ggml : fix compiler warnings
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ggml-ci
This commit is contained in:
Georgi Gerganov 2024-09-11 13:03:18 +03:00
parent 92a96865cd
commit ee154457dd
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@ -1125,17 +1125,17 @@ ggml_type_traits_t ggml_internal_get_type_traits(enum ggml_type type) {
{ \ { \
int offset = GGML_F32_ARR >> 1; \ int offset = GGML_F32_ARR >> 1; \
for (int i = 0; i < offset; ++i) { \ for (int i = 0; i < offset; ++i) { \
x[i] = vaddq_f32(x[i], x[offset+i]); \ (x)[i] = vaddq_f32((x)[i], (x)[offset+i]); \
} \ } \
offset >>= 1; \ offset >>= 1; \
for (int i = 0; i < offset; ++i) { \ for (int i = 0; i < offset; ++i) { \
x[i] = vaddq_f32(x[i], x[offset+i]); \ (x)[i] = vaddq_f32((x)[i], (x)[offset+i]); \
} \ } \
offset >>= 1; \ offset >>= 1; \
for (int i = 0; i < offset; ++i) { \ for (int i = 0; i < offset; ++i) { \
x[i] = vaddq_f32(x[i], x[offset+i]); \ (x)[i] = vaddq_f32((x)[i], (x)[offset+i]); \
} \ } \
res = GGML_F32x4_REDUCE_ONE(x[0]); \ (res) = GGML_F32x4_REDUCE_ONE((x)[0]); \
} }
#define GGML_F32_VEC GGML_F32x4 #define GGML_F32_VEC GGML_F32x4
@ -1166,26 +1166,26 @@ ggml_type_traits_t ggml_internal_get_type_traits(enum ggml_type type) {
do { \ do { \
int offset = GGML_F16_ARR >> 1; \ int offset = GGML_F16_ARR >> 1; \
for (int i = 0; i < offset; ++i) { \ for (int i = 0; i < offset; ++i) { \
x[i] = vaddq_f16(x[i], x[offset+i]); \ (x)[i] = vaddq_f16((x)[i], (x)[offset+i]); \
} \ } \
offset >>= 1; \ offset >>= 1; \
for (int i = 0; i < offset; ++i) { \ for (int i = 0; i < offset; ++i) { \
x[i] = vaddq_f16(x[i], x[offset+i]); \ (x)[i] = vaddq_f16((x)[i], (x)[offset+i]); \
} \ } \
offset >>= 1; \ offset >>= 1; \
for (int i = 0; i < offset; ++i) { \ for (int i = 0; i < offset; ++i) { \
x[i] = vaddq_f16(x[i], x[offset+i]); \ (x)[i] = vaddq_f16((x)[i], (x)[offset+i]); \
} \ } \
const float32x4_t t0 = vcvt_f32_f16(vget_low_f16 (x[0])); \ const float32x4_t t0 = vcvt_f32_f16(vget_low_f16 ((x)[0])); \
const float32x4_t t1 = vcvt_f32_f16(vget_high_f16(x[0])); \ const float32x4_t t1 = vcvt_f32_f16(vget_high_f16((x)[0])); \
res = (ggml_float) vaddvq_f32(vaddq_f32(t0, t1)); \ (res) = (ggml_float) vaddvq_f32(vaddq_f32(t0, t1)); \
} while (0) } while (0)
#define GGML_F16_VEC GGML_F16x8 #define GGML_F16_VEC GGML_F16x8
#define GGML_F16_VEC_ZERO GGML_F16x8_ZERO #define GGML_F16_VEC_ZERO GGML_F16x8_ZERO
#define GGML_F16_VEC_SET1 GGML_F16x8_SET1 #define GGML_F16_VEC_SET1 GGML_F16x8_SET1
#define GGML_F16_VEC_LOAD(p, i) GGML_F16x8_LOAD(p) #define GGML_F16_VEC_LOAD(p, i) GGML_F16x8_LOAD(p)
#define GGML_F16_VEC_STORE(p, r, i) GGML_F16x8_STORE((ggml_fp16_internal_t *)(p), r[i]) #define GGML_F16_VEC_STORE(p, r, i) GGML_F16x8_STORE((ggml_fp16_internal_t *)(p), (r)[i])
#define GGML_F16_VEC_FMA GGML_F16x8_FMA #define GGML_F16_VEC_FMA GGML_F16x8_FMA
#define GGML_F16_VEC_ADD GGML_F16x8_ADD #define GGML_F16_VEC_ADD GGML_F16x8_ADD
#define GGML_F16_VEC_MUL GGML_F16x8_MUL #define GGML_F16_VEC_MUL GGML_F16x8_MUL