* Introduce backend GUIDs
Initial proposed implementation of backend GUIDs
(Discussed in https://github.com/ggerganov/ggml/pull/741)
Hardcoded CPU backend GUID (for now)
Change ggml_backend_is_cpu logic to use GUID
* Remove redundant functions
Remove redundant functions `ggml_backend_i::get_name` and `ggml_backend_guid` which are not desired for future expansion
* Add spaces to match style
Co-authored-by: slaren <slarengh@gmail.com>
* Fix brace style to match
Co-authored-by: slaren <slarengh@gmail.com>
* Add void to () in function signature
Co-authored-by: slaren <slarengh@gmail.com>
* Add back ggml_backend_guid and make CPU_GUID a local static in ggml_backend_cpu_guid
* add guids to all backends
ggml-ci
---------
Co-authored-by: slaren <slarengh@gmail.com>
* Try IQ4_NL with blocks of 64 - does not look good
* iq4_xs: go to super-blocks of 256 and 6-bit scales for blocks of 32
* iq4_xs: CUDA works - 133.2 t/s
* iq4_xs: AVX2 dot product
* iq4_xs: ARM_NEON dot product
* iq4_nl: Metal implementation
As usual, Metal / Apple Silicon don't like my quants.
* iq3_xs: minor fix
* iq4_xs: shrink by using IQ3_S for attn_k and attn_q
* iq4_xs: revert using IQ3_S for attn_k and attn_v
PPL vs size is good, but CPU performance suffers: on M2 Max
TG-128 drops to 21.7 t/s from 28.8, and on a Ryzen-7950X
to 14.5 t/s from 15.8 t/s. On CUDA we have 135 t/s when
using IQ3_S vs 133 t/s with pure IQ4_XS.
* Fix CI
* iq4_xs: Added forgotten check for 256 divisibility
---------
Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
* Adding IQ2_S and IQ2_M as a single cumulative commit
* Update examples/quantize/quantize.cpp
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
---------
Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
* iq4_nl: squash commits for easier rebase
* Basics (quantize, dequantize)
* CUDA dequantize and dot product
* Slightly faster CUDA dot product (120 t/s)
* Switch to 6-bit scales
* Scalar dot product
* AVX2 dot product
* ARM_NEON dot product
* Works on metal, but still slow
* Slightly better Metal dot product
* Another small Metal improvement
* Metal dot product is getting there
* Faster CUDA dot product
* Add 1/8 ffn_down layers as Q5_K when no imatrix has been provided
* Report the actual bpw
* Add _xs mix that is 4.05 bpw for non-MoE models
* Remove IQ4_XS for now, slightly adjust kvalues_iq4nl
* AVX2 dot product uses Q8_0 instead of Q8_K
* Add to test-backend-ops
* Minor fix
* Also use use Q5_K for attn_output in MoE models
* Fixes after merging latest master
* Switching to blocks of 32
* AVX2 for blocks of 32
* Scaler dot product for blocks of 32
* ARM_NEON dot product for blocks of 32
* Metal kernels for blocks of 32
* Slightly faster Metal kernels
* Resurrecting iq3_xs
After all the experimentation, nothing was better than this.
* Minor PPL improvement via a block scale fudge factor
* Minor improvement via 3 neighbours
* iq3_xs: working scalar and AVX2 dot products
* iq3_xs: ARM_NEON dot product - works but extremely slow (10 t/s)
* iq3_xs: working Metal implementation
* Adding IQ3_M - IQ3_XS mix with mostly Q4_K
* iiq3_xs: a 3.4375 bpw variant
* iq3_xs: make CUDA work for new version
* iq3_xs: make scalar and AVX2 work for new version
* iq3_s: make ARM_NEON work with new version
* iq3_xs: make new version work on metal
Performance is very similar to Q3_K_S
* iq3_xs: tiny Metal speed improvement
* iq3_xs: tiny Metal speed improvement
* Fix stupid warning
* Q3_K_XS now uses a mix of IQ3_XS and IQ3_XXS
* iq3_xs: rename to iq3_s
* iq3_s: make tests pass
* Move Q3_K_XS mix to 3.25 bpw
* Attempt to fix failing tests
* Another attempt to fix the Windows builds
* Attempt to fix ROCm
* ROCm again
* iq3_s: partial fix for QK_K = 64
* iq3_s: make it work on metal for QK_K = 64
Pleasent surprise: the coding was super-block size independent,
so all it took was to delete some QK_K == 256 guards.
* Will this fix ROCm?
---------
Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
* iq4_nl: squash commits for easier rebase
* Basics (quantize, dequantize)
* CUDA dequantize and dot product
* Slightly faster CUDA dot product (120 t/s)
* Switch to 6-bit scales
* Scalar dot product
* AVX2 dot product
* ARM_NEON dot product
* Works on metal, but still slow
* Slightly better Metal dot product
* Another small Metal improvement
* Metal dot product is getting there
* Faster CUDA dot product
* Add 1/8 ffn_down layers as Q5_K when no imatrix has been provided
* Report the actual bpw
* Add _xs mix that is 4.05 bpw for non-MoE models
* Remove IQ4_XS for now, slightly adjust kvalues_iq4nl
* AVX2 dot product uses Q8_0 instead of Q8_K
* Add to test-backend-ops
* Minor fix
* Also use use Q5_K for attn_output in MoE models
* Fixes after merging latest master
* Switching to blocks of 32
* AVX2 for blocks of 32
* Scaler dot product for blocks of 32
* ARM_NEON dot product for blocks of 32
* Metal kernels for blocks of 32
* Slightly faster Metal kernels
* iq4_nl: Fix after merging with master
* iq4_nl: another fix after merging with master
* Use IQ4_NL instead of Q4_K when using k-quants is not possible
* Fix typo that makes several tests fail
* It was the ggml_vdotq thing missed inside the brackets
---------
Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
* ggml : embed Metal library source (ggml-metal.metal) into binary
enable by setting WHISPER_EMBED_METAL_LIBRARY
* rename the build option
* rename the preprocessor directive
* generate Metal library embedding assembly on-fly during build process
* iq1_s: WIP basics
* iq1_s: CUDA is working
* iq1_s: scalar CPU dot product
* iq1_s: WIP AVX2 dot product - something is not right
* Fix tests
* Fix shadow warnings
* Fix after merge with latest master
* iq1_s: AVX2 finally works
* iq1_s: ARM_NEON dot product. Works, but not very fast
* iq1_s: better grid
* iq1_s: use IQ2_XXS for attn_output
At a cost of 0.04 extra bpw this gives a big improvement in PPL.
* iq1_s: Metal basics
Dequantize works, but not dot product
* iq1_s: Metal works, but quite slow
As usual, Apple Silicon does not like the code I write.
* iq1_s: Tests
* iq1_s: slightly faster dot product
---------
Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
* ggml : avoid recomputing alibi slopes (CPU)
* llama : reuse hparams.f_max_alibi_bias in all cases
ggml-ci
* ggml : support alibi bias in ggml_soft_max_ext (CPU + Metal)
ggml-ci
* ggml : handle all SRCs (do not break on first null)
ggml-ci
* tests : do not use slope for large soft_max
accumulates too much error
ggml-ci
* ggml : alternative ALiBi without extra tensor
We compute the slopes in the kernel
ggml-ci
* cuda : add ALiBi support in ggml_soft_max_ext
ggml-ci
* ggml : deprecate ggml_alibi
* ggml : support multi-sequence ALiBi (Metal)
ggml-ci
* cuda : add multi-seq ALiBi + remote F16 soft_max
ggml-ci
* ggml : update deprecation message
* ggml : fix pos ptr when no ALiBi
ggml-ci
* cuda : fix performance (pow -> powf)
* cuda : precompute ALiBi constants
* metal : pre-compute ALiBi slopes
ggml-ci
* llama : init kq_pos only if needed
ggml-ci
* test-backend-ops : add null pos test to soft_max
test-backend-ops : replace soft_max tests
ggml-ci
---------
Co-authored-by: slaren <slarengh@gmail.com>
* iq3_xxs: quantize/dequantize
RMSE seems a bit high-ish at about half-way between q2_K and
q3_K, so need to check more.
* iq3_xxs: CUDA dequantize works
* iq2_xxs: tuning quantization
* iq3_xxs: starting to look better
PPL on wiki.test.raw
LLaMA-v1-7B: 6.4218
LLaMA-v2-7B: 6.3560
Mistral-7B : 6.0717
This is better than Q3_K_XS, with a 5% reduction in quantized model
size.
* iq3_xxs: CUDA dot product
We have
PP-512: 5891 t/s
TG-128: 143.9 t/s
* iq3_xxs: scalar and AVX2 dot products
* iq3_xxs: ARM_NEON and Metal
Metal performance is decent, ARM_NEON is pathetic
* iq3_xxs: slightly better grid points
* Faster iq3_xxs and iq2_xs dot products on CUDA
* iq3_xxs: add some quant mix
* iq3_xxs: fix failing quantization test
Dot product still fails. Is this real?
* iq3_xxs: hopefully fix ROCm
* iq3_xxs: failing tests
This time the dot product accuracy did find an actual bug
in the AVX2 implementation.
* Add IQ3_XXS to test-backend-ops
---------
Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
* Vulkan loader code
* Fix matmul kernel, continue implementation
* Continue implementation
* Vulkan memory management
* Vulkan development
* Matmul call
* Add aligned malloc and free for VMA
* Continue implementation
* First matmul success
* GEMM Kernel optimization
* 1D Blocktiling
* 2D Blocktiling
* Write coalescing
* Continue vulkan implementation and optimization
* First FP16 attempt, disabled for now
* Code abstraction, FP16 implementation, fix kernel, add FP16 to FP32 kernel
* Enable device extensions properly, restore fp16 matmul op
* Fix mulmat_f16
* Output FP32 in fp16 matmul shader
* Fix f16_to_f32 kernel
* dequant_q4_0 kernel
* Add VMA library
* Avoid requesting dedicated memory, VMA can decide that by itself
* Add bounds checking to matmul kernels, improve implementation, fix command buffers not freed properly
* add cmake commands
* Add 2d write operation, profiling code
* Fix 2d write
* Fix queue selection for AMD RADV
* Fix trailing whitespace in vk_mem_alloc.h
* Add WIP warp tile mat mul shaders
* Disable glslc optimization
* Disable glslc optimization for CMake
* Optimize warptile matmul shader, replace blocktile with it
* Add split-k optimization for small matrix multiplication
Use semaphores for synchronization instead of fences or waitidle
Rework async write/read for synchronization
* Fix validation errors, improve compatibility with AMD GPUs
* Rework command buffer handling
* Variable matmul kernel using specialization constants
* Fix synchronization on AMD, add barriers for buffer ownership transfer, add debug flag and prints
* Reuse semaphores
* Handle stage flags during command buffer submission properly
* Increase matmul test runs for consistent results
* Fix F32 matmul
* Add vectorized loading and zeropadding for matrix multiplication
* Use pinned memory for f16 preprocessing
* Don't force aligned matmul
* Don't free before queue done
* Replace VMA library with native Vulkan buffer management
* Basic offloading support with mul_f32 and dmmv for q4_0
* Run glslc commands in parallel
* Unroll loops in dmmv shader
* Reduce usage of waitIdle
* Reuse pinned allocation for f16 conversion
* Handle devices with only a single queue
* Fix trailing whitespace in CMakeLists.txt
* Allow parallel execution of kernels, parallelize third and fourth dimension calls
* Add fallback for devices only supporting one DescriptorSet per DescriptorPool
* Move to graph function similar to CUDA implementation
* Use F16 kernel for most things, replace q_f32 with mul_mat_q_f16 function
* Add F32 dmmv shaders
* Batch submissions
* Add .spv to gitignore
* Split off matrix vector multiplication for separate optimization
* Use single command buffer for matrix vector multiplication ops
* Reduce overhead of mul_f32 calls by using a single command buffer
* Add submission batching to mul_f32
* Fix tests
* Add missing barrier
* Add further missing barrier
* Add further ops
* Replace vk::QueueFamilyIgnored with VK_QUEUE_FAMILY_IGNORED to support more Vulkan header versions
* Remove unnecessary cblas link
* Fix descriptor set pre-allocation assert
* Add runtime shader compilation, start transferring shaders to this approach
* Transfer remaining shaders to header and compile on runtime
* Fix fp32 fallback if device doesn't support fp16, add force disable env var GGML_VULKAN_DISABLE_F16
* Add support for q4_1, q5_0, q5_1 and q8_0
* Remove unnecessary scalar layout extension
* Parse graph early to pre-record command buffers
* Add q6_k support
* Add multi-submit for command buffers
* Fix q6_k dequant shader for AMD
* Fix q6_k for GPUs without fp16 support
* Simplify q6_k fp16 fix
* Minor fixes
* Fix wg_denom of m-mulmat shaders
* Add Python-based Vulkan shader generator
* Replace shaderc dependency with precompiled shaders
Fix python script to generate shaders
* Clean up code
* Fix shader generator script Windows compatibility
Co-authored-by: Concedo <39025047+LostRuins@users.noreply.github.com>
* Close file before deletion
* Fix vulkan shader fp32 name
* Add q2_k and q3_k support
Add validation check to compare shader results to cpu results
* Add q4_k support
* Add q5_k support
* Bake SPIR-V bytecode into the library instead of loading shaders from file
* Switch to signal semaphores for flexibility
Prepare broadcasting support for mul mat
* Finish broadcasting mul mat support for GQA
* Clean up unused functions
Add repeat op
* Add further ops, not yet enabled. Improve semaphore code
* Reduce number of used semaphores by utilizing timelines more properly
* Remove queue information
* Reuse timeline semaphores, allow parallel operation with binary semaphores to work around nvidia driver limitations
* Add Vulkan to llama-bench
* Remove cblas dependency
* Fix matmul k-split bug
* Fix q4_k dmmv K_QUANTS_PER_ITERATION 1 shader
* Add RMS Norm shader, rework op_f32 shader setup, fix matmul bug
* Fix issues with float16 overflows in shaders
* Fix issues with older Vulkan headers on Ubuntu 22.04
* Allow multi-op partial offloading by parsing the graph to preallocate enough between-op buffers
* Implement further ops, rework op_f32 calls, fix bugs
* Finish full offloading support, add last remaining ops, fix bugs, remove redundant code
* Upload generated file ggml-vulkan-shaders.hpp, remove redundant shaders
* Merge upstream changes, fix conflicts, adapt soft_max op
* Fix Python and shader header format
* Free model gpu buffers on exit
* Use single queue per device to simplify code
* Add matmul shader support for running multiple calculations in parallel
* Switch from semaphore-synchronized multiple command buffers per op to single command buffer for multiple ops, whole graph if possible
* Fix missing event cast
* Replace uint64_t(-1) with UINT64_MAX, rename function for clarity
* Fix warning about empty C function parameters
* Fix compiler warnings
* Properly implement Vulkan backend buffer handling
* Fix oversized host staging buffers
* Simplify barrier synchronization calls
* Fix gcc warnings
* Implement max_size for backend buffer types to limit the size of a single allocation
* Use min of maxMemoryAllocationSize and maxBufferSize for device max allocation size
* refactor multi buf
* Disable unsupported ops to fix tests
* Check for maintenance4 support before using it
* Handle devices with only a single queue
* Fix single queue logic
* propagate buffer usage in multi buffers
* Implement rope_neox op
* Cleanup header and other files
* Simplify gpu_extras by removing events and putting staging memcpys into contexts
* Move queue into context
Add not-yet-enabled async backend ops
* Simplify context use, optimize matmul shader for warp size 64 (AMD GCN), fix split_k matmul shader optimization
* Add get_max_size to SYCL backend.
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
* llama : fix trailing whitespace
---------
Co-authored-by: Henri Vasserman <henv@hot.ee>
Co-authored-by: Concedo <39025047+LostRuins@users.noreply.github.com>
Co-authored-by: slaren <slarengh@gmail.com>
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
- the result from each simdgroup now stays in the registers
- significantly reduced SRAM usage
- more efficient skipping of -INF blocks
- avoid simdgroup barrier in hot loop
- add comments