2023-06-22 10:58:07 +00:00
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/**
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* Copyright (c) 2023 Nomic, Inc. All rights reserved.
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*
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* This software is licensed under the terms of the Software for Open Models License (SOM),
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* version 1.0, as detailed in the LICENSE_SOM.txt file. A copy of this license should accompany
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* this software. Except as expressly granted in the SOM license, all rights are reserved by Nomic, Inc.
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*/
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#version 450
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2023-09-21 17:00:10 +00:00
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#include "common.comp"
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2023-06-22 10:58:07 +00:00
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layout(local_size_x = 1) in;
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layout (binding = 0) readonly buffer tensorInA { float16_t inA[]; };
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layout (binding = 1) readonly buffer tensorInB { int inB[]; };
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layout (binding = 2) writeonly buffer tensorOut { float out_[]; };
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layout (push_constant) uniform parameter {
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uint inAOff;
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uint inBOff;
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uint outOff;
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int ne00;
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int nb01;
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int nb1;
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} pcs;
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void main() {
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const uint i = gl_WorkGroupID.x;
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const int r = inB[i + pcs.inBOff];
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for (int j = 0; j < pcs.ne00; j++) {
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out_[i*pcs.nb1 + j + pcs.outOff] = inA[r*pcs.nb01/2+j + pcs.inAOff];
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}
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}
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