This change upstreams llamafile's cpu matrix
multiplication kernels for ppc64le using MMA
builtins for FP32 datatype.
This change results in a consistent 90%
improvement in input processing time, and 20%
to 80% improvement in output processing time,
across various batch sizes.
The patch is tested with Meta-Lllama-3-8B,
Mistral-7B, Llama-2-7B-chat-hf models on a
IBM POWER10 machine.
Signed-off-by: Amrita H S <amritahs@linux.vnet.ibm.com>
* metal : opt-in compile flag for BF16
ggml-ci
* ci : use BF16
ggml-ci
* swift : switch back to v12
* metal : has_float -> use_float
ggml-ci
* metal : fix BF16 check in MSL
ggml-ci
add intel amx isa detection
add vnni kernel for gemv cases
add vnni and amx kernel support for block_q8_0
code cleanup
fix packing B issue
enable openmp
fine tune amx kernel
switch to aten parallel pattern
add error message for nested parallelism
code cleanup
add f16 support in ggml-amx
add amx kernels for QK_K quant formats: Q4_K, Q5_K, Q6_K and IQ4_XS
update CMakeList
update README
fix some compilation warning
fix compiler warning when amx is not enabled
minor change
ggml-ci
move ggml_amx_init from ggml.c to ggml-amx/mmq.cpp
ggml-ci
update CMakeLists with -mamx-tile, -mamx-int8 and -mamx-bf16
ggml-ci
add amx as an ggml-backend
update header file, the old path for immintrin.h has changed to ggml-cpu-impl.h
minor change
update CMakeLists.txt
minor change
apply weight prepacking in set_tensor method in ggml-backend
fix compile error
ggml-ci
minor change
ggml-ci
update CMakeLists.txt
ggml-ci
add march dependency
minor change
ggml-ci
change ggml_backend_buffer_is_host to return false for amx backend
ggml-ci
fix supports_op
use device reg for AMX backend
ggml-ci
minor change
ggml-ci
minor change
fix rebase
set .buffer_from_host_ptr to be false for AMX backend
* docs : clarify building Android on Termux
* docs : update building Android on Termux
* docs : add cross-compiling for Android
* cmake : link dl explicitly for Android
* Improve Vulkan shader builds system
- Add dependency to vulkan-shaders-gen to rebuild shaders when changing the shader compilation utility.
- Add option to generate debug info for Vulkan shaders to provide shader source to Vulkan shader profiling tools
* remove not required self dependency
* Introduce ggml_compute_threadpool
- OpenMP functional: check
- Vanilla ggml functional: Check
- ggml w/threadpool functional: Check
- OpenMP no regression: No glaring problems
- Vanilla ggml no regression: No glaring problems
- ggml w/threadpool no regression: No glaring problems
* Minor fixes
* fixed use after release bug
* fixed a harmless race condition
* Fix Android bulid issue
* fix more race conditions
* fix deadlock for cases where cgraph.n_nodes == 1
and fix --poll case
* threadpool: use cpu_get_num_math to set the default number of threadpool threads
This way we avoid using E-Cores and Hyperthreaded siblings.
* bench: create fresh threadpool for each test
For benchmarking it's better to start a fresh pool for each test with the exact number of threads
needed for that test. Having larger pools is suboptimal (causes more load, etc).
* atomics: always use stdatomics with clang and use relaxed memory order when polling in ggml_barrier
This also removes sched_yield() calls from ggml_barrier() to match OpenMP behavior.
* threadpool: make polling the default to match openmp behavior
All command line args now allow for setting poll to 0 (false).
* threadpool: do not wakeup threads in already paused threadpool
* fix potential race condition in check_for_work
* threadpool: do not create two threadpools if their params are identical
* threadpool: reduce pause/resume/wakeup overhead in common cases
We now start threadpool in paused state only if we have two.
The resume is now implicit (ie new work) which allows for reduced locking and context-switch overhead.
* threadpool: add support for hybrid polling
poll params (--poll, ...) now specify "polling level", i.e. how aggresively we poll before waiting on cond.var.
poll=0 means no polling, 1 means poll for 128K rounds then wait, 2 for 256K rounds, ...
The default value of 50 (ie 50x128K rounds) seems like a decent default across modern platforms.
We can tune this further as things evolve.
* threadpool: reduce the number of barrier required
New work is now indicated with an atomic counter that is incremented for
each new graph that needs to be computed.
This removes the need for extra barrier for clearing the "new_work" and
removes the special case for trivial graphs.
* threadpool: remove special-casing for disposable threadpools
With the efficient hybrid polling there is no need to make disposable pools any different.
This simplifies the overall logic and reduces branching.
Include n_threads in debug print for disposable threadpool.
Declare pause and stop flags as atomic_bool
This doesn't actually generate any memory barriers and simply informs
the thread sanitizer that these flags can be written & read by different
threads without locking.
* threadpool: do not clear barrier counters between graphs computes (fixes race with small graphs)
This fixes the race condition with very small graphs where the main thread happens to
start a new graph while the workers are just about to exit from barriers.
* threadpool: use relaxed order for chunk sync
Full memory barrier is an overkill for this since each thread works on different chunk
* threadpool: remove abort_callback from threadpool state
* threadpool: better naming for thread/cpumask releated functions
* threadpool: consistent use of int type for n_threads params
* threadpool: add support for ggml_threadpool_params_default/init
Also removes the need for explicit mask_specified param.
all-zero cpumask means use default (usually inherited) cpu affinity mask.
* threadpool: move typedef into ggml.h
* threadpool: fix apply_priority() function name
* threadpool: fix swift wrapper errors due to n_threads int type cleanup
* threadpool: enable --cpu-mask and other threadpool related options only if threadpool is enabled
* threadpool: replace checks for compute_thread ret code with proper status check
* threadpool: simplify threadpool init logic and fix main thread affinity application
Most of the init code is now exactly the same between threadpool and openmp.
* threadpool: update threadpool resume/pause function names
* threadpool: enable openmp by default for now
* threadpool: don't forget to free workers state when omp is enabled
* threadpool: avoid updating process priority on the platforms that do not require it
On Windows we need to change overall process priority class in order to set thread priorities,
but on Linux, Mac, etc we do not need to touch the overall process settings.
* threadpool: update calling thread prio and affinity only at start/resume
This avoids extra syscalls for each graph_compute()
* llama-bench: turn threadpool params into vectors, add output headers, etc
* llama-bench: add support for cool off between tests --delay
This helps for long running tests on platforms that are thermally limited (phones, laptops, etc).
--delay (disabled by default) introduces the sleep for N seconds before starting each test.
* threadpool: move process priority setting into the apps (bench and cli)
This avoids changing the overall process priority on Windows for the apps
that use ggml/llama.cpp directy.
* threadpool: move all pause/resume logic into ggml
* threadpool: futher api cleanup and prep for future refactoring
All threadpool related functions and structs use ggml_threadpool prefix.
* threadpool: minor indent fixes
* threadpool: improve setprioty error message
* Update examples/llama-bench/llama-bench.cpp
Co-authored-by: slaren <slarengh@gmail.com>
* threadpool: fix indent in set_threadpool call
* use int32_t for n_thread type in public llama.cpp API
* threadpool: use _new and _free instead of _create and _release
* fix two more public APIs to use int32_t for n_threads
* build: set _GNU_SOURCE for Adroid
---------
Co-authored-by: Max Krasnyansky <quic_maxk@quicinc.com>
Co-authored-by: fmz <quic_fzaghlou@quic.com>
Co-authored-by: Max Krasnyansky <max.krasnyansky@gmail.com>
Co-authored-by: slaren <slarengh@gmail.com>
* Update doc for MUSA
Signed-off-by: Xiaodong Ye <xiaodong.ye@mthreads.com>
* Add GGML_MUSA in Makefile
Signed-off-by: Xiaodong Ye <xiaodong.ye@mthreads.com>
* Add GGML_MUSA in CMake
Signed-off-by: Xiaodong Ye <xiaodong.ye@mthreads.com>
* CUDA => MUSA
Signed-off-by: Xiaodong Ye <xiaodong.ye@mthreads.com>
* MUSA adds support for __vsubss4
Signed-off-by: Xiaodong Ye <xiaodong.ye@mthreads.com>
* Fix CI build failure
Signed-off-by: Xiaodong Ye <xiaodong.ye@mthreads.com>
---------
Signed-off-by: Xiaodong Ye <xiaodong.ye@mthreads.com>
* [CANN] Add Ascend NPU backend
Ascend is a full-stack AI computing infrastructure for industry
applications and services based on Huawei Ascend processors and
software.
CANN (Compute Architecture of Neural Networks), developped by
Huawei, is a heterogeneous computing architecture for AI.
Co-authored-by: wangshuai09 <391746016@qq.com>
* delete trailing whitespaces
* Modify the code based on review comment
* Rename LLAMA_CANN to GGML_CANN
* Make ggml-common.h private
* add ggml_cann prefix for acl funcs
* Add logging for CANN backend
* Delete Trailing whitespace
---------
Co-authored-by: wangshuai09 <391746016@qq.com>
* Arm AArch64: optimized GEMV and GEMM kernels for q4_0_q8_0, and q8_0_q8_0 quantization
* Arm AArch64: add optimized GEMV and GEMM asm kernels for q4_0_q8_0 quantization and refactor code to address llama.cpp pr#5780 suggestions
* Arm AArch64: add optimized GEMV and GEMM asm kernels for q4_0_q8_0 quantization and refactor code to address llama.cpp pr#5780 suggestions
* Arm AArch64: add optimized GEMV and GEMM asm kernels for q4_0_q8_0 quantization and refactor code to address llama.cpp pr#5780 suggestions
* Arm AArch64: add optimized GEMV and GEMM asm kernels for q4_0_q8_0 quantization and refactor code to address llama.cpp pr#5780 suggestions
* Arm AArch64: add copyright claim only to ggml-aarch64.cpp and ggml-aarch64.h files
* Arm AArch64: minor code refactoring for rebase
* Arm AArch64: minor code refactoring for resolving a build issue with cmake
* Arm AArch64: minor code refactoring to split the Q4_0_AARC64 type into three separate types: Q4_0_4_4, Q4_0_4_8, and Q4_0_8_8
* Arm AArch64: minor code change for resolving a build issue with server-windows
* retrigger checks
* Arm AArch64: minor code changes for rebase
* Arm AArch64: minor changes to skip the pr#7433 vec_dot code for arm cpus with SVE VL not equal to 256 bits
* Arm AArch64: remove stale LLAMA_QKK_64 from CMakeLists.txt and delete build.zig
* Arm AArch64: add reference scalar gemm and gemv, and avoid dynamic memory allocations during quantization for Q4_0_4_4, Q4_0_4_8, and Q4_0_8_8
* Arm AArch64: add multithreaded quantization support for the new types: Q4_0_4_4, Q4_0_4_8, and Q4_0_8_8
* Arm AArch64: minor code refactoring
* Arm AArch64: simplify logic for calling gemm and gemv functions in ggml_compute_forward_mul_mat
* Arm AArch64: minimize changes in ggml_compute_forward_mul_mat
* Arm AArch64: minor code refactoring, and add reference scalar code to quantize routines for new quant types
* Arm AArch64: minor code refactoring
* Arm AArch64: minor code refactoring
* Arm AArch64: minor code refactoring
* rebase on the latest master commit 3fd62a6 and adapt to the new directory structure
* Arm AArch64: remove a redundant comment
* Arm AArch64: add pragma in ggml-aarch64.c to turn -Woverlength-strings warning off
* Arm AArch64: use __aarch64__ check to guard 64-bit neon kernels
* Arm AArch64: update docs/build.md README to include compile time flags for buiilding the Q4_0_4_4 quant type