llama.cpp/docs/build.md
bandoti 17eb6aa8a9
vulkan : cmake integration (#8119)
* Add Vulkan to CMake pkg

* Add Sycl to CMake pkg

* Add OpenMP to CMake pkg

* Split generated shader file into separate translation unit

* Add CMake target for Vulkan shaders

* Update README.md

* Add make target for Vulkan shaders

* Use pkg-config to locate vulkan library

* Add vulkan SDK dep to ubuntu-22-cmake-vulkan workflow

* Clean up tabs

* Move sudo to apt-key invocation

* Forward GGML_EXTRA_LIBS to CMake config pkg

* Update vulkan obj file paths

* Add shaderc to nix pkg

* Add python3 to Vulkan nix build

* Link against ggml in cmake pkg

* Remove Python dependency from Vulkan build

* code review changes

* Remove trailing newline

* Add cflags from pkg-config to fix w64devkit build

* Update README.md

* Remove trailing whitespace

* Update README.md

* Remove trailing whitespace

* Fix doc heading

* Make glslc required Vulkan component

* remove clblast from nix pkg
2024-07-13 18:12:39 +02:00

330 lines
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Markdown

# Build llama.cpp locally
**To get the Code:**
```bash
git clone https://github.com/ggerganov/llama.cpp
cd llama.cpp
```
In order to build llama.cpp you have four different options.
- Using `make`:
- On Linux or MacOS:
```bash
make
```
- On Windows:
1. Download the latest fortran version of [w64devkit](https://github.com/skeeto/w64devkit/releases).
2. Extract `w64devkit` on your pc.
3. Run `w64devkit.exe`.
4. Use the `cd` command to reach the `llama.cpp` folder.
5. From here you can run:
```bash
make
```
- Notes:
- For `Q4_0_4_4` quantization type build, add the `GGML_NO_LLAMAFILE=1` flag. For example, use `make GGML_NO_LLAMAFILE=1`.
- For faster compilation, add the `-j` argument to run multiple jobs in parallel. For example, `make -j 8` will run 8 jobs in parallel.
- For faster repeated compilation, install [ccache](https://ccache.dev/).
- For debug builds, run `make LLAMA_DEBUG=1`
- Using `CMake`:
```bash
cmake -B build
cmake --build build --config Release
```
**Notes**:
- For `Q4_0_4_4` quantization type build, add the `-DGGML_LLAMAFILE=OFF` cmake option. For example, use `cmake -B build -DGGML_LLAMAFILE=OFF`.
- For faster compilation, add the `-j` argument to run multiple jobs in parallel. For example, `cmake --build build --config Release -j 8` will run 8 jobs in parallel.
- For faster repeated compilation, install [ccache](https://ccache.dev/).
- For debug builds, there are two cases:
1. Single-config generators (e.g. default = `Unix Makefiles`; note that they just ignore the `--config` flag):
```bash
cmake -B build -DCMAKE_BUILD_TYPE=Debug
cmake --build build
```
2. Multi-config generators (`-G` param set to Visual Studio, XCode...):
```bash
cmake -B build -G "Xcode"
cmake --build build --config Debug
```
- Using `gmake` (FreeBSD):
1. Install and activate [DRM in FreeBSD](https://wiki.freebsd.org/Graphics)
2. Add your user to **video** group
3. Install compilation dependencies.
```bash
sudo pkg install gmake automake autoconf pkgconf llvm15 openblas
gmake CC=/usr/local/bin/clang15 CXX=/usr/local/bin/clang++15 -j4
```
## Metal Build
On MacOS, Metal is enabled by default. Using Metal makes the computation run on the GPU.
To disable the Metal build at compile time use the `GGML_NO_METAL=1` flag or the `GGML_METAL=OFF` cmake option.
When built with Metal support, you can explicitly disable GPU inference with the `--n-gpu-layers|-ngl 0` command-line
argument.
## BLAS Build
Building the program with BLAS support may lead to some performance improvements in prompt processing using batch sizes higher than 32 (the default is 512). Support with CPU-only BLAS implementations doesn't affect the normal generation performance. We may see generation performance improvements with GPU-involved BLAS implementations, e.g. cuBLAS, hipBLAS. There are currently several different BLAS implementations available for build and use:
### Accelerate Framework:
This is only available on Mac PCs and it's enabled by default. You can just build using the normal instructions.
### OpenBLAS:
This provides BLAS acceleration using only the CPU. Make sure to have OpenBLAS installed on your machine.
- Using `make`:
- On Linux:
```bash
make GGML_OPENBLAS=1
```
- On Windows:
1. Download the latest fortran version of [w64devkit](https://github.com/skeeto/w64devkit/releases).
2. Download the latest version of [OpenBLAS for Windows](https://github.com/xianyi/OpenBLAS/releases).
3. Extract `w64devkit` on your pc.
4. From the OpenBLAS zip that you just downloaded copy `libopenblas.a`, located inside the `lib` folder, inside `w64devkit\x86_64-w64-mingw32\lib`.
5. From the same OpenBLAS zip copy the content of the `include` folder inside `w64devkit\x86_64-w64-mingw32\include`.
6. Run `w64devkit.exe`.
7. Use the `cd` command to reach the `llama.cpp` folder.
8. From here you can run:
```bash
make GGML_OPENBLAS=1
```
- Using `CMake` on Linux:
```bash
cmake -B build -DGGML_BLAS=ON -DGGML_BLAS_VENDOR=OpenBLAS
cmake --build build --config Release
```
### BLIS
Check [BLIS.md](./backend/BLIS.md) for more information.
### SYCL
SYCL is a higher-level programming model to improve programming productivity on various hardware accelerators.
llama.cpp based on SYCL is used to **support Intel GPU** (Data Center Max series, Flex series, Arc series, Built-in GPU and iGPU).
For detailed info, please refer to [llama.cpp for SYCL](./backend/SYCL.md).
### Intel oneMKL
Building through oneAPI compilers will make avx_vnni instruction set available for intel processors that do not support avx512 and avx512_vnni. Please note that this build config **does not support Intel GPU**. For Intel GPU support, please refer to [llama.cpp for SYCL](./backend/SYCL.md).
- Using manual oneAPI installation:
By default, `GGML_BLAS_VENDOR` is set to `Generic`, so if you already sourced intel environment script and assign `-DGGML_BLAS=ON` in cmake, the mkl version of Blas will automatically been selected. Otherwise please install oneAPI and follow the below steps:
```bash
source /opt/intel/oneapi/setvars.sh # You can skip this step if in oneapi-basekit docker image, only required for manual installation
cmake -B build -DGGML_BLAS=ON -DGGML_BLAS_VENDOR=Intel10_64lp -DCMAKE_C_COMPILER=icx -DCMAKE_CXX_COMPILER=icpx -DGGML_NATIVE=ON
cmake --build build --config Release
```
- Using oneAPI docker image:
If you do not want to source the environment vars and install oneAPI manually, you can also build the code using intel docker container: [oneAPI-basekit](https://hub.docker.com/r/intel/oneapi-basekit). Then, you can use the commands given above.
Check [Optimizing and Running LLaMA2 on Intel® CPU](https://www.intel.com/content/www/us/en/content-details/791610/optimizing-and-running-llama2-on-intel-cpu.html) for more information.
### CUDA
This provides GPU acceleration using the CUDA cores of your Nvidia GPU. Make sure to have the CUDA toolkit installed. You can download it from your Linux distro's package manager (e.g. `apt install nvidia-cuda-toolkit`) or from here: [CUDA Toolkit](https://developer.nvidia.com/cuda-downloads).
For Jetson user, if you have Jetson Orin, you can try this: [Offical Support](https://www.jetson-ai-lab.com/tutorial_text-generation.html). If you are using an old model(nano/TX2), need some additional operations before compiling.
- Using `make`:
```bash
make GGML_CUDA=1
```
- Using `CMake`:
```bash
cmake -B build -DGGML_CUDA=ON
cmake --build build --config Release
```
The environment variable [`CUDA_VISIBLE_DEVICES`](https://docs.nvidia.com/cuda/cuda-c-programming-guide/index.html#env-vars) can be used to specify which GPU(s) will be used. The following compilation options are also available to tweak performance:
| Option | Legal values | Default | Description |
|-------------------------------|------------------------|---------|-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
| GGML_CUDA_FORCE_DMMV | Boolean | false | Force the use of dequantization + matrix vector multiplication kernels instead of using kernels that do matrix vector multiplication on quantized data. By default the decision is made based on compute capability (MMVQ for 6.1/Pascal/GTX 1000 or higher). Does not affect k-quants. |
| GGML_CUDA_DMMV_X | Positive integer >= 32 | 32 | Number of values in x direction processed by the CUDA dequantization + matrix vector multiplication kernel per iteration. Increasing this value can improve performance on fast GPUs. Power of 2 heavily recommended. Does not affect k-quants. |
| GGML_CUDA_MMV_Y | Positive integer | 1 | Block size in y direction for the CUDA mul mat vec kernels. Increasing this value can improve performance on fast GPUs. Power of 2 recommended. |
| GGML_CUDA_FORCE_MMQ | Boolean | false | Force the use of custom matrix multiplication kernels for quantized models instead of FP16 cuBLAS even if there is no int8 tensor core implementation available (affects V100, RDNA3). MMQ kernels are enabled by default on GPUs with int8 tensor core support. With MMQ force enabled, speed for large batch sizes will be worse but VRAM consumption will be lower. |
| GGML_CUDA_FORCE_CUBLAS | Boolean | false | Force the use of FP16 cuBLAS instead of custom matrix multiplication kernels for quantized models |
| GGML_CUDA_F16 | Boolean | false | If enabled, use half-precision floating point arithmetic for the CUDA dequantization + mul mat vec kernels and for the q4_1 and q5_1 matrix matrix multiplication kernels. Can improve performance on relatively recent GPUs. |
| GGML_CUDA_KQUANTS_ITER | 1 or 2 | 2 | Number of values processed per iteration and per CUDA thread for Q2_K and Q6_K quantization formats. Setting this value to 1 can improve performance for slow GPUs. |
| GGML_CUDA_PEER_MAX_BATCH_SIZE | Positive integer | 128 | Maximum batch size for which to enable peer access between multiple GPUs. Peer access requires either Linux or NVLink. When using NVLink enabling peer access for larger batch sizes is potentially beneficial. |
| GGML_CUDA_FA_ALL_QUANTS | Boolean | false | Compile support for all KV cache quantization type (combinations) for the FlashAttention CUDA kernels. More fine-grained control over KV cache size but compilation takes much longer. |
### hipBLAS
This provides BLAS acceleration on HIP-supported AMD GPUs.
Make sure to have ROCm installed.
You can download it from your Linux distro's package manager or from here: [ROCm Quick Start (Linux)](https://rocm.docs.amd.com/projects/install-on-linux/en/latest/tutorial/quick-start.html#rocm-install-quick).
- Using `make`:
```bash
make GGML_HIPBLAS=1
```
- Using `CMake` for Linux (assuming a gfx1030-compatible AMD GPU):
```bash
HIPCXX="$(hipconfig -l)/clang" HIP_PATH="$(hipconfig -R)" \
cmake -S . -B build -DGGML_HIPBLAS=ON -DAMDGPU_TARGETS=gfx1030 -DCMAKE_BUILD_TYPE=Release \
&& cmake --build build --config Release -- -j 16
```
On Linux it is also possible to use unified memory architecture (UMA) to share main memory between the CPU and integrated GPU by setting `-DGGML_HIP_UMA=ON`.
However, this hurts performance for non-integrated GPUs (but enables working with integrated GPUs).
Note that if you get the following error:
```
clang: error: cannot find ROCm device library; provide its path via '--rocm-path' or '--rocm-device-lib-path', or pass '-nogpulib' to build without ROCm device library
```
Try searching for a directory under `HIP_PATH` that contains the file
`oclc_abi_version_400.bc`. Then, add the following to the start of the
command: `HIP_DEVICE_LIB_PATH=<directory-you-just-found>`, so something
like:
```bash
HIPCXX="$(hipconfig -l)/clang" HIP_PATH="$(hipconfig -p)" \
HIP_DEVICE_LIB_PATH=<directory-you-just-found> \
cmake -S . -B build -DGGML_HIPBLAS=ON -DAMDGPU_TARGETS=gfx1030 -DCMAKE_BUILD_TYPE=Release \
&& cmake --build build -- -j 16
```
- Using `make` (example for target gfx1030, build with 16 CPU threads):
```bash
make -j16 GGML_HIPBLAS=1 GGML_HIP_UMA=1 AMDGPU_TARGETS=gfx1030
```
- Using `CMake` for Windows (using x64 Native Tools Command Prompt for VS, and assuming a gfx1100-compatible AMD GPU):
```bash
set PATH=%HIP_PATH%\bin;%PATH%
cmake -S . -B build -G Ninja -DAMDGPU_TARGETS=gfx1100 -DGGML_HIPBLAS=ON -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ -DCMAKE_BUILD_TYPE=Release
cmake --build build
```
Make sure that `AMDGPU_TARGETS` is set to the GPU arch you want to compile for. The above example uses `gfx1100` that corresponds to Radeon RX 7900XTX/XT/GRE. You can find a list of targets [here](https://llvm.org/docs/AMDGPUUsage.html#processors)
Find your gpu version string by matching the most significant version information from `rocminfo | grep gfx | head -1 | awk '{print $2}'` with the list of processors, e.g. `gfx1035` maps to `gfx1030`.
The environment variable [`HIP_VISIBLE_DEVICES`](https://rocm.docs.amd.com/en/latest/understand/gpu_isolation.html#hip-visible-devices) can be used to specify which GPU(s) will be used.
If your GPU is not officially supported you can use the environment variable [`HSA_OVERRIDE_GFX_VERSION`] set to a similar GPU, for example 10.3.0 on RDNA2 (e.g. gfx1030, gfx1031, or gfx1035) or 11.0.0 on RDNA3.
The following compilation options are also available to tweak performance (yes, they refer to CUDA, not HIP, because it uses the same code as the cuBLAS version above):
| Option | Legal values | Default | Description |
|------------------------|------------------------|---------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
| GGML_CUDA_DMMV_X | Positive integer >= 32 | 32 | Number of values in x direction processed by the HIP dequantization + matrix vector multiplication kernel per iteration. Increasing this value can improve performance on fast GPUs. Power of 2 heavily recommended. Does not affect k-quants. |
| GGML_CUDA_MMV_Y | Positive integer | 1 | Block size in y direction for the HIP mul mat vec kernels. Increasing this value can improve performance on fast GPUs. Power of 2 recommended. Does not affect k-quants. |
| GGML_CUDA_KQUANTS_ITER | 1 or 2 | 2 | Number of values processed per iteration and per HIP thread for Q2_K and Q6_K quantization formats. Setting this value to 1 can improve performance for slow GPUs. |
### Vulkan
**Windows**
#### w64devkit
Download and extract [w64devkit](https://github.com/skeeto/w64devkit/releases).
Download and install the [Vulkan SDK](https://vulkan.lunarg.com/sdk/home#windows). When selecting components, only the Vulkan SDK Core is required.
Launch `w64devkit.exe` and run the following commands to copy Vulkan dependencies:
```sh
SDK_VERSION=1.3.283.0
cp /VulkanSDK/$SDK_VERSION/Bin/glslc.exe $W64DEVKIT_HOME/bin/
cp /VulkanSDK/$SDK_VERSION/Lib/vulkan-1.lib $W64DEVKIT_HOME/x86_64-w64-mingw32/lib/
cp -r /VulkanSDK/$SDK_VERSION/Include/* $W64DEVKIT_HOME/x86_64-w64-mingw32/include/
cat > $W64DEVKIT_HOME/x86_64-w64-mingw32/lib/pkgconfig/vulkan.pc <<EOF
Name: Vulkan-Loader
Description: Vulkan Loader
Version: $SDK_VERSION
Libs: -lvulkan-1
EOF
```
Switch into the `llama.cpp` directory and run `make GGML_VULKAN=1`.
#### MSYS2
Install [MSYS2](https://www.msys2.org/) and then run the following commands in a UCRT terminal to install dependencies.
```sh
pacman -S git \
mingw-w64-ucrt-x86_64-gcc \
mingw-w64-ucrt-x86_64-cmake \
mingw-w64-ucrt-x86_64-vulkan-devel \
mingw-w64-ucrt-x86_64-shaderc
```
Switch into `llama.cpp` directory and build using CMake.
```sh
cmake -B build -DGGML_VULKAN=ON
cmake --build build --config Release
```
**With docker**:
You don't need to install Vulkan SDK. It will be installed inside the container.
```sh
# Build the image
docker build -t llama-cpp-vulkan -f .devops/llama-cli-vulkan.Dockerfile .
# Then, use it:
docker run -it --rm -v "$(pwd):/app:Z" --device /dev/dri/renderD128:/dev/dri/renderD128 --device /dev/dri/card1:/dev/dri/card1 llama-cpp-vulkan -m "/app/models/YOUR_MODEL_FILE" -p "Building a website can be done in 10 simple steps:" -n 400 -e -ngl 33
```
**Without docker**:
Firstly, you need to make sure you have installed [Vulkan SDK](https://vulkan.lunarg.com/doc/view/latest/linux/getting_started_ubuntu.html)
For example, on Ubuntu 22.04 (jammy), use the command below:
```bash
wget -qO - https://packages.lunarg.com/lunarg-signing-key-pub.asc | apt-key add -
wget -qO /etc/apt/sources.list.d/lunarg-vulkan-jammy.list https://packages.lunarg.com/vulkan/lunarg-vulkan-jammy.list
apt update -y
apt-get install -y vulkan-sdk
# To verify the installation, use the command below:
vulkaninfo
```
Alternatively your package manager might be able to provide the appropriate libraries.
For example for Ubuntu 22.04 you can install `libvulkan-dev` instead.
For Fedora 40, you can install `vulkan-devel`, `glslc` and `glslang` packages.
Then, build llama.cpp using the cmake command below:
```bash
cmake -B build -DGGML_VULKAN=1
cmake --build build --config Release
# Test the output binary (with "-ngl 33" to offload all layers to GPU)
./bin/llama-cli -m "PATH_TO_MODEL" -p "Hi you how are you" -n 50 -e -ngl 33 -t 4
# You should see in the output, ggml_vulkan detected your GPU. For example:
# ggml_vulkan: Using Intel(R) Graphics (ADL GT2) | uma: 1 | fp16: 1 | warp size: 32
```
### Android
To read documentation for how to build on Android, [click here](./android.md)