* get rid of completion.js
* extract chat bubble to a component
* add tok/s info
* sync
* fix BASE_URL
* only extract timings when it's enabled
* fix auto scroll
* bug-fix: snprintf prints NULL in place of the last character
We need to give snprintf enough space to print the last character and the null character, thus we allocate one extra byte and then ignore it when converting to std::string.
* add comment about extra null-term byte requirement
* feat: load all backends from a user-provided search path
* fix: Windows search path
* refactor: rename `ggml_backend_load_all_in_search_path` to `ggml_backend_load_all_from_path`
* refactor: rename `search_path` to `dir_path`
* fix: change `NULL` to `nullptr`
Co-authored-by: Diego Devesa <slarengh@gmail.com>
* fix: change `NULL` to `nullptr`
---------
Co-authored-by: Diego Devesa <slarengh@gmail.com>
Vulkan doesn't mandate a specific rounding mode, but the shader_float_controls
feature allows rounding mode to be requested if the implementation supports it.
* Renames NVIDIA GPU-architecture flags to avoid name clashes with WinAPI. (e.g. CC_PASCAL, GPU architecture or WinAPI pascal compiler flag?)
* Reverts erroneous rename in SYCL-code.
* Renames GGML_CUDA_MIN_CC_DP4A to GGML_CUDA_CC_DP4A.
* Renames the rest of the compute capability macros for consistency.
There are some bugs in the 1.3.296 SDK, so disable this. It isn't strictly
necessary anyway.
Add missing dependency on vulkan-shaders-gen, so shaders get recompiled when it
changes.
Fix coopmat support reporting when glslc doesn't support NV_coopmat2.
* Update cmakepreset.json to use clang with ninja by default
* Update cmakepreset.json to add clang and ninja based configs
* Updates to build.md file
* Make updates to rename preset targets
* Update with .cmake file
* Remove additional whitespaces
* Add .cmake file for x64-windows-llvm
* Update docs/build.md
* Update docs/build.md
---------
Co-authored-by: Max Krasnyansky <max.krasnyansky@gmail.com>
* llama : use cmake for swift build
* swift : <> -> ""
* ci : remove make
* ci : disable ios build
* Revert "swift : <> -> """
This reverts commit d39ffd9556.
* ci : try fix ios build
* ci : cont
* ci : cont
---------
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
* server : (refactor) no more json in server_task input
* add test for slots endpoint
* add tests for /props and /slots
* remove task inf_type
* fix CI by adding safe_json_to_str
* add "model_path" to /props
* update readme
* server : various fixes
ggml-ci
* server : show curent seed in slot_params
ggml-ci
* fix /slots endpoint
* Update examples/server/server.cpp
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
* server : reflect endpoint response changes in the readme
ggml-ci
---------
Co-authored-by: Xuan Son Nguyen <son@huggingface.co>
Co-authored-by: Xuan Son Nguyen <thichthat@gmail.com>
* rename ggml-cpu-aarch64.c to .cpp
* reformat extra cpu backend.
- clean Q4_0_N_M and IQ4_0_N_M
- remove from "file" tensor type
- allow only with dynamic repack
- extract cpu extra bufts and convert to C++
- hbm
- "aarch64"
- more generic use of extra buffer
- generalise extra_supports_op
- new API for "cpu-accel":
- amx
- aarch64
* clang-format
* Clean Q4_0_N_M ref
Enable restrict on C++
* add op GGML_OP_MUL_MAT_ID for Q4_0_N_M with runtime repack
* added/corrected control on tensor size for Q4 repacking.
* Update ggml/src/ggml-cpu/ggml-cpu-aarch64.cpp
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
* Update ggml/src/ggml-cpu/ggml-cpu-aarch64.cpp
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
* add debug logs on repacks.
---------
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
* Vulkan: Implement VK_KHR_cooperative_matrix support in the matrix matrix multiplication shader
* Improve performance with better q4_k and q5_k dequant and store unrolling
* Add Vulkan MUL_MAT and MUL_MAT_ID accumulator precision selection
* Rework mulmat shader selection and compilation logic, avoid compiling shaders that won't get used by device
* Vulkan: Implement accumulator switch for specific mul mat mat shaders
* Vulkan: Unroll more loops for more mul mat mat performance
* Vulkan: Add VK_AMD_shader_core_properties2 support to read Compute Unit count for split_k logic
* Disable coopmat support on AMD proprietary driver
* Remove redundant checks
* Add environment variable GGML_VK_DISABLE_COOPMAT to disable VK_KHR_cooperative_matrix support
* Fix rebase typo
* Fix coopmat2 MUL_MAT_ID pipeline selection
* metal : Extend how Llama.cpp locates metal resources (#10675)
* It searches the resource file in the directory where the current
binary is located as well.
* Resolves symbolic links.
Rationale:
When we plug this dependency into a Bazel build and run it in the
context of Bazel (e.g. testing):
* the execution directory is often very different from where the files
are located and no direct control over this (Bazel sandboxing),
* the Bazel sandbox often use symbolic links to make files available.
With this patch, we can have the resource file added to the target,
can build and run tests in the context of Bazel.
* Update ggml/src/ggml-metal/ggml-metal.m
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
* Update ggml/src/ggml-metal/ggml-metal.m
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
---------
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>