llama.cpp/ggml-backend.h

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#pragma once
#include "ggml.h"
#include "ggml-alloc.h"
#ifdef __cplusplus
extern "C" {
#endif
typedef struct ggml_backend_buffer_type * ggml_backend_buffer_type_t;
typedef struct ggml_backend_buffer * ggml_backend_buffer_t;
typedef struct ggml_backend_event * ggml_backend_event_t;
typedef struct ggml_backend * ggml_backend_t;
typedef void * ggml_backend_graph_plan_t;
//
// Backend buffer
//
// buffer type
GGML_API const char * ggml_backend_buft_name (ggml_backend_buffer_type_t buft);
GGML_API GGML_CALL ggml_backend_buffer_t ggml_backend_buft_alloc_buffer (ggml_backend_buffer_type_t buft, size_t size);
GGML_API size_t ggml_backend_buft_get_alignment (ggml_backend_buffer_type_t buft);
ggml : add Vulkan backend (#2059) * Vulkan loader code * Fix matmul kernel, continue implementation * Continue implementation * Vulkan memory management * Vulkan development * Matmul call * Add aligned malloc and free for VMA * Continue implementation * First matmul success * GEMM Kernel optimization * 1D Blocktiling * 2D Blocktiling * Write coalescing * Continue vulkan implementation and optimization * First FP16 attempt, disabled for now * Code abstraction, FP16 implementation, fix kernel, add FP16 to FP32 kernel * Enable device extensions properly, restore fp16 matmul op * Fix mulmat_f16 * Output FP32 in fp16 matmul shader * Fix f16_to_f32 kernel * dequant_q4_0 kernel * Add VMA library * Avoid requesting dedicated memory, VMA can decide that by itself * Add bounds checking to matmul kernels, improve implementation, fix command buffers not freed properly * add cmake commands * Add 2d write operation, profiling code * Fix 2d write * Fix queue selection for AMD RADV * Fix trailing whitespace in vk_mem_alloc.h * Add WIP warp tile mat mul shaders * Disable glslc optimization * Disable glslc optimization for CMake * Optimize warptile matmul shader, replace blocktile with it * Add split-k optimization for small matrix multiplication Use semaphores for synchronization instead of fences or waitidle Rework async write/read for synchronization * Fix validation errors, improve compatibility with AMD GPUs * Rework command buffer handling * Variable matmul kernel using specialization constants * Fix synchronization on AMD, add barriers for buffer ownership transfer, add debug flag and prints * Reuse semaphores * Handle stage flags during command buffer submission properly * Increase matmul test runs for consistent results * Fix F32 matmul * Add vectorized loading and zeropadding for matrix multiplication * Use pinned memory for f16 preprocessing * Don't force aligned matmul * Don't free before queue done * Replace VMA library with native Vulkan buffer management * Basic offloading support with mul_f32 and dmmv for q4_0 * Run glslc commands in parallel * Unroll loops in dmmv shader * Reduce usage of waitIdle * Reuse pinned allocation for f16 conversion * Handle devices with only a single queue * Fix trailing whitespace in CMakeLists.txt * Allow parallel execution of kernels, parallelize third and fourth dimension calls * Add fallback for devices only supporting one DescriptorSet per DescriptorPool * Move to graph function similar to CUDA implementation * Use F16 kernel for most things, replace q_f32 with mul_mat_q_f16 function * Add F32 dmmv shaders * Batch submissions * Add .spv to gitignore * Split off matrix vector multiplication for separate optimization * Use single command buffer for matrix vector multiplication ops * Reduce overhead of mul_f32 calls by using a single command buffer * Add submission batching to mul_f32 * Fix tests * Add missing barrier * Add further missing barrier * Add further ops * Replace vk::QueueFamilyIgnored with VK_QUEUE_FAMILY_IGNORED to support more Vulkan header versions * Remove unnecessary cblas link * Fix descriptor set pre-allocation assert * Add runtime shader compilation, start transferring shaders to this approach * Transfer remaining shaders to header and compile on runtime * Fix fp32 fallback if device doesn't support fp16, add force disable env var GGML_VULKAN_DISABLE_F16 * Add support for q4_1, q5_0, q5_1 and q8_0 * Remove unnecessary scalar layout extension * Parse graph early to pre-record command buffers * Add q6_k support * Add multi-submit for command buffers * Fix q6_k dequant shader for AMD * Fix q6_k for GPUs without fp16 support * Simplify q6_k fp16 fix * Minor fixes * Fix wg_denom of m-mulmat shaders * Add Python-based Vulkan shader generator * Replace shaderc dependency with precompiled shaders Fix python script to generate shaders * Clean up code * Fix shader generator script Windows compatibility Co-authored-by: Concedo <39025047+LostRuins@users.noreply.github.com> * Close file before deletion * Fix vulkan shader fp32 name * Add q2_k and q3_k support Add validation check to compare shader results to cpu results * Add q4_k support * Add q5_k support * Bake SPIR-V bytecode into the library instead of loading shaders from file * Switch to signal semaphores for flexibility Prepare broadcasting support for mul mat * Finish broadcasting mul mat support for GQA * Clean up unused functions Add repeat op * Add further ops, not yet enabled. Improve semaphore code * Reduce number of used semaphores by utilizing timelines more properly * Remove queue information * Reuse timeline semaphores, allow parallel operation with binary semaphores to work around nvidia driver limitations * Add Vulkan to llama-bench * Remove cblas dependency * Fix matmul k-split bug * Fix q4_k dmmv K_QUANTS_PER_ITERATION 1 shader * Add RMS Norm shader, rework op_f32 shader setup, fix matmul bug * Fix issues with float16 overflows in shaders * Fix issues with older Vulkan headers on Ubuntu 22.04 * Allow multi-op partial offloading by parsing the graph to preallocate enough between-op buffers * Implement further ops, rework op_f32 calls, fix bugs * Finish full offloading support, add last remaining ops, fix bugs, remove redundant code * Upload generated file ggml-vulkan-shaders.hpp, remove redundant shaders * Merge upstream changes, fix conflicts, adapt soft_max op * Fix Python and shader header format * Free model gpu buffers on exit * Use single queue per device to simplify code * Add matmul shader support for running multiple calculations in parallel * Switch from semaphore-synchronized multiple command buffers per op to single command buffer for multiple ops, whole graph if possible * Fix missing event cast * Replace uint64_t(-1) with UINT64_MAX, rename function for clarity * Fix warning about empty C function parameters * Fix compiler warnings * Properly implement Vulkan backend buffer handling * Fix oversized host staging buffers * Simplify barrier synchronization calls * Fix gcc warnings * Implement max_size for backend buffer types to limit the size of a single allocation * Use min of maxMemoryAllocationSize and maxBufferSize for device max allocation size * refactor multi buf * Disable unsupported ops to fix tests * Check for maintenance4 support before using it * Handle devices with only a single queue * Fix single queue logic * propagate buffer usage in multi buffers * Implement rope_neox op * Cleanup header and other files * Simplify gpu_extras by removing events and putting staging memcpys into contexts * Move queue into context Add not-yet-enabled async backend ops * Simplify context use, optimize matmul shader for warp size 64 (AMD GCN), fix split_k matmul shader optimization * Add get_max_size to SYCL backend. Co-authored-by: Georgi Gerganov <ggerganov@gmail.com> * llama : fix trailing whitespace --------- Co-authored-by: Henri Vasserman <henv@hot.ee> Co-authored-by: Concedo <39025047+LostRuins@users.noreply.github.com> Co-authored-by: slaren <slarengh@gmail.com> Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
2024-01-28 17:03:59 +00:00
GGML_API size_t ggml_backend_buft_get_max_size (ggml_backend_buffer_type_t buft);
GGML_API GGML_CALL size_t ggml_backend_buft_get_alloc_size (ggml_backend_buffer_type_t buft, struct ggml_tensor * tensor);
GGML_API bool ggml_backend_buft_supports_backend(ggml_backend_buffer_type_t buft, ggml_backend_t backend);
GGML_API bool ggml_backend_buft_is_host (ggml_backend_buffer_type_t buft);
// buffer
llama : ggml-backend integration (#4766) * llama : ggml-backend integration * ggml-backend : add names to buffers * fix unmap after loading * batched-bench : add tensor_split param * llama : check for null tensor_split * ggml-backend : increase GGML_MAX_BACKENDS * improve graph splitting, partial fix for --no-kv-offload * cuda : add ggml-backend split buffer support * cuda : do not create buffer types for devices that don't exist (fixes usage without CUDA devices available) * ggml : fix null backend dereference (#4807) * ggml : fix null backend dereference * ggml : also check ggml_backend_is_cpu * test-backend-ops : check buffer allocation failures * llama : add cparam (split_mode) and command line argument (--split-mode, -sm) to configure the split mode (none, layer or row) * ggml : fix mul_mat_id work size * llama : rewrite session kv load/set without graphs * minor * llama : only initialize used backends, free backends on context free * llama : abort ctx if cuda backend init fails * llama : rewrite lora with ggml-backend and compute on CPU ggml-ci * llama : only map to a backend buffer the region of the file mapping containing the tensors used in the buffer * opencl : add ggml-backend buffer type * cuda : only use batched_cublas with batched mat muls (fixes fp16 tg perf) * llama : on Metal, by default offload the full model ggml-ci * metal : page align the data ptr (#4854) * Apply suggestions from code review Co-authored-by: Johannes Gäßler <johannesg@5d6.de> * cuda : fix split buffer free * address review comments * llama-bench : add split-mode parameter * fix whitespace * opencl : fix double initialization * server : add --split-mode parameter * use async copy and compute to improve multi-gpu performance ggml-ci * use async memcpys to copy the graph outputs to the CPU * fix opencl * use a host buffer for the cpu compute buffer for faster copies to the gpu --------- Co-authored-by: Georgi Gerganov <ggerganov@gmail.com> Co-authored-by: Johannes Gäßler <johannesg@5d6.de>
2024-01-12 19:07:38 +00:00
enum ggml_backend_buffer_usage {
GGML_BACKEND_BUFFER_USAGE_ANY = 0,
GGML_BACKEND_BUFFER_USAGE_WEIGHTS = 1,
};
GGML_API const char * ggml_backend_buffer_name (ggml_backend_buffer_t buffer);
GGML_API void ggml_backend_buffer_free (ggml_backend_buffer_t buffer);
GGML_API void * ggml_backend_buffer_get_base (ggml_backend_buffer_t buffer);
GGML_API size_t ggml_backend_buffer_get_size (ggml_backend_buffer_t buffer);
GGML_API GGML_CALL void ggml_backend_buffer_init_tensor (ggml_backend_buffer_t buffer, struct ggml_tensor * tensor);
GGML_API size_t ggml_backend_buffer_get_alignment (ggml_backend_buffer_t buffer);
ggml : add Vulkan backend (#2059) * Vulkan loader code * Fix matmul kernel, continue implementation * Continue implementation * Vulkan memory management * Vulkan development * Matmul call * Add aligned malloc and free for VMA * Continue implementation * First matmul success * GEMM Kernel optimization * 1D Blocktiling * 2D Blocktiling * Write coalescing * Continue vulkan implementation and optimization * First FP16 attempt, disabled for now * Code abstraction, FP16 implementation, fix kernel, add FP16 to FP32 kernel * Enable device extensions properly, restore fp16 matmul op * Fix mulmat_f16 * Output FP32 in fp16 matmul shader * Fix f16_to_f32 kernel * dequant_q4_0 kernel * Add VMA library * Avoid requesting dedicated memory, VMA can decide that by itself * Add bounds checking to matmul kernels, improve implementation, fix command buffers not freed properly * add cmake commands * Add 2d write operation, profiling code * Fix 2d write * Fix queue selection for AMD RADV * Fix trailing whitespace in vk_mem_alloc.h * Add WIP warp tile mat mul shaders * Disable glslc optimization * Disable glslc optimization for CMake * Optimize warptile matmul shader, replace blocktile with it * Add split-k optimization for small matrix multiplication Use semaphores for synchronization instead of fences or waitidle Rework async write/read for synchronization * Fix validation errors, improve compatibility with AMD GPUs * Rework command buffer handling * Variable matmul kernel using specialization constants * Fix synchronization on AMD, add barriers for buffer ownership transfer, add debug flag and prints * Reuse semaphores * Handle stage flags during command buffer submission properly * Increase matmul test runs for consistent results * Fix F32 matmul * Add vectorized loading and zeropadding for matrix multiplication * Use pinned memory for f16 preprocessing * Don't force aligned matmul * Don't free before queue done * Replace VMA library with native Vulkan buffer management * Basic offloading support with mul_f32 and dmmv for q4_0 * Run glslc commands in parallel * Unroll loops in dmmv shader * Reduce usage of waitIdle * Reuse pinned allocation for f16 conversion * Handle devices with only a single queue * Fix trailing whitespace in CMakeLists.txt * Allow parallel execution of kernels, parallelize third and fourth dimension calls * Add fallback for devices only supporting one DescriptorSet per DescriptorPool * Move to graph function similar to CUDA implementation * Use F16 kernel for most things, replace q_f32 with mul_mat_q_f16 function * Add F32 dmmv shaders * Batch submissions * Add .spv to gitignore * Split off matrix vector multiplication for separate optimization * Use single command buffer for matrix vector multiplication ops * Reduce overhead of mul_f32 calls by using a single command buffer * Add submission batching to mul_f32 * Fix tests * Add missing barrier * Add further missing barrier * Add further ops * Replace vk::QueueFamilyIgnored with VK_QUEUE_FAMILY_IGNORED to support more Vulkan header versions * Remove unnecessary cblas link * Fix descriptor set pre-allocation assert * Add runtime shader compilation, start transferring shaders to this approach * Transfer remaining shaders to header and compile on runtime * Fix fp32 fallback if device doesn't support fp16, add force disable env var GGML_VULKAN_DISABLE_F16 * Add support for q4_1, q5_0, q5_1 and q8_0 * Remove unnecessary scalar layout extension * Parse graph early to pre-record command buffers * Add q6_k support * Add multi-submit for command buffers * Fix q6_k dequant shader for AMD * Fix q6_k for GPUs without fp16 support * Simplify q6_k fp16 fix * Minor fixes * Fix wg_denom of m-mulmat shaders * Add Python-based Vulkan shader generator * Replace shaderc dependency with precompiled shaders Fix python script to generate shaders * Clean up code * Fix shader generator script Windows compatibility Co-authored-by: Concedo <39025047+LostRuins@users.noreply.github.com> * Close file before deletion * Fix vulkan shader fp32 name * Add q2_k and q3_k support Add validation check to compare shader results to cpu results * Add q4_k support * Add q5_k support * Bake SPIR-V bytecode into the library instead of loading shaders from file * Switch to signal semaphores for flexibility Prepare broadcasting support for mul mat * Finish broadcasting mul mat support for GQA * Clean up unused functions Add repeat op * Add further ops, not yet enabled. Improve semaphore code * Reduce number of used semaphores by utilizing timelines more properly * Remove queue information * Reuse timeline semaphores, allow parallel operation with binary semaphores to work around nvidia driver limitations * Add Vulkan to llama-bench * Remove cblas dependency * Fix matmul k-split bug * Fix q4_k dmmv K_QUANTS_PER_ITERATION 1 shader * Add RMS Norm shader, rework op_f32 shader setup, fix matmul bug * Fix issues with float16 overflows in shaders * Fix issues with older Vulkan headers on Ubuntu 22.04 * Allow multi-op partial offloading by parsing the graph to preallocate enough between-op buffers * Implement further ops, rework op_f32 calls, fix bugs * Finish full offloading support, add last remaining ops, fix bugs, remove redundant code * Upload generated file ggml-vulkan-shaders.hpp, remove redundant shaders * Merge upstream changes, fix conflicts, adapt soft_max op * Fix Python and shader header format * Free model gpu buffers on exit * Use single queue per device to simplify code * Add matmul shader support for running multiple calculations in parallel * Switch from semaphore-synchronized multiple command buffers per op to single command buffer for multiple ops, whole graph if possible * Fix missing event cast * Replace uint64_t(-1) with UINT64_MAX, rename function for clarity * Fix warning about empty C function parameters * Fix compiler warnings * Properly implement Vulkan backend buffer handling * Fix oversized host staging buffers * Simplify barrier synchronization calls * Fix gcc warnings * Implement max_size for backend buffer types to limit the size of a single allocation * Use min of maxMemoryAllocationSize and maxBufferSize for device max allocation size * refactor multi buf * Disable unsupported ops to fix tests * Check for maintenance4 support before using it * Handle devices with only a single queue * Fix single queue logic * propagate buffer usage in multi buffers * Implement rope_neox op * Cleanup header and other files * Simplify gpu_extras by removing events and putting staging memcpys into contexts * Move queue into context Add not-yet-enabled async backend ops * Simplify context use, optimize matmul shader for warp size 64 (AMD GCN), fix split_k matmul shader optimization * Add get_max_size to SYCL backend. Co-authored-by: Georgi Gerganov <ggerganov@gmail.com> * llama : fix trailing whitespace --------- Co-authored-by: Henri Vasserman <henv@hot.ee> Co-authored-by: Concedo <39025047+LostRuins@users.noreply.github.com> Co-authored-by: slaren <slarengh@gmail.com> Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
2024-01-28 17:03:59 +00:00
GGML_API size_t ggml_backend_buffer_get_max_size (ggml_backend_buffer_t buffer);
GGML_API size_t ggml_backend_buffer_get_alloc_size(ggml_backend_buffer_t buffer, struct ggml_tensor * tensor);
GGML_API void ggml_backend_buffer_clear (ggml_backend_buffer_t buffer, uint8_t value);
GGML_API bool ggml_backend_buffer_is_host (ggml_backend_buffer_t buffer);
GGML_API void ggml_backend_buffer_set_usage (ggml_backend_buffer_t buffer, enum ggml_backend_buffer_usage usage);
GGML_API ggml_backend_buffer_type_t ggml_backend_buffer_get_type (ggml_backend_buffer_t buffer);
GGML_API void ggml_backend_buffer_reset (ggml_backend_buffer_t buffer);
//
// Backend
//
GGML_API ggml_guid_t ggml_backend_guid(ggml_backend_t backend);
GGML_API const char * ggml_backend_name(ggml_backend_t backend);
GGML_API void ggml_backend_free(ggml_backend_t backend);
GGML_API ggml_backend_buffer_type_t ggml_backend_get_default_buffer_type(ggml_backend_t backend);
GGML_API ggml_backend_buffer_t ggml_backend_alloc_buffer(ggml_backend_t backend, size_t size);
GGML_API size_t ggml_backend_get_alignment(ggml_backend_t backend);
ggml : add Vulkan backend (#2059) * Vulkan loader code * Fix matmul kernel, continue implementation * Continue implementation * Vulkan memory management * Vulkan development * Matmul call * Add aligned malloc and free for VMA * Continue implementation * First matmul success * GEMM Kernel optimization * 1D Blocktiling * 2D Blocktiling * Write coalescing * Continue vulkan implementation and optimization * First FP16 attempt, disabled for now * Code abstraction, FP16 implementation, fix kernel, add FP16 to FP32 kernel * Enable device extensions properly, restore fp16 matmul op * Fix mulmat_f16 * Output FP32 in fp16 matmul shader * Fix f16_to_f32 kernel * dequant_q4_0 kernel * Add VMA library * Avoid requesting dedicated memory, VMA can decide that by itself * Add bounds checking to matmul kernels, improve implementation, fix command buffers not freed properly * add cmake commands * Add 2d write operation, profiling code * Fix 2d write * Fix queue selection for AMD RADV * Fix trailing whitespace in vk_mem_alloc.h * Add WIP warp tile mat mul shaders * Disable glslc optimization * Disable glslc optimization for CMake * Optimize warptile matmul shader, replace blocktile with it * Add split-k optimization for small matrix multiplication Use semaphores for synchronization instead of fences or waitidle Rework async write/read for synchronization * Fix validation errors, improve compatibility with AMD GPUs * Rework command buffer handling * Variable matmul kernel using specialization constants * Fix synchronization on AMD, add barriers for buffer ownership transfer, add debug flag and prints * Reuse semaphores * Handle stage flags during command buffer submission properly * Increase matmul test runs for consistent results * Fix F32 matmul * Add vectorized loading and zeropadding for matrix multiplication * Use pinned memory for f16 preprocessing * Don't force aligned matmul * Don't free before queue done * Replace VMA library with native Vulkan buffer management * Basic offloading support with mul_f32 and dmmv for q4_0 * Run glslc commands in parallel * Unroll loops in dmmv shader * Reduce usage of waitIdle * Reuse pinned allocation for f16 conversion * Handle devices with only a single queue * Fix trailing whitespace in CMakeLists.txt * Allow parallel execution of kernels, parallelize third and fourth dimension calls * Add fallback for devices only supporting one DescriptorSet per DescriptorPool * Move to graph function similar to CUDA implementation * Use F16 kernel for most things, replace q_f32 with mul_mat_q_f16 function * Add F32 dmmv shaders * Batch submissions * Add .spv to gitignore * Split off matrix vector multiplication for separate optimization * Use single command buffer for matrix vector multiplication ops * Reduce overhead of mul_f32 calls by using a single command buffer * Add submission batching to mul_f32 * Fix tests * Add missing barrier * Add further missing barrier * Add further ops * Replace vk::QueueFamilyIgnored with VK_QUEUE_FAMILY_IGNORED to support more Vulkan header versions * Remove unnecessary cblas link * Fix descriptor set pre-allocation assert * Add runtime shader compilation, start transferring shaders to this approach * Transfer remaining shaders to header and compile on runtime * Fix fp32 fallback if device doesn't support fp16, add force disable env var GGML_VULKAN_DISABLE_F16 * Add support for q4_1, q5_0, q5_1 and q8_0 * Remove unnecessary scalar layout extension * Parse graph early to pre-record command buffers * Add q6_k support * Add multi-submit for command buffers * Fix q6_k dequant shader for AMD * Fix q6_k for GPUs without fp16 support * Simplify q6_k fp16 fix * Minor fixes * Fix wg_denom of m-mulmat shaders * Add Python-based Vulkan shader generator * Replace shaderc dependency with precompiled shaders Fix python script to generate shaders * Clean up code * Fix shader generator script Windows compatibility Co-authored-by: Concedo <39025047+LostRuins@users.noreply.github.com> * Close file before deletion * Fix vulkan shader fp32 name * Add q2_k and q3_k support Add validation check to compare shader results to cpu results * Add q4_k support * Add q5_k support * Bake SPIR-V bytecode into the library instead of loading shaders from file * Switch to signal semaphores for flexibility Prepare broadcasting support for mul mat * Finish broadcasting mul mat support for GQA * Clean up unused functions Add repeat op * Add further ops, not yet enabled. Improve semaphore code * Reduce number of used semaphores by utilizing timelines more properly * Remove queue information * Reuse timeline semaphores, allow parallel operation with binary semaphores to work around nvidia driver limitations * Add Vulkan to llama-bench * Remove cblas dependency * Fix matmul k-split bug * Fix q4_k dmmv K_QUANTS_PER_ITERATION 1 shader * Add RMS Norm shader, rework op_f32 shader setup, fix matmul bug * Fix issues with float16 overflows in shaders * Fix issues with older Vulkan headers on Ubuntu 22.04 * Allow multi-op partial offloading by parsing the graph to preallocate enough between-op buffers * Implement further ops, rework op_f32 calls, fix bugs * Finish full offloading support, add last remaining ops, fix bugs, remove redundant code * Upload generated file ggml-vulkan-shaders.hpp, remove redundant shaders * Merge upstream changes, fix conflicts, adapt soft_max op * Fix Python and shader header format * Free model gpu buffers on exit * Use single queue per device to simplify code * Add matmul shader support for running multiple calculations in parallel * Switch from semaphore-synchronized multiple command buffers per op to single command buffer for multiple ops, whole graph if possible * Fix missing event cast * Replace uint64_t(-1) with UINT64_MAX, rename function for clarity * Fix warning about empty C function parameters * Fix compiler warnings * Properly implement Vulkan backend buffer handling * Fix oversized host staging buffers * Simplify barrier synchronization calls * Fix gcc warnings * Implement max_size for backend buffer types to limit the size of a single allocation * Use min of maxMemoryAllocationSize and maxBufferSize for device max allocation size * refactor multi buf * Disable unsupported ops to fix tests * Check for maintenance4 support before using it * Handle devices with only a single queue * Fix single queue logic * propagate buffer usage in multi buffers * Implement rope_neox op * Cleanup header and other files * Simplify gpu_extras by removing events and putting staging memcpys into contexts * Move queue into context Add not-yet-enabled async backend ops * Simplify context use, optimize matmul shader for warp size 64 (AMD GCN), fix split_k matmul shader optimization * Add get_max_size to SYCL backend. Co-authored-by: Georgi Gerganov <ggerganov@gmail.com> * llama : fix trailing whitespace --------- Co-authored-by: Henri Vasserman <henv@hot.ee> Co-authored-by: Concedo <39025047+LostRuins@users.noreply.github.com> Co-authored-by: slaren <slarengh@gmail.com> Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
2024-01-28 17:03:59 +00:00
GGML_API size_t ggml_backend_get_max_size(ggml_backend_t backend);
GGML_API void ggml_backend_tensor_set_async(ggml_backend_t backend, struct ggml_tensor * tensor, const void * data, size_t offset, size_t size);
GGML_API void ggml_backend_tensor_get_async(ggml_backend_t backend, const struct ggml_tensor * tensor, void * data, size_t offset, size_t size);
GGML_API GGML_CALL void ggml_backend_tensor_set( struct ggml_tensor * tensor, const void * data, size_t offset, size_t size);
GGML_API GGML_CALL void ggml_backend_tensor_get(const struct ggml_tensor * tensor, void * data, size_t offset, size_t size);
GGML_API void ggml_backend_synchronize(ggml_backend_t backend);
GGML_API ggml_backend_graph_plan_t ggml_backend_graph_plan_create(ggml_backend_t backend, struct ggml_cgraph * cgraph);
GGML_API void ggml_backend_graph_plan_free (ggml_backend_t backend, ggml_backend_graph_plan_t plan);
GGML_API enum ggml_status ggml_backend_graph_plan_compute (ggml_backend_t backend, ggml_backend_graph_plan_t plan);
GGML_API enum ggml_status ggml_backend_graph_compute (ggml_backend_t backend, struct ggml_cgraph * cgraph);
GGML_API enum ggml_status ggml_backend_graph_compute_async(ggml_backend_t backend, struct ggml_cgraph * cgraph);
GGML_API bool ggml_backend_supports_op(ggml_backend_t backend, const struct ggml_tensor * op);
GGML_API bool ggml_backend_offload_op(ggml_backend_t backend, const struct ggml_tensor * op);
// tensor copy between different backends
GGML_API void ggml_backend_tensor_copy(struct ggml_tensor * src, struct ggml_tensor * dst);
// asynchronous copy
// the copy is performed after all the currently queued operations in backend_src
// backend_dst will wait for the copy to complete before performing other operations
// automatic fallback to sync copy if async is not supported
GGML_API void ggml_backend_tensor_copy_async(ggml_backend_t backend_src, ggml_backend_t backend_dst, struct ggml_tensor * src, struct ggml_tensor * dst);
// events
GGML_API ggml_backend_event_t ggml_backend_event_new (ggml_backend_t backend);
GGML_API void ggml_backend_event_free (ggml_backend_event_t event);
GGML_API void ggml_backend_event_record (ggml_backend_event_t event);
GGML_API void ggml_backend_event_synchronize(ggml_backend_event_t event);
GGML_API void ggml_backend_event_wait (ggml_backend_t backend, ggml_backend_event_t event); // wait async on event
//
// CPU backend
//
GGML_API ggml_backend_t ggml_backend_cpu_init(void);
GGML_API GGML_CALL bool ggml_backend_is_cpu (ggml_backend_t backend);
GGML_API void ggml_backend_cpu_set_n_threads (ggml_backend_t backend_cpu, int n_threads);
GGML_API void ggml_backend_cpu_set_abort_callback(ggml_backend_t backend_cpu, ggml_abort_callback abort_callback, void * abort_callback_data);
// Create a backend buffer from an existing pointer
GGML_API GGML_CALL ggml_backend_buffer_t ggml_backend_cpu_buffer_from_ptr(void * ptr, size_t size);
GGML_API GGML_CALL ggml_backend_buffer_type_t ggml_backend_cpu_buffer_type(void);
#ifdef GGML_USE_CPU_HBM
GGML_API ggml_backend_buffer_type_t ggml_backend_cpu_hbm_buffer_type(void);
#endif
//
// Backend registry
//
// The backend registry is a registry of all the available backends, and allows initializing backends in a generic way
GGML_API size_t ggml_backend_reg_get_count(void);
GGML_API size_t ggml_backend_reg_find_by_name(const char * name);
GGML_API ggml_backend_t ggml_backend_reg_init_backend_from_str(const char * backend_str); // str is name[:params]
GGML_API const char * ggml_backend_reg_get_name(size_t i);
GGML_API ggml_backend_t ggml_backend_reg_init_backend(size_t i, const char * params); // params is backend-specific
GGML_API ggml_backend_buffer_type_t ggml_backend_reg_get_default_buffer_type(size_t i);
GGML_API ggml_backend_buffer_t ggml_backend_reg_alloc_buffer(size_t i, size_t size);
//
// Backend scheduler
//
// The backend scheduler allows for multiple backends to be used together
// Handles compute buffer allocation, assignment of tensors to backends, and copying of tensors between backends
// The backends are selected based on:
// - the backend that supports the operation
// - the location of the pre-allocated tensors (e.g. the weights)
/*
Example usage:
// operations that use tensors allocated in a buffer with USAGE_WEIGHTS will be asigned
// preferrably to run on the same backend as the buffer
ggml_backend_buffer_set_usage(buf_weights, GGML_BACKEND_BUFFER_USAGE_WEIGHTS);
sched = ggml_backend_sched_new({backend_gpu, backend_gpu2, backend_cpu}, NULL, num_backends, GGML_DEFAULT_GRAPH_SIZE, false);
// initialize buffers from a max size graph (optional)
reserve_graph = build_graph(sched, max_batch_size);
// manually assign nodes to a backend (optional, should not be needed in most cases)
struct ggml_tensor * node = ggml_mul_mat(ctx, ...);
ggml_backend_sched_set_tensor_backend(sched, node, backend_gpu);
ggml_backend_sched_reserve(sched, reserve_graph);
// compute
graph = build_graph(sched);
ggml_backend_sched_graph_compute(sched, graph);
// if there are graph inputs:
ggml_backend_sched_reset(sched);
ggml_backend_sched_alloc_graph(sched, graph);
ggml_backend_tensor_set(input_tensor, ...);
ggml_backend_sched_graph_compute(sched, graph);
}
*/
struct ggml_backend_sched;
typedef struct ggml_backend_sched * ggml_backend_sched_t;
// when ask == true, the scheduler wants to know if the user wants to observe this node
// this allows the scheduler to batch nodes together in order to evaluate them in a single call
//
// when ask == false, the scheduler is passing the node tensor to the user for observation
// if the user returns false, the scheduler will cancel the graph compute
//
typedef bool (*ggml_backend_sched_eval_callback)(struct ggml_tensor * t, bool ask, void * user_data);
// Initialize a backend scheduler
GGML_API ggml_backend_sched_t ggml_backend_sched_new(ggml_backend_t * backends, ggml_backend_buffer_type_t * bufts, int n_backends, size_t graph_size, bool parallel);
GGML_API void ggml_backend_sched_free(ggml_backend_sched_t sched);
// Initialize backend buffers from a measure graph
GGML_API bool ggml_backend_sched_reserve(ggml_backend_sched_t sched, struct ggml_cgraph * measure_graph);
llama : ggml-backend integration (#4766) * llama : ggml-backend integration * ggml-backend : add names to buffers * fix unmap after loading * batched-bench : add tensor_split param * llama : check for null tensor_split * ggml-backend : increase GGML_MAX_BACKENDS * improve graph splitting, partial fix for --no-kv-offload * cuda : add ggml-backend split buffer support * cuda : do not create buffer types for devices that don't exist (fixes usage without CUDA devices available) * ggml : fix null backend dereference (#4807) * ggml : fix null backend dereference * ggml : also check ggml_backend_is_cpu * test-backend-ops : check buffer allocation failures * llama : add cparam (split_mode) and command line argument (--split-mode, -sm) to configure the split mode (none, layer or row) * ggml : fix mul_mat_id work size * llama : rewrite session kv load/set without graphs * minor * llama : only initialize used backends, free backends on context free * llama : abort ctx if cuda backend init fails * llama : rewrite lora with ggml-backend and compute on CPU ggml-ci * llama : only map to a backend buffer the region of the file mapping containing the tensors used in the buffer * opencl : add ggml-backend buffer type * cuda : only use batched_cublas with batched mat muls (fixes fp16 tg perf) * llama : on Metal, by default offload the full model ggml-ci * metal : page align the data ptr (#4854) * Apply suggestions from code review Co-authored-by: Johannes Gäßler <johannesg@5d6.de> * cuda : fix split buffer free * address review comments * llama-bench : add split-mode parameter * fix whitespace * opencl : fix double initialization * server : add --split-mode parameter * use async copy and compute to improve multi-gpu performance ggml-ci * use async memcpys to copy the graph outputs to the CPU * fix opencl * use a host buffer for the cpu compute buffer for faster copies to the gpu --------- Co-authored-by: Georgi Gerganov <ggerganov@gmail.com> Co-authored-by: Johannes Gäßler <johannesg@5d6.de>
2024-01-12 19:07:38 +00:00
// Get the number of splits of the last graph
GGML_API int ggml_backend_sched_get_n_splits(ggml_backend_sched_t sched);
GGML_API int ggml_backend_sched_get_n_copies(ggml_backend_sched_t sched);
GGML_API size_t ggml_backend_sched_get_buffer_size(ggml_backend_sched_t sched, ggml_backend_t backend);
GGML_API void ggml_backend_sched_set_tensor_backend(ggml_backend_sched_t sched, struct ggml_tensor * node, ggml_backend_t backend);
GGML_API ggml_backend_t ggml_backend_sched_get_tensor_backend(ggml_backend_sched_t sched, struct ggml_tensor * node);
llama : ggml-backend integration (#4766) * llama : ggml-backend integration * ggml-backend : add names to buffers * fix unmap after loading * batched-bench : add tensor_split param * llama : check for null tensor_split * ggml-backend : increase GGML_MAX_BACKENDS * improve graph splitting, partial fix for --no-kv-offload * cuda : add ggml-backend split buffer support * cuda : do not create buffer types for devices that don't exist (fixes usage without CUDA devices available) * ggml : fix null backend dereference (#4807) * ggml : fix null backend dereference * ggml : also check ggml_backend_is_cpu * test-backend-ops : check buffer allocation failures * llama : add cparam (split_mode) and command line argument (--split-mode, -sm) to configure the split mode (none, layer or row) * ggml : fix mul_mat_id work size * llama : rewrite session kv load/set without graphs * minor * llama : only initialize used backends, free backends on context free * llama : abort ctx if cuda backend init fails * llama : rewrite lora with ggml-backend and compute on CPU ggml-ci * llama : only map to a backend buffer the region of the file mapping containing the tensors used in the buffer * opencl : add ggml-backend buffer type * cuda : only use batched_cublas with batched mat muls (fixes fp16 tg perf) * llama : on Metal, by default offload the full model ggml-ci * metal : page align the data ptr (#4854) * Apply suggestions from code review Co-authored-by: Johannes Gäßler <johannesg@5d6.de> * cuda : fix split buffer free * address review comments * llama-bench : add split-mode parameter * fix whitespace * opencl : fix double initialization * server : add --split-mode parameter * use async copy and compute to improve multi-gpu performance ggml-ci * use async memcpys to copy the graph outputs to the CPU * fix opencl * use a host buffer for the cpu compute buffer for faster copies to the gpu --------- Co-authored-by: Georgi Gerganov <ggerganov@gmail.com> Co-authored-by: Johannes Gäßler <johannesg@5d6.de>
2024-01-12 19:07:38 +00:00
// Allocate and compute graph on the backend scheduler
GGML_API bool ggml_backend_sched_alloc_graph(ggml_backend_sched_t sched, struct ggml_cgraph * graph);
GGML_API enum ggml_status ggml_backend_sched_graph_compute(ggml_backend_sched_t sched, struct ggml_cgraph * graph);
GGML_API enum ggml_status ggml_backend_sched_graph_compute_async(ggml_backend_sched_t sched, struct ggml_cgraph * graph);
GGML_API void ggml_backend_sched_synchronize(ggml_backend_sched_t sched);
// Reset all assignments and allocators - must be called before changing the node backends
GGML_API void ggml_backend_sched_reset(ggml_backend_sched_t sched);
// Set a callback to be called for each resulting node during graph compute
GGML_API void ggml_backend_sched_set_eval_callback(ggml_backend_sched_t sched, ggml_backend_sched_eval_callback callback, void * user_data);
//
// Utils
//
struct ggml_backend_graph_copy {
ggml_backend_buffer_t buffer;
struct ggml_context * ctx_allocated;
struct ggml_context * ctx_unallocated;
struct ggml_cgraph * graph;
};
// Copy a graph to a different backend
GGML_API struct ggml_backend_graph_copy ggml_backend_graph_copy(ggml_backend_t backend, struct ggml_cgraph * graph);
GGML_API void ggml_backend_graph_copy_free(struct ggml_backend_graph_copy copy);
typedef bool (*GGML_CALL ggml_backend_eval_callback)(int node_index, struct ggml_tensor * t1, struct ggml_tensor * t2, void * user_data);
// Compare the output of two backends
llama : ggml-backend integration (#4766) * llama : ggml-backend integration * ggml-backend : add names to buffers * fix unmap after loading * batched-bench : add tensor_split param * llama : check for null tensor_split * ggml-backend : increase GGML_MAX_BACKENDS * improve graph splitting, partial fix for --no-kv-offload * cuda : add ggml-backend split buffer support * cuda : do not create buffer types for devices that don't exist (fixes usage without CUDA devices available) * ggml : fix null backend dereference (#4807) * ggml : fix null backend dereference * ggml : also check ggml_backend_is_cpu * test-backend-ops : check buffer allocation failures * llama : add cparam (split_mode) and command line argument (--split-mode, -sm) to configure the split mode (none, layer or row) * ggml : fix mul_mat_id work size * llama : rewrite session kv load/set without graphs * minor * llama : only initialize used backends, free backends on context free * llama : abort ctx if cuda backend init fails * llama : rewrite lora with ggml-backend and compute on CPU ggml-ci * llama : only map to a backend buffer the region of the file mapping containing the tensors used in the buffer * opencl : add ggml-backend buffer type * cuda : only use batched_cublas with batched mat muls (fixes fp16 tg perf) * llama : on Metal, by default offload the full model ggml-ci * metal : page align the data ptr (#4854) * Apply suggestions from code review Co-authored-by: Johannes Gäßler <johannesg@5d6.de> * cuda : fix split buffer free * address review comments * llama-bench : add split-mode parameter * fix whitespace * opencl : fix double initialization * server : add --split-mode parameter * use async copy and compute to improve multi-gpu performance ggml-ci * use async memcpys to copy the graph outputs to the CPU * fix opencl * use a host buffer for the cpu compute buffer for faster copies to the gpu --------- Co-authored-by: Georgi Gerganov <ggerganov@gmail.com> Co-authored-by: Johannes Gäßler <johannesg@5d6.de>
2024-01-12 19:07:38 +00:00
GGML_API bool ggml_backend_compare_graph_backend(ggml_backend_t backend1, ggml_backend_t backend2, struct ggml_cgraph * graph, ggml_backend_eval_callback callback, void * user_data);
// Tensor initialization
GGML_API void ggml_backend_tensor_alloc(ggml_backend_buffer_t buffer, struct ggml_tensor * tensor, void * addr);
GGML_API void ggml_backend_view_init(ggml_backend_buffer_t buffer, struct ggml_tensor * tensor);
#ifdef __cplusplus
}
#endif