* ensure mul mat shaders work on systems with subgroup size less than 32
more fixes
add test
* only s_warptile_mmq needs to be run with 32 threads or more
* [cl][adreno] Add Adreno GPU support
Add new OpenCL backend to support Adreno GPUs
---------
Co-authored-by: Skyler Szot <quic_sszot@quicinc.com>
Co-authored-by: Shangqing Gu <quic_shawngu@quicinc.com>
Co-authored-by: Alexander Angus <quic_aangus@quicinc.com>
Co-authored-by: Hongqiang Wang <quic_wangh@quicinc.com>
Co-authored-by: Max Krasnyansky <quic_maxk@quicinc.com>
* [cl][ci] Add workflow for CL
* [cl][adreno] Fix memory leak for non SMALL_ALLOC path
* opencl: integrate backend dyn.load interface and fix compiler and format warnings
* opencl: remove small-alloc support and fix build errors for non-opencl platforms
* opencl: fixed merge conflict (MUSA added twice in cmake)
* opencl-ci: use RUNNER_TEMP instead of github.workspace
* opencl: fix embed tool invocation with python3
* opencl: CI workflow fixes
* opencl: Clean up small-alloc in CMake files
* opencl: cleanup ggml-opencl2 header file
* opencl: use ulong for offsets and strides in ADD kernel
* opencl: use cl_ulong for all offsets
* opencl: use cl_ulong for sizes and strides
* opencl: use `GGML_LOG_xxx` instead of `fprintf(stderr, ...)`
* opencl: rename backend `opencl2` -> `opencl`
* opencl: rename kernel files `ggml-opencl2` -> `ggml-opencl`
* opencl: make OpenCL required, remove redundant lib and inc directories
* `ggml-base`, `..` and `.` are added by `ggml_add_backend_library`
* opencl: rename backend - funcs, structs, etc `opencl2` -> `opencl`
* opencl: remove copyright marker since main license already covers
* opencl: replace some more OPENCL2 leftovers
* opencl: remove limits on `tensor_extra`
* opencl: use pools for `tensor_extra`
* opencl: fix compiler warnings with GCC and Clang
Still getting the warning about clCreateCmdQueue being obsolete.
Will fix that separately.
* opencl: fail gracefully if opencl devices are not available
Also for unsupported GPUs.
* opencl: fix MSVC builds (string length error)
* opencl: check for various requirements, allow deprecated API
* opencl: update log message for unsupported GPUs
---------
Co-authored-by: Skyler Szot <quic_sszot@quicinc.com>
Co-authored-by: Shangqing Gu <quic_shawngu@quicinc.com>
Co-authored-by: Alexander Angus <quic_aangus@quicinc.com>
Co-authored-by: Hongqiang Wang <quic_wangh@quicinc.com>
Co-authored-by: Max Krasnyansky <quic_maxk@quicinc.com>
* Fix crash caused by ggml_backend_load_all when launching on AndroidActivity.
Details:
Calling ggml_backend_load_all during initialization in the AndroidActivity project leads to a crash with the error:
terminating with uncaught exception of type std::__ndk1::__fs::filesystem::filesystem_error: filesystem error: in directory_iterator::directory_iterator(...): Permission denied [./].
This issue occurs because AndroidActivity restricts file access due to sandboxing.
Reproduction:
In the example folder, the LlamaAndroid project can reproduce the crash by calling ggml_backend_load_all first in Java_android_llama_cpp_LLamaAndroid_backend_1init.
* Update ggml/src/ggml-backend-reg.cpp
---------
Co-authored-by: Diego Devesa <slarengh@gmail.com>
* double the number of rows per workgroup
* Update ggml-vulkan.cpp
* Vulkan: Add VK_EXT_subgroup_size_control support to ensure full subgroups for coopmats
* only increase the number of rows for amd and subgroup size 64
* fix missing NUM_ROWS for mul_mat_vec_iq4_nl_f16_f32, untested
* use subgroup min and max to check for gcn (requires https://github.com/ggerganov/llama.cpp/pull/10721)
* manual merge ggml-vulkan.cpp
* set min and max subgroup size in any case
* Also double the number of rows for Intel GPUs
* Try to reduce some unused and typecast warnings
* Reduce compiler warnings step 2
* add a newline at the end of the file
* Initialize nreduce as size_t
* [SYCL] Remove pragma directives from mmq.cpp
* SYCL: mmq add condition to prevent blocks_per_tile_x_row variable from becoming 0
* SYCL softmax: Initialize nreduce as size_t
* ggml-sycl.cpp: fix some trailing whitespaces
* SYCL: remove the unused variables instead of commenting it out
* SYCL poo2d kernel: set NAN for invalid pooling op
* SYCL gemm.hpp: remove pragma directives
* SYCL gemm.hpp: use const cast to properly support dnnl::memory
* SYCL: wkv6 remove a comment
* SYCL: clean comments step 2
* SYCL: clean comments and variables step 3
* SYCL: Use GGML_UNUSED for unused variables
* SYCL: remove extra empty lines and a comment
* Remove TODO
* cleanup spaces
* add a stdout for unsupported op
* use sycl printf over fprintf
* remove prints for CI
* SYCL ggml-sycl: pool2D use sycl::nan and remove if-else block
---------
Co-authored-by: Abhilash Majumder <30946547+abhilash1910@users.noreply.github.com>
* faster uncontiguous concat
* Use a lambda to avoid code duplication
Co-authored-by: Diego Devesa <slarengh@gmail.com>
* Update ggml/src/ggml-cuda/concat.cu
* add constexpr and static assert
---------
Co-authored-by: Diego Devesa <slarengh@gmail.com>
* Vulkan: Add VK_EXT_subgroup_size_control support to ensure full subgroups for coopmats
* Fix subgroup size control extension support check
Add accf32 and accf16 checks for coopmats
* Also disable coopmats on amdvlk
* feat: load all backends from a user-provided search path
* fix: Windows search path
* refactor: rename `ggml_backend_load_all_in_search_path` to `ggml_backend_load_all_from_path`
* refactor: rename `search_path` to `dir_path`
* fix: change `NULL` to `nullptr`
Co-authored-by: Diego Devesa <slarengh@gmail.com>
* fix: change `NULL` to `nullptr`
---------
Co-authored-by: Diego Devesa <slarengh@gmail.com>
Vulkan doesn't mandate a specific rounding mode, but the shader_float_controls
feature allows rounding mode to be requested if the implementation supports it.
* Renames NVIDIA GPU-architecture flags to avoid name clashes with WinAPI. (e.g. CC_PASCAL, GPU architecture or WinAPI pascal compiler flag?)
* Reverts erroneous rename in SYCL-code.
* Renames GGML_CUDA_MIN_CC_DP4A to GGML_CUDA_CC_DP4A.
* Renames the rest of the compute capability macros for consistency.
There are some bugs in the 1.3.296 SDK, so disable this. It isn't strictly
necessary anyway.
Add missing dependency on vulkan-shaders-gen, so shaders get recompiled when it
changes.
Fix coopmat support reporting when glslc doesn't support NV_coopmat2.
* rename ggml-cpu-aarch64.c to .cpp
* reformat extra cpu backend.
- clean Q4_0_N_M and IQ4_0_N_M
- remove from "file" tensor type
- allow only with dynamic repack
- extract cpu extra bufts and convert to C++
- hbm
- "aarch64"
- more generic use of extra buffer
- generalise extra_supports_op
- new API for "cpu-accel":
- amx
- aarch64
* clang-format
* Clean Q4_0_N_M ref
Enable restrict on C++
* add op GGML_OP_MUL_MAT_ID for Q4_0_N_M with runtime repack
* added/corrected control on tensor size for Q4 repacking.
* Update ggml/src/ggml-cpu/ggml-cpu-aarch64.cpp
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
* Update ggml/src/ggml-cpu/ggml-cpu-aarch64.cpp
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
* add debug logs on repacks.
---------
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
* Vulkan: Implement VK_KHR_cooperative_matrix support in the matrix matrix multiplication shader
* Improve performance with better q4_k and q5_k dequant and store unrolling
* Add Vulkan MUL_MAT and MUL_MAT_ID accumulator precision selection
* Rework mulmat shader selection and compilation logic, avoid compiling shaders that won't get used by device
* Vulkan: Implement accumulator switch for specific mul mat mat shaders
* Vulkan: Unroll more loops for more mul mat mat performance
* Vulkan: Add VK_AMD_shader_core_properties2 support to read Compute Unit count for split_k logic
* Disable coopmat support on AMD proprietary driver
* Remove redundant checks
* Add environment variable GGML_VK_DISABLE_COOPMAT to disable VK_KHR_cooperative_matrix support
* Fix rebase typo
* Fix coopmat2 MUL_MAT_ID pipeline selection
* metal : Extend how Llama.cpp locates metal resources (#10675)
* It searches the resource file in the directory where the current
binary is located as well.
* Resolves symbolic links.
Rationale:
When we plug this dependency into a Bazel build and run it in the
context of Bazel (e.g. testing):
* the execution directory is often very different from where the files
are located and no direct control over this (Bazel sandboxing),
* the Bazel sandbox often use symbolic links to make files available.
With this patch, we can have the resource file added to the target,
can build and run tests in the context of Bazel.
* Update ggml/src/ggml-metal/ggml-metal.m
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
* Update ggml/src/ggml-metal/ggml-metal.m
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
---------
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
* ggml_pad_reflect_1d defined in header
* implemented on CPU
* called the forward pass
* impl Metal kernel
* added Metal kernel
* added OP_PAD_REFLECT_1D in test-backend-ops.cpp
* add test-pad-reflect-1d test case
* test case support multiple backend
* [SYCL] Move to Compile Time backend selection on oneMKL Interface for NVIDIA backend
Move to compile time selection to backend to avoid latency at run time.
Add it to all mkl gemm calls and only for NVIDIA backend.
Signed-off-by: nscipione <nicolo.scipione@codeplay.com>
* Formatting
* Address PR comments to increase readibility
---------
Signed-off-by: nscipione <nicolo.scipione@codeplay.com>
* kqmax_new_j in every thread within warp is same after operate at line 199,this reduce can be omit
* same problem in vec32
---------
Co-authored-by: ZhaoXiaoYu <zhao.xiaoyu@zte.com.cn>
* subgroup 64 version with subgroup add. 15% faster
scalable version
tested for subgroup sizes 16-128
* check for subgroup multiple of 16 and greater than 16
* subgroup sizes are always a power of 2 (https://github.com/KhronosGroup/GLSL/issues/45)
* force 16 sequential threads per block
* make 16 subgroup size a constant
This is an incremental improvement over #9118 to get work to the GPU a bit
sooner. The first part is to start with a smaller number of nodes before
the first submit, and ramp it up to the current 100 nodes/submit. The
second part is to reduce the dryrun overhead for all the nodes that just
need to request descriptor space.
With these changes I get around 1-2% speedup on RTX 4070 combined with my
old Haswell-era CPU.