* Keep static libs and headers with install
* Add logic to generate Config package
* Use proper build info
* Add llama as import library
* Prefix target with package name
* Add example project using CMake package
* Update README
* Update README
* Remove trailing whitespace
* Do not use _GNU_SOURCE gratuitously.
What is needed to build llama.cpp and examples is availability of
stuff defined in The Open Group Base Specifications Issue 6
(https://pubs.opengroup.org/onlinepubs/009695399/) known also as
Single Unix Specification v3 (SUSv3) or POSIX.1-2001 + XSI extensions,
plus some stuff from BSD that is not specified in POSIX.1.
Well, that was true until NUMA support was added recently,
so enable GNU libc extensions for Linux builds to cover that.
Not having feature test macros in source code gives greater flexibility
to those wanting to reuse it in 3rd party app, as they can build it with
FTMs set by Makefile here or other FTMs depending on their needs.
It builds without issues in Alpine (musl libc), Ubuntu (glibc), MSYS2.
* make : enable Darwin extensions for macOS to expose RLIMIT_MEMLOCK
* make : enable BSD extensions for DragonFlyBSD to expose RLIMIT_MEMLOCK
* make : use BSD-specific FTMs to enable alloca on BSDs
* make : fix OpenBSD build by exposing newer POSIX definitions
* cmake : follow recent FTM improvements from Makefile
* build : on Mac OS enable Metal by default
* make : try to fix build on Linux
* make : move targets back to the top
* make : fix target clean
* llama : enable GPU inference by default with Metal
* llama : fix vocab_only logic when GPU is enabled
* common : better `n_gpu_layers` assignment
* readme : update Metal instructions
* make : fix merge conflict remnants
* gitignore : metal
* tests : add a C compliance test
* make : build C compliance test by default
* make : fix clean and make sure C test fails on clang
* make : move -Werror=implicit-int to CFLAGS
* use hipblas based on cublas
* Update Makefile for the Cuda kernels
* Expand arch list and make it overrideable
* Fix multi GPU on multiple amd architectures with rocblas_initialize() (#5)
* add hipBLAS to README
* new build arg LLAMA_CUDA_MMQ_Y
* fix half2 decomposition
* Add intrinsics polyfills for AMD
* AMD assembly optimized __dp4a
* Allow overriding CC_TURING
* use "ROCm" instead of "CUDA"
* ignore all build dirs
* Add Dockerfiles
* fix llama-bench
* fix -nommq help for non CUDA/HIP
---------
Co-authored-by: YellowRoseCx <80486540+YellowRoseCx@users.noreply.github.com>
Co-authored-by: ardfork <134447697+ardfork@users.noreply.github.com>
Co-authored-by: funnbot <22226942+funnbot@users.noreply.github.com>
Co-authored-by: Engininja2 <139037756+Engininja2@users.noreply.github.com>
Co-authored-by: Kerfuffle <44031344+KerfuffleV2@users.noreply.github.com>
Co-authored-by: jammm <2500920+jammm@users.noreply.github.com>
Co-authored-by: jdecourval <7315817+jdecourval@users.noreply.github.com>
* metal: matrix-matrix multiplication kernel
This commit removes MPS and uses custom matrix-matrix multiplication
kernels for all quantization types. This commit also adds grouped-query
attention to support llama2 70B.
* metal: fix performance degradation from gqa
Integers are slow on the GPU, and 64-bit divides are extremely slow.
In the context of GQA, we introduce a 64-bit divide that cannot be
optimized out by the compiler, which results in a decrease of ~8% in
inference performance. This commit fixes that issue by calculating a
part of the offset with a 32-bit divide. Naturally, this limits the
size of a single matrix to ~4GB. However, this limitation should
suffice for the near future.
* metal: fix bugs for GQA and perplexity test.
I mixed up ne02 and nb02 in previous commit.
* ggml : add graph tensor allocator
* ggml : don't calculate data pointer of unallocated tensors when creating a view with an offset
* ggml : refactor ggml_view_Nd into ggml_view_tensor_offset
NixOS's mkl misses some libraries like mkl-sdl.pc. See #2261
Currently NixOS doesn't have intel C compiler (icx, icpx). See https://discourse.nixos.org/t/packaging-intel-math-kernel-libraries-mkl/975
So remove it from flake.nix
Some minor changes:
- Change pkgs.python310 to pkgs.python3 to keep latest
- Add pkgconfig to devShells.default
- Remove installPhase because we have `cmake --install` from #2256
* MPI support, first cut
* fix warnings, update README
* fixes
* wrap includes
* PR comments
* Update CMakeLists.txt
* Add GH workflow, fix test
* Add info to README
* mpi : trying to move more MPI stuff into ggml-mpi (WIP) (#2099)
* mpi : add names for layer inputs + prep ggml_mpi_graph_compute()
* mpi : move all MPI logic into ggml-mpi
Not tested yet
* mpi : various fixes - communication now works but results are wrong
* mpi : fix output tensor after MPI compute (still not working)
* mpi : fix inference
* mpi : minor
* Add OpenMPI to GH action
* [mpi] continue-on-error: true
* mpi : fix after master merge
* [mpi] Link MPI C++ libraries to fix OpenMPI
* tests : fix new llama_backend API
* [mpi] use MPI_INT32_T
* mpi : factor out recv / send in functions and reuse
* mpi : extend API to allow usage with outer backends (e.g. Metal)
---------
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
* expose simple web interface on root domain
* embed index and add --path for choosing static dir
* allow server to multithread
because web browsers send a lot of garbage requests we want the server
to multithread when serving 404s for favicon's etc. To avoid blowing up
llama we just take a mutex when it's invoked.
* let's try this with the xxd tool instead and see if msvc is happier with that
* enable server in Makefiles
* add /completion.js file to make it easy to use the server from js
* slightly nicer css
* rework state management into session, expose historyTemplate to settings
---------
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
It's currently not possible to cross-compile llama.cpp for aarch64
because CMakeLists.txt forces -mcpu=native for that target.
-mcpu=native doesn't make sense if your build host is not the
target architecture, and clang rejects it for that reason, aborting the
build. This can be easily reproduced using the current Android NDK to build
for aarch64 on an x86_64 host.
If there is not a specific CPU-tuning target for aarch64 then -mcpu
should be omitted completely. I think that makes sense, there is not
enough variance in the aarch64 instruction set to warrant a fixed -mcpu
optimization at this point. And if someone is building natively and wishes
to enable any possible optimizations for the host device, then there is
already the LLAMA_NATIVE option available.
Fixes#495.
* k_quants: WIP super-blocks with 64 weights
* k_quants: WIP super-blocks with 64 weights
Q6_K scalar and AVX2 works
* k_quants: WIP super-blocks with 64 weights
Q4_K scalar and AVX2 works
* k_quants: WIP super-blocks with 64 weights
Q2_K scalar and AVX2 works. Q2_K is way too slow (it is actually slower
than the scalar implementation)
* k_quants: WIP super-blocks with 64 weights
Q3_K scalar and AVX2 works.
* k_quants: WIP super-blocks with 64 weights
Q5_K scalar and AVX2 works, and with that all
k_quants are done on AVX2 and scalar
* k_quants: WIP super-blocks with 64 weights
Q6_K working on CUDA. Cannot make it run quite as gast as
with super-blocks with 256 weigths: 8% slower on 4080,
20% slower on the 1660 (but there we fit 1 less layer on the
GPU because pf the larger model size), so some fraction of
these 20% is due to that,
* k_quants: WIP super-blocks with 64 weights
Q4_K working on CUDA. ~10% slower on GTX-1660,
16% slower on 4080.
* k_quants: WIP super-blocks with 64 weights
Q2_K working on CUDA. ~3% slower on GTX-1660,
10% slower on 4080.
* k_quants: WIP super-blocks with 64 weights
Q3_K working on CUDA.
* k_quants: WIP super-blocks with 64 weights
Q5_K working on CUDA, and with this CUDA is done.
* k_quants: WIP super-blocks with 64 weights
Q6_K working on ARM_NEON
* k_quants: WIP super-blocks with 64 weights
Q4_K working on ARM_NEON, but quite a bit slower than 256 weights
* k_quants: WIP super-blocks with 64 weights
Q2_K working on ARM_NEON, but quite a bit slower than 256 weights
* k_quants: WIP super-blocks with 64 weights
Q3_K working on ARM_NEON, but quite a bit slower than 256 weights.
* k_quants: WIP super-blocks with 64 weights
Q5_K working on ARM_NEON, but quite a bit slower than 256 weights.
With that, we have full support for ARM_NEON, although
performance is not quite there.
* k_quants: WIP super-blocks with 64 weights
Slightly more efficient Q3_K and Q5_K
* k_quants: WIP super-blocks with 64 weights
Another small improvement for Q3_K and Q5_K on ARM_NEON
* k_quants: WIP super-blocks with 64 weights
Yet another speedup for Q5_K on ARM_NEON.
We are now within 10% of the QK_K = 256 version.
* k_quants: WIP super-blocks with 64 weights
* We are able to pass preprocessor macros to the Metal
compiler
* Q6_K works and is actually slightly more efficient than
the QK_K = 256 version (25.2 ms vs 25.8 ms)
* k_quants: WIP super-blocks with 64 weights
Q4_K works on Metal and is actually slightly faster
than QK_K = 256 (21.95 ms vs 24.0 ms).
* k_quants: WIP super-blocks with 64 weights
Q2_K works on Metal and is very slightly faster
than QK_K = 256 (23.8 ms vs 24.2 ms).
* k_quants: WIP super-blocks with 64 weights
Q3_K works on Metal and is slightly faster
than QK_K = 256 (26.6 ms vs 28.3 ms).
* k_quants: WIP super-blocks with 64 weights
Q5_K works on Metal and is slightly faster
than QK_K = 256 (23.7 ms vs 26.3 ms).
* k_quants: call them _K, not _k, also on Metal
* k_quants: correctly define QK_K in llama.cpp
* Fixed bug in q4_K quantization added with the 64-block addition
* Simplify via lambda
* k_quants: swicth Q3_K to 4-bit scales when QK_K = 64
Otherwise there isn't much benefit from this
quantization type. There is some very slight loss
in accuracy, but we reduce size by ~7%.
E.g., for OpenLLaMA-3B, Q3_K_S perplexity is
8.6131 with 8-bit scales and 8.6352 with 4-bit,
while file size decreases from 1.53G to 1.44G.
* k_quants: switch Q4_K to 4-bit scales when QK_K = 64
Here the loss in accuracy is greater than for Q3_K,
but the Q4_K points still move further to the left on
the perplexity vs size curve.
* k_quants: forgot to add the Metal changes in last commit
* k_quants: change Q5_K to be type 0 when QK_K = 64
Still needs AVX2 implementation
* k_quants: AVX2 implementation for new 64-weight Q5_K
* k_quants: 10% faster ARM_NEON Q5_K dot product
* k_quants: fixed issue caused by merging with master
---------
Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
* Convert vector to f16 for dmmv
* compile option
* Added compilation option description to README
* Changed cmake CUDA_ARCHITECTURES from "OFF" to "native"
* cuda : faster k-quant dot kernels
* Imrove Q2_K dot kernel on older GPUs
We now have a K_QUANTS_PER_ITERATION macro, which should be
set to 1 on older and to 2 on newer GPUs.
With this, we preserve the performance of the original
PR on RTX-4080, and are faster compared to master on
GTX-1660.
* Imrove Q6_K dot kernel on older GPUs
Using the same K_QUANTS_PER_ITERATION macro as last commit,
we preserve performance on RTX-4080 and speed up
Q6_K on a GTX-1660.
* Add LLAMA_CUDA_KQUANTS_ITER to CMakeLists.txt and Makefile
Allowed values are 1 or 2. 2 gives the best performance on
modern GPUs and is set as default. On older GPUs 1 may work
better.
* PR comments
---------
Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>