* ggml-quants : use roundf instead of nearest_int for TQ1_0 and TQ2_0
This does not change anything for ternary models,
since their values should never end up being in halfway cases anyway.
* Optimize Vulkan backend for better CPU performance and less GPU synchronization overhead.
- Allocation overhead for the temporary std::vectors was easily detectable with a sampling profiler and simple to remove.
- ggml_vk_sync_buffer introduce a full pipeline sync which has a significant cost on the GPU side, sometimes larger than the actual kernel execution. Adding only barriers for shader read/writes and transfers seems to be sufficient looking at the code which either launches compute kernels or copies tensors.
* Fix small typo
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Co-authored-by: 0cc4m <picard12@live.de>
* ggml: use vulkan as gpu backend when available
Signed-off-by: Matt Stephenson <mstephenson6@users.noreply.github.com>
* whisper: enable using vk as default buffer type
Signed-off-by: Matt Stephenson <mstephenson6@users.noreply.github.com>
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Signed-off-by: Matt Stephenson <mstephenson6@users.noreply.github.com>
Not yet tested on harware which supports it,
might not work or might not even compile. But also it might.
It should make the performance better on recent ARM CPUs.
* ggml-quants : remove comment about possible format change of TQ2_0
Making it slightly more convenient for AVX512
but less convenient for everything else is not worth the trouble.
When using CMake to build with Vulkan support, compiling
vulkan-shaders-gen fails due to missing a CMakeLists.txt specification
to link vulkan-shaders-gen with the threading library, resulting in the
following error.
[5/172] Linking CXX executable bin/vulkan-shaders-gen
FAILED: bin/vulkan-shaders-gen
: && /usr/bin/c++ ggml/src/vulkan-shaders/CMakeFiles/vulkan-shaders-gen.dir/vulkan-shaders-gen.cpp.o -o bin/vulkan-shaders-gen && :
ld: error: undefined symbol: pthread_create
>>> referenced by vulkan-shaders-gen.cpp
>>> ggml/src/vulkan-shaders/CMakeFiles/vulkan-shaders-gen.dir/vulkan-shaders-gen.cpp.o:(std::__1::__libcpp_thread_create[abi:se180100](pthread**,
>>> void* (*)(void*), void*))
c++: error: linker command failed with exit code 1 (use -v to see invocation)
[6/172] Generating build details from Git
-- Found Git: /usr/local/bin/git (found version "2.45.2")
ninja: build stopped: subcommand failed.
Add the CMakeLists.txt specification to link vulkan-shaders-gen with the
threading library and fix the above error.
Fixes#8834
* Fix compilation issue in `vulkan-shaders-gen`
e31a4f6797 broke compilation on w64devkit. Including `algorithm` seems to fix that.
* Guard it under `#ifdef _WIN32`
* Fix Vulkan repeat op
* Implement Vulkan concat op
* Delete old Vulkan shader generator
* Implement Vulkan im2col op
* Implement Vulkan unary gelu_quick op
* Implement Vulkan group_norm op
* Implement Vulkan timestep_embedding op
* Implement Vulkan upscale op
* Fix Vulkan vk_context tensor extra index issue
* Fix Vulkan matmul shader parameter bug
* Properly fix Vulkan matmul shader parameter bug
* Add Vulkan ADD f16 + f32 -> f16 operator support
* Implement Vulkan tanh op
* Fix Vulkan group count too large Validation error on non-Nvidia GPUs
* Throw error when too much memory is requested
* Fix another Vulkan group count too large Validation error on non-Nvidia GPUs
* Fix matmul MMQ condition
* Implement Vulkan pad op
* Fix Vulkan crash when tensor is used multiple times in a compute graph
* Add Vulkan CONCAT f16 + f16 -> f16 op
* Add Vulkan LEAKY_RELU op
This commit moves the comment for the c parameter from ggml_rope to
ggml_rope_ext. The comment is currently incorrect as ggml_rope does not
have a c parameter (freq_factors tensor).
Signed-off-by: Daniel Bevenius <daniel.bevenius@gmail.com>
* ggml : reading the runtime sve config of the cpu
* change to one time init to prevent performance drop
* prefix variable to avoid possible conflicts
* revert xxhash fix and add brackets
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Co-authored-by: domke <673751-domke@users.noreply.gitlab.com>
* add truncate_bf16
* truncate intermediate fp32 if converting bf16 to bf16
* fix masking in __compute_fp32_to_bf16
* np.int16 no longer used
* missing cast and additional numpy 2.x fix
* ggml-impl : do not flush bf16 subnormals to zero
* ggml : add reference fp32 to bf16 conversion
The fast version is no longer equivalent for all platforms
because of the handling of subnormal values.
* gguf-py : remove flush to zero for bf16 subnormals
* gguf-py : remove float32 truncation to bf16
Rounding achieves the same thing in the cases where this was used.
* missed prototype update in merge
* merge cleanup
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Co-authored-by: Francis Couture-Harpin <git@compilade.net>
* Adding support for unified memory
* adding again the documentation about unified memory
* refactoring: Moved the unified memory code in the correct location.
* Fixed compilation error when using hipblas
* cleaning up the documentation
* Updating the documentation
Co-authored-by: Johannes Gäßler <johannesg@5d6.de>
* adding one more case where the PR should not be enabled
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Co-authored-by: matteo serva <matteo.serva@gmail.com>
Co-authored-by: Johannes Gäßler <johannesg@5d6.de>
In these codes, we want to retain the value that they previously held
when mask[i] is false. So we should use undisturbed. With the default
agnostic policy of rvv intrinsic, these values can be held or be
written with 1s.
Co-authored-by: carter.li <carter.li@starfivetech.com>
* chore: Fix compiler warnings, add help text, improve CLI options
* Add prototypes for function definitions
* Invert logic of --no-clean option to be more intuitive
* Provide a new help prompt with clear instructions
* chore : Add ignore rule for vulkan shader generator
Signed-off-by: teleprint-me <77757836+teleprint-me@users.noreply.github.com>
* Update ggml/src/vulkan-shaders/vulkan-shaders-gen.cpp
Co-authored-by: 0cc4m <picard12@live.de>
* chore : Remove void and apply C++ style empty parameters
* chore : Remove void and apply C++ style empty parameters
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Signed-off-by: teleprint-me <77757836+teleprint-me@users.noreply.github.com>
Co-authored-by: 0cc4m <picard12@live.de>