bug's out with the two guards that patrol seen in the screenshot. Very frustrating as Ice Lord could've easily given us the push we needed to take aid, and we could've potentially won a game. (ikr, Horde winning AV?)\r\nSEE SCREENSHOT: https://gyazo.com/6407c71c2b87ebb6ff4f6c718111e7ef\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Summon Ice Lord\r\n2. Escort him along his path, in my case this happened right by Snowfall GY, between Snowfall GY and the fort Balinda is in\r\n3. Once he began attacking guards, he just bugged out. Didn't do anything special, kinda just ran over to the two patrolling (seen in screenshot) and phased into the ground.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-11-02T02:45:56+0100","milestone":null,"closedAt":"2023-11-02T02:45:55+0100"},{"assignees":[],"author":{"login":"Epickalen"},"comments":[{"author":{"login":"Dragunovi"},"body":"Removing item flag as the issue is related to the spell and not the item that applies the poison.","createdAt":"2024-01-25T21:35:35+0100"}],"createdAt":"2023-06-17T07:28:25+0200","number":3707,"labels":"Rogue, Spell","state":"OPEN","title":"Deadly Poison I-IV not dual stacking like Deadly Poison V","body":"**Please, provide a clear description what the bug is:**\r\nDeadly Poison V, when applied to two weapons will apply two separate stacks of Deadly Poison. Every other level of Deadly Poison will no replicate this behavior.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\nApply Deadly Poison IV to two daggers. \r\nStart attacking enemy, dummy, friends.\r\nNotice that you only get a single instance of Deadly Poison IV (up to 5)\r\nApply Deadly Poison V to two daggers. \r\nStart attacking enemy, dummy, friends.\r\nTwo instances of Deadly Poison V (both go up to 5)\r\n\r\n","updatedAt":"2024-01-25T21:35:36+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"Moobca"},"comments":[],"createdAt":"2023-06-16T22:05:49+0200","number":3706,"labels":"Dungeons & Raids, Object","state":"OPEN","title":"Majordomo Chest","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. When you have masterlooter on, it doesnt affect the chest, also when somebody ninja loots, GMs basically tell you to fuck off in a nice way\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=179703\r\n\r\n**Expected behavior. Describe how it should work:**\r\nYou could make the chest affected on master looting or make GMS work when something like ''Ninja looting'' happens while the players have no control to know if they guy is ninja looter or not \r\n","updatedAt":"2023-06-29T18:22:49+0200","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"Nickolit"},"comments":[],"createdAt":"2023-06-16T21:15:20+0200","number":3705,"labels":"","state":"CLOSED","title":"Dreadlord Bug","body":"**Please, provide a clear description what the bug is:**\r\nGood day.\r\nThe Dreadlord elite NPC should not be able to enslave himself. This causes an imbalance in the battle with Kazzak or farm this demons for the items.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. https://database.turtle-wow.org/?spell=11726\r\n2. https://database.turtle-wow.org/?npc=8716\r\n\r\n**Expected behavior. Describe how it should work:**\r\nDreadlord, as all other elites demons there must be immune to enslave demon warlock spell.\r\nP.S. Thanks for the content, u are great guys!\r\nName in game: Metacat (undead warlock)","updatedAt":"2023-06-19T06:05:35+0200","milestone":null,"closedAt":"2023-06-19T06:05:35+0200"},{"assignees":[],"author":{"login":"Strangyone"},"comments":[{"author":{"login":"GitGurky"},"body":"![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/90982783/10a5c134-fc8a-430c-b1c0-d5aee66eecf9)\r\nHe spawns, and you have to trigger the spawn by killing centars in the area. ","createdAt":"2023-06-29T06:51:53+0200"}],"createdAt":"2023-06-16T20:49:55+0200","number":3704,"labels":"","state":"CLOSED","title":"Verog the Dervish Issue","body":"In location Barrens quest \"Verog the Dervish\". In this quest Verog must spawns near tent when you killing another centaur NPC's. On our server he doesn't swapns there. I wait two times about 30 mins. That issue have all another players.\r\n\r\n1. Quest: https://database.turtle-wow.org/?quest=851\r\n2. NPC: https://database.turtle-wow.org/?npc=3395\r\n\r\nThx for your wok this server are awesome) Have a nice day)","updatedAt":"2023-06-29T06:51:53+0200","milestone":null,"closedAt":"2023-06-29T06:51:53+0200"},{"assignees":[],"author":{"login":"Quackmandan"},"comments":[{"author":{"login":"slowtorta"},"body":"You can see your forum account name in your Account Management page on our website.","createdAt":"2023-06-25T13:36:31+0200"}],"createdAt":"2023-06-16T20:38:04+0200","number":3703,"labels":"","state":"CLOSED","title":"Cannot Make Forum Account","body":"**Please, provide a clear description what the bug is:**\r\nThe Website will not let me make a forum account despite having an active ingame account with the server. Whenever I try to \"login\" to the forum, it tells me my info is wrong. That same info lets me log in to the rest of the website. If I choose, \"forgot my password\", option on the forum login screen, it sends me to a 404 error page\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-06-25T13:36:31+0200","milestone":null,"closedAt":"2023-06-25T13:36:31+0200"},{"assignees":[],"author":{"login":"afizzler"},"comments":[{"author":{"login":"geojak"},"body":"Duplicate of https://github.com/slowtorta/turtlewow-bug-tracker/issues/3227 ","createdAt":"2023-06-16T23:50:25+0200"}],"createdAt":"2023-06-16T18:05:24+0200","number":3702,"labels":"","state":"CLOSED","title":"Not letting me queue for more than 3 battlegrounds","body":"It should let me queue for more than 3 battlegrounds if I wanted to queue up for WSG, AV, AB, blood ring, and sunnyglade valley\r\n","updatedAt":"2023-12-09T05:39:42+0100","milestone":null,"closedAt":"2023-06-17T00:06:55+0200"},{"assignees":[],"author":{"login":"Trinax11"},"comments":[{"author":{"login":"balakethelock"},"body":"The sheath placement is based on the original weapon you have equipped, not the transmog appearance you are using.\r\nMeans if sharpened silithid femur sheathes on the side, your weapon will always sheathe on the side even if you transmog to a weapon that sheathes on the back.","createdAt":"2023-06-16T17:56:34+0200"},{"author":{"login":"Trinax11"},"body":"I know that but on retail it works different. I think everyone would be happier that if the weapon would go on back as it should. Dont you think?","createdAt":"2023-06-16T17:59:52+0200"},{"author":{"login":"Zebouski"},"body":"Ideally let us choose mounting location, but this entire report is more of a suggestion than a bug report.","createdAt":"2023-06-16T22:49:31+0200"},{"author":{"login":"Trinax11"},"body":"Lets theoretically assume you want to transmog your swords into warglaives from azzinoth, do you really want them to be sheated on your side? Some swords just belong on the back...","createdAt":"2023-06-17T00:09:39+0200"},{"author":{"login":"Zebouski"},"body":"Then some weapons like Thunderfury look great sheathed on the side. OR some would disagree with me there and want it on their back.\r\n\r\nIt is better to leave this up to personal choice. Properly fixed, this would be a suggestion to add a feature to allow us to pick.","createdAt":"2023-06-17T04:57:22+0200"},{"author":{"login":"Dragunovi"},"body":"Should be fixed with next restart, as in the sword should display when sheathed.","createdAt":"2024-01-25T21:38:42+0100"}],"createdAt":"2023-06-16T17:11:36+0200","number":3701,"labels":"Item, Client, Custom Content Polish, Transmog","state":"CLOSED","title":"Transmog bug - phantom blade should be on your back when used as transmog","body":"**Please, provide a clear description what the bug is:**\r\nOne handed swords that are on you back when used as transmog will be as your normal weapon by your side. \r\n\r\nFor instance I have [Sharpened Silithid Femur] equiped and I transmog it with my Phantom Blade which is normally on your back. But when transmoged it is not on your back. \r\n\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Transmog normal sword with Phantom blade or other similar sword that is on your back. \r\n2. See it is on your side.\r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nItem: https://database.turtle-wow.org/?item=7961\r\n\r\n**Expected behavior. Describe how it should work:**\r\nTransmoging sword with phantom blade should make the phantom blade put on your back not side. ","updatedAt":"2024-01-25T21:38:42+0100","milestone":null,"closedAt":"2024-01-25T21:38:42+0100"},{"assignees":[],"author":{"login":"syrathegreat"},"comments":[{"author":{"login":"GitGurky"},"body":"Should be fixed in the next update. ","createdAt":"2023-06-26T16:50:23+0200"}],"createdAt":"2023-06-16T15:29:45+0200","number":3700,"labels":"","state":"CLOSED","title":"Unable to disenchant [Sentinel's Pauldrons]","body":"**Please, provide a clear description what the bug is:**\r\nSimilar to https://github.com/slowtorta/turtlewow-bug-tracker/issues/3560, [Sentinel's Pauldrons] cannot be disenchanted, despite it being an Uncommon (Green) item. This was still replicated after clearing WDB folder. Similar to the previous issue, [Sentinel's Pauldrons] is perhaps missing a disenchant ID? This may extend to the other Darnassus reputation items, however I have not yet checked myself.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Purchase [Sentinel's Pauldrons] from the Darnassus reputation vendor upon reaching Honored.\r\n2. Attempt to disenchant said item.\r\n3. Should get a warning \"Item cannot be disenchanted\"\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nhttps://database.turtle-wow.org/?item=60751\r\nhttps://database.turtle-wow.org/?spell=13262\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nItem should be disenchanted successfully like all other Uncommon (Green) items as per the spell description, and as evidenced by even items missing disenchant ID's in Blizzard Classic, gaining one in TBC, implying an oversight.","updatedAt":"2023-06-26T16:50:23+0200","milestone":null,"closedAt":"2023-06-26T16:50:23+0200"},{"assignees":[],"author":{"login":"geojak"},"comments":[{"author":{"login":"afizzler"},"body":"this is not a bug as it is intended for no actual content yet for dalaran","createdAt":"2023-06-17T00:18:18+0200"},{"author":{"login":"twowTurtReynolds"},"body":"Dalaran rep is now farmable :)","createdAt":"2023-12-06T15:54:13+0100"}],"createdAt":"2023-06-16T13:05:41+0200","number":3699,"labels":"Quest","state":"CLOSED","title":"dalran rep still not farmable","body":"**Please, provide a clear description what the bug is:**\r\n\r\nalong time ago dalran quartermaster with custom blue rep reward items was introudced. even an epic caster soccered hat.\r\n\r\nalso introduced were a handfull of qeust to hand in some enchanting mats at dalaran. these were to my knowdlege supposed to be repatable. they are not\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\npls introduce a way to acutally get revered/exalted with dalran. maybe this one was forogtten because you thought the quest are preatable?","updatedAt":"2023-12-06T15:54:14+0100","milestone":null,"closedAt":"2023-12-06T15:15:39+0100"},{"assignees":[],"author":{"login":"Azeron223"},"comments":[],"createdAt":"2023-06-16T12:19:23+0200","number":3698,"labels":"Spell, NPC","state":"OPEN","title":"Lurking Jungle Creeper's Entangling Roots spell non-interruptable","body":"The NPC \"Lurking Jungle Creeper\" (NPC ID: 91965) on Gilijim's Isle has an Entangling Roots spell (Spell ID: 12747) that cannot be interrupted\r\n\r\nAs this is a standard NPC in a basic questing zone I imagine the usual behaviour is for the spell to be interruptable.\r\n","updatedAt":"2023-06-29T18:23:15+0200","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"AtomicTyper"},"comments":[{"author":{"login":"AtomicTyper"},"body":"Alright the totems don't work for me only in parties. It is likely that some addons create this problem, I try to find out which one does this.","createdAt":"2023-06-20T09:17:01+0200"},{"author":{"login":"balakethelock"},"body":"It's possibly because of some members being pvp flagged and others no. Not an addon.","createdAt":"2023-06-20T19:12:54+0200"},{"author":{"login":"AtomicTyper"},"body":"Yes you are right! I have warmode on. If I manually flag myself with /pvp everything works.","createdAt":"2023-06-21T08:24:57+0200"}],"createdAt":"2023-06-16T10:20:44+0200","number":3697,"labels":"","state":"CLOSED","title":"Shaman Totems which buff party don't work in parties","body":"**Please, provide a clear description what the bug is:**\r\nWhen I am in a party as a shaman, my totems which give buffs (e.g. strength of earth, mana spring) don't work. The totems of other shamans also don't work. Another shaman in the group deleted his WDB folder and after that, all totems work again, his and mine.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Be a shaman\r\n2. Enter a party\r\n3. Place a buff totem like strength of earth totem\r\n\r\n**Expected behavior. Describe how it should work:**\r\nShamans enter a party and their party-wide buff totems","updatedAt":"2023-06-21T08:24:57+0200","milestone":null,"closedAt":"2023-06-20T09:15:48+0200"},{"assignees":[],"author":{"login":"SchryonZ"},"comments":[{"author":{"login":"GitGurky"},"body":"it looks like the fast animation might have to do with casting a different spell (frost bolt) prior to the missiles in my testing at least is how I was able to reproduce this. If I just cast arcane missiles it doesn't go fast. \r\n\r\nAs for the sound issue I am unable to replicate it. ","createdAt":"2023-06-29T07:21:14+0200"},{"author":{"login":"SchryonZ"},"body":"> it looks like the fast animation might have to do with casting a different spell (frost bolt) prior to the missiles in my testing at least is how I was able to reproduce this. If I just cast arcane missiles it doesn't go fast.\r\n> \r\n> As for the sound issue I am unable to replicate it.\r\n\r\nI tested this on a training dummy, and the speed of the missiles from each spell cast are still different, and also sometimes pop out two missiles at once with one being slow, and the other fast. I didn't use a single Frostbolt.\r\nIf you notice, with each consecutive cast of Arcane Missiles, there are differences in speed and launch time of the missiles.\r\nI don't know what you have seen, but I know that the problem is still there. I believe it's not a bug, but an issue of the animation of the spell. It may be a small detail, but it is something that really bothers me. I really want the Arcane Missiles Animation to work right. Cast the spell on a dummy multiple times, and you will see what I'm talking about in this thread.","createdAt":"2023-07-06T15:39:42+0200"},{"author":{"login":"GitGurky"},"body":"I'll reopen this but I am not sure if this can be fixed or not client side (not a client dev here just db) ","createdAt":"2023-07-06T16:00:04+0200"},{"author":{"login":"twowTurtReynolds"},"body":"I can replicate the random fast bolts just by sitting in front of a target dummy.","createdAt":"2023-12-04T03:15:21+0100"},{"author":{"login":"SchryonZ"},"body":"> I can replicate the random fast bolts just by sitting in front of a target dummy.\r\n\r\nWhat do you mean? Do you even cast Arcane Missiles?","createdAt":"2023-12-27T08:07:27+0100"}],"createdAt":"2023-06-16T09:40:24+0200","number":3696,"labels":"Mage, Spell, Client, Reproduced","state":"CLOSED","title":"Arcane Missiles has a Broken Spell Animation","body":"**Please, provide a clear description what the bug is:**\r\nThe bug is that the speed of each missile launched of Arcane Missiles is very fast that it can hardly be seen.\r\nThe animation of Arcane Missiles is too fast most of the time that I don't get to enjoy casting it. This problem is much worse when the spell is used on NPCs that are moving fast.\r\nThere is something about the spell that makes the animation work like it's supposed to. It is when the Player is floating on deep water and casts Arcane Missiles. I notice that the spell animation works so correctly in that situation.\r\n\r\n**Steps to reproduce behavior number 1**\r\n1. Cast Arcane Missiles on target that has to move \"While Caster is on Land\"\r\n2. Animation of the Missiles launched is speedy and is hardly seen\r\n3. The launch sound of the spell is not in unison with the missiles launched\r\n\r\n**Steps to reproduce behavior number 2**\r\n1. Cast Arcane Missiles on any target \"While Caster is floating in Deep Water\"\r\n2. Animation of the Missiles launched has no issue\r\n3. The launch sound of the spell is in unison with the missiles launched\r\n\r\n**IDs of affected Spells with a link to the relevant page:**\r\n\r\nSpell: https://database.turtle-wow.org/?spell=5143 (Rank 1)\r\nSpell: https://database.turtle-wow.org/?spell=5144 (Rank 2)\r\nSpell: https://database.turtle-wow.org/?spell=5145 (Rank 3)\r\nSpell: https://database.turtle-wow.org/?spell=8416 (Rank 4)\r\nSpell: https://database.turtle-wow.org/?spell=8417 (Rank 5)\r\nSpell: https://database.turtle-wow.org/?spell=10211 (Rank 6)\r\nSpell: https://database.turtle-wow.org/?spell=10212 (Rank 7)\r\nSpell: https://database.turtle-wow.org/?spell=25345 (Rank 8)\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\n- The animation of the Arcane Missiles spell must work correctly, and that always occurs when the caster is floating on water. That situation should always be the case even when the caster is on land.\r\n- The animation of the spell must be that each and all missiles launched must have the same speed and not fly very fast. It actually must always arc towards the target, unless the target is in melee range.\r\n- There's a sound from the spell that indicates when a missile is launched, and that sound must be in unison with when the missiles launch together with the sound, and not the missiles being delayed while the sound goes first.\r\n\r\n**Here are videos to show an example of the Bug**\r\n- The videos have no sound -\r\nVideo: https://www.youtube.com/watch?v=bfbNar-s0jU\r\nVideo: https://www.youtube.com/watch?v=pJzxHGENg_Y&t=48s\r\n\r\nPlease, try out this problem by casting arcane missiles on neutral/ hostile melee NPCs. You will see my problem.\r\n","updatedAt":"2023-12-29T14:57:24+0100","milestone":null,"closedAt":"2023-12-29T14:57:24+0100"},{"assignees":[],"author":{"login":"Galpala"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"@ratkosrb Looks like whatever fix didn't make it, PTR just now:\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/c88853b5-8ffa-4de5-b958-86edf272d25d)\r\n","createdAt":"2023-12-24T21:00:41+0100"},{"author":{"login":"ratkosrb"},"body":"It should be fixed in the next update. Delete your WDB cache.","createdAt":"2024-01-10T12:54:57+0100"}],"createdAt":"2023-06-16T08:08:45+0200","number":3695,"labels":"Item","state":"CLOSED","title":"Mantle of the Fallen Prophet - wrong stats","body":"The item Mantle of the Fallen Prophet has the intellect stat twice, one should be strength.\r\n\r\nMantle of the Fallen Prophet\r\nBinds when picked up\r\nShoulder\tMail\r\n362 Armor\r\n+15 Intellect\r\n+17 Stamina\r\n+9 Intellect\r\n+9 Agility\r\nDurability 85 / 85\r\nRequires Level 60\r\nEquip: [Increases damage and healing done by magical spells and effects by up to 28.](https://database.turtle-wow.org/?spell=14127)","updatedAt":"2024-01-10T12:54:57+0100","milestone":null,"closedAt":"2024-01-10T12:54:56+0100"},{"assignees":[],"author":{"login":"hyakutaroichimunji"},"comments":[{"author":{"login":"GitGurky"},"body":"Just tested this, if you drop each one in the doorway it will trigger about 1-3 seconds after you drop it in the door way. I cannot reproduce the trigger not working. ","createdAt":"2023-06-26T18:08:49+0200"}],"createdAt":"2023-06-16T06:04:04+0200","number":3694,"labels":"Couldn't reproduce","state":"CLOSED","title":"\"All Along the Watchtowers\" bug","body":"**The quest is supposed to use the quest item \"Beacon Torch\" on specific grids on Andorhal. I am able to use the Beacon Torch on other grids except on the \"Tower Three\" grid.**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. I am currently not in raid and I have repeatedly retaken the quest to see if it unbugs it. It did not.\r\n2. The quest item is supposed to cast a spell for about 5 secs to trigger the quest prerequisite. I didn't even get a single cast on Tower Three. \r\n3. The cast did trigger on other towers.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: None involved.\r\nItem: https://database.turtle-wow.org/?item=12815\r\nQuest: https://database.turtle-wow.org/?quest=5098\r\nSpell: https://database.turtle-wow.org/?spell=17016\r\nObject: None involved since the bug in question is a specific area/grid.\r\n\r\n**The Beacon Torch should start a 5-sec cast spell when in the correct quest zone. After the cast, it prompts a burn effect on the corresponding tower and quest prerequisite is achieved. This is done on 4 Towers in Andorhal**\r\n![questbug](https://github.com/slowtorta/turtlewow-bug-tracker/assets/38785714/0cb597ac-11f3-4da6-b1a8-e5ada647205f)\r\nPic-related: My Questie addon is registered an \"Unknown\" objective where the \"All Along the Watchtowers\" quest objectives are.\r\n","updatedAt":"2023-06-26T18:08:49+0200","milestone":null,"closedAt":"2023-06-26T18:08:49+0200"},{"assignees":[],"author":{"login":"burner1024"},"comments":[],"createdAt":"2023-06-16T00:06:18+0200","number":3693,"labels":"Druid, Spell","state":"OPEN","title":"Enrage reduces armor too much, and affects bonus armor","body":"**Please, provide a clear description what the bug is:**\r\nEnrage removes too much armor, affects bonus armor.\r\n\r\nWithout Enrage:\r\n![Captura desde 2023-06-16 05-02-37](https://github.com/slowtorta/turtlewow-bug-tracker/assets/1279852/c1d9f1a2-2043-4b38-973d-6f9b9b3bd18a)\r\n\r\n\r\nSame, with Enrage:\r\n![Captura desde 2023-06-16 05-02-46](https://github.com/slowtorta/turtlewow-bug-tracker/assets/1279852/65b0232e-743f-4d15-bdd5-d1101155ca63)\r\n\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Shift to dire bear form.\r\n2. Check armor.\r\n3. Use Enrage.\r\n4. Check armor.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nSpell: https://database.turtle-wow.org/?spell=5229\r\n\r\n**Expected behavior. Describe how it should work:**\r\nShould reduce by 16% in dire bear form. Should only affects base armor (white value), not the bonus armor (green value).\r\n\r\n7358×0.84+285 = 6465.72. Armor should be 6466 on the second screenshot.\r\n","updatedAt":"2023-06-29T18:23:52+0200","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"syrathegreat"},"comments":[{"author":{"login":"slowtorta"},"body":"This item isn't supposed to be disenchantable. https://www.wowhead.com/classic/item=7506/gnomish-universal-remote","createdAt":"2023-06-15T22:36:31+0200"},{"author":{"login":"syrathegreat"},"body":"@slowtorta is there any reason why this shouldn't be disenchantable? The same has been the case with other green+ items inconsistently missing disenchant IDs - seems more like an oversight by Blizzard since disenchanting is designed to be universal based on rarity: https://www.wowhead.com/classic/spell=13262/disenchant\r\nEdit: it was updated to be disenchantable in TBC in upon review for the new level requirement system: https://www.wowhead.com/tbc/item=7506/gnomish-universal-remote","createdAt":"2023-06-16T04:02:23+0200"}],"createdAt":"2023-06-15T18:38:32+0200","number":3692,"labels":"","state":"CLOSED","title":"Unable to Disenchant [Gnomish Universal Remote]","body":"**Please, provide a clear description what the bug is:**\r\nSimilar to https://github.com/slowtorta/turtlewow-bug-tracker/issues/3560, [Gnomish Universal Remote] cannot be disenchanted, despite it being an Uncommon (Green) item. This was still replicated after clearing WDB folder. Similar to the previous issue, [Gnomish Universal Remote] is perhaps missing a disenchant ID?\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Craft [Gnomish Universal Remote] Trinket item.\r\n2. Attempt to disenchant said item.\r\n3. Should get a warning \"Item cannot be disenchanted\"\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nhttps://database.turtle-wow.org/?item=7506\r\nhttps://database.turtle-wow.org/?spell=13262\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nItem should be disenchanted successfully like all other Uncommon (Green) items.","updatedAt":"2023-06-16T04:07:29+0200","milestone":null,"closedAt":"2023-06-15T22:36:31+0200"},{"assignees":[],"author":{"login":"lazarce"},"comments":[{"author":{"login":"ratkosrb"},"body":"This should be fixed already.","createdAt":"2023-08-08T00:46:20+0200"}],"createdAt":"2023-06-15T15:54:12+0200","number":3691,"labels":"Spell, NPC, Battlegrounds","state":"CLOSED","title":"Ressurection in BG's, especialy AV","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behaviour with as much detail as possible:**\r\n\r\n1. The game wont resurrect me in AV in alliance base graveyard, take about 2-4 resurrection timers\r\n2. I think i figured it out you cant resurrect if you hold right mouse button and try to look around while dead\r\n3. I'm not sure if this is the fix but it shouldn't happen even if you hold right mouse button\r\n4. I have experience in coding and you should hire me to help you fixing bugs, I would do it for free of course.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nI should resurrect","updatedAt":"2023-08-08T00:46:21+0200","milestone":null,"closedAt":"2023-08-08T00:46:20+0200"},{"assignees":[],"author":{"login":"AeternusDoleo"},"comments":[{"author":{"login":"slowtorta"},"body":"Fixed in the next patch.","createdAt":"2023-06-15T22:30:05+0200"}],"createdAt":"2023-06-15T15:22:28+0200","number":3690,"labels":"","state":"CLOSED","title":"Silver Sun mine: Enemies rise and clip through the ceiling","body":"**Please, provide a clear description what the bug is:**\r\nIn the Silver Sun mine in Alah'Thalas, there are a number of 'Malfunctioning Arcane Construct' spawning. These used to stick to the cave floor, but now end up floating up in small shocks and then clip through the ceiling, eventually ending up outside of the mine on the mountainside.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n1. Go into the silver sun mine\r\n2. Wait for the enemies to spawn (might need to kill the ones on the hillside so they respawn)\r\n3. Admire the levitation and selective immaterial nature of the golems as they rise through the cave ceiling.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nMalfunctioning Arcane Construct: Display ID: 18022\r\n\r\nNPC: https://database.turtle-wow.org/?npc=80241\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThese constructs should be an obstacle for players on a repeatable reputation quest for the Sun Elf faction, and should stay in the mine.","updatedAt":"2023-06-15T22:30:06+0200","milestone":null,"closedAt":"2023-06-15T22:30:05+0200"},{"assignees":[],"author":{"login":"ahungry"},"comments":[{"author":{"login":"Dragunovi"},"body":"Should be fixed in the next scheduled server restart.","createdAt":"2024-01-15T14:17:58+0100"}],"createdAt":"2023-06-14T22:50:25+0200","number":3689,"labels":"Item","state":"CLOSED","title":"Some of the polearms are upside down (on Undead Male Warrior at least)","body":"**Please, provide a clear description what the bug is:**\r\n\r\nCertain polearm class weapons are oriented upside down, such that the pointy end is on the character's butt, instead of up in the air.\r\n\r\nTwo examples:\r\n\r\nhttps://database.turtle-wow.org/?item=60787 (this one looks especially bad)\r\nhttps://database.turtle-wow.org/?item=19874\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Equip the item\r\n2. Observe the orientation\r\n3. Laugh at how silly it looks\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nItem: https://database.turtle-wow.org/?item=60787\r\nItem: https://database.turtle-wow.org/?item=19874\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nItem should be right side up. Curiously (or perhaps not so much) if you transmog a properly oriented item (https://database.turtle-wow.org/?item=80638) into one of the afflicted items, it appears as you'd expect (a scythe that looks similar to the warlock one - the reaping/blade end at the top above the character's head, vs at their butt).\r\n\r\nI'm sure there are other polearm based weapons that have a flipped orientation and need a similar correction (there are only a handful of polearms in the game, but I don't have a way to test in the dressing room the sheathed/back orientation look of the rest).","updatedAt":"2024-01-15T14:18:24+0100","milestone":null,"closedAt":"2024-01-15T14:17:58+0100"},{"assignees":[],"author":{"login":"kravis"},"comments":[{"author":{"login":"Dragunovi"},"body":"Noted this down for our client tracker as the effect needs a custom spell that's different from the original pet buff effects, should be fixed in 1.16.6.","createdAt":"2023-06-14T22:21:15+0200"}],"createdAt":"2023-06-14T21:48:07+0200","number":3688,"labels":"","state":"CLOSED","title":"[Hunter] Items that increase pet damage don't stack","body":"**Please, provide a clear description what the bug is:**\r\nItems that increase pet damage don't stack, I spent 1000g getting Breastplate of Beast Mastery and doing the T0.5 quest chain to get the Beastmaster's Boots \r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Equip Breastplate of Beast Mastery or Beastmaster's Boots and your pets DPS will increase\r\n2. Equip both at the same time and there won't be an increase\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nItem: \r\nhttps://database.turtle-wow.org/?item=60784\r\nhttps://database.turtle-wow.org/?item=22061\r\nI don't have Charm of Dark Domination but I'm pretty sure it doesn't stack either https://database.turtle-wow.org/?item=83233\r\n\r\nSpell: https://database.turtle-wow.org/?spell=27206\r\n\r\n**Expected behavior. Describe how it should work:**\r\nIf you equip Breastplate of Beast Mastery, Beastmaster's Boots, and Charm of Dark Domination your pet should get a 9% increased damage total. However I think all these items are tied to this spell(Increased Pet Damage +3%: https://database.turtle-wow.org/?spell=27206) so only one item works at a time.\r\n\r\n![1](https://github.com/slowtorta/turtlewow-bug-tracker/assets/2722656/05092708-8dd3-4e67-b0a0-b45ebc60134b)\r\n![2](https://github.com/slowtorta/turtlewow-bug-tracker/assets/2722656/72df7d07-7ad7-4eed-a76b-83d3f1ca20f1)\r\n![3](https://github.com/slowtorta/turtlewow-bug-tracker/assets/2722656/b9770966-d6ba-4c35-85a2-ea735083b1c1)\r\n![4](https://github.com/slowtorta/turtlewow-bug-tracker/assets/2722656/4615282f-b766-4419-a7c0-4fb0f3db3af6)","updatedAt":"2023-06-14T22:21:16+0200","milestone":null,"closedAt":"2023-06-14T22:21:15+0200"},{"assignees":[],"author":{"login":"Thedafy"},"comments":[],"createdAt":"2023-06-14T19:49:00+0200","number":3687,"labels":"Object, Fishing","state":"OPEN","title":"Floating Wreckage spawns are not random","body":"Floating Wreckage spawn should be random and share it's spawn with fish schools\r\nAt the moment it spawns at the same place every time \r\n\r\nhttps://database.turtle-wow.org/?object=180662\r\n\r\nhttps://database.turtle-wow.org/?object=180685\r\n\r\nhttps://database.turtle-wow.org/?object=180901\r\n\r\n\r\n\r\n\r\n","updatedAt":"2023-12-30T04:24:55+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"ahansen87"},"comments":[{"author":{"login":"balakethelock"},"body":"Can confirm they don't stack. The strongest takes effect at any given time.\r\n\r\nPersonal testing results:\r\nBase agi without any buffs: 200\r\n+ 15 agi elixir : 215\r\n+ grace of air: 277\r\n+ both: 277\r\n\r\nThe bug **always happens**, not only when the buffs are applied in a specific order.","createdAt":"2023-07-19T17:21:13+0200"},{"author":{"login":"Dragunovi"},"body":"Removing item flag as the issue is related to the potion buff/class buff interactions and not the elixir items.","createdAt":"2024-01-25T21:36:19+0100"},{"author":{"login":"ahansen87"},"body":"8 months later and that's the only response? ","createdAt":"2024-01-26T13:01:00+0100"},{"author":{"login":"balakethelock"},"body":"> 8 months later and that's the only response?\r\n\r\nThis specific bug was fixed ages ago\r\nhttps://forum.turtle-wow.org/viewtopic.php?p=66741&hilit=Agility#p66741:~:text=Grace%20of%20Air%20totem%20will%20now%20stack%20with%20other%20agility%20increasing%20effects.\r\n\r\nBut ye its part of a larger group of bugs that should be much higher priority to fix.","createdAt":"2024-01-26T13:37:33+0100"},{"author":{"login":"ahansen87"},"body":"Well now I feel dumb. Why didn't they just close it? ","createdAt":"2024-01-26T14:19:22+0100"},{"author":{"login":"Dragunovi"},"body":"Closing as the issue should be fixed as listed above.","createdAt":"2024-01-26T15:33:44+0100"}],"createdAt":"2023-06-14T12:44:35+0200","number":3686,"labels":"Shaman, Spell","state":"CLOSED","title":"GoA not stacking with other buffs","body":"Grace of Air totem not stacking with Elixir buffs that add agility. \n\nSteps to reproduce the behavior with as much detail as possible:\n\nI've tried Elixir of Greater Agility and Elixir of the Mongoose. Neither will add the 25 agility if Grace of Air is already present. \n\nOnce Grace of Air is applied I will not gain any additional agility from any elixir. Additionally I will only gain 52 agility if Grace of Air is applied after the elixir is present. \n\n\nIDs of affected creatures, items, quests or spells with a link to the relevant page:\n\nhttps://database.turtle-wow.org/?spell=25360\n\nhttps://database.turtle-wow.org/?spell=17538\n\nhttps://database.turtle-wow.org/?spell=11334\n\nExpected behavior. Describe how it should work:\nI believe Grace of Air and other agility buffs should be stacking to provide the 77 and 25 for a total of 102 agility.","updatedAt":"2024-01-26T15:33:45+0100","milestone":null,"closedAt":"2024-01-26T15:33:44+0100"},{"assignees":[],"author":{"login":"Queffear"},"comments":[{"author":{"login":"Queffear"},"body":"EDIT: The issue is occuring when the items are transmogged. If you reset the transmog, it works as intended. However after applying the transmog again, it does not work.","createdAt":"2023-06-14T12:42:14+0200"},{"author":{"login":"ahansen87"},"body":"This is a visual glitch. While the set bonus text will remain unhighlighted, the actual bonus will still be applied to your character. ","createdAt":"2023-06-14T13:30:20+0200"}],"createdAt":"2023-06-14T12:35:11+0200","number":3685,"labels":"","state":"CLOSED","title":"Devilsaur set not giving set bonuses","body":"**Please, provide a clear description what the bug is:**\r\nAfter equipping Devilsaur Gauntlets and Devilsaur Leggins, I do not get the set bonus for 2% hit.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. I just equipped those items and nobus set is not counting.\r\n2. This might have occured after the transmog. I did not notice if this was before the transmog.\r\n3. I have deleted WDB and WTF folder to see if I can solve the issue by this, it did not help.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nhttps://database.turtle-wow.org/?item=15063\r\nhttps://database.turtle-wow.org/?item=15062\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nAfter equpping both items the wearer should receive 2% hit as a set bonus.\r\n","updatedAt":"2023-06-15T22:53:19+0200","milestone":null,"closedAt":"2023-06-15T22:53:18+0200"},{"assignees":[],"author":{"login":"JanusMD"},"comments":[{"author":{"login":"Sringaram"},"body":"Isn't disorient supposed to break on any damage though? Because it doesn't in the case of this axe.","createdAt":"2023-06-14T19:30:51+0200"},{"author":{"login":"JanusMD"},"body":"No, this weapon effect is unique and does not break on damage despite being called a disorient.","createdAt":"2023-06-16T11:25:38+0200"},{"author":{"login":"Zebouski"},"body":"OP it's your responsibility to find out the classic PPM, and to figure out the PPM here. If there isn't a classic disrepnancy, then this is a rebalancing post whihc belongs on the suggestions forum","createdAt":"2023-06-16T22:52:15+0200"},{"author":{"login":"JanusMD"},"body":"Look, they can either fix this bug if they want to or leave it like this if they prefer. What you ask is impossible for me as player and a 5 minute job for a dev (hit something with the axe in a test enviro).","createdAt":"2023-06-17T08:25:21+0200"},{"author":{"login":"Zebouski"},"body":"Well moreso finding the classic PPM is your job. Yes it's easy for a turtle dev to confirm and adjust or not the turtle ppm.","createdAt":"2023-06-17T20:38:17+0200"},{"author":{"login":"JanusMD"},"body":"If you are not a dev, please get out of my thread","createdAt":"2023-06-17T22:39:20+0200"},{"author":{"login":"afizzler"},"body":"\r\nit’s working as intended\r\n","createdAt":"2023-06-24T13:18:01+0200"},{"author":{"login":"Dragunovi"},"body":"Applied the PPM again just to be safe but I pretty much doubt there's an issue.","createdAt":"2024-01-15T14:21:19+0100"}],"createdAt":"2023-06-14T11:56:25+0200","number":3684,"labels":"Spell, Item","state":"CLOSED","title":"Dark Edge of Insanity procs too frequently","body":"Dark Edge of Insanity disorient effect proc rate is way too high. \r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Disorient effect procs too often\r\n2. Can have another proc while the effect of the previous one has not yet worn off \r\n3. Can nearly stunlock targets to death with super long disorient chains\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nItem: https://database.turtle-wow.org/?item=21134\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe proc should occur sparingly to make sure the item is not totally overpowered. ","updatedAt":"2024-01-15T14:21:20+0100","milestone":null,"closedAt":"2024-01-15T14:21:19+0100"},{"assignees":[],"author":{"login":"Wronggock"},"comments":[{"author":{"login":"Wronggock"},"body":"This issue has been fixed.","createdAt":"2023-06-17T18:49:31+0200"}],"createdAt":"2023-06-14T06:18:03+0200","number":3683,"labels":"","state":"CLOSED","title":"Warlock unable to get 'Tome of Ritual of Souls' through quests.","body":"\r\nCharacter: Wayan, Allaince lvl 60.\r\n\r\n1. I cant not find or start the quest to get the spell create soulwell for my warlock to make the soulstone table or get book 'Tome of Ritual of Souls' (https://database.turtle-wow.org/?item=83003)\r\n2. It should start at Gatkin the darkbinder. I have already done all of his quests. (https://database.turtle-wow.org/?npc=6122)\r\n3. would lead me to Daio the Decrepit (https://database.turtle-wow.org/?npc=14463) \r\nI have completed all of his quests, he jsut says \"you are a long way from home human\".\r\n4. For quest Draining the Soulflayer (https://database.turtle-wow.org/?quest=70003)\r\nI cant see any of these Quests, start them. Have not strted already.\r\n","updatedAt":"2023-06-17T18:49:31+0200","milestone":null,"closedAt":"2023-06-17T18:49:10+0200"},{"assignees":[],"author":{"login":"mayhemz7"},"comments":[{"author":{"login":"mayhemz7"},"body":"topic closed without any answer?...","createdAt":"2023-06-13T20:10:40+0200"},{"author":{"login":"ratkosrb"},"body":"When there is no comment, it means the issue is fixed internally and will go live soon.","createdAt":"2023-06-13T22:03:32+0200"}],"createdAt":"2023-06-13T13:42:22+0200","number":3682,"labels":"","state":"CLOSED","title":"Neretzek, The Blood Drinker - not scaling with spell power","body":"**Neretzek, The Blood Drinker - proc not scaling with spell power!**\r\n\r\nItems with similar proc that scales with spell dmg -\r\n\r\nScythe of the Harvest - https://database.turtle-wow.org/?item=60787\r\nAncient Hakkari Manslayer - https://database.turtle-wow.org/?item=19852\r\nWraith Scythe - https://database.turtle-wow.org/?item=11920\r\nFist of the Damned - https://database.turtle-wow.org/?item=10804\r\n\r\n\r\nAnd this item doesnt scales but have the same proc -\r\n\r\nNeretzek, The Blood Drinker - https://database.turtle-wow.org/?item=21856\r\nCorrupted Ashbringer - https://database.turtle-wow.org/?item=22691\r\n\r\n\r\nWhy it doesnt work? And when its gonna be fixed so i can use Neretzek or Ashbringer on my SPaladin build?\r\n","updatedAt":"2023-06-13T22:03:32+0200","milestone":null,"closedAt":"2023-06-13T19:59:19+0200"},{"assignees":[],"author":{"login":"Rowrow213"},"comments":[{"author":{"login":"ratkosrb"},"body":"This is not a bug. Turtle uses the original version of AV, not the 1.12 version, and in it those rewards were for killing Korrak, not for winning the battleground. It's unfortunate that people ignore Korrak as you say. I have reduced his health and increased the amount of loot that drops from him, to hopefully convince people to start killing him.","createdAt":"2023-06-13T20:54:12+0200"}],"createdAt":"2023-06-13T05:52:08+0200","number":3681,"labels":"","state":"CLOSED","title":"Hero of the Frostwolf bug","body":"**Please, provide a clear description what the bug is:**\r\nOnce you finish the quest https://www.wowhead.com/classic/quest=7142/the-battle-for-alterac on Horde side you should be able to get the quest https://www.wowhead.com/classic/quest=8272/hero-of-the-frostwolf In order to get the rewards, one of the, the https://www.wowhead.com/classic/item=19108/wand-of-biting-cold but you can't, with the wand only coming from two quests https://database.turtle-wow.org/?quest=8272 https://database.turtle-wow.org/?quest=7202 to kill Korrak the Bloodrager, which nobody does in this server.\r\n\r\nHere are the links to both the classic version of the wand and the turtle wow version, note how the Hero fo the Frostwolf quest in classic only has you kill Vannadar as a prerequisit.\r\nhttps://www.wowhead.com/classic/item=19108/wand-of-biting-cold\r\nhttps://database.turtle-wow.org/?item=19108\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nPlease fix the quests so you can get the wand and the rest of the rewards from winning AV, instead of killing a raid boss nobody ever kills. It's already hard enough to get those as Horde.","updatedAt":"2023-06-13T20:54:13+0200","milestone":null,"closedAt":"2023-06-13T20:50:47+0200"},{"assignees":[],"author":{"login":"ConcernedTurtler"},"comments":[],"createdAt":"2023-06-13T03:17:35+0200","number":3680,"labels":"General","state":"OPEN","title":"los is busted on airships in favor of melee","body":"**Please, provide a clear description what the bug is:**\r\n\r\nI was attacked by an alliance rogue while on an airship. Unless I was standing right on top of them I got los errors every time I tried to cast a spell even when the ship wasn't moving, they on the other hand could hit me with everything they had because they're melee.\r\n\r\nSteps to reproduce:\r\n1. Get ganked by a rogue or some other melee when you're on an airship as a caster class.\r\n2. Die because you can't do anything. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-06-29T18:27:00+0200","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"Quackmandan"},"comments":[{"author":{"login":"octav3k"},"body":"When I did it, it only spawned 3 centaur and 3 hyenas, which is very close to how it is in Classic and how it probably was in vanilla.\r\nHere's a clip from a video of a (somewhat) famous youtuber warning about the quest and you can see in the video the amount of mobs that spawn + he speaks about how difficult of a time melee have: https://youtube.com/clip/UgkxIrRElvlNOY8iUppG5qbIAT_TaDKCQnLK\r\n\r\nThe only real difference I see between the way it works on Turtle and Classic is that the final pack automatically aggros on the player doing the quest, which is inconsistent with the previous wave, but was probably an intended change to prevent mobs spawning randomly with no target outside of that centaur area and killing someone walking by.\r\nI'd say this is all working as intended.","createdAt":"2023-06-14T03:01:01+0200"}],"createdAt":"2023-06-13T02:25:50+0200","number":3679,"labels":"","state":"CLOSED","title":"\"Get me out of here!\" Bugged Quest","body":"**Please, provide a clear description what the bug is:**\r\nEnd step of the escort spawns double the expected mobs when leaving the valley of spears. It spawns 4 Maraudine Wranglers and 4 Maraudine Bonepaws. At most, half of this should be spawning for a lvl 39 \"soloable\" escort quest. Maraudine Wranglers are also incorrectly scripted. They use a 10 second disarm every 15 seconds (leaving only 5 seconds where you aren't disarmed). Ontop of that, they are using an 10 second net every 15-17 seconds. This encounter leaves any melee class effectively PERMANENTLY disarmed.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Start \"Get me out of Here!\" escort quest in valley of spears in desolace.\r\n2. Clear initial pack that spawns from the quest.\r\n3. The second pack (described above) double spawns and comes charging out of the exit of the valley of spears.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nhttps://database.turtle-wow.org/?npc=4655#abilities\r\nhttps://database.turtle-wow.org/?npc=4660\r\nhttps://database.turtle-wow.org/?quest=6132\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nExiting the Valley of Spears, 4 TOTAL mobs should spawn (two wranglers and two bonepaws). The disarm/net rates either have to be heavily retuned (cast way less often) or need some form of diminishing return.","updatedAt":"2023-06-29T07:28:06+0200","milestone":null,"closedAt":"2023-06-29T07:28:06+0200"},{"assignees":[],"author":{"login":"Griffo76"},"comments":[{"author":{"login":"Griffo76"},"body":"Logged back in after midnight and NPC has now reappeared. Thanks.","createdAt":"2023-06-13T01:28:20+0200"}],"createdAt":"2023-06-12T23:46:37+0200","number":3678,"labels":"","state":"CLOSED","title":"Controlling Sailors Quest Bug - Missing Sailor Pardol","body":"**Please, provide a clear description what the bug is:**\r\n\r\nFor the quest \"Controlling Sailors\" I have found 2 of the 3 sailors. I am at the location for the 3rd, Sailor Pardol near to the Slaughter Lamb however he doesn't spawn. At first I thought this was me and it was a client side issue. I reset my client and only after asking another player to come and check was I able to confirm that there is an issue with him spawning. I have waited within the Slaughtered Lamb for over 20 minutes and nothing.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Visit Slaughtered Lamb to encounter NPC.\r\n2. NPC be present.\r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=61016\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nNPC should be present in order to complete the quest.\r\n![Bugged Quest](https://github.com/slowtorta/turtlewow-bug-tracker/assets/83699022/cedfbf96-1902-4e01-8e3b-14ca14298746)\r\n","updatedAt":"2023-06-13T01:28:21+0200","milestone":null,"closedAt":"2023-06-13T01:27:58+0200"},{"assignees":[],"author":{"login":"marklevit88"},"comments":[{"author":{"login":"GitGurky"},"body":"Just tested this and I didn't see the issue you have, it was most likely a WDB issue or an addon issue on your end. ","createdAt":"2023-06-26T18:15:04+0200"}],"createdAt":"2023-06-12T19:18:12+0200","number":3677,"labels":"","state":"CLOSED","title":"BUG (Down With the Sickness)","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Квест начинается с 3/10 (с 3-мя итемами)\r\n2. После сбора 7 шкур, квест отображается как \"завершенный\" и не получается его сдать.\r\n3. Собрать больше 7 шкур не получается, пункт 2.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=Tonga Runetotem\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=Down With the Sickness\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-06-26T18:15:04+0200","milestone":null,"closedAt":"2023-06-26T18:15:04+0200"},{"assignees":[],"author":{"login":"balakethelock"},"comments":[{"author":{"login":"Ducky-twow"},"body":"Good change, it seems silly that the best way to get CC rep so you can turn in the tokens dropped in this raid is to go do AQ40 instead. Which just drops better loot anyways. ","createdAt":"2023-06-16T12:04:32+0200"},{"author":{"login":"Zebouski"},"body":"I would ask @geojak why they have downthumbed this post\r\n\r\nas far as I see it this is an objective blizzlike deviation, and one that hurts new players gearing up. Only those geared enough to make it into aq40 get to elude this bug, and that's not really okay.","createdAt":"2023-06-16T23:09:17+0200"},{"author":{"login":"geojak"},"body":"I down voted because I personally found it already quite easy to get to exalted and don't see the need to make it easier. I got exalted without aq40 too\r\n\r\nTwilight texts are also very cheap and thsi change will further make them very, affordable ","createdAt":"2023-06-16T23:45:09+0200"},{"author":{"login":"Ducky-twow"},"body":"Rep grinds should not be defined by their difficulty but rather by their rewards / utility. All rep grinds are easy, it's just a time sink. Nothing more. But AQ20 drops tokens which have specific rep requirements. It's not unreasonable to expect that doing the activity which gave you those tokens would also provide the means with which to use those tokens. Scarabs, Idols, and rep in this case.","createdAt":"2023-06-17T03:03:48+0200"},{"author":{"login":"Zebouski"},"body":"Me personally i found it extremely difficult to get exalted until i stpeped into aq40 and wooop my rep went right up. I did maybe 10-15 aq20 runs in 2021 on zaas. Only got into revered. And only today did i learn that i was playing with bugged not-blizzlike rep.\r\n\r\nRegardless, even if rep is completely trivialized, _which this wont do,_ Twilight texts will always carry inherent value due to the quest that turns it into consume goodie bags.\r\n\r\nand even if they didn't... a horribly inbalanced rep grind that means getting exalted for the weapon, isnt something you can really easily do until aq40.... to access a MC ilvl weapon that late.... yeah it makes for this part of the game being a broken experience. The fact is that, who cares about the twilight text market. The damage this bug does is significant.","createdAt":"2023-06-17T04:54:32+0200"},{"author":{"login":"geojak"},"body":"The consume goody quest is ony for abyssal signets, Not for texts. Or do you mean the alternative hand it in the cave that is only used by desperate people rga want to summon a specific windstone lord? ","createdAt":"2023-06-17T10:40:35+0200"},{"author":{"login":"GitGurky"},"body":"fix will be applied in the next server update. ","createdAt":"2023-06-29T09:20:16+0200"}],"createdAt":"2023-06-12T18:05:04+0200","number":3676,"labels":"","state":"CLOSED","title":"Cenarion Circle rep gain from AQ20 is undertuned","body":"**Please, provide a clear description what the bug is:**\r\nCenarion circle reputation gain from AQ20 is much less than it should be, this is because back in the early days of private servers, devs didn't have accurate numbers so relied on guesswork. Now we have the real numbers and it's shown that aq20 gave much better rep, so it should be changed to reflect that.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Enter AQ20 and kill mobs inside\r\n2. See cenarion circle rep increase at a slower rate than it does on classic\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nNPC: big list of npcs\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\n```\r\n-- AQ20 second boss adds all give 5 reputation with Cenarion Circle.\r\nINSERT INTO `creature_onkill_reputation` VALUES (15343, 0, 609, 0, 7, 0, 5, 0, 0, 0, 0); -- Qiraji Swarmguard\r\nINSERT INTO `creature_onkill_reputation` VALUES (15385, 0, 609, 0, 7, 0, 5, 0, 0, 0, 0); -- Colonel Zerran\r\nINSERT INTO `creature_onkill_reputation` VALUES (15386, 0, 609, 0, 7, 0, 5, 0, 0, 0, 0); -- Major Yeggeth\r\nINSERT INTO `creature_onkill_reputation` VALUES (15387, 0, 609, 0, 7, 0, 5, 0, 0, 0, 0); -- Qiraji Warrior\r\nINSERT INTO `creature_onkill_reputation` VALUES (15388, 0, 609, 0, 7, 0, 5, 0, 0, 0, 0); -- Major Pakkon\r\nINSERT INTO `creature_onkill_reputation` VALUES (15389, 0, 609, 0, 7, 0, 5, 0, 0, 0, 0); -- Captain Drenn\r\nINSERT INTO `creature_onkill_reputation` VALUES (15390, 0, 609, 0, 7, 0, 5, 0, 0, 0, 0); -- Captain Xurrem\r\nINSERT INTO `creature_onkill_reputation` VALUES (15391, 0, 609, 0, 7, 0, 5, 0, 0, 0, 0); -- Captain Qeez\r\nINSERT INTO `creature_onkill_reputation` VALUES (15392, 0, 609, 0, 7, 0, 5, 0, 0, 0, 0); -- Captain Tuubid\r\n\r\n-- All mobs that currently give 3 reputation are AQ20 trash mobs. All of them except Flesh Hunter (15335) should give 5 reputation.\r\nUPDATE `creature_onkill_reputation` SET `RewOnKillRepValue1`=5 WHERE `RewOnKillRepFaction1`=609 && `RewOnKillRepValue1`=3 && `creature_id`!=15335;\r\n-- Affected IDS are 15168, 15318, 15319, 15320, 15323, 15324, 15325, 15327, 15333, 15336, 15338, 15461, 15462, 15505, 15521, 15537, 15538, 15555, 15934\r\n\r\n-- AQ20 Bosses give too much reputation except Rajaxx who doesn't give any. Ossirian should give 100, all else give 50.\r\nUPDATE `creature_onkill_reputation` SET `RewOnKillRepValue2`=100 WHERE `creature_id`=15339 AND `patch`=0; -- Ossirian\r\nUPDATE `creature_onkill_reputation` SET `RewOnKillRepValue2`=50 WHERE `creature_id`=15348 AND `patch`=0; -- Kurinnaxx\r\nUPDATE `creature_onkill_reputation` SET `RewOnKillRepValue2`=50 WHERE `creature_id`=15370 AND `patch`=0; -- Buru the Gorger\r\nUPDATE `creature_onkill_reputation` SET `RewOnKillRepValue2`=50 WHERE `creature_id`=15340 AND `patch`=0; -- Moam\r\nUPDATE `creature_onkill_reputation` SET `RewOnKillRepValue2`=50 WHERE `creature_id`=15369 AND `patch`=0; -- Ayamiss the Hunter\r\nUPDATE `creature_onkill_reputation` SET `RewOnKillRepFaction2`=609, `MaxStanding2`=7, `RewOnKillRepValue2`=50 WHERE `creature_id`=15341 AND `patch`=0; -- General Rajaxx\r\n\r\n-- These ones are AQ40, not AQ20, but still undertuned rep that should be fixed; twin emperors and trash mobs in their room give reputation with Cenarion Circle.\r\nUPDATE `creature_onkill_reputation` SET `RewOnKillRepFaction2`=609, `MaxStanding2`=7, `RewOnKillRepValue2`=33 WHERE `creature_id`=15275; -- Emperor Vek'nilash\r\nUPDATE `creature_onkill_reputation` SET `RewOnKillRepFaction2`=609, `MaxStanding2`=7, `RewOnKillRepValue2`=33 WHERE `creature_id`=15276; -- Emperor Vek'lor\r\nINSERT INTO `creature_onkill_reputation` VALUES (15316, 0, 609, 0, 7, 0, 5, 0, 0, 0, 0); -- Qiraji Scarab\r\nINSERT INTO `creature_onkill_reputation` VALUES (15317, 0, 609, 0, 7, 0, 5, 0, 0, 0, 0); -- Qiraji Scorpion\r\n```\r\nAll of these can be confirmed in classic wowhead.","updatedAt":"2023-06-29T09:20:17+0200","milestone":null,"closedAt":"2023-06-29T09:20:16+0200"},{"assignees":[{"login":"ratkosrb"}],"author":{"login":"geojak"},"comments":[{"author":{"login":"Lichbanez"},"body":"If fixing this event is problematic may I suggest to put the related mobs in Strahnbrad or just add the contract to the drops of those already there?","createdAt":"2023-10-29T22:24:43+0100"},{"author":{"login":"twowTurtReynolds"},"body":"More details in https://github.com/slowtorta/turtlewow-bug-tracker/issues/5267","createdAt":"2023-11-18T14:57:08+0100"},{"author":{"login":"Lichbanez"},"body":"Why this has been closed? The event is still bugged.","createdAt":"2023-11-27T18:53:52+0100"},{"author":{"login":"twowTurtReynolds"},"body":"Unfortunately fixes and updates can't reach live until the server restarts. At best, when there is no crashing, that means only the tuesday night weekly maintenance. Which just happened. Please test again, should be all good now.","createdAt":"2023-11-29T19:55:24+0100"},{"author":{"login":"Lichbanez"},"body":"Unfortunately it's not I waited 8 hours after the server restart and the crier never spawned.","createdAt":"2023-11-29T20:34:58+0100"},{"author":{"login":"slowtorta"},"body":"The update happened the next morning, not during the usual maintenance time.","createdAt":"2023-11-30T11:35:11+0100"},{"author":{"login":"Lichbanez"},"body":"I started camping on November 29 just after the maintenance and it seems the server never restarted since so if the event works it has more than 8 hours cooldown but somehow I doubt it.","createdAt":"2023-11-30T17:32:36+0100"},{"author":{"login":"ratkosrb"},"body":"@Lichbanez It has a 24 hours cooldown. It starts at 17:00.","createdAt":"2023-11-30T23:31:24+0100"},{"author":{"login":"Lichbanez"},"body":"@ratkosrb So if I have understood correctly it starts every day exactly at 17:00 server time right? If so I'll check tomorrow and confirm here if everything will work out.\r\n\r\nEDIT: It works, the crier spawned right on time.","createdAt":"2023-12-01T00:16:38+0100"},{"author":{"login":"twowTurtReynolds"},"body":"Thanks for confirming.","createdAt":"2023-12-02T17:57:06+0100"}],"createdAt":"2023-06-12T16:30:37+0200","number":3675,"labels":"NPC","state":"CLOSED","title":"shadwoy assasin soutshore script broken","body":"**Please, provide a clear description what the bug is:**\r\nafter over a year of trying i managed to catch the soutshore crier event.\r\nhe spawns, shouts \"carefull asassins in the hills\"then walks in fron of southshore Inn. \r\n\r\n1. no assasins spawned anywhere , i checked alot and others low lvl running around too that should have been ambushed\r\n2. no assasination attemp on the major was done either like the classic script where depending on players intervention they succed or fail and more rp shouts are done depending on it\r\n\r\nhttps://database.turtle-wow.org/?npc=2434\r\n\r\n**Expected behavior. Describe how it should work:**\r\nthe script should be looked into to work \r\non classic is wasnt hard to get across one such stleathed syndicate asasin. on twow they do not sapwn at all and the qeust is not pssoible that they start","updatedAt":"2023-12-21T17:02:14+0100","milestone":null,"closedAt":"2023-12-02T17:57:06+0100"},{"assignees":[],"author":{"login":"syrathegreat"},"comments":[],"createdAt":"2023-06-12T15:36:23+0200","number":3674,"labels":"","state":"CLOSED","title":"[Ironforge Gauntlets] unable to disenchant","body":"**Please, provide a clear description what the bug is:**\r\nSimilar to https://github.com/slowtorta/turtlewow-bug-tracker/issues/3560, [Ironforge Gauntlets] cannot be disenchanted, despite it being an Uncommon (Green) item. This was noted on an item that was soulbound to the enchanter themselves. This was still replicated after clearing WDB folder. Similar to the previous issue, [Ironforge Gauntlets] are perhaps missing a disenchant ID?\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Craft [Ironforge Gauntlets] Mail Hands item.\r\n2. Attempt to disenchant said item.\r\n3. Equip [Ironforge Gauntlets] to soulbind them.\r\n4. Attempt to disenchant said item.\r\n5. In either case, should get a warning \"Item cannot be disenchanted\"\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nhttps://database.turtle-wow.org/?item=6733\r\nhttps://database.turtle-wow.org/?spell=13262\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nItem should be disenchanted successfully like all other Uncommon (Green) items.","updatedAt":"2023-06-14T00:20:00+0200","milestone":null,"closedAt":"2023-06-14T00:20:00+0200"},{"assignees":[],"author":{"login":"octav3k"},"comments":[{"author":{"login":"GitGurky"},"body":"fixed in the next update","createdAt":"2023-06-29T07:40:06+0200"}],"createdAt":"2023-06-11T23:55:02+0200","number":3673,"labels":"","state":"CLOSED","title":"The quest The Raging Oceans Blue is not tagged as Elite (Group)","body":"**Please, provide a clear description what the bug is:**\r\nThe quest The Raging Oceans Blue is not tagged as Elite (Group).\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n1. Acquire the quest\r\n2. Check its status\r\n3. Find Fontenus, the elemental you're asked to kill and see that it's elite\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=61046\r\nQuest: https://database.turtle-wow.org/?quest=40628\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe quest should be marked as Elite (Group).","updatedAt":"2023-06-29T07:40:06+0200","milestone":null,"closedAt":"2023-06-29T07:40:06+0200"},{"assignees":[],"author":{"login":"octav3k"},"comments":[],"createdAt":"2023-06-11T23:46:29+0200","number":3672,"labels":"","state":"CLOSED","title":"Maraudine Scouts should not be Elite","body":"**Please, provide a clear description what the bug is:**\r\nMaraudine Scouts are marked as Elite. The other NPCs in the area are not. Furthermore, their Shoot ability deals very little damage, which is consistent with a non-elite NPC, like the others around it.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Check every other NPC in the outside area of Maraudon (Maraudine Stormer, Windchaser, Mauler, Wrangler)\r\n2. Check that the Scout's Shoot deals damage consistent with a non-elite\r\n3. Check the Wayback Machine ( https://web.archive.org/web/20071215231656/https://www.wowhead.com/?npc=4654 ) and the Classic Wowhead ( https://www.wowhead.com/classic/npc=4654/maraudine-scout ), both showing it as non-elite.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nNPC:\r\nMaraudine Scout - https://database.turtle-wow.org/?npc=4654\r\nAll Maraudine NPCs - https://database.turtle-wow.org/?search=maraudine#npcs\r\n\r\n**Expected behavior. Describe how it should work:**\r\nMaraudine Scouts should not be Elite; this is a common private server error that was perpetuated from the beginnings of private servers.","updatedAt":"2023-06-14T00:27:31+0200","milestone":null,"closedAt":"2023-06-14T00:27:31+0200"},{"assignees":[],"author":{"login":"OonaFae"},"comments":[],"createdAt":"2023-06-11T14:22:28+0200","number":3671,"labels":"","state":"CLOSED","title":"Agitated Rock Elementals in Tel'abim have incorrect loot.","body":"**Please, provide a clear description what the bug is:**\r\n\r\nAgitated Rock Elementals have a small chance to drop Arathi Basin Runecloth Bandages\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Kill Agitated Rock Elementals\r\n2. Loot Bandages\r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC - https://database.turtle-wow.org/?npc=61093#drop:50-12+1\r\nItem - https://database.turtle-wow.org/?item=20066\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThis item should not be dropped by mobs.","updatedAt":"2023-06-11T23:10:51+0200","milestone":null,"closedAt":"2023-06-11T23:10:50+0200"},{"assignees":[],"author":{"login":"Mirisimus"},"comments":[],"createdAt":"2023-06-11T13:46:09+0200","number":3670,"labels":"","state":"CLOSED","title":"tower of lapidis X","body":"**Please, provide a clear description what the bug is:**\r\nCan not pick up quest tower of lapidis X. Character name: Vealen (human paladin)\r\nTried restarting, deleted WDB folder. It didn't help. \r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Completed Tower of lapidis IX\r\n2. No yellow ! appears after completing previous part.\r\n3. Help :)\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=92001\r\nItem: \r\nQuest: https://database.turtle-wow.org/?quest=40303\r\nSpell: \r\nObject: \r\n\r\n**Expected behavior. Describe how it should work:**\r\nAfter completing Tower of lapidis IX I should be able to have the option to pick up the quest Tower of lapidis X\r\n","updatedAt":"2023-06-11T23:13:42+0200","milestone":null,"closedAt":"2023-06-11T23:13:42+0200"},{"assignees":[],"author":{"login":"Valquirion"},"comments":[{"author":{"login":"balakethelock"},"body":"Why don't you test it out with an orc friend, get in a duel and spam rank 1 mindflays see what happens, also give your friend the 60+ shadow resist buff then test again.","createdAt":"2023-06-11T14:33:30+0200"},{"author":{"login":"ratkosrb"},"body":"Blackout getting resisted does not impact the spell that proced it.","createdAt":"2023-06-11T23:15:50+0200"}],"createdAt":"2023-06-11T12:47:06+0200","number":3669,"labels":"","state":"CLOSED","title":"Priest shadow spells resisted.","body":"**Please, provide a clear description what the bug is:**\r\n\r\nI know Grounding Totem can be really weird sometimes but Horde are resisting too much my shadow spells even with 5 points in shadow focus, may be because of resisting blackout but the problem is that if blackout is resisted the spell also does not apply damage, example: if my shadow word pain procs blackout and gets resisted it doesnt put the dot on the enemy, its a full resisted spell that does nothing and i need to recast again. I tried to be clear as much as possible.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.Cast priest shadow spells with blackout talent on orcs (because of racial can resist more blackout proc).\r\n2.See if the enemy full resist the damage when blackout is resisted.\r\n\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nShadow spells damage may not be full resisted when blackout is resisted.\r\n","updatedAt":"2023-06-11T23:22:32+0200","milestone":null,"closedAt":"2023-06-11T23:22:32+0200"},{"assignees":[],"author":{"login":"chillidoge"},"comments":[],"createdAt":"2023-06-11T01:50:34+0200","number":3668,"labels":"","state":"CLOSED","title":"Chain Heal Bouncing To Totems","body":"**Please, provide a clear description what the bug is:**\r\n\r\nChain heal is bouncing to totems which shouldn't be able to be targeted at all by the bounces. This issue appears to be intermittent and I'm not sure what causes it but I've had it happen multiple times while in a raid. Issue has only occurred within the past few weeks.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Drop Totems\r\n2. Cast a chain heal on a target near a totem\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=10625\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nChain heal should not be able to bounce to totems as they are immune to it.\r\n\r\nScreenshots are attached of both the totem being hit by the chain heal and the combat log.\r\n![Totemheal](https://github.com/slowtorta/turtlewow-bug-tracker/assets/136205378/0a82b14c-7726-406d-aef6-a617214d571b)\r\n![Totemheal2](https://github.com/slowtorta/turtlewow-bug-tracker/assets/136205378/0e0275b9-97a1-43c8-8d6a-edc81c4d161c)\r\n","updatedAt":"2023-06-11T23:39:06+0200","milestone":null,"closedAt":"2023-06-11T23:39:06+0200"},{"assignees":[],"author":{"login":"balakethelock"},"comments":[{"author":{"login":"Sringaram"},"body":"Isn't it possible to just remove all such debuffs once the fight is over? Bronze affliction from Chromaggus also comes to mind since it's a chore to wait it out.","createdAt":"2023-06-10T19:45:10+0200"},{"author":{"login":"balakethelock"},"body":"> Isn't it possible to just remove all such debuffs once the fight is over? Bronze affliction from Chromaggus also comes to mind since it's a chore to wait it out.\r\n\r\nHonestly yeah that'd be a huge convenience for the raiders. Feel free to post about it in the forums and hopefully it gets traction and the devs implement it.","createdAt":"2023-06-10T19:46:52+0200"},{"author":{"login":"Zebouski"},"body":"allowing for thaddius' debuff to last for 1 min past the encounter means that some neato good speedrun stuff can happen, like getting a head start on the next trash pack with half the raid team in half the raid team standing back. This is how it was on classic, and it'd be a shame to lose the benefits of this. Like how we enjoy vael's debuff for 2 mins after the fight.","createdAt":"2023-06-12T05:15:20+0200"}],"createdAt":"2023-06-10T19:28:58+0200","number":3667,"labels":"Spell, Dungeons & Raids, NPC, Reproduced","state":"OPEN","title":"Thaddius polarities are removed by taking the portal, causes people to get randomly oneshot after the boss is dead.","body":"**Please, provide a clear description what the bug is:**\r\nThaddius polarities persist after his death (normal behavior), but taking the portal to the middle will remove the debuff and cause the player who clicked to deal and receive a bunch of damage to everybody who was standing within quiet long range of it.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Engage thaddius in combat, make him apply polarity shift on you.\r\n2. Kill him to enable the portal to the entrance\r\n3. Take the portal and find that it removes your debuff\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nSpell: https://database.turtle-wow.org/?spell=28059\r\nSpell: https://database.turtle-wow.org/?spell=28084\r\n\r\n**Expected behavior. Describe how it should work:** Taking the portal to the entrance of naxxramas does not remove polarities from the player.\r\n\r\nHow to fix: in database>spell_template, the spells ID 28059 and 28084 have the auraInterruptFlags \"on change maps + on teleport\"\r\n\"**on change maps**\" should be kept (to avoid hearthstoning and killing people outside the raid)\r\n\"**on teleport**\" should be removed (it's the one making the aura disappear upon using the portal)\r\n\r\nAlternative way to fix **(not a blizzlike way, but a quality of life improvement for raiders):**\r\n\r\nin core/src/game/Spells/SpellEffects.cpp\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/111737968/7e2ef44c-8250-48a0-ab26-896e96befa91)\r\n\r\nAssuming twow is not much different from vmangos, immunity to the polarity damage is dependent on having the same charge.\r\n\r\nIf changed to depending on NOT having the opposite charge, this would not make any difference to the raid encounter, but it would save players from the hassle of spreading out and afking after thaddius in the hopes that they don't get randomly oneshot.\r\nIt would look like this:\r\n```\r\n // Thaddius positive charge tick\r\n case 28062:\r\n {\r\n // Target does not have negative charge, so no damage\r\n if (!unitTarget->HasAura(28084))\r\n damage = 0;\r\n break;\r\n }\r\n // Thaddius negative charge tick\r\n case 28085:\r\n {\r\n // Target does not have positive charge, so no damage\r\n if (!unitTarget->HasAura(28059))\r\n damage = 0;\r\n break;\r\n }\r\n```","updatedAt":"2023-12-07T03:01:12+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"wezlol"},"comments":[],"createdAt":"2023-06-10T00:49:04+0200","number":3666,"labels":"","state":"CLOSED","title":"Mirage Raceway keeps glitching out","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. quest: [Mirage Raceway: Gnome's Team]\r\n2. do the race\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nI keep \" leaving \" the race, even though I am 100% on track.\r\n\r\nI have also finished 2-3 times without completing the track and glitching out and losing again.\r\n\r\nedit: I guess I stopped: https://i.imgur.com/278c1UQ.jpeg","updatedAt":"2023-06-10T01:14:10+0200","milestone":null,"closedAt":"2023-06-10T01:13:40+0200"},{"assignees":[],"author":{"login":"szl910104"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"~~Me and the modeling team fail to understand exactly what is wrong. Can you take detailed footage of the part that looks wrong, and how on the TBC blood elf model it looks correct? That's the one we're using and it should be 1:1.~~\r\n\r\nThey found what you meant.","createdAt":"2023-12-17T01:05:47+0100"},{"author":{"login":"Muigin"},"body":"Upon closer inspection, our 3D Model team was able to discern what the problem was and find a solution.\r\n\r\nFixed in 1.17.1","createdAt":"2023-12-17T23:21:18+0100"}],"createdAt":"2023-06-09T20:40:44+0200","number":3665,"labels":"Further informations required, Modeling","state":"CLOSED","title":"male high elf character melee special attack animation with a 2-handed weapon seems bugged. ","body":"**Please, provide a clear description what the bug is:**\r\nmale high elf character melee special attack animation with a 2-handed weapon is bugged. the 2H weapon stays at right hand during the whole animation, while it's supposed to switch between left and right hand. tested on a lvl 8 high elf paladin using crusader strike lvl 1.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.find a male high elf character who can perform any kind of melee special attack, eg a worrior's heroic strike or a paladin's crusader strike.\r\n2. equip him with a 2-handed weapon.\r\n3. use melee ability agianst a target, and see the animation.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\ntested on a lvl 8 high elf paladin using crusader strike lvl 1:\r\nSpell: https://database.turtle-wow.org/?spell=2537 \r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nthe 2H weapon it's supposed to switch between left and right hand after the fancy flipping cut during the special attack animation.\r\n","updatedAt":"2023-12-17T23:52:15+0100","milestone":null,"closedAt":"2023-12-17T23:21:18+0100"},{"assignees":[],"author":{"login":"balakethelock"},"comments":[{"author":{"login":"boyolad"},"body":"Confirmed with testing Power Word: Fortitude on the mobs that spawn before the \"gauntlet\" in AQ20. RLs often call for these mobs to be buffed as they assist the raid group in defeating each wave. The buffs have no effect on these mobs. \r\n\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/115322800/3f3809c2-74d9-46bd-80b0-4ac10572bce2)\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/115322800/3e7696f9-f0ab-4628-852d-efbee83d3a5a)\r\n","createdAt":"2023-08-06T14:45:57+0200"},{"author":{"login":"cyaohiri"},"body":" The commit on VMaNGOS that implemented the stats for NPCs: https://github.com/vmangos/core/commit/358ab70d8892a9bf9a4cc3f0c57294b9338ce9c7.","createdAt":"2023-12-15T23:42:23+0100"}],"createdAt":"2023-06-09T15:40:16+0200","number":3664,"labels":"Core, Reproduced, Correct on VMaNGOS","state":"OPEN","title":"Non-pet NPCs are unaffected by base stats","body":"**Please, provide a clear description what the bug is:**\r\nAll npcs that aren't pets are not affected at all by stamina, strength, and intellect.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Use any stat buff or debuff on an npc. For example, mark of the wild on a friendly, or scorpid sting on an enemy.\r\n\r\n2. See that health and mana are not increased by gains in stamina or intellect. You can also use the following command to print target attackpower and find that their attack power doesn't change as well\r\n`/script base, buff, debuff = UnitAttackPower(\"target\"); ap = base + buff + debuff DEFAULT_CHAT_FRAME:AddMessage(ap);`\r\n\r\n3. I tested scorpid sting with a hunter friend, enemy attack damage did not decrease at all.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nToo many spells to list. All different ranks of fortitude, arcane intellect, mark of the wild, juju might, all scrolls, scorpid sting, vindication (ret pala talent), etc.\r\n\r\n**Expected behavior. Describe how it should work:**\r\nMobs gain 10 health per 1 stamina, 15 mana per 1 intellect (if they have a mana bar), and gain/lose 2 attackpower per one point of strength. (The real formula for mob attack power is: (Total Strength * 2 - 20). All mobs have some base strength dependent on their level.\r\n\r\nVmangos fixed this by adopting blizzlike CreatureLevelStats system. In turtle wow, mobs don't have any base stats, and even if they gain some they don't benefit from them at all.\r\n\r\nThe positive stat increases are easy, but effects that reduce enemy strength might be a bit of a hurdle.\r\nI suppose one way to implement this without redoing the whole creature database, is allow mobs to have negative strength values. Then (for example) max rank scorpid sting would reduce their strength from 0 to -68 which then reduces their attack power by 136.","updatedAt":"2023-12-16T20:12:25+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"Konspaul"},"comments":[{"author":{"login":"Konspaul"},"body":"[Scarlet Diversions] quests where you must take Flame in A Bottle from the box. The box is not clickable. Is this a commonly known issue?","createdAt":"2023-06-09T14:51:39+0200"},{"author":{"login":"twowTurtReynolds"},"body":"![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/0226fbf5-ea88-4a12-be95-cf1d02d907bd)\r\nWorks fine.","createdAt":"2023-12-09T03:53:03+0100"}],"createdAt":"2023-06-09T14:51:31+0200","number":3663,"labels":"Couldn't reproduce, Quest, Object","state":"CLOSED","title":"[Scarlet Diversions] quests where you must take Flame in A Bottle from the box. The box is not clickable. Is this a commonly known issue?","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=5096\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-12-09T03:53:04+0100","milestone":null,"closedAt":"2023-12-09T03:53:03+0100"},{"assignees":[],"author":{"login":"nerasw"},"comments":[{"author":{"login":"nerasw"},"body":"UPD: i'm not well experienced in how wow works but i have an assumption: in the moment player casts gouge and his autos stops there could be called some script to stop target's reset timer (you can see the idea behind this to allow rogue to kite mobs without resetting it) to tick until gouge ends, but as gouge misses and not applies aura and debuff never ends - timer never strikes. So i guess somewhere should be missing event to start reset timer to start tick again while mob is far away from combat starting area.","createdAt":"2023-06-09T12:31:33+0200"},{"author":{"login":"nerasw"},"body":"looks like if you dmg mob in small time window (prob. 20s) you can kite it from right corner of teldrassil to very darnasus. But i thought it was nerfed here long ago. Still can't test how it affect 2+ mobs in pack when only one takes dmg from gouge or any other source.","createdAt":"2023-06-10T13:25:16+0200"}],"createdAt":"2023-06-09T10:24:24+0200","number":3662,"labels":"Rogue, Need Replication on VMaNGOS, Hardcore","state":"OPEN","title":"Unlimited leash on whole pack after 1 humanoid from pack get gouged/avoids gouge","body":"**Please, provide a clear description what the bug is:**\r\nwhenever you aggro a pack of humanoids (mb others too) and unsuccessfully gouge 1 of them - whole pack will chase you indefinitely.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. when fight multiple mobs try to kite them and not deal dmg\r\n2. use gouge only on 1 of them to exclude dealing dmg to other(s) as it can stop them from resetting\r\n3. can't test if gouge need to be exactly parried as provided by (https://github.com/slowtorta/turtlewow-bug-tracker/issues/278#) as i lost both of my HC rogues to that bug.\r\n4. enemies will chase you indefinitely (if you can outheal dmg) 2 examples:\r\n![auberdine](https://github.com/slowtorta/turtlewow-bug-tracker/assets/28763105/1bbc37e8-d215-4b70-bd22-d4aa9b501b8e)\r\n![WorldMap-Wetlands-old](https://github.com/slowtorta/turtlewow-bug-tracker/assets/28763105/45970f35-2f85-4c39-9552-04611af52882)\r\nto clarify the 2nd one - my path was cleared by me so i had a space to kite with FAp + sprint and \"backjumping\"\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=1010\r\n https://database.turtle-wow.org/?npc=2201\r\n\r\nSpell: https://database.turtle-wow.org/?spell=1776\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\nmobs should hard reset as some point and that point should be in some realistic proximity not miles away (100+ yards, tested with my hunter - that range dismisses my pet in both examples, test: pet wait in starting location - hunter moves toward end location)\r\n\r\ni think rogue should not lose it's tricky playstyle and become warrior with stealth which not rely on his kit to be able to kite/cc/leave fights and just \"kill or die\" for days. I have multiple classes level and i never experienced that behavior(unlimited leash) outside of dungeons","updatedAt":"2023-12-09T03:52:56+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"Lioon1"},"comments":[{"author":{"login":"Lioon1"},"body":"my English no well,hope describe clearly","createdAt":"2023-06-09T10:11:32+0200"}],"createdAt":"2023-06-09T10:09:01+0200","number":3661,"labels":"","state":"CLOSED","title":"Turtlewow bug----------Final quest disappear","body":"**Please, provide a clear description what the bug is:**\r\nmy wowID: Lioon(a night elf druid)\r\n\r\nIn Lapidis lsle,a quest named ”The Tower of Lapidis X“ that i can‘t to access. it's a series quest and im already finished “The Tower of Lapidis IX”. npc:[Hydromancer Flakereef] i can not find quest where to get \r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.I finish my quest The Tower of Lapidis step by step \r\n2. the final quest The Tower of LapidisX disappear\r\n3.close my client and clear WDB folder NOT WORK\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=92001\r\nQuest: https://database.turtle-wow.org/?quest=40303\r\n![0R%I U46A%$B34V9ZN%@~(Q](https://github.com/slowtorta/turtlewow-bug-tracker/assets/136063982/3972aebe-2c35-43ae-808f-f9e33d9d8cae)\r\n![EBFDS~1JYS{KAU(K{T6E3J4](https://github.com/slowtorta/turtlewow-bug-tracker/assets/136063982/451d0a80-63ac-497d-8ff3-bb995115cc0e)\r\n![P7NOW5B_GDFW5{8GV_7_RI5](https://github.com/slowtorta/turtlewow-bug-tracker/assets/136063982/a6270a02-2058-4e88-8d6b-29a3e16e56e2)\r\n\r\n\r\n\r\n**Expected behavior. Describe how it should work:*\r\njust let me finish my quest~","updatedAt":"2023-06-09T10:11:33+0200","milestone":null,"closedAt":"2023-06-09T10:11:32+0200"},{"assignees":[],"author":{"login":"Blank3ts"},"comments":[],"createdAt":"2023-06-09T07:51:07+0200","number":3660,"labels":"","state":"CLOSED","title":"Accepted Alterac Valley Queue while on Flight Path","body":"**Please, provide a clear description what the bug is:**\r\nAccepted Alterac Valley Queue while on Flight Path, joined the battleground to discover I was unable to be attacked by anyone (NPC's, players, etc.) and could walk around at normal speed but was flying as if I was still on a wyvern. Could move around and explore, but was very slow and it persisted for the whole game. ALSO I did not earn ANY honor from the Alterac Valley, and when I returned to my flight path I was stuck under the world, and had to get a GM to unstuck me.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Queue for Alterac Valley\r\n2. Wait for queue to pop\r\n3. Take flight path\r\n4. Accept queue while on flight path\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nShould not happen at all lol","updatedAt":"2023-06-12T01:56:03+0200","milestone":null,"closedAt":"2023-06-12T01:56:02+0200"},{"assignees":[],"author":{"login":"HealYa"},"comments":[{"author":{"login":"DevineLykan"},"body":"Can confirm this is still an issue, mobs evade yet are able to damage you.","createdAt":"2023-07-28T21:01:03+0200"},{"author":{"login":"twowTurtReynolds"},"body":"![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/53ab7832-3568-482e-b700-964cf589871e)\r\n","createdAt":"2023-12-09T03:55:38+0100"},{"author":{"login":"cyaohiri"},"body":"No such issue on VMaNGOS.","createdAt":"2023-12-16T21:36:42+0100"}],"createdAt":"2023-06-09T06:11:35+0200","number":3659,"labels":"MMAP, Client, Reproduced, Correct on VMaNGOS","state":"OPEN","title":"Dustwind Cave - Mobs Broken","body":"**Please, provide a clear description what the bug is:**\r\nFor the horde quest Burning Bridges. \r\nThe mobs inside the Dustwind Cave do not take damage and reset on hit when you are beyond melee zone or beyond 5 feet. It looks like the ground is seperated into different geometry zones and causes the mob to not be able to find a path to the player character. They will not take damage when the player is \"in a different zone\" as described above. Imps would still shoot the player and not reset unless they were not in line of sight; imps could still be killed from DOT (while \"in a different zone\"). OTher mobs would not take damage from priest spells unless in melee distance. \r\n\r\n- Did not test with Knobby as the character is HC and not risking character death for a bug check. \r\n\r\n- The three mobs outside the cave acted normally\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Inside Dustwind Cave.\r\n2. Priest: target Burning Blade Cultist/Thug/Neophyte with Mindblast or Smite at max range.\r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nhttps://database.turtle-wow.org/?quest=80320\r\n\r\nhttps://database.turtle-wow.org/?npc=3195\r\nhttps://database.turtle-wow.org/?npc=3199\r\nhttps://database.turtle-wow.org/?npc=3196\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nMobs should not be reseting and refusing to attack; also take damage.","updatedAt":"2023-12-16T22:24:17+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"Galpala"},"comments":[{"author":{"login":"geojak"},"body":"This is actually blizzlike. Thought changing it would be cool","createdAt":"2023-06-09T19:49:04+0200"}],"createdAt":"2023-06-09T05:19:38+0200","number":3658,"labels":"","state":"CLOSED","title":"Corrupted Ashbringer - Proc scaling","body":"Corrupted Ashbringer proc not scaling with spell power.\r\n\r\nA similar item Ancient Hakkari Manslayer has the same wording but does scale with spell power.\r\n\r\nCorrupted Ashbringer - Chance on hit: [Steals 185 to 215 life from target enemy.](https://www.wowhead.com/classic/spell=29155/drain-life)\r\n\r\nAncient Hakkari Manslayer - Chance on hit: [Steals 48 to 54 life from target enemy.](https://www.wowhead.com/classic/spell=24585/drain-life)\r\n\r\nWith about 200 spell power, the axe can steal 250 hp, deal 250 dmg.\r\n\r\nWith about 200 spell power, the sword only steals 200 hp, and deals 200 dmg.\r\n","updatedAt":"2023-06-12T02:04:42+0200","milestone":null,"closedAt":"2023-06-12T02:04:42+0200"},{"assignees":[],"author":{"login":"Galpala"},"comments":[{"author":{"login":"geojak"},"body":"Was an intended change because of New jotc... ","createdAt":"2023-06-09T12:35:50+0200"},{"author":{"login":"vkekd"},"body":"This is intended https://github.com/slowtorta/turtlewow-bug-tracker/issues/2532","createdAt":"2023-06-14T09:50:23+0200"},{"author":{"login":"geojak"},"body":"Well as zaas already, said in the original issue.\r\nCustom ass judgment of crusader is the issue. Resulting in a blizzard procc to be nerfed making the weapon even more worse on warriors while being super strong on paladins here.\r\n\r\nJotc. Continues to ruin any and all good proccs, becuase if a procc is good on warrior, it's broken on paladin there needs nerf therefore there aren't any good proccs for warrior anymore. This is limiting the game. Please, fix it ","createdAt":"2023-06-14T18:06:36+0200"},{"author":{"login":"Zebouski"},"body":"The original issue might have been painted incorrectly because i thought at first, the +50stats was groupwide. The devs that read my post might also had not known, and said \"ok thats broken nope wontfix\". \r\n\r\nThe truth is +50 stats is just self, which means this isn't cheesing tanking with +2500 stam. \r\n\r\nEven with jotc as is, this really warrants a fix to blizzlike.","createdAt":"2023-06-16T17:45:14+0200"},{"author":{"login":"geojak"},"body":"You think 250 of all stats isn't beyond broken when fight is long to fully stack with judgement of crusader. This is for a ubrs lvl epic. This blade doesn't need to better than aq40 loot. Imo revert the blade to blizzlike and start working on jotc rework. Make it boost attackpower on target not stacking with hunters marks","createdAt":"2023-06-16T17:52:46+0200"},{"author":{"login":"twowTurtReynolds"},"body":"As this sword has now been nerfed with JotC, I believe the wontfix should be lifted on this.","createdAt":"2023-12-04T00:22:53+0100"},{"author":{"login":"twowTurtReynolds"},"body":"Confirmed with staff. Will track under the original issue https://github.com/slowtorta/turtlewow-bug-tracker/issues/2532","createdAt":"2023-12-04T00:50:43+0100"}],"createdAt":"2023-06-09T05:02:22+0200","number":3657,"labels":"Spell, Reproduced, Need Replication on VMaNGOS","state":"CLOSED","title":"Blackblade of Shahram - Will of Shahram proc","body":"Blackblade of Shahram proc not as described, not sure if it's a bug or an earlier version of the item.\r\n\r\n\r\n[Will of Shahram](https://www.wowhead.com/classic/spell=16598): Self +50 all stats (20 sec)\r\n\r\nWill of Shahram supposedly can stack up to 5 times based on online testimony in wowhead, in current gameplay it can only refresh 1 stack.\r\n","updatedAt":"2023-12-04T00:50:44+0100","milestone":null,"closedAt":"2023-12-04T00:50:43+0100"},{"assignees":[],"author":{"login":"vkekd"},"comments":[{"author":{"login":"cyaohiri"},"body":"Replicated on VMaNGOS. Are you sure it should apply it regardless of LoS?\r\nhttps://streamable.com/zpmuw1","createdAt":"2023-12-16T21:46:04+0100"},{"author":{"login":"twowTurtReynolds"},"body":"From discord user Abstractz:\r\n\r\n> All non-aggressive totems should ignore LoS. Meaning only totems that should not ignore LoS are:\r\n> Earthbind Totem\r\n> Magma Totem\r\n> Fire Nova Totem\r\n> Searing Totem\r\n> Stoneclaw Totem\r\n> \r\n> Currently a lot of \"tick\" totems that should ignore LoS, does not ignore it:\r\n> -Windfury Totem\r\n> -Tremor Totem\r\n> -Grounding Totem\r\n> I am not sure about Poison Cleansing Totem / Disease Cleansing Totem / Mana Spring Totem / Healing Stream Totem / Mana Tide Totem.\r\n> \r\n> Here are some proofs:\r\n> https://www.youtube.com/watch?v=-H9tsOPeqyg\r\n> https://www.youtube.com/watch?v=VPHmsvZ7Tr8\r\n> https://www.youtube.com/watch?v=e-bzaTJ170o\r\n> https://youtu.be/qtiVb-7Z4ps?si=0Fsbptjio5FmLQOE&t=76\r\n> https://youtu.be/A-ERcUfeU6w?si=Uzc360OfMLWUT2Td&t=131 Frost Nova effect procs grounding then it gets reapplied out of LoS and then grounding absorbs fire blast. All completely out of LoS.\r\n> https://www.reddit.com/r/worldofpvp/comments/awx1ke/did_grounding_totems_always_ignore_line_of_sight/","createdAt":"2023-12-29T15:45:51+0100"},{"author":{"login":"Vivenmort"},"body":"I don't know if you consider original #NoChanges Classic an authority on these matters, but as a consistent resto shaman raider throughout all Classic content I can tell you beyond a shadow of a doubt these totems ignored LoS on Classic. Windfury LoS was never a concern on Firemaw or Instructor Razuvious, where healers are seperated from melee and deliberately trying to avoid LoS with the boss as much as possible. It wasn't a concern for Chromaggus either, where healers almost always avoided LoS (except for stun breath) and would drop Poison and Disease Cleansing totems for the melee who are behind the boss on the other side of the wall.","createdAt":"2024-02-03T02:51:50+0100"}],"createdAt":"2023-06-09T01:43:04+0200","number":3656,"labels":"Shaman, Spell, Core, Reproduced on VMaNGOS","state":"OPEN","title":"Totems being affected by LoS when shouldn't","body":"currently windfury totem does not apply the buff if the target is not in line of sight of the totem\r\nthe totem should apply the buffs regardless of LOS\r\n\r\n","updatedAt":"2024-02-03T02:51:52+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"testening"},"comments":[],"createdAt":"2023-06-08T19:27:09+0200","number":3655,"labels":"Shaman, Spell, Need Replication on VMaNGOS","state":"OPEN","title":"Shaman Tier 3 set bonus not affecting all totems","body":"**Please, provide a clear description what the bug is:**\r\n\r\nShaman 2-piece Tier-3 set bonus is not affecting Stoneclaw/Searing/Magma totems.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Check totem mana costs\r\n2. Equip at least two pieces of shaman T3\r\n3. Check totem mana costs again\r\n4. Searing/Magma/Stoneclaw totem costs stay the same\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=7402\r\nNPC: https://database.turtle-wow.org/?npc=7399\r\nNPC: https://database.turtle-wow.org/?npc=7466\r\n\r\nSpell: https://database.turtle-wow.org/?spell=10438\r\nSpell: https://database.turtle-wow.org/?spell=10428\r\nSpell: https://database.turtle-wow.org/?spell=10587\r\n\r\nSpell: https://database.turtle-wow.org/?spell=28818\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\n1. Check totem mana costs\r\n2. Equip at least two pieces of shaman T3\r\n3. Check totem mana costs again\r\n4. Searing/Magma/Stoneclaw totem costs decrease like every other totem spell","updatedAt":"2023-12-09T03:49:15+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"SMILEWHENYOUDIE"},"comments":[{"author":{"login":"Muigin"},"body":"This has been fixed as of a previous update.","createdAt":"2023-10-23T01:02:10+0200"}],"createdAt":"2023-06-08T17:53:34+0200","number":3654,"labels":"","state":"CLOSED","title":"druid trainer: spelling mistake","body":"**Please, provide a clear description what the bug is:**\r\n\r\nspelling mistake\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. visit druid trainer (for me it was in Moonglade)\r\n2. spell Savage Bite (Rank 1)\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=12042\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=45736\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nChange \"Taches...\" to \"Savagely bite the target, dealing normal damage plus XX\"\r\n","updatedAt":"2023-10-23T01:02:10+0200","milestone":null,"closedAt":"2023-10-23T01:02:10+0200"},{"assignees":[],"author":{"login":"JanusMD"},"comments":[{"author":{"login":"Mirisimus"},"body":"I had the same problem on my paladin today.\r\nAlso deleted WDB folder, reloged. Nothing.","createdAt":"2023-06-08T18:53:30+0200"},{"author":{"login":"Fidget16"},"body":"I also had the same error on my human paladin. I also deleted WDB and relogged, did not resolve for me either.","createdAt":"2023-06-09T02:48:24+0200"},{"author":{"login":"Azgaardian"},"body":"same here, human warrior","createdAt":"2023-06-20T07:47:48+0200"},{"author":{"login":"slowtorta"},"body":"Presently this one is working as intended. \r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/66763404/f5b01bd5-bec4-4ef4-8d13-436b879649e8)\r\n","createdAt":"2023-06-25T14:09:40+0200"},{"author":{"login":"JanusMD"},"body":"![twowquest](https://github.com/slowtorta/turtlewow-bug-tracker/assets/135970012/7439ab64-cc8f-4902-934b-b5b2d04df57e)\r\n\r\nI just took this screenshot, still no quest. Anyway... thanks for looking into this.","createdAt":"2023-06-26T11:18:37+0200"},{"author":{"login":"JanusMD"},"body":"Thank you, it works now! :)","createdAt":"2023-06-29T09:59:23+0200"}],"createdAt":"2023-06-08T14:36:06+0200","number":3653,"labels":"","state":"CLOSED","title":"Spirits of Southwind quest not available to my night elf druid","body":"Layo Starstrike in Valor rest did not give the quest \"The Spirits of Southwind\" to my night elf druid. I received the error \"This quest is not available to your race\".\r\n\r\nI turned in the prior quest \"Wasteland\" to Layo Starstrike and received the above error when trying to pick up the follow-up The Spirits of Southwind. \r\n\r\n1. Turned in prior quest in the chain (https://database.turtle-wow.org/?quest=1124)\r\n2. Could not pick up the quest (https://database.turtle-wow.org/?quest=1125)\r\n3. The quest is not available for pick-up at the NPC\r\n\r\n\r\nNPC Layo Startrike: https://database.turtle-wow.org/?npc=13220\r\nQuest The Spirits of Southwind: https://database.turtle-wow.org/?quest=1125\r\n\r\nThe quest should be available to the Alliance/Night Elves \r\n\r\nPS: I tried deleting the WDB folder, relog and speak to NPC again but the quest isn't available\r\n","updatedAt":"2023-06-29T09:59:23+0200","milestone":null,"closedAt":"2023-06-25T14:09:40+0200"},{"assignees":[],"author":{"login":"bebraveorbeslave"},"comments":[{"author":{"login":"ratkosrb"},"body":"This was already fixed last week. I tested it again and it works.\r\n\r\n\r\nhttps://github.com/slowtorta/turtlewow-bug-tracker/assets/35845488/700d476d-f524-4ff7-ba95-b4c82f3408af\r\n\r\n","createdAt":"2023-06-14T00:40:16+0200"}],"createdAt":"2023-06-08T14:09:58+0200","number":3652,"labels":"","state":"CLOSED","title":"Arathandris Silversky NPC is bugged","body":"\r\nArathandris Silversky NPC will not accept Corrupted Soul Shards or Patches of Tainted Skin to reward with Cenarion Plant Salves.\r\n\r\n\r\nNPC: https://database.turtle-wow.org/?npc=9528\r\nQuest: https://database.turtle-wow.org/?quest=4103\r\nQuest: https://database.turtle-wow.org/?quest=4106","updatedAt":"2023-06-14T00:40:17+0200","milestone":null,"closedAt":"2023-06-14T00:40:16+0200"},{"assignees":[],"author":{"login":"bebraveorbeslave"},"comments":[],"createdAt":"2023-06-08T14:04:35+0200","number":3651,"labels":"","state":"CLOSED","title":"Arathendris Silversky NPC bugged","body":"","updatedAt":"2023-06-08T14:10:29+0200","milestone":null,"closedAt":"2023-06-08T14:10:29+0200"},{"assignees":[{"login":"ratkosrb"}],"author":{"login":"Goulibi"},"comments":[{"author":{"login":"gene314159"},"body":"got the same issue someone kindly look after this","createdAt":"2023-06-22T19:34:08+0200"},{"author":{"login":"StayTuned2k"},"body":"Same here, thanks for addressing it","createdAt":"2023-06-26T18:28:06+0200"},{"author":{"login":"ratkosrb"},"body":"I made a new attempt to fix this. Not sure how it's breaking since it always works locally. Let's see if the changes fix it next week.","createdAt":"2023-10-30T13:29:22+0100"}],"createdAt":"2023-06-08T13:31:14+0200","number":3650,"labels":"","state":"CLOSED","title":"An Infinite Hunt - Crystal at Seradane is bugued","body":"Hello, please fix this asap, custom quests are what make your server interesting.\r\n\r\n1.Got An Infinite Hunt in quest log\r\n2. Go to Seradane - Hinterland on the temple where the red crystal is and where CHromie should appear when you interact with the crystal\r\n3. YOU CAN'T INTERACT AT ALL with the crystal\r\n4. Reported few times on discord by several users in support channel\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\n\r\nQuest: https://database.turtle-wow.org/?quest=80411\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nYou should be able to interact on right click with the crystal","updatedAt":"2023-10-30T13:29:22+0100","milestone":null,"closedAt":"2023-10-30T13:28:37+0100"},{"assignees":[],"author":{"login":"alemo1992"},"comments":[{"author":{"login":"slowtorta"},"body":"The server does not send spell power values to the client before 2.0, we tested this spell and it's working as intended. Most spells do not scale at 100% of spell power, especially lower ranks of spells.","createdAt":"2023-06-25T14:32:32+0200"}],"createdAt":"2023-06-08T08:48:26+0200","number":3649,"labels":"","state":"CLOSED","title":"crescent grove staff","body":"**Please, provide a clear description what the bug is:**\r\nhttps://database.turtle-wow.org/?item=83231\r\ncrescent grove staff does not give 6 nature spell damage, I use BetterCharacterStats addon, and it shows 0 nature spell damage when wear, I do delete WDB folder.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-06-25T14:32:33+0200","milestone":null,"closedAt":"2023-06-25T14:32:32+0200"},{"assignees":[],"author":{"login":"imSaltie"},"comments":[{"author":{"login":"octav3k"},"body":"This was an issue back in original vanilla too, so it's probably inherited from the 1.12 client. I'm not saying it shouldn't be fixed, just offering extra info, which may help point the devs in the right direction.","createdAt":"2023-06-14T02:42:47+0200"},{"author":{"login":"SimenSch"},"body":"this is not an issue, also a nice way to check your spellpower if you dont have the addons","createdAt":"2023-07-01T00:57:39+0200"},{"author":{"login":"twowTurtReynolds"},"body":"We could polish this Blizzard UI bug, but we risk breaking UI addons for this, something that most people will overlook.","createdAt":"2023-12-09T03:57:40+0100"}],"createdAt":"2023-06-08T04:57:05+0200","number":3648,"labels":"Won't Fix, Client, Can't Fix","state":"CLOSED","title":"Wand Damage is being displayed as modified by Spell Damage","body":"**Please, provide a clear description what the bug is:**\r\nSpell Damage is showing as being applied to wands in the tooltip of Wand Damage on the Character Sheet. This is a visual bug.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Equip a Wand\r\n2. Check Wand Damage in Character Sheet\r\n3. Equip a piece of gear with Spell Damage\r\n4. Hover over Wand Damage on character sheet\r\n5. Wand Base Damage is now reduced by Spell Damage and modified by Spell Damage by the same amounts.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nAny Wand and any equipment with Spell Damage\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe tooltip and display on the Character Sheet for Wand Damage should not be modifiable by Spell Damage.\r\n\r\n![bugged wand](https://github.com/slowtorta/turtlewow-bug-tracker/assets/135771375/904aab17-159f-4ff8-8bd9-296aa96bab7f)\r\n\r\n>Pretty sure that spell damage never increased the damage of wands\r\n>\r\n>Source: https://vanilla-wow-archive.fandom.com/wiki/Wand\r\n>\r\n>![grafik](https://github.com/slowtorta/turtlewow-bug-tracker/assets/30401521/9d6cf740-8968-4854-9b6b-da10f8807360)\r\n>\r\n>_Originally posted by @welpenhund in https://github.com/slowtorta/turtlewow-bug-tracker/issues/3645#issuecomment/1581489765_\r\n \r\n","updatedAt":"2023-12-09T03:57:43+0100","milestone":null,"closedAt":"2023-12-09T03:57:43+0100"},{"assignees":[],"author":{"login":"mrpalin"},"comments":[{"author":{"login":"geojak"},"body":"It's when you run too fast over the purple markers with the speed buff. Best to completely avoid the speed pickups.\r\n\r\nThe spring ability your racer has doesn't work anyway ","createdAt":"2023-06-07T19:07:54+0200"}],"createdAt":"2023-06-07T18:31:27+0200","number":3647,"labels":"","state":"CLOSED","title":"Race Against Time quest ","body":"**Please, provide a clear description what the bug is:**\r\nKicks you off the racer. all i wanted was the Speedy Racer Goggles but this is ruining my chances massively.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Start a few races of the quest \"Race Against Time\r\n2. It says \"You leave the race\" \r\n3. have to run all the way back, abandon the quest and repeat\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc= \r\nItem: https://database.turtle-wow.org/?item= 18579\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nFinish the race and get Daisys box and not make you leav ethe race.","updatedAt":"2023-06-12T02:19:01+0200","milestone":null,"closedAt":"2023-06-12T02:19:01+0200"},{"assignees":[],"author":{"login":"Azeron223"},"comments":[],"createdAt":"2023-06-07T17:40:31+0200","number":3646,"labels":"Quest, Custom Content Polish","state":"OPEN","title":"The quest \"The Big Energy Project\" only drops one quest item.","body":"The elite quest \"The Big Energy Project\" (Quest ID: 55018) currently only seems to drop one \"Staff of Azsalus\" (Item ID: 81327).\r\n\r\nConsidering this is an elite quest with an NPC that has a very short tether making it somewhat difficult to solo, I would imagine this is an oversight and should be dropping a quest item for every group member.\r\n\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/88284400/e43ce321-7d28-4779-82fd-44f1a6971897)\r\n","updatedAt":"2023-12-09T04:00:17+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"imSaltie"},"comments":[{"author":{"login":"welpenhund"},"body":"Pretty sure that spell damage never increased the damage of wands\r\n\r\nSource: https://vanilla-wow-archive.fandom.com/wiki/Wand\r\n\r\n![grafik](https://github.com/slowtorta/turtlewow-bug-tracker/assets/30401521/9d6cf740-8968-4854-9b6b-da10f8807360)\r\n\r\n","createdAt":"2023-06-07T22:51:10+0200"},{"author":{"login":"imSaltie"},"body":"Ah, then it's just a visual bug with spell damage being applied.","createdAt":"2023-06-08T03:48:12+0200"},{"author":{"login":"welpenhund"},"body":"> Ah, then it's just a visual bug with spell damage being applied.\r\n\r\nNo, the +13 dmg is not from spellpower it is the bonus from your \"Wand specialization\" :-)","createdAt":"2023-06-08T04:03:17+0200"},{"author":{"login":"imSaltie"},"body":"> No, the +13 dmg is not from spellpower it is the bonus from your \"Wand specialization\" :-)\r\n\r\nThe Wand Spec was already applied, that's my spell damage that's showing.\r\n\r\nIt's just a visual bug.\r\n","createdAt":"2023-06-08T04:47:18+0200"},{"author":{"login":"imSaltie"},"body":"This issue can be closed. I'll make a new bugtracker report.","createdAt":"2023-06-08T04:49:21+0200"}],"createdAt":"2023-06-07T17:34:20+0200","number":3645,"labels":"","state":"CLOSED","title":"Wand damage is reduced with Spell Damage (Not a bug, new ticket @ 3648)","body":"**Please, provide a clear description what the bug is:**\r\nSpell Damage from equipped gear does not apply correctly to Wands. It reduces the base damage of the Wand by the same amount as your Spell Damage, and applies the Spell Damage as a bonus.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Equip a Greater Magic Wand.\r\n2. As a Mage, grab the Wand Specialization talent from the Arcane tree.\r\n3. Check the base damage of the wand, it should be 29-54 damage.\r\n4. Equip Staff of the Arcane Path and Signet of Durotar.\r\n5. The Wand's damage should remain the same, 29-54, but hovering over the damage shows it as 16-41+13.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nItem: https://database.turtle-wow.org/?item=11288\r\nItem: https://database.turtle-wow.org/?item=60916\r\nItem: https://database.turtle-wow.org/?item=80860\r\n\r\n**Expected behavior. Describe how it should work:**\r\nSpell Damage should not reduce Wand base damage, and should increase the damage you deal with your wand.\r\n\r\n![wand talent](https://github.com/slowtorta/turtlewow-bug-tracker/assets/135771375/cdcb31fa-ce88-4aac-ab7b-55fd00834921)\r\n\r\n![bugged wand](https://github.com/slowtorta/turtlewow-bug-tracker/assets/135771375/954cac71-98a2-4169-87a4-12b5627125b4)\r\n","updatedAt":"2023-06-08T06:28:25+0200","milestone":null,"closedAt":"2023-06-08T06:28:25+0200"},{"assignees":[],"author":{"login":"welpenhund"},"comments":[],"createdAt":"2023-06-07T16:57:44+0200","number":3644,"labels":"Druid, Spell, Reproduced","state":"OPEN","title":"Druid Berserk","body":"Well first of all, i understand Berserk requires Cat or Dire/Bear Form to be cast (fine).\r\nIf you cast Berserk in cat the 20 second buff gets applied, if you swap out of cat the buff still stays.\r\nIf you swap now into bear where you are supposed to get the 20% health bonus, you lose instantly Berserk.\r\n\r\nIf you are in Bear or Dire Bear Form and use Berserk, Swap out of form and into cat, you lose Berserk too.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Go in cat or Dire bear form\r\n2. Cast berserk\r\n3. Swap form from cat to bear or bear to cat\r\n4. Buff insatnyly gone and not lasts the full 20 seconds then as described.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=45708\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe Spell itself requires cat and/or bear form to be casted, but it should not get removed if you swap the form.\r\nCat = more energy regen\r\nBear = +20% hp\r\n\r\nThe Spell itself clearly says: Removes all Fear effects and increases your energy regeneration rate by 100% while in Cat form, and increases your total health by 20% while in Bear form. After the effect ends, the health is lost. Effect lasts 20 seconds.\r\n\r\n![grafik](https://github.com/slowtorta/turtlewow-bug-tracker/assets/30401521/83475104-2b08-4ff9-9d7d-ffd264dc62ee)\r\n\"Requires Cat Form, Bear Form, Dire Bear form\" to be cast. \r\n","updatedAt":"2023-12-29T03:31:46+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"ConcernedTurtler"},"comments":[],"createdAt":"2023-06-07T14:49:33+0200","number":3643,"labels":"","state":"CLOSED","title":"Feedback doesn't work when Power Word Shield is up.","body":"**Please, provide a clear description what the bug is:**\r\n\r\nWhen using the ability feedback (human priest racial ability) and power word shield together the feedback ability doesn't trigger. Feedback currently only works if you're actually hit by a damaging spell. In classic it supposedly worked when you absorbed magic.\r\n\r\nWowpedia suggests this works at the bottom:\r\nhttps://wowpedia.fandom.com/wiki/Feedback_(priest_ability)\r\n\r\n\"Although Feedback is a highly situational spell (both due to the duration and cooldown), it can be extremely useful in some situations. For example, a mage's Spell fire fireball02 [[Pyroblast]](https://wowpedia.fandom.com/wiki/Pyroblast) can be successfully countered by quickly casting Spell holy powerwordshield [[Power Word: Shield]](https://wowpedia.fandom.com/wiki/Power_Word:_Shield) and Feedback.\"\r\n\r\nThe description states, \"any successful spell cast against the priest\" not \"any spell that damages the priest\" so it makes sense that spells absorbed by power word shield would still trigger the effect.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Cast feedback and power word shield.\r\n2. duel a caster or a mob that does spell damage\r\n3. check the combat log.\r\n\r\nThank you.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nhttps://database.turtle-wow.org/?spell=6347\r\nhttps://database.turtle-wow.org/?spell=17\r\n","updatedAt":"2023-06-14T00:51:48+0200","milestone":null,"closedAt":"2023-06-14T00:51:48+0200"},{"assignees":[],"author":{"login":"bisman2000"},"comments":[{"author":{"login":"Vliqta"},"body":"Bump bump","createdAt":"2023-06-29T22:53:37+0200"},{"author":{"login":"twowTurtReynolds"},"body":"Related to https://github.com/slowtorta/turtlewow-bug-tracker/issues/3642","createdAt":"2023-12-09T03:59:49+0100"}],"createdAt":"2023-06-07T14:44:46+0200","number":3642,"labels":"Quest, Need Replication on VMaNGOS","state":"OPEN","title":"The stones that bind us unable to process","body":"**Please, provide a clear description what the bug is:**\r\nthe quest \" The stone that binding us\" does not work at intended. Try to lure the servant near the stone and attack them till they buff immun on themself. after that, I destroyed the stone near him but still, the buff immune on the servant was still there and they continuously cast them every 15sec.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. find any servant at Badland with the quest \" the stone that binding us\" on\r\n2. lure them near the stone\r\n3. attack them still they buff immune on themself\r\n4. when they are immune, destroy the stone\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nQuest: https://database.turtle-wow.org/?quest=2681\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\nthe effect from the stone should delete the immune buff from the servant NPC\r\n\r\nhttps://github.com/slowtorta/turtlewow-bug-tracker/assets/128370906/e129a11b-a185-4200-a5b5-255a1e53f5e8\r\n\r\n","updatedAt":"2023-12-19T19:54:06+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"Kharkov72"},"comments":[],"createdAt":"2023-06-07T06:05:47+0200","number":3641,"labels":"Dungeons & Raids, NPC","state":"OPEN","title":"Colonel Zerran and Major Pakkon sometimes pull together in AQ20","body":"1. Proceed through Rajaxx's Event as per usual\r\n2. Get to Major Pakkon who aggro's per usual\r\n3. His mobs path through Colonel Zerran's mobs and aggro them too, causing an all but guaranteed wipe.\r\n\r\nThis is not the first time this has happened to us either. Once is a freak accident, but multiple times is a bug.\r\n\r\nhttps://database.turtle-wow.org/?npc=15385\r\nhttps://database.turtle-wow.org/?npc=15388\r\n![Untitled](https://github.com/slowtorta/turtlewow-bug-tracker/assets/25846834/dba5a917-4b97-4cab-9d17-2a96c7286a7c)\r\n","updatedAt":"2023-06-29T18:25:08+0200","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"vkekd"},"comments":[{"author":{"login":"SolarGuru"},"body":"Every player in raid instance is engaging in combat on pull. Any threat generated will result in summoning player with aggro to Anubisath from very far, that's true. Using pets to pull and raid standing still without any threat (no HoTs, no oranges, etc.) is valid tactic.","createdAt":"2023-06-14T08:47:54+0200"}],"createdAt":"2023-06-07T03:52:42+0200","number":3640,"labels":"Dungeons & Raids, NPC","state":"OPEN","title":"aq40 trash","body":"Currently the anubisaths post huhuran are using their spell 'summon player' on pull, resulting on a guaranteed death or asspulling nearby anubisaths. I believe thats because guilds needs to stand far back while the tank or a hunter send his pet at the perfect moment to not chain pull the patrols.\r\nClearly the spell is made to avoid kiting but this is unrealistic due to his kit. Meteor, adds or shadowbolt volley and his running speed are enough to finish a player that tries to kite him.\r\nI would suggest to just completely remove this spell from these mobs or fix it so they dont use it as soon as you pull them.\r\nhttps://database.turtle-wow.org/?npc=15277\r\nTo replicate this just stand far back and send your pet, you will get summon to him and clapped.","updatedAt":"2023-06-29T18:35:50+0200","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"imSaltie"},"comments":[{"author":{"login":"GitGurky"},"body":"Should be fixed next update. ","createdAt":"2023-06-22T18:55:27+0200"}],"createdAt":"2023-06-07T02:16:00+0200","number":3639,"labels":"","state":"CLOSED","title":"A Husband's Revenge Quest is bugged","body":"**Please, provide a clear description what the bug is:**\r\nThe quest \"A Husband's Revenge\" cannot be obtained by my Undead Mage. An error pops up in chat stating: That quest is not available for your race.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Turn in the quest \"Raleigh and the Undercity\r\n2. Click accept on the quest \"A Husband's Revenge\" after it pops up\r\n3. Quest errors out\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=2050\r\nQuest: https://database.turtle-wow.org/?quest=530\r\n\r\n**Expected behavior. Describe how it should work:**\r\nYou should be able to accept the quest if you are Horde.","updatedAt":"2023-06-22T18:55:27+0200","milestone":null,"closedAt":"2023-06-22T18:55:27+0200"},{"assignees":[],"author":{"login":"mmesnage"},"comments":[{"author":{"login":"kravis"},"body":"+1 Avoidance skill gone from pet skill book on relearn","createdAt":"2023-06-15T02:56:31+0200"},{"author":{"login":"patrycos"},"body":"Same issue, pet trainer deletes it permanently","createdAt":"2023-07-31T21:45:44+0200"},{"author":{"login":"twowTurtReynolds"},"body":"Related to https://github.com/slowtorta/turtlewow-bug-tracker/issues/3170","createdAt":"2023-12-04T00:38:48+0100"},{"author":{"login":"mmesnage"},"body":"Any news on this topic @twowTurtReynolds ? The avoidance skill still disappears on pet skill reset.","createdAt":"2024-02-21T00:35:24+0100"}],"createdAt":"2023-06-07T00:45:40+0200","number":3638,"labels":"Hunter, Spell","state":"OPEN","title":"Avoidance skill disappears from hunter pet after pet skill reset","body":"**Please, provide a clear description what the bug is:** The custom avoidance pet skill for pet hunter disappears when the pet is untrained at pet trainer.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. As a hunter, tame a new pet, it should have the skill Avoidance learned.\r\n2. Learn the pet some skills\r\n3. Untrain the pet at Pet trainer, every learned skills are wiped and avoidance disappear from pet spellbook too.\r\n4. Avoidance can not be learned again on this pet because its not trainnable.\r\n5. RIP pet, you must tame a new one to get avoidance skill.\r\n\r\n\r\n**Expected behavior. Describe how it should work:** The avoidance skill should remain in pet spellbook after resetting its skills. (Or avoidance skill should be learnable and trainable)\r\n","updatedAt":"2024-02-21T03:10:00+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"Bestoriop"},"comments":[],"createdAt":"2023-06-06T11:39:16+0200","number":3637,"labels":"","state":"CLOSED","title":"Steel Plate Barbute disenchanting wrong ","body":"**Please, provide a clear description what the bug is: Steel Plate Barbute disenchanting in Small Radiant Shard instead of Large Radiant Shard**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Craft or buy a Steel Plate Barbute (Level 45 plate helm)\r\n2. Disenchant it\r\n3. See what you get\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nItem: https://database.turtle-wow.org/?item=83415\r\n\r\n**Expected behavior. Describe how it should work: Steel Plate Barbute should disenchant into Large Radiant Shard like items of its category. Example here : https://database.turtle-wow.org/?item=7939 **\r\n","updatedAt":"2023-06-07T00:12:00+0200","milestone":null,"closedAt":"2023-06-07T00:12:00+0200"},{"assignees":[],"author":{"login":"Val-kov"},"comments":[],"createdAt":"2023-06-06T10:18:35+0200","number":3636,"labels":"Core","state":"OPEN","title":"Items \"*** Sack of Gems\" are not possible to open after these items were in Guild Bank","body":"**Items \"*** Sack of Gems\" are not possible to open after these items are put in Guild Bank**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Get \"Yellow Sack of Gem\" item or another one (drops from Onyxia)\r\n2. Put this item in to the Guild Bank \r\n3. Take this item from the Guild Bank\r\n4. Right click to open \"Yellow Sach of Gem\"\r\n\r\n**Actual behavior: \"Yellow Sack of Gem\" item become gray and user can't interract with it. Items could be available again for clicking after relogin or reload UI.**\r\n**Expected behavior: When user do right click on \"Yellow Sack of Gem\" item, it should be opened and contains different gems (loot) **\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nNPC: https://database.turtle-wow.org/?npc=80918\r\nItem: \r\nhttps://database.turtle-wow.org/?item=17965\r\nhttps://database.turtle-wow.org/?item=17962\r\nhttps://database.turtle-wow.org/?item=17963\r\nhttps://database.turtle-wow.org/?item=17964\r\n\r\n**Additional info: It still don't work even user don't have any addons and cleared WDB folder**","updatedAt":"2024-01-25T21:36:40+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"grynold"},"comments":[],"createdAt":"2023-06-06T09:19:24+0200","number":3635,"labels":"","state":"CLOSED","title":"Pink Tallstrider dismounts in water","body":"Yeah as with all the other Tallstriders that already been fixed, the Pink one needs a swim fix. \r\n","updatedAt":"2023-06-07T00:20:38+0200","milestone":null,"closedAt":"2023-06-07T00:20:38+0200"},{"assignees":[],"author":{"login":"mcweston"},"comments":[{"author":{"login":"Szwedowski"},"body":"You need to give master loot to oposite faction raid member to check if Onixia still contains loot reated to pally or shaman.\r\nAs undead, you can't see loot that related to paladin","createdAt":"2023-06-06T16:29:27+0200"},{"author":{"login":"mcweston"},"body":"> \r\n\r\ni did this the issue was still the same\r\n","createdAt":"2023-06-07T05:17:37+0200"},{"author":{"login":"mcweston"},"body":"it was passed back and forth multiple times and we could not take any more loot off the boss\r\n","createdAt":"2023-06-07T05:18:21+0200"}],"createdAt":"2023-06-06T03:29:30+0200","number":3634,"labels":"","state":"CLOSED","title":"onyxia skinning \"unlooted mob\" issue","body":"**Please, provide a clear description what the bug is:**\r\nkilled onyxia, looted out all gear and all loot, but still wasnt able to skin it even though i have the required level. gms refused to help me with the loot because \"there was no loot to give out\" even thought they clearly was. attached is a screen shot, would be appreciated if a gm did would just mail me the items instead of doing nothing. \r\n\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\nunsure how to specifically but it happens pretty frequently on a number of mobs \r\n\r\n1.\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nyou kill mob, you loot mob, you skin mob, receive loot, ???, profit\r\n\r\n![only unskinable](https://github.com/slowtorta/turtlewow-bug-tracker/assets/135676934/2a3107de-9183-4f38-9ca9-3ce937ade665)\r\n","updatedAt":"2023-06-07T05:18:21+0200","milestone":null,"closedAt":"2023-06-07T00:27:58+0200"},{"assignees":[],"author":{"login":"Zebouski"},"comments":[{"author":{"login":"ratkosrb"},"body":"Please provide db links for all creatures you want nerfed to save developer time.\r\n\r\nLike this:\r\nhttps://database.turtle-wow.org/?npc=15276","createdAt":"2023-06-07T00:29:52+0200"},{"author":{"login":"Zebouski"},"body":"Well that's the thing, I don't know the names of these mobs. I've never once killed them on this server...","createdAt":"2023-06-07T03:56:10+0200"},{"author":{"login":"TatkaS1"},"body":"Here are the after-Twins trash mobs that my guild successfully clears every AQ40 run (every single pack):\r\nhttps://database.turtle-wow.org/?npc=15250 Qiraji Slayer\r\nhttps://database.turtle-wow.org/?npc=15246 Qiraji Mindslayer\r\nhttps://database.turtle-wow.org/?npc=15252 Qiraji Champion\r\n\r\nIf your raid isn't good enough to kill them without many casualties which are a big time loss on every pack, you can also use pathing+safe spot skip to avoid most of them.","createdAt":"2023-06-07T11:46:41+0200"},{"author":{"login":"ConcernedTurtler"},"body":"Skipping the trash is fun and takes some amount of skill. These mobs are also the only ones that drop the meteor trinket so there is a downside to skipping them. I think more raids should have trash like this where they're possible to skip if you can time their pathing just right. Please don't remove the ability to skip them.","createdAt":"2023-06-07T15:17:12+0200"},{"author":{"login":"Zebouski"},"body":"> Skipping the trash is fun and takes some amount of skill. These mobs are also the only ones that drop the meteor trinket so there is a downside to skipping them. I think more raids should have trash like this where they're possible to skip if you can time their pathing just right. Please don't remove the ability to skip them.\r\n\r\nSkipping the trash might be fun for the handful of people doing the skip, but the rest just afk for 10 minutes. It's not fun for the majority, its a major pace break.\r\n\r\nBut that's not what this ticket is about. It's about making the trash actually doable, so that clearing the trash could be even faster than waiting for the skippers to complete. More gameplay, more loot, save consumes, and less afking. A general improvement to the game.","createdAt":"2023-06-07T19:54:42+0200"},{"author":{"login":"ConcernedTurtler"},"body":"Everyone in our guild does the skip, we don't use summons.\r\n\r\nThat may be what your ticket is about but you know how devs are. They'll nerf the trash and think, \"well this shouldn't be skippable anymore now that it's easy\" and make it so you have to go through them.","createdAt":"2023-06-08T05:07:03+0200"},{"author":{"login":"Zebouski"},"body":"> Everyone in our guild does the skip, we don't use summons.\r\n> \r\n> That may be what your ticket is about but you know how devs are. They'll nerf the trash and think, \"well this shouldn't be skippable anymore now that it's easy\" and make it so you have to go through them.\r\n\r\nThe purpose of this bug report is to get the state of the trash actually playable, so that skipping becomes optional instead of the only reasonable way of doing things.\r\n\r\nWhether or not invis skipping should be viable here (and elsewhere) is a totally different matter.","createdAt":"2023-06-08T10:05:29+0200"}],"createdAt":"2023-06-06T01:04:54+0200","number":3633,"labels":"","state":"CLOSED","title":"AQ40 Post-Twin Emperors' Trash is severely overtuned","body":"**Please, provide a clear description what the bug is:**\r\nFrom what I've been told, the trash packs after twin emps in aq40, all do their abilities at the same time, including multiple mind controls. This has made this stretch of trash so insanely hard and unfun to do, that _every single aq40 guild_ will just use invisibility potions to skip this trash. In the 2+ years of raiding I personally have never seen this trash pulled\r\n\r\nThis is related to the big bug https://github.com/slowtorta/turtlewow-bug-tracker/issues/1142 , this is just the worst case of it.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Pull twin emps trash with 10+ people\r\n2. See the person pulling get oneshot\r\n3. See multiple MCs go off right away\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThese mobs are meant to use their abilities not at the same time, and the MCs are meant to be rare. Plentiful footage from Classic exists that shows this trash isn't meant to be too hard.\r\n\r\nThe ideal play should be for guilds to pull these trash and quickly get through them, and the invisibility skip method should be a much slower, last resort trick. With this fixed, this will effectively add content to Turtle WoW, as right now this stretch of content is 100% dead, and not in a good way.","updatedAt":"2023-06-12T02:47:29+0200","milestone":null,"closedAt":"2023-06-12T02:47:29+0200"},{"assignees":[],"author":{"login":"geojak"},"comments":[],"createdAt":"2023-06-05T22:19:05+0200","number":3632,"labels":"","state":"CLOSED","title":"sw captian of guard shell coin script borken","body":"**Please, provide a clear description what the bug is:**\r\n\r\nmelris malagard is the captain of the sw guard and sit at hhe trade square \r\nhe somes times says a line\r\n\"cover for me gotta o invest wages at the sell coin office\"\r\nthen he walks to dwarf district in the old office\r\nwhen he arrives there he alines in the (now not there anmore) queue and despawns after a second\r\n\r\n**Expected behavior. Describe how it should work:**\r\nthe shell coin office moved so he should walk to the new office and queue their to waste his life savings","updatedAt":"2023-06-07T01:23:38+0200","milestone":null,"closedAt":"2023-06-07T01:23:38+0200"},{"assignees":[],"author":{"login":"Phobos-Programmer"},"comments":[{"author":{"login":"Muigin"},"body":"Duplicate of #3539 ","createdAt":"2023-10-23T00:22:18+0200"},{"author":{"login":"Phobos-Programmer"},"body":"@Muigin lol why it is closed? this bug report cointain 3 entities and they have no any intersection with linked ticket. Linked \"duplicated\" ticket is about spell abuse, when this one is about incorrect spell descriptions and not described new TW functionality in the spells/talents. So, it was closed by mistake","createdAt":"2023-10-24T23:39:30+0200"},{"author":{"login":"Phobos-Programmer"},"body":"@GitGurky @Muigin will you reopen the ticket or I should create a new report? cuz 3 issues are still exist and valid.","createdAt":"2023-10-24T23:43:39+0200"}],"createdAt":"2023-06-05T21:22:42+0200","number":3631,"labels":"Rogue, Spell","state":"CLOSED","title":"Wrong Talent Description ","body":"**Please, provide a clear description what the bug is:**\r\n1) In the previous big patch rogues got a new ability \"Flourish\" https://database.turtle-wow.org/?spell=45604. This ability could be improved with \"Improved Slice and Dice talent\". But if we check the Improved Slice and Dice description we will find that there is no info about Flourish impact. To be honest I started playing rogue in Turtle about one year ago and I just recently incidentally found out about Flourish improvement from \"Improved Slice and Dice\" talent. I guess we need to change the description and as minimum just leave note about Flourish and as maximum - also rename whole talent, like \"Improved Dexterity - Increases the duration of your Slice and Dice and Flourish abilities by 45%.\r\n2) In the previous big patch rogues got a new \"Agitating Poison\" https://database.turtle-wow.org/?item=65032. Assassin tree has talent to improve poison effects \"Vile Poisons\" which does not impact threat value. To prevent confusion I suggest add some note, like, \"Does not impact threat generation.\"\r\n3) In TW \"Deadly Poison V\" https://database.turtle-wow.org/?item=20844 has the unique ability (in comparison to original vanilla) to apply different stacks for each weapon. This is a good addition and should be described in poison description to let people know about it.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n1) Check description \"Improved Slice and Dice\" talent description, there is nothing about Flourish. Invest 3 points in Improved Slice and Dice and inspect you extended Flourish duration for 45%\r\n2) it's impossible to check it from the client side, all I have is comments from TW developers, that it has only impact on Agitating Poison poison damage and not any impact on hidden poison threat numbers.\r\n3) Apply Deadly Poison V on both weapons and check that target has 2 Deadly Poison debuffs\r\n\r\n**Expected behavior. Describe how it should work:**\r\nCurrent Improved Slice and Dice talent in assassin tree should provide any information about Flourish impact, Vile Poison should have any info about threat, Deadly Poison V description should notify players about two independant stacks per weapon.\r\n","updatedAt":"2023-10-24T23:54:36+0200","milestone":null,"closedAt":"2023-10-23T00:22:18+0200"},{"assignees":[],"author":{"login":"ConcernedTurtler"},"comments":[{"author":{"login":"TatkaS1"},"body":"It's probably an unclear choice of wording for which is vanilla wow famous. They should either change the effect or the description, agreed.","createdAt":"2023-06-07T11:49:08+0200"},{"author":{"login":"testening"},"body":"It isn't just wording, many haste effects aren't affecting spells even when they should, see:\r\n#3357\r\nhttps://github.com/slowtorta/turtlewow-bug-tracker/issues/3357#issuecomment-1528936307","createdAt":"2023-06-08T19:34:31+0200"},{"author":{"login":"twowTurtReynolds"},"body":"Duplicate of https://github.com/slowtorta/turtlewow-bug-tracker/issues/4372","createdAt":"2023-12-09T04:01:45+0100"}],"createdAt":"2023-06-05T13:36:58+0200","number":3630,"labels":"","state":"CLOSED","title":"Danonzo's Tel'Abim Medley does not increase spell haste.","body":"**Please, provide a clear description what the bug is:**\r\nThe food description for Danonzo's Tel'Abim Medley states that it increases haste. Not melee haste, haste. I assumed this meant it increased spell haste too but it does not. It's a very expensive food buff that takes an essence of air to make so I was pretty disappointed it didn't work.\r\n\r\nAssuming this is a bug like a lot of the other haste bugs on this server atm that haven't been fixed yet (glove enchant) or it's just a bad choice of wording. \r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Eat Medely\r\n2. Observe spell to see that its speed hasn't increased.\r\n3. Profit.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nhttps://database.turtle-wow.org/?item=60978\r\n\r\n","updatedAt":"2023-12-09T04:01:46+0100","milestone":null,"closedAt":"2023-12-09T04:01:45+0100"},{"assignees":[],"author":{"login":"wezlol"},"comments":[{"author":{"login":"slowtorta"},"body":"This link is outdated and doesn't exist on the new version of our website :) You can read about our features if you open a drop-down menu on our main page.","createdAt":"2023-06-05T15:03:21+0200"},{"author":{"login":"wezlol"},"body":"I know, but you link to it in the post","createdAt":"2023-06-05T20:49:35+0200"}],"createdAt":"2023-06-05T12:05:56+0200","number":3629,"labels":"","state":"CLOSED","title":"https://turtle-wow.org/expansion (404)","body":"The URL: https://turtle-wow.org/expansion\r\n\r\ngives a 404 error.\r\n\r\nLink to this from:\r\nhttps://forum.turtle-wow.org/viewtopic.php?t=728 _You can read about it here: https://turtle-wow.org/expansion_","updatedAt":"2023-06-05T20:49:36+0200","milestone":null,"closedAt":"2023-06-05T15:03:21+0200"},{"assignees":[],"author":{"login":"GrizB37"},"comments":[],"createdAt":"2023-06-05T10:34:07+0200","number":3628,"labels":"Druid, Spell","state":"OPEN","title":"Shape-shifting Cosmetic Issues. ","body":"**Please, provide a clear description what the bug is:**\r\nWhen you're in Tree Form, you can shift directly into the other forms (through the spell book) this works great however it cosmetically shows you as in caster form. I'd like to see this fixed so we can direct shift in all forms with the cosmetic for said form correct. \r\n\r\nThe same thing happens on the Nefarion fight, he forces druids into Cat Form, however you are cosmetically shown in caster form. \r\n\r\nAlso when you use model changing buffs like NoggenFogger and Deviate Delight, then shift into form, you're still shown as cosmetically that. Ideally I'd like the Bear / Cat model to overwrite all these like it does in 1.14 Classic WoW, as it can be immersion breaking. \r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Be in Tree Form\r\n2. Click Cat or Bear Form in spell book\r\n3. You are now in Bear/Cat Form directly but cosmetically shown as Tauren/NE form. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nIdeally we want to be able to do this with any form but update the model properly.","updatedAt":"2023-06-29T18:36:15+0200","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"Quackmandan"},"comments":[{"author":{"login":"balakethelock"},"body":"Not a bug, auras that increase two handed skill explicitly say \"increased two-handed maces\" for example https://database.turtle-wow.org/?item=81223\r\n\r\nWhen they made goblins they decided to only give one handed mace skill, not two handed\r\nI guess because goblins are tiny and can't swing big weapons? idk, not agreeing or disagreeing with the decision, just saying is not a bug.","createdAt":"2023-06-05T21:15:01+0200"},{"author":{"login":"Quackmandan"},"body":"This is inconsistent with other racial weapon skills. Humans mace & sword\nspecializations affects one- and two-handed weapons. Same for orcs and\naxes. The goblin racial is listed as \"mace specialization\" just like the\nhumans. So why would one only affect one-handed mace while the other\naffects both? You can argue the physical size as an excuse, but it is\ninconsistent with how the racial is listed and explained. The racial should\nspecify as \"one-handed maces\" if that is really how it was intended but\nthis definitely is misleading. To me as a player, this comes across as an\nunintended bug that could be easily fixed.\n\nOn Mon, Jun 5, 2023, 2:15 PM balakethelock ***@***.***> wrote:\n\n> Not a bug, auras that increase two handed skill explicitly say \"increased\n> two-handed maces\" for example https://database.turtle-wow.org/?item=81223\n>\n> When they made goblins they decided to only give one handed mace skill,\n> not two handed\n> I guess because goblins are tiny and can't swing big weapons? idk, not\n> agreeing or disagreeing with the decision, just saying is not a bug.\n>\n> —\n> Reply to this email directly, view it on GitHub\n> <https://github.com/slowtorta/turtlewow-bug-tracker/issues/3627#issuecomment-1577339939>,\n> or unsubscribe\n> <https://github.com/notifications/unsubscribe-auth/BAF5MEUTHRQ5PN35BA7CLQLXJYV4BANCNFSM6AAAAAAY2QRIAQ>\n> .\n> You are receiving this because you authored the thread.Message ID:\n> ***@***.***>\n>\n","createdAt":"2023-06-05T21:27:09+0200"},{"author":{"login":"Szwedowski"},"body":"Why did you decide that the Goblin should be able to have +5 skill for two-handed mace?\r\nYour Steps to reproduce failed on step 2.\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/99164611/65bb85f4-5e55-4952-aed0-d48c1bc924cf)\r\n","createdAt":"2023-06-06T16:34:56+0200"},{"author":{"login":"twowTurtReynolds"},"body":"Well, this suggestion has been added.\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/6f915776-ad83-4351-8e3f-7ac71b522ab8)\r\nAnd the spell text has been updated.\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/3437a9a6-4d61-4540-98a8-774a38a46d6b)","createdAt":"2023-12-09T04:03:26+0100"}],"createdAt":"2023-06-05T08:43:52+0200","number":3627,"labels":"Spell, Custom Content Polish","state":"CLOSED","title":"Goblin Racial for Mace skill not applying to 2-hand Maces","body":"**Please, provide a clear description what the bug is:**\r\nThe Goblin racial for +5 to maces does not apply to 2-handed maces. \r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Login to a goblin\r\n2. open the skills tab\r\n3. check the max skill of 2-handed mace vs 1-handed mace\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nBoth 2-handed and 1-handed maces should receive +5 to max weapon skill for goblins.","updatedAt":"2023-12-09T04:04:06+0100","milestone":{"title":"Patch 1.17.0 or Earlier","state":"CLOSED","url":"https://github.com/slowtorta/turtlewow-bug-tracker/milestone/2"},"closedAt":"2023-12-09T04:03:26+0100"},{"assignees":[],"author":{"login":"Quackmandan"},"comments":[{"author":{"login":"Zebouski"},"body":"Not just rend, but ony/nef too have a very small radius in org and stormwind, nowhere even close to blizzlike where the entire cities were covered","createdAt":"2023-06-05T19:43:11+0200"},{"author":{"login":"Quackmandan"},"body":"Ah I guess you're right. I never remembered that being an issue in original\nvanilla or classic WoW, but I mained alliance so it never came up. I just\nassumed it was a bug. Thank you.\n\nOn Mon, Jun 5, 2023, 12:43 PM Zeb Walker ***@***.***> wrote:\n\n> Not just rend, but ony/nef too have a very small radius in org and\n> stormwind\n>\n> —\n> Reply to this email directly, view it on GitHub\n> <https://github.com/slowtorta/turtlewow-bug-tracker/issues/3626#issuecomment-1577211708>,\n> or unsubscribe\n> <https://github.com/notifications/unsubscribe-auth/BAF5MERT6IZHXSA2Q4WW4FDXJYLDVANCNFSM6AAAAAAY2QLRKA>\n> .\n> You are receiving this because you authored the thread.Message ID:\n> ***@***.***>\n>\n","createdAt":"2023-06-05T19:55:56+0200"}],"createdAt":"2023-06-05T08:37:08+0200","number":3626,"labels":"","state":"CLOSED","title":"Rend Buff Does Not Affect Players in Valley of Honor","body":"**Please, provide a clear description what the bug is:**\r\nRend buff does not reach players in Orgrimmar when they're in The Valley of Honor section of the city. You can clearly see this bug yourself if you target the npc's in this part of the city. The guards just outside this part of Orgrimmar have the buff. All of the npc's inside do not.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Turn in quest for rend buff\r\n2. Check npc's in valley of honor\r\n3. notice the buff is missing there\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nRend buff should affect all parts of Orgrimmar and The Crossroads.","updatedAt":"2023-06-17T02:42:32+0200","milestone":null,"closedAt":"2023-06-17T02:42:32+0200"},{"assignees":[],"author":{"login":"CasualNerdity"},"comments":[],"createdAt":"2023-06-05T04:55:07+0200","number":3625,"labels":"","state":"CLOSED","title":"[Quest bug] Error when attempting to accept quest Wasteland","body":"**Please, provide a clear description what the bug is:**\r\nThe quest Wasteland produces a system error \"That quest is not available to your race\" when attempting to accept it and disappears from the npc's available quests.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n0. 58 Night Elf, Neutral reputation with Cenarion Circle\r\n1. Pick up the Alliance version of the quest Rabine Saturna from Mathrengyl Bearwalker in Darnassus.\r\n2. Turn in the quest to Rabine Saturna in Moonglade and the quest Wasteland is presented as the next part of the chain.\r\n3. Clicking Accept Quest produces the error message \"That quest is not available to your race.\" and the quest Wasteland disappears from the npc's list of available quests.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPCs: [Rabine Saturna](https://database.turtle-wow.org/?npc=11801) and [Mathrengyl Bearwalker](https://database.turtle-wow.org/?npc=4217)\r\n\r\nQuests: [Rabine Saturna](https://database.turtle-wow.org/?quest=6762) and [Wasteland](https://database.turtle-wow.org/?quest=1124)\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThis is a quest chain meant to direct players to the then-new zone of Silithus and the war efforts of the Cenarion Circle against the forces of Ahn'Qiraj. The database says that there should not be any restriction on race, class, or faction to accept it, and the character I used was above the minimum level requirement, so it should not have produced any error.","updatedAt":"2023-06-05T22:40:19+0200","milestone":null,"closedAt":"2023-06-05T22:40:19+0200"},{"assignees":[],"author":{"login":"Zebouski"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"Fixed :)","createdAt":"2023-12-21T05:35:26+0100"}],"createdAt":"2023-06-04T20:23:38+0200","number":3624,"labels":"Spell, Dungeons & Raids, NPC","state":"CLOSED","title":"Naxxramas Slime does not place the debuff on players","body":"**Please, provide a clear description what the bug is:**\r\nThe green toxic slime all around naxx is meant to place a debuff on players that stand inside it.\r\n\r\nThis importantly comes up on patchwerk trash where the river is a consideration you must make when working on the trash. \r\nAlso, when Patchwerk is engaged, having the slime working allows warriors to significantly lower their hp, avoiding taking hatefuls as a dps in the event there are less than 3 tanks in hateful range. \r\n\r\nOperational slime will also make skipping trash routes significantly more risky and will break invis pots, making invis skips significantly more impractical. https://github.com/slowtorta/turtlewow-bug-tracker/issues/3622\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Stand in naxx slime\r\n2. nothing happens\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nSpell: https://www.wowhead.com/classic/spell=28801/slime\r\n\r\n**Expected behavior. Describe how it should work:**\r\nStanding still in the slime should place the debuff\r\n\r\nHOWEVER, players who run and jump over the slime, should NOT be hit by it. this is important!!! If it is not consistently possible to jump over the slime, this will be a major QoL down as everyone needs to spend time healing and regenning from the hp/mana cap reduction. This sucks and nobody wants this part back, which is why this bug hasn't been reported in the 2 years of naxx being online.","updatedAt":"2023-12-21T05:35:26+0100","milestone":null,"closedAt":"2023-12-21T05:35:26+0100"},{"assignees":[],"author":{"login":"Garzin7"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/91ab3bd3-79a8-437a-974d-4a086067800f)\r\n","createdAt":"2023-12-29T03:29:12+0100"}],"createdAt":"2023-06-04T20:01:16+0200","number":3623,"labels":"Warlock, Spell, Custom Content Polish, Reproduced","state":"OPEN","title":"Enslave demon on Crescent Grove demons","body":"**Please, provide a clear description what the bug is:**\r\nWhen enslaved as pets you are unable to use the demons' abilities. For example the corruption spell on Grove Sprite Corruptor or Mana drain on Mana Hunter.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\nEnslave any demon in Crescent Grove and look at your pet ability bar and the absence of the \"demon/pet\" tab in the spellbook.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nGrove Sprite Corruptor - https://database.turtle-wow.org/?npc=92113\r\nRaging Infernal - https://database.turtle-wow.org/?npc=92112\r\nWicked Manipulator - https://database.turtle-wow.org/?npc=92122\r\nBlacktalon Trickster - https://database.turtle-wow.org/?npc=92123\r\nBlacktalon Felsworn - https://database.turtle-wow.org/?npc=92124\r\nMana Hunter - https://database.turtle-wow.org/?npc=92121\r\nBlacktalon Corruptor - https://database.turtle-wow.org/?npc=92126\r\nBlacktalon Flamecaller - https://database.turtle-wow.org/?npc=92125\r\nRoaming Felguard - https://database.turtle-wow.org/?npc=92120\r\n\r\n**Expected behavior. Describe how it should work:**\r\nEnslaved demons' spells/abilities appear on the pet bar and in a \"demon/pet\" tab in the spellbook","updatedAt":"2023-12-29T03:29:13+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"Zebouski"},"comments":[{"author":{"login":"sarenraee"},"body":"this is not a bug and should not be treated as such.\r\n\r\nhttps://www.youtube.com/watch?v=yF7TgON5pSU\r\nhttps://www.youtube.com/watch?v=RCJdVMTeGPc @ 3:45","createdAt":"2023-06-05T09:20:44+0200"},{"author":{"login":"Zebouski"},"body":"OK thank you for confirming that this isn't a blizzlike disrepancy bug\r\n\r\nBut that this is still an exploit that doesn't make game sense, doens't follow blizzard's other prescedence like in strat, and with the bug in, players reaching ideal play do strategies that involve them playing the combat less. Definitely a bug of blizzard's that should be fixed.","createdAt":"2023-06-05T19:38:23+0200"},{"author":{"login":"TatkaS1"},"body":"Stealth detection in Strat makes sense because the ghouls can smell you (and prevent you from easily farming holy waters on your own). In Naxxramas there is no real reason regular trash mobs should be able to see invisibility other than to keep this already slow raid very tedious. Frozen runes don't have much value either so that's not a problem.","createdAt":"2023-06-05T22:53:46+0200"},{"author":{"login":"Zebouski"},"body":"> In Naxxramas there is no real reason regular trash mobs should be able to see invisibility other than to keep this already slow raid very tedious.\r\n\r\nIf the players and turtle staff feel that naxx needs some streamlining to not take so long, it should be properly reworked. Not broken in a way that allows for such skipping, a \"fix\" that means playing the combat less... you know, the main thing people log on to play for and enjoy in raids?","createdAt":"2023-06-06T00:13:46+0200"},{"author":{"login":"balakethelock"},"body":"> If the players and turtle staff feel that naxx needs some streamlining to not take so long, it should be properly reworked. Not broken in a way that allows for such skipping, a \"fix\" that means playing the combat less... you know, the main thing people log on to play for and enjoy in raids?\r\n\r\nMost people enjoy bosses, not long stretches of trash packs. I never heard of anybody that likes suppression room, but most people like vael.","createdAt":"2023-06-06T16:07:48+0200"},{"author":{"login":"vkekd"},"body":"The plagued hounds in the outter ring are clearly lacking detect invisibility\r\neven the core hounds in MC have it","createdAt":"2023-06-07T13:07:20+0200"},{"author":{"login":"Zebouski"},"body":"> Most people enjoy bosses, not long stretches of trash packs. I never heard of anybody that likes suppression room, but most people like vael.\r\n\r\nAh okay you're right, the turtle staff should just remove all trash from all the raids since skipping it is okay. As you say, nobody actually likes trash, no gameplay would be lost.","createdAt":"2023-06-07T20:09:16+0200"},{"author":{"login":"balakethelock"},"body":"> Ah okay you're right, the turtle staff should just remove all trash from all the raids since skipping it is okay. As you say, nobody actually likes trash, no gameplay would be lost.\r\n\r\nOk just strawman me I guess...\r\n\r\n(I said only long stretches of trash)","createdAt":"2023-06-08T18:42:13+0200"},{"author":{"login":"testening"},"body":"> Ah okay you're right, the turtle staff should just remove all trash from all the raids since skipping it is okay. As you say, nobody actually likes trash, no gameplay would be lost.\r\n\r\nNo one is calling to remove/skip all trash mobs.\r\nAll raids have some trash mobs linked to bosses so you can't skip them at all.\r\nAll raids have some trash mobs you can just walk past without invis, stealth, resetting, or wonky positioning, that some guilds don't skip for more trash epics, crafting materials, quests, T3 scraps.\r\nSome people even kill trash, wait for them to respawn and farm them.\r\n\r\nOptional trash was always a thing. Removing it would be silly. Making all trash mandatory is similarly silly.","createdAt":"2023-06-08T20:07:08+0200"},{"author":{"login":"Zebouski"},"body":"Classic AQ40 doesn't really have optional trash, i'm not sure if it was in fact by enforcement by game mechanics or by warcraftlogs not allowing skips. This effectively made for a certain experience where no trash was skippable.\r\n\r\nNaxx does have optional trash, it's the remainder of the outer ring. This bug report when fixed won't change that.","createdAt":"2023-06-09T16:21:29+0200"},{"author":{"login":"sarenraee"},"body":"this is not a bug and should not be treated as such.\r\n\r\nhttps://www.youtube.com/watch?v=yF7TgON5pSU\r\nhttps://www.youtube.com/watch?v=RCJdVMTeGPc @ 3:45","createdAt":"2023-06-05T09:20:44+0200"},{"author":{"login":"Zebouski"},"body":"OK thank you for confirming that this isn't a blizzlike disrepancy bug\r\n\r\nBut that this is still an exploit that doesn't make game sense, doens't follow blizzard's other prescedence like in strat, and with the bug in, players reaching ideal play do strategies that involve them playing the combat less. Definitely a bug of blizzard's that should be fixed.","createdAt":"2023-06-05T19:38:23+0200"},{"author":{"login":"TatkaS1"},"body":"Stealth detection in Strat makes sense because the ghouls can smell you (and prevent you from easily farming holy waters on your own). In Naxxramas there is no real reason regular trash mobs should be able to see invisibility other than to keep this already slow raid very tedious. Frozen runes don't have much value either so that's not a problem.","createdAt":"2023-06-05T22:53:46+0200"},{"author":{"login":"Zebouski"},"body":"> In Naxxramas there is no real reason regular trash mobs should be able to see invisibility other than to keep this already slow raid very tedious.\r\n\r\nIf the players and turtle staff feel that naxx needs some streamlining to not take so long, it should be properly reworked. Not broken in a way that allows for such skipping, a \"fix\" that means playing the combat less... you know, the main thing people log on to play for and enjoy in raids?","createdAt":"2023-06-06T00:13:46+0200"},{"author":{"login":"balakethelock"},"body":"> If the players and turtle staff feel that naxx needs some streamlining to not take so long, it should be properly reworked. Not broken in a way that allows for such skipping, a \"fix\" that means playing the combat less... you know, the main thing people log on to play for and enjoy in raids?\r\n\r\nMost people enjoy bosses, not long stretches of trash packs. I never heard of anybody that likes suppression room, but most people like vael.","createdAt":"2023-06-06T16:07:48+0200"},{"author":{"login":"vkekd"},"body":"The plagued hounds in the outter ring are clearly lacking detect invisibility\r\neven the core hounds in MC have it","createdAt":"2023-06-07T13:07:20+0200"},{"author":{"login":"Zebouski"},"body":"> Most people enjoy bosses, not long stretches of trash packs. I never heard of anybody that likes suppression room, but most people like vael.\r\n\r\nAh okay you're right, the turtle staff should just remove all trash from all the raids since skipping it is okay. As you say, nobody actually likes trash, no gameplay would be lost.","createdAt":"2023-06-07T20:09:16+0200"},{"author":{"login":"balakethelock"},"body":"> Ah okay you're right, the turtle staff should just remove all trash from all the raids since skipping it is okay. As you say, nobody actually likes trash, no gameplay would be lost.\r\n\r\nOk just strawman me I guess...\r\n\r\n(I said only long stretches of trash)","createdAt":"2023-06-08T18:42:13+0200"},{"author":{"login":"testening"},"body":"> Ah okay you're right, the turtle staff should just remove all trash from all the raids since skipping it is okay. As you say, nobody actually likes trash, no gameplay would be lost.\r\n\r\nNo one is calling to remove/skip all trash mobs.\r\nAll raids have some trash mobs linked to bosses so you can't skip them at all.\r\nAll raids have some trash mobs you can just walk past without invis, stealth, resetting, or wonky positioning, that some guilds don't skip for more trash epics, crafting materials, quests, T3 scraps.\r\nSome people even kill trash, wait for them to respawn and farm them.\r\n\r\nOptional trash was always a thing. Removing it would be silly. Making all trash mandatory is similarly silly.","createdAt":"2023-06-08T20:07:08+0200"},{"author":{"login":"Zebouski"},"body":"Classic AQ40 doesn't really have optional trash, i'm not sure if it was in fact by enforcement by game mechanics or by warcraftlogs not allowing skips. This effectively made for a certain experience where no trash was skippable.\r\n\r\nNaxx does have optional trash, it's the remainder of the outer ring. This bug report when fixed won't change that.","createdAt":"2023-06-09T16:21:29+0200"},{"author":{"login":"sarenraee"},"body":"> Classic AQ40 doesn't really have optional trash, i'm not sure if it was in fact by enforcement by game mechanics or by warcraftlogs not allowing skips. This effectively made for a certain experience where no trash was skippable.\r\n> \r\n> Naxx does have optional trash, it's the remainder of the outer ring. This bug report when fixed won't change that.\r\n\r\nyou keep speaking as if this is a bug and that this will 100% be fixed like a bug\r\n\r\nif your argument is stratholme parity, only the ghouls have truesight, so only the ghouls in naxx should be given truesight (which changes no skips, only frozen runes in one wing). this also wouldn't be a bug report, but a suggestion ","createdAt":"2023-06-09T17:28:35+0200"},{"author":{"login":"Zebouski"},"body":"> you keep speaking as if this is a bug and that this will 100% be fixed like a bug\r\n> \r\n> if your argument is stratholme parity, only the ghouls have truesight, so only the ghouls in naxx should be given truesight (which changes no skips, only frozen runes in one wing). this also wouldn't be a bug report, but a suggestion\r\n\r\nRight, it is a bug in blizz's implementation. I do not see why it wouldn't be fixed as it straight up worsens the game by its exploitation.\r\n\r\nLast i remember from my strat ud solo runs, the skeletons and gargs also had truesight, likely more. I can hop onto my vmangos to test and confirm.","createdAt":"2023-06-12T00:02:34+0200"},{"author":{"login":"snakemansreal"},"body":"> Classic AQ40 doesn't really have optional trash, i'm not sure if it was in fact by enforcement by game mechanics or by warcraftlogs not allowing skips. This effectively made for a certain experience where no trash was skippable.\r\n> \r\n> Naxx does have optional trash, it's the remainder of the outer ring. This bug report when fixed won't change that.\r\n\r\nIn classic it was absolutely a warcraftlogs thing. You *could* skip half the trash in BWL and AQ40 if you wanted to, but why would you if it'd invalidate your speedrun parse?\r\n\r\nWe don't have pink numbers on logs here, so I see no glaring issue with naxx skips. Anything to make a long, tedious raid less long and tedious, and spider trash is some of the worst in the game (imo) (behind emps>c'thun trash, which is close to universally skipped here unless the raid REALLY needs idols)","createdAt":"2023-06-12T07:28:02+0200"},{"author":{"login":"Zebouski"},"body":"That's the thing. Players knew these skips sucked ass and turn the game into. Since WCL was so important to the scene on classic, WCL banning these skips was an effective way to make sure nobody did it, and the classic scene was vastly improved for this.\r\n\r\nSpider trash does need some fixes. Issue https://github.com/slowtorta/turtlewow-bug-tracker/issues/1142 is open that when fixed will have the big green spiders not instantly use their charge ability. I am also looking to open an issue about the fact that the 4 patrols pre-maexna sometimes like to bunch up all together which makes pulling them one at a time impossible, and some manner of skip becomes mandatory. With these issues fixed, maexna trash will be significantly less scuffed and likely fun for everyone to fight against.\r\n\r\nThe emps -> cthun trash maybe is fixed now. https://github.com/slowtorta/turtlewow-bug-tracker/issues/3633 and once it confirmed is tuned correctly, skipping might no longer be the meta there.","createdAt":"2023-06-12T19:49:44+0200"},{"author":{"login":"snakemansreal"},"body":"I wasn't even aware of the bugs with emps trash tbh, it just sucked so much to kill even in classic (410,757,864,530 lost world buffs) that my raid did the hunter invis skip to ouro until WCL required a certain number of mindslayer kills for your log to be valid. would be nice to see fixed regardless for the raids short on idols\r\n\r\nRecently-ish on turtle I also legitimately nearly fell asleep during Faerlina trash one night but that is in part a me issue. Spider trash in general is just shitty though, I feel - the poison ticks are a funny \"who forgot to bring consumes\" check for the first couple of spooders by Anub'Rekhan but I'm over it before we hit Faerlina. fwiw I do say all of this from the point of view of someone who never used an invis pot in naxx & kinda wishes I had, cause holy fuck\r\n\r\nBut to address the actual point of the op, yeah, there's not really any evidence towards many naxx mobs having truesight. The dogs I know for a fact did, but I have no proof; and sure, give it to the ghouls to align with Stratholme, but it doesn't make much sense to put on anything else","createdAt":"2023-06-12T20:13:43+0200"},{"author":{"login":"Vikarec"},"body":"The real and actual difference here compared to Classic is that aggro ranges of raid mobs on this server are extremely tiny. In classic, one of the C'Thun trash packs of Slayers, Mindslayers, etc would aggro from 50 metres away. Here you can hug a wall right beside a group going past, and they will walk within 5 metres of you without batting an eye. This is evident across every raid. Molten Core you can skip a ton more trash on this server because you can walk within breathing distance of a Firelord or a Giant and they won't care.","createdAt":"2023-06-12T22:47:58+0200"},{"author":{"login":"balakethelock"},"body":"> The real and actual difference here compared to Classic is that aggro ranges of raid mobs on this server are extremely tiny. In classic, one of the C'Thun trash packs of Slayers, Mindslayers, etc would aggro from 50 metres away. Here you can hug a wall right beside a group going past, and they will walk within 5 metres of you without batting an eye. This is evident across every raid. Molten Core you can skip a ton more trash on this server because you can walk within breathing distance of a Firelord or a Giant and they won't care.\r\n\r\nYet on the other hand, some mobs incorrectly call for help from very far away. Anubisath defenders in the hallway before twin emps have huge social aggro range, not at all blizzlike. The 5 skeletal smiths in dk wing are all linked together, in classic you could pull two of them safely. So this issue goes both ways.","createdAt":"2023-06-12T22:56:04+0200"},{"author":{"login":"Zebouski"},"body":"Yeah in 2021 turtle featured a _massive_ aggro radius range that was widly incorrect compared to classic. This bug was reported and fixed late 2021, but they did overcorrect. Aggro radiuses were 150%, now they are maybe 80% or 90% of what they should be. I agree we should def open a new ticket with exact testing on classic to find and confirm the exact radius values that s hould be used. That fix, combined with the https://github.com/slowtorta/turtlewow-bug-tracker/issues/3624 Slime bug fix, would indeed make this report's example skip much harder, maybe even warranting closing this issue.\r\n\r\nWe did put in a bug report for the anubisath defenders doing their friend call with way too much range, and they did half fix it. I can't find that bug report. It might need further work. It is nowhere near as bad as it was in 2021 where we'd spend 30 minutes on those 6 mobs, but its still not ideal right now. https://github.com/slowtorta/turtlewow-bug-tracker/issues/3640 was posted recently, and this all ties back to the massive bug of: https://github.com/slowtorta/turtlewow-bug-tracker/issues/1142","createdAt":"2023-06-13T23:58:11+0200"},{"author":{"login":"Zebouski"},"body":"no longer willing to stick my neck out for this one","createdAt":"2023-11-17T06:09:27+0100"}],"createdAt":"2023-06-04T19:39:25+0200","number":3622,"labels":"","state":"CLOSED","title":"Naxxramas mobs lack Truesight","body":"**Please, provide a clear description what the bug is:**\r\nIn strat UD, every or nearly every undead mob has truesight, so they will see through stealth and invis potions.\r\n\r\nIn Naxx, mobs do not have truesight. This allows for new speedrun metas to develop involving skipping huge swaths of trash, like the entirety of Faerlina -> Maexna trash, likely many more skips too.\r\n\r\nNow I don't have hard evidence from classic if naxx mobs all had truesight (and warcraftlogs banned skips so no speedrun did them), but based on the strat UD prescedence, this should be added.\r\n\r\nThis fix would also prevent rogues and druids from solo farming Frozen runes.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Use invis potion\r\n2. Walk around naxx, for example maexna trash\r\n3. see that nothing pulls\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nItem: https://database.turtle-wow.org/?item=9172\r\n\r\n**Expected behavior. Describe how it should work:**\r\nWith all undead mobs granted truesight, skips will become impossible. The few beast trash runs aren't meaningfully skippable.","updatedAt":"2023-11-17T06:09:27+0100","milestone":null,"closedAt":"2023-11-17T06:09:26+0100"},{"assignees":[],"author":{"login":"syrathegreat"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/7acd2cba-9681-4023-9f2b-a96484670cf4)\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/4858ef79-199f-491d-bc38-0da0c21d98ef)","createdAt":"2023-12-29T05:09:30+0100"}],"createdAt":"2023-06-04T19:08:27+0200","number":3621,"labels":"Quest, Reproduced","state":"OPEN","title":"[Gyromast's Revenge] breaks when [Gnomish Universal Remote] is used","body":"**Please, provide a clear description what the bug is:**\r\n\r\nWhen \"The Threshwackonator 4100\" aggroes at the end of [Gyromast's Revenge] in Darkshore, if you use [Gnomish Universal Remote] to successfully control the mob, when the mind control wears off he will remain friendly instead of reaggroing but furthermore just not move so unable to complete the quest. In this particular instance the mob had been moved slightly away from the initial aggro point. Furthermore, players will remain in perpetual combat and the mob will not reset either until the player who initiated the quest has logged off.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. During [Gyromast's Revenge], when \"The Threshwackonator 4100\" becomes aggressive at the end of the quest when approaching \"Gelkak Gyromast\", immediately use [Gnomish Universal Remote] on it.\r\n2. If successful, move mob away from \"Gelkak Gyromast\" and wait for the mind control to expire.\r\n3. If mob remains friendly, attempt to eat, change gear etc to confirm still in combat.\r\n4. Log out on character that initiated the quest and confirm that mob has reset.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=6669\r\nItem: https://database.turtle-wow.org/?item=7506\r\nQuest: https://database.turtle-wow.org/?quest=2078\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nUpon the expiration of [Gnomish Universal Remote]'s effect, \"The Threshwackonator 4100\" should return to aggressive and continue attacking the players.","updatedAt":"2023-12-29T05:09:54+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"Szabo111"},"comments":[{"author":{"login":"Gnawbone"},"body":"I have the same issue, handed in IX to Hydromancer Flakereef, advanced to Friendly with Kul Tiras, and could not pick up X. \r\nI haven't finished \"The Aqua Stone\" or \"The Hermit's Wrath\" on Lapidis Isle, if that matters.\r\n\r\nDeleting WBD, restarting client did not solve the issue.","createdAt":"2023-06-06T12:18:14+0200"},{"author":{"login":"Mirisimus"},"body":"I have the same problem.\r\nNo option to pick up Tower of lapidis X","createdAt":"2023-06-08T18:55:12+0200"},{"author":{"login":"GitGurky"},"body":"Will be fixed in the next update.","createdAt":"2023-06-22T19:03:45+0200"}],"createdAt":"2023-06-04T18:33:41+0200","number":3620,"labels":"","state":"CLOSED","title":"Bugged quest wont let me pickup (tower of lapidis)","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.complete all other 9 quests that lead up to 10\r\n2. hand in 9 to get to ten\r\n3. ten is being given by the quest giver, thats it theres no war going on or aliens messing with me its just the quest not being able to be picked up and yet i still cant get any fucking help from you guys!\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nyou should be able to pick up \"tower of lapidis X\" but its not there","updatedAt":"2023-06-22T19:03:45+0200","milestone":null,"closedAt":"2023-06-22T19:03:45+0200"},{"assignees":[],"author":{"login":"EvaNikolaeva"},"comments":[{"author":{"login":"GitGurky"},"body":"![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/90982783/81911c53-b381-49ee-b519-d8778986414a)\r\nYou need to stand around where the tent was to drop the banner. It works as it should from my tests. ","createdAt":"2023-06-27T21:36:28+0200"}],"createdAt":"2023-06-04T15:41:50+0200","number":3619,"labels":"","state":"CLOSED","title":"[Quest Bug] Scarlet Diversions Quest in Western Plaguelands doesn't get updated after using quest items.","body":"**Please, provide a clear description what the bug is:**\r\nBugged Quest [Scarlet Diversions] in Western Plaguelands for Horde. Quest says to get Flame in a bottle from the horde camp, go to the Scarlet Forward Camp (east from Felstone Cauldron and west from Dalson's Tears), use the Flame in a bottle to burn the tent and then plant the banner in the same place. After two tries with my duo none of us got a quest update for completion and we couldn't plant the banner, having a message \"You must be in Scarlet Forward Camp\". This proves to be a big problem for advancing in plaguelands, because this quest is prerequisite for all the Cauldron quests.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Grab Flame in a bottle from the Tirisfal Glades Horde Camp and head to the Scarlet Camp (east from Felstone Cauldron and west from Dalson's Tears)\r\n2. Use Flame Oil on the tent. There should be no update message from the quest, nothing happens after usage.\r\n3. Try to use the quest item \"Scourge Banner\". After usage, a message says \"You must be in Scarlet Forward Camp\"\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=10837\r\nItem: https://database.turtle-wow.org/?item=12814\r\nItem: https://database.turtle-wow.org/?item=12807\r\nQuest: https://database.turtle-wow.org/?quest=5096\r\n\r\n**Expected behavior. Describe how it should work:**\r\nAfter using the Flame in a bottle item, I expect to receive a quest update message. After that, I will use the Scourge Banner either from my inventory or right-clicking on the already existing banner in the camp to replace it. After that, quest should be completed.\r\n","updatedAt":"2023-06-27T21:36:28+0200","milestone":null,"closedAt":"2023-06-27T21:36:28+0200"},{"assignees":[],"author":{"login":"Vinzent22"},"comments":[{"author":{"login":"GitGurky"},"body":"![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/90982783/546c10e4-7b8d-453a-9a81-21494e0c682c)\r\nalso with a very short respawn timer. ","createdAt":"2023-06-27T21:31:17+0200"}],"createdAt":"2023-06-04T12:13:24+0200","number":3618,"labels":"","state":"CLOSED","title":"The woman from the \"A Warden Of The Alliance\" is gone","body":"**Please, provide a clear description what the bug is:**\r\n\r\nOrphan Matron Nightingale is gone in Stormwind. She's not on the place since 04/06/23 evening and there is no way to return the quest \"A Warden Of The Alliance\"\r\nAlso not spawning after 15 minutes.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://www.wowhead.com/classic/npc=14450/orphan-matron-nightingale#sells\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-06-27T21:31:17+0200","milestone":null,"closedAt":"2023-06-27T21:31:17+0200"},{"assignees":[],"author":{"login":"Loral-Niran"},"comments":[{"author":{"login":"GitGurky"},"body":"https://github.com/slowtorta/turtlewow-bug-tracker/issues/3383","createdAt":"2023-06-26T19:36:01+0200"}],"createdAt":"2023-06-04T00:04:42+0200","number":3617,"labels":"","state":"CLOSED","title":"Warlock Item: Grimoire of Avoidance, Item non-functional.","body":"Grimoire of Avoidance is to be used to teach Avoidance to Warlock Pets.\r\n\r\n1. Purchase Grimoire of Avoidance from Demon Trainer NPC.\r\n2. Summon Demon. (Imp, Void Walker, Succubus, Felhunter) / (Infernal, Felguard, Doomguard)\r\n3. Use Grimoire of Avoidance\r\n4. Pet/Demon is taught Avoidance\r\n\r\nItem: https://database.turtle-wow.org/?item=83584\r\n\r\nGrimoire of Avoidance should teach Avoidance to the currently Summoned Demon. \r\n\r\n![Imp](https://github.com/slowtorta/turtlewow-bug-tracker/assets/135467386/fda36ab6-b273-47dd-90fb-70ac0076a614)\r\n\r\n![Void Walker](https://github.com/slowtorta/turtlewow-bug-tracker/assets/135467386/f3393a34-ce5b-4f01-880a-9421d327c800)\r\n\r\n![Succubus](https://github.com/slowtorta/turtlewow-bug-tracker/assets/135467386/e7d53246-23fa-4291-9f78-3e63aff0c07d)\r\n\r\n![Felhunter](https://github.com/slowtorta/turtlewow-bug-tracker/assets/135467386/53f38e65-6285-4fc8-99e3-87795e413426)\r\n\r\n![Infernal](https://github.com/slowtorta/turtlewow-bug-tracker/assets/135467386/c453b09e-ff01-4344-8529-4ab2dc326729)\r\n\r\n![Felguard](https://github.com/slowtorta/turtlewow-bug-tracker/assets/135467386/f4af2527-a942-4b55-9534-d1e606fc5ce0)\r\n\r\n![Doomguard](https://github.com/slowtorta/turtlewow-bug-tracker/assets/135467386/ec31e28c-3232-444d-beb6-f2d6967d9be2)\r\n\r\nGrimoire does not function as intended. ","updatedAt":"2023-12-04T00:11:08+0100","milestone":null,"closedAt":"2023-06-26T19:36:01+0200"},{"assignees":[],"author":{"login":"Szabo111"},"comments":[],"createdAt":"2023-06-03T23:49:44+0200","number":3616,"labels":"","state":"CLOSED","title":"Tower of lapidis X","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.Help\r\n2. Me\r\n3. Your shitty quest is bugged and will not let me pickup\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-06-05T22:02:04+0200","milestone":null,"closedAt":"2023-06-05T22:02:04+0200"},{"assignees":[],"author":{"login":"afizzler"},"comments":[],"createdAt":"2023-06-03T20:15:22+0200","number":3615,"labels":"","state":"CLOSED","title":"The Old Church of Westfall VIII grammar typo","body":"In the quest dialogue, change \"Taratula\" to \"Tarantula\"\r\n\r\nhttps://database.turtle-wow.org/?quest=40600\r\n","updatedAt":"2023-06-05T22:03:20+0200","milestone":null,"closedAt":"2023-06-05T22:03:20+0200"},{"assignees":[],"author":{"login":"Szabo111"},"comments":[{"author":{"login":"GitGurky"},"body":"will be fixed in the next update.","createdAt":"2023-06-22T19:04:25+0200"}],"createdAt":"2023-06-03T18:31:49+0200","number":3614,"labels":"","state":"CLOSED","title":"Tower of lapidis","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.Quest not letting me pick up\r\n2. Completed all other prerequisites\r\n3. Handed in tower of lapidis 9 and was told to hand in the enchanted key to hydromancer flakereef and i did that and now it says he has the tenth quest but when i talk to him there's nothing.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-06-22T19:04:25+0200","milestone":null,"closedAt":"2023-06-22T19:04:25+0200"},{"assignees":[],"author":{"login":"Dualityz"},"comments":[{"author":{"login":"GitGurky"},"body":"None of these quests give rep it seems on wowhead, I will leave this seeing we made changes to this rep. ","createdAt":"2023-06-27T22:03:37+0200"}],"createdAt":"2023-06-03T18:03:47+0200","number":3613,"labels":"","state":"CLOSED","title":"Magram Reputation questchain giving no reputation","body":"**Please, provide a clear description what the bug is:**\r\n\r\nI'm unsure if this is intended or not, but a GM told me to open a bug ticket for it so here goes. \r\nNone of the quests from he questchain from Warug ( Broken Tears, Gizmo for Warug, Khan Shaka, Khan Hratha ), one of the quest givers at Magram Village, give Magram rep. \r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Take all the aforementioned quests and turn them in\r\n2. No rep\r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\n\r\nQuests: https://database.turtle-wow.org/?quest=1369\r\nhttps://database.turtle-wow.org/?quest=1371\r\nhttps://database.turtle-wow.org/?quest=1375\r\nhttps://database.turtle-wow.org/?quest=1381\r\n\r\n**Expected behavior. Describe how it should work:**\r\nGive some sort of rep for each quest I suppose ","updatedAt":"2023-10-23T00:52:04+0200","milestone":null,"closedAt":"2023-10-23T00:52:04+0200"},{"assignees":[],"author":{"login":"Dualityz"},"comments":[{"author":{"login":"GitGurky"},"body":"should be fixed next update","createdAt":"2023-06-27T21:51:31+0200"}],"createdAt":"2023-06-03T17:57:59+0200","number":3612,"labels":"","state":"CLOSED","title":"Magram rep elemental doing way, way too much damage","body":"**Please, provide a clear description what the bug is:**\r\n\r\nBaelfyr, the lvl 41 Elite fire Elemental that you have to kill for the Magram rep quest Fear Incarnate \r\n(https://database.turtle-wow.org/?quest=40615) does 336 - 432 fire damage on hit. That's as much damage as some Blackrock Depths bosses ( Bael'Gar notably, as level 54 Elite does exactly 335 - 432, but physical which means mitigated by armor ). \r\nUnless this is supposed to be a gimmicky burst fight with a mandatory tank death, it looks as if the damage is much higher than expected of a lvl 41 Elite, even for the target of a 5 man Elite quest.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Hit Baelfyr with +5 levels on him\r\n2. Scream very high at your hp melting away unmitigated by armor\r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=61043\r\nhttps://database.turtle-wow.org/?npc=9016 for comparison\r\nQuest: https://database.turtle-wow.org/?quest=40615\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nHalf that damage if you wanna keep it fire damage ? Definitely should be toned down\r\n","updatedAt":"2023-06-27T21:51:32+0200","milestone":null,"closedAt":"2023-06-27T21:51:31+0200"},{"assignees":[],"author":{"login":"beefstewart"},"comments":[],"createdAt":"2023-06-03T16:26:03+0200","number":3611,"labels":"","state":"CLOSED","title":"Enchant not working","body":"","updatedAt":"2023-06-03T18:25:30+0200","milestone":null,"closedAt":"2023-06-03T18:25:03+0200"},{"assignees":[],"author":{"login":"Divinum45"},"comments":[{"author":{"login":"GitGurky"},"body":"This is working as it should in my tests, please clear your wdb folder and make sure to try without any addons. ","createdAt":"2023-06-27T21:54:57+0200"},{"author":{"login":"GitGurky"},"body":"![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/90982783/8c88d6c7-d197-44e4-ba74-2d829252e7b4)\r\n","createdAt":"2023-06-27T21:55:03+0200"}],"createdAt":"2023-06-03T15:33:11+0200","number":3610,"labels":"","state":"CLOSED","title":"Salve Via Hunting broken","body":"**Please, provide a clear description what the bug is:**\r\n\r\nthe repeatable quest \"Salve Via Hunting\" no longer is offered by Arathandris Silversky\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. go to questgiver after completing the prereqs and completing the quest at least once\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest= Salve Via Hunting\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nturn in Corrupted Soul Shards to get Cenarian Plant Salve\r\n![1salve via hunting](https://github.com/slowtorta/turtlewow-bug-tracker/assets/135437599/90bf38c9-de4c-4f23-a61d-8dc3c383ed5f)\r\n","updatedAt":"2023-06-27T21:55:03+0200","milestone":null,"closedAt":"2023-06-27T21:54:57+0200"},{"assignees":[],"author":{"login":"Riske922"},"comments":[{"author":{"login":"GitGurky"},"body":"fix will be applied in the next update.","createdAt":"2023-06-27T22:00:45+0200"},{"author":{"login":"GitGurky"},"body":"Actually after further research [https://classicdb.ch] has been found to not be a reliable source of information so for now this will not be changed. ","createdAt":"2023-06-27T22:21:47+0200"},{"author":{"login":"balakethelock"},"body":"![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/111737968/f383a95a-ee2d-40c9-92c4-7f9c2b98dc8c)\r\nIn classic sniffs his damage is 410 at its lowest and 537 at its highest (2 hits sample size but luckily the guy sniffing got one auto at the bottom and one at the top of his variance _-most mobs in vanilla have 1.14 variance in swing damage-_)\r\n\r\na default level 59 mob does on average 102-135 damage in classic (this information is verifiable in the [bestiary](https://files.gw2archive.eu/World%20of%20Warcraft%20Bestiary%20Searchable.pdf) but vmangos already did all the work so we can take accurate numbers directly from it.)\r\n\r\nGoing from the melee damage value of a default mob to the melee damage value of jed in sniffs, we can reasonably assume blizzard did it simply multiplying by 4, so his melee damage **should be 408-540**","createdAt":"2023-06-28T21:32:44+0200"},{"author":{"login":"TWShang"},"body":"We do not use classic wow numbers as a reference for terms of damage/armor/resistance.","createdAt":"2023-06-29T01:20:02+0200"},{"author":{"login":"balakethelock"},"body":"> We do not use classic wow numbers as a reference for terms of damage/armor/resistance.\r\n\r\nStill, seems like an accidental change. It's tripling of his auto damage, not documented in the patchnotes, on a mob that has a strike and a charge based on weapon damage. Makes him hurt a lot more than one expects from a level 59 rare.","createdAt":"2023-06-29T09:32:23+0200"},{"author":{"login":"Riske922"},"body":"I made this post after a patch day, where we had just done ubrs the week before. If you want to double check, try an older version of Twow\r\n\r\nEither way, the numbers were def changed for no discernable reason, and my grabbing of classic values was an attempt to return them, as how would i have the old numbers available unless looking at a past twow version or another vanilla client","createdAt":"2023-06-30T04:42:38+0200"}],"createdAt":"2023-06-03T04:24:13+0200","number":3609,"labels":"","state":"CLOSED","title":"Jed Runewatcher dmg values","body":"Not sure if this was a change that wasn't mentioned or a bug\r\n\r\n**Please, provide a clear description what the bug is:**\r\n\r\nJed Runewatcher has new dmg values; from 530-630 to 1,664-1,784\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Fight Jed and get smacked\r\n2. Twow Database dmg values\r\n3. Use of a find dmg script/macro\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=10509\r\nClassic Version: https://classicdb.ch/?npc=10509\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\ndmg value should be much lower, instead of being higher than the last boss of the dungeon\r\n(Drakkisath has a dmg range of 1,129-1,481)","updatedAt":"2023-06-30T04:49:19+0200","milestone":null,"closedAt":"2023-06-27T22:00:45+0200"},{"assignees":[],"author":{"login":"Aegael"},"comments":[{"author":{"login":"slowtorta"},"body":"I'm sorry, I couldn't reproduce this issue. Probably it's your local addon-related bug :(","createdAt":"2023-06-25T14:15:53+0200"}],"createdAt":"2023-06-02T22:50:24+0200","number":3608,"labels":"","state":"CLOSED","title":"Horn of Engryss Missing Cooldown Indicator","body":"Horn of Engryss sometimes has a missing cooldown indicator for some reason. Changing instances and swapping trinkets will sometimes cause the cooldown indicator to disappear prematurely, making it difficult to tell when the trinket is coming off cooldown.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nItem: https://database.turtle-wow.org/?item=83224\r\n","updatedAt":"2023-06-25T14:15:54+0200","milestone":null,"closedAt":"2023-06-25T14:15:53+0200"},{"assignees":[],"author":{"login":"Tobbsu"},"comments":[{"author":{"login":"Tobbsu"},"body":"Never mind","createdAt":"2023-06-02T21:21:05+0200"}],"createdAt":"2023-06-02T20:42:21+0200","number":3607,"labels":"","state":"CLOSED","title":"Paladins Taunt don't work","body":"target don't get taunted when spell is used on Judgement.\r\n\r\nwhen you have 3 points in talent tree on Improved Seal of Justice you will have 100% taunt hit when seal hits.\r\n\r\n1. Seal of Justice and then Judgement.\r\n\r\nSpell: https://database.turtle-wow.org/?spell=45805\r\n\r\n1: When Plaladin have Seal of Justice and cast the Judgement it don't taunt the target even if you have 3 points in talent tree that make you have 100% to taunt the target.\r\n","updatedAt":"2023-06-02T21:21:05+0200","milestone":null,"closedAt":"2023-06-02T21:20:43+0200"},{"assignees":[],"author":{"login":"AyleeJenn"},"comments":[{"author":{"login":"Daribon"},"body":"Someone forgot to delete the campfire.\r\nAn image from unmodified vanilla:\r\n![WoW_QSvFzmtlOx](https://github.com/slowtorta/turtlewow-bug-tracker/assets/6137576/8f0651db-9fd3-4ad2-b9c2-182c99966046)\r\n","createdAt":"2023-06-04T02:16:58+0200"}],"createdAt":"2023-06-02T14:08:16+0200","number":3606,"labels":"","state":"CLOSED","title":"Invisible Flame in Forest Song","body":"**Please, provide a clear description what the bug is:**\r\nI don't have a good description for this other than it probably shouldn't be happening. Here is an image.\r\n\r\n![firebug](https://github.com/slowtorta/turtlewow-bug-tracker/assets/87241085/cca5cedd-0ebe-4520-9a76-a3c011765326)\r\n\r\nYes, when you stand there in forest song (at near where Brothan Ironglade is you randomly get fire damage. Again, not game breaking I just happened to notice it\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Stand where I was in the image\r\n2. Feel the heat!\r\n3. \r\n\r\n**Expected behavior. Describe how it should work:**\r\nIf I had to guess I would say someone removed the brazier but forgot to remove what ever causes fire but that might not be how things work on WoW. Never modded that.","updatedAt":"2023-06-05T22:54:22+0200","milestone":null,"closedAt":"2023-06-05T22:54:22+0200"},{"assignees":[],"author":{"login":"AyleeJenn"},"comments":[{"author":{"login":"AyleeJenn"},"body":"I found a video on how it is supposed to look like.\r\n\r\nhttps://youtu.be/R5c_h3gBSzg?t=370\r\n\r\nIt is so lovingly animated and those sounds are adorable! And the smoke streaming off to the side ...","createdAt":"2023-09-08T21:22:33+0200"},{"author":{"login":"cyaohiri"},"body":"Replicated on VMaNGOS. It's a lovely animation, indeed!\r\nhttps://streamable.com/9mwf21","createdAt":"2023-12-15T02:12:28+0100"}],"createdAt":"2023-06-02T14:02:40+0200","number":3605,"labels":"Object, Reproduced, Reproduced on VMaNGOS","state":"OPEN","title":"Missing Object Animation: Sparklematic 5200","body":"**Please, provide a clear description what the bug is:**\r\nThe OBJECT \"Sparklematic 5200\" in Gnomeregan is missing its animation after it is launched into action.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Find a \"Grimeencrusted Object\" in Gnomeregan\r\n2. Go to a Sparklematic 5200 and use it to clean the grime encrusted object\r\n3. Observe as no animation on the sparklematic 5200 plays\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nQuest: https://database.turtle-wow.org/?quest=2951\r\nObject: https://database.turtle-wow.org/?object=142487\r\n\r\n**Expected behavior. Describe how it should work:**\r\nSo, the way this is supposed to work from my understanding is that when you complete the quest that I linked from the data base the \"Sparklematic 5200\" should play an absolutely hilarious and adorable animation with sounds and all that. It was very lovingly crafted by the original developers.\r\n\r\nHowever, here on Turtle WoW ... nothing happens. And I just find that such a shame when the animation, the sounds, everything already exists and just needs to be assigned.\r\n\r\nI mean, I get it ... its not game breaking and doesn't affected performance but when I mod I always do the polish so I have an eye for such things.","updatedAt":"2023-12-16T20:38:49+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"Sringaram"},"comments":[],"createdAt":"2023-06-02T03:24:02+0200","number":3604,"labels":"","state":"CLOSED","title":"Talent (Shaman): Spirit Armor","body":"The armor increase per level seems to be 9.6% instead of 10% stated in the description.","updatedAt":"2023-06-02T13:40:31+0200","milestone":null,"closedAt":"2023-06-02T13:40:31+0200"},{"assignees":[],"author":{"login":"welpenhund"},"comments":[{"author":{"login":"geojak"},"body":"The problem is the new judgement of crusader.\r\nPls consider revert. Literally noone in the community likes it. Not the paladins, not the others.\r\n\r\nYes you can nerf the custom judgmenent case by case, item by item, until its not worth using with anything. Currently there are already just a very handful of items worth using it all.\r\n\r\nIts a balance and design nighmare. How do you get a procc both good for warriors and not broken for paladins? You can't. We were better of when the debuffs just stacked. Judgmenent of crsuadee is holding any future good procc weapons hostage. \r\n\r\nThere are a hudnres of suggestion what else the judgment could do if you don't want to revert. \r\nE.g you could turn it into a full physical dmg judgment deakin 100% weapon dmg working Similiar to stormstrike. Or it could work like warrior leave hit 2 targets, for 60% weapon dmg. Or it could put a haste buff on the paladin and work Similiar to tiger furry. You will figure something out\r\n\r\nP. S. Mug of hurt in pvp isn't rly thaz strong, since you lose the dmg from judging a proper seal, you also don't have SoR or seal of command active which actually, do dmg unlike seal of crusader, and you lose a lot of gcd switching seals around otherwise. ","createdAt":"2023-06-01T22:11:23+0200"},{"author":{"login":"welpenhund"},"body":"> P. S. Mug of hurt in pvp isn't rly thaz strong, since you lose the dmg from judging a proper seal, you also don't have SoR or seal of command active which actually, do dmg unlike seal of crusader, and you lose a lot of gcd switching seals around otherwise.\r\n\r\nIt sadly is in Warsong Gulch very overpowered, because as a flagcarry (for example a mage with rocket boots popped or a druid in travel form) you are permanent dazed once the paladin applies it on you.\r\nCan't be dispelled, can't be shifted out, can't be dodged by free action potion. So you are crippled for a full of 10 seconds (which gives the enemy team enough time to reach the flagcarry and kill him)","createdAt":"2023-06-01T22:49:12+0200"},{"author":{"login":"geojak"},"body":"I see, it being daze for 10a instead of slow makes it strong. Never thought of that. So you CAN actually slow druids ","createdAt":"2023-06-01T23:42:23+0200"},{"author":{"login":"Sringaram"},"body":"The whole development department behind paladins is truly a circus.","createdAt":"2023-06-01T23:58:59+0200"},{"author":{"login":"geojak"},"body":"The procc chance is not 100%\r\nBut it must be above 80% from my tests","createdAt":"2023-06-02T00:25:05+0200"},{"author":{"login":"welpenhund"},"body":"> The procc chance is not 100% But it must be above 80% from my tests\r\n\r\nthen this paladin was very very lucky, cause it procced every time in the bg on everyone who carried the flag on my team. (not just on me) ^^\r\n\r\nAlso thank you for doing tests on it. I have no paladin myself and could just report of what i seen with my eyes :)","createdAt":"2023-06-02T00:43:35+0200"}],"createdAt":"2023-06-01T21:12:53+0200","number":3603,"labels":"","state":"CLOSED","title":"[Mug O' Hurt] - Being a daze effect instead of a 50% slow effect.","body":"Text change after having a talk with a developer: Was in classic and vanilla a daze effect but since it can be highly abused with Seal of crusader it will be changed to a slow instead that can be shifted or dispelled....\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. equip the item\r\n2. apply seal of crusader and cast them on your opponent\r\n3. procs every time and you are dazed 10 seconds \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=4090\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nDoubt it is supposed to be 100% proc chance and not having any cooldown. You can simply daze your target for ever.","updatedAt":"2023-06-06T15:49:39+0200","milestone":null,"closedAt":"2023-06-02T13:44:50+0200"},{"assignees":[],"author":{"login":"wherber60"},"comments":[{"author":{"login":"ratkosrb"},"body":"\r\nhttps://github.com/slowtorta/turtlewow-bug-tracker/assets/35845488/ee689e02-4447-41f5-80d8-0185e3616e34\r\n\r\n\r\nI'm not sure what you mean, because I don't see any GCD on leaving form, no matter if i cancel the buff or click the form again.\r\n","createdAt":"2023-06-02T13:49:48+0200"},{"author":{"login":"wherber60"},"body":"Yes, visually it is not there. But in fact it is :) Try to cancel the buff (any form) and immediately click on the potion or spell (it is better to use a hotkey or script), for example, Rejuvenation. You will hear a characteristic error sound so the action will not be performed due to GCD. Also for this reason, scripts for exiting the form + spell or potions do not work. Thank you for your attention.","createdAt":"2023-06-02T14:17:46+0200"},{"author":{"login":"welpenhund"},"body":"Have to agree on what he says, if you write a macro that (for example) cancels your druid form followed by using a potion you have to click this macro twice because canceling the form triggers an invisible cooldown (don't think it is 1.5 seconds though, more like shorter but it still triggers an invisible cooldown)\r\n\r\nSame counts for a macro that cancels your form followed by going into bear form after. If you say \"there is no visible cooldown\" then you are correct. But there is like an invisible cooldown that prevents you doing such swaps smoothly.\r\n(same counts also for priests in shadow form, if you cancel shadow form you have to wait a moment to be able to cast a heal after that - it is like 0.2 or 0.3 seconds after canceling the shadow aura which makes no sense since canceling the aura you should be straight up able to heal a cast after that - unless we have the invisible spellbatching?) ","createdAt":"2023-06-02T14:33:23+0200"},{"author":{"login":"balakethelock"},"body":"\"There is a design flaw in this version of the client. A player is not allowed to cast a second spell until after the client receives word of the completion of the previous spell. This means that in addition to the cast time, you have to wait for the time it takes a message to arrive from the server.\"\r\n-Source: [Nampower github](https://github.com/namreeb/nampower)\r\nThis is a quirk in vanilla that existed in 2004-2007 as well. So in technical terms this is \"intended behavior\", but it's very awful behavior and this is a custom server that seeks to fix awful things sooo...\r\n\r\nPerhaps downloading this client modification will help you personally until it's fixed by twow?","createdAt":"2023-06-02T15:53:40+0200"},{"author":{"login":"welpenhund"},"body":"Will try it out, thank you :)","createdAt":"2023-06-02T22:53:49+0200"},{"author":{"login":"GitGurky"},"body":"@welpenhund did nampower help?","createdAt":"2023-07-05T15:26:35+0200"},{"author":{"login":"wherber60"},"body":"still not fixed","createdAt":"2023-07-05T15:30:01+0200"},{"author":{"login":"GitGurky"},"body":"@wherber60 did you try nampower?","createdAt":"2023-07-05T16:13:13+0200"},{"author":{"login":"wherber60"},"body":"> @wherber60 did you try nampower?\r\n\r\n started nampower. unfortunately it didn't change anything.","createdAt":"2023-07-05T17:12:23+0200"},{"author":{"login":"welpenhund"},"body":"> @welpenhund did nampower help?\r\n\r\ni mean... its a little faster but still nothing compared to the proper swaps.","createdAt":"2023-07-05T19:40:59+0200"},{"author":{"login":"ratkosrb"},"body":"\r\nhttps://github.com/slowtorta/turtlewow-bug-tracker/assets/35845488/ee689e02-4447-41f5-80d8-0185e3616e34\r\n\r\n\r\nI'm not sure what you mean, because I don't see any GCD on leaving form, no matter if i cancel the buff or click the form again.\r\n","createdAt":"2023-06-02T13:49:48+0200"},{"author":{"login":"wherber60"},"body":"Yes, visually it is not there. But in fact it is :) Try to cancel the buff (any form) and immediately click on the potion or spell (it is better to use a hotkey or script), for example, Rejuvenation. You will hear a characteristic error sound so the action will not be performed due to GCD. Also for this reason, scripts for exiting the form + spell or potions do not work. Thank you for your attention.","createdAt":"2023-06-02T14:17:46+0200"},{"author":{"login":"welpenhund"},"body":"Have to agree on what he says, if you write a macro that (for example) cancels your druid form followed by using a potion you have to click this macro twice because canceling the form triggers an invisible cooldown (don't think it is 1.5 seconds though, more like shorter but it still triggers an invisible cooldown)\r\n\r\nSame counts for a macro that cancels your form followed by going into bear form after. If you say \"there is no visible cooldown\" then you are correct. But there is like an invisible cooldown that prevents you doing such swaps smoothly.\r\n(same counts also for priests in shadow form, if you cancel shadow form you have to wait a moment to be able to cast a heal after that - it is like 0.2 or 0.3 seconds after canceling the shadow aura which makes no sense since canceling the aura you should be straight up able to heal a cast after that - unless we have the invisible spellbatching?) ","createdAt":"2023-06-02T14:33:23+0200"},{"author":{"login":"balakethelock"},"body":"\"There is a design flaw in this version of the client. A player is not allowed to cast a second spell until after the client receives word of the completion of the previous spell. This means that in addition to the cast time, you have to wait for the time it takes a message to arrive from the server.\"\r\n-Source: [Nampower github](https://github.com/namreeb/nampower)\r\nThis is a quirk in vanilla that existed in 2004-2007 as well. So in technical terms this is \"intended behavior\", but it's very awful behavior and this is a custom server that seeks to fix awful things sooo...\r\n\r\nPerhaps downloading this client modification will help you personally until it's fixed by twow?","createdAt":"2023-06-02T15:53:40+0200"},{"author":{"login":"welpenhund"},"body":"Will try it out, thank you :)","createdAt":"2023-06-02T22:53:49+0200"},{"author":{"login":"GitGurky"},"body":"@welpenhund did nampower help?","createdAt":"2023-07-05T15:26:35+0200"},{"author":{"login":"wherber60"},"body":"still not fixed","createdAt":"2023-07-05T15:30:01+0200"},{"author":{"login":"GitGurky"},"body":"@wherber60 did you try nampower?","createdAt":"2023-07-05T16:13:13+0200"},{"author":{"login":"wherber60"},"body":"> @wherber60 did you try nampower?\r\n\r\n started nampower. unfortunately it didn't change anything.","createdAt":"2023-07-05T17:12:23+0200"},{"author":{"login":"welpenhund"},"body":"> @welpenhund did nampower help?\r\n\r\ni mean... its a little faster but still nothing compared to the proper swaps.","createdAt":"2023-07-05T19:40:59+0200"},{"author":{"login":"GitGurky"},"body":"I will leave this open for a client dev but I believe this might not be fixable and is a issue with the vanilla client itself.","createdAt":"2023-07-05T19:51:01+0200"},{"author":{"login":"wherber60"},"body":"> I will leave this open for a client dev but I believe this might not be fixable and is a issue with the vanilla client itself.\r\n\r\nanyway thanks for the help :)","createdAt":"2023-07-05T20:05:11+0200"},{"author":{"login":"luskanek"},"body":"Even if we shipped the game with nampower with the permission of the author, this wouldn't fix the reported issue. It would probably work better for some and for some not. This is not something that we can fix.","createdAt":"2024-02-14T16:23:21+0100"}],"createdAt":"2023-06-01T16:55:40+0200","number":3602,"labels":"Client, Can't Fix","state":"CLOSED","title":"Druids Out Forms GCD","body":"**Please, provide a clear description what the bug is:**\r\nWhen character out from Druids any forms it starts GCD \r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Yo cant cast spells , drink potions or take quests after out forms about 1 sec\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:** \r\nWithout GCD on out forms how it was on classic\r\nAt the same time there is no GCD when cancel (right click) on buff\r\nBut Its on when cancel (right click) on forms buff\r\nI hope You will Fix it and ill enjoy playing my druid =) Thank you\r\n","updatedAt":"2024-02-14T16:23:29+0100","milestone":null,"closedAt":"2024-02-14T16:23:21+0100"},{"assignees":[],"author":{"login":"nabakova"},"comments":[{"author":{"login":"GitGurky"},"body":"Please make the bug report here https://github.com/CosminPOP/LFT ","createdAt":"2023-06-22T19:05:21+0200"}],"createdAt":"2023-06-01T04:38:25+0200","number":3601,"labels":"","state":"CLOSED","title":"Looking For Turtles-LFT not work","body":"**Please, provide a clear description what the bug is:**\r\n\r\nLooking For Turtles-LFT not work\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.I use the left mouse button to click on the eye of Looking For Turtles-LFT, hoping to use it to join the dungeon, so far it doesn't work, I click on it, it doesn't work\r\n\r\n2. Every time I click on the Looking For Turtles-LFT eye, it doesn't work and pops up in the game's chat window, telling me [LFT Notice] you need to be a Diplomat to use LFT. speak with Josepg Dalton in Stormwind to get a [Glyph of Diplomacy] and become a diplomat! you will be able to ggroup and trade with the players of an opposite faction.\r\n\r\n3. im in here up new LFT to addons https://github.com/CosminPOP/LFT and not work \r\n\r\n4. im is windows7 x64 \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=Stormwind - Josepg Dalton\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-06-22T19:05:21+0200","milestone":null,"closedAt":"2023-06-22T19:05:21+0200"},{"assignees":[],"author":{"login":"Watterboy16"},"comments":[{"author":{"login":"ratkosrb"},"body":"You must first complete quest Cleansing Felwood. And make sure you are talking to the right npc. [Arathandris Silversky](https://database.turtle-wow.org/?npc=9528) is for alliance, while [Maybess Riverbreeze](https://database.turtle-wow.org/?npc=9529) is for horde.","createdAt":"2023-06-02T13:56:23+0200"},{"author":{"login":"ratkosrb"},"body":"Seems there were some issues with the quest relations. Should be fixed on the next update.","createdAt":"2023-06-02T14:24:33+0200"}],"createdAt":"2023-06-01T03:17:51+0200","number":3600,"labels":"","state":"CLOSED","title":"Felwood - Arathandris Silversky - No Salve via Hunting Quest Available","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Speak to quest giver (Arathandris in Felwood)\r\n2. Doesn't matter if I have the quest items or not\r\n3. Quest \"Salve via Hunting\" is not there\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=9528\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nQuest \"Salve via Hunting\" should be available for all players","updatedAt":"2023-06-02T14:24:33+0200","milestone":null,"closedAt":"2023-06-02T14:24:17+0200"},{"assignees":[],"author":{"login":"milkthief1"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/05a18d8e-cbe5-4e19-b416-0578d1dcf1f1)\r\n","createdAt":"2023-12-09T04:10:05+0100"},{"author":{"login":"cyaohiri"},"body":"Replicated on VMaNGOS.\r\nhttps://streamable.com/mlc5al","createdAt":"2023-12-09T11:19:05+0100"}],"createdAt":"2023-05-31T23:36:52+0200","number":3599,"labels":"Hunter, Shaman, Spell, Reproduced, Reproduced on VMaNGOS","state":"OPEN","title":"Hunter: Shaman purge triggers daze from Aspect of Cheetah","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Hunter has magic buff on them, they use aspect of the cheetah\r\n2. Shaman casts purge on hunter, purges magic buff + purge spell triggers aspect of the cheetah daze effect\r\n\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=5118\r\nhttps://database.turtle-wow.org/?spell=8012\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nAspect of the Cheetah is only supposed to have daze effect triggered upon receiving damage. Simply applying a debuff or dispelling the target should not trigger the daze effect.\r\n\r\n\r\n\r\nvideo:\r\nhttps://github.com/slowtorta/turtlewow-bug-tracker/assets/135175106/d0e5bfe2-a80b-4afb-a1f5-2cfd0023d024\r\n\r\n","updatedAt":"2023-12-09T13:14:58+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"Zebouski"},"comments":[{"author":{"login":"cyaohiri"},"body":"Replicated on VMaNGOS. Changing loot type, inviting, or uninviting party members clears all marks.","createdAt":"2023-12-15T02:46:27+0100"}],"createdAt":"2023-05-31T23:08:23+0200","number":3598,"labels":"Core, Reproduced, Reproduced on VMaNGOS","state":"OPEN","title":"Target Symbols/Marks placed on group memebrs, are lost on group changes.","body":"**Please, provide a clear description what the bug is:**\r\nThe markers like Skull X square etc... these are useful to place on party members. But when group settings are changed, these marks are lost.\r\n\r\nMarks on npcs and enemy targets are not affected.\r\nalso IIRC this doesn't happen in raids.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Invite someone to a party\r\n2. Mark them skull and you X or something\r\n3. Change loot to something else, see the marks dropped\r\n4. Mark everyone again\r\n5. Invite another player, see the marks dropped\r\n \r\n**Expected behavior. Describe how it should work:**\r\nLike in raids, marks on players should persist no matter what until deliberately removed.","updatedAt":"2023-12-16T20:38:20+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"ConcernedTurtler"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/27576d27-8550-4faf-aa75-50a37278dcae)\r\n\r\nThey seem calm.","createdAt":"2023-12-09T04:06:32+0100"},{"author":{"login":"cyaohiri"},"body":"@twowTurtReynolds, did you PvP outside of Kalimdor, and then teleport to Everlook?\r\n\r\nI tested it on VMaNGOS. When teleporting there from the same continent, I get attacked. Same thing when teleporting to Ratchet or Gadgetzan. If I teleport to Booty Bay, I don't get attacked, but If I engage in PvP in Eastern Kingdoms, and then teleport to Booty Bay, I do get attacked.\r\nhttps://streamable.com/ljrxld\r\n\r\nI don't know if this behavior is correct or not, but it seems to happen to all bruiser-protected areas.","createdAt":"2023-12-09T11:02:31+0100"},{"author":{"login":"twowTurtReynolds"},"body":"That is true, I did teleport cross continent during my test.","createdAt":"2023-12-09T13:14:25+0100"}],"createdAt":"2023-05-31T13:33:04+0200","number":3597,"labels":"PvP, NPC, Reproduced on VMaNGOS","state":"OPEN","title":"Everlook Bruisers attack you if teleport there after pvping","body":"**Please, provide a clear description what the bug is:**\r\n\r\nI teleported to everlook after engaging in world pvp and all the guards swarmed me. They should only attack people that have pvpd at or near everlook not anywhere in the world.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n1. Attack or kill someone in world pvp.\r\n2. Use your teleport to go to everlook, assuming this works in gadget too.\r\n3. Get bludgeoned to death by 50 everlook bruisers.","updatedAt":"2023-12-09T13:14:37+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"Irbisdaemonia"},"comments":[{"author":{"login":"sharlatan"},"body":"Up post. Quest disappear from quest log with system messages \"That quest is not available to your race\" (my race undead).","createdAt":"2023-06-06T20:46:22+0200"},{"author":{"login":"vicsugar"},"body":"I had the same problem on my druid today.","createdAt":"2023-06-13T17:25:24+0200"},{"author":{"login":"GitGurky"},"body":"will be fixed next update","createdAt":"2023-06-22T19:05:52+0200"}],"createdAt":"2023-05-31T13:12:05+0200","number":3596,"labels":"","state":"CLOSED","title":"\"A Husband's Revenge\" bugged quest","body":"**Please, provide a clear description what the bug is:**\r\nQuest canceled by itself and disappeared\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Click on the NPC with the right mouse button\r\n2. Reading the text of the task\r\n3. Press the red button to confirm the acceptance of the quest at the bottom of the dialog box\r\n4. The dialog box closes and a quest failure sound is emitted.\r\n5. The NPC won't let you talk to yourself. It is impossible to take the quest from the NPC. Deleting the folder WDB doesn't help.\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=2050\r\nItem: https://database.turtle-wow.org/?item=3235\r\nQuest:https://database.turtle-wow.org/?quest=530\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?item=3613\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nThe quest is accepted by the player.\r\nThe NPC is waiting for the quest to complete.\r\nThe player comes to the quest NPC (https://database.turtle-wow.org/?npc=2050), presses the \"turn in the quest\" button and receives a reward for the quest.\r\n\r\np.s. Guys. please, help, nickname of my character is Grimmrok.","updatedAt":"2023-06-22T19:05:53+0200","milestone":null,"closedAt":"2023-06-22T19:05:53+0200"},{"assignees":[],"author":{"login":"zeress"},"comments":[],"createdAt":"2023-05-31T02:07:36+0200","number":3595,"labels":"","state":"CLOSED","title":"\"The Land of Kings\" wide level issues","body":"**Please, provide a clear description what the bug is:**\r\nWhile the suggested level of this quest is 37, the mobs you fight on the way to the objective range from 39-41, and the mob standing directly on top of the objective is level 45. This is especially noteworthy as the final, elite mob's level you fight for this chain is only 44.\r\n\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nQuest: https://database.turtle-wow.org/?quest=40713\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nWill Reopen once I identify the exact ID of the mob in question\r\n\r\n","updatedAt":"2023-05-31T02:08:12+0200","milestone":null,"closedAt":"2023-05-31T02:07:43+0200"},{"assignees":[],"author":{"login":"Vikarec"},"comments":[{"author":{"login":"Vikarec"},"body":"Notable addition to this:\r\n\r\nBlessing of Protection also causes the same effect. So anything that causes physical invulnerability disables the improved starfire talent.","createdAt":"2023-06-05T01:54:00+0200"}],"createdAt":"2023-05-31T01:00:36+0200","number":3594,"labels":"","state":"CLOSED","title":"Limited Invulnerability Potion Causing Starfire Cast Times to Permanently Increase by 0.5 Seconds","body":"**Please, provide a clear description what the bug is:**\r\n\r\nThe Improved Starfire 3pt Talent decreases the cast time of Starfire by 0.5 seconds and adds a % stun effect. Drinking a Limited Invulnerability Potion glitches out the talent so your Starfires gain 0.5 seconds again. This is permanent, only being fixed by either relogging the game or by changing your talents all over again. Death does not fix this bug. You will ressurect and still have a glitched cast time.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Walk up to a mob and start casting Starfire with Improved Starfire 3/3 talented. It will be a 3.0s cast time.\r\n2. Drink a Limited Invulnerability potion and start casting again. It will be a 3.5s cast time.\r\n3. Despair, as this is a common occurrence in raids that gimps your dps.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nhttps://database.turtle-wow.org/?item=3387\r\nhttps://database.turtle-wow.org/?spell=45745\r\n\r\nNotably there are three different spell ranks of the improved starfire talent on the DB since it was changed during the class update. There are more, but I cannot guess which ones are new and old.\r\n\r\n1 pt: https://database.turtle-wow.org/?spell=45743\r\n2 pt: https://database.turtle-wow.org/?spell=45744\r\n3 pt: https://database.turtle-wow.org/?spell=45745\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nLIP should not interfere with a talent. There could be other things interfering, but right now this is what I've discovered after months of frustration trying to understand what caused the cast time glitch. \r\n\r\nNotably, I don't think this glitch existed until the class changes update. It used to be a 5 pt talent, and was reduced to a 3 pt talent. Then there was a bug for a month where all druids were able to afflict the stun from this talent on every single ability despite not having it (cats, bears, healing spells, etc). That was fixed, and then perhaps this bug came into fruition afterward.","updatedAt":"2023-06-05T01:54:01+0200","milestone":null,"closedAt":"2023-05-31T12:32:30+0200"},{"assignees":[],"author":{"login":"zeress"},"comments":[{"author":{"login":"ratkosrb"},"body":"https://github.com/slowtorta/turtle-wow/commit/13df8a222803c667c67ab64915ff33646b95ee96","createdAt":"2023-05-31T12:49:47+0200"}],"createdAt":"2023-05-30T23:14:47+0200","number":3593,"labels":"","state":"CLOSED","title":"Half-Buried Bottles at Shimmering Flats","body":"**Please, provide a clear description what the bug is:**\r\nThe object Half-Buried Bottle is spawning on some crates in the shimmering flats, when it should only spawn along the east coast of Stranglethorn Vale.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Go to 78.1 76 in Thousand Needles\r\n2. Behold green bottles on top of the crates\r\n3. Note that you can loot them, and even get the the quest starter \"Carefully Folded Note\"\r\n4. ![Screenshot 2023-05-30 181059](https://github.com/slowtorta/turtlewow-bug-tracker/assets/3210721/3090bc08-0010-4e6f-9559-e5f8c2704ae8)\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nObject: https://database.turtle-wow.org/?object=2560\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThey should only spawn in Stranglethorn Vale. The bottles in Thousand Needles should be replaced with a non-interactable version instead","updatedAt":"2023-05-31T12:49:47+0200","milestone":null,"closedAt":"2023-05-31T12:49:47+0200"},{"assignees":[],"author":{"login":"grynold"},"comments":[{"author":{"login":"grynold"},"body":"This also happens in Strat live side and Stormwind Vault.\r\nAfter being mindcontrolled you cant get into shadowform again before leaving dungeon. ","createdAt":"2023-07-03T14:21:51+0200"},{"author":{"login":"borg101"},"body":"This bug happens pretty much every single time a Shadow Priest is Mind Controlled by any mob. It happens particularly often with the AQ40 trash and ZG trash. I believe it also happens when using the Orb in Razergore's room when a Shadow Priest is destroying the eggs. \r\n\r\nThe only fix I know of is dying or logging out then back in.","createdAt":"2023-10-30T23:41:50+0100"}],"createdAt":"2023-05-30T21:11:25+0200","number":3592,"labels":"Priest, Spell, Need Replication on VMaNGOS","state":"OPEN","title":"Shadowform is broken after suffering NPC mind controls, until relog","body":"Playing as a priest in shadowform. After Anastari have mindcontrolled you, you can't get back into shadowform before leaving the dungeon. Have happen 2 times at 2 different occasions.\r\nNPC: https://database.turtle-wow.org/?npc=10436\r\nSpell: https://database.turtle-wow.org/?spell=15473\r\n","updatedAt":"2023-12-04T23:26:54+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"zeress"},"comments":[],"createdAt":"2023-05-30T21:10:35+0200","number":3591,"labels":"","state":"CLOSED","title":"\"Preparation for Divination\" suggested level slightly too low","body":"**Please, provide a clear description what the bug is:**\r\nThe suggested level for this quest is 35, however it requires killing mobs that are at least 37.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nQuest: https://database.turtle-wow.org/?quest=40561\r\nRelevant Drop: https://database.turtle-wow.org/?item=60816\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe suggested level of this quest, and likely also further ones in the chain, should be pumped up to at least 37.","updatedAt":"2023-06-05T22:08:58+0200","milestone":null,"closedAt":"2023-06-05T22:08:58+0200"},{"assignees":[],"author":{"login":"zeress"},"comments":[],"createdAt":"2023-05-30T21:07:29+0200","number":3590,"labels":"","state":"CLOSED","title":"\"And Justice for All\" suggested level far too low","body":"**Please, provide a clear description what the bug is:**\r\nThe suggested level of this quest is 35+, however it requires you to fight a level 42 elite.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nQuest: https://database.turtle-wow.org/?quest=40565\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe suggested level should likely be bumped up to 42+","updatedAt":"2023-06-05T22:08:22+0200","milestone":null,"closedAt":"2023-06-05T22:08:22+0200"},{"assignees":[],"author":{"login":"Martjohn96"},"comments":[{"author":{"login":"Muigin"},"body":"Champion's Grace has only recently been added into the game. This should now work properly.","createdAt":"2023-10-23T00:54:46+0200"}],"createdAt":"2023-05-30T17:26:02+0200","number":3589,"labels":"","state":"CLOSED","title":"Unable to train Champions Grace after respeccing","body":"**Please, provide a clear description what the bug is:**\r\nAccording to the priest class changes https://turtle-wow.org/#/priest Once you have Proclaim Champion and hit level 40 you can learn Champions Grace. After respeccing at level 41 or 42 and picking the Proclaim Champion talent the Champions Grace spell have never showed up for me. \r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Be level 41/42 priest\r\n2. Respec and pick Proclaim Champion talent\r\n3. Not possible to learn Champions Grace\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nOnly affects my ingame character Belayer as far as I know. Have tried the WDB file wipe but no luck.\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThat you can learn Champions Grace. ","updatedAt":"2023-10-23T00:54:46+0200","milestone":null,"closedAt":"2023-10-23T00:54:46+0200"},{"assignees":[],"author":{"login":"geojak"},"comments":[{"author":{"login":"geojak"},"body":"https://github.com/slowtorta/turtlewow-bug-tracker/issues/1856\r\nall of these issues are still unfixed acutally","createdAt":"2023-05-30T16:34:10+0200"},{"author":{"login":"GitGurky"},"body":"https://github.com/slowtorta/turtlewow-bug-tracker/issues/3800","createdAt":"2023-06-28T17:17:12+0200"},{"author":{"login":"geojak"},"body":"when you got stunned you could use the blink ability in the past. this does not work anymore. you can blink while stunned liek you could a year ago. ","createdAt":"2023-07-06T12:38:47+0200"}],"createdAt":"2023-05-30T16:04:42+0200","number":3588,"labels":"","state":"CLOSED","title":"race against time shimemr flat race buggs","body":"**Please, provide a clear description what the bug is:**\r\ni thoight i test out what the current state of the race is, been a long time since i reported bugs on it.\r\n\r\n\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n0. speak with daisy and start race agaisn time\r\n1. use the sprint ability, notice speed doesnt cahnge\r\n2. hit a sheep, notice no matter how hard you try you can never hit a sheep\r\n3. when you get the power up speed bonus you become so fast that the crystall dont recognise your pashing anymore and the race cancels. you have to stay stationary on the crystall to make it register, which is kinda weird for a RACE. i suggest reducing the speed bonus to alleviate the issue atleast. \r\n\r\n4. queue for a race against another player, when it says race starts soon, mount up. you will have an insane 100% speed bonus exploit, but since yo are so fast it will bug out anyway and race cancles\r\n5. somehow the race doesnt start for both players at the same time, which can result in one player getting a 5-10 second headstart. not fair","updatedAt":"2023-10-20T12:32:16+0200","milestone":null,"closedAt":"2023-10-20T12:32:16+0200"},{"assignees":[],"author":{"login":"DmitriyVYN"},"comments":[{"author":{"login":"geojak"},"body":"The race against time does not need other player as opponent. So I agree the reward should be lower ","createdAt":"2023-05-30T14:02:42+0200"}],"createdAt":"2023-05-30T13:38:56+0200","number":3587,"labels":"","state":"CLOSED","title":"Too effective gold farm for repeatable quest \"Race Against Time!\"","body":"The quest \"Race Against Time!\" is repeatable and consume about 2 minutes to complete. Reward is 2g 40s plus [Daisy's Gift Box](https://database.turtle-wow.org/?item=51009) with consumables which can be post on auction and transfer by mail. For test i did it quest during 1 hour and got: 80-85 gold and 20-25g in consumables. Total profit about 100g per hour. I dont want to be banned but it possible most effective gold farm in game at the moment in comparision with others classic gold farm methods. By the time more and more players found out about it farm and can provide bad issue for server economy. \r\n\r\nSteps to reproduce the behavior with as much detail as possible:\r\n1. Go to Thousand Needles\r\n2. Get quest \"Race Against Time!\" from Daisy. May requere pre-quest \"Gnomes Are Genuine Inventors\"\r\n3. Complete race\r\n4. Got quest reward from Daisy: 2g 40s and Daisy's Gift Box\r\n5. Repeat quest a few times for gold farm\r\n\r\nNPC: https://database.turtle-wow.org/?npc=4507\r\nQuest: https://database.turtle-wow.org/?quest=50316\r\n\r\nQuest reward should be smaller for gold farm effeciency from repeating this quest. Common gold farm efficiency in classic WoW running around 20-30g per hour for easy gold farm method available for every player. I guess reward from this quest should be same. Or instead nerfing quest reward you can turn this quest to daily one.\r\n","updatedAt":"2023-05-31T22:55:41+0200","milestone":null,"closedAt":"2023-05-31T22:55:41+0200"},{"assignees":[],"author":{"login":"meginmagi"},"comments":[{"author":{"login":"amstiel"},"body":"➕\r\nSame here ","createdAt":"2023-10-13T13:32:06+0200"},{"author":{"login":"Muigin"},"body":"This has been fixed and will be pushed in our next client patch (1.17.1)","createdAt":"2023-11-24T13:30:47+0100"}],"createdAt":"2023-05-30T12:25:29+0200","number":3586,"labels":"","state":"CLOSED","title":"Male Goblin has invisible/delayed projectiles when casting Arcane Missiles","body":"**Please, provide a clear description what the bug is:**\r\nMale Goblin mages only have glowing hands when casting arcane missiles, until the last volley. When the last volley deals damage, all the missiles fire at once after a 1 second delay. This delay also affects spells such as Fireball if cast after arcane missiles with presence of mind.\r\n\r\nThe invisible damage is confusing to everyone, as only the goblin mage knows which enemy he is attacking.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Be a male goblin mage\r\n2. Cast arcane missiles at anything\r\n3. That's it. It affects all ranks of arcane missiles.\r\n\r\n**Expected behavior. Describe how it should work:**\r\nBy using a shapeshifting item such as noggenfogger elixir or savory deviate delight, the player makes the arcane missile volleys appear normally.\r\n","updatedAt":"2023-11-24T13:30:48+0100","milestone":null,"closedAt":"2023-11-24T13:30:47+0100"},{"assignees":[],"author":{"login":"Quackmandan"},"comments":[{"author":{"login":"slowtorta"},"body":"This was probably a one-time glitch. I'm unable to reproduce this.","createdAt":"2023-06-05T22:06:01+0200"},{"author":{"login":"Quackmandan"},"body":"It happened to me multiple times. I have watched some other people get\nstuck as well. It might have something to do with moving too soon after\nmounting the gryphon.\n\nOn Mon, Jun 5, 2023, 3:06 PM Torta ***@***.***> wrote:\n\n> This was probably a one-time glitch. I'm unable to reproduce this.\n>\n> —\n> Reply to this email directly, view it on GitHub\n> <https://github.com/slowtorta/turtlewow-bug-tracker/issues/3585#issuecomment-1577403500>,\n> or unsubscribe\n> <https://github.com/notifications/unsubscribe-auth/BAF5MEUDBWE7H6BFBZWRYQ3XJY33JANCNFSM6AAAAAAYTOBW64>\n> .\n> You are receiving this because you authored the thread.Message ID:\n> ***@***.***>\n>\n","createdAt":"2023-06-05T22:56:11+0200"}],"createdAt":"2023-05-30T06:32:43+0200","number":3585,"labels":"","state":"CLOSED","title":"Kelton's Riding Gryphon Stuck on the Ground","body":"**Please, provide a clear description what the bug is:**\r\nKelton's Riding Gryphon gets stuck on the ground. \r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Complete his prerequisite quest\r\n2. Give it cheese\r\n3. Shake your head as the gryphon gets stuck on the ground, occasionally spasming in different directions.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nIt should allow you to fly around Elwynn Forest for 30 seconds, but sometimes you can hardly move it at all.","updatedAt":"2023-06-05T22:56:12+0200","milestone":null,"closedAt":"2023-06-05T22:06:01+0200"},{"assignees":[],"author":{"login":"jstwayy"},"comments":[{"author":{"login":"GitGurky"},"body":"Sounds like at some point you did the first part but got rid of your whistle and never did the following parts.","createdAt":"2023-06-26T19:24:05+0200"}],"createdAt":"2023-05-30T05:33:27+0200","number":3584,"labels":"","state":"CLOSED","title":"Unobtainable Children's week quest","body":"Unable to obtain children's week quest when it is normally available to other players. Spoke to a GM, who mentioned that the quest was already completed by my character, however I have not completed the quest at all. \r\nQuest: https://database.turtle-wow.org/?quest=1468\r\nFollow up quests are available from other players' orphan NPC. \r\n\r\nCharacter was created a year ago (iirc), and was not played for a while. \r\n\r\n\r\n","updatedAt":"2023-06-26T19:24:05+0200","milestone":null,"closedAt":"2023-06-26T19:24:05+0200"},{"assignees":[],"author":{"login":"Imulan82"},"comments":[{"author":{"login":"Sringaram"},"body":"You don't even know what you're talking about.","createdAt":"2023-05-30T05:59:01+0200"},{"author":{"login":"Szwedowski"},"body":"It is impossible to get 100% avoidance in classic wow\r\nLook on such rogue tanking gear from [wow classic planer](https://www.wowhead.com/classic/gear-planner/rogue/night-elf/AjwS8AUFUhAAUBEC8FIDMRMDEQHwgVS9XmECS7GDU3FzK4VTdE45BlfSh1NyXmGIWiFON4lX0x5jilRlYfgLVFwMWbENR8IORfCPVM5h_pBZElz4kUuSXPgSVHA)\r\nHere you have 69% avoidance.\r\nIn case you will add to total agility buffs from turtle wow: +6 agility on wrist (instead of +1), + 88.5 agility from Improved Air totem, + 10 agility from food, + 25 agility from Mongoose, + 25 agility from Ground Scorpok Assay, + 73.8 from Blessing of King = 228.3 Agility = 15.7 % dodge.\r\nTotally you will get about 85% avoidance here.\r\nWith some tutle items like cloak with 3% dodge or some thing else, you can get few more % of avoidance.\r\nBut not 100%","createdAt":"2023-05-30T16:33:10+0200"},{"author":{"login":"Sringaram"},"body":"It is possible here thanks to Flourish but that guy is just talking out of his ass with things like \"bosses resetting if they miss you\", which isn't a mechanic and has never been.\r\nLikewise it isn't possible to achieve 100% avoidance alone, you need group buffs like BoK and GoA.","createdAt":"2023-05-30T19:19:22+0200"},{"author":{"login":"Imulan82"},"body":"I belive the devs, knows what I am on about. But just to clarify for any one else that are readig this.\r\n\r\nIn order to never get hit by physical attacks you need to achive 102,4% avoidence total.\r\nThat is: Parry-Miss-Dodge combined. achiving this is no easy task but fully posible. Also by using a cd as evasion will easy get you there temporarely. \r\nSo for a rogue its not that difficult.\r\n\r\nSo on to the next point. By being able to not get hit even for a small duration of time, makes it so that if you plan correctly in a normal raid you can have A rogue or rogue to tank bosses that are only during physical attacks and completely bypass mechanics.\r\nIt is being done and has been for some time on the server as menshioned above.\r\n\r\nAs for my statement reguarding bosses is suposed to reset. I cant provide prof of this. But know from back in the day, NOT 1.12 client thou. unsure witch patch we where on at the time. But MT died 2nd on threat was rogue. He popped evasion and went above the 102.4% mark and the boss resettet after 2-5 secs.\r\nBut again i cannot provide prof for this.\r\n\r\nReguardless of above is a thing or not, you need to ask your self this question. You wanna play a game where you can cheese mechanics by utilizing a single class with a niche, setup, or do you want to do the encounters as they where intended.\r\nPersonaly i would prefere the latter.","createdAt":"2023-05-30T23:20:08+0200"},{"author":{"login":"Phobos-Programmer"},"body":"Imulan82, you are wrong, because even in official servers there was rogue with full dodge/parry/miss avoidance, check video from 2008 https://www.youtube.com/watch?v=73hjs5t4BQ0\r\nUnfortunately, we got rogue avoidance based tank only in TBC cuz in vanilla it was not possible to get 100% avoidance due to lack of stats/abilities. But in TW flourish covers this lack and we can get rogue tanking like in TBC. This is not a bug, but a feature of the server. And to get such avoidance is very hard, you need to get a lot of bis items and have party buffs..","createdAt":"2023-05-31T00:54:43+0200"},{"author":{"login":"Imulan82"},"body":"Phobos-Programmer. Thx for the more kind reply compared to others above.\r\nStating i am wrong on the subject of what I experienced in 2005 with link from 2008. Is not saying much. I know tbc was a whole other storry.\r\nWe can 100% agree on it takes alot of gear and buffs to pull it off. But for me when it starts ignoring core mechanics of a boss it kinda blows. theoretical you can bring a party of only dps for some fights simply course heals/tanks are unnessesary due to one rogue can swap stuff to tank/dps and kill easy mode. \r\nMight be a feature but dam its a bad one then, when above meanshioned is a thing.\r\nAgain thx for the kind answer Phobos.","createdAt":"2023-05-31T01:04:44+0200"},{"author":{"login":"Sringaram"},"body":"You don't want rogues to have any raid utility/niches, we get it.\r\n\r\nYou didn't report any actual bugs though.","createdAt":"2023-05-31T01:21:00+0200"},{"author":{"login":"twowTurtReynolds"},"body":"This suggestion didn't belong in the bug reports.","createdAt":"2023-12-04T00:12:31+0100"}],"createdAt":"2023-05-30T00:11:13+0200","number":3583,"labels":"","state":"CLOSED","title":"Dodge mechanic.","body":"**Please, provide a clear description what the bug is:**\r\n\r\n\"bug\" is when, a charrecter reached enough dodge to become \"immune\" to hit, he bypasses certain game mechanics. \r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Rogue's are able to go above 100% dodge for a period of time. \r\n2. When this happens boss hits becomes ignored. EG. makes it posible to solo Gar in MC. or ignore Patchworks plague strikes. Due to dodging the attack fully.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nHad a Rogue do that in 2005. on Gar fight. Gar went I cant hit that target and resettet. If a target becomes \"imune\" by dodge a boss should normaly reset. Making it imposible for rogues to solo farm raid bosses, plus ignore hard game mechanics by simply having enough dodge.\r\n\r\nHope all of this makes sence. and you will look into this.\r\n\r\nYours truely Imulan.\r\n\r\nBtw. players are and have been using this for some time now. to get eg. thunderfury easy mode and to kill patchwork in nax, without having to deal with plague strike.","updatedAt":"2023-12-04T00:12:32+0100","milestone":null,"closedAt":"2023-12-04T00:12:31+0100"},{"assignees":[],"author":{"login":"Baroli1"},"comments":[{"author":{"login":"jongdetim"},"body":"Can confirm","createdAt":"2023-06-27T02:48:12+0200"},{"author":{"login":"twowTurtReynolds"},"body":"Related to https://github.com/slowtorta/turtlewow-bug-tracker/issues/2751","createdAt":"2023-12-09T04:11:45+0100"}],"createdAt":"2023-05-29T21:30:47+0200","number":3582,"labels":"Warlock, Client, Reproduced","state":"OPEN","title":"Warlock Drain Spell Resist Animation Bug","body":"**Please, provide a clear description what the bug is:**\r\n\r\nWhen either of the Warlock spells \"Drain Life\", \"Mana Drain\" or \"Drain Soul\" resist, they still play their animation for about a second and the castbar channels down. This is a bug and especially distracting in pvp when your have alot of other things to worry about rather than keeping track of the \"Resist\" over the enemy head and trying to analyze which spell it was. \r\nThe nature of a channel spell is that you cannot do anything else during that time. So having the resist basically trick you that its going through puts you out of it for a second or so which can be precious time.\r\n\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Be lvl 10\r\n2. Train Drain Soul\r\n3. Go to a lvl 60 training dummy.\r\n4. Cast it and see what happens when it resists.\r\n\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nSpell: https://database.turtle-wow.org/?spell=1120\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nThere should be no visual drain happening and also no castbar appearing when the spell gets resisted. The hands should glow but I have also played on servers where that is not the case. So just removing the whole animation is probably fine aswell.\r\n\r\nHere is a video from classic. A resist happens at 4:03. Go to 4:02, put it on .25x speed. He tries to drain and it resists. Notice how no castbar appears. Right after he casts another one and it goes through. With animation and castbar.\r\nhttps://www.youtube.com/watch?v=qhUuM0GDZm8","updatedAt":"2023-12-09T04:11:57+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"Slazmaz"},"comments":[{"author":{"login":"Slazmaz"},"body":"Said Lazy Peon still doesn't move even after a server restart. Either the bug reoccurred very quickly or maybe the npc is missing its AI?","createdAt":"2023-06-01T08:55:58+0200"},{"author":{"login":"GitGurky"},"body":"it looks like it might have been a one off I just checked all lazy peons and they are sleeping and chopping wood. ","createdAt":"2023-06-27T20:58:57+0200"}],"createdAt":"2023-05-29T19:09:00+0200","number":3581,"labels":"","state":"CLOSED","title":"Bugged Lazy Peon","body":"**Please, provide a clear description what the bug is:**\r\n\r\nOne of the lazy peons does not move nor go to sleep. I found it at 45.6, 65.3.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\nIt was already bugged when I found it. I realize this little information makes it difficult to fix but that's all I have.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=10556\r\nQuest: https://database.turtle-wow.org/?quest=5441\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nThe peon should doze off so that it can be awoken for the Lazy Peons quest\r\n","updatedAt":"2023-06-27T20:58:57+0200","milestone":null,"closedAt":"2023-06-27T20:58:57+0200"},{"assignees":[],"author":{"login":"imcdermott13"},"comments":[{"author":{"login":"Muigin"},"body":"This NPC should no longer be in Naxx.","createdAt":"2023-10-23T00:57:06+0200"},{"author":{"login":"Lexiebean"},"body":"Instead of saying Gug Fatcandle it now says Unknown","createdAt":"2023-10-28T04:27:07+0200"},{"author":{"login":"ratkosrb"},"body":"It may be fixed in the next update. If it's not, then a GM needs to turn on GM mode while the invisible creature is attacking players in order to see it, and say which creature is actually doing it. The only suspect atm is 17025.","createdAt":"2023-12-18T23:40:46+0100"}],"createdAt":"2023-05-29T18:48:09+0200","number":3580,"labels":"NPC","state":"CLOSED","title":"Gug Fatcandle (Test Entity) Attacks Players","body":"During a recent Sapphiron attempt we noticed an issue where an invisible test script mob named Gug Fatcandle attacked the closest player to the boss immediately after the spawn animation completed, causing the tank to die at the very beginning of the fight, leading to a wipe.\r\n\r\n![GugCombatLog](https://github.com/slowtorta/turtlewow-bug-tracker/assets/52016320/1c856ad6-cbff-4a49-880d-72c9c44bbe5f)\r\n\r\n**Steps to reproduce:**\r\n\r\n1. Walk into Sapphiron's chamber in Naxxramas\r\n2. Stand next to where Sapphiron spawns while the animation is ongoing\r\n3. Gug Fatcandle attacks the player right as the animation completes (visible only in combat logs)\r\n\r\n**IDs of affected creatures:**\r\n\r\nGug Fatcandle: https://database.turtle-wow.org/?npc=62\r\n\r\n**Expected behavior:**\r\n\r\nScript-based entities and test mobs should not be able to attack players/\r\n","updatedAt":"2023-12-18T23:40:46+0100","milestone":null,"closedAt":"2023-12-18T23:40:45+0100"},{"assignees":[],"author":{"login":"JoLiKMC"},"comments":[{"author":{"login":"slowtorta"},"body":"This is correct behavior. If you have a high-level character on your account, you can safely use all the chats. ","createdAt":"2023-05-29T16:25:33+0200"},{"author":{"login":"JoLiKMC"},"body":"I was not aware. That's very interesting to note.\r\n\r\nThank you.","createdAt":"2023-05-29T18:34:45+0200"}],"createdAt":"2023-05-29T16:11:26+0200","number":3579,"labels":"","state":"CLOSED","title":"Players Able to Talk Before Level 5","body":"**Please, provide a clear description what the bug is:**\r\nSome players are able to Say, Yell, Emote, and/or use Channels before they reach Level 5.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n1. Create a new character or head to a starting zone. Sit and wait.\r\n2. When someone talks or uses a custom Emote, check their level.\r\n\r\nOr…\r\n1. Create a new character and log in.\r\n2. Try and talk.\r\n\r\n**Expected behavior. Describe how it should work:**\r\nPlayers below Level 5 should not be able to communicate beyond using built-in Emotes. (/cry, /sleep, et cetera.)\r\n\r\n**Further details:**\r\nOn this server, there is a Level 5 minimum before players are able to communicate. I have seen some players talk before hitting Level 5 – though they are somewhat rare. The fact that I've seen it a few times makes me wonder what's going on…\r\n\r\n**Screenshots:**\r\n![AllYourCandlesAreBelongToUs](https://github.com/slowtorta/turtlewow-bug-tracker/assets/102710555/11bf0bbb-1765-4951-8e13-4925e63e8acd)\r\n*A player talking at Level 2.*\r\n<sup>(Player name censored to protect identity.)</sup>","updatedAt":"2023-05-29T18:34:46+0200","milestone":null,"closedAt":"2023-05-29T16:25:33+0200"},{"assignees":[],"author":{"login":"JoLiKMC"},"comments":[],"createdAt":"2023-05-29T16:00:07+0200","number":3578,"labels":"PvP, Reproduced","state":"OPEN","title":"Players Level 19 and Lower Can Queue for Arathi Basin at a Battlemaster","body":"**Please, provide a clear description what the bug is:**\r\nA player that is Level 19 or lower can join a queue for Arathi Basin by talking to an Arathi Basin Battlemaster.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n1. Create a new character **or** log in with a character that's Level 19 or lower.\r\n2. Go to any main city and find the Arathi Basin Battlemaster.\r\n3. Talk to the Arathi Basin Battlemaster.\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe Battlemaster should turn away any player who is Level 19 or below.\r\n\r\n**Further details:**\r\nSince my previous attempt to report this bug was unceremoniously **closed** with no follow-up, I've opened this one, but reversed the argument; stated that talking to a Battlemaster at Level 19 or lower and being able to queue *is* a bug.\r\n\r\nHopefully, someone will actually *look into this*, now that it's worded \"appropriately\".\r\n\r\n**See also:**\r\n- #3486 ","updatedAt":"2023-12-09T04:19:38+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"mikefirefly"},"comments":[{"author":{"login":"ratkosrb"},"body":"\r\nhttps://github.com/slowtorta/turtlewow-bug-tracker/assets/35845488/779fafeb-f0ed-4970-9c28-352878758df0\r\n\r\nIt does work. You can see the cast time of Fireball goes from 3.5 to 5.25 when I cast Curse of Tongues. You are relying on an addon to display a cast bar on enemies, but addons have no way to know which exact version of the spell it is, nor what modifiers are applied that affect the cast time. Have a player cast the curse on you, so that you can actually see the real cast time on the default interface cast bar that's shown only for your own character. Addons do not know the cast time of spells on other units, they just make guesses.","createdAt":"2023-05-29T10:59:33+0200"},{"author":{"login":"mikefirefly"},"body":"Thank you for the explanation!","createdAt":"2023-05-29T13:34:32+0200"}],"createdAt":"2023-05-29T09:48:53+0200","number":3577,"labels":"","state":"CLOSED","title":"Curse of Tongues does not work","body":"**Please, provide a clear description what the bug is:**\r\nIt looks like Curse of Tongues doesn't work.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Cast CoT on target.\r\n\r\nExpected: Target should have 50% longer spellcasting time.\r\nActual: Target has normal spellcasting time.\r\n\r\nSee attached video.\r\n\r\nhttps://github.com/slowtorta/turtlewow-bug-tracker/assets/13250690/1eb58024-ee8c-4294-b405-7f32d18e457c\r\n\r\n","updatedAt":"2023-05-29T13:34:33+0200","milestone":null,"closedAt":"2023-05-29T10:59:33+0200"},{"assignees":[],"author":{"login":"Melphoone"},"comments":[{"author":{"login":"ratkosrb"},"body":"I don't know why you say \"it should\", given that it's not blizzlike, but it will be made to work how you want it to work on the next update.","createdAt":"2023-05-29T11:22:55+0200"}],"createdAt":"2023-05-29T09:15:20+0200","number":3576,"labels":"","state":"CLOSED","title":"Flametongue Weapon Issue","body":"**Please, provide a clear description what the bug is:**\r\nFlametongue Weapon Critical Hits do not activate Elemental Devastation, although they activate the Clearcasting state(Elemental Focus Talent). Both require Spell critical Hits.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Imbue weapon with Flametongue Weapon Spell\r\n2. Land a critical hit with the Flametongue Spell\r\n3. Clearcasting state activates, but not the Elemental Devastation\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nSpell: https://database.turtle-wow.org/?spell=29178 (Elemental Devastation)\r\nhttps://database.turtle-wow.org/?spell=45541 (Elemental Focus)\r\nhttps://database.turtle-wow.org/?spell=16342 (Flametongue weapon)\r\n\r\n**Expected behavior. Describe how it should work:**\r\nWhen landing a critical hit with Flametongue, Elemental Devastation should Procc, just as Elemental Focus does.","updatedAt":"2023-05-29T11:23:07+0200","milestone":null,"closedAt":"2023-05-29T11:21:39+0200"},{"assignees":[],"author":{"login":"Phobos-Programmer"},"comments":[{"author":{"login":"ratkosrb"},"body":"It will be fixed on the next update, but the name of the arena is Blood Ring, not Blood Circle.","createdAt":"2023-05-29T11:33:02+0200"},{"author":{"login":"Phobos-Programmer"},"body":"yeah, dunno why I thought it's a cirle))) Anyway thx for a fix!","createdAt":"2023-05-31T00:43:24+0200"}],"createdAt":"2023-05-28T22:56:19+0200","number":3575,"labels":"","state":"CLOSED","title":"Blood Ring ignores Preparation CD","body":"**Please, provide a clear description what the bug is:**\r\nBlood Ring arena does not restore rogue \"preparation\" ability if it’s on cooldown.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\nJust start Blood Ring with preparation on CD and check that it didn't get refresh.\r\n\r\n**Expected behavior: when you enter Blood Ring all rogue ability on cooldown should be restored and ready to be used on arena**\r\n\r\n","updatedAt":"2023-07-28T00:48:18+0200","milestone":null,"closedAt":"2023-05-29T11:32:36+0200"},{"assignees":[],"author":{"login":"Talasym"},"comments":[{"author":{"login":"ratkosrb"},"body":"Cannot reproduce the issue. It procced for me in cat form.\r\n\r\n![WoWScrnShot_052923_131644](https://github.com/slowtorta/turtlewow-bug-tracker/assets/35845488/3439251e-50ee-468a-8f0d-de75acbf6ad3)\r\n","createdAt":"2023-05-29T12:18:46+0200"}],"createdAt":"2023-05-28T11:31:27+0200","number":3574,"labels":"Couldn't reproduce","state":"CLOSED","title":"Darkmoon Card: Maelstrom do not proc on the druids, or do not proc at all, don't know","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. I checked around 200 attacks in cat form and zero procs\r\n2. Checked also 200 attacks in normal form zero procs\r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nhttps://database.turtle-wow.org/?item=19289\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\nI have played so many years and i know how this trinket proc, and definitely work in any druid form.","updatedAt":"2023-05-29T12:18:53+0200","milestone":null,"closedAt":"2023-05-29T12:18:46+0200"},{"assignees":[],"author":{"login":"Blank3ts"},"comments":[{"author":{"login":"Blank3ts"},"body":"Am I mistaken maybe? Is this how its supposed to work?","createdAt":"2023-05-31T03:11:36+0200"},{"author":{"login":"balakethelock"},"body":"> Am I mistaken maybe? Is this how its supposed to work?\r\n\r\nHe fixed it and closed the ticket. You can see that it's fixed here https://forum.turtle-wow.org/viewtopic.php?f=63&t=7524&sid=994688fe1294e3f527cb282d34d75a1e&p=48266#p48266","createdAt":"2023-05-31T18:00:26+0200"}],"createdAt":"2023-05-28T11:29:54+0200","number":3573,"labels":"","state":"CLOSED","title":"Opposite faction can see Local Defense channel","body":"**Please, provide a clear description what the bug is:**\r\nWas just in The Barrens and I noticed a human warlock was able to speak to me through the local defense channel and see my text. I don't think this is how its supposed to work, and even though there is cross-faction, it can be difficult trying to communicate with only horde players if alliance players can see what we're saying in the defense channel.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Go to the Barrens\r\n2. Speak in Local Defense\r\n3. Have opposite faction speak back\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-05-31T18:00:27+0200","milestone":null,"closedAt":"2023-05-29T12:43:35+0200"},{"assignees":[],"author":{"login":"Blank3ts"},"comments":[{"author":{"login":"Muigin"},"body":"Cannot reproduce on current version.","createdAt":"2023-10-23T00:58:41+0200"}],"createdAt":"2023-05-28T11:27:59+0200","number":3572,"labels":"","state":"CLOSED","title":"Warsong Gulch Warrior Charge","body":"**Please, provide a clear description what the bug is:**\r\nWarriors essentially may target an enemy player that is in the tunnel of horde / ally base, and can charge too him if they stand directly above the tunnel, near the entrances to the horde / alliance base that are by the graveyard.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Find enemy player in tunnel\r\n2. Position yourself as close to the enemy player you want to charge as possible thru the terrain / walls.\r\n3. Charge enemy player from either directly above the tunnel (so either between ramp and graveyard right at top entrance of base, or can also be done from inside base I believe)\r\n4. It will rapidly zoom the player thru the quickest possible path, which is normally thru the base, into the flagroom, and down into the tunnel.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nShouldn't be able to charge when there is no LOS.","updatedAt":"2023-10-23T00:58:41+0200","milestone":null,"closedAt":"2023-10-23T00:58:41+0200"},{"assignees":[],"author":{"login":"lomja"},"comments":[{"author":{"login":"slowtorta"},"body":"Please re-download our client from the website and do not apply any modifications!","createdAt":"2023-06-05T22:55:53+0200"}],"createdAt":"2023-05-28T06:32:50+0200","number":3571,"labels":"","state":"CLOSED","title":"Memory could not be read","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.\r\n2. \r\n![vvvx](https://github.com/slowtorta/turtlewow-bug-tracker/assets/134825698/64417ee4-8c26-4a33-ae31-f9d34f2e907d)\r\n\r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-06-05T22:55:54+0200","milestone":null,"closedAt":"2023-06-05T22:55:53+0200"},{"assignees":[],"author":{"login":"xoro189"},"comments":[{"author":{"login":"geojak"},"body":"At 100 sparks the options disappears and the bosses spawn to end the game I think but it's been a year I had the pleasure of getting this bg pop","createdAt":"2023-05-28T11:21:48+0200"},{"author":{"login":"twowTurtReynolds"},"body":"![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/cea7f56a-baf8-4e8f-b002-e962fedc6c0c)\r\nIt seems about 10 seconds after the announcement of the final battle goes out, the options close. I suppose the text could be ammended to tell players sparks beyond this point do not matter.\r\n\r\nClosing as working fine.","createdAt":"2023-12-29T03:26:47+0100"}],"createdAt":"2023-05-28T04:06:16+0200","number":3570,"labels":"Couldn't reproduce, PvP","state":"CLOSED","title":"Sunnyglade valley","body":"**Please, provide a clear description what the bug is:**\r\nBy giving 20 Flickering Time Spark to the elf who is in the middle having the tower, it fulfills its function but when you talk to him again he does not give any option even if you have Flickering Time Spark x50. another person with Flickering Time Spark x20 tried it and he didn't give him the option either\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.I hand over 20 Flickering Time Spark. Good\r\n[![sv2.png](https://i.postimg.cc/prGx2gRq/sv2.png)](https://postimg.cc/y3Z2jpJZ)\r\n2. I try to deliver 50 and the npc does not give an option\r\n[![sv1.png](https://i.postimg.cc/TwK6YtN9/sv1.png)](https://postimg.cc/sQC8T4rQ)\r\n3. another player tries to deliver 20 and does not give him an option\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=13760\r\nItem: https://database.turtle-wow.org/?item=81390\r\n\r\n**Expected behavior. Describe how it should work:**\r\nI don't know how this bg works but I think this is a bug","updatedAt":"2023-12-29T03:26:57+0100","milestone":null,"closedAt":"2023-12-29T03:26:47+0100"},{"assignees":[],"author":{"login":"madziom"},"comments":[{"author":{"login":"GitGurky"},"body":"Cannot reproduce, sounds like a wdb issue or an addon issue.","createdAt":"2023-06-26T19:00:00+0200"},{"author":{"login":"parsn"},"body":"I had the same problem. \r\nI tried to delete the wtb folder (with the client closed)\r\nMy way around this: Copy the client to a new place, delete WDB-folder, Interface\\Addons and everything in WTF\\Accounts (leaving the config.wtf) so it's \"clean\".\r\nSo I guess it is addon related. \r\n\r\nEdit: I can now use my regular client to Train from Timothy... With all addons and stuff enabled.","createdAt":"2023-06-27T09:16:45+0200"}],"createdAt":"2023-05-28T01:16:44+0200","number":3569,"labels":"Couldn't reproduce","state":"CLOSED","title":"Tailoring, learning new recipes from Timothy Woringhton","body":"**Please, provide a clear description what the bug is:** Cant learn from artistian talioring teacher\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. had same problem some time ago, seem to work for a sec and now again I cant learn new recipes from tailoring teacher. Reached 231skill and cant learn anything form this guy mentioned above. I click on \"learn\" and nothing happens. I posted same problem before, this worked so i could learn artistian tailoring and some recipes... but now again it doesnt work.\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=11052\r\n\r\n\r\n**Expected behavior. Describe how it should work:** I should be able to learn from him every recipe\r\n","updatedAt":"2023-06-27T09:21:33+0200","milestone":null,"closedAt":"2023-06-26T19:00:00+0200"},{"assignees":[],"author":{"login":"geojak"},"comments":[{"author":{"login":"ConcernedTurtler"},"body":"i'd rather have stamina","createdAt":"2023-05-29T22:33:18+0200"}],"createdAt":"2023-05-28T00:13:33+0200","number":3568,"labels":"","state":"CLOSED","title":"lvl 60 qeust reward ring not bop and no lvl restriction","body":"**Please, provide a clear description what the bug is:**\r\n\r\n1. get this ring rom khara qeust https://database.turtle-wow.org/?item=60465\r\n2. its not bop and has no lvl requirement\r\n3. Put it on ah\r\n4. buy it with a lvl 1 character\r\n5. now zou got a lvl 60 blue ring with 15 strengh and 20 arcane rsistance at lvl 1\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nqeust rewards should be soulbound","updatedAt":"2023-06-05T22:59:22+0200","milestone":null,"closedAt":"2023-06-05T22:59:22+0200"},{"assignees":[],"author":{"login":"firstimewow"},"comments":[{"author":{"login":"afizzler"},"body":"haha","createdAt":"2023-05-27T22:44:57+0200"},{"author":{"login":"Zebouski"},"body":"Welcome to RNG. Things are not guaranteed to drop. While unlikely, It is possible for you to go years with a piece never dropping.\r\n\r\nThe DB has accurate loot drop percentages and has 2x chances for 11% chance drop. You will get it","createdAt":"2023-05-27T22:46:36+0200"},{"author":{"login":"Dragunovi"},"body":"Doesn't seem to be an actual issue, closing.","createdAt":"2023-05-28T01:56:49+0200"}],"createdAt":"2023-05-27T19:34:52+0200","number":3567,"labels":"","state":"CLOSED","title":"[Netherwind Bindings] not in drop list (i think)","body":"[Netherwind Bindings] not in drop list atm (i think)\r\n\r\n\r\n\r\nNPC: https://database.turtle-wow.org/?npc=12435\r\nItem: https://database.turtle-wow.org/?item=16918\r\n\r\n8-9 kills - 0 drop, its insane, other pieces of this set drop is ok\r\nim raiding two month bwl, got 7/8 t2 set, but this wrist.....\r\nim horde btw, master looter is alliance\r\n\r\n\r\n","updatedAt":"2023-05-28T01:56:49+0200","milestone":null,"closedAt":"2023-05-28T01:56:49+0200"},{"assignees":[],"author":{"login":"Joao-Paulo-Macauba-da-Costa"},"comments":[{"author":{"login":"bugzy411"},"body":"You need to recast ret aura to get the new rank active. This isn't a bug. This is just incompetence.","createdAt":"2023-06-01T22:20:24+0200"},{"author":{"login":"Joao-Paulo-Macauba-da-Costa"},"body":"> You need to recast ret aura to get the new rank active. This isn't a bug. This is just incompetence.\r\n\r\nOh yeah, i tried what ur saying \"kind\" sir, and isnt working :)","createdAt":"2023-06-02T18:18:01+0200"},{"author":{"login":"twowTurtReynolds"},"body":"Here we see rank 2, talented rank 2, talented rank 3. The damage did not update until the aura is recast.\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/d906e344-6b2c-40a8-a8f5-8c3351ae72ee)\r\nI can confirm that @bugzy411 is correct. ","createdAt":"2023-12-09T04:47:12+0100"}],"createdAt":"2023-05-27T18:06:44+0200","number":3566,"labels":"","state":"CLOSED","title":"Paladin Ret aura rank 3","body":"**Please, provide a clear description what the bug is:**\r\n\r\nIm lvling a Ret paladin and just got my retribution aura rank 3. It should do 18 dmg + 50% since i have the talent. The spell tooltip say 18 dmg, but the active buff tooltip says 12 dmg(rank 2).\r\n\r\nWhen i did the test in a combat It was doing 18 dmg (rank 2 +50%), but should be doing 27(rank 3+50%) dmg.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.Get the Ret aura talent for 50% more dmg\r\n2. Get Ret aura rank 3 from a trainer\r\n3. Check the tooltip from the spell and from the active buff\r\n4. Get hit by a mob and see the result\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nRetribution aura rank 3 should do 18 dmg and with the talent It should do 27 dmg.\r\n","updatedAt":"2023-12-09T04:48:02+0100","milestone":null,"closedAt":"2023-12-09T04:47:12+0100"},{"assignees":[],"author":{"login":"SuurRuhtinas"},"comments":[{"author":{"login":"Muigin"},"body":"Tooltips on enemy targets or in your buffs do not reflect talent improvements in vanilla. The updated values will only reflect accurately in your spellbook.","createdAt":"2023-10-23T00:42:44+0200"}],"createdAt":"2023-05-27T16:35:23+0200","number":3565,"labels":"","state":"CLOSED","title":"Talents not working properly (Hunter)","body":"**Please, provide a clear description what the bug is:**\r\nHunter's Mark doesn't seem to be affected by the Hunter's mark talent points increase. On toolbar and on the icon in your spell book it says the correct amount of Ranged AP added (86 at rank 3 and 5 talent points). But when casted on enemy target it says shows that Hunter's mark only gives 75 Ranged AP, which is the normal amount, if you didn't have talent points spent on improving your hunter's mark. Its seems that this bug might affect Serpent Sting talent as well.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Add hunter's Mark talent points\r\n2. (Add Serpent Sting talent points)\r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nSpell: https://database.turtle-wow.org/?spell=14324\r\nSpell: https://database.turtle-wow.org/?spell=5298\r\nSpell: https://database.turtle-wow.org/?spell=1130\r\n\r\n(Most likely as well all Serpent Stings) Spell: https://database.turtle-wow.org/?spell=1978\r\n\r\n**Expected behavior. Describe how it should work:**\r\nHunter's Mark should affect the enemy with the Ranged AP it tells you, not the basic 75 Ranged AP. Similarly Serpents Sting doesn't seem to have damage increase even if you spend talent points to it.\r\n","updatedAt":"2023-10-23T00:42:45+0200","milestone":null,"closedAt":"2023-10-23T00:42:44+0200"},{"assignees":[],"author":{"login":"Nahiidaaa"},"comments":[{"author":{"login":"Lapash"},"body":"Also encountering the same issue.","createdAt":"2023-05-28T07:57:22+0200"},{"author":{"login":"Nahiidaaa"},"body":"After 3 days, its still bugged.\r\n","createdAt":"2023-05-30T00:03:47+0200"},{"author":{"login":"oaandreev"},"body":"still not working, cant plant banner","createdAt":"2023-06-03T10:42:05+0200"}],"createdAt":"2023-05-27T05:51:26+0200","number":3564,"labels":"","state":"CLOSED","title":"\"Scarlet Diversions\" bugged","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. I tried to burn the tent and put the banner of the quest \"Scarlet Diversions\"\r\n2. I succesfully burn the tent, but can't put the banner\r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=5096\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:** \r\n","updatedAt":"2023-06-03T10:42:06+0200","milestone":null,"closedAt":"2023-06-02T14:52:21+0200"},{"assignees":[{"login":"ratkosrb"}],"author":{"login":"octav3k"},"comments":[],"createdAt":"2023-05-26T23:14:35+0200","number":3563,"labels":"","state":"CLOSED","title":"Items won through Group Loot rolls don't get reserved to the winner if their bags are full","body":"**Please, provide a clear description what the bug is:**\r\nWhen using Group Loot, if the winner of the roll has no room in their bags when the roll happens, the item becomes free for all to pick up.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n1. Fill up bags\r\n2. Group up with someone else\r\n3. Roll greed or need and win an item\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nItem: Uncommon and above\r\n\r\n**Expected behavior. Describe how it should work:**\r\nWhen the item can't get put into the winner's bags, it should be reserved for the roll winner until after they click the corpse to check the loot, same as items automatically assigned through Round Robin.","updatedAt":"2023-10-26T16:24:29+0200","milestone":null,"closedAt":"2023-10-26T16:24:29+0200"},{"assignees":[],"author":{"login":"Herdon"},"comments":[{"author":{"login":"cyaohiri"},"body":"The Drake patrols fine on VMaNGOS, but it is missing the Fire Blast ability.","createdAt":"2023-12-15T01:26:14+0100"},{"author":{"login":"twowTurtReynolds"},"body":"![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/ca290d80-d356-4e2a-a92d-c3a8604da2c7)\r\nIndeed, on the PTR he just sits here.\r\n\r\n@cyaohiri if we have blizzlike proof that that spell was used on live, then I think a followup vmangos bug report would be nice.","createdAt":"2023-12-16T20:47:59+0100"}],"createdAt":"2023-05-26T23:01:47+0200","number":3562,"labels":"NPC, Reproduced, Correct on VMaNGOS","state":"OPEN","title":"Searscale Drake missing patrol route/ability","body":"**Please, provide a clear description what the bug is:**\r\nSearscale Drake in Burning Steppes is **static** at the moment near one of the Flamescale camps.\r\n![Capture](https://github.com/slowtorta/turtlewow-bug-tracker/assets/2021593/139bffc9-1e09-40e0-b9b1-9b8c636934be)\r\n\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Find Searscale Drake here:\r\n![map](https://github.com/slowtorta/turtlewow-bug-tracker/assets/2021593/ad7800b2-e1e0-4c82-8a8d-9535179bb391)\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=7046\r\n\r\n**Expected behavior. Describe how it should work:**\r\nHe should be patroling the west side of Burning Steppes as seen on WoWhead: https://www.wowhead.com/classic/npc=7046/searscale-drake\r\nHe also seems to be missing his **Fire Blast** ability (https://database.turtle-wow.org/?spell=16144)","updatedAt":"2023-12-16T20:48:06+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"Herdon"},"comments":[{"author":{"login":"cyaohiri"},"body":"On VMaNGOS, I'm also unable to get it to reflect anything.","createdAt":"2023-12-15T01:32:15+0100"}],"createdAt":"2023-05-26T22:43:23+0200","number":3561,"labels":"NPC, Reproduced on VMaNGOS","state":"OPEN","title":"Greater Obsidian Elemental is not reflecting spells","body":"**Please, provide a clear description what the bug is:**\r\nGreater Obsidian Elemental in Burning Steppes **does not reflect** any spells.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Cast target spells vs Greater Obsidian Elemental\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=7032\r\n\r\n**Expected behavior. Describe how it should work:**\r\nFrom WoWhead comments we can read that Greater Obsidian Elemental often reflect all kinds of targeted spells.\r\n![Capture](https://github.com/slowtorta/turtlewow-bug-tracker/assets/2021593/459eaae9-66ee-4f79-bd75-8fcaa622536b)\r\n**Hilarious Bonus Evidence:** https://youtu.be/IPG_aNJdfUQ?t=1101","updatedAt":"2023-12-16T20:45:57+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"syrathegreat"},"comments":[{"author":{"login":"AyleeJenn"},"body":"I have encountered that with a number of custom items specific to turtle WoW, this error is, indeed, generally caused by a missing disenchant ID (what you called \"disenchanting table\") on the item as far as I understand the system.","createdAt":"2023-05-27T09:25:38+0200"}],"createdAt":"2023-05-26T21:11:16+0200","number":3560,"labels":"","state":"CLOSED","title":"[Ironforge Chain] unable to disenchant","body":"**Please, provide a clear description what the bug is:**\r\n[Ironforge Chain] cannot be disenchanted, despite it being an Uncommon (Green) item. This was noted on an item that was soulbound to the enchanter themselves. This was still replicated after clearing WDB folder. Perhaps item does not have a disenchanting table?\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Craft [Ironforge Chain] Mail Chest item.\r\n2. Attempt to disenchant said item.\r\n3. Equip [Ironforge Chain] to soulbind it.\r\n4. Attempt to disenchant said item.\r\n5. In either case, should get a warning \"Item cannot be disenchanted\"\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nhttps://database.turtle-wow.org/?item=6730\r\nhttps://database.turtle-wow.org/?spell=13262\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nItem should be disenchanted successfully like all other Uncommon (Green) items.","updatedAt":"2023-05-27T15:53:03+0200","milestone":null,"closedAt":"2023-05-27T15:53:03+0200"},{"assignees":[],"author":{"login":"Moobca"},"comments":[{"author":{"login":"balakethelock"},"body":"May 24 patchnotes:\r\nFixed some DoT auras wrongly being affected by armor.\r\n\r\nRelated to this commit https://github.com/vmangos/core/commit/8ce9ba2ff048248a0dc132a85fa79531dd90e907\r\n\r\nWhether it's intended to affect zin-malor or that was just collateral damage, is up for the devs to decide.","createdAt":"2023-05-26T21:12:37+0200"},{"author":{"login":"Moobca"},"body":"It scales just fine with armor until yesterday night\r\n","createdAt":"2023-05-27T10:39:26+0200"},{"author":{"login":"balakethelock"},"body":"> It scales just fine with armor until yesterday night\r\n\r\nwell.. what about the day before yesterday, may 24 patch was up by then too...","createdAt":"2023-05-27T11:25:54+0200"},{"author":{"login":"Zebouski"},"body":"This is a blizzlike fix, I can confirm it worked as it does now on classic, where armor does not mitigate its effect, and it will always roll between 100-500. This reduces the viability of using it to exploit CC breaks.","createdAt":"2023-05-27T23:28:32+0200"},{"author":{"login":"geojak"},"body":"It would be great if crystal didn't drain mana too so pala and shaman tanks could use this trick too to tank ossirian. ","createdAt":"2023-05-30T10:14:34+0200"},{"author":{"login":"Zebouski"},"body":"> It would be great if crystal didn't drain mana too so pala and shaman tanks could use this trick too to tank ossirian.\r\n\r\nThere are other items in the game that allow you to cheese that mechanic, but they are properly expensive. If anything, I'd like to see zin malor buffed to guarantee do even more damage than blizzlike to make it far less viable as an exploit and encourage people to do the boss correctly with 2 tanks, as blizzard intended.\r\n\r\nBut that's outside the realm of this bug report. This report should be closed as its not a bug, and the discussion on tuning these CC removers, moved to suggestions forum.","createdAt":"2023-05-31T20:33:57+0200"},{"author":{"login":"geojak"},"body":"I agree with zaas. Thought I do think if warriors can use this cheese, other classes should too. Ultimately noone should be able to exploit the mechanics loke this ","createdAt":"2023-06-01T10:45:29+0200"},{"author":{"login":"geojak"},"body":"What did you change? :) asking because, I decided to finally, finish this, quests yesterday. What a timing ","createdAt":"2023-06-26T23:03:39+0200"},{"author":{"login":"GitGurky"},"body":"Closed due to chatter above without anything done. Can be reopened if need be.","createdAt":"2023-06-26T23:25:44+0200"}],"createdAt":"2023-05-26T21:08:33+0200","number":3559,"labels":"","state":"CLOSED","title":"Crystal of zin-malor","body":"The crystal should do random damage between 30-250 with plate armor, the issue is that the item does 400 damage right now and it doesnt do 30damage, i did over 300 tries for damage lower than 80\r\n","updatedAt":"2023-06-26T23:25:45+0200","milestone":null,"closedAt":"2023-06-26T19:01:24+0200"},{"assignees":[],"author":{"login":"zeress"},"comments":[{"author":{"login":"GitGurky"},"body":"it looks like this is due to the fire not being a game object and is terrain instead. There isnt a way to make this fire cookable.","createdAt":"2023-06-27T21:04:28+0200"}],"createdAt":"2023-05-26T20:46:30+0200","number":3558,"labels":"","state":"CLOSED","title":"Bonfire in Dun Agrath unusable","body":"**Please, provide a clear description what the bug is:**\r\nThe bonfire in Dun Agrath is purely visual. It neither does damage when you are too close, nor allows cooking.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Stand on top of fire\r\n2. Note no ticking damage\r\n3. Try to cook\r\n4. Note \"Requires Cooking Fire\" error\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nCoordinates: Wetlands - 23.8 66.9\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe fire should hurt and allow cooking","updatedAt":"2023-06-27T21:04:28+0200","milestone":null,"closedAt":"2023-06-27T21:04:28+0200"},{"assignees":[],"author":{"login":"ReggyDawn"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"I have added .aura 18065, the +10% haste buff 34 times. UTB on my character has gone from 3.4s to 0.13s\r\n\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/dd6f93b1-9178-465b-a9d0-481ac26a9cbc)\r\n\r\nI had to repeatedly spam right click my buff area to keep the buff from immediately refreshing and not generating a combat log entry.\r\n\r\nIt looks to not be a problem with melee weapons and procs.","createdAt":"2023-12-09T04:36:55+0100"}],"createdAt":"2023-05-26T19:02:50+0200","number":3557,"labels":"","state":"CLOSED","title":"% haste enchants, buffs and etc. reduce proc rate of PPM weapons and items","body":"**Please, provide a clear description what the bug is:** In regular vanilla mechanics, haste is not something that effects the base weapon speed, but rather a modifier in the same way 10% dmg bonus would be a modifier to your weapon damage. Because of this, when a proc per minute weapon calculates it's proc rate, it only consults the base attack speed of the weapon, and not the modified attack speed. This can increase the uptime of effects like crusader and etc.\r\n\r\nHowever here, your proc rate and uptime on items such as, for example, untamed blade actually DROPS by increasing your haste. And this change happened at some point in the past, but after the recent wave of class changes. I believe it was around the moment when paladins Seal of the Crusader recieved a method of utilizing weapon procs in the way that it does. This can be observed simply by looking at my own logs from before this change and after this change, as the total uptime of Untamed Blade was DRASTICALLY different.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\nA good way to confirm this\r\n1. Go to a dummy, use haste related gear, get a shaman friend and use Seal of Righteousness for good measure, as all of these effects are independant of your auto-attack speed, but are subject to the same proc rate.\r\n2. Test for 10 minutes at the dummy with haste modifiers and without them.\r\n3. Observe total uptime of the buff in a details addon.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nAll PPM items.\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nThe way it should work is that a PPM effect would have a fixed proc rate based on the unmodified weapon speed of the weapon. The only exception being Manual Crowd Pummeler, as it directly effects base weapon speed and doesn't behave like haste normally behaves.","updatedAt":"2023-12-09T04:36:55+0100","milestone":null,"closedAt":"2023-12-09T04:36:55+0100"},{"assignees":[],"author":{"login":"Qnimage"},"comments":[{"author":{"login":"balakethelock"},"body":"It works. It increased timer (as you see, with talent it go from 5 sec to 8 second for frost bolt rank 1)\r\nand it also increases slow but that doesn't show on debuff but it works! this is a thing about vanilla wow and not a bug.","createdAt":"2023-05-26T19:00:42+0200"},{"author":{"login":"Qnimage"},"body":"> It works. It increased timer (as you see, with talent it go from 5 sec to 8 second for frost bolt rank 1) and it also increases slow but that doesn't show on debuff but it works! this is a thing about vanilla wow and not a bug.\r\nits not a 50% slow. its 40% slow.\r\nGo online as ure mage and lets test it.\r\n","createdAt":"2023-05-26T19:11:32+0200"},{"author":{"login":"balakethelock"},"body":"> Go online as ure mage and lets test it.\r\n\r\nI don't have a mage in turtle wow but I assure you it works. There is nothing to test except this: use frostbolt without talent and look how slow mob is moving\r\nput points in the talent then try frostbolt again. Even if debuff says 40%, you will see mob move much slower now\r\n","createdAt":"2023-05-26T19:29:03+0200"},{"author":{"login":"Qnimage"},"body":"Its 5g cost. u think its only a ui bug?","createdAt":"2023-05-26T19:38:32+0200"},{"author":{"login":"balakethelock"},"body":"> Its 5g cost. u think its only a ui bug?\r\n\r\nyes. only UI bug","createdAt":"2023-05-26T19:46:55+0200"},{"author":{"login":"Qnimage"},"body":"so still a bug","createdAt":"2023-05-26T19:50:43+0200"},{"author":{"login":"Muigin"},"body":"Tooltips on enemy targets or in your buffs do not reflect talent improvements in vanilla. The updated values will only reflect accurately in your spellbook.","createdAt":"2023-10-23T00:44:13+0200"}],"createdAt":"2023-05-26T18:23:28+0200","number":3556,"labels":"","state":"CLOSED","title":"PERMAFROST TALENT BUG i CANT play!","body":"**Please, provide a clear description what the bug is:**\r\nPermafrost talent doesn't work on my mage. The description of the ability looks correct, but the effect of Permafrost does not work (instead of 50% slow, 40% is applied, the duration of the slow is also not increased).\r\n\r\nPreviously, I played a magician with the same name, but after his death I created this one (I don’t know if this helps). On that mage, this talent worked correctly. Resetting talents and restarting the game did not solve the problem.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. create a mage\r\n2. Level up to get this talent\r\n3. Watching\r\nI am more than sure that it is difficult to reproduce it. I can show it in the game at any time my nickname is Qni - just write and I will demonstrate.\r\nGM - wont help me with this or smply look at.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nhttps://www.wowhead.com/classic/spell=12571/permafrost\r\n\r\nidk https://database.turtle-wow.org/?spell=12571\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\nIt should work as described!! What should I do?\r\n\r\nhttps://github.com/slowtorta/turtlewow-bug-tracker/assets/134722753/81971caf-a345-4086-8752-77e84c9b802d\r\n\r\n\r\n\r\n\r\nhttps://github.com/slowtorta/turtlewow-bug-tracker/assets/134722753/32eb9ce8-905c-4192-9061-232ccfed5424\r\n\r\n\r\n","updatedAt":"2023-10-23T00:44:14+0200","milestone":null,"closedAt":"2023-10-23T00:44:13+0200"},{"assignees":[],"author":{"login":"Homemadecherrypie"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/92e73cd1-84bb-4da5-a755-4189f5b07fe4)\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/5f047ce4-a0c9-4b1b-b850-e5f81c9a1954)\r\n\r\nSeems fine.","createdAt":"2023-12-29T03:28:10+0100"}],"createdAt":"2023-05-26T18:16:57+0200","number":3555,"labels":"Couldn't reproduce, Warlock, PvP, Hardcore","state":"CLOSED","title":"Warlocks Stuck in PvP due to bug with summoned pet.","body":"**Please, provide a clear description what the bug is:**\r\nWhen a warlock with a succubus pet exits a BG, they remain flagged until the pet is put away.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Be a warlock\r\n2. Do a battleground with succubus pet\r\n3. Exit battleground\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n N/A\r\n\r\n**Expected behavior. Describe how it should work:**\r\nPvp flag should drop after 5 minutes regardless of summoned pets. \r\nI am a GM (Hi guys!) and have personally seen this happen to a specific warlock for weeks now. I've even dealt with the ticket about it. After being stumped I forwarded the issue to Jamey who suspected it was the pet that was the issue. We have tested this multiple times now and it has been proven correct. We need to make it so warlock pets don't keep renewing PvP timers. Thank you. ","updatedAt":"2023-12-29T03:28:19+0100","milestone":null,"closedAt":"2023-12-29T03:28:10+0100"},{"assignees":[],"author":{"login":"rizlaq"},"comments":[],"createdAt":"2023-05-26T03:18:46+0200","number":3554,"labels":"","state":"CLOSED","title":"scarlet diversions appears uncompletable ( pre for horde scholo key quest )","body":"Scarlet diversions appears bugged; the banner is impossible? to plant and the mobs around it have arcane missiles without cooldown\r\n\r\nsteps to reproduce: \r\n\r\nrun upto the tent on quest 5096 and try to complete it.\r\nalso the scarlet invokers near the tent normally dont have arcane missiles ( let alone without cooldown )\r\n\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=1835#abilities\r\nQUEST: https://database.turtle-wow.org/?quest=5096\r\n\r\n\r\n**Expected behavior. Describe how it should work: https://www.youtube.com/watch?v=_93Mpi0sR8c **\r\n","updatedAt":"2023-06-02T14:52:22+0200","milestone":null,"closedAt":"2023-06-02T14:52:22+0200"},{"assignees":[],"author":{"login":"Ubbernoobie"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"Please contact a GM.","createdAt":"2023-12-09T04:48:36+0100"}],"createdAt":"2023-05-26T02:30:07+0200","number":3553,"labels":"","state":"CLOSED","title":"60 Hardcore cannot receive gold or items in mail, have deleted wdb folder numerous times.","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.trying to mail gold or items from alt lvl 1 to my 60 HC character get message HC characters cannot receive gold or mail with attachments\r\n2. trying to mail gold or items from lvl 60 mage to HC lvl 60 warrior get message HC characters cannot receive gold or mail with attachments\r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-12-09T04:48:36+0100","milestone":null,"closedAt":"2023-12-09T04:48:36+0100"},{"assignees":[],"author":{"login":"SeanSmyth2"},"comments":[{"author":{"login":"AyleeJenn"},"body":"Yeah, I have had this numerous times for as long as I remember. However, when testing this and going troubleshooting I noticed that all the rested XP appear to vanish the moment you get your first bit of XP. Which really makes this a display bug rather than a mechanical bug since you are not getting rested XP at all and it just displays it as if you would. But you won't get it once you get a bit of experience.\r\n\r\nAt least that how it used to be. Can you confirm this by earning some experience and keeping a close eye on your XP bar to see if it behaves as I just described?","createdAt":"2023-05-26T06:11:21+0200"},{"author":{"login":"slowtorta"},"body":"It's a visual bug, it'll go away once you do your first kill. ","createdAt":"2023-05-26T18:15:41+0200"}],"createdAt":"2023-05-25T23:20:56+0200","number":3552,"labels":"","state":"CLOSED","title":"Gaining rested XP while glyph of exhaution is in use","body":"**Please, provide a clear description what the bug is:**\r\nI created my character and purchased/consumed the glyph of exhaustion. I can see the challenge in my spellbook however when I logged in a few minutes ago I noticed I had a chunk of rested xp\r\n![Rested XP bug](https://github.com/slowtorta/turtlewow-bug-tracker/assets/6434790/02151a60-3692-4ff1-93df-a7a4c0f8a353)\r\n\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. To my knowledge I did nothing special. I logged out in the world(Not a rested area) and came back a few hours later\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nhttps://database.turtle-wow.org/?item=50520\r\n\r\n**Expected behavior. Describe how it should work:**\r\nI expected not to receive any rested xp at any point throughout levelling","updatedAt":"2023-05-26T18:15:42+0200","milestone":null,"closedAt":"2023-05-26T18:15:41+0200"},{"assignees":[],"author":{"login":"syrathegreat"},"comments":[{"author":{"login":"Dragunovi"},"body":"Fixed next restart.","createdAt":"2023-05-26T15:03:36+0200"}],"createdAt":"2023-05-25T23:17:24+0200","number":3551,"labels":"","state":"CLOSED","title":"Updated Rough Bronze items BoP instead of BoE like the pre-existing pieces of the set","body":"**Please, provide a clear description what the bug is:**\r\nThe pieces of the [Rough Bronze] set (boots, cuirass, shoulders) that have been updated in Turtle from their vanilla white versions are BoP when they should be BoE like the existing [Rough Bronze Bracers] and [Rough Bronze Leggings]. Appears to be a bug that occurred when changing their quality since the white items aren't BoE nor BoP\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Have a blacksmith with access to [Rough Bronze Boots/Cuirass/Shoulders] and craft each\r\n2. Confirm that they are soulbound/are unable to be traded\r\n3. Craft [Rough Bronze Bracers/Legging]\r\n4. Confirm that they are instead BoE/able to be traded.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nhttps://database.turtle-wow.org/?item=6350\r\nhttps://database.turtle-wow.org/?item=2867\r\nhttps://database.turtle-wow.org/?item=2866\r\nhttps://database.turtle-wow.org/?item=2865\r\nhttps://database.turtle-wow.org/?item=3480\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nAll pieces of the set should all be BoE to match the original versions","updatedAt":"2023-05-26T15:03:36+0200","milestone":null,"closedAt":"2023-05-26T15:03:36+0200"},{"assignees":[],"author":{"login":"syrathegreat"},"comments":[{"author":{"login":"GitGurky"},"body":"![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/90982783/2f7c1078-61b3-4b72-b253-a4283a81911d)\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/90982783/8134fe21-8c00-4948-b490-01a88f31a39f)\r\ncan't reproduce it works fine with the exact items you gave me. ","createdAt":"2023-06-27T21:13:34+0200"}],"createdAt":"2023-05-25T22:55:38+0200","number":3550,"labels":"","state":"CLOSED","title":"Wrapped Gifts displaying item suffix in trade window","body":"**Please, provide a clear description what the bug is:**\r\nI got my friend a present of [War Knife of Shadow Wrath] and wrapped it in [Blue Ribboned Wrapping Paper] as a surprise. However when I went to trade it to them, instead of appearing as [Blue Ribboned Gift] in the trade window, it instead appeared as [Wrapped Gift of Shadow Wrath] despite the tooltip still showing correctly, which completely gave away the surprise. \r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Wrap a BoE item with a suffix in wrapping paper\r\n2. Place it in the trade window with another player\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nhttps://database.turtle-wow.org/?item=4571\r\nhttps://database.turtle-wow.org/?item=5048\r\nhttps://database.turtle-wow.org/?item=5044\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nItem should appear in the trade window as [Blue Ribboned Gift]","updatedAt":"2023-06-27T21:13:34+0200","milestone":null,"closedAt":"2023-06-27T21:13:34+0200"},{"assignees":[],"author":{"login":"NauFirefox"},"comments":[{"author":{"login":"NauFirefox"},"body":"It seems something has been signing me up for AB 1 / AV 1 / WSG 1 instead of first available. I'm gonna diagnose this and see what was at fault. ","createdAt":"2023-05-26T07:05:52+0200"},{"author":{"login":"NauFirefox"},"body":"Strateos is the culprit, despite being approved for Twow, it's autosigning up for the wrong type of BG queue. And you can't actually turn that feature off to the best of my knowledge. It's not in any of their settings and i can't see it on their documentation page. ","createdAt":"2023-05-26T07:18:27+0200"}],"createdAt":"2023-05-25T07:30:40+0200","number":3549,"labels":"","state":"CLOSED","title":"AV queue issues. ","body":"Logged on, queued for AV, waited 2.5 hours while i watched multiple other players get in to at least 2 games while i was still in queue. I was wondering if i was shadowbanned or something. So i logged out, and tried again. No luck for an hour and watched people get into game without me again. \r\n\r\nSo i clearned the WDB folder and tried a third time. No luck for another hour and a half. \r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Queue for Alterac Valley\r\n2. \r\n3. \r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nBattleground queue's should be rather random, i get that. But watching the others get into game right next to me when i double their queue time shows something is either wrong with my client or the game.","updatedAt":"2023-05-26T07:18:28+0200","milestone":null,"closedAt":"2023-05-26T07:18:27+0200"},{"assignees":[],"author":{"login":"idkwhymira"},"comments":[{"author":{"login":"GitGurky"},"body":"![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/90982783/1c81329a-d798-459d-86fa-49884196ca24)\r\nwas able to reproduce this in org","createdAt":"2023-06-27T21:21:41+0200"}],"createdAt":"2023-05-25T03:01:55+0200","number":3548,"labels":"NPC, Reproduced","state":"OPEN","title":"Mechanical Squirrel (ID 15274) Bug?","body":"There was an issue with first summoning the \"Mechanical Squirrel\" Pet (Display ID 15274) where when summoned it would not show up. After moving around (at the time in Orgrimmar) it was working but while running around the Pet keeps disappearing fully for a second before re-appearing. It seems to be constantly active while standing still.","updatedAt":"2023-12-09T04:49:24+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"zeress"},"comments":[],"createdAt":"2023-05-25T00:32:03+0200","number":3547,"labels":"","state":"CLOSED","title":"Breaking the Felstar missing Elite tag","body":"**Please, provide a clear description what the bug is:**\r\nThis quest required you to fight two waves of 2 regular mobs, followed by an elite. While you do get NPC support at around 65% health, it requires a character to be able to survive that long after having dealt with two previous waves. This is as such likelyto be intended as an Elite quest.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Click on the Corrupted Felstone\r\n2. Defeat the first two waves of mobs\r\n3. Note that the last wave is a level 25 elite\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nQuest: https://database.turtle-wow.org/?quest=40377\r\nNPC: https://database.turtle-wow.org/?npc=60425\r\nObject: https://database.turtle-wow.org/?object=2010883\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe quest should be labelled as Elite","updatedAt":"2023-05-26T18:22:41+0200","milestone":null,"closedAt":"2023-05-26T18:22:41+0200"},{"assignees":[],"author":{"login":"Dualityz"},"comments":[{"author":{"login":"zeress"},"body":"same as #3545 ","createdAt":"2023-05-25T00:27:02+0200"}],"createdAt":"2023-05-24T19:09:28+0200","number":3546,"labels":"","state":"CLOSED","title":"The Missing Diplomat quest NPC tagging you for PVP","body":"Dashel Stonefist, the you have to beat up for the quest \"The Missing Diplomat\" in Stormwind along with his two Old Town Thugs pals, tags you pvp as soon as you damage him. \r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Try the quest yourself, it happend litterally every single time I did it. \r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=4961\r\nQuest: https://database.turtle-wow.org/?quest=1447\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nWhen you turn in the previous quest \r\n( https://database.turtle-wow.org/?quest=1246 )\r\nHe instantly turns red and spawns two Old Town Thugs, as expected. He does not lose his pvp tag though I beleive, so that might be the problem ? You activate pvp by damageing him in any way possible. \r\n","updatedAt":"2023-05-26T18:16:08+0200","milestone":null,"closedAt":"2023-05-26T18:16:08+0200"},{"assignees":[],"author":{"login":"zeress"},"comments":[{"author":{"login":"GitGurky"},"body":"https://youtu.be/1nlDIXYygio?t=330\r\nhe is a pvp flagged mod who is aggressive which when you fight back you will be flagged for pvp this is intended. \r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/90982783/14d154c7-b1bb-44fd-bd48-7969e123ee2a)\r\n","createdAt":"2023-06-27T21:18:44+0200"}],"createdAt":"2023-05-24T19:07:28+0200","number":3545,"labels":"","state":"CLOSED","title":"Quest \"The Missing Diplomat\" flags for PvP indirectly","body":"**Please, provide a clear description what the bug is:**\r\nThe quest \"The Missing Diplomat\" automatically activates PvP mode due to the NPCs involved being flagged for PvP. Despite being located in Old Town of Stormwind, this quest lacks clear indications of its PvP nature. Performing the quest as intended will inevitably lead to the activation of PvP mode, as all three attacking NPCs are flagged.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Accept the quest\r\n2. Note that the NPCs attack you as appropriate\r\n3. Note that fighting back, required to complete the quest, will promptly flag you for pvp\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPCs: https://database.turtle-wow.org/?npc=4961, https://database.turtle-wow.org/?npc=1395, https://database.turtle-wow.org/?npc=2795\r\nQuest: https://database.turtle-wow.org/?quest=1447\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe 3 NPCs involved should not be flagged for PvP, and thus should not result in you becoming flagged for PvP","updatedAt":"2023-06-27T21:18:44+0200","milestone":null,"closedAt":"2023-06-27T21:18:44+0200"},{"assignees":[],"author":{"login":"geojak"},"comments":[],"createdAt":"2023-05-24T19:06:41+0200","number":3544,"labels":"","state":"CLOSED","title":"rezz should not work in blood ring","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\nsoultsotne and ank do not work in blood ring\r\nbattle rezz of druids and normal rezz of priest pala schaman do work\r\n\r\n**Expected behavior. Describe how it should work:**\r\neither all should work or none. well ank and sounstone would be kinda unbalanced if you ask me, bt battle rezz is too. pls fix","updatedAt":"2023-05-29T12:12:21+0200","milestone":null,"closedAt":"2023-05-29T12:12:21+0200"},{"assignees":[],"author":{"login":"JoLiKMC"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/00594c5f-b68d-4158-a8aa-de16ad76865d)\r\nLooks like this was fixed for new characters, and old characters would have been batch fixed at the time.","createdAt":"2023-12-09T04:55:32+0100"}],"createdAt":"2023-05-24T12:15:45+0200","number":3543,"labels":"","state":"CLOSED","title":"Orcs and Undead Can Go \"At War\" With Durotar Labor Union","body":"**Please, provide a clear description what the bug is:**\r\nOrcs and Undead characters can choose to be \"At War\" with the Horde Goblin faction, the Durotar Labor Union.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n1. Create a new Orc or Undead character.\r\n2. Head over to Sparkwater Port. <sup>(It's Southeast of Orgrimmar.)</sup>\r\n3. Left-click on any \"Durotar Labor Union\" NPC. This should add their reputation to your list.\r\n4. Open your Reputation list. Click on \"Durotar Labor Union\". The option to go \"At War\" should be available.\r\n\r\n**Expected behavior. Describe how it should work:**\r\nPlayers should not be able to go At War with sub-factions of their own side.\r\n\r\n**Further details:**\r\nVery sad to report this one <sub>(because it's *hilarious*)</sub>, but it's what must be done – especially after someone reported the missing faction bug. \r\n\r\n<sup>A similar thing had happened with a Tauren NPC who was just part of the \"Horde Forces\" sub-faction, but it was fixed a while ago. ):</sup>\r\n\r\n**Related bugs:**\r\n* #3541","updatedAt":"2023-12-09T04:55:32+0100","milestone":null,"closedAt":"2023-12-09T04:55:32+0100"},{"assignees":[],"author":{"login":"JoLiKMC"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"Lv 1\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/78733a5e-4817-4694-808f-57f532e61749)\r\n\r\nLv 5\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/30b9f205-ea23-4341-bdc3-b193d615f73d)\r\n","createdAt":"2023-12-09T04:57:53+0100"}],"createdAt":"2023-05-24T11:23:08+0200","number":3542,"labels":"NPC, Reproduced","state":"OPEN","title":"Polearms Skill No Longer Appears For Low-Level Players","body":"**Please, provide a clear description what the bug is:**\r\nThe \"Polearms\" weapon skill no longer appears on the list of available weapon skills for players who are below its learnable level (Level 5, at present).\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n1. Create a new character – preferably a Human or Undead.\r\n2. Go directly to Stormwind City or The Undercity.\r\n3. Talk to either Weapon Masters Woo Ping <sup>(Stormwind City, 63.8 69.0)</sup> or Archibald <sup>(Undercity, 57.8 31.6)</sup>. Ask for weapon training.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n* NPCs: \r\nhttps://database.turtle-wow.org/?npc=11867 (Woo Ping)\r\nhttps://database.turtle-wow.org/?npc=11870 (Archibald)\r\n* Spell: https://database.turtle-wow.org/?spell=200\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\"Polearms\" should appear as an \"Unavailable\" (red text) skill with a Level 5 requirement for Warriors, Paladins, and Hunters.\r\n\r\n**Further details:**\r\nPrior to the change which [lowered the cost](https://forum.turtle-wow.org/viewtopic.php?t=7411) of Polearms from 1 Gold to 10 Silver, Polearms would appear in the Weapon Skills list for all players regardless of level, but be Unavailable until the player reached the appropriate level (which is currently 5).","updatedAt":"2023-12-09T04:57:54+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"JanQuGit"},"comments":[{"author":{"login":"JoLiKMC"},"body":"This seems to exclusive affect **new Orc and Unread characters**. Tauren, Trolls, and bizarrely, even new Goblins who shouldn't *know* about the Durotar Labor Union – because it doesn't yet *exist* – have the faction on their reputation list.\r\n\r\nNot all Goblins are part of the DLU. The one outside of the canyon in Durotar is part of Ratchet, for example. Not sure about the ones in Orgrimmar. In any case, just head over to Sparkwater Port in Durotar and give any Goblin NPC a left-click. That should add the faction to your list.","createdAt":"2023-05-24T12:05:17+0200"},{"author":{"login":"JanQuGit"},"body":"> This seems to exclusive affect **new Orc and Unread characters**. Tauren, Trolls, and bizarrely, even new Goblins who shouldn't _know_ about the Durotar Labor Union – because it doesn't yet _exist_ – have the faction on their reputation list.\r\n> \r\n> Not all Goblins are part of the DLU. The one outside of the canyon in Durotar is part of Ratchet, for example. Not sure about the ones in Orgrimmar. In any case, just head over to Sparkwater Port in Durotar and give any Goblin NPC a left-click. That should add the faction to your list.\r\n\r\nSadly this is a bug affecting my Orc character. I have done several quests from Sparkwater Port and got the reputation increase messages such as \"Your Durotar Labor Union reputation has increased by 100\" many times.\r\n\r\nI submitted a ticket in game before posting here. And the gm told me to report bug in this thread.","createdAt":"2023-05-24T15:56:46+0200"},{"author":{"login":"Avery1337"},"body":"This is still not working for me as of today. It hasn't been working for Orcs since the Durotar Labor Union came out...","createdAt":"2023-07-11T01:38:14+0200"},{"author":{"login":"slowtorta"},"body":"This will be fixed in the next CLIENT patch.","createdAt":"2023-07-11T01:42:50+0200"}],"createdAt":"2023-05-24T08:28:31+0200","number":3541,"labels":"","state":"CLOSED","title":"Durotar Labor Union Reputation not Shown in Reputation Tab","body":"**Please, provide a clear description what the bug is:**\r\n\r\nDurotar Labor Union Reputation not Shown in Reputation Tab. I'm certain that I have activated this faction on my character, as I have done some quests for them, and got the reputation gain messages.\r\n\r\nIt shows properly on other characters.\r\n\r\nI have tried clear WDB & disable all addons & relogging & restart client.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Only this one character has this issue. I don't know how to reproduce it on other characters.\r\n2. To reproduce, just log in my character and the issue remains.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nDidn't find ID for the faction in database.\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nReputation shown properly in reputation tab, under Horde category.","updatedAt":"2023-07-11T01:42:50+0200","milestone":null,"closedAt":"2023-07-11T01:42:50+0200"},{"assignees":[],"author":{"login":"balakethelock"},"comments":[{"author":{"login":"balakethelock"},"body":"This bug has started happening again. Personally experienced it happening to two different raid groups within one week.\r\nThe anubisath appears to cast two different knock away spells at the exact same time. One targets the tank while the other does an aoe.\r\n\r\nRequesting reopen","createdAt":"2023-08-26T17:23:12+0200"}],"createdAt":"2023-05-23T21:37:23+0200","number":3540,"labels":"","state":"CLOSED","title":"Anubisath Sentinel knockback incorrectly hits in an AOE","body":"**Please, provide a clear description what the bug is:**\r\nAnubisath Sentinels have a chance to gain the Knockback ability. When they gain it in turtle wow, they are doing heavy aoe based on autoattack damage.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Engage Anubisath Sentinels in the beginning of AQ40 until you find one with Knockback\r\n2. Tank it with character 1 while character 2 stands nearby, watch character 2 get hit by damage. This is especially dangerous when the mobs enrage at 30% health, because knockback is the only ability based on autoattack damage (thunderclap for example is not affected by enrage)\r\nThis is either because the mobs are using a wrong spellID for the knockback, or they are using the correct ID but it is incorrectly set as an aoe effect.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=15264\r\nSpell: https://database.turtle-wow.org/?spell=21737\r\nSpell: https://database.turtle-wow.org/?spell=25778\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe ability hits a single target (the tank) as said in the spell tooltip, effect in the database, and [warcraft logs](https://vanilla.warcraftlogs.com/reports/vAyFzgw7B69CrQd2#boss=-3&difficulty=0&hostility=1&source=54&type=damage-done)","updatedAt":"2023-08-26T17:23:23+0200","milestone":null,"closedAt":"2023-06-12T02:27:12+0200"},{"assignees":[],"author":{"login":"imaglcian"},"comments":[{"author":{"login":"anon-collab"},"body":"I hope this gets at least gets acknowledged by the devs soon, oh and the vanish/sap issues; they are just clear proof of bad scripting and/or workarounds.","createdAt":"2023-05-24T00:07:36+0200"},{"author":{"login":"Muigin"},"body":"Confirmed. Pushing to Spell Devs.","createdAt":"2023-10-23T00:22:14+0200"}],"createdAt":"2023-05-23T19:48:47+0200","number":3539,"labels":"Rogue, Spell, Reproduced","state":"OPEN","title":"(Rogue) EXPLOITABLE Slice and Dice/Flourish - incorrect behavior","body":"**Please, provide a clear \r\ndescription what the bug is:**\r\n\r\nThis is in part to #3355. - [(ROGUE) Using Flourish/Slice and Dice on OOC Mobs puts you in combat and Aggros said mob]\r\n\r\nCurrently when using Flourish/Slice and Dice, the self-buff is seen as an offensive attack, I haven't checked if it also gives threat (It shouldn't, neither should the spells work like this).\r\n\r\n**This in turn leads to 2 things:**\r\n\r\n* You can exploit this, as seen in this clip: https://www.youtube.com/watch?v=qe7MCb0G5Po\r\n* From my previous report, this can also lead to negatives, such as using finishers like these on a Critter before pulling a raid boss, and aggroing said mob. \r\n* For my 2nd point, this can also make it reasonably more tedious to level/do open world content. Say you split a group of mobs, and have combo points on the next target. Using these finishers will aggro the mob when about 10-12yd away.\r\n\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Get combo points on a mob and aggro it\r\n2. Get the mob to reset either by vanishing or running out of its leash.\r\n3. Use Slice and Dice / Flourish\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\n*Flourish/Slice and Dice are self-applied buffs - These shouldn't be \"applied\" to the target, aggro the mob or anything. Using these finishers on an Evading mob, should reset your combo points. However, you should be put into combat when using these.\r\n*Alongside this, the spells are just working incorrectly.\r\n\r\n\r\nI also want to add, I have some other \"important\" bug reports, that aren't being looked at sadly. Check #3421 , #3356 , #3354 and #3170. None of these have been looked at at the slightest, and some are enormous downsides to their respected classes/topics.\r\n\r\n","updatedAt":"2023-12-04T15:35:23+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"balakethelock"},"comments":[],"createdAt":"2023-05-23T18:14:19+0200","number":3538,"labels":"Dungeons & Raids","state":"OPEN","title":"List of bugged Ouro behavior","body":"- [ ] Sweep and Sandblast timers are too short. The reason for this is the [vanilla kill video](https://www.youtube.com/watch?v=REmX3uRTFkQ) the timers were sourced from is sped up. The true timers, which I've calculated from the same video (by counting ticking down of the player's auras, rather than seconds passing in the video) are [here](https://docs.google.com/spreadsheets/d/e/2PACX-1vSb64kAWeglNJ0S-0dgQ-UKXks8BZ0x8ScpBYjNyWrjmYnxsnvFLMjT94CGTm5_XVPCLihnIZvN4CJw/pubhtml) and they match the timers easily seen in modern classic kill videos, in modern classic's [DBM](https://github.com/DeadlyBossMods/DBM-Classic/blob/1c90828cdc073d74159e3555f8d479ab1753a29e/DBM-AQ40/Ouro.lua#L33) and even in a very old version of BigWigs written way back in 2006 which I found [here scrolling down](https://drive.google.com/drive/u/0/folders/0ByAxutR4jmqfVFA4cGNkRG5ZdDQ?resourcekey=0-hw8C-4H6sqH7o22Az-JugQ)\r\n\r\n- Sweep timer from start of cast to next start of cast is exactly 20500 milliseconds every time. If Ouro is casting Sandblast when the timer hits 0, he will start casting sweep immediately after Sandblast cast is over.\r\n\r\n- Sand blast timer is a random value between 20000 ms and 25000 ms. If Ouro is casting Sweep when the timer hits 0, he will start casting sandblast immediately after Sweep cast is over.\r\n\r\n- The first sand blast and the first sweep are not on a special timer, They use the same 20500 timer in the case of sweep and 20000-25000 in the case of sandblast. This means that SANDBLAST_TIMER_INITIAL_MIN and SANDBLAST_TIMER_INITIAL_MAX can effectively be deleted in favor of simply writing the following: (assuming TWow is up to date with VMangos core)\r\n` m_uiSweepTimer = SWEEP_TIMER;`\r\n` m_uiSandBlastTimer = urand(SandBlastTimerMin(), SandBlastTimerMax());`\r\n\r\nSWEEP_TIMER being 20500\r\nSandBlastTimerMin() being 20000\r\nSandBlastTimerMax() being 25000\r\n\r\n- [ ] The behavior of target selection and threat is deeply flawed. Ouro in Blizzard's implementation is as such: (the following is how it's supposed to work)\r\n- The mob is permanently rooted in place, and has the behavior of a typical rooted mob. He will target and start attacking the highest threat in melee range. If there is nothing to target in melee range, target the highest threat outside it.\r\n\r\n- When Ouro detects that he is targeting somebody outside, he will start a 3 second countdown to submerge. The countdown is stopped the moment someone steps into melee range, taking the attention of Ouro away from the ranged player. (There is already a grace period of 10 seconds from the pull, this is blizzlike behavior and doesn't need to be changed.)\r\n\r\n- When Ouro sweeps, its current target will be knocked away but keeping **all** their threat. It seems that the way it's implemented on VMangos and by extension Turtle Wow stems from bad wording by [Ouro's wiki page](https://wowwiki-archive.fandom.com/wiki/Ouro?oldid=388319#:~:text=Sweep%3A%201k%2D2.5k,be%20full%20health.)\r\n> Keep in mind, usually after a sweep, a tank will lose aggro and a new tank will be on Ouro's aggro list. It is crucial that the tank who was swept not go in melee range, as Ouro will return to that warrior, and chances are that warrior will not be full health.\r\n\r\nTo rephrase this in the most specific terms, the tank will lose \"**aggro**\" meaning that Ouro will not try to attack it anymore, obviously because it is out of range. It will not lose it's **threat** , and that is evidenced by Ouro swapping back to it the moment it re-enters melee range)\r\n\r\n- Ouro will then attack the player with the highest threat within melee range. He will NOT give the threat of the previous target to the next one. If the tank who got sweeped away charges back in, Ouro will swap back to him. In this [video timestamp 0:19](https://youtu.be/qQxKak92Hbg?t=19), the tauren tank on the left is sweeped away by Ouro, then Ouro sandblasts a caster who was highest on raw threat, then a different tauren tank enters melee range on the right. This new tank has very low threat because he was waiting out of range the whole time. The main tank on the left runs back to melee range and Ouro immediately swaps back to him (The rule is: Rooted mobs focus the highest threat player within melee range. The main tank did not lose his threat when he was sweeped, the offtank did not borrow any threat from the main tank.)\r\n\r\nThe takeaway from all this: Ouro's ability timers should be changed (easy fix) and his AI should be rewritten to something else entirely, Blizzard used simple rooted mob behavior with a submerge if there is nobody in range, instead of the clumsy inelegant way it's correctly coded (removing threat then giving that threat to someone else).\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nNPC: https://database.turtle-wow.org/?npc=15517\r\n\r\nApologies for not sticking to the bug report template, this one's a bit too multifaceted for that.","updatedAt":"2023-12-07T17:53:04+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"Vargkatten"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"This is a blizzard NPC. Please show us how it works on classic or worked in 2006 retail.","createdAt":"2023-12-09T04:58:46+0100"}],"createdAt":"2023-05-23T18:10:09+0200","number":3537,"labels":"Further informations required, Needs Blizzlike Proof","state":"OPEN","title":"Dark Iron Demolitionist Bomb-throwing skill visuals","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Dark Iron Demolitionists use a skill called Bomb that according to its tooltip deals damage in \"a selected area\". It however seems to behave as either a fireball, or has its visuals misaligned. It will deal damage to you even if you move very far out of the 5 yard radius.\r\n\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=1054\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=8858\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nEither have the visuals line up with where the damage is applied (tracking the player?) or have the damage apply where the bomb lands, making it dodgeable.\r\n","updatedAt":"2023-12-09T04:59:01+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"Redbeard-Atlantis"},"comments":[{"author":{"login":"GitGurky"},"body":"I believe if you clear your WDB folder or retransmog it will fix this issue. ","createdAt":"2023-06-22T19:07:41+0200"}],"createdAt":"2023-05-23T16:48:29+0200","number":3536,"labels":"","state":"CLOSED","title":"Lua error on log in","body":"**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. This message only appears when I log on my character, Redbeard. It started approximately 2 days ago.\r\n2. It happens with or without addons enabled.\r\n3. I have no transmogs, except for a store-purchased Skin Change Token: Wildhammer Clan III.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nNo lua errors on log in.\r\n<img width=\"576\" alt=\"Redbeard\" src=\"https://github.com/slowtorta/turtlewow-bug-tracker/assets/134406051/d9498130-6e1a-4a23-b25b-3db811172b41\">\r\n","updatedAt":"2023-06-27T08:39:29+0200","milestone":null,"closedAt":"2023-06-27T08:39:29+0200"},{"assignees":[],"author":{"login":"Ttourro"},"comments":[{"author":{"login":"Muigin"},"body":"Confirmed. Pushing this to our Spell Devs.","createdAt":"2023-10-23T00:49:35+0200"}],"createdAt":"2023-05-23T08:33:05+0200","number":3535,"labels":"","state":"CLOSED","title":"Shaman`s spell Far Sight can remove combat","body":"\r\nWhile fighting with NPC`s, if shaman will use spell Far Sight far enought, the NPC will run away from shaman to the place of respawn, and it will drops combat. \r\n\r\n","updatedAt":"2023-10-23T03:28:07+0200","milestone":null,"closedAt":"2023-10-23T03:28:07+0200"},{"assignees":[],"author":{"login":"Sringaram"},"comments":[],"createdAt":"2023-05-23T03:59:32+0200","number":3534,"labels":"Core, Reproduced","state":"OPEN","title":"Game crash during a raid encounter","body":"If your game crashes for whatever reason during an encounter and once you log back, you'll be at the closest graveyard but alive and visually outside of the raid while also being inside of it.\r\nYou need to get kicked out and reinvited but you still can't enter the instance during the encounter.\r\n\r\nWhen this happens and with the new loot rules on GM tickets, you may lose the loot because you weren't present during the kill and thus you're not eligible.","updatedAt":"2023-12-09T04:59:37+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"borg101"},"comments":[{"author":{"login":"slowtorta"},"body":"This is working as intended. Please delete your in-game cache (WDB folder) and try again.","createdAt":"2023-05-26T18:19:59+0200"}],"createdAt":"2023-05-23T02:38:38+0200","number":3533,"labels":"","state":"CLOSED","title":"Killing Grundig Darkcloud doesn't result in quest completion","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Kill Grundig Darkcloud (In Stonetalon)\r\n2. Killing 6/6 grimtotem brutes works. however killing Grundig Darkcloud, even multiple times...including looting the corpse, still leaves the quest 0/1.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://www.wowhead.com/classic/npc=11858/grundig-darkcloud\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://www.wowhead.com/classic/quest=6629/kill-grundig-darkcloud\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-05-26T18:20:00+0200","milestone":null,"closedAt":"2023-05-26T18:19:59+0200"},{"assignees":[],"author":{"login":"ekl1111"},"comments":[{"author":{"login":"geojak"},"body":"I woukd rather keep the tbc logic. Surely blizzard had a good reason why it's this way ","createdAt":"2023-05-23T15:59:25+0200"},{"author":{"login":"cyaohiri"},"body":"Replicated on VMaNGOS.\r\nhttps://streamable.com/gu5rvx","createdAt":"2023-12-16T22:46:59+0100"}],"createdAt":"2023-05-23T01:14:03+0200","number":3532,"labels":"Shaman, Spell, Reproduced on VMaNGOS","state":"OPEN","title":"Earthbind(first pulse) not breaking stealth bug ","body":"Please, provide a clear description what the bug is:\r\n´The first pulse of Earthbind Totem does not break stealth.\r\n\r\nSteps to reproduce the behavior with as much detail as possible:\r\n\r\n1. Stand next to an enemy stealth player.\r\n2. Place Earthbind Totem.\r\n3. Watch the first pulse not break stealth.\r\n\r\nIDs of affected creatures, items, quests or spells with a link to the relevant page:\r\nSpell: https://database.turtle-wow.org/?spell=2484\r\n\r\nExpected behavior. Describe how it should work:\r\n´The first (only the first!) pulse of Earthbind Totem should break druid/rogue/nightelf racial stealth.\r\n`[Patch 2.2.0] (2007-09-25):** Earthbind Totem no longer breaks stealth.`","updatedAt":"2023-12-29T05:12:25+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"afizzler"},"comments":[],"createdAt":"2023-05-23T01:11:09+0200","number":3531,"labels":"","state":"CLOSED","title":"Kelly Vaulstone incorrect grammar","body":"NPC: https://database.turtle-wow.org/?npc=60928\r\n\r\nChange the part of the dialogue that says upon clicking from \"aint\" to \"ain't\"\r\n\r\nThanks\r\n","updatedAt":"2023-05-23T01:16:30+0200","milestone":null,"closedAt":"2023-05-23T01:16:30+0200"},{"assignees":[],"author":{"login":"ekl1111"},"comments":[{"author":{"login":"cyaohiri"},"body":"Replicated on VMaNGOS. It also doesn't break Shadowmeld or Prowl.\r\nhttps://streamable.com/b7lr58","createdAt":"2023-12-19T23:30:25+0100"}],"createdAt":"2023-05-23T01:04:28+0200","number":3530,"labels":"Shaman, Spell, Reproduced on VMaNGOS","state":"OPEN","title":"Stoneclaw(first pulse) not breaking stealth bug","body":"**Please, provide a clear description what the bug is:**\r\n´The first pulse of Stoneclaw Totem does not break stealth.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n1. Stand next to an enemy stealth player.\r\n2. Place Stoneclaw Totem.\r\n3. Watch the first pulse not break stealth.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nSpell: https://database.turtle-wow.org/?spell=5730\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\n´The first (only the first!) pulse of Stoneclaw Totem should break druid/rogue/nightelf racial stealth.\r\n`Source: Patch 3.2.2 (2009-09-22): “Stoneclaw Totem’s pulses will no longer break stealth on nearby hostile units.” `","updatedAt":"2023-12-20T03:08:03+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"Sringaram"},"comments":[{"author":{"login":"geojak"},"body":"Did you SAP a paladin in pvp? Because they use blessing of sacrifice to break cc on themselves ","createdAt":"2023-05-23T00:06:53+0200"},{"author":{"login":"Sringaram"},"body":"Nah this is in PvE.","createdAt":"2023-05-23T00:42:45+0200"}],"createdAt":"2023-05-22T23:03:20+0200","number":3529,"labels":"Mechanic, PvP, Needs Blizzlike Proof","state":"OPEN","title":"CC heartbeat mechanics","body":"If my memory doesn't fail, the checks should happen at 75%-50%-25% of the remaining timer. Here, the CC effects subjected to this mechanic may end literally the next second. This applies to Sap too which is extremely broken.","updatedAt":"2023-12-09T05:03:12+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"Boomdrawzz"},"comments":[{"author":{"login":"geojak"},"body":"And on allaince side no boss spawns at all, adding salt to you injury ","createdAt":"2023-05-22T23:48:56+0200"},{"author":{"login":"GitGurky"},"body":"https://github.com/slowtorta/turtlewow-bug-tracker/issues/2405","createdAt":"2023-06-26T19:05:11+0200"},{"author":{"login":"twowTurtReynolds"},"body":"Duplicate of https://github.com/slowtorta/turtlewow-bug-tracker/issues/2405","createdAt":"2023-12-07T05:20:57+0100"}],"createdAt":"2023-05-22T16:59:22+0200","number":3528,"labels":"","state":"CLOSED","title":" Silithus Field Duty Quest Bug (Horde)","body":"\r\n\r\nThe quest Field Duty in Silithus is bugged, making the quest way harder than it was intended. This quest is the initiation quest for being able to farm Cenarion Circle Badges, such as the Cenarion Circle Logistics Badge, right after it being done. First you have to talk to Krug Skullsplit then a big Hive creature called Hive'Regal Hunter-Killer will emerge. There is a major problem with this quest. This Hive creature is like a 20 man raidboss. Thats why there are elite grunts and axe-throwers in the back to aid Krug and the player(s) in this fight. The problem is that the npcs, meaning the grunts and axe-throwers do not help in the fight. Even when kiting the mob into them, when the mob does aoe they do not care. This makes the quest impossible to complete, preventing people from getting into the content of farming for Badges and earning rare and epic items from the Cenarion Circle. \r\n\r\nNPCs: https://database.turtle-wow.org/?npc=15612 , https://database.turtle-wow.org/?npc=15620 , https://database.turtle-wow.org/?npc=15613 , https://database.turtle-wow.org/?npc=15615 , https://database.turtle-wow.org/?npc=15617 , https://database.turtle-wow.org/?npc=15616\r\nQuest: https://database.turtle-wow.org/?quest=8731\r\n\r\n**Expected behavior. Describe how it should work: Usually you start the quest the same like on this server, by talking to Krug Skullsplit then the Hive'Regal Hunter-Killer will emerge. Exactly like on Turtle wow. After the Hive creature turns hostile not only Krug Skullsplit, but all Npcs near him should run right up to the Hive creature and attack it. This quest was intended to be done with 2-5 people, not a whole raid.**\r\n","updatedAt":"2023-12-07T05:20:58+0100","milestone":null,"closedAt":"2023-06-26T19:05:11+0200"},{"assignees":[],"author":{"login":"ConcernedTurtler"},"comments":[{"author":{"login":"geojak"},"body":"Considering pala tanks exists. I think it would be better to have no holy, dmg Phase and instead just have them take holy dmg normally so they can actually be tanked not jus by druid and warriors ","createdAt":"2023-05-22T16:28:55+0200"},{"author":{"login":"twowTurtReynolds"},"body":"This is a blizzard design, not a bug.","createdAt":"2023-12-09T05:01:11+0100"}],"createdAt":"2023-05-22T14:20:25+0200","number":3527,"labels":"Custom Content Polish","state":"CLOSED","title":"Chromatic Dragons and Chromag have 100% holy resist all the time","body":"**Please, provide a clear description what the bug is:**\r\n\r\nThe chromatic dragons and chromag are not supposed to be resistant to holy damage and they never have holy weakness.\r\n\r\nThis makes being a smite priest a waste of time in bwl. The only thing you can do is wand or use your much weaker shadow spells. The mobs shouldn't be resistant to holy as it goes against the game's lore but if they have to be they should have a weakness phase like the other schools of magic. This will make the encounter more fun and engaging anyway as holy priests and paladins will get a turn to dps.\r\n\r\nhttps://database.turtle-wow.org/?npc=14020\r\nhttps://database.turtle-wow.org/?npc=14302\r\nhttps://database.turtle-wow.org/?npc=10814\r\n","updatedAt":"2023-12-09T05:01:17+0100","milestone":null,"closedAt":"2023-12-09T05:01:11+0100"},{"assignees":[],"author":{"login":"vkekd"},"comments":[],"createdAt":"2023-05-22T14:18:49+0200","number":3526,"labels":"","state":"CLOSED","title":"Tortured Sentinel/Druid","body":"Currently the mobs Tortured Druid https://database.turtle-wow.org/?npc=12178 and Tortured Sentinel \r\nhttps://database.turtle-wow.org/?npc=12179 have a chance to spawn more than one Hive'Ashi Drone after dying.\r\nThese mobs should just spawn one add as stated in the 1.12.0 patch notes https://wowwiki-archive.fandom.com/wiki/Patch_1.12.0","updatedAt":"2023-10-23T00:50:37+0200","milestone":null,"closedAt":"2023-10-23T00:50:36+0200"},{"assignees":[],"author":{"login":"geojak"},"comments":[{"author":{"login":"redmagejoe"},"body":"@ratkosrb ","createdAt":"2023-05-23T03:31:51+0200"}],"createdAt":"2023-05-22T11:28:03+0200","number":3525,"labels":"","state":"CLOSED","title":"Chest aggro missing on private servers ","body":"**Please, provide a clear description what the bug is:**\r\n\r\nWhen you interact with a chest in classic mobs in line of sight will aggro. This doesn't happen on any vmangos server I have played on. \r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe Youtuber Willie's explains the mechanic in this video at 4 minutes 10 seconds\r\nhttps://m.youtube.com/watch?v=_r-zC5QMbTU","updatedAt":"2023-05-23T10:27:46+0200","milestone":null,"closedAt":"2023-05-23T10:27:46+0200"},{"assignees":[],"author":{"login":"AyleeJenn"},"comments":[{"author":{"login":"GitGurky"},"body":"No need to make another bug report. https://github.com/slowtorta/turtlewow-bug-tracker/issues/1366 ","createdAt":"2023-06-26T19:06:16+0200"}],"createdAt":"2023-05-22T10:22:01+0200","number":3524,"labels":"","state":"CLOSED","title":"Reminder - Harlus Ashbuckle (Quest: Hawk's Vigil)","body":"So, a year ago I posted this suggestion ...\r\n\r\n[Roleplay Suggestion - Harlus Ashbuckle (Quest: Hawk's Vigil)](https://github.com/slowtorta/turtlewow-bug-tracker/issues/1366)\r\n\r\n... and it was approved and set to be in one of the next updates. I came to check on this a year later but it still has not been implemented. I worry that if I don't remind of this it will be forgotten as the original suggestion was set to \"closed\".\r\n\r\nPlease, it is for the most part only a simple text change. I would be delighted if this was finally implemented ^.^\r\n\r\n","updatedAt":"2023-06-26T19:06:16+0200","milestone":null,"closedAt":"2023-06-26T19:06:16+0200"},{"assignees":[],"author":{"login":"JoLiKMC"},"comments":[],"createdAt":"2023-05-22T09:07:36+0200","number":3523,"labels":"Hunter, NPC, Need Replication on VMaNGOS","state":"OPEN","title":"Beasts of the Wetlands Have No Pet Skills","body":"**Please, provide a clear description what the bug is:**\r\nThe two beasts of the Wetlands which are supposed to have Pet Skills do not.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n0. Raise a Hunter to Level 24. Learn the skill \"[Beast Lore](https://database.turtle-wow.org/?spell=1462)\".\r\n1. Remove your pet or put it in storage. Head to the Wetlands in the Eastern Kingdoms.\r\n2. Track down either a [Leech Widow](https://database.turtle-wow.org/?npc=1112) or a [Giant Wetlands Crocolisk](https://database.turtle-wow.org/?npc=2089).\r\n3. Either use Beast Lore on one of these creatures or tame it.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n- NPCs:\r\nhttps://database.turtle-wow.org/?npc=1112 (Leech Widow)\r\nhttps://database.turtle-wow.org/?npc=2089 (Giant Wetlands Crocolisk)\r\n- Spell: https://database.turtle-wow.org/?spell=1462 (Beast Lore)\r\n\r\n**Expected behavior. Describe how it should work:**\r\nEither of these creatures should come with the pet spell [Bite (Rank 4)](https://database.turtle-wow.org/?spell=17257) already learned.\r\n\r\n**Further details:**\r\nAccording to [an old comment](https://www.wowhead.com/classic/npc=1112/leech-widow#comments:id=2823276) from *Thottbot*, both of these creatures *should* have Bite (Rank 4) available as of Patch 1.9 or higher. These two beasts are the only ones who are supposed to have any Pet Skills in the entirety of the Wetlands.\r\n\r\nAlso, this was originally posted on [a *Turtle WoW* forum thread](https://forum.turtle-wow.org/viewtopic.php?t=7378) and has not been confirmed, but I see no reason as to why anyone would lie about this. d;","updatedAt":"2023-12-09T05:03:36+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"AyleeJenn"},"comments":[{"author":{"login":"slowtorta"},"body":"Fixed in 1.16.6","createdAt":"2023-05-22T20:52:34+0200"}],"createdAt":"2023-05-22T08:00:38+0200","number":3522,"labels":"","state":"CLOSED","title":"Object Bug: Object Misplaced","body":"**Please, provide a clear description what the bug is:**\r\nAs shown in the screenshot there is a misplaced decoration object outside of a building that probably belongs inside.\r\n\r\n![visualerror1](https://github.com/slowtorta/turtlewow-bug-tracker/assets/87241085/b5812999-550a-4949-9baf-79c113fa0a1c)\r\n\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Travel to Forest Song in Ashenvale (as Alliance)\r\n2. Go just outside the building where Brolthan Ironglade is\r\n3. Look for the misplaced object on the screenshot","updatedAt":"2023-05-22T20:52:34+0200","milestone":null,"closedAt":"2023-05-22T20:52:34+0200"},{"assignees":[],"author":{"login":"AyleeJenn"},"comments":[{"author":{"login":"AyleeJenn"},"body":"If this is not a good idea or we have enough challenges already or it is simply not feasible I am absolutely okay with that being so if that is the case. It was just an idea I had :)","createdAt":"2023-05-22T08:55:38+0200"},{"author":{"login":"slowtorta"},"body":"I am sorry, but it seems like this could potentially disrupt the gameplay of other players. What if someone tags every mob within range just by standing AFK? In the future, please post any future suggestions on the forums. :)","createdAt":"2023-05-23T02:48:43+0200"}],"createdAt":"2023-05-22T06:28:39+0200","number":3521,"labels":"","state":"CLOSED","title":"Suggestion: Challenge Mode \"Attractive and Dangerous\"","body":"### This post is a suggestion for another challenge for players to enjoy at their own risk.\r\n\r\n**_Challenge Name:_** \"Attractive and Dangerous\"\r\n\r\n\r\n> **Attractive and Dangerous**\r\n> \r\n> Effects: +100% Aggro Range\r\n> \r\n> Description: You are attractive and dangerous, in other words a high priority target. Enemies will attack you from twice as far as normally.\r\n> \r\n> Reward: Custom title \"Highly Sought After\" (rewarded for leveling from 1 - 60 with this challenge active)\r\n\r\n\r\n**_Why this challenge?_**\r\n\r\n1. Because it allows players to play with more dangerous enemies. Its for people who seek the challenge.\r\n2. It adds reply value.\r\n3. It lets you customize your leveling and gaming experience.\r\n\r\nIts primarily meant as a means to customize your gaming experience with an added bonus of being a challenge when activated at level 1 and left active until level 60.\r\n\r\n**_Implementation?_**\r\nA passive ability in the general \"spellbook\" of the player if activated at level 1. Similar implementation to \"Slow and Steady\".\r\nA second passive ability in the general \"spellbook\" of the player if activated after level 1. Activating this past level 1 won't yield a reward but allows existing characters to play with this challenge if they so desire.\r\n\r\n**_Boundaries and Limitations?_**\r\nCan be freely activated and deactivated at the master of glyphs at any level.\r\n\r\n**_Reward mechanics?_**\r\nDeactivating the challenge disqualifies player from the reward.\r\nCustom title awarded upon reaching level 60 if challenge was activated at level 1 and never deactivated afterwards.\r\n\r\n**_What about existing characters who want to enjoy this?_**\r\nThey can freely activate and deactivate it past level 1 but won't receive the custom title reward.","updatedAt":"2023-05-23T02:48:43+0200","milestone":null,"closedAt":"2023-05-23T02:48:43+0200"},{"assignees":[],"author":{"login":"AyleeJenn"},"comments":[],"createdAt":"2023-05-22T04:42:21+0200","number":3520,"labels":"","state":"CLOSED","title":"Item Audio Bug: Bleakheart, Xavian, Felmusk Horn","body":"**Please, provide a clear description what the bug is:**\r\nIn the quest \"Hidden But Not Gone\" the quest items ...\r\nBleakheart Horn\r\nXavian Horn\r\nFelmusk Horn\r\n\r\n... all make no sound when clicked\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Start the quest \"Hidden But Not Gone\" in Ashenvale\r\n2. Collect the quest items and listen as they make no sound when clicked\r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nQuest: https://database.turtle-wow.org/?quest=40796\r\nItem: https://database.turtle-wow.org/?item=61150\r\nItem: https://database.turtle-wow.org/?item=61151\r\nItem: https://database.turtle-wow.org/?item=61152\r\n\r\n**Expected behavior. Describe how it should work:**\r\nI know it is not game play critical but it would be a nice little bit of polish if a sound plays when an item clicks as that does appear to be how the game is designed originally. If no sound plays it just creates this \"Wait, something is missing ... \" moment and that just kind of ruins immersion.","updatedAt":"2023-05-23T00:31:58+0200","milestone":null,"closedAt":"2023-05-23T00:31:58+0200"},{"assignees":[],"author":{"login":"MorroSwe"},"comments":[{"author":{"login":"Muigin"},"body":"Cannot reproduce on current version.","createdAt":"2023-10-20T11:07:35+0200"}],"createdAt":"2023-05-21T23:53:31+0200","number":3519,"labels":"","state":"CLOSED","title":"Can't complete quest [The Scepter of Celebras]","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. I tried to complete the quest [The Scepter of Celebras] with both pieces of the scepter, when we started the continuing quest and clicked the book etc. the quest only got completed for my mate Kultur but not my toon, MorrotheSly. \r\n2. I can't seem to complete the quest, since I would need the scepter again to try to start the animation to reassemble the scepter, or have someone else start the quest for me.\r\n3. MorrotheBrave is my account name, MorrotheSly is my character's name.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nCelebras the Redeemed NPC: https://database.turtle-wow.org/?npc=13716\r\nScepter of Celebras Item: https://database.turtle-wow.org/?item=17191\r\nThe Scepter of Celebras Quest: https://database.turtle-wow.org/?quest=7046\r\n\r\n**Expected behavior. Describe how it should work:** Completed quest at animation complete, complete quest for blue item scepter of celebras who can open gate to princess run in Maraudon.\r\n","updatedAt":"2023-10-20T11:07:35+0200","milestone":null,"closedAt":"2023-10-20T11:07:35+0200"},{"assignees":[],"author":{"login":"stacho499"},"comments":[{"author":{"login":"slowtorta"},"body":"This item is belong to the reference loot group that has 100% chance to drop one of the items in the list: \r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/66763404/b17658db-23bb-46f7-a3d3-6bd407b1a521)\r\n\r\nThis table has exactly 10 items, which means each of them has an equal chance to drop - 10%\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/66763404/4ff71ad5-cc51-45ff-9635-fe5418dc6b72)\r\n\r\nYou've been unlucky, I'm sorry!","createdAt":"2023-05-22T20:58:30+0200"}],"createdAt":"2023-05-21T22:39:46+0200","number":3518,"labels":"","state":"CLOSED","title":"Shadowcraft Spaulders %drop chance bugged","body":"**Please, provide a clear description what the bug is:**\r\n\r\n[Shadowcraft Spaulders] (https://database.turtle-wow.org/?item=16708) could have propably the lower drop chance than it has been on the TurtleWoW database site(In the Atlas loot also). Its written that it have 10% but in reality it can have way lower chance. I've been a test subject myself - done already about 35 runs and I still didnt saw them drop. In addition, it's not only me, talked with few rogues who also struggled with their drop.\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\n1. Increased drop chance to the one thats listed in TWoW database,\r\nor\r\n2. Update the database with actual %drop chance\r\n","updatedAt":"2023-05-22T20:58:31+0200","milestone":null,"closedAt":"2023-05-22T20:58:30+0200"},{"assignees":[],"author":{"login":"Eccon5"},"comments":[{"author":{"login":"Eccon5"},"body":"Turns out it was a visual bug, it actually does add 16 slots","createdAt":"2023-05-21T22:07:36+0200"}],"createdAt":"2023-05-21T22:05:23+0200","number":3517,"labels":"","state":"CLOSED","title":"Traveler's Backpack only has 12 slots instead of 16","body":"**Please, provide a clear description what the bug is:**\r\nThe tooltip of the Traveler's Backpack states that it should be a 16 slot bag. However, it actually only has 12 slots.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Equip Traveler's Backpack\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\n\r\nhttps://database.turtle-wow.org/?item=4500\r\n\r\n**Expected behavior. Describe how it should work:**\r\n![zzz](https://github.com/slowtorta/turtlewow-bug-tracker/assets/127267594/89046604-09b9-4478-92c3-5bcb075e84a5)\r\n","updatedAt":"2023-05-21T22:07:37+0200","milestone":null,"closedAt":"2023-05-21T22:07:17+0200"},{"assignees":[],"author":{"login":"jkitty13"},"comments":[{"author":{"login":"slowtorta"},"body":"We're aware of this issue, it will probably be fixed on the next update.","createdAt":"2023-05-22T20:54:44+0200"}],"createdAt":"2023-05-21T20:48:28+0200","number":3516,"labels":"","state":"CLOSED","title":"Character's not showing up on list after creating them","body":"**Please, provide a clear description what the bug is:**\r\n\r\nUpon creating a new character sometimes the new character does not show up on your character select list at all, the character clearly exists because when you view your character count for the server it includes the invisible character, you are also unable to create a new character with that name as it comes up as taken.\r\n\r\nLogging in and out/fully closing the game and restarting etc, does not fix this issue.\r\n\r\nA friend of mine even reported that even after an entire day, the character has yet to show up.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Create a new character\r\n\r\n\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nCharacter should show up on your list\r\n","updatedAt":"2023-05-22T20:54:44+0200","milestone":null,"closedAt":"2023-05-22T20:54:44+0200"},{"assignees":[],"author":{"login":"Nyth13"},"comments":[{"author":{"login":"slowtorta"},"body":"Fixed on the next update. The new item will be named \"Wheat Blonde\".","createdAt":"2023-05-22T21:10:17+0200"},{"author":{"login":"Nyth13"},"body":"Thanks very much Torta for que quick response\r\n\r\nBTW The next update will be soon?","createdAt":"2023-05-23T13:30:52+0200"}],"createdAt":"2023-05-21T16:07:15+0200","number":3515,"labels":"","state":"CLOSED","title":"Hair Dye Human race","body":"Hi, I was searching a specific color to change my hair in the SW barber as human\r\n\r\nI want the one that is like something like ash blonde, the one that when you create an human character, if you start with the black hair color, just click on the left button exactly 3 times, passing through the white, they grey, and after that, that is the color wanted, but I think there is not in the barber items options\r\n\r\n\r\n\r\n![Captura de pantalla (34)](https://github.com/slowtorta/turtlewow-bug-tracker/assets/134213965/4ca338ea-350a-4625-b078-a239f492b0a4)\r\n\r\n\r\n![Captura de pantalla (37)](https://github.com/slowtorta/turtlewow-bug-tracker/assets/134213965/69f1a9ef-1504-4b3b-931f-3bde58509281)\r\n\r\n\r\nAlready tried the majority of them but it wasnt the one I was looking for\r\n","updatedAt":"2023-05-23T13:30:53+0200","milestone":null,"closedAt":"2023-05-22T21:10:17+0200"},{"assignees":[],"author":{"login":"ConcernedTurtler"},"comments":[{"author":{"login":"balakethelock"},"body":"I don't see any comment claiming that, blizzlike behavior is: it procs on initial application of spells, and does not proc on dot ticks.\r\nIt procs on the use of mind flay that applies the aura on the enemy, never on the dots that follow it.\r\n\r\nArcane missiles is different, the aura you put on the enemy is not a dot but rather periodically triggers another spell on the target and THAT spell can proc the blade.","createdAt":"2023-05-21T14:48:57+0200"}],"createdAt":"2023-05-21T14:41:22+0200","number":3514,"labels":"","state":"CLOSED","title":"Blade of Eternal Darkness does not proc off of chanelled spell ticks.","body":"**Please, provide a clear description what the bug is:**\r\n\r\nWhen using mind flay the blade of eternal darkness will only proc off of the initial cast and not the following ticks. According to wowhead classic comments it has a chance to proc off of mind flay ticks: https://www.wowhead.com/classic/item=17780/blade-of-eternal-darkness#comments\r\n\r\nOther comments say it also works on arcane missiles, I can't test this as I am a priest but I'm assuming it wouldn't work with arcane missiles either.\r\n\r\nhttps://database.turtle-wow.org/?item=17780\r\n\r\nThank you,\r\n\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-05-21T15:12:05+0200","milestone":null,"closedAt":"2023-05-21T15:12:05+0200"},{"assignees":[],"author":{"login":"jmcf914"},"comments":[{"author":{"login":"balakethelock"},"body":"Are you landing the killing blow, it doesn't proc if your pet kills the mob","createdAt":"2023-05-21T14:11:43+0200"},{"author":{"login":"GitGurky"},"body":"What balakethelock said I have tested this and cannot reproduce this issue. ","createdAt":"2023-06-27T20:45:20+0200"}],"createdAt":"2023-05-21T13:06:41+0200","number":3513,"labels":"","state":"CLOSED","title":"Drain Soul does not have a 100% chance to proc Soul Siphon, even when talented fully.","body":"**Please, provide a clear description what the bug is:** Drain Soul does not have a 100% chance to proc Soul Siphon, even when talented fully.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Cast drain soul on mobs that are about to be killed until soul siphon is not procced. \r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:** \r\n\r\nWhen talented fully, soul siphon should ALWAYS proc when a mob dies while under the effects of \"drain soul\" \r\n","updatedAt":"2023-06-27T20:45:20+0200","milestone":null,"closedAt":"2023-06-27T20:45:20+0200"},{"assignees":[],"author":{"login":"QueenOtter"},"comments":[{"author":{"login":"QueenOtter"},"body":"After further testing, it seems to stem from the party system. I have tested doing great distances from Undercity to Sepulcher and back first solo and then group. My buff would apply properly each time I deployed the totem upon landing.\r\n\r\nSolo Test\r\n4 times flew between Undercity and Sepulcher. Totem buff applied properly\r\n\r\nGroup Tests\r\nFlew multiple times between Undercity and Sepulcher, retain buff for around 3 flights before it ceases to apply it. Group tests after solo tests result in me no longer gaining the buff if partied in Undercity and the totem is recast. Party does not benefit from totem buff as a whole.","createdAt":"2023-05-30T10:59:21+0200"},{"author":{"login":"Baithoven56"},"body":"I've also run into this issue. \r\n\r\nIn a party of 3 -- 2 of us(me included) being flagged for PvP -- my totem buffs would not apply. After leaving the group they started to work. I then rejoined the group and kicked the one that was not flagged for PvP and the buffs would still not work. After that I reinvited the non-flagged friend. This was when I was in Ratchet, and the other 2 in Durotar.\r\n\r\nI then while in this party ran to the non-flagged friend in Durotar and threw down my totems. He received the buffs but I did not. After that, I ran to my friend that was flagged in Sen'jin and threw the totems down again. This time each of them worked on both of us. \r\n\r\nAfter that test, I hearthed back to Razor Hill while still in the party and threw the totems down and the buffs worked still. But then halfway on my run up to Orgrimmar, in the party, but solo, I tried to throw down my totems, and received no buffs. \r\n\r\nI have yet to test in instances, and I strongly hope it's a non-issue there. I can deal with not being able to be in a party with friends, but it would be a shame if we also couldn't run dungeons together and all of us benefit from the totem buffs.","createdAt":"2023-07-19T02:30:26+0200"},{"author":{"login":"twowTurtReynolds"},"body":"There were changes made to totems and parties back this summer https://github.com/slowtorta/turtlewow-bug-tracker/issues/2863. Please let us know if this issue persists.","createdAt":"2023-12-29T03:18:35+0100"}],"createdAt":"2023-05-21T11:53:39+0200","number":3512,"labels":"Shaman, Spell, Needs Replication","state":"CLOSED","title":"Strength of Earth/Stoneskin Totems no longer providing buffs","body":"**Please, provide a clear description what the bug is:**\r\nNo longer getting buffs from my own Totems such as Strength of Earth and Stoneskin. They cease to provide their buffs within a 15 minute timeframe for an undiscernable reason. Thought it might be related to new zones, but perhaps not.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Log in.\r\n2. Party up in The Dawning Isles\r\n3. Set totem down, receive buff in the Dawning Isles\r\n4. Have ~15 minutes elapse in play time in The Dawning Isles\r\n5. Set totem down, no longer receive buff in The Dawning Isles\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=8076, https://database.turtle-wow.org/?spell=8072\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nI expect to have my totems provide me their appropriate buffs when I place them down, not have them as mana-cost decorations.\r\n\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/76966656/4794428d-db16-44b2-860c-58c2f74cd3a6)\r\n![image (2)](https://github.com/slowtorta/turtlewow-bug-tracker/assets/76966656/bbbea012-cc5a-429b-a6c3-343aa8b4a2b5)\r\n![image (1)](https://github.com/slowtorta/turtlewow-bug-tracker/assets/76966656/d42d26e4-66bc-4261-bb68-1e751d4fb077)\r\n","updatedAt":"2023-12-29T03:18:43+0100","milestone":null,"closedAt":"2023-12-29T03:18:35+0100"},{"assignees":[],"author":{"login":"AyleeJenn"},"comments":[],"createdAt":"2023-05-21T11:38:38+0200","number":3511,"labels":"","state":"CLOSED","title":"Item Audio Bug: Manual Mageweave Bandage","body":"**Please, provide a clear description what the bug is:**\r\nThe Manual Book \"Mageweave Bandage\" does not play a sound when the player learns it\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Buy the manual book for \"Mageweave Bandage\"\r\n2. Listen as no sound plays while you learn it\r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nItem: https://database.turtle-wow.org/?item=16113\r\n\r\n**Expected behavior. Describe how it should work:**\r\nUsually, a sound should be playing when a player learns a new recipe. By default, on the default client, that would be a sound that sounds like someone crumpling paper. It is not a critical bug but these \"little things\" add polish and I feel it would add to the game if these sounds would be playing.","updatedAt":"2023-05-22T23:26:47+0200","milestone":null,"closedAt":"2023-05-22T23:26:47+0200"},{"assignees":[],"author":{"login":"lurkvan"},"comments":[{"author":{"login":"slowtorta"},"body":"No, daily quests will not count towards the total number of quests. It's working as intended.","createdAt":"2023-05-23T02:26:11+0200"}],"createdAt":"2023-05-21T09:34:42+0200","number":3510,"labels":"","state":"CLOSED","title":"Broken daily quests for Alliance","body":"**Please, provide a clear description what the bug is:**\r\nCompleted daily quests is reset every day. Every morning I check /played and see that the meter has remained at the same value. It's like I didn't do the daily quests. This never happened before when I was doing Lorekeeper.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Just doing all 4 daily quests for the title Seeker of Knowledge every day (Lorekeeper already have)\r\n2. Checking /played and make sure that the quest counter remains at the same value\r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nQuests: \r\nA Crystal Clear Task - https://database.turtle-wow.org/?quest=80252\r\nRelics in Feralas - https://database.turtle-wow.org/?quest=80253\r\nSmashing Zul'Mashar - https://database.turtle-wow.org/?quest=80254\r\nTears of the Poppy - https://database.turtle-wow.org/?quest=80258\r\n\r\n**Expected behavior. Describe how it should work:**\r\nDaily quests should count towards the total number of quests","updatedAt":"2023-05-23T02:26:11+0200","milestone":null,"closedAt":"2023-05-23T02:26:11+0200"},{"assignees":[],"author":{"login":"AyleeJenn"},"comments":[],"createdAt":"2023-05-21T09:32:11+0200","number":3509,"labels":"","state":"CLOSED","title":"Item Audio Bug: Black Swashbuckler's Shirt","body":"**Please, provide a clear description what the bug is:**\r\nThe tailoring recipe for \"Black Swashbuckler's Shirt\" plays no sound when the player learns it.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Buy the recipe for \"black Swashbuckler's Shirt\" from the pirate supplies in booty bay\r\n2. Listen as no sound plays when learning it\r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nItem: https://database.turtle-wow.org/?item=10728\r\n\r\n**Expected behavior. Describe how it should work:**\r\nA sound should be playing when learning any recipe. Usually, in the standard client a sound plays that sounds like someone crumpling paper. I would love the sound effects being present again. ^.^","updatedAt":"2023-05-22T23:26:49+0200","milestone":null,"closedAt":"2023-05-22T23:26:49+0200"},{"assignees":[],"author":{"login":"AyleeJenn"},"comments":[{"author":{"login":"slowtorta"},"body":"Thanks for reporting those. Any issues with sounds not playing when using patterns, plans, recipes, formulas, schematics will be fixed in patch 1.16.6. It's possible that some of the custom items are still overlooked. ","createdAt":"2023-05-22T23:15:20+0200"}],"createdAt":"2023-05-21T09:30:04+0200","number":3508,"labels":"","state":"CLOSED","title":"Item Audio Bug: Recipe - Mithril Head Trout","body":"**Please, provide a clear description what the bug is:**\r\nWhen learning the recipe \"Mithril Head Trout\" no sound is playing.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Buy the recipe for \"Mithril Head Trout\" in Booty Bay and learn it\r\n2. Listen as no sound plays when learning the recipe\r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nItem: https://database.turtle-wow.org/?item=17062\r\n\r\n**Expected behavior. Describe how it should work:**\r\nA sound should be playing when learning the recipe. The default sound sounds like someone working with paper, I know it is not critical to game play but I am still listing it since Turtle WoW has always convinced with quality and excellence. :)","updatedAt":"2023-05-22T23:26:45+0200","milestone":null,"closedAt":"2023-05-22T23:26:45+0200"},{"assignees":[],"author":{"login":"AyleeJenn"},"comments":[],"createdAt":"2023-05-21T09:07:48+0200","number":3507,"labels":"","state":"CLOSED","title":"Item Audio Bug: Captain's Moonglaive","body":"**Please, provide a clear description what the bug is:**\r\nThe item \"Captain's Moonglaive\" does not make a sound when clicked.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Complete the quest \"Kaldorei Weaponry\" and choose a reward\r\n2. Listen as the item you chose will not make a sound when clicked\r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nItem: https://database.turtle-wow.org/?item=61166\r\nQuest: https://database.turtle-wow.org/?quest=40812\r\n\r\n**Expected behavior. Describe how it should work:**\r\nUsually when you click an item it should make some sound, give some audio feedback, the Captain's Moonglaive doesn't. I know its not critical but there is something to be said about an extra layer of immersion and polish. ^.^","updatedAt":"2023-05-23T00:31:57+0200","milestone":null,"closedAt":"2023-05-23T00:31:57+0200"},{"assignees":[],"author":{"login":"AyleeJenn"},"comments":[{"author":{"login":"slowtorta"},"body":"Some of the audo-related bugs I closed require a client update, some do not and won't be fixed until 1.16.6 release. Please keep this in mind when you encounter the same behavior.","createdAt":"2023-05-23T00:44:28+0200"},{"author":{"login":"AyleeJenn"},"body":"Mh, okay. Thank you the heads up :) May I ask which audio related bugs would you prefer me to report then? Just \"Object\" related bugs? (like quest lockers and such not making a sound when opening?)\r\nSo far I have just quickly written up everything I encountered when I encountered it. (so I won't forget later v.v)\r\nBut I will stop mentioning \"item\" related audio bugs (such as recipes, schematics, etc not making a sound when learning them) for now as you said they will be fixed in 1.16.6.\r\n\r\nUsually, the way my team and I handle this is we gather what bug reports we find (as we play) and then I write up the ones we feel should be mentioned here on the bug tracker. I don't mean to flood though!","createdAt":"2023-05-23T01:23:01+0200"},{"author":{"login":"slowtorta"},"body":"The quest locker bug isnt' related to specific objects, it's a general problem. One report is enough.\r\nPlease report any issues related to missing sounds for actual battle spells, if you encounter any!","createdAt":"2023-05-23T01:27:50+0200"},{"author":{"login":"AyleeJenn"},"body":"Alright, I understand. Thank you very much for all your time and all your hard work :)","createdAt":"2023-05-23T01:46:59+0200"}],"createdAt":"2023-05-21T08:23:00+0200","number":3506,"labels":"","state":"CLOSED","title":"Object Audio Bug: Velinde's Locker","body":"**Please, provide a clear description what the bug is:**\r\nWhen the player opens \"Velinde's Locker\" on the quest \"Velinde's Effects\" no sound plays while the locker is opened.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. On the quest \"Velinde's Effects\" right click \"Velinde's Locker\" to open it with the quest key.\r\n2. Listen as no sound plays as the player performs that action\r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nObject: https://database.turtle-wow.org/?object=19877\r\n\r\n**Expected behavior. Describe how it should work:**\r\nIt would be nice if a sound played when the player opens the locker. A lock opening sound like when the player opens a bronze box you can find as loot. Or any lockpicking sound. I know it is not critical and really just polish but I feel it adds something. A level of immersion to the game.","updatedAt":"2023-05-23T03:16:25+0200","milestone":null,"closedAt":"2023-05-23T03:16:25+0200"},{"assignees":[],"author":{"login":"AyleeJenn"},"comments":[],"createdAt":"2023-05-21T07:03:12+0200","number":3505,"labels":"","state":"CLOSED","title":"Item Audio Bug: Chunk of Crawler Marrow","body":"**Please, provide a clear description what the bug is:**\r\nThe item \"Chunk of Crawler Marrow\" doesn't make a sound when clicked.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. On the quest \"Treats for Training\" you can collect \"Chunk of Crawler Marrow\"\r\n2. Accept the quest, collect the stuff ...\r\n3. Listen as no sound plays when you click the item\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\n\r\nItem: https://database.turtle-wow.org/?item=61157\r\nQuest: https://database.turtle-wow.org/?quest=40798\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\nUsually, when you click an item it makes some kind of sound. I know its nothing game critical but it is a little bit of polish. Something that just helps retain that feeling of being immersed.","updatedAt":"2023-05-23T00:31:58+0200","milestone":null,"closedAt":"2023-05-23T00:31:58+0200"},{"assignees":[],"author":{"login":"AyleeJenn"},"comments":[{"author":{"login":"slowtorta"},"body":"@ratkosrb It's a general problem - compare this behavior with the chest of a similar model Trelane's Chest: 2716. It won't play opening sound if the Lock ID is assigned, so any GO that requires a key won't play its sounds. Could you please tell me if the same issue is present in vmangos?","createdAt":"2023-05-23T01:22:11+0200"},{"author":{"login":"slowtorta"},"body":"Same issue: https://github.com/slowtorta/turtlewow-bug-tracker/issues/3506","createdAt":"2023-05-23T01:22:57+0200"},{"author":{"login":"ratkosrb"},"body":"\r\nhttps://github.com/slowtorta/turtlewow-bug-tracker/assets/35845488/9bc49bf3-2ed1-452d-91c6-50bc98596183\r\n\r\n","createdAt":"2023-05-23T02:56:05+0200"},{"author":{"login":"slowtorta"},"body":"Yup it's the same then, Unlocking spell doesn't trigger GO opening animation and sounds. If you open chest that doesn't require a key, it'll behave differently.","createdAt":"2023-05-23T02:59:44+0200"},{"author":{"login":"ratkosrb"},"body":"\r\nhttps://github.com/slowtorta/turtlewow-bug-tracker/assets/35845488/e1120fc1-ed83-42ee-bb66-2b7ddcdf1474\r\n\r\nBehavior is the same with 1.14 client. I think it's always worked like that?","createdAt":"2023-05-23T03:16:39+0200"},{"author":{"login":"slowtorta"},"body":"Not a bug then... We might improve this, if it's reasonable, otherwise it'll remain as it is.","createdAt":"2023-05-23T03:19:08+0200"}],"createdAt":"2023-05-21T00:00:58+0200","number":3504,"labels":"","state":"CLOSED","title":"Object Audio Bug: Sound not playing","body":"**Please, provide a clear description what the bug is:**\r\nIn the quest described there is a wooden chest that can be opened with a quest object key. The \"spell\" that is cast to open the chest does not display any sound.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Start the linked quest in Ashenvale\r\n2. Acquire the wooden key from the treants\r\n3. Open the quest chest and listen as no sound plays\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nItem: https://database.turtle-wow.org/?item=5475\r\nQuest: https://database.turtle-wow.org/?quest=1026\r\nObject: https://database.turtle-wow.org/?object=19022\r\n\r\n**Expected behavior. Describe how it should work:**\r\nA sound would be nice that indicates that a lock is being opened.","updatedAt":"2023-05-23T03:19:08+0200","milestone":null,"closedAt":"2023-05-23T03:19:08+0200"},{"assignees":[],"author":{"login":"AyleeJenn"},"comments":[],"createdAt":"2023-05-20T21:11:13+0200","number":3503,"labels":"","state":"CLOSED","title":"Spell Audio Bug: No Sound (Cooking)","body":"**Please, provide a clear description what the bug is:**\r\nReferenced once before here https://github.com/slowtorta/turtlewow-bug-tracker/issues/1095\r\nabout a year ago or so on the previous versions of the turtle wow client, this report was listed as closed but it still appears to remain an issue in the updated and current version of the turtle wow client\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Choose any recipe from the cooking secondary profession\r\n2. Make sure you have sound enabled\r\n3. Listen as no sound plays when you cook a recipe\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nSince I would literally have to list each and every cooking recipe (which as far as the game is concerned counts as a \"spell\") I think its safe to list this list on the data base instead.\r\n\r\nhttps://database.turtle-wow.org/?spells=9.185\r\n\r\nUnfortunately this is probably an issue for the internal client issue tracker, but I can't know that for sure. It was supposed to get fixed in one of the previous updates to the client but the issue remains.\r\n\r\n**Expected behavior. Describe how it should work:**\r\nWhen you cook any recipe form the cooking window, you should be hearing a sizzling sound playing as the recipe \"cast time\" completes. However no such sound is playing.","updatedAt":"2023-05-22T23:26:51+0200","milestone":null,"closedAt":"2023-05-22T23:26:51+0200"},{"assignees":[],"author":{"login":"AyleeJenn"},"comments":[],"createdAt":"2023-05-20T21:03:57+0200","number":3502,"labels":"","state":"CLOSED","title":"Item Audio Bug: No Sound (Ghostpaw Pelt)","body":"**Please, provide a clear description what the bug is:**\r\nThe item Ghostpaw Pelt does not make a sound when clicked\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Start the quest \"Aggressive Wildlife\" in Ashenvale\r\n2. Collect a Ghostpaw Pelt\r\n3. Observe (or listen as it were) as no sound plays\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nItem: https://database.turtle-wow.org/?item=60110\r\nQuest: https://database.turtle-wow.org/?quest=40120\r\n\r\n**Expected behavior. Describe how it should work:**\r\nUsually, when items are clicked and picked up they make a little sound. This really a non-critical element but ... it is one of those \"little things\" the polish that you start noticing when its missing.","updatedAt":"2023-05-23T00:31:57+0200","milestone":null,"closedAt":"2023-05-23T00:31:57+0200"},{"assignees":[],"author":{"login":"mou244"},"comments":[],"createdAt":"2023-05-20T19:49:51+0200","number":3501,"labels":"Rogue, Object, Need Replication on VMaNGOS","state":"OPEN","title":"Unpickable Large Mithril Bound Chest(s) in LBRS","body":"**Please, provide a clear description what the bug is:**\r\nLarge Mithril Bound Chests in LBRS are unable to be lockpicked! At the very least one near the entrance of it, down the first couple steps/ramps and across the little bridge.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Be rogue with 300 lockpicking (or any that can pick it).\r\n2. Try to lockpick chest.\r\n3. Failed attempt 100% of the time.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nIt should allow a rogue with lockpicking skills to lockpick it.\r\n\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/108933524/03d8b844-755f-45e7-b169-da4526aa7be6)\r\n\r\n","updatedAt":"2023-12-07T15:53:58+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"mobius9375"},"comments":[],"createdAt":"2023-05-20T18:07:57+0200","number":3500,"labels":"","state":"CLOSED","title":"Hair Dye Bug (Goblin)","body":"**Please, provide a clear description what the bug is:**\r\nHair dye incorrect coloring on Goblin\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.Purchase Black Hair Dye\r\n2.Use Black Hair Dye\r\n3.Result : Golden/Blonde Hair\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nExpected To Have Black Hair.","updatedAt":"2023-05-23T01:33:32+0200","milestone":null,"closedAt":"2023-05-23T01:33:32+0200"},{"assignees":[],"author":{"login":"geojak"},"comments":[{"author":{"login":"Muigin"},"body":"This behavior has been fixed in a previous update.","createdAt":"2023-10-20T11:08:31+0200"}],"createdAt":"2023-05-20T16:04:34+0200","number":3499,"labels":"","state":"CLOSED","title":"Counterstrike in blood ring","body":"**Please, provide a clear description what the bug is:**\r\n\r\nUntil recently all 30 minute and longer cd ability were disabled in blood ring. \r\nRecently this chnahed but undocumented. \r\n\r\nWarriors have shield wall, recklessness and counterstrike on 30cd. These were not usable in blood ring\r\nNow you can use counterstrike but not the other teo. Additionally the CD does not reset so you still have to wait 30 minutes between games. \r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nIF think this is inconsistent. Why only one out of 3 warrior CDs. \r\nEither disable counterstrike again in blood ring or make all long cd abilities usable but not reset for all classes. \r\n\r\nThat is shield wall, recklessness, lay on hands,battle rez, soulstone, ank. And more of other classes I don't remeber the CD of.\r\n\r\nI think using those speels in one game every half an hour is fine. For lay on hands it woild be even once per hour. Jsut don't make the CD reset, that woild screw everything, then it's better to keep all disabled","updatedAt":"2023-10-20T11:08:32+0200","milestone":null,"closedAt":"2023-10-20T11:08:31+0200"},{"assignees":[],"author":{"login":"MrShmiTT"},"comments":[{"author":{"login":"balakethelock"},"body":"Not a bug, this is a cool quirk blizzard added. White item with stats can exist, because it is freely tradeable and not bound-on-equip","createdAt":"2023-05-20T13:21:24+0200"}],"createdAt":"2023-05-20T12:04:29+0200","number":3498,"labels":"","state":"CLOSED","title":"Item has wrong quality type","body":"**Please, provide a clear description what the bug is:**\r\nItem Battered Viking Shield has Common quality type (white text color).\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n[Item: https://database.turtle-wow.org/?item=9403](https://database.turtle-wow.org/?item=9403)\r\n\r\n**Expected behavior. Describe how it should work:**\r\nItem should be Uncommon quality (green text color).","updatedAt":"2023-05-23T01:23:56+0200","milestone":null,"closedAt":"2023-05-23T01:23:56+0200"},{"assignees":[],"author":{"login":"Blaskaren"},"comments":[{"author":{"login":"geojak"},"body":"On vanilla servers and unlike blizzard classic, many npcs spells don't have any CDs between use in the ai logic. They will Jsut spamm them and keep you perma disabled. This is a big part why private servers are harder. Some cases are getting fixed\r\n\r\nSo what I want to say is, this is a common issue on many many npcs abilities and could use a general look at ","createdAt":"2023-05-20T16:08:49+0200"},{"author":{"login":"twowTurtReynolds"},"body":"Duplicate of https://github.com/slowtorta/turtlewow-bug-tracker/issues/1142","createdAt":"2023-12-09T05:02:03+0100"}],"createdAt":"2023-05-20T08:08:09+0200","number":3497,"labels":"","state":"CLOSED","title":"disarm ","body":"**Please, provide a clear description what the bug is:**\r\nDisarming within 1-3 seconds after the first disarm is over.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Charge in\r\n2. Rend \r\n3. (Disarmed)\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=4656\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThey should not be able to disarm within 10 seconds when the first disarm is over.\r\nPretty sure they shouldn't be able to disarm at all, but i might be wrong about that one. \r\n","updatedAt":"2023-12-09T05:02:04+0100","milestone":null,"closedAt":"2023-12-09T05:02:03+0100"},{"assignees":[],"author":{"login":"JoLiKMC"},"comments":[{"author":{"login":"JoLiKMC"},"body":"Oh, right. I sort of forgot about this, entirely. It was fixed about [two weeks ago](https://forum.turtle-wow.org/viewtopic.php?t=7411).\r\n\r\nCheers, Turtle Team! ♥","createdAt":"2023-06-07T00:27:23+0200"}],"createdAt":"2023-05-20T03:59:59+0200","number":3496,"labels":"","state":"CLOSED","title":"Newly Created Characters Not Appearing on Character Select","body":"**Please, provide a clear description what the bug is:**\r\nSeemingly at random, a newly-created character will not appear on the character selection screen.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n***Note:** This may not always work as the glitch seems to happen entirely at random…*\r\n1. Log into your *World of Warcraft* account.\r\n2. Create a new character of any race / class combo and with any valid name.\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe new character should appear on in your character roster and be immediately selectable.\r\n\r\n**Further details:**\r\nWhen a character disappears from a player's roster, they will still appear on the \"characters on realm\" counter in the Realm Selection screen – at least, for a time. Eventually, the character seems to vanish entirely, lost in limbo. The characters also don't appear on the Account Management page on the main website. However, their name becomes unusable, hinting that the character still exists.\r\n\r\nThis seems to have started as of yesterday. A handful of users (myself included) [have reported this](https://forum.turtle-wow.org/viewtopic.php?t=7338) on the official forums. It's a very odd bug and very confusing… The fact that it happens at *random* absolutely does not help with bug-testing. However, one thing I've noticed is that it seems to happen more when users delete a character then try to make a character with the *same name*.\r\n\r\nMaybe the database can't keep up? I can't even *fathom* how many characters are in that thing by now.\r\n<sup>My own local census has over 12,000 from just the last three weeks or so…</sup>","updatedAt":"2023-06-07T00:27:23+0200","milestone":null,"closedAt":"2023-06-07T00:27:23+0200"},{"assignees":[],"author":{"login":"Homemadecherrypie"},"comments":[{"author":{"login":"geojak"},"body":"I finished quest.\r\nJust keep using the machine. It's a random drop","createdAt":"2023-05-20T16:10:10+0200"},{"author":{"login":"redmagejoe"},"body":"You have to talk to the machine multiple times. This quest is working as intended on current version.\r\n\r\n@slowtorta Please close this.","createdAt":"2023-05-23T03:33:46+0200"}],"createdAt":"2023-05-20T03:05:45+0200","number":3495,"labels":"","state":"CLOSED","title":"Grime-Encrusted Ring Bug","body":"**Please, provide a clear description what the bug is:**\r\nQuest does not provide Brilliant Gold Ring as it should\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Get grime encrusted ring\r\n2. Accept quest\r\n3. Turn it in at the correct machine in Gnomeregan\r\n4. Enjoy your lack of quest reward.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nItem: https://database.turtle-wow.org/?item=9326\r\nQuest: https://database.turtle-wow.org/?quest=2945\r\nMissing Reward: https://database.turtle-wow.org/?item=9362\r\n\r\n**Expected behavior. Describe how it should work:**\r\nGrime-Encrusted ring goes in machine, Brilliant Gold Ring comes out. \r\n","updatedAt":"2023-05-23T09:44:35+0200","milestone":null,"closedAt":"2023-05-23T09:44:35+0200"},{"assignees":[],"author":{"login":"t0bb1"},"comments":[{"author":{"login":"ratkosrb"},"body":"This is not a bug. You must complete the prequest The Kolkar of Desolace first.","createdAt":"2023-05-20T01:41:00+0200"}],"createdAt":"2023-05-19T23:40:00+0200","number":3494,"labels":"","state":"CLOSED","title":"Felgur Twocuts doesn't give quests","body":"The quest giver \"Felgur Twocuts\" in Desolace just doesn't give any quest\r\n![khan](https://github.com/slowtorta/turtlewow-bug-tracker/assets/134105881/a693fd96-0b31-40bf-a485-6da3e550b23a)\r\n\r\nNPC: https://database.turtle-wow.org/?npc=5395\r\nQuest: https://database.turtle-wow.org/?quest=1365\r\n\r\n**Expected behavior. Describe how it should work:**\r\n- Flegur Twocuts should give the quest called \"Khan Dez'hepah\"\r\n","updatedAt":"2023-05-20T01:41:01+0200","milestone":null,"closedAt":"2023-05-20T01:41:00+0200"},{"assignees":[],"author":{"login":"KedsCode"},"comments":[{"author":{"login":"ratkosrb"},"body":"They will be improved after the next update.","createdAt":"2023-05-20T02:26:39+0200"}],"createdAt":"2023-05-19T22:25:39+0200","number":3493,"labels":"","state":"CLOSED","title":"Shaman Feral Spirit Orc Racial Wolf weird behavior and very low damage","body":"**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. I was questing with my GF, her void walker was tanking a mob, I used Feral Spirit and just auto attacked\r\n2. Wolf just standed there doing nothing until the time the ability ended, doing ZERO attacks.\r\n3. Also, their damage seems to low for my level (58) doing 24 damage each hit based on the long CD the ability has and high mana cost.\r\n\r\n**Expected behavior. Describe how it should work:**\r\n1. Spirit Wolf should be able to detect whenever I'm in combat and should attack the target accordingly.\r\n2. Spirit Wolf should do more damage (maybe be based on my attack power or something)","updatedAt":"2023-05-20T02:26:39+0200","milestone":null,"closedAt":"2023-05-20T02:26:20+0200"},{"assignees":[],"author":{"login":"KedsCode"},"comments":[{"author":{"login":"ekl1111"},"body":"I did some tests with totemic recall.\r\nI should be getting 78.75 mana from 4 totems but I get 31 mana. \r\nTested with Stoneskin Totem, Searing Totem, Mana Spring Totem, Grounding Totem (not at 60).\r\nMana cost of Totems: 115(28,75)/75(18,75)/60(15)/65(16,25) (=78,75)\r\n\r\nFurther testing revealed that searing/grounding/mana don't give any mana at all.","createdAt":"2023-05-25T16:30:01+0200"},{"author":{"login":"twowTurtReynolds"},"body":"Stoneskin 210 mana returns 50\r\nSearing 110 mana returns 25\r\nStoneskin 210 searing 110 returns 75\r\nMana spring 100 returns 25\r\n\r\nAll seems well.","createdAt":"2023-12-29T03:17:02+0100"}],"createdAt":"2023-05-19T22:18:43+0200","number":3492,"labels":"Couldn't reproduce, Shaman, Spell","state":"CLOSED","title":"Totemic Recall is not returning mana from some totems","body":"I don't know if it's a bug with war mode like the totems buffs not showing up or not. But:\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Use Earthbind Tot or Healing Stream tot or Poison/Disease Cleaning Totem or Ground totem, Tranquil Tot or Sentry Tot.\r\n2. Use Totemic Recall expecting 25% of their mana cost back\r\n3. Don't get any mana back\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nShould be returning the equivalent mana.\r\n","updatedAt":"2023-12-29T03:17:09+0100","milestone":null,"closedAt":"2023-12-29T03:17:02+0100"},{"assignees":[],"author":{"login":"Goldfeessh"},"comments":[{"author":{"login":"Muigin"},"body":"Cannot reproduce on current version.","createdAt":"2023-10-20T11:09:41+0200"}],"createdAt":"2023-05-19T04:36:40+0200","number":3491,"labels":"","state":"CLOSED","title":"Zombies from above!? More likely than you think. Arathi highland bug","body":"**Please, provide a clear description what the bug is:**\r\nI was walking in Arathi highlands on the main road. And there was a group of 4/5 lvl 35 forsaken bodyguards (I think that’s their name) and at some point their “code” got confused and they lifted off the ground in a running animation and went many “miles” in a few seconds to the start of the path and on the way tagged my character and “returned to unleash vengeance”. All while flying and completely ignoring vanish. It happened in like 10 seconds and was really strange because usually mobs will just turn around and walk slowly if they’re pathing like that. But maybe they’re an elite band of trained killers who know how to fly and strike with deadly precision? If that’s the case I think their skills are being wasted on dwarves that just wanted to go fishing. I know it’s no one’s fault it just sucks to have lost 50 hours to a glitch so I’m hopping it can be tweaked so it doesn’t happen to anyone else. \r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Walk down main road in Arathi highlands\r\n2. Witness godsquad zombies\r\n3. Watch as they fly over you, recognize you as unworthy and slap you into the nether realm. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nHopefully a more natural pathing behavior, I was staying a ways back so I could see them turn around and sidestep them. But 🤔 now that I think about it they probably saw that coming. So this might actually be my fault. \r\n\r\nI’m still a bit grumpy so I’m trying to be silly about it. I hope this is clear enough and I appreciate the work you put in. Turtle wow (despite flying zombies) has been alot of fun and a way to connect with my brother while they’re away. \r\n\r\nAll the best, Heamh, the very dead dwarf. ","updatedAt":"2023-10-20T11:09:41+0200","milestone":null,"closedAt":"2023-10-20T11:09:41+0200"},{"assignees":[],"author":{"login":"amptie"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"He rezzed me about 10 times, all 10 worked.\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/2e0090ed-b26c-445d-9ec8-c468e452ff6b)\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/8ceee5cd-62b7-46d9-8324-7cd4492b42f1)\r\nNo matter where I stand, I can't reproduce. If you can nail down the issue here on what exactly what to do, please let me know.","createdAt":"2023-12-29T03:11:14+0100"}],"createdAt":"2023-05-19T01:13:47+0200","number":3490,"labels":"Couldn't reproduce, PvP","state":"CLOSED","title":"Spirit Healer Stormpike Aid Station bugged","body":"The Spirit Healer in the Stormpike AId Station is rezzing very randomly, sometimes it doesnt work 3-4 times in a row.\r\nThen it works after about 2 minutes, but without moving the character or clicking anything.\r\nMaybe it could be affected due to LoS problems to the NPC, since the tent is between the ghost spawn point and the Spirit Healer NPC.\r\n\r\n1. Die at Stormpike Aid Station, while \"owning\" the graveyard\r\n2. Wait for getting a rezz from Spirit Healer at Graveyard\r\n3. Toss a coin if you are getting rezzed or not\r\n\r\nNPC: https://database.turtle-wow.org/?npc=13116\r\n\r\nThe rezz should work every time and be reliable.\r\n","updatedAt":"2023-12-29T03:11:14+0100","milestone":null,"closedAt":"2023-12-29T03:11:13+0100"},{"assignees":[],"author":{"login":"Spoo-THC"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"I set my HP to 2billion\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/d91c4405-185b-4db7-ad7e-d6a8f173e7d8)\r\nHe left me with 100 million. ","createdAt":"2023-12-09T05:10:54+0100"}],"createdAt":"2023-05-18T22:33:28+0200","number":3489,"labels":"Couldn't reproduce","state":"CLOSED","title":"Gluth Decimate Bug","body":"**Please, provide a clear description what the bug is:**\r\nOn decimate in Gluth Fight all warriors in beserker stance are instantly killed. Previously it would drop you to the correct % of HP but now i beleave its dealing a extra 10% damage based off beserker stance. This happened Tonight in THC raid\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Beserker stance on gluth\r\n2. Gluth casts decimate \r\n3. Death\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nNaxx 1434\r\nNPC: https://database.turtle-wow.org/?npc=15932\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nDecimate should drop you to correct % of HP not kill you instantly :)","updatedAt":"2023-12-09T05:11:10+0100","milestone":null,"closedAt":"2023-12-09T05:10:54+0100"},{"assignees":[],"author":{"login":"bisman2000"},"comments":[{"author":{"login":"balakethelock"},"body":"Most likely the cause is not being an undead priest as you said.\r\n\r\nRelated to #2863 ","createdAt":"2023-05-19T00:39:31+0200"},{"author":{"login":"twowTurtReynolds"},"body":"Seems to be working as expected at the moment maybe due to the change in linked ticket. Please let me know if you find other replication steps.","createdAt":"2023-12-28T23:59:28+0100"}],"createdAt":"2023-05-18T20:03:04+0200","number":3488,"labels":"Hunter, Spell","state":"CLOSED","title":"The aspect of the pack does not affect undead priests in both standard and shadow form","body":"**Please, provide a clear description of what the bug is:**\r\nThe aspect of the pack does not affect undead priests in both standard and shadow form\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. need hunter with 2 points on pathfinding talent and priest group together\r\n2. Hunter turns on the aspect of the pack\r\n\r\n**IDs of affected creatures, items, quests, or spells with a link to the relevant page:**\r\nSpell: https://database.turtle-wow.org/?spell=13159\r\nSpell:https://database.turtle-wow.org/?spell=19563\r\n\r\n**Expected behavior. Describe how it should work:**\r\nthe priest should be under the effect of the Aspect of the pack\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/128370906/875a48e6-a070-41b1-a867-e6b158e3b4ac)\r\n","updatedAt":"2023-12-28T23:59:45+0100","milestone":null,"closedAt":"2023-12-28T23:59:28+0100"},{"assignees":[],"author":{"login":"JoLiKMC"},"comments":[{"author":{"login":"jendryk"},"body":"I think it was meant to be this way. If you look closely, Exit Strategy is not a buff, it's a debuff and if it stacked with like sprint it might have been broken.","createdAt":"2023-05-19T07:27:56+0200"}],"createdAt":"2023-05-18T14:46:41+0200","number":3487,"labels":"","state":"CLOSED","title":"Exit Strategy (Goblin Racial) Does Not Stack With Other Speed Boosts","body":"**Please, provide a clear description what the bug is:**\r\nIf a player uses the Goblin racial ability \"Exit Strategy\" while under the effects of another speed-boosting ability, the two do not combine for an additional speed boost.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n1. Create a Goblin character.\r\n2. Level high enough to get a speed-boosting ability. (Sprint, Aspect of the Cheetah, et cetera.)\r\n3. Cast your speed-boosting ability and move forward.\r\n4. Cast Exit Strategy while moving during the other speed boost.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nSpell: https://database.turtle-wow.org/?spell=46240 (Exit Strategy <sup>(speed boost, speed loss effect)</sup>)\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe 40% speed increase of Exit Strategy should be added to whatever speed boost is already in effect.\r\n\r\n**Further thoughts:**\r\nRather than stack, it doesn't do anything at all if the current speed boost is higher than 40%. In all honesty, this is probably intentional. Exit Strategy seems like it was meant to be a temporary ability to begin with. Still, it would be kind of cool to have, for example, a very short 110% speed boost from Sprint (Rank 3) and Exit Strategy.","updatedAt":"2023-06-26T19:09:27+0200","milestone":null,"closedAt":"2023-06-26T19:09:27+0200"},{"assignees":[],"author":{"login":"JoLiKMC"},"comments":[{"author":{"login":"redmagejoe"},"body":"Arathi is a 20+ BG. This is working as intended.\r\n\r\n@slowtorta Please close.","createdAt":"2023-05-23T03:29:45+0200"}],"createdAt":"2023-05-18T13:56:38+0200","number":3486,"labels":"","state":"CLOSED","title":"Arathi Basin Missing From Battleground Finder Until Level 20","body":"**Please, provide a clear description what the bug is:**\r\nLow level players (Level 1 through Level 19) can participate in Arathi Basin Battlegrounds when speaking with the appropriate Battlemaster. However, this Battleground is not listed in the Battleground Finder. Only Blood Ring and Warsong Gulch.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n1. Create a new character **or** log in with a character that's Level 19 or lower.\r\n2. Go to any main city and find the Arathi Basin Battlemaster.\r\n3. Talk to the Arathi Basin Battlemaster.\r\n\r\n**Expected behavior. Describe how it should work:**\r\n- Arathi Basin should be listed in the Battleground Finder from Level 1 onward.\r\n**Or**\r\n- The Battlemaster should turn away any player who is Level 19 or below.\r\n\r\n**Further thoughts:**\r\nI know that Warsong Gulch is open for players Level 1 and higher on this server, but I don't recall anything about Arathi Basin. I was very surprised when I talked to an Arathi Basin Battlemaster at Level 1 and they were like, \"Yeah! Join the fight!\" Then I tried again at Level 19 and, yep, same thing. Despite that, there's no listing for it in the Battleground Finder.\r\n\r\nEither the lack of a minimum level is the oversight or the lack of listing in the Battleground Finder is. I say this because talking to a Alterac Valley Battlemaster won't let players under Level 19 (at least) join an Alterac Valley match. Honestly, though, I think it'd be hilarious to see a Level 1 Arathi Basin Battleground, sometime!","updatedAt":"2023-05-23T09:44:25+0200","milestone":null,"closedAt":"2023-05-23T09:44:25+0200"},{"assignees":[],"author":{"login":"drsnuggles8"},"comments":[],"createdAt":"2023-05-18T12:54:03+0200","number":3485,"labels":"","state":"CLOSED","title":"Starving bonepaw gives too much experience","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Kill starving bonepaw in Desolace\r\n2. Receive full experience for the mob\r\n3. ???\r\n4. Profit\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=4689\r\n\r\n**Expected behavior. Describe how it should work:**\r\nIn WoW classic, these mobs give reduced experience, since they have reduced hit points (they die in 2-3 spells).","updatedAt":"2023-05-23T01:39:59+0200","milestone":null,"closedAt":"2023-05-23T01:39:59+0200"},{"assignees":[],"author":{"login":"VaflyaJdek"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"Duplicate of https://github.com/slowtorta/turtlewow-bug-tracker/issues/1674","createdAt":"2023-12-07T02:38:44+0100"}],"createdAt":"2023-05-18T12:38:59+0200","number":3484,"labels":"","state":"CLOSED","title":"Pyroclasm doesnt work with Hellfire.","body":"**Please, provide a clear description what the bug is:**\r\n\r\n\r\nI use Hellfire on my warlock but Hellfire doesnt work with Pyroclasm talent.\r\nHellfire doesnt Stun mobs with this talent but Rain Of Fire stuns.\r\nMy character name: Evilsin\r\n\r\nSpell: https://database.turtle-wow.org/?spell=11684\r\nSpell: https://database.turtle-wow.org/?spell=18073\r\n","updatedAt":"2023-12-07T02:38:44+0100","milestone":null,"closedAt":"2023-12-07T02:38:44+0100"},{"assignees":[],"author":{"login":"moujique"},"comments":[{"author":{"login":"redmagejoe"},"body":"This behavior was changed on Turtle a long time ago for anti-griefing reasons. It is likely it will be labelled as Won't Fix.","createdAt":"2023-05-23T03:35:16+0200"}],"createdAt":"2023-05-18T12:27:32+0200","number":3483,"labels":"","state":"CLOSED","title":"Basic Campfire does not do damage to player","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Basic Campfire does not do damage to player\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=13948\r\nObject: https://database.turtle-wow.org/?object=31442 \r\n\r\n**Expected behavior. Describe how it should work:** Probably should do periodic damage to player if you stand on it\r\n","updatedAt":"2023-05-23T09:44:48+0200","milestone":null,"closedAt":"2023-05-23T09:44:48+0200"},{"assignees":[],"author":{"login":"moujique"},"comments":[{"author":{"login":"GitGurky"},"body":"https://github.com/slowtorta/turtlewow-bug-tracker/issues/2921","createdAt":"2023-06-26T19:37:54+0200"}],"createdAt":"2023-05-18T12:26:09+0200","number":3482,"labels":"","state":"CLOSED","title":"Enchant Gloves - Minor Haste does not increase casting speed","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Only increases attack speed\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=13948\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:** Should increase casting speed also according to description\r\n","updatedAt":"2023-06-26T19:37:55+0200","milestone":null,"closedAt":"2023-06-26T19:37:54+0200"},{"assignees":[],"author":{"login":"BloodRaven0"},"comments":[{"author":{"login":"Szwedowski"},"body":"I think expected behavior should be prohibition to transmog a wand into Egan's Blaster","createdAt":"2023-05-18T13:47:14+0200"},{"author":{"login":"BloodRaven0"},"body":"@Zmitrok1984 aww, but where's the fun in that?","createdAt":"2023-05-18T18:07:39+0200"}],"createdAt":"2023-05-17T20:30:32+0200","number":3480,"labels":"Custom Content Polish, Transmog","state":"OPEN","title":"Wands transmogrified to Egan's Blaster don't have shooting animations","body":"**Please, provide a clear description what the bug is:**\r\n\r\nTransmogrifying a wand into Egan's Blaster (https://database.turtle-wow.org/?item=13289) and possibly other quest-items that can be equipped in that slot and subsequently used for Transmog, results in the wand having no attack animations. The character just stands idle for awhile, then stands in the \"ready to shoot\" animation for wands (holding the gun like a wand, ready to whack something with it is pretty funny), but never swings and there are no projectiles at all - just damage numbers.\r\nI haven't tested what happens if you transmog it when you're for example a hunter who already uses a gun. Needs further testing.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Equip Egan's Blaster from the quest \"The Restless Souls\" (https://database.turtle-wow.org/?quest=5282) to acquire its transmog model.\r\n2. Be a class that can equip wands.\r\n3. Transmogrify your wand into Egan's Blaster.\r\n4. Try to shoot something.\r\n5. ???\r\n6. Profit.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nhttps://database.turtle-wow.org/?item=13289\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nThe thing should have animations and projectiles. Preferably gun-shooting animations with sounds and everything. I paid a token for this, I should be able to be a mage-gunslinger, dammit! :D\r\nAlternatively, it should not be transmoggable, but that would be boring. And might break my wand that is now a gun.\r\n\r\n![WoW_23-05-17_21;30;15](https://github.com/slowtorta/turtlewow-bug-tracker/assets/42444745/86e68e06-266d-4115-9ee1-25ec3ff259e6)\r\n","updatedAt":"2023-12-09T05:12:52+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"geojak"},"comments":[],"createdAt":"2023-05-17T18:57:04+0200","number":3479,"labels":"","state":"CLOSED","title":"Golemag fire dmg debuff dampen magic explit","body":"**Please, provide a clear description what the bug is:**\r\nIn molten core the boss golemag applies a stacking debuff to all meele. This debuff can be bugged out with dampen magic to deal 0 dmg and always \"miss\", compelrly removing the mechanic from the boss\r\n\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Buff dampen magic on all neles\r\n2. Get 30 stacks from golemag debiff\r\n3. You should be deas\r\n4. Instead notice the dmg \"misses\" \r\n\r\n**Expected behavior. Describe how it should work:**\r\nDamown magic should lower the dmg, but not make the boss mechanic like non existant. The debuff deals hundreds of dmg, it doesn't make sense that dampen magic completely nullifies it and causes it to \" miss\"","updatedAt":"2023-05-18T06:20:00+0200","milestone":null,"closedAt":"2023-05-18T06:20:00+0200"},{"assignees":[],"author":{"login":"madziom"},"comments":[{"author":{"login":"GitGurky"},"body":"Unable to reproduce this issue, might have been caused by WDB or a addon.","createdAt":"2023-06-26T19:10:06+0200"}],"createdAt":"2023-05-17T12:51:12+0200","number":3478,"labels":"","state":"CLOSED","title":"Bugged Timothy Worthington","body":"**Please, provide a clear description what the bug is: Can't learn artistian tailoring. [Timothy Worthington] wont teach me a thing. \r\n\r\n**Steps to reproduce the behavior with as much detail as possible: I have 225lvl tailoring lvl 50 warlock. When i click on \"learn\" nothin happens.\r\n\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=11052\r\n\r\n\r\n**Expected behavior. Describe how it should work: i should be able to learn new skill - tailoring to 300 lvl and recipies from https://database.turtle-wow.org/?npc=11052","updatedAt":"2023-06-26T19:10:07+0200","milestone":null,"closedAt":"2023-06-26T19:10:06+0200"},{"assignees":[],"author":{"login":"JoLiKMC"},"comments":[{"author":{"login":"slowtorta"},"body":"Will be fixed in patch 1.16.6","createdAt":"2023-06-05T23:12:26+0200"}],"createdAt":"2023-05-17T06:18:37+0200","number":3477,"labels":"","state":"CLOSED","title":"Steepcliff Inn Not Giving Rested XP Buff… Again?","body":"**Please, provide a clear description what the bug is:**\r\nThe inn building at Steepcliff Port in Tirisfal Glades does not give players any amount of \"Rested\" experience points.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n1. Bring a Horde character to Steepcliff Port in Tirisfal Glades.\r\n2. Make your character enter the large building near X: 4.5, Y: 62.4.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nNPC: https://database.turtle-wow.org/?npc=91748 (Innkeeper Natt)\r\n\r\n**Expected behavior. Describe how it should work:**\r\nAs with all inns that the player can set as their home, it's expected that when the get within range of the building, they begin [earning Rested XP](https://wowpedia.fandom.com/wiki/Rest).\r\n\r\n**Further details:**\r\nThis issue has been documented as \"don't know how to fix\" in #623 and marked as **solved** in #755 (as of v1.16.1). Currently (v1.16.5), however, the inn seems to have stopped (?) giving the expected buff. Not game-breaking, but slightly frustrating.","updatedAt":"2023-06-05T23:12:26+0200","milestone":null,"closedAt":"2023-06-05T23:12:26+0200"},{"assignees":[],"author":{"login":"lzpzpz"},"comments":[{"author":{"login":"lzpzpz"},"body":"![hydrospawn](https://github.com/slowtorta/turtlewow-bug-tracker/assets/65664130/a30b07e5-30a4-4899-9d27-e258902ebfcb)\r\n\r\nHave checked 4 different parses and they all looked the same","createdAt":"2023-05-17T01:53:00+0200"},{"author":{"login":"balakethelock"},"body":"Works as intended, can't block elemental attacks in vanilla (was added in wotlk)\r\nproof:\r\nhttps://wowwiki-archive.fandom.com/wiki/Patch_3.0.2_(undocumented_changes)#:~:text=Magic%2Ddamage%20melee%20auto%2Dattacks%20can%20now%20be%20blocked.","createdAt":"2023-05-17T11:28:00+0200"},{"author":{"login":"jlabranche"},"body":"^ correct can't block elemental attacks. Elemental attacks for this reason also can't crush\r\nso tell your tanks to dual wield for the ragnaros fight","createdAt":"2023-05-17T23:36:37+0200"}],"createdAt":"2023-05-17T01:45:34+0200","number":3476,"labels":"","state":"CLOSED","title":"Hydrospawn (elemental-typed auto attacks) vs. defensive skills inconsistencies ","body":"**Please, provide a clear description what the bug is:**\r\n(Auto) Attacks made by the boss Hydrospawn in Diremaul: East can be parried & dodged, but never blocked against.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Equip a shield\r\n2. Fight Hydrospawn a few times\r\n3. Check your parser of choice; parries and dodges occur, but no blocks\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=13280\r\n\r\n**Expected behavior. Describe how it should work:**\r\nI don't do a lot of tanking, but I assume any attack that can dodged or parried should also be abled to be blocked. I know Hydrospawn does Frost damage (even his auto attacks), and I don't know if this is part of a larger problem where NPCs that do elemental damage with their auto attacks share this behaviour. Would be interesting to see if the same thing occurs when fighting similiar enemies, which I have not tested.\r\n\r\nEither way it should be consistent: Hydrospawns auto attacks should either be completely ignoring defensive abilities (dodge, parry, block), since it's pure frost damage and can be resisted against, or check each defensive skill, not ignore block.","updatedAt":"2023-05-23T09:54:41+0200","milestone":null,"closedAt":"2023-05-23T09:54:41+0200"},{"assignees":[],"author":{"login":"norgigorgi"},"comments":[{"author":{"login":"balakethelock"},"body":"The issue is related to the high elf zone flight path in some way, I think it's caused by taking a combined flight from high elf zone to chillwind camp.","createdAt":"2023-05-17T10:27:49+0200"},{"author":{"login":"norgigorgi"},"body":"> The issue is related to the high elf zone flight path in some way, I think it's caused by taking a combined flight from high elf zone to chillwind camp.\r\n\r\nThat makes sense and is in keeping with any time this has happened. Thank you for the feedback.","createdAt":"2023-05-17T16:02:08+0200"},{"author":{"login":"jlabranche"},"body":"you can prevent this bug when flying away from the high elf zone, by always landing in EPL before flying anywhere else.\r\n","createdAt":"2023-05-17T23:35:42+0200"},{"author":{"login":"norgigorgi"},"body":"Brilliant. Thank you!","createdAt":"2023-05-17T23:52:41+0200"},{"author":{"login":"slowtorta"},"body":"This issues will be fixed in patch 1.16.6.","createdAt":"2023-05-23T01:45:04+0200"}],"createdAt":"2023-05-17T01:22:03+0200","number":3475,"labels":"","state":"CLOSED","title":"Logging out in Stormwind and ending up in WPL","body":"There have been a couple times where I have logged out in Stormwind and have logged back in at Chilldwind Camp in Western Plaguelands. The few times that it has happened, I log out manually in Stormwind, but it takes me to the login screen and says \"You have been disconnected from the server.\" It does not happen every time I log out, but it is always on the same level 60 rogue.\r\n\r\nI have not been able to replicate the issue.","updatedAt":"2023-05-23T01:45:04+0200","milestone":null,"closedAt":"2023-05-23T01:45:04+0200"},{"assignees":[],"author":{"login":"lasuax"},"comments":[{"author":{"login":"JoLiKMC"},"body":"Have you tried disabling all of your AddOns and testing again? I've only been able to replicate this problem by doing the following:\r\n\r\n1. Log in as a female Tauren character.\r\n2. Open the Game Menu, go to Interface Options.\r\n3. Under \"Camera\", click the checkbox and **enable** Water Collision.\r\n4. Move forward and jump.\r\nDoing this, you will occasionally get the \"underwater camera\" despite being above water.\r\n\r\nAnyway, try disabling \"Water Collision\" and see if that helps.","createdAt":"2023-05-18T02:34:09+0200"},{"author":{"login":"lasuax"},"body":"> Have you tried disabling all of your AddOns and testing again? I've only been able to replicate this problem by doing the following:\r\n> \r\n> 1. Log in as a female Tauren character.\r\n> \r\n> 2. Open the Game Menu, go to Interface Options.\r\n> \r\n> 3. Under \"Camera\", click the checkbox and **enable** Water Collision.\r\n> \r\n> 4. Move forward and jump.\r\n> Doing this, you will occasionally get the \"underwater camera\" despite being above water.\r\n> \r\n> \r\n> Anyway, try disabling \"Water Collision\" and see if that helps.\r\n\r\nAll these years, I have never realized that there's such a setting there. Disabling 'Water Collision' fixed the issue. Thank you very much @JoLiKMC ","createdAt":"2023-05-18T09:05:08+0200"}],"createdAt":"2023-05-17T00:12:58+0200","number":3474,"labels":"","state":"CLOSED","title":"Can't see above water surface while swimming","body":"**Please, provide a clear description what the bug is:**\r\n\r\nI play as a _Female Tauren Warrior_, the world above water is not visible while swimming through any angle.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\nAs a **_female tauren warrior_**,\r\n\r\n1. Jump into water\r\n2. Swim & change camera angle in order to see the world\r\n3. Observe the result. It's not possible to see sky unless you jump\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nI should be able to see my head, back & the world above while swimming.\r\n\r\nYou can see from the images that I'm at the top of water and there's no breath bar.\r\n\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/8995583/85e48d6b-12e4-4fee-9791-6014ce56d9bb)\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/8995583/31b9234b-6500-47a3-97c4-7837aa5a8b5e)\r\n\r\n\r\n","updatedAt":"2023-05-18T09:05:09+0200","milestone":null,"closedAt":"2023-05-18T09:05:09+0200"},{"assignees":[],"author":{"login":"zeress"},"comments":[],"createdAt":"2023-05-16T18:58:52+0200","number":3473,"labels":"","state":"CLOSED","title":"Caelan's Rest Inn Kitchen Fireplace cannot be used","body":"**Please, provide a clear description what the bug is:**\r\n\r\nIn the kitchen of Caelan's Rest, Lapidis Isle exists a fireplace behind the cooking trainer and supplies. Despite other similar fireplaces being usable for cooking, this one is not at all useable for cooking,\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1 Head inside of the Caelan's Rest kitchen at 61.9 46.9\r\n2. Try to cooking something at the fireplace there\r\n3. Note that you cannot\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nObject: Fireplace at location 61.9 46.9 in the zone Lapidis Isle\r\n\r\n**Expected behavior. Describe how it should work:**\r\nYou should be able to cook here","updatedAt":"2023-05-23T02:11:29+0200","milestone":null,"closedAt":"2023-05-23T02:11:29+0200"},{"assignees":[],"author":{"login":"zeress"},"comments":[],"createdAt":"2023-05-16T17:11:01+0200","number":3472,"labels":"","state":"CLOSED","title":"Fellis Bander is not associated with a faction","body":"**Please, provide a clear description what the bug is:**\r\nUnlike all the other NPCs around him, Fellis Bander in Caelan's Rest is not part of the Kul Tiras Faction.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=91873\r\n**Expected behavior. Describe how it should work:**\r\nHe should be a part of the Kul Tiras faction\r\n","updatedAt":"2023-05-23T02:54:16+0200","milestone":null,"closedAt":"2023-05-23T02:54:16+0200"},{"assignees":[],"author":{"login":"geojak"},"comments":[],"createdAt":"2023-05-16T15:27:56+0200","number":3471,"labels":"PvP, Needs Replication","state":"OPEN","title":"aother blood ring queue bug","body":"1. qeuue blood ring solo\r\n2. go inside the pvp offizer area instace in sw\r\n3. blood ring pops\r\n4. click enter\r\n5. nothing happens\r\n6. leave the instancea area\r\n7. the blood ring qeuue thing went back to in queue\r\n8. people inside blood ring got ghost queued and game canceled\r\n\r\n**Expected behavior. Describe how it should work:**\r\nblood ring should not have 10 different bugs that cause ghost qeueus\r\nit is super frustrating \r\nwhen the enter button appears and i clic kenter, no amtter what i should get ported in","updatedAt":"2023-12-06T15:53:58+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"ChanceL1fe"},"comments":[{"author":{"login":"redmagejoe"},"body":"This quest does not in any way behave the way your UI is showing. I just did this quest yesterday, and it is indeed collected from Thrall. This is working as intended.\r\n\r\n@slowtorta Please close this.","createdAt":"2023-05-23T03:45:22+0200"}],"createdAt":"2023-05-16T06:51:04+0200","number":3470,"labels":"","state":"CLOSED","title":"A Hero's Reward Quest","body":"Usually the quest ends \"A Hero's Reward\"at Thrall, but apparently you made it custom and now I need to get a reward in the chest (hydraxis coffer), which is not available to me at level 25 (although the quest is green). Pfquest writes that the required level for passing the quest is 55.\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nhttps://database.turtle-wow.org/?quest=40675\r\n\r\nhttps://prnt.sc/sdvR5qEbBtF8","updatedAt":"2023-05-23T04:32:06+0200","milestone":null,"closedAt":"2023-05-23T04:32:06+0200"},{"assignees":[],"author":{"login":"davephilpz"},"comments":[{"author":{"login":"slowtorta"},"body":"We are looking into your issue, it will be fixed as soon as we know what happened.","createdAt":"2023-05-23T02:41:19+0200"},{"author":{"login":"davephilpz"},"body":"Thanks.\r\n\r\nLet me know if you need any help with new game updates etc.\r\n\r\nHave experience in JS, C#, Python and SQL, noSQL, vector databases and AI integrations.","createdAt":"2023-05-23T04:58:19+0200"}],"createdAt":"2023-05-16T05:02:44+0200","number":3469,"labels":"","state":"CLOSED","title":"Hunter pet skill bug - game breaking","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Account Zansatsusha; Character Evilmoka\r\n2. All hunter pets have no skills\r\n3. Cannot open skill panel\r\n4. Cannot reset or retrain at trainer\r\n5. Tried WDB etc.\r\n6. Need a hard reset since it was broken on the reset patch\r\n7. \r\n8. P.S. I am a programmer and could possibly help with game updates etc.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-10-23T00:39:44+0200","milestone":null,"closedAt":"2023-10-23T00:39:44+0200"},{"assignees":[],"author":{"login":"chud123"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"Suggestions do not belong on the bug tracker.","createdAt":"2023-12-09T05:13:21+0100"}],"createdAt":"2023-05-16T02:40:42+0200","number":3468,"labels":"Custom Content Polish","state":"CLOSED","title":"Spirit link spell should be the exact same but instead of 2s cast, instant cast.","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Use twow only, Tauren Shaman, ability: Spirit Link\r\n2. It is horrible at a 2 second cast, Orc and Troll get wolves/hex respectively when they are already meta and \"better\" than Tauren as shammy.\r\n3. If you made it an instant cast maybe it gets used sometimes. Cool spell, let's make it useful! Currently at a 2 sec cast and chain heal having 2.1s (with aq40 gear) it seems like only useful as a prebuff but it lasts 30 seconds....Instant makes it more balanced with the other two races that can play shammy both for PvE and PvP. People in-game have agreed it should at least be instant to be viable.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nSpell: https://database.turtle-wow.org/?spell=45500\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\nSpirit link spell should be the exact same but instead of 2s cast, instant cast.","updatedAt":"2023-12-09T05:13:32+0100","milestone":null,"closedAt":"2023-12-09T05:13:21+0100"},{"assignees":[],"author":{"login":"Nolez123"},"comments":[{"author":{"login":"Letic92"},"body":"@Nolez123 \r\n\r\nHelpers should spawn when dralox felstar has hp between 50% and 75%. If they are not spawned in that period, then it is a bug.","createdAt":"2023-05-23T15:23:51+0200"},{"author":{"login":"Muigin"},"body":"Cannot reproduce on current version.","createdAt":"2023-10-20T11:11:06+0200"}],"createdAt":"2023-05-15T19:05:28+0200","number":3467,"labels":"","state":"CLOSED","title":"Breaking the Felstar, Friendly NPC's not spawning.","body":"I was hoping to be able to reopen ticket #2969 as this exact issue has just happened. The event starts fine and the elite mob spawns after the 2 waves of normal npcs are killed. However the Ranger Mobs that are supposed to spawn to assist in this quest do not spawn at all after the elite mob does.","updatedAt":"2023-10-20T11:11:07+0200","milestone":null,"closedAt":"2023-10-20T11:11:06+0200"},{"assignees":[{"login":"ratkosrb"}],"author":{"login":"Meridaw"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/2763c211-3cbb-4858-a446-139df3059c13)\r\nYep, his NPC ID 9023 works fine, but this powered up one 9682 doesn't:\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/04c3b2b3-9b5f-44ab-b5fa-2e504d92a942)\r\n","createdAt":"2023-12-29T03:03:21+0100"},{"author":{"login":"ratkosrb"},"body":"Should be fixed in the next update.","createdAt":"2024-01-01T10:04:36+0100"}],"createdAt":"2023-05-15T17:05:16+0200","number":3466,"labels":"Core, Reproduced, Crossfaction","state":"CLOSED","title":"Jail break!","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. After [Marshal Windsor](https://www.wowhead.com/classic/npc=9023/marshal-windsor) get his gear back horde players can attack him. easily bugging the quest.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://www.wowhead.com/classic/npc=9023/marshal-windsor\r\nQuest: https://www.wowhead.com/classic/quest=4322/jail-break\r\n\r\n**Expected behavior. Describe how it should work:**\r\nHorde players should have no opportunity to attack him during the quest partying with Alliance players.\r\n","updatedAt":"2024-01-01T10:04:36+0100","milestone":null,"closedAt":"2024-01-01T10:04:36+0100"},{"assignees":[],"author":{"login":"Dimmichu"},"comments":[{"author":{"login":"Dimmichu"},"body":"Insignia was sent to keyring, not inventory as expected.","createdAt":"2023-05-15T16:01:25+0200"}],"createdAt":"2023-05-15T13:34:11+0200","number":3465,"labels":"","state":"CLOSED","title":"[Scarlet Crusade Insignia] is not showing in character's inventory","body":"**Please, provide a clear description what the bug is:**\r\nCannot receive item [Scarlet Crusade Insignia]. The chatbox shows my character receives the item but it doesn't show in the inventory.\r\n(The bag it would have gone into was the Portable Pocket Dimension bag (https://database.turtle-wow.org/?item=50004)\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\nUnable to reproduce as it was a one time quest reward.\r\nGM contacted and said it was in my inventory. GM deleted item and re-added it to my inventory, I again saw that my character received it in the chat window but it did not get added to the inventory. All bags were open and tidy so any item additions would be obvious.\r\n\r\nAttempted deleting WDB and reloading client. No change.\r\n\r\nDisabled all addons. Still not visible.\r\n\r\nWithdrew max items from bank so all empty inventory slots were filled in case the item existed but the icon wasn't loaded. Managed to fill up inventory with real items and had no apparently empty slots.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nItem: https://database.turtle-wow.org/?item=53005\r\nQuest: https://database.turtle-wow.org/?quest=80711\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nItem should be visible in inventory upon receiving it.","updatedAt":"2023-05-15T16:01:25+0200","milestone":null,"closedAt":"2023-05-15T16:00:29+0200"},{"assignees":[],"author":{"login":"Pierrolo"},"comments":[{"author":{"login":"geojak"},"body":"There was a change last week that made low lvl speels at max act as if 10 levels apart. So those npcs spells are treated now as if lvl 50 apparently.\r\n\r\nI thought that change was meant only for pvp","createdAt":"2023-05-15T12:48:18+0200"},{"author":{"login":"Pierrolo"},"body":"Ho damn !!! So that's on purpose and it's not a bug ? man that's gonna screw quite a few farming places...","createdAt":"2023-05-15T13:03:00+0200"},{"author":{"login":"Pierrolo"},"body":"but still that doesn't explain why a resist frostbotl applies the slow effect...\r\n","createdAt":"2023-05-15T18:17:17+0200"},{"author":{"login":"balakethelock"},"body":"The change was initially made for pvp, it also affected pve, they fixed it to not affect pve but the fix won't be live until wednesday patch.\r\nIn other words, this is duplicate of #3428 and can be closed","createdAt":"2023-05-15T18:24:22+0200"}],"createdAt":"2023-05-15T12:00:30+0200","number":3464,"labels":"","state":"CLOSED","title":"Frosbolt gives the \"slow\" effect, even when resisted","body":"**Please, provide a clear description what the bug is:**\r\nI have been farming SM Cath for money for a while now, never had an issue until recently. I noticed i got slowed by frosbolt between 7 and 10 times per run. Before, i would get slowed by frosbolt about once every 10 runs, so quite a difference there. So I though maybe I didn't have enough frost resistance, so i bough frost res gear, now i have 84 frost resistance, and still i get slowed. When i put my ice barrier and my frost ward, i also get slowed (by the way, frost ward never reflect the forstbolt thrown at me, even with 2 talent point in \"Frost Warding\").\r\n\r\nI noticed this behavior also with some mobs in silithius who cast frosbolt, even though i resist some of those, i still get slowed some times, which is new.\r\n\r\nFinally, still in SM Cath, the Scarlet Sorcerer, cast a \"slow\" ability that lasts around 10 seconds, i've never seen them do that, let alone do it as 10-15-20 yard from me... But most of all, Twow database says it's a slow of 1% movement speed, when actually it's more 60%\r\n\r\n\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. go to SM Cath with a character with very high frost resistance gear\r\n2. Pick a random Scarlet Sorcerer\r\n3. Attack it once (don't kill it)\r\n4. Stand away from it (like 15 yards)\r\n5. Let it cast frosbotl at you\r\n6. Notice how most frosbolt are resisted (due to your gear) but amond the resisted ones, you still get slowed for some reason...\r\n\r\n\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=4294\r\nSpell: https://database.turtle-wow.org/?spell=9672\r\nSpell: https://database.turtle-wow.org/?spell=6146\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\nWhen I had just 29 frost res (including the Ice armor buff) i'd never get slowed by frosbotl (maybe once every 10 runs). If i'm not mistaken, when my shield absords a frosbolt i shouldn't get slowed (or at least that's how it worked before) and when i resist a frosbolt i shouldn't get slowed either (or at least that's how it worked before) .\r\n\r\n\r\n\r\nAll I am describing here is very new, it did not happen until last week basically. SM Cath is my money maker and i really enjoy farming it alone, it's quite fun to do, so now, i'm basically broke :)\r\n\r\n\r\nThanks in advance for any help or answers :)\r\n","updatedAt":"2023-12-09T05:14:16+0100","milestone":null,"closedAt":"2023-12-09T05:14:16+0100"},{"assignees":[],"author":{"login":"pierretusseau"},"comments":[{"author":{"login":"slowtorta"},"body":"This bug will be fixed in the patch 1166.","createdAt":"2023-05-23T01:57:41+0200"},{"author":{"login":"pierretusseau"},"body":"Thanks a lot for the hard work ! 💪😁 👍 ","createdAt":"2023-05-23T16:51:10+0200"}],"createdAt":"2023-05-15T08:39:55+0200","number":3463,"labels":"","state":"CLOSED","title":"Flypath bug and reconnected at the wrong place","body":"## **Please, provide a clear description what the bug is:**\r\nI took the flypath from Wester Plague Lands (Chillwind Camp) in direction for Menethil Harbor.\r\nI tried to move (forward key) just as I arrived, then the griffin started acted strange (a bit like the griffin in Goldshire when you move just as griffin pop)\r\nSuddenly the griffin started to fly in straight line to the north, going through the terrain. It went past Alah'thalas until the border of the map.\r\nWhen it arrived at the far north it started flying backwards with a weird angle back to the south.\r\nIt passes through Alah'thalas FP and got back to Wester Plague Lands FP.\r\n\r\nSince then I've **often** a bug when I reconnect (from SW or something else in Eastern Kingdom), I respawn at Chillwind Camp\r\n\r\nI wish at least to get a reset to have my char reconnect at the suitable place.\r\n\r\n## **Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Take Flypath from Western Plague Lands (Chillwind Camp)\r\n2. Arrive at Menethil Harbor (maybe try to move JUST AS the FP finish)\r\n\r\n## **Expected behavior. Describe how it should work:**\r\nArrive at the FP without problem.\r\nRespawning where I disconnected.\r\n","updatedAt":"2023-05-23T16:51:10+0200","milestone":null,"closedAt":"2023-05-23T01:57:41+0200"},{"assignees":[],"author":{"login":"Sringaram"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/49c8b8c3-00a5-46d7-b7d4-e45071faa161)\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/dbe072a0-66ac-4c86-b49d-50d703a5c647)\r\n","createdAt":"2023-12-04T16:06:32+0100"}],"createdAt":"2023-05-15T05:27:45+0200","number":3462,"labels":"Couldn't reproduce, Rogue, Spell","state":"CLOSED","title":"NPC: Winterfall Pathfinder","body":"NPC: https://database.turtle-wow.org/?spell=16498\r\nSpell: https://database.turtle-wow.org/?spell=16498\r\n\r\nThe Faerie Fire used by those mobs (and I assume some other mobs) blocks the use of Vanish.\r\n\r\nExpected behavior: Faerie Fire isn't meant to prevent the use of Vanish to remove roots and snares.","updatedAt":"2023-12-04T16:07:24+0100","milestone":null,"closedAt":"2023-12-04T16:06:32+0100"},{"assignees":[],"author":{"login":"JoLiKMC"},"comments":[{"author":{"login":"GitGurky"},"body":"should be fixed next update. ","createdAt":"2023-06-27T20:35:53+0200"}],"createdAt":"2023-05-15T04:16:40+0200","number":3461,"labels":"","state":"CLOSED","title":"\"The Hunter's Path\" (Goblin, Thunder Bluff) is Buggy","body":"**Please, provide a clear description what the bug is:**\r\nAs a Goblin Hunter, when doing the Level 10 quest, \"The Hunter's Path\", Kary Thunderhorn both starts **and** finishes the quest, but she's not supposed to finish the quest.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n1. Create a Goblin Hunter character. Raise it up to Level 10.\r\n2. Go to the Hunter Rise of Thunder Bluff and talk to Kary Thunderhorn. <sup>(X: 58.5, Y: 88.4)</sup>\r\n3. Accept her version of the quest, \"The Hunter's Path\".\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nNPC: https://database.turtle-wow.org/?npc=3038 (\"Kary Thunderhorn\")\r\nQuest: https://database.turtle-wow.org/?quest=80330 (\"The Hunter's Path\")\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe player should not be able to turn the quest in to the quest-giver. Instead, it should be turned in at [Viz Fizbeast](https://database.turtle-wow.org/?npc=80903).\r\n\r\n**Further details:**\r\nAfter receiving the quest, the player is directed to go to Razor Hill in Durotar and speak with Viz Fizbeast to start the pet training quest chain. However, the prerequisite quest can *also* be turned in to the quest-giver, Kary Thunderhorn. Doing so causes the quest to complete like normal, but the quest completion dialogue stays open.\r\n\r\nThis doesn't appear to have any negative impact on the quest line. It disallows the other versions of the quest and [the next quest](https://database.turtle-wow.org/?quest=80331) still opens up just fine.\r\n","updatedAt":"2023-06-27T20:35:53+0200","milestone":null,"closedAt":"2023-06-27T20:35:53+0200"},{"assignees":[],"author":{"login":"zeress"},"comments":[],"createdAt":"2023-05-15T00:21:42+0200","number":3460,"labels":"","state":"CLOSED","title":"Caelan's Rest has no Innkeeper","body":"**Please, provide a clear description what the bug is:**\r\nDespite having a designated Inn with the normal Inn npcs, Caelan's Rest (Lapidis Isle) has no Innkeeper, and thus cannot be used as a possible hearth location,.\r\n**Expected behavior. Describe how it should work:**\r\nThere should be an Innkeeper","updatedAt":"2023-06-27T22:17:28+0200","milestone":null,"closedAt":"2023-06-27T22:17:28+0200"},{"assignees":[],"author":{"login":"JoLiKMC"},"comments":[{"author":{"login":"JoLiKMC"},"body":"Upon further investigation, [Dark Ranger Lanissa](https://database.turtle-wow.org/?npc=81050) can and does allow Goblins to train their Hunter skills. Considering her proximity to Liott Maneskin, I'd say this bug just became even less significant.","createdAt":"2023-05-15T06:51:04+0200"},{"author":{"login":"twowTurtReynolds"},"body":"![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/1c9f9fa9-a7fd-4cf0-9f38-9cf3681773c2)\r\nI cannot reproduce.","createdAt":"2023-12-09T05:20:56+0100"}],"createdAt":"2023-05-14T23:54:16+0200","number":3459,"labels":"Couldn't reproduce, NPC, Goblin","state":"CLOSED","title":"Goblins Hunters Can't Learn Skills from Liott Maneskin","body":"**Please, provide a clear description what the bug is:**\r\nWhen a Goblin Hunter talks to Liott Maneskin, the a Level 15 Hunter Trainer hanging out in Brill, Tirisfail Glades, they are not given the option to learn new skills.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n1. Create a Goblin Hunter character.\r\n2. Go to Brill in the Tirisfal Glades and talk to Liott Maneskin. <sup>(X: 60.2, Y: 61.5)</sup>\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nNPC: https://database.turtle-wow.org/?npc=60484\r\n\r\n**Expected behavior. Describe how it should work:**\r\nWhen talking to a class trainer of any kind, if the player is a matching class, they should always be able to learn new skills from said trainer so long as their Reputation is Neutral or higher. [Morpheus Ribcage](https://database.turtle-wow.org/?npc=60483) is able to teach Goblin Hunters new skills up to Level 6, as expected. The three Hunter Trainers inside the Undercity are also able to teach skills to Goblin Hunters. It's only Liott that's the odd trainer out.\r\n\r\nIncidentally, I have not tested this with the other three races (Orc, Troll, Tauren), so this may not be isolated to just Goblins.\r\n","updatedAt":"2023-12-09T05:20:57+0100","milestone":null,"closedAt":"2023-12-09T05:20:56+0100"},{"assignees":[],"author":{"login":"GrillBanditten"},"comments":[{"author":{"login":"Muigin"},"body":"Cannot reproduce on current version.","createdAt":"2023-10-20T11:12:09+0200"}],"createdAt":"2023-05-14T22:00:06+0200","number":3458,"labels":"","state":"CLOSED","title":"Forlorn spirit stalvan quest elwynn forest","body":"**Please, provide a clear description what the bug is:**\r\nSo i was doing the stalvan questline and when i reached the lumber camp in elwynn forest there where multiple (10+) of these spirits.\r\nIt would seem to me that the despawn timer is disabled or some other bug has happened before i arrived there. \r\nServer time 19:45.\r\n\r\nA GM turned and killed them all, and when i took the torn jounal only one spawned as intended.\r\n\r\nAs it was a single coincidence for me, i cant reproduce anything. Sorry.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=2044\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=74\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-10-20T11:12:09+0200","milestone":null,"closedAt":"2023-10-20T11:12:09+0200"},{"assignees":[],"author":{"login":"carmdemaio"},"comments":[{"author":{"login":"carmdemaio"},"body":"Immediately after the server rest after a crash on 5/14/23 I was able to find enough shamen to finish the quest. This suggests that people are either farming the shamen or they respawn less frequent or often than the other ogre mobs in the area. Apologies if this is not a bug. ","createdAt":"2023-05-16T05:10:01+0200"},{"author":{"login":"GitGurky"},"body":"It seems to work as intended. ","createdAt":"2023-06-26T19:14:24+0200"}],"createdAt":"2023-05-14T19:55:34+0200","number":3457,"labels":"","state":"CLOSED","title":"Gordunni Shaman rarely spawn","body":"**Please, provide a clear description what the bug is:**\r\n\r\nFor the quest The Ogres of Feralas the Gordunni Shaman have a very low spawn rate despite that hat you are required to kill 10 of them. The spawn rate feels so low that I think it is unintentional. Sometimes there are not any Gordunni Shaman despite there being plenty of other Gordunni ogres. \r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\nTravel to 58, 68 in Feralas and look for Gordunni Shaman.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nhttps://database.turtle-wow.org/?quest=2980\r\nhttps://database.turtle-wow.org/?npc=5236\r\n\r\nNPC: https://database.turtle-wow.org/?npc=5236\r\nQuest: https://database.turtle-wow.org/?quest=2980\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nThere should (potentially) be as many Gordunni Shaman as there are Gordunni Warlocks and other Gordunni spellcasters.","updatedAt":"2023-06-26T19:14:24+0200","milestone":null,"closedAt":"2023-06-26T19:14:24+0200"},{"assignees":[],"author":{"login":"alexmenss"},"comments":[{"author":{"login":"alexmenss"},"body":"help me or play without: Redemption","createdAt":"2023-05-16T11:03:45+0200"}],"createdAt":"2023-05-14T18:54:45+0200","number":3456,"labels":"","state":"CLOSED","title":"(paladin) NPS Duthorian Rall","body":"written with google translate.\r\nhi. gm said go here.\r\nNPS Duthorian Rall does not give an item Tome of Divinity.\r\nA gray exclamation mark hangs above it, when pressed, there is no reaction.\r\ni am paladin 23 lvl , quest to get https://database.turtle-wow.org/?item=6953 I fulfilled.\r\ncompleted the quest to get a new ability.\r\nthe quest to get the opportunity to resurrect does not give!\r\nname: Ogmut\r\n\r\nNPC: https://database.turtle-wow.org/?npc=6171\r\nItem: https://database.turtle-wow.org/?item=6775\r\nQuest: https://database.turtle-wow.org/?quest=1642\r\n\r\n\r\n","updatedAt":"2023-05-18T15:39:57+0200","milestone":null,"closedAt":"2023-05-18T15:39:46+0200"},{"assignees":[],"author":{"login":"bugzy411"},"comments":[{"author":{"login":"redmagejoe"},"body":"Confirmed that no Power Gains generate threat on Turtle (and possibly vmangos). Bloodrage is an exception, possibly having been programmed with inherent threat bonus, as it was tested extensively and was the only form of technique by which to gain Rage which pulled aggro on a 0 threat target.\r\n\r\nThe ratio for Power to Threat should be 1:5 for Rage and Energy and 1:0.5 for Mana. These threat values are NOT modified by threat modifiers like those passively in effect on Warriors and Rogues.\r\n\r\n[Source 1](https://wowwiki-archive.fandom.com/wiki/Threat#Changes_to_threat_levels)\r\n[Source 2](https://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-guides/13015-how-do-aggro-threat-work-wow.html)","createdAt":"2023-07-04T18:31:01+0200"},{"author":{"login":"GitGurky"},"body":"Fixed in the next update","createdAt":"2023-07-06T13:32:29+0200"}],"createdAt":"2023-05-14T04:31:21+0200","number":3455,"labels":"","state":"CLOSED","title":"Seal/Judgement of Wisdom does not give threat","body":"It's a well-known fact that resource regen causes threat. Rage has a 5x threat modifier. HP has a 0.25x threat modifier. Mana has a 0.5x threat modifier. So, if someone hits a mob and deals 100 threat, if you are on the threat table, and immediately pop a potion, you'll rip aggro off the tank if your healing or mana regen goes over 110 threat in melee or 130 threat if ranged since you need to do 1.1x threat to pull aggro in melee or 1.3x threat in ranged. Passive mana regen from say blessing of wisdom or mana spring totem do not give threat.\r\n\r\nIf seal/judgement both proc from a single hit, that will give you 149 mana regen. This should give the paladin 141.55 extra threat spread throughout all the mobs that you have on the threat table since righteous fury affects holy spells and should apply a 1.9 threat modifier. Likewise, if using seal of righteousness and it procs judgement of wisdom, it should give you an extra 56.05 threat per proc. If the turtle wow threat meter is legit and is showing proper threat values, then you are not gaining this threat at all.\r\n\r\nI tested on a training dummy in Stormwind and I used the turtle wow threat meter, which supposedly pulls directly from the server to show accurate threat values and all I see are my white hits from auto attack generating threat. I've dropped my hp and my mana to test this and should be fixed asap. Seal/judgement of light is giving proper threat values and is modified by righeous fury.","updatedAt":"2023-07-06T13:32:30+0200","milestone":null,"closedAt":"2023-07-06T13:32:29+0200"},{"assignees":[],"author":{"login":"jongdetim"},"comments":[{"author":{"login":"GitGurky"},"body":"This is a client limitation, you can always try editing the config.wtf with a frame rate of 200 as I have heard that works. ","createdAt":"2023-06-26T19:15:24+0200"},{"author":{"login":"jongdetim"},"body":"Indeed. I have since fixed it by using VanillaFixes","createdAt":"2023-06-27T17:19:36+0200"}],"createdAt":"2023-05-14T00:33:55+0200","number":3454,"labels":"","state":"CLOSED","title":"Extremely inconsistent framerate until refresh rate is set to 144hz in settings. Settings always display 60hz","body":"**Please, provide a clear description what the bug is:**\r\n\r\nEvery session, my fps oscillates between ~60 and 147, and the game is visually unsmooth. After setting the refresh rate to 144 in the game's video settings, suddenly it maintains a steady 147.8 fps. This also comes with visual bugs in the menus, such as the character screen tabs, which are white squares without text.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. On a 144 hz monitor, on \"windowed mode\", notice the settings show 60hz selected.\r\n2. Notice the frametimes being all over the place.\r\n3. Select the 144hz setting in video settings.\r\n4. Notice that the frametimes are fixed.\r\n5. Menus are now graphically bugged.\r\n","updatedAt":"2023-06-27T17:19:36+0200","milestone":null,"closedAt":"2023-06-26T19:15:24+0200"},{"assignees":[],"author":{"login":"geojak"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/2a284af1-42f0-4674-a6c7-c914fd19d966)\r\n","createdAt":"2023-12-29T02:57:59+0100"}],"createdAt":"2023-05-13T23:02:12+0200","number":3453,"labels":"PvP, Custom Content Polish, Reproduced","state":"OPEN","title":"Hunter pets keep their buffs including world buffs when entering blood ring","body":"**Please, provide a clear description what the bug is:**\r\n\r\nwhen you enter blood ring, all buffs on yo get removed\r\nthis is not the case for hunter pets\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. get onyxia wolrd buff on your hunter pet\r\n2. enter blood ring\r\n3. chekch that the buff was removed from the hunter but stays up on the hunter pet\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nbuffs also removed from hunter pets, probably warlock too\r\nthis is especcially harmfull for low level blood rings where a world buffed hunter pet can probaly solo everyone. imagine lvl 19 blood ring for example\r\n","updatedAt":"2023-12-29T02:58:00+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"MeDicenPlani"},"comments":[{"author":{"login":"GitGurky"},"body":"will need more information on rank settings in the guild bank to pursue this further. ","createdAt":"2023-06-26T19:16:28+0200"}],"createdAt":"2023-05-13T21:17:52+0200","number":3452,"labels":"Further informations required","state":"CLOSED","title":"Can't deposit into Guild Vault","body":"Not long ago <Templarios> got our own Guild Vault, I have the fourth highest rank of the guild and have full access to the Guild Vault, that's what it shows to our GM and at the top of the Vault window.\r\nI can move stuff inside the bank and withdraw items by right clicking only, but can't deposit items, when I try to deposit them they turn gray in my bags but don't actually move.\r\nHalf of the people with my rank have this issue, the rest of them have complete access.\r\n","updatedAt":"2023-06-26T19:16:28+0200","milestone":null,"closedAt":"2023-06-26T19:16:28+0200"},{"assignees":[],"author":{"login":"Sringaram"},"comments":[],"createdAt":"2023-05-13T20:29:27+0200","number":3451,"labels":"Dungeons & Raids, Mechanic, Need Replication on VMaNGOS","state":"OPEN","title":"NPC: Giant Claw Tentacle","body":"NPC: https://database.turtle-wow.org/?npc=15728\r\nSpell: ???\r\n\r\nThe AoE damage and knockback that's inflicted on the spawn of those tentacles can be resisted and/or avoided somehow.\r\nThis results in the unlucky player remaining in melee range of the tentacle and most likely getting instantly killed by the following melee swing.\r\n\r\nExpected behavior: The AoE knockback should never be resisted so that all players in the spawn's area are knocked out of melee range, giving tanks time to intercept the tentacle.","updatedAt":"2023-12-09T05:23:09+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"Cicimici92"},"comments":[{"author":{"login":"GitGurky"},"body":"![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/90982783/e3eecbd7-ee69-40cb-87d9-284996db594f)\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/90982783/c68d08c0-8228-43de-b7ca-bf2028cd0d0d)\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/90982783/cf306903-d8e1-4357-b9a2-22e4739dc3dc)\r\nWas able to turn this in fine, abandon it and retake it also clear your wdb folder. Not a bug.","createdAt":"2023-06-27T20:24:06+0200"}],"createdAt":"2023-05-13T11:44:11+0200","number":3450,"labels":"","state":"CLOSED","title":"Quest The Instigator's Enchantment cannot be turned in","body":"On my character Richgnome (lvl 60 Gnome Mage) I have obtained all quest items required for The Instigator's Enchantment quest (https://database.turtle-wow.org/?quest=8950), and the quest is marked as completed in my log:\r\n\r\nItems:\r\n[Jeering Spectre's Essence](https://database.turtle-wow.org/?item=22224)\r\n4x[Dark Rune](https://database.turtle-wow.org/?item=20520)\r\n8x[Large Brilliant Shard](https://database.turtle-wow.org/?item=14344)\r\n\r\nHowever, when I go to the NPC located in Dire Maul Library (Falrin Treeshaper (https://database.turtle-wow.org/?npc=16032))\r\nI am not able to turn in the quest (the Complete button is greyed out).\r\n\r\nI have tried resetting the instance, logging out and in, and deleting WDB, but nothing worked.\r\n\r\nCan you look into this?\r\n\r\nAttached are some screenshots of my inventory, quest log and the turn in.\r\n\r\nThanks.\r\n![Screenshot_2](https://github.com/slowtorta/turtlewow-bug-tracker/assets/133494765/50239e75-f6ea-4aa2-b2c7-c2e728c94c8c)\r\n![Screenshot_3](https://github.com/slowtorta/turtlewow-bug-tracker/assets/133494765/a9c2e76a-910e-4b27-b184-9f8d0bf45705)\r\n![Screenshot_4](https://github.com/slowtorta/turtlewow-bug-tracker/assets/133494765/1209c624-a584-4414-9e16-eb0e7f05b711)\r\n![Screenshot_1](https://github.com/slowtorta/turtlewow-bug-tracker/assets/133494765/338199d7-3a2a-4cca-b0a0-b3cadaeb6ac7)\r\n![Screenshot_5](https://github.com/slowtorta/turtlewow-bug-tracker/assets/133494765/fcfb6a4e-5f5f-427d-a3de-8791eb9848d0)\r\n![Screenshot_6](https://github.com/slowtorta/turtlewow-bug-tracker/assets/133494765/4b8b70c3-ca11-4727-9af4-9c40ae1304a9)\r\n\r\n","updatedAt":"2023-06-27T20:24:06+0200","milestone":null,"closedAt":"2023-06-27T20:24:06+0200"},{"assignees":[],"author":{"login":"jongdetim"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"We will need solid replication steps on this!","createdAt":"2023-12-09T05:18:00+0100"},{"author":{"login":"balakethelock"},"body":"@jongdetim has to precise if at the time of the bug, the imp has the aura or not. If the imp has the aura: most likely the ol' bug with warmode not letting friendly auras affect others. If the imp doesn't have the aura: pet AI bug.","createdAt":"2023-12-09T12:05:18+0100"},{"author":{"login":"cyaohiri"},"body":"Looks similar to #3084 and #2740.","createdAt":"2023-12-09T12:09:24+0100"},{"author":{"login":"twowTurtReynolds"},"body":"Thanks. Closing until rep steps can be acquired.","createdAt":"2023-12-16T21:13:32+0100"}],"createdAt":"2023-05-13T01:40:41+0200","number":3449,"labels":"Further informations required, Warlock, Spell, Need Help from the Community :)","state":"CLOSED","title":"Blood Pact often not applying to any or all characters, solo or grouped","body":"**Please, provide a clear description what the bug is:**\r\n\r\nThe warlock demon pet Imp has an ability called Blood Pact. It increases all party member's stamina. Seemingly randomly, the buff isn't applied to any party member, including the warlock and when not grouped. The fix seems to be to disable autocasting of the Blood Pact spell. Then uncasting it. Resummoning an Imp, and then casting the Blood Pact spell.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Summon the Imp, and have Blood Pact on autocast.\r\n2. Play for a while or resummon the Imp until you notice that you don't have the buff, and recasting it doesn't fix it.\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nIt should correctly apply the buff to all party members within range.\r\n","updatedAt":"2023-12-16T21:13:32+0100","milestone":null,"closedAt":"2023-12-16T21:13:32+0100"},{"assignees":[],"author":{"login":"jongdetim"},"comments":[{"author":{"login":"GitGurky"},"body":"this will be fixed in the next update. ","createdAt":"2023-06-27T20:22:16+0200"}],"createdAt":"2023-05-13T01:27:17+0200","number":3448,"labels":"","state":"CLOSED","title":"Mana Funnel (rank 1) does not exist. Trainer only teaches rank 2.","body":"Please, provide a clear description what the bug is:\r\n\r\nThe Turtle Wow warlock ability mana funnel (rank 1) is not sold at level 40. It actually does not even exist. The warlock trainer only sells mana funnel (rank 2) at level 50.\r\n\r\nSteps to reproduce the behavior with as much detail as possible:\r\n\r\nGo to the warlock trainer and check the demonology spells they teach.\r\n\r\nExpected behavior. Describe how it should work:\r\n\r\nThe warlock class trainer should teach mana funnel (rank 1) at level 40.\r\n","updatedAt":"2023-06-27T20:22:16+0200","milestone":null,"closedAt":"2023-06-27T20:22:16+0200"},{"assignees":[],"author":{"login":"mniert"},"comments":[{"author":{"login":"slowtorta"},"body":"This one is working as intended. ","createdAt":"2023-05-23T03:07:35+0200"}],"createdAt":"2023-05-12T21:14:36+0200","number":3447,"labels":"","state":"CLOSED","title":"[Quest] Return to Kheyna","body":"**Please, provide a clear description what the bug is:**\r\nThe npc to hand in \"Return to Kheyna\" is bugged. Crystal summons her with no problem but players cant talk to her and so cant finish the quest \r\n\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=81041\r\nQuest: https://database.turtle-wow.org/?quest=80409\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nPlayers should be able to hand in the quest \r\n","updatedAt":"2023-05-23T03:07:35+0200","milestone":null,"closedAt":"2023-05-23T03:07:35+0200"},{"assignees":[],"author":{"login":"geojak"},"comments":[],"createdAt":"2023-05-12T19:11:05+0200","number":3446,"labels":"PvP","state":"OPEN","title":"going inside raids causes blood rign ghost queue","body":"**Please, provide a clear description what the bug is:**\r\n\r\nthis bug contributes in the many many ghost queue blood rings we see.\r\nthat is, when games canclen beause not all 4 people join. this happens way to often\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. qeuue blood ring\r\n2. join a raid\r\n3. enter naxx\r\n4. now blood ring pops\r\n5. click \"ENTER\"\r\n6. nothing happens\r\n7. after a minute the enter blood ring pops up again since you got an actinve invite, this time clicking enter works!\r\n8. play blood ring\r\n9. be teleported to the grayeyard of the raid you were inside\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nwhen you enter an area that bugs out blood ring like a dungeon or raid, then you should be removed from queue\r\nsimilair as to shimmering flat race","updatedAt":"2023-12-06T15:52:25+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"geojak"},"comments":[{"author":{"login":"Zebouski"},"body":"I've been informed that Crescent Grove also does this to you, and similarly a relog fixes it.\r\n\r\nDarnassus <-> Rutheran TP is also affected","createdAt":"2023-06-13T05:15:59+0200"},{"author":{"login":"GitGurky"},"body":"I dont think this is just blood ring it seems to happen when you port from one map id to another\r\n","createdAt":"2023-06-27T20:09:12+0200"},{"author":{"login":"Zebouski"},"body":"> I dont think this is just blood ring it seems to happen when you port from one map id to another\r\n\r\nbig point is, is that this doesnt seem to happen when entering blizzlike dungeons. only the custom turtle instances is \"poisioning\" the session","createdAt":"2023-06-27T22:17:22+0200"},{"author":{"login":"geojak"},"body":"khara crpy also has this issue","createdAt":"2023-06-30T20:45:27+0200"},{"author":{"login":"geojak"},"body":"the engineer worlmhole also cuases this bug","createdAt":"2023-07-04T21:36:38+0200"},{"author":{"login":"AyleeJenn"},"body":"Has this been noted/addressed yet??\r\n\r\nMy group and I can confirm that this does indeed reliably happen in Crescent Grove dungeon. We tried it several times and every time the bug could be reproduced. I do believe that this may be a genuine bug. So I am leaving a comment here to affirm the relevance and reproducibility of this issue.","createdAt":"2023-07-21T01:10:32+0200"},{"author":{"login":"GitGurky"},"body":"No it's not addressed it is still open","createdAt":"2023-07-21T06:01:48+0200"},{"author":{"login":"Muigin"},"body":"All maps without AreaTriggers and using custom portals (rather than official behavior portals) have been fixed as of 1.17.0","createdAt":"2023-10-20T11:04:42+0200"}],"createdAt":"2023-05-12T18:38:56+0200","number":3445,"labels":"Client","state":"CLOSED","title":"custom dungeons and blood ring break portals","body":"**Please, provide a clear description what the bug is:**\r\nafter playing blood ring you get unable to go trough portals\r\n\r\n1. queue blood ring\r\n2. play blood ring\r\n3. finish blood ring\r\n4. back to the real world\r\n5. try go trough any portal, like sw mage tower or go inside a dungeon\r\n6. cant go inside \r\n7. have to relog to fix\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nblood ring should not break portals ","updatedAt":"2023-12-09T03:01:25+0100","milestone":{"title":"Patch 1.17.0 or Earlier","state":"CLOSED","url":"https://github.com/slowtorta/turtlewow-bug-tracker/milestone/2"},"closedAt":"2023-10-20T11:04:42+0200"},{"assignees":[],"author":{"login":"balakethelock"},"comments":[{"author":{"login":"boyolad"},"body":"![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/115322800/ec94d5da-8f8b-4db1-a44d-ca6d3be1c818)\r\nPatch Notes for 1.12.0 state that this was not intended behavior and was fixed as detailed here.\r\n\r\nI can confirm they can use their abilities immediately after teleport and there is no delay period. ","createdAt":"2023-08-06T15:09:07+0200"},{"author":{"login":"twowTurtReynolds"},"body":"Testing on the PTR, letting him just wack me:\r\n\r\nVek'nilash seems to doublehit most but not all of his hits. He uses unbalancing stike and uppercut, and every minute or two these two abilities can end up being used in the same second, with the followup attack (or two), this can result in 6 attacks in 2 seconds with up to 3 of them with a high crushing chance due to unbalancing debuff. I didn't see any triple attacks, but regardless...\r\n\r\nThis boss is brutal right now compared to classic: https://youtu.be/ECf01WoH7rQ?t=116 where double hits are rare, and indeed he never uses uppercut and unbalancing back to back.\r\n\r\nhttps://github.com/slowtorta/turtlewow-bug-tracker/issues/3444 is to track the unbalancing + uppercut issue. https://github.com/slowtorta/turtlewow-bug-tracker/issues/5245 is to track the doublehit rate possibly being too high.","createdAt":"2023-11-18T06:09:09+0100"}],"createdAt":"2023-05-12T17:34:53+0200","number":3444,"labels":"Dungeons & Raids, Reproduced","state":"OPEN","title":"Twin Emperors are missing the delay between abilities (\"bad luck protection\")","body":"**Please, provide a clear description what the bug is:**\r\nEmperor Vek'lor and Emperor Vek'nilash can use Unbalancing Strike or Arcane Burst immediately after a teleport\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Engage combat with the twin emps encounter\r\n2. Wait for the teleport to happen\r\n3. See that if you're in melee range of the caster emperor, he will immediately use Arcane Burst. This makes doing the fight the proper way RNG based, since the caster emperor can use Arcane Burst immediately after teleport when the warrior tank is still in position to take damage from it.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=15276\r\nNPC: https://database.turtle-wow.org/?npc=15275\r\n\r\n**Expected behavior. Describe how it should work:**\r\nEmperor Vek'lor and Emperor Vek'nilash don't use these abilities within 5 seconds of each other. This issue is not specific to this boss but is present in other ones as well ( #3219 )\r\nProof:\r\nhttps://wowpedia.fandom.com/wiki/Patch_1.12.0#:~:text=It%20should%20no%20longer%20be%20possible%20for%20Emperor%20Vek%27lor%20and%20Vek%27nilash%20to%20Unbalancing%20Strike%20or%20Arcane%20Burst%20immediately%20after%20a%20teleport.","updatedAt":"2023-11-18T06:09:28+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"fatnerdynerd"},"comments":[{"author":{"login":"balakethelock"},"body":"https://github.com/slowtorta/turtlewow-bug-tracker/issues/3393\r\n\r\nThe consensus reached was to best fix this, specifically target the mind control debuffs used by raid bosses and remove their double dipping on paladin damage.","createdAt":"2023-05-12T17:21:52+0200"},{"author":{"login":"burner1024"},"body":"> The consensus reached was\r\n\r\nIt wasn't.","createdAt":"2023-05-16T07:07:23+0200"},{"author":{"login":"balakethelock"},"body":"> > The consensus reached was\r\n> \r\n> It wasn't.\r\n\r\nbruh you made a completely offtopic remark about their pvp damage. You wanna complain about that go to the forums not the bug reports github.","createdAt":"2023-05-16T16:12:21+0200"},{"author":{"login":"burner1024"},"body":"> bruh you made a completely offtopic remark about their pvp damage. You wanna complain about that go to the forums not the bug reports github.\r\n\r\nDo you understand the word consensus?\r\nAnd you have provided 0 evidence that it's a bug at all. So who's complaining here. Bruh.","createdAt":"2023-05-16T22:11:23+0200"},{"author":{"login":"balakethelock"},"body":"There were three people in the discussion and the three people agreed. Nobody showed up to voice their opposition despite being able to, so that's a consensus.\r\n\r\nYour reading comprehension may be on the lower end since you're here to complain about paladins in PvP (and I'm one to agree on that, but not here. This is Github), so let me explain again what the exact problem we are reporting is:\r\n\r\nDouble dipping is not a blizzard bug; it is unintended consequences of a custom change. When Turtle WoW added Holy Strike a completely custom spell, they didn't anticipate that enemy bosses have an interaction with Holy Strike that makes it do upwards of 10k unresistable holy damage to the paladin's allies.\r\n\r\nThe purpose of this post is to draw attention to that oversight in the hopes that they fix it. In our last KT kill, we had 3 rets and we made 2 of them respec to holy because ret paladins in a fight with mind control are a ticking time bomb. If they're not CC'd within one second, they're oneshotting somebody in melee, in a lot of cases that somebody is the tank.\r\n\r\nAnother possible solution, is stop the AI that controls mind controlled players from ever casting Holy Strike.","createdAt":"2023-05-16T22:34:14+0200"},{"author":{"login":"burner1024"},"body":"> There were three people in the discussion and the three people agreed.\r\n\r\nLie.\r\n\r\n> Double dipping is not a blizzard bug; it is unintended consequences of a custom change.\r\nWhen Turtle WoW added Holy Strike a completely custom spell, they didn't anticipate that enemy bosses have an interaction with Holy Strike that makes it do upwards of 10k unresistable holy damage to the paladin's allies.\r\n\r\nFor a completely custom spell, word \"blizzlike\" gets thrown around too much in the linked issue.\r\nYou can't have it both ways. Either there are points of reference that can be used to draw parallels with vanilla, in which case there should be links to support those, or it's so completely custom that all talk about vanilla double dipping and seal of command has 0 relevance.","createdAt":"2023-05-16T23:24:15+0200"},{"author":{"login":"balakethelock"},"body":"https://github.com/slowtorta/turtlewow-bug-tracker/issues/3393#issuecomment-1536726182\r\nNot a lie. The people talking about it were me, Zibouski and Geojak. You were ranting about an entirely irrelevant thing. You were not in the discussion and you still aren't, you're completely lost.\r\n\r\nBlizzlike = works in a way consistent with the way blizzard would have made it.\r\nSince Ignite has double dipping, this isn't a thing that was completely unknown to blizzard back in 2006. It's simply something that never manifested into a problem in practice until Turtle wow added holy strike and made ret paladins something brought commonly into raids.\r\n\r\nSeal of command has double dipping too, paladins can use judgement or click off the buff immediately before the MC to avoid oneshotting their allies. As for holy strike, there's nothing you can do. Even holy paladins can oneshot their allies with holy strike.\r\n\r\nOnce again, this is a thread about holy strike oneshotting allies when under mind control effects.\r\nYou are not concerned with that, you are concerned about the state of paladins in pvp. So why in the world are you here talking nosense?","createdAt":"2023-05-16T23:50:52+0200"},{"author":{"login":"burner1024"},"body":"> Seal of command has double dipping too, paladins can use judgement or click off the buff immediately before the MC to avoid oneshotting their allies.\r\n\r\nIf it's a bug with SoC, where's your proof? If it's not, then current behaviour is as blizzlike as you can say that about a custom spell.\r\n\r\n> Once again, this is a thread about holy strike oneshotting allies when under mind control effects.\r\n\r\nYou yourself linked the other issue, where word \"PVP\" is literally in the first line of the description, as a resolution to this.","createdAt":"2023-05-17T02:03:38+0200"},{"author":{"login":"balakethelock"},"body":"I literally said it's not a bug, it's an oversight.\r\n\r\nI linked the other issue not for the original post but for the comments after it, which changed the subject from PvP to mind control effects in PvE.","createdAt":"2023-05-17T11:03:16+0200"},{"author":{"login":"twowTurtReynolds"},"body":"Closing as dupe of https://github.com/slowtorta/turtlewow-bug-tracker/issues/3393","createdAt":"2023-12-04T03:47:08+0100"}],"createdAt":"2023-05-12T16:51:02+0200","number":3443,"labels":"","state":"CLOSED","title":"AQ40 Skeram paladin MC dmg is out of control","body":"**Please, provide a clear description what the bug is:**\r\nDuring the boss fight, The Prophet Skeram, Paladins during mind control have a chance to deal obscenely high damage\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Engage The Prophet Skeram and have a retribution paladin fall under mind control with Seal of Command talented\r\n2. Once the MC'd paladin attacks another player, they take ridiculous amounts of damage.\r\n\r\nhttps://media.discordapp.net/attachments/1044629927816855653/1103900309811634286/image.png\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nPaladins shouldn't deal 20000 damage to players during Mind control. Even if players gain a 300% damage increase, a spell that normally does 1000-2000 damage shouldn't do 1000% as much.","updatedAt":"2023-12-04T03:47:09+0100","milestone":null,"closedAt":"2023-12-04T03:47:08+0100"},{"assignees":[],"author":{"login":"GrizB37"},"comments":[{"author":{"login":"Kharkov72"},"body":"I can confirm this is still happening. I think what happens is when you que the Maul, the clearcasting is set for the maul, so the bite will use rage. The main problem with this is that if you use bite, it causes a cooldown on Maul, so if you use it first for the clearcasting, you might lose your next maul, which is also bad.","createdAt":"2023-07-11T20:29:04+0200"},{"author":{"login":"twowTurtReynolds"},"body":"I do see the weirdness in that if you hit maul and then savage bite, the clearcasting use becomes \"locked\" in to the maul, which can be intuitively figured out, however savage bite will be lit up yet not let you cast. This is an unfortunate issue of UI polish that I'm not sure can be fixed.\r\n\r\n> The main problem with this is that if you use bite, it causes a cooldown on Maul, so if you use it first for the clearcasting, you might lose your next maul, which is also bad.\r\n\r\nAs for any gameplay GCD concerns, those were fixed with 1.17.0, see: https://github.com/slowtorta/turtlewow-bug-tracker/issues/1664","createdAt":"2023-12-04T04:16:56+0100"},{"author":{"login":"Tephus"},"body":"There's a second result of this bug (I assume it's caused by the same bug).\r\n\r\nIf you DO have the rage to case a Savage Bite while Maul is queued, then casting Savage Bite will consume the rage cost, and consume the OoC proc. The Maul will also cost rage when it goes off.\r\n\r\nYou lose the OoC proc for nothing.","createdAt":"2023-12-08T03:37:47+0100"}],"createdAt":"2023-05-12T10:38:50+0200","number":3442,"labels":"Druid, Spell, Client, Reproduced","state":"OPEN","title":"Savage Bite, Maul and Omen of Clarity. ","body":"**Please, provide a clear description what the bug is:**\r\nThe Problem is, when you get a clearcasting proc from Omen of Clarity, and a Maul is queued, you cannot use Savage Bite unless you have the Rage required for the spell, You have to manually cancel the queued Maul or you cannot use the Clearcasting with Savage Bite. \r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Get Clearcasting proc from Omen of Clarity. \r\n2. Have Maul Queued. \r\n3. Have less than 30 Rage. \r\n4. Try use Savage Bite. (won't work) \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nYou should be able to use Clear casting with Savage Bite, with <30 Rage, regardless if you have Maul queued. The problem is sometimes your Maul eats your clearcasting costing you 20 rage (23 with idol). \r\n","updatedAt":"2023-12-08T03:37:48+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"darkhorror1984"},"comments":[],"createdAt":"2023-05-12T09:02:31+0200","number":3441,"labels":"","state":"CLOSED","title":"Quest Treant Muisek must be mark as elite","body":"Quest Treant Muisek must be mark as elite in quest log\r\n\r\n1. Take quest\r\n2. Open quest log\r\n\r\nYou need to kill elite mobs https://database.turtle-wow.org/?npc=7584\r\n\r\nQuest: https://database.turtle-wow.org/?quest=3126","updatedAt":"2023-05-23T01:49:18+0200","milestone":null,"closedAt":"2023-05-23T01:49:18+0200"},{"assignees":[],"author":{"login":"burner1024"},"comments":[{"author":{"login":"cyaohiri"},"body":"Replicated on VMaNGOS. None of the three share diminishing returns.\r\nhttps://streamable.com/wkjyfd","createdAt":"2023-12-20T00:39:29+0100"}],"createdAt":"2023-05-12T08:15:04+0200","number":3440,"labels":"Hunter, Mechanic, Core, Reproduced on VMaNGOS","state":"OPEN","title":"Scatter shot and freezing trap should share diminishing returns","body":"**Please, provide a clear description what the bug is:**\r\n\r\nScatter shot should share diminishing returns with Freezing trap. It doesn't.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Get affected by scatter shot.\r\n2. Then freezing trap (rank 3).\r\n3. See that freezing trap ticks from 20 instead of 10.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nThese two should share diminishing returns. Supposedly, Wyvern Sting too.\r\nhttps://us.forums.blizzard.com/en/wow/t/hunter-beta-issues-update/223166\r\n`Scatter Shot, Wyvern Sting, and Freezing Trap share diminishing returns`","updatedAt":"2023-12-20T03:09:47+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"r0ssi"},"comments":[{"author":{"login":"balakethelock"},"body":"You need to give proof this isn't intended behavior","createdAt":"2023-05-12T09:50:15+0200"},{"author":{"login":"ratkosrb"},"body":"Tested and confirmed it on Classic.","createdAt":"2023-07-14T23:18:57+0200"}],"createdAt":"2023-05-12T02:37:16+0200","number":3439,"labels":"","state":"CLOSED","title":"Ret aura causing damage to enemies when you're bubbled","body":"**Please, provide a clear description what the bug is:**\r\nRetribution aura should not cause damage to attacker when you are bubbled\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Attack someone\r\n2. Use Ret Aura\r\n3. Bubble\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=7294\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-07-14T23:19:11+0200","milestone":null,"closedAt":"2023-07-14T23:19:11+0200"},{"assignees":[],"author":{"login":"Hopelesss1337"},"comments":[{"author":{"login":"Hopelesss1337"},"body":"@ratkosrb Excuse me, could you comment on the situation? If anything alright, this items really can drop and it's just about my luck, then I'll apologise. But if something is broken, just tell about it. Thank you. ","createdAt":"2023-05-12T00:42:32+0200"},{"author":{"login":"ratkosrb"},"body":"They should be able to drop after the next update.","createdAt":"2023-05-12T01:39:37+0200"}],"createdAt":"2023-05-11T21:13:59+0200","number":3438,"labels":"","state":"CLOSED","title":"Items: [Bloody Pick] and [Crossguarded Blade]","body":"### Clear description what the bug is\r\n\r\nNPCs in High Elf starting zone don't drop following items: **[Bloody Pick]** and **[Crossguarded Blade]**\r\n\r\nAccording to _Turtle WoW Database_, **[Shadowforge Prowler]** drops **[Bloody Pick]** with 3% drop chance and **[Shadowforge Fire Priest]** drops **[Crossguarded Blade]** with 0.3% drop chance\r\n\r\nI've spent three days trying to obtain following items (at least **[Bloody Pick]**), but it seems to be impossible\r\n\r\n### Steps to reproduce the behavior\r\n\r\n1. Go to High Elf starting zone (_Loch Modan_)\r\n2. Slay **[Shadowforge Prowlers]** and **[Shadowforge Fire Priests]**\r\n3. Note that mentioned items do not drop\r\n\r\n### IDs of affected creatures, items\r\n\r\nNPC: https://database.turtle-wow.org/?npc=80207\r\n https://database.turtle-wow.org/?npc=80205\r\n\r\nItem: https://database.turtle-wow.org/?item=61372\r\n https://database.turtle-wow.org/?item=61375\r\n\r\n### Expected behavior\r\n\r\nYou should be able to loot **[Bloody Pick]** and **[Crossguarded Blade]** from **[Shadowforge Prowlers]** and **[Shadowforge Fire Priests]** whenever they drop","updatedAt":"2023-05-12T01:39:37+0200","milestone":null,"closedAt":"2023-05-12T00:08:47+0200"},{"assignees":[],"author":{"login":"Tephus"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"Duplicate of https://github.com/slowtorta/turtlewow-bug-tracker/issues/3994","createdAt":"2023-12-09T05:21:26+0100"}],"createdAt":"2023-05-11T18:28:26+0200","number":3437,"labels":"","state":"CLOSED","title":"Zandalarian Hero Medallion and Tiger's Fury not stacking","body":"**Please, provide a clear description what the bug is:**\r\nDruid's Tiger Fury buff is not stacking with Zandalarian Hero Medallion\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Be in Cat Form as a druid. Look at Damage in character sheet (or check damage via target dummies)\r\n2. Cast Tiger's Fury\r\n3. Use ZHM\r\n4. Check damage in character sheet. Only up 40 instead of 80 as it should be. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nItem: https://database.turtle-wow.org/?item=19949\r\nSpell: https://database.turtle-wow.org/?spell=9846\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThese should stack. They stacked on Vanilla and Classic Vanilla wow. Using both should result in +80 damage.\r\n","updatedAt":"2023-12-09T05:21:26+0100","milestone":null,"closedAt":"2023-12-09T05:21:26+0100"},{"assignees":[],"author":{"login":"yohan420"},"comments":[],"createdAt":"2023-05-11T10:32:34+0200","number":3436,"labels":"","state":"CLOSED","title":"Burning Blade Adept shooting Fireballs through walls.","body":"**Please, provide a clear description what the bug is:**\r\nThunder Axe Fortress has Burning Blade Adept's shooting fireballs through walls\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.Enter the main building where you do Vahlarriel's Search and get gunned down.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc==4665\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe enemy shouldn't be able to cast spells through walls.\r\n","updatedAt":"2023-05-12T00:12:36+0200","milestone":null,"closedAt":"2023-05-12T00:12:36+0200"},{"assignees":[],"author":{"login":"Sringaram"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"Should it? Please provide blizzlike proof, ideally footage.","createdAt":"2023-12-09T05:22:17+0100"},{"author":{"login":"Sringaram"},"body":"I've not access to that but it's a root effect and the talent makes sprint remove roots. Vanish does work for example and it also removes roots.","createdAt":"2023-12-09T12:00:11+0100"}],"createdAt":"2023-05-11T03:56:18+0200","number":3435,"labels":"Rogue, Dungeons & Raids, Mechanic, Needs Blizzlike Proof","state":"OPEN","title":"Spell: Improved Sprint","body":"The root breaking effect doesn't work on Nefarian's rogue call root.","updatedAt":"2023-12-09T12:00:12+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"r0ssi"},"comments":[{"author":{"login":"ratkosrb"},"body":"This is not possible to change. We would need to have the client's source code to change the packet structure and include the damage school in the packet as in the newer clients.","createdAt":"2023-05-11T23:51:06+0200"}],"createdAt":"2023-05-11T03:41:45+0200","number":3434,"labels":"","state":"CLOSED","title":"Retribution aura shown as physical damage (client bug)","body":"**Please, provide a clear description what the bug is:**\r\nRetribution aura shown as physical damage but aura in fact deals holy damage. 1.12 client has this bug on every private server.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Attack someone\r\n2. Wait for hit\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-05-11T23:51:06+0200","milestone":null,"closedAt":"2023-05-11T23:51:06+0200"},{"assignees":[],"author":{"login":"r0ssi"},"comments":[{"author":{"login":"balakethelock"},"body":"You need to give proof this is not intended behavior","createdAt":"2023-05-12T09:50:05+0200"},{"author":{"login":"Knindzagxg"},"body":"```An auto-attack or autoattack is any kind of player or pet that will repeat automatically unless interrupted by the player or some other event. Auto-attacks function separately to the use of specific abilities, and do not interrupt or affect their use. Auto-attack automatically uses the player's current target, and lasts until cancelled.\r\n\r\nAuto-attacks have an internal swing or cast timer which, while not displayed to the player, determines how regularly attacks are made.\r\n\r\nA miss is a failed attack; it deals no damage and will not proc any mechanic that may have resulted from a successful attack.\r\n```\r\n\r\nFrom my understanding and if i remember correctly, this internal swing (That players are not able to see) will put you and your target in combat no matter what.","createdAt":"2023-05-13T21:45:47+0200"},{"author":{"login":"twowTurtReynolds"},"body":"Blizzlike video footage would be preferred. Maybe a video or vod exists of someone working on leveling their weapon skill ","createdAt":"2023-12-09T05:24:30+0100"}],"createdAt":"2023-05-11T03:40:17+0200","number":3433,"labels":"Mechanic, Needs Blizzlike Proof","state":"OPEN","title":"Melee attack miss triggers fight with neutral NPC","body":"**Please, provide a clear description what the bug is:**\r\nMelee miss should not to start the fight.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Attack mob\r\n2. Wait\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-12-09T05:24:31+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"imaglcian"},"comments":[{"author":{"login":"imaglcian"},"body":"I also want to add to this report:\r\nStealthed mobs and targets in the open-world, **even when targetable by the Hunter** can not be attacked by flaring them out of stealth/attacking with pet. For now it seems you HAVE to get hit by them to send a pet on them.","createdAt":"2023-05-12T19:43:31+0200"},{"author":{"login":"duerok"},"body":"Also stealthed targets with hunters mark pet will not attack either. Seems pet won't attack any stealthed mob after the vanish \"fix\"","createdAt":"2023-05-13T19:20:01+0200"},{"author":{"login":"patrycos"},"body":"I can confirm that stealthed units cannot be attacked by hunter pets under any circumstances.","createdAt":"2023-07-11T22:42:27+0200"},{"author":{"login":"Muigin"},"body":"This behavior was fixed in a previous update.","createdAt":"2023-10-20T11:06:03+0200"}],"createdAt":"2023-05-11T01:57:08+0200","number":3432,"labels":"","state":"CLOSED","title":"(Stealth) Summoned trinkets/pets can still attack you when in stealth","body":"**Please, provide a clear description what the bug is:**\r\n\r\nSo with the new change this patch, \"Pets will no longer attack invisible targets\", there was a slight oversight with summonable trinkets/items.\r\nAdditionally, these summoned mobs are immune to distract (Unlike hunter/warlock pets)\r\n\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Use Barov Peasant Caller, Defender of Timbermaw, Vanquished Tentacle of C'thun, Dog Whistle, Fox Stone, Dragonling (Any) etc. (Even Feral Spirit)\r\n2. Attack the target, then stop attacking\r\n3. Have the rogue/druid enter stealth\r\n4. See how the summoned mobs still go after the invisible target.\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\n- Summonable trinkets/items should also be affected by this new change.\r\n- These items' summoned mobs should not be immune to Distract (Distract will put a pet in place, where they do not move until told to come back (See how distract works here): https://www.youtube.com/watch?v=Xv-gvaz46Kc","updatedAt":"2023-10-20T11:06:03+0200","milestone":null,"closedAt":"2023-10-20T11:06:03+0200"},{"assignees":[],"author":{"login":"norgigorgi"},"comments":[{"author":{"login":"GitGurky"},"body":"Have a gm check if your character has already done https://database.turtle-wow.org/?quest=2882 you will get that message if you have already completed the quest. \r\n\r\nCannot reproduce. ","createdAt":"2023-06-27T20:00:36+0200"}],"createdAt":"2023-05-10T22:46:42+0200","number":3431,"labels":"","state":"CLOSED","title":"\"Cuergo's Gold\" Quest not starting","body":"\"Cuergo's Gold\" quest in Tanaris not starting from item \"Cuergo's Treasure Map\" in character inventory. Game is indicating that the quest has already in quest log. Quest is not in quest log. WDB folder has been deleted and persists.\r\n\r\nAttempted to complete quest despite the quest not being in quest log. No success.\r\n\r\nLink to video of bug:\r\n\r\nhttps://www.youtube.com/watch?v=T3sNxd2KyOA&ab\r\n\r\n\r\n","updatedAt":"2023-06-27T20:00:36+0200","milestone":null,"closedAt":"2023-06-27T20:00:36+0200"},{"assignees":[],"author":{"login":"Zebouski"},"comments":[{"author":{"login":"geojak"},"body":"I am blind. What's the differnce?\r\n\r\nEdit: OK I see the middle line now. Eh? ","createdAt":"2023-05-10T21:56:52+0200"},{"author":{"login":"Zebouski"},"body":"open both images in a new tab in your browser. switch back and forth between these tabs quickly, and the difference in the text should now become blindingly obvious.","createdAt":"2023-05-10T22:00:06+0200"},{"author":{"login":"biqqles"},"body":"Hah! Didn't expect my screenshots to curse you like this.","createdAt":"2023-05-12T19:14:25+0200"},{"author":{"login":"Zebouski"},"body":"aaaaa the suffering aaaaaaaaa","createdAt":"2023-05-12T20:07:38+0200"},{"author":{"login":"slowtorta"},"body":"It is exactly in the middle in my client. \r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/66763404/b1691390-1c6e-4804-b7b6-04a9cb5df3f6)\r\n","createdAt":"2023-05-12T20:17:51+0200"},{"author":{"login":"Zebouski"},"body":"Thanks Torta. I know this is really such a tiny nitpick and probably a waste of dev time, but its something blizzard fixed in later retail, and kept fixed for classic. Tiny baby bit of polish goes a long way :)\r\n\r\nIn your pic I'm counting 49 pixels wide here\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/11151284/e0125aac-9556-4ec6-b052-d8bd0b5de117)\r\nand 53 pixels wide here\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/11151284/2c2f220c-93b0-4a90-a651-187183e687c6)\r\n\r\nMoving the text 2 pixels to the right should solve it.\r\n\r\nHere's another reference pic, from my turtle and 1.14 client:\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/11151284/44f6356b-abeb-4f15-b7db-fa4f2f1eaddf)\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/11151284/af09419a-c610-41e0-8ed8-efc622a1263c)\r\n","createdAt":"2023-05-14T02:59:00+0200"},{"author":{"login":"luskanek"},"body":"This will be fixed in patch 1.16.6.","createdAt":"2023-06-28T18:56:13+0200"},{"author":{"login":"twowTurtReynolds"},"body":"![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/6173a9f0-f956-4982-a93a-effe32991635)\r\n","createdAt":"2023-12-08T21:22:48+0100"}],"createdAt":"2023-05-10T18:35:26+0200","number":3430,"labels":"Requires a client update","state":"CLOSED","title":"Enter World text on the character select screen is offcenter","body":"**Please, provide a clear description what the bug is:**\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/11151284/236e694d-4c7c-4073-8b95-7abdbd911709)\r\n**Expected behavior. Describe how it should work:**\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/11151284/a8966f5d-f1d9-4bfd-9fb3-c3716eaf8d26)\r\nIIRC you guys do know how to mod the char screen UI? If this could be fixed like the WotLK version you see in the second screenshot, would be super based and I can finally unsee this monstrosity. ","updatedAt":"2023-12-08T21:23:00+0100","milestone":{"title":"Patch 1.17.0 or Earlier","state":"CLOSED","url":"https://github.com/slowtorta/turtlewow-bug-tracker/milestone/2"},"closedAt":"2023-06-28T18:57:02+0200"},{"assignees":[],"author":{"login":"Nyteterror"},"comments":[{"author":{"login":"slowtorta"},"body":"![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/66763404/ddd8abba-284a-4008-8568-6f1e40fb60fa)\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/66763404/87f02d17-e518-4536-883f-09e9590eb3d5)\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/66763404/b0ce65f8-ee80-43a6-830e-223b82b32492)\r\n\r\nThis one is working as intended, you don't have to actually carry three letter around to complete it.","createdAt":"2023-05-23T01:48:01+0200"}],"createdAt":"2023-05-10T17:47:11+0200","number":3429,"labels":"","state":"CLOSED","title":"Quest VIP Invites bugged","body":"We don’t get the invitations after accepting the quest.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. In the Beach Party in Tanaris, click the npc Risa.\r\n2. Accept the quest VIP Invites.\r\n3. Quest added to the quest list but without the invitations.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc= 15323\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior**\r\nShould receive special invitations.","updatedAt":"2023-05-23T01:48:02+0200","milestone":null,"closedAt":"2023-05-23T01:48:01+0200"},{"assignees":[],"author":{"login":"Nemoose"},"comments":[{"author":{"login":"ratkosrb"},"body":"https://github.com/slowtorta/turtle-wow/commit/b2a86cb1b0450c71854869b620477a9d0c586cd8","createdAt":"2023-05-11T23:49:10+0200"}],"createdAt":"2023-05-10T16:40:30+0200","number":3428,"labels":"","state":"CLOSED","title":"\"The level based spell miss chance is now capped to 10 levels difference, making it possible to hit high level players in PvP.\"","body":"Hello,\r\nI don't know if it is intendet, but the new change \"The level based spell miss chance is now capped to 10 levels difference, making it possible to hit high level players in PvP.\" effects PvE aswell. Lower level mobs have a way higher chance to hit you with spells now.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Get attacked by a lower level Mob (higher level difference than 10)\r\n2. Get hit by many more spells then before\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nI would expect to get a lot of misses while being attacked by low level Mobs, but it should work how ever the turtle team intendet it to work.","updatedAt":"2023-05-11T23:49:10+0200","milestone":null,"closedAt":"2023-05-11T23:49:10+0200"},{"assignees":[],"author":{"login":"kaniel"},"comments":[],"createdAt":"2023-05-10T14:34:39+0200","number":3427,"labels":"","state":"CLOSED","title":" translation language","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Can it be translated into Chinese? A lot of player in china.\r\n2. Will it be open source code in the future?\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\n**Expected behavior. Describe how it should work:**\r\n I can work for it\r\n","updatedAt":"2023-06-26T19:25:07+0200","milestone":null,"closedAt":"2023-06-26T19:25:07+0200"},{"assignees":[],"author":{"login":"balakethelock"},"comments":[{"author":{"login":"ConcernedTurtler"},"body":"this is intended","createdAt":"2023-05-11T16:21:46+0200"},{"author":{"login":"balakethelock"},"body":"> this is intended\r\n\r\nsource?\r\n","createdAt":"2023-05-11T20:48:48+0200"},{"author":{"login":"ConcernedTurtler"},"body":"> > this is intended\r\n> \r\n> source?\r\n\r\n\r\nhttps://wowwiki-archive.fandom.com/wiki/Evil_Twin\r\n\r\nalos there are wowhead comments from 2006 confirming this.\r\n","createdAt":"2023-05-12T19:09:41+0200"},{"author":{"login":"balakethelock"},"body":"I see 0 wowhead comments claiming it affects warlock summons https://www.wowhead.com/classic/spell=23445/evil-twin#comments\r\n\r\nand look at the discussion about it in the wiki https://wowwiki-archive.fandom.com/wiki/Talk:Evil_Twin\r\n\r\nIts a myth, the debuff has absolutely no effect and it had no effect in modern classic as well so there's no question about what's true now.","createdAt":"2023-05-12T19:41:04+0200"},{"author":{"login":"GitGurky"},"body":"You cannot summon people with the evil twin debuff this is intended you can look at code for old vanilla 1.12.1 addons to see summons were ignored if the user have evil twin.\r\n\r\nWoWWiki/Gamepedia (one is a copy of the other) said it in their oldest 2006 version:\r\nhttps://wow.gamepedia.com/index.php?title=Evil_Twin&oldid=76791\r\nhttps://wowwiki.fandom.com/wiki/Evil_Twin?oldid=76791\r\n\r\nPrevents you from being summoned by a Warlock.\r\n\r\nAs well as multiple wowhead comments:\r\nhttps://classic.wowhead.com/item=18984/dimensional-ripper-everlook#comments:id=2684001:reply=1167073\r\n\r\nprevents you from being summoned by a warlock\r\n\r\nhttps://classic.wowhead.com/item=18984/dimensional-ripper-everlook#comments:id=2684042\r\n\r\nNo, it just makes it so you can't be summoned.\r\n\r\nhttps://classic.wowhead.com/item=18986/ultrasafe-transporter-gadgetzan#comments:id=2714760\r\n\r\nGuys,\r\nI had 'Evil Twin' and no Warlocks could summon me.\r\nAs soon as 'Evil Twin' was gone - summon away.\r\nInteresting the Summons used a shard, and the Warlocks thought the summon was sucessful, until I never showed up (and I got no message either)...\r\n\r\nhttps://classic.wowhead.com/item=18986/ultrasafe-transporter-gadgetzan#comments:id=3071392\r\n\r\nWhen you have the 'Evil Twin' debuff you can't be summoned. It wears off upon death.","createdAt":"2023-06-26T19:29:50+0200"},{"author":{"login":"balakethelock"},"body":"Requesting reopen. All the comments claiming that in the wowhead were probably trolling (this may have been some vanilla era running joke, like the saying \"paladins can't use maces\". Either that or, it really did disable summons early in vanilla life, then they changed it before 1.12.1, since this server is fully progressed, it should follow 1.12.1 behavior. \r\n\r\nHere's an exhaustive list of proof from all sorts of places.\r\n\r\n- The wiki edit history is full of people going back and forth adding and removing the information on disabling summons. It's clearly a very contested issue even in vanilla days when it was possible to check. This can only mean it was some sort of joke.\r\nhttps://wowpedia.fandom.com/wiki/Evil_Twin?action=history\r\nsee the [ebb](https://wowpedia.fandom.com/wiki/Evil_Twin?diff=321245&oldid=321199) and [flow](https://wowpedia.fandom.com/wiki/Evil_Twin?diff=321158&oldid=308386)\r\n\r\n- In the [talk page](https://wowpedia.fandom.com/wiki/Talk:Evil_Twin), the user \"CJ\" CrazyJack is certain that the debuff does not disable warlock summons. This guy was super active in the wiki, doing almost [13000 edits](https://wowwiki-archive.fandom.com/wiki/Special:Contributions/CrazyJack) in the span of vanilla-tbc, so I think he knew what he was talking about.\r\n\r\n- [Warlock classic discord](https://discord.com/invite/3fvUDqF) has the [following ](https://discord.com/channels/253210018697052162/498619347778928661/783260177729847296)to say. Classic for the most part is an accurate snapshot of 1.12.0 behavior.\r\n\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/111737968/12d83e95-803b-4534-b08c-3e93af676b9d)\r\n\r\n\r\nAll this proof points that the no summons on evil twin is a myth, urban legend, troll, or whatever you want to call it. Evil twin was 100% an easter egg with no gameplay effect.","createdAt":"2023-06-26T19:59:36+0200"},{"author":{"login":"GitGurky"},"body":"I'll reopen it and discuss with the team it looks like you made a pr to vmangos so let's see what they say. Keep in mind classic isn't always the end all as somethings do not work as they should there either. \r\n\r\nThere are quite a lot of mixed things that I have found online.","createdAt":"2023-06-27T02:08:35+0200"},{"author":{"login":"GitGurky"},"body":"https://web.archive.org/web/20071019045404/http://thottbot.com/s23445 found this as well as this https://wowpedia.fandom.com/wiki/Evil_Twin?action=history (History for the second link ping pongs back and forth. \r\n\r\nI also checked all wow patch notes for vanilla and the only one that references Evil Twin is this one: https://vanilla-wow-archive.fandom.com/wiki/Patch_1.11.0\r\n\r\n\"When a Paladin is replaced by their Evil Twin due to transporter malfunction, they can no longer revert to their normal self using divine shield.\"","createdAt":"2023-06-27T03:05:20+0200"},{"author":{"login":"GitGurky"},"body":"Looks like it will be applied next update. ","createdAt":"2023-06-27T22:26:06+0200"}],"createdAt":"2023-05-10T12:25:26+0200","number":3426,"labels":"","state":"CLOSED","title":"Evil Twin debuff is bugging warlock summons","body":"**Please, provide a clear description what the bug is:**\r\nPlayers affected with the Evil Twin debuff can't be summoned by warlock portals\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Use engineering transport trinkets until you get the debuff. Alternatively just put it on yourself with gm commands\r\n2. Try to be summoned by a warlock while you have the debuff\r\n3. The summon does not work\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nSpell: https://database.turtle-wow.org/?spell=23445\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe debuff is merely an easter egg and has no gameplay effect whatsoever. Proof: https://www.wowhead.com/classic/spell=23445/evil-twin#comments","updatedAt":"2023-06-27T22:26:07+0200","milestone":null,"closedAt":"2023-06-27T22:26:06+0200"},{"assignees":[],"author":{"login":"darkhorror1984"},"comments":[],"createdAt":"2023-05-10T02:33:11+0200","number":3425,"labels":"","state":"CLOSED","title":"Quest Army of the Black Dragon must be mark as elite","body":"Quest Army of the Black Dragon must be mark as elite in quest log. You need kill elites.\r\n\r\n1. Take quest\r\n2. Open quest log\r\n\r\nQuest: https://database.turtle-wow.org/?quest=1168\r\nNPCs: https://database.turtle-wow.org/?npc=4329 https://database.turtle-wow.org/?npc=4331 https://database.turtle-wow.org/?npc=4328\r\n","updatedAt":"2023-05-23T01:53:09+0200","milestone":null,"closedAt":"2023-05-23T01:53:09+0200"},{"assignees":[],"author":{"login":"Patryvius"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"Clutch of Foresight also works through DS, user reported their DS+hearthstone was interrupted by it.","createdAt":"2024-02-26T09:42:57+0100"}],"createdAt":"2023-05-08T23:57:31+0200","number":3424,"labels":"Paladin, Warlock, Mechanic, PvP, Need Replication on VMaNGOS","state":"OPEN","title":"Warlock's Succubus Seduction & Clutch of Foresight goes through Divine Shield + Ultra-Flash Shadow Reflector issue","body":"**Please, provide a clear description what the bug is:**\r\n\r\nEvery single time I use Divine Shield while fighting a Warlock with a succubus pet I still get seduced by the succubus, yes, while in the bubble, why? No idea. Divine Shield (AKA the Bubble) should continuously prevent any hostile effects and also prevent any damage but it doesn't, so when I bubble to negate the incoming seduce, the seduce still goes through and I'm literally getting seduced over again while under the effect of a spell that should make me immune to this ability and any other negative effects.\r\n\r\nThere's a similar situation with shadow reflector, Warlock starts casting, I then use the trinket to reflect the incoming shadow spell (usually fear) and what happens? Nothing good because the spell does not get reflected back. It only works if you use the trinket \"BEFORE\" the warlock or shadow priest start casting and if you use it while they are already casting/before they finish casting, let's say Mind Blast, the shadow spell will not be reflected, so it's a similar issue.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Have a warlock use a succubus' Seduction on a Paladin. \r\n2. While seduce is being cast by the succubus a Paladin should use Divine Shield.\r\n3. While Divine Shield is active on the Paladin, Seduce still goes through.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nItem: https://database.turtle-wow.org/?item=18639\r\n\r\nSpell: https://database.turtle-wow.org/?spell=1898\r\nSpell: https://database.turtle-wow.org/?spell=20407\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nHow should it work? Well, it should work. When I have Divine Shield, I should not get affected by Seduction and when I use the Ultra-Flash Shadow Reflector before a shadow caster can finish casting the shadow spell, it should get reflected.","updatedAt":"2024-02-26T09:43:12+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"balakethelock"},"comments":[],"createdAt":"2023-05-08T23:23:39+0200","number":3423,"labels":"","state":"CLOSED","title":"Swarmguard Needlers in aq20 have wrong attack damage value","body":"**Please, provide a clear description what the bug is:**\r\nThese mobs are part of the aq20 General Rajaxx boss fight, and the overtuned strength of their autoattack is part of the reason why this fight is so hard and aq20 is so feared and rarely pugged. Right now in turtlewow, the mobs do 1,469 - 1,504 per swing\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n1. Kill Kurinaxx\r\n2. Start the 2nd boss fight\r\n3. Engage in combat with the waves of enemies and see that the swarmguard needlers all queue their cleave together causing a big burst of damage at the beginning of every wave.\r\n4. In addition to this, their autoattacks are simply overtuned.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=15344\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe swarmguard Needlers should not all use their cleave at the same time. The AI is supposed to randomize ability cooldowns and try to make it so only one or two needlers use their cleave per wave unless the group is unlucky.\r\n\r\nIn addition to that, swarmguard needlers simply should auto for much less. Proof here ![image](https://user-images.githubusercontent.com/111737968/236937724-71aaa8b4-85c1-41c3-86b5-40b030b03567.png)\r\n\r\nhttps://vanilla.warcraftlogs.com/reports/MgnLkJ3mdtZQwj6R#fight=17&type=damage-taken&target=41&options=38&ability=1\r\n\r\nLooking at Paide the bear druid, because they took the most hits and because bears have no percentage damage modifiers other than their armor mitigation. Average autoattack was 181.1 damage with average mitigation 70%. The true swing damage of the mob is thus around 600 which is LESS THAN HALF of the turtle wow damage value.","updatedAt":"2023-05-11T23:59:07+0200","milestone":null,"closedAt":"2023-05-11T23:59:07+0200"},{"assignees":[],"author":{"login":"imaglcian"},"comments":[{"author":{"login":"Shoshanahah"},"body":"This is not a bug. This has always been the case on any server, including Blizzard's classic server. These are considered magic abilities, obviously not working on a mob immune to magic. ","createdAt":"2023-05-09T02:26:21+0200"},{"author":{"login":"imaglcian"},"body":"I believe they should be considered Physical Abilities regardless. Hunters in vanilla were an unfinished class with weird ability types etc.\r\nThis would also go for Blackwing Spellbinders\r\n(It should still however be dispelable in PvP)","createdAt":"2023-05-09T04:38:19+0200"}],"createdAt":"2023-05-08T21:56:16+0200","number":3422,"labels":"","state":"CLOSED","title":"(Hunter) Vek'nilash (Twin Emperors) is immune to 8/8 Dragonstalker proc & Hunter's Mark","body":"**Please, provide a clear description what the bug is:**\r\n\r\nCurrently in AQ40 during the Twin Emperors encounter, 8/8 Dragonstalker proc (Expose Weakness) does not work on Vek'nilash, neither does Hunter's Mark. These should be considered physical debuffs, similar to Bleeds.\r\n\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Perform Hunter's Mark & fish for 8/8 Dragonstalker procs on Vek'nilash\r\n2. Observe how you get an \"IMMUNE\" message with Scrolling Combat Text, and the debuff is not applied.\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nHunter's Mark and 8/8 Dragonstalker (Expose Weakness) Should be applicable to Vek'nilash.\r\n","updatedAt":"2023-05-19T15:20:37+0200","milestone":null,"closedAt":"2023-05-19T15:20:37+0200"},{"assignees":[],"author":{"login":"imaglcian"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"A user has reported to me that vanish not allowing players to escape death in group wipes like with hunters' feign death is related to his.","createdAt":"2023-12-04T15:33:24+0100"},{"author":{"login":"twowTurtReynolds"},"body":"![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/e926cb8c-71e0-480f-8b96-464662750e98)\r\n\r\nI've edited your replication steps.\r\n\r\nIt looks like there is a one time transition from Vanish's Stealth buff, and to Normal stealth.\r\n\r\nVanish does seem to be working though, so I've removed that from your post:\r\n![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/1782a4fc-eade-4cb5-bff6-df170510d7df)\r\n","createdAt":"2023-12-29T02:55:27+0100"}],"createdAt":"2023-05-08T21:52:53+0200","number":3421,"labels":"Rogue, Spell, Reproduced","state":"OPEN","title":"(Rogue) Vanish into Sap working incorrectly","body":"**Please, provide a clear description what the bug is:**\r\n\r\nSo right now, the reason why Sap has been causing a lot of problems recently, is because of how it works at the moment.\r\n\r\n> Sap is used\r\n> Stealth is broken for a frame\r\n> Stealth is applied again for a frame\r\n\r\nThe way it should work with Improved Sap, is it should never break stealth, and never apply the buff. So it should go;\r\n\r\n> Sap is used\r\n> You don't enter combat, or leave/re-enter stealth.\r\n\r\n\r\n~~As for vanish, current behavior looks like this:~~\r\n\r\n> ~~Vanish is used (in combat)\r\n> You leave Combat\r\n> You enter Combat\r\n> You leave combat\r\n> You enter combat~~\r\n\r\nThe way this should work is:\r\n\r\n> Vanish is used (in combat)\r\n> You leave combat\r\n\r\n~~- Keep in mind that vanish cannot be resisted, so this should also be taken notice to when testing.\r\nAdditionally, using vanish in raids doesn't let you get out of combat, as you always end up re-entering combat. You disappear from the threat table, and should therefore not be put in combat again, or targetted by affected targets.~~\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Spec into improved sap\r\n2. Vanish\r\n3. Sap a humanoid, see stealth fade and instantly reappear.\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nSap should never break/reenter stealth, and should just never put you out/in\r\n\r\n~~Vanish should only make you leave combat, and not re-entering/leaving. Additionally vanishing in raids should put you out of combat until the fight is over, you attack a target or everyone in the raid dies.~~\r\n","updatedAt":"2023-12-29T03:05:46+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"balakethelock"},"comments":[],"createdAt":"2023-05-08T20:35:38+0200","number":3420,"labels":"","state":"CLOSED","title":"Deathchill Servant incorrect behavior and damage values.","body":"**Please, provide a clear description what the bug is:**\r\nDeathchill Servants are mobs that \"Deathknight\" mobs in Naxxramas can summon using the Raise Dead spell.\r\nIn turtle wow, the autoattack damage of Deathchill Servants is hugely overtuned, and they spawn with zero threat.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Engage combat with the first pack of deathknight wing (three mobs, one of which is a Deathknight)\r\n2. Kill one of the smaller adds to make the deathknight use his Raise Dead ability\r\n3. See that the Deathchill Servants start at 0 threat and have their own threat table.\r\n4. Also see that the Deathchill Servants autoattack damage is hugely overtuned. Double that of most other npcs in naxxramas. The database puts it at 3,670 - 3,740, meanwhile the Deathknights who summoned them deal 2,745 - 2,815\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=16146\r\nNPC: https://database.turtle-wow.org/?npc=16390\r\nSpell: https://database.turtle-wow.org/?spell=28353\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\n1. Deathchill Servants are guardians. Meaning that they are supposed to spawn with the threat table of the deathknight who summoned them, and go on the person tanking the Deathknight unless taunted or overthreated directly.\r\n\r\n2.Their autoattack damage should be reduced to bring them closer to blizzlike values. Here is some old Warcraft Logs data where the autoattack damage of Deathchill Servants is logged as \"Raise Dead\" damage\r\n\r\nhttps://i.imgur.com/wEmNNXd.png a bear gets hit for 860 on 70% armor\r\nhttps://i.imgur.com/YzEbwll.png a rogue gets hit for 1.6k on 33% armor\r\nFrom this we can deduce that the true swing damage should be around 2400 - 2800\r\n\r\nIn turtle wow, the mob does 3670 - 3740, here is a more detailed view of it in practice, damage dealt by the mob https://i.imgur.com/Rh9nkyj.png\r\nIf you want to check out the logs yourself, https://legacyplayers.info/viewer/2930/detail/2/0\r\n\r\nTLDR: the mob is starting the fight with threat on the tank, and is doing around 30% more damage than it should.","updatedAt":"2023-05-12T00:20:06+0200","milestone":null,"closedAt":"2023-05-12T00:20:06+0200"},{"assignees":[],"author":{"login":"welpenhund"},"comments":[{"author":{"login":"welpenhund"},"body":"bump","createdAt":"2023-06-01T11:20:00+0200"},{"author":{"login":"GitGurky"},"body":"should be fixed in the next update","createdAt":"2023-06-27T19:54:32+0200"}],"createdAt":"2023-05-08T19:36:33+0200","number":3419,"labels":"","state":"CLOSED","title":"Dream's Herald","body":"**Please, provide a clear description what the bug is:**\r\nWeapon proc Effect lasts 30 seconds and not 12 seconds like described in the tooltip\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Equip [Dream's Herald]\r\n2. Hit your target till the weapon effect procs\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nItem: https://database.turtle-wow.org/?item=65008\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=48004\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\nEffect is supposed to last 12 seconds after proccing, at the moment it lasts 30 seconds.\r\n![grafik](https://user-images.githubusercontent.com/30401521/236892755-e9f5533d-6627-4b2b-aa68-d257849274ff.png)\r\n\r\n","updatedAt":"2023-06-27T19:54:32+0200","milestone":null,"closedAt":"2023-06-27T19:54:32+0200"},{"assignees":[],"author":{"login":"D2tun"},"comments":[],"createdAt":"2023-05-08T18:00:33+0200","number":3418,"labels":"","state":"CLOSED","title":"Bug with [Idol of Evergrowth]","body":"**Please, provide a clear description what the bug is:**\r\n[Idol of Evergrowth] adds 60s duration o [Tiger's fury] as well.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Equip [Idol of Evergrowth] on druid\r\n2. Activate [Tiger's fury]\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nhttps://database.turtle-wow.org/?item=51802\r\n\r\n**Expected behavior. Describe how it should work:**\r\n[Idol of Evergrowth] should add 60s duration only to [Thorns]","updatedAt":"2023-10-13T09:32:00+0200","milestone":null,"closedAt":"2023-10-13T09:31:59+0200"},{"assignees":[],"author":{"login":"geojak"},"comments":[{"author":{"login":"geojak"},"body":"anothter form that can happen,\r\n1. duo qeuue at stv arena \r\n2. both get pop\r\n3. cick enter\r\n4. nothing happens\r\n5. another bugged game","createdAt":"2023-05-16T15:30:19+0200"},{"author":{"login":"slowtorta"},"body":"Aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it deosn't mttaer in waht oredr the ltteers in a wrod are, the olny iprmoatnt tihng is taht the frist and lsat ltteers be at the rghit pclae. The rset can be a toatl mses and you can sitll raed it wouthit porbelm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe.","createdAt":"2023-05-23T01:56:16+0200"},{"author":{"login":"geojak"},"body":"Yesterday, duo queue worked without problem. No idea, maybe I was wrong. ","createdAt":"2023-07-04T10:05:31+0200"}],"createdAt":"2023-05-08T16:10:30+0200","number":3417,"labels":"","state":"CLOSED","title":"group qeuuening bllod ring causes ghost queues","body":"**Please, provide a clear description what the bug is:**\r\n\r\nblood ring every since suffered from ghost queues.\r\nthat is, when only 1 out of the 4 person doesnt click enter, then it will result in a cnacled game\r\nthe following might be one contributing factor t othis\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. be in a group of 2 people\r\n2. leader quees blood ring\r\n3. blood ring pops for 1 guy\r\n4. blood ring does not pop for the other guy in group\r\n5. ghost queue, game canceled, timw wasted for everyone\r\n\r\n**Expected behavior. Describe how it should work:**\r\nwhen queuen as 2 for blood ring either both or noone should get an enter propt.\r\nthe game should also not bug out and cuases ghost qeues\r\n\r\nqueuening as group worked at some point in time.i assume this fix broke it\r\nhttps://github.com/slowtorta/turtlewow-bug-tracker/issues/2134\r\nand should be reverted","updatedAt":"2023-07-04T10:05:32+0200","milestone":null,"closedAt":"2023-07-04T10:05:32+0200"},{"assignees":[],"author":{"login":"frostyfyre"},"comments":[{"author":{"login":"lyssebabz"},"body":"#3066 #3361 \r\n","createdAt":"2023-05-08T15:48:59+0200"},{"author":{"login":"Zebouski"},"body":"BetterCharacterStats does its best to guess your stats. It is not perfect, and you cannot rely on it as 100% truth.\r\n\r\nYou must disable it if you are accusing turtle of having the bug, and not this addon.","createdAt":"2023-05-09T17:53:33+0200"},{"author":{"login":"balakethelock"},"body":"I would like to draw attention to another bug. Atiesh auras still don't stack with each other https://github.com/slowtorta/turtlewow-bug-tracker/issues/3007","createdAt":"2023-05-12T13:24:51+0200"},{"author":{"login":"GitGurky"},"body":"This is an addon issue please create a bug report here: https://github.com/Gurky-Turtle/BetterCharacterStats\r\n\r\nInclude the buff tooltip as well as the full item tooltips seeing this is how the addon works and it is currently not checking for those buffs. See https://github.com/slowtorta/turtlewow-bug-tracker/issues/3066 https://github.com/slowtorta/turtlewow-bug-tracker/issues/3361","createdAt":"2023-06-22T19:14:17+0200"}],"createdAt":"2023-05-08T15:45:26+0200","number":3416,"labels":"","state":"CLOSED","title":"Atiesh aura for mage doesn't provide the 2% crit","body":"**Please, provide a clear description what the bug is:**\r\nThe Atiesh legendary for mage should provide 2% crit for the party, but when you add the numbers the crit is not there.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Check the wowhead database and create a mage with BiS items and enchants :https://www.wowhead.com/classic/gear-planner/mage/human/AjwRIwBVAAAC9QUgIAIwMwUfAD-BV-JeZAJaEYNZx3MbhVfgTjkGWMqHWh5eZIhX5DZCiVntTiiKVFFh9gtaFgxaxQ1Lsw5aBo9aCmH8kFg9WN0SWSU\r\n2. Notice that the wowhead stats show 23.83% Crit and 166 spirit\r\n3. Now look on my uploaded picture from my mage and notice 20.83% crit and 172 spirit, the rest of the stats being EXACTLY the stame (34 str, 39 agi, 246 sta, 335 int). \r\n4. After looking at the difference, the missing 3% crit comes from the shoulder enchant (1%) and Atiesh aura (2%) , and the extra 10% spirit, i have no idea where it is from.\r\n\r\n\r\n![printscreen with my addons](https://user-images.githubusercontent.com/97914280/236840260-dfed7ae9-7a20-45e3-a16a-3bfb63e590b4.png)\r\n![mage bis stats](https://user-images.githubusercontent.com/97914280/236840265-0e5bbb44-251c-4b05-aa92-52da46fa3644.png)\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=22589\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe items should provide the crit that their description is saying it is there.","updatedAt":"2023-06-22T19:14:17+0200","milestone":null,"closedAt":"2023-06-22T19:14:17+0200"},{"assignees":[],"author":{"login":"Niqlo"},"comments":[{"author":{"login":"Melphoone"},"body":"Confirmed, Since the change to Yellow dmg with stormstrike, no weapon imbue is activated-.-","createdAt":"2023-05-29T09:16:24+0200"},{"author":{"login":"Reiiama"},"body":"Bump, just realized this issue. Big issue, drastically affects Enhance shamans. It works with Windfury, but doesn't seem to count as an actual attack for the purpose of Frostbrand or Flametongue.","createdAt":"2023-11-13T21:12:58+0100"},{"author":{"login":"twowTurtReynolds"},"body":"Closing as dupe of https://github.com/slowtorta/turtlewow-bug-tracker/issues/1731","createdAt":"2023-12-04T15:11:07+0100"}],"createdAt":"2023-05-08T15:07:32+0200","number":3415,"labels":"","state":"CLOSED","title":"Stormstrike Does Not Proc Weapon Imbues","body":"Same issue as:\r\n https://github.com/slowtorta/turtlewow-bug-tracker/issues/1731#issue-1322817554\r\n\r\nNow affects both ranks of stormstrike. This is because there was some problem with yellow hits not proccing windfury/flametongue/frostbrand, so rank 2 stormstrike was changed to a white hit if I remember correctly. However, now both are yellow hits (this was not mentioned in any changelog) and so neither rank will proc any imbues. Bug has been around since at least march\r\n\r\nEDIT: stormstrike (rank 2) will only proc windfury, (but if it does your weapon swing timer is reset - the debate on whether it is supposed to do this or not fried my brain a little). It will not proc flametongue or frostbrand. Same applies to rank 1.","updatedAt":"2023-12-04T15:11:17+0100","milestone":null,"closedAt":"2023-12-04T15:11:07+0100"},{"assignees":[],"author":{"login":"Fildoso"},"comments":[{"author":{"login":"Kangaroux"},"body":"@Fildoso Did you check the bosses using a target macro? Lady Anacondra has 4 different locations she can spawn ","createdAt":"2023-05-08T18:39:51+0200"},{"author":{"login":"Fildoso"},"body":"@Kangaroux Yes I know, she wasn't at any of the locations. And for example the last fanglord Lord Serpentis, has only 1 spawn location as far as I know, and he wasn't there on that second run I mentioned, that the bug happend.","createdAt":"2023-05-08T18:58:28+0200"},{"author":{"login":"GitGurky"},"body":"unable to reproduce this are you sure the leader didn't already have a lockout running before you joined?","createdAt":"2023-06-26T19:31:39+0200"},{"author":{"login":"GitGurky"},"body":"going to close this until we get more infos.","createdAt":"2023-06-27T19:30:27+0200"}],"createdAt":"2023-05-08T12:07:55+0200","number":3414,"labels":"","state":"CLOSED","title":"Bosses not spawning in Wailing Caverns","body":"**Please, provide a clear description what the bug is:**\r\nThis happened to me twice already. First time Lady Anacondra and the turtle boss where missing, so we decided to reset, and then every boss was there. Second time first 3 bosses where there (Anacondra, Cobrahn, and the turtle), but the rest were missing. A guy who i was grouped with rthought that what happend was that the instance not reseted fully, but i am not sure. \r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Queue for Waling Caverns\r\n2. Go inside\r\n3. Sometimes bosses are not there.\r\n\r\n**Expected behavior. Describe how it should work:**\r\nAll bossess should be there.\r\n","updatedAt":"2023-06-27T19:30:27+0200","milestone":null,"closedAt":"2023-06-27T19:30:27+0200"},{"assignees":[],"author":{"login":"balakethelock"},"comments":[{"author":{"login":"balakethelock"},"body":"migration queries:\r\n```\r\n-- to enable interrupts on Slime Bolt\r\nUPDATE `spell_template` SET `interruptFlags`=15 WHERE `entry`=28311;\r\n-- to enable stuns, silences, and bleeds on Stitched Spewer\r\nUPDATE `creature_template` SET `mechanic_immune_mask`=1022047986 WHERE `entry`=16025;\r\n```","createdAt":"2023-05-18T15:09:55+0200"}],"createdAt":"2023-05-08T10:47:53+0200","number":3413,"labels":"","state":"CLOSED","title":"Stitched Spewer mob in Naxxramas incorrectly immune to stuns and interrupts.","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Engage combat with the Stitched Spewers in the grobbulus room\r\n2. Attempt to use any stun such as Hand of Justice, Kidney Shot, Cheap Shot on them\r\n3. They are immune to them.\r\n4. Try to interrupt their Slime Bolt cast, it still passes through.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nNPC: https://database.turtle-wow.org/?npc=16025\r\nSpell: https://database.turtle-wow.org/?spell=28311\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe mobs is vulnerable to cc, and the ability Slime Bolt can be interrupted.\r\n\r\nProof: https://youtu.be/XqHxxFP1qXE?t=737 timestamp 12:16\r\nThe stitched spewers are shown being stunned (indicated by the dizziness graphic on top of the unit) and interrupted (indicated by the cast bars which are accurate in classic, as well as visibly seeing their glowy hands animation be cancelled)","updatedAt":"2023-06-12T02:21:31+0200","milestone":null,"closedAt":"2023-06-12T02:21:31+0200"},{"assignees":[],"author":{"login":"balakethelock"},"comments":[{"author":{"login":"MarcelineVQ"},"body":"If not matching blizzlike is an error here would be possible to fix by changing the `rangeIndex` of https://database.turtle-wow.org/?spell=28431 from `5` to `10`?\r\n`rangeIndex` `5` gives the spell 0-40y range, `10` would give it 10-40y range and, if the code respects `rangeIndex`, eliminate the melee spam.","createdAt":"2023-11-28T22:30:30+0100"},{"author":{"login":"balakethelock"},"body":"> If not matching blizzlike is an error here would be possible to fix by changing the `rangeIndex` of https://database.turtle-wow.org/?spell=28431 from `5` to `10`? `rangeIndex` `5` gives the spell 0-40y range, `10` would give it 10-40y range and, if the code respects `rangeIndex`, eliminate the melee spam.\r\n\r\nYes and no, the range of spells is written by blizzard in client files, the spell SHOULD correctly have 0-40yd range, even if blizzard coded the mob that uses the spell to never cast it in melee range.\r\n\r\nBetter fix is improving the targeting, lava surgers in MC use a similar spell that has 0-40yd range, but they don't use it in melee because they are coded to not use it.","createdAt":"2023-11-29T19:10:47+0100"}],"createdAt":"2023-05-08T10:25:41+0200","number":3412,"labels":"Spell, NPC, Reproduced, Need Replication on VMaNGOS","state":"OPEN","title":"Necro Stalker and Venom Stalker mobs use their Poison Charge ability in melee range","body":"**Please, provide a clear description what the bug is:**\r\nTwo mobs in Naxxramas have a charge ability that is incorrectly targeting melee players and placing poison on all the melee players.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Engage combat with Venom Stalkers in the beginning of spider wing, or Necro Stalkers in the outer circle of the same wing.\r\n2. Stand in melee range\r\n3. See that they targeted you for their poison charge ability \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=15976#abilities\r\nNPC: https://database.turtle-wow.org/?npc=16453\r\n\r\nSpell: https://database.turtle-wow.org/?spell=28431\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThis mob is supposed to work like the Lava Surger mob in molten core:\r\n-It charges the furthest player in range.\r\n-When everybody is within 10 yards range, it can't target anyone for the ability and thus doesn't use the poison charge ability anymore.\r\n\r\nThis is the blizzlike vanilla tactic for dealing with these mobs.\r\n\r\nProof: https://youtu.be/es9xorf4lpg?t=84 naxxramas clear video, exact timestamp 1:24\r\nhttps://www.wowhead.com/classic/npc=16453/necro-stalker#comments:id=2920744 very old Allakhazam comment describing the strategy they used on these mobs","updatedAt":"2023-12-09T16:01:21+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"geojak"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"Tested the taunt in BWL around 10 times, and it seemed to work fine. We will need clearer replication steps.","createdAt":"2023-12-29T02:41:55+0100"}],"createdAt":"2023-05-07T22:00:02+0200","number":3411,"labels":"Paladin, Spell, Needs Replication","state":"CLOSED","title":"Paladin taunt sometimes permanently bugged ","body":"**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Be a paladin in bwl\r\n2. Use taunt on ebonroc with talents \r\n3. Use it 5 mroe times \r\n4. Don't work\r\n5. Let another pala taint\r\n6. Works imkidelty for others \r\n7. Relog\r\n8. Now your taunt also works again\r\n9.??? \r\n\r\n**Expected behavior. Describe how it should work:**\r\nTaunt should not bug out ","updatedAt":"2023-12-29T02:41:55+0100","milestone":null,"closedAt":"2023-12-29T02:41:55+0100"},{"assignees":[],"author":{"login":"ozturkgurbuz"},"comments":[{"author":{"login":"ozturkgurbuz"},"body":"GM Chisel solved thank you very very much. ","createdAt":"2023-05-08T20:45:23+0200"}],"createdAt":"2023-05-07T21:43:59+0200","number":3410,"labels":"","state":"CLOSED","title":"Warrior Tier 0.5: Battlegear of Heroism quest line.","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.I've done this quest before, An Earnest Proposition chain quest, but I upgraded it Bracers of Valor to Bracers of Heroism it's quest reward. Now I have only Bracers of Valor on my character, no Bracers of Heroism. I wonder if I made a mistake or I don't know where is my Bracers of Heroism item.Item missing. Thank you very much for help.\r\n2. This was the first reward of the quest chain quest.\r\n3. If possible can i back reward item please.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=16013\r\nItem: https://database.turtle-wow.org/?item=21996\r\nQuest: https://database.turtle-wow.org/?quest=8912\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-05-08T20:45:23+0200","milestone":null,"closedAt":"2023-05-08T20:45:23+0200"},{"assignees":[],"author":{"login":"Aruze"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"Duplicate of https://github.com/slowtorta/turtlewow-bug-tracker/issues/1400","createdAt":"2023-12-09T03:36:58+0100"}],"createdAt":"2023-05-07T19:23:15+0200","number":3409,"labels":"","state":"CLOSED","title":"Transmogrification Visual Bug","body":"**Please, provide a clear description what the bug is:**\r\nThe Transmoged item, sometimes loses the skin of the item, causing it to revert back to its orginal form, sometimes when taking damage, or sustaining durability loss to your item.\r\nalso, possibly from using Hearthstone, and Zoning out via Flightmaster, Possibly every time the server checks? or ticks? or Lags? the item reverts, my ping is 36ms stable.\r\n\r\nSometimes when im standing in Stormwind, the armor reverts to its orginal form...\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Take Durability damage to your item\r\n2. use Hearthstone or Zone your character somehow\r\n3. check lag related or client to server to confirm loss of information.\r\n4. Equip Different types of SET items on your character.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nImperial SET pieces, Plate, Shoulders, Gauntlets.\r\nhttps://database.turtle-wow.org/?item=12428\r\nhttps://database.turtle-wow.org/?item=65007\r\n\r\nSteel Plate Boots (SET) item.\r\nhttps://database.turtle-wow.org/?item=83410\r\n\r\nElemental Rockridge Leggings:\r\nhttps://database.turtle-wow.org/?item=17711\r\n(They also bug out alot)\r\n\r\nSo far, seems to affect SET pieces, possibly i am wearing both? it checks my character for buffs maybe?\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\ni transmog an item, it stays the same skin forever, no reverting.\r\n","updatedAt":"2023-12-09T03:36:59+0100","milestone":null,"closedAt":"2023-11-08T00:38:08+0100"},{"assignees":[],"author":{"login":"balakethelock"},"comments":[{"author":{"login":"ratkosrb"},"body":"It will be fixed after the next update.","createdAt":"2023-05-07T13:08:24+0200"}],"createdAt":"2023-05-07T09:51:56+0200","number":3408,"labels":"","state":"CLOSED","title":"Baron Geddon bomb can crit (duplicate)","body":"Reposting this issue #3033 so devs can see it.\r\nPlease don't close as duplicate until a dev sees it, this is a simple turn of a switch to flag the spell id https://database.turtle-wow.org/?spell=20476 as \"can't crit\".","updatedAt":"2023-05-07T13:08:25+0200","milestone":null,"closedAt":"2023-05-07T13:08:11+0200"},{"assignees":[],"author":{"login":"Primebeef1227"},"comments":[{"author":{"login":"ratkosrb"},"body":"The level based miss chance for spells will be capped to the equivalent of 10 levels difference, since experience from classic shows there is some kind of lower limit, and it shouldn't be impossible to hit the target with spells.","createdAt":"2023-05-07T14:05:06+0200"},{"author":{"login":"ConcernedTurtler"},"body":"It's really annoying when you get gouged by a level 10 rogue you're trying to mind control off a zepplein. Please fix.","createdAt":"2023-05-08T21:29:19+0200"}],"createdAt":"2023-05-07T09:05:06+0200","number":3407,"labels":"","state":"CLOSED","title":"Warmode is broken for casters","body":"**Please, provide a clear description what the bug is:**\r\nIn PVP as a caster against anyone above 10 levels it is impossible to fear, polymorph, frost armor, root, or even damage an opponent. While melee classes and hunters can use their attacks and abilities against a level 60 without any problems. As a caster you have literally no options but to die.\r\n\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\nI dueled a 28 rogue, 29 warlock, and 23 hunter to test all damage types. The rogue could land his autos as well as Sinister Strike, Eviscerates, as well as Sap with no issue. The warlock couldn't land one spell that wasn't resisted. While the hunter could land all auto attacks as well as all his spells from Hunters Mark, Serpent Sting, and Arcane Shot with no issue.\r\n\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nWarmode broken if you roll any caster class and fight anyone above 4 levels from yourself. \r\n\r\n![melee](https://user-images.githubusercontent.com/132806621/236662886-6f939035-19f2-40f5-99e5-a5a567426297.png)\r\n![caster](https://user-images.githubusercontent.com/132806621/236662897-d3de38f1-8632-42a1-a318-f8ab8b3d61e9.png)\r\n![hunterranged](https://user-images.githubusercontent.com/132806621/236662903-2bdae053-563c-4cda-89e9-d51d07a03d20.png)\r\n","updatedAt":"2023-05-08T21:29:19+0200","milestone":null,"closedAt":"2023-05-07T13:59:00+0200"},{"assignees":[],"author":{"login":"DontPanicCS"},"comments":[{"author":{"login":"AKryukov92"},"body":"Sting drops from flying ones https://database.turtle-wow.org/?item=22435\r\nReavers and workers are wrong mobs to drop it.","createdAt":"2023-05-07T18:53:10+0200"},{"author":{"login":"DontPanicCS"},"body":"Please fix turtle atlas then?\n\nOn Sun, May 7, 2023, 9:53 AM AKryukov92 ***@***.***> wrote:\n\n> Sting drops from flying ones https://database.turtle-wow.org/?item=22435\n> Reavers and workers are wrong mobs to drop it.\n>\n> —\n> Reply to this email directly, view it on GitHub\n> <https://github.com/slowtorta/turtlewow-bug-tracker/issues/3406#issuecomment-1537491489>,\n> or unsubscribe\n> <https://github.com/notifications/unsubscribe-auth/AKEOLTLP6ANYEAX5RN4DWH3XE7HQBANCNFSM6AAAAAAXYOQGWM>\n> .\n> You are receiving this because you authored the thread.Message ID:\n> ***@***.***>\n>\n","createdAt":"2023-05-08T20:57:27+0200"},{"author":{"login":"slowtorta"},"body":"TW Atlas isn't officially supported feature. It's a community project. Please always refer to our online DB if you need help.","createdAt":"2023-05-23T02:17:56+0200"}],"createdAt":"2023-05-07T02:14:30+0200","number":3406,"labels":"","state":"CLOSED","title":"Gorishi Sting isnt dropping","body":"**Please, provide a clear description what the bug is:**\r\nI am attempting to get the gorishi sting drops for the druid quest bloodpetal poison. The Turtle Atlas says it is a 15% drop rate. I have to farm fucking 8 of these....Killed 60 so far and not 1 damn drop\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Accept quest\r\n2. Get bloodcaps\r\n3. Kill 60+ gorishi worker/reaver \r\n4. no drop\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: 34925\r\nQuest: Bloodpetal Poison\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nKill gorishi, get drop every once in a while.","updatedAt":"2023-05-23T02:17:56+0200","milestone":null,"closedAt":"2023-05-23T02:17:56+0200"},{"assignees":[],"author":{"login":"Sringaram"},"comments":[{"author":{"login":"Sringaram"},"body":"On further testing, the teleport doesn't seem to follow any actual threat rules or HP thresholds except that it'll pick a random player and randomly teleport him through the fight. Sometimes it picks a different target but not usually. It will also teleport a single player with no other targets engaged.\r\nBasically this fight requires the use of taunt which blocks non-standard tanks from doing the fight.","createdAt":"2023-05-08T20:59:00+0200"}],"createdAt":"2023-05-06T22:20:45+0200","number":3405,"labels":"NPC, Need Replication on VMaNGOS","state":"OPEN","title":"NPC: Immol'thar","body":"ID: https://database.turtle-wow.org/?npc=11496\r\n\r\nI've noticed a few bugs with the fight.\r\n\r\n1. The arena he's in has some line of sight issues, like right in the middle where he spawns.\r\n2. [Portal of Immol'thar](https://database.turtle-wow.org/?spell=22950) is supposed to only wipe threat but here it seems to fixate the boss onto the new target and nothing short of taunt will work at getting the boss back. It also doesn't teleport you into the air in the middle of the room but just randomly teleports you around him. The targeting logic makes no sense either as he will always target the highest threat player first and all consequent teleports will continue to target the same player despite him not even being on the threat table anymore, making tanking without taunt impossible.\r\n3. The [eyes](https://database.turtle-wow.org/?npc=14396) spawn at completely random intervals. I've had them spawn one after another with no more than a second or two in between the spawns, swarming the room.","updatedAt":"2023-12-12T04:08:53+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"ConcernedTurtler"},"comments":[{"author":{"login":"geojak"},"body":"There are like 5 Tickets for this now. Wouldn't hurt to fix it","createdAt":"2023-05-07T12:59:46+0200"},{"author":{"login":"GitGurky"},"body":"https://github.com/slowtorta/turtlewow-bug-tracker/issues/2921","createdAt":"2023-06-26T19:37:44+0200"}],"createdAt":"2023-05-06T20:01:36+0200","number":3404,"labels":"","state":"CLOSED","title":"Haste to gloves does not increase casting speed.","body":"**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Observed the tooltip for the haste to gloves enchant said it increased casting speed.\r\nhttps://database.turtle-wow.org/?spell=13948\r\n2. Had an enchanter put this on my gloves.\r\n3. Casting speed did not increase.\r\n","updatedAt":"2023-06-26T19:37:44+0200","milestone":null,"closedAt":"2023-06-26T19:37:44+0200"},{"assignees":[],"author":{"login":"BlackHound22"},"comments":[{"author":{"login":"balakethelock"},"body":"character statistics can also be visually bugged (since it's an addon that gives them, and not the default UI). Check your mana regen by counting how much you get per tick during and outside 5 second rule.","createdAt":"2023-05-06T14:59:07+0200"},{"author":{"login":"slowtorta"},"body":"This is a visual bug, your bonus set is intact!","createdAt":"2023-05-23T02:15:53+0200"}],"createdAt":"2023-05-06T13:54:54+0200","number":3403,"labels":"","state":"CLOSED","title":"T2 bonus set not working after transmogging a set piece","body":"**Please, provide a clear description what the bug is:**\r\nI have three pieces of the T2 set for priests, which should grant me a 15% mana regen to continue while casting. After transmogging one of those pieces (legs), I discovered that the set bonus is not active anymore, almost as if the legs were not recognized as parts of the set anymore. A GM in game told me it was only a visual bug, due to the transmog, but upon checking the statistics on my character I saw that my total mana regen while casting is only 15%. Given that I also have a talent that bumps it up by the same amount, the total should be 30% with the bonus set. \r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Level 60 priest with three T2 pieces, in my case head, hands and legs and verify the 3 pieces bonus is active (including character stats)\r\n2. Transmog \"leggings of transcendence\" to \"black mageweave leggings\"\r\n3. Three pieces bonus not active anymore, which is visible both in the items description, and in the character stats in game.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nItem: https://database.turtle-wow.org/?item=16922\r\n\r\n**Expected behavior. Describe how it should work:**\r\nUnder the recap called \"vestments of transcendence\" the number of pieces equiped should be highlited and numbered. The lowest recap showing the bonus being active should also be highlited. When checking the character stats in game, the mana regen section should report \"%Regen while casting\" according to the correct amount; in my case 30%.","updatedAt":"2023-05-23T02:16:00+0200","milestone":null,"closedAt":"2023-05-23T02:15:53+0200"},{"assignees":[],"author":{"login":"krasurka"},"comments":[{"author":{"login":"Haaxor1689"},"body":"Duplicate of #3391 ","createdAt":"2023-05-06T17:08:05+0200"}],"createdAt":"2023-05-06T13:33:53+0200","number":3402,"labels":"","state":"CLOSED","title":" E'ko","body":"E'ko No longer drops for every party member.\r\n\r\nWhen killing monsters in winterspring, find with the composition of the group, monsters should drop E'ko for each member of the group. After the last update, E'ko stopped dropping for everyone. and now only drops to one member of the group.\r\n\r\nNPC: \r\nhttps://database.turtle-wow.org/?npc=7428\r\nhttps://database.turtle-wow.org/?npc=7429\r\nhttps://database.turtle-wow.org/?npc=7438\r\nhttps://database.turtle-wow.org/?npc=7440\r\nhttps://database.turtle-wow.org/?npc=7442\r\nhttps://database.turtle-wow.org/?npc=7441\r\nhttps://database.turtle-wow.org/?npc=10916\r\nhttps://database.turtle-wow.org/?npc=10738\r\nhttps://database.turtle-wow.org/?npc=7439\r\n\r\n\r\nItem: https://database.turtle-wow.org/?item=12431\r\nhttps://database.turtle-wow.org/?item=12436\r\n\r\nAll of the monsters listed above must drop E'ko for each party member.\r\n","updatedAt":"2023-05-06T17:08:12+0200","milestone":null,"closedAt":"2023-05-06T17:08:05+0200"},{"assignees":[],"author":{"login":"lyssebabz"},"comments":[{"author":{"login":"Muigin"},"body":"Confirmed. This has been pushed to our 3D Team Lead.","createdAt":"2023-10-20T23:44:29+0200"},{"author":{"login":"twowTurtReynolds"},"body":"![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/8c6a71a9-0c28-43ab-a7e3-d97210c476da)\r\n","createdAt":"2023-12-08T21:09:11+0100"}],"createdAt":"2023-05-06T11:37:33+0200","number":3401,"labels":"Requires a client update, Reproduced, Low Prio","state":"OPEN","title":"Solid ground in deadwind pass not being solid, causing me to fall thru","body":"**Please, provide a clear description what the bug is:**\r\nThere's a bugged spot on a bridge in deadwind pass, you can fall into it and kill stuff on top. It is also very hard to get out the hole \r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. go to 48.1, 62.2 in deadwind pass\r\n2. find the spot between the 2 rocks (best from western part of the stone?\r\n3. fall into a rock\r\nhttps://www.youtube.com/watch?v=FRTVGoKbCWA&feature=youtu.be\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nwhen there's a solid surphase you shouldn't be able to fall thru it. \r\nI know of another few locations such as in silithus where people kill solenar, you can get under the ground if a warlock summon you there by placing summoning portal just right. I can make another bug report about this \r\n\r\n","updatedAt":"2023-12-08T21:39:15+0100","milestone":{"title":"Patch 1.17.2","state":"OPEN","url":"https://github.com/slowtorta/turtlewow-bug-tracker/milestone/3"},"closedAt":null},{"assignees":[],"author":{"login":"geojak"},"comments":[{"author":{"login":"GitGurky"},"body":"Should be fixed in the next update","createdAt":"2023-07-05T01:42:30+0200"}],"createdAt":"2023-05-06T00:00:16+0200","number":3400,"labels":"","state":"CLOSED","title":"pumpkin buff gives less stats than tooltip says","body":"**Please, provide a clear description what the bug is:**\r\n\r\n1. eat a pumpkin\r\n\r\n![image](https://user-images.githubusercontent.com/25199983/236575473-7cc9bd4e-01ae-43b2-9e93-3518415cd425.png)\r\n\r\n2. the tooltip says 25% of lvl and my lvl is 60, so ishould get 15 stam and 15 spirit\r\n![image](https://user-images.githubusercontent.com/25199983/236575418-9078a5da-f1d6-454b-b712-31d31d816993.png)\r\n\r\n3. notice that your stamina and spirit only increase by 7 (tested by me and a druid friend, same result)\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nstat increase matching the tooltip\r\n\r\npossibly some seasonal buff food also affected\r\n","updatedAt":"2023-07-05T01:42:30+0200","milestone":null,"closedAt":"2023-07-05T01:42:30+0200"},{"assignees":[],"author":{"login":"geojak"},"comments":[{"author":{"login":"twowTurtReynolds"},"body":"This suggestion belongs on the forums.","createdAt":"2023-12-06T16:05:49+0100"}],"createdAt":"2023-05-05T21:44:05+0200","number":3399,"labels":"Custom Content Polish","state":"CLOSED","title":"Saved to raid Id without killing a boss","body":"**Please, provide a clear description what the bug is:**\r\n\r\nSometimes unfortunate things happen and raid leaders forget that they already have an Id.this can cause misfortune to many people since they all get saved to the dead Is the moment they enter the raid without even killing anything at all\r\nI have seen this happen now twice on twow and it's always quite bitter when a hole raid realises that they lost their raid chance of the week. \r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Have a raid leader with a raid id\r\n2. Enter the raid instance \r\n3. On enter, immidietly get save to the id\r\n\r\n**Expected behavior. Describe how it should work:**\r\nYou should Only get saved to an Id the moment when a boss dies. This will prevent grieving and save many peopke to suffer from raid leaders honest mistakes ","updatedAt":"2023-12-06T16:05:50+0100","milestone":null,"closedAt":"2023-12-06T15:16:17+0100"},{"assignees":[],"author":{"login":"Richie364"},"comments":[{"author":{"login":"Richie364"},"body":"Dialogue option is available in human form. It is shapeshifted forms that have attack option only - closing issue","createdAt":"2023-05-08T04:22:05+0200"}],"createdAt":"2023-05-05T20:21:29+0200","number":3398,"labels":"","state":"CLOSED","title":"Bugged Quest NPC only attack option, no dialogue","body":"Keeper Iselus in Azshara provides 6 quests, however I am unable to talk to the NPC, there is only an attack option. He is not listed as part of a faction in DB, I have also checked all my reputations and no neutral/friendly reps have \"at war\" toggled. I have no WBD folder to delete. GM helped me in-game by issuing the quest to my log and advised to submit bug tracker issue.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Walk to Azshara co-ord 90/34\r\n2. Mouse over NPC, no dialogue option, attack only\r\n3. Type /db Keeper Iselus - shows hostile to Horde and Alliance.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=91722\r\nQuest: https://database.turtle-wow.org/?quest=40243\r\n\r\n**Expected behavior. Describe how it should work:**\r\nShould have dialogue option with NPC to open quest window, however attack is the only option.\r\n\r\n![KeeperIselus - DB info](https://user-images.githubusercontent.com/132702063/236537431-e89b2e67-a95a-4cec-bc44-821efef247c8.png)\r\n![GMconvo](https://user-images.githubusercontent.com/132702063/236537451-843c078d-c3e1-42e2-bb4f-3cf48c11db37.png)\r\n","updatedAt":"2023-05-08T04:22:14+0200","milestone":null,"closedAt":"2023-05-08T04:22:05+0200"},{"assignees":[],"author":{"login":"SabineWren"},"comments":[{"author":{"login":"jlabranche"},"body":"This is really frustrating a lot of players","createdAt":"2023-05-05T20:58:10+0200"},{"author":{"login":"SimenSch"},"body":"100% and its super easy to grief... we had this happen today and multiple times previously.\r\n","createdAt":"2023-05-05T22:30:38+0200"},{"author":{"login":"SabineWren"},"body":"Still bugged, and GMs no longer fix it.","createdAt":"2023-07-25T02:40:11+0200"}],"createdAt":"2023-05-05T19:38:50+0200","number":3397,"labels":"","state":"CLOSED","title":"Ostarius Pedestal Bug","body":"**Please, provide a clear description what the bug is:**\r\n\r\nOne person can bug the Ostarius pedestal. That makes it impossible to kill the boss if someone wants to grief your raid.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Summon the boss\r\n2. Accept BG queue or summon / Hearthstone / Vanish / Feign Death\r\n3. Wait for boss to finish his speech\r\n4. Boss despawns before anyone enters combat\r\n5. Blue hologram remains on pedestal until server crash\r\n\r\nThis is not the same as the \"pedestal is charging\" message you get after killing the boss. Instead, the pedestal is completely un-interactable with a blue hologram above it.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nhttps://database.turtle-wow.org/?npc=80935\r\nhttps://database.turtle-wow.org/?spell=57000\r\nhttps://database.turtle-wow.org/?quest=40107\r\nhttps://database.turtle-wow.org/?quest=40115\r\n\r\nIt's not the stone watcher hologram that stays, but the blue one from the event.\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe boss should either stay to fight the remaining players, or despawn without breaking the pedestal.","updatedAt":"2023-07-25T07:35:07+0200","milestone":null,"closedAt":"2023-07-25T07:35:06+0200"},{"assignees":[],"author":{"login":"Herdon"},"comments":[{"author":{"login":"cyaohiri"},"body":"On VMaNGOS, he has no waypoints and just wanders around where he spawns, and has a single spawn location.","createdAt":"2023-12-15T01:37:23+0100"}],"createdAt":"2023-05-05T18:20:53+0200","number":3396,"labels":"NPC, Reproduced on VMaNGOS","state":"OPEN","title":"Mezzir the Howler (Rare) is missing his patrol route","body":"**Please, provide a clear description what the bug is:**\r\nAt the moment **Mezzir the Howler** is static and does not patrol around the area he spawns.\r\n![WoWScrnShot_050523_172921](https://user-images.githubusercontent.com/2021593/236511244-03b681b5-0264-4990-8370-e698da563107.jpg)\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Find **Mezzir the Howler** in **Winterspring**\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=10197\r\n\r\n**Expected behavior. Describe how it should work:**\r\nHe should have 4 random spawn points with small patrol routes as seen in WoWHead: https://www.wowhead.com/classic/npc=10197/mezzir-the-howler","updatedAt":"2023-12-16T20:42:36+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"Zebouski"},"comments":[{"author":{"login":"GitGurky"},"body":"I believe this could be something Roid Macros is causing as I dont get this error with other addons. It could be that they are both sharing the same function for links. ","createdAt":"2023-05-05T17:54:49+0200"},{"author":{"login":"Zebouski"},"body":"Well, only roidmacros implements this `#showtooltip` syntax on gear, so yeah this error indeed doesn't exist outside of turtle+roid. pfUI and supermacros use different methods to find out what spell is in use in a macro.\r\n\r\nBut yeah showtooltip, it's something a lot of people come to expect when coming to turtle from blizz classic, retail, and later xpac pservers.\r\n\r\nWe should definitely be fixing up roidmacros and it has a few issues we can fix, do you think this fix would be better done in that addon? I'm not sure. We can try a bug report on the roidmacros repo about a bug affecting only one private server, but I see how that would be strange.","createdAt":"2023-05-05T18:07:29+0200"},{"author":{"login":"geojak"},"body":"How about removing the, form the item names. Easy hackfix :) ","createdAt":"2023-05-05T19:17:28+0200"},{"author":{"login":"Zebouski"},"body":"> How about removing the, form the item names. Easy hackfix :)\r\n\r\nYou mean like change the top line to `#showtooltip Gressil Dawn of Ruin`? That just breaks the tooltip. Same as just deleting the line.\r\n![image](https://user-images.githubusercontent.com/11151284/236526063-5d672d8b-bbfd-4e22-aaa0-05e3e64359ec.png)\r\nThe goal here is to get roid's #showtooltip working without erroring up the turtle addons.","createdAt":"2023-05-05T19:29:45+0200"},{"author":{"login":"geojak"},"body":"I didn't mean changing in mscor or addon.\r\n\r\nI meant the actual ingame item name.\r\n","createdAt":"2023-05-05T20:18:32+0200"},{"author":{"login":"Zebouski"},"body":"Ah yes, take away the iconic `,` of thunderfury...","createdAt":"2023-05-06T02:27:28+0200"},{"author":{"login":"geojak"},"body":"I said it's a hackfix. It would work thought ","createdAt":"2023-05-06T10:57:44+0200"},{"author":{"login":"GitGurky"},"body":"I wonder if it is how the comma is being handled that is causing some problems.","createdAt":"2023-06-26T19:34:33+0200"},{"author":{"login":"Zebouski"},"body":"> I wonder if it is how the comma is being handled that is causing some problems.\r\n\r\nyeah it definitely is an escaping issue","createdAt":"2023-06-26T22:26:59+0200"},{"author":{"login":"GitGurky"},"body":"@Zebouski what happens if you do something like `#showtooltip Gressil\\, Dawn of Ruin`","createdAt":"2023-06-26T22:43:10+0200"},{"author":{"login":"GitGurky"},"body":"I believe this could be something Roid Macros is causing as I dont get this error with other addons. It could be that they are both sharing the same function for links. ","createdAt":"2023-05-05T17:54:49+0200"},{"author":{"login":"Zebouski"},"body":"Well, only roidmacros implements this `#showtooltip` syntax on gear, so yeah this error indeed doesn't exist outside of turtle+roid. pfUI and supermacros use different methods to find out what spell is in use in a macro.\r\n\r\nBut yeah showtooltip, it's something a lot of people come to expect when coming to turtle from blizz classic, retail, and later xpac pservers.\r\n\r\nWe should definitely be fixing up roidmacros and it has a few issues we can fix, do you think this fix would be better done in that addon? I'm not sure. We can try a bug report on the roidmacros repo about a bug affecting only one private server, but I see how that would be strange.","createdAt":"2023-05-05T18:07:29+0200"},{"author":{"login":"geojak"},"body":"How about removing the, form the item names. Easy hackfix :) ","createdAt":"2023-05-05T19:17:28+0200"},{"author":{"login":"Zebouski"},"body":"> How about removing the, form the item names. Easy hackfix :)\r\n\r\nYou mean like change the top line to `#showtooltip Gressil Dawn of Ruin`? That just breaks the tooltip. Same as just deleting the line.\r\n![image](https://user-images.githubusercontent.com/11151284/236526063-5d672d8b-bbfd-4e22-aaa0-05e3e64359ec.png)\r\nThe goal here is to get roid's #showtooltip working without erroring up the turtle addons.","createdAt":"2023-05-05T19:29:45+0200"},{"author":{"login":"geojak"},"body":"I didn't mean changing in mscor or addon.\r\n\r\nI meant the actual ingame item name.\r\n","createdAt":"2023-05-05T20:18:32+0200"},{"author":{"login":"Zebouski"},"body":"Ah yes, take away the iconic `,` of thunderfury...","createdAt":"2023-05-06T02:27:28+0200"},{"author":{"login":"geojak"},"body":"I said it's a hackfix. It would work thought ","createdAt":"2023-05-06T10:57:44+0200"},{"author":{"login":"GitGurky"},"body":"I wonder if it is how the comma is being handled that is causing some problems.","createdAt":"2023-06-26T19:34:33+0200"},{"author":{"login":"Zebouski"},"body":"> I wonder if it is how the comma is being handled that is causing some problems.\r\n\r\nyeah it definitely is an escaping issue","createdAt":"2023-06-26T22:26:59+0200"},{"author":{"login":"GitGurky"},"body":"@Zebouski what happens if you do something like `#showtooltip Gressil\\, Dawn of Ruin`","createdAt":"2023-06-26T22:43:10+0200"},{"author":{"login":"Zebouski"},"body":"After review, we found that Shagu's code used to hook tooltips is being used for the gbank addon to show on tooltips if an item exists in the gbank and how much.\r\n\r\nThis same bug appears with other addons with this code like https://github.com/Zebouski/MoPGearTooltips, so we will fix the bug testing with this instead. I will reopen this report with the adjustments, if it is the Shagu code that needs the fix.","createdAt":"2023-06-26T23:28:58+0200"}],"createdAt":"2023-05-05T17:48:51+0200","number":3395,"labels":"","state":"CLOSED","title":"GBank addon, possibly more, is erroring out on macros with #showtooltip Comma, Weapon","body":"**Please, provide a clear description what the bug is:**\r\nWith weapons like \"Gressil, Dawn of Ruin\" and \"Thunderfury, Blessed Blade of the Windseeker\", people will make macros involving equipping this weapon. However, this causes lua errors from one of turtle's bundled addons:\r\n\r\n![image](https://user-images.githubusercontent.com/11151284/236505543-4acd7936-1a26-4aa5-899a-49ccdc39f3fa.png)\r\n\r\nIt seems to be that the comma is not being sanitized, and so when the code places this item into this function that only takes 2 params, the comma turns it into a 3 param function.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Install https://github.com/DennisWG/Roid-Macros\r\n2. create a macro with `#showtooltip Gressil, Dawn of Ruin` at the top\r\n3. place on your bars\r\n4. hover over it. See that the roidmacros tooltip works, but the turtle addon is erroring out\r\n\r\n**Expected behavior. Describe how it should work:**\r\nNo errors pls thanks","updatedAt":"2023-06-26T23:28:58+0200","milestone":null,"closedAt":"2023-06-26T23:28:58+0200"},{"assignees":[],"author":{"login":"JohnEdwa"},"comments":[{"author":{"login":"slowtorta"},"body":"We're aware of this issue, it'll be fixed in patch 1.16.6","createdAt":"2023-05-23T02:18:38+0200"}],"createdAt":"2023-05-05T17:38:53+0200","number":3394,"labels":"","state":"CLOSED","title":"High Elf daily crystal cavern: blinked through the floor into the void below.","body":"Went to do the crystal gathering daily, managed to blink through the ground while entering the cave falling into a void (that started ticking fall damage while I was falling) that eventually ended in water, jumping on the surface ticking that \"fall\" damage again. Thankfully it was easy to TP out of there.\r\n\r\nInstant Replay captured it all so here's the clip for reference: https://www.youtube.com/watch?v=s9fHkUBydtY\r\n\r\n","updatedAt":"2023-05-23T02:18:38+0200","milestone":null,"closedAt":"2023-05-23T02:18:38+0200"},{"assignees":[],"author":{"login":"Zebouski"},"comments":[{"author":{"login":"geojak"},"body":"As said in discord before. It's not just holy strike that works this way. It is the same for seal of command and it's blizz like for that spell as far as people say. Therefor not a bug but a case of class changes that should be rolled out with other changes.\r\n\r\nIF you Just nerf this you make pure physical rets with Soc probably unviable in raids as they have been using this to scale better with Soc + holy strike + vegance = +30% dmg.\r\n\r\nIF the problem is just pvp, why not tsrget berserking directly and leave pve rets untouched? \r\n\r\nCLASSCHANGES 2.0 is probably neccesary ","createdAt":"2023-05-05T16:12:53+0200"},{"author":{"login":"balakethelock"},"body":"> As said in discord before. It's not just holy strike that works this way. It is the same for seal of command and it's blizz like for that spell as far as people say. Immo not a bug but a case of class changes that should be rolled out with other changes\r\n\r\nMany things work that way and are balanced around working this way. IMO it's a good thing that certain modifiers can double dip on certain abilities to balance things more delicately around pvp and pve (for example, ignite technically double dips from modifiers).\r\n\r\nImo the best thing to do right now is to manually exclude certain auras from this double dipping to keep ret paladins in a viable pve position\r\nhttps://database.turtle-wow.org/?spell=23505 (bgs berserking buff)\r\n\r\nhttps://database.turtle-wow.org/?spell=785 skeram's mind control debuff. Breaks paladins and lets even holy paladins with a 1.8 speed onehander do 7000 damage holy strikes on their allies\r\n\r\nhttps://www.wowhead.com/classic/spell=22667/ nefarian's mind control debuff\r\n\r\nhttps://database.turtle-wow.org/?spell=28410 KT's mind control debuff. Same deal, mind controlled paladins can do 10k holy strikes regular, not crits. Makes the fight harder the more paladins especially rets, they can randomly get mind controlled and oneshot your tank\r\n\r\nhttps://www.wowhead.com/classic/spell=25806/creature-of-nightmare I also found this mind control spell, used by one of the scepter of the shifting sands bosses. For the sake of being complete about bug fixing, this should be fixed too.\r\n\r\nAll of these abilities should not double dip with holy strike, they are balance nightmares and harmful to the paladin's own team.\r\nBut things like darkmoon faire buff, It's fine for ret paladins to get a bit of bonus from modifiers for holy strike just like warriors double dip by generating more rage to use more abilities.\r\n","createdAt":"2023-05-05T16:21:16+0200"},{"author":{"login":"geojak"},"body":"Ah that explains why mind controlled ret paladins are such a pain.\r\n\r\nI agree with balakes suggestion how to fix and am surprised that we can agree on anything ","createdAt":"2023-05-05T16:22:15+0200"},{"author":{"login":"Zebouski"},"body":"I agree with balake's solution of fixing this, just for the few instances this cause more problems to the game than not.\r\n\r\nI suppose paladins being by far the strongest on thaddius is okay, this is not unprecedented as other bosses like vael specifically only make wars/rogues/feral good and leave the rest in the dust. ","createdAt":"2023-05-05T16:56:24+0200"},{"author":{"login":"burner1024"},"body":"Problem: paladins oneshotting everyone left and right, ally and enemy alike.\r\nSolution: let's make them not oneshot allies.\r\nCool.\r\n\r\n> IF the problem is just pvp, why not tsrget berserking directly and leave pve rets untouched?\r\n\r\nBecause with or without berserking, it's still oneshot, maybe in 55% cases instead of 65%.\r\nThe real problem is holy strike itself, and berserking bug is just a mild aggravation.","createdAt":"2023-05-05T22:11:54+0200"},{"author":{"login":"geojak"},"body":"Are there any other abilities besides holy strike and Soc based on weapon dmg converted into spell dmg in game? Those woild be affected too by, double dipping.\r\nFirst the weapon dmg is increased by the percentage\r\nThen the abilities spell dmg increased again ","createdAt":"2023-05-06T11:45:35+0200"},{"author":{"login":"balakethelock"},"body":"> Are there any other abilities besides holy strike and Soc based on weapon dmg converted into spell dmg in game? Those woild be affected too by, double dipping. First the weapon dmg is increased by the percentage Then the abilities spell dmg increased again\r\n\r\nNone by players, only by mobs.","createdAt":"2023-05-06T12:27:34+0200"},{"author":{"login":"geojak"},"body":"Since double dipping is basically blizzlike behaviour, here is an alternative solution I think might be better:\r\n\r\nI propose, keep double dipping for holy strike instead nerf the ability by letting the dmg of it be affected by armor.that's a massive around 35% dmg reduction in pvp\r\nBut only a slight nerf in raids due to armor pen on bosses\r\n\r\nThis way we can both keep ret viable in raids and leave the constant paladin op pvp complaints behind us ","createdAt":"2023-05-07T01:06:55+0200"},{"author":{"login":"burner1024"},"body":"The only sane way to handle +%damage buffs is to apply them only once, for HS, or SoC, or any other ability of any other class. Including all external buffs, like mind control ones, or DMF, or berserking, but not Vengeance.\r\n\r\nAs for holy strike, if you're comparing it to SoC, I'd check its spell coefficient. For SoC it's supposed to be 0.2, and how much it's for HS is not obvious from db...","createdAt":"2023-05-17T01:42:42+0200"},{"author":{"login":"Nicorus49"},"body":"> Since double dipping is basically blizzlike behaviour, here is an alternative solution I think might be better:\r\n> \r\n> I propose, keep double dipping for holy strike instead nerf the ability by letting the dmg of it be affected by armor.that's a massive around 35% dmg reduction in pvp But only a slight nerf in raids due to armor pen on bosses\r\n> \r\n> This way we can both keep ret viable in raids and leave the constant paladin op pvp complaints behind us\r\n\r\nThis is likely the best solution. Though all changes should wait until class changes 2.0 for a comprehensive rebalance since even in pve armor is not reduced to 0 and this would be a nerf in many situations. \r\n\r\nA more tame nerf in the mean time should at most limit beserker and mind control damage buffs to only increase non holy spell damage. \r\n","createdAt":"2023-08-04T21:17:51+0200"},{"author":{"login":"geojak"},"body":"As said in discord before. It's not just holy strike that works this way. It is the same for seal of command and it's blizz like for that spell as far as people say. Therefor not a bug but a case of class changes that should be rolled out with other changes.\r\n\r\nIF you Just nerf this you make pure physical rets with Soc probably unviable in raids as they have been using this to scale better with Soc + holy strike + vegance = +30% dmg.\r\n\r\nIF the problem is just pvp, why not tsrget berserking directly and leave pve rets untouched? \r\n\r\nCLASSCHANGES 2.0 is probably neccesary ","createdAt":"2023-05-05T16:12:53+0200"},{"author":{"login":"balakethelock"},"body":"> As said in discord before. It's not just holy strike that works this way. It is the same for seal of command and it's blizz like for that spell as far as people say. Immo not a bug but a case of class changes that should be rolled out with other changes\r\n\r\nMany things work that way and are balanced around working this way. IMO it's a good thing that certain modifiers can double dip on certain abilities to balance things more delicately around pvp and pve (for example, ignite technically double dips from modifiers).\r\n\r\nImo the best thing to do right now is to manually exclude certain auras from this double dipping to keep ret paladins in a viable pve position\r\nhttps://database.turtle-wow.org/?spell=23505 (bgs berserking buff)\r\n\r\nhttps://database.turtle-wow.org/?spell=785 skeram's mind control debuff. Breaks paladins and lets even holy paladins with a 1.8 speed onehander do 7000 damage holy strikes on their allies\r\n\r\nhttps://www.wowhead.com/classic/spell=22667/ nefarian's mind control debuff\r\n\r\nhttps://database.turtle-wow.org/?spell=28410 KT's mind control debuff. Same deal, mind controlled paladins can do 10k holy strikes regular, not crits. Makes the fight harder the more paladins especially rets, they can randomly get mind controlled and oneshot your tank\r\n\r\nhttps://www.wowhead.com/classic/spell=25806/creature-of-nightmare I also found this mind control spell, used by one of the scepter of the shifting sands bosses. For the sake of being complete about bug fixing, this should be fixed too.\r\n\r\nAll of these abilities should not double dip with holy strike, they are balance nightmares and harmful to the paladin's own team.\r\nBut things like darkmoon faire buff, It's fine for ret paladins to get a bit of bonus from modifiers for holy strike just like warriors double dip by generating more rage to use more abilities.\r\n","createdAt":"2023-05-05T16:21:16+0200"},{"author":{"login":"geojak"},"body":"Ah that explains why mind controlled ret paladins are such a pain.\r\n\r\nI agree with balakes suggestion how to fix and am surprised that we can agree on anything ","createdAt":"2023-05-05T16:22:15+0200"},{"author":{"login":"Zebouski"},"body":"I agree with balake's solution of fixing this, just for the few instances this cause more problems to the game than not.\r\n\r\nI suppose paladins being by far the strongest on thaddius is okay, this is not unprecedented as other bosses like vael specifically only make wars/rogues/feral good and leave the rest in the dust. ","createdAt":"2023-05-05T16:56:24+0200"},{"author":{"login":"burner1024"},"body":"Problem: paladins oneshotting everyone left and right, ally and enemy alike.\r\nSolution: let's make them not oneshot allies.\r\nCool.\r\n\r\n> IF the problem is just pvp, why not tsrget berserking directly and leave pve rets untouched?\r\n\r\nBecause with or without berserking, it's still oneshot, maybe in 55% cases instead of 65%.\r\nThe real problem is holy strike itself, and berserking bug is just a mild aggravation.","createdAt":"2023-05-05T22:11:54+0200"},{"author":{"login":"geojak"},"body":"Are there any other abilities besides holy strike and Soc based on weapon dmg converted into spell dmg in game? Those woild be affected too by, double dipping.\r\nFirst the weapon dmg is increased by the percentage\r\nThen the abilities spell dmg increased again ","createdAt":"2023-05-06T11:45:35+0200"},{"author":{"login":"balakethelock"},"body":"> Are there any other abilities besides holy strike and Soc based on weapon dmg converted into spell dmg in game? Those woild be affected too by, double dipping. First the weapon dmg is increased by the percentage Then the abilities spell dmg increased again\r\n\r\nNone by players, only by mobs.","createdAt":"2023-05-06T12:27:34+0200"},{"author":{"login":"geojak"},"body":"Since double dipping is basically blizzlike behaviour, here is an alternative solution I think might be better:\r\n\r\nI propose, keep double dipping for holy strike instead nerf the ability by letting the dmg of it be affected by armor.that's a massive around 35% dmg reduction in pvp\r\nBut only a slight nerf in raids due to armor pen on bosses\r\n\r\nThis way we can both keep ret viable in raids and leave the constant paladin op pvp complaints behind us ","createdAt":"2023-05-07T01:06:55+0200"},{"author":{"login":"burner1024"},"body":"The only sane way to handle +%damage buffs is to apply them only once, for HS, or SoC, or any other ability of any other class. Including all external buffs, like mind control ones, or DMF, or berserking, but not Vengeance.\r\n\r\nAs for holy strike, if you're comparing it to SoC, I'd check its spell coefficient. For SoC it's supposed to be 0.2, and how much it's for HS is not obvious from db...","createdAt":"2023-05-17T01:42:42+0200"},{"author":{"login":"Nicorus49"},"body":"> Since double dipping is basically blizzlike behaviour, here is an alternative solution I think might be better:\r\n> \r\n> I propose, keep double dipping for holy strike instead nerf the ability by letting the dmg of it be affected by armor.that's a massive around 35% dmg reduction in pvp But only a slight nerf in raids due to armor pen on bosses\r\n> \r\n> This way we can both keep ret viable in raids and leave the constant paladin op pvp complaints behind us\r\n\r\nThis is likely the best solution. Though all changes should wait until class changes 2.0 for a comprehensive rebalance since even in pve armor is not reduced to 0 and this would be a nerf in many situations. \r\n\r\nA more tame nerf in the mean time should at most limit beserker and mind control damage buffs to only increase non holy spell damage. \r\n","createdAt":"2023-08-04T21:17:51+0200"},{"author":{"login":"Muigin"},"body":"This is not a bug, but an unforeseen oversight of the spell's design. This spell will be revisited during the next phase of class change discussions.","createdAt":"2023-10-19T02:20:32+0200"}],"createdAt":"2023-05-05T15:55:56+0200","number":3393,"labels":"","state":"CLOSED","title":"Holy strike double dips on +% damage buffs","body":"**Please, provide a clear description what the bug is:**\r\nBuffs like darkmoon faire's 10% damage, and PVP's 30% damage berserker, thaddius's stacking charges, are supposed to just increase the damage you would have done by that. But paladin's holy strike, and only this spell, seems to get WAY more out of it than you'd expect.\r\n\r\nThis bug results in berserker paladins critting for like 4.5k in battlegrounds with a meele instant.\r\nThis bug resulted (when wbuffs were ingame) in people doing 36k damage in a single holy strike on thaddius. Compare to the top possible damage of war executes on this fight, around 17k.\r\n\r\nFrom what we can tell, this is likely due to the code doing this kind of math, beserserker +30% buff for example:\r\n\r\n(Phys hit * 130%) * 130% + Spellpower added\r\nInstead of\r\n (Phys hit * 130%) + (Spellpower added * 130%)\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Do a bunch of holy strikes normally. see their avg damage\r\n2. Put and keep the beserker buff on, then repeat the test\r\n3. Compare the avg damages and see its most like +60% than +30%\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nSpell: https://database.turtle-wow.org/?spell=679\r\n\r\n**Expected behavior. Describe how it should work:**\r\nThe +% damage should apply to both phys and spell components, but the phys counterpart should not be multiplied by the +% damage twice. This fixes holystrike in PVP (lots and lots of valid complaints every single day) and Thaddius (where they simply pull threat and die from this insane damage).","updatedAt":"2023-10-19T02:20:32+0200","milestone":null,"closedAt":"2023-10-19T02:20:32+0200"},{"assignees":[],"author":{"login":"Vailure"},"comments":[],"createdAt":"2023-05-05T09:32:17+0200","number":3392,"labels":"","state":"CLOSED","title":"General resetting of mobs on Lapaidis isle","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. mobs reset mid engagement, seemingly at random\r\n2. \r\n3. \r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\n","updatedAt":"2023-05-05T12:03:01+0200","milestone":null,"closedAt":"2023-05-05T12:03:01+0200"},{"assignees":[],"author":{"login":"imcdermott13"},"comments":[{"author":{"login":"ratkosrb"},"body":"The team decided that people making 40-man raids to kill single enemies in Winterspring for 40 E'kos to play the economy was not something that we felt was conducive to the long-term health of the server economy. It was left out of changelog by mistake.","createdAt":"2023-05-05T12:09:13+0200"},{"author":{"login":"balakethelock"},"body":"That is changing blizzlike behavior for the worst\r\n\r\n You are recklessly making big changes that will harm the raiding community who was farming these Ekos for **itself** to use in **its own raids**, not to put them on the auction house.\r\n\r\nIf you want this to be an individually farmed consumable, then up the drop rate to at least 50% (and 100% of the giants)\r\nFrankly this is ridiculous and awful for the long term health of raiding.","createdAt":"2023-05-05T12:16:51+0200"},{"author":{"login":"suggney"},"body":"this is the single worst change you've made besides world buffs\r\n\r\nthis increases the time higher end raiders need to spend to get their ekos significantly\r\n\r\nchange this. it was never about farming for gold. we need it to raid at the level we want to raid. don't shit on us.","createdAt":"2023-05-05T12:22:21+0200"},{"author":{"login":"Sanctium"},"body":"Frostmaul E'kos have a drop rate of 15%. Juju Might, when turned in, is a 40 AP buff that lasts for 10 minutes. For an ordinary 3 hour Naxx clear, a raider might expect to need to use somewhere in the realm of 20 Juju Mights. Frostmaul Giants are elite mobs which require a group to efficiently farm. Winterfall Firewater, by contrast, is a 20 minute buff for 35 AP that lasts 20 minutes and can be farmed off nonelite mobs en masse. This change punishes raiders who seek to achieve more by interacting with the world as a large group by making an already difficult consumable nearly impossible to get your hands on.\r\n\r\nThe same farm that gets Winterfall Firewater also yields Winterfall E'ko at a 15% drop rate, which converts to a 30 minute, 30 Strength buff. This consumable is much more expensive and difficult to acquire than its counterpart, Elixir of Giants, which lasts for an hour and provides 25 Strength instead of 30. By increasing the difficulty associated with farming Juju Powers, an already marginal increase in performance for a huge increase in scarcity becomes even less approachable.\r\n\r\nMaking these items more difficult to farm will make them more expensive, not less, and directs senior raiders away from world interaction and toward cheaper, lower-performing alternatives. This change was unwanted and only serves to punish a segment of the community which opts into playing more to perform better.","createdAt":"2023-05-05T12:59:03+0200"},{"author":{"login":"Ducky-twow"},"body":"> The team decided that people making 40-man raids to kill single enemies in Winterspring for 40 E'kos to play the economy was not something that we felt was conducive to the long-term health of the server economy. It was left out of changelog by mistake.\r\n\r\nI honestly cannot fathom the thought process behind this change. If anything I thought you guys would make more consume farms behave like ekos. Similarly to the CC badges, seeing another player doing it immediately makes you want to reach out and group with them, as doing so makes both of your lives easier. This is on the whole better for the sense of community, cooperation, etc. Instead it just becomes a frustrating game of who tags what first and everyone disliking each other for daring to want the same things. \r\n\r\nI also don't see how this in any way helps the economy. Demand for these items isn't going to change for this, but supply is going to be dramatically lower. So the prices will go up. We've seen you change things like Black Lotuses in the past in response to inflated AH prices, so why go the other way on this one? \r\n\r\nWouldn't a better change for everyone be to make things like Tea Leaves, Firewater, Blasted Lands quest items etc. all behave like ekos so more people would be inclined to group when doing them? There's a reason why quests intended for groups like the aforementioned CC badge quests don't require you to collect quest items from mobs. ","createdAt":"2023-05-05T13:09:42+0200"},{"author":{"login":"suggney"},"body":"> > The team decided that people making 40-man raids to kill single enemies in Winterspring for 40 E'kos to play the economy was not something that we felt was conducive to the long-term health of the server economy. It was left out of changelog by mistake.\r\n> \r\n> I honestly cannot fathom the thought process behind this change. If anything I thought you guys would make more consume farms behave like ekos. Similarly to the CC badges, seeing another player doing it immediately makes you want to reach out and group with them, as doing so makes both of your lives easier. This is on the whole better for the sense of community, cooperation, etc. Instead it just becomes a frustrating game of who tags what first and everyone disliking each other for daring to want the same things.\r\n> \r\n> I also don't see how this in any way helps the economy. Demand for these items isn't going to change for this, but supply is going to be dramatically lower. So the prices will go up. We've seen you change things like Black Lotuses in the past in response to inflated AH prices, so why go the other way on this one?\r\n> \r\n> Wouldn't a better change for everyone be to make things like Tea Leaves, Firewater, Blasted Lands quest items etc. all behave like ekos so more people would be inclined to group when doing them? There's a reason why quests intended for groups like the aforementioned CC badge quests don't require you to collect quest items from mobs.\r\n\r\nthis. it literally helps promote teamwork. this change isolates people doing boring things. it's a net fun reduction that also impacts raiders significantly. now we'll need to farm more hours for the same amount of consumes we need. please rethink this, devs. it's not smart.","createdAt":"2023-05-05T13:14:53+0200"},{"author":{"login":"snakemansreal"},"body":"I can guarantee no raider group was farming frostmauls to play the economy. Before the nerf, it was often more efficient to farm gold and buy them from non-raiders on the auction house who were multiboxing e'ko farms, due to the giants being marked as elite and the drop rate of the item itself. This change screws over hunters in particular, as their ONLY option for an attack power consumable exists in Juju Might - Winterfall Firewater gives only melee attack power. Solo farming the giants for e'ko is wildly inefficient, as stated earlier, as the drop rate is so low that you can be there for hours killing giants to get as many e'ko as you need to last a full raid.\r\n\r\nIf the ultimate goal with removing world buffs in raid instances was to reduce the amount of time people spend farming outside of alotted raid times to clear the content, this is among the worst changes that could have been made to the game. What used to be a mostly quick n' nasty farm you did with a couple of your friends has turned into more than likely the majority of your time spent out of raid. Extending the length of time each raider spends farming these things in turn increases the chances of people having to fight for mob tags, which is already becoming enough of a problem as it is when one tries to fit several thousand concurrent users into a single vanilla world.\r\n\r\nPlease, consider reverting this change, for the health of the raiding community.","createdAt":"2023-05-05T13:23:46+0200"},{"author":{"login":"lyssebabz"},"body":"So you remove gold sink from flamewrath leggings and add a HUUUUGE gold sink for juju might.. thank you very much","createdAt":"2023-05-05T13:34:29+0200"},{"author":{"login":"Avery1337"},"body":"Please fix this. This is NOT blizz-like at all and just makes this farm 1000% harder on raiders. Jesus Christ...","createdAt":"2023-05-05T13:42:23+0200"},{"author":{"login":"fatnerdynerd"},"body":"Unless you make it so that Ekos also have 100% drop rate THIS WILL JUST ENCOURAGE GOLD SELLERS AS THERES NO WAY PEOPLE WILL FARM THESE 1 BY 1 OR PAY 10G FOR ONE ON THE AH\r\nFIX THIS THIS IS A HORRIBLE CHANGE","createdAt":"2023-05-05T13:51:00+0200"},{"author":{"login":"ratkosrb"},"body":"The team decided that people making 40-man raids to kill single enemies in Winterspring for 40 E'kos to play the economy was not something that we felt was conducive to the long-term health of the server economy. It was left out of changelog by mistake.","createdAt":"2023-05-05T12:09:13+0200"},{"author":{"login":"balakethelock"},"body":"That is changing blizzlike behavior for the worst\r\n\r\n You are recklessly making big changes that will harm the raiding community who was farming these Ekos for **itself** to use in **its own raids**, not to put them on the auction house.\r\n\r\nIf you want this to be an individually farmed consumable, then up the drop rate to at least 50% (and 100% of the giants)\r\nFrankly this is ridiculous and awful for the long term health of raiding.","createdAt":"2023-05-05T12:16:51+0200"},{"author":{"login":"suggney"},"body":"this is the single worst change you've made besides world buffs\r\n\r\nthis increases the time higher end raiders need to spend to get their ekos significantly\r\n\r\nchange this. it was never about farming for gold. we need it to raid at the level we want to raid. don't shit on us.","createdAt":"2023-05-05T12:22:21+0200"},{"author":{"login":"Sanctium"},"body":"Frostmaul E'kos have a drop rate of 15%. Juju Might, when turned in, is a 40 AP buff that lasts for 10 minutes. For an ordinary 3 hour Naxx clear, a raider might expect to need to use somewhere in the realm of 20 Juju Mights. Frostmaul Giants are elite mobs which require a group to efficiently farm. Winterfall Firewater, by contrast, is a 20 minute buff for 35 AP that lasts 20 minutes and can be farmed off nonelite mobs en masse. This change punishes raiders who seek to achieve more by interacting with the world as a large group by making an already difficult consumable nearly impossible to get your hands on.\r\n\r\nThe same farm that gets Winterfall Firewater also yields Winterfall E'ko at a 15% drop rate, which converts to a 30 minute, 30 Strength buff. This consumable is much more expensive and difficult to acquire than its counterpart, Elixir of Giants, which lasts for an hour and provides 25 Strength instead of 30. By increasing the difficulty associated with farming Juju Powers, an already marginal increase in performance for a huge increase in scarcity becomes even less approachable.\r\n\r\nMaking these items more difficult to farm will make them more expensive, not less, and directs senior raiders away from world interaction and toward cheaper, lower-performing alternatives. This change was unwanted and only serves to punish a segment of the community which opts into playing more to perform better.","createdAt":"2023-05-05T12:59:03+0200"},{"author":{"login":"Ducky-twow"},"body":"> The team decided that people making 40-man raids to kill single enemies in Winterspring for 40 E'kos to play the economy was not something that we felt was conducive to the long-term health of the server economy. It was left out of changelog by mistake.\r\n\r\nI honestly cannot fathom the thought process behind this change. If anything I thought you guys would make more consume farms behave like ekos. Similarly to the CC badges, seeing another player doing it immediately makes you want to reach out and group with them, as doing so makes both of your lives easier. This is on the whole better for the sense of community, cooperation, etc. Instead it just becomes a frustrating game of who tags what first and everyone disliking each other for daring to want the same things. \r\n\r\nI also don't see how this in any way helps the economy. Demand for these items isn't going to change for this, but supply is going to be dramatically lower. So the prices will go up. We've seen you change things like Black Lotuses in the past in response to inflated AH prices, so why go the other way on this one? \r\n\r\nWouldn't a better change for everyone be to make things like Tea Leaves, Firewater, Blasted Lands quest items etc. all behave like ekos so more people would be inclined to group when doing them? There's a reason why quests intended for groups like the aforementioned CC badge quests don't require you to collect quest items from mobs. ","createdAt":"2023-05-05T13:09:42+0200"},{"author":{"login":"suggney"},"body":"> > The team decided that people making 40-man raids to kill single enemies in Winterspring for 40 E'kos to play the economy was not something that we felt was conducive to the long-term health of the server economy. It was left out of changelog by mistake.\r\n> \r\n> I honestly cannot fathom the thought process behind this change. If anything I thought you guys would make more consume farms behave like ekos. Similarly to the CC badges, seeing another player doing it immediately makes you want to reach out and group with them, as doing so makes both of your lives easier. This is on the whole better for the sense of community, cooperation, etc. Instead it just becomes a frustrating game of who tags what first and everyone disliking each other for daring to want the same things.\r\n> \r\n> I also don't see how this in any way helps the economy. Demand for these items isn't going to change for this, but supply is going to be dramatically lower. So the prices will go up. We've seen you change things like Black Lotuses in the past in response to inflated AH prices, so why go the other way on this one?\r\n> \r\n> Wouldn't a better change for everyone be to make things like Tea Leaves, Firewater, Blasted Lands quest items etc. all behave like ekos so more people would be inclined to group when doing them? There's a reason why quests intended for groups like the aforementioned CC badge quests don't require you to collect quest items from mobs.\r\n\r\nthis. it literally helps promote teamwork. this change isolates people doing boring things. it's a net fun reduction that also impacts raiders significantly. now we'll need to farm more hours for the same amount of consumes we need. please rethink this, devs. it's not smart.","createdAt":"2023-05-05T13:14:53+0200"},{"author":{"login":"snakemansreal"},"body":"I can guarantee no raider group was farming frostmauls to play the economy. Before the nerf, it was often more efficient to farm gold and buy them from non-raiders on the auction house who were multiboxing e'ko farms, due to the giants being marked as elite and the drop rate of the item itself. This change screws over hunters in particular, as their ONLY option for an attack power consumable exists in Juju Might - Winterfall Firewater gives only melee attack power. Solo farming the giants for e'ko is wildly inefficient, as stated earlier, as the drop rate is so low that you can be there for hours killing giants to get as many e'ko as you need to last a full raid.\r\n\r\nIf the ultimate goal with removing world buffs in raid instances was to reduce the amount of time people spend farming outside of alotted raid times to clear the content, this is among the worst changes that could have been made to the game. What used to be a mostly quick n' nasty farm you did with a couple of your friends has turned into more than likely the majority of your time spent out of raid. Extending the length of time each raider spends farming these things in turn increases the chances of people having to fight for mob tags, which is already becoming enough of a problem as it is when one tries to fit several thousand concurrent users into a single vanilla world.\r\n\r\nPlease, consider reverting this change, for the health of the raiding community.","createdAt":"2023-05-05T13:23:46+0200"},{"author":{"login":"lyssebabz"},"body":"So you remove gold sink from flamewrath leggings and add a HUUUUGE gold sink for juju might.. thank you very much","createdAt":"2023-05-05T13:34:29+0200"},{"author":{"login":"Avery1337"},"body":"Please fix this. This is NOT blizz-like at all and just makes this farm 1000% harder on raiders. Jesus Christ...","createdAt":"2023-05-05T13:42:23+0200"},{"author":{"login":"fatnerdynerd"},"body":"Unless you make it so that Ekos also have 100% drop rate THIS WILL JUST ENCOURAGE GOLD SELLERS AS THERES NO WAY PEOPLE WILL FARM THESE 1 BY 1 OR PAY 10G FOR ONE ON THE AH\r\nFIX THIS THIS IS A HORRIBLE CHANGE","createdAt":"2023-05-05T13:51:00+0200"},{"author":{"login":"Haaxor1689"},"body":"> I can guarantee no raider group was farming frostmauls to play the economy. Before the nerf, it was often more efficient to farm gold and buy them from non-raiders on the auction house who were multiboxing e'ko farms, due to the giants being marked as elite and the drop rate of the item itself.\n\nSee, you said it yourself. Non-raiders were exploiting this by multiboxing and selling them on AH for easy gold. Why should there be a market for that?\n","createdAt":"2023-05-05T13:53:58+0200"},{"author":{"login":"suggney"},"body":"> > I can guarantee no raider group was farming frostmauls to play the economy. Before the nerf, it was often more efficient to farm gold and buy them from non-raiders on the auction house who were multiboxing e'ko farms, due to the giants being marked as elite and the drop rate of the item itself.\r\n> \r\n> See, you said it yourself. Non-raiders were exploiting this by multiboxing and selling them on AH for easy gold. Why should there be a market for that?\r\n\r\ndualboxing is allowed iirc, or at least was. regardless of the multiboxing people may or may not do, the raiders who would do this and fill the market helped keep prices down, because if you're not in a big dual-box group of ten people collecting eko's to supply your raid and the server, nobody will farm them, as it sucks that bad. i encourage you to go gather a pack of five people and tell me how long it takes you to get 20 frostmaul ekos, with this current state","createdAt":"2023-05-05T13:55:53+0200"},{"author":{"login":"suggney"},"body":"lowering the supply more than tenfold on a rare raid consume melee and hunters use a LOT of every single raid if they wish to perform at a high level significantly increases their value and cost. doing so is counterproductive to the idea of reducing the required investment in a raid (removal of world buffs allegedly saved people time). this will force people to solo farm elites at a grinding pace, running the cost of these ekos such that people who can't stand that farm have to gold farm multiple more hours to afford a batch. or, well, they'll just buy gold if it's too inconvenient.","createdAt":"2023-05-05T14:00:30+0200"},{"author":{"login":"balakethelock"},"body":"> See, you said it yourself. Non-raiders were exploiting this by multiboxing and selling them on AH for easy gold. Why should there be a market for that?\r\n\r\nYour rules allow dualboxing and the mechanic is designed that way, calling this an exploit is a big stretch of the definition of the word.\r\n\r\nAnd being a 15% drop rate, for a dual boxer they are better off doing DME or Strat or any other dual boxed farm. Such instanced farms make much more gold than this. You think it's easy gold but I can assure you it's not profitable at all.\r\n\r\nAnd it really shows where your priorities lie if you think it's good to punish the whole raiding community to hurt a mediocre gold farm of dual boxers.","createdAt":"2023-05-05T14:01:35+0200"},{"author":{"login":"suggney"},"body":"> > See, you said it yourself. Non-raiders were exploiting this by multiboxing and selling them on AH for easy gold. Why should there be a market for that?\r\n> \r\n> Your rules allow dualboxing and the mechanic is designed that way, calling this an exploit is a big stretch of the definition of the word.\r\n> \r\n> And being a 15% drop rate, for a dual boxer they are better off doing DME or Strat or any other dual boxed farm. Such instanced farms make much more gold than this. You think it's easy gold but I can assure you it's not profitable at all.\r\n> \r\n> And it really shows where your priorities lie if you think it's good to punish the whole raiding community to hurt a mediocre gold farm of dual boxers.\r\n\r\npiggybacking off of this, haaxor, why are you ignoring every other point to single out a gold farm that isn't even as efficient as DME? are you going to go after DME farming next? it sure makes raiders a lot of gold.","createdAt":"2023-05-05T14:04:53+0200"},{"author":{"login":"fatnerdynerd"},"body":"This is going to encourage people who STILL want to parse to just spend money on needmana to be able to buy it.\r\n\r\nPLEASE IF YOU DON'T WANT PEOPLE TO MULTIBOX THESE MAKE THESE A FUCKING 100% DROP RATE INSTEAD OF DOING THIS FOR THE LOVE OF GOD, KEEP THE 1 PERSON IN PARTY BIT JUST MAKE IT 100% DROP RATE THEN","createdAt":"2023-05-05T14:05:26+0200"},{"author":{"login":"NotShiggy"},"body":"Doing this without increasing the drop rate drastically will only make the consume insanely expensive and push high end players either to burnout from over farming other things (also breaking the economy even more) or push them to buy gold from goldsellers. Great job, keep it up!","createdAt":"2023-05-05T14:11:07+0200"},{"author":{"login":"jameyboor"},"body":"Removing party loot shouldve been accompanied with an increase in drop rate. This was not done unintentionally and will be looked at and fixed. \r\n\r\n","createdAt":"2023-05-05T14:17:57+0200"},{"author":{"login":"imaglcian"},"body":"So this was not changed by accident? #2890 \r\nIt seems to have been closed, then fixed on accident because of bad communication. \r\nHeck, you can't farm these on multiple characters unless you have the Cache of Ma'uri anyway, so you literally can't get a 5-man level 1 party.","createdAt":"2023-05-05T14:18:03+0200"},{"author":{"login":"fatnerdynerd"},"body":"Zoomer read ratkosrb' comment at the top","createdAt":"2023-05-05T14:19:00+0200"},{"author":{"login":"imaglcian"},"body":"Even so, the price of each E'ko is only inflated because of this one change. In no world would it be worth 12g for a 10-minute buff.","createdAt":"2023-05-05T14:25:14+0200"},{"author":{"login":"suggney"},"body":"> Removing party loot shouldve been accompanied with an increase in drop rate. This was not done unintentionally and will be looked at and fixed.\r\n\r\nthank you, and i feel like this is a good step, but please do consider more on how to make frostmaul ekos in particular more practical. you can't increase the rate enough to compensate for the price increase solo farming will cause unless multiple frostmaul ekos drop off a kill.","createdAt":"2023-05-05T14:28:51+0200"},{"author":{"login":"Ducky-twow"},"body":"> Removing party loot shouldve been accompanied with an increase in drop rate. This was not done unintentionally and will be looked at and fixed.\r\n\r\nThis is something at least. Thank you!\r\nBut I still dislike the move away from party play and towards solo play. I understand you don't want players dualbox / multibox farming these but more things in the game that encourage party play should be encouraged. I always thought these were in a perfect place. Soloable if you need to, but grouping is preferred. \r\n\r\nIt's kind of a mindset thing. When I see another player in the world I want to think stuff like \"Enemy! Time for pvp\" or \"Ohh, they're doing what I'm doing maybe we can team up etc.\" But too often it's, \"Oh great, they're farming here too. I'll go try somewhere else\" Actively seeking out empty parts of the world shouldn't be encouraged. ","createdAt":"2023-05-05T14:33:03+0200"},{"author":{"login":"jameyboor"},"body":"They were not just serving their intended purpose but more, hence the change. Another option would be to reintroduce party loot but keep them BoP but this would introduce other issues. For now their drop rate will be altered on next update.","createdAt":"2023-05-05T14:37:32+0200"},{"author":{"login":"Ducky-twow"},"body":"> They were not just serving their intended purpose but more, hence the change. Another option would be to reintroduce party loot but keep them BoP but this would introduce other issues. For now their drop rate will be altered on next update.\r\n\r\nBoP is an interesting one, as it eliminates a good chunk of the value in dualboxing them. But it's also nice to be able to trade with friends, buy off ah when you didn't have time that week to farm etc. I think I would prefer it they were bop rather than removing the party loot, but I may be alone in that sentiment. :)","createdAt":"2023-05-05T14:41:53+0200"},{"author":{"login":"fatnerdynerd"},"body":"Just make it be a 100% drop rate and BoE so people who want to AoE farm can still do it on their 1 characters and not multibox. \r\n\r\nAs it is most of the servers gold comes from DME Lasher farms and ZG farming mages. Surely letting people AoE farm Winterspring just brings new life to the gold makers in turtle.\r\n\r\nEdit: If its anything less than 100% people WILL actually just multibox, if its a 25% chance people will just bring 5 characters so they always get 1 from the mob per 1 character multiboxed.","createdAt":"2023-05-05T14:42:44+0200"},{"author":{"login":"balakethelock"},"body":"Nothing less than 100% drop rate on the e'kos is fair, and not just frostmaul but all of them. Frostmaul can drop multiple per mob since its a elite mob.\r\n\r\nIt's sad to see an activity that incentivizes grouping be removed in favor of mob tag stealing and toxicity-promoting gameplay, but oh well, we inconvenienced multiboxers a bit so it's worth it right?\r\n\r\nAt the end of the day, if you're hunting multiboxers with absolute disregard for collateral damage, it's only logical that you'll be going after DME, strat, HFQ, Southern Winterspring demons, and many other things. But you know the sad thing? Everything you do to hurt multiboxer gold farms will also hurt group gold farms, it's IMPOSSIBLE to affect only them so honestly stop trying.","createdAt":"2023-05-05T15:04:31+0200"},{"author":{"login":"Zebouski"},"body":"Reposting my post from the last time we discussed this:\r\n\r\nGeojak, this fix on a blizzlike interaction would remove one of the very few goldfarms in the game that actually encourage you to group up with strangers and friends. Encouraging socialization through the game design, is one of the core tenents of vanilla wow, and going the other way, to encourage people to play solo in this mmo.... well that's super duper lame. I feel everyone else in this thread feels this same thing, they just dont know or care enough to articulate it. Hopefully this sheds some light.\r\n\r\nThere's also the fact that \"bug\" is something up to interpretation. Perhaps the blizzard dev who added the Eko's just reused code for quest items, where the quest item drops for all party members, and despite it not making sense, they found the boon to group goldfarming a good thing and left it in. We have no way to know, without asking that guy, what his thoughts were. The lesson here is that: Something is only a bug, only if the weird side effect is undesirable.\r\n\r\nYes people bringing 10 accounts multiboxing to pick them up is cringe. But that's been fixed, we're now only allowed two 2box in the world in combat.\r\n\r\nAnd yes, a 40man raid farming a place would be strange, but here's the thing, there's a limited amount of eko dropping mobs to kill, each with their fixed respawn times. Even at 3 people, you will raze a winterfall village to the ground. 5 people is kind of the max, and any more trying to farm the area will just eat into eachother's profits until it is no longer any good. The problem of a 40man raid farming something solves itself, and now you see why 40mans are never seen farming winterspring.","createdAt":"2023-05-05T15:10:03+0200"},{"author":{"login":"SabineWren"},"body":"> ...E'kos to play the economy was not something that we felt was conducive to the long-term health of the server economy.\r\n\r\nNobody plays WoW to solo farm raid consumes, but you changed a group activity into a crappy solo grind?\r\n\r\n> Another option would be to reintroduce party loot but keep them BoP...\r\n\r\nBoP is fine, but solo loot isn't.","createdAt":"2023-05-05T15:14:17+0200"},{"author":{"login":"Avery1337"},"body":"> Reposting my post from the last time we discussed this:\r\n> \r\n> Geojak, this fix on a blizzlike interaction would remove one of the very few goldfarms in the game that actually encourage you to group up with strangers and friends. Encouraging socialization through the game design, is one of the core tenents of vanilla wow, and going the other way, to encourage people to play solo in this mmo.... well that's super duper lame. I feel everyone else in this thread feels this same thing, they just dont know or care enough to articulate it. Hopefully this sheds some light.\r\n> \r\n> There's also the fact that \"bug\" is something up to interpretation. Perhaps the blizzard dev who added the Eko's just reused code for quest items, where the quest item drops for all party members, and despite it not making sense, they found the boon to group goldfarming a good thing and left it in. We have no way to know, without asking that guy, what his thoughts were. The lesson here is that: Something is only a bug, only if the weird side effect is undesirable.\r\n> \r\n> Yes people bringing 10 accounts multiboxing to pick them up is cringe. But that's been fixed, we're now only allowed two 2box in the world in combat.\r\n> \r\n> And yes, a 40man raid farming a place would be strange, but here's the thing, there's a limited amount of eko dropping mobs to kill, each with their fixed respawn times. Even at 3 people, you will raze a winterfall village to the ground. 5 people is kind of the max, and any more trying to farm the area will just eat into eachother's profits until it is no longer any good. The problem of a 40man raid farming something solves itself, and now you see why 40mans are never seen farming winterspring.\r\n\r\nThe 40 man raid farming were for the giants not the furbolgs.","createdAt":"2023-05-05T15:29:20+0200"},{"author":{"login":"fatnerdynerd"},"body":"> \r\n\r\ntheres 0, zero, nada, nill nulla people or guilds farming giant e'kos as 40 people, hence why they're so frickin expensive, sometimes guilds advertise doing it but usually at most 10-15 people even care enough to do it. This change hurts the top 1% while granting nothing to the 99%.","createdAt":"2023-05-05T15:36:33+0200"},{"author":{"login":"Zebouski"},"body":"> The 40 man raid farming were for the giants not the furbolgs.\r\n\r\nMy response still stands. Optimal eko farming involves a mix of the drops AND the ekos. The more people added to the farm, the less GPH everyone gets.","createdAt":"2023-05-05T15:38:52+0200"},{"author":{"login":"balakethelock"},"body":"A good compromise imo is:\r\n1) if you are solo, the drop rate on e'ko is 100%\r\n2) if you are in a group of two or more, the drop rate on e'ko is 50% for each person\r\n3) e'kos remain tradeable\r\n\r\nthis makes it so that:\r\n1) solo players can still effectively farm it for themselves.\r\n2) Dual boxers will see on average 1 e'ko per kill just like a solo player.\r\n3) Dual boxers can't bring in another character to triple-box or higher, because that's against the rules.\r\n4) Bigger groups of friends will all be able to loot and benefit.","createdAt":"2023-05-05T15:48:05+0200"},{"author":{"login":"suggney"},"body":"> A good compromise imo is:\r\n> \r\n> 1. if you are solo, the drop rate on e'ko is 100%\r\n> 2. if you are in a group of two or more, the drop rate on e'ko is 50% for each person\r\n> 3. e'kos remain tradeable\r\n> \r\n> this makes it so that:\r\n> \r\n> 1. solo players can still effectively farm it for themselves.\r\n> 2. Dual boxers will see on average 1 e'ko per kill just like a solo player.\r\n> 3. Dual boxers can't bring in another character to triple-box or higher, because that's against the rules.\r\n> 4. Bigger groups of friends will all be able to loot and benefit.\r\n\r\ni really like this","createdAt":"2023-05-05T15:57:29+0200"},{"author":{"login":"Zebouski"},"body":"Good compromise, but adaptive droprates like that, I don't think vmangos supports that out of the box and would be some dev work. might be wrong.","createdAt":"2023-05-05T16:01:02+0200"},{"author":{"login":"Sringaram"},"body":"It baffles me how this was somehow an issue even though I've never seen anybody farm the frost giants on this server due to the abysmal drop rate but having a single custom food cost up to 10g is ok and fine despite nobody ever crafting it.\r\nGatekeeping consumables doesn't help the community in any way.","createdAt":"2023-05-05T16:19:11+0200"},{"author":{"login":"snakemansreal"},"body":"> > I can guarantee no raider group was farming frostmauls to play the economy. Before the nerf, it was often more efficient to farm gold and buy them from non-raiders on the auction house who were multiboxing e'ko farms, due to the giants being marked as elite and the drop rate of the item itself.\r\n> \r\n> See, you said it yourself. Non-raiders were exploiting this by multiboxing and selling them on AH for easy gold. Why should there be a market for that?\r\n\r\nMy point being that raiders shouldn't be punished for something non-raiders do. Misattributing issues with muh economy to raiders who farm stuff in groups to make it 1) faster 2) less mind-numbing to gather the consumables they need to play at a high level isn't a very good look tbh.\r\n\r\nThat aside, removing something that can be done as a social activity from turtle really goes against the grain of Vanilla's essence. If the issue truly lies with multiboxing, just fuckin ban it outright in the open world, outside of stuff like doing profession related activities/summons/portals for your alts or farming instanced content. Yeah, it'd blow; I have five accounts for a reason. But dancing around the real problems and making kneejerk changes without any community input doesn't actually help anyone playing the game. At the very least, I feel like big changes like this that heavily affect significant niches of the community should be polled and discussed rather than dropped into a weekly maintenance patch with an \"oops, we forgot to tell you guys about this\" note after the fact.\r\n\r\nI am glad the drop rate is being upped, though. It's a step. <3","createdAt":"2023-05-05T16:35:40+0200"},{"author":{"login":"Avery1337"},"body":"> \r\n\r\n\r\n\r\n> > The 40 man raid farming were for the giants not the furbolgs.\r\n> \r\n> My response still stands. Optimal eko farming involves a mix of the drops AND the ekos. The more people added to the farm, the less GPH everyone gets.\r\n\r\nThe point of the eko farms were not for the gold.... its for raiding with full consumes the whole raid. Naxx requires us to do this and the new raids coming will require the same things constantly. Juju mights only last for 10 min my man. These raids are 3 hours at least with possibly multiple wipes. Fuck the gold bro.","createdAt":"2023-05-05T16:38:50+0200"},{"author":{"login":"imaglcian"},"body":"I think 1 thing we're overlooking is how fucked hunters are already. You HAVE to get these because Winterfall Firewaters don't stack for Ranged AP. This has already been annoying to do. Got 15 after an hour while farming with a friend who got 9 after an hour.","createdAt":"2023-05-05T17:11:26+0200"},{"author":{"login":"testening"},"body":"Completely nonsensical change.\r\nNOT BLIZZLIKE.\r\nThere is NO evidence people are multiboxing several characters to farm this - and there never will be, since anyone with two 60's already had better farming options.\r\nThere is NO evidence of full 40 man raids farming this - No guilds organize it. No world pug groups continue to invite people after 10~15 which is already enough to kill ALL the giants faster than they respawn.\r\nHeavily nerfing the supply of an essential raid commodity AFTER the server explodes in population? When people were already wasting over an hour per week just to get the bare minimum for one week's raids? Absolutely indefensible.","createdAt":"2023-05-05T18:00:08+0200"},{"author":{"login":"redmagejoe"},"body":"Stop saying Not Blizzlike. Turtle doesn't care if it's Blizzlike or not. This isn't a Blizzlike server. Saying this change is \"Not Blizzlike\" immediately hurts your argument.","createdAt":"2023-05-05T20:07:42+0200"},{"author":{"login":"snakemansreal"},"body":"> Stop saying Not Blizzlike. Turtle doesn't care if it's Blizzlike or not. This isn't a Blizzlike server. Saying this change is \"Not Blizzlike\" immediately hurts your argument.\r\n\r\nI dunno, Turtle's age-old philosophy to embody the spirit of vanilla WoW while adding onto the base game sounds pretty close to \"we want to be as Blizzlike as we can\" to me. A lot of the class changes were ripped right from WC3 and the beta, as well as things like Survival and dishonour ranks.","createdAt":"2023-05-05T20:41:15+0200"},{"author":{"login":"lyssebabz"},"body":"Could make is so they dont drop in a raid group and if you're grouped, they have a lower drop rate. A couple of friends could spend a long time farming there with each their own alt hauling behind. It was great for raiding. Price of Frostmail E'kos right now (before change) fluctuate between 3g and 5g, if a naxx raider uses 1 for each naxx boss that's 12x3=36g for this one consume currently for naxx raiders. I sure hope the price dosen't go much higher \r\n","createdAt":"2023-05-05T20:59:48+0200"},{"author":{"login":"ametc1"},"body":"This is such a bad change, let people at least get them in 5 man groups but not 40 mans","createdAt":"2023-05-06T13:31:05+0200"}],"createdAt":"2023-05-05T08:23:24+0200","number":3391,"labels":"Won't Fix","state":"CLOSED","title":"E'ko Drops in Winterspring Are Only Lootable by a Single Character","body":"Creatures in Winterfall are only dropping E'kos for a single character within a party or raid when slain.\r\n\r\nMany of the creatures in Winterfall will drop an E'ko item when slain for any players that have a Cache of Mau'ari. Originally every player in a party or raid would be able to obtain an E'ko whenever a creature dropped on as long as they had the Cache. This promoted sharing creature kills in the zone, since grouping up made farming them more efficient, especially when dealing with the elite Giant monsters in the Southern part of the map.\r\n\r\nAs of the last update, these E'kos are only able to be obtained by a single person in the group at a time, with no patch note or closed bug detailing why this happened.\r\n\r\n**Steps to reproduce:**\r\n\r\n1. Form a Party\r\n2. Have players in the party go to Winterspring\r\n3. Slay any of the Furbolg, Chimaera, Moonkin, Bears, Cats, Yetis, or Giants in the zone until an E'ko drops\r\n4. Note that only a single player in the party is able to obtain the E'ko\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nhttps://database.turtle-wow.org/?item=12384\r\n\r\nhttps://database.turtle-wow.org/?item=12430\r\nhttps://database.turtle-wow.org/?item=12431\r\nhttps://database.turtle-wow.org/?item=12432\r\nhttps://database.turtle-wow.org/?item=12433\r\nhttps://database.turtle-wow.org/?item=12434\r\nhttps://database.turtle-wow.org/?item=12435\r\nhttps://database.turtle-wow.org/?item=12436\r\n\r\n**Expected behavior:**\r\n\r\nEvery member of a raid group or party that has a Cache of Mau'ari should be able to loot the E'ko whenever it drops.","updatedAt":"2023-05-07T21:28:11+0200","milestone":null,"closedAt":"2023-05-05T12:09:13+0200"},{"assignees":[],"author":{"login":"Kharkov72"},"comments":[{"author":{"login":"Kharkov72"},"body":"![Untitled](https://user-images.githubusercontent.com/25846834/236371530-d51e72b5-afb1-4d5a-b104-3e3180ac3868.png)\r\nEvidence.\r\n","createdAt":"2023-05-05T05:24:10+0200"},{"author":{"login":"GitGurky"},"body":"Related https://github.com/slowtorta/turtlewow-bug-tracker/issues/2419","createdAt":"2023-05-05T15:38:49+0200"}],"createdAt":"2023-05-05T05:20:35+0200","number":3390,"labels":"","state":"CLOSED","title":"Druid Talent Bugged","body":"**Please, provide a clear description what the bug is:**\r\nBlood frenzy, the druid feral talent, provides 10 rage when using Enrage, even though I only have one point in it, where I should only be getting 5.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Apply one talent point to Blood Frenzy in feral, tier 4.\r\n2. Use enrage.\r\n3. Gaze upon your instant 10 rage.\r\n\r\n","updatedAt":"2023-05-05T15:38:49+0200","milestone":null,"closedAt":"2023-05-05T15:38:49+0200"},{"assignees":[],"author":{"login":"Kangaroux"},"comments":[{"author":{"login":"cyaohiri"},"body":"Replicated on VMaNGOS.\r\nhttps://streamable.com/c3s09c","createdAt":"2023-12-09T12:03:05+0100"}],"createdAt":"2023-05-05T02:42:27+0200","number":3389,"labels":"Rogue, Spell, Reproduced on VMaNGOS","state":"OPEN","title":"Gouge cancels auto attacks even if it doesn't hit","body":"If you use gouge and it doesn't hit (miss, dodge, etc.) it will still cancel your auto attack. Based on some early patch notes, it should only stop your auto attack if the gouge hits. [source](https://wowpedia.fandom.com/wiki/Gouge#Patch_changes)\r\n\r\n> [Patch 0.6](https://wowpedia.fandom.com/wiki/Patch_0.6) (2004-04-13): Now cancels combat **if it succeeds.**","updatedAt":"2023-12-16T21:02:27+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"Kuz-Shaman"},"comments":[{"author":{"login":"Kuz-Shaman"},"body":"BTW can any paladin with d2 test this please? The setbonus is the same","createdAt":"2023-05-05T12:22:32+0200"},{"author":{"login":"geojak"},"body":"The t0. 5 paladin set never procced from spells. Only meele Hits, not even crusader strikes meele abilities. It works like an equip: effect from my experience like darkmoon card maelstrom you can't boost the procc rate unless you get wf totem\r\n\r\nIF the shaman set ever procced from spells then it's not the same as paladins.","createdAt":"2023-05-05T14:12:55+0200"},{"author":{"login":"Kuz-Shaman"},"body":"Thanks mate, yea its different then. Shaman setbonus ONLY procs from spells.","createdAt":"2023-05-05T17:51:12+0200"}],"createdAt":"2023-05-05T00:37:08+0200","number":3388,"labels":"Shaman, Spell, Needs Blizzlike Proof","state":"OPEN","title":"The Five Thunders 4-Set bonus does not proc from Firestrike or Flametongue anymore.","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Equip 4 pieces of The Five Thunders and Incendosaur Boots and buff myself with Flametongue\r\n2. Attack Target Dummy for 5 minutes\r\n3. Get 0 procs of Five Thunders 4-set bonus\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nIt used to proc from it, firestrike and flametongue still proc Wrath of Cenarius but not 4-piece Five thunders. is this intended and if yes why only nerf 1 thing? it didnt apear overpowered to me to have a little more uptime on a 95 spellpower buff. It made for some fun Spellhance shenanigans at best.","updatedAt":"2023-12-09T15:55:15+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"SimenSch"},"comments":[{"author":{"login":"jameyboor"},"body":"Fixed on next update.","createdAt":"2023-05-05T00:48:30+0200"}],"createdAt":"2023-05-04T14:17:56+0200","number":3387,"labels":"","state":"CLOSED","title":"100% guaranteed 4hm Exploit found, 0 damage taken can stack and cleave all 4 hm at once","body":"**Please, provide a clear description what the bug is:**\r\nThis is an exploit and not a bug, but it could be used to completely trivialize the four horsemen fight in Naxxaramas\r\n\r\nthis will also work for any boss that can take fire damage\r\n\r\nwe have not even tried to do this just as a heads up! but it definitely works...\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Mind control twilight fireguard right outside thorium point\r\n2. buff players and have 2 summoners summon all in order to the gate to 4 horsemen (1 outside naxx 1 at 4hm gate)\r\n3. Logout outside the gate of 4 horsemen\r\n4. wait for everyone to be ready\r\n5. Log in all at once\r\n6. run in and stack on all 4 horsemen\r\n7. everyone pop flask of petrification and refresh the flask with another after 1 minute\r\n8. 3.2 million damage total on 4 x tagets, everything dead and no damage taken. you could even pop 3 or 4 flask of petrification to extend the damage pool if 2 minutes is not enough\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=5861\r\nItem: https://database.turtle-wow.org/?item=13506\r\nSpell: https://database.turtle-wow.org/?spell=18968\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nfireshield mentioned above should be removed before entering a raid.\r\n","updatedAt":"2023-05-05T00:48:30+0200","milestone":null,"closedAt":"2023-05-05T00:48:30+0200"},{"assignees":[],"author":{"login":"Nimawei"},"comments":[{"author":{"login":"slowtorta"},"body":"This is normal behavior in Vanilla that skinning loot does not always gives you an item.","createdAt":"2023-05-05T14:32:05+0200"}],"createdAt":"2023-05-04T13:33:52+0200","number":3386,"labels":"","state":"CLOSED","title":"Steeljaw Snapper Skinning Loot table issues.","body":"**Please, provide a clear description what the bug is:**\r\nWhenever you skin the Steeljaw Snappers on the coast of Tanaris (Steamwheedle Port), their skinning loot table seems to be... not functioning correctly. Often times, it will give absolutely zero rewards (no skins, no turtle scale, no hide) and sometimes it will give one of each. As far as I'm aware, it should only net one of the items in the loot table, but not more than one (or none at all).\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Kill Steeljaw Snapper\r\n2. Apply Skinning\r\n3. Receive multiple drops from the Skinning Loot pool for this mob (or none)\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=14123\r\nSpell: https://database.turtle-wow.org/?spell=10768\r\n\r\n**Expected behavior. Describe how it should work:**\r\nWhen skinning the turtles, they should net one of the following:\r\nhttps://database.turtle-wow.org/?item=4304\r\nhttps://database.turtle-wow.org/?item=8167\r\nhttps://database.turtle-wow.org/?item=4234\r\nhttps://database.turtle-wow.org/?item=8169\r\nhttps://database.turtle-wow.org/?item=4235\r\n\r\nAnd not multiples (or none).","updatedAt":"2023-05-05T14:32:30+0200","milestone":null,"closedAt":"2023-05-05T14:32:05+0200"},{"assignees":[],"author":{"login":"burner1024"},"comments":[{"author":{"login":"burner1024"},"body":"It appears I was wrong, sorry. Maybe an interface bug.","createdAt":"2023-05-08T09:57:25+0200"}],"createdAt":"2023-05-04T11:53:56+0200","number":3385,"labels":"","state":"CLOSED","title":"Berserk not usable under Psychic Scream","body":"**Please, provide a clear description what the bug is:**\r\nDruid's Berserk is not usable under Psychic Scream.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Get Psychic Scream'ed.\r\n2. Try to use Berserk.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nSpell: https://database.turtle-wow.org/?spell=45708\r\n\r\n**Expected behavior. Describe how it should work:**\r\nShould be usable and remove Psychic Scream effect.","updatedAt":"2023-05-08T09:57:26+0200","milestone":null,"closedAt":"2023-05-08T09:57:25+0200"},{"assignees":[],"author":{"login":"Zebouski"},"comments":[{"author":{"login":"slowtorta"},"body":"Fixed in 1.16.6","createdAt":"2023-06-05T23:05:19+0200"}],"createdAt":"2023-05-04T02:58:59+0200","number":3384,"labels":"","state":"CLOSED","title":"Helf Starter Zone graveyard has too tiny range","body":"**Please, provide a clear description what the bug is:**\r\nSomeone brand new to wow just started their high elf character, and they somehow ended up getting stranded as an alive player, in the dwarf town Thelsamar.\r\n\r\nHe was begging for help in the turtle wow discord super confused on how to get back\r\n\r\nI wondered how on earth he got there, and found out that he had died near the starter zone, got sent to the thelsamar grave yard, used the spirit rez because he didn't know he could rez on his body, then he learned of his hearthstone, used that, then died again and rezed in thelsamar again. I walked over there on my 60 to escort him and bring him back to the starter zone lmao. \r\n\r\nI'm kinda amazed at this but I totally see how brand new players could walk around the big open areas to the rest of loch modan before realizing (or not) that they are now surrounded by skull level mobs and dying.\r\n\r\nI created a new character to see how on earth he did this. Turns out, you really do no have to stray far from the starter zone, to be sent to thelsamar:\r\n\r\n![image](https://user-images.githubusercontent.com/11151284/236082974-e84212be-7bf8-49ce-9678-c65ba5c8edc9.png)\r\n\r\n**Expected behavior. Describe how it should work:**\r\nI think the entire east side of the lake should be updated to send you to the helf starter zone graveyard. This would really prevent even the most clueless of noobs from getting softlocked like this.","updatedAt":"2023-06-05T23:05:20+0200","milestone":null,"closedAt":"2023-06-05T23:05:19+0200"},{"assignees":[],"author":{"login":"jongdetim"},"comments":[{"author":{"login":"Doombabe"},"body":"Can confirm that this is an issue for myself, and for all warlocks I've heard from in the guild discord.\r\n\r\nI've tried teaching it to all demons, both while targeting or not targeting the demon, and always get the same game error: \"That ability is not available to your pet.\"","createdAt":"2023-05-07T22:19:37+0200"},{"author":{"login":"BouggaGnema"},"body":"I am also having this issue. I saw on a forum to “just put in a ticket and they’ll give you your 2g back. It’s a known issue.” Whoever answered my ticket did nothing of the sort. They told me to put in a ticket to the GitHub. ","createdAt":"2023-05-29T16:49:07+0200"},{"author":{"login":"twowTurtReynolds"},"body":"This person https://github.com/slowtorta/turtlewow-bug-tracker/issues/4143 has it learned to voidwalker?","createdAt":"2023-12-04T00:14:37+0100"},{"author":{"login":"NoelHG"},"body":"Ah avoidance. Aren't all pets supposed to have it?","createdAt":"2023-12-14T19:35:54+0100"},{"author":{"login":"twowTurtReynolds"},"body":"Something must have changed, the item is completely missing from the DB. I suppose disabled until the devs can get it in correctly, in which case we will QA its implementation and avoid this. Closing as this is no longer a public bug.","createdAt":"2023-12-25T21:59:10+0100"}],"createdAt":"2023-05-04T02:49:24+0200","number":3383,"labels":"Warlock, Spell, Needs Replication","state":"CLOSED","title":"Grimoire of Avoidance is unusable (new warlock tome)","body":"**Please, provide a clear description what the bug is:**\r\n\r\nThe Grimoire of Avoidance warlock item doesn't work. When you try to use it, nothing happens except a message in red showing up that states your pet can't learn that ability. It doesn't matter which demon pet you have out. I assume this has to do with a previous bug where players could learn the avoidance skill, and it would half the aoe damage they take AND deal. Perhaps the fix for that issue didn't resolve all issues with the item.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Buy the Grimoire of Avoidance at lvl 40 from the gnome warlock trainer in the Slaughtered Lamb in SW. Notice the item description.\r\n2. Try using the tome without a pet, and with every warlock pet, but it says something along the lines of: 'your pet can't learn that spell'\r\n3. Check your pets' spellbook to make sure they didn't learn the ability.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nItem: https://database.turtle-wow.org/?item=83584\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nThe item should, when used, teach warlock pets the avoidance skill, which reduces aoe damage taken by 50%.","updatedAt":"2023-12-25T21:59:15+0100","milestone":null,"closedAt":"2023-12-25T21:59:10+0100"},{"assignees":[],"author":{"login":"balakethelock"},"comments":[],"createdAt":"2023-05-03T22:59:24+0200","number":3382,"labels":"","state":"CLOSED","title":"Sartura is not affected by taunts during her Whirlwind.","body":"**Please, provide a clear description what the bug is:**\r\nDuring Sartura's whirlwind, she randomly chooses targets to fixate on. When taunted, she incorrectly continues to fixate on random targets\r\n\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Engage Sartura\r\n2. Wait for her to start her whirlwind\r\n3. Taunt her, and see that despite taunting her she'll still swap to another player before the taunt is over.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=15516\r\n\r\nSpell: https://database.turtle-wow.org/?spell=26083 and https://database.turtle-wow.org/?spell=26084\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nWhen taunted, Sartura will temporarily pause her random fixation mechanic.\r\nVery clear proof here in this video of a hardcore guild doing sartura. You can see them coordinating to chain taunts, mocking blows, and challenging shouts on the boss to make sure it's always targeting a tank. This has been the strategy to kill Sartura in vanilla ever since 2006.\r\n\r\nhttps://youtu.be/5wWWzvVS8dk?t=788\r\nhttps://www.youtube.com/watch?v=5wWWzvVS8dk&t=825s","updatedAt":"2023-05-18T07:10:58+0200","milestone":null,"closedAt":"2023-05-18T07:10:58+0200"},{"assignees":[],"author":{"login":"Zebouski"},"comments":[{"author":{"login":"raffle2"},"body":"Was also very confused when this happened to me as well :( ","createdAt":"2023-05-04T00:20:00+0200"},{"author":{"login":"jongdetim"},"body":"Can confirm, happened in both Mulgore and Goldshire, where the festival seems to respawn with all the npcs in the 'building up the festival'-phase.","createdAt":"2023-05-04T02:58:30+0200"}],"createdAt":"2023-05-03T20:45:46+0200","number":3381,"labels":"Core","state":"OPEN","title":"DMF moves and unpacks strangely","body":"**Please, provide a clear description what the bug is:**\r\nRight now, DMF moves every week back and forth, on Sunday. But the moment it moves on Sunday, it's instantly up and ready that day. Then out of nowhere, each wednesday, it goes back into packing, then re-opens. This is really weird and buggy\r\n\r\n**Expected behavior. Describe how it should work:**\r\nDMF should be in 1 place in satuday, then move to the next place, unpacking on sunday, then be open monday to saturday, and repeat.","updatedAt":"2023-12-09T15:53:37+0100","milestone":null,"closedAt":null},{"assignees":[],"author":{"login":"Orioh-L"},"comments":[{"author":{"login":"GitGurky"},"body":"https://github.com/slowtorta/turtlewow-bug-tracker/issues/3170","createdAt":"2023-05-05T15:37:20+0200"}],"createdAt":"2023-05-03T19:50:48+0200","number":3380,"labels":"","state":"CLOSED","title":"Avoidance on hunter pets has been bugged for months, please have a look at it.","body":"**Please, provide a clear description what the bug is:**\r\n\r\nThe vast majority of pet families do not have avoidance\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1.Tame any pet that is not a cat or a carrion bird\r\n2. Open pet abilities\r\n3. See that avoidance is missing\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\nhttps://database.turtle-wow.org/?spell=46023\r\n\r\n\r\n**Expected behavior. Describe how it should work:**\r\nAll pet families should have avoidance.\r\n\r\nPlease allow us to use pets (other than cats) in raids and dungeons ! This bug makes them useless, and this is displayed on your website as a \"feature\" of turtle wow.","updatedAt":"2023-05-05T15:37:20+0200","milestone":null,"closedAt":"2023-05-05T15:37:20+0200"},{"assignees":[],"author":{"login":"geojak"},"comments":[{"author":{"login":"slowtorta"},"body":"Fixed in the next patch.","createdAt":"2023-05-04T23:34:44+0200"},{"author":{"login":"twowTurtReynolds"},"body":"![image](https://github.com/slowtorta/turtlewow-bug-tracker/assets/151180101/6b4657b0-eb71-4f36-ade2-16b20334edb8)\r\n","createdAt":"2023-12-08T21:20:16+0100"}],"createdAt":"2023-05-03T15:43:28+0200","number":3379,"labels":"Requires a client update","state":"CLOSED","title":"highelf warrior no weapon on character creation screen","body":"**Please, provide a clear description what the bug is:**\r\n\r\nmake new character\r\nclick highelf warrior\r\nsee that the char does not have a weapon in hand in the customization screen\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nany class/race combo should have a weapon in their hand on character creation screen\r\n","updatedAt":"2023-12-08T21:20:31+0100","milestone":{"title":"Patch 1.17.0 or Earlier","state":"CLOSED","url":"https://github.com/slowtorta/turtlewow-bug-tracker/milestone/2"},"closedAt":"2023-05-04T23:34:44+0200"},{"assignees":[],"author":{"login":"Nimawei"},"comments":[{"author":{"login":"Nimawei"},"body":"Please disregard, upon further looking at the item, it seems it's set to only work for Alliance characters.","createdAt":"2023-05-03T14:28:54+0200"}],"createdAt":"2023-05-03T13:26:49+0200","number":3378,"labels":"","state":"CLOSED","title":"Foul Effigy Quest Item - unavailable to Goblins","body":"**Please, provide a clear description what the bug is:**\r\nA quest item that drops from satyrs in Satyrnaar called \"Foul Effigy\" is available to all races **EXCEPT** goblins, for some reason: \r\n![image](https://user-images.githubusercontent.com/132086678/235902805-88df799a-34ff-4337-9dbb-8ab3a123a768.png)\r\n![image](https://user-images.githubusercontent.com/132086678/235903292-d7ea5c92-9001-48f2-b2b2-e7b536632251.png)\r\n\r\nI presume this is a custom quest item because it doesn't exist on wowhead.com/classic\r\nThe quest being available to all races, but not include goblins seems like an oversight and should probably be addressed.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Kill satyrs in Satyrnaar until Foul Effigy drops.\r\n2. Be Goblin and use quest item.\r\n3. That quest is not available to your race.\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nItem: https://database.turtle-wow.org/?item=61153\r\nQuest: https://database.turtle-wow.org/?quest=40797\r\n\r\n**Expected behavior. Describe how it should work:**\r\nBe able to pick up the quest as a goblin.\r\n","updatedAt":"2023-05-03T14:29:13+0200","milestone":null,"closedAt":"2023-05-03T14:29:13+0200"},{"assignees":[],"author":{"login":"Graggaw"},"comments":[{"author":{"login":"GitGurky"},"body":"You have to do the Training the Beast quest after the Taming quests to learn the other spells. https://database.turtle-wow.org/?spell=6991","createdAt":"2023-05-05T15:42:39+0200"}],"createdAt":"2023-05-02T21:28:26+0200","number":3377,"labels":"","state":"CLOSED","title":"Hunter Taming quest lvl 10 High Elf","body":"**Please, provide a clear description what the bug is:**\r\nAfter taking the taming hunter quest I can tame pets and call them But nothing more, like feeding them or training them.\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Took the lvl 10 quest for hunter for taming pets\r\n2. Finished it succesfully but havent recieved skills Revive pet, Train, Feed\r\n3. I can only use Call pet or Tame beast so pet always disapears since I cant feed it\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\nItem: https://database.turtle-wow.org/?item=\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nUsually you can feed the pet so It stays with you without the abilities it just runs away for lack of loyality.","updatedAt":"2023-05-05T15:42:40+0200","milestone":null,"closedAt":"2023-05-05T15:42:39+0200"},{"assignees":[],"author":{"login":"wingoswk"},"comments":[{"author":{"login":"ratkosrb"},"body":"Her respawn time is only 3 minutes.","createdAt":"2023-05-03T16:43:56+0200"}],"createdAt":"2023-05-02T20:44:45+0200","number":3376,"labels":"","state":"CLOSED","title":"Lady Katrana Prestov - please reduce respawn time","body":"Please, provide a clear description what the bug is:\r\nThat is not a bug, i have raised also a GM ticket in-game with this wish proposal - reducing the respawn timer after final onyxia encounter\r\n\r\nSteps to reproduce the behavior with as much detail as possible:\r\n\r\n1. wait till npc respawns\r\n2. try to turin in q with fat fingers\r\n3. cant do it as someone is faster and start the encounter wiht final ony q\r\n\r\nIDs of affected creatures, items, quests or spells with a link to the relevant page:\r\n\r\nNPC: https://database.turtle-wow.org/?npc=1749\r\n\r\nExpected behavior. Describe how it should work:\r\nIt works as expected probably, when there is not 6k people online.\r\n\r\nToday i have been victim of numerour tries to turn in q to said NPC, but it was impossible duo to long queue of people trying to turn in various quests to said npc.\r\nthe respawn took a long time in my opinion and makes it unpleasant for a people. There was 9 people waiting for a respawn, some of those people havent turn in q as the encounter was started by someone.\r\nPlease consider reducing respawn time, thanks.\r\n","updatedAt":"2023-05-04T23:54:04+0200","milestone":null,"closedAt":"2023-05-04T23:54:04+0200"},{"assignees":[],"author":{"login":"Avlli"},"comments":[{"author":{"login":"RUTHINAS"},"body":"This is a copy of #3115\r\n\r\nThe bug was fixed in a patch some time ago, but the fix introduced another bug entirely – the dummies had no loot. This fix was then rolled back, and the original bug persists.","createdAt":"2023-05-03T22:37:31+0200"},{"author":{"login":"GitGurky"},"body":"Please keep the comments in the bug you linked above seeing it is still open.","createdAt":"2023-05-05T15:45:16+0200"}],"createdAt":"2023-05-02T17:17:42+0200","number":3375,"labels":"","state":"CLOSED","title":"Advenced target Dummy - loot after killed or expired divided to party/raid members","body":"Hello,\r\n\r\nAdvenced target Dummy after killed or expired drops look for All party/raid members.\r\nIt should be restricted for user only.\r\n\r\nSo far am using only Advenced target dummy\r\n\r\n","updatedAt":"2023-05-05T15:45:16+0200","milestone":null,"closedAt":"2023-05-05T15:45:16+0200"},{"assignees":[],"author":{"login":"Nozdormus"},"comments":[],"createdAt":"2023-05-02T12:25:17+0200","number":3374,"labels":"","state":"CLOSED","title":"Wrong Ore spawn place in Ungoro","body":"There bunch of Gold ore In Ungoro.I think that location is to high for that ore veins which are located close to each other. \r\nThere is only one place in the photo next to the monkeys, but there are exactly the same spawns near the hives and elite stegodonts\r\n\r\n![2023-05-02_13-15-02](https://user-images.githubusercontent.com/8399484/235642136-3df6a1a2-a9c8-415d-958e-688fd8218167.png)\r\n![2023-05-02_13-14-41](https://user-images.githubusercontent.com/8399484/235642143-f7e2b086-a716-45a8-a1aa-86d21bc46830.png)\r\n","updatedAt":"2023-05-02T12:39:29+0200","milestone":null,"closedAt":"2023-05-02T12:39:29+0200"},{"assignees":[],"author":{"login":"Nemoose"},"comments":[{"author":{"login":"ratkosrb"},"body":"They will be friendly to all players after the next update.","createdAt":"2023-05-02T12:28:45+0200"}],"createdAt":"2023-05-02T09:06:51+0200","number":3373,"labels":"","state":"CLOSED","title":"\"The Battle of Darrowshire\"","body":"**Please, provide a clear description what the bug is:**\r\n\r\nWhen the Event of \"The Battle of Darrowshire\" is started with a horde character, all friendly NPCs will be taged as \"Ogrimmar\" (haven't tested it, but I guess, if alliance charakter start the event the NPC will be taged as \"Stormwind\").\r\nBecause of this the friendly NPC you should protect will attack parts of your own group (if you are crossfaction) but they are also from the beginning till the end green (friendly) to every player and can't be attacked.\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Start the Event of the Quest \"The Battle of Darrowshire\"\r\n2. Have a crossfaction group\r\n3. Get attacked by green (friendly) NPCs till you die or run away\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: \r\nhttps://database.turtle-wow.org/?npc=10948\r\nhttps://database.turtle-wow.org/?npc=10944\r\nhttps://database.turtle-wow.org/?npc=10937\r\n\r\nItem: https://database.turtle-wow.org/?item=15209\r\n\r\nQuest: https://database.turtle-wow.org/?quest=5721\r\n\r\nSpell: https://database.turtle-wow.org/?spell=18987\r\n\r\nObject: https://database.turtle-wow.org/?object=944\r\n\r\n**Expected behavior. Describe how it should work:**\r\n\r\nI expected the friendly NPCs to be friendly to both factions and/or be red to the other faction especialy once the NPC starts attacking a player. A Gamemaster told me that some quests can't be done with crossfaction, but i think in this case there is no real reason why, because both faction can have the same Quest, looking like an oversight when crossfaction was intruduced.\r\nI can't describe how it should work, since i have no information how the NPC reacted to the other faction on a blizzard Server, but my guess is they would be atleast red and attackable or just friendly to everyone.\r\n\r\nThanks for your time and help","updatedAt":"2023-05-02T12:28:45+0200","milestone":null,"closedAt":"2023-05-02T12:28:14+0200"},{"assignees":[],"author":{"login":"burner1024"},"comments":[{"author":{"login":"GitGurky"},"body":"In the future please comment on the preexisting bug and it can be reopened. \r\n\r\nhttps://github.com/slowtorta/turtlewow-bug-tracker/issues/1828 ","createdAt":"2023-05-05T15:44:09+0200"}],"createdAt":"2023-05-02T09:05:31+0200","number":3372,"labels":"Battlegrounds","state":"CLOSED","title":"\"Eastern Kingdoms\" in BG queue indicator","body":"**Please, provide a clear description what the bug is:**\r\n#1828 is not fixed.\r\n","updatedAt":"2023-05-05T15:44:09+0200","milestone":null,"closedAt":"2023-05-05T15:44:09+0200"},{"assignees":[],"author":{"login":"welpenhund"},"comments":[{"author":{"login":"ratkosrb"},"body":"The self debuff will be removed upon shapeshifting after the next update.","createdAt":"2023-05-02T12:55:48+0200"}],"createdAt":"2023-05-02T02:01:58+0200","number":3371,"labels":"","state":"CLOSED","title":"Gnomiosh Net-o-matic projector","body":"**Please, provide a clear description what the bug is:**\r\n\r\n**Steps to reproduce the behavior with as much detail as possible:**\r\n\r\n1. Throw net as a druid\r\n2. If it fails and only root you, then you are unable to shift out of it, it keeps spamming the root effect on you\r\n\r\n**IDs of affected creatures, items, quests or spells with a link to the relevant page:**\r\n\r\nNPC: https://database.turtle-wow.org/?npc=\r\n[Item: https://database.turtle-wow.org/?item=10720\r\nQuest: https://database.turtle-wow.org/?quest=\r\nSpell: https://database.turtle-wow.org/?spell=\r\nObject: https://database.turtle-wow.org/?object=\r\n\r\n**Expected behavior. Describe how it should work:**\r\nAs a druid you should be able to shift out of it.... ","updatedAt":"2023-05-02T12:55:48+0200","milestone":null,"closedAt":"2023-05-02T12:55:17+0200"}]
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